Textures with alpha: |
This is good for patches of texture. You need to worry about the
edges of the field. If you have a plane partially covering the screen along
the edge of the plane will look strange because it will be a hard edge. One
way to get around this is use an image-map with alpha to create an irregular
shape. You will also probably want to use multiple layers of this technique
for images at different distances.
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Basic Textures with alpha: |
Create a template image with something(I used the gimp) |
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Create a Plane in your scene
and give it a simple cloud texture using alpha |
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You should have something like this |
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Add our template as a stencil to the texture |
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Finally we have |
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Things to try: |
- Use an empty to animate the textures, loc,size,rotation.
- Use key-frames on the materials settings.
- Duplicate your object and offset or scale it slightly larger
then apply a mostly transparent material to it to get around the 8 texture
limit.
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More info can be found: |
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