| Textures with bump-mapping: | 
| This is good for creating Details on objects.
	The key here is to know when to bump-map and when to actually
	model something instead.  I'm going to use both and hopefully this 
	will make it easier for you to decide when to do each.  Texturing
	is a great way to add depth to things without complicated modeling
	however a mix of the two is often the answer.  A good bump-map with
        a little extra modeling will go along ways.
	What were going to do in this example is add some simple snow objects.
	and then add a stencil bump-mapped texture to our buildings
	to look like there are more details.  (As well as apply some texturing
	to our new snow objects) | 
| Modeling instead of Texturing: | 
| 
   
      | The first thing I did was to duplicate our ground and
          subdivide it a couple of times subdivide.
          (fract-subdivide is nice to)  Then I moved some points around and
	  made it a subsurface to smooth it out a bit. |  |  
      | Next I duplicated our buildings and did the same thing.
	Along with that I slightly lifted the snow buildings and moved them
	slightly to one side and away from the camera. giving the new objects
	a new white material.  I've rendered the buildings in wire frame so
	you can see a little better what's going on. |  |  | 
| Texturing with Bump-Maps: | 
| First I created a couple of images in the Gimp.
          Nothing Fancy but they will get the job done.
          I'm going to use one as a color channel and the second as a bump-map.
          The following table contains what the images look like and the
          material settings applied to both.  (In the texture buttons all
          I did was make sure repeat was clicked.) | 
| 
   
      | Image | Material Settings |  
      |  |  |  
      |  |  |  
      | Results |  |  | 
| Next we will do the snow with the following texture properties.
For this I have two cloud textures (listed first and then after that the 
material settings for each. | 
|  | 
| Things to try: | 
| 
Use other things besides normal and alpha to apply textures to a material.
To affect reflections as well as other surface properties.
Use more complicated Images so it doesn't look like a cookie cutter image.
 | 
| More info can be found: | 
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