Document Title,Authors,Author Affiliations,Publication Title,Date Added To Xplore,Publication_Year,Volume,Issue,Start Page,End Page,Abstract,ISSN,ISBNs,DOI,Funding Information,PDF Link,Author Keywords,IEEE Terms,INSPEC Controlled Terms,INSPEC Non-Controlled Terms,Mesh_Terms,Article Citation Count,Patent Citation Count,Reference Count,Copyright Year,License,Online Date,Issue Date,Meeting Date,Publisher,Document Identifier,
Web Based Software Modeling Exercises in Large-Scale Software Engineering Courses,B. Demuth; D. Weigel,"Tech. Univ. Dresden, Dresden",2009 22nd Conference on Software Engineering Education and Training,20090410,2009,,,138,141,We present a Web based elearning system to support software modeling exercises in large-scale software engineering courses. Students get the task to create a domain model based one given textual specification of an application domain. They have to specify the domain model by a UML class diagram and import it into the elearning system. The system verifies the student's solution and compares it with a set of predetermined sample solutions. This approach is a first step towards an automatic testing of object-oriented models under the conditions of university classes with a large number of students. We discuss it and report about initial experiences in using the elearning system.,1093-0175;10930175,POD:978-1-4244-3431-2,10.1109/CSEET.2009.38,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4812687,UML;domain model;eLearning;software modeling exercise,Application software;Automatic testing;Electronic learning;Large-scale systems;Object oriented modeling;Programming profession;Software engineering;Software systems;Systems engineering education;Unified modeling language,Internet;Unified Modeling Language;computer aided instruction;computer science education;educational courses;object-oriented programming;software engineering,UML class diagram;Web based elearning system;Web based software modeling exercises;large-scale software engineering course;object-oriented model,,0,,4,,,,17-20 Feb. 2009,,IEEE,IEEE Conferences,
Issues in SE E-learning Development – Changing Phases and Challenges Going Forward,H. A. Padmini; S. S. R.,Infosys Technol. Ltd.,2009 22nd Conference on Software Engineering Education and Training,20090410,2009,,,130,137,"Training has been used from times immemorial both on and off the job to enable participants (employees) to obtain ongoing skills. Training methods have been evolving and particularly so in the last 10 years. In scenarios where the participants do not have access to live classroom sessions or to get maximum content within limited time, e-learning is one of the notable strategies that is used across industries to enable the participants. But every step that human takes has its own challenges and issues. This paper analyses the present day challenges that face the growth and spread of Software Engineering (SE) e-learning and suggests some solutions for improvement in the e-learning space.",1093-0175;10930175,POD:978-1-4244-3431-2,10.1109/CSEET.2009.40,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4812686,collaboration;deployment;development tools;e-learning development;software engineering;training methods,Computer aided instruction;Costs;Educational technology;Electronic learning;Humans;Industrial training;Management training;On the job training;Software engineering;Space technology,computer aided instruction;software engineering,e-learning development;live classroom sessions;software engineering,,0,,10,,,,17-20 Feb. 2009,,IEEE,IEEE Conferences,
The effect of interleaving an alternate task during tutoring and testing,A. N. Kumar,"Computer Science, Ramapo College of New Jersey, Mahwah, NJ, USA",2012 Frontiers in Education Conference Proceedings,20130218,2012,,,1,5,The effect of interleaving an alternate task during tutoring and testing was studied in the context of an online problem-solving software tutor. A controlled study was used and ANOVA was used for data analysis. It was found that introduction of the alternate task did not result in any difference in the scores of control and test groups during testing. It did not promote greater cognitive or affective learning during tutoring. Some possible reasons for the negative results are discussed.,0190-5848;01905848,Electronic:978-1-4673-1352-0; POD:978-1-4673-1353-7; USB:978-1-4673-1351-3,10.1109/FIE.2012.6462517,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6462517,alternating tasks;computer programming;online learning;software tutor,Computers;Problem-solving;Programming;Protocols;Psychology;Software;Switches,cognition;computer science education;intelligent tutoring systems;program testing;software engineering,ANOVA analysis;affective learning;alternate task interleaving;cognitive learning;control group scores;data analysis;online problem-solving software tutor;software testing;test group scores,,0,,17,,,,3-6 Oct. 2012,,IEEE,IEEE Conferences,
Cloud Computing Benefits and Architecture in E-Learning,A. Ghazizadeh,"Univ. of Kurdistan, Sanandaj, Iran","2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education",20120419,2012,,,199,201,"In this paper we discuss the ""Cloud Computing"" architecture, services and benefits for electronic and mobile learning. A cloud computing service can have ubiquitous access through mobile devices and applications provided by cloud service providers. Cloud computing has many benefits in education, (e.g. providing educational resource storage and databases, e-mails, educational applications and tools for students and teachers and clients located all over the world involving in an educational program). The main advantage is cost effectiveness for the implementation of the hardware and software and this technology can improve quality of current system of education at an affordable cost.",,Electronic:978-0-7695-4662-9; POD:978-1-4673-0884-7,10.1109/WMUTE.2012.46,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6185026,Cloud Computing;E-Learning;Mobile-Learning,Cloud computing;Educational institutions;Electronic learning;Security,cloud computing;computer aided instruction;mobile computing;software architecture,architecture;cloud computing;e-learning;mobile devices;mobile learning;ubiquitous access,,9,,8,,,,27-30 March 2012,,IEEE,IEEE Conferences,
Learning by Failing (and Fixing),L. Røstad; I. A. Tøndel; P. H. Meland; G. R. Øie,Norwegian University of Science and Technology,IEEE Security & Privacy,20080805,2008,6,4,54,56,"Unfortunately, students can graduate with a software engineering degree without learning anything about building secure systems. However, for the past two years at the Norwegian University of Science and Technology, a software security course has been giving students the theoretical foundation and practical experience necessary to start comprehending software security issues.",1540-7993;15407993,,10.1109/MSP.2008.89,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4588230,Norwegian University of Science and Technology;education;software security,Application software;Books;Computer industry;Computer science;Internet;Performance evaluation;Security;Software engineering;Systems engineering education;Testing,computer science education;educational courses;security of data;software engineering,computer aided learning;secure systems;software engineering degree;software security course,,1,,5,,,,July-Aug. 2008,,IEEE,IEEE Journals & Magazines,
Construction of Web-Based Learning Platform for Information Management Subject - Case Study on “Information Service & User” Course Website,H. Changping; Z. Xueqin,"Sch. of Inf. Manage., Wuhan Univ., Wuhan, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,760,763,"The paper refers to the construction and practice of Web-based teaching platform for Information management subject based on the course of ""information service and user"" (IS&U) , which using interactive theory that among teaching, practice and research to realize the construction of the platform. The frame of platform is based on teacher-student interactivity on B/S. The Web site of the course uses ASP technology based on Microsoft and program language such as VBScript5.50 , JavaScript 5.6. We summarize the experience of the opening teaching platform as to deepen the further teaching reform.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.373,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723014,,Application specific processors;Computer science;Education;Information management;Information technology;Java;Management training;Societies;Software engineering;Technological innovation,Internet;computer aided instruction;computer science education;information management,ASP technology;JavaScript 5.6;VBScript5.50;Web site;Web-based learning;Web-based teaching platform;information management subject;information service and user;interactive theory;teacher-student interactivity,,0,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A real-time simulation algorithm for power electronics circuit considering multiple switching events and its application on PXI platform,W. Ji; K. Wang; G. Li; J. Zhuang; S. Li; J. Li,"Key Laboratory of Control of Power Transmission and Conversion, Ministry of Education, Shanghai Jiao Tong University, Shanghai, China",2016 IEEE 16th International Conference on Environment and Electrical Engineering (EEEIC),20160901,2016,,,1,6,"Real-time simulation technique of power systems is becoming realizable due to the growing significant computational power of computing platform. This paper builds a real-time prototypical platform based on PXI and LabVIEW as its main hardware and software architecture. Taking advantage of the integration characteristics of NI products, the platform embodies high expansibility and good compatibility and fits the needs of studying in university labs. Based on the platform, a real-time algorithm considering the multiple switching events is developed with a tradeoff between the computing power and the simulation accuracy. To validate the algorithm on the real-time prototypical platform, three-phase voltage source converter circuit and buck chopper circuit are studied with a 10μs time-step and 2kHz PWM frequency. The captured real-time results demonstrate high goodness of fit in comparison with the offline simulation of the systems in PSCAD/EMTDC.",,CD-ROM:978-1-5090-2319-6; Electronic:978-1-5090-2320-2; POD:978-1-5090-2321-9,10.1109/EEEIC.2016.7555808,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7555808,Real-time prototypical platform;multiple switching events;power electronic switching;real-time simulation algorithm,Algorithm design and analysis;Computational modeling;Hardware;Integrated circuit modeling;Power systems;Real-time systems;Switches,choppers (circuits);power convertors;real-time systems;virtual instrumentation,LabVIEW;PXI;buck chopper circuit;frequency 2 kHz;multiple switching events;power systems;real-time prototypical platform;real-time simulation technique;three-phase voltage source converter circuit;time 10 mus;university labs,,,,,,,,7-10 June 2016,,IEEE,IEEE Conferences,
The benefits of using case studies to teach technical presentation skills,P. J. Anataki,"Anataki & Assoc., Inc., Mercerville, NJ, USA","Frontiers in Education Conference, 1993. Twenty-Third Annual Conference. 'Engineering Education: Renewing America's Technology', Proceedings.",20020806,1993,,,15,17,"Case studies built on examples of ""poor"" and ""good"" technical presentations are used in collaborative workshops of two to four-hours in length and a 14-hour course. The course is an expanded workshop in which the participants design and deliver their own presentations. The participants benefit from this approach because it provides practical examples which they can apply immediately to their academic or on-the-job presentations. Also, they can learn the special design and delivery skills that are required for technical presentations. The approach is custom-tailored to meet the specific needs of different groups of participants by selecting the most relevant examples. The role of a case study in delivering these benefits to the participants in a four-hour workshop is reviewed",0190-5848;01905848,POD:0-7803-1482-4,10.1109/FIE.1993.405582,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=405582,,Collaborative work;Computer aided software engineering;Costs;Education;Online Communities/Technical Collaboration;Process planning,technical presentation,collaborative workshops;technical presentation skills,,0,,,,,,6-9 Nov 1993,06 Nov 1993-09 Nov 1993,IEEE,IEEE Conferences,
Online Experiments With DC/DC Converters Using the VISIR Remote Laboratory,M. Tawfik; S. Monteso; F. GarcÃa-Loro; P. Losada; J. Antonio-Barba; E. Ruiz; E. Sancristobal; G. DÃaz; J. Peire; M. Castro,"Electrical and Computer Engineering Department, Spanish University for Distance Education, Madrid, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20170520,2015,10,4,310,318,"This paper shows the development of two new experimental exercises that are at the top of the state-of-the-art platforms for setting up, wiring, and measuring electronic circuits online, virtual instrument systems in reality (VISIR), allowing: 1) non-isolated linear regulated dc/dc converter and 2) non-isolated switching-regulated dc/dc converter. Those experiments are part of a new setup in the VISIR oriented to master as well as experienced students and users that would like to increase their experience in industrial electronics and power components management. The development of the two experiments is explained along with the necessary configuration to the core-platform VISIR. This is preceded by a brief overview of VISIR, including its hardware and software components. Finally, the remote experimental results obtained are presented.",1932-8540;19328540,,10.1109/RITA.2015.2486459,Global Online Laboratory Consortium; Go-Laboratory; IEEE P1876 through the Standard for Networked Smart Learning Objects for Online Laboratories; MUREE Project; RIPLECS Project; VISIR Community; e-Madrid Project;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7293156,DC/DC converter;Remote laboratory;VISIR;industrial electronics;remote experimentation;remote laboratory,Instruments;Regulators;Relays;Remote laboratories;Servers;Software;Temperature measurement,DC-DC power convertors;automatic test equipment;electronic engineering computing;power engineering computing;switching convertors,VISIR remote laboratory;electronic circuits;industrial electronics;nonisolated linear regulated DC-DC converter;nonisolated switching-regulated DC-DC converter;power component management;virtual instrument systems in reality,,,,21,,,20151006,Nov. 2015,,IEEE,IEEE Journals & Magazines,
An Interactive Teaching Software Based on Plug-In for Statistical Signal Processing,J. Zhang; P. F. Luo; W. M. Zhang,"Electron. Sci. & Eng. Coll., Nat. Univ. of Defence Technol., Changsha, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,757,759,"This paper presents a novel teaching software, namely ISSP, based on plug-in. It can assist in exploring the concepts and arithmetic of statistical signal processing. It is based on plug-in and host framework. This consists of two host applications, one for the normal application, and the other for the Web-based applications. The host application is used as an intermediate layer between system and plug-ins. These plug-ins are designed to do the actually work while the running environment is supported by host. Specifically, most plug-ins could run on both of the host applications. In the normal host applications, the user could do with demonstration, debugging with MATLAB, visualizing all the data for plotting and composing the experiment report. This application could be used in teaching and studying statistical signal processing.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.136,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723013,ISSP;Interactive;Web basec;plug-in,Application software;Computer science;Education;Educational institutions;MATLAB;Signal analysis;Signal processing;Signal processing algorithms;Software engineering;Target tracking,Internet;computer aided instruction;interactive systems;signal processing;statistical analysis;teaching,ISSP software;MATLAB;Web-based application;arithmetic;data visualization;host framework;interactive teaching software;plug-in;statistical signal processing,,0,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
UX Design to Promote Undergraduate Projects to Products: Case Study,M. S. Patil; P. Desai; M. Vijayalakshmi; M. M. Raikar; S. Battur; H. Parikshit; G. H. Joshi,"Dept. of Comput. Sci. & Eng., B.V.B. Coll. of Eng. & Technol., Hubballi, India","2016 IEEE 4th International Conference on MOOCs, Innovation and Technology in Education (MITE)",20170925,2016,,,302,307,"User experience design is all about making a product by understanding its users and enables user to use a product easily. UX design is part of current industry standards which can be started along with requirement phase. Undergraduate students build products in project courses. Such courses include Software Life Cycle phases like Requirement gathering/ analysis, Design, Implementation and Testing but not UX design. Thus best of the project fail to generate a product that is usable. This paper presents a case study of minor project course which incorporated UX design in building mobile apps. UX is new technology and little known to instructors at colleges. So students were instructed to learn UX from MOOC on 'UX Design for Mobile Developer's', hosted by Udacity. Also, a workshop by industry expert in UX was conducted. The UX activities specified by MOOC were included as part course assessments. Through the UX design, students identified 3 to 4 user/ mobile device requirements and incorporated them in the implementation. The weightage of marks for UX design is 24%, which increased Design phase weightage to 30%. Finally students were able to launch product, 'KLE Tech STUDio' mobile-app. Attainment of design phase, UX, activities specified by MOOC, implementations are 7.2, 7.82, 6.8 and 7.5 respectively on the scale of 10. Further UX design can be included as part of Software Engineering course. Also, UX design can be tailored to any project course depending on the product being developed.",,Electronic:978-1-5090-1062-2; POD:978-1-5090-1063-9,10.1109/MITE.2016.066,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8049100,MOOC;Product;UX design;Undergraduate Projects;software engineering,Buildings;Companies;Mobile communication;Usability,computer aided instruction;computer science education;educational courses;further education;human factors;mobile computing;software engineering;user centred design,KLE Tech STUDio mobile-app;MOOC;UX design;Udacity;mobile apps;software engineering course;software life cycle phases;undergraduate projects;user experience design,,3,,,,,,9-10 Dec. 2016,,IEEE,IEEE Conferences,
Design and implementation of virtual laboratories using wrapping and agent techniques,Y. H. Li; C. R. Dow; F. W. Hsu; C. M. Lin; T. C. Huang,"Dept. of Inf. Eng. & Comput. Sci., Feng Chia Univ., Taichung, Taiwan","Proceedings of the 2004 IEEE International Conference on Information Reuse and Integration, 2004. IRI 2004.",20050523,2004,,,450,455,"This work designs and implements a virtual laboratory that breaks the limits of time and location in traditional education under the innovation of network and information technology. Since the development of a virtual laboratory from scratch is time consuming and costly, our system can be used to wrap an existing CAI tool without knowing its source code. The key concept is to use mobile agents as middleware for wrapping. The framework consists of three parts: mobile agent execution environment, mobile agent, and learning platform. Experimental results demonstrate that the performance of our system outperforms a client-server-based virtual laboratory in terms of dispatching time.",,POD:0-7803-8819-4,10.1109/IRI.2004.1431502,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1431502,,Computer aided instruction;Computer networks;Computer science;Design engineering;Educational institutions;Instruments;Laboratories;Middleware;Mobile agents;Wrapping,computer aided instruction;distance learning;laboratories;middleware;mobile agents;object-oriented programming;virtual reality,CAI tool;computer aided instruction;information technology;learning technology;middleware;mobile agent;software design pattern;virtual laboratory,,0,,18,,,,8-10 Nov. 2004,,IEEE,IEEE Conferences,
An immersive e-learning system providing virtual experience,S. Lee; J. g. Ko; S. Kang; J. Lee,"Electronics and Telecommunications Research Institute, Korea",2010 IEEE International Symposium on Mixed and Augmented Reality,20101122,2010,,,249,250,"This paper introduces immersive e-learning system which provides vivid learning experience using augmented reality(AR) technology. This system gives illusion that participants feel as if they are in foreign environment by synthesizing images of participants, virtual environment, foreign-language speakers in real-time. Furthermore, surrounding virtual environment reacts to the behavior of each participant including student, local teacher, remote teacher. The system has been installed along with 10 scenarios at 14 public elementary schools and conducted during regular class time. This paper presents our motivations for the system development, a detailed design, and its contents.",,Electronic:978-1-4244-9346-3; POD:978-1-4244-9343-2; USB:978-1-4244-9345-6,10.1109/ISMAR.2010.5643591,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5643591,MR/AR for art;cultural heritage;distributed and collaborative MR/AR;or education and training (primary keyword),Cameras;Gesture recognition;Hardware;Image segmentation;Rendering (computer graphics);Software;Virtual reality,augmented reality;computer aided instruction;educational institutions;real-time systems;software engineering,augmented reality;foreign-language speakers;illusion system;immersive e-learning system;public elementary school;software development;virtual environment;virtual experience,,2,,4,,,,13-16 Oct. 2010,,IEEE,IEEE Conferences,
[Front matter],,,2009 4th International Conference on Computer Science & Education,20090901,2009,,,i,i,The following topics are dealt with: artificial intelligence; telecommunication networks; systems theory; control theory; computer graphics; database technology; software engineering; computer application; Web application; and computer education.,,POD:978-1-4244-3520-3,10.1109/ICCSE.2009.5228576,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228576,,,Internet;artificial intelligence;computer graphics;computer science education;control theory;database management systems;operations research;software engineering;telecommunication networks,Web application;artificial intelligence;computer application;computer education;computer graphics;control theory;database technology;software engineering;systems theory;telecommunication networks,,0,,,,,,25-28 July 2009,,IEEE,IEEE Conferences,
Development of a Honeynet Laboratory: a Case Study,M. O'Leary; S. Azadegan; J. Lakhani,Towson University,"Seventh ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD'06)",20060626,2006,,,401,406,"Honeynets, which are designed to be digital decoys, have proven to be valuable research and teaching tool in the area of computer security and information assurance. In this paper, we discuss the development and implementation of a honeynet laboratory at Towson University. We present some background information, detail the development and implementation of the laboratory and share our challenges, experiences and learning",,POD:0-7695-2611-X,10.1109/SNPD-SAWN.2006.35,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1640724,Honeynets;computer security;security education,Computer aided software engineering;Computer networks;Computer science education;Computer security;Computer worms;Information security;Internet;Laboratories;Operating systems;Telecommunication traffic,computer aided instruction;computer science education;laboratories;security of data,computer security;digital decoys;honeynet laboratory;information assurance;security education,,0,,12,,,,19-20 June 2006,,IEEE,IEEE Conferences,
Digital inclusion and Cyberart: The case of project Proeja transiarte tube,L. F. Teles; A. S. Zim,University of Brasília,2009 ITU-T Kaleidoscope: Innovations for Digital Inclusions,20091120,2009,,,1,7,"In this paper we discuss the activities of a group of students PROEJA (Integrated Professional Education and the Education of Young and Adults) about digital inclusion, creativity, and recovery of cultural identity as producers of Cyberart. The concept of ""transiarte"" was developed as the art of transition between the virtual spaces (Cyberart) and the real spaces (popular art). This is a project funded by CAPES/SETEC, called PROEJA-Transiarte, formed by the partnership among the University of Brasiacutelia (UnB), the Federal University of Goiaacutes (UFG), Federal Center of Technological Education of Goiaacutes (GO-CEFET) and Catholic University of Goiaacutes (UCG). The concept of creativity in Cyberart is understood in a broad, because there is no consensus on the issue. The cultural identity also happens in a broad context, where the members of the group define its parameters. Some productions are discussed from the collective and individual creation that moves from the presence to virtual art. In the context of educational research, transiarte is understood as a mean of digital inclusion, which, besides enabling the use of ICTs, can rescue the cultural identity and promote the creativity of participants.",,CD-ROM:978-92-61-12891-3,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5338923,Cyberart;EJA;PROEJA;Young and Adults;creativity;cultural identity;digital inclusion;transiarte;webart,Computer aided software engineering;Computer graphics;Cultural differences;Digital art;Educational institutions;Educational products;Educational technology;Global communication;Production;Space technology,educational technology;inclusions,CAPES-SETEC;Catholic University of Goiaacutes;Cyberart;Federal Center of Technological Education of Goiaacutes;Federal University of Goiaacutes;GO-CEFET;Integrated Professional Education and the Education of Young and Adults;UCG;UnB;University of Brasiacutelia;digital inclusion;educational research;project Proeja transiarte tube,,0,,16,,,,Aug. 31 2009-Sept. 1 2009,,IEEE,IEEE Conferences,
Design and implementation of Interoperable Medical Information System based on SOA,X. g. Zhang; J. s. Li; T. s. Zhou; Y. b. Yang; Y. q. Chen; W. g. Xue; J. p. Zhao,"Healthcare Informatics Engineering Research Center, Zhejiang University, Hangzhou, 310027, China",2009 IEEE International Symposium on IT in Medicine & Education,20090915,2009,1,,1074,1078,"Interoperability among healthcare information systems is one of the most challenging problems in healthcare domain. In this paper, we propose a structure of interoperable medical information system based on SOA (service-oriented architecture) and Web 2.0 under the framework of regional health information network. Various components are described in detail, including authentication, data access, and services management and so on. Services for medical information getting are registered and published by the system; users then access the system to search and fetch demanded services and value-added applications. All of the heterogeneous and distributed data and applications are converted to independent services according to international standards. As a result of the use of SOA, the system is levels clearly demarcated with good universality and maintainability.",,POD:978-1-4244-3928-7,10.1109/ITIME.2009.5236236,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5236236,,Authentication;Biomedical informatics;Health information management;Hospitals;Information systems;Medical information systems;Medical services;Semiconductor optical amplifiers;Service oriented architecture;Web server,Internet;health care;medical information systems;message authentication;software architecture,Web 2.0;authentication;data access;demanded services;distributed data;healthcare information systems;international standards;interoperable medical information system;regional health information network;service-oriented architecture;services management;value-added applications,,4,,9,,,,14-16 Aug. 2009,,IEEE,IEEE Conferences,
[Front matter],,,"2013 International Conference on Advances in Computing, Communications and Informatics (ICACCI)",20131021,2013,,,i,lxxxviii,The following topics are dealt with: signal processing; image processing; pattern recognition; education informatics; software engineering; distributed processing; VLSI circuit design; mathematical modeling; vehicular communication systems; wireless communications; mobile computing; data security; data privacy; intelligent information systems; natural language processing; data management; cloud computing; women in computing; medical informatics; wireless sensor networks; Internet; cognitive radio; data mining; pattern clustering; MEMS technologies; MANET; VANET; human computer interaction; and bioinformatics.,,Electronic:978-1-4673-6217-7; POD:978-1-4799-1664-1,10.1109/ICACCI.2013.6637136,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6637136,,,Internet;VLSI;bioinformatics;circuit CAD;computer aided instruction;data handling;data mining;distributed processing;gender issues;human computer interaction;information systems;integrated circuit design;mathematical analysis;medical computing;micromechanical devices;mobile computing;natural language processing;pattern recognition;radiocommunication;security of data;signal processing;software engineering,Internet;MANET;MEMS technologies;VANET;VLSI circuit design;bioinformatics;cloud computing;cognitive radio;data management;data mining;data privacy;data security;distributed processing;education informatics;human computer interaction;image processing;intelligent information systems;mathematical modeling;medical informatics;microelectromechanical systems;mobile ad hoc networks;mobile computing;natural language processing;pattern clustering;pattern recognition;signal processing;software engineering;vehicular ad hoc networks;vehicular communication systems;very large scale integrated circuits;wireless communications;wireless sensor networks;women,,0,,,,,,22-25 Aug. 2013,,IEEE,IEEE Conferences,
Design and Realization of High-Reliability Courses Selection System Based on Mainframe,L. Kun; L. Fengqi; N. Jizhen; X. Ling,"Software Sch., Dalian Univ. of Technol., Dalian, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,753,756,"A range of issues often appear in current on-line courses selection system, such as systems crowded, excessive workload and so on. The paper seeks to construct a highly reliable courses selection system based on mainframe to address these issues. This paper boldly tried to combine mainframe technology with Web technology, use mainframe¿s high reliability, high stability, and high concurrency of CICS¿s on-line transaction to build the high reliability of courses selection system that can be allowed by a large number of students to select course online at the same time. The UI is designed of using Eclipse and MyEclipse plug-ins as platform, background by the IBM mainframe, DB2 technology, and CICS technology to complete the combination. The foreground Web interface is friendly and convenient, the background is running in mainframe CICS, stably and reliably. At present the system is running well, students have a good response and the senior school affirmed.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1107,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723012,CTG;Courses Selection System;mainframe,Computer science;Concurrent computing;Data processing;Education;Educational institutions;Nominations and elections;Software design;Software engineering;Stability;System performance,Internet;educational computing;educational courses;mainframes;user interfaces,CICS;DB2 technology;IBM mainframe;MyEclipse plug-ins;Web technology;online courses selection system reliability;online transaction;user interface,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A Web-based Cooperative Research Paper Edit System,T. Fujimoto; T. Matsuo,"Sonoda Womens University, Japan","Seventh ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD'06)",20060626,2006,,,354,360,"We propose an interactive edit Web system, that is, users can edit and revise documents cooperatively and interactively. The Ie-Web is constructed based on conceptions of special issue edit and pantographic issue edit. The goal of this study is not only developing cooperative document making system by many users, but research paper making system by mentors and other students. In recent years, computer-based tele-learning systems are developed. Thus, we propose a useful cooperative document making support system to develop a system used at university educations",,POD:0-7695-2611-X,10.1109/SNPD-SAWN.2006.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1640717,,Artificial intelligence;Collaborative work;Computer science education;Distributed computing;Educational institutions;Paper making;Software engineering,Internet;computer aided instruction;cooperative systems;document handling;interactive systems,Ie-Web;Web-based cooperative research paper edit system;cooperative document making support system;interactive edit Web system;pantographic issue edit;research paper making system;university education,,3,,7,,,,19-20 June 2006,,IEEE,IEEE Conferences,
Assessment and design of instruction for variable-attendance/distance-learning ALN graduate software engineering education,P. E. MacNeil; J. Reece,"Sch. of Eng., Mercer Univ., Macon, GA, USA",32nd Annual Frontiers in Education,20030114,2002,1,,T4E-13 vol.1,,"Courses in the software engineering masters degree program at Mercer University are offered via asynchronous learning nets to students who may attend as many or as few face-to-face class meetings as they choose. As part of our assessment program, we investigated the impact of attendance at the face-to-face class meetings on learning outcomes for individual students. We found essentially no correlation between learning outcomes and attendance. The aggregated data used may conceal dependencies on other factors.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1158005,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1158005,,Collaboration;Collaborative work;Computer aided instruction;Educational programs;Java;Software engineering,computer science education;distance learning;software engineering,Mercer University;assessment program;asynchronous learning nets;distance learning;face-to-face class meetings;learning outcomes;software engineering masters degree program;student attendance impact;variable attendance/distance-learning,,1,,1,,,,6-9 Nov. 2002,,IEEE,IEEE Conferences,
Creation of a game-based digital layer for increased museum engagement among digital natives,K. Doran; A. Boyce; A. Hicks; J. Payton; T. Barnes,"Computer Science, University of North Carolina at Charlotte, United States",2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS),20120628,2012,,,31,34,"The combined hardships of economic downturn and a target audience that is increasingly defined by their affinity for active participation in their surroundings have left many nonprofit museums struggling to remain relevant in the 21st Century. We have partnered with Discovery Place, a hands-on science museum in Charlotte, North Carolina in order to create an easy-to-integrate software solution to help them better engage their audience. Our project is the creation of a three-part digital layer to increase museum engagement for all visitors, but particularly those considered digital natives. We have created two systems to be implemented in the museum, one to appeal to traditional visitors and one to better engage large groups of students. In the future, these two systems will be tied to an online meta-game to complete our digital layer by bringing the enhanced museum experience home for visitors.",,Electronic:978-1-4673-1768-9; POD:978-1-4673-1769-6,10.1109/GAS.2012.6225924,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6225924,computer uses in education;design;interactive environments;reusable software,Art;Buildings;Computers;Games;Software;Surgery,computer games;museums,active participation;digital layer;digital natives;economic downturn;game based digital layer;hands on science museum;museum engagement;nonprofit museums;target audience,,3,,10,,,,9-9 June 2012,,IEEE,IEEE Conferences,
Computer based virtual instrument technology developed practical ability of undergraduates,B. Yang; Jianxin Li,"Department of computer science and technology, Suzhou University, 234000, China",2010 2nd International Conference on Education Technology and Computer,20100729,2010,4,,V4-43,V4-47,"On information times with the scale expansion situation in university, in order to develop undergraduates' practical ability and meet needs of talent for social development, the teacher should explore new ideas for practical teaching. This work inspires undergraduates to design their own comprehensive experiment by using the advantages of virtual instrument technology. Virtual instrument is a demand for the organization in accordance with instrument data acquisition system. It is a computer instrumentation systems with the general-purpose computer as the core hardware platform, designed by the user who defined functions, with a virtual panel, the test functions was realized by test software. This method optimizes practical teaching, develop the innovation ability and shape the quality of modern engineering of undergraduates.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529738,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529738,computing platform;experiment teaching;innovation;pracitical ablity;virtual instrument,Computer science;Data acquisition;Education;Educational technology;Instruments;Laboratories;Optimized production technology;Software testing;System testing;Technological innovation,computer aided instruction;data acquisition;laboratory techniques;student experiments;user interfaces;virtual instrumentation,computer instrumentation systems;data acquisition system;practical ability;practical teaching;virtual instrument technology,,0,,12,,,,22-24 June 2010,,IEEE,IEEE Conferences,
e-Learning: Managing the Opportunity of Virtual Worlds and Their Environments,H. Forsyth; A. T. Bendiab; A. Laws,"Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK",2009 Second International Conference on Developments in eSystems Engineering,20100122,2009,,,300,306,"The opportunities presented by virtual world applications in support of e-Learning are many and varied. Advancing complexity of these software systems and their increasing interaction with their environment is set to increase dramatically in the near future. The requirement for robust virtual world e-Learning systems which respond to changes within their own environment is made more urgent by the fact that the popularity of such systems are presenting designers with critical issues related to performance when presented with many simultaneous users and increasingly complex functionality, which often leads to a degradation in performance levels. Software development will require software to adapt to its operating environment in order to operate robustly and virtual worlds are no exception. For virtual world software to maintain performance levels in the face of these challenges it will be vital to be able to model the environment in which these worlds operates.",,Electronic:978-1-4244-5402-0; POD:978-1-4244-5401-3,10.1109/DeSE.2009.25,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5395128,,Autonomic nervous system;Collaboration;Education;Electronic learning;Environmental management;Robustness;Second Life;Software maintenance;Space technology;Virtual environment,computer aided instruction;software engineering;virtual reality,software development;software systems;virtual world e-Learning systems,,0,,15,,,,14-16 Dec. 2009,,IEEE,IEEE Conferences,
Goal-based Framework for cold-start problem using multi-user personalized similarities in e-Learning scenarios,M. W. Chughtai; I. Ghani; A. Semalat; S. R. Jeong,"Software Engineering Department, Faulty of Computing, Universiti Teknologi Malaysia (UTM), Skudai, 81310, Johor, Malaysia",2013 Second International Conference on E-Learning and E-Technologies in Education (ICEEE),20131024,2013,,,334,338,"This article presents the Goal-based Framework for providing personalized similarities between multi users profile preferences in formal e-Learning scenarios. It consists of two main approaches: content-based filtering and collaborative filtering because only traditional content-based filtering is not sufficient to generate the recommendations for new-users / learners. Therefore, the proposed work hybridized multi users collaborative filtering functionalities with personalized content-based profile preferences filtering. The main purpose of this proposed work is to (a) overcome the user-based cold-start profile recommendations and (b) improve the recommendations accuracy for new-users in formal e-learning recommendation systems. The experimental results of proposed Goal-based framework are tackled by using famous `MovieLens' dataset while the evaluation of experimental results have been performed with precision mean and recall mean to test the effectiveness of goal-based recommendation framework. Experimental results (precision mean: 76.284% and recall mean: 82.413%) show that the proposed framework goals performed well for the improvement of user-based cold-start issue as well as for content-based profile recommendations, using multi users personalized collaborative similarities, in formal e-Learning scenarios effectively.",,Electronic:978-1-4673-5094-5; POD:978-1-4673-5095-2,10.1109/ICeLeTE.2013.6644399,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6644399,Cold-start;Collaborative filtering;Content-based filtering;Hybrid filtering;Recommender systems;e-learning,Accuracy;Collaboration;Electronic learning;Recommender systems;Training,collaborative filtering;computer aided instruction;recommender systems,MovieLens dataset;collaborative filtering;content-based filtering;content-based profile recommendations;e-learning scenarios;formal e-learning scenarios;goal-based framework;multiuser personalized similarities;multiuser profile preferences;personalized content-based profile preferences filtering;user-based cold-start issue;user-based cold-start profile recommendations,,1,,23,,,,23-25 Sept. 2013,,IEEE,IEEE Conferences,
The use of e-learning towards new learning paradigm: case study student centered e-learning environment at Faculty of Computer Science - University of Indonesia,Z. A. Hasibuan; H. B. Santoso,"Fac. of Comput. Sci., Indonesia Univ., Depok, Indonesia",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,1026,1030,"Faculty of Computer Science (Fasilkom), University of Indonesia (UI) develops Student Centered E-Learning Environment (SCELE) for Graduate Program in Information Technology as part of distance learning system, which is developed using enterprise resources planning approach. SCELE is also well known as learning management system (LMS). Beside SCELE, Fasilkom UI also develops contents that are conformant with SCELE, and also Digital Library and Online Academic Registration System to support learning process. This paper elaborates the study of SCELE, content development, and the result of system evaluation.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.279,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508886,,Computer aided instruction;Computer aided software engineering;Computer science;Distance learning;Educational institutions;Educational technology;Electronic learning;Information technology;Internet;Isolation technology,computer aided instruction;computer science education;digital libraries;distance learning;enterprise resource planning,Fasilkom;Graduate Program in Information Technology;SCELE;Saculty of Computer Science;University of Indonesia;digital library;distance learning system;enterprise resource planning;learning management system;online academic registration system;student centered e-learning environment,,9,,9,,,,5-8 July 2005,,IEEE,IEEE Conferences,
Experience in teaching an introductory software engineering course,Elhadi Shakshuki; R. Giles; Omkamath Prabhu,"Jodrey Sch. of Comput. Sci., Acadia Univ., Wolfville, NS, Canada",2005 6th International Conference on Information Technology Based Higher Education and Training,20051219,2005,,,T3C/7,T3C13,"There has been growing demands to help students cope with increasing complexities of software development and maintenance. Many different curricula have been suggested in the recent years to cope with the growing demand of software developments. Most of these curricula combine theory of software engineering with software projects involving teams. These approaches are implemented in the form of one or two semester courses. Our approach attempts to build this approach so that students can work on real world problems with the latest software tools such that the product that they deliver possesses good quality. In this approach, students work on the same project but in different work teams in stages to discuss different skills possessed by different groups. This paper discusses our experience in teaching the first course of software engineering, with special focus on the development process of building an auction house system by the students.",,POD:0-7803-9141-1,10.1109/ITHET.2005.1560247,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1560247,,Application software;Computer aided software engineering;Computer science;Education;Internet;Object oriented modeling;Programming;Software engineering;Software tools;Unified modeling language,computer science education;software engineering;teaching,auction house system;real world problems;software development complexities;software developments;software engineering course;software projects involving team;software tools;teaching experience,,1,,12,,,,7-9 July 2005,,IEEE,IEEE Conferences,
Design and Realization of Network Teaching Platform Based on E-learning,Y. Kang; G. Chen; Y. Cheng; L. Xu,"Coll. of Resources & Civil Eng., Northeastern Univ., Shenyang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,913,916,"E-learning is an innovative education concept that has developed with the rapid growth of network technology. It integrates modern information technology with the existing curriculum to improve the traditional teaching and learning structure and system. It breaks the limitations inherent in the traditional education concept and teaching methods. E-learning can also effectively utilize the rich resources on campus via the campus network. This paper presents the hydraulic engineering courses network teaching platform under E-learning environment. In this environment, teachers and students will interact with each other to improve the teaching and learning qualities.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.218,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723053,E-learning;hydrological basis of hydraulic engineering courses;modern information technology;network teaching platform,Computer science;Computer science education;Educational institutions;Educational technology;Electronic learning;Electronic mail;Information technology;Internet;Software design;Software engineering,computer aided instruction;educational courses;engineering education,campus network;e-learning;hydraulic engineering courses;information technology;network teaching,,1,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Using a Criteria-Based User Model for Facilitating Flow in Serious Games,D. Ó. Broin,"Dept. of Comput. & Networking, Inst. of Technol. Carlow, Carlow, Ireland",2011 Third International Conference on Games and Virtual Worlds for Serious Applications,20110728,2011,,,63,69,"Flow is a highly desirable state that is characterised by absorption in an activity, and it is one of the principal reasons people play games. Three key conditions are necessary for a person to experience flow: clear goals, immediate feedback, and a balance between challenges and a person's perception of his/her skills. Most games adequately meet the clear goal and feedback conditions, but the balancing of challenges and skills is often lacking. For a player to maintain flow throughout a game, he must be continually learning. However, in a serious game, unlike a game for entertainment, in-game goals cannot simply be any goals that balance the challenges and skills - they must be chosen so that the particular learning outcomes of the game will be achieved. We propose an approach whose aim is to enable the player to experience flow most of the time, as he progresses towards the required standard of the learning outcomes of the game. This approach employs a user model that represents a player's perception of his/her skills and an index of the learning outcomes required for in-game goals to predict to some degree whether the player will go into flow. Moreover, it uses criteria based ssessment and shows how this is well suited to modifying the challenge of in-game goals, in order to make it more likely that the challenges and skills are balanced so that a player experiences flow. We describe a serious game currently being developed for learning software development, which incorporates this approach.",,Electronic:978-0-7695-4419-9; POD:978-1-4577-0316-4,10.1109/VS-GAMES.2011.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5962104,criteria-based assessment;flow;serious games,Computational modeling;Games;Indexes;Predictive models;Programming;Standards;Videos,computer aided instruction;computer games;computer science education;software engineering,criteria based user model;entertainment;feedback conditions;game learning outcomes;serious games;software development learning,,3,,28,,,,4-6 May 2011,,IEEE,IEEE Conferences,
Autonomous agent oriented traffic control system,S. Afsar; Z. I. Malik; S. Elnaffar,"Department of Computer Science, International Islamic University, Islamabad, Pakistan",2010 The 2nd International Conference on Computer and Automation Engineering (ICCAE),20100419,2010,2,,321,324,"Emerging trends in software development has been changed due to the huge amount of data, growth of internet, mobile, dynamic and smart applications. Most of such applications consist of small, intelligent, flexible and distributed components known as agents. Number of agent methodologies has been presented but few of these are evaluated and verified. Due to the invention of agent technology, the way to analyze, design and build the systems has been changed. Agents take input from the multiple sources and have real time response. Vehicle traffic management especially in large cities is rapidly becoming one of the major challenges due to heavy growth in population and vehicles. Our research proposed a solution for traffic control and management system using intelligent/ autonomous agents technology. These agents have the ability to observe, act and learn from their experience. Our system uses the knowledge of flow of previous signal to predict the incoming flow for the next signal. The proposed architecture involves the video analysis and exploration using some machine learning techniques to estimate and guess the flow of traffic.",,Electronic:978-1-4244-5586-7; POD:978-1-4244-5569-0,10.1109/ICCAE.2010.5451523,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5451523,Agent;Autonomic;Optimization;Prediction;Traffic Management,Application software;Autonomous agents;Cities and towns;Intelligent agent;Internet;Programming;Remotely operated vehicles;Technology management;Traffic control;Vehicle dynamics,learning (artificial intelligence);multi-agent systems;software engineering;traffic control;video signal processing,agent technology;autonomous agent oriented traffic control system;machine learning techniques;software development;traffic flow;vehicle traffic management;video analysis,,1,,11,,,,26-28 Feb. 2010,,IEEE,IEEE Conferences,
A survey on service-oriented architecture for E-learning system,R. S. Jamuna; M. S. Ashok,"Department of Computer Science Pondicherry University, Puducherry, India",2009 International Conference on Intelligent Agent & Multi-Agent Systems,20090901,2009,,,1,3,"E-learning refers to learning that is delivered or enabled via electronic technology. E-learning is classified as synchronous or asynchronous. Service based technology in e-learning provides a common infrastructure to integrate heterogeneous software components, thus enhancing interoperability between different components. Service-oriented architecture for e-learning provides adaptable, interactive, extensible, distributed, collaborative and intelligent e-learning system to effectively realize the learning anytime and anywhere to instructors and learners. This paper presents a detailed analysis of well known architectures for service based e-learning system. The architectures that surveyed here gives users the ability to collect, analyze, distribute and use e-learning knowledge from multiple knowledge sources.",,POD:978-1-4244-4710-7,10.1109/IAMA.2009.5228029,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228029,E-learning;Service based E-learning;Service-oriented Architecture;web service,Collaboration;Computer architecture;Computer science;Education;Electronic learning;Intelligent systems;Internet;Middleware;Service oriented architecture;Web services,Web services;groupware;intelligent tutoring systems;multi-agent systems;object-oriented programming;open systems;software architecture,Web service;adaptive interoperable distributed collaborative e-learning system;asynchronous e-learning;electronic technology;heterogeneous software component;intelligent agent-based e-learning system;multiple knowledge source;service-oriented architecture;synchronous e-learning,,1,,15,,,,22-24 July 2009,,IEEE,IEEE Conferences,
A Multi-purpose Architecture for Collaborative Web Labs,M. A. Bochicchio; A. Longo,"Dept. of Innovation Eng., Univ. of Salento, Lecce, Italy",2009 Ninth IEEE International Conference on Advanced Learning Technologies,20090807,2009,,,70,74,"Laboratory classes are integral part of scientific education, but they are resource-intensive, imposing significant logistic constraints upon the curriculum. An option to reduce these burdens is to implement remote access laboratory classes, where students remotely interact with devices, instead of in traditional laboratory environment. This kind of remote labs are increasingly popular, but their development has been often focused on specific experiences, to address the needs of a particular lab. Moreover they are often designed for one user at a time, i.e. the user experience can not be shared with others. In the article we discuss a new Web Lab platform that can be easily adapted to a large number of different laboratory equipments and that is based on CSCL (computer-supported collaborative learning) techniques in order to share the lab experience within small groups of remote students.",2161-3761;21613761,CD-ROM:978-0-7695-3711-5,10.1109/ICALT.2009.192,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5194166,Collaborative Learning Tools;Computer science education;Virtual Labs;Web based interaction,Collaboration;Collaborative work;Control systems;Educational institutions;Educational technology;Remote laboratories;Service oriented architecture;Technological innovation;Telescopes;User interfaces,Internet;computer aided instruction;groupware;laboratories;software architecture,CSCL;collaborative Web labs;computer-supported collaborative learning;laboratory classes;logistic constraints;multipurpose architecture;scientific education,,4,,15,,,,15-17 July 2009,,IEEE,IEEE Conferences,
Comparison using AHP Web-based learning with classroom learning,H. Murakoshi; T. Kawarasaki; K. Ochimizu,"Schoolof Inf. Sci., Japan Adv. Inst. of Sci. & Technol., Ishikawa, Japan",Proceedings 2001 Symposium on Applications and the Internet Workshops (Cat. No.01PR0945),20020807,2001,,,67,73,"We have developed a Web-base learning system for teaching ""software design methodology"". We also have developed a method using analytic hierarchy process diagrams to evaluate the effectiveness of Web-based learning. Using the method, we evaluated the effectiveness of Web-based learning compared with classroom learning. Based on the results, we are improving our Web-based learning system",,POD:0-7695-0945-2,10.1109/SAINTW.2001.998212,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=998212,,Computer aided instruction;Courseware;Design methodology;Distance learning;Education;Educational institutions;Engineering profession;Information science;Internet;Learning systems,computer aided instruction;educational courses;software engineering,Web-based learning;analytic hierarchy process;classroom learning;software design methodology,,1,,3,,,,2001,08 Jan 2001-12 Jan 2001,IEEE,IEEE Conferences,
Towards the Effective Software Development of an eLearning Platform Featuring Learning Analytics and Gamification,D. G. Jimenez; S. Caballé; R. Clarisó; J. Conesa,"Dept. of IT, Open Univ. of Catalonia, Barcelona, Spain",2016 30th International Conference on Advanced Information Networking and Applications Workshops (WAINA),20160519,2016,,,177,182,"This paper presents a first step into the construction of an innovative web-based eLearning platform featuring Learning Analytics and Gamification called ICTFLAG. The main goal and key decision at this initial stage of the platform development is the search and selection processes of the most suitable software development framework to guide and support the effective construction of the platform. Despite the availability of many architecture and application frameworks forcreating web-based systems in the market, only a few are potentially suitable for the specific goals of our eLearning platform. In this paper, we first review existing frameworks in terms of pros and cons considering the characteristics of the project. Then, the search's outcomes go into a selection methodology whose results are presented and discussed, leading us to make a final decision on the software framework that will eventually support an effective development of the ICT-FLAG platform. The research reported in this paper is currently undertaken within the project ""Enhancing ICT education through Formative assessment, Learning Analytics and Gamification"" (ICT-FLAG) funded by the Spanish Government.",,Electronic:978-1-5090-2461-2; POD:978-1-5090-2462-9,10.1109/WAINA.2016.7,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7471194,JavaEE;OSGi;Spring;eLearning platform;software development framework;web technologies,Containers;Electronic learning;Java;Prototypes;Servers;Software,Internet;computer aided instruction;computer games;software engineering,ICT education;ICT-FLAG platform;Web-based systems;formative assessment;gamification;innovative Web-based eLearning platform;learning analytics;software development framework,,,,34,,,,23-25 March 2016,,IEEE,IEEE Conferences,
Implementation of Mobile Learning Platform Solution Based on WAP,F. Xiao-ling; X. Xiao-bo; W. Dian-lai; L. Feng,"Coll. of Inf. Eng., North China Univ. of Technol., Beijing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,749,752,"An overall WAP-enabled mobile learning platform solution is described in this paper. It provides satisfactory telecommunication service on campus nationwide. The key features of the platform include campus communication, educational administration, remote learning, and text message notification. The data can be accessed through a common interface and shared with a Web-based campus network. The WAP mobile phone users can obtain teaching information through the platform anytime and anywhere.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.311,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723011,Data Access Middleware;WAP;campus network;m-Learning,Communication system security;Computer aided instruction;Education;Educational technology;Internet;Mobile communication;Mobile computing;Mobile handsets;Wireless application protocol;Wireless communication,Internet;computer aided instruction;electronic messaging;mobile computing;protocols;telecommunication services,WAP mobile phone;WAP-enabled mobile learning platform solution;Web-based campus network;campus communication;educational administration;remote learning;teaching information;telecommunication service;text message notification,,2,,13,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Web-based system for automatic evaluation of java algorithms,M. A. Pinto,"Instituto de Telecomunicacões of University Institute of Lisbon, Lisbon, Portugal",Eurocon 2013,20140206,2013,,,2123,2128,"Automatic evaluation of source code can be an important mechanism for learning programming languages. Several tools and systems perform automatic evaluation of source code through the use of input/output tests, but very few make use of software engineering metrics. Considering the limitations of current work, we present in this paper a 4-stage approach for the automatic evaluation of source code: i) the source code is compiled and an error-check is performed; ii) the compiled code is tested against a set of JUnit (see IV-A) tests provided by the teaching staff; iii) a set of software engineering metrics are used to compare the student's solution with the teacher's solution; iv) and finally, based on the results of the previous stages, automatic feedback is provided to the student in order for them to identify the areas in which they need further study. At the end of the paper, we present the results of the system's evaluation that show that our approach can facilitate the learning and knowledge acquisition processes of the student while learning a programming language.",,Electronic:978-1-4673-2232-4; POD:978-1-4673-2233-1,10.1109/EUROCON.2013.6731010,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6731010,Student feedback;automatic evaluation;java code;web application,Educational institutions;Java;Measurement;Programming;Software engineering;Testing,Internet;Java;computer aided instruction;computer science education;software metrics;source code (software);teaching,4-stage approach;JUnit tests;Web-based system;automatic Java algorithm evaluation;automatic feedback;automatic source code evaluation;error-check;input-output tests;knowledge acquisition process;programming language learning process;software engineering metrics;teaching staff,,0,,11,,,,1-4 July 2013,,IEEE,IEEE Conferences,
Interaction Design Method Research in E-Learning Based on Eye Tracking,J. Qin; C. Wu; Y. Liu; Y. Guan,"Ind. Design Dept., Univ. of Sci. & Technol. Beijing, Beijing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"This paper aims at responding to the questions in the traditional education and promoting a new natural interface and interaction form for new e-learning. This paper combined new e-learning with traditional oil painting to create a museum installation based on eye tracking and computer image captured technology. As the new e-learning installation work Monla Lisa's metadata shown, the paper challenges the natural user interface and interaction between the museum knowledge and the audience through information visualization and interaction design, provides natural user interface and interaction design methods and provides user-generated digital contents among the installation interface.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5367054,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5367054,,Collaboration;Computer science education;Cultural differences;Design methodology;Educational products;Educational technology;Electronic learning;Space technology;User interfaces;Virtual reality,computer aided instruction;data visualisation;meta data;target tracking,Monla Lisa metadata;computer image captured technology;e-learning;eye tracking;information visualization;installation interface;interaction design;interaction design method;museum installation;natural user interface;user-generated digital contents,,0,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
VisAr3D: An Innovative 3D Visualization of UML Models,C. S. C. Rodrigues; C. M. L. Werner; L. Landau,"COPPE, Cidade Univ., Rio de Janeiro, Brazil",2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C),20170323,2016,,,451,460,"New challenges and demands on software engineering education are presented by rapid changes and increased complexity of software systems. This paper presents the VisAr3D environment that has been developed as an innovative proposal to be introduced in the classroom to provide a 3D visualization of UML models. The user is invited to intuitively understand the model elements in this 3D environment. It includes exploration and interaction to establish a practical and pleasant learning activity focusing on large scale systems. It provides a new way to visualize and understand UML models by combining the technologies of Virtual Reality and Augmented Reality. A 3D diagram is automatically generated from an existing 2D diagram and is able to provide richer semantics than its corresponding 2D diagram. The paper also presents some results of an experimental study conducted to investigate the feasibility of using the approach. The evaluation has provided positive evidence of its ability to improve the understanding of UML models in systems with many modeling elements. And also shows the contribution of the insertion of the third dimension on this understanding, in the interests of the students and in support to the practice of teaching.",,Electronic:978-1-4503-4205-6; POD:978-1-5090-2245-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883332,Software Engineering Education; UML; 3D visualization; large scale system,Education;Software;Solid modeling;Three-dimensional displays;Two dimensional displays;Unified modeling language;Visualization,Unified Modeling Language;augmented reality;computer science education;software engineering,2D diagram;3D diagram;UML models;VisAr3D environment;augmented reality;innovative 3D visualization;learning activity;software engineering education;software systems;virtual reality,,,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
Adessowiki: Collaborative Scientific Programming Environment,L. Rittner; A. V. Saude; A. G. Silva; R. C. Machado; M. P. Bento; R. A. Lotufo,"Sch. of Electr. & Comput. Eng., State Univ. of Campinas, Campinas, Brazil","2011 24th SIBGRAPI Conference on Graphics, Patterns, and Images Tutorials",20111114,2011,,,56,62,"Adessowiki is a collaborative environment for teaching and research in image processing. Adessowiki is composed of a collection of collaborative web pages in the form of a wiki. The articles of this wiki can embed programming code that will be executed on the server when the page is rendered, incorporating the results as figures, texts and tables on the document. The integrated collaborative environment of Adessowiki, containing documentation, programming code and execution results is able to create several possibilities of applications. This paper presents some of the applications where Adessowiki has been used, such as Scientific Writing and Virtual Learning Environment.",,Electronic:978-0-7695-4549-3; POD:978-1-4577-1627-0,10.1109/SIBGRAPI-T.2011.12,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6076748,collaborative programming;image processing teaching;software engineering,Collaboration;Electronic publishing;Image processing;Information services;Internet;Servers;Writing,Web sites;computer aided instruction;computer science education;groupware;image processing;rendering (computer graphics);teaching;virtual reality,Adessowiki;collaborative scientific programming environment;collaborative web pages;image processing;integrated collaborative environment;programming code;rendering;scientific writing;teaching;virtual learning environment,,0,,10,,,,28-30 Aug. 2011,,IEEE,IEEE Conferences,
Training and Certifying Software Maintainers,H. M. Sneed; S. Opferkuch,"Universities of Budapest, Passau, & Regensburg, Anecon GmbH, Vienna Austria, Harry.Sneed@T-Online.de",2008 12th European Conference on Software Maintenance and Reengineering,20080418,2008,,,113,122,"This position paper presents a proposal for training and certifying software maintainers - both at the academic level and in the industry. Two levels of certification are proposed similar to the existing certification of software testers - a foundation level and an advanced level. For each training a course is outlined, one for the foundation level and one for the advanced level. The courses were developed and delivered by the authors both at the university and for industrial customers and were met with acceptance in both fields. Certifying maintainers according to an internationally accredited body of knowledge would help to establish software maintenance and evolution as an acknowledged profession. The certification program would also give universities and training institutes a common guideline to go by in teaching maintenance and evolution of software.",1534-5351;15345351,POD:978-1-4244-2157-2,10.1109/CSMR.2008.4493306,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4493306,Certification;Software Evolution;Software Maintenance;Training,Certification;Costs;Educational institutions;Industrial training;Milling machines;Production systems;Software maintenance;Software testing;Steel;Stock markets,certification;computer science education;program testing;software maintenance;training,certification program;software maintainers;software testers;training,,1,,37,,,,1-4 April 2008,,IEEE,IEEE Conferences,
SIMPEL: An innovative web application interface supporting online course management system,Mardiana; K. Araki,"Software Engineering Lab., Department of Advanced Information Technology, Graduate School of Information Science and Electrical Engineering, Kyushu University, Fukuoka, Japan",2012 International Conference on Information Technology Based Higher Education and Training (ITHET),20120723,2012,,,1,8,"A web application interface using the web service technology is required for enabling the interaction of various web applications on different platforms. This work describes a web application interface (called SIMPEL), developed to integrate the MOODLE (Modular Object-Oriented Dynamic Learning Environment) with an academic information system. The SIMPEL benefit goes beyond the mere creating synchronization between academic data and teaching/learning resource. It improves several functionalities which are lacking in the MOODLE such as the capability to use the most of input from the academic information system, presenting the sequence of activities and providing the facility to design different activities to different group of students. In this work, Model Driven Architecture (MDA) and Service Oriented Architecture (SOA) are combined as an approach to develop the SIMPEL. The implemented SIMPEL is analyzed in the teaching/learning activities at Department of Electrical Engineering University of Lampung (Unila) during the trial period and the result showed that SIMPEL can properly perform its functionalities to guide students and teachers in their activities.",,Electronic:978-1-4673-2334-5; POD:978-1-4673-2332-1,10.1109/ITHET.2012.6246037,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6246037,Academic Information Systems;Learning Management Systems;MDA;SOA;Web Application Interface,Computational modeling;Educational institutions;Information systems;Service oriented architecture;Unified modeling language,Web services;computer aided instruction;educational courses;innovation management;object-oriented methods;service-oriented architecture;synchronisation;teaching,Department of Electrical Engineering;MDA;MOODLE;SIMPEL;SOA;Unila;University of Lampung;Web service technology;academic data;academic information system;innovative Web application interface;learning resource;model driven architecture;modular object-oriented dynamic learning environment;online course management system;service oriented architecture;synchronization;teaching resource,,0,,26,,,,21-23 June 2012,,IEEE,IEEE Conferences,
A practical software engineering course with distributed teams,E. Teiniker; S. Paar; R. Lind,"Department for Internet Technology and Software Design, FH JOANNEUM, Kapfenberg, Austria",2011 14th International Conference on Interactive Collaborative Learning,20111027,2011,,,195,201,"Traditional didactical methods with a strong teacher-centred approach have proved to be inadequate for software engineering education as they do not capture the complexity of the software production process. Our paper demonstrates that software engineering can and should be taught in an authentic learning environment that relies heavily on a student-centred teaching approach. We present our experiences with an example of a practical software engineering course that simulates a real-world software engineering project carried out in distributed teams. This concept has been tried out and improved based on continuous feedback from students and professionals over the past four years. The proposed mixture of different pedagogical concepts (constructivism, experiential and collaborative learning), that also reflect certain agile software development practices, has significantly improved the quality of software engineering education.",,Electronic:978-1-4577-1747-5; POD:978-1-4577-1748-2,10.1109/ICL.2011.6059575,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6059575,agile software development;collaborative learning;e-learning;experiential learning,Collaborative work;Conferences;Education;Programming;Software engineering;Software systems,computer aided instruction;computer science education;educational courses;groupware;software prototyping,agile software development practices;collaborative learning;constructivism learning;didactical methods;distributed teams;experiential learning;pedagogical concepts;software engineering course;software engineering education;software production process;student-centred teaching approach,,2,,37,,,,21-23 Sept. 2011,,IEEE,IEEE Conferences,
Framework of a Reflective E-portfolio Supported by Outcome Based Education and Problem Based Learning,F. Jaryani; B. Zandi; S. Sahibudin; S. Salehy; M. Masrom; M. Zamani,"Fac. of Comput. Sci. & Inf. Syst., Univ. Teknol. Malaysia, Kuala Lumpur, Malaysia",2010 Second International Conference on Computer Research and Development,20100621,2010,,,270,273,"This paper presents a comprehensive Reflective Electronic Portfolio Framework (REPOF) supported by two important educational methods Problem Based Learning and Outcome Based Education. The aim of this study is to present a new comprehensive framework that contains combination of Problem Based Learning and Outcome Based Education .We identified 3 constructs related to REPOF from an empirical study of one Iranian pilot university: Learning, Teaching and administrative. The Framework is based on perception of 78 students and 8 Lecturers and 3 Administrators in a computing science program, Information Technology management Program and software engineering program in Sooreh Applied and Scientific University in Iran. Reliability and descriptive statistical information is provided. The authors advocate the REPOF in computing and IT programs.",,Electronic:978-1-4244-6993-2; POD:978-1-4244-6992-5,10.1109/ICCRD.2010.46,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5489537,Improvement;REPOF;Reflective e-portfolio farmework;education;elearning,Accreditation;Computer science;Computer science education;Educational programs;Educational technology;Electronic learning;Information systems;Paper technology;Portfolios;Research and development,educational technology,information technology management program;outcome based education;problem based learning;reflective electronic portfolio framework;software engineering program,,1,,12,,,,7-10 May 2010,,IEEE,IEEE Conferences,
Deploying Team-Based Learning at Undergraduate Software Engineering Courses,S. Matalonga; G. Mousqués; A. Bia,"Fac. de Ing., Univ. ORT Uruguay, Uruguay",2017 IEEE/ACM 1st International Workshop on Software Engineering Curricula for Millennials (SECM),20170703,2017,,,9,15,"Education methods for millennials must accommodate their expectations and behaviors. Active learning methodologies seem to be adequate for this requirement. In particular, in this paper, we discuss the design and deployment of Team-Based Learning (TBL) in two undergraduate Software Engineering courses. TBL is a type of Active Learning Methodology that makes extensive use of small groups to accommodate learning and empower students with the learning responsibilities in the classroom. This paper describes our concerns and the decisions we made when designing two TBL courses at ORT University. Furthermore, we evaluated the results of our deployment and compared them with published results. Our results are aligned with the expectations inferred from the literature. Students had a positive perception of the methodology and the learning outcomes.",,Electronic:978-1-5386-2795-2; POD:978-1-5386-2796-9,10.1109/SECM.2017.2,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7964616,Active Learning;Software Engineering Education;Team-Based Learning,Computer science;Education;Games;Online services;Rats;Sociology;Software engineering,computer aided instruction;computer science education;educational administrative data processing;educational courses,TBL;active learning methodology;education methods;learning methodologies;learning responsibilities;team based learning;undergraduate software engineering courses,,,,,,,,27-27 May 2017,,IEEE,IEEE Conferences,
Blended Learning Design for Software Engineering Course Design,W. Yongxing,"Sci. Sch., Jimei Univ., Xiamen",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,345,348,"As an important learning method in e-learning time, blended learning, combining with the advantages of traditional learning and digitalized learning, advocates that the ways of learning should vary from time to time, situation to situation and person to person in order to achieve the most efficiency. A good blended learning plan should be meticulously designed. The design for blended learning includes four main aspects: design of learning content, processes, methods and evaluation. The contents of each aspect are discussed in the paper. A case study on blended learning design is given. In the case study, a detail learning design under the instruction of blended learning is designed, and was used for the learning of software engineering course design. A better learning effect was achieved. It indicates that blended learning provides a good principle and idea for the choice of learning methods when e-learning tools and environment become more and more popular.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.198,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722911,Blended Learning Design;Course Design;learning methods;learning process,Appropriate technology;Availability;Computer science;Design methodology;Education;Electronic learning;Feedback;Learning systems;Software design;Software engineering,computer aided instruction;computer science education;educational courses;software engineering,blended learning design;digitalized learning;e-learning;software engineering course design,,5,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
An Examination of Learning Technologies That Support Software Engineering and Education,M. Rosso-Llopart,,2009 22nd Conference on Software Engineering Education and Training,20090410,2009,,,294,295,"
First Page of the Article
",1093-0175;10930175,POD:978-1-4244-3431-2,10.1109/CSEET.2009.64,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4812715,,Best practices;Computer Society;Computer science education;Conferences;Disk recording;Distance learning;Educational technology;History;Software engineering;Technology management,,,,0,,,,,,17-20 Feb. 2009,,IEEE,IEEE Conferences,
System Thinking: Educating T-Shaped Software Engineers,B. Boehm; S. K. Mobasser,"Center for Syst. & Software Eng., Univ. of Southern California, Los Angeles, CA, USA",2015 IEEE/ACM 37th IEEE International Conference on Software Engineering,20150817,2015,2,,333,342,"With respect to system thinking, a T-shaped person is one who has technical depth in at least one aspect of the system's content, and a workable level of understanding of a fair number of the other system aspects. Many pure computer science graduates are strongly I-shaped, with a great deal of depth in software technology, but little understanding of the other disciplines involved in such areas as business, medicine, transportation, or Internets of Things. This leaves them poorly prepared to participate in the increasing numbers of projects involving multi-discipline system thinking, and in strong need of software skills. We have developed and evolved an MS-level software engineering curriculum that enables CS majors to become considerably more T-shaped than when they entered. It includes courses in software management and economics, human-computer interaction, embedded software systems, systems and software requirements, architecture, and V&V, and a two-semester, real-client team project course that gives students experience in applying these skills. We find via feedback on the students' internships and job experiences that they and their employers have high rates of success in job offers and job performance.",0270-5257;02705257,Electronic:978-1-4799-1934-5; POD:978-1-4799-1935-2,10.1109/ICSE.2015.166,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7202983,Curriculum;Education and Training;Software Engineering;System Thinking;Systems Engineering;T-shaped;The Incremental Commitment Spiral Model,Aircraft;Aircraft propulsion;Hardware;Software;Software engineering;Stakeholders,Internet of Things;computer science education;embedded systems;further education;human computer interaction;software architecture;software management;systems engineering,I-shaped;Internet of Things;MS-level software engineering curriculum;computer science graduate;embedded software system;human-computer interaction;multidiscipline system;real-client team project course;software architecture;software management;software requirement;software skill;software technology;system content;system thinking,,0,,15,,,,16-24 May 2015,,IEEE,IEEE Conferences,
Software engineering for health education and care delivery systems: The Smart Condo project,E. Stroulia; D. Chodos; N. M. Boers; Jianzhao Huang; P. Gburzynski; I. Nikolaidis,"Computing Science Department, University of Alberta, Edmonton, T6G 2E8, Canada",2009 ICSE Workshop on Software Engineering in Health Care,20090605,2009,,,20,28,"Providing affordable, high-quality healthcare to the elderly while enabling them to live independently longer is of critical importance, as this is an increasing and expensive demographic to treat. Sensor-network technologies are essential to developing assisted living environments. In our Smart Condo project, we have deployed a sensor network with a variety of sensor types in an 850 square-foot condominium. The sensor network records a variety of events and environmental parameters and feeds the related data into our Web-based system. This system is responsible for inferring higher-order information about the activities of the condo's occupant and supporting the visualization of the collected information in a 2D Geographic Information System (GIS) and a 3D virtual world, namely Second Life (SL).",,POD:978-1-4244-3739-9,10.1109/SEHC.2009.5069602,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5069602,,Data visualization;Demography;Feeds;Geographic Information Systems;Intelligent sensors;Medical services;Senior citizens;Sensor systems;Software engineering;Systems engineering education,biomedical education;computer aided instruction;data visualisation;geographic information systems;health care;software engineering;wireless sensor networks,2D geographic information system;3D virtual world;Web-based system;health care delivery system;health education;information visualization;second life;sensor network;smart condo project;software engineering,,8,,22,,,,18-19 May 2009,,IEEE,IEEE Conferences,
The study of network teaching system development based software engineering,Wang Zongjiang,"Computer and Communication Engineering, Wei Fang University, China",2010 International Conference on Educational and Information Technology,20101025,2010,2,,V2-100,V2-103,"The network teaching system is an important area of modern information technology integration application also an important means of achieved information technology education. In this paper, the use of software engineering, combine the network of digital and traditional teaching software engineering to form a complete, scientific and effective software engineering network teaching system. And detail introduction general process of online teaching system design and development. The development of this system can compensate for lack of classroom teaching, will have far-reaching impact for teaching reform and practice.",,Electronic:978-1-4244-8035-7; POD:978-1-4244-8033-3,10.1109/ICEIT.2010.5607515,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5607515,courseware;network teaching system;practice;question bank;software engineering,,computer aided instruction;computer science education;software engineering;teaching,classroom teaching;digital teaching software engineering;information technology education;information technology integration application;online teaching system design;software engineering network teaching system,,1,,6,,,,17-19 Sept. 2010,,IEEE,IEEE Conferences,
"Software engineering — Software development for E, V, M learning with a high degree of usability for users with various disabilities",C. Maldonado; M. P. Cota,"Universidad Siglo 21, Córdoba, Argentina",2016 11th Iberian Conference on Information Systems and Technologies (CISTI),20160728,2016,,,1,5,"This doctoral thesis is about the application of Information and Communication Technologies (ICTs) in education or E-Teaching. It is based on the component-based software engineering (CBSE) [1] [2] to search available software to build a learning platform called Educational Immersive Portal (EIP) composed of a Content Management Software (CMS), a virtual classroom or Learning Management Software (LMS), a server and viewer Virtual Worlds (VW), communication libraries from CMS and MV to the LMS, between LMS and mobile phones and uses best practices in usability for people with various disabilities. One goal of the study is to determine the requirements generated by the application of learning strategies Blended Learning (BL) and Peer Instruction (PI) studying how the immersivity a MV offers participants, it can be exploited in the environment activities (also designed on this work) to improve the teaching of topics related to computer engineering. For this purpose, it has given importance to meet the system requirements and functional users of the platform, educational institutions, teachers and students referred to the application of BL and PI in PEI.",,Electronic:978-9-8998-4346-2; POD:978-1-5090-1226-8,10.1109/CISTI.2016.7521473,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7521473,Blended Learning;CBSI;E-teaching;Peer Instruction;VW,Content management;Education;Medical services;Portals;Software engineering;Usability,computer science education;educational institutions;learning management systems;mobile learning;object-oriented programming;software engineering;teaching,BL;CBSE;CMS;E-V-M learning;EIP;ICT;LMS;MV;PI;VW;blended learning;communication libraries;component-based software engineering;content management software;e-teaching;educational immersive portal;educational institutions;information and communication technologies;learning management software;learning platform;learning strategies;mobile phones;peer instruction;software development;virtual classroom;virtual worlds,,,,,,,,15-18 June 2016,,IEEE,IEEE Conferences,
Construction of a Web-Based Platform for Teaching and Self-Learning,N. Zhou; J. Wang; X. Chen,"Res. Center of Inf. Resources, Wuhan Univ., Wuhan, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"This paper elaborates on theories and practices of the design, build and application of a teaching and self-learning system of information organization science. This system is an important component part of information organization curriculum. The features and social benefits of the system are discussed in terms of system architecture design, processing of main contents and methods of study and use. Since the system is running and used in the Internet environment, its success can accumulate experiences for Web-based platforms for learning.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363986,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363986,,Animation;Books;Education;ISO standards;Information resources;Internet;Resource management;Standards organizations;Technological innovation;XML,Internet;computer aided instruction;information science education;software architecture;teaching,Internet environment;Web-based platform;content processing;information organization curriculum;information organization science;self-learning system;study method;system architecture design;teaching,,0,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
An Efficient Approach for Building Web-based Courseware,W. Lai; X. Huang,"Faculty of Information and Communication Technologies, Swinburne University of Technology, Australia. wlai@swin.edu.au",2007 First IEEE International Symposium on Information Technologies and Applications in Education,20071226,2007,,,260,263,"The courseware development has moved to integrate multimedia into the Internet techniques. We think that the courseware design should not only concern about how to publish teaching materials on the Web and to integrate audio/video facilities, but also focus on other important issues, such as user interfaces and software architecture. In this paper, we present a general architecture for building a courseware Web site, identifying the different roles of system programmers, Web developers, and course designers. We emphasize the user interfaces is the crucial part for a courseware system.",,CD-ROM:978-1-4244-1386-7; POD:978-1-4244-1385-0,10.1109/ISITAE.2007.4409283,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4409283,Web courseware;diagram navigation;on-line learning;user interface,Buildings;Computer architecture;Courseware;Education;Internet;Programming profession;Service oriented architecture;Software architecture;User interfaces;Web page design,Internet;Web design;courseware;multimedia computing;software architecture;user interfaces,Internet;Web developers;Web site;Web-based courseware;audio-video facilities;course designers;multimedia;software architecture;system programmers;teaching materials;user interfaces,,0,,13,,,,23-25 Nov. 2007,,IEEE,IEEE Conferences,
Emerging Trends for Global DevOps: A New Zealand Perspective,W. Hussain; T. Clear; S. MacDonell,"Sch. of Eng., Auckland Univ. of Technol. (AUT), Auckland, New Zealand",2017 IEEE 12th International Conference on Global Software Engineering (ICGSE),20170717,2017,,,21,30,"The DevOps phenomenon is gaining popularity through its ability to support continuous value delivery and ready accommodation of change. However, given the relative immaturity and general confusion about DevOps, a common view of expectations from a DevOps role is lacking. Through investigation of online job advertisements, combined with interviews, we identified key Knowledge Areas, Skills and Capabilities for a DevOps role and their relative importance in New Zealand's job market. Our analysis also revealed the global dimensions and the emerging nature of the DevOps role in GSE projects. This research adds a small advanced economy (New Zealand) perspective to the literature on DevOps job advertisements and should be of value to employers, job seekers, researchers as well educators and policy makers.",,Electronic:978-1-5386-1587-4; POD:978-1-5386-1588-1,10.1109/ICGSE.2017.16,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7976683,AWS;Analysis;Cloud;Content Analysis;Continuous Deployment;Continuous Integration;DevOps;Education;Empirical;GSD;GSE;Online Job Postings Analysis,Collaboration;Interviews;Market research;Organizations;Software;Software engineering;Tools,advertising;knowledge management,New Zealand job market;global DevOps phenomenon;global dimensions;knowledge areas;knowledge capabilities;knowledge skills;online job advertisements;relative immaturity,,,,,,,,22-23 May 2017,,IEEE,IEEE Conferences,
Measuring Code Behavioral Similarity for Programming and Software Engineering Education,S. Li; X. Xiao; B. Bassett; T. Xie; N. Tillmann,"Univ. of Illinois at Urbana-Champaign, Champaign, IL, USA",2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C),20170323,2016,,,501,510,"In recent years, online programming and software engineering education via information technology has gained a lot of popularity. Typically, popular courses often have hundreds or thousands of students but only a few course staff members. Tool automation is needed to maintain the quality of education. In this paper, we envision that the capability of quantifying behavioral similarity between programs is helpful for teaching and learning programming and software engineering, and propose three metrics that approximate the computation of behavioral similarity. Specifically, we leverage random testing and dynamic symbolic execution (DSE) to generate test inputs, and run programs on these test inputs to compute metric values of the behavioral similarity. We evaluate our metrics on three real-world data sets from the pexforfun platform (which so far has accumulated more than 1.7 million game-play interactions). The results show that our metrics provide highly accurate approximation to the behavioral similarity. We also demonstrate a number of practical applications of our metrics including hint generation, progress indication, and automatic grading.",,Electronic:978-1-4503-4205-6; POD:978-1-5090-2245-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883337,Behavioral Similarity;Programming Education;Symbolic Execution,Automation;Education;Measurement;Programming profession;Software engineering;Testing,computer aided instruction;computer science education;educational courses;interactive programming;statistical testing;teaching,DSE;Pex4Fun platform;automatic grading;code behavioral similarity measurement;course staff members;dynamic symbolic execution;hint generation;information technology;online programming;programming education;progress indication;random testing;software engineering;software engineering education;teaching;tool automation,,,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
The PSTN Based Remote PLD for Distant Education,Y. Wang; H. Xu; Q. Xu,"Sch. of Electron. & Inf. Eng., Soochow Univ., Suzhou, China",2009 First International Conference on Information Science and Engineering,20100426,2009,,,5432,5434,"On purpose to develop network-based engineering education, we produce a new ISP (In System Programming) tool that is capable of remotely designing, debugging or upgrading digital systems and products made of PLD by PSTN. The students can do all digital design and research work at home or anywhere as long as they have a telephone at hand. This tool can be used by schools or universities, where the courses of Digital Logic Circuits or Digital System Design are learned.",2160-1283;21601283,Electronic:978-1-4244-5728-1; POD:978-1-4244-4909-5,10.1109/ICISE.2009.1244,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5455040,,Circuits;Computer bugs;Consumer electronics;Design engineering;Digital systems;Educational institutions;Hardware design languages;Laboratories;Modems;Software design,computer aided instruction;distance learning;electronic engineering education,PSTN based remote PLD;debugging system;distant education;in system programming;network based engineering education;remotely designing digital system,,0,,6,,,,26-28 Dec. 2009,,IEEE,IEEE Conferences,
Interaction patterns among global software development learning teams,F. C. Serce; R. Brazile; K. Swigger; G. Dafoulas; F. N. Alpaslan; V. Lopez,"Atlim Univesity, Turkey",2009 International Symposium on Collaborative Technologies and Systems,20090605,2009,,,123,130,"This paper describes a study of the impact of communication behaviors on the performance of global software teams. Using a content analysis technique developed by Curtis and Lawson (2001), the researchers first characterized the asynchronous communications among student teams in Panama, Turkey and the US as they worked to complete a global software development project. Cluster analysis was then used to identify groups with similar communication patterns, which is defined as the proportion of time spent on each of the behaviors. Results suggest that particular patterns of communication behaviors are associated with higher performance. More specifically, it appears that communications related to the ldquocontributingrdquo category seem to have the strongest relationship to high performance.",,POD:978-1-4244-4584-4,10.1109/CTS.2009.5067472,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5067472,Global software development;collaborative learning;distributed learning teams;software engineering,Asynchronous communication;Collaboration;Collaborative software;Collaborative tools;Cultural differences;Education;Programming;Software engineering;Software performance;Software tools,computer aided instruction;computer science education;distance learning;software engineering,asynchronous communications;cluster analysis;communication behaviors;content analysis technique;global software development learning teams;global software development project;interaction patterns;student teams,,4,,40,,,,18-22 May 2009,,IEEE,IEEE Conferences,
A Study of Virtual Enterprise Modeling Based on Domain Specific Software Architecture,R. Tu; W. Liu,"Sch. of Sci., Sch. of Inf. & Eng., Nanchang Univ., Nanchang",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,2,,415,418,"Virtual enterprise model affords the valid instruction for rapid establishing and successful running of virtual enterprise. However, authors perceive that low quality and low efficiency are serious restriction factor to the development of virtual enterprise model. In order to overcome above-mentioned embarrassment in virtual enterprise modeling, authors put forward applying software reuse technology and domain engineering theory to establishing the domain specific software architecture of virtual enterprise, then develop application system and establish the reusable component library in terms of domain specific software architecture of virtual enterprise. On the one hand, the quality and efficiency of modeling can be promoted remarkably. On the other hand, the model of virtual enterprise can be reused in the same domain.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.354,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4959068,Domain Specific Software Architecture;Virtual Enterprise;modeling,Computer integrated manufacturing;Computer science;Computer science education;Decision support systems;Educational technology;Software architecture;Software reusability;Unified modeling language;Virtual enterprises;Virtual manufacturing,Unified Modeling Language;agile manufacturing;object-oriented programming;software architecture;software libraries;software reusability;virtual enterprises;virtual manufacturing,UML;agile manufacturing;component library;domain engineering theory;domain specific software architecture;software reuse technology;virtual enterprise modeling,,1,,7,,,,7-8 March 2009,,IEEE,IEEE Conferences,
Research of distributed file system based on massive resources and application in the network teaching system,Ping Chen; Jianwei Li; Xuerong Gou,"College of Network Education, Beijing University of Posts and Telecommunications, 100876, China",2011 International Conference on Advanced Intelligence and Awareness Internet (AIAI 2011),20120709,2011,,,154,158,"Using traditional file system to manage the massive resources in network teaching system there is availability, scalability, reliability of data transmission and file read and write performance and other issues. According to the research of several distributed file system (MFS, GFS, etc.) which is currently used by a relatively high frequency, in combination with its own characteristics of teaching resources proposes a new storage architecture model based on distributed file system, thus enhancing the network teaching system performance and reliability.",,Electronic:978-1-84919-471-6,10.1049/cp.2011.1447,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6233245,GFS;MF;distributed file system;reliability,,Internet;computer aided instruction;distributed processing;software architecture;storage management;teaching,Internet;campus network;data transmission;distributed file system;file read performance;file write performance;massive resource management;network teaching system performance;network teaching system reliability;storage architecture model,,0,,,,,,28-30 Oct. 2011,,IET,IET Conferences,
An experience of young software engineers' employability in the Moroccan offshore industry,P. Saliou; V. Ribaud,"LabSTICC, Univ. de Brest, Brest, France",Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON),20120517,2012,,,1,7,"Last few years, French customers' demand for relocation of part of IT projects has allowed the emergence of an offshore software development industry in Morocco. A network of eight Moroccan universities and the University of Brest has set up a mobility scheme for Moroccan Master students. The OTI programme “Offshoring des Technologies de l'Information†is governed by the strong principle of driving skilled young engineers to the benefit of Morocco economic development. Education in Morocco and France is specialized on the issue of software development. The mobility scheme should help to reduce the socio-cultural distance that is inherent to offshore software projects. Without neglecting the need of the good quality of academic education, the programme success relies also on complementary actions: students' selection in Morocco; welcome and support in France; search, placement and follow-up of internships in France with pre-employment in Morocco. This article presents original points of the programme and an evaluation using criteria related to students' needs, business demand and institutions requirements.",2165-9559;21659559,Electronic:978-1-4673-1456-5; POD:978-1-4673-1457-2; USB:978-1-4673-1455-8,10.1109/EDUCON.2012.6201187,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6201187,employability;global software development;students' mobility,Companies;Cultural differences;Educational institutions;Programming;Software;Software engineering,computer science education;cultural aspects;educational institutions;employment;outsourcing;software engineering,French customer demand;IT projects;Moroccan master students;Moroccan offshore industry;Moroccan university;Morocco economic development;OTI programme;mobility scheme;offshore software development industry;offshore software project;socio-cultural distance;young software engineer employability,,0,,15,,,,17-20 April 2012,,IEEE,IEEE Conferences,
A new approach to teaching software risk management with case studies,A. Fuller; P. Croll; Limei Di,"Wollongong Univ., NSW, Australia",Proceedings 15th Conference on Software Engineering Education and Training (CSEE&T 2002),20020807,2002,,,215,222,"Software development is inherently risky, however the need to adapt processes intended for larger organisations introduces a new element of risk. In addition, the nature of many new software products can be described as ""critical"" and therefore should undergo a formal risk assessment procedure. Despite the majority of software projects involving these additional elements of risk, risk management planning is virtually non-existent, as managers have not been trained in risk management. Few current software engineering curricula provide comprehensive coverage of risk, nor any practical experience in risk assessment. In this paper we propose that risk be repositioned in the software engineering core body of knowledge, and discuss preliminary requirements for a one semester course on risk. As experience is considered an essential element of successful risk assessment, a feature of the course is the use of case studies based on real projects to simulate an historical perspective for students",1093-0175;10930175,POD:0-7695-1515-0,10.1109/CSEE.2002.995213,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=995213,,Companies;Computer aided software engineering;Contracts;Education;Production;Programming;Project management;Risk management;Software engineering;Software safety,computer science education;risk management;software development management;software engineering;teaching,case studies;curriculum;educational course;risk assessment;software engineering;software risk management;teaching,,2,,37,,,,2002,25 Feb 2002-27 Feb 2002,IEEE,IEEE Conferences,
Influence of Latin American Authors on Engineering Education: A Perspective From the Frontiers in Education Conference,E. Tovar; M. Castro,"Languages and Computer Systems and Software Engineering Department, Technical University of Madrid, Madrid, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20151109,2015,10,4,212,214,"This editorial introduces the first selection of papers in IEEE-RITA from the FIE annual conference held in 2014. It publishes an overview of the FIE coverage of issues and topics inside their engineering coverage of Latin American countries, and of the solutions and vision they provide worldwide and for the Region.",1932-8540;19328540,,10.1109/RITA.2015.2486300,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7293136,Engineering Education;FIE 2015;IEEE Education Society;IEEE education society;IEEE-RITA;engineering education,Computer architecture;Computers;Conferences;Engineering education;Remote laboratories;Social network services,,,,,,,,,20151006,Nov. 2015,,IEEE,IEEE Journals & Magazines,
Support system for e-Learning environment based on learning activities and processes,D. D. Burdescu; M. C. Mihăescu; C. M. Ionaşcu; B. Logofătu,"Software Engineering Department, University of Craiova, Romania",2010 Fourth International Conference on Research Challenges in Information Science (RCIS),20100708,2010,,,37,42,In e-Learning domain there has been observed an important effort towards designing and integrating support system software. These software systems may be fully integrated or run as services along e-Learning platforms and have as main goal increasing the effectiveness of the e-Learning processes. This paper proposes a novel structure of a support system for e-Learning infrastructure that is based on data representing learner's activities and processes. Data relevance is based on well discipline structuring based on concept maps. Markov chain modeling and classification is used as main intelligent procedure for data analysis.,2151-1349;21511349,Electronic:978-1-4244-4840-1; POD:978-1-4244-4839-5; USB:978-1-4244-4840-1; USB:978-1-5090-4764-2,10.1109/RCIS.2010.5507361,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5507361,Markov chain modeling;concept maps;e-Learning;support system,Buildings;Education;Educational institutions;Electronic learning;Logic;Software engineering;Software systems;Statistics;System software;Testing,,,,1,,15,,,,19-21 May 2010,,IEEE,IEEE Conferences,
A new teaching model in the course of web theories and technologies,S. Tan; L. Chen,"School of Computer, Hubei University of Economics, Wuhan, China",2010 5th International Conference on Computer Science & Education,20100930,2010,,,812,814,"In this paper, we discussed some key problems about effectively teaching the course of web theories and technologies. Based on our experiences, some novel teaching approaches were proposed to improve the teaching quality and enhance the students' practical program-developing skills. At the same time, a synthetical model of project-teaching and case-teaching was introduced in this paper. In conclusion, we summarized our teaching experiences and suggested some effective methods to motivate the college students to improve their engineering developing skills and enhance their comprehensive web site developing ability.",,Electronic:978-1-4244-6005-2; POD:978-1-4244-6002-1,10.1109/ICCSE.2010.5593489,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5593489,case teaching;education reform;teaching model;web theories and technologies,Educational institutions;Internet;Knowledge engineering;Materials;Training;Web sites,Internet;Web sites;computer aided instruction;computer science education;software engineering;teaching,Web site development;Web technology;Web theory;case teaching;engineering development skill;project teaching;student practical program developing skill;teaching experience;teaching model;teaching quality,,0,,10,,,,24-27 Aug. 2010,,IEEE,IEEE Conferences,
Gaining hands-on experience via collaborative learning: Interactive computer science courses,A. Danielewicz-Betz; T. Kawaguchi,"The Centre for Language Research, University of Aizu, Aizuwakamatsu, Japan",2014 International Conference on Interactive Collaborative Learning (ICL),20150122,2014,,,403,409,"In this paper we primarily report on the practical outcomes of Software Studio undergraduate course, but also on a graduate Software Engineering for Internet Applications course, both of which are taught collaboratively by IT and non-IT faculty members. In the latter, students are assigned to projects proposed by actual customers and work together in teams to deliver quality results under time and resource constraints. We are interested in the learning results, such as skills acquired, e.g. by analysing the interaction between students and customers to determine how and to what degree the students transform through project based collaborative learning. As for the former course, we intend to determine the added value of collaborative teaching, aiming at equipping the participants with both technical and non-technical skills required for their prospective jobs. The primary goal is, therefore, to allow students to manage a relatively large number of tools with little prior knowledge and having to work out how to obtain detailed information about given features when required. In other words, students have to understand the key ideas of web application development in order to be able not only to apply technical knowledge, but also to successfully interact with all the stakeholders involved.",,Electronic:978-1-4799-4437-8; POD:978-1-4799-4436-1; USB:978-1-4799-4438-5,10.1109/ICL.2014.7017806,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7017806,Transactional Analysis;collaborative teaching and learning;social learning;soft skills;software engineering,Business;Collaborative work;Education;Software;Software engineering;Teamwork,Internet;computer aided instruction;computer science education;educational courses;further education;groupware;interactive systems;software engineering,Internet applications course;Software Studio;collaborative learning;hands-on experience;interactive computer science courses;software engineering;undergraduate course,,0,,10,,,,3-6 Dec. 2014,,IEEE,IEEE Conferences,
Construct Computer Course E-Learning Teaching Mode Based on Student and Campus Network,J. Xu; J. Wu; Y. Li; J. Mao; Y. Xian,"Fac. of Inf. Eng. & Autom., Kunming Univ. of Sci. & Technol., Kunming, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The biggest drawbacks of teacher-centered structure of the teaching process are the subjects of the learning process which students, in the whole process of teaching, have always been in a passive position. With the popularization of multimedia and network technology, the growing popularity of using information technology to enhance the quality of education and the teaching process is a general trend. In this paper, teaching methods and course of study of computer courses are research objects. The traditional problems in teaching are shown by analyzing the research results. And then the computer courses Elearning teaching mode and the student as the main body is constructed basis of the campus network based on the unique network environment and resources, through the use of Elearning means. Actual operation of the model system revealed that the teaching implementation is effective, the expected objectives is achieved initially.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364812,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364812,,Application software;Automation;Computer applications;Computer networks;Computer science education;Educational institutions;Educational technology;Electronic learning;Information technology;Internet,computer aided instruction;multimedia computing,Elearning teaching mode;campus network;campus network based;course e learning teaching computer construction;information technology;model system operation;multimedia network technology;multimedia technology popularization;network technology popularization;student network;teacher centered structure;unique network environment,,1,,4,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Table of contents,,,2014 6th International Conference on Computer Science and Information Technology (CSIT),20140501,2014,,,iii,vi,The following topics are dealt with: computer science; information technology; image processing; cryptography; Internet; cognitive radio; wireless sensor network; software engineering education; robots; and speech processing.,,Electronic:978-1-4799-3999-2; POD:978-1-4799-4000-4,10.1109/CSIT.2014.6805966,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6805966,,,Internet;cognitive radio;computer science education;cryptography;engineering education;image processing;robots;speech processing;wireless sensor networks,Internet;cognitive radio;computer science;cryptography;image processing;information technology;robots;software engineering education;speech processing;wireless sensor network,,0,,,,,,26-27 March 2014,,IEEE,IEEE Conferences,
Teaching and promoting web accessibility in virtual learning environments: A staff training experience in Latin-America,H. R. Amado-Salvatierra; R. Hernández; J. R. Hilera,"GES Department, Galileo University, Guatemala, Guatemala",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,4,"Constant evolution of technology triggers a large myriad of research related to accessibility in Virtual Learning Environments (VLE). In the same way, international initiatives provide guidelines to create accessible web content, but educational institutions, especially in Latin-America (LA), are not aware of the VLE barriers that could affect students with disabilities. The fulfillment of accessibility standards in a virtual campus provides benefits for all the academic community that in some cases could face difficulties to learn through the VLE. This work proposes an innovative practice to implement, promote and include accessibility features in a VLE through an intensive training workshop based on best practices. This approach is addressed to technical staff involved in the installation, maintenance and support of e-Learning solutions in academic institutions, with a special focus on software and web engineering. A first staff training experience was implemented in seven countries in LA with more than 180 participants from 52 different Higher Education Institutions (HEI). Results from the experience manifest a growing interest from HEIs in accessibility topics and encourage improving the workshop materials for new editions. The design of Massive Open Online Courses (MOOC) based on the workshop will allow the initiative to reach a broader audience.",0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044392,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044392,Accessibility;Training;Virtual Learning Environment;Web Engineering;Web-based Courses;e-Learning,Barium;Three-dimensional displays,Internet;computer aided instruction;educational courses;educational institutions;further education;handicapped aids;software engineering;teaching,HEI;Latin-America;MOOC;VLE;Web accessibility;Web engineering;e-learning solutions;educational institutions;higher education institutions;massive open online courses;software engineering;staff training;students with disabilities;teaching;technical staff;virtual campus;virtual learning environments,,0,,24,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
Teaching Old Sensors New Tricks: Archetypes of Intelligence,D. Karatzas; A. Chorti; N. M. White; C. J. Harris,"Dept. of Electron. & Comput. Sci., Southampton Univ.",IEEE Sensors Journal,20070416,2007,7,5,868,881,"In this paper, a generic intelligent sensor software architecture is described which builds upon the basic requirements of related industry standards (IEEE 1451 and SEVA BS-7986). It incorporates specific functionalities such as real-time fault detection, drift compensation, adaptation to environmental changes, and autonomous reconfiguration. The modular-based structure of the intelligent sensor architecture provides enhanced flexibility in regard to the choice of specific algorithmic realizations. In this context, the particular aspects of fault detection and drift estimation are discussed. A mixed indicative/corrective fault detection approach is proposed, while it is demonstrated that reversible/irreversible state dependent drift can be estimated using generic algorithms such as the extended Kalman filter or online density estimators. Finally, a parsimonious density estimator is presented and validated through simulated and real data for use in an operating regime dependent fault detection framework",1530-437X;1530437X,,10.1109/JSEN.2007.893986,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4154678,Adaptability;calibration;data fusion;density estimation;drift estimation;fault detection;intelligent sensor;reliability;software architecture,Communication standards;Computer industry;Data processing;Education;Fault detection;Intelligent sensors;Software architecture;Software standards;State estimation;Uncertainty,IEEE standards;Kalman filters;electrical engineering computing;fault location;intelligent sensors;real-time systems;software architecture,IEEE 1451;SEVA BS-7986;archetypes of intelligence;autonomous reconfiguration;drift compensation;drift estimation;extended Kalman filter;generic intelligent sensor;old sensors;real-time fault detection;software architecture,,9,,39,,,,May-07,,IEEE,IEEE Journals & Magazines,
Comparison of fuzzy filters on Synthetic Aperture Radar image,A. W. Santoso; D. Pebrianti; T. S. Lim; L. Bayuaji; H. Lateh; J. M. Zain,"Department of Electronics & Informatics Engineering, Vocational College, Universitas Gadjah Mada, Yogyakarta, Indonesia",2016 2nd International Conference on Science and Technology-Computer (ICST),20170316,2016,,,23,28,"The Synthetic Aperture Radar (SAR) image with its advantages is becoming more popular than the optical image in earth observation in using the remote-sensing techniques. However, the speckle noise that occurs in the SAR image causes difficulties in image interpretation. Thus, speckle noise reduction needs prepossessing procedure prior to the use of the SAR images. This study is done by proposed fuzzy filters that utilize SAR data. From the comparison, the combination of Frost-Triangular Moving Average (TMAV) has the best performance in the ability to reduce speckle noise than other filters. This filter improved the Frost filter performance for speckle noise reduction parameter's measurement, shows that 13.41% for Equivalent Number of Looks (ENL) and 6.07% for Speckle Index (SI). While Frost-Asymmetric Triangular Moving Average (ATMAV) has a relatively good performance for preserved texture. This filter improved the texture parameters such as Standard Deviation improved 4.33% and improved Variance for 8.46%. However, for the Mean parameters, Frost-Triangular Median Center (TMED) combination has the best performance compared to other filters, which improved the mean value for 7.10%. The comparative study it has been verified that the fuzzy approach has the robustness in the reduction of speckle noise and preserving the texture when applied in SAR image.",,Electronic:978-1-5090-4357-6; POD:978-1-5090-4358-3; Paper:978-1-5090-4356-9,10.1109/ICSTC.2016.7877342,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7877342,ALOS-PALSAR;fuzzy;image filter;speckle noise;synthetic aperture radar (SAR),Filtering algorithms;Information filtering;Optical filters;Speckle;Standards;Synthetic aperture radar;Wiener filters,geophysical techniques;ice;image denoising;image filtering;image texture;moving average processes;radar imaging;remote sensing by radar;speckle;synthetic aperture radar,ATMAV;ENL;SAR image;TMED combination;earth observation;equivalent number of looks;frost filter;frost-asymmetric triangular moving average;frost-triangular median center;fuzzy filters;image interpretation;mean parameters;optical image;remote-sensing techniques;speckle index;speckle noise reduction parameter measurement;standard deviation;synthetic aperture radar image;texture parameters,,1,,,,,,27-28 Oct. 2016,,IEEE,IEEE Conferences,
Globalizing Software Development in the Local Classroom,I. Richardson; S. Moore; D. Paulish; V. Casey; D. Zage,"University of Limerick, Ireland",20th Conference on Software Engineering Education & Training (CSEET'07),20070716,2007,,,64,71,"Given the requirement for software engineering graduates to operate in Global Software Development (GSD) environments, educators need to develop teaching methods to enhance and instill GSD knowledge in their students. In this paper, we discuss two projects that provided students with a first-hand learning experience of working within GSD teams. One project was with Siemens Corporate Research, whose focus was to shadow the development of a real-life GSD project. The second project, whose focus was virtual team software testing, was carried out in collaboration with Ball State University. In parallel with these projects we undertook qualitative research during which we analyzed students' own written reflections and face-to-face interviews that focused on their learning experiences in these contexts. We identified three specific forms of learning which had taken place: pedagogical, pragmatic and the acquisition of specific globally distributed knowledge. Our findings confirm that mimicking real work settings has educational benefits for problem-based learning environments.",1093-0175;10930175,POD:0-7695-2893-7,10.1109/CSEET.2007.24,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4271591,,Computer industry;Computer science;Education;Global communication;Information systems;Natural languages;Programming;Project management;Software engineering;Virtual groups,computer science education;educational institutions;software engineering,Ball State University;Siemens Corporate Research;first-hand learning experience;global software development;globally distributed knowledge;local classroom;problem-based learning;software engineering graduates;virtual team software testing,,16,,14,,,,3-5 July 2007,,IEEE,IEEE Conferences,
[Front cover],,,2017 12th International Scientific and Technical Conference on Computer Sciences and Information Technologies (CSIT),20171109,2017,1,,1,1,Presents the front cover or splash screen of the proceedings record.,,CD:978-1-5386-1637-6; Electronic:978-1-5386-1639-0; POD:978-1-5386-1640-6; Paper:978-1-5386-1638-3,10.1109/STC-CSIT.2017.8098852,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8098852,,,Big Data;Internet;Markov processes;Web sites;agriculture;bankruptcy;data analysis;data visualisation;decision support systems;environmental factors;fishing industry;fuzzy set theory;game theory;genetic algorithms;grammars;greedy algorithms;health care;image processing;knowledge based systems;medical computing;neural nets;particle swarm optimisation;patient diagnosis;pattern classification;pattern clustering;quality assurance;recommender systems;simulated annealing;smart cities;software engineering;sustainable development;text analysis;travel industry;wastewater treatment,Arabic text classification;Big Data;Cyrillic handwritten font processing;English sonorant Phonene group;Internet content analysis;Markov process;Ukranian sign language;Web site pages;bankruptcy;biological wastewater treatment;breast cancer diagnosis;combinatorics;company knowledge management system;computer sciences;computing machines;data analysis;data visualization;decision support system;deformation processes;education informatics;enterprise finance management;fishing industry;fuzzy knowledge base;fuzzy neural networks;game theory;gene expression sequences clustering;greedy-genetic algorithm;greenhouse gas emissions;home energy efficiency;hypergraphs;image filtration;information technologies;knowledge extraction;knowledge-oriented systems;machine learning;maritime container traffic;multi-dimensional data arrays;nonlinear physical systems;oncology diagnosis;particle swarm optimization;persuasive technologies;phonostatistical structures;pollution;production systems sustainable development;project management;public transport;relaxation processes;simulated annealing algorithm;smart city;social networks;software metric analysis;vibrating processes;wireless sensor networks,,,,,,,,5-8 Sept. 2017,,IEEE,IEEE Conferences,
Centers of academic excellence: a case study,A. Yasinsac; M. Burmester,"Florida State Univ., Tallahassee, FL, USA",IEEE Security & Privacy,20050214,2005,3,1,62,65,"The US National Security Agency's Centers of Academic Excellence (CAEs) in Information Assurance Education program is in its seventh year, and 59 educational institutions have received the coveted ""CAE"" designation. The program was originally designed to jump-start education of an information security workforce by providing incentives to academic institutions to form information assurance programs and to students by providing scholarships. It has since been augmented by scholarship programs from the US National Science Foundation and the US Department of Defense. Several hundred graduates from these scholarship programs are already in the federal workforce. Indeed, information security and assurance has quickly become an important topic in computer science departments worldwide, with increasing numbers of information security specialists earning associate, undergraduate, masters, and doctoral degrees in the subject",1540-7993;15407993,,10.1109/MSP.2005.8,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1392703,Florida State University;scholarship programs,Computer aided software engineering;Computer security;Computer viruses;Computer worms;Education;Educational institutions;Government;Information security;Internet;Laboratories,computer science education;security of data,US National Security Agency Centers of Academic Excellence;federal workforce;government programs;information assurance programs;information security workforce education;scholarships;university programs,,0,,,,,,Jan.-Feb. 2005,,IEEE,IEEE Journals & Magazines,
Building Organizational Competitive Advantages with Strategically Aligned Technical Degrees: Dividends from a Visionary Corporate-University Partnership,E. R. Alef; D. C. Poirier,,2010 23rd IEEE Conference on Software Engineering Education and Training,20100513,2010,,,144,152,"In 1999, the technical leadership from Carnegie Mellon University (CMU) and General Motors Corporation (GM) with a vision for creating strategic competitive competences through distance learning education technologies partnered to develop and implement technical master's degrees with a defined output: Graduates with unique skills to add value with automotive technology applications. In less than ten years, these degrees produced 153 graduates who applied the technical knowledge learned to realize over $30M in documented first year cost savings, six major quality process implementations and one pending patent. This result translated into a 500% return on employee development through tuition investment. This article chronicles this success story and how it can be duplicated in other corporations with the same degree of success. Learn more about this partnership, the implementation and execution of the Quality Standards that strengthened the commitment to maintaining the degrees, and the keys to replicate its implementation in other organizations.",1093-0175;10930175,DVD:978-1-4244-7051-8; Electronic:978-1-4244-7053-2; POD:978-1-4244-7052-5,10.1109/CSEET.2010.34,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5463582,,Automotive engineering;Computer aided instruction;Costs;Educational institutions;Educational technology;Engineering students;Information technology;Investments;Mechanical power transmission;Software engineering,automobile industry;automotive engineering;continuing professional development;distance learning;educational institutions;organisational aspects;quality management,Carnegie Mellon University;General Motors Corporation;automotive technology application;distance learning education technology;employee development;organizational competitive advantages;pending patent;quality process implementation;quality standards;strategic competitive competences;strategically aligned technical degrees;tuition investment;visionary corporate-university partnership,,1,,7,,,,9-12 March 2010,,IEEE,IEEE Conferences,
Design and Evaluation of a Multi-agent System for Web Intelligent Tutoring,L. Jia-Ke; W. Xuan; J. Wei; Z. Xian-Chun; W. Chao-Fu,"Coll. of Comput. & Inf. Sci., Southwest Univ., Chongqing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,885,888,"With the rapid growth of information technology, the e-learning has become a major trend in the computer assisted teaching and learning field. Previously, many researchers put efforts into e-learning system with emphasizing the application of multimedia elements; they often neglected the importance of three crucial elements-personalization, contextual understanding and platform-independent standardized learning materials, which are rather important for students of diverse disciplines background and learning abilities. To build a system for better implementing Web-based learning, the paper proposes using agents to design an intelligent tutoring system implemented for Web tutoring by combining learning theory. Evaluation results indicate that applying our system can efficiently help students increase learning efficiency while receiving traditional classroom instruction.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.23,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723046,agent;e-learning,Collaborative work;Education;Educational institutions;Electronic learning;Information technology;Intelligent agent;Intelligent systems;Learning systems;Multiagent systems;Multimedia systems,Internet;intelligent tutoring systems;multi-agent systems,Web intelligent tutoring;Web tutoring;Web-based learning;computer assisted teaching;contextual understanding;e-learning system;information technology;intelligent tutoring system;learning theory;multiagent system;multimedia elements;platform-independent standardized learning materials;traditional classroom instruction,,0,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
How do scientists develop and use scientific software?,J. E. Hannay; C. MacLeod; J. Singer; H. P. Langtangen; D. Pfahl; G. Wilson,"Dept. of Software Engineering, Simula Research Laboratory, Dept. of Informatics, Univ. of Oslo, Norway",2009 ICSE Workshop on Software Engineering for Computational Science and Engineering,20090605,2009,,,1,8,"New knowledge in science and engineering relies increasingly on results produced by scientific software. Therefore, knowing how scientists develop and use software in their research is critical to assessing the necessity for improving current development practices and to making decisions about the future allocation of resources. To that end, this paper presents the results of a survey conducted online in October-December 2008 which received almost 2000 responses. Our main conclusions are that (1) the knowledge required to develop and use scientific software is primarily acquired from peers and through self-study, rather than from formal education and training; (2) the number of scientists using supercomputers is small compared to the number using desktop or intermediate computers; (3) most scientists rely primarily on software with a large user base; (4) while many scientists believe that software testing is important, a smaller number believe they have sufficient understanding about testing concepts; and (5) that there is a tendency for scientists to rank standard software engineering concepts higher if they work in large software development projects and teams, but that there is no uniform trend of association between rank of importance of software engineering concepts and project/team size.",,POD:978-1-4244-3737-5,10.1109/SECSE.2009.5069155,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5069155,,Automatic testing;Computer science education;Knowledge engineering;Peer to peer computing;Resource management;Software engineering;Software standards;Software testing;Standards development;Supercomputers,scientific information systems;software engineering,scientific software;software development projects;software engineering;software testing;supercomputers,,42,,12,,,,23-23 May 2009,,IEEE,IEEE Conferences,
A New E-learning System: Design and Implementation,E. Wei; J. Yue,"Manage. Coll., LuDong Univ., Yantai, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,745,748,"This paper proposed a new interactive E-learning system including hardware construction and software implementation. Using this new E-learning system, teacher can ask questions according to the content of the class and students can electronic show of hands or try to answer first using the buttons on the desk. Teacher can choose students to answer the questions and give judgments according the answers. The answers and judgments are displayed on the screen and stored in database. The results can help give scores to students according their performance in class. This system can improve the study initiative of students and achieve a true interactive teaching and learning.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.217,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723010,E-Learning;Interactive;System;Teaching,Computer science;Education;Educational institutions;Electronic learning;Feedback;Hardware;Multimedia systems;Software engineering;TV;Universal Serial Bus,computer aided instruction;interactive systems,hardware construction;interactive E-Learning system;interactive teaching,,0,,3,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Encouraging reusable network hardware design,G. A. Covington; G. Gibb; J. Naous; J. W. Lockwood; N. McKeown,Stanford University,2009 IEEE International Conference on Microelectronic Systems Education,20090929,2009,,,29,32,"The NetFPGA platform is designed to enable students and researchers to build networking systems that run at line-rate, and to create re-usable designs to share with others. Our goal is to eventually create a thriving developer-community, where developers around the world contribute reusable modules and designs for the benefit of the community as a whole. To this end, we have created a repository of ldquoUser Contributed Designsrdquo at NetFPGA.org. But creating an ldquoopen-source hardwarerdquo platform is quite different from software oriented open-source projects. Designing hardware is much more time consuming-and more error prone-than designing software, and so demands a process that is more focussed on verifying that a module really works as advertised, else others will be reluctant to use it. We have designed a novel process for contributing new designs. Each contributed design is specified entirely by a set of tests it passes. A developer includes a list of tests that their design will pass, along with an executable set of tests that the user can check against. Through this process, we hope to establish the right expectations for someone who reuses a design, and to encourage sound design practices with solid, repeatable and integrated testing. In this paper we describe the philosophy behind our process, in the hope that others may learn from it, as well as describe the details of how someone contributes a new design to the NetFPGA repository.",,POD:978-1-4244-4407-6,10.1109/MSE.2009.5270838,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5270838,,Acoustic testing;Education;Ethernet networks;Internet;Open source hardware;Open source software;Process design;Software design;Software standards;Solids,field programmable gate arrays;logic design;open systems;user centred design,NetFPGA platform;NetFPGA repository;NetFPGA.org;developer-community;integrated testing;networking systems;open-source hardware platform;reusable modules;reusable network hardware design;software oriented open-source projects;user contributed designs,,1,,7,,,,25-27 July 2009,,IEEE,IEEE Conferences,
Digital and Global View of Engineering Education Using Remote Practical Competences,M. Castro; M. Tawfik; E. Tovar,"Department of Electrical and Computer Engineering, Spanish University for Distance Education, Madrid, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20170520,2015,10,3,126,133,"This paper reports on two noticeable approaches to digitalizing and globalizing engineering by applying information and communication technologies (ICTs) to engineering education. In the first approach, a new European and interinstitutional online master's degree program was developed and prepared among five different institutions from four different European countries via an online-distributed platform. The program is offered online across five European institutions and is oriented to labor market needs for qualified graduates. In the second approach, a massive open online course was developed and openly delivered to the public. It is devoted uniquely to acquiring practical competences by building and experimenting with electronic circuits online. In both of them, ICTs are intensively adopted in order to deliver theoretical contents to students anywhere and anytime without geographical or time constraints. Similarly, remotely accessed laboratories are adopted in order to allow online experimentation. The development and implementation of both approaches are discussed in this paper. Experiences, comments, and conclusions are provided.",1932-8540;19328540,,10.1109/RITA.2015.2452651,"Global Online Laboratory Consortium; Go-Lab Project; IEEE P1876 Standard for Networked Smart Learning Objects for Online Laboratories Working Group; Industrial Engineering School, Spanish University for Distance Education; MUREE Project; RIPLECS Project; VISIR Community; e-Madrid Project;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7154419,Computer-Aided Engineering;MOOC;RIPLECS;Remote laboratories;Technology-Enhanced Learning;Technology-enhanced learning;computer-aided engineering;inter-institutional online master;remote laboratories,Electronic learning;Europe;Remote laboratories;Solid modeling;Training,Internet;computer aided instruction;educational courses;educational institutions;engineering education;globalisation,ICT;digitalization;educational institution;engineering education;globalization;information and communication technology;massive open online course;online master degree program;online-distributed platform;remote practical competency,,0,,30,,,20150710,Aug. 2015,,IEEE,IEEE Journals & Magazines,
e- Oral: A Hypermedia Web Application for English Language Oral Exams within a Distance Education Environment,M. E. Lopez; L. Alba-Juez; M. Aragones; B. Molina,"Universidad Nacional de Educación a Distancia (UNED), Madrid, SPAIN.","Seventh ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD'06)",20060626,2006,,,343,348,"The present paper constitutes an attempt to describe, in a succinct manner, the objectives, methodology and implementation of the e-oral Web application within the framework of the CODE (Computerized Oral Distance Exam) Project, carried out in the National Distance Education University (UNED) in Madrid, Spain. e-oral is initially a Web application designed to carry out distance oral exams in the first English language course (Lengua Inglesa I) of the new English Studies program at the UNED",,POD:0-7695-2611-X,10.1109/SNPD-SAWN.2006.36,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1640715,,Application software;Artificial intelligence;CD-ROMs;Computerized instrumentation;Distance learning;Instruments;Materials testing;Microcomputers;Natural languages;Software engineering,Internet;distance learning;hypermedia;natural languages,Computerized Oral Distance Exam Project;English language course;English language oral exams;Lengua Inglesa I;distance education environment;e-oral;hypermedia Web application,,0,,21,,,,19-20 June 2006,,IEEE,IEEE Conferences,
Teaching Software Engineering Principles to K-12 Students: A MOOC on Scratch,F. Hermans; E. Aivaloglou,"Software Eng. Res. Group, Delft Univ. of Technol., Delft, Netherlands",2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET),20170824,2017,,,13,22,"In the last few years, many books, online puzzles, apps and games have been created to teach young children programming. However, most of these do not introduce children to broader concepts from software engineering, such as debugging and code quality issues like smells, duplication, refactoring and naming. To address this, we designed and ran an online introductory Scratch programming course in which we teach elementary programming concepts and software engineering concepts simultaneously. In total 2,220 children actively participated in our course in June and July of 2016, most of which (73%) between the ages of 7 and 11. In this paper we describe our course design and analyze the resulting data. More specifically, we investigate whether 1) students find programming concepts more difficult than software engineering concepts, 2) there are age-related differences in their performance, and 3) we can predict successful course completion. Our results show that there is no difference in students' scores between the programming concepts and the software engineering concepts, suggesting that it is indeed possible to teach these concepts to this age group. We also find that students over 12 years of age perform significantly better in questions related to operators and procedures. Finally, we identify the factors from the students' profile and their behaviour in the first week of the course that can be used to predict its successful completion.",,Electronic:978-1-5386-2671-9; POD:978-1-5386-2672-6,10.1109/ICSE-SEET.2017.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7964325,MOOC;Programming education;Scratch;code smells;dropout prediction,Debugging;Education;Games;Programming profession;Software engineering;Sprites (computer),computer science education;educational courses;further education;programming;software engineering;teaching,K-12 students;MOOC;course design;elementary programming concepts;scratch programming course;software engineering principle teaching;young children programming,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
An advanced real-time research and teaching tool for the design and analysis of control,A. Stylo; G. Diana,"Dept. of Electr. Eng., Natal Univ., Durban, South Africa",1999 IEEE Africon. 5th Africon Conference in Africa (Cat. No.99CH36342),20020806,1999,1,,511,516 vol.1,"Currently, the relatively low-level development tools available at most tertiary institutions greatly limit the scope of real-time control projects which can be tackled at an undergraduate level. Although more sophisticated tools are available on the market, their prices are prohibitive. This paper presents a low-cost, integrated environment which allows for rapid prototyping of advanced control algorithms designed in Simulink on an affordable DSP based processing platforms in real-time.",,POD:0-7803-5546-6,10.1109/AFRCON.1999.820939,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=820939,,Algorithm design and analysis;Communication system control;Digital signal processing;Education;Hardware;Process design;Signal processing algorithms;Software design;Software prototyping;Virtual prototyping,control engineering education;control system CAD;control system analysis computing;digital signal processing chips;real-time systems,DSP based processing platforms;MATLAB environmen;RTW;Simulink;advanced control algorithms;advanced real-time research;code generation;digital signal processors;hard real-time controllers;integrated environment;motion control;rapid prototyping;real-time control projects;teaching tool;undergraduate level,,2,,8,,,,Sept. 28 1999-Oct. 1 1999,28 Sep 1999-01 Oct 1999,IEEE,IEEE Conferences,
Development of a web-based introduction to software engineering short course for working professionals,J. S. Collofello,"Dept. of Comput. Sci. & Eng., Arizona State Univ., Tempe, AZ, USA",32nd Annual Frontiers in Education,20030114,2002,1,,T4E-8,T4E-11 vol.1,"This paper describes the conversion of an existing two-day Introduction to Software Engineering workshop taught to working professionals in a ""stand-up"" forum into a web-based class. The conversion was performed by the author in conjunction with instructional specialists from Arizona State University's distance learning center and industry advisors. The goal was to create a highly interactive course that engages the participants and would be taught over a two week period of time. This paper discusses the strategy taken in the course for engaging the students in the content and providing them with a ""workshop"" type environment in a web-based format. The structure of the class is presented as well as examples of the types of interactions generated. The paper concludes with lessons learned from the development activity.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1158003,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1158003,,Computer aided instruction;Design engineering;Industrial training;Manufacturing industries;Project management;Read only memory;Risk management;Software engineering;Software maintenance;Software quality,computer aided instruction;computer science education;educational courses;information resources;software engineering,Arizona State University's;distance learning center;highly interactive course;industry advisors;software engineering short course;web-based format;web-based instruction;web-based introduction;working professionals;workshop type environment,,0,,5,,,,2002,,IEEE,IEEE Conferences,
An Innovative Master's Program in Distributed Computing,R. Buyya; K. Ramamohanarao,The University of Melbourne,IEEE Distributed Systems Online,20070122,2007,8,1,2,2,"Distributed computing systems and applications are not only changing the face of computing, they're also continually changing the way we live, work, and interact as a society. In recent years, the demand for educational courses in advanced computing and networking has expanded rapidly. This has led to a huge demand for Internet-based distributed computing technologies (such as Web and grid services) and applications that virtualize geographically distributed resources to enable the creation of virtual enterprises, marketplaces, and service-oriented computing industries. Because current academic programs don't yet address the skill set required to meet these demands, we launched a Master of Engineering in distributed computing program at the University of Melbourne",1541-4922;15414922,,10.1109/MDSO.2007.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4069217,Grid computing;Internet software engineering;distributed computing;master's degree;mobile systems programming;sensor networks,Algorithm design and analysis;Application software;Computer industry;Computer networks;Computer science;Distributed computing;Grid computing;Internet;Programming profession;Software systems,computer science education;distributed processing;educational courses,Internet;computer science education;distributed computing;educational course;grid service,,4,,4,,,,Jan. 2007,,IEEE,IEEE Journals & Magazines,
An intelligent tutoring system for student guidance in Web-based courses,B. Ozdemir; F. N. Alpaslan,"Dept. of Comput. Eng., Middle East Tech. Univ., Ankara, Turkey","Knowledge-Based Intelligent Engineering Systems and Allied Technologies, 2000. Proceedings. Fourth International Conference on",20020806,2000,2,,835,839 vol.2,"In this study, an intelligent agent to guide students throughout the course material on the Internet is defined. The agent will help students to study and learn the concepts in the course by giving navigational support according to their knowledge level. An overlay model is used to model the knowledge levels of students",,POD:0-7803-6400-7,10.1109/KES.2000.884176,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=884176,,Books;Computer architecture;Education;Humans;Intelligent agent;Intelligent systems;Internet;Laboratories;Navigation;Software design,Internet;educational courses;information resources;intelligent tutoring systems;software agents;user interfaces,Internet;Web-based courses;intelligent agent;intelligent tutoring system;overlay model;student guidance;system navigation support,,6,,10,,,,2000,30 Aug 2000-01 Sep 2000,IEEE,IEEE Conferences,
Visualizing O-O testing in virtual communities-distributed teaching and learning,S. Ramakrishnan,"Monash Univ., Clayton, Vic., Australia",Proceedings of Technology of Object-Oriented Languages and Systems - TOOLS 30 (Cat. No.PR00278),20020806,1999,,,300,310,"The Internet has been recognised not only as a tool for communication in the 21st century but also as an environment for enabling changes in the paradigm of teaching and learning. The paper describes our research effort on the design and delivery of quality educational material on object oriented (OO) testing in an Internet environment. OO software testing has the advantage of being easily visualizable in terms of state changes and data flows. We present the inner workings of the complex processes involved in OO testing. The OO testing case studies considered contain visual images, animation, and interactive lessons, to assist active participation by learners to result in better understanding and knowledge retention. The distributed teaching and learning approach discussed in the paper employs appropriate UML diagrams, makes the diagrams test ready by including details of constraints as part of state/event transitions, and provides interactive lessons for learning OO software testing. Furthermore, the paper describes a development process in visualization and interactivity to achieve improved learning outcomes of OO software testing in an Internet based environment (see http://www.sd.monash.edu.au/sitar/se-educ-proj)",,POD:0-7695-0278-4,10.1109/TOOLS.1999.787558,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=787558,,Animation;Education;Internet;Programming;Rockets;Software engineering;Software maintenance;Software testing;System testing;Visualization,computer science education;educational technology;interactive systems;object-oriented programming;program testing;program visualisation;teaching,Internet environment;OO software testing;OO testing case studies;OO testing visualization;UML diagrams;active participation;animation;data flows;development process;distributed teaching;interactive lessons;interactivity;knowledge retention;learning outcomes;object oriented programming;object oriented testing;quality educational material;state changes;state/event transitions;virtual communities;visual images,,1,,20,,,,Aug-99,01 Aug 1999-05 Aug 1999,IEEE,IEEE Conferences,
VirtPhy: Fully Programmable NFV Orchestration Architecture for Edge Data Centers,C. K. Dominicini; G. L. Vassoler; L. F. Meneses; R. S. Villaca; M. R. N. Ribeiro; M. Martinello,"Science and Technology of Espírito Santo, Federal Institute of Education, Serra, Brazil",IEEE Transactions on Network and Service Management,20171208,2017,14,4,817,830,"Emerging paradigms, such as edge computing, require the geographical distribution of small-scale data centers that will use network functions virtualization (NFV) to provide new services with stringent demands related to throughput, latency, cost, innovation, and efficient orchestration. To tackle these demands, this paper proposes VirtPhy, a fully programmable architecture for NFV orchestration in edge data centers, based on server-centric topologies, software-defined networking, software switches, distributed service chaining, and source routing. A proof-of-concept is implemented in a data center testbed using OpenStack cloud platform in a hypercube topology. The results show its orchestration mechanisms can efficiently provision NFV service requests by steering traffic through a sequence of virtualized network functions in a server-centric topology.",1932-4537;19324537,,10.1109/TNSM.2017.2756062,"Brazilian Ministry of Science, Technology, Innovation, and Communication (MCTIC) through RNP and CTIC; FAPES; 10.13039/100010686 - European Commission H2020 programme; 10.13039/501100002322 - CAPES scholarship program; 10.13039/501100003593 - CNPq;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8049403,NFV;SDN;edge data centers;orchestration,Computer architecture;Data centers;Network topology;Routing;Servers;Software defined networking;Topology,cloud computing;computer centres;software architecture;software defined networking;virtualisation,NFV orchestration architecture;VirtPhy;data center;distributed service chaining;edge computing;edge data centers;fully programmable architecture;geographical distribution;network functions virtualization;orchestration mechanisms;provision NFV service requests;server-centric topology;small-scale data centers;virtualized network functions,,,,,,,20170925,Dec. 2017,,IEEE,IEEE Journals & Magazines,
Exploration of Personal Big Data in Blended Learning,J. Shu; B. Wan; J. Zhang; L. Wu; H. Liu; Z. Zhang,"Nat. Eng. Center for E-Learning, Central China Normal Univ., Wuhan, China",2016 International Symposium on Educational Technology (ISET),20161027,2016,,,39,43,"With the development of information technology, the application of big data in the field of education has been deepened, and blended learning has been popularized in teaching process. In blended learning, teacher can't remember every student in the process of learning in all details, resulting in methods of emotional subjective evaluation can only be used on the evaluation process of teachers to students. Without doubt it cannot describe their real behavior performance objectively and fairly. In view of this problem, this paper studies personal big data of blended learning, through the establishment of a large data model of personal learning, and analysis of these data, so as to provide a basis for objective evaluation. According to the data of teaching in software engineering course as an example, through the analysis of classroom video of the teaching process, gets the expression and action of learners in class in usual, and sees it as a factor of reflection of seriousness degree of the students listening in class, and it can reflect the attitude of students in a sense. This experiment shows that learning process of big data have a relatively objective evaluation to students, it can also show students' behavior history, so as to spur students to improve these behaviors consciously.",,,10.1109/ISET.2016.25,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7685591,big data;blended learning;process evaluation,Big data;Electronic learning;Hair;Image sequences;Information technology;Software engineering,Big Data;computer aided instruction;educational courses;ergonomics;teaching,blended learning;classroom video;emotional subjective evaluation;information technology development;learning process;personal Big Data exploration;software engineering course;student attitude;student behavior history;teacher evaluation process;teaching process,,1,,,,,,19-21 July 2016,,IEEE,IEEE Conferences,
Aligning Technology and Market Drivers in an Open Source Standards Testing Program,R. Bauer; R. Milford; L. Zhen,Open Networking Foundation,Computer,20141124,2014,47,11,30,36,"In creating the Open Networking Foundation's conformance testing program for the OpenFlow networking specification, economic, technological, and market drivers must be harmonized, allowing for the simultaneous development of consumer confidence, industry competition, and trustworthy product validation.",0018-9162;00189162,,10.1109/MC.2014.305,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6965278,OpenFlow;conformance;interoperability;management of testing labs;networking;open source testing;performance benchmarking;software-defined networking;technology testing;testing,Benchmark testing;Cloud computing;Ecosystems;Open source software;Open systems;Software defined networking;Software testing,conformance testing;formal specification;program testing;protocols;public domain software,Open Networking Foundation;OpenFlow networking specification;conformance testing program;consumer confidence;economic driver;industry competition;market drivers;open source standards testing program;technological driver;technology alignment;trustworthy product validation,,0,,,,,,Nov. 2014,,IEEE,IEEE Journals & Magazines,
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences,N. Peirce; O. Conlan; V. Wade,"Trinity Coll. Dublin, Dublin",2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning,20081208,2008,,,28,35,"Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of educational games seldom consider the one-size-fits-all approach to education they typically embody. The benefit provided by adaptive educational games is that of a motivating environment reinforced with a personalized learning experience. However, adapting a game to enhance its educational benefit endangers its intrinsic motivation and flow. This paper proposes a novel approach for non-invasively adapting a game to enable a personalized learning experience. This is achieved using an innovative, generic and reusable architecture, without mitigating the motivational features of gaming. An implementation of this approach in the form of the ALIGN (Adaptive Learning In Games through Noninvasion) system is detailed and the results of an authentic evaluation are discussed.",,POD:978-0-7695-3409-1,10.1109/DIGITEL.2008.30,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4700726,adaptive educational games;elearning;personalization;serious games,Educational institutions;Educational technology;Electronic learning;Frequency;Vehicles,computer aided instruction;computer games;software architecture,ALIGN system;Adaptive Learning In Games through Noninvasion;adaptive educational games;noninvasive personalised learning experiences,,34,,25,,,,17-19 Nov. 2008,,IEEE,IEEE Conferences,
Research of storing technology about w5100,L. Zhijian; M. Tiehua,"Key Laboratory of Instrumentation Science & Dynamic, Measurement, Ministry of Education, Science and Technology on Electronic Test & Measurement, Laboratory, North University of China, Taiyuan, China",2011 International Conference on Uncertainty Reasoning and Knowledge Engineering,20110901,2011,2,,52,54,"The chip w5100 that bases on Ethernet controller designes a device using single-chip that directly control w5100 data transmission and storage. Based on the analysis of the w5100 working principle, this paper emphatically expounds the hardware circuit design scheme and the software development process. Results shows that the device has the characteristics, high reliability of the data transmission, the fast speed of transmission, long distance, immediacy in network data saving.",,Electronic:978-1-4244-9984-7; POD:978-1-4244-9985-4,10.1109/URKE.2011.6007905,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6007905,storage;transmission;w5100,IP networks;Laboratories;Protocols;Registers;Sockets;Timing;Writing,data communication;local area networks;microprocessor chips;network synthesis;software engineering;storage management,Ethernet controller;chip w5100 working principle;data storage;data transmission speed;hardware circuit design scheme;network data saving;single-chip;software development process,,0,,6,,,,4-7 Aug. 2011,,IEEE,IEEE Conferences,
Supporting system development by novice software engineers using a tutor-based software visualization (TubVis) approach,S. Sulaiman; N. A. Rashid; R. Abdullah; S. Sulaiman,"School of Computer Sciences, Universiti Sains Malaysia, 11800 USM, Penang, Malaysia",2008 International Symposium on Information Technology,20080926,2008,4,,1,8,"Most computer-aided software engineering (CASE) products provide visualization utility to view software artefacts developed. Nevertheless, existing methods or approaches in such tools are limited to generating the views or component dependencies that is focusing on ‘what’ the output of reverse engineering process. The online help provided by the tools only indicate ‘how’ to use the tools to generate the views. Since existing tools mostly target for experienced software engineers, they tend to overlook the need of explaining ‘why’ the output is recommended or not with regard to software engineering principles. Hence we propose tutor-based software visualization (TubVis) approach in SoVis tool that analyses software artefacts pertaining to software engineering best practices inputted by the experts and generate a set of recommendations regarding the design and coding for a novices. We anticipate TubVis can improve the quality of software design and program comprehension by combining practical and theoretical aspects of software engineering education in a software visualization tool.",2155-8973;21558973,CD-ROM:978-1-4244-2328-6; POD:978-1-4244-2327-9,10.1109/ITSIM.2008.4631951,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4631951,,Best practices;Computer aided software engineering;Computer science;Design engineering;Reverse engineering;Software design;Software engineering;Software prototyping;Software tools;Visualization,,,,1,,24,,,,26-28 Aug. 2008,,IEEE,IEEE Conferences,
eLearning Development Environment for Software Engineering Selbo 2,S. Stoyanov; D. Mitev; I. Minov; T. Glushkova,"Univ. of Plovdiv, Plovdiv",2008 19th International Workshop on Database and Expert Systems Applications,20080912,2008,,,100,104,"This paper gives brief overview of Selbo 2 - development environment for creating SCORM compatible electronic content. Selbo 2 uses intelligent editors (combination of component and agent) to manipulate learning content and aid content developer during content creation. Ontologies provide developers with predefined resources covering specific domain that can be used directly in the content. Selbo 2 also utilizes education templates that define pedagogical goals and agents to govern them. Furthermore, the environment employs schemes for adapting itself to its user and for collaborating with the learning management system (LMS). Although Selbo 2 is designed primarily for electronic education, it can also be used in virtual engineering. Different teams, working on the same project, can prepare e-lectures that give overview of their current progress, using terms and concepts from the same ontology. These lectures can be shared among teams and used as initial teaching materials for new project members.",1529-4188;15294188,POD:978-0-7695-3299-8,10.1109/DEXA.2008.89,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4624699,agent;e-lesson;ontology,Application software;Computer aided instruction;Databases;Electronic learning;Expert systems;Informatics;Navigation;Ontologies;Packaging;Software engineering,computer aided instruction;ontologies (artificial intelligence);programming environments;software engineering,e-lectures;eLearning development environment;education templates;electronic education;intelligent editors;learning management system;software engineering Selbo 2;virtual engineering,,2,,22,,,,1-5 Sept. 2008,,IEEE,IEEE Conferences,
Value-Added Service of Educational Resource,G. Chen,"Shanghai Univ. of Finance & Economic, Shanghai, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Because of the heterogeneity of Internet (both of the software and hardware), the education resources cannot be shared sufficiently, and lots of them are redeveloped. The foundation of value-added service system of educational resource is metadata, resource finding mechanism, resource collecting and reproduced and publishing mechanism.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5362840,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5362840,,Application software;Electronic learning;Electronic mail;Finance;Hardware;History;Image databases;Information resources;Publishing;Web and internet services,Internet;educational technology;meta data,Internet;educational resource;metadata;resource finding mechanism;value-added service,,0,,9,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Real time embedded control system development for wireless mobile platforms,K. K. D. Young; Y. Q. Ou; L. H. Cai; J. K. O. Ho; K. K. M. Cheng,"Embedded Systems Institute and the Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology, Clear Water Bay, Kowloon, Hong Kong SAR, China",2008 IEEE International Symposium on Industrial Electronics,20081118,2008,,,2022,2027,"MCP is the chosen acronym for Mini-Car Pro - a wireless mobile robotic platform designed for research and education in embedded system development and wireless sensor network. The hardware architecture consists of a 200 MIPS ARM9 32-bit SoC, ultrasonic sensors, an IEEE 802.15.4 based Telos mote (a wireless sensor network node) for wireless communications, and a differential motor driven base platform with shaft mounted optical encoder for closed loop motion control. MCP is controlled remotely via a console software client running on a Windows based PC. Through the graphical user interface, the operator sends motion commands to and receives status from the MCP through a pair of Telos, one connecting to the PCpsilas USB port and the other to the MCPpsilas. One of the key features of the MCP is automated obstacle avoidance empowered by on-board ultrasonic detection of the surrounding environment. To achieve the goal of real-time system control, multi-thread software architecture is adopted, and along with a real-time Linux operating system framework. This paper describes the design of the MCP, and in particular highlights the real time software engineering development aspects which are generically applicable to similar mobile robotic platforms.",2163-5137;21635137,CD-ROM:978-1-4244-1666-0; POD:978-1-4244-1665-3,10.1109/ISIE.2008.4677052,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4677052,,Control systems;Educational robots;Embedded system;Hardware;Mobile robots;Motion control;Optical sensors;Real time systems;Robot sensing systems;Wireless sensor networks,closed loop systems;collision avoidance;control engineering computing;mobile robots;motion control;multi-threading;software architecture;telerobotics;wireless sensor networks,200MIPS ARM9 32-bit SoC;IEEE 802.15.4 based Telos mote;Mini-Car Pro;PC USB port;Windows based PC;automated obstacle avoidance;closed loop motion control;console software client;differential motor driven base platform;graphical user interface;hardware architecture;motion command;multithread software architecture;real time embedded control system;real-time Linux operating system framework;remote control;shaft mounted optical encoder;software engineering;ultrasonic detection;ultrasonic sensor;wireless communication;wireless mobile robotic platform;wireless sensor network,,3,,5,,,,June 30 2008-July 2 2008,,IEEE,IEEE Conferences,
An agent-based system for dedicated tutoring in the teaching of electronics engineering,J. A. U. Martinez; A. V. Tasamá; J. I. M. Hurtado,"Programa de Ingeniería electrónica, Universidad del Quindío, Armenia, Colombia",2017 IEEE Colombian Conference on Communications and Computing (COLCOM),20171030,2017,,,1,6,"This paper presents a strategy for a personal tutor based on intelligent agents and embedded systems. An educational tool is proposed to join the teaching and learning processes for a subject area in the teaching of electronics engineering. This tool meets software and hardware features from some learning parameters and the resources of an embedded platform. Technical knowledge, professional skills and collaborative work are considered to design the agents in the software side. Finally, some performance variables for the hardware resources are measured with the agent-based system running on an operating system to know the load level of the designed tool.",,Electronic:978-1-5386-1060-2; POD:978-1-5386-1061-9; USB:978-1-5386-1059-6,10.1109/ColComCon.2017.8088216,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8088216,Agents;CDIO;Embedded systems;Multi-agent;Virtual tutors,Adaptation models;Electronic learning;Embedded systems;Hardware;Tools,electronic engineering education;embedded systems;groupware;intelligent tutoring systems;software agents;software engineering;teaching,agent software design;agent-based system;collaborative work;dedicated tutoring;educational tool;electronics engineering teaching;embedded systems;hardware features;intelligent agents;learning processes;operating system;personal tutor;professional skills;software features;technical knowledge,,,,,,,,16-18 Aug. 2017,,IEEE,IEEE Conferences,
Work in progress — Bring green computing to CS core curriculum with a portable lab,K. Qian; C. T. Dan Lo; L. Yang,"Computer Science and Software Engineering, Southern Polytechnic State University, Atlanta Georgia",2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,F2F-1,F2F-2,"Underdevelopment is novel reusable labware for computer science (CS) core curriculum. This labware contains a relatively inexpensive portable Wireless Sensor Network kit in a Box (WinBox), along with a variety of predesigned labs ranging from fundamental to advanced concepts in CS core curriculum. Exemplary projects are depicted to show how this WinBox can be reused in several CS core courses. With its portability, the WinBox makes feasible to offer on-line lab intensive courses. Much of our effort is made on inculcating CS students in greening computing due to its increasing importance. By bringing green computing experience to students and instructors through the hands-on projects, we aim to promote students' innovation in pervasive green computing. This pedagogical model harnesses a wide range of wireless hardware/software co-design skills in CS education to address a need in embedded system workforces. This affordable WinBox renders an educational resource for budget limited institutions.",0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673514,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673514,capstone project;green computing;product-based;software engineering process;wireless sensor network,Computer architecture;Computer science;Green products;Hardware;Software;Wireless communication;Wireless sensor networks,computer aided instruction;computer science education;hardware-software codesign;laboratories;software reusability;wireless sensor networks,CS core curriculum;WinBox;computer science core curriculum;educational resource;online lab intensive course;pedagogical model;pervasive green computing;portable lab;portable wireless sensor network kit;reusable labware;wireless hardware-software codesign skills,,1,,4,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
Collision Detection of High Density Point Set Based on Convex Hull,P. Tang; L. Jiang; H. Liu,"Dept. of Comput. Eng., Guangxi Univ. of Technol., Liuzhou",2008 International Conference on Computer Science and Software Engineering,20081222,2008,2,,1174,1177,"This paper presents a collision detection algorithm of high density point set based on convex hull. According to the characteristics of the point set tightness, a fast speed convex full algorithm is designed. If extremums can't define un-collision, convex hull of the await collision detection point set and intersection of the convex hulls are calculated. If they disjoint, the two point sets donpsilat collide; if they intersect, we search for the collision point set in the intersection set region of the two convex hulls. The algorithm is simple, high-efficiency and reliable. It has the certain application value for education, defense and art.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.483,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722262,collision detection;convex hull;extremum;high density point set,Algorithm design and analysis;Animation;Art;Computer science;Detection algorithms;Object detection;Paper technology;Software engineering;Solid modeling;Virtual environment,computational geometry;solid modelling,3D high-density collision point set;3D model;collision detection algorithm;convex hull;intersection set region,,1,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Challenges in teaching software engineering professionals online,G. W. Hislop; H. J. C. Ellis; P. E. MacNeil; C. D. Tanner,"Drexel Univ., Philadelphia, PA, USA","33rd Annual Frontiers in Education, 2003. FIE 2003.",20040219,2003,2,,F4G,F41 Vol.2,"This panel fosters the understanding of online graduate software engineering education for working professionals. The panelists address advantages and disadvantages of this increasingly common form of course delivery. The discussion draw on the panelists' experience delivering a variety of software engineering courses online at four different institutions. The panel emphasize issues that are common in dealing with the adult working professionals who populate many software engineering graduate programs, and issues that tend to arise due to the nature of software engineering curricular content. The panel focuses on courses in which all or almost all of the course activities take place online. That is, these are not face-to-face courses that have been Web enhanced. Rather, they are courses that can be taken by students who are not able to come to campus. In addition, the style of course emphasizes interaction among participants, rather than independent study.",0190-5848;01905848,POD:0-7803-7961-6,10.1109/FIE.2003.1264775,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1264775,,Collaborative software;Communications technology;Continuing education;Costs;Educational programs;Engineering education;Engineering profession;Online Communities/Technical Collaboration;Software engineering;Virtual groups,computer based training;computer science education;educational courses;software engineering,course delivery;online graduate software engineering education;software engineering curricular content;software engineering graduate programs,,0,,,,,,5-8 Nov. 2003,,IEEE,IEEE Conferences,
Internet home control system using Bluetooth over WAP,K. K. Tan; C. Y. Soh,"Dept. of Electr. & Comput. Eng., Nat. Univ. of Singapore, Singapore",Engineering Science and Education Journal,20021107,2002,11,4,126,132,This paper presents the development of a system for controlling home electrical appliances over the Internet. The need for a physical connection to the Internet is removed by using Bluetooth wireless technology to provide a link from the appliance to the Internet and the Wireless Application Protocol (WAP) to provide a data link between the Internet and a mobile phone. The paper describes the hardware and software design considerations of the system and discusses possible future developments exploiting the Jini and third generation wireless technologies,0963-7346;09637346,,10.1049/esej:20020401,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1029806,,,Internet;building management systems;domestic appliances;mobile radio;telecontrol,Bluetooth wireless technology;Internet home control system;Jini technology;WAP;Wireless Application Protocol;data link;domestic electrical appliances control;hardware design;mobile phone;remote control;software design;third generation wireless technologies,,5,,,,,,Aug-02,,IET,IET Journals & Magazines,
An Agent-Based Architecture for Home Care Monitoring and Education of Chronic Patients,D. Capozzi; G. Lanzola,"Dept. of Comput. & Syst. Sci., Univ. of Pavia, Pavia, Italy",2010 Complexity in Engineering,20100318,2010,,,138,140,"This paper illustrates an agent-based architecture for a telemedicine platform providing monitoring services to chronic patients and enabling remote home care. The architecture encompasses remote agents located by the patients and a central agent located at the treating site. Remote agents are mostly implemented on mobile devices in order to maximize their portability and be able to follow patients during their daily activities. Those agents exploit wireless connectivity both on the short range through the Bluetooth protocol for interacting with data acquisition devices, and on the long range through GPRS/UMTS for exchanging data with the treating site. The central agent besides keeping the clinical staff up to date with the patient state, may also autonomously send out notifications, alarms and reminders to remote agents.",,Electronic:978-1-4244-5983-4; POD:978-1-4244-5982-7,10.1109/COMPENG.2010.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5432885,Agent-based systems;mobile computing;telemedicine,Patient monitoring,3G mobile communication;Bluetooth;biomedical education;computer aided instruction;packet radio networks;patient care;patient monitoring;software agents;software architecture;software portability;telemedicine,Bluetooth protocol;GPRS-UMTS;agent-based architecture;chronic patient educatioin;home care monitoring;mobile devices;portability;telemedicine platform,,9,,7,,,,22-24 Feb. 2010,,IEEE,IEEE Conferences,
Teaching and learning programming and software engineering via interactive gaming,N. Tillmann; J. de Halleux; T. Xie; S. Gulwani; J. Bishop,"Microsoft Research, One Microsoft Way, Redmond, WA, USA",2013 35th International Conference on Software Engineering (ICSE),20130926,2013,,,1117,1126,"Massive Open Online Courses (MOOCs) have recently gained high popularity among various universities and even in global societies. A critical factor for their success in teaching and learning effectiveness is assignment grading. Traditional ways of assignment grading are not scalable and do not give timely or interactive feedback to students. To address these issues, we present an interactive-gaming-based teaching and learning platform called Pex4Fun. Pex4Fun is a browser-based teaching and learning environment targeting teachers and students for introductory to advanced programming or software engineering courses. At the core of the platform is an automated grading engine based on symbolic execution. In Pex4Fun, teachers can create virtual classrooms, customize existing courses, and publish new learning material including learning games. Pex4Fun was released to the public in June 2010 and since then the number of attempts made by users to solve games has reached over one million. Our work on Pex4Fun illustrates that a sophisticated software engineering technique-automated test generation-can be successfully used to underpin automatic grading in an online programming system that can scale to hundreds of thousands of users.",0270-5257;02705257,Electronic:978-1-4673-3076-3; POD:978-1-4673-3075-6,10.1109/ICSE.2013.6606662,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6606662,,Educational institutions;Encoding;Games;Programming;Software engineering;Testing,computer aided instruction;computer science education;educational courses;program testing;serious games (computing);software engineering;teaching,Pex4Fun;assignment grading;automated test generation;automatic grading;browser-based teaching;interactive feedback;interactive-gaming-based teaching;learning platform;massive open online courses;programming learning;programming teaching;software engineering courses,,27,,28,,,,18-26 May 2013,,IEEE,IEEE Conferences,
Wide-Field Ethnography: Studying Software Engineering in 2025 and Beyond,D. Socha; R. Adams; K. Franznick; W. M. Roth; K. Sullivan; J. Tenenberg; S. Walter,"Univ. of Washington Bothell, Bothell, WA, USA",2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C),20170323,2016,,,797,800,"This paper presents a vision of how the Internet of Things will impact the study of software engineering by 2025 and beyond. The following questions guide this inquiry. What will it mean to be able to deploy hundreds of sensors and data collectors running concurrently over months to gather very large and rich datasets of the physical, digital, and social aspects of software engineering organizations and the products and services those organizations create? How might such datasets change the types of research questions that can be addressed? What sort of tools will be needed to allow interdisciplinary communities of researchers to collaboratively analyse such datasets? How might such datasets help us understand the principles governing the interplay of physical, cyber, and social aspects of software engineering and its products, and automate aspects of such systems?",,Electronic:978-1-4503-4205-6; POD:978-1-5090-2245-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883406,Empirical software engineering;Internet of Things;Sensors;Wide-field ethnography,Cameras;Collaboration;Organizations;Sensors;Software;Software engineering;Speech,Internet of Things;computer science education;cultural aspects;cyber-physical systems;social aspects of automation;software engineering,Internet of Things;cyber aspects;data collectors;digital aspects;interdisciplinary communities;physical aspects;sensor deployment;social aspects;software engineering organizations;software products;wide-field ethnography,,,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
Metrics for effectiveness of e-learning objects in software engineering education,A. E. Escobar; P. Reyes; M. Van Hilst,"Division of Math, Science and Technology, Nova Southeastern University, Fort Lauderdale, USA",IEEE SOUTHEASTCON 2014,20141110,2014,,,1,5,"In this paper we present the rationale and beginning of work on improving e-learning objects through the use of analytics modeled after Google Analytics. Prior work on the use of metrics in e-learning has focused on user satisfaction, and the ranking and selection of learning objects from a set of available choices. This work differs in its focus on the kinds of metrics needed to improve an existing object, or even more specifically to make improvements to specific pages within an object. This work is based on the now well established track record of using Google Analytics for Web site optimization in e-commerce. We discuss adaptations needed to apply similar metrics in the context of e-learning and more specifically e-learning objects.",1091-0050;10910050,Electronic:978-1-4799-6585-4; POD:978-1-4799-6586-1,10.1109/SECON.2014.6950671,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6950671,Google Analytics;learning management systems;learning objects,Business;Calibration;Current measurement;Electronic learning;Training;World Wide Web,learning management systems,Google Analytics;Web site optimization;analytics modelling;e-Iearning object improvement;e-commerce;e-learning object effectiveness;software engineering education,,0,,20,,,,13-16 March 2014,,IEEE,IEEE Conferences,
Visualization of Tag Sequence,C. Wu,"Sch. of Comput. Sci., Zhejiang Univ., Hang Zhou, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,341,344,"Tags, the user-generated metadata for web resources, have been widely used in social networking systems, such as del.icio.us, Flickr, Youtube and Facebook. Tagging technology is deserved to be studied for education because it can reveal the pattern of users¿ knowledge learning and sharing. In this paper, we analyze users' tagging activities by adopting some visualization methods upon tag sequence. The raw data we use are user-generated bookmarks and tags in del.icio.us. Due to the difficulty of investigating textual data, we use visualization methods, such as ""Chromogram"", to map the textual data to color-based diagrams. After applying these visualization methods, we will observe the results and propose some patterns on users¿ usage of tag.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.333,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722910,Tag;Visualization;del.icio.us,Collaboration;Computer science;Data visualization;Educational technology;Facebook;Motion pictures;Ontologies;Social network services;Tagging;YouTube,data visualisation;identification technology;search engines;social networking (online),Web resources;chromogram;color-based diagrams;knowledge learning;knowledge sharing;tag sequence visualization;user-generated bookmarks;user-generated metadata,,1,,11,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A vision-guided autonomous vehicle: an alternative micromouse competition,Ning Chen,"Dept. of Electr. Eng., California State Univ., Fullerton, CA, USA",IEEE Transactions on Education,20020806,1997,40,4,253,258,"A persistent problem facing today's engineering educators is how to promote students' interest in science and engineering. One of the best approaches to this challenge is to sponsor a technological competition that combines publicity, technology, and student participation. A current leading competition called “micromouseâ€, although earning high marks on publicity and technology, has had difficulty attracting large-scale student participation. In this paper a vision-guided autonomous vehicle project developed at California State University, Fullerton (CSUF) is proposed as an alternative. The idea is to fit an ordinary radio-controlled toy car with a charge-coupled device (CCD) camera and a transmitter. Image processing and control of the car are accomplished by a personal computer (PC). The road image captured by the camera is transmitted to a PC via a transmitter-receiver pair at 900 MHz. A frame grabber board digitizes the image, and an image-processing program subsequently analyzes the road condition and generates adequate drive commands that are transmitted back to the vehicle via the built-in radio controller. Student teams write programs to compete in racing or maze solving. In this paper detailed hardware and software designs of the project are presented. The merit of the project with respect to the criteria of publicity, technology, and student participation is also addressed",0018-9359;00189359,,10.1109/13.650837,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=650837,,Automotive engineering;Charge coupled devices;Charge-coupled image sensors;Image processing;Large-scale systems;Mobile robots;Radio control;Radio transmitters;Remotely operated vehicles;Roads,CCD image sensors;engineering education;image processing;microcomputer applications;mobile robots;position control;radio applications;robot vision;telecontrol,California State University;alternative micromouse competition;built-in radio controller;car control;charge-coupled device camera;engineering educators;frame grabber board;hardware design;image digitisation;image processing;image-processing program;maze solving;personal computer;publicity;road condition;science;software design;student interest promotion;student participation;technological competition sponsoring;transmitter;transmitter-receiver pair;vision-guided autonomous vehicle,,9,,5,,,,Nov-97,,IEEE,IEEE Journals & Magazines,
Evaluation of distance education instruction: an evaluation case study,C. K. Sorensen,"Res. Inst. for Studies in Educ., Iowa State Univ., Ames, IA, USA","Frontiers in Education Conference, 1996. FIE '96. 26th Annual Conference., Proceedings of",20020806,1996,2,,560,564 vol.2,"In evaluating distance instruction, a good place to begin is with the assessment of student attitude toward the experience. This paper describes the results of an assessment of student attitudes in five areas (instruction, technical aspects, course management, membership, and course satisfaction) based on their experiences in an interactive television class. The focus of the paper is on attitude differences between remote and origination site students",0190-5848;01905848,POD:0-7803-3348-9,10.1109/FIE.1996.572938,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=572938,,Artificial satellites;Cable TV;Communication cables;Computer aided software engineering;Demography;Distance learning;Educational institutions;Optical fiber cables;Optical fibers;Satellite broadcasting,computer aided instruction;education;interactive television,course management;course satisfaction;distance education instruction;evaluation case study;interactive television class;membership;student attitude;technical aspects,,1,,7,,,,6-9 Nov 1996,06 Nov 1996-09 Nov 1996,IEEE,IEEE Conferences,
Just-in-Time Teaching in software engineering: A Chinese-German empirical case study,Y. Tao; G. Liu; J. Mottok; R. Hackenberg; G. Hagel,"Sch. of Inf. Sci. & Technol., Qingdao Univ. of Sci. & Technol., Qingdao, China",2014 IEEE Global Engineering Education Conference (EDUCON),20140605,2014,,,983,986,Learning centered teaching becomes an important factor in a global perspective of learning software engineering. The Just-in-Time Teaching approach is used in a Chinese-German empirical case study. In a one year terminated project we will analyze the performance of our students in an active learning scenario with Just-in-Time Teaching and Peer Instruction. We will contribute an inter-cultural comparison of achieved competencies by student's self-assessment and teacher's observation.,2165-9559;21659559,Electronic:978-1-4799-3191-0; POD:978-1-4799-3192-7; USB:978-1-4799-3190-3,10.1109/EDUCON.2014.6826220,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6826220,Activating Learning;Blended Learning;E-Learning;JiTT;Just-in-Time Teaching;Practical Learning;Software Engineering,Conferences;Educational institutions;ISO standards;Materials;Software;Software engineering,computer aided instruction;computer science education;cultural aspects;just-in-time;software engineering;teaching,Chinese-German empirical case study;Qingdao Universities;Regensburg Universities;active learning scenario;intercultural comparison;just-in-time teaching approach;learning centered teaching;peer instruction;software engineering learning;student self-assessment;teacher observation,,2,,14,,,,3-5 April 2014,,IEEE,IEEE Conferences,
Open Access to Science Education Resources and Learning Designs in Europe,D. G. Sampson; P. Zervas; S. Sotiriou,"Dept. of Digital Syst., Univ. of Piraeus, Piraeus, Greece",2012 IEEE Fourth International Conference on Technology for Education,20120920,2012,,,200,203,"Over the past years a large amount of digital science education resources became available for open access through web-based repositories. These resources have the potential to support technology-enhanced science education by enabling science teachers to improve their day-to-day science teaching. Nevertheless, it has been identified that science teachers could benefit from their participation in communities of best science teaching practices by sharing, not only digital educational resources, but also learning designs that represent their pedagogical practice. This hasled to efforts on moving beyond web-based repositories of digital educational resources towards the development of web-based repositories of learning designs. Within this framework, the aim of this paper is to provide an overview of three (3) European initiatives, which aim to support and facilitate open access to Educational Resources and Learning Designs in the field of Science Education, namely, the Open Science Resources Repository, the COSMOS Repository and the PATHWAY Coordination and Support Action.",,Electronic:978-0-7695-4759-6; POD:978-1-4673-2173-0,10.1109/T4E.2012.25,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6305970,Learning Designs;Learning Objects;Open Access;Repositories;Science Education,Communities;Computer aided software engineering;Conferences;Educational institutions;Europe;Standards,Internet;computer aided instruction;electronic publishing;natural sciences computing,COSMOS repository;European initiatives;PATHWAY coordination and support action;Web-based repositories;day-to-day science teaching;digital educational resources;digital science education resources;learning designs;open access;science teachers;technology-enhanced science education,,1,,15,,,,18-20 July 2012,,IEEE,IEEE Conferences,
A tool-mediated cognitive apprenticeship approach for a computer engineering course,S. Murray; J. Ryan; C. Pahl,"Comput. Applications, Dublin City Univ., Ireland",Proceedings 3rd IEEE International Conference on Advanced Technologies,20030728,2003,,,2,6,Teaching database engineers involves a variety of learning activities. A strong focus is on practical problems that go beyond the acquisition of knowledge. Skills and experience are equally important. We propose a virtual apprenticeship model for the knowledge- and skills-oriented Web-based education of database students. We adapt the classical cognitive apprenticeship theory to the Web context utilising scaffolding and activity theory. The choice of educational media and the forms of student interaction with the media are central success criteria.,,POD:0-7695-1967-9,10.1109/ICALT.2003.1215014,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1215014,,Collaboration;Computer applications;Computer science education;Data engineering;Database systems;Knowledge engineering;Mediation;Programming profession;Software tools;Spine,Internet;computer science education;database management systems;distance learning;educational courses;software engineering,Web-based education;classical cognitive apprenticeship theory;database engineers;educational media;knowledge acquisition;student interaction;students database;virtual apprenticeship model,,6,,10,,,,9-11 July 2003,,IEEE,IEEE Conferences,
The software architecture of an interactive remote instruction system for heterogeneous network environments,A. Abdel-Hamid; S. Ghanem; K. Maly; H. Abdel-Wahab,"Dept. of Comput. Sci., Old Dominion Univ., Norfolk, VA, USA",Proceedings. Sixth IEEE Symposium on Computers and Communications,20020807,2001,,,694,699,"At Old Dominion University, we have designed and implemented a Java-based distance education system, which we term IRI-h (for Interactive Remote Instruction-heterogeneous). IRI-h is designed to function on a number of heterogeneous platforms, and within heterogeneous network environments. IRI-h builds on the success of its predecessor system IRI, but attempts to avoid a number of identified pitfalls and deficiencies such as platform dependence, poor scalability, and the need for a homogeneous controlled network environment. We present the design and software architecture of IRI-h which continues to offer audio, video, and tool sharing services within a synchronous virtual classroom environment, albeit in a platform independent manner. Furthermore, the proposed architecture accommodates class participants with no multicast capabilities, or limited connectivity bandwidth by offering tunneling, and rate adaptation services",1530-1346;15301346,POD:0-7695-1177-5,10.1109/ISCC.2001.935451,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=935451,,Bandwidth;Computer architecture;Control systems;Distance learning;Java;Scalability;Software architecture;Software design;Tunneling;Video sharing,Java;computer aided instruction;distance learning;interactive systems;software architecture,IRI;IRI-h;Java-based distance education system;Old Dominion University;audio services;gateway services;group communication;heterogeneous network environments;heterogeneous platforms;interactive remote instruction system;rate adaptation services;resource management;session manager;session participant;software architecture;synchronous virtual classroom;tool sharing services;tunneling;video services,,1,,11,,,,2001,03 Jul 2001-05 Jul 2001,IEEE,IEEE Conferences,
Notice of Retraction
Research and Practice of Software Engineering Talent Training Mode Based on Student Virtual Team,K. Zhu,"Dept. of Inf. Eng., Shenyang Inst. of Eng., Shenyang, China","2011 Third Pacific-Asia Conference on Circuits, Communications and System (PACCS)",20110818,2011,,,1,4,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
This paper analyzes the present situations and existing problems in the professional training plan on application-oriented university, combining author's teaching experiences and the enterprise careers with the software engineering training schemes for research object. We put forward a kind of reform ideas in order to explore operable and effective various vector activities and methods which the entire process teaching organization carrier is the student virtual team, faced by project-oriented, characteristic core curriculum as the foundation, Vocational competence training for the target. This method can crack some problems that exist in the education field engineering capability, and form an effective mode of engineering specialty education training about. Through the ""software engineering training scheme"" practice exploration in our institute fully proves that this is a very effective way to other professional reform, also has the very advantage reference value.",,Electronic:978-1-4577-0856-5; POD:978-1-4577-0855-8,10.1109/PACCS.2011.5990112,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5990112,,Engineering education;Organizations;Software;Software engineering;Training;Virtual groups,computer science education;educational courses;educational institutions;professional aspects;software engineering;teacher training;vocational training,application-oriented university;core curriculum;education field engineering;engineering specialty education training;professional training plan;software engineering;student virtual team;talent training mode;teaching organization;vocational competence training,,0,,6,,,,17-18 July 2011,,IEEE,IEEE Conferences,
Bridging the gap between ABET outcomes and industry expectations — A case study on software engineering course,S. Seshagiri; L. P. Goteti,"Technical Learning Services, Tech Mahindra, Hyderabad, India","2014 IEEE International Conference on MOOC, Innovation and Technology in Education (MITE)",20150126,2014,,,210,214,"The role of ABET accreditation system is quite significant in providing guidance towards program and course design. The program outcomes encompassing through knowledge, skill and attitude play an important role towards competency development of the students. To improve the employability quotient of these fresh graduates, the alignment of respective outcomes along with the base lined expectations of IT industry is needed. In this context Software Engineering (SE) plays an important role in the transformation journey of the graduates to become entry level developers. It also helps to bridge the gap between academia and IT industry so that these new hires are productive as soon as possible. In this paper, the expectations of an IT industry from the new hires is described in conjunction with ABET educational outcomes highlighting pedagogical aspects that enable students develop these abilities. SE course is used as vehicle and an approach is presented integrating software code of ethics (recommended by ACM - IEEE), SE principles, pedagogical aspects and assessment instruments. Subsequently experiences from our corporate learning environment are highlighted.",,Electronic:978-1-4799-6876-3; POD:978-1-4799-6877-0,10.1109/MITE.2014.7020273,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7020273,Bloom's taxonomy;Engineering Education;Outcome based education;Pedagogy,Engineering education;Industries;Instruments;Software;Software engineering;Taxonomy,software engineering,ABET accreditation system;ABET outcomes;IT industry;SE principles;competency development;corporate learning environment;industry expectations;pedagogical aspects;software engineering course,,0,,22,,,,19-20 Dec. 2014,,IEEE,IEEE Conferences,
The impact of ICT amongst the secondary school graduates towards higher education,P. Poulova; I. Simonova,"Faculty of Informatics and Management, University of Hradec Kralove, Czech Republic",2014 8th. Malaysian Software Engineering Conference (MySEC),20141218,2014,,,371,375,"The paper introduces long-term survey results relating to the ICT usage by secondary school graduates in the Czech Republic within the process of selecting a university and starting the university study. Data on applying for the university, collecting information about study programmes, results of entrance exams, access to the Internet, use of ICT in university education and others were collected from secondary school graduates who just enrolled in the first year of university study. Data were collected by the questionnaire method, compared and analysed. The research started in 1996/7 academic year; the research sample consists of approximately 5,000 respondents. The results clearly show the development of the role of modern technologies within the process of ICT implementation in education.",,Electronic:978-1-4799-5439-1; POD:978-1-4799-5440-7; USB:978-1-4799-5438-4,10.1109/MySec.2014.6986046,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6986046,ICT;e-learning;higher education;search for information,Educational institutions;Electronic learning;Europe;Informatics;Internet;Monitoring,educational technology;further education,Czech Republic;ICT implementation;ICT usage;Internet access;entrance exams;higher education;questionnaire method;secondary school graduates;study programmes;university education;university selection;university study,,0,,14,,,,23-24 Sept. 2014,,IEEE,IEEE Conferences,
Critical features for enhancing the design of Web-based learning materials,E. M. W. Ng,"Dept. of Inf. & Appl. Technol., Hong Kong Inst. of Educ., China","International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,528,532 vol.1,"The penetration of the World Wide Web (Web) in our daily lives has been growing at an exponential rate and it is inevitable for educators to follow and to adapt to this new way of living. Although some researchers had proposed guidelines for designing Web-based instructions, most Web-based learning materials (WBLM) are primarily designed by the course co-ordinators. This phenomenon could be problematic especially when there is little empirical research in this area. Thus, this research aims at identifying the critical features affecting the effectiveness of WBLM. The important features of WMLM were gathered in an earlier phase of this research and a questionnaire was developed accordingly. This paper reports the opinions gathered from nineteen participants who attended a seminar related to Web based learning. The respondents gave very positive opinions to almost all the items asked. However, they believed that co-ordinators' comments and quick responses were found to be the most crucial. This finding could be served as a guideline for developing WBLM.",,POD:0-7695-1509-6,10.1109/CIE.2002.1185997,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1185997,,Animation;Education;Educational technology;Environmental economics;Guidelines;Internet;Power generation economics;Seminars;User interfaces;Web sites,Internet;computer aided instruction;distance learning;software engineering;teaching,Web-based learning materials design enhancement;World Wide Web;course co-ordinators;educators;research;software development guidelines,,0,,32,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
A starter activity design process to deepen student's understanding of outcome-related project learning objectives,S. Rouvrais; J. Mallet; B. Vinouze,"Software Engineering and Architecture, Computer Science Department, Telecom Bretagne",2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,T1E-1,T1E-7,"Engineering educational programs increasingly rely on project-based learning. Within, it is crucial to early present to students intended learning outcomes from the outset of large projects. However, even if well formulated, many outcome-related project learning objectives are not properly understood by students out of experiences. Thus, some students struggled to identify objectives throughout activities and tended to distance themselves from acquisitions. Short concrete activities could advantageously help student self-recognize learning objectives. For such, we propose a systematic insertion of authentic starter activities in the front-end of large projects, so as to give students a better insight and deeper understanding of the knowledge, skills, and abilities they are expected to acquire. Properly designed starter activities promote enthusiasm, motivation, and increase project involvement. For program developments, this paper proposes a three-phase process, from design to improvement, for integrating starter activities and to favor a coherent treatment throughout a curriculum. This process is based on our six years of experiences with large semester projects.",0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673639,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673639,continuous improvement;learning objectives;project-based learning;starter activities;student involvement,Bridges;Conferences;Educational institutions;Games;Organizations;Project management,educational courses;educational technology;engineering education,curriculum;engineering educational programs;outcome-related project learning objectives;starter activity design process;student's understanding,,0,,17,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
A microprocessor trainer simulator,W. P. Lovegrove,"Bob Jones Univ., Greenville, SC, USA","Frontiers in Education Conference, 1996. FIE '96. 26th Annual Conference., Proceedings of",20020806,1996,2,,506,509 vol.2,"Historically, a two semester sequence of courses in microprocessor software and interfacing was taught using a processor such as the Motorola 6800. However, advances in the field have necessitated teaching more advanced microprocessors (such as the Intel 80×85 family) in the software course. For several reasons the interfacing course is still taught using the Motorola 6800. Reasons include legacy laboratory hardware, tractability of the 8 bit hardware bus, and the popularity of the 6800 family derivatives as embedded controllers. Students are now required to master the 6800 architecture and assembly language in a short time at the beginning of this course. To ease this learning process, the author has developed a software simulation of the popular Heathkit Model ET-3400A microprocessor trainer. All hardware experiments are carried out on the physical trainers, but students can do software development at home without physically possessing a trainer. Anecdotal evidence to date suggests that the simulator is of significant benefit to the students in quickly mastering the 6800 architecture",0190-5848;01905848,POD:0-7803-3348-9,10.1109/FIE.1996.572896,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=572896,,Assembly systems;Computer architecture;Education;Educational institutions;Embedded system;Hardware;Investments;Laboratories;Microprocessors;Programming,computer architecture;courseware;educational courses;electronic engineering education;microcomputers;microprocessor chips;software engineering;student experiments;system buses;virtual machines,Heathkit Model ET-3400A microprocessor trainer;Intel 80×85 family;Motorola 6800;architecture;assembly language;embedded controllers;hardware bus tractability;hardware experiments;legacy laboratory hardware;microprocessor interfacing;microprocessor software;microprocessor trainer simulator;physical trainers;software course;software development;software simulation;teaching;two semester course sequence,,0,,,,,,6-9 Nov 1996,06 Nov 1996-09 Nov 1996,IEEE,IEEE Conferences,
Research of Blog Culture and Its Impact on Education,X. Bai; C. Xu,"Dept. of Inf. Sci. & Technol., Taishan Coll., Taian, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,3,"Blog is the fourth type of communication on Internet. As a new media atmosphere, blog has been applied to education widely. The article firstly introduces the concepts and characters of blog. Then according to the current developmental requirements of informationization in education, it analyses its value and effects on informationization in education.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363954,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363954,,Atmosphere;Continuing education;Costs;Educational institutions;Educational technology;Information science;Information services;Internet;Large-scale systems;Web sites,Web sites;educational computing,Internet;blog culture;education,,0,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Electronic automation as an alternative to learning computer tasks,R. Krull; D. Dionne; E. Weise,"Rensselaer Polytech. Inst., Troy, NY, USA","Professional Communication Conference, 1993. IPCC 93 Proceedings. 'The New Face of Technical Communication: People, Processes, Products'",20020806,1993,,,256,258,"Test subjects performed a mail merge using an integrated software product, Microsoft Works for Windows. Those who learned about the task from automated online help were slightly less successful in completing the task than were subjects who used an online tutorial, or than those who used only printed and online information. The automated help subjects also had comparatively negative evaluations of that help system",,,10.1109/IPCC.1993.593867,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=593867,,Application software;Automation;Databases;Graphics;Hardware;Joining processes;Postal services;Software testing;Text processing;Usability,electronic mail;help systems;human factors;integrated software;software packages,Microsoft Works for Windows;automated online help;computer task learning;electronic education;integrated software product;mail merge;online tutorial,,1,1,4,,,,5-8 Oct 1993,05 Oct 1993-08 Oct 1993,IEEE,IEEE Conferences,
Integrated process design for e-learning: a case study,H. Ahmad; Z. M. Udin; R. Z. Yusoff,"Sch. of Manage., Univ. Utara Malaysia, Kedah, Malaysia",Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design (IEEE Cat. No.01EX472),20020807,2001,,,488,491,"Higher education (HE) institutions are expanding fast. Universities are becoming genuine learning organisations and providers of a wide variety of opportunities for e-learning. Despite all efforts, the processes carried out do not meet learner's expectations, and often lead to ineffectiveness and inefficiency. Clearly, we need to develop a better understanding of the processes in e-learning in order to satisfy learner requirements. The research examines the nature of learner demand in the e-learning process such as in the registration process. In particular, it examines how integration in process design could support e-learning. The first part of the paper raises issues and questions about the meaning of e-learning and about the challenges which members of HE institutions have to face and cope with. It then deals with application integrated process design to enhance the competitiveness of e-learning. The study identified one HE institution as a case study. The study found the current initiatives on e-learning to be co-operative technologies, and easy to operate, where the transformation of the entire processes were considered in order to accommodate the new realities, such as cost effective, reliable and effective learning tools. In addition, the process design must incorporate learner requirement information at all stages of the e-learning process",,POD:0-660-18493-1,10.1109/CSCWD.2001.942308,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=942308,,Computer aided instruction;Computer aided software engineering;Educational institutions;Electronic learning;Helium;Information management;Information technology;Process design;Quality management;Technology management,DP management;Internet;educational technology;groupware;teaching,HE institution;HE institutions;application integrated process design;case study;co-operative technologies;competitiveness;e-learning;e-learning process;higher education institutions;integrated process design;learner demand;learner expectations;learner requirement information;learner requirements;learning organisations;process design;registration process;universities,,3,,13,,,,2001,12 Jul 2001-14 Jul 2001,IEEE,IEEE Conferences,
"Using LabVIEW for building laboratory server: Pros and cons, design patterns, software architecturing and common pitfalls",I. Titov,"Dept. of Comput. Syst. & Networks, Bauman Moscow State Tech. Univ. (BMSTU), Moscow, Russia",2014 IEEE Global Engineering Education Conference (EDUCON),20140605,2014,,,1101,1107,"This paper describes software engineering best practices in building remote laboratory servers with LabVIEW. Most remote laboratories are started as academic projects. They are usually developed by students during their course projects and not by professional software developers. Thus, such projects would benefit from professional guidance. In this paper we list common LabVIEW design patterns applicable to remote labs. Best practices are described and typical pitfalls are analyzed. Code snippets, demos and live examples will be given during accompanying presentation at the conference.",2165-9559;21659559,Electronic:978-1-4799-3191-0; POD:978-1-4799-3192-7; USB:978-1-4799-3190-3,10.1109/EDUCON.2014.6826247,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6826247,LabVIEW;design patterns;lab server;remote lab;software development,Computer languages;Engineering education;Real-time systems;Remote laboratories;Servers;Software,computer science education;laboratories;software architecture;virtual instrumentation,LabVIEW;building laboratory server;code snippets;design patterns;remote laboratory servers;software architecturing;software engineering,,1,,9,,,,3-5 April 2014,,IEEE,IEEE Conferences,
An architecture to foster the integration between Moodle and social networking sites,L. M. Braz; T. Serrão; G. Clunie; S. C. C. S. Pinto,"Programa de Pós-Graduação, em Computacao Aplicada, UNISINOS, Brasil",2012 6th Euro American Conference on Telematics and Information Systems (EATIS),20120614,2012,,,1,4,"Social networking sites are great tools for aggregating and bringing people together, in the sense they offer various forms of interaction. This article defends the idea that social networking sites have great potential to expand education beyond the classrooms. In this article, we discuss the main advantages and difficulties of using SNS for educational purposes, and then we propose an architecture based on software agents to perform the integration between Moodle and different social networking sites. From this architecture the professors have a new way to communicate with their students, and the students can use a familiar and attractive tool to study, and possibly become more participative in the teaching process.",,Electronic:978-1-4503-1012-3; POD:978-1-4503-1012-3,10.1145/2261605.2261664,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6218009,Moodle;Social Network Sites;Software Architecture,Computer architecture;Facebook;Internet;Least squares approximation;Software;XML,computer aided instruction;human computer interaction;social networking (online);software agents;software architecture;teaching,Moodle;SNS;educational purposes;social networking sites;software agents;software architecture;teaching process,,0,,12,,,,23-25 May 2012,,IEEE,IEEE Conferences,
A study of the Sudanese students' use of collaborative tools within Moodle Learning Management System,I. Elmahadi; I. Osman,"Univ. of Khartoum, Khartoum, Sudan",2013 IST-Africa Conference & Exhibition,20140109,2013,,,1,8,"This study aims to investigate the use of Moodle Learning Management System by Sudanese students, particularly forum and wiki collaborative tools. The participants for this study were 92 undergraduate students from University of Khartoum in Sudan, where face to face collaboration is a common indigenous way of learning. The students took part in a Software Engineering blended learning course during the first semester of 2010-2011 academic year. The students' use was assessed using Moodle activity report tool, wiki entries, forum transcripts and students' final examination marks. Pearson product moment correlation coefficient was used to test for the relationship between using forum and wiki tools and the students' performance in the course. A detailed description of the students' use of the tools is provided. The study also showed a moderate correlation between participating in discussion forum and the students' performance in the course, and a low correlation between wiki participation and course performance.",,Electronic:978-1-905824-38-0; POD:978-1-4673-5664-0,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6701762,Computer Supported Collaborative Learning;Forum;Moodle;Wiki,Collaborative work;Correlation;Educational institutions;Electronic publishing;Face;Information services;Internet,Web sites;computer aided instruction;computer science education;educational courses;groupware;software engineering;student experiments,Moodle learning management system;Sudanese students;University of Khartoum;face to face collaboration;software engineering blended learning course;undergraduate students;wiki collaborative tools,,0,,17,,,,29-31 May 2013,,IEEE,IEEE Conferences,
A SOA-based business Grid solution,Zhiyun Guo; Meina Song; Junde Song,"School of Computer, Beijing University of Posts and Telecommunications, 100876, China",2009 IEEE International Symposium on IT in Medicine & Education,20090915,2009,1,,433,435,"Nowadays, grid computing is moving from sharing computing power and storage resources to sharing business resources, including any abstract business entities and resources. The new trend brings a big challenge, since these universal business resources typically do not belong to the same level. Describing them is already difficult; describing them in a unified way is even more difficult. Business process requires runtime coordination, asynchronous integration, notifications, and state and transaction management. The present Grid solutions generally lack a way to quickly and easily interact and integrate with external business processes and services provided by different localized Grids using a secure, affordable, and manageable approach. Therefore, this paper presents flexible solution framework to enable business resource sharing within and across organizational boundaries in a secure and manageable fashion.",,POD:978-1-4244-3928-7,10.1109/ITIME.2009.5236383,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5236383,Business Grid;Grid computing;Middleware;SOA;Workflow;virtualization,Application virtualization;Collaboration;Communication standards;Grid computing;Physics computing;Resource management;Runtime;Service oriented architecture;Telecommunication computing;Web services,business data processing;grid computing;software architecture,SOA-based business grid solution;abstract business entities;abstract business resources;asynchronous integration;business process;business resource sharing;business services;computing power;grid computing;runtime coordination;service oriented architecture;state management;storage resources;transaction management;universal business resources,,0,,16,,,,14-16 Aug. 2009,,IEEE,IEEE Conferences,
Design of an electromechanical pump system for training in beating heart cardiac surgery,M. Craven; P. Ramphal; D. Coore; B. Silvera; M. Fletcher; S. Newman,"Univ. of Technol., Kingston, Jamaica",Proceedings IEEE SoutheastCon 2002 (Cat. No.02CH37283),20020807,2002,,,192,196,"Heart surgeons and trainees benefit greatly from continuous practice of bypass surgery and other cardiac operations. This is true of beating heart surgery where, unlike traditional methods, the heart is not arrested during the operation. At the Dept. of Surgery, University Hospital of the West Indies (UHWI) a system has been devised to simulate a beating human heart using intra-ventricular balloons, which are inserted inside a preserved in vitro porcine heart and made to pulsate using a pneumatic pump. The work is currently being developed in collaboration with the School of Engineering at the University of Technology, Jamaica (UTech) and the Dept. of Mathematics & Computer Science at the University of the West Indies (UWI), with the aim of producing a computer controlled device capable of simulating the range of intra-operative cardiac behaviours typically found in heart surgery. An electromechanical pumping system is described, based on a computer controllable linear actuator. A comparison of associated pulsatile pump choices is presented along with results of the design of a prototype diaphragm pump, which was tested with the porcine heart, demonstrating normal and abnormal beating, and ventricular fibrillation. A software architecture is also presented, showing how the heart may be controlled in a variety of beating modes over the course of a surgical training session",,POD:0-7803-7252-2,10.1109/.2002.995584,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=995584,,Collaborative work;Computational modeling;Computer science;Computer simulation;Heart;Hospitals;Humans;In vitro;Mathematics;Surgery,biomedical education;biomedical equipment;cardiology;electric actuators;pumps;software architecture;surgery;training;virtual machines,Jamaica University of Technology;School of Engineering;University Hospital of the West Indies;abnormal beating;beating heart cardiac surgery;beating human heart simulation;bypass surgery;cardiac operations;computer controllable linear actuator;computer controlled device;diaphragm pump;electromechanical pump system;heart surgeons;intra-operative cardiac behaviours;intra-ventricular balloons;minimally invasive surgery;normal beating;pneumatic pump;preserved in vitro porcine heart;pulsatile pump choices;software architecture;surgical training session;training simulator;ventricular fibrillation;virtual machine,,4,1,,,,,2002,05 Apr 2002-07 Apr 2002,IEEE,IEEE Conferences,
Place metaphors in educational cyberworlds: a virtual campus case study,E. Prasolova-Forland; A. Sourin; O. Sourina,"Norwegian Univ. of Sci. & Technol., Trondheim, Norway",2005 International Conference on Cyberworlds (CW'05),20060206,2005,,,8 pp.,228,"In the recent years, the usage of 3D cyberworlds for educational purposes has increased. The metaphors behind the design of virtual places are quite diverse, from replication of real universities to art museums and scientific labs. Based on the results of a case study we have performed, this paper provides an initial set of requirements for a cyberworld representing an existing university. In this connection, we analyze place metaphors and associated design features of the virtual campus of Nanyang Technological University in Singapore in the context of related work. Finally, we discuss the correspondence between the identified metaphors and associated educational goals, providing directions for further development of the virtual campus",,POD:0-7695-2378-1,10.1109/CW.2005.72,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1587537,,Art;Collaboration;Computer aided software engineering;Education;Educational institutions;Educational technology;Employee welfare;Planets;Virtual environment;World Wide Web,educational computing;educational institutions;virtual reality,cyber learning;educational cyberworlds;place metaphors;virtual campus,,4,,8,,,,23-25 Nov. 2005,,IEEE,IEEE Conferences,
Quality despite quantity — Teaching large heterogenous classes in C programming and fundamentals in computer science,B. Vogel-Heuser; S. Rehberger; T. Frank; T. Aicher,"Inst. of Autom. & Inf. Syst. (AIS), Tech. Univ. Munchen (TUM), Garching, Germany",2014 IEEE Global Engineering Education Conference (EDUCON),20140605,2014,,,367,372,"Teaching large classes with about 1500 freshmen of mechanical engineering in modeling automata, model driven approaches and C-programming is a challenge for every university lecturer. Since effective learning requires feedback and interaction, e.g. approval of program correctness, hints for improvement etc., a web-based system called PIT (Prüfungssystem Informationstechnik, engl. examination tool of information technology) has been developed and introduced in 2010. Students homework and tests during the semester are done interactively with PIT, giving tutors the time to assist students and not only to review their homework and tests. Hence, there are two substantial benefits: A more effective education and support for the students and a reduction of the costs for the institute. Over the past few years, PIT has been extended regularly. In 2012 the addition of a new plant programming exam was done with great effort. In the summer semester of 2013 the new exam was obligatory for the students for the first time. Altogether, every student had to do three e-learning exams, one plant programming exam and finally one written exam. A detailed evaluation of the exams showed a great improvement of performance by female compared to male students and the benefits of the new plant programming exam which are presented in this paper.",2165-9559;21659559,Electronic:978-1-4799-3191-0; POD:978-1-4799-3192-7; USB:978-1-4799-3190-3,10.1109/EDUCON.2014.6826119,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6826119,electronic learning;gender;programming;software engineering;systems engineering education;web services,Correlation;Electronic learning;Information technology;Mechanical engineering;Programming profession,C language;computer science education;programming;teaching,C programming;PIT;Web-based system;computer science;heterogenous classes;information technology;mechanical engineering;modeling automata;plant programming exam;program correctness;teaching;university lecturer;written exam,,3,,13,,,,3-5 April 2014,,IEEE,IEEE Conferences,
Preparing scientists for scalable software development,V. Maxville,"iVEC, 26 Dick Perry Ave, Kensington, Western Australia",2009 ICSE Workshop on Software Engineering for Computational Science and Engineering,20090605,2009,,,80,85,"Software development projects have always struggled to find the balance between domain knowledge and software engineering skills and experience. In computational science, this situation is in the extreme, requiring highly specific domain knowledge paired with skills in tuning parallel programs for optimal performance on specific hardware. These projects often take place in very small teams, or by an individual researcher, who must embody both the scientist and the software engineer. Through observation of a range of computational science projects, and the implementation of rigorous software engineering methods in larger projects, we can reflect on where to bring some of the formality of software engineering into computational science. As part of the iVEC Education Program we provide training to eResearchers, which provides an opportunity to prepare scientists for software projects. By infusing the training program with Software Engineering principles, we can provide best practice essentials to the scientists whose code may eventually need to be scaled to multiple processors, platforms, sites, users and developers. By promoting easily adopted, high-return techniques, we hope to develop a culture where quality is intrinsic, reuse is maximised and effort can be focussed on innovative, robust science.",,POD:978-1-4244-3737-5,10.1109/SECSE.2009.5069166,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5069166,,Australia;Collaborative work;Distributed computing;High performance computing;Instruments;Internet;Large-scale systems;Portals;Programming;Software engineering,computer science education;software engineering,domain knowledge;iVEC education program;parallel programs;scalable software development;software development projects;software engineering methods;software engineering skills;software projects,,1,,9,,,,23-23 May 2009,,IEEE,IEEE Conferences,
Work in progress - assessing the impact of penbased computing and collaboration-facilitating software in the classroom,A. Chidanandan; R. DeVasher; P. Ferro; D. Fisher; S. Mitra-Kirtley; L. Merkle; D. Mutchler; S. Sexton; M. Simoni; J. M. Williams,"Computer Science and Software Engineering, Rose-Hulman Institute of Technology, USA","2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,T1G-17,T1G-18,"Our project focuses on evaluating the impact of pen-based computing devices and collaboration-facilitating software in the engineering, science, and technical communication classrooms. The faculty members engaged in the project are implementing pen-based devices (both HP tablet PCs and Wacom pen slates) in their courses. In order to take full advantage of the technology, these instructors are also using DyKnow Vision software to encourage students to work together, to reduce students' time spent copying notes and problems on the whiteboard, and to encourage more efficient methods of studying for exams. The assessment component of the project includes both formative and summative methods deployed throughout the 2006-07 academic year.",0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4418042,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4418042,Assessment;DyKnow Vision Software;penbased computing,Cats;Chemical technology;Chemistry;Collaborative software;Collaborative work;Computer science;Mechanical engineering;Online Communities/Technical Collaboration;Professional communication;Software engineering,Hewlett Packard computers;computer aided instruction;notebook computers,DyKnow Vision software;HP tablet PC;Wacom pen slates;collaboration-facilitating software;pen-based computing;pen-based devices,,2,,2,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
An OpenLab platform with virtual experiment learning system,F. Wen; D. Suo; M. Chen; J. Li,"Institute of Cyber Education Technology, Beijing University of Posts and Telecommunications, Beijing, China",2010 2nd IEEE InternationalConference on Network Infrastructure and Digital Content,20101203,2010,,,839,843,"With its rapid development during recent years, the virtual reality (VR) technology has uncovered a new way to distance education - virtual experiment (VE). Traditional virtual experiment solutions confront with either the lack of scientific management or the difficulties in further extensions. In this paper, we develop an OpenLab platform with virtual experiment learning system to provide a comprehensive solution in knowledge training, virtual experiment practicing, course support, as well as teaching process management. Functional and software architectures of OpenLab are formulated based on the analysis of different roles in distance education procedures. In addition, details in software and network deploy requirements, as well as background technical information are presented. Years of practice and experiences have shown that this OpenLab platform satisfies most of the distance education demands and stimulates the enthusiasm of students in learning and practicing greatly.",2374-0272;23740272,Electronic:978-1-4244-6853-9; POD:978-1-4244-6851-5,10.1109/ICNIDC.2010.5657990,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5657990,J2EE;OpenLab;distance education;virtual experiment;virtual reality,Databases;Electronic circuits;Multimedia communication;Servers;Training,computer aided instruction;distance learning;software architecture;teaching;training;virtual reality,OpenLab platform;distance education;knowledge training;software architectures;teaching process management;virtual experiment learning system;virtual reality,,1,,8,,,,24-26 Sept. 2010,,IEEE,IEEE Conferences,
A Semantic-Features-Calculation Based Model Mapping Approach for Web Information Systems,G. Huang; L. Chen; J. Hou,"Institute of Chemical Defense of PLA, China","5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007)",20070904,2007,,,83,90,"The transformation from platform independent models to platform specific models is a key technology in OMG's MDA. The mapping relations between different models are the foundation and basis for the transformation. By abstractly analyzing the characteristic of syntax and semantics of modeling languages, a semantic-features-calculation based model mapping approach for the development of Web information systems was proposed. To using this approach, abstract target semantic model should be constructed firstly. Then, based on the idea of elements in source semantic domain being reconstructed in the target semantic domain, mapping relations from source model to target model are made via abstract target semantic model. This approach may not only to be a theoretical guidance for model transformation, but also can be a measurement for validating the mapping rules between models at different abstract levels. JavaServer Faces assisted with Enterprise JavaBeans was used as a target platform to help interpreting the process of using this approach.",,POD:978-0-7695-2867-0,10.1109/SERA.2007.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4296921,,Application software;Chemical technology;Conference management;Education;Engineering management;Information systems;Java;Management information systems;Software engineering;Technology management,Internet;Java;information systems;simulation languages;software architecture,Enterprise JavaBeans;JavaServer Faces;OMG MDA;Web information systems;abstract target semantic model;mapping rules;model transformation;modeling languages;platform independent models;platform specific models;semantic-features-calculation-based model mapping;syntax analysis,,0,,22,,,,20-22 Aug. 2007,,IEEE,IEEE Conferences,
Design Engineering Educational Framework Using ShareFast: A Semantic Web-Based E-Learning System,K. Hiekata; H. Yamato; P. Rojanakamolsan; W. Oishi,University of Tokyo,"Information Technology, 2007. ITNG '07. Fourth International Conference on",20070416,2007,,,317,322,"Design is a central activity to all types of engineering. Each engineer must be equipped with skills in design engineering. Education of design engineering, as a result, has now started to change in response. This paper proposes a design engineering educational framework using ShareFast, an open source, client/server application for document management system based on workflow, as e-learning tool. The association between design documents and workflow is described by metadata based on semantic Web technology. The client software offers a workflow editor to create and edit workflow. Additionally, the software offers a function for instructors to monitor learner's behavior so that they can analyze it to improve class efficiency. The e-learning system has been used for empirical studies with university students. The results showed that learning engineering design by workflow helped the students understand design process more easily, and the system can shorten the students' learning duration",,POD:0-7695-2776-0,10.1109/ITNG.2007.68,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4151703,,Application software;Computer science education;Design automation;Design engineering;Electronic learning;Information technology;Manufacturing;Open source software;Process design;Software design,CAD;client-server systems;computer aided instruction;design engineering;document handling;engineering computing;engineering education;meta data;public domain software;semantic Web;workflow management software,ShareFast;client/server application;design engineering education;document management system;e-learning system;metadata;open source application;semantic Web;workflow editor,,2,,8,,,,2-4 April 2007,,IEEE,IEEE Conferences,
Blended Learning in Computer Hardware Course Education,J. Xie; J. Li; Y. Geng,"Coll. of Math. & Inf. Sci., Hebei Normal Univ., Shijiazhuang, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,905,908,"Because of the complication and abstract of computer hardware, it is a challenge to teach students such courses, especially the principles and organization of computers. This article aims at solving the problem through Blended Learning: introducing the basic conception and illustrating it at classroom, then practicing the typical content in virtual lab we designed, finally going to the lab to do physical experimentation. Besides these, we offer a tutor in web-site to provide questions & answers, the introduction of the content, the keystone of the content, and the difficulty of the content, along with the method to study it. It achieves better effect in practice.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.194,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723051,Blended Learning;computer hardware;physical experiment;teaching effect;virual lab,Adders;Circuits;Computer science;Computer science education;Educational institutions;Electronic learning;Hardware;Management training;Software engineering;Vehicles,computer aided instruction;computer science education;digital computers,Website;blended learning;computer hardware course education;virtual lab,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
STAGE - Software Tool for Automatic Grading of Testing Exercises - Case Study Paper,S. Pape; J. Flake; A. Beckmann; J. Jürjens,,2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C),20170323,2016,,,491,500,"We report on an approach and associated tool-support for automatically evaluating and grading exercises in Software Engineering courses, by connecting various third-party tools to the online learning platform Moodle. In the case study presented here, the tool was used in several instances of a lecture course to automatically measure the test coverage criteria wrt. the test cases defined by the students for given Java code. We report on empirical evidence gathered using this case-study (involving more than 250 students), including the results of a survey conducted after the exercises (which yielded positive feedback from the students), as well as a performance evaluation of our tool implementation.",,Electronic:978-1-4503-4205-6; POD:978-1-5090-2245-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883336,Software Engineering;automatic grading;case study;education and training;software testing,Computers;Education;Engines;Software;Software engineering;Testing;Unified modeling language,computer aided instruction;computer science education;educational courses;program testing,Java code;Moodle;STAGE;online learning platform;software engineering courses;software tool-for-automatic grading-of-testing exercises;third-party tools,,,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus,P. Moreno-Ger; I. Martinez-Ortiz; V. F. Gilmartin; R. H. Ballesteros,"Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Madrid, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20130307,2013,8,1,31,38,"This paper describes TrivialCV, a toolkit created to facilitate the management of team-based competitive activities within the classroom. TrivialCV was designed as an instructor-oriented tool, in order to foster the organization of these types of innovative activities by facilitating the instructor's task. This goal is achieved by providing easy-to-use graphical tools and a kit of integration services that allow TrivialCV to be integrated with popular e-learning tools (e.g., Moodle-based environments). Integration is achieved by using an extensible plugin that can be generalized to support different e-Learning tools and even different external activities. The article describes the general architecture designed to integrate TrivialCV with different e-learning tools, and the specific implementation developed to integrate it with the Virtual Campus at the Complutense University (based in Moodle v1.9).",1932-8540;19328540,,10.1109/RITA.2013.2244697,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6461620,Computer aided instruction;educational technology;game-based learning;virtual learning environments,Collaboration;Computer aided instruction;Electronic learning;Games;Learning systems;Least squares approximation;Teamwork;Virtual environments,computer aided instruction;educational institutions;virtual reality,Complutense University;Moodle v1.9;Moodle virtual campus;Moodle-based environment;TrivialCV;classroom;e-learning tool;easy-to-use graphical tool;innovative activities;instructor task;instructor-oriented tool;plugin;team-based competitive activities,,1,,29,,,20130214,Feb. 2013,,IEEE,IEEE Journals & Magazines,
Development and implementation of e-learning system in smart educational environment,A. Elsaadany; K. Abbas,"Computer Engineering Department, Pharos University - Alexandria","2016 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)",20160728,2016,,,1004,1009,"E-learning is an integral part of smart education. There are many e-learning systems that are widely available to educational institutions. The challenge is to easily integrate the e-learning system into a smart educational environment based on the requirements of the users. The e-learning services rely on a software system that allows access to all the materials for the educational process and makes them electronically available to all the students on the Internet whenever they need and wherever they are. The design and development of e-learning system is a critical part of the educational process as it reflects on the usage of the system. In this work, the design and implementation of e-learning systems is described where different techniques are explored and compared. The proposed e-learning system is designed using off-the-shelf and open-source software engineering model and programming tools and database models. The system is tested to prove the new design concepts and features. The method used in the back-end and front-end design and implementation allows flexible usage and integration of the e-learning systems by the educational institutions in smart cities.",,CD-ROM:978-953-233-088-5; Electronic:978-953-233-086-1; POD:978-1-5090-2543-5,10.1109/MIPRO.2016.7522286,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7522286,ICT;database;e-learning;programming tools;smart cities;software models;user interface,Databases;Electronic learning;Learning systems;Servers;User interfaces;Videos,Internet;courseware;smart cities;software engineering,Internet;back-end design;database models;e-learning services;e-learning systems;educational institutions;educational process;front-end design;open source software engineering model;programming tools;smart cities;smart educational environment;software system,,,,,,,,May 30 2016-June 3 2016,,IEEE,IEEE Conferences,
GeoQuesting: Mobile adventure game and web-based game editor,B. Brassai; B. Varga; K. Simon; T. Török-Vistai,"Codespring LLC, Babeş-Boyai University",2014 IEEE 12th International Symposium on Intelligent Systems and Informatics (SISY),20141016,2014,,,99,103,"The GeoQuesting project is presented, including the functional overview of the components and some details regarding their implementation. Development tools, patterns and technologies are also described. The project includes a mobile game application and a web application for game creation. The main component of the project is an adventure game running on mobile devices. While playing the game the player has to solve quests and to find checkpoints in different locations. A web-based user interface is provided for editing, managing and publishing games easily. In this way various quests can be created using different types of conditions (question answering, finding checkpoints based on GPS position etc.). GeoQuesting can be used in different domains: such as education (e.g.: a game showcasing historical places in a city), tourism (e.g.: a game for touring landmarks in a region), marketing, entertainment industry etc.",1949-047X;1949047X,Electronic:978-1-4799-5996-9; POD:978-1-4799-5997-6; USB:978-1-4799-5995-2,10.1109/SISY.2014.6923565,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6923565,Adventure game;Client-Server Architecture;GPS;NFC;RESTFul Web Services,Games;Global Positioning System;Java;Mobile communication;Mobile handsets;Servers;User interfaces,Internet;computer games;mobile computing;software engineering;software tools;user interfaces,GeoQuesting;GeoQuesting project;Web-based game editor;Web-based user interface;game development patterns;game development technologies;game development tools;game editing;game management;game publishing;mobile adventure game;mobile devices,,1,,7,,,,11-13 Sept. 2014,,IEEE,IEEE Conferences,
Exploration and consideration of practice teaching on IoT comprehensive practice base,L. Zhaobin; L. Wenzhi,"Department of Computer Science, Suzhou Vocational University, Suzhou Jiangsu, China",2017 12th International Conference on Computer Science and Education (ICCSE),20171030,2017,,,319,323,"How to play the role of the college training base in the process of talent training? In this paper, the national comprehensive training base of Suzhou Vocational University was taking as an example. It has been proposed that the talent training mode and three layer practical framework for the comprehensive training base of IoT. Practice teaching curriculum system is constructed through the multi-mode, threedimensional integration and layered progressive. Practical application shows that, through training of the system, application ability of students has been improved significantly in the skills competition, field work and social service. The ability of college students' innovation and entrepreneurship has been improved effectively.",,Electronic:978-1-5090-2508-4; POD:978-1-5090-2509-1; USB:978-1-5090-2507-7,10.1109/ICCSE.2017.8085510,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8085510,IoT;Pattern;Practical Teaching;Training Base,Industries;Internet of Things;Personnel;Production;Technological innovation;Training,Internet of Things;computer based training;teaching;vocational training,IoT comprehensive practice base;Suzhou Vocational University;college training base;national comprehensive training base;practice teaching curriculum system;talent training mode;three layer practical framework,,,,,,,,22-25 Aug. 2017,,IEEE,IEEE Conferences,
A Services University,L. J. Zhang,IBM T.J. Watson Research Center,IT Professional,20090321,2009,11,2,60,62,"Of the three major sectors of the world's economy, the services industry is becoming the largest as growing numbers of people shift their jobs away from manufacturing and extraction (which includes agriculture, mining, and so on). Training people to work in the modern services economy will increasingly require innovative approaches to evolve our traditional education systems, which haven't necessarily changed with this shift. Therefore, building an extensible and flexible skills scale-up model is essential to help modernize the services industry. From a technology perspective, service-oriented architecture (SOA) and Web services are promising tools for achieving this goal. However, most SOA and Web services books and courses concentrate on one or a few topics, so they lack a comprehensive overview that can address the foundational challenges in the modern services industry.",1520-9202;15209202,,10.1109/MITP.2009.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4804053,IT Professionals;distance learning;education,Books;Computer industry;Educational institutions;Industrial training;Management training;Manufacturing industries;Mining industry;Service oriented architecture;Technology management;Web services,Web services;computer aided instruction;computer science education;educational courses;software architecture,SOA;Web service;computer aided instruction;educational course;service-oriented architecture;services industry;services university,,1,,1,,,,March-April 2009,,IEEE,IEEE Journals & Magazines,
Casting an abstract design into the framework of Java RMI,K. Bergner; A. Rausch; M. Sihling,"Inst. fur Inf., Tech. Univ. Munchen, Germany",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,278,285,"Java's Remote Method Invocation mechanism is an object-oriented middleware framework for the development of distributed applications. We describe our experiences with a case study where we casted an abstract design specification for a small, distributed multi-user editor into the framework of Java RMI. We concentrate on the encountered difficulties and present workarounds for certain problems",,POD:0-8186-8828-9,10.1109/SEEP.1998.707661,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707661,,Casting;Dynamic programming;Educational institutions;Electrical capacitance tomography;Graphical user interfaces;Java;Middleware;Scheduling;Sun;Unified modeling language,client-server systems;object-oriented languages;object-oriented programming;remote procedure calls;text editing,Java RMI;Remote Method Invocation;abstract design specification;case study;distributed applications;distributed multi-user editor;object-oriented middleware framework,,1,,13,,,,26-29 Jan 1998,26 Jan 1998-29 Jan 1998,IEEE,IEEE Conferences,
Experience with teaching digital design online,B. Benson; B. Mealy,"Electrical Engineering Department, California Polytechnic State University, San Luis Obispo, CA, USA",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,7,Advances in technology have created unique opportunities for teaching digital design courses. Students in such courses no longer need to be present in the laboratory in order to obtain practical hands on experience and master the course material as students can complete laboratory assignments at home using relatively inexpensive commercial off-the-shelf development platforms and free software design tools. This paper describes an experience with porting and teaching a hardware-based digital design course to a 100% online course. Assessment data indicate that students who took the course online performed at least as well students in the traditional face-to-face course. We conclude that a fully-online hardware digital design course creates new and effective opportunities for students around the globe to obtain access to a hands-on engineering education.,0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044293,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044293,digital design;flipped classroom;online teaching,Best practices;Educational institutions;Hardware;Laboratories;Materials;Videos,computer aided instruction;educational courses;engineering computing;engineering education;network synthesis;teaching,hands-on engineering education;hardware-based digital design course;online course;online teaching;traditional face-to-face course,,0,,13,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
PlayScrum - A Card Game to Learn the Scrum Agile Method,J. M. Fernandes; S. M. Sousa,"Dept. Inf., CCTC Univ. do Minho, Braga, Portugal",2010 Second International Conference on Games and Virtual Worlds for Serious Applications,20100506,2010,,,52,59,"To motivate and engage students and, consequently, improve the quality of learning, some researchers suggest new ways of teaching, including the use of serious games in the classroom. This paper describes PlayScrum, a new card game devised to allow university-level students to learn Scrum, an agile software development method. We present the card game, its rules, and how it supports the main concepts of the Scrum method. We also discuss how PlayScrum was validated, based on questionnaires filled in by master students who have played it.",,Electronic:978-1-4244-6332-9; POD:978-1-4244-6331-2,10.1109/VS-GAMES.2010.24,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5460150,Scrum;card game;learning;software engineering,Application software;Education;Process design;Programming profession;Project management;Robustness;Software engineering;Software quality;Software systems;Telecommunications,computer science education;games of skill;software development management;software prototyping,PlayScrum;agile software development method;card game;learning quality;scrum agile method,,7,,17,,,,25-26 March 2010,,IEEE,IEEE Conferences,
Adaptive Ε-learning system for language learning: Architecture overview,V. Slavuj; B. KovaÄić; I. Jugo,"Department of Informatics, University of Rijeka, Rijeka, Croatia","2016 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)",20160728,2016,,,951,955,"Computer-based language learning involves employing computer technology for the purpose of learning natural languages. In such educational setups, instructional software becomes a tutor responsible for the construction of learners' linguistic knowledge and development of their language competences and skills. This is possible if the software has the ability to deliver appropriate pedagogical and expert competences a language teacher possesses, such as presenting learning materials at an appropriate level, setting up and adapting tasks and learning activities, identifying deficiencies in learners' knowledge or offering constructive feedback on their work and achievements. Introducing adaptive and intelligent features to a system is thus inevitable. The paper at hand describes the architecture of one such e-learning system currently being developed at our institution. The system follows the Common European Framework of Reference for Languages (CEFR) and has a twofold purpose: a) identifying the CEFR level of language competence by employing an adaptive knowledge validation procedure, and b) systematically supporting learning by guiding learners through the learning domain towards higher proficiency levels of the CEFR. In addition, its design is based on the socio-cognitive theory of second language acquisition and the notions of activity and communicativeness.",,CD-ROM:978-953-233-088-5; Electronic:978-953-233-086-1; POD:978-1-5090-2543-5,10.1109/MIPRO.2016.7522277,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7522277,,Adaptation models;Adaptive systems;Data models;Education;Learning systems;Pragmatics;Software,cognition;computer aided instruction;linguistics;natural languages;software architecture,CEFR;adaptive e-learning system architecture;adaptive knowledge validation procedure;common European framework of reference for languages;computer technology;computer-based language learning;instructional software;language competences development;language skills;learner knowledge;learners linguistic knowledge;learning activities;learning domain;learning materials;learning proficiency levels;natural language learning;pedagogical competences;second language acquisition;socio-cognitive theory,,,,,,,,May 30 2016-June 3 2016,,IEEE,IEEE Conferences,
Distributed Virtual Laboratory System Based on Java/Corba,Z. Zeng; M. Hu; D. Li; Y. Liu,"Dept. of Nucl. Eng., East China Inst. of Technol., Fuzhou, China","2011 Third Pacific-Asia Conference on Circuits, Communications and System (PACCS)",20110818,2011,,,1,4,"Distance education is the most important part of modern education ideas, and the experiment manipulation technique is the key factor which reflects the more perfect of distance education mode. In this paper, multi-tier distributed virtual laboratory system based on CORBA/JAVA is given. an overview on the virtual laboratory based on distributed measurement and control system is given. The fundamental aspects concerning both the hardware and software to design the distributed virtual laboratory are examined. Emphasis is devoted to innovative criteria and the requirements arising from the increasing application of the virtual laboratory in e-learning.",,Electronic:978-1-4577-0856-5; POD:978-1-4577-0855-8,10.1109/PACCS.2011.5990230,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5990230,,Browsers;Computer architecture;Education;Internet;Java;Laboratories;Servers,Java;computer aided instruction;distance learning;distributed object management;hardware-software codesign;virtual instrumentation,Corba;Java;control system;distance education;distributed measurement;distributed virtual laboratory system;e-learning;experiment manipulation technique;hardware-software design,,0,,10,,,,17-18 July 2011,,IEEE,IEEE Conferences,
Service learning and virtual worlds,B. R. Maxim; M. D. Sable; J. Cristiano,"Computer and Information Science, University of Michigan-Dearborn",2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,T2D-1,T2D-6,"This project leverages virtual world environments to create spaces to support sustainable problem solving communities. These communities are seeking to address pressing social problems through the collaborative efforts of college students, high school students, volunteers, and staff members affiliated with the Gleaners Incorporated. Our approach is to have engineering students build a Second Life environment that provides a structure for collaborative problem solving activities. Second Life serves as a vehicle to build a stronger sense of community among food bank network members, to help conceptualize parameters of their problems, develop virtual solutions collaboratively, test these solutions, and implement these solutions in the real world. In order to involve high school age students, engineering students are using the Torque Game Engine to build virtual environments to support instructional activities focusing on nutrition and economical shopping. Initial student survey data indicates satisfaction with the service learning experience.",0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673328,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673328,Capstone design;Serious games;Service learning;Virtual worlds,Communities;Educational institutions;Games;Second Life;Software;Software engineering;Virtual environment,computer aided instruction;engineering education;virtual reality,Gleaners Incorporated;Second Life environment;collaborative problem solving activity;college students;economical shopping;engineering students;food bank network members;high school age students;high school students;instructional activity;nutrition;service learning;staff members;sustainable problem solving community;torque game engine;virtual solutions;virtual world environments;volunteers,,0,,19,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
A WSAD-Based Fact Extractor for J2EE Web Projects,H. M. Kienle; H. A. Muller,"University of Victoria, Victoria, Canada, hkienle@acm.org",2007 9th IEEE International Workshop on Web Site Evolution,20071112,2007,,,57,64,"This paper describes our implementation of a fact extractor for J2EE Web applications. Fact extractors are part of each reverse engineering toolset; their output is used by reverse engineering analyzers and visualizers. Our fact extractor has been implemented on top of IBM's Websphere Application Developer (WSAD). The extractor's schema has been defined with the Eclipse Modeling Framework (EMF) using a graphical modeling approach. The extractor extensively reuses functionality provided by WSAD, EMF, and Eclipse, and is an example of component-based development. In this paper, we show how we used this development approach to accomplish the construction of our fact extractor, which, as a result, could be realized with significantly less code and in shorter time compared to a homegrown extractor implemented from scratch. We have assessed our extractor and the produced facts with a table- based and a graph-based visualizer. Both visualizers are integrated with Eclipse.",1550-4441;15504441,POD:978-1-4244-1450-5,10.1109/WSE.2007.4380245,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4380245,,Application software;Education;Educational institutions;Educational programs;Performance evaluation;Quality management;Software engineering;Software maintenance;Software quality;Software testing,Internet;Java;program visualisation;reverse engineering,Eclipse Modeling Framework;IBM Websphere Application Developer;J2EE Web projects;WSAD-based fact extractor;component-based development;graph-based visualizer;graphical modeling;reverse engineering toolset;table-based visualizer,,3,,29,,,,5-6 Oct. 2007,,IEEE,IEEE Conferences,
Information research of remote pulse diagnose based on virtual technology,X. Zhou; Y. Zhao; Y. Zhou; F. Li,"School of computer, jiang xi university of traditional Chinese medicine, NanChang, JiangXi, China",2011 IEEE 3rd International Conference on Communication Software and Networks,20110908,2011,,,419,421,"Remote pulse diagnose is limited because it cannot implement pulse impersonality. The application of virtual reality on remote pulse diagnose provides a new way for traditional pulse diagnose. This paper introduces the software and hardware design of remote pulse diagnose system based on virtual reality, in order to study three aspects of remote pulse diagnose system, patient can be pulse-diagnosed remotely cooperating with the doctor, doctor can get the same finger feeling of patient, expert decision-making system can assist accomplishing symptom decision-making. Remote pulse diagnose system based on virtual reality has important theoretical and practical meaning for traditional Chinese pulse diagnose objectivity.",,Electronic:978-1-61284-486-2; POD:978-1-61284-485-5,10.1109/ICCSN.2011.6014082,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6014082,Pulse diagnose;Remote medicine;System design,Medical diagnostic imaging,medical signal detection;patient diagnosis;virtual reality,Chinese pulse diagnose objectivity;doctor;expert decision making system;hardware design;information research;pulse impersonality;remote pulse diagnose system;software design;symptom decision making;virtual reality;virtual technology,,0,,8,,,,27-29 May 2011,,IEEE,IEEE Conferences,
A Control Mechanism of the Physical Simulation Experiment Based on Game Engine,H. Du; Z. Jia; J. Wang; X. Tian,"Dept. of Software Eng., Hunan Univ., Changsha, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,3,"Experiment is the basis of physics science, core of it is the control of the process. With the development of technology of game engine, the simulation of physical experiment based on game engine achieves good effects [Kelton; 1999]. This paper proposes a new control mechanism based on trigger mechanism for the physical simulation experiments that will be available for the students to control the experiments in process, space, time and events.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363753,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363753,,Discrete event simulation;Engines;Feedback;Interference;Layout;Physics education;Process control;Software engineering;Space technology;Virtual environment,computer aided instruction;computer graphics,control mechanism;game engine;physical simulation experiment;trigger mechanism,,2,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Reinforcement theory combined with a badge system to foster student's performance in e-learning environments,C. Troussas; A. Krouska; M. Virvou,"Software Engineering Laboratory, Department of Informatics, University of Piraeus, Piraeus, Greece","2017 8th International Conference on Information, Intelligence, Systems & Applications (IISA)",20180315,2017,,,1,6,"The provision of motivational messages and stimuli to students is very important in online education. Such messages direct behavior towards particular learning goals, lead to increased effort and energy, increase initiation of and persistence in activities affects cognitive processes, affect cognitive processes and often enhance performance. Towards this direction, this paper presents an e-learning system which incorporates the reinforcement theory providing two methods of increasing desirable behaviors, namely the positive and the negative reinforcement, and combines it with a badge system. Hence the e-learning system delivers corresponding messages and badges to students, based on their performance.",,Electronic:978-1-5386-3731-9; POD:978-1-5386-3732-6,10.1109/IISA.2017.8316421,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8316421,badge system;e-learning;motivational messages;reinforcement theory,Cognition;Electronic learning;Employment;Monitoring;Schedules;Training,,,,,,,,,,27-30 Aug. 2017,,IEEE,IEEE Conferences,
The Design and Implementation of Embedded Online Laboratory,Q. Zhou; Y. Zhang; H. Sun; T. Wu; M. Yang; R. Zhou; W. Chou; K. C. Li,"Sch. of Inf. Sci. & Eng., Lanzhou Univ., Lanzhou, China",2015 44th International Conference on Parallel Processing Workshops,20151210,2015,,,86,89,"Remote development has now been widely applied to embedded systems and interactive product development, and it has the advantages of high efficiency, real-time collaborative. The embedded online laboratory provides a complete set of equipment to achieve the development of online and teaching platform with integrated, personalized, open and convenient operation. The platform integrated development environment includes all tools for software development, as well as the remote operation interface such as console access, power management, code downloading, video monitoring and system restore. The paper proposes an online embedded system laboratory platform that aims to improve software development efficiency, equipment sharing, information exchange and telecommuting which all combined are likely to reduce development and learning cycle.",1530-2016;15302016,Electronic:978-1-4673-7589-4; POD:978-1-4673-7590-0,10.1109/ICPPW.2015.45,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7349898,Embedded development;Online learning;Real-time control;Remote platform,Education;Hardware;Monitoring;Real-time systems;Remote laboratories;Servers;Software,computer aided instruction;computer science education;embedded systems;product development;software engineering;teaching,code downloading;console access;embedded online laboratory;embedded systems;equipment sharing;information exchange;interactive product development;online embedded system laboratory platform;online teaching platform;platform integrated development environment;power management;remote development;remote operation interface;software development;software development efficiency;system restore;video monitoring,,,,16,,,,1-4 Sept. 2015,,IEEE,IEEE Conferences,
Approaches to using video cases in teacher professional development,D. Crismond,"Georgia Inst. of Technol., Atlanta, GA, USA",Proceedings 3rd IEEE International Conference on Advanced Technologies,20030728,2003,,,420,421,"Design in the classroom (DITC) is a teacher professional development program that uses videos and related materials to support middle-school science and tech ed teachers in learning about, implementing and managing design tasks successfully in the complex realm of classroom teaching. Cases are reported of how these interactive multimedia materials were used by teachers in Massachusetts and Georgia. One study compared one group of teachers who used DITC in conjunction with doing a model parachute design challenge with a similar group that relied upon published teacher materials. The effects of using ""video timelines"" in providing a video gestalt of an entire instructional unit and ""video hotspots"" in focusing users' attention on specific movie events are discussed.",,POD:0-7695-1967-9,10.1109/ICALT.2003.1215153,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1215153,,CD-ROMs;Computer aided software engineering;DVD;Design engineering;Education;Internet;Materials science and technology;Mathematics;Motion pictures;Technology management,design of experiments;multimedia computing;student experiments;user modelling;video coding,DITC;Georgia;Massachusetts;classroom teaching;design in the classroom;instructional unit;middle-school science;multimedia material;parachute model design;published teacher materials;task design;teacher professional development program;video gestalt;video hotspots;video timelines,,0,,3,,,,9-11 July 2003,,IEEE,IEEE Conferences,
Cooperative learning and Web applications: a case study,N. Sala,"Universita del la Svizzera Italiana, Mendrisio, Switzerland",19th International Conference on Advanced Information Networking and Applications (AINA'05) Volume 1 (AINA papers),20050425,2005,2,,101,104 vol.2,"Recent advances in the Internet technologies and in the World Wide Web can promote the cooperative learning (CL) that is a teaching strategy in which small teams, each composed by students of different levels of ability, use different learning activities to improve their understanding of a subject. This paper focuses on a study which analyses 45 high school students' cognitive abilities while are developing a database available online that contains the students evaluations, using cooperative learning and the ""learning by doing"" environment. The database has been protected with passwords to realise different level of priority to read (e.g, principal, school manager, parents and students). This project has been developed in the Laboratory of System and Techniques of Transmission (three hours in the week throughout the school year) in a High School in Italy, under the control of a professor of Universita della Svizzera Italiana (University of Lugano, Switzerland).",1550-445X;1550445X,POD:0-7695-2249-1,10.1109/AINA.2005.143,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1423655,,Computer aided software engineering;Control systems;Databases;Education;Educational institutions;Electronic mail;Internet;Laboratories;Protection;Web sites,Internet;computer aided instruction;teaching,Internet technology;Web application;World Wide Web;cooperative learning;learning by doing environment;teaching strategy,,2,,15,,,,28-30 March 2005,,IEEE,IEEE Conferences,
Benefit of an e-learning environment including real and simulated plants for teaching mechanical engineering freshman in programming C,S. Rehberger; T. Frank; F. Mayer; B. Vogel-Heuser,"Autom. & Inf. Syst., Tech. Univ. Munchen, Munich, Germany",2014 IEEE 23rd International Symposium on Industrial Electronics (ISIE),20140726,2014,,,2196,2201,"Practical aspects of a lecture are important to increase motivation and performance of students, especially in teaching programming for mechanical engineers. In this paper we present an approach and first experience to include plant programming into the software engineering and programming lectures at the Technische Universität München. To demonstrate common engineering practice and broaden the prospects for exercises this concept is adapted to control simulated systems instead of real hardware programming. The architectural concept for the web based e-learning with real hardware and the co-simulation framework is presented as well as the students' performance.",2163-5137;21635137,Electronic:978-1-4799-2399-1; POD:978-1-4799-2400-4; USB:978-1-4799-2398-4,10.1109/ISIE.2014.6864958,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6864958,education;remote lab;simulation;web based,Electronic learning;Production;Programming profession;Servers;Software,C language;Internet;computer aided instruction;computer science education;digital simulation;engineering education;mechanical engineering computing;teaching,C programming;Technische Universität München;Web based e-learning;cosimulation framework;e-learning environment;mechanical engineering freshman teaching;plant programming;programming lectures;real hardware programming;real plants;simulated plants;software engineering lectures,,2,,22,,,,1-4 June 2014,,IEEE,IEEE Conferences,
Cross-reality Services for 3D Virtual Environments,K. P. C. Madhavan; J. Upham; B. Sterrett; J. Fisher; S. Goasguen,"Member, Clemson University, Clemson, SC 29634. phone: 864-656-5874; fax: 864-656-0145; e-mail: cm@clemson.edu",2008 Grid Computing Environments Workshop,20090106,2008,,,1,7,"In this paper we present results on the design and testing of new middleware services for cross-reality data/insight transfer between the real-world and 3D virtual environments. We highlight the architecture that is used along with the implementation of a cyberinfrastructure toolbox containing a set of tools in a virtual environment. The toolbox itself uses a service-oriented architecture to implement a variety of services - such as Location Service, Social Tagging Service, Interaction with real-world compute resources, and real-time cross-reality sensor data transfer. The driving concept behind the middleware implementation is the use of proxy services with straightforward REST interfaces. This paper expands on prior work and shows progress towards the integration of education and research in a common environment.",2152-1085;21521085,POD:978-1-4244-2860-1,10.1109/GCE.2008.4738440,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4738440,Learning systems;beyond web 2.0;cyber-enabled education;design;experimentation;future virtual environments;informal science education;theory;virtual worlds,Computer architecture;Educational technology;Feedback;Instruments;Middleware;Prototypes;Second Life;Social network services;Tagging;Virtual environment,Web services;middleware;software architecture;virtual reality,3D virtual environments;REST interfaces;cross-reality services;cyberinfrastructure toolbox;location service;middleware services;proxy services;real-time cross-reality sensor data transfer;service-oriented architecture;social tagging service,,0,,11,,,,12-16 Nov. 2008,,IEEE,IEEE Conferences,
Improving project planning/tracking for student software engineering projects through SOPPTS,J. Zhang; D. Zage; W. Zage,"Dept. of Comput. Sci., Ball State Univ., Muncie, IN, USA","Proceedings 16th Conference on Software Engineering Education and Training, 2003. (CSEE&T 2003).",20030402,2003,,,185,192,"The Student Online Project Planning and Tracking System, SOPPTS, is an online system designed and implemented to enhance the communication avenues and the project planning/tracking requirements of student projects for the Ball State University (BSU) software engineering classes. This paper presents the design and assessment of this tool SOPPTS has been designed and field-tested to provide real-time feedback from faculty on student project progress, to offer online guidance for project planning and to produce automated tracking of student projects. The tool assessment included interviews of both students at the undergraduate and graduate level and faculty. The interview was a set of specific questions chosen to document each participant's experience and impressions of utilizing SOPPTS. Data evaluation consisted of compiling the reoccurring themes during the interview process. The major themes that emerged are the increased efficiency in developing, recording and tracking of student project plans, the visibility and immediate accessibility of this information and the improved and timely communication among the student team members, faculty and client partners. With the improved access to information and facilitated communication through SOPPTS, the project planning and tracking skills for the software development teams improved. Moreover, the informal aspects of team communication and synergy, factors that can be as important as the technical aspects, were enhanced.",1093-0175;10930175,POD:0-7695-1869-9,10.1109/CSEE.2003.1191376,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1191376,,Computer science;Design engineering;Documentation;Educational products;Feedback;Job shop scheduling;Programming;Project management;Software engineering;Software systems,computer science education;planning;project management;software engineering,Ball State University software engineering classes;Student Online Project Planning and Tracking System;automated tracking;communication;data evaluation;faculty;graduate level;interviews;online guidance;online system;project planning requirements;project tracking requirements;real-time feedback;recording;student project progress;tool assessment;undergraduate level,,4,,10,,,,20-22 March 2003,,IEEE,IEEE Conferences,
Games as a motivation for freshman students learn programming,M. Feldgen; O. Clua,"Fac. de Ingegnieria, Buenos Aires Univ., Argentina","34th Annual Frontiers in Education, 2004. FIE 2004.",20050418,2004,,,S1H/11,S1H/16 Vol. 3,"Programming is a difficult skill to acquire. It is best learned by practice and, if students are to learn effectively, at least some of this practice have to be self-directed. Instructor's key role is to persuade our students to do this and thus to motivate them. In the past, our students identified programming as a vital skill in demand by industry. Consequently they were motivated to acquire a useful skill that would be relevant in some future job or lucrative career. Nowadays, our WEB age students have no idea why they have to study programming. Programming courses are seen simply as mandatory parts of the degree course to be negotiated. Their world of computing is multithreaded computer programs with impressive human interfaces for games and WEB. They cannot relate them with the classical programming exercises that ask for single-threaded programs performing a sequence of calculations. Given this, we decided to introduce our students in problem solving using what they view as real-world problems such as games and WEB-programming.",0190-5848;01905848,POD:0-7803-8552-7,10.1109/FIE.2004.1408712,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1408712,,Computer interfaces;Education;Educational institutions;Employee welfare;Engineering profession;Humans;Physics;Problem-solving;Programming profession;Software engineering,Internet;computer games;computer science education;educational courses;programming;user interfaces,WEB age students;classical programming;freshman student;games programming;human interfaces;multithreaded computer programs;problem solving;programming courses,,16,,15,,,,20-23 Oct. 2004,,IEEE,IEEE Conferences,
A framework for global collaboration in teaching software engineering,J. Ding,"Department of Computer Science East Carolina University Greenville, NC 27858",2013 3rd International Workshop on Collaborative Teaching of Globally Distributed Software Development (CTGDSD),20131017,2013,,,30,34,"This paper proposes a framework for global collaboration in teaching software engineering courses. The framework is developed based on experiences and lessons we learned from our global collaborations in teaching software engineering during last several years. The participant students of our pilot projects were undergraduate computer science or software engineering students from United States and other countries. Students studied the fundamental software engineering principles and practices and collaborated remotely to produce software systems following good software engineering practices. The framework proposed in this paper includes guidelines for building an effective collaboration infrastructure, ideas for designing a high quality collaboration course and assessment procedures for continuously improving teaching quality. The framework is useful for others who plan to be involved in similar global collaboration projects in the future.",,Electronic:978-1-4673-6294-8; POD:978-1-4673-6293-1,10.1109/CTGDSD.2013.6635243,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6635243,distributed software development;global collaboration;software engineering education,Buildings;Collaboration;Databases;Education;Software engineering;Software systems,computer science education;educational courses;further education;teaching,United States;collaboration infrastructure;fundamental software engineering principles;global collaboration projects;high quality collaboration course;remote collaboration;software engineering courses;software engineering practices;software engineering students;teaching quality improvement;undergraduate computer science,,0,,5,,,,25-25 May 2013,,IEEE,IEEE Conferences,
Applying interactive mechanism to virtual experiment environment on WWW with experiment action language,R. Kuo; Maiga Chang; Jia-Sheng Heh,"Dept. of Inf. Comput. & Eng., Chung Yuan Christian Univ., Chung-Li, Taiwan",Proceedings IEEE International Conference on Advanced Learning Technologies,20020807,2001,,,289,290,"To build an interactive mechanism for a distance learning environment such as a scientific experiment, the architecture of the learning environment and assisting agents should be taken into consideration first. Another issue for constructing an interactive mechanism is the protocols between the environment and the agents. An experiment action language is designed for this purpose. In addition, a method for agents to infer rules is also presented in this paper",,POD:0-7695-1013-2,10.1109/ICALT.2001.943925,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=943925,,Computer aided instruction;Education;Engines;Environmental management;Error correction;Problem-solving;Protocols;Service oriented architecture;US Department of Transportation;World Wide Web,distance learning;high level languages;inference mechanisms;information resources;intelligent tutoring systems;natural sciences computing;software agents;software architecture;student experiments;virtual reality,World Wide Web;agent rule inference;distance learning environment;environment-agent protocols;experiment action language;interactive mechanism;scientific experiments;system architecture;virtual experiment environment,,2,,11,,,,2001,06 Aug 2001-08 Aug 2001,IEEE,IEEE Conferences,
Translating Query for Deep Web Using Ontology,H. Liang; W. Zuo; F. Ren; J. Wang,"Dept. of Inf. Sci. & Technol., Jilin Univ., Changchun",2008 International Conference on Computer Science and Software Engineering,20081222,2008,4,,427,430,"The e-commerce information on the surface Web is supported by the Deep Web, which can not be accessed directly by the search engines or the Web crawlers. The only way to access the backend database is through query interface. Extracting valid attributes from the query forms and automatic translating the source query into a target query is a solvable way for addressing the current limitations in accessing Deep Web data sources. To generate a valid query, we have to reconcile the key attributes and their semantic relation. We present our framework to solve the problem. To enrich the set of attributes contained in the semantic form, we use the WordNet as kinds of ontology technique and we try to find the semantic relation of the attributes in the same query from and different forms. Extensive experiments over real-word domains show the utility of our query translation framework.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.630,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722650,Deep Web;Surface Web;WordNet;ontology,Computer science;Computer science education;Crawlers;Data mining;Databases;Educational institutions;Knowledge engineering;Laboratories;Ontologies;Search engines,Internet;natural language processing;ontologies (artificial intelligence);query processing,Deep Web;WordNet;e-commerce information;ontology;query interface;query translation;surface Web,,0,5,16,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Air-stream and Temperature Plant Remote Control,A. Nakrachi; C. Chera; C. Dimon,"LAGIS, University of Science and Technology of Lille, France; Splaiul Independentei, 313, Bucharest, 060032 Romania","The Proceedings of the Multiconference on Computational Engineering in Systems Applications""""",20070730,2006,1,,826,832,This paper describes the setup behind the remote control air-stream and temperature didactical control platform. Issues related to the hardware and software architecture and configuration for remote control of the experimental platform using Internet as communication network are emphasized. A brief description of the control approach used and of the safety and security mechanism of the remote control setup are presented. The main purpose of the remote control application is to serve as an educational tool for distance learning,,CD-ROM:7-900718-14-1; POD:7-302-13922-9,10.1109/CESA.2006.4281767,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4281767,air-steam control;hardware architecture;remote control;software architecture;temperature control,Automatic control;Communication system control;Computer aided instruction;Control systems;Hardware;Internet;Laboratories;Process control;Software architecture;Temperature control,Internet;computer architecture;control engineering computing;control engineering education;distance learning;safety;security;software architecture;telecontrol;temperature control,Internet;air-stream control;communication network;distance learning;educational tool;hardware architecture;software architecture;temperature didactical control;temperature plant remote control,,0,,12,,,,4-6 Oct. 2006,,IEEE,IEEE Conferences,
Output Constraint Transfer for Kernelized Correlation Filter in Tracking,B. Zhang; Z. Li; X. Cao; Q. Ye; C. Chen; L. Shen; A. Perina; R. Jill,"Beihang University, Beijing, China","IEEE Transactions on Systems, Man, and Cybernetics: Systems",20170520,2017,47,4,693,703,"The kernelized correlation filter (KCF) is one of the state-of-the-art object trackers. However, it does not reasonably model the distribution of correlation response during tracking process, which might cause the drifting problem, especially when targets undergo significant appearance changes due to occlusion, camera shaking, and/or deformation. In this paper, we propose an output constraint transfer (OCT) method that by modeling the distribution of correlation response in a Bayesian optimization framework is able to mitigate the drifting problem. OCT builds upon the reasonable assumption that the correlation response to the target image follows a Gaussian distribution, which we exploit to select training samples and reduce model uncertainty. OCT is rooted in a new theory which transfers data distribution to a constraint of the optimized variable, leading to an efficient framework to calculate correlation filters. Extensive experiments on a commonly used tracking benchmark show that the proposed method significantly improves KCF, and achieves better performance than other state-of-the-art trackers. To encourage further developments, the source code is made available.",2168-2216;21682216,,10.1109/TSMC.2016.2629509,"Beijing Municipal Science and Technology Commission; Program for New Century Excellent Talents University within the Ministry of Education, China; Science and Technology Innovation Commission of Shenzhen; 10.13039/501100001809 - NSFC; 10.13039/501100001809 - Natural Science Foundation of China (NSFC);",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7776867,Correlation filter;online learning;tracking,Benchmark testing;Correlation;Gaussian distribution;Kernel;Object tracking;Robustness;Target tracking,Bayes methods;Gaussian distribution;computer vision;learning (artificial intelligence);object tracking;optimisation,Bayesian optimization framework;Gaussian distribution;KCF;OCT method;camera shaking;correlation response distribution;data distribution;drifting problem mitigation;kernelized correlation filter;model uncertainty reduction;object deformation;object tracking;occlusion;output constraint transfer,,4,,,,,20161207,Apr-17,,IEEE,IEEE Journals & Magazines,
SEABED: An Open-Source Software Engineering Case-Based Learning Database,V. Saini; P. Singh; A. Sureka,"NIT Jalandhar, Jalandhar, India",2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC),20170911,2017,1,,426,431,"Case-Based Learning (CBL) is a teaching methodology based on discussing and analyzing real world problems and solutions. A case is like a story, related to a real world situation that sources a number of challenging problems, which have no obvious solutions. There have been various applications of CBL in the fields of Medicine, Law, and Business. However, there are a limited number of evidences related to the application of CBL in the field of Software Engineering (SE). In this paper, we present an open source web application called SEABED (Software Engineering Case-Based Learning Database). The feature set supported by SEABED comprises Case Submission, Case Collection, Case Search, Case Review, and Case Evolution. SEABED aims to develop and evolve a rich repository of SE cases that might become a basis for enabling the students, instructors, practitioners, and experts to enhance their SE knowledge in an effective way. Further, we present our approach to build a vibrant SE case-based learning community that triggers enough activity around SEABED, required for the platform to reach a critical and wider mass. We communicated with several SE educators around the world and received positive responses on SEABED. In order to investigate the effectiveness of the CBL methodology followed by SEABED, we conducted an experimental study at an Institute of National Importance in India. We present the empirical analysis results of this study and explore the impact of CBL on students' learning abilities.",0730-3157;07303157,Electronic:978-1-5386-0367-3; POD:978-1-5386-0368-0,10.1109/COMPSAC.2017.204,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8029638,Case Database;Case-Based Learning (CBL);Learning Methods;Open-Source Case Database;Software Engineering Education,Databases;Education;Electronic mail;Guidelines;Open source software;Software engineering,Internet;case-based reasoning;computer science education;educational courses;learning (artificial intelligence);public domain software;software engineering;teaching,CBL methodology;Case Collection;Case Evolution;Case Review;Case Search;Case Submission;India;Institute of National Importance;SE educators;SE knowledge;SEABED;Software Engineering Case-Based Learning Database;learning community;open source web application;open-source software engineering case;students;teaching methodology;vibrant SE case,,,,,,,,4-8 July 2017,,IEEE,IEEE Conferences,
Modeling the best practices towards the adaptation to the European credit transfer system in technical degrees within the IEEE ES chapter,E. Tovar; I. Plaza; M. Castro; M. Llamas; F. Arcega; F. Jurado; F. Mur; J. A. Sanchez; F. Falcone; M. Dominguez,"Madrid Polytechnic University, Department of Software Engineering, 28660, Boadilla del Monte, Spain","2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,F1A-1,F1A-7,"Several Spanish universities have started their process of adaptation towards a common educational space as a first stage towards the implementation of the credit system as established by the regulation prior to 2010. These universities have developed several highly- illuminating experiences which could be useful to those teachers and institutions who have no previous references and models to develop new experiences of ECTS adaptation. To help these scholars and universities this paper reports on a project that has been recently completed and which has been supported by the Spanish Government and by the participation to the Spanish Chapter of IEEE Education Society. More specifically, the paper provides details about the management of the project, namely, details about the contributions of its three working groups, as well as the different tasks carried out and their monitoring. The paper also describes the results obtained with the project and provides assessment on previous pilot experiences presented by Spanish university teachers at Engineering Education Conferences as well as on the experiences compiled through the project's Web site.",0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4418083,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4418083,ECTS;Globalization: preparing faculty and students;mobility,Best practices;Chapters;Distance learning;Education Society;Educational institutions;Electrical capacitance tomography;Engineering education;Globalization;Monitoring;Project management,educational institutions;further education,Engineering Education Conferences;European credit transfer system;IEEE ES chapter;Spanish universities;technical degrees,,3,,8,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
Studies on application of cloud computing techniques in GIS,J. Yang; S. Wu,"Spatial Information Research Center of Fujian Province, Fuzhou University, Key Lab of Spatial Data Mining and Information Sharing, Ministry of Education, China",2010 Second IITA International Conference on Geoscience and Remote Sensing,20101014,2010,1,,492,495,"Cloud computing is a new internet-based supercomputing principle and practice, which supplies dynamic, scalable, and pay-per-use services and has huge computing and storage capacity with high reliability and security. This paper first summarized the concept, features and the development of the cloud computing, and then discussed the application of cloud computing techniques in spatial analysis, decision support and the storage of spatial data, and the impact on software development and product patterns of GIS. Finally, we proposed several issues about cloud security, how to monitor cloud services and to develop cloud specifications in using cloud computing techniques.",,Electronic:978-1-4244-8517-8; POD:978-1-4244-8514-7,10.1109/IITA-GRS.2010.5602628,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5602628,GIS;cloud computing;cloud security;spatial data storage,Cloud computing;Clouds;Geographic Information Systems;Hardware;Industries;Software;Spatial databases,Internet;computer network security;decision support systems;geographic information systems;software engineering;spatial data structures,GIS;Internet based supercomputing principle;cloud computing;decision support;product pattern;software development;spatial analysis;spatial data storage,,3,,12,,,,28-31 Aug. 2010,,IEEE,IEEE Conferences,
"Work in progress - multi-university development and dissemination of online laboratories in probability theory, signals and systems, and multimedia computing",A. Spanias; V. Atti; R. Chilimula; S. Haag; A. Papandreou-Suppappola; C. Tepedelenlioglu; J. Zhang; F. Bodreaux-Bartels; M. Stiber; T. Kasparis; P. Loizou,"Arizona State Univ., AZ, USA",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,F3G,3,"This collaborative effort involves five universities, namely, Arizona State University, the University of Washington-Bothell, the University of Texas at Dallas, the University of Rhode Island, and the University of Central Florida. The paper describes educational technology innovations and software extensions that enable the on-line software Java-DSP to be used in three courses at five different universities. The project includes educational innovations, software extensions to support on-line computer laboratories in four courses at five universities, and a dissemination and assessment plan",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612105,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612105,DSP. Java;online labs;signals,Collaborative software;Computational modeling;Digital signal processing;Educational technology;Java;Laboratories;Multimedia computing;Object oriented modeling;Programming;Technological innovation,computer aided instruction;computer science education;educational institutions;software engineering,Arizona State University;University of Central Florida;University of Rhode Island;University of Texas;University of Washington-Bothell;educational technology innovations;multi-university development;multimedia computing;on-line software Java-DSP;online laboratories;probability theory;software extensions,,1,,15,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
"Virtual Power Electronics: Novel Software Tools for Design, Modeling and Education",J. Hamar; I. Nagy; H. Funato; S. Ogasawara; O. Dranga; Y. Nishida,"Dept. of Automation and Applied Informatics, Budapest University of Technology and Economics, Goldmann Gyorgy ter 3, 1111 Budapest, Hungary (EU). Phone: +36-1-463-1165, Fax: +36-1-463-3163, E-mail: hamar@elektro.get.bme.hu",2007 Power Conversion Conference - Nagoya,20070618,2007,,,502,509,"The current paper is dedicated to present browser-based multimedia-rich software tools and e-learning curriculum to support the design and modeling process of power electronics circuits and to explain sometimes rather sophisticated phenomena. Two projects will be discussed. The so-called Inetele project is financed by the Leonardo da Vinci program of the European Union(EU). It is a collaborative project between numerous EU universities and institutes to develop state-of-the art curriculum in electrical engineering. Another cooperative project with participation of Japanese, European and Australian institutes focuses especially on developing e-learning curriculum, interactive design and modeling tools, furthermore on development of a virtual laboratory. Snapshots from these two projects will be presented.",,CD-ROM:1-4244-0844-X; POD:1-4244-0843-1,10.1109/PCCON.2007.373014,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4239204,Dynamic modeling;e-learning;nonlinear systems;software,Art;Circuits;Collaboration;Educational institutions;Educational programs;Electronic learning;Power electronics;Process design;Software design;Software tools,computer aided instruction;electronic engineering computing;electronic engineering education;multimedia computing;power electronics;software tools,browser-based multimedia-rich software tools;e-learning curriculum;power electronics circuits;virtual power electronics,,3,,19,,,,2-5 April 2007,,IEEE,IEEE Conferences,
Mining Workflow Models from Web Applications,M. Schur; A. Roth; A. Zeller,SAP SE,IEEE Transactions on Software Engineering,20151208,2015,41,12,1184,1201,"Modern business applications predominantly rely on web technology, enabling software vendors to efficiently provide them as a service, removing some of the complexity of the traditional release and update process. While this facilitates shorter, more efficient and frequent release cycles, it requires continuous testing. Having insight into application behavior through explicit models can largely support development, testing and maintenance. Model-based testing allows efficient test creation based on a description of the states the application can be in and the transitions between these states. As specifying behavior models that are precise enough to be executable by a test automation tool is a hard task, an alternative is to extract them from running applications. However, mining such models is a challenge, in particular because one needs to know when two states are equivalent, as well as how to reach that state. We present Process Crawler (ProCrawl), a tool to mine behavior models from web applications that support multi-user workflows. ProCrawl incrementally learns a model by generating program runs and observing the application behavior through the user interface. In our evaluation on several real-world web applications, ProCrawl extracted models that concisely describe the implemented workflows and can be directly used for model-based testing.",0098-5589;00985589,,10.1109/TSE.2015.2461542,10.13039/501100000781 - European Research Council (ERC); 10.13039/501100002347 - German Federal Ministry of Education and Research (BMBF);,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7169616,Specification mining;dynamic analysis;model-based testing;web system testing,Automation;Browsers;Data mining;Data models;Software engineering;Web services,Internet;data mining;program testing;system monitoring;user interfaces,ProCrawl;Process Crawler;Web applications;Web technology;behavior model;continuous testing;mining workflow model;model-based testing;multiuser workflow;software vendor;test automation tool;test creation;user interface,,1,,47,,,20150728,Dec. 1 2015,,IEEE,IEEE Journals & Magazines,
A tool for supporting the design of DC-DC converters through FPGA-based experiments,E. Guzman Ramirez; I. Garcia; E. Guerrero; C. Pacheco,,IEEE Latin America Transactions,20160310,2016,14,1,289,296,"In the last decade power electronics has rapidly evolved. These advances have helped to satisfy the growing needs of industrial applications, such as motor drives, power supplies for personal computers, office equipment, spacecraft power systems, laptop computers, and telecommunications equipment. As a result, power electronics is considered a basic subject in engineering careers with a focus on electronics. This paper presents an educational web-based tool for teaching the design of DC-DC power converters through FPGA-based experiments under a project-based learning approach. A qualitative research method was utilized in an experiment performed to evaluate this proposed tool.",1548-0992;15480992,,10.1109/TLA.2016.7430091,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7430091,DC-DC converters;FPGA-based experiments;PBL;Web-based experimentation;engineering education;software engineering,DC-DC power converters;Field programmable gate arrays;Internet;MATLAB;Portable computers;Silicon compounds,DC-DC power convertors;design of experiments;electronic engineering education;field programmable gate arrays,DC-DC power converters;FPGA-based experiments;educational web-based tool;power electronics;project-based learning approach,,,,,,,,Jan. 2016,,IEEE,IEEE Journals & Magazines,
Panel: shortages of qualified software engineering faculty and practitioners: Challenges in breaking the cycle,N. R. Mead; H. Saiedian; G. Ruhe; D. J. Bagert,University of Nebraska at Omaha,Proceedings of the 2000 International Conference on Software Engineering. ICSE 2000 the New Millennium,20020806,2000,,,665,668,"One of the most serious issues facing the software engineering education community is the lack of qualified tenure-track (full-time) faculty to teach software engineering courses, particularly at the undergraduate level. Similarly, one of the most serious issues facing the software industry is the lack of qualified junior and senior software engineers. This shortage cycle has existed for some time, and if it is not addressed properly will only worsen, thereby affecting the software engineering field in a more general way than it has already. The objective of this panel is to put a number of suggestions for improvement into discussion and debate in order to evaluate their potential and viability.",0270-5257;02705257,POD:1-58113-206-9,10.1145/337180.337504,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=870463,,Computer industry;Computer science;Computer science education;Distance learning;Educational programs;Industrial training;Knowledge engineering;Management training;Remuneration;Software engineering,,,,0,,,,,,9-9 June 2000,,IEEE,IEEE Conferences,
The Self-Adaptive Framework of Learning Object Based on Context,C. Jiuxin; M. Bo; L. Junzhou,"Sch. of Comput. Sci. & Eng., Southeast Univ. Jiangsu, Nanjing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,941,944,"U-learning is coming to us. However, it is impossible for the learning object designed for traditional e-learning to be viewed appropriately without modification. In this paper, based on the existing research, a self-adaptive learning object framework is proposed for u-learning. This framework supplies different version of learning object to users according to their learning context which related to access device, network condition, and personal information. We design five versions for the learning object, original, HTML, Simple-HTML, WML, Simple-WML, which are corresponding to different learning context. Meanwhile, a self-adaptive learning object generation method is given based on the metadata K-node, and the conversion between versions of learning object is discussed.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.153,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723060,Learning context;Self-adaptive learning object;U-learning,Cellular phones;Computer networks;Computer science;Computer science education;Courseware;Electronic learning;HTML;Information security;Laboratories;Software engineering,computer aided instruction;ubiquitous computing,access device;metadata K-node;network condition;personal information;self-adaptive learning object framework;simple wireless markup language;simple-HTML;u-learning context,,1,,20,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Effects of Computer Competency on Usability and Learning Experience in Online Learning Environments,G. Meiselwitz; G. Trajkovski,"Towson University, MD","Seventh ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD'06)",20060626,2006,,,339,342,"Many institutions in higher education are offering at least some of their curriculum online and use online course management systems to support these learning environments. Successful participation in online learning depends on many factors, and may especially be influenced by the degree of computer competency users bring with them to the learning environment. The purpose of this study is to evaluate the effects of several areas of computer competency on student learning experiences and learning environment usability in online learning environments. Subject of evaluation was a multi-section course consisting of eight sections taught in hybrid format; approximately 50% of course work was conducted using the World Wide Web. Results of the study have direct implications in online course design and development",,POD:0-7695-2611-X,10.1109/SNPD-SAWN.2006.37,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1640714,Asynchronous callback;Web;design pattern;proxy;services,Computer aided instruction;Computer science;Computer science education;Distributed computing;Environmental management;Instruments;Learning;Software engineering;Usability;Web sites,Internet;computer aided instruction;computer science education;educational courses;educational institutions,World Wide Web;computer competency;higher education institution;learning environment usability;multisection course;online course design;online course development;online course management system;online learning environment;student learning experience,,1,,13,,,,19-20 June 2006,,IEEE,IEEE Conferences,
Using and Collecting Fine-Grained Usage Data to Improve Online Learning Materials,L. Leppanen; J. Leinonen; P. Ihantola; A. Hellas,"Dept. of Comput. Sci., Univ. of Helsinki, Helsinki, Finland",2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET),20170824,2017,,,4,12,"As educators seek to create better learning materials, knowledge about how students actually use the materials is priceless. The advent of online learning materials has allowed tracking of student movement on levels not previously possible with on-paper materials: server logs can be parsed for details on when students opened certain pages. But such data is extremely coarse and only allows for rudimentary usage analysis. How do students move within the course pages? What do they read in detail and what do they glance over? Traditionally, answering such questions has required complex setups with eye tracking labs. In this paper we investigate how fine-grained data about student movement within an online learning material can be used to improve said material in an informed fashion. Our data is collected by a JavaScript-component that tracks which elements of the online learning material are visible on the student's browser window as they study. The data is collected in situ, and no software needs to be installed on the student's computer. We further investigate how such data can be combined with data from a separate learning environment in which students work on course assignments and if the types of movements made by the students are correlated with student self-regulation metrics or course outcomes. Our results indicate that the use of rather simple and non-invasive tracking of students' movements in course materials allows material creators to quickly see major problem-areas in their materials and to highlight sections that students keep returning to. In addition, when the tracking data is combined with student course assignment data, inferring meaningful assignment-specific areas within the course material becomes possible. Finally, we determine that high-level statistics of user movements are not correlated with course outcomes or certain self-regulation related metrics.",,Electronic:978-1-5386-2671-9; POD:978-1-5386-2672-6,10.1109/ICSE-SEET.2017.12,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7964324,course material usage;e-learning;heat map;learning material evaluation;student behavior;visualization,Education;Programming profession;Servers;Tracking,Java;educational technology,JavaScript-component;fine-grained usage data;high-level statistics;online learning materials;student course assignment data,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
Learning software engineering processes through playing games,J. Pieper,"IACS - Institute for Applied Computer Science, University of Applied Sciences, Stralsund, Germany",2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS),20120628,2012,,,1,4,"Software Processes belong to those knowledge areas of software engineering that are less suitable to be taught classically in lectures. Class projects which frequently complement lectures are limited by academic settings in various ways too. Simulation and digital game-based learning are considered to have great potential to extend the learning experiences beyond lectures and class projects, help to develop insight into the necessity of software processes and to widen the perspective of software engineering students in a virtual and efficient way. Several efforts made by different research groups show encouraging results. This research gathers preliminary findings, develops new ideas and gives suggestions to exhaust the potential further and to encourage the wider application of digital game-based learning in software engineering education. These suggestions are the foundation for building blocks of a new framework for simulation based digital learning games aiming to teach software engineering processes more effectively and efficiently.",,Electronic:978-1-4673-1768-9; POD:978-1-4673-1769-6,10.1109/GAS.2012.6225921,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6225921,digital game-based learning;software engineering;software engineering education;software process;software process engineering;software process simulation,Computational modeling;Data models;Education;Games;Software;Software engineering;Unified modeling language,computer aided instruction;computer games;computer science education;software engineering,academic settings;digital game-based learning;simulation based digital learning games;software engineering education;software engineering process learning;software engineering students,,4,,19,,,,9-9 June 2012,,IEEE,IEEE Conferences,
GURU: An Experimental Interactive Environment for Teachers/Learners,S. Chimalakonda; K. V. Nori,"Software Eng. Res. Lab., Int. Inst. of Inf. Technol. - Hyderabad, Hyderabad, India",2013 IEEE 13th International Conference on Advanced Learning Technologies,20130919,2013,,,248,249,"The significance of technology in today's education is inevitable for teachers to design interactive environments based on learning methodologies and for learners to interact, explore and create personal animations, stories and games to learn a topic. Even with rapid advances in the field of end-user programming and software engineering, teachers/learners often spend considerable effort for using technology to support their activities. While there are many end-user environments like Scratch, Alice and so on, their focus is on programming but our need is to design these kinds of environments to support adult literacy in India, which is our target group. In this paper, we present GURU, a prototype environment for both teachers/learners alike to enrich their teaching/learning experience. GURU has two unique aspects: It is designed for teachers with minimal technical expertise and it strongly aligns with learning methodologies. It is based on IDont framework that uses ontologies for capturing different aspects of adult literacy instructional design. In this short paper, we present the design of GURU as a teachers' environment. GURU is essentially a web based authoring environment for creating adult literacy eLearning content but points to the need for such kinds of environments for subjects other than programming.",2161-3761;21613761,Electronic:978-0-7695-5009-1; POD:978-1-4799-0373-3,10.1109/ICALT.2013.76,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6601919,adult literacy;end user authoring;interactive environments;learning technologies;visual design,Context;Education;Materials;Ontologies;Programming profession;Visualization,Internet;authoring systems;computer aided instruction;teaching,GURU environment;IDont framework;Web based authoring environment;adult literacy e-learning content;electronic learning;end-user programming;learning methodology;software engineering;teacher-learner interactive environment;teaching-learning experience,,0,,7,,,,15-18 July 2013,,IEEE,IEEE Conferences,
Separable UI architectures in teaching object technology,R. Griffiths; M. Woodman; S. Holland; M. Macgregor; H. Robinson,"Dept. of Comput., Open Univ., Milton Keynes, UK",Proceedings of Technology of Object-Oriented Languages and Systems - TOOLS 30 (Cat. No.PR00278),20020806,1999,,,290,299,"The paper concerns the critical role of separable user interface design in teaching object oriented systems. M206 “Computing: An Object-oriented Approach†is a large scale university level introduction to software development designed from scratch for distance learning, using an objects first approach with Smalltalk. The course is degree level, counting as one-sixth of a degree, and is being offered in the UK, Western Europe and Singapore. To address the needs of industry, we have developed a radical syllabus that adheres to the principle of designing complex systems by separating view and model, and have developed a programming and learning environment to support these ideas. We examine how separable user interface architectures have guided our teaching of object technology and the design of powerful microworlds that are both usable and extendible by neophytes. The course and relevant teaching with software is outlined and the technical design and pedagogic use of the microworlds and GUI builder tool are described",,POD:0-7695-0278-4,10.1109/TOOLS.1999.787557,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=787557,,Computer aided instruction;Computer architecture;Education;Europe;Large-scale systems;Object oriented modeling;Power system modeling;Programming;Software design;User interfaces,Smalltalk;computer science education;courseware;distance learning;educational courses;graphical user interfaces;object-oriented programming;teaching;user interface management systems,Computing: An Object-oriented Approach;GUI builder tool;M206;Smalltalk;complex systems;distance learning;large scale university level introduction;learning environment;microworlds;neophytes;object oriented systems teaching;object technology teaching;objects first approach;pedagogic use;separable UI architectures;separable user interface architectures;separable user interface design;software development;teaching,,1,,13,,,,Aug-99,01 Aug 1999-05 Aug 1999,IEEE,IEEE Conferences,
E-Learning and E-Portfolio for In-Service Secondary Technology Teacher Education on the Chinese Mainland and in Hong Kong,W. w. Feng; K. W. M. Siu,"Sch. of Design, Hong Kong Polytech. Univ., Hong Kong, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"Secondary technology education on the Chinese mainland and in Hong Kong is confronted with the big rebuilt and challenge. Many teachers in these two regions received teacher education such a long time ago that their knowledge of the subject is not up to date and especially on the Chinese mainland most of them are from other disciplines. Moreover, due to the lack of a formal system of technology teacher education, in-service teacher education has become more necessary and urgent. This paper aims to identify and analyze the advantages of and potential development of e- learning for in-service secondary technology teacher education. Furthermore, this paper puts forward the utilization of e-portfolio for secondary teacher education as the learning and assessment tool.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676737,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676737,,Computational modeling;Computers;Educational institutions;Electronic learning;Portfolios;Training,computer aided instruction;teacher training,Chinese mainland;Hong Kong;assessment tool;e-learning;e-portfolio;in-service secondary technology;teacher education,,0,,18,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
An integrated environment for developing real-time DSP applications,J. Fainguelernt; G. Reith; R. Sikora,"Tel-Aviv University, Israel","2008 IEEE International Conference on Acoustics, Speech and Signal Processing",20080512,2008,,,2653,2656,"This paper describes an innovative environment to develop real-time embedded signal processing based applications, and a suite of example applications that have been developed to assist in academic teaching of practical signal processing. The objective of this environment is algorithmic design and simulation, which itself is educational but it can also be used as a rapid prototyping tool, enabling students to experiment with real-time DSP applications in a variety of fields. The environment offers a wide range of libraries to support this, and it has an open hardware and software architecture enabling further expansion of its functionality.",1520-6149;15206149,POD:978-1-4244-1483-3,10.1109/ICASSP.2008.4518194,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4518194,Educational technology;Engineering education;Programming environments;Real-time systems;Signal processing,Algorithm design and analysis;Application software;Digital signal processing;Education;Hardware;Signal processing algorithms;Software architecture;Software libraries;Software prototyping;Virtual prototyping,electrical engineering education;signal processing,academic teaching;open hardware;rapid prototyping tool;real-time embedded signal processing;software architecture,,1,,17,,,,March 31 2008-April 4 2008,,IEEE,IEEE Conferences,
Red or Blue? The Importance of Digital Literacy in African Rural Communities,H. Slay; L. Dalvit,"Comput. Sci. Dept., Rhodes Univ., Grahamstown, South Africa",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,675,678,"In many Southern African cultures, the colours red and blue symbolise tradition and modernity respectively. In this paper we describe our experience within an ICT-for-development project in Dwesa, a ""Blue"" rural community on the Wild Coast of South Africa. In particular, we focus on the contribution of digital literacy and Internet connectivity in the area in mitigating the negative effects of an outbreak of swine fever in the area, which had devastating effect on the economy and eco-system in the area. We compare Dwesa with a neighbouring, more ""Red"" community in an attempt to show the direct link between access to ICT and poverty alleviation. We view this research as a case to support the teaching of digital literacy even in communities which are already marginalised in so many other ways.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.269,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722992,Lifelong learning;social and cultural dimensions of learning;social-historical-cultural contexts and identity,Africa;Computer science;Computer science education;Educational technology;Government;Industrial economics;Industrial relations;Internet;Pressing;Software engineering,Internet;computer literacy;socio-economic effects,African rural communities;ICT;Internet connectivity;Southern African cultures;digital literacy;lifelong learning;poverty alleviation,,2,,18,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
[Copyright notice],,,2016 11th International Conference on Computer Science & Education (ICCSE),20161006,2016,,,1,1,The following topics are dealt with: biosignal processing; integrated visualizing system; human centered design; Big Data; online education; computational sustainability; social education; mobile information; mobile technology; communication security; information security; computer science; artificial intelligence; time series; biomedical engineering; communication technology; computer education; computer graphics; control technology; courseware design; curricula design; education reform; education innovation; e-learning system; mechatronics; software engineering; and computer application.,,,10.1109/ICCSE.2016.7581543,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7581543,,,Big Data;artificial intelligence;biomedical engineering;computer graphics;computer science education;courseware;innovation management;mechatronics;medical signal processing;mobile computing;security of data;software engineering;time series,Big Data;artificial intelligence;biomedical engineering;biosignal processing;communication security;communication technology;computational sustainability;computer application;computer education;computer graphics;computer science;control technology;courseware design;curricula design;e-learning system;education innovation;education reform;human centered design;information security;integrated visualizing system;mechatronics;mobile information;mobile technology;online education;social education;software engineering;time series,,,,,,,,23-25 Aug. 2016,,IEEE,IEEE Conferences,
Games and Simulation: DS Online's Newest Topic Area,S. Stoop; A. Turner,"Dartmouth Coll., Dartmouth",IEEE Distributed Systems Online,20071119,2007,8,10,1,1,"Over the past few years, we've all witnessed the hacker community's growing impact on both the IT industry and academia. Host and network exploitation techniques that used to be discussed in ""underground"" forums are now featured in book series from No Starch Press, Syngress, and other publishers. Furthermore, they've become standard training for security practitioners - see, for example, the SANS Institute's Security 504: Hacker Techniques, Exploits, and Incident Handling course (http://www.sans.org/training/courses.php). It is now beyond doubt that the hacker community has developed efficient techniques for analyzing, reverse engineering, testing, and modifying software and hardware that challenge their college and graduate-school-educated peers. These techniques have let the community substantially contribute to the state of the art of practical computer security. Many academic researchers recognize that marginalizing the hacker community would be a mistake, and increasing numbers of industry and government security practitioners attend hacker conferences such as DefCon (http://www.defcon.org) and Black Hat (http://www.blackhat.com). In fact, the US Military Academy and the US Naval Academy supported their students' participation in computer-security-related competitions at ShmooCon (http://www.shmoocon.org) and DefCon, respectively.",1541-4922;15414922,,10.1109/MDSO.2007.4384581,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4384581,game design;game-simulations;games;simulations,Books;Computer hacking;Computer security;Educational institutions;Hardware;Industrial training;Military computing;Reverse engineering;Software testing;Storage area networks,computer crime;computer science education;educational courses,IT industry;academia;computer security;hacker curriculum;hardware modification;networking learning;reverse engineering;security standard training;software modification;software testing,,1,,3,,,,Oct. 2007,,IEEE,IEEE Journals & Magazines,
Research on three-dimensional network model based on Java3D,W. Xing-su,"School of Mathematics and Computer Science ShangRao Normal University ShangRao, China",2010 5th International Conference on Computer Science & Education,20100930,2010,,,897,900,"Java is an architecture-neutral, network-distributed language. Its 3D API has a great advantage in the development graph applications on Internet. This paper first gives some comparisons of related tools on interactive 3D computer graphics with Java 3D, then a construction method of complex three-dimension network model in Java3D is put forward. At last, as a application of Java3D technologies in education, the architecture of the Java3D system is given.",,Electronic:978-1-4244-6005-2; POD:978-1-4244-6002-1,10.1109/ICCSE.2010.5593466,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5593466,3D;Java3D;VRML;Web3D,Java;Object oriented modeling;Rendering (computer graphics);Solid modeling;Three dimensional displays;Visualization,Internet;Java;application program interfaces;computer graphics;software architecture;virtual reality languages,3D API;Internet;Java3D technology;architecture-neutral language;complex three-dimension network model;interactive 3D computer graphics;network-distributed language,,0,,7,,,,24-27 Aug. 2010,,IEEE,IEEE Conferences,
Distributed Fault Detection for Second-Order Delayed Multi-Agent Systems With Adversaries,Y. Quan; W. Chen; Z. Wu; L. Peng,"School of Internet of Things Engineering, Jiangnan University, Wuxi, China",IEEE Access,20170906,2017,5,,16478,16483,"In this paper, the problem of distributed fault detection and isolation is considered for multiagent systems with time delays. An adversarial observer is designed for each agent, using local information of the agent, to estimate the external adversaries. By utilizing the adversarial observer, the detection of the faults caused by external incipient adversaries can be handled. Moreover, a software architecture is proposed for each agent; this can guarantee the multi-agent systems immune to the agents intruded by external adversaries. At last, numerical simulations are employed to verify the validity of the theoretical results.",,,10.1109/ACCESS.2017.2723906,10.13039/100000001 - U.S. National Science Foundation; 10.13039/501100001809 - National Natural Science Foundation of China; 10.13039/501100003995 - Natural Science Foundation of the Anhui Provincial Department of the Education of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7970117,Distributed detection and isolation;external adversaries;second-order discrete-time multi-agent systems;time delays,Delay effects;Fault detection;Interconnected systems;Monitoring;Multi-agent systems;Observers;Software architecture,delays;fault diagnosis;multi-agent systems;observers;software agents;software architecture,adversarial observer;distributed fault detection problem;distributed fault isolation problem;external adversary estimation;external incipient adversaries;numerical simulations;second-order delayed multiagent systems;software architecture;time delays,,1,,,,,20170706,2017,,IEEE,IEEE Journals & Magazines,
A Metadata-based Interoperable Digital Rights Management System Architecture,W. Lin; N. Zhang; S. Liu,"Sch. of Comput., Commun. Univ. of China, Beijing, China",2010 Third International Joint Conference on Computational Science and Optimization,20100729,2010,2,,432,434,"Digital rights management (DRM) technology aims to distribute digital contents to consumers in a controlled manner that can protect the copyright of digital contents. In order to meet consumer's expectations, DRM approaches and related services and applications upon which they are based should coexist in an environment that supports interoperability. In this paper, we propose a Digital Rights Management system architecture based on ChinaDRM metadata schema; The approach supports import and export different types of rights license, and also provides the rights transfer capability, so that it can achieve a certain level of interoperability which is proved by a practical distance education project.",,Electronic:978-1-4244-6813-3; POD:978-1-4244-6812-6,10.1109/CSO.2010.178,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5533095,Architecture;DRM;Interoperability;Metadata,Communication system control;Computer architecture;Conference management;Content management;Databases;Distributed computing;Licenses;Packaging;Protection;Technology management,copy protection;digital rights management;open systems;software architecture,ChinaDRM metadata schema;copyright protection;distance education project;metadata-based interoperable digital rights management system architecture,,3,3,18,,,,28-31 May 2010,,IEEE,IEEE Conferences,
Methodology independent OO CASE tool: supporting methodology engineering,D. Page; D. Mehandjiska; D. Griffin; L. Usherwood,"Dept. of Comput. Sci., Massey Univ., Palmerston North, New Zealand",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,373,380,"The paper investigates the framework within which methodologies are defined and used in a methodology independent OO CASE tool, MOOT. OO Meta-models of Methodology and Model are derived and used as building blocks from which new are defined. A new object oriented language, SSL (Semantic Specification Language), is developed to allow the specification of the semantics of the models, underlying process and the various documents supported by a methodology. Methodologies described in SSL are compiled to a platform independent, binary, byte-code representation and executed on a virtual machine by an SSL interpreter. SSL and the role of the SSL virtual machine and interpreter in MOOT are discussed",,POD:0-8186-8828-9,10.1109/SEEP.1998.707673,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707673,,Computer aided software engineering;Computer science;Diversity methods;Electrical capacitance tomography;Fusion power generation;Programming;Read only memory;Specification languages;Time of arrival estimation;Unified modeling language,computer aided software engineering;object-oriented methods,MOOT;OO CASE tool;OO Meta-models;SSL;SSL interpreter;Semantic Specification Language;object oriented language,,0,1,28,,,,26-29 Jan 1998,26 Jan 1998-29 Jan 1998,IEEE,IEEE Conferences,
Integrated teaching of programming foundations and software testing,E. F. Barbosa; M. A. G. Silva; C. K. D. Corte; J. C. Maldonado,"University of São Paulo (ICMC/USP), São Carlos/SP, Brazil 13560-970",2008 38th Annual Frontiers in Education Conference,20081222,2008,,,S1H-5,S1H-10,"The importance of software testing is widely recognized, but usually only a small portion of the computer science (CS) curriculum is allocated for teaching it. Some experiences have suggested that the teaching of software testing should begin as early as possible so an adequate culture of testing could be created. One way to achieve this is addressing testing practices in conjunction with programming concepts in introductory CS courses. In this paper we explore such idea, working on the integration between the teaching of software testing along with the teaching of programming foundations. We discuss the development of an educational module, and its related learning materials, for integrating such knowledge domains. Besides that, we propose PROGTEST - a Web-based environment for the submission and automatic evaluation of practical programming assignments based on testing activities, aiming at providing an adequate feedback to evaluate the learnerspsila performance concerning programming and testing.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720597,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720597,Educational modules;Programming foundations;Software testing;Supporting tools,Automatic programming;Automatic testing;Computer science;Education;Feedback;Object oriented modeling;Programming profession;Software engineering;Software quality;Software testing,Internet;computer aided instruction;computer science education;program testing,PROGTEST;Web-based environment;computer science curriculum;integrated teaching;programming foundations;software testing,,7,,19,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
Proceedings 2001 Symposium on Applications and the Internet Workshops (Cat. No.01PR0945),,,Proceedings 2001 Symposium on Applications and the Internet Workshops (Cat. No.01PR0945),20020807,2001,,,iii,,The following topics are dealt with: Internet applications; distributed systems; Internet supported education; software engineering on the Internet; telemedicine; data security; self-regulation on the Internet; technology assessment; digital libraries; intelligent transport systems; mobile Internet; and multimedia Internet,,POD:0-7695-0945-2,10.1109/SAINTW.2001.998201,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=998201,,,Internet;automated highways;digital libraries;educational computing;information resources;mobile computing;multimedia systems;software engineering;telemedicine,Internet applications;Internet supported education;data security;digital libraries;distributed systems;intelligent transport systems;mobile Internet;multimedia Internet;self-regulation;software engineering;technology assessment;telemedicine,,0,,,,,,8-12 Jan. 2001,08 Jan 2001-12 Jan 2001,IEEE,IEEE Conferences,
Design of e-activities for the learning of code refactoring tasks,C. López; J. M. Alonso; R. Marticorena; J. M. Maudes,"Department of Civil Engineering, Higher Polytechnic School, University of Burgos, Spain",2014 International Symposium on Computers in Education (SIIE),20150122,2014,,,35,40,"In this work a number of online e-activities are presented for the process of teaching and learning of code refactoring tasks. The pedagogical design of the set of activities is progressive, according to the levels of knowledge of Bloom's taxonomy. First, activities to help knowing and understanding a concept are proposed, then activities to apply refactorings in the context of small software implementations, and last, the analysis and synthesis of the use of refactorings in software maintenance tasks in open source projects. The resources used to solve the activities are related to those the student may find during their professional career, if oriented towards software development: integrated development environments, task tracking systems and revision control systems. It is also described the use of these e-activities in the context of the course Software Engineering of the Bachelor's Degree in Computer Science at the University of Burgos, and the consequences of the experience are analyzed.",,Electronic:978-1-4799-4428-6; POD:978-1-4799-4427-9,10.1109/SIIE.2014.7017701,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7017701,Bloom's taxonomy;assessment;code defects;e-activities;online teaching process;refactoring,Companies;Context;Educational institutions;Seminars;Software;Software engineering,computer aided instruction;computer science education;educational courses;public domain software;software maintenance;teaching,Bloom taxonomy;code refactoring task learning;integrated development environments;online e-activity design;open source projects;revision control systems;software development;software engineering course;software maintenance tasks;task tracking systems;teaching process,,1,,8,,,,12-14 Nov. 2014,,IEEE,IEEE Conferences,
Localized open source collaboration in software engineering education,K. Buffardi,"Computer Science, California State University - Chico, Chico, California, USA",2015 IEEE Frontiers in Education Conference (FIE),20151207,2015,,,1,5,"Involving computer science students in open source software projects provides opportunities for them to contribute to real products with more authentic scope than typical computer science assignments. However, the environment of collaborating with external, distributed teams also poses unique challenges and may distance students from the potential for valuable, direct contact and mentorship from software professionals. In addition, while the technology industry continues to grow, smaller communities have a vested interest in growing a culture for collaboration between students and local software developers. We formed a local open source organization to collaborate on a product by combining efforts from students and professionals. This paper describes the localized free and open source software (LFOSS) organization and reports initial findings from software engineering students' involvement.",,Paper:978-1-4799-8454-1,10.1109/FIE.2015.7344142,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7344142,computer science education;free and open source software (FOSS);humanitarian free and open source software (HFOSS);industry collaboration;software engineering;team projects,Collaboration;Computer science;Education;Hafnium compounds;Open source software;Software engineering,computer aided instruction;computer science education;distance learning;groupware;project management;public domain software;software engineering,LFOSS organization;computer science assignments;computer science students;distance students;external distributed teams;local open source organization;localized free and open source software organization;localized open source collaboration;mentorship;open source software projects;software engineering education;software engineering students involvement;software professionals;students collaboration;technology industry,,1,,17,,,,21-24 Oct. 2015,,IEEE,IEEE Conferences,
Promoting IT in Electronic Packaging education at Technical University of Cluj-Napoca,D. Pitica; S. Lungu; M. Radu,"Dept. of Appl. Electron., Tech. Univ. of Cluj-Napoca, Romania","26th International Spring Seminar on Electronics Technology: Integrated Management of Electronic Materials Production, 2003.",20040121,2003,,,284,288,"The Electronic Packaging educational process at Technical University of Cluj-Napoca is mainly strengthened at the Faculty of Electronics and Telecommunications. The study curricula of the Faculty's specializations (Applied Electronics and Communications) include long-term courses focused on the next domains: basis of electronics, electronic circuits and devices, signals and systems, programming and technological design. Packaging related aspects are mainly covered by the technological design and electronic circuit's courses. The paper presents a comprehensive analysis of the prevalence of such Electronic Packaging information in our curricula during the past ten years. The curricula restructuring process relies on the continuous adaptation and updating of the delivered teaching activities in order to compensate the main drawbacks of the last years: the student's change of professional interest from hardware design to software design and the technological gap between our current equipment endowment and the current level of technology worldwide required. Thus, the process of upgrading the equipment involved promoting actions for the IT features and benefits in design and teaching processes. The paper presents the main strategy to include IT features in Electronic Packaging teaching process. The strategy covers a large domain: from modern CAD tools to Internet access to relevant and useful information and even by creating new virtual platforms for Electronic Packaging lab sessions (e.g. using Matlab). The study also covers the impact of the described actions: the new openings in developing professional relations with Electronics Packaging relating enterprises or Research centres, the increased professional value of our graduates providing those better ways to fit the industry needs.",,POD:0-7803-8002-9,10.1109/ISSE.2003.1260532,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1260532,,Design automation;Education;Electronic circuits;Electronics packaging;Hardware;Information analysis;Process design;Programming profession;Signal design;Software design,CAD;computer aided instruction;educational courses;electronic engineering computing;electronic engineering education;electronics packaging,CAD tools;Electronic Packaging education;IT benefits;Internet access;Romania;Technical University of Cluj-Napoca;curricula restructuring;equipment upgrading;hardware design;professional relations;software design;teaching process;technological design;virtual platforms,,1,,5,,,,8-11 May 2003,,IEEE,IEEE Conferences,
A PACA-Based Multicast Routing Algorithm,Z. Wang; X. Sun; D. Zhang,"Henan University of Technology, China","Eighth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD 2007)",20070813,2007,2,,636,639,"Multicast routing arises in many multimedia communication applications such as videos conference, remote education, CSCW and so on. In order to resolve Qos multicast routing effectively and efficiently, this paper mainly studied the bandwidth-delay-constrained least-cost multicast routing problem, and present a parallel ant colony algorithm (PACA) to solve the problem. The simulation results show that this algorithm is an efficient algorithm.",,POD:0-7695-2909-7,10.1109/SNPD.2007.71,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4287761,,Bandwidth;Computational modeling;Costs;Delay;High-speed networks;Multicast algorithms;Quality of service;Routing;Software engineering;Videos,multimedia communication;quality of service;telecommunication network routing;teleconferencing,PACA-based multicast routing algorithm;Qos multicast routing;bandwidth-delay-constrained least-cost multicast routing problem;multimedia communication applications;parallel ant colony algorithm;remote education;videos conference,,1,,13,,,,July 30 2007-Aug. 1 2007,,IEEE,IEEE Conferences,
Web-Based Virtual Laboratory Platform for Computer Network,X. Li; Y. Guan; M. Wu,"Coll. of Inf. Eng., Capital Normal Univ., Beijing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,3,A typical computer networking class curriculum includes the study of theory and the laboratory projects. Creating engaging laboratory and classroom experiences is a challenge to effective engineering undergraduate education. In this paper we present the Web-based platform to help undergraduate students understand fundamental networking concepts via the modeling and simulation of computing systems. We discuss our experiences with novel laboratory platform using ns2 and Java products in undergraduate networking courses which allows students to interact remotely with the emulated process of network protocol. It is shown that the platform enhances student learning and interest in the subject of computer networks.,,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365506,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365506,,Computational modeling;Computer aided instruction;Computer networks;Computer simulation;Costs;Educational institutions;Java;Laboratories;Performance evaluation;Protocols,Internet;computer aided instruction;computer science education;educational courses;engineering education;virtual reality,Web-based virtual laboratory;computer networking class curriculum;engineering undergraduate education;undergraduate networking courses,,2,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
"Educational software engineering: Where software engineering, education, and gaming meet",T. Xie; N. Tillmann; J. de Halleux,"Department of Computer Science, North Carolina State University, Raleigh, USA","2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS)",20131017,2013,,,36,39,"We define and advocate the subfield of educational software engineering (i.e., software engineering for education), which develops software engineering technologies (e.g., software testing and analysis, software analytics) for general educational tasks, going beyond educational tasks for software engineering. In this subfield, gaming technologies often play an important role together with software engineering technologies. We expect that researchers in educational software engineering would be among key players in the education domain and in the coming age of Massive Open Online Courses (MOOCs). Educational software engineering can and will contribute significant solutions to address various critical challenges in education especially MOOCs such as automatic grading, intelligent tutoring, problem generation, and plagiarism detection. In this position paper, we define educational software engineering and illustrate Pex for Fun (in short as Pex4Fun), one of our recent examples on leveraging software engineering and gaming technologies to address educational tasks on teaching and learning programming and software engineering skills.",,Electronic:978-1-4673-6263-4; POD:978-1-4673-6262-7,10.1109/GAS.2013.6632588,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6632588,,Education;Encoding;Games;Programming profession;Software;Software engineering,computer aided instruction;computer games;computer science education;educational courses;software engineering,MOOC;Massive Open Online Courses;Pex for Fun;Pex4Fun;automatic grading;educational software engineering;educational tasks;gaming technologies;intelligent tutoring;plagiarism detection;problem generation;programming learning;programming teaching;software analysis;software analytics;software engineering skills;software engineering technologies;software testing,,7,,24,,,,18-18 May 2013,,IEEE,IEEE Conferences,
"Improving programming education through gameful, formative feedback",M. Fuchs; C. Wolff,"Information Science Group, University of Regensburg, Regensburg, Germany",2016 IEEE Global Engineering Education Conference (EDUCON),20160523,2016,,,860,867,In this paper we present a newly developed online learning platform which introduces gamification elements into software engineering education. Starting from assumptions based on cognitive load theory we present the design of an online gamification-based training system to be used in software engineering contexts. Students can voluntarily solve challenges for which they may earn credits. These small problems serve as assessments; the approach follows the assessment for learning paradigm in that assessments provide formative feedback to enhance the learning experience. The combination of formative assessment and gamification is new to software engineering education. We describe system design as well as the different types of challenges in detail. We also provide several examples for actual challenges used in an object-oriented programming introduction using Java.,,Electronic:978-1-4673-8633-3; POD:978-1-4673-8634-0,10.1109/EDUCON.2016.7474653,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474653,Java;assessment for learning;cognitive laod theory;gamification;learning;object-oriented programming;online web-based self-assessment Introduction (Heading 1),Context;Education;Games;Java;Programming profession;Software engineering,Internet;Java;cognition;computer aided instruction;computer games;computer science education;object-oriented programming;software engineering,Java;cognitive load theory;formative feedback assessment;gamification-based training system;object-oriented programming;online learning platform;programming education;software engineering education,,,,32,,,,10-13 April 2016,,IEEE,IEEE Conferences,
eLearning at Rhodes University - a case study,B. Mallinson; D. Sewry,"Dept. of Inf. Syst., Rhodes Univ., Grahamstown, South Africa","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,708,710,"Rhodes University is located in a small city in South Africa. It has a modern information and communication technology (ICT) infrastructure that is maintained through a variety of ICT-based university committees. Notwithstanding this, the use of eLearning on campus is limited, and few mechanisms exist to promote or support its implementation. This is largely a result of the residential nature of the campus, traditionalism, and the volatile nature of current higher educational (HE) policies within South Africa. However, a core group of enthusiasts have spearheaded a number of initiatives over the past five years with limited institutional support. This paper presents the details of initiatives, university-wide and in the Department of Information Systems, to expose academic staff at the university to eLearning and describes the experience gained in the process.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357630,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357630,,Africa;Cities and towns;Communications technology;Computer aided software engineering;Computer networks;Computer science education;Educational institutions;Electronic learning;Helium;Information systems,computer aided instruction,ICT infrastructure;communication technology;eLearning;higher educational policies;information technology,,7,,9,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
"Smart university, a new concept in the Internet of Things",M. Caţă,"Doctoral School on Automatic Control and Computers, University POLITEHNICA of Bucharest Bucharest, Romania",2015 14th RoEduNet International Conference - Networking in Education and Research (RoEduNet NER),20151029,2015,,,195,197,"If the Internet has been one of the most important human creations, the Internet of Things (IoT) will change everything, activities and objects from simple to the most complex, and why not, even us humans. Besides areas as business, transportation, energy, medicine, agriculture and others, the Internet of Things wUl also have a major implication in education. A university campus may represent the ideal place for the creation of a smart environment. The aim of the hereby paper is to describe a new concept called Smart University, starting from needs and advantages and ending with a possible architecture based on smart objects.",2068-1038;20681038,Electronic:978-1-4673-8180-2; POD:978-1-4673-8181-9,10.1109/RoEduNet.2015.7311993,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7311993,Arduino;Internet of Things;Smart Environment;Smart University;cloud;communication,Decision support systems,Internet of Things;educational institutions;software architecture,Internet of Things;IoT;smart object;smart university;system architecture;university campus,,,,4,,,,24-26 Sept. 2015,,IEEE,IEEE Conferences,
Regression testing for Web applications based on slicing,Lei Xu; Baowen Xu; Zhenqiang Chen; Jixiang Jiang; Huowang Chen,"Dept. of Comput. Sci. & Eng., Southeast Univ., Nanjing, China",Proceedings 27th Annual International Computer Software and Applications Conference. COMPAC 2003,20031117,2003,,,652,656,"Web applications have rapid developing speed and changeable user demands, so the regression testing is much important. Since the changed demands result in different versions of Web applications, and the faults usually hiding in the adjusted contents, the regression testing must cover all the related pages. In order to carry through the regression testing quickly and effectively, we make the simplification with the method of slicing. Firstly, we analyze the possible changes in the Web applications and the influences produced by these changes, discussing in the direct-dependent and indirect-dependent way; next, we give the regression testing method based on slicing emphasized on the indirect-dependent among data, i.e., obtaining the dependent set of changed variables by forward and backward search method and generating the testing suits; conclusion remarks and future work are given at last.",0730-3157;07303157,POD:0-7695-2020-0,10.1109/CMPSAC.2003.1245411,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1245411,,Application software;Computer science;Computer science education;Educational programs;Laboratories;Search methods;Software quality;Software testing;System testing;Usability,Internet;program slicing;program testing,Web applications;forward and backward search method;program slicing;rapid application development;regression testing;software testing;testing suits,,5,,16,,,,3-6 Nov. 2003,,IEEE,IEEE Conferences,
[Front cover],,,IEEE 8th International Symposium on Intelligent Systems and Informatics,20101129,2010,,,c1,c1,The following topics are dealt with: computational intelligence; machine learning; genetic algorithms; neural nets; neuro fuzzy control; knowledge based systems; expert systems; intelligent robotics; flexible arm control; perception; recognition; reasoning; human robotic interaction; service robots; surgery robots; machine vision; intelligent mechatronics; sensor data fusion; motion control; intelligent actuators; CAD/CAM/CAE Systems; product modeling; manufacturing process planning; advanced modeling techniques; shape modeling; intelligent manufacturing systems; flexible manufacturing systems; production planning; system simulation; rapid prototyping; concurrent engineering; virtual reality; informatics; digital culture; databases; graphics; digital audio; photography; operating systems; security software engineering; healthcare informatics; teaching informatics; and informatics in education process.,1949-047X;1949047X,Electronic:978-1-4244-7396-0; POD:978-1-4244-7394-6,10.1109/SISY.2010.5647094,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5647094,,,CAD/CAM;artificial intelligence;computer aided engineering;intelligent manufacturing systems;intelligent robots;mechatronics,CAD/CAM/CAE Systems;advanced modeling techniques;computational intelligence;concurrent engineering;digital audio;digital culture;expert systems;flexible arm control;flexible manufacturing systems;genetic algorithms;healthcare informatics;human robotic interaction;informatics;intelligent actuators;intelligent manufacturing systems;intelligent mechatronics;intelligent robotics;knowledge based systems;machine learning;machine vision;manufacturing process planning;motion control;neural nets;neuro fuzzy control;operating systems;photography;product modeling;production planning;rapid prototyping;security software engineering;sensor data fusion;service robots;shape modeling;surgery robots;system simulation;virtual reality,,0,,,,,,10-11 Sept. 2010,,IEEE,IEEE Conferences,
Recent Trends in Graduate Software Engineering,M. Ardis; S. Bohner; D. Fairley; D. Frailey; T. Hilburn; G. W. Hislop; T. Sedano,"Stevens Institute of Technology, USA",2013 26th International Conference on Software Engineering Education and Training (CSEE&T),20130912,2013,,,351,355,"This panel will discuss recent trends in graduate software engineering programs, including adoption of GSwE2009, cooperative programs between schools, increasing use of distance education formats, and specialization of programs for industry partners. Panelists will also discuss the evolving relationship of software engineering to other disciplines, such as computer science and systems engineering.",1093-0175;10930175,Electronic:978-1-4673-5140-9; POD:978-1-4673-5138-6,10.1109/CSEET.2013.6595277,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6595277,,Computer science;Educational institutions;Modeling;Software;Software engineering,computer science education;continuing education;distance learning;educational institutions;software engineering,GSwE2009;computer science;cooperative programs;distance education formats;graduate software engineering programs;industry partners;programs specialization;schools;systems engineering,,0,,,,,,19-21 May 2013,,IEEE,IEEE Conferences,
Towards an extensible weblab architecture,J. GarcÃa-Zubia; P. Orduña; J. Irurzun; U. Hernández; E. Sancristobal; S. MartÃn; M. Castro; D. López-de-Ipiña; I. Angulo,"Faculty of Engineering, University of Deusto, Bilbao, Spain",2009 3rd IEEE International Conference on E-Learning in Industrial Electronics (ICELIE),20100217,2009,,,115,120,"Remote Laboratories have traditionally been focused on specific solutions for specific problems. We can find a wide range of Remote Laboratories in the literature, assisting different types of subjects but commonly bound to a restricted set of requirements. Due to this, little attention has been paid on working on a maintainable, scalable, secure architecture that addresses the requirements of a wider set of experiments, and that could be open enough to support or adopt new experiments, developed using different technologies in both client and server side. In this paper, we describe several aspects that might be taken into account when designing Remote Laboratories, describing the XWL Architecture and comparing it with other existing architectures.",,Electronic:978-1-4244-4655-1; POD:978-1-4244-4653-7,10.1109/ICELIE.2009.5413199,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5413199,,Access protocols;Computer architecture;Distance learning;HTML;Java;Operating systems;Remote laboratories;Scalability;Simple object access protocol;User interfaces,Web services;laboratories;software architecture,XWL architecture;experiment set;extensible Weblab architecture;remote laboratories,,1,,11,,,,3-5 Nov. 2009,,IEEE,IEEE Conferences,
A New Constant Factor Approximation to Construct Highly Fault-Tolerant Connected Dominating Set in Unit Disk Graph,W. Wang; B. Liu; D. Kim; D. Li; J. Wang; W. Gao,"School of Mathematics and Statistics, Xi’an Jiaotong University, Xi’an, China",IEEE/ACM Transactions on Networking,20170214,2017,25,1,18,28,"This paper proposes a new polynomial time constant factor approximation algorithm for a more-a-decade-long open NP-hard problem, the minimum four-connected m-dominating set problem in unit disk graph (UDG) with any positive integer m ≥ 1 for the first time in the literature. We observe that it is difficult to modify the existing constant factor approximation algorithm for the minimum three-connected m-dominating set problem to solve the minimum four-connected m-dominating set problem in UDG due to the structural limitation of Tutte decomposition, which is the main graph theory tool used by Wang et al. to design their algorithm. To resolve this issue, we first reinvent a new constant factor approximation algorithm for the minimum three-connected m-dominating set problem in UDG and later use this algorithm to design a new constant factor approximation algorithm for the minimum four-connected m-dominating set problem in UDG.",1063-6692;10636692,,10.1109/TNET.2016.2561901,10.13039/100000001 - U.S. National Science Foundation through the Directorate for Education and Human Resources; 10.13039/501100001809 - National Natural Science Foundation of China; 10.13039/501100004260 - Fundamental Research Funds for the Central Universities through the Research Funds of Renmin University of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7470521,"4-connected m-dominating set;Wireless networks;approximation algorithm;critically k-connected;fault-tolerant;virtual backbone",Algorithm design and analysis;Approximation algorithms;Fault tolerance;Fault tolerant systems;IEEE transactions;Routing;Wireless networks,approximation theory;computational complexity;graph theory;set theory,NP-hard problem;Tutte decomposition;UDG;fault-tolerant connected dominating set;graph theory tool;minimum four-connected m-dominating set problem;minimum three-connected m-dominating set problem;polynomial time constant factor approximation algorithm;positive integer;unit disk graph,,1,,,,,20160517,Feb. 2017,,IEEE,IEEE Journals & Magazines,
Workflow Technology Enabled e-Training System: Toward Work Process,Q. Zhan,"Sch. of Inf. Technol. Eng., Tianjin Univ. of Technol. & Educ., Tianjin, China",2009 International Symposium on Information Engineering and Electronic Commerce,20090728,2009,,,197,201,"E-training has become one of the most important means of human resource development in many industries. However, there are many problems, such as lecture-dominated rather than process-oriented, de-contextualization of training, and the flow of training activities not visualized in the system. The author proposes to use workflow technology to tackle these problems. This paper builds a new training paradigm which is oriented to work process by integrating workflow technology into e-training, and develops workflow-enabled e-training course, activity structure and system architecture to support training. This novel system makes the training more relevant for the trainee, and enhances the efficiency and effectiveness of e-training.",,POD:978-0-7695-3686-6,10.1109/IEEC.2009.46,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5175102,E-training;system architecture;work process;workflow,Educational technology;Electronic commerce;Electronics industry;Humans;Industrial training;Information technology;Internet;Paper technology;Systems engineering education;Visualization,computer based training;human resource management;software architecture;workflow management software,activity structure;e-training system;human resource development;system architecture;training decontextualization;workflow technology,,0,,10,,,,16-17 May 2009,,IEEE,IEEE Conferences,
Detecting the run time attacks in the cloud with an evidence collection based approach,Jie Lin; Chuanyi Liu; Zhichun Ning; Binxing Fang,"School of Computer Science, Beijing University of Posts and Telecommunications, China",2014 IEEE 3rd International Conference on Cloud Computing and Intelligence Systems,20150806,2014,,,514,518,"As the impacts of security threats are amplified and spread quickly in the cloud, especially with the attribute of large-scale virtualization. Most of researches focus on monitoring the network traffic. However, these methods don't check how the attack happened and what damage the attack caused for the virtual infrastructure. This paper presents a logging method to analyze the potential attacks out of VM and a prototype was implemented. The experimental results show that this method can detect the real world attacks effectively and the performance overhead is acceptable.",2376-5933;23765933,Electronic:978-1-4799-4719-5; POD:978-1-4673-6954-1,10.1109/CCIS.2014.7175790,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7175790,Cloud;Control;Security;Virtual machine,Binary codes;Computer architecture;Monitoring;Servers;Software;Virtual machining;Virtualization,cloud computing;security of data;virtual machines;virtualisation,cloud;evidence collection based approach;large-scale virtualization;logging method;network traffic monitoring;performance overhead;run time attack detection;security threats;virtual infrastructure;virtual machine,,0,,13,,,,27-29 Nov. 2014,,IEEE,IEEE Conferences,
Artificial pet game-based intelligent tutoring system,H. Du; Z. Zeng; X. Tian,"Department of Computer Science and Technology, Changsha University, China",2009 4th International Conference on Computer Science & Education,20090901,2009,,,1711,1714,"Incorporating game with intelligent learning environment has always been a subject for research and development in intelligent tutoring system(ITS). This paper proposes a new design of artificial pet game-based ITS(APGITS) which makes use of the design experiences of both traditional ITS and artificial pet games. The pet module in APGITS are flexibly designed, which does track the learner's activities and analysis their learning progress. Based on this structure, an artificial pet game-based ITS, called space-travel-with-my-pet (STMP), is developed bringing educational advantages to the learning process.",,POD:978-1-4244-3520-3,10.1109/ICCSE.2009.5228298,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228298,Artificial pet;Computer aided instruction;E-learning;Game theory;educational role;intelligent tutoring system,Animals;Artificial intelligence;Computational modeling;Computer science;Computer simulation;Game theory;Intelligent structures;Intelligent systems;Positron emission tomography;Research and development,computer games;games of skill;intelligent tutoring systems,APGITS;STMP;artificial pet game-based ITS;artificial pet game-based intelligent tutoring system;computer aided instruction;e-learning process;educational advantage;intelligent learning environment;pet module design;research-and-development;space-travel-with-my-pet game,,1,,13,,,,25-28 July 2009,,IEEE,IEEE Conferences,
Designing a Multi-disciplinary Software Engineering Project,P. Lago; J. Schalken; H. van Vliet,"VU Univ. Amsterdam, Amsterdam",2009 22nd Conference on Software Engineering Education and Training,20090410,2009,,,77,84,"Software engineering courses often include some form of project, aimed at bridging the theory-practice gap. These projects tend to emphasize technical topics. Because software engineering has an important organizational and social dimension as well, and because software engineering courses may be taken by non-CS majors too, there is every reason to also include these non-technical issues in the software project. In this paper we discuss how we designed a multi-disciplinary software engineering project course that pays attention to non-technical issues. We report about our experience in four editions of the same project, and discuss lessons learned. Our general conclusion is that software engineering projects need to have specific characteristics to attract a multi-disciplinary student population.",1093-0175;10930175,POD:978-1-4244-3431-2,10.1109/CSEET.2009.42,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4812678,empirical experiment;multi-disciplinary student population;project course;software engineering,Artificial intelligence;Collaborative software;Education;Electrical capacitance tomography;Informatics;Online Communities/Technical Collaboration;Outsourcing;Programming;Software design;Software engineering,computer science education;educational courses;software engineering,multidisciplinary software engineering project;multidisciplinary student population;nontechnical issues;organizational dimension;social dimension;software engineering courses,,2,,18,,,,17-20 Feb. 2009,,IEEE,IEEE Conferences,
Investigating Q&A System Requirements for Effective Instructor-Learner Interaction in e-Learning Service Environment,H. S. Na; O. H. Choi; J. E. Lim; C. H. Kim,Korea Digital Univ.,2008 Advanced Software Engineering and Its Applications,20081222,2008,,,108,110,"Instructor-learner interaction is one of the mostimportant elements in e-learning service environment, but lots of learning management system uses general bulletin board system as Q&A system, thus have many limitations supporting interactions between instructor and learner. In this paper, we identify the problem by analyzing the usage of Q&A system in Korea Digital University, and propose a wiki-based Q&A system requirements and features for effective interaction between instructor and learner. With the proposed system, we expect that instructor and leaner continuously take part in question and answering activities, leading effective interaction in e-learning service environment.",,POD:978-0-7695-3432-9,10.1109/ASEA.2008.43,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4721322,e-learning;instructor-learner interaction;learning management system,Application software;Educational technology;Electronic learning;Engineering management;Environmental management;Feedback;Least squares approximation;Software engineering;Systems engineering education;Writing,computer aided instruction;interactive systems;systems analysis,Korea Digital University;Q&A system requirements;e-learning;instructor-learner interaction,,0,,6,,,,13-15 Dec. 2008,,IEEE,IEEE Conferences,
Design and Implementation of E-learning Performance Evaluation System,H. Dali,"Jiangxi Univ. of Finance & Econ., China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,376,380,"E-Learning is the inexorable trend of the application of modern information technology in education. It is one of the major learning methods in the era of information. People are more concerned with learners¿ learning results through this new type of learning method. Therefore, to carry out effective learning evaluation is one of the significant factors to guarantee the sound development of online education. Based on the features of online learning, applying the innovative technology, considering the current systematic evaluation conditions, the paper establishes the E-Learning performance evaluation model, improves the existing online education evaluation system from the perspective of technology and methodology, and conducts research and exploration into the evaluation process.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.157,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722918,Evaluation model;Performance evaluation;online learning,Computer science;Diversity reception;Education;Educational technology;Electronic learning;Information technology;Internet;Learning systems;Paper technology;Testing,computer aided instruction;distance learning,e-learning performance evaluation system;information technology;innovative technology;learning evaluation;learning method;online education;online learning,,2,,3,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Providing instructional layers of abstraction in authoring tools for engineering education content,M. Rodriguez-Artacho; J. V. Garcia,"UNED University, Spain",2008 38th Annual Frontiers in Education Conference,20081222,2008,,,F2F-1,F2F-6,"In the context of the authoring process of educational material in e-learning, the notion of learning specification has been considered the fundamental step for the development of an e-learning industry, based on reusability and interoperability of interchangeable components. However, when considering authoring based on instructional and pedagogical aspects, it is necessary to avoid being driven by LT specifications, and better rely on an abstract reference model based on instructional semantics. This paper proposes this instructional layer stack to provide independence from content specification in the authoring process and develop an authoring tool based on it with exporting capabilities to IMS specifications.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720350,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720350,Authoring tools;PALO language;educational modeling languages;learning technologies standards,Buildings;Context modeling;Educational technology;Electronic learning;Engineering education;Formal specifications;Joining materials;Knowledge engineering;Packaging;Software engineering,authoring systems;computer aided instruction;engineering computing;engineering education;object-oriented programming;open systems;software reusability;specification languages,IMS specifications;LT specifications;PALO language;abstract reference model;authoring tools;e-learning;educational material;educational modeling languages;engineering education content;instructional layer stack;instructional semantics;interchangeable component interoperability;interchangeable component reusability;learning specification;pedagogical aspects,,2,,8,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
Table of contents,,,Proceedings of the ITI 2013 35th International Conference on Information Technology Interfaces,20131031,2013,,,v,ix,The following topics are dealt with: research and education using mobile and social networking; networking; grids; middleware; distributed platforms; business intelligence; information systems; databases; knowledge management; collaboration systems; human computer interaction; technology enhanced education; information technology in business and government; data mining; statistics and biometrics; language technologies; modeling; simulation; optimization; theory of computing; computing methodologies; and software engineering.,1334-2762;13342762,Electronic:978-953-7138-32-5; POD:978-1-4799-0407-5,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6648983,,,biometrics (access control);commerce;competitive intelligence;data mining;distributed processing;educational technology;government;grid computing;groupware;human computer interaction;information systems;information technology;knowledge management;middleware;mobile communication;social networking (online);software engineering;statistics,biometrics;business intelligence;collaboration systems;computing methodologies;data mining;databases;distributed platforms;government;grids;human computer interaction;information systems;information technology;knowledge management;language technologies;middleware;mobile networking;modeling;optimization;research;simulation;social networking;software engineering;statistics;technology enhanced education;theory of computing,,0,,,,,,24-27 June 2013,,IEEE,IEEE Conferences,
Development of a virtual teaching pendant system for serial robots based on ROS-I,L. Chen; Z. Wei; F. Zhao; T. Tao,"China Software Testing Center, Shanxi Key Laboratory of Intelligence Robot, Xi'an Jiaotong University, China","2017 IEEE International Conference on Cybernetics and Intelligent Systems (CIS) and IEEE Conference on Robotics, Automation and Mechatronics (RAM)",20180201,2017,,,720,724,"The aim of this paper was to present a virtual teaching pendant system for serial industrial robots. Based on Robot Operating System Industrial (ROS-I), the virtual teaching pendant system we designed has the capacity for robot model establishment, direct and inverse kinematics manipulation, as well as motion planning. This virtual teaching pendant system not only contains the main teaching pendant functions but can drive any serial robots in both simulation and real-world. This paper will also highlight the many advantages of this virtual teaching pendant system which can be used as a good teaching tool to help students in understanding robotics. Several demonstrations are made to show the universality and functionality of the virtual teaching pendant system.",,Electronic:978-1-5386-3135-5; POD:978-1-5386-3136-2; USB:978-1-5386-3134-8,10.1109/ICCIS.2017.8274867,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8274867,GUI teaching pendant;Moveit!;ROS-I;Virtual Teaching Pendant System,Education;Graphical user interfaces;Planning;Robot kinematics;Servers;Service robots,computer aided instruction;control engineering computing;control engineering education;educational robots;industrial manipulators;manipulator kinematics;mobile robots;motion control;path planning;robot programming;teaching;virtual reality,direct inverse kinematics manipulation;inverse kinematics manipulation;robot operating system industrial;serial industrial robots;virtual teaching pendant system,,,,,,,,19-21 Nov. 2017,,IEEE,IEEE Conferences,
"A virtual, global classroom to teach global software engineering: A Mongolian-German team-teaching project",M. Ende; R. Lämmermann; P. Brockmann; G. Ayurzana,"Computer Science Department, Nuremberg Institute of Technology, Georg Simon Ohm, Nuremberg, Germany",2013 Second International Conference on E-Learning and E-Technologies in Education (ICEEE),20131024,2013,,,229,233,"Software development is a complex process. Today's IT professionals work in geographically distributed, international teams. Computer science students need to learn the organizational and intercultural skills required to work on globally distributed projects. International virtual teaching teams can help students gain these skills. In this paper, we present the initial results of a joint Mongolian-German team-teaching project to teach global software engineering.",,Electronic:978-1-4673-5094-5; POD:978-1-4673-5095-2,10.1109/ICeLeTE.2013.6644379,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6644379,Global software engineering;agile;blended learning;intercultural;virtual classroom,Conferences;Cultural differences;Educational institutions;Organizations;Software;Software engineering,computer science education;educational technology;organisational aspects;software engineering,IT professional work;Mongolian German team teaching project;computer science students;geographically distributed;global classroom;global software engineering teaching;globally distributed projects;intercultural skills;international teams;international virtual teaching teams;organizational skills;software development,,1,,26,,,,23-25 Sept. 2013,,IEEE,IEEE Conferences,
Analysis and Modeling of Computer-Supported Collaborative Learning System,C. Liu; K. Wang,"Med. Coll., Shantou Univ., Shantou, China",2012 International Conference on Control Engineering and Communication Technology,20130117,2012,,,1026,1028,"The use of computer and internet technologies in the education domain has been characterized by the need of providing flexible systems that are adaptable to particular learning situations. In this context, Software Engineering (SE) has emerged as a software development paradigm suitable for obtaining reusable, flexible, and customizable distributed applications, which would provide great benefits to the e-Learning platform. Nevertheless, this SE-education relationship has not coped with the collaborative aspects and the pedagogic theories underlying the social constructivism that constitutes the basis for collaborative learning. This article describes the process undertaken by the authors when applying SE principles to the development of Computer-Supported Collaborative Learning (CSCL). It also demonstrated a collection of design patterns for developing highly reusable learning objects(LOs).",,Electronic:978-0-7695-4881-4; POD:978-1-4673-4499-9,10.1109/ICCECT.2012.188,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6413940,component framework;design pattern;e-learning;software engineering,Collaboration;Collaborative work;Computer aided instruction;Educational institutions;Software;Unified modeling language,Internet;computer science education;educational technology,CSCL;Internet technologies;LO;SE;computer supported collaborative learning system;computer technologies;design patterns;e-Learning platform;learning objects;software development paradigm;software engineering,,1,,6,,,,7-9 Dec. 2012,,IEEE,IEEE Conferences,
From programming to modeling,J. Cabot; F. Durán; N. Moreno; A. Vallecillo; J. Romero,"Open University of Catalonia, Barcelona, Spain",2008 ACM/IEEE 30th International Conference on Software Engineering,20090414,2008,,,749,758,"Distributed Software Engineering (DSE) concepts in Computer Science (or Engineering) Degrees are commonly introduced using a hands-on approach mainly consisting of teaching a particular distributed and component-based technology platform (such as Java Enterprise Edition or Microsoft .NET) and proposing the students to develop a small distributed software application with it. Though this approach provides the students with some relevant practical knowledge, we believe that it is not the most appropriate way of teaching all the concepts and particularities of DSE. Thus, in this paper we report on our experience of redesigning an initial DSE course following a model-based approach. By raising the level of abstraction we gained modularity, separation of concerns and technology independence, while making the course evolve according to the latest trends in software development methods.",0270-5257;02705257,Electronic:978-1-60558-079-1; POD:978-1-4244-4486-1,10.1145/1368088.1368194,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4814189,component-based software development;distributed software engineering;education;odp;uml;virtual university,Application software;Computer architecture;Computer science;Education;Educational programs;Object oriented modeling;Programming;Software architecture;Software engineering;Unified modeling language,computer science education;educational courses;object-oriented programming;software engineering;teaching,component-based technology platform;computer science degree;distributed software engineering course;hands-on approach;model-based approach;teaching,,2,,10,,,,10-18 May 2008,,IEEE,IEEE Conferences,
A Novel Wiki-Based Remote Laboratory Platform for Engineering Education,N. Wang; X. Chen; Q. Lan; G. Song; H. R. Parsaei; S. C. Ho,"Department of Electrical and Computer Engineering, University of Houston, Houston, TX",IEEE Transactions on Learning Technologies,20170921,2017,10,3,331,341,"With the unprecedented growth of e-learning, more and more new IT technologies are used to develop e-learning tools. As one of the most common forms of social computing, Wiki technology has been used to develop the collaborative and cooperative learning platform to support multiple users learning online effectively. In this paper, we propose a new software architecture to create a novel wiki-based remote laboratory platform by combining the advantages of both Wiki technology and remote laboratory technology. This platform is implemented based on a unified framework for remote laboratory development and an open source wiki software package, MediaWiki. To illustrate the effectiveness of this platform, two remote experiments, Smart Vibration Platform (SVP) and Proportional-Integral-Derivative (PID) motor speed control, are integrated into this platform. This new wiki-based remote laboratory has been used for teaching Mechanical Engineering courses and creating students' assignments at the University of Houston.",1939-1382;19391382,,10.1109/TLT.2016.2593461,10.13039/100006321 - Qatar National Research Fund;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7517304,Remote laboratory;learning technology;online learning;unified framework;wiki technology,Collaboration;Electronic publishing;Encyclopedias;Internet;Real-time systems;Remote laboratories,Web sites;computer aided instruction;educational courses;educational institutions;engineering education;further education;groupware;mechanical engineering computing;public domain software;virtual instrumentation,MediaWiki;University of Houston;Wiki technology;collaborative learning platform;cooperative learning platform;e-learning tools;engineering education;mechanical engineering courses;open source Wiki software package;remote laboratory platform;social computing;software architecture,,,,,,,20160720,July-Sept. 1 2017,,IEEE,IEEE Journals & Magazines,
Agent and user inhabited virtual communities: a case study,A. Nijholt,"Parlevink Res. Group, Twente Univ., Enschede, Netherlands","Knowledge-Based Intelligent Engineering Systems and Allied Technologies, 2000. Proceedings. Fourth International Conference on",20020806,2000,1,,337,340 vol.1,"We report ongoing research in a virtual reality environment where visitors can interact with agents that help them to obtain information, to perform certain transactions and to collaborate with them in order to get some tasks done. This environment is a laboratory for research and experiments on users interacting with agents in multimodal ways, referring to visualized information and making use of knowledge possessed by domain agents, but also by agents that represent other visitors of this environment. Although the environment is tuned to a theatre environment, we think there are sufficient general properties in order to learn about other applications, e.g other theme oriented, educational and entertainment environments and even electronic commerce environments. In addition, especially in the home environment, there will be a growing need for social interfaces that are inhabited by visualized domain agents, user agents, friends and relatives that help, advise, and `negotiate' on matters that range from what to prepare for dinner to how to end a relationship",,POD:0-7803-6400-7,10.1109/KES.2000.885825,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=885825,,Buildings;Collaboration;Computer aided software engineering;Electronic commerce;Intelligent systems;Natural languages;Navigation;Speech;Virtual reality;Visualization,humanities;natural languages;software agents;virtual reality,agents;domain agents;education;electronic commerce;entertainment;home environment;natural language dialogue;social interfaces;theatre environment;user agents;virtual communities;virtual reality environment;visitors;visualized domain agents;visualized information,,0,2,8,,,,2000,30 Aug 2000-01 Sep 2000,IEEE,IEEE Conferences,
An Intelligent Mathematics Assessment System,W. Su; L. Li; C. Cai; P. S. Wang,"Sch. of Inf. Sci. & Eng., Lanzhou Univ., Lanzhou, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"A Web-based intelligent mathematics assessment system, as a part of education system, is extremely useful to assess the ability of students. The paper mainly focuses on three research topics in the intelligent mathematics assessment system: answer input methods, generating of random question, and answer checking. The paper discusses the design methods and principles of mathematical questions based on the prototype of test question. The paper also introduces a mathematical answer checking protocol and an answer checking and grading method. Furthermore both WYSIWYG editing and command-line editing operations of mathematical expression on the Web are addressed in the paper.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364979,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364979,,Algebra;Computer aided analysis;Computer science education;Databases;Design methodology;Intelligent systems;Mathematics;Protocols;Prototypes;Testing,Internet;artificial intelligence;educational administrative data processing,Internet;WYSIWYG editing operation;answer checking method;artificial intelligence;command-line editing operation;education system;grading method;mathematical answer checking protocol;mathematics assessment system;what you see is what you get,,0,,14,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
PARES: a software tool for computer-based testing and evaluation used in the Greek higher education system,V. G. Kaburlasos; C. C. Marinagi; V. T. Tsoukalas,"Dept. of Ind. Informatics, Technol. Educational Instn. of Kavala, Greece","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,771,773,"This paper presents a prototype software platform, namely Platform for Adaptive and Reliable Evaluation of Students (PARES), for student testing and evaluation. The motivation has been to provide educators in the Greek higher education system a useful tool for both carrying out tests using minimal resources and for keeping the students actively involved during a semester. PARES has been developed in Java for launching it in the WWW. A pilot study using PARES at the Technological Educational Institution of Kavala is presented. A statistical evaluation of PARES is also described. A future extension, based on a synergy of machine-learning with state feedback-control techniques, for adaptive student learning is outlined.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357652,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357652,,Computer science education;Educational institutions;Educational technology;Java;Machine learning;Software prototyping;Software testing;Software tools;System testing;World Wide Web,Internet;Java;educational administrative data processing,Greek higher education system;Java;PARES;Platform for Adaptive and Reliable Evaluation of Students;Technological Educational Institution of Kavala;World Wide Web;adaptive student learning;computer-based evaluation;computer-based testing;machine-learning;software tool;state feedback-control technique;statistical evaluation;student evaluation;student testing,,5,,10,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
Building an undergraduate robotics laboratory serving the STEM curriculum,J. Zalewski; F. Gonzalez,"Dept. of Software Eng., Florida Gulf Coast Univ., Fort Myers, FL, USA",2014 IEEE Global Engineering Education Conference (EDUCON),20140605,2014,,,912,915,"Florida Gulf Coast University (FGCU) Software Engineering program has developed over recent years a sophisticated undergraduate software engineering lab for use in embedded and cyberphysical systems and related project courses. A number of teaching modules have been put in place, with emphasis on security, complex systems, and web-based access. The objective of the current project is the development of a lab specific to robotics applications that can be used across the undergraduate STEM curricula. Developing such a lab has an impact on the advancement of teaching in STEM disciplines by connecting the lab to multiple STEM related courses. This paper outlines the major concepts and presents first results.",2165-9559;21659559,Electronic:978-1-4799-3191-0; POD:978-1-4799-3192-7; USB:978-1-4799-3190-3,10.1109/EDUCON.2014.6826205,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6826205,STEM education;robotics lab;software engineering lab;undergraduate education,Education;Educational robots;Robot sensing systems;Software;Software engineering;Temperature sensors,Internet;computer aided instruction;educational courses;further education;robot programming;software engineering;teaching,Florida Gulf Coast University Software Engineering program;Web-based access;complex systems;cyberphysical systems;embedded systems;project courses;science-technology-engineering-and-mathematics curriculum;security;teaching modules;undergraduate STEM curriculum;undergraduate robotics laboratory serving;undergraduate software engineering lab,,0,,10,,,,3-5 April 2014,,IEEE,IEEE Conferences,
A Web- and Problem-Based Learning System in Artificial Intelligence,V. R. L. Shen; Tong-Ying Juang,"National Formosa University, Taiwan","5th IEEE/ACIS International Conference on Computer and Information Science and 1st IEEE/ACIS International Workshop on Component-Based Software Engineering,Software Architecture and Reuse (ICIS-COMSAR'06)",20060724,2006,,,299,304,"This paper aims to construct a Web-based PBL system for the students at the department of computer science and information engineering. The central bases on instructional theory, learning theory, and PBL instructional activities are applied to this paper. The research methods include literature review, experts' visits, PBL instruction, interview, focus group, etc. Based on the above theories and research methods, the authors intend to educate the students' teamwork, data analyzing, and problem-solving capabilities. Moreover, the ability of technological innovation can enable students to enhance their competencies. The research results obviously show that the PBL instruction can help students learn more about artificial intelligence (AI)",,POD:0-7695-2613-6,10.1109/ICIS-COMSAR.2006.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652007,,Artificial intelligence;Computer aided instruction;Computer science;Computer science education;Data analysis;Humans;Learning systems;Problem-solving;Teamwork;Technological innovation,Internet;artificial intelligence;computer aided instruction;computer science education,PBL instructional activities;Web-based learning system;artificial intelligence;data analyzing capabilities;instructional theory;learning theory;literature review;problem-based learning system;problem-solving capabilities;students teamwork;technological innovation,,1,,14,,,,10-12 July 2006,,IEEE,IEEE Conferences,
An Adaptive Middleware to Overcome Service Discovery Heterogeneity in Mobile Ad Hoc Environments,C. A. Flores-Cortés; G. S. Blair; P. Grace,"Univ. Coll. London, London",IEEE Distributed Systems Online,20070820,2007,8,7,1,1,"Ubiquitous computing research has progressed rapidly over the last few years, and real-world applications, especially mobile networking devices, are booming in consumer markets. With rising industry demand and career opportunities, more and more universities are offering graduates ubiquitous computing courses in addition to classical computer science curricula, such as mobile computing and wireless sensor networks. Here, I outline a graduate-level ubiquitous computing course I taught for final-year master's and first-year doctoral students in Finland at Abo Akademi University in 2006. Finland - the home of Nokia, the world's largest mobile phone maker - has more mobile devices per person than any other country, and its students are very interested in ubiquitous computing technologies. The experiences gained and lessons learned are a good source of information and reference for other educators in this field.",1541-4922;15414922,,10.1109/MDSO.2007.41,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4292039,MANETs;ad hoc computing;flexibility;middleware;mobile computing;service discovery;software architecture;software component,Application software;Computer industry;Computer networks;Computer science;Educational institutions;Engineering profession;Middleware;Mobile computing;Pervasive computing;Ubiquitous computing,computer science education;educational courses;mobile computing;teaching,computer science curricula;mobile computing;mobile networking devices;teaching;ubiquitous computing;wireless sensor networks,,10,,19,,,,Jul-07,,IEEE,IEEE Journals & Magazines,
Laying the foundation for Web services over legacy systems,J. Lavery; C. Boldyreff; Bin Ling; C. Allison,"Dept. of Comput. Sci., Durham Univ., UK",Proceedings. Fourth International Workshop on Web Site Evolution,20030106,2002,,,3,12,"As the use of the World Wide Web becomes more pervasive within our society, businesses and institutions are required to migrate a wide range of services to the web. Difficulties arise where there are requirements to integrate existing systems within the migrated and often-extended web based services. The Institutionally Secure Integrated Data Environment (INSIDE) project is addressing the problems and issues surrounding the development and delivery of Web based services for ""joined up systems"" for institutions within higher education (HE). The project is working with a variety of existing information systems, e.g. student record systems and managed learning environments, at two universities. To better understand the requirements for an integrated Web based service, a common business process, the registration of new undergraduate students, has been analysed and modelled at both sites. Progressing from initial informal models to more formal models in a systematic way, following a meta-process incorporating good practice from domain analysis and requirements engineering has allowed the project to lay the foundation for its development of Web-based services.",,POD:0-7695-1804-4,10.1109/WSE.2002.1134084,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1134084,,Access control;Computer science;Environmental management;Helium;Laboratories;Management information systems;Project management;Systems engineering education;Web services;Web sites,Internet;educational administrative data processing;information systems,Institutionally Secure Integrated Data Environment project;Web services;World Wide Web;domain analysis;formal models;higher education;informal models;information systems;integrated Web based service;legacy systems;managed learning environments;meta-process;requirements engineering;student record systems;undergraduate student registration;universities,,1,,16,,,,2002,,IEEE,IEEE Conferences,
mRx: A CSCL Decision-Making Environment,M. K. Washburn; D. Oprean; B. Cutter,"Univ. of Missouri, Columbia, MO, USA",2009 Ninth IEEE International Conference on Advanced Learning Technologies,20090807,2009,,,473,475,"In this paper, we present the architecture of an online collaborative decision making learning environment, the mRx. The goal of this prototype is to present a simple; yet, reasoned and systematic, tool to help members of the natural resources community to collaboratively negotiate decisions for prescribed burns. The architecture of the mRx has been designed by mapping key learning strategies to technological affordances that support these strategies. Initial user testing indicates that learners and professionals find the tool useful in gaining insights into different perspectives and, thereby, creating a more reasoned and inclusive decision to burn.",2161-3761;21613761,CD-ROM:978-0-7695-3711-5,10.1109/ICALT.2009.104,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5194279,CSCL;Collaborative Decision-making;Forestry,Collaboration;Decision making;Education;Environmental management;Fires;Forestry;Information resources;Libraries;Problem-solving;Testing,computer aided instruction;groupware;interactive programming;software architecture,CSCL;computer supported collaborative learning;mRx;online collaborative decision making learning environment;software architecture,,0,,10,,,,15-17 July 2009,,IEEE,IEEE Conferences,
Boole-WebLab-Deusto: Integration of a remote lab in a tool for digital circuits design,J. GarcÃa-ZubÃa; I. Angulo; L. RodrÃguez-Gil; P. Orduna; O. Dziabenko,"Fac. of Eng., Univ. of Deusto, Bilbao, Spain",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,848,854,"This paper describes the integration of a remote lab in a tool for educational digital circuits. Boole-Deusto is an educational software tool featuring truth tables, Karnaugh maps, Boolean expressions, finite-state machines and digital circuits. After creating the design through Boole-Deusto, the user can implement the circuit in a remote lab (WebLab-Deusto) with only a few mouse clicks. The user does not need the technical knowledge, time, hardware equipment and specialized software that would normally be required. These conveniences benefit teachers and students alike, especially those involved in basic courses in digital electronics, both at the university and high school levels.",0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6684945,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6684945,digital electronics;remote labs;software design tools,Combinational circuits;Digital circuits;Educational institutions;Field programmable gate arrays;Hardware;Software tools,computer aided instruction;electronic engineering computing;electronic engineering education;finite state machines;logic design;network synthesis,Boole-WebLab-Deusto;Boolean expressions;Karnaugh maps;digital circuits design;digital electronics;educational digital circuits;educational software tool;finite-state machines;high school levels;mouse clicks;remote lab;truth tables;university levels,,0,,16,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
"Design, development and teaching of innovative Web-based introductory ""Computer Information Systems"" course",V. Uskov,"Dept. of Comput. Sci. & Inf. Syst., Bradley Univ., Peoria, IL, USA",32nd Annual Frontiers in Education,20030114,2002,3,,S1E-13,S1E-18 vol.3,"The state-of-the-art InterLabs Web-lecturing tool has been designed, developed, and tested at the Department of Computer Science and Information Systems and the InterLabs Research Institute, Bradley University, Peoria, Illinois as a part of a National Science Foundation grant. It is based on active utilization of innovative Web-based software engineering, portal, multiagent, streaming multimedia, communication, teaching, learning and information technologies. The introductory ""Computer Information Systems"" CIS102 course is a required course for all freshman students with major in either engineering, business, science or education areas. As a result, the innovative Web-based CIS102 course was aimed to (1) provide students of various major areas with highest-possible learning convenience, and (2) meet different requirements for CIS102 course of various Bradley departments. The new CIS102 online course was designed and developed by faculty of the Computer Science and Information Systems department in cooperation with faculty from other Bradley colleges. Student formative and summative evaluations and academic performance clearly demonstrate the advantages of the innovative online teaching and learning technologies based on the InterLabs Web-lecturing tool.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1158629,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1158629,,Computer science;Computer science education;Information systems;Information technology;Multimedia communication;Portals;Software engineering;Streaming media;System testing;Systems engineering education,computer aided instruction;computer science education;distance learning;educational courses;information resources;information systems;teaching,Bradley University;Computer Information Systems course;Computer Information Systems online course;Department of Computer Science and Information Systems;Illinois;InterLabs Research Institute;InterLabs Web-lecturing tool;National Science Foundation grant;Peoria;Web-based education;Web-based software engineering;academic performance;communication technology;freshman students;information technology;learning technology;multiagent technology;online course;portal technology;streaming multimedia technology;student formative evaluations;student summative evaluations;teaching technology,,5,,17,,,,6-9 Nov. 2002,,IEEE,IEEE Conferences,
Today's workforce in tomorrow's smart grid: Bridging the growing gaps,S. Varadan,,2012 IEEE Power and Energy Society General Meeting,20121110,2012,,,1,1,"Summary form only given. In the light of the ongoing activities related to the “smart gridâ€, the perception that today's utility workforce is woefully inadequate and not up to par has gained considerable bite. As the discussions around smart grid have evolved, the industry, espoused by the US-DOE, has reached a consensus and formally defined the requirements for tomorrow's smart grid. Yet, it is not clear what exactly is expected of tomorrow's workforce. Should there be an emphasis on power system engineering, communication technologies, green generation technologies, basic sciences, hardware, software, engineering management, or plain vanilla “soft†skills? Present trends in the industry including the aging asset base, aging workforce, integration of renewable and sustainable resources - all in the background of Smart Grid, make the discussions around what is expected of the future utility work force even more complicated. University faculty and industry personnel are trying to figure out the answers to the questions above and common themes are slowly emerging as there is no definitive consensus on the expected needs of the future utility workforce. Even so, the concept of holistic education and critical thinking seem to be recurring themes at all levels. Consensus about the importance of Information and Communication Technology (ICT) is another point of convergence. Implementation of ICT in various business processes and the effective breaking down of silos is an underlying theme in leveraging critical data out of which meaningful information, and knowledge, may be extracted to effect local change but with global consequences. This paper provides a critical view of the gaps that need to be bridged to transition today's utility workforce in the wake of tomorrow's anticipated smart grid needs. Advertised utility positions, such as Manager, Smart Grid and Technology Integration Strategy and Systems Engineer, Power Systems & - mart Grid will be examined in detail as a means to develop a better sense of understanding of what, and how, utilities are doing to bridge the perceived gaps in today's and tomorrow's utility workforce. Efforts at leading universities, technical schools and government agencies (such as CEWD and NSF) are described as well. Certificate programs and new course curricula addressing a more holistic approach are presented. Another important aspect of these efforts is the way in which these new courses are delivered as technology has changed the way in which workers may be trained, or retrained, using the concepts of on-line and long-distance learning programs. These “learn at your own pace†courses are gaining popularity along with more traditional time-bound courses delivered in a class-room setting as more and more people are being drawn towards a career in the “electric†energy business.",1932-5517;19325517,Electronic:978-1-4673-2729-9; POD:978-1-4673-2727-5; USB:978-1-4673-2728-2,10.1109/PESGM.2012.6344686,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6344686,Smart Grid Training;Utility Workforce Needs,Aging;Business;Communications technology;Educational institutions;Industries;Smart grids,computer aided instruction;distance learning;educational courses;power engineering computing;power engineering education;smart power grids,ICT;US-DOE;aging asset base;aging workforce;business processes;communication technology;electric energy business;government agencies;green generation technology;information and communication technology;long-distance learning programs;online learning programs;power system engineering;sustainable resources;technology integration strategy;tomorrow smart grid;utility workforce,,1,,,,,,22-26 July 2012,,IEEE,IEEE Conferences,
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario,P. Sancho; R. Fuentes-Fernández; B. Fernández-Manjón,"Dept. of Software Eng. & Artificial Intell., Univ. Complutense de Madrid, Madrir",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,671,675,"This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO system combines two approaches grounded in the constructive pedagogical stream, the Computer Supported Collaborative Learning and the Problem Based Learning, with the engaging and immersive formats of the videogames. It provides a futurist scenario in which students (represented by avatars and organized in small teams) have to collaborate to solve a learning ldquomissionrdquo following the mechanics of a classical role based play. In order to increase the efficiency of the collaborative work and to reduce the teacherpsilas workload, NUCLEO applies user modeling techniques to the studentspsila learning strategies, considering a simplified framework of Vermuntpsilas model for learning styles. The model determines how the system brings together students whose learning strategies are complementary to build up collaborative and semi-autonomous learning teams. Examples from an ongoing study with NUCLEO to teach programming disciplines illustrate the presentation of these adaptation models.",2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.147,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561801,adaptation;computer supported collaborative learning;game based learning,Adaptation model;Avatars;Collaboration;Collaborative work;Computer science education;Educational institutions;Electronic learning;Programming profession;Software engineering;Streaming media,computer aided instruction;computer games;distance learning;groupware,NUCLEO;Vermunt model;adaptive computer supported collaborative learning;e-learning;problem based learning;role game based scenario;videogame,,7,,18,,,,1-5 July 2008,,IEEE,IEEE Conferences,
Distance education and MOOC: Opportunities for quality education in higher education in Mauritius,S. Panchoo,"Business Informatics and Software Engineering Dept., University of Technology, Mauritius","2015 IEEE 3rd International Conference on MOOCs, Innovation and Technology in Education (MITE)",20160111,2015,,,446,451,"We are witnessing a learning community who is always willing and eager to be associated to innovative practices online. With the Massive Open Online Courses (MOOC), developing countries are given new opportunities to be part of the global community with access to a wider range of resources and expertise from leading universities around the world. But these resources cannot be integrated in programmes without investigating on their pertinence and their value added factor. Therefore, the aim of this paper is to analyze the actual distance education systems in Mauritius and to outline strategies on how MOOC can be used effectively in order to revitalize higher education and lifelong learning by giving access to quality complementary resources. As methodology, the evolution of distance education in Mauritius is analyzed as well as the growth of MOOC. Furthermore a framework of the integration of MOOC in a new form of education that transcends boundaries is proposed for a developing country like Mauritius. It is found that, for innovation to be effective, it needs to find its way in the existing valued solid foundations that were inbuilt.",,Electronic:978-1-4673-6747-9; POD:978-1-4673-6748-6; USB:978-1-4673-6746-2,10.1109/MITE.2015.7375362,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7375362,MOOC;feedback;framework;interactions;learning activities;learning analytics;learning processes;quality education,Computers;Education;Government;Information and communication technology;Internet;TV;Technological innovation,Internet;continuing professional development;distance learning;educational courses;further education,MOOC;Mauritius;developing country;distance education systems;higher education;learning community;lifelong learning;massive open online courses;quality education,,1,,22,,,,1-2 Oct. 2015,,IEEE,IEEE Conferences,
Teaching Software Engineering in blended learning,S. Bhattacharya,"Deptt. of IT, IEC Coll. of Eng. & Technol., Noida, India",2012 15th International Conference on Interactive Collaborative Learning (ICL),20130107,2012,,,1,4,"In this paper we will discuss teaching Software Engineering by using classroom teaching and web-based learning. The teaching assignments, notes, slides are also shared in a website while assessment is done one-to-one in viva or test conducted on the learning material. We are using Information and Communication Technology ICT for teaching. Software Engineering courseware are taught in B.Tech II year Information Technology and Computer Science & Engineering course in Mahamaya Technical University(MTU), Noida (part of Uttar Pradesh Technical University(UPTU), Lucknow).",,Electronic:978-1-4673-2427-4; POD:978-1-4673-2425-0; USB:978-1-4673-2426-7,10.1109/ICL.2012.6402129,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6402129,Teaching Software Engineering;Web-based learning;blended learning,Books;Computer science;Education;Materials;Software;Software engineering;Standards,Internet;computer science education;courseware;educational institutions;software engineering;teaching,BTech II year;ICT;MTU;Mahamaya Technical University;UPTU;Uttar Pradesh Technical University;Web site;Web-based learning;blended learning;classroom teaching;information and communication technology;learning material;software engineering courseware;software engineering teaching;teaching assignments,,0,,21,,,,26-28 Sept. 2012,,IEEE,IEEE Conferences,
Collaborative and Cooperative-Learning in Software Engineering Courses,N. Soundarajan; S. Joshi; R. Ramnath,"Comput. Sci. & Eng., Ohio State Univ., Columbus, OH, USA",2015 IEEE/ACM 37th IEEE International Conference on Software Engineering,20150817,2015,2,,319,322,"Collaborative learning is a key component of software engineering (SE) courses in most undergraduate computing curricula. Thus these courses include fairly intensive team projects, the intent being to ensure that not only do students develop an understanding of key software engineering concepts and practices, but also develop the skills needed to work effectively in large design and development teams. But there is a definite risk in collaborative learning in that there is a potential that individual learning gets lost in the focus on the team's success in completing the project (s). While the team's success is indeed the primary goal of an industrial SE team, ensuring individual learning is obviously an essential goal of SE courses. We have developed a novel approach that exploits the affordances of mobile and web technologies to help ensure that individual students in teams in SE courses develop a thorough understanding of the relevant concepts and practices while working on team projects, indeed, that the team contributes in an essential manner to the learning of each member of the team. We describe the learning theory underlying our approach, provide some details concerning the prototype implementation of a tool based on the approach, and describe how we are using it in an SE course in our program.",0270-5257;02705257,Electronic:978-1-4799-1934-5; POD:978-1-4799-1935-2,10.1109/ICSE.2015.164,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7202981,Collaborative Learning;Cooperative Learning;Use of technology in classroom,Collaboration;Collaborative work;Education;Electronic publishing;Information services;Internet;Software engineering,Internet;computer science education;educational courses;mobile computing;software engineering,SE courses;Web technology;collaborative learning;cooperative-learning;industrial SE team;learning theory;mobile technology;software engineering courses;undergraduate computing curricula,,1,,14,,,,16-24 May 2015,,IEEE,IEEE Conferences,
Review on social media and their characteristics in inducing learning process,J. L. a. Song; R. Ibrahim,"Faculty of Computing, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia",2014 8th. Malaysian Software Engineering Conference (MySEC),20141218,2014,,,365,370,"Social media has become part of people's daily life. Humans are by nature is a social being. Through socializing with people surrounding them and communication between people is the key to the learning process. There is rising awareness that many of youths nowadays spending most of their time on social media communities. Since youth and learning are connected to each other, the characteristics of social media in inducing learning among youth needs to understood well. By doing this, we can help youth to learn using social media as well as socialize through the networks. This research will investigate the characteristic of social media and the advantage(s) of learning using social media. By integrating social media with learning objective, more interesting way of learning can be explored. Using social media to learn could provide opportunities for innovation and modernization to education sectors. Social interaction between social media communities has created an interesting virtual world to explore new knowledge and simplifying life.",,Electronic:978-1-4799-5439-1; POD:978-1-4799-5440-7; USB:978-1-4799-5438-4,10.1109/MySec.2014.6986045,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6986045,Social media;informal learning;learning process,Blogs;Educational institutions;Facebook;Google;Media,computer aided instruction;social networking (online),education sectors;learning objective;learning process;social media;virtual world;youth learning,,1,,21,,,,23-24 Sept. 2014,,IEEE,IEEE Conferences,
Software engineering at a distance,H. J. C. Ellis,"Rensselaer, Hartford, CT, USA",Proceedings 11th Conference on Software Engineering Education,20020806,1998,,,23,34,"I describe my experiences in teaching a first graduate level software engineering course using distance education. Held during the spring semester of 1997, Software Engineering 1 (SE1) was taught to 20 local students in Hartford Connecticut, and 15 tape-delay students located at eight different sites across the country. The distance learning environment, coupled with the fact that the local and tape-delay students were on a variety of viewing schedules presented a myriad of challenges to effective instruction. This paper details the contents and approach used in SE1, and describes the distance learning experience from both the instructor's perspective and the students' viewpoints. I outline my perceived impact of the course, and summarize student response to the course including verbatim student feedback. Based on the mixed results that both my students and I experienced, I conclude the paper with a discussion of changes I would like to make the next time SE1 is taught via distance education",1093-0175;10930175,POD:0-8186-8326-0,10.1109/CSEE.1998.658294,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=658294,,Computer aided instruction;Computer science;Delay;Distance learning;Education;Feedback;Insurance;Satellites;Software engineering;Springs,computer aided instruction;computer science education;educational courses;software engineering;teaching,computer science education;distance education;graduate level software engineering course;instructor perspective;local students;student viewpoints;tape-delay students;teaching,,0,,6,,,,22-25 Feb 1998,22 Feb 1998-25 Feb 1998,IEEE,IEEE Conferences,
Content and Temporal Analysis of Communications to Predict Task Cohesion in Software Development Global Teams,A. Castro-Hernández,,2016 IEEE 11th International Conference on Global Software Engineering Workshops (ICGSEW),20160929,2016,,,65,68,"This dissertation proposal describes a study of interaction-based measures and their ability to predict cohesion within global software development projects. Messages were collected from six software development projects that involved students from different countries. The similarities and quantities of such interactions will be computed and analyzed. The tested measures will be analyzed at individual and group level. Similarly, content features based on communication categories, found in virtual learning teams, will be used to improve the identification of task cohesion level. Finally, temporal interaction similarity measures will be calculated to assess its prediction capabilities in a global setting.",,,10.1109/ICGSEW.2016.24,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7579488,Collaboration;Teamwork;Virtual teams,Atmospheric measurements;Coherence;Collaboration;Global communication;Particle measurements;Software;Software measurement,computer aided instruction;computer mediated communication;computer science education;project management;software engineering,communication content analysis;communication temporal analysis;content features;global software development projects;interaction-based measures;prediction capability assessment;software development global teams;task cohesion level identification improvement;task cohesion prediction;temporal interaction similarity measurement;virtual learning teams,,,,,,,,2-2 Aug. 2016,,IEEE,IEEE Conferences,
ZigBee-Based Intelligent Home Bus Ethernet Transmission Software Design,A. Fang; M. Wang; L. Luo,"Electron. Dept. of Inf. Eng. Sch., NanChang Univ., Nanchang, China","2009 IITA International Conference on Control, Automation and Systems Engineering (case 2009)",20090807,2009,,,235,237,"Because of the high-speed growth of computer control technology and electronic information and communication technology, it led to the birth of intelligent home. Smart home is a versatile technology system, small from family of intelligent control lighting, security precautions, the situation of the indoor environment monitoring, large to the realization of different places or exotic home security, monitoring, as well as medical care, distance education control, etc., in Permeable all aspects of home, but in the past, in the control unit, the regular use of Bluetooth technology to communicate control, Bluetooth technology has been found have many advantages. But still there are many defects, in the industry, especially for home automation, it is too obviously complicated, large-power, short distance of communication, high prices and too small-scale networking, which has seriously hampered its development. Through the author's research, if we can use the latest (2006) ZigBee technology to carry out research and development, it will be able to perfectly solve the problem which the Bluetooth technology can not solve, therefore, the design is particularly important, through the authorpsilas constant practice and improvement it has made good effect.",,POD:978-0-7695-3728-3,10.1109/CASE.2009.27,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5194434,Bluetooth technology;ZigBee;automation;communication,Automatic control;Bluetooth;Communication system control;Communication system security;Control systems;Educational technology;Ethernet networks;Information security;Lighting control;Software design,Bluetooth;field buses;home automation;intelligent control;local area networks,Bluetooth technology;ZigBee-based intelligent home bus Ethernet transmission software design;computer control technology;distance education control;electronic information and communication technology;home automation;home monitoring;home security;indoor environment monitoring;intelligent control lighting;medical care;smart home,,0,,3,,,,11-12 July 2009,,IEEE,IEEE Conferences,
Reviews on Well-Known Evaluation Norms of Web-Based Courses,Y. Dong; L. Zhang; B. Li,"Sch. of Educ. Technol., Beijing Normal Univ., Beijing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,529,531,"With the development of the information and communication technology, the web has been very broadly integrated into various areas and units for education. Web courses, as an important learning resource, are evaluated through some norms.In this paper, we mainly discusses the similarity and difference among five evaluation norms of web courses and summarized for the late development of norms.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.101,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722956,distance education;evaluation norms;standard;web-based courses,Computer aided instruction;Computer science;Distance learning;Education;Feedback;Guidelines;Measurement standards;Software engineering;Standards development;Usability,computer aided instruction;distance learning;educational courses,Web-based courses;communication technology;information technology,,0,,10,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Programming for open platforms at universities: Experience of joint activity of Petrozavodsk state university and Nokia university cooperation program,Y. A. Bogoyavlenskiy; A. V. Voronin; D. G. Korzun; A. V. Borodin; A. S. Kolosov; M. A. Kryshen,"Department of Computer Science, Petrozavodsk State University, Russia",2009 5th Central and Eastern European Software Engineering Conference in Russia (CEE-SECR),20100701,2009,,,188,193,"In this paper, we show that Russian state educational standards “Applied Mathematics and Computer Science†and “Information Systems and Technology†are appropriate for teaching students to industrial programming tools and technology on open platforms. We introduce our scheme of study courses that provides mastering students to the software development competences. The core of scheme is the course on Software Engineering (SE) for 3rd year students. The approach essentially facilitates “the phase transition†of a student personality from her/his educational activity to the labor one, accelerating admission of graduates into manufacturing processes of the software industry. The approach applicability is demonstrated with examples of software engineering projects for Nokia Internet tablets on open platform Maemo Diablo 4.1.",,Electronic:978-1-4244-5665-9; POD:978-1-4244-5664-2,10.1109/CEE-SECR.2009.5501163,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5501163,Internet tablets;Open platforms;Software engineering education,Appropriate technology;Computer industry;Education;Educational activities;Educational institutions;Educational technology;Mathematical programming;Mathematics;Programming profession;Software engineering,computer science education;educational courses;software engineering,Nokia university cooperation program;Petrozavodsk state university;Russian state educational standards;industrial programming tools;open platform programming;software development;software engineering;software industry,,0,,12,,,,28-29 Oct. 2009,,IEEE,IEEE Conferences,
Developing a Web-enhanced course: a case study,P. T. McCreanor,,30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,2,,S1B/18,S1B/22 vol.2,"This paper presents a case study on the incorporation of Web-based teaching tools into a senior level engineering course on solid waste management. This course was originally taught with two 75 minute weekly sessions in the traditional lecture and chalkboard format. The class progressed over seven semesters to become a Web-enhanced course which met once per week for 75 minutes. The primary phases of course evolution were development and teaching of the course in a lecture and chalkboard format, construction of a class Web site which included lecture notes and links to important Internet sites, development and incorporation of on-line interactive quizzes using CyberProf Internet software, relocation and re-organization of the existing site materials into the Web CT environment, and development of the final Web-enhanced course. This paper presents the course development history and a discussion of the successes and pitfalls encountered during the course evolution",0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.896612,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=896612,,Building materials;Computer aided instruction;Computer aided software engineering;Education;History;Internet;Meeting planning;Prototypes;Solids;Waste management,Internet;educational courses;educational technology;engineering education;information resources;teaching,CyberProf;Internet;Web site;Web-based teaching tools;Web-enhanced course;case study;course development history;lecture;online interactive quiz;senior level engineering course;solid waste management;teaching,,1,,3,,,,2000,18 Oct 2000-21 Oct 2000,IEEE,IEEE Conferences,
Teaching Web Services with Virtual Environments: Improving Cross-Curricular Skills,G. Ortiz,"Quercus Software Eng. Group, Centro Univ. de Merida, Merida",2009 Fourth International Conference on Internet and Web Applications and Services,20090612,2009,,,539,544,"Web services is a mainly practical software engineering subject followed by Computer Science and Telecommunication Engineering students at the University of Extremadura. Although the transmission of the main the concepts of the subject in question must remain the main focus, the improvement of studentspsila general skills claims for special attention with a view to business requirements. Besides, the mobility of teachers and students has increased notably. In this regard, new educational alternatives have to be found, not only to provide the possibility of studying a subject abroad, but also to improve cross-curricular capabilities. E-learning environments are the perfect answer to these requirements, where a varied range of activities and methodologies can be used to follow the subject virtually as well as promote cross-curricular skills such as addressing an audience, team work and preparing documentation. This paper describes the authorpsilas experiences with e-learning environments in the above situation.",,POD:978-1-4244-3851-8,10.1109/ICIW.2009.87,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5072574,Virtual Environments;Web Services,Application software;Computer science;Education;Electronic learning;Engineering students;Proposals;Software engineering;Virtual environment;Web and internet services;Web services,Web services;computer aided instruction;computer science education;teaching;virtual reality,Web service;computer science student;cross-curricular skill;e-learning environment;software engineering;teaching;telecommunication engineering student;virtual environment,,0,,10,,,,24-28 May 2009,,IEEE,IEEE Conferences,
The learner experience of student-led international group project work in software engineering,R. McDermott; J. Bass; J. Lalchandani,"School of Computing Science and Digital Media, Robert Gordon University, Aberdeen, United Kingdom",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,8,"Software development has become increasingly globalized because of technological innovation, the evolution of work and business processes, as well as prevailing educational systems and national policies [1]. This paper addresses the challenges faced when creating realistic opportunities for students to participate in team working on a globally distributed software engineering project. We examine the experience of one set of students who undertook a single semester software development project, the technical objective of which was to create a product using online collaboration tools [2]. The students involved were studying at two widely-separated universities: Robert Gordon University (RGU), UK, and the International Institute for Information Technology, Bangalore (IIIT-B), India. A classroom-based action research approach has been used to evolve and reflect on the project [3]. Detailed student feedback was canvassed using an open-ended questionnaire. The students report favourably on acquisition of employability, collaboration and professional skills. A number of challenges remain in areas of project management, the use of collaborative technology and of scaling the project to larger classes, while retaining a manageable supervision overhead.",0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044181,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044181,collaborative technology;employability;global software engineering;international group project;student experience,Agile software development;Collaboration;Educational institutions;Information technology;Project management;Software;Software engineering,computer aided instruction;computer science education;educational institutions;groupware;project management;software engineering;software management,classroom-based action research approach;collaborative technology;globally distributed software engineering project;online collaboration tools;project management;semester;student-led international group project work,,2,,23,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
Design of Model Elevator Control System Based on NI CompactRIO and LabVIEW,J. Ye; H. Hu; Z. Wang; R. Sheng,"Coll. of Mech. Eng., Qinghai Univ., Xining, China",2016 9th International Symposium on Computational Intelligence and Design (ISCID),20170126,2016,1,,68,73,"Based on the CompactRIO NI hardware and LabVIEW software as the platform, the model elevator motion control system for the experimental test is designed and implemented. This paper briefly introduces the hardware control system of the four layer model elevator based on NI CompactRIO equipment, and the main hardware equipment used in the model elevator control system including NI company's NI CompactRIO devices and NI 9375 digital input and output modules. In the aspect of software design of model elevator control system, introduces the distribution of input and output points of the model elevator control system and the function of its realization, and designs the flow chart of the model elevator control. The control program of the model elevator is programmed by using LabVIEW programming language. Through the actual test, the model elevator control system to realize the control of the movement of the model elevator, and the control system has high stability, achieves the goal of experimental teaching, exercise the student's logical thinking ability, deepen understanding of the NI Compactrio and LabVIEW programming language.",,Electronic:978-1-5090-3558-8; POD:978-1-5090-3559-5,10.1109/ISCID.2016.1024,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7830298,LabVIEW;NI CompactRIO equipment;elevator control;model elevator,Computational modeling;Control systems;Elevators;Floors;Hardware;Nickel;Presses,computer aided instruction;computer science education;control engineering computing;control engineering education;control system synthesis;lifts;motion control;stability;virtual instrumentation,CompactRIO NI hardware;LabVIEW;LabVIEW programming language;NI 9375 digital input module;NI 9375 digital output module;experimental teaching;four layer model elevator;hardware control system;logical thinking ability;model elevator control system design;model elevator motion control system;stability,,,,,,,,10-11 Dec. 2016,,IEEE,IEEE Conferences,
Using social software to informal learning in higher education,Libo Yang; Xin Li,"Computer and Information Technology College, NorthEast Petroleum University, Daqing 163318, Heilongjiang, China",2013 8th International Conference on Computer Science & Education,20130715,2013,,,1294,1297,The paper intends to explore social software as a meaningful environment for informal learning in higher education. The paper analyses the nature of informal learning and discusses how students learn from other people through building the learning community based on social software. The paper is shown that students discuss and learn knowledge of production of television by informal learning that supports by social software.,,Electronic:978-1-4673-4463-0; POD:978-1-4673-4464-7,10.1109/ICCSE.2013.6554121,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6554121,higher education;informal learning;social software,Biological system modeling;Blogs;Certification;Education;Erbium;Lead;Motion pictures,computer aided instruction;further education;social networking (online);software engineering,higher education;informal learning;learning community;social software;television production,,0,,15,,,,26-28 April 2013,,IEEE,IEEE Conferences,
Model-Driven Development of Reconfigurable Protocol Stack for Networked Control Systems,C. Zhou; H. Chen; N. Xiong; X. Huang; A. V. Vasilakos,"Key Laboratory of Ministry of Education for Image Processing and Intelligent Control, Department of Control Science and Engineering, Huazhong University of Science and Technology, Wuhan, China","IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews)",20121221,2012,42,6,1439,1453,"In networked control systems (NCS), the performance degradation introduced by the heterogeneous and dynamic environment has intensified the need for reconfigurable protocol stacks (RPS). In this paper, an IEC61499-based method is proposed for the model-driven development of RPS. The method is enabled by defining a novel RPS function block (FB), which unifies the communication behavior and interface of nodes in NCS. Beyond existing communication FBs in IEC61499, the parameter reconfiguration of routing and scheduling table in RPS FB is highlighted as the core of communication layer function to adapt environment and system variations. Furthermore, the method allows for the code reconfiguration on Java algorithms in RPS FB under different application requirements. Through porting the Java virtual machine on different platforms, the code reconfiguration is implemented by reloading the .class file for a specified protocol FB. A case study on the embedded platform, such as DSP/BIOS and ARM/Linux, is conducted to demonstrate the effectiveness and feasibility of the proposed reconfiguration method for maintaining stable and predictable behavior in NCS.",1094-6977;10946977,,10.1109/TSMCC.2012.2190593,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6193227,IEC61499;model-driven development;networked control system (NCS);protocol stack;reconfiguration,Computer architecture;Delay effects;Protocols;Quality of service;Real time systems;Routing;Scheduling,IEC standards;Java;computer network performance evaluation;distributed control;networked control systems;software engineering;telecommunication computing;telecommunication control;transport protocols;virtual machines,ARM-Linux;DSP-BIOS;IEC61499-based method;Java algorithms;Java virtual machine;NCS;RPS FB;RPS function block;class file;code reconfiguration;communication layer function;dynamic environment;embedded platform;heterogeneous environment;model-driven development;networked control systems;performance degradation;reconfigurable protocol stack,,5,,34,,,20120501,Nov. 2012,,IEEE,IEEE Journals & Magazines,
A Dynamic Social Feedback System to Support Learning and Social Interaction in Higher Education,B. Thoms,"SUNY Farmingdale, Farmingdale",IEEE Transactions on Learning Technologies,20111208,2011,4,4,340,352,"In this research, we examine the design, construction, and implementation of a dynamic, easy to use, feedback mechanism for social software. The tool was integrated into an existing university's online learning community (OLC). In line with constructivist learning models and practical information systems (IS) design, the feedback system provides members of the OLC with the capability to rate blog posts and provide instant feedback on the content of their peers. The software was implemented at a US university in an introductory course on IS with the goal of fostering higher levels of learning and social interaction. A content analysis showed higher levels of system usage corresponded with higher course grades. A survey analysis supported these results showing statistical significance between levels of system use and perceived levels of learning.",1939-1382;19391382,,10.1109/TLT.2011.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5740830,Online social networks;asynchronous learning;design science.;feedback system;online learning community,Blogs;Education;Feedback;Internet;Learning systems;Social network services;Software design,computer aided instruction;feedback;further education;information systems;interactive systems;social sciences computing,OLC;feedback mechanism;higher education;information systems;online learning community;social feedback system;social interaction;social software,,23,,60,,,20110405,Oct.-Dec. 2011,,IEEE,IEEE Journals & Magazines,
Designing Technology for Content-Independent Collaborative Mobile Learning,I. Boticki; L. H. Wong; C. K. Looi,"University of Zagreb, Zagreb",IEEE Transactions on Learning Technologies,20130312,2013,6,1,14,24,"This paper describes the design of a technology platform for supporting content-independent collaborative mobile learning in the classroom. The technical architecture provides mechanisms for assigning different content or materials to students and then guiding them to form groups with other students in which the combination and integration of their content satisfies some pre-assigned critera or goal. The uniqueness of this lies in the dynamic forming of collaborative groups rather than having fixed or preassigned groupings of students for doing collaborative work. We present the theoretical underpinnings of our approach, the initial design of the software and the iterative cycles of a Design-based Research (DBR) approach that tries out the continuously being-refined design with primary school students. Feedback and data collected from observing students' actual learning behaviors and motivations in the cycles were used to propose a new cycle of the system and user-interface redesign. Such school-based trials provided demonstrations of the platform in supporting two content-specific learning applications, namely in mathematics and Chinese language learning activities in a primary school setting. They show the enactment of collaborative scaffolding comprising peer, technological and teacher scaffolding in supporting the students' formation of groups, and their collaboration and learning.",1939-1382;19391382,,10.1109/TLT.2012.8,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6175886,Collaborative learning;Collaborative work;Design methdology;Distance learning;Distributed Bragg reflectors;Electronic learning;Mobile communication;Mobile handsets;Mobile learning;Software architecture;computer supported collaborative learning (CSCL);design-based research (DBR);mobile mathematics learning;mobile-assisted language learning (MALL);software architectures,Collaborative learning;Collaborative work;Design methdology;Distance learning;Distributed Bragg reflectors;Electronic learning;Mobile communication;Mobile handsets;Software architecture,computer aided instruction;distance learning;groupware;mathematics;mobile computing;natural languages;software architecture;user interface management systems,Chinese language learning activities;DBR approach;classroom learning;collaborative work;content assignment;content-independent collaborative mobile learning;content-specific learning applications;design-based research approach;dynamic collaborative group formation;iterative cycles;learning behavior;learning motivation;mathematics learning activities;primary school students;software design;technical architecture;technology platform design;user interface redesign,,12,,34,,,20120403,Jan.-March 2013,,IEEE,IEEE Journals & Magazines,
Evaluation of WIER - a capstone project management tool,J. Ceddia; J. Sheard,"Monash Univ., Melbourne, Vic., Australia","International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,777,781 vol.1,"In 2001, a Web-based tool (WIER) was provided for 175 final year IT students to use in their capstone project for an external client. The tool is multifaceted in that it provides facilities for project management, artefact reuse from past projects and administration Of the projects. Furthermore, WIER provides facilities for a number of different user types namely student, client, supervisor and coordinator. Evaluations performed during 2001 indicate that students generally found WIER a useful resource.",,POD:0-7695-1509-6,10.1109/CIE.2002.1186072,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1186072,,Computer industry;Computer science;Computerized monitoring;Information systems;Mission critical systems;Performance evaluation;Project management;Software engineering;Warranties;Wheels,Internet;computer science education;distance learning;educational courses;project management;teaching,WIER capstone project management tool;Web-based tool;artefact reuse;client;coordinator;final year IT students;project administration;student;supervisor,,1,,15,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
Minimization of the DC Component in Transformerless Three-Phase Grid-Connected Photovoltaic Inverters,Q. Yan; X. Wu; X. Yuan; Y. Geng; Q. Zhang,"School of Information and Electrical Engineering, China University of Mining and Technology, Xuzhou, Jiangsu, China",IEEE Transactions on Power Electronics,20150216,2015,30,7,3984,3997,"The dc component is a special issue in transformerless grid-connected photovoltaic (PV) inverter systems and may cause problems regarding system operation and safety. IEEE standard 1547-2003 has defined the limit for dc component in the grid-side ac currents, e.g., below 0.5% of the rated current. The dc component can cause line-frequency power ripple, dc-link voltage ripple, and a further second-order harmonic in the ac current. This paper has proposed an effective solution to minimize the dc component in three-phase ac currents and developed a software-based approach to mimic the blocking capacitors used for the dc component minimization, the so-called virtual capacitor. The “virtual capacitor†is achieved by adding an integral of the dc component in the current feedback path. A method for accurate extraction of the dc component based on double time integral, as a key to achieve the control, has been devised and approved effective even under grid-frequency variation and harmonic conditions. A proportional-integral-resonant controller is further designed to regulate the dc and line-frequency component in the current loop to provide precise control of the dc current. The proposed method has been validated on a 10-kVA experimental prototype, where the dc current has been effectively attenuated to be within 0.5% of the rated current. The total harmonic distortion and the second-order harmonic have also been reduced as well as the dc-link voltage ripple.",0885-8993;08858993,,10.1109/TPEL.2014.2350485,Specialized Research Fund for the Doctoral Program of Higher Education (SRFDP); 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6882223,Controller;dc component;proportional-integral-resonant (PIR) transformerless three-phase PV inverters;virtual capacitor,Capacitors;Fluctuations;Inverters;Mathematical model;Minimization;Standards;Vectors,control system synthesis;electric current control;harmonic distortion;invertors;photovoltaic power systems;power capacitors;power engineering computing;power generation control;power grids;software engineering;three-term control,DC component minimization;IEEE 1547-2003 standard;PV inverter systems;apparent power 10 kVA;blocking capacitors;current feedback path;dc current control;dc-link voltage ripple;double time integral;grid-frequency variation;grid-side ac currents;harmonic conditions;line-frequency power ripple;proportional-integral-resonant controller design;second-order harmonic;software-based approach;three-phase ac currents;total harmonic distortion;transformerless three-phase grid-connected photovoltaic inverters;virtual capacitor,,8,,40,,,20140822,Jul-15,,IEEE,IEEE Journals & Magazines,
A software engineering senior design project inherited from a partially implemented software engineering class project,P. Brazier; A. Garcia; A. Vaca,"University of Texas - Pan American, Department of Computer Science, Edinburg, 78541, USA","2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,F4D-7,F4D-12,"For a computer science program in which students are required to complete one course in Software Engineering, it is impossible to create a polished finished product for a project of any significant size that can demonstrate all the phases of the project. This can be solved by requiring students to complete a full set of requirements and specifications. Develop design documents for only a subset of the requirements and an even more limited implementation of the design documents. The artifacts from such a class can then be used as the foundation for a senior capstone design course. This allows for the development of skills that are directly needed in the real world, in which a team is given a set of requirements to implement, or is assigned to an existing project to continue its development, or is assigned to a project team that maintains existing code. Anticipated skills developed by the student by such a capstone project are: the ability to read and understand requirements and specifications, the ability to understand preexisting designs and the design decisions that contributed to the design, the ability to understand existing code, the ability to enhance the code to complete a project based on the requirements, and the ability to evaluate preexisting documentation. This paper will describe such a software engineering class project that involved a client from another academic department to develop a non-trivial internet based software application, which supported the department's scheduling of faculty to classes, using an internet based web service to solve the linear programming problem that resulted from the constraints of the problem. The paper will then discuss the subsequent senior design project and implementation that followed.",0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4418071,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4418071,Problem-based Learning;Software Engineering Project;Software Engineering Senior Design Project,Application software;Computer science;Documentation;Linear programming;Scheduling;Software design;Software engineering;Software maintenance;Web and internet services;Web services,Internet;computer science education;educational courses;formal specification;system documentation,Internet based software application;code enhancement;computer science program;design decision;design documents;linear programming problem;senior capstone design course;software design;software engineering class project;software engineering senior design project;software requirements;software specifications,,2,,12,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
Preferential Theme Matrix for Minor Project,C. Sujatha; G. N. Jayalaxmi; B. Vijaykumar; M. M. Raikar; G. K. Suvarna; G. K. Karibasappa; S. G. Totad,"Dept. of Comput. Sci. & Eng., B.V.B. Coll. of Eng. & Technol., Hubballi, India","2016 IEEE 4th International Conference on MOOCs, Innovation and Technology in Education (MITE)",20170925,2016,,,206,211,"We propose a preferential theme matrix for selecting a problem in carrying out the minor project for 6th semester Computer Science and Engineering (CSE) students. The matrix comprises of emerging technologies, research areas and the application domains as the parameters. It included Internet of Things, Cloud Computing, Mobility and Web Technology as emerging technologies. The focused research areas were on big data & analytics and image processing. The application domains were focused on social relevance such as environment monitoring, health care, safety and security, agriculture. And an additional open choice (others) was mentioned which gave an opportunity for students to explore other new technologies and research areas. Broadly the phases of conducting minor project are classified as team formation, problem identification/selection and project execution which in turn has several sub phases. In team formation students were given freedom to choose their partners with a team size of 4/5 within the same division. This phase was analyzed with respect to Cumulative Grade Point Average (CGPA) grades of team members, which showed a good distribution of grades within the teams and across the entire teams. In problem identification the teams discussed about theme matrix with the assigned guides and presented the project synopsis to the evaluators. After these phases the project execution which in turn included requirement specifications, design, implementation, testing and deployment. To meet some of the pre-requisites for carrying out the projects, workshops on IoT, Cloud computing and open source design tools were organized. For promoting self learning in students, MOOC on the relevant technologies of their projects was introduced as part of minor project. The Continuous Internal Evaluation (CIE) of minor project focused on the processes of software engineering and Semester End Exam (SEE) was focused on product/prototype development, technical skills and external reco- nition. The entire process of conducting minor project met the expected goals with five prizes in SRISHTI state level project exhibition 2016 and five projects accepted for E-poster presentation in international conference.",,Electronic:978-1-5090-1062-2; POD:978-1-5090-1063-9,10.1109/MITE.2016.049,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8049083,Arduino;Cloud Services and Minor Project;IoT;Raspberry Pi;Sensors;Smart City;Web Technology,Cloud computing;Medical services;Monitoring;Sensor phenomena and characterization;Testing,Internet of Things;cloud computing;computer science education;project management;public domain software;software engineering,CGPA;CIE;CSE students;Cloud Computing;Cloud computing;E-poster presentation;Internet of Things;IoT;SEE;Web technology;agriculture;big data;computer science and engineering students;continuous internal evaluation;cumulative grade point average;environment monitoring;health care;image processing;minor project;mobility technology;open source design tools;preferential theme matrix;project deployment;project design;project execution;project implementation;project synopsis;project testing;requirement specifications;safety;security;self learning;semester end exam;social relevance;software engineering,,,,,,,,9-10 Dec. 2016,,IEEE,IEEE Conferences,
AMR Steganalysis Based on Second-Order Difference of Pitch Delay,Y. Ren; J. Yang; J. Wang; L. Wang,"State Key Laboratory of Software Engineering and the Key Laboratory of Aerospace Information Security and Trusted Computing Ministry of Education, Computer School, Wuhan University, Wuhan, China",IEEE Transactions on Information Forensics and Security,20170519,2017,12,6,1345,1357,"This paper presents a novel steganalysis scheme for the detection of adaptive multi-rate (AMR) audio steganography. AMR audio codec is used widely in mobile communication and mobile Internet system. Due to the modifiability of pitch delay, several AMR steganography schemes based on pitch delay modulation have emerged gradually and have high capacity and good imperceptibility. Based on the difference between cover and stego AMR audios on the continuity of adjacent pitch delay, this paper proposes the matrix of the second-order difference of pitch delay (MSDPD) steganalysis features by calculating the Markov transition probability MSDPD, and uses the calibration method to estimate the cover's features to get the calibrated MSDPD features to improve the accuracy of the scheme. Support vector machine is used as the steganalyzer to test the performance of our proposed scheme. The experimental results show that the correct detection rate of our proposed method is more than 85% when the embedding bit rate is 30% or above, and can reach above 85% for cover audios. The results of contrast experiment show that the performance of our proposed method is better than the existing method, especially on low embedding rate. The method can be extended to other CELP codec, such as G.723.1 and G.729.",1556-6013;15566013,,10.1109/TIFS.2016.2636087,10.13039/501100001809 - Natural Science Foundation of China; 10.13039/501100004543 - China Scholarship Council;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7774981,AMR;Audio steganography;CELP;audio steganalysis;pitch delay,Algorithm design and analysis;Clustering algorithms;Codecs;Delays;Mobile communication;Prediction algorithms;Speech,Internet;Markov processes;audio coding;calibration;matrix algebra;mobile communication;mobile computing;steganography;support vector machines,AMR audio codec;AMR steganography;CELP codec;Markov transition probability;adaptive multirate audio steganography detection;adjacent pitch delay continuity;calibrated MSDPD features;calibration;matrix of the second-order difference of pitch delay steganalysis;mobile Internet system;mobile communication;pitch delay modifiability;pitch delay modulation;stego AMR audios;support vector machine,,1,,,,,20161206,Jun-17,,IEEE,IEEE Journals & Magazines,
Research on Multi-tier Distributed Systems Based on AOP and Web Services,J. Zhang; F. Meng; G. Liu,"Hebei Univ. of Eng., Handan",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,2,,203,207,"Web services are the best way to solve cross-platform, cross-language, loosely coupled distributed systems in Web environment at present. But because of some crosscutting concerns such as logging, authorization, transaction, etc. in web services, the systems which are constructed by integrating web services have some problems caused by the code-tangling, code-scattering: the adaptability and reuse of web services are decreased; the systems are difficult to be maintained and extended. In order to solve the above problems, aspect-oriented programming (AOP) is introduced to web services, the crosscutting concerns are separated and realized individually as aspectual services and a weaver weaves them when the system runs. And after researching service-oriented architecture (SOA) and multi-tier architecture, a system architecture based on aspectual services and web services is proposed.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.307,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4959021,SOA;aspect-oriented programming;crosscutting concerns;multi-tier architecture;web services,Application software;Authorization;Computer architecture;Computer science education;Educational technology;Programming profession;Service oriented architecture;Systems engineering education;Web and internet services;Web services,Web services;object-oriented programming;software architecture,Web services;aspect-oriented programming;code-scattering;code-tangling;loosely coupled distributed systems;multitier architecture;multitier distributed systems;service-oriented architecture,,0,,8,,,,7-8 March 2009,,IEEE,IEEE Conferences,
A General Robot Simulation System for Education and Research,X. Huang; P. Zhang,"Sch. of Software Eng., South China Univ. of Technol., Guangzhou, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"A generic three-dimensional graphic simulation system with multiple viewpoints has been implemented. Beside presenting instant visual response to user's instruction and/or teaching script, it has other features such as graphics overlay on video images and virtual fixture. It is useful for students to study basic principles of robot kinematics/dynamic as well as scientific research. Most notably, by a flexible configuration tool, this system can simulate a broad range of different user-defined robots.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364871,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364871,,Computational modeling;Computer architecture;Computer graphics;Computer simulation;Displays;Educational robots;Fixtures;Object oriented modeling;Orbital robotics;User interfaces,computer aided instruction;robot dynamics;robot kinematics;user interfaces,education;flexible configuration tool;generic 3D graphic simulation;graphics overlay;robot dynamics;robot kinematics;robot simulation system;scientific research;teaching script;user instruction;user-defined robots;video image;virtual fixture;visual response,,0,,15,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Experiences of using role playing andwiki in requirements engineering course projects,Peng Liang; O. de Graaf,"Department of Computing Science, University of Groningen, The Netherlands",2010 5th International Workshop on Requirements Engineering Education and Training,20101111,2010,,,1,6,"Teaching requirements engineering (RE) course is challenging for teachers and a bit of boring for students due to the lack of involvement to a real software development project. Role playing method has been introduced as an effective pedagogical approach that allows students to practise RE methods in a simulated project environment by playing different roles/stakeholders at RE phase. We employ role playing method with a wiki tool support in the RE course projects for the third-year bachelor students running in the academic year of 2009-2010. In this paper, we report our experiences gained in applying role playing method and the wiki tool according to the survey results from the students who participated this course. We believe that the lessons learned in our experiences will help other RE education and training practitioners to improve their RE course projects by using role playing method and appropriate RE tools.",,Electronic:978-1-4244-8786-8; POD:978-1-4244-8787-5,10.1109/REET.2010.5633115,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5633115,course project;requirements engineering education;role playing;wiki,Education,Internet;computer aided instruction;computer science education;software engineering,RE;RE course projects;pedagogical approach;requirements engineering course projects;simulated project environment;software development project;teaching requirements engineering;using role playing experiences;wiki,,4,,7,,,,28-28 Sept. 2010,,IEEE,IEEE Conferences,
Improving Cloud Service Reliability -- A System Accounting Approach,Z. Wu; N. Chu; P. Su,"Dept. of Comput. Sci. & Eng., Univ. of Bridgeport, Bridgeport, CT, USA",2012 IEEE Ninth International Conference on Services Computing,20120823,2012,,,90,97,"Nowadays an increasing number of companies only deploy their enterprise application services over the Internet. Software as a Service (SaaS) in a cloud computing environment allows these companies to focus on providing more competitive services instead of maintenance. As delivery of computing as a service, a trustworthy cloud service widely depends upon its reliability. For this reason, a newly defined Quality of Reliability (QoR) for cloud services is proposed in this paper. To achieve a good QoR, we not only analyze system events from both service consumers and providers, but also provide a layered composable system accounting architecture for cloud systems. A pipelined approach and a dependence estimation algorithm are introduced for pattern recognition and event analysis and prediction. A self-healing layer is also designed to achieve automatic recovery by re-composing services according to their functionalities and non-functional requirements. An implementation of this framework in an education services environment confirms the advantages over extant system accounting systems.",,Electronic:978-07695-4753-4; Electronic:978-1-4673-3049-7; POD:978-1-4673-3049-7,10.1109/SCC.2012.33,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6274131,Cloud Service;Composable Architecture;Layered Architecture;Quality of Reliability (QoR);System Accounting,Algorithm design and analysis;Pattern matching;Pipelines;Prediction algorithms;Probability;Reliability;Usability,cloud computing;software architecture;software quality;software reliability;trusted computing,Internet;cloud computing environment;cloud service reliability;dependence estimation algorithm;education services environment;enterprise application service;event analysis;event prediction;functionalities requirement;layered composable system accounting architecture;nonfunctional requirement;pattern recognition;pipelined approach;quality of reliability;self-healing layer;service recomposition;software as a service;system accounting approach;trustworthy cloud service,,4,,,,,,24-29 June 2012,,IEEE,IEEE Conferences,
Haptic Middleware Based Software Architecture for Smart Learning,Z. Chaczko; C. Y. Chan; L. Carrion; W. M. G. Alenazy,"Fac. of Eng. & Inf. Technol., Univ. of Technol., Sydney, Sydney, NSW, Australia",2015 Asia-Pacific Conference on Computer Aided System Engineering,20151005,2015,,,257,263,"The software architecture of smart learning environment can be perceived as an environment that is equipped with various audio-visual objects to capture human motion, utterance and gesture, allowing the teacher to deliver lectures to both local and remote audience through the Internet. The interactive objects in such architectural environment are interfaced with simple navigation, depending on operation characteristics, voice, tactile and visual interaction with the aim to improve Human-Machine Interaction. This facilitates effective data acquisition and statistical analysis, in order to assist in decision making by the participants, as well as, apply them in the process of self-assessment. This paper discusses the design and implementation of integrating hap tic technologies into the architecture of smart learning environment by designing components of service oriented software middleware that defines a common gesture framework, and thus allowing multiple hap tic and gesture peripherals to share a within common protocol, as well as, enabling individual device to work as stand-alone entity.",,Electronic:978-1-4799-7588-4; POD:978-1-4799-7589-1,10.1109/APCASE.2015.52,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7287029,Haptic Middleware;Smart learning environment;Software architecture,Education;Haptic interfaces;Hardware;Libraries;Middleware;Sensors,Internet;audio-visual systems;computer aided instruction;data acquisition;decision making;haptic interfaces;human computer interaction;middleware;service-oriented architecture;statistical analysis,Internet;architectural environment;audio-visual object;common gesture framework;data acquisition;decision making;gesture peripheral;haptic middleware based software architecture;haptic peripheral;haptic technology;human motion;human-machine interaction;interactive object;local audience;operation characteristics;remote audience;self-assessment;service oriented software middleware;smart learning environment;stand-alone entity;statistical analysis;tactile interaction;utterance and gesture;visual interaction;voice interaction;within common protocol,,1,,9,,,,14-16 July 2015,,IEEE,IEEE Conferences,
Assessing IOT Projects in University Education - A Framework for Problem-Based Learning,H. Maenpaa; S. Varjonen; A. Hellas; S. Tarkoma; T. Mannisto,"Dept. of Comput. Sci., Univ. of Helsinki, Helsinki, Finland",2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET),20170824,2017,,,37,46,"Internet of Things (IoT) provides a thematic umbrellathat allows educators to combine various theoretical aspectsof computer science with substantial problems in everydaylife. As such, building IoT device prototypes has been suggestedby many as a means for teaching computer science and softwareengineering. However, how assessment should be conducted inthese exploratory courses is often left vague, and thus, there isa need for applicable assessment methodologies. This article reports results from three years of action researchin teaching prototyping of Internet of Things devices in apractical, problem-based setting. We present an example courseoutline for arranging learning experiences in IoT prototyping andprovide a general assessment framework, along with recommendationsfor best practices for facilitating personalized learning insimilar contexts. The results highlight that a general evaluation criteria can becomposed, despite the versatile nature and varying complexity ofthe students' project outcomes. Also, we underline that students'learning can be evaluated in detail, despite large variationsin their prior knowledge of IoT technologies or new productdevelopment as they enter the classroom for the first time.",,Electronic:978-1-5386-2671-9; POD:978-1-5386-2672-6,10.1109/ICSE-SEET.2017.6,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7964328,Assessment;Computer science education;Internet of Things;Software engineering education,Buildings;Computer science;Context;Data collection;Education;Internet of Things;Software engineering,Internet of Things;computer science education;educational courses;educational institutions;software engineering;teaching,Internet of Things devices;IoT device prototypes;IoT project assessment;computer science;computer science teaching;exploratory courses;general assessment framework;learning experiences;personalized learning;problem-based learning;product development;software engineering teaching;students learning;students project outcomes complexity;university education,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
Automating instructional design with eCAD,T. J. Ellis; W. Hafner; F. Mitropoulos,"Graduate Sch. of Comput. & Inf. Sci., Nova Southeastern Univ., Fort Lauderdale, FL, USA","34th Annual Frontiers in Education, 2004. FIE 2004.",20050418,2004,,,T1H,1-6 Vol. 1,"Colleges and universities are increasingly offering at least part and, in many instances their entire curriculum via online learning modalities. Despite this trend, there is inadequate support for the professors responsible for restructuring the courses they have refined over a career in the classroom for delivery via the Web. Teachers who are expert in their subject area and masters of their craft when in a classroom find themselves in the uncomfortable position of having to relearn how to teach in a new environment with little or no support. The process of planning and developing a course for delivery in an online environment is, in many significant aspects, analogous to the processes required to develop a software system. Both situations require the developer to manage resources through a series of steps with the goal of designing a product that effectively utilizes the computer to solve a problem. The procedures and tools used in software engineering to manage software system development, therefore, offer promise for developing online courses. Computer aided software engineering (CASE) tools are of special interest by virtue of the support afforded the development process through computerization. This paper offers an architectural overview of a knowledge-based course engineering system: eCAD (electronic course analysis & design). The requirements for the system, the manner in which those criteria were developed and validated, and system design was detailed. A working prototype is also presented.",0190-5848;01905848,POD:0-7803-8552-7,10.1109/FIE.2004.1408479,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1408479,,Computer aided software engineering;Educational institutions;Electronic design automation and methodology;Engineering profession;Process planning;Product design;Resource management;Software development management;Software engineering;Software systems,Internet;computer aided instruction;computer aided software engineering;educational courses;educational institutions,Web;automating instructional design;computer aided software engineering tool;eCAD;electronic course analysis & design;knowledge-based course engineering system;online course;online learning;software system development,,0,,31,,,,20-23 Oct. 2004,,IEEE,IEEE Conferences,
Proceedings of Canadian Conference on Electrical and Computer Engineering,,,Proceedings of Canadian Conference on Electrical and Computer Engineering,20020806,1993,,,0_1,,The following topics were dealt with: artificial intelligence; video; signal processing; radar; power electronics; neural networks; computer systems; electronic systems for transportation; software tools; error control coding; electrothermal phenomena; control systems; wireless communication; satellite communication; power applications; VLSI testing; parallel processing; pattern recognition; ATM and B-ISDN; software engineering in education; broadcast systems; remote sensing; modulation and coding; robotics; computer architecture; spread spectrum communication; image processing; microwave circuits; control and industrial processes; specification and verification techniques; communication networks; image restoration; drives; FDDI/ring networks; energy systems; biomedical engineering; expert systems; optics,,POD:0-7803-1443-3,10.1109/CCECE.1993.332288,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=332288,,,VLSI;biomedical engineering;computer applications;computer science;computer software;control engineering;electrical engineering;electronic engineering;expert systems;image processing;neural nets;power systems;signal processing;telecommunication,ATM;B-ISDN;FDDI/ring networks;VLSI testing;artificial intelligence;broadcast systems;communication networks;computer architecture;computer systems;control systems;drives;education;electronic systems for transportation;electrothermal phenomena;energy systems;error control coding;image processing;image restoration;industrial processes;microwave circuits;modulation;neural networks;parallel processing;pattern recognition;power applications;power electronics;radar;remote sensing;robotics;satellite communication;signal processing;software engineering;software tools;specification;spread spectrum communication;verification;video;wireless communication,,0,,,,,,14-17 Sept. 1993,14 Sep 1993-17 Sep 1993,IEEE,IEEE Conferences,
What is the importance of different E-learning tools and systems? : An implementer's point of view,A. O. Alsadhan; M. M. Shafi,"Department of Software Engineering, Collage of Information and Computer Sciences, King Saud University, Riyadh, Saudi Arabia",2014 International Conference on Multimedia Computing and Systems (ICMCS),20140929,2014,,,686,689,"This study aims to determine the significance of E-learning systems from an implementer's veiwpoint. A comprehensive analysis of existing litererary works and consultations with the engineers of E-learning systems was done to identify the 8 commonly used of E-learning systems. These systems are :Interactive learning software, Interactive whiteboard, E-Podium, Video Conferencing tools, Learning Management Systems (LMS), Interactive Kiosk, Digital Signage, Lecture Capturing Tool. A survey was conducted to evaluate the importance of each of these systems with the help of people working in the e-learning industry. Personal questioning were also organised with some of the people from E-learning industry. All the systems were tested to determine their importance as far as E-learning programs are concerned. The levels of significance of these systems were resolved based of quantitative techniques.",,CD-ROM:978-1-4799-3823-0; Electronic:978-1-4799-3824-7; POD:978-1-4799-3825-4,10.1109/ICMCS.2014.6911364,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6911364,E Podium;E-Learning;Education;Kiosk;Learning Software;Lms;Video Conferencing,Electronic publishing;Information services;Internet;Lead;Learning systems;Software,interactive systems;learning management systems;teleconferencing;video communication,E-Podium;LMS;digital signage;e-learning systems;e-learning tools;interactive kiosk;interactive learning software;interactive whiteboard;learning management systems;lecture capturing tool;video conferencing tools,,0,,19,,,,14-16 April 2014,,IEEE,IEEE Conferences,
Case Study: Master of Science in Service Computing (Msc SC),M. A. Serhani; R. Dssouli,"Coll. of Inf. Technol., UAE Univ., Al-Ain, United Arab Emirates",2010 6th World Congress on Services,20100916,2010,,,80,83,"Service computing has become a very promising area of research and development for business-to-business integration, enterprise service migration and communication on the Internet. It provides the potential of communicating businesses online, and expands to become a large scale organization. Service market is growing continuously and need for service innovation is associated with demands for service research and education. Initiatives for service computing curriculum started in addressing/incorporating service courses within graduate programs for instance computer science, software engineering, and web engineering. Ideas for developing a program for service computing is in its initial state and some initiatives are ongoing. In this paper, we describe a case study of Master of Science in Service Computing proposal. We propose the curriculum structure that consists of key core courses, business process modeling and implementation courses, in addition to specialized key courses on service computing. We finally highlight the implementation of this curriculum and the possible issues that might be faced.",2378-3818;23783818,Electronic:978-0-7695-4129-7; POD:978-1-4244-8199-6,10.1109/SERVICES.2010.108,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5575586,Master of Science in Service Computing;Service;Service computing;Service computing curriculum,Business;Computational modeling;Protocols;Security;Service oriented architecture;Software engineering,Web services;computer science education;educational courses,Internet;Master of Science in Service Computing;Msc SC;Web engineering;business process modeling;computer science;enterprise service migration;service computing curriculum structure;service courses;service innovation;software engineering,,0,,17,,,,5-10 July 2010,,IEEE,IEEE Conferences,
e-learning initiative based on a Web-data-based university information management system,I. Kamrat; F. Haselbacher,"Comput. & Inf. Services Center, Tech. Univ. of Graz, Austria","International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,874,878 vol.2,"The Technical University of Graz has started an e-learning initiative to support multimedia methods in engineering education. Our first target was to provide all of our courses' documents on the web. Moreover, the use of interactive tools as well as monitoring features and tests will be used. A major factor is internal transparency of our courses' contents, which will result in a better adaptation and demarcation of all courses. Furthermore an improved level of interactions between instructors and students, especially during courses, is aimed for. For this and other purposes our university decided to create an overall information management system which is used as the e-learning portal. So we have designed a data-model from scratch that incorporates all resources of our university. As a user-interface we have implemented a web-database application, that includes all features of a state-of-the-art intranet-portal.",,POD:0-7695-1509-6,10.1109/CIE.2002.1186101,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1186101,,Electronic equipment testing;Electronic learning;Engineering education;Engineering management;Information management;Laboratories;Monitoring;Portals;Software testing;System testing,computer aided instruction;distance learning;electrical engineering education;information resources;information systems;multimedia systems,Technical University of Graz;Web-data-based university information management system;course documents;data-model;e-learning initiative;e-learning portal;instructors;interactive tools;internal transparency;state-of-the-art intranet-portal;students;user-interface,,0,,,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
Socio-Cultural Challenges in Global Software Engineering Education,R. Hoda; M. A. Babar; Y. Shastri; H. Yaqoob,"University of Auckland, New Zealand, Auckland, New Zealand",IEEE Transactions on Education,20170803,2017,60,3,173,182,"Global software engineering education (GSEE) is aimed at providing software engineering (SE) students with knowledge, skills, and understanding of working in globally distributed arrangements so they can be prepared for the global SE (GSE) paradigm. It is important to understand the challenges involved in GSEE for improving the quality and experience of educators and students. This paper reports the findings of an empirical study on the socio-cultural aspects of GSEE. A case study was conducted involving 14 participants from ten different universities in eight countries. The data was analyzed using grounded theory's open coding procedure. The key contributions of this paper are the identification and description of seven dimensions of socio-cultural distance that caused several significant challenges in the courses: 1) language differences; 2) concept of time; 3) attitude toward grades; 4) assumptions about national culture; 5) differences in autonomy; 6) influence of the course lecturer; and 7) work habits. Recommendations from this paper that are expected to benefit GSEE educators and students include: cross-cultural orientation of students prior to the course; use of various strategies to support better comprehension of different English accents (e.g., speaking slowly, replaying recorded video messages, and text chatting); and educators familiarizing themselves and their students with the relevant GSE and GSEE literature.",0018-9359;00189359,,10.1109/TE.2016.2624742,Project ¿¿¿NeXGSD¿¿¿; 10.13039/501100001537 - University of Auckland;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7755765,Curriculum design;design projects;experiential learning;global software engineering (GSE);grounded theory;higher education;software engineering (SE) education;teamwork,Context;Cultural differences;Global communication;Software;Software engineering;Training,computer science education;software engineering,GSEE;cross-cultural orientation;global software engineering education;open coding procedure;socio-cultural challenges,,,,,,,20161123,Aug. 2017,,IEEE,IEEE Journals & Magazines,
Collaborative knowledge transfer via Wiki: A project based learning approach in software engineering,J. Abke; C. Gold; N. Kälberer; M. Kuhn,"University of Applied Sciences Aschaffenburg, Würzburger Straße 45, D-63743 Aschaffenburg",2014 International Conference on Interactive Collaborative Learning (ICL),20150122,2014,,,283,288,"Due to the high complexity and numerous abstract processes in the subject Software Engineering (SWE), both, challenges in teaching and in learning arise. The teaching of Software Engineering is attempted by a new didactic approach to convey a deeper understanding of the complexity and the processes of Software Engineering in the context of the course. The approach complements the classical ex-cathedra lecture with a seminar and a project phase, whereby the direct application of theoretical knowledge is achieved in real-world situations. In addition to the consolidation of factual knowledge, transferable skills, such as presentation, communication and teamwork skills, can be encouraged. The approach focuses on self-studying as well as collaborative learning. The knowledge gained from team working is multiplied by the Wiki and spread over the whole semester.",,Electronic:978-1-4799-4437-8; POD:978-1-4799-4436-1; USB:978-1-4799-4438-5,10.1109/ICL.2014.7017785,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7017785,Moodle;Software Engineering;Wiki;collaborative;competencies;course evaluation;knowledge acquisition;knowledge assessment;knowledge platform;knowledge transfer;self-studying,Collaboration;Electronic publishing;Encyclopedias;Internet;Laboratories;Seminars,Web sites;computer aided instruction;computer science education;software engineering;teaching,Wiki;collaborative knowledge transfer;collaborative learning;didactic approach;project based learning approach;software engineering,,3,,26,,,,3-6 Dec. 2014,,IEEE,IEEE Conferences,
Synchronous collaboration in distance education: a case study on a science course,M. Xenos; D. Stavrinoudis; N. Avouris; V. Komis; M. Margaritis,"Hellenic Open Univ., Patras, Greece","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,500,504,"This paper describes our experience with introduction of synchronous collaborative problem solving activities in the frame of a distance learning computer science undergraduate course of the Hellenic Open University (HOU). Groups of students worked collaboratively at a distance in order to build a flowchart of an algorithm to a given problem. The technological and organization issues involved, the first findings of analysis of peer student interaction during this study, as well as some general implications for distance education are discussed.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357465,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357465,,Bandwidth;Collaboration;Collaborative work;Computer aided instruction;Computer aided software engineering;Computer science;Distance learning;Flowcharts;Peer to peer computing;Protocols,computer science education;distance learning;groupware;problem solving,computer science undergraduate course;distance education;peer student interaction;synchronous collaborative problem solving,,7,,12,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
Teaching software development processes by simulation: Wuality assurance as a factor of success,A. Bollin; E. Hochmüller; L. Samuelis,"Universität Klagenfurt, Austria",2013 26th International Conference on Software Engineering Education and Training (CSEE&T),20130912,2013,,,362,364,"This half-day tutorial shows how a flexible simulation environment can link the various topic areas of software engineering in the same way they are interwoven in the daily work of practitioners. Based on the simulation goals, the participants act as project managers determining the simulated development process by adequate staffing and allocating software development as well as quality assurance tasks.",1093-0175;10930175,Electronic:978-1-4673-5140-9; POD:978-1-4673-5138-6,10.1109/CSEET.2013.6595280,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6595280,,Educational institutions;Internet;Project management;Software;Software engineering;Tutorials,computer science education;digital simulation;project management;software management;software quality;teaching,adequate staffing;quality assurance tasks;simulation environment;simulation goals;software development allocation;software development process teaching;software engineering,,1,,6,,,,19-21 May 2013,,IEEE,IEEE Conferences,
Instrumentation on the Internet,K. K. Tan; C. Y. Soh,"Dept. of Electr. & Comput. Eng., Nat. Univ. of Singapore, Singapore",Engineering Science and Education Journal,20020807,2001,10,2,61,67,"The paper presents the development of a practical training system for graduates that allows instruments to be monitored and controlled over the Internet. The system takes the form of an online experiment in which students situated at remote locations can control, and obtain real-time measurements and experimental data from, instruments connected to a host computer via a GPIB interface. The “Internet†element not only provides students with independent and remote access to the experiment, but also gives them an insight into how a GPIB-interconnected system (whether in a laboratory or factory setting) can be remotely monitored and controlled over a long distance. The paper describes both the hardware and software design considerations that have enabled users to manipulate instruments remotely and effectively using a commonly available Web browser",0963-7346;09637346,,10.1049/esej:20010204,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=920654,,,Internet;computerised monitoring;instruments;peripheral interfaces;telecontrol;training,GPIB interface;Internet;Web browser;factory setting;graduate training system;host computer;instruments control;instruments monitoring;real-time measurements;remote access;remote locations,,0,,,,,,Apr-01,,IET,IET Journals & Magazines,
The Superiority of E-learning on Realizing Lifelong Learning,Z. Xin; X. Yansong,"Sch. of Manage., Tianjin Polytech. Univ., Tianjin, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,389,391,"With the mankind's society has gone to the information ages of fast development, people must study continuously in one' whole life to adapt changes in society. This essay researches the special superiority of e-learning on realizing lifelong learning, promoting to make lifelong learning come true as soon as possible which depends on strong support of information technology.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.151,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722921,e-learning;lifelong learning;realize;superioritry,Computer science;Conference management;Continuing education;Educational technology;Electronic learning;Engineering management;Information technology;Software development management;Software engineering;Space technology,computer aided instruction;continuing professional development,e-learning;information technology;lifelong learning,,0,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Notice of Retraction
Discussion of Testing Paper Design in Educational Software,Z. Jing; Z. Jin; C. Junlan,"Educ. Coll., Guangdong Polytech. Normal Univ., Guangzhou, China",2009 Second International Conference on Education Technology and Training,20100115,2009,,,347,350,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
From the related analysis and comparison to a lot of award-winning testing papers in educational software, this paper expounds the unique functions of testing paper design in their respective teaching software, and bring significance that we can learn from it.",,Electronic:978-1-4244-5527-0; POD:978-0-7695-3936-2; POD:978-1-4244-5526-3,10.1109/ETT.2009.99,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5381849,design;educational software;testing paper,Computer science education;Data analysis;Educational institutions;Educational technology;Filling;Industrial training;Internet;Software design;Software testing;System testing,computer aided instruction;educational computing,award winning testing papers;educational software;related analysis comparison;testing paper design;unique functions testing paper,,0,,5,,,,13-14 Dec. 2009,,IEEE,IEEE Conferences,
Filling the gap of Information Security Management inside ITIL®: Proposals for posgraduate students,E. R. Larrocha; J. M. Minguet; G. DÃaz; M. Castro; A. Vara,"Software Engineering and Informatics Systems Department, UNED - Spanish University for Distance Education, Madrid, Spain",IEEE EDUCON 2010 Conference,20100624,2010,,,907,912,"This paper describes different proposals made at UNED, for post-graduated students, at the area of IT Services Management and specially trying to fill the gap, of paramount importance, of the treatment due in ITIL® (Information Technology Infrastructure Library) to Information Security Management. We analyze the treatment given to Information Security Management in ITIL, both versions 2 and 3, and describe the different at distance post-graduated courses we offer that fill these methodologies and discuss the opinions and evaluations of our students.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492480,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492480,ISO 27001;ITIL;Information security management;Professional education,Business;Distance learning;Filling;ISO standards;Information management;Information security;Information technology;Libraries;Proposals;Technology management,distance learning;educational courses;educational institutions;information management;security of data,IT services management;ITIL;Information Technology Infrastructure Library;UNED;distance post-graduated courses;information security management;posgraduate students,,0,,16,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Estimating and improving the probability of success of a software project by analysing the factors involved using data mining,A. Prasad; J. Arsiwala; Praval Pratap Singh,"Computer Science and Engineering, National Institute of Technology, Warangal, Andhra Pradesh 506004, India",2010 International Conference on Artificial Intelligence and Education (ICAIE),20101118,2010,,,391,394,"Software project management is the art and science of planning and leading software projects. It is a subdiscipline of project management in which software projects are planned, monitored and controlled. To ensure that a certain software project is successful is the main responsibility of the project manager. From the point of view of a project manager, a success is defined as: Did the system come in “up to specificationsâ€, in time and on budget? Many factors come into play in deciding the success of the project such as project management, customer involvement etc. In this paper, online survey is used to collect project data about a number of factors upon which the outcome of the project depends. Data mining tools such as Association Rule Mining, Naive Bayes, Decision Tree and Neural networks are used to determine whether a project will be successful or not. In addition to that, it also finds out the most important factors guiding the project to success and determine the changes required to turn an unsuccessful project into a successful one.",,Electronic:978-1-4244-6936-9; POD:978-1-4244-6935-2,10.1109/ICAIE.2010.5641159,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5641159,data mining;factor;software project management,Chaos;Databases,Bayes methods;data mining;decision trees;neural nets;project management;software development management,Naive Bayes;association rule mining;data mining;decision tree;neural network;project data;software project management;software project success,,1,,6,,,,29-30 Oct. 2010,,IEEE,IEEE Conferences,
A MAS model for virtual labs based on cloud computing,N. Boukil; A. Ibriz,"University Sidi Mohamed Ben Abdellah, Faculty of Science and Technology, Fez, Morocco",2016 4th IEEE International Colloquium on Information Science and Technology (CiSt),20170105,2016,,,500,505,"In recent years, Multi-agent systems (MAS) have shown their relevance to the design of distributed applications (logically or physically), complex and robust. The concept of agent is now more than an effective technology, it represents a new paradigm for software development in which the agent is autonomous software that has a goal, and operates in an environment and interacts with other agents using languages and protocols. With the progress of E-learning systems, the use of MAS in education field is essential, in fact, we propose to use MAS in virtual labs as a service in Cloud Computing that aims to resolve the synchronization troubles through interactions while using the same resource. In this article, we propose an architecture of virtual labs based on cloud computing and using Multi-Agents Systems. The introduction provides a generalized background of virtual labs based on cloud computing and MAS, then we highlight, on the one hand, the limits of classic labs and the importance of applying cloud computing in virtual labs. And on the other hand, the big interest of using Multi-Agent Systems (MAS) for best managing and provisioning shared infrastructure resources in Cloud Computing. Finally, we propose an abstract architecture divided into four layers and composed of seven agents and its specifications, with an application of a virtual lab in mechanic field.",,Electronic:978-1-5090-0751-6; POD:978-1-5090-0752-3,10.1109/CIST.2016.7805099,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7805099,Cloud Computing;E-learning;MAS;PROMELA/SPIN;Tropos;Virtual Labs,Cloud computing;Computational modeling;Computer architecture;Electronic learning;Mobile agents;Multi-agent systems,cloud computing;computer aided instruction;computer science education;distributed processing;multi-agent systems;software engineering,MAS;cloud computing;distributed applications;e-learning systems;multiagent system model;software development;virtual labs,,,,,,,,24-26 Oct. 2016,,IEEE,IEEE Conferences,
Does metaphor increase visual language usability?,A. F. Blackwell; T. R. G. Green,"Comput. Lab., Cambridge Univ., UK",Proceedings 1999 IEEE Symposium on Visual Languages,20020806,1999,,,246,253,"Previous research suggests that the graphical metaphor should increase the usability of visual programming languages (VPLs) by providing an instructional aid when learning to use the language. This paper describes three experiments which manipulated the degree of metaphor in VPLs. In the first, an implicit pictorial metaphor was added to a data flow language, while in the second and third an explicit explanatory metaphor was provided for diagrams showing computational concepts. In both cases, the performance of novices was compared to that of expert programmers, in order to judge the improvement in usability that might result from this instructional device. The resulting benefits of metaphor were smaller than expected especially relative to the advantage of experience. This suggests that metaphor may not be an essential component in the usability of VPLs",1049-2615;10492615,POD:0-7695-0216-4,10.1109/VL.1999.795910,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=795910,,Cognitive science;Computer languages;Education;Graphical user interfaces;Identity-based encryption;Laboratories;Programming profession;Software design;Usability;Virtual machining,computer science education;data flow computing;visual languages;visual programming,computational concept;data flow language;diagrams;expert programmers;explicit explanatory metaphor;graphical metaphor;implicit pictorial metaphor;instructional aid;novice performance;visual programming language usability,,12,,44,,,,1999,13 Sep 1999-16 Sep 1999,IEEE,IEEE Conferences,
Research on teaching gamification of software engineering,W. Q. Qu; Y. F. Zhao; M. Wang; B. Q. Liu,"School of Information & Engineering, Ningbo Dahongying University, China",2014 9th International Conference on Computer Science & Education,20141016,2014,,,855,860,"Online Games are bringing obvious impact on college teaching. On the other hand,games and professional teaching can be organically combined in the college training of Software engineering. In this article, the gamification of personnel training objectives, course-teaching and platform of software engineering is described. It is explored the practical path to achieve the training objectives of software engineering for non-governmental universities of China.",,Electronic:978-1-4799-2951-1; POD:978-1-4799-2952-8; USB:978-1-4799-2950-4,10.1109/ICCSE.2014.6926583,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6926583,Teaching gamification;software engineering,Computers;Databases;Educational institutions;Games;Psychology;Software;Three-dimensional displays,computer aided instruction;computer games;computer science education;educational courses;educational institutions;software engineering;teaching,college teaching;college training;course-teaching;nongovernmental university;online games;personnel training objective;professional teaching;software engineering;teaching gamification,,1,,7,,,,22-24 Aug. 2014,,IEEE,IEEE Conferences,
A conceptual model of e-learning based on cloud computing adoption in higher education institutions,Q. AlAjmi; R. A. Arshah; A. Kamaludin; A. S. Sadiq; M. A. Al-Sharafi,"Faculty of Computer Systems & Software Engineering, Universiti Malaysia Pahang, Lebuhraya Tun Razak, 26300 Gambang, Kuantan, Pahang Malaysia",2017 International Conference on Electrical and Computing Technologies and Applications (ICECTA),20180111,2017,,,1,6,"Cloud computing refers to adopting advanced virtualized resources for high scalability that can be shared with end users. Utilization of this technology is expediting in the world to intensify the potential of cloud computing based on E-learning in higher education institutions. Due to various apparent reasons, some higher education institutions are disinclined to relocate internal services to cloud services. To develop a model for utilizing E-learning based on cloud computing is the focal point of this paper, which is based on two prominent theories: The Fit-Viability Model and Diffusion of Innovation, in addition to information culture factors. The main purpose of this model is to investigate the significant factors to exploit the cloud in the enhancement of E-learning in higher education institutions.",,Electronic:978-1-5386-0872-2; POD:978-1-5386-0873-9; USB:978-1-5386-0871-5,10.1109/ICECTA.2017.8252013,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8252013,Cloud Computing;Diffusion of innovation;E-learning;Fit-Viability model;Information culture,Cloud computing;Computational modeling;Electronic learning;Information technology;Organizations;Technological innovation,cloud computing;computer aided instruction;educational institutions;further education,Diffusion of Innovation;Fit-Viability Model;advanced virtualized resources;cloud computing;cloud services;conceptual e-learning model;higher education institutions;virtualized resources,,,,,,,,21-23 Nov. 2017,,IEEE,IEEE Conferences,
Case libraries in support of design education: the DesignMuse experiences,N. Hari Narayanan; J. L. Kolodner,"Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA",Proceedings Frontiers in Education 1995 25th Annual Conference. Engineering Education for the 21st Century,20020806,1995,1,,2b2.1,2b2.5 vol.1,"A major part of the reasoning designers do involves accessing old cases and using the lessons learned in those situations to address new problems. DesignMuse is a shell for creating online case libraries with built in browsing capabilities that make cases available to design students in a natural way while they are designing. Archie-2 is the most extensive case library built with DesignMuse, and has been used in Georgia Tech's design studios. Archie-2 provides flexible access to multimedia case representations of buildings: libraries, courthouses and skyscrapers. Susie is a student built library containing cases about sustainable technology and development. These two case libraries illustrate the two ways in which we believe case libraries can enhance learning in the classroom: (1) by using the case library to search for analyze, compare and contrast cases that are similar to the problems students are solving, which will improve their problem solving skills; and (2) by constructing cases and building a library after doing research in a domain, which will help them learn domain knowledge. The paper describes classroom experiences with these two DesignMuse based case libraries and work in progress on enhancing various functionalities of these libraries based on feedback from students and informal classroom observations",0190-5848;01905848,POD:0-7803-3022-6,10.1109/FIE.1995.483044,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=483044,,Buildings;Computer aided software engineering;Educational institutions;Ergonomics;Feedback;History;Information resources;Libraries;Problem-solving;Sparks,CAD;computer aided engineering;computer aided instruction;design engineering;engineering education;factographic databases;multimedia computing;teaching,Archie-2;DesignMuse experiences;Susie;buildings;built in browsing capabilities;classroom experiences;courthouses;design education;design students;domain knowledge;flexible access;informal classroom observations;multimedia case representations;online case libraries;problem solving skills;skyscrapers;student built library;sustainable technology,,2,,5,,,,1-4 Nov 1995,01 Nov 1995-04 Nov 1995,IEEE,IEEE Conferences,
Specification and Generation of Learning Object Sequences for E-learning Using Sequence Feature Diagrams and Metaprogramming Techniques,R. Damasevicius; V. Stuikys,"Software Eng. Dept., Kaunas Univ. of Technol., Kaunas, Lithuania",2009 Ninth IEEE International Conference on Advanced Learning Technologies,20090807,2009,,,572,576,"The success of learning objects (LO) is limited by the ability to integrate them into coherent teaching courses in order to enable the educational goal-oriented creation of competency. LO sequences must be defined that are adapted to different types of learners, their personal needs and knowledge states to allow for effective personalized learning. In this paper, we propose a method for specification of LO sequences using sequence feature diagrams and describe the generation of LO sequences from generative LOs using metaprogramming techniques.",2161-3761;21613761,CD-ROM:978-0-7695-3711-5,10.1109/ICALT.2009.30,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5194306,Feature Diagram;Learning Object;e-Learning;metaprogramming,Adaptive control;Aggregates;Assembly;Concrete;Education;Educational technology;Electronic learning;Joining processes;Software engineering;Standardization,computer aided instruction;educational courses;teaching,e-learning;learning object sequence generation;learning object sequence specification;metaprogramming technique;personalized learning;sequence feature diagram;teaching course,,3,,22,,,,15-17 July 2009,,IEEE,IEEE Conferences,
Architecture Reconfiguration in Pervasive Environment: An AADL-based Approach,L. Chen; L. Huang; C. Li; M. Ruan,"Dept. of Comput. Sci. & Eng., Shanghai Jiao Tong Univ., Shanghai, China",2014 Eighth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing,20141206,2014,,,23,30,"In the pervasive environment, in order to adapt to dynamic environments and changeable requirements, the architecture reconfiguration has drawn great attention, which includes structural, behavioral, and configuration aspects. Unfortunately, traditional architecture description methods are always static, and as such fail to completely specify the reconfiguration. In this paper, AADL (Architecture Analysis and Design Language) is applied to describe the dynamic architecture. First, with features of AADL, the architecture is specified from a structural, a behavioral and a configuration view. Second, the behavioral specification is applied to trigger the mode transition to implement the architecture reconfiguration. Moreover, the reconfiguration improves the architecture such that it satisfies the reliability property requirement. The application on a smart treatment room in the special education is given out as a running example to illustrate the feasibility of our approach.",,CD-ROM:978-1-4799-4333-3; Electronic:978-1-4799-4331-9; POD:978-1-4799-7891-5,10.1109/IMIS.2014.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6975436,AADL;architecture reconfiguration;mode transition;pervasive computing,Computer architecture;Education;Hardware;Process control;Reliability;Software;Switches,computer aided instruction;software architecture;ubiquitous computing,AADL;Architecture Analysis and Design Language;architecture reconfiguration;pervasive environment;smart treatment room;special education system,,0,,21,,,,2-4 July 2014,,IEEE,IEEE Conferences,
Research on Multi-functional Teaching Activities Platform,Y. Ding; L. Chen,"Comput. Eng. Coll., Jimei Univ., Xiamen, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,836,839,"This paper researches on the multi-functional teaching activities platform (MTAP). The platform is designed with multiple functions, such as the management of course, teacher, student and teaching plan, the activities for schoolwork, experiment and classroom intercommunion, the after-class communion, the remote video teaching, and so on. MTAP is suitable for multi-teachers, multi-courses and multi-classes. According to the experiences over 20 more years, some teaching methods for Chinese characteristics situation have been put forward. The system, convenient and efficient in teaching and study, is prior to other teaching-related systems in some performances.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.197,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723033,MVC;Website;course;teaching activity,Books;Computer science;Courseware;Databases;Education;Educational institutions;Internet;Java;Power system management;Springs,computer aided instruction;teacher training,after-class communion;course management;experiment-classroom intercommunion;multifunctional teaching activities platform;remote video teaching;school work activities;teaching plan,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
JCLS: JXTA-Based Collaborative Learning System,Z. Wang; D. Shen; X. Wang,"Dept. of Comput. Sci. & Eng., Northeastern Univ., Shenyang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,164,167,"Utilizing JXTA platform and adopting P2P structure, a collaborative learning system, JCLS (JXTA-based collaborative learning system), is designed and implemented. JCLS integrates instant messaging and file sharing. The concept of virtual learning community is introduced. The purpose of JCLS lies in helping students and teachers to break through the restrictions of time and space, to communicate conveniently, so that learning efficiency can be improved and study cost can be saved. P2P network structure is applied to education field and it facilitates carrying on further exploration for the networked education.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.181,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722868,Collaborative Learning System;JXTA;P2P,Application software;Collaborative work;Computer networks;Computer science;Network servers;Peer to peer computing;Protocols;Resource management;Software engineering;Space technology,Java;computer aided instruction;electronic messaging;groupware;peer-to-peer computing,JCLS;JXTA-based collaborative learning system;P2P network structure;file sharing;instant messaging;networked education;virtual learning community,,0,,10,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Notice of Violation of IEEE Publication Principles
Adapting Game Technology to Support Software Engineering Process Teaching: From SimSE to MO-SEProcess,Q. Zhu; T. Wang; S. Tan,"Hubei University of Economics, China",Third International Conference on Natural Computation (ICNC 2007),20071105,2007,5,,777,780,"Notice of Violation of IEEE Publication Principles
""Adapting game technology to support software engineering process teaching: From SimSE to MO-SEProcess,""
by Qing Zhu, Tao Wang, and Shenglong Tan
in the Proceedings of the Third International Conference On Natural Computation, (ICNC), pp. 777-780
After careful and considered review of the content and authorship of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
This paper duplicates text from the papers listed below. The original text was copied without attribution (including appropriate references to the original author(s) and/or paper title) and without permission.
""Adapting game technology to support individual and organizational learning,""
by E.O. Navarro and A. van der Hoek,
in Proceedings of the Thirteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2001), Buenos Aires, Argentina, 2001, pp. 347-354.
""Teaching software engineering using simulation games,""
by E.O. Navarro, A. Baker and A. van der Hoek,
in Proceedings of the 2004 International Conference on Simulation in Education, San Diego, CA, 2003
""Enhancing software engineering education using teaching aids in 3-D online virtual worlds,""
by En Ye, C. Liu and J. A. Polack-Wahl,
in Frontiers in Education Conference - Global Engineering: Knowledge without Borders, Opportunities without Passports, 2007. FIE '07. 37th Annual, 2007, pp. T1E-8-T1E-13
""SIMSE: An interactive simulation game for software engineering education,""
by E. O. Navarro and A. van der Hoek,
in Proceedings of Computers and Advanced Technology in Education (CATE 2004), Kauai, Hawaii, 2004
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to be true in- software development. Meanwhile, a typical software engineering course fails to teach its students many of the skills needed in software development organizations. Because lectures and class projects alone cannot adequately teach about the software process, we have used a pair of games in which the process is simulated, giving students an opportunity to practice it firsthand. SimSE is an educational computer simulation of software process and MO- SEProcess is a Multiplayer Online Software Engineering Process game based on SimSE.",2157-9555;21579555,POD:0-7695-2875-9,10.1109/ICNC.2007.159,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4344943,process model;simulation games;software engineering education;software engineering simulation,Computational modeling;Computer science;Computer simulation;Education;Educational institutions;Educational technology;Feedback;Programming;Software engineering;Software performance,computer games;computer science education;software engineering;teaching,MO-SEProcess;SimSE;computer simulation;game technology;multiplayer online software engineering process;software development;software engineering process teaching,,2,,9,,,,24-27 Aug. 2007,,IEEE,IEEE Conferences,
Research on the Intelligent Information System for the Multimedia Teaching Equipment Management,B. X. He; K. J. Zhuang,"Educ. Inf. Technol. Center, China West Normal Univ., Nanchong, China",2016 International Conference on Information System and Artificial Intelligence (ISAI),20170116,2016,,,129,132,"Building the intelligent information system based on the Internet of Things technology enables the manager to achieve real-time monitoring of running status of multimedia teaching equipment. The system can improve the efficiency of multimedia teaching equipment management. To begin with, existing research on multimedia teaching equipment management and relative system is introduced, and disadvantage of the system is indicated. And then we discussed the functions of intelligent information system (IIS) for multimedia teaching equipment management, design of system overall architecture, software and hardware, and the system integration risk. Finally, the prospect of the applications of IIS in multimedia teaching equipment management is analyzed.",,Electronic:978-1-5090-1585-6; POD:978-1-5090-1586-3,10.1109/ISAI.2016.0036,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7816689,Intelligent information system;The Internet of things;The sensor;multimedia teaching equipment management,Education;Monitoring;Multimedia communication;Temperature sensors;Wireless communication;Wireless sensor networks,Internet of Things;computer aided instruction;information systems;multimedia computing;software architecture;teaching,IIS;Internet of Things;intelligent information system;multimedia teaching equipment management;system architecture,,,,,,,,24-26 June 2016,,IEEE,IEEE Conferences,
Preliminary results from a case study of effort estimation for net-centric applications at the undergraduate level,S. Tilley,"Dept. of Comput. Sci., California Univ., Riverside, CA, USA","Software Engineering Education and Training, 2001. Proceedings. 14th Conference on",20020807,2001,,,56,63,"Presents preliminary results from an ongoing case study of effort estimation for net-centric applications in an undergraduate software engineering class. For two consecutive course offerings, students' effort estimates were tracked against the same project: modifying a Web-site log analyzer program. The question was to see if the application domain of net-centric computing is qualitatively different, quantitatively different, or both, from “regular†software applications. In both classes, the effort estimates produced by the students were quite erratic, a finding that might be traced, in part, to inadequate requirements engineering, to the novelty of the application domain and to the students' inexperience. The study is of interest in part due to the novelty of net-centric applications, which are representative of the sort of modern software system that the students will likely work on when they enter the workforce",1093-0175;10930175,POD:0-7695-1059-0,10.1109/CSEE.2001.913820,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=913820,,Application software;Computer aided software engineering;Computer science;Engineering management;Job shop scheduling;Project management;Remuneration;Software design;Software engineering;Writing,Internet;computer science education;data analysis;data loggers;distributed programming;educational courses;information resources;software cost estimation;software maintenance;systems analysis,World Wide Web-site log analyser program modification;application domain novelty;case study;net-centric computing applications;requirements engineering;software applications;software development effort estimation;student inexperience;undergraduate course offerings;undergraduate software engineering class,,0,,6,,,,2001,19 Feb 2001-21 Feb 2001,IEEE,IEEE Conferences,
Educational platform for learning programming via controlling mobile robots,A. Lenskiy; H. Junho; K. Dongyun; P. Junsu,"Department of Information Communication and Engineering, Korea University of Technology and Education 1600, Byeongcheon-myeon, Dongnam-gu, Cheonan, Korea",2014 International Conference on Data and Software Engineering (ICODSE),20150319,2014,,,1,4,"The paper proposes a mobile robot platform that uses Robot Operating System as a core and aims at improving the educational experience of computer science courses. In comparison to other education robotics projects, the advantage of our platform is a bundle of smart engineering solutions that allow simulating sensors using a single camera. The field of camera's view covers the whole platform and the captured video is processed with the proposed computer vision algorithm. Thus such educational tasks as line follower, maze exit finder, vacuum cleaner or game of tag are easily implementable. Moreover, the robots are accessed via the network that allows students to program and test their algorithms from various locations making this platform suitable for online classes.",,Electronic:978-1-4799-7996-7; POD:978-1-4799-7997-4,10.1109/ICODSE.2014.7062695,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7062695,learning programming;mobile robots;robot operating system;sensors simulation,Cameras;Educational robots;Mobile robots;Robot vision systems,cameras;computer aided instruction;computer science education;educational courses;educational robots;mobile robots;robot programming;sensors;video signal processing,camera view;computer science courses;computer vision algorithm;educational platform;mobile robot control;mobile robot platform;online classes;programming learning;robot operating system;smart engineering solutions;video processing,,2,,6,,,,26-27 Nov. 2014,,IEEE,IEEE Conferences,
On the Need for Teaching Web Application Testing,T. Parveen; S. Tilley; G. Gonzalez,"Department of Computer Sciences, Florida Institute of Technology, tparveen@fit.edu",2007 9th IEEE International Workshop on Web Site Evolution,20071112,2007,,,51,55,"Testing is one of the five main technical activity areas of software engineering. Most students are introduced to testing as part of an overview course on software engineering fundamentals. A few students are fortunate to learn more about the topic in specialized courses that focus on aspects of traditional software testing, such as black-box and white-box testing. This paper argues that there is a need for an additional course focused exclusively on testing Web applications. Such applications represent a sufficiently unique and increasingly important area that new theories and practical experience would be beneficial in maintaining such an application. A case study based on personal experience in an industrial context is used to illustrate the need for teaching Web application testing in a software engineering degree program.",1550-4441;15504441,POD:978-1-4244-1450-5,10.1109/WSE.2007.4380244,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4380244,Web applications;evolution;maintenance;software engineering education;software testing,Application software;Education;Educational institutions;Educational programs;Performance evaluation;Quality management;Software engineering;Software maintenance;Software quality;Software testing,Internet;computer science education;program testing;software engineering,software engineering;software testing;teaching Web application testing,,2,,13,,,,5-6 Oct. 2007,,IEEE,IEEE Conferences,
"Use of ""virtual"" (simulated) hardware devices in microprocessor laboratories and tutorials",M. R. Smith; M. Cheng,"Dept. of Electr. & Comput. Eng., Calgary Univ., Alta., Canada","Frontiers in Education Conference, 1996. FIE '96. 26th Annual Conference., Proceedings of",20020806,1996,3,,1181,1185 vol.3,"It is a common problem in industry that the development of software does not go hand-in-hand with the development of the hardware that the software is intended to control. A similar situation can occur in the undergraduate laboratory. Here a student, having designed the software component of a project, can't gain access to the necessary hardware to prepare for or complete a laboratory because of schedule/security difficulties. Over the past year we have overcome this problem by using ""virtual"" hardware, where device operation is simulated in software. We have generalized the approach so that the virtual devices can be used in conjunction with microprocessor simulator software and with actual evaluation boards for both RISC and CISC systems. We are in the preliminary development stages of a new HTML Web page approach where we control, rather than just launch, these commercial simulation packages. Such an approach would provide a controlled, interactive, tutorial environment for students taking microprocessor courses. There are further industrial and academic advantages of such an approach which can help to overcome the initial learning curve for the tools. We discuss the basics of developing ""virtual"" devices for use with the Windows based development environment provided with Software Development Systems 68 K and PowerPC free sample kits. These devices can then be ported to the Motorola M68332EVK and Advanced Micro Devices' SA29200 microprocessor evaluation boards to provide actual hardware experience.",0190-5848;01905848,POD:0-7803-3348-9,10.1109/FIE.1996.567813,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=567813,,Computer industry;Hardware;Industrial control;Job shop scheduling;Laboratories;Microprocessors;Processor scheduling;Security;Software design;Tutorial,computer science education;courseware;digital simulation;electronic engineering computing;electronic engineering education;laboratories;reduced instruction set computing;student experiments;virtual machines,Advanced Micro Device SA29200 microprocessor evaluation boards;CISC systems;HTML Web page approach;Motorola M68332EVK;PowerPC;RISC;Software Development Systems 68 K;Windows based development environment;academic advantages;commercial simulation packages;device operation;microprocessor courses;microprocessor laboratories;microprocessor simulator software;schedule/security difficulties;simulated hardware devices;software component;tutorial environment;tutorials;undergraduate laboratory;virtual hardware devices,,0,,4,,,,6-9 Nov. 1996,06 Nov 1996-09 Nov 1996,IEEE,IEEE Conferences,
Network Architecture Design of Interactive Distance Education Platform,W. Kun,"TianJin Open Univ., Tianjin, China",2015 Seventh International Conference on Measuring Technology and Mechatronics Automation,20150914,2015,,,689,692,"The project construction purpose is to change the traditional teaching mode through the distance education platform. Combining the current situation of construction and application of remote education, the deficiency of traditional education and students' learning needs is analyzed. Working principle and key technology of teachers and learners use of computer and network for remote education is studied and scheme of remote education platform under the existing campus network environment is determined, in order to realize the remote online learning, which is convenient for learners to study anytime and anywhere. The students can grasp the learning time and can listen again and again until they understand. They also can communicate with the teacher to tell the teacher all kinds of problems on study for thoughtful service. The software architecture adopts mainstream B/S mode and PHP+SQL platform, which is advanced and stable. This platform has been officially put into use and the platform is safe and stable, with the features of easy operation, powerful function, humanized set, parallel processing, etc.",2157-1473;21571473,CD-ROM:978-1-4673-7142-1; Electronic:978-1-4673-7143-8; POD:978-1-4673-7144-5,10.1109/ICMTMA.2015.171,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7263665,PHP;interactive distance education platform;network architecture,Computer architecture;Education;HTML;Network topology;Reactive power;Servers;Testing,Internet;SQL;distance learning;software architecture,B/S mode;PHP+SQL platform;campus network environment;interactive distance education platform;network architecture design;remote education;remote online learning;software architecture,,,,6,,,,13-14 June 2015,,IEEE,IEEE Conferences,
Satellites and education: a case study on Nilesat in Egypt,H. El-Shishiny,"Technol. Group, IBM Egypt, Cairo, Egypt",Proceedings IEEE International Symposium on Computers and Communications (Cat. No.PR00250),20020806,1999,,,46,48,"In this paper we propose some possible satellite uses in education with special emphasis on interactive data services such as digital data broadcast and turbo Internet. The case of the Nilesat satellite in Egypt is considered. A contribution to the identification and formulation of the best use of Nilesat to support national education programs in Egypt is given. Different satellite-based education applications suitable for the basic education, higher education and continuous education sectors in Egypt are proposed",,POD:0-7695-0250-4,10.1109/ISCC.1999.780762,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=780762,,Broadcast technology;Computer aided software engineering;Continuing education;Digital video broadcasting;Educational programs;Educational technology;Multimedia communication;Satellite broadcasting;TV broadcasting;Web and internet services,Internet;continuing education;data communication;digital video broadcasting;interactive systems;satellite communication,Egypt;Nilesat;continuous education;digital data broadcast;higher education;interactive data services;satellite uses;turbo Internet,,0,,3,,,,1999,06 Jul 1999-08 Jul 1999,IEEE,IEEE Conferences,
Concept identification in object-oriented domain analysis: why some students just don't get it,D. Svetinovic; D. M. Berry; M. Godfrey,"Sch. of Comput. Sci., Waterloo Univ., Ont., Canada",13th IEEE International Conference on Requirements Engineering (RE'05),20051114,2005,,,189,198,"Anyone who has taught object-oriented domain analysis or any other software process requiring concept identification has undoubtedly observed that some students just don't get it. Our evaluation of the work of over 740 University of Waterloo students on over 135 software requirements specifications during the last four years supports this same observation. The students' task was to specify a telephone exchange or a voice-over-IP telephone system and the related accounts management subsystem, based on models they developed using object-oriented analysis. A detailed comparative study of three much smaller specifications, all of an elevator system, suggests that object orientation is poorly suited to domain analysis, even of small-sized domains, and that the difficulties we have observed are independent both of the size of the system under specification and of the overall abilities of the students.",1090-705X;1090705X,POD:0-7695-2425-7,10.1109/RE.2005.17,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1531040,,Computer science;Education;Elevators;Internet telephony;Object oriented modeling;Production;Real time systems;Software engineering;Speech analysis;Unified modeling language,formal specification;object-oriented methods,concept identification;object-oriented domain analysis;software requirements specifications,,11,2,25,,,,29 Aug.-2 Sept. 2005,,IEEE,IEEE Conferences,
Cross-functional teaming in a capstone engineering design course,D. T. Rover; P. D. Fisher,"Dept. of Electr. Eng., Michigan State Univ., East Lansing, MI, USA",Proceedings Frontiers in Education 1997 27th Annual Conference. Teaching and Learning in an Era of Change,20020806,1997,1,,215,219 vol.1,"This paper describes a cross-functional teaming approach used in a computer-engineering capstone design course. Students are grouped into two sets of interdependent teams, “design teams†and “skill teamsâ€. While designing a product, students acquire an understanding of the need for lifelong learning and the need to depend upon each other for critical skills and knowledge necessary to ensure overall project success. Design teams are formed for the entire semester. Each team works on a specific engineering design project that involves the collaborative development and evaluation of a “product†containing an embedded computer. Skill teams are formed from representatives of each design team. These team members acquire specific skills and knowledge needed to ensure success within the individual design projects. Skill teams are highly focused. For example, one team learns how to use Microsoft's PowerPoint presentation software tools. These team members take this knowledge back to their design teams, instruct design-team members in PowerPoint basics, and use PowerPoint in team presentations. Other skill teams focus on topics such as: management of class and team activities; browsing the Internet to obtain information about embedded-system hardware components, software, design tools, and third-party suppliers; hardware and software standards related to embedded systems; and programmable-logic-device technologies and trends",0190-5848;01905848,POD:0-7803-4086-8,10.1109/FIE.1997.644845,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=644845,,Collaborative work;Design engineering;Embedded computing;Hardware;Internet;Power engineering computing;Power system management;Product design;Software tools;Technology management,computer science education;educational courses;product development,Internet browsing;Microsoft's PowerPoint presentation software tools;class activities management;collaborative product development;computer-engineering capstone design course;cross-functional teaming;design teams;design tools;embedded computer;embedded-system hardware components;hardware standards;product design;programmable-logic-device;project success;skill teams;software standards;team activities management;third-party suppliers,,8,,13,,,,5-8 Nov 1997,05 Nov 1997-08 Nov 1997,IEEE,IEEE Conferences,
Academic Development in Test Engineering,T. A. Papalias; R. B. Gonzalez; F. Gurtovoy,"professor, Electrical Engineering, San Jose State University",2006 16th Biennial University/Government/Industry Microelectronics Symposium,20070808,2006,,,77,80,"A 2-semester program of lectures and laboratory work in mixed-signal test development engineering has been initiated at San Jose State University. Class one involves bench-top assessment on a specifically-designed printed circuit board to explore basic issues of testing: accuracy, guard bands, repeatability, correlation, and printed circuit board design. Class two revisits many of these issues in off-line and on-line programs for manufacturing testers like Agilent's 93k. The trade-offs in accuracy versus test time are focal. This paper outlines the courses and presents an example of student ATE lab work.",0749-6877;07496877,CD-ROM:1-4244-0268-9; POD:1-4244-0267-0,10.1109/UGIM.2006.4286357,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4286357,ATE;DSP-based test;design for test (DfT);mixed-signal test;test development,Circuit testing;Design engineering;Electrical resistance measurement;Industrial training;Laboratories;Manufacturing;Operational amplifiers;Printed circuits;Signal generators;Software testing,educational courses;electronic engineering education;printed circuit design;printed circuit testing,Agilent 93k;San Jose State University;mixed-signal test development engineering;printed circuit board design;student ATE lab work;test engineering academic development,,0,,3,,,,25-28 June 2006,,IEEE,IEEE Conferences,
A perspective on three cooperating courses,S. A. Mengel; L. Carter; J. Falkenberg,"Dept. of Comput. Sci., Texas Tech. Univ., Lubbock, TX, USA",Thirteenth Conference on Software Engineering Education and Training,20020806,2000,,,265,272,"Multidisciplinary education gives students an opportunity to gain real life experience. This experience challenges students to apply their knowledge in a setting which reflects the type of multidisciplinary activities they will be facing in many positions as in the field of software engineering. To foster multidisciplinary interaction, the Texas Tech Computer Science, English, and Marketing Departments worked together in the Spring of 1999. Through a sophomore-level software engineering course, students were grouped into 12 to 17 person teams to work on a project for an external client. The students went through the entire software engineering process from requirements to implementation and placed all documents and software on the World Wide Web. The English students, in a technical writing course, reviewed the documents of the computer science students, conducted usability studies, and wrote the user's manual for the systems. The marketing students, in a graduate level marketing administration course, undertook a strategic analysis. A description of the outcome of the collaboration between the departments is given and lessons learned are emphasized.",1093-0175;10930175,POD:0-7695-0421-3,10.1109/CSEE.2000.827053,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=827053,,Computer science;Computer science education;Electrical capacitance tomography;Engineering management;Knowledge engineering;Registers;Software engineering;Teamwork;Usability;Writing,Internet;computer science education;educational courses;information resources;software engineering;teaching,Texas Tech;World Wide Web;computer science education;cooperating courses;educational course;marketing administration course;multidisciplinary education;software engineering;students;technical writing course;usability,,0,,6,,,,6-8 March 2000,,IEEE,IEEE Conferences,
The BT intranet: information by design,M. Norris; P. Muschamp; S. Sim,"Networks & Inf. Syst., British Telecom, UK",Computer,20020806,1999,32,3,59,66,"British Telecom's intranet hosts an array of information products that are an integral part of the way its employees do business. The article presents a glimpse of how BT uses concepts like media engineering to develop usable and maintainable information products-information by design. The BT intranet supports several information products that are now an everyday part of business within BT: the desktop directory not only supplies contact information, but also shows where people fit into the organization; a validated software site contains packages that have been tested and approved for use within the company; administrative services, such as expense claims, can be filled out and validated automatically as they flow through the organization, removing much of the manual work; internal news and guidance documents are posted on the intranet; and proposals for research and development projects, including their subsequent approval and delivery record, are recorded and tracked by an online system. Other documents provide details of the company's systems architecture, training programs, internal job vacancies, standards activities, and business strategy. We describe two applications of particular interest-a company-sponsored degree program and an engineering project data exchange site",0018-9162;00189162,,10.1109/2.751330,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=751330,,Automatic testing;Companies;Design engineering;Maintenance engineering;Packaging;Proposals;Software packages;Software testing;System testing;Telecommunications,continuing education;educational computing;intranets;service industries;systems analysis;telecommunication;telecommunication computing,BT intranet;British Telecom intranet;administrative services;business strategy;company-sponsored degree program;contact information;desktop directory;employees;engineering project data exchange site;guidance documents;information by design;information products;internal job vacancies;internal news;maintainable information products;media engineering;online system;research and development projects;standards activities;systems architecture;training programs;validated software site,,2,1,10,,,,Mar-99,,IEEE,IEEE Journals & Magazines,
Architecture design of Web-Education Systems based on Educational Web Mining,S. Liu; Z. Zheng; H. Yang,"Department of Teaching and Research, PLA Border Defense Academy, Xi'an, 710108, China",2012 7th International Conference on Computer Science & Education (ICCSE),20120906,2012,,,1732,1736,"With the rapid development of network education technology, the Web-Education Systems (WES) has been emerging as one of the most promising network education models. In this paper, after analyzing the present problems of existing WES, the model of Educational Web Mining (EWM) in WES is discussed firstly. Then the applying model of WES is analyzed. The architecture design of WES based on EWM and multi-agent framework is put forward. Finally, the design ideas of Web framework, function module and multi-agent framework are given. This architecture could not only meets the need of Web education-optimal services through providing user-friendly learning function and personalized resources, but also provides some means of improvement of WES.",,Electronic:978-1-4673-0242-5; POD:978-1-4673-0241-8,10.1109/ICCSE.2012.6295400,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6295400,Educational Web Mining (EWM);Web-Education Systems (WES);architecture design;multi-agent framework,Algorithm design and analysis;Databases;Education;Knowledge engineering;Servers;Web mining,Internet;computer aided instruction;computer networks;computer science education;data mining;multi-agent systems;software architecture,EWM;WES;Web education-optimal services;Web-education systems;architecture design;educational Web mining;learning function;multiagent framework;network education technology;personalized resources,,0,,9,,,,14-17 July 2012,,IEEE,IEEE Conferences,
Investigation of Interactive Teaching Mode Based on Network,L. Tianyi; Z. Yanfeng,"Sch. of Inf. Technol., Heilongjiang Univ., Harbin",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,154,156,"This paper analyses the advantages and disadvantages of traditional classroom teaching mode and network teaching mode. A new mode was designed, it inosculates network teaching resources and resolves the main problem during current college classroom teaching. The mature network technology and the technology of digital campus were integrated into it.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.155,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722865,IMT;classroom teaching;interactive teaching;network teaching,Computer science;Education;Educational institutions;Feedback;Information analysis;Information technology;Learning systems;Monitoring;Software engineering;Technological innovation,Internet;computer aided instruction;electronic messaging;interactive systems,Web-based interactive classroom teaching model;college classroom teaching;digital campus;instant messaging;network teaching mode;teaching resource,,0,,2,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Blender plugin implementations for 3D collaborative work,M. Lesage; O. Cherkaoui; F. Abouzaid; M. Poirier; G. Raiche; M. Riopel,"Université du Québec à Montréal¿s Education Department, PO BOX 8888, Downtown Branch, H3C 3P8 - Canada","2007 IEEE International Conference on Systems, Man and Cybernetics",20080102,2007,,,2557,2569,"The development of networking and client/server systems over the Internet had led to many collaborative work software applications. To extend the graphic design collaborative platforms focused on 3D artistic characters, the Articiel project is based on the Articiel collaborative platform that is a client-server application on the World Wide Web(WWW) based on a SOA architecture. This platform is including the essential functionalities needed by communities of distantly located artists to create and modify 3D characters or graphic animations. The Articiel platform collaborative functionalities are: messaging, agenda, storing and retrieving artists' projects and contributions. Previous work has proved the usability of the Articiel platform by the programming of a Maya plugin who was calling the platform functionalities through its Web services. The aim of this paper is to show a new contribution algorithm and the technical innovations resulting of the plugin conversion from Maya to Blender.",1062-922X;1062922X,CD-ROM:978-1-4244-0991-4; POD:978-1-4244-0990-7,10.1109/ICSMC.2007.4413770,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4413770,,Animation;Application software;Collaborative software;Collaborative work;Computer architecture;Graphics;IP networks;Network servers;Service oriented architecture;Web server,client-server systems;computer graphics;groupware;software architecture,3D artistic characters;3D collaborative work;Internet;Web services;World Wide Web;client/server systems;graphic design collaborative platforms,,1,,24,,,,7-10 Oct. 2007,,IEEE,IEEE Conferences,
Teaching Conceptual Modeling in Online Courses: Coping with the Need for Individual Feedback to Modeling Exercises,M. Daun; J. Brings; P. A. Obe; K. Pohl; S. Moser; H. Schumacher; M. Rieß,"paluno - The Ruhr Inst. for Software Technol., Univ. of Duisburg-Essen, Essen, Germany",2017 IEEE 30th Conference on Software Engineering Education and Training (CSEE&T),20171207,2017,,,134,143,"Educational approaches for computer science proposing the use of complete online courses or traditional courses employing some kind of online material have received much attention recently. The integration of online materials into traditional courses or the replacement of entire courses offer huge possibilities, including increased teaching quality and better study and work alignment. However, researchers and teachers also identified some drawbacks of using online material, including the lack of interaction between students and teachers, and the need to discuss and provide feedback of the students' exercise results. A solution for providing such feedback are automated assessment tools which can generate feedback. However, these tools are not applicable in all situations, e.g. for providing feedback to conceptual modeling exercises. In this paper, we report on the design and implementation of an online course for teaching conceptual modeling. In this course, we use explicitly ambiguous exercises and sketch multiple solutions in brief whiteboard-style videos, thus enabling students to assess their own solutions. Evaluation results show that the proposed approach is able to fulfill students' educational needs.",,Electronic:978-1-5386-2536-1; POD:978-1-5386-2537-8,10.1109/CSEET.2017.30,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8166694,computer science education;conceptual modeling;online courses,Computational modeling;Education;Requirements engineering;Software engineering;Unified modeling language;Videos,computer aided instruction;educational courses;teaching,automated assessment tools;conceptual modeling teaching;online course;online material;teaching quality;whiteboard-style videos;work alignment,,,,,,,,7-9 Nov. 2017,,IEEE,IEEE Conferences,
The keys to solving the world's top engineering challenges,B. H. Powell,"National Instruments Corporation, Austin, Texas, United States",2011 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC),20111110,2011,,,4,4,"When LabVIEW was first released in 1986, we had dreams of where it might go and how it might be used, but mostly, we were just hoping people would want to use it. Over the years, we learned that our strength was in giving non-programmers a productive programming tool. We took physicists, mechanical engineers, and other domain experts, and lowered the barrier to software development - they could build the software themselves. We found ourselves facing, researching, and solving challenges in end-user development and end-user software engineering. Lab VIEW is one of the few programming languages that literally scales from kindergarten through rocket science. With the help of the LEGO Group and organizations such as FIRST (For Inspiration and Recognition of Science and Technology), we're reaching hundreds of thousands of children - especially girls and minorities. We're keeping them interested in science, math, and engineering. They are using the same tools used by the world's leading engineers who are tackling the top engineering challenges - creating nuclear fusion, studying the universe, providing access to clean water, and performing cutting edge medical research. In this talk, I'll look back at some of the design decisions we made that led us through the last 25 years. Many of those decisions turned out to be quite fortunate, such as our early decision to use by-value dataflow semantics, allowing our users to enjoy the benefits of multicore computing with no changes to their programs. Ultimately, though, our success is measured by the success of our end users, as they take on the world's problems. We need to continue to empower our end users with new capabilities. I will also discuss areas of future research, including formal verification of Lab VIEW programs, our efforts to incorporate multiple models of computation and graphical system design, and our continuing efforts to help our end users engineer good software without being programming experts.",1943-6092;19436092,Electronic:978-1-4577-1247-0; POD:978-1-4577-1246-3,10.1109/VLHCC.2011.6070412,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6070412,,,computer science education;data flow analysis;high level languages;multiprocessing systems;program verification;software tools;virtual instrumentation;visual languages,FIRST;For Inspiration and Recognition of Science and Technology;LEGO Group;LabVIEW;by-value dataflow semantics;design decisions;domain experts;end-user development;end-user software engineering;engineering challenges;formal verification;mechanical engineers;multicore computing;nonprogrammers;physicists;productive programming tool;programming languages;software development,,0,,,,,,18-22 Sept. 2011,,IEEE,IEEE Conferences,
Research and design of network behavior management system based on B/S architecture,D. XinXin; Q. ZhongPan; Y. Xiaofang,"Cognitive Sci. Dept., Xiamen Univ., Xiamen, China",2011 6th International Conference on Computer Science & Education (ICCSE),20110926,2011,,,129,132,"With the rapid development of Internet and information technology, network office, network education, paperless office has become increasingly popular. Computers and network have become the effective and essential tools of schools, families and enterprises. However, with the popularity of Internet behavior in a work or study environment, the problem that students and employees use the computer and network to do something unrelated with study and work become more and more serious, what's more, children may be misled to visit junk websites. The abuse of computers and network is widespread in enterprises as well. Hence, it is important to build an effective network behavior management system to monitor and manage the internal network hosts behavior. We put forward a network behavior management system based on B/S architecture. Our research facets are as follows:: According to the function of the system and architecture, the system is divided into three layers: Client Management UI layer, Sever layer, Data Memory layer. We have integrated a variety of Monitoring and Management technology and Protocol Analysis technology into the system. The paper first introduce the B/S architecture and compare with the C/S architecture, then detail the system construction, design of three modules, the work flow of the system, and the main functions of the network behavior management. At last, we conclude the prospect of the network behavior management system based on B/S architecture with HTML5 [1].",,Electronic:978-1-4244-9718-8; POD:978-1-4244-9717-1,10.1109/ICCSE.2011.6028600,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6028600,B/S Architecture;network behavior,Browsers;Computer architecture;Computers;Databases;Monitoring;Servers;Software,Web sites;behavioural sciences;software architecture,B/S architecture;C/S architecture;Internet behavior;Web site;client management UI layer;data memory layer;enterprise;information technology;network behavior management system;network education;network host behavior;network office;paperless office;protocol analysis technology;system workflow,,3,,9,,,,3-5 Aug. 2011,,IEEE,IEEE Conferences,
Integrating globally distributed team projects into software engineering courses,S. Case; S. K. Schneider; L. J. White; S. J. Kass; K. Manning; N. Wilde,"University of West Florida Pensacola, US",2013 3rd International Workshop on Collaborative Teaching of Globally Distributed Software Development (CTGDSD),20131017,2013,,,25,29,"This paper describes a research program on the introduction of globally distributed teams into undergraduate software engineering courses. A pilot study, now completed, involved students at a single institution using two different virtual environments while cooperatively developing requirements artifacts in 3-person virtual teams. We describe the results of this pilot study and the plans for its extension to a three-year multi-institution, multi-culture, and multi-language setting.",,Electronic:978-1-4673-6294-8; POD:978-1-4673-6293-1,10.1109/CTGDSD.2013.6635242,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6635242,Globally distributed software development student projects;virtual team projects;virtual teams,Avatars;Cultural differences;Education;Organizations;Software;Software engineering;Virtual groups,computer science education;educational courses;software engineering,3-person virtual teams;globally distributed team projects;multiculture;multilanguage setting;three-year multiinstitution;undergraduate software engineering courses;virtual environments,,0,,42,,,,25-25 May 2013,,IEEE,IEEE Conferences,
vConnect: Connect the real world to the virtual world,Y. He; Z. Zhang; X. Nan; N. Zhang; F. Guo; E. Rosales; L. Guan,"Dept. of Electr. & Comput. Eng., Ryerson Univ., Toronto, ON, Canada",2014 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA),20140623,2014,,,30,35,"The Cave Automatic Virtual Environment (CAVE) is a fully immersive Virtual Reality (VR) system. CAVE systems have been widely used in many applications, such as architectural and industrial design, medical training and surgical planning, museums and education. However, one limitation for most of the current CAVE systems is that they are separated from the real world. The user in the CAVE is not able to sense the real world around him or her. In this paper, we propose a vConnect architecture, which aims to establish real-time bidirectional information exchange between the virtual world and the real world. Furthermore, we propose finger interactions which enable the user in the CAVE to manipulate the information in a natural and intuitive way. We implemented a vHealth prototype, a CAVE-based real-time health monitoring system, through which we demonstrated that the user in the CAVE can visualize and manipulate the real-time physiological data of the patient who is being monitored, and interact with the patient.",2377-9314;23779314,CD-ROM:978-1-4799-2613-8; Electronic:978-1-4799-2614-5; POD:978-1-4799-2615-2,10.1109/CIVEMSA.2014.6841434,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6841434,,Biomedical monitoring;Computers;Data visualization;Medical services;Prototypes;Real-time systems;Three-dimensional displays,health care;patient monitoring;physiology;real-time systems;software architecture;virtual reality,CAVE;VR system;cave automatic virtual environment;health monitoring system;patient monitoring;physiological data;real-time bidirectional information exchange;vConnect architecture;vHealth prototype;virtual reality;virtual world,,0,,12,,,,5-7 May 2014,,IEEE,IEEE Conferences,
"The design, implementation and evaluation of a web-based student teachers' ePortfolio (STeP)",A. Farrugia; D. Al-Jumeily,"Education Division, Ministry of Education, Youth and Employment, Floriana, Malta",International Conference on Education and e-Learning Innovations,20121124,2012,,,1,7,"This paper presents the development process of a web-based student teachers' ePortfolio system for the Faculty of Education at the University of Malta. Literature shows that at a higher educational level, a student ePortfolio is becoming an important tool as it is being used to enhance the learning process through constant tutor and peer feedback, self-regulation and reflection. Many ePortfolio applications exist that may help university faculties to collaborate with their students. However, these existing applications concentrate on general ePortfolio content and allow limited flexibility to be tailored to specific structured ePortfolios that is actually needed by the demanding faculty. In our opinion a new tailor-made structured ePortfolio is needed specifically to replace the manual professional development portfolio system. The proposed system will be the official ePortfolio for the Faculty of Education to be used compulsory by students that are reading a bachelors degree in Education with a secondary track at the University of Malta. Therefore we proposed the full lifecycle development of a new web-based student teachers' ePortfolio which we call STeP. A sample of fifteen selected participants, which include the chairperson of the Professional Development Portfolio, an administrator, tutors and students have taken part in different stages of the software development and played an important role in its success. We show all the stages involved that led to the successful implementation of the proposed tailor-made ePortfolio system. We evaluate our system and present a qualitative outcome for its implementation.",,CD:978-1-4673-2224-9; Electronic:978-1-4673-2225-6; Paper:978-1-4673-2226-3,10.1109/ICEELI.2012.6360612,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6360612,ePortfolio;peer feedback;reflection;self-regulation;students' artefacts;web-application,Databases;Educational institutions;Interviews;Portfolios;Reflection;Software,Internet;computer aided instruction;continuing professional development;educational institutions;further education;human computer interaction;software engineering,Bachelors Degree in Education;Faculty of Education;STeP;University of Malta;Web-based student teachers ePortfolio system;constant peer feedback;constant tutor feedback;development process;full lifecycle development;higher educational level;learning process enhancement;manual professional development portfolio system;reflection;self-regulation;software development;tailor-made structured ePortfolio system;university faculties,,0,,53,,,,1-3 July 2012,,IEEE,IEEE Conferences,
Proceedings of the 2000 International Conference on Software Engineering. ICSE 2000 the New Millennium,,,Conference on Precision Electromagnetic Measurements. Conference Digest. CPEM 2000 (Cat. No.00CH37031),20020806,2000,,,709,,"Summary form only given. This paper will provide an overview of the major recent activities of the CCEM inculding matters related to the fundamental constants and the SI like the work on electrical methods to monitor the stability of the kilogram and the status of the leastsquares adjustment of the fundamental constants. Of particular interest to the CCEM is the work involving improvements in the knowledge of KJ and RK, the Josephson and von Klitzing constants.",,POD:0-7803-5744-2,10.1109/CPEM.2000.851208,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=851208,,,DP industry;Internet;computer science education;program testing;program verification;software engineering;technology transfer;training,COTS;Internet;Web-based systems;data analysis;model checking;open source software;program analysis;program testing;program verification;project estimation;software architecture;software components;software engineering;software engineering education;software inspection;software markets;software reuse;technology transfer;training,,0,,,,,,14-19 May 2000,04 Jun 2000-11 Jun 2000,IEEE,IEEE Conferences,
Evaluation of academic website using ISO/IEC 9126,D. D. J. Suwawi; E. Darwiyanto; M. Rochmani,"School of Computing, Telkom University, Bandung, Indonesia",2015 3rd International Conference on Information and Communication Technology (ICoICT),20150903,2015,,,222,227,"The use of website to support academic activities in education realm has been developing so that the quality website is needed. However, the website quality evaluation standard is still limited. ISO 9126 is one of the evaluation standards that has been acknowledged internationally in evaluating software from the software engineering perspective. This model is considered to be a standard with valid, reliable and efficient in evaluating quality of software. Characteristics of ISO/IEC 9126 is able to provide a good benchmark to evaluate a Telkom University's academic website. Academic websites in its application uses a software in the form of a website that can be accessed online either by lecturers or students. In this research, academic website quality evaluation is conducted using ISO/IEC 9126 in Telkom University website. This evaluation is conducted to ascertain whether there is any characteristics of the website that need to be improved. Users in this case were students from different faculty and study. The evaluation is focused on characteristics of functionality, reliability, usability and efficiency. Based on the evaluation results we obtained three characteristics that need to be improved, they are reliability, usability and functionality. The reliability test found that efficiency was unreliable characteristic, so it was excluded in the analysis and recommendations for further improvement.",,DVD:978-1-4799-7751-2; Electronic:978-1-4799-7752-9; POD:978-1-4799-7753-6,10.1109/ICoICT.2015.7231426,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7231426,ISO/IEC 9126;Q-score;academic website;evaluation;kano model;quality model,IEC Standards;ISO Standards;Navigation;Reliability;Usability,IEC standards;ISO standards;Web sites;educational institutions;software performance evaluation;software quality;software reliability;software reusability,ISO/IEC 9126 characteristics;Telkom University academic Website;Website characteristics;Website efficiency;Website functionality;Website quality evaluation standard;Website reliability;Website usability;academic Website quality evaluation;academic activities;education realm;reliability test;software quality evaluation,,1,,18,,,,27-29 May 2015,,IEEE,IEEE Conferences,
A Study of E-learning Architecture Based on Knowledge Innovation,Q. Zhan; C. Chang,"Dept. of Comput. Sci., Tianjin Univ. of Technol. & Educ., Tianjin",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,781,784,This paper reveals weaknesses of existing e-learning system and puts forward a novel architecture of five layers from the perspective of knowledge innovation. Learner interface layer is a portal that learners enter the system and exploit the offered functionality. Layer of collaborative learning environment is the space where learners collaborate to learn and create new knowledge by doing projects. Knowledge processing layer processes knowledge produced and identifies whether is new. Knowledge access layer based on PHP is used to accessing knowledge and resource bases. The last layer is knowledge and resource bases which are supported by My SQL server.,,POD:978-0-7695-3336-0,10.1109/CSSE.2008.25,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723019,E-learning;architecture;knowledge innovation;project-based learning,Collaboration;Collaborative work;Computer architecture;Computer science;Computer science education;Educational technology;Electronic learning;Innovation management;Knowledge management;Technological innovation,computer aided instruction;groupware;innovation management;knowledge management,My SQL server;collaborative learning;e-learning architecture;knowledge innovation;knowledge processing layer;learner interface layer,,1,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
The implementation and deployment of the virtual lab education system based on virtual server,Z. Juyang; J. Ningkang; F. Shasha,"Software Engineering Institution, East China Normal University, Shanghai, China",2011 International Conference on E-Business and E-Government (ICEE),20110616,2011,,,1,4,"This paper focuses on the development and deployment of the virtual education system SEI-VLab, which is based on the ""Remote Lab"" developed by Microsoft Corporation. In order to coordinate the need of the institute teaching, some improvements are added, such as user management, virtual machine management, laboratory manual management and so on. This system improves the management of virtual machines and raises the system use efficiency by using the COM monitoring programming connection which was provided by Virtual Server and Virtual Machine Manager. The operation of this virtual laboratory teaching system will not be influenced by the time. We can use remote login and carry out the online experiment. This offers great convenience to the students and they can do the experiment after class. Regarding the teacher, the deployment of the virtual laboratory will be more advantageous to test classroom instruction achievement and raise the teaching efficiency. Regarding the institute, the completion of the virtual laboratory saves the investment cost of hardware construction to a certain extent. Now the system has finished debugging and all functions have been achieved. It is already deployed in the actual teaching environment.",,Electronic:978-1-4244-8694-6; POD:978-1-4244-8691-5,10.1109/ICEBEG.2011.5887214,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5887214,Distance Education;Virtual Lab;Virtual Machine Manager;Virtual Server,Education;Investments;Laboratories;Schedules;Servers;Virtual machining,,,,2,,5,,,,6-8 May 2011,,IEEE,IEEE Conferences,
The research of the multimedia resource base management platform based on web,Zhangmian; Qiu li-hua,"Ji xin Bu of Beijing University of Civil Engineering and Architecture (BUCEA), No.1 Zhanlanguan Rd., Xicheng District, 100044, China",2010 2nd International Conference on Education Technology and Computer,20100729,2010,3,,V3-44,V3-46,"The article first has made the brief outline of the database multimedia management platform based on web, then thoroughly discussed the research of the management platform based on web, elaborated with emphasis the resource base management platform's the system structure, the system design, and the implementation technology. Finally the paper summarized the present research results and the existence insufficiency in the concluding remark, has pointed out the next step of research exploration direction.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529602,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529602,E-learning platform;architecture;web database,Computer architecture;Conference management;Database systems;Education;Educational technology;Libraries;Multimedia databases;Multimedia systems;Resource management;Service oriented architecture,Internet;multimedia databases;software architecture,Web database;multimedia database management;resource base management,,0,,5,,,,22-24 June 2010,,IEEE,IEEE Conferences,
[Back cover],,,The 6th International Conference on Networked Computing and Advanced Information Management,20100916,2010,,,c4,c4,The following topics are dealt with: distributed scheduling approach; backup sip server system; raid system; fault detection; neighbor-aware dynamic backoff algorithm; ad hoc networks; IP transition phase; data sharing; large scale enterprise; data mining; distributed data warehouses; parallel discrete event simulation; peer-to-peer streaming; OpenMP; service oriented architecture; business process management; portal-based Web sites; decentralized e-business; logistics; software reverse engineering; smart home; induction motors; extended Kalman filter; network layer topology; optimization problem; wireless sensor networks; distance education; mobile IP tunneling mechanism; semantic Web services; ipv6 network; computer-assisted audit techniques; rough set model; accounting information systems; VoIP network forensic analysis; tunneling protocol; mobile network; mobility management; Internet; kernel support vector machines; interoperability; Bayesian networks; information security; risk assessment method; billing system; vehicle routing; context sensitiveness; Hilbert transform; artificial neural networks; healthcare information system; video conference transmission security; WLAN; customer relationship management; stock markets; geospatial image; mail sorting machine; principal component analysis; fingerprint identification; automatic tongue diagnosis; Wordnet ontology; game-based digital learning; image processing.,,Electronic:978-89-88678-26-8; POD:978-1-4244-7671-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5572145,,,Kalman filters;Web sites;business data processing;computer aided instruction;data mining;data warehouses;discrete event simulation;distance learning;distributed processing;image processing;ontologies (artificial intelligence);security of data;software architecture;sorting;telecommunication network routing;wireless sensor networks,Bayesian network;Hilbert transform;IP transition phase;Internet;OpenMP;VoIP network forensic analysis;WLAN;Wordnet ontology;ad hoc network;artificial neural network;automatic tongue diagnosis;backup sip server system;billing system;business process management;computer assisted audit technique;context sensitiveness;customer relationship management;data mining;data sharing;decentralized e-business;distance education;distributed data warehouse;distributed scheduling;extended Kalman filter;fault detection;fingerprint identification;game based digital learning;geospatial image;healthcare information system;image processing;induction motor;information security;ipv6 network;kernel support vector machine;large scale enterprise;logistics;mail sorting machine;mobile IP tunneling mechanism;mobility management;neighbor aware dynamic backoff algorithm;network layer topology;optimization;parallel discrete event simulation;peer-to-peer streaming;portal based Web site;principal component analysis;raid system;risk assessment method;rough set model;service oriented architecture;smart home;software reverse engineering;stock market;vehicle routing;video conference transmission security;wireless sensor network,,0,,,,,,16-18 Aug. 2010,,IEEE,IEEE Conferences,
Comparing prescribed and observed for the re-engineering of e-learning systems,S. Iksal; V. Barre; C. Choquet; A. Corbiere,"LIUM, Le Mans Univ., Laval, France",IEEE Sixth International Symposium on Multimedia Software Engineering,20050117,2004,,,106,109,"In e-learning and distance teaching environments, course designers have to adapt their learning materials (resources and scenarios) to a preexisting social and technical context. Even if teaching experiences are acquired by taking into account learners and/or tutors feedback, e-learning systems often omit the reengineering purpose. In our framework, we consider that an e-learning system has to integrate the analysis, the design and the reengineering of pedagogical materials. This paper presents a part of our study on the reengineering of e-learning systems. It focuses on the analysis of tracks generated on the learner activity and behavior by the learning management system, in order to improve the distance learning design.",,POD:0-7695-2217-3,10.1109/MMSE.2004.37,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1376647,,Computer aided instruction;Education;Electronic learning;Feedback;Job design;Prototypes;Reverse engineering;Software engineering,Internet;courseware;distance learning;systems re-engineering;teaching,course design;distance learning design;distance teaching environment;e-learning system reengineering;learning management system;learning material;tutor feedback,,1,,7,,,,13-15 Dec. 2004,,IEEE,IEEE Conferences,
Uploading Strategy of the Formula in the Web-Based Mathematics Testing System,G. Yue-sheng; Z. Jia-yi,"Dept. of Comput. & Sci., Henan Inst. of Sci. & Technol., Xinxiang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,624,626,"Web-based testing is the trend of the modern educational testing. But how to upload the formula in the testing item easily is a difficult problem. At first, this paper formulates the main comprehension of PIA and the uploading strategy based on PIA. After that, as an example of its application, this paper introduces a Web-based mathematics testing system.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.165,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722979,Primary Interop Assemble;Uploading;Web-based Testing;formula,Application software;Assembly;Computer science;Education;Educational technology;Mathematics;Software engineering;Software testing;System testing;Web pages,Internet;computer aided instruction;mathematics computing;testing,World Wide Web;educational teaching;educational testing;mathematics testing system,,1,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Improvement of classroom teaching of electromagnetics by means of an electronic book,K. W. E. Cheng; X. D. Xue; K. F. Kwok; T. K. Cheung,"Dept. of Electr. Eng., Hong Kong Polytech. Univ., China",IEEE Transactions on Magnetics,20030513,2003,39,3,1570,1573,"This paper discusses techniques used to develop an electronic book about electromagnetics. The techniques are based on problem-based learning, which is the latest method used for teaching. This method, together with engineering tools, is well suited for teaching these subjects to students in Asia. The proposed techniques allows teaching to be not limited to paper study by allowing the use of multimedia methods and computational electromagnetics. This enables the users to have a variety of means for the study of these areas. The embedded computing software and the design program also enhance the users' interest.",0018-9464;00189464,,10.1109/TMAG.2003.810419,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1198527,,Asia;Computational electromagnetics;Education;Electronic publishing;Embedded computing;Embedded software;Equations;Inductors;Internet;Software design,Internet;computer aided instruction;electrical engineering education;electromagnetism;engineering graphics;teaching,Asia;computational electromagnetics;design program;electromagnetics teaching;electronic book;embedded computing software;multimedia methods;problem-based learning,,8,,5,,,,May-03,,IEEE,IEEE Journals & Magazines,
Table of contents,,,2017 IEEE AFRICON,20171107,2017,,,vii,xx,"The following topics are dealt with: artificial intelligence; optimization; high performance computing; biomedical engineering; nanotechnology; communication; signal processing; control; automation; e-Health; ICT4D; electromagnetics; antennas; optics; electronic devices; electronic circuits; engineering management; education; mobile computing; cloud computing; software engineering; information systems; renewable energy, smart city; smart grid; power electronics; power devices; robotics; intelligent systems; and remote sensing.",,Electronic:978-1-5386-2775-4; POD:978-1-5386-2776-1; USB:978-1-5386-2774-7,10.1109/AFRCON.2017.8095438,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8095438,,,antennas;artificial intelligence;automation;biomedical engineering;cloud computing;control engineering;distributed processing;education;electromagnetism;information systems;management;medical computing;nanotechnology;optics;power electronics;power systems;remote sensing;renewable energy sources;signal processing;smart cities;software engineering;telecommunication;ubiquitous computing,ICT4D;antennas;artificial intelligence;automation;biomedical engineering;cloud computing;communication;control;e-Health;education;electromagnetics;electronic circuits;electronic devices;engineering management;high performance computing;information systems;intelligent systems;mobile computing;nanotechnology;optics;optimization;power devices;power electronics;remote sensing;renewable energy;robotics;signal processing;smart city;smart grid;software engineering,,,,,,,,18-20 Sept. 2017,,IEEE,IEEE Conferences,
Teaching Internet in IS classes: a case study and generalization,G. Goren; E. Turban,"Bus. Sch., Nanyang Technol. Univ., Singapore",Proceedings of HICSS-29: 29th Hawaii International Conference on System Sciences,20020806,1996,2,,471,479 vol.2,"The Internet has an extraordinary potential of changing the way we teach. One of the first steps in this direction is teaching the Internet in information systems (IS) classes. At Nanyang Technological University, we introduced Internet teaching in three phases: first in an introductory course at the undergraduate level, then in an MIS course for MBAs, and finally in an intermediate IS course for accountants. In this study, we share the experience gained and some lessons to be learned",,POD:0-8186-7324-9,10.1109/HICSS.1996.495434,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=495434,,Business;Computer aided software engineering;Computer science;Education;Educational institutions;Information systems;Information technology;Internet;Libraries;NIST,Internet;accounting;computer literacy;educational courses;information systems;teaching,Internet;MBAs;MIS course;Master of Business Administration;Nanyang Technological University;accountants;information systems classes;intermediate course;introductory course;management information systems;teaching;undergraduate level,,1,,12,,,,3-6 Jan 1996,03 Jan 1996-06 Jan 1996,IEEE,IEEE Conferences,
On Loosely Coupling Structure for Internet Surveys: A Case Study of a Survey System for Teachers In-Service Educational Demands,C. C. Lin; H. J. Yang; L. H. Kuo,"Department of Industrial Technology Education, National Kaohsiung Normal University, Kaohsiung, Taiwan R.O.C., cclin@nknucc.nknu.edu.tw",2006 International Conference on Information Technology: Research and Education,20070702,2006,,,2,6,"In this paper, from a viewpoint of information technology, we present a case study of a loosely coupling network survey system. The survey system was designed to understand the in-service educational demands for the teachers in Taiwan, R.O.C.. Two types of the questionnaires were used based on two different viewpoints: school administrative and teacher personal viewpoints. Each of questionnaire types is categorized into six questionnaires including kindergarten, elementary school, junior high school, senior high school, vocational high school, and special education school questionnaires. We introduce the background of the surveys and explain the computer software packages used in the survey system. We also propose the computer network structure and the data processing procedure of the survey system. We present the implementation results and discuss the problematic issues of the survey system. The surveys were held from February 24th, 2006 to March 19th, 2006. 56,245 samples were submitted via the internet. The case study of the implementation of the loosely coupling survey system could be valuable experience for people who want to process a large scale of network survey.",,CD-ROM:1-4244-0859-8; POD:1-4244-0858-X,10.1109/ITRE.2006.381521,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4266282,Integration of databases;Loosely coupling;Network structure;Network survey,Computer aided software engineering;Computer networks;Computer science education;Databases;Educational institutions;Educational technology;IP networks;Information systems;Information technology;Internet,Internet;educational administrative data processing,Internet;computer network structure;computer software package;data processing procedure;information technology;loosely coupling network survey system;teacher in-service educational demand,,0,,9,,,,16-19 Oct. 2006,,IEEE,IEEE Conferences,
Nurturing next-generation computer scientists,P. Fishwick,,Computer,20031219,2003,36,12,132,134,"The origin of the University of Florida's Digital Arts and Sciences (DAS) curriculum is steeped in myth and adventure. Through DAS, CISE seeks to produce the next-generation computer scientist. To justify this statement, we need look no further than recent computing history and how this trend in fast hardware and immersive environments will transform foundational computer science in areas such as program and data structures, software engineering, machine organization, database methodology, and discrete mathematical structures. We are experiencing a fundamental branching of computer science into areas that more closely examine the relationship between humans and their computing hardware. While human computer interaction has always focused on these areas, a plethora of new areas have opened to us. Ubiquitous, tangible, pervasive, and human-centered computing add new dimensions to virtual and augmented reality.",0018-9162;00189162,,10.1109/MC.2003.1250895,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1250895,,Computer science;Data structures;Databases;Digital art;Discrete transforms;Hardware;History;Human computer interaction;Pervasive computing;Software engineering,computer science education;human computer interaction;technological forecasting;virtual reality,Digital Arts and Sciences curriculum;augmented reality;data structures;database methodology;discrete mathematical structures;fast hardware;foundational computer science;fundamental branching;human computer interaction;human-centered computing;immersive environments;machine organization;next-generation computer scientists;recent computing history;software engineering;virtual reality,,0,,,,,,Dec. 2003,,IEEE,IEEE Journals & Magazines,
Computer Supported Collaborative Learning in software engineering,M. Coccoli; L. Stanganelli; P. Maresca,"Dept. of Communication, Computer, and Systems Science, University of Genoa, Italy",2011 IEEE Global Engineering Education Conference (EDUCON),20110523,2011,,,990,995,"Collaboration is one of the keywords in education as well as in computer-assisted instruction. In this respect, e-learning platforms provide users with specific tools, enabling them to collaborate and/or to cooperate so to reach common objectives. Collaboration is considered as a teaching strategy but, in many cases such as in the software engineering classes, collaboration has to be a learning outcome itself, since students must acquire a specific ability in team working. Thus a suited working environment is needed, that has to be much more than just a flexible Learning Management System. Consequently, a specific project has been launched within the Italian Eclipse Community in the framework of the Enforcing Team Cooperation (ETC) activity. The aim of the project is that of enforcing and enlarging cooperation activities among a large number of students, all attending software engineering courses at different Universities in Italy. The main idea behind the project is the implementation of a really effective Computer Supported Collaborative Learning (CSCL) paradigm, to be used for higher education on team cooperation, in software engineering classes for the analysis, design, and development of software programs along their lifecycle.",2165-9559;21659559,Electronic:978-1-61284-643-9; POD:978-1-61284-642-2,10.1109/EDUCON.2011.5773267,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5773267,E-learning;Eclipse-Jazz;Knowledge Management;Software Engineering;Team Cooperation,Collaboration;Collaborative work;Computers;Education;Industries;Software;Software engineering,computer aided instruction;computer science education;groupware;software engineering,CSCL;ETC;Italian eclipse community;computer assisted instruction;computer supported collaborative learning;e-learning platforms;enforcing team cooperation;learning management system;software engineering,,4,,18,,,,4-6 April 2011,,IEEE,IEEE Conferences,
The Distance Education System Based on VRML,X. Hongzhen; L. Ling; S. Wenlin; Z. Shumin,"Sch. of Inf. Eng., East China Inst. of Technol., Fuzhou, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,879,881,"Developing a distance education system with interactive and three-dimension function is one of the developing directions of distance education. VRML or Virtual Reality Modeling Language is one of many potential educational tools on the Internet. This paper described the application of VRML and the development of ¿Computer Assembly and Maintenance¿ distance education system based on VRML, discussed the design and realization of teaching content and virtual scenes, animation and user interaction, courseware navigation and optimizations of the system. By using the system, students can access the teaching content and virtual scenes at anytime and anywhere through the Internet with a computer and a VRML player. The use of visualization tools also promotes the interest and the curiosity of students towards the ¿Computer Assembly and Maintenance¿ course.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.10,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723044,VRML;distance education;interaction;navigation;optimization,Animation;Assembly systems;Courseware;Design optimization;Distance learning;Education;Internet;Layout;Navigation;Virtual reality,computer aided instruction;computer maintenance;computer science education;distance learning;virtual reality languages,Internet;VRML;courseware navigation;distance education system;optimizations;virtual reality modeling language;visualization tools,,0,,10,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
UAV Communications: Integrating a Real-World Scenario with Computer Architecture,C. Augeri; D. Neebel; L. Baird; A. de Freitas,"Air Force Institute of Technology, chris.augeri@afit.edu",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,F2H,F2H,"A challenge facing many educators is providing assignments in a realistic context that achieve the specified learning objectives. Integrating real-world scenarios in one's curriculum can be challenging. We present a new integrated exercise sequence using unmanned aerial vehicles (UAVs) involving both assembly language and high-level language software development. During this sequence, our sophomore students at the U.S. Air Force Academy (USAFA) implement a communications packet-based protocol for a simulated UAV system. The first exercise is an introduction to assembly language programming, involving user input/output and integer-based instructions. The second exercise adds the use of assembly language floating point instructions. To simulate radio transmission of data from the UAV to a ground control station (GCS), the third exercise introduces command-line pipes. The GCS is implemented in a high-level-language and consists primarily of an IEEE 754 software multiplier. Memory traces from these three exercises are used during their final team project, implementing a visual cache simulator. This new UAV-based computer architecture assignment meets an institutional goal of having career-related assignments in each course. Our institution has a strong inter-disciplinary UAV research group, which a member of our department directs and from which this sequence is derived. This sequence prepares students for the senior-year UAV-based software engineering capstone",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612068,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612068,Computer Architecture;Education;UAVs;Unmanned Aerial Vehicles,Assembly;Communication system control;Computational modeling;Computer architecture;Context;High level languages;Programming profession;Protocols;Radio control;Unmanned aerial vehicles,assembly language;computer aided instruction;computer architecture;control engineering computing;control engineering education;educational institutions;remotely operated vehicles,IEEE 754 software multiplier;U.S. Air Force Academy;UAV communications;assembly language;career-related assignments;command-line pipes;communications packet-based protocol;computer architecture;floating point instructions;ground control station;high-level language software development;integer-based instructions;radio transmission;real-world scenario;software engineering capstone;unmanned aerial vehicles;visual cache simulator,,2,,26,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Table of contents,,,2014 IEEE Sixth International Conference on Technology for Education,20150115,2014,,,v,ix,The following topics are dealt with: mobile app; software tutors; Android programming; assistive learning; board game; software engineering; remote learning; education programs; engineering curricula; e-learning; virtual labs; Web page optimization; robotics competition; context-aware language learning; online learning; virtual classroom; rehabilitation centres; semantic Web; AI course; and Web portal.,,Electronic:978-1-4799-6489-5; POD:978-1-4799-6490-1,10.1109/T4E.2014.65,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7009521,,,Android (operating system);Web sites;artificial intelligence;computer games;educational courses;educational technology;patient rehabilitation;portals;robots;semantic Web;software engineering;ubiquitous computing;virtual reality,AI course;Android programming;Web page optimization;Web portal;assistive learning;board game;context-aware language learning;e-learning;education programs;engineering curricula;mobile app;online learning;rehabilitation centres;remote learning;robotics competition;semantic Web;software engineering;software tutors;virtual classroom;virtual labs,,0,,,,,,18-21 Dec. 2014,,IEEE,IEEE Conferences,
Formal logic as a learning facilitation tool,A. Tretiakov; Nian-Shing Chen; Kinshuk; S. Hartmann,"Dept. of Inf. Syst., Massey Univ., Palmerston North, New Zealand",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,459,463,"Formal logic has been considered as one of the advanced topics in computing that students do not grasp easily. But the inherent nature of formal logic makes itself a natural choice for forming an overbearing organizing structure, which can be utilized in providing scaffolding during instructional process. This paper discusses the role of formal logic in teaching information science and information systems. We claim that formal logic can be used to realize the modern instruction design principles by ensuring activation of relevant prior knowledge and experiences when learner moves from one topic to another. The paper also describes the successful implementation and evaluation of an on-line teaching tool utilizing predicate logic notation to assist learners in mastering a difficult to learn Unix/Linux system administration command.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.159,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508728,,Computer science;Computer science education;Guidelines;Information management;Information systems;Logic design;Logic programming;Management information systems;Organizing;Software engineering,Linux;computer science education;formal logic;information systems;teaching,Linux system;Unix system;formal logic;information science;information systems;instruction design principle;instructional process;learning facilitation tool;logic notation;on-line teaching tool,,0,,25,,,,5-8 July 2005,,IEEE,IEEE Conferences,
Work in Progress: Proposed Usability Model for the Analysis of Digital Electronic Educational web Pages,I. Plaza; F. Arcega; M. Castro; E. Tovar,"EduQTech, EUPT - University of Zaragoza, iplaza@unizar.es",Proceedings. Frontiers in Education. 36th Annual Conference,20070305,2006,,,1,2,"The development of educational Web pages has become one of the main tools used by institutions and teachers in engineering courses. However, these pages are usually constructed following teacher's criteria, instead of finding out the true usefulness for students. The main objective of this work is to analyze the usability of several educational Web pages devoted to digital electronics in Spanish engineering universities. The final goal is to get a list of conclusions that can help teachers to construct their own educational Web pages. The planning of the work for this purpose comprises three global stages. The first one constitutes the present paper. Authors introduce the need of the study, survey the current representation of usability concept and choose a model for the evaluation of software usability. The remaining two phases are also explained. Even though the study has been focused on the field of digital electronics, the final conclusions can be applied to other topics",0190-5848;01905848,CD-ROM:1-4244-0257-3; POD:1-4244-0256-5,10.1109/FIE.2006.322333,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4116960,Educational Web Pages;Electronic Engineering Education;Quality;Usability,Art;Consumer electronics;Educational institutions;Engineering education;Guidelines;Programming;Publishing;Usability;Web pages;Web sites,Internet;computer aided instruction;electronic engineering computing;electronic engineering education,Spanish engineering universities;digital electronics;educational Web pages;electronic engineering education;engineering courses;software usability,,0,,10,,,,27-31 Oct. 2006,,IEEE,IEEE Conferences,
Research on the Reformation of Information Literacy Cultivation in Colleges and Universities Based on the E-learning,L. Yunhong; L. Siwen; J. Hui; Y. Jihua,"Coll. of Comput. Inf. Eng., Jiangxi Normal Univ., Nanchang, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1329,1332,"In the information society, how to improve the information literacy has become an issue of computer teaching in the colleges and Universities. At the same time, with the development of Internet technology, a better design platform is provided for the research. This thesis points to a series of existing problems in the information literacy cultivation of the computer majors such as the curriculum system, teaching plans, the faculty¿s and students¿ information literacy and so on. It also puts forward the corresponding devices on the educational ideas of information literacy based on the E-learning. Using advanced network and multimedia technology, the students accept experiment knowledge and its skills by the platform by making use of the network on campus. In addition, the thesis throws light on the necessity of strengthening the hidden curriculum on computer and advocating the hybrid learning.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.248,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723155,,Computer science;Computer science education;Educational institutions;Electronic learning;Humans;IP networks;Information management;Internet;Oceans;Software engineering,Internet;computer aided instruction;computer science education;educational institutions;multimedia systems;student experiments,Internet;computer teaching;e-learning;information literacy cultivation;information society reformation;multimedia technology,,0,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Web services for Learning Management Systems: Communication architecture,M. Phankokkruad; K. Woraratpanya,"Department of Computer Education, Faculty of Technical Education, King Mongkut's University of Technology North Bangkok, Thailand",2009 IEEE 9th Malaysia International Conference on Communications (MICC),20100315,2009,,,403,408,"Learning Management Systems (LMSs) are more important in e-learning and future education. LMSs provide a set of functionalities and educational services to manage learners and learning contents. With the Internet growth, various learning contents and different learning systems are distributed independently. Thus, managing the distributed information and implementing interoperability between learning systems becomes more challenging. A Web service is the most innovative and well-established implementation platform for communications between applications. This paper proposes the communication architecture design for LMSs. It includes Web service interactions, essential service design, and application development. Web services and applications are designed using the standard LMS data structure. This data structure is rearranged into the new form that depends on requirements of remote applications. The design of communication architecture of Web services makes the standard LMSs able to link LMSs and other applications together. The proposed communication architecture also makes the standard LMSs enable the interoperability feature.",,Electronic:978-1-4244-5533-1; POD:978-1-4244-5531-7,10.1109/MICC.2009.5431540,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5431540,Interoperability;Learning Management System (LMS);Service-Orientation Architecture (SOA);Web services;communication architecture;e-learning,Communication standards;Content management;Data structures;Electronic learning;Information management;Internet;Learning systems;Least squares approximation;Service oriented architecture;Web services,Internet;Web services;computer aided instruction;data structures;open systems;software architecture,Internet;Web services;communication architecture design;data structure;distributed information management;e-learning;interoperability;learning contents;learning management systems;service design,,5,,14,,,,15-17 Dec. 2009,,IEEE,IEEE Conferences,
Editorial A Broader Coverage of the IEEE Education Society IEEE-RITA Electronic Journal: Latin American and Caribbean Consortium of Engineering Institutions (LACCEI) Collaboration,M. Castro; E. Tovar; I. E. Esparragorza; M. M. L. Petrie,"Department of Electrical and Computer Engineering, Spanish University for Distance Education, Madrid, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20151026,2015,10,3,100,101,"This editorial introduces the first selection of papers in IEEE-RITA from the LACCEI annual conference held in 2014. It publishes a view of the LACCEI coverage of issues and topics inside their engineering coverage of Latin American and Caribbean countries, and of the solutions and vision they provide worldwide and for the Region.",1932-8540;19328540,,10.1109/RITA.2015.2452551,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7154417,IEEE Education Society;IEEE-RITA;LACCEI general conference 2014;Latin American and Caribbean Consortium of Engineering Institutions,Engineering education;IEEE Education Society;Meetings;Special issues and sections,,,,0,,,,,20150710,Aug. 2015,,IEEE,IEEE Journals & Magazines,
Table of contents,,,2014 International Symposium on Computers in Education (SIIE),20150122,2014,,,iii,vi,The following topics are dealt with: computing education; software engineering; e-learning; digital educational contents; and computer in education.,,Electronic:978-1-4799-4428-6; POD:978-1-4799-4427-9,10.1109/SIIE.2014.7017692,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7017692,,,computer science education;educational computing;software engineering,computer in education;computing education;digital educational contents;e-learning;software engineering,,0,,,,,,12-14 Nov. 2014,,IEEE,IEEE Conferences,
REACH platform — Remote access to smart home facility based computer science laboratory,C. K. Chang; H. I. Yang; I. Svecs; J. Wong,"Department of Computer Science, Iowa State University, Ames, IA, USA",2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,F3F-1,F3F-7,"The purpose of the REACH (REmote ACcess to smart Home facility) platform is to allow students to learn about basic principles of computer science and software engineering practices, and gain hands-on experience through observable effects of the computing systems in a familiar setting (home). It utilizes virtualization to encourage group collaboration and grants anytime, anywhere access to the smart home facility. It incorporates dynamic binding capability that allows students to either use the sensors and actuators hardware they check out and install locally for development, or to conduct experiments in the smart home facility. Once the development is completed, the programs can be deployed remotely, and students can make observations through web cams strategically situated in the smart home facility and the logs of the system's operations and users' activities. The REACH platform is designed to support a large spectrum of computer science courses, from the equivalence of computer science lab 101, interdisciplinary projects, all the way to research projects in artificial intelligence, pervasive computing, and human computer interactions.",0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673145,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673145,Computational thinking;Interdisciplinary courses;Pervasive computing;Remote lab;Smart home;Virtualization,Collaboration;Computer science;Hardware;Sensors;Servers;Smart homes;Software,computer aided instruction;computer science education;groupware;software engineering,REACH platform;Web cams;artificial intelligence;computer science courses;computer science laboratory;group collaboration;human computer interactions;pervasive computing;remote access to smart home facility;software engineering practices;virtualization,,0,,13,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
IoT-academia architecture: A profound approach,H. F. Elyamany; A. H. AlKhairi,"Faculty of Computer and Information Security, Naif Arab University for Security Sciences, Riyadh, Saudi Arabia","2015 IEEE/ACIS 16th International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20150806,2015,,,1,5,"The advent of a new era of smart objects and networks of things inspired us to present a unified proposal for a model of a smart academic forum. It's an IoT architectural model that spans almost all vital divisions of the academic forum. We present IoT-architecture showing how academic services as well as data records could be delivered in an automated way to make academic life easier. This work elucidates the process of deriving the system concrete architectural model from IoT-A an outcome of European IoT-A project. A context view along with its IoT model is also presented. Finally, a connectivity model is described to show the interactivity among the main suggested architecture components.",,Electronic:978-1-4799-8676-7; POD:978-1-4799-8677-4,10.1109/SNPD.2015.7176275,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7176275,Architectural Model;Internet of Everything (IoE);Internet of Things (IoT);Internetworking;smart devices,Computer architecture;Education;Internet of things;Radiofrequency identification;Security;Wireless sensor networks,Internet of Things;educational administrative data processing,European IoT-A project;Internet of Things;IoT-Academia architecture;academic services;connectivity model;data records,,1,,22,,,,1-3 June 2015,,IEEE,IEEE Conferences,
A review of features and functional building blocks of social media,N. I. Md Dawot; R. Ibrahim,"Faculty of Computing, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Johor, Malaysia",2014 8th. Malaysian Software Engineering Conference (MySEC),20141218,2014,,,177,182,"In recent years, social network sites have been revolutionised, giving rise to the new term “social mediaâ€. Social media are tools that facilitate dialogue and interaction among users using the internet. However, social media users have not yet fully understood how social media can be used because they have limited knowledge on the functionalities of its features. In particular, research indicates that users often ignore social media structures and make little effort to understand the characteristics of social media. This problem raises fundamental and important questions, including: What should users know about the application of social media in the new era of computing technology? How should they combine the features of social media with their skills and preferences in order to use social media more effectively? Knowledge of the features and functionalities of social media may help to improve users' skills and preferences in using social media applications. In this paper, we review the features and functional building blocks of social media sites with a particular focus on its use in the marketing, education and government domains. The findings from the review enable organisations to understand the social media ecology, their consumers and their consumers' engagement needs.",,Electronic:978-1-4799-5439-1; POD:978-1-4799-5440-7; USB:978-1-4799-5438-4,10.1109/MySec.2014.6986010,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6986010,education;features;functionalities;government;marketing;social media;social networking sites,Communities;Education;Facebook;Government;Media,education;government data processing;human computer interaction;marketing;social networking (online),Internet;computing technology;consumers engagement needs;education domains;functional building blocks;government domains;marketing;social media applications;social media characteristics;social media ecology;social media sites;social media structures;social network sites;user dialogue;user interaction;user preferences;users skills,,2,,15,,,,23-24 Sept. 2014,,IEEE,IEEE Conferences,
New approaches for a distance learning course about embedded systems,P. Brejcha; R. Beneder; M. Kramer,"Department of Embedded Systems, UAS Technikum Wien, Vienna, Austria",2011 IEEE Global Engineering Education Conference (EDUCON),20110523,2011,,,903,906,"Embedded systems courses and labs teaching hardware and software design are a necessity in many technical university programs. The attendees of these courses train their skills and expertise on hardware platforms available for the students only during the phase of attendance. To gain practical skills in building such systems, lab courses are required and appropriate parts have to be supplied. To train the same skills and expertise in distance learning courses, a new approach is necessary, as everything has to be supplied to the students ""at home"". Apart from detailed hands on tutorials and teaching materials, a hardware platform for every student is mandatory. To keep the motivation for the subject high, a start at Operating System level (nowadays well known to all the students) and gradual decent to bit-level and the attachment of external hardware to a microcontroller, is the introduced approach. This is standing in opposition to common concepts that start at pin-level and progress up to Operating System level. To train practical skills in assembling an embedded system a HW/SW co simulation tool comes in handy. The students can prepare and test a self designed electronic completely in the simulation environment and hands-on skills with real components can be gained quickly in a very short attendance phase. The concepts and recommended tools for such a distance learning course are described in this paper.",2165-9559;21659559,Electronic:978-1-61284-643-9; POD:978-1-61284-642-2,10.1109/EDUCON.2011.5773252,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5773252,Distance-learning;Electronic Lab;HW/SW co - simulation,Computer aided instruction;Embedded systems;Engineering education;Microcontrollers;Registers,computer science education;distance learning;educational courses;educational institutions;electronic engineering computing;electronic engineering education;embedded systems;hardware-software codesign;operating systems (computers);teaching,distance learning course;embedded system education;embedded systems course;hardware-software co-simulation tool;labs teaching hardware design;labs teaching software design;microcontroller;operating system level;technical university program;top-down concept,,2,,6,,,,4-6 April 2011,,IEEE,IEEE Conferences,
An automatic evaluation system for technical education at the University level,A. Tartaglia; E. Tresso,"Dipt. di Fisica, Ist. Nazionale di Fisica Nucl., Torino, Italy",IEEE Transactions on Education,20021107,2002,45,3,268,275,"A Web-based automatic evaluation system for students of engineering faculties is described. The system, named Test on Line (ToL), can verify the possession of ideas, the ability to combine them into deductions, and the capability to make simple numerical calculations for otherwise practical exercises. ToL has been extensively in use for basic physics courses at the engineering faculties of the Turin Politecnico since the beginning of 1999. Consequently, the accumulated statistical data amount to approximately four thousand individual tests and show the credibility both of the method and of its results. ToL generates, for each student, a proposed mark (which can be verified by an oral colloquium on demand by the candidate) and a simple cognitive profile showing possible cognitional, logical, or practical weaknesses in the different topics of the study matter. The core of the platform consists of a database of questions, a selection algorithm, and an evaluation procedure. The instrument and the method are being refined; the major improvements under construction are listed.",0018-9359;00189359,,10.1109/TE.2002.1024620,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1024620,,Automatic testing;Databases;Educational products;Helium;Information technology;Instruments;Physics education;Software testing;System testing;Systems engineering education,educational computing;educational courses;information resources;physics,Test on Line;Turin Politecnico;Web-based automatic evaluation system;accumulated statistical data;automatic evaluation system;automatic test administration;cognitional weaknesses;cognitive profile;competence accreditation;engineering faculties;evaluation standards;ideas possession;individual tests;knowledge accreditation;learning assessment;logical weaknesses;physics courses;practical weaknesses;software architecture;university level technical education,,17,1,17,,,,Aug-02,,IEEE,IEEE Journals & Magazines,
Attitudes towards Text-based CAPTCHA from developing countries,N. Nanglae; P. Bhattarakosol,"Innovative Network and Software Engineering Technology (INSET) Laboratory, Department of Mathematics and Computer Science, Faculty of Science, Chulalongkorn University, Bangkok 10330, Thailand","2015 12th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON)",20150820,2015,,,1,4,"CAPTCHA, especially Text-based CAPTCHA, is the most widely used for security over the online environment in the present. That was used for identification automatic program computer and real human users. This technology was introduced by IBM that is a very high-end company in a very high-end country when comparing with countries in this study. This research was performed using a questionnaire to samples in three countries and found that the nationality of users also has impact in using Text-based CAPTCHA. The used attitudes of users in different countries are also dissimilar according to the education background and economic ranking.",,Electronic:978-1-4799-7961-5; POD:978-1-4799-7962-2,10.1109/ECTICon.2015.7207116,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7207116,Biometric information;CAPTCHA;Text-based CAPTCHA,Authentication;CAPTCHAs;Computers;Education;Internet;Usability,security of data;text analysis;user interfaces,IBM;automatic program computer identification;online environment;real human users;security;text-based CAPTCHA,,0,,21,,,,24-27 June 2015,,IEEE,IEEE Conferences,
Education: Integrating Parallel and Distributed Computing in Computer Science Curricula,M. Paprzycki,Warsaw School of Social Psychology,IEEE Distributed Systems Online,20060327,2006,7,2,6,6,Computer science curricula must represent todayÂ’s computing reality by focusing on parallel and distributed computing (rather than single-processor computing). Educators should incorporate elements of parallel and distributed computing into their courses from the beginning to help students consider what multiprocessor machines and Internet resources they can use to solve computational problems.,1541-4922;15414922,,10.1109/MDSO.2006.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1610583,computer science curricula;distributed computing;education;multiprocessors;parallel computing,Computational modeling;Computer science;Computer science education;Concurrent computing;Distributed computing;Grid computing;Parallel processing;Proposals;Psychology;Software engineering,,computer science curricula;distributed computing;education;multiprocessors;parallel computing,,7,,3,,,,Feb. 2006,,IEEE,IEEE Journals & Magazines,
Evaluation of a 3D physics classroom with Myo gesture control armband and unity,N. P. Brillantes; H. Kim; R. Feria; M. R. Solamo; L. L. Figueroa,"Web Science Group, Department of Computer Science, College of Engineering, University of the Philippines, Diliman","2017 8th International Conference on Information, Intelligence, Systems & Applications (IISA)",20180315,2017,,,1,6,"The quality of Physics education in secondary schools in the Philippines is generally poor. One of the contributing factors identified is the low reliance on technology in the classroom. Thus, a proposal is made for an application entitled Myo Ball which utilizes the Myo gesture control armband and the Unity 3D game engine in order to produce a suitable game-based learning tool for the Physics topic of projectile motion. Myo Ball is able to simulate projectile motion by allowing the user to manipulate a virtual ball using hand gestures and displays proper data from the game engine. This paper discusses at length the software and statistical testing conducted for Myo Ball. Software testing was conducted among high school students in order to assess the controllability, functionality, and usability aspects of Myo Ball, as well as to develop an idea regarding the students' perception of Myo Ball as a learning tool. Statistical tests were conducted to determine the accuracy of the physics values displayed by Myo Ball. It is shown through software testing Myo Ball received highly favorable responses, and students also expressed great interest in Myo Ball as a learning tool. The accuracy of Myo Ball is also proven through the statistical tests, showing that final values displayed by the application have a correctness of at least 95%. Finally, further steps and possible avenues for future development, as suggested during software testing, are outlined.",,Electronic:978-1-5386-3731-9; POD:978-1-5386-3732-6,10.1109/IISA.2017.8316417,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8316417,3D Physics Classroom;Learning Tool;Myo Gesture Control Armband;Physics Education,Cameras;Games;Physics;Projectiles;Software testing;Three-dimensional displays;Tools,,,,,,,,,,27-30 Aug. 2017,,IEEE,IEEE Conferences,
Applying design thinking in disciplines of systems development,E. F. Coutinho; G. A. M. Gomes; M. L. A. José,"Virtual University Institute, UFC-VIRTUAL, Federal University of Ceará, Fortaleza - CE, Brasil",2016 8th Euro American Conference on Telematics and Information Systems (EATIS),20160725,2016,,,1,8,"Apply theory and practice is usually a difficult task to lead in undergraduate courses. Generally disciplines involving development projects are used as an attempt to minimize this difficulty. One way of conducting this kind of discipline is defining a development methodology to be applied. This paper aims to present an approach based on design thinking to develop products and services that involve software, aligned with the best practices of Software Engineering. An assessment of the approach was carried out with students of the discipline, concluding that its use contributed to improve communication, documentation and projects monitoring.",,Electronic:978-1-5090-2436-0; POD:978-1-5090-2437-7,10.1109/EATIS.2016.7520123,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7520123,Approach;Design thinking;Methodology;Software development,Best practices;Documentation;Education;Games;Monitoring;Software;Software engineering,computer aided instruction;computer science education;educational courses;further education,communication improvement;design thinking;development projects;documentation improvement;product development;project monitoring improvement;service development;software engineering;system development;undergraduate courses,,,,,,,,28-29 April 2016,,IEEE,IEEE Conferences,
Design and development of a remote and virtual environment for experimental training in Electrical and Electronics Engineering,M. Kara; E. Aydin; M. E. Ozbek; N. Cagiltay,"Department of Electrical and Electronics Engineering, Atilim University Incek, Ankara",2010 9th International Conference on Information Technology Based Higher Education and Training (ITHET),20100607,2010,,,194,200,"European Remote Radio Laboratory (ERRL) has been developed by the support of European Commission. It intends to provide remote access to high cost devices remotely, and perform experiments in radio frequency (RF), communications and microwave domains of Electrical ad Electronics Engineering. The system has been operational for two years, and been integrated into curriculum of some courses. In this work, the hardware and software structures of the system are presented. Then, experimental content and the motivations in the design of the system are discussed.",,Electronic:978-1-4244-5792-2; POD:978-1-4244-4810-4,10.1109/ITHET.2010.5480040,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5480040,,Design engineering;Virtual environment,computer based training;educational courses;electrical engineering education;electronic engineering computing;electronic engineering education;virtual reality,European Remote Radio Laboratory;European commission;electrical engineering;electronics engineering;hardware structures;high cost devices;radio frequency communications;remote access;remote environment;software structures;virtual environment,,8,,15,,,,April 29 2010-May 1 2010,,IEEE,IEEE Conferences,
Architecture of Wireless Sensor Networks for Environmental Monitoring,S. Lan; M. Qilong; J. Du,"Sch. of Remote Sensing, Nanjing Univ. of Inf. Sci. & Technol., Nanjing",2008 International Workshop on Education Technology and Training & 2008 International Workshop on Geoscience and Remote Sensing,20090610,2008,1,,579,582,"There are various kinds of environmental sensor networks (ESNs) implementations for monitoring environment.These facilitate the study of environment pollution and fundamental processes of meteorology. They have evolved from passive logging systems that require manual downloading, into intelligent sensor networks that comprise a network of automatic sensor nodes and communications systems which actively communicate their data to a Sensor Network Server (SNS) where these data can be integrated with other environmental datasets.In this paper, it introduces the environment sensor networks and architecture of ESNs and then defines the Sensor Network Common Interface between the host and sensor networks as a sensor network abstraction technique and service-oriented architecture of sensor networks. Technological advances have facilitated environmental monitoring changes, it is important that environment scientists utilized ESNs.",,POD:978-0-7695-3563-0,10.1109/ETTandGRS.2008.219,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5070224,Challenge;Environmental Sensor networks (ESNs);Hardware Architecture;Sensor Web;Service-oriented Architecture,Educational technology;Geoscience and remote sensing;Information analysis;Intelligent sensors;Network servers;Remote monitoring;Sensor systems;Service oriented architecture;Simple object access protocol;Wireless sensor networks,environmental factors;environmental science computing;intelligent networks;intelligent sensors;monitoring;software architecture;wireless sensor networks,automatic sensor nodes;communications systems;environment pollution;environmental datasets;environmental monitoring;environmental sensor networks;intelligent sensor networks;meteorology;passive logging systems;sensor network abstraction technique;sensor network common interface;sensor network server;service-oriented architecture;wireless sensor networks,,12,,12,,,,21-22 Dec. 2008,,IEEE,IEEE Conferences,
Research on Experimental Teaching Patterns Based on E-learning,L. Xu; J. Wang; X. Fang; Y. Zheng; D. He,"Coll. of Inf. Sci. & Eng., Northeastern Univ., Shenyang, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1052,1055,"E-Learning and experimental teaching, the former is a burgeoning and significant branch of the area of education, and the latter is a vital and practical means to combine knowledge and ability, theories and practice, to train the students¿ basic skills and to cultivate their research ability. Based on the experimental teaching of the course of Automatic Control Theories and with the combination of modern informational techniques and Automatic Control Theories, this dissertation studies the new experimental teaching patterns, probes into the teaching methods of cooperative learning, investigative learning and discovery learning. Overall, this dissertation devotes a lot to cultivating high-intelligence creative talents and improving the comprehensive intelligence of students.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.90,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723086,E_learning;automatic control theories;experimental Teaching;higher education,Automatic control;Competitive intelligence;Computer science;Education;Electronic learning;Helium;Internet;Multimedia systems;Probes;Software engineering,computer aided instruction;control engineering education;teaching,Automatic Control Theories;E-learning;cooperative learning;discovery learning;experimental teaching patterns;investigative learning,,1,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A skeleton-based approach for the design and implementation of distributed virtual environments,F. A. Rabhi; H. Cai; B. C. Tompsett,"Sch. of Inf. Syst., New South Wales Univ., Kensington, NSW, Australia",2000 Proceedings International Symposium on Software Engineering for Parallel and Distributed Systems,20020806,2000,,,13,20,"It has long been argued that developing distributed software is a difficult and error-prone activity. Based on previous work on design patterns and skeletons, this paper proposes a template-based approach for the high-level design and implementation of distributed virtual environments (DVEs). It describes a methodology and its associated tool, which includes a user interface, a performance analyser and an automatic code generation facility. It also discusses some preliminary results on a surgical training system",,POD:0-7695-0634-8,10.1109/PDSE.2000.847846,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=847846,,Virtual reality,biomedical education;computer based training;distributed object management;distributed programming;medical computing;object-oriented methods;program compilers;software performance evaluation;surgery;user interfaces;virtual reality,automatic code generation facility;design patterns;distributed software development;distributed virtual environments;high-level design;performance analyser;skeleton-based approach;software design;software implementation;surgical training system;template-based approach;user interface,,5,,17,,,,2000,10 Jun 2000-11 Jun 2000,IEEE,IEEE Conferences,
Implementation of IPTV Set-Top for Distance Education Services Using Grid-CDN,D. g. Park; Y. s. Park; Y. i. Kim; C. w. Cho; W. Ryu,"Electron. & Telecommun. Res. Inst., Daejeon, South Korea",2010 Proceedings of the 5th International Conference on Ubiquitous Information Technologies and Applications,20101230,2010,,,1,5,"To backup the remote education service, the software architecture of IPTV Set-Top device embedding Grid-CDN (Content Delivery Network) based on mesh-pull P2P (Peer-to-Peer) technology has been identified. In this paper, we proposed a method supporting a remote education service such as 1:1 or 1:N between subscribers over IPTV service networks, and implemented on a IPTV Set-Top device. In addition, to validate the performance of the IPTV Set-Top device we show that demonstration, including 1:1 or 1:N education services, on IPTV(Internet Protocol Television) service networks.",1976-0035;19760035,Electronic:978-1-4244-8812-4; POD:978-1-4244-8813-1,10.1109/ICUT.2010.5677638,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677638,,Education;Graphical user interfaces;Hardware;IPTV;Multimedia communication;Servers;Streaming media,IPTV;distance learning;grid computing;peer-to-peer computing;software architecture,Grid-CDN;IPTV service networks;IPTV set-top device;content delivery network;distance education service;internet protocol television service networks;mesh-pull P2P technology;remote education service;software architecture,,1,,10,,,,16-18 Dec. 2010,,IEEE,IEEE Conferences,
[Copyright notice],,,2015 International Conference on Interactive Collaborative Learning (ICL),20151105,2015,,,1,1,The following topics are dealt with: interactive collaborative learning; tandem learning; design based learning environment; teaching quality; context-awareness ubiquitous learning environment; education quality management; Physics blended learning courses; social learning environments; higher engineering education; technology education; mobile-assisted language learning; vocational education; engineering training; semantic-Web automated course management system; build-up virtual laboratory; e-learning; learning management system; foreign language training; high school computer science learning tool; K-12 digital story based instructive scenario; computer-supported collaborative learning; electric circuits teaching; software engineering education; CDIO syllabus learning outcome assessment; electrical engineering program; virtual instrument systems-in-reality OpenLabs; jigsaw based cooperative report writing; project based active cooperative course; lifelong learning; computer science courses; biotechnology education; engineering design education; mentoring system implementation; and peer led learning.,,Electronic:978-1-4799-8707-8; POD:978-1-4799-8708-5,10.1109/ICL.2015.7317978,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7317978,,,biotechnology;computer based training;computer games;computer science education;continuing professional development;educational courses;further education;groupware;interactive systems;learning management systems;mobile computing;natural language processing;physics computing;semantic Web;virtual reality,CDIO syllabus learning outcome assessment;K-12 digital story based instructive scenario;Physics blended learning courses;biotechnology education;build-up virtual laboratory;computer science courses;computer-supported collaborative learning;context-awareness ubiquitous learning environment;design based learning environment;e-learning;education quality management;electric circuits teaching;electrical engineering program;engineering design education;engineering training;foreign language training;high school computer science learning tool;higher engineering education;interactive collaborative learning;jigsaw based cooperative report writing;learning management system;lifelong learning;mentoring system implementation;mobile-assisted language learning;peer led learning;project based active cooperative course;semantic-Web automated course management system;social learning environments;software engineering education;tandem learning;teaching quality;technology education;virtual instrument systems-in-reality OpenLabs;vocational education,,,,,,,,20-24 Sept. 2015,,IEEE,IEEE Conferences,
Bridging the gap [software engineering course],D. Oliver; K. Egea; M. Gregory,"Sch. of Comput. & Inf. Syst., Central Queensland Univ., Rockhampton, Qld., Australia",Proceedings 12th Conference on Software Engineering Education and Training (Cat. No.PR00131),20020806,1999,,,186,197,This paper is an experience report of how a software engineering degree program addresses the needs of both campus-based and distance education students. Central Queensland University (CQU) operates on a number of campuses in Queensland as well as interstate and overseas. This multi campus and distance education context has required varied approaches and technological expediencies to achieve educational objectives,1093-0175;10930175,POD:0-7695-0131-1,10.1109/CSEE.1999.755200,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=755200,,Australia;Collaboration;Distance learning;Education;Educational institutions;Educational technology;Information technology;Sea measurements;Software engineering;Strips,computer science education;distance learning;educational courses;software engineering,Central Queensland University;campus-based students;computer science education;distance education;software engineering degree program,,0,,16,,,,22-24 Mar 1999,22 Mar 1999-24 Mar 1999,IEEE,IEEE Conferences,
European activities in virtual reality,J. Encarnacao; M. Gobel; L. Rosenblum,"Fraunhofer Inst. for Comput. Graphics, Darmstadt, Germany",IEEE Computer Graphics and Applications,20020806,1994,14,1,66,74,"We survey European activities in virtual reality, with an emphasis on selected efforts in architecture and sound, telepresence, scientific visualization, simulation, software design, and entertainment. This article surveys European activities and funding for VR with two caveats: First, nearly a year separates writing and publication. For most scientific fields, this publication delay for survey material would be minimal: for virtual reality, significant changes might have since occurred in some programs. We took advantage of the revision period to upgrade our information and the references as much as possible. Second, some long standing, significant European efforts go unmentioned as outside the scope of our short survey or as duplicates of others included. Despite the limitations, this sampling of Europe's leading efforts collectively gives an accurate snapshot of current European activity.<>",0272-1716;02721716,,10.1109/38.250922,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=250922,,Computer graphics;Computer science education;Educational technology;Humans;Image reconstruction;Medical services;Proposals;Space technology;Virtual reality;Visualization,data visualisation;entertainment;reviews;virtual reality,European activities;entertainment;scientific visualization;software design;telepresence;virtual reality,,12,,18,,,,Jan. 1994,,IEEE,IEEE Journals & Magazines,
Literate programming: a software engineering perspective,J. Hamer,"Dept. of Comput. Sci., Auckland Univ., New Zealand","Software Education Conference, 1994. Proceedings.",20020806,1994,,,282,288,"Initial impressions of literate programming tend to the view that this is the software equivalent of the “Faberge eggâ€: ornate beyond all practical uses. However, recent advances in the field have produced tools that are less ornate, easy to use and eminently practical. We take a critical look at what literate programming has to offer in the practice and teaching of software engineering, and present a brief review of the state-of-the-art tools now (freely) available. No previous experience with literate programming is assumed",,POD:0-8186-5870-3,10.1109/SEDC.1994.475349,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=475349,,Automatic programming;Computer science;Documentation;Education;Internet;Program processors;Reactive power;Software engineering;Typesetting;Writing,computer science education;programming;reviews;software engineering;software tools;teaching,literate programming;practice;software engineering perspective;state-of-the-art tools;teaching,,1,,13,,,,22-25 Nov 1994,22 Nov 1994-25 Nov 1994,IEEE,IEEE Conferences,
A Flexible and Configurable Architecture for Automatic Control Remote Laboratories,M. Kalúz; J. GarcÃa-ZubÃa; M. Fikar; Ľ. ÄŒirka,"Institute of Information Engineering, Automation and Mathematics, Faculty of Chemical and Food Technology, Slovak University of Technology in, Bratislava, Slovakia",IEEE Transactions on Learning Technologies,20170520,2015,8,3,299,310,"In this paper, we propose a novel approach in hardware and software architecture design for implementation of remote laboratories for automatic control. In our contribution, we show the solution with flexible connectivity at back-end, providing features of multipurpose usage with different types of experimental devices, and fully configurable client side application at front-end. The physical setup and communication principles of hardware architecture are based on two types of devices: the programmable logic controllers and industrial network routers. The user interface of client application is designed as a Web page, powered by optimized JavaScript, using the sophisticated on-the-fly content generation. To prove the suitability of the architecture, we compare it with other existing approaches of remote laboratory design. We evaluate their benefits and weaknesses, especially in terms of expense, implementation difficulty, and versatility of usage. In this paper, we also show a detailed example of remote laboratory implementation based on new architecture for thermo-optical educational system and provide three other examples of developed remote laboratories. Evaluation of remote laboratory usage and its benefits is provided to demonstrate the learning value of proposed architecture in education process.",1939-1382;19391382,,10.1109/TLT.2015.2389251,Slovak Republic; Slovak Research and Development Agency;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7004856,PLC laboratories;Remote laboratories;architectures;industrial hardware;process control,Computer architecture;Data acquisition;Hardware;Remote laboratories;Servers;Software,Java;Web sites;computer aided instruction;control engineering computing;laboratories;programmable controllers;software architecture;user interfaces,JavaScript;Web page;automatic control remote laboratory;client application;client side application;communication principle;configurable architecture;education process;experimental device;flexible architercture;hardware and software architecture design;hardware architecture;industrial network router;learning value;multipurpose usage;on-the-fly content generation;programmable logic controller;remote laboratory design;remote laboratory implementation;remote laboratory usage;thermo-optical educational system;user interface,,21,,36,,,20150108,July-Sept. 1 2015,,IEEE,IEEE Journals & Magazines,
Remote wireless meter-reading system based on the 433MHz and GPRS technology,Wenjun Li; Hui Liu; Liye He,"Key Laboratory of RF Circuits and systems of Ministry of Education, Hangzhou Dianzi University, 310018, China",2015 IEEE 16th International Conference on Communication Technology (ICCT),20160208,2015,,,102,106,"For traditional manual meter-reading efficiency is low, large errors and other shortcomings, a remote wireless meter-reading system based on 433MHz wireless communication and GPRS technology is presented in this paper. The system can complete data collection and the calculation of cost by measure the cumulative valve opening time of every user and the heat consumption of the whole region or the whole building, combined with user area. This paper shows that the wireless meter reading system is running stably and reliably. It is of great significance to improving the safety and economical operating level of distribution network and enhancing the energy management and power supply quality. This paper introduces the design and implementation of the system. The main content of this article is the hardware design and software design, especially RF modules and network design.",,CD-ROM:978-1-4673-7003-5; Electronic:978-1-4673-7005-9; POD:978-1-4673-7006-6,10.1109/ICCT.2015.7399802,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7399802,433MHz;GPRS;Network;RF modules;Wireless meter- reading,Frequency synchronization;Ground penetrating radar;Matched filters;Multiaccess communication;Radio frequency;Spread spectrum communication;Wireless communication,cellular radio;packet radio networks;radiotelemetry,GPRS technology;RF module;distribution network;energy management;frequency 433 MHz;heat consumption;power supply quality;remote wireless meter-reading system;wireless communication,,,,9,,,,18-20 Oct. 2015,,IEEE,IEEE Conferences,
Building Integrated Oil and Gas B2B E-commerce Hub Architecture Based on SOA,U. A. Mohamed; G. H. Galal-Edeen; A. A. El-Zoghbi,"Dept. of Inf. Syst., Sadat Acad., Cairo, Egypt","2010 International Conference on e-Education, e-Business, e-Management and e-Learning",20100318,2010,,,599,608,"One of the most important reasons behind the failure of the previous generations of Business to Business (B2B) e-Commerce hubs was their solutions architectures. These B2B solutions architectures did not match the requirements of a business environment that needs flexible and innovative approaches to interact with market changes, business procedures, competition and day-to-day business practices. The paper uses the EDI Reference model, which is provided by the ISO organization to analyze the challenges of the architectures of B2B e-Commerce hubs. These challenges are summarized in: (A) a document-centric focus rather than business-process focus; (B) the complexity of creating new business models, or business services at runtime; (C) the interoperability limitations, and the data transformation challenges. The research presents a proposed architecture to build solutions architectures for B2B e-Commerce hubs. The proposed solution creates a clear, automatic path between the business specification layer and the technical implementation layer by combining both a Service Oriented Architecture (SOA) and management views in a single framework. The paper assesses the capabilities of the proposed architecture in building vertical B2B e-Marketplaces by applying the proposed architecture to the building of a vertical B2B e-Marketplace for the Oil and Gas sector. Further decomposition of the Business Process Execution Language (BPEL) with semantic match making (reasoning techniques) has not been covered completely in the scope of this research, and future research can be extended to enhance this architecture.",,Electronic:978-1-4244-5681-9; POD:978-1-4244-5680-2,10.1109/IC4E.2010.138,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5432582,B2B;ISO 19625;PIDX;SOA;Semantic Ontology;e-Commerce;e-Marketplace;e-hub,Buildings;Business;Electronic commerce;ISO standards;Information technology;Management information systems;Petroleum;Semiconductor optical amplifiers;Service oriented architecture;Technology management,electronic commerce;gas industry;petroleum industry;software architecture,BPEL;Business Process Execution Language;EDI reference model;ISO organization;SOA;business models;business procedures;business specification layer;business to business e-commerce hubs;data transformation;day-to-day business practices;gas B2B e-commerce hub architecture;gas sector;oil B2B e-commerce hub architecture;oil sector;reasoning techniques;semantic match making;service oriented architecture,,3,,30,,,,22-24 Jan. 2010,,IEEE,IEEE Conferences,
Architectural pattern for the definition of eLearning ecosystems based on Open Source developments,A. GarcÃa-Holgado; F. J. GarcÃa-Peñalvo,"GRIAL Research Group - IUCE, University of Salamanca, USAL, Spain",2014 International Symposium on Computers in Education (SIIE),20150122,2014,,,93,98,"The huge penetration of technological ecosystems based on Open Source software, as a technological solution to support the knowledge management of entities and institutions, presents new problems in the development and integration of new software components. The aim of this paper has been to define an architectural pattern that lays the foundations to define and implement eLearning ecosystems. The pattern definition has been realized from a comparative analysis of the Strengths, Weaknesses, Opportunities and Threats of a number of real case studies developed in different contexts. As a result, we have obtained an architectural pattern composed by several layers and a set of external elements that provides a solution to the main problems identified in the development of technological ecosystems. The pattern has been tested in a real context, concretely in the Public Administration, its which has demonstrated that works properly.",,Electronic:978-1-4799-4428-6; POD:978-1-4799-4427-9,10.1109/SIIE.2014.7017711,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7017711,Open Source software;architectural pattern;eLearning ecosystems;information systems;reusable software;software engineering,Context;Ecosystems;Educational institutions;Electronic learning;Knowledge management;Organizations;Software,computer aided instruction;knowledge management;object-oriented programming;public domain software;software engineering,architectural pattern;elearning ecosystems;knowledge management;open source software development;public administration;software components,,6,,16,,,,12-14 Nov. 2014,,IEEE,IEEE Conferences,
What Communication Tools Do Students Use in Software Projects and How Do Different Tools Suit Different Parts of Project Work?,O. Seppälä; T. Auvinen; V. Karavirta; A. Vihavainen; P. Ihantola,"Dept. of Comput. Sci., Aalto Univ., Espoo, Finland",2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C),20170323,2016,,,432,435,"In software engineering education, the goal is often to provide students with authentic assignments using actual tools of the trade. Students are often allowed to select their preferred tools without specifying what to use for e.g. communication within the team, scheduling, bug tracking, etc. However, there is an abundance of tools to choose from with more appearing rapidly, which can make it difficult for students or staff to select appropriate tools for each task. In this paper, we study the suitability of several commonly used communication and collaboration tools on different tasks that students encounter in team assignments. We surveyed students' experiences with different tools in a university-level web software development course.",,Electronic:978-1-4503-4205-6; POD:978-1-5090-2245-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883329,,Internet;Interviews;Programming;Software;Software engineering;Teamwork,computer science education;software engineering,software engineering education;software projects;university-level Web software development course,,,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
Stacked Convolutional Denoising Auto-Encoders for Feature Representation,B. Du; W. Xiong; J. Wu; L. Zhang; L. Zhang; D. Tao,"State Key Laboratory of Software Engineering, Key Laboratory of Aerospace Information Security and Trusted Computing Ministry of Education, School of Computer, Collaborative Innovation Center of Geospatial Information Technology, Wuhan University, Wuhan, China",IEEE Transactions on Cybernetics,20170520,2017,47,4,1017,1027,"Deep networks have achieved excellent performance in learning representation from visual data. However, the supervised deep models like convolutional neural network require large quantities of labeled data, which are very expensive to obtain. To solve this problem, this paper proposes an unsupervised deep network, called the stacked convolutional denoising auto-encoders, which can map images to hierarchical representations without any label information. The network, optimized by layer-wise training, is constructed by stacking layers of denoising auto-encoders in a convolutional way. In each layer, high dimensional feature maps are generated by convolving features of the lower layer with kernels learned by a denoising auto-encoder. The auto-encoder is trained on patches extracted from feature maps in the lower layer to learn robust feature detectors. To better train the large network, a layer-wise whitening technique is introduced into the model. Before each convolutional layer, a whitening layer is embedded to sphere the input data. By layers of mapping, raw images are transformed into high-level feature representations which would boost the performance of the subsequent support vector machine classifier. The proposed algorithm is evaluated by extensive experimentations and demonstrates superior classification performance to state-of-the-art unsupervised networks.",2168-2267;21682267,,10.1109/TCYB.2016.2536638,Fundamental Research Funds for the Central Universities; National Basic Research Program of China (973 Program); 10.13039/501100001809 - National Natural Science Foundation of China; 10.13039/501100003819 - Natural Science Foundation of Hubei Province;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7434593,Convolution;deep learning;denoising auto-encoders;unsupervised learning,Convolution;Convolutional codes;Data models;Noise reduction;Robustness;Training;Visualization,data visualisation;image classification;learning (artificial intelligence);self-organising feature maps,classification performance;convolutional layer;convolutional neural network;hierarchical representations;high dimensional feature maps;high-level feature representations;label information;layer-wise training;layer-wise whitening technique;learning representation;robust feature detectors;stacked convolutional denoising auto-encoders;supervised deep models;support vector machine classifier;unsupervised deep network;unsupervised networks;visual data;whitening layer,,13,,,,,20160316,Apr-17,,IEEE,IEEE Journals & Magazines,
"An Innovative Model of Mobile Education Application - The Research and Implement of ""Palmtop Learning Mate""",F. Qian; D. Nan,"Sch. of Educ. Technol., Beijing Normal Univ., Beijing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,812,815,"Along with the gradual popularity of various palmtop calculation devices, mobile education gains universal attention. According to the relationship between device and network, we classify mobile education into three categories: permanently online, frequently online and offline. Considering the current condition of network environment in primary and secondary school, as well as the general requirement of parents, this article presents ""palmtop learning mate"", an application of frequently online education, and describes the implement of its software platform, which based on Microsoft.Net platform, providing functions including data synchronization, resource browsing, homework, blog, and behavior analysis. The article also points out that it is necessity to add mobile education oriented Web services into mainstream education platforms to make ""palmtop learning mate"" popular.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.86,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723027,Mobile Education;PDA;Web Services,Application software;Computer science education;Educational institutions;Educational technology;Hardware;Learning systems;Mobile computing;Network servers;Personal digital assistants;Wireless networks,Web services;educational computing;mobile computing,data synchronization;innovative model;mobile education;online education;palmtop learning mate;resource browsing,,4,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Web-based sound and music games with activities for STEM education,T. M. Doll; R. Migneco; Y. E. Kim,"Music and Entertainment Technology Lab, Department of Electrical and Computer Engineering, Drexel University, Philadelphia, PA, U.S.A.",2009 International IEEE Consumer Electronics Society's Games Innovations Conference,20091023,2009,,,191,200,"It is widely believed that computer games have great potential as a compelling and effective tool for science, technology, engineering, and mathematics (STEM) education, particularly for younger students in grades K-12. In previous work we created several prototype games that allow students to use sound and acoustics simulations to explore general scientific concepts. These games were developed using Adobe Flash and are accessible through a standard Web browser, making them particularly well-suited for education environments where custom software may be difficult to install. Pilot testing our games with local K-12 classrooms has demonstrated potential benefits in terms of captivating student interest, but has also revealed multiple avenues for improvement and refinement. We have recently developed a unified development platform that overcomes prior architectural limitations to enable dynamic sound processing and synthesis within Flash applications to improve responsiveness and create rich interactive experiences. Since they are constructed in ActionScript, the relatively straightforward scripting language of Flash, these games can be easily extended or adapted to target highly specific lessons and concepts. In this paper, we detail several specific lesson plans for mathematics and science education developed using customized versions of our previous games.",2166-6741;21666741,POD:978-1-4244-4459-5,10.1109/ICEGIC.2009.5293606,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5293606,,Acoustical engineering;Acoustics;Computational modeling;Computer science education;Design engineering;Educational technology;Mathematics;Music;Software prototyping;Virtual prototyping,Internet;acoustics;authoring languages;computer aided instruction;computer games;interactive systems;mathematics computing;music;software architecture,ActionScript language;Adobe Flash;STEM education;Web browser;Web-based music game;Web-based sound game;acoustics simulation;architectural limitation;computer game;custom software;dynamic sound processing;interactive system;pilot testing;science technology engineering-and-mathematics education;scripting language;sound synthesis;unified development platform,,3,,17,,,,25-28 Aug. 2009,,IEEE,IEEE Conferences,
Cluster and Grid Computing: A Graduate Distributed-Computing Course,R. Buyya; S. Venugopal,University of Melbourne,IEEE Distributed Systems Online,20080104,2007,8,12,2,2,This article presents an overview of a Cluster and Grid Computing course offered as part of the Master of Engineering in Distributed Computing program at the University of Melbourne. It describes the operation of the course and its evolution to fulfil the demand for professionals in an emerging field of distributed computing.,1541-4922;15414922,,10.1109/MDSO.2007.4415516,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4415516,Grid computing;cluster computing;engineering education;middleware,Application software;Art;Computer aided manufacturing;Computer networks;Computer science;Distributed computing;Grid computing;Parallel programming;Resource management;Software engineering,,,,1,,4,,,,Dec. 2007,,IEEE,IEEE Journals & Magazines,
Research and design of a novel WebGIS framework based on Ajax and SOA,Jing Wang; Yehua Sheng; Lin Yang; Meidan Lv; Feifei Zheng,"Key Laboratory of Virtual Geographic Environment of Ministry of Education, Nanjing Normal University, China",2010 The 2nd Conference on Environmental Science and Information Application Technology,20100909,2010,2,,551,554,"On the basis of shortage existing in traditional WebGIS, this paper puts forward a novel WebGIS framework based on Ajax, Web Services and SOA. The framework combines Ajax with Web Services. Through invocating Web services asynchronously by Ajax, the problems of poor user experience, system isomeric compatibility, system integration and mutual operation etc. are solved. The conclusion means a great deal to constructing and running the WebGIS with high quality and efficiency.",,Electronic:978-1-4244-7390-8; POD:978-1-4244-7387-8,10.1109/ESIAT.2010.5567420,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5567420,Ajax;SOA;Web Services;WebGIS,Browsers;Monitoring;Protocols;Semantics;Service oriented architecture;XML,Java;Web services;geographic information systems;software architecture,Ajax;SOA;Web services;WebGIS framework;system isomeric compatibility,,0,,15,,,,17-18 July 2010,,IEEE,IEEE Conferences,
Virtual reality in science and engineering education,R. Manseur,"Dept. of Electr. & Comput. Eng., West Florida Univ., Pensacola, FL, USA",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,F2E,8,"This article discusses the current use of virtual reality tools and their potential in science and engineering education. One programming tool in particular, the Virtual Reality Modeling Language (VRML) is presented in light of its applications and possibilities in the development of computer visualization tools for education. VRML can be combined with other software development tools to create interactive dynamic computer graphics to assist in the teaching and understanding of scientific and technological principles. One contribution of this article is to present software tools and provide examples that may encourage educators to develop virtual reality models to enhance teaching in their own discipline",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612051,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612051,Educational tools;Virtual Reality;Visualization,Computer graphics;Computer languages;Computer science education;Educational programs;Educational robots;Engineering education;Layout;Software tools;Virtual reality;Visualization,courseware;educational aids;educational courses;engineering education;software engineering;teaching;virtual reality languages,VRML;Virtual Reality Modeling Language;computer visualization tools;engineering education;interactive dynamic computer graphics;science education;software development tools;teaching,,7,,14,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Software engineering companies' multicultural education,P. Linna; E. Karttunen; H. Jaakkola,"Tampere University of Technology, Pori, Finland",2011 Proceedings of the 34th International Convention MIPRO,20110728,2011,,,1140,1145,"The Software Engineering (SE) industry is experiencing the effects of strong globalization. The world is changing rapidly in many areas including financial, technological, economic, and political, but the structures of SE companies are also changing. This means that companies are becoming closer to each other, and geographical distance and national borders are losing their meaning. Because of this globalization, companies are facing more competition in their market area. SE companies are in the middle of complex networks with many interest groups. One effect of globalization is that companies more often collide with multicultural issues on national and organizational level. In earlier studies, it has been shown that the standards and guides that are used in the SE education concept do not include much knowledge about multicultural factors in the SE sector. This paper examines how SE companies should educate their employees on cultural factors. This study examines the need for culture education from two aspects: the general level of cultural education in a company and the SE level of cultural education in a company. The factors in the last level are special characteristics, processes, and products. A cultural education experience has been introduced with one case company. The study summarizes the areas of recommended cultural education in a single table - the cultural education framework. Finally, a potential research idea for a cultural maturity model is discussed.",,Electronic:978-953-233-059-5; POD:978-1-4577-0996-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5967227,,Companies;Cultural differences;Global communication;Globalization;Software;Training,DP industry;computer science education;cultural aspects;software engineering,cultural factors;cultural maturity model;geographical distance;multicultural education;multicultural issues;national borders;software engineering companies,,0,,23,,,,23-27 May 2011,,IEEE,IEEE Conferences,
Modelling online assessment in management subjects through educational data mining,M. Ayub; H. Toba; M. C. Wijanto; S. Yong,"Department of Informatics Engineering, Faculty of Information Technology, Maranatha Christian University, Bandung, Indonesia",2017 International Conference on Data and Software Engineering (ICoDSE),20180212,2017,,,1,6,"Educational data mining(EDM) has been used widely to investigate data that come from a learning process, including blended learning. This study explores educational data from a Learning Course Management System (LMS) and academic data in two courses of Management Study Program, Faculty of Economics at Maranatha Christian University, which are Change Management (CM) in undergraduate program and Creative Leadership (CL) in master degree program as case studies. The main aim of this research is to provide feedback for the learning process through the LMS in order to improve students' achievement. EDM methods used are association rule mining and J48 classification. The results of association rule mining are two sets of interesting rules for the CM course and three sets of rules for CL course. Using J48 classification, two J48 pruned trees are obtained for each course. Based on those results, some suggestions are proposed to enhance the LMS and to encourage students' involvement in blended learning.",,Electronic:978-1-5386-1449-5; POD:978-1-5386-1450-1; USB:978-1-5386-1448-8,10.1109/ICODSE.2017.8285881,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8285881,J48 classification;association rules;blended learning;educational data mining,Data mining;Data models;Decision trees;Economics;Electronic learning;Resource management;Software engineering,data mining;distance learning;educational administrative data processing;educational courses;educational institutions;learning management systems;management education;pattern classification,CL course;CM course;Change Management;EDM methods;J48 classification;LMS;Management Study Program;Maranatha Christian University;academic data;association rule mining;blended learning;courses;educational data mining;learning process;management subjects;master degree program;online assessment modelling;undergraduate program,,,,,,,,1-2 Nov. 2017,,IEEE,IEEE Conferences,
Work in progress — Enhancing Interactive Geometry Systems with intelligent tutoring features,D. L. Dalmon; S. Isotani; A. A. F. Brandão; L. O. Brandão,University of São Paulo,2011 Frontiers in Education Conference (FIE),20120202,2011,,,F3E-1,F3E-2,"There are different approaches that drive the development and use of educational software, such as Interactive Geometry Systems - IGS and Intelligent Tutoring Systems - ITS. Considering their benefits to teachers and students, these systems may be used to complement each other. The ongoing development of ITS features in an existing IGS called iGeom is presented. First, the limitations of both approaches are listed, describing possible benefits of using them together. Then, the resulting component architecture of the conducted analysis and software design is outlined. The ITS paradigm chosen was Example-tracing Tutors. The current state of research is the tutoring features implementation and planning for testing in classrooms and in distance learning courses.",0190-5848;01905848,Electronic:978-1-61284-469-5; POD:978-1-61284-468-8; USB:978-1-61284-467-1,10.1109/FIE.2011.6142916,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6142916,Computer Assisted Instruction;Electronic Learning;Intelligent Tutoring Systems,Artificial intelligence;Computers;Conferences;Education;Geometry;Least squares approximation;Software,distance learning;geometry;intelligent tutoring systems;interactive systems;mathematics computing,IGS;classrooms;distance learning courses;educational software;example-tracing tutors;iGeom;intelligent tutoring features;intelligent tutoring systems;interactive geometry system enhancement;software design,,0,,10,,,,12-15 Oct. 2011,,IEEE,IEEE Conferences,
An optimized network selection for coverage under cellular network,A. A. Fiona; R. S. Shaji; J. P. Jayan,"Department of Software Engineering, Noorul Islam Centre for Higher Education, Thuckalay, India","2014 International Conference on Control, Instrumentation, Communication and Computational Technologies (ICCICCT)",20141222,2014,,,1043,1047,"Cellular network is the wireless network where the user wants to be connected anytime, anywhere, anyhow throughout the world. It requires strict Quality of Service support. An important research problem is to designing an efficient network selection algorithm. Provisioning of Always Best Connected (ABC) network is the best network selection. Handoff is the process of selecting the best network. Challenging task. Several parameters such as bandwidth, distance, frequency and area size are explained in the handoff process. Users can move between heterogeneous wireless networks. Attributes rating and network ranking are the two operating process that propose the handoff scheme. Handoff is the process that can be made the network with the same type is horizontal handoff and the network that can be made different types of networks is vertical handoff. An efficient network selection is selected for getting the better network. In this paper, the network is always connected in heterogeneous wireless environment. Two methods are used to select the best networks. First one is Weighted rating of multiple attributes (WRMA), this method is used to rate the attributes and the second one is technique for order preference by similarity to ideal solution (TOPSIS) is the method used to rank the networks. Particle swarm optimization (PSO) algorithm is used to calculate the strength of signal and greedy algorithm is used to calculate the distance.",,CD-ROM:978-1-4799-4193-3; Electronic:978-1-4799-4190-2; POD:978-1-4799-4189-6,10.1109/ICCICCT.2014.6993114,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6993114,Heterogeneous wireless networks (HWN);Weighted rating of multiple attributes (WRMA),Ad hoc networks;Bandwidth;Base stations;Handover;Wireless networks,cellular radio;greedy algorithms;mobility management (mobile radio);particle swarm optimisation;quality of service,ABC network;PSO algorithm;TOPSIS;WRMA;always best connected network;cellular network;greedy algorithm;handoff process;heterogeneous wireless environment;optimized network selection algorithm;particle swarm optimization algorithm;quality of service;signal strength;technique for order preference by similarity to ideal solution;weighted rating of multiple attribute;wireless network,,0,,21,,,,10-11 July 2014,,IEEE,IEEE Conferences,
Research and Implementation of Web-Based Intelligent Computer Assisted Instruction System,X. Zhang; Z. Zhou; H. Yang; X. Zheng; Z. Li,"Dept. of Inf. Eng., Shenyang Key Lab. of Inf. Security for Power Syst. Shenyang Inst. of Eng., Shenyang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,CAI plays a more and more important role in education by introducing the technology of artificial intelligence and knowledge of engineering. Pivotal technology and purpose for application of ICAI based on Web are discussed in this paper. The methods of composition and realizing are also analyzed and a possible model of ICAI is set up.,,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365512,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365512,,Application software;Artificial intelligence;Computer aided instruction;Computer science education;Educational technology;Knowledge engineering;Laboratories;Learning systems;Power engineering and energy;Power engineering computing,Internet;computer aided instruction;knowledge based systems,Internet;artificial intelligence;computer assisted instruction;education,,0,,10,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
[Title page],,,2010 2nd International Conference on Computer Engineering and Technology,20100617,2010,1,,i,xviii,The following topics are dealt with: artificial intelligence; automated software engineering; bioinformatics; scientific computing; biomedical engineering; compilers; interpreters; computational intelligence; computer animation; computer architecture; VLSI; information systems; computer based education; computer games; digital systems; distributed systems; parallel processing; e-commerce; e-governance; event driven programming; expert systems; human computer interaction; image processing; information retrieval; embedded systems; Internet; Web application; knowledge data engineering; virtual reality; mobile computing; multimedia applications; computer modeling; natural language processing; computer networks; neural networks; computer security; computer simulation; pattern recognition; computer vision; performance evaluation; computer aided design; programming languages; computing ethics; robotics; control systems; cryptography; data communication; software engineering; system security; data compression; data encryption; data mining; digital library; wireless sensor networks; ubiquitous computing; technology management.,,Electronic:978-1-4244-6349-7; POD:978-1-4244-6347-3,10.1109/ICCET.2010.5486348,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5486348,,,CAD;Internet;VLSI;artificial intelligence;automation;bioinformatics;biomedical engineering;computer architecture;computer graphics;control systems;data communication;data compression;data mining;digital libraries;distributed processing;electronic commerce;expert systems;human computer interaction;image processing;information retrieval;logic design;multimedia systems;neural nets;pattern recognition;performance evaluation;program compilers;program interpreters;programming languages;radiocommunication;security of data;software engineering;technology management;ubiquitous computing;wireless sensor networks,Internet;VLSI design;Web application;artificial intelligence;automated software engineering;bioinformatics;biomedical engineering;computational intelligence;computer aided design;computer animation;computer architecture;computer based education;computer game;computer modeling;computer network;computer security;computer simulation;computer vision;control system;cryptography;data communication;data compression;data encryption;data mining;digital library;digital system;distributed system;e-commerce;e-governance;embedded system;event driven programming;expert system;human computer interaction;image processing;information retrieval;information system;knowledge data engineering;mobile computing;multimedia application;natural language processing;neural network;parallel processing;pattern recognition;performance evaluation;programming language;robotics;scientific computing;software engineering;system security;technology management;ubiquitous computing;virtual reality;wireless sensor network,,0,,,,,,16-18 April 2010,,IEEE,IEEE Conferences,
Exploring the Educational Benefits of Introducing Aspect-Oriented Programming Into a Programming Course,I. Boticki; M. Katic; S. Martin,"Department of Applied Computing, Faculty of Electrical Engineering and Computing, University of Zagreb, Zagreb, Croatia",IEEE Transactions on Education,20130501,2013,56,2,217,226,"This paper explores the educational benefits of introducing the aspect-oriented programming paradigm into a programming course in a study on a sample of 75 undergraduate software engineering students. It discusses how using the aspect-oriented paradigm, in addition to the object-oriented programming paradigm, affects students' programs, their exam results, and their overall perception of the theoretically claimed benefits of aspect-oriented programming. The research methodology, consisting of automating the analysis of student-created computer programs, administering surveys, and collecting exam results, provided an objective measurement of the benefits of the paradigm for novice programmers, as well as evaluating their perception of its usefulness. The results show that the use of aspect-oriented programming as a supplement to object-oriented programming enhances the productivity of novice program code software engineering students and leads to increased understanding of theoretical concepts. Students readily accepted the new paradigm and recognized its benefits.",0018-9359;00189359,,10.1109/TE.2012.2209119,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6259821,Aspect-oriented programming (AOP);higher education;programming;programming languages;teaching/learning strategies,Education;Laboratories;Measurement;Object oriented programming;Programming profession;Software engineering,aspect-oriented programming;computer science education;educational courses;software engineering,aspect-oriented paradigm;aspect-oriented programming;educational benefits;novice program code software engineering students;novice programmers;object-oriented programming paradigm;objective measurement;programming course;research methodology;student programs;student-created computer programs;undergraduate software engineering students,,0,,35,,,20120803,May-13,,IEEE,IEEE Journals & Magazines,
Coating Technology Modeling and Simulating Using Virtual Instrument,W. Zhang; J. Lu; X. Lei,"Sch. of Optoelectron. Eng., Xi'an Technol. Univ., Xi'an, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Virtual laboratory (VL) is one principal application of virtual instrument. Compared with traditional laboratory, It has many advantages that It's system updating has nothing to do with system software, that a laboratory system can be shared by several users at same time, that users can do experiment in remote place with remote virtual instrument laboratory by Internet service. The paper models the coating technology process, presents a virtual experiment platform scheme and develops it with virtual instrument. The platform has a good result on simulating the coating technology process and shows the process visualized. The experiment result verifies the platform like real laboratory to bring about correct result if allowable tolerance in a certain extent exists, and the platform can be used not only for teaching, but also for analyzing and simulating optical film coating technology.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365723,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365723,,Analytical models;Application software;Coatings;Education;Instruments;Laboratories;Paper technology;System software;Visualization;Web and internet services,data visualisation;optical engineering computing;optical films;virtual instrumentation,Internet service;coating technology modeling;optical film coating technology;virtual instrument;virtual laboratory,,0,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Table of contents,,,2017 20th Conference of Open Innovations Association (FRUCT),20171019,2017,,,XI,XIX,The following topics are dealt with: power supply; computer numerical controls system; artificial neural networks; emotion recognition; SVM; data representation; multi-agent system; genetic algorithm; remote monitoring; wireless sensor network; smart home system; data security; image fusion; mobile edge computing; data integrity; intelligent system; multimedia information systems; mobile robots; cryptography; software engineering education; social networking service; and cellular automata.,,CD:978-9-5268-6531-7; Electronic:978-9-5268-6530-0; POD:978-1-5090-6487-8,10.23919/FRUCT.2017.8071361,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8071361,,,innovation management,SVM;artificial neural networks;cellular automata;computer numerical controls system;cryptography;data integrity;data representation;data security;emotion recognition;genetic algorithm;image fusion;intelligent system;mobile edge computing;mobile robots;multiagent system;multimedia information systems;open innovations;power supply;remote monitoring;smart home system;social networking service;software engineering education;wireless sensor network,,,,,,,,3-7 April 2017,,IEEE,IEEE Conferences,
Analyzing the Learning Process in Online Educational Game Design: A Case Study,N. Ahmadi; M. Jazayeri,"Fac. of Inf., Univ. of Lugano, Lugano, Switzerland",2014 23rd Australian Software Engineering Conference,20140605,2014,,,84,93,"Educational game design environments are used for teaching computational thinking and software engineering concepts to novices. In software engineering education, there has recently been calls for ""innovative methods for software teaching and training in online courses"" (http://2014.icse-conferences.org/seet). However, to date, learning these concepts is tied to a formal learning environment and the presence of a teacher. In line with the new educational opportunities provided by the Web such as massive open online courses (MOOCs) and e-learning 2.0 platforms, we have created an online educational game design environment with integrated learning resources including video tutorials, showcases, and communication tools. To understand the effect of online educational game design environments with integrated support for learning on novices' use of the system and their learning, we conducted a mixed-method study with nine participants. While the learning goals were achieved to a high degree, the analysis of participants' interaction with the system reveals interesting phenomena about user preferences, such as the fact that during the given computational thinking tasks, the participants preferred the synchronous communication channel to other forms of commonly provided learning resources such as forums.",1530-0803;15300803,Electronic:978-1-4799-3149-1; POD:978-1-4799-3150-7,10.1109/ASWEC.2014.34,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6824112,MOOC;computational thinking;computer science education;cyberlearning;educational game design;end-user programming;learning analytics,Communities;Education;Games;Programming profession;Software;Software engineering,Internet;computer aided instruction;computer games;computer science education;software engineering;teaching,MOOCs;communication tools;computational thinking teaching;e-learning 2.0 platforms;formal learning environment;integrated learning resources;learning process analysis;massive open online courses;online course training;online educational game design environments;showcases;software engineering concepts;software engineering education;software teaching;synchronous communication channel;video tutorials,,0,,29,,,,7-10 April 2014,,IEEE,IEEE Conferences,
Design and development of a software for fault diagnosis in radial distribution networks,H. do Nascimento Alves; R. C. Machado; I. G. S. Bergê,"Research Group of Electrical Systems, Federal Institute for Education, Science and Technology of Maranhão (IFMA)",2010 9th IEEE/IAS International Conference on Industry Applications - INDUSCON 2010,20110328,2010,,,1,6,"This paper presents an on-line fault diagnosis software in primary distribution feeders. The software is written in DELPHI and C++ languages and its interaction with the operator is made in a very friendly environment. The input data are the currents of the feeder per phase, monitored only in the substation. An artificial immune system was developed using the negative selection algorithm to detect and classify the faults. The fault location was identified by a genetic algorithm which is triggered by negative selection algorithm. The main application of the software is to assist in the operation during a fault, and supervise the protection system. A 103-bus non-transposed real feeder is used to evaluate the proposed software. The results show that the software is effective for diagnosing all types of faults involving short-circuits and it has great potential for online applications.",,Electronic:978-1-4244-8010-4; POD:978-1-4244-8008-1,10.1109/INDUSCON.2010.5740045,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5740045,On-line Fault diagnosis;genetic algorithms;negative selection algorithm;power distribution-lines;software,Biological cells;Circuit faults;Classification algorithms;Detectors;Fault diagnosis;Monitoring;Software,fault location;genetic algorithms;power distribution lines;software engineering,artificial immune system;fault diagnosis;genetic algorithm;negative selection algorithm;primary distribution feeders;radial distribution networks;software development,,0,,16,,,,8-10 Nov. 2010,,IEEE,IEEE Conferences,
SOA-Based Interactive Graduate Design System Constructive Programs Study,X. R. Gou; F. Qu; J. J. Yan,"Network Educ. Coll., Beijing Univ. of Posts & Telecommun., Beijing, China",2009 International Conference on New Trends in Information and Service Science,20090925,2009,,,439,443,"In this paper, by analyzing the serious consequences of traditional graduate design, as well as the insufficient of the existing graduate design system, put forward to reform the graduate design system by application of service-oriented architecture (SOA), propose an constructive programs of interactive graduate design system, and give structural design, layered architecture and technical architecture of interactive graduate design system. It is an attempt for SOA application in the field of education and it intend to raise new research ideas for scholars and staff in these fields.",,POD:978-0-7695-3687-3,10.1109/NISS.2009.152,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5260807,,Distance learning;Education;Educational institutions;Educational programs;Electronic learning;Information analysis;Libraries;Monitoring;Publishing;Service oriented architecture,computer aided instruction;software architecture,SOA-based interactive graduate design system;layered architecture;service-oriented architecture;structural design;technical architecture,,1,,4,,,,June 30 2009-July 2 2009,,IEEE,IEEE Conferences,
[Front cover],,,2009 Sixth International Conference on Information Technology: New Generations,20090610,2009,,,C1,C1,The following topics are dealt with: circuit design; system design; information systems; Internet technology; artificial intelligence; software engineering education; service-oriented computing; information security; information privacy; wireless communication; sensor networks; mobile computing; mobile networking; software testing; high performance computing architecture; e-commerce; computer information technology education; middleware; data mining; e-learning; mobility management; resource management; ambient-assisted living; signal processing; image processing; Web technologies; product line engineering; e-health; e-government; e-services; and social computing.,,POD:978-1-4244-3770-2,10.1109/ITNG.2009.340,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5070576,,,Web services;artificial intelligence;computer aided instruction;computer science education;data mining;electronic commerce;government data processing;handicapped aids;information science education;medical computing;middleware;mobile computing;network synthesis;radiocommunication;security of data;signal processing;social sciences computing;software engineering,Internet technology;Web technologies;ambient-assisted living;artificial intelligence;circuit design;computer information technology education;data mining;e-commerce;e-government;e-health;e-learning;e-services;high performance computing architecture;image processing;information privacy;information security;information systems;middleware;mobile computing;mobile networking;mobility management;product line engineering;resource management;sensor networks;service-oriented computing;signal processing;social computing;software engineering education;software testing;system design;wireless communication,,0,,,,,,27-29 April 2009,,IEEE,IEEE Conferences,
Software quality ontology for teaching: a development methodology's issues,N. Bajnaid; B. Cogan; H. Al-Nuaim,"Department of Computing, London Metropolitan University, London, UK",2008 International Conference on Innovations in Information Technology,20090210,2008,,,352,356,Ontology is a sharable structure of knowledge that when integrated with e-learning techniques where the e-learning portal provides the interface that carries the values (knowledge) to learners can enrich the learning process for both teachers and students. We aim to propose an ontological approach for teaching/learning software quality in an adaptive e-learning environment. This paper considers some fundamental issues of building up a methodology for an ontology of the software quality knowledge area where the environment and the specifications impose particular requirements on the ontology.,,CD-ROM:978-1-4244-3397-1; POD:978-1-4244-3396-4,10.1109/INNOVATIONS.2008.4781698,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4781698,,Buildings;Computer interfaces;Education;Educational institutions;Electronic learning;Information technology;Knowledge representation;Ontologies;Software engineering;Software quality,learning (artificial intelligence);ontologies (artificial intelligence);software quality,adaptive e-learning environment;e-learning techniques;shamble structure;software quality knowledge area;software quality ontology;students;teachers,,1,,20,,,,16-18 Dec. 2008,,IEEE,IEEE Conferences,
A Belief Desire Intention Multi Agent System in a Virtual Learning Environment,G. P. Mateus; B. Wilges; L. C. D. Dalmolin; S. Nassar; R. Silveira,"Inf. & Stat. Dept. (INE), Fed. Univ. of Santa Catarina (UFSC), Florianopolis, Brazil",2009 Ninth IEEE International Conference on Advanced Learning Technologies,20090807,2009,,,13,14,This research proposes the use of a belief desire intention (BDI) agent architecture that can be integrated with virtual learning environments (VLE). Thus we are developing and implementing a methodology that considers the main agents in this architecture. The BDI architecture applied in this study was based on Jadex. In addition this platform is standalone and goal oriented thus facilitating the implementation of the proposal. The results of the message exchange between agents and the goals to adapt the interface of the AVA according to the identified profile are presented in this article.,2161-3761;21613761,CD-ROM:978-0-7695-3711-5,10.1109/ICALT.2009.213,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5194150,Jadex;agents;environment;learning,Artificial intelligence;Computer aided instruction;Education;Educational technology;Electronic mail;Informatics;Learning;Multiagent systems;Proposals;Statistics,computer aided instruction;multi-agent systems;software architecture,Jadex;belief desire intention agent architecture;multiagent system;virtual learning environment,,0,,3,,,,15-17 July 2009,,IEEE,IEEE Conferences,
Autonomous Learning in Online and Traditional Versions of a Software Engineering Course,H. J. C. Ellis,"Rensselaer (RPI) Hartford, Hartford, CT",18th Conference on Software Engineering Education & Training (CSEET'05),20081208,2005,,,69,76,"This paper reports on a comparison of student opinion of student-defined projects and self-grading strategies between students in online and face-to-face environments as part of an ongoing survey-based study into strategies that support autonomous learning. The course used in the study is a Web Application Design and Development course which is part of the Software Engineering certificate and software concentration in the MSCS at Rensselaer (RPI) at Hartford. The study has been underway since the fall of 2001 and has an audience of working professional students. During the spring 2004 semester, the course was offered in both an online and a face-to-face format with roughly equivalent numbers of students in both sections. Students were surveyed towards the beginning and at the end of the semester on their opinions of the approaches used in the course and of their learning. This paper presents some background in autonomous or self-directed learning, describes the study including the approach and environment, and discusses results of student surveys comparing results for online and face-to-face students",1093-0175;10930175,POD:0-7695-2324-2,10.1109/CSEET.2005.8,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4698910,,Application software;Computer architecture;Distance learning;Economic indicators;Educational institutions;Internet;Process control;Software engineering;Springs;Web page design,Internet;Web design;computer aided instruction;computer science education;continuing education;educational courses;software engineering,Hartford;MSCS;Rensselaer;Software Engineering certificate;Web Application Design and Development;autonomous learning;face-to-face environments;online environments;self-directed learning;self-grading strategies;software engineering course;student opinion;student-defined projects;survey-based study;working professional students,,1,,19,,,,18-20 April 2005,,IEEE,IEEE Conferences,
Training programs for excellent engineers with engineering of Internet of Thing,Songzhu Xia,"College of Computer Science and Technology, Harbin Engineering University, China",2011 IEEE International Symposium on IT in Medicine and Education,20120116,2011,1,,610,615,"It plays an important role for “Excellent Plan†to promote a reform for higher engineering education, develop our education from wide range into great power, and train a large number of high-quality engineering talents. As a technological innovation after computer and Internet technology revolution, Internet of Things has become a pointcut of economic restructuring and technological innovation. Notoriously, the core of innovation lies in talents while the growth of talents depends on education. In order to promote the development of Internet of Things and technological innovation to meet the social development and national requirements, engineering of Internet of Things will be chosen to implement “Education & training plans for excellent engineersâ€.",,Electronic:978-1-61284-704-7; POD:978-1-61284-701-6,10.1109/ITiME.2011.6130912,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6130912,Education & training plan;Engineering of Internet of Things;Excellent engineers,Educational institutions;Engineering education;Industries;Internet;Technological innovation;Training,Internet;computer based training;further education,Internet of thing;Internet technology revolution;higher engineering education;social development;training programs,,0,,7,,,,9-11 Dec. 2011,,IEEE,IEEE Conferences,
Design and implement of Web-based intelligent decision support system for Prevention and Control of fruit tree diseases and pests,Liu Chuanju; Cai Ken,"Information College, Zhongkai University of Agriculture and Engineering, Guangzhou, China",2009 4th International Conference on Computer Science & Education,20090901,2009,,,1269,1271,"ldquoWeb-based intelligent decision support system for prevention and control of fruit tree diseases and pests rdquo is a integrated agricultural information platform, which uses some high-tech and practical technology, such as pattern recognition technology, fruit tree cultivation and management techniques, pest and disease control technology, intelligent database technology, multimedia and network technology. The system has the functions of browse, enquiry, identification, diagnosis, consultation and other functions for fruit tree diseases and insect pests in the South, and has some intelligence. The advancement of system is: by using images, names and characteristics of diseases and pests, it can separately use three different methods, including pattern recognition, the name enquiry and feature recognition, and make use of the real time of experts online system to realize intelligent decision for prevention and control of fruit tree diseases and pests in a real sense. In addition, the system is based on software engineering theory, database technology and advanced network technology, and has characteristics of low cost, advanced technology, simple and friendly interface.",,POD:978-1-4244-3520-3,10.1109/ICCSE.2009.5228408,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228408,Enquiry System;Fruit Tree Diseases and Insect Pests;Intelligent Recognition;Prevention and Control Technology;online Decision,Control systems;Decision support systems;Deductive databases;Diseases;Intelligent networks;Intelligent systems;Multimedia databases;Multimedia systems;Pattern recognition;Technology management,Internet;agriculture;decision support systems;diseases;expert systems;pest control,Web-based intelligent decision support system;disease control;disease prevention;enquiry;experts online system;feature recognition;fruit tree cultivation;integrated agricultural information platform;intelligent database technology;pattern recognition;pests control;pests prevention;software engineering theory,,2,,6,,,,25-28 July 2009,,IEEE,IEEE Conferences,
[Copyright notice],,,2011 Eighth International Conference on Information Technology: New Generations,20110711,2011,,,iv,iv,The following topics are dealt with: computer information technology education; information system; Internet; networking; wireless communication; software engineering; software testing; information security; information privacy; human-computer interaction; signal processing; image processing; data mining; e-learning; middleware; computer architecture; model-based software development; circuit; artificial intelligence; innovative e-service; social computing; next-generation self-organizing; and computing theory.,,Electronic:978-0-7695-4367-3; POD:978-1-61284-427-5,10.1109/ITNG.2011.3,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5945192,,,Internet;artificial intelligence;computer aided instruction;computer architecture;computer science education;data mining;data privacy;human computer interaction;information systems;information technology;innovation management;middleware;networks (circuits);radiocommunication;security of data;signal processing;social sciences computing;software engineering,Internet;artificial intelligence;circuit;computer architecture;computer information technology education;computing theory;data mining;e-learning;human-computer interaction;image processing;information privacy;information security;information system;innovative e-service;middleware;model-based software development;networking;next-generation self-organization;signal processing;social computing;software engineering;software testing;wireless communication,,0,,,,,,11-13 April 2011,,IEEE,IEEE Conferences,
[Title page i],,,2010 21st Australian Software Engineering Conference,20100601,2010,,,i,i,The following topics are dealt with: software evolution; Word Wide Web; security of data; user interface; computer graphics; service-oriented system; software testing; data visualization; computer science education; and middleware.,1530-0803;15300803,Electronic:978-1-4244-6476-0; POD:978-1-4244-6475-3,10.1109/ASWEC.2010.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5475046,,,Internet;Web services;computer science education;data visualisation;middleware;program testing;security of data;user interfaces,Word Wide Web;computer graphics;computer science education;data visualization;middleware;security of data;service-oriented system;software evolution;software testing;user interface,,0,,,,,,6-9 April 2010,,IEEE,IEEE Conferences,
State of ICT security management in the institutions of higher learning in developing countries: Tanzania case study,J. K. Bakari; C. N. Tarimo; L. Yngstrom; C. Magnusson,"Dept. of Comput. & Syst. Sci., Stockholm Univ./R. Inst. of Technol., Kista, Sweden",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,1007,1011,"Information and communication technology (ICT) is of strategic importance and essential functional requirements for many institutions of higher learning. In the developing world, ICT is achieving a breakthrough in management and teaching of online learning, which helps to cater for the increased student population. However the security of the information being processed, stored and exchanged is a growing concern to the management as the dependence on ICT for most of the institutions' core services functions is increasing. This paper discusses the current state of ICT security management practices in three institutions of higher learning in Tanzania. The discussion includes the problems and consequences of ICT risks.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.243,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508882,,Business;Communications technology;Computer aided software engineering;Education;Hardware;Information security;Macroeconomics;Resource management;Risk management;Software maintenance,educational computing;security of data;teaching,ICT security management;Tanzania;developing countries;higher learning institutions;information and communication technology;information security;online learning;teaching,,4,,8,,,,5-8 July 2005,,IEEE,IEEE Conferences,
[Title page],,,2015 International Conference on Futuristic Trends on Computational Analysis and Knowledge Management (ABLAZE),20150713,2015,,,1,1,The following topics are dealt with: vibration signal based monitoring; mechanical microdrilling; rule based inflectional urdu stemmer usal; rule based derivational urdu stemmer usal; fuzzy logic controller; heat exchanger temperature process; text dependent speaker recognition; MFCC; SBC; multikeyword based sorted querying; encrypted cloud data; communication understandability enhancement; GSD; parsing; input power quality; switched reluctance motor drive; externally powered upper limb prostheses; program test data generation; launch vehicle optimal trajectory generation; misalignment fault detection; induction motors; current signature analysis; vibration signature analysis; wind power plants; vortex induced vibration; mechanical structure modal analysis; machining parameter optimization; diesel engines; high speed nonvolatile NEMS memory devices; image fusion; RGB color space; LUV color space; offline English character recognition; human skin detection; tumor boundary extraction; MR images; OdiaBraille; text transcription; shadow detection; YIQ color models; color aerial images; moving object segmentation; image data deduplication; iris recognition; two-stage series connected thermoelectric generator; education information system; cyclone separator CFD simulation; imperfect debugging; vulnerability discovery model; stochastic differential equation; cloud data access; attribute based encryption; agile SCRUM framework; PID controller optimisation; hybrid watermarking technique; privacy preservation; vertical partitioned medical database; power amplifier; software reliability growth modeling; cochlear implantation; cellular towers; feedforward neural networks; MBSOM; agent based semantic ontology matching; phonetic word identification; test case selection; MANET security issues; online movie data classification; modified LEACH protocol; mobile ad hoc networks; virtual machine introspection; task scheduling; cluster computing; image compression; green cloud computin- ; critical health data transmission system; irreversible regenerative Brayton cycle; task set based adaptive round robin scheduling; database security; heterogeneous online social networks; aspect oriented systems; IP network; MPLS network; DBSCAN algorithm; VANET; self-organizing feature map; image segmentation; enzyme classification; wireless sensor networks; energy smart routing protocol; adaptive gateway discovery mechanism; heuristic job scheduling; AODV based congestion control protocol; expert system; home appliances; relay node based heer protocol; data storage; TORA security; data aggregation; low energy adaptive stable energy efficient protocol; fuzzy logic based clustering algorithm; hybrid evolutionary MPLS tunneling algorithm; English mobile teaching; eigenvector centrality; genetic algorithms; data mining; heart disease prediction; lossless data compression; reconfigurable ring resonator; triple band stacked patch antenna; energy based spectrum sensing; cognitive radio networks; FPGA; knowledge representation; multiband microstrip antenna; Web indexing; HTML priority system; Web cache recommender system; e-learning; IT skill learning for visual impaired; user review data analysis; software up-gradation model; software testing; Web crawlers; secret key watermarking; WAV audio file; SRM drive; ZETA converter; fractional PID tuning; medical image reconstruction; speech recognition system; video authentication; digital forensics; content based image retrieval; image classification; hybrid wavelet transform; facial feature extraction; RBSD adder; smart home environment; generalized discrete time model; We Chat marketing; foreign language learning; carbon dioxide emission mitigation; power generation; smartphone storage enhancement; and virtualization.,,CD-ROM:978-1-4799-8432-9; Electronic:978-1-4799-8433-6; POD:978-1-4799-8434-3,10.1109/ABLAZE.2015.7155050,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7155050,,,Brayton cycle;IP networks;adders;aspect-oriented programming;audio watermarking;biomedical MRI;cardiology;character recognition;cloud computing;cochlear implants;cognitive radio;computational fluid dynamics;computer science education;content-based retrieval;cryptography;cyclone separators;data analysis;data compression;data mining;data privacy;diesel engines;differential equations;digital forensics;domestic appliances;drilling;educational administrative data processing;eigenvalues and eigenfunctions;enzymes;expert systems;face recognition;fault diagnosis;feature extraction;feedforward neural nets;field programmable gate arrays;fuzzy control;genetic algorithms;grammars;green computing;handicapped aids;heat exchangers;home computing;image classification;image coding;image colour analysis;image fusion;image reconstruction;image retrieval;image segmentation;image watermarking;indexing;induction motors;internetworking;iris recognition;knowledge representation;linguistics;medical image processing;microstrip antennas;mobile learning;modal analysis;nanoelectromechanical devices;object detection;ontologies (artificial intelligence);pattern clustering;power amplifiers;power supply quality;program debugging;program testing;radio spectrum management;recommender systems;reluctance motor drives;resonators;routing protocols;scheduling;self-organising feature maps;social networking (online);software reliability;speaker recognition;speech processing;storage management;telecommunication congestion control;thermoelectric conversion;three-term control;trajectory optimisation (aerospace);tumours;vehicular ad hoc networks;vibrations;video signal processing;virtual machines;virtualisation;wavelet transforms;wind power plants;wireless sensor networks,AODV based congestion control protocol;DBSCAN algorithm;English mobile teaching;FPGA;GSD;HTML priority system;IP network;IT skill learning for visual impaired;LUV color space;MANET security issues;MBSOM;MFCC;MPLS network;MR images;OdiaBraille;PID controller optimisation;RBSD adder;RGB color space;SBC;SRM drive;TORA security;VANET;WAV audio file;We Chat marketing;Web cache recommender system;Web crawlers;Web indexing;YIQ color models;ZETA converter;adaptive gateway discovery mechanism;agent based semantic ontology matching;agile SCRUM framework;aspect oriented systems;attribute based encryption;carbon dioxide emission mitigation;cellular towers;cloud data access;cluster computing;cochlear implantation;cognitive radio networks;color aerial images;communication understandability enhancement;content based image retrieval;critical health data transmission system;current signature analysis;cyclone separator CFD simulation;data aggregation;data mining;data storage;database security;diesel engines;digital forensics;e-learning;education information system;eigenvector centrality;encrypted cloud data;energy based spectrum sensing;energy smart routing protocol;enzyme classification;expert system;externally powered upper limb prostheses;facial feature extraction;feedforward neural networks;foreign language learning;fractional PID tuning;fuzzy logic based clustering algorithm;fuzzy logic controller;generalized discrete time model;genetic algorithms;green cloud computing;heart disease prediction;heat exchanger temperature process;heterogeneous online social networks;heuristic job scheduling;high speed nonvolatile NEMS memory devices;home appliances;human skin detection;hybrid evolutionary MPLS tunneling algorithm;hybrid watermarking technique;hybrid wavelet transform;image classification;image compression;image data deduplication;image fusion;image segmentation;imperfect debugging;induction motors;input power quality;iris recognition;irreversible regenerative Brayton cycle;knowledge representation;launch vehicle optimal trajectory generation;lossless data compression;low energy adaptive stable energy efficient protocol;machining parameter optimization;mechanical microdrilling;mechanical structure modal analysis;medical image reconstruction;misalignment fault detection;mobile ad hoc networks;modified LEACH protocol;moving object segmentation;multiband microstrip antenna;multikeyword based sorted querying;offline English character recognition;online movie data classification;parsing;phonetic word identification;power amplifier;power generation;privacy preservation;program test data generation;reconfigurable ring resonator;relay node based heer protocol;rule based derivational urdu stemmer usal;rule based inflectional urdu stemmer usal;secret key watermarking;self-organizing feature map;shadow detection;smart home environment;smartphone storage enhancement;software reliability growth modeling;software testing;software up-gradation model;speech recognition system;stochastic differential equation;switched reluctance motor drive;task scheduling;task set based adaptive round robin scheduling;test case selection;text dependent speaker recognition;text transcription;triple band stacked patch antenna;tumor boundary extraction;two-stage series connected thermoelectric generator;user review data analysis;vertical partitioned medical database;vibration signal based monitoring;vibration signature analysis;video authentication;virtual machine introspection;virtualization;vortex induced vibration;vulnerability discovery model;wind power plants;wireless sensor networks,,0,,,,,,25-27 Feb. 2015,,IEEE,IEEE Conferences,
1st International workshop on live programming (LIVE 2013),B. Burg; A. Kuhn; C. Parnin,"University of Washington, Seattle, WA",2013 35th International Conference on Software Engineering (ICSE),20130926,2013,,,1529,1530,"Live programming is an idea espoused by programming environments from the earliest days of computing (such as Lisp machines and SmallTalk) but have since lain dormant. Recently, the prevalence of asynchronous feedback in programming languages such as Javascript and advances in visualizations and user interfaces have lead to a resurgence of live programming in online education communities (such as Khan Academy) and in experimental IDEs (such as LightTable). The LIVE 2013 workshop includes 11 papers describing visions, implementations, mashups, and new directions of live programming environments. The participants include both practitioners of live coding and researchers in programming languages and software engineering. Finally, several demos curated on the live workshop page are presented.",0270-5257;02705257,Electronic:978-1-4673-3076-3; POD:978-1-4673-3075-6,10.1109/ICSE.2013.6606771,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6606771,,Computer languages;Conferences;Encoding;Programming profession;Software engineering;Visualization,,,,2,,11,,,,18-26 May 2013,,IEEE,IEEE Conferences,
A virtual laboratory architecture for engineering education,S. Zhao; Z. Shi; S. Zhu,"College of Electrical Engineering, Zhejiang University, Hangzhou, China",2011 IEEE 3rd International Conference on Communication Software and Networks,20110908,2011,,,560,563,"This paper introduces a new architecture based on OpenModelica, which is open to developers who can construct apparatus model conveniently in Modelica programming language. An overall view of the system design and implementation in the discipline of electrical engineering is provided.",,Electronic:978-1-61284-486-2; POD:978-1-61284-485-5,10.1109/ICCSN.2011.6013895,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6013895,architecture;e-learning;modelica;remote education;virtual laboratory,Computational modeling;Computer architecture;Engineering education;Laboratories;Servers;XML,computer aided instruction;electrical engineering education;high level languages;software architecture;virtual reality,Modelica programming language;OpenModelica;apparatus model;electrical engineering;engineering education;virtual laboratory architecture,,1,,16,,,,27-29 May 2011,,IEEE,IEEE Conferences,
"Cultural Artefacts in Education: Analysis, Ontologies and Implementation",C. Stewart; K. Chandramouli; A. Cristea; T. Brailsford; E. Izquierdo,"Dept. of Electron. Eng., Queen Mary, Univ. of London, London",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,706,709,"Adaptive Web technologies are often used in distance learning scenarios with little regard for learnerspsila cultural background. The CAE questionnaire determines the cultural artefacts that influence a learners behaviour within an educational environment. This paper presents the CAE-L cultural ontology along with an analysis of three countries (China, Ireland and UK). This ontology is instantiated to determine their dasiacultural stereotypepsila which can then be used to define a layer of adaptation that traditional systems ignore.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.393,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723000,Adaptive Hypermedia;CAE;Culture;Ontology,Art;Computer aided engineering;Computer aided instruction;Computer science;Computer science education;Cultural differences;Information analysis;Information technology;Ontologies;Software engineering,Internet;distance learning;ontologies (artificial intelligence),adaptive Web technologies;cultural artefacts;cultural ontology;distance learning;educational environment,,1,,14,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Design and development of a low-cost embedded system laboratory using TI MSP430F149,N. K. Uttarkar; R. R. Kanchi,"VLSI and Embedded System Laboratory, Department of Physics, Sri Krishnadevaraya University, Anantapur, A.P., India, 515003",2013 International Conference on Communication and Signal Processing,20130815,2013,,,165,175,"In this paper, we present a bunch of experiments useful for an embedded system laboratory. It is an outcome of the author's experience in teaching computer architecture and embedded systems in theory. The experiments described herein can be implemented as one third semester laboratory course. Further, they are built around the Texas Instrument's low-power RISC microcontroller MSP430F149, which supports modular programming. The components including the microcontroller with programmer are inexpensive. It gives a hands-on experience to the undergraduate student of electronics and communication engineering (ECE) and computer science engineering (CSE). The salient feature of this module is that each experiment is explained by its hardware description, software development which includes the dumping of program on to the microcontroller's flash memory. Program listing is made available on request. The compiler necessary for program development is available as freeware from Texas instrument's website. It can be used to develop 4kB of program which is fairly sufficient for the experiments described herein. Our experience with the conduct of a 120 min-end of semester practical examination show that, with the chronological increase in hardware design, the student exhibited the confidence in designing new stand-alone systems with fairly complicated hardware and software. Setting up a laboratory of this type is easy with the material described in this paper.",,Electronic:978-1-4673-4866-9; POD:978-1-4673-4865-2,10.1109/iccsp.2013.6577037,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6577037,Embedded system laboratory;Low power microcontroller;MSP430F149;Stand-alone system;Take-home experiments,Computer architecture;Embedded systems;Hardware;Light emitting diodes;Microcontrollers;Programming,computer aided instruction;computer science education;educational courses;electronic engineering computing;electronic engineering education;embedded systems;flash memories;further education;microcontrollers;program compilers;public domain software;software engineering;teaching;virtual instrumentation,CSE;Computer Science Engineering;ECE;Electronics-and-Communication Engineering;TI MSP430F149;Texas Instrument Web site;computer architecture teaching;flash memory;freeware;hardware description;laboratory course;low-cost embedded system laboratory;low-power RISC microcontroller;modular programming;program listing;software development;take-home experiments,,1,,16,,,,3-5 April 2013,,IEEE,IEEE Conferences,
An Adaptive Framework for Improving Quality of Service in Industrial Systems,G. Jia; G. Han; D. Zhang; L. Liu; L. Shu,"Department of Computer Science, Hangzhou Dianzi University, Hangzhou, China",IEEE Access,20170520,2015,3,,2129,2139,"Limited memory bandwidth is considered as the major bottleneck in multimedia cloud computing for more and more virtual machines (VMs) of multimedia processing requiring high memory bandwidth simultaneously. Moreover, contending memory bandwidth among parallel running VMs leads to poor quality of service (QoS) of the multimedia applications, missing the deadlines of these soft real-time multimedia applications. In this paper, we present an adaptive framework, Service Maximization Optimization (SMO), which is designed to improve the QoS of the soft real-time multimedia applications in multimedia cloud computing. The framework consists of an automatic detection mechanism and an adaptive memory bandwidth control mechanism. With the automatic detection mechanism, the critical section to the multimedia application performance in the VMs is detected. Then, our adaptive memory bandwidth control mechanism adjusts the memory access rates of all the parallel running VMs to protect the QoS of the soft real-time multimedia applications. From the case studies with real-world multimedia applications, our SMO significantly improves the QoS of the soft real-time multimedia applications with a negligible penalty on system throughput.",,,10.1109/ACCESS.2015.2496959,"Educational Commission of Guangdong Province, China; Fok Ying-Tong Education Foundation, China; Fundamental Research Funds for the Central Universities; National Science Foundation of China; Qing Lan Project; Zhejiang Provincial Natural Science Foundation;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7314854,Memory bandwidth;memory access;multimedia application;quality of service;soft real-time,Bandwidth allocation;Memory management;Multimedia communication;Quality of service;Real-time systems,cloud computing;manufacturing systems;multimedia computing;production engineering computing;quality of service;real-time systems;virtual machines,QoS;SMO;VM;adaptive memory bandwidth control mechanism;automatic detection mechanism;industrial systems;memory access rates;multimedia cloud computing;quality of service improvement;service maximization optimization;soft real-time multimedia applications;virtual machines,,3,,29,,,20151102,2015,,IEEE,IEEE Journals & Magazines,
Replicating an 'Onshore' Capstone Computing Project in a 'Farshore' Setting -- An Experience Report,T. Clear,"Sch. of Comput. & Math. Sci., Auckland Univ. of Technol., Auckland, New Zealand",2011 IEEE Sixth International Conference on Global Software Engineering,20111031,2011,,,161,165,"The internationalization of tertiary education is giving rise to a number of 'export education' models, but cross-cultural collaborative educational programmes pose several challenges. Most undergraduate computing degrees include a capstone project as a means of consolidating student learning within an integrative final learning experience, which aims to prepare them for further study or varying forms of professional practice. Typically these projects are coordinated and conducted in an 'onshore' setting, although notable exceptions do exist. We report our early experiences and the key decisions taken in replicating an 'onshore' capstone course from a New Zealand setting, to a full student cohort studying our Bachelor of Computer and Information Sciences in a 'farshore' context in Vietnam. We explore the myriad of issues relating to the oversight, design and structuring of the course, when tailoring an inherently open ended team based project to a radically different remote setting.",2329-6305;23296305,Electronic:978-0-7695-4503-5; POD:978-1-4577-1140-4,10.1109/ICGSE.2011.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6063163,capstone computing project;collaborative programmes;export education;farshore;offshore;onshore,Collaboration;Computational modeling;Conferences;Context;Educational institutions;Employee welfare,computer science education;cultural aspects;educational courses;further education,New Zealand setting;Vietnam;bachelor of computer and information sciences;cross cultural collaborative educational programmes;export education models;farshore setting;integrative final learning experience;onshore capstone computing project;professional practice;tertiary education internationalization;undergraduate computing degrees,,0,,20,,,,15-18 Aug. 2011,,IEEE,IEEE Conferences,
WWG: a distributed infrastructure for learning in groups,J. M. Marques; L. Navarro; A. T. Daradoumis,"Univ. Oberta de Catalunya, Barcelona, Spain",31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193),20020806,2001,2,,F2C,14-20 vol.2,"This paper describes the experiences of learning and working in groups on the Computer Science studies at the Virtual Campus of the Open University of Catalunya. Two communities have used a web based shared workspace tool to (a) coordinate the task of tutors of a computer architecture course, and (b) a problem based collaborative learning project with software engineering students. These experiences have lead to the design of WWG: a distributed infrastructure for distance learning in groups on an Internet scale. WWG is based on the distribution of events about the information produced by people. Every participant can be notified and thus be aware of the actions, changes, and progress of the groups he belongs to: synchronous awareness for asynchronous work. There are three classes of components that work together: user agents for collecting and presenting actions to people, meta-information agents for distributing event information, and repository agents for providing distributed storage for group objects",0190-5848;01905848,POD:0-7803-6669-7,10.1109/FIE.2001.963702,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=963702,,Collaborative work;Computer aided instruction;Computer architecture;Computer science;Distributed computing;Educational institutions;Internet;Large-scale systems;Professional activities;Software engineering,Internet;computer architecture;computer science education;distance learning;software engineering,Internet;Open University of Catalunya;Virtual Campus;WWG;computer architecture course;computer supported collaborative learning environment;distance learning;distributed learning infrastructure;event information distribution;group learning;group objects distributed storage;group working;meta-information agents;problem based collaborative learning project;repository agents;software engineering students;user agents;web based shared workspace tool,,2,,4,,,,2001,10 Oct 2001-13 Oct 2001,IEEE,IEEE Conferences,
FiVES: An Aspect-Oriented Virtual Environment Server,T. Spieldenner; S. Byelozyorov; M. Guldner; P. Slusallek,"Saarbrυcken Grad. Sch. of Comput. Sci., German Res. Center for Artificial Intell. (DFKI), Saarbrϋcken, Germany",2017 International Conference on Cyberworlds (CW),20171130,2017,,,103,110,"Virtual Environments have become a compelling tool for various applications beyond gaming and Virtual Worlds, for example for education, collaborative engineering, or simulation and visualization. In the emerging field of smart environments, like Smart Cities and Smart Factories for industry or agriculture, a digital counterpart of a real world site, driven by hundreds of Internet of Things (IoT) sensors that emit their data in realtime, is a central part of the application. Maintaining such a large-scale virtual environment and keeping it up-to-date with changing requirements set by connected sensors and services is a challenge. For this, we present FiVES, a server framework that is based on an aspect-oriented architecture to create highly maintainable large-scale virtual environments by avoiding crosscutting concerns like tangling or scattering of code between modules in resulting applications. We present a fully functional implementation of our system that builds on an extendable and versatile data model, a flexible plugin mechanism, and a transparent yet efficient synchronization layer that is independent of the modules from which applications are assembled.",,Electronic:978-1-5386-2089-2; POD:978-1-5386-2090-8,10.1109/CW.2017.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8120305,,Computer architecture;Data models;Engines;Games;Servers;Synchronization;Virtual environments,Internet;Internet of Things;aspect-oriented programming;data models;public domain software;software architecture;virtual machines;virtual reality,FiVES;Internet of Things sensors;Virtual Worlds;aspect-oriented Virtual environment server;collaborative engineering;connected sensors;large-scale virtual environment;server framework;smart environments;synchronization layer;visualization,,,,,,,,20-22 Sept. 2017,,IEEE,IEEE Conferences,
Win-for-all in software engineering education: Balancing social dilemmas to foster collaboration,G. Frankl; S. Bitter; B. Kaufmann,"Dept. of e-Learning, Alpen-Adria-Univ. Klagenfurt, Klagenfurt, Austria",2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T),20140519,2014,,,163,167,"Software engineering is a highly collaborative process. However, we still lack knowledge on how to collaborate successfully. A main barrier to successful collaboration emerges due to social dilemmas that can be traced back to a profound tension between what is desirable for a collective as a whole, e. g. a software development team, and what is desirable for an individual, e. g. a single coder. This position paper introduces the concept of win-for-all (winn) and applies it to software engineering education. winn is an all-purpose pattern of thought for group processes with the aim to optimally balance individual and group needs. Thus, winn is a prerequisite for sustainable and high-quality performance of the whole group, the latter being a central issue for software engineering. High-level performance can only be achieved through a systemic perspective: both, the group and the individual (as a fundamental element of the group) have to be considered. Consequently, there is also still a lot of potential for teaching and improving collaboration in software engineering education.",1093-0175;10930175,Electronic:978-1-4799-4970-0; POD:978-1-4799-4969-4,10.1109/CSEET.2014.6816795,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6816795,,Education;Programming profession;Software;Software engineering;Teamwork,computer science education;software engineering;teaching;team working,all-purpose pattern;collaborative process;group needs;group processes;high-level performance;individual needs;single coder;social dilemmas;software development team;software engineering education;teaching;win-for-all,,1,,23,,,,23-25 April 2014,,IEEE,IEEE Conferences,
A Generic E-Assessment Process Development Based on Reverse Engineering and Cloud Services,F. Hajjej; Y. B. Hlaoui; L. J. B. Ayed,"LaTICE, Tunisia",2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET),20160523,2016,,,157,165,"Nowadays, there are many problems related to the e-learning in the development of E-assessment such as the difficulty to use the assessment object from a platform to another one. As the domain model reuse rate is very low in various e-learning systems and hardness to guarantee the consistency between designs and codes. Therefore, we need an approach aiming to generate a general process of the e-assessment. The present study describes an approach for integrating e-assessment functionalities of learning management systems (LMS) candidates into a generalized e-assessment process. To attempt these goals, we have studied different existing LMSs to depict their various e-assessment activities from which we have generated a set of generic e-assessment activities using the reverse engineering. Then, we have integrated these activities into a workflow model to specify a generic e-assessment process based on pedagogical scenarios. We have defined these scenarios using workflow to provide an abstract e-assessment process. Finally, we have implemented this generic e-assessment workflow as a cloud computing service to be invoked from any LMS.",,CD-ROM:978-1-5090-0764-6; Electronic:978-1-5090-0765-3; POD:978-1-5090-0766-0,10.1109/CSEET.2016.49,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474480,LMS;assessment;cloud computing;scenario;workflow,Cloud computing;Electronic learning;Learning management systems;Refining;Reverse engineering;Standards;Unified modeling language,cloud computing;learning management systems;reverse engineering,LMS;abstract e-assessment process;cloud computing service;e-assessment functionalities;e-learning systems;generic e-assessment process development;learning management systems;reverse engineering,,,,23,,,,5-6 April 2016,,IEEE,IEEE Conferences,
Mining for Computing Jobs,A. Aken; C. Litecky; A. Ahmad; J. Nelson,"Southern Illinois University, Carbondale",IEEE Software,20091231,2010,27,1,78,85,"A Web content mining approach identified 20 job categories and the associated skills needs prevalent in the computing professions. Using a Web content data mining application, we extracted almost a quarter million unique IT job descriptions from various job search engines and distilled each to its required skill sets. We statistically examined these, revealing 20 clusters of similar skill sets that map to specific job definitions. The results allow software engineering professionals to tune their skills portfolio to match those in demand from real computing jobs across the US to attain more lucrative salaries and more mobility in a chaotic environment.",0740-7459;07407459,,10.1109/MS.2009.150,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5232798,clustering;computer and information science education;data mining;employment;occupations;software;software engineering;web mining,,Internet;data mining;information filtering;search engines;statistical analysis,IT job description extraction;Web content data mining application;chaotic environment;job search engines;software engineering professionals;statistical analysis,,19,,10,,,20090904,Jan.-Feb. 2010,,IEEE,IEEE Journals & Magazines,
Web-Based Learning Platforms Integrating Social Networking for Design Education at High Schools in China,H. Jiang; M. Tang,"Sch. of Design, Hong Kong Polytech. Univ., Hong Kong, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,3,"This paper reviews the design education environment in Chinese mainland. Based on this review, it discusses how to use social networking to support design instructions. With the study on the relationship between social networking and education, this research provides insights on how to support design education by creating an integrated web-based pedagogical model.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676838,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676838,,Computational modeling;Computers;Educational institutions;Internet;Multimedia communication;Social network services,computer aided instruction;educational institutions;social networking (online),China;Web based learning platform;design education;education environment;high schools;social networking,,1,,3,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Teaching requirements engineering with virtual stakeholders without software engineering knowledge,G. Gabrysiak; H. Giese; A. Seibel; S. Neumann,"System Analysis and Modeling Group, Hasso Plattner Institute at the University of Potsdam, Prof.-Dr.-Helmert-Str. 2-3, 14482, Germany",2010 5th International Workshop on Requirements Engineering Education and Training,20101111,2010,,,36,45,"Teaching requirements engineering (RE) is a difficult endeavor since it must reflect the reality as close as possible. Also, a sense of risk for the students should be included, while the supervisors need to be in control all the time. Related literature agrees on the importance of stakeholders for RE education. While different potential groups of people were considered as stakeholders already, we propose a novel approach of using students of non-software engineering disciplines to introduce a semantic gap between software engineering students and these virtual stakeholders. In this paper, we describe our results and experiences in embedding RE education within a software engineering lecture for undergraduate students. Also, we report on our efforts in setting up and conducting requirements engineering sessions with virtual stakeholders without software engineering knowledge.",,Electronic:978-1-4244-8786-8; POD:978-1-4244-8787-5,10.1109/REET.2010.5633109,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5633109,Requirements Engineering Education;Role Playing;Software Engineering;Virtual Stakeholders,Companies;Education;Interviews;Semantics;Software engineering;Text analysis;Unified modeling language,computer aided instruction;computer science education;software engineering;systems analysis;teaching,RE education;nonsoftware engineering discipline;requirements engineering teaching;semantic gap;software engineering knowledge;undergraduate student;virtual stakeholder,,8,,10,,,,28-28 Sept. 2010,,IEEE,IEEE Conferences,
35th Annual Frontiers in Education,,,Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,,,The following topics are dealt with: learning models; engineering ethics; computer and Web-based software; active learning in mechanical engineering; innovative uses of technology; distance learning; assessment of student skills and knowledge; women in CSET; faculty development; software engineering; first year lab experiences; teaming issues; academia-industry partnerships; active and cooperative learning; innovative curricula; research in engineering education; undergraduate research and global teams; service learning; diversity in CSET; creative design projects; work in progress; innovative degree programs; laboratories; Capstone design analysis; feminist perspectives; program accreditation and assessment; first year computing; bio-engineering; innovative courses; student retention; computer security and quality; research in computer science education; creative design; ethical development; research in CSET.,0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1611874,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1611874,,,accreditation;computer aided instruction;computer science education;distance learning;educational courses;engineering education;ethical aspects;gender issues;laboratories;software engineering,Capstone design;Web-based software;academia-industry partnerships;active learning;bio-engineering;computer science education;computer security;cooperative learning;creative design;creative design projects;distance learning;diversity in CSET;engineering education;engineering ethics;ethical development;faculty development;feminist perspectives;first year computing;first year lab experiences;innovative courses;innovative curricula;innovative degree programs;laboratories;learning models;mechanical engineering;program accreditation;service learning;software engineering;student assessment;student retention;teaming issues;undergraduate research;women in CSET;work in progress,,0,,,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Design and implementation of a framework based on augmented reality for phobia treatment applications,S. R. K. Tabbakh; R. Habibi; S. Vafadar,"Department of Software Engineering, Mashhad branch, Islamic Azad University, Mashhad, Iran","2015 International Congress on Technology, Communication and Knowledge (ICTCK)",20161006,2015,,,366,370,"Augmented Reality (AR) is one of the todays' technologies that has variety of applications from education purposes to medical and military applications. It enables adding virtual objects to the real life environment that can be viewed from AR-glasses or computer displays. In this paper we propose a framework including hardware and software to apply AR technology in phobia treatment. Phobia is a psychological disorder which is an extreme fear towards an object, creature or situation. In the previous works, head-mounted and in-front displays were used; however, both have major negative effects on treatment. In contrast to the previous works, the main element of the proposed framework is an AR-desk developed to be used as patient's front desk which eliminates the use of head-mounted systems. Step by step details of the design and implementation are described and the proposed framework is evaluated through feedbacks from psychologists, IT professionals and ordinary people. Finally, it is discussed and concluded that the proposed framework has many advantages compared to similar previous works.",,,10.1109/ICTCK.2015.7582697,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7582697,AR Applications;AR-desk;Augmented Reality;Phobia;Psychological disorder;Treatment,Augmented reality;Computers;Hardware;Monitoring;Psychology;Software;Videos,augmented reality;medical computing;medical disorders;patient treatment;psychology,AR-desk;augmented reality;phobia treatment applications;psychological disorder,,1,,,,,,11-12 Nov. 2015,,IEEE,IEEE Conferences,
Three-Dimensional Static Animation of Computation-Intensive 3D-Algorithms,A. A. Baker; S. Kappes,"Inst. for Comput. Graphics, Johann Wolfgang Goethe-Univ., Frankfurt, Germany",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,434,437,"The increasing interest and acceptance of algorithm visualisation systems (AVS) has led - by students as well as by lecturers - to an intensified use of those systems in teaching as modern e-learning instruments in the last few years. While a two-dimensional visualization of many algorithms is for didactic reasons completely sufficient there are numerous existing algorithms, particularly in the fields of computer graphics and bioinformatics, whose essential / fundamental properties gain recognition in a three-dimensional visualization. Apparently every noncomputational-intensive algorithm can be visually simulated by using a high-level programming language. However,due to the enormous execution time required to simulate an computational-intensive or an NP-complete algorithm,such kind of algorithms can only be statically animated- either by using an algorithm animation language or even a high-level programming language. In this work we pay special attention to the three-dimensional static animation of NP-complete algorithms and computational intensive 3D-algorithms in the fields of computer graphics and bioinformatics. As almost all currently existing algorithm animation languages are restricted to the two dimensional visualization of conventional algorithms and data structures there is a strong need to develop a new animation language that can be used for the visualization of3D-algorithms.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.514,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722932,3D Algorithm Animation;NP-complete Algorithms,Animation;Bioinformatics;Computational modeling;Computer graphics;Computer languages;Data structures;Data visualization;Education;Electronic learning;Instruments,computational complexity;computer aided instruction;computer animation;data visualisation;optimisation,NP-complete algorithms;algorithm visualisation systems;computation-intensive 3D-algorithms;e-learning instruments;three-dimensional static animation,,1,,13,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
"Service network security management (SNSM) framework, a solution to SOSE security challenge",M. M. Ahmed; S. Letchmunan; A. S. Baharudin,"Department of Science Education, Modibbo Adama University of Technology, Yola, Nigeria","2016 6th IEEE International Conference on Control System, Computing and Engineering (ICCSCE)",20170406,2016,,,228,233,"SOSE is a novel software development paradigm that results in flexible, loose-coupled and end-to-end applications. However, the adoption of this innovation is slowed by security challenge. Apparently, the use of only TLS (transport layer security) security technique for SOSE systems is inappropriate because it provides only point-to-point security support to the communicating parties. While, an end-to-end security mechanism is necessary to effectively secure SOSE applications. Consequently, this paper provides SNSM framework, a solution to SOSE security challenge by integrating many technologies including OASIS's web service security standard, W3C's XML digital signature and XML encryption standards into SOAP envelope to ensure end-to-end security at the message level. In the implementation of the framework, proxy service, a virtual service hosted in the Enterprise Service Bus (ESB) was used to enforce security services as a Quality of service (QOS) requirement. The results show that SNSM framework recorded 10 millisecond average response time above unsecured service, whereas, the TLS secured service has the largest average response time.",,CD:978-1-5090-1177-3; Electronic:978-1-5090-1178-0; POD:978-1-5090-1179-7,10.1109/ICCSCE.2016.7893576,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7893576,SNSM Framework;SOAP message;SOSE;Security Challenge,Digital signatures;Encryption;Receivers;Service-oriented architecture;Simple object access protocol,Web services;XML;cryptography;digital signatures;innovation management;quality of service;service-oriented architecture,ESB;OASIS Web service security standard;QOS requirement;SNSM;SOAP envelope;SOSE security challenge;SOSE systems;TLS security;W3C XML digital signature;XML encryption standards;end-to-end security mechanism;enterprise service bus;message level end-to-end security;point-to-point security support;proxy service;quality of service requirement;service network security management;service-oriented software engineering;software development;transport layer security;virtual service,,,,,,,,25-27 Nov. 2016,,IEEE,IEEE Conferences,
An intelligent tutoring system for program semantics,S. Barker; P. Douglas,"King's Coll., London, UK",International Conference on Information Technology: Coding and Computing (ITCC'05) - Volume II,20050516,2005,1,,482,487 Vol. 1,"In this paper, the authors described an item of e-learning software that is intended to help students taking university computer science courses to understand the fundamentals of logic programming and deductive database semantics. The software is implemented in PROLOG and empowers students to explore their understanding of the semantics of logic programs and deductive databases. The software is also able to intelligently diagnose student misconceptions and includes a number of example programs/databases that permit students to test their understanding. The development and evaluation of the software was described, and details of the analysis of the results of the investigation was presented into the effectiveness of the e-learning tool. The results of the field study of the e-learning tool suggest that it of value in helping students to understand program and database semantics.",,POD:0-7695-2315-3,10.1109/ITCC.2005.82,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1428509,,Computer errors;Computer science;Deductive databases;Electronic learning;Error correction;Intelligent systems;Logic programming;Logic testing;Software testing;Software tools,computer science education;courseware;deductive databases;educational courses;intelligent tutoring systems;logic programming;programming language semantics,PROLOG;computer science courses;deductive database semantics;e-learning software;e-learning tool;intelligent tutoring system;logic programming;program semantics;semantics understanding,,0,,9,,,,4-6 April 2005,,IEEE,IEEE Conferences,
Human communication and interaction in Web based learning: a case study of the digital media Web course,Liu Huifen; Hu Xin; Zhang xinyu,"Tsinghua Univ., Beijing, China","International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,217,221 vol.1,"The case of web based course include a WBLS (Web based learning system) and face-to-face three times during the semester. Based on the WBLS development and the investigation of the course, the paper shows the student attitudes to the course and WBLS, analyzes the interactive functions and the impact of human communication in web learning. and the impact of the Web based learning. Although most students prefer Web based learning, the current Web learning patterns can not completely replace instructor's supervision and in person communication with students. There are ways to increase human communication and to improve the interactive functions further more, so as to increase the educational effectiveness.",,POD:0-7695-1509-6,10.1109/CIE.2002.1185908,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1185908,,Area measurement;Computer aided software engineering;Computer mediated communication;Educational institutions;Educational technology;Humans;Internet;Learning systems;Postal services;Psychology,Internet;computer aided instruction;computer science education;distance learning;educational courses;multimedia computing;teaching,China;Web-based learning;case study;computer mediated communication;digital media Web course;educational effectiveness;human communication;learning patterns;students;supervision,,1,,6,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
The automatic control telelab,M. Casini; D. Prattichizzo; A. Vicino,"Dipartimento di Ingegneria dell'Informazione, Siena Univ., Italy",IEEE Control Systems,20040802,2004,24,3,36,44,"A remote laboratory for automatic control is presented. The main aim of this laboratory is to allow students to easily interact with a set of physical processes through the Internet. The student can run experiments, change control parameters, and analyze the results remotely. The automatic control telelab (ACT) allows the user to choose a predefined controller or synthesize a new controller through the Matlab/Simulink environment, and to test it on actual plant through a user friendly interface. An additional feature of ACT is its architecture, allowing for an easy integration of processes for control experiments.",1066-033X;1066033X,,10.1109/MCS.2004.1299531,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1299531,,Automatic control;Circuit testing;Computer aided instruction;Control systems;Internet;MATLAB;Robots;Telecommunication control;Temperature control;Torque control,Internet;computer aided instruction;control engineering education;distance learning;educational courses;student experiments;telecontrol;user interfaces,Internet;Matlab;Simulink;University of Siena;Web interface;automatic control telelab;controller design;distance learning;remote laboratory;remote operation;remote process control;software architecture;user interface,,86,,22,,,,Jun-04,,IEEE,IEEE Journals & Magazines,
A Network-Based Arrange System for Music Education,T. Ao; H. Meng,"Network & Inf. Center, Inner Mongolia Univ., Hohhot, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,3,"Due to the limitation of the existing arrangement technology, a new arrange system for musical e-learning in network environment is designed. The feasibility and technical matters of this system are discussed, and the practical solution of this system is proposed. We designed the main function modules, also we conduct necessary experiments and present the results, and the merit of this system are summarized in the conclusion.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677157,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677157,,Delay;Instruments;Music;Performance evaluation;Production;Real time systems;Synchronization,computer aided instruction;distance learning,music education;musical e-learning;network environment;network-based arrange system,,0,,3,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Histopathological Image Classification With Color Pattern Random Binary Hashing-Based PCANet and Matrix-Form Classifier,J. Shi; J. Wu; Y. Li; Q. Zhang; S. Ying,"Institute of Biomedical Engineering, School of Communication and Information Engineering, Shanghai University, Shanghai, China",IEEE Journal of Biomedical and Health Informatics,20170901,2017,21,5,1327,1337,"The computer-aided diagnosis for histopathological images has attracted considerable attention. Principal component analysis network (PCANet) is a novel deep learning algorithm for feature learning with the simple network architecture and parameters. In this study, a color pattern random binary hashing-based PCANet (C-RBH-PCANet) algorithm is proposed to learn an effective feature representation from color histopathological images. The color norm pattern and angular pattern are extracted from the principal component images of R, G, and B color channels after cascaded PCA networks. The random binary encoding is then performed on both color norm pattern images and angular pattern images to generate multiple binary images. Moreover, we rearrange the pooled local histogram features by spatial pyramid pooling to a matrix-form for reducing the dimension of feature and preserving spatial information. Therefore, a C-RBH-PCANet and matrix-form classifier-based feature learning and classification framework is proposed for diagnosis of color histopathological images. The experimental results on three color histopathological image datasets show that the proposed C-RBH-PCANet algorithm is superior to the original PCANet and other conventional unsupervised deep learning algorithms, while the best performance is achieved by the proposed feature learning and classification framework that combines C-RBH-PCANet and matrix-form classifier.",2168-2194;21682194,,10.1109/JBHI.2016.2602823,Fundamental Science Projects of Shenzhen City; Innovation Program of Shanghai Municipal Education Commission; Projects of Guangdong R/D Foundation; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7552528,Color angular pattern;PCANet;color histopathological image;color norm pattern;matrix-form classifier;random binary hashing,Algorithm design and analysis;Classification algorithms;Feature extraction;Histograms;Image classification;Image color analysis;Principal component analysis,image classification;image colour analysis;learning (artificial intelligence);medical image processing;principal component analysis,C-RBH-PCANet algorithm;angular pattern;color channels;color norm pattern;color pattern random binary hashing-based PCaNet;computer-aided diagnosis;deep learning algorithm;feature learning;histopathological image classification;matrix-form classifier;multiple binary images;principal component analysis network,"Algorithms;Breast Neoplasms;Databases, Factual;Female;Histocytochemistry;Humans;Image Interpretation, Computer-Assisted;Kidney Diseases;Machine Learning;Principal Component Analysis;ROC Curve",6,,,,,20160825,Sept. 2017,,IEEE,IEEE Journals & Magazines,
"Barriers to a collaborative, multidisciplinary pedagogy [software development teams]",M. Werner,"Carnegie Mellon Univ., Pittsburgh, PA, USA",Proceedings 1996 International Conference Software Engineering: Education and Practice,20020806,1996,,,203,210,"Large-scale software development requires the contributions of people with diverse skills. For example, on software development projects one might often find software engineers, technical writers, human factors engineers, graphic designers and marketing representatives. This paper traces some key problems which educators face in preparing students to participate in such multidisciplinary software development teams",,POD:0-8186-7379-6,10.1109/SEEP.1996.534001,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=534001,,Collaborative software;Collaborative work;Design engineering;Documentation;Graphical user interfaces;Online Communities/Technical Collaboration;Programming;Software engineering;Software quality;Writing,computer science education;human resource management;project management;software development management;software engineering;training,collaborative multidisciplinary pedagogy;diverse skills;educators;graphic designers;human factors engineers;large-scale software development;marketing representatives;multidisciplinary software development teams;software development projects;software engineers;student preparation;technical writers,,0,,15,,,,24-27 Jan 1996,24 Jan 1996-27 Jan 1996,IEEE,IEEE Conferences,
Building a shared editing workspace for learners' cooperative programming,A. Chorfi; A. Zidani; F. Lezzar,"Laboratoire LaSTIC - Département d'Informatique UHL Batna, Algérie",International Conference on Education and e-Learning Innovations,20121124,2012,,,1,9,"Current networking advances have opened highly interesting perspectives for remote social interaction in a wide range of areas. Especially in the field of initiation courses in programming and data structures which may benefit from the efficient provided ways of communication and collaboration. This paper discusses a shared environment design enabling code sharing among several separated students involved in a common programming project. Being conscious that our students' academic preparation and cognitive development affects our teaching strategies, we decided that human factors should be taken into account as well as flexibility. Such way will likely enable us to significantly increase our environment usability. The environment embeds thus basic concepts for synchronous and asynchronous cooperative code editing and group interaction. It is designed on modular distributed software architecture, implying supports for resources management, interaction, communication and cooperation between students. To achieve group awareness, we designed an events controller that exploit the project design structure with a notification mechanism diffusing each student action into the shared workspace to his friends. We first survey ongoing research, and then present the main concepts and features of our java-based environment.",,CD:978-1-4673-2224-9; Electronic:978-1-4673-2225-6; Paper:978-1-4673-2226-3,10.1109/ICEELI.2012.6360677,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6360677,Cooperative Editing;Events notification;Initiation courses in programming;Multi-user Interfaces;Synchronous/Asynchronous Interaction,Collaboration;Collaborative work;Context;Programming profession;Software architecture;Writing,Java;computer aided instruction;computer science education;data structures;educational courses;groupware;human factors;software architecture;teaching,Java-based environment;academic preparation;cooperative code editing;data structures;group interaction;human factors;initiation courses;learner cooperative programming;modular distributed software architecture;networking advances;programming project;remote social interaction;shared editing workspace;teaching strategies,,0,1,19,,,,1-3 July 2012,,IEEE,IEEE Conferences,
Development of North Carolina's first Software Engineering program: An experience report,M. H. N. Tabrizi; S. Vilkomir; J. Ding,"Department of Computer Science, East Carolina University, Greenville, USA",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,266,273,The North Carolina's first Master of Science in Software Engineering program was introduced at East C The North Carolina's first Master of Science in Software Engineering program was introduced at East Carolina University in spring 2008. In this paper we report on our progress in terms of successful student recruitment and retention and also course delivery methods in both face-to-face and online environments.,1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876096,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876096,,Analytical models;Computer science;Education;Software;Software engineering;Springs;Virtual machining,computer science education;educational courses;educational institutions;software engineering,East Carolina University;North Carolina first Master of Science;course delivery methods;software engineering program;student recruitment;student retention,,0,,14,,,,22-24 May 2011,,IEEE,IEEE Conferences,
Wanda: A Framework to Develop Card Based Games to Help Motivate Programming Students,R. R. Drumond; A. L. B. d. Damasceno; C. d. S. S. Neto,"Dept. of Inf. (DEINF), Fed. Univ. of Maranhao (UFMA), Sao Luis, Brazil",2014 Brazilian Symposium on Computer Games and Digital Entertainment,20150108,2014,,,158,164,"Teaching computer science, algorithms and other programming subjects can be stressing and difficult. Students motivation might drop due to the difficulty of learning how to program. To deal with this matter, this paper presents Wanda, a simple framework created to build specific card-based games that can be used as educational tools. With Wanda, professors can create educational electronic card games that require students to create virtual agents to play them. These games can help teachers and tutors to motivate programming students.",2159-6654;21596654,Electronic:978-1-4799-8065-9; POD:978-1-4799-8066-6,10.1109/SBGAMES.2014.18,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7000044,card game;game framework;games for education;serious games,Education;Engines;Games;Programming profession;Software engineering,computer aided instruction;computer games;computer science education;programming;teaching,Wanda;card based game development;computer science teaching;educational electronic card games;educational tools;programming student motivation;virtual agents,,1,,16,,,,12-14 Nov. 2014,,IEEE,IEEE Conferences,
Research on Multimedia Data Stream in Network,W. Xin-Gong,"Cangzhou Normal Univ., Cangzhou, China",2013 Fourth International Conference on Intelligent Systems Design and Engineering Applications,20140630,2013,,,498,502,"With the increasing popularity of the Internet, how to analysis the net-work data, and get useful information or find clues to attack, has become a new topic in the field of computer network. Based on the analysis of the streaming media technology, this paper put forward the proposal of streaming media in network transmission, and raise that the streaming media service system will also have a significant effect on the design of the computer's hardware and software.",,CD-ROM:978-1-4799-2791-3; Electronic:978-1-4799-2792-0; POD:978-1-4799-2793-7,10.1109/ISDEA.2013.518,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6843495,CAI;higher mathematics;mathematical experiment;mathematical software;multi-media,Bandwidth;Education;Internet;Media;Multimedia communication;Real-time systems;Streaming media,Internet;computer network security;media streaming;multimedia communication,Internet;computer hardware design;computer network;computer software design;multimedia data streaming;network data analysis;network transmission;streaming media service system;streaming media technology,,0,,8,,,,6-7 Nov. 2013,,IEEE,IEEE Conferences,
Experience of an International Collaborative Project with First Year Programming Students,J. H. Paterson; M. Karhu; W. Cazzola; I. Illina; R. Law; D. Machiodi; M. Maximano; C. Silva,"Glasgow Caledonian Univ., Glasgow, UK",2015 IEEE 39th Annual Computer Software and Applications Conference,20150924,2015,2,,829,834,This paper describes an Erasmus Intensive Programme that used international collaboration as a novel pedagogical approach to teaching programming skills to first-year students in a blended learning context using a mixture of virtual environment and intensive teaching. The experience and outcomes of the Programme are evaluated from the viewpoints of the students and instructors and conclusions are drawn on the value and conduct of international student collaborations.,,Electronic:978-1-4673-6564-2; POD:978-1-4673-6565-9,10.1109/COMPSAC.2015.49,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7273707,Erasmus;International Student Collaboration;Software Engineering,Education;IP networks;Programming profession;Team working;Teamwork,computer aided instruction;computer science education;educational courses;teaching;virtual reality,blended learning context;erasmus intensive programme;first year programming students;intensive teaching;international collaborative project;international student collaborations;programming skills;virtual environment,,,,7,,,,1-5 July 2015,,IEEE,IEEE Conferences,
Developing a Course on Designing Software in Globally Distributed Teams,P. Lago; H. Muccini; M. A. Babar,"VU Univ. Amsterdam, Amsterdam",2008 IEEE International Conference on Global Software Engineering,20081003,2008,,,249,253,"Present-day software engineering combines technical and social skills, as well as collaboration among people with different backgrounds (e.g. due to global development and outsourcing). In this paper we address the problem of teaching ""globally distributed development"", and specifically software design. Our goal is to develop a joint Master course teaching software design in a global setting. To this end, we contribute with a list of characteristics to be developed, in the form of an 'orientation map' for educators. We use this map to build a joint course between two European universities.",2329-6305;23296305,POD:978-0-7695-3280-6,10.1109/ICGSE.2008.26,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4638676,Globally distributed development;distributed projects;distributed software design,Collaborative software;Cultural differences;Education;International collaboration;Iterative methods;Online Communities/Technical Collaboration;Outsourcing;Programming;Software design;Software engineering,computer science education;distributed processing;educational courses;groupware;software engineering;teaching,European university;course design orientation map;distributed software development;geographically distributed team collaboration;software design joint master course;software engineering;teaching,,13,,6,,,,17-20 Aug. 2008,,IEEE,IEEE Conferences,
Reconfigurable Computing: boosting software education for the multicore era: Why we need to reinvent computing,R. Hartenstein,"Universidade de Brasilia, Brazil",2010 VI Southern Programmable Logic Conference (SPL),20100610,2010,,,1,1,"Summary form only given. This talk discusses important technical-educational issues that, if addressed effectively and timely, could forestall a future dramatic crisis related to the rapidly growing immense electricity consumption of all computers, directly visible or embedded in all kinds of devices, appliances, machines, facilities, complexes, and other computer-based cyber infrastructures. Just for only the internet an increase by a factor of 30 by the year 2030 has been predicted [107] “if the trend continuesâ€. This means a much higher electricity consumption than that of the entire world to-day. This trend is unaffordable. Only looking at climate issues the climate protection scene completely ignores these highly dramatic electricity consumption predictions. However, to avoid a breakdown of the world economy we need these cyber infrastructures. Only Reconfigurable Computing can avoid, that running these infrastructures becomes unaffordable in the future. This very urgent, and we have to complete our rescue actions much earlier than 2030. To solve this problem we need an extensive software to configware migration campaign. However, the programmer population qualified for such movements is not existing. Since twin-paradigm hetero systems have to be programmed we must reinvent computing. We need an initiative at least as far-reaching as the VLSI design revolution initiated in the early 1980s by Carver Mead and Lynn Conway. The needed designer population has not been existing. Under massive funding this initiative has implemented the microelectronics design revolution solving the design crisis and was the incubator of new industries. Professors back to school!.",,Electronic:978-1-4244-6311-4; POD:978-1-4244-6309-1,10.1109/SPL.2010.5482991,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5482991,,Boosting;Computer science education;Electric breakdown;Embedded computing;Energy consumption;Home appliances;Internet;Layout;Multicore processing;Protection,Internet;VLSI;multiprocessing programs;socio-economic effects;software engineering,Internet;VLSI design revolution;climate protection scene;configware migration campaign;cyber infrastructures;multicore era;reconfigurable computing;software education;twin-paradigm hetero systems,,2,,,,,,24-26 March 2010,,IEEE,IEEE Conferences,
Enhancing Object-Oriented Programming Comprehension Using Optimized Sequence Diagram,M. Srinivasan; Y. Lee; J. Yang,"Electr. Eng. & Comput. Sci., Texas A&M Univ. - Kingsville, Kingsville, TX, USA",2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET),20160523,2016,,,81,85,"This paper presents how to generate an optimized sequence diagram from static java source code and dynamic execution trace at a web-based educational programming environment. The aim of this research is to help student programmers better understand the dynamic behavior of a java program using optimized sequence diagram, therefore to enhance object-oriented programming learning experience.",,CD-ROM:978-1-5090-0764-6; Electronic:978-1-5090-0765-3; POD:978-1-5090-0766-0,10.1109/CSEET.2016.37,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474469,object-oriented;polymorphism;program comprehension;sequence diagram;visualization,Complexity theory;Grammar;Java;Object oriented programming;Shape;Unified modeling language;Visualization,Internet;Java;Unified Modeling Language;computer aided instruction;computer science education;object-oriented programming;source code (software),Web-based educational programming environment;dynamic execution trace;object-oriented programming learning experience;optimized sequence diagram;static Java source code,,,,18,,,,5-6 April 2016,,IEEE,IEEE Conferences,
Modeling aspect-oriented software architecture based on ACME,M. Rong; C. Liu; G. Zhang,"Shenzhen Tourism Coll., Jinan Univ., Shenzhen, China",2011 6th International Conference on Computer Science & Education (ICCSE),20110926,2011,,,1159,1164,"The crosscutting phenomena has been found at architectural level. Using aspects, AOP effectively solves the code tangling problem produced by the crosscutting phenomena at code level. This paper presents an approach to aspect-oriented software architecture design by introducing the concept of aspects into the process of software architecture design. We describe the regular architectural structure with the basic design elements of ACME, and represent the architectural aspects with the proposed extension of ACME. The example of an Online Bookstore System has been used to illustrate our proposal.",,Electronic:978-1-4244-9718-8; POD:978-1-4244-9717-1,10.1109/ICCSE.2011.6028839,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6028839,ACME;aspect-oriented;software architecture design,Computer architecture;Connectors;Proposals;Protocols;Software architecture;Software systems,aspect-oriented programming;software architecture,ACME;AOP;aspect-oriented software architecture design;aspect-oriented software architecture modeling;code tangling problem;crosscutting phenomena;online bookstore system,,1,,18,,,,3-5 Aug. 2011,,IEEE,IEEE Conferences,
Virtual Mentorship Program - A Development of Young Professionals and Scientists,M. A. Omazic; D. Blažekovic; Z. Baracskai,"Fac. of Econ. & Bus., Univ. of Zagreb, Zagreb, Croatia",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,331,336,Broader academic and professional society have realized that the best way of learning and integrating valuable life and professional experience is by learning from experience of others through mentoring processes. Led by the same idea and as a proactive effort to foster their global competitiveness top students from two most influenced graduate schools in Croatia gathered within eSTUDENT organization and they have started virtual mentorship program in which they try to organize cooperation between senior undergraduate students and acknowledged members of academic society and business world who have Croatian heritage. Its goal is to give students that are willing to take initiative and responsibility extracurricular education with the purpose of creating competitive workforce that is going to core of the national competitiveness and value creation.,,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1475,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722908,Knowledge Transfer;Student;Virtual Mentorship,Computer science;Educational institutions;Educational programs;Employee welfare;Engineering profession;Europe;Investments;Professional societies;Software engineering;Virtual manufacturing,computer aided instruction;groupware;professional aspects,collaboration project;competitive workforce;eSTUDENT organization;extracurricular education;professional society;senior undergraduate student;virtual mentorship program;young professional development;young scientist development,,0,,22,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A visual editor for multimedia application development,A. Guercio; T. Arndt; S. K. Chang,"Dept. of Math. & Comput. Sci., Salerno Univ., Italy",Proceedings 22nd International Conference on Distributed Computing Systems Workshops,20021107,2002,,,296,301,"Multimedia applications are becoming increasingly important in areas such as education (digital libraries, training, presentation, distance learning), health care (telemedicine, health information management, medical image systems), entertainment (video-on-demand, music databases, interactive TV), information dissemination (news-on-demand, advertising, TV broadcasting), and manufacturing (distributed manufacturing, distributed collaborative authoring). In this paper we introduce a visual software engineering tool which is part of a suite of tools called MICE used for the rapid prototyping of distributed multimedia applications.",,POD:0-7695-1588-6,10.1109/ICDCSW.2002.1030785,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1030785,,Computer aided instruction;Digital multimedia broadcasting;Health information management;Management training;Manufacturing;Medical services;Multimedia databases;Multimedia systems;Software libraries;Telemedicine,multimedia computing;software engineering;software prototyping;software tools;visual programming,MICE;TaoEdit Tool;Teleaction Object;distributed multimedia;multimedia application development;rapid prototyping;visual editor;visual software engineering,,0,,12,,,,2002,,IEEE,IEEE Conferences,
Social networks as a learning environment: Developed applications and comparative analysis,A. Krouska; C. Troussas; M. Virvou,"Software Engineering Laboratory, Department of Informatics, University of Piraeus, Piraeus, Greece","2017 8th International Conference on Information, Intelligence, Systems & Applications (IISA)",20180315,2017,,,1,6,"In recent years, social networks (SNs) are an indivisible part of human daily life. Through them, people can interact with others, share data or ideas, create communities and collaborate effectively. Using SNs in educational contexts, new forms of engagement between students and instructors are emerged. Such forms promote collaborative and informal learning where learning outcomes are reached through interaction and user-generated content. To this direction, teaching and learning become much more social. This paper analyzes the use of representative SNs for supporting social e-learning in higher education. For this purpose, learning applications were designed and developed using Facebook, Google+, Twitter, Elgg and Edmodo, and a comparative analysis was conducted. The main advantage of their adoption in education is that they support both formal and informal learning, as well as collaborative learning.",,Electronic:978-1-5386-3731-9; POD:978-1-5386-3732-6,10.1109/IISA.2017.8316430,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8316430,Edmodo;Elgg;Facebook;Google+;Social networks;Twitter;comparative analysis;e-learning,Collaboration;Electronic learning;Facebook;Tools;Twitter,,,,,,,,,,27-30 Aug. 2017,,IEEE,IEEE Conferences,
Grid-Enabled Virtual Organizations for Next-Generation Learning Environments,M. Gaeta; P. Ritrovato; D. Talia,"Department of Electronic Engineering and Information Engineering, University of Salerno , Fisciano, Italy","IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans",20110616,2011,41,4,784,797,"Nowadays, we are witnesses of a transformation in the e-learning arena. This transformation has different drivers involving all the actors in the learning value chain, from final users to learning institutions through technology providers. All those actors share a common goal: making the learning processes more effective through the information and communication technologies. This is happening through the promotion of a paradigm shift from content-centered to process-centered solutions. In this paper, we present the results from the European Learning Grid Infrastructure project concerning models, processes, and services supported by a service-oriented software architecture for creating dynamic and adaptive virtual organizations for learning using Grid technologies.",1083-4427;10834427,,10.1109/TSMCA.2011.2132714,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5765719,Grid;service-oriented architecture (SOA);technology-enhanced learning (TEL);virtual organizations (VOs),Context;Electronic learning;Europe;Organizations;Semantics;Software architecture,computer aided instruction;computer science education;service-oriented architecture,European learning grid infrastructure;e-learning arena;grid enabled virtual organizations;information and communication technologies;next generation learning environments;service-oriented software architecture,,4,,39,,,20110512,Jul-11,,IEEE,IEEE Journals & Magazines,
Revitalizing the Afghan educational assessment paradigm through ICT,S. Hamidullah; A. A. Rashid; G. M. Hanif; P. Samiullah,"Department of Information System, Graduate School of Information Technology, Kobe Institute of Computing, Kobe, Japan","2015 IEEE/ACIS 16th International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20150806,2015,,,1,6,"Passing university entrance examination is a big challenge for Afghan University applicants. In this paper, we propose an online examination support environment namely eKEPS Exam Prep System (e-KEPS). The architecture is comprised mainly of three layers: (i) Presentation logic, (ii) Business Logic, and (iii) Data Access Logic. The system design methodology is incremental which supports the user involvements and provide series of intermediate deliverables. The application will run on Apache web server and can be accessed locally and remotely. Some other features include: (i) Open source at the front-end, (ii) MySQL at the back-end, and (iii) code igniter as a security framework. Currently, the prototype is in the in the lab testing phase and the results are promising.",,Electronic:978-1-4799-8676-7; POD:978-1-4799-8677-4,10.1109/SNPD.2015.7176243,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7176243,Intelligent Tutoring System;Learner-centered design;Web-based exam prep systems;e-Learning,Business;Computer architecture;Education;Prototypes;Security;System analysis and design;Testing,Internet;SQL;educational administrative data processing;security of data,Afghan educational assessment paradigm;Apache Web server;ICT;MySQL;business logic;data access logic;eKEPS Exam Prep System;lab testing phase;online examination support environment;open source features;presentation logic;security framework,,0,,12,,,,1-3 June 2015,,IEEE,IEEE Conferences,
Current State of Software Engineering Master's Degree Programs In the United States,D. J. Bagert; Xiaoyan Mu,"Rose-Hulman Institute of Technology, Terre Haute IN 47803, Don.Bagert@rose-hulman.edu",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,F1G,F1G,"To date, most graduate software engineering degree programs in the United States have used the model of a professional degree similar to that of a Master of Business Administration; that is, a terminal degree where graduates are going into industry rather than academia. In particular, the software engineering Master's degrees have often focused on students who are already software developers in the workplace and also have either a bachelor's degree in another computing discipline or have completed sufficient undergraduate prerequisites in order to do the graduate coursework. This paper provides the most comprehensive list in recent years of those programs in the United States that offer a Master's degree with a major of Software Engineering, along with information concerning online education, capstone requirements, required background and courses offered",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612026,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612026,Curriculum issues;Graduate degree programs;Online education;Software engineering,Computer industry;Computer science;Data engineering;Design engineering;Educational programs;Employment;Programming;Software design;Software engineering;Statistics,DP industry;computer aided instruction;computer science education;further education,Master of Business Administration;Software Engineering Master's Degree Programs;United States of America;capstone requirements;online education;software developers,,0,,16,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
A Cooperative-Learning Model Based on Network for Public Psychology in University,Q. Pan; Z. Zhou,"Sch. of Psychol., Huazhong Normal Univ., Wuhan, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Psychology inspires great interests of college students. Corresponding to this demand, many universities offer the curriculum of public psychology. However, traditional teaching of public psychology makes students feel it very difficult to understand and think psychology is not useful in reality. In order to change the situation, we produce a cooperative-learning model based on network for public psychology in university. This teaching mode involves a series of procedures, that is, fixing on study units and objectives, organizing learning groups for cooperative study, constructing web study environment, monitoring and guiding throughout the study process, providing feedback and appraisal for cooperative learning as well. In a word, with the tools of e-mail, ICQ, QQ, BBS, the cooperative-model in public psychology based on web helps to facilitate students' communication with one another, stretch space-time of traditional classroom, and promote resources sharing.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363135,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363135,,Collaboration;Computer networks;Education;Educational institutions;Educational technology;Instruments;Monitoring;Organizing;Psychology;Sociology,Internet;computer aided instruction;electronic mail;psychology,BBS;ICQ;QQ;cooperative-learning model;e-mail;public psychology;web study environment,,0,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Virtual Teams and Employability in Global Software Engineering Education,J. M. Bass; R. McDermott; J. T. Lalchandani,"Robert Gordon Univ., Aberdeen, UK",2015 IEEE 10th International Conference on Global Software Engineering,20150903,2015,,,115,124,"Universities face many challenges when creating opportunities for student experiences of global software engineering. We provide a model for introducing global software engineering into the computing curriculum. Our model is based on a three year collaboration between Robert Gordon University, UK and the International Institute for IT Bangalore, India. We provide evidence based on student feedback from three cohorts of virtual team who never met face to face. We found potential employers were supportive of global software engineering in university curricula. We identify four key principles for global software engineering student projects: reconcile contrasting assessment demands between institutions, create a detailed joint timetable to reconcile teaching calendars, provide a project management framework to support phased delivery and carefully manage project scope.",2329-6305;23296305,Electronic:978-1-4799-8409-1; POD:978-1-4799-8410-7,10.1109/ICGSE.2015.21,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7224489,Global Software Engineering Education;Student Projects;Virtual Teams,Agile software development;Education;Face;Software;Software engineering;Virtual groups,computer aided instruction;computer science education;educational institutions;software engineering,IT Bangalore;India;International Institute;Robert Gordon University;UK;computing curriculum;global software engineering education;student feedback;virtual teams,,3,,46,,,,13-16 July 2015,,IEEE,IEEE Conferences,
PIAVEE - a pedagogy-independent education environment,S. Krishnaswamy; S. Markham; M. B. Chhetri; J. Hurst; D. Casey,"Sch. of Comput. Sci. & Software Eng., Monash Univ., Melbourne, Vic., Australia","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,440,444,"A platform independent agent-based virtual educational environment (PIAVEE) is described. PIAVEE is conceptualized as a lightweight, flexible environment that links educational resources through a virtual data base and that is supported by an intelligent delivery system. PIAVEE is implemented through an evolutionary process, whose initial focus is the development of and access to, the virtual data base. The paper describes the initial implementations, which focus on proof of concept and basic level functionality.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357453,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357453,,Computer networks;Computer science;Computer science education;Courseware;Deductive databases;Information retrieval;Intelligent systems;Material storage;Software engineering;Spatial databases,computer aided instruction;database management systems;distance learning;software agents,PIAVEE;intelligent delivery system;pedagogy-independent education environment;platform independent agent-based virtual educational environment;virtual database,,0,,16,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
Process state integrated CPU scheduling game,Wen-Chih Chang; Ching-Wen Sung,"Department of Information Management, Chung Hua University, China",2008 First IEEE International Conference on Ubi-Media Computing,20080722,2008,,,592,597,"Game is one of the pluralistic teaching aid-software which makes people impressed with the practical experience. Through interactive and graphical interface effective to attract the interest of learners to study subjects, thereby make learners to adopt a more positive and spontaneous learning. In this study, designed a Web-based card game about process concept of operation system, learners can access the game through network, to appreciate different approaches to management process by different events and resources. In the traditional teaching mode, students canpsilat clearly in process control of operation system that is always described abstract in textbook, now, through concrete cards and its action to make it easy for teaching operating systems concepts. And the network break the limits of time and space constraints, changing from traditional teaching mode, making learners can feel free to study the course. The purpose of this study is conducted through process of game to arrive at education object.",,POD:978-1-4244-1865-7,10.1109/UMEDIA.2008.4570959,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4570959,CPU scheduling;card game;game-based learning;operating system;process state,Augmented reality;Central Processing Unit;Computer science;Education;Internet;Object oriented modeling;Operating systems;Reliability engineering;Resource management;Software engineering,computer aided instruction;computer games;user interfaces,Web-based card game;graphical interface;interactive interface;operating systems concepts;process state integrated CPU scheduling game,,0,,16,,,,July 31 2008-Aug. 1 2008,,IEEE,IEEE Conferences,
Executable behavior delegation in web services and ontology exchange systems,I. Toujilov; P. Taylor,"Centre for Health Informatics and Multiprofessional Education, University College London, UK, N19 5LW",2011 International Conference on Collaboration Technologies and Systems (CTS),20110711,2011,,,415,422,"Web services and semantic web systems suffer from a number of practical problems, notably the difficulty of maintaining inter-operability. We propose a new principle for the design of such systems: the delegation of executable behavior. This principle leads to an alternative framework in which the operation environment, rather than XML messaging, is standardized. The operation environment can then execute remotely delegated behavior. Such delegation is achieved in three classes of web systems: dynamic script delegation systems, plug-in delegation systems, and ontology exchange systems. Examples of each class are presented here. An application of the proposed principle to use cases of web crawlers and software agents is discussed and an analysis of the advantages and disadvantages for the different types of system architectures is included. While the class of traditional web services is populated very well with existing systems, the three classes of executable behavior delegation systems are under-populated. However all the presented examples of executable behavior delegation systems have significant advantages over traditional web services. Thus it is expected that future trends in web system architectures will be seen as a migration from the class of traditional web services to the three classes of systems with executable behavior delegation.",,Electronic:978-1-61284-639-2; POD:978-1-61284-638-5,10.1109/CTS.2011.5928719,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5928719,SOA;information integration;interoperability;ontology-based methods,Computer architecture;Crawlers;Ontologies;Semantics;Servers;Service oriented architecture,Web services;XML;ontologies (artificial intelligence);open systems;semantic Web;software agents;software architecture,Web crawlers;Web service;Web system architecture;XML messaging;dynamic script delegation system;executable behavior delegation system;interoperability;ontology exchange system;operation environment;plug-in delegation system;remotely delegated behavior;semantic Web system;software agent;system architecture,,1,,20,,,,23-27 May 2011,,IEEE,IEEE Conferences,
Table of contents vol. 01,,,2011 3rd International Conference on Computer Research and Development,20110505,2011,1,,1,9,The following topics are dealt with: computer research and development; event driven programming; artificial intelligence; expert systems; algorithm analysis; high performance computing; automated software engineering; human computer interaction; bioinformatics; scientific computing; image processing; information retrieval; compilers; interpreters; computational intelligence; computer architecture; embedded systems; computer animation; Internet; Web applications; communication/networking; knowledge data engineering; computer system implementation; logics; VLSI; mathematical software; information systems; computer based education; mathematical logic; mobile computing; computer games; multimedia applications; computer graphics; virtual reality; natural language processing; neural networks; computer modeling; parallel computing; distributed computing; computer networks; pattern recognition; computer security; computer simulation; computer vision; probability; statistics; performance evaluation; computer aided design/manufacturing; computing ethics; programming languages; problem complexity; control systems; physical sciences; engineering; discrete mathematics; reconfigurable computing systems; data communications; robotics; automation; system security; cryptography; data compression; data encryption; data mining; database systems; document processing; text processing; educational technology; digital library; technology management; digital signal processing; theoretical computer science; digital systems; logic design; ubiquitous computing; and visualizations.,,Electronic:978-1-61284-840-2; POD:978-1-61284-839-6,10.1109/ICCRD.2011.5764067,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5764067,,,computer applications;computer science;computer software;research and development,Internet;VLSI;Web applications;algorithm analysis;artificial intelligence;automated software engineering;automation;bioinformatics;communication/networking;compilers;computational intelligence;computer aided design/manufacturing;computer animation;computer architecture;computer based education;computer games;computer graphics;computer modeling;computer networks;computer research and development;computer security;computer simulation;computer system implementation;computer vision;computing ethics;control systems;cryptography;data communications;discrete mathematics;distributed computing;embedded systems;event driven programming;expert systems;high performance computing;human computer interaction;image processing;information retrieval;information systems;interpreters;knowledge data engineering;logics;mathematical logic;mathematical software;mobile computing;multimedia applications;natural language processing;neural networks;parallel computing;pattern recognition;performance evaluation;physical sciences;probability;problem complexity;programming languages;reconfigurable computing systems;robotics;scientific computing;statistics;system security;virtual reality,,0,,,,,,11-13 March 2011,,IEEE,IEEE Conferences,
Kinect Based Real Time Gesture Recognition Tool for Air Marshallers and Traffic Policemen,A. Prakash; S. R; S. Kumar; A. T. S; G. R. M. Reddy,"Dept. of Inf. Technol., Nat. Inst. of Technol. Karnataka, Mangalore, India",2016 IEEE Eighth International Conference on Technology for Education (T4E),20170116,2016,,,34,37,"The Microsoft Kinect which is a motion sensing input device presents a very straightforward and affordable approach to facilitate real-time user interaction. Although a lot of research has been conducted on the application of Kinect to gaming and virtual reality environments, its relevance to real-world scenarios has not been explored much. The features provided by the driver platforms such as OpenNI and Microsoft Kinect Software Development Kit (SDK) for development using Kinect coupled with the motion sensing ability of Kinect, presents a unique opportunity for extending the scope of the Kinect sensor. This paper proposes a system for automatically recognizing the road traffic control gestures of police officers and air marshalling commands by ground personnels. This system is aimed for selflearning, training and testing these officers to equip them with the skills to tackle real-world situations. Since these applications are very crucial and performing accurate gestures are of at most importance, this system will prove to be very essential. Experimental results also demonstrate that our system is robust and effective and is suitable for real-time application.",,Electronic:978-1-5090-6115-0; POD:978-1-5090-6116-7,10.1109/T4E.2016.015,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7814790,Assistive Technology;Gesture Recognition;Human Computer Interaction;TTS,Gesture recognition;Law enforcement;Real-time systems;Roads;Tracking;Training;Vehicles,gesture recognition;road traffic control;software engineering;virtual reality,Kinect based real time gesture recognition tool;air marshallers;real-time user interaction;road traffic control gestures;traffic policemen;virtual reality,,,,,,,,2-4 Dec. 2016,,IEEE,IEEE Conferences,
[Front cover - Vol 1],,,2010 Second International Workshop on Education Technology and Computer Science,20100506,2010,1,,C1,C1,"The following topics are dealt with: computer education; computer aided instruction; network university; network curriculum; computer network education; distance learning; education information technology; educational technique standard; computation thought and computer method study; school teachers educational technique ability training; teaching resources' design, development and applications; college network education innovation research; educational techniques application in the vocational-technical education; classroom instruction research; foreign language teaching research; mathematics education research; physics teaching research; chemistry teaching research; management science teaching research; lifelong education research; special crowd computer education; e-service; information security; information hiding and digital watermark; multimedia technology; database technology; artificial intelligent system; pattern recognition; data mining and knowledge discovery; pattern recognition; software engineering; control technology; network engineering; communication; graph and image processing; and computer application technology.",,Electronic:978-1-4244-6389-3; POD:978-1-4244-6388-6,10.1109/ETCS.2010.656,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5460101,,,computer science;educational technology,artificial intelligence systems;chemistry teaching;classroom instruction;communication;computer aided instruction;computer education;computer network education;control technology;database technology;digital watermarking;distance learning;e-service;education information technology;educational technique;foreign language teaching;graphs;image processing;information security;lifelong education;management science teaching;mathematics education;multimedia technology;network engineering;network university;pattern recognition;physics teaching;software engineering,,0,,,,,,6-7 March 2010,,IEEE,IEEE Conferences,
The flipped classroom experience,P. N. Kiat; Y. T. Kwong,"Nanyang Polytech., Singapore, Singapore",2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T),20140519,2014,,,39,43,"This paper describes the findings on `flipping the classroom' pedagogy for one selected topic in the Software Engineering module. A flipped classroom is a form of blended learning where the lecture is moved outside the classroom with the help of technology and learning activities are moved inside the classroom. The students typically watch instructional videos outside of the classroom but participate in learning activities with other students in class. This allows students to learn on their own time and pace outside class time while enabling the lecturer to enhance interaction, collaboration and higher-order thinking of students by monitoring individual learning and task performance. Our past experience has shown that using the traditional approach to teach software engineering, which is a heavily conceptual and theoretical subject, can be challenging. Against this backdrop, we have devised a flipped class room trial to let the students carry out the learning activities before coming to class where they then share and apply the knowledge during face-to-face lessons for more engaging learning experience. As this is an initial trial, the author has chosen a topic that is relatively easy to understand and with support of interesting videos readily available online. The purpose is to motivate the use of flipped classroom for appropriate topics taught in Software Engineering curriculum.",1093-0175;10930175,Electronic:978-1-4799-4970-0; POD:978-1-4799-4969-4,10.1109/CSEET.2014.6816779,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6816779,,Education;Materials;Monitoring;Software;Software engineering;Tutorials;Videos,computer aided instruction;computer science education;distance learning;software engineering,blended learning;face-to-face lesson;flipped classroom;instructional video;learning activity;software engineering curriculum;software engineering module,,7,,8,,,,23-25 April 2014,,IEEE,IEEE Conferences,
The virtual agile enterprise: Making the most of a software engineering course,F. Meawad,German University in Cairo,2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,324,332,"Software engineers are expected to possess a variety of technical, social and personal competencies to be well prepared for real world working environments. At the German University in Cairo (GUC), we were able to guide large groups of students into becoming self managing and self learning communities whose members work together as a team to build large scale software. The students were able to experience many of the challenges in software engineering and develop a variety of related skills in a short period of time. This report describes our detailed experience in reaching such results using agile development practices in a simulated enterprise environment. With an aim to enable educators realise the same success, this report serves as a guide for educators who wish to replicate the process. The resulting successes and the concerns from this unique experience are discussed along with future recommendations.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876103,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876103,,Collaboration;Companies;Databases;Education;Planning;Software;Software engineering,computer science education;educational courses;software prototyping;unsupervised learning;virtual enterprises,German University;large scale software;real world working environment;selflearning community;simulated enterprise environment;software engineering course;virtual agile enterprise,,6,,8,,,,22-24 May 2011,,IEEE,IEEE Conferences,
A Browser-Based Middleware for Service-Oriented Rich Client,Q. Zhao; X. Liu; G. Huang; J. Huang; H. Mei,"Key Lab. of High Confidence Software Technol., Peking Univ., Beijing, China",2010 International Conference on Service Sciences,20100624,2010,,,22,27,"Along with the proliferation of web-delivered services and the wide adoption of popular Web technologies, it has been an emerging development style that composes service-oriented applications with rich user experiences in the web browser. Currently, these service-oriented rich client (SoRC) applications are usually tightly coupled with specific requirements and scenarios, without the solutions of common problems for development, deployment and operation. It leads to the fact that SoRC applications are exactly done in an ad-hoc manner. In this paper, we propose a new type of middleware, which is embedded in web browsers and encapsulates reusable solutions for common problems. This browser-embedded middleware consists of a container managing component instances, a set of communication mechanisms coordinating both browser-server and inter-browser interactions. Different SoRC applications can be constructed more easily based on the middleware. In the case study, we construct a mashup environment, called iMashup, with the middleware and compare it with some popular environments. The comparison shows that iMashup provides composition capabilities with less implementation efforts, occupies much lower memory consumption and achieves more scalability.",2165-3828;21653828,Electronic:978-0-7695-4017-7; POD:978-1-4244-6603-0,10.1109/ICSS.2010.14,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5494362,mashup;middleware;rich client;service composition,Assembly;Computer science;Computer science education;Educational technology;Java;Laboratories;Mashups;Middleware;Service oriented architecture;Subscriptions,embedded systems;middleware;online front-ends;software architecture,SoRC;Web browser;ad-hoc manner;browser based middleware;browser embedded middleware;service oriented applications;service oriented rich client,,3,,12,,,,13-14 May 2010,,IEEE,IEEE Conferences,
ARMI 2.0: An online risk management simulation,P. Sonchan; S. Ramingwong,"Department of Computer Engineering, Faculty of Engineering, Chiang Mai University, Thailand","2015 12th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON)",20150820,2015,,,1,5,"Risk management is an important area in software engineering. An effective risk management process positively influences project success. ARMI is a physical card game which simulates risk management in software engineering. During the simulation, participants follow principles of risk management and aim to complete the cycles while economizing their expenses. ARMI 2.0 aims to improve shortcomings in the original such as difficulties in calculation of costs and semi-predetermined randomization as well as enhance user experiences. The development and experimental results of this enhanced simulation are described and discussed in this paper.",,Electronic:978-1-4799-7961-5; POD:978-1-4799-7962-2,10.1109/ECTICon.2015.7207043,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7207043,Game-based learning;Risk management;Simulation;Software project management;style,Computers;Creep;Games;Risk management;Software;Software engineering;Taxonomy,computer aided instruction;computer games;computer science education;management education;project management;risk management;software management;teaching,ARMI 2.0;online risk management simulation;physical card game;project success;risk management;risk management process;semipredetermined randomization;software engineering;user experiences,,0,,7,,,,24-27 June 2015,,IEEE,IEEE Conferences,
Free and Open Source Software Development and Research: Opportunities for Software Engineering,F. Kon; P. Meirelles; N. Lago; A. Terceiro; C. Chavez; M. Mendonca,"Dept. of Comput. Sci., Univ. of Sao Paulo, Sao Paulo, Brazil",2011 25th Brazilian Symposium on Software Engineering,20111103,2011,,,82,91,"Free/Libre/Open Source Software (FLOSS) communities have produced a large amount of valuable software that is directly or indirectly used daily by any person with access to a computer. The field of Software Engineering studies processes, mechanisms, tools, and frameworks for the development of software artifacts. Historically, however, most of Software Engineering research and education does not benefit from the large and rich source of data and experimental testbeds offered by FLOSS projects and their hundreds of millions of lines of working code. In this paper, we discuss how Software Engineering research and education can greatly benefit from the wealth of information available in the FLOSS ecosystem. We then evaluate how FLOSS has been used, up to now, by papers published in the Brazilian Symposium on Software Engineering. Finally, we present an agenda for the future, proposing concrete ways to exploit the synergies between research and education in Software Engineering and FLOSS projects.",,Electronic:978-0-7695-4603-2; POD:978-1-4577-2187-8,10.1109/SBES.2011.19,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6065149,,Educational institutions;Internet;Open source software;Programming;Software engineering,computer science education;public domain software;software engineering,Brazilian symposium;FLOSS ecosystem;FLOSS project;data rich source;free source software development;free-libre-open source software community;open source software development;software artifact;software engineering education,,2,,81,,,,28-30 Sept. 2011,,IEEE,IEEE Conferences,
Automated multispectral texture mapping of 3D models,A. Pelagotti; A. Del Mastio; F. Uccheddu; F. Remondino,"Ist. Naz. di Ottica Appl., Florence, Italy",2009 17th European Signal Processing Conference,20150406,2009,,,1215,1219,"Recently, thanks to the diffusion of scanning devices and the availability of powerful 3D modelling software, as well as to the improvements in the automation of the image-based modelling approach, 3D models are more and more considered in several research fields, such as inspection, navigation, object identification, visualisation and animation, and recently also in Cultural Heritage. Documentation in case of loss or damage, virtual tourism and museum, education resources, interaction (without risk of damage), and so forth are only few examples of applications where they has become a fundamental step.",,POD:978-161-7388-76-7,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7077788,,Computational modeling;Cultural differences;Fluorescence;Geometry;Image color analysis;Solid modeling;Three-dimensional displays,image texture;software engineering;solid modelling,3D modelling software;automated multispectral texture mapping;image-based modelling approach,,0,,,,,,24-28 Aug. 2009,,IEEE,IEEE Conferences,
Teaching and Assessing Software Engineering Ethics in the 21st Century: Case Study from American University of Nigeria,P. Oriogun; B. Ogunleye-Johnson; M. Mukhtar; G. Tobby,"Sch. of Inf. Technol. & Commun., American Univ. of Nigeria, Yola, Nigeria",2012 African Conference for Sofware Engineering and Applied Computing,20130916,2012,,,75,81,"There is a need to appraise the teaching of software engineering ethics within the context of modern society, heavily reliant on information and communication technologies. This is necessitated by the ubiquitous nature of computers and other computing devices in the 21st century which makes ethical consideration of their development and use a focal point. The use of computers and other computing devices has practically become a very important part of the lives of many people in this age of modernity. And this poses some ethical challenges on users and computing professionals alike. Thus, the teaching and assessment of software engineering ethics in this digital world deserves an utterly critical attention. This is more so, noting the significant changes the software engineering sub field of computing has undergone in the last decade. Ethical issues such as the dual-use dilemma, privacy and copyright protection has exposed gaps in the knowledge of software professionals in dealing with the ethical and social implications of their profession. Therefore, there is need to seek avenues to improve the teaching and assessment models of the ethical and social issues that arise within the field in this age of globalization. We present a case study from the America University of Nigeria in support of our review of the teaching and assessment of software engineering ethics in the light of digital age challenges.",,Electronic:978-0-7695-4909-5; POD:978-1-4673-1775-7,10.1109/ACSEAC.2012.10,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6597852,21st Century Ethical Challenges;Software Engineering Ethics;Teaching and Assessing Ethics,Context;Educational institutions;Ethics;Internet;Software;Software engineering,computer aided instruction;computer science education;copyright;data privacy;ethical aspects;professional aspects;software engineering;teaching;ubiquitous computing,American University Of Nigeria;computing devices;computing professionals;copyright protection;digital age challenges;digital world;ethical challenges;ethical issues;information and communication technologies;privacy protection;software engineering ethics assessment;software engineering ethics teaching;software professionals;ubiquitous nature,,0,,14,,,,24-26 Sept. 2012,,IEEE,IEEE Conferences,
Investigating how features of online learning support software process education,E. Fernandes; J. Oliveira; E. Figueiredo,"Software Engineering Laboratory (LabSoft), Department of Computer Science (DCC), Federal University of Minas Gerais (UFMG), Belo Horizonte, Brazil",2016 IEEE Frontiers in Education Conference (FIE),20161201,2016,,,1,8,"Online courses are a method of lecturing whose application in education is not bounded by space and location constraints. They include features such as video lectures and online questionnaires. There are a few online courses to teach subjects related to Software Engineering. However, for the best of our knowledge, there is no online course to teach software process, which is a key area of Software Engineering. More important, there is no systematic study to investigate whether this way of teaching is efficient and viable to teach software process. This paper presents an empirical study to evaluate whether and how online features support the learning of software process in the light of an online Software Engineering course with 61 video lectures, 16 online questionnaires, and a discussion forum. This study relies on data of 100 undergraduate students over three consecutive years: 2014, 2015, and 2016. Data of this study suggest that students answer online questionnaires in order to review for face-to-face exams. Our results also show that videos and online questionnaires contribute to the improvement of up to 15% of student grades in software process questions when compared with students who neither watch videos nor answer online questionnaires. However, based on two exam questions that repeated over the three years, we verify that the grade improvement seems to be mostly related to video lectures watched, rather than to online questionnaires answered.",,Electronic:978-1-5090-1790-4; POD:978-1-5090-1791-1,10.1109/FIE.2016.7757681,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7757681,empirical study;online education;software engineering;software process,Adaptation models;Agile software development;Computer science;Digital audio broadcasting;Education;Software;Software engineering,computer aided instruction;computer science education;educational courses;further education;software engineering;teaching;video signal processing,face-to-face exams;online learning;online questionnaires;online software engineering course;software process education;video lectures,,,,,,,,12-15 Oct. 2016,,IEEE,IEEE Conferences,
Teaching via asynchronous learning networks,G. W. Hislop,"Drexel Univ., Philadelphia, PA, USA",Proceedings 11th Conference on Software Engineering Education,20020806,1998,,,16,22,"Asynchronous learning networks (ALN) provide a means to break the traditional time and place constraints in delivery of education. This application of information technology to education creates exciting possibilities for extending educational opportunities. Drexel University is using an ALN to deliver a graduate degree in information systems with a software engineering concentration. Students in this program never attend a face-to-face class but nonetheless do their work in an environment that emphasizes collaborative learning. This paper provides an overview of the Drexel project, describes the learning environment, and discusses methods and issues for teaching courses in an ALN environment",1093-0175;10930175,POD:0-8186-8326-0,10.1109/CSEE.1998.658293,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=658293,,Education,computer aided instruction;computer networks;computer science education;educational courses;groupware;information systems;software engineering;teaching,Drexel University;Drexel project;asynchronous learning networks;collaborative learning;distance education;graduate degree;groupware;information systems education;information technology;software engineering education;teaching,,1,,5,,,,22-25 Feb 1998,22 Feb 1998-25 Feb 1998,IEEE,IEEE Conferences,
An Investigation of Software Development Activities among Undergraduate Students: A Case Study,B. Isong; E. Dominic,"Dept. of Comput. Sci. & Inf. Syst., Univ. of Venda Thohoyandou, Thohoyandou, South Africa",2014 International Conference on Computational Science and Computational Intelligence,20140529,2014,2,,201,207,"Computer programming offered in universities is intended to prepare and provide undergraduate students not only with technical knowledge, but with essential skills to work in real-life software projects. Unfortunately, in most developing countries, programming is hard, faced with insufficient infrastructures and teaching staffs. In spite of these challenges, most undergraduate students never back down. They are increasingly developing software applications and improving their skills even without formal classes. But software intended for use other than by the developer requires teamwork and the application of software engineering methodology. Therefore, our concern is on how they learn their programming and what development methodology they apply to ensure product quality. This paper then investigates how and why they learn their programming and their knowledge of software quality. We conducted a survey on undergraduate students of Computer Science (CS) in University of Venda (UNIVEN) who are developers. The data collected were analyzed and qualitatively presented. Our results show that students consider online reuse codes as the new and best method to learn programming. Furthermore, they have used development methodology and are mindful of the software quality.",,Electronic:978-1-4799-3010-4; POD:978-1-4799-3011-1; USB:978-1-4799-3009-8,10.1109/CSCI.2014.119,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6822330,Students;deveolopers;learning;programming;software,Computers;Educational institutions;Internet;Programming profession;Software quality,computer aided instruction;computer science education;software quality,CS;UNIVEN;University of Venda;computer programming;real-life software projects;software applications;software development activities;software engineering methodology;software quality;technical knowledge;undergraduate students of computer science,,0,,10,,,,10-13 March 2014,,IEEE,IEEE Conferences,
[Title page],,,2010 International Conference on Educational and Information Technology,20101025,2010,1,,i,xvi,The following topics are dealt with: educational technology; information technology; database technology; artificial intelligence; computer architecture; software engineering; computer graphics; control technology; systems engineering; network technology; communication technology; computer education; distance education; life-long education; active learning; faculty development; innovative pedagogies; learning model; service learning; and undergraduate research experiences.,,Electronic:978-1-4244-8035-7; POD:978-1-4244-8033-3,10.1109/ICEIT.2010.5607821,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5607821,,,artificial intelligence;computer architecture;computer science education;database management systems;distance learning;educational computing;software engineering,active learning;artificial intelligence;communication technology;computer architecture;computer education;computer graphics;control technology;database technology;distance education;educational technology;faculty development;information technology;innovative pedagogies;learning model;life-long education;network technology;service learning;software engineering;systems engineering;undergraduate research experiences,,0,,,,,,17-19 Sept. 2010,,IEEE,IEEE Conferences,
A cloud-based Java compiler for smart devices,T. Y. Mohammed; M. Hamada,"Department of Computer Science, African University of Science and Technology, Abuja, Nigeria",2016 15th International Conference on Information Technology Based Higher Education and Training (ITHET),20161201,2016,,,1,6,"The Java programming language is widely used in industry and business. Therefore, academic institutions worldwide include Java learning as a basic part of their Computer Science and Engineering curricula. At the same time, smart devices have become popular among university learners. This research tries to take advantage of this fact to promote Java learning. The main problem is that we cannot compile Java programs on smart devices due to the technical limitations of such devices. This research aims to leverage cloud computing, the availability, prevalence and affordability of smart devices and the ever-growing market of Android devices to provide users with text editors to create and modify Java programs and save them to a server. Users can also compile and execute created programs. A web-based version of the application is also provided for users who do not use Android devices that can be accessed via a browser on a PC or Smart device. The system uses an existing online compiler. The developed cloud-based compiler can be integrated into a smart multimedia learning system for learning the Java programming language.",,Electronic:978-1-5090-0778-3; POD:978-1-5090-0779-0; USB:978-1-5090-0777-6,10.1109/ITHET.2016.7760742,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7760742,Cloud Compiler;Cloud Computing;Java programming;Learning Technologies;Mobile Learning;Multimedia System,Androids;Cloud computing;Humanoid robots;Java;Operating systems;Program processors;Servers,Java;cloud computing;computer aided instruction;computer science education;object-oriented programming;program compilers;smart phones,Android devices;Computer Science and Engineering curriculum;Java learning;Java program compiling;Java program modification;Java programming language learning;Web-based application version;cloud computing;cloud-based Java compiler;online compiler;program execution;smart devices;smart multimedia learning system;text editor,,,,,,,,8-10 Sept. 2016,,IEEE,IEEE Conferences,
Measurement of Social Network in Synergistic Knowledge Building Environment,Y. Wang,"Dept. of Educ. Technol., Wenzhou Univ. Wenzhou city, Wenzhou, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"Knowledge building is a meaning making process with social negotiation and dialog. In the new environment adapting to the group learning context supported by synergistic learning toolkits, this study explores the community structure-social relation and participation character in classroom knowledge building by Social network analysis. This results show that there come into being a social relation network with knowledge convergence under the learner knowledge building led by teachers, which make views and ideas of learners assembling to support knowledge building, at the same time this paper also describes the participant character in learning community. This study can provide a new way to learning technology innovation in different culture context.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677050,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677050,,Buildings;Communities;Context;Education;Knowledge engineering;Process control;Social network services,computer aided instruction;groupware;knowledge acquisition;social networking (online);teaching,classroom knowledge building;culture context;group learning context;learning technology innovation;social negotiation;social network;synergistic knowledge building environment;synergistic learning,,0,,4,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Constructing engineering knowledge: development of an online learning environment,J. Armarego; L. Fowler; G. G. Roy,"Sch. of Eng., Murdoch Univ., WA, Australia","Software Engineering Education and Training, 2001. Proceedings. 14th Conference on",20020807,2001,,,258,267,"With the development of new undergraduate degree programmes within Murdoch University's School of Engineering, the decision was made to offer courses, as much as practical, online. This provides numerous challenges to be addressed including considerations of curriculum design and learning issues. Within the software engineering program, an infrastructure has been developed to address these issues and to enable students to exercise a measure of control over their learning experiences",1093-0175;10930175,POD:0-7695-1059-0,10.1109/CSEE.2001.913852,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=913852,,Accreditation;Australia;Computer Society;Control engineering education;Educational programs;Engineering profession;Knowledge engineering;Software engineering;Software measurement;Software quality,computer science education;distance learning;educational computing;educational courses;information resources;software engineering;teaching,curriculum design;engineering knowledge design;learning experiences;learning issues;online learning environment;software engineering program;students;undergraduate degree programmes,,0,,23,,,,2001,19 Feb 2001-21 Feb 2001,IEEE,IEEE Conferences,
E-learning environment with problem solving places for teaching and learning of algorithm oriented concepts,A. K. Mohammed; A. Ahmed,"Computer Science Department College of Computer and Information Sciences Majmaah University, Al-Majmaah, Kingdom of Saudi Arabia","2014 International Conference on Control, Instrumentation, Communication and Computational Technologies (ICCICCT)",20141222,2014,,,17,20,"During teaching and learning of canonical Computer Science courses, rigorous solving of algorithm oriented problems play a key role for thorough understanding of the core concepts. Due to teaching-learning time limitations in face-to-face and virtual learning environments, the instructor is unable to explain every step of a problem solution that is based on standard computer science algorithm. In this paper, two problem scenarios from different subject areas are mentioned, and the concept of Problem Solving Places (PSP) is introduced to deal with them. An E-Learning Tool Model Architecture integrated with PSP module is discussed in this article.",,CD-ROM:978-1-4799-4193-3; Electronic:978-1-4799-4190-2; POD:978-1-4799-4189-6,10.1109/ICCICCT.2014.6992922,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6992922,algorithm-oriented;e-learning tools;face-to-face learning;learning;problem solving places;teaching;virtual learning,Computational modeling;Computer architecture;Computer science;Computers;Electronic learning;Problem-solving,computer aided instruction;computer science education;educational courses;problem solving;software architecture;virtual reality,PSP;algorithm oriented concepts;canonical computer science courses;e-learning tool model architecture;face-to-face learning environments;problem solving places;teaching;virtual learning environments,,0,,11,,,,10-11 July 2014,,IEEE,IEEE Conferences,
Design of Clinic Patient Body Temperature Wireless Remote Concentration Monitor System Based on VI,Y. Chen; H. Wang; W. Si,"Zhengzhou Inst. of Aeronaut. Ind. Manage., Zhengzhou",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,1,,630,634,"According to disadvantages of long measurement time, low monitor precision, and difficulty in automatic monitoring patient body temperature, this paper introduces that temperature sensor DS18B20 is connected to realize distributed body temperature wireless remote concentration monitor system design. Low PC controller AT89C52 analyzes and processes measurement data, as well as drives display-alarm equipment to work. Through wireless transceiver chip nRF905 connection, system can complete measurement data wireless communication from lower PC to work central station, and connects upper PC with work central station by serial interface RS232, which the distributed clinic patient body temperature concentration monitor system is carried out. Our experiments show that system temperature measure error is less than plusmn0.1degC, and can realize alarm at monitor field in real-time. Upper PC installed visual instrument (VI) software LabVIEW can display each monitor point condition. System reaches medical clinic requirement well as expect, and when monitoring body temperature is beyond setting limit value, system will start alarm in time. This paper mainly introduces system structure, design principle, part of hardware and software design in detail.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.147,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4958851,AT89C52;VI;nRF905;remote concentration monitor;upper PC;wireless communication,Automatic control;Biomedical monitoring;Computerized monitoring;Patient monitoring;Remote monitoring;Semiconductor device measurement;Temperature measurement;Temperature sensors;Time measurement;Wireless sensor networks,biothermics;patient monitoring;telemedicine;temperature sensors,clinic patient body temperature;display-alarm equipment;hardware design;low PC controller AT89C52;serial interface RS232;software design;temperature sensor DS18B20;visual instrument software LabVIEW;wireless remote concentration monitor system;wireless transceiver chip nRF905 connection,,0,1,10,,,,7-8 March 2009,,IEEE,IEEE Conferences,
Structure of training cases in Web-based case-oriented training systems,T. Illman; A. Seitz; A. Martens; M. Weber,"Dept. of Multimedia Comput., Ulm Univ., Germany",Proceedings IEEE International Conference on Advanced Learning Technologies,20020807,2001,,,90,93,"The authors discuss the structure of training cases in Web based and case-oriented training systems. We combine the benefits of systems that support a structural representation of knowledge underlying a training case and those that allow a fine granularity of didactical aspects. Our results emerged from the development of a training system in medicine, ""Docs 'n Drugs-The Virtual Polyclinic"" (T. Illmann et al., 2000). The abstraction from the proposed training case structure offers a good basis for general case oriented training systems, an easy exchange of tutoring data, and the Web based indexing of learning material",,POD:0-7695-1013-2,10.1109/ICALT.2001.943863,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=943863,,Back;Computer aided software engineering;Computer science;Continuing professional development;Drugs;Government;Indexing;Knowledge transfer;Multimedia computing;Vocational training,biomedical education;computer based training;educational computing;information resources;medical computing;teaching,Docs n Drugs The Virtual Polyclinic;Web based case oriented training systems;Web based indexing;case oriented training systems;didactical aspects;learning material;medicine;structural knowledge representation;training case structure;training system;tutoring data exchange,,1,,11,,,,2001,06 Aug 2001-08 Aug 2001,IEEE,IEEE Conferences,
The usefulness of usability and user experience evaluation methods on an e-Learning platform development from a developer's perspective: A case study,A. Gordillo; E. Barra; S. Aguirre; J. Quemada,"Escuela Técnica Superior de Ingenieros de Telecomunicación, Universidad Politécnica de Madrid, Avenida Complutense 30, 28040, Madrid, Spain",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,8,"The development of a web platform is a complex and interdisciplinary task, where people with different roles such as project manager, designer or developer participate. Different usability and User Experience evaluation methods can be used in each stage of the development life cycle, but not all of them have the same influence in the software development and in the final product or system. This article presents the study of the impact of these methods applied in the context of an e-Learning platform development. The results show that the impact has been strong from a developer's perspective. Developer team members considered that usability and User Experience evaluation allowed them mainly to identify design mistakes, improve the platform's usability and understand the end users and their needs in a better way. Interviews with potential users, clickmaps and scrollmaps were rated as the most useful methods. Finally, these methods were considered unanimously very useful in the context of the entire software development, only comparable to SCRUM meetings and overcoming the rest of involved factors.",0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044340,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044340,Usability;User Experience;e-Learning;evaluation methods;software development,Blogs;Conferences;Electronic learning;Electronic mail;Interviews;Usability,Internet;computer aided instruction;software engineering,Web platform;e-Learning platform;software development;user experience evaluation method,,0,,45,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
Cooperative mechanism for real time long-distance teaching system,Junzhou Luo; Jianxiang Wei; Huasong Xu,"Dept. of Comput. Sci. & Eng., Southeast Univ., Nanjing, China",Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design (IEEE Cat. No.01EX472),20020807,2001,,,479,482,"The cooperative mechanism is the most important portion in the study of computer supported cooperative work (CSCW). Based on the virtual background of teaching, the article describes the construction of a Petri net model based on a cooperative mechanism within CSCW by analyzing the cooperative relation between teacher and students in a real time long-distance teaching system. Thereafter, a cooperative controller to be realized in software is designed, and applications of the controller are discussed",,POD:0-660-18493-1,10.1109/CSCWD.2001.942306,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=942306,,Application software;Collaborative software;Collaborative work;Computer aided instruction;Computer science;Education;Humans;Real time systems;Software design;Virtual groups,Petri nets;distance learning;educational computing;groupware;interactive systems;real-time systems;teaching,CSCW;Petri net model;computer supported cooperative work;cooperative controller;cooperative mechanism;cooperative relation;real time long-distance teaching system;virtual background,,1,,9,,,,2001,12 Jul 2001-14 Jul 2001,IEEE,IEEE Conferences,
Paradigms for on-line learning: a case study in the design and implementation of an asynchronous learning networks (ALN) course,J. R. Bourne; E. McMaster; J. Rieger; J. O. Campbell,"Center for Innovation in Eng. Educ., Vanderbilt Univ., Nashville, TN, USA",Proceedings Frontiers in Education 1997 27th Annual Conference. Teaching and Learning in an Era of Change,20020806,1997,1,,245,255 vol.1,"This paper examines paradigms used in online learning, with a specific emphasis on how to effectively employ asynchronous learning networks (ALN) for the delivery of online courses. Recent progress in ALNs is presented, methodologies for getting started in creating an ALN course given and relationships between traditional teaching and learning methods and ALN-based courses discussed. To illustrate a specific ALN model, the paper presents a case study about the creation of an online course. The prospects for online education and the challenges that face the ALN field are considered",0190-5848;01905848,POD:0-7803-4086-8,10.1109/FIE.1997.644851,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=644851,,Computer aided software engineering;Costs;Engineering education;Feedback;Intelligent networks;Laboratories;Learning systems;Peer to peer computing;Permission;Technological innovation,Internet;computer aided instruction;educational courses;engineering computing;engineering education,CAI;asynchronous learning networks;engineering education courses;learning methods;online course delivery;online learning;teaching methods,,13,,24,,,,5-8 Nov 1997,05 Nov 1997-08 Nov 1997,IEEE,IEEE Conferences,
LEARN-SQL: Automatic Assessment of SQL Based on IMS QTI Specification,A. Abelló; M. E. RodrÃguez; T. UrpÃ; X. Burgués; M. J. Casany; C. MartÃn; C. Quer,"Univ. Politec. de Catalunya, Barcelona",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,592,593,"In this paper we present LEARN-SQL, a system conforming to the IMS QTI specification that allows on-line learning and assessment of students on SQL skills in an automatic, interactive, informative, scalable and extensible manner.",2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.27,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561776,,Automatic programming;Computer science education;Database languages;Database systems;Indexes;Management training;Programming profession;Relational databases;Software architecture;Testing,SQL;computer aided instruction;database management systems;formal specification;software architecture,IMS QTI specification;LEARN-SQL;Structured Query Language;automatic assessment;dominant database;online learning,,5,,9,,,,1-5 July 2008,,IEEE,IEEE Conferences,
Can we make software engineering education better by applying learning theories?,S. Chimalakonda; K. V. Nori,"International Institute of Information Technology - Hyderabad, Hyderabad",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,561,561,Summary form only given. Tracking and identifying persons in videos are important building blocks in many applications. For interactive investigation of surveillance footage it is often not even necessary to uniquely identify a person. It rather suffices to find occurrences of a person indicated by the user with an exemplary image sequence. We present a system in which the search for a specific person can be initiated by a sample image sequence and then be further refined by interactive feedback by the operator. The demonstrated system will track people online in multiple cameras and make the sequences immediately searchable from a central station.,1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876157,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876157,,,,,,0,,1,,,,22-24 May 2011,,IEEE,IEEE Conferences,
[Front cover],,,2009 EAEEIE Annual Conference,20091113,2009,,,c1,c1,The following topics are dealt with: electrical and information engineering education; Web services; nanoelectronics training; electronics courses; microelectronics laboratory; teaching software engineering; collaborative learning techniques; reverse engineering; learning intelligent systems; 3D animation; information technology; remote access.,,POD:978-1-4244-5385-6,10.1109/EAEEIE.2009.5335509,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5335509,,,computer aided instruction;electrical engineering computing;electrical engineering education,3D animation;EAEEIE;European association;Web service;collaborative learning technique;electrical engineering education;electronics course;information engineering education;information technology;microelectronics laboratory;remote access;teaching software engineering,,0,,,,,,22-24 June 2009,,IEEE,IEEE Conferences,
Requirements' elicitation needs for eLearning Systems,N. M. Rizk; M. H. Gheith; E. S. Nasr,"Information Systems & Technology Department, Institute of Statistical Studies and Research (ISSR), Cairo University, Egypt",2016 12th International Computer Engineering Conference (ICENCO),20170216,2016,,,142,147,"Electronic Learning, or more popularly known as eLearning, is generally defined to be the use of technology in the delivery of education or training. eLearning Systems (eLS) are now integral parts of educational organizations. eLS are diverse in nature and size. They are nowadays integral parts also of some commercial or governmental organizations as they are cost-effective means of delivering training to employees. With the diversity of people using eLS, there is a need for continuous improvement, and software development teams need to better understand the stakeholders' requirements for faster delivery, enhancement, or personalization of eLS. Requirements elicitation is an activity within requirements engineering that is concerned with discovering needs of stakeholders, either for software development from scratch or evolution. In this paper we identify the special properties of eLS that characterize them from other software systems to help with better understanding of such domain, discuss the special requirements elicitation challenges that the special properties introduce, and introduce the main current requirements elicitation approaches used for the domain. Our research so far revealed that there are very limited approaches that are especially tailored for such domain. Hence we propose in this paper the use of crowdsourcing, which means exploiting the power of the crowd in performing tasks, as a new approach for eliciting requirements of eLS, the paper presents a framework of the necessary elements needed under the umbrella of this new approach to fill in the identified current research gap in the domain.",,Electronic:978-1-5090-2863-4; POD:978-1-5090-2864-1,10.1109/ICENCO.2016.7856459,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7856459,RE;Requirements engineering;eLearning;electronic learning;requirements elicitation,Crowdsourcing;Electronic learning;Portals;Software;Stakeholders,computer based training;crowdsourcing;formal verification,continuous improvement;crowdsourcing;e-learning systems;eLS personalization;educational organizations;electronic learning;requirements elicitation;requirements engineering;software development;software development teams;software systems;stakeholder requirements;training,,,,,,,,28-29 Dec. 2016,,IEEE,IEEE Conferences,
Combining ensemble technique of support vector machines with the optimal kernel method for hyperspectral image classification,B. C. Kuo; I. L. Chen; C. H. Li; C. C. Hung,"Graduate Institute of Educational Measurement and Statistics, National Taichung University of Education, Taiwan, R.O.C.",2011 IEEE International Geoscience and Remote Sensing Symposium,20111020,2011,,,3903,3906,"In remote sensing researches, the curse of dimensionality is one greatly difficult classification problem. Many studies have demonstrated that multiple classifier systems, such as the random subspace method (RSM), can alleviate small sample size and high dimensionality concern and obtain more outstanding and robust results than a single classifier on extensive pattern recognition issues. A dynamic subspace method (DSM) was proposed for constructing component classifiers with adaptive subspaces to adjust the shortcomings of RSM based on re substitution accuracy by applying each classifier. However, the performances of SVMs are based on choosing the proper kernel functions or proper parameters of a kernel function. The objective of this research is to develop a novel ensemble technique based on support vector machines (SVMs) via the optimal kernel method, and propose a novel subspace selection mechanism, named the kernel-based dynamic subspace method (KDSM), to improve DSM on automatically determining dimensionality and selecting component dimensions for diverse subspaces. Experimental results show a sound performance of classification on the famous hyperspectral images, Washington DC Mall.",2153-6996;21536996,DVD:978-1-4577-1004-9; Electronic:978-1-4577-1005-6; POD:978-1-4577-1003-2,10.1109/IGARSS.2011.6050084,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6050084,SVM;classification;ensemble;kernel function;subspace method,Accuracy;Hyperspectral imaging;Kernel;Nickel;Support vector machines;Training,geophysical image processing;image classification;random processes;remote sensing;support vector machines,KDSM;RSM;Washington DC Mall;adaptive subspaces;classification problem;component classifiers;component dimensions;dimensionality concern;dimensionality curse;diverse subspaces;ensemble technique;extensive pattern recognition issues;hyperspectral image classification;hyperspectral images;kernel functions;kernel-based dynamic subspace method;multiple classifier systems;optimal kernel method;random subspace method;remote sensing researches;resubstitution accuracy;sound performance;subspace selection mechanism;support vector machines,,2,,10,,,,24-29 July 2011,,IEEE,IEEE Conferences,
An extended and adaptable information model for learning objects,D. Frosch-Wilke,"Kiel Univ. of Appl. Sci., Germany","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,166,170,"Learning objects are fundamental elements of a new conceptual model for content creation and course composition in Web-based education. Learning objects' metadata (LOM) facilitate adaptive selection of learning objects on the Web as well as the instructional development of Web-based courses. Although there are a number of ongoing LOM standard initiatives a lot of problems with LOMs are reported: reaching from more technical applications (e.g. data integrity deficiencies) to contextualization problems. In this paper, we present an information model for learning objects, capable to solve many of these problems. We use proven object-oriented design patterns for modeling the different metadata elements of learning objects and their relationships.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357396,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357396,,Assembly;Content management;Educational institutions;Industrial relations;Industrial training;Information technology;Object oriented modeling;Resource management;Software engineering;Software libraries,Internet;computer aided instruction;educational courses;meta data;modelling;object-oriented methods,Web-based education;adaptable information model;extended information model;learning objects metadata;metadata element modeling;object-oriented design patterns,,3,,16,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
Providing end-to-end perspectives in software engineering,M. Herold; J. Bolinger; R. Ramnath; T. Bihari; J. Ramanathan,"Department of Computer Science and Engineering, The Ohio State University",2011 Frontiers in Education Conference (FIE),20120202,2011,,,S4B-1,S4B-7,"In order to better prepare students for professional practice, we have created a software engineering curriculum that provides an end-to-end perspective that begins with the business context of software, and goes all the way to the ongoing management of software services after deployment. This paper examines how the theoretical aspects of this broad-based curriculum may be effectively delivered through a single course within a traditional computer science program. This curriculum is under a diverse set of constraints and requirements, such as the need for pedagogical consistency, faculty development, consideration of the learning style of computer science students, and a need for an effective continuous improvement process. Our approach uses “engineering-oriented†analysis frameworks such as Porter's Five Forces model for the business aspects, and attribute-driven design for software architectures, an “inverted†classroom mode of teaching where lectures are delivered on line with interactions and exercises that promote active learning reserved for the classroom, case studies developed from real projects to serve as concrete examples, open discussion boards and weekly short quizzes for concept refinement and retention, and a paper-based project where students apply the concepts learned. Faculty development and replication outside the current site are also discussed.",0190-5848;01905848,Electronic:978-1-61284-469-5; POD:978-1-61284-468-8; USB:978-1-61284-467-1,10.1109/FIE.2011.6142927,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6142927,Active learning;Business context;Inverted classroom;Software engineering education,Business;Computer science;Education;Games;Materials;Software;Software engineering,computer science education;software architecture,Porter five forces model;active learning;attribute-driven design;broad-based curriculum;business context;computer science program;computer science students;concept refinement;concept retention;end-to-end perspectives;engineering-oriented analysis frameworks;faculty development;inverted classroom mode;paper-based project;pedagogical consistency;software architectures;software engineering curriculum;software services;teaching,,1,,29,,,,12-15 Oct. 2011,,IEEE,IEEE Conferences,
Evaluating Responsive Web Design's Impact on Blind Users,T. C. Nogueira; D. J. Ferreira; S. T. Carvalho; L. O. Berreta,"Federal Institute of Education, Science and Technology of Mato Grosso",IEEE MultiMedia,20170510,2017,24,2,86,95,"Recent studies show that websites complying with accessibility guidelines can still be ineffective, inefficient, and unpleasant. Compliance with accessibility guidelines does not guarantee blind users' satisfaction when accessing websites. Meanwhile, in recent years, websites have undergone radical changes regarding design, development, and construction. Responsive design is a new trend that has a strong impact on web design. To determine blind users' experience with responsive design, the authors performed empirical tests to investigate the impact of responsive design on the emotions of blind users during web interactions. They measured user emotions by applying the Positive and Negative Affect Schedule (PANAS) instrument. Results show that although the responsive websites investigated had acceptable levels of accessibility, they posed numerous usability barriers and triggered intense, negative user emotions. Furthermore, the average number of negative emotional reactions for blind users was higher in the case of responsive web design than in the case of nonresponsive web design.",1070-986X;1070986X,,10.1109/MMUL.2017.21,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7924277,HCI design and evaluation methods;Internet/Web technologies;accessibility;blind user;healthcare;mobile;multimedia;software engineering;usability;user experience,Education;Guidelines;Internet and Web services;Market research;Medical services;Software engineering;Usability;Web design,Web design;handicapped aids,PANAS instrument;accessibility guidelines;blind users;positive and negative affect schedule instrument;responsive Web design,,,,,,,,Apr.-June 2017,,IEEE,IEEE Journals & Magazines,
How social media can contribute during disaster events? Case study of Chennai floods 2015,N. Pandey; S. Natarajan,"Software Engineering, Department of Information Science and Engineering, People's Education Society Institute of Technology, Bangalore, India","2016 International Conference on Advances in Computing, Communications and Informatics (ICACCI)",20161103,2016,,,1352,1356,"During the time of crisis millions of microblogs are generated in the social media. Specifically large amount of tweet messages are posted by the users. These can be opinion oriented, sentimental tweets or ones that contribute important information. The latter kind of tweets plays a vital role in decision making during a crisis situation. These types of tweets are referred as situation awareness tweets. Extraction of situation awareness information from Twitter is a non-trivial task as the vocabulary used usually is not formal and presence of short hand words for ease of writing reduces the readability of tweets. Crowdsourcing of data during such a disaster can aid in the task of decision making. In this paper, we propose a technique of extracting situation awareness information using concepts of semi-supervised machine learning along with creating interactive map to locate the vulnerable areas during a disaster.",,,10.1109/ICACCI.2016.7732236,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7732236,crowdsourcing;interactive map;machine learning;situation awareness,Classification algorithms;Crowdsourcing;Data visualization;Floods;Informatics;Labeling;Satellites,decision making;emergency management;learning (artificial intelligence);social networking (online),Chennai floods 2015;Twitter;crisis situation;data crowdsourcing;decision making;disaster events;interactive map;microblogs;opinion oriented tweets;semisupervised machine learning;sentimental tweets;situation awareness information extraction;situation awareness tweets;social media;tweet messages,,1,,,,,,21-24 Sept. 2016,,IEEE,IEEE Conferences,
"Development of e-Learning Solutions: Different Approaches, a Common Mission",J. M. Dodero; F. J. GarcÃa-Peñalvo; C. Gonzãlez; P. Moreno-Ger; M. A. Redondo; A. Sarasa-Cabezuelo; J. L. Sierra,"Departamento de Ingeniería Informática, Escuela Superior de Ingeniería, Universidad de Cádiz, Cádiz, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20170520,2014,9,2,72,80,"As result of the discussions maintained at the panel session on Software Development for e-Learning of the third workshop on software engineering for e-Learning (ISELEAR'12), several points of view emerged regarding the conception, development, and maintenance of e-Learning solutions. This paper summarizes and confronts these points of view: 1) automated approaches; 2) combination of different methodologies; 3) emphasis on human and social aspects; 4) domain-specific development approaches, 5) model-driven/language-driven development and system integration approaches, and 6) grammar-oriented development. While these points of view support different approaches to the engineering process, all of them share a common goal: to facilitate the development of complex e-Learning applications and solutions by multidisciplinary teams of software developers, instructors, domain experts, students, and final users.",1932-8540;19328540,,10.1109/RITA.2014.2317532,Projects;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6799263,e-Learning;software engineering,Computer architecture;Electronic learning;Games;Interoperability;Software development;Software engineering,computer aided instruction;software maintenance,ISELEAR;automated approach;domain-specific development approach;e-learning application development;e-learning solution development;e-learning solution maintenance;grammar-oriented development;human aspects;language-driven development;model-driven development;social aspects;software development;software engineering;system integration approach,,5,,69,,,20140416,May-14,,IEEE,IEEE Journals & Magazines,
Research on Desktop Virtual Reality in Genetic of Bacteria and Viruses,L. Wang; J. Wei; D. Yan; Y. Wang,"Center of Network & Educ. Technol., JiLin Univ., Changchun, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,3,"The paper present design from the use of Desktop Virtual Reality in Genetic of Bacteria and Viruses, develop Interactive Teaching System about ""Mechanism and Process of Conjugation"", ""Uptake and Integration of DNA"", ""Specialized Transduction"" and ""Mechanism and Process of Sexduction"". Modeling Technique adopts 3DMax and Desktop Virtual Reality Technique adopts Virtual Reality Builder exploited by Technology Company of ZhongShiDian.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677211,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677211,,DNA;Education;Materials;Microorganisms;Solid modeling;Virtual reality,DNA;biology computing;computer aided instruction;genetics;microorganisms;teaching;virtual reality,3DMax;DNA;Virtual Reality Builder;bacteria;desktop virtual reality;genetic;interactive teaching system;virus,,0,,10,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
A Grid Portal for an Undergraduate Parallel Programming Course,J. Tourino; M. J. Martin; J. Tarrio; M. Arenaz,"Comput. Archit. Group, Univ. of A Coruna, Spain",IEEE Transactions on Education,20050815,2005,48,3,391,399,"This paper describes an experience of designing and implementing a portal to support transparent remote access to supercomputing facilities to students enrolled in an undergraduate parallel programming course. As these facilities are heterogeneous, are located at different sites, and belong to different institutions, grid computing technologies have been used to overcome these issues. The result is a grid portal based on a modular and easily extensible software architecture that provides a uniform and user-friendly interface for students to work on their programming laboratory assignments.",0018-9359;00189359,,10.1109/TE.2004.842888,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1495646,Grid computing;grid portal;parallel programming;supercomputing,Computer architecture;Computer science;Concurrent computing;Education;Grid computing;Jacobian matrices;Parallel processing;Parallel programming;Portals;Supercomputers,computer science education;educational courses;grid computing;portals;user interfaces,grid computing;grid portal;supercomputing facilities;transparent remote access;undergraduate parallel programming course;user-friendly interface,,12,,29,,,,Aug. 2005,,IEEE,IEEE Journals & Magazines,
Pex4Fun: Teaching and learning computer science via social gaming,N. Tillmann; J. de Halleux; T. Xie,Microsoft Research,2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,546,548,"Pex4Fun from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer programming at many levels, from high school all the way through graduate courses. With Pex4Fun, a student edits code in any browser - with Intellisense - and Pex4Fun executes it and analyzes it in the cloud. Pex4Fun connects teachers, curriculum authors, and students in a unique social experience, tracking and streaming progress updates in real time. In particular, Pex4Fun finds interesting and unexpected input values that help students understand what their code is actually doing. The real fun starts with coding duels where students write code to implement a teacher's specification. Pex4Fun finds any discrepancies in behavior between the student's code and the specification. This tutorial equips participants with skills and knowledge of using Pex4Fun in teaching and learning, such as solving puzzles, solving coding duels, exploring course materials in feature courses, creating and teaching a course, creating and publishing coding duels, and learning advanced topics behind Pex4Fun.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876146,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876146,,,Internet;computer aided instruction;computer games;computer science education;educational courses;online front-ends;programming,Microsoft research;Pex4Fun;Web browser;Web-based serious gaming environment;computer programming learning;computer programming teaching;computer science learning;computer science teaching;course material;graduate course;intellisense;social gaming,,5,,9,,,,22-24 May 2011,,IEEE,IEEE Conferences,
Quantitative and qualitative analysis of globally distributed team collaboration in design and development of software,A. E. Milewski; F. C. Serce; K. Swigger,"Department of Computer Science and Software Engineering, Monmouth University, West Long Branch, New Jersey, U.S.A.",2013 6th International Conference on Human System Interactions (HSI),20130815,2013,,,443,450,The goal of this study is to understand the dynamics of collaboration within globally-distributed teams working in a realistic Human-System Interaction design and software engineering context. Quantitative data on communications were collected by capturing virtually all of the communications between the team members. Qualitative data were collected through the interviews conducted by the instructors. The projects successfully ended in the software implementation of the front end of an Android app based on the Human-System Interaction design. The results reveal some of the challenges associated with working in interdisciplinary and global settings and suggest areas of caution for future such HSI educational experiences.,2158-2246;21582246,Electronic:978-1-4673-5637-4; POD:978-1-4673-5635-0,10.1109/HSI.2013.6577863,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6577863,Collaboration;education;global software development;multi-cultural project team;user interface design,Androids;Collaboration;Educational institutions;Humanoid robots;Interviews;Prototypes;Software,Linux;data analysis;distributed processing;groupware;human computer interaction;software engineering,Android application;HSI educational experiences;globally distributed team collaboration;human-system interaction design;qualitative data analysis;quantitative data analysis;software design;software development;software engineering;software implementation,,0,,14,,,,6-8 June 2013,,IEEE,IEEE Conferences,
Workshop on Establishing a Distance Education Programme,H. M. Edwards; J. B. Thompson,"University of Sunderland, United Kingdom",Proceedings 12th Conference on Software Engineering Education and Training (Cat. No.PR00131),20020806,1999,,,106,108,"First Page of the Article
",1093-0175;10930175,POD:0-7695-0131-1,10.1109/CSEE.1999.755186,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=755186,,,,,,0,,2,,,,24-24 March 1999,,IEEE,IEEE Conferences,
Design and development of an user agent for streaming lectures - a South African case study,N. Mpofu; A. Terzoli; H. Muyingi; G. S. V. R. Krishna Rao,"Dept. of Comput. Sci., Fort Hare Univ., Alice, South Africa",2006 8th International Conference Advanced Communication Technology,20060508,2006,1,,3 pp.,555,"The Internet today is recognized as the network that is fundamentally changing social, political and economic structures. Its ability to transcend geographic borders and limitations makes it one of the greatest equalizers this civilization has seen. In this paper we discuss research that takes advantage of the robustness of the Internet by developing a SIP based VoIP application that is used as an interaction tool for rural learners receiving streaming lectures via the Internet. We use open source and standards based software in developing this application",,POD:89-5519-129-4,10.1109/ICACT.2006.206030,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1625635,Distance Education;Open Source;Rural ICT Development;SIP;VoIP,Africa;Application software;Computer aided software engineering;Computer science;Educational institutions;IP networks;Internet;Multimedia systems;Streaming media;Transport protocols,Internet telephony;computer aided instruction;educational aids;protocols;public domain software;software agents,Internet;SIP based VoIP application;South African case study;interaction tool;lecture streaming;open source software;rural learners;session initiation protocol;standards based software;user agent,,1,,5,,,,20-22 Feb. 2006,,IEEE,IEEE Conferences,
[Front cover],,,2012 IEEE International Conference on Technology Enhanced Education (ICTEE),20120531,2012,,,c1,c1,The following topics are dealt with: technology enhanced education; personalized e-learning system; software engineering virtual labs; students e-dissertation; self directed adaptive e-portfolio architecture; computer literacy; educational technology acceleration; ACM-learning architecture; social media; second generation tag cloud; educational Web site; Web based collaborative learning environments; intelligent question answering conversational agent; optimized e-allotment algorithm; educational databases; augmented vocational tools; video lectures; collaborative educational network; online student evaluation; educational informatics; EduPad; tablet based educational system; mobile learning; adaptive test sheet generation; Kloud; virtual elastic knowledge cloud; LabVIEW; mobile vocational education; My Desk; cloud subset preserving mining; ontology supported inference system; profile-learning based differential assessment method; remote virtual laboratory; student learning process tracing; online courses; and virtual learning tool.,,Electronic:978-1-4577-0726-1; POD:978-1-4577-0725-4,10.1109/ICTEE.2012.6208590,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6208590,,,cloud computing;computer aided instruction;data mining;educational administrative data processing;educational courses;groupware;mobile computing;social networking (online);virtual instrumentation,ACM-learning architecture;EduPad;Kloud;LabVIEW;My Desk;Web based collaborative learning environments;adaptive test sheet generation;augmented vocational tools;cloud subset preserving mining;collaborative educational network;computer literacy;educational Web site;educational databases;educational informatics;educational technology acceleration;intelligent question answering conversational agent;mobile learning;mobile vocational education;online courses;online student evaluation;ontology supported inference system;optimized e-allotment algorithm;personalized e-learning system;profile-learning based differential assessment method;remote virtual laboratory;second generation tag cloud;self directed adaptive e-portfolio architecture;social media;software engineering virtual labs;student learning process tracing;students e-dissertation;tablet based educational system;technology enhanced education;video lectures;virtual elastic knowledge cloud;virtual learning tool,,0,,,,,,3-5 Jan. 2012,,IEEE,IEEE Conferences,
Work in progress - towards a tool to analyze qualitative aspects of the relations among members of social networks,G. Yukio Sato; H. J. de Azevedo; R. V. Noronha; F. do Rocio Strauhs,"Federal University of Technology - Paraná, Brazil",2009 39th IEEE Frontiers in Education Conference,20091208,2009,,,1,2,"This paper discusses a tool to study the relations among group members of a social network that evolve using a virtual environment. Understanding how these relations are built and maintained is essential to foster favorable conditions that can facilitate collective and individual learning. The focus of interest is how inner relations affect both the collective and individual learning of its members. We consider a group as being a set of relations among people and artifacts. As an example, we might determine which relations among members of a Project Team (predominantly goal-oriented) are different from the ones found in Communities of Practice (predominantly learning-oriented), and how they affect the learning of their members. We propose to characterize the relations among members by analyzing text content of social exchanges (e.g. email messages, blog posts, chat sessions, etc). The approach originality relies on taking into account the distinct points of view of its actors. Due to the distributed character of the problem (a virtual group), we intend to develop this tool by using a Multi- Agent System, whose architecture we present in this paper.",0190-5848;01905848,POD:978-1-4244-4715-2,10.1109/FIE.2009.5350622,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5350622,Communities of Practice;Project Teams;Social Networks,Communication channels;Communities;Data mining;Electronic mail;Social network services;Virtual environment;Visualization,multi-agent systems;social networking (online);software architecture,multi-agent system;qualitative aspects;social networks;virtual environment,,0,,5,,,,18-21 Oct. 2009,,IEEE,IEEE Conferences,
Research on a Novel E-Learning Architecture Integrated Grid Technology,J. Chen; Z. Xiong; X. Zhang,"Dept. of Comput. & Sci., Xiaogan Univ., Xiaogan",2008 International Seminar on Future Information Technology and Management Engineering,20090109,2008,,,94,97,"E-Learning has been a topic of increasing interest in recent years, effective E-Learning distributed environments should promote high cooperation. This paper proposes a novel E-Learning architecture along with an implementation approach to build efficient E-Learning applications. In this architecture, E-Learning infrastructure uses the Grid technology which chooses the best available resources for E-Learning objects execution. Whatpsilas more, the infrastructure uses the semantic method to specify the learning objects requirements as well as the Grid resources description. The architecture can resolve the drawbacks in existing E-Learning system, such as scalability, interoperability and availability.",,POD:978-0-7695-3480-0,10.1109/FITME.2008.72,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4746450,Architecture;E-Learning;Grid,Availability;Computer architecture;Distributed computing;Education;Electronic learning;Grid computing;Information technology;Resource management;Scalability;Technology management,computer aided instruction;grid computing;open systems;software architecture,availability;distributed environments;e-learning architecture;grid technology;interoperability;scalability,,1,,6,,,,20-20 Nov. 2008,,IEEE,IEEE Conferences,
Requirements for educational games in MOOCs,M. Freire; I. MartÃnez-Ortiz; P. Moreno-Ger; B. Fernández-Manjón,"Dept. Software Engineering and Artificial Intelligence, Universidad Complutense de Madrid, Facultad de Informática, C/ Profesor Jose Garcia Santesmases, 9 28040, Spain",2015 IEEE Global Engineering Education Conference (EDUCON),20150430,2015,,,993,997,"MOOCs are disrupting educational technology by democratizing access to high quality courses offered by some of the most prestigious universities. However, due to low entry cost and multiple other factors, MOOCs suffer from low retention rates: making MOOCs more interactive and engaging is therefore an important goal. Educational games provide environments that mix both immersion and quick feedback cycles, and we consider that games also have the potential to improve interaction and assessment in MOOCs environments; indeed, many game-like simulations have already been successfully applied within MOOCs in domains such as electronic circuits (schematic circuit simulator) and biology (foldit, eyewire). In this work, we analyze multiple such experiences and propose a catalogue of best practices that could contribute to the successful integration of educational games into MOOC platforms.",2165-9559;21659559,Electronic:978-1-4799-1908-6; POD:978-1-4799-1909-3,10.1109/EDUCON.2015.7096094,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7096094,MOOCs;SGs;best practices;integration,Best practices;Browsers;Computers;Education;Games;Proteins;Servers,computer aided instruction;computer games;educational courses,MOOC platforms;educational games;educational technology;massive online open courses,,2,,15,,,,18-20 March 2015,,IEEE,IEEE Conferences,
Research on IP net telephony system based on FPGA telephone terminal,Miao Changyun; Ye Chunqing,"Tianjin Polytechnic University, School of Information and Communication Engineering, China",2010 The 2nd Conference on Environmental Science and Information Application Technology,20100909,2010,2,,415,417,"This paper presents the IP net telephony system using computer network, and proposes the design proposal based on FPGA telephone terminal. The hardware circuit of IP telephone terminal is designed using FPGA device EP1C3T144C8. In order to control the telephone terminal, the system uses a FPGA chip inserting the 51IP core with TCP/IP protocol. The system uses speed compression algorithm on ADPCM to realize the compression of 16kbps voice signal. The software for the manage of the IP net telephony system is programmed in VC++ platform. This system can realize the communication through computer network, so it has widespread application prospect in many fields such as enterprise, education, science and technology, electric undertaking, bank and so on.",,Electronic:978-1-4244-7390-8; POD:978-1-4244-7387-8,10.1109/ESIAT.2010.5567329,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5567329,FPGA;IP Net Telephony System;Telephone Terminal,Codecs;Educational institutions;Field programmable gate arrays;IP networks;Software design;System analysis and design,C++ language;IP networks;Internet telephony;field programmable gate arrays;speech coding;telecommunication terminals;transport protocols,51IP core;EP1C3T144C8;FPGA chip;FPGA device;FPGA telephone terminal;IP net telephony system;TCP/IP protocol;VC++ platform;computer network;speed compression algorithm;voice signal,,1,,4,,,,17-18 July 2010,,IEEE,IEEE Conferences,
The Development of Civil Engineering Virtual Experimental Platform,R. Zhang; S. w. Wang,"Sch. of Civil & Safety Eng., Dalian Jiaotong Univ., Dalian, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Targeting at our country's Civil Engineering experiment teaching situation, we searched and developed the Civil Engineering Virtual Experimental Platform based on the guiding ideology of using virtual experiment instead of traditional real experiment. The development is under the guidance of Iterative Development and based on unified modeling language (UML). Each iteration accords to the process from business modeling, system analysis, system design to system implementation. We complete the work by many times iterations. The plat realized the simulation of real experiment is by the interaction of the Plat and user. Taking concrete compressive strength test for an example, we introduced the whole process. Comparing with real experiment, the Civil Engineering Virtual Experimental Platform has advantages of saving resources, being repeatable and having no objective condition limitations. The Plat has been used in practical teaching and achieved good effect. It has significance on Civil Engineering practical teaching and wide application prospect.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364956,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364956,,Civil engineering;Concrete;Earthquakes;Education;Laboratories;Object oriented modeling;Safety;System analysis and design;Testing;Unified modeling language,Unified Modeling Language;civil engineering computing;virtual instrumentation,Unified Modeling Language;business modeling;civil engineering virtual experimental platform;iterative development;platform-user interaction;system analysis;system design;system implementation,,1,,4,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Multimedia software for elearning: an old topic seen in a new light,M. Muhlhauser,"FB 20 Telecooperation, Technische Univ. Darmstadt, Germany","Fifth International Symposium on Multimedia Software Engineering, 2003. Proceedings.",20040108,2003,,,2,3,"Based on a short revision of the history of elearning, an overview of current and upcoming concepts is given. The elearning categories introduced are used as a guideline to derive major challenges with respect to multimedia (elearning) software engineering, and may be used to devise a strategy for the introduction of sustainable elearning in organizations.",,POD:0-7695-2031-6,10.1109/MMSE.2003.1254415,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1254415,,Computer displays;Computer science;Education;Educational institutions;Electronic learning;Guidelines;History;Learning systems;Software engineering;Testing,courseware;distance learning;multimedia computing;software engineering,multimedia software engineering;sustainable elearning strategy,,0,,4,,,,10-12 Dec. 2003,,IEEE,IEEE Conferences,
Symbiotic model for a working cyberschool: the tentative findings of a two-year case study,M. Javid,"Seattle Univ., WA, USA","1999 International Symposium on Technology and Society - Women and Technology: Historical, Societal, and Professional Perspectives. Proceedings. Networking the World (Cat. No.99CH37005)",20020806,1999,,,383,392,"The debate surrounding the implications of use of computers and online media in our schools is presently an ongoing conversation in scholarly and educational circles. As a contribution to this conversation, the paper discusses the tentative findings of a two-year case study at Kamiak Cyberschool, a technology based public high school for credit deficient juniors and seniors in Mukilteo School District, Mukilteo, Washington. The background information is first given and the research methodology is detailed next. Parameters of data used for the paper are briefly noted. The findings will be organized around responses to four questions: (1) has the Cyberschool engaged its students? (2) To what extent has the program been successful and unsuccessful? (3) To what extent has the use of online media contributed to the success of students? (4) What are the female students telling us in this technology based academic environment? The symbiotic model of this working cyberschool as constructed through the perspective of its students is then portrayed. This model points to a set of interconnected factors that the students see as essential to their improved learning at this Cyberschool",,POD:0-7803-5617-9,10.1109/ISTAS.1999.787362,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=787362,,Computer aided instruction;Computer aided software engineering;Computer industry;Computer science education;Costs;Educational institutions;Educational technology;Social implications of technology;Symbiosis;Telecommunication computing,bibliographies;distance learning;educational technology;gender issues;information services;social aspects of automation;teaching,Kamiak Cyberschool;Mukilteo School District;case study;computer use;credit deficient juniors;educational circles;female students;interconnected factors;online media;students;symbiotic model;technology based academic environment;technology based public high school;working cyberschool,,0,,53,,,,29-31 Jul 1999,29 Jul 1999-31 Jul 1999,IEEE,IEEE Conferences,
Application of Knowledge Management in Online Collaborative Lesson Preparation,Z. Jiao; G. Liu; S. Liu,"Dept. of Comput., Tianjin Univ. of Technol. & Educ., Tianjin",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,257,259,"With the stepping up of the new courses innovation in China and the rapid development of information technology, it is now becoming a new trend for teachers to prepare lessons collaboratively through the network. Online collaborative lesson preparation (OCLP) is a platform for teachers to create, share and utilize their knowledge. This paper adopts Ikujiro Nonaka and Hirotaka Takeuchi's knowledge management (KM) theory so as to effectively manage the knowledge and to provide the lesson preparation community the mechanism for the dialogue space and knowledge sharing. According to our research experience, we defined the role orientation of OCLP system from the perspective of SECI model, a KM strategy in OCLP and the practical application of KM associated with the workflow of OCLP are also depicted in this paper. The method of the research adopts systematical research. The researchers collect the practical lesson preparation community's critical knowledge, which is built and managed by the OCLP system.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.135,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722891,OCLP;SECI model;knowledge creation;knowledge management,Collaborative software;Collaborative work;Communications technology;Computer science;Education;Information technology;International collaboration;Knowledge management;Online Communities/Technical Collaboration;Software engineering,computer aided instruction;educational courses;groupware;information technology;knowledge management,courses innovation;information technology;knowledge management;knowledge sharing;online collaborative lesson preparation,,2,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Using the social networks on the internet to establish Mechatronics Network,M. S. Sayed; N. H. Mostafa,"Dept. of Electronics and Communications Engineering, Zagazig University, Zagazig, Egypt","Mechatronics (MECATRONICS) , 2012 9th France-Japan & 7th Europe-Asia Congress on and Research and Education in Mechatronics (REM), 2012 13th Int'l Workshop on",20130207,2012,,,502,503,"Social network websites became part of our daily internet use. Nowadays every organization has pages on social networks such as Facebook and Twitter. They use their pages to communicate with costumers and users. Social networks can also be used to establish professional networks or associations. Mechatronics is a multidiscipline engineering program that represents combination of Mechanical engineering, Electronic engineering, Computer engineering, Software engineering, Control engineering, and Systems Design engineering. Mechatronics education programs started in Egypt a few years ago. In this paper, we present how Social Networks on the internet, especially Facebook, was used to establish an Egyptian Mechatronics Network that can represent the first step to form an Egyptian Mechatronics Association.",,Electronic:978-1-4673-4772-3; POD:978-1-4673-4770-9,10.1109/MECATRONICS.2012.6451058,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6451058,Mechatronics Association;Social Network,,Internet;computer aided instruction;control engineering computing;control engineering education;electronic engineering education;mechanical engineering computing;mechatronics;social networking (online),Egypt;Egyptian Mechatronics Association;Egyptian mechatronics network;Facebook;Internet;Twitter;computer engineering;control engineering;electronic engineering;mechanical engineering;mechatronics education programs;multidiscipline engineering program;professional associations;professional networks;social network Web sites;software engineering;systems design engineering,,0,,6,,,,21-23 Nov. 2012,,IEEE,IEEE Conferences,
Establishing international co-operation in edutainment software design: some experiences,T. Svane; J. Hamilton-Jones,"Sch. of Inf. Sci., Comput. & Electr. Eng., Halmstad Univ., Sweden",32nd Annual Frontiers in Education,20030114,2002,3,,S3B-5,S3B-10 vol.3,"This paper addresses two topics that are viewed important to the future of most institutions of higher learning. One is an increased international focus, for extended student enrolment and also for facilitating international experiences to already enrolled students. The second deals with establishing international partnerships, which not only will provide a receiver of exchange students but will also, as in the case presented, provide a partner for educational joint ventures, resulting in the establishment of innovative, new and student-attractive degree programmes. The example given presents curriculum design and work leading to the establishing of an undergraduate degree in edutainment software design at a Swedish and a British university, and an extended outlook, to also incorporate other overseas partners over time, initially from the U.S.A., Australia and New Zealand.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1158686,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1158686,,Application software;Australia;Computer aided instruction;Educational institutions;Electronic learning;Home computing;Internet;Packaging;Software design;Software tools,computer science education;educational courses;entertainment;software engineering;teaching,curriculum design;educational joint ventures;edutainment software design;exchange students;higher learning institutions;international co-operation experiences;international partnerships;student enrolment;undergraduate degree,,3,,18,,,,6-9 Nov. 2002,,IEEE,IEEE Conferences,
Web-based software development for cluster analysis experiment,Tongju Shi; X. Ma,"Department of Mathematics and Physics, North China Electric Power University, Baoding 071003, Hebei Province, China",2011 International Conference on Multimedia Technology,20110825,2011,,,3301,3304,"This paper, we discuss the principle of cluster analysis and develop the Web-based software based on Java applet. The system is accomplished based on object-oriented technique. The system can be embedded into Web page and display via browsers. The applet can perform two basic operations from the button of demo and the button of cluster analysis on interface. One operation from demo can completely demonstrate cluster procedure, and the other operation from cluster analysis can obtain the classifications of samples according to the data inputted by user. Three cluster methods including single linkage, complete and faster cluster are used to demo and cluster analysis, and the hierarchical cluster graph can plot and display at the same time. For the sake of convenience, the applet provides the pop windows that allow users to input and edit data.",,Electronic:978-1-61284-774-0; POD:978-1-61284-771-9,10.1109/ICMT.2011.6003085,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6003085,Java applet;Web-based program;cluster principle;object oriented,Clustering algorithms;Couplings;Education;Internet;Java;Software,Internet;Java;Web sites;graph theory;object-oriented methods;pattern classification;pattern clustering;software engineering,Java applet;Web browser;Web display;Web page;Web-based software development;cluster analysis experiment;hierarchical cluster graph;object-oriented technique;sample classification;three cluster method,,0,,5,,,,26-28 July 2011,,IEEE,IEEE Conferences,
Elgg social network software readjustment to mathematics education: A study case,M. F. S. Sarasty; M. F. B. Fernández,"Facultad Ingeniería Electrónica y Telecomunicaciones, Grupo de Ingeniería Telemática, Universidad del Cauca, Popayán - Colombia",2015 10th Iberian Conference on Information Systems and Technologies (CISTI),20150730,2015,,,1,6,"By its nature, the mathematics teaching is one of the most difficult to perform in learning environments supported on Internet. This paper proposes the extension of Elgg social network software architecture for the use of web 2.0 services in mathematics education, and displays the results of this application in two experiences in higher education at the University of Cauca (Colombia).",2166-0727;21660727,Electronic:978-9-8998-4345-5; POD:978-1-4799-8330-8,10.1109/CISTI.2015.7170434,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7170434,Elgg;Social Network;Web 2.0;mathematic education,Context;Education;Mathematics;Social network services;Software;Web 2.0,Web services;computer aided instruction;further education;mathematics computing;social networking (online);software architecture;teaching,Colombia;Elgg social network software architecture;Elgg social network software readjustment;Internet;University of Cauca;Web 2.0 services;higher education;learning environments;mathematics education;mathematics teaching,,1,,24,,,,17-20 June 2015,,IEEE,IEEE Conferences,
Design and implementation of employee education and training system based on SSH framework,Kun Chen; Quan Liu; Qingsong Ai,"School of Information Engineering, Wuhan University of Technology, Hubei Province, China",2013 IEEE 4th International Conference on Software Engineering and Service Science,20130930,2013,,,467,470,"The tobacco industry is of vital importance for the nation's economy and people's life safety, so it is necessary to educate the employees in tobacco industry. This paper designs a remote education and training system suitable for employees in tobacco industry based on presently popular SSH(struts+ spring+ hibernate) framework including functions of courseware browsing, video on demand, online test, and so on. The system has a good user interface and is easy to operate. Finally, corresponding experiments for existing network bottleneck problems have been done and then the future work is proposed.",2327-0586;23270586,Electronic:978-1-4673-5000-6; POD:978-1-4673-4999-4,10.1109/ICSESS.2013.6615350,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615350,B/S;MVC;SSH;multicast;streaming proxy server,Cities and towns;Computational modeling;Databases;Educational institutions;Local area networks;Servers;Springs,courseware;distance learning;industrial training;tobacco industry;user interfaces;video on demand,SSH framework;courseware browsing;employee education;online test;remote education;struts+spring+hibernate;tobacco industry;training system;user interface;video on demand,,0,,6,,,,23-25 May 2013,,IEEE,IEEE Conferences,
Multi-View 3D Object Retrieval With Deep Embedding Network,H. Guo; J. Wang; Y. Gao; J. Li; H. Lu,"National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences",IEEE Transactions on Image Processing,20161003,2016,25,12,5526,5537,"In multi-view 3D object retrieval, each object is characterized by a group of 2D images captured from different views. Rather than using hand-crafted features, in this paper, we take advantage of the strong discriminative power of convolutional neural network to learn an effective 3D object representation tailored for this retrieval task. Specifically, we propose a deep embedding network jointly supervised by classification loss and triplet loss to map the high-dimensional image space into a low-dimensional feature space, where the Euclidean distance of features directly corresponds to the semantic similarity of images. By effectively reducing the intra-class variations while increasing the inter-class ones of the input images, the network guarantees that similar images are closer than dissimilar ones in the learned feature space. Besides, we investigate the effectiveness of deep features extracted from different layers of the embedding network extensively and find that an efficient 3D object representation should be a tradeoff between global semantic information and discriminative local characteristics. Then, with the set of deep features extracted from different views, we can generate a comprehensive description for each 3D object and formulate the multi-view 3D object retrieval as a set-to-set matching problem. Extensive experiments on SHREC'15 data set demonstrate the superiority of our proposed method over the previous state-of-the-art approaches with over 12% performance improvement.",1057-7149;10577149,,10.1109/TIP.2016.2609814,863 Program; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7569026,Convolutional neural network;multi-view 3D object retrieval;triplet loss,Feature extraction;Semantics;Shape;Solid modeling;Three-dimensional displays;Two dimensional displays;Visualization,convolution;feature extraction;image capture;image classification;image matching;image representation;image retrieval;neural nets,3D object representation;Euclidean distance;SHREC'15 data set;captured 2D images;classification loss;convolutional neural network;deep embedding network;deep feature extraction;high-dimensional image space;image semantic similarity;input images interclass variations;input images intraclass variations;low-dimensional feature space;multiview 3D object retrieval;set-to-set matching problem;triplet loss,,1,,,,,20160915,Dec. 2016,,IEEE,IEEE Journals & Magazines,
The study on mining virtual reality system,Li Chengmao; Huang Xiaoyu,"School of Art and Design, Guilin University of Electronic Technology, China",2010 2nd International Conference on Industrial and Information Systems,20100907,2010,2,,342,344,The VR is inducted into mining and safety field and mining virtual emulation system is developed in value of creator and vega of three dimension emulation software in the world. The system has function of three dimension scene roam cartoon interaction control and so on. It can be applied for mining miner safety education and technology training safety rescue decision accident simulation and investigation analyses and so on. It is not only important for impulse traditional study and learning research model but also purpose of miner safety education and technology training and establishing base for realizing digital mining.,,Electronic:978-1-4244-7862-0; POD:978-1-4244-7860-6,10.1109/INDUSIS.2010.5565721,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5565721,Mining virtual reality system;Vega;Virtual reality,Humans,computer aided instruction;computer animation;health and safety;mining industry;software architecture;training;virtual reality,digital mining;miner safety education;three dimension emulation software;three dimension scene roam cartoon interaction control;training safety rescue decision accident simulation;virtual emulation system mining;virtual reality system mining,,0,,8,,,,10-11 July 2010,,IEEE,IEEE Conferences,
[Title page],,,2009 3rd IEEE International Conference on E-Learning in Industrial Electronics (ICELIE),20100217,2009,,,1,2,The following topics are dealt with: Web-based platforms; E-learning platform functions; reconfigurable educational platforms; remote labs case studies; emulation based educational platforms; software engineering; virtual instrumentation; active learning; creative design experiences; distance learning; entrepreneurship programs; faculty development; innovative degree programs; lifelong learning; service learning; student retention; and undergraduate research experiences.,,Electronic:978-1-4244-4655-1; POD:978-1-4244-4653-7,10.1109/ICELIE.2009.5413221,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5413221,,,computer aided instruction;continuing professional development;distance learning;electronic engineering computing;electronic engineering education;software engineering;teaching;virtual instrumentation,E-learning platform functions;Web-based platforms;active learning;creative design experiences;distance learning;emulation based educational platforms;entrepreneurship programs;faculty development;innovative degree programs;lifelong learning;reconfigurable educational platforms;remote labs case studies;service learning;software engineering;student retention;undergraduate research experiences;virtual instrumentation,,0,,,,,,3-5 Nov. 2009,,IEEE,IEEE Conferences,
A Virtual View PSNR Estimation Method for 3-D Videos,H. Yuan; S. Kwong; X. Wang; Y. Zhang; F. Li,"School of Information Science and Engineering, Shandong University, Jinan, China",IEEE Transactions on Broadcasting,20160302,2016,62,1,134,140,"In three-dimensional videos (3-DVs) with n -view texture videos plus n -view depth maps, virtual views can be synthesized from neighboring texture videos and the associated depth maps. To evaluate the system performance or guide the rate-distortion-optimization process of 3-DV coding, the distortion/PSNR of the virtual view should be calculated by measuring the quality difference between the virtual view synthesized by compressed 3-DVs with one synthesized by uncompressed 3-DVs, which increases the complexity of a 3-DV system. In order to reduce the complexity of 3-DV system, it is better to estimate virtual view distortions/PSNR directly without rendering virtual views. In this paper, the virtual view synthesis procedure and the distortion propagation from existing views to virtual views are analyzed in detail, and then a virtual view distortion/PSNR estimation method is derived. Experimental results demonstrate that the proposed method could estimate PSNRs of virtual views accurately. The squared correlation coefficient and root of mean squared error between the estimated PSNRs by the proposed method and the actual PSNRs are 0.998 and 2.012 on average for all the tested sequences. Since the proposed method is implemented row-by-row independently, it is also friendly for parallel design. The execute time for each row of pictures with 1024 × 768 resolution is only 0.079 s, while for pictures with 1920 × 1088 resolution it is only 0.155 s.",0018-9316;00189316,,10.1109/TBC.2015.2492461,"City University of Hong Kong Applied Research; City University of Hong Kong Shenzhen Research Institute, Shenzhen, China; Key laboratory of wireless sensor network and communication, Chinese Academy of Sciences; Ph.D. Programs Foundation, Ministry of Education of China; Shenzhen Emerging Industries of Strategic Basic Research Project; Young Scholars Program of Shandong University (YSPSDU); 10.13039/501100001809 - National Natural Science Foundation of China;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7321813,3DV;Distortion estimation;video coding,Cameras;Complexity theory;Distortion;Encoding;Estimation;Three-dimensional displays;Videos,estimation theory;image texture;mean square error methods;rate distortion theory;video coding,3-D videos;mean squared error root;n-view depth maps;n-view texture videos;neighboring texture videos;rate-distortion-optimization process;three-dimensional videos;virtual view PSNR estimation method;virtual view synthesis procedure,,6,,17,,,20151106,Mar-16,,IEEE,IEEE Journals & Magazines,
Critical success factors for eLearning delivery,P. G. Coman,"Dept. of Electron. Eng., Inst. of Technol. Tallaght, Dublin, Ireland","International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,1549,1550 vol.2,"This paper focuses on issues relating to the delivery of eLearning, using the delivery of a technology based college course to students in the workplace. The issues addressed include on-line learner skills and support, the effective and appropriate use of multimedia, the use of simulation, ICT requirements and tutor skills and training. On-line learning's opportunities for more personalised learning using simple testing and feedback tools and student use of sophisticated specialist software are explored along with more mundane factors such as scheduling, student tracking and assessment.",,POD:0-7695-1509-6,10.1109/CIE.2002.1186340,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1186340,,Circuit simulation;Courseware;Educational institutions;Electronic learning;Employment;Feedback;Instruments;Job shop scheduling;Software testing;Software tools,computer aided instruction;distance learning;multimedia systems;scheduling,ICT requirements;assessment;electronic learning delivery;feedback tools;multimedia;on-line learner skills;personalised learning;scheduling;simulation;sophisticated specialist software;student tracking;technology based college course;testing;training;tutor skills,,1,,5,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
The Research of Collaborative E-learning System towards Knowledge Management,W. Sun; W. Zhang,,2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,354,357,"In this paper, to make up an effective learning from viewpoint of education, we propose a framework of collaborative e-learning system, which applies computer assisted instruction expert system technology to infer the teaching strategies and learning process of knowledge base, and then provide different teaching materials for student to learn according to different learning aptitudes and records. For knowledge management perspective, we propose the corresponding knowledge management mechanisms, including knowledge representation, knowledge acquisition, knowledge organizer, and knowledge miner, to manage contents and knowledge. It can help learning of learners more effective and flexible through this system.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.192,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722913,E-learning;computer assisted instruction;expert system;knowledge management,Collaboration;Computer aided instruction;Computer science education;Content management;Educational technology;Electronic learning;Expert systems;Knowledge acquisition;Knowledge management;Knowledge representation,data mining;expert systems;groupware;inference mechanisms;intelligent tutoring systems;knowledge representation;teaching,collaborative e-learning system;computer assisted instruction expert system technology;knowledge acquisition;knowledge base system;knowledge management;knowledge miner;knowledge organizer;knowledge representation;teaching material;teaching strategy inference,,0,,12,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Technologies and Strategies for Integrating Object-Oriented Analysis and Design Education with Programming,J. C. W. Debuse; T. Stiller,"Univ. of the Sunshine Coast, Sunshine Coast",19th Australian Conference on Software Engineering (aswec 2008),20080403,2008,,,97,103,"A range of technologies and teaching strategies may be used to improve the quality of teaching object- oriented (OO) concepts where there is a close relationship between OO analysis and design (OOAD) combined with OO programming (OOP). This study investigates the application of a number of these technologies and teaching strategies across university courses in OOAD and OOP, using an empirical approach based upon attitudinal and student performance data. The systems used include: development environments that provide two-way linkage between UML diagrams and OO program code; interactive whiteboards to allow educational demonstrations that more closely represent actual practice; and an online delivery tool for course content, messages and discussions. Close integration between the processes of OOAD and OOP courses is also investigated. The approaches significantly improved student grades, perceived levels of understanding and productivity. The integration of course concepts and assignments, and the electronic discussion boards, are key benefit drivers.",1530-0803;15300803,POD:978-0-7695-3100-7,10.1109/ASWEC.2008.4483197,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4483197,,Application software;Australia;Computer aided software engineering;Couplings;Education;Educational programs;Educational technology;Object oriented programming;Programming profession;Unified modeling language,computer science education;object-oriented programming,object-oriented analysis education;object-oriented design education;university courses,,0,,15,,,,26-28 March 2008,,IEEE,IEEE Conferences,
Mobile Augmented Reality System Architecture for Ubiquitous e-Learning,J. T. Doswell; M. B. Blake; J. Butcher-Green,"Georgetown University, Washington, DC USA","2006 Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education (WMTE'06)",20061219,2006,,,121,123,"Mobile augmented reality systems (MARS) e-learning has the potential to provide continuous, context-based, and autonomous instruction to human learners anytime, anyplace, and at any-pace. MARS e-learning enables mobility for the learner and hands free human computer interactivity. Advances to MARS based learning provides the advantage of a natural human-computer interface, flexible mobility, and context-aware instruction allowing learners to develop psychomotor skills while interacting with their natural environment with augmented perceptual cues. These perceptual cues combining multi-modal animation, graphics, text, video, and voice along with empirical instructional techniques can elegantly orchestrate a mobile instructional tool. The challenge, however, is building a MARS e-learning tool with capabilities for adapting to various learning environments while also considering the cultural, geographical, and other contexts about the learner. This paper discusses a novel system/software architecture, CAARS, for developing context-aware mobile augmented reality instructional systems",,POD:0-7695-2723-X,10.1109/WMTE.2006.261358,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4032535,,Animation;Augmented reality;Buildings;Computer architecture;Computer graphics;Electronic learning;Humans;Mars;Pervasive computing;Psychology,augmented reality;computer aided instruction;distance learning;mobile computing;software architecture,context-aware instruction;flexible mobility;hands free human computer interactivity;mobile augmented reality system;natural human-computer interface;software architecture;ubiquitous e-learning,,2,1,9,,,,16-17 Nov. 2006,,IEEE,IEEE Conferences,
Web-Based Cooperative Learning and Application Solution Research,J. Zhao; H. Guo; N. Jiang,"Dept. of Comput. Sci. & Eng., Univ. of Dalian Nat., Dalian",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,1,,377,381,"Cooperative learning is one of the basic characters of independent creative learning, and network environment is an important means of promoting cooperative learning. This paper not only analyses the theory of Web-based cooperative learning, learning content and learning pattern, but also proposes relevant implement measures combining the course features of software analysis and design. It also gives the solutions to the problems that met in the implementation process. The result shows that the abilities of cooperation communication, innovation skills and learning enthusiasm of students are evidently improved.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.94,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4958797,autonomous learning;cooperative learning;network environment,Application software;Computer networks;Computer science;Computer science education;Educational technology;Electronic mail;Pattern analysis;Software design;Software measurement;Technological innovation,Internet;computer aided instruction;computer science education;educational courses;groupware;software engineering;systems analysis,Web-based cooperative learning;independent creative learning;software analysis course;software design course,,0,,20,,,,7-8 March 2009,,IEEE,IEEE Conferences,
Teaching English literacy to standard one students: Requirements determination for remediation through ICT,T. Gomes; Y. Hosanee; S. Panchoo; M. Dhuny,"University of Technology, Mauritius, La Tour Koenig, Pte. aux Sables, Mauritius",2016 IEEE International Conference on Emerging Technologies and Innovative Business Practices for the Transformation of Societies (EmergiTech),20161110,2016,,,222,228,"English, though not being the native language, is the language of instruction across the schooling years in Mauritius. Indeed, English literacy is introduced to young students at the pre-primary level as it is a pre-requisite for all other subjects, except French language in Standard One of primary level. In consequence, it is imperative that students acquire English literacy skills at pre-primary level. Students face difficulties in shifting from their mother tongue to English and they fail lamentably at the very outset to follow English instructions given to them orally or in text. Therefore, the aim of this research is to investigate on the difficulties faced by students in their learning of English language. Moreover, the requirements of relevant learning activities are investigated in order to identify the functionalities that will help develop a supporting remedial ICT tool for the primary level students. As methodology, for the requirements determination, an intensive analysis of the literature, an analysis of the existing tools and the administration of a questionnaire to the educators of Standard 1 enabled the understanding of the difficulties and needs of lower primary school students. Instructional designing as well as online pedagogy will serve as guidance to design an educational software with appropriate learning strategies and learning activities. Results highlighted the difficulties and weaknesses found in the teaching and learning at primary level of the educational system. The requirements obtained spelt out the importance to update the actual system in order to adapt to the needs of the digital natives.",,Electronic:978-1-5090-0706-6; POD:978-1-5090-0707-3,10.1109/EmergiTech.2016.7737343,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7737343,English Literacy;Information and Communication Technologies;Lower Primary school students,Business;Computers;Conferences;Education;Software;Standards;Writing,computer aided instruction;linguistics;teaching,English language;English literacy skills;English teaching;ICT tool;Mauritius;educational software design;instructional design;learning activities;learning strategies;online pedagogy;primary school students;requirements determination;young students,,,,,,,,3-6 Aug. 2016,,IEEE,IEEE Conferences,
Representation of cases in group recommender systems by combining users' perceived feature importance weights,H. Supic,"Department of Computer Science Faculty of Electrical Engineering Sarajevo, Bosnia and Herzegovina",2012 International Conference on E-Learning and E-Technologies in Education (ICEEE),20121018,2012,,,214,218,"In this paper we describe a case based approach to group recommendation process in which more than one person is involved in the recommendation process. The main problem group recommendation needs to solve is how to adapt to the group as a whole based on item features describing individual user preferences. Our approach takes into account that the distribution of individually perceived feature importance weights variate among members of the group. The two methods to case representation are presented: case representation by combining individually perceived feature importance weights and case representation by combining averaged perceived feature importance weights. In order to compare these two methods to case representation, the two metrics widely used in information retrieval (recall and precision) are used.",,Electronic:978-1-4673-1678-1; POD:978-1-4673-1679-8,10.1109/ICeLeTE.2012.6333375,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6333375,case representation;group recommendation;perceived feature importance weights,Aggregates;Cognition;Computer aided software engineering;Measurement;Recommender systems,case-based reasoning;groupware;information retrieval;recommender systems;user interfaces,case based approach;case representation;case-based reasoning;group recommendation process;group recommender systems;information retrieval;perceived feature importance weights;user preferences,,0,,7,,,,24-26 Sept. 2012,,IEEE,IEEE Conferences,
An evaluation of TDD training methods in a programming curriculum,Li-Ren Chien; D. J. Buehrer; Chin-Yi Yang; Chyong-Mei Chen,"Department of Computer and Science Engineering, National Chung Cheng University, Taiwan",2008 IEEE International Symposium on IT in Medicine and Education,20090109,2008,,,660,665,"This paper evaluates an innovative training method which is based on TDD (test driven development) [4] and implemented in an automatic online judge system named DICE [9]. After running the automatic grading system DICE at Hsin Kuo High School in Taiwan for years, we found that some students were left out by the DICE system. We needed a more sophisticated mechanism to assist under achievers. Our solution was to utilize TDD as an extension of the DICE system to promote learning performance in programming. We implemented DICE with TDD and have applied the innovative training method in the programming curriculum at Hsin Kuo High School in Taiwan for one semester. Simultaneously we conducted an experiment with a control and experimental group to estimate the efficiency of DICE with TDD. Our finding is that DICE with TDD improves the mean scores of learners by 50.88% over the control group.",,CD-ROM:978-1-4244-2511-2; POD:978-1-4244-2510-5,10.1109/ITME.2008.4743948,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4743948,,Automatic control;Automatic testing;Computer science education;Educational programs;Information technology;Mathematics;Programming profession;Software engineering;System testing;Writing,computer science education;educational administrative data processing;educational courses;training,DICE;Hsin Kuo High School;TDD training method;automatic grading system;automatic online judge system;programming curriculum;test driven development,,1,,18,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A research of online exam system based on SSH architecture,L. Gengming,"Dept. of Comput. Sci., Xiamen Univ., Xiamen, China",2011 6th International Conference on Computer Science & Education (ICCSE),20110926,2011,,,358,360,"This paper describes a research of online exam system based on the SSH (Struts+Spring+Hibernate)architecture. With the goal of meeting the market's needs of small-group tasks and high reliable, suitable and extendable applications, we try in the research to present a procedure of developing network system and give a layout of a developing team. We illustrate the whole process and key steps of system development with the real example.",,Electronic:978-1-4244-9718-8; POD:978-1-4244-9717-1,10.1109/ICCSE.2011.6028654,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6028654,Exam System;MVC Frame;Requirements Analysis;SSH Architecture,Business;Collaboration;Computer architecture;Databases;Educational institutions;Presses;Process control,Internet;educational administrative data processing;software architecture;team working,SSH architecture;Struts+Spring+Hibernate architecture;developing network system;developing team;online exam system;small-group tasks;system development,,0,,10,,,,3-5 Aug. 2011,,IEEE,IEEE Conferences,
Discuss Rational Integration of Modern Educational Technique and Traditional Pedagogical Model,L. Wang; X. Wang; J. Ma; N. Liang,"Inf. Eng. Coll., Shenyang Univ., Shenyang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Modern educational technique is one of indispensable technique in teaching of information engineering disciplines of ordinary colleges and universities. Moreover the rationality of traditional pedagogical model has obtained fully approval. This article main content is that teachers should adopt a rational integration way which integrates modern teaching technique and traditional pedagogical model, so that achieve high grade teaching objective that is demanded. After analysis and research the samplings of demands and ideas which come from students of Shenyang University information discipline, via digit's statistics, with teaching practice in information engineering discipline, authors put forward a view that the modern teaching methods and the traditional educational mode need a rational integration . Authors also gave some teaching practice's concrete procedure. High grade integration demands the teachers to have high level educational technique. Information engineering discipline's teachers must enhance own teaching technology, must study traditional educational method, further improves the teaching quality.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364725,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364725,,Acoustic materials;Building materials;Concrete;Education;Educational institutions;Educational technology;Information analysis;Internet;Sampling methods;Writing,computer science education;educational institutions;statistical analysis;teaching,Shenyang University information discipline;digit statistics;high level educational technique;indispensable technique;information engineering disciplines;modern educational technique;modern teaching technique;ordinary colleges;rational integration;teaching quality;teaching technology;traditional pedagogical model;university,,1,,2,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Courseware Authoring for Adaptive E-learning,B. Bontchev; D. Vassileva,"Fac. of Math. & Inf., Dept. of Software Eng., Sofia Univ., Sofia, Bulgaria",2009 International Conference on Education Technology and Computer,20090721,2009,,,176,180,"In recent years, the number of adaptive applications for e-learning content delivery increased immensely. Usually, such applications have own authoring tool or use external one in order to create learning materials. However, very few authors of educational content use such systems. The reason is that the tools are rather complicated and follow modern e-learning standards, which leads to a need for content authors to fill multiple metadata for theirs learning materials, that requires much time. In this paper we present an authoring tool, which is a part of a platform for building edutainment (education plus entertainment) services - ADOPTA (adaptive technology-enhanced edutainment platform). This authoring tool provides inheritance mechanisms for learning object metadata descriptions, metadata for semantic ontologies, and good integration with instructor tool for creation of adaptive courseware.",2155-1812;21551812,POD:978-0-7695-3609-5,10.1109/ICETC.2009.59,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5169476,AHS;LOM;authoring tools;learning style,Application software;Automated highways;Courseware;Educational technology;Electronic learning;Informatics;Mathematics;Navigation;Ontologies;Software engineering,authoring systems;courseware;ontologies (artificial intelligence),ADOPTA;adaptive e-learning content delivery;adaptive technology-enhanced edutainment platform;authoring tool;courseware authoring;edutainment services;learning materials;learning object metadata descriptions;semantic ontologies,,4,,16,,,,17-20 April 2009,,IEEE,IEEE Conferences,
Neuro-fuzzy algorithm for obstacle avoidance mission of a mobile robot using FPGA,Chan Zhi Wei; M. Nasiruddin Mahyuddin,"School of Electrical and Electronic Engineering, Engineering Campus, Universiti Sains Malaysia, 14300, Nibong Tebal, Penang, Malaysia",2009 Innovative Technologies in Intelligent Systems and Industrial Applications,20090828,2009,,,305,310,"Navigation and obstacle avoidance are some of the important tasks or mission deployed and accomplished by an autonomous mobile robot. This paper presents the designed obstacle avoidance program for mobile robot that incorporates a neuro-fuzzy algorithm using Altera Field Programmable Gate Array (FPGA) development board. To generate collision-free path for mobile robot, a proper motion planning is needed. The neuro-fuzzy-based-obstacle avoidance program is simulated and implemented on the hardware system using Altera Quartusreg II design software, System-on-programmable-chip (SOPC) Builder, Niosreg II Integrated Design Environment (IDE) software, and FPGA development and education board (DE2). Simulation and weight training process are carried out with the aid of Niosreg II IDE software. A mobile robot serves as the test platform of the program. An ultrasonic sensor and servo motors are used as the test platform's sensing element and actuator, respectively. The neuro-fuzzy algorithm is successfully implemented on the Altera FPGA development board and tested with our remote mobile robot for obstacle avoidance missions via an established radio frequency (RF) communication.",,POD:978-1-4244-2886-1,10.1109/CITISIA.2009.5224194,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5224194,,Algorithm design and analysis;Field programmable gate arrays;Hardware;Mobile robots;Motion planning;Navigation;Path planning;Radio frequency;Software design;Testing,collision avoidance;field programmable gate arrays;fuzzy neural nets;mobile robots,Altera Quartus II design software;Altera field programmable gate array;FPGA development and education board;FPGA development board;Nios II integrated design environment;autonomous mobile robot;motion planning;navigation;neurofuzzy algorithm;obstacle avoidance mission;servo motor;system-on-programmable-chip builder;ultrasonic sensor,,0,,14,,,,25-26 July 2009,,IEEE,IEEE Conferences,
Supervision and Command Architecture for Automation and Robotics Platform,R. A. C. E.; J. M. Rosário,"Mechatron. Eng. Dept., Nueva Granada Mil. Univ., Bogota, Colombia","2012 IEEE Ninth Electronics, Robotics and Automotive Mechanics Conference",20130610,2012,,,95,102,"This work proposes a generic supervisory and command architecture for an experimentation automated platform which is conceived with the aim to improve training and research processes on Automation and Robotics. This study describes the platform's design, dynamic modeling and implementation stages. The integration of technologic and industrial devices (Programmable Logic Controllers - PLC, several types of sensors and actuators, image processing, supervisory systems and robotic manipulation devices) in a single platform which is implemented following a modular Collaborative Automatic Production System (CAPS/ADACOR) architecture allows students and researchers to interact with it trough practices in order to successfully automate, supervise and manage a complete production process. Therefore, theoretical concepts acquired are supported to improve user's professional skills. A platform developed using the generic structure proposed here allows users to work within an educational environment coping with most of the encountered aspects in a real Manufacturing Automation System. In addition, it is possible to command the entire assembly process taking place at the platform by a remote network connection using the internet - WEBLAB (Remote Laboratory), thus enabling individual users and groups in different places in order to use the platform and quickly exchange information.",,Electronic:978-0-7695-4878-4; POD:978-1-4673-5096-9,10.1109/CERMA.2012.81,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6524562,ADACOR Architecture;Automation training;Collaborative Production Systems,,Internet;actuators;assembling;computer aided instruction;control engineering computing;control engineering education;factory automation;groupware;image processing;industrial manipulators;production engineering computing;programmable controllers;sensors;software architecture;virtual instrumentation,CAPS/ADACOR architecture;Internet;PLC;WEBLAB;actuators;assembly process;automation platform;command architecture;design stages;dynamic modeling;educational environment;image processing;implementation stages;industrial devices;information exchange;manufacturing automation system;modular collaborative automatic production system architecture;production process automation;production process management;production process supervision;programmable logic controllers;remote laboratory;remote network connection;research process improvement;robotic manipulation devices;robotics platform;sensors;supervision architecture;supervisory systems;technologic devices;training process improvement;user professional skills improvement,,0,,19,,,,19-23 Nov. 2012,,IEEE,IEEE Conferences,
Teaching a goliath to fly [Primavera Systems adoption of agile methodologies],S. Nair; P. Ramnath,,Agile Development Conference (ADC'05),20060403,2005,,,111,124,"When Primavera Systems decided to adopt agile methodologies for the development of their project management suite, no one expected it to be easy. One part of the suite is a desktop solution with about 1.5 M lines of code in Delphi comprised of several applications. The other part is a set of Web enabled applications using J2EE and Java. The development has tight release cycles and a high demand from marketing for new features. This paper describes from a software-architecture perspective, the transformation of a largely waterfall-based development strategy into an agile, test-driven practice. It looks at the obstacles and difficulties we faced during this change in the context of the desktop application and, the way we approached refactoring legacy code to make it testable. We describe how a Business Object Framework was created in an evolutionary manner as part of this process. The lessons learned from this year long process is summarized in the form of 5 axioms.",,POD:0-7695-2487-7,10.1109/ADC.2005.44,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1609810,,Application software;Companies;Education;Java;Periodic structures;Project management;Runtime;Software systems;Software testing;Sparks,DP industry;Internet;Java;project management;software architecture,Delphi;J2EE;Java;Primavera Systems;Web enabled application;agile methodology;business object framework;project management suite;software architecture;waterfall-based development,,0,,9,,,,24-29 July 2005,,IEEE,IEEE Conferences,
VIPLE: Visual IoT/Robotics Programming Language Environment for Computer Science Education,Y. Chen; G. D. Luca,"Sch. of Comput., Inf. & Decision Syst. Eng., Arizona State Univ., Tempe, AZ, USA",2016 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW),20160804,2016,,,963,971,"Microsoft released its Robotics Developer Studio (MSRDS) and Visual Programming Language (VPL) in 2006. Microsoft VPL is service-oriented, uses workflow-based visual programming, and has strong support for parallel computing. It is a milestone and flagship in software engineering and in computer science education. Many universities and high schools have adopted VPL as a tool for teaching computing and engineering concepts and for programming robots. Unfortunately, as part of Microsoft's restructuring plan, the robotics division of Microsoft Research was suspended on September 22, 2014, leaving the Microsoft VPL community without updates and support. Arizona State University (ASU) is among the schools that adopted VPL since its first release in 2006. We started to find a solution to our VPL-based curriculum in 2014. This paper presents our research and development of a new visual programming language and its development environment: ASU VIPLE (Visual IoT/Robotics Programming Language Environment). ASU VIPLE extends the discontinued Microsoft VPL to sustain our curriculum and to help the community with their VPL projects. ASU VIPLE supports LEGO EV3 and all IoT devices based on an open architecture. ASU VIPLE integrates engineering design process, workflow, fundamental programming concepts, control flow, parallel computing, event-driven programming seamlessly into the curriculum. It has been pilot tested at Arizona State University in summer 2015 and in spring 2016, as well as in several other universities. ASU VIPLE software and documents can be freely downloaded at: http://venus.eas.asu.edu/WSRepository/VIPLE/.",,Electronic:978-1-5090-3682-0; POD:978-1-5090-3683-7,10.1109/IPDPSW.2016.55,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7529965,Internet of Things;MSRDS VPL;computer science education;parallel computing;robot;visual programming,Cloud computing;Internet of things;Protocols;Robots;Visualization,Internet of Things;computer science education;control engineering computing;control engineering education;parallel processing;programming environments;robot programming;teaching;visual programming,ASU VIPLE software;Arizona State University;LEGO EV3;MSRDS;Microsoft VPL;Robotics Developer Studio;computer science education;engineering design process;event-driven programming;open architecture;parallel computing;software engineering education;teaching;visual IoT/robotics programming language environment;visual programming language;workflow-based visual programming,,,,,,,,23-27 May 2016,,IEEE,IEEE Conferences,
A solution of Web Services combination based on JBPM,Tala; M. Song; X. Zhang; H. Xu; J. Song,"School of Computer, Beijing University of Posts and Telecommunications, 100876, China",2009 IEEE International Symposium on IT in Medicine & Education,20090915,2009,1,,421,426,"With the emergence of new business, the traditional Internet products can no longer meet the diverse needs of market. It costs much to develop new businesses and lots of the work in the development is reduplicate. So the best way is to find a solution that enables us to use the existing business to meet the change in demand. Service oriented architecture (SOA) with Web service technology can transform the traditional business products into services. And business process management (BPM) can combine Web services. So the combination of SOA, Web service and BPM can offer us a good solution. In this paper, we propose a combined service framework which is based on Java business process management (JBPM). The functions of the framework are combining several heterogeneous Web services, packaging them into a single Web service and provide certain transaction control. With the framework, services providers can quickly response to the diversity needs of customers using the existing services.",,POD:978-1-4244-3928-7,10.1109/ITIME.2009.5236385,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5236385,Heterogeneous;JBPM;SOA;Transaction;Web Services,Business;Computer languages;Engines;IP networks;Java;Open source software;Operating systems;Service oriented architecture;Web and internet services;Web services,Java;Web services;business process re-engineering;software architecture,Java business process management;SOA;heterogeneous Web services;service oriented architecture,,1,,15,,,,14-16 Aug. 2009,,IEEE,IEEE Conferences,
Design computer-assisted learning in an online Augmented Reality environment based on Shneiderman's eight Golden Rules,N. Aottiwerch; U. Kokaew,"Department of Computer Science, Khon Kaen University, Thailand",2017 14th International Joint Conference on Computer Science and Software Engineering (JCSSE),20170907,2017,,,1,5,"Microbial science is inevitably involved in human daily life because these creatures live around us. They are both useful and punishable. If the people have knowledge about microorganisms, it can control the microbes that cause the wicked things, and it can also be useful to use microorganisms effectively. Currently, the study still use the microscope in the education. There are limitations when exploring various cycles, it will not be able to explore as the time required. As the cycles of nature, it must have time as a variable. Therefore, the microscope helps to see the structure clearer only, but it cannot see all the natural cycles covered by a single microscope. Therefore, this research uses the Augmented Reality technology to be developed as instructional media (A case study of Phylum Basidiomycota, the fungi, which is considered to be the most complex internal structure). This helps to visualize the three-dimensional structure and cycles of nature from electronic devices. But the problem of instructional media created with Augmented Reality technology is that it is inaccessible and difficult to use. The researcher has developed together with online instructional media for easy access, and designed instructional media with the theory of Shneiderman's 8 Golden Rules for ease of use, and measured the performance with real applications by the third-year students of the Faculty of Science, Khon kaen University. It was found that Augmented Reality instructional media in online system was accessible and easy to use. It is also very satisfying for users, with an average score of 4.5 out of 1-5, this means that the criteria is very good.",,Electronic:978-1-5090-4834-2; POD:978-1-5090-4835-9,10.1109/JCSSE.2017.8025926,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8025926,Augmented Reality;Golden Rules;Media,Augmented reality;Cameras;Media;Microorganisms;Microscopy;Solid modeling,Internet;augmented reality;biology computing;computer aided instruction;microorganisms,Faculty of Science;Khon kaen University;Phylum Basidiomycota;Shneiderman's eight Golden Rules;augmented reality instructional media;complex internal structure;computer-assisted learning;electronic devices;fungi;microbial science;microorganisms;online augmented reality environment;online was;third-year students;three-dimensional structure,,,,,,,,12-14 July 2017,,IEEE,IEEE Conferences,
Improving software text retrieval using conceptual knowledge in source code,Z. Lin; Y. Zou; J. Zhao; B. Xie,"Key Laboratory of High Confidence Software Technologies, Ministry of Education, Beijing, China, 100871",2017 32nd IEEE/ACM International Conference on Automated Software Engineering (ASE),20171123,2017,,,123,134,"A large software project usually has lots of various textual learning resources about its API, such as tutorials, mailing lists, user forums, etc. Text retrieval technology allows developers to search these API learning resources for related documents using free-text queries, but it suffers from the lexical gap between search queries and documents. In this paper, we propose a novel approach for improving the retrieval of API learning resources through leveraging software-specific conceptual knowledge in software source code. The basic idea behind this approach is that the semantic relatedness between queries and documents could be measured according to software-specific concepts involved in them, and software source code contains a large amount of software-specific conceptual knowledge. In detail, firstly we extract an API graph from software source code and use it as software-specific conceptual knowledge. Then we discover API entities involved in queries and documents, and infer semantic document relatedness through analyzing structural relationships between these API entities. We evaluate our approach in three popular open source software projects. Comparing to the state-of-the-art text retrieval approaches, our approach lead to at least 13.77% improvement with respect to mean average precision (MAP).",,Electronic:978-1-5386-2684-9; POD:978-1-5386-3976-4,10.1109/ASE.2017.8115625,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8115625,API graph;Software text retrieval;conceptual knowledge;semantic relatedness,Internet;Knowledge based systems;Open source software;Semantics;Software engineering;Tutorials,application program interfaces;information retrieval;learning (artificial intelligence);public domain software;text analysis,API entities;API graph;API learning resources;MAP;free-text queries;mean average precision;popular open source software projects;related documents;search queries;semantic document relatedness;software project;software source code;software text retrieval;software-specific concepts;software-specific conceptual knowledge;text retrieval technology;textual learning resources,,,,,,,,Oct. 30 2017-Nov. 3 2017,,IEEE,IEEE Conferences,
Analysis on games modeling among multi-agents in traffic simulation system,Xu Dan-li; Ju Kun-ru; Liu Xiaoli,"Information and Engineering Department, Shanghai Distance Education Group, China",2011 IEEE 2nd International Conference on Software Engineering and Service Science,20110811,2011,,,163,166,"Multi-agents act as independent traffic entities in traffic simulation system, and temporary scenes come into being just like in the real traffic world. It is complex and difficult to define and model the actions and interactions of multi-agents. In the paper, it put forwards that: the process of the agent's selecting appropriate strategy according to the idiographic condition, is also a multiple, multi-mixed-game process. The appropriate game models are used to describe the complex competition and collaboration among the multi-agents. The paper analyses the main agent classes, and constructs game models to describe the traffic scenes with examples.",2327-0586;23270586,Electronic:978-1-4244-9698-3; POD:978-1-4244-9699-0,10.1109/ICSESS.2011.5982280,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5982280,game scene;multi-agent;strategies set;traffic simulation,Context modeling;Games;Real time systems;Roads;Space exploration;Traffic control;Vehicles,game theory;multi-agent systems;traffic engineering computing,agent selecting appropriate strategy;multiagent system;multimixed game process;traffic simulation system,,0,,9,,,,15-17 July 2011,,IEEE,IEEE Conferences,
An in-circuit emulator for TMS320C25,P. C. Ching; Y. H. Cheng; M. H. Ko,"Dept. of Electron. Eng., Chinese Univ. of Hong Kong, Shatin, Hong Kong",IEEE Transactions on Education,20020806,1994,37,1,51,56,"An in-circuit emulator (ICE) is a piece of indispensable equipment in developing a microprocessor-based system. Digital signal processor (DSP) chips like the TMS320 family are VLSI processors with superior 16-bit microcomputer internal architecture, and are designed to support a wide range of computation-intensive and high-speed applications. Development tools, such as full-speed emulators and software simulators for DSP chips, are either too expensive or too complicated to be used in laboratory classes for teaching purposes. This paper describes the design and implementation of a low-cost in-circuit emulator for the TMS320C25 that has all the necessary facilities for debugging hardware and software. A window-based user interface has been incorporated to allow maximum user friendliness. The emulator is now widely used by engineering students in the Chinese University of Hong Kong for experimental work and project development employing TMS320C25 DSP chips in digital filtering, speech analysis, image compression, and other applications",0018-9359;00189359,,10.1109/13.275191,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=275191,,Application software;Computer applications;Computer architecture;Digital signal processing chips;Digital signal processors;Ice;Microcomputers;Signal design;Software tools;Very large scale integration,computer debugging;digital signal processing chips;program debugging;virtual machines,16-bit microcomputer internal architecture;Chinese University of Hong Kong;DSP chips;TMS320C25;VLSI processors;digital filtering;digital signal processor chips;engineering students;experimental work;hardware debugging;image compression;in-circuit emulator;memory management;microprocessor-based system;project development;software debugging;software design;speech analysis;target emulation;window-based user interface,,5,11,9,,,,Feb-94,,IEEE,IEEE Journals & Magazines,
A Tool for the Application of Software Metrics to UML Class Diagram,H. Xiao; S. Li; B. Wang,"Sch. of Remote Sensing & Inf. Eng., Wuhan Univ., Wuhan",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,1,,181,184,"How to improve software quality are the important directions in software engineering research field. The complexity has a close relationship with the developing cost, time spending and the number of detects which a program may exist. OOA and OOD have been widely used, so the requirement of measuring software complexity written in object-oriented language is emerging. UML class diagrams describe the static view of a system in terms of classes and relationships among the classes. In order to objectively assess UML class diagrams, this paper presents a suite of metrics based on UML class diagram that is adapted to Java to assess the complexity of UML class diagrams in various aspects, and verifies them with a suite of evaluation rules suggested by Weyuker.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.48,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4958751,Java;Unified Modeling Language;class diagram;complexity measurement;object-oriented,Application software;Computer science education;Costs;Educational institutions;Educational technology;Java;Object oriented modeling;Software metrics;Software quality;Unified modeling language,Java;Unified Modeling Language;software metrics;software quality,Java;OOA;OOD;UML class diagram;object-oriented language;software complexity;software engineering;software metrics;software quality,,0,,8,,,,7-8 March 2009,,IEEE,IEEE Conferences,
SoftTutor — A XML based architecture for online questionnaire evaluation,A. Lekshmi; P. S. Nair,"Department of Computer Science, Mohan Das College of Engineering and Technology, Kerala, India","2014 International Conference on Control, Instrumentation, Communication and Computational Technologies (ICCICCT)",20141222,2014,,,614,617,"In most of the existing Intelligent Tutoring System, the initial clustering of students is based on their previous semester marks. This paper introduces SoftTutor, an ITS for teaching complex data structures in C for 4th semester B. Tech (Computer Science and Information Technology)students. Here instead of using their previous semester marks, a pretest is conducted by SoftTutor which includes questions in basics of computer science and a few on abstract reasoning. A XML based architecture is build for analyzing the answers. The dynamic DTD for each answer is constructed by performing apriori algorithm on the training data (collected from 60 students), to obtain the most frequent answers that are likely to be correct. Later the students are clustered based on their online marks using EM clustering algorithm. The low performing students were given additional assignments based on the clustering results so that they can improve themselves.",,CD-ROM:978-1-4799-4193-3; Electronic:978-1-4799-4190-2; POD:978-1-4799-4189-6,10.1109/ICCICCT.2014.6993035,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6993035,Apriori;EM. Fuzzy c-means;Educational Data mining;ITS;KMeans;Natural Language Processing,Abstracts;Artificial intelligence;Computer architecture;Data mining;Education;XML,XML;computer science education;educational administrative data processing;expectation-maximisation algorithm;intelligent tutoring systems;pattern clustering;software architecture;teaching,4th semester B Tech;EM clustering algorithm;ITS;SoftTutor;XML based architecture;abstract reasoning;apriori algorithm;complex data structures;computer science students;dynamic DTD;information technology students;intelligent tutoring system;low performing students;online marks;online questionnaire evaluation;pretest;semester marks;teaching;training data,,0,,12,,,,10-11 July 2014,,IEEE,IEEE Conferences,
A Cloud Architecture Based on Smart Home,Y. Yang; Z. Wei; D. Jia; Y. Cong; R. Shan,"Dept. of Comput. Sci., Ocean Univ. of China, Qingdao, China",2010 Second International Workshop on Education Technology and Computer Science,20100506,2010,2,,440,443,"Cloud computing has attracted more and more attentions due to its ability to deliver computing utilities as Internet services. Many industrial companies have successfully applied their Clouds with different technologies and architectures. But the existing Clouds are all computer-based and designed for Web browser. In this paper we propose a Cloud architecture which is based on digital appliances in smart home to provide IT Services that can be accessed and used by appliances users. As the vinculum that links Cloud and smart home, home gateway, which helps smart home merge into Cloud to provide more information services and access services provided by Cloud, plays a significant role in this architecture. Thus this Cloud architecture extends Cloud computing applications to a new domain so that more users could benefit from Clouds. The architecture that we propose in this paper is a conceptual model and more work need to be done to implement it.",,Electronic:978-1-4244-6389-3; POD:978-1-4244-6388-6,10.1109/ETCS.2010.293,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5458675,Cloud Computing;Home Gateway;Information Service;Smart Home,Access protocols;Clouds;Game theory;Information analysis;Media Access Protocol;Nash equilibrium;Signal to noise ratio;Smart homes;Wireless application protocol;Wireless sensor networks,Internet;Web services;home computing;online front-ends;software architecture,Internet services;Web browser;access services;cloud architecture;digital appliances;information services;smart home,,13,,16,,,,6-7 March 2010,,IEEE,IEEE Conferences,
Using a web-based project process throughout the software engineering curriculum,D. J. Bagert; S. A. Mengel,"Rose-Hulman Inst. of Technol., IN, USA","25th International Conference on Software Engineering, 2003. Proceedings.",20030528,2003,,,634,639,"In order to facilitate the study and use of software process, which is essential to the education of future software professionals, a standard and tailorable project process has been developed over the last five years at Texas Tech University for use in both undergraduate and graduate curricula, with a total 12 courses involved The process is entirely web-based, and includes a complete set of HTML document templates in order to facilitate the creation of project artifacts which are posted to the course web page. This method enhances communication between team members, including distance education students, and between the project team and client. The project process has received positive feedback from all stakeholders involved This paper discusses the benefits of the web-based project process, its relation to curriculum models, and plans for a more formal assessment of the process. The portability of process to other institutions is also discussed, with an example provided.",0270-5257;02705257,POD:0-7695-1877-X,10.1109/ICSE.2003.1201248,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1201248,,Software engineering,computer science education;educational administrative data processing;educational courses;software engineering,HTML document templates;Web-based project process;computer science education;formal assessment;software engineering curriculum,,3,,9,,,,3-10 May 2003,,IEEE,IEEE Conferences,
Learning real-time programming concepts through VxWorks lab experiments,A. J. Kornecki; J. Zalewski; D. Eyassu,"Embry-Riddle Aeronaut. Univ., Daytona Beach, FL, USA",Thirteenth Conference on Software Engineering Education and Training,20020806,2000,,,294,301,"The paper describes activities leading to the support of an academic instruction and industrial training in the area of time critical software development. Most of the modern software deals with external interfaces and has to consider various timing implications. Familiarity with real-time concepts and proper use of the software engineering process to develop real-time software became the critical component of modern software engineering. We describe a dedicated real-time laboratory infrastructure, the organization of the coursework, necessary Internet support, and the experiences of over five years offering real-time instruction in the context of software engineering focused undergraduate and graduate academic programs.",1093-0175;10930175,POD:0-7695-0421-3,10.1109/CSEE.2000.827056,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=827056,,Application software;Hardware;Laboratories;Medical control systems;Operating systems;Programming;Software engineering;Software quality;Software tools;Timing,Internet;computer science education;educational courses;programming;real-time systems;teaching;training,Internet;VxWorks;computer science education;coursework;graduate academic programs;industrial training;lab experiments;real-time programming education;software engineering;time critical software development;undergraduate academic programs,,9,,6,,,,6-8 March 2000,,IEEE,IEEE Conferences,
Online bio-robotics labs: Open hardware models and architecture,D. Kumar; K. Achuthan; B. Nair; S. Diwakar,"Amrita School of Biotechnology, Amrita Vishwa Vidyapeetham (Amrita University), Kollam, India",2016 International Conference on Robotics and Automation for Humanitarian Applications (RAHA),20170523,2016,,,1,5,"This paper is on free and open source software architecture (FOSS) for remote labs in order to address the affordability and scalability of robotic education technology for sustainable deployments. The proposed Raspberry Pi-Arduino-based model architecture ensures lower cost while allowing some scalability, interoperability, portability and interchangeability to the low-cost online laboratory. Remotely controlled lab provides training skills in bio-inspired robotics. Our previous studies had shown that the implementation of remotely controlled online labs in the curriculum improved active learning among students, collaboration, and augmented problem solving skills. The preliminary implementation involved proprietary software, as the remote experiment accessibility platform, which was later replaced with FOSS technology. The advantages with FOSS included a significantly lower cost and scalability for concurrent usage. The paper also reports on usage analysis and common issues in both cases of implementations.",,Electronic:978-1-5090-5203-5; POD:978-1-5090-5204-2,10.1109/RAHA.2016.7931877,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7931877,Arduino;Bio-inspired robotics;Low-cost laboratory education;Open Source;Raspberry Pi;Remote labs,Computer architecture;Data acquisition;Education;Educational robots;Robot kinematics;Servers,biomimetics;computer aided instruction;control engineering computing;control engineering education;laboratories;public domain software;software architecture;telecontrol,FOSS technology;bio-inspired robotics;free and open source software architecture;online bio-robotics labs;open hardware models;raspberry pi Arduino-based model architecture;remotely controlled lab;robotic education technology,,,,,,,,18-20 Dec. 2016,,IEEE,IEEE Conferences,
Simulation- and web-based e-learning in engineering - open source architecture and didactic issues -,P. Bouillon; J. Frochte,"Dept. of Electrical Engineering and Computer Science, Hochschule Bochum, D-42579 Heiligenhaus, Germany",2015 16th International Conference on Research and Education in Mechatronics (REM),20160114,2015,,,127,134,"The relevance of simulation based software has increased for the academic education of engineers. In this article we consider didactic issues and an open source software architecture to address these issues. The sketched software and teaching approach provides the design and prototype implementation of a learning environment to support teaching in engineering education. A software architecture that combines Java Remote Application Platform, OpenModelica and a database connection is presented to support differentiated instruction.",,Electronic:978-3-9457-2801-7; POD:978-1-4673-7299-2,10.1109/REM.2015.7380382,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7380382,,Acceleration;Browsers;Education;Java;MATLAB;Mathematical model,Java;computer aided instruction;engineering education;public domain software;software architecture;teaching,Java remote application platform;OpenModelica;Web-based e-learning;didactic issues;engineering education;learning environment;open source software architecture;simulation based software;teaching approach,,1,,17,,,,18-20 Nov. 2015,,IEEE,IEEE Conferences,
From computer literacy to on line programs for higher education teachers: the UASD case,C. A. Martinez,"Univ. Autonoma de Santo Domingo, Dominican Republic",2005 6th International Conference on Information Technology Based Higher Education and Training,20051219,2005,,,S2A/24,S2A/28,"This paper presents the results of the compilation of information on key aspects regarding the entrance skills brought by the participants to the course on computers in education, taught from 1992 to 2005 as part of the graduate program on higher education teaching, as well as others groups from educational psychology, and school management. It shows how the profile of the masters degree candidates enrolled in the program has been changing, in terms of the knowledge and use of computers. The fact that nearly eighty percent of the incoming master's degree candidates already use computers has produced profound changes in the content of the computers in education course, switching from the basics on computer operation towards exploring the best ways to use the computer as a teaching and learning tool. It has also motivated the university to try distance education programs, using ITC to offer online several courses included in the study program.",,POD:0-7803-9141-1,10.1109/ITHET.2005.1560317,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1560317,Computer Literacy;Distance Education;New Technologies applied to Education,Appropriate technology;Computer aided software engineering;Computer science education;Distance learning;Education courses;Educational institutions;Educational programs;Educational technology;Materials preparation;Psychology,Internet;computer literacy;distance learning;educational courses;educational technology;psychology;teaching,computer literacy;distance education;education course;educational psychology;entrance skill;higher education teaching;learning tool;online program;school management;teaching tool,,0,,,,,,7-9 July 2005,,IEEE,IEEE Conferences,
NextMe: Localization Using Cellular Traces in Internet of Things,D. Zhang; S. Zhao; L. T. Yang; M. Chen; Y. Wang; H. Liu,"School of Software Engineering, Tongji University, Shanghai, China",IEEE Transactions on Industrial Informatics,20170519,2015,11,2,302,312,"The Internet of Things (IoT) opens up tremendous opportunities to location-based industrial applications that leverage both Internet-resident resources and phones' processing power and sensors to provide location information. Location-based service is one of the vital applications in commercial, economic, and public domains. In this paper, we propose a novel localization scheme called NextMe, which is based on cellular phone traces. We find that the mobile call patterns are strongly correlated with the co-locate patterns. We extract such correlation as social interplay from cellular calls, and use it for location prediction from temporal and spatial perspectives. NextMe consists of data preprocessing, call pattern recognition, and a hybrid predictor. To design the call pattern recognition module, we introduce the notions of critical calls and corresponding patterns. In addition, NextMe does not require that the cell tower addresses should be bounded with concrete coordinates, e.g., global positioning system (GPS) coordinates. We validate NextMe across MIT Reality Mining Dataset, involving 500 000 h of continuous behavior information and 112 508 cellular calls. Experimental results show that NextMe achieves fine-grained prediction accuracy at cell tower level in the forthcoming 1-6 h with 12% accuracy enhancement averagely from cellular calls.",1551-3203;15513203,,10.1109/TII.2015.2389656,"Fok Ying-Tong Education Foundation, China; Fundamental Research Funds for the Central Universities; National Basic Research Program of China (973 Program); Scientific Research Foundation for the Returned Overseas Chinese Scholars, State Education Ministry; 10.13039/100000001 - National Science Foundation of China;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7005525,Cell Towers;Cell towers;Internet of Things;Internet of Things (IoT);Localization;Location Prediction;Mobile Calls;localization;location prediction;mobile calls,Computer architecture;Internet of Things;Microprocessors;Mobile communication;Mobile handsets;Pattern recognition;Poles and towers,Internet of Things;cellular radio;mobile computing;mobility management (mobile radio),Internet of Things;Internet-phones;Internet-resident resources;IoT;MIT reality mining dataset;NextMe;call pattern recognition module;cellular calls;cellular phone traces;cellular traces localization;co-locate patterns;data preprocessing;fine-grained prediction accuracy;hybrid predictor;localization scheme;location prediction;location-based industrial applications;location-based service;mobile call patterns;social interplay;spatial perspectives;temporal perspectives,,15,,33,,,20150109,Apr-15,,IEEE,IEEE Journals & Magazines,
Europe wide industry certification using standard procedures based on ISO 17024,R. Messnarz; D. Ekert; M. Reiner; M. A. Sicilia,"International Software Consulting Network GesmbH (ISCN), Austria",2012 Technologies Applied to Electronics Teaching (TAEE),20120712,2012,,,342,347,"ECQA (European Certification and Qualification Association) is the result of a series of EU funded projects from 2005-2012. This included European projects such as EQN (European Quality Network, 2005-2007), EU Certificates Campus (2008-2009) and DEUCERT (Dissemination of EU Certification), the ECQA nowadays acts as an organization that is independent from funding. The members of ECQA are widely spread all over Europe and vary from universities to companies as well as individuals. ECQA is aimed at a demographic problem of education and training in the European Union. For people at 40-50 it is many years ago that they attended the university and required skills nowadays are changing every 2-3 years. This means that their skills get outdated and we experience in Europe a growing unemployment from the age of 45 upwards. Universities in Europe are currently not addressing this problem. EQN developed a so called role based qualification concept where e.g. an existing software engineer (who studied informatics some 15 years ago) can identify job roles to upgrade so that he remains a value for the organization. He might receive additional industry qualification for e.g. a safety architect (additionally learning how to enrich existing software architecture with functional safety aspects). This way the person, would for instance, grow into a safety architect position and a younger person who knows more about new programming techniques gets his old position. EQN then developed certification mechanisms for this role based approach for university and industry educational partnerships. EU Cert Campus collected about 15 job roles, structured the corresponding skills sets and established online services. The online services comprise skills browsing, skills assessment, and online training. So people from industry can attend job role based qualification training from the work place. DEUCERT established ambassadors for this new job role based qualification concept Europe and worldwid- . DEUCERT also helped to create a critical mass of partners. At the moment we do have 26 job professions (ready and in progress) that are certified all over Europe and already outside of the European Union. The concept is meanwhile supported by approx. 60 universities and training bodies in Europe. Human resource managers from leading multinational companies called ECQA “a success story†because so far the universities in Europe do not address the mentioned demographic problem and ECQA has already achieved more than 11000 online trainings and more than 6600 certificates in European industry and at university PhD programs. The processes of the ECQA are mapped onto the ISO 17024 international standard for the certification of persons. The PAC project will integrate further skills sets and certification options into the ECQA platform.",,Electronic:978-1-4673-2486-1; POD:978-1-4673-2485-4,10.1109/TAEE.2012.6235462,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6235462,European certification strategy;European exam systems;European leraning portals;European qualification standards,Certification;Educational institutions;Europe;Industries;Qualifications;Standards;Training,ISO standards;certification;computer based training;continuing professional development;educational institutions;job specification;unemployment,DEUCERT;Dissemination of EU Certification;ECQA members;EQN;EU Cert Campus;EU Certificates Campus;EU funded projects;European Certification and Qualification Association;European Quality Network;European Union;European industry;European projects;European universities;ISO 17024 standard;PAC project;educational demographic problem;human resource managers;industry certification;industry educational partnerships;job professions;job role-based qualification training;multinational companies;online services;online training;person certification;skills assessment;skills browsing;skills sets;training demographic problem;unemployment;university PhD programs;work place,,0,,11,,,,13-15 June 2012,,IEEE,IEEE Conferences,
The importance of productive dialog in computer science students' creative thinking,D. J. Ferreira; A. C. Gonçalves; L. de Oliveira Berreta,"Instituto de Informática, Universidade Federal de Goiás, Goiânia, Brazil",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,8,"Computer science is a creative field to work, creativity is demanded from industry and very relevant and evident in software design processes. So, teaching creativity is an important endeavor in computer science education. This work highlights the importance of verbal creativity, providing empirical evidence that when students engage in other students' ideas, new knowledge emerge and is deepen. In this work we performed two case studies. In the first one were considered three computer graphics classes. Patterns of productive discourse that describe knowledge advancement have been found when students engaged in other students' ideas, criticizing, comparing, evaluating, selecting ideas, considering different alternatives, and pointing positive and negative outcomes. The second case study was run in six human-computer interaction classes. The online discourse was analyzed by means of the following categories: relevance, importance, novelty, bringing outside knowledge to bear a problem, ambiguities, linking ideas and interpretation, justification, critical assessment, and practical utility. The results show that when students are better in categories critical assessment, and linking ideas and interpretation, they are also better in category novelty and also the products generated are better. When they engaged in others' ideas they elaborated better interface designs.",0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044462,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044462,computer science students;creative thinking;productive dialogue,Collaborative work;Computer science;Problem-solving;Proposals;Speech;Teamwork,computer aided instruction;computer graphics;computer science education;groupware;human computer interaction;teaching,categories critical assessment;computer graphics classes;computer science education;computer science students;computer-supported collaborative learning;human-computer interaction classes;idea interpretation;idea linking;knowledge advancement;online discourse;productive dialog;productive discourse patterns;student creative thinking;teaching creativity;verbal creativity,,0,,37,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
New Instructional Models for Building Effective Curricula on Cloud Computing Technologies and Engineering,Y. Demchenko; D. Bernstein; A. Belloum; A. Oprescu; T. W. Wlodarczyk; C. d. Laat,"Syst. & Network Eng. Group, Univ. of Amsterdam, Amsterdam, Netherlands",2013 IEEE 5th International Conference on Cloud Computing Technology and Science,20140306,2013,2,,112,119,"This paper presents ongoing work to develop advanced education and training course on the Cloud Computing technologies foundation and engineering by a cooperating group of universities and the professional education partners. The central part of proposed approach is the Common Body of Knowledge in Cloud Computing (CBK-CC) that defines the professional level of knowledge in the selected domain and allows consistent curricula structuring and profiling. The paper presents the structure of the course and explains the principles used for developing course materials, such as Bloom's Taxonomy applied for technical education, and andragogy instructional model for professional education and training. The paper explains the importance of using the strong technical foundation to build the course materials that can address interests of different categories of stakeholders and roles/responsibilities in the Cloud Computing services provisioning and operation. The paper provides a short description of summary of the used Cloud Computing related architecture concepts and models that allow consistent mapping between CBK-CC, stakeholder roles/responsibilities and required skills, explaining also importance of the requirements engineering stage that provides a context for cloud based services design. The paper refers to the ongoing development of the educational course on Cloud Computing at the University of Amsterdam, University of Stavanger and provides suggestions for building advanced online training course for IT professionals.",,Electronic:978-0-7695-5095-4; POD:978-1-4799-1548-4,10.1109/CloudCom.2013.160,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6735405,Andragogy;Blooms Taxonomy;Common Body of Knowledge;Education and Training on Cloud Computing Technologies;Instructional methodology;Intercloud Architcture Framework;Multi-layer Cloud Services Model,Business;Cloud computing;Computational modeling;Computer architecture;Taxonomy;Training,cloud computing;computer based training;educational courses;educational institutions;formal specification,Bloom taxonomy;CBK-CC;IT professional;University of Amsterdam;University of Stavanger;advanced education;andragogy instructional model;cloud based services design;cloud computing engineering;cloud computing services operation;cloud computing services provisioning;cloud computing technology;common body of knowledge in cloud computing;course materials;curricula profiling;curricula structuring;educational course;instructional models;online training course;professional education;professional training;requirements engineering stage;technical education,,4,,26,,,,2-5 Dec. 2013,,IEEE,IEEE Conferences,
The Design and Development of Fire Edutainment Software and its Application Research,G. Zhang,"Coll. of Comput., Chongqing Univ. of Arts & Sci., Chongqing, China",2010 International Forum on Information Technology and Applications,20101111,2010,3,,57,60,"During fire education, because of the particularity of the fire scene, learners are difficult to truly grasp and apply the relevant knowledge. This study which selecting the fire of knowledge as the main content, and making the teenagers as the target public, use of game engine to develop game-based educational software. It is difficult to present the fire scene in real life. But the technology of 3D and simulation can reproduce the scene possible, making the exposure to fire-fighting visually. The learners can better grasp the fire-fighting skills in a more real scene. Game-based learning software saves costs and points out the direction of future educational software. The software has been small-scale trials carried out among young people to verify the balance of teaching and entertaining in the game-based learning software.",,Electronic:978-1-4244-7622-0; POD:978-1-4244-7621-3,10.1109/IFITA.2010.298,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5634721,Virtools Dev;fire education;game engine;game-based educational software;game-based learning,Education;Fires;Games;Software;Solid modeling;Three dimensional displays;Web pages,computer aided instruction;computer games;fires;software engineering;virtual reality,3D technology;fire edutainment software development;fire fighting;game based educational software;game engine,,0,,8,,,,16-18 July 2010,,IEEE,IEEE Conferences,
Collaborative Network for the Development of an Informational System in the SOA Context for the University Management,G. Sabau; R. Bologa; R. Bologa; M. Muntean,"Comput. Sci. Dept., Acad. of Economic Studies, Bucharest, Romania",2009 International Conference on Computer Technology and Development,20091228,2009,1,,307,311,"Each university is mainly interested in improving higher education and this holds true both at national and international level. At first sight the activities within a university may seem simple, but in reality they are very complex and dynamic, including a wide range of domains and problems. We have to deal with virtual university campuses, virtual professional communities, virtual collaborative laboratories, virtual libraries, dynamic supply networks, e-learning platforms for students, research, planning and controlling, human resources, etc. With a view to improving U-governance we concentrated on creating a collaborative networking based on academic partnership aimed at conceiving an integrated informational system to be implemented and generalized. The informational system is going to be developed in the SOA context.",,POD:978-0-7695-3892-1,10.1109/ICCTD.2009.191,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5359678,SOA;academic education;collaborative network;integrated system;virtual communities,Best practices;Collaborative work;Environmental economics;Java;Portfolios;Semiconductor optical amplifiers;Service oriented architecture;Simple object access protocol;Standards development;Web services,educational institutions;groupware;information management;software architecture,SOA context;collaborative networking;dynamic supply networks;e-learning platforms;higher education;informational system;university management;virtual collaborative laboratories;virtual libraries;virtual professional communities;virtual university campuses,,1,,21,,,,13-15 Nov. 2009,,IEEE,IEEE Conferences,
Towards a standard for Service Behavior Trustworthiness Management,J. Bøegh; Y. Yuan,"Beijing University of Posts and Telecommunications, School of Software Engineering, Key Laboratory of Trustworthy Distributed Computing and Services (BUPT), Ministry of Education, Beijing, China","Digital Information and Communication Technology and it's Applications (DICTAP), 2012 Second International Conference on",20120614,2012,,,189,194,"Trustworthiness is an important aspect of social interaction, but is difficult to assess when interacting with Internet based IT services which do not have the same social cues, and often leave users with strong concerns. Trustworthiness is therefore one of the key elements for successful IT service deployment. We analyze the concepts of trust and trustworthiness and sketch a Service Behavior Trustworthiness Management scheme aiming at improving the trustworthiness of IT services. The proposal is currently under further study and evaluation within ISO. A major standardization effort in this area is anticipated in the near future.",,Electronic:978-1-4673-0734-5; POD:978-1-4673-0733-8,10.1109/DICTAP.2012.6215349,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6215349,IT services;standardization;trust;trustworthiness,Educational institutions;Internet;Laboratories;Mathematical model;Security;Standards,Internet;information services;management information systems,ISO;Internet based IT services;major standardization;service behavior trustworthiness management,,0,,32,,,,16-18 May 2012,,IEEE,IEEE Conferences,
Planning in problem solving: a case study in domotics,J. Bravo; M. Ortega; F. Verdejo,"Grupo CHICO, Univ. de Castilla La Mancha",30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,1,,T2D/11,T2D/16 vol.1,"Simulation environments requiring the creation of a model previous to the simulation stage raise a challenge for the student. In these environments, the realization of the model itself, which is the basis for most of the richness of the acquired knowledge, is a difficult step. This is the reason why in some cases the learning goal is not achieved. We consider it very important to cope with this problem so that better support in model building can improve the free performance of the student. In this sense, we propose to include, before beginning the construction of the model, a tool allowing the expression of a first approach to the solution at a more abstract level. Finally, it is important to point out the necessity of collaboration of both the teacher and the student. In order to facilitate this, we define data structures containing, among other aspects, the student's performance. This performance could be revised by the teacher, who will advise students where to reinforce their knowledge on the modeling process. Collaboration can also provide an effective support for distance learning situations. The application domain is domotics, i.e. the integral automation of buildings and housing",0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.897612,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=897612,,Buildings;Collaboration;Computer aided instruction;Computer aided software engineering;Data structures;Monitoring;Problem-solving;Proposals;Psychology;Testing,building management systems;computer science education;digital simulation;engineering education;home automation;teaching,abstract level;buildings;data structures;distance learning situations;domotics;free performance;housing;integral automation;learning goal;model building;modeling process;problem solving;simulation environments;simulation stage;student;student performance;teacher/student collaboration,,1,,8,,,,2000,18 Oct 2000-21 Oct 2000,IEEE,IEEE Conferences,
Patterns in student assessment of problem-solving software,A. N. Kumar,"Ramapo College of New Jersey, USA",2009 39th IEEE Frontiers in Education Conference,20091208,2009,,,1,5,"We investigated whether there were patterns in student assessment of (the usability, ability to learn from, and usefulness of) online problem-solving software tutors. We found that the correlation between the learning of students (how much they needed the software tutor, how long they worked with it, how much they learned from it) and their assessment of the tutor was weak. Further, we found that four-year college students assess the software tutor more favorably than two-year students, non-Caucasian students assess the tutor more favorably than Caucasian students, and female students assess the tutor more favorably than male students.",0190-5848;01905848,POD:978-1-4244-4715-2,10.1109/FIE.2009.5350480,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5350480,Assessment of tutor;Feedback;Learning;Problem-solving software,Arithmetic;Computer science;Data analysis;Demography;Educational institutions;Problem-solving;Software design;State feedback;Usability;User interfaces,computer aided instruction;problem solving,online problem-solving software tutors;student assessment;student learning,,1,,7,,,,18-21 Oct. 2009,,IEEE,IEEE Conferences,
Real-time web-based lab for teaching software engineering,J. Zalewski,"Computer Science, School of Engineering Florida Gulf Coast University Ft. Myers, FL 33965-6565, USA",2009 First International Conference on Networked Digital Technologies,20090929,2009,,,339,343,"This paper discusses an approach to the design and implementation of Web-based labs to teach software engineering and related courses focused on real-time embedded systems. The labs include not only data acquisition and control access to remote devices but also a capability of remote software development and uploading. Several platforms have been created for this purpose, including: micro-controllers, FPGA boards, computer game devices, and real-time kernels. First experiences are very positive and plans are being made for significant expansion and making the lab permanent.",2155-8728;21558728,POD:978-1-4244-4614-8,10.1109/NDT.2009.5272106,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5272106,,Computer science;Design engineering;Education;Embedded system;Internet;Microcontrollers;Programming;Real time systems;Software engineering;Software tools,Internet;computer games;courseware;embedded systems;field programmable gate arrays;software engineering,FPGA boards;computer game devices;control access;data acquisition;microcontrollers;real-time Web-based lab;real-time kernels;software development;software engineering teaching;software uploading,,2,,14,,,,28-31 July 2009,,IEEE,IEEE Conferences,
Design of Pretreatment for Keyword-Based Search over Network Teaching Resource Database,X. Zhong,"Comput. Sch., Huazhong Univ. of Sci. & Technol., Wuhan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,4,,243,246,"How to find the teaching resources according to users' demand quickly and accurately on the Internet is urgent to be solved. This paper proposes a design of pretreatment for keyword-based search over network teaching resource database based on ontology. Firstly, the teaching ontology is created according to the teaching background by the relational database firstly. And then, an oriented and labeled relation scheme diagram is constructed in which the node represents ontology and the edge represents the relationship of nodes. Next, the candidate tuple set join tree scheme based on this scheme diagram is built. Finally, the candidate tuple set join tree is generated. The candidate tuple set join tree obtained from this pretreatment can provide the results of keyword-based search over relational database directly, shorten the search time and perform better in supporting the query ability of relational database.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1272,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722608,Keyword-based Search;candidate tuple;network teaching resource;ontology;relation scheme diagram,Cloud computing;Computer networks;Computer science;Delay;Education;Indexes;Ontologies;Relational databases;Software design;Software engineering,Internet;information retrieval;ontologies (artificial intelligence);relational databases,Internet;candidate tuple set join tree;keyword-based search;network teaching resource database;relational database,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Increasing the accessibility of measurement equipment for undergraduate courses dedicated to embedded systems,R. Beneder; M. Lechner; P. Schmitt,"Department of Embedded Systems, UAS Technikum Wien, Vienna, Austria",2017 IEEE Global Engineering Education Conference (EDUCON),20170608,2017,,,161,164,"Embedded systems courses and labs teaching hardware and software design are a necessity in many technical university programs. Within these courses, students need to perform signal measurements on real hardware utilizing expensive and professional equipment. This implies that it would be advantageous for all students (full-time, part-time & distance learning) having access to the real hardware and the necessary equipment. Due to OPES (One Platform for Every Student) it is ensured that students are equipped with embedded platforms. In order to develop their skills at home, proper measurement equipment is mandatory. Therefore, the tools to complete the exercises and assignments need to be available 24/7 to all students. To address this need of access to measurement equipment outside the university, a suitable toolkit is necessary. This toolkit should be affordable for the university to increase the availability of measurement equipment for every student. Furthermore, it should provide adequate functions and features to ease the successful completion of exercises and assignments. Finally, the toolkit should be scalable to ensure the integration of further functions and features. The hardware and software design should be available to the open-source community as well. This paper describes the development of a low-cost, open-source oscilloscope which has the potential to solve these problems and closes the lack of access. Hence, this paper gives an overview of the oscilloscope architecture, the signal processing unit, and the graphical user interface.",,Electronic:978-1-5090-5467-1; POD:978-1-5090-5468-8; USB:978-1-5090-5466-4,10.1109/EDUCON.2017.7942842,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7942842,Embedded Platforms;Measurement Equipment;Open-Source;Signal Processing,Graphical user interfaces;Hardware;Open source software;Oscilloscopes;Probes;Signal processing;Voltage measurement,computer aided instruction;educational courses;electronic engineering education;embedded systems;graphical user interfaces;oscilloscopes;public domain software;signal processing,OPES;embedded systems courses;graphical user interface;hardware design;measurement equipment;one platform for every student;open-source community;open-source oscilloscope;oscilloscope architecture;professional equipment;signal measurements;signal processing unit;software design;technical university programs;undergraduate courses,,,,,,,,25-28 April 2017,,IEEE,IEEE Conferences,
The case for continued Cobol education,D. Carr; R. J. Kizior,"Eastern Kentucky Univ., Richmond, KY, USA",IEEE Software,20020806,2000,17,2,33,36,"Many educators are reexamining their curricula's content and scope to more successfully market graduates from their information systems programs. Meanwhile, business and industry IS managers have similar concerns about the continued need to maintain the large inventory of legacy code while also developing new systems. Cobol applications and mainframe computing continue to dominate a large segment of the business community in which conventional data- and transaction-processing requirements still drive major applications. The requirement to maintain existing Cobol applications supports continued demand for new Cobol programmers. Furthermore, e-commerce applications will require linking existing mainframe applications to the Internet, occupying much of the IS activity for the foreseeable future. In accessing the IS manager's view and the academic's view of Cobol's future, the survey presented found that 95% of its academic respondents and 90% of the IS managers polled want the IS curricula to continue offering Cobol instruction. Also, nearly 90% of IS managers indicate that Cobol instruction in colleges should cover both Cobol's OO and Web based features",0740-7459;07407459,,10.1109/52.841603,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=841603,,Application software;Computer aided manufacturing;Computer aided software engineering;Computer applications;Content management;Continuing education;Demography;Inventory management;Programming profession;Software maintenance,COBOL;computer science education;information resources;management information systems;object-oriented programming;software maintenance;teaching,Cobol applications;Cobol instruction;Cobol programmers;IS activity;IS curricula;Internet;Web based features;academic respondents;academic view;business community;continued Cobol education;curricula content;e-commerce applications;educators;graduates;industry IS managers;information systems programs;legacy code maintenance;mainframe computing;object oriented programming,,3,,2,,,,Mar/Apr 2000,,IEEE,IEEE Journals & Magazines,
Case studies in Web-controlled devices and remote manipulation-laboratory based distance learning,T. Sobh; R. Mihali; B. Ghimire; K. Vovk; G. Gosine; A. Singh; S. Pathak; A. Rosca,"Sch. of Eng. & Design, Bridgeport Univ., CT, USA",Proceedings of the 5th Biannual World Automation Congress,20021210,2002,14,,435,440,"The concept of distance learning has been more and more articulated during the past few years and is expected to shortly turn into a practical education system within current high level learning institutions. The chances are that distance learning would transparently extend colleges and institutes of education, and could plausibly overtake and turn into a preferred choice of higher education, especially for adult and working students. In a supportive effort towards faster distance learning implementation and consideration, this material presents a sequence of projects that have been developed at University of Bridgeport and can serve very well in the process of distance learning education, ranging from simple ""hobby"" style training to professional guidance material, The projects have an engineering/laboratory flavor, are part of an ongoing work of the faculty and students of the Computer Science and Engineering Department of the University, and are being presented in an arbitrary order, topics ranging from vision and sensing to engineering design, scheduling, remote control and operation.",,POD:1-889335-18-5,10.1109/WAC.2002.1049477,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1049477,,Automatic control;Cellular phones;Circuits;Computer aided instruction;Computer aided software engineering;Design engineering;Frequency;Laboratories;Mobile robots;Robot control,Web sites;control engineering education;distance learning;telerobotics,Bridgeport University;Web-controlled devices;engineering design;high-level learning institutions;laboratory based distance learning;practical education system;project sequence;remote control;remote manipulation;scheduling;sensing;vision,,0,75,9,,,,2002,,IEEE,IEEE Conferences,
BEANY: an adventure in metrics,C. Ben; K. Bosch; J. Wilson; J. Paynter,"Dept. of Manage. Sci. & Inf. Syst., Auckland Univ., New Zealand",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,260,269,"This project examined a number of metrics collection processes. As a result of observing limitations of paper-based metric collection approaches, BEANY was created as an Internet enabled, on-line, real-time metrics collection system. To prevent intrusion on users' working time the interface had to be both easy and quick to learn and use. The interactive portion of the BEANY system is presented at the top of the page and fits easily into one screen. Users would click a button to select the current task, and then click each time a phase was completed. The simplicity of this process, compared with form filling, made this method of collection less intrusive and more accurate. Text areas were included on the form to allow users to attach their own comments about each phase for each task. As well as providing an interface that is easy to learn and use, it was felt that the attractive design would encourage the user to try the system",,POD:0-8186-8828-9,10.1109/SEEP.1998.707659,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707659,,Costs;Electrical capacitance tomography;Filling;Hardware;Internet;Programming;Software measurement;Software metrics;Software quality;Standards development,Internet;real-time systems;software metrics;software quality;user interfaces,BEANY;Internet enabled on-line real-time metrics collection system;interactive portion;interface;text areas,,0,,12,,,,26-29 Jan 1998,26 Jan 1998-29 Jan 1998,IEEE,IEEE Conferences,
Personal CGPA planning system for undergraduates: Towards achieving the first class CGPA,Yeap Chun Sheng; M. B. Mustafa; S. Alam; S. H. Hamid; A. A. Sani; A. Gani,"Department of Software Engineering, Faculty of Computer Science & Information Technology, University of Malaya, Kuala Lumpur, Malaysia",2016 Fifth ICT International Student Project Conference (ICT-ISPC),20160725,2016,,,113,116,"Academic qualification is a necessity for an individual to compete in today's competitive environment. Employers' selection criteria of potential candidate are usually based on the grade point average (GPA). Despite a student's intellectual ability, planning is a crucial step in ensuring good GPA. However, many students do not have the necessary skills and time to plan and control their GPA. An automated education planner system will be very helpful to assist the student in aiming for the best CGPA based on their current capabilities. Despite of the existence of course plan systems, students still fail distressingly to achieve their goals. In recent times, educational data mining techniques have been adopted to discover the knowledge of the educational environment and to improve the students' performance. Several techniques which are used in educational data mining are - Artificial Neural Network, Support Vector Machine, naïve Bayesian, Decision tree, etc. This research aims to explore the use of Genetic Algorithm (GA) as an assistive tool for university students to plan and improve their academic performance. The proposed personalized web-based academic planner is developed as an online record storage that keeps all of the students' academic records. Based on the student's current achievement, the system will propose the best path to enable the undergraduates to reach their goals using GA.",,CD-ROM:978-1-5090-1123-0; Electronic:978-1-5090-1125-4; POD:978-1-5090-1126-1,10.1109/ICT-ISPC.2016.7519249,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7519249,Academic Planner;GPA;Genetic Algorithm;Machine Learning;University Students,,Internet;data mining;educational administrative data processing;genetic algorithms;learning (artificial intelligence),GA;Web-based academic planner;academic qualification;artificial neural network;automated education planner system;course plan systems;cumulative graded point average;decision tree;educational data mining techniques;educational environment;employers selection criteria;genetic algorithm;naive Bayesian;online record storage;personal CGPA planning system;student assistance;student intellectual ability;student performance;support vector machine,,,,,,,,27-28 May 2016,,IEEE,IEEE Conferences,
An Online Virtual Practical Platform for Adult Education,J. Chen; Z. Wang; L. Yang,"Dept. of Phys., Tongji Univ., Shanghai, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"In combination with the characteristics of adult education, this paper presents the design and implementation of an virtual practical platform for adult education based on internet. The platform includes preparation, operation, test and community modules. It is valuable to those who intend to develop adult education, advocate lifelong learning, but have no space and financial resources to build practice base.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677127,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677127,,Communities;Computers;Databases;Educational institutions;Internet;Physics,Internet;computer aided instruction;continuing professional development,Internet;adult education;lifelong learning;online virtual practical platform,,1,,4,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
An environment for training computer science students on software testing,J. Collofello; K. Vehathiri,"Dept. of Comput. Sci. & Eng., Arizona State Univ., Tempe, AZ, USA",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,T3E,6,"Software testing is essential to ensure software quality. On most software projects testing activities consume at least 30 percent of the project effort. On safety critical applications, software testing can consume between 50 to 80 percent of project effort. There is a vast amount of information available on software testing techniques and tools and some universities offer software testing courses at the advanced undergraduate and graduate level. Software testing must also be stressed in beginning courses and even in the high schools when students are first learning to program. It is also important in these early years to instill a respect for software testing and some interest in possible testing careers. This paper describes a project to develop a learning and training environment that enables students to develop the knowledge and skills to perform requirement based testing. The target audience for the environment are beginning programming students at either the high school or university level. The software training environment consists of Web-based instructional materials as well as a testing simulator which enables students to actually test software programs. This paper describes the educational objectives of the test training environment, its implementation and results from utilizing the environment with beginning programming students",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1611937,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1611937,software testing;training simulator;web-based training,Application software;Computer science;Educational institutions;Engineering profession;Materials testing;Performance evaluation;Programming profession;Software quality;Software safety;Software testing,Internet;computer based training;computer science education;educational aids;educational courses;educational institutions;program testing;software quality,Web-based instructional materials;computer science;programming students;software quality;software testing courses;software testing simulator;software training;student training;universities,,5,,11,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Exercise Generation by Group Models for Autonomous Web-Based Learning,M. Sonntag,"Inst. for Inf. Process. & Microprocessor Technol., Johannes Kepler Univ. Linz, Linz, Austria",2009 35th Euromicro Conference on Software Engineering and Advanced Applications,20091208,2009,,,57,63,"Creating exercises for learners requires significant time. This is one reason, beside difficulties of discussing individualized tasks in a classroom setting, why often only few exercises are created and posed to all learners alike. In Web-based autonomous learning the setting problem is removed, while simultaneously demand for individualized exercises, comparable to adaptive learning material, increases.A model is proposed for assembling exercises from independent elements and creating an exemplary solution alongside. Here the cold-start problem is especially problematic, as opposed to learning material no sensible default-view exists. This difficulty can be reduced by integrating a group model, i.e. the history of results or actions of other learners.This paper presents an implementation of the model for generating cases for learning in the legal area. The Web-based user interface of such an online system is very important to render comparing the learners' solution with the exemplary one simple, allowing correction by peers as well. The current implementation state as well as planned extensions is described.",1089-6503;10896503,POD:978-0-7695-3784-9,10.1109/SEAA.2009.38,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5349858,Adaptivity;case generation;web-based learning,Application software;Assembly;Education;Electronic mail;History;Information processing;Law;Microprocessors;Software engineering;Testing,Internet;computer aided instruction;humanities;user interfaces,Web-based user interface;autonomous Web-based learning;classroom setting;cold-start problem;exercise generation;group models,,2,,8,,,,27-29 Aug. 2009,,IEEE,IEEE Conferences,
"The impact of climate change on potential distribution of species in semi-arid region: A case study of Qinghai spruce (Picea crassifolia) in Qilian Mountain, Gansu province, China",Z. Xu; C. Zhao; Z. Feng; H. Peng; C. Wang,"National Laboratory of Western China's Environmental System, Lanzhou University, Lanzhou 730000, China",2009 IEEE International Geoscience and Remote Sensing Symposium,20100218,2009,3,,III-412,III-415,"To restore the human-disturbed natural ecosystem and to assess the impact of the projected future climatic change on the natural ecosystem at a plant community level or at a plant species level, the potential distribution of the community and the species under current climate conditions need to be understood. Therefore many methods have recently been developed to simulate the potential distribution of a particular community or species. However, very little has been done to assess the potential distribution of Qinghai spruce (Picea crassifolia) in Qilian Mountains where the spruce forest is extremely important ecologically and hydrologically. This study used Maximum Entropy model to simulate the potential distribution of Qinghai spruce under current climatic conditions. The validity of the model was verified by comparing the simulated potential distribution with the observed distribution of the spruce. The result shows the model is feasible to simulate the potential distribution of Qinghai spruce. Then this model was used to assess the impact of the projected climatic changes on the distribution of the spruce. The distribution of the spruce under current climate condition was compared with that under the projected climatic change scenario. The areal extent of the potential distribution may increase by 1% under the projected climatic change scenario. In addition, this study revealed that Mean Maximum Temperature of Warmest Month and Mean Temperature of Wettest Quarter are the most important factors which controlling the potential distribution of Qinghai spruce among the 19 environmental and climatic factors used in this model.",2153-6996;21536996,Electronic:978-1-4244-3395-7; POD:978-1-4244-3394-0,10.1109/IGARSS.2009.5417792,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5417792,Climate Change;Conservation Ecology;Qilian Mountains;Qinghai Spruce,Biological system modeling;Chaos;Computer aided software engineering;Ecosystems;Entropy;Environmental factors;Laboratories;Ocean temperature;Predictive models;Temperature distribution,atmospheric precipitation;atmospheric temperature;climatology;ecology;environmental factors;vegetation,China;Gansu province;Picea crassifolia;Qilian mountain;Qinghai spruce;climate change effects;climatic factors;environmental factors;maximum entropy model;natural ecosystem;plant community potential distribution;plant species potential distribution;semiarid region;spruce forest,,0,,17,,,,12-17 July 2009,,IEEE,IEEE Conferences,
Conceptual and Business Models for Customer-Centric Business Ecosystems,G. Fragidis; K. Tarabanis; A. Koumpis,"Department of Business Administration, University of Macedonia, 156 Egnatia str., Thessaloniki, Greece; Institute of Technology and Education of Serres, Terma Magnisias, 62124 Serres, Greece, e-mail: garyf@uom.gr, gary@teiser.gr",2007 Inaugural IEEE-IES Digital EcoSystems and Technologies Conference,20070618,2007,,,94,99,"Information technology and the Internet favour the development of business networks, in which business partners cooperate to produce composite products and services that meet the customer needs. Customer participation in these networks, even though necessary, is usually neglected or submissive to the needs of the business enterprises. Based on the metaphor of 'business ecosystems', this paper argues for the need to introduce customers as active members of business networks and proposes a conceptual and a business model of customer-centric business ecosystems. The business model is based on a technological platform, which enables the development, the dynamic configuration and the coordination of the customer-centric business ecosystem. The operations of the platform follow the paradigm of service oriented architectures and they can be implemented with the use of Web services. The paper discusses also the strategic aspects of the development of customer-centric business ecosystems.",2150-4938;21504938,CD-ROM:1-4244-0470-3; POD:1-4244-0467-3,10.1109/DEST.2007.371952,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4233686,SOA;business ecosystems;business networks;customer-centric;web services,Business communication;Companies;Ecosystems;Educational programs;Educational technology;Electronic mail;Information systems;Information technology;Service oriented architecture;Web services,Web services;electronic commerce;software architecture,Internet;Web service;customer need;customer-centric business ecosystem;information technology;service oriented architecture,,4,,23,,,,21-23 Feb. 2007,,IEEE,IEEE Conferences,
Enhancing software engineering education using teaching aids in 3-D online virtual worlds,En Ye; Chang Liu; J. A. Polack-Wahl,"School of Electrical Engineering and Computer Science, Ohio University, Athens, 45701, U.S.A.","2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,T1E-8,T1E-13,"Three-dimensional online virtual worlds such as second life support avatar-based communications, a wide spectrum of online activities, and development of various in-world teaching and learning tools. We have experimented with second life in two computer science classes, one at Ohio University, the other at the University of Mary Washington, to enhance software engineering education. We used Second Life as an innovative collaboration and communication tool both in and outside classroom to help facilitate teamwork and interactions among student project team members. Second Life was also used as the virtual office for instructors and teaching assistants to answer students' questions during office hours. In addition, we developed two multi-player online software engineering educational games in second life, one based on the Groupthink software specification exercise developed at M.I.T., and the other based on the SimSE game (a 2-D single player game) developed at UC Irvine. By playing these two games, students learned fundamentals of software specification activities and principles of software development processes. In the paper, we will share our experience of using second life in two software engineering classes, and discuss its pros and cons based on the data collected from student surveys.",0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4417884,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4417884,Groupthink;Second Life;SirnSE;Software engineering education;Virtual World,Avatars;Collaborative tools;Computer science;Computer science education;Games;Programming;Second Life;Software engineering;Teamwork;Teleworking,avatars;computer games;computer science education;educational aids;educational courses;educational institutions;software engineering,3D online virtual worlds;Groupthink software specification;M.I.T.;Ohio University;Second Life;UC Irvine;University of Mary Washington;avatar-based communications;computer science classes;multiplayer online software engineering educational games;project team members;software development processes;software engineering education;teaching aids,,8,,16,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
Research on the On-demand Service mode in cloud manufacturing,Jin Xinjuan; Liu Quan,"Key Lab. Of Fiber Sensing Technology and Information Processing, Ministry of Education, Wuhan, 430070, China",2016 7th IEEE International Conference on Software Engineering and Service Science (ICSESS),20170323,2016,,,285,288,"As a new service-oriented manufacturing paradigm, cloud manufacturing has experienced rapid development in the last few years. It is changing the way manufacturing enterprises organize production activities in that tangible and intangible manufacturing resources encapsulated as virtualized cloud services are provided to customers. However, customers do not know the details of manufacturing service and their demands are different. Thus, an On-demand Service mode is put forwards to simplify and improve the matching process between manufacturing services and customers' requirements. The manufacturing task ontology and the corresponding cloud service ontology are designed. Then based on the similarity matching algorithm of category information, word information, number information and normalization processing, a multi-level intelligent matching method is proposed in order to find appropriate services to meet users' demand. Finally, the conclusion is pointed out.",,Electronic:978-1-4673-9904-3; POD:978-1-4673-9905-0,10.1109/ICSESS.2016.7883068,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883068,cloud manufacturing;manufacturing service;manufacturing task;on-demand,Boolean functions;Data structures;Manufacturing;Ontologies,cloud computing;manufacturing systems;ontologies (artificial intelligence);production engineering computing;service-oriented architecture;virtualisation,cloud manufacturing;cloud service ontology;manufacturing enterprises;manufacturing task ontology;multilevel intelligent matching;on-demand service mode;production activities;rapid development;service-oriented manufacturing paradigm;similarity matching algorithm;virtualized cloud services,,,,,,,,26-28 Aug. 2016,,IEEE,IEEE Conferences,
GridFoRCE: A Comprehensive Resource Kit for Teaching Grid Computing,B. Ramamurthy,"Comput. Sci. & Eng. Dept., Univ. at Buffalo, NY",IEEE Transactions on Education,20070205,2007,50,1,10,16,"A comprehensive suite of pedagogical resources is presented that will enable an instructor to embed grid computing concepts in a traditional distributed system course. Rapidly advancing Internet technologies and ever expanding application domains have created excitement in teaching distributed systems. Many fundamental concepts developed decades earlier, such as remote procedure calls and multithreading, have come to play key roles in modern distributed systems. Standards such as eXtensible Markup Language (XML) and Simple Object Access Protocol (SOAP) have been developed to enable interoperability among heterogeneous distributed systems. However, a plethora of new paradigms, a wide variety of technological choices, and short cycles of technological obsolescence challenge the introduction of these important concepts into a distributed systems course. This paper describes how the author addressed these challenges in teaching grid computing. The paper also provides details of the resources developed during this process. The pedagogical resource kit developed includes course curriculum, lecture notes, a set of laboratory assignments, a Globus Toolkit-based experimental grid adapted to classroom assignments, and valuable lessons learned from the course offerings during the past two years. The material provided in this paper is expected to help to ""jumpstart"" educators considering the introduction of grid computing into their curricula",0018-9359;00189359,,10.1109/TE.2006.886452,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4084631,Computer science education;curriculum;distributed architectures;distributed programming;distributed systems;distributed/Internet based software engineering tools and techniques;grid computing;web-based services,Computer networks;Computer science;Computer science education;Distributed computing;Grid computing;Internet;Multithreading;Programming profession;Simple object access protocol;XML,Internet;XML;computer aided instruction;computer science education;educational courses;grid computing;multi-threading,Globus toolkit;Intenet technologies;XML;comprehensive resource kit;distributed system course;extensible markup language;grid computing;heterogeneous distributed systems;multithreading methods;pedagogical resources;simple object access protocol,,5,,18,,,,Feb. 2007,,IEEE,IEEE Journals & Magazines,
A Modifiable Agent-Based Software Architecture for Intelligent Virtual Environments for Training,G. Mendez; A. d. Antonio,"Tech. Univ. of Madrid, Madrid",Seventh Working IEEE/IFIP Conference on Software Architecture (WICSA 2008),20080303,2008,,,319,322,"During the last years, intelligent virtual environments for training have become a quite popular application of computer science to education. However, little attention is being paid to software engineering issues, and most systems are developed in an ad-hoc way that does not allow the reuse of their components or an easy modification of the application, even though some authors claim that the use of agents makes systems be more modifiable. We describe an agent-based software architecture that is intended to be easily extended and modified. This architecture is a redesign of a previous one using more formal principles and methods of software architecture design.",,POD:978-0-7695-3092-5,10.1109/WICSA.2008.35,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4459178,intelligent agents;software architecture;training;virtual environments,Application software;Computer architecture;Computer science;Computer science education;Design methodology;Industrial training;Intelligent agent;Software architecture;Software engineering;Virtual environment,computer based training;computer science;intelligent tutoring systems;software agents;software architecture,computer science;intelligent virtual environments;modifiable agent-based software architecture;software engineering;training,,1,,12,,,,18-21 Feb. 2008,,IEEE,IEEE Conferences,
[Front cover],,,2011 International Conference on Advances in ICT for Emerging Regions (ICTer),20111110,2011,,,c1,c1,The following topics are dealt with: social life networks; location aware queries; sensor networks; distributed systems; overlay networks; machine translation; biometrics computing; image morphing; automated vision-based recognition system; Sri Lankan Tamil sign language finger spelling; mobile interface design; audio environment; visually impaired; pattern independent fiducial marker detection; interactive public display; port decision system; South American sea ports; eTransformation; mTransformation; mobile information systems; mobile service portal; rural Fisher community development; Kenyan digital villages project; data security; forensic investigation; NoSQL query processing system; wireless ad-hoc networks; sensor networks; LEACH protocol; Sybil attack; Jakes channel scheme; UML; software engineering practice; knowledge extraction; semantic Web; Web mining; automated tool; test case generation; basis path testing; bag-of-keypoints approach; Tamil handwritten character recognition; SVM; digital watermarking; on-line broadcasting; ICT enabled childhood education; next generation mobile applications; MOPS; networked shared storage; Hypervisors; AskME; database abstraction; P control algorithm; PID control algorithm; nonholonomic multiagent mobile robots; data retrieval; dynamic data organizing solution; electronic trading systems; buddy-file-system; block level sharing; disk images; virtualization environments; intrinsic plagiarism detection; Kohonen self-organizing maps; Miyaesi; sound programming interface; automatic music transcription; RESTful email system; offline Web-based email client; e-Arogya; e-Health solution; and Sri Lankan government hospitals.,,Electronic:978-1-4577-1114-5; POD:978-1-4577-1113-8,10.1109/ICTer.2011.6075043,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6075043,,,SQL;ad hoc networks;biometrics (access control);data mining;database management systems;distributed processing;electronic mail;forensic science;handicapped aids;handwritten character recognition;health care;hospitals;image morphing;image recognition;language translation;mobile robots;query processing;sea ports;security of data;self-organising feature maps;social networking (online);software engineering;three-term control;virtualisation,AskME;Hypervisors;ICT enabled childhood education;Jakes channel scheme;Kenyan digital villages project;Kohonen self-organizing maps;LEACH protocol;MOPS;Miyaesi;NoSQL query processing system;P control algorithm;PID control algorithm;RESTful email system;SVM;South American sea ports;Sri Lankan Tamil sign language finger spelling;Sri Lankan government hospitals;Sybil attack;Tamil handwritten character recognition;UML;Web mining;audio environment;automated tool;automated vision-based recognition system;automatic music transcription;bag-of-keypoints approach;basis path testing;biometrics computing;block level sharing;buddy-file-system;data retrieval;data security;database abstraction;digital watermarking;disk images;distributed systems;dynamic data organizing solution;e-Arogya;e-Health solution;eTransformation;electronic trading systems;forensic investigation;image morphing;interactive public display;intrinsic plagiarism detection;knowledge extraction;location aware queries;mTransformation;machine translation;mobile information systems;mobile interface design;mobile service portal;networked shared storage;next generation mobile applications;nonholonomic multiagent mobile robots;offline Web-based email client;on-line broadcasting;overlay networks;pattern independent fiducial marker detection;port decision system;rural Fisher community development;semantic Web;sensor networks;social life networks;software engineering practice;sound programming interface;test case generation;virtualization environments;visually impaired;wireless ad-hoc networks,,0,,,,,,1-2 Sept. 2011,,IEEE,IEEE Conferences,
The Development of a Dashboard Tool for Visualising Online Teamwork Discussions,R. Vivian; H. Tarmazdi; K. Falkner; N. Falkner; C. Szabo,"Sch. of Comput. Sci., Univ. of Adelaide, Adelaide, SA, Australia",2015 IEEE/ACM 37th IEEE International Conference on Software Engineering,20150817,2015,2,,380,388,"Many software development organisations today adopt global software engineering (GSE) and agile models, requiring software engineers to collaborate and develop software in flexible, distributed, online teams. However, many employers have expressed concern that graduates lack teamwork skills and one of the most commonly occurring problems with GSE models are issues with project management. Team managers and educators often oversee a number of teams and the large corpus of data, in combination with agile models, make it difficult to efficiently assess factors such as team role distribution and emotional climate. Current methods and tools for monitoring software engineering (SE) teamwork in both industry and education settings typically focus on member contributions, reflection, or product outcomes, which are limited in terms of real-time feedback and accurate behavioural analysis. We have created a dashboard that extracts and communicates team role distribution and team emotion information in real-time. Our proof of concept provides a real-time analysis of teamwork discussions and visualises team member emotions, the roles they have adopted and overall team sentiment during the course of a collaborative problem-solving project. We demonstrate and discuss how such a tool could be useful for SE team management and training and the development of teamwork skills in SE university courses.",0270-5257;02705257,Electronic:978-1-4799-1934-5; POD:978-1-4799-1935-2,10.1109/ICSE.2015.170,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7202988,,Industries;Monitoring;Software;Teamwork;Training,computer science education;data visualisation;groupware;project management;software development management;software prototyping;software tools,GSE;SE team management;SE university courses;agile models;behavioural analysis;collaborative problem-solving project;dashboard tool development;emotional climate;global software engineering;online teamwork discussion visualisation;project management;real-time analysis;real-time feedback;software development organisations;software engineering teamwork monitoring;team role distribution;teamwork skill development;training,,3,,41,,,,16-24 May 2015,,IEEE,IEEE Conferences,
Constructing intelligent tutoring systems: design guidelines,B. Bacic,"Auckland Univ. of Technol., New Zealand",ITI 2002. Proceedings of the 24th International Conference on Information Technology Interfaces (IEEE Cat. No.02EX534),20021107,2002,,,129,134 vol.1,"This paper shares the authors experience in designing and implementing an intelligent tutoring system. Furthermore it outlines recommendations for educators and developers who are committed to advancing Web based learning software. Building on-line learning software requires many skills including interface design, software engineering and development, use of Web design technology, ability to acquire new skills rapidly, knowledge of pedagogy, and educational experience especially in the area of distance education. This paper proposes a methodology encompassing reflecting the requirements, technology and design guidelines required to build scalable on-line learning applications.",1330-1012;13301012,POD:953-96769-5-9,10.1109/ITI.2002.1024663,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1024663,,Application software;Buildings;Distance learning;Educational technology;Feedback;Guidelines;Intelligent systems;Software design;Software engineering;Web design,Internet;distance learning;intelligent tutoring systems;software engineering,Web based learning software;design guidelines;distance education;educational experience;flexible online learning;intelligent tutoring systems;interactive media learning;interface design;on-line learning software;online quiz;pedagogy;software development;software engineering;technology-mediated learning,,0,,18,,,,2002,,IEEE,IEEE Conferences,
Moving away from simulations: Innovative assessment of Mechatronic subjects using remote laboratories,S. Kodagoda; A. Alempijevic; S. Huang; M. de la Villefromoy; M. Diponio; L. Cogar,"Centre for Autonomous Syst. (CAS), Univ. of Technol., Sydney, NSW, Australia",2013 12th International Conference on Information Technology Based Higher Education and Training (ITHET),20131121,2013,,,1,5,"In response to the rapid growth of online teaching and learning, University of Technology, Sydney (UTS) has been developing a number of remotely accessible laboratories. In this paper, we present our newly developed remote lab robotic rig that uniquely addresses challenges in Mechatronic courses. The rig contains a mobile robotic platform equipped with various sensory modules placed in a maze with a pantograph power system enabling continuous use of the platform. The software architecture employed allows users to develop their simulations using the Player/Stage simulator and subsequently upload the code in the robotic rig for real-time testing. This paper presents the motivation, design concepts and analysis of students' feedback responses to their use of the remote lab robotics rig. Survey results of a pilot study shows the participants highly agreeing that the remote lab contributes to, “deeper understanding of the subject matterâ€, “flexible learning process†and “inspire research in roboticsâ€.",,Electronic:978-1-4799-0086-2; POD:978-1-4799-0084-8; USB:978-1-4799-0085-5,10.1109/ITHET.2013.6671051,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6671051,Remote laboratories;engineering education;innovative assessment;robotic rig,Hardware;Mobile communication;Remote laboratories;Robot sensing systems,computer aided instruction;control engineering education;educational courses;laboratories;mechatronics;mobile robots;sensors;software architecture,University of Technology Sydney;flexible learning process;mechatronic subjects;mobile robotic platform;online learning;online teaching;pantograph power system;player-stage simulator;realtime testing;remote lab robotic rig;remotely accessible laboratories;sensory modules;software architecture;student feedback responses;subject matter understanding,,1,,19,,,,10-12 Oct. 2013,,IEEE,IEEE Conferences,
A Cloud-Based Smart-Parking System Based on Internet-of-Things Technologies,T. N. Pham; M. F. Tsai; D. B. Nguyen; C. R. Dow; D. J. Deng,"Department of Information Engineering and Computer Science, Feng Chia University, Taichung, Taiwan",IEEE Access,20150923,2015,3,,1581,1591,This paper introduces a novel algorithm that increases the efficiency of the current cloud-based smart-parking system and develops a network architecture based on the Internet-of-Things technology. This paper proposed a system that helps users automatically find a free parking space at the least cost based on new performance metrics to calculate the user parking cost by considering the distance and the total number of free places in each car park. This cost will be used to offer a solution of finding an available parking space upon a request by the user and a solution of suggesting a new car park if the current car park is full. The simulation results show that the algorithm helps improve the probability of successful parking and minimizes the user waiting time. We also successfully implemented the proposed system in the real world.,,,10.1109/ACCESS.2015.2477299,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7247632,Smart-parking system;performance metrics,Algorithm design and analysis;Cloud computing;Internet of things;Performance evaluation;Smart systems,Internet of Things;cloud computing;minimisation;probability;software architecture;software metrics;traffic engineering computing,Internet-of-Things technology;cloud-based smart-parking system;network architecture;performance metrics;probability;traffic management system;user parking cost;user waiting time minimization,,10,,24,,,20150909,2015,,IEEE,IEEE Journals & Magazines,
Different is good: barriers to retention for women in software engineering,C. Radziemski; K. Mitchell,"Software Eng. Dept., Univ. of Adv. Comput. Technol., Tempe, AZ, USA",30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,2,,F2F/21,F2F/24 vol.2,"The study is the initial activity in a proposed longitudinal study of female students in the Software Engineering program at a small private technical university in the US. In imitation of a national trend, the female students were perceived to be dropping out of the software engineering program in greater numbers and for different reasons than the male students. An examination of the number of students leaving the university and a questionnaire for the newest students entering the university were completed. The results of the study confirmed the initial perception. To produce a large enough sample for meaningful analysis, the dropout tracking will continue and the questionnaire used initially will be given to a new group of students, after which the entire data set will be analyzed",0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.896557,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=896557,,Books;Computer science;Computer science education;Continuing education;Educational institutions;Engineering profession;History;Internet;Psychology;Software engineering,computer science education;gender issues;software engineering;teaching,Software Engineering program;US;dropout tracking;female students;male students;national trend;retention;small private technical university;software engineering;women,,0,,9,,,,2000,18 Oct 2000-21 Oct 2000,IEEE,IEEE Conferences,
LiNeS: Virtual Network Environment for Network Administrator Education,Y. Tateiwa; K. Kurachi; J. Zhang; T. Yasuda; S. Yokoi,"Grad. Sch. of Inf. Sci., Nagoya Univ., Nagoya",2008 3rd International Conference on Innovative Computing Information and Control,20080822,2008,,,1,1,"User-mode Linux (UML) is virtual environment software being developed for server integration, testing buggy software, and so on. However, we have been applying UML to network administrator education, since it has functions for comprising networks. The Linux Network Simulator (LiNeS) is a system that provides an environment for various network training based on virtual networks realized by UML on one PC. Since LiNeS does not require many network machines, unlike conventional network training, we believe that it can become a new learning method in network administrator education.",,CD-ROM:978-0-7695-3161-8,10.1109/ICICIC.2008.339,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4603190,,Computer networks;Educational programs;Linux;Network servers;Programming profession;Software testing;TCPIP;Unified modeling language;Virtual environment;Virtual machining,Linux;computer based training;computer network management;computer science education;courseware;digital simulation;virtual machines,LiNeS virtual network environment;Linux network simulator;UML virtual environment software;network administrator education;network training;user-mode Linux;virtual machine technology,,5,,6,,,,18-20 June 2008,,IEEE,IEEE Conferences,
E-learning and Its Information Technology,N. Zhang; H. Bao,"Inst. of Inf. Technol., Beijing Union Univ., Beijing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,396,399,"E-learning will be introduced as an integral part of an environment where teaching is transformed and where learning is an ongoing, creative process. In this paper, we discuss the e-learning and its technology. Our world is changing, and information and communication technology (ICT) is central to this change. Digital media has revolutionized the information society. These advances in ICT have dramatically changed the learning and teaching process, and have expanded new learning opportunities and access to educational resources beyond those traditionally available. ICT, when successfully integrated into teaching and learning, can ensure the meaningful interaction of learners with information.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.401,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722923,E-learning;communication technology;information,Collaborative work;Communications technology;Education;Educational institutions;Electronic learning;Hardware;Humans;Information technology;Internet;Telecommunication computing,computer aided instruction;teaching,digital media;e-learning;information and communication technology;teaching process,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Data Driven Analysis on the Effect of Online Judge System,X. Lu; D. Zheng; L. Liu,"Sch. of Comput. Sci. & Technol., Shandong Univ., Jinan, China","2017 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, Physical and Social Computing (CPSCom) and IEEE Smart Data (SmartData)",20180201,2017,,,573,577,"Programming, which is a professional basic course of computer science major and software engineering major, has the characteristics of difficult entry and high practical requirements. In view of the problems in the teaching of curriculum experiment, we adopt the online evaluation method to carry on the teaching reform. This paper describes the specific methods and processes of online evaluation in the ""program design"" experiment teaching, makes an in-depth analysis of the data generated by the online judge system and the student test scores, and then takes a questionnaire survey on the teaching effect. Data driven analysis and survey results show that online judge system can effectively improve students' programming abilities, and also play a positive role in promoting students' enthusiasm and knowledge. Finally, this paper summarizes the existing problems of the online judge system in the experimental teaching process of programming course and gives the countermeasures.",,Electronic:978-1-5386-3066-2; POD:978-1-5386-3067-9,10.1109/iThings-GreenCom-CPSCom-SmartData.2017.90,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8276809,data driven analysis;online judge system;program design,Correlation coefficient;Education;Programming profession;Software engineering;Tools,Internet;computer aided instruction;computer science education;data analysis;educational courses;human factors;programming;software engineering;teaching,computer science major;data driven analysis;online evaluation method;online judge system;professional basic course;program design experiment teaching;programming course;software engineering major;student programming abilities;teaching effect;teaching reform,,,,,,,,21-23 June 2017,,IEEE,IEEE Conferences,
"A machine learning approach for student assessment in E-learning using Quinlan's C4.5, Naive Bayes and Random Forest algorithms",T. Mahboob; S. Irfan; A. Karamat,"Department of Software Engineering, Fatima Jinnah Women University, Rawalpindi, Pakistan",2016 19th International Multi-Topic Conference (INMIC),20170206,2016,,,1,8,"Student Assessment on e-learning platforms is a debated subject. The focal emphasis of this research study is to predict fair/transparent student evaluation using machine learning algorithms. A prediction on students' final grade showing whether the student will pass or fail would benefit the student/instructor and act as a guide for future recommendations/evaluations on performance. An in depth study on the assessment techniques for e-learning such as Markov Model, metacognitive perspectives has been conducted. A proposed model for fair/transparent student evaluation/performance has also been presented. Specific parameters have been defined that are then efficaciously tested by applying machine learning algorithms. In this study, classifiers such as Decision Trees-J48, Naive Bayes and Random Forest are used to progress the excellence of student data by initially eradicating noisy data, and consequently getting better prognostic accuracy. The scope of the paper has been set for undergraduate programs. The experimental results endow with set of guidelines to those students who have low grades. Performance testing has also been conducted for verification, accuracy and validity of results.",,Electronic:978-1-5090-4300-2; POD:978-1-5090-4301-9,10.1109/INMIC.2016.7840094,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7840094,E-learning;HMM (Hidden Markov Model);J48;Naive Bayes;ROC (receiving operating characteristics);Random Forest,Data mining;Data models;Electronic learning;Hidden Markov models;Machine learning algorithms;Physiology;Prediction algorithms,Bayes methods;Markov processes;computer aided instruction;decision trees;further education;learning (artificial intelligence);pattern classification,Markov model;Naive Bayes;Quinlan C4;classifiers;decision trees-J48;e-learning;fair/transparent student evaluation prediction;machine learning;metacognitive perspectives;performance recommendations/evaluations;random forest algorithms;student assessment;student data;undergraduate programs,,,,,,,,5-6 Dec. 2016,,IEEE,IEEE Conferences,
Research and Realize of Virtual Signal Analyze Platform Based on Hybrid Programming,W. Jian; W. Yan-Hong; M. Fei,"Sch. of Inf. & Communicate, Guilin Univ. of Electron. Technol., Guilin",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1071,1073,"This paper analyzes that in Visual C++ environment how to call MATLAB M file without the support of MATLAT environment by building the MATLAB M file into a dynamic link lib (DLL) beforehand, then uses this method to construct a virtual signal analyze platform quickly and expediently, which can improve the teaching effect evidently in such as ldquosignal processingrdquo courses.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.705,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723091,MATLAB;hybrid programming;vc++;virtual instrument,Control systems;Dynamic programming;Education;Engines;Information analysis;Instruments;MATLAB;Programming profession;Signal analysis;Signal processing,C++ language;computer aided instruction;educational courses;mathematics computing;teaching;visual programming,MATLAB M file;Visual C++ environment;dynamic link lib;hybrid programming;signal processing course;teaching;virtual signal analyze platform,,0,,2,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Domain-driven competence assessment in virtual learning environments. Application to planning and time management skills,A. Balderas; Ã. Galán-Piñero; J. A. C. Hernández; G. R. Gómez; J. Dodero; M. Palomo-Duarte,"Department of Computer Science, University of Cadiz, C/ Chile 1, 11002 (Spain)",2014 International Symposium on Computers in Education (SIIE),20150122,2014,,,121,126,"The Learning Management Systems provide a set of facilities for the lecturer to manage his courses. Unfortunately, they have limitations when it comes to assessing generic skills. In most of them, every activity is assessable but just with a simple grade and there is not a direct link between activities and generic skills. In this work we present two alternatives to solve this issue: an assisted method based on a Model-driven architecture approach and a Rest Web service that facilitates the assessment of generic skills. We apply both approaches to a case study consisting in a Moodle-based course where we assess the ability of plan and manage time of each student. Results show that the approaches are complementary, the Web service provides more detailed formative feedback, but the Model-driven approach seems more scalable for courses with a high number of students, where it is more difficult to assess their generic skills.",,Electronic:978-1-4799-4428-6; POD:978-1-4799-4427-9,10.1109/SIIE.2014.7017716,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7017716,Rest Web service;generic skills assessment;learning analytics;learning management system;model-driven architecture;online learning;technological support in online education,Computer architecture;Context;Educational institutions;Least squares approximations;Planning;Service-oriented architecture,Web services;educational courses;learning management systems;planning (artificial intelligence);software architecture;virtual reality,Moodle-based course;Web service;domain-driven competence assessment;learning management systems;model-driven architecture;planning;time management skills;virtual learning environments,,0,,19,,,,12-14 Nov. 2014,,IEEE,IEEE Conferences,
Initial Evaluation of JaguarCode: A Web-Based Object-Oriented Programming Environment with Static and Dynamic Visualization,J. Yang; Y. Lee; K. H. Chang,"Dept. of Comput. & Cyber Sceurity, Texas A&M Univ. - San Antonio, San Antonio, TX, USA",2017 IEEE 30th Conference on Software Engineering Education and Training (CSEE&T),20171207,2017,,,152,161,"Various visualization techniques have been adopted to educational Object-Oriented Programming (OOP) environments. Some provide software development with visual notations without source code, while others support programming with visual aids. Our research supports Java programming along with static UML class diagrams and dynamic execution trace of program synchronized in a webbased programming environment - JaguarCode. It aims to help students better understand static structure and dynamic behavior of Java programs, and object-oriented design concepts. This paper reports on an initial evaluation of JaguarCode to investigate its effectiveness and user satisfaction through quantitative and qualitative experiments. The experimental results revealed that having both static and dynamic visualizations did positively impact the correctness of program understanding and tracing problems, and the visual representations did affect students' understanding on program execution of the problems to higher accuracy. It was also observed that students were satisfied with the aspects of those visualizations provided in JaguarCode.",,Electronic:978-1-5386-2536-1; POD:978-1-5386-2537-8,10.1109/CSEET.2017.32,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8166696,Java;object-oriented programming;static and dynamic visualization;web-based programming environment,Data visualization;Dynamic programming;Java;Programming profession;Unified modeling language;Visualization,Internet;Java;Unified Modeling Language;computer science education;data visualisation;human factors;object-oriented programming;software engineering;source code (software),JaguarCode;Java programming;Object-Oriented Programming environment;Web-based programming environment;dynamic behavior;dynamic visualization;initial evaluation;object-oriented design concepts;program execution;software development;source code;static UML class diagrams;static structure;user satisfaction;visual aids;visual notations;visual representations,,,,,,,,7-9 Nov. 2017,,IEEE,IEEE Conferences,
Exploratory centered PCA for dimensionality reduction on security modelling of TAM: An e-learning perspective,A. Baby; A. Kannammal,"Rajagiri College of Social Sciences, Kalamassery, Kerala, India","2016 International Conference on Signal Processing, Communication, Power and Embedded System (SCOPES)",20170626,2016,,,700,704,"Software organizations and educational institutions rely heavily upon e-learning technologies nowadays. There is a requirement to know how numerous interventions can influence the recognized determinants of IT design, acceptance and usage. The statistical meta-analysis of several prototypes, particularly the technology acceptance model (TAM) studies have shown that it is a valid and robust model that has been very widely used, but which hypothetically has broader applicability. Though TAM has been considered to be one of the most widely used models in Information Systems and Technology, however, it is imperfect. There have been numerous researches in TAM involving students, professionals and general users. There are no studies till date that have considered into the trait of trust, perceived security, perceived privacy and information quality in e-learning technologies. To address this gap in the literature, the research work tries to draw from the existing research, particularly the work on the determinants of perceived usefulness and perceived ease of use, and to develop a more robust model. The research work aims in calculating the validity of the data using Cronbach's alpha on the data set. Dimensionality reduction of the data is attempted by using Principal Component Analysis (PCA). This method of Dimensionality reduction offers a robust way of factor identification by constructing Rotated Component matrices, and by thus proposing an efficient user-centric design model for software establishments and educational institutions in evolving e-learning solutions. The results of the proposed research would append up literature to the design and implementation phases of software engineering concepts.",,Electronic:978-1-5090-4620-1; POD:978-1-5090-4621-8,10.1109/SCOPES.2016.7955529,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7955529,PCA. Modelling;TAM;e-learning,Electronic learning;Organizations;Principal component analysis;Privacy;Security;Training,computer aided instruction;computer science education;data privacy;data reduction;educational institutions;matrix algebra;principal component analysis;security of data;trusted computing;user centred design,Cronbach alpha;TAM security modelling;data dimensionality reduction;e-learning;educational institutions;exploratory centered PCA;information quality;perceived ease of use;perceived privacy;perceived security;perceived usefulness;principal component analysis;rotated component matrices;software engineering concepts;software organizations;statistical metaanalysis;technology acceptance model;trust;user-centric design model,,,,,,,,3-5 Oct. 2016,,IEEE,IEEE Conferences,
International Software Engineering University Consortium (ISEUC): a glimpse into the future of university and industry collaboration,K. L. Modesitt,"Comput. & Inf. Sci. Dept., Michigan Univ., Dearborn, MI, USA",Proceedings 15th Conference on Software Engineering Education and Training (CSEE&T 2002),20020807,2002,,,32,41,"ISEUC is a consortium of universities and colleges around the world who will provide software engineering (SE) courses to students globally via distance learning, primarily using the asynchronous mode of the Internet. ISEUC members, currently numbering 35 from Australia, Canada, the UK, and the USA, already have established programs and/or degrees in software engineering. ISEUC serves as a broker for its members to provide additional students for existing and future Web-enabled courses, and is not a degree-granting organization. ISEUC will have both faculty and professional advisory boards. The primary markets are corporations that employ professionals trying to develop reliable, robust, and useful software products in a timely and efficient fashion, but who do not currently have state-of-the-art knowledge or skills. The paper gives a short description of why ISEUC has come into existence, what it looks like, results of personal visits, and what would be involved to become a member",1093-0175;10930175,POD:0-7695-1515-0,10.1109/CSEE.2002.995196,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=995196,,Collaborative software;Computer aided instruction;Computer industry;Educational institutions;Educational programs;Industrial training;Information science;International collaboration;Management training;Software engineering,Internet;computer science education;distance learning;educational courses;software engineering,Australia;Canada;ISEUC;International Software Engineering University Consortium;Internet;UK;USA;Web-enabled courses;broker;colleges;corporations;distance learning;face-to-face mediators;professionals;software engineering courses;university/industry collaboration,,4,,7,,,,2002,25 Feb 2002-27 Feb 2002,IEEE,IEEE Conferences,
A middleware model for telecollaboration systems in education,Z. Chaczko; M. Caroly; L. Lim,"Fac. of Eng., Univ. of Technol., Sydney, NSW, Australia",2005 6th International Conference on Information Technology Based Higher Education and Training,20051219,2005,,,F3A/1,F3A/6,"The internationalization and visualization of both educational institutes and workplaces around the world is driving the development of technology that supports remote collaboration. Telecollaboration is aimed at bringing participants together into a virtual co-location where these participants can collaborate with each other. Over 2003 and 2004, several groups of students from the University of Technology, Sydney attempted to modify an existing conferencing package. This resulted in the development of a prototype telecollaboration system. In this paper, we re-evaluate the architecture of the prototype, making a number of observations about the system and giving rise to a list of key features for a middleware that is capable of masking the heterogeneity of telecollaborative services and also provides for pervasive and ambient access to resources and services throughout such systems.",,POD:0-7803-9141-1,10.1109/ITHET.2005.1560283,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1560283,Conference XP;Middleware;Software Systems Analysis and Design;Telecollaborative Models,Collaboration;Collaborative work;Educational institutions;Educational technology;Information analysis;Middleware;Prototypes;Software design;Software systems;Teleconferencing,distance learning;educational technology;groupware;middleware;software prototyping;teleconferencing;virtual reality,conference XP;education technology;middleware;remote collaboration;software systems analysis;software systems design;telecollaboration system;telecollaborative service;virtual colocation,,1,,34,,,,7-9 July 2005,,IEEE,IEEE Conferences,
Internationalization as a part of the database development,T. Welzer; I. Golob; M. Druzovec; A. Kamisalic,"Fac. of Electr. Eng. & Comput. Sci., Maribor Univ., Slovenia","IEEE 3rd International Conference on Computational Cybernetics, 2005. ICCC 2005.",20051003,2005,,,145,147,"Nowadays development and research projects increasingly extend over boundaries set by a single company, research organisation or country. To compete successfully in this global information technology market, the internationalization of software, data and Web contents for disparate users is essential. Software internationalisation is the process of developing software products that are not dependent on specific local or cultural attributes or practise. It is becoming an increasingly important topic while software, data and Web contents gets integrated into the fabric of society and cultures worldwide. Things like date, time, currency symbols, and delimiters are handled seamlessly. More open are topics like quality assurance, standards and data modelling. Nevertheless to ensure the progress and up to date solutions, integration of internationalization contents in development of database are expected and have to be supported. Education of internationalization and localization-aware computer science professionals is so playing the key role. Experts have to cope with local cultural conventions that influence applications solutions and data modelling.",,POD:0-7803-9122-5,10.1109/ICCCYB.2005.1511564,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1511564,,Application software;Computer industry;Computer science;Computer science education;Cultural differences;Databases;Fabrics;Information technology;Quality assurance;Software systems,Internet;database management systems;software engineering,Web content;cultural attribute;currency symbol;data modeling;database development;global information technology market;localization-aware computer science;quality assurance;software internationalization;software product development,,0,,9,,,,13-16 April 2005,,IEEE,IEEE Conferences,
University software education matched to social requests,T. Yamaura; A. K. Onoma,"Hitachi Software Eng., Yokohama, Japan","First International Symposium on Cyber Worlds, 2002. Proceedings.",20030225,2002,,,331,336,"We raised issues of how the software education matching to a social request should be carried out in universities in this cyber-world era. In the high-tech era, it is unavoidable that almost all the high-tech products are provided as black-box. For this reason, it, too, is unavoidable that the education in high-tech era will, in stead of extracting the befit of the high-tech stuff, force us to memorize the ""manners"" which were institutionalized by a few high-tech gurus. As basic tools, everybody has to learn word processors, such as Word and Ichitaro, PowerPoint and Excel, and LATEX including tgif. On the other hand, special subjects, such as programming languages, programming language theory, compiler theory, OS theory, DBMS, Internet technology, business models, and software engineering are needed when becoming a software specialist. Mathematics, such as differentiation integral calculus, and physics, such as general dynamics must be also required as liberal arts of software science. The laws related to the patent, copyright, and accountancy for a floatation, and the logical thinking method are the subjects which should be studied as an application subject. In order to prepare the educational environment to study this wide scope of subjects, we must tackle the issues such as restriction of the number of credits and maintenance of lecturer staff. Such issues may be solved by applying less strict criteria when hiring lecturers, reexamining of the whole curriculum, or changing the system of company examination when employing new hires. This paper shows some proposals and remedies applicable to the universities in Japan.",,POD:0-7695-1862-1,10.1109/CW.2002.1180898,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1180898,,Application software;Art;Calculus;Computer languages;Educational products;Internet;Mathematics;Physics;Program processors;Software engineering,computer science education;software engineering,computer literacy;copyright;cyber-world;lecturers;mathematics;open source software;patent;social requests;software engineering;university software education;word processors,,0,,3,,,,2002,,IEEE,IEEE Conferences,
Test effort estimation in regression testing,Abhilasha; A. Sharma,"Dept. of CEA, GLA Univ., Mathura, India","2013 IEEE International Conference in MOOC, Innovation and Technology in Education (MITE)",20140306,2013,,,343,348,"Software test effort estimation has always been a challenge for the software practitioners, because it consumes approximately half of the overall development costs of any software project. In order to provide effective software maintenance it is necessary to carry out the regression testing of the software. Hence, this research work aims to propose a measure for the estimation of the software test effort in regression testing. Since, the effort required developing or test software shall depend on various major contributing factors like, therefore, the proposed measure first estimates the change type of any software, make test cases for any software, then calculate execution complexity of any software and tester rank. In general, the regression testing takes more time and cost to perform it. Therefore, the effort estimation in regression testing is utmost required in order to compute man-hour for any software. In order to analyze the validity of the proposed test effort estimation measure, the measure is compared for various ranges of problem from small, mid and large size program to real life software projects. The result obtained shows that, the proposed test measure is a comprehensive one and compares well with other prevalent measures proposed in the past.",,Electronic:978-1-4799-1626-9; POD:978-1-4799-1624-5,10.1109/MITE.2013.6756364,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6756364,Regression testing;test case;test effort,Complexity theory;Estimation;Productivity;Software;Software measurement;Software testing,program testing;software maintenance;software metrics,execution complexity;regression testing;software maintenance;software project;software test effort estimation;test effort estimation measure,,0,,17,,,,20-22 Dec. 2013,,IEEE,IEEE Conferences,
Study of the Student Learning Model on Distance Teaching,X. Huang; Y. Ma; J. Zhang,"Coll. of Phys. & Inf. Technol., Univ. of Chong Qing, Chong Qing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,631,633,"One difficulty in distance teaching is how to determine static and dynamic abilities of student, which teaching strategies can be adjusted according to individual differences and learning effect can be improved. This paper proposes a structured student learning model. Teaching system can teach students according to their aptitude based on this model. The distance teaching adaptability can be achieved to adapt to learning personality of different student.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1507,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722981,Distance Teaching;Learning Model,Computer aided instruction;Computer science;Computerized monitoring;Educational institutions;Information technology;Performance evaluation;Physics education;Software engineering;Spatial databases;System testing,computer aided instruction;distance learning,distance teaching;learning personality;student learning;teaching strategies;teaching system,,0,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Re-engineering method for multimedia system in education,A. Corbiere; C. Choquet,"LIUM, Le Mans Univ., Laval, France",IEEE Sixth International Symposium on Multimedia Software Engineering,20050117,2004,,,80,87,"This paper describes a method of reengineering based on information technology engineering and object-oriented software engineering. Focused on the reusability issue, these two communities propose different technical solutions. The first, using XML technologies, describes the content in a structured formalism and the second recommends the implementation of the object paradigms of abstraction, refinement and encapsulation. By combining them in the heart of a reengineering process, we show that these two approaches are regarded as inseparable and complementary. Orchestrated by the observed uses, several points of view on the behavior of the multimedia system are presented to the designer. The aim of this method is to bring to light the multimedia resources use. This behavior can be characterized by standard metadata and diffused to learning designer practice communities.",,POD:0-7695-2217-3,10.1109/MMSE.2004.65,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1376644,,Computer architecture;Educational technology;Encapsulation;Information technology;Multimedia systems;Object oriented modeling;Programming;Software design;Software engineering;XML,Internet;courseware;data encapsulation;distance learning;meta data;multimedia systems;object-oriented programming;software architecture;software reusability;systems re-engineering,XML technology;data abstraction;data encapsulation;data refinement;education;information technology engineering;metadata;multimedia system;object-oriented software engineering;reengineering method;reusability issue,,2,,22,,,,13-15 Dec. 2004,,IEEE,IEEE Conferences,
Distance delivery and technology-enhanced learning in information technology and programming courses at RIT Croatia,K. Marasović; B. Mihaljević; I. BaÄić,"Rochester Institute of Technology Croatia, Zagreb, Croatia","2016 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)",20160728,2016,,,865,870,"In today's modern education, distance learning methods and tools provide an effective way to offer instructions remotely, particularly when instructions in person cannot be provided. Delivering technology-rich courses that engage students in different group activities such as working on group projects, as well as laboratory and in-class exercises, create new challenges that need to be addressed. This paper discusses the authors' experiences with distance delivery and technology-enhanced learning in several information technology and programming related courses in the Information Technology program of the Rochester Institute of Technology (RIT), at the Croatian campuses in Dubrovnik and Zagreb. The learning environment and the remote course delivery platform include a video conferencing system, a course management system, a remote desktop, and different online services and tools. Various usage scenarios and their impact on classroom learning experience are described. A report on students' feedback and perceptions of real time interactive distance learning is also provided and forms a basis for improving the remote course delivery.",,CD-ROM:978-953-233-088-5; Electronic:978-953-233-086-1; POD:978-1-5090-2543-5,10.1109/MIPRO.2016.7522261,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7522261,,Computer aided instruction;Computers;Electronic mail;Programming;Real-time systems;Software design,Internet;computer science education;distance learning;educational courses;learning management systems;teleconferencing,Dubrovnik;RIT Croatia;Rochester Institute of Technology;Zagreb;classroom learning experience;course management system;distance delivery;information technology courses;online services;programming courses;real time interactive distance learning;remote course delivery platform;technology-enhanced learning;technology-rich courses;video conferencing system,,,,,,,,May 30 2016-June 3 2016,,IEEE,IEEE Conferences,
Work in progress — Elassys: Online tool for teamwork analysis and assessment in software engineering education,A. Mamei; R. Todtenhoefer; D. Petkovic,,2011 Frontiers in Education Conference (FIE),20120202,2011,,,T1H-1,T1H-3,"Teaching software engineering (SE) is now critical part of all major curricula in computer science programs. The ultimate goals of such programs include development of teamwork practices and techniques important for software (SW) development and application of modern SE practices and processes. One of the most challenging parts in these activities is the assessment process whose goal is to evaluate student's achievement of those learning objectives, namely adherence to the software engineering process and their ability to develop adequate SW product. The challenges of the assessment process include the following: a) Fairness of the assessment process - reflection of individual performance and contribution as well as of ability of students to work in collaborative environment and support teamwork; b) Effectiveness, efficiency and ease of implementation; c) Fast and timely access to the relevant feedback about performance and collaboration of the students; d) Automation of the process and availability of the recorded data for further analysis. To address these questions we have designed a tool Elassys for assessment and analysis of teamwork and individual student performance in software engineering projects.",0190-5848;01905848,Electronic:978-1-61284-469-5; POD:978-1-61284-468-8; USB:978-1-61284-467-1,10.1109/FIE.2011.6142842,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6142842,Assessment;online tool;performance;software engineering;teamwork,Educational institutions;IEEE Computer Society;Joints;Software;Software engineering;Teamwork,computer science education;software engineering;teaching,Elassys tool;collaborative environment;computer science programs;learning objectives;online tool;software development;software engineering education;software engineering projects;software engineering teaching;software product;teamwork analysis;teamwork support,,0,,18,,,,12-15 Oct. 2011,,IEEE,IEEE Conferences,
Teaching image processing with Khoros,J. Rasure; R. Jordan; R. Lotufo,"Khoral Res. Inc., Albuquerque, NM, USA",Proceedings of 1st International Conference on Image Processing,20020806,1994,1,,506,510 vol.1,The Khoros scientific software environment has become a popular tool for teaching image processing. The broad scope of Khoros and the communities emphasis on collaboration have contributed to this success. The paper describes how Khoros can impact the learning process and gives an example of how it can be utilized by an instructor to enhance an image processing course. The concept of thinking of Khoros as an “authoring system†is introduced and supported by briefly explaining the components of Khoros that make up the authoring system,,POD:0-8186-6952-7,10.1109/ICIP.1994.413365,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=413365,,Application software;Authoring systems;Collaboration;Education;Image processing;Information processing;Internet;Programming profession;Software engineering;Software tools,authoring systems;courseware;educational courses;image processing;teaching,Khoros;authoring system;course;image processing;learning process;scientific software environment;teaching,,7,,3,,,,13-16 Nov 1994,13 Nov 1994-16 Nov 1994,IEEE,IEEE Conferences,
Intelligent E-Learning Charging System Based on Multi-Layer Architecture,L. N. Lan; X. R. Gou,"Sch. of Network Educ., Beijing Univ. of Posts & Telecommun., Beijing",2009 International Workshop on Intelligent Systems and Applications,20090612,2009,,,1,4,"Focusing on the difficulty of fee management and credit hour fee calculation in e-learning, this paper analyzes the specific charging service, and presents a design of intelligent e-learning charging system based on multi-layer architecture. It expounds the functions of each layer in the system and MVC model application. It describes the function module architecture in business service layer, and the intelligent arithmetic of credit hour fee calculation, and the common service interface design. The architecture has loose coupling, reusability, scalability and integrality which have been approved in real system.",,POD:978-1-4244-3893-8,10.1109/IWISA.2009.5072922,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5072922,,Computer architecture;Data security;Databases;Education;Electronic learning;Intelligent networks;Intelligent systems;Power system modeling;Scalability;Statistics,computer aided instruction;software architecture;software reliability;software reusability,business service layer;function module architecture;intelligent e-learning charging system;multilayer architecture;service interface design;software reusability,,0,,6,,,,23-24 May 2009,,IEEE,IEEE Conferences,
Using Soloman-Felder Learning Style Index to Evaluate Pedagogical Resources for Introductory Programming Classes,I. A. Zualkernan,American University of Sharjah,29th International Conference on Software Engineering (ICSE'07),20070604,2007,,,723,726,"Soloman-Felder learning style index has been applied extensively in programming classes to ascertain the learning styles of students. This paper presents an approach showing how learning styles of students can be used to evaluate pedagogical resources. In specific, learning style can be used to help determine an appropriate textbook and an appropriate mixture of additional pedagogical devices such as virtual labs or 'clickers'. An example from a first undergraduate programming course is used to illustrate the approach.",0270-5257;02705257,POD:0-7695-2828-7,10.1109/ICSE.2007.96,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4222634,,Computer science;Cultural differences;Engineering education;Engineering students;Instruments;Internet;Programming profession;Software engineering,computer aided instruction;computer science education,Soloman-Felder learning style index;pedagogical resources;programming classes;undergraduate programming course,,0,,16,,,,20-26 May 2007,,IEEE,IEEE Conferences,
E-assessment of Mathematical Proofs: Chances and Challenges for Students and Tutors,S. Gruttmann; D. Böhm; H. Kuchen,"Eur. Res. Center for Inf. Syst, Munster",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,612,615,"Conventional e-assessment systems often are not suited for examining mathematical calculations or proofs, and the few existing ones have very limited functionality. On this account we have developed the e-assessment system EASy which focuses on mathematical proofs. As we are not aware of any documented experiences concerning the applicability, usability and acceptance of a corresponding system for students and tutors, we have evaluated EASy in a lecture on data structures and algorithms with more than 200 students.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.95,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722976,E-assessment;evaluation of e-learning;mass lectures;mathematical proofs,Computer science;Costs;Data security;Data structures;Electronic learning;Information systems;Mathematics;Prototypes;Software engineering;Usability,computer aided instruction;computer science education;data structures;mathematics computing,data structures;e-assessment systems;mathematical proofs;students;tutors,,6,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Curricular change management with Git and Drupal: A tool to support flexible curricular development workflows,A. Tirkey; K. A. Gary,"Computing, Informatics, & Decision Systems Engineering, Arizona State University, Tempe, AZ USA","2017 IEEE 15th International Conference on Software Engineering Research, Management and Applications (SERA)",20170703,2017,,,247,253,"The Software Enterprise at ASU aims at equipping students with practical knowledge of modern software practices through a multi-year instructional sequence that employs an iterative feedback pedagogical model in order for graduates to be adequately prepared for the workforce upon graduation. By means of the Software Enterprise Website, the community of teaching practitioners in this area having similar beliefs and approaches can find a great deal of support and free resources for the purpose of Software Engineering Education. The goal of this project is to incorporate a versioning tool to a Content Management Framework (CMF) that allows the website administrator to create, moderate and publish content revisions, particularly that of the Curricular Modules which comprise of content representing topics offered in courses, while versioning the actual content using GitHub, a web-based repository hosting service. In this case, the CMF used was Drupal 7, which is PHP-written and open-source, and provides a back-end framework for a broad range of web sites worldwide from blogs and microsites to collaborative social communities. The versioning module was developed in PHP while employing the Drupal 7 API for menu structuring and CMS integration, and the GitHub API for versioning and performing easy syncing with contents on GitHub via a RESTful interface.",,Electronic:978-1-5090-5756-6; POD:978-1-5090-5757-3,10.1109/SERA.2017.7965734,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7965734,change management;e-learning;software engineering education,Content management;Education;Libraries;Software;Software engineering;Tools;XML,Web sites;application program interfaces;computer aided instruction;computer science education;educational courses;groupware;public domain software;software engineering;teaching,ASU;CMF;CMS integration;Content Management Framework;Curricular Modules;Drupal 7 API;GitHub API;PHP;RESTful interface;Software Enterprise Website;Web-based repository hosting service;back-end framework;blogs;collaborative social communities;courses;curricular change management;flexible curricular development workflows;iterative feedback pedagogical model;menu structuring;microsites;multiyear instructional sequence;open-source software;software engineering education;software practices;teaching practitioner community;versioning module,,,,,,,,7-9 June 2017,,IEEE,IEEE Conferences,
OPENET4VE: A Platform for the Execution of IMS LD Units of Learning in Virtual Environments,B. Fernández-Gallego; M. Lama; J. C. Vidal; E. Sánchez; A. BugarÃn,"Dept. of Electron. & Comput. Sci., Univ. of Santiago de Compostela, Santiago de Compostela, Spain",2010 10th IEEE International Conference on Advanced Learning Technologies,20100916,2010,,,472,474,"This paper describes a service-oriented architecture that facilitates the execution of learning units, based on the IMS Learning Design specification (IMS LD), in a metaverse platform like Second Life or OpenSim. This architecture externalizes the functionalities of the IMS LD engine through web services that are invoked by metaverse platform scripts. A software module that translates the requests of the virtual platform has been developed in order to facilitate this invocation and a virtual teaching scenario has been designed to test the feasibility of this architecture.",2161-3761;21613761,Electronic:978-1-4244-7145-4; POD:978-1-4244-7144-7,10.1109/ICALT.2010.137,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5572210,IMS Learning Design;Service-Oriented Architecture;Virtual Worlds,Avatars;Education;Engines;Second Life;Servers;Service oriented architecture,Web services;computer aided instruction;software architecture;teaching;virtual reality,IMS learning design specification;OPENET4VE;OpenSim;Second Life;Web services;learning units;metaverse platform scripts;service-oriented architecture;virtual environments;virtual platform;virtual teaching scenario,,1,,9,,,,5-7 July 2010,,IEEE,IEEE Conferences,
Empirical Research on the Evaluation Model of Distance Education Based on the Gray and Rough Set Theory in China,C. Fu; J. Zeng; Z. Leng,"Bus. Sch., Xiangtan Univ., Xiangtan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1059,1062,"Take the evaluation model combined with gray and rough set theory to carry out a comprehensive evaluation for distance education. It calls for data mining for historical decision-making data according to rough set theory and then gets all attributespsila important degree through attribute reduction, and also gets every indexpsilas weight. Then, determine the results of the sample, and unify the measure results. Finally, the comprehensive evaluation will be given. Of course, the empirical research will be carried out and an example will be given at large.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.38,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723088,comprehensive evaluation;distance-education;gray theory;rough set theory,Cable TV;Computer science;Data mining;Decision making;Distance learning;Education;Electronic learning;Satellite broadcasting;Set theory;Software engineering,data mining;data reduction;decision making;distance learning;grey systems;rough set theory,China;attribute reduction;data mining;decision making;distance education evaluation model;gray theory;index weight;rough set theory,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A rich media framework for communication-broadcasting converged IPTV,M. Sung,"Department of Computer Software Engineering, Sangmyung University",IEEE Transactions on Consumer Electronics,20100715,2010,56,2,463,470,"As the trend toward communication and broadcasting convergence grows, a hybrid Internet Protocol television (IPTV) that supports both IP network-based video and traditional TV broadcast is attracting increasing attention. This paper proposes a rich media framework for hybrid IPTV with support of the latest H.264 codec. The problem of software incompatibility along with the resource constraints of IPTV settops limits the adoption of rich media technologies in IPTV environment. Aiming for portability and performance, we propose a media component for hybrid IPTV that features an efficient application interface and sophisticated media processing schemes. Using the media interface, we developed a rich media runtime whose design enables it to fully utilize the built-in graphics acceleration hardware. Through demonstration and experiments, we validate the performance and flexibility of the proposed framework. Our schemes that include ring-structured media stream abstraction, I-frame prefetch via vectored I/O, and adaptive I-frame search proved to greatly enhance the VCR functions in respect of the fulfillment of the requested playback speed and the download throughput. The proposed framework is believed to provide a useful insight into the design of vector graphics and the playback of hybrid media in the applications of IPTV-based advertising, education, and Video-on-Demand (VoD)",0098-3063;00983063,,10.1109/TCE.2010.5505956,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5505956,"Rich media framework, IPTV, VCR function, hybrid set-top boxes",Acceleration;Application software;Codecs;Convergence;Graphics;IPTV;Multimedia communication;Runtime;Streaming media;TV broadcasting,,,,3,,16,,,,May-10,,IEEE,IEEE Journals & Magazines,
Exploration of a new approach for designing online English language learning materials: A case study in supporting the academic reading of international masters degree students in a British university,J. Hu,"Foreign Languages Coll., Chongqing Univ., Chongqing, China",2011 6th International Conference on Computer Science & Education (ICCSE),20110926,2011,,,1041,1046,"This paper presents the process of using a new approach to design online language learning materials in the context of small scale projects within Higher Education in the UK. It starts with the motivation and research aims. Then three general and relevant software design approaches are explored. After it, my own design approach is stated which may be suitable to language learning. Finally, principles of my new approach are disucced. A literature review, web review and interviews with students (n = 45) and tutors (n = 16) have been carried out over two academic years. The case exemplifies the strength of producing courseware in a real context in depth.",,Electronic:978-1-4244-9718-8; POD:978-1-4244-9717-1,10.1109/ICCSE.2011.6028814,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6028814,academic reaing;courseware design;international students,Courseware;Educational institutions;Interviews;Materials;Spirals;User centered design,courseware;educational institutions,British university;academic reading;courseware;international masters degree students;online English language learning materials,,0,,20,,,,3-5 Aug. 2011,,IEEE,IEEE Conferences,
The Analysis of Object's Action Based on Remote Education,C. Zhang; X. Liu,"Coll. of Comput. & Inf., Henan Normal Univ., Xin-xiang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Now, modern remote education has begun, and it has a lot of advantages, however there is a little monitoring of teachers and students, and the result of the teaching and studying expresses difficulty. In this paper, in order to monitor the teachers and students in the modern remote education, the system which analyzes the actions of teacher and student is designed. The system can estimate the actions of teacher and student in the system, and can provide basis for improving remote teaching.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5367072,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5367072,,Authentication;Computer science education;Computerized monitoring;Courseware;Databases;Educational institutions;Image generation;Information analysis;Remote monitoring;Testing,distance learning;object-oriented programming;statistical analysis,objects action analysis;remote education;student action analysis system;teacher action analysis system,,0,,4,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Learning content management systems for the definition of adaptive learning environments,Ã. Fidalgo-Blanco; F. J. GarcÃa-Peñalvo; M. L. Sein-Echaluce; M. Ã. Conde-González,"Department of Geological & Mining Engineering, Technical University of Madrid, Spain",2014 International Symposium on Computers in Education (SIIE),20150122,2014,,,105,110,"The most commonly used systems in e Learning (both in remote learning and in the support of face-to-face teaching) are the Learning Content Management Systems (LCMS). The common feature to all of them is that both the teachers and the students must adapt themselves to the organizational structure of LCMS. The students depend on the organization of resources and activities established by the teachers, who must adapt themselves to the way that the LCMS has of storing the resources and to the type of activities permitted under a predefined sequence. Software engineering can break this scheme, making it possible to manage the learning process individually and adapting both resources and its organization to the profile and necessities of each student. This work is based on the integration of resources, generated by the teachers, the students and the sector, in subjects of different Engineering degrees. Over these resources a learning content management system has been created, so that the student specifies his circumstantial requirements (making a class work, preparing for a specific exam, etc.). The adaptive system presents an emergent window to the student with the most useful resources available. That window updates the contents continuously. The result of cooperation between students taking part in the experience has generated more than 500 learning resources.",,Electronic:978-1-4799-4428-6; POD:978-1-4799-4427-9,10.1109/SIIE.2014.7017713,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7017713,adaptive learning;cooperative learning;learning content management system;multifunctioning,Content management;Context;Electronic learning;Indexes;Interviews;Ontologies;Organizations,learning management systems;software engineering,LCMS;adaptive learning environment;elearning;learning content management systems;software engineering,,2,,21,,,,12-14 Nov. 2014,,IEEE,IEEE Conferences,
Towards Ontology-Driven Heuristic Assessment Generation for Software Design Patterns,I. A. Zualkernan; M. Shouman,"American Univ. of Sharjah, Sharjah",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,922,924,"While software design patterns have been proposed for a wide variety of software domains, surprisingly little has been done to formalize an online assessment methodology. In other words, how does one assess a software engineerpsilas learning of a particular design pattern? This paper presents a framework and a tool motivated by Bloompsilas Taxonomy that extends an existing OWL ontology for design patterns in combination with assessment-generation heuristics to generate online assessments for software engineers. The resulting assessments are expressed in XML using the IMS-QTI standard. The paper also presents example assessments for GOF design patterns.",2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.74,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561869,Design Patterns;OWL;QTI,Collaboration;Design engineering;OWL;Ontologies;Pattern analysis;Software design;Software measurement;Software tools;Taxonomy;XML,XML;computer science education;educational computing;ontologies (artificial intelligence);software engineering,XML;assessment-generation heuristics;online assessment methodology;ontology-driven heuristic assessment generation;software design patterns,,0,,12,,,,1-5 July 2008,,IEEE,IEEE Conferences,
A case study of motivation theory on the Web-based learning,Wan-I Lee; Bih-Yaw Shih,"Dept. of Inf. Manage., Shu-Te Univ., Taiwan",31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193),20020806,2001,2,,F3C,23-7 vol.2,"In recent decades, motivation theory has been mostly utilized in discussing the relationship between the satisfaction of instructors on jobs and the performance of traditional teaching. The rapid development of the Internet and the World Wide Web (WWW) provides an important resource for people to obtain various information and knowledge easily. The purpose of this research is to explore the motivation and hygiene factors of individuals learning via the WWW. It includes three major tasks: (1) explore hygiene factors of the individual before and after Web-based learning; (2) trace the behaviors of individuals' Web-based learning; and (3) collect common influencing factors (motivation and hygiene factors) of students learning via the WWW. The authors then categorize the influencing factors. They believe that a well-designed WWW learning environment with the most adequate factors can improve an individual's performance",0190-5848;01905848,POD:0-7803-6669-7,10.1109/FIE.2001.963739,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=963739,,Computer aided instruction;Computer aided software engineering;Education;Educational institutions;Educational technology;Internet;Learning systems;Multimedia systems;Web sites;World Wide Web,distance learning;educational computing;human factors;hygiene;information resources;teaching,Internet;WWW;Web-based learning;World Wide Web;distance learning;hygiene factors;influencing factors;motivation theory,,0,,5,,,,2001,10 Oct 2001-13 Oct 2001,IEEE,IEEE Conferences,
Evaluation of students' knowledge in theoretical basis of optoelectronics,T. Pencheva; T. Yankova,"Phys. Dept., Univ. of Russe, Bulgaria","27th International Spring Seminar on Electronics Technology: Meeting the Challenges of Electronics Technology Progress, 2004.",20050801,2004,2,,361,365 vol.2,"The investigation deals with some important problems connected with evaluation and rating of student's knowledge using computer-aided tests which may be used both for regular education and for e-learning. Two alternative approaches for test organization are applied. Their potentialities are compared by means of tests in the 'theoretical basis of optoelectronics', with alternative arrangements. A test rating of students' knowledge is carried out using a specialized software application. The experiments are carried out with 5 control groups of students from the electrical engineering faculties of the University of Rousse. The presented results are summarised and discussed. The results may be used for optimisation and improvement of such tests. They are necessary for further development of the student's logical thinking, for their future professional realisation in the area of electronics.",,POD:0-7803-8422-9,10.1109/ISSE.2004.1490452,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1490452,,Application software;Automatic testing;Computer science education;Educational institutions;Electronic equipment testing;Electronic learning;Electronic switching systems;Logic testing;Materials testing;Software testing,computer aided instruction;distance learning;electronic engineering education;optoelectronic devices,computer-aided tests;e-learning;electronics education;optoelectronics theory;student knowledge evaluation;student knowledge test rating;test control;test organization,,0,,6,,,,13-16 May 2004,,IEEE,IEEE Conferences,
A web-based system for automating a disciplined personal software process (PSP),I. Syu; A. Salimi; M. Towbidnejad; T. Hilburn,"ALLTEL Inf. Services Inc., Atlanta, GA, USA",Proceedings Tenth Conference on Software Engineering Education and Training,20020806,1997,,,86,96,"In this paper, we describe PSP-DROPS (PSF Data RepOsitory and Presentation System), an automated Web-based tool to support teaching the Personal Software Process (PSP) technique, at Embry-Riddle Aeronautical University. PSP is a disciplined personal software process used in software development. Last year, PSP was incorporated into our first two programming, courses (CS1 and CS2). Using PPS-DROPS, students can receive on-line instructions for recording, their data, which cuts down the work load of managing and analyzing process data. Most importantly, the analyzed result can be presented to the students graphically anywhere that has the World Wide Web, (WWW) access. The user friendly environment by PSP-DROPS facilitates and motivates the students to practice PSP for improving, their academic work",1093-0175;10930175,POD:0-8186-7886-0,10.1109/SEDC.1997.592443,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=592443,,Computer science;Data analysis;Education;Load management;Programming;Software quality;Software tools;Telecommunications;Web sites;World Wide Web,computer aided instruction;computer science education;hypermedia,PPS-DROPS;automated Web-based tool;disciplined personal software process;on-line instructions;software development;teaching;user friendly environment,,6,,8,,,,1-16 Apr 1997,13 Apr 1997-16 Apr 1997,IEEE,IEEE Conferences,
Enhancing Web Services in the Framework of Service-Oriented Architectures,D. X. Adamopoulos,"University of Piraeus, Greece","2006 Seventh International Conference on Parallel and Distributed Computing, Applications and Technologies (PDCAT'06)",20061219,2006,,,260,265,"Web services are emerging technologies that can be considered as the result of the continuous improvement of Internet services due to the tremendous increase in demand that is being placed on them. In this paper, the different facets of Web services are identified and a flexible approach to engineering complex Web services is adopted in the form of a proposed framework for the development of Web services. After the examination of its main constituent parts, it is argued that its full potential and that of Web service engineering in general, is realized through the gradual formation of a rich service grid offering value-added supporting functionality and therefore the main desirable properties of such a service grid are highlighted. Finally, the paper outlines a validation approach for the proposed framework and assembles important pointers for future work and concluding remarks",2379-5352;23795352,POD:0-7695-2736-1,10.1109/PDCAT.2006.61,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4032189,,Access protocols;Continuing education;Design engineering;Digital systems;Distributed computing;Educational technology;Maintenance engineering;Service oriented architecture;Web and internet services;Web services,Web services;grid computing;software architecture,Internet services;Web services;service grid;service-oriented architectures,,0,,8,,,,Dec. 2006,,IEEE,IEEE Conferences,
A Web 2.0 Based Computer Knowledge Learning Platform,Y. Ouyang; C. Li; H. Li; P. Zhang; Z. Xiong,"Sch. of Comput. Sci. & Technol., Beihang Univ., Beijing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,859,862,"Traditional Web-based online learning systems usually focus on the dispatch of knowledge, and lack of ways for students to get involved. Introduction to Computer Basics (ICB) is one of the first professional courses for freshmen majored in computer science, as well as information technology. To make the learning platform of ICB more helpful, a Web 2.0 based computer knowledge learning platform is presented, which changes the focus from course content to the students¿ participation. Web 2.0 elements including personal and group spaces, wiki cyclopedia, interest mining and personalized recommendation, and RSS resource subscription are integrated. The platform has been put into use already, and got satisfaction from both teachers and students.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.434,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723039,RSS;Web 2.0;blog;learning platform;wiki,Application software;Computer science;Computer science education;Distance learning;Information services;Information technology;Internet;Learning systems;Programming profession;Web sites,Internet;computer aided instruction;computer science education,Introduction to Computer Basics;Web-based online learning systems;computer knowledge learning;computer science;information technology;wiki cyclopedia,,1,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Remote access lab for Mitsubishi RV-2AJ robot,J. A. Buitrago; F. D. Giraldo; J. A. Lamprea,"System and Computer Engineering, University of Quindío, Armenia, Colombia","IX Latin American Robotics Symposium and IEEE Colombian Conference on Automatic Control, 2011 IEEE",20111128,2011,,,1,7,"This paper presents the architecture of the remote access laboratory for experimentation with the Mitsubishi RV-2AJ manipulator robot. This lab has been developed using Java technology, and a client/server approach based on Servlets has been specifically implemented. The lab allows users to control and monitor the robot via Internet using a client application. Through this lab, the user can manipulate the robot to obtain its current status and visual feedback of real-time image. This laboratory also supports education process in the field of robotics; it provides students and researchers with an instant access to real experimental interface.",,Electronic:978-1-4577-1691-1; POD:978-1-4577-1689-8,10.1109/LARC.2011.6086802,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6086802,Client/Server;Mitsubishi RV-2AJ manipulator robot;Remote lab;Software Architecture,Educational institutions;Laboratories;Manipulators;Robot kinematics;Servers;Service robots,Internet;Java;client-server systems;computer aided instruction;control engineering computing;control engineering education;laboratories;manipulators;student experiments;telerobotics,Internet;Java technology;Mitsubishi RV-2AJ manipulator robot;Mitsubishi RV-2AJ robot;Servlets;client application;client-server approach;experimental interface;experimentation;real-time image;remote access laboratory architecture;robot control;robot monitoring;robotics education;visual feedback,,1,,22,,,,1-4 Oct. 2011,,IEEE,IEEE Conferences,
Sunset/FFapl — An integrated development environment for teaching cryptography,S. Rass; A. O. Ortner,"Syst. Security Res. Group, Alpen-Adria Univ. Klagenfurt, Klagenfurt, Austria",2012 15th International Conference on Interactive Collaborative Learning (ICL),20130107,2012,,,1,8,"Teaching cryptography usually requires students to have a comprehensive understanding of algebra, number theory as well as good knowledge in basic computer science. Particularly public-key cryptography is often a challenge to teach and understand without detailed examples and the possibility to implement an algorithm to really see how it works. However, most of the arithmetic appearing in cryptography is not directly supported by the common programming languages, and usually buried within complicated libraries. Software tools that natively support cryptographic operations are rare and most teaching in this area must be done with general purpose software like computer algebra systems. In this work, we report on a newly developed software system called SUNSET, which provides a programming language that natively supports operations within finite fields, rings and modulo groups. It has been explicitly designed for usage within classrooms and for rapid prototyping of cryptographic protocols. Contrary to many computer algebra systems and conventional programming languages, it does not require reference to external libraries or add-on packages, and lets a student implement a cryptographic algorithm in a way almost as it is printed in the papers.",,Electronic:978-1-4673-2427-4; POD:978-1-4673-2425-0; USB:978-1-4673-2426-7,10.1109/ICL.2012.6402036,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6402036,algebra;computer algebra system;cryptography;e-Learning;programming language;teaching,Arrays;Computer languages;Cryptography;Galois fields;Polynomials;Zinc,computer aided instruction;computer science education;cryptographic protocols;number theory;process algebra;public key cryptography;software engineering;teaching,SUNSET-FFAPL;computer science;cryptographic operations;cryptographic protocols;cryptography teaching;e-Learning;integrated development environment;modulo arithmetic;number theory;programming language;public-key cryptography;software system development;software tools,,0,,10,,,,26-28 Sept. 2012,,IEEE,IEEE Conferences,
Teaching SRE in a diverse graduate student context,C. Smidts,"Maryland Univ., College Park, MD, USA",16th IEEE International Symposium on Software Reliability Engineering (ISSRE'05),20051205,2005,,,1 pp.,7,"Software reliability has progressively become critical issues due to the number and the nature of the fields invaded. Software development companies need to be provided with the capability to improve their software development process and decrease its related costs. The Software Reliability Engineering Curriculum and in particular a graduate level software reliability modeling course at the University of Maryland was created to respond to this need. In this paper, the contents of the course in the context of a particularly diverse environment are discussed",1071-9458;10719458,POD:0-7695-2482-6,10.1109/ISSRE.2005.42,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1544715,,Application software;Costs;Education;Internet;Programming;Reliability engineering;Software engineering;Software quality;Software reliability;TV,computer science education;continuing education;educational courses;software reliability;teaching,Software Reliability Engineering Curriculum;University of Maryland;graduate level software reliability modeling course;graduate student;software development;teaching,,0,,,,,,1-1 Nov. 2005,,IEEE,IEEE Conferences,
Faculty issues in distance education,G. W. Hislop,Drexel University,Thirteenth Conference on Software Engineering Education and Training,20020806,2000,,,261,262,"First Page of the Article
",1093-0175;10930175,POD:0-7695-0421-3,10.1109/CSEE.2000.827052,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=827052,,Computer aided instruction;Costs;Distance learning;Educational programs;Educational technology;Engineering education;Internet;Materials preparation;Satellite broadcasting;Software engineering,,,,1,,,,,,6-8 March 2000,,IEEE,IEEE Conferences,
Shifting the Paradigm: Training Undergraduate Students in Software Security,C. Y. Lester,"Dept. of Comput. Sci., Tuskegee Univ., Tuskegee, AL, USA","2010 Fourth International Conference on Emerging Security Information, Systems and Technologies",20101111,2010,,,117,122,"Computer software is typically developed according to software engineering methodologies. However, with the introduction of the Internet and the World Wide Web, protecting data has become a topic of importance. In order to protect data from hackers and saboteurs in a global society where e-commerce, e-business, and e-sharing are the “normâ€, professionals should have sound knowledge in methods to protect data. Consequently, the area of information assurance (IA) has become one of great significance and it is important that the next generation of technologists are trained in development techniques that can ensure the confidentially and integrity of information. Traditionally, courses in secure software development are offered at the graduate level or in a stand-alone software security course at the undergraduate level. The aim of this paper is to present a paradigm for introducing software security to undergraduates in a traditionally taught software engineering course. The paper also presents challenges and future work.",2162-2108;21622108,Electronic:978-1-4244-7518-6; POD:978-1-4244-7517-9,10.1109/SECURWARE.2010.27,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5633658,software development;software engineering;software security;undergraduate students,Programming;Security;Software;Software engineering;Spirals;Testing,computer network security;computer science education;educational courses;software engineering;training,Internet;World Wide Web;e-business;e-commerce;e-sharing;information assurance;secure software development;software engineering course;software security;undergraduate student training,,0,,14,,,,18-25 July 2010,,IEEE,IEEE Conferences,
Developing a multimedia courseware in structural engineering,A. Aminmansour,"Dept. of Archit. Eng., Pennsylvania State Univ., University Park, PA, USA",Proceedings Frontiers in Education 1997 27th Annual Conference. Teaching and Learning in an Era of Change,20020806,1997,2,,896 vol.2,,"Summary form only given. A project is underway to develop a courseware for a typical first course in structural steel design in civil or architectural engineering programs. The software, called Steel Design Educational Module (SteelDEM), is an intelligent tutor and teaching aid that utilizes the state-of-the-art in multimedia to enhance teaching/learning of design and development of steel structures. The module integrates full motion video, computer graphics, animations, text, and audio to allow users to investigate different structural steel members and their behavior, limit states, and design. An on line data base of structural steel shapes as well as the latest engineering design specifications and aids from the American Institute of Steel Construction (AISC) Manual of Steel Construction are available to users at all times. The software will help better prepare students for their professional careers through coverage of ""real world"" situations not typically covered in the classroom. All screens in SteelDEM have a series of buttons which give users access to a number of features. They include; Menu, Index, AISC Manual, Glossary, Notebook, Bookmarks, Calculator, and Help. Each screen will also display the screen number within each chapter and user's score on exercises and questions. The course instructor can use existing problems at the end of each chapter or enter his/her own problems and allow students to print those problems. SteelDEM is a Windows based application which may be used on single or networked computers. It may also be viewed over the World Wide Web through a web browser.",0190-5848;01905848,POD:0-7803-4086-8,10.1109/FIE.1997.635997,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=635997,,Animation;Computer graphics;Courseware;Design engineering;Education;Intelligent structures;Multimedia databases;Software design;Steel;Structural engineering,computer animation;courseware;educational courses;engineering education;intelligent tutoring systems;multimedia systems;structural engineering computing,American Institute of Steel Construction;Manual of Steel Construction;Steel Design Educational Module;SteelDEM;Windows based application;World Wide Web;animations;architectural engineering programs;civil engineering programs;computer graphics;full motion video;intelligent tutor;multimedia courseware development;on line data base;state-of-the-art;structural engineering;structural steel design;structural steel shapes;teaching aid;text,,0,,,,,,5-8 Nov. 1997,05 Nov 1997-08 Nov 1997,IEEE,IEEE Conferences,
Research paper on E-Learning application design features: Using cloud computing & software engineering approach,M. R. M. Veeramanickam; M. Mohanapriya,"Department of Computer Science Engineering, Karpagam University, Coimbatore, India",2016 International Conference on Information Communication and Embedded Systems (ICICES),20160725,2016,,,1,6,"For several years, the importance of Cloud computing influences in many areas including E-Learning. Education is seen as important for every individual and country's growth. Basics objective is to design an Application Model to support eLearning Services. The current e-learning systems lack the appropriate infrastructures & efficacy integrated Application Model. A cloud technology gives platform to run our e-learning applications on services basis to any end users using the internet from cloud infrastructure. It will provide optimum affordable price package to educational organizations in particular for trainer and learners. We need to combine various technologies to achieve this particular objective. Further explains about importance of the E-Learning Design features and analyses the need of cloud computing. So, we need to figure out cloud based application model implementation's importance for e-learning system, and which made an active research on following manner: its working method, architecture design, Development tools and external interface with the application model, Software Engineering approaches. This paper describes about importance using of cloud environments for any institutes and learners usage, to underscore its possible benefits and offerings in term design.",,Electronic:978-1-5090-2552-7; POD:978-1-5090-2553-4,10.1109/ICICES.2016.7518886,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7518886,Application model;Cloud Computing;E-Learning,Business;Cloud computing;Computational modeling;Electronic learning,cloud computing;computer aided instruction,cloud based application model;cloud computing;cloud infrastructure;cloud technology;e-learning application;e-learning design analysis;e-learning design features;e-learning services;e-learning system;educational organizations;price package;software engineering approaches,,,,,,,,25-26 Feb. 2016,,IEEE,IEEE Conferences,
Students' Experiences of Online Critical Discourse,L. Rourke; H. Kanuka,,2006 7th International Conference on Information Technology Based Higher Education and Training,20070402,2006,,,912,921,"This qualitative case study illustrates barriers to informal argumentation and reasoned debate, i.e., critical discourse, in online forums. The case is the computer conference of a 15-week, graduate-level humanities course offered entirely at a distance. Twelve students, all with families and careers, were enrolled in the course. We read all of their messages as they posted them, and we interviewed five of the students several times during the course. They provided three insights into our observation that the forums contained little critical discourse: (1) They did not orient to the conference as a forum for critical discourse, and worse, they had competing orientations; (2) they perceived critiques as personal attacks; and (3) they realized early on that critical discourse was a bothersome means to obtain their participation marks. Certain elements may ease some of these difficulties, including (1) well-structured learning activities with clearly defined roles for teachers and students, and (2) a method of assessing students' participation that reflects the time and effort required to engage in critical discourse.",,CD-ROM:1-4244-0406-1; POD:1-4244-0405-3,10.1109/ITHET.2006.339717,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4141726,computer conferencing;critical discourse;online discussion,Art;Collaboration;Computer aided software engineering;Continuing education;Data analysis;Distance learning;Engineering profession;Photography;Problem-solving;Robustness,computer aided instruction;distance learning;educational courses,computer conference;graduate-level humanities course;online critical discourse;personal attacks;student assessment;well-structured learning activities,,0,,45,,,,10-13 July 2006,,IEEE,IEEE Conferences,
Applications of telecommunications in education: National Science Foundation projects on advanced technological and online education in information engineering technology,V. Uskov; M. Uskova,"Comput. Sci. & Info. Sys., Bradley Univ., Peoria, IL, USA","10th International Conference on Telecommunications, 2003. ICT 2003.",20030402,2003,2,,1701,1708 vol.2,"The National Science Foundation (NSF) advanced technological education (ATE) project # DUE-9950029 is aimed to help increase the pool of qualified Information Technology (IT) workers in the U.S. It addresses the severe national and statewide shortage for such workers that are projected to persist well in the 21st century. It aims to provide a 2+2+2 seamless transition for students from their junior year in high school, through an associate degree at the community college level or at university, to Bachelor of Science (BS) degree in Information Engineering Technology. The growth in employment of all occupations in the U.S. Information Technology industry between 1996-2006 is projected at 88.25% while the growth of college/university IT and Computer Science (CS) faculty is projected at only 18.3%. This motivated the faculty of several U.S. educational institutions to propose the NSF CCLI-EMD project that is aimed on the design and development of several IT and computer science online degree programs in US colleges and universities. One of the primary goals of both NSF projects is active utilization of innovative Web-based telecommunication, software engineering, portal, multiagent, streaming multimedia, teaching, learning and information technologies.",,POD:0-7803-7661-7,10.1109/ICTEL.2003.1191689,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1191689,,Computer industry;Computer science;Education;Educational institutions;Educational technology;Employment;Information technology;Portals;Software engineering;Streaming media,Internet;computer science education;distance learning;educational computing;educational courses;teaching,ATE;CCLI-EMD project;IT;NSF;National Science Foundation projects;advanced technological education project;computer science;information engineering technology;learning;multiagent;on-line degree programs;software engineering;streaming multimedia;web-based telecommunication,,0,,16,,,,23 Feb.-1 March 2003,,IEEE,IEEE Conferences,
Reflections on a UK Masters level software engineering programme intended for the home and international market,H. M. Edwards; J. B. Thompson,"Sch. of Comput. & Technol., Univ. of Sunderland, UK","Proceedings 16th Conference on Software Engineering Education and Training, 2003. (CSEE&T 2003).",20030402,2003,,,166,173,There are currently insufficient skilled software engineers to meet the needs of industry across the world. Intensive taught Masters level programmes represent one solution to this shortfall. One such programme is the MSc in Software Engineering offered by the University of Sunderland in the UK. This was developed to satisfy student needs both within and outside the European Union.. The constraints and challenges that needed to be addressed in the development of the programme are outlined. The programme and the various pathways through it are described. Student feedback on the programme is reported. The programme is evaluated and some of the lessons learned since its inception in 1999 are reviewed.,1093-0175;10930175,POD:0-7695-1869-9,10.1109/CSEE.2003.1191374,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1191374,,Computer industry;Educational programs;Feedback;Home computing;Internet;Qualifications;Reflection;Software engineering,computer science education;educational courses;software engineering,European Union;MSc programme;UK Masters level software engineering programme;University of Sunderland;home market;international market;student feedback;student needs,,0,,9,,,,20-22 March 2003,,IEEE,IEEE Conferences,
A Framework for the Information Management System of Mandarin Test,C. Yang; Y. Liu; Z. Cheng,"Sch. of Inf. & Electron. Eng., Zhejiang Univ. of Sci. & Technol., Hangzhou, China",2009 International Symposium on Intelligent Ubiquitous Computing and Education,20090825,2009,,,164,167,"In this paper, a framework for the information management system of Mandarin test (IMSMT) is presented. The IMSMT consist of functional models that are registration, draw straws, test online, upload speech file, grade online, results release, record, examiner management. This three-layer system framework is based on the J2EE technologies. The principles of data structure design were discussed. The system can provide a user-friendly working environment with many advantageous functions such as save time, improve efficiency, and accelerate the promotion and popularization of mandarin. The system has passed Chinese Ministry of Education appraisal in 2009.",,POD:978-0-7695-3619-4,10.1109/IUCE.2009.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5223254,J2EE;information management;mandarin test,Application software;Distributed computing;Electronic equipment testing;Information management;Information security;Natural languages;Spatial databases;Speech;System testing;Technology management,computer aided instruction;data structures;information management;linguistics;software architecture,data structure design;draw straws;examiner management;functional models;grade online;information management system of Mandarin test;results release;test online;three-layer system framework;upload speech file,,5,,5,,,,15-16 May 2009,,IEEE,IEEE Conferences,
"Remote labs environments (RLE): a constructivist online experimentation in science, engineering, and information technology",A. Abu-El Humos; B. Alhalabi; M. K. Hamzal; E. Shufro; W. Awada,"Dept. of Comput. Sci. & Eng., Florida Atlantic Univ., Boca Raton, FL, USA","31st Annual Conference of IEEE Industrial Electronics Society, 2005. IECON 2005.",20060116,2005,,,6 pp.,,"Since the invention of the Internet, many academicians, educators, and researches have been searching for effectual virtual lab experiments; however, the very nature of real experimentation was not possible or missing. Yet, in the past few years, many scholarly articles and published research reports claimed the availability of virtual laboratories that mimics real laboratory experimentations. Nonetheless, within these self-claimed virtual experiments' infrastructures, the elements of real experimentation-in comparison to conventional laboratories were far distant from constructing real experimentations online. Such a lack of real experimentation, over the internet, gave birth to an authentic leap beyond the limitations of antiquated virtual laboratories. The recent birth of Remote Labs Environment (RLE) at the Centre of Advanced Distance Education Technologies (CADET) brings with it a world of possibilities and innovative computing technologies. For this reason, this paper was written to inform and to set forth a discussion of RLE experiments. RLE brings into play a diverse state-of-the-art technologies including but not limited to: single-chip web server/controller hardware technologies, component object model (COM) software technologies, instructional design models and an embedded instructional cognitive subsystem (ICD), and in-house middleware applications. RLE's technology is systematically integrated into one unified computing system to help institute real experimentation environment online. All experiments presented in this paper were actually designed and implemented in CDA6316 grad course (embedded systems, taught by one of the authors of this paper). These experiments will be used in undergraduate engineering courses, where students get to manipulate experiments online and from different remote locations.",1553-572X;1553572X,POD:0-7803-9252-3,10.1109/IECON.2005.1569238,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1569238,,Computers;Distance learning;Educational technology;Embedded software;Hardware;Information technology;Internet;Laboratories;Software design;Web server,Internet;computer aided instruction;distance learning;educational courses;engineering education;information technology,CDA6316 grad course;Centre of Advanced Distance Education Technologies;Internet;Web server;component object model;embedded instructional cognitive subsystem;in-house middleware application;information technology;innovative computing technology;instructional design model;remote labs environment;software technology;undergraduate engineering course,,2,,25,,,,6-10 Nov. 2005,,IEEE,IEEE Conferences,
Web news ranking for elementary school children based on degree of SNS users' attention and popular search queries among children,S. Tanaka; K. Ando,"Graduate School of Engineering, Kagawa University, Takamatsu, Japan","2015 IEEE/ACIS 16th International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20150806,2015,,,1,4,"Recently, NIE (Newspaper In Education) is attracting attention at many elementary schools around the world. The use of newspapers for education has been specified in the Japanese government course guidelines since school year 2011. However, newspaper articles are written in kanji characters or terms which elementary school children cannot read and understand. The purpose of our research is to construct a Web news recommendation system for elementary school children, in order to enhance the effectiveness of NIE. This paper proposes Web news ranking for elementary school children based on the degree of SNS users' attention and popular search queries of children. The effectiveness of the proposed method is examined by two experiments.",,Electronic:978-1-4799-8676-7; POD:978-1-4799-8677-4,10.1109/SNPD.2015.7176245,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7176245,NIE;Ranking;Recommendation;Web News,Correlation;Correlation coefficient;Education;Google;Mathematical model;Portals;Twitter,Internet;query processing;recommender systems,Japanese government course guidelines;NIE;SNS user attention;Web news ranking;Web news recommendation system;elementary school children;kanji characters;newspaper articles;newspaper in education;popular search queries,,1,,8,,,,1-3 June 2015,,IEEE,IEEE Conferences,
Using a design document to support interdisciplinary learning,D. T. Rover; J. A. Dickerson; C. Cruz-Neira; R. J. Weber; K. Lee; Z. Min,"Dept. of Electr. & Comput. Eng., Iowa State Univ., Ames, IA, USA","33rd Annual Frontiers in Education, 2003. FIE 2003.",20040226,2003,3,,S3A,12-7 vol.3,"One goal of the project, wireless multimedia communications for virtual environments, is to create an integrated educational program in which faculty members in different disciplines work closely together to mentor larger teams of students and create solutions to complex problems that combine human factors, computer graphics, real systems, wearable computers, and wireless devices. We are developing new classes at the senior and graduate levels that cover software engineering for virtual environments, the design of practical wireless devices, and the codesign of embedded systems. A key issue that is central to the course development is the strategy for interdisciplinary teaching and learning. Independent of the course organization, the virtual reality research environment is used as a common theme among the courses, thus providing a basis for problem-based learning. In this case, our objective is to define the problem so that students in different engineering disciplines (electrical engineering, computer engineering, computer science, systems engineering) have the necessary discipline-specific information and also understand the multidisciplinary aspects of the problem. To that end, we have been exploring the design documentation used in the disciplinary areas. In this paper, we present the course development and the use of a design document to support learning objectives.",0190-5848;01905848,POD:0-7803-7961-6,10.1109/FIE.2003.1265974,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1265974,,Computer graphics;Educational programs;Human factors;Multimedia communication;Multimedia systems;Software engineering;Systems engineering and theory;Virtual environment;Wearable computers;Wireless communication,computer aided instruction;computer science education;educational courses;hardware-software codesign;multimedia communication;software engineering;telecommunication engineering education;virtual reality,computer engineering;computer graphic;computer science;course development;design documentation;discipline-specific information;electrical engineering;embedded system codesign;engineering discipline;human factor;integrated educational program;interdisciplinary teaching;learning;multidisciplinary aspect;problem-based learning;real system;software engineering;systems engineering;technical communication;virtual environment;virtual reality;wearable computer;wireless device;wireless multimedia communication,,0,,10,,,,5-8 Nov. 2003,,IEEE,IEEE Conferences,
Systematizing game learning analytics for serious games,C. Alonso-Fernandez; A. Calvo; M. Freire; I. Martinez-Ortiz; B. Fernandez-Manjon,"Dept. Software Engineering and Artificial Intelligence, Universidad Complutense de Madrid, Facultad de Informática, C/Profesor JoseGarciaSantesmases, 9 28040 Madrid, Spain",2017 IEEE Global Engineering Education Conference (EDUCON),20170608,2017,,,1111,1118,"Applying games in education provides multiple benefits clearly visible in entertainment games: their engaging, goal-oriented nature encourages students to improve while they play. Educational games, also known as Serious Games (SGs) are video games designed with a main purpose other than pure entertainment; their main purpose may be to teach, to change an attitude or behavior, or to create awareness of a certain issue. As educators and game developers, the validity and effectiveness of these games towards their defined educational purposes needs to be both measurable and measured. Fortunately, the highly interactive nature of games makes the application of Learning Analytics (LA) perfect to capture students' interaction data with the purpose of better understanding or improving the learning process. However, there is a lack of widely adopted standards to communicate information between games and their tracking modules. Game Learning Analytics (GLA) combines the educational goals of LA with technologies that are commonplace in Game Analytics (GA), and also suffers from a lack of standards adoption that would facilitate its use across different SGs. In this paper, we describe two key steps towards the systematization of GLA: 1), the use of a newly-proposed standard tracking model to exchange information between the SG and the analytics platform, allowing reusable tracker components to be developed for each game engine or development platform; and 2), the use of standardized analysis and visualization assets to provide general but useful information for any SG that sends its data in the aforementioned format. These analysis and visualizations can be further customized and adapted for particular games when needed. We examine the use of this complete standard model in the GLA system currently under development for use in two EU H2020 SG projects.",,Electronic:978-1-5090-5467-1; POD:978-1-5090-5468-8; USB:978-1-5090-5466-4,10.1109/EDUCON.2017.7942988,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7942988,dashboard;e-learning;game analytics;serious games;xAPI,Analytical models;Data visualization;Education;Entertainment industry;Games;Measurement;Standards,computer aided instruction;data analysis;data visualisation;serious games (computing),EU H2020 SG projects;GLA system;SG;educational goals;game learning analytics;serious games;visualization assets,,2,,,,,,25-28 April 2017,,IEEE,IEEE Conferences,
Elaborating Requirements of Collaborative Networked Organizations with an Enhanced Goal Model,X. Li; Y. Liu; M. Chen,"Sch. of Software Eng., Tongji Univ., Shanghai, China",2013 IEEE 10th International Conference on e-Business Engineering,20131219,2013,,,329,336,"During the last decades, a number of models have been introduced to address different perspectives of Collaborative Networked Organizations (CNO). Many of them focus on system architecture, reference models, competency modeling, process modeling, as well as the life cycle of CNOs. In this paper, we present a goal modeling approach which can be used to facilitate requirements analysis for CNOs. Goals, environmental factors, agents, and the relationship between these elements are covered. We classify agents into intra-organization agents and cross-organization agents by the ownership, which is according to whether the agents are owned by a single participant of the CNO. The probability of satisfaction is used to evaluate and refine the goal model. This provides a numerical measurement on the goal models with CNO's constraints. Our approach has been applied to an online music education system with encouraging results.",,Electronic:978-0-7695-5111-1; POD:978-1-4799-1453-1,10.1109/ICEBE.2013.51,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6686284,collaborative networked organizations (CNOs);goal modeling;model analysis,Adaptation models;Analytical models;Availability;Computational modeling;Environmental factors;Organizations;Probabilistic logic,educational computing;environmental factors;groupware;music;organisational aspects;software architecture,CNO;collaborative networked organizations;competency modeling;enhanced goal model;environmental factors;online music education system;process modeling;reference models;system architecture,,0,,20,,,,11-13 Sept. 2013,,IEEE,IEEE Conferences,
Student-Based Case Studies in Software Communication,C. Wallace; T. Vosecky; L. Steinbacher; A. Mareck; R. R. Johnson; A. Brady,Michigan Technological University,19th Conference on Software Engineering Education and Training Workshops (CSEETW'06),20060626,2006,,,7,7,"Producing software that lends itself to meaningful, productive use requires engagement with a wide array of stakeholders, few of whom speak the language of formal software documentation. To make students aware of the communication issues surrounding software development, and to instruct them in strategies for addressing these issues, we have been constructing online multimedia case studies, which draw from the real experiences of undergraduate students in their capstone projects. We report on the structure and content of these case studies, and on our approach to building them.",,POD:0-7695-2647-0,10.1109/CSEETW.2006.16,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1644078,,Art;Buildings;Computer aided software engineering;Documentation;Heart;Natural languages;Professional communication;Programming;Software engineering;Time factors,,,,1,,23,,,,19-21 April 2006,,IEEE,IEEE Conferences,
Supporting sustainable student learning at USP through the use of ePortfolios,S. Singh; B. N. Sharma; A. Jokhan; D. Lindley,"School of Computing, Information & Mathematical Science, University of the South Pacific, Suva, Fiji Islands","2013 IEEE Conference on e-Learning, e-Management and e-Services",20140210,2013,,,68,72,"Universities have a responsibility to provide students with the means to support themselves in their learning processes in the contemporary workplace, particularly in light of the emphasis on “work-readinessâ€. As a result, recent focus for universities has been to accommodate individual student learning and achieving graduate attributes to nurture professional growth and development of students. With grades less relied upon as a proof of learning: multiple stakeholders in education and the workplace want documentation that provides evidence of the entire process of learning and students' capability. To answer these calls, our faculty at University of the South Pacific (USP) has introduced the use of ePortfolios and mentoring in its four-year undergraduate degree programmes in Bachelor of Software Engineering and Net-Centric Computing. The purpose of this paper is to highlight this approach employed by the Faculty to support its accreditation processes and foster closer industry-academia linkage. Using ePortfolios, students are provided a context within which they can appreciate the knowledge and skills they are acquiring and contextualize understanding of the many roles within the profession, and are guided by their mentor on the additional capabilities they might require to achieve (over the medium term) their career goals.",,Electronic:978-1-4799-1574-3; POD:978-1-4799-1575-0,10.1109/IC3e.2013.6735968,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6735968,ePortfolio;graduate attributes;industry linkage;professional development,Accreditation;Educational institutions;Employee welfare;Engineering profession;Industries;Portfolios,accreditation;computer aided instruction;educational institutions;further education;software engineering;sustainable development,Bachelor of Software Engineering;Net-Centric Computing;USP;University of the South Pacific;accreditation processes;ePortfolios;graduate attributes;individual student learning;industry-academia linkage;sustainable student learning;undergraduate degree programmes;work-readiness,,0,,13,,,,2-4 Dec. 2013,,IEEE,IEEE Conferences,
Change of paradigm for development of software support for eLearning,M. Drozdová; M. Mokryš; M. Kardoš; Z. Kurillová; J. Papán,"University of Zilina, FRI, Univerzitna 8215/1, 010 26, Slovakia",2012 IEEE 10th International Conference on Emerging eLearning Technologies and Applications (ICETA),20130124,2012,,,81,84,"Term eLearning is after more than ten years a key term that is understood by public as any electronic support of education. Plenty of projects, great interest from teachers and students is a foundation for its use at all the forms of education. Despite great effort is education today still mostly traditional - face to face - on all the levels of education. What is the cause of this state? Is it because information-communication technologies do not fulfil the needs that are expected from education or because education does not need to use all the possibilities of information-communication technologies? The authors of this article can see the problem in the existing paradigm of development of software products for eLearning.",,Electronic:978-1-4673-5122-5; POD:978-1-4673-5120-1,10.1109/ICETA.2012.6418619,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6418619,,Business;Computer integrated manufacturing;Electronic learning;Information systems;Software;Unified modeling language,computer aided instruction;software engineering,education electronic support;elearning;information-communication technologies;paradigm change;software support development,,1,,13,,,,8-9 Nov. 2012,,IEEE,IEEE Conferences,
“What should be done to achieve greater use of cloud computing by higher education institutionsâ€,Q. Alajmi; A. Sadiq,"Faculty of Computer Science & MIS, Oman College of Management & Technology, Oman","2016 IEEE 7th Annual Information Technology, Electronics and Mobile Communication Conference (IEMCON)",20161117,2016,,,1,5,"Cloud computing is a technology in which online service providers can store and host organizational data and information without the need for computer hard drives to be centered in organizations. The information is hosted on a network server where it can be accessed by enterprises and users when in need. Small and large companies, as well as institutions of higher learning, are embracing this technology due to economic advantage, improved manageability, less maintenance, high performance, accessibility/ availability thus bringing about a smooth facilitation of organizational operations [1]. The technology used in cloud computing is dependent on a reliable internet connection that may be unavailable in some countries and in certain business environments. There is a debate on the integrity, privacy, and ownership of the data hosted in a cloud computing scenario making it difficult for some organization to adopt this technology. Cloud computing poses privacy concerns because the security of data on this platform is available to a huge viewership making it susceptible to the ill-minded cyber criminals/hackers.",,Electronic:978-1-5090-0996-1; POD:978-1-5090-0997-8,10.1109/IEMCON.2016.7746083,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7746083,Cloud computing platforms;Institutions of Higher Learning;Internet Infiltration;Internet Security Threats,Cloud computing;Computer hacking;Computers;Education;Organizations,cloud computing;computer aided instruction;data privacy;educational institutions;further education;organisational aspects;security of data,Internet connection;cloud computing;cyber criminals;data security;hackers;higher education institutions;higher learning institution;network server;online service providers;organizational data;organizational operations;privacy concerns,,1,,,,,,13-15 Oct. 2016,,IEEE,IEEE Conferences,
Vessel Detection Algorithm Used in a Laser Monitoring System of the Lock Gate Zone,D. S. Misović; S. D. Milić; Ž. M. Äurović,"Dept. of Electr. Eng., Univ. of Belgrade, Belgrade, Serbia",IEEE Transactions on Intelligent Transportation Systems,20160129,2016,17,2,430,440,"In this paper, we propose a vessel detection algorithm used in an online laser monitoring system in the lock of a hydropower plant. The system has to ensure the strict detection of the position of a vessel in order to prevent the manipulation of pound lock doors while the vessel is in the door zone. This paper describes in detail the monitoring concept, i.e., the detection algorithm implemented in the computer program that performs object detection in the view field of laser scanners. The detection algorithm has been developed in accordance with the modular principle and contains a number of functional partitions based on pattern recognition, i.e., the partition for the recognition of interference, the partition for water surface recognition in the conditions of debris floating on the water surface, the partition for the recognition of interference caused by the overflight of a single bird or a flock of birds, the partition for the recognition of interference caused by meteorological conditions, the partition for the recognition of high waves, and the partition for the recognition and detection of vessels. The main parts of the monitoring system are as follows: infrared laser scanners, controllers, an industrial PC, developed software with the implemented detection algorithm, a database, and a SCADA interface. This monitoring system has a vital role in keeping water transport operations safe and in the preventive maintenance and avoidance of vessel damaging in the area of gates at each end that controls the level of water in the lock chambers. The implementation of the detection algorithm has significantly improved the characteristics of the monitoring system. The system successfully detects all vessels, whereas the number of false detections remains neglectable.",1524-9050;15249050,,10.1109/TITS.2015.2477352,"Ministry of Education, Science and Technological Development of Serbia;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7287775,Vessel detection algorithm;laser scanner;lock gate;monitoring system;pattern recognition;water transport,Detection algorithms;Indexes;Laser beams;Logic gates;Measurement by laser beam;Monitoring;Pattern recognition,SCADA systems;computerised monitoring;database management systems;marine engineering;marine vehicles;object detection;optical scanners;software engineering;user interfaces,SCADA interface;computer program;controller;database;industrial PC;infrared laser scanner;interference recognition partition;lock gate zone;object detection;online laser monitoring system;pattern recognition;software development;vessel detection algorithm;water surface recognition partition,,,,26,,,20151002,Feb. 2016,,IEEE,IEEE Journals & Magazines,
A Predictive Fault Tolerance Agent based on Ubiquitous Computing for A Home Study System,E. N. Ko,Baekseok University,2007 International Conference on Multimedia and Ubiquitous Engineering (MUE'07),20070507,2007,,,66,71,"DOORAE (Distance Object Oriented Collaboration Environment) is a framework for supporting development on multimedia collaborative environment. It provides functions well capable of developing multimedia distance education system for students as well as teachers. It includes session management, access control, concurrency control and handling late comers. There are two approaches to software architecture on which applications for multimedia distance education environment in situation-aware middleware are based. This paper proposes a new model of fault tolerance agent based on situation-aware ubiquitous computing for a multimedia home study system which is based on CARV.",,POD:0-7695-2777-9,10.1109/MUE.2007.44,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4197251,,Access control;Application software;Collaboration;Concurrency control;Distance learning;Fault tolerant systems;Middleware;Multimedia systems;Software architecture;Ubiquitous computing,distance learning;fault tolerant computing;groupware;middleware;multimedia systems;object-oriented programming;software agents;software architecture;ubiquitous computing,DOORAE;access control;concurrency control;distance object oriented collaboration environment;home study system;middleware;multimedia collaborative environment;multimedia distance education system;predictive fault tolerance agent;session management;software architecture;ubiquitous computing,,0,,20,,,,26-28 April 2007,,IEEE,IEEE Conferences,
Centers for excellence in engineering education: a case study,H. M. Grady,"Center for Excellence in Eng. Educ., Mercer Univ., Macon, GA, USA","34th Annual Frontiers in Education, 2004. FIE 2004.",20050418,2004,,,S1C/1,S1C/5 Vol. 3,"In 2000, Mercer University established a Center for Excellence in engineering education (CE3) to promote excellence in teaching and to support engineering faculty in their efforts to use technology to improve student learning of engineering and science. This paper reports the results of various CE3 initiatives, such as workshops, biweekly faculty brown-bag lunch sessions (LunchBytes), individualized technical support, a center Website with technology tips, an electronic newsletter, a digital library, instruction in technology use, creation of on-line faculty home pages and course templates, instructional design, and online math labs. The efficacy of these various initiatives are discussed.",0190-5848;01905848,POD:0-7803-8552-7,10.1109/FIE.2004.1408680,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1408680,,Art;Computer aided software engineering;Conferences;Design engineering;Educational institutions;Educational technology;Engineering education;Scholarships;Software libraries;Web page design,Internet;computer aided instruction;design;digital libraries;educational courses;educational institutions;engineering education;laboratories;teaching,CE3 initiatives;Center for Excellence;Mercer University;course templates;digital library;electronic newsletter;engineering education;engineering faculty;faculty brown-bag lunch sessions;instructional design;online faculty home pages;online math labs;student learning,,0,,5,,,,20-23 Oct. 2004,,IEEE,IEEE Conferences,
Table of contents,,,2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA),20150514,2014,,,7,10,The following topics are dealt with: e-learning technologies; financial literacy; educational Web site; programming education; teaching; higher education courses; science education; engineering courses; collaborative learning; computer network courses; mathematics education; educational content modeling; m-learning; English language learning; control education; informatics education; and software engineering education.,,CD-ROM:978-1-4799-7738-3; Electronic:978-1-4799-7740-6; POD:978-1-4799-7741-3,10.1109/ICETA.2014.7107538,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7107538,,,computer aided instruction;education;linguistics;mathematics computing;mobile computing;natural sciences computing;software engineering,English language learning;collaborative learning;computer network courses;control education;e-learning technologies;educational Web site;educational content modeling;engineering courses;financial literacy;higher education courses;informatics education;m-learning;mathematics education;programming education;science education;software engineering education;teaching,,0,,,,,,4-5 Dec. 2014,,IEEE,IEEE Conferences,
Construction of E-learning Platform,W. Yi-qiang; T. Jun-shan; H. Wei,"Coll. of Mater. Sci. & Eng., Central South Univ. of Forestry & Technol., China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,777,780,"With the rapid development of information technology, the knowledge increases by the way of explosion, and the rapid updating of knowledge challenges the traditional education so as to appeal people to change the learning concepts and the learning methods. Internet, with its abundant resources, advanced technology and convenient way to obtain information, is favored by people. Web-based distance learning will become lifelong learning as a major way. In this paper, the basic framework of network learning platform has been built on the basis of discussion of fundamental theory about th network learning platform, and the different functions of the modules are analyzed, then the understanding and ideas to adapt to the new form of e-learning platform are put forward.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.174,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723018,e-learning platform;functional module;learning resources;network learning environment,Communications technology;Education;Educational institutions;Electronic learning;IP networks;Materials science and technology;Modular construction;Multimedia databases;Space technology;Web and internet services,Internet;computer aided instruction;distance learning,Web-based distance learning;e-learning system construction;information technology;network learning platform,,1,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
An experience in collaborative software engineering education,J. Favela; F. Pena-Mora,"Lab. of Collaborative Syst., Centro de Investigacion Cientifica y de Educ. Superior de Ensenada, Mexico",IEEE Software,20020807,2001,18,2,47,53,"Large-scale software development requires the interaction of specialists from different fields who must communicate their decisions and coordinate their activities. As global software development becomes mainstream, software engineers face new challenges for which they have received little or no training. To help a new generation of software developers better understand the industry's globalization and familiarize them with distributed, collaborative development, we designed a course entitled the Distributed Software Engineering Laboratory. In the class, pairs of students from different countries work as a virtual organization overseeing the whole software development process. We describe the lessons we have learned in this course and propose a framework useful in dealing with some of the difficulties participants face",0740-7459;07407459,,10.1109/52.914742,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=914742,,Collaborative software;Collaborative work;Computer industry;Engineering education;Globalization;Industrial training;Laboratories;Large-scale systems;Programming;Software engineering,computer science education;groupware;software engineering,Distributed Software Engineering Laboratory;collaborative development;collaborative software engineering;software development;software engineering education;virtual organization,,37,,8,,,,Mar/Apr 2001,,IEEE,IEEE Journals & Magazines,
Automatic generation of test questions by software agents using ontologies,N. S. Stancheva; I. Popchev; A. Stoyanova-Doycheva; S. Stoyanov,"Faculty of Mathematic and Informatics, University of Plovdiv “Paisii Hilendarski”, Bulgaria",2016 IEEE 8th International Conference on Intelligent Systems (IS),20161110,2016,,,741,746,"This paper presents test environment that is intended to support e-learning in software engineering education. The environment is part of the Virtual Education Space and consists of two operatives named Questioner Operatives. They support automatic generation and assessment of the test questions by using ontologies. These operatives are implemented as intelligent agents that use structured educational content (an ontology in the Unified Modeling Language domain) to generate and assess different types of test questions, according to the QTI (Questions and Test Interoperability specification.",,Electronic:978-1-5090-1354-8; POD:978-1-5090-1355-5; USB:978-1-5090-1353-1,10.1109/IS.2016.7737395,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7737395,Digital Library;Virtual Education Space;automatic question generation;e-learning;ontology,Electronic learning;Knowledge based systems;Libraries;OWL;Ontologies;Sensors;Unified modeling language,Unified Modeling Language;computer aided instruction;computer science education;ontologies (artificial intelligence);software agents;software engineering,Unified Modeling Language;e-learning;ontology;questioner operatives;software agent;software engineering education;test question generation;virtual education space,,,,,,,,4-6 Sept. 2016,,IEEE,IEEE Conferences,
"Insights from Creating and Deploying a Large, Globally Distributed Industrial Training Program",B. P. Robinson,"ABB Res., CA, USA",2015 IEEE 28th Conference on Software Engineering Education and Training,20150817,2015,,,2,2,"Summary form only given. Industrial companies are tasked with creating the software that runs some of the most critical software systems in the world (power grid, chemical plants, GPS systems, etc). Yet, many developers in these companies are not classically trained computer scientists or software engineers.In this talk, I will present our insights and lessons learned while deploying a large, global training program for ABB's software personnel. To date, this program has trained over 4000 personnel on many different software development topics, using a mix of eLearning materials, Web based courses and special topic Webinars.",1093-0175;10930175,Electronic:978-1-4673-6701-1; POD:978-1-4673-6702-8,10.1109/CSEET.2015.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7203842,,Companies;Computer science;Conferences;Personnel;Software;Software engineering;Training,Internet;computer based training;educational courses,ABB software personnel;Web based courses;distributed industrial training program;e-learning materials;electronic learning;software systems;topic Webinars,,0,,,,,,18-19 May 2015,,IEEE,IEEE Conferences,
User interfaces for self and others in Croquet learning spaces,J. Lombardi; M. P. McCahill,"Div. of Inf. Technol., Wisconsin Univ., Madison, WI, USA","Third International Conference on Creating, Connecting and Collaborating through Computing (C5'05)",20050425,2005,,,3,10,"Croquet-based learning environments should combine a rich media vocabulary with a distributed multi-user social experience. Such environments can provide unique opportunities for creating and delivering experiences that enhance online teaching and learning. Designing a user interface for such collaborative spaces presents several unique challenges. To enable productive interactions between users of such spaces requires that software designers choose what sorts of social interactions and cues to support such interactions within the collaborative space, and which to avoid. Design considerations are further complicated by the need to accommodate usability expectations created by users who are familiar with modern video game conventions while at the same time creating a user interface that provides an accessible path to the novice user of three-dimensional collaborative virtual environments. In this paper we examine how the user interface must explicitly address the boundary between private and public in a virtual collaborative social space, and propose a set of initial user interface conventions so that we can start the trial and error process of developing the optimal user interface for Croquet-based collaborative spaces to support learning and instruction.",1556-0082;15560082,POD:0-7695-2325-0,10.1109/C5.2005.33,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1419782,,Collaborative software;Collaborative work;Education;Games;Information technology;Online Communities/Technical Collaboration;Software design;Space technology;User interfaces;Vocabulary,computer aided instruction;groupware;human computer interaction;user interfaces;virtual reality,Croquet learning spaces;distributed multiuser social experience;user interface;virtual collaborative social space,,6,,10,,,,28-29 Jan. 2005,,IEEE,IEEE Conferences,
Learning from the pitfalls of a case sharing Web,Shihkuan Hsu,"Center for Teacher Educ., Nat. Taiwan Univ., Taiwan",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,555,556,"Using cases for teaching and learning has received growing attention in teacher training programs. This project intends to build a Web forum for student teachers to discuss their problems and solutions through case writing and discussion during the internship year. After the implementation, it was found that participation was not sufficient, and there were many unexpected problems. Social cultural factors such as the lack of time and money and the concerns for privacy were among reasons for unsuccessful implementation. Most of the participants reported positive aspects of the Web case forum after the experimental period, but it was not realized at the time. In retrospect, the researcher discusses the meaning of success and failure of technology implementation from the problems encountered in the process. It was concluded that technology adaptation is a long process and that failure, more than success, may give lights to future technological improvement.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.190,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508755,,Bridges;Computer aided software engineering;Cultural differences;Discussion forums;Education;Educational programs;Optical reflection;Privacy;Problem-solving;Writing,Internet;educational technology;teacher training;teaching,World Wide Web;case sharing Web;case writing;internship year;learning;social cultural factor;teacher training program;teaching;technological improvement;technology adaptation,,0,,5,,,,5-8 July 2005,,IEEE,IEEE Conferences,
Working Across Borders: Overcoming Culturally-Based Technology Challenges in Student Global Software Development,O. Gotel; V. Kulkarni; C. Scharff; L. Neak,"Pace Univ., New York, NY",2008 21st Conference on Software Engineering Education and Training,20080709,2008,,,33,40,"Facilitated by the Internet, global software development has emerged as a reality. The use of shared processes and appropriate tools is considered crucial to alleviate some of its issues (e.g., space and time differences), homogenizing the environment of development and interaction, and increasing the likelihood of success. Since 2005, Pace University in the United States has been collaborating with the Institute of Technology of Cambodia (ITC) and the University of Delhi in India to bring students together to work on global software development projects. This paper reports on our experiences and lessons from spring 2007 when the focus was on these students working together on the development of a single software system. One key objective was to investigate how to create a shared and open source tooling environment to support a distributed development process that has evolved over two years. The setting is unique in that it seeks to accommodate students from a mix of established, developing and emerging countries who, as a consequence, have had varying levels of exposure to the Internet and use it in non-similar ways. The findings, lessons and recommendations from our study are reported in this paper. Not surprisingly, when the perceived professional value of assumed dasiaeveryday technologiespsila is dissimilar across cultures, preparation for the communications tooling needs more attention than the engineering tooling. This has important implications for the emphasis placed on dasiaprocesspsila and dasiasoft skillspsila in the respective classrooms, and highlights some challenges facing emerging countries as they strive to become players in the global workforce.",1093-0175;10930175,POD:978-0-7695-3144-1,10.1109/CSEET.2008.16,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4556947,Cultural Perceptions;Development Tools;Global Software Development;Software Engineering Education;Wikis,Collaborative software;Collaborative work;Educational technology;International collaboration;Internet;Outsourcing;Programming;Software engineering;Space technology;Teamwork,Internet;computer science education;distributed processing;public domain software;software engineering,Internet;culturally-based technology challenges;distributed development process;open source tooling environment;student global software development,,17,,11,,,,14-17 April 2008,,IEEE,IEEE Conferences,
How to draw like a robot: Practical-case teaching in mechatronics,P. Laguillaumie; M. A. Laribi; P. Vulliez,"Dept. GMSC, Univ. of Poitiers, Poitiers, France",2013 7th IEEE International Conference on e-Learning in Industrial Electronics (ICELIE),20140102,2013,,,33,37,"As an answer to the rapid evolutions of the demands of industry for versatile engineers, many Universities have created degrees in Mechatronics. The Sciences Faculty at Poitiers University offers courses in automation and machine design for more than 15 years, and we are trying to design innovating learning activities that merge the converging disciplines of mechanical design, electrical design and computer sciences. This paper presents an illustration of how knowledge transfer from research to teaching in higher education can provide practical cases to courses tagged as “complex†by students. Our aim was to have students develop part of robot control software that would implement the ability of an “Artist Robot†to draw with a simpler 2-rotationnal serial robot. The work has been divided into two parts. The first part is the design of the interpolator that will be committed to students in third-year degree license in engineering. In a practical work case, they will use the course of Introduction to Numerical Computing. The second part is PLC programming which will be performed by first year students of master's degree. They will have to implement the software to control a portable drawing robot, as part of a training activity for the industrial automation course.",,Electronic:978-1-4799-3181-1; POD:978-1-4799-3182-8; USB:978-1-4799-3180-4,10.1109/ICELIE.2013.6701267,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6701267,Mechatronics;automation;machine design;programming;robot,Automation;Mechatronics;Robot kinematics;Service robots;Software;Splines (mathematics),computer science education;control engineering computing;control engineering education;educational courses;mechatronics;programmable controllers;robot programming;software engineering,2-rotationnal serial robot;Artist Robot;Introduction to Numerical Computing course;PLC programming;higher education;industrial automation course;interpolator design;knowledge transfer;mechatronics;portable drawing robot control;practical-case teaching;robot control software,,0,,10,,,,10-13 Nov. 2013,,IEEE,IEEE Conferences,
Assessing the effectiveness of online asynchronous case method,C. C. Chen; Rong-An Shang; Yen-Chieh Yu,"Appalachian State Univ., Boone, NC, USA",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,210,212,"This paper reports a field experiment that evaluates the use of the case method in an online asynchronous learning (OAL) environment. Our findings suggest that OAL should be used to promote students' participation, rather than cognitive learning gains. Teaching the case method in F2F environment can help learners achieve higher cognitive learning gains.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.70,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508652,,Cognitive science;Computer aided software engineering;Data mining;Discussion forums;Education;Information analysis;Problem-solving;Temperature control;Virtual environment,computer aided instruction;groupware;teaching,F2F environment;cognitive learning gains;online asynchronous case method;online asynchronous learning environment;student participation;teaching,,0,,20,,,,5-8 July 2005,,IEEE,IEEE Conferences,
Experience with a process for software engineering Web-course development,S. A. White,"Software Eng. Program, Houston Univ., TX, USA",30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,1,,T1C/13,T1C/18 vol.1,"In 1999 The Software Engineering Program at University of Houston-Clear Lake elected to be one to participate in the development and delivery of official Web-based course offerings. The software engineering program had operated as a distance education program for the past six years via two-way live interactive video broadcast into multiple receiving sites. The new venture into Web-based delivery would prove to be quite different from the live broadcast distance courses since the lecture components and live classroom interactions were not provided. With the live broadcast method heavy use was made of the Web to provide easy access to all assignments, supplementary material, lecture notes, class messages, bulletin boards and an ftp site for assignment submission. This reduced phone and email time with the distance students dramatically and if certainly helped with the transition to the development of strictly Web-based courses. However, the content-related materials that had been provided to support the broadcast courses were found to be inadequate once the live lecture component was removed and the course become strictly Web-based. Fall 2000 will see the completion of the design, development and testing of three strictly Web-based software engineering courses that will form the basis for a certificate in Fundamentals of Software Engineering which will be issued by the School of Natural and Applied Science. The paper presents an overview of the activities that took place during the effort and the basic process used",0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.897564,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=897564,,Broadcasting;Distance learning;Lakes;Multimedia communication;Software engineering;Software standards;Software testing;Standards development;Web design;Web pages,Internet;computer aided instruction;computer science education;educational courses;software engineering,Fundamentals of Software Engineering;School of Natural and Applied Science;The Software Engineering Program;University of Houston-Clear Lake;distance education program;software engineering Web course development,,0,,6,,,,2000,18 Oct 2000-21 Oct 2000,IEEE,IEEE Conferences,
Software Carpentry,P. Dubois,Contributing Editor,Computing in Science & Engineering,20061030,2006,8,6,64,65,"I do have someone I want to sue - the people who make laptop batteries. Everything about laptop batteries is a lie. They don't last as long as claimed unless you're doing nothing but running a blank screensaver on a machine that isn't on the Internet. Two days after you get the laptop, of course, it doesn't even do that. Because they run down so quickly when you do anything real, you tend to keep the laptop plugged in-after you do that for a year, you own an expensive paperweight. And a new battery is expensive. That's why I have four laptops with bad batteries. Recently, some people who wanted a wall on the border got a clever idea: sending their congressional representatives a brick to make their point. Here's my idea: send a dead laptop battery to your congressional representatives. Ask them if it gives 'em a charge. This morning's paper had a story about problems with these batteries bursting into flames in untoward places such as overhead luggage compartments. So sending your battery to your congressman has a side benefit in that it transfers your risk to the government",1521-9615;15219615,,10.1109/MCSE.2006.121,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1717318,continuing education;software engineering,Assembly;Cranes;Customer service;Displays;Educational institutions;Keyboards;Operating systems;Portable computers;Silver;Testing,legislation,law;legal aspects,,0,,,,,,Nov.-Dec. 2006,,IEEE,IEEE Journals & Magazines,
Web Text Clustering for Personalized E-learning Based on Maximal Frequent Itemsets,Z. Su; W. Song; M. Lin; J. Li,"Coll. of Inf. Eng., North China Univ. of Technol., Beijing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,6,,452,455,"With the rapid development of the network technique and the prevalence of the Internet, e-learning has become the major trend of the development of international education since 1980s, and the important access for the internationalization and the information of education. To meet the personalized needs of learners in e-learning, a new Web text clustering method for personalized e-learning based on maximal frequent itemsets is proposed. Firstly, the Web documents are represented by vector space model. Then, maximal frequent word sets are discovered. Finally, based on a new similarity measure of itemsets, maximal itemsets are used for clustering documents. Experimental results show that the proposed method is effective.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1639,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723295,,Clustering algorithms;Clustering methods;Computer science;Data mining;Databases;Electronic learning;Itemsets;Partitioning algorithms;Software engineering;Text mining,Internet;computer aided instruction;pattern clustering;text analysis,Internet;Web document;Web text clustering;document clustering;international education;maximal frequent itemset;maximal frequent word set;personalized e-learning;similarity measure;vector space model,,4,,13,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Re-engineering of multiple-choice exam-form production tools: Cost-effective and quality-assurance approach,S. Bani-Ahmad; A. Audeh,Faculty of Science and Information Technology Albalqa Applied University - Main Campus Salt - Jordan,2010 International Conference on Educational and Information Technology,20101025,2010,3,,V3-260,V3-264,"Aims: This study aims at designing and implementing an exam-form generation software tool (named ExPro) for multiple-choice-based (MCB) exams. The study is motivated by the fact that student number in Jordanian universities is continuously growing at high rate. This growth is not accompanied by an equivalent growth of educational resources (instructors, labs, ...etc). A result of this situation is having large number of students in class-rooms. Consequently, providing and using online-examining systems could be intractable and expensive. Alternatively, paper-based MCB tests can be used. Methodology: The design and evaluation of ExPro is done by considering a basic set of design principles that are based on a list of identified Functional Requirements (FRs). Deriving those FRs is made possible by developing ExPro using the Iterative and incremental model from software engineering domain. Results: We show that ExPro proves helpful to instructors in preparing multiple-choice tests. Further, ExPro makes archiving previous exams possible and effective to search for in future. The ExPro is available for free over the Internet and has been in use. ExPro users agree upon that ExPro (i) is easy to be learned and used, and (ii) proves to be a cost-effective alternative to online examining systems.",,Electronic:978-1-4244-8035-7; POD:978-1-4244-8033-3,10.1109/ICEIT.2010.5608376,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5608376,Evaluation and measurement;Multiple-choice questions;Tests;e-learning,Educational institutions;Production,computer aided instruction;software tools,ExPro software tool;cost-effective approach;educational resources;exam-form generation software tool;functional requirements;incremental model;iterative model;multiple-choice-based exams;online examination systems;paper-based MCB tests;quality-assurance approach;software engineering domain,,3,,22,,,,17-19 Sept. 2010,,IEEE,IEEE Conferences,
The use of UTAUT2 model for understanding student perceptions using Google Classroom: A case study of Introduction to Information Technology course,P. Jakkaew; S. Hemrungrote,"Department of Software Engineering, School of Information Technology, Mae Fah Luang University, Chiang Rai, Thailand","2017 International Conference on Digital Arts, Media and Technology (ICDAMT)",20170424,2017,,,205,209,"Google Classroom is a free web-based platform which becomes an important and popular course management application in higher education. It saves time and paper and makes it easy to create classes, distribute assignments, communicate, and stay organized. Teachers can create assignments, send announcements, and start class discussions instantly, as students can share resources with each other and interact in the class stream or by email. It also benefits high level of satisfaction, as well as a greater level of learner enthusiasm. This study employed the unified theory of acceptance and use of technology 2 (UTAUT2) model to explore factors that determine the deployment of Google Classroom in a course of Introduction to Information Technology at Mae Fah Luang University, Chiang Rai, Thailand. The survey with 24 five-point Likert-scale questions was collected from students who enrolled in this course. The findings revealed that performance expectancy, effort expectancy, and social influence determine students' behavioral intention. Moreover, facilitating conditions and behavioral intentions determine students' use of Google Classroom. Although students agreed that Google Classroom is a good and easy-to-use tool, most of its features have not been used to its full capability.",,Electronic:978-1-5090-5210-3; POD:978-1-5090-5211-0,10.1109/ICDAMT.2017.7904962,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7904962,Google Classroom;Technology Adoption;UTAUT2,Correlation;Electronic learning;Electronic mail;Google;Information technology;Technological innovation,Internet;computer aided instruction;computer science education;educational courses;educational institutions;further education;social aspects of automation,Chiang Rai;Google Classroom;Introduction to Information Technology course;Mae Fah Luang University;Thailand;UTAUT2 model;five-point Likert-scale questions;free Web-based platform;higher education;student perception;unified theory of acceptance and use of technology,,,,,,,,1-4 March 2017,,IEEE,IEEE Conferences,
Construction of modern education technology web-based course platform based on .NET,S. j. Yang; X. y. Deng; M. y. Wang,"College of Computer and Information Technology, China Three Gorges University, Yichang Hubei China 443002",2012 7th International Conference on Computer Science & Education (ICCSE),20120906,2012,,,1702,1705,"This thesis designs a network teaching and leaning Platform based on .NET framework and web technology. The Platform realizes easy communication and interaction between teachers and students under the network teaching and learning environment. In this environment, teachers and students work in collaboration, which helps to promote students' self-learning abilities and collaborative leaning abilities. Based on requirements analysis in network teaching, the system determines the basic functions of the network teaching and leaning platform. It builds part of software model of the system by using Software Engineering methods. It also designs a system interface, database and some functions of teaching, learning, assignment, examination, course answering and so on, and realizes the online examination system, as well as the Forum and Q & A subsystem.",,Electronic:978-1-4673-0242-5; POD:978-1-4673-0241-8,10.1109/ICCSE.2012.6295393,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6295393,Network teaching platform instructional design ASP.NET ADO.NET Collaborative learning,Databases;Educational institutions;Internet;Libraries;Reactive power;Servers,Internet;computer aided instruction;computer science education;educational courses;groupware;software engineering;teaching,.NET framework;ADO.NET;ASP.NET;Web technology;collaborative leaning abilities;course answering;education technology Web-based course platform;network leaning platform;network teaching platform;online examination system;self-learning abilities;software engineering methods;software model;system interface;teaching,,0,,7,,,,14-17 July 2012,,IEEE,IEEE Conferences,
Design and Implement of Common Network Security Scanning System,W. Liu,"Dept. of Comput. & Inf. Eng., Wuhan Polytech. Univ. Wuhan, Wuhan, China",2009 International Symposium on Intelligent Ubiquitous Computing and Education,20090825,2009,,,148,151,"This paper discusses the network security scanning and some scanning methods which contain port scanning, vulnerability scanning and remote operating system detection are studied. In order to reduce the complexity and get high performance, the architecture of a common network security scanning system based on Libnet and Libpcap is provided and the every module of system is designed and implemented. The key modules include packet constructing, packet sending, packet capture, packet analyzing module and information log analysis module. The methods of packet injection based on Libnet and the packet capture based on Libpcap are presented and it can improve scanning performance and enhance the scalability and expansibility of system.",,POD:978-0-7695-3619-4,10.1109/IUCE.2009.24,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5223272,libnet;libpcap;network security;port scanning;remote operating system scanning;vulnerability scanning,Computer security;Data security;Databases;Information analysis;Information security;Network servers;Operating systems;Protection;Protocols;Web server,security of data;software architecture,Libnet;Libpcap;common network security scanning system;information log analysis module;packet analyzing module;packet capture;packet constructing;packet injection;packet sending;port scanning;remote operating system detection;system scalability;vulnerability scanning,,1,,14,,,,15-16 May 2009,,IEEE,IEEE Conferences,
Online detection system for contaminated insulators based on ultra-violet pulse method,Yang Ji; Xu Tao; Tang Jianjun; Xiong Lan; Zhang Zhan-long,"Chong Qing Electrical Power Company, Chongqing, 400040 China",2007 Annual Report - Conference on Electrical Insulation and Dielectric Phenomena,20080215,2007,,,558,561,"In recent years, the contamination extent of insulators gets worse and worse, which leads to heavy pollution flashover of transmission line and power station in China. Based on ultraviolet pulse method, this paper introduces an online pollution monitoring system about its whole structure, hardware and software design. It also illustrates the experiments in the lab and in the field by monitoring continually the insulator strings under 110 kV transmission line. Meanwhile, it analyzes experiment and operation results, which proves that it is possible for this system to online monitor all insulators along the transmission line. Moreover, it can inform the pollution situation of insulators in advance, which is helpful to guarantee security of transmission line and reliable operation of power grid, and avoid large-scale pollution flashover accidents. This system has been using by local Power Supply Bureaus and proving the advantage of low price, high sensitivity and quick response speed.",0084-9162;00849162,CD-ROM:978-1-4244-1482-6; POD:978-1-4244-1481-9,10.1109/CEIDP.2007.4451458,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4451458,,Contamination;Flashover;Hardware;Insulation;Monitoring;Pollution;Power generation;Power system security;Power transmission lines;Software design,flashover;insulators;pollution control;power grids;power stations;transmission lines,China;Power Supply Bureaus;contaminated insulators;heavy pollution flashover;online pollution monitoring system;power grid;power station;reliable operation;transmission line;ultraviolet pulse method,,1,,6,,,,14-17 Oct. 2007,,IEEE,IEEE Conferences,
Design of a video system to detect and sort the faults of cigarette package,Wenping He; Chao Qiu; Dexian Zhang,"School of Mechanical & Electrical Engineering, Henan University of Technology, China",2008 IEEE International Symposium on IT in Medicine and Education,20090109,2008,,,994,997,A hardware flatform detecting and sorting the faults of cigarette package is designed by using the technology of machine vision. Algorithm and systemic software are also designed according to its characteristics. With stability and accuracy it is of some guiding value to the high speed on-line package detection.,,CD-ROM:978-1-4244-2511-2; POD:978-1-4244-2510-5,10.1109/ITME.2008.4744018,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4744018,,Algorithm design and analysis;Fault detection;Hardware;Machine vision;Packaging machines;Software algorithms;Software design;Software systems;Sorting;Stability,computer vision;object detection;production engineering computing;tobacco products;video signal processing,cigarette package faults detection;machine vision;online package detection;systemic software;video system,,5,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Software Security Education at Scale,C. Theisen; L. Williams; K. Oliver; E. Murphy-Hill,"Dept. of Comput. Sci., North Carolina State, Raleigh, NC, USA",2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C),20170323,2016,,,346,355,"Massively Open Online Courses (MOOCs) provide a unique opportunity to reach out to students who would not normally be reached by alleviating the need to be physically present in the classroom. However, teaching software security coursework outside of a classroom setting can be challenging. What are the challenges when converting security material from an on-campus course to the MOOC format? The goal of this research is to assist educators in constructing software security coursework by providing a comparison of classroom courses and MOOCs. In this work, we compare demographic information, student motivations, and student results from an on-campus software security course and a MOOC version of the same course. We found that the two populations of students differed, with the MOOC reaching a more diverse set of students than the on-campus course. We found that students in the on-campus course had higher quiz scores, on average, than students in the MOOC. Finally, we document our experience running the courses and what we would do differently to assist future educators constructing similar MOOC's.",,Electronic:978-1-4503-4205-6; POD:978-1-5090-2245-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883319,Education;MOOCs;Online Learning;Security;Software Engineering,Digital audio broadcasting;Education;Risk management;Security;Software;Software engineering;Testing,computer aided instruction;computer science education;educational courses;human factors;security of data;software engineering,MOOC format;classroom courses;demographic information;massively open online courses;on-campus course;on-campus software security course;quiz scores;software security coursework;software security material;student motivations;teaching,,,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
A Software Engineering Education Game in a 3-D Online Virtual Environment,T. Wang; Q. Zhu,"Coll. of Comput. Sci. & Technol., Hubei Univ. of Econ., Wuhan",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,2,,708,710,"The typical software engineering course consists of a series of lectures in which theories and concepts are communicated, and, in an attempt to put this knowledge into practice, a small software engineering project that the students must develop. But there are simply not enough time and resources for the students to work on a project of a large enough size to exhibit many of the phenomena present in real-world software engineering processes. An approach to address this problem is that allowing the students to participate in a simulate software developing process. We develop a software engineering education game in a 3-D online virtual environment, second life. By playing the game, the students understand the correct software developing process. According to the data collected from student surveys, we found that 92.3 percent of the 52 students who play our online software engineering process game thought the games were at least somewhat helpful.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.418,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4959133,3-D online virtual environment;Game;software engineering education,Avatars;Computer science;Computer science education;Educational institutions;Educational technology;Environmental economics;Game theory;Second Life;Software engineering;Virtual environment,computer games;educational courses;software engineering;virtual reality,3D online virtual environment;software developing process;software engineering education game,,5,,4,,,,7-8 March 2009,,IEEE,IEEE Conferences,
Sketch Recognition Based Intelligent Whiteboard Teaching System,Z. Yuan; G. Jin,"Sch. of Inf. Sci. & Eng., Hangzhou Normal Univ., Hangzhou, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,867,870,"The virtual electronic whiteboard is one of the main tools of the CSCL. This paper realizes an intelligent whiteboard system based on sketch recognition. The system is build on multitier distributed architecture, which can support the users to communicate with each other by sketching and chatting on pen based HCI. It can recognize the gestures to help users modify, copy and move sketches as familiar pencil-and-paper process, and transform the free-hand sketches into the symbols of the domain-specific knowledge automatically using feature points detection and graphics recognition algorithms. Such novel AI-aid sketching communication can support building connection between the concrete graphics and the abstract concepts during the learning activities, especially for information technology education. The experimental whiteboard system fulfills a flowchart-to-C programming and an ER diagram-to-database recognition and communication framework. The result of the usability evaluation of the experiment suggests that this system has higher efficiency for collaborative learning and more sufficient for the concept learning of information science.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.123,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723041,E-Learning;Penbased HCI;intelligent whiteboard;sketch recognition,Computer vision;Concrete;Education;Educational programs;Erbium;Graphics;Human computer interaction;Information technology;Intelligent systems;Programming profession,C language;artificial intelligence;computer aided instruction;computer science education;flowcharting;gesture recognition;groupware;human computer interaction;interactive devices;software architecture;teaching,ER diagram-to-database recognition;artificial intelligent-aid sketching communication;computer supported cooperative learning;feature points detection;flowchart-to-C programming;gesture recognition;graphics recognition algorithms;information science;information technology education;intelligent whiteboard teaching system;multitier distributed architecture;pen based HCI;pencil-and-paper process;sketch recognition;usability evaluation;virtual electronic whiteboard,,0,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
GSM Modem-Based Mobile Auxiliary Learning System,S. Cao,"Fac. of Mech. Eng., Huaiyin Inst. of Technol., Huai'an, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"With the development of mobile communication technologies and the popularity of relating devices, mobile learning (M-learning) system has been used more and more widely. But most of existing M-learning systems have built on mobile platforms whose interfaces don't open to general education institutions. This limits M-learning application. In view of this, a novel mobile auxiliary learning system, called GSM modem-based mobile auxiliary learning system (GM-MAL) is proposed, which has advantages of low cost, user-friendly and convenience for secondary development. System design of GM-MAL including hardware structure, software function and working procedures has discussed in detail. From the analysis of At commands, PDU encoding and decoding, serial programming, the technical method how to realize GM-MAL are given. Practice has proved that GM-MAL can not only strengthen the contact of teaching and learning, but also promote students' learning and improve the teaching effect.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365910,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365910,,Application software;Communications technology;Costs;Education;Encoding;GSM;Hardware;Learning systems;Mobile communication;System analysis and design,cellular radio;distance learning;mobile computing,GM-MAL system;GSM modem based mobile auxiliary learning system;M-learning system;PDU encoding;mobile communication technology;mobile learning;mobile platform application;serial programming,,2,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
The Architecture Design of Examination System in Digital Campus Based on J2EE Technology,L. Xu; W. Huang,"Department of Electronic & Information Engineering, Fujian Normal University, Fuzhou, Fujian Province, P.R.China, 350002, xlx@fjnu.edu.cn",2007 IEEE International Conference on Control and Automation,20071105,2007,,,738,741,"In this paper, the architecture of Web-based self-adapted examination system in digital campus and its design were introduced. In implementing the system, J2EE technology and its structure was studied. Also, the CELTS standard was employed as a metadata standard, and relevant standard was used to design the question set, and set up standardization and portability question pool structure of the examination question structure.",1948-3449;19483449,CD-ROM:978-1-4244-0818-4; POD:978-1-4244-0817-7,10.1109/ICCA.2007.4376453,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4376453,J2EE;digital campus;self-adapted examination system,Automatic control;Automatic testing;Computer architecture;Computer science education;Control systems;Databases;Design automation;Design engineering;Information management;Statistics,Internet;Java;computer aided instruction;software architecture,CELTS standard;J2EE technology;Web-based self-adapted examination system;architecture design;digital campus;metadata standard,,3,,3,,,,May 30 2007-June 1 2007,,IEEE,IEEE Conferences,
A policy-driven exception handling approach for service-oriented processes,Q. Wang; G. Lv; S. Ying; J. Wen,"Distance Education College, China University of Geosciences, Wuhan 430074, China",Proceedings of the 2012 IEEE 16th International Conference on Computer Supported Cooperative Work in Design (CSCWD),20120621,2012,,,449,455,"Aiming to improving the exception handling capacity of BPEL process, this paper explores a policy-based exception handling method for service-oriented processes. The paper propose a policy-based exception handling description language EHPDL-P,and design a exception handling framework EHP-F to support the implementation mechanism of exception handling process based on EHPDL-P. Finally,through a case study from the domain of Manufacturing Execution System, this paper demonstrates the policy-based exception handling approach for service-oriented processes.",,Electronic:978-1-4673-1212-7; POD:978-1-4673-1211-0,10.1109/CSCWD.2012.6221857,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6221857,exception;exception handling;policy-driven;service-oriented processes,Computer aided software engineering,Web services;manufacturing systems;production engineering computing;service-oriented architecture;specification languages,BPEL process;EHP-F;EHPDL-P;SOA;Web services;exception handling capacity improvement;exception handling framework;manufacturing execution system;policy-based exception handling description language;policy-based exception handling method;service oriented architectures;service-oriented processes,,0,2,12,,,,23-25 May 2012,,IEEE,IEEE Conferences,
A Web-based distributed virtual educational laboratory,L. Benetazzo; M. Bertocco; F. Ferraris; A. Ferrero; C. Offelli; M. Parvis; V. Piuri,"Dipt. di Elettronica e Inf., Padova Univ., Italy",IEEE Transactions on Instrumentation and Measurement,20020806,2000,49,2,349,356,"Evolution and cost of measurement equipment, continuous training, and distance learning make it difficult to provide a complete set of updated workbenches to every student. For a preliminary familiarization and experimentation with instrumentation and measurement procedures, the use of virtual equipment is often considered more than sufficient from the didactic point of view, while the hands-on approach with real instrumentation and measurement systems still remains necessary to complete and refine the student's practical expertise. Creation and distribution of workbenches in networked computer laboratories therefore becomes attractive and convenient. This paper describes specification and design of a geographically distributed system based on commercially standard components",0018-9456;00189456,,10.1109/19.843077,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=843077,,Computer aided instruction;Computer networks;Costs;Distributed computing;Education;Educational technology;Industrial training;Instrumentation and measurement;Instruments;Laboratories,client-server systems;computer aided instruction;distance learning;engineering education;information resources;laboratories;measurement systems;virtual instrumentation,Web-based;client-server distributed environment;commercially standard components;distance learning;distributed virtual educational laboratory;geographically distributed system;hardware resources sharing;interoperability;multiserver architecture;networked computer laboratories;real-time operation;remote measurement;software architecture;updated workbenches;user accessibility;virtual equipment;virtual instruments,,88,,6,,,,Apr-00,,IEEE,IEEE Journals & Magazines,
Computer Based Karyotyping,X. Yang; D. Wen; Y. Cui; X. Cao; J. Lacny; C. Tseng,"Dept. of Electr. & Comput. Eng., Purdue Univ. Calumet, Hammond, IN",2009 Third International Conference on Digital Society,20090213,2009,,,310,315,"Karyotyping is a fundamental step in chromosome analysis. Since G-banding patterns of any chromosomes in the metaphase spread are changeable, it is difficult and time consuming for students to master the technique of karyotyping. Current methods for leaning karyotyping are ineffective, and therefore it is necessary to develop a software program to help students learn the skill efficiently. Virtual reality is suitable for this purpose because of its inherent simulating ability. By building dynamic chromosome models capable changing shapes, G-band resolutions, and structure, along with creating variable metaphase spreads, a versatile software program was developed to provide students with a virtual learning environment for self practicing and testing, thus transforming the traditionally dry and tedious approach into an exciting and efficient learning process.",,POD:978-1-4244-3550-6,10.1109/ICDS.2009.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4782894,karyotyping;virtual reality,Biological cells;Biology computing;Buildings;DNA;Education;Genetics;Humans;Shape;Software testing;Virtual reality,biology computing;cellular biophysics;computer aided instruction;virtual reality,G-band resolutions;G-banding patterns;chromosome analysis;computer based karyotyping;software program;virtual learning environment;virtual reality,,1,,9,,,,1-7 Feb. 2009,,IEEE,IEEE Conferences,
Research on the architecture of Open Education based on cloud computing,Xiaojun Wang; Daohua Huang,"Modern Education Technology Center, Jiangsu Radio & Television University, Nanjing China",2011 IEEE International Symposium on IT in Medicine and Education,20120116,2011,1,,531,535,"For the “information island†in the information processing, in this paper, we present “Cloud Educationâ€, a information architecture based on cloud computing in Open Education. “Cloud Education†uses four sublayers, physical hardware layer, virtualization layer, middleware layer of education and the application interface layer to allow service instances to be placed anywhere in the sublayers. We described the communication process of the sublayers with a formal language CSP (Communicating Sequential Processes), and discussed the key technologies in this model. At last, we evaluate the merits of the model through simulation experiment, and proved the model is flexibility and expansibility. As a result, we can deploy the “Cloud Education†to the Open Education.",,Electronic:978-1-61284-704-7; POD:978-1-61284-701-6,10.1109/ITiME.2011.6130893,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6130893,CSP;Cloud Computing;Open Education;Virtualization Platform,Cloud computing;Computational modeling;Databases;Education;Hardware;Servers,cloud computing;computer aided instruction;formal languages;information systems;middleware;software architecture;virtualisation,cloud computing;cloud education;communicating sequential process;formal language CSP;information architecture;information island;information processing;middleware layer;open education;virtualization layer,,0,,11,,,,9-11 Dec. 2011,,IEEE,IEEE Conferences,
Bringing undergraduates to the web: Baby steps in webifying a software engineering curriculum,M. Luukkainen; A. Vihavainen,"University of Helsinki, Finland",2013 26th International Conference on Software Engineering Education and Training (CSEE&T),20130912,2013,,,294,298,"Software engineering has evolved greatly during the last couple of decades. The methodologies for organizing software engineering projects, as well as the technologies for building software have changed dramatically. However, this evolution is seldom reflected in the software engineering-related education provided by research-oriented computer science departments. Many traditional research-oriented universities continue to teach using the “talking headâ€-approach, where students are expected to absorb information out of the atmosphere in the lecture halls. In this paper, we describe our work towards “webifying†a software engineering curriculum, where learning by doing plays a key role.",1093-0175;10930175,Electronic:978-1-4673-5140-9; POD:978-1-4673-5138-6,10.1109/CSEET.2013.6595264,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6595264,,Databases;Educational institutions;Programming profession;Software;Software engineering,Internet;computer aided instruction;computer science education;software engineering;teaching,Web;research-oriented computer science department;software engineering curriculum;software engineering project organization;software engineering-related education;talking head teaching approach,,0,,22,,,,19-21 May 2013,,IEEE,IEEE Conferences,
First Steps towards Exporting Education: Software Engineering Education Delivered Online to Professionals,K. D. Wendt; K. Reily; M. P. E. Heimdahl,"Univ. of Minnesota, Minneapolis, MN, USA",2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET),20160523,2016,,,241,245,"Large software organizations seek internal professional staff development beyond traditional corporate training in specific technical skills (i.e., a new programming language or tool). This paper describes the results of one effort of delivery: the offering of a non-credit small, private, online course (SPOC) in software design. Participants spanned those with formal degrees in Computer Science or Software Engineering to those with no formal education in the area. After completing the course, a survey was administered. Intention to enroll in further non-credit SPOC courses was found to be more likely than intention in formal degrees in the area. Additionally, the course content was highly valued by the participants. These findings show a need for further investigation into the value and opportunity of exported education: bringing University expertise out of the traditional classroom and directly into the hands of industry professionals via corporate training-style SPOC offerings.",,CD-ROM:978-1-5090-0764-6; Electronic:978-1-5090-0765-3; POD:978-1-5090-0766-0,10.1109/CSEET.2016.32,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474491,Exporting Education;Industry Education;Software Design;Software Engineering Education;Software Engineering Training,Industries;Organizations;Software design;Software engineering;Training,computer science education;training,computer science;corporate training-style SPOC offerings;formal education;industry professionals;noncredit SPOC courses;professional staff development;programming language;small private online course;software design;software engineering education;software organizations;technical skills;university expertise,,,,19,,,,5-6 April 2016,,IEEE,IEEE Conferences,
The Research on Affecting Factors of E-learning Training Effect,Y. Qin; Q. Zhang,"Sch. of Manage., Wuhan Univ. of Technol., Wuhan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,271,277,"This research found the key affecting factors on e-learning training effect with the use of survey method and analytic hierarchy process (AHP). Through literature research and survey method, we got the factors that affect e-learning training effect from three aspects: organizational factors, E-learning training factors and personal characteristics factors. Then we designed a questionnaire on importance of these factors and took trainees of XX Company as the sample. We analysis the data with AHP software YAAHP0.4.1 and finally got the key factors on E-learning training effects. Managers should pay attention to these factors and control them effectively in order to improve E-learning training effects. So this research can provide guidance and reference value for government department and enterprises in their E-learning training process.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.141,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722895,E-learning;affecting factors;training effect,Computer networks;Computer science education;Conference management;Electronic learning;Engineering management;Government;Internet;Learning systems;Management training;Technology management,computer based training;decision making;organisational aspects,analytic hierarchy process;e-learning training effect;organizational factor;personal characteristics factor,,1,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Proceedings of 20th International Computer Software and Applications Conference: COMPSAC '96,,,"Computer Software and Applications Conference, 1996. COMPSAC '96., Proceedings of 20th International",20020806,1996,,,iii,,The following topics were dealt with: computer software and applications; software development support processes; Petri net parallelism; multimedia environments; object oriented technology; software metrics; security and compilation; multimedia on the Internet; software industry; distributed DBMS tools; formal software development; software integration; high assurance systems engineering; database theory; program testing and debugging; network software development; software education; and client server systems,0730-3157;07303157,POD:0-8186-7579-9,10.1109/CMPSAC.1996.541418,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=541418,,,Internet;distributed databases;multimedia computing;object-oriented databases;object-oriented programming;parallel programming;software engineering;telecommunication computing,Internet;Petri net parallelism;client server systems;compilation;computer software;database theory;debugging;distributed DBMS tools;formal software development;high assurance systems engineering;multimedia environments;network software development;object oriented technology;program testing;security;software development support processes;software education;software industry;software integration;software metrics,,0,,,,,,21-23 Aug. 1996,21 Aug 1996-23 Aug 1996,IEEE,IEEE Conferences,
Intelligent and immersive systems for mass education: Keynote address,L. Bacon,"Software Engineering, University of Greenwich, Greenwich, London, UK","2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20170831,2017,,,1,1,"Society is facing a significant educational challenge in future, if predictions such as those around job automation are fully realised. However, whilst technology is transforming society at an ever increasing pace, little has changed at the heart of how we educate people, which will become increasingly important for reskilling and upskilling the population as they progress through multiple careers in their lifetime. This talk will look at the impact of technology on society and the consequent educational needs going forward. It will draw together lessons learned from recent research in mass education with research in the development of sophisticated intelligent training tools designed to provide realistic and engaging educational experiences, and discuss how these can be combined to provide engaging, immersive and just-in-time, online mass education.",,Electronic:978-1-5090-5504-3; POD:978-1-5090-5505-0,10.1109/SNPD.2017.8022650,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8022650,,Automation;Education;Engineering profession;Heart;Sociology;Software engineering;Statistics,computer based training;intelligent tutoring systems;technology management,TEL;immersive systems;intelligent systems;intelligent training tools;mass education;technology enhanced learning,,,,,,,,26-28 June 2017,,IEEE,IEEE Conferences,
Automated Adaptive Mobile Learning System using the Semantic Web,S. Hamada; I. A. Alshalabi; K. Elleithy; I. A. Badara,"Department of Computer Science and Engineering, University of Bridgeport, CT, USA","2016 IEEE Long Island Systems, Applications and Technology Conference (LISAT)",20160620,2016,,,1,7,"ELearning (Electronic Learning) and m-learning (Mobile Learning) systems are online learning platforms. In our research we are modeling them as a weighted directed graph where each node represents a course unit. A directed graph represents an accurate picture of course descriptions for online courses through the computer-based implementation of various educational systems. The Learning Path Graph (LPG) represents and describes the structure of domain knowledge, including the learning goals, and all other available learning paths. In this paper, we propose an adaptive m-learning system architecture and a conceptual framework that uses the Semantic Web to obtain the students' data from other educational institutions. This process will enable the educational institutions to communicate and exchange students' data, and then use this information to adjust the students' profiles and modify their learning paths. The Semantic Web will create a more personalized dynamic course for individual students according to their ability, educational level, and experience.",,Electronic:978-1-4673-8490-2,10.1109/LISAT.2016.7494150,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7494150,Adaptive Learning;Graph;M-learning;Ontology;RDF;Semantic Web;Shortest Path;Turtle;User Profile;dotNetRDF,Adaptive systems;Electronic learning;Mobile communication;Ontologies;Resource description framework;Security,courseware;directed graphs;educational institutions;mobile learning;semantic Web;software architecture,ELearning;adaptive m-learning system architecture;automated adaptive mobile learning system;computer-based implementation;conceptual framework;course descriptions;domain knowledge structure;educational institutions;educational systems;electronic learning;learning path graph;learning path modification;online courses;online learning platforms;personalized dynamic course;semantic Web;student profile adjustment;weighted directed graph,,,,21,,,,29-29 April 2016,,IEEE,IEEE Conferences,
A multi-tiered agent-based architecture for a cooperative learning environment,E. Sanchez; M. Lama; R. Amorim; A. Riera; J. Vila; S. Barro,"Departamento de Electronica y Computacion, Univ. de Santiago de Compostela, Spain","Eleventh Euromicro Conference on Parallel, Distributed and Network-Based Processing, 2003. Proceedings.",20030228,2003,,,500,506,"In this paper the problem of educational resource management in a cooperative learning environment is discussed. A task model was elaborated to determine both functional and level-of-service requirements. Among the former we salient: (1) the remote control of classroom hardware devices, and (2) the accessibility to course materials. Among the later we emphasize scalability, extensibility and reliability. A multi-tiered agent-based software architecture is proposed and a distributed deployment is presented in order to satisfy all the requirements. High-level resource management services are the key components that distinguish our architecture from others as well as prepare the proposed system for future evolution.",1066-6192;10666192,POD:0-7695-1875-3,10.1109/EMPDP.2003.1183631,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1183631,,Computer architecture;Education;Environmental management;Handheld computers;Hardware;Personal digital assistants;Resource management;Scalability;Software architecture;Testing,computer aided instruction;groupware;middleware;software agents;software architecture,agent-based software architecture;cooperative learning environment;educational resource management;level-of-service requirements;multi-tiered agent-based architecture;reliability;scalability;task model,,2,,8,,,,5-7 Feb. 2003,,IEEE,IEEE Conferences,
Motivating K-12 students learning fundamental Computer Science concepts with App Inventor,G. Chatzinikolakis; S. Papadakis,"Open University of Cyprus & Greek Ministry of Education and Religious Affairs, Chios, Greece",2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014),20150119,2014,,,152,159,"A study was conducted on the pedagogical use of App Inventor (AI) - an open-source web application that allows novices to create software applications for the Android platform-to support students in developing fundamental Computer Science (CS) concepts and critical thinking skills. A total of 35 students from four different secondary classes in Chios Island, Greece, were invited to participate in the study. In a 4-week trial teaching, students worked in pairs, sharing a mobile device to learn about topics in CS and how to program. The pre- and post-tests showed a statistically significant growth in students' domain knowledge and in their engagement. The semi-structured interviews with the teachers who participated showed that the students and the teachers perceived positively the effectiveness of the pedagogical designs on the use of programming of mobile devices to foster students' development of fundamental programming concepts through AI.",,Electronic:978-1-4799-4742-3; POD:978-1-4799-4741-6; USB:978-1-4799-4743-0,10.1109/IMCTL.2014.7011123,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7011123,K-12;app inventor;computer science education;mobile learning,Artificial intelligence;Education;Mobile communication;Programming profession;Smart phones,Internet;computer aided instruction;computer science education;mobile learning;programming;public domain software;software engineering,AI;Android platform;App Inventor;CS;Chios Island;Greece;K-12 students;critical thinking skills;fundamental computer science concepts;fundamental programming concepts;mobile application development;mobile device;open-source Web application;secondary education;student motivation,,1,,33,,,,13-14 Nov. 2014,,IEEE,IEEE Conferences,
Test Selection and Coverage Based on CTM and Metric Spaces,N. Goga; F. Moldoveanu; M. Goga,"Technical Univ. Eindhoven, Eindhoven, Netherlands. email: n.goga@tue.nl",2006 Canadian Conference on Electrical and Computer Engineering,20070115,2006,,,426,429,"One of the main open issues in testing and in particular in conformance testing is finding a good way of measuring the quality of the testing activity. With other words after performing a given quantity of tests, how much it is covered from the number of potential errors of the implementation under test (IUT). The present paper tries to build up a solution for this necessity. In (L. Feijs et al., 2002, N. Goga et al., 2004) we proposed a general framework for defining a coverage measure based on a distance measure between different behaviors of a system under test. In the current paper we apply this general theory to another domain, namely to CTM (classification tree method) that is usually used for the selection of the data for testing. As a case study we apply this technology for testing a software tool used for computer music generation",0840-7789;08407789,CD-ROM:1-4244-0038-4; POD:1-4244-0038-4,10.1109/CCECE.2006.277558,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4054615,computer music;test selection;testing coverage,Classification tree analysis;Computer science education;Electronic learning;Extraterrestrial measurements;Music;Particle measurements;Performance evaluation;Software testing;Software tools;System testing,conformance testing;formal specification;program testing;program verification;software metrics;trees (mathematics),CTM;classification tree method;computer music generation;conformance testing;coverage measure;distance measure;implementation under test;metric spaces;software tool testing;test quality;test selection,,3,,5,,,,May-06,,IEEE,IEEE Conferences,
A project-based immersion system,V. Ribaud; P. Saliou,"Dept. Inf., Univ. de Brest, Brest",2008 21st IEEE-CS Conference on Software Engineering Education and Training Workshop,20080716,2008,,,25,28,"We present features of an education system entirely based on a 7-months project, performed by a 6-students team within a virtual company and tutored by an experimented software engineer. We describe some aspects of a past project: functions of the system, technology, deliverables, and assessment. Students' outcomes are drafted in term of roles.",,POD:978-0-7695-3387-2,10.1109/CSEETW.2008.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4566942,,Computer architecture;Guidelines;IEC standards;ISO standards;Layout;Management information systems;Programming;Software engineering;Software performance;Systems engineering education,computer science education;software engineering,education system;project-based immersion system;software engineering;virtual company,,0,,6,,,,14-17 April 2008,,IEEE,IEEE Conferences,
Accelerating educational technologies using software product lines,S. Chimalakonda; K. V. Nori,"Software Engineering Research Lab, IIIT-Hyderabad, India",2012 IEEE International Conference on Technology Enhanced Education (ICTEE),20120531,2012,,,1,4,"The need for educational technologies is present everywhere, to aid in teaching illiterates of India spread across 22 Indian Languages, computer literacy, vocational training, school education from K1 to K12, engineering education, and they occur as families to handle diverse content, multiple languages and varied contexts. Considering an average effort of 2 person years for developing a typical technology-driven solution, how much amount of effort is required to develop and maintain technology-driven solutions for a large scale and variety of systems based on varying content, language? Unfortunately, this challenge of developing and maintaining technology-driven solutions in Technology for Education (T4E) community is often seen as content development and infrastructure management, and software engineering ideas are seldom applied. In this poster, we briefly summarize our experience of mining a software product line from 9 existing eLearning Systems (for adult literacy). Software Product Lines (SPL) is an interesting paradigm to improve software productivity by focusing on a family of similar but distinct products tailored to customers' needs. We then present the need for a light-weighted, integrated approach to software product lines and briefly outline Lean Software Product Lines as a preliminary research direction to address the scale and variety inherent in educational technologies domain.",,Electronic:978-1-4577-0726-1; POD:978-1-4577-0725-4,10.1109/ICTEE.2012.6208608,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6208608,Agile;Educational Technologies;Lean Software Product Lines;Software Product Lines;Technology for Education,Context;Electronic learning;Productivity;Software;Software engineering,computer aided instruction;computer literacy;data mining;engineering education;natural languages;software engineering;teaching;vocational training,India;Indian language;T4E community;computer literacy;content development;e-learning system;educational technology;engineering education;illiterate teaching;infrastructure management;lightweighted approach;school education;software engineering;software product line;software product mining;software productivity;technology for education;technology-driven solution;varying content;vocational training,,3,,2,,,,3-5 Jan. 2012,,IEEE,IEEE Conferences,
A Software Framework for Online Mobile Games,C. w. Xu,"Comput. Sci. & Inf. Syst., Kennesaw State Univ., Kennesaw, GA",2008 International Conference on Computer Science and Software Engineering,20081222,2008,2,,558,561,"This paper introduces a two-layer UDP datagram-based network communication framework for developing online mobile games. The communication mechanism consists of a physical layer and a data-link layer with a unified interface. A standalone two-player mobile game, such as a chess game and the like, can be easily plugged on to the communication framework to become a corresponding online version.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1412,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722113,UPD protocol;mobile games;online games;software framework,Computer science;Education;Mobile communication;Mobile computing;Network servers;Physical layer;Programming profession;Protocols;Toy industry;User interfaces,client-server systems;computer games;mobile computing;peer-to-peer computing;transport protocols,chess game;client-server system;data-link layer;online mobile games;peer-to-peer system;physical layer;software framework;two-layer UDP datagram-based network communication framework;two-player mobile game,,4,,14,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A Virtual Group Workspace for Rationale Sharing in Distributed Collaborative Learning Activities,L. Xiao,"Fac. of Inf. & Media Studies, Univ. of Western Ontario, ON",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,125,128,"Studies in collaborative learning have shown that collaborative learning is an appropriate model for higher education. The cognitive processes making up collaborative learning include explanation, internalization, conflict, appropriation, shared cognitive load, mutual regulation and social grounding. This paper reports the design and evaluation of a collaborative tool for supporting a distributed collaborative learning activity of a college class. Unique from the pre-existing educational technologies, this tool provides shared document-based rationale spaces in the group workspace enabling students to document and share their rationales of the documents. The studentspsila experiences of using the tool in their group work were studied. The results show that engaging in the process of documenting.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.237,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722858,Collaborative Learning;Groupware Design;Rationale Sharing,Bridges;Collaborative tools;Collaborative work;Educational institutions;Educational technology;Grounding;Multimedia databases;Peer to peer computing;Space technology;Virtual groups,computer aided instruction;document handling;groupware,college class;distributed collaborative learning activity;higher education;pre-existing educational technology;shared document-based rationale space;virtual group workspace,,4,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
"Current research activities in the European network ACE, Antenna Centre of Excellence",P. Ingvarson; J. Mosig,"Saab Ericsson Space, Goteborg, Sweden",2005 IEEE Antennas and Propagation Society International Symposium,20051212,2005,4A,,77,80 vol. 4A,"Although the European Union has in many ways unified Europe, most research projects are national. Language and traditions still create strong national boundaries. Recognizing the specific European problems, the European Commission has created a new ""tool"" called ""network of excellence"". The network of excellence on antennas is called the ""Antenna Centre of Excellence"" (ACE). The main purpose of ACE is to increase the efficiency and relevance of antenna research in Europe. It is also an intention to increase the innovation level by a more efficient flow of ideas. Fields of activity include the following: MM-waves and sub-mm-waves/integrated antennas; small terminals and smart antenna systems; wideband and multiband antennas; planar and conformal arrays; antenna software tools; antenna measurement techniques and facility sharing; virtual centre of excellence (VCE); training and education; dissemination and knowledge transfer management. The ACE project is flexible and will have a lasting impact on European antenna research.",1522-3965;15223965,POD:0-7803-8883-6,10.1109/APS.2005.1552587,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1552587,,Adaptive arrays;Application software;Art;Broadband antennas;Europe;Intelligent networks;MIMO;Mobile antennas;Software testing;Ultra wideband antennas,adaptive antenna arrays;antenna testing;broadband antennas;computational electromagnetics;conformal antennas;electrical engineering education;government policies;millimetre wave antennas;multifrequency antennas;planar antenna arrays;software tools;submillimetre wave antennas,Antenna Centre of Excellence;European network ACE;MM-wave antennas;Network of Excellence;antenna measurement techniques;antenna research;antenna software tools;conformal arrays;education;facility sharing;integrated antennas;knowledge transfer management;multiband antennas;planar arrays;smart antenna systems;sub-mm-wave antennas;training;virtual centre of excellence;wideband antennas,,0,,3,,,,3-8 July 2005,,IEEE,IEEE Conferences,
The microgenetic analysis of staged peer collaboration for introductory programming,M. Altebarmakian; R. Alterman; A. Yatskar; K. Harsch; A. DiLillo,"Computer Science, Brandeis University, Waltham, MA, USA",2016 IEEE Frontiers in Education Conference (FIE),20161201,2016,,,1,8,"A positive peer learning collaboration is one where each participant engages with their partner's point of view. The negotiations that result from such engagements are the key to a productive collaborative learning experience. This paper presents a framework for in-class programming exercises done by dyads of students whose activity was mediated by an online learning platform. To maximize the amount of positive collaboration that occurs, it is crucial to consider the design of the interaction. The overall structure of the interaction for the platform described in this paper follows the think-pair-share (TPS) paradigm. The focus of the design is on the pair stage, which is where the heart of the collaboration lies. A model is developed of the progress of interaction during this stage, which is used to explain the data collected from a study of dyads of students engaged in problem-solving activities for short periods of time. A microgenetic analysis shows that students actively engage in collaboration through considering, comparing, and negotiating alternate viewpoints for a given exercise.",,Electronic:978-1-5090-1790-4; POD:978-1-5090-1791-1,10.1109/FIE.2016.7757613,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7757613,,Collaboration;Collaborative work;Encoding;Java;Problem-solving;Programming;Syntactics,computer aided instruction;computer science education;groupware;programming;software engineering,TPS paradigm;collaborative learning;in-class programming exercises;introductory programming;microgenetic analysis;online learning platform;peer learning collaboration;problem-solving activities;staged peer collaboration;think-pair-share paradigm,,,,,,,,12-15 Oct. 2016,,IEEE,IEEE Conferences,
Using high-level tools to implement software engineering projects,P. Brazier,"Dept. of Comput. Sci., Texas Univ., Edinburg, TX, USA",30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,1,,T2C/13,T2C/17 vol.1,"Describes a one-semester software engineering course that takes advantage of the high-level programming tools that are becoming increasingly available. It has always been difficult to include necessary theoretical material as well as a complete software project in a one-semester course. In most traditional computer science degree programs, many students do not have room to take more than one semester of software engineering. A solution to this problem is to concentrate on the analysis and design phases of a project and to use high-level programming tools to develop a rapid prototype or to implement only part of the design. This paper describes student projects that used tools such as Visual Basic and ColdFusion in developing their projects. Projects involving Internet applications were particularly adaptable to this approach. Students were also encouraged to interface high-level languages such as Java and C++ with application software such as Microsoft Access and Excel, supporting the concepts of reuse and object-oriented design while providing a valuable experience in integration. This approach further introduces students to important software development planning and management issues, such as the proper choice of platform for the project, risk assessment, and assessment and utilization of team members' expertise and talents",0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.897607,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=897607,,Application software;Computer science;High level languages;Internet;Programming profession;Prototypes;Risk management;Software engineering;Software prototyping;Visual BASIC,Internet;computer science education;high level languages;integrated software;software engineering;software tools;student experiments,C++ language;ColdFusion;Internet applications;Java;Microsoft Access;Microsoft Excel;Visual Basic;application software;computer science degree programmes;computing platform selection;high-level languages;high-level programming tools;object-oriented design;rapid prototyping;reusable components;risk assessment;software development management;software development planning;software engineering course;software engineering projects;software integration;software reuse;students;systems analysis;systems design;talents;team members' expertise;theoretical material,,1,,9,,,,2000,18 Oct 2000-21 Oct 2000,IEEE,IEEE Conferences,
Interactive examination management system,S. Vasupongayya; T. Kamolphiwong; S. Kamolphiwong; S. Sae-Wong,"Department of Computer Engineering, Prince of Songkla University, Hat Yai, Songkhla, Thailand",2010 2nd International Conference on Education Technology and Computer,20100729,2010,2,,V2-55,V2-59,"To handle several online examination settings, a web-based application test management software, namely interactive examination management system (iEMS), is proposed in this paper. The outstanding points of the proposed system are its good architecture designs, ease of uses, rich features, flexibilities and extensibilities. Seven standard types of questions are supported including multiple-choice, true/false, matching, ordering, fill-in the blank, short answer and essay questions. Except the essay questions, the iEMS can automatically grade the answers. Several design issues are discussed such as the graphic user interface, the special control character of the system and the flow of controls used in such systems. The student feedbacks on the iEMS are positive. That is, the simple graphic user interface is easy to learn; the interactive feature of the iEMS allows the students to get the results very fast; more tests can be given and automatically graded which results in a high attendant rate.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529435,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529435,online examination;teaching tool;test;web-based,Application software;Automatic control;Automatic testing;Computer architecture;Control systems;Feedback;Graphics;Software testing;System testing;User interfaces,graphical user interfaces;software management,Web based application test management software;graphic user interface;interactive examination management system;online examination,,0,,20,,,,22-24 June 2010,,IEEE,IEEE Conferences,
"Communities: Communications, collaboration, and learning",N. Gershon,"The MITRE Corporation and Schmooz.org, McLean, Virginia, USA",2007 International Symposium on Collaborative Technologies and Systems,20080905,2007,,,xxvii,xxviii,"In this tutorial, we will discuss communities, compare traditional and technology-enabled ones, and discuss some empirical strategies for formulating how to design software that supports online communities. Although a technology-enabled community does not necessarily need to be like a traditional community, one could learn a great deal about why and how human beings congregate by studying traditional communities. This knowledge is expected to be important in designing technologies that will enable efficient communications and learning in technology-based communities. This is also the reason, by the way, why the study of the design of office space that promotes communications and learning could benefit the planning of good online communities.",,CD-ROM:978-0-9785699-1-4,10.1109/CTS.2007.4621719,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4621719,,,Internet;computer aided instruction;computer science education;software engineering,online communities;online learning;software design;technology-based communities,,0,,4,,,,25-25 May 2007,,IEEE,IEEE Conferences,
Assessment techniques for a learning-centered curriculum: evaluation design for Adventures in Supercomputing,B. Helland; B. G. Summers,"Ames Lab., Iowa State Univ., Ames, IA, USA","Frontiers in Education Conference, 1996. FIE '96. 26th Annual Conference., Proceedings of",20020806,1996,1,,301,305 vol.1,"As the classroom paradigm shifts from being teacher-centered to being learner-centered, student assessments are evolving from paper-and-pencil testing to other methods of evaluation. Students should be probed for understanding, reasoning and critical thinking abilities rather than their ability to return memorized facts. The Department of Energy's pilot program, Adventures in Supercomputing (AiS), offers one example of assessment techniques developed for learner-centered curricula. The goals and objectives that are central to student learning in the AiS program involve the acquisition of thinking and problem-solving skills. School students are involved in a year-long computational science project. To complete the project, students employ the following tools: (1) the Internet to aid in researching their topics and communicating with their mentors, (2) computers to develop and test models of the problems, and (3) visualization software to understand their data. From these resources, students must pose hypotheses, devise methods for solutions, conduct appropriate simulations and draw proper conclusions. The assessment of the AiS program has employed a variety of methods to collect student data. THe methods of assessment used were traditional testing, performance testing, interviews, questionnaires via e-mail, and student presentations of projects. The data obtained have been analyzed by a professional assessment team. The results have been used to improve the AiS curriculum and establish the quality of the overall AiS program. This paper discusses the methods of assessment used and the results",0190-5848;01905848,POD:0-7803-3348-9,10.1109/FIE.1996.569967,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=569967,,Computational modeling;Contracts;Data visualization;Educational institutions;Energy management;Laboratories;Mathematics;Problem-solving;Software testing;US Department of Energy,Internet;computer science education;data visualisation;educational courses;multiprocessing programs;multiprocessing systems;problem solving,Adventures in Supercomputing;Center for Children and Technology;Department of Energy;Internet;classroom paradigm;computational science project;computer modelling;conclusion-drawing;critical thinking abilities;data collection methods;educational testing;electronic mail;evaluation design;hypothesis posing;learning-centered curriculum;mentor communication;problem-solving skills;questionnaires;research aid;school students;simulations;skills acquisition;solution methods;student assessment techniques;student performance testing;student project presentation;student reasoning;student understanding;visualization software,,1,,6,,,,6-9 Nov 1996,06 Nov 1996-09 Nov 1996,IEEE,IEEE Conferences,
The Adaptive Learning System Based on Learning Style and Cognitive State,S. Chen; J. Zhang,"Coll. of Educ. Sci. & Technol., China West Normal Univ., Nanchong",2008 International Symposium on Knowledge Acquisition and Modeling,20081230,2008,,,302,306,"Adaptive learning system, in essence, is a kind of online learning environment that supports the individual learning. It changes the traditional ""just put it on the web"" approach, and provides the customized learning according to the individual differences. In order to reducing the ""cognition overload"" and ""disoriented"", an architecture of adaptive learning system based on learning style and cognitive state (ALS-LSCS) is put forward in this paper. Referencing AHAM model, the architecture of ALS-LSCS is mainly composed of the media space, domain model, instruction model, learner model, adaptive model and the user interface. To record the cognitive state and learning style of learners, learner model combines the stereotype with the multi-layered overlay model. According to the Felder-Silverman categories, learning style is represented in stereotype. Cognitive state is recorded in Multi-layered overlay model. ALS-LSCS selects the learning content based on learnerpsilas cognitive state, and presents learning content through selecting teaching media based on learnerpsilas learning style.",,POD:978-0-7695-3488-6,10.1109/KAM.2008.60,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4732834,Adaptive Learning System;Cognitive State;Learning Style,Adaptive systems;Artificial intelligence;Cognition;Education;Educational institutions;Educational technology;Electronic learning;Intelligent systems;Knowledge acquisition;Learning systems,computer aided instruction;inference mechanisms;software architecture,Felder-Silverman categories;adaptive learning system;adaptive model;cognition overload;domain model;instruction model;learner model;learning style and cognitive state;media space;multilayered overlay model;online learning environment;user interface,,7,,9,,,,21-22 Dec. 2008,,IEEE,IEEE Conferences,
Teaching Quality Evaluation Approach Based on SVM,Yao-feng Xue; Hua-li Sun; Yong-he Wu; Gui-tao Cao; Zhi-ting Zhu,"Distance Education College & e-Educational System Engineering Research Center, East China Normal University, Shanghai, China, 200062",2008 IEEE International Symposium on IT in Medicine and Education,20090109,2008,,,150,153,"This paper presents a novel evaluation approach of the teaching quality based on support vector machines (SVMs). Firstly, the evaluation index selection and the teaching quality levels are provided. Secondly, the teaching quality evaluation approach including the four evaluation indexes and three ranks based on one-against-one mode of SVM is proposed. Finally, simulation results are presented to demonstrate the feasibility of the evaluation approach.",,CD-ROM:978-1-4244-2511-2; POD:978-1-4244-2510-5,10.1109/ITME.2008.4743841,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4743841,,Distance learning;Education;Educational institutions;Face detection;Proteins;Quality management;Software engineering;Support vector machine classification;Support vector machines;Systems engineering and theory,educational technology;support vector machines;teaching,SVM;evaluation index selection;evaluation indexes;support vector machines;teaching quality evaluation approach;teaching quality levels,,0,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Blackboard: a Web-based resource in the teaching of a multi-disciplinary/multi-institutional computer ethics course,F. Grodzinsky; J. Griffin,"Dept. of Comput. Sci. & Inf. Technol., Sacred Heart Univ., Fairfield, CT, USA","Technology and Society, 2002. (ISTAS'02). 2002 International Symposium on",20020807,2002,,,126,131,"This paper will focus on the use of a commercially available collaborative learning management tool (CLMT), Blackboard and how it has been used to enhance the teaching of professional issues in a large cohort given at the University of Limerick in Ireland and a small writing-based senior ethics course given at Sacred Heart University. This study details the various facilities offered by Blackboard, some of the ways in which the tools were used to enhance learning and critical thinking and some reflections on the strengths and weaknesses of the tool. A prospective design and implementation of an international collaboration between the two classes will be explained along with the objectives and outcome assessment methods.",,POD:0-7803-7284-0,10.1109/ISTAS.2002.1013807,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1013807,,Collaborative work;Computer science;Education;Ethics;Heart;Information systems;Information technology;Law;Legal factors;Software engineering,Internet;computer aided instruction;computer science education;professional aspects,Blackboard collaborative learning management tool;Web-based resource;critical thinking;learning;multi-disciplinary/multi-institutional computer ethics course;professional issues;writing-based senior ethics course,,1,,11,,,,2002,,IEEE,IEEE Conferences,
Automated Software Testing Based on Hierarchical State Transition Matrix for Smart TV,K. Cui; K. Zhou; H. Song; M. Li,"School of Software, Dalian University of Technology, Dalian, China",IEEE Access,20170520,2017,5,,6492,6501,"Smart TV in China as an important component of the smart home, does not only have the functions of the traditional TV, but also have the functions, such as distance education, remote monitoring, E-business, and media playing, which brings about its software to be more complex in structure and larger in scale, accordingly, the total testing efficiency becomes lower when using traditional testing methods, and the deep-hidden software defects cannot be detected efficiently and effectively. A novel automatic software testing method based on system design specifications is proposed to improve the smart TV software testing efficiency. First, the behavior of the smart TV is modeled, based on the system design specification with hierarchical state transition matrixes (HSTMs). The scale of the state model of the smart TV is lowered by setting the group state according to the choice of the key nodes based on the importance of the nodes in the network; then, the HSTM model is converted into an expanded regular expression (ERE) with the memory property. Second, every closure operator in the ERE is replaced recursively with a certain integral value, according to the cyclomatic complexity of an ERE in the closure to generate a simplified ERE. Then, a test case is generated from the simplified ERE. Finally, the test cases are converted into python script, and a test platform is designed to send the python script to the Android smart TV automatically through its android debug bridge interface. The practical application shows that the test period is shortened, and comparing with the traditional manual test methods, more errors can be tested.",,,10.1109/ACCESS.2017.2694880,10.13039/501100001809 - National Nature Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7903600,Cyclomatic complexity;Hierarchical state transition matrix;expanded regular expressions;group state,Androids;Complexity theory;Humanoid robots;Smart homes;Software;TV;Testing,Android (operating system);digital television;matrix algebra;program testing,Android smart TV;ERE;HSTM;automatic software testing method;cyclomatic complexity;expanded regular expression;hierarchical state transition matrix,,,,,,,20170418,2017,,IEEE,IEEE Journals & Magazines,
Labicom.net - The on-line laboratories platform,I. Titov,"Bauman Moscow State Technical University, Russia",2013 IEEE Global Engineering Education Conference (EDUCON),20130613,2013,,,1137,1140,"This paper describes a new software web-based system for hosting and sharing on-line laboratories - Labicom platform [1] available at https://labicom.net. This platform serves the growing needs of expanding technical curriculum into internet-based engineering courses and allows deploying, hosting and sharing laboratory resources between people all over the world. It frees laboratory owners from many responsibilities (such as creating and managing time reservation system, keeping the trusted certificate, etc.) and gives more time and freedom to concentrate on subject specific tasks rather than on computer science. On-line laboratories hosted on Labicom are normally accessible worldwide from modern web-browsers in many languages. Laboratory owners have an opportunity to localize their labs to as many languages as they want. Labicom.net represents multi-tier distributed server-client net of applications. Currently only a few laboratories are connected (Remote Laser Laboratory (RLL) [2], [3] is the most mature) but they are already used in beta-testing. New features and updates are applied regularly and new labs are supposed to join the platform soon.",2165-9559;21659559,Electronic:978-1-4673-6110-1; POD:978-1-4673-6111-8; USB:978-1-4673-6109-5,10.1109/EduCon.2013.6530251,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6530251,client-server software architecture;distant and blended learning;engineering education;on-line laboratories;remote experimentation;remote laboratories;virtual laboratories;web-applications,Browsers;Engineering education;Internet;Real-time systems;Remote laboratories;Servers,Internet;client-server systems;courseware;online front-ends;resource allocation;software architecture;virtual instrumentation,Internet-based engineering courses;Labicom.net;Web browsers;beta-testing;cost-effective remote laboratory deployment;cost-effective virtual laboratory deployment;laboratory resource deployment;laboratory resource sharing;multitier distributed server-client net;online laboratories platform;optimal solution;software Web-based system;technical curriculum,,8,,3,,,,13-15 March 2013,,IEEE,IEEE Conferences,
The influence of the Internet on Japanese education: case of the 100 Schools Networking Project,K. Miyazawa; S. P. Gill; H. Nojima,"Graduate Sch. of Sci. & Eng., Waseda Univ., Tokyo, Japan",1999 Internet Workshop. IWS99. (Cat. No.99EX385),20020806,1999,,,221,228,"This paper describes the current status of the use of the Internet in education within Japan, and the historical background to this development. The growth of technology, especially in the area of computers and networking, has influenced Japan's school education. With the advent of this technology, the school, which is considered as stable but closed, is opening itself to the outside world. In 1995, the 100 Schools Networking Project, a pioneering project supported by MITI (Ministry of Trade and Industry) and the Ministry of Education, was successfully launched. Based on the results of the project, we argue the merits and demerits of using the Internet within school education. The kind of support that is necessary for teachers and students to further promote the use of the Internet in education is also discussed",,POD:0-7803-5925-9,10.1109/IWS.1999.811017,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=811017,,Computer aided instruction;Computer aided software engineering;Computer networks;Computer science education;Educational institutions;History;IP networks;Information science;Internet;Laboratories,Internet;educational computing,100 Schools Networking project;Internet;Japanese education;students;teachers,,0,,9,,,,1999,18 Feb 1999-20 Feb 1999,IEEE,IEEE Conferences,
Assessment in Blended Learning: A Framework for Design and Implementation,M. Xiufang; K. Qingchao,"South China Normal Univ., China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,598,601,"Based on the analysis of theories and study on the case, the paper systematically elaborates on the framework for the assessment of blended learning which includes concepts, modes, methods, process and tools. Adopting the Training Project of Enhancing Teachers¿ ICT Competence in Shenzhen City as a case, it expounds the application of assessment framework.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.3,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722973,assessment framework;blended learning,Cities and towns;Collaborative work;Computer science;Concrete;Education;Feedback;Information analysis;Information management;Software engineering;Technological innovation,computer aided instruction;distance learning,Shenzhen City;Training Project of Enhancing Teachers ICT Competence;blended learning;e-learning method;face-to-face interaction;virtual education,,1,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Cloud-based VCLE: A virtual collaborative learning environment based on a cloud computing architecture,A. E. Mhouti; A. N. M. Erradi; J. M. Vasquèz,"Abdelmalek Essaadi University, Tetouan, Morocco",2016 Third International Conference on Systems of Collaboration (SysCo),20170126,2016,,,1,6,"Today, collaborative learning has a strong presence in technology-supported education, and as a result, practices being developed in the form of computer supported collaborative learning are more and more common. However, in order to support collaborative learning practices, Virtual Learning Environments (VLE) are facing challenges of optimizing large-scale resources management, according to the huge growth of services, users and educational resources. Indeed, with daily rising trend on requirement's dynamic changes in service, existing VLE fall short to respond on demand. Thus, in this paper, by taking advantage of cloud computing services, we propose to design a flexible cloud-based Virtual Collaborative Learning Environment (cloud-based VCLE). The aim of this work is to exploit cloud computing potentials to facilitate collaborative knowledge construction and maximize resource sharing in VLE. The proposed platform fulfills the basic requirement of VLE to support collaborative learning, but also responds to learner's dynamic need on demand. The platform facilitates and supports students to fulfill task-driven learning in a more flexibly and friendly collaborative manner.",,Electronic:978-1-5090-4926-4; POD:978-1-5090-4927-1,10.1109/SYSCO.2016.7831340,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7831340,VLE;Virtual Collaborative Learning Environment (VCLE);cloud computing;collaborative learning;e-lerning,Cloud computing;Collaboration;Collaborative work;Computational modeling;Electronic learning;Training,cloud computing;computer aided instruction;groupware;resource allocation;software architecture,VLE;cloud computing architecture;cloud-based VCLE;collaborative knowledge construction;computer supported collaborative learning;educational resources;large-scale resource management optimization;resource sharing maximization;task-driven learning;technology-supported education;virtual collaborative learning environment,,,,,,,,28-29 Nov. 2016,,IEEE,IEEE Conferences,
Using Examples for Teaching Software Design: An Experiment Using a Repository of UML Class Diagrams,B. Karasneh; R. Jolak; M. R. V. Chaudron,"Leiden Inst. of Adv. Comput. Sci., Leiden Univ., Leiden, Netherlands",2015 Asia-Pacific Software Engineering Conference (APSEC),20160512,2015,,,261,268,"Context: This research is positioned in the field of methods for creating software design and the teaching thereof. Goal: The goal of this research is to study the effects of using a collection of examples for creating a software design. Method: We ran a controlled experiment for evaluating the use of a broad collection of examples for creating software designs by software engineering students. In this study, we focus on software designs as represented through UML class diagrams. The treatment is the use of the collection of examples. These examples are offered via a searchable repository. The outcome variable we study is the quality of the design (as assessed by a group of experts). After this, all students were offered the opportunity to improve their design using the collection of examples. We ran a post-assignment questionnaire to collect qualitative data about the experience of the participants. Results: Considering six quality attributes measured by experts, our results show that: 1) the models of the students who used examples are 18% better than those of who did not use examples. 2) the models of the students who did not use examples for constructing became 19% better after updating their models using examples. We complement our statistical analysis with insights from the post assignment questionnaire. Also, we observed that students are more confident about their design when they use examples. Conclusion: Students deliver better software designs when they use a collection of example software designs.",,Electronic:978-1-4673-9644-8; POD:978-1-4673-9645-5,10.1109/APSEC.2015.59,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7467309,controlled experiment;examples;model quality;model repository;model reuse,Internet;Layout;Sociology;Software design;Software engineering;Statistics;Unified modeling language,Unified Modeling Language;computer aided instruction;computer science education,broad collection;repository of UML class diagrams;software engineering students;statistical analysis;teaching software design,,,,22,,,,1-4 Dec. 2015,,IEEE,IEEE Conferences,
MVC dance: connecting software development and corporeality from agile process and pattern language perspectives,H. Eiiti,"Mamezou Co., Ltd., Japan","Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.",20040719,2004,,,174,176,This work describes the author's view on software development in the future from agile process and pattern language perspective. It places much value on interactions among stakeholders so we need a tool for consensus building on architecture through workshop. We propose a MVC dance and other pattern dances for architecture understanding and educational purposes.,,POD:0-7695-2166-5,10.1109/C5.2004.1314388,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1314388,,Buildings;Computer architecture;Java;Object oriented modeling;Open systems;Programming;Software architecture;Software design;Urban planning;Virtual colonoscopy,computer aided instruction;computer science education;object-oriented programming;software architecture,MVC dance;agile process;consensus building;educational purposes;model-view-controller dance;pattern dances;pattern language;software architecture understanding;software corporeality;software development,,0,,3,,,,29-30 Jan. 2004,,IEEE,IEEE Conferences,
Middleware for Distributed Video Surveillance,H. Detmold; A. van den Hengel; A. Dick; K. Falkner; D. S. Munro; R. Morrison,"Embry-Riddle Aeronaut. Univ., Daytona Beach",IEEE Distributed Systems Online,20080305,2008,9,2,1,1,"Graduates of computer science (CS) and software engineering (SE) programs are typically employed to develop industry-strength software. Computer engineering (CE) programs focus primarily on computing-system design, often with significant software components. These three programs have different emphases: development of new algorithms versus development of large, complex software systems versus development of small embedded software and device drivers. All three areas require good SE practices.",1541-4922;15414922,,10.1109/MDSO.2008.7,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4463368,blackboard;middleware;service-oriented architecture;smart video surveillance;software architectures,Art;Cameras;Computer vision;Distributed computing;Intelligent sensors;Middleware;Network topology;Partitioning algorithms;Service oriented architecture;Video surveillance,computer aided instruction;computer science education;educational courses;software engineering,computer science programs;computing-system design;industry-strength software;software components;software engineering programs,,21,,11,,,,Feb. 2008,,IEEE,IEEE Journals & Magazines,
"A study on automated, speech and remote temperature monitoring for modeling Web based temperature monitoring system",Cik Ku Haroswati Cik Ku Yahaya; Mohd Nazri Ismail; M. Kassim,"Faculty of Electrical Engineering, Universiti Teknologi MARA, 40450 Shah Alam, Selangor. Malaysia",2010 2nd International Conference on Education Technology and Computer,20100729,2010,5,,V5-229,V5-233,"On analyzing and designing a temperature monitoring system, understanding the situations and benchmark of the previous system that similar to the model is very important. The need to evaluate the current model, hardware and software development architecture for the temperature monitoring is important to build new architecture and designing model of a new system. In addition, most of the previous implementations include very complex architecture, broad areas of interest and various programming computing processes. This research was to study the comparison of speech temperature; automated and remote temperature monitoring that is similar to WEB monitoring system. It is to produce the model that allows the user to design continuously for monitoring temperature condition of a room while the data can be monitored anytime and anywhere from the Internet. The Model of designing the Web Based system is presented in this research. As a conclusion, Web-Based Temperature monitoring model then will be used and real system will be design in future project. This study is considered successful and preparation for the hardware and software for the development process of the real web based monitoring temperature is on the run.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529776,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529776,Automated System;Internet;Modeling;Monitoring Application;Temperature Sensor;Web Based,Computer architecture;Computerized monitoring;Condition monitoring;Hardware;Internet;Programming;Remote monitoring;Speech analysis;Temperature measurement;Temperature sensors,Internet;computerised monitoring;sensor fusion;software architecture;temperature measurement;temperature sensors,Internet;Web monitoring system;automated system;programming computing process;remote monitoring;software development architecture;speech temperature;temperature monitoring system,,2,,10,,,,22-24 June 2010,,IEEE,IEEE Conferences,
Integrating engagement and first year problem solving using game controller technology,T. E. Daniels,"Iowa State University, Department of Electrical and Computer Engineering, Ames, USA",2009 39th IEEE Frontiers in Education Conference,20091208,2009,,,1,6,"Entering college students in computer science and computer engineering face not only a challenging first year experience, but also typically must complete a grueling programming class for which many students are ill-prepared. While much work has focused on difficulties in such classes, our experience is that students who are ill prepared yet capable need a motivating and engaging factor to offset their challenges in the class. In this paper, we describe an ongoing project that integrates the Nintendo Wii Remote into such freshman class. By integrating a technically rich, familiar device into the classwork, students are challenged to learn about the device and engaged by learning how to use it in their coursework. We will describe technical and pedagogical challenges and their respective solutions. We also present initial feedback in using the Wii Remote in a Computer Engineering freshman problem-solving course.",0190-5848;01905848,POD:978-1-4244-4715-2,10.1109/FIE.2009.5350427,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5350427,Computer Engineering;Freshman;Problem solving;Programming,Computer science;Educational institutions;Feedback;Home computing;Laboratories;Mathematical programming;Mathematics;Problem-solving;Software engineering;Writing,computer aided instruction;computer games;computer science education;problem solving,Nintendo Wii Remote;college students;computer engineering;computer science;game controller;problem solving,,0,,11,,,,18-21 Oct. 2009,,IEEE,IEEE Conferences,
A Personalized Intelligent Web Retrieval System Based on the Knowledge-Base Concept and Latent Semantic Indexing Model,L. Wu; J. Feng; Y. Luo,"Coll. of Inf. Sci. & Technol., Hainan Normal Univ., Haikou, China","2009 Seventh ACIS International Conference on Software Engineering Research, Management and Applications",20100115,2009,,,45,50,"Based on the technology of ¿Intelligent Retrieval Agent¿ and ¿semantic-nets of subject areas and Webpage filtering template¿, we proposed a Personalized Intelligent Web Retrieval System in the background of network education resources environment in order to research the intellectualization of the personalized retrieval tools searching for educational resources on internet and provide personalized information service for users. Compared with traditional search engines, this retrieval system can search for related concepts by inputting key words more precisely and efficiently.",,Electronic:978-0-7695-3903-4; POD:978-0-7695-3903-4; POD:978-1-4244-5320-7,10.1109/SERA.2009.40,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5381805,Intelligent retrieval agent;Latent semantic indexing;Semantic-nets of subject areas;Webpage filter,Educational technology;IP networks;Indexing;Information filtering;Information filters;Information retrieval;Intelligent agent;Intelligent networks;Intelligent systems;Web and internet services,Internet;information retrieval;knowledge based systems;search engines,Internet;Webpage filtering template;knowledge base concept;latent semantic indexing model;network education resources environment;personalized information service;personalized intelligent Web retrieval system;retrieval tools searching;search engines,,3,,5,,,,2-4 Dec. 2009,,IEEE,IEEE Conferences,
Towards the development of genuine intelligent ontology-based e-Learning systems,L. TankeleviÄienÄ—; R. DamaÅ¡eviÄius,"Department of Informatics, Šiauliai University, Lithuania",2010 5th IEEE International Conference Intelligent Systems,20100816,2010,,,79,84,"Intelligence of present e-Learning systems is usually static: these systems may provide learning materials of different complexity and/or in differing sequence to various learners according to their abilities, skills and learning progress, but these systems hardly themselves have the ability to evolve and learn new knowledge during their life-cycle. We consider intelligence, which is characterized by (semi-)autonomous knowledge acquisition, learning and/or reasoning in order to enable the provision of better services to the users, as a system quality attribute. We propose a framework for the extension of an existing e-Learning system with intelligence capabilities. We describe an intelligent component of an e-Learning system that is capable of enriching its local domain ontology with new concepts and relationships obtained by querying a remote knowledge base.",1541-1672;15411672,Electronic:978-1-4244-5164-7; POD:978-1-4244-5163-0,10.1109/IS.2010.5548384,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5548384,domain ontology;intelligent e-Learning system;knowledge mining;ontology enrichment;system quality,Context modeling;Education;Electronic learning;Informatics;Intelligent structures;Intelligent systems;Knowledge acquisition;Ontologies;Software engineering;System testing,Web services;computer aided instruction;knowledge acquisition;knowledge based systems;ontologies (artificial intelligence);query processing;semantic Web,intelligent ontology based e-learning system;learning material;local domain ontology enrichment;remote knowledge base;semiautonomous knowledge acquisition;system quality attribute,,1,,23,,,,7-9 July 2010,,IEEE,IEEE Conferences,
Architecture design of online education system,R. Sike; L. Weiguo,"Communication University of China, Department of Computer Science, Beijing, China",2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS),20170629,2017,,,689,692,"With the development of the Internet, people's production and life has undergone tremendous changes. People's way of study is no longer limited to books and words, online education is becoming a trend, more and more online education system has been developed, like mooc, coursera and so on.Seemingly simple online education platform, which has a complex architecture design, we not only need to consider the amount of concurrent,we should also consider the fluency of video play,as well as asynchronous batch operations, etc. This paper I will describes the architecture design of the server from four aspects: load balance, streaming media server, asynchronous queue, distributed storage.",,Electronic:978-1-5090-5507-4; POD:978-1-5090-5508-1,10.1109/ICIS.2017.7960081,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7960081,architecture design;concurrent;distributed;load balance;message queue,Distributed databases;Education;IP networks;Protocols;Real-time systems;Servers;Streaming media,Internet;computer aided instruction;file servers;resource allocation;software architecture,Internet;asynchronous queue;distributed storage;load balance;online education system;server architecture design;streaming media server,,,,,,,,24-26 May 2017,,IEEE,IEEE Conferences,
Blogging in teaching and learning software systems development,Z. Chaczko; V. Mahadevan; E. Wajs-Chaczko,"Fac. of Eng., Univ. of Technol., Sydney, NSW, Australia",2005 6th International Conference on Information Technology Based Higher Education and Training,20051219,2005,,,F4A/1,F4A/7,"This paper outlines the strategic framework for applications of new blogging strategies and tools significantly enriched with cognitive, conative and emotive dimensions that can be used for effective teaching and learning of software systems development (SSD) in large groups. Additionally, we provide features included in blogs as an invaluable source for monitoring and assessing the progress of the SSD subject. We focus on a support environment of specialised blogging tools used and comments on shared experiences in the implementation of blogging methods in the SSD subject over the last year at University of Technology, Sydney, Australia. Next, we review and assess the proposed blogs methodology for information processing as well as for subject evaluation. Then we discuss the successes of blogging, as well as the most common problems (both anticipated and experienced) inherent in using this tool. Finally, we present our knowledge, observations, comments and recommendations for the enhanced use of blogging, in a process of continuous improvement of teaching and learning of SSD.",,POD:0-7803-9141-1,10.1109/ITHET.2005.1560299,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1560299,Blogging;Blogs;Cognitive;Conative and Emotive Aspects of Teaching and Learning;Software Systems Analysis;Software Systems Development,Application software;Australia;Blogs;Continuous improvement;Education;Information processing;Internet;Monitoring;Software systems;Writing,Internet;computer science education;software engineering;software tools;teaching,blogging strategy;blogging tool;blogs methodology;information processing;software systems analysis;software systems development;support environment;teaching,,0,,6,,,,7-9 July 2005,,IEEE,IEEE Conferences,
Computers or Tablets? Choosing Devices for Educational Videogames,A. Romero Hernandez; C. Diaz-Faes Perez; M. Gonzalez Riojo; A. Calvo Morata; B. Manero,"Software Eng. & Artificial Intell. Dept., Univ. Complutense of Madrid, Madrid, Spain",2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES),20161018,2016,,,1,8,"Educational videogames are a very effective tool in the learning process, especially for the current generation, known as the digital natives generation. Many studies have shown their benefits in different fields, using computers and mobile devices, among others. Nevertheless, we have not found in the literature any comparative research between these two platforms. Is one of the platforms more effective than the other to improve the learning process with videogames? In this paper we present the research results by using ""The courtesy of Spain"", a videogame created to teach its namesake classical theater play's plot by the Spanish playwright Lope de Vega. The videogame was designed to be played in a same way on computers and mobile devices. A quasi-experiment was carried out with control group and experimental group. 141 students between 9 and 11 years old from a school in the Autonomous Community of Madrid (Spain), with no previous knowledge of the play participated in the experiment. The experimental group played on a tablet, while the control group played on a computer. The researchers' first impressions were that the best results would be on tablets due to their ease of use and their great reception among young people. However, the results show statistically significant differences in favor of the computer. They reveal that: 1) the device on which an educational videogame is played is important for its effectiveness and 2) perhaps, in the field of educational videogames, the urgency of replacing the devices that is patent in the industry is not backed up by a greater effectiveness of them.",,,10.1109/VS-GAMES.2016.7590342,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7590342,,Companies;Computers;Education;Games;Mobile handsets;Production;Software engineering,computer aided instruction;computer games;mobile computing;notebook computers,Autonomous Community of Madrid;Spain;computers;control group;digital natives generation;educational videogames;experimental group;learning process;mobile devices;tablets,,,,,,,,7-9 Sept. 2016,,IEEE,IEEE Conferences,
Internet-based monitoring of distributed control systems-An undergraduate experiment,Kok Kiong Tan; Tong Heng Lee; Chai Yee Soh,"Dept. of Electr. & Comput. Eng., Nat. Univ. of Singapore, Singapore",IEEE Transactions on Education,20020807,2002,45,2,128,134,"This paper presents the development of an Internet-based system to allow monitoring of important process variables from a distributed control system (DCS). The system is formulated as an add-on to an undergraduate experiment on the development of a desktop DCS. This paper describes the hardware and software design considerations which enable the users to access the process variables on the DCS, remotely and effectively, using only a commonly available Web browser",0018-9359;00189359,,10.1109/TE.2002.1013876,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1013876,,Computer aided instruction;Distributed control;Educational robots;Hardware;Helium;Laboratories;Portals;Remote monitoring;Software design;Web and internet services,Internet;control engineering education;distributed control;process control;process monitoring;student experiments;telecontrol,Internet-based monitoring;Web browser;desktop DCS;distributed control systems;hardware design considerations;process variables monitoring;software design considerations;undergraduate experiment,,33,,12,,,,May-02,,IEEE,IEEE Journals & Magazines,
Towards a Multi-modal Emotion-Awareness e-Learning System,S. Caballé,"Dept. of Comput. Sci., Multimedia, & Telecommun., Open Univ. of Catalonia, Barcelona, Spain",2015 International Conference on Intelligent Networking and Collaborative Systems,20151102,2015,,,280,287,"This paper describes an innovative e-Learning project proposal, named MeToo, aiming to enhance existing e-learning platforms by developing tools and services which support the detection and representation of learners' emotions, as well as emotion-based learning adaptation and affective feedback. To this end, MeToo applies novel emotion detection models to rich multimodal data collected using state of the art channels, advanced sensors and novel adaptive interfaces. Via multiple small-scale pilots in formal, informal and workplace learning environments, MeToo system will intend to demonstrate a positive impact of emotion-aware e-learning on decreasing learners drop-out rates, increasing satisfaction and improving learning performance, thus making learning as a whole a better experience. MeToo's approach requires a multi discipline perspective with expertise in e-learning, software development, internet of things, educational psychology, affective sciences, social sciences and neuroscience. To this end, MeToo not only includes experts in the above domains but also specialists with access to primary and secondary schools, university students, corporate learners and open education users. The paper shows the most relevant aspects of the scientific approaches of this project proposal submitted to the Horizon 2020 ICT program of the European Commission.",,Electronic:978-1-4673-7695-2; POD:978-1-4673-7696-9,10.1109/INCoS.2015.88,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7312085,Affective feedback;Affective learning;Assessment;Computer-Supported Collaborative Learning;Emotion-awareness;Multi-modal interfaces;Sensors;e-Learning,Collaboration;Collaborative work;Electronic learning;Mood;Sensors,Internet of Things;computer aided instruction;educational institutions;software engineering,European Commission;Horizon 2020 ICT program;Internet of Things;MeToo;affective feedback;affective sciences;educational psychology;emotion detection models;emotion-based learning adaptation;multimodal emotion-awareness e-learning system;neuroscience;social sciences;software development,,,,39,,,,2-4 Sept. 2015,,IEEE,IEEE Conferences,
Software Chip Design Method and Its Application,D. Chunjian; Z. Hong,"Zhongshan Inst., UESTC, Zhongshan, China",2009 Asia-Pacific Conference on Information Processing,20090807,2009,1,,262,265,"Software chip is designed to present a study software platform without support of hardware entity by simulating hardware chip operating function. The paper introduces the concept of software chip, and presents software chip design methods. When designing a software chip, specific and related things or controls are chosen to substitute for the abstract functions of the chip, and signal flow trend and corresponding output, following operating principle of the chip, will be designed in the style that functions of the chip are visually displayed on the action of virtual input controls. Two different types of examples are presented to explain the design methods, and the mechanisms, functions and intuitive demonstration means of the example hardware chips are analyzed and all these by software simulation are realized.",,POD:978-0-7695-3699-6,10.1109/APCIP.2009.73,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5197046,Digital logic;Microcontroller;Simulation;Software chip,Application software;Chip scale packaging;Computational modeling;Decoding;Design methodology;Education;Hardware;Microcontrollers;Signal design;Software design,logic design,abstract functions;hardware chip operating function;hardware entity;operating principle;signal flow trend;software chip design;software platform;software simulation;virtual input control,,0,,8,,,,18-19 July 2009,,IEEE,IEEE Conferences,
Teaching Agile Collaboration Skills in the Classroom,M. Kropp; A. Meier; R. Biddle,"Univ. of Appl. Sci. Northwestern Switzerland, Windisch, Switzerland",2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET),20160523,2016,,,118,127,"Agile methodologies like Scrum or Extreme Programming have come a long way over the last fifteen years. Recent quantitative studies show that many companies have successfully adopted agile methodologies. It was found that in agile software development, experience leads to collaboration. It could also be shown that successful professional agile teams tend to use more collaboration practices. In 2013, the new Computer Science studies at the University of Applied Sciences were started. For this, a new curriculum was developed. This paper presents and discusses the lectures, labs and educational software projects in the programming and software engineering modules. It is discussed how agile collaboration and collaboration practices can be taught in the classroom. For this, the setup and observations of an agile student project are presented and different online collaboration tools are discussed. It is argued that software engineering education benefits significantly from embracing the modern collaboration tools the Internet has made available.",,CD-ROM:978-1-5090-0764-6; Electronic:978-1-5090-0765-3; POD:978-1-5090-0766-0,10.1109/CSEET.2016.27,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474474,Agile;Collaboration;Curriculum;Software Development,Collaboration;Companies;Education;Programming;Software;Software engineering,Internet;computer aided instruction;computer science education;educational courses;groupware;software prototyping,Computer Science studies;Extreme Programming;Internet;Scrum;University of Applied Sciences;agile collaboration practices;agile methodologies;agile software development;agile student project;classroom;educational software projects;laboratory;lectures;online collaboration tools;professional agile teams;programming modules;software engineering modules,,,,30,,,,5-6 April 2016,,IEEE,IEEE Conferences,
Design and implementing VoIP network in the national defence university of Sri Lanka,L. D. S. B. Weerasinghe; R. M. J. C. K. Rajaguru; A. G. Jayasundara; D. K. Wickramanayeke,"Department of Computer Science, General Sir John Kotelawala Defence University, Kandawala Road, Rathmalana, Sri Lanka",SoutheastCon 2015,20150625,2015,,,1,2,"General Sir John Kotelawala Defence University (KDU) is a one of the largest defence universities in the South Asian region. Internal telecommunication facility at KDU is an analog system, “Iwatsu Adix-Eâ€, designed by Lanka Telecom Company in October 2010. Due to the limited number of connection slots on the hub and the high cost of end-devices to set up the telecommunication network, only 220 selected high priority users are fortunate to use the intercom facility. Only a few features are provided by the existing analog system; such as voice communication, calls on-hold, and call transfer. Since the KDU is a large organization at multiple geographical locations, a large number of calls are exchanged through the private branch exchange (PBX) per day. The two main problems in the existing analog system are; number of extensions cannot be increased and rewiring new tall buildings are very difficult and time consuming. Qualitative research techniques; interviews and observations, were used to collect data. The technical staff in the control room were interviewed to collect information on the existing system. The proposed system, a Voice over Internet Protocol (VoIP) would overcome the above mentioned problems in the existing system. This proposed system is a server-based-software-design, “AsteriskNow†software PBX Version 6.12.65-22. The TDM410p analog card is used to connect end-devices on a local area network (LAN). KDU has both a wired LAN and two (Wireless) Wi-Fi networks. KDU has its own Wi-Fi network provided by Lanka Education and Research Network (LERN) and the other by Dialog, the largest mobile operator in the Sri Lanka. Wi-Fi makes it is to connect the end devices to the server. But these wireless networks are not integrated and hence creating seamless connectivity issue. After implementing the VoIP system, there will be no additional cost (monetary) as service charges or monthly charges except a small maintenance cost and dat- charges. An authorized person or group of people can monitor all the conference and the data exchange through the system so the security of the system will be very high. No user can misuse the system in any manner. While the KDU is growing into multiple locations, the system can be easily expanded to provide the services with lower equipment cost, integration of voice and data applications, with lower bandwidth requirements. Proposed system with new features such as voicemail, call waiting, call conference and Instant Messaging (IM) will improve the existing telecommunication facilities at KDU.",1091-0050;10910050,Electronic:978-1-4673-7300-5; POD:978-1-4673-7301-2,10.1109/SECON.2015.7133030,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7133030,AsteriskNow;Defence;PBX;TDM410p;VoIP,Computer science;IEEE 802.11 Standards;Local area networks;Servers,Internet telephony;protocols;wireless LAN,AsteriskNow software PBX Version;KDU;LAN;LERN;Lanka Telecom Company;Lanka education and research network;South Asian region;Sri Lanka;VoIP network;Voice over Internet Protocol;Wi-Fi network;analog system;call waiting;connect end devices;connection slots;end devices;instant messaging;internal telecommunication facility;local area network;mobile operator;multiple geographical locations;national defence university;private branch exchange;server based software design;telecommunication network;voicemail,,0,,3,,,,9-12 April 2015,,IEEE,IEEE Conferences,
Improving software engineering courses with case study approach,Y. Jia,"Department of Computer and Information Engineering, Wuhan Polytechnic University, Wuhan, Hubei, 430023, China",2010 5th International Conference on Computer Science & Education,20100930,2010,,,1633,1636,"Research evidences show that the case study approach has produced a paradigm shift in the way we develop, support, and distribute software. This shift is not only redefining the software industry but also the way we teach and learn in our software engineering courses. Case approach is an opportunity for students to learn the software engineering concepts and skills we teach. This paper discusses case approach as bazaars of learning that offer a meaningful learning context. We present the teaching and learning framework we used in the case study and report on our experiences, lessons learned, and some practical problems we encountered. Our grading and evaluation approach show that the students did relatively well as bug hunters and reporters. Results from two online surveys indicate that students are motivated in participating in case study. And they are willing to participate in project activities long after their graduation. The study reveals one possible way software engineering educators can teach and integrate case approach into their formal curricular structure.",,Electronic:978-1-4244-6005-2; POD:978-1-4244-6002-1,10.1109/ICCSE.2010.5593593,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5593593,case study;education;software engineering,Collaboration;Education;Knowledge engineering;Object oriented modeling;Software engineering;Software systems,computer science education;educational courses;software engineering;teaching,case study approach;formal curricular structure;learning context;learning framework;project activity;software engineering concept;software engineering course;software engineering skills;software industry;teaching,,2,,8,,,,24-27 Aug. 2010,,IEEE,IEEE Conferences,
Near-distance software engineering education,F. O'Brien,"Dept. of Comput. Sci., Wollongong Univ., NSW, Australia","Software Education Conference, 1994. Proceedings.",20020806,1994,,,20,23,"The University of Wollongong has been seeking ways by which it can attract capable students from the southern side of the States capital city, Sydney, Australia. The paper describes the concept of limiting the required daily travel to the University through an amalgam of technologies, and changes to the core teaching syllabus. Progress through 1994, and plans for full introduction in 1995, is described",,POD:0-8186-5870-3,10.1109/SEDC.1994.475313,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=475313,,Australia;Cities and towns;Computer science;Costs;Education;Laboratories;Paper technology;Roads;Software engineering;Workstations,computer science education;software engineering;teleworking,University of Wollongong;core teaching syllabus;near-distance software engineering education,,0,,,,,,22-25 Nov 1994,22 Nov 1994-25 Nov 1994,IEEE,IEEE Conferences,
Managing knowledge through collaboration: two cases of managing research in university laboratories in Thailand,S. Numprasertchai; B. Igel,"Fac. of Eng., Kasetsart Univ., Bangkok, Thailand","Engineering Management Conference, 2003. IEMC '03. Managing Technologically Driven Organizations: The Human Side of Innovation and Change",20040107,2003,,,575,579,"Universities are widely regarded not only as teaching establishments but also as knowledge organizations that research to create new knowledge and innovation. As such, research collaboration is likely to play a significant role in improving and enhancing the research organization's potential. This paper presents the results from two case studies on managing knowledge through collaboration currently in use at two university research units. Initial findings indicate that (1) Collaboration provides access to a greater breadth and depth of research knowledge than pure in-house development. (2) Trust, commitment, and balanced mutual benefits among partners are main factors for successful research collaboration. (3) Well functioning communication channels supported by IT are necessary enabling tools for collaborating with remote partners. Therefore, university R&D units that have limited resources and wish to strengthen their research capability should implement strategies that aim at extending their research potential through collaboration with a variety of external partners.",,POD:0-7803-8150-5,10.1109/IEMC.2003.1252339,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1252339,,Collaboration;Collaborative tools;Computer aided software engineering;Education;Innovation management;Knowledge acquisition;Knowledge management;Laboratories;Research and development;Technological innovation,educational institutions;groupware;information technology;innovation management;organisational aspects,Thailand;balanced mutual benefits;communication channels;innovation;knowledge organizations;managing knowledge;managing research;partners;pure in house development.;remote partners;research collaboration;research potential;teaching establishments;university R&D,,2,,19,,,,2-4 Nov. 2003,,IEEE,IEEE Conferences,
From Higher Education to Open Education: Challenges in the Transformation of an Online Traditional Course,J. L. MartÃn Núñez; E. Tovar Caro; J. R. Hilera González,"Institute of Education Sciences, Technical University of Madrid, Madrid, Spain",IEEE Transactions on Education,20170503,2017,60,2,134,142,"Open education has revolutionized the educational environment. Massive open online courses have become the main showcase for open educational resources, but the competition to establish a position in this movement has led to the rapid publication of many courses of arguable quality. This paper presents and analyzes the process of creating a small private online course that meets the requirements to be offered as a massive course. The starting point was an online higher education course that had previously been published as OpenCourseWare. In this paper, data were examined from 112 students enrolled in four different academic years, during which changes were progressively incorporated to transform the traditional course to an open course. The results show an improvement in students' perceptions of resources and assessments and in their overall satisfaction. New assessment tools were developed and validated, without affecting the academic results. The process had positive effects on the instructional design of the final course, but some risks were identified when the course was adapted as a massive course. The final course provides useful input for future developments and a more effective student-focused methodology.",0018-9359;00189359,,10.1109/TE.2016.2607693,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7582384,Distance learning;Opencourseware (OCW);engineering education;higher education;instructional design;massive open online courses (MOOCs);project-based learning (PBL),Europe;Market research;Open Educational Resources;Transforms;Videos,computer aided instruction;educational courses;further education,OpenCourseWare;instructional design;massive open online courses;online higher education course;online traditional course;open educational resources;small private online course;student-focused methodology,,,,,,,20161004,May-17,,IEEE,IEEE Journals & Magazines,
Engage Your Students by Teaching Computer Science Using Only Mobile Devices with TouchDevelop,N. Tillmann; M. Moskal; J. d. Halleux; M. Fahndrich; T. Xie,"Microsoft Res., Redmond, WA, USA",2012 IEEE 25th Conference on Software Engineering Education and Training,20120723,2012,,,87,89,"We are experiencing a technology shift: powerful and easy-to-use touchscreen-based mobile devices such as smartphones and tablets are becoming more prevalent than traditional PCs and laptops. Many mobile devices are going to be the first and, in less developed countries, possibly the only computing devices that virtually all people would own and carry with them at all times. We propose to reflect this new reality in how computer science is taught in the classroom. In this tutorial, participants will learn about developing software directly on smartphones without a PC using TouchDevelop on Windows Phone, a novel application-creation environment from Microsoft Research. Its typed, structured programming language is built around the idea of using only a touchscreen as the input device to author code. Easy access to the rich sensor and personal data available on a mobile device results in a fun and engaging programming experience for students.",1093-0175;10930175,Electronic:978-0-7695-4693-3; POD:978-1-4673-1592-0,10.1109/CSEET.2012.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6245013,,Games;Programming;Programming environments;Smart phones;Tutorials,computer aided instruction;computer science education;high level languages;mobile computing;programming environments;smart phones;teaching,Microsoft Research;TouchDevelop;Windows Phone;application-creation environment;computer science;computing devices;smartphones;structured programming language;tablets;teaching;technology shift;touch-screen-based mobile devices,,2,,5,,,,17-19 April 2012,,IEEE,IEEE Conferences,
Teaching Case Using a Research in Technical and Scientific Communication Class to Teach Essential Workplace Skills,L. Bednar,"School of Writing, Rhetoric, and Technical Communication, MSC 2103, James Madison University, Harrisonburg",IEEE Transactions on Professional Communication,20121127,2012,55,4,363,377,"Teaching problem: Undergraduate research at the university level often focuses on the production of a traditional research paper, one with an academic orientation, often information heavy and analysis light, emphasizing the importance of secondary sources and documentation style over the process of inquiry. What approaches to undergraduate research would enable aspiring technical communicators to develop research skills that would better prepare them for success in a professional environment? Situating the case: The approaches described in this paper draw on the work of Mel Levine as presented in , in which he delineates several reasons why young people encounter problems when they enter professional environments: overly managed lives, no experience of delayed gratification, inability to think critically, limited knowledge of their own strengths and weaknesses, and an expectation of stability in the so-called adult world. Levine claims that these problems can be addressed by helping students develop a sense of inner direction as opposed to direction from without, an understanding of how to think critically and apply knowledge, a willingness to build and refine skills over time, and competent writing and speaking skills. In addition, the approaches described in this paper draw on three well-established research traditions: mixed methods research, problem-based research, and action research. How this case was studied: This paper describes the experiences of using two approaches to teach Research in Technical and Scientific Communication at a mid-sized state university in Virginia. The material was collected informally over a period of six years of teaching the course-through observation, student feedback, and completed research reports. About the case: Research in Technical and Scientific Communication required students to produce a research report within the context of real-world inquiry, appropriately focused for a specific audience and purpose, using both primary - nd secondary sources, and including analysis as well as information. Two approaches were used. The Real Client approach required students to investigate a small-scale, real-world problem or need, which became the focus of a research report that could be submitted to a specific audience for a specific purpose, both identified by the student early in the research process. The Impact of Technology approach required students to consider the impact of technology on modern life, investigate a narrower topic within this broad topic, and prepare a report that could be published in the university magazine or student newspaper. Examples of strong and weak research reports illustrate which features of each approach worked well and which posed challenges. Overall, students responded well to both approaches, but found the Impact of Technology approach more congenial because it was more familiar to them than the Real Client approach. Nonetheless, with both approaches, but especially with the Real Client approach, students seemed reluctant to make necessary contacts, conduct in-depth interviews, and include well-developed analysis. They were more comfortable gathering information anonymously through secondary source material or online surveys, and presenting that information with a limited amount of analysis. Both approaches served to move students toward a more realistic understanding of the kind of research needed in professional environments. Conclusions: These approaches also addressed the concerns raised by Levine. The study was limited by its informal nature, with observations and conclusions resulting from a six-year period of informal experimentation and refinement, during which the requirements for the research report were continually redesigned to better address what students would need to be successful in a workplace.",0361-1434;03611434,,10.1109/TPC.2012.2208322,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6287618,Pedagogy;research;technical and scientific communication;workplace skills,Computer aided software engineering;Documentation;Educational institutions;Employment,further education;teaching,academic orientation;action research;competent writing;course-through observation;documentation style;essential workplace skills teaching;mid-sized state university;mixed methods research;online surveys;primary sources;problem-based research;professional environment;professional environments;real client approach;real-world inquiry;research paper;research reports;scientific communication class;secondary source material;secondary sources;speaking skills;student feedback;student newspaper;technical communication class;technology approach;undergraduate research;university level;university magazine,,1,,5,,,20120827,Dec. 2012,,IEEE,IEEE Journals & Magazines,
Enhancing moodle to support problem based learning. The Nucleo experience,P. Sancho; J. Torrente; E. J. Marchiori; B. Fernández-Manjón,"Department of Artificial Intelligence and Software Engineering, UCM, Madrid, Spain",2011 IEEE Global Engineering Education Conference (EDUCON),20110523,2011,,,1177,1182,"Problem-Based Learning (PBL) is an educational paradigm that promotes the development of highly valuable soft skills. PBL can be combined with other approaches, such as collaborative learning, to enhance students' team skills. Nucleo is a blended learning approach where students work in self-regulated teams. Nucleo combines Problem-Based Learning, collaborative learning, role-play game dynamics and a fantasy metaphor. In this paper we describe how the Moodle Learning Management System is being used to support the development of Nucleo learning scenarios in courses with a total of more than 300 students. The approach is implemented by combining built-in tools of the LMS and specific plug-ins. Plug-ins provide support for Vermunt's ILS (used to build the teams), for assigning roles in the teams or managing groups, among others. Although this work is focused on the Moodle platform, the paradigm can be repurposed and applied to different environments.",2165-9559;21659559,Electronic:978-1-61284-643-9; POD:978-1-61284-642-2,10.1109/EDUCON.2011.5773296,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5773296,Collaborative learning;Moodle;Nucleo;Problem-Based Learning,Collaborative work;Electronic publishing;Engineering education;Games;Information services;Internet;Least squares approximation,computer aided instruction;least mean squares methods;object-oriented methods,LMS;collaborative learning;educational paradigm;moodle learning management system;nucleo learning;problem based learning,,9,,13,,,,4-6 April 2011,,IEEE,IEEE Conferences,
DSP for practicing engineers: a case study in Internet course delivery,P. S. Hong; D. V. Anderson; D. B. Williams; J. R. Jackson; T. P. Barnwell; M. H. Hayes; R. W. Schafer; J. D. Echard,"Center for Signal & Image Process., Georgia Inst. of Technol., Atlanta, GA, USA",IEEE Transactions on Education,20040816,2004,47,3,301,310,"With the explosion of the Internet and the desire of many institutions to disseminate courses across the world, many students look to online education with promise. However, institutions planning to provide distance learning opportunities may wish to have a model to analyze before venturing forth. There are many factors that ultimately influence the methods of delivery, content, length, and technical support for an online course. This paper presents the design, implementation, and evaluation of an online course titled DSP for Practicing Engineers at the Georgia Institute of Technology, Atlanta, and analyzes feedback from students who have taken the course and the staff who administered it. Different aspects of course development are discussed at length, including curriculum and media type.",0018-9359;00189359,,10.1109/TE.2004.825571,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1323142,DSP;Distance learning;digital signal processing;education;online course,Automotive engineering;Computer aided instruction;Computer aided software engineering;Continuing education;Digital signal processing;Educational institutions;Internet;Marketing and sales;Microprocessors;Planning,Internet;computer aided instruction;computer science education;distance learning;educational courses;educational institutions;electrical engineering education;signal processing,DSP;Internet course delivery;digital signal processing;distance learning;institutions planning;online course;online education;practicing engineers,,10,,13,,,,Aug. 2004,,IEEE,IEEE Journals & Magazines,
It takes a global village to teach global software engineering: A Mongolian-German team-teaching project,S. Beier; M. Bickel; P. Brockmann; M. Choinzon,"Computer Science Department, Georg Simon Ohm University of Applied Sciences, Nuernberg, Germany",2012 International Conference on E-Learning and E-Technologies in Education (ICEEE),20121018,2012,,,152,157,"Many computer science students will one day work on global software development projects. Learning to combine theoretical methods of software engineering with real-world soft skills in order to successfully work together in teams across national, cultural and language borders presents unique challenges for students. In this paper, we explore the significant challenges to teaching global software engineering. As an empirical case study, we look at the difficulties involved in applying agile requirements engineering methods to a joint Mongolian-German team-teaching project.",,Electronic:978-1-4673-1678-1; POD:978-1-4673-1679-8,10.1109/ICeLeTE.2012.6333395,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6333395,Global software engineering;agile;intercultural,Cultural differences;Educational institutions;Organizations;Software;Software engineering;Uncertainty,computer science education;software engineering;systems analysis;teaching,Mongolian-German team-teaching project;agile requirements engineering methods;computer science students;global software engineering;global village;real-world soft skills,,1,,20,,,,24-26 Sept. 2012,,IEEE,IEEE Conferences,
Implementing Virtual Practices using an Alternative Methodology to Develop Educational Software,G. Ivan; G. Josue,"Technological University of the Mixtec Region, Mexico",2007 Second International Conference on Systems and Networks Communications (ICSNC 2007),20070910,2007,,,31,31,"Educational Software is one of the pillars of distance learning and educational systems and has become the basic tool for future generations of students. However, recent methodologies used in this development have too many problems: a lack of common theoretical frameworks which can be used by anyone in the project, and excessive formality in both technical and pedagogical factors. Activities employed in the development of educational software are complex because the process depends on the developer's expertise, aspects of software engineering, and the acquisition and implementation of pedagogical knowledge. We propose the introduction of ""effective practices "" within an alternative methodology to develop this kind of software. The identification of effective practices is focused internally to ensure the effective realization of the development process, and externally to guide the pedagogical monitoring of a project. Our effective practices provide the basis of an alternative methodology for the development of educational software under rigorous conditions that enable us to achieve a highly successful and repeatable process in the field of electronic instrumentation.",2163-9019;21639019,CD-ROM:978-0-7695-2938-7; POD:0-7695-2938-0,10.1109/ICSNC.2007.42,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4300003,,Computer aided instruction;Distance learning;Education;Educational technology;Hardware;Instruments;Laboratories;Region 2;Software engineering;Software tools,computer based training;courseware;engineering education;software engineering,distance learning;educational software;electronic instrumentation;pedagogical knowledge;pedagogical monitoring;software engineering,,0,,18,,,,25-31 Aug. 2007,,IEEE,IEEE Conferences,
A Geospatial Wiki for m-Learning,C. Safran; B. Zaka,"Graz Univ. of Technol., Graz",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,109,112,"In subjects, where a major part of the education is based on visual information, like geosciences, architecture or civil engineering, this information is often tied to a specific location. Field studies and excursions are thus an essential part of the education in such subjects. This paper describes an application designed to bring the advantages of collaborative, technology enhanced learning into these environments. The development is based on the idea of a Wiki specially designed for collaboratively compiling location-bound information. Other key features are the inclusion geographic coordinates to all Wiki articles, the integration of external map material and providinga mobile interface for the use ldquoin the fieldrdquo. The result of this development process is a geoWiki application tailored for the needs of m-Learning. With a user interface based on widely known applications, TUGeoWiki offers learners and teachers alike the possibility to collaborate on geospatial information.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.188,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722854,E-Learning;geotagging;geowiki;m-learning,Collaboration;Collaborative work;Computer architecture;Computer science;Computer science education;Educational technology;Geology;Software engineering;User interfaces;Wikipedia,Web sites;computer aided instruction;groupware;mobile computing;user interfaces,UGeoWiki;geospatial Wiki;m-Learning;technology enhanced learning;user interface,,1,,11,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Paradigm lost: lessons from the object (non-)revolution,D. M. West,,Proceedings 11th Conference on Software Engineering Education,20020806,1998,,,76,85,"Heated arguments over the “right†tool, language, method or theoretical approach-are not new to computer science. Usually these arguments rage for a while then subside with each side agreeing to disagree. Object oriented programming is the most recent example of this phenomenon. Unfortunately, (because it delays recognition and resolution of important issues), the foundations for the claim of a “new paradigm†are seldom explicated. Equally unexamined, the epistemological roots that cause such arguments to be so vehement and emotional that they earn the metaphoric label, “religious warsâ€. The paper uses object orientation as a kind of case study to suggest that computer science needs to be more aware of its philosophical presuppositions, to suggest that there are indeed alternative paradigms for computer science, and that computer science education needs to address these issues in a more comprehensive fashion",1093-0175;10930175,POD:0-8186-8326-0,10.1109/CSEE.1998.658303,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=658303,,Decision support systems;Virtual reality,computer science education;object-oriented programming;philosophical aspects;teaching,case study;computer science education;epistemological roots;object orientation;object oriented programming;philosophical presuppositions;religious wars,,0,,12,,,,22-25 Feb 1998,22 Feb 1998-25 Feb 1998,IEEE,IEEE Conferences,
Management gaming on a computer mediated conferencing system: a case of collaborative learning through computer conferencing,E. Y. P. Hsu; S. R. Hiltz,,Proceedings of the Twenty-Fourth Annual Hawaii International Conference on System Sciences,20020806,1991,iv,,367,371 vol.4,"Effective collaborative learning is essential for management education. Interpersonal skills are particularly important. A computer mediated communication system, augmented with virtual classroom (R) software, was used in conjunction with a micro-computer based management game. Results of the experiment, in terms of game performance, and student group learning experience, were encouraging. Further experimentation is needed to firmly establish the significance of this experiential learning method",,,10.1109/HICSS.1991.184080,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=184080,,Collaboration;Collaborative work;Communication system software;Computational modeling;Computer aided software engineering;Computer mediated communication;Computer science education;Educational institutions;Learning systems;Microcomputers,administrative data processing;computer aided instruction;computer communications software;groupware;microcomputer applications;teaching;teleconferencing,collaborative learning;computer mediated communication system;computer mediated conferencing system;experiential learning method;game performance;management education;micro-computer based management game;student group learning experience;virtual classroom,,2,,9,,,,8-11 Jan 1991,08 Jan 1991-11 Jan 1991,IEEE,IEEE Conferences,
Knowledge repository to improve agile development processes learning,A. Amescua; L. Bermon; J. Garcia; M. i. Sanchez-Segura,"University Carlos III of Madrid, Spain",IET Software,20101206,2010,4,6,434,444,"Software process learning depends significantly on technologies to store, search and share knowledge that can be used in software projects. The aim of this work is to provide a set of guidelines to develop a knowledge-based process asset libraries (PALs), using a Wiki (as a Web 2.0 technology), to store software engineering best practices. Fieldwork was carried out in a two-year training course of agile development process. This was validated in two phases (with and without PAL), each of which consisted of two stages: training and project. The study demonstrates that on the one hand, the learning process can be improved using a PAL-Wiki to transfer and share the software process knowledge, and on the other hand, junior software engineers developed software products with a greater degree of independence.",1751-8806;17518806,,10.1049/iet-sen.2010.0067,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5659642,,,Internet;academic libraries;computer science education;educational courses;knowledge based systems;software prototyping,PAL-Wiki;Web 2.0 technology;Wiki;agile development processes learning;fieldwork;knowledge repository;knowledge-based process asset libraries;software engineering;software process learning;software projects,,2,,,,,,Dec-10,,IET,IET Journals & Magazines,
Digital Education Service Chain: Model and Architecture,S. Liu; Z. Yang,"Eng. & Res. Center for Inf. Technol. on Educ., Huazhong Normal Univ., Wuhan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,4,,959,962,"Digital Education Service (DES) or Digital Education Service Chain (DESC) is also a brand-new field of the modern service industry. This paper aims to prepare theoretical foundation and technological basis for DES and DESC. In this paper, the concept of DESC is discussed. From the perspective of service chain, a variety of DESCpsilas models are given and analyzed in figure and formal mode. According to SaaS (Software-as-a-Service), the service architecture of DESC is figured out. At the same time, the IT architecture for DESC is designed based on SOA. Finally, the further research directions are put forward.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1433,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722777,Architecture;Digital Education;Model;SOA;SaaS;Service Chain,Computer science education;Distance learning;Educational products;Electronic learning;Industrial training;Information technology;Service oriented architecture;Supply chain management;Supply chains;Vocational training,Web services;educational computing;service industries;software architecture,digital education service chain;service architecture;service industry;software-as-a-service,,0,,11,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Students' Patterns of Engagement and Course Performance in Cloud-Classroom Courses,Z. Li; Z. Zhang; H. Liu; J. Shu,"Nat. Eng. Res. Center for E-Learning, Central China Normal Univ., Wuhan, China",2016 International Symposium on Educational Technology (ISET),20161027,2016,,,89,93,"In this paper, we study the public elementary course ""software engineering"" which is based on the StarC platform. StarC is a teaching service platform developed by Central China Normal University. It is one part of national education cloud platform. This paper reports on the relationships between students' patterns of engagement and their course performance. The results indicate that students' participation is positively correlated with their final academic performance. So is students' effective learning time with their final performance. By using questionnaire, interview and results comparison, we found that the cloud classroom teaching is better than the traditional classroom teaching in the aspects of student's participation, satisfaction and learning gain.",,,10.1109/ISET.2016.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7685601,Hybrid learning;StarC cloud platform;Teaching innovation;cloud classroom,Companies;Computational modeling;Educational technology;Information technology;Software engineering,cloud computing;computer aided instruction;computer science education;educational courses;educational institutions;software engineering;teaching,Central China Normal University;StarC platform;cloud classroom teaching;cloud-classroom courses;course performance;national education cloud platform;public elementary course;software engineering;student learning gain;student participation;student satisfaction;teaching service platform,,1,,,,,,19-21 July 2016,,IEEE,IEEE Conferences,
Migration to multitier application architecture: a case study,M. Baranovic; L. Mackala; D. Kranjcec,"Fac. of Electr. Eng. & Comput., Zagreb Univ., Croatia","Proceedings of the 25th International Conference on Information Technology Interfaces, 2003. ITI 2003.",20030904,2003,,,39,44,"During the migration of an application to a new system, it is usually desirable to start using new tools while keeping existing models. However, challenges brought by new technologies often lead to modifications in architecture of the existing system. Two similar applications with different architecture not sharing the same code base present a possible point of improvement. Development of a new multitier application based on open standards was an attempt to solve problems brought by old architecture. Special attention was given to implementation of specific feature of existing applications. A quality solution was achieved using stable platform and design patterns. Computerization of an administrative system of higher education in the Republic of Croatia is the project discussed.",1330-1012;13301012,POD:953-96769-6-7,10.1109/ITI.2003.1225320,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1225320,,Application software;Computer aided software engineering;Computer architecture;Computer science education;Educational programs;HTML;Java;Processor scheduling;Standards development;Web and internet services,DP management;Internet;Java;XML;educational administrative data processing;object-oriented programming;open systems,Republic of Croatia;application migration;code base;design pattern;educational administrative computing system;higher education;multitier application architecture;open standards,,1,,6,,,,16-19 June 2003,,IEEE,IEEE Conferences,
Software testing in introductory programming courses,R. Horváth,"Faculty of Education of Trnava university in Trnava, Slovakia",2012 IEEE 10th International Conference on Emerging eLearning Technologies and Applications (ICETA),20130124,2012,,,133,134,"Software testing is a separate large area of software engineering. In this article, we show the use of some software testing techniques in the introductory programming courses.",,Electronic:978-1-4673-5122-5; POD:978-1-4673-5120-1,10.1109/ICETA.2012.6418608,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6418608,,Debugging;Education;Programming profession;Software;Software testing,computer science education;educational courses;program testing;software engineering,introductory programming course;software engineering;software testing,,0,,6,,,,8-9 Nov. 2012,,IEEE,IEEE Conferences,
Software Assurance Education,S. T. Redwine Jr.; H. Kim; J. Saur; S. A. Butler,James Madison University,18th Conference on Software Engineering Education & Training (CSEET'05),20081208,2005,,,265,265,"Software engineering processes for building safe and secure software have existed for a long time. However, these processes-particularly for secure software engineering-have not been widely taught within colleges and universities leading to a shortage of graduates skilled in these areas. This panel will discuss the increasing need for colleges and universities to produce graduates that are skilled in building safe and secure software. Panelists will share their experiences teaching courses in these areas and future directions for curricula.",1093-0175;10930175,POD:0-7695-2324-2,10.1109/CSEET.2005.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4698937,,Application software;Education;Educational institutions;Internet;Operating systems;Security;Software engineering;Software safety;Terrorism;Web server,,,,0,,,,,,18-20 April 2005,,IEEE,IEEE Conferences,
The cooperative development of Linux,J. Wiegand,"Electr. Eng. Dept., Temple Univ., Philadelphia, PA, USA","Professional Communication Conference, 1993. IPCC 93 Proceedings. 'The New Face of Technical Communication: People, Processes, Products'",20020806,1993,,,386,390,"Linux is a UNIX clone being developed by a cooperative of software authors. The entire source code is freely distributable, protected by the Free Software Foundation ""copyleft."" The cooperative development of Linux is examined in detail. Emerging group dynamics are surveyed to find how the current Linus ""club"" came to assemble itself. The ""club"" model shows how the facilities of the Internet and USENET became their virutal meeting place. Analysis of current projects shows how the participants divide themselves into groups according to their interest, and work in these interlocked circles to add to the entire effort. The ""club"" model serves as a model for future software development using electronic communications",,,10.1109/IPCC.1993.593896,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=593896,,Assembly;Education;International collaboration;Laboratories;Linux;Microprocessors;Operating systems;Professional communication;Programming profession;Software testing,groupware;operating systems (computers);software engineering,Internet;Linux;UNIX clone;USENET;club model;cooperative development;copyleft.;electronic communications;group dynamics;interlocked circles;software development;source code,,0,,,,,,5-8 Oct 1993,05 Oct 1993-08 Oct 1993,IEEE,IEEE Conferences,
FIE '98. 28th Annual Frontiers in Education Conference. Moving from 'Teacher-Centered' to 'Learner-Centered' Education. Conference Proceedings (Cat. No.98CH36214),,,"Frontiers in Education Conference, 1998. FIE '98. 28th Annual",20020806,1998,2,,i,,Presents the front cover of the proceedings.,0190-5848;01905848,POD:0-7803-4762-5,10.1109/FIE.1998.738714,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=738714,,,computer aided instruction;computer science education;design engineering;educational courses;engineering education;software engineering;student experiments,ABET 2000;DSP applications;EE software applications;K-12 interactions;OO design;WWW courses;WWW tools;active cooperative learning;assessment tools;capstone innovations;communication;communications curricula;computer science education;computer science laboratories;computer science software applications;computing;creativity;design innovations;distance learning;educational courses;educational technology;evaluation assessment;faculty issues;first year students assessment;innovations;institution-wide assessment issue;integrated design experiences;integrated learning environments;laboratory development;laboratory usage;learning models;learning technologies;learning tools;lifelong learning;minorities;nontraditional approaches;outcome assessment;programming languages;software curriculum;software engineering design;software engineering labs;software engineering process issues;student performance assessment;undergraduate research experiences;virtual university;women;writing,,0,,,,,,4-7 Nov. 1998,04 Nov 1998-07 Nov 1998,IEEE,IEEE Conferences,
Implementation of Problem-Based and Hybrid X Learning in Computer Science,H. Li,"Sch. of Comput. Sci., Inner Mongolia Univ., Hohhot",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1230,1232,"This paper firstly introduced the concept of PBL and HXL which combines CBL and E-learning approaches. Secondly the features of courses related to computer science are analyzed. Thirdly this paper presents an approach to mix PBL and HXL in the design of course teaching of computer science, for example in computer network, and the concrete implementation on this course is displayed. Finally is the summary.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.83,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723130,,Computer networks;Computer science;Computer science education;Concrete;Courseware;Electronic learning;Learning systems;Probes;Psychology;Software engineering,computer aided instruction;computer science education;teaching,computer network;computer science;e-learning;hybrid X learning;problem-based learning,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Supporting narrative understanding of children with autism: A story interface with autonomous autobiographic agents,W. C. Ho; M. Davis; K. Dautenhahn,"Adaptive Systems Research Group, School of Computer Science, University of Hertfordshire, Hatfield, AL10 9AB, UK",2009 IEEE International Conference on Rehabilitation Robotics,20090821,2009,,,905,911,"Recent studies in education for children with autism demonstrated that computer assisted learning can increase children's narrative understanding. However, software interfaces which include autonomous intelligent agents have yet to be explored in this context. In this paper we investigate how a narrative storytelling environment which is populated with virtual characters may help children with autism to understand narrative structure and to remember meaningful events within in a story. The behaviours of characters in the narrative storytelling environment are driven by a cognitive agent architecture and, in particular, a specially designed computational autobiographic memory (AM) which allows the virtual characters to remember and express emotional experiences. An application named virtual agent story interface (VASI) has been developed to visualise the agents' AMs and to help the children to reconstruct their own version of a story. In this paper we describe related research in the area, the overall design rationale of VASI, details of the VASI software design and the preliminary evaluation study.",1945-7898;19457898,POD:978-1-4244-3788-7,10.1109/ICORR.2009.5209580,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5209580,,Application software;Autism;Computer architecture;Computer interfaces;Computer science education;Discrete event simulation;Humans;Intelligent agent;Psychology;Rehabilitation robotics,cognitive systems;computer aided instruction;virtual reality,autism;autonomous autobiographic agents;children;cognitive agent architecture;computational autobiographic memory;computer assisted learning;narrative understanding;story interface;virtual agent story interface,,0,,40,,,,23-26 June 2009,,IEEE,IEEE Conferences,
SaaS Based Education Management Platform,Q. Yang; L. Lu,"City Coll., Zhejiang Univ., Hangzhou, China",2010 International Conference on Internet Technology and Applications,20100909,2010,,,1,4,"As a result of lacking integrity, intercommunication and high expense of software used in university, this paper arises SaaS based university education platform together with meta data and SOA technology to realize integrity and intercommunication of education resources and management method in order to promote construction in informationization of education.",,Electronic:978-1-4244-5143-2; POD:978-1-4244-5142-5,10.1109/ITAPP.2010.5566499,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5566499,,Educational institutions;Publishing;Semiconductor optical amplifiers;Service oriented architecture;Software systems,educational computing;meta data;software architecture,SOA technology;SaaS based education management platform;education informationization;education resources;meta data,,0,,5,,,,20-22 Aug. 2010,,IEEE,IEEE Conferences,
Project Based Learning for Internet of Things and Data Analytics: Experience Report of Learning from ET601X,K. G. Srinivasa; S. B. J,"Dept. of Comput. Sci. & Eng., MS Ramaiah Inst. of Technol., Bangalore, India",2016 IEEE Eighth International Conference on Technology for Education (T4E),20170116,2016,,,262,263,"Project Based Learning (PBL) is Learner-centered Educational method. In PBL, the undergraduate computer science and engineering students are progressively given responsibility for their education. PBL for a given course make students to work together to solve real-world problem for the given course. In this course, students are made to learn to solve the problems related to Data Analytics (DA) and Internet of Things (IoT) using the principles of engineering in a software development. As a part of this course, the students are required to satisfy many checkpoints of DA and IOT in their chosen problem statement. The students need to follow different phases of software development which includes requirement analysis, planning and scheduling, design and coding, testing to accomplish the DA and IOT checkpoints. The experience of learning from the Education Technology Course (ET601X) is heavily used for effective course delivery.",,Electronic:978-1-5090-6115-0; POD:978-1-5090-6116-7,10.1109/T4E.2016.070,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7814845,Data Analytics;Internet of Things.;Project Based learning (PBL);Software Engineering,Computer science;Data analysis;Educational technology;Internet of Things;Problem-solving;Software,Internet of Things;computer aided instruction;computer science education;data handling;educational courses;software engineering,DA;ET601X;Internet of Things;IoT;PBL;education technology course;learner-centered educational method;project based learning;software development;undergraduate computer science and engineering students,,,,,,,,2-4 Dec. 2016,,IEEE,IEEE Conferences,
"Development of a low-cost, open-source measurement equipment for undergraduate courses dedicated to embedded systems",R. Beneder; M. Lechner; P. Schmitt,"Department of Embedded Systems, UAS Technikum Wien, Vienna, Austria",IEEE EUROCON 2017 -17th International Conference on Smart Technologies,20170817,2017,,,187,192,"The University of Applied Sciences Technikum Wien offers various courses dedicated to electronic engineering and embedded systems hardware & software design. These courses are embedded in various degree programs such as full-time, part-time, and distance learning. The attendees of these courses train their skills and expertise on the basis of labor exercises, assignments, and tasks. Especially in degree programs with focus on technology it is mandatory to evaluate and verify analog & digital signals, signals of communication interfaces, and control signals to gain knowledge. Traditionally this is done by utilizing oscilloscopes and various measurement equipment. Due to the fact that only a limited amount of time is available at the university and not every student has constant access to the measurement equipment, it would be beneficial to provide tools to complete labor exercises, assignments, and tasks at home as well. This paper gives an overview of already available measurement equipment, highlights the minimum requirements specification for the oscilloscope, describes the developed hardware & software in detail and introduces results of the prototype tests.",,Electronic:978-1-5090-3843-5; POD:978-1-5090-3844-2; USB:978-1-5090-3842-8,10.1109/EUROCON.2017.8011102,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8011102,Equivalent Time Sampling;FPGA Oscilloscope;Real Time Sampling;Signal Processing,Embedded systems;Field programmable gate arrays;Graphical user interfaces;Hardware;Oscilloscopes;Signal processing;Voltage measurement,distance learning;educational courses;electronic engineering computing;electronic engineering education;embedded systems;public domain software,University of Applied Sciences Technikum Wien;analog signals;communication interfaces;degree programs;digital signals;distance learning;electronic engineering;embedded systems hardware & software design;labor exercises;low-cost open-source measurement equipment;measurement equipment;oscilloscopes;prototype tests;requirements specification;undergraduate courses,,,,,,,,6-8 July 2017,,IEEE,IEEE Conferences,
Student Experiences Using GitHub in Software Engineering Courses: A Case Study,J. Feliciano; M. A. Storey; A. Zagalsky,"Univ. of Victoria, Victoria, BC, Canada",2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C),20170323,2016,,,422,431,"GitHub has been embraced by the software development community as an important social platform for managing software projects and to support collaborative development. More recently, educators have begun to adopt it for hosting course content and student assignments. From our previous research, we found that educators leverage GitHub's collaboration and transparency features to create, reuse and remix course materials, and to encourage student contributions and monitor student activity on assignments and projects. However, our previous research did not consider the student perspective. In this paper, we present a case study where GitHub is used as a learning platform for two software engineering courses. We gathered student perspectives on how the use of GitHub in their courses might benefit them and to identify the challenges they may face. The findings from our case study indicate that software engineering students do benefit from GitHub's transparent and open workflow. However, students were concerned that since GitHub is not inherently an educational tool, it lacks key features important for education and poses learning and privacy concerns. Our findings provide recommendations for designers on how tools such as GitHub can be used to improve software engineering education, and also point to recommendations for instructors on how to use it more effectively in their courses.",,Electronic:978-1-4503-4205-6; POD:978-1-5090-2245-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883328,GitHub;collaboration;education;learning;software engineering,Computer science;Education;Face;Software;Software engineering;Teamwork,Internet;computer aided instruction;computer science education;configuration management;data privacy;educational courses;project management;software management,GitHub;collaboration feature;collaborative development;course content;learning concern;learning platform;privacy concern;social platform;software development community;software engineering courses;software engineering education;software project management;student assignments;student experiences;transparency feature,,,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
Neural network-based data analysis for medical-surgical nursing learning,J. L. Fernández-Alemán; C. Jayne; A. B. Sánchez; J. M. Carrillo-de-Gea; A. Toval,"Research Group of Software Engineering, Faculty of Computer Science, Regional Campus of International Excellence “Campus Mare Nostrum”, University of Murcia, Spain",2012 Annual International Conference of the IEEE Engineering in Medicine and Biology Society,20121110,2012,,,6036,6039,This paper presents the results of a project on neural network-based data analysis for knowledge clustering in a second-year course on medical-surgical nursing. Data was collected from 208 nursing students which performed one Multiple Choice Question (MCQ) test at the end of the first term. A total of 23 pattern groups were created using snap-drift. Data obtained can be integrated with an on-line MCQ system for training purposes. Findings about how students are classified suggest that the level of knowledge of the individuals can be addressed by customized feedback to guide them towards a greater understanding of particular concepts.,1094-687X;1094687X,Electronic:978-1-4577-1787-1; POD:978-1-4244-4119-8; USB:978-1-4244-4120-4,10.1109/EMBC.2012.6347370,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6347370,,Biological neural networks;Feature extraction;Knowledge engineering;Medical services;Reliability;Training,biomedical education;computer aided instruction;data analysis;educational courses;further education;medical computing;neural nets;patient care;pattern clustering;surgery,MCQ test;customized feedback;individual knowledge level;knowledge clustering;medical-surgical nursing learning;multiple choice question test;neural network-based data analysis;nursing students;online MCQ system;pattern group;second-year course;snap-drift;training purpose,"Cluster Analysis;Education, Nursing;Humans;Inservice Training;Learning;Neural Networks (Computer);Nursing",0,,23,,,,Aug. 28 2012-Sept. 1 2012,,IEEE,IEEE Conferences,
Case Study Method of Teaching under Web-Based Learning Environment,B. Xu; H. Yan,"Manage. Sch., Shanghai Inst. of Foreign Trade, Shanghai, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,808,811,"Compared with traditional teaching, case study method of teaching is an interactive learning approach, which changes the role of students from passive participants to active learners. Modern education has been expedited by digital tools, such as Web-based learning environment. How to align the advantage of network environment with the case study teaching method is a new challenge. The paper analyses the interactive effect under a Web-based learning environment and the process control of case study method of teaching from the perspective of online mutual learning and learning community. Performance comparation between this approach and traditional teaching is conducted through an experimental study. Statistic analysis results show the significant difference.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.22,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723026,Case Study Method of Teaching;Process Control;Web-based Learning Enviroment,Acceleration;Computer science;Conference management;Control engineering education;Educational institutions;Engineering management;Environmental management;Process control;Software engineering;Statistical analysis,Internet;computer aided instruction;interactive systems;statistical analysis;teaching,Web-based learning environment;interactive effect;interactive learning;statistic analysis;teaching,,1,,10,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Research and design of legal action training teaching system based on B/S model,X. Yang; J. Xie,Jiangxi Open University nanchang 330046 China,2017 Sixth International Conference on Future Generation Communication Technologies (FGCT),20171116,2017,,,1,6,"The system from the point of view, follows the principles of the software engineering of. Net framework and ASP web design technology, data mining technology, the XML data description and manipulation techniques in legal business training system application, using the prototype method and object-oriented system analysis method, a comprehensive analysis of the legal practice teaching business functional requirements, performance requirements and environmental needs and determine the guiding thought and design principle of system design, for system expansion requirements are fully considered. In the system outline design part, introduced the system overall plan, the software system structure design, the data mining design, the network structure, the function structure. The main functions of the system are described. The paper discusses the application of information technology in the legal field, constructed in the study of Web technology based on network teaching platform, based on the design idea of legal training network teaching platform Web technology B/S mode and the main application of technology, law information resource research based on data mining technology and XML sharing. Research on data mining principle, using the data mining algorithm, the data mining experiments were carried out to study the algorithms of the main functional modules, points out the theoretical and practical significance of research on the application of information processing technology, computing machine in legal practice teaching is explored, in active use of auxiliary legal training of network teaching the legal profession training platform, innovative spirit and practical ability of students has made a meaningful attempt.",,Electronic:978-1-5090-6745-9; POD:978-1-5090-6746-6; USB:978-1-5090-6744-2,10.1109/FGCT.2017.8103729,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8103729,Data mining;Information system;Legal business;Practical teaching;Web Technology,Browsers;Databases;Education;Law;Maintenance engineering;Servers,Internet;Web design;XML;computer aided instruction;data mining;information resources;law;software engineering;teaching,ASP Web design technology;data mining design;data mining experiments;information processing technology;information technology;law information resource research;legal action training teaching system;legal business training system application;legal practice teaching business functional requirements;legal profession training platform;legal training network teaching platform Web technology;performance requirements;software engineering;software system structure design;system expansion requirements;system outline design part,,,,,,,,21-23 Aug. 2017,,IEEE,IEEE Conferences,
A survey on the effectiveness of the Internet-based facilities in software engineering education,G. Succi; R. Spasojevic,"Dept. of Electr. & Comput. Eng., Calgary Univ., Alta., Canada",Thirteenth Conference on Software Engineering Education and Training,20020806,2000,,,66,75,"This work reports on a study on the effectiveness of the usage of Internet based facilities in 4 graduate and undergraduate classes in software engineering. In the framework of this study it appears that the electronic communication media in engineering classes is effective if used as a complement to the traditional ""face-to-face"" communication, rather then as a substitute to it. Decision making activities are more effective if performed face-to-face, while Internet is more convenient for task and process oriented activities. Also, differences in the appreciation of Internet exist between graduate and undergraduate students.",1093-0175;10930175,POD:0-7695-0421-3,10.1109/CSEE.2000.827024,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=827024,,Application software;Computer science education;Data analysis;Decision making;Educational institutions;Electrical capacitance tomography;Humans;Internet;Resource management;Software engineering,Internet;computer science education;distance learning;educational courses;software engineering;teaching,Internet;decision making;electronic communication media;face-to-face communication;graduate classes;software engineering education;students;survey;undergraduate classes,,0,,8,,,,6-8 March 2000,,IEEE,IEEE Conferences,
The realization of a web based control laboratory for distant learning,I. Matijevics,"University of Szeged, Institute of Informatics, Hungary",2008 6th International Symposium on Intelligent Systems and Informatics,20081105,2008,,,1,3,"This paper presents the realization of real embedded systems on the Internet. The experimental board communicates directly with the sensors to receive signals and to activate the actuators. The user interface on the client side is designed using HTML software. The Web server runs directly on the PIC microcontroller. A client-server application is set up for access over the Internet network in order to control process variables. On the client side, another application communicates with the server via a TCP/IP protocol.",1949-047X;1949047X,POD:978-1-4244-2406-1,10.1109/SISY.2008.4664959,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4664959,microcontroller;remote control;remote laboratory;video broadcast;web camera,Actuators;Application software;Embedded system;HTML;Internet;Laboratories;Microcontrollers;Software design;User interfaces;Web server,Internet;client-server systems;distance learning;embedded systems;engineering education;file servers;laboratories;microcontrollers;telecontrol;transport protocols;user interfaces,HTML software;Internet;PIC microcontroller;TCP/IP protocol;Web based control laboratory;Web server;client-server application;distant learning;real embedded system;user interface,,0,,10,,,,26-27 Sept. 2008,,IEEE,IEEE Conferences,
"Security, privacy and trust oriented requirements modeling for examination system",R. S. Tejas; S. V. Patel,,2012 Nirma University International Conference on Engineering (NUiCONE),20130404,2012,,,1,6,"The requirement engineering phase of Software Engineering (SE) deals with various activities starting from customer interaction to specifications of the requirements for the designing initiative. Now-a-days security, privacy and trustworthiness have become additional set of crucial requirements in view of the fact that software is vulnerable to various attacks. Many existing paradigms of SE deal with requirements, but less attention has been paid to address the issues of security, privacy and trust implementations. In practice, major attention is given to incorporate security aspects during coding and testing phases. Some paradigms address these issues, but they consider either security or privacy or trust requirements but not all of them together. We believe that security, privacy and trust requirements must be well collected, analyzed and specified through various stages of Requirement Engineering (RE) itself. This paper attempts to model RE activities incorporating security, privacy and trust requirements in effective way during all sub stages of RE phase. The activities of requirements modeling are well detailed and supported with case study of an online examination system of higher education (like University).",2375-1282;23751282,Electronic:978-1-4673-1719-1; POD:978-1-4673-1720-7,10.1109/NUICONE.2012.6493189,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6493189,RE stages;Requirement engineering;online examination system;privacy;security;trust,,computer aided instruction;computer science education;data privacy;formal verification;security of data,SE;coding phases;customer interaction;higher education;online examination system;privacy oriented requirements modeling;requirement engineering phase;security aspects;security oriented requirements modeling;software engineering;testing phases;trust oriented requirements modeling;trustworthiness,,0,,16,,,,6-8 Dec. 2012,,IEEE,IEEE Conferences,
Developing sensors and real-time controlling software for a robot,M. Varga; I. Pógár; P. Varga; Ã. Máté; J. Végh,"University of Debrecen, Faculty of Informatics, Department of Information Systems and networks, Hungary",Proceedings of the 13th International Carpathian Control Conference (ICCC),20120702,2012,,,752,756,"An ongoing development at University of Debrecen, Faculty of Informatics is to convert a commercially available remote controlled all-terrain robot into an autonomous one. In the present phase our goal is to prepare the vehicle for autonomous tasks. To move autonomously, the robot needs to know some information about its surroundings. Therefore, some sensors are necessary to be developed. Till now, GPS receiver, accelerometer, magnetic field sensor and eight ultrasonic based distance sensors have been developed and connected. As we want the robot to solve tasks, we need to place a processing unit on board. There are two options we are working with. One is Altera's Development and Education board 2, the other is National Instruments' Single Board RIO 9632. Software development is in progress for these platforms simultaneously. Various collections of sensors and high performance real-time control unit make the robot capable of being great test device of complex autonomous algorithms, such as route following and path finding algorithms. A state-of-art report is presented.",,Electronic:978-1-4577-1868-7; POD:978-1-4577-1867-0,10.1109/CarpathianCC.2012.6228747,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6228747,Altera DE2;GPS;accelerometer;magnetometer;robot;ultrasonic,Field programmable gate arrays;Global Positioning System;Magnetic sensors;Real time systems;Robot sensing systems,Global Positioning System;accelerometers;control engineering computing;distance measurement;magnetic sensors;mobile robots;radio receivers;real-time systems;software engineering;ultrasonic devices,Development and Education board 2;GPS receiver;Single Board RIO 9632;accelerometer;autonomous robot;complex autonomous algorithms;high performance real-time control unit;magnetic field sensor;on-board processing unit;processing unit;real-time controlling software;remote controlled all-terrain robot;sensor development;software development;ultrasonic based distance sensors,,2,,9,,,,28-31 May 2012,,IEEE,IEEE Conferences,
Development of educational software for whiteboard environment in a classroom,H. Bandoh; H. Nemoto; S. Sawada; B. Indurkhya; M. Nakagawa,"Dept. of Comput. Sci., Tokyo Univ. of Agric. & Technol., Japan",Proceedings International Workshop on Advanced Learning Technologies. IWALT 2000. Advanced Learning Technology: Design and Development Issues,20020806,2000,,,41,44,"We describe a whiteboard-based environment that extends the functionality of the blackboard in a traditional classroom without losing any of its natural advantages, namely, ease of expression for the teacher, focusing of students' attention and visual feedback of students' facial expressions. The computer-based whiteboard environment offers additional features such as direct pointing and manipulation of contents by an electronic marker, and processing of contents by computer. We articulate design principles for developing educational software for this environment. Two examples of such software developed in our laboratory, are presented. We also describe experimental use of the system in actual classrooms at two elementary schools. In the experiments, the teachers and the students both responded positively, to this new environment. We also verified that many of the design goals were met in the implementation",,POD:0-7695-0653-4,10.1109/IWALT.2000.890562,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=890562,,Agriculture;Computer aided instruction;Computer science;Computer science education;Educational institutions;Feedback;Hardware;Internet;Laboratories;Personal communication networks,courseware;software engineering,classroom;computer-based whiteboard environment;content manipulation;direct pointing;educational software;electronic marker;elementary schools;student facial expressions;visual feedback,,2,,8,,,,2000,04 Dec 2000-06 Dec 2000,IEEE,IEEE Conferences,
Understanding Social OER Environments—A Quantitative Study on Factors Influencing the Motivation to Share and Collaborate,H. Pirkkalainen; J. P. P. Jokinen; J. M. Pawlowski,"University of Jyvaskyla, Mattilanniemi 2, Agora Building, FI-40014 Jyväskylä, Finland",IEEE Transactions on Learning Technologies,20170520,2014,7,4,388,400,"Social software environments are increasingly used for open education: teachers and learners share and collaborate in these environments. While there are various possibilities for the inclusion of such social functionalities for OER, many organizational, individual and technological challenges can hinder the motivation of teachers to share and collaborate in these environments. Current research cannot explain what barriers teachers face in social OER environments and how those challenges influence their motivation to engage in such environments. An exploratory factor analysis was used in the context of schools and higher education institutions to investigate the possible barriers to engaging in social OER environments; a linear regression analysis was used to predict how the extracted factors influenced the motivation of teachers (N = 754) to share and collaborate. The findings allude to barriers within social OER environments; the main challenges relate to the lack of organizational support, language and culture as well as quality concerns. The key results depict how teachers' motivation to share and collaborate in these environments decreases when they perceive higher language and cultural barriers. These findings can support OER providers as well as educational institutions in their efforts to minimize those barriers.",1939-1382;19391382,,10.1109/TLT.2014.2323970,"European Commission through the CIP programme, Open Discovery Space;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6823168,Social technologies;knowledge management;knowledge sharing;user generated learning content,Context awareness;Education;Electronic publishing;Internet;Social network services;Software development,computer aided instruction;educational institutions;further education;groupware;organisational aspects;social sciences computing;software engineering,collaboration;educational institutions;higher education;open educational resources;organizational support;social OER environments;social functionalities;social software environments,,3,,62,,,20140529,Oct.-Dec. 1 2014,,IEEE,IEEE Journals & Magazines,
Synchronous training in distributed software development team,Manoj Ray D; P. Samuel,"Department of Computer Science, Cochin University of Science and Technology & College of Engineering Karunagappally, India","2015 IEEE 3rd International Conference on MOOCs, Innovation and Technology in Education (MITE)",20160111,2015,,,315,319,"In the changing development industry, training for the project team members is necessary to maintain with the most up-to-date tools and techniques. The software development organizations that provide appropriate training to their employees can expect e a higher quality from their development. In global software development as project members are scattered geographically, the training for the employees is a great challenge for the companies. The paper discusses methods for globally distributed technical person training in order to produce an effective and economical product. The paper analysed the use of synchronous and asynchronous training in the distributed software development context. The major facts that affect the online learning, particularly in a distributed environment are discussed. The paper identifies synchronous training as the method to minimize the issues due to time, distance and cost, which are the predominant factors that affect training of a software development team which is globally scattered.",,Electronic:978-1-4673-6747-9; POD:978-1-4673-6748-6; USB:978-1-4673-6746-2,10.1109/MITE.2015.7375337,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7375337,Communication;Distributed Software development;Global Software Development;Online Training;asynchronous learning;synchronous learning,Collaboration;Companies;Internet;Real-time systems;Software;Training,computer based training;industrial training;personnel;software engineering;software houses,asynchronous training;changing development industry;distributed software development context;employee training;global software development organizations;globally distributed technical person training;globally scattered software development team;online learning;project team member training;software development organizations;synchronous training,,,,37,,,,1-2 Oct. 2015,,IEEE,IEEE Conferences,
ProgTest: An environment for the submission and evaluation of programming assignments based on testing activities,D. M. de Souza; J. C. Maldonado; E. F. Barbosa,"University of São Paulo (ICMC/USP), Computer Systems Department, São Carlos/SP, Brazil - 13560-970",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,1,10,"Programming foundations is not an easy subject to be taught - many students have difficulties understanding the abstract concepts of programming and have a wrong view about the programming activity. In order to address these problems, experiences have suggested the integrated teaching of programming concepts and software testing in introductory CS courses. Shortly, the idea is that testing can contribute to enhance the students' capabilities of understanding and analysis. However, such perspective requires tools to provide an adequate feedback to evaluate the students' performance concerning programming and testing activities. In this paper we describe ProgTest - a web-based tool for the submission and automatic evaluation of practical programming assignments based on testing activities. Results from a preliminary validation of ProgTest are also presented. Such results provide evidences on the practical use of ProgTest as a supporting mechanism for the integrated teaching of programming foundations and software testing.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876088,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876088,,Education;Java;Programming profession;Software testing;Visualization,Internet;computer aided instruction;computer science education;educational courses;program testing;teaching,CS course;ProgTest;Web based tool;abstract concept;automatic evaluation;integrated teaching;practical programming assignment;programming assignment;programming concept;software testing;testing activity,,7,,20,,,,22-24 May 2011,,IEEE,IEEE Conferences,
Application of virtual experiment in high-voltage engineering education,Jinsong Tao; Shujuan Zhang; Wei Zhang; Hui Zhang; Xishan Wen,"School of Electrical Engineering, Wuhan University, China","Proceedings of IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) 2012",20121124,2012,,,H3B-4,H3B-6,"Physical experiment in engineering education is necessary. But there are not enough teaching resources for students to fully understand the experiment, because the physical experimental equipment is expensive, bulky and scarce. Then virtual experiment can be widely used in education. Taking the experiment of the air gaps breakdown at AC high voltage for an example, this paper represents the design of the virtual experimental software. This software is used in the lab courses, and the teaching effectiveness is very good according to the feedbacks of students.",,Electronic:978-1-4673-2418-2; POD:978-1-4673-2417-5; USB:978-1-4673-2416-8,10.1109/TALE.2012.6360345,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6360345,AC high-voltage experiment;assessment;physical experiment;software design;virtual experiment,Breakdown voltage;Educational institutions;Laboratories;Software;Voltage control;Voltage measurement,air gaps;computer aided instruction;educational courses;high-voltage engineering;power engineering education;teaching;virtual instrumentation,AC high voltage;air gaps breakdown;high-voltage engineering education;lab courses;physical experimental equipment;teaching resources;virtual experimental software,,0,,7,,,,20-23 Aug. 2012,,IEEE,IEEE Conferences,
Design Patterns Go to Hollywood: Teaching Patterns with Multimedia,A. Dukovich; D. S. Janzen,"Comput. Sci. Dept., California Polytech. State Univ., San Luis, CA",2009 Sixth International Conference on Information Technology: New Generations,20090610,2009,,,684,689,"Studies indicate that understanding the contexts in which design patterns are to be used is one of the most (if not the most) difficult challenge in applying design patterns, yet little research on the topic attempts to solve the problem of better teaching the contexts. This paper discusses a new paradigm through which the teaching of design patterns can be viewed, one which focuses on conceptual examples and contexts as the key elements in teaching design patterns. We created several multimedia learning modules that use this approach and we evaluated the modules by comparing them to other methods of instruction in junior-level software engineering courses. The context-oriented modules performed better (or at least not significantly worse) than traditional lectures on virtually all metrics, and the videos are easily deployable, making them ideal for uses like distance learning, and they can save valuable instruction hours for professors.",,POD:978-1-4244-3770-2,10.1109/ITNG.2009.199,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5070699,context-oriented;design patterns;learning modules;multimedia;software engineering education,Books;Computer aided instruction;Computer science;Education;Fasteners;Information technology;Software engineering;Terminology;Unified modeling language;Videos,computer science education;educational courses;multimedia computing;object-oriented programming;teaching,context-oriented module;design pattern;distance learning;junior-level software engineering course;multimedia learning;teaching pattern,,1,,13,,,,27-29 April 2009,,IEEE,IEEE Conferences,
"Investigation of Bangladesh region based web applications: A case study of 64 based, local, and global SQLi vulnerability",T. Farah; D. Alam; M. N. B. Ali; M. A. Kabir,"Dept. of ECE, North South University, Dhaka, Bangladesh",2015 IEEE International WIE Conference on Electrical and Computer Engineering (WIECON-ECE),20160331,2015,,,177,180,"Government and private organizations of Bangladesh have started getting adopted to various web applications due to the easy accessibility. Services provided by web applications include online education, banking, reservation, shopping, resources, and information sharing. However the awareness of web application security has not been developed yet. No through study has been done on the existing vulnerabilities of these web applications of Bangladesh. This paper presents an investigation of the current vulnerabilities in the web applications of Bangladesh. This paper focuses in various web application firewall available in the web applications of Bangladesh and the SQLi techniques to evade these firewalls. The data collected are analyzed to provide a guideline for web application developers and administrators of Bangladesh.",,DVD:978-1-4673-8785-9; Electronic:978-1-4673-8786-6; POD:978-1-4673-8787-3,10.1109/WIECON-ECE.2015.7443891,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7443891,64based SQLi;Global SQLi;Local SQLi;injection vulnerability;web applications,Databases;Encoding;Encryption;Servers;Uniform resource locators,Internet;SQL;authorisation;computer crime;firewalls,Bangladesh region;SQLi vulnerability;Web application firewall;Web application security,,1,,11,,,,19-20 Dec. 2015,,IEEE,IEEE Conferences,
Proceedings IEEE Southeastcon '98 'Engineering for a New Era',,,Southeastcon '98. Proceedings. IEEE,20020806,1998,,,0_3,,The following topics were dealt with: software engineering; digital signal processing; control systems; multimedia systems; speech processing; numerical techniques in electromagnetics; power systems; image processing; electromagnetic propagation and scattering; parallel processing; circuits and systems; microelectronics; applications in electromagnetics; education; neural networks; wireless communications; remote sensing; semiconductor devices; expert systems; communication networks; power electronics; VLSI/VHDL,,POD:0-7803-4391-3,10.1109/SECON.1998.673275,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=673275,,,VLSI;control systems;education;electromagnetism;expert systems;hardware description languages;image processing;monolithic integrated circuits;multimedia systems;neural nets;numerical analysis;parallel processing;power electronics;power systems;remote sensing;semiconductor devices;signal processing;software engineering;speech processing;telecommunication networks,VLSI/VHDL;circuits;communication networks;control systems;digital signal processing;education;electromagnetic propagation;electromagnetic scattering;electromagnetics;expert systems;image processing;microelectronics;multimedia systems;neural networks;numerical techniques;parallel processing;power electronics;power systems;remote sensing;semiconductor devices;software engineering;speech processing;wireless communications,,0,,,,,,24-26 April 1998,24 Apr 1998-26 Apr 1998,IEEE,IEEE Conferences,
It was a bit of a race: Gamification of version control,L. Singer; K. Schneider,"Software Engineering Group, Leibniz Universität Hannover, Germany",2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS),20120628,2012,,,5,8,"The adoption of software engineering practices cannot always be achieved by education or processes. However, social software has the potential for supporting deliberate behavior change. We present preliminary results of an experiment in which we encouraged computer science students to make more frequent commits to version control by using a social software application. We provided a web-based newsfeed of commits that also displayed a leaderboard. While we have yet to analyze the data, interviews we conducted with the participants allow for first qualitative insights.",,Electronic:978-1-4673-1768-9; POD:978-1-4673-1769-6,10.1109/GAS.2012.6225927,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6225927,Behavior Change;Commits;Gamification;Motivation;Social Software;Version Control,Computer science;Education;Electronic mail;Games;Lead;Software;Software engineering,Internet;social sciences computing;software engineering,Web-based newsfeed;computer science students;deliberate behavior change;leaderboard;social software application;software engineering practices;version control gamification,,19,,12,,,,9-9 June 2012,,IEEE,IEEE Conferences,
The Future of Human Resources Qualifications in Software Engineering - Meeting Demands from Industry and Benefiting from Educational and Technological Advances,I. M. S. Gimenes; L. Barroca; E. F. Barbosa,"Dept. de Inf., Univ. Estadual de Maringa, Maringa, Brazil",2012 26th Brazilian Symposium on Software Engineering,20121025,2012,,,181,185,"The recent economic growth in Brazil has resulted in a strong demand for human resources qualification. Software Engineering education, in Brazil, offers qualifications at all levels: undergraduate, further education and postgraduate. However, current market demand indicates a mismatch between the academic provision and the industrial demand. To address this mismatch, it is important to take into account the large geographic distribution of Brazil and its regional inequalities. We suggest that innovative strategies in education including Distance Education, Open Education and Open Educational Resources will need to play an important role in the future of professional qualifications in Brazil. This raises opportunities and challenges that can only be addressed by a strong interdisciplinary research and political agenda. This paper discusses the scenario of the Software Engineering education in Brazil and presents research questions and political issues associated with the future of human resource qualification in this area.",,Electronic:978-0-7695-4868-5; POD:978-1-4673-4472-2,10.1109/SBES.2012.19,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6337871,Software engineering;distance education;human resource qualification;open educational resources;professional education,Context;Educational institutions;Humans;Industries;Qualifications;Software engineering,computer science education;distance learning;further education;human resource management;qualifications;software engineering,Brazil geographic distribution;Brazil regional inequality;educational advance;further education level;human resources qualifications;innovative strategy;open education;open educational resources;political issues;postgraduate level;software engineering education;technological advance;undergraduate level,,3,,35,,,,23-28 Sept. 2012,,IEEE,IEEE Conferences,
Beyond the next 700 lot platforms,A. Taivalsaari; T. Mikkonen,"Nokia Technologies, Tampere, Finland","2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC)",20171130,2017,,,3529,3534,"The emergence of the Internet of Things (IoT) brings us connected devices that are an integral part of the physical world. Everyday devices and things will have considerable computing and communication capabilities, and will turn the real world programmable in a very literal sense. The dawn of the Programmable World poses significant challenges above and beyond data acquisition, analytics and other common research topics in the IoT area. In this paper we take a look at the software development issues associated with the Programmable World, highlighting technical topics that deserve developer education and deeper investigation by the research community.",,Electronic:978-1-5386-1645-1; POD:978-1-5386-1646-8; USB:978-1-5386-1644-4,10.1109/SMC.2017.8123178,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8123178,,Cloud computing;Computer architecture;Data acquisition;Internet of Things;Microcomputers;Programming,Internet of Things;software engineering,Internet of Things;IoT;Programmable World;data acquisition;data analytics;developer education;software development,,,,,,,,5-8 Oct. 2017,,IEEE,IEEE Conferences,
Experimenting with Realism in Software Engineering Team Projects: An Experience Report,R. Simpson; T. Storer,"Sch. of Comput. Sci., Univ. of Glasgow, Glasgow, UK",2017 IEEE 30th Conference on Software Engineering Education and Training (CSEE&T),20171207,2017,,,87,96,"Over Several years, we observed that our students were sceptical of Software Engineering practices, because we did not convey the experience and demands of production quality software development. Assessment focused on features delivered, rather than imposing responsibility for longer term `technical debt'. Academics acting as 'uncertain' customers were rejected as malevolent and implausible. Student teams composed of novices lacked the benefits of leadership provided by more experienced engineers. To address these shortcomings, real customers were introduced, exposing students to real requirements uncertainty. Flipped classroom teaching was adopted, giving teams one day each week to work on their project in a redesigned laboratory. Software process and quality were emphasised in the course assessment, imposing technical debt. Finally, we introduced a leadership course for senior students, who acted as mentors to the project team students. This paper reports on the experience of these changes, from the perspective of different stakeholders.",,Electronic:978-1-5386-2536-1; POD:978-1-5386-2537-8,10.1109/CSEET.2017.23,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8166687,Agile methods;Flipped classroom;Mentoring;Real world team projects,Education;Interviews;Online services;Software;Software engineering;Tools;Uncertainty,computer aided instruction;computer science education;educational courses;software engineering;software quality;teaching,course assessment;flipped classroom teaching;leadership course;production quality software development;software engineering team projects,,,,,,,,7-9 Nov. 2017,,IEEE,IEEE Conferences,
Improving the software quality — an educational approach,V. Bozhikova; M. Stoeva; B. Georgiev; D. Nikolaeva,"Department of Software and Internet Technologies, Faculty of Computer Sciences and Automation, Technical University of Varna, 1 Studentska str., 9010 Varna, Bulgaria",2017 XXVI International Scientific Conference Electronics (ET),20171130,2017,,,1,4,"The term ""quality software"" refers to software that is easy to maintain and evolve. The presence of Anti-Patterns and Patterns is recognized as one of the effective ways to measure the quality of modern software systems. The paper presents an approach which supports the software analysis, development and maintenance, using techniques that generate the structure of Software Design Patterns, find Anti-Patterns in the code and perform Code Refactoring. The proposed approach is implemented in a software tool, which could support the real phases of software development and could be used for educational purposes, to support ""Advanced Software Engineering"" course.",,CD:978-1-5386-1752-6; Electronic:978-1-5386-1753-3; POD:978-1-5386-1754-0,10.1109/ET.2017.8124337,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8124337,Software Anti-Patterns;Software Design Patterns;Software Engineering;Software Refactoring,Maintenance engineering;Production;Software design;Software engineering;Software quality;Tools,computer science education;object-oriented methods;software engineering;software maintenance;software quality,Advanced Software Engineering course;code refactoring;educational approach;educational purposes;modern software systems;software design patterns;software development;software quality;software tool;term quality software,,,,,,,,13-15 Sept. 2017,,IEEE,IEEE Conferences,
Analysis of factors which impact Facebook users' attitudes and behaviours using decision tree techniques,D. Van Hieu; N. Wisitpongphan; P. Meesad,"Fac. of Inf. Technol., King Mongkut's Univ. of Technol. North Bangkok, Bangkok, Thailand",2014 11th International Joint Conference on Computer Science and Software Engineering (JCSSE),20140626,2014,,,274,279,"The number of Facebook users has increased dramatically over the past decades, as Facebook become the most common communication and sharing channel via the Internet. More people are now spending a lot of time using Facebook and gain high levels of satisfaction from using Facebook. Facebook users' attitudes and behaviours are becoming more influenced by highly technological devices which are not only integrated their personal lives but also areas of education and employment. This paper analyses factors including Internet and email use, owning a tablet, access to the Internet via mobile devices, gender, income, education, employment status. Moreover, an investigation of parental influence to Facebook users' attitudes and behaviours based on surveyed data from more than a thousand users using decision tree techniques.",,CD-ROM:978-1-4799-5821-4; Electronic:978-1-4799-5822-1; POD:978-1-4799-5823-8,10.1109/JCSSE.2014.6841880,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6841880,Facebook users';attitudes and behaviours mining;social dada mining,,Internet;behavioural sciences computing;decision trees;social networking (online),Facebook users;decision tree techniques;users attitudes;users behaviours,,0,,23,,,,14-16 May 2014,,IEEE,IEEE Conferences,
Tool supported specification and simulation of distributed systems,,,1998 Proceedings. International Symposium on Software Engineering for Parallel and Distributed Systems,20020806,1998,,,155,164,"The authors present prominent features of AUTOFOCUS, a tool prototype for the formally based development of reactive systems. AUTOFOCUS supports system development offering integrated, comprehensive and mainly graphical description techniques to specify both different views and different levels of abstraction of the system. To avoid ill-defined specifications, consistency conditions on these system descriptions can be formulated and checked. Furthermore, they show how consistent and executable specifications of systems or components can be animated using the Java code generation of the AUTOFOCUS simulator. Finally, they demonstrate how AUTOFOCUS can be used to simulate the specified system in its system environment using a graphic animation tool as an example",,POD:0-7695-0634-8,10.1109/PDSE.1998.668174,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=668174,,Animation;Hardware;Java;Mathematical model;Prototypes;Safety;Systems engineering education;Unified modeling language;Virtual prototyping,computer animation;distributed processing;formal specification;object-oriented programming;software tools;virtual machines,AUTOFOCUS simulator;Java code generation;abstraction;consistency conditions;consistent specifications;distributed systems;executable specifications;formally based reactive system development;graphic animation tool;graphical description techniques;tool supported simulation;tool supported specification,,7,,13,,,,20-21 Apr 1998,20 Apr 1998-21 Apr 1998,IEEE,IEEE Conferences,
A Version-Based Modeling Approach for Spatio-temporal Data,Y. Li; X. Tong; M. Liu; Z. Han,"Coll. of Marine Sci. & Technol., Shanghai Ocean Univ., Shanghai",2008 International Workshop on Education Technology and Training & 2008 International Workshop on Geoscience and Remote Sensing,20090610,2008,2,,89,94,"Temporal geographic information system (TGIS) aims to collect, manage and analyze dynamic geographic phenomena. In order to represent and process time-evolving geographic phenomena, one of the key problems is to design a good spatio-temporal data model. Much work has been made on spatio-temporal data models or on spatio-temporal modeling approaches, but they have mainly focused on change of spatial data but not of non-spatial data. This paper attempts to address this problem. A novel unified version-based modeling approach for spatio-temporal data is proposed. Based on the conception of version, the evolution of geographic phenomena is represented by a series of object-versions and attribute-versions which are associated with temporal information. This approach processes the spatio-temporal data more effectively and treats spatial data and non-spatial data in a uniform way. Using this modeling approach, the object states can be retrieved conveniently and the evolution history of an object or its attributes can be traced easily.",,POD:978-0-7695-3563-0,10.1109/ETTandGRS.2008.241,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5070315,TGIS;spatio-temoral data model;version-based,Computer aided software engineering;Data models;Educational institutions;Educational technology;Engineering management;Geographic Information Systems;Geoscience and remote sensing;Marine technology;Object oriented modeling;Oceans,geographic information systems;spatiotemporal phenomena,dynamic geographic phenomena analysis;spatio-temporal modeling approaches;spatiotemporal data model;temporal geographic information system;version-based modeling approach,,0,,10,,,,21-22 Dec. 2008,,IEEE,IEEE Conferences,
Empirical Analysis and Modeling of the Activity Dilemmas in Big Social Networks,X. Xiong; D. Jiang; Y. Wu; L. He; H. Song; Z. Lv,"School of Information Security Engineering, Chengdu University of Information Technology, Chengdu, China",IEEE Access,20170520,2017,5,,967,974,"Social networking services are not limited to person-to-person communication, but extend to a wider range involving person-to-thing communication and thing-to-thing communication. Therefore, it is also called big social networking services. In order to motivate users of online social networks to share information and communicate with each other frequently, we first analyzed the activity statuses of users in one of famous social networks, Weibo, and then proposed a lurker game model for accumulating big data. In addition to the features of the public goods game, this model also introduces the factor of individual incentive depending on his degree. We found that the individual strategy to be chosen was not relevant to the user's degree, but to an incentive constant of the entire network. The simulation results showed that individual strategies asymptotically followed three different behaviors according to the dynamic organization of the individuals. Active users will emerge during the evolutionary process with an incentive. Without an incentive, active central users can hardly affect the states of their neighbors and may even become lurkers due to the large number of lurking neighbors. Large noise decreases the influence of the high incentive and causes the chaos of networks. If the continuous chaos exists, active users will gradually lose interest and leave the network.",,,10.1109/ACCESS.2016.2626079,Key Scientific Research Fund of Sichuan Education Department; Shaanxi Department of Science and Technology; 10.13039/100010144 - Scientific Research Foundation of Chengdu University of Information Technology; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7736998,Social network;big data analytics;common goods game;complex network;evolutionary game,Analytical models;Big data;Chaos theory;Complex networks;Computer science;Games;Social network services,Big Data;evolutionary computation;game theory;social networking (online),Big Data;Weibo;activity dilemmas;big social networks;evolutionary process;incentive constant;lurker game model;online social networks;social networking services,,,,,,,20161107,2017,,IEEE,IEEE Journals & Magazines,
Deploying interactive remote labs using the iLab Shared Architecture,J. L. Hardison; K. DeLong; P. H. Bailey; V. J. Harward,"Massachusetts Institute of Technology, USA",2008 38th Annual Frontiers in Education Conference,20081222,2008,,,S2A-1,S2A-6,"The MIT iLab project has developed a distributed service infrastructure and software toolkit to support a scalable community of online laboratory experiments. The iLab shared architecture provides a framework for the development and deployment of remote laboratories using a three-tiered model based on Web services consisting of lab clients, service broker middleware, and lab servers. This simplifies the development of remote labs by providing reusable components for common lab administration functions. The initial focus of the iLab project was on hatched labs, which require no interactive control. Following the projectpsilas success in supporting these labs, it has expanded its efforts to include those requiring interactive control. Interactive labs require that the user have active control of lab instruments during the course of an experiment and can generate a large amount of data. In order to accommodate these requirements, the iLab shared architecture has been extended with a highly configurable lab resource scheduling service, a robust data storage system and support for high bandwidth communication between the lab client and server. By integrating these services into the iLab shared architecture, a more diverse set of educationally valuable labs can now be easily deployed online and shared around the world.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720536,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720536,Educational Technology;Engineering Education;Internet;Laboratories,Communication system control;Computer architecture;Data storage systems;Instruments;Middleware;Remote laboratories;Robustness;Service oriented architecture;Software tools;Web services,Web services;middleware;scheduling;software architecture;software tools;user interfaces,MIT iLab project;Web services;bandwidth communication;distributed service infrastructure;iLab shared architecture;interactive control;interactive remote labs;online laboratory experiments;resource scheduling service;robust data storage system;software toolkit;three-tiered model,,46,,12,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
A case study of virtual circuit laboratory for undergraduate student courses,Gu Rong; Zhu Miaoliang; Dong Yabo; Shi Dandan; Wang Yonggu,"Coll. of Comput. Sci. & Technol., Zhejiang Univ., Hangzhou, China",2005 6th International Conference on Information Technology Based Higher Education and Training,20051219,2005,,,T2B/21,T2B/24,"The purpose of this study is to design and develop a Web based circuit virtual laboratory for undergraduate student courses, which can be treated as an accessorial tool for enhancing instruction. The study firstly reviews the general concept of virtual laboratory and some related works. Secondly, the design and development of the system framework of this circuit virtual laboratory is discussed. Finally, the paper introduces the evaluation from the tutors and students using the virtual laboratory. One of the major objectives of this project is the client adopted rich Internet applications (RIAs) to enhance the students' learning experience and provides significant impact on users' learning motivation. With the support of this system, the students' uninfluenced learning and experiment process can be carried out at any place of the world where Web access is available.",,POD:0-7803-9141-1,10.1109/ITHET.2005.1560231,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1560231,Case Study;Circuit Simulation;Undergraduate Courses;Virtual Laboratory,Circuits;Communication system control;Computer aided software engineering;Computer science;Educational institutions;Educational technology;Instruments;Internet;Laboratories;Virtual reality,Internet;computer aided instruction;electronic engineering education;laboratories;virtual reality,Internet;Web access;Web virtual circuit laboratory;circuit simulation;student learning experience;undergraduate student course;uninfluenced learning;user learning motivation,,3,,18,,,,7-9 July 2005,,IEEE,IEEE Conferences,
A model for evaluating the effectiveness of software engineering virtual labs,B. Pati; S. Misra; A. Mohanty,"Indian Institute of Technology Kharagpur Kharagpur, 721302, India",2012 IEEE International Conference on Technology Enhanced Education (ICTEE),20120531,2012,,,1,5,"In modern society, software has been developed and applied to various fields such as in industry, academia as well as in everyday life. This brings a challenge of training a large number of software engineers in the undergraduate and postgraduate programs. As the real-world problems are changing rapidly, software engineers of the 21st century face new challenges. In order to cope with the situation, the Software Engineering (SE) education has to be constantly reviewed and changes must be introduced. In our work, we have developed a virtual laboratory for SE course. The virtual labs can help in improving SE education and, in turn, in preparing SE students for professional careers. It is envisaged that the virtual lab will also help the SE educators in underprivileged educational institutions having lack of teaching resources, and who are willing to improve education at their institutions. One of the important issues that should be addressed is the evaluation of the effectiveness of learning SE by using virtual labs. We have proposed a conceptual model for evaluating effectiveness of SE virtual labs course.",,Electronic:978-1-4577-0726-1; POD:978-1-4577-0725-4,10.1109/ICTEE.2012.6208602,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6208602,Effectiveness;Learning Styles;Software Engineering;Technology;Virtual labs,Computers;Engineering education;Laboratories;Software;Software engineering;Training,computer aided instruction;computer science education;educational courses;educational institutions;laboratories;software engineering;teaching,SE virtual labs course;educational institutions;effectiveness evaluation;software engineering education;software engineering virtual labs;teaching resources lackness;virtual laboratory,,3,,35,,,,3-5 Jan. 2012,,IEEE,IEEE Conferences,
A Study of Keywords Based on the Word Frequency Effect Theory in Video Lectures of Software Engineering Education for Detecting Mind,J. Jo; H. Lim,"Dept. Comput. Sci. & Eng., Korea Univ., Seoul, South Korea",2017 IEEE 30th Conference on Software Engineering Education and Training (CSEE&T),20171207,2017,,,241,245,"The increased popularity of Massive Open Online Courses (MOOC) and e-learning has constantly increased video-based online education platforms. There are also many video lectures for software engineering education in online education platforms. Although online lectures have many advantages, there are also limitations. We performed a verification research to see if high frequency words can detect mind wandering to resolve existing limitations. In this verification study, experiments to identify whether high frequency words can represent the software engineering video lecture, the minimum number of words needed to detect mind wandering, and whether mind wandering detection standards should be changed according to the length of the video lecture. The results of this study confirmed that mind wandering can be detected through high frequency words and they can be used as an important feature in various learning analysis investigations to resolve existing limitations of online education.",,Electronic:978-1-5386-2536-1; POD:978-1-5386-2537-8,10.1109/CSEET.2017.46,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8166710,Attention;Forgetting curve;Online Education;Word embedding;Working memory;e-Assessment,Databases;Electronic learning;Feature extraction;Games;Software engineering;Standards,computer aided instruction;computer science education;educational courses;human factors;software engineering,detection standards;e-learning;high frequency words;learning analysis investigations;mind wandering detection;online education platforms;online lectures;software engineering education;software engineering video lecture;verification study;word frequency effect theory,,,,,,,,7-9 Nov. 2017,,IEEE,IEEE Conferences,
"Learning C++ ""Submarine Style"": a case study",T. G. Gill,"Inf. Syst. & Decision Sci. Dept., Univ. of South Florida, Tampa, FL, USA",IEEE Transactions on Education,20050214,2005,48,1,150,156,"This case study describes a successful introductory course in C++ with a design that draws extensively upon techniques used in the training of nuclear submarine personnel. Techniques adopted include emphasis on completion of practical exercises as opposed to concept mastery, self-paced learning based on extensive materials prepared for the course, use of oral examinations to validate student achievement, use of undergraduate teaching assistants to assist and examine students, and a strong peer-learning focus with group collaboration being actively encouraged. Over the two-year period during which the course evolved, substantial increases in completion rates and the amount of material that is covered have been experienced. In addition, certain elements of the course design-particularly the emphasis on group work, use of online support, and use of ""state-of-the-art"" tools-seem more consistent with current programming practice than the conventional programming course, emphasizing lectures and completion of individual assignments.",0018-9359;00189359,,10.1109/TE.2004.837044,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1393116,,Collaborative work;Computer aided software engineering;Education;Management information systems;Personnel;Power engineering and energy;Programming profession;Propulsion;Prototypes;Underwater vehicles,C++ language;computer based training;computer science education;educational courses;management information systems;underwater vehicles,C++ learning course;group learning;introductory programming;management information system;nuclear submarine personnel;peer learning;self-paced instruction;undergraduate teaching,,2,,17,,,,Feb. 2005,,IEEE,IEEE Journals & Magazines,
Supporting a software engineering course with Lotus Notes,S. Schoenig,"Sch. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,304,311,"Managing an undergraduate single-project software engineering course with 40 to 70 students is quite challenging. Many instructors are still not teaching this type of course, because of its high demand of time and involvement. In this paper we show how we have automated three of the most time-consuming processes associated with single-project courses: project registration, team assignment and review of documents. We describe the design issues and an implementation based on Domino, the Lotus Notes solution for the Web. We implemented our system in an undergraduate software engineering project course at Carnegie-Mellon University and found that the electronic processes provide major time savings when compared with traditional mechanisms based on paper. We believe that these savings will make single-project courses more teachable by a wider range of instructors",,POD:0-8186-8828-9,10.1109/SEEP.1998.707664,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707664,,Collaborative software;Collaborative work;Computer science;Education;Engineering management;Project management;Software engineering;System testing;Team working;Text analysis,Internet;computer science education;educational courses;groupware;software engineering;teaching,Carnegie-Mellon University;Domino;Internet;Lotus Notes;World Wide Web;document review;project registration;single-project courses;software engineering course;students;teaching;team assignment;time savings;undergraduate course,,4,1,7,,,,26-29 Jan 1998,26 Jan 1998-29 Jan 1998,IEEE,IEEE Conferences,
Use of advanced technologies in a RF and Microwave Engineering course,E. Aydin; N. E. Çagiltay,"Dept. of Electrical and Electronics Engineering, Atilim University, Ankara, Turkey",IEEE EDUCON 2010 Conference,20100624,2010,,,811,817,"In RF and Microwave Engineering course, usually students struggle to build connections between the theory they have learned and practical applications in the laboratory. The laboratory applications are usually very limited for hands on experience since the high cost and maintenance requirements of the equipment. Additionally, new engineers need to know how to use at least one engineering design tool in order to practice designing RF components, circuits, or antennas. In this study, a curriculum model including recent developments and technologies in the RF and Microwave Engineering field by addressing above problems of the course is proposed. This study covers the description of the content of theoretical and hands on applications, the integration model of the technological tools into the proposed curriculum, and the instructional approaches used in the new course design which covers the use of a remote laboratory environment, Concept Maps and an engineering design tool. The course is structured with a balance between theory and laboratory, including remote and in lab measurement experiments as well as modeling and designing microwave components by means of computer tools and design fabrication. The newly designed course is implemented at the Atilim University. The first semester implementation shows promising results.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492495,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492495,RF and Microwave engineering course;curriculum design;remote laboratory;simulation tools,Antenna accessories;Circuits;Costs;Design engineering;Microwave devices;Microwave measurements;Microwave technology;Microwave theory and techniques;Radio frequency;Remote laboratories,educational courses;telecommunication engineering education,Atilim University;RF engineering;computer design fabrication;computer tools;curriculum model;engineering design tool;lab measurement experiments;microwave engineering course,,1,,20,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Application of Internet-Based Collaboration Model in Engineering Education: A Case Study,W. Hu; A. Bao,"Sch. of Econ. & Manage., Tongji Univ., Shanghai",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,178,181,"Though collaboration is an elementary function in engineering management, it could not usually be taught by instructions and collaboration abilities are not easily fostered among students without right cases or practices. One of the goals in engineering management is to educate students to become successful engineering managers who need both technical knowledge and management skills. This paper presents a collaboration model based on internet and cases to teach students comprehensive management abilities. Students can practice engineering collaborations in the visualized and graphic Internet model which can represent the organization relationship of all engineering participants directly. A group of students testify this collaboration model by building a bridge project and communicating with each other. The feedback of learning evaluation proves that students in engineering management can benefit much from this model.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.40,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722872,collaboration;engineering education;internet-based;organization relationship,Collaboration;Engineering education;Engineering management;Graphics;Internet;Knowledge engineering;Knowledge management;Research and development management;Testing;Visualization,Internet;computer aided instruction;engineering computing;engineering education;groupware,Internet-based collaboration model;engineering education;engineering management;graphic Internet model,,0,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Mixing project management and distance education: a case study,D. Hanlon; M. Spence; P. Pfeiffer,"Compliance Solutions LLC, USA",Thirteenth Conference on Software Engineering Education and Training,20020806,2000,,,176,184,"During Spring 1999, software project management students at East Tennessee State University produced a plan for a database publishing system. These students, who attended classes at geographically separate sites, contended with several problems related to working at a distance: creating a common repository for project artifacts, maintaining effective communications, and building a sense of ""team"". Geographic separation, though a challenge, proved less of an obstacle than other, more basic problems in project management. In spite of its problems, the project succeeded to a large extent, and pleased the client, students and instructor alike. The authors believe the project's success demonstrates the feasibility of distance-based coursework in software management-particularly in settings where an experienced instructor can help students to coordinate work at a distance.",1093-0175;10930175,POD:0-7695-0421-3,10.1109/CSEE.2000.827036,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=827036,,Cities and towns;Collaborative work;Computer aided software engineering;Computer science;Databases;Distance learning;Electrical capacitance tomography;Project management;Publishing;Springs,computer science education;distance learning;educational courses;electronic publishing;information retrieval systems;management education;planning;project management;software development management,East Tennessee State University;case study;common repository;communications maintenance;database publishing system;distance education;distance-based coursework;experienced instructor;geographically separate sites;project artifacts;software project management;students;teamwork;work coordination,,0,,12,,,,6-8 March 2000,,IEEE,IEEE Conferences,
Multibook's test environment,N. Poerwantoro; A. El Saddik; B. Kramer; R. Steinmetz,"FernUniv. Hagen, Germany",Proceedings of the 2000 International Conference on Software Engineering. ICSE 2000 the New Millennium,20020806,2000,,,680,683,"Well engineered Web based courseware and exercises provide flexibility and added value to the students, which goes beyond the traditional text book or CD-ROM based courses. The Multibook project explores the boundaries of customized learning materials by composing learning trails dynamically as learners have set their profile to access a course. The authors first give an overview of the core project ideas and illustrate them along their Software Engineering course. Then they present a novel extension to the project's exercise environment with a graph editing component that particularly fits the needs of structure-related assignments.",0270-5257;02705257,POD:1-58113-206-9,10.1145/337180.337514,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=870466,,Application software;Books;CD-ROMs;Computer applications;Courseware;Java;Permission;Software engineering;Software libraries;Testing,computer science education;courseware;distance learning;educational courses;information resources;software engineering;teaching,Multibook project;Multibook test environment;Software Engineering course;Web based courseware;core project ideas;customized learning materials;dynamic composition;exercise environment;graph editing component;learning trails;online courseware;self assessment;structure-related assignments;students;user profile,,0,,3,,,,9-9 June 2000,04 Jun 2000-11 Jun 2000,IEEE,IEEE Conferences,
Designing effective online surveys for engineering study programs development based on feedback from stakeholders,G. Margarov; E. Mitrofanova; R. Gevorgyan,"Information Security and Software Development Department, National Polytechnic University of Armenia, Yerevan, Armenia",2017 IEEE Global Engineering Education Conference (EDUCON),20170608,2017,,,239,247,"Many countries having recognized the importance of engineering in economics are paying serious attention to education in this area. In order to meet labor market needs when developing engineering study programs are encouraged to consider the opinion of all stakeholders. In this paper, the authors first identify key stakeholders to be considered in the process of study programs development, then argue that online surveys are a preferable method of data collection for this purpose. After that, and being the focus of this paper, the authors address what to consider when planning such surveys by asking key questions and giving guidelines based on practices and experiences at universities, and continue by outlining some common pitfalls to be avoided when designing such surveys. Authors conclude with the presentation of the results of purposeful use of the proposed solutions in the form of curricula of improved Bachelor and Master degree study programs in both Information Security and Software Engineering as well as documents confirming their international recognition. Presented curricula, designed to meet all the requirements of international accreditation, in structure and content can be recommended for dissemination to other specialties and universities. Furthermore, described survey's methodology can be accordingly included in the content of study programs on management and pedagogy.",,Electronic:978-1-5090-5467-1; POD:978-1-5090-5468-8; USB:978-1-5090-5466-4,10.1109/EDUCON.2017.7942854,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7942854,curriculum;engineering education;international recognition;online survey;stakeholder;study program development,Engineering education;Guidelines;Information security;Stakeholders;Tools;Writing,continuing education;engineering education;further education,bachelor degree study programs;engineering study programs development;information security;master degree study programs;software engineering,,,,,,,,25-28 April 2017,,IEEE,IEEE Conferences,
Applying the Internet of Things (IoT) to biomedical development for surgical research and healthcare professional training,I. R. de la Borbolla; M. Chicoskie; T. Tinnell,"Biomedical Research and Development Department, Mibio | Medical, LLC, Memphis, Tennessee, USA",2017 IEEE Technology & Engineering Management Conference (TEMSCON),20170803,2017,,,335,341,"Individual surgeons rely on residency programs as their main conduit for developing the necessary soft skills needed to succeed and excel in the operating room. One critical skill requiring subjective (qualitative) learning involves navigating through varying soft and hard tissues by hand, and, most importantly, understanding how medical instruments respond under these conditions. During residency, students learn the specific methods of the teaching surgeons, using specific instruments chosen by both the administrators of the residency programs and medical staff. The availability of practice time is limited not by the interest of the resident, but due to limitations in resources (e.g. high cost of cadaver parts, program insurance, and available contact time with patients in the operating room). By using data extraction during training, teaching surgeons can determine how well participants learn a subjective skill. Without data extraction, residents lack quantifiable numbers to guide them. Such values would verify correct techniques and highlight areas for improvement. In the end, the effectiveness of surgical training, mastery of soft skills, and overall surgical experience directly helps or harms patient outcomes [1]. We intend to coordinate with research scientists to develop Internet of Things (IoT) solutions incorporating existing data for training and real-time feedback. This data, which pertains to bicortical drilling conditions, will provide teaching surgeons and their surgical residents evaluation tools beyond those currently available.",,Electronic:978-1-5090-1114-8; POD:978-1-5090-1115-5,10.1109/TEMSCON.2017.7998399,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7998399,Bicortical;Biomedical;Cognitive Computing;Femoral Surgery;Hardware Engineering;Internet of Things;Model-Driven Development;Software Engineering;Surgical Training;Systems Engineering,Conferences;Fixtures;Hardware;Research and development management;Software;Surgery;Training,Internet of Things;biological tissues;biomedical education;health care;learning (artificial intelligence);medical computing;surgery,Internet-of-Things;bicortical drilling conditions;biomedical development;hard tissues;healthcare professional training;medical instruments;program insurance;soft tissues;surgery,,,,,,,,8-10 June 2017,,IEEE,IEEE Conferences,
Research on network learning platform and its application in teaching,H. Wu; Y. Liu; L. Qiu; Y. Liu,"National Engineering Center for E-Learning, Central China Normal University, Wuhan, People's Republic of China, 430079","2016 10th International Conference on Software, Knowledge, Information Management & Applications (SKIMA)",20170504,2016,,,387,391,"In consideration of the problem of the poor efflciency in traditional classroom teaching owing to the constraint in time and space, a research which combines traditional classroom with E-learning in blended learning is proposed. The software engineering course is chosen and the network platform can serve as an effective instrument for teaching. In our study, the teaching content can be shared in the network learning platform and students can be permitted to choose the learning content according to their study situation. Students can be involved in various online test, formal test or experimental work through the network. After the completion of the examination, the system will automatically score and rank test scores, and put forward some learning suggestions according to the weakness of the learners. The learning mode is changed from single classroom learning to the combination of curricular and extracurricular learning. Through the questionnaire survey which includes the indication of participation and satisfaction among the students on both traditional learning and blended learning, it shows that the blended learning model can greatly improve students' autonomous learning ability, learning interest, practical ability and innovation ability. The application of network platform provides rich teaching resources for teachers so that the communication between teachers and students is more frequent and the quality of teaching can be substantially improved. It indicates that blended learning can effectively promote teaching effectiveness.",,Electronic:978-1-5090-3298-3; POD:978-1-5090-3299-0,10.1109/SKIMA.2016.7916252,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7916252,Blended learning;Classroom teaching;E-learning;Network learning platform;Online learning;Traditional classroom,Electronic learning;Programming profession;Software;Technological innovation;Training,computer aided instruction;computer science education;innovation management;software engineering;teaching,autonomous learning ability;blended learning;classroom teaching;e-learning;experimental work;extracurricular learning;formal test;innovation ability;learning interest;network learning platform;online test;practical ability;software engineering course;traditional classroom,,,,,,,,15-17 Dec. 2016,,IEEE,IEEE Conferences,
Beyond desktop point and click: Immersive walkthrough of aerospace structures,D. Courter; J. P. Springer; C. Neumann; C. Cruz-Neira; D. Reiners,"University of Louisiana at Lafayette, USA",2010 IEEE Aerospace Conference,20100415,2010,,,1,8,"There are a number of 3D applications that have shown the benefits of using visualization techniques for virtual prototyping and education in aerospace engineering. However, these applications typically run only on desktop computers and user interaction is limited to mouse and keyboard. Virtual reality technologies provide a richer set of user experience by combining stereoscopic images with interactive, multi-sensory, and viewer-centered environments. We present an interactive and immersive walk-through application of a space station that can be configured and executed on multiple operating systems and platforms. The hardware setup may vary for each platform. Some may be fully immersive environments with multiple projection screens that surround the user and provide spatial tracking, while others may only provide a single PC equipped with active stereo graphics output. Even a laptop using only monoscopic images is supported. The application has been tested in our omni-directional treadmill system, which includes spatial tracking of the user's head and is run on a graphics cluster which drives three projection screens around the treadmill. This kind of immersion using stereo projection and correctly scaled structures allows for a better sense of spatial relationships, because users receive bio-mechanical feedback during navigation by walking. For computer desktop setups, the software can be configured to run on a single screen and with a game controller for navigation.",1095-323X;1095323X,Electronic:978-1-4244-3888-4; POD:978-1-4244-3887-7,10.1109/AERO.2010.5446793,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5446793,,Aerospace engineering;Application software;Computer science education;Keyboards;Mice;Navigation;Space technology;Virtual prototyping;Virtual reality;Visualization,aerospace engineering;software architecture;stereo image processing;virtual reality,aerospace engineering;aerospace structures immersive walkthrough;biomechanical feedback;monoscopic images;multiple operating systems;omni directional treadmill system;spatial tracking;stereo graphics output;stereoscopic images;virtual education;virtual prototyping;virtual reality technologies;visualization techniques,,2,,34,,,,6-13 March 2010,,IEEE,IEEE Conferences,
[Front cover],,,2017 International Conference on Robots & Intelligent System (ICRIS),20171109,2017,,,c1,c1,The following topics are dealt with: education; Web technology; hospital; ZigBee; feature extraction; mobile smart tourism; marketing system; digital privacy; cement production; virtual reality; fire protection; rescue training; sports information dissemination model; lightning damage; electromechanical equipment fault signals; generalized regression neural network; cloud security intrusion detection; urban cultural landscape heritage protection; suspended centrifuge drum; VPN isolation gateway; Internet of Things; IBMS; service-oriented architecture; electronic product information; household service robot; power management chip; control system; PLC; pumped storage power station; fuzzy clustering algorithm; high performance CQRS architecture; association rule mining algorithm; electronic manufacturing industry; micro-blog; SVM; network anomaly traffic detection algorithm; parking lot; die mold process; moving target detection; tor anonymous network; IPv6 NetStream; domain ontology; machine tool; logistics; smart factory; SPSS analysis; agricultural monitoring data; computer software development; digital watermarking algorithm; and Big Data.,,Electronic:978-1-5386-1227-9; POD:978-1-5386-1228-6,10.1109/ICRIS.2017.101,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8101323,,,Internet;agriculture;computer applications;control systems;data handling;data mining;humanities;neural nets;pattern clustering;power systems;security;signal processing;software engineering;ubiquitous computing;virtual reality,Big Data;IBMS;IPv6 NetStream;Internet of Things;PLC;SPSS analysis;SVM;VPN isolation gateway;Web technology;ZigBee;agricultural monitoring data;association rule mining algorithm;cement production;cloud security intrusion detection;computer software development;control system;die mold process;digital privacy;digital watermarking algorithm;domain ontology;education;electromechanical equipment fault signals;electronic manufacturing industry;electronic product information;feature extraction;fire protection;fuzzy clustering algorithm;generalized regression neural network;high performance CQRS architecture;hospital;household service robot;lightning damage;logistics;machine tool;marketing system;micro-blog;mobile smart tourism;moving target detection;network anomaly traffic detection algorithm;parking lot;power management chip;pumped storage power station;rescue training;service-oriented architecture;smart factory;sports information dissemination model;suspended centrifuge drum;tor anonymous network;urban cultural landscape heritage protection;virtual reality,,,,,,,,15-16 Oct. 2017,,IEEE,IEEE Conferences,
Smart Web services: student OddJobs on university Websites,R. Hansenne; V. Van der Sluys; B. Van de Walle,"Actonomy NV, Belgium","International Conference on Information Technology: Research and Education, 2003. Proceedings. ITRE2003.",20040308,2003,,,255,256,"OddJobs is a centrally hosted job information system providing job-related Web services to registered university Websites. We outline the SOAP Web services-based software architecture that has been developed for OddJobs, and summarize how universities can connect to OddJobs. The system is currently being launched at universities in Europe and the USA after extensive pilot testing at NJIT.",,POD:0-7803-7724-9,10.1109/ITRE.2003.1270615,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1270615,,Application specific processors;Books;Europe;Information systems;Java;Service oriented architecture;Simple object access protocol;System testing;Web services;XML,Internet;Web sites;educational institutions;job specification;software architecture,OddJobs job information system;SOAP Web service;software architecture;university Websites,,0,,4,,,,11-13 Aug. 2003,,IEEE,IEEE Conferences,
Work in progress: Teaching-obstacles in higher software engineering education,R. Reuter; M. Beslmeisl; J. Mottok,"OTH Regensburg, Germany",2017 IEEE Global Engineering Education Conference (EDUCON),20170608,2017,,,1631,1635,"Software Engineering is very abstract and complex by nature. Teaching Software Engineering in higher education is therefore still a big challenge. Although we implemented inductive teaching and learning methods in our courses for several years, we do not have a panacea. This paper aims to identify the remaining teaching obstacles in our Software Engineering courses with regard to the concrete teaching content. We present first ideas on how to overcome these teaching obstacles by the application of Augmented and/or Virtual Reality techniques with regard to the identified obstacles.",,Electronic:978-1-5090-5467-1; POD:978-1-5090-5468-8; USB:978-1-5090-5466-4,10.1109/EDUCON.2017.7943067,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7943067,Augmented Reality;Software Engineering Education;Teaching Obstacles;Virtual Reality,Augmented reality;Conferences;Engineering education;Software;Software engineering,augmented reality;computer aided instruction;computer science education;educational courses;software engineering,augmented reality techniques;higher software engineering education;identified obstacles;inductive teaching;learning methods;panacea;teaching content;teaching obstacles;teaching software engineering;virtual reality techniques,,,,,,,,25-28 April 2017,,IEEE,IEEE Conferences,
Teaching simulation using case studies,C. R. Standridge,"Sch. of Eng., Grand Valley State Univ., Grand Rapids, MI, USA",2000 Winter Simulation Conference Proceedings (Cat. No.00CH37165),20020806,2000,2,,1630,1634 vol.2,"We have developed and implemented a case-based approach for introducing discrete event simulation to undergraduate and graduate manufacturing engineering students. Students learn only the simulation methods necessary to support the case studies. Case studies are derived from topics of interest to practising manufacturing engineers. Cases are organized into four modules: basic systems organizations, systems operating strategies, material handling, and supply chain management. Course instruction is based on active learning. Tutorials and laboratories assist students in comprehending the simulation methods. Courses are taught in a computer-aided teaching studio, so that the mix of passive and active learning can be adjusted as appropriate to each class meeting. An industry-based project serves as the course capstone",,POD:0-7803-6579-8,10.1109/WSC.2000.899149,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=899149,,Computational modeling;Computer aided software engineering;Context modeling;Design engineering;Discrete event simulation;Education;Engineering management;Manufacturing industries;Pulp manufacturing;Virtual manufacturing,computer aided instruction;discrete event simulation;engineering education;production control;production engineering computing;teaching,active learning;basic systems organizations;case studies;computer-aided teaching studio;discrete event simulation;laboratories;manufacturing engineering students;material handling;simulation;supply chain management;systems operating strategies;teaching;tutorials,,11,,16,,,,2000,10 Dec 2000-13 Dec 2000,IEEE,IEEE Conferences,
[Title page i],,,2008 The Third International Multi-Conference on Computing in the Global Information Technology (iccgi 2008),20080808,2008,,,i,i,"The following topics were dealt with: Internet; Web technologies; information systems; context-aware systems; networks on the chip; mobility and multimedia systems; distance education; knowledge process; software development and deployment; security in network, systems, and applications; information technologies; digital information processing; autonomic and autonomous systems; evolutionary computation; cognitive science; knowledge-based systems; autonomic and autonomous systems; computational P2P systems; resource discovery and self-organisation; load-balancing and security.",,CD-ROM:978-0-7695-3275-2,10.1109/ICCGI.2008.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4591330,,,Internet;distance learning;evolutionary computation;multimedia systems;network-on-chip;peer-to-peer computing;resource allocation;software engineering;telecommunication security,Internet;Web technology;autonomic systems;autonomous systems;cognitive science;computational P2P systems;context-aware systems;digital information processing;distance education;evolutionary computation;industrial systems;information systems;information technology;intelligent techniques;knowledge process;knowledge-based systems;load balancing;logics;mobility;multimedia systems;network security;network-on-chip;networking techniques;resource discovery;self-organization;software deployment;software development,,0,,,,,,July 27 2008-Aug. 1 2008,,IEEE,IEEE Conferences,
eTool for Teaching and Application of Digital System Testability Techniques,M. Balaz; E. Gramatova; T. Pikula; M. Fischerova,"Institute of Informatics, Slovak Academy of Sciences, Dúibravská cesta 9, 845 07 Bratislava, Slovakia phone: +421259411178; fax: +421254771004; e-mail: marcel.balaz@savba.sk","EUROCON 2005 - The International Conference on Computer as a Tool""""",20060515,2005,1,,831,834,The paper deals with an eTool for teaching and application of the wrapper architecture for a core embedded in a digital system-on-chip. The Java language was selected for the tool implementation for its object-oriented structure and its usage via Internet. The software tool consists of two parts - wrapper architecture learning module and automatic wrapper structure generation module,,POD:1-4244-0049-X,10.1109/EURCON.2005.1630061,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1630061,Core testing;System on chip;Test wrapper;eLearning;eTool,Built-in self-test;Circuit testing;Computer architecture;Digital systems;Education;Hardware design languages;Informatics;Logic testing;System testing;System-on-a-chip,Internet;Java;computer aided instruction;educational aids;electronic engineering education;software architecture;software tools;system-on-chip;teaching,Internet;Java language;automatic wrapper structure generation module;core testing;digital system testability;digital system-on-chip;eTool;object-oriented structure;software tool;test wrapper;wrapper architecture learning module,,2,,7,,,,21-24 Nov. 2005,,IEEE,IEEE Conferences,
Gridifying teleco-services for NGN service convergence,Z. Liu,"School of Computer and Information Technology, Beijing Jiaotong University, Engineering Research Center of Network Management Technology for High Speed Railway, Ministry of Education, 100044 China",2009 IFIP/IEEE International Symposium on Integrated Network Management-Workshops,20090807,2009,,,253,256,"With more and more demands for various network services, there are many kinds of value added services provided by different service providers. These services overlap with each other and can't operate for each other. Grid service is a new progress, which basic premise is service. Grid service itself is platform-independent and has good interface for communicating with each other. For gridifying teleco-services in next-generation networks, this paper proposes a ParlayGS model and implements ParlayGS prototype. ParlayGS bases on Parlay and open grid services architecture (OGSA), which implement open and integration criteria all in one. We carried a lot of experiments. Our efforts show that ParlayGS are valid and effective, which not only supports new complex services spanning heterogeneous networks, but also enables flexible and rapid ways for service interconnection with lower protocol conversion complexity.",,POD:978-1-4244-3923-2,10.1109/INMW.2009.5195970,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5195970,,Access protocols;Computer network management;Computer networks;Convergence;Grid computing;Information technology;Internet telephony;Next generation networking;Prototypes;Railway engineering,computational complexity;grid computing;protocols;software engineering;telecommunication computing;telecommunication networks;telecommunication services,Grid service;NGN service convergence;ParlayGS model;heterogeneous network;next generation networks;open grid services architecture;protocol conversion complexity;telecom service providers;value added services,,0,,18,,,,1-5 June 2009,,IEEE,IEEE Conferences,
Design and implementation of a Web-based distance PLC laboratory,Wei-Fu Chang; Yu-Chi Wu; Chui-Wen Chiu; Wen-Ching Yu,"Dept. of Electr. Eng., Nat. Lien-Ho Inst. of Technol., Miao-Li, Taiwan","Proceedings of the 35th Southeastern Symposium on System Theory, 2003.",20030422,2003,,,326,329,"Due to the Internet technology, there have been many distance learning (web-based) courses offered by academic institutes around the world nowadays through the Internet. And these courses have benefited many students who might be constrained by distance and time. Nevertheless, most web-based courses are ""lecturing courses"" that cannot fulfill the need for engineering technology education. In this paper, we propose hardware/software architecture for a web-based distance laboratory for programmable logic controllers (PLCs). This Web-based PLC Lab allows the laboratory facilities shared among several academic institutes and can be accessed by registered students to practice PLC experiments at their own home, enhancing the quality of education without much increasing in the overall cost. With the help of web cameras, the students can even observe the live video of PLC experiments through the Internet.",0094-2898;00942898,POD:0-7803-7697-8,10.1109/SSST.2003.1194584,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1194584,,Computer aided instruction;Control engineering education;Costs;Educational programs;Educational technology;Hardware;Internet;Laboratories;Programmable control;Software architecture,computer aided instruction;control engineering education;distance learning;programmable controllers,Internet technology;Web-based distance PLC laboratory;distance learning courses;engineering technology education;hardware/software architecture;lecturing courses;programmable logic controllers,,10,,10,,,,16-18 March 2003,,IEEE,IEEE Conferences,
The application of SaaS model in network education-take google apps for example,Yifei Wang; Bingyao Jin,"College of Teacher Education, Zhejiang Normal University, Jinhua, China",2010 2nd International Conference on Education Technology and Computer,20100729,2010,4,,V4-191,V4-194,"With the continuous development of information technology, learners have acquired knowledge through the network which has become an important way to study. What is more, the curriculum management systems based on network also emerge in endlessly. SaaS, as a popular software and service mode, has been successfully applied to the enterprise. Through analysis of the characteristics of SaaS and taking the Google Apps as an example, this paper expounds the feasibility and characteristics of applying SaaS service to education.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529703,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529703,Google Apps;Network Education;SaaS;Sakai,Application software;Calendars;Computer science education;Continuing education;Educational institutions;Educational technology;Manufacturing;Smart phones;Software maintenance;Web and internet services,Web services;software engineering,Google;SaaS model;curriculum management systems;enterprise;network education,,1,,7,,,,22-24 June 2010,,IEEE,IEEE Conferences,
Teaching Model of Coding Standards Based on Evaluation Index System and Evaluating Platform,Y. Wang; L. Lei; C. Zhao; Z. Huang,"Sch. of Software, Harbin Inst. of Technol., Harbin",2008 International Conference on Computer Science and Software Engineering,20081222,2008,2,,635,638,"In order to increase students' capacity of complying with coding standard and strengthen their competitiveness in software industry, an AHP-based evaluation index system and Web-based evaluating platform were established. A student-centered teaching model was discussed, in which both teachers and evaluating platform support the students. After implementing the preliminary teaching model in one academic year, some problems were found, so that the improved teaching model was proposed.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1139,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722131,coding standards;evaluating platform;evaluation index system;international competitiveness;teaching model,Code standards;Computer industry;Computer science;Education;Maintenance engineering;Programming profession;Software engineering;Software maintenance;Software quality;Software standards,Internet;computer aided instruction;teaching,AHP-based evaluation index system;Web-based evaluating platform;analytic hierarchy process;coding standard;student-centered teaching model,,3,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Fostering government transparency and public participation through linked open government data: Case study: Indonesian public information service,P. R. Aryan; F. J. Ekaputra; W. D. Sunindyo; S. Akbar,"Institute for Software Technology and Interactive Systems, Vienna University of Technology, Vienna, Austria",2014 International Conference on Data and Software Engineering (ICODSE),20150319,2014,,,1,6,"Open data refers to data that is freely available in the Internet and can be used, reused, and redistributed without restrictions from copyright or patent. This paper describes our approach to fostering government transparency and public participation through linked open government data (LOGD). We have analyzed how Indonesian Government deals with the open government data issues, and we define its maturity level based on the existing maturity framework. Then, we proposed a conceptual framework advance the Indonesian open government data maturity level to encourage further improvement on the government transparency and public participation. To show the feasibility of our approach, we developed a case study to show how the open data advancement could support the government transparency and public participation. Our case study shows promising result and we are eager to continue working in the area in a bigger scale.",,Electronic:978-1-4799-7996-7; POD:978-1-4799-7997-4,10.1109/ICODSE.2014.7062655,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7062655,linked data;open data;open government data;public participation,Data models;Education;Government;Joining processes;Portals;Resource description framework;Standards,Internet;government data processing;open systems;public administration,Indonesian government;Internet;LOGD;conceptual framework;government transparency;linked open government data;public participation,,4,,8,,,,26-27 Nov. 2014,,IEEE,IEEE Conferences,
Using an Environment Based on Web to implement a Multiplier Formation Program for K12 Teachers from Kidlink Institute of Research,M. C. P. Fernandes; M. Lucena; V. S. Azevedo; V. Moreira,"KBr/Portal EduKbr/FPLF Project - PUC-Rio, Rua Marquês de São Vicente, 225, Phone 55 21 2540 6915, Gáea, RJ, CEP 22453-900, Brasil. pfeiffer@les.inf.puc-rio.br",2006 7th International Conference on Information Technology Based Higher Education and Training,20070402,2006,,,251,252,"The goal of this paper is to describe the objective, the pre-requisites, the methodology and the evaluation process of a Multiplier Formation Program (MFP) for the AulaNet ""Learning-Doing: New Pedagogical Practices using an Environment of Distance Education via Web"". AulaNet is a collaborative and learning environment based on Web that has been developed at the Laboratory of Software Engineering in PUC-Rio since 1997. This Formation Program was realized in Brazil in 2005 (periods: March-June and September-December) and has already prepared forty four K12 teachers from many Brazilian states as AulaNet's multipliers. The main results observed were the change of attitude of the participants in relation to ICT (information and communication technologies) as the methodology adopted which allows activities that stimulate the ""Make-Learning"". This fact is representing a great innovation, since the teachers can work with their students using a new pedagogical tool. The success reached by this experiment in Brazil is making possible the first English edition of this Formation Program that will be offered to K12 teachers from Kidlink Institute of Research, in the period March-June of 2006. Kidlink is a non-commercial, user-owned organization and a knowledge network which is run by 500 teachers and volunteers in over 50 countries and helps students at school through secondary school. In the paper are described in detail: the AulaNet environment, the methodology that will be used in the English version of the MFP, some results that have been obtained with the implementation of the MFP in Brazil and the conclusions.",,CD-ROM:1-4244-0406-1; POD:1-4244-0405-3,10.1109/ITHET.2006.339771,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4141634,,Collaboration;Collaborative software;Collaborative work;Communications technology;Distance learning;Educational institutions;Portals;Social network services;Software engineering;Technological innovation,Internet;computer aided instruction;distance learning;groupware;human factors;teaching,AulaNet environment;K12 teaching;Kidlink Institute of Research;Laboratory of Software Engineering;Multiplier Formation Program;Web based environment;collaborative learning environment;distance education;information and communication technology;knowledge network;pedagogical tool;secondary school;user attitude,,0,,2,,,,10-13 July 2006,,IEEE,IEEE Conferences,
Distributed Cross-Cultural Student Software Project: A Case Study,A. I. Verkamo; J. Taina; T. Tuohiniemi; Y. Bogoyavlenskiy; D. Korzun,"University of Helsinki, Finland",18th Conference on Software Engineering Education & Training (CSEET'05),20081208,2005,,,207,214,"Software is more and more developed in international cooperative efforts where project team members have different educational and cultural backgrounds and the team may even be distributed among sites in several countries. Software engineering education should also involve distributed and cross-cultural project work to prepare the future software developers for this kind of work environment. In a pilot project of two universities in Finland and in Russia a cross-cultural student team gathered experience by developing a common software product in a distributed project. While in general the project was successful, the team encountered some problems mainly due to the need to work in a foreign language and the practical limitations of remote connections",1093-0175;10930175,POD:0-7695-2324-2,10.1109/CSEET.2005.17,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4698925,,Computer science;Computer science education;Cultural differences;Data communication;Educational products;Global communication;Mathematics;Programming;Software engineering;Team working,computer science education;groupware;project management;software engineering;software management;student experiments,Finland;Russia;cultural background;distributed cross-cultural student software project;educational background;foreign language;project team members;remote connections;software development;software engineering education;software product;work environment,,7,,4,,,,18-20 April 2005,,IEEE,IEEE Conferences,
Teaching Requirements Engineering to the Baháà Students in Iran who are Denied of Higher Education,D. Zowghi,"Fac. of Eng. & Inf. Technol., Univ. of Technol. Sydney, Sydney, NSW, Australia",2009 Fourth International Workshop on Requirements Engineering Education and Training,20100513,2009,,,38,48,"The increasing interest in Requirements Engineering (RE) in recent years has motivated many academics to provide students with a broad knowledge of the fundamental principles of RE. In RE Education and Training (REET), it is imperative to cover a wide range of topics and teach a variety of skills. Major challenges of REET have already been well recognised and documented in the literature. Moreover, wide spread use of web-based education has caused an explosion of published literature related to distance education. When students are not collocated with the instructor and they themselves are geographically dispersed clearly exacerbates some of the well-known challenges of REET. In this paper I share the experiences gained in teaching an online postgraduate RE subject for the first time to students located in Iran. These students have been denied of basic human rights, specifically access to University education. I used role playing as a pedagogical tool to give students a greater appreciation of issues and problems associated with RE in quasi-real settings. This paper describes some of the challenges encountered and the lessons learnt with some suggestions on how to address, among other issues, the problem of distance between students and the instructor.",,Electronic:978-0-7695-4103-7; POD:978-1-4244-7695-4,10.1109/REET.2009.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5464416,,Computer science education;Distance learning;Educational technology;Engineering education;Humans;Information technology;Natural languages;Software engineering;Systems engineering education;Unified modeling language,computer aided instruction;distance learning;formal specification;formal verification;further education;systems analysis;teaching,Bahai student;Iran;Web based education;distance education;higher education;requirements engineering education;teaching;university education,,5,,30,,,,1-1 Sept. 2009,,IEEE,IEEE Conferences,
QM Internally Approving a Systems Analysis and Design Course,S. Amer,"Dept. of Comput. Sci., Southeast Missouri State Univ., Cape Girardeau, MO, USA",2016 International Conference on Computational Science and Computational Intelligence (CSCI),20170320,2016,,,350,355,"This paper describes the process of approving internally, through Quality matters, an advanced undergraduate online course teaching System Analysis and Design.",,Electronic:978-1-5090-5510-4; POD:978-1-5090-5511-1,10.1109/CSCI.2016.0072,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7881365,Quality matters;system analysis;system design,Analytical models;Information systems;Software;Software engineering;Standards;System analysis and design;Unified modeling language,computer science education;educational courses;systems analysis;teaching,QM;quality matters;systems analysis and design course;teaching;undergraduate online course,,,,,,,,15-17 Dec. 2016,,IEEE,IEEE Conferences,
IT-trends under the aspect of medicine and education: Technologies and scenarios,K. Haenelt,"Fraunhofer Gesellschaft e.V., Darmstadt, Germany",2008 IEEE International Symposium on IT in Medicine and Education,20090109,2008,,,6,6,"The presentation addresses a selection of recent IT-trends and views them under the aspect of medicine and education: 1) Web 2.0, 2) Web 3.0, 3) Web services, 4)service oriented architecture (SOA), 5) telematics, 6) mobile devices.",,CD-ROM:978-1-4244-2511-2; POD:978-1-4244-2510-5,10.1109/ITME.2008.4743810,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4743810,,Collaborative software;Computer architecture;Educational technology;Medical diagnostic imaging;Service oriented architecture;Software design;Software systems;Telematics;Web and internet services;Web services,Internet;Web services;educational computing;medical computing;software architecture,Web 2.0;Web 3.0;Web services;education;medicine;mobile devices;service oriented architecture;telematics,,0,,,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Issues and mitigation strategies when using agile industrial software development processes in student software engineering projects,W. Schramm; C. Draeger; T. Grechenig,"Department of Computer Aided Automation, Vienna University of Technology, Austria","AFRICON, 2011",20111110,2011,,,1,4,"In computer science education, one of the main goals for educators is to prepare the student for employment in an industrial environment. For this it is required that the students are familiar with the major development process, ideally on the example of a concrete student project. During a one-semester software development seminar the students were grouped into 7 groups with 4-5 students each and each group was assigned eXtreme Programming, SCRUM or Open Unified Process as development process. Each student was asked to keep a development diary and answer questionnaires during and at the end of the project. Each group was asked to document the changes to their development process, identified development problems, employed mitigation strategies and the project progress in form of a retrospective report. Analysis of the reports revealed common issues and mitigation strategies, which can be classified into the following: meeting organization; communication; project roles, requirements engineering, continuous tests and process adherence. The employed mitigation strategies were classified into the same categories; quantified and evaluated regarding their respective effectiveness.",2153-0025;21530025,Electronic:978-1-61284-993-5; POD:978-1-61284-992-8,10.1109/AFRCON.2011.6072135,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6072135,development process;education;process tailoring;student exercises,Conferences;Educational institutions;Internet;Programming profession;Software engineering,computer science education;software engineering,SCRUM;agile industrial software development process;computer science education;continuous tests;employment;extreme programming;industrial environment;mitigation strategies;open unified process;process adherence;requirements engineering;student software engineering projects,,0,,8,,,,13-15 Sept. 2011,,IEEE,IEEE Conferences,
Using Rich Multimedia Case Studies: Developing a Scalable Authoring Platform for Academia and Industry,G. Taran; R. Miller; R. Seela; A. Shojaeddini,"Sch. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA",2009 22nd Conference on Software Engineering Education and Training,20090410,2009,,,61,68,"The use of case studies in teaching software engineering has been steadily growing in recent years. Rich opportunities exist in both academia and industry to capture project data and turn it into learning opportunities. Unfortunately, no easy-to-use tool exists to help authors with the task of transforming un-edited material into an assembled, pre-packaged case. A recent project at Carnegie Mellon University aims to overcome much of this challenge by developing an authoring platform for case studies. Its goal is to provide academics and industry professionals alike with a framework and tool set to create various types of multimedia case studies with enhanced user interaction and decision making capabilities. These cases may then appeal to a large diverse audience and in turn, by leveraging the Internet as a distribution mechanism, help increase the reach of educational content globally.",1093-0175;10930175,POD:978-1-4244-3431-2,10.1109/CSEET.2009.45,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4812676,Multimedia case studies;cases in Software engineering;content authoring platform,Computer industry;Computer science education;Decision making;Engineering management;Gas insulated transmission lines;Industrial training;Programming;Project management;Software engineering;Writing,computer aided instruction;computer science education;decision making;educational institutions;multimedia computing;software engineering;user interfaces,Carnegie Mellon University;Internet;authoring platform;decision making capabilities;distribution mechanism;educational content;enhanced user interaction;multimedia case studies;software engineering teaching,,0,,16,,,,17-20 Feb. 2009,,IEEE,IEEE Conferences,
Table of contents,,,2013 10th International Conference on Information Technology: New Generations,20130930,2013,,,v,xiv,The following topics are dealt with: information systems and Internet technology; software engineering education; human computer interaction; brain machine interface; model-based software development; information security and privacy; social networking applications; knowledge management; wireless communications; peer to peer technologies; and data mining.,,Electronic:978-0-7695-4967-5; POD:978-1-4673-5960-3,10.1109/ITNG.2013.4,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6614276,,,Internet;brain-computer interfaces;computer science education;data mining;data privacy;human computer interaction;knowledge management;peer-to-peer computing;radiocommunication;security of data;software engineering,HCI;Internet technology;brain machine interface;data mining;human computer interaction;information privacy;information security;information systems;knowledge management;model-based software development;peer to peer technologies;social networking applications;software engineering education;wireless communications,,0,,,,,,15-17 April 2013,,IEEE,IEEE Conferences,
Application of GIS in community environmental education in the developing countries: the case of Ghana's forest region,S. A. Gariba; Y. A. Twumasi,"Dept. of Sociology in Educ. & Equity, Toronto Univ., Ont., Canada",IGARSS 2003. 2003 IEEE International Geoscience and Remote Sensing Symposium. Proceedings (IEEE Cat. No.03CH37477),20040510,2003,2,,994,996 vol.2,"In this paper, we discuss the potential role that GIS (geographic information system) can play in the environmental educational activities of rural forest communities in Ghana. First, we identified the challenges posed by the ideological and institutional infrastructure of these communities to the application of GIS. Secondly, we explore how GIS can be used in the environmental and resource management in these communities. Finally, we discuss the benefits of applying GIS to the environmental problems of these communities.",,POD:0-7803-7929-2,10.1109/IGARSS.2003.1293989,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1293989,,Computer aided software engineering;Educational activities;Environmental factors;Environmental management;Geographic Information Systems;Hydrology;Rain;Remote sensing;Sociology;Soil,education;environmental factors;environmental management;forestry;geographic information systems,GIS;Ghana;environmental educational activities;environmental management;forest region;geographic information system;ideological infrastructure;institutional infrastructure;resource management;rural forest communities,,1,,8,,,,21-25 July 2003,,IEEE,IEEE Conferences,
Using Scrum and Wikis to manage student major projects,U. K. Kudikyala; U. N. Dulhare,"Dept. of Computer Science Engineering, Keshav Memorial Institute of Technology, Narayanguda, Hyderabad, India","2015 IEEE 3rd International Conference on MOOCs, Innovation and Technology in Education (MITE)",20160111,2015,,,15,20,"Computer Science and Engineering (CSE) and Information Technology (IT) students are not adequately exposed to implementing a software development methodology or a project management framework to develop software as per the current curriculum. The students' final year Project Work was selected to apply an industry-oriented Agile software development methodology. Specifically, we employed the most popular Agile project management and development framework called Scrum. Wiki pages were used to convey our expectations to students regarding project work. They were used as a collaborative tool by the team members during project implementation. In this paper, we present our experiences and lessons learned from applying the Scrum framework and using a collaborative Web 2.0 tool called Wikispaces in managing students' major projects.",,Electronic:978-1-4673-6747-9; POD:978-1-4673-6748-6; USB:978-1-4673-6746-2,10.1109/MITE.2015.7375279,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7375279,Agile;Engineering Education;Scrum;Wikis,Collaboration;Electronic publishing;Engineering education;Information services;Internet;Project management;Software,Internet;Web sites;educational computing;information science education;information technology;project management;software engineering,CSE;IT students;Scrum framework;Wiki pages;Wikispaces;agile project management;collaborative Web 2.0 tool;computer engineering;computer science;industry-oriented agile software development methodology;information technology;project management framework;student major projects,,2,,16,,,,1-2 Oct. 2015,,IEEE,IEEE Conferences,
The Webkit tangible user interface: a case study of iterative prototyping,M. Stringer; J. A. Rode; E. F. Toye; A. F. Blackwell; A. R. Simpson,"Sussex Univ., Brighton, UK",IEEE Pervasive Computing,20051121,2005,4,4,35,41,"Here we describe our 18-month iterative-design program to create Webkit, a tangible user interface (TUI) to help school children learn argumentation skills - an English National Curriculum requirement. The goal was to have Webkit disappear into the environment such that the teachers and students remained focused on the learning activity. However, the school children wouldn't be allowed to evaluate our prototypes unless we showed that the classroom time allocated to our research simultaneously helped teach the curriculum. To achieve this, we developed a form of user-centered design called curriculum-focused design. When we used CFD, the curriculum and student needs motivated not just the final technology but also our design process.",1536-1268;15361268,,10.1109/MPRV.2005.89,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1541966,computers and education;curriculum-focused design;iterative design;prototyping;tangible user interfaces,Computer aided software engineering;Educational institutions;Fabrics;Feedback;Human computer interaction;Process design;Prototypes;Radiofrequency identification;User centered design;User interfaces,Internet;computer aided instruction;software prototyping;teaching;user centred design;user interfaces,English National Curriculum requirement;Webkit tangible user interface;curriculum-focused design;iterative prototyping;iterative-design program;user-centered design,,7,,11,,,,Oct.-Dec. 2005,,IEEE,IEEE Journals & Magazines,
The application of multimedia animation in physics experiment teaching,Yong Huang,"Physics Department, Wuhan University of Technology, Hubei, 430070, China",2011 International Conference on Multimedia Technology,20110825,2011,,,3258,3261,"Physics experiment course in science and engineering university is an important basic course, because almost all science and engineering students have to learn this course. In our school (Wuhan University of Technology), nearly 5,000 students learn this course each year. Since physics experiment course involves wider knowledge than university physics course, the instruments are also very strange for students to use, it is difficult to reach the ideal teaching effect with traditional teaching methods. The development of the computer multi-media animation technology provides an effective, advanced and economic means and methods for university physics experiment teaching. This paper discusses how to use Flash animation software and LAB VIEW virtual instrument software, according to the experiment teaching purpose, requirement, to develop and design multimedia animation software that is vivid, friendly interface, suitable for network transmission, easy to understand and operate for students. This paper shows several of screenshots of experiment teaching animation software, and analysis the important role of the multimedia animation software that play in university physics experiment teaching of Wuhan University of Technology.",,Electronic:978-1-61284-774-0; POD:978-1-61284-771-9,10.1109/ICMT.2011.6003088,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6003088,LABVIEW;animation;experiment;flash;physics,Animation;Courseware;Oscilloscopes;Physics;Software,computer aided instruction;computer animation;educational courses;educational institutions;human computer interaction;multimedia computing;physics education;software engineering;student experiments;virtual instrumentation,Flash animation software;LabVIEW virtual instrument software;Wuhan University of Technology;computer multimedia animation technology;multimedia animation software design;network transmission;physics experiment teaching;science and engineering university;user friendly interface,,0,,6,,,,26-28 July 2011,,IEEE,IEEE Conferences,
Improving Self-Care and Health Literacy in Hemodialysis Patients: Using Software Engineering,B. Shahbazi; M. Edalat-Nejad; N. Edalat-Nejad,"Dept. Computer Engineering, Sharif University of Technology, Tehran, Iran",2012 7th International Conference on Computing and Convergence Technology (ICCCT),20130613,2012,,,317,320,"The use of Computer Science in order to categorize and store information, improve diagnostic and therapeutic procedures, patient education and the training of a skilled labor force, has taken important steps and there are constantly new developments in this area. One of the features of computer science in medicine is patients' education and care team-training. Low health literacy is a common issue through chronic hemodialysis patients and associates with higher mortality. In order to provide high-quality education for hemodialysis patients, and subsequently to increase their cooperation in self-care, the patient-specific part of “Virtual Physician in Hemodialysis Ward Software (VPh-soft)†has been developed. The original software was first introduced three years ago and now the purpose of this paper is to introduce its new sections and their beneficial impacts on medicine. This new software has five special features. These capabilities can be summarized as bellow: · Advise patients by interpreting lab results · Nutritional Counseling · Patient education · Archive and keep track of patient information · Data transfer for research projects Now we are going to explain briefly these main end-uses of this software.",,Electronic:978-89-94364-22-3; POD:978-1-4673-0894-6,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6530350,Hemodialysis;Nutritional counseling;Self-care software;VPh-soft;Virtual Physician;patient education,,biomedical education;medical information systems;software engineering,VPh-soft;Virtual Physician in Hemodialysis Ward Software;care team-training;chronic hemodialysis patients;computer science features;data transfer;diagnostic procedures;health literacy;hemodialysis patients;high-quality education;information storage;nutritional counseling;patient education;patient information archive;self-care literacy;skilled labor force training;software engineering;therapeutic procedures,,0,,25,,,,3-5 Dec. 2012,,IEEE,IEEE Conferences,
Designing games for learning english as a second language,A. A. Altalbe; B. Wilkinson,King AbdulAziz University- Deanship of e-Learning and Distance Education Jeddah- Saudi Arabia,2013 International Conference on Computer Applications Technology (ICCAT),20130530,2013,,,1,7,"This paper describes the various techniques used in teaching in the form of games and presents an approach for teaching English as a second language by means of games. A detailed study of existing game is carried out to make English learning by means of games effective and fruitful. The wide technology spread of the gaming industry and its effect on teaching is an amalgamation of all the various games developed on the varied platforms. A detailed study of a several of these games spread over various technological platforms is carried out. Games ranging from cellular devices such as iOS, Android; to desktop computers, web-based games, and games designed for dedicated gaming consoles such as XBOX, Sony Play Station and many more; are all taken into consideration as part of this study. A part of the study also shows how technology facilitates better learning and makes these games more effective. The design of games in accordance with inherent capabilities of the device on which they execute, and the importance of appropriate and extensive use of device features is also presented. Well designed games that are mapped to the requirements of the course, and which make use of the technological advanced are observed to be effective teaching tools as compared to classroom teaching strategies. Schools and Universities all across the globe, including but not limited to UK, Japan and many more; are as an experiment employing games as teaching tools in their regular curriculum. The findings of a few surveys carried out in these schools, stand in support of the new techniques of teaching employed. With advancing technology and the need to deliver better, faster and enjoyable courseware, games are the future of the education industry.",,Electronic:978-1-4673-5285-7; POD:978-1-4673-5284-0,10.1109/ICCAT.2013.6521987,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6521987,E-learning;English;Games;designing;develop;language,Educational institutions;Games;Google;Graphics;Software;Vocabulary,computer games;courseware;educational institutions;linguistics;software engineering;teaching,Android;English learning;Japan;Sony Play Station;UK;Web-based games;XBOX;cellular devices;classroom teaching strategies;courseware;curriculum;dedicated gaming consoles;desktop computers;device features;education industry;game design;gaming industry;iOS;schools;second language;teaching tools;universities,,1,,9,,,,20-22 Jan. 2013,,IEEE,IEEE Conferences,
Fostering co-development between software engineers and technical writers,B. Bruegge; M. Werner; J. Uzmack; D. Kaufer,"Sch. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA","Software Education Conference, 1994. Proceedings.",20020806,1994,,,4,11,"Industrial software development is highly collaborative and multidisciplinary. Technical writers have crucial expertise needed to kelp shape and change documentation, code, and interfaces created throughout the software development process; but often they lack the training and skills necessary to fully use the tools, methods, and processes of software engineering. If technical writers can be given training and access to these tools, methods, and processes, software development teams may be able to benefit from greater multidisciplinary collaboration between technical writers and software engineers and thus create better products. Based on our ongoing research into curricular design to encourage such collaboration, we first describe curricular designs we have tested, we offer preliminary recommendations for encouraging collaborative and multidisciplinary software development education, we describe our current curricular model for encouraging multidisciplinary collaboration in software development, and we conclude by pointing to the need for a model for collaborative software development",,POD:0-8186-5870-3,10.1109/SEDC.1994.475311,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=475311,,Collaborative software;Collaborative tools;Computer industry;Documentation;Industrial training;Online Communities/Technical Collaboration;Programming;Shape;Software engineering;Software tools,computer science education;groupware;systems analysis;technical presentation;user centred design,collaborative software development;curricular designs;multidisciplinary collaboration;multidisciplinary software development education;software development process;software engineers;technical writers,,2,,26,,,,22-25 Nov 1994,22 Nov 1994-25 Nov 1994,IEEE,IEEE Conferences,
Sharing Educational Knowledge and Best Practices in Edu-sharing,B. J. Krämer; M. Klebl; A. Zobel,"Dept. of Math. & Comput. Sci., FernUniversitat in Hagen, Hagen, Germany","2010 Second International Conference on Mobile, Hybrid, and On-Line Learning",20100315,2010,,,53,59,"Currently we see a plethora of learning object repositories that address the need to share learning content with peers within and across educational institutions. We also observe a growing interest in standards and tool functionality to model didactic scenarios describing the social, spacial and temporal configuration of learning arrangements. These scenarios also specify physical resources, software tools as well as communication and cooperation services used thereby. For didactic scenarios, however, possibilities for sharing, reuse and adaptation are currently limited to communities relying on the official standard IMS Learning Design and tools that conform to it and to communities using the same learning activity management tool, e.g., LAMS. The particular contribution of our research is an extensible e-learning environment, edu-sharing, that supports sharing and reuse both of content and didactic scenarios across heterogeneous learning and authoring environments. We illustrate these capabilities through a case study in course design based on a method including the steps: finding, reusing, and adapting predefined didactic scenario templates. These templates representing mature learning arrangements found in literature or best practice experiences contributed by experts. The alignment of learning content with externalized knowledge about educational processes reduces the dominance of content in technology-enhanced learning and emphasizes didactic and social aspects of teaching and learning.",,Electronic:978-1-4244-5719-9; POD:978-1-4244-5718-2,10.1109/eLmL.2010.27,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5430011,cross-platform sharing;didactic scenario template;e-Learning portal;learning activity modeling,Best practices;Collaborative work;Computer science;Cultural differences;Education;Electronic learning;Mathematics;Mobile computing;Portals;Software tools,computer aided instruction;software architecture;software tools,course design;didactic scenario templates;edu-sharing;educational institutions;educational knowledge;educational processes;extensible e-learning envirnment;learning activity management tool;official standard IMS learning design;physical resources;software tools;teaching;technology-enhanced learning,,1,,20,,,,10-16 Feb. 2010,,IEEE,IEEE Conferences,
Students with practical software project experience perform better at related university subjects — A truth or a myth?,C. Szabó; A. Bollin,"Dept. of Comput. & Inf., Tech. Univ. of Kosice, Kosice, Slovakia",2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA),20150514,2014,,,459,464,"There is an ongoing discussion about the pros and cons of allowing Bachelor and Master students to become employees at companies and to work besides their study. Even more, in the field of Software Engineering, this issue is even seen as a prerequisite. However, are such students really achieving better results in their studies? In this paper, we deal with this question at least from the perspective of Software Project Management skills. We start with the hypothesis that their work (and project) experience yields to better results in a lecture dealing with these topics. Then we describe the setting of a first pre-study, which was embedded in a lecture about software quality and management at the Technical University of Košice. Next, we discuss the results. In our setting, it turned out that the difference is marginal in average. Even though the scores of students with previous practical experience are not so diverse at the beginning of the lecture, students with prior experience perform slightly better at the end of the course.",,CD-ROM:978-1-4799-7738-3; Electronic:978-1-4799-7740-6; POD:978-1-4799-7741-3,10.1109/ICETA.2014.7107628,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7107628,,Education;Informatics;Manuals;Project management;Schedules;Software;Software engineering,computer science education;educational courses;software development management;software quality,Technical University of Košice;bachelor students;master students;practical software project experience;related university subjects;software engineering;software project management skills;software quality,,0,,14,,,,4-5 Dec. 2014,,IEEE,IEEE Conferences,
Maintenance software processes for web 2.0 based learning management systems,T. Poklemba; I. Sivý; Z. Havlice,"Technical University of Košice, Department of Computer and Informatics, Košice, Slovakia",2011 9th International Conference on Emerging eLearning Technologies and Applications (ICETA),20111226,2011,,,167,170,"As we know all software products require maintenance and support. After observing time requirements for maintenance and all needed innovations and changes I realize that cost for those activities is somewhere around half of all bugged for software product. The more years is software used and alive the more time and costs are required. Linear dependency between realized changes and costs is changing into exponential dependency as the years go. Bad and unwanted structural changes at the very beginning of software design could overcharge software maintenance. It is nothing uncommon that maintenance of poorly or wrong designed software products (for example LMS) can achieve point when cost of new development is lover than actual cost of maintenance. In this contribution is presented a proposal of effective software maintenance adverted for web 2.0 based LMS system. Our proposal exploits what should be the proper way of software design, what are the common mistakes, what are our personal experiences and finally how to gain the low cost software maintenance.",,Electronic:978-1-4577-0052-1; POD:978-1-4577-0051-4,10.1109/ICETA.2011.6112608,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6112608,,Companies;Education;Least squares approximation;Maintenance engineering;Programming;Software maintenance,Internet;computer aided instruction;software maintenance,Web 2.0 based LMS system;Web 2.0 based learning management systems;exponential dependency;linear dependency;software design;software development cost;software maintenance;software products,,0,,10,,,,27-28 Oct. 2011,,IEEE,IEEE Conferences,
Neuro-fuzzy algorithm implemented in Altera's FPGA for mobile robot's obstacle avoidance mission,M. N. Mahyuddin; C. Z. Wei; M. R. Arshad,"School of Electrical and Electronic Engineering, Universiti Sains Malaysia 14300, Nibong Tebal, Penang, Malaysia",TENCON 2009 - 2009 IEEE Region 10 Conference,20100122,2009,,,1,6,"This paper presents the designed obstacle avoidance program for mobile robot that incorporates a neuro-fuzzy algorithm using Altera¿ Field Programmable Gate Array (FPGA) development DE2 board. The neuro-fuzzy-based-obstacle avoidance program is simulated and implemented on the hardware system using Altera Quartus® II design software, System-on-programmable-chip (SOPC) Builder, Nios® II Integrated Design Environment (IDE) software, and FPGA development and education board (DE2). Nios® II IDE software is used to simulate and process the weight training. A mobile robot serves as the test platform of the program. An ultrasonic sensor and 3 servo motors are used as the test platform's sensing element and actuator, respectively with 2 servo motors used to move the robot and single servo motor used to adjust the sensing direction of the ultrasonic sensor. Altera¿ FPGA development board proves to be a successful embedded system platform for the neuro-fuzzy algorithm to be implemented and tested. Remote testing is done on mobile robot for obstacle avoidance missions via an established radio frequency (RF) communication using DIGI¿ XBee RF module.",2159-3442;21593442,Electronic:978-1-4244-4547-9; POD:978-1-4244-4546-2,10.1109/TENCON.2009.5396012,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5396012,DE II Board;FPGA;Mobile robot;Neuro-fuzzy,Algorithm design and analysis;Field programmable gate arrays;Hardware;Mobile robots;Radio frequency;Servomechanisms;Servomotors;Software design;Software systems;Testing,collision avoidance;embedded systems;field programmable gate arrays;fuzzy neural nets;mobile robots,Altera FPGA;DIGI¿ XBee RF module;actuator;design software;education board;embedded system platform;integrated design environment software;mobile robots obstacle avoidance mission;neuro fuzzy algorithm;radio frequency communication;remote testing;servo motors;system-on-programmable-chip builder;ultrasonic sensor;weight training,,4,,14,,,,23-26 Jan. 2009,,IEEE,IEEE Conferences,
Work in progress - MUSE - multi-university systems education,J. Frolik; T. Weller; P. Flikkema; W. Shiroma,"University of Vermont, USA",2008 38th Annual Frontiers in Education Conference,20081222,2008,,,F1A-17,F1A-18,"An undergraduate track in wireless sensor networks is being developed as a vehicle for learning systems thinking and as an example of complex-engineered designs. This track features (1) online tutorials, (2) a systems-centric, senior technical elective, (3) a culminating capstone design course emphasizing inter-university collaboration, and (4) a hardware/software testbed that is distributed across universities. The project is in its first year and results to date are presented.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720297,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720297,Communication systems;Systems engineering;Tablet PC;University partnership,Automotive engineering;Collaborative software;Educational institutions;Educational technology;Hardware;Online Communities/Technical Collaboration;Software testing;Systems engineering and theory;Vehicles;Wireless sensor networks,computer aided instruction;educational courses;educational institutions,capstone design course;complex-engineered designs;hardware-software testbed;interuniversity collaboration;learning systems;multiuniversity systems education;online tutorials;wireless sensor networks,,1,,,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
Remote laboratory allowing full-range student-designed control algorithm,L. Frangu; C. Chiculita,"Univ. of Galati, Romania","9th International Conference on Electronics, Circuits and Systems",20021210,2002,3,,1235,1238 vol.3,"The paper deals with the structure and the properties of a system implementing the remote laboratory, in the technical area, for university purposes. This system was intended for remote experiments on physical objects, but it allows virtual experimentation, too. The main contribution is the original software written for this laboratory, created by the authors and tested in the university. The key feature of the laboratory is that it allows the remote student to take full control of the equipment, in order to solve the didactical subject, protecting in the same time the laboratory against possible attacks. The described application is in the field of automatic control, but remote experimentation in the field of electronics or other technical subjects is also possible. The student is allowed to collect data from the equipment, to reconfigure on-line the structure of the equipment and to write his or her own automatic control algorithm, without being limited to predefined algorithms.",,POD:0-7803-7596-3,10.1109/ICECS.2002.1046477,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1046477,,Application software;Automatic control;Computer interfaces;Informatics;Internet;Personnel;Physics computing;Protection;Remote laboratories;Software testing,computer aided instruction;control engineering education;educational courses;student experiments,automatic control;remote experiments;remote laboratory;student-designed control algorithm;university purposes;virtual experimentation,,1,,5,,,,2002,,IEEE,IEEE Conferences,
Integration view of Web Labs and Learning Management Systems,E. Sancristobal; M. Castro; J. Harward; P. Baley; K. DeLong; J. Hardison,"Electrical and Computer Engineering Department, UNED - Spanish University for Distance Education, Madrid, Spain",IEEE EDUCON 2010 Conference,20100624,2010,,,1409,1417,"The integration of Learning Management Systems and specific learning support applications known as Web Labs (remote and virtual laboratories) are the target of a new wave of service-oriented applications devoted to improving on-line learning experiences. Nowadays these solution works in a separet way therefore the students teachers, administration must log in different systems, the are not reusing services, etc. For these an other reasion in this paper we are focus in two topics. In one hand we describe a technique to present a web lab through a browser delivered by an LMS as a part of SCORM standard packaging. In other hand we describe a service-oriented architecture which allow integrating multiple LMSs (Moodle, .LRN, Claroline, etc.) with iLabs and multiples web an remote labs to supply the full functionality needed by educators.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492363,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492363,Learning management system;Web services;e-learning;e-learning standards;iLabarchitecture;remote Labs;virtual labs,Decision support systems;Electronic learning;Helium;Laboratories;Least squares approximation;Packaging;Service oriented architecture;Virtual reality;Web services,computer aided instruction;distance learning;laboratories;software architecture,SCORM standard packaging;Web labs;iLabs;learning management systems;learning support applications;online learning experiences;service oriented applications;service-oriented architecture,,35,,18,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Vdroid: A lightweight virtualization architecture for smartphones,M. A. Shah; M. Kamran; H. Khan; Q. Javaid,"Department of Computer Science, COMSATS Institute of Information Technology, Islamabad, Pakistan",2016 Future Technologies Conference (FTC),20170119,2016,,,1290,1296,"We propose `VDroid' a lightweight virtualization architecture based on operating system level virtualization technique for a smartphone. We modify Condroid architecture by addition of a system service called KSMManagerService to the host android framework and KSM daemon to kernel. We define the workflow, running criteria and detail integration of both KSMManagerService and KSM daemon. The results show improved memory usage when compared with Condroid and Cell.",,Electronic:978-1-5090-4171-8; POD:978-1-5090-4172-5,10.1109/FTC.2016.7821766,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7821766,Android;Condroid;VDroid;cell;smartphone;virtualization,Cloud computing;Computer architecture;Mobile communication;Organizations;Security;Smart phones;Virtualization,Android (operating system);operating system kernels;smart phones;virtualisation,Android framework;Condroid architecture;KSM daemon;KSMManagerService;Vdroid;kernel;lightweight virtualization architecture;memory usage;operating system level virtualization;smartphones;system service;workflow,,,,,,,,6-7 Dec. 2016,,IEEE,IEEE Conferences,
"Concepts, techniques and tools for an educational modeling language",F. Barbier; P. Laforcade,"LIUPPA, Pan Univ., France","Fourth IEEE Conference on Cognitive Informatics, 2005. (ICCI 2005).",20051121,2005,,,222,227,"In the context of e-learning, educational modeling languages (EML) aim in essence to first produce intelligible models and next derive education-oriented software components and services to implement cognitive learning applications on the top of open distance learning platforms. The convergence between software engineering concerns such as reusability and interoperability, knowledge management in education and Web-based information systems, generates the need for business languages as extensions of standards. This paper presents the CPM (Cooperative Problem-based learning Metamodel) language, a VML-based modeling language, dedicated to problem-based learning (PBL) process design. Since the recent implementation of this language in a CASE tool this paper discusses the deep nature, the use, user validation and the compatibility of this language with existing e-learning approaches and norms.",,POD:0-7803-9136-5,10.1109/COGINF.2005.1532635,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1532635,,Application software;Computer aided instruction;Context modeling;Context-aware services;Convergence;Electronic learning;Knowledge management;Management information systems;Software engineering;Systems engineering education,Internet;computer aided instruction;distance learning;open systems;simulation languages;software reusability,Cooperative Problem-based learning Metamodel language;Web-based information systems;cognitive learning application;e-learning;education-oriented software components;education-oriented software services;educational modeling language;interoperability;knowledge management;open distance learning platform;problem-based learning process design;software engineering;software reusability,,1,,15,,,,8-10 Aug. 2005,,IEEE,IEEE Conferences,
Evaluation of water quality for the Beilun Gulf and Zhenzhu Bay by principal component analysis,M. Ou; S. Liang; R. Zhang; Q. Xiong,"Key Laboratory of Dependable Service Computing in Cyber Physical Society, Ministry of Education, College of Automation, Chongqing University, Chongqing 400044, China",2017 International Conference on Advanced Mechatronic Systems (ICAMechS),20180315,2017,,,324,328,"With the expansion of urbanization and economic development, the coastal water quality in mangrove ecosystem is becoming worse. This study applied the principal component analysis (PCA) technique to evaluate the water quality monitoring stations located in Beibu Gulf and Zhenzhu Bay of Guangxi and to evaluate the overall rating of stations with respect to the 14 water quality parameters. Results show a truth that the closer the distance between land and sea, the worse of the water quality, and vice versa. Our numerical analysis has verified the truth of the current paper is correct. In addition, our results can prove valuable if budget constraints require the refining of the current monitoring work.",,Electronic:978-1-5386-2602-3; POD:978-1-5386-2603-0; USB:978-1-5386-2601-6,10.1109/ICAMechS.2017.8316492,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8316492,Mangrove ecosystem;Principal component analysis;Water quality,Ecosystems;Loading;Monitoring;Principal component analysis;Sea measurements;Tropical cyclones;Water resources,,,,,,,,,,6-9 Dec. 2017,,IEEE,IEEE Conferences,
Improving model-based collaboration by social media integration,W. Gaar; E. Teiniker,"Dept. of Appl. Comput. Sci., FH JOANNEUM, Kapfenberg, Austria",2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T),20140519,2014,,,158,162,"Software engineering is inherently a collection of collaborative tasks, such as customer interviews to collect requirements, discussions about software architecture and design, collective code ownership and the interaction between developers, customers and testers to ensure software quality. Open source development communities are a particularly good example of a worldwide collaboration in software engineering. This position paper describes our opinion about the use of collaboration techniques in software engineering education. We discuss the benefits of model-based collaboration techniques as well as social media platforms. In a practical example, we show that the integration of both techniques can significantly improve the collaboration in software engineering courses.",1093-0175;10930175,Electronic:978-1-4799-4970-0; POD:978-1-4799-4969-4,10.1109/CSEET.2014.6816794,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6816794,,Collaboration;Education;Facebook;Media;Software;Software engineering;Unified modeling language,computer aided instruction;computer science education;groupware;social networking (online);software architecture;software quality,collaborative task;collective code ownership;model-based collaboration technique;open source development community;social media integration;software architecture;software engineering education;software quality,,0,,10,,,,23-25 April 2014,,IEEE,IEEE Conferences,
Academic information system quality measurement using quality instrument: A proposed model,U. L. Yuhana; A. B. Raharjo; S. Rochimah,"Informatics Engineering, Institut Teknologi Sepuluh Nopember, Surabaya, Indonesia",2014 International Conference on Data and Software Engineering (ICODSE),20150319,2014,,,1,6,"Nowadays web based applications are widely used in education field. Web based applications are used primarily to support the business processes of educational institutions such as Academic Information System (AIS). However, not all of AIS is well managed. Therefore, we need an instrument that can measure the quality and ensure the quality of AIS. This paper introduced a framework for measuring the quality of web based AIS using visitors, developers and institutions perspectives approach. AIS quality instrument built from the combination of ISO/IEC 9126, ISO/IEC 25010:2011, WBA Quality Model, and COBIT 4.1. This framework is expected to produce a measurement of academic quality web-based information systems more accurately and provide detailed recommendations in order to produce a better system, especially to support the business processes of AIS.",,Electronic:978-1-4799-7996-7; POD:978-1-4799-7997-4,10.1109/ICODSE.2014.7062684,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7062684,AIS quality instrument;academic information system;software quality,Availability;Business;IEC standards;ISO standards;Maintenance engineering;Q-factor,IEC standards;ISO standards;Internet;educational administrative data processing;educational institutions;information systems,AIS quality instrument;COBIT 4.1;ISO-IEC 25010:2011;ISO-IEC 9126;WBA quality model;Web based applications;academic information system quality measurement;academic quality Web-based information systems;business processes;educational institutions;quality instrument,,1,,10,,,,26-27 Nov. 2014,,IEEE,IEEE Conferences,
Preparing Students and Engineers for Global Software Development: A Systematic Review,M. J. Monasor; A. Vizcaino; M. Piattini; I. Caballero,"Univ. of Castilla-La Mancha, Albacete, Spain",2010 5th IEEE International Conference on Global Software Engineering,20100927,2010,,,177,186,"In recent years, the evolution of Global Software Development (GSD) has grown both rapidly and significantly, and although the efficiency of this new type of development has been proven, some challenging issues must still be confronted. Of all these, our research line is focused on designing the specific training that members of virtual teams must receive. Universities and companies therefore need to design training schemas to deal with the specifics of GSD, which are principally related to communication difficulties and time and cultural differences. In this work we present the findings of a Systematic Literature Review in the field of GSD training and teaching. Our intention is twofold: on the one hand we wish to discover the existing strategies and proposals available up to the present day, and on the other hand we wish to identify the open challenges, that will be helpful for practitioners and researchers in the future.",2329-6305;23296305,Electronic:978-1-4244-7620-6; POD:978-1-4244-7619-0,10.1109/ICGSE.2010.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5581507,distributed software development;education;global software development;learning;systematic literature review;teaching;training,Book reviews;Companies;Programming;Proposals;Software;Training,computer science education;software engineering;teaching;training,GSD training;company;global software development;systematic literature review;teaching;training schema;university;virtual team,,20,,60,,,,23-26 Aug. 2010,,IEEE,IEEE Conferences,
Identifying Barriers to the Systematic Literature Review Process,J. C. Carver; E. Hassler; E. Hernandes; N. A. Kraft,"Dept. of Comput. Sci., Univ. of Alabama, Tuscaloosa, AL, USA",2013 ACM / IEEE International Symposium on Empirical Software Engineering and Measurement,20131212,2013,,,203,212,"Conducting a systematic literature review (SLR) is difficult and time-consuming for an experienced researcher, and even more so for a novice graduate student. With a better understanding of the most common difficulties in the SLR process, mentors will be better prepared to guide novices through the process. This understanding will help researchers have more realistic expectations of the SLR process and will help mentors guide novices through its planning, execution, and documentation phases. Consequently, the objectives of this work are to identify the most difficult and time-consuming phases of the SLR process. Using data from two sources - 52 responses to an online survey sent to all authors of SLRs published in software engineering venues and qualitative experience reports from 8 PhD students who conducted SLRs as part of a course - we identified specific difficulties related to each phase of the SLR process. Our findings highlight the importance of planning, teamwork, and mentoring by an experienced researcher throughout the process. The paper also identifies implications for the teaching of the SLR process.",1949-3770;19493770,Electronic:978-0-7695-5056-5; POD:978-1-4799-1144-8,10.1109/ESEM.2013.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6681353,empirical software engineering;survey;systematic literature review,Data mining;Databases;Encoding;Planning;Protocols;Quality assessment;Search problems,computer science education;planning;reviews;software engineering;teaching;team working,SLR process teaching;barrier identification;course;documentation phase;execution phase;mentoring;planning phase;qualitative experience reports;software engineering venues;systematic literature review process;teamwork,,2,,23,,,,10-11 Oct. 2013,,IEEE,IEEE Conferences,
"An Evaluation on Interaction between APAS, TDD and Learning Style",C. Y. Yang; L. R. Chien; D. J. Buehrer; C. M. Chen,"Hsin Kuo High Sch., Taiwan",2009 International Conference on New Trends in Information and Service Science,20090925,2009,,,350,355,"We establish DICE system treated as a computing augmented training approach to support the classical lecture-based teaching. The result shows students can do more efforts on shaping their programming skills via practice in class.Furthermore, we developed the method dasiaTestDriven Developmentrdquo (TDD) into DICE introduced in software engineering. DICE TDD classes the training material from exploration to instruction into 16 levels supporting DICE to guide students coding both in programming skills and conceptual knowledge in a specific topic. DICE promotes learning performance up to 11.277% than non-DICE while DICE TDD works up the learning performance to 50.881% than the pure DICE learner, thus we can infer DICE TDD can increase the learning performance about 1.679 times than lectured-based teaching style in programming.We also figured out Kolbpsilas learning style has different significant on learning performance in TDD verse non-TDD. An adaptive learning model was proposed to adaptive students to different TDD training materials by their individual difference.",,POD:978-0-7695-3687-3,10.1109/NISS.2009.275,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5260741,APAS;Elearning;TDD;computer education;learning style,Adaptive systems;Automatic programming;Automatic testing;Computer science;Education;Learning systems;Network servers;Programming profession;Software engineering;Software testing,computer based training;computer science education;software engineering,DICE system;adaptive learning model;computing augmented training approach;learning performance;learning style;lecture-based teaching;programming skills;software engineering;test driven development,,0,,16,,,,June 30 2009-July 2 2009,,IEEE,IEEE Conferences,
A shared remote testing environment for engineering education,C. D. Knight; S. P. DeWeerth,"Sch. of Electr. & Comput. Eng., Georgia Inst. of Technol., Atlanta, GA, USA","Frontiers in Education Conference, 1996. FIE '96. 26th Annual Conference., Proceedings of",20020806,1996,3,,1003,1006 vol.3,"The World Wide Web has tremendous untapped potential for engineering education. We have developed a system for evaluating microelectronic circuits via the Web. While remote testing is not intended to replace hands-on laboratories, the system can address many of the shortcomings of traditional labs. Remote testing has been applied at Georgia Tech in both instructional and research settings and has been well received by students",0190-5848;01905848,POD:0-7803-3348-9,10.1109/FIE.1996.567661,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=567661,,Automatic testing;Circuit simulation;Circuit testing;Engineering education;Laboratories;Microelectronics;Software testing;System testing;Web sites;World Wide Web,Internet;electrical engineering education,Georgia Tech;World Wide Web;engineering education;microelectronic circuits;remote testing;shared remote testing environment,,3,,9,,,,6-9 Nov 1996,06 Nov 1996-09 Nov 1996,IEEE,IEEE Conferences,
A seamless services migration framework with JVM Tool Interface,J. Dai; M. Morisio; J. F. M. Bernal,"Dipartimento di Automatica e, Informatica, Politecnico di Torino, Torino, Italy",2010 5th International Conference on Computer Science & Education,20100930,2010,,,106,110,"Services migration is becoming more and more important due to the flexibility of the complex distributed systems. In the Java environment, the problem may not be solved without modification on JVM or bytecode in existing solutions. This paper presents a migration framework extended by IBM Service Management Framework; then it provides an experiment analysis and evaluation on a typical use case. Moreover, it shows a new approach for Java thread migration by using JVM Tool Interface in order to realize a transparent migration at a combination of application and thread level for enhancing capability of the framework. Our solution is implemented and evaluated to show the functionality of the prototype.",,Electronic:978-1-4244-6005-2; POD:978-1-4244-6002-1,10.1109/ICCSE.2010.5593685,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5593685,IBM Service Management Framework;JVM Tool Interface;Service Oriented Architecture;service migration,Conferences;Context;Instruction sets;Java;Mobile agents;Mobile communication;Virtual machining,Java;distributed processing;software architecture,IBM service management framework;JVM tool interface;Java thread migration;distributed systems;seamless services migration framework;service oriented architecture,,0,,16,,,,24-27 Aug. 2010,,IEEE,IEEE Conferences,
AgentDesign: A tool to scaffold software design for elementary students,I. H. M. Horses,"School of Education, University of Colorado Boulder",2017 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC),20171113,2017,,,207,211,"This paper provides the motivation for the design of a web-based planning tool called AgentDesign, a description of its components, and a discussion of elementary students' ability to use it for creating games. The planning tool presented in this paper was used to engage elementary students in an activity to design and then create a video game using an agent-based programming environment. The design of the planning tool was informed by prior research and literature on concept development. The tool scaffolded the design process by having students (1) describe their game, (2) identify agents, (3) describe agent behavior, and (4) use those descriptions to identify useful algorithms. The set of algorithms used were called computational thinking patterns (CTPs), and sample code was provided for each CTP to assist the programming process. From the information provided by the student a summary was created to show needed agents and helpful programming code.",,Electronic:978-1-5386-0443-4; POD:978-1-5386-0444-1,10.1109/VLHCC.2017.8103469,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8103469,,Algorithm design and analysis;Games;Planning;Programming profession;Tools;Visualization,Internet;computer aided instruction;computer games;computer science education;educational institutions;multi-agent systems;software tools;visual programming,AgentDesign;CTP;Web;agent;computational thinking patterns;design process;elementary students;planning tool;programming code;programming environment;programming process;software design;video game,,,,,,,,11-14 Oct. 2017,,IEEE,IEEE Conferences,
Teaching elementary school students new method of music performance with Leap Motion,I. Perdana,"Cultural Centre, University of Malaya, Petaling Jaya, Malaysia",2014 International Conference on Virtual Systems & Multimedia (VSMM),20150629,2014,,,273,277,"As the world continue to embrace motion recognition technology in recent years, it had also open up a new method for performing and learning music with motion recognition devices. In 2013, Leap Motion was released. It is a programmable motion recognition device, ticking the requirement needed by the Author to design a new software and application for music education. This research focus on the the process of creating a new software that will use the Leap Motion technology for music education class at elementary school. The research is meant to develop alternative ways in teaching music and performing for children, not to replace the traditional teaching method. The paper will talk about the whole experience of designing, implementing, and testing the usage of Leap Motion for music education. The research consist of two phase. The first phase is the music software design. It had 2 main program. The first program is the performance application, students can use both of their hands to perform music through the software, limited only to monophonic melody. The right hand will be positioned to control the pitch, on a one octave diatonic scale. The left hand will be positioned to control the note on and note off. Through the combination of these hand position, the student will be able to play one note at a time, a mono sine wave sound. The second program is the game application, student can practice their hand movement and carry out their music practice with this music application that's designed to mimic note scrolling music video games like the one found on commercial video games like Rock Band or Guitar Hero. A series of notes can be seen on the software user interface and they can practice to position their hand at the right moment to perform the right melody of the music piece. This music software is aimed toward first and second grade of elementary school student as it can be devised as a tool to help the student to learn melody and rhythm in music. The second phas- of the research is a field study to measure the effectiveness of teaching this new method of music education through survey. The survey conclude that the there's still a long way to go to create an ideal motion recognition music based application. Through this survey we have collected data that consist of the the positives and negative opinion on the students experience with the software.",,Electronic:978-1-4799-7227-2; POD:978-1-4799-7228-9,10.1109/VSMM.2014.7136655,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7136655,,Education;Games;Libraries;Performance evaluation;Rocks;Software;Visualization,computer aided instruction;computer games;educational institutions;gesture recognition;music;teaching,Guitar Hero;Leap Motion technology;Rock Band;data collection;elementary school student teaching;game application;hand movement;hand position;melody learning;monophonic melody;motion recognition music based application;music application;music education;music performance;music piece;music practice;music software design;note control;note off;note scrolling music video games;octave diatonic scale;performance application students;pitch control;programmable motion recognition device;rhythm learning;software user interface;teaching effectiveness measurement,,1,,4,,,,9-12 Dec. 2014,,IEEE,IEEE Conferences,
Using Intelligent Tutors to Teach Students How APIs Are Used for Software Engineering in Practice,V. Krishnamoorthy; B. Appasamy; C. Scaffidi,"School of Electrical Engineering and Computer Science, Oregon State University",IEEE Transactions on Education,20130731,2013,56,3,355,363,"Computer science courses typically incorporate integrated training in software engineering, which includes learning how to reuse existing code libraries in new programs. This commonly presents a need to use the libraries' application programming interfaces (APIs) during project-based learning activities. The students learn these APIs with little support from the instructor. Instead, they primarily learn from whatever code examples they find on the Web-a scattershot approach that is slow, frustrating, and sometimes fruitless. Preliminary work investigated an improved approach that provides students with intelligent API tutors. This interactive educational content walks students through code examples selectively harvested from the Web. This approach increased students' knowledge of API method names, but a key pedagogical challenge remained: Students still lacked an understanding of common problems and surprises that they might encounter when using APIs in practice. Perhaps even more crucially, the prior statistical study provided no information about how students would perceive and accept the intelligent tutor approach, when given a choice. Therefore, this paper presents an enhanced approach that augments intelligent tutors with selected information from online FAQs and online open-source code, thereby providing more explanation and context about how to use APIs in practice. A qualitative study assessed student perceptions of the system's usability as well as suggestions for improvement, revealing that 100% of students considered the approach to be useful. A key implication is that providing information from online FAQs, related articles, and open-source code could facilitate computer science students' learning how to use APIs.",0018-9359;00189359,,10.1109/TE.2013.2238543,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6422340,Application programming interface (API);computer science education;electronic learning;software engineering;software libraries,Computer science;Industries;Libraries;Open source software;Software engineering;Training,Internet;application program interfaces;computer aided instruction;computer science education;educational courses;public domain software;software libraries;statistical analysis;teaching,API tutors;Web;application programming interfaces;computer science courses;computer science student learning;instructor;intelligent tutors;interactive educational content;online FAQ;online open source code;project-based learning activities;software engineering;system usability;teaching,,3,,37,,,20130128,Aug. 2013,,IEEE,IEEE Journals & Magazines,
Is the computer science curriculum ready to teach students towards hardwarizing?,S. Ristov; N. Ackovska; V. Kirandziska; M. Gusev,"Ss Cyril and Methodius University, Faculty of Computer Science and Engineering, Skopje, Macedonia",2016 IEEE Global Engineering Education Conference (EDUCON),20160523,2016,,,397,402,"Computer technology changes rapidly, especially in the last decades. IEEE and ACM have developed curriculum recommendations for computer technology in the last 50 years and always add extensions or modify the content to keep the pace with the ongoing changes. Nowadays, five curricula are defined within the Computing Curricula: Computer Science, Computer Engineering, Information Systems, Information Technology and Software Engineering. Although some of them are updated in a period of 4-5 years, there are examples lasting for quite a long time, such as Computing from 2005 and Computer Engineering curricula from 2004. Still, the latest emerging technologies - Cloud computing, Internet of Things, Internet of Everything, Big Data, Machine to Machine and Human to Machine communications and interaction, software-defined everything, smart cities, high performance scaled computing, etc., raise the challenges if these curricula are ready to cover modern trends. Even more, the real question is whether they should be changed, upgraded or give rise to a new curriculum? This paper analyzes the new emerging trends and technologies and how they are covered in the current curricula that are present at our faculty (Computer Science and Computer Engineering). We present how a track of courses and their syllabuses are adapted towards these new emerging technologies, without changing the whole curriculum. There are multiple results of these changes. Students now can choose a track and learn the courses with increased interest; they can see the ""whole picture"" after finishing all courses of the track; they prepare more complex projects and they are happier with the changes. Finally, several diploma theses emerged that follow the current trends in the computer technology, which prepare the students to be already good engineers on the labor market. We strongly believe that with our new approach, the motivation for learning the hardware-based courses will be returne- to the students, which will facilitate the trend of decreasing interest and number of engineering students.",,Electronic:978-1-4673-8633-3; POD:978-1-4673-8634-0,10.1109/EDUCON.2016.7474584,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474584,IoT;cloud computing;emerging technologies;hardware education,Cloud computing;Computer science;Computers;Market research;Sensors,computer science education;teaching,Big Data;Internet of Everything;Internet of Things;cloud computing;computer engineering curriculum;computer science curriculum;computer technology;engineering students;hardware-based courses;hardwarizing;high performance scaled computing;human-to-machine communications;information systems curriculum;information technology curriculum;machine-to-machine communication;smart cities;software engineering curriculum;software-defined everything;student teaching,,,,15,,,,10-13 April 2016,,IEEE,IEEE Conferences,
Why should I help you to teach requirements engineering?,G. Gabrysiak; H. Giese; A. Seibel,"System Analysis and Modeling Group, Hasso Plattner Institute at the University of Potsdam, Prof.-Dr.-Helmert-Str. 2-3, 14482, Germany",2011 6th International Workshop on Requirements Engineering Education and Training,20111017,2011,,,9,13,"To teach requirements engineering skills to students it is important for them to experience stakeholder interactions in a realistic setting. Only then they learn to appreciate the effort it takes to elicit, document, and validate requirements. For a realistic course design, all stakeholders the students interact with need to be real, thus, they need to have a stake in the software system being specified. In this paper, we discuss plausible motivations of real stakeholders. As long as stakeholders benefit in a way that suits them, they are readily available to get involved, even with students just learning how to capture requirements. Also, we discuss two ongoing case studies of involving real stakeholders in a requirements engineering course. While these setups do not scale well, they provide the students an authentic situation which cannot be reproduced with virtual stakeholders.",,Electronic:978-1-4577-0956-2; POD:978-1-4577-0954-8,10.1109/REET.2011.6046271,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6046271,Requirements Engineering Education;Requirements Engineering Training;Stakeholder Motivation,Companies;Education;Prototypes;Software engineering;Software systems,computer science education;educational courses;formal verification;systems analysis,plausible motivations;realistic course design;requirement validation;requirements engineering course;software system;virtual stakeholders,,5,,10,,,,29-29 Aug. 2011,,IEEE,IEEE Conferences,
Conceptual Design of Web-Based Appointment Management System using Object WebML,K. M. Lu; S. H. A. Hamid,"Department of Software Engineering, University of Malaya, Malaysia. karen0423@hotmail.com",2007 First IEEE International Symposium on Information Technologies and Applications in Education,20071226,2007,,,354,359,"The rapid growth and diffusion of the Web are nurturing a novel generation of applications which grow in size and complexity. The development of such applications is a hybrid between traditional Information System development and Hypermedia authoring [8]. It challenges the existing tools and approaches for software production [8]. Currently the development of a Web application is somewhat chaotic and often ad-hoc process lacking systematic techniques and methodologies [6]. As a result, many companies today are experiencing severe problems in the management and maintenance of the Web application. Ginige et al. use the term Web crisis to describe this situation [4]. In response to that, this project is to apply Web Modeling Language (WebML) which specified for Web application and .Net four-tier architectureto the appointment management handling in the university/college environment. A Web based appointment management system called WBAMS is designed and implemented so that students and lecturers can arrange meetings in an effective and efficient way.",,CD-ROM:978-1-4244-1386-7; POD:978-1-4244-1385-0,10.1109/ISITAE.2007.4409303,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4409303,,Application software;Costs;Crisis management;Design methodology;Educational institutions;Engineering management;Service oriented architecture;Software engineering;Technology management;Unified modeling language,Internet;Unified Modeling Language;educational administrative data processing;information systems;network operating systems,.Net four-tier architecture;Web modeling language;Web-based appointment management system;conceptual design;information system development;object WebML;software production;university/college environment,,1,2,20,,,,23-25 Nov. 2007,,IEEE,IEEE Conferences,
Those 1-credit special project courses: motivating your best freshmen,R. E. Montgomery; L. A. Nottingham,"Purdue Univ., West Lafayette, IN, USA",Proceedings Frontiers in Education 1995 25th Annual Conference. Engineering Education for the 21st Century,20020806,1995,1,,2c4.15,2c4.20 vol.1,"Every school has them, in some form or another. The variable-title, variable-credit course is ubiquitous; but, what do we use them for? Often they become a vehicle for teaching material not yet having a permanent course number. In some cases, professors use them for obtaining inexpensive low-level help for their research, thus providing an undergraduate research opportunity. They are sometimes used to provide a student with an opportunity To overcome a lack of preparation in some area vital to his/her area of study. At Purdue University, the Freshman Engineering Honors Program uses ENGR 195 as a motivational tool. When time and current interests permit the Honors Director offers students the opportunity to participate in special projects that offer experience outside the range of regular coursework available to the student. These projects often enhance the students' resumes as well. During the spring semester of 1994-95, eight students undertook a software design and development project based on an assignment from the Honors Computer Programming class they took the prior semester. These students operated as a software development team, with two groups of four students each taking on a different part of the project. They were supervised by a senior computer engineering student and the Honors Program Director. The project was development of basketball statistics software, and the students were enthused from the start. They were especially excited that they were to complete the development of the software to the point that it could be made available for distribution as a shareware or freeware product, including user manuals and program documentation. The development platform was a realistic (for this problem) 486-based notebook computer. What is needed to provide this type of experience to more students? First, there must exist a problem to be solved, preferably of interest to several students. Second, the means to solve the problem, in terms of hardware, software, and sufficient expertise to begin solving it must be near at hand. Third, there must be an audience, that is, a group of students from which to draw those looking for an additional challenge. Finally, there must be an interested faculty member to serve the students as teacher/mentor in doing the project. Motivation is virtually assured",0190-5848;01905848,POD:0-7803-3022-6,10.1109/FIE.1995.483077,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=483077,,Documentation;Education;Educational institutions;Engineering students;Programming;Resumes;Software design;Springs;Statistical distributions;Vehicles,computer science education;educational courses,ENGR 195;Freshman Engineering Honors Program;Honors Computer Programming class;basketball statistics software;motivational tool;one-credit special project courses;program documentation;software design and development project;software development team;undergraduate research opportunity;user manuals,,1,,6,,,,1-4 Nov 1995,01 Nov 1995-04 Nov 1995,IEEE,IEEE Conferences,
E-learning Recommendation System,H. Tan; J. Guo; Y. Li,"Int. Sch. of Software, Wuhan Univ., Wuhan, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,430,433,"E-learning recommendation system helps learners to make choices without sufficient personal experience of the alternatives, and it is considerably requisite in this information explosion age. In our study, the user-based collaborative filtering method is chosen as the primary recommendation algorithm, combined with online education. We analyze the requirement of a web-based e-learning recommendation system, and divide the system workflow into five sections: data collection, data ETL, model generation, strategy configuration, and service supply. Moreover, an architecture is proposed, based on which further development can be accomplished. In this architecture, there are seven modules, and four of them are core modules: recommendation models database, recommendation system database, recommendation management, data/model management.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.305,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722931,Collaborative Filtering;E-Learning;Recommandation System,Books;Clustering algorithms;Collaborative work;Computer science;Databases;Electronic learning;Filtering algorithms;Information filtering;Information filters;Online Communities/Technical Collaboration,computer aided instruction;distance learning;groupware,Web-based system;data collection;e-learning recommendation system;information explosion;online education;user-based collaborative filtering method,,10,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Integrate cultures and beliefs into genealogy software for remote communities in Borneo,E. Mit; C. W. Shiang; M. A. Khairuddin; N. H. Borhan,"Inst. of Social Informatics and Technological Innovations, Universiti Malaysia Sarawak, Kota Samarahan, Malaysia",2011 International Conference on User Science and Engineering (i-USEr ),20120213,2011,,,222,227,"The biggest challenge to precisely model the remote communities cultures in Borneo is to elicit the reliable documentary sources or historical data, as almost of it is not recorded. This is partly due to the accessibility to education, ICT technologies and the development of infrastructure was a bit late by the remote communities in Borneo. Therefore, the possible source of historical data is through oral tradition, which is have limited trace only to several generations back. In order to preserve their cultures and beliefs, a thorough study on remote communities is required in order to present a precise software architecture that can represent their cultures and beliefs in digital form. This paper will discuss the elicitation process and techniques on remote community cultures which related to marriage process, including preparations, events and beliefs before and during the marriage ceremony. These cultures are integrated into a proposed architecture of genealogy software for remote communities. The proposed genealogy software not only accommodates basic information about individuals, including births, marriages, and deaths but the most important component is the culture behind every event for historical records. The idea of this research is not only to preserve genealogy data, but the cultural of minority ethnic group of remote community in Borneo in a new genealogy software, so that the culture will not be extinct.",,Electronic:978-1-4577-1655-3; POD:978-1-4577-1654-6,10.1109/iUSEr.2011.6150570,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6150570,UML;culture;formal VDM++;genealogy;remote communities;software,,history,ICT technologies;beliefs;cultures;elicitation process;genealogy software;historical data;historical records;marriage ceremony;oral tradition;remote communities,,1,,12,,,,Nov. 29 2011-Dec. 1 2011,,IEEE,IEEE Conferences,
Incorporating the culture of virtual reality games into educational software via an authoring tool,M. Virvou; C. Manos; G. Katsionis; K. Tourtoglou,University of Piraeus,"IEEE International Conference on Systems, Man and Cybernetics",20030129,2002,2,,326,331,"First Page of the Article
",1062-922X;1062922X,POD:0-7803-7437-1,10.1109/ICSMC.2002.1173432,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1173432,,Application software;Computer science education;Educational institutions;Games;Humans;Informatics;Software design;Software reusability;Software tools;Virtual reality,,,,1,,17,,,,6-9 Oct. 2002,,IEEE,IEEE Conferences,
Entrepreneurial minded learning in app development courses,M. R. Boutell; D. S. Fisher,"Department of Computer Science and Software Engineering, Rose-Hulman Institute of Technology, Terre Haute, IN, USA",2017 IEEE Frontiers in Education Conference (FIE),20171214,2017,,,1,8,"Engineering courses often make use of term projects to tie together course concepts and enable open-ended learning. Projects can also be used to teach entrepreneurial-minded learning (EML). At Rose-Hulman we offer mobile/web app development in 4 different courses. In each of these courses, we have two goals for our students: (1) to master fundamental technical skills for that platform and (2) to create an app of their choosing to add real value for users of the app. To meet the first goal, we use a traditional approach with a series of hands-on lectures and labs. To meet the second goal, students complete a 10-week term project in which they work with a partner to identify a real world need and create a high quality app to meet that need. We surveyed students about their motivation and learning experience in the project. Students reported that self-selected projects that add value for others helped motivate them to work harder in the course which improves student learning. Students leave our app development courses with both an understanding of the technical material and a hands-on learning opportunity where they solve real problems for users.",,Electronic:978-1-5090-5920-1; POD:978-1-5090-4920-2; USB:978-1-5090-5919-5,10.1109/FIE.2017.8190436,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8190436,Android;entrepreneurship;iOS;web frameworks,Androids;Cloud computing;Data models;Encoding;Entrepreneurship;Games;Humanoid robots,Internet;computer aided instruction;educational courses;teaching,EML;app development courses;engineering courses;entrepreneurial minded learning;entrepreneurial-minded learning;fundamental technical skills;hands-on learning opportunity;mobile-Web app development;self-selected projects;student learning,,,,,,,,18-21 Oct. 2017,,IEEE,IEEE Conferences,
An evaluation of interactive test-driven labs with WebIDE in CS0,D. S. Janzen; J. Clements; M. Hilton,"California Polytechnic State University, San Luis Obispo, California 93407",2013 35th International Conference on Software Engineering (ICSE),20130926,2013,,,1090,1098,"WebIDE is a framework that enables instructors to develop and deliver online lab content with interactive feedback. The ability to create lock-step labs enables the instructor to guide students through learning experiences, demonstrating mastery as they proceed. Feedback is provided through automated evaluators that vary from simple regular expression evaluation to syntactic parsers to applications that compile and run programs and unit tests. This paper describes WebIDE and its use in a CS0 course that taught introductory Java and Android programming using a test-driven learning approach. We report results from a controlled experiment that compared the use of dynamic WebIDE labs with more traditional static programming labs. Despite weaker performance on pre-study assessments, students who used WebIDE performed two to twelve percent better on all assessments than the students who used traditional labs. In addition, WebIDE students were consistently more positive about their experience in CS0.",0270-5257;02705257,Electronic:978-1-4673-3076-3; POD:978-1-4673-3075-6,10.1109/ICSE.2013.6606659,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6606659,,Computer architecture;Java;Programming;Semantics;Syntactics;Writing;XML,Java;computer science education;program compilers,Android programming;CS0 course;dynamic WebIDE labs;interactive feedback;interactive test-driven labs;introductory Java;online lab content;static programming labs;syntactic parsers;test-driven learning approach,,1,,39,,,,18-26 May 2013,,IEEE,IEEE Conferences,
Studying the Advancement in Debugging Practice of Professional Software Developers,B. Siegmund; M. Perscheid; M. Taeumel; R. Hirschfeld,"Hasso Plattner Inst., Univ. Potsdam, Potsdam, Germany",2014 IEEE International Symposium on Software Reliability Engineering Workshops,20141215,2014,,,269,274,"In 1997, Henry Lieberman stated that debugging is the dirty little secret of computer science. Since then, several promising debugging technologies have been developed such as back-in-time debuggers and automatic fault localization methods. However, the last study about the state-of-the-art in debugging is still more than 15 years old and so it is not clear whether these new approaches have been applied in practice or not. For that reason, we investigate the current state of debugging in a new comprehensive study. First, we review the available literature and learn about current approaches and study results. Second, we observe several professional developers while debugging and interview them about their experiences. Based on these results, we create a questionnaire that should serve as the basis for a large-scale online debugging survey later on. With these results, we expect new insights into debugging practice that help to suggest new directions for future research.",,Electronic:978-1-4799-7377-4; POD:978-1-4799-7378-1,10.1109/ISSREW.2014.36,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6983851,Debugging;Empirical Study;Program Comprehension;Survey,Companies;Computer bugs;Debugging;Education;Java;Navigation;Software,DP management;computer operating procedures;computer science;program debugging;software engineering,automatic fault localization methods;back-in-time debuggers;computer science;debugging practice;debugging technologies;large-scale online debugging;professional software developers,,0,,41,,,,3-6 Nov. 2014,,IEEE,IEEE Conferences,
Evaluating Cisco e-learning Courses Modified for the Vision Impaired,H. L. Armstrong; I. D. Murray; R. R. Permvattana,"School of Information Systems at Curtin University, e-mail: Helen.Armstrong@cbs.curtin.edu.au",2006 7th International Conference on Information Technology Based Higher Education and Training,20070402,2006,,,155,160,"The needs of vision impaired students are quite different to sighted students. The increasing use of e-learning means higher education must move to multi-modal user interfaces in order to make e-learning materials accessible to all students. E-Learning materials (particularly in the sciences and technology) are predominantly visual, presented via computer keyboard and screen. Software and devices designed to aid the vision impaired are unable to decipher most images and visual- centric objects contained in e-learning materials. This paper discusses a project undertaken over the past two years to modify the content and presentation of Cisco certification e-learning courses to enable accessibility by vision impaired and blind students. These modifications necessitated rewriting the learning materials so they could be effectively presented via multi-modal user interfaces to vision impaired students, involving speech, audio, haptics and force-feed devices and methods. Evaluation of sections of the project by the vision impaired students using a model based upon Stufflebeam's CIPP model and Kirkpatrick's Four-Level training program evaluation model has been carried out and the results are presented.",,CD-ROM:1-4244-0406-1; POD:1-4244-0405-3,10.1109/ITHET.2006.339759,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4141622,educational technology;handicapped aids;information technology;user interface human factors,Computer science education;Computer vision;Educational programs;Electronic learning;Face detection;Graphics;Keyboards;Materials science and technology;Software design;User interfaces,computer aided instruction;educational courses;further education;handicapped aids;haptic interfaces,Cisco certification e-learning courses;Stufflebeam CIPP model;e-learning materials;force-feed devices;haptic devices;higher education;multi modal user interfaces;vision impaired students,,0,,13,,,,10-13 July 2006,,IEEE,IEEE Conferences,
Wireless data transmission between iOS client and web server,Baoqin Liu; Xiaolei Zhang; Xianzhen Ren,"Software Engineering Department, Beijing Information Technology College, China",2014 9th International Conference on Computer Science & Education,20141016,2014,,,351,354,"It discusses how to transmit data between the iOS client and the web server, and how to store data on iOS device terminal. Taking the ordering system as an example, the architecture and function of the ordering system based on iOS platform client terminal is proposed. It focuses on data transmission between iOS client and server, JSON technology is used to achieve data interaction; Data storage in iOS client is also discussed, Sqlite3 and FMDB Frame are used to store data.",,Electronic:978-1-4799-2951-1; POD:978-1-4799-2952-8; USB:978-1-4799-2950-4,10.1109/ICCSE.2014.6926484,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6926484,Data storage;Data transmission;iOS,Computer architecture;Computers,Internet;client-server systems;data communication;file servers;iOS (operating system);radiocommunication,FMDB Frame;JSON technology;Sqlite3;Web server;data interaction;data storage;iOS device terminal;iOS platform client terminal;ordering system;wireless data transmission,,0,,6,,,,22-24 Aug. 2014,,IEEE,IEEE Conferences,
A Web-based linear-systems iLab,G. Viedma; I. J. Dancy; K. H. Lundberg,"Dept. of Electr. Eng. & Comput. Sci., Massachusetts Inst. of Technol., Cambridge, MA, USA","Proceedings of the 2005, American Control Conference, 2005.",20050801,2005,,,5139,5144 vol. 7,"This paper describes a Web-based laboratory for students in courses on feedback systems. This project uses the iLab architecture, which provides a framework for remote-lab development and deployment, using a three-tiered client/broker/server architecture. This three-tiered approach simplifies the development of remote labs by providing reusable components for laboratory-administration functions. In the specific lab described here, students use a Java-based Lab Client to configure system parameters of a state-variable filter and submit jobs to the Lab Server. The Lab Server computer uses a dynamic signal analyzer to take frequency-response measurements of the configured filter.",0743-1619;07431619,Electronic:0-7803-9099-7; POD:0-7803-9098-9,10.1109/ACC.2005.1470837,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1470837,,Computer architecture;Feedback;Filters;Internet;Java;Network servers;Processor scheduling;Remote laboratories;Sockets;Web server,Internet;Java;client-server systems;computer aided instruction;control engineering education;feedback;linear systems;software architecture,Internet;Java-based Lab Client;Lab Server computer;Web-based laboratory;Web-based linear-systems;client-server systems;computer aided instruction;control engineering education;feedback systems course;iLab architecture;remote lab deployment;remote-lab development;software architecture;state-variable filter;three-tiered client-broker-server architecture,,10,,23,,,,8-10 June 2005,,IEEE,IEEE Conferences,
Revealing Students' UML Class Diagram Modelling Strategies with WebUML and LogViz,D. R. Stikkolorum; T. Ho-Quang; M. R. V. Chaudron,"LIACS, Leiden Univ., Leiden, Netherlands",2015 41st Euromicro Conference on Software Engineering and Advanced Applications,20151026,2015,,,275,279,"This paper aims to reveal the most common strategies students use to create class designs. We show our approach of logging students' modelling activities while doing a software design task. We developed our own online modelling editor 'Web UML' and visualisation tool 'Log Viz' for the logging and interpretation of the log files. As follow-up students filled-in a brief questionnaire targeting their time spent and difficulties in performing the task. The results show that the students use different strategies for solving the tasks. We categorised these strategies into four main strategies: Depthless, Depth First, Breadth First and Ad Hoc. From our results Depth First indicates to support better layout and richness (detail). From the questionnaire students mention choosing the appropriate UML elements is a difficult and time consuming task. We want to use our insights to improve our educational programs and tools. In the future we want to test Web UML and Log Viz in larger educational contexts.",1089-6503;10896503,Electronic:978-1-4673-7585-6; POD:978-1-4673-7586-3,10.1109/SEAA.2015.77,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7302463,UML;activity logging;education;software design;students' modelling strategies;tracking,Analytical models;Layout;Object oriented modeling;Software design;Unified modeling language;Visualization,Internet;Unified Modeling Language;computer aided instruction;data visualisation;software engineering;student experiments;task analysis,LogViz;UML class diagram modelling strategies;WebUML;educational contexts;software design task;students modelling activities;visualisation tool,,2,,10,,,,26-28 Aug. 2015,,IEEE,IEEE Conferences,
Construction of Mobile Internet Courses,M. Cao; B. Quan; T. Chen; X. Lou,"Coll. of Comput. Sci., Zhejiang Univ., Hangzhou, China","Green Computing and Communications (GreenCom), 2010 IEEE/ACM Int'l Conference on & Int'l Conference on Cyber, Physical and Social Computing (CPSCom)",20110307,2010,,,862,867,"As the recent flourishing of mobile Internet, smart terminals such as netbook, MID and smartphone are the major devices for mobile Internet. However, programming on this new generation of hardware is never taught in existing software courses. This paper takes the instance of the course 'Software Development on Smart Terminals', which has been recently started in Zhejiang University, to present authors' concept of talent education for mobile Internet software development.",,Electronic:978-0-7695-4331-4; POD:978-1-4244-9779-9,10.1109/GreenCom-CPSCom.2010.169,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5724932,3G cell phone;Mobile Internet;smart terminal;software development course,Education;Hardware;Internet;Linux;Mobile communication;Programming;Software,Internet;educational courses;educational institutions;mobile computing;mobile radio;software engineering,Zhejiang university;mobile Internet;smart terminal;software course;software development,,0,,6,,,,18-20 Dec. 2010,,IEEE,IEEE Conferences,
E&VRobot: A crawler of education and vocation,Gang Wan; Yi Ding; Bing Li; Xiaohu Tan,"School of Computer, Wuhan Vocational College of Software and Engineering, China",2014 9th International Conference on Computer Science & Education,20141016,2014,,,473,476,"Recruitment website in China has become an important employment platform for university graduates. It allows the job seekers to register their information, search employment opportunities and help them finding the jobs they are satisfied with. At the same time, a lot of employers have released employment information through the recruitment website, including the release date, the name of the company, the company size, the working location, the hiring, the salary range, especially the job responsibilities, the job requirements and so on. The information obtained from the recruitment website may be used to create several applications in various fields. However, due to the growing number of employment information posted every day, as well as the dynamicity of the recruitment website, the task of extracting relevant information from the recruitment webs has become difficult and time consuming. Faced with this scenario, this paper proposes E&VRobot, an intelligent crawler of education and vocation for recruitment web. Finally, it presents a preliminary evaluation of the proposed crawler.",,Electronic:978-1-4799-2951-1; POD:978-1-4799-2952-8; USB:978-1-4799-2950-4,10.1109/ICCSE.2014.6926506,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6926506,Recruitment website;content extraction;crawler,Adaptation models;Biological system modeling;Computers;Educational institutions;Employment;Indexes;Remuneration,Web sites;employment;information retrieval;recruitment,China;E&VRobot;education crawler;employment information;employment platform;recruitment Web site;search employment opportunities;university graduates;vocation crawler,,0,,17,,,,22-24 Aug. 2014,,IEEE,IEEE Conferences,
Measures for Predicting Task Cohesion in a Global Collaborative Learning Environment,A. Castro-Hernández; K. Swigger; M. P. Ponce-Flores; J. D. Terán-Villanueva,,2016 IEEE 11th International Conference on Global Software Engineering Workshops (ICGSEW),20160929,2016,,,31,36,"This paper describes a study that compared a number of interaction-based measures and their ability to predict cohesion within global software development projects. Messages were collected from three software development projects that involved students from two different countries. The similarities and quantities of such interactions were then analyzed and compared. Results from this analysis show a statistically significant correlation of linguistic characteristics (LSM) and Information Exchange Similarity with Task cohesion, when controlled by culture. In addition, the study found that quantity-based metrics had higher correlations with students' perceptions of their group's cohesiveness than similarity-based measures. More specifically, a word-based measure called Information Exchange Rate had a significant relationship to cohesion. Group rate measures were also tested, but only low significant correlations were found. These results suggest that measures based on quantity of interactions tend to be better predictors of cohesion within distributed learning teams.",,,10.1109/ICGSEW.2016.23,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7579482,Collaboration;Teamwork;Virtual groups,Atmospheric measurements;Databases;Density measurement;Electronic mail;Particle measurements;Software;Springs,computational linguistics;computer aided instruction;computer science education;educational institutions;software engineering,LSM;distributed learning teams;global collaborative learning environment;global software development projects;group cohesiveness;group rate measures;information exchange rate;information exchange similarity-with-task cohesion;interaction-based measures;linguistic characteristics;message collection;quantity-based metrics;software development projects;statistical analysis;student perceptions;task cohesion prediction;word-based measure,,,,,,,,2-2 Aug. 2016,,IEEE,IEEE Conferences,
Test generation from StateChart and B method for flight control software of unmanned aerial vehicle,J. Liu; Z. Yang,"Institute of Automation Engineering, Nanjing University of Areonautics and Astronautics, China",2009 4th International Conference on Computer Science & Education,20090901,2009,,,851,856,"The growing complexity of flight control software of unmanned aerial vehicle led up to more and more difficulty in testing such systems.B is a formal method which enables the automatic generation of an executable code through s succession of refinements from an abstract specification.UML specifications can be formally verified by analyzing the corresponding B specification.Integration of UML specifications and B method can overcomes the drawback of UML. We adopt the tool statemate which support the virtual prototype technology.The detailed description of flight control software behaviors is presented based on statecharts. Then we adopt the B method to translate the statecharts into B specification of flight control software. According to software testing criteria MC/DC, we are easy to obtain the test cases based on statechart and B method.",,POD:978-1-4244-3520-3,10.1109/ICCSE.2009.5228205,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228205,B method;Flight control software;Statechart;Test generation;Virtual prototype,Aerospace control;Aerospace engineering;Automatic testing;Automation;Automotive engineering;Object oriented modeling;Software testing;System testing;Unified modeling language;Unmanned aerial vehicles,Unified Modeling Language;aerospace computing;aerospace control;aircraft testing;formal specification;formal verification;program testing;remotely operated vehicles;virtual prototyping,B method;UML specification;automatic test generation;executable code;flight control software;formal method;formal verification;software testing criteria;statechart;unmanned aerial vehicle;virtual prototype technology,,0,,22,,,,25-28 July 2009,,IEEE,IEEE Conferences,
The design and implementation of an innovative online program for a master of science degree in Computer Science — Software Engineering specialization,L. J. White; J. Coffey,"University of West Florida, Department of Computer Science, Pensacola, Florida, U.S.A.",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,257,265,"An executive software engineering program-developed to meet regional workforce needs-affords cohorts of students the opportunity to complete their Master's degree within one calendar year. This innovative program was designed with several objectives. Custom elective tracks were integrated to better meet needs within diverse application areas, such as healthcare, transportation, and the insurance industry. This program was also designed to establish a partner relationship with employers to support students through work release and opportunities for real world capstone project experiences. The program was designed as a cohort model in order to establish a strong sense of community and thus promote increased peer learning within courses because effective peer learning has been established as a best practice for online programs in higher education. Experiences regarding the development and implementation of an innovative, graduate, online program for the Master of Science in Computer Science - Software Engineering specialization are described in this paper.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876095,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876095,,Calendars;Computer science;Conferences;Education;Engineering profession;Software engineering;Teamwork,computer aided instruction;computer science education;educational courses;further education,custom elective tracks;healthcare;higher education;innovative online program;insurance industry;master of science degree in computer science;real world capstone project experiences;regional workforce needs;software engineering specialization;transportation,,0,,11,,,,22-24 May 2011,,IEEE,IEEE Conferences,
Collaborative learning for an online higher education course: a case study,P. Ghislandi; R. Job,"Dipt. di Sci. delict Cognizione e della Formazione, Univ. di Trento, Italy",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,245,246,"Collaborative learning, which a large number of scholars have been experimenting with since Dewey wrote about it in 1924, has known a new interest with the spreading of the Internet, the latter generating in the late 90 's a research field called CSCL - computer supported collaborative learning. This paper describes a research project which has been done in the above mentioned field.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.84,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508664,,Collaborative work;Computer aided software engineering;Education courses;Educational technology;Electronic learning;Internet;Laboratories;Online Communities/Technical Collaboration;Psychology;Technological innovation,computer aided instruction;educational courses;groupware,CSCL;computer supported collaborative learning;educational technology;online higher education course,,1,,5,,,,5-8 July 2005,,IEEE,IEEE Conferences,
Proceedings IEEE 1st International Conference on Multi Media Engineering Education,,,Proceedings IEEE 1st International Conference on Multi Media Engineering Education,20020806,1994,,,0_1,,The following topics were dealt with: multimedia educational developments; knowledge based multimedia; computer aided instruction; distance learning; courseware design; hyperbooks; authoring support in an intelligent tutor; engineering education with multimedia; simulation modeling; interactive tutorials; computer graphics; multimedia interfaces for alternative assessment; computer aided design; computer based training products; mechanics education; teacher training; and educational software development,,POD:0-7803-1963-X,10.1109/MMEE.1994.383242,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=383242,,,computer aided instruction;computer based training;computer graphics;engineering computing;multimedia computing;software engineering;user interfaces;visual databases,authoring support;computer aided design;computer aided instruction;computer based training;computer graphics;courseware design;distance learning;educational developments;educational software development;engineering education;hyperbooks;intelligent tutor;interactive tutorials;knowledge based multimedia;mechanics education;multimedia;multimedia interfaces;simulation modeling;teacher training,,0,,,,,,6-8 July 1994,06 Jul 1994-08 Jul 1994,IEEE,IEEE Conferences,
A software tool for academic advisors for student performance follow-up,S. Tin; I. Erkmen,"Dept. of Electr. & Electron. Eng., Middle East Tech. Univ., Ankara, Turkey","Electrotechnical Conference, 1994. Proceedings., 7th Mediterranean",20020806,1994,,,1012,1015 vol.3,"The features of an interactive computer graphics facility to be used by academic advisors for student performance evaluation and follow-up is developed. Incorporating good visual effects, the software has been designed to provide a flexible, user friendly interface. The tool provides a screen on which the courses that each student has to take in order to satisfy his/her degree requirement and corresponding grades on term bases are displayed. The tool has also a “scenario†program which creates a virtual environment on which hypothetical grades to the various courses that the student has to take and/or repeat can be assigned and the corresponding cumulative grade point average obtained easily and quickly. Furthermore, the facility can be used for adding and/or dropping courses for registration purposes and hard-copy of screens can be obtained on use demand. The facility leads to efficient use of the student advisors time with many attendant advantages",,POD:0-7803-1772-6,10.1109/MELCON.1994.380929,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=380929,,Automation;Computer graphics;Decision making;Laboratories;Robustness;Software design;Software tools;Tin;Virtual environment;Visual effects,educational administrative data processing;educational courses;engineering education;graphical user interfaces;teaching,academic advisors;courses;grade point average;grades;hard-copy;interactive computer graphics;performance evaluation;registration;software tool;student performance follow-up;technology education;user friendly interface;virtual environment,,0,,3,,,,12-14 Apr 1994,12 Apr 1994-14 Apr 1994,IEEE,IEEE Conferences,
Preparing Tomorrow's Software Engineers for Work in a Global Environment,S. Beecham; T. Clear; J. Barr; M. Daniels; M. Oudshoorn; J. Noll,Lero,IEEE Software,20170116,2017,34,1,9,12,Global software engineering (GSE) is becoming common. It's thus important to educate university software engineering students in GSE. The authors discuss challenges to and recommendations for implementing such instruction.,0740-7459;07407459,,10.1109/MS.2017.16,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7819397,GSE;Valentine's taxonomy;distributed projects;global distance;global software engineering;software development;software engineering,Computer science education;Cultural differences;Education courses;Globalization;Professional development;Software engineering;Teamwork,computer science education;educational institutions;software engineering,GSE;global software engineering;university software engineering students,,1,,,,,,Jan.-Feb. 2017,,IEEE,IEEE Journals & Magazines,
Development network teaching platform of digital image processing course based on J2EE,L. Qun,"Inst. of Educ., Guangdong Shaoguan Univ., Shaoguan, China",2011 6th International Conference on Computer Science & Education (ICCSE),20110926,2011,,,1019,1022,"Based on digital, interactive, multimedia computer network teaching platform, which has become an important application of contemporary education means. Digital image processing technology curriculum for teaching the practical requirements of the network was designed and developed based on J2EE architecture, digital image processing technology course online teaching platform, the overall structure and function of each subsystem.",,Electronic:978-1-4244-9718-8; POD:978-1-4244-9717-1,10.1109/ICCSE.2011.6028809,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6028809,Courses;Image Processing;J2EE;Network Teaching Platform,Business;Databases;Education;Maintenance engineering;Presses;Servers;Testing,Internet;Java;computer science education;courseware;image processing;interactive systems;multimedia systems;software architecture;teaching,J2EE architecture;digital image processing course;digital teaching platform;interactive teaching platform;multimedia computer network teaching platform;online teaching platform,,0,,5,,,,3-5 Aug. 2011,,IEEE,IEEE Conferences,
A novel architecture towards trusted E-commerce cloud,H. Sun; Y. Liu; Y. Chai; X. Sun,"National CIMS, Engineering Research, Centre, Tsinghua University, Beijing 100084, China",2012 International Conference on E-Learning and E-Technologies in Education (ICEEE),20121018,2012,,,223,229,"This paper presents a novel architecture for trusted e-commerce cloud, which integrates trusted system and cloud computing technology together to solve the credibility and resources reuse problem of e-commerce. The key different between other e-commerce architectures and this proposed architecture is the introduction of trusted e-commerce infrastructure, which ensure the regulation of e-commerce market players, information and transactions. This paper discusses the basic rules for trusted e-commerce systems, which includes trusted e-commerce market player rules, information rules and transaction rules. The proposed architecture is described in this paper from user view, integration view, conceptual view and implementation view separately. The regulated and public services of this proposed architecture have great potential to govern e-market access, purify e-commerce market information, ensure e-commerce transactions, protect rights of e-commerce participants and improve the credibility of e-commerce players, information and transactions processes.",,Electronic:978-1-4673-1678-1; POD:978-1-4673-1679-8,10.1109/ICeLeTE.2012.6333393,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6333393,Cloud Computing;E-Commerce;Trusted System,Business;Cloud computing;Computer architecture;Electronic commerce;Manufacturing;Standards,cloud computing;digital rights management;electronic commerce;resource allocation;software architecture;transaction processing;trusted computing,cloud computing technology;conceptual view;credibility improvement;e-commerce information;e-commerce participants;e-commerce transactions;e-market access;implementation view;information rules;integration view;public services;regulated services;resource reuse problem;rights protection;transaction rules;trusted e-commerce cloud architecture;trusted e-commerce infrastructure;trusted e-commerce market player rules;user view,,0,,10,,,,24-26 Sept. 2012,,IEEE,IEEE Conferences,
Open practice teaching system research and discussion for the information and computing science specialty,X. x. Chen; L. p. Sun,"School of Science ZUST, National Engineering Research Center for E-Learning, Hangzhou, China",2013 8th International Conference on Computer Science & Education,20130715,2013,,,1371,1374,"In the teaching of information and computing science specialty which was adjusted by the mathematic and applied software specialty which is widespread teachers focus on teaching theory instead of practice, its teaching content and method is relatively backward, teaching methods and evaluation methods does not adapt to training ability and improving innovation. Build the open practice teaching system of information and computing science specialty based on open-ended project teaching. Realization of all round opening model of the teaching contents, teaching methods and evaluation methods, teaching time and teaching location is benefit to cultivate high-quality talents.",,Electronic:978-1-4673-4463-0; POD:978-1-4673-4464-7,10.1109/ICCSE.2013.6554137,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6554137,Information and computing science;Open practice teaching;project teaching,Analytical models;Computational modeling;Educational institutions;Indexes;Sun;Training,computer science education;mathematics computing;software engineering;teaching,all round opening model;and discussion;applied software specialty;evaluation methods;high-quality talents;information and computing science specialty;mathematics;open practice teaching system research;open-ended project teaching;teaching contents;teaching location;teaching method;teaching theory;teaching time;training ability,,0,,5,,,,26-28 April 2013,,IEEE,IEEE Conferences,
A Complexity Metric for Web Applications Based on the Entropy Theory,W. Jung; E. Lee; K. Kim; C. Wu,"Sch. of Comput. Sci. & Eng., Seoul Nat. Univ., Seoul, South Korea",2008 15th Asia-Pacific Software Engineering Conference,20081222,2008,,,511,518,"Web applications are becoming more and more important with the rapid increase in the web environment. The maintenance of web applications is also one of the main problems in that area. Traditional maintenance approach can no longer be applied to web applications, because of the specific characteristics of web applications. In this paper, a complexity measure for web application, WCOX, is proposed. It is related to the maintenance efforts. WCOX is defined using the entropy theory and a web model extracted by static analysis. The entropy of software is regarded as an average information quantity of the software and it means the aging and degradation of the software. Most of the existing web complexity measures are simply based on count, which means that they only show limited viewpoints of a system. Since WCOX is concerned with an information quantity and understandability, it not only represents the structural complexity, but can also be used as a practical maintenance indicator. Experimental results demonstrate the applicability and effectiveness of the proposed measure.",1530-1362;15301362,POD:978-0-7695-3446-6,10.1109/APSEC.2008.23,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4724585,,Aging;Application software;Computer science;Computer science education;Degradation;Entropy;Object oriented modeling;Software engineering;Software maintenance;Software measurement,Internet;entropy;software maintenance,WCOX;Web applications;complexity metric;entropy theory;maintenance efforts;static analysis;structural complexity,,2,,38,,,,3-5 Dec. 2008,,IEEE,IEEE Conferences,
Deep learning and distributional semantic model for Indonesian tweet categorization,Y. A. Putra; M. L. Khodra,"School of Electrical Engineering and Informatics, Institut Teknologi Bandung, Indonesia",2016 International Conference on Data and Software Engineering (ICoDSE),20170601,2016,,,1,6,"Twitter is one of the most well known social media in this era. Each day, many of this tweets are tweeted by people. In this experiments, Indonesian tweet will be extracted as set of features and will be categorized using machine learning. This experiment will conduct research to get the best configuration to categorize Indonesian tweet. To get the best configuration, this experiment will use lexical and distribution semantic model as feature extraction method. These two methods will later be compared to get the best one for Indonesian tweet representation. In addition to feature extraction methods, to get the model with the best accuracy, this experiment will also compare: SVM, ANN, and DNN. The best accuracy obtained by using ANN with word2vec CBOW at 82.94% for testing using 10-fold cross-validation and obtain 77.98% accuracy with data testing using deep neural network algorithm.",,Electronic:978-1-5090-5671-2; POD:978-1-5090-5672-9,10.1109/ICODSE.2016.7936108,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7936108,deep learning;distributional semantic model;tweet categorization,Analytical models;Data models;Data preprocessing;Education;Entertainment industry;Kernel,learning (artificial intelligence);neural nets;social networking (online);support vector machines;text analysis,10-fold cross-validation;ANN;DNN;Indonesian tweet categorization;Indonesian tweet extraction;Indonesian tweet representation;SVM;Twitter;deep neural network algorithm;deep-machine learning;distribution semantic model;distributional semantic model;feature extraction method;lexical model;social media;word2vec CBOW,,,,,,,,26-27 Oct. 2016,,IEEE,IEEE Conferences,
GAMBLE: Towards Ensuring Quality of Education Using Goal Driven Model Based Learning Environments: Automating a Family of eLearning Systems by Integrating Lean and Software Product Lines,S. Chimalakonda,"Software Eng. Res. Lab., Int. Inst. of Inf. Technol., Hyderabad, India",2011 IEEE 11th International Conference on Advanced Learning Technologies,20110818,2011,,,648,649,"The exponential decrease in the quality of education despite innumerable number of learning systems has motivated us to design learning environments that ensure quality of education. We propose GAMBLE as a goal driven model based approach to teaching/learning that emphasizes on making goals of learners and instructors explicit and provides a platform for designing, refining and debugging models to achieve these goals. We also propose the idea of SPLEAN that integrates lean thinking and software product lines to significantly improve productivity. This paper also discusses construction of eLearning Systems that are of broader interest to society like adult literacy as a means of evaluating proposed approaches and ends with many possible future directions towards ensuring quality of education.",2161-3761;21613761,Electronic:978-0-7695-4346-8; POD:978-1-61284-209-7,10.1109/ICALT.2011.203,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5992428,eLearning;lean;quality;software product lines,Adaptation models;Computers;Context;Electronic learning;Software;Software engineering,computer aided instruction;computer debugging;teaching,GAMBLE;SPLEAN;adult literacy;debugging models;e-learning systems;goal driven model based learning environments;lean thinking;quality of education;software product lines;teaching-learning,,3,,8,,,,6-8 July 2011,,IEEE,IEEE Conferences,
MoVE: Mobile vocational education for rural India,N. Akshay; K. Sreeram; A. Anand; R. Venkataraman; R. R. Bhavani,"AMMACHI Labs, Amrita Vishwa Vidyapeetham",2012 IEEE International Conference on Technology Enhanced Education (ICTEE),20120531,2012,,,1,5,"The aim of this paper is to present the design of a project that involves deployment of computerized vocational training courses comprised of multimedia enhanced video lectures, virtual reality games and low cost haptic device based simulations built on mobile-learning platforms and delivered using automobile units. These mobile vocational education units are developed as a model to make vocational education and training more accessible to the rural and tribal populations of India. The paper gives an overview of the design of the mobile vocational education units and details the architecture and communication interface for the m-learning application. It further describes the software architecture of the vocational education application that is specifically designed to easily scale across various vocational trades and languages of delivery, provide flexibility and increase accessibility for vocational training.",,Electronic:978-1-4577-0726-1; POD:978-1-4577-0725-4,10.1109/ICTEE.2012.6208644,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6208644,Haptics for Vocational training;ICT;Mobile-Learning;Vocational education and training;e-learning;human computer interaction;mobile units;skill development,Educational institutions;Haptic interfaces;Mobile communication;Servers;Vocational training,computer games;courseware;demography;haptic interfaces;interactive video;mobile computing;multimedia systems;software architecture;virtual reality;vocational training,MoVE;communication interface;computerized vocational training courses;low cost haptic device based simulation;m-learning application;mobile learning platform;mobile vocational education units;multimedia enhanced video lecture;rural India;rural population;software architecture;tribal population;virtual reality game,,2,,17,,,,3-5 Jan. 2012,,IEEE,IEEE Conferences,
Evaluation of Factors Affecting the Efficacy of English Listening Comprehension Based on CALL,H. Zheng; L. Han; J. Guo,"Coll. of Literature, Hebei Univ. of Eng., Handan, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"This paper is intended to elaborate on the multimedia listening activity of the effect on the learners' listening comprehension. It first describes a course-support hypermedia language-learning environment based on computer-assisted language learning (CALL) system, and shows the design and implementation of the courseware in this environment. Further study was conducted to identify positive and negative factors influencing the effectiveness of CALL system on listening comprehension. The factors considered in this study were the teaching style, the time available for the students to study, help options and student's motivation. After a period of two-year research and test, the corresponding data analyses and results of this study confirmed the influence of the above factors on the effectiveness and usefulness of CALL system. In addition, it was concluded that no one factor alone, could optimize the effect of listening comprehension, and that a systems approach is indispensable in improving the efficacy of listening comprehension by CALL.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364806,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364806,,Courseware;Data analysis;Data visualization;Education;Educational institutions;Electronic mail;Internet;Logic;Natural languages;System testing,courseware;hypermedia;multimedia computing;natural language processing,English listening comprehension;computer-assisted language learning system;course-support hypermedia language-learning environment;courseware;data analysis;multimedia listening activity;teaching style,,0,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
SmartLAK: A big data architecture for supporting learning analytics services,T. Rabelo; M. Lama; R. R. Amorim; J. C. Vidal,"Faculdade de Ciências Aplicadas e Sociais de Petrolina (FACAPE), Brasil",2015 IEEE Frontiers in Education Conference (FIE),20151207,2015,,,1,5,"In this paper, we present a big data software architecture that uses an ontology, based on the Experience API specification, to semantically represent the data streams generated by the learners when they undertake the learning activities of a course, e.g., in a course. These data are stored in a RDF database to provide a high performance access so learning analytics services can process the large amount of data generated in a virtual learning environment. These services provide valuable information to teachers and instructors such as predict the learner's performance, discover the real learning paths, extract the learner's behavior patterns and so on. The proposed architecture has been validated in the Educational Technology undergraduate course of the Degree in Pedagogy at the Faculty of Education of the University of Santiago de Compostela.",,Paper:978-1-4799-8454-1,10.1109/FIE.2015.7344147,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7344147,Big data architecture;Experience API;Learning analytics,Big data;Computer architecture;Context;Databases;Education;Ontologies;Semantics,Big Data;application program interfaces;computer aided instruction;educational courses;educational institutions;formal specification;further education;ontologies (artificial intelligence);software architecture;virtual reality,Big Data software architecture;Experience API specification;RDF database;SmartLAK;University of Santiago de Compostela;educational technology undergraduate course;learning analytics service;ontology;virtual learning environment,,1,,17,,,,21-24 Oct. 2015,,IEEE,IEEE Conferences,
Redesign of a gamified Software Engineering course,C. Thomas; K. Berkling,"Department of Computer Science, Cooperative State University Baden Württemberg, Karlsruhe, Germany",2013 International Conference on Interactive Collaborative Learning (ICL),20131024,2013,,,778,786,"This paper builds on work previously published as best paper at CSEDU 2013 [1], which describes the motivation gap between the teacher's view of student motivation and their actual motivation. As a result of this mismatch, the gamified Software Engineering course under observation [2], did not appeal to the students in the expected way. Our findings give rise to a number of design criteria for e-Learning and blended course that address the motivation gap in order to increase the number students that are able to self-regulate their studies and stay or become motivated by the course as defined by Dan Pink's motivational factors: autonomy, mastery and purpose [3].",,Electronic:978-1-4799-0153-1; POD:978-1-4799-0151-7; USB:978-1-4799-0152-4,10.1109/ICL.2013.6644707,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6644707,blended learning;e-learning;education;gamification;motivation;software engineering,Collaboration;Collaborative work;Conferences;Educational institutions;Electronic learning;Materials;Software engineering,computer aided instruction;computer science education;educational courses;human factors;software engineering,CSEDU;Dan Pink motivational factors;blended course;design criteria;e-Learning;gamified software engineering course;motivation gap;scaffolding;student motivation;student studying self-regulation;teacher,,7,,25,,,,25-27 Sept. 2013,,IEEE,IEEE Conferences,
Facilitating middle school students' sense making process in digital libraries,C. Quintana; M. Zhang,"University of Michigan, Ann Arbor, MI",Proceedings of the 5th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL '05),20070305,2005,,,19,20,"Previous research on using digital libraries in science classrooms indicated that middle school students tend to passively find answers rather than actively make sense of information they find in digital libraries. In response to this challenge, we designed a scaffolded software tool, the Digital IdeaKeeper, to support middle school students in making sense of digital library resources during online inquiry. This study describes preliminary results from a study to see how middle school students use different IdeaKeeper features. Initial data analysis indicates that IdeaKeeper can facilitate online learners to engage in sense-making process in online inquiry",,POD:1-58113-876-8,10.1145/1065385.1065389,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4118508,digital libraries;online inquiry;scaffolding,Buildings;Computer aided instruction;Computer science education;Data analysis;Educational institutions;Information analysis;Permission;Software design;Software libraries;Software tools,computer aided instruction;data analysis;digital libraries;natural sciences computing,Digital IdeaKeeper;data analysis;digital libraries;middle school students;online inquiry;online learners;scaffolded software tool;science classrooms;sense making process,,1,,6,,,,7-11 June 2005,,IEEE,IEEE Conferences,
Software applications in academic setting awareness and satisfaction,M. ÄŒerná; P. Poulová; J. Draessler,"Department of Applied Linguistics, Faculty of Informatics and Management, University of Hradec Králové, Czech Republic",2011 14th International Conference on Interactive Collaborative Learning,20111027,2011,,,525,531,"The contribution brings latest findings from the survey on social software applications and their satisfaction with them with special focus on their potential in the process of education. The survey was conducted at the University of Hradec KraÌloveÌ, at its two faculties within the framework of a large project “Evaluation of the modern technologies contributing towards forming and development university students' competencesâ€. Data were collected from more than three hundred students via an on-line questionnaire and then processed. The goal of the research was to map the utilization of selected social software applications networking systems among university students at the University of Hradec KraÌloveÌ. Two main sub-goals were to find out what the awareness of social networking systems among our students is and in case they know the software application what is their level of satisfaction with it. As a starting point to a follow-up research might be useful a statistical view on factors influencing utilization of social applications.",,Electronic:978-1-4577-1747-5; POD:978-1-4577-1748-2,10.1109/ICL.2011.6059640,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6059640,e-learning;higher education;satisfaction;social software;survey,Conferences;Educational institutions;Electronic publishing;Information services;Internet;Software,computer aided instruction;educational institutions;human computer interaction;social aspects of automation;social networking (online);software engineering,University of Hradec KraÌloveÌ;academic setting awareness;academic setting satisfaction;online questionnaire;social networking systems;social software applications networking systems;software applications,,0,,16,,,,21-23 Sept. 2011,,IEEE,IEEE Conferences,
Effectiveness of Undergraduate Software Engineering Courses in the Creation of Specialists as Reflected in Jordanian Business Institutions,B. Dudin; A. El-Sheikh,"Faculty of Information Technology, University of Petra, P.O. Box 961343, Amman, 11196, JORDAN. +962788510318",2008 3rd International Conference on Information and Communication Technologies: From Theory to Applications,20080523,2008,,,1,1,"Over time much has been written on how to organize a course on software engineering, with arguments flowing for and against additional complexity. It is highly believe that SWE is an umbrella course in computing and most dangerously in any course proclaimed to be specialist in generating Software Engineers. Unfortunately, this may still not be widely recognized, both in the industry and in academia. The modern course on SWE requires that the student is familiar not just with many aspects of computing such as programming languages but rather with many other aspects including networking, Internet technologies, programming languages, databases, Human Computer Interaction (HCI), computer graphics, and project management. Depending on the year of academic study these expectations could be unrealistic, especially if that is a 2nd year course. Based on the above view, it is essential to investigate what are the necessary attributes of an ideal Software Engineering at the undergraduate level and how much it is covering of the requirements imposed by the business and industry market. This paper will investigate how appropriate are Software Engineering courses at the undergraduate level in terms of the areas of concentration, delivery approach, and the real life practical training received by the target group of students. It will deeply investigate the overall intended learning objectives and how they are related to the choice of modules offered. On the other hand, a number of business institutions will be surveyed for achieving an overview of how effective graduates of Software engineering courses are within these selected institutions and most importantly what are the challenges they encounter in professional life given their level of university education i.e. how helpful their undergraduate education has been helpful to their development as specialists.",,CD-ROM:978-1-4244-1752-0; POD:978-1-4244-1751-3,10.1109/ICTTA.2008.4529922,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4529922,Software Engineering Education,Computer graphics;Computer industry;Computer languages;Computer networks;Databases;Human computer interaction;IP networks;Industrial training;Project management;Software engineering,computer science education;software engineering;training,Jordanian Business Institutions;learning objectives;practical training;programming languages;undergraduate software engineering courses,,0,,,,,,7-11 April 2008,,IEEE,IEEE Conferences,
An ontology-based architecture for context recommendation system in E-learning and mobile-learning applications,B. Bouihi; M. Bahaj,"Department of Mathematics and Computer Science, University Hassan 1, Faculty of Science and Technology, Settat, Morocco",2017 International Conference on Electrical and Information Technologies (ICEIT),20180115,2017,,,1,6,"Distant learning is an alternative way of education that offers a remote learning experience without being in a traditional classroom. With the emergence of mobile devices, distant learning is passing from electronic learning (e-learning) to mobile learning (m-learning) which makes learning even more widely available. This availability has put emphasis on the need of having platforms that are delivering learning contents corresponding to learner's learning environment. With the huge amount of learning materials available on the internet, it's become difficult to find the suitable ones. Although, recommendation systems can be the solution for this problem. However, these systems are still less used in e-learning and m-earning in comparison with other fields (e-commerce, social media...). Hence, to make these systems more relevant and performant, in this paper we propose to take benefits from semantic web technologies by proposing to add a semantic layer in 3-tiers classical web application's architecture. This layer will hold three ontologies: The Learning Context Ontology is a domain knowledge for gathering the learning context information (Profile, Social interactions, learning activities, and device specifications), The Learning Content Ontology is the Learning Object Ontology, and the Learning Design Ontology is the ontology to hold the sequenced learning activities. The OWL Rules filtering will be used as a recommendation technique.",,DVD:978-1-5386-1515-7; Electronic:978-1-5386-1516-4; POD:978-1-5386-1517-1,10.1109/EITech.2017.8255278,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8255278,Context-aware;E-learning;Learning Design;M-learning;OWL Ontology;Recommendation system;SWRL;Semantic Web,Context modeling;Electronic learning;OWL;Ontologies;Semantics;Unified modeling language,computer aided instruction;distance learning;knowledge representation languages;mobile computing;mobile learning;ontologies (artificial intelligence);recommender systems;semantic Web;software architecture,OWL rules;context recommendation system;distance learning;e-commerce;electronic learning application;internet;learning activities;learning content ontology;learning design ontology;learning environment;learning materials;mobile devices;mobile-learning applications;ontology-based architecture;semantic Web technologies;social interactions;social media,,,,,,,,15-18 Nov. 2017,,IEEE,IEEE Conferences,
Establishing a globally distributed software development system in academic settings: An ergonomic perspective,R. El-Bahey; A. Zeid,American University of Kuwait,IEEE International Professonal Communication 2013 Conference,20131010,2013,,,1,8,"Global software development is increasingly becoming common practice in the software industry. The ability to develop software at remote sites allows organizations to ignore geographic distances and to benefit from access to a rich resource pool at reduced costs. Recently, global software engineering projects are being introduced at academic institutes as part of computer science and software engineering degree requirements. There are many challenges associated with managing and executing globally distributed software projects in academic settings. In this paper, we will attempt to analyze the framework and components of a collaborative global software engineering system in academic settings from an ergonomic perspective. In our analysis we will apply the Concentric Ring Model to conduct the analysis. This model will allow us to examine the different challenges pertaining to users, machines, workspace, environment and the interlacing factors like time zones, cultural diversity of users, location barriers, in addition to gender issues which are particularly pertinent to Kuwait. The uniqueness of the proposed research lies in two main areas: it examines collaboration between Kuwait and the US; and it investigates the proposed topics from an ergonomic perspective.",2158-091X;2158091X,Electronic:978-1-4799-0012-1; POD:978-1-4799-0011-4,10.1109/IPCC.2013.6623936,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6623936,Ergonomics;Kuwait;global software engineering;higher education;sociotechnical interaction,Collaboration;Cultural differences;Educational institutions;Ergonomics;Software;Software engineering,computer science education;cultural aspects;distributed processing;educational institutions;ergonomics;gender issues;groupware;project management;software development management,Kuwait;US;academic institutes;academic settings;collaborative global software engineering system;computer science degree requirements;concentric ring model;ergonomic perspective;gender issues;geographic distances;global software engineering projects;globally distributed software development system;globally distributed software project management;interlacing factors;location barriers;organizations;software engineering degree requirements;software industry;time zones;user cultural diversity,,1,,17,,,,15-17 July 2013,,IEEE,IEEE Conferences,
Software Construction of an Authoring Tool for Adaptive E-learning Platforms,D. Vassileva; B. Bontchev; B. Chavkova; V. Mitev,"Dept. of Software Eng., Sofia Univ. St. Kl. Ohridski, Sofia, Bulgaria",2009 Fourth Balkan Conference in Informatics,20091228,2009,,,187,192,"In last decade, more and more platforms for e-learning content delivery provide adaptability towards learners goals, styles and performance. Usually, such platforms rely on own authoring tool or use external one in order to create learning materials. Usually, these tools follow modern e-learning standards but are rather complicated to be used and miss interoperability features. In this paper, we present software construction of an authoring tool, which is a part of a platform for building edutainment (education plus entertainment) services-ADOPTA (ADaptive technOlogy-enhanced Platform for eduTAinment). This authoring tool is designed by using Java Enterprise Edition platform and provides inheritance mechanisms for learning object metadata descriptions, metadata for semantic ontology graphs, and good integration with instructor tool for creation of adaptive courseware.",,POD:978-0-7695-3783-2,10.1109/BCI.2009.43,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5359243,adaptive platform;authoring tool;learning style,Automated highways;Buildings;Courseware;Electronic learning;Engines;Informatics;OWL;Ontologies;Software performance;Software tools,Java;authoring systems;computer aided instruction;ontologies (artificial intelligence);open systems;software engineering,ADOPTA;Java enterprise edition;adaptive E-learning platforms;adaptive technology-enhanced platform for edutainment;authoring tool;content delivery;interoperability;semantic ontology graphs;software construction,,1,,17,,,,17-19 Sept. 2009,,IEEE,IEEE Conferences,
Research based on real time monitoring system of digitized agricultural water supply,Y. Liu; Y. Zhang; Y. Chen; J. Tong,"Coll. of Comput. Sci. & Tec., Shandong Univ., Jinan, China",2011 6th International Conference on Computer Science & Education (ICCSE),20110926,2011,,,380,383,"Real time monitoring system of digitized agricultural water supply is a complex engineering. In this paper, the software and hardware design principal of real time monitoring and management system in water resources and the integrated characteristics of structure are introduced. The general planning of real time monitoring system in integrated system in agriculture water supply is proposed. This system, which is based on info technology and relies on computer technology, remote controlling and automatic technology, collects, transports and processes the water resource and its related info in the managed area in real time. The water resources are dispatched and distributed using scientific decisive mathematical model. The whole structure of the system can be divided into three parts: central management system, wireless communication net and enterprise subnet system. Some critical problems are discussed and demonstrated fully. This system has advanced performance and applicable prospect. The great social and economic benefit has been created by using real time monitoring system of agricultural water supply in the North area in Shandong province, China. By contrasting the year of 2005, the effect of conventional analysis is that the volume of scarcity of water in agricultural water supply system reaches 49.16 million m3. While the volume of scarcity of water is 35.48 million m3 by scientific management, so the volume of scarcity of water decreases 13.68 million m3. This means that we can save 13.68 million m3 water every year by optimizing the existing water resource. So it is necessary to dispatch the existing water resource scientifically on time and space, and the profit is great. The system has opened a new way for agriculture in China.",,Electronic:978-1-4244-9718-8; POD:978-1-4244-9717-1,10.1109/ICCSE.2011.6028659,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6028659,Data warehouse;Real time monitoring system;Subnet system;digitized agricultural water supply;information management;real time forecasting of water resource,Agriculture;Computers;Educational institutions;Monitoring;Real time systems;Water resources;Web services,agricultural engineering;agriculture;computerised monitoring;water supply,agricultural water supply system;agriculture water supply;automatic technology;central management system;complex engineering;computer technology;digitized agricultural water supply;enterprise subnet system;hardware design principal;real time monitoring system;remote controlling;scientific decisive mathematical model;scientific management;software design principal;water resources;water scarcity;wireless communication net,,0,,7,,,,3-5 Aug. 2011,,IEEE,IEEE Conferences,
Research on architecture of digital educational resources grid and specification of metadata,N. Liu; F. Liu,"School of Information Science and Engineering, Shandong Normal University 250014 Jinan, China",2009 IEEE International Symposium on IT in Medicine & Education,20090915,2009,1,,480,484,"The traditional Web model can't meet the requirement of file resource management under Internet environment for reasons of Web server bottleneck, resource replication management, resource discovery and network bandwidth problems. Grid technology provides an efficient method for distributed resources management. This paper introduces architecture of educational resources grid (ERG) and analyzes the components function in detail. A metadata specification of ERG is proposed.",,POD:978-1-4244-3928-7,10.1109/ITIME.2009.5236374,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5236374,Grid;architecture;digital educational resources;metadata,Bandwidth;Education;Educational institutions;Environmental management;Grid computing;IP networks;Internet;Middleware;Resource management;Web server,Internet;computer aided instruction;grid computing;meta data;software architecture,Internet environment;Web model;digital educational resources grid;distributed resources management;file resource management;grid technology;meta data specification;network bandwidth problem;resource discovery,,0,,10,,,,14-16 Aug. 2009,,IEEE,IEEE Conferences,
"Design, layout, and tools for effective Web-based instruction",K. Sward; J. P. Terpenny; W. G. Sullivan,,32nd Annual Frontiers in Education,20030114,2002,3,,S1E-1,S1E-6 vol.3,"Many universities are rushing to be active participants or leaders in online instruction. The effectiveness of materials and the time and effort for the initial development of web-based course materials are significant factors affecting the success of these efforts. Recently, a variety of software tools have emerged to meet the demand for the development and maintenance of web-based course materials. Tools are varied in terms of ease of use, skills needed, time requirements, course support features, initial costs, and licensing fees for users. This paper provides a brief overview of several tools for web-based educational needs. A summary of features, strengths, and limitations is provided Clarity of information for Internet users will be emphasized, including factors and display problems to keep in mind during design and development of online materials. An example based on an existing ""virtual"" classroom for the economics of engineering design is included to reinforce discussion of layout, development, and presentation of materials.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1158627,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1158627,,Costs;Design engineering;Displays;Educational institutions;Internet;Licenses;Logic;Navigation;Process design;Web sites,Internet;courseware;design engineering;distance learning;economics;educational courses;engineering education;software engineering,Internet;engineering design economics education;online instruction;presentation materials;software tools;universities;virtual classroom;web-based course materials,,2,,21,,,,6-9 Nov. 2002,,IEEE,IEEE Conferences,
Engineering a software environment for distance education,F. H. Siff; M. R. Kelley; T. Maney,"George Mason Univ., Fairfax, VA, USA","Southeastcon '91., IEEE Proceedings of",20020806,1991,,,1008,1010 vol.2,"The authors describe an industry/university software engineering project which, after extensive classroom testing, has resulted in a commercial product that adds to a school's educational environment at reasonable cost. Software design, analysis, and refinement are described",,POD:0-7803-0033-5,10.1109/SECON.1991.147913,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=147913,,Calendars;Computer aided instruction;Distance learning;Educational institutions;Employment;Engineering profession;Libraries;Productivity;TV;Video recording,educational computing;programming environments;software engineering,classroom testing;distance education;educational environment;software engineering project,,0,,2,,,,7-10 Apr 1991,07 Apr 1991-10 Apr 1991,IEEE,IEEE Conferences,
Web-based software programmable e-learning platform for power electronics courses,Shun-Chung Wang; Yi-Hua Liu; Yih Chien Chen; Juing Huei Su; Wei-Sibge Liaw,"Lunghwa University of Science and Technology, Taiwan",2008 38th Annual Frontiers in Education Conference,20081222,2008,,,T2B-9,T2B-14,"This paper presents a Web-based learning platform for power electronics courses. The proposed platform consists of a software reconfigurable power electronics testbed, a Web-based distance laboratory and an interactive e-learning platform. The reconfigurable power electronics testbed can be configured by the student via a Web-based interface. The Internet accessible distance laboratory system permits the instructors and students to remotely conduct experiments over the Internet. The integrated interactive multimedia material can assist to the educational environment of power electronics courses. The advantages of the proposed platform include flexibility, friendly user interface, provision for distance waveform measurements and removal of laboratory time and space constraint. Positive response from students indicates that the presented platform is extremely useful for power electronics courses.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720268,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720268,distance laboratory;e-learning platform;power electronics;software reconfigurable,Conducting materials;Electronic equipment testing;Electronic learning;Internet;Laboratories;Power electronics;Software testing;Time factors;Time measurement;User interfaces,Internet;computer aided instruction;distance learning;educational courses;electronic engineering education;power electronics;power engineering education,Internet;Web-based distance laboratory;Web-based interface;Web-based software programmable e-learning platform;integrated interactive multimedia material;interactive e-learning platform;power electronics courses;software reconfigurable power electronics,,4,,17,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
Notice of Violation of IEEE Publication Principles
Remote Laboratory Allowing Full-Range Student-Designed Control Algorithm,D. Wang; H. Gao; K. Wang,"Sch. of Electr. & Inf. Eng., Zhongyuan Univ. of Technol., Zhengzhou, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,5,"Notice of Violation of IEEE Publication Principles
“Remote Laboratory Allowing Full-Range Student-Designed Control Algorithmâ€
by Dongyun Wang, Hui Gao, Kai Wang
in the Proceedings of the International Conference on Computational Intelligence and Software Engineering (CiSE), December 2010
After careful and considered review of the content and authorship of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE’s Publication Principles.
This paper is a duplication of the original text from the paper cited below. The original text was copied without attribution (including appropriate references to the original author(s) and/or paper title) and without permission.
Due to the nature of this violation, reasonable effort should be made to remove all past references to this paper, and future references should be made to the following article:
“Remote Laboratory Allowing Full-Range Student-Designed Control Algorithmâ€
by Laurentiu Frangu, Claudiu Chiculita
in the Proceedings of the 9th International Conference on Electronics, Circuits and Systems September 2002
The paper deals with the structure and the properties of a system implementing the remote laboratory, in the technical area, for university purposes. This system was intended for remote experiments on physical objects, but it allows virtual experimentation, too. The main contribution is the original software written for this laboratory, created by the authors and tested in the university. The key feature of the laboratory is that it allows the remote student to take full control of the equipment, in order to solve the didactical subject, protecting in the same time the laboratory against possible attacks. The described application is in the field of automatic control, but remote experimentation in the field of electronics or other technical subjects is also possible. The student- is allowed to collect data from the equipment, to reconfigure on-line the structure of the equipment and to write his own automatic control algorithm, without being limited to predefined algorithms.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677153,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677153,,Browsers;Computers;Education;Remote laboratories;Servers;Software,computer aided instruction;control engineering education;virtual instrumentation,automatic control algorithm;didactical subject;full-range student-designed control algorithm;remote laboratory;virtual experimentation,,0,,5,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Multimedia Real Time Systems Using CBD,R. Jung; S. W. Kim,"Deptartment of Comput. Eng., Gangwon Nat. Univ.",2008 Advanced Software Engineering and Its Applications,20081222,2008,,,171,177,"Multimedia communication aims at transferring various forms of data, audio and video simultaneously in a single network. The applications such as videoconferencing, digital TV, multimedia teaching, distance learning and video on-demand make use of multimedia network and communication technologies to provide quality of service (QoS). With the wide variety of different real time system applications we need specific software for those specific real time systems that will meet the requirements of an application. In this paper, we propose the design and development procedures for real time systems using component based methodology. It starts with the requirement analysis of a real time system and continues to provide the functional model of the system and also the environmental design as well. As more and more functions or components needed to be added in designing a software system a modularized and systematic approach becomes not an option. Hence this paper proposes a systematic and procedural approach that will help to build a more reliable and suitable software architecture. This paper also includes a case study - a Multimedia real time conferencing system, whose aim is to provide a brief demonstration of how to apply the architecture and notations that are presented in this paper.",,POD:978-0-7695-3432-9,10.1109/ASEA.2008.51,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4721335,Architectural design;Component discovery and notational representation;Object-Oriented modularization;Real time systems;Software architecture,Application software;Computer aided instruction;Digital TV;Education;Multimedia communication;Multimedia systems;Quality of service;Real time systems;Teleconferencing;Video on demand,formal specification;formal verification;multimedia communication;object-oriented programming;quality of service;software architecture;systems analysis;telecommunication computing;teleconferencing,component based methodology;multimedia real time system;quality of service;requirement analysis;software architecture;software system design;videoconferencing,,0,,10,,,,13-15 Dec. 2008,,IEEE,IEEE Conferences,
The applied research of cloud computing platform architecture in the E-Learning area,Zhang Guoli; Liu Wanjun,"School of Electronic Information Engineering, Liaoning Technical University, Hu Ludao, China",2010 The 2nd International Conference on Computer and Automation Engineering (ICCAE),20100419,2010,3,,356,359,"This paper firstly introduces the characteristics of the current E-Learning, and then analyzes the concept and characteristics of cloud computing, and describes the architecture of cloud computing platform; by combining the characteristics of E-Learning and learning from current major infrastructure approach of cloud computing platform, this paper structures a relatively complete set of integration and use in one of the E-Learning platform, puts the cloud computing platform apply to the study of E-Learning, and focus on the application in order to improve the resources' stability, balance and utilization; under the conditions, this platform will meet the demand for the current teaching and research activities, improve the greatest value of the E-Learning.",,Electronic:978-1-4244-5586-7; POD:978-1-4244-5569-0,10.1109/ICCAE.2010.5451399,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5451399,Architecture;Cloud computing;E-Learning;Teaching Resources Integration,Cloud computing;Computer architecture;Education;Educational technology;Electronic learning;Electronic mail;IP networks;Information technology;Internet;Resource management,Internet;computer aided instruction;software architecture,cloud computing platform architecture;current teaching;e-learning area,,10,,8,,,,26-28 Feb. 2010,,IEEE,IEEE Conferences,
Human's Health Monitoring SYSTEM Based on Wireless Network,L. Haiyang; Y. Haiqian; W. Han,"Key Laboratory of Optoelectronic Technology and Systems, Minister of Education, Chongqing University, Chongqing 400044, China",2007 8th International Conference on Electronic Measurement and Instruments,20071022,2007,,,Feb-55,Feb-57,"This system integrates sensing technology and radio frequency technique together, and puts a new method forward on the acquire of human's health parameters. Base on this method, a portable human's health parameters acquire system with low cost was designed. The precision in body heat measure is plusmn0.5degC and in blood pressure measure is plusmn1mmHg. Within an effective communication distance, the practical rate of inaccuracy of wireless transmission is 0%.",,CD-ROM:978-1-4244-1136-8; POD:978-1-4244-1135-1,10.1109/ICEMI.2007.4350739,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4350739,Data acquisition;Health monitoring;Radio frequency technique;Wireless network,Aging;Biomedical monitoring;Circuits;Costs;Hardware;Humans;Instruments;Radio frequency;Software design;Wireless networks,biomedical measurement;blood pressure measurement;data acquisition;medical computing;patient monitoring;wireless sensor networks,blood pressure measurement;body heat measure;data acquisition;health monitoring system;human health parameters;radio frequency technique;sensing technology;wireless network,,4,,6,,,,Aug. 16 2007-July 18 2007,,IEEE,IEEE Conferences,
An integrated wired-wireless testbed for distance learning on networking,L. L. Bello; O. Mirabella; A. Raucea,"Computers and Telecom Dept., Engineering Faculty, University of Catania, ITALY. lucia.lobello@diit.unict.it",2006 1ST IEEE International Conference on E-Learning in Industrial Electronics,20070416,2006,,,74,79,"This paper addresses a remote testbed for distance learning designed to allow the investigation of various issues related to QoS management in wired/wireless networks used to support real-time applications. Several aspects, such as traffic handling in routers, congestion control and node mobility management, can be experimentally assessed. The testbed comprises various operating modes that the user can select to configure the traffic flows and modify the operational conditions of the network. A peculiarity of the testbed is node mobility support, which allows problems related to handoff and distance to be tackled. The testbed provides for both on-line measurements, through software modules which allow the user to monitor the network while it is operating, and off-line analysis of network behavior through log file inspection",,CD-ROM:1-4244-0324-3; POD:1-4244-0323-5,10.1109/ICELIE.2006.347215,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4152771,,Communication system traffic control;Computer aided instruction;Computer networks;Interference;Software testing;System testing;Telecommunication computing;Throughput;Traffic control;Wireless networks,computer networks;computer science education;distance learning;quality of service;telecommunication computing;telecommunication engineering education,QoS management;distance learning;networking education;node mobility;wired networks;wireless networks,,1,,12,,,,18-20 Dec. 2006,,IEEE,IEEE Conferences,
Web peer counseling system,Zeng Wang; Hongzhen Chen; Yi Chi; Reifeng Xin,"School of Education, Hebei Normal University, Shijiazhuang, China",2010 International Conference on Educational and Information Technology,20101025,2010,1,,V1-535,V1-537,"The advent of information and communication technology has opened a new era in the counseling profession. Web counseling is a method of service delivery with potential to supplement traditional face to face counseling. students were more likely to discuss personal concerns with a peer counselor than with a Professional counselor. Therefore, online peer counseling systems are needed. Web peer counseling is a new method of helping people work through life issues. It can help people address many different issues of concern under the guidance of a peer helper. We designed the peer online Web counseling system.",,Electronic:978-1-4244-8035-7; POD:978-1-4244-8033-3,10.1109/ICEIT.2010.5607633,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5607633,E-counseling;communication;health care;online systems;software design,,Web services;peer-to-peer computing;professional aspects;psychology,Web peer counseling system;communication technology;information technology;professional counseling;service delivery;student counseling,,0,,7,,,,17-19 Sept. 2010,,IEEE,IEEE Conferences,
A Study of Student Experience Metrics for Software Development PBL,U. Kohichi; H. Igaki; Y. Higo; S. Kusumoto,"Grad. Sch. of Inf. Sci. & Technol., Osaka Univ., Suita, Japan","2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing",20120913,2012,,,465,469,"In recent years, the increased failure originated in the software defects, in various information systems causes a serious social problem. In order to build a high-quality software, cultivation of ICT (Information and Communication Technology) human resources like a software engineer is required. A software development PBL (Project-based Learning) is the educational technique which lets students acquire knowledge and skill spontaneously through practical software development. In PBL, on the other hand, it is difficult to evaluate not only the quality of the product but also the quality of the development process in the project. In this paper, we propose the student evaluation metrics to assess the development process in PBL. The student evaluation metrics represent LOC (Lines of Code) and development time for each product developed by a student. By using online storage, these metrics can be measured and visualized automatically. We conducted an experiment to evaluate the accuracy of the metrics about development time. As a result, we confirmed that development time metrics can be measured with approximately 20% of error.",,Electronic:978-0-7695-4761-9; POD:978-1-4673-2120-4,10.1109/SNPD.2012.76,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6299322,PBL;metrics;process improvement;visualization,Educational institutions;Java;Software;Time measurement;Visualization,computer science education;information systems;software development management;software fault tolerance;software quality,ICT;LOC;development process quality;educational technique;high-quality software;human resource;information and communication technology;information system;lines of code;online storage;product quality;project-based learning;social problem;software defect;software development PBL;software engineer;software failure;student evaluation metrics;student experience metrics;student knowledge;student skill,,0,,10,,,,8-10 Aug. 2012,,IEEE,IEEE Conferences,
Development and Application of Down-hole Tool Virtual Laboratory of Petroleum Engineering Specialty,Y. Daiyin; H. Shaobin; Y. Shuren; W. Yonghong,"Pet. Eng. Dept., Daging Pet. Inst., Daqing, China",2010 International Conference on E-Business and E-Government,20100930,2010,,,5414,5416,"In this paper, the importance of down-hole tool virtual laboratory in the petroleum engineering experimental teaching is discussed; the whole process to realize the virtual lab by means of multimedia courseware is introduced; the key technologies to develop the down-hole tool virtual lab are described in details in five aspects, i.e. the selection of experimental contents, the design of multimedia courseware, the preparation of materials, the system integration and the software debugging and packaging. Practice has proved that the virtual lab plays an important role in the experimental teaching, and good effect is achieved.",,Electronic:978-1-4244-6647-4; POD:978-1-4244-6646-7,10.1109/ICEE.2010.1355,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5592897,down-hole tool;experimental teaching;multimedia courseware;virtual laboratory,Animation;Courseware;Laboratories;Multimedia communication;Petroleum;Software,chemical engineering;courseware;engineering education;laboratories;multimedia computing;program debugging;software engineering;teaching;virtual instrumentation,down hole tool virtual laboratory;multimedia courseware;petroleum engineering experimental teaching;software debugging;software packaging,,0,,4,,,,7-9 May 2010,,IEEE,IEEE Conferences,
Exploiting the topology property of social network for rumor detection,YeKang Yang; Kai Niu; ZhiQiang He,"Key Laboratory of Information Processing Techniques, Ministry of Education, Beijing University of Posts and Telecommunications, China 100876",2015 12th International Joint Conference on Computer Science and Software Engineering (JCSSE),20150827,2015,,,41,46,"Information credibility gradually shown its significant influence on social networks with high propagation ability and low confidence threshold, leading to the crucial work of identifying rumors. In this paper, we address the special characteristics of Weibo, the most popular microblogging service in China like Twitter, and proposed a general framework to assess the credibility of information. Specially, we analyze the specific topology-related properties of user network, and confirm the impact on credibility evaluation. We use features extracted from the microblogs, from the text of the reviews, and from the network structures. To explore the effectiveness of our approach, we conduct the experiment based on an extensive set of data provided by the community of management center in Weibo. Our results reveal that features considered in previous studies achieve a better performance with the consideration of new features we proposed. We believe the work in this paper open new dimensions in analyzing online disinformation.",,Electronic:978-1-4799-1966-6; POD:978-1-4799-1967-3,10.1109/JCSSE.2015.7219767,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7219767,Microblogging;Rumor Detection;Sentiment Analysis;Social Network,Feature extraction;Feeds;Network topology;Tagging;Topology;Twitter,data mining;social networking (online);text analysis,China;Twitter;Weibo;community of management center;confidence threshold;feature extraction;information credibility;information credibility assessment;microblogging service;network structures;online disinformation analysis;propagation ability;review texts;rumor detection;social network;topology-related properties;user network,,3,,25,,,,22-24 July 2015,,IEEE,IEEE Conferences,
The Design of Simulation-Based e-Learning Mobile Application Software,L. L. Hsu,"Grad. Inst. of Health Allied Educ., Nat. Taipei Univ. of Nursing & Health Sci., Taipei, Taiwan",2014 IIAI 3rd International Conference on Advanced Applied Informatics,20141201,2014,,,533,534,"Very few studies have explored the learning outcome of nursing students undertaking physical examination and health assessment training. A simulation-based physical examination and health assessment training could provide a safe learning environment that allows mistakes and offers opportunities for discussion, feedback and reflection that are crucial for clinical skills and knowledge development. A simulation-based training can provide students with systematic guidance and feedback and help them relate simulation to real-life clinical practice as they build up clinical competence. This study aims to explore the effect of a simulation-based, e-learning physical examination and health assessment training course on clinical competence development of a group of nursing students. The APP provides instructions on abdominal examinations, respiratory examinations, cardiovascular examinations, and neuromuscular examinations.",,CD-ROM:978-1-4799-4175-9; Electronic:978-1-4799-4173-5; POD:978-1-4799-1679-5,10.1109/IIAI-AAI.2014.113,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6913357,Health Assessment APP;Physical Examination;Simulation-Based E-Learning Mobile,Electronic learning;History;Medical services;Mobile communication;Systematics;Training,biomedical education;computer based training;educational courses;health care;mobile computing,APP;abdominal examinations;cardiovascular examinations;clinical skills;health assessment training course;knowledge development;neuromuscular examinations;nursing students;real-life clinical practice;respiratory examinations;safe learning environment;simulation-based e-learning mobile application software design;simulation-based e-learning physical examination;systematic guidance,,0,,3,,,,Aug. 31 2014-Sept. 4 2014,,IEEE,IEEE Conferences,
IELS: A computer assisted pronunciation training system for undergraduate students,Jinyu Chen; L. Wang; Chongguo Li; Jin Hu; Sheng Li,"Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, China",2010 2nd International Conference on Education Technology and Computer,20100729,2010,1,,V1-338,V1-342,"IELS, which abbreviates Interactive English Learning System, is a computer assisted pronunciation training (CAPT) system for Chinese learners of English whose mother language is Mandarin. The system provides instant feedback of mispronunciations of phoneme, word, lexical stress, and a score of the student's overall pronunciation quality. The system employs client-server architecture, in which the client provides friendly interface and audio I/O function, the server takes charge of speech processing, including HMM-based speech recognition, SVM-based lexical stress detection and speech scoring. IELS has been used by 52 freshmen in a Chinese University. A questionnaire survey result among a class of 31 students in the university shows that the system helps to improve their pronunciation.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529236,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529236,computer assisted pronunciaiton training;lexical stress detection;speech recognition;speech scoring,Computer networks;Computer science education;Distance learning;Educational institutions;Educational technology;Hardware;IEL;Modems;Software systems;Technology management,client-server systems;computer aided instruction;hidden Markov models;natural language interfaces;natural language processing;software architecture;speech processing;support vector machines,HMM-based speech recognition;IELS;Mandarin;SVM-based lexical stress detection;audio I/O function;client-server architecture;computer assisted pronunciation training system;interactive English learning system;speech processing;speech scoring;undergraduate students,,0,2,9,,,,22-24 June 2010,,IEEE,IEEE Conferences,
Specification engineering and modular verification using a web-integrated verifying compiler,C. T. Cook; H. Harton; H. Smith; M. Sitaraman,"School of Computing, Clemson University, 100 McAdams Hall, Clemson, SC 29634",2012 34th International Conference on Software Engineering (ICSE),20120628,2012,,,1379,1382,"This demonstration will present the RESOLVE web-integrated environment, which has been especially built to capture component relationships and allow construction and composition of verified generic components. The environment facilitates team-based software development and has been used in undergraduate CS education at multiple institutions. The environment makes it easy to simulate “what if†scenarios, including the impact of alternative specification styles on verification, and has spawned much research and experimentation. The demonstration will illustrate the issues in generic software verification and the role of higher-order assertions. It will show how logical errors are pinpointed when verification fails. Introductory video URL: http://www.youtube.com/watch?v=9vg3WuxeOkA.",0270-5257;02705257,Electronic:978-1-4673-1067-3; POD:978-1-4673-1066-6,10.1109/ICSE.2012.6227243,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6227243,automation;education;generic components;specification;system description;verification;web IDE,Cognition;Component architectures;Educational institutions;Java;Software;Software engineering;Sorting,Internet;computer science education;educational institutions;formal specification;program compilers;program verification,RESOLVE web-integrated environment;Web-integrated verifying compiler;alternative specification styles;component relationships;generic software verification;higher-order assertions;logical errors;modular verification;specification engineering;team-based software development;undergraduate CS education,,5,,23,,,,2-9 June 2012,,IEEE,IEEE Conferences,
Computer science apprenticeship,A. Shabo; M. Guzdial; J. Stasko,"Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA",Proceedings of the Seventh Israeli Conference on Computer Systems and Software Engineering,20020806,1996,,,77,82,"One of the old and effective ways of training is the apprenticeship way. The effectiveness of training people in the workplace comes from different reasons. One reason may be the engagement of the apprentice in real-world problems. Another reason may be the close presence of the supervisor who provides the apprentice with scaffolding along the training process. Typically, at the beginning of the process the apprentice can't perform a lot without the scaffolding support, and towards the end of the process, scaffolding fades and the apprentice is capable of performing tasks alone. Industry and academia could benefit from this kind of model to ease the transition of undergraduate students from school to work and within each community, the transition from one level to a higher one. The authors have created a computerized apprenticeship on the Web for computer science education. It integrates the modules: `Interactive Notes', `Case Library', `Problem-Solving Activities' and a `Collaboration' module. They have focused on computer graphics as the first subject",,POD:0-8186-7536-5,10.1109/ICCSSE.1996.554853,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=554853,,Computer graphics;Computer science;Computer science education;Educational institutions;Employment;Engines;HTML;Java;Libraries;Visualization,Internet;computer graphics;computer science education;courseware;employment,Case Library module;Collaboration module;Interactive Notes module;Problem-Solving Activities module;Web;computer graphics;computer science apprenticeship;computer science education;computerized apprenticeship;real-world problems;training;undergraduate students;work,,1,,19,,,,12-13 Jun 1996,12 Jun 1996-13 Jun 1996,IEEE,IEEE Conferences,
"How can we make software engineering text books well-founded, up-to-date, and accessible to students?",D. Broman; K. Sandahl,Linköping University,2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,386,390,"When teaching software engineering courses it is highly important to have good text books that are well-founded, up-to-date, and easily accessible to students. However, currently available text books on the market are either very broad or highly specialized, making it hard to select appropriate books for specific software engineering courses. Moreover, due to the rapidly changing subject of software engineering, books tend to become obsolete, which make students hesitate to buy books even if they are part of the listed course literature. In this paper, we briefly explain and discuss an approach of using a web-based system for creating collaborative and peer-reviewed text books that can be customized individually for specific courses. We describe and discuss the proposed system from a use case perspective.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876110,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876110,,Books;Collaboration;Communities;Education;Materials;Software engineering;Taxonomy,Internet;computer aided instruction;computer science education;educational courses;electronic publishing;groupware;software engineering,Web based system;collaborative book;course literature;peer reviewed text book;software engineering text book,,0,,9,,,,22-24 May 2011,,IEEE,IEEE Conferences,
Learning through Multimedia Interaction,R. Chandramouli,Stevens Institute of Technology,IEEE MultiMedia,20060123,2006,13,1,84,85,This book reviews discusses the many ways we can use multimedia to help students learn within the classroom setting.,1070-986X;1070986X,,10.1109/MMUL.2006.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1580437,case studies;interactive learning;interactive multimedia;multimedia and pedagogy;multimedia and teaching;multimedia interaction;multimedia systems;software design,Books;Context modeling;Education;Electronic learning;Feedback;Games;Multimedia systems;Sections;Software design;Virtual environment,,case studies;interactive learning;interactive multimedia;multimedia and pedagogy;multimedia and teaching;multimedia interaction;multimedia systems;software design,,0,,,,,,Jan.-March 2006,,IEEE,IEEE Journals & Magazines,
Remote online interactive teaching system design and implementation,Shaobo Deng,"Information Engineering, NanChang Institute of Technology, Jiangxi, China, 330099",2012 International Conference on Computer Science and Information Processing (CSIP),20120924,2012,,,680,683,"This paper introduces remote online interactive teaching function demand, and presents a full design proposal of remote online interactive teaching software and the implementing methods of its main function module based upon visual studio.net development environment.",,DVD:978-1-4673-1409-1; Electronic:978-1-4673-1411-4; POD:978-1-4673-1410-7,10.1109/CSIP.2012.6308945,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6308945,browser browsing;remote online interactive teaching;video conference,Education;Software,computer aided instruction;interactive systems;software engineering,interactive teaching software design;main function module;remote online interactive teaching system design;visual studio.net development environment,,0,,,,,,24-26 Aug. 2012,,IEEE,IEEE Conferences,
Teaching software engineering with SimulES-W,E. S. Monsalve; V. M. B. Werneck; J. C. S. d. P. Leite,"Pontifcia Universidade Catlica PUC-Rio Rio de Janeiro, Brazil",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,31,40,"This work presents an educational board and card game named SimulES-W, as a tool for teaching Software Engineering. It encompasses 5 years of evolution, in which the game Problems and Programmers was the fundamental source. SimulES-W innovates in three distinct areas: it is a web based game, it relies on a broad view of the software process and it is customizable for content. SimulES-W is supported by collaborative software that implements the SimulES board game. The paper describes the game, stresses its strong points, provides initial data on its use and discusses its future.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876102,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876102,,Complexity theory;Computer bugs;Education;Games;Productivity;Software;Software engineering,Internet;computer games;groupware;software engineering;teaching,SimulES board game;SimulES-W;Web based game;card game;collaborative software;game problem;game programmer;software engineering teaching;software process,,4,,20,,,,22-24 May 2011,,IEEE,IEEE Conferences,
Feature Grouping-Based Outlier Detection Upon Streaming Trajectories,J. Mao; T. Wang; C. Jin; A. Zhou,"School of Data Science and Engineering, East China Normal University, Shanghai, China",IEEE Transactions on Knowledge and Data Engineering,20171107,2017,29,12,2696,2709,"Outlier detection acts as one of the most important analysis tasks for trajectory stream. In stream scenarios, such properties as unlimitedness, time-varying evolutionary, sparsity, and skewness distribution of trajectories pose new challenges to outlier detection technique. Trajectory outlier detection techniques mainly focus on finding trajectory that is dissimilar to the majority of the others, which is based on the hypothesis that they are probably generated by a different mechanism. Most distance-based methods tend to utilize a function (e.g., weighted linear sum) to measure the similarity of two arbitrary objects provided that representative features have been extracted in advance. However, this kind of method is not tailored to identify the outlier which is close to its neighbors according to some features, but behaves significantly different from its neighbors in terms of the other features. To address this issue, we propose a feature grouping-based mechanism that divides all the features into two groups, where the first group (Similarity Feature) is used to find close neighbors and the second group (Difference Feature) is used to find outliers within the similar neighborhood. According to the feature differences among local adjacent objects in one or more time intervals, we present two outlier definitions, including local anomaly trajectory fragment (TF-outlier) and evolutionary anomaly moving object (MO-outlier ). We devise a basic solution and then an optimized algorithm to detect both types of outliers. Experimental results show that our proposal is both effective and efficient to detect outliers upon trajectory data streams.",1041-4347;10414347,,10.1109/TKDE.2017.2744619,Meritocracy Research Funds; National Key Research and Development Program of China; Natural Science Foundation; Special Fundation of National Programme Cultivation; 10.13039/501100001809 - NSFC; 10.13039/501100004884 - Education Department of Sichuan Province; 10.13039/501100007433 - China West Normal University;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8016602,Feature grouping;evolutionary anomaly moving object;local anomaly trajectory fragment;trajectory stream,Anomaly detection;Computational modeling;Feature extraction;Proposals;Public transportation;Trajectory,feature extraction;mobile computing;optimisation,Difference Feature;MO-outlier;Similarity Feature;TF-outlier;evolutionary anomaly moving object;feature grouping;local anomaly trajectory fragment;optimized algorithm;outlier definitions;streaming trajectories;trajectory data streams;trajectory outlier detection techniques;trajectory stream,,,,,,,20170825,Dec. 1 2017,,IEEE,IEEE Journals & Magazines,
Instrumentation and software development in a wind tunnel as an educational resource,J. L. Hernández; M. Blázquez; G. Carro; E. S. Cristobal; M. Castro,"Depts. of Phys. & Technol., Inst. de Ensenanza Secundaria Ramiro de Maeztu, Madrid, Spain",2012 15th International Conference on Interactive Collaborative Learning (ICL),20130107,2012,,,1,4,"The current project is the practical, constructive and didactical implementation of a wind tunnel in the Physics and Technology lab at the Institute of Secondary Education ""Ramiro de Maeztu"" in Madrid intended for practical use for high school students.",,Electronic:978-1-4673-2427-4; POD:978-1-4673-2425-0; USB:978-1-4673-2426-7,10.1109/ICL.2012.6402145,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6402145,analog development;education resource;electronic instrumentation;remote laboratory;wind tunnel,Aerodynamics;Educational institutions;Fluid flow measurement;Fluids;Instruments;Remote laboratories,courseware;educational institutions;physics computing;software engineering;virtual instrumentation;wind tunnels,Institute of Secondary Education;Madrid;Physics-and-Technology lab;Ramiro de Maeztu;educational resource;high-school students;instrumentation;software development;wind tunnel,,0,,10,,,,26-28 Sept. 2012,,IEEE,IEEE Conferences,
An Effective Immersive Cyber Security Awareness Learning Platform for Businesses in the Hospitality Sector,J. Holdsworth; E. Apeh,"Bournemouth Univ., Bournemouth, UK",2017 IEEE 25th International Requirements Engineering Conference Workshops (REW),20171002,2017,,,111,117,"The rapid digitalisation of the hospitality industry over recent years has brought forth many new points of attack for consideration. The hasty implementation of these systems has created a reality in which businesses are using the technical solutions, but employees have very little awareness when it comes to the threats and implications that they might present. This gap in awareness is further compounded by the existence of preestablished, often rigid, cultures that drive how hospitality businesses operate. Potential attackers are recognising this and the last two years have seen a huge increase in cyber-attacks within the sector.Attempts at addressing the increasing threats have taken the form of technical solutions such as encryption, access control, CCTV, etc. However, a high majority of security breaches can be directly attributed to human error. It is therefore necessary that measures for addressing the rising trend of cyber-attacks go beyond just providing technical solutions and make provision for educating employees about how to address the human elements of security. Inculcating security awareness amongst hospitality employees will provide a foundation upon which a culture of security can be created to promote the seamless and secured interaction of hotel users and technology.One way that the hospitality industry has tried to solve the awareness issue is through their current paper-based training. This is unengaging, expensive and presents limited ways to deploy, monitor and evaluate the impact and effectiveness of the content. This leads to cycles of constant training, making it very hard to initiate awareness, particularly within those on minimum waged, short-term job roles.This paper presents a structured approach for eliciting industry requirement for developing and implementing an immersive Cyber Security Awareness learning platform. It used a series of over 40 interviews and threat analysis of the hospitality industry to identify the requirements fo- designing and implementing cyber security program which encourage engagement through a cycle of reward and recognition. In particular, the need for the use of gamification elements to provide an engaging but gentle way of educating those with little or no desire to learn was identified and implemented. Also presented is a method for guiding and monitoring the impact of their employee's progress through the learning management system whilst monitoring the levels of engagement and positive impact the training is having on the business.",,Electronic:978-1-5386-3488-2; POD:978-1-5386-3489-9,10.1109/REW.2017.47,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8054838,Cyber Security Awareness;E-learning;Gamification;Hospitality;Human Factor;Systematic Requirement Engineering,Companies;Computer security;Human factors;Industries;Training,computer games;computer science education;hotel industry;personnel;security of data,cyber security program;cyber-attacks;gamification elements;hospitality businesses;hospitality employees;hospitality industry;hospitality sector;human error;immersive cyber security awareness learning platform;industry requirement;learning management system;paper-based training;potential attackers;rapid digitalisation;secured interaction;security breaches;threat analysis,,,,,,,,4-8 Sept. 2017,,IEEE,IEEE Conferences,
Enhancing software development project courses via industry participation,J. V. Harrison,"Dept. of Comput. Sci., Queensland Univ., Brisbane, Qld., Australia",Proceedings Tenth Conference on Software Engineering Education and Training,20020806,1997,,,192,203,"Many computer science departments offer a course that features a software development project where students work as part of a team. An objective of this type of course is to simulate an industrial development environment thereby allowing students to experience some of the dynamics that they will encounter after completion of their study. The accuracy of the simulation can be improved, and hence the educational experienced enhanced, by the incorporation of industry participation directly into the course. Difficulties in organising and administering the project in the context of industry participation can occur in practice, which serve to deter the incorporation. This paper motivates industry participation in a team project course by identifying the potential benefits for the students, some of which are implicit, and also those for the industry sponsor, lecturer and host academic institution. A methodology for incorporating industry participation, which can be employed to overcome the difficulties in achieving these benefits, is presented. A model for administering a team project course in the context of industrial participation, which includes the use of an intranet as an enabling technology, is also described. The methodology and model, which have been employed successfully, can be utilised to improve the quality of the educational experience resulting from team project software development courses",1093-0175;10930175,POD:0-8186-7886-0,10.1109/SEDC.1997.592454,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=592454,,Computational modeling;Computer industry;Computer science;Context modeling;Documentation;Information technology;Programming;Project management;Software engineering;Standards development,Internet;computer science education;educational courses;human resource management;project management;software engineering;teaching,computer science departments;enabling technology;industrial development environment;industry participation;intranet;methodology;software development project courses;students;team project course;team work,,7,,11,,,,1-16 Apr 1997,13 Apr 1997-16 Apr 1997,IEEE,IEEE Conferences,
Towards the evaluation of open educational resources for learning software engineering,M. Villavicencio; H. V. Revelo; J. Pincay,"Escuela Superior Politécnica del Litoral, ESPOL, Facultad de Ingeniería en Electricidad y Computación, Campus Gustavo, Galindo Km 30.5 Vía Perimetral, P.O. Box 09-01-5863, Guayaquil, Ecuador",2016 XLII Latin American Computing Conference (CLEI),20170126,2016,,,1,9,"Educational resources have been around for quite some time; yet, the growing of internet and the development of information technologies have contributed to their evolution and massive distribution. The present work is in an initial state of a larger-scope project that aims to identify, classify and evaluate open educational resources (OER) useful for self or guided learning of software engineering topics. As a result, a list of OERs addressing topics like requirements, planning, design, testing and refactoring was developed. Moreover, a set of criteria for evaluating such OERs is also proposed for choosing valuable resources, suitable for university courses or training programs. The methodology used in this study can be applied to other OERs and even other disciplines.",,Electronic:978-1-5090-1633-4; POD:978-1-5090-1634-1,10.1109/CLEI.2016.7833338,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7833338,OER;Software engineering;educational resources;free resources;learning,Information technology;Internet;Multimedia communication;Open Educational Resources;Software;Software engineering;Videos,Internet;computer aided instruction;computer science education;educational courses;software engineering,Internet;OER;guided learning;open educational resources;self learning;software engineering learning;university courses,,,,,,,,10-14 Oct. 2016,,IEEE,IEEE Conferences,
Collaboration in software engineering classroom,V. Vujović; M. Maksimović; B. Perišić,"Faculty of Electrical Engineering, East Sarajevo, Bosnia and Herzegovina",2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA),20150514,2014,,,505,510,"The rapid computer and communication technologies development have dramatically influenced the educational process in recent decades. Thus, the learning itself, considering a learner and the influence of learning environment, has to be re-conceptualized. Relying on modern teaching and learning activities, the collaboration, involving the interaction with others, critical approach to other people work, and acceptance of criticism and alternative viewpoints, has become especially important aspect of any engineering education. Computer supported collaborative learning (CSCL) appears as one of the basic learning strategies in education processes nowadays that increases the overall knowledge of the participating learners. In this paper, using the CSCL principles, we have described the importance of: interaction; cognition and context; and collaboration within the networked computermediated environment, in the engineering education process. Besides that, two open source software products have been extended in order to provide the interactive CSCL environment that stimulates students' interaction and aids the creativity and critical thinking development.",,CD-ROM:978-1-4799-7738-3; Electronic:978-1-4799-7740-6; POD:978-1-4799-7741-3,10.1109/ICETA.2014.7107636,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7107636,,Collaboration;Collaborative work;Computers;Education;Servers;Software,computer aided instruction;computer science education;groupware;public domain software;software engineering,CSCL principles;communication technologies development;computer supported collaborative learning;computer technologies development;critical thinking development;education processes;learning activities;learning environment;learning strategies;networked computer-mediated environment;open source software products;software engineering classroom;teaching activities,,0,,23,,,,4-5 Dec. 2014,,IEEE,IEEE Conferences,
A training program for building client server systems and its evaluation using WWW browser,S. Honda; A. Hiramatsu; H. Yamamatsu; H. Morihisa; Y. Ikkai,"Dept. of Inf. Syst. Eng., Osaka Univ., Japan","Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on",20020806,1998,3,,2866,2871 vol.3,"Describes a training program for building client-server systems (CSSs) which uses intranet technology in particular for novice software engineers (SEs). This program is a part of a seminar about techniques for building CSSs. The training program contains a target system and manuals. An order management system is selected as the target application. One exercise in this program is to program part of the target system, which contains many techniques for developing CSSs. The training manuals are given as HTML documents. Six experimental examinees used the training program in order to evaluate it. References logs for manuals, programming logs and compiling logs were recorded. The training process was divided into three phases: understanding, programming and debugging. The duration of each phase was calculated. The results showed that students could be trained in a limited amount of time, efficiently and easily",1062-922X;1062922X,POD:0-7803-4778-1,10.1109/ICSMC.1998.725097,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=725097,,Cascading style sheets;Client server systems;HTML;Information systems;Management training;Programming profession;Seminars;Steel;Systems engineering and theory;World Wide Web,client-server systems;computer based training;computer science education;hypermedia markup languages;intranets;online front-ends;program debugging;software engineering,HTML documents;WWW browser;client-server systems construction;compiling logs;debugging;intranet technology;novice software engineers;order management system;programming logs;references logs;seminar;target system;training manuals;training program;understanding,,0,,3,,,,11-14 Oct 1998,11 Oct 1998-14 Oct 1998,IEEE,IEEE Conferences,
Knowledge Service Models of Digital Library in Distance Education Environment & Their Realization,M. Li; M. Li,"Sch. of Inf. Manage., Wuhan Univ., Wuhan, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Digital library (DL) follows four principles to provide knowledge service, i.e. user-driving principle, specialization principle, personalization principle, dynamic principle and integration principle. These principles make it possible to solve the actual problems in distance education. In this paper, the knowledge service models of DL in distance education environment are summed up into specialized service model based on subject knowledge base, content-based reference service model, personalized custom-made service model, and teamwork service model. A distance education-based knowledge service platform of DL is designed to integrate the above four models finally.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365693,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365693,,Data mining;Decision making;Distance learning;Education;Educational technology;Information management;Information technology;Object oriented modeling;Software libraries;Teamwork,computer aided instruction;digital libraries,content-based reference service model;digital library;distance education environment;dynamic principle;integration principle;knowledge service models;personalization principle;personalized custom-made service model;specialization principle;subject knowledge base;teamwork service model;user-driving principle,,1,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Design and evaluation of automated scoring Java programming assignments,Y. Akahane; H. Kitaya; U. Inoue,"Graduate School of Engineering, Tokyo Denki University, Tokyo, Japan","2015 IEEE/ACIS 16th International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20150806,2015,,,1,6,"This paper presents a web-based automatic scoring system for Java programming assignments, and reports evaluation results in an actual programming course. The system receives Java application programs submitted by students and returns the test results immediately. The test consists of compiler check, JUnit test, and result test. The result test is very useful for assignments in elementary programming courses, because a typical program is composed of only a main method that reads/writes data from/to the standard input/output devices. The system was used and evaluated in an actual course of our university. We confirmed that the system is very helpful for students to improve their programming skills. Especially, many students noticed and corrected their mistakes by repeating submission of their programs again several times.",,Electronic:978-1-4799-8676-7; POD:978-1-4799-8677-4,10.1109/SNPD.2015.7176255,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7176255,Java programming assignments;automated scoring;e-learning systems;web systems,Java;Keyboards;Program processors;Programming;Reflection;Testing;User interfaces,Internet;Java;automatic programming;computer aided instruction;computer science education;educational administrative data processing;educational courses;program compilers;program testing,JUnit test;Java application programs;Web-based automatic scoring system;actual programming course;automated scoring Java programming assignments;compiler check;e-learning systems;elementary programming courses;input-output devices;programming skills improvement;reads-writes data;result test,,0,,10,,,,1-3 June 2015,,IEEE,IEEE Conferences,
Implementing Blended Learning through Studio Courses,M. A. Khan; S. Mahmood,"Preparatory Year Math. Program, King Fahd Univ. of Pet. & Miner., Dhahran, Saudi Arabia",2013 Fourth International Conference on e-Learning Best Practices in Management,"Design and Development of e-Courses: Standards of Excellence and Creativity""""",20140220,2013,,,241,244,"The Studio Model is one of the more popular approaches to achieve student centered learning. A studio course integrates theory with demonstrations and underscores the importance of collaborative and active learning on the part of students. While the student plays a more active role and participates in a number of face-to-face and computer assisted learning activities, the instructor assumes the role of facilitator of learning rather than a presenter of knowledge. Several studies have been carried out to establish the effectiveness of the studio approach. In this paper, we review the current international practices of studio classroom as means of achieving student centered learning, and share our initial experience of partially applying Technology Enhanced Active Learning (TEAL) approach to an undergraduate software engineering course. We also present some recommendations to design and implement studio courses at universities who plan to adopt studio courses as part of blended learning approaches.",,Electronic:978-0-7695-5036-7; POD:978-1-4799-0598-0,10.1109/ECONF.2013.38,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6745548,computer aided instruction;computer science education;educational institutions;educational technology;electronic learning,Educational institutions;Materials;Minerals;Petroleum;Physics;Software,computer aided instruction;computer science education;educational courses;educational institutions;software engineering,TEAL approach;blended learning;collaborative learning;computer assisted learning activities;face-to-face learning activities;international practices;student centered learning;studio approach;studio classroom;studio courses;studio model;technology enhanced active learning;undergraduate software engineering course;universities,,0,,20,,,,7-9 May 2013,,IEEE,IEEE Conferences
Masters-Level Software Engineering Education and the Enriched Student Context,J. G. Hall; L. Rapanotti,"Dept. of Comput. & Commun., Open Univ., Milton Keynes, UK",2015 IEEE/ACM 37th IEEE International Conference on Software Engineering,20150817,2015,2,,311,314,"Currently, adult higher education software engineering pedagogy isolates the student in a controlled environment during delivery, with application of their learning temporally distant from their professional practice. Delivering software engineering teaching that is immediately relevant to professional practice remains an open challenge. In this paper, we discuss a new pedagogical model which addresses this problem by embedding the validation of the student's learning within their rich professional context. We discuss our experience of applying the model to the design and delivery of a new post-graduate software development module, a core component in our new software engineering Masters qualification at the Open University, UK, a market leader in adult higher education at a distance.",0270-5257;02705257,Electronic:978-1-4799-1934-5; POD:978-1-4799-1935-2,10.1109/ICSE.2015.162,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7202979,Masters;distance education;software engineering education,Context;Context modeling;Education;Knowledge engineering;Software;Software engineering;Unified modeling language,computer science education;further education;software engineering,Open University;adult higher education software engineering pedagogy;masters-level software engineering education;pedagogical model;post-graduate software development module;professional context,,1,,9,,,,16-24 May 2015,,IEEE,IEEE Conferences,
The Multimedia Teaching System Based on Infrared Remote-Control Signal Decoder,W. Chaodon; W. Yujun,"Comput. & Inf. Sci. Coll., Southwest Univ., Chongqing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,507,510,"A universal infrared remote-control signal decoder is designed and implemented within the multimedia teaching system on personal computer. The universal infrared remote-control signal decoder is used to transmit the decoded key code into personal computer by serial communication and control the multimedia teaching software on personal computer, such as the third party teaching software and self-developed teaching application, in order to make up an integrated multimedia teaching system.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.112,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722950,Key code;infrared remote-control signal;multimedia teaching;serial communication,Application software;Communication system control;Communication system software;Control systems;Decoding;Education;Microcomputers;Multimedia systems;Optical fiber communication;Signal design,computer aided instruction;multimedia systems;telecontrol,integrated multimedia teaching system;personal computer;self-developed teaching application;serial communication;third party teaching software;universal infrared remote-control signal decoder,,0,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Using abstraction and Web applications to teach criteria-based test design,J. Offutt; N. Li; P. Ammann; W. Xu,"Software Engineering, George Mason University, Fairfax VA, USA",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,227,236,"The need for better software continues to rise, as do expectations. This, in turn, puts more emphasis on finding problems before software is released. Industry is responding by testing more, but many test engineers in industry lack a practical, yet theoretically sound, understanding of testing. Software engineering educators must respond by teaching students to test better. An essential testing skill is designing tests, and an efficient way to design high quality tests is to use an engineering approach: test criteria. To achieve the maximum benefit, criteria should be used during unit (developer) testing, as well as integration and system testing. This paper presents an in-depth teaching experience report on how we successfully teach criteria-based test design using abstraction and publicly accessible web applications. Our teaching materials are freely available online or upon request.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876092,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876092,,Education;Grammar;Software;Software engineering;Software testing;Unified modeling language,Internet;abstracting;computer aided instruction;computer science education;program testing;teaching,abstraction;criteria-based test design;in-depth teaching experience;integration testing;publicly accessible Web applications;software engineering educators;system testing;teaching materials;test criteria;testing skill;unit testing,,3,,9,,,,22-24 May 2011,,IEEE,IEEE Conferences,
Mobile Assisted Language Learning in a Developing Country Context,F. Fotouhi-Ghazvini; R. A. Earnshaw; L. Haji-Esmaeili,"Sch. of Inf., Comput. & Media, Univ. of Bradford, Bradford, UK",2009 International Conference on CyberWorlds,20091006,2009,,,391,397,"Mobile learning has significant potential to be very influential in developing countries. Because of its ubiquitous nature and comparatively low cost, the mobile phone system appears to be the most practical way of delivering m-learning for the foreseeable future. Mobile learning with its any time/place/pace learning will conveniently accommodate different modes of language learning for different groups of learners. In this study, three different educational environments have been utilised for Iranian language learners. Government employees received continuous refreshment of their language skills in a non-formal mode using a combination of mobile Web and short messaging. Two mobile games have been designed, which served as a platform for exercises, assignments and self-study in combination with schools and higher education. These games have shown that they can motivate the learners using an informal setting. Learners develop their knowledge whilst they perform in a pleasant virtual world in order to achieve the goals proposed. The paper concludes that using m-learning within the informal framework of learning provides a ubiquitous tool that can powerfully help adult learners and students in Iran during their continuous lifelong learning.",,POD:978-1-4244-4864-7,10.1109/CW.2009.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5279514,Educational Games;Language Learning;Mobile Learning;Mobile Web;Vocabulary learning,Educational institutions;Government;Ground penetrating radar;Informatics;Java;Mobile computing;Mobile handsets;Natural languages;Pervasive computing;Software engineering,Internet;computer aided instruction;computer games;continuing professional development;electronic messaging;further education;human factors;linguistics;mobile computing;social aspects of automation,Internet;Iranian language;continuous lifelong learning;developing country context;educational environment;higher education;informal setting;learner motivation;m-learning;mobile assisted language learning;mobile game;nonformal mode;pleasant virtual world;short messaging;ubiquitous computing,,3,,11,,,,7-11 Sept. 2009,,IEEE,IEEE Conferences,
Educational architecture LAN/CAN for process control engineering,J. M. Fuertes; L. Vazquez; L. Rojas,"Dept. de Ingenieria en Sistemas, Autom. e Inf. Ind., Univ. Politecnica Cataluna, Terrassa, Spain",Proceedings of the Third International Workshop on Design of Mixed-Mode Integrated Circuits and Applications (Cat. No.99EX303),20020806,1999,,,203,206,"Multiprotocol systems have been developed based on field bus technology connected to the university's LAN. The basic parts are PC and two CAN nodes. The PC interfaces the CAN nodes in the process control laboratory and the computer centre by a LAN. The hardware consists of: development card using Intel microcontroller 87c196, the SJA1000 CAN controller and the PCA 82c250 transceiver. The software to program 87c196 is performed in C and assembler language. The communication between the PC and the CAN node is based on the RS232 serial communication standard. As data server in one case and as remote controller-supervisor in the other, the PC is programmed in the C++ Builder language",,POD:0-7803-5588-1,10.1109/MMICA.1999.833635,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=833635,,Communication system control;Computer architecture;Computer interfaces;Hardware;Laboratories;Local area networks;Microcontrollers;Principal component analysis;Process control;Transceivers,LAN interconnection;computer aided instruction;control engineering education;controller area networks;field buses;microcomputer applications;process control;protocols;software architecture,C++ Builder language;CAN node;Intel microcontroller 87c196;LAN-CAN node link;PC node;PCA 82c250 transceiver;RS232 serial communication standard;SJA1000 CAN controller;data server;educational architecture LAN/CAN;process control engineering;remote controller-supervisor,,3,,6,,,,1999,26 Jul 1999-28 Jul 1999,IEEE,IEEE Conferences,
Graphical programming: a vehicle for teaching computer problem solving,B. T. Westphal; F. C. Harris; M. S. Fadali,"Dept. of Comput. Sci., Nevada Univ., Reno, NV, USA","33rd Annual Frontiers in Education, 2003. FIE 2003.",20040219,2003,2,,F4C,19-23 Vol.2,"Translating from a problem description given in a natural language to a solution expressed in a programming language requires many complex steps. Though many of these steps can be done mentally for simple problems, the process itself is important when dealing with complicated software. Expressing the process demonstrates not only the complexity of solving a particular problem but also the inherent difficulties in forcing beginners to jump from a problem description to a solution. Our experiences show that using LabVIEW and Alice as graphical foundations, with several carefully designed examples, may help students more quickly learn the process involved in computer-based problem solving than they would with traditional techniques.",0190-5848;01905848,POD:0-7803-7961-6,10.1109/FIE.2003.1264759,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1264759,,Computer languages;Computer science;Education;Instruments;Natural languages;Parallel programming;Problem-solving;Software design;Software engineering;Vehicles,computer aided instruction;computer science education;problem solving;programming languages,LabVIEW;computer problem solving;computer-based problem solving;graphical foundations;graphical programming;laboratory virtual instrument engineering workbench;natural language;programming language,,4,,14,,,,5-8 Nov. 2003,,IEEE,IEEE Conferences,
Virtual Lab platform for distance learning courses in engineering technologies for the use of renewable energies,Antonio Molina Bonilla; A. C. Santos; M. Castro Gil; D. Borge Diez; J. Vazquez Espierrez,"Dept. de Ing. Electr., Electron. y Control, Univ. Nac. de Educ. a Distancia, Madrid, Spain",Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON),20120517,2012,,,1,7,"Harnessing energy from the renewable energy sources is coming to be more and more relevant in the coming years [1], due to this fact power energy companies and manufacturing companies producing technology facilities for the renewable energy harvesting are demanding engineers skilled in this field [2]. As a general answer to that fact, all the universities are adapting their engineering curricula to that demand creating new subjects in renewable energy (RE) technology; those new subjects needs new education tools and this motivate the investigation and creation of software simulation environment specific for those technologies with the goal of engineering education. In the present work it is shown a multi-platform software architecture specially designed for distance learning and with the target to be a complementary tool to the curricula contents of the new subjects in RE engineering with the aim to offer a virtual laboratory able to simulate the most updated energy harnessing systems. Flow diagrams, management, functionality and capabilities of this multi-platform software environment development is explained in the article.",2165-9559;21659559,Electronic:978-1-4673-1456-5; POD:978-1-4673-1457-2; USB:978-1-4673-1455-8,10.1109/EDUCON.2012.6201082,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6201082,lab;platform;renewable;simulation;virtual,Educational institutions;Java;Laboratories;Mathematical model;Monitoring;Software,digital simulation;distance learning;educational courses;educational institutions;energy harvesting;power engineering education;renewable energy sources;virtual reality,distance learning courses;engineering curricula;engineering technologies;manufacturing companies;multiplatform software environment;power energy companies;renewable energy harvesting;software simulation;universities;virtual lab platform,,1,,17,,,,17-20 April 2012,,IEEE,IEEE Conferences,
Teaching and Learning with the Internet,K. Bergner; B. Bruegge,"Technische Universitaet Muenchen, Germany",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,416,419,"First Page of the Article
",,POD:0-8186-8828-9,10.1109/SEEP.1998.707683,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707683,,Education;Internet,,,,0,,5,,,,29-29 Jan. 1998,,IEEE,IEEE Conferences,
An evaluation of teaching theoretical graduate engineering courses adapting different techniques,A. K. Bharadwaj,"Department of Information Science, Atria Institute of Technology, Bangalore, India","2014 IEEE International Conference on MOOC, Innovation and Technology in Education (MITE)",20150126,2014,,,84,88,"Graduate programs in engineering have theoretical courses like Software Engineering, Information Systems, Advanced Software Engineering, Software Architecture, Management and Entrepreneurship as part of the curriculum. These courses are challenging from both the students' and the instructors' points of view. From student feedback it has been seen that they view these subjects uninteresting due to a lack of practical component. The instructor's responsibility increases in making such theoretical subjects interesting for the students. These courses impart certain unique skills which the students need to apply in their professional careers. But the Lecture method which is still the most practiced and preferred one does not provide for active student involvement. To combat this problem a variety of teaching modes have been developed from different learning theories. Several of these techniques are in use in Post-graduate courses and corporate training courses where the number of participants is less. The author has tried some of these techniques like story-telling or case study approach, involved assignment and group correction, reverse knowledge transfer, i.e. teaching by students, etc. while teaching Information Systems for two sections of undergraduate students and has found reasonable success. This paper describes the techniques used by the author, the methodology, the implementation and the results thereof. Attempt has been made using quizzes/tests to draw conclusions about the viability and applicability of these innovative techniques in classes where the number of students is more than fifty.",,Electronic:978-1-4799-6876-3; POD:978-1-4799-6877-0,10.1109/MITE.2014.7020246,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7020246,Software engineering;education techniques;graduate studies;learning styles,Business;Conferences;Educational institutions;Information systems;Software engineering;Training,computer science education;further education;software architecture;software engineering;teaching,active student involvement;advanced software engineering;corporate training courses;entrepreneurship;graduate programs;group correction;information system teaching;instructor responsibility;lecture method;post-graduate courses;professional careers;reverse knowledge transfer;software architecture;storytelling;theoretical graduate engineering course teaching evaluation;undergraduate students,,1,,19,,,,19-20 Dec. 2014,,IEEE,IEEE Conferences,
Building e-learning communities: the case of VirRAD,C. Bouras; E. Giannaka; V. Kapoulas; M. Nani; T. Tsiatsos,"Comput. Eng. & Informatics Dept., Patras Univ., Greece",Proceedings 3rd IEEE International Conference on Advanced Technologies,20030728,2003,,,452,,"We discuss the development of virtual communities and especially e-learning communities. In particular, we are inspired by VirRAD European project, and we present the intermediate results that have raised from the definition of this virtual radiopharmacy community.",,POD:0-7695-1967-9,10.1109/ICALT.2003.1215175,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1215175,,Collaborative work;Computer aided instruction;Computer aided software engineering;Courseware;Electronic learning;Environmental economics;Informatics;Professional communication;Virtual reality;Vocational training,Web sites;biomedical education;courseware;distance learning;multimedia systems;online front-ends;pharmaceutical industry;virtual reality,VirRAD European project;e-learning communities;virtual communities development;virtual radiopharmacy community,,3,,2,,,,9-11 July 2003,,IEEE,IEEE Conferences,
Automated mentor assignment in blended learning environments,C. Boesch; K. Steppe,"Sch. of Inf. Syst., Singapore Manage. Univ., Singapore, Singapore",2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T),20140519,2014,,,94,98,"In this paper, we discuss the addition of automatic assignment of mentors during in-class lab work to an existing online platform for programing practice. SingPath is an web based tool for users to practice programming in several software languages. The platform started as a tool to provide students with online feedback on solutions to programming problems and expanded over time to support different of blended learning needs for a variety of classes and classroom settings. The SingPath platform supports traditional self-directed learning mechanisms such as badges and completion metrics as well as features for use in classrooms, such as tournaments. We evaluate the addition of the mentor assignment feature during two short workshops designed to introduce students to the Python and JavaScript programming languages. The introduction of the mentor assignment features provided a more collaborative and engaging experience compared with previous courses.",1093-0175;10930175,Electronic:978-1-4799-4970-0; POD:978-1-4799-4969-4,10.1109/CSEET.2014.6816786,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6816786,,Conferences;Educational institutions;Employee welfare;Materials;Programming;Software,Internet;Java;computer aided instruction;computer science education;student experiments,JavaScript programming languages;Python programming languages;SingPath;Web based tool;automated mentor assignment;badges;blended learning environments;blended learning needs;classrooms;completion metrics;in-class lab work;online feedback;online platform;programing practice;programming problems;self-directed learning mechanisms;software languages;tournaments,,0,,7,,,,23-25 April 2014,,IEEE,IEEE Conferences,
Research on SOA-Based Education Resource Service System,F. Li; K. Huang; B. Yang; H. Wang; Z. Dai; H. Ma,"Dept. of Educ. Sci. & Technol., HuangGang Normal Univ., Huanggang",2008 Second International Conference on Genetic and Evolutionary Computing,20081003,2008,,,427,430,"SOA is a software architecture. It is a real solution to integrate education resources and enhance resource utilizes. This essay introduced SOA's principle, structure and reference model of application. Based on this, it designed a SOA-based education resource service system. It used Web Service, WSDL, UDDI, SOAP and CELTS to implement the system. Through the system, we can use and develop the education resource much more easier and quicker.",,POD:978-0-7695-3334-6,10.1109/WGEC.2008.111,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4637478,Education Resource Service System;SOA;SOAP;UDDI;WSDL;Web Service,Application software;Computer architecture;Educational programs;Educational technology;Genetics;Service oriented architecture;Simple object access protocol;Software architecture;Web and internet services;Web services,Web services;computer aided instruction;software architecture,CELTS;SOA;SOAP;UDDI;WSDL;Web service;education resource service system;software architecture,,0,,5,,,,25-26 Sept. 2008,,IEEE,IEEE Conferences,
E-Learning Platform Evaluation Using Fuzzy AHP,Q. Liu; R. Peng; A. Chen; J. Xie,"Mech. Eng. Sch., Univ. of South China, Hengyang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"E-learning platform evaluation is one of the most important issues in e-learning platform management. It is a multi-criteria decision problem including various factors. Traditional methods have many shortcomings. Fuzzy AHP model is established to solve this problem. A general evaluation method is provided and steps are presented. As a case study, the model is implemented and a detailed example is given to illustrate the effectiveness of this approach.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366686,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366686,,Buildings;Education;Educational programs;Electronic learning;Engineering management;Information technology;Internet;Matrix converters;Mechanical engineering;Psychology,computer aided instruction;fuzzy set theory,analytic hierarchy process;e-learning platform management;fuzzy AHP model,,0,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Proceedings of the 28th Annual International Computer Software and Applications Conference. COMPSAC 2004,,,"Proceedings of the 28th Annual International Computer Software and Applications Conference, 2004. COMPSAC 2004.",20041018,2004,,,,,The following topics are dealt with: component-based software; process management; software testing; risk management; dependability; formal methods; middleware; real-time systems; computer supported cooperative work; software architecture; software reliability; security; software process improvement; computer curricula; embedded software systems; requirements and design; pervasive and ubiquitous computing; Internet Web systems; software re-engineering; and quality assurance,0730-3157;07303157,POD:0-7695-2209-2,10.1109/CMPSAC.2004.1342785,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1342785,,,Internet;computer science education;formal specification;formal verification;groupware;middleware;object-oriented programming;program testing;real-time systems;risk management;security of data;software architecture;software development management;software process improvement;software quality;software reliability;systems re-engineering;ubiquitous computing,Internet Web system;component based software;computer curricula;computer supported cooperative work;dependability;embedded software systems;formal method;middleware;pervasive computing;process management;quality assurance;real-time systems;requirements;risk management;security;software architecture;software process improvement;software re-engineering;software reliability;software testing;ubiquitous computing,,0,,,,,,28-30 Sept. 2004,,IEEE,IEEE Conferences,
E-learning system introduction: equality in education for teachers in rural area of Indonesia,M. Galinium; I. P. Defindal; I. Melissa,"Department of Mathematics, University of Rome Tor Vergata, Italy",2012 Ninth International Conference on Computer Science and Software Engineering (JCSSE),20120809,2012,,,201,206,"Teachers are significant asset for education in a country. They are spearhead of educational success and regarded hold important role in achieving education's goal. The success of the students is much more influenced by their teachers. Therefore the teachers are required to have good quality, good moral and enough knowledge to be role model for their students. However, with geographical condition as an archipelago and some other limitations, it is difficult to have equality in education facilities and teachers quality for the whole Indonesia area especially in rural area. In order to resolve the problem, we propose an integrated solution called Equality in Education (Equ-Edu) system that we believe it can improve education equality of the teachers regardless the area they stay in. We are developing this e-learning system with different modes that can suit to various conditions of each area in Indonesia. This paper discusses the description of the system, especially about virtual classroom, in this ongoing research.",,Electronic:978-1-4673-1921-8; POD:978-1-4673-1920-1,10.1109/JCSSE.2012.6261952,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6261952,Equ-Edu system;education;equality;rural area;teacher,Cities and towns;Educational institutions;Electronic learning;Internet;Java;Materials,computer aided instruction,Equ-Edu system;Indonesia rural area;e-learning system introduction;education facilities;equality in education system;teacher education equality;teachers quality;virtual classroom,,0,,23,,,,May 30 2012-June 1 2012,,IEEE,IEEE Conferences,
Teaching Global Software Development through Game Design,J. Noll; A. Butterfield,"Irish Software Res. Centre, Univ. of Limerick, Limerick, Ireland",2016 IEEE 11th International Conference on Global Software Engineering Workshops (ICGSEW),20160929,2016,,,55,60,"In order to be prepared for careers in todays global economy, software engineering students need to understand the issues, methods, and practices associated with Global Software Development (GSD). One approach to teaching GSD is to conduct a GSD project class involving student teams from different institutions in different countries. This approach has the advantage of giving students first-hand experience with the barriers to collaboration and other issues faced by software development teams engaged in GSD. However, this approach is resource-intensive and requires cooperation among institutions. This paper presents an alternate approach based on game design, where students learn GSD concepts by developing a GSD simulation game. Following this approach, students learn about GSD through implementing a game engine that simulates the effects of global distance on a distributed software project. The experience shows that students seem to grasp the concepts and issues as a side effect of implementing the game.",,,10.1109/ICGSEW.2016.21,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7579486,Empirical Software Engineering;Global Software Development;Software Engineer,Cultural differences;Education;Engines;Games;Schedules;Software;Software engineering,computer aided instruction;computer games;computer science education;distributed processing;software engineering;teaching,GSD project class;GSD simulation game;GSD teaching;distributed software project;engineering students;game design;global economy;global software development;software development teams;student teams;students first-hand experience,,,,,,,,2-2 Aug. 2016,,IEEE,IEEE Conferences,
Innovating the Way of ICT in Education Based on IMS Learning Design,M. m. Zeng; Y. l. Zhou,"Educ. Inst., ZhaoQing Univ., Zhaoqing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,522,525,"IMS learning design (LD) has emerged as one of the most significant developments in education technology recently. As focusing on learning processes and activities in E-learning, LD can not only help us to understand the application of ICT into traditional school education better, but also become a effective way to involve the way of ICT in education. This paper introduced IMS learning design first, and then analyzed the feasibility of integration. At last, a case was analyzed to explore the impact of LD on the way of ICT in education.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.46,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722954,ICT in Education;Learning Activity;Learning Design;Learning Process;Resource Development,Computer science;Computer science education;Condition monitoring;Educational institutions;Educational technology;Electronic learning;Packaging;Process design;Software engineering;Software standards,computer aided instruction;educational technology,E-learning;ICT;IMS learning design;education technology;information and communications technology,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
"Educational services in cloud with IBM technology: A new model for open, on demand learning in higher education",F. D. Anton; S. Anton; T. Borangiu,"Department of Automatic Control and Applied Informatics, University Politehnica of Bucharest, Bucharest, Romania",2012 International Conference on Information Technology Based Higher Education and Training (ITHET),20120723,2012,,,1,6,"The paper describes a cloud implementation for a consortium of four universities used for on demand education. The cloud infrastructure allow a better resource allocation for laboratories, customizations of the working environment, on demand class setup and more other features which allow improvements in the learning processes. The infrastructure is composed by two IBM CloudBurst 2.1 infrastructures, located in two different geographical locations, connected by a high speed fiber optic connection, allowing fault tolerance, high availability and virtual machine relocation. The system is used by four universities: University Politehnica of Bucharest, University “Transilvania†of Brasov, Academy of Economic Studies of Bucharest and University of Medicine and Pharmacy “Carol Davila†of Bucharest. The paper is composed by six sections: an introduction presenting the actual context in for education services and the necessity for cloud computing in education, a section which describes the hardware and software architecture of the system, then the virtual machine management and monitoring system is presented, followed by section which discusses about the e-learning system implemented, the SSKE (Service Science Knowledge Environment) system is presented in another section, and the paper finishes by a conclusions section presenting further developments and first results.",,Electronic:978-1-4673-2334-5; POD:978-1-4673-2332-1,10.1109/ITHET.2012.6246047,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6246047,CloudBurst;automatic provisioning;e-learning;monitoring;service science,Blades;Educational institutions;Laboratories;Monitoring;Servers;Virtual machining;Workstations,IBM computers;cloud computing;computer aided instruction;educational institutions;further education;resource allocation;software architecture;virtual machines,Academy of Economic Studies of Bucharest;IBM CloudBurst 2.1 infrastructure;IBM technology;SSKE;University Politehnica of Bucharest;University Transilvania of Brasov;University of Medicine and Pharmacy Carol Davila of Bucharest;cloud computing;e-learning system;educational service;fault tolerance;geographical location;hardware architecture;high speed fiber optic connection;higher education;laboratories;learning process;monitoring system;on demand class setup;on demand education;on demand learning;resource allocation;service science knowledge environment system;software architecture;university;virtual machine management;virtual machine relocation;working environment,,2,,6,,,,21-23 June 2012,,IEEE,IEEE Conferences,
Trends in Computers in Education,J. L. Sierra-RodrÃguez; A. Sarasa-Cabezuelo; J. Ã. Velázquez-Iturbide,"Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Madrid, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20170520,2016,11,3,177,178,"The goal of this invited editorial is to introduce an IEEE-RITA special issue on trends in computers in education. The special issue integrates the thoroughly revised and extended versions of five outstanding papers presented at the 16th International Symposium on Computers in Education (SIIE’14), held in La Rioja in November 2014.",1932-8540;19328540,,10.1109/RITA.2016.2589598,Research Grant;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7511665,Computers and education;e-learning engineering;educational system;educational technology;software engineering,Computer science;Computers;Electronic learning;Heuristic algorithms;Market research;Software,,,,,,,,,20160713,Aug. 2016,,IEEE,IEEE Journals & Magazines,
Design and Implementation of Learning Analytics System for Teachers and Learners Based on the Specified LMS,Q. Zhou; X. Han; J. Yang; J. Cheng,"Inst. of Educ., Tsinghua Univ., Beijing, China",2014 International Conference of Educational Innovation through Technology,20141215,2014,,,79,82,"Learning analytics can give powers to teachers and learners to optimize their teaching and learning. This paper presents the design and implementation of learning analytics system for teachers and students based on a special LMS -- THEOL LMS, which is commonly used in blended learning in universities and colleges. The technical architecture of learning analytics system for teachers and students is different from for managers and researchers because of the difference of the requirements. For helping teachers and learners improve their teaching and learning, the primary aim of the THEOL learning analytics system includes: can collect data from THEOL LMS and show analysis results in THEOL LMS, supports all the teachers and learners in the THEOL LMS system, has the flexibility to do individual data analysis for expert users, can give the analysis result online and on time.",,Electronic:978-1-4799-4230-5; POD:978-1-4799-4229-9,10.1109/EITT.2014.21,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6982567,Design and Implementation;Education Data Mining;Learning Anaylitics;Learning Management System,Analytical models;Data mining;Data visualization;Data warehouses;Educational institutions;Least squares approximations,data acquisition;data analysis;educational institutions;learning management systems;software architecture;teaching,THEOL LMS system;THEOL learning analytics system;blended learning;colleges;data analysis;data collection;learning management system;requirements;teaching;technical architecture;universities,,2,,14,,,,27-29 Oct. 2014,,IEEE,IEEE Conferences,
A framework for a Web-based toolset to support the teaching of software and Web engineering,M. Lockyer; G. Griffiths; B. Hebbron; B. Oates,"Sch. of Comput., Teesside Univ., Middlesbrough, UK","33rd Annual Frontiers in Education, 2003. FIE 2003.",20040226,2003,3,,S2C,25-30 vol.3,"This paper proposes a framework to support the development and use of tools that support the teaching of software and Web engineering. It describes the evolution of tools to support the teaching of software engineering from simple client-side tools that support drawing DFDs and UML diagrams to Web-based repositories that support process modelling. The paper specifically introduces the concept of ""automated walkthroughs"" and describes their use within the WWW. It also describes tools that automatically create automated walkthroughs for the World Wide Web (WWW) and their evaluation within a masters-level software engineering module. Conclusions are drawn about the general applicability of the framework and proposals are made for further work in this area.",0190-5848;01905848,POD:0-7803-7961-6,10.1109/FIE.2003.1265948,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1265948,,Computer aided software engineering;Computer architecture;Data flow computing;Design for disassembly;Education;Engineering drawings;Software engineering;Software tools;Unified modeling language;World Wide Web,Internet;client-server systems;computer aided instruction;computer aided software engineering;software tools;specification languages;teaching,CASE;UML;Web engineering;Web-based repositories;Web-based toolset;World Wide Web;client-side tools;masters-level software engineering module;software engineering teaching,,0,,10,,,,5-8 Nov. 2003,,IEEE,IEEE Conferences,
Information system based on balanced scorecard for student teamwork software project management,L. Kazi; B. Radulovic,"University of Novi Sad, Technical faculty "Mihajlo Pupin", Zrenjanin, Serbia",2011 Proceedings of the 34th International Convention MIPRO,20110728,2011,,,1549,1554,"The balanced scorecard is a strategic management system that is used in business, government and nonprofit organizations worldwide to align business activities to the vision and strategy of an organization, improve internal and external communications and monitor organization performance against strategic goals. During many years of development, original balanced scorecard framework was adapted by many scientists and practitioners to specific implementation areas, such as project management, IT project focused organizations, information systems development, training and education process etc. We propose a balanced scorecard model for software project management of students' teamwork. During educational process, students have assignments to implement software projects. Some of these projects are organized as teamwork. Within teamwork they need to organize, monitor and evaluate their work until results are completed and submitted to teaching staff. This way students are preparing for measuring performance of development process simulating professional environment. Proposed balanced scorecard model include key performance indicators that are used for evaluation of student individual and teamwork results, software metrics and educational goals achievements. According to proposed balanced scorecard model, web based information system enable teaching staff and students' teams to monitor progress and estimate success of students' teamwork in realization of software projects.",,Electronic:978-953-233-059-5; POD:978-1-4577-0996-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5967307,,Education;Knowledge engineering;Project management;Registers;Software;Teamwork,Internet;computer aided instruction;computer science education;management information systems;project management;software development management;software metrics;teaching;team working,IT project focused organization;Web based information system;balanced scorecard model;business activity alignment;business organizations;educational goals;government organizations;information system development;nonprofit organizations;organization performance monitoring;performance indicator;professional environment;progress monitoring;software metrics;software project management;strategic goals;strategic management system;student teams;student teamwork;teaching staff;training,,1,,31,,,,23-27 May 2011,,IEEE,IEEE Conferences,
Software Engineering Education in the New World: What Needs to Change?,M. Bass,"Inst. for Software Res., Carnegie Mellon Univ., Pittsburgh, PA, USA",2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET),20160523,2016,,,213,221,"Software Engineering, as a discipline has made significant progress towards becoming an engineering profession over the last 45 years. As evidence of this the 3rd version of the guide to the Software Engineering Body of Knowledge was recently released. Additionally there are reference curricula for undergraduate and graduate education in software engineering. During the past 45 years the state of the practice has made significant progress as well. Some of that progress is reflected in the SWEBOK and associated curriculum, but the software engineering practice in the segment of industry that produces internet scale systems is not well supported by the guide to the SWEBOK, reference curriculum, or current software engineering degree programs. This paper presents a study of the current state of the practice in software engineering organizations and compares the results with the core body of knowledge recommended by the software engineering reference curriculum.",,CD-ROM:978-1-5090-0764-6; Electronic:978-1-5090-0765-3; POD:978-1-5090-0766-0,10.1109/CSEET.2016.34,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474486,Big Data Degree Programs;Professional Degree Programs;Software Engineering Degree Programs;Software Engineering Education,Engineering profession;Interviews;Knowledge engineering;Organizations;Software;Software engineering,computer science education;further education;software engineering,Internet scale systems;SWEBOK;graduate education;software engineering education;software engineering reference curriculum;undergraduate education,,,,21,,,,5-6 April 2016,,IEEE,IEEE Conferences,
Collaborative learning and teamwork over the web,J. Saniie; V. Anand; R. Hanley; E. Oruklu; T. Anjali,"Department of Electrical and Computer Engineering, Illinois Institute of Technology, Chicago, Illinois 60616",2011 IEEE INTERNATIONAL CONFERENCE ON ELECTRO/INFORMATION TECHNOLOGY,20110808,2011,,,1,4,"Distance learning using internet as q communication medium has been successful for instructional education. The paradigm of instructional education deals with a real time interaction between a tutor and students. The next phase of internet powered distance education is to enable laboratory based education. This can be achieved by providing an interactive, collaborative experience and live access to the equipment while an experiment is being conducted. The key objective of this study is to provide remote access capability for engineering laboratories and create cyber-enabled, hands-on laboratory environments. The primary challenges for a cyber-enabled laboratory include technological issues related to communication infrastructure as well as non-technical issues such as determining collaborative interaction among remote students. Based on these challenges, we have evaluated and developed software & hardware components to provide a streamlined, web-centric laboratory experience for remote access students.",2154-0357;21540357,Electronic:978-1-61284-466-4; POD:978-1-61284-465-7,10.1109/EIT.2011.5978591,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5978591,formatting;insert;style;styling,Collaboration;Education;Internet;Laboratories;Software;Streaming media;Workstations,Internet;computer aided instruction;distance learning;groupware;information retrieval;interactive systems;software engineering,Internet;collaborative interaction;collaborative learning;communication infrastructure;cyber enabled hands-on laboratory environments;distance education;distance learning;engineering laboratories;hardware components;instructional education;laboratory based education;q communication medium;real time interaction;remote access capability;remote access students;software developement;streamlined Web centric laboratory experience;teamwork,,0,,21,,,,15-17 May 2011,,IEEE,IEEE Conferences,
Mobile learning system over 3G based on triple play,Zhang Zhiyuan; Jiang Qingquan; Tian Xinji; Liu Mei,"Dept. of Comput. Inf. Eng., Changsha Telecommun. & Technol. Vocational Coll., Changsha, China",2013 IEEE 4th International Conference on Software Engineering and Service Science,20130930,2013,,,616,618,"In the context of triple play, 3G mobile education has become an inevitable trend in the development of remote education, but a practical 3G mobile education system is scarce in China. Therefore, combining with the 3G mobile communication technologies, GPS technology and the characteristics of mobile education, this paper builds a 3G mobile learning system (MLS3G) model based on GPS. After solving the key technologies of 3G intelligent terminal, GPS/GPRS transceiver module, 3G gateway module and GIS module, the test verification is passed on the 3G intelligent terminal and MLS3G server platform. Research shows that MLS3G model has better interactivity, real-time performance and versatility.",2327-0586;23270586,Electronic:978-1-4673-5000-6; POD:978-1-4673-4999-4,10.1109/ICSESS.2013.6615383,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615383,3G mobile communication;GIS;GPS;mobile education;triple play,Educational institutions;Global Positioning System;Logic gates;Mobile communication;Web servers;Wireless application protocol,3G mobile communication;computer aided instruction;mobile computing,3G gateway module;3G intelligent terminal;3G mobile communication technologies;3G mobile learning system;GIS module;GPS technology;MLS3G model;MLS3G server platform;practical 3G mobile education system;triple play,,0,,10,,,,23-25 May 2013,,IEEE,IEEE Conferences,
Web Services and Grid Technology in Digital Forestry,Z. WangFei; Y. CaiRong; D. Xin,"Resources Inst., Southwest Forestry Univ., Kunming, China",2010 Second International Workshop on Education Technology and Computer Science,20100506,2010,2,,484,487,"As an organic composition of Digital Earth, Digital Forestry is a dynamic concept and its technologies is developed and perfected accompanied with the development of information technology and management techniques. The information and data of the Digital Forestry is wide, rich content, huge and dispersed. It is an urgent problem how to integrate these data and make it useful for forestry decision-making and forestry management. Grid and Web services provide the key to solving these problems. The design objects and function of Web services in Digital Forestry platform which aimed at the character of forestry information construction was been expatiated in this paper. The structure of the Digital Forestry platform was put forward with service-oriented architecture and Grid technology. Virtualization of resources in Grid technology is reflected by the form of Web services and the state is an important concept in Grid computing. HTTP agreement is stateless and we often agree that Web services are stateless entities, but the state is very important for us, the problem how to realize the orderly Web services need to be solved in time. WFRS (Web Services Resource Framework) give us a way to solve this problem. WSRF is a series of norms to describe the ""state"" of the resources and the relationship between Web services. WS-Resource is the core of WSRF. In this paper we studied the relation between Web services, state and WFRS. It is the WFRS. net technology which is used in this paper to design the Digital Forestry Web services platform. The development of Forestry service standards, the methods of services registered, the service call mechanism and the way of service publication were discussed in the WSRF-based Web Service. The Web service registering, publishing, inquiring and using were implemented on this platform. A new method of types of forestry information sharing and multi-management level and multi-operation field cooperative working was provided by our WSRF-based- - and Grid-supported platform in this paper.",,Electronic:978-1-4244-6389-3; POD:978-1-4244-6388-6,10.1109/ETCS.2010.421,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5458574,Digital Forestry;Grid;WFRS;Web service,Decision making;Earth;Forestry;Grid computing;Information management;Information technology;Resource virtualization;Service oriented architecture;Technology management;Web services,Web services;decision making;forestry;grid computing;software architecture,HTTP agreement;Web services resource framework;digital earth;digital forestry;forestry decision-making;forestry information construction;forestry management;grid computing;grid technology;information technology;management techniques;service-oriented architecture,,0,,11,,,,6-7 March 2010,,IEEE,IEEE Conferences,
Towards a new cloud robotics approach,L. S. Terrissa; S. Ayad,"University of Biskra, LINFI Laboratory, Department of Computer Science, P.O.Box 145 RP, 07000, ALGERIA",2015 10th International Symposium on Mechatronics and its Applications (ISMA),20160107,2015,,,1,5,"For many years, robots appear in most fields (industrial, medical, education and military). Recently, the success in computer technology has advanced the the knowledge in creating intelligent robots. The cloud computing has potential to provide significant benefits to robots and automation systems. It enables a remotely processing with an unlimited access to dynamic global datasets and huge amount of computing and networking resources. In this paper, we will propose a new cloud robotics architecture where robots can be provided as a service easily, efficiently and cheaply. we will define a new kind of layer which is the Virtual robot Layer compared with classical cloud computing architecture. This layer consists of two entities : the Robot Management System and the Virtual Robot System.",,CD-ROM:978-1-4673-7796-6; Electronic:978-1-4673-7797-3; POD:978-1-4673-7798-0,10.1109/ISMA.2015.7373467,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7373467,,Cloud computing;Computer architecture;Mechatronics;Monitoring;Service robots;Virtual machining,cloud computing;intelligent robots;robot programming;software architecture;virtualisation,automation systems;cloud computing architecture;cloud robotics architecture;computer technology;intelligent robots;robot management system;virtual robot layer;virtual robot system,,5,,16,,,,8-10 Dec. 2015,,IEEE,IEEE Conferences,
Construction of Experiment Platform of Hydraulic Transmission Virtual Disassembly and Assembly Based on Web,Z. Meng; Y. Aiguo; L. Weixin,"Fac. of Mech. & Electron. Inf., China Univ. of Geosci., Wuhan, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,801,804,"This paper introduced a method for construction of hydraulic transmission virtual disassembly and assembly experiment and study platform based on web. Based on the mapping of hydraulic component, we use Pro/E to make Three-dimensional modeling of components firstly, and then finish Three-dimensional assembly and optimization of hydraulic component by 3DS MAX, use behavioral interaction blocks to put up motion control script program, after introducing assembly model into virtools, and make the subsequent web page and site, which realize the processing control of hydraulic component virtual disassembly and assembly, sight of line roaming control, and gradual transparency display interactive function. The results show that, the present method is characterized by short developing period, smaller file storage space and good interactive. which is beneficial to be browsed quickly by the Internet. Therefore, it is suitable for the development of web virtual experimental system.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.170,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723024,Hydraulic transmission;Three-dimensional modeling;Virtools;Virtual experiments,Application software;Assembly;Education;Geology;Internet;Layout;Motion control;Space technology;Three dimensional displays;Virtual reality,assembling;computer aided instruction;engineering education;hydraulic systems;mechanical engineering;virtual reality,Internet;Web virtual experimental system;components modeling;hydraulic component;hydraulic transmission virtual disassembly;motion control script program;three-dimensional assembly,,0,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A Personalized Learning Platform Based on Multi-Agent and Moodle,J. Li; L. Ding; P. Li,"Dept. of Electr. & Inf. Eng., Shaanxi Univ. of Sci. & Technol., Xi'an, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"JADE (Java Agent Development Framework) is integrated into Moodle (Modular Object-Oriented Dynamic Learning Environment) to construct a personalized learning platform, which combines Multi-Agent and decision tree technology. The framework of the system is firstly described, and then the Course Agent is presented to explain the application of Agent in Moodle. The flowchart of Course Agent and its internal agents' communication are analyzed in the paper. With the support of course agent, appropriate learning resources will be presented to the student once his or her learning behavior data are collected and processed completely. From the experiment, it can be seen that the system can satisfy the personalized needs of remote education to a certain degree.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364772,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364772,,Computer science education;Containers;Databases;Decision trees;Flowcharts;Internet;Java;Learning systems;Testing;Web server,Java;computer aided instruction;decision trees;distance learning;multi-agent systems;object-oriented programming,JADE;Java agent development framework;Moodle;course agent;decision tree technology;internal agent communication;learning behavior data;modular object-oriented dynamic learning environment;multiagent;personalized learning platform,,0,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Proceedings. Ninth International Software Metrics Symposium,,,Proceedings. 5th International Workshop on Enterprise Networking and Computing in Healthcare Industry (IEEE Cat. No.03EX717),20030923,2003,,,,,The following topics are dealt with: software engineering; technology transfer; software metrics based project governance; software metrology; software measurement; Web development; design patterns; object oriented metrics visualization; design metrics validation; software quality; software reusability; software engineering education; UML class diagram maintainability prediction model; entity-relationship diagrams; service utilization metrics; dependency analysis; portfolio management method; software maintenance; and queue-based cost evaluation.,1530-1435;15301435,POD:0-7695-1987-3,10.1109/METRIC.2003.1232450,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1232450,,Internet;Object oriented methods;Object oriented programming;Software development management;Software maintenance;Software metrics,Internet;formal verification;object-oriented methods;object-oriented programming;software development management;software maintenance;software metrics,Java class design stability;UML class diagram maintainability prediction model;Web development;checklist-based reading evaluation;dependency analysis;design metrics validation;design patterns;empirical research;entity-relationship diagrams;object oriented metrics visualization;portfolio management method;queue-based cost evaluation;service utilization metrics;software engineering;software engineering education;software maintenance;software measurement;software metrics based project governance;software metrology;software quality;software reusability;technology transfer,,0,,,,,,5-5 Sept. 2004,,IEEE,IEEE Conferences,
[Title page],,,2010 International Conference on Educational and Network Technology,20100729,2010,,,i,v,The following topics are dealt with: Vocational Education; eLearning Websites; Visually-Impaired Students; Software Engineering Education; e-commerce; Semantic Web Service; Web-based Ontology; Data Mining; Grid Computing; P2P Network; Intelligent Video Monitoring System; VPN server; Middleware; Metadata; RBF Neural Network; Collaborative Learning; and Cloud Computing.,,Electronic:978-1-4244-7662-6; POD:978-1-4244-7660-2,10.1109/ICENT.2010.5532111,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5532111,,,Internet;computer aided instruction;data mining;grid computing;groupware;handicapped aids;ontologies (artificial intelligence);peer-to-peer computing;semantic Web;software engineering;virtual private networks;vocational training,P2P network;VPN server;cloud computing;collaborative learning;data mining;eLearning Website;grid computing;semantic web;software engineering education;visually impaired student;vocational education;web based ontology,,0,,,,,,25-27 June 2010,,IEEE,IEEE Conferences,
Web-based virtual laboratory for mechanical engineering,Y. Hou; F. Wang,"College of Mechanical Automation, Wuhan University of Science and Technology, Wuhan, China",2010 5th International Conference on Computer Science & Education,20100930,2010,,,1601,1604,"Web-based information technologies are being applied to create content-rich and flexible student laboratory environments in undergraduate mechanical engineering lecture and laboratory courses. In this paper, the characteristics of the web-based virtual mechanical laboratory and its implementation are introduced. The overall system architecture, hardware and software configuration, as well as the virtual experimental process, are presented. The key technologies such as system's user interface design, 3D modeling, motion simulation and results assessment are discussed emphatically. The virtual laboratory offers tremendous flexibility by enabling the access to laboratory resources at any time and from anywhere without students having to be physically present in a laboratory facility.",,Electronic:978-1-4244-6005-2; POD:978-1-4244-6002-1,10.1109/ICCSE.2010.5593775,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5593775,3D modeling;motion simulation;virtual lab;virtual reality modeling language,Animation;Computational modeling;Education;Laboratories;Mechanical engineering;Solid modeling;Three dimensional displays,Internet;laboratories;mechanical engineering computing;software architecture;solid modelling;virtual instrumentation,3D modeling;Web-based virtual laboratory;mechanical engineering;motion simulation;student laboratory environments;user interface design,,0,,3,,,,24-27 Aug. 2010,,IEEE,IEEE Conferences,
Multiple Radar Time Series Similarity Matching Algorithm,C. Xuejun; L. Jijun; C. Xiaoyun,"Coll. of Earth & Environ. Sci., Lanzhou Univ., Lanzhou",2008 International Conference on Computer Science and Software Engineering,20081222,2008,1,,584,589,"The paper provide a new algorithm for multiple radar time series similarity matcing. The main difficulty for multiple radar time series similarity matching lies in huge data amount and too many factors will be considered. So, the previous algorithm on this area has existance of false dismissals and false alarms. The traditional methods mostly based on Euclidean distance and pay little attention to the influence of amplitude change, frequency persistence and internal structure of sequence. The matching method held out in the paper firstly devided the radar spatial data into certatin segments based on its' spatial position. Then, the mutidemession time series in each data segments can maped to a time interval with certain length. The step can transform multiple radar time series to three-demession time series and greatly reduce the complexity of algorithm. In order to improve the accuracy of the method, some weighted factor with consideration of amplitude change, frequency persistence and internal structure of radar sequence is carried out to define an accuracy distance measure for two sequences. With the predefined distance measure, a multiple radar time series similarity measure modal and an algrothm for similarity matching is discussed in detail. At the end of the paper, the method in the paper is applied in actually radar observed data and proved its better performance.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1145,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4721817,SBMDTSM algorithm;distance measure;meteorological radar;multiple time series;similarity modal,Computer science education;Educational institutions;Geoscience;Meteorological radar;Radar applications;Radar measurements;Shape measurement;Software algorithms;Systems engineering education;Time measurement,distance measurement;matrix algebra;modal analysis;radar,Euclidean distance;distance measurement;modal algrothm;multiple radar time series similarity matching;radar sequence;spatial position;three-dimension time series,,0,,11,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Smartphone Software Development Course Design Based on Android,W. Hu; T. Chen; Q. Shi; X. Lou,"Coll. of Comput. Sci., Zhejiang Univ., Hangzhou, China",2010 10th IEEE International Conference on Computer and Information Technology,20100916,2010,,,2180,2184,"Mobile computing is popular when wireless network has been deployed almost everywhere. Smartphones have been the important tools in our society for the abundant functions including communication, entertainment and online office etc as the pivotal devices of mobile computing. Smartphone software development has also become more important than before. Android is one of the emerging leading operating systems for smartphones as an open source system platform. Many smartphones have adopted this platform and more smartphones will do so in the future. It is also an emerging problem on how to develop software for smartphones based on Android and those platforms like it. We propose smartphone software development course design based on Android in this paper. What this course focuses is how to teach the development technology to Students. The course design has two parts including the syllabus design and hands-on lab design. At the same time, the innovations are also described in detail and these innovations play a key role in the teaching.",,Electronic:978-1-4244-7548-3; POD:978-1-4244-7547-6,10.1109/CIT.2010.374,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5578355,Android;course design;smartphone;software development,Communities;Education;Industries;Operating systems;Programming;Smart phones;Technological innovation,mobile computing;radio networks;software engineering,Android;mobile computing;open source system;smartphone software development course design;wireless network,,3,,18,,,,June 29 2010-July 1 2010,,IEEE,IEEE Conferences,
Game Architecture for teaching-learning process: An application on an undergraduate course,H. Amaral; J. L. Braga; A. Galvão,"Dept. de Inf., Univ. Fed. de Vicosa (UFV), Vicosa, Brazil",2013 IEEE International Games Innovation Conference (IGIC),20131111,2013,,,1,6,Educational games are important tools to assist the process of teaching and learning as they allow simulating concepts in a virtual environment and foster collaboration and communication among students. The rural management education is a subject where you can explore games as teaching tools due to their complexity. This article proposes an educational game architecture for constructing games aimed at helping teachers in their tasks. We also describe an experience of developing a game about rural management using the proposed architecture.,2166-6741;21666741,Electronic:978-1-4799-1245-2; POD:978-1-4799-1243-8,10.1109/IGIC.2013.6659168,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6659168,Educational game;reuse;simulation;software architecture;strategy,Agriculture;Computer architecture;Education;Games;Machinery;Software;Unified modeling language,computer aided instruction;computer games;software architecture;teaching,educational game architecture;foster collaboration;rural management education;software architecture;teaching tools;teaching-learning process;undergraduate course;virtual environment,,0,,20,,,,23-25 Sept. 2013,,IEEE,IEEE Conferences,
Innovative Web-lecturing technology: towards open learning environments,V. Uskov,"Dept. of Comput. Sci. & Inf. Syst., Bradley Univ., Peoria, IL, USA",Proceedings ITCC 2003. International Conference on Information Technology: Coding and Computing,20030507,2003,,,32,36,"The InterLabs state-of-the-art Web-lecturing tool for online education has been designed, developed, and tested at the InterLabs Research Institute at Bradley University, Peoria, IL, as a part of the National Science Foundation's CCLI-EMD grant # 0196015. It is based on active utilization of innovative software engineering, streaming multimedia, communication, teaching, and learning and information technologies. Student formative and summative evaluations and academic performance clearly demonstrated the advantages of the innovative online courseware based on Web-lecturing technology. This technology along with reusable learning objects (including SCORM, IEEE LTSC, IMS and Dublin Core standards for learning objects), multiagent technology, intelligent tutoring systems, new developments in instructional design, XML, PHP and other programming languages lead towards a new generation of virtual learning environments - open, learner-centered, knowledge-driven, intelligent, agent-based, collaborative, interactive open learning environments (OLE).",,POD:0-7695-1916-4,10.1109/ITCC.2003.1197495,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1197495,,Courseware;Education;Information technology;Intelligent agent;Intelligent systems;Multimedia communication;Software engineering;Standards development;Streaming media;Testing,IEEE standards;Internet;XML;computer based training;courseware;distance learning;groupware;information technology;intelligent tutoring systems;interactive systems;multi-agent systems;multimedia communication;software engineering;teaching,Bradley University;CCLI-EMD grant # 0196015;Dublin Core standards;IEEE LTSC;IMS;InterLabs Research Institute;National Science Foundation;PHP;SCORM;XML;academic performance;collaborative OLE;communication;information technologies;innovative software engineering;instructional design;intelligent OLE;intelligent tutoring systems;interactive OLE;knowledge-driven OLE;learner-centered OLE;multiagent technology;online courseware;online education;open learning environments;programming languages;reusable learning objects;state-of-the-art Web-lecturing tool;streaming multimedia;student evaluations;teaching;virtual learning environments,,1,,9,,,,28-30 April 2003,,IEEE,IEEE Conferences,
Research on technology adoption and promotion strategy of MOOC,W. Huanhuan; L. Xu,"College of Computer and Information Technology, China Three Gorges University, Yichang, 443002, P.R. China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,907,910,"This study focuses on special requirements on MOOC adoption of Chinese higher education student group (CHESG). Firstly the factors that will affect MOOC adoption of CHESG are analyzed based on the technology adoption model (TAM). Then structural equation model is built, and ten hypotheses are proposed. In the model, the correlations between perceived usefulness, perceived reputation, willingness to use social network, perceived costs, perceived ease of use and interactivity and MOOC adoption intention are investigated. Lastly, according to the results of model, some suggestions are put forward for the promotion of MOOC among CHESG.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339201,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339201,flipped class model;massive open online courses (MOOC);social network;technology adoption model,Analytical models;Education;Mathematical model;Numerical analysis;Online services;Reliability;Social network services,courseware;educational courses;further education;social aspects of automation;social networking (online),CHESG;Chinese higher education student group;MOOC adoption intention;TAM;massive open online courses;perceived costs;perceived ease of use;perceived reputation;perceived usefulness;social network;structural equation model;technology adoption model,,,,12,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
Image Re-Ranking Based on Topic Diversity,X. Qian; D. Lu; Y. Wang; L. Zhu; Y. Y. Tang; M. Wang,Ministry of EducationKey Laboratory for Intelligent Networks and Network Security,IEEE Transactions on Image Processing,20170607,2017,26,8,3734,3747,"Social media sharing Websites allow users to annotate images with free tags, which significantly contribute to the development of the web image retrieval. Tag-based image search is an important method to find images shared by users in social networks. However, how to make the top ranked result relevant and with diversity is challenging. In this paper, we propose a topic diverse ranking approach for tag-based image retrieval with the consideration of promoting the topic coverage performance. First, we construct a tag graph based on the similarity between each tag. Then, the community detection method is conducted to mine the topic community of each tag. After that, inter-community and intra-community ranking are introduced to obtain the final retrieved results. In the inter-community ranking process, an adaptive random walk model is employed to rank the community based on the multi-information of each topic community. Besides, we build an inverted index structure for images to accelerate the searching process. Experimental results on Flickr data set and NUS-Wide data sets show the effectiveness of the proposed approach.",1057-7149;10577149,,10.1109/TIP.2017.2699623,Special funding for Scientific Research Projects of the Central University; 10.13039/100006112 - Microsoft Research; 10.13039/100010002 - Humanities and Social Sciences Foundation of Ministry of Education; 10.13039/501100001809 - NSFC; 10.13039/501100007162 - Guangdong Science and Technology Department;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7914643,Social media;image search;re-ranking;tag-based image retrieval;topic community,Adaptation models;Cultural differences;Image retrieval;Semantics;Social network services;Visualization,data analysis;image retrieval;social networking (online),Flickr data set;NUS-Wide data sets;Web sites;community detection method;image re-ranking;image retrieval;intercommunity ranking process;intracommunity ranking;inverted index structure;multi-information;social media sharing;social networks;tag-based image search;topic coverage performance;topic diversity,,2,,,,,20170428,Aug. 2017,,IEEE,IEEE Journals & Magazines,
Formal representation of knowledge for infocommunication computerized training systems,I. Shubin; I. Kyrychenko; P. Goncharov; S. Snisar,"Department of Software Engineering, Kharkiv National University of Radioelectronics, Kharkiv, Ukraine",2017 4th International Scientific-Practical Conference Problems of Infocommunications. Science and Technology (PIC S&T),20180104,2017,,,287,291,Various questions of creation of integrated development environment for infocommunication training systems are considered in the given paper. The information technologies and algebra of finite predicates that can be used for creating of the integrated development environment are described. Different aspects of minimization of formulas of algebra of finite predicates realization of such systems are analyzed. Some ways to improve the efficiency and quality of learning process with computer training systems for distance education are pointed out.,,CD:978-1-5386-0981-1; Electronic:978-1-5386-0983-5; POD:978-1-5386-0984-2,10.1109/INFOCOMMST.2017.8246399,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8246399,CDNF;DNF;adaptation;adaptive hypermedia;adaptive learning system;hyperdocument;infocommunication training system;minimization;user's model,Adaptation models;Adaptive systems;Learning systems;Minimization;Training,algebra;computer based training;distance learning;information technology;knowledge representation,algebra;distance education;infocommunication computerized training systems;information technologies;integrated development environment;knowledge representation,,,,,,,,10-13 Oct. 2017,,IEEE,IEEE Conferences,
How Blended Learning Reduces Underachievement in Higher Education: An Experience in Teaching Computer Sciences,F. Alonso; D. Manrique; L. Martinez; J. M. Vines,"Departmento de Lenguajes, Sistemas Informáticos e Ingeniería del Software, Facultad de Informática, UPM, Madrid, Spain",IEEE Transactions on Education,20110801,2011,54,3,471,478,"This paper presents a blended learning approach and a study evaluating instruction in a software engineering-related course unit as part of an undergraduate engineering degree program in computing. In the past, the course unit had a lecture-based format. In view of student underachievement and the high course unit dropout rate, a distance-learning system was deployed, where students were allowed to choose between a distance-learning approach driven by a moderate constructivist instructional model or a blended-learning approach. The results of this experience are presented, with the aim of showing the effectiveness of the teaching/learning system deployed compared to the lecture-based system previously in place. The grades earned by students under the new system, following the distance-learning and blended-learning courses, are compared statistically to the grades attained in earlier years in the traditional face-to-face classroom (lecture-based) learning.",0018-9359;00189359,,10.1109/TE.2010.2083665,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5607328,Blended learning;computer science education;e-learning;educational technology;moderate constructivism,Analysis of variance;Computational modeling;Computer aided instruction;Electronic learning;Object oriented modeling;Roads,computer science education;distance learning;educational courses;software engineering;teaching,blended learning;blended-learning approach;computer sciences;course unit dropout rate;distance-learning approach;distance-learning system;face-to-face classroom learning;higher education underachievement;instruction evaluation;lecture-based format;lecture-based learning;lecture-based system;moderate constructivist instructional model;software engineering-related course unit;student underachievement;teaching system;undergraduate engineering degree program,,21,,29,,,20101021,Aug. 2011,,IEEE,IEEE Journals & Magazines,
"Empirical software engineering: a roadmap report from a workshop held at STEP 2002, Montreal, October 2002",D. Budgen; G. Hoffnagle; M. Muller; F. Robert; A. Sellami; S. Tilley,"Dept. of Comput. Sci., Keele Univ., UK",10th International Workshop on Software Technology and Engineering Practice,20040226,2002,,,180,184,"The growing awareness of the need to employ evidence-based arguments to support the practices of software engineering, rather than arguments based upon advocacy, has led to a growing interest in the related area of empirical practices. This workshop, held at STEP 2002, set out to address two questions. What techniques do we need for empirical software engineering? What are the 'grand challenges' that empirical software engineering should be addressing as a matter of priority? For practical reasons, these were addressed in reverse order, and we began by identifying what each participant saw as being the challenges facing the wider acceptance and use of empirical techniques in software engineering. We then classified and grouped the challenges so identified under the three headings of resource, technical, and strategic. The next step involved examining how the particular challenges could be addressed, what proposals for action we would put forward, and how these proposals might be followed up. A core element we identified was the need to provide some form of centralized resource (such as a Web site) that could support both research and teaching. In this paper we outline the role that such a site could have, and also identify some of the elements that are likely to be needed in any educational module that addresses this topic.",,POD:0-7695-1878-8,10.1109/STEP.2002.1267630,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1267630,,,Internet;computer science education;educational aids;software engineering,Montreal;October 2002;STEP 2002 workshop;Web site;centralized resource;challenge classification;challenge grouping;educational module;empirical practice;empirical software engineering;empirical technique;evidence-based argument;grand challenge;research support;resource challenge;roadmap report;software engineering support;strategic challenge;teaching support;technical challenge;wider acceptance,,1,,9,,,,6-8 Oct. 2002,,IEEE,IEEE Conferences,
Parallaxis-III: architecture-independent data parallel processing,T. Braunl,"Dept. of Electr. & Electron. Eng., Western Australia Univ., Nedlands, WA, Australia",IEEE Transactions on Software Engineering,20020806,2000,26,3,227,243,"Parallaxis-III is an architecture-independent data parallel programming language based on Modula-2. It has been designed for teaching data parallel concepts and is in use at a large number of institutions. Compilers exist for data parallel systems, as well as for a sequential simulation system. A data parallel graphics debugger allows efficient source level analysis for parallel programs",0098-5589;00985589,,10.1109/32.842949,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=842949,,Computational modeling;Computer languages;Computer simulation;Concurrent computing;Data visualization;Education;Iterative algorithms;Parallel languages;Parallel processing;Parallel programming,data visualisation;parallel languages;parallel programming;program debugging;virtual machines,Modula-2;Parallaxis-III;architecture-independent data parallel processing;compilers;data parallel graphics debugger;data parallel programming language;parallel programs;sequential simulation system;source level analysis,,1,,21,,,,Mar-00,,IEEE,IEEE Journals & Magazines,
Automatic test-based assignment and subsequent automatic assessment in e-Learning an empirical study of two courses (part-time and full-time course),M. Ulm; M. Brickmann,"Internet-Technology, FH JOANNEUM Kapfenberg, Austria",2013 Second International Conference on E-Learning and E-Technologies in Education (ICEEE),20131024,2013,,,93,97,"The field of eLearning and distance education is very complex and technology is changing very fast. To keep up with new technologies, we are permanently developing new tools and evaluating new possibilities to improve our courses. Our students are provided with our own e-Learning platform called eNcephalon. Since summer term 2013, our newest feature, an automated test-based assessment module is tested at the parttime study degree program “Software Designâ€. As the main features have been tested the term before under laboratory conditions, the field test proved the expected results and furthermore identified some issues which were not recognized during the lab tests. This paper describes a field test during the lecture “Configuration-management†and the improvements for both, students and lecturers.",,Electronic:978-1-4673-5094-5; POD:978-1-4673-5095-2,10.1109/ICeLeTE.2013.6644354,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6644354,assessment;automatic;e-Learning;test-based,Automation;Electronic learning;Inspection;Programming;Software;Testing,computer aided instruction;computer science education;distance learning;educational administrative data processing;educational courses,automatic test based assignment;configuration management;degree program;distance education;e-learning platform;eNcephalon;full time course;part time course;software design;subsequent automatic assessment,,0,,9,,,,23-25 Sept. 2013,,IEEE,IEEE Conferences,
"Collaboration, Social Interaction and Social Protocols",J. Quemada,"Univ. Politec. de Madrid, Madrid",2008 IEEE 17th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises,20090331,2008,,,xxiv,xxiv,"Humans are fundamentally social beings wired to connect with each other. We have a natural disposition to establish empathy relations, to create groups and to cooperate with others. In addition our education, as well as our society and cultural influences further develop our capabilities of interacting and cooperating with others. Interactions and collaborations usually follow a set of predefined behavioural patterns or models, at least in a given homogeneous cultural environment. Those patterns and models are shaped probably not only by our natural abilities, but also by rational skills intended to improve productivity, especially when they are used at work. Those patterns which have been optimized and tuned by many years of usage lead usually to efficient group-work and will be called social protocols in this talk. Social protocols can be considered as relevant for social and collaboration software design because the support effective means of interacting with persons or groups and can be therefore used in technology mediated interaction and collaboration.",1524-4547;15244547,POD:978-0-7695-3315-5,10.1109/WETICE.2008.59,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4806876,,Application software;Collaboration;Collaborative software;Collaborative work;Computer architecture;Cultural differences;Distributed computing;Protocols;Telematics;Web and internet services,groupware;software engineering,collaboration software design;social interaction;social protocols,,0,,,,,,23-25 June 2008,,IEEE,IEEE Conferences,
Video-based hypermedia for education-on-demand,Wei-Hsiu Ma; Yen-Jen Lee; D. H. C. Du; M. P. McCahill,"Distributed Multimedia Res. Center, Minnesota Univ., Minneapolis, MN, USA",IEEE MultiMedia,20020806,1998,5,1,72,83,"Networked Hyper QuickTime (NHQT) is a prototype education-on-demand system for annotated video over the Internet. NHQT uses World Wide Web, Gopher and QuickTime technologies to deliver video streams with embedded uniform resource locators that point to ancillary documents or video streams. NHQT's video-based user interface supports VCR-style playback control, random positioning, content-based searching and automatic resolution of hypermedia links for Internet access",1070-986X;1070986X,,10.1109/93.664744,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=664744,,IP networks;Internet;Navigation;Network servers;Software architecture;Streaming media;Uniform resource locators;Video on demand;Web pages;Web server,Internet;computer aided instruction;hypermedia;multimedia communication;user interfaces;visual communication,Gopher;Internet;Networked Hyper QuickTime;World Wide Web;annotated video;content-based searching;documents;education-on-demand;playback control;prototype system;random positioning;uniform resource locators;video based hypermedia;video streams;video-based user interface,,11,3,19,,,,Jan-Mar 1998,,IEEE,IEEE Journals & Magazines,
Innovative mobile tool for engineering embedded design and security educations,K. S. Ma; Y. Ma; Y. Wang; K. Qian; Q. Zheng; L. Hong,"Department of Electrical Engineering, Southern Polytechnic State University, Marietta, GA",2015 IEEE Frontiers in Education Conference (FIE),20151207,2015,,,1,4,"In the current electronic industry, embedded systems have become essential components in most electronic devices. The fast growth mobile devices have been used in every sector and brought wide applications in many aspects of our society. These devices involve in internet connections, wireless communications and even cloud computing, which increases the necessity of both hardware and software securities. Therefore there is an urgent need of efficient education in EE, CE and CS in embedded systems, especially in hardware and software co-design with the concepts of modern security methods. In this paper, we present a work-in-progress development of an effective learning tool which benefits from active learning concepts and modern mobile technologies. The contributions of this tool on promoting engineering students' learning of embedded system designs and security are also investigated.",,Paper:978-1-4799-8454-1,10.1109/FIE.2015.7344128,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7344128,Mobile embedded labware;authentic and creative learning;low-cost and portable;modular design,Computers;Education;Embedded systems;Hardware;Mobile communication;Security,computer aided instruction;computer science education;electrical engineering computing;electrical engineering education;embedded systems;hardware-software codesign;mobile learning,CE education;CS education;EE education;Internet connections;active learning concepts;cloud computing;electronic industry;engineering embedded system design;engineering student learning;hardware and software codesign;hardware securities;innovative mobile tool;mobile devices;security educations;software securities;wireless communications,,1,,17,,,,21-24 Oct. 2015,,IEEE,IEEE Conferences,
Addressing Software Impact in the Design of Remote Laboratories,J. Garcia-Zubia; P. Orduna; D. Lopez-de-Ipina; G. R. Alves,"Fac. of Eng., Univ. of Deusto, Bilbao, Spain",IEEE Transactions on Industrial Electronics,20091106,2009,56,12,4757,4767,"Remote Laboratories or WebLabs constitute a first-order didactic resource in engineering faculties. However, in many cases, they lack a proper software design, both in the client and server side, which degrades their quality and academic usefulness. This paper presents the main characteristics of a Remote Laboratory, analyzes the software technologies to implement the client and server sides in a WebLab, and correlates these technologies with the characteristics to facilitate the selection of a technology to implement a WebLab. The results obtained suggest the adoption of a Service Oriented Laboratory Architecture-based approach for the design of future Remote Laboratories so that client-agnostic Remote Laboratories and Remote Laboratory composition are enabled. The experience with the real Remote Laboratory, WebLab-Deusto, is also presented.",0278-0046;02780046,,10.1109/TIE.2009.2026368,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5153333,eLearning;remote laboratories;service-oriented architecture (SOA);web services,,Web services;client-server systems;computer aided instruction;computer science education;software architecture;student experiments,WebLab;client-server system;engineering faculty;first-order didactic resource;remote laboratory design;service oriented laboratory architecture;software design,,90,,42,,,20090630,Dec. 2009,,IEEE,IEEE Journals & Magazines,
Technology-Based Re-Engineering Engineering Education Proceedings of Frontiers in Education FIE'96 26th Annual Conference,,,"Frontiers in Education Conference, 1996. FIE '96. 26th Annual Conference., Proceedings of",20020806,1996,3,,i,,The following topics were dealt with: writing and communication; software engineering courses and laboratories; distance learning; learning models; Freshman courses evaluation; multidisciplinary education; software engineering education; technology based education; learning environment; multimedia courses; software resources and electrical engineering; engineering design projects; computer graphics and visualisation courses; international engineering education; wireless communications; K-12 Internet usage; computer engineering; women and minority issues; computer assisted curriculum,0190-5848;01905848,POD:0-7803-3348-9,10.1109/FIE.1996.567645,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=567645,,,computer aided instruction;computer science education;educational courses;engineering education,Freshman courses evaluation;K-12 Internet usage;communication;computer engineering;computer graphics;distance learning;electrical engineering;engineering design projects;international engineering education;laboratories;learning environment;learning models;multidisciplinary education;multimedia courses;software engineering courses;software engineering education;software resources;technology based education;visualisation courses;wireless communications;women;writing,,0,,,,,,6-9 Nov. 1996,06 Nov 1996-09 Nov 1996,IEEE,IEEE Conferences,
Research on Corporation Financial Distress Prediction in the Environment of E-business,Z. Rui; F. Rongxia,"Hebei Normal Univ. of Sci. & Technol., Qinghuangdao, China","2010 International Conference on e-Education, e-Business, e-Management and e-Learning",20100318,2010,,,548,550,"This paper compares the early-warning model of financial crisis home and abroad, using multiple logistic regression method to build an early warning model for enterprise financial crisis in e-commerce environment. Test results show that the model can accurately estimate the samples, and help control the samples. The accuracy rate of discriminate analysis of the model shows that the model has a good reputation for having the early-warning effect.",,Electronic:978-1-4244-5681-9; POD:978-1-4244-5680-2,10.1109/IC4E.2010.81,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5432554,e-commerce;early financial crisis warning;multiple logistic regression,Chaos;Companies;Electronic learning;Linear regression;Logic testing;Logistics;Neural networks;Paper technology;Predictive models;Software testing,electronic commerce;financial data processing;regression analysis,corporation financial distress prediction;discriminate analysis;e-business;e-commerce environment;early-warning model;enterprise financial crisis;multiple logistic regression method,,0,,15,,,,22-24 Jan. 2010,,IEEE,IEEE Conferences,
Internet-based software for teaching test of digital circuits,R. Ubar; E. Orasson; H. D. Wuttke,"Dept. of Comput. Eng., Tech. Univ. of Tallinn, Estonia",2002 23rd International Conference on Microelectronics. Proceedings (Cat. No.02TH8595),20020807,2002,2,,659,662,"A new teaching concept for teaching testing issues in digital design, which supports the possibility of distance learning as well as a Web-based computer-aided teaching is presented. It offers a set of tools (""interactive modules"") to inspect the teaching topics and to carry out laboratory research. The interactive modules are focused on easy action and reaction, learning by doing, a game-like use, and fostering students in critical thinking, problem solving skills and creativity",,POD:0-7803-7235-2,10.1109/MIEL.2002.1003344,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1003344,,Circuit testing;Design engineering;Digital circuits;Education;Electrical capacitance tomography;Electronic equipment testing;Internet;Software testing;System testing;Very large scale integration,VLSI;computer aided instruction;distance learning;fault diagnosis;integrated circuit testing;teaching,Internet-based software;Web-based computer-aided teaching;creativity;critical thinking;digital circuits;distance learning;game-like use;interactive modules;problem solving skills;teaching,,3,,9,,,,2002,12 May 2002-15 May 2002,IEEE,IEEE Conferences,
Learning  Numerical and Algebraic Computation Using  ANAWEB,M. A. d. O. Camargo-Brunetto; R. Y. Arabori,"Comput. Sci. Dept., State Univ. of Londrina, Londrina",2008 International Conference on Computational Sciences and Its Applications,20080715,2008,,,313,320,"This paper describes ANAWEB (algebraic and numerical algorithms on the Web), a teaching and learning environment to help on the understanding of some classical numerical methods as well as how to use computer algebra systems (CAS) in the related subjects. The system offers two environments: numerical computation and algebraic computation. In numerical computation environment, a set of known methods are available to be tested with different inputs. In algebraic mode, the system provides the integration with computer algebra systems aiming to help on solve related problems. In both environments (numerical and algebraic computation), the system allows learning users as well as authoring ones. In numerical computation environment, authoring user (normally a teacher) can adds theoretical web pages as well as libraries of example problems that can be tested as input of the numerical algorithms provided by the system; learner users can navigate among the numerical methods, choosing example problems of a given teacher or testing his own problems. In algebraic computation environment, authoring users can construct a subject tree and fill it with examples that will be run in a specific CAS or mathematical software; learner users select a CAS and examples to be tested. ANAWEB was developed using the PHP programming language, MySQL database to manage the users, XML to store example problems, DOM (document object model) to manipulate the XML files, and allows integration with Maple and Scilab Systems. The software developed provides an adaptive educational environment that allows interactive and dynamic experiences in authoring tasks as in the learning ones.",,POD:978-0-7695-3243-1,10.1109/ICCSA.2008.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561236,Mathematical Computation on the web;computer algebra system;e-learning,Algebra;Computer languages;Content addressable storage;Education;Libraries;Navigation;Software testing;System testing;Web pages;XML,Internet;SQL;XML;algebra;computer aided instruction;database management systems;process algebra;symbol manipulation,ANAWEB;Maple-Scilab Systems;MySQL database;PHP programming language;XML;computer algebra systems;document object model;educational environments;learning numerical-algebraic computation;mathematical software,,0,,14,,,,June 30 2008-July 3 2008,,IEEE,IEEE Conferences,
Masters of their domain,C. Causer,,IEEE Potentials,20080801,2008,27,4,17,18,"Many undergraduate engineering students choose a natural, seamless progression to a master's degree while others turn from the post-bachelor's collegiate path to enter the workforce, join the military, or raise a family. It can be difficult to transition back into a master's program when the years have passed and personal or professional responsibilities have multiplied. However, as the Chinese say, ""A sly rabbit will have three openings to its den,"" and for these ""nontraditional"" students, online master's programs are proving more popular entrances in which to hop back into academia.",0278-6648;02786648,,10.1109/MPOT.2008.928027,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4586235,,Calendars;Cities and towns;Computer science;Educational programs;Engineering students;Management information systems;Materials testing;Power engineering and energy;Research and development management;Software engineering,computer aided instruction;educational institutions;engineering education,National University;online master's programs;undergraduate engineering students,,0,,,,,,July-Aug. 2008,,IEEE,IEEE Journals & Magazines,
"Role-playing, group work and other ambitious teaching methods in a large requirements engineering course",B. Al-Ani; N. Yusop,"Fac. of Inf. Technol., Univ. of Technol., Sydney, NSW, Australia","Proceedings. 11th IEEE International Conference and Workshop on the Engineering of Computer-Based Systems, 2004.",20040726,2004,,,299,306,"Requirements engineering is offered to students at the faculty of information technology in the University of Technology, Sydney. It is a core subject in the Graduate Certificate in Information Technology and Graduate Diploma. This paper outlines the subject's objectives, the topics discussed. Details of the lecturing methods used are also presented, namely: role-playing and peer-assessment within a group environment. The paper also describes the main features of the online support tool utilised in addition to summarising the lessons learnt. The main aim is to highlight both successful practices and those that can be improved further.",,POD:0-7695-2125-8,10.1109/ECBS.2004.1316712,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1316712,,Australia;Conferences;Costs;Education;Information technology;Maintenance engineering;Programming;Software quality;Systems engineering and theory,certification;computer science education;educational courses;educational institutions;engineering education;formal specification;groupware;software tools;systems analysis;teaching,Graduate Certificate;Graduate Diploma;ambitious teaching method;group work environment;information technology;lecturing method;online support tool;peer-assessment;requirements engineering;requirements engineering course;role-playing,,6,,20,,,,24-27 May 2004,,IEEE,IEEE Conferences,
Generic client-server interfaces for real-time remote automatic control laboratory,D. Filahi; N. Bennis; S. E. Hani,"ENSET of Rabat, University Mohammed V, Rabat, Morocco",2017 International Conference on Electrical and Information Technologies (ICEIT),20180115,2017,,,1,7,"This paper deals with e-learning design and development training courses, more precisely with remote training by practical activities of laboratory experiments (E-Lab). Indeed, the majority of remote training platforms offer theoretical courses and a few practical activities, which are essential in training theoretical Science and Technology. In order to share the costly equipment, in this work, we propose an open hardware/software architecture allowing remote access to a laboratory equipment by designing in Matlab two graphical interfaces using Internet/Intranet network and TCP/IP communication protocol. A real-time control and supervision is performed to carry out all the practical activity according to a pedagogical scenario elaborated by the trainer. The use of these interfaces is illustrated by educational sessions articulated on the Proportional Integral Derivative (PID) regulation and the Generalized Predictive Control (GPC) of temperature control system. The challenge of elaborating a remote practical activity with pedagogical effectiveness is accomplished in the above proposed solution. All the hardware and software that made available the remote experimentation platform give possibility to achieve others traditional activities in experimentation laboratory.",,DVD:978-1-5386-1515-7; Electronic:978-1-5386-1516-4; POD:978-1-5386-1517-1,10.1109/EITech.2017.8255264,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8255264,Client/Server Architecture;Control;GPC;Internet/Intranet;MATLAB;PID;TCP/IP;e-Lab;e-Learninig,Information technology,Internet;client-server systems;computer aided instruction;computer based training;control engineering education;educational courses;graphical user interfaces;hardware-software codesign;intranets;laboratories;laboratory techniques;mathematics computing;predictive control;software architecture;student experiments;telecontrol;temperature control;three-term control;transport protocols,Internet-Intranet network;Matlab two graphical interfaces;TCP-IP communication protocol;development training courses;e-learning design;experimentation laboratory;generalized predictive control;generic client-server interfaces;open hardware-software architecture;pedagogical scenario;proportional integral derivative regulation;real-time remote automatic control laboratory equipment;remote experimentation platform;remote training platforms;temperature control system,,,,,,,,15-18 Nov. 2017,,IEEE,IEEE Conferences,
[Title page i],,,2009 22nd Conference on Software Engineering Education and Training,20090410,2009,,,i,i,The following topics are dealt with: performance evaluation and assessment; curriculum and teaching materials; learning environments and e-learning; industry-academia collaboration models; education theory; and education and training for current software engineering practice.,1093-0175;10930175,POD:978-1-4244-3431-2,10.1109/CSEET.2009.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4812654,,,computer aided instruction;computer science education;performance evaluation;software engineering;teaching,curriculum materials;e-learning;industry-academia collaboration models;learning environments;performance assessment;performance evaluation;software engineering education;software engineering training;teaching materials,,0,,,,,,17-20 Feb. 2009,,IEEE,IEEE Conferences,
Distance learning applied to control engineering laboratories,B. Aktan; C. A. Bohus; L. A. Crowl; M. H. Shor,"Dept. of Electr. & Comput. Eng., Oregon State Univ., Corvallis, OR, USA",IEEE Transactions on Education,20020806,1996,39,3,320,326,"Distance learning is an emerging paradigm where students, teachers, and equipment may be at different geographic locations. At the College of Engineering of Oregon State University, we have developed and demonstrated an innovative real-time remote-access control engineering teaching laboratory. Our remote laboratory uses the Internet to provide complete access to the usual laboratory facilities. In addition, remote power control, network reliability, and safety features are integrated into our experimental hardware and software design. Remotely located students are able to develop, compile, debug, and run controllers in real time on the experiments in our laboratory. Students can watch the experiment in real time from a remote workstation, hear the sounds in the laboratory, and interact with other laboratory users. Students can effectively use the laboratory from anywhere on the Internet",0018-9359;00189359,,10.1109/13.538754,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=538754,,Computer aided instruction;Control engineering;Education;Educational institutions;Internet;Power control;Power engineering and energy;Reliability engineering;Remote laboratories;Software safety,Internet;computer aided instruction;control engineering computing;control engineering education;controllers;laboratories;student experiments;telecontrol,College of Engineering;Internet;Oregon State University;control engineering laboratories;controllers;distance learning;hardware design;network reliability;real-time;remote power control;remote-access control engineering teaching laboratory;remotely located students;safety features;software design,,193,,19,,,,Aug-96,,IEEE,IEEE Journals & Magazines,
"$K$-Clique Community Detection in Social Networks Based on Formal Concept Analysis",F. Hao; G. Min; Z. Pei; D. S. Park; L. T. Yang,"Department of Computer Software Engineering, Soonchunhyang University, Asan, Korea",IEEE Systems Journal,20170519,2017,11,1,250,259,"With the advent of ubiquitous sensing and networking, future social networks turn into cyber-physical interactions, which are attached with associated social attributes. Therefore, social network analysis is advancing the interconnections among cyber, physical, and social spaces. Community detection is an important issue in social network analysis. Users in a social network usually have some social interactions with their friends in a community because of their common interests or similar profiles. In this paper, an efficient algorithm of k-clique community detection using formal concept analysis (FCA) - a typical computational intelligence technique, namely, FCA-based k-clique community detection algorithm, is proposed. First, a formal context is constructed from a given social network by a modified adjacency matrix. Second, we define a type of special concept named k-equiconcept, which has the same k-size of extent and intent in a formal concept lattice. Then, we prove that the k-clique detection problem is equivalent to finding the k-equiconcepts. Finally, the efficient algorithms for detecting the k-cliques and k-clique communities are devised by virtue of k-equiconcepts and k-intent concepts, respectively. Experimental results demonstrate that the proposed algorithm has a higher F-measure value and significantly reduces the computational cost compared with previous works. In addition, a correlation between k and the number of k-clique communities is investigated.",1932-8184;19328184,,10.1109/JSYST.2015.2433294,Basic Science Research program; EU FP7 CLIMBER project; 10.13039/501100001809 - National Natural Science Foundation of China; 10.13039/501100002701 - Ministry of Education; 10.13039/501100003725 - National Research Foundation of Korea (NRF);,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7117352," $k$ -clique; $k$ -clique community;equiconcept;formal concept analysis (FCA);social networks",Bismuth;Communities;Context;Formal concept analysis;Lattices;Social network services;Time complexity,cyber-physical systems;formal concept analysis;social networking (online);ubiquitous computing,FCA;cyber-physical interactions;formal concept analysis;k-clique community detection;social networks;ubiquitous networking;ubiquitous sensing,,10,,,,,20150603,Mar-17,,IEEE,IEEE Journals & Magazines,
Holistic approach in education - filling the gap between different disciplines,I. Crnkovic; K. Aleksic-Maslac; H. Jerkovic,"Malardalen Univ., Vasteras","28th International Conference on Information Technology Interfaces, 2006.",20061009,2006,,,35,40,"In the research, education and in everyday practice, a need for and general understanding and a holistic approach is becoming more and more important. Still in concrete cases such approaches meet many challenges, mostly in form of misunderstanding between involved partners experts from different disciplines. Education in general does not provide training for such approach. This paper describes a case - a course which goal was to transfer knowledge from one area to another: A software engineering and management of software development projects was taught to students of management and economy. In addition to this the course provided new teaching methods that students were not used to. Finally the course has been taught as a distance course, using Internet-based technology. All this elements made the course very challenging. The paper gives an overview of the case, identifies the challenges and discusses the lessons learned.",1330-1012;13301012,POD:953-7138-05-4,10.1109/ITI.2006.1708448,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1708448,,Concrete;Education;Engineering management;Filling;Knowledge management;Management training;Programming;Project management;Software development management;Software engineering,Internet;computer aided instruction;distance learning;educational courses;software engineering;teaching,Internet-based technology;distance course;software development management;software engineering;teaching method,,0,,9,,,,19-22 June 2006,,IEEE,IEEE Conferences,
Experiences with Virtual Environments in the EHEA,G. Ortiz,"Quercus Software Eng. Group, Centro Univ. de Merida, Merida",2008 Third International Conference on Internet and Web Applications and Services,20080620,2008,,,54,59,"Recent adaptations of educational curricula to the European Higher Education Area (EHEA) enabled many education professionals to adopt new teaching methodologies into their daily practice. Although the transmission of the main theoretic and practical concepts of the subject in question must remain the main focus, the improvement of students' general skills claims for special attention not only in the EHEA but also with a view to business requirements. Besides, the mobility of teachers and students among European universities has increased notably, which is a very positive experience for both communities. In this regard, new educational alternatives have to be found for this purpose, not only to provide the possibility of studying a subject abroad, but also to improve cross-curricular capabilities. It is also a reality to be taken into account that an increasing number of students are already working in the industry while following up their studies. E-learning environments are the perfect answer to these requirements, where a varied range of activities and methodologies can be used for allowing to follow the subject virtually as well as promote general cross-curricular skills such as addressing an audience, team work and preparing documentation. In this sense this paper describes the author's experiences with e-learning environments in the situations described above, which have been carried out with positive results: students have improved their general cross- curricular skills and were able to follow the subject from outside the university campus.",,CD-ROM:978-0-7695-3163-2,10.1109/ICIW.2008.21,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4545591,Cross-Curricular Capacities;EHEA;Mobility-related learning;Teaching Experience;Virtual Environments,Application software;Documentation;Education;Educational institutions;Electrical capacitance tomography;Electronic learning;Qualifications;Software engineering;Virtual environment;Web and internet services,computer aided instruction;distance learning;educational courses;teaching,European Higher Education Area;European university;cross-curricular skills;e-learning;educational curricula;teaching;virtual environment,,0,,10,,,,8-13 June 2008,,IEEE,IEEE Conferences,
The cost effective structure for designing hybrid cloud based enterprise E-learning platform,S. M. Chuang; K. E. Chang; Y. T. Sung,"Graduate Institute of Information and Computer Education, Department of Educational Psychology and Counseling, National Taiwan Normal University, Taiwan, China",2011 IEEE International Conference on Cloud Computing and Intelligence Systems,20111013,2011,,,523,525,"The total initial cost of enterprise learning management system is very high on the infrastructure and software applications, so that enterprises start to adopt cloud computing to reduce expenditure on infrastructure, software and IT human resource. The paper provides a cost effective structure of hybrid cloud architecture that has been implemented the multi-tenant model for enterprise to support customization sharing among different virtualized applications in a tenant area. The schema-sharing and multi-tenant data storage architecture also supports the learning content delivery. The important basis for the design method of software development shall embed with the cost effective structure, such as using multithreads to compute background processing and unzip the content files to reduce brand width usage. Even the file sizes of learning content shall be zipped to the less small size and duplicate to different servers for cutting down the traffic flow of brand width. The detailed calculation of the all I/O computer processing and brand width become the crucial implementation way.",2376-5933;23765933,Electronic:978-1-61284-204-2; POD:978-1-61284-203-5,10.1109/CCIS.2011.6045123,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6045123,E-learning;cost-effective design model;hybrid cloud computing;models;multi-tenant,Cloud computing;Computational modeling;Computer architecture;Computers;Electronic learning;Fellows;Instruction sets,business data processing;cloud computing;computer aided instruction;file organisation;multi-threading;software architecture,I/O computer processing;background processing;cloud computing;cost effective structure;customization sharing;enterprise E-learning platform;enterprise learning management system;hybrid cloud architecture;learning content delivery;multitenant data storage architecture;multitenant model;multithread;schema-sharing;software development;virtualized application,,4,,6,,,,15-17 Sept. 2011,,IEEE,IEEE Conferences,
Advances in virtual design and visual center concepts,S. V. Wunnava; M. Rosario; K. Gandham,"Dept. of Electr. & Comput. Eng., Florida Int. Univ., Miami, FL, USA","Southeastcon '96. Bringing Together Education, Science and Technology., Proceedings of the IEEE",20020806,1996,,,107,110,"Innovations in interactive audio, video, and data transfer have given rise to a multitude of new applications such as screen sharing, multimedia, and distributed processing. At Florida International University Electrical and Computer Engineering Laboratories, work has been in progress to define and develop the virtual design center (VDC), and virtual visual center (VVC) concepts with the help of network interactive audio, video, and data transfer mechanisms on the existing phone lines using the ISDN (integrated services digital network). The VDC would become the next generation design tool for engineering, software, hardware, and system design. The VVC would become the next generation remote monitoring and control operation. Day care centers where children of working parents usually spend their time can be easily networked together so that the working parents can talk and see their children from remote locations. The VVC would also help monitor elderly persons in nursing homes. The elderly people do not have to be isolated, but be active members in the interactive audio and video based VVC. The authors present the hardware and software requirements of the VDC and WC realizations. The operational models of the VDC and WC are also discussed with the associated results. Additional applications, such as teletraining centers (TTC) using the VDC concepts and telesecurity centers (TSC) using the VVC concepts, are examined",,POD:0-7803-3088-9,10.1109/SECON.1996.510037,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=510037,,Application software;Design engineering;Hardware;ISDN;Multimedia systems;Optical wavelength conversion;Remote monitoring;Senior citizens;Technological innovation;Video sharing,ISDN;interactive video;multimedia communication;software engineering;telecommunication computing;telecontrol;telephone lines;telephone networks;training,Florida International University;ISDN;children;day care centers;design tool;distributed processing;elderly persons;engineering design;integrated services digital network;interactive audio;interactive data transfer;interactive video;multimedia;nursing homes;remote control;remote monitoring;screen sharing;software design;system design;telephone lines;telesecurity centers;teletraining centers;virtual design center;virtual visual center,,0,1,5,,,,11-14 Apr 1996,11 Apr 1996-14 Apr 1996,IEEE,IEEE Conferences,
Exploring Social Annotations for E-learning,W. Ping; G. Hongqing,"Dept. of Educ. Technol., Henan Normal Univ., Xinxiang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,222,225,"In social annotation services, there is some semantic relatedness hidden behind the co-occurrences of users, resources and tags. This paper aims to explore the implicit information and semantics with a case study of the dasiae-learningpsila annotation. Users feature, resources distribution and dasiae-learningpsila tag co-occurrence network are investigated. The results are helpful to develop learning community and system, design adaptive learning materials and form domain concepts. Although the paper instantiates the study in the context of e-learning, the methodology is generic.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.51,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722883,Exploring Social Annotations for e-learning,Adaptive systems;Collaboration;Computer science;Education;Educational technology;Electronic learning;Information analysis;Software engineering;Tagging;Taxonomy,computer aided instruction;social networking (online),e-learning annotation;e-learning tag co-occurrence network;learning community;resources distribution;social annotation services,,0,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A joint CS/E&CE undergraduate option in software engineering,J. M. Atlee; P. P. Dasiewicz; R. Kazman; R. E. Seviora; A. Singh,"Dept. of Comput. Sci., Waterloo Univ., Ont., Canada",Proceedings of 9th Conference on Software Engineering Education,20020806,1996,,,16,28,"The paper describes a software engineering option which has been developed and is being taught jointly by two departments in two faculties: Computer Science (Faculty of Mathematics) and Electrical and Computer Engineering (Faculty of Engineering). The attempt to create a joint option has resulted in certain strengths and weaknesses. The strengths derive from the different approaches to software engineering in the two departments. The weaknesses derive from the constraints of having to deal with two sets of departmental, faculty, and accreditation board constraints, which leaves the option less flexibility. We describe the option, emphasizing three components: the course selection and, in particular the three new courses which were created specifically for the option; the CASE tools which accompany each of the new courses; and the project which spans all three of the new courses. The project is described in detail, emphasizing its bifurcated nature, with a real time embedded system aspect for the computer engineers and an information system aspect for the computer scientists",,POD:0-8186-7249-8,10.1109/CSEE.1996.491359,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=491359,,Accreditation;Bifurcation;Computer aided software engineering;Computer science;Embedded computing;Embedded system;Information systems;Mathematics;Real time systems;Software engineering,computer science education;educational courses;electronic engineering education;software engineering;teaching;virtual machines,CASE tools;bifurcated nature;computer engineers;computer scientists;course selection;electrical and computer engineering;information system aspect;joint CS/E&CE undergraduate option;project;real time embedded system aspect;software engineering option,,2,,4,,,,21-24 Apr 1996,21 Apr 1996-24 Apr 1996,IEEE,IEEE Conferences,
A theoretical framework of aesthetic design for a better learning experience on the web-based educational platform,Y. P. Yong; A. H. Jantan; Rusli Haji Abdullah; A. Kamaruddin,"Faculty of Computer Science & Information Technology, Universiti Putra Malaysia, Selangor, Malaysia",2015 9th Malaysian Software Engineering Conference (MySEC),20160523,2015,,,64,69,"With the rapid progression in information and network technologies, web-based educational environment like electronic learning (e-learning) websites and mobile learning (m-learning) websites are increasingly common to be used as a platform for teaching and learning activities. Prior studies in website design have confirmed the crucial role of aesthetics in attracting users, encouraging further exploration and influencing the user performance positively. However, a framework for designing an aesthetic web-based educational platform that should have a positive impact on learning experience is the least explored topic in this area. Therefore, this research aims to propose a framework for designing an aesthetic web-based educational platform, which highlights simplicity, a characteristic that is highly correlated with classical aesthetics, and to study the impact of classical aesthetics on learning experience. The proposed framework is presented and how it should impact learning experience positively through the classical aesthetic design for a web-based educational platform is discussed. Future work involves the verification and validation of the proposed framework through experimental websites and questionnaires with experts as well as users to investigate the impact of this design framework on learning experience. This study hopes to provide a framework that helps in designing an aesthetic web-based educational platform that can impact learning experience positively.",,Electronic:978-1-4673-8227-4; POD:978-1-4673-8228-1,10.1109/MySEC.2015.7475197,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7475197,classical aesthetics;framework;learning experience;perceived aesthetics;simplicity;visual design,Computer science;Education;Information technology;Instruments;Layout;Organizations;Visualization,Internet;computer aided instruction;human computer interaction,aesthetic Web-based educational platform;aesthetic design;learning experience,,,,37,,,,16-17 Dec. 2015,,IEEE,IEEE Conferences,
Generating Method of Pair-Wise Covering Test Data Based on ACO,K. Li; Z. Yang,"Sch. of Manage., Tianjin Univ., Tianjin",2008 International Workshop on Education Technology and Training & 2008 International Workshop on Geoscience and Remote Sensing,20090610,2008,2,,776,779,"Optimizing test suite can reduce the cost of time and resources, and improve the efficiency of regression test when test cases are generated. The generation of pair-wise covering test data is an NP question, which can be solved by heuristic method, greedy arithmetic and algebra method at present. In this paper, ant colony arithmetic is adopted, which is a new way to solve the pair-wise test data generating question. It can generate fewer test cases which can cover more pair combinations,and can solve questions with fast calculate speed. The method can get the goal of optimizing in the process of regression test. The result shows that the method is feasible.",,POD:978-0-7695-3563-0,10.1109/ETTandGRS.2008.358,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5070476,,Algebra;Ant colony optimization;Arithmetic;Computer science education;Cost function;Educational technology;Geoscience and remote sensing;Hardware;Management training;Software testing,computational complexity;optimisation;program testing;regression analysis,NP question;algebra method;ant colony arithmetic;greedy arithmetic;heuristic method;pairwise covering test data;regression test;test cases,,2,,9,,,,21-22 Dec. 2008,,IEEE,IEEE Conferences,
Teaching Resource Grid System Model Based on Multi-Agent Distributed Expert System,L. Xiao; Z. Wang,"Network & Educ. Technol. Center, Guangdong Ocean Univ., Zhanjiang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,6,"A major breakthrough of modern education technology is that it can take full advantage of Internet technology for teaching service. Because of its rich teaching resource and friendly interaction, network teaching has become more and more preferred mode of teaching aid at colleges and universities. In this paper, we firstly introduce the concept of three-dimensional network teaching resource. In order to eliminate the phenomenon of teaching resource islands, we present a teaching resource grid system model based on multi-agent distributed expert system. By means of grid technology, network resource and teaching resource are globally integrated and shared. In this model, we also introduce multi-agent distributed expert system to improve the efficiency of teaching resource retrieval and positioning, as well as to realize the intelligence of knowledge answer. In this way, we have designed a high intelligent teaching resource grid system. The greatest contribution of this paper is that we have proposed the architecture model of grid system with high intelligence for teaching resource. In the end of this paper, we also study organization efficiency and communication efficiency for teaching resource grid system based on multiagent distributed expert system. A method of logical domain management and a sort of mechanism of agent communication alliance have been introduced, which greatly enhances the organization efficiency and the communication efficiency for multi-agent distributed expert system.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363001,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363001,,Education;Educational institutions;Educational technology;Electronic mail;Expert systems;Information resources;Marine technology;Oceans;Space technology;Web and internet services,Internet;computer aided instruction;educational institutions;expert systems;grid computing;multi-agent systems;software architecture;teaching,3D network teaching resource;Internet technology;agent communication alliance;architecture model;colleges;communication efficiency;logical domain management;modern education technology;multiagent distributed expert system;organization efficiency;teaching resource grid system model;teaching resource positioning;teaching resource retrieval;universities,,1,,21,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
VUML: a viewpoint oriented UML extension,M. Nassar,"Departement de Mathematiques-Informatique, Univ. de Toulouse le Mirail, France","18th IEEE International Conference on Automated Software Engineering, 2003. Proceedings.",20031027,2003,,,373,376,"One of the main challenges of our modern societies is the development of information systems accessible to every citizen with respect to his culture, rights, education etc. A number of such information systems (servers) are now provided on the Web in e-learning, tourism, environment, health, transport, etc. But the development and the maintenance of those systems are not guided by users' profile (viewpoints) and thus such systems are very difficult to adapt, reuse and maintain when a viewpoint must be added/removed/updated. To meet these requirements, we propose an extension of UML called VUML (View based Unified Modeling Language). VUML provides the concept of multiviews component whose goal is to store and deliver information according to users' viewpoints. A multiviews component consists of a default view and a set of specific views related to the base through an extension relation. This approach allows for dynamic change of viewpoints and offers mechanisms to describe views dependencies. To favor reuse and transition to coding, we propose an implementation generic pattern targeting object-oriented languages.",1938-4300;19384300,POD:0-7695-2035-9,10.1109/ASE.2003.1240341,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1240341,,Database languages;Database systems;Electronic learning;Information systems;Java;Object oriented databases;Object oriented modeling;Observatories;Permission;Unified modeling language,object-oriented languages;object-oriented programming;software architecture;specification languages,VUML;View based Unified Modeling Language;Web environment;Web health;Web tourism;Web transport;e-learning;information delivery;information storage;information systems;multiviews component;object-oriented languages;system adaptation;system development;system maintenance;system reusability;viewpoint oriented UML extension,,5,1,22,,,,6-10 Oct. 2003,,IEEE,IEEE Conferences,
SqueakBot : a Pedagogical Robotic Platform,S. Stinckwich; S. Lemaignan; S. Saidani,"GREYC, CNRS, Universit¿e de Caen","Creating, Connecting and Collaborating through Computing, 2007. C5 '07. The Fifth International Conference on",20070402,2007,,,137,144,"SqueakBot is a teaching robotic platform, usable by young people making it possible for them to control and simulate various devices like robots. The long-term goals of the project are on the one hand to have a software architecture being able to be embedded in small size hardware devices (with limited resources in memory and computation) and on the other hand to mix in the same platform, virtual devices simulated on a computer and physical devices available in the environment. We present here a first report of this project.",,POD:0-7695-2806-6,10.1109/C5.2007.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4144945,,Computational modeling;Education;Educational institutions;Educational robots;Embedded computing;Orbital robotics;Physics computing;Robot programming;Robot sensing systems;Tellurium,computer aided instruction;service robots;software architecture;teaching,SqueakBot;pedagogical robotic platform;physical devices;small size hardware devices;software architecture;teaching robotic platform;virtual devices,,2,,9,,,,24-26 Jan. 2007,,IEEE,IEEE Conferences,
E-learning teaching material support system for public vocational training,N. Fujita; T. Hayashi; T. Yamasaki,"Shikoku Polytech. Coll., Kagawa, Japan",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,391,393,"In vocational training, trainees with every age groups have various kinds of vocational and educational. Instructors of vocational training have to teach them according to their different ability. To solve this problem, e-learning teaching material is expected to be available. It is difficult to develop high quality materials to meet the demand of public occupation training in a short period, and moreover, even securing teaching material has become a problem. This paper contains details of a teaching material support system, which is simple and user-friendly, including functions for the systematic compilation of e-learning material to adapt to the characteristics of public occupation training.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.128,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508708,,Design engineering;Education;Educational institutions;Educational technology;Electronic learning;Information technology;Joining processes;Software design;Streaming media;Vocational training,computer based training;distance learning;teaching;vocational training,e-learning teaching material support system;public occupation training;public vocational training,,0,,6,,,,5-8 July 2005,,IEEE,IEEE Conferences,
Personalized E-Learning Model Based on Teacher-Student Collaboration,X. Wang; T. Cai,"Dept. of Educ. Technol., Capital Normal Univ., Beijing, China",2009 International Conference on Information Engineering and Computer Science,20091228,2009,,,1,4,"Personalized e-learning is an important research area of modern educational technology. At present, totally utilizing computer techniques to implement the personalized learning is very difficult. In this paper, a personalized e-learning model based on teacher-student collaboration is proposed, which describes the process that teachers cooperate with the system to help student to realize the personalized learning. Based on the model, we develop a web-based personalized adaptive learning system. The experience shows that the system can improve students' learning efficiency, and increase students' interest in learning.",2156-7379;21567379,POD:978-1-4244-4994-1,10.1109/ICIECS.2009.5365105,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365105,,Adaptive systems;Collaboration;Education;Educational technology;Electronic learning;Intelligent systems;Learning systems;Software systems;Software testing;System testing,computer aided instruction;educational administrative data processing;groupware,Web-based personalized adaptive learning system;modern educational technology;personalized e-learning model;teacher-student collaboration,,0,,7,,,,19-20 Dec. 2009,,IEEE,IEEE Conferences,
Research on Three-Dimensional Interactive Storage Laboratory System under Virtual Reality Environment,R. Li; Z. Zhu; H. Liu; L. Gao; Y. Wu,"Dept. of Ind. Eng., Zhejiang Sci-Tech Univ., Hangzhou, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,3,"Up to now, it has become a big problem for most institutions of higher learning in the experimental teaching of Industrial Engineering specialty for many apparent reasons, such as too expensive to buy logistics devices, update speed of devices getting faster and faster, too large bulk of devices to find an indoor place to settle them and so on. Therefore, a three-dimensional interactive storage laboratory system (TISLS) based on interactive virtual reality environment was built through taking the actual logistics lab as a background, which includes most useful modules such as teaching system, storage management teaching, sorting system teaching, RFID tally system and lab platform and so forth. The virtual logistics equipments are built by 3S software. These equipments are loaded to VimIPad and optimized. The files of the equipments are leaded into Java 3D scene via the loader interface. The interactive virtual assembly and the bidirectional drive between the virtual scene animation and the stocks are implemented by using the Java event-handling model, combined with the database technology. This method not only increased the modeling effective but also boosted up the verisimilitude of model. The instance indicates that the system is excellent in immersion and interaction.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363664,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363664,,Assembly;Education;Environmental management;Industrial engineering;Java;Layout;Logistics;Radiofrequency identification;Sorting;Virtual reality,Java;computer aided instruction;computer animation;interactive systems;laboratories;teaching;virtual reality languages,3S software;Industrial Engineering;Java 3D scene;Java event-handling model;RFID tally system;VimIPad;bidirectional drive;database technology;experimental teaching;interactive virtual assembly;interactive virtual reality environment;loader interface;logistics devices;logistics lab;sorting system teaching;storage management teaching;teaching system;three-dimensional interactive storage laboratory system;virtual logistics equipments;virtual reality modeling language;virtual scene animation,,0,,2,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
How to involve students in FOSS projects,H. J. C. Ellis; G. W. Hislop; M. Chua; S. Dziallas,"Department of CS & IT, Western New England University",2011 Frontiers in Education Conference (FIE),20120202,2011,,,T1H-1,T1H-6,"Software projects are frequently used to provide software engineering students with an understanding of the complexities of real-world software development. Free and Open Source Software projects provide a unique opportunity for student learning as projects are open and accessible and students are able to interact with an established professional community. However, many faculty members have little or no experience participating in an open source software project. In addition, faculty members may be reluctant to approach student learning within such a project due to concerns over time requirements, learning curve, the unpredictability of working with a ""live"" community, and more. This paper provides guidance to instructors desiring to involve students in open source projects.",0190-5848;01905848,Electronic:978-1-61284-469-5; POD:978-1-61284-468-8; USB:978-1-61284-467-1,10.1109/FIE.2011.6142994,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6142994,Free and open source software;Humanitarian software;Software development;Teaching open source,Blogs;Communities;Electronic publishing;Information services;Internet;Schedules;Software,computer science education;public domain software;software engineering,FOSS projects;free software projects;open source software projects;real-world software development;software engineering students;student learning,,6,,18,,,,12-15 Oct. 2011,,IEEE,IEEE Conferences,
Integrating engineering and global competencies: a case study of Oregon State University's International Degree Program,D. Herling; A. Herling; J. Peterson,"Dept. of Mech. Eng., Oregon State Univ., Corvallis, OR, USA",31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193),20020806,2001,2,,F2B,4-7 vol.2,"Although educators recognize the importance of a global perspective, few engineering undergraduates integrate significant international experience into their academic program. Oregon State University's innovative International Degree Program allows students to earn a concurrent bachelor's degree in International Studies associated with an engineering degree. Requirements include foreign language proficiency, overseas experience, courses with a cross-cultural focus, and a thesis. The program draws on campus resources such as overseas study programs, international internships, and the honors college, and enlists engineering faculty members as thesis advisors. This case study of a mechanical engineering student illustrates the degree's potential. In addition to meeting engineering requirements, he spent a year at a British university, studied Spanish in Spain, interviewed European engineers for his thesis on the Internet's impact on mechanical engineering design, and interned with a German company. His technical skills and global competencies equip him to work as a professional engineer both at home and abroad",0190-5848;01905848,POD:0-7803-6669-7,10.1109/FIE.2001.963695,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=963695,,Automotive engineering;Clocks;Computer aided software engineering;Continuing education;Design engineering;Educational institutions;Europe;Internet;Manufacturing;Mechanical engineering,engineering education;mechanical engineering,British university;European engineers interviews;International Degree Program;International Studies;Oregon State University;Spain;bachelor's degree;cross-cultural focus courses;engineering degree;engineering undergraduates;foreign language proficiency;global competencies;global education;honors college;innovative education;international internships;mechanical engineering;overseas experience;professional engineer;technical skills,,1,,11,,,,2001,10 Oct 2001-13 Oct 2001,IEEE,IEEE Conferences,
[Title page],,,2010 5th International Conference on Computer Science & Education,20100930,2010,,,1,ii,The following topics are dealt with: artificial intelligence; computer application; software engineering; database; system engineering; railway traffic safety; railway traffic control; computer graphics; computer education; recommender system; Web-based education mode; computational intelligence; computational network; wireless communication; wireless networking; control technology; and wireless mesh network.,,Electronic:978-1-4244-6005-2; POD:978-1-4244-6002-1,10.1109/ICCSE.2010.5593431,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5593431,,,Internet;artificial intelligence;computer graphics;computer science education;control theory;database management systems;educational computing;radiocommunication;railway engineering;recommender systems;software engineering,Web-based education mode;artificial intelligence;computational intelligence;computational network;computer application;computer education;computer graphics;control technology;database;railway traffic control;railway traffic safety;recommender system;software engineering;system engineering;wireless communication;wireless mesh network;wireless networking,,0,,,,,,24-27 Aug. 2010,,IEEE,IEEE Conferences,
The Research on Modern Distance Education System Based on Improved MVC Pattern,C. Chen; H. Han,"Sch. of Comput. Sci. & Technol., Shandong economic Univ., Jinan, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,462,465,"With the development and popularization of Internet, distance education has already entered the stage based on Web. Due to the shortcomings of traditional methods in developing Web application, the MVC (model-view-controller) pattern is introduced. The separation of logic programming from interface design is effectively archived by the three kinds of technology correlated with Java: JSP, Servlet and JavaBeans. This paper analyses MVC pattern. On the purpose of the unanimous solution of distance education and commercialization, an improved MVC pattern based on the conventional one is introduced. The practice of developing the distance education system proved the improved pattern is feasible.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.932,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722939,Controller;MVC;Model;distance education,Application software;Computer science;Control systems;Distance learning;Education;Educational technology;Internet;Java;Logic;Resource management,Java;Web design;computer aided instruction;distance learning;logic programming;object-oriented programming;user interfaces,Internet;JSP technology;Java;JavaBeans technology;Servlet technology;Web application development;interface design;logic programming;model-view-controller design pattern;modern distance education system,,2,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
The Potential of Grid-Enabled Learning for High Impact Weather with LEAD,S. Yalda; R. Clark,"Dept. of Earth Sci., Millersville Univ., Millersville, PA",2008 IEEE Fourth International Conference on eScience,20090106,2008,,,459,459,"Linked environments for atmospheric discovery (LEAD) is a bold and revolutionary paradigm that through a Web-based service oriented architecture (SOA) exposes the user to a rich environment of data, models, data mining and visualization/analysis tools, enabling the user to ask science questions of applications while the complexity of the software and middleware managing these applications is hidden from the user. The LEAD education initiative has focused on making available to students the same data, tools, and services used by researchers but with an authentic and contextualized environment for teaching and learning.",,CD-ROM:978-0-7695-3535-7; POD:978-1-4244-3380-3,10.1109/eScience.2008.73,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4736847,Cyberinfrastructure;Data;Education;Geoscience;LEAD;Weather,Application software;Atmospheric modeling;Context-aware services;Data mining;Data visualization;Environmental management;Lead;Middleware;Service oriented architecture;Software tools,Internet;atmospheric techniques;data mining;geophysics computing;grid computing;middleware;software architecture,LEAD;Web-based service oriented architecture;data mining;grid-enabled learning;high impact weather;linked environments for atmospheric discovery;middleware;revolutionary paradigm,,0,,1,,,,7-12 Dec. 2008,,IEEE,IEEE Conferences,
Streaming route panoramas for large area visualization,Jian Xu Zheng; Xiaolong Wang; Min Shi,"Dept. of Comput. Sci., Indiana Univ., Indianapolis, USA",IEEE Sixth International Symposium on Multimedia Software Engineering,20050117,2004,,,248,255,"This paper introduces new developments of route panoramas in data transmission, visualization and area indexing. The route panorama is a compact, continuous, and complete image representation archiving scenes along streets. We model large geospatial areas with route panoramas at a more detailed and complete level than before. Various visualization tools of the route panoramas are designed for flexible observation of environment on different platforms. We stream the route panoramas on the Internet in response to the viewer's interaction so that viewers can move around in the virtually established space. In addition, we develop data indexing scheme to make the representation a powerful index to geospatial information. The embedded view-to-space links in the route panoramas guides the transition to detailed spaces. Combined with other image media, viewers can look around, traverse in a grid of routes, and retrieve information associated to various locations. Several applications are presented for E-business, E-education, and E-living.",,POD:0-7695-2217-3,10.1109/MMSE.2004.78,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1376669,,Cameras;Cities and towns;Computer science;Data visualization;Image retrieval;Indexing;Information retrieval;Internet;Layout;Streaming media,Internet;data visualisation;database indexing;geographic information systems;information retrieval;multimedia systems,E-business;E-education;E-living;Internet;area indexing;data indexing;data transmission;embedded view-to-space;geospatial information;image media;image representation archiving scene;large area visualization;route panoramas streaming,,0,3,13,,,,13-15 Dec. 2004,,IEEE,IEEE Conferences,
Encouraging interaction and status awareness in undergraduate software engineering projects: The role of social networking services,T. Charlton; M. Devlin; L. Marshall; S. Drummond,"School of Computing Science, Newcastle University, Newcastle, UK",IEEE EDUCON 2010 Conference,20100624,2010,,,179,184,"As part of the CETL ALiC initiative (Centre of Excellence in Teaching and Learning: Active Learning in Computing), undergraduate computing science students at Newcastle and Durham universities participate in a year long, inter-institutional group programming assignment. Teams of students act as “virtual companies†and collaborate cross-site to develop software products for real-world industrial clients. This paper investigates the emergence and autonomous adoption of social networking technologies in our students' communication strategies during the project, and explores the role that “status awareness†(knowledge of the current activities of one's team mates) had on the outcome of that collaboration. We also present and discuss the findings of a recent trial of CommonGround, an application created to harness our students' pre-existing engagement with social networking technologies such as Facebook.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492580,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492580,collaborative work;computer science education;facebook;professional communication;programming;social factors;technology,Application software;Collaborative software;Collaborative work;Computer industry;Computer networks;Education;Facebook;Programming profession;Social network services;Software engineering,computer aided instruction;computer science education;groupware;social networking (online);teaching,Active Learning in Computing;CETL ALiC initiative;Centre of Excellence in Teaching and Learning;computing science student;social networking service;social networking technology;software product;status awareness;undergraduate software engineering project,,3,,25,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Establishing a global software development course: A cultural perspective,A. Zeid; R. El-Bahey,"American Univ. of Kuwait, Safat, Kuwait",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,1695,1701,"Global software development (GSD) is one of the main practices in software industry. The ability to outsource and manage software development at remote sites allows organizations to benefit from GSD since they get access to a wider and more economically feasible pool of developers. Recently, global software engineering courses are being introduced at academic institutes as part of computer science and software engineering degree requirements. There are many challenges associated with managing and executing globally distributed software projects in academic settings. In this paper, we will attempt to analyze the framework and components of a collaborative global software engineering course from a cultural perspective. We examine the different challenges related to team-setting, grading, communication tools, gender issues and associated risks. A discussion of how cultural differences may affect setting up the course is included. The uniqueness of the proposed research lies in two main areas: it examines collaboration between Kuwait, USA and Poland; and it investigates the proposed topics from a cultural perspective.",0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6685126,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6685126,Global software engineering;computer education,Collaboration;Cultural differences;Educational institutions;Global communication;Industries;Software;Software engineering,DP industry;computer science education;cultural aspects;gender issues;groupware;risk analysis;software development management,GSD;associated risks;collaborative global software engineering course;communication tools;cultural perspective;gender issues;global software development course;software industry,,3,,15,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
Research on Mobile Intelligent Medical Information System Based on the Internet of Things Technology,G. Sun; F. Yu; X. Lei; Y. Wang; H. Hu,"Peking Union Med. Coll. Hosp., Beijing, China",2016 8th International Conference on Information Technology in Medicine and Education (ITME),20170713,2016,,,260,266,"Research Purpose: Design a mobile intelligent medical information system based on the Internet of things technology. Proposed Methods: First, sort out the basic theory and research status through the literature research, including the Internet of things technology, mobile medical systems and smart hospitals. Then conduct on-site research through field visits, questionnaires, opinion evaluation and other methods, including hospital diagnosis and treatment process, charging process, hospital process and the function of hospital information system. Finally, according to the survey results, use the method of software engineering to complete system requirement analysis and system design. Results: Based on the mobile phone near field wireless communication technology and indoor navigation technology, complete the various business processes carding, functional design, interface design and software and hardware environment support analysis. Conclusion: The mobile intelligent medical information system based on the Internet of things technology can greatly reduce the patient's treatment time, improve the patient's treatment efficiency and hospital management efficiency, and can further regulate and promote the development of intelligent medical treatment.",,Electronic:978-1-5090-3906-7; POD:978-1-5090-3907-4,10.1109/ITME.2016.0066,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7976480,Intelligent medical system;Internet of things;hospital management,Business;Hospitals;Internet of Things;Medical diagnostic imaging;Mobile communication;Mobile handsets,Internet of Things;hospitals;indoor navigation;medical information systems;mobile computing;mobile handsets;patient diagnosis;patient treatment;software engineering,Internet of Things;charging process;hardware environment support analysis;hospital diagnosis;hospital information system function;hospital management efficiency improvement;hospital process;indoor navigation technology;intelligent medical treatment development;interface design;mobile intelligent medical information system;patient treatment efficiency improvement;patient treatment time;smart hospitals;software engineering;software environment support analysis;treatment process;wireless communication technology,,,,,,,,23-25 Dec. 2016,,IEEE,IEEE Conferences,
Extending Linden Scripting Language on OpenSim,B. Sun; X. Zhang; H. Wu,"Coll. of Inf. Sci. & Technol., Beijing Normal Univ., Beijing, China",2012 19th Asia-Pacific Software Engineering Conference,20130218,2012,1,,488,492,"OpenSim is a 3D virtual reality platform and now has been widely used in many fields. Its powerful scripting technology is helpful for third party development. Linden scripting language is the most important scripting language in OpenSim, which only supports virtual worlds' common applications but is weak in domain-specific applications. In order to extend Linden scripting functions, a general extended scheme is proposed in this paper. The structure and rule of OpenSim's scripting engine are analyzed. Then the management mechanisms of thread pool and queue are summed up. We present four extending approaches. Their implementations and scopes of applications are compared. We choose expanding service modules as the general extended scheme. By extending database service of the item bank, scripting functions (e.g., llMakeTest) are developed to support teaching evaluation in 3D virtual learning environments on OpenSim platform. The correctness of the extended scheme is proved by the case study. The scheme provides a guideline for developing Linden scripting functions for specific applications. It is verified that expanding OpenSim's domain-specific applications based on scripting technology is feasible.",1530-1362;15301362,Electronic:978-0-7695-4922-4; POD:978-1-4673-4930-7,10.1109/APSEC.2012.111,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6462700,Linden scripting language;OpenSim;extended scheme;scripting engine,Education;Electronic publishing;Engines;Instruction sets;Internet;Libraries,authoring languages;virtual reality,3D virtual learning environment;3D virtual reality platform;Linden scripting function;Linden scripting language;OpenSim platform;database service;item bank;management mechanism;scripting technology,,2,,22,,,,4-7 Dec. 2012,,IEEE,IEEE Conferences,
Table of contents,,,2016 7th IEEE International Conference on Software Engineering and Service Science (ICSESS),20170323,2016,,,1,16,The following topics are dealt with: software reliability; object-oriented software engineering; interactive visualization; software customization; data mining; support vector machines; Bayesian classifiers; Web security; Internet of Things; medical image segmentation; location-based social networks; recommendation system; encrypted cloud storage system; quantum cryptography; mobile delay tolerant network; mobile augmented reality; Web service; service oriented architecture; image retrieval algorithm; face detection algorithm; deep neural network; biometric authentication system; higher engineering education; online education resource domain ontology; machine learning technique.,,Electronic:978-1-4673-9904-3; POD:978-1-4673-9905-0,10.1109/ICSESS.2016.7883259,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883259,,,Internet of Things;Web services;biology computing;computer aided instruction;cryptography;data mining;data visualisation;delay tolerant networks;face recognition;mobile radio;neural nets;object-oriented programming;recommender systems;service-oriented architecture;social networking (online);software engineering;support vector machines,Bayesian classifiers;Internet of Things;Web security;Web service;biometric authentication system;data mining;deep neural network;encrypted cloud storage system;face detection algorithm;higher engineering education;image retrieval algorithm;interactive visualization;location-based social networks;machine learning technique;medical image segmentation;mobile augmented reality;mobile delay tolerant network;object-oriented software engineering;online education resource domain ontology;quantum cryptography;recommendation system;service oriented architecture;software customization;software reliability;support vector machines,,,,,,,,26-28 Aug. 2016,,IEEE,IEEE Conferences,
Virtual Resource Management in Green Cellular Networks With Shared Full-Duplex Relaying and Wireless Virtualization: A Game-Based Approach,G. Liu; F. R. Yu; H. Ji; V. C. M. Leung,"Key Laboratory of Universal Wireless Communications, Ministry of Education, Key Laboratory of Information Coding and Transmission, Beijing University of Posts and Telecommunications, Southwest Jiaotong University, Beijing, Chengdu, ChinaChina",IEEE Transactions on Vehicular Technology,20160915,2016,65,9,7529,7542,"Recent advances in loop interference cancellation techniques enable full-duplex relaying (FDR) systems, which transmit and receive simultaneously in the same band with high spectrum efficiency. Meanwhile, wireless virtualization has attracted a lot of attention from both academia and industry because it can provide more flexibility, diversity, and other benefits in the process of wireless network design, construction, operation, and management. In this paper, we introduce the idea of wireless virtualization into FDR cellular networks. Then, the problem of energy-aware virtual resource management is formulated as a three-stage Stackelberg game. The subgame perfect equilibrium for each stage is analyzed. In addition, the interplays of the three-stage game are discussed, and an iterative algorithm is proposed to obtain the Stackelberg equilibrium solution. Simulation results are presented to show the effectiveness of the proposed scheme.",0018-9545;00189545,,10.1109/TVT.2015.2497360,National 863 Project; National Natural Science Foundation for Young Scholar; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7317596,Energy efficiency;Stackelberg game;full-duplex relaying (FDR);resource allocation;wireless virtualization,Base stations;Games;Interference;Relays;Resource management;Virtualization;Wireless communication,cellular radio;frequency division multiple access;game theory;interference suppression;iterative methods;relay networks (telecommunication);virtualisation,FDR cellular networks;Stackelberg equilibrium solution;energy-aware virtual resource management;game-based approach;green cellular networks;iterative algorithm;loop interference cancellation;shared full-duplex relaying;subgame perfect equilibrium;three-stage Stackelberg game;wireless network;wireless virtualization,,3,,,,,20151103,Sept. 2016,,IEEE,IEEE Journals & Magazines,
The Application of Personalized Distribution System in Distributed Teaching Resource,Y. Jin; Z. Fang; Y. Zhang; C. Wei,"Sch. of Comput. Sci. & Technol., Jilin Univ., Changchun, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Chiefly aimed at the distributed resource search status in the present educational field, this paper brought the conception of individuation search based on the consumers' interest. The relevant models of individuation analysis and individuation resource searching were designed in this paper. At the same time, self-study arithmetic, the method of information searching and information filtering, was also presented. The shortcomings of traditional information distribution, including low distribution rate and lack of intelligence, were deliberately considered. Finally, the intellectual management of the distributing center of educational resource was implemented.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365522,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365522,,Databases;Education;Educational technology;Information analysis;Information filtering;Information filters;Information resources;Internet;Network servers;Resource management,computer aided instruction;educational aids;information filtering;information resources,distributed teaching resource;individuation analysis;individuation resource searching;information filtering;information searching;personalized distribution system,,0,,5,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
BRIX: meeting the requirements for online second language learning,M. Sawatpanit; D. Suthers; S. Fleming,"eSpherical Inc., Washington, DC, USA","37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the",20040226,2004,,,10 pp.,,"This paper describes the design and evaluation of BRIX, an environment for online learning of second languages. A needs analysis identified specific requirements of online language learning. Commercial course management systems were determined to be inadequate with respect to these requirements. BRIX was developed to address the need for a generic language learning environment that fulfils language educators' requirements focusing on reading, writing, and listening activities and can easily be customized for different language courses. The design of BRIX is based on pedagogic approaches and theories of teaching and learning second languages and on the results of analytic and empirical evaluation of test versions of the software. In this paper, we describe the needs analysis and the design of BRIX, and present an evaluation that compares the use and usability of a Chinese course in BRIX to a previous handcrafted version of the same course.",,POD:0-7695-2056-1,10.1109/HICSS.2004.1265047,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1265047,,Distance learning;Diversity reception;Education;Internet;Natural languages;Programming profession;Software testing;Usability;World Wide Web;Writing,distance learning;educational courses,BRIX;Chinese course;course management;language courses;language learning environment;online learning;second language learning,,1,,20,,,,5-8 Jan. 2004,,IEEE,IEEE Conferences,
Interactive Teachable Cognitive Agents: Smart Building Blocks for Multiagent Systems,B. Subagdja; A. H. Tan,"Joint NTU–UBC Research Centre of Excellence in Active Living for the Elderly, Nanyang Technological University, Singapore","IEEE Transactions on Systems, Man, and Cybernetics: Systems",20170520,2016,46,12,1724,1735,"Developing a complex intelligent system by abstracting their behaviors, functionalities, and reasoning mechanisms can be tedious and time consuming. In this paper, we present a framework for developing an application or software system based on smart autonomous components that collaborate with the developer or user to realize the entire system. Inspired by teachable approaches and programming-by-demonstration methods in robotics and end-user development, we treat intelligent agents as teachable components that make up the system to be built. Each agent serves different functionalities and may have prebuilt operations to accomplish its own design objectives. However, each agent may also be equipped with in-built social-cognitive traits to interact with the user or other agents in order to adapt its own operations, objectives, and relationships with others. The results of adaptation can be in the form of groups or multiagent systems as new aggregated components. This approach is made to tackle the difficulties in completely programming the entire system by allowing the user to teach the components toward the desired behaviors in the situated context of the application. We exemplify this novel method with cases in the domains of human-like agents in virtual environment and agents for in-house caregiving.",2168-2216;21682216,,10.1109/TSMC.2016.2531656,10.13039/501100001381 - National Research Foundation Singapore under its Interactive Digital Media (IDM) Strategic Research Programme;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7434068,Cooperative systems;learning systems;software engineering,Cognition;Computer architecture;Context;Multi-agent systems;Programming;Robot kinematics,cognition;computer aided instruction;computer science education;multi-agent systems,complex intelligent system;end-user development;human-like agents;in-built social-cognitive traits;in-house caregiving;intelligent agents;interactive teachable cognitive agents;multiagent systems;programming-by-demonstration methods;smart autonomous components;software system;teachable components;virtual environment,,1,,,,,20160315,Dec. 2016,,IEEE,IEEE Journals & Magazines,
An Educational Environment for Training Skills for Global Software Development,M. J. Monasor; A. VizcaÃno; M. Piattini,"Univ. of Castilla-La Mancha, Albacete, Spain",2010 10th IEEE International Conference on Advanced Learning Technologies,20100916,2010,,,99,101,"Global Software Development (GSD) is a recent trend that allows team members to be located on different remote sites, thus forming a network of virtual teams working on the same projects which confront the typical problems caused by distance. The stakeholders involved in the project must be trained to deal with communication difficulties such as those related to cultural and language differences or the appropriate use of groupware tools when English is used as the lingua franca. We present a simulator which allows universities and companies to train students or inexpert engineers in the new challenges introduced by GSD, thus avoiding the problems that this activity entails in real settings. Our proposal places non-native English speakers in predefined virtual GSD scenarios in which they will interact with virtual agents of different cultures that play different roles in the project.",2161-3761;21613761,Electronic:978-1-4244-7145-4; POD:978-1-4244-7144-7,10.1109/ICALT.2010.35,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5571167,Educational Environment;Global Requirements Elicitation;Global Software Development;Simulators;Software Engineering Education;Teaching Model;Virtual Agents,Context;Cultural differences;Programming;Software;Software engineering;Training,computer based training;computer science education;groupware;linguistics;multi-agent systems;software engineering;virtual reality,educational environment;global software development;groupware tools;remote sites;training skills;virtual agents;virtual teams,,3,,11,,,,5-7 July 2010,,IEEE,IEEE Conferences,
Finding competitive advantage in requirements analysis education,T. Fuji,"Hokkaido Inf. Univ., Japan",13th IEEE International Conference on Requirements Engineering (RE'05),20051114,2005,,,493,494,Competitive advantage is most important in systems development. It can be created in requirements analysis of the life cycle. This paper shows the framework for finding competitive advantage in requirement analysis. The framework has been used for systems development in the life insurance industry and some research in the e-learning field. University students have used the framework in systems analysis exercises. It was found that the framework is an effective method for finding competitive advantage in requirements analysis.,1090-705X;1090705X,POD:0-7695-2425-7,10.1109/RE.2005.31,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1531090,,Aircraft manufacture;Computer errors;Electronic learning;Information systems;Insurance;Management information systems;Manufacturing;Software systems;System analysis and design;Technology planning,computer aided instruction;formal specification;insurance;systems analysis,competitive advantage;e-learning;life insurance industry;requirements analysis education;systems development,,2,,2,,,,29 Aug.-2 Sept. 2005,,IEEE,IEEE Conferences,
Automating an eLearning System - A Case Study,S. Chimalakonda; K. V. Nori,"Int. Inst. of Inf. Technol., Hyderabad",2009 22nd Conference on Software Engineering Education and Training,20090410,2009,,,150,153,"Developing and maintaining eLearning systems for multilingual requirements manually is difficult in terms of cost, quality and productivity because of the enormous number and huge variety of products. We propose an approach that emphasizes on standardization, tools and processes to enable automation in these kinds of systems. This differs from traditional approaches as it focuses on building systems that involve little or no computer programming. The approach and concepts are illustrated using a large scale industrial project. The lessons learned from this exercise are used to solve ldquoa class of problemsrdquo in eLearning systems.",1093-0175;10930175,POD:978-1-4244-3431-2,10.1109/CSEET.2009.35,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4812689,,Automation;Costs;Educational products;Educational technology;Electronic learning;Raw materials;Software engineering;Standardization;Systems engineering education;Technological innovation,computer aided instruction;linguistics,e-learning system automation;multilingual language learning,,1,,8,,,,17-20 Feb. 2009,,IEEE,IEEE Conferences,
Source code plagiarism,D. Sraka; B. Kaucic,"Faculty of Education, Kardeljeva pl. 16, 1000 Ljbuljana, Slovenia",Proceedings of the ITI 2009 31st International Conference on Information Technology Interfaces,20090807,2009,,,461,466,"Learning programming languages and developing software is important part of curricula at many educational institutions. Directly connected to that is a peer-to-peer sharing of program's source codes which is not always allowed. The article discusses the problem of plagiarism, especially the source code plagiarism and presents an excerpt of the results of the survey among students at Faculty of Education and Faculty of Computer and Information Science at University of Ljubljana and among students at Faculty of Natural Sciences and Mathematics at University of Maribor. Results are revealing alarming situation. In addition, advices for the teachers to avoid the plagiarism as much as possible are presented.",1330-1012;13301012,POD:978-953-7138-15-8,10.1109/ITI.2009.5196127,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5196127,cut and paste culture;electronic plagiarism detection service;plagiarism;programming;source code,Computer languages;Computer science education;Educational institutions;Educational programs;Information science;Internet;Mathematics;Peer to peer computing;Plagiarism;Programming profession,computer science education;educational institutions;peer-to-peer computing;programming languages;software engineering;source coding,educational institutions;peer-to-peer sharing;programming languages learning;software development;source code plagiarism,,3,,15,,,,22-25 June 2009,,IEEE,IEEE Conferences,
Software Engineering Education at TCS Induction - An Experience Report,S. Skandan; M. Sidhardhan,"Tata Consultancy Services, Trivandrum",2009 22nd Conference on Software Engineering Education and Training,20090410,2009,,,16,19,The paper takes a look at the software engineering education and evaluation model followed in the induction program for fresh engineering graduates at Tata Consultancy Services Ltd. It describes how the induction program fulfils the objective of bridging the gap between what the academia supplies and what the industry demands. It also elaborates the evolution of the evaluation process followed in the program. The current evaluation model incorporates a blended approach using case studies and online exams. Small groups of trainees are assessed based on their case study deliverables. Online exams in which trainees solve problems close to real-world scenarios are conducted at the end of each phase to assess individual performance. These assessments happen in a staged manner and ensure continuous and comprehensive evaluation. Further the performance analysis of trainees from various institutes also helps in giving inputs to improve talent acquisition in the organization. The TCS software engineering education and evaluation model is a continuously evolving model to meet the demands of the rapidly growing and changing IT industry.,1093-0175;10930175,POD:978-1-4244-3431-2,10.1109/CSEET.2009.33,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4812669,Blended evaluation;SE evaluation;TCS Induction;software engineering,Asia;Computer industry;Continuing education;Educational programs;Object oriented modeling;Object oriented programming;Performance analysis;Programming profession;Recruitment;Software engineering,computer science education;software engineering,TCS induction;software engineering education,,1,,,,,,17-20 Feb. 2009,,IEEE,IEEE Conferences,
Virtual Laboratory ontology for engineering education,J. Prieto-Blazquez; I. Garcia-Tora; J. Herrera-Joancomarti; A. E. Guerrero-Roldan,"Open University of Catalonia, Spain",2008 38th Annual Frontiers in Education Conference,20081222,2008,,,S2F-1,S2F-6,"Virtual laboratories are an indispensable space for developing practical activities in a virtual environment. In the field of computer and software engineering different types of practical activities have to be performed in order to obtain basic competences which are impossible to achieve by other means. This paper specifies an ontology for a general virtual laboratory. The proposed ontology provides a mechanism to select the best resources needed in a virtual laboratory once a specific practical activity has been defined and the main competences that students have to achieve in the learning process have been fixed. Furthermore, the proposed ontology can be used to develop an automatic and wizard tool that creates a Moodle classroom using the practical activity specification and the related competences.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720470,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720470,OWL;Ontology;Practical activities;Protégé;Virtual Laboratory,Computational modeling;Computer aided instruction;Computer simulation;Engineering education;Laboratories;OWL;Ontologies;Software engineering;Space technology;Virtual environment,computer aided instruction;computer science education;ontologies (artificial intelligence),Moodle classroom;activity specification;automatic-wizard tool;computer-software engineering;engineering education;virtual laboratory ontology,,2,,24,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
VLPC: A HTML5 pharmacology virtual laboratory,S. Chen; J. Zornig; N. Chester; P. A. Tregloan; A. Cody; M. J. Cheesman,"Centre for Educational Innovation and Technology, The University of Queensland, Brisbane, Australia",2012 9th International Conference on Remote Engineering and Virtual Instrumentation (REV),20120903,2012,,,1,4,"This paper documents on the programming and software design underpinning the Virtual Laboratory Practical Class (VLPC) program. This is an experiment simulation HTML5 web, which was designed to provide students with a virtual “pre-lab†experience where they can conduct an experiment and use equipment and techniques that they will encounter in a “live†pharmacology practical laboratory class. The VLPC replaces the traditional laboratory manual with a virtual depiction of the experiment to be undertaken. Students can run through the entire sequence which involves utilizing the virtual depictions (widgets) of lab instruments through to plotting and analyzing the data generated as consequence of their actions. In order to provide a user-friendly distribution and installation-free experience, the VLPC is fully web-based and leverages the Sproutcore HTML5 framework to create an interactive application that can function on all major browsers without the Flash plugin. The implementation makes extensive use of Statecharts to model the behaviors of the cast of equipment widgets that make up the VLPC experience. In addition to dictating responses to the student's actions, widget states provide the means to record and monitor the student's decisions about use of the equipment in the simulation.",,Electronic:978-1-4673-2542-4; POD:978-1-4673-2540-0; USB:978-1-4673-2541-7,10.1109/REV.2012.6293114,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6293114,Laboratory;Online services;Simulation;User Interfaces;Virtual Reality,Australia;Browsers;Educational institutions;Laboratories;Programming profession;User interfaces,Internet;biology computing;biomedical education;computer aided instruction;drugs;hypermedia markup languages;student experiments;user interfaces;virtual reality,HTML5 Web;HTML5 pharmacology virtual laboratory;Sproutcore HTML5 framework;VLPC experience;VLPC program;equipment widget;installation-free experience;interactive application;lab instrument;live pharmacology practical laboratory class;prelab experience;programming;software design;statechart;student action;user interface;user-friendly distribution;virtual depiction;virtual laboratory practical class;virtual reality,,1,,,,,,4-6 July 2012,,IEEE,IEEE Conferences,
Intelligent teaching models for STEM related careers using a service-oriented architecture and management science,N. El-Bathy; C. Gloster; G. Azar; M. El-Bathy; G. Stein; R. Stevenson,North Carolina A&T State University,2012 IEEE International Conference on Electro/Information Technology,20120621,2012,,,1,7,"The development of World Wide Web (WWW) a little more than a decade ago has caused an information explosion that needs an Intelligent Web (IW) for users to easily control their information and commercial needs. Therefore, engineering schools have offered a variety of IW courses to cultivate hands-on experience and training for industrial systems. In this study, Intelligent Teaching Models for STEM Related Careers Using Service-Oriented Architecture (SOA) and Management Science project course has been designed. The goal is to help students learn theoretical concepts of IW, practice advanced technical skills, and discover knowledge to solve problem. Undergraduate Science, Technology, Engineering and Mathematics (STEM) students involved in the development of innovative approaches and techniques. They are able to help solve the problems of disease misdiagnoses that medical and health care professionals experience. They co-authored and presented numerous research papers introducing the solution via scientific conferences and journals. This study provides the solution in the form of an Intelligent models using an integration of Service-Oriented Architecture and Management Science to decrease disease misdiagnosis in health care. Results show that this new course strengthens the capacity and quality of STEM undergraduate degree programs and the number of overall graduate student enrollment. It promotes a vigorous STEM academic environment and increases the number of students entering STEM careers. It expands the breadth of faculty and student involvement in research and development. It enhances and leverages the active engagement of faculty technology transfer and translational research. It improves and develops new relationships between educational institutions and research funding entities to broaden the university's research portfolio and increase funding. The proposed project course is a software engineering research methodology, an educational tool, and a teaching te- hnique is needed in future medical and health IT fields.",2154-0357;21540357,Electronic:978-1-4673-0818-2; POD:978-1-4673-0819-9,10.1109/EIT.2012.6220720,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6220720,Disease Diagnosis;Management Science;SOA;Teaching Models,Accuracy;Clustering algorithms;Diseases;Educational institutions;Genetic algorithms;Service oriented architecture,Internet;computer aided instruction;educational courses;knowledge based systems;management science;service-oriented architecture;teaching,STEM related careers;WWW;World Wide Web;educational tool;engineering education;intelligent Web;intelligent teaching models;management science;mathematics education;science education;service-oriented architecture;software engineering;technology education,,1,,20,,,,6-8 May 2012,,IEEE,IEEE Conferences,
Application and Optimization Research on Moodel Platform in Lead-Type E-Learning,J. Yang; P. Ke,"Dept. of Economic & Manage., Wuhan Univ. of Sci. & Eng., Wuhan, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"With the computer network development and popularization, E-learning is a new approach of learning style. But in the course of E-learning some problems are unavoidable, such as low autonomy of students, students' emotion effecting learning outcomes greatly, lack of interaction, insufficient supervision and so on. Therefore, to solve these problems the lead-type E-learning software Moodel came into being. This paper introduces Moodel object-oriented platform of full-featured powerful modular system organization and its application, combined with the author's teaching practice points out in which the platform can be improved, in hoping that optimizing of the platform can better promote lead-type E-learning effect.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365262,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365262,,Computer network management;Computer science education;Contracts;Current measurement;Electronic learning;Intelligent systems;Knowledge management;Multimedia systems;Object oriented modeling;Storms,computer aided instruction;object-oriented programming,Moodel object-oriented platform;Moodel platform;computer network development;lead-type E-learning software;optimization research,,0,,3,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Development of Quality Software For On-Line Learning,B. D. Dan; M. M. Cristian,"Software Engineering Department, University of Craiova, Craiova, Romania, burdescu",2006 International Conference on Information Technology: Research and Education,20070702,2006,,,217,221,With the advances in Internet technologies on-line learning became an efficient way of providing education. That is why software engineering for this type of applications has to be taken very carefully into attention because adopted software development process has to produce solid and reliable software. In this paper we present a software development process that is specifically designed for implementing an on-line learning application. Our software architecture meets the critical software characteristics necessary in implementation of the on-line learning application.,,CD-ROM:1-4244-0859-8; POD:1-4244-0858-X,10.1109/ITRE.2006.381568,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4266329,e-Learning;software development process;software quality,Application software;Electronic learning;Java;Logic testing;Programming;Sections;Software architecture;Software engineering;Software quality;Software testing,Internet;computer aided instruction;software quality,Internet;online learning;quality software;software development process;software engineering,,0,,17,,,,16-19 Oct. 2006,,IEEE,IEEE Conferences,
Developing critical computer literacy for academic subjects ‘English for Software Engineering’ and ‘Expert Systems’ at the Department of Software Engineering University of Belgrade,M. D. Burić; D. Drašković,"Faculty of Electrical, Engineering, University of Belgrade",2011 19thTelecommunications Forum (TELFOR) Proceedings of Papers,20120202,2011,,,1466,1469,"Students at the Department of Software Engineering spend copious amounts of their time using computers both for studying by means of the Internet and for leisure. Having spent much time within the complex multimedia environment and being intimately familiar with software tools, our Software Engineering students meet new challenges in the form of critical computer literacy. In this paper we present the principles behind our decision to introduce critical computer literacy skills, their aims and the actual implementation in the domain of two academic subjects: English for Software Engineering and Expert Systems for students at the Department of Software Engineering.",,Electronic:978-1-4577-1498-6; POD:978-1-4577-1499-3,10.1109/TELFOR.2011.6143833,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6143833,Computer-Assisted Learning;Critical Computer Literacy;Department of Software Engineering University of Belgrade;English for Software Engineering;Expert Systems;Multimedia;Software Tools,Computers;Educational institutions;Electrical engineering;Expert systems;Multimedia communication;Software engineering;Software tools,computer science education;educational institutions;expert systems;software engineering,Department of Software Engineering;English for Software Engineering subject;Expert Systems subject;University of Belgrade;computer literacy skill;critical computer literacy;multimedia environment;software tools,,0,,9,,,,22-24 Nov. 2011,,IEEE,IEEE Conferences,
Higher Education Equity And Income Distribution: Theory Survey,H. Xing; L. Zhang; Y. Wang; Y. Zhang,"Sch. of Manage., Hebei Univ. of Technol. Tianjin, Tianjin, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Through building a socialist ""harmonious society"" is becoming the highlight for current theoretical studies and the direction of practice, the issue of growing income distance attracts wide attentions. Some studies have shown that higher education equity makes a considerable impact on income distribution. Therefore, the relationship between higher education equity and income distribution has become a hot issue to domestic and foreign scholars. So the paper firstly reviews the origin and development of the educational capital (human capital), followed by the introduction of some important results of higher education equity and income distribution; secondly, it focuses on the relationship between education equity and income distribution. Finally, it summarizes some researches about higher education equity and income distribution, and points out that the future direction we should focus on.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363558,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363558,,Decision making;Educational products;Educational technology;Equal opportunities;Government;Helium;Humans;Investments;Proposals;Technology management,economics;engineering education;investment,domestic scholars;educational capital;foreign scholars;higher education equity;human capital investment method;income distribution;socialist harmonious society,,0,,22,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Application Multisim to Virtual Laboratory for Experiment Teaching,B. Heying; D. Kejie; J. Li,"Coll. of Phys. & Electr.-Inf. Eng., PingDingShan Univ., Pingdingshan, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,In light of the characteristics of circuit experiment teaching and the problems in the experiment. The electron design automation software Multisim is used to develop a virtual simulation platform to bridge the gap between textbook theory and the real circuits. The application of Multisim in electronics experiment teaching have been discussed with examples. The results indicates that the new methodology is good for experiment teaching. It also gives a good platform to the students for comprehensive and innovative experiment.,,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676747,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676747,,Analytical models;Circuit synthesis;Education;Integrated circuit modeling;Laboratories;Radiation detectors;Software,computer aided instruction;electronic design automation;electronic engineering education;teaching;virtual instrumentation,application multisim;circuit experiment teaching;electron design automation software;electronics experiment teaching;real circuit;textbook theory;virtual laboratory;virtual simulation,,3,,7,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Virtual environment for robots interfaces design and testing,E. Franti; D. Tufis; S. Goschin; M. Dascalu; P. L. Milea; G. Stefan; T. Balan; C. Slav; R. Demco,"Nat. Inst. for Res. & Dev. in Microtechnol., Bucharest, Romania","CAS 2005 Proceedings. 2005 International Semiconductor Conference, 2005.",20051219,2005,2,,463,466 vol. 2,"This paper refers to the implementation of a virtual environment for the robot interfaces testing. This software environment is very useful because, comparing to the experiments with real robots, it allow the testing and evaluation of different types of interfaces and different working environments with diverse configurations. A very important facility of this interactive software environment is the fact that the designers of the robots sensors and interfaces are able to work in parallel to design test, optimize and realize different control devices for the robot",1545-827X;1545827X,POD:0-7803-9214-0,10.1109/SMICND.2005.1558827,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1558827,,Artificial intelligence;Education;Electronic equipment testing;Intelligent robots;Mobile robots;Parallel robots;Robot control;Robot sensing systems;Software testing;Virtual environment,control engineering computing;mobile robots,control devices;interactive software environment;robot interface design;robot interface testing;robot sensor designers;virtual environment,,1,,5,,,,5-5 Oct. 2005,,IEEE,IEEE Conferences,
Using Tools in Teaching University Courses in Information Technology,Y. Nemchinova; H. Sayani,University of Maryland University College,"Seventh ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD'06)",20060626,2006,,,361,367,"Information technology professionals are expected to have working knowledge and skills as today's college graduates. While building a solid theoretical foundation in computer science or related disciplines is a must, the ability to use related tools is becoming critical as well. In software development, various software tools are routinely used in system design and development. While applied knowledge is highly desirable for information technology graduates, teaching software development while incorporating tools in the learning process is currently very uncommon, and existing educational practices discourage bringing tools into academia. We believe that establishing a framework at the university for implementing tools for teaching will help students understand the role of tools and strengthen their fundamental knowledge",,POD:0-7695-2611-X,10.1109/SNPD-SAWN.2006.76,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1640718,,Education;Educational institutions;HTML;Information technology;Knowledge management;Productivity;Programming;Software engineering;Software tools;Solids,computer science education;continuing professional development;educational courses;software tools;systems analysis;teaching,Bloom taxonomy;computer science;conceptual learning;educational theory;hands-on approach;higher education;information technology;online learning;procedural learning;software development;software methodology;software tools;structured analysis;system design;system development;teaching;university courses,,0,,7,,,,19-20 June 2006,,IEEE,IEEE Conferences,
[Front cover - Vol 1],,,2009 International Forum on Information Technology and Applications,20090904,2009,1,,C1,C1,The following topics are dealt with: telecommunication technology; radio network; mobile GIS; Web services; IP network; WDM network; MIMO-OFDM system; grid computing; image processing; security of data; remote sensing; data mining; computer mediated communication; computer science education; medical computing; electronic commerce; neural network; engine; software engineering; and satellite communication.,,POD:978-0-7695-3600-2,10.1109/IFITA.2009.597,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5231792,,,IP networks;MIMO communication;OFDM modulation;Web services;computer mediated communication;computer science education;data mining;electronic commerce;engines;geographic information systems;grid computing;image processing;medical computing;mobile computing;neural nets;radio networks;remote sensing;satellite communication;security of data;software engineering;wavelength division multiplexing,IP network;MIMO-OFDM system;WDM network;Web services;computer mediated communication;computer science education;data mining;electronic commerce;engine;grid computing;image processing;medical computing;mobile GIS;neural network;radio network;remote sensing;satellite communication;security of data;software engineering;telecommunication technology,,0,,,,,,15-17 May 2009,,IEEE,IEEE Conferences,
Competence Formation through Learning Objects in a Multiagent Virtual Educational Environment,C. I. Peña; S. E. Gómez; CMejÃa; R. Fabregat,"CENTIC, Univ. Ind. de Santander, Santander",2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology,20090106,2008,3,,343,347,"The aim of this contribution is to present the work that the Universidad Industrial de Santander (UIS) is currently carrying out through the institutional project named ProSPETIC, designed to give support to academic programs using ICTs. The development is based on principles of the instructional engineering considering methods for the design, development and planning of the learning systems distribution that integrate concepts, processes and principles of instructional design, cognitive modeling and software engineering. Learning objects that support the initiatives are structured under SCORM guidelines and they are used to assist face to face and distance education activities through a virtual learning environment built as an adaptive hypermedia multiagent system.",,POD:978-0-7695-3496-1,10.1109/WIIAT.2008.400,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4740794,Competence formation;adaptive hypermedia;instructional engineering;learning objects;multiagent systems,Design engineering;Distance learning;Education;Educational programs;Educational technology;Electronic learning;Intelligent agent;Multiagent systems;Production;Technological innovation,distance learning;educational institutions;multi-agent systems;virtual reality,ICT;ProSPETIC;SCORM guidelines;Universidad Industrial de Santander;academic programs;cognitive modeling;distance education;hypermedia multiagent system;instructional design;instructional engineering;learning objects;learning systems;multiagent virtual educational environment;software engineering;virtual learning,,0,,16,,,,9-12 Dec. 2008,,IEEE,IEEE Conferences,
Gauging influence in software development teams,A. Marshall; R. Gamble,"Tandy School of Computer Science, University of Tulsa, Tulsa, OK USA",2015 IEEE Frontiers in Education Conference (FIE),20151207,2015,,,1,8,"Agile software development teams are generally small, focused groups that require highly motivated members operating in a high-trust environment. Through interactive communication and collaborative work, team members can influence project outcomes both directly and indirectly. One method to examine influence is in terms of communication and control flow among team members when sharing a communication medium and artifact development tools. There currently exist several approaches for characterizing team communication using social network analysis. However, these approaches require modification to be applicable for measuring control flow influence in small teams. In this paper, we discuss the methodology and results of an influence study in which we analyze data generated by student teams in a capstone Software Engineering course. We develop three metrics to measure direct and indirect influence among team members, taking into account the temporal order of interactions and the small size of the teams studied. We correlate the influence metrics with grades, existing participation metrics, and team evaluation scores. The results suggest that our influence metrics correlate to a team member's perceived role on the team, measures of team communication and levels of task performance. This suggests that instructors can recognize the levels of influence exerted by team members by examining team communication and control flow, allowing for mediation prior to product development milestones.",,Paper:978-1-4799-8454-1,10.1109/FIE.2015.7344106,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7344106,Computer science education;agile software development;centrality;collaborative work;social network analysis,Atmospheric measurements;Indexes;Particle measurements;Peer-to-peer computing;Social network services;Software engineering,computer aided instruction;computer science education;educational courses;groupware;social networking (online);software prototyping,agile software development team;capstone software engineering course;collaborative work;interactive communication;social network analysis;team communication,,2,,12,,,,21-24 Oct. 2015,,IEEE,IEEE Conferences,
Gamification of a Software Engineering course and a detailed analysis of the factors that lead to it's failure,K. Berkling; C. Thomas,"Department of Computer Science, Cooperative State University Baden Württemberg, Karlsruhe, Germany",2013 International Conference on Interactive Collaborative Learning (ICL),20131024,2013,,,525,530,"This paper describes the setup for a gamified classroom for the subject of Software Engineering. A series of papers have resulted from this work: “Understanding Student Motivation†at CSEDU 2013 [1] and “Bridging the Motivation Gapâ€, an IGIP SPEED Young Scientist award paper here at ICL 2013 [2]. The intention behind gamifying the course was to increase student engagement and motivation by allowing for independent learning with flexible speed and choice of emphasis. Daniel Pink's [3] motivational theory, which is also found in gamification factors, outlines that autonomy, mastery and purpose lead to these goals. The adopted approach also deals nicely with the vast differences regarding background knowledge and the spread of interest of each of the students. During the latter part of the course a student survey was conducted. Out of 90 students, 59 answered. As a general rule, students did not receive the gamification ideas in a positive light. We examine what went wrong regarding the gamification factors and propose changes for the next iteration of the course.",,Electronic:978-1-4799-0153-1; POD:978-1-4799-0151-7; USB:978-1-4799-0152-4,10.1109/ICL.2013.6644642,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6644642,blended learning;e-learning;education;gamification;motivation;software engineering,Collaboration;Collaborative work;Conferences;Educational institutions;Games;Materials;Software engineering,computer aided instruction;computer games;computer science education;educational courses;software engineering,CSEDU 2013;Daniel Pink motivational theory;ICL 2013;IGIP SPEED Young Scientist award paper;gamified classroom;motivation gap;software engineering course gamification;student engagement;student motivation understanding,,11,,22,,,,25-27 Sept. 2013,,IEEE,IEEE Conferences,
Scaffolding instruction using an online quizzing tool: a case study in evolving design and effective collaboration,R. Toto; J. C. Wise; R. Engel,"Eng. Instructional Services, Pennsylvania State Univ., University Park, PA, USA",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,T4G,13,"Many universities and colleges are beginning to use integrated course management systems to support learning with online tools. Unfortunately, increasing the ease with which these tools can be used does not necessarily translate to effective and efficient use. This paper describes a case study of the design and application of an online quizzing tool that was used within a course management system to develop self-guided, scaffolded instruction that takes students from practice quizzes on problem solving at the sub-set skill level through complex problem solving in homework assignments to ""real"" online quizzes that support learning in engineering mechanics. Upon reflection, the authors noted that there was a 'growing' process involved for both students and instructors. Students who participated in the guided, scaffolded instruction appeared to perform better than students in previous semesters. Return on the investment of effort in the design and development of this project will be realized in repeat offerings of the course, and in transfer to other core courses",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1611989,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1611989,Course management system;Guided online learning;Problem solving;Scaffolded instruction,Collaborative tools;Computer aided software engineering;Design engineering;Education;Educational institutions;Electronic learning;Engineering management;Online Communities/Technical Collaboration;Problem-solving;Strain measurement,computer aided instruction;educational courses;engineering education;mechanical engineering,engineering mechanics;homework assignments;integrated course management systems;online quizzing tool;practice quizzes;problem solving;scaffolding instruction,,0,,4,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
A Web-Based Reference Architecture for Mobile Learning: Its Quality Aspects and Evaluation,J. Zbick,"Dept. of Media Technol., Linnaeus Univ., Vaxjo, Sweden",2017 IEEE International Conference on Software Architecture Workshops (ICSAW),20170626,2017,,,230,235,"This paper discusses the development process and evaluation of a reference software architecture within the field of mobile learning. The architecture implements the workflow of preparation - activity - analysis & reflection of (data collection) activities supported by mobile applications. A number of challenges, like portability, flexibility, or expandability are important to address in mobile learning. To overcome the mentioned challenges in this field, we are proposing a web-based architecture that is supposed to serve as a foundation for the development of software solutions in the field of mobile learning. We discuss scenario descriptions needed for the evaluation and present three implementations in this field that serve as candidate architectures. With the support of those candidates, the reference architecture is proposed. Important system quality attributes are identified and then applied for an evaluation of the architecture using the SAAM method. We conclude by discussing that the proposed architecture does not only fit the field of mobile learning but can also be adapted to a general solution regarding the workflow of: preparation - activity - analysis & reflection of mobile (data collection) applications.",,Electronic:978-1-5090-4793-2; POD:978-1-5090-4794-9,10.1109/ICSAW.2017.8,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7958493,Reference Architecture;SAAM;Software Architecture Evaluation;Technology Enhanced Learning;Web-based,Computer architecture;Education;Mobile applications;Mobile communication;Mobile handsets;Reflection;Tools,Internet;data acquisition;mobile learning;software architecture;software quality,SAAM method;Web-based reference architecture;data collection;mobile applications;mobile learning;preparation-activity-analysis-reflection activities;reference software architecture development process;reference software architecture evaluation;system quality attributes,,,,,,,,5-7 April 2017,,IEEE,IEEE Conferences,
An experimental card game for teaching software engineering,A. Baker; E. O. Navarro; A. van der Hoek,"Dept. of Inf. & Comput. Sci., California Univ., Irvine, CA, USA","Proceedings 16th Conference on Software Engineering Education and Training, 2003. (CSEE&T 2003).",20030402,2003,,,216,223,"The typical software engineering course consists of lectures in which concepts and theories are conveyed, along with a small ""toy"" software engineering project which attempts to give students the opportunity to put this knowledge into practice. Although both of these components are essential, neither one provides students with adequate practical knowledge regarding the process of software engineering. Namely, lectures allow only passive learning, and projects are so constrained by the time and scope requirements of the academic environment that they cannot be large enough to exhibit many of the phenomena occurring in realworld software engineering processes. To address this problem, we have developed Problems and Programmers, an educational card game that simulates the software engineering process and is designed to teach those process issues that are not sufficiently highlighted by lectures and projects. We describe how the game is designed, the mechanics of its game play, and the results of an experiment we conducted involving students playing the game.",1093-0175;10930175,POD:0-7695-1869-9,10.1109/CSEE.2003.1191379,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1191379,,Computer industry;EMTP;Education;Electrical capacitance tomography;Engineering management;Knowledge engineering;On the job training;Remotely operated vehicles;Software engineering;Time factors,computer science education;programming;software engineering;teaching;virtual machines,Problems and Programmers;academic environment;educational card game;game play;practical knowledge;simulation;software engineering course;teaching,,11,,12,,,,20-22 March 2003,,IEEE,IEEE Conferences,
SugarAid 0.2: An Online Learning Tool for STEM,P. Marepalli; A. Magana; M. R. Taleyarkhan; N. Sambamurthy; J. V. Clark,"Schools of Mech., Purdue Univ., West Lafayette, IN, USA",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,6,"We present an online learning tool called SugarAid version 0.2 to assist in the education of students of science, technology, engineering, and mathematics (STEM). We have used the tool in both mechanical and electrical engineering courses with postive results, such as improved written exam scores. SugarAid may be used online at nanoHUB.org with remote computation; i.e. all that is required to use SugarAid is any device with internet browsing capability. The tool is intended to replace or complement course homework, and to provide custom review material that adapts to each student's learning curve. The tool prepares students for in-class examinations by providing timed exercises, and allows the students and instructor know which ABET (Accreditation Board of Engineering and Technology) concepts are being addressed. Immediate grading provides instant feedback to both instructor and students. SugarAid may be configured to display image files, function plots, multiple choice questions, detailed solutions, etc. We have implemented a weakness function in SugarAid that works by remembering exercises answered incorrectly and tests for the retention of such exercises at a later date. Reference material such as lecture notes and data tables may be displayed in SugarAid. The latest version allows students to modify exercises to explore what-if scenarios by, say, replacing a resistor with a capacitor in a circuit. In this paper we describe SugarAid and examine various metrics including a comparison of exam scores by students that did, and did not, use the tool. The exam results, usage data, and survey suggests that SugarAid has a positive impact on students' performance.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676740,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676740,,Education;Graphical user interfaces;Integrated circuit modeling;Materials;Mathematical model;Noise;Resistors,computer aided instruction;educational courses;electrical engineering education;mechanical engineering;student experiments,"STEM;SugarAid 0.2;electrical engineering courses;mechanical engineering courses;online learning tool;science, technology, engineering, and mathematics;student learning curve",,1,,8,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
The Design and Implementation of an Enculturated Web-Based Intelligent Tutoring System for Computer Science Education,P. Mohammed; P. Mohan,"Dept. Comput. Sci. & Inf. Technol., Univ. of the West Indies, St. Augustine, Trinidad and Tobago",2011 IEEE 11th International Conference on Advanced Learning Technologies,20110818,2011,,,501,505,"Accommodating for learner diversity based on cultural backgrounds has not yet been a major personalisation focus until recently. Increasing numbers of Internet-ready devices have propelled e-Learning forward such that these deficiencies in cultural-awareness can no longer remain unattended. Despite being investigated from an instructional design standpoint, the enculturation of digital learning environments has largely been theorized, necessitating manual enculturation by experts, instructors and even students. Consequently, enculturated learning environments are limited in practice. In this paper, a preliminary design for building a web-based Intelligent Tutoring System (ITS) is described together with the features and intended functionality of the various components. This work contributes a practical approach that was implemented and evaluated using two concrete systems within the domain of Computer Science education. An analysis of the findings and empirical evidence reported in the study supports the viability of the approach taken and reveals that intelligent tutoring systems benefit from enculturation.",2161-3761;21613761,Electronic:978-0-7695-4346-8; POD:978-1-61284-209-7,10.1109/ICALT.2011.156,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5992385,Computer Science Education;Culture;Experimentation;Intelligent Tutoring Systems;Software Design,Context;Cultural differences;Electronic learning;Materials;Programming profession,computer science education;cultural aspects;intelligent tutoring systems,ITS;Internet-ready devices;computer science education;cultural-awareness deficiency;digital learning environments;e-Learning;enculturated Web-based intelligent tutoring system,,2,,12,,,,6-8 July 2011,,IEEE,IEEE Conferences,
Influence of Internet Violence on Adolescents and Its Preventive Strategies,F. Ye; F. Ping,"Dept. of Educ. Manage., Guangxi Coll. of Educ., Nanning, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"With the development and popularity of Internet, it brought precious opportunities for the life, study and interaction of human being. However, at the same time, the unsuitable uses of internet also aroused a series of social problems. Among them, internet violence increasingly became a prominent problem. Adolescents were the important part of internet users. Internet violence showed serious and negative influences on the development and growth of adolescents. Based on the introduction about the conception of Internet violence, the present paper explored the representation forms and causes of Internet violence, and then analyzed in detail the effects of internet violence on the healthy development of adolescents. At last, the preventive strategies against Internet violence were discussed.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676919,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676919,,Education;Humans;Internet;Law;Legislation;Media;Surveillance,Internet;behavioural sciences,Internet violence;adolescent;healthy development;preventive strategy,,0,,10,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
CPHR: In-Network Caching for Information-Centric Networking With Partitioning and Hash-Routing,S. Wang; J. Bi; J. Wu; A. V. Vasilakos,"School of Software Engineering, Chongqing University, Key Laboratory of Dependable Service Computing in Cyber Physical Society, Ministry of Education, Chongqing, China",IEEE/ACM Transactions on Networking,20161013,2016,24,5,2742,2755,"Recently, research on Information-Centric Networking (ICN) has flourished, which attempts to shift from the current host-oriented Internet architecture to an information-oriented one. The built-in caching capability is a typical feature of ICN. In this paper, in order to fully exploit the built-in caching capability of ICN, we propose a collaborative in-network caching scheme with Content-space Partitioning and Hash-Routing, which is named as CPHR. By intelligently partitioning the content space and assigning partitions to caches, CPHR is able to constrain the path stretch incurred by hash-routing. We formulate the problem of assigning partitions to caches into an optimization problem of maximizing the overall hit ratio and propose a heuristic algorithm to solve it. We also formulate the partitioning proportion problem into a min-max linear optimization problem to balance cache workloads. By simulations with both the characteristics of real Internet traffic and traces of peer-to-peer (P2P) traffic, we show the necessity of collaborative caching since the en-route caching mode cannot yield a considerable overall hit ratio with practical cache size. It is shown as well that CPHR can significantly increase the overall hit ratio by up to about 100% with the practical cache policy Least Recently Used (LRU) while the overhead incurred is acceptable in terms of propagation latency and load on links.",1063-6692;10636692,,10.1109/TNET.2015.2480093,;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7299332,Collaborative caching;hash-routing;in-network caching;information-centric networking,Collaboration;Context;Internet;Optimization;Peer-to-peer computing;Routing;Sociology,Internet;cache storage;linear programming;minimax techniques;peer-to-peer computing;telecommunication network routing;telecommunication traffic,CPHR;ICN;Internet traffic;LRU policy;P2P traffic;built-in caching capability;cache workload balancing;collaborative in-network caching;content-space partitioning and hash-routing;heuristic algorithm;information-centric networking;intelligent content space partitioning;least recently used policy;min-max linear optimization problem;optimization problem;overall hit ratio maximization;partition assignment;partitioning proportion problem;path stretch;peer-to-peer traffic;propagation latency,,5,,,,,20151015,Oct-16,,IEEE,IEEE Journals & Magazines,
New Approach of Museums Information Dissemination in the Digital Age - Taking the Development and Design of Museum APP as an Example,W. Ying,"Nanjing Forestry Univ., Nanjing, China",2015 8th International Conference on Intelligent Computation Technology and Automation (ICICTA),20160519,2015,,,568,571,"Museum collection display in the digital age has been transformed from the simple exhibition into the combination of real objects and virtual display. With mobile intelligent terminal coming into the museum information dissemination, the one-way information transfer is gradually transformed to be a two-way interactive communication mode. According to the characteristics of intelligent terminal APP, the principles and methods for museum information dissemination are based on APP have been explored, and the basic framework of Museum APP is based on user experiences has been established, which provides a useful exploration for promoting the image of museums in the digital age and carrying out public education and more effectively implementing the information dissemination.",,Electronic:978-1-4673-7644-0; POD:978-1-4673-7645-7,10.1109/ICICTA.2015.145,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7473361,APP;Information dissemination;Interaction;Mobile intelligent terminal;Museum,Art;Cultural differences;Education;Global communication;Information technology;Internet;Mobile communication,exhibitions;information dissemination;mobile computing;museums;software engineering,digital age;exhibition;mobile intelligent terminal;museum app design;museum app development;museum information dissemination,,,,7,,,,14-15 June 2015,,IEEE,IEEE Conferences,
A Flipped Classroom Experience Teaching Software Engineering,N. M. Paez,"Dept. of Sci. & Technol., Univ. Nac. de Tres de Febrero, Buenos Aires, Argentina",2017 IEEE/ACM 1st International Workshop on Software Engineering Curricula for Millennials (SECM),20170703,2017,,,16,20,"New teaching approaches like the flipped classroom are an interesting alternative to educate new generations but they represent new challenges for teachers. This paper describes our experience re-designing our classes and study materials in order to adopt a flipped classroom approach combined with some other non-traditional teaching techniques. This experience is focused on the Software Engineering course at Universidad Nacional de Tres de Febrero. In this paper we share details of our strategy, the positive results we obtained and the concerns we still need to address.",,Electronic:978-1-5386-2795-2; POD:978-1-5386-2796-9,10.1109/SECM.2017.6,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7964617,agile;education;experience report;flipped classroom;software engineering,Context;Education;Industries;Online services;Smart phones;Software engineering;Tools,computer science education;educational courses;educational institutions;software engineering;teaching,Software Engineering course;Universidad Nacional de Tres de Febrero;class design;flipped classroom experience;nontraditional teaching techniques;software engineering teaching;study materials,,,,,,,,27-27 May 2017,,IEEE,IEEE Conferences,
Dynamic collaborative robotic platform - A brief introduction,J. T. P. Tse; S. C. F. Chan; G. Ngai; J. C. Y. Cheung; V. T. Y. Ng,"Department of Computing, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong",2009 13th International Conference on Computer Supported Cooperative Work in Design,20090526,2009,,,125,130,"This paper presents a design for a platform of collaborative robots and electronic devices. The platform design is based on the similarity between the type, functionality and characteristics of the robot or device. We categorize the participating devices by functionality rather than by architecture, therefore making it easy to support new robots or devices with similar functions but different architectures. This approach also allows users to develop, implement and port applications quickly and easily. We demonstrate the efficacy and correctness of our platform through a variety of robotic applications ranging from research to teaching.",,POD:978-1-4244-3534-0,10.1109/CSCWD.2009.4968046,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4968046,Collaborative work;Communication system interfaces;Robot sensing systems,Collaborative work;Education;Educational robots;Frequency locked loops;International collaboration;Internet;Object oriented programming;Robot programming;Robot sensing systems;Robotics and automation,control system CAD;groupware;robots;software architecture,dynamic collaborative robotic platform;electronic devices;platform design;port applications;software architecture,,3,,14,,,,22-24 April 2009,,IEEE,IEEE Conferences,
On Collaborative-Learning-Based Translation Teaching in a Web Environment,Q. Li; L. Zhang,"Foreign Language Coll., Hebei Univ. of Econ. & Bus., Shijiazhuang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"With the integration of Web technology into foreign language teaching, more and more domestic research has focused on the teaching method in a Web environment. Based on theories of collaborative learning and the application of computer technology, this paper argues that collaborative-learning-based translation teaching in a Web environment will contribute greatly to the realization of the aims of translation teaching.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363355,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363355,,Application software;Collaboration;Collaborative work;Computer applications;Education;Educational institutions;Feedback;Hardware;Internet;Oral communication,Internet;computer aided instruction;groupware;natural languages,Web environment;collaborative-learning-based translation teaching;foreign language teaching,,0,,13,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Using games in software engineering education to increase student success and retention,C. S. Longstreet; K. L. Cooper,University of Texas at Dallas,2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,554,554,"Summary form only given. Spoken language technologies have reached enough maturity to be integrated in many applications in eHealth and eLearning. The challenges and the potential are enormous. There are many other areas in which this claim could be equally made, but these two areas share many technical issues and, of course, they also share a huge significance from a social point of view. This was the driving force for our recent efforts at the Spoken Language Systems Lab of INESC-ID in terms of eHealth and eLearning. This talk tries to give an overview of these efforts and, in spite of the fact that they will be demonstrated for the Portuguese language, it will also try to emphasize how easily they can be extended to new languages.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876150,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876150,,,,,,3,,,,,,22-24 May 2011,,IEEE,IEEE Conferences,
A video-conferencing distributed service tailored for education,P. Lago; G. Canal,"Politecnico di Torino, Italy",Proceedings IEEE International Conference on Multimedia Computing and Systems,20020806,1999,2,,387,388 vol.2,"The key objectives of this experiment were to integrate Internet commercial applications for videoconferencing in a distributed object-oriented architecture for telecom services, and to demonstrate the added value that this integration can give to the Internet applications in the context of distance education. TINA (Telecommunications Information Networking Architecture) is a software architecture for global telecommunication and information services. The TINA access and service session concepts are the enabling factor for integrating Internet service applications with other telecom services",,POD:0-7695-0253-9,10.1109/MMCS.1999.778451,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=778451,,Application software;Context-aware services;Irrigation;Microcomputers;Protocols;Software architecture;Telecommunication control;Telecommunication services;Videoconference;Web and internet services,Internet;distance learning;distributed object management;educational technology;multimedia communication;software architecture;teleconferencing,Internet;TINA;Telecommunications Information Networking Architecture;commercial applications;distance education;distributed object-oriented architecture;distributed service;experiment;software architecture;telecom services;videoconferencing,,0,,,,,,Jul-99,07 Jun 1999-11 Jun 1999,IEEE,IEEE Conferences,
Personalized e-Learning System Based on Multi-layer Architecture,L. Lina,"Sch. of Network Educ., Beijing Univ. of Posts & Telecommun. (BUPT), Beijing, China",2009 International Forum on Information Technology and Applications,20090904,2009,3,,278,281,"Lack of personalized learning is the key shortcoming of traditional e-learning system. This paper analyzes the personal characters in e-learning activity and presents an innovative design of e-learning system to fully support these personal characters. This new system is user-centric and provides interactive actions with user based on user's learning archive information. This design solution employs multi-layer architecture based on Web including presentation layer, service layer and resource layer. The service layer is divided into business service layer and common service layer that improve the software reusability. It provides the individuation information filtration function which makes the system more intelligent and personalized. The software architecture is implemented in a real system using Struts + Spring + Hibernate framework which is cross-operating system, cross-database, and cross-application server.",,POD:978-0-7695-3600-2,10.1109/IFITA.2009.60,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5232114,B/S (Browser/Server) multi-layer architecture;common service layer;information filtration;personalized e-Learning system;reusability,Application software;Computer architecture;Education;Electronic learning;Filtration;Information filters;Information technology;Resource management;Software reusability;Web server,Internet;computer aided instruction;database management systems;operating systems (computers);software architecture;software reusability,Struts Spring Hibernate framework;Web;business service layer;cross-application server;cross-database;cross-operating system;information filtration function;multilayer architecture;personalized e-learning system;presentation layer;resource layer;service layer;software architecture;software reusability;user learning archive information;user-centric,,4,,11,,,,15-17 May 2009,,IEEE,IEEE Conferences,
Integrating SQ4R and Student Team Achievement Division (STAD) teaching strategies with e-Books to enhance students' english reading comprehension,I. T. Wang; T. T. Wu; Y. C. Chien; Y. M. Huang,"Graduate School of Technological and Vocational Education, National Yunlin University of Science and Technology, Yunlin, Taiwan",2017 Pacific Neighborhood Consortium Annual Conference and Joint Meetings (PNC),20171214,2017,,,187,192,"Reading comprehension in foreign language learning is a complex process with many underlying cognitive components. SQ4R and Student Team Achievement Division (STAD) are teaching strategies helping students make sense of unfamiliar informational text step by step and cooperatively. This study investigated the effectiveness of explicit, incidental, and intentional learning conditions on reading comprehension in a multimedia environment. A total of two classes, including 62 EFL students were recruited to participate in this study. One class, which was experimental group, used SQ4R and Student Team Achievement Division (STAD) strategies with eBooks, while the other class, control group, just used SQ4R and Student Team Achievement Division (STAD) strategies. The collected data included pre- and post-test reading scores and satisfaction questionnaires. Using pre-test and post-test as well as the SPSS software application, the study evaluated the difference in scores of these groups regarding the reading comprehension capability. The results show a significant difference between the experimental and control group following ten weeks' using the application. Besides, students in experimental group are very satisfied with their teaching methods with eBooks, and have positive perspective about heterogeneity group and interactive activities. Therefore, most students are willing to continue using these teaching strategies in other courses.",,Electronic:978-9-8695-3170-2; POD:978-1-5386-2084-7,10.23919/PNC.2017.8203542,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8203542,Reading comprehension;SQ4R;Student Team Achievement Division (STAD);e-Books,Collaborative work;Education;Electronic publishing;Learning systems;Mobile handsets;Vocabulary,cognition;computer aided instruction;distance learning;educational courses;electronic publishing;linguistics;multimedia systems;software engineering;teaching,SQ4R;STAD;Student Team Achievement Division;e-Books;experimental control group;explicit learning conditions;foreign language learning;incidental learning conditions;intentional learning conditions;multimedia environment;post-test reading scores;pre-test reading scores;reading comprehension capability;students english reading comprehension;teaching strategies;unfamiliar informational text step,,,,,,,,7-9 Nov. 2017,,IEEE,IEEE Conferences,
Work in progress - using case studies to increase the retention of female doctoral students in STEM Fields,J. M. Bekki; B. L. Bernstein; K. Ellison; A. Sridharan; L. Hita; Q. Spadola,"Arizona State University, USA",2008 38th Annual Frontiers in Education Conference,20081222,2008,,,T4F-9,T4F-10,"This paper discusses part of the NSF funded project, CareerWISE: Internet-delivered resilience training to increase the persistence of Women Ph.D. Students in STEM Fields. Research shows that rates of doctoral student attrition (i.e., beginning and then not completing a doctoral degree program) are substantially higher for women than for men, including in the physical sciences and engineering. The CareerWISE project addresses this problem through the development of a Web-based resource consisting of training materials that will build the resilience skills, problem solving skills, and persistence of women in science and engineering PhD programs. CareerWISE is currently in the second of three years, and this paper focuses primarily on the portion of the project involving written case studies. The differences between the types of case studies traditionally used in science and engineering courses and the CareerWISE case studies are discussed, along with the plans for evaluating and integrating the cases with the other pieces of the CareerWISE project.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720366,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720366,Case Studies;Doctoral Student Retention;Women in Science and Engineering,Computer aided software engineering;Councils;Delay;Education;Ethics;Internet;Mathematics;Problem-solving;Resilience;Springs,Internet;computer based training;educational courses;engineering computing;engineering education;gender issues;mathematics computing,CareerWISE project;Internet-delivered resilience training;NSF funded project;Ph.D. student;STEM field;educational course;engineering education;female doctoral student retention;physical science education;problem solving skill,,0,,7,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
Educationally enhanced virtual worlds,C. Allison; A. Miller; T. Sturgeon; J. R. Nicoll; I. Perera,"Reader in Computer Science, University of St Andrews",2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,T4F-1,T4F-6,"Virtual worlds continue to attract considerable interest as an innovative means of engaging students through the use of immersive, 3D, collaborative environments. They allow for the dynamic creation of content and for that content to be programmed. Second Life is the dominant virtual world technology in use, and whilst attractive in that it is a ready-made - albeit commercial - service, it was not designed for educational use and has significant social and technical drawbacks when used for that purpose. As such, we have been researching the serious use of OpenSim as an alternative virtual world for Computer Science education. OpenSim is a free, open source software development project which supports self-hosting and maintenance of virtual worlds. This paper explains our rationale for using OpenSim and reports on our experiences to date. It includes a feature comparison between OpenSim and Second Life as an aid for those wishing to exploit virtual worlds in the Computer Science curriculum.",0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673645,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673645,HCI;Virtual Laboratories;Virtual Worlds,Avatars;Communication system security;Human computer interaction;Second Life;Servers;Three dimensional displays;Wireless communication,computer aided instruction;computer science education;educational courses;public domain software;software engineering;virtual reality,3D collaborative environments;OpenSim;Second Life;computer science curriculum;computer science education;educational use;educationally enhanced virtual worlds;open source software development project;virtual world technology,,10,,14,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
Visual design of e-learning environments,V. Tomko; L. Zaitseva,"Dpt. of Software Engineering, Riga Technical University, Latvia",2011 IEEE Global Engineering Education Conference (EDUCON),20110523,2011,,,552,560,The paper studies the problems of e-learning environments' visual design and its effects on end-user. The requirements of good visual design are proposed. The evaluating criteria are described. The results of some e-learning systems' and corporate websites' visual design evaluation are presented. Some visual design recommendations are provided.,2165-9559;21659559,Electronic:978-1-61284-643-9; POD:978-1-61284-642-2,10.1109/EDUCON.2011.5773192,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5773192,elearning;typography;usability;visual design,Electronic learning;Engineering education;Image color analysis;Indexes;Measurement;Usability;Visualization,computer aided instruction,e-learning environments;evaluating criteria;visual design evaluation,,0,,35,,,,4-6 April 2011,,IEEE,IEEE Conferences,
Web-based automated assessment for ABET programs,L. R. Heinze; J. M. Gregory; D. J. Bagert,"Pet. Eng., Texas Tech Univ., Lubbock, TX, USA",32nd Annual Frontiers in Education,20030114,2002,1,,T1B-23,T1B-27 vol.1,"The College of Engineering has developed several innovative tools to automating the processes of assessment and evaluation of outcomes of university, college of engineering and individual ABET engineering programs. The authors develop algorithms and mathematical models, then directly write computer code or work with software engineering students to develop the software. This same team provides workshops to demonstrate to students, advisors and faculty the value and use of these web-based tools. Quantitative information is automatically plotted and users most recent results displayed relative to historical trends. One example is the Texas Tech ""Mock FE"" administered by the college to senior students two weeks prior to the Fundamentals of Engineering (FE) Exam. An individual's results of this four-hour test are available to each student and plotted relative to historical trends thus allowing each student to predict his/her performance on the FE relative to each subject.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1157896,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1157896,,Educational institutions;Educational programs;Engineering students;Iron;Knowledge engineering;Maintenance engineering;Mathematical model;Measurement standards;Petroleum;Testing,Internet;computer aided instruction;distance learning;engineering education,ABET programs;USA;computer code;engineering education programmes;examinations;outcomes assessment;outcomes evaluation;software engineering students,,4,,3,,,,2002,,IEEE,IEEE Conferences,
Consumer decision support systems: a health care case study,D. J. Berndt,"Dept. of Inf. Syst. & Decision Sci., Univ. of South Florida, Tampa, FL, USA",Proceedings of the 34th Annual Hawaii International Conference on System Sciences,20020807,2001,,,10 pp.,,"Next-generation business-to-consumer electronic commerce applications will rely more on locating, integrating and presenting valuable information to consumers than implementing simple economic exchanges. While there are certainly profits to be captured in the economic exchange, the upstream information gathering and decision-making activities offer some interesting opportunities for consumer support. Data warehousing offers the ability to implement consumer decision support systems (DSSs) that allow consumers to identify an interesting subset of fine-grained transactions, analyze the data and produce customized reports. This paper uses an existing health-care data warehouse to explore the use of detailed data in constructing consumer DSSs. The health-care arena is characterized by complex consumer decision-making, such as the need to become educated with regard to a particular illness and the various treatment options. The example reports demonstrate how detailed knowledge regarding the health-care delivery system, including hospitals and physicians, can supplement the clinical perspective of an informed consumer.",,POD:0-7695-0981-9,10.1109/HICSS.2001.926560,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=926560,,Business;Computer aided software engineering;Data warehouses;Decision making;Decision support systems;Educational institutions;Electronic commerce;Internet;Medical services;Warehousing,biomedical education;data warehouses;decision support systems;electronic commerce;health care;information resources;medical information systems,business-to-consumer electronic commerce applications;case study;clinical perspective;consumer decision support systems;consumer education;consumer support;customized reports;data analysis;decision-making activities;economic exchange;fine-grained transactions;health-care data warehouse;health-care delivery system;hospitals;illness;informed consumers;patient treatment options;physicians;upstream information gathering;valuable information,,1,,13,,,,6-6 Jan. 2001,,IEEE,IEEE Conferences,
A Study of the Endoscopic Surgery Simulation Training System Based on 3D Virtual Reality,S. Yu; X. p. Fan; Z. F. Liao,"Sch. of Software, Central South Univ., Changsha, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The key techniques and methods to design and realize the virtual endoscopic surgery training system were discussed. In accordance with the functional requirement, the virtual endoscopic surgery training system was built using hierarchical system structure, with the 3-dimensional model of human organ, soft tissue deformation and cutting algorithm, and also with the function of virtual scene editing and rendering. The tetrahedron model of the organ was designed according to the medical data, which was packaged with double linked list; according to the viscoelasticity features of soft tissue, it's deformation was been simulated by using spring-mass model, the cutting was been simulated by using cut-off points duplicating/ separating algorithm.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364746,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364746,,Algorithm design and analysis;Biological tissues;Deformable models;Design methodology;Hierarchical systems;Humans;Layout;Medical simulation;Surgery;Virtual reality,biomedical education;computer based training;endoscopes;medical computing;rendering (computer graphics);surgery;virtual reality,3D virtual reality;cutting algorithm;endoscopic surgery simulation training system;soft tissue deformation;spring-mass model;virtual endoscopic surgery training system;virtual scene editing;virtual scene rendering,,0,,12,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Distance learning need not sacrifice high-quality education,L. Shafer,"Coll. of Eng., Texas Univ., Austin, TX, USA",31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193),20020806,2001,1,,T3F,2-8 vol.1,"The University of Texas Software Project Management certification program allows students to continue work responsibilities while learning. With the addition of online learning, and the flexibility it affords, the program continues to embody quality educational characteristics: taught by industry practitioners; taught in a classroom with simultaneous web casting; students work in teams of supporting professionals; lessons are available on-demand; information is spread over a training period long enough to sustain retention; quality and benefits of what was learned in class are continually evaluated; lessons are immediately applicable in the workplace; students develop repeatable, usable toolsets; quality education leads to certification by professional societies. Going online presented challenges in maintaining quality goals, some of which have been overcome. Facilitated by a courseware tool, students continue to work in teams with remote members, learning the skills they need to manage in modern global companies",0190-5848;01905848,POD:0-7803-6669-7,10.1109/FIE.2001.963923,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=963923,,Casting;Certification;Computer aided instruction;Continuing education;Courseware;Educational programs;Employment;Industrial training;Professional societies;Project management,computer science education;courseware;distance learning;management education;project management;software engineering;software management,Software Project Management certification program;USA;asynchronous educational programs;courseware tool;distance learning;high-quality education;online learning;remote student teams;students,,0,,3,,,,2001,10 Oct 2001-13 Oct 2001,IEEE,IEEE Conferences,
Table of contents,,,2012 16th Panhellenic Conference on Informatics,20121213,2012,,,v,xi,The following topics are dealt with: e-services; VLSI; cloud computing; information system privacy; software security; data processing; knowledge discovery; knowledge representation; data structures; e-learning; transport protocols; scientific computations; human-computer interfaces; performance analysis of computer and communication networks; real-world Internet; RWI; PACoNet; embedded hardware design; EmHarDes; learning technologies; text information dissemination security; text information retrieval security; image information dissemination security; image information retrieval security; computer education; technology education; mobile device software development; and Web development.,,Electronic:978-0-7695-4825-8; POD:978-1-4673-2720-6,10.1109/PCi.2012.8,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6377357,,,Internet;VLSI;computer aided instruction;computer science education;data mining;data privacy;data structures;embedded systems;human computer interaction;information dissemination;information retrieval;information systems;knowledge representation;mobile computing;security of data;software engineering;text analysis;transport protocols,EmHarDes;PACoNet;RWI;VLSI;Web development;cloud computing;computer education;data processing;data structures;e-learning;e-services;embedded hardware design;human-computer interfaces;image information dissemination security;image information retrieval security;information system privacy;knowledge discovery;knowledge representation;learning technologies;mobile device software development;performance analysis of computer and communication networks;real-world Internet;scientific computations;software security;technology education;text information dissemination security;text information retrieval security;transport protocols,,0,,,,,,5-7 Oct. 2012,,IEEE,IEEE Conferences,
A Reference Architecture for a National E-Learning Infrastructure,S. Saay; A. Norta,"Comput. Sci. Fac., Kabul Univ., Kabul, Afghanistan",2016 IEEE/ACM 9th International Conference on Utility and Cloud Computing (UCC),20170320,2016,,,404,409,"A reference architecture guides an organization with best-practice knowledge about existing architectures, including an elaboration of the organization's mission, vision and strategy of a specific domain. Current e-learning architectures, however, focus on the theoretical framework of the application layer, service layer and database engineering while in reality, a networking layer is required for the implementation of e-learning systems. Existing publications do not focus on the collaborative aspect in the domain of national research and education networks (NRENs). This research tackles the creation of a reference architecture for e-learning in NRENs for which model driven engineering (MDE) is used. We analyze relevant aspects of NREN e-learning architectures by using the architecture tradeoff analysis method (ATAM). Next, we propose a NREN e-learning standard and concrete architecture.",,Electronic:978-1-4503-4616-0; POD:978-1-5090-4467-2,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7881666,ATAM;AfgREN;MDE;NREN;Reference architecture;e-learning,Cloud computing;Computer architecture;Electronic learning;Organizations;Standards organizations,computer aided instruction;software architecture,ATAM;MDE;NREN;architecture tradeoff analysis method;model driven engineering;national e-learning infrastructure;national research and education networks;reference architecture creation,,,,,,,,6-9 Dec. 2016,,IEEE,IEEE Conferences,
[Title page],,,2016 IEEE Global Engineering Education Conference (EDUCON),20160523,2016,,,1,1,The following topics are dealt with: programming basics teaching; electrical engineering course; undergraduate mechanical engineering design courses; learning management systems; software engineering education; IoT design course; STEM+ education; higher engineering education; microelectronics design laboratory; e-learning mobile system; hypermedia-based tutoring; project-based learning; language literacy education; online problem-based learning; MOOC platforms; high school chemistry education; university curricula; online learning environment; software-aided robotics education; computer science course; and massive online open course.,,Electronic:978-1-4673-8633-3; POD:978-1-4673-8634-0,10.1109/EDUCON.2016.7474515,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474515,,,Internet of Things;STEM;chemistry computing;computer literacy;computer science education;educational courses;educational robots;electronic engineering education;further education;hypermedia;integrated circuit design;intelligent tutoring systems;learning management systems;mobile learning;programming;software engineering;teaching,IoT design course;MOOC platforms;STEM+ education;computer science course;e-learning mobile system;electrical engineering course;high school chemistry education;higher engineering education;hypermedia-based tutoring;language literacy education;learning management systems;massive online open course;microelectronics design laboratory;online learning environment;online problem-based learning;programming basics teaching;project-based learning;software engineering education;software-aided robotics education;undergraduate mechanical engineering design courses;university curricula,,,,,,,,10-13 April 2016,,IEEE,IEEE Conferences,
CS/SE Instructors Can Improve Student Writing without Reducing Class Time Devoted to Technical Content: Experimental Results,P. V. Anderson; S. Heckman; M. Vouk; D. Wright; M. Carter; J. E. Burge; G. C. Gannod,"Elon Univ., Elon, NC, USA",2015 IEEE/ACM 37th IEEE International Conference on Software Engineering,20150817,2015,2,,455,464,"The Computer Science and Software Engineering (CS/SE) profession reports that new college graduates lack the communication skills needed for personal and organizational success. Many CS/SE faculty may omit communication instruction from their courses because they do not want to reduce technical content. We experimented in a software-engineering-intensive second-semester programming course with strategies for improving students' writing of black box test plans that included no instruction on writing the plans beyond the standard lecture on testing. The treatment version of the course used 1) a modified assignment that focused on the plan's readers, 2) a model plan students could consult online, and 3) a modified grading rubric that identified the readers' needs. Three external raters found that students in the treatment sections outperformed students in the control sections on writing for five of nine criteria on rubrics for evaluating the plans and on the raters' holistic impression of the students' technical and communication abilities from the perspectives of a manager and a tester.",0270-5257;02705257,Electronic:978-1-4799-1934-5; POD:978-1-4799-1935-2,10.1109/ICSE.2015.178,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7202996,black box test plans;communication across the curriculum;software engineering education,Education;Employment;Programming;Software engineering;Software testing;Writing,computer science education;educational courses;software engineering,CS-SE instructors;black box test plans;communication instruction;computer science and software engineering profession;software-engineering-intensive second-semester programming course;student writing improvement,,0,,24,,,,16-24 May 2015,,IEEE,IEEE Conferences,
Investigation of security awareness on e-learning system among lecturers and students in Higher Education Institution,H. Abdul Majid; M. Abdul Majid; M. I. Ibrahim; W. N. S. Wan Manan; M. R. Ramli,"Faculty of Computer Systems and Software Engineering, Universiti Malaysia Pahang, Malaysia","2015 International Conference on Computer, Communications, and Control Technology (I4CT)",20150827,2015,,,216,220,"The advancement of computer and Internet technologies have brought teaching and learning activities to a new dimension. Learners were virtually moved out from their classrooms to a new learning environment where learning contents and materials were delivered electronically. This new environment, which is called e-learning environment uses the web and other Internet technologies to enhance teaching and learning experience. The success and failure of any e-learning system fall on how secure the system is. Security of an e-learning system is very important so that the information contained in the system is not compromised. However no matter how secure an e-learning system is the security threats always fall on human factor. Human is identified as the weakest link in information security and lack of security awareness such as password sharing will compromise the security of e-learning system. This paper studies the awareness level in information security among e-learning users, particularly students at Higher Education Institution. The study focuses on evaluating awareness level, perception and behavior of e-learning users from International Islamic University Malaysia. Results of this study helps the university authority in preparing effective and specific awareness program in e-learning security for their students.",,Electronic:978-1-4799-7952-3; POD:978-1-4799-7953-0; USB:978-1-4799-7951-6,10.1109/I4CT.2015.7219569,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7219569,awareness;behaviors;e-learning;security;students;threats,Computers;Electronic learning;Electronic mail;Information security;Internet,Internet;computer aided instruction;further education;security of data,International Islamic University Malaysia;Internet technologies;e-learning system;higher education;information security;lecturers;security awareness;students,,0,,24,,,,21-23 April 2015,,IEEE,IEEE Conferences,
Report on discussion group B3: agents in software engineering,S. Cranefield; P. Gorman,"Dept. of Comput. & Inf. Sci., Otago Univ., Dunedin, New Zealand",Proceedings 1996 International Conference Software Engineering: Education and Practice,20020806,1996,,,511,513,"The issues involved in agents in software engineering are discussed. The following questions are answered: What impact will agents and agent programming have on software engineering education? At what level should agent programming be taught, if at all?",,POD:0-8186-7379-6,10.1109/SEEP.1996.534046,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=534046,,Anthropomorphism;Computer science education;Educational programs;Humans;Information science;Internet;Programming profession;Protocols;Research and development;Software engineering,computer science education;cooperative systems;logic programming;software agents;teaching,agent programming;software engineering education,,0,,8,,,,24-27 Jan 1996,24 Jan 1996-27 Jan 1996,IEEE,IEEE Conferences,
Flipping a Graduate-Level Software Engineering Foundations Course,H. Erdogmus; C. Péraire,"Silicon Valley Campus, Dept. of Electr. & Comput. Eng., Carnegie Mellon Univ., Moffett Field, CA, USA",2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET),20170703,2017,,,23,32,"Creating a graduate-level software engineering breadth course is challenging. The scope is wide. Students prefer hands-on work over theory. Industry increasingly values soft skills. Changing software technology requires the syllabus to be technology-agnostic, yet abstracting away technology compromises realism. Instructors must balance scope with depth of learning. At Carnegie Mellon University, we designed a flipped-classroom course that tackles these tradeoffs. The course has been offered since Fall 2014 in the Silicon Valley campus. In this paper, we describe the course's key features and summarize our experiences and lessons learned while designing, teaching, and maintaining it. We found that the pure flipped-classroom format was not optimal in ensuring sufficient transfer of knowledge, especially in remote settings. We initially underestimated teaching assistantship resources. We gradually complemented video lectures and hands-on live sessions with additional live components: easily replaceable recitations that focus on current technology and mini lectures that address application of theory and common wisdom. We also provided the students with more opportunities to share their successes and experiments with their peers. We achieved scalability by increasing the number of teaching assistants, paying attention to teaching assistant recruitment, and fostering a culture of mentoring among the teaching team.",,Electronic:978-1-5386-2671-9; POD:978-1-5386-2672-6,10.1109/ICSE-SEET.2017.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7964326,flipped classroom;inverted instruction;software education curricula;software engineering education,Mentoring;Online services;Silicon;Software;Software engineering;Testing,computer science education;educational courses;software engineering;teaching,flipped-classroom format;graduate-level software engineering foundations course;hands-on live sessions;knowledge transfer;teaching assistant recruitment;teaching assistantship resources;teaching team;video lectures,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
Designing adaptive components for a services oriented architecture,Vivek Shaiva,"Nat. Broadcasting Corp., New York, NY, USA","International Conference on Information Technology: Research and Education, 2003. Proceedings. ITRE2003.",20040308,2003,,,390,394,"The necessity for effective integration of enterprise applications to support e-commerce initiatives has resulted in the reemergence of the services oriented architecture (SOA). Leading software vendors have launched initiatives to provide tools and technologies that support this architecture. However, experiential knowledge on the design of adaptable component-based applications that provide services is limited. We describe a services oriented adaptive components (SOAC) architecture that has foundations in complex real world project implementations. It presents a design for services oriented components that dynamically support both user interfaces and Web services. We describe synchronous and asynchronous adapter components that enable flexible multivendor systems integration strategies. Finally, it illustrates the iterative implementation of interfaces and components to achieve a phased migration of legacy systems.",,POD:0-7803-7724-9,10.1109/ITRE.2003.1270644,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1270644,,Application software;Broadcasting;Computer architecture;Enterprise resource planning;Java;Packaging;Service oriented architecture;Software tools;User interfaces;Web services,Internet;Java;distributed object management;electronic commerce;object-oriented programming;software architecture;user interfaces,Java;Web service;adaptive component design;component-based application;e-commerce;enterprise application;legacy system;multivendor system integration;services oriented adaptive component architecture;software architecture;software vendor;user interface,,3,1,7,,,,11-13 Aug. 2003,,IEEE,IEEE Conferences,
Proceedings. Fifth International Conference on Quality Software (QSIC 2005),,,Fifth International Conference on Quality Software (QSIC'05),20060123,2005,,,,,The following topics are dealt with: software testing; software quality; software modelling; Web-based development; formal methods; software components; software architecture; database modelling; requirements engineering; software metrics; software tools; real time application; quality software engineering education; grid computing; peer-to-peer computing; software agents; service engineering.,1550-6002;15506002,POD:0-7695-2472-9,10.1109/QSIC.2005.29,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1579104,,,Internet;database management systems;formal specification;object-oriented programming;program testing;software agents;software architecture;software metrics;software quality;software tools,Web-based development;database modeling;formal methods;grid computing;peer-to-peer computing;quality software engineering education;real time application;requirements engineering;service engineering;software agents;software architecture;software components;software metrics;software modeling;software quality;software testing;software tools,,0,,,,,,19-20 Sept. 2005,,IEEE,IEEE Conferences,
The Manuka project,B. Endicott-Popovsky; D. Dittrich; A. Phillips; D. Frincke; J. Chavez; W. J. Gibbons; D. Nguyen; C. Seifert; A. Shephard; C. Abate; S. Loveland,"Seattle Univ., WA, USA","Proceedings from the Fifth Annual IEEE SMC Information Assurance Workshop, 2004.",20050606,2004,,,314,320,"During 2003-2004, the University of Washington (UW) and Seattle University (SU) collaborated to build a system for cataloging compromised system images under the auspices of the Pacific Northwest Honeynet (PNW-honeynet) which is a Honeynet Project Research Alliance member group. The idea grew from the Honeynet Project's 'Forensic Challenge', a project designed to raise awareness, teach and inform those tasked with responding to threats of malicious network intrusion. Since teaching from evidence of actual incidents is far more powerful than the traditional approach of using contrived workbook exercises, the Manuka project called for the creation of a database that would store compromised system images for use in incident response and computer forensic courses. This is a case study of that development process, identifying the unique challenges overcome in completing Manuka by June, 2004. As an open source product that will be made available to the research and teaching community, it is hoped that through this paper interest will be stimulated to provide these researchers further ideas for use and enhancement.",,POD:0-7803-8572-1,10.1109/IAW.2004.1437833,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1437833,,Collaboration;Computer science;Education;Educational institutions;Focusing;Forensics;Image databases;Internet;Read only memory;Software engineering,cataloguing;educational courses;security of data;teaching;visual databases,Manuka project;Pacific Northwest Honeynet;cataloging;computer forensic courses;incident response courses;malicious network intrusion threats;system images;teaching,,2,,5,,,,10-11 June 2004,,IEEE,IEEE Conferences,
Monitoring the evolution of an OO system with metrics: an experience from the stock market software domain,J. F. Girard; M. Verlage; D. Ganesan,"Fraunhofer Inst. for Exp., Software Eng. (IESE), Kaiserslautern, Germany","20th IEEE International Conference on Software Maintenance, 2004. Proceedings.",20041122,2004,,,360,367,"This article reports on the experience of monitoring the evolution of a product family of financial Web service software system with OO-metrics over a period of three years. Every four to six months, a snapshot of the system was taken and a set of OO metrics was computed. The classes with extreme metric values or important value changes became the focus of analysis and discussions among the developers, designers, and managers. This way, potential problems were identified and corrected early.",1063-6773;10636773,POD:0-7695-2213-0,10.1109/ICSM.2004.1357821,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357821,,Application software;Educational programs;Monitoring;Software engineering;Software systems;Software tools;Stock markets;Systems engineering and theory;Systems engineering education;Web services,Internet;object-oriented programming;software maintenance;software metrics;stock markets;system monitoring,evolution monitoring;extreme metric values;financial Web service software system;industrial system;metric evolution tracking;object-oriented metrics;object-oriented system;stock market software domain,,2,,19,,,,11-14 Sept. 2004,,IEEE,IEEE Conferences,
Techno Neuro Pedagogy System: An Instructional Design Methodology for Customized Online Courses (Virtual Customized Environment Learning),R. B. Silva-López; J. Fallad; J. A. Reyes-Ortiz; M. Bravo; J. Rodriguez,"Syst. Dept., Univ. Autonoma Metropolitana, Mexico City, Mexico",2015 International Conference on Computational Science and Computational Intelligence (CSCI),20160303,2015,,,281,286,"The Techno Neuro Pedagogy System (TNPS) is a systemic process with interrelated activities that allows you to create environments that facilitate the mediation processes on knowledge construction in virtual environments. Similarly to life cycle in software development, it consists of eight phases: analysis, design, development, testing, implementation, documentation, maintenance, and evaluation. TNPS incorporates a life cycle model of incremental and iterative software development that is an essential part of software engineering. TNPS integrates Education, Neuroscience and Technological dimensions, which facilitate the development of cognitive profile of student thinking in order to customize his/her learning activities. In our experiments, an increment in the weights of thinking style used by the students on a Structured Programming course was observed.",,Electronic:978-1-4673-9795-7; POD:978-1-4673-9796-4; USB:978-1-4673-9794-0,10.1109/CSCI.2015.166,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7424103,Customized Virtual Environment Learning;Instructional design;Neuropedagogy;customized learning,Analytical models;Collaboration;Education;Maintenance engineering;Neuroscience;Prototypes,Internet;cognition;computer aided instruction;computer science education;educational courses;neurophysiology;programming;software engineering,TNPS;analysis phase;cognitive profile development;customized online courses;documentation phase;education;evaluation phase;implementation phase;incremental software development;instructional design methodology;iterative software development;knowledge construction;learning activities;life cycle model;maintenance phase;mediation processes;neuroscience;software development life cycle;software engineering;structured programming course;student thinking;systemic process;techno neuro pedagogy system;technological dimensions;testing phase;thinking style;virtual customized environment learning;virtual environments,,,,25,,,,7-9 Dec. 2015,,IEEE,IEEE Conferences,
A synchronous groupware tool to conduct a distributed collaborative learning process,B. Marin; A. Hunger; S. Werner; S. Meila; C. Schiitz,"Inst. for Multimedia & Software Eng., Univ. of Duisburg - Essen, Germany","Information Technology Based Proceedings of the FIfth International Conference onHigher Education and Training, 2004. ITHET 2004.",20041122,2004,,,269,273,"Due to the high effort to implement computer supported cooperative work (CSCW) in education, the involved institutions react hesitantly to new requirements of future engineers, e.g. software engineering. The CSCW and Software Engineering Lab at University of Duisburg-Essen (UDE) is conducted as a project setup of students teams, each team consisting of four persons spatially distributed. This paper describes the efforts that have been made at UDE concerning the development of new education methodology in a virtual synchronous environment.",,POD:0-7803-8596-9,10.1109/ITHET.2004.1358176,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1358176,,Collaboration;Collaborative software;Collaborative work;Communications technology;Computer science education;Conducting materials;Internet;Problem-solving;Software engineering;Testing,computer science education;groupware;software engineering,CSCW;Software Engineering Lab;University of Duisburg-Essen;computer supported cooperative work;distributed collaborative learning process;education methodology;software engineering;synchronous groupware tool;virtual synchronous environment,,4,,17,,,,31 May-2 June 2004,,IEEE,IEEE Conferences,
Teaching Practical Software Engineering and Global Software Engineering: Case Study and Recommendations,D. Petkovic; R. Todtenhoefer; G. Thompson,"Dragutin Petkovic, CS Department Chair SFSU dpetkovic@cs.sfsu.edu",Proceedings. Frontiers in Education. 36th Annual Conference,20070305,2006,,,19,24,"In this paper we present the innovative methods and experiences from several years of teaching practical software (SW) engineering at the Computer Science Departments of San Francisco State University (SFSU), USA in conjunction with the University of Applied Sciences, Fulda University, Germany. The key objectives and desired outcomes of our course were to train future SW developers, technical leads and managers in practical SW engineering practices, including global SW engineering, where team members work in different locations. Our key approach was to combine and synchronize class teaching about SW engineering methods and processes with actual SW development work in a setting designed to simulate a small SW company. Students were divided in ""local"" groups of 4-6 members, each forming a small SW ""company"" in charge of developing a complete working WWW application as a final class project. Several groups of students at SFSU were ""virtually"" paired with groups of students at Fulda University, whom they never met face to face, to form ""global"" groups, thus simulating global SW engineering in a realistic setting. Students developed their final projects incorporating five well-defined milestones typical for SW development lifecycle. All student groups (including global ones) produced impressive final project applications and gave very positive feedback on this class",0190-5848;01905848,CD-ROM:1-4244-0257-3; POD:1-4244-0256-5,10.1109/FIE.2006.322377,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4116857,Distributed Software Development;Global Software Engineering;Outsourcing Software Development;Software Engineering Education,Application software;Collaborative software;Computer science;Disaster management;Education;Globalization;Management training;Software engineering;Teamwork;World Wide Web,computer science education;software engineering;teaching,Fulda University;San Francisco State University;software engineering education;teaching,,10,,9,,,,27-31 Oct. 2006,,IEEE,IEEE Conferences,
An Implementation of Socially-Intelligent Agents providing Emotional Support and its Application,R. Yamada; H. Nakajima; S. B. Brave; H. Maldonado; J. E. R. Lee; C. I. Nass; Y. Morishima,"Sensing & Control Technology Laboratory, OMRON Corporation, 9-1 Kizugawadai, Kizu-cho, Sorakugun, Kyoto 619-0283 Japan ryamada@ari.ncl.omron.co.jp","2006 IEEE International Conference on Systems, Man and Cybernetics",20070716,2006,1,,322,326,"In this paper, we propose a software platform for realizing applications using socially-intelligent agents. Socially-intelligent agents are software agents which employ social intelligence. Although there exist many types of social intelligence, we focus on a type of social intelligence for providing emotional support. Applying the type of social intelligence, our socially-intelligent agents behave like people by simulating social behavior of people. We show how we realize the socially-intelligent agents through an explanation on the conceptual architecture of our software platform. We also show the mechanism for generating social behavior which makes our software platform unique. According to the theory of media equation, we expected socially-intelligent agents will cause good effect for users. To justify our expectation, we implemented an application of our socially-intelligent agents for eLearning. We give explanation about the application and how socially-intelligent agents work in it. We also discuss our ideas on social intelligence and show our direction for future works.",1062-922X;1062922X,CD-ROM:1-4244-0100-3; POD:1-4244-0099-6,10.1109/ICSMC.2006.384402,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4273849,,Application software;Collaborative software;Computer architecture;Cybernetics;Electronic learning;Equations;Intelligent agent;Software agents;Space technology;Virtual environment,software agents;software architecture,elearning;emotional support;media equation;social behavior;social intelligence;socially-intelligent agents;software agent;software architecture,,0,,10,,,,8-11 Oct. 2006,,IEEE,IEEE Conferences,
Domain Instruction Server (DIS),J. E. Gilbert; D. M. Wilson,"Dept. of Comput. Sci. & Software Eng., Auburn Univ., AL, USA",Proceedings IEEE International Conference on Advanced Learning Technologies,20020807,2001,,,439,440,"Web based instruction is growing at an incredible rate. Teachers, instructors, trainers and several others are putting their instructional content online. The format, style and media types vary from instructor to instructor. In essence, Web based instruction is being done by an unknown number of people in an unknown number of ways, using different media types and platforms. An instruction repository is introduced that has the ability to unite all Web based instruction under one umbrella. The media types, platforms, instructors and formats will remain independent. The repository will create a new instructional model for Web based instruction",,POD:0-7695-1013-2,10.1109/ICALT.2001.943970,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=943970,,Computer science;Credit cards;Education;Educational institutions;Electronic commerce;Protection;Software engineering;US Government;Web and internet services;Web server,Internet;distributed processing;educational computing;file servers;information resources;information retrieval;teaching,DIS;Domain Instruction Server;Web based instruction;instruction repository;instructional model;media types;online instructional content;teachers,,1,,3,,,,2001,06 Aug 2001-08 Aug 2001,IEEE,IEEE Conferences,
Research of software development methodology based on self-adaptive multi-agent systems,K. Che; L. l. Li; X. t. Niu; S. t. Xing,"Department of computer Science and Application, Zhengzhou Institute of Aeronautical Industry Management, 450015, China",2009 IEEE International Symposium on IT in Medicine & Education,20090915,2009,1,,235,240,"Along with uninterrupted progress of computer network technology, the application of Internet is increasingly abroad. Due to the variety of Internet environment, the corresponding software systems are more complex, and present many new characteristics. The development of complex software systems has not applied the development mode of object-oriented and component-oriented. Therefore people bring forward agent-oriented software engineering (AOSE) and software development methodology based on self-adaptive multi-agent systems. AOSE adopts the software engineering mechanism and method, including high level abstract, natural modeling, system organization and problem decompounding, etc. It can manage and control the complexity of software system, and is a kind of novel software development pattern. The paper discusses the self-adaptive mechanism of self-adaptive multi-agent systems, the software development process of self-adaptive multi-agent systems, the modeling method of self-adaptive agent modeling language and agent UML. Taking ""International Conference Management System"" as a case, and describes the development process of self-adaptive multi-agent systems.",,POD:978-1-4244-3928-7,10.1109/ITIME.2009.5236426,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5236426,,Application software;Computer networks;IP networks;Internet;Multiagent systems;Object oriented modeling;Programming;Software development management;Software engineering;Software systems,Internet;multi-agent systems;object-oriented methods;object-oriented programming;software agents;software development management,International Conference Management System;Internet;agent UML;agent-oriented software engineering;component-oriented system;computer network technology;high level abstract;natural modeling;object-oriented system;problem decompounding;self-adaptive agent modeling language;self-adaptive multi-agent systems;software development methodology;software development pattern;software engineering;software systems;system organization,,4,,10,,,,14-16 Aug. 2009,,IEEE,IEEE Conferences,
Design of Multi-terminal Mobile Learning Platform,Y. Dong; Y. Liu; X. Han; J. Yang,"Inst. of Educ., Tsinghua Univ., Beijing, China",2016 International Conference on Educational Innovation through Technology (EITT),20170202,2016,,,37,41,"Mobile learning has been recognized as a new approach in informational teaching. First of all, the paper reviewed the research on the mobile learning and introduces the development of smart mobile technology. With the utilization of mobile learning, learners' multiple terminals can log into the mobile learning platform, and learners can freely switch between different terminal devices. Then, the paper introduced system architecture of the mobile learning platform and the key technologies including the APP client, mobile web client and WeChat client. It illustrated the design and implementation process of mobile learning platform. At last, the paper raised the technology problems. In order to realize the seamless integration of the mobile learning platform and the web-based learning system, the teaching resources and the teaching activities should be properly converted to adapt to different terminals. The paper integrated the mobile learning platform into the web-based learning system, making a depth fusion of mobile learning and web-based learning, improving the utilization rate of fragment time. The multi-terminals platform can support the seamless learning, therefore, learners can learn at any time, any place and in any way.",,Electronic:978-1-5090-6138-9; POD:978-1-5090-6139-6,10.1109/EITT.2016.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7839490,Mobile learning;Resource sharing;Seamless learning;WeChat learning;Web-based learning platform,Androids;Education;Humanoid robots;Mobile communication;Mobile handsets;Servers;Switches,Internet;computer aided instruction;mobile learning;smart phones;software architecture;teaching,Web-based learning system;informational teaching;mobile learning;multiterminal platform;smart mobile technology;system architecture;teaching activity;teaching resource,,,,,,,,22-24 Sept. 2016,,IEEE,IEEE Conferences,
Workshop - tools for team assignments and peer evaluations,R. A. Layton; M. L. Loughry; M. W. Ohland; H. Pomeranz,"Rose-Hulman Institute of Technology, USA","2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,W2C-1,W2C-2,"Assigning students to cooperative-learning teams and processing peer evaluations can consume an inordinate amount of a busy faculty member's time. Recently developed software packages with easy-to-use web-interfaces can simplify the effort and produce reliable results. This hands-on workshop engages participants in using an integrated software package for assisting faculty management of student teams. The first system, team-maker, automates the assignment of students to cooperative learning teams. The second system, CATME, manages student peer evaluations. In the workshop, attendees are guided through the tutorials illustrating the features of both systems. Fictitious student data are provided so that attendees can experience the entire process of assigning students to teams and administering and reviewing a peer evaluation. Attendees are expected to bring their own wireless-capable laptop computers.",0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4418244,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4418244,Student teams;peer evaluation;team assignment,,Internet;computer aided instruction;computer science education;software engineering;user interfaces,Web-interfaces;cooperative learning teams;cooperative-learning teams;faculty management;peer evaluations;software packages;team assignments;wireless-capable laptop computers,,0,,3,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
SWEBoK Evolution: A CSEE&T 2017 Panel Session,R. Hilliard,,2017 IEEE 30th Conference on Software Engineering Education and Training (CSEE&T),20171207,2017,,,234,235,"The IEEE Computer Society's Guide to the Software Engineering Body of Knowledge (SWEBoK) has been an authoritative basis for software engineering since 2004. It also has served as a foundation for other developments including curriculum development, training, software engineering competence definitions, and licensing and certification. SWEBoK is current being updated through the SWEBoK Evolution effort. This panel session will provide an update and status of the SWEBoK Evolution and its related efforts.",,Electronic:978-1-5386-2536-1; POD:978-1-5386-2537-8,10.1109/CSEET.2017.44,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8166708,body of knowledge;software engineering;software engineering competencies,Computational modeling;Electronic publishing;ISO Standards;Information services;Internet;Knowledge engineering;Software engineering,,,,,,,,,,7-9 Nov. 2017,,IEEE,IEEE Conferences,
Integrating control concepts in an embedded systems design course,M. Jimenez; G. Beauchamp; R. Mulero; M. Gonzalez,"Dept. of Electr. & Comput. Eng., Univ. of Puerto Rico at Mayaguez, Mayaguez, Puerto Rico",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,1273,1278,"This paper describes a project experience in a microprocessor interfacing course, where computer engineering (CE) and electrical engineering (EE) students were joined to develop a project designing and implementing a Digital Controller for a Three Degree of Freedom Helicopter (3DOFH). This is a highly non-linear problem brought in by the EE students from the Process Instrumentation and Control Laboratory (PICL). Besides serving as the course project for the students, the motivation for taking such a project was to create a base platform using embedded microprocessors where control students could acquire signal conditioning and embedded software design skills in a more realistic platform than that provided by virtual instrument environments. This paper describes the course setting, design approach, and experience gained by the students, establishing a collaboration modality that could be emulated to bring multidisciplinary projects into traditional courses.",0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6685035,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6685035,,Computers;Control systems;Embedded systems;Hardware;Helicopters;Vectors,aircraft control;control engineering education;digital control;educational courses;electrical engineering education;embedded systems;helicopters;microprocessor chips,3DOFH;CE students;EE students;PICL;Process Instrumentation and Control Laboratory;collaboration modality;computer engineering;control concepts;control students;course project;course setting;design approach;digital controller;electrical engineering;embedded microprocessors;embedded software design skills;embedded systems design course;microprocessor interfacing course;multidisciplinary projects;nonlinear problem;project experience;signal conditioning;student experience;three degree of freedom helicopter,,1,,7,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
A cross-curricular approach to fostering innovation such as virtual reality development through student-led projects,S. Harms; J. Hastings,"Department of Computer Science & Information Technology (CSIT), University of Nebraska at Kearney (UNK), USA",2016 IEEE Frontiers in Education Conference (FIE),20161201,2016,,,1,9,"As the Computer Science (CS) Curricula 2013 report states, CS programs should prepare students “for the workforce in a more holistic way than simply conveying technical facts. Indeed, soft skills (such as teamwork, verbal and written communication, time management, problem solving, and flexibility) and personal attributes (such as risk tolerance, collegiality, patience, work ethic, identification of opportunity ...) play a critical role in the workplace.†It also states that CS programs must “expose students to multiple programming languages, tools, paradigms, and technologies as well as the fundamental underlying principlesâ€. Meeting all of these curricular goals is a challenge, especially for small CS programs, where resources are limited. This paper describes a model for enabling student innovation through the use of student-led projects, across the CS curriculum, within several foundational CS courses and as part of the senior design course. To illustrate how this model incorporates emerging technologies, sample student-led Virtual Reality (VR) projects are described. Results show student-led projects promote learning and help students express creativity and innovation while developing their soft skills and personal attributes. Additionally, this approach instills a culture of creativity and innovation embraced by the CS student body, where advanced students assist newer students as they embark on their journey; and it has had a significant impact on retaining CS students.",,Electronic:978-1-5090-1790-4; POD:978-1-5090-1791-1,10.1109/FIE.2016.7757628,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7757628,computer science education;creativity;innovation;project based learning;retention;student-led projects;virtual reality,Computer science;Creativity;Proposals;Software engineering;Solid modeling;Technological innovation;Virtual reality,computer science education;educational courses;team working;time management;virtual reality,Computer Science Curricula 2013;collegiality;curricular goals;flexibility;foundational CS courses;multiple programming languages;opportunity identification;patience;personal attributes;problem solving;programming paradigms;programming tools;risk tolerance;senior design course;soft skills development;student creativity;student innovation;student learning;student-led project;student-led virtual reality project;teamwork;technical fact;time management;verbal communication;virtual reality development;work ethic;written communication,,,,,,,,12-15 Oct. 2016,,IEEE,IEEE Conferences,
Balancing the multimedia mix in a large scale distance education course,M. Woodman; J. Taylor,"Sch. of Comput. Sci., Middlesex Polytech., London, UK",Proceedings 25th EUROMICRO Conference. Informatics: Theory and Practice for the New Millennium,20020806,1999,2,,406,414 vol.2,"We describe our experience in deploying the full range of multimedia for a large scale distance education course enrolling over 5000 mature students per year and raise issues about how to effectively balance the types of media. The course introduces computing to both computing majors and non-majors. It represents a radical change in the curriculum, taking a fully object-oriented approach to software development, for example, teaching programming using Smalltalk. The course is large (one sixth of a degree) and the design of materials for the innovative syllabus required experimentation and frequent rebalancing the use of various media. This paper relates the experiences and reflects on the issues encountered",1089-6503;10896503,POD:0-7695-0321-7,10.1109/EURMIC.1999.794807,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=794807,,Computer aided instruction;Computer networks;Distance learning;Education;Educational technology;Europe;Large-scale systems;Multimedia computing;Programming environments;Software systems,computer science education;distance learning;multimedia systems;programming;software engineering;teaching,Smalltalk;large scale distance education course;multimedia mix balancing;object-oriented approach;software development;teaching programming,,2,,14,,,,1999,08 Sep 1999-10 Sep 1999,IEEE,IEEE Conferences,
SMDP-Based Radio Resource Allocation Scheme in Software-Defined Internet of Things Networks,X. Xiong; L. Hou; K. Zheng; W. Xiang; M. S. Hossain; S. M. M. Rahman,"Intelligent Computing and Communication Laboratory, Wireless Signal Processing and Networks Laboratory, Key Laboratory of Universal Wireless Communications, Ministry of Education, Beijing University of Posts and Telecommunications, Beijing, China",IEEE Sensors Journal,20160916,2016,16,20,7304,7314,"With rapid development of the Internet of Things (IoT), various machine-to-machine communications technologies have emerged in recent years to provide ubiquitous wireless connections for a massive number of IoT devices. This poses significant challenges to network control and management of large-scale IoT networks. Software-defined networking (SDN) is considered a promising technology to streamline network management due to dynamic reconfigurable network elements. Thus, the integration of SDN and IoT provides a potentially feasible solution to strengthening management and control capabilities of the IoT network. Benefit from the SDN technology, resource utilization in the IoT network can be further enhanced. In this paper, we first propose a software-defined network architecture for IoT. Then, the resource allocation problem in the proposed SDN-based IoT network is investigated. The optimal problem of maximizing the expected average rewards of the network is formulated as a semi-Markov decision process (SMDP). The optimal solution is obtained through solving the SMDP problem using a relative value iteration algorithm. Simulation results demonstrate that the proposed resource allocation scheme is able to improve the system rewards compared with other comparative resource allocation schemes.",1530-437X;1530437X,,10.1109/JSEN.2016.2580677,National High-Tech Research and Development Program (863 Program); 10.13039/501100001809 - National Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7491351,IoT;SDN;semi-Markov decision process (SMDP),Internet of things;Network architecture;Resource management;Sensors;Signal to noise ratio;Wireless communication;Wireless sensor networks,Internet of Things;Markov processes;iterative methods;resource allocation;software defined networking,IoT;SDN;SMDP-based radio resource allocation scheme;relative value iteration algorithm;semi-Markov decision process;software-defined Internet of Things networks,,3,,,,,20160614,"Oct.15, 2016",,IEEE,IEEE Journals & Magazines,
emuARM: A tool for teaching the ARM assembly language,G. Malhotra; N. Atri; S. R. Sarangi,"Indian Institute of Technology, Delhi",2013 Second International Conference on E-Learning and E-Technologies in Education (ICEEE),20131024,2013,,,115,120,"Technology has always enhanced learning as well as the overall teaching experience. With proper tools and resources in hand, we can easily integrate educational and information technologies into the academic environment. In this paper, we present a software tool to enhance the learning of microprocessors and computer architecture for students. We have developed an ARM instruction set emulator, emuARM, which is a Java based software tool for duplicating the functions of an ARMv5 microprocessor. Here, we present the internal design and features of emuARM. We present a comparison of the features of emuARM with other present ARM emulators in the market. At the end, we present the results of a survey that attests the pedagogical value of our tool.",,Electronic:978-1-4673-5094-5; POD:978-1-4673-5095-2,10.1109/ICeLeTE.2013.6644358,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6644358,,Assembly;Computer architecture;Debugging;Education;Java;Microprocessors;Registers,Java;assembly language;computer aided instruction;computer architecture;computer science education;instruction sets;microcontrollers;software engineering;teaching,ARM assembly language teaching;ARM instruction set emulator;ARMv5 microprocessor function duplication;Java-based software tool;academic environment;computer architecture learning enhancement;educational technologies;emuARM features;emuARM internal design;information technologies;microprocessor learning enhancement;software tool;teaching experience enhancement,,0,,11,,,,23-25 Sept. 2013,,IEEE,IEEE Conferences,
Nine Steps to Shorten the Distance between Requirement Theory and Practice,Y. Jiang; M. Li; Z. He; C. Zhao,"Coll. of Inf. Technol., Beijing Normal Univ., Zhuhai",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,3,,694,698,"Requirement analysis is a critical but difficult part of software development. With the combination of various requirement analysis methods and practice, a method which carries out requirement analysis through nine steps is proposed. The establishment of three models, business model, preliminary data model and functional model, is the focus of the establishment of a target system. Such method has been applied in the development of a library information system and practice showed that such method is systematic, comprehensive and practical, shortening the distance between requirement analysis theory and practice.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.689,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4959407,requirement analysis;requirement capture;requirement engineering;requirement process;software engineering,Application software;Computer errors;Computer science education;Educational institutions;Educational technology;Information analysis;Information technology;Object oriented modeling;Programming;Risk analysis,data models;formal specification;formal verification;library automation;systems analysis,business model;functional model;library information system;preliminary data model;requirement analysis method;requirement engineering;software development;software engineering,,1,,10,,,,7-8 March 2009,,IEEE,IEEE Conferences,
Evaluation of a simulation platform for interaction training: A multi-phased methodology,M. J. Monasor; A. Vizcaino; M. Piattini; J. Noll; S. Beecham,"Lero, University of Limerick, Alarcos Research Group, University of Castilla-La Mancha",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,8,"The evaluation of educational approaches is frequently challenging as it involves humans and requires the consideration of several angles depending on the educational objectives. On occasions, these objectives involve academic and industrial environments, thus implying additional challenges. Education in Global Software Development (GSD) has recently became important for companies that offer GSD training in specific GSD areas such as cultural, linguistic, leadership, negotiation or communication skills. We have developed a training framework based on simulation with the aim of providing GSD interaction training. This framework addresses various kinds of problems related to communication barriers. However, discovering the needs and requirements of both academia and industry is a key success factor when seeking an effective educational solution. This paper presents a multi-phased methodology that has been employed to: 1) research the training requirements in the field; 2) design the training framework based on these findings; 3) evaluate the adequacy of the framework using an Expert Feedback study and a subsequent Heuristic Evaluation; 4) prove that the framework can actually generate learning; 5) conduct a market-focused study to evaluate the commercial options of the framework and 6) define future work to fulfil commercial requirements and improve effectiveness.",0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044255,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044255,education;evaluation methodology;global software development;training;virtual teams,Companies;Educational institutions;Pragmatics;Systematics;Training;Usability,computer based training;computer science education;software engineering,GSD interaction training;academic environments;communication barriers;educational approaches;educational solution;expert feedback;global software development;heuristic evaluation;industrial environments;interaction training framework;multiphased methodology;training requirements,,0,,25,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
Work in progress - developing Joint Degrees through e-Learning systems,S. Aguirre; J. Quemada; J. Salvachua,"Universidad Politécnica de Madrid, Spain",2008 38th Annual Frontiers in Education Conference,20081222,2008,,,F4D-19,F4D-20,"The development of joint degrees is an important mechanism for opening higher education systems nationwide, adapting them to the international standard, and promoting quality assessment to a broader environment. Since e-learning systems covers a wide range of academic programs, and as joint degrees such as e-learning are rapidly growing trends, finding a suitable solution that enables universities to design joint degrees through their own e-learning systems becomes necessary. This paper introduces the design of a federated service-oriented architecture, which through collaboration agreements, will allow the development of new curricula and the participation in the unstoppable process of globalization.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720474,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720474,Collaboration;Joint Degrees;SOA;e-Learning systems,Collaboration;Collaborative work;Convergence;Educational institutions;Electronic learning;Law;Proposals;Prototypes;Service oriented architecture;Web services,computer aided instruction;software architecture,e-learning systems;federated service-oriented architecture;higher education systems;joint degrees,,2,,9,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
"A Linux-based engineering education with hardware implementation, device drivers' programming and network literacy learning",Y. Imai; T. Yokouchi; H. Inomo; W. Shiraki; H. Ishikawa,"Fac. of Eng., Kagawa Univ., Takamatsu, Japan","Information Technology Based Proceedings of the FIfth International Conference onHigher Education and Training, 2004. ITHET 2004.",20041122,2004,,,463,467,"An example of information engineering education is introduced, which includes hardware implementation, systems programming on UNIX (Linux) and some kinds of network operation. At the stage of hardware implementation, students are to understand logical design and implement a simple microcomputer-based circuit to generate the specific sound. Device driver programming must be done at the next stage, which needs to connect the implemented hardware into a Linux-based workstation (test bed). At the same time, students must learn UNIX literacy in order to develop device driver in C language. The education environment of device driver programming can be separated into the two systems for the sake of efficiency and network literacy learning; one is for software development and another is for software execution (test and verification). Students must utilize remote Linux-based workstations through campus LAN from their note PC's. After their own device drivers are developed on remote workstations, theirs may be transferred to the target test bed, built into the Linux kernel of test bed, and verified whether both of hardware and device driver work correctly or not. It is very important that practical education is combined with hardware, software and moreover network-oriented literacy for information engineering. Our education scheme described in this paper will play a role of a suitable example for such a combination to achieve an effective information engineering education.",,POD:0-7803-8596-9,10.1109/ITHET.2004.1358217,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1358217,,Circuit testing;Driver circuits;Educational programs;Engineering education;Hardware;Linux;Programming profession;Software testing;System testing;Workstations,Linux;computer aided instruction;computer literacy;device drivers;local area networks;software engineering,C language;Linux-based engineering education;Linux-based workstation;UNIX literacy;device driver programming;hardware implementation;information engineering education;microcomputer-based circuit;network literacy learning;software development;systems programming,,0,,2,,,,31 May-2 June 2004,,IEEE,IEEE Conferences,
Development of a Software Security Learning Environment,A. Hazeyama; H. Shimizu,"Dept. of Inf. Sci., Tokyo Gakugei Univ., Tokyo, Japan","2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing",20120913,2012,,,518,523,"The importance of software security technologies is increasingly being recognized with the increase in services available on the Internet. It is important to foster human resources with knowledge and skills relevant to software security technologies. This paper proposes a learning process for software security and a learning environment that supports the learning process. In the learning process, learners create artifacts for software security from artifacts created in a traditional software engineering course, without dealing with software security, by referring to the reference information for software security (standards, methodologies, guidelines, security patterns, and so on). The learning environment supports storage of (1) the artifacts created in a traditional software engineering course, (2) artifacts created in a software security course, (3) the reference information and the relationships between different pieces of the reference information, (4) the rationale and association of the reference information with the artifacts created in a software security course, and (5) review comments and their association with the artifacts created in a software security course.",,Electronic:978-0-7695-4761-9; POD:978-1-4673-2120-4,10.1109/SNPD.2012.65,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6299331,Knowledge sharing;Learning environment;Software security,Guidelines;Materials;Registers;Security;Software;Software engineering;Standards,computer science education;educational courses;security of data;software engineering,Internet;human resource;software engineering course;software security course;software security learning environment,,1,,18,,,,8-10 Aug. 2012,,IEEE,IEEE Conferences,
A P2P-based collaborative framework for virtual laboratory,H. Ma; X. Jing,"Department of Computer, Hunan International Economics University, Changsha, Hunan, China",2010 2nd International Conference on Future Computer and Communication,20100628,2010,1,,V1-272,V1-276,"Aiming at the characteristics of distributed, heterogeneous and autonomous virtual laboratory, a P2P-based collaborative framework for dynamic virtual laboratory (called by CF-VLab) was proposed. We introduced a novel P2P network model for virtual laboratories and deployment model of virtual laboratory in P2P computing environment. In CF-VLab, virtual experiment resource was encapsulated as reusable standardized service, and a kind of LOM application profile was designed to describe service as e-learning object. The virtual laboratory developed based on CF-VLab became loose coupling and easily reconfigurable due to the application of service-oriented architecture. With the supports of common services, CF-VLab can meet the requirements from remote experiment teaching for multidisciplinary curriculum, and it can provide new ideas for research on collaborative virtual laboratory in Internet.",,Electronic:978-1-4244-5824-0; POD:978-1-4244-5821-9,10.1109/ICFCC.2010.5497788,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5497788,P2P;collaboration framework;service-oriented architecture;virtual laboratory,Computer architecture;Distributed computing;Education;Electronic learning;International collaboration;Laboratories;Mathematical model;Peer to peer computing;Service oriented architecture;Web and internet services,Internet;computer aided instruction;laboratories;peer-to-peer computing;software architecture;student experiments,CF-VLab;Internet;P2P computing environment;P2P-based collaborative framework;dynamic virtual laboratory;e-learning object;multidisciplinary curriculum;remote experiment teaching;service-oriented architecture;virtual experiment resource,,0,,12,,,,21-24 May 2010,,IEEE,IEEE Conferences,
A low-interaction C programming course on the WWW,S. J. Louis; Y. L. Varol,"Dept. of Comput. Sci., Nevada Univ., Reno, NV, USA","Frontiers in Education Conference, 1998. FIE '98. 28th Annual",20020806,1998,1,,199,204 vol.1,"This paper describes the authors experience with the design and delivery of CS226-C Programming, over the Internet. The course was offered at the University of Nevada-Reno, USA, in the Fall 1996 and Spring 1997 semesters as a lecture section and simultaneously as a lecture-optional, low-interaction, Internet section. Preliminary results indicate that strongly motivated, independent students performed very well on the Internet section.",0190-5848;01905848,POD:0-7803-4762-5,10.1109/FIE.1998.736831,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=736831,,Computer science;Feedback;Internet;Materials testing;Software testing;Springs;Technological innovation;World Wide Web,C language;Internet;computer aided instruction;computer science education;educational courses;information resources;programming,CS226-C Programming;Internet;USA;WWW;computer science;course delivery;course design;lecture section;low-interaction C programming course;students,,0,,6,,,,4-7 Nov. 1998,04 Nov 1998-07 Nov 1998,IEEE,IEEE Conferences,
Learning object-oriented software design at a distance,L. Douglas,"Dept. of Comput. Sci., Florida State Univ., Tallahassee, FL, USA","Frontiers in Education Conference, 1999. FIE '99. 29th Annual",20020806,1999,2,,12C2/24,12C2/27 vol.2,"In distance learning, it is more difficult to teach skills than facts. This is particularly so for software analysis and design, which is normally performed as a synchronised group activity. Synchronous activity undermines one of the potential benefits of distance learning; the ability to learn at a time and place that is convenient to the learner. A computer-based simulation approach to learning software design skills, from a distance, is described. The approach allows asynchronous practice in object-oriented design using the CRC-card method. The CRC-card method requires group of designers to role-play the components of an object-oriented design. The approach is intended as a precursor to collaborative design over the Internet.",0190-5848;01905848,POD:0-7803-5643-8,10.1109/FIE.1999.841630,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=841630,,Collaboration;Computer aided instruction;Computer science;Feedback;Internet;Learning systems;Object oriented modeling;Programming;Software design;Software performance,computer science education;educational courses;object-oriented programming;software engineering;teaching,CRC-card method;Internet;asynchronous practice;collaborative design;computer-based simulation approach;distance learning;facts teaching;object-oriented software design education;skills teaching,,0,,11,,,,10-13 Nov. 1999,10 Nov 1999-13 Nov 1999,IEEE,IEEE Conferences,
An experience of development of learning distributed system,H. F. C. Rengifo,"Centro de estudios de informatica educativa, Escuela Colombiana de Ingenieria, Bogota, Colombia",2005 6th International Conference on Information Technology Based Higher Education and Training,20051219,2005,,,S3B/6,S3B10,"This article presents the result of a research work about specifications for online education and distributed learning systems, an approach that contribute to the solution of the disadvantages that were described above. First, one explores the subject of learning design, one of the specifications of greater potential of IMS (IMS global learning consortium), which is based on the concept of the learning objects to define complete teaching-learning processes. Then, a description of the process of incorporation of the learning design concept to the definition of the online education platform is done. This platform is the main objective of this research work. Finally, it described the online education platform that was implemented, which manages and interprets contents based on the IMS specifications.",,POD:0-7803-9141-1,10.1109/ITHET.2005.1560328,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1560328,,Computer science education;Content management;Educational technology;Electronic learning;HTML;Learning systems;Local area networks;Software architecture;Standards development;Web server,Internet;educational computing;formal specification;teaching,distributed learning system;learning design;online education;teaching-learning process,,0,,2,,,,7-9 July 2005,,IEEE,IEEE Conferences,
Application of e-learning in college education,Jing Zhang; Jie Ma; Qingshuang Yao,"School of Computer Science & Software Engineering, Tianjin Polytechnic University, TJPU, China",2011 International Conference on Computer Science and Service System (CSSS),20110804,2011,,,2102,2104,"There are deficiencies in conventional education. With the development of technology, the method of education and study should be innovated. E-learning is a kind of new teaching method. In this manuscript, the reasons and methods of the combination of conventional education and e-learning in college education were proposed. In addition, the main components of e learning system and related information were also given in this paper. The combination teaching eliminates two kinds of education's disadvantages, but adopts advantages. It excites students' enthusiasm and creates condition for bringing up students' ability. It makes teaching flexible, and has better teaching effect.",,DVD:978-1-4244-9761-4; Electronic:978-1-4244-9763-8; POD:978-1-4244-9762-1,10.1109/CSSS.2011.5974468,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5974468,advantage;better;combination;conventional education;e-learning,Communication systems;Computers;Courseware;Educational institutions;Electronic learning;Software,computer aided instruction;further education,E-learning;college education;combination teaching;teaching effect;teaching method,,2,,6,,,,27-29 June 2011,,IEEE,IEEE Conferences,
Application of MOOC in CDIO integrated teaching pattem: A case study of software engineering major,J. Yue; H. Rui,"Department of Software Engineering, Dalian Neusoft University of Information, Dalian, China",2017 12th International Conference on Computer Science and Education (ICCSE),20171030,2017,,,324,327,"CDIO(Conceive-Design-Implement-Operate) engineering teaching concept values combination of theory and practice and provide sets of theory and system of engineering education. MOOC (massive online open courses) is an emerging educational form which is used for participants everywhere to obtain courses education through learning of teaching videos and discussion and exchanges among teachers and students. With the aims of challenging the existing teaching in higher learning institutions, we conduct the pilot teaching reform of software engineering major to establish and implement MOOC+CDIO teaching model with application of flipped classroom pattern into integrated teaching of CDIO engineering education concept based on MOOC online teaching. The practice proves that this model efficiently solves teaching-learning disconnection, learning-application disconnection, courses disconnection as well as in-class-post-class disconnection which are existing in the traditional education.",,Electronic:978-1-5090-2508-4; POD:978-1-5090-2509-1; USB:978-1-5090-2507-7,10.1109/ICCSE.2017.8085511,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8085511,CDIO;Flipped classroom;Integrated Teaching Pattern;MOOC;Software Engineering Major,Mobile communication;Online services;Software;Software engineering;Training;Videos,Internet;computer aided instruction;computer science education;educational courses;educational institutions;further education;software engineering;teaching,CDIO engineering education concept;CDIO engineering teaching concept values combination;CDIO integrated teaching pattem;MOOC online teaching;MOOC+CDIO teaching model;conceive-design-implement-operate;courses disconnection;courses education;emerging educational form;flipped classroom pattern;higher learning institutions;in-class-post-class disconnection;learning-application disconnection;massive online open courses;pilot teaching reform;software engineering major;system-of-engineering education;teaching videos;teaching-learning disconnection;traditional education,,,,,,,,22-25 Aug. 2017,,IEEE,IEEE Conferences,
Exploring complex remote laboratory ecosystems through interoperable federation chains,P. Orduna; F. Lerro; P. Bailey; S. Marchisio; K. DeLong; E. Perreta; O. Dziabenko; I. Angulo; D. López-de-Ipiña; J. Garcia-Zubia,"DeustoTech - Deusto Institute of Technology, University of Deusto, Bilbao, Spain",2013 IEEE Global Engineering Education Conference (EDUCON),20130613,2013,,,1200,1208,"An educational remote laboratory is a software and hardware tool that allows students to remotely access real equipment located in universities or educational centers. Federations of remote laboratories have existed for years: students of one university transparently access laboratories of other university through software systems that enable these contracts. However, traditionally these contracts have been defined in a “one to one†basis and both universities using the same remote laboratory management system. The focus of this contribution is to present different interoperable bridges among different remote laboratory systems and explore how they can be chained to build complex ecosystems of remote laboratories. The impact of this chaining is that, if successful, it would definitely contribute to the adoption of remote laboratories.",2165-9559;21659559,Electronic:978-1-4673-6110-1; POD:978-1-4673-6111-8; USB:978-1-4673-6109-5,10.1109/EduCon.2013.6530259,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6530259,federation;interoperability;remote laboratories,Conferences;Decision support systems;Engineering education,distance learning;laboratories;open systems;software engineering,complex remote laboratory ecosystems;educational centers;interoperable federation chains;remote laboratory management system;software systems;universities,,8,,18,,,,13-15 March 2013,,IEEE,IEEE Conferences,
IECON'01. 27th Annual Conference of the IEEE Industrial Electronics Society (Cat. No.37243),,,"Industrial Electronics Society, 2001. IECON '01. The 27th Annual Conference of the IEEE",20020806,2001,3,,i,,The following topics are dealt with: industrial electronics; intelligent soft computing; fuzzy systems; neuro-fuzzy systems; power electronics; sensors; emerging technologies; factory automation; mechatronics; signals and control; Internet technologies; control applications; mobile robots; motion control; identification; data collection; human interfaces; actuation; signal processing; manipulators; motor control; quality monitoring; PID control; DC-DC converters; soft-switched converters; multi-level converters; power factor correction; PWM control; HF converter applications; converter design; PWM voltage source rectifiers; active filters; induction motor drives; converter control; power systems; robust control; synchronous machines; synchronous motor drives; variable reluctance motors; PM motor control; electronic education; network based technologies; software engineering; low power electronics; transportation; soft computing based image processing; renewable energy systems; survivable systems; knowledge based systems; technical activities; and computational intelligence,,POD:0-7803-7108-9,10.1109/IECON.2001.975524,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=975524,,,DC-DC power convertors;Internet;PWM power convertors;active filters;actuators;computer aided instruction;factory automation;fuzzy neural nets;fuzzy systems;identification;image processing;induction motor drives;knowledge based systems;machine control;manipulators;mechatronics;mobile robots;motion control;power electronics;power factor correction;rectifying circuits;renewable energy sources;robust control;sensors;signal processing;software engineering;switching circuits;synchronous motor drives;three-term control;user interfaces,DC-DC converters;HF converter applications;Internet technologies;PID control;PM motor control;PWM control;PWM voltage source rectifiers;active filters;actuation;computational intelligence;control applications;converter control;converter design;data collection;electronic education;emerging technologies;factory automation;fuzzy systems;human interfaces;identification;induction motor drives;industrial electronics;intelligent soft computing;knowledge based systems;low power electronics;manipulators;mechatronics;mobile robots;motion control;motor control;multi-level converters;network based technologies;neuro-fuzzy systems;power electronics;power factor correction;power systems;quality monitoring;renewable energy systems;robust control;sensors;signal processing;signals and control;soft computing based image processing;soft-switched converters;software engineering;survivable systems;synchronous machines;synchronous motor drives;technical activities;transportation;variable reluctance motors,,0,,,,,,Nov. 29 2001-Dec. 2 2001,29 Nov 2001-02 Dec 2001,IEEE,IEEE Conferences,
Notice of Retraction
Web-based learning of computer courses resources design and the management policy based on campus network,J. Xu; J. Wu; Z. Wan; X. Xu; Y. Chen,"Faculty of Information Engineering and Automation, Kunming University of Science and Technology, Kunming, China",2010 IEEE International Conference on Software Engineering and Service Sciences,20100819,2010,,,62,65,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
The Web-based learning resources are new-style educational resources, which accompanied the development of the computer, communication and network technology rapid developed. It will not only bring about profound changes in the traditional school education, but also will greatly upgrade the processes of education socialization and education life-long. In this paper, carries out preliminary analysis and discussion of the basic content, basic types and basic functions of Web-based learning resources, and gives out design principles of web-based learning resources. On this basis, teaching methods and processes of computer courses in science and engineering colleges as research objects. On the basis of the analysis and pointed out the problems of traditional teaching, based on the unique network environment and resources of the campus network, constructs Web-based learning resources learning system of computer courses, the main body of that is students. Effect of teaching implement displayed well after the actual operation of the system, and achieved the preliminary desired purpose.",2327-0586;23270586,Electronic:978-1-4244-6055-7; POD:978-1-4244-6054-0,10.1109/ICSESS.2010.5552315,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5552315,campus network;network learning resources system;web-based learning resource,Computers;Construction industry;Educational institutions;Information services;Information technology;Materials,Internet;computer aided instruction;continuing professional development;educational courses;teaching,Web-based learning resources;campus network;computer course learning system;computer courses resources design;education socialization;life-long education;management policy;network technology;teaching methods,,0,,5,,,,16-18 July 2010,,IEEE,IEEE Conferences,
A case study of the effectiveness of distance learning materials in higher education and suggestions for improvement,T. Taguchi; T. Umemoto; M. Naniwada; A. Garden; T. Amano; K. Tabata,"Fac. of Commun. & Inf., Shizuoka Sangyo Univ., Japan","Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on",20020806,1999,2,,253,258 vol.2,"Distance learning methodology will receive more and better recognition in the near future. This is because it can be expected to contribute to democratization and equalization. On the basis of this belief, we designed some sample teaching materials for a distance learning program for use in higher education, and tested them with university students. Then we evaluated the effectiveness of the materials. We used a sample group which worked with the sample materials and a control group which studied in traditional classroom lectures. The evaluation was made by means of (1) a questionnaire designed to ascertain students' reactions to the distance learning materials, (2) an analysis of questions from students, which we took to be an indication of their motivation, and (3) examinations to clarify the students' understanding of the materials. For each measure, we took the data from each group and compared and analyzed them. The distance learning materials were original materials which we designed for use in a business management course on the Internet. These materials were made using presentation application software and were loaded on the teacher's home page so the students could use them either on campus or in any other environment where they could access the Internet. They could ask questions about the contents from any place by e-mail. The students worked with the materials by downloading data and other relevant information from the Internet, which they then analyzed and processed. We report on the results of the case study and make some suggestions for improvements to distance learning methods",1062-922X;1062922X,POD:0-7803-5731-0,10.1109/ICSMC.1999.825267,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=825267,,Application software;Computer aided instruction;Computer aided software engineering;Education;Educational programs;Frequency;Home computing;Informatics;Internet;Materials testing,Internet;distance learning;educational technology;electronic mail;management education;teaching,Internet;business management course;case study;classroom lectures;data downloading;democratization;distance learning materials;electronic mail;equalization;higher education;presentation application software;questionnaire;student motivation;student reactions;student understanding;teacher's home page;teaching materials;university students,,0,,,,,,1999,12 Oct 1999-15 Oct 1999,IEEE,IEEE Conferences,
18th Annual Conference on Computer Documentation. ipcc sigdoc 2000. Technology and Teamwork. Proceedings. IEEE Professional Communication Society International Professional Communication Conference and ACM Special Interest Group on Documentation Conference (Cat. No.00CH37136),,,18th Annual Conference on Computer Documentation. ipcc sigdoc 2000. Technology and Teamwork. Proceedings. IEEE Professional Communication Society International Professional Communication Conference an,20020806,2000,,,i,,The following topics were dealt with: teamwork; system prototyping; technical communication education; distance teaching; user advocates; online document editing; Internet and Web design; globalization; professional communication and learning; process integration; process management; testing; online-based instruction; design collaboration; wordcraft; literate programming; documentation tools; and information migration,,POD:0-7803-6431-7,10.1109/IPCC.2000.887255,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=887255,,,professional communication,Internet;Web design;design collaboration;distance teaching;documentation tools;globalization;information migration;literate programming;online document editing;online-based instruction;process integration;process management;professional communication;software engineering;system prototyping;teamwork;technical communication education;testing;user advocates;wordcraft,,0,,,,,,24-27 Sept. 2000,24 Sep 2000-27 Sep 2000,IEEE,IEEE Conferences,
"I wish I had understood this at the beginning: dilemmas in research, teaching, and the introduction of technology in engineering design courses",J. Turns; M. Guzdial; F. Mistree; J. K. Allen; D. Rosen,"Sch. of Ind. & Syst. Eng., Georgia Inst. of Technol., Atlanta, GA",Proceedings Frontiers in Education 1995 25th Annual Conference. Engineering Education for the 21st Century,20020806,1995,1,,2b2.12,2b2.18 vol.1,"Advances in computer technology have made it feasible to provide engineering design students with computer support for learning about and performing various activities in the engineering design process. Important issues for consideration are how to design the computer tools and how to integrate these tools into existing courses. We have focused our efforts on learning how to design collaboration software and also on understanding how to integrate it into an engineering design course. We conducted two quarters of a formative evaluation, during which our software (CaMILE, an Internet based collaboration tool) was used by third year mechanical engineering design students. These students were introduced to and received support for the software in the context of a special voluntary laboratory course focusing more generally on technological support for their efforts in the design course. Our reflections on this experience have led to the identification of the three dilemmas described in the paper: evaluation in or out of the classroom; more with less or more with more; and compatibility of learning about and learning through collaboration. While the three dilemmas were identified in the context of our specific efforts, findings from other educational technology projects as well as other domains support their generality. The paper provides the context for understanding the dilemmas, a description of each, and the impact of each on our current endeavors",0190-5848;01905848,POD:0-7803-3022-6,10.1109/FIE.1995.483046,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=483046,,Collaboration;Collaborative software;Collaborative tools;Design engineering;Internet;Laboratories;Mechanical engineering;Process design;Software design;Software tools,CAD;Internet;courseware;design engineering;engineering education;groupware;mechanical engineering;mechanical engineering computing;teaching,CaMILE;Internet based collaboration tool;collaboration software;computer technology;dilemmas;educational technology projects;engineering design courses;engineering design process;engineering design students;formative evaluation;mechanical engineering design students;special voluntary laboratory course;technological support,,2,,12,,,,1-4 Nov 1995,01 Nov 1995-04 Nov 1995,IEEE,IEEE Conferences,
A fuzzy evaluation method about facing distant intelligent test,Zhang Meiyu; Jiang Rongrong,"College of Software Engineering, Zhejiang University of Technology, Hangzhou, 310032, China",2009 4th International Conference on Computer Science & Education,20090901,2009,,,154,157,"The platform of intelligent test is one of the core content for modern distant education system. The reasonable evaluation of intelligence test is the key technology for the embodiment of excellence in intelligent test platform. In this paper, in order to more accurately analyze and evaluate the students' distance learning behavior, process and achievement, we design a remote intelligent test platform, and on this basis propose a score-assessment method based on fuzzy mathematics. Utilizing fuzzy inference in uncertainty reasoning, we assign the score membership function, then the original score had been standardized and weighted disposal for a more comprehensive reasoning of intelligent evaluation.",,POD:978-1-4244-3520-3,10.1109/ICCSE.2009.5228503,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228503,fuzzy mathematics;intelligent test;reasoning;score-assessment,Automatic testing;Computer science;Computer science education;Fuzzy reasoning;Fuzzy set theory;Fuzzy sets;Mathematics;System testing;Systems engineering education;Uncertainty,behavioural sciences computing;distance learning;fuzzy set theory;inference mechanisms,distant education system;distant intelligent test;fuzzy evaluation method;fuzzy inference;fuzzy mathematics;remote intelligent test platform;score membership function;score-assessment method;students distance learning behavior;uncertainty reasoning,,0,,9,,,,25-28 July 2009,,IEEE,IEEE Conferences,
Study on a Teaching Assistant System Based on Grid Framework,H. f. Zhan; W. B. Lee,"Factory of Eng., Ningbo Univ., Ningbo",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,171,173,"A grid framework based teaching assistant system (EGP-System, Education Grid Platform) was proposed which adopted a bus based resource sharing and remote control technologies. Furthermore, a thin resource encapsulating interface modular was development which can be used to easily implement the inter-connectivity and inter-communication of campus computers and other electronic-resources. As a result of the application of EGP, a remotely collaborative teaching model, and a new highly communicated education environment was proposed. The aim of EGP was to provide students and teachers a virtual, integrated, and peer-to-peer communication environment which will result in the improvement of study efficiency and interesting, and make education keep up with the step of science and technologies. The framework, key technology and functions and application of EGP were addressed in the paper.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.26,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722870,collaborative education;grid framework;resoure sharing;teaching assistant system,Application software;Collaboration;Computer networks;Computer science education;Costs;Educational technology;Paper technology;Peer to peer computing;Protocols;Resource management,computer aided instruction;grid computing;peer-to-peer computing;teaching,bus based resource sharing;campus computers intercommunication;campus computers interconnectivity;education grid platform;peer-to-peer communication;remote control technologies;remotely collaborative teaching;teaching assistant system,,1,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
NetPad: An online DGS for mathematics education,Y. Wang; Y. Rao; H. Guan; Y. Zou,"Department of network technology, South China Institute of Software Engineering, Guangzhou, China; Academy of Intelligent Software, Guangzhou University, Guangzhou, China",2017 12th International Conference on Computer Science and Education (ICCSE),20171030,2017,,,305,309,"NetPad is an online dynamic geometry software system designed for mathematics education. It is a Web-based application which can run on various terminals by browsers developed by HTML5. The system not only includes intelligent drawing, dynamic geometry, geometric transformations, animations, measurements, but also provides an open platform to share works and explore mathematics problems. In the paper, we describe the features of NetPad and show how it works in concrete scenario. Through geometric drawing experiments, we demonstrate the simplicity, effectiveness, and efficiency of NetPad.",,Electronic:978-1-5090-2508-4; POD:978-1-5090-2509-1; USB:978-1-5090-2507-7,10.1109/ICCSE.2017.8085507,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8085507,Dynamic Geometry System;Intelligent Pen;Mathematics Education;NetPad,Animation;Courseware;Geometry;Mice;Tools,Internet;computer aided instruction;computer animation;geometry;mathematics computing,HTML5;NetPad;Web-based application;animations;geometric drawing experiments;geometric transformations;intelligent drawing;mathematics education;mathematics problems;online DGS;online dynamic geometry software system,,,,,,,,22-25 Aug. 2017,,IEEE,IEEE Conferences,
Jimbo: A Collaborative IDE with Live Preview,S. Ghorashi; C. Jensen,"Sch. of EECS, Oregon State Univ., Corvallis, OR, USA",2016 IEEE/ACM Cooperative and Human Aspects of Software Engineering (CHASE),20170109,2016,,,104,107,"Team collaboration plays a key role in the success of any multi- user activity. Software engineering is a highly collaborative activity, where multiple developers and designers work together to solve a common problem. Meaningful and effective designer- developer collaboration improves the user experience, which can improve the chances of success for the project. Learning to program is another activity that can be implemented in a more collaborative way, students can learn in an active style by working with others. The growth of online classes, from small structured seminars to massive open online courses (MOOCs), and the isolation and impoverished learning experience some students report in these, points to an urgent need for tools that support remote pair programming in a distributed educational setting. In this paper, we describe Jimbo, a collaborative integrated development environment (IDE) that we believe is beneficial and effective in both aforementioned activities. Jimbo integrates many features that support better collaboration and communication between designers and developers, to bridge communication gaps and develop mutual understanding. These novel features can improve today's CS education by bringing students closer to each other and their instructors as well as training them to collaborate which is consistent with current practices in software engineering.",,Electronic:978-1-4503-4155-4; POD:978-1-5090-2198-7,10.1109/CHASE.2016.029,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7809495,IDE;Jimbo;collaboration;collaborative learning;communication;designer-developer collaboration;distance learning;live preview;pair programming;user awareness;web development,Collaboration;Education;Encoding;Programming profession;Software;Software engineering,computer aided instruction;computer science education;educational courses;groupware;software engineering,CS education;Jimbo;MOOC;collaborative IDE;collaborative activity;collaborative integrated development environment;designer-developer collaboration;massive open online courses;online classes;remote pair programming;software engineering;structured seminars;team collaboration;user experience,,,,,,,,16-16 May 2016,,IEEE,IEEE Conferences,
Process Control and Power Line Communications,I. Nedelcu; D. Bordea; C. Dimon,"TELETRANS, Bd. Hristo Botev, nr. 16-18, Bucharest, Romania","The Proceedings of the Multiconference on Computational Engineering in Systems Applications""""",20070730,2006,1,,833,837,Power line communication is a new network module suited for isolated systems that have a well developed electrical infrastructure. A basic PLC system consists in a set of modules which help connect the remote devices with network and telephony infrastructure. This paper describes the philosophy behind the control of a remote level control didactical platform using PLC. There are presented issues related to the hardware and software architecture that allow remote access to the experimental platform using a simple Internet browser. The main idea of the virtual laboratory application is to serve as an educational tool for distance learning and to test new communication and control techniques,,CD-ROM:7-900718-14-1; POD:7-302-13922-9,10.1109/CESA.2006.4281768,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4281768,PLC network;control algorithm;digital control;remote control;virtual laboratory,Application software;Communication system control;Hardware;Internet telephony;Laboratories;Level control;Power line communications;Process control;Programmable control;Software architecture,carrier transmission on power lines;computer architecture;control engineering computing;control engineering education;digital control;distance learning;laboratories;software architecture;telecontrol,Internet browser;distance learning;educational tool;hardware architecture;isolated systems;power line communications;process control;remote level control didactical platform;software architecture;virtual laboratory,,0,,6,,,,4-6 Oct. 2006,,IEEE,IEEE Conferences,
A special edutainment system based on somatosensory game,H. Jiawei; X. Zhiguo; H. Lingeng; X. Ying; L. Nianfeng; S. Reika,"College of International Education, Changchun University Changchun, Jilin Province, China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,882,885,"Teaching system mode that combines virtual reality technology and electronic entertainment has rapidly developed in recent years. In the virtual environment where is constructed by computers and related electronic equipment, the hearing-impaired people can learn knowledge by playing the somatosensory entertainment games. In this paper, we proposed a special education and entertainment system framework based on somatosensory game. We designed the strategy of somatosensory control and other key technologies of the edutainment system. The experimental results show that the SESS edutainment system can effectively help hearing-impaired children to learn social knowledge and other knowledge in related subjects.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339195,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339195,Edutainment system;Kinect;Somatosensory game;Virtual reality,Assistive technology;Databases;Education;Games;Gesture recognition;Heuristic algorithms;Three-dimensional displays,computer aided instruction;computer games;entertainment;handicapped aids,SESS edutainment system;entertainment system framework;hearing-impaired children;learn social knowledge;somatosensory control;somatosensory game,,,,11,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
A Roadmap to the Programmable World: Software Challenges in the IoT Era,A. Taivalsaari; T. Mikkonen,Nokia Technologies,IEEE Software,20170116,2017,34,1,72,80,"The Internet of Things (IoT) represents the next significant step in the evolution of the Internet and software development. Although most IoT research focuses on data acquisition, analytics, and visualization, a subtler but equally important transition is underway. Hardware advances are making it possible to embed fully fledged virtual machines and dynamic language runtimes virtually everywhere, leading to a Programmable World in which all our everyday things are connected and programmable dynamically. The emergence of millions of remotely programmable devices in our surroundings will pose significant software development challenges. A roadmap from today's cloud-centric, data-centric IoT systems to the Programmable World highlights the technical challenges that deserve to be part of developer education and deserve deeper investigation beyond those IoT topics that receive the most attention today.",0740-7459;07407459,,10.1109/MS.2017.26,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7819416,Internet of Things;IoT;Programmable World;edge computing;software architecture;software development;software engineering,Data analysis;Internet of things;Software architecture;Software development;Visualization,Internet of Things;cloud computing;data acquisition;data analysis;data visualisation;software engineering;virtual machines,Internet of Things;cloud-centric data-centric IoT systems;data acquisition;data analytics;data visualization;dynamic language runtimes;remotely programmable devices;software development;virtual machines,,3,,,,,,Jan.-Feb. 2017,,IEEE,IEEE Journals & Magazines,
DBLearn: Adaptive e-learning for practical database course — An integrated architecture approach,S. Nalintippayawong; K. Atchariyachanvanich; T. Julavanich,"Faculty of Information Technology, King Mongkut's Institute of Technology Ladkrabang, Bangkok, Thailand","2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20170831,2017,,,109,114,"In this paper, an integrated architecture approach in designing and developing a DBLearn web-based application is presented. The DBLearn system is a personalized and adaptive e-learning system designed especially for learning practices in database courses. This approach focused on topics that are important but difficult for new learners, such as database design and structured query language (SQL) command query. The concept of adaptive e-learning and autonomous agents were applied in this system to eliminate the traditional constraints of effective e-learning, such as the problem of different learning sensory and knowledge levels. Four approaches were used to solve this problem. First, learning style theory was used to classify the way of learning for each student. Second, the student activity (historical data) is kept in the system to analyze the next knowledge the student should learn or review. Next, the SQL query automated grader was used to judge the correctness of the student's query. This grader supports all the necessary commands in both DML and DDL. Finally, the SQL query question generator module that can generate SQL query questions automatically is presented. This will reduce the instructor's work load in creating enough questions and allow the students to practice at their own pace as much as they want. By using these four techniques, the students will have a better learning experience and becoming more successful in learning outcomes.",,Electronic:978-1-5090-5504-3; POD:978-1-5090-5505-0,10.1109/SNPD.2017.8022708,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8022708,adaptive learning;database design;e-learning;learning outcome;personalized learning;structured query language,Adaptive systems;Computer architecture;Databases;Electronic learning;Information technology;Structured Query Language;Tools,Internet;SQL;computer aided instruction;computer science education;data analysis;database management systems;educational courses;pattern classification;query processing,DBLearn Web-based application;DBLearn system;DDL;DML;SQL query automated grader;SQL query question generator module;autonomous agents;historical data;instructor work load;integrated architecture approach;learning experience;learning outcomes;learning style theory;personalized adaptive e-learning system;practical database course;structured query language command query;student activity;student query,,,,,,,,26-28 June 2017,,IEEE,IEEE Conferences,
The Application of Maturity Model in the Schools' ICT Project,Z. Liang; Z. Wang,"Shanghai Distance Educ. Group, Shanghai, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"One of the most important reasons for poor performance on the basic education ICT projects is due to the lack of a systemic framework, which is used to identify the essential factors and their relationships during the project, the systemic framework is important especially for those cross-sector projects, such as the projects of ICT tests in Shanghai rural schools. Maturity Model frameworks were created and applied during the ICT test project, providing appropriate structures to deliver effective educational experiences in the use of ICT. Therefore, firstly the structures and details of these maturity models are depicted in this paper, secondly the results and the lessons that how these maturity models act in the projects are analyzed, and then a clue is given on how to find an appropriate way in the use of ICT projects in schools in China.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366438,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366438,,Chaos;Distance learning;Education;Educational institutions;Investments;Predictive models;Strategic planning;System testing;Technological innovation,educational institutions;educational technology;project management,China;ICT test project;Shanghai rural schools;cross-sector projects;education ICT project;maturity model;school ICT project,,1,,9,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Level control system - virtual experiment,I. Matei; D. Popescu; C. Lupu; I. Luican,"Control & Comput. Sci. Fac., Politehnica Univ. of Bucharest, Romania","Proceedings of the 25th International Conference on Information Technology Interfaces, 2003. ITI 2003.",20030904,2003,,,249,254,We present a construction of an educational distant level control system. We also present theoretical concepts for digital control system design and the hardware and software architecture that allow external access to the experimental platform using a simple Internet browser. The application is build as a virtual laboratory but it may be extended with some consideration to industrial process control.,1330-1012;13301012,POD:953-96769-6-7,10.1109/ITI.2003.1225353,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1225353,,Application software;Digital control;Electrical equipment industry;Hardware;Industrial control;Internet;Laboratories;Level control;Process control;Software architecture,Internet;client-server systems;control engineering education;control system analysis computing;digital control;distance learning;educational aids;laboratory techniques;level control;online front-ends;software architecture;student experiments,Internet browser;client-server application;digital control system design;external access;hardware architecture;higher education;industrial process control;level control system;software architecture;virtual laboratory,,0,,5,,,,16-19 June 2003,,IEEE,IEEE Conferences,
Personalisation as a tool for improving usability of a higher educational website,F. A. Nuradin; T. K. Chiew,"Faculty of Computer Science and Information Technology, University of Malaya, 50603 Kuala Lumpur, Malaysia",2011 Malaysian Conference in Software Engineering,20120126,2011,,,275,280,"Efficient navigation and easy access to the contents make the Web a popular platform for disseminating information. Nevertheless, users of a website may have different interests towards the website contents. Thus, a standardised contents organization will not help smooth navigation and quick information access for different users. This research has reviewed the website of the Faculty of Computer Science and Information Technology (FCSIT), University of Malaya and found the website faced the problem indeed. A prototype for the personalised FCSIT website is proposed. The website allows users to view information in categories identified based on functions carried out by different users. The position of the categories can be customised by the users themselves for their convenient access. In addition, quick information access can be defined for each user and arranged according to the user's preference. The evaluation results showed that personalisation features have enhanced usability and derived user satisfaction.",,Electronic:978-1-4577-1531-0; POD:978-1-4577-1530-3,10.1109/MySEC.2011.6140683,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6140683,Personalisation;Web;education;usability,Computer science;Educational institutions;Internet;Prototypes;Usability;User interfaces,Web sites;further education;information dissemination,FCSIT Website;Faculty of Computer Science and Information Technology;University of Malaya;higher educational Website;information dissemination,,0,,14,,,,13-14 Dec. 2011,,IEEE,IEEE Conferences,
Proceedings Frontiers in Education 1997 27th Annual Conference. Teaching and Learning in an Era of Change,,,Proceedings Frontiers in Education 1997 27th Annual Conference. Teaching and Learning in an Era of Change,20020806,1997,3,,i,,The following topics were dealt with: women in engineering; engineering education; Personal Software Process; software application; NSF Coalition experiences; teamwork; courses recruitment and retention; learning assessment; teaching models; learning models; electrical engineering design; computer engineering design; course assessment; asynchronous learning networks; manufacturing/industry collaborations; control engineering education; computer science education; electronic engineering education; distance learning; computer aided instruction; design engineering; mechanics and structures; ethics; curriculum innovations; engineering technology innovations; sustaining interest; laboratory innovations; NSF Project Showcase; understanding students; international experiences; software engineering education; computer based learning assessment; high school courses; World Wide Web applications; professional skills development; first year engineering courses; computer engineering; multimedia; ABET 2000 outcomes assessment; teacher development; education improvement; NSF Scholars Workshop; Sloan new faculty fellows; writing as teaching tool; product design education; and manufacturing education innovations,0190-5848;01905848,POD:0-7803-4086-8,10.1109/FIE.1997.632613,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=632613,,,computer aided instruction;computer science education;control engineering education;design engineering;educational courses;electronic engineering education;engineering education;software engineering;teaching,ABET 2000 outcomes assessment;NSF Coalition experiences;NSF Project Showcase;NSF Scholars Workshop;Personal Software Process;Sloan new faculty fellows;World Wide Web applications;asynchronous learning networks;computer aided instruction;computer based learning assessment;computer engineering;computer engineering design;computer science education;control engineering education;course assessment;course retention;courses recruitment;curriculum innovations;design engineering;distance learning;education improvement;electrical engineering design;electronic engineering education;engineering education;engineering technology innovations;ethics;first year engineering courses;high school courses;international experiences;laboratory innovations;learning assessment;learning models;manufacturing education innovations;manufacturing/industry collaborations;mechanics;multimedia;product design education;professional skills development;software application;software engineering education;structures;sustaining interest;teacher development;teaching models;teaching tool;teamwork;understanding students;women in engineering;writing,,0,,,,,,5-8 Nov. 1997,05 Nov 1997-08 Nov 1997,IEEE,IEEE Conferences,
Adaptation in a PoEML-based e-learning platform,R. Perez-Rodriguez; M. Caeiro-Rodriguez; L. Anido-Rifon,"Department of Telematics, University of Vigo, Vigo, Spain",IEEE EDUCON 2010 Conference,20100624,2010,,,1681,1690,"In EML-based e-learning platforms for engineering education, adaptation can be focused whether in the EML metamodel or in the run-time environment. In the approach centered in the EML meta-model, adaptation is carried out by advanced modeling and late modeling. In the approach based on the runtime system, it is the run-time system the one that supports the change types that are allowed. This paper presents a conceptual framework and software architecture aimed to support late modeling in an e-learning system based on PoEML (Perspective-oriented Educational Modeling Language).",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492404,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492404,CSCL;adaptation;late modeling,Adaptation model;Collaboration;Content management;Electronic learning;Engineering education;Engines;Least squares approximation;Runtime environment;Software architecture;Telematics,computer aided instruction;simulation languages,EML metamodel;PoEML-based e-learning platform;advanced modeling;late modeling;perspective-oriented educational modeling language;runtime system,,0,,19,,,,14-16 April 2010,,IEEE,IEEE Conferences,
[Front cover],,,2011 6th International Conference on Computer Science & Education (ICCSE),20110926,2011,,,c1,c1,The following topics are dealt with: computer science and education; artificial intelligence; computer application; control technology; software engineering; computer education; communication technology; computer architecture; computer graphics; database technology; e-learning; networking technology; teaching mode; and web application.,,Electronic:978-1-4244-9718-8; POD:978-1-4244-9717-1,10.1109/ICCSE.2011.6028909,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6028909,,,Internet;artificial intelligence;computer aided instruction;computer architecture;computer graphics;computer science education;control engineering;control theory;database management systems;software engineering;teaching,Web application;artificial intelligence;communication technology;computer application;computer architecture;computer education;computer graphics;computer science;control technology;database technology;e-learning;networking technology;software engineering;teaching mode,,0,,,,,,3-5 Aug. 2011,,IEEE,IEEE Conferences,
Remote access to engineering test-a case study in providing engineering/diagnostic IC test services to Canadian universities,R. L. Stevenson; M. E. Jarosz,"Canadian Microelectron. Corp., Kingston, Ont.",Proceedings International Test Conference 2001 (Cat. No.01CH37260),20020807,2001,,,157,162,Networked access to high-performance test laboratories is a viable and economically attractive alternative for 'engineering test' of custom integrated circuits. This paper presents a case study of the implementation of such a system and results of its usage,1089-3539;10893539,POD:0-7803-7169-0,10.1109/TEST.2001.966629,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=966629,,Circuit testing;Computer aided software engineering;Costs;Educational institutions;Integrated circuit technology;Integrated circuit testing;Laboratories;Manufacturing;Microelectronics;System testing,application specific integrated circuits;automatic test equipment;automatic test software;educational computing;electronic engineering computing;electronic engineering education;integrated circuit testing,Canadian universities;IC manufacturing technologies;custom integrated circuits;engineering test;engineering/diagnostic IC test services;high-performance test laboratories;networked access;remote engineering test access,,0,,4,,,,2001,30 Oct 2001-01 Nov 2001,IEEE,IEEE Conferences,
Tasks that can improve novices' program comprehension,A. Shargabi; S. A. Aljunid; M. Annamalai; S. M. Shuhidan; A. M. Zin,"Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, Shah Alam, Malaysia","2015 IEEE Conference on e-Learning, e-Management and e-Services (IC3e)",20160211,2015,,,32,37,"This study aims at identifying tasks that can effectively promote novices' program comprehension. Based on literature of program comprehension and computer science education, we identified 14 tasks and classified them into homogeneous categories based on the Revised Bloom Taxonomy. We conducted a survey to rank these tasks within each Bloom category based on their potential effectiveness in developing the novices' program comprehension. The survey respondents were 154 programming and software engineering instructors from 13 universities. The results of the survey indicated that: a) for the remember category, recall received higher ranking than line documentation; b) for the understand category, representation received higher ranking than summarization; c) for the analyze category, the tasks ordered from the highest to the lowest rank are: tracing, debugging, search and reordering; d) for the create category, the tasks ordered from the highest to the lowest rank are: modification, extension, reuse and restructuring. The apply and evaluate categories contain one task each; and thus were not ranked. The outcomes indicated that tasks that were more commonly applied in teaching were received higher rankings. For example, tracing and representation received higher ranking as compared to other less common teaching tasks such as summarization and searching respectively. The findings of this study recommend that program comprehension skills can be improved through exercises on the different types of tasks identified in this survey. The next step is to conduct experiments of these novices in universities to validate the results of the conducted survey.",,Electronic:978-1-4673-9437-6; POD:978-1-4673-9438-3; USB:978-1-4673-9436-9,10.1109/IC3e.2015.7403482,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7403482,Revised Bloom taxonomy;novices;program comprehension;task,Conferences;Debugging;Documentation;Electronic learning;Programming;Taxonomy,computer science education;software engineering,computer science education;debugging;extension;line category;modification;novices program comprehension;program comprehension;remember category;reordering;restructuring;reuse;revised bloom taxonomy;search;software engineering instructors;tracing;understand category,,1,,36,,,,24-26 Aug. 2015,,IEEE,IEEE Conferences,
Role of laboratory education in power engineering: is the virtual laboratory feasible? III. Virtual power system laboratories: is the technology ready,A. P. Sakis Meliopoulos; G. J. Cokkinides,"Sch. of Electr. & Comput. Eng., Georgia Inst. of Technol., Atlanta, GA, USA",2000 Power Engineering Society Summer Meeting (Cat. No.00CH37134),20020806,2000,3,,1484,1489 vol. 3,"For pt.III see ibid., p.1478-83 (2000). IEEE PES sponsors a panel session in the summer power meeting in Seattle on laboratory education in power engineering. Six short papers and one full paper summarize the opinion of the panelists. This is the full paper. The evolution of software engineering, multitasking environment, object-oriented programming and symbolically assisted simulation methods have enabled the creation of interactive simulation environments that come close to providing a virtual experience of the actual system. The initial attempts at utilizing this technology are impressive and yet the degree to which they achieve virtual status is questionable. This paper examines the pros and cons of the present status of this technology. We discuss the minimum requirements for a virtual environment. We present our approach and compare it to the general requirements of a virtual laboratory. We conclude that the technology exists today to generate a virtual power system laboratory. Yet much work remains to be done for claiming that we have achieved the objective of having a true virtual laboratory for power systems. At the same time, virtual environments have certain advantages that cannot be achieved in a physical laboratory",,POD:0-7803-6420-1,10.1109/PESS.2000.868745,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=868745,,Educational programs;Laboratories;Multitasking;Object oriented modeling;Object oriented programming;Power engineering;Power engineering education;Power systems;Software engineering;Virtual environment,computer aided instruction;educational courses;interactive systems;multiprogramming;object-oriented programming;power engineering education;software engineering;student experiments;symbol manipulation,Mho relay operation;distance relay operation;induction motor start-up;interactive simulation environments;laboratory education;multitasking environment;object-oriented programming;physical laboratory;power engineering;small signal stability tracking;software engineering;symbolically assisted simulation methods;synchronous machine dynamics;virtual environments;virtual laboratory;virtual power system laboratories;virtual power system laboratory,,14,,10,,,,2000,16 Jul 2000-20 Jul 2000,IEEE,IEEE Conferences,
An experimental study of software engineering learning using IDE 2.0,Z. Itahriouan; N. Aknin; A. Abtoy; K. E. El Kadiri,"SED Laboratory, Fez Private University, Fez, Morocco",2016 4th IEEE International Colloquium on Information Science and Technology (CiSt),20170105,2016,,,559,563,"Practical courses in software engineering domain is a crucial task where students start to make their first steps in programming domain. For several purposes, Practical courses are managed by the teachers using appropriate collaborative approaches. These latter seems to be very difficult to be applied using traditional software engineering tools. Practical works are deployed mainly in an Integrated Development environment (IDE). In a previous research work, we have developed an IDE that offers many collaborative features for developers. This paper aims to present on one hand the advantages of using collaborative approaches in software engineering learning and the usual problems faced in traditional practical work. On the other hand we present experimental study results that demonstrate the advantages of using our solution in software engineering practical teaching and learning.",,Electronic:978-1-5090-0751-6; POD:978-1-5090-0752-3,10.1109/CIST.2016.7805111,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7805111,Collaborative learning;Collaborative programming;IDE 2.0;Software engineering learning;Virtual practical work,Collaboration;Computers;Education;Programming;Software;Software engineering;Team working,computer aided instruction;computer science education;educational courses;groupware;programming environments,IDE 2.0;collaborative approach;integrated development environment;practical courses;software engineering learning,,,,,,,,24-26 Oct. 2016,,IEEE,IEEE Conferences,
Embedding 2D standalone educational simulation games in 3D multi-user environments: the case of C-VIBE,T. Nabeth; A. A. Angehrn,"INSEAD CALT, Fontainebleau, France","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,711,713,"This paper presents insights gained in the design and evaluation of C-VIBE, a 3D multi-user simulation game developed within VERDI (virtual environment for real time distributed applications over the Internet), a project exploring advanced applications running over a satellite network infrastructure, and in particular innovative solutions for management education. The paper concentrates on factors to be taken into account when developing 3D multi-user versions of existing, standalone 2D simulation games.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357631,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357631,,Computational modeling;Computer aided software engineering;Educational technology;Innovation management;Satellites;Space technology;Technology management;Virtual environment;Virtual reality;Web and internet services,Internet;computer aided instruction;computer games;digital simulation;satellite communication;virtual reality,2D standalone educational simulation games;3D multiuser environments;C-VIBE;Internet;VERDI project;management education innovation;real time distributed applications;satellite network infrastructure;virtual environment,,0,,6,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
Performance evaluation of RPL routing protocol in 6lowpan,H. Xie; G. Zhang; D. Su; P. Wang; F. Zeng,"Key Laboratory of Industrial Internet of Things and Networked Control, Ministry of Education, Chongqing University of Posts and Telecommunications, Chongqing, China",2014 IEEE 5th International Conference on Software Engineering and Service Science,20141023,2014,,,625,628,"In this paper, we present the results of the comparison of three reactive routing protocols for Wireless sensor networks (WSNs), AODV, DYMO and RPL. For the purpose of performance evaluation, detailed comparisons are made with AODV and DYMO. Simulations are run to estimate the network topology change, routing overhead and average packet End-to-End Delay. We simulate RPL with COOJA based on contiki operating system. It is showed that RPL routing protocol offers adaptation to changing network topology and the performances of RPL are superior to the other two routing protocol in 6lowpan, and it has a higher stability than the AODV, DYMO.",2327-0586;23270586,CD-ROM:978-1-4799-3277-1; Electronic:978-1-4799-3279-5; POD:978-1-4799-3280-1,10.1109/ICSESS.2014.6933646,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6933646,End-to-End Delay;RPL Routing protocol;Simulation;comparison;control overhead,Delays;Network topology;Routing;Routing protocols;Topology;Wireless sensor networks,routing protocols;telecommunication network topology;wireless sensor networks,6lowpan;AODV routing protocol;COOJA;DYMO routing protocol;RPL routing protocol;WSN;average packet end-to-end delay;contiki operating system;network topology;performance evaluation;reactive routing protocols;routing overhead;wireless sensor networks,,0,,9,,,,27-29 June 2014,,IEEE,IEEE Conferences,
Applying a Component-Based Architectural Model in the Development of e-Learning Systems,C. R. G. de Farias; M. C. Rosatelli; C. E. Goncalves,"Universidade Católica de Santos, Brazil",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,247,251,"One of the biggest challenges in system development is the definition of its architecture. A proper architectural definition facilitates not only the system design as a whole but also the development and reuse of components. Component technologies provides a number of advantages for the development of e-learning systems, including modularization, reduced development time, and increased degree of interoperability, portability and maintainability. This paper aims at investigating the application of an architectural model in the development of component-based e-learning systems. We illustrate the use of this architectural model in the development of a collaborative electronic voting system",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652416,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652416,,Application software;Collaboration;Collaborative tools;Collaborative work;Computer science education;Electronic learning;Electronic voting;Electronic voting systems;Laboratories;Programming,computer aided instruction;object-oriented programming;software architecture,component reuse;component-based architectural model;component-based e-learning systems;system architecture;system design;system development,,1,,18,,,,5-7 July 2006,,IEEE,IEEE Conferences,
Lessons from a failed flipped classroom: The hacked computer science teacher,D. Towey,"Univ. of Nottingham Ningbo China, Ningbo, China","2015 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)",20160121,2015,,,11,15,"Teaching in higher education can be rewarding, but also stressful. Different teaching approaches and paradigms may mean that teachers are constantly trying to improve the learning experience for their students - a good thing; but perhaps are not succeeding - a bad thing. This paper is essentially a story centring around a teaching experience I had over the course of a single semester. Motivated by a desire to improve the interactivity in a computer science class, I designed and implemented an initiative to facilitate student interaction and teamwork: a flipped classroom. The initiative was not as successful as hoped for, and so I drew on reflexivity and autoethnography to help understand and learn from the experience.",,Electronic:978-1-4673-9226-6; POD:978-1-4673-9227-3,10.1109/TALE.2015.7386008,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7386008,Autoethnography;Computer Science;Flipped Classroom;Reflection;Software Engineering;Teaching,Computer science;Conferences;Context;Education;Online services;Reflection;Software engineering,computer aided instruction;computer science education;further education;teaching,autoethnography;computer science class interactivity;flipped classroom;higher education;reflexivity;student interaction;student teamwork;teaching,,3,,40,,,,10-12 Dec. 2015,,IEEE,IEEE Conferences,
Usalpharma: A Software Architecture to Support Learning in Virtual Worlds,J. Cruz-Benito; C. Maderuelo; F. J. GarcÃa-Peñalvo; R. Therón; J. S. Pérez-Blanco; H. Zazo Gómez; A. MartÃn-Suárez,"Computer Science Department, GRIAL Research Group, Research Institute for Educational Sciences, University of Salamanca, Salamanca, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20170520,2016,11,3,194,204,"This paper explains how a software architecture was planned, designed, and implemented to help in the support of eLearning activities within a virtual laboratory inside the Second Life Virtual World. It delves into the problems related to this kind of systems and architectures and detects the possible benefits they could provide to eLearning processes. This paper shows how the software engineering principles and procedures are applied in order to solve problems, such as data gathering from Virtual Worlds, data analytics of information related to interaction between a user and a 3-D environment, and how they can be applied to enhance the students' learning process and teachers' assessment of this learning process. This paper also shows the software product resulting of this engineering process, as well as the outcomes from the application of the solution in a real context during two academic years involving postgraduate students and subjects of Pharmacy and Quality Assurance. To end this paper, we explain some considerations and knowledge retrieved after this experience, focusing on the utility from the learning point of view, innovation, and possible future work that could be done to improve the solution implemented.",1932-8540;19328540,,10.1109/RITA.2016.2589719,"Ministry of Education, Spanish Government; University of Salamanca, Spain, through the Teaching Innovation Project for the development of the software architecture and software solutions; 10.13039/501100004895 - European Social Fund and the Consejer¿a de Educaci¿n within the Junta de Castilla y Le¿n, Spain, for the Pre-Doctoral Fellow Contract;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7511684,Software architectures;technology-enhanced learning;usage analytics;virtual worlds,Context;Education;Pharmaceuticals;Second Life;Software;Software engineering;Three-dimensional displays,computer aided instruction;data analysis;software architecture;virtual reality,3-D environment;Second Life virtual world;Usalpharma;data analytics;eLearning activities;pharmacy;postgraduate students;quality assurance;software architecture;software engineering principles;software product;virtual laboratory;virtual worlds,,2,,,,,20160713,Aug. 2016,,IEEE,IEEE Journals & Magazines,
"Using IDEAS in Teaching Logic, Lessons Learned",J. Lodder; H. Passier; S. Stuurman,"Dept of Comput. Sci., Open Univ. Netherland, Heerlen",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,553,556,"At the Open University we are developing tools to support students in learning procedural skills. The tool for rewriting logical formulas into disjunctive normal form was tested with students in the period 2007-2008. The results of this tests help us to improve our tool, give answers to some questions we had during the development and encourage us to proceed.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.403,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722962,-e-learning;exercise assistant;feedback;interactive too;logic;teaching,Computer science;Education;Error correction;Feedback;Linear algebra;Logic testing;Mathematics;Software engineering,computer aided instruction;formal logic;rewriting systems,IDEAS;disjunctive normal form;interactive tool;logical formula rewriting,,3,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
RABL - A high performance run-time active block layout mechanism for cluster file system,J. Lu; Yi Zhu; Bin Du; Liyong Ren,"Software engineering department, Chengdu University of Information Technology (CUIT), Chengdu, China",2009 4th International Conference on Computer Science & Education,20090901,2009,,,1953,1956,"In cluster file system, data distribution and load balancing become increasingly important. This paper presents a high performance run-time active block layout (RABL) mechanism which cans dynamically replicate and optimize the frequently accessed data blocks in the heterogeneous cluster file system. The works in this paper include: (1) presents a dynamic replicating and placing mechanism for the frequent accessed block in cluster file system; (2) presents a file temperature monitor mechanism for the heterogeneous cluster file system without obvious loss of performance. The experiments in paper show that the RABL can effectively improve the performance of the cluster file system.",,POD:978-1-4244-3520-3,10.1109/ICCSE.2009.5228221,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228221,Cluster File System;Layout;Performance;Replication,Computer science;Computer science education;File servers;File systems;Network servers;Runtime;Software engineering;Temperature;Web and internet services;Web server,file organisation;resource allocation,RABL;data distribution;heterogeneous cluster file system;load balancing;run-time active block layout mechanism,,0,,10,,,,25-28 July 2009,,IEEE,IEEE Conferences,
IMA-Tool: A tool for modeling and automatic generation of educational content,V. A. Borges; E. F. Barbosa,"Univ. of Sao Paulo - ICMC/USP, Sao Carlos, Brazil",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,892,894,"In this paper we discuss the establishment and application of IMA Tool - a web-based tool for the modeling and automatic generation of educational content. The tool is based on IMA-CID - an approach for modeling educational content, capable of addressing conceptual, instructional and didactic issues altogether, in an integrated way. IMA-CID and IMA Tool have been applied in the development of an educational module for software testing. The preliminary results indicate the effectiveness of such mechanisms for modeling and generating content.",0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6684953,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6684953,automatic content generation;content modeling;educational module;supporting tool,Analytical models;Computational modeling;Educational institutions;Ontologies;Software testing;Systematics,Internet;computer aided instruction;educational aids;program testing;software tools,IMA-CID;IMA-tool;Web-based tool;automatic generation;educational content;educational module;software testing,,0,,8,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
From software engineering to courseware engineering,C. D. Kloos; M. B. Ibáñez; C. Alario-Hoyos; P. J. Muñoz-Merino; I. E. Ayres; C. F. Panadero; J. Villena,"Dep. Telematic Engineering, Universidad Carlos III de Madrid, 28911 Leganés (Madrid/Spain)",2016 IEEE Global Engineering Education Conference (EDUCON),20160523,2016,,,1122,1128,"The appearance of MOOCs has contributed to the use of educational technology in new contexts. As a consequence, many teachers face the challenge of creating educational content (courseware) to be offered in MOOCs. Although some best practices exist, it is true that most of the content is being developed without much thought about adequacy, reusability, maintainability, composability, etc. The main thesis at this paper is that we are facing a ""courseware crisis"" in the same way as there was a ""software crisis"" 50 years ago, and that the way out is to identify good engineering discipline to aid in the development of courseware. We need Courseware Engineering in the same way as at those times we needed Software Engineering. Therefore, the challenge is now to define and develop fundamentals, tools, and methods of Courseware Engineering, as an analogy to the fundamentals, tools, and methods that were developed in Software Engineering.",,Electronic:978-1-4673-8633-3; POD:978-1-4673-8634-0,10.1109/EDUCON.2016.7474695,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474695,MOOCs;SPOCs;courseware crisis;courseware engineering,Computers;Courseware;Semantics;Software engineering;Usability;Videos,courseware;software engineering,MOOC;courseware crisis;courseware engineering;software crisis;software engineering,,1,,34,,,,10-13 April 2016,,IEEE,IEEE Conferences,
share.loc - A Multi Tiered Interoperable E-Learning Metadata Repository,D. Dahl; G. Vossen; P. Westerkamp,"Westfälische Wilhelms-Universität Münster, Germany",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,891,895,"The importance of metadata for e-learning is undisputed, particularly in terms of the semantic Web. Based on metadata standards such as LOM (learning object metadata), e-learning repositories can offer an effective and efficient search for e-learning content. The emerging paradigm of service-oriented architectures (SOAs) enables developers to implement open systems instead of monolithic ones. Well-defined interfaces for distributed systems have to be provided to enable easy integration of functionalities. In this context it is important to build the entire system architecture on a suitably chosen metadata standard. The e-learning repository share.loc presented in this paper uses special implementations of LOM within its different tiers of the entire architecture. An additional service tier that is implemented vertically to the common application tiers enables remote systems to request LOM-compliant representations of metadata from each tier that are tailored towards their individual needs",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652586,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652586,,Animation;Application software;Computer architecture;Education;Educational institutions;Electronic learning;Information systems;Open systems;Semantic Web;Service oriented architecture,computer aided instruction;meta data;open systems;software architecture,distributed system;learning object metadata;metadata standard;multitiered interoperable e-learning metadata repository;open systems;semantic Web;service-oriented architecture;share.loc;system architecture,,1,,16,,,,5-7 July 2006,,IEEE,IEEE Conferences,
Research and Realization of Long-Distance Education Platform Based on Web Mining,J. Wang; Z. L. Li,"Dept of Inf. Sci. & Eng., Shenyang Inst. of Eng., Shenyang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"This paper introduces the web mining technology and the application of web mining in the long-distance education platform, points out the process of web mining, discusses the key techniques of personalized long-distance education platform applying web mining technology. The study process of student are analyzed, the structures of teacher model and the structures of student model are given. The method in this paper can improve the quality of the long-distance education platform by way of practice.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365204,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365204,,Data mining;Distance learning;Education;Educational technology;File servers;Information analysis;Information science;Paper technology;Web mining;Web pages,Internet;data mining;distance learning,Web mining;personalized long-distance education platform;student model;teacher model,,0,,4,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Breaking the silicon ceiling: women in engineering freshmen seminar,A. Ganz; S. Howe; V. Rivera; Yuechun Chu,"Coll. of Eng., Massachusetts Univ., Amherst, MA, USA","33rd Annual Frontiers in Education, 2003. FIE 2003.",20040219,2003,2,,F1D,8-13 Vol.2,"In this paper we describe a pilot study for freshmen women engineering students we launched at the College of Engineering at UMass Amherst in the fall of 2002. This pilot study, which targeted increased retention of women in engineering, was comprised of the following three main elements: a weekly seminar, use of Pocket PCs and a web-based information and exchange center. The students' feedback to our seminar was very positive. The students noted that the seminar allayed their fears and concerns about pursuing engineering, provided a (classroom and online) forum for networking with their peers and other women engineers. This pilot study is the first step in a longitudinal study that includes a series of such seminars as well as follow up assessment provided by the seminar participants throughput the engineering program. We hope that this seminar can serve as a model for women in engineering retention programs and can be deployed tit other universities.",0190-5848;01905848,POD:0-7803-7961-6,10.1109/FIE.2003.1264674,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1264674,,Design engineering;Education;Educational institutions;Engineering students;Personal communication networks;Programming;Seminars;Silicon;Software design;Throughput,engineering education;gender issues,College of Engineering;UMass Amherst;engineering freshmen seminar;engineering retention programs;freshmen women engineering students,,1,,32,,,,5-8 Nov. 2003,,IEEE,IEEE Conferences,
Imparting technical skills through outcome based curriculum and case study assessments,U. Ch; L. N. S. P. Goteti,"Learning World, Tech Mahindra, Hyderabad, India","2013 IEEE International Conference in MOOC, Innovation and Technology in Education (MITE)",20140306,2013,,,321,324,"Knowledge, skill and attitude are three necessary ingredients for the success of fresh graduates both in terms of learning and employability. It is important to identify suitable teaching methodology to impart transferable skills to the participants. Outcome based curricula and experiential learning pedagogies create positive influence among participants towards learning. In this paper, Java web development course is considered describing course level outcomes connected with company's entry level program level outcomes. Case studies are used as assessment instruments towards measuring the abilities of the participants aligned with expected skills from entry level developers specific to Java Technology stream. Two approaches are discussed where the first approach uses normal class room delivery and the second approach just-in-time and scenario based approach. In the former one the software engineering and java concepts are covered as factual knowledge components where as in the second approach, an attempt is made to integrate process knowledge components from software engineering together with Java technology concepts using business scenario as a vehicle. The performance of the participants with respect to their case study deliverables is compared with two approaches. These results highlight importance of an integrated approach towards curriculum design and adopting appropriate teaching, assessment instruments towards imparting technical skills.",,Electronic:978-1-4799-1626-9; POD:978-1-4799-1624-5,10.1109/MITE.2013.6756358,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6756358,Bloom's Taxonomy;Case study approach;Curriculum design;Outcome based Engineering Education;pedagogy,Business;Instruments;Java;Knowledge engineering;Software engineering;Training,Internet;Java;computer science education;educational courses;teaching,Java Web development course;Java technology stream;case study assessments;course level outcomes;curriculum design;entry level developers;entry level program level outcomes;experiential learning pedagogies;factual knowledge components;fresh graduates;normal class room delivery;outcome based curriculum;software engineering;teaching methodology;technical skills,,0,,14,,,,20-22 Dec. 2013,,IEEE,IEEE Conferences,
The IEE/NCC Software Engineering Certificate,C. Holtham,,IEE Colloquium on Teaching of Software Engineering - Progress Reports,20020806,1991,,,1-Nov,2-Nov,"The IEE/NCC Software Engineering Certificate Course was developed for the purpose of redressing the concern expressed over the shortage of high quality engineers in the new technologies of electronics, communications and control. It meets the essential requirements for updating the professional engineer and, although primarily designed for postgraduate updating, nongraduates with sufficient experience may be admitted. The course structure enables the course provider to cater for local business and industrial needs by offering schemes of study which can be undertaken by various routes. The course can also be adapted for use with distance learning techniques or become part of a relevant existing course which may lead on to other academic or professional qualifications.<>",,,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=182060,,Computer science education;Software engineering,computer science education;educational courses;software engineering,IEE/NCC Software Engineering Certificate Course;computer science education;distance learning,,0,,,,,,8-8 Feb. 1991,,IET,IET Conferences,
Support Mathematical Instruction in Web-Based Learning System Using Object-Oriented Approach,H. M. S. Ahmed,,2008 International Conference on Advanced Computer Theory and Engineering,20090106,2008,,,1089,1094,"With one of the most interesting developments in the information age is the emergence of the Internet technology in education where the teaching and learning process play a major role. The education world is experiencing a change not just in terms of curriculum but also in terms of approaches to teaching and learning strategies. These changes in learning strategies from traditional to dynamic strategies based on the use of information technology create a learner centered learning environment. The most important role of an instructor in an online environment is a high degree of interactivity and participation. This means designing and conducting learning activities that result in engagement with the subject matter and with fellow learners using proper pedagogical approaches are very important.The development of e-Learning in the sciences in general and in mathematics in particular has not met the general expectations. The instructional design of the teaching of mathematics incorporates the elements on mathematical approaches, hierarchy of teaching, interactive multimedia, systematically designed and developed teaching and learning modules and sub modules, and holistic development of students OO (Object-Oriented) analysis and design techniques were developed to help in the modeling of business, the analysis of requirements and the design software. With the rapid growth of OO technology, a number of techniques in OO have been developed and integrated. UML was designed to bring together the best feature of a number of analysis and design techniques and notations to produce an industry standard.The unified modeling language (UML) is an effective and popular notation which is used to capture high-level designs for software systems. However, one aspect of software system design which is not typically captured in a UML document is a record of the likely (or desired) rate of performance of the major activities of the system. When this information is not included in the initi- - al UML description of a system it increases the likelihood that the performance of the software system being developed will not be considered until very late in the software development process.",2154-7491;21547491,POD:978-0-7695-3489-3,10.1109/ICACTE.2008.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4737126,,Education;Educational technology;Fellows;Information technology;Internet;Learning systems;Mathematics;Software design;Software systems;Unified modeling language,Internet;Unified Modeling Language;computer aided instruction;distance learning;mathematics computing;multimedia computing;natural sciences computing;object-oriented methods;software engineering;teaching,Internet technology;UML description;Unified Modeling Language;Web-based learning system;interactive multimedia;learner centered learning environment;mathematical instruction;mathematics teaching;object-oriented approach;pedagogical approach;software development process;software system,,0,,25,,,,20-22 Dec. 2008,,IEEE,IEEE Conferences,
Teaching and Learning Object-Oriented Analysis and Design with 3D Game,I. Inayat; Z. Inayat; R. U. Amin,"Dept. of Comput. Sci., Nat. Univ. of Comput. & Emerging Sci., Islamabad, Pakistan",2016 International Conference on Frontiers of Information Technology (FIT),20170302,2016,,,46,51,"Game based-learning methods are largely adopted in many academic fields. The multi-dimensional virtual reality based learning games help the learners to understand the problem dynamics effectively and to construct optimal solutions for them. This shows that games help learners in problem solving and enhancing their performance. Still the implementation of game-based learning is new to software engineering learning. Therefore, there is a need to design multi-dimensional game-based learning environments for teaching and learning software engineering courses and to support it with empirical evidence. To fill this research gap, this paper aims to introduce a multi-dimensional (3D) game for learning object-oriented analysis and design course. This game basically emulates the real-world projects handed over to students as a part of object oriented analysis and design course. The empirical investigation showed that by using the proposed 3D game students learned through practical experience and it eventually helped to enhance their learning outcome, knowledge on the concepts of software process, and proved conducive in timely completion of the project.",,Electronic:978-1-5090-5300-1; POD:978-1-5090-5301-8,10.1109/FIT.2016.017,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7866726,3.0;Virtual reality;game-based learning;object oriented and system design;software engineering;teaching,Computer science;Education;Games;Problem-solving;Software;Software engineering;Three-dimensional displays,computer aided instruction;computer games;computer science education;educational courses;object-oriented programming;software engineering;teaching;virtual reality,3D game;design course;learning games;multidimensional game-based learning environments;multidimensional virtual reality;object-oriented analysis;problem solving;software engineering courses;software engineering learning;teaching,,,,,,,,19-21 Dec. 2016,,IEEE,IEEE Conferences,
Pedagogical embodied conversational agent,J. T. Doswell,"George Mason Univ., Fairfax, VA, USA","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,774,776,"A virtual reality instructor that autonomously trains a human learner in network virtual environments, respond to multi-modal input across computer networks, and applies proven pedagogical techniques during instruction has the potential to improve human learning performance anytime, anywhere, and at any pace. Building virtual instructors, however, have challenged researchers because of multidisciplinary expertise required in areas such as education, cognitive science, sociology, artificial intelligence, 3D computer graphics, linguistics, and more. This paper discusses a model for building human computer interactive virtual instructor systems using an innovative, system/software architecture.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357653,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357653,,Artificial intelligence;Buildings;Cognitive science;Computer networks;Computer science education;Humans;Learning;Sociology;Virtual environment;Virtual reality,computer aided instruction;software agents;software architecture;user interfaces;virtual reality,computer networks;human computer interactive virtual instructor system;human learner;human learning performance;multimodal input;network virtual environment;pedagogical embodied conversational agent;pedagogical technique;software architecture;system architecture;virtual reality instructor,,2,,12,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
Equivalence of Problems in Problem Based e-Learning of Database,A. S. M. L. Hoque; G. M. M. Bashiry; M. R. Uddin,"Dept. of Comput. Sci. & Eng., Bangladesh Univ. of Eng. & Technol., Dhaka, Bangladesh",2014 IEEE Sixth International Conference on Technology for Education,20150115,2014,,,106,109,"Problem-based learning (PBL) is a way to learn what is needed to solve a problem, how can a solution be obtained quickly, precisely and professionally. To achieve the goal of problem-based learning, problem design and assign same level of problems among the students are important in engineering classroom environment. SQL is a major part in Database course. In problem based e-Learning of SQL, it is essential to find out the equivalence of an SQL problems to assign the set of problems to a set of students. This is necessary for equal judgment of the performance of individual students. We have developed a complexity model to find out the equivalence of problems for Problem based e-learning of database. In this model, complexity of problems is found by parsing the given solution of the problem in top down approach. We have applied our model to well-known SQL Learning and Evaluation System (SQL-LES). We have compared our calculated complexity value with the complexity value in the question bank of SQL-LES assigned by the SQL experts and found that in most cases our model generate similar complexity value as SQL-LES. Application of our model will reduce the instructor workload in SQL-LES.",,Electronic:978-1-4799-6489-5; POD:978-1-4799-6490-1,10.1109/T4E.2014.23,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7009548,Problem Based e-Learning (PBeL);SQL;SQL-LES,Complexity theory;Conferences;Databases;Educational institutions;Electronic learning;Software engineering,SQL;computer aided instruction;database management systems,PBL;SQL learning and evaluation system;SQL-LES;complexity model;database course;engineering classroom environment;instructor workload reduction;problem based e-learning;problem design,,1,,12,,,,18-21 Dec. 2014,,IEEE,IEEE Conferences,
"Creation, deployment and evaluation of an innovative secondary school software development curriculum module",J. S. Collofello,"Dept. of Comput. Sci. & Eng., Arizona State Univ., Tempe, AZ, USA",32nd Annual Frontiers in Education,20030114,2002,1,,T2C-8,T2C-11 vol.1,"This paper describes a project underway at Arizona State University to develop an innovative secondary school software development curriculum module which provides students with a better understanding of the software development field, dispels misconceptions and, hopefully, increases the number and diversity of students continuing their studies in preparation for software development careers. This curriculum module can be used as a stand alone course or integrated into other secondary school information technology courses. This module takes advantage of new and innovative learning technologies and introduces the concept of a ""virtual company"" that the students are a part of. The module is designed to be offered early in the student's program in order to encourage the taking of additional courses, such as advanced placement courses, if they are available. Web and CD-Based course materials are under development to facilitate flexible delivery by secondary school teachers. This paper presents the current version of the curriculum module along with the experiences of three high schools implementing it.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1157931,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1157931,,Computer languages;Computer science;Computer science education;Educational institutions;Educational programs;Engineering profession;Guidelines;Information technology;Programming;Software engineering,computer aided instruction;computer science education;information resources;software engineering,Arizona State University;CD-based course materials;Web-based course materials;additional courses;advanced placement courses;information technology courses;secondary school software development curriculum;stand alone course;virtual company,,1,,7,,,,2002,,IEEE,IEEE Conferences,
A Suggested Framework for Producing Electronic Courses,F. A. M. Masoud; A. A. Hudaib; A. Sharieh,"The University of Jordan, King Abdullah II School for Information Technology, Amman 11942, Jordan. Fawaz@ju.edu.jo",2008 3rd International Conference on Information and Communication Technologies: From Theory to Applications,20080523,2008,,,1,4,"In this paper, we suggest an e-learning framework for producing electronic courses. The conceptual model, the use case diagram and the class diagram for the suggested framework are provided. In order to implement the framework, the MOODIE platform is used. The MOODIE platform provides the premier integrated, robust, scalable, flexible and secure services. Because the MOODIE is a free source platform, it can be customized according to the user requirements. In fact, implementing the framework using MOODIE platform will ensure high reliability and availability to the most demanding of user communities, and providing superior risk management, return on investment and the financial flexibility of modular enhance. One of the major outputs of this work is a set of two electronic courses (database and software engineering for undergraduate students) that can be utilized by the University of Jordan and any other interested parties.",,CD-ROM:978-1-4244-1752-0; POD:978-1-4244-1751-3,10.1109/ICTTA.2008.4529919,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4529919,E-Learning Electronic Courses;Electronic Education;MOODLE Platform;Software Engineering,Availability;Databases;Educational institutions;Electronic learning;Information technology;Investments;Risk management;Robustness;Software engineering;Testing,educational computing;software engineering;user interfaces,e-learning framework;electronic courses;financial flexibility;user communities,,0,,5,,,,7-11 April 2008,,IEEE,IEEE Conferences,
Usability testing of chemistry dictionary (ChemDic) developed on Android studio,M. Nazar; Z. Zulfadli,"Dept. of Chemical Education, Syiah Kuala University, Kopelma, Darussalam, Banda Aceh, Indonesia",2017 International Conference on Electrical Engineering and Informatics (ICELTICs),20180111,2017,,,221,225,"This study aimed to develop and conduct the usability testing for chemical dictionary operated on android device. The dictionary was designed to enable smartphone or tablet users to find terminologies in chemistry easily whenever and wherever. The dictionary named to be ChemDic and the development of UI (User interface) and the coding was conducted using android studio 2.1.3 while the database was constructed using SQLite. The method used in this research was Research and Development which include the process of data analysis, design, development, usability test, revision, and production. Some dependent components were employed in the development including Android Development Tools (ADT), JDK (Java Development kit) and SQLite for database development. In order to ensure the database validity, two printed dictionaries and an online dictionary were referred. In this work, we reported the development process of an android app. Besides, we also conducted usability testing to record the user experiences in three different aspects including ease of use of the app, app appearance and chemistry content knowledge. The research findings revealed that most users found that the application is easy to install, fast response, and it has simple and good user interface. On the other hand some improvements such as text color, interactivity and database of chemical equipment need to be updated.",,CD:978-1-5386-2932-1; Electronic:978-1-5386-2934-5; POD:978-1-5386-2935-2,10.1109/ICELTICS.2017.8253265,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8253265,SQLite;android;chemical dictionary;usability testing,Androids;Chemicals;Databases;Dictionaries;Humanoid robots;Usability,Java;chemistry computing;data analysis;dictionaries;ergonomics;mobile computing;smart phones;software engineering;user interfaces,Android Development Tools;Android app;Android studio 2;ChemDic;Java Development kit;SQLite;android device;chemical dictionary;chemistry dictionary;database development;online dictionary;tablet users;usability testing;user experiences;user interface,,,,,,,,18-20 Oct. 2017,,IEEE,IEEE Conferences,
Adding interactivity to existing Simulink models using Easy Java Simulations,S. Dormido; G. Farias; J. Sanchez; F. Esquembre,"Spanish National University for Distance Education, in Madrid.",Proceedings of the 44th IEEE Conference on Decision and Control,20060130,2005,,,4163,4168,"This paper describes how to use Easy Java Simulations (Ejs for short), a software tool designed to create interactive simulations in Java, to turn existing models created using Simulink into really dynamic, interactive virtual labs. The user basically needs to connect variables in the Ejs model to variables in the Simulink model using an easy-to-use, very natural interface. Ejs takes then care of all the technical tasks required to keep a perfect synchronization between both tools. The main advantage is that existing Simulink models can benefit of the extended graphic capabilities of Ejs for a more realistic visualization and for enhanced interactive possibilities.",0191-2216;01912216,POD:0-7803-9567-0,10.1109/CDC.2005.1582815,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1582815,,Control engineering;Graphics;Iterative algorithms;Java;Laboratories;Mathematical model;Software design;Software tools;User interfaces;Visualization,,,,12,,13,,,,12-15 Dec. 2005,,IEEE,IEEE Conferences,
Developing a Meta-Model for Serious Games in Higher Education,C. S. Longstreet; K. M. L. Cooper,"Center for Teaching & Learning, Marquette Univ., Milwaukee, WI, USA",2012 IEEE 12th International Conference on Advanced Learning Technologies,20120816,2012,,,684,685,"This short paper presents a preliminary meta-model for educational games. A meta-model facilitates the development of high-quality, engaging, educational games because it explicitly ties knowledge requirements, transferable skills and course outcomes to game production. Our meta-model is designed to be transferable across curricula, as it modularizes domain specific bodies of knowledge (BOK), a learning taxonomy (e.g., Bloom's), and skill based challenges. The model situates learning opportunities in a plotline wherein the student-player advances by succeeding against non-player adversaries. Knowledge-based challenges framed by a learning taxonomy develop the transferable skills required by international accreditation standards and provide feedback to both the player and the faculty member. Situating assessment challenges in an immersive game environment makes them more engaging and imaginative than typical on-line tests or assignments. Here, we present our meta-model tailored for educational game development in software engineering education.",2161-3761;21613761,Electronic:978-0-7695-4702-2; POD:978-1-4673-1642-2,10.1109/ICALT.2012.43,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6268217,education;meta-model;ontology;software engineering,Abstracts;Context;Education;Games;Ontologies;Software engineering;Taxonomy,computer aided instruction;computer games;computer science education;further education;software engineering,BOK;course outcomes;domain specific bodies of knowledge;educational game development;faculty member;game production;higher education;immersive game environment;international accreditation standards;knowledge requirements;knowledge-based challenges;learning opportunities;learning taxonomy;metamodel;nonplayer adversaries;serious games;skill based challenges;software engineering education;student-player;transferable skills,,4,,6,,,,4-6 July 2012,,IEEE,IEEE Conferences,
A Large Scale Distance Learning System for IPv6/IPv4 Hybrid Environment,Z. Wang; J. Zhang; Y. Lian; Q. Zheng,"Dept. of Comput. Sci., Xi'an Jiaotong Univ., Xi'an, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,532,535,"A large-scale distance learning system named IPv6-class for IPv4/IPv6 hybrid environment is modeled in this paper. IPv6-class can work not only in IPv4 or IPv6 networks, but also in the IPv4/IPv6 hybrid networks. Key issues of IPv6-class, MCU served as the gateway in IPv6/IPv4 hybrid networks, including protocol conversion and queue scheduling, are discussed in details. IPv6-class has already been implemented and applied in ChinaNet and CERNET (China Educational and Research Network) in the distance learning project of west area of China since Feb. 2006, it was improved that not only can IPv6-class support large scale (more that 2000 remote sites) live lecture broadcasting and outside interaction, but also shows good extendibility, reliability and easy to use.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1496,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722957,Ipv6/Ipv4 hybrid environment;distance learning;protocol conversition,Computer aided instruction;Continuing education;IP networks;Internet;Large-scale systems;Protocols;Real time systems;Space technology;Tellurium;Videoconference,IP networks;distance learning;protocols;queueing theory;scheduling,ChinaNet;IPv6/IPv4 hybrid network;large scale distance learning system;live lecture broadcasting;protocol conversion;queue scheduling,,0,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Integrating computer security into the undergraduate software engineering classes: Lessons learned,S. Pancho-Festin; M. J. a. Mendoza,"Computer Security Group, Deparment of Computer Science, College of Engineering, University of the Philippines, Diliman, QC 1101, Philippines","2014 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)",20150319,2014,,,395,397,"We present our initial findings from our attempts to integrate computer security topics in our undergraduate software engineering courses. Previously, both computer security and software engineering were taught separately, with very little integration between the two. However, this could result in non-functional requirements such as security becoming low priority for students when learning software engineering. Our attempt to integrate computer security into the software engineering course have shown that students benefit when these topics are presented side-by-side, together with practical examples of how to identify and address common security risks.",,Electronic:978-1-4799-7672-0; POD:978-1-4799-7673-7; USB:978-1-4799-7671-3,10.1109/TALE.2014.7062570,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7062570,computer security;teaching software engineering,Computer security;Education;Software;Software engineering;Testing;Virtual machining,computer science education;risk management;security of data;software engineering,computer security topics;security risks;undergraduate software engineering courses,,0,,14,,,,8-10 Dec. 2014,,IEEE,IEEE Conferences,
The Application of Text Mining Technology in Monitoring the Network Education Public Sentiment,X. Liu; M. Zuo; L. Chen,"Inf. & Technol. Dept., Central China Normal Univ., Wuhan, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"Nowadays, there is more and more network education public sentiment information on internet and it has produced a significant impact on education. More and more hide information which is useful can be mined; therefore, this paper constructs a model about the application of the text mining technology in monitoring the network education public sentiment, according to the characteristics of the network education public sentiment, and the text mining technology which can apply to monitor it.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676990,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676990,,Education;Feature extraction;Internet;Media;Monitoring;Text mining,data mining;educational administrative data processing;social aspects of automation;text analysis,Internet;network education public sentiment;text mining,,0,,7,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Panel: Software Engineering Education for a Flat World,D. Port; R. Narayanan,University of Hawaii,20th Conference on Software Engineering Education & Training (CSEET'07),20070716,2007,,,361,361,"Outsourcing and off shoring are inevitable buzz words today. Outsourcing refers to a firm sending its work to be done by another firm. Off shoring refers to work done at a geographical location far removed from the firm's location. The firm doing the job at the remote location could be a branch of the parent firm or an outsourced vendor / partner. In any case the business drivers are cost reduction, access to skilled resources, complementary process capabilities, supplementary domain / technology competencies and 24x7 customer servicing ability.",1093-0175;10930175,POD:0-7695-2893-7,10.1109/CSEET.2007.37,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4271626,,Costs;Cultural differences;Engineering profession;Graphical user interfaces;Knowledge management;Outsourcing;Programming profession;Project management;Software engineering;Testing,,,,0,,,,,,3-5 July 2007,,IEEE,IEEE Conferences,
Teaching “Ten commandments†of software engineering,Z. Putnik; M. Ivanović; Z. Budimac; K. Bothe,"Department of Mathematics and Informatics, Faculty of Science, University of Novi Sad, Serbia","2016 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)",20160728,2016,,,682,687,"Besides learning smaller, individual issues of computer science like certain programming languages, algorithms, techniques, or methods, students are obliged to study and accept some more general subjects, meet introductory versions of problems they will encounter in professional life, and be introduced to matters of larger importance. In this paper, we will present how some of these “commandments†are delivered to students at our institutions, within two courses - one on the final year of undergraduate studies, and one on master studies (also electable for undergraduate students). Out of the larger set of universal, general issues, we selected ten that seemed more important to us, teaching our students proper approaches via collaborative, teamwork-solved assignments. Finally, we will describe the way in which eLearning helped us teaching such general matters properly.",,CD-ROM:978-953-233-088-5; Electronic:978-953-233-086-1; POD:978-1-5090-2543-5,10.1109/MIPRO.2016.7522227,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7522227,,Computer science;Education;Knowledge engineering;Project management;Software;Software engineering;Teamwork,computer aided instruction;computer science education;educational courses;further education;groupware;high level languages;software engineering;teaching;team working,collaborative assignments;computer science;educational courses;master studies;programming languages;software engineering;teaching;teamwork-solved assignments;ten commandments;undergraduate studies,,,,,,,,May 30 2016-June 3 2016,,IEEE,IEEE Conferences,
Proceedings 12th Conference on Software Engineering Education and Training (Cat. No.PR00131),,,Proceedings 12th Conference on Software Engineering Education and Training (Cat. No.PR00131),20020806,1999,,,i,,The following topics were dealt with: software engineering education; software project management teaching; professional education; training; distance education; undergraduate and graduate curricula; and software metrics,1093-0175;10930175,POD:0-7695-0131-1,10.1109/CSEE.1999.755173,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=755173,,,computer science education;distance learning;educational courses;software engineering;teaching;training,distance education;graduate curricula;professional education;software engineering education;software metrics;software project management;teaching;training;undergraduate curricula,,0,,,,,,22-24 March 1999,22 Mar 1999-24 Mar 1999,IEEE,IEEE Conferences,
L3OP: Learning Styles Application Using Learning Objects Approach,S. H. Ab Hamid; T. H. Chuan; Z. M. Kasirun,"University of Malaya, Malaysia",The Sixth IEEE International Conference on Computer and Information Technology (CIT'06),20061204,2006,,,255,255,"Learning Objects is not a new approach in electronic learning system. It has been applied since more than seven years ago. It can be clearly seen in CanCore project [9] in Canada and the emerging of several standards of Learning Objects by well-known organizations such as IEEE. L3OP (Learning Objects Technology in Object-Oriented Programming ELearning System) project applies the Learning Objects concept into electronic learning system focusing on digitalizing learning styles (especially among higher education students). The electronic learning systems have been used by these students since past few generations and many of them have been enhanced. However, some students still feel that the electronic learning systems are not as effective as they may seem. The reason is varieties of traditional methods of learning styles used by these students, for example, jotting down and highlighting notes cannot be done in the electronic learning systems. For example, some students prefer to use highlight pen or marker to underline the important notes. However, the electronic learning systems can not digitize the styles. The project is only concentrated on visual type of learners. The Learning Objects approach used in this project not only to ensure the organization of the database but also the reusability of the learning content itself.",,POD:0-7695-2687-X,10.1109/CIT.2006.111,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4020016,,Application software;Computer science;Educational technology;Electronic learning;Information technology;Object oriented programming;Programming profession;Software engineering;Standards organizations;Stress,,,,4,,9,,,,Sept. 2006,,IEEE,IEEE Conferences,
Envisioning distributed usability evaluation through a virtual world platform,B. Koehne; D. F. Redmiles,"University of California, Irvine, Department of Informatics, Irvine, CA 92697-3425",2012 5th International Workshop on Co-operative and Human Aspects of Software Engineering (CHASE),20120625,2012,,,73,75,"Ideally, usability evaluation would be part of every software development project. However, it is often overlooked due to cost and time constraints. Usability inspection methods were developed to cut cost and time compared to traditional usability evaluation. However, they still bring with them certain requirements such as having multiple designers involved in the evaluation. Inspection techniques have also been shown to be difficult to learn and teach. With software development projects becoming increasingly distributed, it is ever more difficult to have sufficient participants in a usability inspection and to collaboratively learn the techniques. Motivated by these problems, we developed a novel, prototype environment called INspect-World for distributed usability inspection techniques. INspect-World is built on top of the virtual world platform OpenSimulator. As we investigate usability inspections performed in this environment, we also address ideas of human-centered end-user development in mediated communication contexts.",,Electronic:978-1-4673-1824-2; POD:978-1-4673-1823-5,10.1109/CHASE.2012.6223027,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6223027,Distributed usability analysis;computer-supported cooperative work;distributed teams;human-computer interaction;software engineering;usability inspection techniques;virtual worlds,Collaboration;Human computer interaction;Inspection;Programming;Software engineering;Usability;Virtual environments,computer mediated communication;computer science education;groupware;human computer interaction;software reusability;virtual reality,INspect-World;OpenSimulator;collaborative learning;computer mediated communication;cost constraints;distributed usability evaluation;distributed usability inspection techniques;human-centered end-user development;prototype environment;software development project;time constraints;virtual world platform,,4,,14,,,,2-2 June 2012,,IEEE,IEEE Conferences,
Applying Project Management software in education,V. Vujović,"Elektroteh. Fak., Univ. u Istocnom Sarajevu, Istocno Sarajevo, Serbia",2011 19thTelecommunications Forum (TELFOR) Proceedings of Papers,20120202,2011,,,1478,1481,The paper describes the application of project management tools used for educational purposes. We first look at the current state of software engineering courses in institutions of higher education. We then offer improvements and solutions to existing approaches through the introduction of software tools; we show that Project Management software packages used in the role of electronic support systems can reduce issues related to management and control in educational software projects for students in software engineering courses.,,Electronic:978-1-4577-1498-6; POD:978-1-4577-1499-3,10.1109/TELFOR.2011.6143836,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6143836,,Electronic learning;Electronic publishing;Information services;Internet;Least squares approximation;Project management;Software,computer science education;educational administrative data processing;educational institutions;further education;project management;software management;software packages;software tools,educational software project control;educational software project management;electronic support systems;higher education;institutions;project management software packages;project management tools;software engineering courses;software tools,,0,,5,,,,22-24 Nov. 2011,,IEEE,IEEE Conferences,
Design of College Physics Simulation Experiments Based on 3DSMAX and Virtual C++,J. Chen; T. Wu; Z. Wang; Z. Xu,"Dept. of Phys., Tongji Univ., Shanghai, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,3,"Simulation experiment, exploiting software and hardware of the computer to generate a simulation of an environment, is a more popular technology in education. This paper discusses the combination with Virtual C++ and 3dsmax to achieve physics simulation experiments, which can apply the images created by 3dsmax to the physical model of the experiment and use Visual C++ to make the demonstrating process more realistic and controllable.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363965,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363965,,Analytical models;Computational modeling;Computer simulation;Educational institutions;Educational technology;Hardware;Mathematical model;Object oriented modeling;Physics computing;Projectiles,C++ language;computer aided instruction;digital simulation;physics computing;student experiments,3dsmax;Virtual C++;college physics simulation experiments;education,,0,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Curriculum as an event hierarchy model,J. Lang; V. KrajÄoviÄ,"Institute of Informatics and Software Engineering, Faculty of Informatics and Information Technologies, Slovak University of Technology, Ilkovičova 3, 84216 Bratislava 4, Slovakia",2011 9th International Conference on Emerging eLearning Technologies and Applications (ICETA),20111226,2011,,,127,130,"Activity plays an important role in human life. Psychology as scientific discipline knows several categories of activities, motivations to activity, their characteristics etc. A significant group of these activities expects some cognitions, knowledge and skills. We identify particular relations, arrangement respectively event hierarchy, which is represented by expression of requested knowledge. Existing knowledge is not sufficient for execution certain activities. Therefore it is necessary to interact with the new content - holder of such knowledge. This paper provides an alternative way of identifying of content curriculum by analogy to the technology of Complex Event Processing and Event Driven Architecture. Identified content is a key in relation to national-education program creating as well as school-education program. Proposed method is implemented by modelling tool EDUMO.",,Electronic:978-1-4577-0052-1; POD:978-1-4577-0051-4,10.1109/ICETA.2011.6112600,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6112600,,Business;Collaboration;Computer architecture;Computer languages;Education;Least squares approximation;Mathematical model,computer aided instruction,EDUMO modelling tool;complex event processing;content curriculum;event driven architecture;event hierarchy model;national-education program;school-education program,,0,,6,,,,27-28 Oct. 2011,,IEEE,IEEE Conferences,
User-Centered Knowledge Sharing: A Way Out of a Cottage Industry in Education,D. Gasevic,"Sch. of Comput. & Inf. Syst., Athabasca Univ., Athabasca, AB",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,1001,1002,"Today, it is almost impossible to imagine distance education without the use of numerous software systems, technologies, specifications and standards. Industry, to be able to develop and maintain ""learning"" systems effectively and yet to have commercially successful business models, limits the overall learning landscape, by fixing learning to a predetermined set of activities, communities, sources of information, and educational services. Simply, one solution does not fit all the problems and no one can predict the needs that may rise in different learning contexts.",2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.285,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561891,e-learning;knowledge sharing;semantic technologies,Business;Computer industry;Distance learning;Educational technology;Information resources;Knowledge management;Learning systems;Packaging;Software standards;Software systems,distance learning;knowledge management;software architecture,business model;cottage industry;distance education;educational service;learning system;user-centered knowledge sharing,,0,,6,,,,1-5 July 2008,,IEEE,IEEE Conferences,
[Front matter],,,The 2011 International Conference and Workshop on Current Trends in Information Technology (CTIT 11),20111219,2011,,,1,6,The following topics are dealt with: software testing technique: cloud adoption framework; social networking; multi-agent system for e-government; computer science education; mobile robot navigation; iPhone forensics technique; speech based games for autistic children; neural network based model predictive controller; and service oriented architecture.,2377-5327;23775327,Electronic:978-1-4673-0098-8; POD:978-1-4673-0097-1,10.1109/CTIT.2011.6107961,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6107961,,,cloud computing;computer forensics;computer science education;government data processing;handicapped aids;mobile robots;multi-agent systems;neurocontrollers;predictive control;program testing;service-oriented architecture;social networking (online);speech processing,autistic children;cloud adoption framework;computer science education;e-government;iPhone forensics technique;mobile robot navigation;multiagent system;neural network based model predictive controller;service oriented architecture;social networking;software testing;speech based game,,0,,,,,,26-27 Oct. 2011,,IEEE,IEEE Conferences,
An Educational Testbed for the Computational Analysis of Collaboration in Early Stages of Software Development Processes,T. Kowark; J. Muller; S. Muller; A. Zeier,"Hasso Plattner Inst., Univ. of Potsdam, Potsdam, Germany",2011 44th Hawaii International Conference on System Sciences,20110222,2011,,,1,10,"Agile software development processes are widely adopted in software engineering projects. Their low organizational overhead and iterative nature make them ideal choices for small development teams. The application of those methods in software projects that require collaboration between multiple sub-teams is a challenging task that remains subject to intensive research. Especially the initial phases of such projects are crucial for project success since a problem-free inception period generates a basis for efficient development later in the process. We introduce a testbed that allows analyzing collaboration processes during those early stages of software development within a low-risk, educational setup. Participants of a software engineering lecture form development teams of considerable size and develop real-life applications in a realistic, yet controlled, environment. By combining manual observations with the computational analysis of digital collaboration artifacts we are able to gain insights into distinctive patterns of collaboration activity and reason about their triggers within the process setup.",1530-1605;15301605,Electronic:978-0-7695-4282-9; POD:978-1-4244-9618-1,10.1109/HICSS.2011.50,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5718989,,Collaboration;Companies;Education;Electronic publishing;Information services;Internet;Programming,groupware;organisational aspects;software development management;software prototyping,agile software development process;collaboration process;computational analysis;digital collaboration artifacts;educational setup;educational testbed;iterative nature;multiple sub team;organizational overhead;problem free inception period;real life application;software engineering project,,1,,45,,,,4-7 Jan. 2011,,IEEE,IEEE Conferences,
DataLab: Introducing Software Engineering Thinking into Data Science Education at Scale,Y. Zhang; T. Zhang; Y. Jia; J. Sun; F. Xu; W. Xu,,2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET),20170703,2017,,,47,56,"Data science education is a new area in computer science that has attracted increasing attention in recent years. However, currently, data science educators lack good tools and methodologies. In particular, they lack integrated tools through which their students can acquire hands-on software engineering experience. To address these problems, we designed and implemented DataLab, a web-based tool for data science education that integrates code, data and execution management into one system. The goal of DataLab is to provide a hands-on online lab environment to train students to have basic software engineering thinking and habits while maintaining a focus on the core data science contents. In this paper, we present the user-experience design and system-level implementation of DataLab. Further, we evaluate DataLab's performance through an in-classroom use case. Finally, using objective log-based learning behavior analysis and a subjective survey, we demonstrate DataLab's effectiveness.",,Electronic:978-1-5386-2671-9; POD:978-1-5386-2672-6,10.1109/ICSE-SEET.2017.7,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7964329,data science;software engineering,Data science;Programming;Software engineering;Tools;Training,Internet;computer based training;computer science education;data handling;human factors;software engineering;software performance evaluation,DataLab;Web-based tool;computer science;data management;data science education;execution management;hands-on online lab environment;objective log-based learning behavior analysis;performance evaluation;software engineering;students training;system-level implementation;user-experience design,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
"How Successful Open Source Projects Work, and How and Why to Introduce Students to the Open Source World",G. DeKoenigsberg,"Red Hat, Inc., Raleigh, NC",2008 21st Conference on Software Engineering Education and Training,20080709,2008,,,274,276,"Open source software is becoming a key driver of the software industry, with key industry players continuing to invest more heavily in open source projects. One of the limiting factors in the continued expansion of open source development is the lack of software engineers with experience in open source methodologies. Open source projects provide unique opportunities for less experienced software engineers to gain experience solving real-world problems. In this workshop, we will explore the defining characteristics of successful open source projects, and we will discuss whether open source projects and methods should be introduced to the classroom, and if so, how.",1093-0175;10930175,POD:978-0-7695-3144-1,10.1109/CSEET.2008.42,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4556977,open source,Computer architecture;Computer industry;Computer science;Continuing education;Educational institutions;Industrial training;Internet;Open source software;Software engineering;Sun,computer science education;public domain software,open source development;open source projects;open source software;software engineers;software industry,,4,,3,,,,14-17 April 2008,,IEEE,IEEE Conferences,
Developing curiosity and multimedia skills with programming experiments,J. Henno; H. Jaakkola; J. Mäkelä,"Tallinn University of Technology, Estonia","2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)",20170713,2017,,,694,699,"Browsers have become the most common communication channel. We spend hours using them to get news and communicate with friends, far more time than communicating face-to face. WWW-based communication and content-creation for www will be the most common job in future work life for students specializing in software engineering. We expect our screens to be colorful and animated, thus students should understand technologies, which are used for e.g. for painting jumping Mario to screen. But massive flow of new software engineering ideas, technologies and frameworks which appear in all-increasing temp tend to make students passive receivers of descriptions of new menus and commands without giving them any possibility to investigate and understand, what is behind these menus and commands, killing their natural curiosity. There should be time to experiment, compare formats, technologies and investigate their relations. In the presentation are described experiments used for investigating, how different formats for describing animation in HTML5 document influence animation rendering speed.",,CD:978-953-233-092-2; Electronic:978-953-233-090-8; POD:978-1-5090-4969-1,10.23919/MIPRO.2017.7973512,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7973512,,Animation;Browsers;Cascading style sheets;Earth;Engines,Internet;computer animation;computer science education;hypermedia markup languages;multimedia computing;programming;rendering (computer graphics);software engineering;student experiments,HTML5 document;WWW-based communication;animation rendering speed;browsers;content-creation;multimedia skills;programming experiments;software engineering,,,,,,,,22-26 May 2017,,IEEE,IEEE Conferences,
Automated Testing and Smart Tutoring System for Web Application,K. Qian; M. Sztipanovits; X. Fu,"Dept of CSWE, SPSU, Marietta, GA",2008 International Workshop on Education Technology and Training & 2008 International Workshop on Geoscience and Remote Sensing,20090610,2008,2,,582,585,"This paper presents an automated testing and tutoring system called AWAT for teaching dynamic Web applications. Based on Watir, a retrogression testing tool,the system simulates actions of human being and automatically interprets and executes tests cases specified in Excel spreadsheets. AWAT is able to demo to students,step by step, how a submitted project fails a functional or non-functional requirement. Further textual hint (prepared by faculty) can be shown to students. AWAT is unique in its ability to interact with Web GUI applications developed in any languages and deployed on any platforms. AWAT provides instant feedback to students,which enriches their learning experiences significantly.",,POD:978-0-7695-3563-0,10.1109/ETTandGRS.2008.232,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5070433,,Application software;Automatic testing;Computer science;Computer science education;Feedback;Graphical user interfaces;Java;Programming profession;Software testing;System testing,Internet;automatic testing;computer science education;graphical user interfaces;intelligent tutoring systems,Excel spreadsheets;Web GUI applications;automated testing and tutoring system;graphical user interfaces,,0,1,11,,,,21-22 Dec. 2008,,IEEE,IEEE Conferences,
Online FTR Log Tool in the classroom environment,W. S. Yoo; S. M. Cary,"Software Engineering, Fairfield University",2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,F3D-1,F3D-5,"Online FTR Log Tool in a classroom environment is a web-based application to teach and learn the Formal Technical Review process in the software engineering classroom environment. Although the Formal Technical Review (FTR) has been known as one of the best-practice techniques to ensure quality of software products, this effective technique has not been widely used in modern software development in industry due to the lack of training and excessive clerical overhead. The FTR data-collection and reporting processes have usually been implemented in paper form or spreadsheets. Although some computer-based tools are currently available, they do not include the whole FTR process or are not very useful in classroom environments. To address these issues, a web-based Online FTR Log Tool was implemented to manage the entire FTR process in the classroom environment. Variations of this web-based tool have been used in both industrial and academic environments.",0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673170,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673170,Database Web Application;Formal Technical Review;Software Engineering Tools;Software Inspection,Book reviews;Conferences;Databases;Electronic mail;Inspection;Software;Software engineering,Internet;educational technology;software engineering;software reviews;software tools,Web-based application;classroom environment;computer-based tools;formal technical review process;online FTR log tool;software development;software engineering;software products,,0,,13,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
The New Teaching and Learning Modes Based on Internet for Deaf Students,Y. Hu; Q. Li,"Tech. Coll. for the Deaf, Tianjin Univ. of Technol., Tianjin, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,3,"Network teaching and learning, particularly based on Internet, has had influence on traditional teaching and learning modes and will become dominant teaching and learning mode in new century. Due to the influential facts, such as the deaf student's characteristic, network teaching and learning has a great help for the education of the deaf students. This thesis tells main deaf teaching and learning modes based on network, and analyze features of each mode, it also points out some problem about deaf network teaching and learning, gives some suggestions and puts forward the new Internet education mode- network distance education for the deaf students.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365303,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365303,,Computer aided instruction;Deafness;Distance learning;Education;Educational institutions;Educational programs;IP networks;Internet;Streaming media;World Wide Web,Internet;computer aided instruction;teaching,Internet education mode;deaf students;network distance education;network learning;network teaching,,0,,13,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Case retrieval in CBR-Tutor,R. L. Reyes; R. C. Sison,,"International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,879,883 vol.2,"CBR-Tutor is an Internet agent-based tutoring system that uses case-based reasoning approach in providing adaptive instruction to its learners. Cases can quickly recognize whether a teaching strategy is relevant to apply in a given situation. It is composed of four types of agents. These are the system agent (SA), case facilitator agent (CFA), case-based information agent (CIA) and case-based tutor agent (CTA). The CTAs interact directly with the learner. It has a set of local cases, which are commonly used. If the local cases are not useful for the new situation, the CTA will request retrieval from the global set of cases. The CIAs are responsible for storing and retrieving cases from the global case libraries. These cases contain situations experienced by the CTAs in the system. This paper presents how cases are retrieved in CBR-Tutor.",,POD:0-7695-1509-6,10.1109/CIE.2002.1186102,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1186102,,Computer aided instruction;Computer aided software engineering;Computer science education;Educational institutions;Filters;Internet;Libraries;Organizing,Internet;case-based reasoning;intelligent tutoring systems;teaching,CBR-Tutor;Internet agent-based tutoring system;adaptive instruction;case facilitator agent;case retrieval;case-based information agent;case-based reasoning;case-based tutor agent;global case libraries;system agent;teaching strategy,,0,,8,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
Notice of Retraction
Design and Realizing of the Digital Campus Security System,Y. j. Zhu; K. q. Zhou,"Beijing Univ. of Civil Eng. & Archit., Beijing, China",2009 WRI World Congress on Software Engineering,20091110,2009,4,,305,309,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
In recent years, digital campus building and campus security has been a high degree of concern which is generally considered social development and progress of education an important part. ""Campus security information system"" is to adapt to the need, using modern communication technology, geographical information technology, virtual reality technology and development achieve the system. The system designing and realizing have wide range of researchable and practical value.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.289,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319559,Campus security information system;Digital Campus;geographical information technology,Data security;Education;Educational institutions;Geographic Information Systems;Information management;Information security;Power system management;Power system security;Space technology;Technology management,educational institutions;geographic information systems;security of data;virtual reality,digital campus security system;education;geographical information technology;modern communication technology;virtual reality,,1,,5,,,,19-21 May 2009,,IEEE,IEEE Conferences,
Architectural support for non-expert deployment of remote laboratories,K. Nguyen; D. Lowe,"School of Electrical and Information Engineering, University of Sydney",2015 IEEE Frontiers in Education Conference (FIE),20151207,2015,,,1,8,"In addition to the domain and pedagogic knowledge required to design the laboratory experience, the development and maintenance of the current generation of remote laboratories typically requires a relatively high degree of technical expertise. This has resulted in long development timelines, a lack of engagement from teachers, and limited exploration of new laboratories. This paper explores the feasibility and requirements of a laboratory architecture that simplifies the development of remotely accessed laboratories. The intent is that a non-expert user with limited technical knowledge (typically a STEM teacher) can readily configure an experiment so that it is able to be both monitored and controlled remotely. The solution incorporates a dynamic interface that can detect and configure components automatically. We believe that the result will be a much wider and more rapid exploration of possible remotely accessed experiments - in much the same way that science teachers readily explore variations in hands-on laboratory experiments.",,Paper:978-1-4799-8454-1,10.1109/FIE.2015.7344293,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7344293,,Computer architecture;Hardware;Internet;Microcontrollers;Remote laboratories;Scheduling;Software,computer aided instruction;software architecture,architectural support;laboratory architecture;nonexpert deployment;pedagogic knowledge;remote laboratories,,,,22,,,,21-24 Oct. 2015,,IEEE,IEEE Conferences,
Teachers' Conceptions of E-learning in Chinese Higher Education: Findings of Phenomenographic Study,J. Zhao; D. McConnell,"Sch. of Inf. Technol. in Educ., South China Normal Univ., Guangzhou, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,392,395,"This paper reports on preliminary findings of phenomenographic interviews with higher education teachers in China working in `conventional, campus-based universities concerning their conceptions of e-Learning. The interviews were analysed from a grounded theory perspective that resulted in a set of preliminary conceptual categories namely the centrality of the lecture, online cooperative learning, network learning, student learning, and infrastructure and access. Discussion of these categories is presented which illuminates the state of e-Learning in Chinese higher education. We conclude that the dominance of traditional teaching methods in China is unlikely to present the conditions for mainstreaming e-Learning in the near future.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.126,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722922,China higher education system;Conceptions of e-Learning;phenomenography;student learning,Collaboration;Computer science;Computer science education;Educational institutions;Electronic learning;Government;Information technology;Internet;Investments;Software engineering,computer aided instruction;distance learning,Chinese higher education;campus-based universities;e-learning;higher education teachers;phenomenographic interviews,,1,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Developing and deploying software engineering courseware in an adaptable curriculum framework,W. R. Adrion,"Dept. of Comput. Sci., Massachusetts Univ., Amherst, MA, USA",Proceedings of the 2000 International Conference on Software Engineering. ICSE 2000 the New Millennium,20020806,2000,,,284,292,"We describe an effort to design an adaptable framework for teaching and learning in software engineering. We are developing a repository of asynchronous, multimedia courseware that facilitates the rapid incorporation of new advances in research and technology, enables courses to be tailored to individual student needs and interests, leverages innovations in educational technology and encourages innovation in teaching and in student learning. Our emphasis is on developing composable multi-level ""knowledge and topic units"" (KU/TUs) that can be employed to tailor course content and depth to fit the needs of a diverse student population. We have developed ""live"" and online course material for KU/TUs in software engineering and taught courses using this material. The framework was deployed in three software engineering courses (previously taught concurrently) and provides quite different learning environments for the students in each course and, to some extent, tailors the courses to individual students within the classes based on their skills, objectives and backgrounds. We describe efforts at formative evaluation. Student satisfaction is high and available measures of success, e.g., student performance, have improved markedly. We also describe a project now beginning to build on this prototype that will be accompanied by more extensive formative and summative evaluation.",0270-5257;02705257,POD:1-58113-206-9,10.1145/337180.337212,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=870419,,Computer science;Costs;Courseware;Drives;Education;Educational programs;Educational technology;Permission;Software engineering;Technological innovation,computer science education;courseware;multimedia computing;software engineering;teaching,KU/TUs;adaptable curriculum framework;course content;diverse student population;educational technology;formative evaluation;individual students;knowledge and topic units;learning environments;multimedia courseware;online course material;software engineering courses;software engineering courseware;student learning;student needs;student performance;student satisfaction;summative evaluation;teaching,,5,,20,,,,9-9 June 2000,04 Jun 2000-11 Jun 2000,IEEE,IEEE Conferences,
[Front cover],,,2012 Proceedings of IEEE Southeastcon,20120510,2012,,,c1,c1,"The following topics are dealt with: electronic origami; support vector machines; technical education; military and security applications; electromagnetics and microwaves; communications and networking; data mining and machine learning; bioengineering and bioinformatics; robotics and computer vision; devices and semiconductors; power and sustainable energy; control and automation; nanotechnology and materials; software engineering; health informatics and healthcare; signal and image processing; embedded systems; antenna, embedded processors and energy analysis; sensor networks and remote sensing; and functional networks.",1091-0050;10910050,Electronic:978-1-4673-1375-9; POD:978-1-4673-1374-2,10.1109/SECon.2012.6197087,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6197087,,,antennas;bioinformatics;data mining;embedded systems;health care;learning (artificial intelligence);microwave technology;military systems;nanotechnology;remote sensing;robots;security;semiconductor technology;sensors;signal processing;software engineering;support vector machines;sustainable development;telecommunication,antenna;automation;bioengineering;bioinformatics;communications;computer vision;data mining;electromagnetics;electronic origami;embedded processors;embedded system;energy analysis;functional networks;health informatics;healthcare;image processing;machine learning;microwaves;military application;nanotechnology;networking;remote sensing;robotics;security application;semiconductors;sensor networks;signal processing;software engineering;support vector machines;sustainable energy;technical education,,0,,,,,,15-18 March 2012,,IEEE,IEEE Conferences,
Table of contents,,,2014 IIAI 3rd International Conference on Advanced Applied Informatics,20141201,2014,,,v,xix,The following topics are dealt with: data mining; Japanese WordNet synonym misplacement detection; social network; recommender system; sentiment analysis; workshop-based instruction; Japanese public libraries; machine learning methods; collaborative Web presentation support system; SMS4 ultracompact hardware implementation; wireless sensor networks; personalized public transportation recommendation system; adaptive user interface; NIS-Apriori algorithm; GetRNIA software tool; rough set-based rule generation; tree-Ga bump hunting; neural network model; weighted citation network analysis; sound proofing ventilation unit; touch interaction; mutually dependent Markov decision processes; ozone treatment; dynamic query optimization; big data; learner activity recognition; IoT-security approach; nutrition-based vegetable production; farm product cultivation; polynomial time mat learning; C-deterministic regular formal graph system; article abstract key expression extraction; English text comprehension; online social games; knowledge creation; knowledge utilization; online stock trading; customer behavior analysis; project-based collaborative learning; in-field mobile game-based learning activities; e-portfolio system design; self-regulated learning ontological model; mobile augmented reality based scaffolding platform; context-aware mobile Japanese conversation learning system; English writing error classification; image processing; outside-class learning; exercise-centric teaching materials; UML modeling; online historical document reading literacy; MMORPG-based learning environment; computer courses; undergraduate education; energy management system; higher education; decentralised auction-based bandwidth allocation; wireless networked control systems; resource scheduling algorithm; embedded cloud computing; Poisson distribution; Japanese seismic activity; suspect vehicle detection; 3D network traffic visualization; Web information retrieval; agent based disaster evacua- ion assist system; electroencephalogram; random number generator; multiagent simulations; multicore environment; CPU scheduler; multithreaded processes; reserve-price biddings; real-time traffic signal control; evolutionary computation; robot-assisted rehabilitation system; hybrid automata; Batik motif classification; color-texture-based feature extraction; backpropagation; multimedia storytelling; e-tourism service; Web mining; search engine; simulation-based e-learning mobile application software; library classification training system; WebQuest learning strategy; context-aware ubiquitous English learning; support vector machine; RFID tag ownership transfer protocol; cognitive linguistics; collaborative software engineering learning; write-access reduction method; NVM-DRAM hybrid memory; garbage collection; parallel indexing scheme; lazy-updating snoop cache protocol; distributed storage system; ITS application; software engineering education; ophthalmic multimodal imaging system; injected bug classification; secure live virtual machine migration; flash memory management; genetic programming; heterogeneous databases; time series similarity search; concurrency control program generation; incremental data migration; multidatabase system; software release time decision making; analytic hierarchy process; interactive genetic algorithm; biometric intelligence; talking robots; archaeological ruin analysis; GIS; optical wireless pedestrian-support systems; visual impairment; extreme programming; Japanese e-commerce Web sites; Chinese sign language animation; hearing-impaired people mammography inspection; geographical maps; electroculogram; XML element retrieval technique; image recognition; reinforcement learning; ECU formal verification; gasoline direct injection engines; earthquake disaster simulation; smart devices for autistic children; RoboCup rescue simulation; inductive logic programming; master-slave asynchronous evolutionary hybrid algorithm; VANET routing opt,,CD-ROM:978-1-4799-4175-9; Electronic:978-1-4799-4173-5; POD:978-1-4799-1679-5,10.1109/IIAI-AAI.2014.4,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6913248,,,Big Data;DRAM chips;Internet of Things;Markov processes;Poisson distribution;Unified Modeling Language;XML;agriculture;analytic hierarchy process;archaeology;augmented reality;automata theory;backpropagation;bandwidth allocation;biometrics (access control);cache storage;citation analysis;cloud computing;computational complexity;computer animation;computer games;computer science education;concurrency control;consumer behaviour;data mining;data visualisation;distributed databases;educational courses;electro-oculography;electroencephalography;electronic commerce;emergency management;energy management systems;engines;feature extraction;flash memories;formal verification;further education;genetic algorithms;geographic information systems;groupware;handicapped aids;human computer interaction;humanoid robots;image classification;image colour analysis;image texture;inductive logic programming;intelligent tutoring systems;investment;library automation;linguistics;mammography;medical robotics;mobile computing;multi-agent systems;multi-threading;multimedia computing;multiprocessing systems;natural language processing;networked control systems;neural nets;object detection;ozonation (materials processing);patient rehabilitation;pedestrians;processor scheduling;public transport;query processing;random number generation;recommender systems;rescue robots;resource allocation;rough set theory;search engines;security of data;seismology;social networking (online);software prototyping;software tools;stock markets;storage management;support vector machines;teaching;telecommunication network routing;text analysis;time series;traffic control;traffic engineering computing;travel industry;trees (mathematics);unsupervised learning;user interfaces;vehicular ad hoc networks;ventilation;virtual machines;wireless sensor networks,3D network traffic visualization;Batik motif classification;C-deterministic regular formal graph system;CPU scheduler;Chinese sign language animation;ECU formal verification;English text comprehension;English writing error classification;GIS;GetRNIA software tool;ITS application;IoT-security approach;Japanese WordNet synonym misplacement detection;Japanese e-commerce Web sites;Japanese public libraries;Japanese seismic activity;MMORPG-based learning environment;NIS-Apriori algorithm;NVM-DRAM hybrid memory;Poisson distribution;RFID tag ownership transfer protocol;RoboCup rescue simulation;SMS4 ultracompact hardware implementation;UML modeling;VANET routing optimization;Web image sharing services;Web information retrieval;Web mining;WebQuest learning strategy;XML element retrieval technique;adaptive user interface;agent based disaster evacuation assist system;analytic hierarchy process;archaeological ruin analysis;article abstract key expression extraction;autistic children;backpropagation;big data;biometric intelligence;cognitive linguistics;collaborative Web presentation support system;collaborative software engineering learning;color-texture-based feature extraction;computer courses;concurrency control program generation;context-aware mobile Japanese conversation learning system;context-aware ubiquitous English learning;customer behavior analysis;data mining;decentralised auction-based bandwidth allocation;distributed storage system;dynamic query optimization;e-portfolio system design;e-tourism service;earthquake disaster simulation;electroencephalogram;electrooculogram;embedded cloud computing;energy management system;evolutionary computation;exercise-centric teaching materials;extreme programming;farm product cultivation;flash memory management;garbage collection;gasoline direct injection engines;genetic programming;geographical maps;hearing-impaired people mammography inspection;heterogeneous databases;higher education;hybrid automata;image processing;image recognition;in-field mobile game-based learning activities;incremental data migration;inductive logic programming;injected bug classification;interactive genetic algorithm;knowledge creation;knowledge utilization;lazy-updating snoop cache protocol;learner activity recognition;library classification training system;machine learning methods;master-slave asynchronous evolutionary hybrid algorithm;mobile augmented reality based scaffolding platform;multiagent simulations;multicore environment;multidatabase system;multimedia storytelling;multithreaded processes;mutually dependent Markov decision processes;neural network model;nutrition-based vegetable production;online historical document reading literacy;online social games;online stock trading;ophthalmic multimodal imaging system;optical wireless pedestrian-support systems;outside-class learning;ozone treatment;parallel indexing scheme;personalized public transportation recommendation system;polynomial time mat learning;project-based collaborative learning;random number generator;real-time traffic signal control;recommender system;reinforcement learning;reserve-price biddings;resource scheduling algorithm;robot-assisted rehabilitation system;rough set-based rule generation;search engine;secure live virtual machine migration;self-regulated learning ontological model;sentiment analysis;simulation-based e-learning mobile application software;social network;software engineering education;software release time decision making;sound proofing ventilation unit;support vector machine;suspect vehicle detection;talking robots;time series similarity search;touch interaction;tree-Ga bump hunting;undergraduate education;visual impairment;weighted citation network analysis;wireless networked control systems;wireless sensor networks;workshop-based instruction;write-access reduction method,,0,,,,,,Aug. 31 2014-Sept. 4 2014,,IEEE,IEEE Conferences,
[Title page i],,,2016 42th Euromicro Conference on Software Engineering and Advanced Applications (SEAA),20161018,2016,,,i,i,The following topics are dealt with: life-cycle management; risk management; decision making support; software architecture; software process improvement; software management; software measurement; knowledge management; model-based development; software quality; software ecosystems; education ecosystems; autonomous systems; software testing; software test automation; industrial control IoT; embedded software requirements; embedded software analysis; software engineering; software product lines; business process management; and systems engineering.,2376-9505;23769505,,10.1109/SEAA.2016.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7592759,,,Internet of Things;business data processing;decision making;embedded systems;formal specification;formal verification;industrial control;knowledge management;program testing;risk management;software architecture;software management;software process improvement;software product lines;software quality,IoT;autonomous systems;business process management;decision making support;education ecosystems;embedded software analysis;embedded software requirements;industrial control;knowledge management;life-cycle management;model-based development;risk management;software architecture;software ecosystems;software engineering;software management;software measurement;software process improvement;software product lines;software quality;software test automation;software testing;systems engineering,,,,,,,,Aug. 31 2016-Sept. 2 2016,,IEEE,IEEE Conferences,
Modeling realistic virtual pulse of radial artery pressure waveform using haptic interface,M. Kandee; P. Boonbrahm; V. Tantayotai,"School of Informatics, Walailak University, Nakorn Si Thammarat, Thailand",2017 14th International Joint Conference on Computer Science and Software Engineering (JCSSE),20170907,2017,,,1,5,"This paper shows an investigation of the ability of using various waveform generated by mathematical model on haptic device. Realistic virtual pulse measurement and diagnostic can be done using haptic device with pulse generated waveform, Augmented Reality (AR) environment and mannequin. The aim of this work is to propose a mathematical model for generating pulse pattern in different type of abnormal pulse waves and test them on the Phantom Omni device under AR environment. The radial arterial waveforms were generated by the setting of pulse parameters and superimposed sine waves to make the new waveforms representing various diseases. The system can simulate the radial arterial pulse waves of some diseases. This modeling technique can be used in training the nursing or health sciences students on the ability to classify various type of diseases that related to the pulse waveform.",,Electronic:978-1-5090-4834-2; POD:978-1-5090-4835-9,10.1109/JCSSE.2017.8025954,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8025954,Haptics;Pulse Simulation;Virtual Pulse Waveform;Waveform Modeling,Arteries;Diseases;Force;Haptic interfaces;Mathematical model;Pulse measurements;Shape,augmented reality;biomedical education;blood vessels;haptic interfaces;health care;medical signal processing;patient care;patient diagnosis;pattern recognition;waveform analysis,Phantom Omni device;augmented reality;haptic interface;health sciences students;mathematical model;nursing students;pulse pattern generation;radial artery pressure waveform;realistic virtual pulse diagnostic;realistic virtual pulse measurement,,,,,,,,12-14 July 2017,,IEEE,IEEE Conferences,
Romanian experiences in lifelong learning process and e-learning,D. Popescu; E. Petre; D. Sendrescu; L. Popescu; E. Popescu,"Department of Automation and Mechatronics, University of Craiova, Craiova, Romania",2011 Proceedings of the 22nd EAEEIE Annual Conference (EAEEIE),20120309,2011,,,1,6,"This paper generally presents the Romanian experiences in lifelong learning process and e-learning, and particularly the University of Craiova experiences in lifelong learning and e-learning. The new regulations about lifelong learning in Romania stipulated by 2011 Romanian Education Law are presented too. The paper brings forward the benefits of e-learning and of learning through competition obtained by authors' faculty.",,Electronic:978-961-248-281-7; POD:978-1-4673-1150-2,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6165721,adaptive educational systems;e-learning;lifelong learning,Art;Educational institutions;Electronic learning;Europe;Vocational training,computer aided instruction;continuing professional development;educational institutions;law,Romanian Education Law;Romanian experience;University of Craiova;e-learning;electronic learning;learning through competition;lifelong learning process,,0,,18,,,,13-15 June 2011,,IEEE,IEEE Conferences,
On-line assistant for writing course objectives,S. St. Clair; N. Baker,"Sch. of Civil & Environ. Eng., Georgia Inst. of Technol., Atlanta, GA, USA",30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,2,,F4F/3,F4F/8 vol.2,"The Instructional Objective Writing Assistant (IOWA) is a simple online knowledge based system that serves to help instructors write good course objectives. Instructional objectives are important for a number of different reasons and yet objectives are often not written, are written incorrectly, or are incompletely written. Instructors can use IOWA to solve the problems of absent incorrect and incomplete objectives. Most objectives are incorrect in that they are usually written in a form that cannot be observed or measured, thus making it impossible to determine whether or not the objectives have been met. The IOWA Web site contains instructions and suggestions on how to write objectives that are observable and measurable. A set of objectives is incomplete if it doesn't include objectives for all levels of thinking or if the objectives are focused on levels of thinking that are not appropriate for the course. The knowledge based system, which is written in Java and posted as an applet on the IOWA Web site, can help to correct this problem. The program asks the instructor questions about the course for which objectives are to be written and then returns a graph, based on the input of the instructor, that shows which levels of cognition should be focused on when writing objectives. The instructor then uses this graph, along with the suggestions, instructions, hints and examples provided on the rest of the Web site, to write objectives that are correct and complete. The paper presents the motivation for creating IOWA, the knowledge upon which IOWA is based, how IOWA works, and initial results from the use of IOWA",0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.896600,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=896600,,Cognition;Computer graphics;Design engineering;Java;Knowledge based systems;Software design;Software packages;Software performance;Solids;Writing,educational administrative data processing;information resources;knowledge based systems,IOWA Web site;Instructional Objective Writing Assistant;Java;applet;course objective writing;incomplete objectives;instructional objectives;levels of cognition;levels of thinking;online assistant;online knowledge based system,,0,,11,,,,2000,18 Oct 2000-21 Oct 2000,IEEE,IEEE Conferences,
Using software architectures to retrieve interaction information in eLearning environments,J. C. Benito; F. J. GarcÃa-Peñalvo; R. Therón; C. Maderuelo; J. S. Pérez-Blanco; H. Zazo; A. MartÃn-Suárez,"GRIAL Research Group, Department of Computers and Automatics, University of Salamanca, Spain",2014 International Symposium on Computers in Education (SIIE),20150122,2014,,,117,120,"This research paper presents a software architecture based on services and deployed in a cloud environment that retrieves, analyzes and presents information collected from a closed eLearning environment like the Virtual Worlds. This software architecture is able to gather the user interaction in the digital platform, organize the interaction data and to perform measurements, estimates and basic analysis of the data, in order to give information to the managers and teachers about usage indicators and the resolution degree of the goals that students need to achieve in these scenarios and learning systems. To test this idea, the paper describe the application of the analytics layer of this software architecture on a real case, so it is possible to understand how can help this kind of architectures in the detection of the achievement of the learning goals or in the knowledge discover about users usage within the learning environment.",,Electronic:978-1-4799-4428-6; POD:978-1-4799-4427-9,10.1109/SIIE.2014.7017715,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7017715,Second Life;Software architecture;Virtual Worlds;cloud;eLearning;usage analysis;usage indicators,Computer architecture;Educational institutions;Electronic learning;Laboratories;Second Life;Software architecture;Software measurement,cloud computing;computer aided instruction;data analysis;human computer interaction;information analysis;information retrieval;software architecture,Second Life;Virtual Worlds;cloud environment;data analysis;data estimation;data measurement;digital platform;eLearning environments;interaction information retrieval;learning systems;resolution degree;software architectures;usage analysis;usage indicators;user interaction,,0,,12,,,,12-14 Nov. 2014,,IEEE,IEEE Conferences,
Impact of different teaching paradigms on student learning in technically intensive courses: observations from a software analysis and design course,T. Brignall; S. Ramaswamy,"Dept. of Sociology & Philos., Tennessee Technol. Univ., Cookeville, TN, USA",Proceedings ITCC 2003. International Conference on Information Technology: Coding and Computing,20030507,2003,,,100,104,"In this paper, we discuss the preliminary results observed from a software analysis and design course offered in the following paradigms: traditional classroom, online, and augmented online classroom. Typically, in many universities, a software analysis and design class is a junior/senior level class with a significant technical/development content. In the classes analyzed there was an extensive writing component which involved a team project comprised of 2-3 students. Often such a class requires a student to be: (i) technically proficient in basic computing concepts and theories, (ii) have the ability to abstract and creatively solve problems of increased software complexity, (iii) have the ability to positively interact with other members and be a productive team member, and (iv) assume appropriate responsibility for specific technical development and documentation portions of the class project. In our student exit interviews and subsequent follow-ups with alumni, many students have indicated that these classes help them develop the necessary technical and social interaction skills that are crucial for real-world jobs. Understanding the factors that impact learning might assist in determination of the ""effectiveness"" of the different teaching paradigms.",,POD:0-7695-1916-4,10.1109/ITCC.2003.1197508,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1197508,,Education;Information analysis;Information technology;Software design,computer aided instruction;computer science education;educational courses;teaching,augmented online classroom;social interaction skills;software analysis and design course;student learning;teaching;technically intensive courses;traditional classroom;writing component,,2,,12,,,,28-30 April 2003,,IEEE,IEEE Conferences,
Personalized Recommendation Learning Algorithm for Civil Engineering Curriculum,M. Chen; H. Li,"Sch. of Civil Eng. & Safety, Shanghai Inst. of Technol., Shanghai",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,157,160,"The Internet and the World Wide Web in particular provide a unique platform to connect learners with educational resources. Personalized curriculum sequencing is an important research issue for Web-based learning systems because no fixed learning paths will be appropriate for all learners. This paper propose a personalized recommendation approach for civil engineering curriculums based on collaborative filtering. This paper makes two critical contributions, firstly, it presents a civil curriculum item sequencing approach that will generate personalized curriculum item sequencing; secondly it illustrates the collaborative filtering to develop a summative examination or assessment analysis.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.177,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722866,civil engineering curriculum;personalized learning;recommendation,Civil engineering;Collaboration;Collaborative work;Computer science;Information filtering;Information filters;Internet;Recommender systems;Software engineering;Web sites,civil engineering computing;computer aided instruction;engineering education;groupware;information filters,Internet;Web-based learning systems;World Wide Web;civil engineering curriculum;collaborative filtering;personalized curriculum sequencing;personalized recommendation learning algorithm,,0,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
"An integrated environment for modeling, simulation, digital signal processing, and control",C. C. Crane; R. J. Kozick,"Dept. of Electr. Eng., Bucknell Univ., Lewisburg, PA, USA","1996 IEEE International Conference on Acoustics, Speech, and Signal Processing Conference Proceedings",20020806,1996,2,,1121,1124 vol. 2,"An integrated laboratory for system modeling, simulation, real-time digital signal processing, and control is being developed at Bucknell University for undergraduate electrical engineering education. The laboratory bridges the gap between software simulation and testing of actual systems through a common visual programming interface. Students can explore the iterative process of developing a model and then refining the model until computer simulation results agree with experimental measurements. A liquid level control system is presented to illustrate the features of the laboratory environment. The key components of the laboratory are networked digital signal processing (DSP) hardware units and a simulation software package. The simulation software runs on workstations, and all of the laboratory equipment (including the DSP hardware) is connected to the Internet",1520-6149;15206149,POD:0-7803-3192-3,10.1109/ICASSP.1996.543561,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=543561,,Bridges;Computational modeling;Digital signal processing;Electrical engineering education;Hardware;Laboratories;Process control;Real time systems;Software testing;System testing,computer aided instruction;control engineering computing;control engineering education;digital simulation;electrical engineering computing;electrical engineering education;laboratories;level control;signal processing;simulation;student experiments;user interfaces;visual programming,Bucknell University;Internet connection;control;digital signal processing;integrated environment;integrated laboratory;iterative process;liquid level control system;networked digital signal processing hardware;simulation;simulation software package;system modeling;undergraduate electrical engineering education;visual programming interface,,0,,5,,,,7-10 May 1996,07 May 1996-10 May 1996,IEEE,IEEE Conferences,
The design of collaborative study platform based on campus network,Z. Yue; Y. Yu,"Department of sports and technology, Shenyang sports university, Shenyang, 110102 China",2011 Chinese Control and Decision Conference (CCDC),20110801,2011,,,3518,3521,"With the rapid development of communications through computers and internet technology, the study of new knowledge has been onto a new stage. Hence technology supported study has become more and more important, which will lead the study in the future. Collaborative study platform based on campus network is one of the crucial techniques. Based on analysis of relevant study in and abroad on collaborative network study, the essay is about how to build the platform from the angle of software engineering.",1948-9439;19489439,Electronic:978-1-4244-8738-7; POD:978-1-4244-8737-0,10.1109/CCDC.2011.5968727,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5968727,Campus network;Collaborative study;Software engineering,Collaboration;Computers;Education;Information technology;Servers;Software,computer networks;educational computing;groupware,Internet;campus network;collaborative study platform;software engineering,,0,,6,,,,23-25 May 2011,,IEEE,IEEE Conferences,
Instant Messaging Tool Based Online Question-and-Answer System: An Effort for a New Group Learning Environment,R. Gu; S. Zhang; J. He,"Transp. Manage. Coll., Dalian Maritime Univ., Dalian, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Instant messenger is popularly used by students in colleges. But nearly no instant messaging software is designed specifically to facilitate the education needs. An instant messenger named IQU is introduced in this paper. The background techniques, system structure, implementation and related issues are discussed. Furthermore, the potent usage and influence of instant messaging on online education are discussed.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363373,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363373,,Educational institutions;Environmental management;Instruments;Social network services;Software design;Software tools;Statistics;Transportation;Videoconference;Web services,Internet;computer aided instruction;electronic messaging;groupware,IQU;education needs;group learning environment;instant messaging tool;online education;online question-and-answer system,,0,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Frontiers in Education 2011,,,2011 Frontiers in Education Conference (FIE),20120202,2011,,,1,3,The following topics are dealt with: crowded curriculum innovation; learning module; energy engineer; online learning; K-12 initiative; engineering project; teaching management; course design; engineering design teaching; project-based learning; global competency development; software engineering education; cognitive process; ill-defined problem solving; global engineering education; international educator; sustainability; teamwork; communication; student success enhancement; student development enhancement; introductory engineering course; student research; engineering laboratory; information technology; women engineer; graduate student; graduate program; student work assessment; open-ended problem; project-based course design; cost-effective teaching; critical thinking; lifelong learning; leadership development; values development; engineering curricula; faculty development; project-anchored approach; team-based approach; student learning; military veteran; online course; curricular innovation; CSET course teaching; formal languages; computer engineering; professional development workshop; high school CS teacher; CS2013 computer science curriculum guidelines project; professional skills development; professional skills assessment; service learning; design education; games; mathematical foundation; science foundation; engineering teaching kit; student misconception; digital resources; entrepreneurial skills; engineering faculty; engineering education research; distance education; undergraduate research experience; introductory programming course; engineering undergraduate ethical development; cross-college curriculum development; virtual learning; pre-college outreach; multi-institution collaboration; discovery-based curriculum module; accreditation; outreach program; mobile instructional technology; authoring instructional technology; quality assurance; female engineering student; minority engineering student; classroom creativity; engineering attitude assessment- engineering skills assessment; ABET professional skills measurement; problem based learning; eLearning; CSET instructional technology design; and Iberain America.,0190-5848;01905848,Electronic:978-1-61284-469-5; POD:978-1-61284-468-8; USB:978-1-61284-467-1,10.1109/FIE.2011.6143160,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6143160,,,accreditation;computer games;continuing professional development;design engineering;distance learning;educational computing;educational courses;educational institutions;engineering education;further education;innovation management;laboratories;prejudicial factors;professional aspects;teaching,ABET professional skills measurement;CS2013 computer science curriculum guidelines project;CSET course teaching;CSET instructional technology design;Iberain America;K-12 initiative;accreditation;authoring instructional technology;classroom creativity;cognitive process;communication;computer engineering;cost-effective teaching;course design;critical thinking;cross-college curriculum development;crowded curriculum innovation;curricular innovation;design education;digital resources;discovery-based curriculum module;distance education;eLearning;energy engineer;engineering attitude assessment;engineering curricula;engineering design teaching;engineering education research;engineering faculty;engineering laboratory;engineering project;engineering skills assessment;engineering teaching kit;engineering undergraduate ethical development;entrepreneurial skills;faculty development;female engineering student;formal languages;games;global competency development;global engineering education;graduate program;graduate student;high school CS teacher;ill-defined problem solving;information technology;international educator;introductory engineering course;introductory programming course;leadership development;learning module;lifelong learning;mathematical foundation;military veteran;minority engineering student;mobile instructional technology;multiinstitution collaboration;online course;online learning;open-ended problem;outreach program;precollege outreach;problem based learning;professional development workshop;professional skills assessment;professional skills development;project-anchored approach;project-based course design;project-based learning;quality assurance;science foundation;service learning;software engineering education;student development enhancement;student learning;student misconception;student research;student success enhancement;student work assessment;sustainability;teaching management;team-based approach;teamwork;undergraduate research experience;values development;virtual learning;women engineer,,0,,,,,,12-15 Oct. 2011,,IEEE,IEEE Conferences,
Work in progress - testing right from the start,M. C. Murphy; B. Yildirim,"San Francisco State Univ., San Francisco","2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,F1H-25,F1H-26,"Writing syntactically correct code and understanding algorithm development are two essential skills mastered by most introductory computer science students. Another important component of professional programming is thorough testing to verify correct design and accurate coding; however this topic is frequently covered with less emphasis than it deserves in the core programming curricula. In this paper we describe instructional software that we are developing to support introductory level programming students in collaboratively and incrementally developing test cases for the class libraries they implement, as well as to automatically validate their implementations. This software is structured as an Internet application with a simplified user interface that allows distributed generation of a common library of test cases as well as remote testing of each student's individual implementation. By integrating testing and validation into the earliest stages of programming instruction, we anticipate that students will develop a better understanding of not only the syntax of the programming languages they are using but, more importantly, a deeper understanding of the semantics of the code they author and better success in debugging initial versions of their program solutions. Furthermore, using an Internet based infrastructure allows students to become familiar with having different aspects of the program development process itself performed by different (teams) of individuals, each of whom might be geographically distributed: an important practical component of global software engineering. A fully functional on-line version of our software is expected by the end of Summer 2007 and Human Subjects Protocol approval is expected for Fall 2007 evaluation of the effectiveness of our software in instructing introductory level programming students.",0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4418143,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4418143,educational software;introductory programming instruction;program testing;web application,Application software;Automatic programming;Automatic testing;Collaborative software;Computer science;Internet;Programming profession;Software libraries;Software testing;Writing,Internet;computer aided instruction;computer science education;program debugging;program testing;programming languages;software libraries;user interfaces,Internet application;class libraries;correct coding design;instructional software;introductory level computer science programming students;program debugging;program testing;programming language syntax;software engineering;user interface,,1,,9,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
A Personalized CAI Courseware System,C. Wei; Z. Fang; Y. Zhang; Y. Jin,"Sch. of Comput. Sci. & Technol., Jilin Univ., Changchun, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The network-based CAI (Computer Assisted Instruction) courseware system, Compared with the traditional one, has its advantages and disadvantages. After give an introduction to the ongoing development of distance learning and E-learning. This paper combined a hierarchical Level-Generate algorithm with the Data Mining theory, to provide the students with a personalized courseware system by building a CAI courseware tree. With courseware tree, the system can recommend useful materials to each student based on the performance of individual student. If the system computes the personality of each student, the complexity is higher and hard to implement. Thus, mining on students is necessary. Using Hamming distance theory, students were clustered into different groups based on the courseware they accessed.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365527,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365527,,Application software;Computer aided instruction;Computer networks;Content management;Courseware;Data mining;Education;Electronic learning;Hamming distance;Material storage,courseware;data mining,Hamming distance theory;computer assisted instruction;data mining theory;distance learning;e-learning;hierarchical level-generate algorithm;network-based courseware system;personalized CAI courseware tree system;students,,1,,22,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Online Programming Experience Platform for Multicore Curriculum,S. Qingsong; C. Tianzhou; H. Wei; J. Wang; N. Bao,"Coll. of Comput. Sci., Zhejiang Univ., Hangzhou, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,785,788,Multicore has shown its merits of high performance and low power consumption compared with traditional single cores. It also puts a challenge to the universities in how to teach and train the students in this rapidly changing field. In this paper we present the online programming experience platform designed and implemented for multicore curriculum. Teaching effect indicates that this platform is beneficial for multi-core programming.,,POD:978-0-7695-3336-0,10.1109/CSSE.2008.293,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723020,Multicore;curriculum;online programming,Computer science;Computer science education;Educational institutions;Educational programs;Energy consumption;Multicore processing;Process design;Programming environments;Programming profession;Web server,computer aided instruction;computer science education;educational courses,multicore curriculum;multicore programming;online programming,,1,,14,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET). Proceedings,,,2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering Education and Training Track (ICSE-SEET),20170824,2017,,,v,vii,The following topics are dealt with: software engineering education; online learning; SE education; creativity; collaboration; teaching; agile model-driven engineering; gamification; and games.,,Electronic:978-1-5386-2671-9; POD:978-1-5386-2672-6,10.1109/ICSE-SEET.2017.26,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7964318,,,Internet;computer aided instruction;computer games;computer science education;software engineering;teaching,SE education;agile model-driven engineering;collaboration;creativity;games;gamification;online learning;software engineering education;teaching,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
Research of education evaluation information mining technology based on analytical hierarchy process (AHP) and Genetic Algorithm (GA),Junle Yu; Baoshan Sun,"College of Application Technology, Tianjin Polytechnic University, China",2010 3rd International Conference on Advanced Computer Theory and Engineering(ICACTE),20100920,2010,4,,V4-289,V4-292,"This paper has surveyed the education evaluation method and technology both at home and abroad, and studied on the question of education evaluation information's mining. In view of the evaluation index system of high and secondary vocational education, on the basis of AHP method it has improved the deficiency of AHP's quantitative analysis. The modified Genetic Algorithm method is used to constructed the data mining model on the basis of AHP method. This paper has taken a scientific quantitative analysis on the evaluation model's weight, and provided a vastitude future of education evaluation index system's quantification.",2154-7491;21547491,Electronic:978-1-4244-6542-2; POD:978-1-4244-6539-2,10.1109/ICACTE.2010.5579725,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5579725,analytical hierarchy process;education evaluation;genetic algorithm;weight,Biological system modeling;Education;Genetics,data mining;decision making;distance learning;educational computing;genetic algorithms,AHP method;AHP quantitative analysis;analytical hierarchy process;data mining model;education evaluation information mining technology;evaluation index system;evaluation model weight;genetic algorithm;scientific quantitative analysis;vocational education,,1,,5,,,,20-22 Aug. 2010,,IEEE,IEEE Conferences,
Web-based software engineering education environment supporting collaboration between the teacher side and the student groups,A. Hazeyama; K. Osada,"Dept. of Math. & Informatics, Tokyo Gakugei Univ., Japan","First International Symposium on Cyber Worlds, 2002. Proceedings.",20030225,2002,,,323,330,"Software development is knowledge-intensive work. In a software project, various types of problems need to be resolved. One approach to acquiring the knowledge necessary for software development in a university education environment is for the students to experience project-based software development. For this kind of education to succeed, collaboration is inevitable between both the teacher side (teacher and teaching assistants) and student groups and within the group membership. This paper describes a collaborative software engineering education environment that in particular focuses on supporting collaboration between the student groups and the teacher side, its application to a real class and the results. The system supports four aspects of collaboration; inspection, acceptance testing, comments attachment for artifacts, and informal communication.",,POD:0-7695-1862-1,10.1109/CW.2002.1180897,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1180897,,Collaborative software;Software engineering,Internet;computer aided instruction;computer science education;groupware;software engineering,Internet;Web-based software engineering education;collaborative software engineering education;project-based software development;teacher student collaboration;university education environment,,1,,,,,,2002,,IEEE,IEEE Conferences,
An Application Program and Error Sharing Agent Running on Ubiquitous Networks,E. N. Ko; K. C. Bang,"Baekseok University, Korea",16th International Conference on Artificial Reality and Telexistence--Workshops (ICAT'06),20070212,2006,,,526,531,This paper presents the design and implementation of an application program an error sharing agent for collaborative multimedia distance education system which is running on RCSM (reconfigurable context sensitive middleware) for ubiquitous networks. RCSM provides standardized communication protocols to interoperate an application with others under dynamically changing situations. It describes a hybrid software architecture that is running on situation- aware middleware for a web based distance education system which has an object with a various information for each session and it also supports multicasting with this information.,,POD:0-7695-2754-X,10.1109/ICAT.2006.34,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4089306,,Application software;Collaboration;Context-aware services;Distance learning;Middleware;Multimedia systems;Network servers;Pervasive computing;Software architecture;TCPIP,distance learning;middleware;multimedia systems;software architecture;ubiquitous computing,application program;collaborative multimedia distance education system;error sharing agent;reconfigurable context sensitive middleware;situation- aware middleware;software architecture;standardized communication protocols;ubiquitous networks;web based distance education system,,0,,18,,,,Nov. 29 2006-Dec. 1 2006,,IEEE,IEEE Conferences,
Guest Editors' Introduction: Algorithms and Today's Practitioner,G. Prencipe; C. Zavattari; A. Tommasi; J. Favaro,University of Pisa,IEEE Software,20111222,2012,29,1,61,63,"Enormous advances in computing power and programming environments have obscured the importance of algorithms, one of the foundational pillars of software engineering. Today, even university curricula too often pay only lip service to the teaching of algorithmic fundamentals, reinforcing the popular belief that their place at the core of a software engineer's education is past. Yet even today, the importance of algorithms in software engineering has not diminished, and the effects of neglect are evident everywhere in needlessly inefficient industrial applications. The study of algorithms must regain its rightful place of central importance in the everyday work of today's practitioner.",0740-7459;07407459,,10.1109/MS.2012.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6111366,algorithm;complexity;efficiency;software,Data structures;Internet;Software algorithms;Software engineering;Special issues and sections,,,,0,,,,,,Jan.-Feb. 2012,,IEEE,IEEE Journals & Magazines,
Design of education model with NI LabView,J. Kulhánek; J. Škuta,"Department of control systems and instrumentation, VSB Technical university of Ostrava, Czech Republic",Proceedings of the 2015 16th International Carpathian Control Conference (ICCC),20150702,2015,,,267,270,"The paper describes development of educational model of computer controlled fan. The model is designed as low cost, with several possibilities for learning of programming, signal analyses or control systems. In the paper is described mechanical design, electrical design and software design. In the paper is also described several educational tasks with this model.",,CD-ROM:978-1-4799-7369-9; Electronic:978-1-4799-7370-5; POD:978-1-4799-7371-2,10.1109/CarpathianCC.2015.7145086,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7145086,data acquisition card;learning;physical model,Pulse width modulation;Transient analysis,control engineering education;courseware;data acquisition;fans;virtual instrumentation,NI LabView;computer controlled fan;control system;data acquisition;educational model design;electrical design;mechanical design;signal analysis;software design,,0,,3,,,,27-30 May 2015,,IEEE,IEEE Conferences,
Development of On-Line Diagnostics and Real Time Early Warning System for Vehicles,C. E. Lin; C. c. Li; S. h. Yang; S. h. Lin; C. y. Lin,"Department of Electrical Engineering, National Changhua University of Education, Tel: 886-6-274-1820, Fax: 886-6-236-1835, E-mail: chinelin@mail.ncku.edu.tw",2005 Sensors for Industry Conference,20061211,2005,,,45,51,"On-board diagnostics (OBD) system is developed to detect vehicle system error and malfunction for health diagnosis, OBD generates warning signals to vehicle operators as well as the maintenance engineers. However, once a warning signal is being generated, most operators are not knowledgeable to take any action on it. Data acquisition has to rely on maintenance engineer using special tools. Based on such a practical demand, this paper presents a new vehicle on-line diagnosis and real time early warning system to acquire OBD signals and transmit to a Server of Maintenance Center via GPRS mobile communication for immediate actions. In this paper, hardware and software in both design and implementation are discussed with preliminary tests. The test functions of the proposed system fulfil the rising requirements for modern vehicle system",,POD:1-4244-0298-0,10.1109/SICON.2005.257868,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4027453,,Alarm systems;Automotive engineering;Data acquisition;Data engineering;Ground penetrating radar;Hardware;Mobile communication;Real time systems;Signal generators;Vehicle detection,alarm systems;automotive engineering;fault diagnosis;mobile communication;packet radio networks;radiotelemetry;real-time systems,GPRS mobile communication;data acquisition;hardware-software design;health diagnosis;maintenance engineers;modern vehicle system;on-board diagnostics system;real time early warning system;test functions;vehicle system error detection;vehicles;warning signals,,7,,13,,,,8-10 Feb. 2005,,IEEE,IEEE Conferences,
Table of contents,,,2014 Global Summit on Computer & Information Technology (GSCIT),20141204,2014,,,1,1,The following topics are dealt with: cellular automata model; sputum color image segmentation; unsupervised Hopfield neural network classifier; wireless sensor networks; miniaturized tag antenna RFID; WDM all-optical networks; anticultism social education media system; frequency domain periodic noise detection and removal; cache consistency; adaptive page-server database systems; semiautomatic cleaning lexical ontology; video surveillance system; optical flow; stereo vision; software development model selection; medical image crypto-compression; circuit switched networks; DNS-based load balancing; geographically distributed Web server systems; routing protocols; MANETs; split ring resonators; pool based key predistribution scheme; fingerprint recognition; instruction-level parallelism; product feature extraction; electronic implantable devices; radio propagation; WSN; CMT-SCTP; elliptic curve digital signature algorithm; pedestrian detection; medical image watermarking; medical image encryption; mobile device user interface for visually impaired users; hybrid renewable energy; wind systems; pervasive computing; classroom environment; AODV protocol; hash-based message authentication algorithm; smart energy management; fractional integral equation; stereoscopic mobile natural feature tracking; human-machine voice interface based standard Arabic; Landsat images; urban change detection; virtual environment stereo image capture; Web-based decision support system; handwritten object recognition; regularized logistic regression; and feedforward neural networks.,,Electronic:978-1-4799-5627-2; POD:978-1-4799-5628-9,10.1109/GSCIT.2014.6970094,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6970094,,Feature extraction;Image segmentation;Integrated circuit modeling;Load modeling;Mobile computing;Predictive models;Wireless sensor networks,Hopfield neural nets;Internet;audio user interfaces;cache storage;cellular automata;data compression;decision support systems;digital signatures;educational computing;energy management systems;feature extraction;feedforward neural nets;file servers;fingerprint identification;handicapped aids;handwritten character recognition;image capture;image classification;image coding;image colour analysis;image segmentation;image sequences;image watermarking;integral equations;medical image processing;mobile ad hoc networks;mobile computing;natural language processing;object detection;object recognition;object tracking;ontologies (artificial intelligence);pedestrians;public key cryptography;radiofrequency identification;regression analysis;resonators;resource allocation;routing protocols;social networking (online);software engineering;stereo image processing;video surveillance;wind power;wireless sensor networks,AODV protocol;CMT-SCTP;DNS-based load balancing;Landsat images;MANETs;WDM all-optical networks;WSN;Web-based decision support system;adaptive page-server database systems;anticultism social education media system;cache consistency;cellular automata model;circuit switched networks;classroom environment;electronic implantable devices;elliptic curve digital signature algorithm;feedforward neural networks;fingerprint recognition;fractional integral equation;frequency domain periodic noise detection;frequency domain periodic noise removal;geographically distributed Web server systems;handwritten object recognition;hash-based message authentication algorithm;human-machine voice interface based standard Arabic;hybrid renewable energy;instruction-level parallelism;medical image crypto-compression;medical image encryption;medical image watermarking;miniaturized tag antenna RFID;mobile device user interface;optical flow;pedestrian detection;pervasive computing;pool based key predistribution scheme;product feature extraction;radio propagation;regularized logistic regression;routing protocols;semiautomatic cleaning lexical ontology;smart energy management;software development model selection;split ring resonators;sputum color image segmentation;stereo vision;stereoscopic mobile natural feature tracking;unsupervised Hopfield neural network classifier;urban change detection;video surveillance system;virtual environment stereo image capture;visually impaired users;wind systems;wireless sensor networks,,0,,,,,,14-16 June 2014,,IEEE,IEEE Conferences,
Notice of Retraction
Network teaching resources construction and practice discovery based on “teacher-guidance & students-centeredâ€,Huo Hongying; Deng Guoli,"Department of Software Engineering Shenzhen Institute of Information Technology, China",2010 International Conference on E-Health Networking Digital Ecosystems and Technologies (EDT),20100628,2010,2,,214,217,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
This paper offers breaking the traditional teaching mode, and actively exploring “teacher-guidance & students-centered†in teaching adapt to the current higher vocational education for several problems of higher vocational education. Building the three-dimensional network teaching resources based on “paper materials & E-learning resources & skills trainingâ€. It has made the appropriate changes from teaching philosophy, course location, teaching methods, teaching model and test model etc and so on, to achieve the coordination development of students-centered, knowledge transfer, capability-building, quality-improving.",,Electronic:978-1-4244-5517-1; POD:978-1-4244-5514-0,10.1109/EDT.2010.5496388,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5496388,higher vocational education;network teaching resources;students-centered;teacher-guidance,Collaborative work;Ecosystems;Education;Educational institutions;Educational programs;Educational technology;Information technology;Paper technology;Software engineering;Vocational training,computer aided instruction;further education;teaching;vocational training,e-learning resource;higher vocational education;knowledge transfer;paper material;skill training;student centered teaching;teacher guidance;three-dimensional network teaching resource,,0,,21,,,,17-18 April 2010,,IEEE,IEEE Conferences,
A technological framework for TV-supported collaborative learning,M. Lopez-Nores; A. Elexpuru-Eguia; Y. Blanco-Fernandez; J. J. Pazos-Arias; A. Gil-Solla; J. Garcia-Duque; B. Barragans-Martinez; M. Ramos-Cabrer,"Dept. of Telematic Eng., Vigo Univ., Spain",IEEE Sixth International Symposium on Multimedia Software Engineering,20050117,2004,,,72,79,"Interactive digital TV is emerging as a potentially important medium to create opportunities for learning at home. To date, the offer has been mostly based on the contents available through broadcast, but this is expected to change in the near future. The increasing availability of high-quality bidirectional networks, together with the fact that IDTV users are abandoning their passive habits, envisages a new range of highly interactive services that may enhance greatly the prospects of distance education. This paper introduces a technological framework for the development and deployment of distributed and collaborative educational services for IDTV, proposing an extension to the multimedia home platform standard. The framework is based on a selection of freely available technologies, which we integrate into a CASE tool that bridges the gap between course-authoring and programming tasks. We also discuss the possible market implications of our approach, because the ideas presented here contribute to openness in the field of IDTV services, so far monopolised by mainstream broadcasters.",,POD:0-7695-2217-3,10.1109/MMSE.2004.17,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1376643,Interactive Digital TV;authoring tools;collaborative learning;distributed multimedia services,Availability;Collaboration;Collaborative work;Digital TV;Distance learning;Educational technology;HDTV;Multimedia systems;Standards development;TV broadcasting,authoring systems;computer aided software engineering;digital television;distance learning;groupware;interactive television;multimedia systems;television broadcasting,CASE tool;TV-supported collaborative learning;collaborative educational services;course-authoring tool;distance education;distributed educational services;distributed multimedia services;interactive digital TV;multimedia home platform standard;technological framework,,1,,15,,,,13-15 Dec. 2004,,IEEE,IEEE Conferences,
M-learning -an innovative advancement of ICT in education,Q. Kalhoro; L. L. Chowdhry; T. Abbasi; S. Abbasi,"ISRA University, Pakistan",2010 4th International Conference on Distance Learning and Education,20101021,2010,,,148,151,"Mobile devices and services have the potential to introduce advancements in the area of learning and education. The essential concept of mobile learning is to have e-learning facility anywhere and anytime. This study focuses on the strengths of mobile learning supported by a case study of an Educational University. The main motive is to address the perspective of cognitive learning to reflect the utilization of effective applications of mobile learning. The approach used was based on structured open-ended and close-ended questionnaires for performing the Assessment Task. A trial of a designed m-learning application was performed at the Department of Software Engineering, Mehran UET and the task was executed both manually and by using m-learning application. The purpose of this work is to define mobile learning in terms of a flexible model that will enable developers, teachers and learners to identify learning practices and its effectiveness incorporated in particular learning environments. M-Learning identifies and provides an effective pedagogical and useful learning activity that can be supported by the wireless technologies. It further highlights the need, philosophy and practical use of m-learning for the Third-World Countries like Pakistan, offers mobility solutions that enhance business value or squeeze learning curve via mobile services like Profiled Notification and Just-in-Time Learning. The project trial performed, achieved quality experiences in a specific learning environment where the results proved satisfactory. The analysis of pre and post experience of performing ""Assessment Task"" using m-learning Application highlighted that there are significant opportunities for Mehran UET for deploying this project since it proved good enough to enhance in the following scenario's Student to Student, Student to Teacher and Teacher to Student activities. Future lines of this work would be in designing more m-learning based applications for diverse Enterprises (i.- - e. business, training, educational, etc.).",2169-1428;21691428,Electronic:978-1-4244-8752-3; POD:978-1-4244-8751-6,10.1109/ICDLE.2010.5606017,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5606017,Just-in-Time training;M-learning;Oracle Mobile and Wireless Architecture;Profiled Notification;Virtual Learning Environment,Australia;Manuals;Variable speed drives,computer aided instruction;educational institutions;mobile computing;mobile handsets,ICT;assessment task;cognitive learning;e-learning;educational university;information communication technology;just-in-time learning;m-learning;mobile device;mobile learning;third world country;wireless technology,,4,,21,,,,3-5 Oct. 2010,,IEEE,IEEE Conferences,
Educational Functional Analysis of Virtual World: A Case Study on Second Life,T. Wei,"Sch. of Journalism & Commun., Nanjing Xiaozhuang Univ., Nanjing, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"Does virtual world have any potential for promoting educational practice? If it does, how should we understand it from the educational perspective? This paper, instancing Second Life, first describes and analyzes some educational phenomena in virtual world; and then from the aspects of vivid interactive space, multidimensional representation of knowledge, and creativity stimulated environment, it explores the educational function of virtual world, namely deeper interaction, simulation, opening, creativity, etc. At the same time it illustrates its arguments through abundant examples and data. At last it puts forward some problems and challenges when carrying out teaching and learning in virtual world followed by the conclusions.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676772,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676772,,Communities;Education;Internet;Psychology;Second Life;Space technology;Three dimensional displays,computer aided instruction;knowledge representation;virtual reality,Second Life;educational functional analysis;interactive space;knowledge representation;virtual world,,1,,13,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
"Software Architecture and Characteristic Functions in Learning Management System ""NOBASU""",N. Funabiki; T. Nakanishi; N. Amano; H. Kawano; Y. Fukuyama; M. Isogai,"Dept. of Commun. Network Eng., Okayama Univ., Okayama, Japan",2010 10th IEEE/IPSJ International Symposium on Applications and the Internet,20101007,2010,,,109,112,"Recently, a learning management system (LMS) using the Web technology has been used at many educational institutions. To support educational activities in our department, we have independently developed an LMS called NOBASU (NetwOrk-Based Assistant System for University education) to improve the quality while reducing costs. Besides conventional functions in LMS, NOBASU has incorporated several original ones such as the keyword submission function for preparing and reviewing class contents. In this paper, we present two new characteristic functions for the Java programming education in NOBASU. The Java code test function verifies the specifications in source codes from students using the test-driven development (TDD) method. The Java test code submission function requests students to submit test codes so that they can generate detailed program specifications by themselves.",,Electronic:978-1-4244-7527-8; POD:978-1-4244-7526-1,10.1109/SAINT.2010.24,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5598167,Java code test;Java programming education;NOBASU;Web;learning management system,Education;Java;Least squares approximation;Programming;Software;Software architecture;User interfaces,Java;computer aided instruction;computer science education;program testing;software architecture,Java code test function;Java programming education;Java test code submission function;NOBASU;Web technology;characteristic functions;class contents;educational institutions;keyword submission function;learning management system;network-based assistant system;program specifications;software architecture;source codes;test-driven development;university education,,2,,9,,,,19-23 July 2010,,IEEE,IEEE Conferences,
The New Approach of Teacher Professional Development Under Ecological Approach - Constructing the Teacher Virtual Community of Practice,M. m. Zeng; J. Zhao,"Educ. Inst., ZhaoQing Univ., Zhaoqing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Teacher professional development (TPD) under ecological approach emphasized ""teacher culture"", ""community"", ""collaboration"" and ""context"". This paper tried to construct an educational ecosystem - teacher virtual community of practice (CoP) to promote teachers' professional development by ecological foundational principles. The concept and ecological character of teacher virtual CoP were expatiated firstly. At the same time, a case about teacher virtual CoP was analyzed to discuss the constructing process of CoP, at last, we concluded that teacher virtual CoP can be a new approach for TPD under ecology approach.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365787,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365787,,Biological system modeling;Collaboration;Concrete;Ecosystems;Education;Educational institutions;Environmental factors;Organisms;Reflection,continuing professional development;teaching,ecological approach;ecological foundational principle;educational ecosystem;teacher culture;teacher professional development;teacher virtual community of practice;teachers professional development,,1,,9,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Combining Generic Programming and Service-Oriented Architectures for the Effective and Timely Development of Complex e-Learning Systems,S. Caballé,"Dept. of Comput. Sci., Open Univ. of Catalonia, Barcelona","2008 International Conference on Complex, Intelligent and Software Intensive Systems",20080822,2008,,,94,100,"Over the last years, e-learning needs have been evolving accordingly with more and more demanding pedagogical and technological requirements. Online learning environments no longer depend on homogeneous groups, static content and resources, and single pedagogies, but high customization and flexibility are a must in this context. As a result, current educational organizationspsila needs involve extending and moving to highly customized learning and teaching forms in timely fashion, each incorporating its own pedagogical approach, each targeting a specific learning goal, and each incorporating its specific resources. Moreover, organizationspsila demands include a cost-effective integration of legacy and separated learning systems, from different institutions, departments and courses, which are implemented in different languages, supported by heterogeneous platforms and distributed everywhere, to name some of them. Therefore, e-learning applications need to be developed in a way that overcome these demanding requirements as well as provide educational organizations with fast, flexible and effective solutions for the enhancement and improvement of the learning performance and outcomes. To this end, in this paper, an innovative engineering software technique is introduced that combines the generic programming paradigm and service-oriented architectures in the form of Web-services for the effective and timely construction of flexible, scalable, interoperable and robust applications as key aspects to address the current demanding and changing requirements in software development in general and specifically in the e-learning domain. This results in a generic, reusable, extensible platform called collaborative learning purpose library for the systematic development of collaborative learning applications that help meet these demanding requirements.",,POD:978-0-7695-3109-0,10.1109/CISIS.2008.99,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4606668,,Application software;Collaborative work;Competitive intelligence;Education;Electronic learning;Learning systems;Programming profession;Service oriented architecture;Software libraries;Software systems,Web services;computer aided instruction;groupware;software architecture;teaching,Web-services;collaborative learning purpose library;complex e-learning systems;customized learning;educational organizations;generic programming;innovative engineering software technique;online learning environments;pedagogical approach;service-oriented architectures;software development;teaching forms,,1,,13,,,,4-7 March 2008,,IEEE,IEEE Conferences,
A collaborative framework for learning robot mechanics: rio-robotics illustrative software,A. Lobov; J. L. M. Lastra; R. Tuokko,"Inst. of Production Eng., Tampere Univ. of Technol., Finland","33rd Annual Frontiers in Education, 2003. FIE 2003.",20040219,2003,2,,F4E,12-16 Vol.2,"An educational software package called RIO (robotics illustrative software) has been designed and developed in order to provide a Web-based learning environment on the subject. RIO integrates the VRML (virtual reality modeling language) model of the robot manipulator and a Matlab â„¢ object representing the manipulator's topology and dynamics parameters. The user interface consists of a Java applet displayed by the Web-browser along with VRML model. The applet provides a connection to the remote host running Matlabâ„¢. A remote PC runs MJS- Matlabâ„¢ Java server, which is capable of intercommunicating with Matlabâ„¢, and receives remote users connections. Matlab trade; holds an object of the manipulator being studied, however the user is able to affect the Matlabâ„¢ object by means of Java applet GUI. Multisessions, involving several users, can be connected to the same Matlabâ„¢ object over the Internet simultaneously.",0190-5848;01905848,POD:0-7803-7961-6,10.1109/FIE.2003.1264767,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1264767,,Collaborative software;Computer languages;Educational robots;Java;Manipulator dynamics;Mathematical model;Software design;Software packages;Topology;Virtual reality,Internet;Java;computer based training;computer science education;control engineering computing;control engineering education;distance learning;groupware;manipulator dynamics;online front-ends;user interfaces;virtual reality languages,Internet;Java applet;Matlabâ„¢ Java server;VRML;Web-based learning environment;Web-browser;dynamics parameter;educational software package;graphical user interface;manipulators topology;remote host;remote users connections;robot manipulator;robot mechanics;robotics illustrative software;virtual reality modeling language,,1,,11,,,,5-8 Nov. 2003,,IEEE,IEEE Conferences,
Work in Progress: Modeling the best practices of adaptation to European credit transfer system in technical teachings as improvement to the mobility of students,E. Tovar; M. Castro; M. Llamas; F. Arcega; F. Jurado; F. Mur; J. A. Sanchez; I. Plaza; F. Falcone; M. Dominguez,"Madrid Polytechnic University, Department of Software Engineering, 28660, Boadilla del Monte, Madrid, Spain, etovar@fi.upm.es",Proceedings. Frontiers in Education. 36th Annual Conference,20070305,2006,,,1,2,"European countries face significant challenges in crossing international, cultural, and social borders building the common space for higher education. The key in this process, to promote the mobility of the students is the implantation of the European credit transfer system (ECTS). The Spanish universities have begun their process of adaptation of unequal way, with the obligation, in any case, to adapt to the system of credits established in its normative prior to 2010. It is at the present moment, with its forced implementation, when universities require knowing the best practices of adaptation. Some universities have begun with some experiences but all of them look for references of how to do it. This task is not trivial. The objectives for the WIP here presented are to establish a description model of experiences of adaptation on credits ECTS that allows the comparison of all of them and to compile and organize experiences. Later, it will be developed a Web site to disseminate the best experiences",0190-5848;01905848,CD-ROM:1-4244-0257-3; POD:1-4244-0256-5,10.1109/FIE.2006.322492,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4117071,Globalization: Preparing faculty and students;ects;mobility,Best practices;Cultural differences;Distance learning;Education;Educational institutions;Educational programs;Electrical capacitance tomography;Globalization;Instruments;Qualifications,further education;teaching,European credit transfer system;Spanish universities;globalization;higher education;student mobility;technical teachings,,2,,6,,,,27-31 Oct. 2006,,IEEE,IEEE Conferences,
The Roadmap and Future of UML Research in China,T. Yi,"Sch. of Inf. Technol., Jiangxi Univ. of Finance & Econ., Nanchang, China","2010 International Conference on e-Education, e-Business, e-Management and e-Learning",20100318,2010,,,373,377,"At present, UML has gained comprehensively concern in computer science and engineering, and found wide application. To study the research situation and future of UML in China, this article firstly employed frequency statistics to count the frequency of 2940 papers related with UML area published from year 2001 to 2008 in Chinese famous CNKI database, then defined the high frequency keywords and their changes. The result indicated that 'OO', 'Modeling', 'Use case', 'Class diagram', 'Software engineering', 'Software architecture', 'XML' and so forth, are the high frequency words that gain the most attention. And concerns have increased towards 'MDA', 'Use case diagram' and 'Ontology', while decreased towards 'Object', 'OO', 'Software engineering', 'OOA' and 'OOD'. Generally speaking, the study area of UML in China is wide and deep.",,Electronic:978-1-4244-5681-9; POD:978-1-4244-5680-2,10.1109/IC4E.2010.40,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5432474,UML;hotspot for study;word frequency analysis,Application software;Computer science;Databases;Frequency;Ontologies;Software architecture;Software engineering;Statistics;Unified modeling language;XML,Unified Modeling Language,CNKI database;China;MDA;UML research;XML;class diagram;high frequency keywords;ontology;software architecture;software engineering;use case diagram;word frequency analysis,,1,,19,,,,22-24 Jan. 2010,,IEEE,IEEE Conferences,
Learning systems development using reusable standard-based requirements catalogs,A. Toval; J. M. Carrillo-de-Gea; J. Nicolás; J. L. Fernández-Alemán; R. Toval,"Dept. Informática y Sistemas, Universidad de Murcia, Spain",2011 IEEE Global Engineering Education Conference (EDUCON),20110523,2011,,,907,912,"Requirements engineering (RE) is a discipline of critical importance in software development. This paper provides a process and a set of software artifacts to help in the production of e-learning systems with emphasis on reuse, standards and globalization issues.",2165-9559;21659559,Electronic:978-1-61284-643-9; POD:978-1-61284-642-2,10.1109/EDUCON.2011.5773253,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5773253,Global Development;Internationalization and localization;Learning Systems Development;Requirements Engineering;Reusability;Standardization,Catalogs;Electronic learning;IEC standards;ISO standards;Programming;Software,computer aided instruction;software engineering,e-learning systems;learning systems development;requirements engineering;reusable standard-based requirements catalogs;software artifacts;software development,,4,,25,,,,4-6 April 2011,,IEEE,IEEE Conferences,
An architecture based on web services for mobile social software,T. Serrão; L. M. Braz; S. C. C. S. Pinto; G. Clunie,"Programa de Pós-Graduação, em Computacao Aplicada, UNISINOS, Brasil",2012 6th Euro American Conference on Telematics and Information Systems (EATIS),20120614,2012,,,1,4,"The traditional teaching methods of the Learning Management Systems (or LMS) are rigid in nature and impose limitations on the teaching process. By having a closed pattern, these tools end up hurting the student, for preventing it from interacting with anyone who shares the same interests as him. As a result, the concepts of community, relationship and interaction between users are required to overcome these limitations. This paper proposes the development of an architecture for creating a social software that enables the use of online social networks automatically created for students.",,Electronic:978-1-4503-1012-3; POD:978-1-4503-1012-3,10.1145/2261605.2261673,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6218017,M-Learning;Social Software;Social network;software architecture,Communities;Education;Least squares approximation;Mobile communication;Social network services;Web services,Web services;computer aided instruction;mobile computing;service-oriented architecture;social aspects of automation;social networking (online);teaching,MLEA;Moodle access;Web services;learning management systems;mobile devices;mobile learning environment adapter;mobile social software;online social networks;teaching methods;teaching process;users interaction,,0,,13,,,,23-25 May 2012,,IEEE,IEEE Conferences,
"The Analysis, Design and Implementation of University Teachers Evaluation System Based on UML Technology",Z. Liu; G. Zhao; Y. Ding,"Dept. of Inf. Technol., HuaZhong Normal Univ., Wuhan, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1160,1163,"University teachers (UT) evaluation system refers to a system built by the institutions of higher education based on their own internal needs to judge the value or level of teachers¿ comprehensive or special qualities, abilities or achievements. Comprehensive and development-oriented evaluation has been an essential development trend in UT evaluation, meanwhile, as the improvement of Internet many universities have carried out teacher¿s evaluation online. But it is limited to the assessment from students. The informationalized assessment should also be comprehensive and from various perspectives. Therefore, in this paper we propose uniform and comprehensive evaluation criteria with four perspectives from students, teachers-peers, managers and self-evaluation. Based on these evaluation criteria, a Web-based UT evaluation system with the integration of UML and ASP.NET is developed and detail analysis, design and implementation methods of this system are presented.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.230,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723113,asp.net;criteria;evaluation system;uml,Cities and towns;Computer science;Design engineering;Educational technology;Information analysis;Information technology;Laboratories;Software engineering;Systems engineering education;Unified modeling language,Internet;Unified Modeling Language;continuing education;educational administrative data processing,ASP.NET;Internet;UML technology;Web-based UT evaluation system;development-oriented evaluation;higher education;university teachers evaluation system,,0,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Schedule of Bad Smell Detection and Resolution: A New Way to Save Effort,H. Liu; Z. Ma; W. Shao; Z. Niu,"Beijing Institute of Technology and Ministry of Education, Beijing",IEEE Transactions on Software Engineering,20120130,2012,38,1,220,235,"Bad smells are signs of potential problems in code. Detecting and resolving bad smells, however, remain time-consuming for software engineers despite proposals on bad smell detection and refactoring tools. Numerous bad smells have been recognized, yet the sequences in which the detection and resolution of different kinds of bad smells are performed are rarely discussed because software engineers do not know how to optimize sequences or determine the benefits of an optimal sequence. To this end, we propose a detection and resolution sequence for different kinds of bad smells to simplify their detection and resolution. We highlight the necessity of managing bad smell resolution sequences with a motivating example, and recommend a suitable sequence for commonly occurring bad smells. We evaluate this recommendation on two nontrivial open source applications, and the evaluation results suggest that a significant reduction in effort ranging from 17.64 to 20 percent can be achieved when bad smells are detected and resolved using the proposed sequence.",0098-5589;00985589,,10.1109/TSE.2011.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5680918,Scheme;bad smell;detection;effort;schedule.;software refactoring,Distance measurement;Feature extraction;Refactoring;Scheduling,scheduling;software engineering,bad smell detection;bad smell resolution;detection sequence;open source applications;optimal sequence;resolution sequence;software engineers,,29,,54,,,20110106,Jan.-Feb. 2012,,IEEE,IEEE Journals & Magazines,
Work in Progress: Space Complexity in CS1: Difficulties in Perceiving the Concept,T. Vilner; E. Zur,"The Open University of Israel, Raanana, ISRAEL 43107. tami@cs.openu.ac.il",Proceedings. Frontiers in Education. 36th Annual Conference,20070305,2006,,,17,18,"We all agree about the importance of teaching the efficiency of algorithms in the early stages of the study program in computer science. Nonetheless we recognize the difficulties encountered when introducing this concept. Usually emphasis is on time complexity, while space complexity is only mentioned briefly. In this paper we describe a misunderstanding that we encountered when teaching space complexity in the ""Introduction to Computer Science"" (CS1) course at the Open University of Israel",0190-5848;01905848,CD-ROM:1-4244-0257-3; POD:1-4244-0256-5,10.1109/FIE.2006.322433,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4116986,CS1;Misconception;Space Complexity,Algorithm design and analysis;Computer aided software engineering;Computer science;Data structures;Distance learning;Education;Extraterrestrial measurements;Mathematics;Size measurement;Time measurement,computational complexity;computer science education;educational courses,Introduction to Computer Science course;computer science;space complexity;time complexity,,0,,6,,,,27-31 Oct. 2006,,IEEE,IEEE Conferences,
Instructional Design Practices for Blended Learning,K. S. Cheung; J. Lam; N. Lau; C. Shim,"Open Univ. of Hong Kong, Hong Kong, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"In recent years, with the advances of the Internet and e-learning technologies, a blended mode of learning, which effectively combines the traditional face-to-face learning and e-learning, has evolved. Yet, this blended learning mode is not widely adopted in higher education. One major reason is that teachers are not familiar with the practices of designing courses under the blended learning environment. This paper investigates the instructional design practices for blended learning. Key steps in the instructional design process are proposed. The whole process begins with writing the course overview and re-designing the lesson plan. Following a blended learning course template, the face-to-face learning elements and e-learning elements are specified. Lesson materials and resources are then developed as learning objects to be launched onto a learning management system. Continuous review is required.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676762,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676762,,Discussion forums;Electronic learning;Internet;Materials;Schedules,Internet;courseware;educational courses;further education,Internet;blended learning;course design;e-learning;face-to-face learning;higher education;instructional design practice;learning management system,,2,,11,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Case based education in the age of Internet,L. G. Richards; M. E. Gorman; W. T. Scherer,"Sch. of Eng. & Appl. Sci., Virginia Univ., Charlottesville, VA, USA",Proceedings Frontiers in Education 1995 25th Annual Conference. Engineering Education for the 21st Century,20020806,1995,1,,2c5.9,2c512 vol.1,"Case-based learning is once again popular in engineering education. A case can be used to present open-ended engineering problems (design, analysis, selection, planning) and business decision situations. Teams of students must analyze the problem presented by the case and develop a solution. They present their results to the class, and must be prepared to defend their analysis. With interactive computer graphics, communications networks and hypermedia databases, case material can be provided to students in novel and engaging ways. We describe our initial experiences using the World Wide Web (WWW) as a distribution medium for a third-year course on invention and design, and our students' experiences using Netscape and Mosaic for access to our case materials (and all the resources of the Internet relevant to their projects). We also review the types and sources of cases available electronically, and suggest how we might make better use of this medium in the future.",0190-5848;01905848,POD:0-7803-3022-6,10.1109/FIE.1995.483081,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=483081,,Communication networks;Computer aided software engineering;Computer graphics;Design engineering;Educational technology;Internet;Multimedia systems;Web sites,Internet;educational computing;educational courses;engineering education;engineering graphics;hypermedia;multimedia computing,Internet;Mosaic;Netscape;World Wide Web;analysis;business decision situations;case material;case-based education;case-based learning;communications networks;design;distribution medium;engineering education;hypermedia databases;interactive computer graphics;invention;open-ended engineering problems;planning;selection;student teams;third-year course,,1,,4,,,,1-4 Nov. 1995,01 Nov 1995-04 Nov 1995,IEEE,IEEE Conferences,
Continuous monitoring of adaptive e-learning systems requirements,L. Dounas; R. Mazo; C. Salinesi; O. El Beqqali,"CRI, University Paris 1 Panthéon-Sorbonne, France",2015 IEEE/ACS 12th International Conference of Computer Systems and Applications (AICCSA),20160709,2015,,,1,8,"E-learning is a promising research area, as they are expected to increase enrollment and improve the quality of education. Adaptive e-learning systems, traditionally focused on content personalization, are in need to cope with continuous changing requirements and changing environment. Indeed, the specification and the management quality attributes of such systems, supported throughout the whole lifecycle are still missing. In this paper, we propose continuous requirements monitoring that uses a constraint program to check the conformity of adaptive e-learning systems to their requirements and react properly when deviations occur at runtime. To this end, we specify system's requirements in the form of a dynamic software product line. A novel requirements engineering language that combines goal-driven requirements with features and claims is applied for the specification, from which the constraint program is automatically generated.",,Electronic:978-1-5090-0478-2; POD:978-1-5090-0479-9; USB:978-1-5090-0477-5,10.1109/AICCSA.2015.7507210,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7507210,adaptive e-learning systems;constraint programming;dynamic software product lines;goal modelling;requirements engineering;requirements monitoring,Adaptation models;Analytical models;Computational modeling;Graphics;Monitoring;Optimization;Software,computer aided instruction;constraint handling;educational administrative data processing;formal specification;software product lines,automatic constraint program generation;changing environment;content personalization;continuous adaptive e-learning systems requirements monitoring;continuous changing requirements;dynamic software product line;education quality improvement;enrollment;goal-driven requirements;management quality attribute specification;requirements engineering language,,,,,,,,17-20 Nov. 2015,,IEEE,IEEE Conferences,
Software modularization using the modified firefly algorithm,A. S. Mamaghani; M. Hajizadeh,"Department of Computer Engineering, Bonab Branch, Islamic Azad University, Iran",2014 8th. Malaysian Software Engineering Conference (MySEC),20141218,2014,,,321,324,"Software modularization is a significant way to increase the maintenance of software systems. Designers depict the structure of software systems as a directed graph referred to as Module Dependency Graph in which nodes correspond to the software modules (such as files and classes) and edges relate to their relations (like function calls and inheritance relationship); These graphs can be partitioned into the meaningful clusters to be more accessible. Since Graph Partitioning is considered as a NP problem, here the application of exhaustive search algorithms are not so cost-effective that even for very small graphs they are not applicable. Therefore, many random approaches have been proposed for solving the problem. In this paper, a Firefly based method is presented to partition the software systems. However, some adjustments are needed to be made for using the FA for the problem. These modifications are as follows: change of the definition of fireflies, how to move fireflies toward better positions, and the alteration of fireflies' distance definition. Experimental results reveal that in most of the cases the proposed approach has a remarkable superiority over both the Genetic and the Learning Automaton algorithms in solving the problem.",,Electronic:978-1-4799-5439-1; POD:978-1-4799-5440-7; USB:978-1-4799-5438-4,10.1109/MySec.2014.6986037,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6986037,ICT;NP-Complete Problem;Software Clustering;e-learning;higher education;search for information;the Firefly Algorithm;the MDG Graph,Algorithm design and analysis;Approximation algorithms;Clustering algorithms;Couplings;Software algorithms;Software systems,directed graphs;search problems;software maintenance,NP problem;directed graph;exhaustive search algorithm;firefly algorithm;graph partitioning;module dependency graph;software modularization;software system maintenance,,0,,9,,,,23-24 Sept. 2014,,IEEE,IEEE Conferences,
A Service-oriented Information System for Collaborative Research and Doctoral Education,S. Klink; A. Oberweis; D. Ried; R. Trunko,Universitat Karlsruhe (TH),2006 IEEE International Conference on e-Business Engineering (ICEBE'06),20061219,2006,,,670,673,"Currently supportive information systems for higher education and research are responding to specific information needs within institutes, departments and administration. These separated systems are mainly based on information and service portals or e-learning environments and have typically independently grown over the years. Information systems in the field of higher education mostly support undergraduate students as well as graduate students during their studies. Apart from this there is no real support for special needs doctoral students demand for during their research work. An information system in the field of doctoral research should allow for collaborative work and should support different kinds of processes doctoral students participate in. Our approach is to develop an integrated information system for collaborative research and doctoral education based on a service oriented architecture (SOA)",,POD:0-7695-2645-4,10.1109/ICEBE.2006.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4031721,,Collaboration;Collaborative work;Educational institutions;Educational programs;Informatics;Information systems;Portals;Quality assurance;Service oriented architecture;Web services,educational computing;further education;groupware;information needs;information systems;research and development;software architecture,collaborative doctoral education;collaborative research;collaborative work;e-learning environments;higher education;information needs;information portals;integrated information system;research work;service oriented architecture;service portals;service-oriented information system,,2,,10,,,,Oct. 2006,,IEEE,IEEE Conferences,
Assessment and development of transversal competences based on student's autonomous learning,D. López-Fernández; P. P. Alarcón; E. Tovar,"Educative Innovation Group Tutorial Action (GIE-TA) Technical University of Madrid (UPM) Madrid, Spain",2016 IEEE Global Engineering Education Conference (EDUCON),20160523,2016,,,482,487,"The development of transversal competences is widely recognized as one of the key elements in Engineering Education. It is essential to complement the technical training of engineers with other soft skills like self-motivation, communication or teamwork due to their great importance in the student's learning process as well as in the student's career. Thus, it is necessary to work up in resources and technologies focused in the assessment and development of transversal skills. Moreover, as the EHEA context emphasizes the autonomous learning of students, these resources and technologies should be focused in the student side. This paper presents the definition of a theoretical model of transversal skills. Also, it is introduced an ecosystem of resources and technologies that allow engineering students the self-assessment and the self-development of their transversal competences. Right now, the validation of these outcomes is starting to be conducted with engineering students from different universities.",,Electronic:978-1-4673-8633-3; POD:978-1-4673-8634-0,10.1109/EDUCON.2016.7474597,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474597,360 evaluation;Online courses;Recommendation systems;Soft skills;Transversal competences,Context;Ecosystems;Engineering students;Instruments;Teamwork;Training,computer aided instruction;engineering education,autonomous learning;engineering education;student autonomous learning;student career;student learning process;technical training;transversal competences,,,,29,,,,10-13 April 2016,,IEEE,IEEE Conferences,
Cultivating Habit - The Only Way to Education,X. He,"Duyun First High Sch., Duyun",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1131,1133,"The root of education is cultivating cadets. How to cultivate a man having both ability and moral integrity is paid more attention by educators. This paper puts forward the cultivating habit is the only way to achieve education starting with daily study living. The cultivating habit should be expressed by several aspects: the behavior habit of honesty and faithfulness, the favorable living habit and study habit, the nicer civilized habit and labor habit, and the well taste habit.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1552,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723106,cultivating cadets;cultivating habit;education,Books;Computer hacking;Computer science;Computer science education;Educational institutions;Ethics;Hair;Internet;Laboratories;Software engineering,behavioural sciences;education,civilized habit;cultivating cadets;cultivating habit;daily study living;education;labor habit;living habit;moral integrity;study habit;well taste habit,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Architecture of a concept-based information retrieval system for educational resources,R. Pérez-RodrÃguez; L. Anido-Rifón; M. Gómez-Carballa; M. Mouriño-GarcÃa,"Department of Telematics, University of Vigo, Spain",2014 International Symposium on Computers in Education (SIIE),20150122,2014,,,99,104,"In the literature, the bag-of-concepts representation of textual documents is regarded as a convenient alternative to the bag-of-words representation, since the words that users choose as search terms may differ from the ones that the author of a particular document chose for referring to the same concept-thus reducing recall. Besides, the bag-of-words representation does not detect the differences of context in ambiguous terms, what reduces precision in search results. The objective of our research is to evaluate the applicability of the bag-of-concepts paradigm to information retrieval of educational resources. We built an information retrieval system that follows that approach and evaluated it with final users. The main contribution of this paper is the description of the architecture of the information retrieval system. First evaluation results show that the information retrieval system based on bag-of-concepts works well for retrieving educational resources. The practical implications of this research are that: it demonstrates that it is workable to build information retrieval systems based on bag-of-concepts and that they are efficient for retrieving educational resources. This makes them an a priori interesting alternative to be applied in other domains.",,Electronic:978-1-4799-4428-6; POD:978-1-4799-4427-9,10.1109/SIIE.2014.7017712,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7017712,Bag-of-Concepts representatation;Information retrieval;Software architecture,Electronic publishing;Encyclopedias;Information retrieval;Internet;Semantics;Vectors,educational administrative data processing;information retrieval systems;software architecture;text analysis,bag-of-concepts representation;concept-based information retrieval system;context difference;educational resource;textual document,,0,,15,,,,12-14 Nov. 2014,,IEEE,IEEE Conferences,
Proceedings. Fourth Annual ACIS International Conference on Computer and Information Science,,,Fourth Annual ACIS International Conference on Computer and Information Science (ICIS'05),20060418,2005,,,c1,,"The following topics are dealt with: knowledge discovery, artificial intelligence, neural networks and genetic algorithms; software engineering and information engineering; data mining, data warehousing and databases; image processing and pattern recognition; communications systems and networks; Internet technology and applications, e-commerce; middleware architectures and techniques; software architectures and frameworks; parallel/distributed computing and systems, computer architecture; software metrics and management, technology education and trainings; control systems and intelligent systems; information management systems and management information systems; image, acoustic, speech and signal processing; software testing and tools; mobile/wireless computing; Web engineering, Web applications and Web services; visual and multimedia computing; and intelligent agent technology and agent based systems.",,POD:0-7695-2296-3,10.1109/ICIS.2005.65,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1515359,,,Internet;acoustic signal processing;artificial intelligence;computer aided instruction;computer architecture;data mining;data visualisation;database management systems;distributed processing;educational technology;electronic commerce;genetic algorithms;image processing;knowledge based systems;management information systems;middleware;multimedia computing;neural nets;parallel processing;pattern recognition;program testing;software development management;software engineering;speech processing;telecommunication networks,knowledge,,0,,,,,,14-16 July 2005,,IEEE,IEEE Conferences,
Learning Embedded Software Design in an Open 3A Multiuser Laboratory,C. C. Shih; L. J. Hwang,"Department of Information and Communication, Tamkang University, Tamsui, Taiwan, R.O.C.",IEEE Transactions on Education,20110502,2011,54,2,279,285,"The need for professional programmers in embedded applications has become critical for industry growth. This need has increased the popularity of embedded software design courses, which are resource-intensive and space-limited in traditional real lab-based instruction. To overcome geographic and time barriers in enhancing practical skills that students require for embedded software design, this paper presents a remote multiuser platform designed to allow students to experiment with embedded systems “anytime†and “anywhere†through the “always open†lab (3A). The open 3A Multiuser Lab (3AML) integrates open source and network address translation (NAT) service techniques to offer a low-cost and efficient experimental environment for students. The current study achieves the educational goals of training students to apply and integrate embedded software programming by combining teaching methodology and the proposed open 3AML aids. In addition to describing the various experimental stations of the open platform and the students' project achievements, this work also discusses the campus-wide teaching assessment results and the satisfaction survey of the learning platform with students.",0018-9359;00189359,,10.1109/TE.2010.2053206,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5499444,Embedded software programming;embedded system;network address translation (NAT);open source,Educational institutions;Embedded system;Programming profession;Servers,computer science education;courseware;educational courses;embedded systems;programming;software engineering;student experiments,NAT service;always open lab;campus-wide teaching assessment;embedded application;embedded software design course;learning platform;network address translation;open 3A multiuser laboratory;open 3AML aids;professional programmer;real lab-based instruction;remote multiuser platform;software programming;teaching methodology,,4,,22,,,20100701,May-11,,IEEE,IEEE Journals & Magazines,
An energy-efficient passive monitoring system for wireless sensor networks,F. P. Garcia; J. N. de Souza; R. M. C. Andrade,"Federal Education, Science and Technology Institute of Ceará, Fortaleza, Brazil",2012 Sustainable Internet and ICT for Sustainability (SustainIT),20121220,2012,,,1,3,"The miniaturization of electronic components and the evolution of wireless communication technologies have stimulated the development and use of Wireless Sensor Networks (WSN) in various applications, such as environmental monitoring, seismic detection, military surveillance, inventory tracking and smart spaces, among others. In general, WSNs consist of battery operated small size sensors, which use wireless short range communication. Furthermore, these networks have severe energy consumption constraints, processing power, memory and bandwidth [1].",,Electronic:978-3-901882-46-3; POD:978-1-4673-2031-3,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6388025,,Computer architecture;Energy consumption;Energy efficiency;Monitoring;Sensors;Synchronization;Wireless sensor networks,energy conservation;monitoring;wireless sensor networks,WSN;electronic components miniaturization;energy-efficient passive monitoring system;wireless communication technologies;wireless sensor networks,,0,,12,,,,4-5 Oct. 2012,,IEEE,IEEE Conferences,
[Title page],,,2013 IEEE Global Engineering Education Conference (EDUCON),20130613,2013,,,1,1,The following topics are dealt with: Presents the table of contents of the proceedings record: embedded systems course; FPGA ;distance learning program; electrical engineering course; Web 2.0; undergraduate laboratory; blended learning course; engineering education; undergraduate information system; LMS; computer science student; e-learning; GUI; vocational education; vocational training; mobile computing curriculum; augmented reality-based serious game; electronic educational course; communication system course; mathematics teaching; remote laboratory; higher technological education; software engineering teaching; and online master degree program.,2165-9559;21659559,Electronic:978-1-4673-6110-1; POD:978-1-4673-6111-8; USB:978-1-4673-6109-5,10.1109/EduCon.2013.6530075,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6530075,,,Web services;computer aided instruction;computer science education;distance learning;educational courses;embedded systems;engineering education;further education;graphical user interfaces;laboratory techniques;mathematics computing;mobile computing;serious games (computing);teaching;vocational training,FPGA;GUI;LMS;Web 2.0;augmented reality-based serious game;blended learning course;communication system course;computer science student;distance learning programs;e-learning;electrical engineering course;electronic educational course;embedded systems course;engineering education;higher technological education;mathematics teaching;mobile computing curriculum;online master degree program;remote laboratory;software engineering teaching;undergraduate information system;undergraduate laboratory;vocational education;vocational training,,0,,,,,,13-15 March 2013,,IEEE,IEEE Conferences,
[Front cover],,,SoutheastCon 2015,20150625,2015,,,c1,c1,The following topics are dealt with: cloud computing; sensor networks; military system; software engineering; power system; sustainable energy; robotics; computer vision; health care; health informatics; data mining; machine learning; geosciences; remote sensing; transportation; logistics; bioengineering; bioinformatics; nanotechnology; social networking; technical education; image processing; computer engineering; embedded system; electromagnetics; microwaves; game development.,1091-0050;10910050,Electronic:978-1-4673-7300-5; POD:978-1-4673-7301-2,10.1109/SECON.2015.7133056,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7133056,,,bioinformatics;cloud computing;computer aided instruction;data mining;geophysics computing;health care;image processing;learning (artificial intelligence);military computing;power engineering computing;robots;social networking (online);software engineering,bioengineering;bioinformatics;cloud computing;computer engineering;computer vision;data mining;electromagnetics;embedded system;game development;geosciences;health care;health informatics;image processing;logistics;machine learning;microwaves;military system;nanotechnology;power system;remote sensing;robotics;sensor networks;social networking;software engineering;sustainable energy;technical education;transportation,,0,,,,,,9-12 April 2015,,IEEE,IEEE Conferences,
A case study of Problem-Based Learning instruction design under web-based environment,Yajie Wang; Hongyu Du; Ying Hao,"Dept. Computer Teaching and Network Information, Beijing University of Civil Engineering and Architecture, China",2010 2nd International Conference on Education Technology and Computer,20100729,2010,1,,V1-586,V1-591,"Problem-Based Learning (PBL) could help to change students' learning mode, and to change the teacher-centered philosophy of education to student-centered. This article described a PBL mode under the guidance of instruction system design, constructivism learning theory , Brunner's discovery method and PBL pedagogy. Software engineering course was taken as the example to illustrate the implementation of the PBL model. Questionnaire was administered to the students, and the results were generally positive. PBL could help students develop the abilities to think critically and analyze complex problems; to find, evaluate, and use appropriate resources; to work in teams; and to communicate effectively both orally and in writing.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529179,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529179,Case Study;E-learning;Instruction System Design;Problem-Based Learning,Civil engineering;Computer aided instruction;Computer architecture;Computer networks;Computer science education;Educational technology;Electronic learning;Problem-solving;Software engineering;Writing,computer aided instruction;educational courses;engineering education;software engineering,Brunner's discovery method;PBL pedagogy;Web-based environment;constructivism learning theory;education;instruction system design;problem-based learning instruction design;software engineering course;student learning mode;student-centered;teacher-centered philosophy,,1,,9,,,,22-24 June 2010,,IEEE,IEEE Conferences,
PresentaBALL — A powerful package for presentations and lessons in structural biology,S. Nickels; D. Stöckel; S. C. Mueller; H. P. Lenhof; A. Hildebrandt; A. K. Dehof,"Center for Bioinf., Saarland Univ., Saarbrücken, Germany",2013 IEEE Symposium on Biological Data Visualization (BioVis),20131114,2013,,,33,40,"Structural biology is based on an important observation: the function of a biomolecule is determined by its three-dimensional structure and its physico-chemical properties. Hence, visualization, modeling, and simulation of molecular structures and of their properties are crucial tools of the field. Typically, the graphical interfaces to molecular modeling packages are aimed at domain experts with significant experience and require an extensive learning period. But in many scenarios, such as teaching, presentations, and demonstrations, it would be highly preferable to have an intuitive environment for showcasing molecular functionality. Ideally, it should support simple preparation of the presentations as well as their convenient display. To keep the user interface simple and focused, the environment should be particularly adapted to the processing of molecular structures. Here, we present such a presentation framework, called PresentaBALL, which uses established web technology standards to provide a freely configurable browser-based interface into the extensive modeling and visualization capabilities of the Biochemical Algorithms Library (BALL). The web interface is embedded into BALL's graphical frontend BALLView, and provides complete, interactive access to the loaded molecular data. PresentaBALL enables researchers in biology with basic knowledge in HTML, JavaScript, or Python to easily setup academic tutorials, demonstrations, or scientific presentations and lectures with 3D structure content and interactive workflows. Owing to its flexible design, other modern forms of teaching and presentation, such as massive open online courses (MOOC) can also use PresentaBALL as their core component. PresentaBALL is licensed under the GNU Public License (GPL) and will be made available in BALL/BALLView, starting with the upcoming release (1.5).",,Electronic:978-1-4799-1658-0; POD:978-1-4799-1668-9,10.1109/BioVis.2013.6664344,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6664344,D.2.6 [Software Engineering]: Programming Environments—Integrated environments;J.3 [Life and Medical Sciences]: Biology and genetics-;K.3.1 [Computers and Education]: Computer Uses in Education—Collaborative learning,Computational modeling;Data visualization;Education;HTML;Proteins;Visualization,biochemistry;bioinformatics;biological techniques;graphical user interfaces;molecular biophysics;online front-ends,BALL graphical frontend BALLView;GNU Public License;HTML;JavaScript;PresentaBALL framework;Python;Web technology;academic demonstrations;academic tutorials;biochemical algorithms library;biomolecule function;browser-based interface;graphical user interface;massive open online courses;molecular data;molecular functionality;molecular structure modeling;molecular structure processing;molecular structure simulation;molecular structure visualization;physico-chemical property;scientific lectures;scientific presentations;structural biology,,0,,34,,,,13-14 Oct. 2013,,IEEE,IEEE Conferences,
Configurable control systems of power converters for instructional laboratories,A. Anuchin; Y. Vagapov,"Department of Electric Drives, Moscow Power Engineering Institute, Russia",2015 Internet Technologies and Applications (ITA),20151105,2015,,,18,22,"The paper discusses the design principles of configurable control systems for electric drive instructional laboratories. Adopting this approach a control structure is assembled at software level using a number of control elements and compiled into control algorithm of a real-time DSP board. To ensure comprehensive and safe test execution, all control elements operate under the supervision of a real-time system core providing protections of the motor and power converter. The improvement in reliability of hardware operation allows for an increased rate regarding power of the motors and power converters used for laboratory works. The paper also considers the requirements for configurable control systems and describes the compilation procedure including an example of code generated for nested loop field weakening control system.",,Electronic:978-1-4673-9557-1; POD:978-1-4799-8037-6,10.1109/ITechA.2015.7317362,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7317362,compiler;configurable control system;engineering education;instructional laboratory;motor control,Control systems;Hysteresis;Inverters;Laboratories;Potentiometers,control systems;power convertors;power system control;power system reliability;real-time systems;software engineering,configurable control systems;electric drive instructional laboratories;nested loop field;power converters;real-time DSP board;real-time system;reliability;safe test execution;software level,,1,,5,,,,8-11 Sept. 2015,,IEEE,IEEE Conferences,
An Effective Agile Teaching Environment for Java Programming Courses,S. Arakawa; S. Yukita,"Graduate School of Computer and Information Sciences, Hosei University, i05t0001@cis.k.hosei.ac.jp",Proceedings. Frontiers in Education. 36th Annual Conference,20070305,2006,,,13,18,"This paper proposes an effective agile teaching environment with a new educational testing framework for especially Java programming courses. The testing framework is developed on top of JUnit that runs on the Eclipse platform. The deployed testing programs detect errors in the student's code, and then report points lost due to mistakes, and give suitable pieces of advice to correct or improve the code immediately. With automated testing the students can check the validity of their code by themselves. This means that the instructor can concentrate on mentoring the students who are most in need of support and advice. Our proposed method also ensures the evaluation of assignments to be fair and strict by applying various well-behaved input patterns based on standard software testing techniques while saving time. With our testing framework, students are continuously aware of their progress under a game-like environment, and thereby they keep concentrating on their given tasks",0190-5848;01905848,CD-ROM:1-4244-0257-3; POD:1-4244-0256-5,10.1109/FIE.2006.322534,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4117040,Automated testing;Distance learning;Java;Programming course;Software test,Automatic testing;Costs;Courseware;Education;Employee welfare;Java;Laboratories;Programming profession;Software standards;Software testing,Java;computer science education;educational courses;object-oriented programming;program testing,Eclipse platform;JUnit;Java programming courses;agile teaching environment;distance learning;educational testing;software testing;student automated testing,,3,,13,,,,27-31 Oct. 2006,,IEEE,IEEE Conferences,
An interactive multimedia software house simulation for postgraduate software engineers,H. Sharp; P. Hall,"Centre for HCI Design, City Univ., London, UK",Proceedings of the 2000 International Conference on Software Engineering. ICSE 2000 the New Millennium,20020806,2000,,,688,691,"The Open University's M880 Software Engineering is a postgraduate distance education course aimed at software professionals. The case study element of the course (approximately 100 hours of study) is presented through an innovative interactive multimedia simulation of a software house Open Software Solutions (OSS). The student 'joins' OSS as an employee and performs various tasks as a member of the company's project teams. The course is now in its sixth presentation and has been studied by over 1500 students. The authors present the background to the development, and a description of the environment and student tasks.",0270-5257;02705257,POD:1-58113-206-9,10.1145/337180.337528,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=870468,,Animation;Audio tapes;Design engineering;Distance learning;Human computer interaction;Permission;Radiofrequency interference;Software engineering;TV;Videos,computer science education;courseware;digital simulation;distance learning;educational courses;interactive systems;multimedia computing;software engineering;software houses;teaching,M880 Software Engineering;OSS;Open University;case study element;employee;interactive multimedia software house simulation;postgraduate distance education course;postgraduate software engineers;project teams;software house Open Software Solutions;software professionals;student tasks,,8,,11,,,,9-9 June 2000,04 Jun 2000-11 Jun 2000,IEEE,IEEE Conferences,
Web based research administration and information system,G. Ghvedashvili; L. Shoshiashvili; T. Gogua; K. Tavzarashvili,"Dept. of Scientific Research and Development, Tbilisi State University, 3, Chavchavadze ave., 0179, Georgia",2011 XVIth International Seminar/Workshop on Direct and Inverse Problems of Electromagnetic and Acoustic Wave Theory (DIPED),20111117,2011,,,161,164,"The success of Research University highly depends on the well-conducted Research Administration and Management. Flexible and productive Research Management is one of basic points of modern university. Integrated scientific information system is a key future which could solve significant problem from the Research Administration and Management view-point in Georgia. Nowadays in Gerogia there is no comprehensive information about particular researcher as well as research Institute, or Institution of higher education. In turn it complicates both visiability and promotion of researcher's potential, establishement of communication with foreign colleagues and participation in joint research projects. In this article we consider research administration and information system developed at the Tbilisi State University from software engineering viewpoint. Different levels of the system and core modules are also discussed.",2165-3585;21653585,Electronic:978-966-02-5904-1; POD:978-1-4577-0897-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6081769,,Companies;Databases;Educational institutions;Portals;Servers,Internet;further education;information systems;software engineering,Tbilisi State University;Web based research administration;higher education;information system;productive research management;software engineering,,1,,3,,,,26-29 Sept. 2011,,IEEE,IEEE Conferences,
Mobile Computing Systems Programming: A Graduate Distributed Computing Course,L. Kulik,University of Melbourne,IEEE Distributed Systems Online,20070702,2007,8,5,4,4,"Mobile devices are ubiquitous: they encompass portable audio and video players, digital cameras, tablet PCs and PDAs, as well as cell phones and smart phones. A Sept. 2006 Cellular News story (http://www.cellular-news.com/story/19223.php) estimated that there are more than 2.5 billion mobile phones worldwide. Although the mobile systems market is large and the career opportunities for students are excellent, relatively few universities offer mobile computing courses, much less teach mobile systems programming. Because mobile networks are likely to drive computing for the foreseeable future, the University of Melbourne Computer Science and Software Engineering Department created a Master of Engineering in Distributed Computing degree program.The MEDC program educates graduate students in rapidly evolving key areas such as distributed computing, mobile computing, pervasive computing, and sensor networks. I teach CSSE 653: Mobile Computing Systems Programming.",1541-4922;15414922,,10.1109/MDSO.2007.27,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4264334,distributed computing;location-aware computing;mobile ad-hoc networks;mobile computing;mobile positioning;pervasive computing;programming for mobile devices,Cellular phones;Computer networks;Digital cameras;Distributed computing;Educational institutions;Mobile computing;Personal communication networks;Personal digital assistants;Pervasive computing;Programming profession,computer science education;distributed programming;educational courses;mobile computing,distributed computing;graduate distributed computing course;mobile computing systems programming;mobile phones;pervasive computing;sensor networks;ubiquitous computing,,3,,2,,,,May-07,,IEEE,IEEE Journals & Magazines,
Creating healthcare training simulations in virtual worlds,D. Chodos; L. Gutierrez; E. Stroulia,"Computing Science, University of Alberta, Edmonton, Canada",2012 4th International Workshop on Software Engineering in Health Care (SEHC),20120628,2012,,,58,64,"Virtual worlds offer a rich, flexible platform for creating immersive, interactive training simulations. In this paper, we describe two different platforms that rely on the same virtual world (OpenSim) to deliver different types of simulation-based learning experiences for health professionals.",,Electronic:978-1-4673-1843-3; POD:978-1-4673-1844-0,10.1109/SEHC.2012.6227008,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6227008,simulation-based training;virtual worlds,Analytical models;Context;Engines;Games;Medical services;Training,biomedical education;computer based training;distance learning;health care;interactive devices;virtual reality,OpenSim;flexible platform;health professionals;healthcare training simulations;interactive training simulations;simulation-based learning;virtual worlds,,0,,14,,,,4-5 June 2012,,IEEE,IEEE Conferences,
Experiences with Teaching MPS in Industry: Towards Bringing Domain Specific Languages Closer to Practitioners,D. Ratiu; V. Pech; K. Dummann,"Siemens, Munich, Germany",2017 ACM/IEEE 20th International Conference on Model Driven Engineering Languages and Systems (MODELS),20171109,2017,,,83,92,"Domain specific languages (DSLs) bring substantial increase in productivity and quality and thus look very appealing to software engineering practitioners. Because language workbenches can drastically reduce the cost of building and maintaining DSLs and associated tooling, they catch the attention of technical leads and project managers in the industry. Effective use of language engineering technologies for software development requires specific knowledge about building DSLs in general and about language workbenches in particular. Practicing software engineers need to enrich their skills with a new software development approach and the supporting tools. In this paper we present our experiences with training and coaching software practitioners in developing domain specific languages and the associated tooling with Jetbrains' Meta-Programming System. We distill the experience that we have gained over the last three years while running 16 trainings organized by three different organizations. The trainings were attended by over 50 developers, who work in different business domains and posses a wide variety of technical backgrounds, previous experiences and concrete needs. We present a set of challenges faced while teaching language engineering technologies in the industry. To address these challenges we developed a curriculum containing increasingly complex topics and an approach, which combines classical trainings with continuous coaching either remotely or on site. Based on our experience we distill a set of lessons learnt about the dissemination of language engineering technologies to practitioners. We identify several concrete needs which are key to broader adoption of language engineering in practice.",,Electronic:978-1-5386-3492-9; POD:978-1-5386-3493-6,10.1109/MODELS.2017.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8101252,JetBrains' Meta-Programming System;language engineering dissemination in industry;teaching domain specific languages,Business;DSL;Industries;Software;Software engineering;Training,computer science education;formal specification;object-oriented programming;program testing;project management;software engineering;specification languages;teaching,DSLs;business domains;language engineering technologies;language workbenches;practitioners domain specific languages;software development approach;software engineering practitioners;software engineers;software practitioners;training,,,,,,,,17-22 Sept. 2017,,IEEE,IEEE Conferences,
Conceptual crowdsourcing models for e-learning,C. E. Barbosa; V. J. Epelbaum; M. Antelio; J. Oliveira; J. A. Rodrigues; S. P. J. Medeiros; J. M. de Souza,"COPPE - Graduate School and Research in Engineering, Universidade Federal do Rio de Janeiro (UFRJ), Brazil","2014 IEEE International Conference on Systems, Man, and Cybernetics (SMC)",20141204,2014,,,1121,1127,"Crowdsourcing tools have improved e-learning over the last few years. However, these tools vary in many aspects. This work discusses and analyzes the basic e-learning processes based on these tools, defining ways to classify them through these processes. Finally, we define conceptual models tailored to each type of process, using a standard notation for software development. These conceptual models may be used to build new e-learning crowdsourcing tools.",1062-922X;1062922X,Electronic:978-1-4799-3840-7; POD:978-1-4799-3841-4; USB:978-1-4799-3839-1,10.1109/SMC.2014.6974064,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6974064,collaborative;distance education;learning,Collaboration;Computational modeling;Crowdsourcing;Educational institutions;Electronic learning;Object oriented modeling;Unified modeling language,computer aided instruction;groupware;software engineering,conceptual crowdsourcing models;e-learning crowdsourcing tools;e-learning processes;software development;standard notation,,0,,39,,,,5-8 Oct. 2014,,IEEE,IEEE Conferences,
Development of an object oriented framework for design and implementation of database powered distributed Web applications with the DEMETER project as a real-life example,K. M. Goschka; E. Riedling,"Inst. of Comput. Technol., Wien Univ., Austria",Proceedings 23rd Euromicro Conference New Frontiers of Information Technology - Short Contributions -,20020806,1997,,,132,137,"We develop an object-oriented framework for generating Internet-distributed database-powered World Wide Web applications. We rely on the proven technology of standard relational databases, but our tools are designed from scratch, aimed especially towards the needs of the Web with low-bandwidth connections. We use a state machine model for the design and implementation of control elements for Web pages with pure HTML. Sufficient complexity within the user interface and powerful database interaction can be achieved without Java, JavaScript or Active-X, even with more than one concurrent session at once. Based on the state machine model, our design language models the application functionality strictly separated from layout and presentation. This approach makes it independent from future changes to HTML, and we can even give an application more than one layout without changing the functional structure, e.g. to satisfy users' needs. The object-oriented structure of the design tools makes the framework extensible. With this technique, a database-powered Web application has been implemented successfully: a Europe-wide product marketing system for rural areas, which is currently in the pilot phase. This system has been constructed under the DEMETER (Distance Education, MultimEdia Teleservices and tElework for farmeRs) project, funded by the European Commission under the 4th Framework programme TURA (Telematics for Urban and and Rural Areas)",,POD:0-8186-8215-9,10.1109/EMSCNT.1997.658450,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=658450,,Distance learning;HTML;Internet;Java;Object oriented databases;Object oriented modeling;Relational databases;User interfaces;Web pages;Web sites,application generators;computer aided software engineering;distributed databases;farming;hypermedia;marketing data processing;object-oriented methods;page description languages;relational databases;research initiatives;teleworking;user interfaces,4th Framework programme;DEMETER project;Europe-wide product marketing system;European Commission;Internet-distributed database-powered World Wide Web applications;TURA project;Web page control elements;application functionality;concurrent sessions;database interaction;design language;distance education;extensible framework;farmers;functional structure;layout;low-bandwidth connections;multimedia teleservices;object-oriented framework;presentation;pure HTML;relational databases;rural areas;state machine model;telematics;telework;user interface complexity,,1,6,17,,,,1-4 Sep 1997,01 Sep 1997-04 Sep 1997,IEEE,IEEE Conferences,
User evaluation of a domain-oriented end-user design environment for building 3D virtual chemistry experiments,Ying Zhong; Chang Liu,"School of EECS, Ohio University, Athens, 45701, USA",2012 First International Workshop on User Evaluation for Software Engineering Researchers (USER),20120628,2012,,,5,8,"Three-dimensional virtual world technologies have the potential to be applied in the domain of education. However, end users such as teachers found it difficult to apply virtual world technologies because of technical issues. This paper discusses the technical difficulties end users face when developing 3D virtual worlds. We investigate the problem from the perspective of end-user programming and propose a methodology for solving this problem. In order to evaluate this methodology, a domain-oriented end-user design environment implementing the methodology has been developed and applied in the domain of educational virtual chemistry laboratory. Two user studies are designed to assess the methodology from two different perspectives. The first user study evaluates the usability of the methodology. The second user study assesses the usability of virtual experiments generated using the methodology.",,Electronic:978-1-4673-1859-4; POD:978-1-4673-1858-7,10.1109/USER.2012.6226585,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6226585,3D virtual worlds;domain-oriented design environment;end-user programming;usability evaluation;virtual laboratory,Buildings;Chemistry;Education;Laboratories;Programming profession;Usability,chemistry computing;computer aided instruction;laboratories;programming;virtual reality,3D virtual chemistry experiments;3D virtual worlds;domain-oriented end-user design environment;educational virtual chemistry laboratory;end-user programming;technical issues;three-dimensional virtual world;user evaluation;virtual experiments,,2,,10,,,,5-5 June 2012,,IEEE,IEEE Conferences,
A new problem based Blended Learning approach in Software Engineering,M. Kuhn; C. Gold; J. Abke,"THM - University of Applied Sciences, Wilhelm-Leuschner-Straße 13, D-61169 Friedberg, Germany",2015 IEEE Global Engineering Education Conference (EDUCON),20150430,2015,,,920,925,"The development of competencies and also the usage of E-Learning and distance education in higher education are key aspects of the Bologna Process. Through the use of E-Learning, individual learning styles (e.g., different learning conditions, speeds and pathways) and competence orientation can be supported and promoted. The combination of traditional classroom teaching and self-study as well as the use of information and communication technologies promise a better quality of teaching. As a result a variety of projects were launched to develop new teaching and learning arrangements while optimizing existing approaches.",2165-9559;21659559,Electronic:978-1-4799-1908-6; POD:978-1-4799-1909-3,10.1109/EDUCON.2015.7096083,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7096083,Blended Learning;E-Learning;Software Engineering;problem based;problem oriented,Conferences;Electronic learning;Knowledge acquisition;Logic gates;Seminars;Software,computer aided instruction;computer science education;further education;software engineering,Bologna process;classroom teaching;distance education;e-learning;higher education;problem based blended learning approach;self-study;software engineering,,1,,12,,,,18-20 March 2015,,IEEE,IEEE Conferences,
Research and Design on Grid-Based Shareable E-learning Platform,F. Kong; X. Yang; J. Yin,"Beijing Key Lab. of Intell. Telecommun. Software & Multimedia, Beijing Univ. of Posts & Telecommun., Beijing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,710,713,"With the overall popularity of the Internet, e-learning has become a hot method for learning, enabling people to absorb new knowledge without restrictions on time or place. Shareable course object reference model (SCORM), the most popular e-learning standard, has been adapted in many different e-learning platforms. Generally, courseware meeting SCORM standards is shareable with other e-learning platforms; however, most e-learning platforms do not have the capability to share courseware directly with others on the Internet. To solve this problem, one kind of grid computing technology called ldquodata gridrdquo is introduced and a shareable grid-based e-learning platform (GELP) is designed, allowing the integration of different SCORM platforms into a huge and distributed e-learning environment.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.98,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723001,Data Grid;E-Learning;GELP;SCORM,Computer science;Content management;Courseware;Data security;Education;Electronic learning;Grid computing;Internet;Least squares approximation;Resource management,Internet;courseware;grid computing,Internet;courseware;data grid;distributed e-learning environment;grid computing technology;grid-based shareable e-learning platform;shareable course object reference model,,2,,12,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
DRIVER -- A Platform for Collaborative Framework Understanding,N. Flores; A. Aguiar,"Fac. of Eng., Dept. of Inf. Eng., Univ. of Porto, Porto, Portugal",2015 30th IEEE/ACM International Conference on Automated Software Engineering (ASE),20160107,2015,,,783,788,"Application frameworks are a powerful technique for large-scale reuse but often very hard to learn from scratch. Although good documentation helps on reducing the learning curve, it is often found lacking, and costly, as it needs to attend different audiences with disparate learning needs. When code and documentation prove insufficient, developers turn to their network of experts. The lack of awareness about the experts, interrupting the wrong people, and experts unavailability are well known hindrances to effective collaboration. This paper presents the DRIVER platform, a collaborative learning environment for framework users to share their knowledge. It provides the documentation on a wiki, where the learning paths of the community of learners can be captured, shared, rated, and recommended, thus tapping into the collective knowledge of the community of framework users. The tool can be obtained at http://bit.ly/driverTool.",,Electronic:978-1-5090-0025-8; POD:978-1-5090-0026-5,10.1109/ASE.2015.105,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7372067,collaborative;framework;learning;tool,Best practices;Collaboration;Documentation;Electronic publishing;Information services;Internet;Knowledge based systems,computer aided instruction;computer science education;groupware;software reusability,DRIVER;collaborative framework understanding;collaborative learning environment;large-scale reuse;learning curve;learning needs,,,,23,,,,9-13 Nov. 2015,,IEEE,IEEE Conferences,
Real-time and embedded systems - teaching reliability,J. Regehr,"Sch. of Comput., Utah Univ., Salt Lake City, UT, USA",IEEE Distributed Systems Online,20060619,2006,7,5,,,"Computer science students routinely practice just-in-time software engineering that results in solutions to programming assignments that barely limp through the test cases. Worse, when they have access to the test suite used for grading, students who have reached an impasse will often resort to a kind of evolutionary programming where they incrementally tweak parts of a program, test the code, and repeat. This random walk through the program space can move programs away from correctness rather than toward it. Embedded systems, with their concurrency, resource limitations, flaky tools, and all-too-frequent debugging through LEDs and logic analyzers, provide the perfect environment for students to experience some truly difficult debugging. Embedded systems must be reliable, but computer science students aren't in the habit of creating reliable software. It will be better, if we explicitly teach them techniques that can increase software reliability even though this reduces the amount of time we can spend on more traditional technical material.",1541-4922;15414922,,10.1109/MDSO.2006.31,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1642629,real-time and embedded systems;reliability,,computer science education;embedded systems;program testing;software reliability;teaching,computer science students;embedded systems;just-in-time software engineering;real-time systems;software reliability;software testing;teaching,,1,,3,,,,May-06,,IEEE,IEEE Journals & Magazines,
A Pervasive Computing Platform for Individualized Higher Education,A. R. Hurson; S. Sedigh,"Dept. of Comput. Sci., Missouri Univ. of Sci. & Technol., Rolla, MO, USA",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Advances in database management, distributed computing, computational intelligence, and especially pervasive systems, provide fertile ground for radical changes in pedagogy. We propose a pervasive educational platform that builds on these technologies to facilitate customization of courses and degree programs to the needs, interests, and backgrounds of individual students. Computer-based teaching tools are coupled with remote access to course content to present the same information in different ways, to accommodate differences in learning styles; encourage active, rather than passive learning; allow self-pacing, privacy, and flexibility; and ensure efficient utilization of resources. In this platform, an educational system, e.g., an undergraduate degree program in computer science, is viewed as a collection of three communities; the student community, the degree (or program) community, and the instructor/advisor community. In each community, the members are represented by software agents. Each agent carries sufficient intelligence and knowledge to allow communication and negotiation among agents. The platform aims to achieve a virtual one-to-one student/faculty ratio for the purposes of mentoring, advising, guiding, and educating students.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363432,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363432,,Computational intelligence;Computer science;Computer science education;Distributed computing;Distributed databases;Educational programs;Educational technology;Pervasive computing;Privacy;Software agents,computer aided instruction;database management systems;further education;software agents;teaching;ubiquitous computing,computational intelligence;computer-based teaching tools;database management;distributed computing;individualized higher education;pedagogy;pervasive computing platform;pervasive educational platform;pervasive systems;remote access;software agents,,2,,10,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
A Phenomenographic Study into Conceptions of Social Relations in Online Collaborative Learning - Case Study of China Higher Education Learners,Z. Zhang; Z. Han,"Sch. of Social Sci. & Foreign Languages, Tianjin Univ., Tianjin",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,146,149,"Social relations are of great importance in online collaborative learning. As the interface between behaviors and contexts, conceptions of social relations decide how a learner deals with social relations in a certain context. However, the prevalent research approach of social network analysis (SNA) in the study of social relations offers little insight into this aspect. This leads the authors to explore conceptions of social relations in online collaborative learning with a phenomenographic approach in a case study of China higher education learners of an online course ldquoIntroduction to e-Learningrdquo. This paper reports on the results of the study, which discovers three conceptual categories namely learner-learner relationship, learner-tutor relationship, and group tension with hierarchical features in each category.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.50,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722863,China Higher Education;online collaborative learning;phenomenography;social relations,Collaborative tools;Collaborative work;Computer science;Computer science education;Educational technology;Electronic learning;Online Communities/Technical Collaboration;Social network services;Software engineering,computer aided instruction;groupware;user interfaces,China higher education learners;group tension;hierarchical features;learner-learner relationship;learner-tutor relationship;online collaborative learning;social network analysis,,0,,16,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Generation of Conceptual Architecture Based on Feature Meta-model,L. Li; B. Li; Y. Shen; L. Qiao,"Tian Jin Univ. of Technol. & Educ., Tianjin, China",2010 International Conference on Computational and Information Sciences,20110204,2010,,,446,449,"Conceptual architecture takes conceptual component as describe element based on problem domain and feature model. At present, few methods of creating conceptual architecture have been proposed. However, they can't meet the requirements of dynamic Internet environment or software reuse. This paper comes up with a new method of generating conceptual architecture based on a newly proposed feature meta-model. In particular, this architecture can adapt to various types of changes in the dynamic environment and can make design and implementation more convenient than traditional methods. Finally, this generation process is verified in a concrete example.",,Electronic:978-0-7695-4270-6; POD:978-1-4244-8814-8,10.1109/ICCIS.2010.116,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5709120,Business Action;Component;Conceptual Architectur;Feature Meta-Model,Business;Computer architecture;Education;Information systems;Software;Software architecture;Unified modeling language,software architecture,conceptual architecture;dynamic Internet environment;feature meta-model;software reuse,,2,,8,,,,17-19 Dec. 2010,,IEEE,IEEE Conferences,
Proceedings First International Symosium on Cyber Worlds,,,"First International Symposium on Cyber Worlds, 2002. Proceedings.",20030225,2002,,,,,"First Page of the Article
",,POD:0-7695-1862-1,10.1109/CW.2002.1180852,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1180852,,,Internet;information retrieval;multimedia computing;parallel architectures;security of data;software engineering;virtual reality,E-commerce;E-education;P2P systems;Web system model;XML technology;distributed processing;information security;intelligent computing;multimedia presentation;multimedia retrieval;network routing;parallel architectures;parallel processing;software engineering;virtual reality;wireless Internet service,,0,,,,,,6-8 Nov. 2002,,IEEE,IEEE Conferences,
The Simulation Project Life-Cycle: Models and Realities,R. G. Sargent; R. E. Nance; C. M. Overstreet; S. Robinson; J. Talbot,"Panel Co-chair, Dept. of Electrical Engineering & Computer Science, L.C. Smith College of Engineering and Computer Science, Syracuse University, Syracuse, NY 13244, U.S.A. e-mail: rsargent@syr.edu",Proceedings of the 2006 Winter Simulation Conference,20070305,2006,,,863,871,"Various issues regarding simulation life-cycle models are discussed in the panel session. Simulation life-cycles models have received little attention, and interest generation in this topic is sought and it is hoped that new ideas for development, teaching, and use of these models are stimulated",0891-7736;08917736,CD-ROM:1-4244-0501-7; POD:1-4244-0500-9,10.1109/WSC.2006.323169,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4117693,,Analytical models;Application software;Computational modeling;Computer science;Computer simulation;Drives;Education;Educational institutions;Project management;Software engineering,digital simulation;modelling;program verification,V&V;modelling;simulation project life-cycle;validation;verification,,8,,29,,,,3-6 Dec. 2006,,IEEE,IEEE Conferences,
Issues in collaborative online international learning,K. Pisutova,"Comenius University, Center for Information Technology, Bratislava, Slovakia",2016 International Conference on Emerging eLearning Technologies and Applications (ICETA),20170102,2016,,,263,268,"Online communication enables international and intercultural cooperation of students without a need for costs and logistics connected with traveling. However, if the learning should be effective, it is necessary to built the online courses with regards to cultural barriers and differences. This article focuses on issues connected with course design for courses that include at international collaboration. It reviews a few cases of international collaborative courses from literature and personal experiences of the author to demonstrate how these issues influence learning process. Then the focus shifts onto general course design recommendations for building international online courses, ending with a practical list of issues and areas to focus on.",,Electronic:978-1-5090-4701-7; POD:978-1-5090-4702-4,10.1109/ICETA.2016.7802058,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7802058,,Collaboration;Computer aided software engineering;Cultural differences;Economics;Education;Face;Interviews,computer aided instruction;computer mediated communication;cultural aspects;educational courses;groupware,collaborative online international learning;course design;course design recommendations;international online course building;international student cooperation;online communication;student intercultural cooperation,,,,,,,,24-25 Nov. 2016,,IEEE,IEEE Conferences,
An e-Learning collaborative RIA environment for Web Application Modeling and Code Generation,S. Comai; J. C. Preciado; M. Linaje; R. Morales; F. Sanchez,"Politecnico di Milano, Italy",18th International Workshop on Database and Expert Systems Applications (DEXA 2007),20070924,2007,,,638,642,"In the last years different methodologies have been proposed to systematize the Web development processes. Some of them are supported by CASE tools that help the user in all or in part of the phases of the application development. A number of these tools are used with didactic aims, for teaching the development process of Web applications. Nevertheless, to our knowledge, none of the currently available CASE tools neither supports the online cooperative design, nor allows the modelling of a process with the supervision of a teacher. Our technological solution is based on Rich Internet Applications (RIAs), i.e., Web applications with multimedia, high levels of interactivity, and collaborative work support. This document presents a Rich Internet application for the automatic code generation of Web applications that allows different modellers to design Web applications in a cooperative and supervised way, as well as to automatically generate its code. This work is inspired by the Web modelling language WebML.",1529-4188;15294188,POD:0-7695-2932-1,10.1109/DEXA.2007.56,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4312972,,Application software;Collaborative work;Computer aided software engineering;Databases;Education;Electronic learning;Expert systems;International collaboration;Internet;Software engineering,Internet;computer aided instruction;computer aided software engineering;groupware;program compilers,CASE tools;Web application modeling;Web development process;Web modelling language;WebML;application development;code generation;e-learning collaborative RIA environment;online cooperative design;rich Internet applications,,4,1,13,,,,3-7 Sept. 2007,,IEEE,IEEE Conferences,
Improving Distance Mentoring: Challenges and How to Deal with them in Global Development Project Courses,G. Taran; L. R. Carter,"Carnegie Mellon Univ., Pittsburgh, PA, USA",2010 23rd IEEE Conference on Software Engineering Education and Training,20100513,2010,,,97,104,"In an attempt to provide real-world industrial experience, an increasing number of academic programs are broadening their portfolio to include global development projects. In these projects, the customer, the team or even the faculty are in different locations than those of their students creating a set of real world experiences and educational challenges. Various project elements such as asynchronous communications, remote assessment, and required knowledge transfer make effective learning challenging and problematic. To understand how to help faculty members overcome some of these challenges, faculty at Carnegie Mellon have studied recent and past projects specifically where clients, and/or faculty advisors were not co-located with their students. This paper presents some of their findings, provides recommendations and explains where specific attention is required for project and learning success.",1093-0175;10930175,DVD:978-1-4244-7051-8; Electronic:978-1-4244-7053-2; POD:978-1-4244-7052-5,10.1109/CSEET.2010.30,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5463574,,Asynchronous communication;Costs;Delay effects;Education;Educational programs;Employee welfare;Gas insulated transmission lines;Industrial training;Programming;Software engineering,computer science education;continuing professional development;distance learning;educational courses,academic program;asynchronous communication;distance mentoring;faculty member;global development project course;knowledge transfer;real-world industrial experience;remote assessment,,0,,15,,,,9-12 March 2010,,IEEE,IEEE Conferences,
Research and Design of Web-Based E-learning System,C. Huandong; S. Chunhui; W. Shulei; X. Haihua; G. ZhanJi; Y. Xianchuan; L. Ye,"Coll. of Inf. Sci. & Technol., Hainan Normal Univ., Haikou",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,438,441,"In the present there are many problems in the research of teaching and the application of E-Learning, like theories separated, theoretical basis indefinite, techniques used indiscriminately, interaction lacked, extension of the knowledge and dialectical thoughts insufficient etc. Therefore the ideal effect of knowledge extension could not be reached based on modern instructional theories. The paper combines the course with experience, creatively develops an E-Learning system based on web, and puts the basic theories of E-Learning and technical development into practice synthetically. This paper practices this brand new mode, through the development of E-Learning instructional system, and along with the teaching experience.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.317,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722933,Design of Teaching;E-Learning;Modularization;Web,Application software;Computer science;Education;Educational institutions;Electronic learning;Information science;Information technology;Learning systems;Multimedia systems;Software engineering,Internet;computer aided instruction,knowledge extension;technical development;web based e-learning system,,4,,12,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Context-sensitive content representation for static document,W. C. Chu; Y. W. Chen; J. N. Chen,"Dept. of Comput. Sci. & Inf. Eng., Tunghai Univ., Taiwan",11th Asia-Pacific Software Engineering Conference,20050117,2004,,,719,725,"Due to the convenience of pervasive information environment, many people use various computing devices to perform plenty kinds of tasks. In the field of education, there are various applications to facilitate learner, especially for e-learning. However, some computing devices suffer from the limited resources and cannot accept rich information content. Therefore, the information content has to be tailored into different kinds of presentation depending on the types of computing devices. Context sensitivity is an application software system's ability to sense and analyze context from various sources. In this paper, we aim to customize static documents using context-sensitive middleware (CSM) to sense the computing device, and then using the agent-based parser to provide suitable content representation dynamically.",1530-1362;15301362,POD:0-7695-2245-9,10.1109/APSEC.2004.43,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1371991,context-sensitive;customization;e-learning,Application software;Computer science;Computer science education;Electronic learning;Embedded computing;Middleware;Mobile computing;Personal digital assistants;Pervasive computing;Web pages,authoring systems;content management;distance learning;document handling;middleware;mobile computing,authoring systems;context-sensitive middleware;e-learning;mobile computing;pervasive computing;static document customization,,2,1,10,,,,30 Nov.-3 Dec. 2004,,IEEE,IEEE Conferences,
Exploring Software Engineering Subjects by Using Visual Learning Analytics Techniques,M. Ã. Conde; F. J. GarcÃa-Peñalvo; D. A. Gómez-Aguilar; R. Therón,"Department of MechanicalAerospace and Computer Engineering, School of Engineering, University of León, León, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20170520,2015,10,4,242,252,"The application of the information and communication technologies to teaching and learning processes is linked to the development of new tools and services that can help students and teachers. Learning platforms are a clear example of this. They are very popular tools in eLearning contexts and provide different types of learning applications and services. In addition, these environments also register most of the interactions between the learning process stakeholders and the system. This information could potentially be used to make decisions, but usually it is stored as raw data, which is very difficult to understand. This paper presents a system that employs visual learning analytic techniques to facilitate the exploitation of that information. The system presented includes several tools that make possible to explore issues, such as when interaction is carried out, which contents are the most important for users, and how they interact with others. The system was tested in the context of a software engineering subject, considering the stored logs of five academic years. From this analysis, it is possible to see how visual analytics can help decision-making, and in this context, how it helps to improve educational processes.",1932-8540;19328540,,10.1109/RITA.2015.2486378,GR47 and MPLE Projects; Regional Council of Education of Junta de Castillay Le¿n; Spanish Science and Innovation Ministry through the oiPLE Project;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7293149,Decision Making;Learning Analytics;Learning Management Systems;Visual analytics;decision making;learning analytics;learning management systems,Analytical models;Context;Data visualization;Least squares approximations;Semantics;Visual analytics,computer aided instruction;computer science education;data analysis;data visualisation;software engineering,e-learning context;educational process;information and communication technology;learning process;software engineering subjects;teaching process;visual learning analytics techniques,,1,,64,,,20151006,Nov. 2015,,IEEE,IEEE Journals & Magazines,
An Analysis of Web Services and Design of Information Management on Vocational Education Websites in Thailand,N. Jeerungsuwan; P. Nilsook; P. Wannapiroon,"Dept. of Technol. Educ., King Mongkut's Univ. of Technol. North Bangkok, Bangkok, Thailand",2009 International Conference on Information and Multimedia Technology,20100115,2009,,,319,322,"The objective of this research is to evaluate 233 Web sites of vocational education institutions in Thailand through the opinions of experts who have full range of access in Web service information to gather relevant facts about the system of education associated with Web service program. The standards of evaluation were categorized in four major aspects such as: design and creativity; the content; navigation; and the scripting and technical aspects. The results revealed that (1) there were 233 Websites that provided web services which enabled colleges to access to web Portals and internet sites. Under the Office of Vocational Education Commission, colleges that existed throughout the country could be divided into 11 types in 403 colleges. Most Websites registered for domain of ¿. ac. th.¿ and the popular software language for designing vocational Websites was HTML. Most Web sites did not identify what software package was used. Content Management System (CMS) was seldom used, and most Website did not have database system and Web service program. (2) The analysis of opinions of specialists in dealing with the standard criteria of Web site evaluation in four aspects showed that in general, most specialists agreed with the design and creativity including the content and navigation aspects. However, they disagreed with the scripting and technical aspect. (3) All in all, the study of Web service information of 233 vocational colleges disclosed the essential information gathered from the following sources: Information of the institution executives, The institution committee, The academic department, The resource management department, The planning and cooperation department, etc.",,Electronic:978-0-7695-3922-5; POD:978-1-4244-5383-2,10.1109/ICIMT.2009.108,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5381191,,Educational institutions;Educational programs;Information analysis;Information management;Navigation;Portals;Software design;Web and internet services;Web page design;Web services,Web services;Web sites;content management;educational administrative data processing;hypermedia markup languages,HTML software language;Web services;Web sites;content management system;vocational education institutions,,0,,6,,,,16-18 Dec. 2009,,IEEE,IEEE Conferences,
Dependency analysis for learning class structure for novice Java programmer,T. Wakabayashi; S. Ogata; S. Matsuura,"Department of Electronic Engineering and Computer, Science Graduate School of Engineering, Shibaura Institute of Technology, SIT, Saitama, Japan",2011 IEEE 2nd International Conference on Software Engineering and Service Science,20110811,2011,,,532,535,"Novice Java programmers often cannot make well structured program, so that the program does not have much maintainability. Inappropriate dependency between fields and methods in classes often causes such inappropriate class structure, so responsibility of each class becomes unclear and the readability of the program is reduced. Such programs are difficult to identify the causes of bugs, so that novice programmers often lose the desire to learn programming. This paper proposes a way to learn how to develop a well structured Java program, which includes subject design, evaluation tool, and a web-based programming exercise environment by analyzing some source codes of novice Java programmers.",2327-0586;23270586,Electronic:978-1-4244-9698-3; POD:978-1-4244-9699-0,10.1109/ICSESS.2011.5982370,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5982370,Java Programming;Learning Class Structure;Refactoring,Complexity theory;Data mining;Feature extraction;Java;Measurement;Paints;Programming,Internet;Java;computer aided instruction;computer science education;program debugging;software maintenance,Web-based programming exercise environment;bug causes identification;class structure learning;dependency analysis;evaluation tool;novice Java programmers;subject design,,0,,5,,,,15-17 July 2011,,IEEE,IEEE Conferences,
Creating cyberworlds: experiences in computer science education,M. Gutierrez; D. Thalmann; F. Vexo,"Virtual Reality Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland",2004 International Conference on Cyberworlds,20041227,2004,,,401,408,"This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineering disciplines. We present the experiences gathered during more than one semester of work with computer science students in the framework of semester projects developed at the virtual reality lab of EPFL. Our objective is to share the lessons learnt by both the students and researchers (project advisors). We describe the projects proposed, the methods applied to help the students reach the objectives, the problems faced during the development work and how we managed to solve them.",,POD:0-7695-2140-1,10.1109/CW.2004.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1366204,Computer Science Education;VR peripheral equipment;Virtual Reality;interactive virtual environments;video games,Computer graphics;Computer science;Computer science education;Educational institutions;Educational technology;Games;Project management;Software engineering;Virtual environment;Virtual reality,computer games;computer science education;engineering education;virtual reality,VR peripheral equipment;computer science education;cyberworld creation;engineering disciplines;interactive virtual environments;video games;virtual reality lab,,0,,15,,,,18-20 Nov. 2004,,IEEE,IEEE Conferences,
Designing an Undergraduate Software Security Course,C. Y. Lester; F. Jamerson,"Dept. of Comput. Sci., Tuskegee Univ., Tuskegee, AL","2008 Second International Conference on Emerging Security Information, Systems and Technologies",20080909,2008,,,257,262,"Software systems continue to become more complex. However, with this increased complexity, also comes an increased chance of malicious attacks resulting in system failures. Since 1988 statistics indicate that corresponding to the phenomenal growth of the Internet, the number of security incidents reported to the Computer Emergency Response Team has increased by 498%, and the number of Internet sites affected by security lapses worldwide has increased by 702%. Consequently, as computer science educators, we have been charged with the task of providing our students with the requisite skills and knowledge needed to design and develop secure software. However, a survey of software security courses found that the target audiences for many of the courses are either graduate students or software security professionals. The aim of this paper is to describe the development of an undergraduate software security course. The paper presents the motivation behind the course and describes challenges faced.",2162-2108;21622108,CD-ROM:978-0-7695-3329-2,10.1109/SECURWARE.2008.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4622592,Software security;security education;undergraduate computer science curriculum,Computer errors;Computer science;Computer security;Educational programs;Information security;Internet;National security;Software design;Software quality;Software systems,computer science education;educational courses;security of data;software engineering,computer science education;malicious attacks;secure software design;software development;software system;system failure;undergraduate software security course,,0,,24,,,,25-31 Aug. 2008,,IEEE,IEEE Conferences,
On the Impact of Being Open,R. Schuwer; M. van Genuchten; L. Hatton,Fontys University of Applied Sciences,IEEE Software,20150821,2015,32,5,81,83,"There's much discussion about being open, with topics such as open source software, open innovation, open research, and open education. Will the whole world be open, and, if so, what was all closed in the past? The authors analyze the similarities and differences between the open movements they've been part of and come up with expectations for software's future.",0740-7459;07407459,,10.1109/MS.2015.111,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7217776,Creative Commons;MOOC;OER;massive open online courses;open education;open educational resources;open research;open source;open source software;software development;software engineering,Companies;Education;Licenses;Linux;Open Access;Open source software,public domain software;software engineering,open education;open innovation;open research;open source software,,2,,14,,,,Sept.-Oct. 2015,,IEEE,IEEE Journals & Magazines,
Blog-Based Teaching in Computer Science Education,Y. Wen; D. Shi; Y. Jia,"Dept. of Comput. Sci. & Technol., Dalian Neusoft Inst. of Inf., Dalian, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"At present, computer science teaching exists critical problems. Emerging technologies of information and communication have been attracting the attention of teachers and researchers in recent years. Constructivism is a learning theory found in psychology which explain how people might acquire knowledge and learn. It therefore has direct application to education. Based on constructivism this paper practices blog in computer science teaching.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677033,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677033,,Communities;Computer science;Computer science education;Information services;Internet;Web sites,Web sites;computer aided instruction;computer science education;teaching,blog-based teaching;computer science education;constructivism,,0,,5,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Implementation of cyber-blog system to improving concept understanding in algorithm for students,Wahyudin; Y. Wihardi; A. Agustan,"Department of Computer Science Education, Universitas Pendidikan Indonesia, Bandung, Indonesia",2015 International Conference on Science in Information Technology (ICSITech),20160218,2015,,,100,105,"The purpose of this research is to improve students' mastery of concept understanding in the algorithm learning by implemented a system of cyber-blog. Cyber-blog is web-based software that combines the functions of web and blog in the form of a video or computer simulations sourced from the Internet or from the researcher itself. This study use Quasi Experimental Design. Quasi-Experimental Design is a method of research that aims to determine whether there is a result of a treatment in a subject and compared with subjects who did not receive treatment. Subjects were students in Vocational High School, Department of Software Engineering in Bandung. Data were collected by using a student concept mastery test and field notes and will be developed a special computer-based media in the learning algorithm which is considered difficult. Analysis of data is using analytical tests to student mastery concept test and Linkert scale (5, 4, 2, and 1) to yield the percentage of students in learning achievement. The purpose of designing, building and using cyber-blog system in this algorithm learning is expected to increase students' mastery of the understanding the concept. Most of the students gave positive responses regarding the learning that using cyber-blog system. This is demonstrated by the acquisition of a percentage of the questionnaire amounted to 70.83%.",,CD-ROM:978-1-4799-8383-4; Electronic:978-1-4799-8386-5; POD:978-1-4799-8387-2,10.1109/ICSITech.2015.7407785,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7407785,algorithm;concept mastery;cyber-blog;quasi-experimental design,Blogs;Information technology;Multimedia communication;Programming;Software;Software algorithms,Web sites;computer aided instruction;computer science education,Internet;Quasi Experimental Design;Web based software;computer based media;computer simulations;cyber-blog system;data analysis;improving concept understanding;learning algorithm;receive treatment;software engineering in Bandung;student concept mastery test;vocational high school,,,,13,,,,27-28 Oct. 2015,,IEEE,IEEE Conferences,
Automated power distribution operation simulator,S. Mali; J. Nath; V. V. Raju; P. Suresh,"CMC Ltd., Hyderabad, India",Proceedings of 1996 Canadian Conference on Electrical and Computer Engineering,20020806,1996,2,,798,801 vol.2,"A versatile distribution system simulator is developed which replicates the behaviour of a distribution network as viewed from a computer based control centre. It provides a rigorous test environment for testing of distribution automation software before on-line implementation, training distribution operation staff and serves as an essential tool for teaching concepts of power distribution system operations to engineering students",0840-7789;08407789,POD:0-7803-3143-5,10.1109/CCECE.1996.548273,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=548273,,Automatic control;Automatic testing;Computational modeling;Computer networks;Computer simulation;Distributed computing;Power distribution;Power engineering computing;Software testing;System testing,computer aided instruction;computer based training;digital simulation;distribution networks;power engineering education;power system analysis computing;power system control,automated power distribution operation simulator;computer based control centre;distribution operation staff training;on-line implementation;teaching;test environment,,1,,3,,,,26-29 May 1996,26 May 1996-29 May 1996,IEEE,IEEE Conferences,
Virtual universities: are dual mode universities the solution?,G. Davies; E. Stacey,"Dept. of Comput., Open Univ., Milton Keynes, UK","Frontiers in Education Conference, 1998. FIE '98. 28th Annual",20020806,1998,2,,705,710 vol.2,"In a dual mode university, identical programs can be offered on campus and at a distance. In both cases the economies of scale mean that the cost per student is significantly lower for distance students than for campus based students. In the United States, increasing potential student numbers in some states has led to an increase in demand that cannot be met by the conventional universities and many are now realizing the advantages that distance learning can bring. In the paper we discuss the reasons why the single mode system is successful in the UK and how Deakin University in Australia has managed to provide high quality distance education from a dual mode university. Both systems have strong student support systems in place and this is one of the major reasons for their success. The current increase and availability of electronic communications, particularly conferencing systems, is enhancing the support that students receive as well as the style of learning material, so that the concept of a virtual university is now even closer to fruition. We then look at how distance learning can be used in the United States to create dual mode universities and to establish such a virtual university, using, as an example, the association between the Open University, Florida State University and the Community Colleges in Florida to provide a BSc Program.",0190-5848;01905848,POD:0-7803-4762-5,10.1109/FIE.1998.738776,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=738776,,Australia;Computer aided instruction;Costs;Economies of scale;Education;Educational institutions;Europe;Government;Quality management;Software design,distance learning,Australia;BSc Program;Community Colleges;Deakin University;Florida State University;Open University;UK;United States;conferencing systems;distance learning;dual mode universities;electronic communications;high quality distance education;learning material;student support systems;virtual universities,,1,,14,,,,4-7 Nov. 1998,04 Nov 1998-07 Nov 1998,IEEE,IEEE Conferences,
Ethics courses for IT students: Why is it crucial in the era of millennials and technology immersion?,Z. Reza Khan,University of Wollongong in Dubai,2017 20th International Conference of Computer and Information Technology (ICCIT),20180208,2017,,,1,2,"Phillip Budeikin, a millennial, created the social media game Blue Whale which encourages children to commit suicide after attempting a range of harmful challenges. When arrested, Budeikin said he was cleansing the society of `biological waste' (Mann, 2017). Forty percent of millennials today consider Facebook CEO Mark Zuckerberg a role model (Ray, 2017), who on numerous occasions has said `you can be unethical and still be legal; that's the way I live my life' (Call, 2017). In June of 2011, Google introduced addictive Les Paul doodle that allowed users to strum away at strings that replicated Les Paul's Gibson Guitar, only to have 5.3 million hours of estimated time spent by viewers playing this game (RescueTime, 2011) which according to Arvind Narayanan and Shannon Vallor equated to eight lifetimes (Narayanan & Vallor, 2014). Millennials behind the doodle initiative such as Ryan Germick stated that they didn't `have much time for boring stuff like rules... [that they] don't use handbooks or focus groups' (Day, 2014). All three cases mentioned above have two things in common - millennials and technology. The same millennials who make up the most-educated generation bracket in history, who have displayed flagrant need for connectivity and information sharing little regards for privacy and who have exhibited insatiable thirst and interest in technology and the digital space. While students in nursing, law, auditing and such have well developed codes of professional ethics they are expected to follow as part of their profession, software engineers, digital content developers, and such are faced with ethical dilemmas that are surprisingly not addressed or highlighted often (Narayanan & Vallor, 2014). The Fourth Industrial Revolution is here, infusing and integrating technology into and between physical, digital and biological world (Schwab, 2016). The speed of infiltration and expectation of technological evolution has made the software life-cycle o- scure, not requiring engineers to follow through all steps of development, minimizing importance of customer analysis, impact and feedback and ultimately deploying programs to the customers directly (Narayanan & Vallor, 2014). What does this mean? In case of victims of Blue Whale game, it means an imminent death. For Facebook users, unequivocal need for narcissistic pleasure, self-adulation and connectivity. And for Google's Doodle users, simply stick fingers, sore eyes and an addiction that jumps from one app to the next, looking for the next hit of adrenaline and dopamine to keep the `high' going. But do Google's Doodlers or Facebook CEO or Blue Whale game creator have an obligation to consider such negative consequences to their innovations? What are the principles or codes of conduct that should be guiding their developmental needs and behaviours? With frequent reports of irresponsible decision-making in the technology world creating waves of devastation from financial to political and social fronts, it is critical that higher education institutions engage more millennials in dialogue to discuss and develop understanding of responsible software engineering to promote ethical practices in the real world. So, how do we go forward? What is the answer to this dilemma? Are these real ethical issues in the digital space? This invited talk sifts through the sands of ethical dilemmas faced by millennials around the world and their consequences while making a case for the need to embed good ethical values and habits in students when developing applications or creating content in the digital space to ensure public good is paramount to any innovation that hits the market, based on insights from the impact of teaching such a subject at University of Wollongong in Dubai.",,Electronic:978-1-5386-1150-0; POD:978-1-5386-1151-7; USB:978-1-5386-1149-4,10.1109/ICCITECHN.2017.8281860,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8281860,,Education;Ethics;Facebook;Games;Sociology;Technological innovation;Whales,computer games;ethical aspects;professional aspects;social networking (online);teaching,Blue Whale game;Facebook CEO Mark Zuckerberg a role model;ShannonVallor;addictive Les Paul doodle;biological world;digital content developers;digital world;ethical dilemmas;ethics courses;physical world;professional ethics;replicated Les Paul's Gibson Guitar;social media game;software life-cycle obscure;technological evolution;technology immersion;time 5300000.0 hour,,,,,,,,22-24 Dec. 2017,,IEEE,IEEE Conferences,
Work in progress: Enhance CS/CE student learning in computer architecture and organization through a remote instrument control lab with mixed reality,D. C. T. Lo; K. Qian; G. Quan; L. Hong,"Computer Science and Software Engineering, Southern Polytechnic State University, Marietta, GA, U.S.A.",2012 Frontiers in Education Conference Proceedings,20130218,2012,,,1,2,The paper presents our preliminary work on developing a remote hardware development lab using mixed reality technology (mRLab). The mRLab allows a group of students to remotely and simultaneously work on a VHDL project with an FPGA development board. All lab objects are created in 3D and an interactive layer on the 3D objects is added to host learning information along with caveats to assist learning.,0190-5848;01905848,Electronic:978-1-4673-1352-0; POD:978-1-4673-1353-7; USB:978-1-4673-1351-3,10.1109/FIE.2012.6462415,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6462415,Education;FPGA;Mixed Reality;Remote Lab,Browsers;Computers;Educational institutions;Field programmable gate arrays;Hardware;Servers;Virtual reality,augmented reality;computer aided instruction;computer architecture;computer science education;field programmable gate arrays;hardware description languages,FPGA development board;VHDL project;computer architecture;computer engineering;computer organization;computer science;interactive layer;mixed reality technology;remote hardware development lab;remote instrument control lab,,1,,2,,,,3-6 Oct. 2012,,IEEE,IEEE Conferences,
Architectural plan for constructing fault tolerable workflow engines based on grid service,A. Azimi; S. Parsa,"Department of Computer Engineering, Iran University of Science and Technology, Tehran, Iran",2010 2nd International Conference on Education Technology and Computer,20100729,2010,4,,V4-384,V4-389,"In this paper the design and implementation of fault tolerable architecture for scientific workflow engines is presented. The engines are assumed to be implemented as composite web services. Current architectures for workflow engines do not make any considerations for substituting faulty web services with correct ones at run time. The difficulty is to rollback the execution state of the workflow engine to its state before the invocation of the faulty web service. To achieve this, three components for fault diagnosis, recording the execution state of the workflow and substitution of faulty web services, at run time, are considered in our proposed architecture. The applicability of the proposed architecture is practically evaluated by applying it to design three different scientific workflow engines.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529657,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529657,SOA;grid service;web service;workflow engine,Computer architecture;Computer science education;Educational technology;Electronic mail;Grid computing;Member services;Search engines;Service oriented architecture;Web and internet services;Web services,Web services;grid computing;scientific information systems;software architecture;software fault tolerance;workflow management software,composite Web services;fault tolerable architecture;fault tolerable workflow engines;grid service;scientific workflow engines,,0,,36,,,,22-24 June 2010,,IEEE,IEEE Conferences,
An agile software engineering process improvement game,B. R. Maxim; R. Kaur; C. Apzynski; D. Edwards; E. Evans,"University of Michigan-Dearborn, Department of Computer and Information Science, USA",2016 IEEE Frontiers in Education Conference (FIE),20161201,2016,,,1,4,"Many computing students do not receive adequate training in software quality management. Some students do not have the opportunity to practice software process improvement activities even if they do see the topics covered in their course lectures and textbooks. Serious games are gaining popularity as a means of instruction in higher education. Some excellent prescriptive software process simulation games have been created, as well as a few software engineering drill and practice games. In general, these games do not allow students to create agile process models or experiment with process improvement strategies. We are creating a serious game that will serve as a virtual learning environment to allow students to explore agile process improvement practices. Our game is designed as a single-player game where the player takes the role of software team leader and plays against an AI (artificial intelligence) opponent representing the customer's interests and needs. Players are rewarded for developing project strategies that allow for completion of projects on time, within budget, and meet the necessary software quality requirements. It is our intention to create a game with sufficiently detailed instructions to allow instructors to introduce hands on practice with agile process improvement activities without requiring additional class time.",,Electronic:978-1-5090-1790-4; POD:978-1-5090-1791-1,10.1109/FIE.2016.7757682,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7757682,agile;gaming;process improvement;scrum,Artificial intelligence;Computers;Education;Games;Project management;Software;Software engineering,artificial intelligence;computer aided instruction;computer science education;further education;project management;serious games (computing);software development management;software process improvement;software prototyping;software quality,AI;agile software engineering process improvement game;artificial intelligence;computing students;higher education;project strategies development;serious games;single-player game;software process simulation games;software quality management;software quality requirements;software team leader;virtual learning,,,,,,,,12-15 Oct. 2016,,IEEE,IEEE Conferences,
The Application of Blog in Modern Education,W. Shaohui; M. Lihua,"Sch. of Political Sci. & Public Manage., Wuhan Univ., Wuhan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,4,,1083,1085,"Blog, as a new emerging thing in Internet in recent years, is the fourth generation intercommunication form in Internet that differs from the Email, BBS and ICQ. This paper introduces the basic characteristics of blog, and gives emphatic analysis to three of them: thought share, non-linearity and concentricity, criticalness and multivariate collision. These cultural characteristics determine that blog will be a potential education tool that can be applied to students as well as teachers. For studentspsila study, blog can be used for percolating information, providing abundant situations for study, raising students' media cultural levels, encouraging the dissimilar standpoints of the participants, providing the evaluation to the information and encouraging the studentspsila participation and cooperation. For the teacherspsila teaching, blog can help the teachers develop professionally and establish teacherspsila learning organization.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1443,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722807,Blog culture;Blog technology;informatization of education,Computer science;Costs;Cultural differences;Education;Environmental economics;IP networks;Information services;Internet;Oceans;Web sites,Internet;Web sites;computer aided instruction,Internet;blog;concentricity;criticalness;modern education;multivariate collision;nonlinearity;thought share,,5,,11,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Recursion driven support of educational content identification,J. Lang; G. Albert,"Institute of Informatics and Software Engineering, Faculty of Informatics and Information Technologies, Slovak University of Technology in Bratislava, Ilkovičova 2, 84216 Bratislava 4, Slovakia",2015 13th International Conference on Emerging eLearning Technologies and Applications (ICETA),20160905,2015,,,1,6,The growing availability of variable communication interfaces and additional features allows the use of smart devices also in areas for which they were not primarily intended. Even not except the field of education. This availability provides several aspects of perceiving the reality which we face to. We can experience situations where simplicity as a property plays a more important role than efficiency. Application of recursion is a way how to deal with complexity. In this paper we present our approach in educational content identification based on recursion algorithm. We have designed and implemented Lara prototype application to perform certain experiments related to complexity. Implemented a comprehensive decomposition of the downloaded text into words has proved successful. Finally we have evaluated our approach from several aspects.,,Electronic:978-1-4673-8534-3; POD:978-1-4673-8535-0,10.1109/ICETA.2015.7558489,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7558489,,Algorithm design and analysis;Complexity theory;Education;Informatics;Prototypes;Smart devices;Vocabulary,computer aided instruction;mobile learning,Lara prototype application;educational content identification;recursion algorithm;recursion driven support;smart devices,,,,,,,,26-27 Nov. 2015,,IEEE,IEEE Conferences,
A case study of student reasoning about feedback control in a computer-based learning environment,J. Ma,"Inst. for the Learning Sci., Northwestern Univ., Evanston, IL, USA","Frontiers in Education Conference, 1999. FIE '99. 29th Annual",20020806,1999,2,,12D4/7,12D412 vol.2,"This paper presents a case study of how two high school students' conceptions of feedback control changed in the course of their work in a computer-based learning environment called the Feedback Articulate Virtual Laboratory (FAVL). The study focuses on the nature of the components in the students versus an expert's mental model and the manner in which these components were described, as abstract or as concrete, and differentiated. This paper ends with a discussion of possible difficulties students may have learning an expert's conception of feedback and the implications on the design of learning environments.",0190-5848;01905848,POD:0-7803-5643-8,10.1109/FIE.1999.841673,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=841673,,Cognitive science;Computer aided software engineering;Concrete;Control engineering education;Control theory;Educational institutions;Feedback control;Power engineering and energy;Power system modeling;Software systems,computer aided instruction;control engineering education;feedback;student experiments,Feedback Articulate Virtual Laboratory;computer-based learning environment;expert mental model;feedback control;high school students;student reasoning,,2,,10,,,,10-13 Nov. 1999,10 Nov 1999-13 Nov 1999,IEEE,IEEE Conferences,
A practice of collaborative project-based learning for mutual edification between programming skill and artistic craftsmanship,N. Naoya; Y. Takemura; I. Kume,"Konan University, Japan",2009 39th IEEE Frontiers in Education Conference,20091208,2009,,,1,5,"It is well known that using computer games as educational materials for computer programming and software engineering education effectively motivate students. For this purpose in Konan University, we have practiced project-based learning to develop game programs. From instructional practice in Konan University to date, we concluded that we need more specialized game contents in order to better motivate the students. On the other hand, in character design training in Osaka University of Arts, it has been expected that showing students a goal where their characters are animated in game system effectively motivates the students. However, to develop game system, high level programming skill is needed. To address these problems, we propose a collaborative project-based learning approach which can be practiced in cooperation with a faculty of computer science and a faculty of arts. In the learning process, program codes are developed by the computer science students and game contents are created by the arts students. The process also includes online meetings to coordinate their work. Through the project, students would not only improve their expertise but learn unprofessional knowledge, experience collaborative work and improve communication skill. In the last year, we have practiced the collaborative project-based learning to develop a 3D fighting game in cooperation with Konan University and Osaka University of Arts. In this paper, we will report the practice and evaluate its educational effectiveness by student questionnaires about the learning and examinations about software engineering.",0190-5848;01905848,POD:978-1-4244-4715-2,10.1109/FIE.2009.5350397,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5350397,Character design;Collaborative learning;PBL;Software engineering education,Animation;Art;Collaboration;Collaborative work;Computer science;Computer science education;Educational programs;Java;Programming profession;Software engineering,computer aided instruction;computer games;computer science education;groupware;programming,3D fighting game;artistic craftsmanship;arts faculty;arts students;character design training;collaborative project-based learning;communication skill;computer games;computer programming education;computer science faculty;computer science students;educational effectiveness;educational materials;game contents;game programs;game system;high level programming skill;learning process;program codes;software engineering education,,0,,10,,,,18-21 Oct. 2009,,IEEE,IEEE Conferences,
Establishing a distance education program: pedagogical preparation,R. Halstead-Nussloch,"Dept. of Comput. Sci., Southern Polytech. State Univ., Marietta, GA, USA",Proceedings 12th Conference on Software Engineering Education and Training (Cat. No.PR00131),20020806,1999,,,109,111,"Establishing a distance education program in software engineering is an intricate task. Educators must deal with technology, people, organizations, states, countries, intellectual property, billing, content, course delivery evaluation, etc. The team must put all these pieces together into a coherent, efficient system and support a new production for every course run. Of these educational intricacies, my professional focus has been on pedagogy-the art and science of teaching. In this paper, I articulate and justify a set of pedagogical guidelines for distance education in software engineering based on the literature and my professional experience",1093-0175;10930175,POD:0-7695-0131-1,10.1109/CSEE.1999.755187,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=755187,,Art;Computer science;Crystallization;Distance learning;Education;Guidelines;Information resources;Intellectual property;Production systems;Software engineering,computer science education;distance learning;professional aspects;software engineering;teaching,billing;countries;course content;course delivery evaluation;course production;distance education programme;intellectual property;organizations;pedagogical preparation;people;professional experience;software engineering;states;teaching;technology,,1,,13,,,,22-24 Mar 1999,22 Mar 1999-24 Mar 1999,IEEE,IEEE Conferences,
Construction design and application research of embedded digital voice-teaching system,Xiaoyan Xu; Hongwen Xia,"College of education, Zhejiang Normal University, 321004, China",2010 International Conference on Artificial Intelligence and Education (ICAIE),20101118,2010,,,106,109,"Embedded digital voice-teaching system adopts advanced digital audio processing technology and open architecture, integrates the scientific auxiliary teaching ideas and abundant learning materials, breaks through the characteristics of traditional voice-teaching system which is impersonal and can only be used for teaching, greatly improves the students' learning efficiency. Based on the requirement analysis of digital voice-teaching system, this paper designs the architecture and operation mode of embedded digital voice-teaching system, analyze its practical application value from the perspective of language teaching, language test, remote instruction and so on.",,Electronic:978-1-4244-6936-9; POD:978-1-4244-6935-2,10.1109/ICAIE.2010.5641140,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5641140,digital voice-teaching system;embedded;structure design,Decoding;Graphical user interfaces;IP networks;Internet,audio signal processing;computer aided instruction;embedded systems;software architecture;speech synthesis;voice equipment,digital audio processing technology;embedded digital voice teaching system;open architecture;requirement analysis;student learning;system architecture,,0,,6,,,,29-30 Oct. 2010,,IEEE,IEEE Conferences,
Study of Modeling Technology of 3D Virtual Teacher in Virtual Learning Environment,H. Zhao; B. Sun,"Coll. of Inf. Sci. & Technol., Beijing Normal Univ., Beijing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"At present, the lack of emotion is very serious in E-Learning. The most learning platforms can't imitate teaching behavior of the real teacher, and can't provide the emotional communication between teachers and students, so students are easy to lose learning interest. In 3D virtual learning environment based on virtual reality, a 3D virtual teacher can imitate the figure, action, facial expression and teaching behavior of the real teacher, which enrich emotional experience, arouse learning interest and promote creative thinking of students. The modeling technology of 3D virtual teacher is discussed in this paper.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363003,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363003,,Avatars;Bones;Computer science;Education;Electronic learning;Motion control;Muscles;Skin;Solid modeling;Virtual reality,computer aided instruction;virtual reality,3D virtual teacher;E-Learning;virtual learning;virtual reality,,1,,19,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
E-Learning Courses Use and Evaluation at Riga Technical University,L. Zaitseva; J. Bule,"Dept. of Software Eng., Riga Tech. Univ., Riga",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,1057,1058,The paper describes the experiment of Riga Technical University. The experiment goal is to evaluate effectiveness of e-learning system inclusion into a teaching process in the software engineering department.. The e-learning courses used for the experiment are outlined. The methods of efficiency evaluation are mentioned.,2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.273,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561913,LO;deployment;evaluation,Adaptation model;Computer science;Education;Educational institutions;Educational programs;Electronic learning;Learning systems;Portals;Software engineering;Testing,computer aided instruction;computer science education;educational courses;teaching,Riga Technical University;e-learning courses;software engineering department;teaching process,,2,,10,,,,1-5 July 2008,,IEEE,IEEE Conferences,
Web-based course information system supporting accreditation,V. S. Kumaran; T. E. Lindquist,"Division of Computing Studies, Arizona State University at the Polytechnic Campus, Mesa, 85212, USA","2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,T3E-19,T3E-24,"An outcome-based assessment process has become a critical aspect of accreditation and program evolution in many universities. Transitioning to outcome- based processes pushes universities to document, coordinate, and maintain additional information. While these processes can improve course and program offerings, the added burden of managing the process and maintaining additional documentation stresses resources in most departments. This paper discusses a web-based database driven software system called Course Information System supporting Accreditation (CISA) developed for the Division of Computing Studies at Arizona State University to facilitate accreditation process by maintaining course and program objective/outcome information together with relationships among this descriptive information. Web pages provide public and password-protected user interfaces for viewing and maintaining course information, program information and the relationships among this information. The paper does not presume specific measures, but it does suggest an approach that works well with typical academic roles and responsibilities. The paper also describes the software design of our system, together with the technologies used in its implementation, in a manner supporting others who wish to adopt the system.",0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4418140,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4418140,Accreditation;CISA;Course information system;Outcome-based assessment;Program evolution;Web-based application,Accreditation;Databases;Documentation;Educational institutions;Information systems;Management information systems;Resource management;Software systems;Stress;Web pages,Internet;accreditation;computer aided instruction;information systems,Web pages;Web-based course information system;Web-based database driven software system;information system supporting accreditation;outcome-based assessment process;password-protected user interfaces;program evolution;universities,,3,,14,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
Software Extensibility Strategies for Health and Demographic Systems in Low-Income Countries,B. Hartsock; B. MacLeod; D. Roberge; I. Asangansi,"Dept. of Comput. Sci., Univ. of Southern Maine, Portland, ME, USA",2011 IEEE Global Humanitarian Technology Conference,20111215,2011,,,512,517,"Software systems used by health research centers in low-income countries typically need to be maintained and upgraded by individuals who do not have formal Computer Science education. Without careful planning, these data management software systems can require years of technical assistance from highly trained specialists. This work proposes software design strategies to minimize the complexity of maintaining a Java based enterprise scale software application in low-income countries. In this paper we identify various extension mechanisms. The goal is to significantly reduce the complexity required for users to tailor the system to their own particular projects.",,Electronic:978-1-61284-635-4; POD:978-1-61284-634-7,10.1109/GHTC.2011.56,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6103688,HDSS;OpenHDS;extensibility;extension points;modifiability;variability,Data models;Databases;Electronic publishing;Information services;Internet;Software systems,Java;computer science education;demography;health care;public domain software;software quality,Java based enterprise scale software application;data management software systems;demographic systems;formal computer science education;health research centers;health systems;low-income countries;software extensibility strategies,,2,,8,,,,Oct. 30 2011-Nov. 1 2011,,IEEE,IEEE Conferences,
An Innovative Web-Based Collaborative Learning Model and Application Structure,X. He; W. Hu,"Sch. of Econ. Manage., Shanghai Maritime Univ., Shanghai",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,56,59,"Web-based learning is becoming a popular learning approach with the rapid development of Web technology, and collaborative learning can improve learning performance of students. Web-based collaborative learning provides students with collaborative skills, communication skills, creativity, critical thinking skills, and skills in information technology application. This paper presents a Web-based collaborative learning model which emphasizes student-centered instruction. The procedure in this learning model consists of five steps: definition of learning task, team plan, collaborate research, achievement summary, and final assessment. Then the application structure of the Web-based collaborative learning model is developed with latest information technology and data technology. A case based on the collaborative learning model is developed in the end, and the collaborative learning environment could foster students to be cooperative, caring, reflective, critical and creative.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.42,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722842,collaborative learning;laerning approach;laerning model;laerning performance;web-based learning,Application software;Collaboration;Collaborative work;Computer science;Education;Environmental economics;Helium;Information technology;Software engineering;Technology management,Internet;computer aided instruction;groupware;information technology,Web technology;Web-based collaborative learning model;collaborative skills;communication skills;critical thinking skills;information technology,,4,,3,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Design and Implementation of Digital Signal Processing Soft Laboratory,X. Chen; Y. Han,"Dept. of Inf. Eng., Northeat Dianli Univ., Jilin",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,260,262,"Digital signal processing (DSP) experiments plays an important role in digital signal teaching. The traditional hardware circuits are lack of flexibility and real-time. So make use of the software programming technology to construct virtual laboratory which can make up for the lacks of equipment, funds and hardware. In this paper, virtual laboratory is designed by VC ++ and MATLAB mixed programming, Call MATLAB engine to solve the VC + + and MATLAB mixed programming, The ""digital signal processing"" soft laboratory is realized.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.60,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722892,MATLAB;VC++;digital signal processing;virtual experiment,Digital signal processing;Education;Engines;Flexible printed circuits;Hardware;Laboratories;MATLAB;Signal design;Signal processing;Virtual colonoscopy,C++ language;computer aided instruction;signal processing;virtual reality,MATLAB mixed programming;Visual C++ language;digital signal processing;digital signal teaching;software programming;virtual laboratory,,1,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Improving undergraduates' software engineering ability by adapting blended learning model,J. Huang; L. Hang,"Department of Computer Science and Technology, China Jiliang University, Hangzhou, Zhejiang, China",2010 International Conference on Artificial Intelligence and Education (ICAIE),20101118,2010,,,521,524,"Aimed at requirements of cultivating software engineering technicians in university, contrasted the knowledge structure requirement in software engineering specialty of China Jiliang University, we put forward a new blended learning model based on the learning theory and pedagogical strategies, which integrate online e-learning activities and face-to-face learning activities in our teaching. It not only improves the effect of teaching, but also enhances the core competition to students, so that they can suit to the requirement of social for software engineering specialty, help employee by themselves. In addition, the paper presents the design, implementation, and its implications for the learning of software engineering curriculum.",,Electronic:978-1-4244-6936-9; POD:978-1-4244-6935-2,10.1109/ICAIE.2010.5640960,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5640960,Blended Learning;Pedagogical Strategies;Software Engineering Education;Teamwork Skills,Analytical models;Computational modeling;Java;Programming profession;Teamwork;Variable speed drives,computer aided instruction;computer science education;educational institutions;teaching,China Jiliang University;blended learning model;face-to-face learning activities;knowledge structure requirement;online e-learning activity;pedagogical strategy;software engineering curriculum;software engineering technician;teaching,,0,,6,,,,29-30 Oct. 2010,,IEEE,IEEE Conferences,
Learner Profile Design for Personalized E-Learning Systems,X. Wei; J. Yan,"Software Coll., Shenyang Normal Univ., Shenyang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"E-learning, as an efficient education method, has been developed rapidly. Personalization in e-learning has also drawn more and more attention. Based on our agent-based e-learning system architecture, this paper proposes a learner profile design model to facilitate the development of personalized e-learning systems. The model extends the IEEE PAPI specification and focuses on critical personal information that facilitates intelligent learning objects discovery and assembling.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363560,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363560,,Assembly;Australia;Buildings;Educational institutions;Electronic learning;Information security;Information systems;Lips;Portfolios;Qualifications,computer aided instruction;software agents,IEEE PAPI specification;agent-based e-learning system;education method;learner profile design;personalized e-learning system,,4,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Study on the CSCW-Based Web Teaching System,S. Xue; X. Liu; T. Ran,"Coll. of Comput. & Software, Nanjing Univ. of Inf. Sci. & Technol., Nanjing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,This thesis fixes attention on making a comparison between the CSCW-based Web teaching system and the traditional teaching system extensively used currently to point out the limitation of the traditional teaching model as well as the feasibility of the new teaching model. And the conception CSWTS(computer-supported Web teaching system) is then put forward.,,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365195,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365195,,Application software;Computer architecture;Computer networks;Computer science;Education;Educational institutions;Face;Humans;Information science;Web pages,Internet;computer aided instruction;teaching,CSCW-based Web teaching system;computer-supported Web teaching system;teaching model,,2,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Motivating students in Component-Based Programming courses,J. Porubän; M. BaÄÃková; J. Å t'astná,"Technical univeristy of Košice, Department of Computers and Informatics, Letná 9, Slovakia",2016 International Conference on Emerging eLearning Technologies and Applications (ICETA),20170102,2016,,,289,294,"Component-based programming is predicted to become mainstream practice in software engineering in the next few years. Students need to get familiar with modern programming approaches such as this one, but including the topic into curricula is not a simple task. This paper presents our approach to teaching component-based programming. The goal of Component-Based Programming course was to practically explain the concept of program components and outline their benefits in software development. Students could try on their own how the initial design of software influenced stages of development when component-based approach was applied. To preserve students' engagement into the topic we utilised teaching by game development, an approach already successfully applied to Object-Oriented Programming course. We also describe the individual motivational factors we implemented in the course.",,Electronic:978-1-5090-4701-7; POD:978-1-5090-4702-4,10.1109/ICETA.2016.7802045,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7802045,,Education;Games;Java;Programming profession;Servers;Software,computer games;computer science education;educational courses;object-oriented programming,component-based programming courses;game development;motivational factors;object-oriented programming course;program components;software development;software engineering,,,,,,,,24-25 Nov. 2016,,IEEE,IEEE Conferences,
A novel multimedia assessment system architecture with duration evaluate,M. M. Weng; Yung-Hui Chen; Pei-Chun Shih; Y. C. Liu; T. K. Shih; L. R. Chao,"Department of Computer Science and Information Engineering, Tamkang University, Taiwan",2009 Joint Conferences on Pervasive Computing (JCPC),20100225,2009,,,27,32,"The development of assessment management system has been discussed for a long time. The motivation always focuses on the evaluation of learners' ability or on the difficulties of examination. The common examination content could be composed by text or simple figures, and the assistant functionalities could also be developed to meet the individual needs. But these functionalities couldn't interoperate with each others in this situation, and the text content isn't enough to represent the examination content. In this paper, we proposed a novel system architecture to make interoperability realizable based on web service technologies then we also tried to integrate the multimedia streaming resources into our MAMS (MINE Assessment Management System). Through this architecture, we could easily integrate external functionalities without redeveloping the system. Besides, we propose another way to evaluate student's learning performance by duration of exam, and we will discuss the difficulty coefficient and duration of exam.",,Electronic:978-1-4244-5228-6; POD:978-1-4244-5227-9,10.1109/JCPC.2009.5420217,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5420217,assessment management system;multimedia streaming assessment;service interoperability,Computer aided instruction;Electronic learning;Internet;Management training;Multimedia systems;Resource management;Streaming media;Technology management;Testing;XML,Web services;computer aided instruction;multimedia systems;open systems;software architecture,MINE Assessment Management System;Web service;assistant functionalities;duration evaluation;examination content;examination difficulty evaluation;interoperability;learners ability evaluation;multimedia assessment system architecture,,1,,20,,,,3-5 Dec. 2009,,IEEE,IEEE Conferences,
A Semantic-Rich Framework for Learning Software Patterns,Z. Jeremic; J. Jovanovic; D. Gaševic,"FON-Sch. of Bus. Adm., Univ. of Belgrade, Belgrade",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,120,122,"Current approaches to learning software patterns are based on individual use of different learning systems and tools. With this dasiafragmentedpsila approach it is very hard to provide support for context-aware learning and offer personalized learning experience to students. In this paper, we propose a new approach to learning software patterns that integrates existing learning management systems, domain specific tools for software modeling and relevant online repositories of software patterns into a complex learning framework that supports collaborative learning. This framework is based on the semantic Web technologies.",2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.258,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561643,Semantic web;collaborative learning;design patterns;learning framework;ontologies,Collaborative software;Collaborative tools;Collaborative work;Discussion forums;Education;Information systems;Learning systems;Programming;Semantic Web;Software tools,computer science education;software engineering,collaborative learning;context-aware learning;learning management systems;learning systems;personalized learning experience;semantic Web technologies;semantic-rich framework;software modeling;software patterns,,1,,5,,,,1-5 July 2008,,IEEE,IEEE Conferences,
Matching the Affordances of Wikis to Collaborative Learning: A Case Study of IT Project Students,A. U. Kuswara; D. Richards,"Dept. of Educ., Macquarie Univ., Sydney, NSW, Australia",2011 44th Hawaii International Conference on System Sciences,20110222,2011,,,1,10,"The use of Web 2.0 technologies is increasingly common in many aspects of life: social, work, and study. The study reported here looks into how one type of Web 2.0 tool, the wiki, was being used to support groups of IT students involved in a collaborative authentic-task in their undergraduate studies to develop a software solution required by their ""clients"". The study indicates the existence of a mismatch between what supports are needed by the students, with how they use the wiki tool to support their needs. The mismatch is not the result of a lack of technical skills or aversion to technology, but rather the lack of ability to perceive the affordance of the tool in meaningful ways to facilitate the collaborative activity at hand.",1530-1605;15301605,Electronic:978-0-7695-4282-9; POD:978-1-4244-9618-1,10.1109/HICSS.2011.301,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5718428,,Collaboration;Collaborative work;Electronic publishing;Information services;Internet;Programming;Software,Web sites;computer aided instruction;computer science education;groupware;software engineering,IT project student;Web 2.0 technology;Web 2.0 tool;collaborative authentic-task;collaborative learning;software solution development;technical skill;undergraduate study;wikis,,0,,22,,,,4-7 Jan. 2011,,IEEE,IEEE Conferences,
Project estimation using Screenflow Engineering,J. Paynter,"Auckland Univ., New Zealand",Proceedings 1996 International Conference Software Engineering: Education and Practice,20020806,1996,,,150,159,"Software project estimation is a topic that has been widely researched, yielding a multitude of different estimation models, tools and techniques aimed at increasing the accuracy of cost, effort and time estimates of proposed software projects. However, surveys in the United Kingdom, The Netherlands and New Zealand have identified a very low use of such models and tools, despite recognition of their importance. This paper introduces a method of software project estimation used in a New Zealand case. The method used is part of the Screenflow Engineering process. This is based on the premise that computer system applications should share a common pool of data, which is updated on-line and made available simultaneously to any user of any application",,POD:0-8186-7379-6,10.1109/SEEP.1996.533994,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=533994,,Application software;Cost function;Data structures;Programming;Project management;Relational databases;Remuneration;Software performance;Software tools;Yield estimation,project management;software cost estimation;software development management;software metrics;software tools,New Zealand;Screenflow Engineering;The Netherlands;United Kingdom;estimation models;software cost estimation;software engineering time estimates;software project estimation;software tools;surveys,,1,,39,,,,24-27 Jan 1996,24 Jan 1996-27 Jan 1996,IEEE,IEEE Conferences,
Software Architecture and Design for Airport Scene Surveillance Radar Data Processing System,Z. Li; X. Wang,"Sch. of Electron. Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,1,,382,386,"Airport scene surveillance radar has high data rate and huge echo data, and it needs to complete target tracking, data storing and displaying quickly. So the airport scene surveillance radar data processing software system is complex, it needs to support multi-sensor data fusion, distributed data services, remote control, and multi-surveillant terminals etc. Based on orthogonal software architecture, this paper proposes new software architecture: object-oriented component orthogonal architecture, and the airport scene surveillance radar data processing system was designed by this. After the system development and test, it proves that the software architecture is reasonable and applicable.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.95,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4958798,airport scene surveillance radar;clue;component;object-oriented;orthogonal software architecture,Airports;Control systems;Data processing;Layout;Radar tracking;Software architecture;Software design;Software systems;Surveillance;Target tracking,radar signal processing;sensor fusion;software architecture;target tracking;telecommunication computing,airport scene surveillance;data storing;distributed data services;echo data;multi-sensor data fusion;multi-surveillant terminals;radar data processing software system;remote control;software architecture;software design;target tracking,,1,,12,,,,7-8 March 2009,,IEEE,IEEE Conferences,
Continuous Maintenance,C. Pang; A. Hindle,"Dept. of Comput. Sci., Univ. of Alberta, Edmonton, AB, Canada",2016 IEEE International Conference on Software Maintenance and Evolution (ICSME),20170116,2016,,,458,462,"There are many ""continuous"" practices in software engineering, for example continuous integration (CI), continuous delivery (CD), continuous release (CR), and DevOps. However, the maintenance aspect of continuity is rarely mentioned in publication or education. The continuous practices and applications depend on many repositories and artifacts, such as databases, servers, virtual machines, storage, data, meta-data, various logs, and reports. Continuous maintenance (CM) seeks to maintain these repositories and artifacts properly and consistently through automation, summarization, compaction, archival, and removal. For example, retaining builds and test results created by CI consumes storage. An automated CM process can remove the irrelevant artifacts and compact the relevant artifacts to reduce storage usage. Proper CM is essential for applications' long term sustainability. There are two sides of CM: pre-production and post-production. During the pre-production phase, CM maintains the health of the development environments and the relevant processes. Then during the post-production phase, CM maintains the health of the applications. This paper defines CM for developers. CM complements and completes continuous practices.",,Electronic:978-1-5090-3806-0; POD:978-1-5090-3807-7,10.1109/ICSME.2016.45,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7816494,Continuous Delivery;Continuous Integration;Continuous Maintenance;Continuous Release;DevOps;Software engineering,Automation;Companies;Databases;Inspection;Maintenance engineering;Production;Testing,software maintenance,CD;CI;CR;DevOps;automated CM process;continuous delivery;continuous integration;continuous maintenance;continuous release;software engineering,,,,,,,,2-7 Oct. 2016,,IEEE,IEEE Conferences,
Networking Resources for Research and Scientific Education in BW-eLabs,S. Jeschke; B. Burr; J. U. Hahn; L. Helmes; W. Kriha; M. Kruger; A. W. Liehr; W. Osten; O. Pfeiffer; T. Richter; G. Schneider; W. Stephan; K. H. Weber,"Center of Inf. Technol., Univ. of Stuttgart, Stuttgart, Germany","2009 10th ACIS International Conference on Software Engineering, Artificial Intelligences, Networking and Parallel/Distributed Computing",20091013,2009,,,47,52,"The aim of the BW-eLabs architecture (networked virtual and remote labs in Baden-Wuumlrttemberg) is the expansion of the access to heterogeneous experimental resources (remote and virtual) for the sustainable indexing and use of raw data and experiments for research and education purposes. The creation of efficient possibilities of external access to local experimental surroundings as well as a guarantee of transparency and reproducibility of experiments form a central request. A substantial characteristic of BW-eLabs is that the corresponding data and documents are examined along their entire life cycle and embedded into the entire process chain of experimental environments. Scientific communities and the promotion of cooperation and collaboration in high-technology take centre stage in this concept. Nanotechnology serves as a pilot discipline because especially in this cost intensive area access to experimental equipment is an important prerequisite for ensuring access to professional tools for all scientific communities involved. Existing infrastructure, e.g. digital libraries, decentralized tools, and repositories, are embedded into the 3D-Plattform BW-eLabs. The BW-eLabs stands under OpenAccess-Policy and sees itself as an open network for scientific data and experimental set-ups.",,POD:978-0-7695-3642-2,10.1109/SNPD.2009.64,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5286694,,Artificial intelligence;Costs;Distributed computing;Information technology;Intelligent networks;Laboratories;Libraries;Nanotechnology;Nonhomogeneous media;Software engineering,computer aided instruction;indexing;laboratories;nanotechnology;virtual reality,3D-Plattform BW-eLabs;OpenAccess-Policy;decentralized tools;digital libraries;experimental equipment;nanotechnology;networked virtual labs;networking resources;remote labs;scientific education;sustainable data indexing,,1,,18,,,,27-29 May 2009,,IEEE,IEEE Conferences,
Institutionalizing Web based education: a case study,A. K. Aggarwal; R. Legon,"Baltimore Univ., MD, USA","36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the",20030206,2003,,,11 pp.,,"Web-based education, started about 6 years ago, is growing by leaps and bound and is expected to reach almost 5 million students by 2006. Many players have already been eliminated but many more are emerging. Many institutions are at a cross road and in many cases their survival depends on how successfully they handle WBE. In this regard they can learn from early adopters of WBE and learn from their experiences both good and bad. This paper discusses WBE at one university, an early WBE adopter, and discusses their experiences and forthcoming challenges with WBE.",,POD:0-7695-1874-5,10.1109/HICSS.2003.1174341,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1174341,,Asynchronous communication;Computer aided instruction;Computer aided software engineering;Cultural differences;Education;Educational institutions;Global communication;Information retrieval;Internet;Roads,Internet;computer aided instruction;teaching,Internet;Web based education;asynchronous communication;educational institution;university,,0,,21,,,,6-9 Jan. 2003,,IEEE,IEEE Conferences,
Tool Support for Teaching Design Patterns,J. Dietrich; E. Kemp,"Massey Univ., Palmerston North",19th Australian Conference on Software Engineering (aswec 2008),20080403,2008,,,200,208,"Design patterns are programming language and project independent design artefacts that are widely used by professional software engineers. They represent best practise software design. However, the fact that design patterns are highly abstract makes it difficult for undergraduate students to understand and apply them. In this paper, we present DPLab, a tool we have developed to assist students in recognising and comprehending design patterns.",1530-0803;15300803,POD:978-0-7695-3100-7,10.1109/ASWEC.2008.4483208,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4483208,Eclipse;design patterns;elearning;teaching;tool support,Australia;Books;Computer languages;Design engineering;Education;Java;Pattern recognition;Software design;Software engineering;Tellurium,computer science education;programming languages;software engineering;software tools,programming language;software design;teaching design patterns;tool support,,1,,14,,,,26-28 March 2008,,IEEE,IEEE Conferences,
Teaching data structures and Software Architecture while constructing curriculum platform,M. Cao; Z. Cao,"Sch. of Comput. Eng. & Sci., Shanghai Univ., Shanghai, China",2011 6th International Conference on Computer Science & Education (ICCSE),20110926,2011,,,1433,1437,"Data Structures and Software Architecture are two important courses of the subjects allied to computer science. Both of them are abstract and need practical experience to understand well. This paper discusses how to apply the different knowledge to the teaching process of Data Structures and Software Architecture by constructing the curriculum platform, which is a web instructional system. An optimal algorithm for generating authority tree dynamically applied to the developed web system is proposed. The knowledge hidden in the details of the algorithm is applied to the teaching. It is meant to explore a new method of teaching, rich the teaching content, grow the students' interest of curricula, and improve their ability of practice.",,Electronic:978-1-4244-9718-8; POD:978-1-4244-9717-1,10.1109/ICCSE.2011.6028899,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6028899,Curriculum Platform;Data Structures;Software Architecture;TP-RBAC Model;authority tree,Algorithm design and analysis;Data structures;Databases;Education;Heuristic algorithms;Software algorithms;Software architecture,Internet;computer aided instruction;computer science education;data structures;educational courses;software architecture,Web instructional system;computer science course;curriculum platform;optimal algorithm;software architecture;teaching data structures,,0,,5,,,,3-5 Aug. 2011,,IEEE,IEEE Conferences,
Visualization and 'auralization' of architectural design in a game engine based collaborative virtual environment,J. Moloney; L. Harvey,"Auckland Univ., New Zealand","Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.",20040809,2004,,,827,832,"This paper describes the development of collaborative virtual environment (CVE) software based on a game engine to support the early stages of design in the context of architectural education. The precedent of narrative drawing technique in architecture is introduced. From this we position the use of a CVE as a means to explore design context in a manner that is not possible when using typical architectural visualization software. Outcomes from software trials are reported that establish the value of working in a real time environment where design iterations can be tested from multiple points of view, and the important role of 3D sound to evoke occupancy and materiality. Negative results are reported in relation to collaborative design functionality and a revised approach based on an integrated project database is described.",1093-9547;10939547,POD:0-7695-2177-0,10.1109/IV.2004.1320236,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1320236,,Acoustic testing;Collaboration;Collaborative software;Collaborative work;Computer architecture;Engines;Materials testing;Software testing;Virtual environment;Visualization,architectural CAD;data visualisation;groupware;virtual reality,architectural design auralization;architectural design visualization;architectural education;architectural visualization software;collaborative virtual environment;game engine;narrative drawing;real time environment,,4,,11,,,,14-16 July 2004,,IEEE,IEEE Conferences,
Work in progress - Capstone experience - visual navigation of an RC vehicle using wireless video feedback to a PC,S. Northrup; C. Paros,"Dept. of Electr. Eng., Western New England Coll., Springfield, MA, USA",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,S3J,11,"An innovative Capstone design project was completed at Western New England College by a single student during an 11-week period. The primary pedagogical objective of the project was to provide extensive opportunity for a student to engage in self-directed learning. To this end, a project was chosen that involved image processing, control theory, circuit design, PC interfacing, and software design. A radio controlled vehicle was designed to track predetermined objects using wireless video feedback. The student had no prior knowledge of four of the five engineering principles involved in the system. The system required the control of speed and direction of a radio controlled (RC) vehicle using monocular video images that were wirelessly transmitted to a PC and captured with a video capture card. The camera and video transmitter were mounted on the top of the car. The images were processed on the PC using Visual Basic and vector control was sent to a student-fabricated interface to a handheld RC controller that controlled the speed and direction of the car. A graphical user interface (GUI) was designed to aid in development. It allowed for simplified access to color balance calibration, steering and speed calibration, and image initialization. A summary of the development process, the design, the results, and the pedagogical insights of the Capstone design project are presented in this paper",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612296,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612296,Remote control vehicle;image processing;object tracking,Calibration;Control systems;Control theory;Educational institutions;Feedback;Graphical user interfaces;Image processing;Navigation;Radio control;Vehicles,Visual BASIC;computer science education;control engineering computing;control engineering education;feedback;graphical user interfaces;remotely operated vehicles;video signal processing,Capstone design project;PC interfacing;Visual Basic;Western New England College;circuit design;color balance calibration;control theory;graphical user interface;image processing;monocular video images;radio controlled vehicle;software design;vector control;video capture card;visual navigation;wireless video feedback,,0,,2,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
[Front cover],,,2013 8th International Conference on Computer Science & Education,20130715,2013,,,1,1,The following topics are dealt with: computer science and education; algorithms; artificial intelligence; communication technology; robotics and control; cloud computing; Web applications; computer graphics; databases and data mining; e-health; and software engineering.,,Electronic:978-1-4673-4463-0; POD:978-1-4673-4464-7,10.1109/ICCSE.2013.6554165,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6554165,,,Internet;artificial intelligence;computer graphics;control engineering;data mining;database management systems;engineering education;health care;robots;software engineering;telecommunication,Web applications;algorithms;artificial intelligence;cloud computing;communication technology;computer graphics;computer science;control;data mining;databases;e-health;robotics;software engineering,,0,,,,,,26-28 April 2013,,IEEE,IEEE Conferences,
A concept map approach for introduction to Computer Engineering course curriculum,G. Tokdemir; N. E. Cagiltay,"Computer Engineering Department, Atilim University, Ankara, Turkey",IEEE EDUCON 2010 Conference,20100624,2010,,,243,250,"As in any discipline, in Computer Engineering, students start learning the basic concepts of the discipline in their first year through an Introduction to Computer Engineering course. The topics toughed in this course can be grouped into two. The first group includes simple concepts like binary numbering system, hard disk, memory, and I/O devices. In the second group, an introduction to the courses that they will take in the next semesters of the program which includes programming, networking, software engineering, artificial intelligence and database systems. The main objective of this course is to give an introduction about the general concepts of the field to the first year Computer Engineering students and prepare them to understand the connections between them for their future studies. However, students and instructors face with many problems in this course. First, because of the diversity of the concepts given in the course, it is very difficult for the students to see the big picture of the Computer Engineering domain. Similarly, it is difficult for the instructors to prepare the course content in an integrated manner at the students' level. Additionally, the perception of the theory and practice behind the hardware and software topics and their connections is not an easy task for the beginners. Moreover, the topics are mostly abstract topics, which do not allow application of any laboratory sessions. Students usually find this course difficult to understand, which decreases their motivation about the department and success of the course. This study is established to propose a concept map approach to better visualize and discover all the connections between the concepts of Computer Engineering field which can be used in the curriculum of the programs and introductory courses of the field addressing the above problems. The proposed concept map helps to visualize the general picture of the field.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492570,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492570,computer engineering;concept maps;curriculum development,Artificial intelligence;Database systems;Engineering students;Fiber reinforced plastics;Hard disks;Hardware;Optical computing;Software engineering;Virtual reality;Visualization,computer science education;educational administrative data processing;educational courses,computer engineering course;concept map approach;hardware topic;introductory course;programs course;software topic,,2,,8,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Learning to collaboratively design software systems,D. Richards; A. U. Kuswara,"Computing Department, Macquarie University, Sydney, Australia",2009 13th International Conference on Computer Supported Cooperative Work in Design,20090526,2009,,,510,515,"In a study conducted in 2004 we found that our students recognized the need to collaborate but that, due to inadequate communication skills, limited time and lack of experience and training in group work, the extent to which they collaborated was far less than they believed to be ideal. Since the advent of Web 2.0 we were interested to see if these increasingly tech-savvy digital natives were choosing to both collaborate more and to use technology to do so. In particular, we consider how 29 groups in a second year software analysis and design unit utilized a collaboration and project management tool known as TRAC. We suggest that different patterns of usage were observed due to different perceived affordances of the technology driven by students' interests and needs. We characterize the affordances and conclude that while we are seeing an increase in collaboration mediated by technology, more intended intervention is needed to assist students to discover a wider range of affordances.",,POD:978-1-4244-3534-0,10.1109/CSCWD.2009.4968110,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4968110,Affordances;Collaborative Learning;System Design;Web 2.0,Collaborative software;Collaborative tools;Collaborative work;Computer science education;International collaboration;Online Communities/Technical Collaboration;Project management;Software design;Software systems;Software tools,computer science education;groupware;project management,Web 2.0;collaborative design software system;project management tool;software analysis;tech-savvy digital natives,,0,,15,,,,22-24 April 2009,,IEEE,IEEE Conferences,
Research grants management information systems model,A. S. Perbangsa; J. Suhartono; H. H. Muljo; B. Pardamean,"School of Information Systems, Bina Nusantara University, Jakarta, Indonesia",2016 International Conference on Information Management and Technology (ICIMTech),20170518,2016,,,247,252,"Currently, the advanced web-based information technology in research and education field are expanding rapidly. But in some activities, such as the management of research, the utilization is still not felt. So the implementation process within the scope of research management at universities is not easy and tends to be slow. The purpose of this study is to determine what features that are needed for the research grants management system and its relationship with the research university roadmap. Research and design that are done in this study focus on designing a model of management information systems research grants. The study was conducted by interviewing and distributing questionnaires to several researchers and managers of research grants in Jakarta, and comparing with literature review. The study also used Software Development Life Cycle (SDLC) with Unified Modeling Language notation to design the model. The result of this research is a model of management information systems research grants, which are designed to support operational activities, including the submission, assessment, monitoring, final reporting, and reporting to management and following the university research roadmap as the main contribution of this research.",,Electronic:978-1-5090-3352-2; POD:978-1-5090-3353-9,10.1109/ICIMTech.2016.7930338,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7930338,management information system;research grant management;web-based system,Information systems;Information technology;Monitoring;Proposals;Software;Solids;Unified modeling language,Internet;educational institutions;management information systems;software engineering,Jakarta;SDLC;advanced Web-based information technology;research grants management information systems;research management;software development life cycle;unified modeling language notation;universities,,,,,,,,16-18 Nov. 2016,,IEEE,IEEE Conferences,
Real-Time Video E-Learning System Based on Improved Hybrid P2P Structure,H. Zhou; J. Yang,"Dept. of Inf. Eng., Wuhan Univ. of Technol., Wuhan, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Compared with different structures of P2P network, a novel e-learning environment is presented. The system brings together the video distribution, video lookup and video live broadcast. It fully promotes self-choice right of users and utilizes the idle computer resources to serve e-learning system. Lookup strategy in hybrid P2P overlay network can quickly locate resources, DirectShow and Windows steaming media SDK are used to create broadcast video. How a peer is joined and what the service is of a peer are described in this paper, as well as a detailed description of real-time video watch.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365136,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365136,,Broadcasting;Education;Electronic learning;Multimedia communication;Network servers;Peer to peer computing;Real time systems;Video on demand;Video sharing;Watches,computer aided instruction;educational aids;peer-to-peer computing;video streaming,DirectShow steaming media;Windows steaming media;hybrid P2P overlay network;real-time video e-learning system;video distribution;video live broadcast;video lookup,,1,,5,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
An Implementation of the SaaS Level-3 Maturity Model for an Educational Credit Bank Information System,W. Li; Z. Zhang; S. Wu; Z. Wu,"Sch. of Software & Microelectron., Peking Univ., Beijing, China",2010 International Conference on Service Sciences,20100624,2010,,,283,287,"In the past few years, software as a service (SaaS) has had a tremendous impact on the software industry. More and more enterprises, especially small and medium businesses (SMBs), are willing to adopt SaaS to construct their enterprise information applications. This paper designs and implements a credit bank information system (CBIS) based on SaaS Level 3 maturity model. Credit bank is a service provided by authorized education organization so that customers can save, manage and exchange education credits. In the CBIS, each authorized education organization is a tenant and each organization has multiple students (end users). Firstly the SaaS maturity model is discussed in details. Secondly a SaaS solution in level 3 is proposed together with the multi-tenant database design and configuration policy. Finally the functions of the CBIS are given. The CBIS is built with service oriented architecture, in which business functions are mapped into web services. In this way the CBIS can integrate with other systems easily.",2165-3828;21653828,Electronic:978-0-7695-4017-7; POD:978-1-4244-6603-0,10.1109/ICSS.2010.38,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5494299,SOA;SaaS;credit bank;multi-tenant,Application software;Costs;Databases;Educational institutions;Hardware;Information systems;Internet;Management information systems;Service oriented architecture;Software maintenance,Web services;educational administrative data processing;software architecture,SaaS;Web services;credit bank information system;education credit;multitenant database configuration policy;multitenant database design;service oriented architecture;software as a service;software industry,,1,,7,,,,13-14 May 2010,,IEEE,IEEE Conferences,
Overcoming Obstacles to Test-Driven Learning on Day One,J. Clements; D. Janzen,"Dept. of Comput. Sci., Cal Poly State Univ., San Luis Obispo, CA, USA","2010 Third International Conference on Software Testing, Verification, and Validation Workshops",20100513,2010,,,448,453,We describe the preliminary construction of a web-based tool for test-driven learning in the first weeks of programming. We discuss obstacles to test-driven learning - both pragmatic and ideological - and describe the ways that we believe our tool overcomes these obstacles.,,Electronic:978-1-4244-6774-7; POD:978-1-4244-6773-0,10.1109/ICSTW.2010.33,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5463690,online-training;pedagogy;test-driven-development;test-driven-learning,Cognitive science;Computer science;Concrete;Educational programs;Humans;Performance evaluation;Process design;Programming profession;Software maintenance;Software testing,Internet;computer aided instruction;computer science education;program testing,Web-based tool;ideological learning;pragmatic learning;test-driven learning,,2,,22,,,,6-10 April 2010,,IEEE,IEEE Conferences,
Optimization of Selected Remote Sensing Algorithms for Many-Core Architectures,L. Riha; J. Le Moigne; T. El-Ghazawi,"IT4Innovations National Supercomputing Center, VSB-Technical University of Ostrava, Ostrava, Czech Republic",IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing,20170519,2016,9,12,5576,5587,"This paper evaluates the potential of embedded graphic processing units (GPU) in the Nvidia's Tegra K1 for onboard processing. The performance is compared to a general purpose multicore central processing unit (CPU), a full-fledge GPU accelerator, and an Intel Xeon Phi coprocessor, for two representative potential applications, wavelet spectral dimension reduction of hyperspectral imagery and automated cloud-cover assessment (ACCA). For these applications, Tegra K1 achieved 51% performance for the ACCA algorithm and 20% performance for the dimension reduction algorithm, as compared to the performance of the high-end eight-core server Intel Xeon CPU which has a 13.5 times higher power consumption. This paper also shows the potential of modern high-performance computing accelerators for algorithms such as the ones for which the paper presents an optimized parallel implementation. The two algorithms that were tested mostly contain spatially localized computations, and one can assume that all image processing algorithms containing localized computations would exhibit similar speed-ups when implemented on these parallel architectures.",1939-1404;19391404,,10.1109/JSTARS.2016.2558492,"IT4Innovations National Supercomputing Center - LM2015070; IT4Innovations excellence in science - LQ1602; Large Infrastructures for Research, Experimental Development and Innovations project; National Programme of Sustainability; 10.13039/501100001823 - Ministry of Education, Youth and Sports;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7471409,Cloud detection;Intel Xeon Phi;Kepler GPU;Tegra K1;dimension reduction;onboard processing;remote sensing,Clouds;Graphics processing units;Hardware;Hyperspectral imaging;Power demand,clouds;geophysical image processing;graphics processing units;hyperspectral imaging;optimisation;remote sensing,ACCA;Intel Xeon CPU;Intel Xeon Phi coprocessor;Nvidia Tegra K1;automated cloud-cover assessment;full-fledge GPU accelerator;graphic processing unit;hyperspectral imagery;image processing algorithm;multicore central processing unit;onboard processing;remote sensing algorithm optimization;wavelet spectral dimension reduction,,1,,,,,20160518,Dec. 2016,,IEEE,IEEE Journals & Magazines,
Lab-by-wire: Fully web-based hands-on embedded systems laboratory,J. Zalewski,"Dept. of Software Engineering, Florida Gulf Coast University, Ft. Myers, 33965, USA",2013 IEEE Global Engineering Education Conference (EDUCON),20130613,2013,,,928,933,"This paper addresses the remote labs challenge by outlining the development and use of a web-based but fully hands-on real-time software engineering lab with embedded systems focus, at the author's institution: Florida Gulf Coast University. It consists of a number of lab stations designated for remote software development and testing in the undergraduate computer science and software engineering programs. The stations are fully developed for an undergraduate elective course on Embedded Systems Programming, are used in required senior level project courses, and at the time of this writing involve the use of microcontrollers and single board computers in teaching software development for data acquisition and control. First experiences regarding effects on pedagogy and technical and administrative issues are outlined.",2165-9559;21659559,Electronic:978-1-4673-6110-1; POD:978-1-4673-6111-8; USB:978-1-4673-6109-5,10.1109/EduCon.2013.6530218,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6530218,distance learning;embedded systems;remote control;software engineering education;web-based labs,Educational institutions;Embedded systems;Robots;Servers;Testing,Internet;computer aided instruction;computer science education;data acquisition;embedded systems;further education;microcomputers;microcontrollers;program testing;software engineering,Florida Gulf Coast University;Web-based but fully hands-on real-time software engineering lab;Web-based hands-on embedded systems laboratory;computer science;data acquisition;data control;embedded systems programming;lab-by-wire;microcontrollers;remote labs;remote software development;remote software testing;single board computers;software development teaching;software engineering programs;undergraduate elective course,,2,,10,,,,13-15 March 2013,,IEEE,IEEE Conferences,
Remote Permission Management in Third-Party Tools and e-Learning Systems,J. F. González; M. C. RodrÃguez; M. L. Nistal,"Dept. of Telematic Eng., Univ. of Vigo, Vigo, Spain",2010 10th IEEE International Conference on Advanced Learning Technologies,20100916,2010,,,521,522,"This paper deals with the problem of improving the tailorability and extensibility of current Learning Management Systems by allowing them to use third-party tools. Nowadays there are several initiatives to integrate in e-Learning systems tools deployed by external providers following the Software as a Service distribution model. However, these initiatives achieve at best a very “soft†integration. In this article we discuss the issues that should be addressed to achieve a tighter integration between the Learning Management System and the tool, and put the focus on one of them: the remote management of permissions from the Learning Management System.",2161-3761;21613761,Electronic:978-1-4244-7145-4; POD:978-1-4244-7144-7,10.1109/ICALT.2010.148,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5573196,Hard Integration;Learning Management Systems;Middleware;Remote Permissions Management;Software as a Service,Education;Learning systems;Least squares approximation;Middleware;Protocols;Software;Vocabulary,authorisation;educational technology;software architecture,e-learning systems;learning management systems;remote permission management;software as a service;third party tools,,1,,5,,,,5-7 July 2010,,IEEE,IEEE Conferences,
The mobile search platform base on base station,Dong Huailin; Zheng Yuhui; Gao Xin; Chen Fan; Guo Xin-hua,"Software School, Xiamen University, China",2009 4th International Conference on Computer Science & Education,20090901,2009,,,960,964,"Start with cloud computing, SOA and Web 2.0, the three current emerging technologies, through composite applying, propose the mutational practice of user interactive question and answering system, which bases on mobile platform, research and probe the composes of system, flow work and its distinct property, and preview its commercial and technical significance.",,POD:978-1-4244-3520-3,10.1109/ICCSE.2009.5228188,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228188,Cloud Computing;Emulation;Interactive Question and Answering;SOA (Service Oriented Architecture);Web 2.0,Application software;Base stations;Cloud computing;Computer science;Connectors;Distributed computing;Internet;Mobile computing;Search engines;Service oriented architecture,mobile computing;search engines;software architecture;workstation clusters,SOA;Web 2.0;base station;cloud computing;mobile search platform,,0,,7,,,,25-28 July 2009,,IEEE,IEEE Conferences,
Hands-On Teaching of Software and Web Applications Security,A. V. Uskov,"Bradley University, 1501 West Bradley Avenue, Peoria, IL USA",2013 3rd Interdisciplinary Engineering Design Education Conference,20130610,2013,,,71,78,"Well-educated and technically skilled engineers, developers and programmers of secure software and Web systems are in high demand in industry these days. As a result, there is a need for a design and development of learning content aimed, on one hand, at software and Web security concepts, models, methods, algorithms, schemes, technologies, techniques, and tools used to design, develop, deploy, and maintain highly secure software and Web systems. On the other hand, due to multiple reports by professional societies, agencies and consulting firms in information/data security, students should obtain deep knowledge and excellent hands-on technical skills for a reliable protection of real-world software, Web and computer information systems against advanced types of modern computer attacks (that are, sometime, called Attacks 2.0). The purpose of this paper is to present designed, developed and tested elements of “Software and Web Applications Security†undergraduate and graduate courses that are based on active hands-on teaching approach; it is focused on developed learning framework for each type of computer attack discussed. This framework includes 1) analysis of relevant vulnerabilities in software and Web systems; 2) an overview of computer attack; 3) demonstration of an attack in a real time in lab environment; 4) attack's step-by-step algorithm (procedure); 5) software implementation of an attack; 6) prevention of an attack and defense mechanism(s); 7) advanced types of an attack; and 8) relevant hands-on exercises.",,Electronic:978-1-4673-5112-6; POD:978-1-4673-5113-3,10.1109/IEDEC.2013.6526763,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6526763,Software security;Web application security;hands-on teaching,Browsers;Computer crime;Computers;Education;Organizations;Software,Internet;computer aided instruction;computer science education;educational courses;further education;information systems;security of data;software engineering;teaching,Attacks 2.0;Software-and-Web Applications Security graduate course;Software-and-Web Applications Security undergraduate course;Web systems;advanced attack types;agencies;attack prevention;computer attacks;computer information systems;consulting firms;data security;defense mechanism;hands-on Web applications security teaching;hands-on software teaching;hands-on technical skills;information security;learning framework;professional societies;relevant hands-on exercises;secure software;software implementation;step-by-step algorithm;vulnerability analysis,,2,,19,,,,4-5 March 2013,,IEEE,IEEE Conferences,
A Software Architecture for Simulated Human-Human Conversation with User Intervention,N. Green,University of North Carolina at Greensboro,"IEEE SoutheastCon, 2004. Proceedings.",20040824,2004,,,48,53,"We present the high-level design of a prototype AIbased interactive system that simulates conversation between two animated virtual characters. The conversational choices made by each character are influenced by dynamic models of each virtual participant's mental state. Also, the choices made by one character, the user's Conversational Avatar, are at certain times under user control. This style of simulated conversation with user intervention is applicable to a range of potential applications in education and entertainment. Our current application is a training system for coaching caregivers on having social conversations with persons with Alzheimer's Disease.",,POD:0-7803-8368-0,10.1109/SECON.2004.1287897,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1287897,,Alzheimer's disease;Artificial intelligence;Avatars;Buildings;Facial animation;Interactive systems;Prototypes;Software architecture;Software prototyping;Speech,,,,0,,12,,,,26-29 March 2004,,IEEE,IEEE Conferences,
Placement of SaaS cloud data and dynamically access scheduling strategy,Dezhi Hou; Shidong Zhang; Lanju Kong,"School of Computer Science and Technology, Shandong University, Shandong Provincial Key Laboratory of Software Engineering, Jinan, 250022, China",2013 8th International Conference on Computer Science & Education,20130715,2013,,,834,838,"For SaaS applications which share tables in storage, how to effectively manage multi-tenant cloud data has been one of the crucial issues. In SaaS delivery platform multi-tenant data migration strategy, put whole data of every tenant including his Iher business data and metadata into independent partition, where DBMS can guarantee ACID. Unfortunately, placing the partitions and the replica of them on randomly nodes maybe easily influenced load balancing of nodes. What's more, it may increase the data access time and cost of updating replication. Therefore, we propose multi-tenant cloud data and replica placement strategy based on the graph, we take network distance and load balancing of nodes into account. We also propose a dynamic scheduling method according to the load state of nodes. We use the Paxos algorithm to further ensure that the SaaS application system availability and consistency. Experiments show that, the proposed strategy can not only improve load balancing, but also can reduce the time for updating replica of partitions, reduce the cost of accessing data.",,Electronic:978-1-4673-4463-0; POD:978-1-4673-4464-7,10.1109/ICCSE.2013.6554025,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6554025,Paxos;SaaS;dynamic scheduling;graph;loading balancing;partitions,Algorithm design and analysis;Computers,business data processing;cloud computing;computer network reliability;information retrieval;meta data;scheduling,Paxos algorithm;SaaS application system availability;SaaS application system consistency;SaaS cloud data placement;SaaS delivery platform multitenant data migration strategy;business data;data access time;dynamic scheduling strategy access;graph based replica placement strategy;independent partition;metadata;multitenant cloud data management;network distance;node load balancing;node load state;partition replica updating,,0,,12,,,,26-28 April 2013,,IEEE,IEEE Conferences,
Virtual world tools for Requirements Engineering,S. Russell; O. Creighton,"Siemens Corporate Research, Princeton, NJ, USA",2011 Fourth International Workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11),20111013,2011,,,17,20,"Virtual environments are digital scenes which are now widely familiar to home game players and movie goers. The power of conveying ideas and experiences through realistic 3D presentations is well established, and interactivity with objects and other digital participants is the basis for success in achieving common goals and increasing outcomes such as scores. This experience builds on analogues from military war rooms and childhood role playing with plastic toys and board games. Building a more comprehensive world with deeper ""real-i ness"" such as physics, voice chat, and ownership has provided a platform for much richer presence and communal development of ideas and services. Virtual Worlds (VWs) have proven their value in marketing, meetings, and education, with steady adoption and penetration into business sectors. A natural extension of this power is in Requirements Definition. Beyond presenting a proposal for experimentation in this vein, this paper proposes that these three-dimensional immersive environments will inevitably become an intrinsic and expected part of processes where product and service requirements are derived and evaluated.",2155-7659;21557659,Electronic:978-1-4577-0935-7; POD:978-1-4577-0933-3,10.1109/MERE.2011.6043944,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6043944,Virtual world;scenarios;second life;storytelling;video-based requirements,Availability;Avatars;Business;Conferences;Media;Second Life;Three dimensional displays,computer games;systems analysis;virtual reality,board games;childhood role playing;home game players;military war rooms;movie goers;plastic toys;realistic 3D presentations;requirements engineering;virtual environments;virtual world tools,,0,,3,,,,30-30 Aug. 2011,,IEEE,IEEE Conferences,
The soft(ware) approach to learning problems in quantitative methods,M. King; I. Kirkwood; C. McCann,"Dept. of Econ., Monash Univ., Clayton, Vic., Australia",1996 IEEE International Conference on Multi Media Engineering Education. Conference Proceedings,20020806,1996,,,141,145,"The project was to develop a software delivered diagnostic and remedial system for business students taking subjects in quantitative methods. The system is comprised of a module to diagnose a student's background mathematical knowledge and modules to which the student is directed to remedy any deficiencies that are found. The remedial modules focus on common areas of weakness in mathematics and revise the basic mathematical tools that are needed by business students. For example, there are currently nine modules of which three deal with numbers, graphs and the solution of equations. With the use of multimedia facilities incorporating colour and animation, the system can be perceptually more varied, more interesting and easier to use than existing print based information. For maximum accessibility and ease of implementation, the software was designed to run in a Windows environment using the authoring language Asymetrix “Multimedia Toolbookâ€. The system is run and administered on the University's Novell network, but the developed software can be readily distributed and run independently of the network. This allows the software to be used off-campus, and makes the system equally accessible to students who are studying by distance education, open learning or who are located on an overseas campus",,POD:0-7803-3173-7,10.1109/MMEE.1996.570255,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=570255,,Distance learning;Econometrics;Education;Environmental economics;Equations;Mathematics;Multimedia systems;Software design;Software testing;Software tools,computer aided instruction;computer animation;computer science education;multimedia systems,Asymetrix;Novell network;Windows environment;animation;authoring language;background mathematical knowledge;business students;distance education;learning problems;mathematical tools;open learning;overseas campus;quantitative methods;software delivered diagnostic and remedial system,,0,,7,,,,3-5 Jul 1996,03 Jul 1996-05 Jul 1996,IEEE,IEEE Conferences,
Different is good: barriers to retention for women in software engineering,C. Radziemski; K. Mitchell,University of Advancing Computer Technology,30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,2,,90,93,"First Page of the Article
",0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.896558,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=896558,,Books;Computer science;Computer science education;Continuing education;Educational institutions;Engineering profession;History;Internet;Psychology;Software engineering,,,,0,,9,,,,2000,,IEEE,IEEE Conferences,
SOA-based architecture for a generic and flexible e-assessment system,M. Al-Smadi; C. Gütl,"Institute for Information Systems and computer Media, Graz University of Technology, Graz, Austria",IEEE EDUCON 2010 Conference,20100624,2010,,,493,500,"In the last decade, universities and higher education institutes have become more and more interested in using computers to deliver their formative and summative assessments. Therefore, several computer-assisted-assessment systems have been developed. The variance in the application domains of e-assessment has a main influence on having different assessment systems in the same university. Since universities have different colleges and specializations based on their types and in order to deliver their assessment activities online, each college is developing or buying assessment system or tools based on its specializations and courses. This has caused some universities to have more than one computer-assisted-assessment system. In this paper, a service-oriented e-assessment system will be suggested to solve this problem. A service-oriented architecture for a generic and flexible assessment system will be provided with cross-domain use cases to show the flexibility of this architecture.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492537,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492537,Assessment services;E-assessment;Middleware for tools interoperability;Modular assessment system;Service-oriented architecture for assessment,Application software;Computer architecture;Computer science education;Educational institutions;Educational technology;Information systems;Mathematics;Middleware;Service oriented architecture;Web services,educational administrative data processing;educational institutions;further education;software architecture,SOA-based architecture;computer-assisted-assessment systems;cross-domain use cases;e-assessment system;formative assessment;higher education institution;service-oriented architecture;summative assessment;universities,,5,,20,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Research on E-business Model of Distance Education,G. Lao; Q. Wang,"Sch. of Inf. Manage. & Eng., Shanghai Univ. of Finance & Econ., Shanghai, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,400,403,"With the development of computer technology and information communication technology, distance education in China combines with E-business more and more closely. At the age of information and knowledge economy, developing modern distance education with E-business model is necessary. This paper analyzes the application status of E-business model in distance education, proposes an E-business model and a complete E-business system structure of distance education based on information technology, trying to propose suggestions on improving China¿s modern distance education with E-business methods.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.145,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722924,E-business model;distance education;information technology,Application software;Communications technology;Companies;Computer networks;Computer science education;Distance learning;Educational programs;Educational technology;Finance;Information technology,business data processing;distance learning,China;computer technology;distance education;e-business system structure;information communication technology;knowledge economy,,3,,22,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
An Immersive Authoring Tool for Augmented Reality-Based E-Learning Applications,H. K. Jee; S. Lim; J. Youn; J. Lee,"Knowledge e-learning team, ETRI, Daejeon, South Korea",2011 International Conference on Information Science and Applications,20110523,2011,,,1,5,"In recent years augmented reality technologies have been subject of great interest among the scientific community. However, most researches have focused on hardware and software development without particular interest on the authoring phase. As a consequence the authoring process of an augmented reality application is done today through hard-coding of a specific application. This approach however requires operators. In education application, old-fashioned ways are kept especially in educational system, although technological developments in industrial area are remarkable nowadays. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials in use. So, traditional methods are still used these days. We present an immersive authoring tool using the augmented reality, which interacts with user in order to increase learner's interest and reflect various desires that dynamic environment students have. It consists of composing tool that can be used to create educational contents, viewer that plays the contents and the engine which allows these what to happen.",2162-9048;21629048,Electronic:978-1-4244-9224-4; POD:978-1-4244-9222-0; USB:978-1-4244-9223-7,10.1109/ICISA.2011.5772399,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5772399,,Augmented reality;Electronic learning;Libraries;Programming;Three dimensional displays;Virtual environment,augmented reality;authoring systems;computer aided instruction;software engineering,augmented reality-based e-learning applications;education application;educational system;immersive authoring tool;software development,,0,,18,,,,26-29 April 2011,,IEEE,IEEE Conferences,
Automated Essay Feedback Generation and Its Impact on Revision,M. Liu; Y. Li; W. Xu; L. Liu,"Education Research Institute, Faculty of Education and the School of Computer and Information Science, Southwest University, Chongqing, China",IEEE Transactions on Learning Technologies,20171214,2017,10,4,502,513,"Writing an essay is a very important skill for students to master, but a difficult task for them to overcome. It is particularly true for English as Second Language (ESL) students in China. It would be very useful if students could receive timely and effective feedback about their writing. Automatic essay feedback generation is a challenging task, which requires understanding the relationship between the text features of the essay and feedback. In this study, we first analyzed 1,290 teacher comments on their 327 Englishmajor students and annotated the feedback on seven aspects of writing, including the grammar, spelling, sentence diversity, structure, organization, supporting ideas, coherence, and conclusion, for each paper. Then, an automatic feedback classification experiment was conducted with the machine learning approach. Finally, we investigated the impact of the system generated-indirect corrective feedback (ICF) and human teachers' direct corrective feedback (DCF) in two English writing classes (N = 56 in ICF class; N = 54 in DCF class) at a key Chinese university through a web-based assignment management system. The study results indicated the feasibility of this approach that system generated ICF can be as useful as direct comments made by the teachers in terms of improving the quality of the content regarding to the structure, organization, supporting ideas, coherence, and conclusion, and encouraging students to spend more time on self-correction.",1939-1382;19391382,,10.1109/TLT.2016.2612659,"Chongqing Social Science Planning Fund Program; Fundamental Research Funds for the Central Universities; Research Program Funds of the Collaborative Innovation Center of Assessment toward Basic Education Quality at Beijing Normal University; Returned Overseas Chinese Scholars; Scientific Research Foundation; State Education Ministry, and the Research Program Funds of Faculty of Education; 10.13039/501100001809 - National Natural Science Foundation of China;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7574351,Writing feedback;natural language processing;text analysis,Feature extraction;Grammar;Semantics;Text mining;Writing,Internet;computer aided instruction;educational institutions;feedback;learning (artificial intelligence);linguistics;text analysis,DCF class;ESL students;English as Second Language students;English writing classes;ICF class;automatic essay feedback generation;automatic feedback classification experiment;direct corrective feedback;human teachers;indirect corrective feedback;machine learning approach;revision writing;text features;web-based assignment management system,,,,,,,20160922,Oct.-Dec. 1 2017,,IEEE,IEEE Journals & Magazines,
Innovations in virtual team training using the CASE method,V. N. Tran,"School of Education and Psychology, Pepperdine University Los Angeles, CA 90045 USA","2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,T3D-23,T3D-28,"This paper investigates innovation in the use of the CASE teaching method in virtual team environment. Literature review reported mixed results. Challenges with teaching this method include difficulties with (a) developing shared context to support case discussion, (b) maintaining participants' interest in case discussion, (c) guiding the team learning process, (d) building up team momentum, and (e) ensuring team actually learns as they solve case issues, include (a) no observable degradation found in case-based virtual team learning, (b) team members developed more complete and thoughtful arguments, (c) virtual teams generated more ideas, and (d) more diverse opinions were developed and shared. Proposed improvements included (a) development of richer case information, (b) development and discussion of cases from different cultural and social perspectives, (d) integration of learners to remote live cases, and (e) development of asynchronous case learning process. We recommend additional applied research areas for virtual team collaboration training using the CASE teaching method.",0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4417835,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4417835,Case method;Collaboration Training;Team learning;Virtual team,Collaboration;Communications technology;Computer aided software engineering;Concrete;Cultural differences;Education;Problem-solving;Psychology;Technological innovation;Virtual groups,computer based training;groupware;teaching;team working;virtual reality,case teaching method;case-based virtual team learning;virtual team collaboration training,,0,,20,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
Experience using a novel web-based tutorial and assessment tool for advanced electronics teaching,N. Patel; G. Covic; S. Hussmann,"Dept. of Electr. & Electron. Eng., Auckland Univ., New Zealand","International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,643,647 vol.1,"The number of students enrolled at Auckland University School of Engineering in general and in the Department of Electrical and Electronic Engineering, in particular, has increased significantly. Different methods of learning and assessment that help both the students and the educators need to be explored. At the Department of Electrical and Electronic Engineering, OASIS (online assessment integrated system), a computer-based tool was developed to meet those needs. Its successful usage at the introductory level encouraged the authors to use it in a more advanced course. A survey was conducted to establish the usefulness of OASIS. The results of this survey show that OASIS is useful tool both for the students as well as for the educators. The students find that it assists them in the learning process by encouraging them to solve more problems. Also, the assessment in advanced and design style courses could be improved with inclusion of an OASIS component in the course.",,POD:0-7695-1509-6,10.1109/CIE.2002.1186029,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1186029,,Computer science education;Costs;Delay;Electrical engineering;Feedback;Organizing;Software engineering;System testing;Systems engineering and theory;Tutorial,computer aided instruction;electronic engineering education;information resources,Auckland University School of Engineering;OASIS;advanced electronics teaching;computer-based tool;educators;learning methods;online assessment integrated system;problem solving;students;web-based tutorial and assessment tool,,0,,9,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
Academic Misconduct in the Early 21st Century,A. E. K. Sobel,Miami University,Computer,20110214,2011,44,2,89,90,Knowledge of the use of software applications that perform line-by-line comparisons of programs is not enough to squelch the tide of academic misconduct cases.,0018-9162;00189162,,10.1109/MC.2011.37,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5713309,Computer science;Education;Software engineering,Education;Ethical aspects;Internet;Software packages,program verification,academic misconduct;program comparisons;software applications,,0,,,,,,Feb. 2011,,IEEE,IEEE Journals & Magazines,
Work in progress - virtual lab for electronic engineering curricula,F. Colace; M. De Santo; A. Pietrosanto,"Universita degli Studi di Salerno, Italy","34th Annual Frontiers in Education, 2004. FIE 2004.",20050418,2004,,,T3C/22,T3C/24 Vol. 1,"During last years the interest on distance learning techniques has grown steadily as far as the use of electronic instruments in experimentation is concerned. Due to the higher and higher number of students accessing the university educational structures, the cost of laboratories for didactical electronic applications is going to be very high. As a consequence, a number of software tools and environments have been developed to help users to share distributed laboratory resources and realize virtual experiments. Nevertheless, further solutions have to be explored when students must be trained and experienced in the instrumentation programming. In this paper, we exploit modern software technologies to design and implement a distributed architecture for virtual labs allowing the approach previously described. Services integrated in this architecture aim to support students both to keep contact with real instruments both to remotely program instrumentation. This distance learning methodology is discussed and some reports from students experience with the system are showed.",0190-5848;01905848,POD:0-7803-8552-7,10.1109/FIE.2004.1408524,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1408524,,Application software;Communication system control;Computer aided instruction;Computer architecture;Costs;Instruments;Laboratories;Programming profession;Software design;Software tools,computer based training;distance learning;electronic engineering education;laboratories;software tools;virtual instrumentation,E-learning;distance learning techniques;distributed systems;electronic engineering curricula;electronic instruments;software tools;virtual lab,,5,,5,,,,20-23 Oct. 2004,,IEEE,IEEE Conferences,
A case study in high-end communications technology in distance learning,A. van Dam; A. Barr; D. Greenberg; R. Riesenfeld; H. Fuchs,"Brown Univ., Providence, RI, USA","Frontiers in Education Conference, 1996. FIE '96. 26th Annual Conference., Proceedings of",20020806,1996,1,,344,345 vol.1,"The five principal investigators (PIs) of the graphics and visualization center, a distributed NSF science and technology center, report on the lessons learned from reaching an interactive graduate-level seminar involving their five sites over a high-end communications infrastructure. The experiences related will be of value to institutions presently conducting or considering distance learning. Although the experiences reported here are based an a high-end scenario available to this research center, the present trends in technology and distance education should make these observations applicable in the imminent future to a large number of educational institutions",0190-5848;01905848,POD:0-7803-3348-9,10.1109/FIE.1996.569977,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=569977,,Communications technology;Computer aided instruction;Computer aided software engineering;Education;Graphics;Seminars;TV;Video sharing;Videoconference;Visualization,computer aided instruction;data visualisation;interactive video,computer graphics;data visualization;distance learning;educational institutions;high-end communications technology;high-end scenario;interactive graduate-level seminar,,1,,,,,,6-9 Nov 1996,06 Nov 1996-09 Nov 1996,IEEE,IEEE Conferences,
An improved virtual reality engine for substation simulation,M. Fanqi; K. Yunqi,"School of Information Engineering, Northeast Dianli University, Jilin City, Jilin Province, China",2010 2nd International Conference on Future Computer and Communication,20100628,2010,1,,V1-846,V1-849,"Training power staff in a virtual substation can avoid the potential electrical accidents in a real substation. But the development of virtual substation is a very complex and large software engineering. One of the reasons is the requirement to establish many Virtual Models of Power Devices (VMPD). In order to reduce development cycle of the whole system, we propose a flexible development mode to create the framework of virtual substation. The development mode uses an improved virtual reality (VR) engine as the kernel of virtual substation. And we apply a three-dimensional (3D) modeling method to virtual substation based on the VR engine. We analyze the components which should be included in the VR engine, and improve a VR engine by updating modeling system and adding VMPD library. Finally, we demonstrate the feasibility of our method by showing the scene of the virtual substation which is established by using the VR engine.",,Electronic:978-1-4244-5824-0; POD:978-1-4244-5821-9,10.1109/ICFCC.2010.5497308,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5497308,3D modeling;VR engine;component;substation simulation;virtual reality,Electric potential;Electrical accidents;Engines;Kernel;Layout;Libraries;Power system modeling;Software engineering;Substations;Virtual reality,computer based training;power engineering computing;power engineering education;power system management;virtual reality,3D modeling;electrical accidents;power devices;software engineering;substation simulation;virtual models;virtual reality engine;virtual substation,,0,,7,,,,21-24 May 2010,,IEEE,IEEE Conferences,
A distributed multimedia conferencing system for distance learning,Dugki Min; Eunmi Choi; Young-Tae Han; Deoksoo Hwang; Ja-Hwan Jung,"Dept. of Comput. Eng., Kon-Kuk Univ., Seoul, South Korea",Proceedings International Workshop on Multimedia Software Engineering (Cat. No.98EX222),20020806,1998,,,88,95,"This paper presents a platform-independent multimedia distance education system, called GVA (Global Virtual Academy). The GVA system provides a distance lecture environment supported by multi-use interactive tools such as real-time full-duplex voice talking, text chatting, and a shared whiteboard on top of a web browser. For organizing and coordinating several concurrent lecture sections session and conference management schemes are employed. In addition, this system offers a self-study environment in which students access lecture notes on the web and review previous lectures on demand. For the on-demand lecture review service, multimedia data of real-time lectures are stored on the database of the GVA system and replayed later on demand with intermedia synchronization. This system is implemented in Java language and thus portable to any machines with Java Virtual Machine. Currently, this system is accessible by the registered through various network environments including LAN, ISDN, PSTN and Internet. This remote lecture system can provide a good environment to educate students via multimedia interactive communication and bring remote users within easy distance",,POD:0-8186-8925-0,10.1109/MMSE.1998.722954,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=722954,,Computer aided instruction;Conference management;Distance learning;Java;Local area networks;Multimedia databases;Multimedia systems;Organizing;Real time systems;Virtual machining,computer aided instruction;groupware;multimedia systems;teleconferencing,GVA;Global Virtual Academy;ISDN;Internet;Java Virtual Machine;Java language;LAN;PSTN;concurrent lecture sections;conference management schemes;distance learning;distributed multimedia conferencing system;education on demand;intermedia synchronization;lecture notes;multi-use interactive tools;multimedia data;real-time full-duplex voice;self-study environment;session management schemes;shared whiteboard;text chatting;web browser,,1,2,9,,,,20-21 Apr 1998,20 Apr 1998-21 Apr 1998,IEEE,IEEE Conferences,
An Interactive Virtual Experiment Platform for Digital Logic Education,Z. Li,"Sch. of Comput., Guangdong Univ. of Technol., Guangzhou, China",2016 6th International Conference on Digital Home (ICDH),20170918,2016,,,238,242,"Design and implementation of basic combinational and sequential circuits are crucial to undergraduate digital logic education. Traditional experiment toolboxes or circuit boards are prone to hardware flaws, making experiments hard to succeed for inexperienced students. In this paper, we analyze the difficulty and demands on virtual experiment platforms, and propose a three-layer platform architecture for conducting virtual experiments, including an experiment layer, an interaction layer, and a simulation layer. Such platform is further implemented based on ligisim-evolution, enabling students to design combinational, sequential, and FSM circuits. The key features of interactive design, signal flow visualization, and stepwise simulation have met our demands and achieved our design objectives.",,Electronic:978-1-5090-4400-9; POD:978-1-5090-4401-6,10.1109/ICDH.2016.056,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8039115,Computer Aided Education;Digital Logic Design;Software Architecture;Teaching Reform;Virtual Experiments;Visualization,Data visualization;Education;Hardware design languages;Integrated circuit modeling;Software;Visualization;Wires,combinational circuits;computer aided instruction;data visualisation;electronic design automation;electronic engineering education;further education;sequential circuits;software architecture;virtual reality,FSM circuits;combinational circuits;electronic design automation;experiment layer;interaction layer;interactive design;interactive virtual experiment platform;ligisim-evolution;sequential circuits;signal flow visualization;simulation layer;software architecture;stepwise simulation;three-layer platform architecture;undergraduate digital logic education,,,,,,,,2-4 Dec. 2016,,IEEE,IEEE Conferences,
CARPE DIEM: a multimedia file browser editor for files stored on LANs,H. W. J. Borst Pauwels; Tan Ai Lian; L. K. Beng; J. Gan,"Singapore Polytech., Singapore",1996 IEEE International Conference on Multi Media Engineering Education. Conference Proceedings,20020806,1996,,,523,532,This paper describes the query architecture and implementation of a multimedia clipart library which is based on an existing distributed file system. We describe the design and implementation of a multimedia browser editor based on OLE and ODBC technology which adds the necessary query and browse functionally which is typically lacking in a file system,,POD:0-7803-3173-7,10.1109/MMEE.1996.570307,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=570307,,Computer industry;File systems;Image storage;Internet;Local area networks;Material storage;Multimedia databases;Multimedia systems;Software engineering;Software libraries,file servers;local area networks;multimedia systems;query processing,CARPE DIEM;LANs;ODBC technology;OLE;distributed file system;multimedia file browser editor;query architecture,,0,1,9,,,,3-5 Jul 1996,03 Jul 1996-05 Jul 1996,IEEE,IEEE Conferences,
xd Software Engineering Education Applying a Blended Learning Strategy for,C. Bunse; I. Grutzner; M. Ochs; C. Peper; S. Steinbach-Nordmann,"Fraunhofer Institute for Experimental Software Engineering (IESE), Germany",18th Conference on Software Engineering Education & Training (CSEET'05),20081208,2005,,,95,102,"With the rapid rate of innovation in software engineering, teaching and learning of new technologies have become challenging issues. The provision of appropriate education is a key prerequisite for benefiting from new technologies. Experience shows that typical classroom education is not as effective and efficient as it could be, therefore, e-learning approaches are becoming more and more popular. However, typical e-learning suffers from a lack of social communication and control over the progress of learning. This paper describes a blended learning approach based on industrial and academic experience in the area of object-technology, which mixes traditional classroom education with e-learning. Although both approaches have their strengths and weaknesses, the synergy effects clearly outperform the isolated benefits of the single approaches on business, content, and quality level",1093-0175;10930175,POD:0-7695-2324-2,10.1109/CSEET.2005.44,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4698913,UML;blended learning;education;experience;object-orientation,Application software;Computer industry;Control engineering education;Costs;Educational technology;Electronic learning;Industrial training;Job shop scheduling;Software engineering;Unified modeling language,Unified Modeling Language;computer aided instruction;computer science education;object-oriented programming;software engineering;teaching,UML;classroom education;e-learning;learning progress;learning strategy;object technology;social communication;software engineering education;synergy effects;teaching,,2,,12,,,,18-20 April 2005,,IEEE,IEEE Conferences,
Experiences with PASS: Developing and Using a Programming Assignment aSsessment System,Y. t. Yu; C. k. Poon; M. Choy,"City University of Hong Kong, Hong Kong",2006 Sixth International Conference on Quality Software (QSIC'06),20061219,2006,,,360,368,"Computer programming is a skill required in many study disciplines, but acquiring the skill has been known to be difficult for many beginners. With the primary aim to improving the teaching and learning of computer programming, we have developed a Web-based system, namely Programming Assignment aSsessment System (PASS), for use in our courses. This paper presents our experiences with the development and usage of the system, and discusses its impact on our practices in teaching and learning",1550-6002;15506002,POD:0-7695-2718-3,10.1109/QSIC.2006.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4032306,,Computer science;Education;Feedback;Laboratories;Logistics;Production systems;Programming profession;Software engineering;Technology management;Testing,Internet;computer aided instruction;programming;teaching,Programming Assignment aSsessment System;Web-based system;computer programming;teaching,,5,,22,,,,27-28 Oct. 2006,,IEEE,IEEE Conferences,
18th Annual Conference on Computer Documentation. ipcc sigdoc 2000. Technology and Teamwork. Proceedings. IEEE Professional Communication Society International Professional Communication Conference and ACM Special Interest Group on Documentation Conference (Cat. No.00CH37136),,,"Proceedings International Symposium on Advanced Packaging Materials Processes, Properties and Interfaces (Cat. No.00TH8507)",20020806,2000,,,,,The following topics were dealt with: teamwork; system prototyping; technical communication education; distance teaching; user advocates; online document editing; Internet and Web design; globalization; professional communication and learning; process integration; process management; testing; online-based instruction; design collaboration; wordcraft; literate programming; documentation tools; and information migration,,POD:0-930815-59-9,10.1109/ISAPM.2000.869265,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=869265,,Computer aided instruction;Computer science education;Documentation;Educational programs;Globalization;Internet;Professional communication;Prototypes;Teamwork;Web design,Internet;distance learning;educational technology;engineering education;information resources;professional communication;software engineering;system documentation;technical presentation,Internet;Web design;design collaboration;distance teaching;documentation tools;globalization;information migration;literate programming;online document editing;online-based instruction;process integration;process management;professional communication;software engineering;system prototyping;teamwork;technical communication education;testing;user advocates;wordcraft,,2,,4,,,,2000,24 Sep 2000-27 Sep 2000,IEEE,IEEE Conferences,
Notice of Retraction
A Problem-Based Learning Approach to Teaching an Advanced Software Engineering Course,M. Qiu; L. Chen,"Software Sch., Xiamen Univ., Xiamen, China",2010 Second International Workshop on Education Technology and Computer Science,20100506,2010,3,,252,255,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
Problem-based learning is particularly suitable to a multidimensional software engineering course. This paper describes the use of problem-based learning in a course ??Advanced Software Engineering?? given at Xiamen University, P. R. China. This approach is conducted a blended learning environment, a combination of a face-to-face learning environment and ELearning environment. A learning manage system based on Moodle was implemented to support blended learning. A set of integrated projects were selected as stimulus to learning. Both inter- and intra-group collaborative learning are encouraged. A survey conducted in the end of the course showed that students accept the problem-based learning quiet well, and their academic achievements were also better than expected.",,Electronic:978-1-4244-6389-3; POD:978-1-4244-6388-6,10.1109/ETCS.2010.339,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5460038,learning management system;problem-based learning;software engineering education,Collaboration;Collaborative work;Computer science education;Educational technology;Electronic learning;Least squares approximation;Multidimensional systems;Programming;Software design;Software engineering,computer aided instruction;computer science education;educational courses;educational institutions;groupware;software engineering;teaching,China;Moodle;Xiamen University;advanced software engineering course teaching;blended learning environment;elearning environment;face-to-face learning environment;inter-group collaborative learning;intra-group collaborative learning;learning manage system;problem-based learning approach,,5,,8,,,,6-7 March 2010,,IEEE,IEEE Conferences,
A Comprehensive Embedded Systems Lab for Teaching Web-Based Remote Software Development,J. Zalewski,"Dept. of Comput. Sci., Florida Gulf Coast Univ., Fort Myers, FL, USA",2010 23rd IEEE Conference on Software Engineering Education and Training,20100513,2010,,,113,120,"The paper discusses an approach to the implementation of a web-based lab to teach remote software development in courses focused on real-time embedded systems. The lab involves data acquisition and control access to remote devices as well as a capability of remote software development, uploading and debugging. Several different platforms are used focusing on teaching specific aspects of real-time embedded systems development, which includes: programming in VHDL at the chip design level, microcontroller programming at the board level, programming at the real-time kernel level with both Windows and Unix flavor, and using a broad spectrum of programming languages (C/C++, C#, Java, ASP.NET). Current lab status is presented and plans for future expansion are outlined.",1093-0175;10930175,DVD:978-1-4244-7051-8; Electronic:978-1-4244-7053-2; POD:978-1-4244-7052-5,10.1109/CSEET.2010.22,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5463577,,Chip scale packaging;Computer languages;Data acquisition;Debugging;Education;Embedded system;Kernel;Microcontrollers;Programming;Real time systems,Internet;Unix;computer science education;data acquisition;embedded systems;hardware description languages;microcontrollers;programming languages;software engineering;teaching,Unix;VHDL;Web based lab;Web based remote software development;Windows;chip design level;data acquisition;microcontroller programming;programming language;real-time embedded system;real-time kernel level,,2,,6,,,,9-12 March 2010,,IEEE,IEEE Conferences,
Teaching eXtreme Programming Remotely,J. E. Tomayko,Carnegie Mellon,18th Conference on Software Engineering Education & Training (CSEET'05),20081208,2005,,,17,24,"This paper has two objectives; discussing how to teach eXtreme Programming (XP) and how to teach it remotely as a way to enlarge critically small departments. We show how to teach XP using class projects. We also discuss some of the problems brought to effective distance education by this method and their solutions. We essentially find in this case study that XP can be studied remotely and that distance education can be used to 'staff"" software engineering programs",1093-0175;10930175,POD:0-7695-2324-2,10.1109/CSEET.2005.35,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4698904,,Books;Calendars;Computer science;Distance learning;Education;Educational institutions;Programming profession;Recruitment;Software engineering;Springs,computer science education;distance learning;educational courses;programming;software engineering;student experiments,class projects;distance education;extreme programming;remote teaching;software engineering programs,,0,,6,,,,18-20 April 2005,,IEEE,IEEE Conferences,
Framework for robotics in education: Some experiences and case studies in test arena based projects,A. Chiou; N. C. Lye; R. Lai; K. W. Wong,"School of ICT, Central Queensland University, Rockhampton, 4702 QLD, Australia",2011 5th IEEE International Conference on E-Learning in Industrial Electronics (ICELIE),20120116,2011,,,28,33,"The utilization of robots as an educational medium in teaching and learning has in recent times become prominent. This paper presents a framework identifying the necessary constructs that establishes a sustainable model for using test arenas in educational robotics as an educational tool. Several successful implementation of this framework is demonstrated, covering projects and research activities ranging from advanced level software engineering courses to higher research degree. Areas of the project includes, search and rescue, intelligent navigation, search and detection and computer-aided learning (CAL) to design and build competitive dancing and soccer playing robots.",,Electronic:978-1-4577-0133-7; POD:978-1-4577-0132-0; USB:978-1-4577-0131-3,10.1109/ICELIE.2011.6130020,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6130020,,Education;Educational robots;Navigation;Programming;Robot sensing systems;Software,control engineering education;educational courses;robot programming;software engineering;teaching,CAL;competitive dancing robot;computer-aided learning;educational medium;educational robotics;educational tool;intelligent navigation;research degree;search and detection;search and rescue;soccer playing robot;software engineering course;teaching;test arena,,0,,14,,,,7-10 Nov. 2011,,IEEE,IEEE Conferences,
Adaptive random testing with CG constraint,F. T. Chan; K. P. Chan; T. Y. Chen; S. M. Yiu,"Sch. of Professional & Continuing Educ., Hong Kong Univ., China","Proceedings of the 28th Annual International Computer Software and Applications Conference, 2004. COMPSAC 2004.",20041018,2004,2,,96,99 vol.2,"We introduce a C.G. constraint on adaptive random testing (ART) for programs with numerical input. One rationale behind adaptive random testing is to have the test candidates to be as widespread over the input domain as possible. However, the computation may be quite expensive in some cases. The C.G. constraint is introduced to maintain the widespreadness while reducing the computation requirement in terms of number of distance measures. Three variations of C.G. constraints and their performance when compared with ART are discussed.",0730-3157;07303157,POD:0-7695-2209-2,10.1109/CMPSAC.2004.1342685,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1342685,,Character generation;Computer science;Continuing education;Educational technology;Gravity;Information systems;Information technology;Software testing;Subspace constraints;System testing,computational complexity;constraint handling;program testing;random processes,adaptive random testing;center of gravity constraint;computational complexity;program testing,,0,,11,,,,28-30 Sept. 2004,,IEEE,IEEE Conferences,
GSD Sim: A Global Software Development Game,J. Noll; A. Butterfield; K. Farrell; T. Mason; M. McGuire; R. McKinley,"Lero, the Irish Software Eng. Res. Centre, Univ. of Limerick, Limerick, Ireland",2014 IEEE International Conference on Global Software Engineeering Workshops,20140929,2014,,,15,20,"Context: Software development is often characterised as a ""wicked problem"" due to changing requirements and the realization that the problem to be solved is not really understood until a solution is created. global software development (GSD) introduces a host of additional complexities to software development as a result of global distance (geographic separation, timezone differences, and language and cultural gaps). Problem: A common approach to teaching software engineering concepts is to have students form teams to create a software product, this allow them to experience the problems first hand. However, this approach is much more difficult for GSD, due to the need to have distributed project teams. Approach: We developed a serious game, called ""GSD Sim"", that allows players to manage a globally distributed software project. Players allocate teams of programmers to different locations around the world, and assign these teams to develop modules that comprise the software product. A simulator generates events, such as integration failures or requirements misunderstandings that cause project delays, players can make tactical and strategic interventions to address and prevent adverse events. Result: GSD Sim allows students to experience the difficulties involved in GSD from a project manager's point of view, in a much shorter time and at lower cost than a real global software development project. The game is also entertaining in its own right. Conclusion: GSD Sim has the potential to reinforce conceptual instruction with hands-on learning at a fraction of the time and cost that would be required to run a true distributed software project.",2329-6305;23296305,Electronic:978-1-4799-5206-9; POD:978-1-4799-5207-6,10.1109/ICGSEW.2014.12,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6912080,Global Software Engineering;Serious Games;Simulation,Cultural differences;Delays;Education;Games;Global communication;Software;Software engineering,computer aided instruction;computer science education;project management;serious games (computing);software development management;teaching,GSD Sim;conceptual instruction;distributed project teams;global software development game;globally distributed software project management;hands-on learning;integration failures;project delays;requirements misunderstandings;serious game;software engineering concepts;software product development;teaching,,2,,12,,,,18-18 Aug. 2014,,IEEE,IEEE Conferences,
Software engineering education: a place in the sun?,A. Finkelstein,"Dept. of Comput., Imperial Coll. of Sci., Technol. & Med., London, UK",Proceedings of 16th International Conference on Software Engineering,20020806,1994,,,358,359,"Virtually every research specialisation in software engineering would be prepared to claim that its particular concern is the most important in the field. The author wishes to claim such a status for software engineering education, a specialisation barely regarded as respectable among the majority of researchers. What are the grounds for this claim? Virtually all the technologies which we believe hold promise of improving software development are dependent on professionally skilled and educated staff. Software engineering education remains our most powerful means of technology transfer and hence of narrowing the gap between what is known in the research community and what is applied in industry and commerce. Despite economic hiccups the skills shortage is still a critical component of the omnipresent software crisis. Industry is spending a large proportion of its software development budget on training and on recruitment to offset the costs of fundamental education problems",0270-5257;02705257,POD:0-8186-5855-X,10.1109/ICSE.1994.296806,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=296806,,Business;Computer industry;Industrial training;Power engineering education;Power generation economics;Programming;Recruitment;Software engineering;Sun;Technology transfer,computer science education;professional aspects;research and development management;software engineering;teaching;technology transfer,educated staff;professionally skilled staff;recruitment;research community;research specialisation;skills shortage;software crisis;software development budget;software engineering education;technology transfer;training,,2,,,,,,16-21 May 1994,16 May 1994-21 May 1994,IEEE,IEEE Conferences,
Scaffolding Support Mechanism for Writing Cause and Effect Essays,J. J. Lo; Y. R. Chen; S. W. Yeh,"Dept. of Inf. Manage., Chung-Hua Univ., Hsinchu, Taiwan",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"This research develops a scaffolding environment to enhance English writing instruction that provides process-oriented writing supports for cause and effect essays. It enhances students' experiences in writing planning and translating processes by helping students realize step-by-step nature of technical English writing. The scaffolding support, based on the topic, will guide students to write essays step-by-step. The ""step-by-step"" writing process scaffolding support mechanism for ""cause and effect"" essays is divided into two phases. Phase I support guides the student to define the essay structure. Phase II support guides the student to define key elements of each paragraph. By examining and managing the writing processes, students shall be able to understand the act of writing cause and effect essays.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366690,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366690,,Computational modeling;Computer networks;Computer science education;Industrial economics;Information management;Internet;Natural languages;Online Communities/Technical Collaboration;Process planning;Writing,computer aided instruction;linguistics,English writing;cause-and-effect essay writing;process-oriented writing;scaffolding support mechanism;writing planning;writing translating,,0,,11,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Metrics of Software Architecture Changes Based on Structural Distance,T. Nakamura; V. R. Basili,"Dept. of Comput. Sci., Maryland Univ., College Park, MD",11th IEEE International Software Metrics Symposium (METRICS'05),20131114,2005,,,24,24,"Software architecture is an important form of abstraction, representing the overall system structure and the relationship among components. When software is modified from one version to another, its architecture may change. Software modification involving architectural change is often difficult when the change goes beyond the original architectural design, involving changes to the connectivity of multiple components. Existing research has looked at architectural change at the level of architecture metrics such as size, complexity, coupling and cohesion, which abstract a particular version of the software in isolation. In this paper, we argue that this level of abstraction is often too high to characterize some interesting aspects of the architectural change process, and propose an approach that takes into account the change in connectivity from version to version of individual components. In this approach, two endpoints of a major change are taken as reference points, and intermediate connectivity changes are examined relative to the endpoints. We define a distance measure between software structures using a graph kernel function, which is quite powerful as it is applicable to any software structure representable as a graph. Using this distance measure, we define a metric which models the architecture change as a transition between two endpoints. In addition to theoretical analysis of the approach, we present empirical results obtained by applying the approach to open-source software projects to evaluate its validity and usefulness",1530-1435;15301435,POD:0-7695-2371-4,10.1109/METRICS.2005.35,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1509302,,Appraisal;Computer industry;Decision making;Education;Educational institutions;Industrial training;Laboratories;Programming;Software engineering;Software maintenance,configuration management;graph theory;object-oriented programming;public domain software;software architecture;software maintenance;software metrics,architectural change;architectural design;architecture metrics;component connectivity;component relationship;graph kernel function;open-source software projects;software architecture;software metrics;software modification;software structure;software version;structural distance;system structure,,9,,,,,,19-22 Sept. 2005,,IEEE,IEEE Conferences,
RemoteLab - an e-mail based on-line control experiment service,Hung-Ming Cheng; G. T. C. Chiu; Huei Peng,,Proceedings of the 2004 American Control Conference,20050124,2004,2,,1323,1328 vol.2,"The Internet provides a new environment of developing a variety of applications for both educational and research purposes. At Purdue University, we have developed an innovative remote-access control-engineering laboratory. Remote control, network reliability, and safety features are integrated into the experimental hardware and software design. Remotely located students are able to develop and run controllers on the experiments in the laboratory, and they can effectively use the laboratory from anywhere over Internet. The service has been successfully tested in a graduate level course at University of Michigan as well as in a distance learning course with the Purdue continuing engineering education program.",0743-1619;07431619,POD:0-7803-8335-4,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1386758,,,Internet;computer aided instruction;control engineering education;distance learning;educational courses;electronic mail;student experiments;telecontrol,Internet educational development;Purdue University;RemoteLab;University of Michigan;control engineering laboratory;control experiment service;distance learning course;e-mail based online control;engineering education program;experimental hardware;graduate level course;innovative remote access control;network reliability;software design,,0,,14,,,,June 30 2004-July 2 2004,,IEEE,IEEE Conferences,
A technological platform for the teaching of control engineering,A. S. Carvalho; D. Barone; M. Zaro,"Graduate Program in Computer Science in Education, Universidade Federal do Rio Grande do Sul, UFRGS, Porto Alegre-RS, Brazil",IEEE EDUCON 2010 Conference,20100624,2010,,,1147,1152,"This paper presents a technology platform as a resource for the teaching of control engineering. The platform in question combines the educational potential of software of design and simulation of control systems - MATLAB ® - and the connection between this software and a pilot distillation column. The research hypothesis is that the use of technology platforms such as this helps to develop aspects not only stimulated with simulation. Therefore, an experiment based on the constructivist and social-interactionist theory has been designed to detect student development and to capture their impressions of the platform. The results are presented as graphs and impression reports of the teacher.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492446,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492446,constructi vist theory;control systems;technological platform,Control engineering;Control system synthesis;Control systems;Decision support systems;Distillation equipment;Engineering education;MATLAB;Software design;Systems engineering education;Virtual reality,aerospace engineering;graph theory;teaching,MATLAB systems;control engineering teaching;pilot distillation column;social interactionist theory;technological platform,,0,,13,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Live simulation of software processes in programming courses,J. Porubän; M. BaÄÃková,"Department of Computers and Informatics, Technical University of Košice, Letná 9, 042 00, Slovakia",2016 International Conference on Emerging eLearning Technologies and Applications (ICETA),20170102,2016,,,283,288,"Software engineering education concerns a large number of experts resulting in its development at an ever increasing pace. Implied by its nature, software engineering is agreed to be a highly practical discipline and therefore should be taught accordingly. This paper presents a new approach towards software engineering education primarily aimed at universities not fortunate enough to have an autonomous software engineering study programme. Appreciated by students, processes commonly found in software development are entwined with gaining programming skills. The main intention of this paper is to create a vivid environment for students and teachers, in which students not only learn how to program applications, but also understand the place of programming in a software product life-cycle, the processes behind each and every software project. We present our proposal of approaches to interconnect programming projects with project communication, and possibilities of checking student progress and responding of the software environment on the progress. Usability of the proposed environment was evaluated on a group of students.",,Electronic:978-1-5090-4701-7; POD:978-1-5090-4702-4,10.1109/ICETA.2016.7802099,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7802099,,Companies;Education;Programming profession;Project management;Semantics;Software,computer science education;educational courses;educational institutions;product life cycle management;software engineering,interconnect programming projects;live simulation;programming courses;software development;software engineering education;software environment;software processes;software product life-cycle;universities,,,,,,,,24-25 Nov. 2016,,IEEE,IEEE Conferences,
On using the cloud to support online courses,G. Moltó; M. Caballer,"Instituto de Instrumentación para Imagen Molecular (I3M), Centro mixto CSIC - Universität Politècnica de València - CIEMAT, Camino de Vera s/n, 46022 Valencia, Spain",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,9,"The increasing interest of online learning is unquestionable nowadays, with MOOCs being taken by thousands of students. However, for online learning to go mainstream it is necessary that professors perceive that the effort required to prepare and manage an online course is manageable. Today, a myriad of inexpensive tools and services can be used to produce and manage online courses with unprecedented ease and without distressing the professor. For that, this paper proposes an architecture based on Cloud services that simplifies the process of managing an online course, from delivering on-demand fully customized remote laboratories to communication automation for student engagement and feedback gathering. This approach has been applied to produce, distribute and manage an Online Course on Cloud Computing with Amazon Web Services. The paper describes the methodology, tools and results of this experience to point out that it is possible to deliver online courses with automatically provisioned labs, with minimal management overhead, while still providing a high quality learning experience to a worldwide audience.",0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044041,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044041,Cloud computing;Computing infrastructures;Virtualization,Cloud computing;Materials;Virtual machining;Web pages,Web services;cloud computing;computer aided instruction;computer science education;educational courses;human computer interaction;software architecture;virtualisation,Amazon Web services;MOOC;cloud computing;communication automation;computing infrastructures;feedback gathering;minimal management overhead;on-demand fully customized remote laboratories;online course management;online course support;online learning;student engagement;virtualization,,1,,30,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
Organizational E-learning Strategies for Technical and Vocational Education and Training (TVET) in Sub-Sahara Africa,N. Athanase; J. Cangru; L. Hongbing; C. Zhihua,"Dept. of Civil Eng. & Archit., Wuhan Univ. of Technol., Wuhan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,267,270,"The technical and vocational education and training (TVET) can play an essential role in promoting economic growth and socio-economic development. More developed countries are in the process of using distance learning as a primary strategy in TVET reform. For developing countries, the TVET can be a platform for social cohesion by poverty alleviation and can allow countries to jump on the bandwagon of development and globalization. In some countries of Sub-Sahara Africa, the TVET system is already operational but some constraints especially technological and infrastructural constitute the hindrance of the system process evolution. For facing to the TVET challenges in Sub-Sahara Africa, the infrastructure availability, the easy access on information and communication technology (ICT), the adequate medium selection and learning technology constitute the key strategies for promoting the TVET in Sub-Sahara Africa.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1495,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722894,E-Learning;Sub-Sahara Africa;TVET,Africa;Computer aided instruction;Costs;Educational institutions;Educational technology;Electronic learning;Multimedia communication;TV broadcasting;Telecommunication computing;Vocational training,distance learning;macroeconomics;socio-economic effects;vocational training,Sub-Sahara Africa;distance learning;economic growth;organizational e-learning strategies;poverty alleviation;socioeconomic development;technical and vocational education and training,,0,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Developing creativity as a scientific literacy in software engineering education towards sustainability,C. Zhou,"Department of Learning and Philosophy, Aalborg University, Aalborg, Demark","2016 12th International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD)",20161024,2016,,,2257,2261,"Recently, the topic of how to educate “green engineers†has been discussed much in relation to the growing issues of sustainability. This paper regards creativity as a path to developing sustainability, and it particularly considers creativity as a scientific literacy that indicates a collection of awareness, ability, and skills about sustainability. Following this point, in software engineering education, creativity should be a necessary element, as software engineers are key actors in designing, researching, and developing products of social media that are most important ways of enhancing public awareness of sustainability. Therefore, this paper will further discuss some potential pedagogy strategies by which creativity and sustainability can be developed among young software engineers.",,,10.1109/FSKD.2016.7603533,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7603533,creativity;scientific literacy;software engineering education;sustainability,Context;Creativity;Economics;Education;Software;Software engineering;Technological innovation,computer science education;social aspects of automation;social networking (online);software engineering;sustainable development,potential pedagogy strategies;scientific literacy;social media;software engineering education;sustainability development,,,,,,,,13-15 Aug. 2016,,IEEE,IEEE Conferences,
Using simulation games to teach global software engineering courses,A. Zeid,"Department of Computer Science and Information Systems, American University of Kuwait, Kuwait",2015 IEEE Frontiers in Education Conference (FIE),20151207,2015,,,1,9,"Global software engineering is a growing field of research. The ability to develop software at remote sites provides means to utilize talents and skills in different parts of the world. Organizations and companies benefit from such diverse pool of developers. Recently, global software engineering courses started to be popular in academic settings to prepare generations of developers who can function in a professional way in such distributed setting. Courses are normally offered as part of computer science or software engineering degrees. There are different challenges pertaining to team members, environment and the interlacing factors like time zones, cultural diversity of team members, location barriers and gender issues. Simulation games have been used to teach classical software engineering courses. Simulation games can be used to illustrate and experiment with concepts like team management, performance and tool selection. SimSE is an educational simulation tool that provides graphical simulation environment to help students to practice anticipated challenges during software development. In this paper, we propose a model for distributed global software development simulation games. The model includes factors like time zones, cultural diversity of users (mainly Hofstede's culture dimensions are used), location barriers and gender issues. These factors will result in game triggers that may affect the development of the virtual project. The model is then implemented using the SimSE model builder. The game will be illustrated showing how it can be used in teaching global software engineering courses. The results will be verified using existing models.",,Paper:978-1-4799-8454-1,10.1109/FIE.2015.7344110,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7344110,Global Software Engineering education,Context;Cultural differences;Games;Global communication;Software;Software engineering;Uncertainty,computer aided instruction;computer games;computer science education;cultural aspects;digital simulation;gender issues;software engineering;teaching,SimSE model builder;computer science degree;cultural diversity;distributed global software development simulation games;educational simulation tool;gender issues;global software engineering course teaching;graphical simulation environment;location barriers;software engineering degree;team management;time zones,,,,24,,,,21-24 Oct. 2015,,IEEE,IEEE Conferences,
Table of contents,,,2014 IEEE 17th International Conference on Computational Science and Engineering,20150129,2014,,,v,xxxi,The following topics are dealt with: computational science-and-engineering; intelligent computing; bio-inspired computing; scientific computing; engineering computing; control applications; applied mathematics; image processing; Big Data; cluster computing; grid P2P computing; cloud computing; microwave; radar; mobile computing; wireless communications; CSE education; embedded system; ubiquitous computing; networking; data security; data privacy; trusted computing; Internet computing; distributed computing; parallel computing; dependable reliable computing; autonomic computing; mobile security; ubiquitous communications; signal processing; ubiquitous media; pervasive systems; cyber physical systems; information security; cyber security; pattern recognition; artificial intelligence; multimedia systems; multimedia networks; software techniques; business issues; social issues; CPS; and Internet of Things.,,Electronic:978-1-4799-7981-3; POD:978-1-4799-7982-0,10.1109/CSE.2014.4,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7023515,,,Big Data;Internet;artificial intelligence;business data processing;computer aided instruction;computer networks;distributed processing;embedded systems;engineering computing;mobile communication;multimedia systems;natural sciences computing;security of data;signal processing;software engineering;trusted computing;ubiquitous computing,Big Data;CPS;CSE education;Internet of Things;applied mathematics;artificial intelligence;autonomic computing;bio-inspired computing;business issues;cloud computing;cluster computing;computational science-and-engineering;control applications;cyber physical systems;cyber security;data privacy;data security;dependable reliable computing;distributed computing;embedded system;engineering computing;grid P2P computing;image processing;information security;intelligent computing;internet Computing;microwave;mobile computing;mobile security;multimedia networks;multimedia systems;networking;parallel computing;pattern recognition;pervasive systems;radar;scientific computing;signal processing;social issues;software techniques;trusted computing;ubiquitous communications;ubiquitous computing;ubiquitous media;wireless communications,,0,,,,,,19-21 Dec. 2014,,IEEE,IEEE Conferences,
A new 3D e-commerce platformdesign pattern combining with Virtual Reality and VRML,C. Wu; X. Xie; J. Yao; C. Lin,"Software School, Xiamen University, Xiamen, China",2010 5th International Conference on Computer Science & Education,20100930,2010,,,875,878,"E-business models based on Virtual Reality technology are attracting more and more attention and getting constantly developement with wide applications in e-commerce website. Since 3D e-commerce can give customers a sense of reality and more personalized shopping experience. This paper on the basis of SOA and Struts2 framework combines recent more matured VRML modeling language, and puts forwards some new ideas to design the framework for 3D e-commerce platform, at the same time, with a complete solution.",,Electronic:978-1-4244-6005-2; POD:978-1-4244-6002-1,10.1109/ICCSE.2010.5593472,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5593472,3D E-Commerce;Ejb;SOA;Vrml;WebServices;struts2;virtual reality,Security;Service oriented architecture;Software;Solid modeling;Three dimensional displays;Virtual reality,Web sites;electronic commerce;retail data processing;software architecture;virtual reality languages,3D e-commerce platform design pattern;SOA framework;Struts2 framework;VRML;e-business model;e-commerce Web sites;personalized shopping experience;virtual reality modeling language,,0,,7,,,,24-27 Aug. 2010,,IEEE,IEEE Conferences,
Developing innovative web-lecturing technology and online courses at Bradley University,V. Uskov,"Dept. of Comput. Sci. & Inf. Syst., Bradley Univ., Peoria, IL, USA","International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,833,837 vol.1,"The state-of-the-art InterLabs Web-lecturing tool has been designed, developed, and tested at the Department of Computer Science and Information Systems and the InterLabs Research Institute, College of Liberal Arts and Sciences, Bradley University, Peoria, Illinois, U.S.A. as a part of the National Science Foundation grant # 0196015 (2000-2003) [1,2]. It is based on active utilization of innovative Web-based software engineering, portal, multiagent, streaming multimedia, communication, teaching, learning and information technologies. The introductory ""Computer Information Systems"" CIS 102 course is a required course for students of many major areas in Engineering, Business, Science or Education. The recently developed innovative online CIS102 course was aimed to (1) provide students of various major areas with highest-possible learning convenience, and (2) meet different requirements for the CIS102 course of various Bradley departments. Student formative and summative evaluations and academic performance clearly demonstrate the advantages of the innovative online teaching and learning technologies based on the InterLabs Web-lecturing tool.",,POD:0-7695-1509-6,10.1109/CIE.2002.1186086,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1186086,,Art;Computer science;Education;Educational institutions;Information systems;Multimedia communication;Portals;Software engineering;Streaming media;System testing,Internet;computer aided instruction;computer science education;educational courses;teaching,InterLabs Web-lecturing too;USA;Web-lecturing technology;computer science education;online courses;state-of-the-art;university,,4,1,8,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
A Software Engineering Perspective for Accelerating Educational Technologies,S. Chimalakonda; K. V. Nori,"Software Eng. Res. Lab., Int. Inst. of Inf. Technol.-Hyderabad, Hyderabad, India",2012 IEEE 12th International Conference on Advanced Learning Technologies,20120816,2012,,,754,755,"How can Software Engineering support Technology for Education (T4E) community to enable even non- technical users to rapidly develop quality instructional software (Technology for X) with minimal effort? The main thrust of this tutorial is to unveil and uncover the potential of Software Engineering to address the above concerns from multiple dimensions. We briefly discuss the state-of-art in educational technologies (ET) from a software engineering (SE) perspective and formulate significant research challenges for both the communities. We emphasize that developing and maintaining educational technologies is not just content and infrastructure management but has tremendous scope to apply the ideas of software engineering. SE is further required to address the scale and variety challenges that are inherent in T4E domain. We discuss the applicability of SE life cycles (iterative, agile) in the context of T4E domain. We then present a case study of applying software engineering ideas to accelerate the development and maintenance of a family of eLearning Systems. Finally, we briefly outline an integrated approach of Lean, Agile and Software Product Lines (SPL) with potential research agenda for next 5-10 years and uncover this approach as a significant value add for the T4E community.",2161-3761;21613761,Electronic:978-0-7695-4702-2; POD:978-1-4673-1642-2,10.1109/ICALT.2012.214,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6268251,educational technologies;lean;software engineering;software product lines,Acceleration;Communities;Electronic learning;Software;Software engineering;Tutorials,computer aided instruction;computer science education;software maintenance;software prototyping;software quality,SE life cycles;SPL;T4E community;T4E domain;e-learning systems;educational technologies acceleration;educational technologies maintenance;instructional software quality;nontechnical users;software engineering perspective;software product lines;technology for X;technology for education community,,2,,12,,,,4-6 July 2012,,IEEE,IEEE Conferences,
A Framework of Joint Graph Embedding and Sparse Regression for Dimensionality Reduction,X. Shi; Z. Guo; Z. Lai; Y. Yang; Z. Bao; D. Zhang,"Shenzhen Key Laboratory of Broadband Network and Multimedia, Graduate School at Shenzhen, Tsinghua University, Shenzhen, China",IEEE Transactions on Image Processing,20150302,2015,24,4,1341,1355,"Over the past few decades, a large number of algorithms have been developed for dimensionality reduction. Despite the different motivations of these algorithms, they can be interpreted by a common framework known as graph embedding. In order to explore the significant features of data, some sparse regression algorithms have been proposed based on graph embedding. However, the problem is that these algorithms include two separate steps: (1) embedding learning and (2) sparse regression. Thus their performance is largely determined by the effectiveness of the constructed graph. In this paper, we present a framework by combining the objective functions of graph embedding and sparse regression so that embedding learning and sparse regression can be jointly implemented and optimized, instead of simply using the graph spectral for sparse regression. By the proposed framework, supervised, semisupervised, and unsupervised learning algorithms could be unified. Furthermore, we analyze two situations of the optimization problem for the proposed framework. By adopting an â„“2,1-norm regularization for the proposed framework, it can perform feature selection and subspace learning simultaneously. Experiments on seven standard databases demonstrate that joint graph embedding and sparse regression method can significantly improve the recognition performance and consistently outperform the sparse regression method.",1057-7149;10577149,,10.1109/TIP.2015.2405474,"Key Laboratory of Measurement and Control of Complex Systems of Engineering, Ministry of Education, Southeast University, Nanjing, China; Shenzhen Special Fund for the Strategic Development of Emerging Industries; 10.13039/501100001809 - National Natural Science Foundation of China;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7045492,"$L_{2, 1}$ -norm;Graph embedding;feature selection;sparse regression;subspace learning",Algorithm design and analysis;Educational institutions;Electronic mail;Joints;Optimization;Principal component analysis;Vectors,feature selection;graph theory;learning (artificial intelligence);optimisation;regression analysis,"L2,1-norm regularization;data features;embedding learning;feature selection;joint graph embedding-and-sparse regression method;objective functions;optimization problem;recognition performance improvement;semisupervised learning algorithm;standard databases;subspace learning;unsupervised learning algorithm",,20,,51,,,20150219,Apr-15,,IEEE,IEEE Journals & Magazines,
Table of contents,,,2006 International Conference on Information Technology: Research and Education,20070702,2006,,,1,5,The following topics were dealt with: Internet; in-service educational demands; online tutoring system; machine learning; cepstral analysis; speech recognition; intravascular magnetic resonance imaging; telemedicine; routing protocols in mobile networks; DCT-domain coder; image retrieval; VOIP application; software engineering training; open source software; and bioinformatics.,,CD-ROM:1-4244-0859-8; POD:1-4244-0858-X,10.1109/ITRE.2006.381519,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4266280,,,Internet telephony;biology computing;biomedical MRI;cepstral analysis;discrete cosine transforms;image retrieval;learning (artificial intelligence);medical image processing;public domain software;routing protocols;software engineering;speech recognition;telemedicine,DCT-domain coder;Internet;VOIP;bioinformatics;cepstral analysis;image retrieval;in-service educational demands;intravascular magnetic resonance imaging;machine learning;mobile networks;online tutoring system;open source software;routing protocols;software engineering;speech recognition;telemedicine,,0,,,,,,16-19 Oct. 2006,,IEEE,IEEE Conferences,
On Teaching Practice of Computer English,Z. Tieying; W. Di; Z. Zhiguo,"Sch. of Comput., Northeast Normal Univ., Changchun",2008 International Conference on Computer Science and Software Engineering,20081222,2008,6,,456,458,"Computer english is a very special course in the computer science curriculum. Based on 6 round teaching practice, the problems met in teaching activity are analyzed. The measures of teaching organization to improve teaching and studying quality are presented, which include focusing teaching target, choosing teaching materials, applying new teaching methods in class teaching and adjusting final exam content. The class survey and final exam data show that the result is very promising.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1640,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723296,computer English;teaching practice,Application software;Computer networks;Computer science;Education;Educational institutions;Hardware;Internet;Software engineering;Vocabulary;Writing,computer aided instruction;computer science education;teaching,computer English;computer science curriculum;teaching materials,,0,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
The influence of Twitter on education policy making,M. S. Omar; A. Njeru; S. Yi,"Department of Information Systems, Kobe Institute of Computing, Kobe, Japan","2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20170831,2017,,,133,136,"The explosive growth and influence of social media and microblogging sites has paved a way for internet users to freely express their views, opinions and share their experiences with others. With over 319 million users, Twitter presents a unique and dynamic source of information on people's interests and opinions and a rich source of data for sentiment analysis. This paper will discuss the influence of twitter on education policy making. The study aims at helping education policy makers to develop and implement policies that responds to the publics needs.",,Electronic:978-1-5090-5504-3; POD:978-1-5090-5505-0,10.1109/SNPD.2017.8022712,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8022712,Education Data Mining (EDM);Education Policy Making;Influence of Twitter;Naive Bayes;Sentiment Analysis,Data mining;Data visualization;Education;Feature extraction;Sentiment analysis;Twitter,Internet;educational computing;sentiment analysis;social networking (online),Internet users;Twitter;education policy makers;education policy making;microblogging sites;sentiment analysis;social media,,,,,,,,26-28 June 2017,,IEEE,IEEE Conferences,
The design and implementation of multi-touch screen system based on FTIR theory,Hongyi Liu; Xinfu Liu,"School of Instrument Science and Engineering, Southeast University, Nanjing, China","Proceeding of the International Conference on e-Education, Entertainment and e-Management",20120126,2011,,,84,87,"This paper describes a multi-touch screen system design based on FTIR theory. We describe FTIR phenomena and give the mathematical explanation. And we introduce our innovation hardware design including the structure of multi-touch screen. LabVIEW is used as a processing tool in software design of multi-touch screen system. At last, we show our practical experimental system, and the system is proved to be reasonable, operation smoothly and low cost.",,Electronic:978-1-4577-1382-8; POD:978-1-4577-1381-1,10.1109/ICeEEM.2011.6137848,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6137848,FTIR;LabVIEW;multi-touch;touch screen,Fingers;Hardware;Media;Meteorology;Reflection;Technological innovation,mathematical analysis;touch sensitive screens;virtual instrumentation,FTIR theory;LabVIEW;innovation hardware design;mathematical explanation;multitouch screen system;software design,,0,,19,,,,27-29 Dec. 2011,,IEEE,IEEE Conferences,
Networked virtual and remote laboratories for research collaboration in natural sciences and engineering,S. Jeschke; A. Gramatke; O. Pfeiffer; C. Thomsen; T. Richter,"Center for Learning and Knowledge Management & Inst. of Information Management in Mech. Eng., Faculty of Mechanical Engineering, RWTH Aachen, Germany",2009 2nd International Conference on Adaptive Science & Technology (ICAST),20100208,2009,,,73,77,"Based on the BW-eLabs platform, the goal of the NETLABS is the development of a software infrastructure, allowing for the interlinking and integration of experimental superstructures and simulations, as well as the software used for evaluation and archiving of data. In addition, a role- and rights-based model is developed, allowing access to experiments or measured data. The necessary components are integrated in the 3D Wonderland engine.",2326-9413;23269413,Electronic:978-1-4244-3523-4; POD:978-1-4244-3522-7,10.1109/ICASTECH.2009.5409744,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5409744,digital holography;metadata;nanoscience;remote experiment;robotics;virtual laboratory,Collaboration;Knowledge engineering;Knowledge management;Nanotechnology;Orbital robotics;Portals;Remote laboratories;Robot sensing systems;Robotic assembly;Space technology,natural sciences computing;software engineering;virtual instrumentation;virtual reality,3D Wonderland engine;BW-eLabs platform;NetLabs;data archiving;data evaluation;natural sciences;networked virtual laboratories;remote laboratories;research collaboration;rights-based model;role-based model;software infrastructure development,,3,,22,,,,14-16 Jan. 2009,,IEEE,IEEE Conferences,
Experiment substituting in-class discussions with Email discussions,C. Schahczenski,"Montana Tech., Univ. of Montana, Butte, MT, USA","Frontiers in Education Conference, 1998. FIE '98. 28th Annual",20020806,1998,1,,136,140 vol.1,"This paper describes the results of a one year experiment in which class discussions were held online, by exchanging electronic mail messages. This experiment was conducted for the computer ethics portion of a two semester software engineering course. The experiment was motivated by the question of whether class discussion could be effectively moved to an online format and how the dynamics would change with such a move. It was hoped that the online format could alleviate some of the problems of open-ended in-class discussions, such as domination by a few members and too many silent class members. It was found that there are several advantages to online discussions, making email a useful tool for enhancing class material. Furthermore, the experiment indicated that in-class discussions can be moved to the online format for small classes (ten students or less) of motivated students. The evidence did not support moving large classes to the online format. It also did not support moving classes of any size to the online format if the students are not motivated. In-class discussions provide more opportunities for facilitators to engage students than online discussions do. In conclusion, the online format requires greater instruction time and increased ingenuity in motivating students. While no inherent obstacle requires discussions to be in-class, limited resources make the online format impractical for most discussion situations.",0190-5848;01905848,POD:0-7803-4762-5,10.1109/FIE.1998.736820,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=736820,,Computer aided instruction;Computer science;Distance learning;Educational technology;Electronic mail;Ethics;Software engineering;Statistics;Teleworking,computer science education;educational courses;electronic mail;software engineering;teaching,E mail class discussions;class material enhancement;computer ethics;instruction time;software engineering course;student motivation,,1,,10,,,,4-7 Nov. 1998,04 Nov 1998-07 Nov 1998,IEEE,IEEE Conferences,
A Remote Open Experimental Teaching System Based on the Campus Network,S. Guan; F. Yang,"Coll. of Inf. Sci. & Eng., Northeastern Univ., Shenyang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Based on the campus network, a networked control experimental teaching system is established, and thus a new mode of open experimental teaching for students is achieved. The system possesses functions such as remote login, server supervision and management, and so on. A variety of control algorithms like PID can be applied to remotely control the motor speed, the furnace temperature and other experiment systems. Application results show the effectiveness of the teaching system.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363969,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363969,,Application software;Automatic control;Computer networks;Control systems;Education;Educational institutions;Furnaces;Local area networks;Network servers;Real time systems,computer aided instruction;computerised numerical control;control engineering education;teaching,PED;campus network;furnace temperature;networked control experimental teaching system;remote open experimental teaching system;server supervision,,0,,4,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Exploring the Use of Ontologies in Creating Learning Platforms: HIV and AIDS Education at a South African University,L. Dalvit; F. T. Gunzo; M. K. V. Maema; H. Slay,"Educ. Dept., Rhodes Univ., Grahamstown, South Africa",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,407,410,"In this paper, we describe initial ideas for the creation of a knowledge-driven learning platform through a system comprising of three components, a telephone system, an information kiosk and a Website. Working within the higher education HIV and AIDS (HEAIDS) programme funded by the European Union, we intend to provide relevant local HIV and AIDS information at a South African tertiary institution and the surrounding community. This paper will focus on the use of ontology for processing and retrieval of data.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1627,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722926,,Acquired immune deficiency syndrome;Africa;Computer science education;Educational programs;Human immunodeficiency virus;Internet;Local area networks;Natural languages;Ontologies;Telephony,Web sites;computer aided instruction;educational institutions;information retrieval;ontologies (artificial intelligence),European Union;South African University;South African tertiary institution;Website;data processing;data retrieval;higher education HIV;knowledge-driven learning platform;ontology;telephone system,,0,,21,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Visualisation of Building Blocks in Evolutionary Algorithms,C. Stan-Bishop; L. C. Barone; R. L. While,"School of Computer Science & Software Engineering at The University of Western Australia, Australia",2009 IEEE Congress on Evolutionary Computation,20090529,2009,,,2431,2438,"Building blocks are solutions to sub-parts of a problem which can help in the formation of good solutions to the whole problem. Building blocks are widely recognised as important elements in the successful application of evolutionary algorithms (EAs), but there is as yet no general method by which the building blocks of a problem can be identified. We describe and evaluate a new system which creates a visual representation of these building blocks by displaying the possible gene values of a problem on a canvas, with the distance between the nodes representing two values determined by the number of individuals in the population which contain both values. Building blocks then appear as clusters of nodes, and they can be identified easily: moreover, the evolution of the building blocks as the EA proceeds can be tracked. This system will help in understanding the structure of problems and in tuning EAs to solve them well.",1089-778X;1089778X,POD:978-1-4244-2958-5,10.1109/CEC.2009.4983245,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4983245,,Algorithm design and analysis;Application software;Clustering algorithms;Computer science;Data mining;Data visualization;Displays;Education;Evolutionary computation;Software engineering,evolutionary computation,building blocks;evolutionary algorithms;gene values;visual representation,,0,,24,,,,18-21 May 2009,,IEEE,IEEE Conferences,
Mobile application tools for learning and quiz based on Android,L. Dan Cheng; X. C. Wang,,2013 IEEE 63rd Annual Conference International Council for Education Media (ICEM),20140526,2013,,,1,1,"Summary form only given. In order to solve the problem of students e-learning on demand and the problem of teachers classroom quiz by smart mobile phone, this paper proposed a method in cloud computing environment based on open source OpenStack platform and Android. It consists of three parts which are the client part disposed on mobile used for teachers, students and the service part of classroom quiz library disposed on cloud computing platform. With the popularity of smart phones, people's learning habits are gradually changing. This paper's solution provide the functions for teachers to download classroom quiz contents, start quiz, upload scores etc, and for students to view history record of quiz and learning on demand or test themselves by cloud computing platform. By the technology of Android Wi-Fi, combined with OpenStack cloud computing platform interface API, establish an interactive Android application software tool for e-learning and classroom quiz as a SaaS service. At the same time, with the cloud storage, some teachers worked at different colleges could cooperate together to share their quiz libraries. With the OpenStack cloud computing dispatch strategy, the access cost could be reduced. The contribution of this paper is to provide the software and architecture for how to establish Android application based on OpenStack platform. Another contribution is to improve the manner for teachers and students to communicate by smart phone and enlarge the cloud computing SaaS service on demand.",,Electronic:978-1-4799-3216-0; POD:978-1-4799-2753-1,10.1109/CICEM.2013.6820225,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6820225,,Cloud computing;Educational institutions;Electronic learning;Libraries;Mobile communication;Smart phones;Software as a service,application program interfaces;cloud computing;computer aided instruction;mobile computing;public domain software;smart phones;software architecture;software libraries;software tools,API;Android Wi-Fi;OpenStack cloud computing dispatch strategy;OpenStack cloud computing platform interface;SaaS service;architecture;classroom quiz library;cloud computing environment;cloud storage;interactive Android application software tool;learning habits;mobile application tools;open source OpenStack platform;smart mobile phone;smart phones;student e-learning,,1,,,,,,1-4 Oct. 2013,,IEEE,IEEE Conferences,
Research on the Design of the Ontology-Based Automatic Question Answering System,W. Bo; L. Yunqing,"Coll. of Comput. & Inf. Eng., Jiangxi Normal Univ., Nanchang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,871,874,"Automatic question answering system is a hot issue in the field of natural language processing, and is playing an increasingly important role in the long-distance teaching through networks. This paper proposes an ontology-based automatic question answering system model, at first, build restricted area ontology, then take advantage of the accurate description of concept as well as the definition of the relationship of the concepts, to expand keywords and improve the accuracy and recall rates.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.233,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723042,automatic question answering system;knowledge base;ontology;word segmentation,Artificial intelligence;Computer science;Education;Educational institutions;Information analysis;Natural language processing;Natural languages;Ontologies;Software engineering;Statistical analysis,distance learning;information retrieval;knowledge based systems;natural language processing;ontologies (artificial intelligence);teaching,knowledge base;long-distance teaching;natural language processing;ontology-based automatic question answering system,,0,,12,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Supporting collaborative software development in academic learning environment: A collaborative pair and quadruple programming based approach,R. Arora; S. Goel; R. K. Mittal,"CS & IS, Birla Institute of Technology & Science, Pilani, Rajasthan, India",2017 Tenth International Conference on Contemporary Computing (IC3),20180208,2017,,,1,7,"Collaborative Software Development (CSD) practices in software industry engage team of developers, to work over shared codebases hosted over distributed Configuration Management Systems. Several academicians and researchers have focused their efforts to inculcate these collaborative software development practices in engineering curriculum. In order to make this more effective, it is necessary that we replicate a similar environment, as existing in the software industry, and position it in the academic domain. A technology-enabled, teamoriented and collaboration-intensive environment facilitating structured collaborative programming practices is required to foster the collaborative programming competencies of students. In this paper, we propose a technology-enabled academic learning environment for promoting collaborative programming engagements of students. The collaborative activities of the students are structured as pairs and quadruples and are facilitated using the tool named Collaboration Over GitHub (COG). Real-time dashboards, combined with COG, facilitate monitoring and evaluation by teachers during collaborative programming activities. The environment also provides support for remote presence of teachers and students, facilitating remote laboratories, distance education, remote monitoring and evaluation and cross-university software development projects.",,CD:978-1-5386-3075-4; Electronic:978-1-5386-3077-8; POD:978-1-5386-3078-5,10.1109/IC3.2017.8284330,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8284330,collaborative pair programming;collaborative quadruple programming;collaborative software development;configuration management systems,Collaboration;Industries;Programming profession;Software;Task analysis;Tools,computer aided instruction;computer science education;configuration management;groupware;programming;software engineering,Collaboration Over GitHub;Real-time dashboards;academic domain;collaboration-intensive environment;collaborative pair;collaborative programming activities;collaborative programming competencies;collaborative programming engagements;collaborative programming practices;collaborative software development practices;cross-university software development projects;distributed Configuration Management Systems;engineering curriculum;quadruple programming based approach;software industry;technology-enabled academic learning environment,,,,,,,,10-12 Aug. 2017,,IEEE,IEEE Conferences,
The network education game design which based on the theory of Situated Cognition,Z. Hua,"Teaching Department of college English in Xi'an University of Finance and Economy, Xi'an, China","2011 IEEE 2nd International Conference on Computing, Control and Industrial Engineering",20110901,2011,1,,375,378,"The design of network education game software substantially is the application and tapping of a kind of new teaching mode under the information technique environment. Asking for help of a modern information technique, establishing network education game which based on the theory of Situated Cognition, realizing the education purpose of ""learn through playing"", not only need to follow principles of a situation experience, alternation intelligence, efficiency and inspiration, also have to specially note strategies of task driving, limited object, competition and cooperation and object adaptation amid the network education game design.",,Electronic:978-1-4244-9600-6; POD:978-1-4244-9599-3,10.1109/CCIENG.2011.6008037,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6008037,Theory of Situated Cognition;design strategy;network education game,Cognition;Education;Force;Games;Internet;Knowledge engineering;Software,cognition;computer aided instruction;computer games;teaching,alternation intelligence;learn through playing;modern information technique;network education game software design;object adaptation;situated cognition theory;task driving;teaching,,0,,6,,,,20-21 Aug. 2011,,IEEE,IEEE Conferences,
Research and Implementation of Multi-Agent Collaborative Learning Platform Based on XML,Z. S. Mou; X. Y. Guo; J. C. Chen,"Coll. of Comput. & Inf. Technol., Henan Normal Univ., Xinxiang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Due to the multiple advantages of XML, many researchers are interested in multi-agent Web-learning system based on XML in recent years. In this paper, a multi-agent collaborative learning platform model based on XML is designed, in which agent structure is more reasonable and characteristics and advantages of collaborative learning can fully be presented. Its implementing magnesium is analyzed and a multi-agent collaborative learning system of computer organization and architecture with B/S Structure is implemented by using knowledge query and manipulation language (KQML) wrapped with XML manipulated by JSP. Its application shows that it is helpful to enhance learning interest, learning effects and communicative and collaborative competences of students.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365199,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365199,,Application software;Collaboration;Collaborative work;Computer architecture;Education;Educational institutions;Information technology;Magnesium;Multiagent systems;XML,Internet;XML;computer aided instruction;multi-agent systems,B-S Structure;XML;computer architecture;computer organization;knowledge query and manipulation language;multi-agent Web-learning system;multi-agent collaborative learning platform,,0,,5,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Automated Evaluation for Performance Test Scripts,R. Gao; Z. Chen; C. Fang; T. He; P. Xie; J. Zhou,"Nanjing Inst. of Product Quality Inspection, Nanjing, China","2016 IEEE International Conference on Software Quality, Reliability and Security Companion (QRS-C)",20160922,2016,,,135,142,"With the development of online education, more and more people learn knowledge about software engineering through online courses. Scoring homework has become a burden on both teachers and teaching assistants. In order to alleviate such burden, some courses provide a platform that can run students' codes automatically. However, most platforms pay attention to programming with specific languages. Few platforms can score homework about performance testing and evaluate test scripts automatically. In this paper, a new approach, based on weighted arithmetic mean, is proposed to evaluate performance test scripts automatically. A preliminary set of evaluation items and their weights are proposed in the approach and an experiment is conducted among hundreds of students from Coursera. The results show that our approach can perform even better than peer-review evaluation. Our approach can avoid students' lack of experience and the possibility of cheating. The score through our approach can indicate the correctness of scripts and whether the design of scripts is good or not.",,,10.1109/QRS-C.2016.22,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7573735,Automated evaluation;Online course;Performance testing,Education;Programming;Servers;Software;Testing;Visualization,computer aided instruction;computer science education;educational courses;software engineering,online course;online education;performance test script automated evaluation;scoring homework;software engineering;weighted arithmetic mean,,,,,,,,1-3 Aug. 2016,,IEEE,IEEE Conferences,
A study of software engineering education requirements within a semiotics framework,S. Ramakrishnan; H. Schmidt,"Sch. of Comput. Sci. & Software Eng., Monash Univ., Clayton, Vic., Australia",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,213,220,"Academics from the Faculties of Computing, Engineering, Mathematical and Social Sciences seem to attach different meanings to the term “software engineering†based on their professional experiences and biases. This is critical when establishing the content of software engineering (SE) courses, in the accreditation of such courses and also the certification and licensing of practising software engineers. The authors discuss the educational requirements of a software engineering curriculum at Monash University which includes a traditional conceptual foundation in programming and mathematics but with an emphasis on the object-oriented paradigm. The field of semiotics provides a framework for SE curriculum development. Beyond the notations and conceptual and semantic understanding they put considerable weight on the utility of methods in practice. The course includes object-oriented methods, process, languages, tools, validation and verification, standards and distributed virtual environments as the new competencies required in the software engineering profession",,POD:0-8186-8828-9,10.1109/SEEP.1998.707653,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707653,,Accreditation;Certification;Curriculum development;Licenses;Mathematical programming;Mathematics;Object oriented programming;Programming profession;Software engineering;Software standards,certification;computer science education;educational courses;professional aspects;programming;software engineering,Monash University;accreditation;conceptual understanding;distributed virtual environments;languages;mathematics;object-oriented methods;process;programming;semantic understanding;semiotics framework;software engineering courses;software engineering curriculum;software engineering education requirements;software engineering profession;standards;tools;validation;verification,,0,,17,,,,26-29 Jan 1998,26 Jan 1998-29 Jan 1998,IEEE,IEEE Conferences,
Software security: experiments on the .NET common language run-time and the Shared Source Common Language Infrastructure,F. Piessens; B. Jacobs; W. Joosen,"Dept. of Comput. Sci., Katholieke Univ., Leuven, Heverlee, Belgium",IEE Proceedings - Software,20031203,2003,150,5,303,307,"As more and more software applications are directly or indirectly accessible from the Internet, the importance of the security of these applications grows steadily. Hence, it is important that university curricula for computer scientists and software engineers include courses on secure software development. Such courses should make students familiar with the programming language technology, run-time support and available API for security, and they should also teach them how to use these technological means appropriately. The .NET framework is a good example of the current state-of-the-art support for secure development. The Shared Source Common Language Infrastructure (SSCLI) provides a source for some of the security related aspects of the framework. The paper describes how the secure software development course at the Katholieke Universiteit Leuven uses the .NET framework and the SSCLI. An overview is given of the contents of the course, and a number of example project assignments based on .NET or the SSCLI are presented.",1462-5970;14625970,,10.1049/ip-sen:20030985,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1249341,,,computer science education;educational courses;programming languages;security of data;software engineering,.NET common language run-time;Katholieke Universiteit Leuven;SSCLI;Shared Source Common Language Infrastructure;computer scientists;secure software development course;software engineers;software security;university curricula,,2,,,,,,27 Oct. 2003,,IET,IET Journals & Magazines,
International workshop on distance learning support for postgraduate programs in software engineering (e-gradSE),I. M. S. Gimenes; L. Barroca; E. F. Barbosa,"Universidade Estadual de Maringá, Departamento de Informática, Maringá (PR), Brasil, 87020-900",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,517,519,This workshop aims at bringing together researchers and practitioners to present contributions and discuss strategies for distance learning software engineering postgraduate education.,1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876136,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876136,,,computer aided instruction;computer science education;distance learning;further education;software engineering,distance learning software engineering postgraduate education strategy;e-gradSE;international workshop;software engineering postgraduate program,,0,,7,,,,22-24 May 2011,,IEEE,IEEE Conferences,
An online system analysis course,G. W. Hislop,"Drexel Univ., Philadelphia, PA, USA",Proceedings 12th Conference on Software Engineering Education and Training (Cat. No.PR00131),20020806,1999,,,138,144,"This paper discusses on online graduate course that teaches a structured method of systems analysis. The course is the first course in a completely online graduate degree program. The paper briefly discusses the degree program and the online environment, and describes how the course is organized and taught. The paper also presents data showing the level of activity by course participants and post-cost evaluation by students",1093-0175;10930175,POD:0-7695-0131-1,10.1109/CSEE.1999.755195,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=755195,,,computer science education;distance learning;educational courses;educational technology;systems analysis,course organization;course participant activity levels;degree programme;online graduate course;post-cost evaluation;structured method;students;systems analysis course;teaching,,0,,4,,,,22-24 Mar 1999,22 Mar 1999-24 Mar 1999,IEEE,IEEE Conferences,
Using Achievement-Based Teaching Interventions in Network Security Course,D. Xiujuan; J. Zhigang,"Sch. of Network & Inf., Qinghai Normal Univ. Xining, Xining",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,129,132,"This paper proposes an achievement-based educational framework for teaching the network security course. We designed around a series of counter-activities of experiment, in which the students are divided into several groups, and their task is to attack and anti-attack each other, the winner will have a high score and a feeling of achievement. In contrast to just e-learning, the novel achievement-based teaching interventions motivates the learnerspsila interest and passion, enables the students to participate actively in the learning process and collaborate in groups and so achieve the expected learning objectives, which can be proved by the positive student feedback and a post-test comparison with the same academic year.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.200,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722859,Trojan virus;counter-activity;e-learning;network security;port-scan,Collaboration;Computer networks;Computer science;Computer security;Education;Electronic learning;Information security;Information technology;Software engineering;Web pages,computer aided instruction;security of data,Trojan virus;achievement-based teaching interventions;e-learning;network security course,,1,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A Web-Based Examination and Evaluation System for Computer Education,Liang Zhang; Yue-ting Zhuang; Zhen-ming Yuan; Guo-hua Zhan,"Zhejiang University, China",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,120,124,"A Web-based operational skills examination and evaluation system is designed and implemented for computer courses. It consists of four systems, including preparation, examination, monitor and auto-grading subsystem. Various techniques involving DCOM, mark-method and fuzzy-match are adopted in this system, and a universal approach is generalized to enable auto-grading system suitable for different operated results. This system has been successfully applied in operational skills' evaluation and training, such as programming, editing documents, using Microsoft Windows",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652383,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652383,,Automatic testing;Computer applications;Computer science;Computer science education;Computerized monitoring;Design engineering;Machine learning;Programming profession;Software testing;System testing,Internet;computer science education;distributed object management;educational administrative data processing;fuzzy set theory;programming,DCOM;Microsoft Windows;Web-based evaluation system;Web-based examination system;autograding system;computer courses;computer education;document editing;fuzzy-match;mark-method;operational skills;programming,,5,,7,,,,5-7 July 2006,,IEEE,IEEE Conferences,
Generic summative assessment functional model,F. T. Alotaiby; J. X. Chen,"Inf. Technol. Sch., George Mason Univ., Fairfax, VA, USA","Sixth International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing and First ACIS International Workshop on Self-Assembling Wireless Network",20050606,2005,,,340,345,"Using computer to enhance learning has been around for more than 40 years. It can be realized in various forms from computer-aided instructions (CAI), intelligent tutoring system (ITS), to Web-based learning (WBL), and elearning systems. We are working on research in which we have developed an elearning system framework. One of the framework components is assessment. The assessment is integrated in the framework to evaluate student knowledge in order to support student learning, and educational decision making. Most of the existing systems use a static assessment technique, which has fixed questions presented to all students following ""one size fits all"" approach. In this paper, we present a flexible adaptive assessment functional model that provides a system with better understanding of student levels and shows their weaknesses and strengths. The model is based on the characteristics of students and their performances. In addition, the model provides a dynamic assessment strategy that allows teachers to set up an appropriate assessment mechanism for their students. Moreover, it specifies the functions that should be performed by each assessment component.",,POD:0-7695-2294-7,10.1109/SNPD-SAWN.2005.39,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1434911,,Availability;Computer aided instruction;Computer science;Decision making;Education;Electronic learning;Information technology;Intelligent systems;Internet;Learning systems,decision making;distance learning;educational administrative data processing;intelligent tutoring systems,Web-based learning;computer-aided instructions;educational decision making;elearning systems;flexible adaptive assessment functional model;intelligent tutoring system;student knowledge evaluation;student learning;summative assessment functional model,,1,,13,,,,23-25 May 2005,,IEEE,IEEE Conferences,
Distance laboratory applications ERRL: A study on radio communication in electronic field,C. C. Aydin; G. Turkmen; E. Ozyurt; E. U. Aydin; N. E. Cagiltay; M. E. Ozbek; N. C. Alparslan; A. Kara,"Atilim University/Faculty of Management, Ankara, Turkey",2008 11th International Conference on Optimization of Electrical and Electronic Equipment,20080819,2008,,,157,162,"In the last decade, the effect of Internet usage in education is gradually increased. When we look from academic perspective, the new technologies provided alternatives for students learning. As distance education becomes important everyday, the indispensable elements of teaching and education, laboratories must be reachable via remote connection. Consequently, the education that is going to be given to the students will be more flexible with respect to place and time constraints and students can reach laboratory facilities at any time and anywhere not only in lectures and practical hours. In this study, European remote radio laboratory (ERRL) which is a distance remote radio frequency (RF) laboratory designed for electrical-electronics students, is described generally. The software architecture, infrastructure and experiment that can be done with a remote connection have been described.",,CD-ROM:978-1-4244-1545-8; POD:978-1-4244-1544-1,10.1109/OPTIM.2008.4602515,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4602515,ERRL;Remote Laboratory;Virtual Laboratory,Computer science education;Educational technology;Engineering management;Internet;Radio communication;Radio frequency;Remote laboratories;Technology management;Time factors;Vocational training,computer aided instruction;distance learning;electronic engineering computing;electronic engineering education;laboratories;mobile radio,ERRL;European remote radio laboratory;distance education;distance laboratory applications;distance remote radio frequency laboratory;electrical-electronics education;radio communication,,2,,6,,,,22-24 May 2008,,IEEE,IEEE Conferences,
A standards-driven open architecture for learning systems,L. Anido; M. Llamas; M. J. Fernandez; J. Rodriguez; M. Caeiro; J. Santos,"Dept. Tecnologias de las Telecommun., Vigo Univ., Spain",Proceedings IEEE International Conference on Advanced Learning Technologies,20020807,2001,,,3,4,"The learning technology standardization process is taking one of the leading roles in the research efforts into computer-based education. Institutions like the IEEE, the US Department of Defense and the European Commission have set up committees to deliver recommendations and specifications on this area. Their goal is to provide interoperability among heterogeneous systems and reuse of learning objects. From this standardization work, we propose am open and distributed architecture that identifies some common software services for the e-learning domain. Our aim is to contribute to this standardization process from the software perspective",,POD:0-7695-1013-2,10.1109/ICALT.2001.943838,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=943838,,ANSI standards;Computer architecture;Data models;Educational technology;Electronic learning;Electrostatic precipitators;Learning systems;Proposals;Standardization;Telecommunications,computer aided instruction;open systems;software architecture;software standards;standardisation,European Commission;IEEE;US Department of Defense;committee recommendations;common software services;computer-based education;electronic learning;heterogeneous systems;interoperability;learning objects reuse;learning systems;learning technology standardization process;open distributed architecture;software;specifications;standards-driven open architecture,,1,,10,,,,2001,06 Aug 2001-08 Aug 2001,IEEE,IEEE Conferences,
Work in progress — Using podcasting in engineering education,J. A. Polack-Wahl,University of Mary Washington,2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,F4C-1,F4C-3,"Podcasting allow students to learn outside the boundaries of the classroom and without time constraints. Podcasting is an audio broadcast that has been converted to an audio file format for playback over the Internet or in a digital music player. Podcasting cannot replace the classroom; however, it gives students a new way to broadcast concepts they have learned and allows educators to interact with their students. In a computer information system and software engineering course, podcasting was used to add value to the in-classroom experience and enhance course content. In both classes groups of students were required to investigate real-world software failures and produce a fifteen-minute podcast that demonstrated the failure and its impact on society. This work-in-progress will discuss how students used podcasting to understand how course content applied in the real world and how they could effectively communicate this knowledge to the rest of the class without taking class time and finally, how the students improved their teamwork skills by participating in the group podcasting assignment.",0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673371,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673371,Communication Education;Pocasting;Software Engineering,Computers;Digital audio broadcasting;Information systems;Internet;Software;Software engineering;Web sites,Internet;computer aided instruction;educational courses;engineering education;team working,Internet;audio broadcast;audio file format;computer information system;course content;digital music player;engineering education;in-classroom experience;playback;podcasting;real-world software failure;software engineering course;teamwork skill,,0,,4,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
Strategies and guidelines for building effective distributed learning teams in higher education,F. C. Serçe; F. N. Alpaslan; K. Swigger; R. Brazile; G. Dafoulas; V. Lopez,"University of Atilim Ankara, Turkey",2010 9th International Conference on Information Technology Based Higher Education and Training (ITHET),20100607,2010,,,247,253,"The paper describes the strategies and guidelines for building effective global student teams based on the experiences obtained from six global software development projects involving 438 students from the universities in the US, Panama, UK, and Turkey. According to the findings obtained from these projects, the factors affecting online collaboration and the problems faced during management of projects are given in the paper. It is hoped that these findings will help to instructors to design and manage globally distributed student teams. The paper also provides guidelines for students to become a good team player.",,Electronic:978-1-4244-5792-2; POD:978-1-4244-4810-4,10.1109/ITHET.2010.5480079,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5480079,Computer-supported collaborative learning;collaborative skills development;computer-mediated communication;distance education;distributed teams,Cities and towns;Collaboration;Collaborative work;Computer science education;Cultural differences;Distributed computing;Globalization;Guidelines;Problem-solving;Programming,Internet;computer science education;distributed programming;further education;project management;software engineering;software management,distributed learning teams;global software development projects;global student teams;globally distributed student teams;higher education;online collaboration;project management,,1,,24,,,,April 29 2010-May 1 2010,,IEEE,IEEE Conferences,
Applying Scrum project management in ECE curriculum,R. B. Bass; B. Pejcinovic; J. Grant,"Electrical and Computer Engineering Dept., Portland State University, OR, USA",2016 IEEE Frontiers in Education Conference (FIE),20161201,2016,,,1,5,"Scrum is a cyclical project management technique whereby members of a development team work together to define product development strategies in pursuit of a common objective in an adaptable and incremental manner. We have found that Scrum is a promising approach for exposing students to project management of undergraduate engineering projects. But, the technique is not used often in undergraduate education, and it is virtually unknown outside of software engineering circles. We are experimenting with using Scrum in projects across several years of undergraduate engineering education. Our goal is to gradually expose students to project management in order to make their project experiences and learning more efficient and effective. We report on successful initial implementations in freshman courses and senior capstone design courses. Obstacles include expanding practice across all four years, accommodating a diverse student population, and overcoming a lack of experience in assessing Scrum project management.",,Electronic:978-1-5090-1790-4; POD:978-1-5090-1791-1,10.1109/FIE.2016.7757568,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7757568,Scrum;capstone projects;design projects;electrical engineering;engineering curriculum;engineering management;freshman,Computers;Context;Engineering education;Manganese;Planning;Project management;Teamwork,computer science education;educational courses;electrical engineering education;further education;project management;software engineering,ECE curriculum;cyclical project management;freshman courses;product development strategies;project experiences;project learning;scrum project management;senior capstone design courses;software engineering circles;undergraduate engineering education;undergraduate engineering projects,,1,,,,,,12-15 Oct. 2016,,IEEE,IEEE Conferences,
Experience with a project-based approach to teaching software engineering,M. J. Oudshoorn; K. J. Maciunas,"Dept. of Comput. Sci., Adelaide Univ., SA, Australia","Software Education Conference, 1994. Proceedings.",20020806,1994,,,220,225,"The paper reviews the experiences of teaching software engineering at the University of Adelaide using a group-based project over the course of one semester (15 weeks). Students are required to design, prototype, implement, maintain and document the software to satisfy the requirements defined by the lecturing staff who endeavour to simulate a customer as closely as possible. The paper focuses on the project and the benefits it offers rather than the content of the lectures",,POD:0-8186-5870-3,10.1109/SEDC.1994.475339,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=475339,,Atmosphere;Computational modeling;Computer science;Documentation;Education;Feedback;Software engineering;Software prototyping;Software systems;Virtual prototyping,computer science education;educational courses;software engineering;software maintenance;software prototyping;system documentation;teaching,Adelaide University;customer simulation;group-based project;lecturing staff;project-based approach;requirements;semester;software design;software documentation;software engineering teaching;software implementation;software maintenance;software prototyping,,3,,6,,,,22-25 Nov 1994,22 Nov 1994-25 Nov 1994,IEEE,IEEE Conferences,
Computing Curricula for the 21st Century,A. J. Kornecki,Embry-Riddle Aeronautical University,IEEE Distributed Systems Online,20080305,2008,9,2,2,2,"This article describes the role and place of software engineering in modern computing curricula, focusing on dependable systems that can be implemented using microprocessors and programmable logic. In this time of the increasing role of software and proliferation of computing in all areas of technology and human endeavor, there is critical need for education of engineers who can understand the system as a whole, appreciating both software and hardware and their mutual connection. The similarity and difference of approaches between traditional computing software and modern programmable-logic hardware is discussed. Modern systems require good engineering considering not only the system's functionality but also dependability and safety.",1541-4922;15414922,,10.1109/MDSO.2008.5,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4463369,computing curricula;dependable systems;software engineering education,Educational programs;Educational technology;Hardware;Humans;Microprocessors;Programmable logic arrays;Programmable logic devices;Software engineering;Systems engineering and theory;Systems engineering education,,,,2,,12,,,,Feb. 2008,,IEEE,IEEE Journals & Magazines,
Some experience on learning via a computer,P. Valozic,"Polytech. of Zagreb, Croatia",The IEEE Region 8 EUROCON 2003. Computer as a Tool.,20031203,2003,2,,356,358 vol.2,"Certain experiments wit teaching and learning in an electronic workplace environment were performed, and some experiences evaluated. Directions of further development are pointed out.",,POD:0-7803-7763-X,10.1109/EURCON.2003.1248217,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1248217,,Computer science education;Digital filters;Digital signal processing;Employment;Filtering;Finite impulse response filter;History;Laboratories;Multimedia systems;Testing,computer aided instruction;distance learning;multimedia communication;software architecture;teaching,computer architecture and assembly language;computer based learning;e-workplace;multimedia,,0,,3,,,,22-24 Sept. 2003,,IEEE,IEEE Conferences,
"Using CyclePad-an ""articulate"" software laboratory-in thermodynamics education",J. Baher,"Inst. for the Learning Sci., Northwestern Univ., Evanston, IL, USA",Proceedings Frontiers in Education 1997 27th Annual Conference. Teaching and Learning in an Era of Change,20020806,1997,2,,810 vol.2,,"Summary form only given. In this paper, the authors discuss the learning and curriculum development issues surrounding integrating a design-based software program into engineering classrooms. They are working with a program called CyclePad in which students can construct thermodynamic cycles (these are the processes that underlie heating and cooling systems, power plants and steam engines). CyclePad belongs to an emerging class of educational software called ""articulate virtual laboratories"" (AVLs). AVLs provide a design space in which users can construct and analyze virtual artifacts. The ""articulation"" provided by an AVL gives the supports and scaffolding needed to help students with the design process. These supports provide information to the student such as the reasoning which CyclePad uses to arrive at numerical values, the modeling assumptions underlying a design or a list of the user's design assumptions which are contradictory. Additionally, the program has an economic model to help students understand the real-world costs of building systems. This paper discusses the design of the curricular activities and an initial study to determine what students can learn from using CyclePad in a thermodynamics curriculum.",0190-5848;01905848,POD:0-7803-4086-8,10.1109/FIE.1997.635975,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=635975,,Cooling;Curriculum development;Design engineering;Heat engines;Laboratories;Power engineering and energy;Power generation;Software design;Steam engines;Thermodynamics,courseware;educational courses;engineering computing;engineering education;laboratories;student experiments;thermodynamics,CAI;CyclePad software;articulate virtual laboratories;curricular activities;curriculum development;design space;design-based software program;engineering classrooms;learning development;students;thermodynamics education,,0,,2,,,,5-8 Nov. 1997,05 Nov 1997-08 Nov 1997,IEEE,IEEE Conferences,
E-Learning Assistant System Based on Artificial Psychology,A. Zhu; Y. Zhou; J. Cai; Y. Nie,"College of Urban and Environment Science, Central China, Normal University, Wuhan, 430079, Hubei, China. zhuaiq@163.com",2007 IEEE International Conference on Control and Automation,20071105,2007,,,1260,1262,"Based on artificial psychology and affective computing, a new E-learning assistant system is introduced, which uses the model above to get the change in emotion. The solution and software architecture of this system are also introduced. The experiment shows that this system realizes the function of emotion communication and perfect E-learning system. In the future, based on the selected features, other effective classification method will be used. And multi-module emotion recognition including facial, audio, and other features such as gesture will be studied.",1948-3449;19483449,CD-ROM:978-1-4244-0818-4; POD:978-1-4244-0817-7,10.1109/ICCA.2007.4376563,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4376563,artificial psychology;emotion computing;face detection;gesture recognition,Artificial intelligence;Education;Educational institutions;Electronic learning;Emotion recognition;Face detection;Image databases;Neural networks;Neurons;Psychology,emotion recognition;intelligent tutoring systems;software architecture,E-learning assistant system;artificial psychology;emotion communication;multi-module emotion recognition;software architecture,,0,,6,,,,May 30 2007-June 1 2007,,IEEE,IEEE Conferences,
Design and Development of a Virtual Dolphinarium for Children With Autism,Y. Cai; N. K. H. Chia; D. Thalmann; N. K. N. Kee; J. Zheng; N. M. Thalmann,"Institute for Media Innovation, Nanyang Technological University (NTU), Singapore",IEEE Transactions on Neural Systems and Rehabilitation Engineering,20130307,2013,21,2,208,217,"The recent proliferation of virtual reality (VR) technology applications in the autism therapy to promote learning and positive behavior among such children has produced optimistic results in developing a variety of skills and abilities in them. Dolphin-assisted therapy has also become a topic of public and research interest for autism intervention and treatment. This paper will present an innovative design and development of a Virtual Dolphinarium for potential autism intervention. Instead of emulating the swimming with dolphins, our virtual dolphin interaction program will allow children with autism to act as dolphin trainers at the poolside and to learn (nonverbal) communication through hand gestures with the virtual dolphins. Immersive visualization and gesture-based interaction are implemented to engage children with autism within an immersive room equipped with a curved screen spanning a 320 and a high-end five-panel projection system. This paper will also report a pilot study to establish trial protocol of autism screening to explore the participants' readiness for the virtual dolphin interaction. This research will have two potential benefits in the sense of helping children with autism and protecting the endangered species.",1534-4320;15344320,,10.1109/TNSRE.2013.2240700,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6419839,Autism;dolphins;immersive and interactive learning;nonverbal communication;virtual reality (VR),Autism;Dolphins;Educational institutions;Media;Pediatrics;Visualization,computer aided instruction;gesture recognition;medical disorders;paediatrics;patient treatment;virtual reality,autism screening;autism therapy;autism treatment;children;curved screen spanning;dolphin-assisted therapy;gesture-based interaction;hand gestures;high-end five-panel projection system;immersive visualization;learning behavior;potential autism intervention;swimming;virtual dolphin interaction program;virtual dolphinarium;virtual reality,"Adolescent;Autistic Disorder;Biofeedback, Psychology;Child;Computer Graphics;Female;Gestures;Humans;Male;Nonverbal Communication;Software;Software Design;Therapy, Computer-Assisted;Treatment Outcome;User-Computer Interface",13,,48,,,20130124,Mar-13,,IEEE,IEEE Journals & Magazines,
Intelligent control method on primitive in micro-operation robot,Yuhua Wen; Guizhang Lu; Xin Zhao,"Inst. of Robotics & Inf. Autom. Syst., Nankai Univ., Tianjin, China","IEEE International Conference on Robotics, Intelligent Systems and Signal Processing, 2003. Proceedings. 2003",20040419,2003,2,,1002,1006 vol.2,"This paper puts forward an intelligent control method on primitive to micro-operation robot. Firstly, the paper presents object-oriented architecture of micro-operation robot. Basing on intelligent robot typical hierarchy model, the concept of primitive control is brought forward, modules are further encapsulated into primitive methods, and a robot task is simply abstracted into a sequence of task primitive. By primitive control, simple machine learning and online task plan of micro-operation robot are implemented. Experiments prove the method could effectively improve intelligence, automation and adaptation of micro-operation robot.",,POD:0-7803-7925-X,10.1109/RISSP.2003.1285725,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1285725,,Automatic control;Education;Educational robots;Intelligent control;Intelligent robots;Machine learning;Medical robotics;Object oriented modeling;Robotics and automation;Service robots,intelligent robots;learning (artificial intelligence);microrobots;object-oriented methods;software architecture,intelligent control;intelligent robot;machine learning;micro operation robot;object oriented architecture;online task plan;primitive control,,3,,8,,,,8-13 Oct. 2003,,IEEE,IEEE Conferences,
"Mobile Learning for English Language Acquisition: Taxonomy, Challenges, and Recommendations",M. M. Elaish; L. Shuib; N. Abdul Ghani; E. Yadegaridehkordi; M. Alaa,"Department of Information Systems, Faculty of Computer Science and Information Technology, University of Malaya, Kuala Lumpur, Malaysia",IEEE Access,20171006,2017,5,,19033,19047,"Mobile learning (m-learning) is increasingly becoming a popular global trend, especially among English language learners. However, despite the growing interest in mobile English language learning, there have been no reviews of research conducted on this subject. This paper represents the first attempt to provide a comprehensive analysis of the existing literature (2010-2015) to identify the taxonomy and distribution of research as well as to identify the advantages and challenges and provide some recommendations to facilitate the effective use of mobile English language learning and its applications. Following a review protocol, articles on mobile English language learning from six major databases (IEEE Xplore, ScienceDirect, Web of Science, ERIC, SpringerLink, and Wiley Online Library) were reviewed. Applying inclusion and exclusion criteria, 133 related articles were identified. The results show that the majority of studies were conducted on application m-learning technologies. Pure mobile applications were the most widely-used applications in the English m-learning context. Meanwhile, concerns regarding quality, usability, integration, financial costs, security and privacy, pedagogical practice, and safety were found to be the main challenges of mobile English language learning. Finally, some recommendations are provided for users, developers/providers, and researchers. The results of this paper can assist users, researchers, policymakers, and practitioners in the education sector to allocate the necessary resources and make plans to mitigate the challenges and facilitate the effective use of mobile English language learning in educational practices.",,,10.1109/ACCESS.2017.2749541,University of Malaya’s Postgraduate Research;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8032487,English language;Mobile learning;blended application;pure mobile application;taxonomy,Databases;Education;Libraries;Mobile applications;Mobile communication;Systematics;Taxonomy,human factors;linguistics;mobile learning,ERIC database;English language acquisition;English m-learning context;IEEE Xplore database;ScienceDirect database;SpringerLink database;Web of Science database;Wiley Online Library database;exclusion criteria;financial cost factor;financial costs;inclusion criteria;integration factor;m-learning;mobile English language learning;pedagogical practice;privacy factor;quality factor;recommendations mobile learning;safety factor;security factor;usability factor,,,,,,,20170912,2017,,IEEE,IEEE Journals & Magazines,
Simulating Global Software Development in a Course Environment,E. Keenan; A. Steele; X. Jia,,2010 5th IEEE International Conference on Global Software Engineering,20100927,2010,,,201,205,"Global software development presents many challenges that are difficult to simulate in a course environment. We present teaching patterns such as remote testing, subordinate role, partitioning, and continuous development that are motivated by industry experience. Our goal is to give students problems that simulate real global software development. Each teaching pattern discusses the educational methodology, student challenges and learning outcomes that provide the students firsthand experience working on projects with remote teams.",2329-6305;23296305,Electronic:978-1-4244-7620-6; POD:978-1-4244-7619-0,10.1109/ICGSE.2010.31,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5581510,education;global software development;patterns;remote teams,Education;Industries;Materials;Programming;Software;Software engineering;Testing,computer science education;educational courses;software engineering;teaching,course environment;global software development;remote testing;subordinate role;teaching patterns,,4,,8,,,,23-26 Aug. 2010,,IEEE,IEEE Conferences,
Computer laboratory infrastructure in engineering education-a case study at Wits,K. J. Nixon; B. Dwolatzky,"Sch. of Electr. & Inf. Eng., Univ. of the Witwatersrand, Johannesburg, South Africa","IEEE AFRICON. 6th Africon Conference in Africa,",20030106,2002,1,,431,436 vol.1,"Computer laboratories used in engineering education are investigated by considering the requirements, constraints and infrastructures involved. Three primary requirements are identified: to provide access and connectivity, to support the teaching and learning process and to provide assessment facilities. The use of fat client and thin-client infrastructures in engineering education is discussed using two computer laboratories at Wits University (South Africa) as a case study.",,POD:0-7803-7570-X,10.1109/AFRCON.2002.1146876,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1146876,,Africa;Application software;Computer aided software engineering;Computer networks;Computer science education;Engineering education;Internet;Laboratories;Local area networks;Printers,computer aided instruction;engineering computing;engineering education;laboratories;teaching,South Africa;case study;computer laboratories infrastructure;engineering education;fat client infrastructures;learning process;teaching process;thin-client infrastructures,,0,,1,,,,2-4 Oct. 2002,,IEEE,IEEE Conferences,
Pex4Fun: Teaching and Learning Computer Science via Social Gaming,N. Tillmann; J. d. Halleux; T. Xie; J. Bishop,"Microsoft Res., Redmond, WA, USA",2012 IEEE 25th Conference on Software Engineering Education and Training,20120723,2012,,,90,91,"Pex4Fun (http://www.pexforfun.com/) is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer programming at many levels, from high school all the way through graduate courses. With Pex4Fun, a student edits code in any browser -- with Intellisense -- and Pex4Fun executes it and analyzes it in the cloud. Pex4Fun connects teachers, curriculum authors, and students in a unique social experience, tracking and streaming progress updates in real time. In particular, Pex4Fun finds interesting and unexpected input values that help students understand what their code is actually doing. The real fun starts with Coding Duels where students write code to implement a teacher's specification. Pex4Fun finds any discrepancies in behavior between the student's code and the specification. This tutorial instructs materials to equip participants with skills and knowledge of using Pex4Fun in teaching and learning, such as solving puzzles, solving Coding Duels, exploring course materials in feature courses, creating and teaching a course, creating and publishing Coding Duels, and learning advanced topics behind Pex4Fun.",1093-0175;10930175,Electronic:978-0-7695-4693-3; POD:978-1-4673-1592-0,10.1109/CSEET.2012.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6245014,,Educational institutions;Encoding;Programming;Software engineering;Testing;Tutorials,cloud computing;computer games;computer science education;programming;social networking (online),Coding Duels solving;Intellisense;Pex4Fun;Web-based serious gaming environment;computer science learning;computer science teaching;graduate courses;high school;puzzle solving;social gaming,,9,,9,,,,17-19 April 2012,,IEEE,IEEE Conferences,
A resource reservation and scheduling algorithm for learning on-demand system over satellite and cable network,Qinghua Zheng; Yongling Song; Jun Liu; Dehong Yu,"Comput. Dept., Xi'an Jiaotong Univ., China","Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.",20030225,2002,,,166,173,"Distance learning systems over satellite and ground wired network provide a multimedia study environment and unlimited learning opportunities. Learning on demand has become an efficient and popular learning mode. Many learning on demand systems based on IP networks have been implemented and applied, such as real system, media server and IBM Learning Space, etc. However, they neither meet a user's reservation request for education resources, nor can they provide a resource optimization scheduling scheme when many people wish to play the same kind of education resources at the same time. In this paper, we propose a new and practical resource reservation and scheduling algorithm for learning on demand based on satellite and ground IP network (RODS for short). In RODS, users provide a request for resources to the server station via ground Internet, then RODS employs the improved maximal queue length (IMQL) algorithm to schedule reservation requests and then generate an optimized sending scheme of multimedia courseware. RODS sends the corresponding resources to remote sites via satellite transmission. The prototype of RODS has already been implemented and tested on the platforms of satellite and CERNET (China Educational and Research Network), and the algorithm was proved to be efficient, flexible and practical in supporting learning on demand.",,POD:0-7695-1857-5,10.1109/MMSE.2002.1181609,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1181609,,Computer aided instruction;Courseware;IP networks;Internet;Multimedia systems;Network servers;Prototypes;Satellites;Scheduling algorithm;Web server,Internet;courseware;distance learning;multimedia communication;multimedia computing;processor scheduling;resource allocation;satellite communication,CERNET;China Educational and Research Network;IP Network;RODS;cable network;distance learning system;ground Internet;ground wired network;improved maximal queue length algorithm;learning on demand systems;multimedia courseware;multimedia study environment;optimized sending scheme;reservation request;resource optimization scheduling scheme;satellite transmission,,0,,15,,,,2002,,IEEE,IEEE Conferences,
Using academic courses for empirical validation of software development processes,M. Ciolkowski; D. Muthig; J. Rech,"Kaiserslautern Univ., Germany","Proceedings. 30th Euromicro Conference, 2004.",20040920,2004,,,354,361,"Software process improvement needs sound empirical data gathered from a range of empirical studies such as controlled experiments or case studies. However, conducting empirical studies is often cost-intensive; in particular in industrial environments. Therefore, we need to find a way to balance cost and value of empirical findings. In This work, we discuss a way of gathering required empirical data in software engineering education programs. Although an academic setting is not representative of industrial organizations, the information gathered there can help organizations to decide upon alternatives to improve current software engineering processes. We describe how a practical software engineering course for graduate students at the University of Kaiserslautern was used as a platform for validating software development approaches. As there are specific restrictions and constraints defined by this context, we discuss how they influence the design of empirical studies. In addition, we present a concrete example of comparing product line approaches.",1089-6503;10896503,POD:0-7695-2199-1,10.1109/EURMIC.2004.1333390,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1333390,,Computer industry;Concrete;Control engineering education;Costs;Educational programs;Internet;Portals;Programming;Software engineering;Software maintenance,computer science education;courseware;educational courses;educational institutions;program verification;software development management;software process improvement,Kaiserslautern University;empirical validation;graduate students;software development process;software engineering academic course;software engineering education programs;software process improvement,,7,,14,,,,31 Aug.-3 Sept. 2004,,IEEE,IEEE Conferences,
Research and practice on disaster preventive scheme management,Zhou Zhi-min; Chen Zhong-wen; Yue Guo-ying; Guo Xue-mang,"Department of Computer Science, Zhejiang Water Conservancy And Hydropoeer College, Hangzhou 310018, China",2009 4th International Conference on Computer Science & Education,20090901,2009,,,1082,1085,"This paper presents a disaster preventive scheme, which is based on the specific circumstances of Tonglu county. The scheme includes three-tier plans among county, township and villages. The system architecture uses the model of Browser/Server, which only need be deployed on server and the client could easily perform its plans, updating and maintenance without installation of any other software. Adopting Struts/Hibrante in the framework and MySQL in database, this architecture is safe, reliable and convenient. The authorized officers of FCDRH could operate the system on computer at any place where the Internet is available to be connected.",,POD:978-1-4244-3520-3,10.1109/ICCSE.2009.5228548,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228548,DPSM;FCDRH;Municipal Bureau;Tonglu,Computer architecture;Computer science;Computer science education;Control systems;Disaster management;Educational institutions;Government;Open source software;Software maintenance;Water conservation,SQL;public administration;software architecture;software maintenance,Internet;MySQL;Tonglu county;browser-server model;disaster preventive scheme management;software architecture;software maintenance;software updating;system architecture,,0,,2,,,,25-28 July 2009,,IEEE,IEEE Conferences,
Design of Online Automatic Assessment,X. Ying; M. Lingling; Z. Hongying,"Dept. of Inf. Eng., Zhengzhou Univ., Zhengzhou, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1275,1278,"In this paper, it first describes the problems which existed in the computer science education, and discusses the necessity of developing the automatic program assessment system. Then it introduces the AutoMark which is an online, automatic assessment system and it currently is being developed at Zhenzhou University. The AutoMark mainly uses dynamic testing to check the program, and will give a score of the program at last. Now, part function of the system has been completed, most importantly it also supports the submission of multi-documents program, and a specific solution is given in the paper.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.71,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723141,,Automatic testing;Computer science;Design engineering;Education;Feedback;Programming profession;Software design;Software engineering;Software testing;System testing,computer aided instruction;computer science education;educational institutions;program testing,AutoMark;Zhenzhou University;automatic program assessment system;computer science education;multidocuments program;online automatic assessment,,0,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
An approach of design and implementation on SOA-based computer aided learning platform,Y. Jin; Y. Wang; P. Bian,"School of Computer & Information, Technology, Beijing Jiaotong University, Beijing, P.R. China, 100044",2010 5th International Conference on Computer Science & Education,20100930,2010,,,1558,1573,"Service-Oriented Architecture (SOA) is a software architectural style which aims at achieving loose coupling among interacting of software agents. SOA brings more agility and flexibility to business applications by emphasizing on reusing business processes and IT assets. It enables organizations, enterprises to easily integrate systems, data, applications and processes that are connected by the link of services. With the rapid development of Internet and modern education, the current education system is facing new problems, such as integrating the existing education software systems and the resources. Therefore, finding a revolution for education software design and development, and realizing the ranges from software engineering to software architecture is a key issue to many educators and researchers. In this paper, an approach of design and implementation of SOA-based computer aided learning platform is proposed as an attempt to solve the “information isolated islandâ€, duplication development problem which exist in current computer aided educational system. And the modeling-related business process of this platform is also described and analyzed in the paper.",,Electronic:978-1-4244-6005-2; POD:978-1-4244-6002-1,10.1109/ICCSE.2010.5593767,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5593767,Business processes;Service-Oriented Architecture (SOA);Xml Pipe Environment (XPE);computer aided learning,Business;Computer aided instruction;Computer architecture;Computers;Service oriented architecture,computer aided instruction;education;software agents;software architecture,SOA based computer aided learning platform;business applications;education software design;service oriented architecture;software agents;software architectural style,,0,,13,,,,24-27 Aug. 2010,,IEEE,IEEE Conferences,
A metaprogramming-based model for generation of the eLearning-oriented Web pages,V. Stuikys; R. Damasevicius; M. Montvilas,"Dept. of Software Eng., Kaunas Univ. of Technol., Lithuania",ITRE 2004. 2nd International Conference Information Technology: Research and Education,20050222,2004,,,64,68,"We analyse ICT-based learning and consider the problem for generation of eLearning-oriented Web pages. We propose a metamodel for analysis of the problem domain as well as a metamodel for the solution domain. We represent the problem domain as a fixed set of the pre-specified parameter values and their relationships. We describe the solution domain at a higher-level as a metaspecification, which expresses parameter-based variability and is implemented using the metaprogramming techniques. The lower-level of the model describes different aspects of the teaching content such as structure, representation and management. We deliver some details of the experimental system that implements the proposed approach.",,POD:0-7803-8625-6,10.1109/ITRE.2004.1393647,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1393647,,Content management;Education;Electronic learning;Home appliances;Humans;Modems;Software engineering;Technological innovation;User interfaces;Web pages,Web sites;computer aided instruction;formal specification;metacomputing,ICT-based learning;Web page generation;eLearning-oriented Web pages;metamodel;metaprogramming;metaspecification;parameter-based variability;pre-specified parameter values;problem domain;solution domain,,0,,20,,,,28 June-1 July 2004,,IEEE,IEEE Conferences,
RECT: A Cloud-Based Learning Tool for Graduate Software Engineering Practice Courses With Remote Tutor Support,Q. Ding; S. Cao,"School of Software Engineering, University of Science and Technology of China, Hefei, China",IEEE Access,20170520,2017,5,,2262,2271,"Nowadays, remote collaborative learning tools for computer science education mostly emphasize providing learning resources and realizing virtual collaborative learning environment for students. Many people in this field tend to have their mind fixed on the process improvement of such a collaboration as a whole, while few notice that individuals may have different roles and impacts on this type of teamwork. There usually is a “supervisor†on the team, who offers support to all members in the collaborative learning environment. However, such support may not always be as accessible as students demand it to be. Therefore, this paper describes a cloud-based tool to support software engineering practice courses in collaboration with remote tutors. This system utilizes a cloud storage platform to provide sharing of multimedia study materials and a better management of project developing cycles. A remote collaborative component called the Virtual Debug Laboratory is designed to improve and share students' debugging experience in the same team. The most innovative feature of this system is that it amplifies the role of tutoring in remote collaborative learning environments so that tutors can, in real time, assist students in debugging during actual project developing and demonstrate step by step to the students the process of debugging. The results of the analyzed data regarding the use of this system indicate that the system can potentially enhance students' abilities in project developing and debugging in software engineering practice courses. It is our hope that these preliminary data can provide a future reference for the software education community.",2169-3536;21693536,,10.1109/ACCESS.2017.2664070,Anhui Province Quality Engineering Projects;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7842546,Computer science education;remote collaboration;software debugging;software engineering,Collaboration;Collaborative work;Electronic learning;Programming profession;Software engineering,cloud computing;computer science education;educational courses;intelligent tutoring systems;program debugging;software engineering,RECT;cloud storage platform;cloud-based learning tool;computer science education;graduate software engineering practice courses;multimedia study materials;project developing cycle management;remote collaborative learning tool;remote tutor support;student ability enhancement;student debugging experience;virtual debug laboratory,,,,,,,20170206,2017,,IEEE,IEEE Journals & Magazines,
A Case Study on Mobile Learning Implementation in Basic Education,Y. Liu; J. Liu; S. Yu,"IAMSR, Abo Akademi Univ., Turku",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,593,597,"Recent years was seen an incremental amount of mobile learning experiments for the purpose of implementing mobile ICTs into mainstream education. However, the adoption of mobile learning in basic education - primary and secondary schools, is still disappointingly slow, rather than exponential. This case study portrays a unique and novel education concept derived from the Chinese mobile learning industry, in which Noah Education Holding Co., Ltd (Noah) acts as a premier provider of mobile learning services and devices. In China, mobile learning has already formed a booming market. In 2008, six million educational electronic devices are predicted to be sold which digital learning devices (DLDs) appear to be leading the trend. Astonishingly, these devices are not mobile phones and the vast majority of them can't even connect to wireless networks. However, they embrace a wide range of new technologies and are widely accepted by students and teachers in particular. As a result, the success of Noah challenges the popular understanding of mobile learning and offers an alternative to implement mobile ICTs into the basic education.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.212,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722972,basic education;blended learning;mobile learning;mobile technology;online learning;pedagogy,Computer science;Computer science education;Consumer electronics;Educational institutions;Educational technology;Mobile computing;Mobile handsets;Position measurement;Software engineering;Wireless networks,computer aided instruction;mobile computing,basic education;mobile ICT;mobile learning,,2,,30,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Design of Training System Based on HLA Supporting Skill Acquisition of Dangerous Chemicals Accident Rescue,J. Chen; R. Gu; C. Li,"Coll. of Educ., Zhejiang Univ. of Technol., Hangzhou, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"High level architecture (HLA) is general purpose architecture for distributed computer simulation systems independent of platform. The dangerous chemicals accident rescue skill training system (DASS) based on HLA can solve the problems in reality application, such as dangerous, expensive, hard to create accident scenario and organized, and so on. Hence, we designed the DASS which supporting students' skill acquisition. Firstly, we introduced some relates theory and conception including HLA. Then we proposed system design requirement and architecture. Then we designed the DASS based on HLA, it contains: knowledge management module, accident rescue skill training module, and system maintenance module. After that, the main modules and the main implementation technology of the system are described in detail. Finally, some discussion of DASS application and HLA based skill acquisition are addressed.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366498,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366498,,Accidents;Application software;Chemical technology;Cognition;Collaborative work;Computational modeling;Computer architecture;Computer science education;Computer simulation;Virtual reality,accident prevention;chemical hazards;computer based training;distributed processing;knowledge management,HLA based skill acquisition;accident rescue skill training module;dangerous chemical accident rescue skill training system;high level architecture;knowledge management module;student skill acquisition;system maintenance module,,0,,9,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Visualization tool for transient stability monitoring of bulk power systems based on DSR,Zeng Yuan; Wei Wei; Zhao Jinli; Jia Hongjie,"Key Laboratory of Power System Simulation and Control of Ministry of Education, Tianjin University, China",APCCAS 2008 - 2008 IEEE Asia Pacific Conference on Circuits and Systems,20090109,2008,,,1900,1903,"Dynamic security region (DSR) gives power system engineers systematic and global information about the feasible operation region. This paper is a result of an investigation into the use of DSR concept and its effective application in bulk power systems. It particularly concerns with developing a software-based tool for the transient stability monitoring in the on-line operation environment. A practical DSR solving method based on massively parallel computer clusters is described, and a new software package, named power system dynamic security region (PSDSR) is developed. Following a brief discussion about the main requirements, the paper gives a summary of the development of PSDSR from both the software architecture and the function implementation. A most distinctive character, the practical application in monitoring the cut-set power flows, with result visualization is emphasized.",,Electronic:978-1-4244-2342-2; POD:978-1-4244-2341-5,10.1109/APCCAS.2008.4746416,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4746416,,Application software;Information security;Monitoring;Power engineering and energy;Power system dynamics;Power system security;Power system stability;Power system transients;Systems engineering and theory;Visualization,computerised monitoring;load flow;power system analysis computing;power system security;power system transient stability,PSDSR;bulk power systems;cut-set power flows;online monitoring;parallel computer clusters;power system dynamic security region;software package;transient stability monitoring;visualization technique,,0,,16,,,,Nov. 30 2008-Dec. 3 2008,,IEEE,IEEE Conferences,
Software Engineering Projects in Distant Teaching,P. Bouillon; J. Krinke; S. Lukosch,"FernUniversität in Hagen, Germany",18th Conference on Software Engineering Education & Training (CSEET'05),20081208,2005,,,147,154,"Software engineering education is most often complemented by a software engineering project where a team of students has to develop a large software system. At a distance teaching university such projects challenge the students in communication, coordination, and collaboration, because team members work in different places, many miles away from each other. We present an ECLIPSE-based unified platform that leverages available tools and solutions and discuss the problems involved. Besides using plug-ins that support the students during implementation, our platform integrates a collaborative distant education environment and a software project management system that eases the students' collaboration in the software engineering project",1093-0175;10930175,POD:0-7695-2324-2,10.1109/CSEET.2005.31,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4698919,,Collaborative software;Collaborative work;Computer aided instruction;Educational programs;Programming profession;Project management;Software engineering;Software maintenance;Software systems;Systems engineering education,computer aided instruction;computer science education;distance learning;educational courses;groupware;software engineering;software management;student experiments,ECLIPSE-based unified platform;collaborative distant education environment;distance teaching university;distant teaching;software engineering education;software engineering projects;software project management system;software system development;student collaboration;student communication;student coordination;student teams;team members,,6,,10,,,,18-20 April 2005,,IEEE,IEEE Conferences,
SQLi vulnerabilty in education sector websites of Bangladesh,D. Alam; T. Bhuiyan; M. A. Kabir; T. Farah,"Dept. of Software Engineering, Daffodil International University, Dhaka, Bangladesh",2015 Second International Conference on Information Security and Cyber Forensics (InfoSec),20160321,2015,,,152,157,"Bangladesh has announced every Government & Non -Government school and colleges must website. The Web sites have to include all data and information every school and colleges. The goal of this initiative is to ensure equal quality of education and to provide education to the remote areas of the country. Though is a very new concept yet an appreciable number of institutes have already started shifting their systems online. While this advancement is commendable yet there are drawbacks such as security risks of these Web sites and the data in them. One of the easiest yet treacherous security risks of website is SQLi. This paper focuses on various types of SQLi vulnerabilities such as: normal, error based double query, and blind injection techniques and their aggression on the educational Web sites of Bangladesh. Manual penetration testing with black box approach has been implemented in number of Web applications to check the vulnerabilities. The data found has been analyzed to draw statistical conclusion of the present condition of the educational Web sites of Bangladesh.",,CD-ROM:978-1-4673-6987-9; Electronic:978-1-4673-6988-6; POD:978-1-4673-6989-3,10.1109/InfoSec.2015.7435521,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7435521,Blind injection;Double query;Error based injection;SQLi,Databases;Education;Forensics;Government;Information security;Uniform resource locators,SQL;Web sites;educational administrative data processing;educational institutions;online front-ends;program testing;query processing;security of data;statistical analysis,Bangladesh;SQLi vulnerabilty;black box approach;blind injection technique;education sector Web sites;error-based double-query technique;government colleges;government schools;manual penetration testing;nongovernment colleges;nongovernment schools;normal vulnerability technique;security risks;statistical analysis,,3,,12,,,,15-17 Nov. 2015,,IEEE,IEEE Conferences,
Towards Measuring of E-Learning Usability through User Interface,A. O. Elfaki; Y. Duan; R. Bachok; W. Du; M. Gapar; M. Johar; S. Fong,"Manage. & Sci. Univ., Shah Alam, Malaysia",2013 Second IIAI International Conference on Advanced Applied Informatics,20131015,2013,,,192,194,"Education and learning is one of the world's largest markets for internet applications. Learning and training at work is probably the fastest growing sector. Before measuring the usability of these e-learning applications, users have to face unknown risks of failure of applications. This paper represents five metrics to measure the usability of E-Learning systems through user interface. These metrics are: Time of user feedback, average of using help methods, average of using undo, average time spent in any page, and average of using e-learning system's search engine. We focused to measure the using of e-systems rather than the content of the systems. These metrics cover the three parts of usability (ease of use, ease to learning, and task matching). In addition, these metrics satisfy the definition of usability for both human computer interaction and software engineering.",,Electronic:978-0-7695-5071-8; POD:978-1-4799-2136-2,10.1109/IIAI-AAI.2013.17,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6630343,E Learning;Software Usability;Software engineering;User Interface,Electronic learning;Human computer interaction;Measurement;Software engineering;Usability,computer aided instruction;human computer interaction,Internet applications;e-learning usability measurement;electronic learning systems;help methods;human computer interaction;search engine;software engineering;user feedback;user interface,,1,,8,,,,Aug. 31 2013-Sept. 4 2013,,IEEE,IEEE Conferences,
The exploration of interactive software engineering training model,X. Liang; Y. Chen; Q. Huang,"School of Software Technology, Zhejiang University, Ningbo, China",2017 12th International Conference on Computer Science and Education (ICCSE),20171030,2017,,,667,672,"In view of the problems of the current teaching content being out of touch with social needs and students' poor practical abilities and other issues, this paper analyzes the new international software engineering training model. Based on the iterative optimization method of updating the teaching idea, optimizing the curriculum system, strengthening the schoolenterprise cooperation and improving teachers' qualities, this paper puts forward an interactive training model, which is suitable for training domestic software engineering masters. The training model could cultivate compound application talents, who are good at theory and practice at the same time and with abilities to analyze independently and solving practical problems.",,Electronic:978-1-5090-2508-4; POD:978-1-5090-2509-1; USB:978-1-5090-2507-7,10.1109/ICCSE.2017.8085577,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8085577,Compound Application Talents;Engineering Education;Interactive Training Model,Games;Internet;Mobile communication;Software;Software engineering;Training,computer based training;computer science education;educational courses;software engineering;teaching,curriculum system optimization;domestic software engineering masters;interactive software engineering training model;interactive training model;international software engineering training model;iterative optimization method;schoolenterprise cooperation;students;teacher quality improvement,,,,,,,,22-25 Aug. 2017,,IEEE,IEEE Conferences,
Mimosa: A multi-touch system used for virtual exhibition in public spaces,Qingan Yan; Yadong Wu; Zhiqin Liu; Hongying Zhang,"School of Computer Science and Technology Southwest University of Science and Technology, Mianyang, China",2010 2nd International Conference on Industrial and Information Systems,20100907,2010,1,,491,494,"Multi-touch is a novel and vigorous Human Computer Interaction technique, which has being widely applied in both education and industry. This article describes the implementation of Mimosa - a standing multi-touch system that is primarily designed for exhibiting products or displaying virtual scenes in public space conditions. Mimosa is based on computer vision technique, and its whole implementation steps are discussed in detail in the paper. We firstly propose a hardware setup which is suitable for public space environments, and further analyze the software architecture bridging the gap between the hardware setup and application programs. Mimosa has a real-time processing speed and works fine in various environments. Therefore Mimosa is especially fit for the exhibition of interactive products and applications of Virtual Reality in public spaces.",,Electronic:978-1-4244-7862-0; POD:978-1-4244-7860-6,10.1109/INDUSIS.2010.5565804,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5565804,Human-Computer Interaction;Virtual Reality;computer vision;multi-touch,Cameras;Fingers;Tracking,computer vision;human computer interaction;interactive devices;software architecture;touch sensitive screens;virtual reality,Mimosa;application programs;computer vision technique;hardware setup;human computer interaction technique;multitouch system;product exhibition;public space environment;real-time processing speed;software architecture;virtual exhibition;virtual reality;virtual scene display,,0,,14,,,,10-11 July 2010,,IEEE,IEEE Conferences,
Internet-based teleoperation of a robot manipulator for education,Xiaoli Yang; Qing Chen; D. C. Petriu; E. M. Petriu,"Lakehead Univ., Thunder Bay, Ont., Canada","Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing",20050214,2004,,,7,11,"In order to facilitate the study of the robot manipulator control for the users who cannot access the real robot manipulator, we are developing an Internet-based teleoperation system for a robot manipulator-Thermo CRS A465 which is located in the lab at Lakehead University. In this paper, the system architecture and software design will be introduced.",,POD:0-7803-8817-8,10.1109/HAVE.2004.1391873,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1391873,,Computer architecture;Educational robots;Internet;Kinematics;Lakes;Manipulator dynamics;Nonlinear control systems;Robot control;Service robots;Velocity control,Internet;computer aided instruction;manipulators;telerobotics,Internet-based teleoperation;Thermo CRS A465;education;robot manipulator control;software design;system architecture,,7,,6,,,,2-3 Oct. 2004,,IEEE,IEEE Conferences,
Remote Development and Distance Delivery of Innovative Courses: Challenges and Opportunities,K. Marasovic; M. Lutz,"Dept. of Inf. Technol., Rochester Inst. of Technol., Zagreb, Croatia",2015 IEEE/ACM 37th IEEE International Conference on Software Engineering,20150817,2015,2,,299,302,"The Rochester Institute of Technology (RIT) offers programs of study at several of RIT's international campuses: Dubrovnik and Zagreb (Croatia), Dubai (United Arab Emirates) and Priatina (Kosovo). At RIT Croatia, some courses are delivered as distance education courses using Polycom, a video conferencing system, supported by other online education tools. Although distance learning methods and tools provide an effective way to offer instructions remotely, delivering a course that emphasizes team-based software development, with laboratory exercises and in-class team activities, creates new challenges that need to be addressed. This paper discusses the authors' experiences with the remote development and delivery of one of those courses - the SWEN-383 Software Design Principles and Patterns course in the Information Technology program at RIT Croatia. The paper first explains the role and need for offering this particular course. It then discusses how the collaborative development of this new course was conducted between the U.S. And the Croatian campuses, including remote delivery from Zagreb to Dubrovnik. The paper concludes with observations and suggestions for those who may engage in such a project in the future.",0270-5257;02705257,Electronic:978-1-4799-1934-5; POD:978-1-4799-1935-2,10.1109/ICSE.2015.159,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7202976,distance education;information technology education;remote collaboration;software engineering;team projects,Collaboration;Computers;Context;Education;Google;Software;Software engineering,computer science education;distance learning;educational courses;software engineering,Croatia;Dubai;Dubrovnik;Kosovo;Polycom system;Priatina;RIT;Rochester Institute of Technology;SWEN-383 software design principles and patterns course;United Arab Emirates;Zagreb;course delivery;course development;distance education courses;in-class team activities;information technology program;laboratory exercises;online education tools;team-based software development;video conferencing system,,1,,11,,,,16-24 May 2015,,IEEE,IEEE Conferences,
Online EECS curriculum for high school students,J. D. Steinmeyer,Massachusetts Institute of Technology,2015 IEEE Integrated STEM Education Conference,20150611,2015,,,8,15,"One way to increase the reach of STEM exposure and education programs is through the use of online environments. There are numerous challenges in pursuing such a solution, however. Here we present an online EECS-themed curriculum we developed and ran in the summer of 2014 that introduced rising high school seniors to core concepts in EECS. The course placed significant emphasis on short, yet complex exercise modules that relied on both software and hardware engineering concepts and attempted to develop a virtual laboratory setting in an effort to reproduce the benefits of laboratory presence of residential programs. Three different online environments were used in tandem to create an online community. We discuss the creation of the curriculum, show several examples of exercises carried out by students, present analysis of student behavior throughout the course, and discuss student feedback from this course as compared to residential programs. It is our intention that this work could provide the basis for future similar curricula, enabling cost-effective broader outreach of STEM programs at the K-12 level.",,Electronic:978-1-4799-1829-4; POD:978-1-4799-1830-0,10.1109/ISECon.2015.7119950,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7119950,Computer Science Education;Educational Technology;Electrical Engineering Education,Communities;Conferences;Hardware;Programming;Real-time systems;Software;Student activities,computer science education;educational administrative data processing;educational courses;educational institutions;electrical engineering education,K-12 level;STEM;education programs;electrical engineering and computer science themed project;hardware engineering concept;online EECS curriculum;science technology engineering and mathematics;software engineering concept;virtual laboratory,,1,,17,,,,7-7 March 2015,,IEEE,IEEE Conferences,
Research & Development of e-Learning System for Problem-Based Education,L. He; C. Wu; J. Yue; Z. Cai; J. Liu,"Comput. Sch., Wuhan Univ., Wuhan",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,1,,517,520,"CHCGeS is a Computer Hardware Course Groups e-Learning System. It can support and complement the problem-based education model with knowledge transferring. The system utilizes internet teaching methods, co-establishing and shared educational resource database, and the knowledge-point link. With the system, the idea of teacher-guided and student-based systematic knowledge studying, interactive learning and problem-based learning, can meet the requirement of modern computer education.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.123,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4958826,e-Learning system;knowledge transfer;knowledge-point link;problem-based education,Computer science;Computer science education;Databases;Educational technology;Electronic learning;Hardware;Information technology;Internet;Knowledge transfer;Software engineering,Internet;computer aided instruction;research and development,Computer Hardware Course Groups e-Learning System;Internet teaching methods;knowledge point link;knowledge transferring;problem-based education model;research & development;shared educational resource database;student-based systematic knowledge studying;teacher-guided studying,,0,,8,,,,7-8 March 2009,,IEEE,IEEE Conferences,
A method for modeling aspect-oriented dynamic software architecture,L. Wang; G. Zhang; J. Zhu; J. Wu,"School of Computer Science and Technology, Soochow University, Suzhou 215006, China",2010 5th International Conference on Computer Science & Education,20100930,2010,,,85,90,"With the fast development of Internet, the runtime environment of computer software becomes on-limits gradually. Software dynamic evolution is going to be a hot research topic in software engineering area. The concept, which is called separation of concerns during the development of aspect-oriented software, can well support the dynamic evolution of software. Motivated by this, we propose a new model, called Aspect-Oriented Dynamic Software Architecture (AODSA), to support software dynamic evolution. The existing formal methods can not describe evolution process intuitively. Bigraph is a formal description language based on graphic which owns accurate and visual representation styles. We extend the existing Bigraph theory to represent AODSA. In order to signify the dynamic evolution of AODSA effectively, Bigraphical Reactive System (BRS) is applied to represent the evolution operation of AODSA. Meanwhile, the term language of Bigraph can describe the evolution operation of AODSA accurately which will lay the foundations for the further formal verification. Finally, a simple example is given to illustrate the usage of AODSA.",,Electronic:978-1-4244-6005-2; POD:978-1-4244-6002-1,10.1109/ICCSE.2010.5593683,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5593683,AODSA;bigraph;bigraph reactive system;dynamic evolution,Computational modeling;Computer architecture;Connectors;Software;Software architecture;Unified modeling language;Weaving,aspect-oriented programming;computer software;formal verification;graph theory;software architecture;software maintenance,Internet;aspect-oriented dynamic software architecture;bigraph theory;bigraphical reactive system;computer software;formal description language;formal methods;formal verification;software dynamic evolution;software engineering;visual representation styles,,1,,11,,,,24-27 Aug. 2010,,IEEE,IEEE Conferences,
A simple Linux-based platform for rapid prototyping of experimental control systems,S. B. Silverstein; J. Rosenqvist; C. Bohm,"Dept. of Phys., Stockholm Univ., Sweden","14th IEEE-NPSS Real Time Conference, 2005.",20051212,2005,,,3 pp.,,"We have developed a multipurpose experimental control and data acquisition system designed for rapid prototyping of small educational experiments. The system has been designed with an emphasis on low cost, flexibility, and simplification of software and firmware design for minimal time to experiment. Software has been developed for both interactive and Web-based control and readout interfaces. A standard Linux kernel and open-source development tools simplify software development. A common VHDL framework containing a standard interface with the computer's external peripheral bus allows rapid firmware development",,POD:0-7803-9183-7,10.1109/RTC.2005.1547480,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1547480,,Control systems;Costs;Data acquisition;Microprogramming;Open source software;Prototypes;Software design;Software prototyping;Software standards;Standards development,Internet;Linux;computer aided instruction;control engineering computing;control engineering education;data acquisition;firmware;hardware description languages;interactive systems;peripheral interfaces;public domain software;software prototyping;student experiments,Linux kernel;VHDL;Web-based control;experimental control systems;firmware design;interactive control;multipurpose experimental control and data acquisition system;open-source development tools;rapid prototyping;readout interfaces;small educational experiments;software development,,4,,2,,,,10-10 June 2005,,IEEE,IEEE Conferences,
Developments in online education within MTT-S,S. Kenney; S. Raman,,IEEE Microwave Magazine,20050808,2005,6,2,100,101,,1527-3342;15273342,,10.1109/MMW.2005.1491291,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1491291,,Automatic testing;Circuit testing;Continuing education;Educational technology;Microwave Theory and Techniques Society;Microwave filters;Microwave technology;Radio frequency;Software testing;System testing,,,,0,,,,,,Jun-05,,IEEE,IEEE Journals & Magazines,
Virtual Lab: An Immersive Tool to Assist in the Teaching of Software Engineering,F. Herpich; R. R. Jardim; F. B. Nunes; G. B. Voss; L. M. Fontoura; R. D. Medina,"Programa de Pos-Grad. em Iformatica (PPGI), Univ. Fed. de Santa Maria (UFSM), Santa Maria, Brazil",2014 XVI Symposium on Virtual and Augmented Reality,20141002,2014,,,118,126,"With the technological progress, new alternatives that help complement the activities carried out in the educational context, such as virtual worlds have emerged. This paper presents a proposal to use the virtual world OpenSim in education, in conjunction with Moodle through Sloodle plug in. A virtual laboratory with various activities related to Software Engineering was built, in which GenMyModel tool was used for educational practice of diagrams and UML modeling. The lab was used by students and evaluated to verify its potential as an educational alternative that can help both teachers and students in the process of knowledge construction in this area of domain.",,Electronic:978-1-4799-4261-9; POD:978-1-4799-4259-6,10.1109/SVR.2014.36,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6913082,OpenSimulator;Sloodle;Software Engineering;Virtual Laboratory;Virtual Worlds,Augmented reality,Unified Modeling Language;computer aided instruction;computer science education;software engineering;teaching,GenMyModel tool;Moodle;OpenSim;Sloodle plug in;UML modeling;educational alternative;educational context;educational practice;immersive tool;knowledge construction;software engineering teaching;virtual laboratory,,1,,31,,,,12-15 May 2014,,IEEE,IEEE Conferences,
Revealing the Trace of High-Quality JPEG Compression Through Quantization Noise Analysis,B. Li; T. T. Ng; X. Li; S. Tan; J. Huang,"College of Information Engineering, Shenzhen University, Shenzhen, China",IEEE Transactions on Information Forensics and Security,20170519,2015,10,3,558,573,"To identify whether an image has been JPEG compressed is an important issue in forensic practice. The state-of-the-art methods fail to identify high-quality compressed images, which are common on the Internet. In this paper, we provide a novel quantization noise-based solution to reveal the traces of JPEG compression. Based on the analysis of noises in multiple-cycle JPEG compression, we define a quantity called forward quantization noise. We analytically derive that a decompressed JPEG image has a lower variance of forward quantization noise than its uncompressed counterpart. With the conclusion, we develop a simple yet very effective detection algorithm to identify decompressed JPEG images. We show that our method outperforms the state-of-the-art methods by a large margin especially for high-quality compressed images through extensive experiments on various sources of images. We also demonstrate that the proposed method is robust to small image size and chroma subsampling. The proposed algorithm can be applied in some practical applications, such as Internet image classification and forgery detection.",1556-6013;15566013,,10.1109/TIFS.2015.2389148,973 Program; Foundation for Distinguished Young Talents in Higher Education of Guangdong; Fundamental Research Program of Shenzhen City; Guangdong Natural Science Foundation; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7001657,Discrete cosine transform (DCT);Dynamic dead-time controller;compression identification;forgery detection;forward quantization noise;high-frequency boost converters;high-voltage synchronous gate driver;quasi-square-wave zero-voltage switching;zero-voltage switching technique,Discrete cosine transforms;Forensics;Image coding;Noise;Quantization (signal);Transform coding;Upper bound,data compression;discrete cosine transforms;image coding;image sampling;quantisation (signal),JPEG image decompression;chroma subsampling;detection algorithm;discrete cosine transform;forward quantization noise;high-quality JPEG compression;multiple-cycle JPEG compression;quantization noise analysis,,8,,42,,,20150106,Mar-15,,IEEE,IEEE Journals & Magazines,
Mr. Rogers Sustainable Neighborhood: a visual language case study for community education,C. Perrone; S. Spencer; E. Arias,"Center for Lifelong Learning & Design, Colorado Univ., Boulder, CO, USA",Proceedings. 1997 IEEE Symposium on Visual Languages (Cat. No.97TB100180),20020806,1997,,,387,392,"Physical board games and the construction of physical models have been shown to be a valuable vehicle for education and communication, for use in the classroom as well as for issues of collaboration and conflict resolution. However, they are limited by their own physical nature. The use of a physical board game is limited to one location. Our research posed the question: can we bring the benefits of these situation based physical games to a computational medium adding the new benefits of the World Wide Web while preserving the accessibility and usefulness of the games? This case study paper outlines our work on Mr. Rogers Sustainable Neighborhood and its journey from physical board game to a computational version, using the Visual AgenTalk (VAT) visual language, and the Agentsheets based educational system WebQuest. We describe Mr. Rogers Sustainable Neighborhood as a physical game and its stakeholders, and discuss the applicability and effectiveness of the VAT language for this problem",1049-2615;10492615,POD:0-8186-8144-6,10.1109/VL.1997.626609,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=626609,,Cities and towns;Computer aided software engineering;Computer architecture;Computer science;Computer science education;Educational institutions;Physics computing;Roads;Web sites;World Wide Web,Internet;computer games;courseware;teaching;town and country planning;visual languages;visual programming,Agentsheets based educational system WebQuest;Mr Rogers Sustainable Neighborhood;VAT language;Visual AgenTalk visual language;World Wide Web;classroom;community education;computational medium;conflict resolution;situation based physical games;visual language case study,,1,,9,,,,23-26 Sep 1997,23 Sep 1997-26 Sep 1997,IEEE,IEEE Conferences,
REAL: the remote educational antenna laboratory,D. D. Stancil; N. Gist; Yi Jiang,"Department of Electrical and Computer Engineering Carnegie Mellon University, Pittsburgh, PA 15213, USA",2007 IEEE Antennas and Propagation Society International Symposium,20071206,2007,,,5399,5402,"The Remote Educational Antenna Laboratory is a new facility for the purpose of providing calibrated characterization of student constructed antennas. When completely operational, it will be available for use by students and instructors around the world, providing measurement experience to enhance and deepen the practical understanding of antennas.",1522-3965;15223965,CD-ROM:978-1-4244-0878-8; POD:978-1-4244-0877-1,10.1109/APS.2007.4396768,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4396768,,Antenna accessories;Circuit testing;Design engineering;Electrodynamics;Instruments;Internet;Knowledge engineering;Printed circuits;Remote laboratories;Software design,antennas;distance learning;electrical engineering education,calibrated characterization;remote educational antenna laboratory;student constructed antenna,,2,,5,,,,9-15 June 2007,,IEEE,IEEE Conferences,
Foreword,,,2008 21st Conference on Software Engineering Education and Training,20080709,2008,,,viii,ix,Presents the introductory welcome message from the conference proceedings.,1093-0175;10930175,POD:978-0-7695-3144-1,10.1109/CSEET.2008.4,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4556939,,Application software;Character generation;Collaborative software;Computer industry;Continuing education;Industrial training;Internet;Job shop scheduling;Software engineering;Technological innovation,,,,0,,,,,,14-17 April 2008,,IEEE,IEEE Conferences,
Hands-On Remote Labs: Collaborative Web Laboratories as a Case Study for IT Engineering Classes,M. A. Bochicchio; A. Longo,"University of Lecce, Lecce",IEEE Transactions on Learning Technologies,20091231,2009,2,4,320,330,"The development of a reusable collaborative software framework for the remote control of a large range of laboratory equipments is an interesting topic to teach information technologies in an engineering school. The design and implementation of this kind of framework, in fact, requires the ability to integrate skills about software engineering, computer networks, human-computer interaction, distributed architectures, and remote control of hardware devices (i.e., laboratory equipments). In the paper, we describe our experience in the development of a reusable framework for remote laboratories, which has been adopted as a case study in two different scenarios at our university.",1939-1382;19391382,,10.1109/TLT.2009.30,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5204073,Collaborative learning tools;Web-based interaction.;computer science education;virtual labs,Collaboration;Computers;Laboratories;Microscopy;Servers;Software;Streaming media,Internet;computer science education;control engineering computing;groupware;laboratory techniques;software reusability;telecontrol,IT engineering class;collaborative Web laboratory;computer networks skills;distributed architectures skills;hands-on remote labs;human-computer interaction skills;laboratory equipment;remote control;reusable collaborative software framework;software engineering skills,,32,,20,,,20090818,Oct.-Dec. 2009,,IEEE,IEEE Journals & Magazines,
Understanding triggers for clarification requests in community-based software help forums,N. Hudson; P. K. Chilana; X. Guo; J. Day; E. Liu,"University of Waterloo, ON, Canada",2015 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC),20151217,2015,,,189,193,"Help-seekers on community-based software help forums often face difficulty in composing queries or troubleshooting requests that bring immediate resolution, forcing help givers to request clarification that delays diagnosis. We investigate the characteristics of a forum post that trigger these requests for clarification from help givers (e.g., missing information, unclear goals, non-standard terminology). We created a classification scheme based on such triggers and applied it to 1000 Q&A pairs from four popular consumer software help forums to understand the prevalence of these triggers across different applications. Even though the user interface for posting questions on the four forums that we studied was largely uniform, we found a large difference in the presence of these triggers across the forums. Our findings suggest that instead of trying to create universal automated tools and recommendations for improving question quality on software forums, we should take into account the unique characteristics of the software and its user community.",,Electronic:978-1-4673-7457-6; POD:978-1-4673-7458-3,10.1109/VLHCC.2015.7357216,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7357216,Software Help Forums;Software Troubleshooting;Web-based Q&A,Computers;Electronic mail;Face;Manuals;Software;Terminology,Internet;computer aided instruction;computer science education;pattern classification;software engineering,Web-based Q&A;clarification request triggers;classification scheme;community-based software help forums,,,,10,,,,18-22 Oct. 2015,,IEEE,IEEE Conferences,
A Teaching Kinematics: Augmented Reality and Virtualization in the Observation,A. Arcella; E. Balzano; S. Cavaliere; R. Iura,"Dept. of Phys. Sci., Univ. of Naples, Napoli, Italy",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,929,932,"Our paper reports on an ongoing experiment aiming to use broadly principles and methods from virtual reality and augmented reality for didactical purposes. The specific field in which these methodologies have been proposed, studied and implemented, at a first stage, is in teaching physics, in particular, kinematics. Key idea is that of providing the observer, an elementary school student, with real time information on the kinematics of some moving object on which experiments are being carried on. This real time information will be provided by using the methods of augmented reality, that is mixing images from the real world with synthetic data; this is done just adding to the moving objects computer generated images for velocities and accelerations; thus the user may watch to a physical experiment by means of a webcam: on the computer screen he will see real bodies and superimposed to these relevant graphical annotations, mainly vectors for velocities; also virtualization is achieved by means of sonification of the events; sounds controlled by speed, varying speed (acceleration), crashes and similar are superimposed to the real scene in order to provide evidence of the events by means of augmented perception, using in this case, the acoustical channel for communicating events and parameters of the environment.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1625,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723057,,Acceleration;Augmented reality;Education;Educational institutions;Image generation;Kinematics;Physics computing;Velocity control;Virtual reality;Watches,augmented reality;computer aided instruction;kinematics;physics computing;physics education,acoustical channel;augmented perception;augmented reality;didactical purpose;kinematics;physics education;virtual reality,,2,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
SCORM versus IMS-LD: Discussion on Development Trends of E-Learning,K. Qu; W. He,"Sch. of Comput. & Inf. Sci., Southwest Univ., Chongqing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"This paper briefly reviews and straightens out the evolution of the centerpiece (computer technology & learning idea) of the development of the e-Learning platform from the analysis of a new e-Learning platform (LAMS). Then it makes a deep analysis of and a comparison between SCORM and IMSLD, two international e-Learning standards that embody the centerpiece, in order to get a panoramic and clear perspective on development trends of e-Learning.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365880,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365880,,Collision mitigation;Computer aided instruction;Content management;Disaster management;Education;Electronic learning;Least squares approximation;Management training;Resource management;Technology management,computer aided instruction,SCORM;centerpiece;computer technology;e-learning platform;e-learning standards;learning activity management system,,2,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
"Internet access resources: searching, newsgroups, presentation software, K-12 resources, blocking software",D. J. Moore,"Rose Hulman Inst. of Technol., Terre Haute, IN, USA","Frontiers in Education Conference, 1996. FIE '96. 26th Annual Conference., Proceedings of",20020806,1996,2,,568,571 vol.2,"The effective use of the Internet for both educational and personal uses is becoming increasingly important. This is especially true for educators at all levels. The ability to “attend†on-line workshops, retrieve teaching aids and research material, interact with colleagues, and maintain/advance your knowledge base within your profession are just a few of the possibilities available through effective use of the network. This paper is designed to provide some of the basic tools needed for accessing the numerous resources available on the Internet. Additionally, software designed for incorporating Internet information into classroom presentations is presented as is software for preventing access of undesirable material",0190-5848;01905848,POD:0-7803-3348-9,10.1109/FIE.1996.572947,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=572947,,Education;Educational institutions;Educational technology;Information retrieval;Internet;Mice;Recruitment;Search engines;Software design;Web pages,Internet;business graphics;computer aided instruction;educational aids;teaching,Internet access resources;K-12 resources;blocking software;classroom presentations;educational uses;newsgroups;on-line workshops;personal uses;presentation software;searching;teaching aids,,0,1,,,,,6-9 Nov 1996,06 Nov 1996-09 Nov 1996,IEEE,IEEE Conferences,
Laboratory test benches development for engineer’s education,E. Baran; A. Kukhto; I. Marchenko; S. Cherkashin,"Novosibirsk State Technical University/Data Acquisition and Processing Systems Department, Russian Federation",2008 IEEE Region 8 International Conference on Computational Technologies in Electrical and Electronics Engineering,20080819,2008,,,68,72,"Thus, National Instruments virtual instruments technology allows creating modern automated test benches following traditional scheme based on autonomous test stands with complete technical devices suit and test subjects or using local network with one shared technical devices suit and one test subjects suit connected to laboratory server. Integration of systems, created in web within these principles, provides infinite capabilities for e-learning.",,CD-ROM:978-1-4244-2134-3; POD:978-1-4244-2133-6,10.1109/SIBIRCON.2008.4602614,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4602614,,Data acquisition;Data engineering;Instruments;Laboratories;Microcomputers;Oscilloscopes;Region 8;Software testing;System testing;Time measurement,Internet;automatic test equipment;virtual instrumentation,National Instruments;Web servers;automated test benches;e-learning;engineering education;laboratory server;laboratory test benches;local network;virtual instruments,,1,,5,,,,21-25 July 2008,,IEEE,IEEE Conferences,
[Front cover],,,2011 15th Panhellenic Conference on Informatics,20111103,2011,,,C1,C1,The following topics are dealt with: information systems; databases; data mining; education technologies; data structures; networking; open source software; multimedia services; e-services; information retrieval; human-computer interaction; ecommerce; ebusiness; egovernment; ehealth; mobile device software development and real world Internet.,,Electronic:978-0-7695-4389-5; POD:978-1-61284-962-1,10.1109/PCI.2011.83,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6065089,,,Internet;data mining;data structures;database management systems;educational technology;electronic commerce;government data processing;health care;human computer interaction;information retrieval;mobile handsets;multimedia computing;public domain software;software engineering,data mining;data structures;databases;e-services;ebusiness;ecommerce;;education technologies;egovernment;ehealth;human-computer interaction;information retrieval;information systems;mobile device software development;multimedia services;open source software;real world Internet,,0,,,,,,Sept. 30 2011-Oct. 2 2011,,IEEE,IEEE Conferences,
Tools for Mind Map and technology research: The method of presenting mind map online,X. Dongsheng; X. Xiao,"College of Distance Education, Sichuan University, Chengdu, Sichuan, China","2012 2nd International Conference on Consumer Electronics, Communications and Networks (CECNet)",20120517,2012,,,740,742,"This paper briefly introduces the knowledge of Mind Map, compares various softwares for making mind map, and also compares several correlative technologies for presenting mind map online. It concretely introduces the usage of FreeMindFlashBrower and the method of displaying Chinese correctly in FreeMindFlashBrower. It finally provides a free tool chain which can make Chinese mind map and present them online.",,DVD:978-1-4577-1413-9; Electronic:978-1-4577-1415-3; POD:978-1-4577-1414-6,10.1109/CECNet.2012.6202095,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6202095,Chinese displaying;FreeMindFlashBrower;Mind Map,Electronic publishing;HTML;Information services;Internet;Java;Transform coding;XML,software engineering,Chinese mind map;FreeMindFlashBrower;online mind map;technology research;tool chain,,0,,5,,,,21-23 April 2012,,IEEE,IEEE Conferences,
A Graph-Based Approach to Assisting Creation of Mobile Web Applications,Y. Ma; X. Lu; Y. Luo; X. Liu,"Laboratory of High Confidence Software Technologies, Peking University, Ministry of Education, Institute of Software, School of Electronics Engineering and Computer Science, Peking University, Beijing, China, 100871",2014 IEEE International Conference on Web Services,20141204,2014,,,728,729,"Web applications have played an important role in mobile computing since they are developed by standard web technology, easy to achieve portability and always up to date. As a widely adopted development fashion, mashup integrates data, computation and UI elements from multiple web-delivered services into a single web application, which is a promising way to develop applications for mobile devices. However, developing mobile web applications by mashup has faced two challenges: on one hand, the growing popularity of web-delivered services, especially those equipped with mobile features like LBS, increases the difficulty of finding proper services and connections between services to create situational applications, on the other hand, mobile computing yields for agile development and fast iteration to meet users everchanging requirements, imposing more burden on developers. This paper presents a graph-based approach to helping mobile developers create mobile web applications. Based on this graph model, algorithms by synthesizing different recommendation patterns are designed to assist mashup completion, such as finding the missing components, connections between them, or potentially relevant options.",,Electronic:978-1-4799-5054-6; POD:978-1-4799-5055-3,10.1109/ICWS.2014.120,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6928978,mobile;recommendation;service mashup;web application,Educational institutions;Integrated circuits;Mashups;Mobile communication;Mobile computing;Steiner trees,Internet;graph theory;mobile computing;software engineering,graph-based approach;mashup completion;mobile Web application creation;mobile computing;recommendation patterns,,0,,3,,,,June 27 2014-July 2 2014,,IEEE,IEEE Conferences,
Using the Internet to teach software engineering,J. Paynter; D. Sheridan,"Dept. of Manage. Sci. & Inf. Syst., Auckland Univ., New Zealand",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,312,321,"An Internet, browser-based, computer-supported learning system was designed and built by the MSIS Department to serve primarily as an assessment vehicle for business students. Now in its second year of operation it has migrated across computer platforms and been completely redesigned to become a university resource. Hundreds of students use CSL daily. This paper outlines the development of CSL and discusses our work in connecting a taxonomy of knowledge with the multimedia assets needed for learning and assessment. In particular, its use in teaching software engineering courses and the lessons learnt are explored. The implications for self-directed study and our university's goal to provide lifelong learning are presented",,POD:0-8186-8828-9,10.1109/SEEP.1998.707665,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707665,,Bandwidth;Business;Data models;Information management;Internet telephony;Management information systems;Multimedia systems;Software architecture;Software engineering;Web and internet services,Internet;computer aided instruction;computer science education;educational courses;multimedia systems;software engineering;teaching,Internet;browser;business students;computer-supported learning system;educational courses;multimedia;self-directed study;software engineering;teaching,,1,,14,,,,26-29 Jan 1998,26 Jan 1998-29 Jan 1998,IEEE,IEEE Conferences,
Support for Educating Software Engineers Through Humanitarian Open Source Projects,H. J. C. Ellis; R. A. Morelli,"Trinity Coll., Hartford, CT",2008 21st IEEE-CS Conference on Software Engineering Education and Training Workshop,20080716,2008,,,1,4,"The net generation of students have characteristics which make them well-suited for participating in open source projects including being comfortable with information technologies, using IT as a form of communication, desiring to work in groups, a desire to do social good, and being fascinated by new technologies. The nature of open source projects where communities of developers from around the world collaborate to create useful applications are a natural fit for this generation of students. Humanitarian open source projects can serve as a solid foundation for providing software engineering education to the net generation of students. This paper discusses the initial stages of SoftHum, a project for developing course materials to support undergraduate involvement in humanitarian open source projects.",,POD:978-0-7695-3387-2,10.1109/CSEETW.2008.5,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4566935,,Application software;Collaborative software;Collaborative work;Educational institutions;Educational programs;Information technology;Internet;Large-scale systems;Open source software;Software engineering,computer science education;public domain software;software engineering,SoftHum;humanitarian open source projects;net generation;software engineering education,,8,,8,,,,14-17 April 2008,,IEEE,IEEE Conferences,
A front-end to deductive database systems for multiparadigm programming,Jia Liang Han,"Dept. of Math. & Comput., Univ. of Southern Queensland, Toowoomba, Qld., Australia",Proceedings 1996 International Conference Software Engineering: Education and Practice,20020806,1996,,,78,85,"A front end addition to deductive database systems is proposed to provide a multiparadigm programming environment for data intensive software development. The specification language for the whole system is chosen to be LDL or LPS. A stratified LDL program is partitioned into modules and the perfect modular models are introduced. The interface among modules is simple and clean. The modular semantics allow encapsulation and module reuse. Modules for set operations and for input/output may be implemented in procedural languages to improve performance or to utilize expertise of available programmers while modules for relations/deductions are programmed in SQL or LDL. The multiprogramming environment may increase the productivity of programmers, improve the quality and performance of software, and increase the available choices for the software engineer",,POD:0-8186-7379-6,10.1109/SEEP.1996.533984,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=533984,,Database languages;Database systems;Deductive databases;Logic programming;Programming environments;Programming profession;Relational databases;Software performance;Software quality;Specification languages,deductive databases;multiprogramming;online front-ends;specification languages;user interfaces,LDL;SQL;data intensive software development;deductive database systems;encapsulation;front end addition;input/output;modular models;modular semantics;module reuse;multiparadigm programming;multiprogramming environment;procedural languages;productivity;set operations;software engineer;specification language;stratified LDL program,,1,,36,,,,24-27 Jan 1996,24 Jan 1996-27 Jan 1996,IEEE,IEEE Conferences,
Principles for the design of a remote laboratory: A case study on ERRL,N. E. Cagiltay; E. Aydin; A. Kara,"Department of Software Engineering, Atilim University, Ankara, Turkey",IEEE EDUCON 2010 Conference,20100624,2010,,,879,884,"Remote laboratories are getting very popular in engineering education programs. However, there are not many studies addressing the requirements and design issues of such laboratories. This paper discusses the results of a study of the requirements for developing a remote Radio Frequency (RF) laboratory for university students. This study draws on the perspectives of the students at the university, department of electrical engineering. The results are based on a research study established by 111 engineering students from France, Germany, Romania and Turkey. It investigates how students would like to use the technical content of a state of the art RF laboratory. The result of this study is also compared with the previous outcomes showing perspectives of the other learner groups of such laboratories; engineers and technicians in the technical colleges on the Radio Frequency (RF) domain. Considering the outcomes developed so far, some principles that need to be considered while designing and developing such a laboratory have been proposed. As a case study the proposed principles are implemented in a remote laboratory project. In this paper, the details of user requirements of such laboratories, the proposed principles and the implementation examples are all provided and discussed. Primarily, the general aim of this study is to guide remote laboratory platform developers towards the most effective design of their platforms.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492484,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492484,Improving classroom teaching;distance education;engineering education;higher education;lifelong learning;remote laboratory,Animation;Computer aided instruction;Design engineering;Educational institutions;Engineering education;Engineering students;Radio frequency;Remote laboratories;Software engineering;User interfaces,computer aided instruction;distance learning;engineering education;laboratories;user interfaces,ERRL study;European remote radiofrequency laboratory;engineering education programs;remote laboratory,,3,,12,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Linking Assessment to e-Learning in Microbiology and Toxicology for Undergraduate Students,L. Jantschi; C. E. Stoenoiu; S. D. Bolboaca,"Technical University of Cluj-Napoca, 15 Constantin Daicoviciu, Cluj-Napoca, 400020, Romania, e-mail: lori@academicdirect.org","EUROCON 2007 - The International Conference on Computer as a Tool""""",20071226,2007,,,2447,2452,"An e-assessment formative multiple-choice questions experience using an auto-calibrated system is presented. The testing system is briefly described, and the testing and grading methodology used to certify abilities and knowledge in microbiology and toxicology achieved by undergraduate students are presented. The development methodology applied to multiple-choice questions bank has been introduced. The students were actively implied in creation of the multiple-choice questions bank. The paper highlighted the relationship between learning and assessment. The results had been shown the efficiency and effectiveness of the proposed assessment system for both students and teacher.",,CD-ROM:978-1-4244-0813-9; POD:978-1-4244-0812-2,10.1109/EURCON.2007.4400369,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4400369,Multiple-Choice Questions (MCQs);Quantitative e-evaluation;microbiology and toxicology;tests analysis,Computer science education;Databases;Electronic learning;Engines;Information technology;Joining processes;Materials testing;Software testing;System testing;Toxicology,biology computing;computer aided instruction;educational administrative data processing;human factors;toxicology,auto-calibrated system;e-assessment formative multiple-choice questions;e-learning;microbiology;toxicology;undergraduate students,,0,,30,,,,9-12 Sept. 2007,,IEEE,IEEE Conferences,
A computer systems engineering perspective on a multi-disciplinary engineering design project,W. T. Neumann; M. C. Woodfill,"Dept. of Comput. Sci. & Eng., Arizona State Univ., Tempe, AZ, USA","Frontiers in Education Conference, 1996. FIE '96. 26th Annual Conference., Proceedings of",20020806,1996,1,,325,329 vol.1,"The Virtual Corporation is a research initiative at Arizona State University that introduces multidisciplinary, concurrent-design techniques into the undergraduate engineering curriculum. Sponsored by the ARPA Technology Reinvestment Program and supported by industrial partners, the Virtual Corporation offers participants a unique opportunity to work with students from several academic disciplines in the design and development of a commercially-oriented product in a simulated industrial setting. For the past two academic years, the Department of Computer Science and Engineering has offered this program to upper-division students as an option to the traditional senior capstone project. This paper considers how this inter-disciplinary design approach differed from the traditional computer science capstone course and how software design paradigms were applied to other engineering disciplines in this multi-disciplinary design project. We also consider how differing perceptions of the adaptability of mechanical, electronic, and software designs affected the system design in this concurrent development environment",0190-5848;01905848,POD:0-7803-3348-9,10.1109/FIE.1996.569972,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=569972,,Automotive engineering;Computational modeling;Computer science;Defense industry;Design engineering;Electrical products industry;Research initiatives;Software design;Systems engineering and theory;Vehicles,computer science education;concurrent engineering;project management;research initiatives;systems engineering,Virtual Corporation;commercially-oriented product;computer systems engineering perspective;concurrent development environment;concurrent-design techniques;multi-disciplinary engineering design project;software design paradigms;undergraduate engineering curriculum,,1,,3,,,,6-9 Nov 1996,06 Nov 1996-09 Nov 1996,IEEE,IEEE Conferences,
Table of contents,,,2011 IEEE 35th Annual Computer Software and Applications Conference,20111003,2011,,,v,xv,"The following topics are dealt with: Web-based systems; security, dependability, and performance; software testing; applications; formal methods; HCI and usability; real-time, embedded and physical systems; education and learning; software architecture and design; semantic Web; mobile and pervasive computing; requirements engineering; creative computing; and software quality.",0730-3157;07303157,Electronic:978-0-7695-4439-7; POD:978-1-4577-0544-1,10.1109/COMPSAC.2011.4,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6032437,,,Internet;computer aided instruction;program testing;software engineering;ubiquitous computing,HCI usability;Web-based systems;creative computing;education;embedded systems;formal methods;learning;mobile computing;pervasive computing;physical systems;real-time systems;requirements engineering;semantic Web;software architecture;software dependability;software design;software performance;software quality;software security;software testing,,0,,,,,,18-22 July 2011,,IEEE,IEEE Conferences,
A model and evaluation method of learning motivation in the education and training of professional engineers,A. Kawano; E. Isogai; M. Aoyama,"Engineering Education Development Dept., DENSO E&TS Training Center Corporation, Obu, Japan","2016 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)",20170213,2016,,,311,318,"The automotive industry, including DENSO CORPORATION, needs to educate and train professional engineers who can cope with changes undergoing in the recent business environments. We also aim at fostering self-motivating ability for professional engineers in education and training curriculums. However, fostering and evaluating the motivation are difficult. This paper proposes a learning model and its evaluation method of a motivational education curriculum for professional engineers. We structured the learning model based on a model for motivational design, and applied the model to prototype courses. To improve self-training ability of trainees, we introduced a pre-learning program. We conducted a survey to the trainees, and evaluated the improvement of their learning motivation during the education and training course.",,Electronic:978-1-5090-5598-2; POD:978-1-5090-5599-9,10.1109/TALE.2016.7851813,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7851813,Engineering Education;Flipped Classroom;Learning Motivation;Training in Corporation;the ARCS model,Companies;Conferences;Engineering education;Indexes;Online services;Training,automobile industry;automotive engineering;educational courses;engineering education;management education,Denso Corporation;automotive industry;business environments;learning motivation;motivational education curriculum;prelearning program;professional engineers;self-motivating ability;training course;training curriculums,,,,,,,,7-9 Dec. 2016,,IEEE,IEEE Conferences,
Modeling the 3-Tier E-Learning System on Power Line Network,K. Bahrami; M. Abedi; B. Daemi,"Niroo Research Institute, Iran",IEEE International Conference on Web Services (ICWS 2007),20070730,2007,,,888,895,"This paper presents an analytical model of the 3-tiered e-learning system on power line network based on Web services. Power line communication has high influence and is high speed medium that can be utilized as platform for Web based applications such as e-learning. To achieve this idea, we designed a 3-tiered e-learning system on power line network based on Web services and SOAP technology. Data tier is a distributed learning object repository to provide learning contents. Business tier is implemented in MV/MV (63 kV/20 kV) electrical power substations and Presentation tier is implemented in MV/LV (20 kV/400 V) electrical power substations. In this paper, we present analytical model of 3-tiered e-learning on symmetric and asymmetric power line network based on LMS and LCMS services. For this purpose, we use network queuing model and mean value analysis to predict response time of system. We show that to improve the response time of e-learning, the Web and application servers should be selected based on topology and requests of customers to e-learning services.",,POD:0-7695-2924-0,10.1109/ICWS.2007.128,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4279685,,Analytical models;Delay;Electronic learning;Least squares approximation;Power line communications;Power system modeling;Queueing analysis;Simple object access protocol;Substations;Web services,Web services;computer aided instruction;power engineering computing;power engineering education;software architecture,SOAP technology;Web services;asymmetric power line network;business tier;data tier;distributed learning object repository;e-learning system modeling;electrical power substations;learning contents;mean value analysis;network queuing model;power line communication,,1,,10,,,,9-13 July 2007,,IEEE,IEEE Conferences,
Intelligent Search Agents for Web-Based Intelligent Tutoring Systems,S. Yu; X. Tianwei; L. Zhiping,"Inst. of Comput. Sci. & Inf. Technol., Yunnan Normal Univ., Kunming",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1148,1151,"In this paper, after the introduction of ontology-based domain knowledge bases and domain knowledge representation, a formal query model of intelligent search agents that can search over distributed knowledge bases with heterogeneity for Web-based intelligent tutoring systems is proposed; and the searching process of these agents is analyzed. Ontologies are introduced to describe the semantic information of knowledge bases in order to express fully the semantics of queries in our Web-based intelligent tutoring system. This model improves the relevance of the searching results. At the same time, it reflects the dynamic change of the information in the knowledge bases and reduces the consistency and efficiency problem caused by using globe ontology.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.19,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723110,intelligent search agent;intelligent tutoring system;knowledge base;ontology;web,Artificial intelligence;Computer science;Education;Information technology;Intelligent agent;Intelligent systems;Knowledge representation;Ontologies;Software engineering;Sun,Internet;intelligent tutoring systems;ontologies (artificial intelligence);query processing,Web-based intelligent tutoring systems;distributed knowledge bases;domain knowledge representation;formal query model;globe ontology;intelligent search agents;ontology-based domain knowledge bases;semantic information,,1,,10,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Discovering the essence of Software Engineering an integrated game-based approach based on the SEMAT Essence specification,J. Pieper,"IACS - Institute of Applied Computer Science, University of Applied Sciences Stralsund, Germany",2015 IEEE Global Engineering Education Conference (EDUCON),20150430,2015,,,939,947,"Software processes and Software Engineering (SE) methods belong to those knowledge areas which are challenging to be taught intuitively accessible. The specification “Kernel and Language for Software Engineering Methods (Essence)†[1] claims to deliver an approach to consolidate all essential dimensions of SE-endeavors into an universal compact and actionable kernel. This paper describes the characteristics of the Essence specification with respect to its suitability for use in academic SE education where students get introduced to the world of SE methods and software processes. To enable a deep understanding of the Essence concepts in an academic setting a suitable approach is needed. The integrated approach presented in this paper introduces students stepwise into the concepts of Essence. It lets them explore the concepts in a virtual simulated game environment and finally deploy them in real world SE endeavors. Thereby an efficient and engaging learning arrangement supports the active construction of knowledge. It encourages active exploration, enables the viewing of the learning object from different perspectives and promotes articulation and reflection in social interchange early in the learning process. Key objectives of this approach are to sensitize students for the diversity of dimensions that have to be taken into account in a SE endeavor, to provide a valuable guidance for using SE methods inside and outside of their curriculum and to enable students to transfer their newly acquired knowledge to other contexts.",2165-9559;21659559,Electronic:978-1-4799-1908-6; POD:978-1-4799-1909-3,10.1109/EDUCON.2015.7096086,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7096086,Essence;SEMAT;digital gamebased learning;game-based learning;simulation;software engineering;software engineering education;software engineering methods;software engineering practices;software process;software process simulation,Conferences;Context;Engineering education;Kernel;Software engineering;Software systems,computer aided instruction;computer games;computer science education;formal specification,SE methods;SEMAT Essence specification;academic SE education;integrated game-based approach;learning process;social interchange;software engineering;software processes;virtual simulated game environment,,2,,22,,,,18-20 March 2015,,IEEE,IEEE Conferences,
Work in progress — New education model based on competencies of higher education and iMIS with architectures,J. A. P. Gama; R. Caro; C. Hernan; D. B. Alvarado; C. L. C. Gomez; G. H. Gomez; A. M. Mena,,2016 IEEE Global Engineering Education Conference (EDUCON),20160523,2016,,,1065,1070,"Colombia has survived a war for over half century, confrontation of civil society, guerrilla, paramilitary and our armed forces causing death and pain. Today we are close of achieving a peace agreement. USA President Barack Obama, The UN Office, The Catholic Church Pope Francisco and many other Governments and Organizations have expressed great support to our agreement. However, no serious studies have been done. In our side we are preparing for a post-conflict situation, we have to prepare thousands of demobilized requiring labor re-qualification. Also given the deficit of 100,000 ICT engineers and triple of technologists and technicians, our proposal is intended as a disruptive innovation to address the digital divide post-conflict and human talent in this country. The quality of HE (Higher Education) and ME (Media Education) in Colombia has been strongly challenged among others: By the TIMSS (Trends in International Mathematics and Science Study) and the PISA (Programme for International Student Assessment) results; as well as many others The HE less than 10% of universities has quality accreditation which is an indicator of the low competitiveness. The problem of desertion in HE & ME is, as it pertains to human resources in ICT Professional levels (P), Technology (T) and Professional Technical (TP), is dramatic; desertion reaches 50% of the HE and in the case of T and TP is much higher than 65%, a situation that represents a high volume of resources by Government and the Families. We propose a model based on the integration in an Intelligent MIS (iMIS) of 5 architectures that we are implementing in several HE Institutions (HEI), in Colombia. Those architectures are supported by the convergence of Engineering Information (EI), Software Engineering (SE) and Knowledge Engineering (KE), and with Artificial & Computational Intelligence. They are also guided by mathematical and computational models. The iMIS are integrating hybrid architecture- with multilevel systems, such as a space in order to respond to the solution of problems leading to get Competitiveness, observing specifically how you can include these technologies for evolving university in modernity, bringing together the governability, the student and teacher productivity, and also the HQ EDUCATION (HQE). The 5 architectures are: 1-Curricular Coherence Analysis and Management on ICT / On Line Government (OLG) Competencies. 2-Intelligent COACHING. 3-Building the future: Roadmap for Student Permanence. 4-Process Engineering for Governability. 5-the HQE. The system offers alternatives to young people and adults who wish to make a career but a significant readiness semesters (Coaching) skills and competencies certification, e. g. ICT & OLG. The strategic development is based on Social Innovation and Knowledge Engineering. The main Model Characteristics are: 1-Approach: Bio-psycho-socio-technical-scientific 2-High: Quality, Technology, ITC and Articulation 3-OL learning 4-Knowledge and competencies management 5-Social importance: Reduce ICT talent gap and individual student driven 6-Dual Impact: Using Post-conflict, job creation 7-Business model As complementary uses is looking to extend its application to re-train users: demobilized from conflict to labor re-qualification, more than 3 million.",,Electronic:978-1-4673-8633-3; POD:978-1-4673-8634-0,10.1109/EDUCON.2016.7474685,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474685,Competencies;Competitiveness;High Quality Education;ICT Education;iMIS,Analytical models;Computational modeling;Computer architecture;Education;Knowledge engineering;Mathematical model;Productivity,artificial intelligence;computer science education;further education;social sciences computing;software engineering;work in progress,Colombia;ICT;PISA;Programme for International Student Assessment;TIMSS;Trends in International Mathematics and Science Study;armed forces;artificial intelligence;civil society;computational intelligence;education model;engineering information;guerrilla;higher education;hybrid architectures;iMIS;intelligent MIS;knowledge engineering;media education;multilevel systems;paramilitary;peace agreement;social innovation;software engineering;strategic development;work in progress,,,,13,,,,10-13 April 2016,,IEEE,IEEE Conferences,
"Bandwidth and buffer allocation in a multiservice environment, a priority case",A. S. Drigas; E. N. Protonotarios,"Dept. of Electr. Eng., Nat. Tech. Univ. of Athens","Electrotechnical Conference, 1989. Proceedings. 'Integrating Research, Industry and Education in Energy and Communication Engineering', MELECON '89., Mediterranean",20020806,1989,,,586,589,"The authors examine resource allocation aspects in an ISDN (integrated services digital network) or in a computer network where more than one packet class is distinguished in cases of random contention for M identical resources from two or more statistically different packet types. Particular attention is focused on sharing bandwidth among voice and data virtual circuits, and sharing buffer before a multiserver system. Generally speaking the problem is to determine the optimal policy for accepting or rejecting a call when the type of the requesting packet is known. The optimal choice of buffer size and bandwidth is involved in the design of the service facility as well as the rules for sharing resources among users. The objective of this study is to develop analytical models and computational algorithms for the determination of the state subset with better performance for slotted time systems, with call traffic modeled as stationary independent arrival processes and with service time modeled as a general discrete time distribution. The parameters optimized are throughput, utilization, and blocking of the system",,,10.1109/MELCON.1989.50113,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=50113,,Bandwidth;Computer aided software engineering;Lagrangian functions;Propagation constant;Refractive index;Tellurium,ISDN;computer networks;packet switching;telecommunication traffic,ISDN;analytical models;bandwidth sharing;buffer size;call traffic;computational algorithms;computer network;data virtual circuits;design;discrete time distribution;integrated services digital network;multiserver system;multiservice environment;resource allocation;slotted time systems;stationary independent arrival processes;system blocking;throughput;utilization;voice circuits,,0,,9,,,,11-13 Apr 1989,11 Apr 1989-13 Apr 1989,IEEE,IEEE Conferences,
Combining Linked Data and mobiles devices to improve access to OCW,N. Piedra; J. Chicaiza; J. López; E. Tovar; O. Martinez-Bonastre,"Univ. Tec. Particular de Loja, Loja, Ecuador",Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON),20120517,2012,,,1,7,"As the Web becomes increasingly populated with diverse data, it continues evolving from a Web of linked documents to a Web Linked Data. This evolution allows relationships to be expressed between content in distributed data sets, enabling the way for integration of raw data from multiple knowledge domains and heterogeneous datasets. However, as the Web becomes increasingly populated with linked data, there is also a need to support users with applications to visualize or to explore available data for a specific task, especially in mobile applications. Examples of these tasks are consuming linked data, or creating new semantic relations between data entities, people and places. With the advent of mobiles, our views and behaviors about access/interaction the Internet are shifting. Specialized applications are available as an important alternative to replace a standard web browser for mobile access. In this article, authors show a three-tier client-server architecture using Android framework. This architecture relies on the RDF data from Linked OpenCourseWare Dataset. Additionally, authors show three proof-of-concept based on architecture which integrates into a common used interface for RDF data management on mobile devices.",2165-9559;21659559,Electronic:978-1-4673-1456-5; POD:978-1-4673-1457-2; USB:978-1-4673-1455-8,10.1109/EDUCON.2012.6201202,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6201202,LinkedData;Mobil Architecture;Mobile;OCW;OER;OpenCourseWare;Triplestore,Data models;Educational institutions;Mobile communication;Mobile handsets;Resource description framework;Vocabulary,Internet;client-server systems;courseware;data integration;mobile computing;mobile radio;online front-ends;software architecture,Android framework;Internet;OCW;RDF data management;Web browser;Web linked data;World Wide Web;data entities;data integration;distributed data sets;heterogeneous dataset;knowledge domain;linked documents;linked opencourseware dataset;mobile access;mobile application;mobile device;semantic relations;three-tier client-server architecture,,1,,15,,,,17-20 April 2012,,IEEE,IEEE Conferences,
Interest derivation through keywords,M. Sonntag; A. Putzinger,"Inst. for Inf. Process. & Microprocessor Technol., Johannes Kepler Univ., Linz, Austria",31st EUROMICRO Conference on Software Engineering and Advanced Applications,20051024,2005,,,475,482,"E-learning is often the equivalent of a conventional text-book: Identical for all learners. Instead, it should be more like a classroom, where a teacher adapts some, but not all, elements of teaching for each learner individually. For this, interests of students must be identified. An online learning platform was enhanced through agents to derive keywords from the material contained and identify a sub-set of interesting ones for each learner based on his/her actions. These are then used for automatic notifications on interesting events. Key findings from the first course held with support of this system are presented in this paper and possibilities for further enhancements discussed.",,POD:0-7695-2431-1,10.1109/EUROMICRO.2005.32,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1517775,,Collaboration;Distance learning;Education;Electronic learning;Engines;Information processing;Microprocessors;Simple object access protocol;Taxonomy;Web services,Internet;computer aided instruction,e-learning;keyword-based searching;online learning,,2,2,26,,,,30 Aug.-3 Sept. 2005,,IEEE,IEEE Conferences,
The interactive learning system,D. Sundaram; P. Eshwar,"Dept. of Electron. & Commun., St. Joseph's Coll. of Eng., Chennai, India","IEEE Conference on Cybernetics and Intelligent Systems, 2004.",20050705,2004,1,,190,195 vol.1,"The use of technology can be a key element in strengthening the art of independent learning. This paper discusses the issues in creating an interactive educational environment, most suited to children. We introduce the features of the interactive learning system (ILS); a software which is an integration of teaching, training, testing, learning, analyzing, and mastering; with a high level of interactivity. We have in the course defined a simulation of a human teacher to be the interface for the learning process, which is the primary focus of this paper. This simulated agent also learns from its users and shares the information gained via the Internet paving way for a rapidly growing KnowledgeBASE. By making use of both desktop and distributed computing, ILS can emerge as a global system.",,POD:0-7803-8643-4,10.1109/ICCIS.2004.1460410,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1460410,,Art;Computational modeling;Distributed computing;Education;Humans;Internet;Learning systems;Software systems;Software testing;System testing,distance learning;intelligent tutoring systems;interactive systems;software agents;user interfaces,Internet;desktop computing;distributed computing;e-learning;interactive learning system;simulated agent;user interface,,0,,5,,,,1-3 Dec. 2004,,IEEE,IEEE Conferences,
Cold-Start Recommendation Using Bi-Clustering and Fusion for Large-Scale Social Recommender Systems,D. Zhang; C. H. Hsu; M. Chen; Q. Chen; N. Xiong; J. Lloret,"School of Software Engineering, Tongji University, Shanghai, China",IEEE Transactions on Emerging Topics in Computing,20170520,2014,2,2,239,250,"Social recommender systems leverage collaborative filtering (CF) to serve users with content that is of potential interesting to active users. A wide spectrum of CF schemes has been proposed. However, most of them cannot deal with the cold-start problem that denotes a situation that social media sites fail to draw recommendation for new items, users or both. In addition, they regard that all ratings equally contribute to the social media recommendation. This supposition is against the fact that low-level ratings contribute little to suggesting items that are likely to be of interest of users. To this end, we propose bi-clustering and fusion (BiFu)-a newly-fashioned scheme for the cold-start problem based on the BiFu techniques under a cloud computing setting. To identify the rating sources for recommendation, it introduces the concepts of popular items and frequent raters. To reduce the dimensionality of the rating matrix, BiFu leverages the bi-clustering technique. To overcome the data sparsity and rating diversity, it employs the smoothing and fusion technique. Finally, BiFu recommends social media contents from both item and user clusters. Experimental results show that BiFu significantly alleviates the cold-start problem in terms of accuracy and scalability.",2168-6750;21686750,,10.1109/TETC.2013.2283233,"9th Six Talents Peak Project of Jiangsu Province; Natural Science Foundation of the Higher Education Institutions of Jiangsu Province, China; 10.13039/501100001809 - National Natural Science Foundation of China;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6607178,Biclustering;Cold-start problem;Collaborative Filtering;Fusion;Keywords-Cold-start Problem;Smoothing;bi-clustering;collaborative filtering;fusion;smoothing,Collaboration;Content management;Media;Recommender systems;Social network services,cloud computing;collaborative filtering;pattern clustering;recommender systems;sensor fusion;social networking (online),BiFu scheme;CF scheme;biclustering technique;biclustering-and-fusion scheme;cloud computing;cold-start problem;cold-start recommendation;collaborative filtering;data sparsity;dimensionality reduction;fusion technique;large-scale social recommender systems;rating diversity;social media recommendation,,17,,36,,,20130924,Jun-14,,IEEE,IEEE Journals & Magazines,
"Teaching mobile application development through lectures, interactive tutorials, and Pair Programming",M. Seyam; D. S. McCrickard; S. Niu; A. Esakia; W. Kim,"Department of Computer Science, Virginia Tech, Blacksburg, USA",2016 IEEE Frontiers in Education Conference (FIE),20161201,2016,,,1,9,"Research suggests that different teaching styles and multiple exposures of different styles to material can aid in the learning process. While there are guidelines for identifying the best teaching style for material, new and evolving areas can present unique challenges. The emerging area of mobile software development, which combines aspects of software, hardware, and interpersonal interaction, captures many such challenges; e.g., understanding how to develop for multiple screen sizes, designing for GPS time lag, dealing with unreliable sensor data. Teaching these challenging materials seemed well suited for multiple approaches that leveraged different learning styles. This paper examines three teaching approaches employed in ten teaching modules across two semesters of a mobile software development course. The approaches included lectures, interactive tutorials, and Pair Programming. Lectures were used to introduce topics and explore underlying theories of development. The lectures included time for questions from and for the students, but otherwise did not have an active learning component. Two active learning approaches used in the class were interactive tutorials and Pair Programming. Interactive tutorials presented applied development approaches, then explored their use in an individual-based hands-on demos. Pair Programming is an agile software development practice, used in both industry and education, which enforces a role-based approach to learning new programming concepts. Homeworks were used to assess learning, and surveys reflected student satisfaction. Results show areas of promise and of concern with regard to the learning styles. It seems that repetition of topics is important for mastery of the topics. Foundational theories seem well suited for lectures, while programming concepts work better in active learning situations. Additional learning took place through office hours, online question forums, and individual and group online explora- ion. The findings suggest specific approaches to teaching challenging and unique mobile software development topics as well as a general approach to identifying ways to distribute learning objectives across lectures, interactive tutorials, and Pair Programming sessions.",,Electronic:978-1-5090-1790-4; POD:978-1-5090-1791-1,10.1109/FIE.2016.7757533,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7757533,Computer Science Education;Mobile Application Development;Pair Programming,Mobile communication;Programming profession;Software;Springs;Tutorials,computer aided instruction;computer science education;educational courses;mobile computing;software engineering;teaching,GPS time lag;active learning component;active learning situations;agile software development practice;distribute learning objectives;group online exploration;hardware;homeworks;individual-based hands-on demos;interactive tutorials;interpersonal interaction;learning process;learning styles;lectures;mobile software development course;mobile software development topics;online question forums;pair programming sessions;programming concepts;student satisfaction;teaching mobile application development;teaching modules;teaching styles;unreliable sensor data,,,,,,,,12-15 Oct. 2016,,IEEE,IEEE Conferences,
"Development issues for a networked, object oriented gaming architecture (NOOGA) teaching tool",O. L. Astrachan; D. Bernstein; A. English; B. Koh,,32nd Annual Frontiers in Education,20030114,2002,1,,T2G-17,T2G-22 vol.1,"We describe the outcome and experience of trying to develop an architecture and framework for a Networked Object Oriented Gaming Architecture (NOOGA). The aim of this project was to create an easily extensible framework that facilitates teaching students about object oriented design, design patterns, and software engineering in an interesting context. Our original goal was to develop a game server to serve multiplayer games such as battleship, dots, and Boggle. We planned to implement these three games, but to design an extensible server that would permit new games to be added to the server framework. The NOOGA framework would be studied and used from both a client and server standpoint. Students would first develop clients that would connect to the server to play a specific game and would, in more advanced courses, add new games to the server. This paper focuses on the development process and design decisions made during development. We initially decided to implement the client/server model using Java's Remote Method Invocation (RMI). Later we developed a protocol for communicating between the server and clients using low-level sockets to facilitate client implementation in C and C++. We describe the success in developing an extensible server, but describe failures in ensuring robustness in the face of faulty clients. Since the NOOGA server was intended to facilitate student development of networked clients, our original goals were not fully realized.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1157952,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1157952,,Computer architecture;Education;Java;Network servers;Object oriented modeling;Process design;Protocols;Sockets;Software design;Software engineering,Java;client-server systems;computer games;computer science education;network servers;object-oriented programming;teaching,Boggle;Java's Remote Method Invocation;NOOGA teaching tool;Networked Object Oriented Gaming Architecture;battleship;client and server standpoint;client implementation;client/server model;computer science education;design decisions;design patterns;dots;extensible server;faulty clients;game server;low-level sockets;multiplayer games;networked clients;object oriented design;protocol;software engineering;students;teaching,,0,,,,,,2002,,IEEE,IEEE Conferences,
Mobile Personal Learning Applied to a Software Engineering Subject,M. Ã. C. González; F. J. GarcÃa-Peñalvo,"Informática y Aeroespacial, Universidad de León, León, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20170520,2014,9,3,114,121,"Information and communication technologies are changing the tools that people use in their daily life. Teaching and learning processes are also affected. These technologies emphasize the fact that learning is not always linked to an institution or a period of time. However, institutional learning systems do not support these issues, which makes necessary the definition of personal learning environments. This paper describes the experience of the application of a mobile version of these personal environments in an educational context. It allows students the definition of their own personal environments in their mobile device and it is able to exchange information with the institutional systems. From this experience, it is possible to say the definition of mobile personal learning environments is possible, it increases learners' motivation and enriches their learning; and at the same time, it is possible to take into account what the learners do beyond the institution.",1932-8540;19328540,,10.1109/RITA.2014.2340051,"Ministry of Science and Education, Spain; Regional Government;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6866158,Interoperability;LMS;PLE;mobile;motivation,Communication channels;Context;Education;Interoperability;Least squares approximations;Mobile communication;Mobile handsets,computer aided instruction;computer science education;human factors;mobile computing;software engineering,educational context;information and communication technologies;information exchange;institutional learning system;learner motivation;learning process;mobile device;mobile personal learning environment;software engineering subject;teaching process,,2,,53,,,20140725,Aug. 2014,,IEEE,IEEE Journals & Magazines,
RMI: observing the distributed pattern,D. A. German,"Dept. of Comput. Sci., Indiana Univ., Bloomington, IN, USA","34th Annual Frontiers in Education, 2004. FIE 2004.",20050418,2004,,,F3C,1-5 Vol. 2,"This paper presents a software design pattern that capitalizes on the object-oriented patterns already representing the foundation of Java RMI. Providing complete separation between the design and deployment stages, the pattern (not to be confused with an API) allows its user to write code that can run either locally on a single virtual machine, or over the network across several virtual machines, without any modification. The only restrictions placed on the user's code are those specified by Java RMI.",0190-5848;01905848,POD:0-7803-8552-7,10.1109/FIE.2004.1408619,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1408619,,Computer science;Distributed processing;Engines;Error correction codes;Java;Programming profession;Protocols;Software design;Software libraries;Virtual machining,Java;application program interfaces;object-oriented programming;remote procedure calls,Java RMI;Java remote method invocation;deployment stages;design stages;distributed processing;object-oriented pattern;software design pattern;transparent networking;user code;virtual machine,,0,,10,,,,20-23 Oct. 2004,,IEEE,IEEE Conferences,
Performing a Project in a Distributed Software Development Course: Lessons Learned,F. Ciccozzi; I. Crnkovic,"Dept. of Innovation, Design & Eng., Malardalen Univ., Västerås, Sweden",2010 5th IEEE International Conference on Global Software Engineering,20100927,2010,,,187,191,"Distributed software development approaches have to face with several issues like cultural differences, collaboration and communication mechanisms, which can undermine the overall development success if not handled in a proper manner. In order to provide a real environment for students placed in different countries to learn and apply the best practices in distributed software development, a course has been developed jointly by two european universities. The course aims at providing the students an insight in the complexity of distributed development and giving the possibility to work in distributed teams for actual implementations, in order to minimize the gap between theory and practice. This paper describes the course design, challenges, results and success factors, from a students perspective.",2329-6305;23296305,Electronic:978-1-4244-7620-6; POD:978-1-4244-7619-0,10.1109/ICGSE.2010.29,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5581508,DSD Course;DSD GPXCleaner;Distributed Software Development;Global Software Engineering,Analytical models;Cultural differences;Global Positioning System;Lead;Programming;Software;Software engineering,computer aided instruction;computer science education;distance learning;educational institutions;groupware;software engineering,European university;course design;distributed software development course,,2,,12,,,,23-26 Aug. 2010,,IEEE,IEEE Conferences,
Student projects in reactive and real-time systems course,R. Lotenberg; S. Tyszberowicz,"Dept. of Comput. Sci., Tel Aviv Univ., Israel",Proceedings Real-Time Systems Education III,20020806,1998,,,57,62,"Presents student assignments and the experience gained in a graduate course entitled “Reactive and real-time systemsâ€, taught at Tel-Aviv University. The course focuses on the development of provably correct reactive and real-time systems. Hence, the major projects that were given included the full life-cycle of a system development: specification, design, implementation and verification. The software tools employed in the course are freely available from various Internet sites. Students had the freedom to choose the tools they used, and indeed many of them chose more than one tool to supply a system that was automatically verified against its requirements",,POD:0-7695-0134-6,10.1109/RTSE.1998.766513,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=766513,,Clocks;Computational modeling;Computer science;Design methodology;Educational institutions;Internet;Radio access networks;Real time systems;Springs;System analysis and design,computer science education;educational courses;project support environments;real-time systems;software engineering;software tools;student experiments,Internet sites;Tel-Aviv University;automatically verified system;freeware;graduate course;provably correct systems development;reactive systems;real-time systems;requirements engineering;software tools;student assignments;student projects;system development life-cycle;systems design;systems implementation;systems specification;systems verification,,1,,20,,,,1998,,IEEE,IEEE Conferences,
Sharing cardiology cases with students and doctors over the WWW: the Kasus-platform at the Heart Center Leipzig,C. H. Elsner; M. Egbring; H. Kottkamp; G. Hindricks,"Heart Center Leipzig, Germany",Computers in Cardiology 2000. Vol.27 (Cat. 00CH37163),20020806,2000,,,185,188,"Beside regular seminars the Department for Internal Medicine at the Heart Center Leipzig uses Bedside-Teaching and Problem-Oriented Learning (POL) to teach medical students. The advantages of those teaching methods consist in their ability to foster active student inquiry and critical thinking. To have the chance to record interesting cases and reuse them for later seminars and case-presentations, the department uses the PC/WWW-Platform KASUS (Elsner et al.) [1]. Acquiring a case and implementing it into the KASUS database for future use is achieved with a system consisting of a Palm-Computer (Palm V(R)), a digital Camera and a digital Stethoscope (Stethos(R)). Sharing the cases with other groups learning in the POL-format is possible with the KASUS ONLINE application and the WWW-based “Studentencafeâ€, which allows students and doctors to share and discuss cases in different forums",0276-6547;02766547,POD:0-7803-6557-7,10.1109/CIC.2000.898487,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=898487,,Application software;Cardiology;Computer aided software engineering;Computer science education;Heart;Learning;Medical diagnostic imaging;Seminars;Stethoscope;World Wide Web,Internet;biomedical education;cardiology;computer aided instruction;information resources;medical information systems;teaching;telemedicine,Bedside-Teaching;Department for Internal Medicine;Heart Center Leipzig;KASUS ONLINE application;KASUS database;Kasus-platform;PC/WWW-Platform KASUS;Palm-Computer;Problem-Oriented Learning;Studentencafe;WWW;active student inquiry;cardiology case sharing;case-presentations;critical thinking;digital Camera;digital Stethoscope;doctors;interesting cases;later seminars;medical students;regular seminars;students,,1,,3,,,,2000,24 Sep 2000-27 Sep 2000,IEEE,IEEE Conferences,
A simulation based trainer for software reliability modeling,E. L. Jones; A. J. Rembert,"Comput. & Inf. Sci. Dept., Florida A&M Univ., Tallahassee, FL, USA",Proceedings 12th International Symposium on Software Reliability Engineering,20020807,2001,,,160,165,"The paper presents RANDREL, a simulator based trainer for reliability testing. Reliability testing is modeled as a random walk through the program execution state space into which an initial set of faults has been seeded. When a fault is encountered during the simulation, a failure is reported, the tester fixes the fault and resumes reliability testing. After each failure, the reliability growth model is updated and used to determine whether the reliability goal has been achieved. RANDREL provides a low-cost environment for learning reliability testing and modeling, and for exploring factors that contribute to the effectiveness of reliability testing. The paper describes the capabilities of RANDREL and the methodology being used to validate the model.",1071-9458;10719458,POD:0-7695-1306-9,10.1109/ISSRE.2001.989469,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=989469,,Costs;Performance evaluation;Resumes;Software measurement;Software performance;Software reliability;Software testing;State-space methods;System testing;Time measurement,computer based training;computer science education;program testing;project management;software reliability;teaching;virtual machines,RANDREL;fault reporting;low-cost environment;program execution state space;random walk;reliability goal;reliability growth model;reliability testing;simulator based trainer;software reliability modeling,,2,,10,,,,27-30 Nov. 2001,,IEEE,IEEE Conferences,
The design of codeless E-learning animation materials developing platform,Dong-Dai Zhou; Hong-Mei Zhang; Shao-Chun Zhong; Zhuo Zhang; Xiang-Chun Ma,"School of software, Northeast Normal University, China, 130024",2009 International Conference on Machine Learning and Cybernetics,20090825,2009,6,,3585,3590,"Although E-learning animation materials have been widely used at schools, universities and other institutes, some obvious shortcomings have been recognized. The available online e-learning animation materials can't meet all the requirement of instructors and learners. Moreover, with most current animation developing software, it is quite complicated to develop e-learning animation materials, especially for the common instructors who are not good at drawing and programming. In this paper, we present the design of a codeless e-learning animation material developing platform based on software product line technology. We also analyze how this platform can facilitate e-learning animation material development.",2160-133X;2160133X,POD:978-1-4244-3702-3,10.1109/ICMLC.2009.5212720,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5212720,Codeless development;E-Learning;E-learning animation material;Software Product Line,Animation;Cybernetics;Education;Educational products;Educational programs;Educational technology;Electronic learning;Laboratories;Machine learning;Programming profession,computer aided instruction;computer animation;software engineering,animation developing software;codeless e-learning animation material;software product line technology,,0,,8,,,,12-15 July 2009,,IEEE,IEEE Conferences,
Elicit the Requirements on Software Dependability: A Knowledge-Based Approach,C. Liu; Y. Wang; Z. Jin,"Acad. of Math. & Syst. Sci., Chinese Acad. of Sci., Beijing, China",2009 16th Asia-Pacific Software Engineering Conference,20091228,2009,,,233,240,"Dependability, which is regarded to be an integrative concept characterized by properties such as reliability, safety, security, and maintainability, has been paid more and more attentions recently. However, it has not been followed with enough interest by traditional requirements engineering approaches. This paper proposes a knowledge based approach for dependability requirements elicitations. This approach argues that the knowledge captured from the data about software failure can be utilized for the dependable system development. A classification scheme of the threats to system dependability has been given and a meta-model of the dependability-related knowledge has been built. On the basis of the unified model of dependability (UMD), this paper utilizes the knowledge to help the elicitation of stakeholders' requirements on the system dependability. An online banking system has been used for illustrating the feasibility of our approach.",1530-1362;15301362,POD:978-0-7695-3909-6,10.1109/APSEC.2009.69,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5358638,requirement engineering;requirements elicitation;software dependability;threats to software,Availability;Banking;Educational technology;Knowledge engineering;Maintenance;Security;Software safety;Software systems;Systems engineering education;Taxonomy,formal specification;formal verification;security of data;software reliability;systems analysis,dependability requirements elicitation;dependable system development;knowledge based approach;meta model;online banking system;reliability;requirements engineering;safety;security;software dependability;software failure;stakeholders requirement;system dependability;unified model of dependability,,0,,18,,,,1-3 Dec. 2009,,IEEE,IEEE Conferences,
Combining synchronous and asynchronous distance learning for adult education: the Greek army case,I. Maglogiannis; C. Bourletidis; K. Karpouzis,"Dept. of Inf. & Commun. Syst. Eng., Univ. of Aegean, Greece",Proceedings 3rd IEEE International Conference on Advanced Technologies,20030728,2003,,,358,359,"A major issue in military training is the territorial dispersion of military personnel which enforces officers to be gathered in training camps to attend the lessons. This is extremely costly, as the learners have to move to the training camp and leave their position. The School of Research and Informatics for Officers of the Greek Army in cooperation with the academic community in Greece implemented a pilot computer assisted distance learning programme in Operational Business Management. We describe the results, the experience acquired during the implementation and an overall assessment of the pilot program.",,POD:0-7695-1967-9,10.1109/ICALT.2003.1215122,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1215122,,Computer aided instruction;Computer aided software engineering;Computer architecture;Education;Educational programs;Laboratories;Military communication;Personnel;Teleconferencing;Testing,computer based training;distance learning;military computing,Greek army;adult education;asynchronous distance learning;military training;operational business management;pilot computer assisted distance learning programme;synchronous distance learning,,0,,3,,,,9-11 July 2003,,IEEE,IEEE Conferences,
Helping students learn requirements engineering,B. Boehm,"Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA",Proceedings of 9th Conference on Software Engineering Education,20020806,1996,,,96,97,"Many software engineering courses (and methods) begin with an assumption that software requirements are presented to software engineers in a complete, consistent, feasible, testable, and traceable form, and that the software engineer's main job is to correctly transform the requirements into code. This is generally an unhealthy approach, as the requirements for virtually all significant software products are to some degrees unknown, unknowable, or the results of compromises requiring the software engineer's participation and expertise. In USC's first semester MS level software engineering core course, we have been experimenting with case study and role playing approaches to learning about software requirements engineering. The role playing approach involves a Theory W (win win) interpretation of software requirements as negotiated stakeholder win conditions. Students form three person teams to role play as the users, customers, and developers of a software application system (e.g., a library information system or an urban fire dispatching system). They use an experimental groupware requirements engineering support system called WinWin being developed at USC. The article summarizes our experiences in using the approach to date",,POD:0-8186-7249-8,10.1109/CSEE.1996.491365,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=491365,,Application software;Collaborative software;Collaborative work;Dispatching;Fires;Information systems;Software engineering;Software libraries;Software systems;Software testing,computer science education;courseware;educational courses;formal specification;software development management;systems analysis;teaching,Theory W interpretation;WinWin;case study;experimental groupware requirements engineering support system;first semester MS level software engineering core course;negotiated stakeholder win conditions;role playing approaches;software application system;software engineering courses;software products;software requirements engineering,,0,,12,,,,21-24 Apr 1996,21 Apr 1996-24 Apr 1996,IEEE,IEEE Conferences,
GORA: A grid operation risk assessment software,Y. Yang; C. Qin; Y. Zeng; Y. Liu; Y. Su; P. Li,"Key Laboratory of Smart Grid of Ministry of Education, Tianjin University, China",2016 IEEE Region 10 Conference (TENCON),20170209,2016,,,525,529,"With the deregulation of power market and integration of large-scale intermittent renewable generation, the operation of modern power system is faced with more and more uncertain factors. Traditional deterministic methods are hard to meet the requirements for the analysis and control of power system under uncertainty. Therefore, it's necessary to introduce risk assessment methods into the daily operation analysis of power systems to help power system operators make more scientific decisions. In this paper, a new software of grid operation risk assessment named GORA is presented, which is able to take into various uncertain factors such as faults, equipment status and weather. Several measures are taken by GORA to meet the requirements of on-line risk assessment for power system. Besides daily rolling analysis of operation risk, GORA provides comprehensive risk analysis of power system at each specified time interval, such as sensitivity analysis, fault status analysis and weak point analysis, which is useful for power system operators to find the root of risk and take risk control measures. The correctness and effectiveness of the developed software are verified by an actual power grid in China.",,Electronic:978-1-5090-2597-8; POD:978-1-5090-2598-5; USB:978-1-5090-2596-1,10.1109/TENCON.2016.7848055,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7848055,risk assessment;sensitivity analysis;uncertain factors;weak point analysis,Generators;Meteorology;Power grids;Reliability;Risk management;Uncertainty,power grids;power markets;power system analysis computing;power system control;power system faults;risk management;sensitivity analysis;software engineering,China;GORA;actual power grid;comprehensive power system risk analysis;daily rolling analysis;fault status analysis;grid operation risk assessment software;large-scale intermittent renewable generation integration;power market deregulation;power system analysis;power system control;power system daily operation analysis;sensitivity analysis;weak point analysis,,,,,,,,22-25 Nov. 2016,,IEEE,IEEE Conferences,
Network education video recommendation algorithm based on context and trust relationship,Chenyang Zhao; Junling Wang,"College of Information Science and Engineering, Henan University of Technology, Zhengzhou, China",2013 IEEE 4th International Conference on Software Engineering and Service Science,20130930,2013,,,537,540,"With the development of information technology and the internet, there are many education videos on the network for people to study in their spare time. However, it is difficult for people to choose education videos which they really need. To solve the problem, a personalized recommendation algorithm based on context and trust relationship is proposed in this paper. Under the help of this algorithm, education videos interested by users can be proactive recommended. The algorithm improves traditional filtering recommendation algorithm. It is divided into three parts. One candidate video set is firstly obtained according to user-rating matrix and context, and then another set is obtained according to trust relationships between users. Finally, the former two candidate sets are combined to determine the recommendation video set. Experiments indicate that the proposed algorithm is more accurate than traditional collaborative filtering algorithm.",2327-0586;23270586,Electronic:978-1-4673-5000-6; POD:978-1-4673-4999-4,10.1109/ICSESS.2013.6615366,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615366,collaborative filtering algorithm;context;education video;personalized recommendation;trust relationship,Gold,Internet;collaborative filtering;computer aided instruction;recommender systems;relevance feedback;video retrieval,Internet;collaborative filtering algorithm;context-trust relationship;filtering recommendation algorithm;information technology;network education video recommendation algorithm;personalized recommendation algorithm;user-rating context;user-rating matrix,,0,,17,,,,23-25 May 2013,,IEEE,IEEE Conferences,
A Case Study of Cloud-Enabled Software Development PBL,N. Fukuyasu; S. Saiki; H. Igaki; S. Matsumoto; S. Kusumoto,"Fac. of Syst. Eng., Wakayama Univ., Wakayama, Japan","2013 14th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing",20130916,2013,,,499,504,"On the software development PBL (SDPBL), the implementation of firmly-fused development environment for students and monitoring environment for teachers are required in order to succeed in education. We have proposed the service, named ""DaaS BADER"" in compliance with demands from practical teachers to decrease the cost for preparation and maintenance of unified exercise environment and to monitor the progress of projects by teachers. In this paper, we have reported knowledge and information obtained by practical SDPBL and feedback contents for a student or group given by monitoring environment. Then, we have discussed the effectiveness of DaaS BADER from these results.",,Electronic:978-0-7695-5005-3; POD:978-1-4799-0371-9,10.1109/SNPD.2013.4,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6598510,DaaS;PBL;software engineering education,Bandwidth;Educational institutions;Java;Monitoring;Servers;Software,computer aided instruction;software engineering;virtual machines,DaaS BADER service;SDPBL;cloud-enabled software development PBL;project-based learning,,1,,12,,,,1-3 July 2013,,IEEE,IEEE Conferences,
An improved PSO-based method in hybrid WSNs using nodes density,Q. Zhang; W. Qu,"Department of Software Engineering, Ningbo Dahongying University, China",2014 9th International Conference on Computer Science & Education,20141016,2014,,,969,972,"Constructing a hybrid sensor network with a mixture of mobile sensors and static sensors can achieve a balance between sensor coverage and sensor cost. In this paper, we propose an improved PSO-based method to guide the movement of mobile sensors in hybrid networks. In this paper, static and mobile sensors detect coverage holes locally and use the density and distance as parameter to drive the mobile sensors to move. Simulation results show that the method achieve suitable trade-off between coverage and sensor cost.",,Electronic:978-1-4799-2951-1; POD:978-1-4799-2952-8; USB:978-1-4799-2950-4,10.1109/ICCSE.2014.6926606,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6926606,Hybrid Network;Nodes Density;Particle Swarm;Wireless Sensor Networks,Anodes;Computers;Mobile communication;Robot sensing systems;Wireless sensor networks,mobile radio;particle swarm optimisation;wireless sensor networks,coverage hole detection;hybrid WSN;hybrid sensor network;improved PSO-based method;mobile sensor;node density,,0,,30,,,,22-24 Aug. 2014,,IEEE,IEEE Conferences,
Designing CAPTCHA Algorithm: Splitting and Rotating the Images against OCRs,I. F. Ince; I. Yengin; Y. B. Salman; H. G. Cho; T. C. Yang,"Grad. Sch. of Digital Design, Kyungsung Univ., Busan",2008 Third International Conference on Convergence and Hybrid Information Technology,20081118,2008,2,,596,601,"Internet is being used for several activities by a great range of users. These activities include communication, e-commerce, education, and entertainment. Users are required to register regarding Website in order to enroll Web activities. However, registration can be done by automated hacking software. That software make false enrollments which occupy the resources of the Website by reducing the performance and efficiency of servers, even stop the entire Web service. It is crucial for the Websites to have a system which has the capability of differing human users and computer programs in reading images of text. Completely automated public Turing test to tell computers and human apart (CAPTCHA) is such a defense system against optical character recognition (OCR) software. OCR can be defined as a software which work for defeating CAPTCHA images and make countless number of registration on the Websites. This study focuses on a new method which is splitting CAPTCHA images into several parts with random rotation values, and drawing random lines on a grid background. Lines are in the same color with the CAPTCHA text and they provide a distortion of image with grid background. In this paper, the algorithm of our method is introduced in detail.",,POD:978-0-7695-3407-7,10.1109/ICCIT.2008.195,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4682308,CAPTCHA;Internet;OCR,Algorithm design and analysis;Automatic testing;Computer crime;Humans;Internet;Optical character recognition software;Software performance;Software testing;System testing;Web services,Internet;Turing machines;computer crime;image colour analysis;optical character recognition,Internet;Web service;Web site;automated hacking software;communication;completely automated public Turing test to tell computers and human apart algorithm;ecommerce;education;entertainment;image rotating;image splitting;optical character recognition software;servers,,3,1,13,,,,11-13 Nov. 2008,,IEEE,IEEE Conferences,
Experience with WebLab-Deusto,J. Garcia-Zubia; D. Lopez-de-Ipina; P. Orduna; U. Hernandez-Jayo,"Faculty of Engineering, University of Deusto, Apdo. 1, 48080 Bilbao (Spain). zubia@eside.deusto.es",2006 IEEE International Symposium on Industrial Electronics,20070129,2006,4,,3190,3195,"The Faculty of Engineering of the University of Deusto has made available a WebLab oriented to microelectronics since 2001. Currently, the field of WebLab design is very active, and several universities are adopting them as a service of quality and distinction for Microelectronics teaching. This paper describes two main aspects of our WebLab, namely WebLab-DEUSTO: a) its software-hardware architecture and b) the academic results obtained by its users",2163-5137;21635137,CD-ROM:1-4244-0497-5; POD:1-4244-0496-7,10.1109/ISIE.2006.296127,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4078903,,Communication system control;Computer architecture;Educational technology;Hardware;Java;Microelectronics;Programmable control;Sockets;Software architecture;TCPIP,distance learning;educational institutions;electrical engineering education;integrated circuits;teaching,Faculty of Engineering;University of Deusto;WebLab-Deusto;microelectronics teaching;quality service;software-hardware architecture,,0,,16,,,,9-13 July 2006,,IEEE,IEEE Conferences,
The professor and the media laboratory: a case study in Web-based course creation,B. V. Koen; K. J. Schmidt,"Coll. of Eng., Texas Univ., Austin, TX, USA",31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193),20020807,2001,2,,F3F,7-F3F-10 vol.2,"One thing is certain: modern engineering education will move towards more Web-based distance learning in the future. Can we realistically expect the average professor who contemplates participating in this development to be an expert in his or her technical specialty, in modern educational theory, in distance learning technology, and in effective strategies for media presentation? To create professional quality instructional materials a critical partnership must emerge between the modern professor and a media support infrastructure. This article presents a case study of a successful partnership in the creation of a Personalized System of Instruction (PSI or Keller Plan) course for delivery over the Web with the aid of the Faculty Innovation Center (FIC) of the College of Engineering at The University of Texas at Austin. This paper describes the course objectives, the chosen pedagogical strategy, and the crucial issues that emerged along with specific examples",0190-5848;01905848,POD:0-7803-6669-7,10.1109/FIE.2001.963751,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=963751,,Collaboration;Computer aided instruction;Computer aided software engineering;Concrete;Educational institutions;Engineering education;Laboratories;Modems;Programming;Technological innovation,computer aided instruction;distance learning;educational courses;engineering education;information resources;multimedia systems,Faculty Innovation Center;Keller Plan;Personalized System of Instruction course;The University of Texas at Austin;Web-based course creation;Web-based distance learning;collaborative course development;course objectives;distance learning technology;educational theory;engineering education;media presentation;media support infrastructure;pedagogical strategy;professional quality instructional materials;professor,,1,,10,,,,2001,10 Oct 2001-13 Oct 2001,IEEE,IEEE Conferences,
Interactive animated power system simulator for education and training,K. W. Chan,"Dept. of Electr. Eng., Hong Kong Polytech. Univ., Kowloon, Hong Kong",2000 IEEE Power Engineering Society Winter Meeting. Conference Proceedings (Cat. No.00CH37077),20020806,2000,1,,768,773 vol.1,"This paper presents a real-time electromechanical transient power system simulator which is designed for use in a real-time or online environment. Together with advanced power system models and simulation algorithms, education and training requirements, software architecture and various programming techniques required for interactive real-time animated graphics are also fully discussed",,POD:0-7803-5935-6,10.1109/PESW.2000.850164,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=850164,,Animation;Educational programs;Graphics;Power system modeling;Power system simulation;Power system transients;Programming profession;Real time systems;Software algorithms;Software architecture,computer animation;computer based training;interactive systems;power engineering education;power system simulation;real-time systems,education;electromechanical transients;interactive animated power system simulator;interactive real-time animated graphics;online environment;programming techniques;real-time environment;simulation algorithms;software architecture;training,,0,,18,,,,2000,23 Jan 2000-27 Jan 2000,IEEE,IEEE Conferences,
The architecture framework design of dual cloud technology for C-learning,Z. Huang-xing; Q. Gao-de,"School of Computer Engineering Shenzhen Polytechnic, Shenzhen, China",Proceedings of 2012 2nd International Conference on Computer Science and Network Technology,20130610,2012,,,871,874,"C-learning is an integration of the technology Combined with cloud computing, virtual desktop, multimedia network teaching, etc., C-learning provides informationized instruction with online education services with featured in great variety, constant access, capacity on demand, safety and reliability, quality and pricing competitiveness as well. In order to implement the C-Learning, we should build a cloud terminal network learning environment with low cost, low operation and maintenance, and low-power. After taking into account the construction costs and the effect, and the actual situation of cloud security and teaching resources on the cloud, in order to ensure the stability and reliability of the C-learning, we proposed using the framework of dual-cloud technology to build the C-learning environment, in support of dual-server protection mechanism and virtual desktop technical technology.",,Electronic:978-1-4673-2964-4; POD:978-1-4673-2963-7,10.1109/ICCSNT.2012.6526066,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6526066,C-Learning;Cloud Computing;Dual Cloud Technology,,cloud computing;computer aided instruction;multimedia computing;security of data;software architecture;teaching,C-learning;architecture framework design;cloud computing;cloud security;cloud terminal network learning environment;dual cloud technology;dual-server protection mechanism;informationized instruction;multimedia network teaching;online education service;virtual desktop technical technology,,0,,12,,,,29-31 Dec. 2012,,IEEE,IEEE Conferences,
Finding similar files using text mining,P. D. Asanka,"Pearson Lanka (Pvt) Ltd., Colombo, Srilanka",2013 8th International Conference on Computer Science & Education,20130715,2013,,,431,435,"Finding closely matching source codes are important in software development. By finding them, software architects will be able to identify similar implementation of classes, libraries etc. However, this is not an easy task, since there can be a large number of source code files. Manually matching each and every document may be difficult, if there is high number of documents. This research is to build a mechanism using term text mining methodology to find out similar documents from the given set of documents.",,Electronic:978-1-4673-4463-0; POD:978-1-4673-4464-7,10.1109/ICCSE.2013.6553950,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6553950,Cosine Distance;Document Mapping;Inverse Document Frequency;Term Frequency;Text Mining,Computers;Indexes;Libraries;Mechanical factors,data mining;software engineering;text analysis,closely-matched source code file determination;similar-document matching;similar-file determination;software development;term text mining methodology,,2,,12,,,,26-28 April 2013,,IEEE,IEEE Conferences,
Quantitative effects of using facebook as a learning tool on students' performance,N. Leelathakul; K. Chaipah,"Faculty of Informatics, Burapha University, Chonburi, Thailand",The 2013 10th International Joint Conference on Computer Science and Software Engineering (JCSSE),20130725,2013,,,87,92,"This work investigated the effects of using a social media web application to assist learning and teaching in classrooms on learners' performance. We examined Facebook activities of 98 students, consisting of the groups of class of 4/1, 4/3 and 5/1 of Sa school located in Nan province, Thailand, during the first semester of 2011. We applied both statistics and data mining techniques for data analysis to determine the effects of Facebook usages for education on students' learning skills. Statistics was used to evaluate the correlation between students' Facebook usage and grade point averages, and a data mining technique was used to learn association rules from data. This project has helped us learn the effects of using social media web applications (i.e., Facebook applications) for education on student-learning performance. We found that examining the ratio of number of Facebook posts and comments for educational purposes to the one for non-educational purposes could help us draw a conclusion that Facebook usage does have an impact on students' learning performances. Specifically, we found that students who spent more time on education-related posting and commenting earned better grades than the ones who did the opposite. Furthermore, as we have to group data to change numerical data to nominal data, we found that data grouping play an important role on the number of rules and their associated confidence values. Too loose and too tight data grouping might be the reason the Association Rule algorithm derives few rules with high confidence values. We hope the results can help learners and teachers realize the advantages, disadvantages and effects of using social media web application for education.",,Electronic:978-1-4799-0806-6; POD:978-1-4799-0805-9,10.1109/JCSSE.2013.6567325,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6567325,Association Rules;Attribution Selection;Correlation;Education;Facebook;Social Network;Supplemental Tool for Education,Association rules;Correlation;Educational institutions;Facebook;Media,computer aided instruction;data analysis;data mining;learning (artificial intelligence);social networking (online);statistical analysis,Facebook activities;Facebook application;Facebook comments;Facebook posts;Facebook usage effect;Nan province;Thailand;association rule algorithm;association rule learning;classroom;data analysis;data grouping;data mining technique;education-related posting;grade point average;learning assistance;learning tool;nominal data;noneducational purpose;numerical data;quantitative effect;social media Web application;statistics;student learning skills;student-learning performance;teaching assistance,,3,,13,,,,29-31 May 2013,,IEEE,IEEE Conferences,
Design of English Learning System Based on Mobile Technology,G. Ruan; J. Wang,"Sch. of Electron. & Inf. Eng., Xianning Univ., Xianning",2008 International Conference on Computer Science and Software Engineering,20081222,2008,4,,1062,1065,"English is more and more popular in China and thus English learning is very important for Chinese youth, especially for Chinese student. However it is difficult for Chinese to master English very well using the traditionally teaching methods. To improve the learning efficiency, we design an English learning system based on mobile technology, which makes the study interesting. Using the system, the learner can increase the vocabulary, train the speaking English and feel free to talk with other learner online at anytime and anywhere based on the learner's environment.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1458,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722802,Education design;English learning;Mobile environment;Mobile learning,Automatic testing;Collaboration;Content management;Displays;Education;Environmental management;Learning systems;Management training;Mobile communication;Resource management,computer aided instruction;linguistics;mobile computing,English learning system;education design;learning efficiency;mobile learning;mobile technology,,0,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Future software development and education - a UK view,J. B. Thompson,"Sch. of Comput. & Technol., Sunderland Univ., UK",29th Annual International Computer Software and Applications Conference (COMPSAC'05),20050926,2005,1,,372 Vol. 2,,"It could be said that with regard to software development and education that we live in interesting times. The UK's Learning and Skills Council in partnership with the Department for Education and Skills and the Sector Skills Development Agency produced, in 2004 a four-volume report on Skills in England that includes information on the demand for skills in computing. In volume one, figures are given which show that Computing has been one of the strongest employment sectors in 1993-2003 and that it is predicted to increase further in the period 2003 to 2012. Also, the British Computer Society has recently reported significant increases in its membership. Yet within UK universities there is a general feeling of gloom about falling undergraduate numbers in computing. In the UK we have, in the University sector, a group - The Council of Professors and Heads of Computing (CPHC) which exists to promote public education in computing and its applications and to provide a forum for those responsible for management and research in university computing departments. Each year CPHC holds a conference to address issues that are relevant to the discipline. It also hosts an email list to support on-line discussions. The remainder of this paper highlights some of the issues raised at this year's CPHC conference which was devoted to the Future of Computing and one of the on-line discussions that followed it.",0730-3157;07303157,POD:0-7695-2413-3,10.1109/COMPSAC.2005.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1510053,,Application software;Business;Computer applications;Councils;Educational institutions;Employment;Head;Home computing;Outsourcing;Programming,computer science education;educational courses;software engineering,British Computer Society;Council of Professors and Heads of Computing;Department for Education and Skills;Sector Skills Development Agency;UK Learning and Skills Council;UK universities;United Kingdom;computing education;computing skills;public education;software development;undergraduate,,0,,7,,,,26-28 July 2005,,IEEE,IEEE Conferences,
Design of Chinese intelligent question answering system of the online learning platform,L. Jiang; Z. Jia; S. Hu,"Software College, Northeastern University, Shenyang, China",2016 3rd International Conference on Systems and Informatics (ICSAI),20170109,2016,,,1106,1111,"With the rapid development of the online learning platform in China, there is no doubt that the Chinese question answering system will play an extremely important role in the online learning platform. The Intelligent Question Answering System will relieve teachers of piles of questions and help them make dynamic adjustment to their teaching focus based on the analysis of students' questions. The expected educative effects of the system shall be no less than that of traditional face-to-face teaching method. This paper will provide a practical scheme on the design of the Chinese Intelligent Question Answering System of the online learning platform, as well as discussion about the key algorithms such as Chinese Word Segmentation, Similarity Computation and Text Clustering which are deployed in our system. After evaluation, we found this design scheme worthy of promotion.",,Electronic:978-1-5090-5521-0; POD:978-1-5090-5522-7; USB:978-1-5090-5520-3,10.1109/ICSAI.2016.7811116,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7811116,Chinese word segment;Question Answering System;Similarity Computation;Text Clustering,Algorithm design and analysis;Data warehouses;Dictionaries;Education;Electronic mail;Indexes;Knowledge discovery,computer aided instruction;pattern clustering;question answering (information retrieval);teaching;text analysis,China;Chinese intelligent question answering system;face-to-face teaching method;online learning platform;similarity computation;text clustering,,,,,,,,19-21 Nov. 2016,,IEEE,IEEE Conferences,
"The European Space Agency free SBAS software developments: Learning, practising and accessing the EGNOS performances in real-time",A. R. Mathur; F. Toran; C. A. Pandele; M. Houdek; J. Doubek,"EGNOS Project Office, European Space Agency (ESA), Toulouse, France",2012 6th ESA Workshop on Satellite Navigation Technologies (Navitec 2012) & European Workshop on GNSS Signals and Signal Processing,20130131,2012,,,1,5,"Since 2002, the European Space Agency (ESA) has introduced two important data access elements. First, the SISNeT (Signal-In-Space over the interNET) data server, and later, in 2003, the EMS (EGNOS Message Server) data server, offering real-time and online access to the messages transmitted by the European Space Agency (ESA) EGNOS System, respectively. In addition to the wide mosaic of applications that SISNeT has opened and the potential of EMS in the context of EGNOS performance qualification and monitoring, ESA has found a remarkable potential oriented to SBAS Education behind those two services. Therefore, ESA is working, since 2002, on the development of five tools which support not only SBAS performance monitoring, but also SBAS Education. All of them are available for free download, with no additional constraints or conditions. These tools are widely used in different contexts, including post-graduate courses in European universities, R&D activities in technical centers, European SBAS-related projects, etc. These tools are mainly based on the exploitation of the potential offered by SISNeT and EMS.",2325-5439;23255439,Electronic:978-1-4673-2011-5; POD:978-1-4673-2010-8,10.1109/NAVITEC.2012.6423118,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6423118,EGNOS;SBAS education;software tools,Education;Europe;Internet;Real-time systems;Satellites;Servers;Software,Internet;file servers;satellite communication;software engineering,EGNOS message server;EGNOS performance;European Space Agency free SBAS software development;SBAS education;SBAS performance monitoring;SISNeT;data access element;data server;online access;signal in space over the internet,,2,,7,,,,5-7 Dec. 2012,,IEEE,IEEE Conferences,
DNSSEC meets real world: dealing with unreachability caused by fragmentation,G. Van Den Broek; R. Van Rijswijk-Deij; A. Sperotto; A. Pras,"Univ. of Twente, Enschede, Netherlands",IEEE Communications Magazine,20140610,2014,52,4,154,160,"The Domain Name System (DNS) provides a critical service on the Internet: translating host names into IP addresses. Traditional DNS does not provide guarantees about authenticity and origin integrity. DNSSEC, an extension to DNS, improves this by using cryptographic signatures, at the expense of larger response messages. Some of these larger response messages experience fragmentation, and may, as a result of that, be blocked by firewalls. As a consequence, resolvers behind such firewalls will no longer receive complete responses from name servers, leading to certain Internet zones becoming unreachable because no translation into IP addresses can be performed. Our research shows that despite ongoing efforts to educate firewall and resolver administrators, as much as 10 percent of all resolvers suffer from fragmentation-related connectivity issues. Given that some major Internet companies were reluctant to adopt even a technology like IPv6 if it meant that a small percentage of their users would have connectivity issues, it is clear that we cannot rely on resolver/firewall operators alone to tackle this issue. The contribution of this article is that it a) quantifies the severity of these DNSSEC deployment problems, based on extensive measurements at a major National Research and Education Network (NREN) and backed up by validation of these findings at an independent second location, b) proposes two potential solutions at the DNS authoritative name server side, and c) validates both solutions, again based on extensive measurements on the operational network of this major NREN. The article concludes with a recommendation favoring our first solution. The first solution is relatively simple to implement and gives DNS zone operators control over this problem without having to rely on all resolver operators solving the issue",0163-6804;01636804,,10.1109/MCOM.2014.6828880,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6828880,,Computer aided software engineering;IP networks;Internet;Servers;Software;Time factors,Internet;digital signatures;firewalls,DNS authoritative name server side;DNS zone operators;DNSSEC deployment problems;IP addresses;IPv6;Internet;NREN;National Research and Education Network;authenticity;cryptographic signatures;domain name system;firewall;fragmentation-related connectivity issues;host names;larger response messages;name servers;origin integrity;resolver administrators;resolver operators,,5,,13,,,,Apr-14,,IEEE,IEEE Journals & Magazines,
Towards a folksonomy solution to support open educational activities and resources in Edu-AREA,M. Caeiro; J. M. Santos; M. Llamas; M. Lama,"Dept. de Enxenaria Telematica, Univ. de Vigo, Vigo, Spain",2014 IEEE Global Engineering Education Conference (EDUCON),20140605,2014,,,257,266,"Edu-AREA is a Web 2.0 application whose main goal is to contribute to teaching innovation through open educational resources, activities and experiences. AREA provides information in the form of descriptions of educational resources and guidelines of activities that can be used by teachers to create their teaching guides and later to document their classroom experiencies. Teachers can explore the resources, activities, guides and experiences available, select the ones they prefer, create a copy and modify them adapting to their particular teaching context in accordance with a real open approach. At the current stage of the Edu-AREA development, a main issue is related to the management and classification of information provided by users. This paper introduces a folksonomy approach to tackle with this problem and analyses how to apply it in several elements of the Edu-AREA data model. In addition, a general view of the software architecture is provided.",2165-9559;21659559,Electronic:978-1-4799-3191-0; POD:978-1-4799-3192-7; USB:978-1-4799-3190-3,10.1109/EDUCON.2014.6826100,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6826100,Web 2.0;curation;folksonomy;ontology;open educational resources;social,Abstracts;Concrete;Context;Data models;Education;Technological innovation,Internet;computer aided instruction;teaching,Edu-AREA data model;Web 2.0 application;folksonomy approach;information classification;information management;open educational activity;open educational resources;software architecture;teaching guides;teaching innovation,,2,,24,,,,3-5 April 2014,,IEEE,IEEE Conferences,
Longitudinal Syntactic Analysis of Laboratory Submissions for Examining Problem-Solving Behaviour,C. MacNish,"The University of Western Australia, Australia",Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007),20070730,2007,,,556,560,"Laboratory work forms a critical part of the learning experience in computing courses - it is through practical exercises that students develop their problem solving skills. As educators we would like to be able to keep abreast of how students are progressing. Unfortunately the traditional methods of assessment provide little insight into the problem solving behaviour that has resulted in a successful or unsuccessful submission. One way to gain insight into the effectiveness of students' problem solving behaviour is to carry out longitudinal studies of their solution attempts - that is, to look at how effective they are at improving their solutions over time. This paper investigates the use of automated syntactic analysis techniques as part of an e-learning system for categorising student errors and revealing students' problem solving profiles.",2161-3761;21613761,POD:0-7695-2916-X,10.1109/ICALT.2007.180,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4281092,,Australia;Computer aided instruction;Computer science;Educational technology;Electronic learning;Java;Laboratories;Problem-solving;Programming profession;Software engineering,computer aided instruction;computer science education,automated syntactic analysis techniques;computing courses;longitudinal syntactic analysis;problem-solving behaviour examination,,0,,11,,,,18-20 July 2007,,IEEE,IEEE Conferences,
Authoring tool for video-based content on WebELS learning system to support higher education,S. Chunwijitra; A. J. Berena; H. Okada; H. Ueno,"The Graduate University of Advanced Studies, Hayama, Kanagawa, 240-0193 Japan",2012 Ninth International Conference on Computer Science and Software Engineering (JCSSE),20120809,2012,,,317,322,"This paper presents an authoring tool for video-based learning content in the WebELS system to support higher education. The primary function of the authoring tool is to synchronize a video stream with the presentation slide by means of video clip timing. Video and presentation files are needed to be uploaded, and subsequently converted at the server. The system utilizes the video timing position to control slide changing. In each slide, cursor recording function is integrated. This function combines video clip stream with mouse cursor actions. This system is divided into two modes: (1) editor mode is designed for instructors to manage the learning content e.g., video synchronization, cursor synchronization and slide information, and (2) learner mode is used to display learning content. Several useful functions are implemented, e.g., video and slide view toggle, zoom, etc. The system can help instructors create an attractive content for e-Learning system. The design also includes an easy-to-use user interface for non-IT or novice users.",,Electronic:978-1-4673-1921-8; POD:978-1-4673-1920-1,10.1109/JCSSE.2012.6261972,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6261972,Authoring tool;Video and slide synchronization;Video-based content;WebELS;e-Learning,Electronic learning;Mice;Servers;Streaming media;Synchronization,Internet;authoring systems;computer aided instruction;further education;mouse controllers (computers);video streaming,WebELS learning system;authoring tool;cursor recording function;editor mode;higher education;learner mode;mouse cursor actions;presentation files;presentation slide;user interface;video clip stream;video clip timing;video files;video stream synchronization;video timing position;video-based learning content,,0,,17,,,,May 30 2012-June 1 2012,,IEEE,IEEE Conferences,
Web-based grading: further experiences and student attitudes,D. W. Juedes,"Sch. of Electr. & Comput. Sci., Ohio Univ., Athens, OH, USA",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,F4E,18,"This paper describes recent improvements to and experiences with Web-based grading software that has been developed by the author at Ohio University. The software, named WBGP for the web-based grading project, provides facilities to build, test, and annotate student source code with comments concerning programming style and documentation. The software produces a collection of Web-pages for each student project that describes the results of testing, the grading decisions, and the resulting score. The software is able to build student portfolios consisting of all students projects for a given course. In addition, the software is able to generate reports on the type and frequency of grading comments and the correctness of student projects. The paper describes continued experiences in web-based grading of computer science projects at Ohio University. In particular, we describe the various challenges of grading interactive student projects. Finally, this paper describes the results of a student survey concerning the web-based grading software. Students were surveyed concerning the ease of use and understanding of the generated Web-pages, their attitudes towards students portfolios, and their attitudes towards web-based grading. In general, the students responses were positive",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612144,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612144,Grading;Portfolios;Software;Web-based education,Computer science;Computer science education;Documentation;Frequency;Open source software;Portfolios;Programming profession;Software performance;Software testing;Software tools,Internet;computer science education;educational computing;educational institutions,Web-based grading software;grading interactive student projects;student source code;student survey;students portfolios,,1,,14,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
A new evolutionary multi-objective algorithm to virtual machine placement in virtualized data center,C. Liu; C. Shen; S. Li; S. Wang,Key Laboratory of Intelligent Perception and Image Understanding of Ministry of Education of China,2014 IEEE 5th International Conference on Software Engineering and Service Science,20141023,2014,,,272,275,"Virtual machine (VM) placement is a key technology to improve data center efficiency. Most works consider VM placement problem only with respect to physical machine(PM) or network resource optimization. However, efficient VM placement should be implemented by joint optimization of above two aspects. In this paper, a multi-objective VM placement model to minimize the number of active PMs, minimize communication traffic and balance multi-dimensional resource use simultaneously within the data center is proposed. The improved evolutionary multi-objective algorithm: NS-GGA is also designed to tackle this problem, which incorporates the fast non-dominated sorting of NSGA-II into the Grouping Genetic Algorithms. The simulation results show that, in most cases, our model and algorithm gains significantly in all aspects and yields better solutions compared to the existing methods.",2327-0586;23270586,CD-ROM:978-1-4799-3277-1; Electronic:978-1-4799-3279-5; POD:978-1-4799-3280-1,10.1109/ICSESS.2014.6933561,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6933561,Cloud computing;Data center;Evolutionary multi-objective algorithm;Grouping genetic algorithm;Non-dominated sorting;Optimal control;Virtual machine placement,Algorithm design and analysis;Cloud computing;Genetic algorithms;Optimization;Servers;Vectors;Virtual machining,cloud computing;computer centres;genetic algorithms;resource allocation;virtual machines;virtualisation,NS-GGA;NSGA-II;PM;VM placement;communication traffic minimization;data center efficiency;evolutionary multiobjective algorithm;grouping genetic algorithms;multidimensional resource balancing;network resource optimization;nondominated sorting genetic algorithm;physical machine;virtual machine placement;virtualized data center,,6,,14,,,,27-29 June 2014,,IEEE,IEEE Conferences,
An empirical study on the estimation of software development effort with use case points,L. M. Alves; A. Sousa; P. Ribeiro; R. J. Machado,"Escola de Tecnol. e Gestao, Inst. Politec. de Braganca, Bragança, Portugal",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,101,107,"Empirical studies are important in software engineering to evaluate new tools, techniques, methods and technologies in a structured way before they are introduced in the industrial (real) software process. Perform empirical studies in a real context is very difficult due to various obstacles, so, we intend to create a stable environment that allows us to perform reliably empirical studies with students. This paper describes a case study with 104 students grouped in seven teams that developed a software system (Web application) for a real costumer. In this study we used a model based on Use Case Points (UCP) to estimate the resources needed to develop a software system.",0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6684796,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6684796,empirical studies;software engineering management;software engineering process;software quality;use case models;use case points,Complexity theory;Size measurement;Software engineering;Software measurement;Software systems,Internet;computer science education;software development management,UCP;Web application;resource estimation;software development effort;software engineering;software process;software system development;use case points,,4,,38,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
Understanding the group development process in global software teams,M. Z. Last,"St. Edward's Univ., Austin, TX, USA","33rd Annual Frontiers in Education, 2003. FIE 2003.",20040226,2003,3,,S1F,20-5 vol.3,"University graduates need to be better prepared to work in globally distributed organizations. Part of that preparation involves teaching students to work effectively in teams to solve problems. Students also must learn to work virtually, that is, to work across time and distance using electronic communications with little or no face-to-face interaction. This paper describes an empirical study of virtual teams engaged in software development within a distributed project course at the post-secondary level. This research used grounded theory methodology to analyze the electronic communications of virtual teams to investigate how these teams developed. Results of the study indicate that certain communication behaviors and member attitudes affect group development. These findings have implications for how educators prepare students to work in dispersed teams.",0190-5848;01905848,POD:0-7803-7961-6,10.1109/FIE.2003.1265928,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1265928,,Collaborative software;Collaborative work;Communications technology;Computer industry;Computer mediated communication;Electronic mail;Engineering education;Relays;Space technology;Virtual groups,computer science education;distance learning;educational courses;educational institutions;groupware;problem solving;software engineering;teaching;team working,dispersed teams;distance learning;distributed project course;electronic communications;global software teams;globally distributed organizations;grounded theory methodology;group development process;member attitudes;problem solving;software development;software engineering education;teaching;team work;university graduates;virtual teams,,1,,18,,,,5-8 Nov. 2003,,IEEE,IEEE Conferences,
Employing Wikis for Online Collaboration in the E-Learning Environment: Case Study,R. Raitman; N. Augar; Wanlei Zhou,Deakin University,Third International Conference on Information Technology and Applications (ICITA'05),20050801,2005,2,,142,146,"This paper examines the various ways in which students reflect on their very recent experiences in collaborating in an online e-learning environment. Wikis, fully editable Websites, are easily accessible, require no software and allow its contributors, in these case students, to feel a sense of responsibility and ownership. Wikis are everywhere, but, unfortunately, the online literature has not yet begun to focus enough on wikis (Mattison 2003). Whereas students are used to the WebCT based university Elearning environment, Deakin Studies Online (DSO), this case study, completed in Nov 2004, was conducted to test the wiki platform as a means of online collaboration in the tertiary education environment. A full analysis of the results is presented, as are recommendations for improving the platform in an effort to employ wikis and utilize them to their full and absolute potential",,POD:0-7695-2316-1,10.1109/ICITA.2005.127,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1488944,e-learning;online collaboration;wiki,Computer aided software engineering;Demography;Electronic learning;Ethics;Feedback;Humans;Information technology;Notice of Violation;Online Communities/Technical Collaboration;Testing,Web sites;computer aided instruction;groupware;interactive systems;online front-ends,Deakin Studies Online;WebCT based university e-learning environment;e-learning environment;interactive Web site;online collaboration;tertiary education environment;wikis,,23,,10,,,,4-7 July 2005,,IEEE,IEEE Conferences,
Enabling collaborative learning with an educational MMORPG,Chengzhi Liu; B. Wu,"Norwegian University of Science and Technology, Norway",2011 IEEE International Games Innovation Conference (IGIC),20111229,2011,,,101,103,"In order to provide interesting theoretical education of software engineering, this paper presents a collaborative learning environment on the base of a multiplayer online game platform. A matching mechanism is designed to facilitate the collaboration among students with complementary knowledge. The implemented educational game can be used as a supplementary tool for traditional classroom teaching.",2166-6741;21666741,Electronic:978-1-4577-0259-4; POD:978-1-4577-0258-7,10.1109/IGIC.2011.6115019,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6115019,,Collaboration;Collaborative work;Education;Games;Knowledge engineering;Servers,computer aided instruction;computer games;software engineering,collaborative learning environment;complementary knowledge;educational MMORPG;massively multiplayer online role-playing game;matching mechanism;software engineering;traditional classroom teaching,,0,,14,,,,2-3 Nov. 2011,,IEEE,IEEE Conferences,
Some dynamic-simulator-based control education modules,R. Sreenivasan; W. S. Levine; G. W. Rubloff,"Inst. for Syst. Res., Maryland Univ., College Park, MD, USA",Proceedings of the 2000 American Control Conference. ACC (IEEE Cat. No.00CH36334),20020806,2000,5,,3458,3462 vol.5,We have developed a series of interactive control education modules. They are intended to be useful to a broad audience of students as well as practitioners. Their main objective is to provide insight and intuition rather than precise mathematics,0743-1619;07431619,POD:0-7803-5519-9,10.1109/ACC.2000.879211,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=879211,,Animation;Automatic control;Books;Computer science education;Control systems;Educational institutions;Linear systems;Mathematics;Software architecture;User interfaces,Internet;control engineering education;distance learning;graphical user interfaces,World Wide Web;dynamic-simulator-based control education modules;interactive control education modules,,1,,3,,,,2000,28 Jun 2000-30 Jun 2000,IEEE,IEEE Conferences,
Discussion on experimental teaching of data warehouse & data mining course for undergraduate education,F. Wu,"School of Information Technology, Jiangxi University of Finance and Economics, NanChang, 330013, China",2012 7th International Conference on Computer Science & Education (ICCSE),20120906,2012,,,1425,1429,"Nowadays data mining techniques have been widely applied to telecommunications, finance, Internet, industry, agriculture, education, software engineering, etc, thus started a continuously offering data mining courses for undergraduate and graduate levels to provide a strong academic support all over the world. Hereon, this paper described the data warehouse & data mining course for computer science and information management undergraduate students in our school. College course situation, website construction, textbooks, prerequisite, a contrast between ACM SIGKDD sample curriculum and Han's book, data sets, popular data mining tools, assessment, and lessons learned are covered.",,Electronic:978-1-4673-0242-5; POD:978-1-4673-0241-8,10.1109/ICCSE.2012.6295331,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6295331,Course Design;Data Mining;Data Warehouse,Computer science;Data mining;Data models;Data warehouses;Educational institutions;Software engineering,computer aided instruction;data mining;data warehouses;educational courses,ACM SIGKDD sample curriculum;academic support;computer science;data mining course;data warehouse;experimental teaching;information management;undergraduate education,,2,,70,,,,14-17 July 2012,,IEEE,IEEE Conferences,
The authentication and identity delegation about mobile agent system based on trusted computing platform,Zhidong Shen; Xiaoping Wu,"International School of Software, State Key Laboratory of Software Engineering, Wuhan University, China, 430079",2010 3rd International Conference on Computer Science and Information Technology,20100907,2010,2,,672,676,"In the mobile agent system, the authentication and identity delegation of mobile agents are the important security problem. This paper focuses on the issues faced by a relying party when deciding to trust a CA and the certificates that it issues. The scope of this paper is limited to examining the basis for trusting a relying party places in an identity certificate signed by a CA. Some of the working group's discussion of the authentication and delegation of identity of mobile agent are also presented. This paper also gives a way to protect private keys and identity certificates in the mobile agent environment. The mobile agent and agent platform can use these certificates to build trust relationships between the CA and its registration authorities, or trust relationships between the end entities and the service providers.",,Electronic:978-1-4244-5540-9; POD:978-1-4244-5537-9,10.1109/ICCSIT.2010.5565104,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5565104,Trusted Computing Platform;authentication;identity delegation;mobile agent,Education;Medical services;Virtual private networks,authorisation;certification;message authentication;mobile agents;private key cryptography,authentication system;certification authority;identity delegation;mobile agent system;trusted computing platform,,0,,11,,,,9-11 July 2010,,IEEE,IEEE Conferences,
Multi-Objective Optimum Solutions for IoT-Based Feature Models of Software Product Line,A. Abbas; I. Farah Siddiqui; S. U. Lee; A. Kashif Bashir; W. Ejaz; N. M. F. Qureshi,"Department of Computer Science and Engineering, Hanyang University ERICA Campus, Ansan, South Korea",IEEE Access,20180319,2018,6,,12228,12239,"A software product line is used for the development of a family of products utilizing the reusability of existing resources with low costs and time to market. Feature Model (FM) is used extensively to manage the common and variable features of a family of products, such as Internet of Things (IoT) applications. In the literature, the binary pattern for nested cardinality constraints (BPNCC) approach has been proposed to compute all possible combinations of development features for IoT applications without violating any relationship constraints. Relationship constraints are a predefined set of rules for the selection of features from an FM. Due to high probability of relationship constraints violations, obtaining optimum features combinations from large IoT-based FMs are a challenging task. Therefore, in order to obtain optimum solutions, in this paper, we have proposed multi-objective optimum-BPNCC that consists of three independent paths (first, second, and third). Furthermore, we applied heuristics on these paths and found that the first path is infeasible due to space and execution time complexity. The second path reduces the space complexity; however, time complexity increases due to the increasing group of features. Among these paths, the performance of the third path is best as it removes optional features that are not required for optimization. In experiments, we calculated the outcomes of all three paths that show the significant improvement of optimum solution without constraint violation occurrence. We theoretically prove that this paper is better than previously proposed optimization algorithms, such as a non-dominated sorting genetic algorithm and an indicator-based evolutionary algorithm.",,,10.1109/ACCESS.2018.2806944,10.13039/501100003725 - National Research Foundation of Korea through the Korean government (MSIP);,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8303653,Internet of Things (IoT);Software product line (SPL);feature modeling;multi-objective optimization,Evolutionary computation;Feature extraction;Frequency modulation;Genetic algorithms;Internet of Things;Linear programming;Optimization,,,,,,,,,20180227,2018,,IEEE,IEEE Journals & Magazines,
Web-Based Systems for Assisting PM Students Learn Financial Analysis Methods,R. T. Hans; N. D. Chuene; C. K. Lepota; M. V. Masuku,"Dept. of Software Eng., Tshwane Univ. of Technol., Soshanguve South, South Africa",2014 International Conference on Teaching and Learning in Computing and Engineering,20140602,2014,,,29,32,"First year project management students have challenges in comprehending financial analysis (Net Present Value, Return On Investment and Payback Period) methods which are used in selecting a suitable project. One of the contributing factors to this challenge for them is that many of them are encountering these concepts and methods for the very first time. They then require an intensive level of guidance and practice so as to develop their level of confidence and also to re-enforce these concepts in their minds. Lecturers are not always available for guiding students through in their journey of knowledge discovery of financial analysis methods. It is on the basis of this that this research study proposes the use of a web-based, problem-based interactive system called NeRePa, to help students learn financial analysis methods. NeRePa is aimed at improving students' understanding and learning experience on financial analysis methods. Such a tool enables students to gain hands-on problem-solving skills and knowledge. This research paper represents a work in progress in as far as the development of the system is concerned. The authors of this paper are in the process of developing the NeRePa application. Once it has been fully developed, the tool will then be evaluated for its effectiveness in improving students' learning experience with regard to financial analysis methods in project management.",,Electronic:978-1-4799-3592-5; POD:978-1-4799-3593-2; USB:978-1-4799-3591-8,10.1109/LaTiCE.2014.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6821823,financial analysis;project management;students;web-based system,Computers;Education;Interactive systems;Investment;Problem-solving;Project management;Software engineering,Internet;computer aided instruction;data mining;financial management;project management,Web based systems;assisting PM students;financial analysis methods;knowledge discovery;net present value;payback period methods;problem based interactive system;project management students;return on investment,,2,,11,,,,11-13 April 2014,,IEEE,IEEE Conferences,
Learning by building digital libraries,M. B. Twidale; J. S. Downie; D. Bainbridge; D. M. Nichols,"University of Illinois, Champaign, IL",Proceedings of the 6th ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL '06),20070305,2006,,,185,186,"The implications of using digital library software in educational contexts, for both students and software developers, are discussed using two case studies of students building digital libraries",,POD:1-59593-354-9,10.1145/1141753.1141788,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4119117,digital librarian;digital library;education;software,Animation;Buildings;CD-ROMs;Computer science education;Desktop publishing;Information science;Internet;Personal communication networks;Software libraries;Web design,digital libraries;information science education;software engineering,digital library building;educational contexts;software developers;student learning,,0,,5,,,,Jun-06,,IEEE,IEEE Conferences,
Bus Routes Inquiry System Based on the J2ME,L. Yang; G. ZeHua,"Sch. of Inf. & Commun. Eng., Beijing Univ. of Posts & Telecom (BUPT), Beijing, China",2009 WRI World Congress on Software Engineering,20091110,2009,3,,485,488,"J2ME is one of the most prevalent technologies of wireless application development. A mobile bus rooting information query system based on J2ME was proposed in this article. Servlet program was designed to processing query requests from the client and send the result back. On this system, people can get the information they need conveniently just using the existing mobile Communication network.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.341,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319456,J2ME;MIDP;Mobile E-commerce;Servlet,Educational programs;Educational technology;Hardware;Internet;Java;Mobile communication;Software engineering;Systems engineering education;Telecommunications;Wireless application protocol,Java;mobile computing;query processing;travel industry,J2ME;bus routes inquiry system;mobile bus rooting information query system;mobile communication network;query processing;servlet program;travel industry;wireless application development,,0,,4,,,,19-21 May 2009,,IEEE,IEEE Conferences,
[Front and back cover],,,2012 15th International Conference on Computer and Information Technology (ICCIT),20130502,2012,,,1,4,The following topics are dealt with: neural networks; artificial intelligence; computer vision; computer graphics; multimedia computing; pattern recognition; digital signal processing; image processing; Bangla language processing; computer-based education; mobile computing; wireless communication; computer network; data communication; e-commerce; e-governance; Internet; information system security; VLSI; digital system; logic design; robotics; human computer interactions; software engineering; distributed processing; quantum computing; bioinformatics; database systems; and antennas.,,Electronic:978-1-4673-4836-2; POD:978-1-4673-4833-1,10.1109/ICCITechn.2012.6509811,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6509811,,,VLSI;antennas;artificial intelligence;bioinformatics;computer aided instruction;computer graphics;data communication;database management systems;digital systems;distributed processing;electronic commerce;government data processing;human computer interaction;information systems;logic design;multimedia computing;natural language processing;neural nets;quantum computing;robots;security of data;signal processing;software engineering,Bangla language processing;Internet;VLSI;antennas;artificial intelligence;bioinformatics;computer graphics;computer network;computer vision;computer-based education;data communication;database systems;digital signal processing;digital system;distributed processing;e-commerce;e-governance;human computer interactions;image processing;information system security;logic design;mobile computing;multimedia computing;neural networks;pattern recognition;quantum computing;robotics;software engineering;wireless communication,,0,,,,,,22-24 Dec. 2012,,IEEE,IEEE Conferences,
"To Code or Not to Code, That Is the Question",G. Booch,,IEEE Software,20140915,2014,31,5,9,11,"There have been many periods in the unfolding of human history when we have asserted that it was possible to catalog all that was known or that could be known. Ignoring the pragmatic reality of trying to catalog an ever-expanding corpus, one must understand that such a task is further complicated by cultural and situational bias: what is important to know at one place and time is not necessary important in another. So it is with our present day; this raises the question, what must a functioning member of society know about computing? The Web extra at http://youtu.be/PjR6GqobTBo is an audio podcast of author Grady Booch reading his On Computing column, in which he discusses how much a functioning member of society today should know about computing.",0740-7459;07407459,,10.1109/MS.2014.128,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6898799,computational thinking;history;information;knowledge;programming;software engineering,,computer science education;encoding;programming,Internet;code;coding teaching;computing;programming,,0,,,,,,Sept.-Oct. 2014,,IEEE,IEEE Journals & Magazines,
A Dual-Core FPGA-Based Embedded System Development Platform,C. M. Huang; C. C. Yang; C. M. Wu; C. Y. Chen; C. W. Cheng; Y. J. Liu,"Nat. Chip Implementation Center, Nat. Appl. Res. Labs., Hsinchu, Taiwan","2016 International Symposium on Computer, Consumer and Control (IS3C)",20160818,2016,,,1026,1030,"A dual-core FPGA-based embedded system development platform named MorFPGA Duo is presented in this paper. The MorFPGA Duo platform adopts the modular design concept and is capable of a dual core employing the ARM Cortex A9, two channel SDI cameras with Full-HD resolution, versatile built-in peripherals and high expandability to satisfy users' eager needs for state-of-the-art research topics. This platform consists of two boards: The core modular board mainly includes a dual core Zynq and versatile peripherals, while the multimedia modular board supports the two-channel video sources with SDI interface to support 3D video applications. With the standardized PMOD and FMC connectors, the various kinds of daughter boards are enabled to integrate into MorFPGA Duo system. The MediaWiki online forum is adopted to deliver users the latest lab materials. The design flow and two system design examples are presented to show the MorFPGA Duo is workable. One design example introduces how the software and hardware design can be integrated and demonstrated in this platform, while the other example shows the duo SDI cameras for 3D video applications.",,Electronic:978-1-5090-3071-2; POD:978-1-5090-3072-9,10.1109/IS3C.2016.259,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7545369,All-programmable SoC;MorFPGA;MorFPGA Duo;SoC FPGA,Cameras;Embedded systems;Field programmable gate arrays;Hardware;Multimedia communication;Streaming media,computer aided instruction;electric connectors;electronic engineering computing;electronic engineering education;field programmable gate arrays;integrated circuit design;microcontrollers;multimedia systems;peripheral interfaces;video cameras;virtual instrumentation,3D video applications;ARM Cortex A9;FMC connectors;MediaWiki online forum;MorFPGA Duo platform;built-in peripherals;core modular board;design flow;dual core Zynq;dual-core FPGA-based embedded system development platform;full-HD resolution;hardware design;lab materials;multimedia modular board;serial digital interface;software design;standardized PMOD;system design;two channel SDI cameras;two-channel video sources;user satisfaction,,1,,,,,,4-6 July 2016,,IEEE,IEEE Conferences,
Research of Collaborative Learning Platform Based on Blog Group,B. Xu,"Coll. of Inf. Technol., Guangdong Ocean Univ., Zhanjiang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,27,30,"Contraposing the existed problem and developmental requirement of network education system, it analyzed the application features of blog technique in education domain, and put forward a method of adopting blog group to construct a collaborative learning platform. It discussed the various modes of collaborative learning based on blog, and designed a learning resources database for this platform according to the spirit of blog and blog group. Finally, it succeed in constructing the learning platform and applied it to the actual teaching practice.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.63,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722834,blog group;collaborative learning;learning elements;learning mode;learning resources,Collaboration;Collaborative work;Computer science education;Educational institutions;Information services;Information technology;Internet;Space technology;Systems engineering education;Web sites,Web sites;computer aided instruction;database management systems;groupware;teaching,Internet;blog group;collaborative learning platform;learning process management;learning resource database;network education system;teaching practice,,0,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Towards End User Service Composition,X. Liu; G. Huang; H. Mei,Peking University,31st Annual International Computer Software and Applications Conference (COMPSAC 2007),20070820,2007,1,,676,678,"The popularity of service oriented computing (SOC) brings a large number of distributed, well-encapsulated and reusable services all over Internet, and makes it possible to create value-added services by means of service composition. Current composition styles are too professional to those end users when building their own applications. Actually, the end user would prefer rapidly discovering the best-of-breed services to assemble as well as visually personalizing the presentation to enjoy rich experiences. We propose an end user service composition approach for reducing the composition complexity and difficulty from the end user perspective. In our approach, similar candidate services are aggregated together as a unified resource, whose wide QoS spectrum can be easily manipulated by the end users to satisfy their requirements. Then they can personalize the services and, the composition occurs only at the presentation layer. The main contributions of the approach are: (i) enabling the end users to personalize the composite application with more powerful presentation; (ii) supporting the end users to dynamically customize the service composition in terms of QoS; (iii) alleviating the end users from the time-consuming task of selecting service to compose.",0730-3157;07303157,POD:0-7695-2870-8,10.1109/COMPSAC.2007.222,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4291082,,Assembly;Computer science;Computer science education;Educational technology;Laboratories;Mashups;Software reusability;Usability;Visualization;Web and internet services,Web services;quality of service;software architecture;software reusability,Internet;QoS;end user service composition;reusable service;service oriented computing,,7,,12,,,,24-27 July 2007,,IEEE,IEEE Conferences,
Design and Implementation of College Teaching Quality Evaluation System Based on Mobile Internet,H. Jian-liang,,2016 International Conference on Smart Grid and Electrical Automation (ICSGEA),20161107,2016,,,276,279,"The system model is built according to the Analytic Hierarchy Process. The evaluation tables filled by students and non-students are converted into a comparison matrix, where the weight of every evaluation item is calculated, according to the AHP respectively. After the consistency of these weights is checked, the weight of every item in the criteria hierarchy is worked out. Then the score of evaluated teachers is worked out by fuzzy comprehensive evaluation method. The software is designed, written and implemented by JAVA language based on browser/server structure. At last, the software testing is executed. The system can simplify college teaching quality evaluation and ensure the evaluation result more accurate and more scientific.",,CD:978-1-5090-3577-9; Electronic:978-1-5090-3578-6; POD:978-1-5090-3579-3,10.1109/ICSGEA.2016.88,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7733851,college teaching quality evaluation; fuzzy comprehensive evaluation; analytic hierarchy process,Charge carrier processes;Education;Encryption;Libraries;Portable document format;Servers,,,,,,,,,,11-12 Aug. 2016,,IEEE,IEEE Conferences,
A Use Case Diagrams ontology that can be used as common reference for Software Engineering education,M. Bagiampou; A. Kameas,"Faculty of Mathematics, University of Patras, Patras, Greece",2012 6th IEEE International Conference Intelligent Systems,20121022,2012,,,35,40,"In recent years, several studies have shown that ontologies and technologies based on ontologies can be used to bridge the worlds of practice and education. These approaches are considered very important fields of educational technology research. In this paper, we present a domain ontology concerning Use Case Diagrams (UCD) that we developed in an attempt to provide common reference for the creators of training / educational material in a Software Engineering course. For its construction we used an approach that combines certain existing methodologies and includes the collaboration of expert software engineers, who eventually evaluated positively the ontology to cover adequately all aspects of UCD design. The proposed ontology can be used either as part of an experimental e-learning application for the description and management of competencies, learning goals and learning material about the cognitive field of Object-Oriented Analysis, or as a design reference for UCD terms and properties. In this paper we shortly describe our ontology and the methodology we used to create it.",1541-1672;15411672,Electronic:978-1-4673-2278-2; POD:978-1-4673-2276-8,10.1109/IS.2012.6335187,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6335187,Education;Ontologies;Software Engineering;Use Case Diagrams,Educational institutions;Electronic learning;Materials;Ontologies;Semantics;Software engineering,computer science education;educational courses;educational technology;object-oriented methods;ontologies (artificial intelligence);software engineering,UCD design;educational material;educational technology research;experimental e-learning application;expert software engineers;object-oriented analysis;software engineering course;software engineering education;training material;use case diagrams ontology,,0,,17,,,,6-8 Sept. 2012,,IEEE,IEEE Conferences,
Learning Resources Recommendation System Based on Education Blog,L. q. Liu,"Guangdong Ocean Univ., Zhanjiang, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,805,807,"Writing and browsing education blogs has become one of the important methods of e-learning. Learners can search the interesting resources from these education blogs. However, the traditional blog search only provides keyword-based matching, lacking automatic extraction of learner interests and further interest-related blog recommendation. It describes the design and implementation of an interest mining and learning resources recommendation system. The system adopts interest mining technology and can automatically identify the learner¿s interests and recommend interest-related blog initiatively. Experimental result shows that the system is effective.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.62,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723025,blog;data mining;e-learning;resources recommendation,Classification tree analysis;Computer science;Computer science education;Electronic learning;Equations;Information services;Internet;Software engineering;Systems engineering education;Web sites,Web sites;computer aided instruction;data mining;information filters,e-learning;education blog;interest mining technology;keyword-based matching;lacking automatic extraction;learning resources recommendation system,,0,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Malayalam speech sounds and their mapping to Unicode symbols: a case study,V. Geethakumary; B. A. Sharada,"Central Inst. of Indian Languages, Mysore, India","Language Engineering Conference, 2002. Proceedings",20030228,2002,,,201,207,"This paper deals with problems in the representation of phonetic symbols of Malayalam language on HTML pages. These symbols are not normally available on a computer keyboard. In many cases it used to be written by hand and only a few symbols were available in the insert mode in word processors, and often they were not compatible with HTML packages. This paper focuses on the phonemes and allophones of Malayalam and their transliteration and presentation on the Web. The outcome of the study is a table consisting of Malayalam phonetic symbols with their respective Unicode numbers and an explanation of utility. This study is helpful in the usage of Unicode for representing Indian language fonts at all levels such as in language teaching materials, creating Web documents in descriptive linguistics, and converting the printed documents to digital resources.",,POD:0-7695-1885-0,10.1109/LEC.2002.1182310,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1182310,,Availability;Computer aided software engineering;Education;Educational institutions;HTML;Indexing;Keyboards;Natural languages;Packaging;Speech,Internet;character sets;computational linguistics;hypermedia markup languages;natural language interfaces,HTML page;Indian language fonts;Malayalam language;Malayalam speech sounds;Unicode symbols;Web documents;allophones;descriptive linguistics;digital resources;language teaching materials;phonemes;phonetic symbol representation;transliteration,,0,1,2,,,,13-15 Dec. 2002,,IEEE,IEEE Conferences,
Multi-criteria Comparative Evaluation of the E-Learning Systems: A Case Study,N. Munkhtsetseg; D. Garmaa; S. Uyanga,"Sch. of Appl. Sci. & Eng., Nat. Univ. of Mongolia, Ulaanbaatar, Mongolia",2014 7th International Conference on Ubi-Media Computing and Workshops,20141007,2014,,,190,195,"This paper describes the selection and implementation of the e-learning system at the school of mathematics and computer science, national university of mongolia (num). The purpose of this study is twofold. First, it will describe in-house development of e-learning system. This includes description of infrastructure for e-learning system and implementation of e-learning system at the num. Second, it will propose a multi-criteria evaluation methodology according to proposed methodology to evaluate open source e-learning systems and edunet system. Based our evaluation results we conclude that, considering the rapid development of the ict, especially that of the educational technologies, networks and software, design and implementation of an e-learning system, the in-house developed system by the university or tertiary academic institute (especially in developing countries) itself is not best option.",,CD-ROM:978-1-4799-4267-1; Electronic:978-1-4799-4266-4; POD:978-1-4799-4265-7,10.1109/U-MEDIA.2014.47,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6916350,canvas;e-learning system;moodle;multi-criteria evaluation of the web-based e-learning system,Communities;Educational institutions;Electronic learning;Learning systems;Standards;Training,computer aided instruction;further education,National University Of Mongolia;educational technologies;edunet system;in-house development;multicriteria comparative evaluation;open source e-learning systems;tertiary institutions,,1,,10,,,,12-14 July 2014,,IEEE,IEEE Conferences,
"Integrated Environment for Scenario Development, Exercise Implements and Evaluation for Role-Play Training",H. Maruyama; S. Harada; A. Takashima; T. Nakamura,"Grad. Sch. of Bionics, Comput. & Media Sci., Tokyo Univ. of Technol., Tokyo, Japan",2012 IEEE 12th International Conference on Advanced Learning Technologies,20120816,2012,,,374,375,"This paper describes an on-line group work training environment which integrates a system implementing role-play training for project management education, the development of role-play scenarios, and the monitoring and analysis of the behavior track records of each learner while a role-play is in progress. The integrated environment can motivate a student to study project management and provide an effective means of education. In order to improve the students' skill level through role-play training, time consuming work is required for a faculty staff to carefully develop and review each role-play scenario. The proposed environment could shorten the debug time by an average of 63%, and can monitor and analyze students' learning attitudes as the role-play takes place.",2161-3761;21613761,Electronic:978-0-7695-4702-2; POD:978-1-4673-1642-2,10.1109/ICALT.2012.157,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6268124,Groupwork Training System;Integrated Role-play Training Environment;Role-play Training,Educational institutions;Monitoring;Project management;Software engineering;Testing;Training,Internet;computer based training;groupware;management education;project management;psychology,behavior track record analysis;behavior track record monitoring;debug time reduction;exercise evaluation;exercise implements;faculty staff;integrated environment;learning attitudes;online group work training environment;project management education;role-play scenario development;role-play training;student skills improvement,,1,,7,,,,4-6 July 2012,,IEEE,IEEE Conferences,
Towards a GSE international teaching network: Mapping Global Software Engineering courses,L. L. Fortaleza; T. Conte; S. Marczak; R. Prikladnicki,"Instituto de Computação - ICOMP, Universidade Federal do Amazonas, Manaus, Brazil",2012 Second International Workshop on Collaborative Teaching of Globally Distributed Software Development (CTGDSD),20120628,2012,,,1,5,"Teaching Global Software Engineering is challenging since it is not trivial to simulate distance and the changes that distance brings into the traditional software development life cycle. Despite the challenge, the need to teach undergrad and graduate students the skills to work in such environment is well-known in academia. The goal of this paper is two-folded. First, we identify what has been thought, by whom and to whom by conducting a literature review. This review aims to consolidate the body of knowledge on the topic in order to help professors and professionals interested in teaching the subject. For instance, we found that 19 courses have been reported involving 25 countries in total since 1997. Most of the courses involves graduate students as the main audience, and mainly discuss challenges in distributed development. Our second goal is to propose the creation of a collaborative repository to store and to report teaching experiences on the topic helping the development and strengthening of the Teaching Network community.",,Electronic:978-1-4673-1818-1; POD:978-1-4673-1817-4,10.1109/CTGDSD.2012.6226944,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6226944,Software Engineering;community building;education;global software engineering;literature review;teaching,Collaboration;Communities;Cultural differences;Education;Programming;Software;Software engineering,computer aided instruction;computer science education;educational courses;further education;groupware;social networking (online);software engineering;teaching,GSE;GSE international teaching network community;collaborative repository creation;distributed development;global software engineering course mapping;global software engineering teaching;graduate student teaching;software development life cycle;teaching experience reporting;teaching experience storage;undergraduate student teaching;work skills,,10,,33,,,,9-9 June 2012,,IEEE,IEEE Conferences,
The Challenges and the Opportunities of Teaching the Introductory Computer Programming Course: Case Study,M. O. Hegazi; M. Alhawarat,"Dept. of Comput. Sci., Prince Sattam Bin Abdulaziz Univ., Alkharj, Saudi Arabia",2015 Fifth International Conference on e-Learning (econf),20160526,2015,,,324,330,"Teaching practical courses has always constituted burdens on colleges offering non-technical degrees. One of these courses is computer programming, especially in degrees like computer science, information systems and software engineering. In such programs, students are expected to take between 2-5 computer programming courses. Success ratio in the first course is usually low. Why is it low and how this ratio can be increased is discussed in this paper. This is carried out in the context of an introductory computer programming course at the college of computer engineering and sciences (CCES) at Prince Sattam Bin Abdulaziz University in Kingdom of Saudi Arabia. This study also relies on the teaching experience of the authors in different countries including-for around ten years: UK, USA, Sudan, Jordan and Kingdom of Saudi Arabia. To figure out problems and solutions for teaching introductory computer programming course, then interviews with selected instructors who teach such course at the college are conducted. Also, a questionnaire has been designed and distributed to students. The results of the analysis for both the interviews and the questionnaire have been used along with the results of similar studies to recommend solutions of problems occur in such course. As questionnaire shows, most students think that giving the whole course in the lab will be much better and also they prefer not to work alone. These and other recommendations presented in this study are especially appropriate for similar institutions in the Middle-East and Gulf area.",,Electronic:978-1-4673-9431-4; POD:978-1-4673-9432-1,10.1109/ECONF.2015.61,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7478253,Computer Programming Course;Practical Course;Programming Language;Teaching,Computer languages;Computers;Education;Interviews;Programming profession,computer science education;educational courses;educational institutions;further education;programming,Jordan;Prince Sattam Bin Abdulaziz University in Kingdom of Saudi Arabia;Sudan;UK;USA;colleges;computer engineering;computer programming courses;information systems;introductory computer programming course;nontechnical degrees;software engineering,,,,17,,,,18-20 Oct. 2015,,IEEE,IEEE Conferences,
Seeds of Evidence: Integrating Evidence-Based Software Engineering,D. S. Janzen; J. Ryoo,"Comput. Sci. Dept., California Polytech. State Univ., San Luis Obispo, CA",2008 21st Conference on Software Engineering Education and Training,20080709,2008,,,223,230,"With increasing interest in evidence-based software engineering (EBSE), software engineering faculty face the challenge of educating future researchers and industry practitioners regarding the generation and use of EBSE results. We propose development and population of a community-driven Web database containing summaries of EBSE studies. We present motivations for inclusion of these activities in a software engineering course, and address the particular appeal of a community-driven Web database to students who have grown up in the Internet generation. We present our experience with integrating these activities into a graduate software engineering course, and report student and industry practitioner assessments of the resulting artifacts.",1093-0175;10930175,POD:978-0-7695-3144-1,10.1109/CSEET.2008.29,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4556969,empirical;evidence-based software engineering,Computer industry;Computer science;Computer science education;Databases;Educational technology;Humans;Industrial training;Software engineering;Software maintenance;USA Councils,Internet;computer science education;software engineering,Internet;community-driven Web database;education;evidence-based software engineering;graduate software engineering course;industry practitioner assessment;student assessment,,1,,16,,,,14-17 April 2008,,IEEE,IEEE Conferences,
A Mealy machine based modeling approach for semantic programming language,Luokai Hu; S. Ying; Kai Zhao,"School of Computer, Hubei University of Education, Wuhan, China","2010 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010)",20100429,2010,2,,250,253,"Semantic Programming language is an essential study aspect of semantic software engineering. Semantic programming language is not only need for syntax modeling and analysis of classical programming language, but also the semantic modeling and analysis. This paper firstly introduces the semantic Web services based semantic programming language (SPL) and then proposes a modeling approach of this language based on the semantic Mealy machine (named Mealy4S machine). A case study of online forex system is given to elaborate the modeling approach. Mealy4S machine could be suitable for the modeling of semantic programming language. This approach may also provide a basic support for the verification of semantic program in the future.",1948-3414;19483414,Electronic:978-1-4244-5193-7; POD:978-1-4244-5192-0,10.1109/CAR.2010.5456555,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5456555,Mealy4S Machine;Semantic Modeling;Semantic Programming Language,Authentication;Communication system security;Computer languages;Databases;Information security;Privacy;Protocols;RFID tags;Radiofrequency identification;Robotics and automation,Web services;programming language semantics;semantic Web;software engineering,Mealy machine based modeling approach;Mealy4S machine;online forex system;semantic Web services;semantic programming language;semantic software engineering;syntax modeling,,0,,9,,,,6-7 March 2010,,IEEE,IEEE Conferences,
Teaching electronic commerce: a new focus for business computing,R. Fountain; R. Braithwaite; P. Joyce,"Sch. of Manage. Inf. Syst., Deakin Univ., Geelong, Vic., Australia",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,353,358,"The use of the Internet is changing the nature of business operations and education delivery. Companies are currently implementing a wide range of electronic commerce systems in order to increase market share and reduce costs. Commerce education needs to reflect the technology driven changes to business practices. This paper discusses a new and exciting education program in electronic commerce that meets the needs of students and industry. The program bridges the operations, communication, management and marketing requirements of industry. Further, the impact of the electronic commerce major on existing courses of study within the faculty are addressed. The Deakin Electronic Trading Community, which is being developed in conjunction with the new electronic commerce major, will enable multi-mode delivery and experiential learning through provision of a virtual electronic commerce trading community",,POD:0-8186-8828-9,10.1109/SEEP.1998.707670,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707670,,Bridges;Business;Companies;Costs;Education;Educational programs;Educational technology;Electronic commerce;Electronics industry;Internet,Internet;business data processing;computer science education;educational courses;teaching,Deakin Electronic Trading Community;Internet;business computing;commerce education;costs;education delivery;educational courses;electronic commerce;management;market share;marketing;students;teaching;virtual electronic commerce trading community,,0,,6,,,,26-29 Jan 1998,26 Jan 1998-29 Jan 1998,IEEE,IEEE Conferences,
Providing a holistic educational environment for the whole family,L. Anido-Rifon; M. Fernandez-Iglesias; C. Rivas-Costa; S. Valladares-Rodriguez; M. Gomez-Carballa,"Dept. of Telematics Eng., Univ. of Vigo, Vigo, Spain",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,1241,1247,This paper describes a multi-device Learning Management System based on Moodle with alternative interfaces providing accessibility for people with disabilities. The software architecture built over Moodle is described as well as the interface created to offer access through a TV. An initial user focus group has been used to test and get feedback for further developments of the system.,0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6685029,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6685029,Adapted Interfaces;Educational Environment;accessibility;disabled people;e-learning,Bluetooth;Cryptography;Mobile handsets;Observatories;Servers;TV,computer aided instruction;handicapped aids;software architecture;user interfaces,Moodle;holistic educational environment;multidevice learning management system;software architecture;user focus group,,0,,12,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193),,,31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193),20020807,2001,2,,0_1,,The following topics are dealt with: engineering education; science education; ABET criteria assessment; learning styles; laboratory innovations; teaching approaches; teachers; distance learning; engineering colleges; accreditation; curricula; engineering preparation; software engineering education; K-12 programs; active learning; outcomes assessment; web classroom applications; online learning; software tool support; electrical engineering teaching; advanced classroom techniques; and undergraduate research,0190-5848;01905848,POD:0-7803-6669-7,10.1109/FIE.2001.963608,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=963608,,,accreditation;computer aided instruction;computer science education;distance learning;educational courses;engineering education;quality control;software engineering;student experiments;teaching,ABET criteria assessment;CAI;K-12 programs;accreditation;active learning;advanced classroom techniques;curricula;distance learning;electrical engineering;engineering colleges;engineering education;laboratory innovations;learning styles;outcomes assessment;science education;software engineering education;teaching,,0,,,,,,10-13 Oct. 2001,10 Oct 2001-13 Oct 2001,IEEE,IEEE Conferences,
Improving software testability with assertion insertion,Hwei Yin; J. M. Bieman,"Dept. of Comput. Sci., Colorado State Univ., Fort Collins, CO, USA","Proceedings., International Test Conference",20020806,1994,,,831,839,"Executable assertions can be inserted into a program to find software faults. Unfortunately, the process of designing and embedding these assertions can be expensive and time consuming. We have developed the C-Patrol tool to reduce the overhead of using assertions in C programs. C-Patrol allows a developer to reference a set of previously defined assertions, written in virtual C, bind assertion parameters, and direct the placement of the assertions by a pre-processor",1089-3539;10893539,POD:0-7803-2103-0,10.1109/TEST.1994.528030,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=528030,,Automatic testing;Computer science;Documentation;Education;Process design;Protocols;Software debugging;Software maintenance;Software testing;Software tools,C language;program testing;programming;software tools,C programs;C-Patrol tool;assertion insertion;assertion parameters;embedding;overhead;pre-processor;software faults;software testability;virtual C,,6,2,13,,,,2-6 Oct1994,02 Oct 1994-06 Oct 1994,IEEE,IEEE Conferences,
Modeling of System Software for Computer Based Training,J. R. G. Braga; J. B. Mendes; L. A. B. Júnior; A. C. B. Ramos,"Univ. Fed. de Itajuba, Itajuba, Brazil",2010 Seventh International Conference on Information Technology: New Generations,20100701,2010,,,1051,1056,"With major technological advances and to reduce the cost of training apprentices for real-time critical systems, it was necessary to the development of Intelligent Tutoring Systems for training apprentices in these systems. These systems, in general, have interactive features so that the learning is actually more efficient, making the learner is more familiar with the mechanism in question. In the home stage of learning, tests are performed to obtain the student's income, a measure on their use. The aim of this paper is to present the modeling of Tutorial of Intelligent Systems using the UML language. The various steps of the analysis are considered the diagrams required to build a general model, whose purpose is to present the different perspectives of its development.",,Electronic:978-1-4244-6271-1; POD:978-1-4244-6270-4,10.1109/ITNG.2010.10,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5501492,E-learning;Hypermedia;Simulator;UML,Artificial intelligence;Computer aided instruction;Computer displays;Costs;Education;Employee welfare;Information technology;Intelligent systems;System software;Unified modeling language,Unified Modeling Language;computer based training;intelligent tutoring systems;software engineering,UML language;computer based training;intelligent tutoring systems;system software modeling,,1,,8,,,,12-14 April 2010,,IEEE,IEEE Conferences,
A MATLAB-based virtual laboratory for teaching introductory quasi-stationary electromagnetics,M. de Magistris,"Dipt. di Ingegneria Elettrica, Univ. di Napoli FEDERICO II, Naples, Italy",IEEE Transactions on Education,20050214,2005,48,1,81,88,"This work reports the realization of a MATLAB-based electromagnetic-fields virtual laboratory, and experimentation in the teaching of undergraduate Introductory Electromagnetics courses. The choice of the developing environment is discussed in the light of authoring issues and user advantages. The virtual laboratory is described in terms of its functionalities, and a selection of examples is illustrated, showing its actual didactic use. The software architecture produced, including the Web interface, is briefly described and the possible extensions or different uses of the environment realized discussed. The positive response from students in a two-year classroom experience is reported, and future developments are outlined.",0018-9359;00189359,,10.1109/TE.2004.832872,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1393107,,Circuit simulation;Computer languages;Computer simulation;Electromagnetics;Electronic learning;Engineering education;Laboratories;MATLAB;Mathematics;Software architecture,computer aided instruction;educational courses;electrical engineering education;electromagnetic fields,MATLAB-based virtual laboratory;Web interface;Web-based delivery environments;e-learning;electromagnetic fields;introductory quasistationary electromagnetics teaching;multimedia learning resources;software architecture;undergraduate teaching,,22,,17,,,,Feb. 2005,,IEEE,IEEE Journals & Magazines,
Online Case Discussions: Tensions in Activity Systems,C. Voigt; P. M. C. Swatman,"University of South Australia, Australia",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,748,750,"In this paper we offer a view of case discussions in an online learning environment based on activity theory, which allows us to analyse the inherent contradictions in students' learning activities. We see activity theory as a first step towards structuring the complexity of students' experiences in today's higher education systems, so as to increase ICT's supportive role for higher-order learning activities. After identifying the tensions within particular activities we derive three means of supporting online case discussions: task scaffolds; collaboration scripts; and increasing students' awareness of technology-based alternatives",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652550,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652550,,Collaborative tools;Computer aided software engineering;Information analysis;Information science;Online Communities/Technical Collaboration;Student activities;Uncertainty;Visualization,computer aided instruction,activity theory;online case discussions;online learning environment,,2,,13,,,,5-7 July 2006,,IEEE,IEEE Conferences,
The Development of Ontology-Based Course for Computer Networks,L. Jiang; C. Zhao; H. Wei,"Dept. of Inf. Technol., Huazhong Normal Univ., Wuhan, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,487,490,"Ontologies allow organization of learning material around components of semantically annotated topics, and topic maps are suited to representing ontologies. The ontology-based course enables the e-learning to do efficient semantic querying and navigation through the learning content, and it is easy to reuse, shareable and interchangeable. This paper gives an idea and exploration to creating ontology-oriented course of CN (computer networks) based on topic maps, it is for the organization and retrieval of online information in the CN Web-based course. It introduces the designing of the educational ontology of CN and the development of the ontology--based course of CN in this paper.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.185,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722945,computer networks;development;ontolgies-based course;topic maps,Computer networks;Computer science education;Educational institutions;Educational technology;Electronic learning;Indexing;Information resources;Information technology;Navigation;Ontologies,computer aided instruction;computer networks;learning (artificial intelligence);ontologies (artificial intelligence);query processing,computer networks;e-learning;learning material;ontology-based course;semantic navigation;semantic querying,,6,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Segmentation of NPTEL Users: A Study of Gujarat State,J. S. Ravi; H. J. Jani,"Higher Educ., Gov. of Gujarat, Gandhinagar, India",2012 IEEE Fourth International Conference on Technology for Education,20120920,2012,,,111,118,"In recent decades, there has been a manifold increase in the scope of technical knowledge, leading to a heavy demand for technical education. NPTEL is an Indian portal dedicated to technical e-content. This paper studies the effect of NPTEL on students of eight engineering colleges of Gujarat using the cluster analysis method. It brings out the variations in perceptions and preferences of students using NPTEL. These preferences, inter-alia, relate to use of local language, enrichment of knowledge, passing of examination, employability, educational services, community based extension work and research options among others. Interestingly, a near clear agreement emerges in need for a comprehensive online study program with examination and certification. The need to incorporate features of experiential learning in terms of carrying out actual live research, extension, teaching and working with the local community and industry are also clearly emerging.",,Electronic:978-0-7695-4759-6; POD:978-1-4673-2173-0,10.1109/T4E.2012.14,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6305951,Cluster Analysis;Colleges;E-content;Experiential learning;Gujarat;NPTEL;On-line Examination;Open Education Resources;Technology enhanced learning;Virtual University,Computer aided software engineering;Educational institutions;Government;Logic gates;Schedules;Streaming media,computer aided instruction;further education,Gujarat state;Indian portal;NPTEL user segmentation;cluster analysis method;technical e-content;technical education;technical knowledge,,0,,10,,,,18-20 July 2012,,IEEE,IEEE Conferences,
E-learning and Innovation Cultivation,Y. Zheng; J. Wang; X. Fang; D. He; L. Xu,"Coll. of Inf. Sci. & Eng., Northeastern Univ., Shenyang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,226,228,"Innovative thinking competence is one of five requirements of ""21st century competence level."" E-Learning is a new and significant branch of education, and the paper makes a research on discovering an effective method of cultivating students' innovation under the E-Learning pattern, combining the teaching character of the course of auto control principle, and concludes that we should carry out the student-centered teaching method, take cultivation of studentspsila innovative thinking competence as a core, and bring the modern technology of education into teaching in classrooms. Teaching practice demonstrates that E-Learning teaching pattern effectively stimulates studentspsila interesting in study, cultivate the studentspsila innovative thinking competence, and improve the teaching quality.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.108,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722884,E-Learning;MATLAB;automatic control principle;innovation competence,Automatic control;Computer science;Control systems;Education;Educational technology;Electronic learning;Information technology;Process control;Software engineering;Technological innovation,cognition;computer aided instruction;control engineering computing;control engineering education;educational courses;innovation management;teaching,Innovative thinking competence;automatic control principle course;e-learning pattern;innovation cultivation;student-centered teaching method,,0,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
"Work In Progress: Collaborative Signals and Systems Laboratories at ASU, UWB, UCF, UTD, and URI",A. Spanias; R. Chilumula; C. w. Huang,"Department of Electrical Engineering, Arizona State University, Tempe, AZ 85287-5706. spanias@asu.edu",Proceedings. Frontiers in Education. 36th Annual Conference,20070305,2006,,,12,13,"This WIP paper reports the status of a collaborative project involving five universities, namely, Arizona State University (ASU), the University of Washington, Bothell (UWB), the University of Texas at Dallas (UTD), the University of Rhode Island (URI), and the University of Central Florida (UCF). The proposed project involves several educational technology innovations that involve software development, design of online signal and systems laboratories, assessment of laboratory practices, and joint dissemination of results. The program also includes a comprehensive pilot test of a new multi-site laboratory concept that allows students in remote sites to form and run concurrently real-time collaborative on-line simulations using the distance learning software and connectivity infrastructure developed as part of this program. The paper will describe the status of these activities and will focus especially on the collaborative laboratory",0190-5848;01905848,CD-ROM:1-4244-0257-3; POD:1-4244-0256-5,10.1109/FIE.2006.322523,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4117178,Java software;Online labs;distance learning;web-based education,Collaborative software;Collaborative work;Educational institutions;Educational technology;Laboratories;Programming;Signal design;Software design;Software testing;Technological innovation,Internet;Java;computer aided instruction;computer science education;distance learning;groupware;signal processing;student experiments,Arizona State University;Java software;University of Central Florida;University of Rhode Island;University of Texas-Dallas;University of Washington-Bothell;Web-based education;collaborative laboratories;collaborative online simulation;collaborative project;connectivity infrastructure;distance learning software;educational technology;multisite laboratory;software development,,0,,15,,,,27-31 Oct. 2006,,IEEE,IEEE Conferences,
What Do Programmers Know about Software Energy Consumption?,C. Pang; A. Hindle; B. Adams; A. E. Hassan,University of Alberta,IEEE Software,20160425,2016,33,3,83,89,"Traditionally, programmers received a range of training on programming languages and methodologies, but they rarely receive training on software energy consumption. Yet, the popularity of mobile devices and cloud computing requires increased awareness of software energy consumption. On mobile devices, battery life often limits computation. Under the demands of cloud computing, datacenters struggle to reduce energy consumption through virtualization and datacenter-infrastructure-management systems. Efficient software energy consumption is increasingly becoming an important nonfunctional requirement for programmers. However, are programmers knowledgeable enough about software energy consumption? Do they base their implementation decision on popular beliefs? Researchers surveyed more than 100 programmers regarding their knowledge of software energy consumption. They found that the programmers had limited knowledge of energy efficiency, lacked knowledge of the best practices to reduce software energy consumption, and were often unsure about how software consumes energy. These results highlight the need for better training and education on energy consumption and efficiency.",0740-7459;07407459,,10.1109/MS.2015.83,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7155416,energy efficiency;power usage;software energy consumption;software power consumption,Battery charge measurement;Energy consumption;Energy measurement;Mobile handsets;Power demand;Software engineering;Software measurement,energy consumption;green computing;software engineering,best practices;cloud computing;data center-infrastructure-management systems;energy efficiency;mobile devices;programmers;programming languages;programming methodologies;software energy consumption;virtualization,,11,,10,,,20150713,May-June 2016,,IEEE,IEEE Journals & Magazines,
Enhancing Foundation to Foster Competence of Independent College Students,J. Xie; J. Li; Y. Geng,"Hebei Normal Univ., Shijiazhuang",2008 The 9th International Conference for Young Computer Scientists,20081212,2008,,,2381,2385,"The independent college(IC) has existed for more than ten years, and it has grown from baby to youth. Along with the extending of tertiary education, IC is faced with both opportunities and problems: more formal and stronger but more difficult to manage and instruct. In this paper, based on sixteen years of teaching experience which includes ten years in IC or something similar, we will introduce the changing attribute of IC and the endeavor we pay out to adapt the changing, such as self-built basis, design software to help students themselves understand the difficulty and abstract content under direction of teachers, then make students more confident, more curious and more fruitful.",,CD-ROM:978-0-7695-3398-8,10.1109/ICYCS.2008.332,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4709345,Blended learning;group learning;independent college;role play;virtual lab,Displays;Education;Educational institutions;Finance;Financial management;Information science;Mathematics;Pediatrics;Resource management;Software design,educational administrative data processing;educational institutions;teaching,independent college student foster competence;teaching experience;tertiary education,,0,,8,,,,18-21 Nov. 2008,,IEEE,IEEE Conferences,
Application MDA in a Conception Design Environment,W. Tan; L. Ma; J. Li; Z. Xiao,"Shanghai Jiao Tong University, China","Computer and Computational Sciences, 2006. IMSCCS '06. First International Multi-Symposiums on",20081117,2006,1,,702,704,"This paper proposes a conception design environment that intends to support service collaboration. In this platform, technology independence is a very important goal to be achieved. Model driven architecture and metamodels are some of the resources to provide such independence. This article offers a modified software development process that would leverage MDA, and studies a Web application case",,POD:0-7695-2581-4,10.1109/IMSCCS.2006.39,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4673629,,Algorithm design and analysis;Application software;Collaboration;Computer architecture;Computer science;Computer science education;Design engineering;Programming;Service oriented architecture;Web services,Internet;meta data;object-oriented programming;programming environments;software architecture,Web application;conception design environment;meta model;model driven architecture;service collaboration;software development process,,0,,10,,,,20-24 June 2006,,IEEE,IEEE Conferences,
Towards a scalable G2G framework for customs information system through N-Tier architecture,A. P. Tafti; F. Rohani; M. A. Moghaddasifar,"Sobhan Institute of Higher Education, School of Engineering, Neyshaboor, Iran",2012 International Conference on E-Learning and E-Technologies in Education (ICEEE),20121018,2012,,,175,179,"This paper introduces an online G2G (Government to Government) framework to the modern generation of customs information systems. A G2G framework describes internal or external Government to Government data communications. Nowadays, developing a G2G framework for customs information systems is the subject of many big researches as customs administrations meet the problems comes from international regulations, security, legal specifications, technology and trade. The G2G framework of customs must be as a flexible, scalable, available, comprehensive, open and integrated tools which able to address the needs of expected business and predictable future. To design and develop a more efficient G2G customs information system that will facilitate trade, we propose a model. This model is based on the new paradigm in software engineering as N-Tier architecture. We have evaluated our proposed framework with four datasets. Internal users of customs in this proposed G2G framework, external users of customs, internal and external domain expertise are our datasets. The framework allows maximal scalability and makes more future adaptations with a comprehensive G2G system for customs administration.",,Electronic:978-1-4673-1678-1; POD:978-1-4673-1679-8,10.1109/ICeLeTE.2012.6333391,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6333391,Customs Information System;G2G framework;N-Tier architectur;Scalability,Computer architecture;Databases;Government;Information systems;Scalability;Software,government data processing;information systems;software architecture,N-Tier architecture;customs administrations;customs information system;government-to-government data communications;government-to-government framework;international regulations;legal specifications;online G2G framework;security;software engineering,,0,,10,,,,24-26 Sept. 2012,,IEEE,IEEE Conferences,
Automatic Software Refactoring via Weighted Clustering in Method-Level Networks,Y. Wang; H. Yu; Z. Zhu; W. Zhang; Y. Zhao,"Software College, Northeastern University, Shenyang, China",IEEE Transactions on Software Engineering,20180313,2018,44,3,202,236,"In this study, we describe a system-level multiple refactoring algorithm, which can identify the move method, move field, and extract class refactoring opportunities automatically according to the principle of “high cohesion and low coupling.†The algorithm works by merging and splitting related classes to obtain the optimal functionality distribution from the system-level. Furthermore, we present a weighted clustering algorithm for regrouping the entities in a system based on merged method-level networks. Using a series of preprocessing steps and preconditions, the “bad smells†introduced by cohesion and coupling problems can be removed from both the non-inheritance and inheritance hierarchies without changing the code behaviors. We rank the refactoring suggestions based on the anticipated benefits that they bring to the system. Based on comparisons with related research and assessing the refactoring results using quality metrics and empirical evaluation, we show that the proposed approach performs well in different systems and is beneficial from the perspective of the original developers. Finally, an open source tool is implemented to support the proposed approach.",0098-5589;00985589,,10.1109/TSE.2017.2679752,"MOE research center for online education, China; National Natural Science Foundation of China; Ph.D. Start-up Foundation of Liaoning Province, China;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7874207,Clustering analysis;cohesion;complex network;coupling;software refactoring,Clustering algorithms;Couplings;Measurement;Partitioning algorithms;Software algorithms;Software systems,,,,,,,,,20170308,March 1 2018,,IEEE,IEEE Journals & Magazines,
Filling fuzzy ontologies with people knowledge using fuzzy ontologies and group decision making methods,J. A. Morente-Molinera; I. J. Pérez; F. J. Cabrerizo; S. Alonso; E. Herrera-Viedma,"Department of Computer Science and Artificial Intelligence, University of Granada, Granada, Spain","2016 International Conference on Control, Decision and Information Technologies (CoDIT)",20161020,2016,,,12,17,"Internet has experienced a deep change. Now, people can communicate among themselves and share information and experiences thanks to Web 2.0 technologies. One way of storing all these information in a sorted way implies the use of Fuzzy Ontologies. In this paper, a novel and automatic method that is capable of retrieving and storing information coming from Internet users has been designed. Thanks to our method, it is possible to create knowledge databases that store knowledge coming from the consensus of a set of users. Thanks to group decision making methods, it is possible for all these users to debate and reach an agreement. Fuzzy Ontologies provide us with a trustful environment that we can use to store all the retrieved information. They also allow other users to consult and get advantage of the stored knowledge. Multi-granular fuzzy linguistic modelling methods are used in order to create an user-friendly interface for the users to debate and perform queries.",,,10.1109/CoDIT.2016.7593527,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7593527,,Computer science;Data mining;Decision making;Electronic mail;Internet;Ontologies;Pragmatics,deductive databases;fuzzy reasoning;group decision support systems;ontologies (artificial intelligence);query processing,Internet users;Web 2.0 technologies;fuzzy ontologies;group decision making methods;information retrieval;information storage;knowledge databases;knowledge storage;multigranular fuzzy linguistic modelling methods;query prrocesing;trustful environment;user consensus;user-friendly interface,,,,,,,,6-8 April 2016,,IEEE,IEEE Conferences,
A tale of two mobile learning journeys with smartphones and tablets: The interplay of technology and implementation change,M. Domancic; J. Baksa; T. Jagust; I. Boticki; P. Seow; C. K. Looi,"Faculty of electrical engineering and computing, University of Zagreb, Zagreb, Croatia",2015 IEEE Frontiers in Education Conference (FIE),20151207,2015,,,1,7,"This paper describes two mobile learning journeys in the zoo using either smartphones or tablets, and a mobile learning application SamEx, all designed and implemented as part of a research study in a Singapore primary school. Out-of-school semi-formal learning activities such as zoo trips present standard curricular topics where students go out of their schools in order to explore topics of interest in a semi-controlled designed environment. Typically, students observe and connect their observations with prior knowledge or further extend their knowledge on the go or later with their teacher in the classroom. The initial study in 2013 included the whole Primary 3 (P3) level of students, 305 of them, while the subsequent study in 2015 included 321 students. Between the years technology shift was inevitable - the participating school switched from smartphone devices to tablet computers, where each child has a tablet with the option to connect to both a WiFi network and to a mobile broadband network. Furthermore, the changes in the design of the mobile learning SamEx application were carried out in collaboration with the teachers, through a design-based research process. SamEx allows for the collection, organization and storage of media collected by students typically as responses to questions and prompts set up by their teachers. The initial design was oriented towards individual students, to support their individual in-class and homework learning tasks and assignments. The main features added to the application incorporated additional teachers' needs in carrying out curricular topics including inquiry learning and collaborative learning. The paper explores the evolution of both technology and the implementation of the application in the period, and problematizes the notion of inevitable technology change, constant software maintenance and enhancement and the effect of these changes on learning activities and outcomes.",,Paper:978-1-4799-8454-1,10.1109/FIE.2015.7344159,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7344159,e-learning;mobile learning;software design;tablet computers in education,Collaboration;Media;Mobile communication;Servers;Smart phones;Tablet computers,computer aided instruction;groupware;mobile learning,SamEx mobile learning application;Singapore primary school;WiFi network;collaborative learning;design-based research process;homework learning tasks;individual in-class learning tasks;inquiry learning;mobile broadband network;out-of-school semiformal learning activities;smartphones;software maintenance;tablets;zoo trips,,1,,12,,,,21-24 Oct. 2015,,IEEE,IEEE Conferences,
An Architecture for Creating Simulators for Training Global Software Development,M. J. Monasor; A. Vizcaino; M. Piattini,"Alarcos Res. Group, Univ. of Castilla-La Mancha, Ciudad Real, Spain",2011 IEEE Sixth International Conference on Global Software Engineering Workshop,20111103,2011,,,90,94,"The need for universities to provide their students with theoretical lessons and practical training in GSD has led to the development of new training schemes. Most of these consist of involving distant students from different cultures in the development of software projects in order to allow them to confront similar problems to those that occur in real environments. This, however, is not always possible since it requires a great deal of coordination among various universities. We propose to avoid these problems by using a simulator-trainer with virtual agents which will permit users to work at any time. The virtual agents will induce users to confront the most classical problems in GSD. In order to construct this simulator, we propose an architecture which has different modules to support cultural, language and communication problems. This paper describes this architecture and how to use it, along with the means employed to evaluate it.",2329-6305;23296305,Electronic:978-0-7695-4558-5; POD:978-1-4577-1839-7,10.1109/ICGSE-W.2011.14,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6065584,distributed software development;education;global software development;learning;simulator;teaching;training,Cultural differences;Databases;Educational institutions;Electronic mail;Global communication;Programming;Training,computer based training;computer science education;distance learning;educational institutions;software architecture,GSD;distant students;global software development;practical training;simulator trainer;software project development;universities;virtual agents,,0,,12,,,,15-18 Aug. 2011,,IEEE,IEEE Conferences,
Effects of using flipped classroom learning in object-oriented analysis and design course,P. Pugsee,"Innovative Network and Software Engineering Technology Laboratory, Department of Mathematics and Computer Science, Faculty of Science, Chulalongkorn University Bangkok, Thailand",2017 10th International Conference on Ubi-media Computing and Workshops (Ubi-Media),20171019,2017,,,1,6,"The topic of the classroom action research is “Effects of using Flipped Classroom Learning in Object-oriented analysis and design courseâ€. The objectives of this research are to try the flipped classroom learning in the course and to evaluate the satisfaction of the students in the course. The aim of the research is to determine the suitability of the flipped classroom learning on the course, including the advantages and limitations of such learning method. The learning management system is Courseville and the teaching materials are Thai lecture videos, and English documents of the course instructor. The research mythology is to collect data from students enrolled in the course, whose data are composed of the behavior of the students, students' test scores, and the term project scores. Moreover, the collected data from the questionnaires are used for analyzing the students' satisfaction of the flipped classroom teaching. The research result shows that the flipped classroom learning is suitable for the object-oriented analysis and design course with the aggregation of 90 percent of students. In addition, the 85 percent of students are satisfied with the flipped classroom learning in this course.",,Electronic:978-1-5386-2761-7; POD:978-1-5386-2762-4; USB:978-1-5386-2760-0,10.1109/UMEDIA.2017.8074130,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8074130,flipped classroom;learner-centered teaching;student satisfaction,Conferences;Facebook;Learning management systems;Online services;Videos,computer science education;distance learning;educational courses;learning management systems;object-oriented methods;object-oriented programming,Courseville;Thai lecture videos;classroom action research;design course;flipped classroom learning;flipped classroom teaching;learning management system;object-oriented analysis and design course;student satisfaction,,,,,,,,1-4 Aug. 2017,,IEEE,IEEE Conferences,
Study on the Evaluation Model of Student Satisfaction Based on Factor Analysis,J. Xie; H. Guo,"Coll. of Humanities & Social Sci., Nanjing Forestry Univ., Nanjing, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"The paper first determined index system of the student satisfaction by the systematic analysis approach, established the mathematical evaluation model of student satisfaction based on factor analysis, then assessed and modified the model through empirical study. It turned out that perceived quality had the greatest impact on satisfaction rating. Student expectations and perceived value had significant effects, too. So the primary factor to improve the student satisfaction is to increase the input of teaching equipment and teaching materials, especially network and e-learning resources. Guiding the learning method by teachers should also be stressed.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676748,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676748,,Analytical models;Biological system modeling;Correlation;Customer satisfaction;Education;Indexes;Mathematical model,computer aided instruction;educational administrative data processing;educational aids;human factors;teaching,e-learning resource;factor analysis;index system;learning method;mathematical evaluation model;network resource;satisfaction rating;student expectation;student satisfaction;systematic analysis;teaching equipment;teaching material,,0,,12,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Development and application of online judge system,Jianhua Wu; Shuangping Chen; Rongrong Yang,"Electrical and Information College, Jinan University, Zhuhai, China",2012 International Symposium on Information Technologies in Medicine and Education,20120830,2012,1,,83,86,"Programming language and algorithm design are core courses in computer science. They are the foundation of software development. However, in the experiment teaching of courses there are still many problems. This paper first analyzes those problems, then some advantages are discussed when ACM contest mode is brought in those courses; and last an online judge system is introduced in detail, including system design, implementation and application. Practices results of the system prove that reform experiment teaching can effectively improve the students' programming ability and study interest.",,Electronic:978-1-4673-2108-2; POD:978-1-4673-2109-9,10.1109/ITiME.2012.6291253,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6291253,ACM;Algorithm design;Experiment teaching;Online judge;Programming language,Computational modeling;Radio access networks;Semiconductor optical amplifiers,computer science education;educational courses;programming languages;software engineering;teaching,ACM contest mode;algorithm design;computer science courses;experiment teaching;online judge system;programming languages;software development;student programming ability improvement;student study interest improvement,,1,,8,,,,3-5 Aug. 2012,,IEEE,IEEE Conferences,
Efficient Privacy-Preserving Dual Authentication and Key Agreement Scheme for Secure V2V Communications in an IoV Paradigm,Y. Liu; Y. Wang; G. Chang,"School of Computer Science, Chongqing University of Posts and Telecommunications, Chongqing, China",IEEE Transactions on Intelligent Transportation Systems,20171002,2017,18,10,2740,2749,"The Internet of Vehicles (IoV) aims to provide a new convenient, comfortable, and safe driving way, and in turn enables intelligent transportation through wireless communications among road-side units, on-board units (OBUs), phones, and other devices inside a vehicle. However, significantly increasing reliance on wireless communication, control, and computing technology makes IoV more vulnerable to potential attacks, such as remote intrusion, control, and trajectory tracking. Therefore, efficient authentication solutions preventing unauthorized visitors need to be addressed to cope with these issues. Hence, in this paper we focus on the security and privacy-preserving by developing a dual authentication scheme for IoV according to its different scenarios. First, the OBU self-generates an anonymous identity and temporary encryption key to open an authentication session. Second, the legitimacy of the vehicle's real and anonymous identity can be verified by trust authority (TA). After that, the vehicle's reputation is evaluated according to its history interactive behavior and the session key for V2V can be finally established. There are three major advantages, including privacy-preserving and security enhancement without a burden of key management in the condition of acceptable time delay range, introducing trust evaluation into authentication protocol, as well as considering the vehicle behavior attributes in the new reputation evaluation method. In addition, we also prove the correctness of this scheme using the Burrows-Abadi-Needham (BAN) logic, and the performance comparison against the existing schemes is given as well.",1524-9050;15249050,,10.1109/TITS.2017.2657649,China Post-Doctoral Fund; Chongqing; Collaborative Innovation Center for Information Communication Technology; New Research Area Development Programme; Program for Innovation Team Building at Institutions of Higher Education in Chongqing; Project Post-Doctoral; Science and Technology Research Project of Chongqing Municipal Education Committee; Social Livelihood Science and Technology Innovation Special Projects of Chongqing; University Outstanding Achievements Transformation Funding Project of Chongqing; Wenfeng Leading Top Talent Project in CQUPT; 10.13039/501100002865 - Common Key Technology Innovation of Important Industry by Chongqing Science and Technology Commission;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7869418,Intelligent transportation;Internet of Vehicles;authentication framework;privacy-preserving;vehicle-to-vehicle security,Authentication;Encryption;Hardware;Technological innovation;Wireless communication,authorisation;cryptographic protocols;data privacy;message authentication;public key cryptography;security of data;vehicular ad hoc networks,Internet of Vehicles;IoV paradigm;Secure V2V Communications;anonymous identity;authentication protocol;authentication session;dual authentication scheme;intelligent transportation;privacy-preserving dual authentication and key agreement scheme;reputation evaluation method;security enhancement;session key;temporary encryption key;trust evaluation;wireless communication,,,,,,,20170302,Oct. 2017,,IEEE,IEEE Journals & Magazines,
Study on the Design of the Mechanism of Thematic Games In Game-Based Networked Learning Community,C. Zhao; R. Gu; J. Hu,"Dept. of Inf. Technol., Huazhong Normal Univ., Wuhan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,91,96,"The main purpose of game-based learning is to provide student with a learning environment which can make them learn in joy, the game can arouse studentspsila enthusiasm in knowledge inquiry. In this paper, we introduced the game-based networked learning communities, which is a virtual schools based on network technology, virtual reality and game technology. We made an analysis of the characteristics of the learning community, discussed the design of the mechanism of thematic games in game-based networked learning community according to the characteristics, and make a real integration between games and education.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.132,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722850,educational games;game-based learning;game-based networked learning community;the mechanism of games,Computer science;Education;Educational institutions;Educational technology;Game theory;Information technology;Layout;Sociology;Software engineering;Virtual reality,computer aided instruction;computer games;groupware;virtual reality,networked learning community;thematic game;virtual reality;virtual school,,1,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
The first concepts towards a grid of online lab service providers based on the iLab shared architecture,D. G. Zutin; M. Auer; D. V. Pop,"Carinthia University of Applied Sciences, Villach, Austria",2012 9th International Conference on Remote Engineering and Virtual Instrumentation (REV),20120903,2012,,,1,3,"Active learning or working by means of online laboratories is especially valuable for distance working or education. Users in the workplace can access remote laboratories without having to travel. This flexibility is important for teleworking, education and lifelong learning. The implementation and maintenance of online labs is expensive and partially associated with high administrative efforts. These are reasons, why sharing online lab resources via different universities worldwide is a current necessity. Therefore we started at the Carinthia University of Applied Sciences together with partners a project to establish a network of interconnected online laboratories in Europe and, in a second stage, worldwide. This network is based on MIT's iLab Shared Architecture (ISA). ISA is a software architecture that offers online laboratory developers and users a common framework for using and sharing online laboratories.",,Electronic:978-1-4673-2542-4; POD:978-1-4673-2540-0; USB:978-1-4673-2541-7,10.1109/REV.2012.6293166,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6293166,formatting;insert;style;styling,Computer architecture;Educational institutions;Peer to peer computing;Remote laboratories;Servers;Service oriented architecture,Internet;computer aided instruction;continuing professional development;distance learning;laboratories;software architecture;teleworking,Carinthia University of Applied Sciences;Europe;ISA;MIT iLab Shared Architecture;active learning;distance education;distance working;lifelong learning;online lab resources;online lab service provider grid;online laboratories;remote laboratories;software architecture;teleworking,,0,,6,,,,4-6 July 2012,,IEEE,IEEE Conferences,
Table of contents,,,2015 10th International Conference on Computer Science & Education (ICCSE),20150910,2015,,,1,8,The following topics are dealt with: artificial intelligence; Big data; cloud computing; computer graphics; Internet of Things; software engineering; Web; massive open online course; courseware.,,Electronic:978-1-4799-6600-4; POD:978-1-4799-6601-1; USB:978-1-4799-6599-1,10.1109/ICCSE.2015.7250197,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7250197,,,Big Data;Internet;Internet of Things;artificial intelligence;computer graphics;courseware;educational courses;software engineering,Big data;Internet of Things;Web;artificial intelligence;cloud computing;computer graphics;courseware;massive open online course;software engineering,,0,,,,,,22-24 July 2015,,IEEE,IEEE Conferences,
[Title page i],,,2009 Fourth Balkan Conference in Informatics,20091228,2009,,,i,i,The following topic are dealt with: artificial intelligence; data management; computer-aided instruction; distributed system; e-learning; e-services; informatics education; computer network; software engineering; text processing; and Web technologies.,,POD:978-0-7695-3783-2,10.1109/BCI.2009.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5359058,,,Internet;artificial intelligence;computer aided instruction;distributed processing;information science education;software engineering;text analysis,Web technologies;artificial intelligence;computer network;computer-aided instruction;data management;distributed system;e-learning;e-services;informatics education;software engineering;text processing,,0,,,,,,17-19 Sept. 2009,,IEEE,IEEE Conferences,
Remote Web server of digital signal processors cards and its applications in education,F. Pico; A. Guillo; J. Lopez,"Dept. de Technol. Inf. y Comput, Alicate Univ.",Proceedings IEEE International Conference on Multimedia Computing and Systems,20020806,1999,1,,880,884 vol.1,"A system is presented for the remote execution and planning of processes on digital signal processor cards. The hardware and software designed permits the sharing of processors and remote execution on the part of the users. We can distinguish three major modules: the Host, which acts as a signal processor hardware server; the customers, who send processes (typically programs written in C) and receive the compilation and results of the execution; and lastly, the host/customer connection (the link is carried out on a logic level, and thus independently of the type of net connection: Internet, Ethernet, token...). This situation is adequate for permitting access to high cost hardware platforms on the part of multiple users, facilitating the sharing of resources in research groups and the utilization in the classroom (at accessible costs) of high technology (where, until now, only the use of low cost processors has been envisaged)",,POD:0-7695-0253-9,10.1109/MMCS.1999.779318,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=779318,,Costs;Digital signal processors;Ethernet networks;Hardware;Internet;Logic;Process planning;Signal processing;Software design;Web server,computer science education;digital signal processing chips;educational computing;file servers;information resources;multimedia systems;teaching,classroom;digital signal processor cards;education application;high cost hardware platforms;host/customer connection;multiple users;net connection;processor sharing;remote Web server;remote execution;resource sharing;signal processor hardware server,,1,,7,,,,Jul-99,07 Jun 1999-11 Jun 1999,IEEE,IEEE Conferences,
Evolving a Project-Based Software Engineering Course: A Case Study,D. Delgado; A. Velasco; J. Aponte; A. Marcus,"Comput. Syst. & Ind. Eng., Univ. Nac. de Colombia, Bogota, Colombia",2017 IEEE 30th Conference on Software Engineering Education and Training (CSEE&T),20171207,2017,,,77,86,"This paper presents the evolution of a project-based course in Software Engineering for undergraduate students at the Universidad Nacional de Colombia. We describe and explain the changes we have done over six semesters. In addition, we investigate the effects of the changes on the students' grades and their project activities, by analyzing the software project repositories and the student feedback. Most of the changes had positive and expected results, while some had unexpected consequences. We distill a set of lessons regarding the class evolution, which will guide the future improvement of the course and which could be useful for other educators developing a similar course.",,Electronic:978-1-5386-2536-1; POD:978-1-5386-2537-8,10.1109/CSEET.2017.22,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8166686,agile methods;capstone project;project-based learning;software engineering education,Bars;Distance measurement;Industries;Rails;Software engineering;Testing;Tools,computer aided instruction;computer science education;educational courses;software engineering,Software Engineering course;Universidad Nacional de Colombia;class evolution;project activities;software project repositories;student feedback;undergraduate students,,,,,,,,7-9 Nov. 2017,,IEEE,IEEE Conferences,
Mobile hybrid Cloud computing for educational institutions: Mobihybrid educloud,Shaik Abdul Nabi; D. Gurram; M. Anwar Ali,"Dept. of CSE, AVN Inst. of Eng. &Tech, Hyderabad, India","2015 International Conference on Innovations in Information, Embedded and Communication Systems (ICIIECS)",20150813,2015,,,1,6,"Since last decade, Information Technology has changed the human life to another dimension. It turned out because of the introduction of the concept of cloud computing. Basically Cloud computing is an internet based computing service. Cloud provides virtually everything as service and infrastructure provides resources as provision over the Internet and Storage cloud can give storage as a service. These services are utilized for storing and processing immensely colossal data set over Internet. Now a days, mobile phones are increasing day by day and it is becoming part of human life as most effective and convenient communication tool and it will not be bounded by the time and place. Information Technology plays an important role in educational sectors also. Due to the growth of educational institutions all over the world there is a requirement of developing cloud architecture which can help storing and processing large information produced by these institutions. The rapid growth of mobile applications and also emerging of cloud computing results in recommending mobile cloud computing for various services like health sectors (M-Health), commerce (M-commerce) ,gaming(M-Gaming) and education sectors(M-edu). Mobile Cloud computing can be a solution for storing the educational data into more systematic manner and it can be reached out easily to all kind of people in all regions. In this paper we proposed mobihybrid educloud , which is implemented with the combination of public cloud and private cloud concepts for educational institutions like universities. Mobile hybrid cloud adapting absolutely impacts the learning methodology from both teachers and learners. As a matter of fact every individual can not have access to systems. In that case cloud computing makes it simpler for those individuals to get learning through their cell phones without stressing much over other equipment. At the end of the day , mobile hybrid cloud learning brings the classroom to the student unlik- other customary systems. It will benefit not only the learners but also the educators in their classroom management.",,Electronic:978-1-4799-6818-3; POD:978-1-4799-6819-0,10.1109/ICIIECS.2015.7192961,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7192961,Cloud Computing (CC);Educational Institutions;Hybrid Cloud (HC);Mibihybrid Educloud (MHEC);Mobile hybrid cloud (MHC),Business;Cloud computing;Computer architecture;Mobile communication;Technological innovation,cloud computing;computer aided instruction;educational institutions;information technology;mobile learning;software architecture,Internet;Mobihybrid EduCloud;classroom management;cloud architecture;educational institutions;information technology;mobile hybrid cloud computing;mobile learning;storage as a service,,0,,10,,,,19-20 March 2015,,IEEE,IEEE Conferences,
Geospatial data provenance in Cyberinfrastructure,P. Yue; Lianlian He,"State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing, Wuhan University, 129 Luoyu Road, Hubei, 430079, China",2009 17th International Conference on Geoinformatics,20091023,2009,,,1,4,"A new generation of information infrastructure, Cyberinfrastructure, is being developed to support the next generation of geoscientific research. Constructing distributed and complex geo-processing workflows is an important activity in Cyberinfrastructure. As more and more scientists use geo-processing workflow or service chains to integrate various distributed data and services to perform geoscientific analyses, it becomes important to capture the provenance (i.e. processing history), also known as lineage, of a particular derived data product, so that researchers can determine the reliability of the data products, validate and reproduce scientific results in the Cyberinfrastructure when needed. This paper gives an overview of recent methods on data provenance in both the general information domain and geospatial domain. Key considerations for development of geospatial provenance-aware service-oriented applications in Cyberinfrastructure are highlighted. The results will be helpful for geoscientists in (1) understanding the validity of developing and using provenance-aware geospatial applications, (2) assessing what operational system framework and approaches are available and applicable within their applications, and (3) identifying the critical issues and directing future research agenda for provenance-aware applications in Geo-Cyberinfrastructure.",2161-024X;2161024X,POD:978-1-4244-4562-2,10.1109/GEOINFORMATICS.2009.5293509,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5293509,Cyberinfrastructure;Data Provenance;Geo-Processing Workflow;Geospatial Web Service;Lineage,Data engineering;Database systems;Geographic Information Systems;Helium;History;ISO standards;Laboratories;Performance analysis;Remote sensing;Web services,geographic information systems;software architecture,complex geoprocessing workflows;cyberinfrastructure;distributed geoprocessing workflows;general information domain;geoscientific analysis;geoscientific research;geospatial data provenance;geospatial domain;geospatial provenance-aware service-oriented application;information infrastructure;operational system framework;provenance-aware geospatial application;service chains,,0,,19,,,,12-14 Aug. 2009,,IEEE,IEEE Conferences,
Making a teaching material repository accessible. An experience on an open source platform,F. J. DÃaz; A. Schiavoni; A. P. Amadeo; D. Ray,"Laboratorio de Investigación en Nuevas Tecnologías Informáticas - LINTI, Facultad de Informática - Universidad Nacional de La Plata, La Plata, Buenos Aires, Argentina",2016 XLII Latin American Computing Conference (CLEI),20170126,2016,,,1,9,"At the Computer Science School, in the National University of La Plata, they are being used a set of platforms that allow all systematize processes involved in academic administration and the underlying administrative tasks. In the LINTI, New Information Technologies Research Laboratory, it is being developed a project that involves the integration of the repository, implemented using DSpace, with different tools and platforms. Taking the original DSpace software as a basis, modifications were implemented that allowed its communication with Moodle LMS, the library management system called Meran, file management services like DropBox and GoogleDrive and the social network Facebook. Accessibility is a process that cuts across all software development stages, so the use of a free software product requires validation features and then to correct possible faults if it s necessary. This article describes the repository accessibility validation, considering the proper basic functions and the implemented extensions, the validation results and the changes that are necessary to carry out to ensure Web service accessibility.",,Electronic:978-1-5090-1633-4; POD:978-1-5090-1634-1,10.1109/CLEI.2016.7833379,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7833379,accesibilidad;recursos abiertos;repositorios digitales,Computer science;Education;Facebook;Google;Internet;Software;Videos,Internet;Web services;educational administrative data processing;file organisation;public domain software;software engineering;teaching,DSpace software;LINTI;Meran;Moodle LMS;National University of La Plata;Web service accessibility;academic administration;administrative tasks;computer science school;file management services;information technologies research laboratory;library management system;open source platform;repository accessibility validation;software development stages;teaching material repository accessible,,,,,,,,10-14 Oct. 2016,,IEEE,IEEE Conferences,
Gabor Cube Selection Based Multitask Joint Sparse Representation for Hyperspectral Image Classification,S. Jia; J. Hu; Y. Xie; L. Shen; X. Jia; Q. Li,"Computer Vision Research Institute, College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",IEEE Transactions on Geoscience and Remote Sensing,20160427,2016,54,6,3174,3187,"The large amount of spectral and spatial information contained in hyperspectral imagery has provided great opportunity to effectively characterize and identify the surface materials of interest. As a novel feature extraction technique, a series of Gabor wavelet filters with different scales and frequencies was applied on hyperspectral data to extract spectral-spatial-combined features, which produced impressive performance on pixel-oriented classification. However, the incredibly large number of Gabor features could cause too much burden for onboard computation, limiting the efficiency of the method. To make matters worse, due to the nonhomogeneous spatial distribution of materials as well as the different characteristics of the constructed Gabor filters, some Gabor features could have a smaller or even negative impact on material representation, deteriorating the classification accuracy eventually. In this paper, a Gabor cube selection based multitask joint sparse representation approach, abbreviated as GS-MTJSRC, was proposed for hyperspectral image classification. First, based on the Fisher discrimination criterion, the most representative Gabor cubes for each class were picked out. Next, under multitask joint sparse representation framework, a coefficient vector could be obtained for each test sample with the selected Gabor cube features, which could be directly used for the following residual-based classification. Experimental results on three real hyperspectral data sets with different characteristics and spatial resolutions demonstrated the feasibility and efficiency of the proposed method.",0196-2892;01962892,,10.1109/TGRS.2015.2513082,Guangdong Foundation of Outstanding Young Teachers in Higher Education Institutions; Science Foundation of Guangdong Province; Shenzhen Scientific Research and Development Funding Program; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7389391,Fisher discrimination criterion;Gabor features;hyperspectral image classification;multitask sparse representation,Data mining;Feature extraction;Hyperspectral imaging;Kernel;Support vector machines;Training,Gabor filters;geophysical techniques;hyperspectral imaging,GS-MTJSRC;Gabor cube selection;Gabor wavelet filters;extraction technique;hyperspectral image classification;multitask joint sparse representation framework;nonhomogeneous spatial distribution;pixel-oriented classification;residual-based classification;spectral-spatial-combined features;surface materials,,10,,70,,,20160121,Jun-16,,IEEE,IEEE Journals & Magazines,
A system which manages lecture materials using meta data of lecture materials,R. Takata; R. Oooka; T. Hayashi; K. Kumano; H. Murai; R. Yaegashi,"Graduate School of Engineering, Kagawa University, Kagawa, Japan","2015 IEEE/ACIS 16th International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20150806,2015,,,1,3,"Many educational institutions have implemented various activities related to ICT of education. Digital teaching materials such as electronic white boards, tablet, and digital textbooks have been used in many educational institutions. However, these approaches brought about the result that digital lecture materials and conventional analog lecture materials are mixed. Students should appropriately manage analog lecture materials and digital lecture materials. The authors developed the lecture materials management system. This paper describes a system which manages lecture materials using meta data of lecture materials.",,Electronic:978-1-4799-8676-7; POD:978-1-4799-8677-4,10.1109/SNPD.2015.7176267,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7176267,,Education;Electronic mail;History;Information technology;Metadata;Schedules;Software engineering,computer aided instruction;educational institutions;meta data;teaching,ICT;analog lecture materials;digital lecture materials;digital teaching materials;educational institutions;lecture materials management system;meta data,,0,,3,,,,1-3 June 2015,,IEEE,IEEE Conferences,
How catchphrases are percepted by human?,R. Fujita; T. Matsuo; T. Hochin,"Graduate School of Industrial Technology, Advanced Institute of Industrial Technology, 1-10-40, Higashi-Oi, Shinagawa, Tokyo, 140-0011, Japan","2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20170831,2017,,,627,632,"This paper describes analysis of perception of people who do not concern in the mottos of schools. We can find school mottos on the web and see advertising their educational policy and philosophy. Students should act as “a student†because some schools make school mottos rules or disciplines of behavior, attitude, and thought for their students to be used in education purpose. On the other hands, school motto is one of a strong message which has role of advertisement for external people of the school. In this paper, we survey the school mottos to external people of the school and clarify the difference of perception of people. In our analyses, we compared perceptions in marriage and place of living. Respectively, we divided two groups, married and unmarried and living in metropolitan area and local area of Japan. Since their experiences are difference between each other, the perception about some school mottos is different for them. Furthermore, when the school motto contains Cristian keywords, people have similar perception and make similar image to the school. This paper includes these three contributions; (1) Analysis where external people of school are attracted by school motto, (2) Clarifying appropriate school motto depends on places of school to improve their business to get a lot of applicants to enter the school, and (3) Clarifying what school motto understood easily by several types of people.",,Electronic:978-1-5090-5504-3; POD:978-1-5090-5505-0,10.1109/SNPD.2017.8022788,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8022788,Data Analysis;Organizational Mottos;Perception Analysis;Socio Psychology,Education;Information systems;Organizations;Psychology;Urban areas,Internet;data analysis;education;human factors;psychology;social aspects of automation,Japan;Web;catchphrases;data analysis;educational philosophy;educational policy;people perception;perception analysis;school mottos,,,,,,,,26-28 June 2017,,IEEE,IEEE Conferences,
"FrontDesk: an enterprise class Web-based software system for programming assignment submission, feedback dissemination, and grading automation",M. Maxim; A. Venugopal,"Sch. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,331,335,"The problem of managing an effective relationship between course staff and students in large programming courses admits no trivial solution. Students often complain of lack of feedback, slow assignment grading times, and a gap in communication between them and the course staff responsible for evaluating their work. In addition, course staff feels powerless to help because of the complexity and sheer numbers of students involved in such courses. In this paper, we describe our Web-based distributed application, FrontDesk that attempts to bridge the feedback and communication gap that these courses suffer from. FrontDesk provides tools for students to submit their work through the Web and to receive rich, informative feedback. It provides course staff with the ability to give effective subjective feedback for large courses and to automate objective programming assignment correctness testing in a flexible, distributed, and efficient manner.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357430,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357430,,Automatic programming;Automatic testing;Automation;Computer science;Education;Feedback;Portals;Power system management;Software design;Software systems,Internet;computer science education;courseware;educational administrative data processing,FrontDesk;Web-based distributed application;enterprise class Web-based software system;feedback dissemination;grading automation;objective programming assignment correctness testing;programming assignment submission;programming courses,,0,,3,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
Evaluating the Effect of 3D World Integration within a Social Software Environment,H. Bani-Salameh; C. Jeffery,"Dept. of Software Eng., Hashemite Univ., Zarqa, Jordan",2015 12th International Conference on Information Technology - New Generations,20150601,2015,,,255,260,"Several virtual communities have spread during the last decade where hundreds of people interact and socialize. Users use these communities in many fields including education, health, business, and entertainment. They use them to communicate, share information, and collaborate to achieve common goals and finish their tasks. To our knowledge, no existing literature or research studies show the benefit of using virtual world in 1) improving software engineering education, 2) enhancing the collaboration in distributed software development environment, and 3) increasing their effectiveness in the distributed developers' progress. For this purpose we conducted a case study to test effect of integrating a virtual environment called CVE in software development environments. This study presents both qualitative and quantitative analysis of the data collected from the case study surveys and log files. It conducted a survey on the users' preferences a. Also, it collected data about the developer's interactions with the 3D objects, and analyzed the collected results.",,CD-ROM:978-1-4799-8827-3; Electronic:978-1-4799-8828-0; POD:978-1-4799-8829-7,10.1109/ITNG.2015.47,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7113482,3D World;CVEs;IDE (Integrated Development Environment);Social Interaction;Social Networking;Virtual Environments,Avatars;Collaboration;Measurement;Three-dimensional displays;Usability;Virtual environments,computer aided instruction;computer science education;data analysis;distributed processing;groupware;human computer interaction;social aspects of automation;software engineering;virtual reality,3D world integration effect evaluation;CVE;collaboration enhancement;distributed software development environment;increase distributed developers progress effectiveness;people interaction;people socialization;qualitative data analysis;quantitative data analysis;social software environment;software engineering education improvement;virtual communities;virtual world,,0,,19,,,,13-15 April 2015,,IEEE,IEEE Conferences,
Work in progress — Using social media to teach engineering process,B. R. Maxim; M. Turton; W. M. Nahle,"Computer and Information Science, University of Michigan-Dearborn",2011 Frontiers in Education Conference (FIE),20120202,2011,,,S3H-1,S3H-2,"Due to the outsourcing of many low level computing jobs, many students have a perception that there are very few computer science related jobs in the United States. Consequently, the number of students majoring in computer science has been decreasing. This project attempts to use social media as a means of attracting more students to study computer science and software engineering by exposing 16 to 20 year old students opportunities to the soft skills associated project management without being concerned about programming implementation details. It is an expectation that using a game setting to expose potential students to the rich set of activities that make up software engineering process may attract them to the consider the field as a course of study. An explicit goal of this project is to try to attract female students to the study of STEM coursework although the game is being designed to appeal to male students as well. It is also hoped to determine which types of engineering process activities are most attractive to female students. A prototype of proposed game will be completed during the summer of 2011.",0190-5848;01905848,Electronic:978-1-61284-469-5; POD:978-1-61284-468-8; USB:978-1-61284-467-1,10.1109/FIE.2011.6142920,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6142920,Engineering process;STEM;Social media;Women in computing,Computers;Conferences;Educational institutions;Games;Media;Programming,computer aided instruction;computer games;computer science education;gender issues;social networking (online);teaching,STEM coursework;United States;computer science related jobs;engineering process teaching;female students;game setting;project management;social media;software engineering,,0,,13,,,,12-15 Oct. 2011,,IEEE,IEEE Conferences,
Design and implementation of network based computer assisted instruction system,Wang Hongyan; Xu Ping; Bai Xiaomei; Gao Fuxiang,"Computer Center, Anshan Normal University, China",2010 2nd International Conference on Industrial and Information Systems,20100907,2010,2,,476,478,"Along with the development of network technology, computer assisted instruction (CAI) is transferred from operating on a single computer into sharing on the network. Meanwhile, its exhibition modes are diversified with the improvement of multi-media technology. Nowadays, the instruction based on the network has become a popular teaching model. The network based on computer assisted instruction (NBCAI) system, as the main trend of the CAI application development, is drawing increasing attention. In order to take full advantage of the network resource in universities, and accelerate the education reform of colleges, we develop Network Based Computer Assisted Instruction System. This system applies the three-layer architecture of B/S based on ASP. The ASP language and the Microsoft SQL Server 2000 are chosen as the tool of the system developing. All required functions of the NBCAI system are implemented, including courseware on demand, question answering on-line, self testing and assignment management.",,Electronic:978-1-4244-7862-0; POD:978-1-4244-7860-6,10.1109/INDUSIS.2010.5565757,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5565757,Courseware on Demand;SMIL;self testing,Built-in self-test;Computers;Databases;Multimedia communication,aspect-oriented programming;computer aided instruction;educational institutions;software architecture,ASP language;Microsoft SQL Server 2000;assignment management;computer assisted instruction;courseware;network technology;question answering;three-layer architecture;university,,0,,5,,,,10-11 July 2010,,IEEE,IEEE Conferences,
Connecting campus and community through web development service-learning projects,A. Rusu; J. Lawlor,Fairfield University,2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,F4D-1,F4D-6,"In this paper we present a service learning course offered in Software Engineering Department at Fairfield University, which links two opposite cities together for good reasons. Web Development is a one-semester course required for undergraduate students and part of the Web Applications track for the graduate program. Currently, it operates with the service learning designation in the undergraduate catalog and annually being revised by university's Office of Service Learning. The course stresses web site design, current web technologies, and client-side scripting languages, including a class project. The paper discusses the service learning framework of the course, with the major role played by the project. The root of our approach is the belief that the best way of learning in engineering is by doing and the best way of doing is by actively participating in the community. Two case studies in which the web development projects have been paired with local community partners are first presented and the outcomes and success of them are later discussed.",0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673153,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673153,Community partnership;Service-learning;Software engineering education;Web Development,Communities;Computers;Educational institutions;Materials;Organizations;Software engineering;Web sites,Internet;Web design;computer science education;software engineering,Fairfield university;Web development service-learning projects;Web site design;client-side scripting languages;software engineering department,,1,,10,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
A virtual laboratory for cooperative learning of robotics and mechatronics,R. Familia,"Centro de Investigacion en Inteligencia Artificial, Santo Domingo, Dominican Republic",2005 6th International Conference on Information Technology Based Higher Education and Training,20051219,2005,,,T2B/17,T2B/20,In this paper we describe the design and implementation of a remote virtual laboratory for cooperative learning of robotics and mechatronics over the Internet. The context of this work is a doctoral project which includes several efforts to provide remote access to laboratory facilities in other universities. We discuss some of the issues that were encountered in designing the software and hardware components of our outdoor laboratory and its associated Web interface.,,POD:0-7803-9141-1,10.1109/ITHET.2005.1560230,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1560230,Cooperative Learning;Mechatronics;Robotics;Virtual Laboratory,Costs;Education;Educational institutions;Educational robots;Internet;Laboratories;Mechatronics;Robot sensing systems;Robotics and automation;Service robots,Internet;computer aided instruction;control engineering computing;laboratories;mechatronics;robots;virtual reality,Internet;Web interface;cooperative learning;doctoral project;hardware design;mechatronics;outdoor laboratory;remote virtual laboratory;robotics;software design,,2,,5,,,,7-9 July 2005,,IEEE,IEEE Conferences,
Paper-based versus computer-based testing in engineering education,Ş. Özalp-Yaman; N. E. Çağiltay,"Atilim University, Faculty of Engineering, Chemistry Group, 06836 Incek, Ankara, Turkey",IEEE EDUCON 2010 Conference,20100624,2010,,,1631,1637,"Using computers for assessment can provide several benefits for educators and test-takers. However, in the literature, there is no consensus on the equivalence of paper-and-pencil and computer-based test environments. Accordingly, more evidences are needed especially for the engineering education. In this study, students' performance on different test modes was evaluated on 209 first year engineering students of a chemistry course. The results of this study showed that, there is no significant performance difference between paper-and-pencil and computer based tests. By comparing results with the previous studies, this study concludes that, personal characteristics of test takers, the features of computer-based testing systems and the test content are all possible confounding factors when comparing test modes and need to be considered by the implementers. The results of this study show that, once these factors are controlled, students' performance on computer-based tests and paper-and-pencil tests in chemistry courses for the engineering students will not vary. This finding is encouraging the educators to get benefits of computer-based tests without any affect on students' performance.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492397,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492397,Computer based exams;Paper-and-pencil Based Exams;Test-Mode Effect;engineering education,Certification;Chemistry;Distance learning;Engineering education;Engineering students;Instruments;Performance evaluation;Software engineering;Software testing;System testing,computer based training;engineering education,chemistry course;computer based testing;engineering education;paper based testing,,0,,29,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Towards a generic gamification of sorting algorithms,C. B. Chirila; R. Raes; A. Roland,"Computers and Information Technology Department, University Politehnica Timisoara, Romania",2016 12th IEEE International Symposium on Electronics and Telecommunications (ISETC),20161212,2016,,,133,136,"Computer science disciplines are very important in the context of an emerging IT industry especially in the Eastern Europe countries where lots of companies invested in research and development sites. The need for highly qualified specialists is very acute and is expressed in several occasions as a request addressed to universities to double the number of bachelor graduates. In this sense universities try to adapt and they provide distance learning programs. In this context all the advantages of software must be used: generative learning objects, gamifications etc. A gamification model for sorting algorithms is proposed in this sense in order to exercise the logic steps of programming and algorithms thus triggering a way of thinking that is needed in the creation of new software. To motivate the student in performing the exercise we used some elements of game mechanics like score and difficulty levels. All the newly created e-learning models are provided to the student through an online Web application.",,Electronic:978-1-5090-3748-3; POD:978-1-5090-3749-0,10.1109/ISETC.2016.7781075,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7781075,computer science disciplines;gamification;scores,Computational modeling;Computer science;Context;Electronic learning;Manuals;Object oriented modeling;Sorting,computer aided instruction;computer games;computer science education;educational institutions;programming;software engineering;sorting,algorithms logic steps;bachelor graduates;difficulty levels;distance learning programs;e-learning models;eastern Europe countries;game mechanics;game score;generative learning objects;generic gamification;online Web application;programming logic steps;sorting algorithm,,,,,,,,27-28 Oct. 2016,,IEEE,IEEE Conferences,
Research of E-Learning System Based on SOA,N. Honghui; M. Xiaojun,"Comput. Center, Anyang Normal Univ., Anyang, China",2010 Second International Conference on Multimedia and Information Technology,20100601,2010,1,,148,150,"Service Oriented Architecture (SOA) is a distributed software architecture model which use software resource as service on network, realize real platform independence and language independence. This article present summary architecture and designing idea of E-learning system of SOA which created based face service architecture, for example, online testing service registration operation, introduce detail reality method of implement service contract WSDL. E-learning system based on SOA can strengthen real time mutual in teaching, integration varies resources of computer teaching, elevating usage rate of education resource.",,Electronic:978-1-4244-6602-3; POD:978-1-4244-6601-6,10.1109/MMIT.2010.71,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5474255,,Application software;Computer architecture;Computer networks;Contracts;Distributed computing;Education;Electronic learning;Semiconductor optical amplifiers;Service oriented architecture;Software architecture,computer aided instruction;software architecture,WSDL;computer teaching;e-learning system;education resource;service oriented architecture,,2,,5,,,,24-25 April 2010,,IEEE,IEEE Conferences,
Work in progress - an online support system for women in Computer Science,S. Mohan; A. Chidanandan,"Rose-Hulman Institute of Technology, USA",2008 38th Annual Frontiers in Education Conference,20081222,2008,,,S4F-13,S4F-14,"In this work, we propose the creation of an online social network with the following objectives: (a) provide a platform for our female students to interact with our alumnae, (b) provide a platform for high school students in the Indiana neighborhood to interact with our female students and alumnae. This social network will facilitate a support system for our current students, our alumnae, and young women who are interested in pursuing careers in computer science. In the long term, we anticipate that the interactions made possible by the social network will be extended to encompass other educational institutions.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720376,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720376,Computer Science;Outreach;Social Network & Support Systems,Computer networks;Computer science;Educational institutions;Educational technology;Employee welfare;Engineering profession;Mathematics;Processor scheduling;Social network services;Software engineering,computer science education;educational institutions;information networks;social sciences computing,computer science;educational institutions;online social network;online support system,,0,,5,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
Proceedings. IEEE SOUTHEASTCON '92 (Cat. No.92CH3094-0),,,"Southeastcon '92, Proceedings., IEEE",20020806,1992,,,I0_1,,The following topics are dealt with: computer networks; image processing; graph algorithms; education issues; robust and adaptive control and system identification; applied electromagnetics; biomedical signals and systems; VLSl fabrication; circuit modeling and simulation; radar and multisensor systems; signal processing; artificial intelligence; biomedical imaging; coding and signal representation; antennas and radiation; software engineering; fault testing; power systems; sensors and remote sensing; digital communications and networks; space power and robotics; neural networks; laboratories in education; computer architecture and digital systems; lasers and optics; circuit design; distributed systems; RF communication systems; time-series analysis; control system applications; instrumentation and sensors; bioinstrumentation design; control theory; and parallel computer architecture,,POD:0-7803-0494-2,10.1109/SECON.1992.202263,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=202263,,,VLSI;antennas;artificial intelligence;computer architecture;computer networks;control theory;education;electromagnetism;encoding;graph theory;image processing;medical image processing;neural nets;power systems;radar systems;radio systems;signal processing;software engineering,RF communication systems;VLSl fabrication;adaptive control;antennas;applied electromagnetics;artificial intelligence;bioinstrumentation design;biomedical imaging;biomedical signals;biomedical systems;circuit design;circuit modeling;circuit simulation;coding;computer networks;control system applications;control theory;digital communications;digital systems;distributed systems;education;fault testing;graph algorithms;image processing;laboratories;lasers;multisensor systems;neural networks;optics;parallel computer architecture;power systems;radar systems;remote sensing;robotics;robust control;sensors;signal processing;signal representation;software engineering;space power;system identification;time-series analysis,,0,,,,,,12-15 April 1992,12 Apr 1992-15 Apr 1992,IEEE,IEEE Conferences,
It's Not What You Think: Lessons Learned Developing an Online Software Engineering Program,K. A. Gary; S. Sohoni; T. Lindquist,"Sch. of Comput., Arizona State Univ., Mesa, AZ, USA",2017 IEEE 30th Conference on Software Engineering Education and Training (CSEE&T),20171207,2017,,,236,240,"Online education comes in various flavors - skills centered short-duration training, massively open online courses (MOOCs), and more recently, the offering of full online degree programs. In the past 4 years at Arizona State University, the faculty created an online software engineering degree program equivalent to an existing on-campus program, and produced its first graduates in Spring 2017. The challenges in creating this program were significant, but surprisingly the main challenges were not the ones that the faculty anticipated at the outset of the program's development. This paper shares the lessons learned from the development of the online degree program, with an emphasis on the gap between faculty expectations and fears versus the actual issues that needed to be addressed.",,Electronic:978-1-5386-2536-1; POD:978-1-5386-2537-8,10.1109/CSEET.2017.45,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8166709,online education;project-based learning,Best practices;Instruments;Media;Software engineering;Tools;Training,computer aided instruction;computer science education;distance learning;software engineering,Arizona State University;massively open online courses;online software engineering degree program equivalent;short-duration training,,,,,,,,7-9 Nov. 2017,,IEEE,IEEE Conferences,
Teaching Wireless Sensor Networks at the University of Melbourne,E. Tanin,University of Melbourne,IEEE Distributed Systems Online,20070820,2007,8,6,3,3,"Wireless sensor networks attracted significant interest from both computer science academia and industry. The University of Melbourne's Master of Engineering in Distributed Computing program offers a related course, Sensor Networks and Applications. This course introduces students to WSNs, including network setup, data collection and processing, and software engineering.",1541-4922;15414922,,10.1109/MDSO.2007.39,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4292034,distributed computing;pervasive computing;postgraduate education;wireless sensor networks,Application software;Art;Computer industry;Computer science;Computer science education;Laboratories;Mechanical engineering;Probes;Software engineering;Wireless sensor networks,,,,2,,5,,,,Jun-07,,IEEE,IEEE Journals & Magazines,
A Preliminary Survey of Factors Affecting Software Testers,T. Kanij; R. Merkel; J. Grundy,"Swinburne Univ. of Technol., Hawthorn, VIC, Australia",2014 23rd Australian Software Engineering Conference,20140605,2014,,,180,189,"Most software testing research has focused on the development of systematic, standardised, and automated testing methodologies and tools. The abilities and expertise needed to apply such techniques and tools - such as personality traits, education, and experience - have attracted a comparatively small amount of research attention. However, the limited research in the area to date provides some indication that the human traits of software testers are important for effective testing. This paper presents the opinions of software testers themselves, collected through an online survey, on the importance of a variety of factors that influence effective testing, including testing-specific training, experience, skills, and human qualities like dedication and general intelligence. The survey responses strongly suggest that while testing tools and training are important, human factors were similarly considered highly important. Domain knowledge, experience, intelligence, and dedication, amongst other traits, were considered crucial for a software tester to be effective. As such, while systematic methodologies are important, the individual most clearly does matter in software testing. The results of our research have implications for education, recruitment, training and management of software testers.",1530-0803;15300803,Electronic:978-1-4799-3149-1; POD:978-1-4799-3150-7,10.1109/ASWEC.2014.32,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6824123,Performance;Personality;Software testers;Survey,Companies;Computer bugs;Software;Software measurement;Software testing;Training,human factors;program testing;software tools,dedication;domain knowledge;effective testing;experience;general intelligence;human factors;human quality;skills;software testers;software testing tool;systematic methodology;testing-specific training,,4,,21,,,,7-10 April 2014,,IEEE,IEEE Conferences,
Building human capacity locally through hybrid distance learning: a Haitian case,S. Naab,"Michigan Univ., Ann Arbor, MI, USA",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,963,967,"Distance learning has long been seen as a means of reversing ""braindrain"". This exploratory paper introduces a model which will be tested at the American University of the Caribbean (AUC) to develop local human capacity through a hybrid distance learning program using the social capital of the national diaspora.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.76,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508872,,Africa;Computer aided instruction;Computer aided software engineering;Economic indicators;Education;Educational programs;Environmental economics;Humans;Power generation economics;Testing,distance learning;economic indicators;educational computing;user centred design,American University of the Caribbean;Haiti;braindrain;hybrid distance learning;local human capacity development;national diaspora;social capital,,1,,19,,,,5-8 July 2005,,IEEE,IEEE Conferences,
An approach to teaching cooperative systems,I. Hawryszkiewycz,"Sch. of Comput. Sci., Univ. of Technol., Sydney, NSW, Australia",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,296,303,"This paper discusses issues concerned with teaching of use of Internet technologies and groupware in information systems. It identifies three strongly related parts in this subject area, namely, technical, social and design processes and describes how they differ from existing transaction based systems. The paper then suggests an approach for teaching about cooperative systems. It then outlines the kinds of topics that should be included in curricula and illustrates with an example of an ongoing course",,POD:0-8186-8828-9,10.1109/SEEP.1998.707663,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707663,,Australia;Collaborative work;Cooperative systems;Design methodology;Education;Electrical capacitance tomography;Information systems;Internet;Telematics;World Wide Web,Internet;computer science education;educational courses;groupware;information systems;teaching,Internet;computer science course;cooperative systems;design processes;groupware;information systems;social processes;teaching;technical processes;transaction based systems,,1,,15,,,,26-29 Jan 1998,26 Jan 1998-29 Jan 1998,IEEE,IEEE Conferences,
Person attributes extraction in profiles based on SVM and pattern,Z. Zhu; Y. Sun,"School of Information Engineering, Minzu University of China, Beijing, China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,203,206,"This paper is an exploration to find a way to get the person attributes in profiles. Considering those attributes exists in large volume of unstructured data, and it is very difficult to gain in a short time. So, we use a method combing the pattern and SVM to extract the person attributes. Firstly, we collect many raw profiles in websites by our configurable crawler. Secondly, we use statistic methods to do pre-processing works include lexical analysis and name recognition. Thirdly, we build the patterns, which can use in model to extract the person attributes. Also we generalize those patterns to SVM features. Finally, we use SVM assisted with pattern-based method to predict the person attributes. The results prove the method is effective and the data we extracted is useful in building specific-areas' expert database and information retrieval.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339037,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339037,Expert database;Pattern-based extraction;Person attributes extraction;SVM,Data mining;Databases;Education;Employment;Feature extraction;Kernel;Support vector machines,information retrieval;social networking (online);statistical analysis;support vector machines,SVM based extraction;SVM features;Websites;configurable crawler;information retrieval;lexical analysis;name recognition;pattern based extraction;pattern-based method;person attribute extraction;profiles;raw profiles,,,,13,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
SSOA-E: Research on Semantic Service Oriented Architecture for Education Information System Integration,Q. Li; H. Xu; D. Wang; L. Ren; C. Ma,"School of Information Technology, Shandong Institute of Commerce and Technology, Jinan, 250103, China",2009 IEEE International Symposium on IT in Medicine & Education,20090915,2009,1,,184,189,"There are increasing hordes of education information systems built for domain-specific education applications across the Internet and Intranets. However, the utility efficiency of these distributed education resources is low. To improve interoperability, resource reusability and education system integration, this paper presented SSOA-E, a semantic service oriented architecture for education information system integration. SSOA-E includes four layers: education resource layer, semantic service layer, education application layer, and user interface layer. Based on SSOA-E, an application of education system integration is given. Application results show that SSOA-E can make distributed education applications integrated at semantic level and achieve more effective utility of education resources.",,POD:978-1-4244-3928-7,10.1109/ITIME.2009.5236435,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5236435,,Application software;Computer science education;Information systems;Internet;Management information systems;Ontologies;Semantic Web;Service oriented architecture;Software libraries;User interfaces,educational computing;information systems;open systems;software architecture,Internet;Intranet;distributed education resources;domain-specific education application;education application layer;education information system integration;education resource layer;nteroperability;resource reusability;semantic service layer;semantic service oriented architecture;user interface layer,,0,,16,,,,14-16 Aug. 2009,,IEEE,IEEE Conferences,
What’s it like to be an engineer? Robotics in academic engineering education,S. Jeschke; L. Knipping; M. Liebhardt; F. Muller; U. Vollmer; M. Wilke; Xin Yan,"IITS - Institute of Information Technology Services & RUS - Center of Information Technologies & MuLF - Multimediacenter for eLearning & eResearch, University of Stuttgart & TU Berlin, Germany",2008 Canadian Conference on Electrical and Computer Engineering,20080715,2008,,,941,946,"Robotics holds a unique role among the technical disciplines. This role is based on the inter and cross-disciplinary foundations of the field, ranging from areas of the computer sciences such as software-engineering and artificial intelligence, classical mechanical and electrical engineering problems defined by the design of the hardware, to the development of social and team skills in the development of complex problem-solving strategies. In addition, the applications of robotics are far reaching, broadening the scope of problems faced beyond the technological fields. As a result, the field of Robotics allows hands-on teaching of scientific and engineering methodologies at an early stage of the studentspsila academic education, not limited to basics but integrating state-of-the-art technologies. Add the popularity of robots based on a multitude of robotic heroes and examples from literature and movies and robotics is ideally suited as the object of a project-oriented course for teaching team and communication skills, the development of strategies to solve complex interdisciplinary challenges and different concepts of soft and hardware engineering.",0840-7789;08407789,CD-ROM:978-1-4244-1643-1; POD:978-1-4244-1642-4,10.1109/CCECE.2008.4564675,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4564675,Academic Education;Engineering Education;Interdisciplinary Curriculum;Robotics;Soft Skills,Application software;Educational institutions;Educational robots;Educational technology;Electrical engineering;Engineering education;Hardware;Humanoid robots;Information technology;Robotics and automation,control engineering education;educational courses;robots;teaching,academic engineering education;engineering methodologies;hands-on teaching;project-oriented course;robotics;scientific methodologies,,0,,9,,,,4-7 May 2008,,IEEE,IEEE Conferences,
Can quality graduate software engineering courses really be delivered asynchronously on-line?,S. Edwards,"Dept. of Comput. Sci., Virginia Polytech. Inst. & State Univ., Blacksburg, VA, USA",Proceedings of the 2000 International Conference on Software Engineering. ICSE 2000 the New Millennium,20020806,2000,,,676,679,"The article briefly presents a case study in online asynchronous course delivery. It sketches the design of a graduate computer science course entitled ""Software Design and Quality"", illustrating an effective approach to distance learning that accommodates learning by doing, team collaboration, and critical thinking. It also shows that there are effective alternatives to ""canned"" streaming media presentations that achieve quality online education.",0270-5257;02705257,POD:1-58113-206-9,10.1145/337180.337512,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=870465,,Collaboration;Computer aided instruction;Computer science;Educational institutions;Software design;Software engineering;Software quality;Streaming media;Videoconference;Web sites,computer science education;distance learning;educational courses;educational technology;information resources;software engineering;teaching,Software Design and Quality;asynchronous online courses;case study;critical thinking;distance learning;graduate computer science course;learning by doing;online asynchronous course delivery;quality graduate software engineering courses;quality online education;streaming media presentations;team collaboration,,2,,6,,,,9-9 June 2000,04 Jun 2000-11 Jun 2000,IEEE,IEEE Conferences,
Web services - what do they mean to Web-based education?,Weiqin Chen,"Dept. of Inf. Sci., Bergen Univ., Norway","International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,707,708 vol.1,"Although many Web-based educational systems are available on the Web, very few of them can share their components with others and building a new system can rarely reuse existing components. Making two components developed in different languages and on different platforms work together requires a lot of work. This paper describes a means for making educational components interoperable and reusable on the Web by using Web Services. In this way developing a Web-based educational system becomes less tedious and more efficient.",,POD:0-7695-1509-6,10.1109/CIE.2002.1186051,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1186051,,Advertising;Communication standards;Computer science education;Information science;Intelligent systems;Ontologies;Simple object access protocol;Software engineering;Web and internet services;Web services,Internet;computer aided instruction;distance learning;teaching,Web Services;Web-based educational systems;component reuse;component sharing;interoperable educational components,,3,,8,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
Project-Based Learning with a Shared Editor,A. Chorfi; A. Zidani; F. Lezzar,"Dept. d'Inf., UHL Batna, Batna, Algeria",2012 Second International Workshop on Advanced Information Systems for Enterprises,20130114,2012,,,48,56,"Current networking advances have opened highly interesting perspectives for remote social interaction in a wide range of areas. Especially in the field of initiation courses in programming and data structures which may benefit from the efficient provided ways of communication and collaboration. This paper discusses a shared environment design enabling code sharing among several separated students involved in a common programming project. Being conscious that our students' academic preparation and cognitive development affects our teaching strategies, we decided that human factors should be taken into account as well as flexibility. Such way will likely enable us to significantly increase our environment usability. The environment embeds thus basic concepts for synchronous and asynchronous cooperative code editing and group interaction. It is designed on modular distributed software architecture, implying supports for resources management, interaction, communication and cooperation between students. To achieve group awareness, we designed an events controller that exploit the project design structure with a notification mechanism diffusing each student action into the shared workspace to his friends. We first survey ongoing research, and then present the main concepts and features of our java-based environment.",,Electronic:978-0-7695-4845-6; POD:978-1-4673-4791-4,10.1109/IWAISE.2012.18,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6410099,Cooperative Editing;Events notification;Initiation courses in programming;Multi-user Interfaces;Synchronous/Asynchronous Interaction,Collaboration;Collaborative work;Context;Programming profession;Software architecture;Writing,Java;computer aided instruction;computer science education;educational courses;programming;project management;software architecture;teaching,Java-based environment;asynchronous cooperative code editing;code sharing;cognitive development;data structures;environment usability;event controller;group interaction;human factors;modular distributed software architecture;notification mechanism;programming;project design structure;project-based learning;remote social interaction;shared editor;shared environment design;student academic preparation;teaching strategy,,1,1,19,,,,10-12 Nov. 2012,,IEEE,IEEE Conferences,
A Design of Laboratory Information Management System,Y. Chenghui; C. Sheng,"Coll. of Electr. Eng., Northwest Univ. for Nat., Lanzhou, China",2010 International Forum on Information Technology and Applications,20101111,2010,2,,450,453,"The background of the laboratory information management system and the advantages are introduced at first. Combined with the conditions and requirements in Laboratory Information Management system, a laboratory information management system based on B/S structure was developed by Web Server technique. Subsequently, especially introduces the analysis, design, and development of the network experiment information management system. Analysis system function detailed, described the logic structure of the system, and recommended the mode of the systematic data to design, provide some procedure source codes. Finally, systematic innovation is introduced, and a valid means for developing dynamic management, the sharing data and the dealing with information was provided and achieved. The development results show that it can make good use of the information, and deploy the information rationally.",,Electronic:978-1-4244-7622-0; POD:978-1-4244-7621-3,10.1109/IFITA.2010.40,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5634747,B/S;VB.NET;information management;laboratory;software design,Browsers;Databases;Education;Information management;Laboratories;Security;Servers,Internet;educational administrative data processing;educational institutions;information management;laboratories,Web server technique;browser-server structure;laboratory information management system;network experiment,,0,,14,,,,16-18 July 2010,,IEEE,IEEE Conferences,
Tensor Canonical Correlation Analysis for Multi-View Dimension Reduction,Y. Luo; D. Tao; K. Ramamohanarao; C. Xu; Y. Wen,"Division of Networks and Distributed Systems, School of Computer Engineering, Nanyang Technological University, Singapore, the Centre for Quantum Computation & Intelligent Systems and the Faculty of Engineering and Information Technology, University of Technology, Sydney, Sydney, Australia",IEEE Transactions on Knowledge and Data Engineering,20151005,2015,27,11,3111,3124,"Canonical correlation analysis (CCA) has proven an effective tool for two-view dimension reduction due to its profound theoretical foundation and success in practical applications. In respect of multi-view learning, however, it is limited by its capability of only handling data represented by two-view features, while in many real-world applications, the number of views is frequently many more. Although the ad hoc way of simultaneously exploring all possible pairs of features can numerically deal with multi-view data, it ignores the high order statistics (correlation information) which can only be discovered by simultaneously exploring all features. Therefore, in this work, we develop tensor CCA (TCCA) which straightforwardly yet naturally generalizes CCA to handle the data of an arbitrary number of views by analyzing the covariance tensor of the different views. TCCA aims to directly maximize the canonical correlation of multiple (more than two) views. Crucially, we prove that the main problem of multi-view canonical correlation maximization is equivalent to finding the best rank-1 approximation of the data covariance tensor, which can be solved efficiently using the well-known alternating least squares (ALS) algorithm. As a consequence, the high order correlation information contained in the different views is explored and thus a more reliable common subspace shared by all features can be obtained. In addition, a non-linear extension of TCCA is presented. Experiments on various challenge tasks, including large scale biometric structure prediction, internet advertisement classification, and web image annotation, demonstrate the effectiveness of the proposed method.",1041-4347;10414347,,10.1109/TKDE.2015.2445757,NBRPC; 10.13039/501100000923 - Australian Research Council Projects; 10.13039/501100000924 - MSRA; 10.13039/501100001459 - MOE; 10.13039/501100001809 - NSFC;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7123622,Multi-view;canonical correlation analysis;dimension reduction;high order statistics;multi-view;order statistics;tensor,Approximation methods;Correlation;Pairwise error probability;Tensile stress,approximation theory;correlation methods;data structures;learning (artificial intelligence);least squares approximations;statistics;tensors,ALS algorithm;CCA;Internet advertisement classification;Web image annotation;alternating least squares algorithm;correlation information;data covariance tensor;data representation;high order statistics;large scale biometric structure prediction;multiview data;multiview dimension reduction;multiview learning;rank-1 approximation;tensor canonical correlation analysis,,29,,63,,,20150615,Nov. 1 2015,,IEEE,IEEE Journals & Magazines,
B/S implementation of internet-based electrical engineering lab with MVC architecture,H. Zhang; S. Zhu,"College of Electrical Engineering, Zhejiang University Hangzhou 310027, China",2013 10th IEEE International Conference on Control and Automation (ICCA),20130722,2013,,,551,555,"This paper introduces the B/S (Browser/Server) implementation of iEELab (internet-based Electrical Engineering Lab). Users can login the remote lab using various browsers. Front-end, using Adobe Flex technique, implements network communication from browser to server based on MVC architecture. A middle layer called data exchange layer is extracted, which is the hub of data sending and receiving. The server only transmits data package. This system has good expansibility and new experiment modules can be added easily.",1948-3449;19483449,Electronic:978-1-4673-4708-2; POD:978-1-4673-4707-5,10.1109/ICCA.2013.6564862,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6564862,B/S remote laboratory MVC Flex Data exchange layer,Computer architecture;Data models;Flexible printed circuits;Internet;Laboratories;Servers;Software,Internet;computer aided instruction;electrical engineering computing;electrical engineering education;electronic data interchange;laboratories;online front-ends;software architecture,Adobe Flex technique;B-S implementation;Internet-based electrical engineering lab;MVC architecture;browser-server implementation;data exchange layer;data package;front-end;iEELab;middle layer,,0,,11,,,,12-14 June 2013,,IEEE,IEEE Conferences,
Design and development of a user interface to customize web testing scenarios,D. S. Boumiza; A. Ben Azzouz,"Prince Research Group, National Engineering School of Sousse, Univ. of Sousse, Sousse, Tunisia",International Conference on Education and e-Learning Innovations,20121124,2012,,,1,5,"A fact that we cannot deny is, web applications testing has become a very large scale, hence the interest of developers and especially testers to find the best solutions ever in order to improve web applications testing quality. Many web testing tools provide to user the “record and replay†feature that, like any other testing process, aims to compare actual results with expected ones to ensure the application functionality. But this approach has failed functionally speaking despite its widespread in most of web testing tools. In fact, the challenge of most developers is to ensure quality by increasing the test accuracy and at the same time speeding up testing process. Facing those urgent needs, and these actual facts (record and replay approach) it became necessary to find another approach, from this came the idea to create model-based tests. Model-based testing is a new approach in web testing world and unlike record and replay technique, just a few tools relay on. Due to all its functional advantages, we have chosen to create a web testing tool that is based on this powerful technique and improve it, in a way that simplify modeling implementation in order to reduce the rate of errors. Our System will be represented in a graphical user interface that allows user to choose, in factor of his need, between an automatic test cases generation to save effort and time, or a manual selection mode, in case of a specific test case is needed.",,CD:978-1-4673-2224-9; Electronic:978-1-4673-2225-6; Paper:978-1-4673-2226-3,10.1109/ICEELI.2012.6360680,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6360680,Model-based testing;Software engineering;record and replay approach;software quality assurance;web applications testing,Abstracts;Graphical user interfaces;Java;Manuals;Software testing;Unified modeling language,Internet;graphical user interfaces;program testing;software quality;user interface management systems,Web applications testing quality;Web testing scenario customization;automatic test cases generation;graphical user interface;model-based testing;model-based tests;record-replay feature;test accuracy;user interface design;user interface development,,1,,13,,,,1-3 July 2012,,IEEE,IEEE Conferences,
Experiences using case studies to teach risk,A. Fuller; Khin Than Win; Limei Dei,"Wollongong Univ., NSW, Australia",32nd Annual Frontiers in Education,20030114,2002,3,,S2G-7 vol.3,,"Most software development projects today are facing increased risks. Despite this risk management planning is virtually nonexistent, as managers have not been trained in risk management. Few current software engineering curricula provide comprehensive coverage of risk, nor any practical experience in risk assessment. In this paper we discuss our experience using case studies to teach risk as part of a final year course in software process management with a view to determining the effectiveness of the particular case studies. This experience will be used as a foundation for implementing the full semester course in 2003.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1158671,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1158671,,Computer aided software engineering;Computer industry;Computer science education;Electrical equipment industry;Engineering education;Hazards;History;Programming;Risk management;Software engineering,computer science education;risk management;software engineering;teaching,case studies;computer science education;final year course;risk management planning;risk teaching;software development projects;software engineering curricula;software process management,,0,,6,,,,6-9 Nov. 2002,,IEEE,IEEE Conferences,
Onboarding in Open Source Software Projects: A Preliminary Analysis,F. Fagerholm; P. Johnson; A. S. Guinea; J. Borenstein; J. Münch,"Dept. of Comput. Sci., Univ. of Helsinki, Helsinki, Finland",2013 IEEE 8th International Conference on Global Software Engineering Workshops,20130930,2013,,,5,10,"Nowadays, many software projects are partially or completely open-source based. There is an increasing need for companies to participate in open-source software (OSS) projects, e.g., in order to benefit from open source ecosystems. OSS projects introduce particular challenges that have to be understood in order to gain the benefits. One such challenge is getting newcomers onboard into the projects effectively. Similar challenges may be present in other self-organised, virtual team environments. In this paper we present preliminary observations and results of in-progress research that studies the process of on boarding into virtual OSS teams. The study is based on a program created and conceived at Stanford University in conjunction with Facebook's Education Modernization program. It involves the collaboration of more than a dozen international universities and nine open source projects. More than 120 students participated in 2013. The students have been introduced to and supported by mentors experienced in the participating OSS projects. Our findings indicate that mentoring is an important factor for effective on boarding in OSS projects, promoting cohesion within distributed teams and maintaining an appropriate pace.",2329-6305;23296305,Electronic:978-0-7695-5055-8; POD:978-1-4799-1218-6,10.1109/ICGSEW.2013.8,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6613445,case study;distributed software development;global software development;mentoring;onboarding;open source software projects;virtual teams,Companies;Educational institutions;Employee welfare;Measurement;Software;Virtual groups,educational institutions;groupware;project management;public domain software;social networking (online);software development management;team working,Facebook;OSS projects;Stanford University;distributed software development;distributed teams;education modernization program;global software development;international university collaboration;open source software projects;preliminary analysis;self-organised environments;virtual OSS teams;virtual team environments,,3,,22,,,,26-26 Aug. 2013,,IEEE,IEEE Conferences,
A dual-mode exerciser for a collaborative computing environment,Chien-Ming Wang; Shyh-Fong Hong; Shun-Te Wang; Hsi-Min Chen,"Inst. of Inf. Sci., Acad. Sinica, Taipei, Taiwan",11th Asia-Pacific Software Engineering Conference,20050117,2004,,,240,248,"Computer-supported cooperative work (CSCW) supports groups with communication and coordination during the execution of their activities. It allows physically dispersed teams to engage in a common task by providing an interface to a shared workspace. A variety of synchronous applications are playing a major role in distance education, joint program development, cooperative publishing, etc. These applications are usually platform-dependent, groupware programmers have to develop new applications for each groupware platform. In this paper, we present a developing environment called CollabRunJava. Users can collaborate to design and process their job and can also develop groupware only concentrate on application-specific details on our system. CollabRunJava supports 2 modes for developing applications. In the instant-develop mode, user can immediately execute and test the classes. In the runtime-evolution mode, user can observe application behavior, debug applications and change the running applications codes without re-execution. Our system can be further enhanced by using plug-in components with the above mechanisms. For example, with the aid of visualization components, our system can help users explore program behavior. In addition, all these activities can be performed in a collaborative way. This makes it also helpful for distant learning and program testing.",1530-1362;15301362,POD:0-7695-2245-9,10.1109/APSEC.2004.3,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1371925,,Application software;Collaboration;Collaborative software;Collaborative work;Distance learning;Job design;Process design;Programming profession;Publishing;Testing,Java;distance learning;groupware;program testing;software engineering,CollabRunJava;computer-supported cooperative work;distant learning;groupware;program testing,,0,10,17,,,,30 Nov.-3 Dec. 2004,,IEEE,IEEE Conferences,
How articulate virtual labs can help in thermodynamics education: a multiple case study,J. Baher,"Inst. for the Learning Sci., Northwestern Univ., Evanston, IL, USA","Frontiers in Education Conference, 1998. FIE '98. 28th Annual",20020806,1998,2,,663,668 vol.2,"There are few examples of innovative educational practice in thermodynamics courses. This paper describes the use of CyclePad-an articulate virtual laboratory for creating and analyzing thermodynamics cycles-in thermodynamics classes at three different schools. Student surveys show that from working with the program they increased their understanding of thermodynamics, learned some problem solving strategies and found certain calculations to be faster and easier. By working with a computer-based tool, instructors were able to assign problems which were more realistic than text book problems. Of the three schools, the school with the greater computer resources had an easier time implementing the software. The school with the most constraints on its curriculum was less able to take advantage of the software.",0190-5848;01905848,POD:0-7803-4762-5,10.1109/FIE.1998.738764,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=738764,,Books;Computer aided software engineering;Data engineering;Design engineering;Educational institutions;Knowledge engineering;Laboratories;Power engineering and energy;Problem-solving;Thermodynamics,courseware;education;laboratories;student experiments;thermodynamics,CAI;CyclePad;articulate virtual labs;case study;computer resources;courses;curriculum;innovative educational practice;problem solving strategies;schools;software implementation;student surveys;thermodynamics education,,2,,7,,,,4-7 Nov. 1998,,IEEE,IEEE Conferences,
"An integrated environment for modeling, simulation, digital signal processing, and control",R. J. Kozick; C. C. Crane,"Dept. of Electr. Eng., Bucknell Univ., Lewisburg, PA, USA",IEEE Transactions on Education,20020806,1996,39,2,114,119,"An integrated laboratory for system modeling, simulation, real-time digital signal processing, and control is being developed at Bucknell University for undergraduate electrical engineering education. The laboratory bridges the gap between software simulation and testing of actual systems through a common visual programming interface. Students can explore the iterative process of developing a model and then refining the model until computer simulation results agree with experimental measurements. A liquid level control system is presented to illustrate the features of the laboratory environment. The key components of the laboratory are networked digital signal processing (DSP) hardware units and a simulation software package. The simulation software runs on workstations, and all of the laboratory equipment (including the DSP hardware) is connected to the Internet",0018-9359;00189359,,10.1109/13.502055,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=502055,,Bridges;Computational modeling;Digital signal processing;Electrical engineering education;Hardware;Laboratories;Process control;Real time systems;Software testing;System testing,computer aided instruction;educational courses;electrical engineering computing;electrical engineering education;engineering workstations;graphical user interfaces;laboratory techniques;real-time systems;signal processing;student experiments;visual programming,CAI;Internet;USA;dSPACE;integrated laboratory course;real-time digital signal processing;software simulation;students;undergraduate electrical engineering education;university;visual programming interface;workstations,,15,,9,,,,May-96,,IEEE,IEEE Journals & Magazines,
Perceptions towards Computer Supported Collaborative Learning: A case study of sudanese undergraduate students,I. O. Elmahadi; I. Osman,"Dept. of Computer science, University of Khartoum, Khartoum, Sudan",2012 International Conference on E-Learning and E-Technologies in Education (ICEEE),20121018,2012,,,158,161,"Learning Management Systems (LMSs) have become very popular among educators to enhance teaching and learning. They incorporate tools such as discussion forums, wikis and other collaborative tools that make them especially useful for building richly collaborative environments. This study aims to investigate the Sudanese students' use and perceptions toward the collaborative learning tools, in particular forum and wiki, in Moodle Learning Management system. The participants for this study were 92 undergraduate students from University of Khartoum in Sudan, where face to face collaboration is a common indigenous way of learning. The students took part in a Software Engineering blended learning course during the first semester of 2010-2011 academic year. A questionnaire was developed to assess the students' views on their collaboration from their perspective. The findings from the study revealed that students appreciated the opportunity to use Moodle collaborative tools and they generally responded very positively to the overall collaborative learning experience. Implications of examining students' views and perception of online collaboration are also discussed.",,Electronic:978-1-4673-1678-1; POD:978-1-4673-1679-8,10.1109/ICeLeTE.2012.6333410,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6333410,Computer Supported Collaborative Learning (CSCL);Learning Management Systems (LMSs);student's perception,Collaborative work;Discussion forums;Educational institutions;Electronic publishing;Information services;Internet,computer aided instruction;computer science education;software engineering,LMS;Moodle learning management system;Sudanese undergraduate students;University of Khartoum;collaborative learning tools;computer supported collaborative learning;discussion forums;learning enhancement;online collaboration;software engineering blended learning course;student perception;student views;teaching enhancement;wikis,,1,,17,,,,24-26 Sept. 2012,,IEEE,IEEE Conferences,
Building up Problem-Based Learning Platform Based on J2EE,W. Jian-Ping; G. Guo-Hong; G. Yue-Sheng,"Sch. of Inf. Eng., Henan Inst. of Sci. & Technol., Xinxiang",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,2,,614,617,"Problem-Based Learning is a way which centres on students' self-educated learning and questionspsila researching. With the development of the network technology, the learning pattern of the network Problem-Based Learning becomes more and more popular. To build a series of network learning platform of education technology which have powerful function, has put forward some new requirements. The article explained the basic process about building a problem-based learning platform which based on JSP and Javabean technology according to J2EE.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.398,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4959113,J2EE;JSP;Javabean;Problem-Based Learning;learning platform,Computer networks;Computer science;Computer science education;Educational institutions;Educational technology;IP networks;Internet;Java;Learning systems;Text analysis,Java;computer aided instruction;computer networks;software engineering,J2EE;JSP technology;Javabean technology;computer network;education technology;network problem-based learning platform;network technology;self-educated learning;software development,,1,,8,,,,7-8 March 2009,,IEEE,IEEE Conferences,
A quasi-network-based fly-by-wire simulation architecture for teaching software engineering,D. Tappan,"Department of Computer Science, Eastern Washington University, Cheney, WA, USA",2015 IEEE Frontiers in Education Conference (FIE),20151207,2015,,,1,8,"Undisciplined cohesion and coupling undermine countless aspects of quality software. Students, however, unfortunately tend to gravitate toward such approaches. This system mitigates this problem by forcing them to communicate with their components through a well-constrained hierarchical virtual network of networks. The application is a dynamic, plug-and-play aircraft fly-by-wire system that processes a wide variety of commands to design, construct, and manipulate sensors, actuators, controllers, and communication buses concurrently in a flexible model-view-controller architecture. It successfully employs many systems-engineering concepts of modeling, simulation, visualization, and analysis toward the goal of instilling disciplined design, implementation, testing, and evaluation practices in students. In particular, it provides the pedagogical and programmatic frameworks for creating, executing, presenting, and analyzing meaningful test cases as part of formal test plans carried out in controlled experiments via scientific method. The system can be adapted relatively easily to countless other real-world multidisciplinary domains for reuse in other projects. Extensive results from classroom deployments show that students overwhelmingly benefit from this approach.",,Paper:978-1-4799-8454-1,10.1109/FIE.2015.7344345,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7344345,control system;simulation;software engineering,Actuators;Aircraft;Atmospheric modeling;Computer architecture;Sensors;Testing,aerospace computing;aircraft;software engineering;systems engineering;teaching,classroom deployments;communication buses;flexible model-view-controller architecture;formal test plans;plug-and-play aircraft fly-by-wire system;programmatic frameworks;quality software;quasinetwork-based fly-by-wire simulation architecture;real-world multidisciplinary domains;scientific method;software engineering;systems engineering;teaching;well-constrained hierarchical virtual network,,,,16,,,,21-24 Oct. 2015,,IEEE,IEEE Conferences,
Structure of online judge system mode based on CDIO project design,W. Da-Qin; Y. Hui,"Dept. of Inf. Eng., Jilin Bus. & Technol. Coll., Changchun, China","2011 International Conference on Mechatronic Science, Electric Engineering and Computer (MEC)",20110922,2011,,,864,867,"Based on CDIO engineering teaching idea, the essay constructs online judge system model of software project design in network teaching platform with software testing technology. The essay solves the problem of automatically generated black-box test cases with genetic algorithm and structure test of abnormal operation program with the method of key points matching, improving learning efficiency of students.",,Electronic:978-1-61284-722-1; POD:978-1-61284-719-1,10.1109/MEC.2011.6025600,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6025600,B/S Model;Black-box Test;CDIO;Genetic Algorithm;Pattern Matching;Regular Expressions,Algorithm design and analysis;Engineering education;Genetic algorithms;Genetics;Software;Testing,computer aided instruction;engineering education;genetic algorithms;program testing,CDIO engineering teaching idea;CDIO project design;Conceive-Design-Implement-Operate engineering education;abnormal operation program structure test;automatically generated black box test case;genetic algorithm;learning efficiency;network teaching platform;online judge system model;software project design;software testing technology,,0,,6,,,,19-22 Aug. 2011,,IEEE,IEEE Conferences,
Application Research on a Discipline Teaching Service Platform,Y. Li; H. Song,"Math. & Inf. Eng. Sch., TaiZhou Univ., Linhai, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The article analyzes the deficiency of the current e-learning platform and gives a Web-based discipline teaching service platform system model according to the location of university or college, the developing subject direction and the level of students. And the .NET n tier implement model for the platform is also put forward. To utilize the model, the article develops a teaching service platform for computer accessed introduction on the .NET platform. This platform is helpful to solve the deficiency of computer accessed introduction in the e-learning effectively.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366572,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366572,,Education;Educational technology;Electronic learning;Electronic mail;Information management;Internet;Mathematics;Multimedia databases;Multimedia systems;Resource management,Internet;computer aided instruction;network operating systems;teaching,.NET platform;Web-based discipline teaching service;college location;computer accessed introduction;e-learning;subject direction;system model;university location,,0,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
DSP design education at Georgia Tech,V. K. Madisetti; J. H. McClellan; T. P. Barnwell,"Dept. of Electr. & Comput. Eng., Georgia Tech. Res. Inst., Atlanta, GA, USA","1995 International Conference on Acoustics, Speech, and Signal Processing",20020806,1995,5,,2869,2872 vol.5,"Digital signal processing (DSP) has made significant impact on the fields of telecommunications, medical technology, information storage and retrieval, military applications, remote sensing, and man-machine communications. The DSP Laboratory at Georgia Tech is heavily involved in research and education in this important area. This paper discusses the state-of-art DSP software and hardware design education (graduate, undergraduate, and continuing education) being offered by our laboratory, and outlines the guiding principles and rationale that continue to shape our closely intertwined research and education goals. Recent curriculum changes at Georgia Tech are also discussed",1520-6149;15206149,POD:0-7803-2431-5,10.1109/ICASSP.1995.479443,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=479443,,Application software;Continuing education;Digital signal processing;Hardware;Information retrieval;Laboratories;Man machine systems;Military communication;Remote sensing;Software design,engineering education;signal processing,DSP design education;DSP software;Georgia Tech;continuing education;curriculum;digital signal processing;graduate;hardware design;undergraduate,,3,,4,,,,9-12 May 1995,09 May 1995-12 May 1995,IEEE,IEEE Conferences,
"Mobile Mashup based on P2P: Architecture, design and realization",X. Zhang; S. Meina; X. Ke; S. Junde,"School of Computer Beijing University of Posts and Telecommunications, 100876, China",2009 IEEE International Symposium on IT in Medicine & Education,20090915,2009,1,,416,420,"Mashup combines multiple data sources to form some kind of new services. Using Mashup, services creation becomes more convenient, effctive and low-cost with user's participation. It is more frequently used in education service systems. With the development of mobile Internet, mobile mashup become more and more popular in mobile software by assembling applications and sources both from Internet and mobile communication network. However, the architecture of traditional wired network mashup system is not suitable for the mobile environment for limited device capabilities or bandwith. Based on our research on many mature mashup systems, we propose an improved architecture on P2P technology which can help to resovle the bottle neck problems come from the central architecture and facilitate the mobile application. We also developed a prototype system and demo application to practice the architecture.",,POD:978-1-4244-3928-7,10.1109/ITIME.2009.5236388,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5236388,Mashup;Mobile Mashup;P2P;P4P,Application software;Assembly;Computer architecture;IP networks;Mashups;Mobile communication;Mobile computing;Network servers;Prototypes;Telecommunication computing,computer aided instruction;mobile computing;peer-to-peer computing;software architecture,P2P technology;bandwith;education service system;mobile Internet;mobile communication network;mobile mashup systems;multiple data sources;peer-to-peer computing,,3,,15,,,,14-16 Aug. 2009,,IEEE,IEEE Conferences,
Students' perceptions of online testing systems,U. Tserenjav,"Computer Science and Management, School Mongolian University of Science and Technology, Mongolia",2007 International Forum on Strategic Technology,20090306,2007,,,147,150,"Online learning is becoming an important part of education. One of the main parts of the online learning is online testing system. The purpose of this research was to investigate students' perceptions of online learning systems. Total 120 students involved this research, questionnaires and structured interviews were conducted. Research reports that students perceive online testing systems both bad and good. Some suggestions to improve online testing systems were made.",,CD-ROM:978-1-4244-1831-2; POD:978-1-4244-3589-0,10.1109/IFOST.2007.4798544,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4798544,,Automatic testing;Computer science;Computer science education;Databases;Feedback;Internet;Performance evaluation;Software testing;System testing;Web server,computer aided instruction;human factors,education;online learning;online testing systems,,0,,16,,,,3-6 Oct. 2007,,IEEE,IEEE Conferences,
Exploiting Smalltalk modules in a customizable programming environment,M. Woodman; R. Griffiths; M. Macgregor; S. Holland; H. Robinson,"Dept. of Comput., Open Univ., Milton Keynes, UK",Proceedings of the 1999 International Conference on Software Engineering (IEEE Cat. No.99CB37002),20020806,1999,,,65,74,"This paper describes how we extended a module structure of the Smalltalk LearningWorks framework to provide a programming environment designed for very large scale technology transfer. The 'module' is what we have termed the LearningBook, a set of classes and persistent objects, including an HTML browser, programming and visualization tools, and microworlds. The context for this development is a distance learning university course in object technology which is enrolling over 5000 mature students per year-making it the largest such course in the world. While promoting a systems building approach, we have successfully added support for programming in the small and the needs of the isolated novice. Two guiding principles have been: (i) the environment and its modules fit into a consistent structure for personal management of learning and (ii) details of complex facilities, such as the class library, are progressively disclosed as knowledge and sophistication grow. The paper shows how these principles have guided the exploitation of LearningBook modules. To provide context, relevant academic background is given. Early informal feedback is reported and a project currently underway to observe in detail how thousands of learners use the programming environment is sketched.",0270-5257;02705257,POD:1-58113-074-0,10.1145/302405.302453,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=840996,,Buildings;Computer aided instruction;Environmental management;HTML;Isolation technology;Knowledge management;Large-scale systems;Programming environments;Technology transfer;Visualization,Smalltalk;computer science education;courseware;distance learning;object-oriented programming;persistent objects;program visualisation;programming environments;software libraries;software tools;technology transfer,HTML browser;Smalltalk LearningWorks framework;Smalltalk modules;class library;classes;customizable programming environment;distance learning university course;isolated novice;mature students;microworlds;object technology;persistent objects;personal learning management;programming tools;systems building approach;very large scale technology transfer;visualization tools,,4,,11,,,,22-22 May 1999,16 May 1999-22 May 1999,IEEE,IEEE Conferences,
Design and fabrication of a CMOS signal conversion integrated circuit for remote control hobbyists,L. T. Wurtz,"Dept. of Electr. Eng., Alabama Univ., Tuscaloosa, AL, USA",IEEE Transactions on Education,20020806,1996,39,2,265,273,"The availability of low-cost VLSI (very large scale integration) design software and fabrication services for design, simulation, and layout of integrated circuits has become readily accessible to universities for classroom instruction. The design and fabrication of a CMOS integrated circuit is described, which converts an eight-bit digital signal to a pulse-width modulated (PWM) signal and vice versa for radio control hobbyist transceivers and motor servos. This example design serves to describe a subset of VLSI design tools from the University of California, Berkeley, the University of Washington, and Microelectronics Center of North Carolina and MOSIS fabrication services available for classroom instruction",0018-9359;00189359,,10.1109/13.502074,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=502074,,Availability;CMOS integrated circuits;Circuit simulation;Educational institutions;Fabrication;Integrated circuit layout;Pulse width modulation;Signal design;Software design;Very large scale integration,CMOS digital integrated circuits;VLSI;electronic engineering education;integrated circuit design;signal processing equipment;teaching;telecontrol,CMOS signal conversion IC;PWM signal;USA;classroom instruction;design;electronics engineering;fabrication;remote control hobbyists;universities,,1,,14,,,,May-96,,IEEE,IEEE Journals & Magazines,
Design of Web-Based Learning Platform on Electrotechnics,W. Chunli; S. Jing,"Coll. of Inf. Sci. & Eng., NEU, Shenyang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,844,846,"With the advent of network and multimedia technology, the vital force is brought to reform of teaching modes on electrotechnics curriculum, such as the exploitation of multimedia courseware, the development of multimedia aided-instruction system based on campus network and so on. This paper presents the development process of E-learning platform on electrotechnics based on web. It will transform the traditional one-way expository teaching mode into the two-way interactive teaching mode. The design principle and each module function have been introduced in detail. Finally, the main characteristics of this multimedia web-based learning platform on electrotechnics has been clarified. It integrates plentiful information resources concerned in electrotechnics by means of many representation technique, which could train the independent study ability of the students and increase the studentspsila interest in learning. The three key taches including theoretics teaching, experiment teaching and after-school guidance, were carried out successfully. This E-learning platform plays an important and incomparable role in practical teaching process of electrical engineering.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.241,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723035,E-learning platform;electrotechnics;multimedia;teaching mode;web,Computer networks;Computer science;Courseware;Education;Electronic learning;Frequency;Information resources;Information technology;Multimedia systems;Navigation,Internet;courseware;information resources;multimedia computing,World Wide Web;after-school guidance;campus network;e-learning platform;electrical engineering;electrotechnics curriculum;experiment teaching;expository teaching mode;information resources;interactive teaching mode;multimedia Web-based learning platform;multimedia aided-instruction system;multimedia courseware;multimedia technology,,0,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
e-Learning in Project Management Using Simulation Models: A Case Study Based on the Replication of an Experiment,D. Rodrguez; M. n. Sicilia; J. J. Cuadrado-Gallego; D. Pfahl,"Dept. of Comput. Sci., Univ. of Alcala, Madrid",IEEE Transactions on Education,20061113,2006,49,4,451,463,"Current e-learning systems are increasing their importance in higher education. However, the state of the art of e-learning applications, besides the state of the practice, does not achieve the level of interactivity that current learning theories advocate. In this paper, the possibility of enhancing e-learning systems to achieve deep learning has been studied by replicating an experiment in which students had to learn basic software engineering principles. One group learned these principles using a static approach, while the other group learned the same principles using a system-dynamics-based approach, which provided interactivity and feedback. The results show that, quantitatively, the latter group achieved a better understanding of the principles; furthermore, qualitatively, they enjoyed the learning experience",0018-9359;00189359,,10.1109/TE.2006.882367,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4012670,Management education;simulation software;software engineering education;student experiments;system dynamics,Application software;Computational modeling;Computer science;Computer simulation;Electronic learning;Feedback;Management training;Project management;Software engineering;Systems engineering education,Internet;computer science education;distance learning;management education;project management;software engineering,e-learning systems;higher education;project management;simulation models;software engineering;system-dynamics-based approach,,15,,28,,,,Nov. 2006,,IEEE,IEEE Journals & Magazines,
"Remote Didactic Laboratory “G. Savastano,†The Italian Experience for E-Learning at the Technical Universities in the Field of Electrical and Electronic Measurement: Architecture and Optimization of the Communication Performance Based on Thin Client Technology",G. Andria; A. Baccigalupi; M. Borsic; P. Carbone; P. Daponte; C. De Capua; A. Ferrero; D. Grimaldi; A. Liccardo; N. Locci; A. M. L. Lanzolla; D. Macii; C. Muscas; L. Peretto; D. Petri; S. Rapuano; M. Riccio; S. Salicone; F. Stefani,"DIASS, Polytech.of Bari, Taranto, Italy",IEEE Transactions on Instrumentation and Measurement,20070723,2007,56,4,1124,1134,"The Remote Didactic Laboratory Laboratorio Didattico Remoto -LA.DI.RE. “G. Savastano†is an e-learning measurement laboratory supported by the Italian Ministry of Education and University. It provides the students of electric and electronic measurement courses with access to remote measurement laboratories, delivering different didactic activities related to measurement experiments. The core of the software architecture is the integration of the Learning Management System (LMS) with the remotely accessible measurement laboratories through web services and thin client paradigm, providing a new approach to remote experiments on measurement instrumentation. The overview of this paper is on the different solutions concerning the thin client technology, and the solution implemented is described. This solution takes into account the delivered services to students and teachers and permits optimization of the communication performances. The results of the comparison among the performances of different implementations of the thin client paradigm highlight the advantages of the adopted solution. As a consequence, the description of the thin client protocol implemented, together with the presentation of the LMS and delivered services given in a previous paper, makes an exhaustive analysis of the software architecture of the LA.DI.RE. “G. Savastano.â€",0018-9456;00189456,,10.1109/TIM.2007.899983,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4276999,Instrumentation and measurement education;learning management system;remote learning;remote measurement laboratory;thin client paradigm;virtual systems,Educational institutions;Electric variables measurement;Electronic learning;Instruments;Laboratories;Least squares approximation;Protocols;Software architecture;Software measurement;Web services,computer aided instruction;distance learning;educational courses;educational institutions;electrical engineering education;software architecture,Italian Ministry of Education and University;Italian experience;Web services;communication performance;e-learning;electric measurement courses;electronic measurement;electronic measurement courses;learning management system;measurement courses;measurement instrumentation;measurement laboratory;remote didactic laboratory;software architecture;technical universities;thin client technology,,12,,40,,,,Aug. 2007,,IEEE,IEEE Journals & Magazines,
"SOA, BPM and Cloud Computing: Connected for innovation in higher education",M. Mircea,"Economic Informatics Department, Academy of Economic Studies Bucharest, Bucharest, Romania",2010 International Conference on Education and Management Technology,20101203,2010,,,456,460,"Globalization, financial crisis, requirements of the students from the XXI century and other factors are leading to pressure on universities in terms of ensuring appropriate IT (Information Technology) supports necessary for educational and research/development activities. Using an integrated approach based on SOA (Service-Oriented Architecture), BPM (Business Process Management) and Cloud Computing may be a solution to obtain the agility and quick access to technology, with the achievement of savings at institution level. In addition, the solution may offer new opportunities to improve practices and attain innovation. This paper provides an approach on how to use the mix of SOA, BPM and Cloud Computing in higher education, focusing on the implementation need and benefits. It also presents the current state of Romanian universities regarding the implementation of integrated solutions based on the latest technologies.",,Electronic:978-1-4244-8618-2; POD:978-1-4244-8616-8,10.1109/ICEMT.2010.5657616,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5657616,Business Process Management;Cloud Computing;Service Oriented Architecture;agility;higher education;innovation,Cloud computing;Clouds;Educational institutions;Organizations;Service oriented architecture,Internet;business data processing;computer aided instruction;educational institutions;further education;software architecture,BPM;Romanian universities;SOA;business process management;cloud computing;educational activities;financial crisis;globalization;higher education;innovation;research-development activities;service-oriented architecture;student requirements,,10,,23,,,,2-4 Nov. 2010,,IEEE,IEEE Conferences,
Teaching Web Engineering using a project component,D. E. Krutz; A. Meneely,"Rochester Inst. of Technol., Rochester, NY, USA",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,1366,1368,"Web applications are an intricate part of the world today. Everything from banking to checking our Facebook status may now be done through the use of web applications. Todays students need to balance numerous concerns in order to create a web application that is robust, on time and on budget. At the Department of Software Engineering at the Rochester Institute of Technology, we created a course called Web Engineering. As part of this course, we developed an innovative project component which focused on students following software engineering principles such as elicitation, requirements generation, testing and deployment.",0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6685055,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6685055,,Education;Facebook;Industries;Security;Software;Software engineering;Testing,Internet;computer science education;educational courses;formal specification;formal verification;further education;program testing;systems analysis;teaching,Department of Software Engineering;Facebook status;Rochester Institute of Technology;Web Engineering course;Web application creation;deployment;elicitation;innovative project component;requirements generation;software engineering principles;teaching;testing,,0,,12,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
Research on Personalized Teaching Model for Individual User in ISI: A Web-Based Learning Systems Platforms,L. Zhu; R. Huang; X. Wang; Y. Wang,"Sch. of Educ. Technol., Beijing Normal Univ., Beijing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,789,792,"This paper presents a method of teaching English, based on the technology of multi-media, mobile facility. This method is based on individualized system of instruction (ISI), which can be used on other subjects learning. The platform is an application on the Web-based diagnostic test evaluation and feedback adaptive learning system, aimed at teaching through information technology and content integration, a collection of learners study data and the use of the test, the learner's ability to learn and learning of the analysis, evaluation and feedback., the individualized system (also is called ISI), which is platform on modern pedagogy, psychology and theory and method of combining advanced Internet technology with traditional classroom teaching to each individual student, in the classroom under the targeted personalized testing, diagnosis and correction, the ultimate realization of ""individualized education"".",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.89,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723021,ISI;Learning;Teaching;Web-based,Adaptive systems;Education;Feedback;Information analysis;Information technology;Internet;Intersymbol interference;Learning systems;Psychology;System testing,Internet;computer aided instruction;linguistics;mobile computing;multimedia systems;psychology;teaching,Internet;Web-based learning system;content integration;diagnostic test evaluation;feedback adaptive learning system;individualized system;information technology;mobile technology;multimedia technology;pedagogy;personalized English teaching model;psychology,,1,,3,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Research on Web Services Application in Distance Education Platform Construction,Y. Mao; Z. Li,"Comput. Sci. Dept., Shanghai Bus. Sch., Shanghai, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"There are many learning resources in Internet with different architectures. One of the challenges in building distance education platform is how to ensure seamless integration and interoperability among heterogeneous applications across platforms and servers. This article discusses the approach to embed didactical functions in the flexible education environment, and to use Web service technology in building distance education platform. The proposed platform in this article provides a flexible interface for participate in education system. A system deployment and implementation plan is given accordingly.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365533,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365533,,Application software;Buildings;Computer aided instruction;Computer science;Costs;Distance learning;Educational programs;Programming profession;Web and internet services;Web services,Web services;computer aided instruction,Web services application;distance education platform construction;embed didactical functions,,1,,10,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
"Enabling Testing, Design and Refactoring Practices in Remote Locations",A. Dhoke; G. Gigon; K. Singh; A. Chhajed; B. Stopford,"R. Bank of Scotland, London, UK","2011 IEEE Fourth International Conference on Software Testing, Verification and Validation Workshops",20110714,2011,,,467,471,"Learning is a process of successive steps, we learn, we practice, the process cycles. It requires dedication from both teacher and student and it requires constant reinforcement. It is our contention that the best method for transferring skills like testing, refactoring and software design is through contextual learning: An ongoing program of enablement in which practices are shared in the context of the programmer's work in response to the challenges they face. The code base forms the basis for contextual learning providing an information conduit that is location, language and culturally agnostic. We discuss some of the problems faced by our team: A greenfield, test-driven project with twenty developers split between London and India. We discuss the methods employed to better enable testing and refactoring practices across this geographical divide. We found that different practices better suited different phases of the project and different stages of learning within the team. As such these practices are mapped to the Shuhari learning model. We conclude that there is no substitute for colocation. However we found that the team's motivation is crucial to the success of learning endeavors. Intensive one-on-one practices worked well at the start of the project, when motivation was high and there was lots of ground to cover. As the project continued, the distribution of skills became more even and more collaborative practices were better suited to promoting learning.",,Electronic:978-0-7695-4345-1; POD:978-1-4577-0019-4,10.1109/ICSTW.2011.49,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5954449,Distributed software development;Learning techniques;Programming practices enablement,Collaboration;Context;Programming;Software;Testing;Training,computer science education;program testing;software maintenance,Shuhari learning model;contextual learning;design practice;refactoring practice;remote location;software design;testing practice,,0,,17,,,,21-25 March 2011,,IEEE,IEEE Conferences,
"Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college",L. Morgado; B. Fonseca; P. Martins; H. Paredes; G. Cruz; A. M. Maia; R. Nunes; A. Santos,"Dept. Eng., Univ. of Tras-os-Montes e Alto Douro, Vila Real, Portugal",Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON),20120517,2012,,,1,7,"With the goal of lessening barriers to the learning of advanced programming techniques, we put into place a trial which required students to get involved with online communities of programmers. Using a course assignment on software architecture styles, students had study a problem, find basis for a tentative approach, and discuss it online with programmers. The expectation was that students would find motivation for their studies from both the contact with communities of programmers, and from having to study and reflect upon their problem well enough to be able to draw the interest of members of those communities. We present the strategy we used, the developments and outcomes, and ideas for further application of this approach.",2165-9559;21659559,Electronic:978-1-4673-1456-5; POD:978-1-4673-1457-2; USB:978-1-4673-1455-8,10.1109/EDUCON.2012.6201129,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6201129,PLE;collaboration;learning;programming;social networks;virtual worlds,Communities;Facebook;Information services;Internet;Materials;Programming;Shape,Internet;computer aided instruction;computer science education;educational courses;groupware;programming;social networking (online);software architecture;teaching,Web 2.0;collaboration;college;course assignment;microblogging;online communities;programming technique teaching;social interaction;social networks;software architecture style;software engineering;virtual worlds,,1,,9,,,,17-20 April 2012,,IEEE,IEEE Conferences,
RCR - A Novel Model for Effective Computer-Aided TCM (Traditional Chinese Medicine) Learning over the Web,S. C. S. Ng; A. K. Y. Wong,"Dept. of Comput., Hong Kong Polytech. Univ., Hong Kong",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,286,290,"The rehearsal with cross-referencing (RCR) model is proposed to help Traditional Chinese Medicine (TCM) students and practitioners learn effectively anytime and anywhere over the Web. The RCR has a 3-layer architecture. The bottom layer is normally the TCM ontology created by domain experts with consensus certification. The middle layer is the semantic net that logically represents the knowledge subsumption hierarchy in the bottom layer. The semantic net is the machine processable form of this hierarchy. The top layer is the syntactical layer where queries are formed. It is for human understanding and management. A query input from this layer invokes the parser in the middle layer that works with the semantic net or DOM (document object model) tree. Through the RCR graphical user interface, a learner can select parameters (e.g. symptoms) freely. These selected parameters become those in the implicit (i.e. formed automatically by the system) query construct that invokes the parser. By selecting the same parameters the learner can visualize the parsing mechanism repeatedly and this moves the newly acquired knowledge in short-term memory of the learnerpsilas brain into the long-term section; that is rehearsing. Since the knowledge in the ontological layer is logically the same as the semantic net, they are transitive. Every semantic path in the DOM tree should have the corresponding XML construct in the ontological layer - they are transitive. This transitivity makes cross-referencing across layers possible. The cross-referencing is important for learning and debugging because it helps the user visualize the subsumption hierarchy of concepts, attributes and their associations in the TCM ontology.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.113,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722898,3-layer architecture;TCM;e-learning;rehearsal and cross-referencing,Certification;Computer architecture;Computer science;Electronic learning;Graphical user interfaces;Humans;Ontologies;Software engineering;Telemedicine;Visualization,Internet;XML;biomedical education;computer aided instruction;graphical user interfaces;medical computing;ontologies (artificial intelligence),3-layer architecture;Traditional Chinese Medicine;World Wide Web;XML;computer-aided TCM learning;consensus certification;document object model tree;graphical user interface;ontology;parser;rehearsal-cross-referencing model;semantic net;syntactical layer,,2,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Programming literacy level needed for modern teachers: Fragile border between content creator and a programmer,I. Titov; S. Kulmamirov; E. Titov,"Dept. of Comput. Syst. & Networks, Bauman Moscow State Tech. Univ. (BMSTU), Moscow, Russia",2014 IEEE Global Engineering Education Conference (EDUCON),20140605,2014,,,667,669,"Modern engineering education is to a great extent bound to computers and software. It is used extensively in all areas and modern teachers often need to go beyond simple software usage scenarios such as presenting slides and showing video. This is especially true for blended and e-learning. But these new perspectives also present steep learning curves in a form of programming technologies. Creating interactive content today requires programming and software engineering skills which are usually not a strong point for most of educators. This paper presents levels of interactive content generation skills, analyzes available options and lists some of the existing programming courses specifically created for teachers. It is argued that teachers should become the first programming literate people in this century.",2165-9559;21659559,Electronic:978-1-4799-3191-0; POD:978-1-4799-3192-7; USB:978-1-4799-3190-3,10.1109/EDUCON.2014.6826164,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6826164,Programming literacy;interactive content;software engineering in education,Computers;Conferences;Educational institutions;Programming profession;Software;Software engineering,computer aided instruction;computer science education;educational courses;engineering education;programming;software engineering,blended learning;content creator;e-learning;engineering education;interactive content generation skills;programmer;programming courses;programming literacy level;programming skills;programming technologies;software engineering skills;steep learning curves,,0,,5,,,,3-5 April 2014,,IEEE,IEEE Conferences,
"Linux, open source, and software's future",J. Sanders,,IEEE Software,20020806,1998,15,5,88,91,"Developed by Torvalds in 1991 from Minix, a simplified version of Unix intended for educational use, Linux has grown from a mere 10000-line kernel to a full-featured OS with more than 1.5 million lines of code. Once thought the exclusive province of hobbyists, students, and hard-core programmers, Linux has quietly, unassumingly slipped into the software mainstream. The paper discusses the advantages of Linux and considers massively parallel software development. It also discusses open source development",0740-7459;07407459,,10.1109/52.714831,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=714831,,Central Processing Unit;Costs;Internet;Laboratories;Linux;Open source software;Programming profession;Robustness;Silicon;Supercomputers,Unix;operating systems (computers);software engineering,Linux;Minix;Unix;education;massively parallel software development;open source development;operating system;software future,,2,,,,,,Sep/Oct 1998,,IEEE,IEEE Journals & Magazines,
Application research of Java technology course teaching reform based on the flipped classroom,L. Zhuo; Z. Shu-Ying; G. Qi-Xian,"College of Computer Science and Technology, Beihua University, Jilin, China",2015 10th International Conference on Computer Science & Education (ICCSE),20150910,2015,,,814,818,"In traditional teaching mode, Java technology course teaching is teacher centered, it is difficult to improve the students' interest of learning, the teaching effect is not ideal. Flipped classroom focuses on students centered, teachers as a supplement, and truly reflects the ""students centered"" philosophy of education. Firstly, this paper analyzes the current teaching situation and existing problems of Java technology course under the traditional mode, and then, expounds the origin, characteristics and advantages of the flipped classroom, next, discusses the feasibility of using flipped classroom teaching mode of Java technology course, finally, discusses the Java technology course practice teaching process based on flipped classroom mode. Through the teaching practice shows that Java technology courses based on flipped classroom concept can improve the enthusiasm of students and the teaching effect.",,Electronic:978-1-4799-6600-4; POD:978-1-4799-6601-1; USB:978-1-4799-6599-1,10.1109/ICCSE.2015.7250357,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7250357,Java technology;application research;education reform;flipped classroom,Computers;Education;Java;Online services;Programming profession;Software,Java;computer aided instruction;computer science education;software engineering;teaching,Java technology course teaching reform;education reform;flipped classroom teaching mode,,1,,8,,,,22-24 July 2015,,IEEE,IEEE Conferences,
[Copyright notice],,,2012 7th International Conference on Computer Science & Education (ICCSE),20120906,2012,,,1,1,The following topics are dealt with: artificial intelligence; cloud computing; computer graphics; Internet of things; recommendation system; robotics technology; software engineering; courseware design; engineering education; engineering training; education reform.,,Electronic:978-1-4673-0242-5; POD:978-1-4673-0241-8,10.1109/ICCSE.2012.6295472,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6295472,,,Internet;artificial intelligence;cloud computing;computer graphics;courseware;engineering education;recommender systems;robots;software engineering,Internet of things;artificial intelligence;cloud computing;computer graphics;courseware design;education reform;engineering education;engineering training;recommendation system;robotics technology;software engineering,,0,,,,,,14-17 July 2012,,IEEE,IEEE Conferences,
Multi-Role Project (MRP): A New Project-Based Learning Method for STEM,B. Warin; O. Talbi; C. Kolski; F. Hoogstoel,"IUT Informatique, University of Littoral Côte d'Opale, Calais, France",IEEE Transactions on Education,20160503,2016,59,2,137,146,"This paper presents the “Multi-Role Project†method (MRP), a broadly applicable project-based learning method, and describes its implementation and evaluation in the context of a Science, Technology, Engineering, and Mathematics (STEM) course. The MRP method is designed around a meta-principle that considers the project learning activity as a role-playing game based on two projects: a learning project and an engineering project. The meta-principle is complemented by five principles that provide a framework to guide the working practices of student teams: distribution of responsibilities; regular interactions and solicitations within the team; anticipation and continuous improvement; positive interdependence and alternating individual/collective work; and open communication and content management. This paper presents the implementation of MRP in a course teaching software engineering, UML language, and project management. The results show that MRP helped the course's students to acquire important professional knowledge and skills, experience near-real-world professional realities, and develop their abilities to work both in teams and autonomously.",0018-9359;00189359,,10.1109/TE.2015.2462809,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7219467,E-learning;Moodle;STEM;higher education;multi-role project;project-based learning,Content management;Games;Learning systems;Materials requirements planning;Project management;Unified modeling language;Web sites,Unified Modeling Language;courseware;teaching,"STEM;UML language;course teaching software engineering;multirole project method;project management;project-based learning method;role-playing game;science, technology, engineering, and mathematics course",,2,,38,,,20150824,May-16,,IEEE,IEEE Journals & Magazines,
Quality Assurance of Peer Code Review Process: A Web-Based MIS,Y. Wang; X. Zhang; L. Yu; H. Huang,"Sch. of Software, Harbin Inst. of Technol., Harbin",2008 International Conference on Computer Science and Software Engineering,20081222,2008,2,,631,634,"The software industry and most multinational IT companies are starving for software engineers who can write high quality codes. Universities and colleges, being the most important educational institutions, should of course shoulder the burden to cultivate such qualified software engineers. Many methods have been explored to make this educational task more efficient. Peer code review (PCR) is such a teaching process that can be used to help instructors teach more efficiently. After three years' implementation, the advantage of PCR has been revealed while some major problems have been addressed, e.g. it is unacceptably troublesome to control the whole process manually, and its quality is hard to handle. So a web-based MIS with built-in PCR was developed. The detailed design and implementation of this system is presented. It is believed that the MIS will help teachers assure the quality of the PCR process.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1141,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722130,cooperative learning;peer code review;quality assurance (QA);software engineering education;web-based MIS,Computer industry;Computer science;Concrete;Education;Educational institutions;Process control;Quality assurance;Software engineering;Software quality;Switches,DP industry;Internet;computer science education;management information systems;software quality,Web-based MIS;colleges;educational institutions;high quality codes;multinational IT companies;peer code review process;quality assurance;software engineers;software industry;teaching process;universities,,1,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A Framework for Training Skills for Global Software Development: PhD Research Proposal,M. J. Monasor; A. Vizcaino; M. Piattini,"Univ. of Castilla-La Mancha, Albacete, Spain",2010 5th IEEE International Conference on Global Software Engineering,20100927,2010,,,355,356,A framework (methods and tool) for training and developing skills needs in global software development.,2329-6305;23296305,Electronic:978-1-4244-7620-6; POD:978-1-4244-7619-0,10.1109/ICGSE.2010.49,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5581530,Global Software Development Education;Virtual Training Model,Cultural differences;Programming;Proposals;Software;Software engineering;Training,computer based training;software engineering,GSD;global software development;training skills framework,,0,,7,,,,23-26 Aug. 2010,,IEEE,IEEE Conferences,
LIGHTVIEWS-visual interactive Internet environment for learning OO software testing,S. Ramakrishnan,"Sch. of CSSE, Monash Univ., Clayton, Vic., Australia",Proceedings of the 2000 International Conference on Software Engineering. ICSE 2000 the New Millennium,20020806,2000,,,692,695,"The Internet has been recognised not only as a tool for communication in the 21st century but also as an environment for enabling changes in the paradigm of teaching and learning. The paper describes our development effort, sponsored by the Committee of University Teaching Development (CUTSD98) Grant, in designing educational material on object oriented (OO) testing in an Internet environment. The aim of the work is to enhance the state of the art in learning OO testing by visualizing the testing process and interactive courseware in virtual communities. We have endeavoured to create an effective Internet based courseware known as LIGHTVIEWS which contains OO testing case studies described by visual images, animation, and interactive lessons, to assist active participation by learners to result in better understanding and knowledge retention. Our approach employs appropriate UML diagrams, makes the diagrams test ready by including details of constraints as part of state/event transitions, and provides interactive lessons for learning OO software testing. We have used four case studies to explore the various test selection techniques. We have included black-box testing at unit level in case study 1, and at the system level in case study 3. Case study 2 was used to illustrate event based testing by visually representing the dynamics of Java applets at work, and using interactivity to learn how to test Java applets, threads, and applet communication. Case study 4 explores the various aspects of distributed component testing. More details are available on the project Web page http://www.sd.monash.edu.au/sitar/se-educ-proj.",0270-5257;02705257,POD:1-58113-206-9,10.1145/337180.337532,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=870469,,Animation;Courseware;Education;Internet;Java;Materials testing;Software testing;System testing;Unified modeling language;Visualization,Internet;computer science education;courseware;distance learning;interactive systems;object-oriented programming;program testing;program visualization;teaching,Internet based courseware;Java applets;LIGHTVIEWS;OO software testing;OO software testing education;OO testing case studies;UML diagrams;active participation;animation;applet communication;black-box testing;development effort;distributed component testing;educational material;event based testing;interactive courseware;interactive lessons;knowledge retention;object oriented testing;state/event transitions;system level;teaching;testing process;virtual communities;visual images;visual interactive Internet environment,,0,,1,,,,9-9 June 2000,04 Jun 2000-11 Jun 2000,IEEE,IEEE Conferences,
Innovating in the Engineering Processes: Engineering as a Means of Innovation,F. J. GarcÃa-Peñalvo; A. S. Cabezuelo; J. L. S. RodrÃguez,"Research Institute for Educational Sciences, Research Group in Interaction and eLearning, University of Salamanca, Salamanca, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20141212,2014,9,4,131,132,"Innovation and engineering are very close concepts. Innovation is one of the key competences of the engineers in the way they use their own creativity and knowledge base to face the problems they have to resolve for humanity’s improvement and social evolution. In this special section, we have selected four papers from three research events (CINAIC 2013, TEEM 2013, and ISELEAR 2013) that empower the innovation and research cycles in engineering from different perspectives.",1932-8540;19328540,,10.1109/RITA.2014.2363004,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6926774,Assessment;CINAIC;Engineering;ISELEAR;Innovation;Optical Mark Recognition;Quality;Robotics;TEEM,Context modeling;Quality assessment;Robots;Software engineering;Technological innovation,,,,2,,12,,,20141016,Nov. 2014,,IEEE,IEEE Journals & Magazines,
VENTURE: Towards a framework for simulating GSD in educational environments,M. J. Monasor; A. VizcaÃno; M. Piattini,"University of Castilla-La Mancha, Campus Universitario s/n, 02071, Albacete, Spain",2011 FIFTH INTERNATIONAL CONFERENCE ON RESEARCH CHALLENGES IN INFORMATION SCIENCE,20110829,2011,,,1,10,"In this paper we propose an educational framework for designing training courses which focus specifically on the problems entailed in Global Software Development (GSD). The main issues involved are related to cultural, language and communication problems. The principal element of the framework is VENTURE; a virtual training tool that enables learners to get immersed in realistic GSD scenarios. Using this tool, learners will come face to face with collaborative, organizational and technical problems of GSD by interacting with virtual participants in a simulation of people working together from locations that are distant from each other. By means of this framework we also establish the theoretical contents and procedures which would customize the courses for use in university settings or Master programs. We therefore consider that VENTURE is a suitable platform for developing the students' skills in GSD and we believe that it will allow them to deal with real-world problems, thereby minimizing the effort and costs involved in course design.",2151-1349;21511349,Electronic:978-1-4244-8671-7; POD:978-1-4244-8670-0,10.1109/RCIS.2011.6006834,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6006834,Educational Environment;Educational Framework;Engineering Education;Global Software Development;Virtual Agents,Collaboration;Cultural differences;Global communication;Programming;Software engineering;Training,computer aided instruction;computer science education;educational aids;educational courses;groupware;software engineering;virtual reality,Master programs;VENTURE;collaborative problems;course design;educational environments;educational framework;global software development;organizational problems;principal element;realistic GSD scenarios;technical problems;training courses design;university settings;virtual participants;virtual training tool,,1,,54,,,,19-21 May 2011,,IEEE,IEEE Conferences,
Study on remote PLC experiment system based on web,Hui Li; Jing Zhang,"College of Mechanical Engineering, Hunan Institute of Science and Technology, Yueyang, China",2011 Second International Conference on Mechanic Automation and Control Engineering,20110818,2011,,,1683,1686,"According to requirements, a solution of remote PLC experiment system has been introduced, including total architecture, hardware and software design. We made a remote experiment in order to control simple mechanical equipment with S7-200 PLC. Then through CP243-1IT, mechanism, PLC, server and clients from internet are mutually connected. By visiting lab web and operating panel of console interface, students can finish required tests at any time. Exams indicate that the scheme of system is feasible.",,DVD:978-1-4244-9438-5; Electronic:978-1-4244-9439-2; POD:978-1-4244-9436-1,10.1109/MACE.2011.5987279,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5987279,PLC;console interface;remote experiment,Computers;Java;Local area networks;Manipulators;Monitoring;Registers;Servers,Internet;client-server systems;computer aided instruction;control engineering computing;control engineering education;distance learning;hardware-software codesign;laboratories;mechanical engineering;peripheral interfaces;programmable controllers;student experiments,CP243-1IT;Internet;S7-200 PLC;World Wide Web;console interface;hardware and software design;lab Web;mechanical equipment;operating panel;remote PLC experiment system;remote experiment;server and clients,,0,,5,,,,15-17 July 2011,,IEEE,IEEE Conferences,
Why Novice Programmers Fall into a Pitfall?: Coding Pattern Analysis in Programming Exercise,K. Fujiwara; K. Fushida; H. Tamada; H. Igaki; N. Yoshida,"Grad. Sch. of Inf. Sci., Nara Inst. of Sci. & Technol., Ikoma, Japan",2012 Fourth International Workshop on Empirical Software Engineering in Practice,20121129,2012,,,46,51,"It is crucial for educators to understand pitfalls for novice programmers in programming education at computer science course. By giving well-timed advice to students who fall into a pitfall, educators are able to achieve efficient teaching and keep up their students' motivation. However, so far, it is less well-understood how novice students edit source code and why they fall into a pitfall. In this paper, we analyzed coding patterns of novice students empirically. We collected programming activities by students on exercises of programming course, and then performed qualitative and quantitative analysis. In qualitative analysis, experienced programmers analyzed patterns of the novice programmers manually. In quantitative analysis, we focused on transtions of the edit distance between a source code of each student under development and a correct source code in a programming class. As a result, we confirmed coding patterns of novice programmers in case of falling into pitfalls, and the characteristics of transitions of edit distance metric in the case that novice students had faced difficulty in understanding the exercise.",,Electronic:978-0-7695-4866-1; POD:978-1-4673-4366-4,10.1109/IWESEP.2012.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6363296,Programming education;edit distance;metrics,Educational institutions;Encoding;Measurement;Programming profession;Statistical analysis,computer science education;educational courses;programming,coding pattern analysis;computer science course;edit distance metric;programming activities;programming class;programming education;programming exercise;qualitative analysis;quantitative analysis,,1,,8,,,,26-27 Oct. 2012,,IEEE,IEEE Conferences,
Contents,,,2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,1,40,The following topics are dealt with: seminar course; engineering education; curriculum innovations; active learning; courseware technologies applications; peer assessment; discovery-based curriculum modules; distance learning; service learning; K-12 outreach activities; instrument development; professional skills; problem-based learning theory; sticky language; computer engineering curricula; blended learning technologies; engineering design experiences; systems education; entrepreneurship education; innovative labs; gender issues; software engineering education; and faculty development.,0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673384,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673384,,,computer science education;courseware;distance learning;educational courses;engineering education;gender issues,K-12 outreach activities;active learning;blended learning technologies;computer engineering curricula;courseware technologies applications;curriculum innovations;discovery-based curriculum modules;distance learning;engineering design experiences;engineering education;entrepreneurship education;faculty development;gender issues;innovative labs;instrument development;peer assessment;problem-based learning theory;professional skills;seminar course;service learning;software engineering education;sticky language;systems education,,0,,,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
Supporting program development comprehension by visualising iterative design,C. Boisvert,"City Coll. Norwich, UK","Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004.",20040809,2004,,,717,722,"eL-CID (e-Learning by Communicating Iterative Design) demonstrates computer programs' iterative design using computer animation. It translates descriptions of iterative editing into an animated demonstration. An analysis of the work of expert programming trainers shows that successive versions of a program are shown statically. eL-CID attempts to visualise the changes dynamically as if code was being edited in front of the user. Several example demonstrations have been developed. To the author's knowledge, this is the first system designed to visualise the iterative process of program development.",1093-9547;10939547,POD:0-7695-2177-0,10.1109/IV.2004.1320221,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1320221,,Animation;Cities and towns;Data visualization;Education;Educational institutions;Electronic learning;Iterative algorithms;Programming;Software algorithms;Software tools,computer animation;computer science education;man-machine systems;program visualisation;software engineering;user interfaces,animated demonstration;computer animation;computer programs;e-Learning by Communicating Iterative Design;expert programming;human-computer interface;iterative development;iterative editing;program development comprehension;software visualisation,,0,,23,,,,14-16 July 2004,,IEEE,IEEE Conferences,
Research and Practice of Internet-Based Intelligent Tutoring Platform for Science Teaching,Z. Rong; K. Zhao,"Coll. of Commun. Eng., Xidian Univ. Xian, Xian",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,442,445,"The Internet-based intelligent tutoring platform (ITP), merging artificial intelligence, data mining and Internet technology, has realized the intelligence, automation and individual-oriented teaching in basic science teaching and tutoring, and has offered a individual-oriented learning environment to learners. This paper introduces the framework of the platform, key technologies and the results of the experiment.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.163,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722934,individual-oriented teaching;inference;intelligent tutoring;knowledge representation;natural language understanding;resource model;self-motivated learning,Artificial intelligence;Automation;Data mining;Databases;Education;Educational institutions;Internet;Knowledge based systems;Knowledge management;Problem-solving,Internet;data mining;intelligent tutoring systems;teaching,Internet-based intelligent tutoring platform;artificial intelligence;data mining;individual-oriented teaching;science teaching,,0,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Embedding Interactivity into a University Study Portal by Using Social Computing,I. Todoran,"Sch. of Sci. & Technol., Dept. of Comput. Sci., Aalto Univ., Espoo, Finland",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,5,"In this paper, we present how a university study portal was enhanced by adding social computing elements to it, such as the possibility to create study groups, comment upon lectures, exercises and other users' activity, chat, publish information and others. These added interactivity to the formerly used portal, which was already very popular among the students of Aalto University in Helsinki. The prototype was evaluated using two different methods: a quick and deep evaluation, involving a total of 32 people. After the collection and evaluation of the results, it was obvious that the new social features added significant value to the old system in use and are worth further implementation.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677159,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677159,,Computer science;Computers;Education;Portals;Prototypes;Social network services;Usability,computer aided instruction;embedded systems;social networking (online),embedding interactivity;publish information;social computing;social computing elements;social features;university study portal,,0,,12,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
What Training is Needed by Practicing Engineers Who Create Cyberphysical Systems?,C. Scaffidi,"Center for Appl. Syst. & Software, Oregon State Univ. Corvallis, Corvallis, OR, USA",2015 41st Euromicro Conference on Software Engineering and Advanced Applications,20151026,2015,,,298,305,"The creation of cyber physical systems requires not only the effective education of future engineers in the classroom, but also ongoing training to support life-long learning by practicing engineers, who will continuously face new technologies and challenges. But what topics exactly should this training cover? To answer this question, an analysis was conducted of an online forum used by programmers who create cyber physical systems with the Lab VIEW development environment. This examination of over 150,000 forum message threads has highlighted crucial gaps in the training of practicing engineers, especially in the areas of hardware-software integration, as well as the design and implementation of user interfaces and algorithms. A complementary review of the available online training materials relevant to these topics reveals the need for more systematic support for learning by practicing system engineers. These results provide empirical support for ongoing efforts to provide more effective education of current and future engineers of cyber physical systems, including through reuse of third-party code and other resources to support learning.",1089-6503;10896503,Electronic:978-1-4673-7585-6; POD:978-1-4673-7586-3,10.1109/SEAA.2015.19,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7302466,cyberphysical engineering;online education;training,Clustering algorithms;Cyber-physical systems;Hardware;Instruments;Training;User interfaces,computer science education;software engineering;user interfaces;virtual instrumentation,Lab VIEW development environment;cyber physical system;hardware-software integration;practicing engineer;user interface,,2,,17,,,,26-28 Aug. 2015,,IEEE,IEEE Conferences,
The Use of WebQuest to Enhance English-Chinese Bilingual Education: A Case Study in a Course in Computer Science Overview,S. Fan; J. Song; Y. Zhang; Z. He,"Sch. of Electron. & Inf. Eng., Ningbo Univ. of Technol., Ningbo, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"WebQuest, an inquiry-oriented online learning tool, allows students to collect and acquire new knowledge from Web-based resources and to develop their critical thinking skills. This paper reports an exploratory case-study, investigating the effectiveness of WebQuest for the enhancement of English-Chinese bilingual college education. The results show that WebQuest can promote English learning environment and arouse learners' learning interest, thus is effective for the bilingual teaching.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366749,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366749,,Computer science;Computer science education;Educational institutions;Educational programs;Educational technology;Helium;Information analysis;Knowledge engineering;Laboratories;Web sites,Internet;computer aided instruction;computer science education;educational courses;natural language processing,English learning environment;English-Chinese bilingual college education;Web-based resources;WebQuest;computer science;course;critical thinking skills;inquiry-oriented online learning tool,,1,,13,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Benefit of e-learning teaching C-programming and software engineering in a very large mechanical engineering beginners class,S. Rehberger; T. Frank; B. Vogel-Heuser,"Technische Universitát München, Institute of Automation and Information Systems, Munich, Germany",2013 IEEE Global Engineering Education Conference (EDUCON),20130613,2013,,,1055,1061,This paper presents the gained experience from the introduction of an Web-based e-learning platform and the affiliated teaching techniques in a very large class (1400 students) at the Technische UniversitaÌt München (TUM). The students are 1st semester bachelor students of mechanical engineering. The focus of the introduction was to give students the opportunity to exercise programming and modeling languages online and to evaluate their usage for future findings about the corresponding learning mechanisms. This paper focusses on the advantages for the lecturer in different phases of the course and gives an overview on the correlation of e-learning and other aspects of the course.,2165-9559;21659559,Electronic:978-1-4673-6110-1; POD:978-1-4673-6111-8; USB:978-1-4673-6109-5,10.1109/EduCon.2013.6530238,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6530238,e-learning;interactive learning;modelling;programming;software engineering;very large class,Conferences;Electronic learning;Engineering education;Materials;Programming profession;Tutorials,C language;computer aided instruction;computer science education;educational courses;educational institutions;mechanical engineering computing;software engineering;teaching,1st-semester bachelor students;C-programming teaching;TUM;Technische Universität München;Web-based e-learning platform;educational courses;mechanical engineering students;online language modeling exercise;online programming exercise;software engineering teaching,,5,,5,,,,13-15 March 2013,,IEEE,IEEE Conferences,
Analysis of an agent-based m-learning system,V. Glavinic; M. Rosic; M. Zelic,"Department of Electronics, Microelectronics, Computer and Intelligent Systems, Faculty of Electrical Engineering and Computing, University of Zagreb, 10000, Croatia",MELECON 2008 - The 14th IEEE Mediterranean Electrotechnical Conference,20080903,2008,,,280,285,"M-learning, as the ldquoportable and personalrdquo fashion of e-learning, is enhancing the efficiency and effectiveness of learning in the context of handheld terminals. Mobile intelligent tutoring systems are a particular kind of m-learning systems which base their work on simulation of a human teacher in the learning and teaching process. The systems should be able to provide intelligent support to the learners as well as adapt to different networks and mobile devices. Consequently this implies the use of an agent-based solution as architectural basis. The immediate problem is the lack of agent-based software development methodologies as well as common scenarios and templates for building multi-agent systems. This paper presents an analysis of an agent-based m-learning system. The purpose of the paper is to provide a roadmap for designers of m-learning systems based on agent technology.",2158-8473;21588473,POD:978-1-4244-1632-5,10.1109/MELCON.2008.4618448,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4618448,agent-based methodologies;agent-based systems;agents;m-learning;mobile intelligent tutoring systems,Buildings;Computer industry;Education;Electronic learning;Humans;Intelligent networks;Intelligent systems;Multiagent systems;Personal digital assistants;Programming,computer aided instruction;mobile computing;software agents;software engineering,agent-based m-learning system;agent-based software development;e-learning;intelligent support;mobile intelligent tutoring systems,,1,,23,,,,5-7 May 2008,,IEEE,IEEE Conferences,
A web-based e-learning tool for UML class diagrams,J. Soler; I. Boada; F. Prados; J. Poch; R. Fabregat,"Computer Science and Applied Mathematics Department, University of Girona, Spain",IEEE EDUCON 2010 Conference,20100624,2010,,,973,979,"The paper presents a web-based tool designed to give support to teaching and learning of UML class diagrams. The proposed UML environment is capable to correct automatically UML class diagrams exercises providing feedback to the student immediately. The tool is part of a more general framework, denoted ACME, which provides the main functionalities of an e-learning platform. The tool has been used in a first experimental group of an introductory database course.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492473,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492473,UML class diagrams;e-assessment;web-based tools,Application software;Books;Computer science;Education;Electronic learning;Erbium;Mathematics;Relational databases;Software design;Unified modeling language,Unified Modeling Language;computer aided instruction;computer science education;database management systems;educational courses,UML class diagrams;Web based e-learning tool;database course introduction;e-learning platform,,7,,20,,,,14-16 April 2010,,IEEE,IEEE Conferences,
On cloud computing deployment architecture,M. Phatak; V. N. Kamalesh,"Zinnia Systems, Bangalore, Karnataka, India",2010 International Conference on Advances in ICT for Emerging Regions (ICTer),20101122,2010,,,11,14,"Cloud computing is the provision of providing dynamically scalable and often virtualized resources as a service over the Internet. It is a model for enabling convenient, on-demand network access to a shared pool of configurable computing resources that can be rapidly provisioned and released with minimal management effort and cloud provider interaction. Enterprises across the world are moving their business infrastructure from on-premise to the cloud. The lack of reliability and inter-portability in the current cloud deployment architecture makes this transition much slower than expected. The most of existing cloud providers are using 2-tiered cloud deployment architecture. This paper presents a 3-tiered cloud deployment architecture which ensures the improved reliability and inter-portability in the cloud environment.",,Electronic:978-1-4244-9042-4; POD:978-1-4244-9041-7,10.1109/ICTER.2010.5643276,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5643276,Cloud Computing;Inter-portability;Outage;Reliability;virtualization,Cloud computing;Clouds;Computer architecture;Google;Reliability;Servers;Service oriented architecture,Internet;business data processing;software architecture,2-tiered cloud deployment architecture;3-tiered cloud deployment architecture;Internet;business infrastructure;cloud computing deployment architecture;cloud provider interaction;configurable computing resource;interportability;minimal management;on demand network access;virtualized resource,,2,,8,,,,Sept. 29 2010-Oct. 1 2010,,IEEE,IEEE Conferences,
Scientific Workflow Clustering and Recommendation Leveraging Layer Hierarchical Analysis,Z. Zhou; Z. Cheng; L. J. Zhang; W. Gaaloul; K. Ning,"School of Information Engineering, China University of Geosciences, Beijing, China",IEEE Transactions on Services Computing,20180205,2018,11,1,169,183,"This article proposes an approach for identifying and recommending scientific workflows for reuse and repurposing. Specifically, a scientific workflow is represented as a layer hierarchy, which specifies hierarchical relations between this workflow, its sub-workflows, and activities. Semantic similarity is calculated between layer hierarchies of workflows. A graph-skeleton based clustering technique is adopted for grouping layer hierarchies into clusters. Barycenters in each cluster are identified, which refer to core workflows in this cluster, for facilitating cluster identification and workflow ranking and recommendation. Experimental evaluation shows that our technique is efficient and accurate on ranking and recommending appropriate clusters and scientific workflows with respect to specific requirements of scientific experiments.",1939-1374;19391374,,10.1109/TSC.2016.2542805,"Fundamental Research Funds for the Central Universities (China University of Geosciences, Beijing, China); National Natural Science Foundation of China; Scientific Research Foundation for Returned Scholars, Ministry of Education of China;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7434639,Layer hierarchy;ranking and recommendation;scientific workflow;similarity assessment;workflow network model,Business;Computational modeling;Geology;Mashups;Semantics;Telecommunications,Web services;graph theory;pattern clustering;recommender systems;workflow management software,cluster identification;graph-skeleton based clustering technique;layer hierarchical analysis;layer hierarchy;recommendation system;scientific experiments;scientific workflow clustering,,3,,,,,20160316,Jan.-Feb. 1 2018,,IEEE,IEEE Journals & Magazines,
A role-playing game to teach ATAM (Architecture Trade-off Analysis Method) a simulation tool and case study,C. H. Montenegro; H. Astudillo,"Dept. de Inf., Univ. Tec. Federico, Santiago, Chile",2014 IEEE ANDESCON,20150504,2014,,,1,1,"Software architecture teaching is particularly hard for undergrad students, as the typically do not have work experience with medium or large software systems that have competing stakeholders. In particular, current software engineering education approaches do not seem useful to teach a method like ATAM (Architecture Trade-off Analysis Method), designed for evaluation of architectural designs by competing stakeholders. This article presents a role playing game (RPG) to support teaching of ATAM to graduate informatics students, in classroom or distance learning by simulating stakeholders interaction. A case study was developed based on the Chilean National System of Tsunami Alarms (SNAM); the material includes case description and an initial proposal for architecture and utility tree, and to enable role-playing, also includes stakeholders' roles and competing goals,. Students assume some stakeholder role, prioritize and examine quality attributes, negotiate priority and difficulty of scenarios, and agree on a final architecture. The system has been piloted, and will be deployed to a graduate software architecture class in mid-July. Role playing games for software engineering education allow to exercise technically-based negotiation skills, and empirical studies like this one will gather applicability and usefulness information for its nuanced application to future cohorts.",,Electronic:978-1-4799-6686-8; POD:978-1-4799-7143-5,10.1109/ANDESCON.2014.7098541,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7098541,,Analytical models;Computer architecture;Education;Games;Software architecture;Software systems,computer aided instruction;computer games;computer science education;distance learning;further education;human computer interaction;software architecture;teaching,ATAM teaching;Chilean National System of Tsunami Alarms;RPG;SNAM;architectural design evaluation;architecture trade-off analysis method;architecture tree;case description;case study;classroom learning;distance learning;graduate informatics students;graduate software architecture class;priority negotiation;quality attribute examination;role-playing game;simulation tool;software architecture teaching;software engineering education;technically-based negotiation skills;utility tree,,0,,,,,,15-17 Oct. 2014,,IEEE,IEEE Conferences,
On the education of future software engineers,P. Ciancarini,"Dipt. di Sci. dell'lnformazione, Bologna Univ., Italy","Proceedings. 27th International Conference on Software Engineering, 2005. ICSE 2005.",20051219,2005,,,649,650,"The education of software engineers more and more addresses organizational and management issues, like for instance modeling the business structure and environment which receives a new software system. The teaching to software engineering students of modeling technologies based on standards like UML and the rational unified process, stressing the focus on designing business-oriented management of software services, raises novel questions than need to be addressed.",0270-5257;02705257,POD:1-59593-963-2,10.1109/ICSE.2005.1553630,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1553630,,Computer industry;Computer science education;Engineering management;Internet;Programming profession;Software design;Software engineering;Software standards;Software systems;Unified modeling language,Unified Modeling Language;computer science education;software engineering,Unified Modeling Language;business-oriented management;modeling technology;software engineering education;software service;teaching,,0,,9,,,,15-21 May 2005,,IEEE,IEEE Conferences,
An Assessment of a Self-Directed Learning Approach in a Graduate Web Application Design and Development Course,H. J. C. Ellis,"Comput. Sci. Dept., Trinity Coll., Hartford, CT",IEEE Transactions on Education,20070205,2007,50,1,55,60,Research has shown that adult learners have a strong desire for a self-directed and autonomous learning experience. This paper presents an evaluation of an approach to supporting self-directed learning employed in a graduate-level Web application design and development course. The approach allows students to define and develop semester-long team projects in an independent fashion including the definition of their own grading metric and the evaluation of themselves against the measure. This paper presents the results of a survey on student opinion of the self-directed learning approach and an evaluation of grades. Study results indicate that the self-directed learning approach used in the course was quite successful in providing adult students with an autonomous and self-directed learning experience,0018-9359;00189359,,10.1109/TE.2006.888907,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4084623,Project course;self-directed learning;software engineering education,Computer science;Computer science education;Dentistry;Documentation;Educational programs;Employment;Software engineering,Internet;computer aided instruction;computer science education;educational courses,autonomous learning;development course;graduate Web application design;self-directed learning approach;semester-long team projects,,20,,25,,,,Feb. 2007,,IEEE,IEEE Journals & Magazines,
Research on the Construction of Mobile Learning Service,C. Li; Y. Lin; Y. Sun; L. Dou; B. Han,"Comput. Sch., Changchun Univ., Changchun, China",2009 International Conference on Computer Engineering and Technology,20090202,2009,2,,131,135,"In this paper we propose grid information service series model and system software architecture of mobile learning service, Mobile learning service is realized by WebService based on grid, which can provide a programming interface for the majority of the software vendors who develop education platform based on mobile learning technology. The service permits reusing not only the code but also the data resources behind the code, has strong applicability.",,POD:978-0-7695-3521-0,10.1109/ICCET.2009.148,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4769573,Mobile learning;WebService;grid,Computer aided instruction;Computer interfaces;Computer science education;Distance learning;Educational programs;Educational technology;Grid computing;Mobile communication;Mobile computing;Streaming media,Web services;computer aided instruction;grid computing;mobile computing;software architecture,Web service;grid information service;mobile learning service;programming interface;software architecture,,0,,10,,,,22-24 Jan. 2009,,IEEE,IEEE Conferences,
A Strategy of E-Learning Environment Description,W. Di; Y. He,"Dept. of Electron. & Inf. Eng., Huazhong Univ. of Sci. & Technol., Wuhan, China",2010 Second International Workshop on Education Technology and Computer Science,20100506,2010,3,,137,140,"In E-Learning environment, each learning resource or E-Learning software system has its own specific software support environment. However, users always tend to use different learning resource and platform in one software environment, it is always a problem to make different resource and platform successfully work together in the same environment. This contribution firstly presents a description strategy of the E-Learning environment based on platform and media profiles (PMP) model which applied vector space ideas, then designed its Extensible Markup Language (XML) binding structure and provided corresponding XML source code.",,Electronic:978-1-4244-6389-3; POD:978-1-4244-6388-6,10.1109/ETCS.2010.366,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5459770,E-Learning environment;environment description strategy;platform and media profiles,Appropriate technology;Educational technology;Electronic learning;IEC standards;ISO standards;Information technology;Portable media players;Software systems;Web pages;XML,XML;computer aided instruction;software engineering,XML binding structure;XML source code;e-learning environment description;e-learning software system;extensible markup language;learning resource;platform and media profiles;software support environment;vector space,,0,,5,,,,6-7 March 2010,,IEEE,IEEE Conferences,
Software process improvement by example (SPIE),P. C. Brebner,"Land & Water Dept., CSIRO, Canberra, ACT, Australia",Proceedings. 1998 International Conference Software Engineering: Education and Practice (Cat. No.98EX220),20020806,1998,,,88,95,"A software process engineer is employed to help improve the software development practices of an organisation. For small scientific software projects, software engineering process improvement by example (SPIE) has a number of benefits. By actually enacting some of the software development processes, the software process engineer can easily engage, gain and retain access to projects, spend more time interacting with project members, gain an inside insight into the strengths and weaknesses of the software development environment, develop and trial appropriate new practices, tools and methods, and reduce the overhead to the project of software process improvement efforts. The example of the software process engineer can initiate changes to the software development culture of the team members. Real project, producer and process artefacts and data can be produced which are relevant and persuasive learning examples for the team members, other software developers, and other projects in the organisation, thus extending the benefits beyond project boundaries",,POD:0-8186-8828-9,10.1109/SEEP.1998.707637,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=707637,,Australia;Decision support systems;Electrical capacitance tomography;Expert systems;Geographic Information Systems;Information systems;Internet;Numerical simulation;Programming;Software engineering,project management;software engineering;software tools,SPIE;organisation;scientific software projects;software development culture;software development practices;software process engineer;software process improvement by example;software tools,,1,,27,,,,26-29 Jan 1998,26 Jan 1998-29 Jan 1998,IEEE,IEEE Conferences,
VisAr3D: an approach to software architecture teaching based on virtual and augmented reality,C. S. C. Rodrigues,"Federal University of Rio de Janeiro (UFRJ), Rio de Janeiro - RJ - Brazil",2010 ACM/IEEE 32nd International Conference on Software Engineering,20111027,2010,2,,351,352,"This paper aims to present an approach entitled VisAr3D to support software architecture teaching by means of virtual and augmented reality. Thus, it intends to define a 3D visualization environment which includes exploration, interaction and simulation resources to establish a practical and attractive learning, focusing on large scale systems.",0270-5257;02705257,Electronic:978-1-60558-719-6; POD:978-1-60558-719-6,10.1145/1810295.1810388,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6062210,augmented reality;software architecture;software engineering education;virtual reality,Computer architecture;Software;Software architecture;Three dimensional displays;Training,augmented reality;computer aided instruction;computer science education;data visualisation;software architecture;teaching,3D visualization environment;VisAr3D;attractive learning;augmented reality;large scale system;software architecture teaching;virtual reality,,2,,7,,,,2-8 May 2010,,IEEE,IEEE Conferences,
Exploring Model-Based Design,D. Simmonds; M. Lanter; L. Scott III; A. Young; S. Benli; A. Herrmann,"Univ. of North Carolina Wilmington, Wilmington, NC, USA",2012 Ninth International Conference on Information Technology - New Generations,20120531,2012,,,819,820,"Many universities are taking advantage of distance education technology in order to provide more learning opportunities for students. This paper describes the design of an interactive classroom environment called White Board. For ease of navigability and access to instructional material, the software is designed with multiple windows and tabs in the basic user interface. The design enables users to access all course data without having to navigate away from the homepage. Windows are updated individually to avoid refreshing the whole page when changing tabs or loading material. Principles of design, results and future directions are presented.",,Electronic:978-0-7695-4654-4; POD:978-1-4673-0798-7,10.1109/ITNG.2012.156,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6209071,Ajax;Distance education;JQuery;Online classroom;PHP;interactive software,Educational institutions;Materials;Navigation;Software;Software engineering;User interfaces,courseware;distance learning;educational institutions;information retrieval;interactive devices;software engineering;user interfaces,WhiteBoard;course data access;distance education technology;instructional material access;instructional material navigability;interactive classroom environment;model-based design;software design;student learning opportunities;universities;user interface,,0,,5,,,,16-18 April 2012,,IEEE,IEEE Conferences,
Supporting Distance Users of Mobile Learning Technology,Y. Liu; H. Li,"IAMSR, Abo Akademi Univ., Turku, Finland",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,698,701,"With a rapid deployment of mobile devices, mobile learning gives rise to new possibilities for extending learning opportunities to all social-economic levels. Nevertheless, current research on mobile learning has mostly been aimed at enhancing learning of school or college students. In this light, the paper seeks to throw light on the potential of mobile learning for distance learner communities, including problem teenagers, social employees and ageing people. Rather than being employed as a complementation to the current conventional learning and teaching scenarios, mobile learning tends to make more sense when it serves as an effective conduit for a particular learner community to access training and education. Also, mobile learning is of increasing importance when used to support the learning activities of hard-to-reach groups to underpin social transformation and to deal with the challenges posed by demographic shifts.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.352,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722998,aging learner;illterate;informal learning;lifelong learning;mobile learning;population aging,Aging;Computer science;Demography;Education;Educational institutions;Employment;Information systems;Mobile computing;Mobile handsets;Software engineering,computer aided instruction;distance learning;mobile computing,demographic shifts;distance learner communities;distance users;mobile devices;mobile learning technology;social transformation;teaching scenarios,,0,,32,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Agile methods in Thai higher education and beyond,W. Chookittikul; P. E. Maher; J. L. Kourik,"School of Information Technology Phetchaburi Rajabhat University, Thailand, 76000",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,557,557,"Summary form only given. Over the years the Internet has grown from a research tool to a worldwide communication medium. One application which has grown up with the Internet is e-mail. Larger, faster and more secure systems are constantly required to support the growing demand as well as abuse of the e-mail system.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876153,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876153,,,,,,0,,,,,,22-24 May 2011,,IEEE,IEEE Conferences,
TestEX: A Search Tool for Finding and Retrieving Example Unit Tests from Open Source Projects,D. Gonzalez; A. Popovich; M. Mirakhorli,"Software Eng. Dept., Rochester Inst. of Technol., Rochester, NY, USA",2016 IEEE International Symposium on Software Reliability Engineering Workshops (ISSREW),20161219,2016,,,153,159,"Software testing as a means of early fault detection is increasingly practiced and integrated into software development activities. Despite its importance, many junior developers lack sufficient testing education and expertise. When faced with a task they are unfamiliar with, developers often use online resources to find code for adaptation or reference. Code search engines and repository mining tools have been created to assist developers, particularly less experienced ones, with finding solutions to common coding problems. However, many of these search engines lack the capability to facilitate test case searches. This has prevented developers from taking advantage of the massive analytical knowledge embodied in test cases written by other developers. In this paper we introduce TestEX, a web-based test case search engine designed to make finding useful test cases easier for developers. The strength of TestEX is the combination of three unique strategies for providing developers with useful and relevant test cases: (i) test-case identification within source code, (ii) test case categorization, and (iii) semantic mapping to the concern being searched via TestEX. Through the paper we present TestEX's Architecture, features and potential use cases. Furthermore, we report a study which was conducted to evaluate the effectiveness of our test case search engine. Tool: http://juno.main.ad.rit.edu:8081/TestEX/.",,Electronic:978-1-5090-3601-1; POD:978-1-5090-3602-8,10.1109/ISSREW.2016.41,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7789395,open source;search engine;test reuse;unit test,Computer architecture;Data mining;Indexes;Java;Search engines;Software;Testing,Internet;data mining;information retrieval;program testing;public domain software;search engines;source code (software),TestEX architecture;code search engines;early fault detection;online resources;open source projects;repository mining tools;semantic mapping;software development activities;software testing;source code;test case categorization;test case search engine;test-case identification,,,,,,,,23-27 Oct. 2016,,IEEE,IEEE Conferences,
Social interaction through a mobile instant messaging application using geographic location for blended collaborative learning,C. Troussas; A. Krouska; M. Virvou,"Software Engineering Laboratory, Department of Informatics, University of Piraeus, Piraeus, Greece","2017 8th International Conference on Information, Intelligence, Systems & Applications (IISA)",20180315,2017,,,1,5,"Blended collaborative learning describes the combination of online collaboration with traditional classroom collaboration methods and independent study to create a new, hybrid way of tutoring. As such, students can increase their metacognitive awareness, improve their understanding and develop a high communicative competence through the integration of mobile technology. This study presents the development of a mobile instant messaging application which can give students the opportunity either to chat with their peers and instructors or to create groups for discussion. Furthermore, this application also incorporates notifications about the geographic location of users in a way to be informed concerning the proximity of their classmates and instructors. Hence, through the application, students can either communicate with the use of handheld devices or in case they are close to each other, they can meet in person to reap the benefits of face-to-face collaboration.",,Electronic:978-1-5386-3731-9; POD:978-1-5386-3732-6,10.1109/IISA.2017.8316395,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8316395,collaboration;communication;geographic location;instant messaging application;mobile learning,Collaboration;Collaborative work;Education;Handheld computers;Instant messaging;Mobile applications;Mobile handsets,,,,,,,,,,27-30 Aug. 2017,,IEEE,IEEE Conferences,
Evaluating on-line learning platforms: a case study,F. Colace; M. De Santo; M. Vento,"Dipt. di Ingegneria dell'Informazione e Ing. Elettrica, Universita degli Studi di Salerno, Fisciano, Italy","36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the",20030206,2003,,,9 pp.,,"Our ""information-oriented"" society shows an increasing exigency of life-long learning. In such framework, online learning is becoming an important tool to allow the flexibility and quality requested by such a kind of learning process. In the recent past, a great number of on-line platforms have been introduced on the market showing different characteristics and services. A series of features should be taken into account when one evaluates e-learning platforms, starting from the function and usability of the overall learning system in the context of the human, social and cultural organization within which it is to be used. Obviously, the analysis of the features of a system is not sufficient: it is also important to understand how they are integrated to facilitate learning and training and what principles are applied to guide the way the system is used. To evaluate them both pedagogical and technological aspects must be carefully evaluated. This paper proposes a model for describing and characterizing on-line learning platform component. The model is then used to evaluate the most known existing commercial platforms.",,POD:0-7695-1874-5,10.1109/HICSS.2003.1174342,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1174342,,Computer aided instruction;Computer aided software engineering;Cultural differences;Electronic learning;Globalization;Humans;Information technology;Internet;Learning systems;Usability,Internet;computer aided instruction;continuing education,Internet;cultural organization;e-learning platforms;electronic learning;human organization;information-oriented society;learning process;learning system;life-long learning;on-line learning platforms;pedagogical aspects;social organization;technological aspects;training,,5,,30,,,,6-9 Jan. 2003,,IEEE,IEEE Conferences,
Scenario-Based Learning in a MOOC Specialization Capstone on Software Product Management,K. Wong; M. Patzelt; B. Poulette; R. Hathaway,"Dept. of Comput. Sci., Univ. of Alberta, Edmonton, AB, Canada",2017 IEEE/ACM 39th International Conference on Software Engineering Companion (ICSE-C),20170703,2017,,,317,318,"A Massive Open Online Course (MOOC) is a popular way for universities to deliver quality course content to a global audience. Furthermore, a MOOC specialization offers a series of related such courses with a capstone component. Typical software engineering capstone projects in campus courses involve teamwork and creating software. Within such a context, students experience the software development process and human dynamics. However, MOOC capstones need to work for individual learners, and scale to handle thousands of potential learners. Consequently, this paper outlines our approach in using scenario-based learning to simulate an environment of interacting with others for a learner playing the role of a software product manager.",,Electronic:978-1-5386-1589-8; POD:978-1-5386-1590-4,10.1109/ICSE-C.2017.70,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7965343,,Companies;Context;Electronic mail;Planning;Software;Software engineering;Videos,computer aided instruction;computer science education;educational courses;educational institutions;software engineering;software management,MOOC specialization capstone;campus courses;human dynamics;massive open online course;quality course content;scenario-based learning;software development process;software engineering capstone projects;software product management;teamwork,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
Low cost literacy e-learning tool,O. D. Dobriceanu; S. Nicola,"Fac. of Autom., Comput. & Electron., Craiova Univ.","International Symposium on Power Electronics, Electrical Drives, Automation and Motion, 2006. SPEEDAM 2006.",20060705,2006,,,1483,1488,"Illiteracy is still a black hole in modern-day society, with around 960 million people all over the world unable to read or write. In advanced societies, illiteracy is closely linked to social exclusion, to shame, social immobility and poverty. The poverty cycle can be broken and by literacy learning at early ages but also at adult age. One more chance to break this poverty cycle is the realization of a literacy e-learning tool to assist literacy teaching and learning. In this way, this paper presents an intelligent literacy tool (iLIT) which consists of an embedded system running dedicated literacy software. The application was developed for Romanian language and there are also provided the necessary building blocks and interfaces to help other developers extend the platform for their own language and culture",,POD:1-4244-0193-3,10.1109/SPEEDAM.2006.1650002,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1650002,,Application software;Automation;Costs;Education;Electronic learning;Embedded software;Embedded system;Hardware;Software design;Software tools,computer aided instruction;educational aids;embedded systems;teaching,Romanian language;intelligent literacy tool;literacy e-learning tool;literacy learning;literacy software;literacy teaching;poverty cycle;social exclusion;social immobility,,0,,8,,,,23-26 May 2006,,IEEE,IEEE Conferences,
Development of an effective remote interactive laboratory for online internetworking education,S. C. Sivakumar; W. Robertson,"Comput. & Inf. Syst., Saint Mary's Univ., Halifax, NS, Canada","37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the",20040226,2004,,,10 pp.,,"The Faculty of Engineering at Dalhousie University, Halifax, Canada has been offering a Master's degree program in Internetworking since 1997. The program also provides comprehensive ""hands-on"" laboratory experience in configuring, maintaining, troubleshooting and simulating networks. The university intends to increase its student base through online education retaining the same quality of interactions as the onsite program. In the online context, the design and the implementation of an effective remote interactive laboratory (RIL) environment is highly challenging on account of the special hardware, simulation and computing needs of the internetworking courses. This paper focuses on translating the onsite laboratory elements into the online RIL environment by allowing students at geographically remote sites to access and interact with internetworking devices located at Halifax. The RIL is devised using de-facto networking standards, free software and commercial Internet browser. Real-time interaction and information transfer with the Halifax site are achieved independent of the technology available to the remote student. The RIL design and delivery mechanism are tailored to: i) provide a constructivist pedagogical approach; ii) model a collaborative learning environment for group interaction; iii) match the characteristics of the delivery media to specific learning processes (media-synchronicity theory) including the provision of unambiguous feedback and guidance; iv) assign appropriate instructional roles; and v) determine desirable student competency outcomes; all in a remote learning context. A 4-tier role architecture consisting of faculty, facilitators at both local and remote sites and students, has been determined appropriate and adapted to maintain academic integrity and offer the same quality of interaction as the onsite program.",,POD:0-7695-2056-1,10.1109/HICSS.2004.1265054,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1265054,,Collaborative work;Computational modeling;Context modeling;Educational programs;Hardware;IP networks;Internetworking;Laboratories;Maintenance engineering;Software standards,Internet;computer science education;distance learning;educational courses;educational institutions;groupware;internetworking;software engineering;telecommunication engineering education,collaborative learning environment;commercial Internet browser;constructivist pedagogical approach;de-facto networking standards;delivery mechanism;free software;group interaction;information transfer;media-synchronicity theory;online education;online internetworking education;real-time interaction;remote interactive laboratory;remote student;student competency,,2,,33,,,,5-8 Jan. 2004,,IEEE,IEEE Conferences,
Work in Progress: Effectiveness of Collaboration within a Secure Software Engineering Course for SE and Computing Students,S. Ludi,"Rochester Institute of Technology, Department of Software Engineering, Rochester, NY 14623. sal@se.rit.edu",Proceedings. Frontiers in Education. 36th Annual Conference,20070305,2006,,,15,16,"With the popularity of the Internet, a continuous threat exists that PC's will come under attack. The increased availability of software on new, mobile platforms and embedded systems have resulted in an ongoing call for the need for secure systems. A graduate course in secure software engineering was developed at the Rochester Institute of Technology. The courses are part of a college-level Master's degree in Computer Security and Information Assurance, whose students have backgrounds in software engineering in addition to other computing disciplines. This paper describes the course structure and the effects that the varying backgrounds of the students have on teamwork, the project, and performance",0190-5848;01905848,CD-ROM:1-4244-0257-3; POD:1-4244-0256-5,10.1109/FIE.2006.322304,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4116885,collaboration;security;software engineering education;undergraduate education,Collaborative software;Collaborative work;Computer science education;Computer security;Educational institutions;Educational programs;Information security;Software engineering;Systems engineering education;Teamwork,computer science education;security of data;software engineering,embedded systems;mobile platforms;secure software engineering course;software engineering education;undergraduate education,,0,,4,,,,27-31 Oct. 2006,,IEEE,IEEE Conferences,
GVT: a platform to create virtual environments for procedural training,S. Gerbaud; N. Mollet; F. Ganier; B. Arnaldi; J. Tisseau,"IRISA-INRIA-INSA de Rennes, e-mail: stephanie.gerbaud@irisa.fr",2008 IEEE Virtual Reality Conference,20080404,2008,,,225,232,"The use of virtual environments for training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done without reusing existing components, which requires a huge amount of time. We present in this paper a full authoring platform to facilitate the development of both new virtual environments and pedagogical information for procedural training. This platform, named GVT (generic virtual training) relies on innovative models and provides authoring tools which allow capitalizing on the developments realized. We present a generic model named STORM, used to describe reusable behaviors for 3D objects and reusable interactions between those objects. We also present a scenario language named LORA which allows non computer scientists to author various and complex sequences of tasks in a virtual scene. Based on those models, as an industrial validation with Nexter-Group, more than fifty operational scenarios of maintenance training on military equipments have been realized so far. We have also set up an assessment campaign, and we expose in this paper the first results which show that GVT enables trainees to learn procedures efficiently. The platform keeps on evolving and training on collaborative procedures will soon be available.",1087-8270;10878270,CD-ROM:978-1-4244-1972-2; POD:978-1-4244-1971-5,10.1109/VR.2008.4480778,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4480778,D.2.13 [Software Engineering]: Reusable Software¿Reuse models;I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual reality;I.6.5 [Simulation and Modeling]: Model Development¿Modeling methodologies;K.3.1 [Computers and Education]: Computer Uses in Education¿ Collaborative learning;behavioral objects;collaboration;procedure;training;virtual environments;virtual reality,Collaborative work;Computer graphics;Defense industry;Industrial training;Layout;Military computing;Military equipment;Storms;Virtual environment;Virtual reality,authoring systems;computer based training;software reusability,3D objects;LORA;Nexter-Group;STORM;authoring platform;generic virtual training;industrial validation;maintenance training;military equipments;pedagogical information;procedural training;reusable behaviors;reusable interactions;scenario language;virtual environments,,17,,36,,,,8-12 March 2008,,IEEE,IEEE Conferences,
An E-learning based graduation project support system,Wuliang Peng; Minli Jin,"School of Economics and Management, Shenyang Ligong University, China",2010 International Conference on E-Health Networking Digital Ecosystems and Technologies (EDT),20100628,2010,2,,420,423,"The problems in undergraduate graduation project of information management and information system major was analyzed, and according to the characteristics and problems, an E-learning based computer aided management method for graduation project was presented. The object-oriented method and unified modeling language (UML) was employed to design the use case model, object class model and software architecture for graduation project management. At last, an open and cooperative graduation project support system was developed and implemented on J2EE platform, and the E-learning method was realized in the undergraduate graduation project of the information management and information system major.",,Electronic:978-1-4244-5517-1; POD:978-1-4244-5514-0,10.1109/EDT.2010.5496415,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5496415,E-learning;Management information system;Object oriented method,Computer network management;Computer networks;Conference management;Education;Electronic learning;Information management;Management information systems;Object oriented modeling;Project management;Technology management,Unified Modeling Language;computer aided instruction;information management;management information systems;object-oriented methods;project management;software architecture;software management,J2EE platform;computer aided management method;e-learning;graduation project management;graduation project support system;information management;information system;object oriented method;software architecture;undergraduate graduation project;unified modeling language,,0,,5,,,,17-18 April 2010,,IEEE,IEEE Conferences,
Internationalization requirements for e-learning audit purposes,J. A. Cos; A. Toval; J. L. Fernández-Alemán; J. M. Carrillo-de-Gea; J. Nicolás; R. Toval,"I.E.S. Jose Planes, CARM, Murcia, Spain",Proceedings of the 2012 IEEE Global Engineering Education Conference (EDUCON),20120517,2012,,,1,6,"In an increasingly globalized world, the diversity of languages and cultures of the students requires the adaptability of the learning environment to satisfy their needs and preferences. In order to achieve this aim, current and future e-learning tools should take into account the internationalization aspects. With this purpose, and to help in the process of review and analysis of these features, we present an internationalization requirements catalog, obtained from the main related standards, together with the identification of the central elements needed to perform an effective e-learning software audit regarding these characteristics.",2165-9559;21659559,Electronic:978-1-4673-1456-5; POD:978-1-4673-1457-2; USB:978-1-4673-1455-8,10.1109/EDUCON.2012.6201027,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6201027,E-Learning Audit;Global Development;Internationalization and localization;Requirements Engineering;Standardization,Catalogs;Electronic learning;IEC standards;ISO standards;Maintenance engineering;Software,cataloguing;computer aided instruction;formal verification;globalisation,e-learning audit purposes;e-learning software audit;e-learning tools;internationalization aspects;internationalization requirements catalog;learning environment;requirements engineering,,5,,18,,,,17-20 April 2012,,IEEE,IEEE Conferences,
Experiences Using New Technologies in a Computer Organization Course,P. Uppulur; M. Htay,"Dept of Inf. Technol., Radford Univ., Radford, VA",2009 Sixth International Conference on Information Technology: New Generations,20090610,2009,,,975,980,"In this paper, we present our experiences in using online lectures (screencasts), online office hours and blogging to enhance on-campus as well as distance education courses in Computer Organization in the Department of Information Technology at Radford University. We discuss our experiences mainly in terms of the effort required to incorporate them into our existing courses on Computer Organization.",,POD:978-1-4244-3770-2,10.1109/ITNG.2009.266,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5070750,Blogs;Screencasts,Blogs;Computer science;Computer science education;Databases;Educational institutions;Educational programs;Information science;Information technology;Paper technology;Software engineering,Web sites;computer aided instruction;computer science education;distance learning;educational courses,Web blogging;computer organization course;distance education course;online lecture;online office hour,,0,,16,,,,27-29 April 2009,,IEEE,IEEE Conferences,
Design and Implementation of the 3D Network Microcomputer Interface Virtual Lab Based on the Model Components,Y. Kim; C. Wu; X. You,"Comput. Sch., Wuhan Univ., Wuhan, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"In this paper, we propose a framework with perfect function for the web-based microcomputer interface virtual lab using the 3D simulation technology. This system was developed by using Java, Java3D and 3DMAX, which could make the system independent of operating system, realistic in experiment effect and easy to use. In particular, we focus on the implementation of human-computer interaction based on model component. We effectively solved the problem that numbers of model components built uniquely combine to the experiment scene unified by adjusting the local coordinate system to universe coordinate system, as well as the model's material losing problem was well solved by material technique of 3DMAX. Also, picking technique and some other interaction technique of Java3D was applied to accomplish the operation of virtual experiment scene and the human-computer interaction. We have well combined the Java3D and 3D MAX technology to build a virtual lab, providing a good reference example for the laboratory design.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366730,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366730,,Computational modeling;Computer interfaces;Computer networks;Education;Instruments;Java;Laboratories;Layout;Microcomputers;Space technology,Java;human computer interaction;microcomputers,3D network microcomputer interface virtual lab;3D simulation technology;3DMAX;Java;human computer interaction;local coordinate system;material technique;model components;operating system independence;perfect function;picking technique;universe coordinate system;virtual experiment scene,,0,,9,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Design and Implementation of Remote English Teaching Platform Based on Network Technology,L. Xiaolei,"Jilin Eng. Normal Univ., Changchun, China",2017 International Conference on Smart Grid and Electrical Automation (ICSGEA),20171113,2017,,,598,601,"A .NET and Web technology based network teaching platform is proposed in this paper, aiming at realizing the network teaching environment for teachers and students communication and interaction. Based on the requirement analysis in English course network teaching, this paper determines three-layered framework system in system B/S mode, clarifies basic functions in system realization, adopts software engineering method, and sets up software model of some systems for database design. Furthermore, this paper designs some teaching links such as teaching, learning, homework, examination, course interpretation, etc. The system test analysis shows that our scheme solves high technical content, long time, human and material resources consumption in developing networked curriculum and provides a general support platform for implementation of network teaching.",,CD:978-1-5386-2812-6; Electronic:978-1-5386-2813-3; POD:978-1-5386-2814-0,10.1109/ICSGEA.2017.83,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8104459,.NET;SQL Server;module;remote teaching,Databases;Education;Servers;System analysis and design,Internet;computer aided instruction;educational courses;linguistics;software engineering;teaching,English course network teaching;database design;high technical content;human resource consumption;material resource consumption;network teaching environment;network technology;networked curriculum;remote English teaching platform;requirement analysis;software engineering method;students communication;system B/S mode;system realization;system test analysis;teaching links,,,,,,,,27-28 May 2017,,IEEE,IEEE Conferences,
Gym & Muscles - Developing a Software for Supporting Weight Training Exercises,P. Ariel; R. M. E. M. d. Costa,"Programa de Pos-Grad. em Cienc. Computacionais, Univ. do Estado do Rio de Janeiro, Rio de Janeiro, Brazil",2015 XVII Symposium on Virtual and Augmented Reality,20151026,2015,,,200,207,"Regular physical activities such as weight training exercises are part of everyday modern life. If executed correctly, contribute to the health of its practitioners, for example, increases physical fitness, strengthen the muscles and the cardiovascular system, prevent obesity and stimulate the immune system. Many people practice physical exercises without an assistance of an expert in Physical Education. This paper aims to present a software, Gym&Muscle, that offers a 3-D visualization of weight training exercises presented by an animated 3-D character. This tool allows people to observe the correct execution of each exercise and the muscles used during the activities.",,Electronic:978-1-4673-7204-6; POD:978-1-4673-7205-3,10.1109/SVR.2015.36,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7300748,Tools integration;Virtual Reality;Weight training exercises,Engines;Generators;Muscles;Software;Three-dimensional displays;Training;Visualization,cardiovascular system;computer animation;software engineering;sport,Gym & Muscles;animated 3D character;cardiovascular system;immune system;obesity;physical education;physical fitness;software development;weight training exercises,,,,20,,,,25-28 May 2015,,IEEE,IEEE Conferences,
SEGWorld: a WWW-based infrastructure to support the development of shared software engineering artifacts,S. Drummond; C. Boldyreff,"Res. Inst. in Software Evolution, Durham Univ., UK","Enabling Technologies: Infrastructure for Collaborative Enterprises, 1999. (WET ICE '99) Proceedings. IEEE 8th International Workshops on",20020806,1999,,,120,125,"Software engineering tasks, during both development and maintenance, typically involve teamwork supported by computers. Team members rarely work on isolated computers; networked computers are commonly used. An underlying assumption of our research is that software engineering teams will work more effectively if adequately supported by network-based groupware technology. This research is investigating the provision of such network-based support for software engineering teams. The immediate objective is to provide WWW-based support, in the form of shared information spaces, specifically for students working on Software Engineering Group (SEG) projects in the Department of Computer Science at Durham. The long term objectives are to develop more flexible support for group working among university students and their staff supervisors for project work. This paper reports on our development and use, over a two year period, of SEGWorld-a WWW based infrastructure incorporating shared information spaces. Hypotheses relating to the student use of the infrastructure and shared information spaces have been formulated. Results of the use of this WWW-based infrastructure are presented",1080-1383;10801383,POD:0-7695-0365-9,10.1109/ENABL.1999.805186,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=805186,,Availability;Collaborative software;Collaborative work;Computer science;Electrical capacitance tomography;Internet;Laboratories;Software engineering;Space technology;World Wide Web,Internet;computer science education;groupware;local area networks;software engineering,SEGWorld;Software Engineering Group projects;WWW-based infrastructure;group working;network-based groupware technology;networked computers;project work;shared information space;shared software engineering artifact development support;software maintenance;staff supervisors;teamwork;university student,,2,,10,,,,1999,16 Jun 1999-18 Jun 1999,IEEE,IEEE Conferences,
Building a game development program,L. Argent; B. Depper; R. Fajardo; S. Gjertson; S. T. Leutenegger; M. A. Lopez; J. Rutenbeck,"Denver Univ., CO, USA",Computer,20060619,2006,39,6,52,60,"Game development is an interdisciplinary field requiring some appreciation for both the technical and creative, with a deep passion in at least one area. Two new game development majors are built upon a four-way partnership between computer science, digital media studies, electronic media arts design, and studio art. In 2004, the University of Denver began offering majors in game development, with research and scholarship directed toward ""humane gaming,"" a term that includes medical and educational game applications and socially conscious gaming. As academics participating in the birth of a new discipline that has significant social impact, we have a stewardship responsibility and an opportunity to explore benevolent game applications as well as to make game development more inclusive of women and under-represented populations",0018-9162;00189162,,10.1109/MC.2006.189,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1642610,computers and education;digital media curricula;game design and development,Animation;Application software;Art;Computer science;Game theory;Hardware;History;Internet;Production;Programming profession,computer games;computer science education;medical computing;multimedia computing;social aspects of automation;software engineering,Denver University;computer science;digital media study;educational game application;electronic media arts design;game development program;humane gaming;medical game application;socially conscious gaming;studio art,,1,,6,,,,Jun-06,,IEEE,IEEE Journals & Magazines,
Teaching client server computing to undergraduates and postgraduates,J. A. Malcolm; Ping Hu,"Hertfordshire Univ., Hatfield, UK",International Seminar on Client/Server Computing. Seminar Proceedings (Digest No. 1995/184),20020806,1995,1,,18/1,18/5 vol.1,"The Division of Computer Science at the University of Hertfordshire, UK, has added a course on the practical uses of network technology to their degree in computer science. This was done to meet the needs of students interested in information systems rather than the more traditional computer science topics like software engineering and computer systems. The course covers the use of the Internet and client server computing. Some academics feel that these are not proper subjects for study. But it is evident that “client server†covers a broad range of topics which is just as intellectually challenging in its breadth as a course on a more traditional subject would be in depth. Many of the topics that need to be addressed in a course on client server computing would in fact be covered in traditional courses on operating systems, databases, computer networks, and systems development. In industry meanwhile, perhaps because of the breadth of understanding required, staff with the skills needed to successfully design and construct client server systems continue to be in short supply. The course the authors have written therefore includes a substantial amount of practical work-in fact the course is designed around the practicals. These are supported by lectures which discuss the theoretical principles needed to ensure that the experience gained from practicals done in the laboratory can be transferred to whatever system and development platform a future employer may have chosen",,,10.1049/ic:19951145,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=677467,,,computer science education,Hertfordshire;UK;University;client server computing;distributed system software;education;network technology;postgraduate;teaching;undergraduate,,0,,,,,,30-31 Oct 1995,30 Oct 1995-31 Oct 1995,IET,IET Conferences,
Silver Bullet Talks with Eugene Spafford,G. McGraw,Cigital,IEEE Security & Privacy,20080207,2008,6,1,10,15,An interview with Eugene Spafford.,1540-7993;15407993,,10.1109/MSP.2008.22,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4446692,Eugene Spafford;Gary McGraw;Silver Bullet;Spaf;interview;security,Application software;Computer science;Computer science education;Computer security;Digital audio broadcasting;Information security;Internet;Silver;Software testing;Software tools,,,,0,,,,,,Jan.-Feb. 2008,,IEEE,IEEE Journals & Magazines,
"Bring best of two worlds in a software engineering class, student outcomes of Accreditation Board of Engineering and Technology (ABET) and information literacy standards of Association of College amp; Research Libraries (ACRL)",A. Naz; M. Casto,"Comput. Sci. & Inf. Syst. Dept., West Virginia Univ. Inst. of Technol., Montgomery, WV, USA",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,80,86,"In this collaborative project with librarians, the faculty members of Nelson College of Engineering, West Virginia University Institute of Technology (WVU Tech) identify the importance of information literacy (IL) in accreditation documents and then leverage accreditation guidelines from Accreditation Board of Engineering and Technology (ABET) student outcomes to integrate IL skills from standards of the Science and Technology Section (STS) of the Association of College and Research Libraries (ACRL) into an existing software engineering course. This project was sponsored by West Virginia University Information Literacy Course Enhancement Grant. We included the full range of the university libraries' resources, expertise, and services in course planning and delivery by incorporating different IL units: an introductory talk, special workshops, library sessions and consultations with the librarian throughout the semester. As conducting researches, designing projects, and writing reports are most effective vehicles for students' learning of strategic and rigorous information retrieval and management, the class includes a group software-development project and an individual paper-writing project. We included different data collection and evaluation methods distributed throughout the semester, including Standardized Assessment of Information Literacy Skills (SAILS), a web-based tool to document IL skill levels and to pinpoint areas for improvement.",0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6684793,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6684793,ABET outcome;ACRL Standards;Information Literacy;Software Engineering,Accreditation;Educational institutions;Ethics;Libraries;Software engineering;Standards;Teamwork,Internet;academic libraries;accreditation;computer aided instruction;computer science education;educational courses;information management;information retrieval;information science education;research libraries;software engineering,ABET student;ACRL;Accreditation Board of Engineering and Technology student;Assessment of Information Literacy Skills;Association of College and Research Libraries;IL skill levels;IL skills;IL units;Nelson College of Engineering;SAILS;STS;Science and Technology Section;WVU Tech;Web-based tool;West Virginia University Information Literacy Course Enhancement Grant;West Virginia University Institute of Technology;accreditation documents;collaborative project;course planning;faculty members;group software development project;introductory talk;leverage accreditation guidelines;library sessions;paper-writing project;project design;report writing;software engineering class;software engineering course;special workshops;strategic information management;strategic information retrieval;student outcomes;university library resources,,0,,11,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
A Platform of Physical Experiment Inquiring Learning Based on 3D Game Engine,H. Du; Z. Jia; J. Wang; X. Tian,"Dept. of Comput. Sci. & Technol., Changsha Univ., Changsha, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The concept of the new curriculum in educational propose is to enhance the students' capacity of self-exploration and problem solving and improve the quality of scientific research. Inquiring teaching as a new teaching method has been the general concern of educators, this paper chooses physics experiment as the breakthrough point, makes a platform of physical experiment inquiring learning based on the Torque game engine to help students actively engage in exploring the process for better learning of scientific knowledge and enhancing their own capacity.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5362965,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5362965,,Computer science;Computer science education;Educational technology;Engines;Physics education;Problem-solving;Software engineering;Toy industry;Virtual environment;Virtual reality,computer aided instruction;computer games;physics computing;physics education,3D game engine;Torque game engine;inquiring teaching;physical experiment inquiring learning;physics experiment,,0,,9,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
A content management system for adaptive learning environment,N. W. Y. Shao; S. J. H. Yang; A. Y. S. Sue,"Nat. Kaohsiung First Univ. of Sci. & Technol., Taiwan","Fifth International Symposium on Multimedia Software Engineering, 2003. Proceedings.",20040108,2003,,,206,214,"More and more digital technologies are developing along with an incredible amount of information. No one can read or browse all the information, so worthy information needs to be organized, stored and managed during its life-cycle. In a school environment, there are assets to maintain to educate students. We propose a content management system with metadata technology in the school learning environment. We use a metadata technique to describe the content which is from creating, retrieving, rendering, and delivering phases. We describe the architecture and implementation details of the system with a simple example.",,POD:0-7695-2031-6,10.1109/MMSE.2003.1254443,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1254443,,Adaptive systems;Bibliographies;Collision mitigation;Content based retrieval;Content management;Education;Educational institutions;Internet;Ontologies;Publishing,Internet;computer aided instruction;content management;information needs;information retrieval;meta data,adaptive learning environment;content adaptation;content management system;metadata technology;ontology;school learning environment,,9,1,29,,,,10-12 Dec. 2003,,IEEE,IEEE Conferences,
Research on Security of Trusted Network and Its Prospects,F. Wang; Z. Xiao; J. Chen,"Dept. of Software Eng., Hainan Software Profession Inst., Qionghai, China",2010 Second International Workshop on Education Technology and Computer Science,20100506,2010,2,,256,259,"The current Internet era has begun change from ""Available"" to ""Trusted."" Building a trusted, secure and stabile Internet, can effectively protect the network information security and interests of users. The main purpose of trusted network is to improve network security and integrity. It is technically improving network security, the right remedy, the cure of the Internet security issues. Trusted network is an important way for network development in the future, it has broad prospects and will open a new Internet era.",,Electronic:978-1-4244-6389-3; POD:978-1-4244-6388-6,10.1109/ETCS.2010.538,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5460039,Network security;credible;survivability;trusted network,Computer science education;Data security;Educational technology;Fires;Hardware;IP networks;Information security;Internet;Protection;Software engineering,Internet;computer network security,Internet security;network information security;trusted network security,,2,,8,,,,6-7 March 2010,,IEEE,IEEE Conferences,
Proposal of a collaborative software development platform for the virtual universities: The Virtual University of the Senegal (UVS) experience,S. Ouya; K. Gaglo; G. Mendy; A. Bamba; C. L. Niang,"Department Infrastructures and Information Systems, Virtual University of Senegal (U.V.S.) Dakar, Senegal",2015 5th World Congress on Information and Communication Technologies (WICT),20160613,2015,,,23,28,"This paper presents a collaborative software development platform allowing traditional and virtual universities actors who are geographically distant to work on a software development project using common (usual) programming languages. In the context of the virtual universities operating in the field of STEM (Science, Technology, Engineering and Mathematics), pratical classes are needed to acquire and to enhance the necessary skills particularly in software engineering. To the various actors of these digital and traditional universities making some e-learning, this paper supplies a preconfigured collaborative software development environment including synchronization of files belonging to a given project, instant messaging, audio and video. Our platform has an administration interface allowing the management of permissions and preconfigured virtual machines allocation to the various actors. To reach our goals, we used the XMPP protocol for instant messaging and file synchronization. Then, we used WebRTC for audio and video between actors. Finally, we used the RDP protocol to allow the access to the virtual machines. In this work, we show how our platform was used by the Virtual University of the Senegal (UVS) teachers and students in the field of Applied Mathematics and Computer Science for some pratical classes about C/C++, Java, Python and PHP programming languages.",,Electronic:978-1-4673-8712-5; POD:978-1-4673-8713-2,10.1109/WICT.2015.7489639,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7489639,STEM education;Tags;collaborative software development platform;e-learning;virtual university,Collaborative software;Electronic learning;Information and communication technology;Virtual machining;WebRTC,computer aided instruction;educational institutions;groupware;software engineering;virtual machines,C/C++;Java;PHP programming languages;Python;RDP protocol;STEM;UVS experience;UVS teachers;Virtual University of the Senegal;WebRTC;XMPP protocol;applied mathematics;collaborative software development environment;collaborative software development platform;computer science;e-learning;file synchronization;software development project;software engineering;students;virtual machines allocation;virtual universities,,,,18,,,,14-16 Dec. 2015,,IEEE,IEEE Conferences,
Research on the Architecture of Education Cloud for Joint Training Programs in Higher Education Institutions,S. Xiong; Y. Xu; Q. Shan,"Coll. of Comput., Hubei Univ. of Educ., Wuhan, China",2015 International Symposium on Educational Technology (ISET),20160324,2015,,,40,44,"Cloud computing can be deemed as a new IT service model for delivering and provisioning IT resources, such as networks, servers, storage, and applications, as a service over the Internet, to customers on demand anytime and anywhere. It has attracted a great deal of attention in the field of education with its potential for delivering economical, securable, reliable, and sharable education services. Based on the analysis of requirements of joint training programs, limitations of traditional e-learning platforms and advantages brought by cloud computing technology, we propose a novel education cloud architecture and give an overview of the function provided by the education cloud model. The study consisted of several stages: identify problems and needs, determine the service model and design the cloud architecture. This paper gives specific directions for education cloud applications. We believe that the proposed education cloud will provide a new and innovative solution to break the traditional education constraints of time and place, provide high-quality education services, and promote the development of joint training programs in colleges and universities.",,Electronic:978-1-4673-7370-8; POD:978-1-4673-7371-5,10.1109/ISET.2015.17,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7439633,cloud computing;e-learning;education cloud;education informatization,Cloud computing;Computational modeling;Computer architecture;Electronic learning;Servers,cloud computing;computer based training;educational institutions;further education;software architecture,IT resources;IT service model;Internet;cloud computing;e-learning;economical education services;education cloud applications;education cloud architecture design;education cloud model;education constraints;high-quality education services;higher education institutions;joint training programs;reliable education services;securable education services;sharable education services,,,,10,,,,27-29 July 2015,,IEEE,IEEE Conferences,
Integrative conceptual design of products and production systems for mechatronic systems,J. Gausemeier; R. Brandis; L. Kaiser,"Heinz Nixdorf Institute, University of Paderborn, Fuerstenallee 11, 33102 Paderborn, Germany","Mechatronics (MECATRONICS) , 2012 9th France-Japan & 7th Europe-Asia Congress on and Research and Education in Mechatronics (REM), 2012 13th Int'l Workshop on",20130207,2012,,,237,244,"Mechanical engineering considerably benefits from the increasing use of information technology. The arising new discipline is called mechatronics, which expresses the close integration of mechanics, electronics, control engineering, and software engineering. Hence, the design and production of such systems is an interdisciplinary and complex task, which requires effective and continuous cooperation and communication between developers from different domains during the whole development process. Within this context, a methodology for the integrative conceptual design of products and corresponding production systems has been developed in the collaborative research project VireS - “Virtual Synchronization of the Development of the Product and the Production Systemâ€. The methodology is domain-spanning and model-based and enables the analysis of the model in early design phases e.g. evaluating the costs and the robustness of the product and the associated production system.",,Electronic:978-1-4673-4772-3; POD:978-1-4673-4770-9,10.1109/MECATRONICS.2012.6451015,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6451015,,Assembly;Computational modeling;Mechatronics;Production systems;Shape;Solid modeling,mechatronics;product design;production engineering computing,VireS;control engineering;domain-spanning;electronics engineering;information technology;integrative conceptual design;mechanical engineering;mechatronic system;product robustness;product system;production system;software engineering;virtual synchronization,,0,,18,,,,21-23 Nov. 2012,,IEEE,IEEE Conferences,
Work in progress — e-TAT: Online tool for teamwork and “soft skills†assessment in software engineering education,D. Petkovic; G. Thompson; R. Todtenhoefer; S. Huang; B. Levine; S. Parab; G. Singh; R. Soni; S. Shrestha,,2010 IEEE Frontiers in Education Conference (FIE),20101223,2010,,,S1G-1,S1G-3,"Assessment of teamwork and “soft skills†in the context of software engineering has been recognized as very challenging. Furthermore, there are very few software tools that allow efficient applications of these assessments. San Francisco State University, working jointly with University of Applied Sciences, Fulda, Germany, and Florida Atlantic University, has developed a novel set of composite metrics for teamwork and soft skills assessment, which have been applied manually and with low efficiency in our jointly run SE classes. In order to apply this composite assessment method more efficiently and effectively, we have embarked upon the design of an Open Source Web-based electronic Teamwork Assessment Tool, e-TAT. In this paper we present the goals, design objectives and the status of the design and development of e-TAT.",0190-5848;01905848,Electronic:978-1-4244-6262-9; POD:978-1-4244-6261-2,10.1109/FIE.2010.5673130,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5673130,Assessment;soft skills;software engineering;teamwork;tools,Conferences;Google;Software engineering;Teamwork;Training,computer science education;groupware;public domain software;software engineering,composite assessment method;e-TAT;online tool;open source Web-based electronic teamwork assessment tool;soft skills assessment;software engineering education;software tools,,3,,16,,,,27-30 Oct. 2010,,IEEE,IEEE Conferences,
Assessment of vulnerabilities of web applications of Bangladesh: A case study of XSS & CSRF,T. Farah; M. Shojol; M. Hassan; D. Alam,"Dept. of ECE, North South University, Dhaka, Bangladesh",2016 Sixth International Conference on Digital Information and Communication Technology and its Applications (DICTAP),20160818,2016,,,74,78,"In a sophisticated and coordinated cyber-attack $100 million has been stolen from Bangladesh's account. Attackers introduced malicious code remotely into the Bangladesh Bank's server, which allowed them to process and authorize the transactions. Advanced attack techniques poses threats to all web application systems. Cross Site Scripting (XSS) and Cross Site Request Forgery (CSRF) are two vulnerabilities which have techniques that are similar to those of the Bangladesh Bank heist. XSS and CSRF are third and eighth of the top ten web application vulnerabilities on OWASP list from 2013 till now. Both these attacks violate the users trust for the websites and web browsers. Because of the severity of these vulnerabilities, security specialists have always shared their concern and warned the web developers. Yet Bangladesh government's and developers' reluctance to address the severity of the attacks resulted in Bangladesh Bank heist. In this paper, we aim to study and conduct an investigation of the vulnerabilities of similar attacks as these of the Bangladesh Bank heist on web applications of Bangladesh. We would focus on XSS and CSRF vulnerabilities due to their high ranking on the OWASP list. We analyze the data collected during the investigation and provide a summary of the current state and a guideline for the future web developers.",,CD-ROM:978-1-4673-9608-0; Electronic:978-1-4673-9609-7; POD:978-1-4673-9610-3,10.1109/DICTAP.2016.7544004,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7544004,Black box testing;CSRF;Web application;XSS,Browsers;Education;Servers;Testing;World Wide Web,Internet;Web sites;authoring languages;financial data processing;online front-ends;program testing;security of data;trusted computing,Bangladesh Bank server;Black-box testing;CSRF case study;OWASP list;Web application system threats;Web applications;Web browsers;Web developers;Websites;XSS case study;advanced attack techniques;cross site request forgery;cross site scripting;cyberattack;malicious code remote introduction;security specialists;user trust violation;vulnerability assessment,,1,,,,,,21-23 July 2016,,IEEE,IEEE Conferences,
A New Teaching Model of Project-Orientation and Distance Collaboration,L. Gang; C. Haiyuan; J. Anquan,"Software Coll., Foreign Language Coll., Jiangxi Normal Univ., Nanchang, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,6,,459,461,"Revolution brings forth in information age. At the basis of ""teaching model of project-oriented under tutor"" which has been carried out successfully, we put forward a new teaching model fit for distance collaboration: teaching model-project-oriented and distance collaboration. In the paper, each teachingelement of the teaching model has been designed, which aim to realize the reasonable combination of project-oriented teaching under tutor, distance collaborative teaching. During the implementation of the teaching model, the idea about learning abilities of learners has been always emphasized. The teaching model has been proved to be effective by practice.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1641,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723297,project-oriented under tutor;teaching mode,Collaborative software;Computer science;Education;Educational institutions;International collaboration;Internet;Project management;Quality management;Software engineering;Software standards,computer science education;distance learning;teaching,distance collaborative teaching;learning abilities;project-oriented teaching under tutor;teaching model,,1,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Self-directed online interactive and experiential learning platform based on J2EE architecture,Zhu Ya-xing,"Dept. of Comput. Eng. Technol., Guangdong Vocational Inst. of Sci. & Technol., Zhuhai, China","Proceeding of the International Conference on e-Education, Entertainment and e-Management",20120126,2011,,,88,91,"Course construction is a complicated system and very meaningful work. This paper describes the highlighted innovation of teaching and learning model about one of the 2009 Chinese superfine course named “large-scale database management system (Oracle) application development†in the process of building. Course team developed the self-directed online interactive and experiential learning platform based on Java2 Enterprise Edition (J2EE) architecture; The platform is integrated with experiential learning theory, teaching art, software technology and multimedia technology, is a good educational practice of action-oriented and experiential learning model.",,Electronic:978-1-4577-1382-8; POD:978-1-4577-1381-1,10.1109/ICeEEM.2011.6137849,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6137849,J2EE;action-oriented;experiential learning;superfine course,Databases;Grasping,Java;computer aided instruction;database management systems;educational courses;multimedia systems;software architecture;teaching,2009 Chinese superfine course;J2EE architecture;Java2 enterprise edition architecture;Oracle development;action-oriented model;course construction;experiential learning theory;large-scale database management system application development;learning model innovation;multimedia technology;selfdirected online interactive platform;software technology;teaching art;teaching innovation,,0,,8,,,,27-29 Dec. 2011,,IEEE,IEEE Conferences,
Teaching software engineering by means of a “virtual enterpriseâ€,H. Mayr,"Fac. of Software Eng., Upper Austrian Polytech. Univ., Hagenberg, Austria",Proceedings Tenth Conference on Software Engineering Education and Training,20020806,1997,,,176,184,"In this experience report we present our recently introduced software engineering curriculum, which focuses on multi-semester, interlaced projects. Our curriculum aims at a very application-oriented education in order to bridge the gap between studentship and professional employeeship. We explain our structure of the curriculum and its support of real, external projects. Sample projects are discussed and our conclusions are presented showing how software engineering as a science and as a profession can benefit from teaching it by real-life projects. One interesting aspect might be the comparison of our Austrian (and European) situation and results with the situation in Canada and the U.S.A",1093-0175;10930175,POD:0-8186-7886-0,10.1109/SEDC.1997.592452,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=592452,,Bridges;Computer industry;Computer science;Current measurement;Education;Educational products;Mathematics;Software engineering;Software measurement;Virtual enterprises,computer science education;educational courses;software engineering,multi-semester interlaced projects;real-life projects;software engineering curriculum;software engineering teaching;virtual enterprise,,7,,10,,,,1-16 Apr 1997,13 Apr 1997-16 Apr 1997,IEEE,IEEE Conferences,
E-Learning standards and learning analytics. Can data collection be improved by using standard data models?,Ã. del Blanco; Ã. Serrano; M. Freire; I. MartÃnez-Ortiz; B. Fernández-Manjón,"Complutense University of Madrid, School of Computer Science, Department of Software Engineering and Artificial Intelligence, C Profesor José García Santesmases sn, 28040, Spain",2013 IEEE Global Engineering Education Conference (EDUCON),20130613,2013,,,1255,1261,"The Learning Analytics (LA) discipline analyzes educational data obtained from student interaction with online resources. Most of the data is collected from Learning Management Systems deployed at established educational institutions. In addition, other learning platforms, most notably Massive Open Online Courses such as Udacity and Coursera or other educational initiatives such as Khan Academy, generate large amounts of data. However, there is no generally agreedupon data model for student interactions. Thus, analysis tools must be tailored to each system's particular data structure, reducing their interoperability and increasing development costs. Some e-Learning standards designed for content interoperability include data models for gathering student performance information. In this paper, we describe how well-known LA tools collect data, which we link to how two e-Learning standards - IEEE Standard for Learning Technology and Experience API - define their data models. From this analysis, we identify the advantages of using these e-Learning standards from the point of view of Learning Analytics.",2165-9559;21659559,Electronic:978-1-4673-6110-1; POD:978-1-4673-6111-8; USB:978-1-4673-6109-5,10.1109/EduCon.2013.6530268,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6530268,Experience API;Learning Analytics;SCORM;e-Learning Standards;educational data mining,Data collection;Data models;Educational institutions;Electronic learning;Interoperability;Least squares approximations;Standards,application program interfaces;computer aided instruction;data models;open systems,Khan academy;LA tools;content interoperability;data collection;e-learning standards;educational data;educational institutions;learning analytics;learning management systems;massive open online courses;online resources;standard data models;student interaction;student performance information,,9,,18,,,,13-15 March 2013,,IEEE,IEEE Conferences,
Learning and working together as prerequisites for the development of high-quality software,G. Frankl; S. Bitter; B. Kaufmann,"Dept. of e-learning, Alpen-Adria-Univ., Klagenfurt, Austria",2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T),20140519,2014,,,154,157,"A major challenge for software engineering is to coordinate many individuals, whose work is heavily depending on each other. This enormous complexity often results in error-prone products. Minor mistakes can already have major side-effects impacting the entire software product. For individuals, the challenge is to focus on their own tasks, however, obeying certain design principles and without losing sight of the overall target. Therefore, we argue that software engineering is a highly collaborative process. However, we lack knowledge in general how to collaborate successfully. Consequently, there is still a lot of potential for teaching and improving collaboration in software engineering education.",1093-0175;10930175,Electronic:978-1-4799-4970-0; POD:978-1-4799-4969-4,10.1109/CSEET.2014.6816793,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6816793,,Collaboration;Conferences;Electronic learning;Knowledge management;Software;Software engineering,computer aided instruction;computer science education;groupware;software engineering,collaboration;high-quality software development;software engineering education;teaching,,0,,8,,,,23-25 April 2014,,IEEE,IEEE Conferences,
On the design of agent-based systems using UML and extensions,M. Dinsoreanu; I. Salomie; K. Pusztai,"Comput. Sci. Dept., Tech. Univ. of Cluj-Napoca, Romania",ITI 2002. Proceedings of the 24th International Conference on Information Technology Interfaces (IEEE Cat. No.02EX534),20021107,2002,,,205,210 vol.1,"The Unified Software Development Process (USDP) and Unified Modeling Language (UML) have been now generally accepted as the standard methodology and modeling language for developing object-oriented systems. Although agent-based systems introduce new issues, we consider that USDP and UML can be used in an extended manner for modeling agent-based systems. We present a methodology for designing agent-based systems and the specific models expressed in the UML-based notation corresponding to each phase of the software development process. UML was extended using the provided mechanism: stereotypes. Therefore, this approach can be managed with any CASE tool supporting UML. A case study, the development of a specific agent-based student assessment system (SAS), is presented.",1330-1012;13301012,POD:953-96769-5-9,10.1109/ITI.2002.1024675,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1024675,,Computer aided software engineering;Design methodology;Kalman filters;Object oriented modeling;Programming;Software engineering;Software standards;Standards development;Synthetic aperture sonar;Unified modeling language,computer aided software engineering;formal specification;intelligent tutoring systems;object-oriented programming;software agents;software tools;specification languages,CASE tool;UML;Unified Modeling Language;Unified Software Development Process;Web-based distance education;agent-based student assessment system;agent-based systems design;intelligent tutor;notation;object-oriented systems;stereotypes,,0,,10,,,,2002,,IEEE,IEEE Conferences,
A Squeak-based educational software - Happy Learning,Juan Ye; Zhiyong Peng,"State Key Lab. of software Eng., Wuhan Univ., China","Proceedings. Second International Conference on Creating, Connecting and Collaborating through Computing, 2004.",20040719,2004,,,138,145,"This paper introduces a Squeak-based educational software - Happy Learning. The software provides powerful tools for carrying out virtual experiments, doing exercises as well as tests, and making courseware. It has rich resources which consist of all kinds of learning materials, such as a large amount of courseware prepared in advance, and exercises from various subjects. In order to organize the resources efficiently, we introduce object deputy model. The model provides view mechanisms, rich semantics, multiple inheritances, and multiple classifications, which can enhance the performance and functions of the system.",,POD:0-7695-2166-5,10.1109/C5.2004.1314381,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1314381,,Computer architecture;Computer science education;Courseware;Educational programs;Libraries;Multimedia systems;Software engineering;Software tools;Speech synthesis;Testing,Smalltalk;computer science education;courseware;multimedia computing;object-oriented programming;student experiments,Happy Learning;Squeak-based educational software;courseware;learning materials;object deputy model;resource organization;virtual experiments,,0,,5,,,,29-30 Jan. 2004,,IEEE,IEEE Conferences,
Multi-Level Fuzzy Comprehensive Evaluation on the Process of University Students' E-Learning,Y. n. Su,"Dept. of Logistics Manage., Jiangsu Univ., Zhenjiang, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Evaluating the process of university students' elearning scientifically is full of academic and practical significance. The thesis constructs an evaluating indicator system on the process of university students' e-learning based on the learning attitude, communication and cooperation as well as resources used. It also establishes a multi-level fuzzy comprehensive evaluating model by applying the fuzzy-math theory, and verifies the effectiveness and practicality of the model through a case implementation.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363723,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363723,,Costs;Education;Electronic learning;Fuzzy systems;Information technology;Learning systems;Logistics;Stress;Usability,computer aided instruction;fuzzy set theory,e-learning;fuzzy-math theory;learning attitude;multi-level fuzzy comprehensive evaluating model,,0,,16,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
The Construction of Autonomous-resource Systems in “Zero-approach” Teaching Mode Based on Web,X. Tian,"Dept. of English, Wuhan Univ. of Sci. & Technol., Wuhan, China",2009 Second Pacific-Asia Conference on Web Mining and Web-based Application,20090904,2009,,,192,196,"With the teaching reform, ""zero-approach""teaching mode has been much more popular than before. The core spirit of the reform is to develop autonomy of students in universities. During the course of development, autonomous-material system is necessary to be built based on Web. The author has investigated the mode and put forward some useful measures to comply with present teaching reform in universities. In the investigation,the author paid much attention to the usages of methods of natural field observation and analytic statistical ones to get some effective conclusions.",,POD:978-0-7695-3646-0,10.1109/WMWA.2009.42,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5232499,autonomou-resource system;autonomous learning;zero-approach teaching,Building materials;Education;Educational technology;Information analysis;Materials testing;Software development management;Software testing;System testing,Internet;computer aided instruction;educational institutions;teaching,World Wide Web;autonomous-material system;autonomous-resource system;teaching reform;university;zero-approach teaching mode,,0,,6,,,,6-7 June 2009,,IEEE,IEEE Conferences,
Students' readiness for mobile learning in Republic of Yemen ??? A pilot study,G. Tuparov; A. A. A. Alsabri; D. Tuparova; G. Tuparov,"Dept. Informatics, South-West University Neofit Rilski, Blagoevgrad, Bulgaria",2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL),20151217,2015,,,190,194,"In this paper we present the results from a pilot study of students' attitude and readiness towards the implementation of mobile learning technologies in Republic of Yemen higher education. The results from the survey show that students are familiar with the use of smartphone facilities in daily activities, but they do not use smartphones for learning actively. Students have positive attitude towards the use of e-learning and m-learning, but the universities in the Republic of Yemen still do not offer enough e-learning and m-learning resources.",,Electronic:978-1-4673-8243-4; POD:978-1-4673-8244-1,10.1109/IMCTL.2015.7359584,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7359584,formatting;insert;style;styling,Computers;Electronic learning;Internet;Mobile communication;Smart phones,further education;mobile learning;smart phones,Republic of Yemen higher education;e-learning resources;m-learning resources;mobile learning technology;smartphone facility;student attitude;student readiness,,,,13,,,,19-20 Nov. 2015,,IEEE,IEEE Conferences,
FIE'99 Frontiers in Education. 29th Annual Frontiers in Education Conference. Designing the Future of Science and Engineering Education. Conference Proceedings (IEEE Cat. No.99CH37011),,,"Frontiers in Education Conference, 1999. FIE '99. 29th Annual",20020806,1999,1,,0_1,,Presents the front cover of the proceedings.,0190-5848;01905848,POD:0-7803-5643-8,10.1109/FIE.1999.839074,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=839074,,,computer science education;design engineering;educational courses;electrical engineering education;electronic engineering education;information resources;software engineering;student experiments,ABET 2000 accreditation;Alumni involvement;K-12 I;World Wide Web applications;active learning;capstone design;classroom technology;communication;computer science curriculum;cooperative learning;creative design;creativity;design education;digital signal processing education;early design experiences;electric power education;electrical engineering education;electronics education;engineering education;ethics;evaluation methods;faculty development;faculty issues;first year mathematics;innovation;innovative degree programs;integrated curriculum;integrated program;laboratory innovations;learning styles;manufacturing;minorities in engineering;mutual degree program;new learning models;program assessment;recruitment;science education;software applications;software engineering;student retention;student success;teaching enhancement;undergraduate research;virtual labs;virtual universities;writing,,0,,,,,,10-13 Nov. 1999,10 Nov 1999-13 Nov 1999,IEEE,IEEE Conferences,
Design of E-Learning Objects for Call in Syntactics,N. Armitage; C. Bowerman,"UNIVERSITY OF SUNDERLAND, SUNDERLAND, U.K., Nicholas.Armitage@sunderland.ac.uk",2006 World Automation Congress,20070625,2006,,,1,5,"The production of electronic course content for delivery on virtual learning environments which employ the growing number of standards and specifications in this area are intended to enable the electronic teaching material to be re-used. This is accomplished by providing clearly defined approaches to describing and organising content so that the material can be made available and discovered on a number of learning platforms. However this confuses the re-use of the object with pedagogic re-use. We look at this issue, call for a greater use of software engineering expertise and the return of control of content creation to the classroom tutor. To this end we also present Syntactics -a computer-aided language learning (CALL) system which focuses on a novel form of electronic re-use of content.",2154-4824;21544824,POD:1-889335-33-9,10.1109/WAC.2006.376043,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4259959,CALL;Control Languages;Software Engineering;e-learning;learning objects,Buildings;Control systems;Design automation;Education;Electronic learning;Electronics packaging;Production;Software engineering;Usability;User interfaces,computer aided instruction;computer science education;educational courses;software reusability;teaching;virtual reality,computer-aided language learning system;e-learning object design;electronic content reuse;electronic course content production;electronic teaching material;software engineering;virtual learning environment,,0,,10,,,,24-26 July 2006,,IEEE,IEEE Conferences,
The logical structure design of the web-based courses interface elements based on Human Factors,Y. Yu; Y. S. Bai; N. Li; W. H. Xu,"College of Education, Tianj in Normal University Tianjin, China",2010 2nd IEEE International Conference on Information Management and Engineering,20100603,2010,,,458,462,"Based on the analysis of the human-machine system, the problems about the interface design in current web-based courses were discovered. Under the guidance of Human Factors a new design of the web-based course interface was completed. The interface improvement was achieved in two aspects as follow: (1) the organization form of the interface elements was simplified; (2) the 4-pane structure of the interface window and the joint-action mechanism were proposed and accomplished. As a result, the overall optimization of the learner-computer system was achieved; meanwhile, the goal of quickness, convenience and efficiency was realized.",,Electronic:978-1-4244-5264-4; POD:978-1-4244-5263-7,10.1109/ICIME.2010.5477767,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5477767,human factors;interface design;web-based course,Computer science;Computer science education;Distance learning;Educational institutions;Ergonomics;Flowcharts;Human factors;IP networks;Man machine systems;Software design,Internet;computer aided instruction;human factors;man-machine systems;user interfaces,Web-based courses interface elements;human factors;human-machine system;interface window;joint-action mechanism;learner-computer system;logical structure design,,0,,7,,,,16-18 April 2010,,IEEE,IEEE Conferences,
Importance of virtual illumination technique in the illumination education,N. Ekren; A. Kakilli,Marmara University Technical Education Faculty Department of Electrical Education Göztepe/Kad¿köy/¿stanbul,2010 9th International Conference on Information Technology Based Higher Education and Training (ITHET),20100607,2010,,,95,97,"Fundamental topic of Illumination consists of production, distribution, economy and measurement of light. Besides, behaviors of people towards light are studied. Illumination is a major topic in electrical engineering and architecture in our age. Any field to be illuminated should be analyzed as a special problem. However, solution to the illumination problem can only be found by electrical engineers having a voice in light production and architects working together. Illumination education has only started in recent past in our country. In the past, in many applications too many or wrong type lighting fixtures were used mistakenly due to ignorance. Since illumination became a separate field in our universities, use of computers in illumination education has increased rapidly. Computers are used in preparing illumination projects both to measure and to visualize. A designer can make virtual and natural lighting measurements using computers. In general, computer programmers are used in illumination technique to design fixtures, to measure and evaluate interior and exterior lighting. In addition to this, virtual illumination technique should be used in education in order to be able to visualize the lighting projects in three dimensions.",,Electronic:978-1-4244-5792-2; POD:978-1-4244-4810-4,10.1109/ITHET.2010.5480057,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5480057,Virtual illumination;illumination education,Application software;Computer science education;Educational institutions;Educational products;Educational programs;Electrical engineering;Fixtures;Lighting;Production;Visualization,lighting;software engineering;visual perception,computer programmers;electrical engineers;illumination education;light production;natural lighting measurements;software developers;virtual illumination technique;virtual lighting measurements;visual perception,,0,,6,,,,April 29 2010-May 1 2010,,IEEE,IEEE Conferences,
Constructing Distributed Hippocratic Video Databases for Privacy-Preserving Online Patient Training and Counseling,J. Peng; N. Babaguchi; H. Luo; Y. Gao; J. Fan,"School of Electronics and Information, Northwestern Polytechnical University, Xi'an, China",IEEE Transactions on Information Technology in Biomedicine,20100708,2010,14,4,1014,1026,"Digital video now plays an important role in supporting more profitable online patient training and counseling, and integration of patient training videos from multiple competitive organizations in the health care network will result in better offerings for patients. However, privacy concerns often prevent multiple competitive organizations from sharing and integrating their patient training videos. In addition, patients with infectious or chronic diseases may not want the online patient training organizations to identify who they are or even which video clips they are interested in. Thus, there is an urgent need to develop more effective techniques to protect both video content privacy and access privacy . In this paper, we have developed a new approach to construct a distributed Hippocratic video database system for supporting more profitable online patient training and counseling. First, a new database modeling approach is developed to support concept-oriented video database organization and assign a degree of privacy of the video content for each database level automatically. Second, a new algorithm is developed to protect the video content privacy at the level of individual video clip by filtering out the privacy-sensitive human objects automatically. In order to integrate the patient training videos from multiple competitive organizations for constructing a centralized video database indexing structure, a privacy-preserving video sharing scheme is developed to support privacy-preserving distributed classifier training and prevent the statistical inferences from the videos that are shared for cross-validation of video classifiers. Our experiments on large-scale video databases have also provided very convincing results.",1089-7771;10897771,,10.1109/TITB.2009.2029695,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5229327,Online patient training and counseling;privacy-preserving classifier training and validation;privacy-preserving video database indexing;privacy-preserving video sharing,,data privacy;distributed databases;medical diagnostic computing;training;video databases,access privacy;chronic disease;degree of privacy;distributed Hippocratic video databases;distributed classifier training;health care;infectious disease;online patient counseling;online patient training;privacy-sensitive human objects;support concept-oriented video database organization;video content privacy;video database indexing,Algorithms;Counseling;Patient Education as Topic;Privacy;Videotape Recording,3,1,39,,,20090901,Jul-10,,IEEE,IEEE Journals & Magazines,
Exploration of Blended Teaching Pattern Based on Hstar and Smart Classroom,Z. Zhang; T. Cao; J. Shu; M. Zhi; H. Liu; Z. Li,"Nat. Eng. Res. Center for E-Learning, Central China Normal Univ., Wuhan, China",2017 International Symposium on Educational Technology (ISET),20170810,2017,,,3,7,"Blended learning has caused comprehensive attention for domestic and foreign researchers with the rapid development of information technology and the theory of lifelong learning. In view of the inevitable shortcomings of traditional offline teaching and e-learning, an exploration of blended teaching pattern based on Hstar teaching platform and smart classroom is proposed which is a new education idea. In this paper, we select software engineering course and use Hstar teaching platform and smart classroom as the supporting environment, where students are allowed to choose the learning content according to their own plans and interests. Then we implement the blended formative evaluation method to evaluate learning effect and find that blended teaching pattern can break through the limitations of traditional education and e-learning. So we can forecast that blended learning will have a wide range of application and huge development potential in education.",,Electronic:978-1-5090-3031-6; POD:978-1-5090-3032-3; Paper:978-1-5090-3030-9,10.1109/ISET.2017.10,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8005377,Hstar teaching platform;blended learning;education innovation;smart classroom;teaching pattern,Cloud computing;Electronic learning;Technological innovation;Training,computer science education;continuing professional development;educational courses;software engineering;teaching,Hstar teaching platform;blended formative evaluation method;blended teaching pattern exploration;e-learning;information technology;learning effect evaluation;life long learning theory;offline teaching;smart classroom;software engineering course,,,,,,,,27-29 June 2017,,IEEE,IEEE Conferences,
Large-scale test automation in the cloud (Invited industrial talk),J. Penix,"Google, USA",2012 34th International Conference on Software Engineering (ICSE),20120628,2012,,,1122,1122,"Summary form only given. Software Engineering (SE) and Systems Engineering (Sys) are knowledge intensive, specialized, rapidly changing disciplines; their educational infrastructure faces significant challenges including the need to rapidly, widely, and cost effectively introduce new or revised course material; encourage the broad participation of students; address changing student motivations and attitudes; support undergraduate, graduate and lifelong learning; and incorporate the skills needed by industry. Games have a reputation for being fun and engaging; more importantly, they are immersive, requiring deep thinking and complex problem solving. We believe educational games are essential in the next generation of e-learning tools. An extensible, web-enabled, freely available, engaging, problem-based game platform that provides students with an interactive simulated experience closely resembling the activities performed in a (real) industry development project would transform the SE/Sys education infrastructure.",0270-5257;02705257,Electronic:978-1-4673-1067-3; POD:978-1-4673-1066-6,10.1109/ICSE.2012.6227247,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6227247,,,,,,3,,,,,,2-9 June 2012,,IEEE,IEEE Conferences,
Scaling up: How Thirty-two Students Collaborated and Succeeded in Developing a Prototype Software Design Environment,E. O. Navarro; A. v. d. Hoek,"University of California, Irvine",18th Conference on Software Engineering Education & Training (CSEET'05),20081208,2005,,,155,162,"Virtually all software engineering courses employ class projects in which students practice their newly-learned skills. By necessity, these projects tend to be of a small scale. In efforts to better educate students in the many aspects and pitfalls of the software process, different alternatives have been tried over time. In this paper, we describe one such experience in which we put all thirty-two students in the course on a single, large project and gave them the open-ended task of building a prototype of ""a better software design environment. "" This lead to a completely new set of dynamics and interesting opportunities to teach topics that normally would not be covered or illustrated by students' experiences in a regular software project. We introduce our course design, present its progression over the quarter, illustrate its strengths and weaknesses, and discuss critical factors for its repeatability",1093-0175;10930175,POD:0-7695-2324-2,10.1109/CSEET.2005.27,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4698920,,Buildings;Collaborative software;Collaborative tools;Collaborative work;Education;Software design;Software engineering;Software prototyping;Testing;Virtual prototyping,computer science education;educational courses;groupware;programming environments;software management;software process improvement;software prototyping,class projects;course design;educational course;prototype software design environment;skills learning;software engineering courses;software process;software project;software prototyping;student collaboration;student education,,5,,5,,,,18-20 April 2005,,IEEE,IEEE Conferences,
An incomplete data analysis approach using rough set theory,Weihua Zhu; Wei Zhang; Yunqing Fu,,"2004 International Conference on Intelligent Mechatronics and Automation, 2004. Proceedings.",20050207,2004,,,332,338,"First Page of the Article
",,POD:0-7803-8748-1,10.1109/ICIMA.2004.1384215,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1384215,,Computer science education;Data analysis;Data mining;Distance learning;Educational institutions;Information systems;Probability;Set theory;Software engineering;Statistical distributions,,,,2,,8,,,,"Aug. 26-31, 2004",,IEEE,IEEE Conferences,
Transatlantic project courses in a university environment,B. Bruegge; A. H. Dutoit; R. Kobylinski; G. Teubner,"Inst. fur Inf., Tech. Univ. Munchen, Germany",Proceedings Seventh Asia-Pacific Software Engeering Conference. APSEC 2000,20020806,2000,,,30,37,"Communication and collaboration is difficult in geographically distributed settings. As a result of globalization, mergers and acquisitions, and scarce skills, software development projects are increasingly more distributed. Hence, teaching software engineering students how to cope with distribution becomes a critical issue. This paper describes our experience with teaching three distributed software engineering project courses. Students from Carnegie Mellon University in Pittsburgh, USA and from Technische Universität München in Munich, Germany, collaborated to specify, design and realize software for a real client located at a third site. In doing so, students were exposed first hand to distribution issues, encountering challenges introduced by different cultures, languages, standards and time zones, and facing them with tools such as groupware, videoconferencing, distributed repositories and travel. We conclude this paper with the lessons we learned during these three experiences and the improvements we plan for our next distributed project course",1530-1362;15301362,POD:0-7695-0915-0,10.1109/APSEC.2000.896680,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=896680,,Collaboration;Collaborative software;Collaborative work;Corporate acquisitions;Education;Globalization;Programming;Software design;Software engineering;Teleconferencing,computer science education;distance learning;educational courses;educational technology;groupware;software engineering;teaching;teleconferencing,Carnegie Mellon University;Technische Universitat Munchen;collaboration;communication;cultures;distributed repositories;distributed software engineering project courses;distribution issues;geographically distributed settings;groupware;languages;software development projects;software engineering students;standards;teaching;time zones;transatlantic project courses;travel;university environment;videoconferencing,,19,,14,,,,2000,05 Dec 2000-08 Dec 2000,IEEE,IEEE Conferences,
The development and trial of SEGWorld: a virtual environment for software engineering student group work,S. Drummond; C. Boldyreff,"Dept. of Comput. Sci., Durham Univ., UK",Thirteenth Conference on Software Engineering Education and Training,20020806,2000,,,87,97,"Software engineering tasks, during both development and maintenance, typically involve teamwork using computers. Team members rarely work on isolated computers. An underlying assumption of our research is that software engineering teams will work more effectively if adequately supported by network-based groupware technology and project management tools. This research is investigating the provision of such network-based support for software engineering teams. The immediate objective is to provide network-based support, specifically for students working on software engineering group (SEG) projects in the Department of Computer Science at Durham. The long term objectives are to develop more flexible support for group working among computer science students and their staff supervisors for project work and tutorials in general. This paper reports on our recent results and assesses how far we have been successful in achieving our immediate objective.",1093-0175;10930175,POD:0-7695-0421-3,10.1109/CSEE.2000.827026,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=827026,,Collaborative software;Collaborative work;Computer science;Computer science education;Electrical capacitance tomography;Isolation technology;Project management;Software engineering;Teamwork;Virtual environment,computer aided instruction;computer science education;educational courses;groupware;project management;software engineering,SEGWorld;computer science education;groupware;network-based support;project management tools;software development;software engineering group projects;software engineering student;software maintenance;student group work;teamwork;virtual environment,,4,,14,,,,6-8 March 2000,,IEEE,IEEE Conferences,
Transformative education Web 2.0 systems for enriching high school STEM education,R. G. Qiu; D. Lee,"Div. of Eng., Pennsylvania State Univ., University Park, PA, USA",2013 IEEE 4th International Conference on Software Engineering and Service Science,20130930,2013,,,352,356,"There are currently over a hundred STEM (Science, Technology, Engineering, and Mathematics) programs in the U.S., aimed at encouraging students to enter a STEM-related career. Of the fields encompassed by STEM, mathematics is the foundation. However, American teens have demonstrated less ability and aptitude for mathematics than the teens in many other countries. Efforts to reduce this ability gap have focused on building a better communal structure within schools, creating more cohesive math curricula, offering smaller classes, encouraging cooperative learning, and helping students overcome math anxiety at school. There is very little published literature on the potential of guided cyber-based self-learning in STEM education, although there are a variety of online STEM learning web sites available for students to access at or after school. In particular, no scientific approach exists to address STEM education challenges in an outside-school setting. The paper briefly unveil an approach to transformatively addressing how mathematics learning, outside of a formal high school setting, could contribute to students' math aptitude. A Web 2.0 system has been deployed, focusing on promoting students' collaborative learning. A big data architecture is applied to addressing voluminous data, which ensures that unstructured Web 2.0 data are always ready for analysis in real time.",2327-0586;23270586,Electronic:978-1-4673-5000-6; POD:978-1-4673-4999-4,10.1109/ICSESS.2013.6615322,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615322,"STEM (Science, Technology, Engineering, and Mathematics);big data;high school;self-learning systems;transformative education;web 2.0",Artificial neural networks;Collaboration;Logic gates;Simple object access protocol;Transforms,Internet;Web sites;computer aided instruction;data analysis;engineering education;mathematics computing,American teens;STEM-related career;US;big data architecture;cooperative learning;formal high school setting;guided cyber-based self-learning;high school STEM education;math curricula;mathematics learning;online STEM learning Web sites;outside-school setting;science-technology-engineering and mathematics programs;student anxiety;student collaborative learning;student math aptitude;transformative education Web 2.0 systems;unstructured Web 2.0 data;voluminous data,,1,,17,,,,23-25 May 2013,,IEEE,IEEE Conferences,
Notice of Retraction
Information age information quality training college instructor,H. Ling,"Department of Computer Science and Software Engineering, Jin Cheng College of Sichuan University, Chengdu China",2011 International Conference on E-Business and E-Government (ICEE),20110616,2011,,,1,3,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
With the widely application of modern communication and internet technology, informationalization persistently affects the whole situation of college's ideological and political education. In order to meet the demands of the information age, it is very important to improve self information literacy for the counselor, the mainstay of ideological and political education of college students. This essay will detail the nurture of information literacy of colleges' counselors on three sides that are the definition of information literacy, the meaning of improving information literacy, and how to improve the information literacy.",,Electronic:978-1-4244-8694-6; POD:978-1-4244-8691-5,10.1109/ICEBEG.2011.5882159,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5882159,Information;Information literacy;Instructor,Communities;Educational institutions;Information technology;Internet;Training,,,,0,,6,,,,6-8 May 2011,,IEEE,IEEE Conferences,
An updated PC-based assembly language programming laboratory,J. O. Hamblen; A. Parker,"Sch. of Electr. Eng., Georgia Inst. of Technol., Atlanta, GA, USA",IEEE Transactions on Education,20020806,1988,31,4,241,244,"An undergraduate computer engineering laboratory that supports a one-quarter, PC (personal computer)-based assembly language programming course is described. The course sequence is required for the computer engineering and is taken as a technical elective by many students in electrical engineering. The novel features of this state-of-the-art laboratory include a symbolic debugger with support for Assembly and high-level languages, a local area network of PCs, online documentation, and a RGB projector for interactive classroom demonstration.<>",0018-9359;00189359,,10.1109/13.9748,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=9748,,Algorithms;Assembly;Electrical engineering;High level languages;Laboratories;Local area networks;Logic design;Microcomputers;Programming profession;Software engineering,assembly language;computer science education;educational computing;educational courses;student laboratory apparatus,PC-based assembly language programming laboratory;interactive classroom demonstration;online documentation;programming course;symbolic debugger;undergraduate computer engineering laboratory,,1,,25,,,,Nov. 1988,,IEEE,IEEE Journals & Magazines,
Embedding virtual and remote experiments into a cooperative knowledge space,S. Jeschke; T. Richter; U. Sinha,,2008 38th Annual Frontiers in Education Conference,20081222,2008,,,F3H-13,F3H-18,"Today, experimental environments and setups in natural sciences and engineering are neither available sufficiently, nor accessible enough to cover the broad demand. Yet, they form an essential part of the scientific methodology within the technological disciplines. Additionally, the ability to cooperate and work in teams when performing experiments is crucial. By integrating experimental setups into a virtual cooperative knowledge space, availability and accessibility can be enhanced for a wide range of people, working individually or in groups, making them independent of limitations in time, budget or access to classical laboratories. This article describes a SOAP-based architecture by which this objective can be achieved, and which is currently being implemented for CURE, a room-based cooperative knowledge space platform developed at FernUniversitaet Hagen.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720356,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720356,Collaborative learning;Remote experiments;Virtual laboratories;Web service,Availability;Collaborative work;Computational modeling;Computer interfaces;Electronic learning;Internet;Knowledge engineering;Laboratories;Space technology;Web services,Web services;computer aided instruction;groupware;software architecture,FernUniversitaet Hagen;SOAP-based architecture;cooperative knowledge space;natural sciences;room-based cooperative knowledge space platform;virtual-remote experiments,,1,,19,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
Program at a glance of ICCSE 2014,,,2014 9th International Conference on Computer Science & Education,20141016,2014,,,16,18,The following topics are dealt with: computer science; education; artificial intelligence; robotics; big data; cloud computing; communication technology; softtware engineering; Web application; Internet of Things; and computer graphics.,,Electronic:978-1-4799-2951-1; POD:978-1-4799-2952-8; USB:978-1-4799-2950-4,10.1109/ICCSE.2014.6926414,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6926414,,,Big Data;Internet of Things;artificial intelligence;cloud computing;computer graphics;computer science;education;robots;software engineering,Internet of Things;Web application;artificial intelligence;big data;cloud computing;communication technology;computer graphics;computer science;education;robotics;softtware engineering,,0,,,,,,22-24 Aug. 2014,,IEEE,IEEE Conferences,
A web-based simulation workshop for digital control,M. Exel; F. Michau; S. Gentil,"Lab. d'Autom. de Grenoble, St. Martin-d'Hères, France",1999 European Control Conference (ECC),20150504,1999,,,1681,1686,"The paper focuses on the pedagogical aspects, user functions and software design considerations of a simulation ""workshop"" developed within HADOC, which is a web-based educational package dedicated to the exploration of basic concepts in Automatic Control and to the study of the multiple interconnections between these concepts. HADOC contains expository/static elements like definitions, methods, proofs, examples and interactive/dynamic elements like multiple choice questions (using HTML forms) and simulations (using Java applets).",,POD:978-3-9524173-5-5,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7099556,Automatic Control;Computer interface design;Computer-aided instruction;Java;Simulation,Animation;Browsers;Computational modeling;Conferences;Java;Object oriented modeling;Regulators,Internet;computer aided instruction;control engineering computing;control engineering education;digital control;software packages,HADOC;HTML forms;Java applets;Web-based educational package;Web-based simulation workshop;automatic control;choice questions;definitions;digital control;dynamic elements;examples;interactive elements;method element;proofs;software design considerations;user functions,,0,,14,,,,Aug. 31 1999-Sept. 3 1999,,IEEE,IEEE Conferences,
Flexible Metadata Management for Block-level Storage System,Jie Xiao; D. Feng; Zhan Shi; Mengfei Cheng,"Huazhong University of Science and Technology, Hubei, China","Seventh ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD'06)",20060626,2006,,,127,132,"The ever growing storage demands of modern applications cultivate a promising area of storage system management, centered upon metadata servers. Some of the works are done at the file system level, which care little about device level data organization. In this paper we present the design of managing metadata at block-level by using storage virtualization techniques. We propose both static and dynamic block mapping policies to meet the diverse needs of applications, balance disk workload and improve storage system performance. We build our prototype in a virtual interface based storage area network, and the evaluation results demonstrate that metadata management at block-level can be efficient and flexible",,POD:0-7695-2611-X,10.1109/SNPD-SAWN.2006.39,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1640678,,Application software;Computer science education;Data storage systems;Educational technology;File systems;Laboratories;Storage area networks;System performance;Technology management;Virtual prototyping,file servers;meta data;performance evaluation;storage area networks;virtual storage,balance disk workload;block-level storage system;device level data organization;dynamic block mapping policy;file system;metadata management;metadata servers;static block mapping policy;storage area network;storage system management;storage virtualization;virtual interface,,2,2,14,,,,19-20 June 2006,,IEEE,IEEE Conferences,
Behavior checking of web applications after testing,M. Jiang; Z. Ding; Q. Ge,"Center of Math Computing and Software Engineering, Zhejiang Sci-Tech University, Hangzhou, China",2010 International Conference on Electronics and Information Engineering,20100902,2010,2,,V2-163,V2-167,"Testing is the last step to check the correctness of a software system. However, due to its incompleteness, we still do not know if the implementation behavior matches the design behavior. In this paper, we provide a new solution for web applications. Since web application has special navigation character, we can get rich information in the log file after testing. From such log file, we extract the Petri net based behavior of the web application. The behavior is then checked by SPIN. Market Information System has been adopted as the case study.",,Electronic:978-1-4244-7681-7; POD:978-1-4244-7679-4,10.1109/ICEIE.2010.5559739,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5559739,Behavior checking;Petri net;SPIN;Web navigation,Analytical models;Browsers;Mice;Navigation;Testing;Unified modeling language;Web pages,Internet;Petri nets;information retrieval,Petri net;SPIN;Web application;behavior checking;log file;market information system,,0,,7,,,,1-3 Aug. 2010,,IEEE,IEEE Conferences,
An architecture for teaching creative systems problem solving using Synthetic Communities of Practice (SCoP),S. P. Overmyer,"Computer Science Department, Nazarbayev University, Astana, Kazakhstan",2013 Second International Conference on E-Learning and E-Technologies in Education (ICEEE),20131024,2013,,,212,217,"Established Communities of Practice (CoP) can enhance the learning experience, especially for online learners, who often have an insufficient support structure when compared to on-campus learners. This is even more of a problem when the mode of instruction is asynchronous. To remedy this situation, we have built a framework for the establishment of Communities of Practice in virtual worlds, even when the majority of the members of the community are nonhuman intelligent agents. We refer to these groups as Synthetic Communities of Practice (SCoP). This paper details our current work, illustrates a software architecture to support SCoP formation, and describes results to date. We believe that this infrastructure will become important, especially with the emergence of Massive Open Online Courses (MOOC).",,Electronic:978-1-4673-5094-5; POD:978-1-4673-5095-2,10.1109/ICeLeTE.2013.6644376,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6644376,conversational agents;intelligent tutoring systems;pedagogical agents;virtual worlds,Avatars;Browsers;Communities;Computer science;Education;Information technology;Problem-solving,cooperative systems;courseware;intelligent tutoring systems;problem solving;software architecture;teaching;virtual reality,MOOC;SCoP;SCoP formation;creative system problem solving;learning experience;massive open online courses;nonhuman intelligent agents;online learners;software architecture;synthetic communities of practice;teaching;virtual worlds,,0,,9,,,,23-25 Sept. 2013,,IEEE,IEEE Conferences,
Work in progress -test engineering program,T. A. Papalias; W. DeWilkins; S. Harooni,"San Jose State Univ., CA, USA",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,T4E,24,"A pilot program of lectures and laboratory work in mixed-signal test development engineering has been initiated at San Jose State University with support from Agilent Technologies and National Semiconductor Corporation. Class one uses bench-top equipment and a specifically-designed printed circuit board to explore the basic issues of testing: accuracy, guard bands, design for test (DfT), DSP-based tests, load board design, and the blocks of the per-pin architecture present in all manufacturing testers. Class two revisits many of the issues of class one in off-line and on-line programs for a variety of manufacturing testers. The trade-offs of accuracy versus test time are focal. This paper outlines the primary course sequence and its laboratory work",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1611979,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1611979,DSP-based test;design for test (DfT);mixed-signal test;test development,Circuit testing;Design engineering;Design for testability;Electrical resistance measurement;Industrial training;Integrated circuit testing;Laboratories;Semiconductor device testing;Software testing;Soldering,computer aided instruction;educational courses;educational institutions;electronic engineering education;integrated circuit testing;mixed analogue-digital integrated circuits,Agilent Technologies;DSP-based tests;National Semiconductor Corporation;San Jose State University;bench-top equipment;design for test;guard bands;load board design;manufacturing testers;mixed-signal test development engineering;per-pin architecture;printed circuit board;test engineering program,,1,,2,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Modeling Intelligent Distance Education System Based On Agent,M. Cao; B. Li; C. Wang,"Management School, Xiamen University, Xiamen, Fujian, 361005, China. caomukun@yahoo.com.cn",2007 First IEEE International Symposium on Information Technologies and Applications in Education,20071226,2007,,,348,353,"Traditional research in distance education using agent technology is focused on system description, but lack of precise and detailed design specification. So they cannot satisfy the requirements for realizing a practical system. This paper studies intelligent distance education from a new point, focuses on agent's independent decision-making process; proposes a novel concept, namely education agent, argues its significance in construction of intelligent distance education system; in order to explain the concept clearly, formally defines multi-agent distance education system 's abstract concept model, which is made up of three sub-concept models, they are education environment, education process and education agent; finally, on the basis of concept model, designs student and teacher agent's architecture, which can directly lead to practical software implementation.",,CD-ROM:978-1-4244-1386-7; POD:978-1-4244-1385-0,10.1109/ISITAE.2007.4409302,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4409302,agent;belief-desire-intention model;distance education;multi-agent system;speech act,Artificial intelligence;Bridges;Decision making;Distance learning;Educational technology;Intelligent agent;Intelligent systems;Mathematical model;Multiagent systems;Software architecture,computer aided instruction;decision making;distance learning;multi-agent systems,agent technology;decision making;education agent;education environment;education process;intelligent distance education;multi-agent systems,,2,,10,,,,23-25 Nov. 2007,,IEEE,IEEE Conferences,
Using AulaNet for Web-based course development,R. Choren; C. Laufer; M. Blois; V. Torres; F. Ferraz; G. Robichez; L. Daflon; C. J. M. P. de Lucena; H. Fuks,"Dept. of Comput. Sci., Catholic Univ. of Rio de Janeiro, Brazil",6th International Symposium on String Processing and Information Retrieval. 5th International Workshop on Groupware (Cat. No.PR00268),20020806,1999,,,322,327,"A variety of technologies are being used to replace or supplement the face-to-face learning process, including the World Wide Web. We present AulaNet, an environment for creating, updating and attending Web-based courses. We illustrate some dynamics of three experiments of course development and delivery with AulaNet, pointing out their features. We discuss how easy and how difficult it is to orchestrate technology for educational purposes",,POD:0-7695-0268-7,10.1109/SPIRE.1999.796610,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=796610,,Computer science;Education;Educational technology;Explosions;Internet;Laboratories;Navigation;Software engineering;Streaming media;Videoconference,Internet;educational courses;educational technology;information resources,AulaNet;Internet;Web-based course development;World Wide Web;educational technology;experiments,,0,,17,,,,1999,22 Sep 1999-24 Sep 1999,IEEE,IEEE Conferences,
Proposed development methodology for higher education and library mash-ups,R. Ibrahim; A. Oxley,"Department of Computer and Information Sciences, Universiti Teknologi PETRONAS, Tronoh, 31750 Perak Malaysia",2010 International Symposium on Information Technology,20100902,2010,1,,1,6,"This paper proposes a mash-up development methodology for Higher Education (HE) and libraries. The fast-paced development of mash-up editors has created a wealth of features and approaches that users can take advantage of. Meanwhile, there has been insufficient work on the creation of a mash-up development methodology that would serve as a guide to Higher Education and library mash-up developers. The first part of our study focuses on investigating mash-ups, mainly from university and library user perspectives. The second part focuses on plans to formulate a mash-up application methodology for using information mash-up editors to develop business mash-ups. This part has evolved during our work in creating experimental mash-ups at University Technology PETRONAS (UTP). Initially, the research considered a large number of candidate mash-up editors, two of which were selected. As the research progressed, the mash-up development methodology took shape in an incremental manner until it reached its final form. The work can hopefully be used to guide both researchers and Higher Education and library users in developing mash-ups.",2155-8973;21558973,Electronic:978-1-4244-6718-1; POD:978-1-4244-6715-0,10.1109/ITSIM.2010.5561357,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5561357,Higher Education;Library;Mash-up editor;Mash-ups;Software development methodology;Web 2.0;users,Business;Education;Helium;Internet;Libraries;Portals;Programming,Internet;academic libraries;further education;software engineering,University Technology PETRONAS;higher education;library mash-ups;mash-up development methodology,,1,,10,,,,15-17 June 2010,,IEEE,IEEE Conferences,
Edubase Cloud: Cloud platform for cloud education,S. Yokoyama; N. Yoshioka; T. Shida,"GRACE Center, National Institute of Informatics, Tokyo, Japan",2012 First International Workshop on Software Engineering Education Based on Real-World Experiences (EduRex),20120628,2012,,,17,20,"Education of cloud engineers will be crucial for the continued development of cloud technologies. We have developed an open-source software platform called edubase Cloud for education. The platform has multi-cloud architecture. In this paper, we discuss how edubase Cloud provides an alterable cloud platform and how effective it is for educating cloud engineers.",,Electronic:978-1-4673-1805-1; POD:978-1-4673-1804-4,10.1109/EduRex.2012.6225699,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6225699,Cloud computing;Infrastructure as a Service;alterable platform;customizable platform;education,Cloud computing;Education;Monitoring;Open source software;Servers;Virtual machining,cloud computing;computer aided instruction,cloud education;cloud engineers;cloud platform;cloud technologies;edubase cloud;multicloud architecture platform;open-source software platform,,5,,5,,,,9-9 June 2012,,IEEE,IEEE Conferences,
"IMAGESEER: NASA IMAGEs for Science, Education, Experimentation and Research",J. Le Moigne; T. G. Grubb; B. C. Milner,"Software Engineering Division, NASA GSFC, Greenbelt, MD, USA",IEEE Geoscience and Remote Sensing Magazine,20130418,2013,1,1,44,58,"NASA Earth and space images have traditionally been difficult to mine by non-remote sensing researchers; often only available in specialized, non-generic formats, they also do not always provide sufficient context for users unfamiliar with the NASA domain to understand their content and their challenges. This paper describes a new database and its associated website, called IMAGESEER (IMAGEs for Science, Education, Experimentation and Research), that seeks to address these issues. Through a graphical web site for browsing and downloading data, IMAGESEER provides a widely accessible database of NASA-centric, easy to read image data for teaching or validating new Image Processing algorithms. Although other NASA image databases exist, none is focused on the goal of providing validation of new and old image processing algorithms. The first IMAGESEER prototype includes a representative sampling of NASA multispectral and hyperspectral images from several Earth Science instruments, along with a few small tutorials. Image processing techniques are represented with techniques such as cloud detection, image registration, and classification. For each technique, corresponding data are selected from different geographic regions representing different image features (e.g., mountains, urban, water coastal, and agriculture areas). After geo-registration, these images are available in simple common formats such as GeoTIFF and raw formats, along with associated benchmark data.",2473-2397;24732397,,10.1109/MGRS.2013.2244694,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6504844,,Database systems;Image processing;NASA;Remote sensing;Satellite communication;Space technology,Web sites;cloud computing;geophysical image processing;graphical user interfaces;image classification;image registration;information retrieval systems,"Earth Science instruments;IMAGESEER;IMAGEs for Science, Education, Experimentation and Research;NASA image databases;cloud detection;geographic regions;graphical Web site;hyperspectral images;image classification;image processing algorithms;image registration;multispectral images",,0,,22,,,,Mar-13,,IEEE,IEEE Journals & Magazines,
Student's Perception of an Online Exam within the Decision Support System Course at Al al Bayt University,I. F. Al-Mashaqbeh; A. Al Hamad,"Dept. of Comput. Educ., Al al-Bayt Univ., Mafraq, Jordan",2010 Second International Conference on Computer Research and Development,20100621,2010,,,131,135,The aim of this study is to measure students' perceptions toward the use of online exam as an assessment tool on university campus within a Decision Support System Course at Al al Bayt University. The study will show the advantages and disadvantages of the using an online exam on the university campus. To do so a questionnaire was delivered to students taking the course and then it was analyzed using the SPSS. The results showed that there was a positive perception towards the adopting of online exam.,,Electronic:978-1-4244-6993-2; POD:978-1-4244-6992-5,10.1109/ICCRD.2010.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5489480,Assessment;Index Terms Distance Learning;Online,Automatic testing;Computer aided instruction;Computer science education;Decision support systems;Distance learning;Educational technology;Management information systems;Protection;Research and development;Software testing,computer aided instruction;decision support systems;educational courses;educational institutions,Al al Bayt University;decision support system course;online exam;student perception,,1,,13,,,,7-10 May 2010,,IEEE,IEEE Conferences,
An architecture of virtual environment for e-learning (AVEE),Fu-Min Huang; Ming Chao,"Dept. of Comput. Sci. & Inf. Eng., Feng Chia Univ., Taichung, Taiwan",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,148,149,"With the constant progress of multimedia technology and network bandwidth, the traditional teaching environment that based on text and pictures, will be integrated with media stream or virtual reality. For this reason we show an architecture that can support this new environment. Our main architecture is based on the MVC architecture (model, view controller). This e-learning architecture with the 3D virtual environment to promote learners study actively and also integrates the synchronous, asynchronous and cooperative learning environment.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.49,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508632,,Art;Chaos;Computer architecture;Computer science;Education;Electronic learning;Layout;Streaming media;Virtual environment;Virtual reality,computer aided instruction;groupware;multimedia systems;software architecture;teaching;virtual reality,3D virtual environment;AVEE architecture;MVC architecture;asynchronous learning environment;cooperative learning environment;e-learning architecture;media stream;multimedia technology;network bandwidth;synchronous learning environment;teaching environment;virtual reality,,1,,2,,,,5-8 July 2005,,IEEE,IEEE Conferences,
Multimedia courseware development using influence diagram,T. K. Shih; Lun-Ping Hung,"Dept. of Comput. Sci. & Inf. Eng., Tamkang Univ., Tamsui, Taiwan",Proceedings. IEEE International Conference on Multimedia and Expo,20021107,2002,2,,377,380 vol.2,"Web-based distance learning programs are widely available. A few distance education platform and standards were developed or proposed. Among current software systems, it is hard to realize a strategic assessment of courseware quality. Since one of the difficulties of distance education is the load that an instructor needs to spend in courseware design, it is worthy to investigate an automatic mechanism to help an instructor to produce effective courseware. Thus, a distance learning program can proceed efficiently. We develop a mechanism for the construction of courseware structure based on the influence diagram. The mechanism can be implemented as a decision support system for the instructor to analyze the relation among course units and test units. The overall value of a courseware can be systematically analyzed.",,POD:0-7803-7304-9,10.1109/ICME.2002.1035610,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1035610,,Computer aided instruction;Computer science;Courseware;Decision support systems;Decision trees;Distance learning;Electronic mail;Software systems;Standards development;System testing,Internet;courseware;decision support systems;distance learning;multimedia communication;multimedia computing;software architecture,Web-based distance learning programs;automatic courseware production;course units;courseware design;courseware quality;decision support system;distance education platform;distance education standards;distance learning program;influence diagram;multimedia courseware development;software architecture;software systems;test units,,1,,4,,,,2002,,IEEE,IEEE Conferences,
Design and Implementation of Fetal Education Music Management System,N. Lu,"Sch. of Humanities, Jiangxi Univ. of Traditional Chinese Med., Nanchang, China","2016 International Conference on Intelligent Transportation, Big Data & Smart City (ICITBS)",20170921,2016,,,418,420,"In order to allow gave birth to the fetus in the mother's body has a good atmosphere for the development, it is imperative to the implementation of prenatal music, so in this paper, the design and R & D the this music prenatal education management system. Prenatal music management system construction of the overall goal is to develop an application oriented, safe and reliable, flexible operation, convenient, standardized and unified system. This system combined with the developing thought of the information management system, the reference to the online music management software, according to the ideas of software engineering design based on C / S structure of the music prenatal education management system. This paper describes in detail the whole process of the development of fetal education music management system. Introduced the basic concept of music prenatal education and development trend, in the demand analysis to clarify the feasibility and necessity of music prenatal education management information system, system development process, fully in accordance with the idea of software engineering to complete. This system has realized the backstage data management, maintenance and foreground for users to use the platform, in the background maintenance in the music resource maintenance upload management, reasonable standard classification of prenatal music. Let there be need in the shortest time find the most suitable music, in front of the play, to realize the function of fast forward, slow down, a song, a song, memory playback, and set up the special recording function, makes the user more convenient use. The various functions of the management information system of fetal education music have achieved initial expectations, and achieved favorable effect.",,CD:978-1-5090-6060-3; Electronic:978-1-5090-6061-0; POD:978-1-5090-6062-7,10.1109/ICITBS.2016.113,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8047190,C/S architecture;Fetal education management;UML language;database technology;music system,Big Data;Smart cities;Transportation,computer aided instruction;information management;information systems;music;software engineering,background maintenance;backstage data management;fetal education music management system;fetus;information management system;memory playback;mother body;music prenatal education;music resource maintenance upload management;online music management software;prenatal music;software engineering design;special recording function;suitable music;system development process,,,,,,,,17-18 Dec. 2016,,IEEE,IEEE Conferences,
A Preliminary System Framework for 'SilGam' Book,S. Park; J. Lee; Y. Kim; J. Ryu,"Dept. of Mechatron., Gwangju Inst. of Sci. & Technol., Gwangju, South Korea",2009 International Symposium on Ubiquitous Virtual Reality,20090904,2009,,,64,67,"dasiaSil-Gampsila book is a book that can provide readers with realistic or abstract experiences of contents through the virtual or augmented reality technology while he/she reads an analog book. In order to listen to or touch the realistic contents in dasiaSil-Gampsila book, we propose a preliminary system framework of hardware and software systems for dasiaSil-Gampsila Book through which users can haptically interact with virtual contents. In this framework, we define a dasiaSil-Gampsila Book and design a hardware configuration and software architecture. In addition, we present two exemplary scenarios for using this book in science education.",,POD:978-1-4244-4437-3,10.1109/ISUVR.2009.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5232257,Haptic;Sil-Gam;framework,Auditory displays;Augmented reality;Books;Educational institutions;Haptic interfaces;Hardware;Liquid crystal displays;Software systems;Space technology;Three dimensional displays,augmented reality;software architecture,Sil-Gam book;augmented reality;software architecture;virtual reality,,1,,12,,,,8-11 July 2009,,IEEE,IEEE Conferences,
[Title page],,,"2015 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)",20160121,2015,,,1,1,The following topics are dealt with: teaching-assessment-and-learning-for-engineering; mobile learning; engineering education; computer programming course; software testing skills teaching; higher education; e-learning environment; online educational resources; semisupervised learning approach; MOOC; m-learning; STEM; and telecommunication engineering.,,Electronic:978-1-4673-9226-6; POD:978-1-4673-9227-3,10.1109/TALE.2015.7385997,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7385997,,,STEM;computer science education;educational computing;educational courses;educational institutions;engineering education;further education;teaching,MOOC;STEM;computer programming course;e-learning environment;engineering education;higher education;m-learning;mobile learning;online educational resources;semisupervised learning approach;software testing skills teaching;teaching-assessment-and-learning-for-engineering;telecommunication engineering,,,,,,,,10-12 Dec. 2015,,IEEE,IEEE Conferences,
Teaching Students to Design and Implement Social Networks Using MVC as a Capstone Experience,A. Shaw,"CS Dept., Kennesaw State Univ., Kennesaw, GA, USA",2013 10th International Conference on Information Technology: New Generations,20130930,2013,,,747,748,"Undergraduate CS courses involve a range of design and development experiences which are often brought together in a comprehensive way as a capstone project in a student's senior year. The goal of a capstone experience is to help students demonstrate that they can integrate various CS skills they have been taught in a practical way. The importance of being able to apply what a student has learned in a practical way as a student prepares to graduate and enter the workforce cannot be overstated. We have developed a Capstone Course project where students build a social networking application using ASP.NET MVC to integrate skills learned in Programming Principles, Software Engineering, Database Design and Web Design courses. And we believe this type of project can serve as a model that can be applied in many different schools and contexts. Because the MVC pattern is used, each part of the system is modular, with the model, the view and the controller requiring different sets of skills. Students can apply their skills to implementing the entire framework themselves as it is presented to them, or they can redesign portions of the framework and integrate their redesign into the original architecture. Either way, students experience the integration of a wide variety of skills in a compelling way since they are doing so while building a social networking application that they can test on their friends.",,Electronic:978-0-7695-4967-5; POD:978-1-4673-5960-3,10.1109/ITNG.2013.137,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6614402,social computing;social networking;software architecture;web design,Blogs;Databases;Educational institutions;Object oriented modeling;Programming;Social network services;Web design,Web design;computer aided instruction;computer science education;database management systems;educational courses;further education;programming;social networking (online);software engineering;teaching,ASP.NET MVC;CS skills;Capstone Course project;Web design courses;database design;programming principles;social networking application;software engineering;student teaching;undergraduate CS courses,,0,,3,,,,15-17 April 2013,,IEEE,IEEE Conferences,
Towards an Adaptive and Ubiquitous Learning Architecture,R. D. Araújo; R. G. Cattelan; F. A. Dorça,"Fac. of Comput., Fed. Univ. of Uberlandia, Uberlandia, Brazil",2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT),20170807,2017,,,539,541,"Ubiquitous Learning Environments (ULEs) - or Technology Rich Classrooms - are created to combine real and virtual learning environments in order to produce richer study artifacts to support both instructors and students in the teaching/learning process. However, they produce a huge volume of Learning Objects (LOs), often unstructured, which makes retrieving and presenting them a challenge, especially when presented in an individualized manner. In this work, we explore the concept of Adaptive Educational Hypermedia (AEH) together with ULEs for creating and providing personalized LOs to students. This research proposal aims at designing a component-based architecture capable of structuring automatically captured LOs in classrooms and their metadata through a collaborative approach, and offering content personalization features in ULEs, considering social and collaborative interactions, devices' contextual constraints, and personal preferences and traits. Such architecture is being integrated into a real multimedia capture platform currently used as a complementary tool by instructors of the Faculty of Computing at Federal University of Uberlândia, Brazil.",,Electronic:978-1-5386-3870-5; POD:978-1-5386-3871-2,10.1109/ICALT.2017.63,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8001855,Adaptive Educational Hypermedia;Personalized Learning Objects;Ubiquitous Learning Environments,Collaboration;Computer architecture;Computers;Education;Electronic mail;Metadata;Proposals,computer aided instruction;hypermedia;meta data;multimedia systems;object-oriented programming;software architecture;ubiquitous computing,Brazil;Faculty of Computing;Federal University of Uberlândia;ULE;adaptive educational hypermedia;collaborative interactions;component-based architecture;device contextual constraints;learning objects;learning process;multimedia capture platform;personal preferences;personal traits;personalized LO;social interactions;teaching process;technology rich classrooms;ubiquitous learning environments;virtual learning environments,,,,,,,,3-7 July 2017,,IEEE,IEEE Conferences,
Research on the Sharing E-learning Based on SOA and Semantic Web Architecture,H. Lan; S. Ling-ge; Z. Chun-guang,"Coll. of Comput. Sci. & Technol., Jilin Univ., Changchun, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,426,429,"The major problem existed in current E-Learning is the difficulty of resources sharing and searching, which is mostly caused by the weak-semantic learning resources and the poor sharing mechanism. By applying ontology and Web services technology to E-Learning, this paper proposes a sharing individualized E-Learning architecture, where the meaning of learning resources with well-defined is presented by ontology and information exchanging is supported by Web services based on SOA.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.82,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722930,E-Learning;SOA structure;individualized learning;ontology;semantic Web,Computer architecture;Computer science;Education;Educational institutions;Electronic learning;Ontologies;Operating systems;Semantic Web;Service oriented architecture;Web services,Web services;computer aided instruction;ontologies (artificial intelligence);resource allocation;semantic Web;software architecture,e-learning resource sharing;information exchange;ontology;semantic Web service-oriented architecture,,2,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Web-based grading of symbolic answers,M. J. Maron; P. A. Ralston; T. E. Howe; M. B. Townsley,"Dept. of Eng. Math. & Comput. Sci., Louisville Univ., KY, USA","Frontiers in Education Conference, 1999. FIE '99. 29th Annual",20020806,1999,1,,12A3/12,12A3/15 vol.1,"This paper describes a system in which the computer algebra system Maple running on a remote server is used to check the correctness of symbolic answers submitted via the World Wide Web. The goal is to have a computer grade the kinds of symbolic algebraic, trigonometric, and calculus expressions that arise naturally in engineering and scientific applications rather than just numerical or multiple-choice options. The ability to grade symbolic answers can be used synchronously (on-line quizzes or exams under monitored conditions) or asynchronously (e.g., homework, tutorials, or readiness tests) for a broad range of quantitative courses and levels. A database keeps extensive, detailed records of student performance. This paper describes a system for symbolic grading via a Web browser. After giving the background and a brief overview of the system, it presents two simple computer-gradable problems and the steps used to grade an illustrative problem. The paper concludes with a brief summary of the work in progress toward a system that can be used for a variety of Web-based grading activities over a broad spectrum of on-site or remote quantitative courses.",0190-5848;01905848,POD:0-7803-5643-8,10.1109/FIE.1999.839265,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=839265,,Algebra;Calculus;Computer networks;Computer science;Content addressable storage;Databases;Internet;Java;Mathematics;Software engineering,educational administrative data processing;engineering education;information resources,Maple computer algebra system;Web browser;Web-based grading;World Wide Web;computer-gradable problems;database;engineering;homework;on-line exams;on-line quizzes;on-site courses;quantitative courses;readiness tests;remote server;scientific applications;student performance;symbolic algebraic expressions;symbolic answers;symbolic calculus expressions;symbolic grading;symbolic trigonometric expressions;tutorials,,4,,3,,,,10-13 Nov. 1999,10 Nov 1999-13 Nov 1999,IEEE,IEEE Conferences,
Educational Software: Case Studies and Development Methods [Guest editorial],F. J. GarcÃa-Peñalvo; A. Sarasa-Cabezuelo; J. L. Sierra-RodrÃguez,"Department of Computer Science and Automatic, University of Salamanca, Salamanca, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20170520,2014,9,2,41,42,"The goal of this invited editorial is to introduce an IEEE-RITA special issue on case studies and development methods of educational software. The special issue integrates thoroughly revised and extended versions of four outstanding papers presented at the 14th International Symposium on Computers in Education (SIIE'12), held in Andorra in October 2012, as well as at the third workshop on software engineering for e-learning (ISELEAR'12), which was collocated as a satellite event of SIIE'12. The special issue also includes one position paper concerning different perspectives of software development for e-learning, which mirrors the discussions on the topic maintained during ISELAR'12.",1932-8540;19328540,,10.1109/RITA.2014.2317521,Project;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6799199,Computers and education;e-learning engineering;educational system;educational technology;software engineering,Algorithm design and analysis;Education courses;Educational products;Electronic learning;Software development;Software engineering;Special issues and sections;Systematics,,,,0,,,,,20140416,May-14,,IEEE,IEEE Journals & Magazines,
Frontiers in Education 2007,,,"2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,1,10,The following topics are dealt with: cooperative learning techniques and assessment; software engineering; engineering education; student retention and persistence; faculty development; EE courses and labs; distance learning delivery and assessment; writing skills development; accreditation and evaluation; active learning; computer and Web-based software; virtual laboratories; design experiences; gender issues.,0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4418202,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4418202,,,educational computing;engineering education;groupware;human factors,EE courses;EE labs;Web-based software;accreditation;active learning;cooperative learning assessment;cooperative learning techniques;design experiences;distance learning assessment;distance learning delivery;engineering education;faculty development;gender issues;software engineering;student persistence;student retention;virtual laboratories;writing skills development,,0,,,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
Supporting competence management in software projects,J. Dorn; M. Pichlmair; K. Schimper; H. Tellioglu,"Vienna University of Technology Institute for Software Technology and Interactive Systems, Favoritenstraße 9-11, A-1040 Wien, Austria",2008 IEEE International Technology Management Conference (ICE),20160428,2008,,,1,8,"Competence management is used today for different purposes: company and project staffing, competence detection and competence development for single persons, whole companies or virtual organisations. We have developed a university competence management system enabling students to plan and control their further study based on their current competence profile. The final profile can be used for job applications. In this paper we describe experience made in a special university course on software project management capturing and developing students' competencies relevant in this area. This approach would be applicable also in commercial software projects. We present the first approach, its implementation and evaluation before we propose an extended version.",,POD:978-0-85358-244-1,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7462044,Competence management;competence capturing;software project management,Companies;Information systems;Personnel;Project management;Software;Software engineering;Teamwork,computer science education;educational courses;project management;software development management,companies;company staffing;competence detection;competence development;competence profile;job applications;project staffing;software project management;special university course;students competencies;university competence management system;virtual organisations,,,,15,,,,23-28 June 2008,,IEEE,IEEE Conferences,
nanoHUB.org: Advancing Education and Research in Nanotechnology,G. Klimeck; M. McLennan; S. P. Brophy; G. B. Adams III; M. S. Lundstrom,Purdue University,Computing in Science & Engineering,20080822,2008,10,5,17,23,"In 2002, the National Science Foundation established the Network for Computational Nanotechnology (NCN), a network of universities supporting the National Nanotechnology Initiative by bringing computational tools online, making the tools easy to use, and supporting the tools with educational materials. Along the way, NCN created a unique cyberinfrastructure to support its Web site, nanoHUB.org, where researchers, educators, and professionals collaborate, share resources, and solve real nanotechnology problems. In 2007, nanoHUB.org served more than 56,000 users from 172 countries. In this article, the authors share their experiences in developing this cyberinfrastructure and using it, particularly in an educational context.",1521-9615;15219615,,10.1109/MCSE.2008.120,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4604500,HPC;Web-based services;and enhancement;and visualization;computer applications;computer graphics;computer-aided design;computer-aided engineering;computing methodologies;distribution;education;environments;evolving Internet applications;graphics systems;high-performance computing;human factors in software design;image processing and computer vision;image representation;information storage and retrieval;information technology and systems;maintenance;modeling;online information services;pattern recognition;physical sciences and engineering;remote systems;sciences;simulation;simulation support systems;software engineering;user interfaces;volume visualization;volumetric,Animation;Collaboration;Computational modeling;Computer networks;Educational institutions;Grid computing;Licenses;Nanobioscience;Nanoelectronics;Nanotechnology,Web sites;computer science education;nanotechnology,National Nanotechnology Initiative;National Science Foundation;Network for Computational Nanotechnology;cyberinfrastructure;educational materials;nanoHUB.org,,90,,18,,,,Sept.-Oct. 2008,,IEEE,IEEE Journals & Magazines,
Distance education: a Web usage mining case study for the evaluation of learning sites,L. dos Santos Machado; K. Becker,"Faculdade de Informatica, Pontificia Univ. Catolica do Rio Grande do Sul, Brazil",Proceedings 3rd IEEE International Conference on Advanced Technologies,20030728,2003,,,360,361,"Web Usage Mining (WUM) focus on the interaction behavior between Web users and requested Web pages in order to identify navigation patterns. This work describes a case study aimed at investigating the potential of WUM as a framework for supporting the validation of learning site designs. The goal was to model the domain in terms of a WUM application, and to explore abstractions and types of patterns that can help site usage evaluation.",,POD:0-7695-1967-9,10.1109/ICALT.2003.1215123,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1215123,,Computer aided software engineering;Data mining;Distance learning;Electronic mail;Navigation;Pattern analysis;Statistical distributions;Web page design;Web pages;Web server,Internet;Web sites;computer aided instruction;data mining;distance learning;information retrieval;information use,Web usage mining;Web users;distance education;learning site evaluation;navigation patterns;requested Web pages,,9,,4,,,,9-11 July 2003,,IEEE,IEEE Conferences,
A Genetic-Algorithm-Based Two-Stage Learning Scheme for Neural Networks,S. Wang; X. Zhang; X. Zheng; B. Yuan,"Sch. of Software Eng., Beijng Univ. of Post & Telecommun., Beijing, China","2010 International Conference on e-Education, e-Business, e-Management and e-Learning",20100318,2010,,,391,394,"In this paper, we propose A two-stage learning scheme for neural networks by integrating Gas into Structure identification In the first stage, which is also called structure identification stage, the selection of network structure and initial parameters is carried out by float genetic algorithm instead of human ln the second stage which is called parameter identification stage the conventional optimization method is adopted to make refinements of parameters. Through the entire process, compromise is satisfactorily made among the network complexity, approximation accuracy and generalization ability.",,Electronic:978-1-4244-5681-9; POD:978-1-4244-5680-2,10.1109/IC4E.2010.70,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5432482,LM algorithm;genetic algorithm;machine learning;neural networks,Approximation algorithms;Convergence;Electronic learning;Genetic algorithms;Neural networks;Optimization methods;Parameter estimation;Robustness;Software engineering;Telecommunication network topology,generalisation (artificial intelligence);genetic algorithms;learning (artificial intelligence);neural nets,approximation accuracy;float genetic algorithm;generalization ability;network complexity;network structure selection;neural networks;parameter identification stage;structure identification stage;two-stage learning scheme,,0,,7,,,,22-24 Jan. 2010,,IEEE,IEEE Conferences,
[Title page i],,,2009 International Conference on Information and Multimedia Technology,20100115,2009,,,i,i,"The following topics were discussed: multimedia technology, image processing, expert system, artificial intelligence, education, computer-aided instruction, Internet, software engineering, database management, data security, video processing, optimization, knowledge engineering, Web services, mobile computing, optical communication, wireless communication, microprocessor systems, sensors, etc.",,Electronic:978-0-7695-3922-5; POD:978-1-4244-5383-2,10.1109/ICIMT.2009.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5380954,,,Internet;artificial intelligence;database management systems;education;microcomputers;mobile computing;multimedia computing;optical communication;security of data;sensors;signal processing;software engineering,Internet;Web services;artificial intelligence;computer-aided instruction;data security;database management;education;expert system;image processing;knowledge engineering;microprocessor systems;mobile computing;multimedia technology;optical communication;optimization;sensors;software engineering;video processing;wireless communication,,0,,,,,,16-18 Dec. 2009,,IEEE,IEEE Conferences,
Work in progress: The effects of mobile learning on inquiry-based instruction,K. M. Bachman; G. C. Gannod,"Dept. of Computer Science and Software Engineering, Miami University, Oxford, OH",2012 Frontiers in Education Conference Proceedings,20130218,2012,,,1,2,"Recently, inquiry-based learning has been used to enable students to ask scientific questions and come to objective conclusions based on observation and experimentation. Within this context, we have been exploring the impact of mobile devices upon different modes of learning including inquiry-based instruction. While much attention has been on the acquisition of mobile devices for the classroom, mobile learning has the ability to facilitate education beyond the confines of the brick and mortar to improve information retention and student engagement. This paper describes research being performed at Miami University which explores best practices in engaging students in inquiry-based learning experiences using a suite of technological tools (including a mobile app) being developed to support citizen science and research data collection.",0190-5848;01905848,Electronic:978-1-4673-1352-0; POD:978-1-4673-1353-7; USB:978-1-4673-1351-3,10.1109/FIE.2012.6462523,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6462523,Mobile learning;citizen science;inquiry-based instruction,Computer science;Educational institutions;Mobile communication;Mobile handsets;Performance evaluation;Software engineering,distance learning;educational institutions;mobile computing,Miami university;citizen science;inquiry-based instruction;inquiry-based learning;mobile devices;mobile learning;research data collection;scientific questions,,1,,5,,,,3-6 Oct. 2012,,IEEE,IEEE Conferences,
Lecture videos for e-learning: current research and challenges,T. Liu; J. R. Kender,"Dept. of Comput. Sci. & Eng., South Carolina Univ., Columbia, SC, USA",IEEE Sixth International Symposium on Multimedia Software Engineering,20050117,2004,,,574,578,"E-learning is an emerging new education approach that augments learning experiences by integrating multimedia and network technologies. As an integrated part of e-learning, the lecture videos captured in classrooms contain most of the instructional content. Effective use of these videos, however, remains a challenging task. This paper reviews previous research work on capturing, analyzing, indexing, and retrieval of lecture (instructional) videos, and introduces on-going research efforts related with instructional videos. This paper compares instructional video to other video genres and addresses its special issues and difficulties. We present the current challenges in content-based indexing and retrieval of instructional videos. Improving these techniques for lecture videos has significant educational and social benefits.",,POD:0-7695-2217-3,10.1109/MMSE.2004.48,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1376711,,Computer aided instruction;Computer science;Content based retrieval;Educational technology;Electronic learning;Indexing;Internet;Multimedia systems;Streaming media;Videos,content-based retrieval;distance learning;educational computing;multimedia computing,augments learning;content-based indexing;content-based retrieval;e-learning approach;instructional content;instructional video;multimedia technology;network technology,,8,2,41,,,,13-15 Dec. 2004,,IEEE,IEEE Conferences,
Model for Distributed Learning Space Based on PBL,J. Guo; X. Li,"Sch. of Comput. Sci. & Technol., ShanDong Univ., Jinan",2008 International Symposium on Knowledge Acquisition and Modeling,20081230,2008,,,452,456,"This paper analyses problem-based learning (PBL) process and involving various data types. We bring forward a ""centralism transmission-distribution computation"" hybrid computation model in terms of the data time-property and characteristics. The model adopts multiple layers soft architecture for ensuring the system scalability and suitability, obtaining lesser quantity of data transmission and the more balance of computation load. The independent application server layer cause distributed virtual learning space (DVLS) updating and extension more convenient and easier. Combination PBL and virtual space construct DVLS, in which member realize the cooperation under the problem guidance to completely solve one task. This paper proved availability of combining PBL with virtual reality (VR) technique from two aspects of theory and practical.",,POD:978-0-7695-3488-6,10.1109/KAM.2008.49,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4732864,DVLS (Distributed Virtual Learning Space);Model;PBL (Problem-Based Learning),Computational modeling;Computer architecture;Data communication;Education;Knowledge acquisition;Scalability;Space technology;State-space methods;Virtual environment;Virtual reality,computer aided instruction;data communication;software architecture;virtual reality,centralism transmission-distribution computation;data time-property;data transmission;distributed virtual learning space;hybrid computation model;problem-based learning;soft architecture;system scalability;virtual reality,,0,,10,,,,21-22 Dec. 2008,,IEEE,IEEE Conferences,
"Information portal ""Our School"": a case study of IT introduction into education in Ukraine",O. Danylova; A. Manako; K. Synytsya; O. Voychenko,"Int. Res. & Training Center for Inf. Technol. & Syst., Kyivu, Ukraine","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,922,923,"This paper describes Ukrainian IRTC activities in Web school portal development and support. At first, the problems of Ukrainian education informatization are considered. Here also is performed an analysis of different education portals types. As a result, the educational portals taxonomy was built. All these became the theoretical base for building Ukrainian school education portal. Finally, in this paper we would like to describe the main purposes we reached by realizing the project.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357722,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357722,,Computer aided software engineering;Educational institutions;Educational technology;Globalization;Humans;Information processing;Information technology;Performance analysis;Portals;Taxonomy,Internet;computer aided instruction;continuing professional development;distance learning;portals,Our School information portal;Ukraine;Ukrainian IRTC activities;Ukrainian education;Web school portal development;education portals;information technology,,0,,9,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
The Design and Implementation of Visual Experiment Environment for Computer Principle and Interface Technology Curriculum,J. Anquan; G. Dengwen; L. Gang,"Coll. of Comput. Inf. & Eng., Jiangxi Normal Univ., Nanchang, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1260,1262,"Building hardware visual experiment environment (VEE) by software technic is an efficient way to improving the efficiency of computer hardware teaching and experiment design. This paper based on the computer principle & interface technology curriculum CAI, the concept and features of VEE is presented at first, and then some principles and tactics are summarized in building VEE. The implementation of VEE for computer principle & interface technology curriculum shows the efficiency and practicality of VEE technology in CAI system.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723137,CAI;Computer Principle & Interface Technology;Visual Experiment Enviroment (VEE),Computational modeling;Computer aided instruction;Computer interfaces;Computer science education;Computer simulation;Courseware;Educational technology;Hardware;Programming profession;Virtual environment,computer aided instruction;computer science education;teaching,computer experiment design;computer hardware teaching;computer principle curriculum;interface technology curriculum;software technic;visual experiment environment,,1,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Web technology for education and training,S. W. M. Siqueira; M. H. L. B. BRaz; R. N. Melo,"Departamento de Informatica, Pontificia Univ. Catolica do Rio de Janeiro, Brazil","14th International Workshop on Database and Expert Systems Applications, 2003. Proceedings.",20030915,2003,,,337,341,"The Internet has enabled a great amount of information to be readily available and easily accessible. It has promoted several changes in the world, including in the education area. Nowadays, there is a great amount of educational and training systems, which provide different functionality according to specific administrative, pedagogical and technological approaches. Authoring tools, content repositories, evaluation and assessment, curriculum design and collaborative tools are some pieces of this educational ""puzzle"". This paper describes a generic architecture for educational and training systems from the software development point of view. Then this architecture is discussed according to Web technology, enabling a better understanding of the involved technological aspects of educational and training systems.",1529-4188;15294188,POD:0-7695-1993-8,10.1109/DEXA.2003.1232045,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1232045,,Collaborative tools;Computer architecture;Databases;Educational technology;Electronic learning;Internet;Management training;Programming;Service oriented architecture;Standards development,Internet;authoring systems;content management;distance learning;educational computing;software architecture;software development management,Internet;authoring tools;collaborative tools;content repositories;curriculum design;educational assessment;educational evaluation;educational systems;generic architecture;information accessability;software architecture;software development;training systems,,2,,21,,,,1-5 Sept. 2003,,IEEE,IEEE Conferences,
From classroom Arduinos to missions on Mars: Making STEM education accessible and effective through remotely operated robotics,J. West; N. Vadiee; A. McMahon; K. Lake; B. Ray; T. Billie,"Department of Advanced Technical Education at the Southwestern Indian Polytechnic Institute, India",2017 IEEE Integrated STEM Education Conference (ISEC),20170427,2017,,,88,95,"Computer programming skills are a critical necessity for today's students, but maintaining student interest in programming and engineering courses is challenging unless the theory is accompanied by engaging, hands-on applications. Additionally, many schools, especially those in underprivileged areas, lack the resources and personnel to develop or implement such applications. The Southwestern Indian Polytechnic Institute (SIPI), through the support of a NASA grant, has developed an integrated teaching program where students from middle school through the college levels can learn programming and robotic design from the most basic introductory level to advanced embedded computing, hardware and webpage design at little or no cost to the participating schools and with minimum burden to the teachers. The centerpiece of the program is the indoor “Mars Yard†which is a SIPI facility that allows remote operation of robots in an indoor environment to simulate remote space missions. Beginning with simple Arduino-based robot kits, students in the middle and high school levels are introduced to programming and robotics using an easy to follow curriculum. As they advance, students can remotely access the Mars Yard and perform pre-determined missions on real or simulated rovers. At the advanced high-school and college level, the students proceed to design, build, program and test their own robots and sensors and develop custom missions. The educational platform described in this paper is being implemented at SIPI and affiliated local high schools with tremendous results.",,Electronic:978-1-5090-5379-7; POD:978-1-5090-5380-3,10.1109/ISECon.2017.7910255,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7910255,Curriculum Development;Educational Technology;Engineering Education;STEM,Computers;Education;Programming profession;Robots;Sensors;Software engineering,STEM;computer aided instruction;control engineering education;educational courses;microcontrollers;mobile robots;programming;remotely operated vehicles;teaching,Arduino-based robot kits;STEM education;college levels;computer programming skill;engineering courses;middle school students;remotely operated robotics;teaching program,,,,,,,,11-11 March 2017,,IEEE,IEEE Conferences,
Content Design for Situated Game-Based Learning: An Exploration of Chinese Language Poetry Learning,H. R. Chen; Y. S. Lin; S. Y. Huang; S. Y. Shiau,"Dept. of Digital Content & Technol., Nat. Taichung Univ., Taichung, Taiwan",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The prevalence of current internet use and progress in information technology has led to much realization of distance teaching and learning. Parents are gradually placing more importance on gaming education, mainly due to their intentions to change learners' learning motivations through characteristics of games, thereby enhance their learning experiences and attain better results from learning. Most of the previous studies related to game learning, have emphasized game on units, overlooking a situation perspective of in-person experiences and the concept of learning through knowledge accumulation. The study explores on the case study of Chinese language poetry learning, using means of knowledge management perspective and integrating situations into game learning. By applying conceptual designs onto game learning activities, students will be able to understand the concept and context of Chinese language poetry through the observation, comprehension and exploration process.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366818,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366818,,Character generation;Computer aided instruction;Computer graphics;Computer science education;Feedback;Game theory;Information technology;Internet;Knowledge management;Natural languages,computer aided instruction;computer games;distance learning;knowledge management;natural language processing;teaching,Chinese language poetry learning;content design;distance learning;distance teaching;gaming education;knowledge management;situated game-based learning,,1,,22,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Utility of Ontology Extraction Tools in the Hands of Educators,M. Hatala; D. Gasevic; M. Siadaty; J. Jovanovic; C. Torniai,"Simon Fraser Univ., Surrey, BC, Canada",2009 IEEE International Conference on Semantic Computing,20091030,2009,,,408,413,"We present results of the end user study evaluating tools that use two distinct approaches to developing ontology from text material. Our aim was to examine a current state of support for a widespread assumption in many semantic Web application domains, such as eLearning, that the domain ontologies will be developed by not-ontology-savvy users. The results show that the users had hard time to use the tools and the ontologies produced are mostly of poor quality. The findings provide directions for the future development of ontology extraction tools.",,POD:978-1-4244-4962-0,10.1109/ICSC.2009.27,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5298659,end user study;ontology extraction tools,Computer science;Education;Electronic learning;Knowledge engineering;Libraries;Ontologies;Recruitment;Semantic Web;Software engineering;USA Councils,computer aided instruction;ontologies (artificial intelligence);semantic Web,eLearning;ontology extraction tool;semantic Web,,2,,26,,,,14-16 Sept. 2009,,IEEE,IEEE Conferences,
A force-feedback joystick for control and robotics education - affordable software for educational institutions,P. Osborne; R. McLellan; N. McEvoy; K. Hashtrudi-Zaad,"Dept. of Electr. & Comput. Eng., Queen's Univ., Canada",IEEE Control Systems,20041004,2004,24,5,74,77,"This article describes a project that converts low-cost commercially available force feedback joysticks into flexible experimental facilities for control systems education and virtual reality simulations without hardware modifications. The software allows educational institutions to offer affordable hands-on laboratories, featuring a traditional or discovery-learning approach. With intuitive software running in the MATLAB environment, it is now possible to introduce large undergraduate classes to control engineering.",1066-033X;1066033X,,10.1109/MCS.2004.1337866,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1337866,,Control engineering education;Control system synthesis;Educational institutions;Educational robots;Force control;Force feedback;Hardware;Laboratories;Robot control;Virtual reality,computer aided instruction;computer aided software engineering;control engineering computing;control engineering education;engineering facilities;student experiments;virtual reality,control engineering;control systems education;discovery-learning approach;flexible experimental facilities;force-feedback joystick;intuitive software;virtual reality simulations,,1,,11,,,,Oct. 2004,,IEEE,IEEE Journals & Magazines,
A B-learning new approach applied to a practical power electronics converters course,A. L. Ferreiro; A. A. N. Meléndez; A. M. Cao-Paz; J. M. Acevedo; M. Castro,"Electronic Technology Department, University of Vigo, Vigo, Spain",2015 IEEE Frontiers in Education Conference (FIE),20151207,2015,,,1,8,"An Industrial Electronic discipline, involving different topics and technologies was designed to improve the sequence of activities within the available time and learning resources. The b-learning new methodology, applied in the University of Vigo, Spain, is composed of lectures, self-study sessions, quizzes, design problems, emulations, and laboratory sessions, integrated to achieve a better pedagogical environment. Most of the resources are available online without time restrictions, thus providing the students the opportunity to choose where and when they can learn, interact with the emulators, the remote laboratory and self-evaluate. Five flexible and powerful emulators have been developed for the buck, boost, buck-boost, forward and flyback converters. Emulation sessions provide a fast and easy path to understand the required concepts. The laboratory sessions are implemented by means of existing automatic test equipment (ATE), drive by a dedicated online server with new specific custom made software. The students provided positive evaluations of the methodology, and achieved a better degree of knowledge acquisition. Nowadays students from the University of Minho, Portugal, are also using remotely the set of resources available. The future work on this methodology will integrate the resources developed in both universities, to include more aspects of power electronics converters.",,Paper:978-1-4799-8454-1,10.1109/FIE.2015.7344270,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7344270,Educational activities;Electronic learning;Power engineering education;Problem-solving;Remote Laboratories,Emulation;Integrated circuit modeling;Mathematical model;Power electronics;Remote laboratories;Servers,automatic test equipment;computer aided instruction;educational courses;educational institutions;electronic engineering education;knowledge acquisition;power electronics;software engineering,ATE;University of Minho;University of Vigo;automatic test equipment;b-learning;custom made software;industrial electronic discipline;knowledge acquisition;learning resources;practical power electronics converters course,,3,,16,,,,21-24 Oct. 2015,,IEEE,IEEE Conferences,
Distributed Software Development with One Hand Tied Behind the Back: A Course Unit to Experience the Role of Communication in GSD,M. Kuhrmann; J. Münch,"Univ. of Southern Denmark, Odense, Denmark",2016 IEEE 11th International Conference on Global Software Engineering Workshops (ICGSEW),20160929,2016,,,25,30,"Software development consists to a large extent of human-based processes with continuously increasing demands regarding interdisciplinary team work. Understanding the dynamics of software teams can be seen as highly important to successful project execution. Hence, for future project managers, knowledge about non-technical processes in teams is significant. In this paper, we present a course unit that provides an environment in which students can learn and experience the role of different communication patterns in distributed agile software development. In particular, students gain awareness about the importance of communication by experiencing the impact of limitations of communication channels and the effects on collaboration and team performance. The course unit presented uses the controlled experiment instrument to provide the basic organization of a small software project carried out in virtual teams. We provide a detailed design of the course unit to allow for implementation in further courses. Furthermore, we provide experiences obtained from implementing this course unit with 16 graduate students. We observed students struggling with technical aspects and team coordination in general, while not realizing the importance of communication channels (or their absence). Furthermore, we could show the students that lacking communication protocols impact team coordination and performance regardless of the communication channels used.",,,10.1109/ICGSEW.2016.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7579481,agile software development;communication;distributed software development;experimentation,Conferences;Context;Project management;Software;US Department of Defense;Virtual groups,computer science education;educational courses;further education;project management;software development management;software prototyping;team working;telecommunication channels,GSD;communication channels;communication protocols;controlled experiment instrument;course unit;distributed agile software development;distributed software development;graduate students;human-based processes;interdisciplinary team work;project execution;software project;software teams dynamics,,1,,,,,,2-2 Aug. 2016,,IEEE,IEEE Conferences,
The research and application of SaaS in educational Information system based on educational metropolitan area network,Yunpeng Cai,"School of Education Technology, China",2010 International Conference on Educational and Information Technology,20101025,2010,2,,V2-508,V2-510,"The problems in the current educational informatization construction in Chinese primary and secondary school was discussed. The possibility and necessity of using SaaS software model in the educational Information system based on educational metropolitan area network was presented. The distributed educational information platform supported SaaS model and EMAN was proposed. Especially, cloud computing technology was used to build the software architecture and the educational resource storage system.",,Electronic:978-1-4244-8035-7; POD:978-1-4244-8033-3,10.1109/ICEIT.2010.5607626,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5607626,Cloud Computing;Educational Informatization;Educational Metropolitan Area Network(EMAN);SaaS,Educational institutions,Internet;educational technology;information systems;metropolitan area networks;software architecture,Chinese primary school;Chinese secondary school;SaaS software model;cloud computing;distributed educational information platform;educational information system;educational informatization construction;educational metropolitan area network;educational resource storage system;software architecture,,1,,3,,,,17-19 Sept. 2010,,IEEE,IEEE Conferences,
Agile model adaptation for e-learning students' final-year project,M. A. Ashraf; S. Shamail; Z. A. Rana,"Department of Computer Science, Virtual University of Pakistan, Lahore, Pakistan","Proceedings of IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) 2012",20121124,2012,,,T1C-18,T1C-21,"The final-year project (FYP) is considered as an essential part of a Computer Science degree. FYP plays a key role in preparing the students to meet the industrial expectations. In e-learning scenario lack of coordination among students and limited student-supervisor interaction often leads to poor quality projects and inadequate learning. To enhance students' skills and quality of the projects this paper suggests an Agile-Scrum model for the development phase of FYP. The effectiveness of the Agile-Scrum model on student project quality and e-learning has been compared with the in-practice Waterfall model at Virtual University of Pakistan (VU). The proposed model has increased students' involvement, coordination and student-supervisor interaction in FYP.",,Electronic:978-1-4673-2418-2; POD:978-1-4673-2417-5; USB:978-1-4673-2416-8,10.1109/TALE.2012.6360375,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6360375,Agile programming;distance education;distributed software development;e-learning;final-year student project;senior project,Computational modeling;Computer science;Educational institutions;Project management;Software;Software engineering,computer aided instruction;computer science education;software prototyping;user interfaces,Computer Science degree;VU;Virtual University of Pakistan;agile model adaptation;agile-scrum model;e-learning scenario;e-learning students final-year project;student-supervisor interaction;waterfall model,,0,,12,,,,20-23 Aug. 2012,,IEEE,IEEE Conferences,
Elements that Advocate the Nurturing of Digital Fluency,R. Bologa; A. R. Lupu; G. Sabau,"Comput. Sci. Dept., Acad. of Economic Studies, Bucharest, Romania",2009 International Conference on Future Networks,20090804,2009,,,83,86,The article extends the research of the authors in the field of digital fluency and presents new experimental results obtained while testing tools that have been developed for increasing the digital fluency of young students. It starts from the findings presented in a previous article and brings data that advocates the correlation between the level of digital fluency and the capacity of students to use common software tools. The conclusions of the article can be useful for all of those who are involved into building young minds for the knowledge age.,,POD:978-0-7695-3567-8,10.1109/ICFN.2009.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5189904,Digital fluency;Information Age;Knowledge Age;Scratch,Application software;Communication system control;Computer networks;Computer science;Electronic mail;Information technology;Internet;Search engines;Software tools;Testing,computer science education;program testing;software tools,digital fluency;knowledge age;software testing tools,,0,,6,,,,7-9 March 2009,,IEEE,IEEE Conferences,
An Approach to Using Existing Online Education Tools to Support Practical Education on MOOCs,Y. Sun; Z. Qiao; D. Chen; C. Xin; W. Jiao,"Key Lab. of High Confidence Software Technol., Peking Univ., Beijing, China",2016 IEEE 40th Annual Computer Software and Applications Conference (COMPSAC),20160825,2016,1,,696,705,"MOOCs are popular for online education because of its convenience and excellent educational resources. At present, MOOCs just provide very limited online practical environments such as online tests, quizzes and online judge etc., but they have not provided students with some dynamic and operable online practical environments, such as interactive education tools etc. Online education tools can satisfy the needs of online practicing, mainly because of its abundance, interactivity and convenience, but MOOCs have not made full use of these online tools yet. The paper proposes an approach to using existing online education tools to support practical education on MOOCs by two enhancements: educational resources development and real-time collaborative learning. The key to the approach is operation reuse, which involves recording, optimizing and replaying user operations on existing online educations tools. Based on the approach, we develop an education platform called Smart Web Tutor. Case study is performed to analyze user experience, and the results show that our approach contributes to students' learning, especially for real-time collaborative learning. Also, some suggestions from students are inspiring to further increase the utility and user experience of our approach and education platform.",,Electronic:978-1-4673-8845-0; POD:978-1-4673-8846-7,10.1109/COMPSAC.2016.49,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7552093,MOOC;Online education tools;collaborative learning;educational resources,Collaboration;Collaborative work;Education;Graphical user interfaces;Real-time systems;Software;Software engineering,Internet;educational courses;intelligent tutoring systems,MOOC;educational resources development;online education tools;operation reuse;practical education support;real-time collaborative learning;smart Web tutor,,,,,,,,10-14 June 2016,,IEEE,IEEE Conferences,
"Beyond software, beyond engineering",L. A. Belady,,Proceedings International Symposium on Empirical Software Engineering,20030122,2002,,,3,,"The evolution from coding to engineered software is reviewed. The most rapidly growing area today is real-time and embedded applications. Here software is the glue holding the pieces together but the pieces are often electro-mechanical devices. This calls for the tight cooperation of engineers of virtually all disciplines. Large and networked application systems cannot be designed and installed without domain knowledge that is often beyond engineering expertise. In the case of small companies general business background is needed. Finally, suggestions are presented to align education with the above requirements.",,POD:0-7695-1796-X,10.1109/ISESE.2002.1166919,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1166919,,Application software;Automotive engineering;Companies;Design engineering;Educational institutions;Hardware;Power engineering computing;Reliability engineering;Software performance;Telecommunication computing,computer science education;real-time systems;software engineering,domain knowledge;education;electro-mechanical devices;embedded applications;networked application systems;real-time system;small companies;software engineering,,0,,,,,,2002,,IEEE,IEEE Conferences,
Multimedia planning method and mutual evaluation system on the web in computer literacy education,M. Yanagisawa; E. Tsukamoto,"Fac. of Human Sci., Toyo Eiwa Univ., Japan","International Conference on Computers in Education, 2002. Proceedings.",20030320,2002,,,1105,1109 vol.2,Due to the lack of available time within university curriculums it is often very difficult to adequately teach the concept and functions of most programming languages or multimedia environments. Moreover the teaching of these subjects to students from nonscience/technology backgrounds require further additional time and is not often suited to students who wish to pursue a career as a concept developer or website designer. For these reasons the multimedia planning method was developed in order for students to learn the important issues surrounding software development without becoming involved in the actual learning of programming languages or multimedia environments. In this method students devise plans to market a multimedia product and produce a pamphlet for advertisement purposes. Through this assignment it is felt that students acquire computer skills and gain an understanding of the concept of multimedia. The mutual evaluation system was developed in order for students to evaluate and comment on each others work and to learn the processes involved in software development and design.,,POD:0-7695-1509-6,10.1109/CIE.2002.1186164,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1186164,,Computer languages;Computer science;Computer science education;Educational programs;Engineering profession;Humans;Multimedia systems;Packaging;Programming;Web page design,computer aided instruction;distance learning;educational courses;information resources;multimedia systems;planning;software engineering;teaching,advertisement pamphlet;bulletin board system;computer literacy education;computer skills;multimedia environments;multimedia planning method;mutual evaluation system;programming languages;software design;software development;teaching;university curriculums;web based learning,,0,,3,,,,3-6 Dec. 2002,,IEEE,IEEE Conferences,
Application of Blog to English Language Teaching in China,Z. g. Ding,"Sch. of Foreign Studies, Shandong Economic Univ., Jinan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,31,34,"Since the day of its appearance, blog has been widely used in education as an information technological tool for life-long study and professional training. The reform of English language teaching (ELT) in China calls for the application of new information technology into the process of teaching and learning. This paper attempts to discuss the application of blog as a new information technology in ELT in terms of its function, design, teaching effect, and disadvantages through an empirical research carried out in Shandong University of Economics. It argues that, as a useful information technology applied into ELT, blog has extended and complemented classroom teaching and learning activities. Blogging builds up a new environment for ELT in terms of video-audio experience, learning psychology and communicative context, which ensures the interactive nature of ELT in the technological sense. The greatest advantage of blog in ELT is that it provides an efficient platform for the interaction between teachers and learners and among learners.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.16,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722835,,Blogs;Education;Educational technology;Environmental economics;Information services;Information technology;Internet;Natural languages;Psychology;Web sites,Web sites;computer aided instruction;natural languages;teaching,China;English language teaching;Shandong University of Economics;blog;education;information technological tool;learning psychology,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Developing educational software components,J. Roschelle; C. DiGiano; M. Koutlis; A. Repenning; J. Phillips; N. Jackiw; D. Suthers,"SRI Int., Menlo Park, CA, USA",Computer,20020806,1999,32,9,50,58,"The demand for educational software is growing exponentially with the surge of interest in educational reform, the Internet, and distance learning. Educational applications must be flexible because curricula and teaching styles vary greatly among institutions, locations, and even among instructors at the same institution. To meet these needs, a wide array of small-scale, casual developers at universities, research labs, and small businesses develop educational software, but no dominant solution or supplier has seemed to emerge. In this market, smaller suppliers often cannot produce full solutions without depending on the capabilities of other vendors. Until now, components have remained largely the province of full-time programmers. However, component technologies are likely to expand toward an audience that comprises considerably less technical and more domain-oriented users whose job descriptions typically don't include software development. Thus, the lessons learned could become increasingly important to developing good software for any application domain. Having component developers collaborate with domain experts to build applications may be the future of software development. This group of component developers discusses what they've learned in collaborating with educators on educational software components",0018-9162;00189162,,10.1109/2.789751,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=789751,,Application software;Collaborative software;Collaborative work;Computer aided instruction;Education;Educational institutions;Educational technology;Internet;Programming;Surges,educational computing;human factors;professional aspects;software engineering,Internet;application domain;casual developers;component developers;component technologies;curricula;distance learning;domain experts;domain-oriented users;educational applications;educational reform;educational software component development;full-time programmers;job descriptions;software development;teaching styles,,39,1,12,,,,Sep-99,,IEEE,IEEE Journals & Magazines,
Android based mobile application development for web login authentication using fingerprint recognition feature,N. Yıldırım; A. Varol,"Software Engineering Department, Fırat University, Elazig/Turkey",2015 23nd Signal Processing and Communications Applications Conference (SIU),20150622,2015,,,2662,2665,"Many mobile device makers now incorporate biometric security features into their products. And, some device manufacturers now allow application developers to use these features via their software development kits (SDKs). In this study, we utilize fingerprint scanning and recognition technology, a popular biometric security feature, to develop a web login authentication mobile app. Our application uses the Samsung Galaxy S5 fingerprint recognition feature and International Mobile Equipment Identity (IMEI) number to generate single time passwords. Within a limited time frame, the secure passwords can be used to sign in/log in to online user accounts related to government, banking, education, etc. As the production of mobile devices with fingerprint recognition continues to increase, finger print user authentication apps, like the one we introduce in this study, will become a prevalent security measure.",2165-0608;21650608,Electronic:978-1-4673-7386-9; POD:978-1-4673-7387-6,10.1109/SIU.2015.7130436,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7130436,biometric security;fingerprint recognition;mobile devices;user login,Face recognition;Fingerprint recognition;Mobile communication;Mobile handsets;Object recognition;Security;Software,fingerprint identification;message authentication;mobile computing;smart phones;software engineering,Android based mobile application development;IMEI number;International Mobile Equipment Identity;SDK;Samsung Galaxy S5 fingerprint recognition feature;Web login authentication;biometric security feature;fingerprint scanning technology;password security;software development kit,,1,,12,,,,16-19 May 2015,,IEEE,IEEE Conferences,
On the evaluation of an open software engineering course,E. Figueiredo; J. A. Pereira; L. Garcia; L. Lourdes,"Software Engineering Lab (LabSoft) - Department of Computer Science (DCC) Federal University of Minas Gerais (UFMG) Belo Horizonte - MG, Brazil",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,8,"Open online courses are a method of online lecturing whose application in education is not bounded by space and location constraints. The successful implementation of open courses requires conceptual changes in how instructors and students behave in open unbounded education environment. There are some emerging open courses for teaching specific topics of Software Engineering. However, it is still limited the knowledge about the best practices for learning Software Engineering processes, methods, and tools in such an open environment. To address this limitation, this paper presents and evaluates an open course for Introduction to Software Engineering. The presented open course has over 250 online students registered and is based on a face-to-face equivalent. The online course is currently composed of 44 video lectures, 160 questions in 16 quizzes, and several discussion topics. We evaluate this course by comparing the students' performance in online vs. face-to-face equivalent courses. Our results indicated that students who had access to online content achieve similar or better performance than students taking only the face-to-face course.",0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044130,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044130,evaluation;open education;software engineering course,Educational institutions;Materials;Software;Software engineering;Unified modeling language,computer aided instruction;computer science education;interactive programming;software engineering,online lecturing;open online courses;open software engineering course;open unbounded education,,1,,29,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
Towards next generation activity-based Web-based educational systems,P. Karampiperis; D. Sampson,"Centre for Res. & Technol., Informatics & Telematics Inst., Hellas, Greece",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,868,872,"The need for e-learning systems that support a diverse set of pedagogical requirements has been identified as an important issue in Web-based education. Until now, significant R&D effort has been devoted aiming towards Web-based educational systems tailored to specific pedagogical approaches. The main drawback of those systems is that they are closed, self-contained systems that cannot interexchange either educational content or activities. On the other hand, several learning management systems already exist delivering Web-based courses with limited pedagogical flexibility, but are able to share/exchange learning content in the form of learning objects. The most advanced of them are based on the IEEE Learning Technology Systems Architecture and use standardized content structuring based on the ADL shamble content object reference model. However, sharing of learning activities among different LMSs still remains an open issue. The open question is how learning management systems should be designed in order to enable sharing and reusing of learning activities. In this paper we first examine the limitations of the current state-of-the-art Web-based learning systems and authoring tools and investigate the use of the IMS learning design specification as a mean to address those limitations. Then, we propose a high-level architecture of an authoring system and runtime engine that utilizes the IMS learning design and at the same time keeps conformance with the SCORM reference model to provide the means for designing activity-based Web-based educational systems.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.291,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508841,,Authoring systems;Content management;Digital systems;Educational technology;Electronic learning;Engines;Informatics;Learning systems;Space technology;Telematics,Internet;authoring systems;computer aided instruction;distributed object management;software architecture;teaching,ADL shamble content object reference model;IEEE Learning Technology Systems Architecture;IMS learning design specification;SCORM reference model;Web-based courses;Web-based learning systems;activity-based Web-based educational systems;authoring system;authoring tools;e-learning systems;educational content;high-level architecture;learning activities;learning content;learning management systems;learning objects;pedagogical flexibility;pedagogical requirements;runtime engine;standardized content structuring,,4,,17,,,,5-8 July 2005,,IEEE,IEEE Conferences,
Experience and recommendations for distributed software development,P. Carlson; Nan Xiao,"Human-Computer Interaction, Iowa State University, Ames, USA",2012 Second International Workshop on Collaborative Teaching of Globally Distributed Software Development (CTGDSD),20120628,2012,,,21,24,"The following position paper outlines a software development course project for a semester long class on distributed software development. The developed application was an Android based facial recognition application which returned the name and contact information of people in a picture. Students from Iowa State University in the US, Jilin University in China, and the Federal Universidade da Bahia in Brazil participated. Challenges and solutions that were part of the development process as well as recommendations for future classes are provided.",,Electronic:978-1-4673-1818-1; POD:978-1-4673-1817-4,10.1109/CTGDSD.2012.6226945,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6226945,Android;distributed software development;remote collaboration,Collaboration;Documentation;Educational institutions;Programming;Servers;Smart phones;Software,computer aided instruction;computer science education;educational courses;face recognition;groupware;information retrieval;operating systems (computers);software engineering,Android based facial recognition application;Federal Universidade da Bahia;Iowa State University;Jilin University;contact information;distributed software development;name information;software development course project,,2,,10,,,,9-9 June 2012,,IEEE,IEEE Conferences,
Cuypers meets users: implementing a user model architecture for multimedia presentation generation,S. Little; L. Hardman,"ITEE Dept., Queensland Univ., Australia","10th International Multimedia Modelling Conference, 2004. Proceedings.",20040219,2004,,,364,,"With the rapid growth of interest in the Internet as a means for accessing multimedia presentations for education, entertainment, and commerce, comes a corresponding need for systems to supply automatically generated, personalised presentations. Multimedia is a rich and complex genre of resources and the interrelated effects of content, style, and structure ensure that automatic presentation generation is in itself a complicated and challenging task. Integrating a model for user personalisation adds a further layer of complication and ensuring that the requirements of user, supplier, and platform are all met is a demanding undertaking. This project investigates this influence of information about a user in the process of generating a multimedia presentation.",,POD:0-7695-2084-7,10.1109/MULMM.2004.1265011,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1265011,,Application software;Business;Computer architecture;Context modeling;Educational technology;Information retrieval;Internet;Multimedia systems;Prototypes;Software architecture,Internet;multimedia computing;user modelling,Internet;multimedia presentation;multimedia presentations;presentation generation;user model architecture;user personalisation,,0,,2,,,,5-7 Jan. 2004,,IEEE,IEEE Conferences,
Improving Contextual Skills in Global Software Engineering: A Corporate Training Experience,R. Prikladnicki; L. Pilatti,"PUCRS, Porto Alegre",2008 IEEE International Conference on Global Software Engineering,20081003,2008,,,239,243,"Global software engineering is a reality in today's software development industry. With the fast development of this area, it is also necessary to better prepare software development professionals to develop software when located in distributed settings. In this paper, we present an experience of corporate training initiatives related to distributed development in a multinational company with global operations. We have interviewed and collected qualitative data from 39 employees aiming at the identification of challenges and the improvement of their distributed development skills. The results show an interesting profile indicating the existence of a distance between technical and non-technical knowledge, mainly in the beginning of a globally distributed operation. Based on these profiles, we present recommendations to reduce the distance and to manage risks associated with the lack of skill in this scenario.",2329-6305;23296305,POD:978-0-7695-3280-6,10.1109/ICGSE.2008.35,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4638674,Global software engineering;Training;non-technical skill;technical skill,Cities and towns;Computer industry;Continents;Data analysis;Globalization;Industrial training;Knowledge management;Programming;Risk management;Software engineering,computer science education;distributed processing;software engineering,GSE;contextual skills improvement;corporate training;global software engineering;multinational company;software development industry,,5,,16,,,,17-20 Aug. 2008,,IEEE,IEEE Conferences,
"Developing, deploying, using and evaluating an open source learning management system",H. L. Grob; F. Bensberg; B. L. Dewanto,"Dept. of Inf. Syst., Univ. of Muenster, Germany","26th International Conference on Information Technology Interfaces, 2004.",20050110,2004,,,387,393 Vol.1,"Every modern institution involved in higher education needs a learning management system (LMS) to handle learning and teaching processes. It is necessary to offer e.g. electronic lecture materials to the students for download via the Internet. In some educational contexts, it is also necessary to offer Internet tutorials to be able to give the students more personal support and accompany them through the whole lecture period. Many organisations have introduced commercial LMS and gained the experience that monolithic solutions do not fulfil the dynamic requirements of complex educational institutions and are very cost-intensive. Therefore, many universities face the decision to stick to their commercial LMS or to switch to a potentially more cost-effective and flexible solution, for instance by adopting available open source LMS. Since we have made profound experience in developing and operating an open source LMS, this contribution enlightens the main characteristics of this alternative. This paper describes a use case dealing with a full product lifecycle (development, deployment, use and evaluation) of an open source LMS at the University of Muenster (Germany). It identifies relevant instruments and aspects of system design which software architects in practical application domains should pay attention to",,POD:953-96769-9-1,10.2498/cit.2004.02.08,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1372439,,Education;Educational institutions;Instruments;Internet;Java;Least squares approximation;Licenses;Management information systems;Open source software;Switches,Internet;Java;computer aided instruction;computer science education;distance learning;educational institutions;further education;public domain software;software architecture;teaching,EJB;Enterprise Java Bean;Internet tutorial;J2EE;Java;Java 2 Enterprise Edition;Muenster University;component-based software engineering;e-learning;educational institution;electronic lecture material;higher education;open source learning management system;open university support system;software architecture;system design;teaching,,1,,15,,,,7-10 June 2004,,IEEE,IEEE Conferences,
Electrical engineering 215 - a case study in assessment,H. D. Gilbert,"US Air Force Acad., OH, USA","33rd Annual Frontiers in Education, 2003. FIE 2003.",20040219,2003,1,,T4B,9-13 Vol.1,"While assessment is a 'buzz-word' at many- universities, the United States Air Force Academy (USAFA) has actively applied assessment techniques over the past two decades. This paper addresses the assessment approach, techniques and outcomes that have evolved the required electrical engineering core course for all non-engineering majors, Electrical Engineering 215 (EE 215), The statistical data is derived from 8354 cadets, who were enrolled in EE 215 from its initial Spring 1991 offering through Spring 2000. The emphasis is the Spring 2000 semester. The USAFA's automated assessment tool is a macro-driven, excel-spreadsheet that records all graded events and produces objective statistical assessment data. The assessment challenge, facing any academic institution, is to establish cost-effective procedures that provide the necessary assessment outcomes without requiring excessive academic-staff efforts. This case study illustrates example procedures, tools, benefits, and problems in collecting multi- section, core-course assessment data. In summary, the USAFA assessment procedures and developed course material has general academic community application.",0190-5848;01905848,POD:0-7803-7961-6,10.1109/FIE.2003.1263365,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1263365,,Adders;Circuit analysis;Computer aided software engineering;Electrical engineering;Integrated circuit interconnections;Military communication;Signal generators;Telephony;Virtual colonoscopy;Visualization,educational courses;electrical engineering education,assessment approach;automated assessment tool;case study;electrical engineering core course;statistical assessment data,,0,,7,,,,5-8 Nov. 2003,,IEEE,IEEE Conferences,
Enriching traditional education by evaluation driven tool for mLearning,J. Lang; P. Palát,"Institute of Informatics and Software Engineering, Faculty of Informatics and Information Technologies, Slovak University of Technology, Ilkovicova 3, 84216 Bratislava 4, Slovakia",2012 IEEE 10th International Conference on Emerging eLearning Technologies and Applications (ICETA),20130124,2012,,,235,240,"Thanks to fast development of mobile technologies, it is possible to use modern mobile phones for different purposes and in areas for which they weren't primarily intended. For example: entertainment, spreading information and so on. This paper deals with application for mobile technologies in process of learning in the form of so called mobile learning or mLearning. The basis for this form of education is the opportunity to learn anywhere and anytime. In this paper we analyse so far presented researches, projects and commercial applications in the field of education. The goal of our research was to design and implement application for smartphone, which will offer to students' advantages of modern mobile devices in the process of computer programming learning. One of the functions of this application is to plan the learning process, so the student would use his free time to study. We have analysed the possibility of using mobile devices in the context of existing education system. We have designed and implemented an application NoMEd for educational content synchronization. And we also achieved actual learning results by training on the selected mobile device.",,Electronic:978-1-4673-5122-5; POD:978-1-4673-5120-1,10.1109/ICETA.2012.6418329,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6418329,,Educational institutions;Electronic learning;Materials;Mobile communication;Mobile handsets;Operating systems,computer aided instruction;computer science education;mobile computing;programming;smart phones,NoMEd;computer programming learning;educational content synchronization;evaluation driven tool;learning process;mLearning;mobile learning;mobile phones;mobile technologies;smartphone;traditional education,,0,,13,,,,8-9 Nov. 2012,,IEEE,IEEE Conferences,
"E-health Challenges, Opportunities and Experiences of Developing Countries",S. N. Khalifehsoltani; M. R. Gerami,"Dept. of Software Eng. & Inf. Technol., Sheikhbahaee Univ., Esfahan, Iran","2010 International Conference on e-Education, e-Business, e-Management and e-Learning",20100318,2010,,,264,268,"Nowadays information systems and web technologies have changed quality of services and people's lifestyle. Among these systems and technologies, Electronic Health is a new and efficient method for providing medical and healthcare services in the society and developing relations between specialists, patients and all of health system users. Unfortunately, although E-health is not a new phenomenon for it is introduced in most of special medicine areas, this technology is still considered out of the main stream of healthcare process. Particularly, Developing Countries are confronting with many problems in the healthcare and medical services such as financial needs, resources, proficiency, lack of physician and other healthcare professionals. In this paper we discuss the importance of E-health and related Opportunities in Developing Countries. We are also going to deal with Challenges about applying Telemedicine in these countries. The result has been presented in the new model called ¿e-Health Challenges in Developing Countries¿. Furthermore, after studying and classification of available strategies, we will address the e-Health Strategy model for Developing Countries. Finally, some Experiences of these countries are going to be mentioned in this area.",,Electronic:978-1-4244-5681-9; POD:978-1-4244-5680-2,10.1109/IC4E.2010.119,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5432436,Developing Countries;E-Commerce;E-Health;Telemedicine,Economic forecasting;Electronic learning;Electronics industry;Information systems;Information technology;Internet;Medical services;Quality of service;Software engineering;Telemedicine,health care;telemedicine,E-health;Electronic Health;Web technologies;developing countries;health system users;healthcare services;information systems;medical services;quality of services,,6,,9,,,,22-24 Jan. 2010,,IEEE,IEEE Conferences,
Postprocessing algorithm for security features extraction,R. M. Yusof; N. Sulaiman,"Faculty of System Computer and Software Engineering, Universiti Malaysia Pahang, Lebuhraya Tun Razak, 26300, Kuantan, Malaysia",2012 International Conference on E-Learning and E-Technologies in Education (ICEEE),20121018,2012,,,219,222,"One of the issues of fingerprint recognition is finding minutiae or ridges, which involves deciding whether the pixel evaluated is a valid minutiae (ridge ending or ridge bifurcation) or not. Usually, the minutiae are detected in the thinned image which contains a large number of false minutiae and noises. Its may highly decrease the matching performance of the system. This paper proposes an algorithm which is used to eliminate spurious minutiae and non-component of fingerprint features.",,Electronic:978-1-4673-1678-1; POD:978-1-4673-1679-8,10.1109/ICeLeTE.2012.6333392,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6333392,,Bifurcation;Bridges;Feature extraction;Fingerprint recognition;Humans;Image matching;Security,edge detection;feature extraction;fingerprint identification;image denoising;image matching,false minutiae;fingerprint recognition;matching performance;minutiae detection;noises;postprocessing algorithm;ridge bifurcation;ridge ending;security feature extraction;spurious minutiae elimination;thinned image,,0,,10,,,,24-26 Sept. 2012,,IEEE,IEEE Conferences,
On the Basis of the Generated Foundation of Blended E-learning - Transcendence and Integration,D. He; L. Xu; J. Wang; J. Wu; Y. Zheng,"Coll. of Inf. Sci. & Eng., Northeastern Univ., Shenyang, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,470,473,"Learning theory develops in the constant process of transcendence and integration. Not only from knowledge to people, but also its theory approaches are all beyond each other and integration. Therefore, the emergence of blended e_learning is inevitable, which is based on the theoretical study¿s transcendence and integration, and as a learning concepts and theories, blended e_learning is also bound to each other than with the integration. Such mutual transcendence and integration of learning theory is just an important basis for the starting point.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.94,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722941,blended e-learning;integration;learning theory;transcendence,Computer science;Continuing education;Educational institutions;Educational products;Electronic learning;Helium;Information science;Learning systems;Logic;Software engineering,computer aided instruction,blended e_learning;integration process;learning theory;mutual transcendence;transcendence process,,0,,15,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Mobile Devices and Remote Labs in Engineering Education,J. Garcia-Zubia; D. Lopez-de-Ipina; P. Orduna,"Fac. of Eng., Univ. of Deusto, Bilbao, Spain",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,620,622,"The remote labs or WebLabs promote the experimentation in the studies of engineering allowing the access and control of real laboratory equipment through Internet. In general a WebLab is a client-server application where the client application can only be used from a PC, and it is not considered the use of mobile devices as potential clients. This is due to the fact that the WebLabs are designed from the hardware point of view, and not from the software engineering point of view. Any WebLab can be designed and implemented to be accessed using a mobile device, but only the AJAX technology can provide a unique solution for a wide range of platforms, including mobile devices. This work compares the different strategies to include mobile devices in remote labs and describes the benefits of using the AJAX approach.",2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.303,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561785,AJAX;mobile devices;remote lab;web 2.0;web lab,Application software;Automatic control;Educational technology;Engineering education;Hardware;Internet;Laboratories;Mobile handsets;Software engineering;Web pages,Java;distance learning;engineering education;laboratories;mobile handsets,AJAX technology;Internet;WebLabs;engineering education;mobile devices;remote labs,,15,,7,,,,1-5 July 2008,,IEEE,IEEE Conferences,
Clicking away the distance from education,D. Tiwari; R. Sehgal; J. Bansal; S. Murthy,"Indian Institute of Technology, Bombay, Mumbai, India",2010 International Conference on Technology for Education,20100816,2010,,,17,23,"While distance education is becoming increasingly popular, it suffers from the problem of a lack of real-time interactivity between the instructor and the students, as well as an absence of peer interaction between students. A technique used in face-to-face classrooms to improve student-teacher interaction and promote peer discussion among students is the use of clickers, or student response systems. In this paper we describe the adaptation of clickers in distance education for a multiple classroom environment. We discuss the design and development of a distributed architecture for the implementation of a student response system for multiple remote classrooms. We report on a pilot implementation and discuss problems faced and solutions implemented.",,Electronic:978-1-4244-7361-8; POD:978-1-4244-7362-5,10.1109/T4E.2010.5550098,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5550098,Clickers;Client-Server;Distance education;Distributed;FTP;Pedagogy;Remote;Student Response Systems,Cities and towns;Collaboration;Distance learning;Education;Educational technology;Feedback;Internet;Real time systems;Satellites;Web server,distance learning;peer-to-peer computing;real-time systems;software architecture,clickers;distance education;distributed architecture;face-to-face classrooms;multiple classroom environment;multiple remote classrooms;peer discussion;peer interaction;real-time interactivity;student response systems;student-teacher interaction,,2,,11,,,,1-3 July 2010,,IEEE,IEEE Conferences,
Accessibility through a hybrid educational system: a case study,A. H. Yahya,"Dept. of Electr. Eng., Birzeit Univ., Palestinian Authority","International Conference on Information Technology: Research and Education, 2003. Proceedings. ITRE2003.",20040308,2003,,,489,493,"We study the interesting attempt at computerizing academic life at Birzeit University in Palestine. The experience maybe unique in many ways: in that the decision to switch to Internet-centered education was forced by political circumstance to circumvent the inaccessibility of the (physical) campus; in that the transition was fast and without adequate preparation especially in as far as student/staff training is concerned; in that it took place in a developing nation environment with severe limitations on computer equipment and Internet bandwidth; and in that the goals of the experiment were still being defined at the time when the system was deployed. The experiment is in its infancy and needs continuous monitoring and evaluation. However, even at this stage it is clear that it helped substantially improve and better utilize the information technology infrastructure at the university and its surrounding, resulted in an educational system accommodating diverse practices that constitute an adaptation of multiple technologies to the limitations of a resource poor environment as well as higher awareness on part on the university community of the potential and limitations of information technology in general and its educational uses in particular.",,POD:0-7803-7724-9,10.1109/ITRE.2003.1270666,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1270666,,Availability;Bandwidth;Computer aided instruction;Computer aided software engineering;Educational institutions;Engineering students;Information technology;Internet;Social implications of technology;Switches,Internet;computer aided instruction;educational institutions,Birzeit University;Internet-centered education;Palestine;e-education;hybrid educational system;information technology infrastructure;staff training;student training,,1,,9,,,,11-13 Aug. 2003,,IEEE,IEEE Conferences,
Low Cost Didactic Robotic Platform Based on Player/Stage Software Architecture and La Fonera Hardware,G. A. Prieto; J. P. Mendoza,"Electronics Department, University of Alcalá, Madrid, Spain",IEEE Revista Iberoamericana de Tecnologias del Aprendizaje,20130822,2013,8,3,126,132,"This paper presents a low-cost proposal for the development of a remote laboratory, offering the possibility of providing to learn in the field of robotics for users with no need to be physically in the laboratory, or simply not having to take the robotic platform to reprogram it. It also gives the option of working with the same platform to a group of users to test their algorithms by turns. The system is based on a Wi-Fi router updated with a Linux firmware connected to a control board that manages the hardware of a mobile robot. The microprocessor has also been loaded with the Player Server environment, which is widely used in commercial robotic platforms for research.",1932-8540;19328540,,10.1109/RITA.2013.2273112,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6562774,La Fonera;Player/Stage;low cost;remote laboratory;robot,Electronic learning;IEEE 802.11 Standards;Mobile robots;Remote laboratories;Robot sensing systems;Robots;Servers;Software architecture,Linux;firmware;mobile robots;wireless LAN,La Fonera hardware;Linux firmware;Player Server environment;Wi-Fi router;didactic robotic platform;microprocessor;mobile robot;player/stage software architecture;remote laboratory;robotic platforms,,2,,11,,,20130717,Aug. 2013,,IEEE,IEEE Journals & Magazines,
Supporting System Modeling Learning Using Gestures for Visualization Control as Method of Immersion,S. H. M. B. B. Antunes; C. S. C. Rodrigues; C. M. L. Werner,"COPPE, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil",2016 XVIII Symposium on Virtual and Augmented Reality (SVR),20160721,2016,,,54,58,"This work proposes a tool named VMAG -- Visualização de Modelos de sistemas Assistido por Gestos (Visualization of system Models Assisted by Gestures) - for supporting the visualization of system models by controlling it with gestures captured by a Kinect sensor. Inspired by the VisAr3D (Software Architecture Visualization in 3D) approach, this tool aims to support the teaching of System Modeling, using motion controls as an attraction to users to promote immersion. A prototype of this tool was developed, incorporating some of its functions, and a study was made to validate its viability, returning overall positive results.",,Electronic:978-1-5090-4149-7; POD:978-1-5090-4150-3,10.1109/SVR.2016.19,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7517253,Kinect Sensor;Software Engineering Education;System Modeling;Virtual Reality,Collaboration;Education;Solid modeling;Systems modeling;Unified modeling language;Virtual reality;Visualization,computer science education;data visualisation;software architecture;teaching;virtual reality,Kinect sensor;VMAG;VisAr3D;Visualização de Modelos de sistemas Assistido por Gestos;software architecture visualization;supporting system modeling learning;visualization control;visualization-of-system model assisted by gestures,,,,,,,,21-24 June 2016,,IEEE,IEEE Conferences,
Multimedia at Work: Games in the Classroom at the Rochester Institute of Technology: A Case Study,A. M. Phelps; C. A. Egert; J. D. Bayliss,Rochester Institute of Technology,IEEE MultiMedia,20090901,2009,16,3,82,82,"This article explores curricular approaches designed to motivate students in computing through the use of games as an application domain. The authors examine three approaches: a games-centric introductory programming sequence, the incorporation of game-based projects into core courses, and the creation of virtual environments that mimic multiplayer online games.",1070-986X;1070986X,,10.1109/MMUL.2009.52,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228696,Multimedia at Work;first-year computing;game development;games education;graphics and multimedia;interactive media;introductory computing,Application software;Computer languages;Computer science;Game theory;Information technology;Problem-solving;Programming profession;Software algorithms;Software debugging;Software design,computer aided instruction;computer games;computer science education;educational courses;multimedia computing;object-oriented programming;project management,Rochester Institute of Technology;game-centric introductory programming sequence;multimedia;multiplayer online game-based project;object-oriented programming course,,1,,10,,,,July-Sept. 2009,,IEEE,IEEE Journals & Magazines,
Distance learning in senior design [disability aid projects],J. D. Enderle; W. Pruehsner; B. Hallowell,"Dept. of Electr. & Syst. Eng., Connecticut Univ., Storrs, CT, USA",Proceedings of the 22nd Annual International Conference of the IEEE Engineering in Medicine and Biology Society (Cat. No.00CH37143),20020806,2000,3,,2383,2386 vol.3,"This paper describes a senior design distance-learning experience between University of Connecticut (UConn) and Ohio University (OU) in implementation of an NSF grant to support senior design projects to aid persons with disabilities. Devices and software to aid persons with disabilities often need custom modification, or are prohibitively expensive. Much of the disabled community does not have access to custom modification of available devices. Some individuals have needs that have not yet been met by products available on the market. In 1988, the NSF started to provide a mechanism whereby engineering students at universities throughout the United States designed and constructed devices for persons with disabilities. This program combined the academic requirement of a design experience with enhanced educational opportunities for students, and improved the quality of life for disabled individuals. Students and university faculty provided, through their normal ABET accredited senior design class, engineering time to design and build the device or software, and the NSF provided funds for supplies, equipment and fabrication costs for the design projects. Described in this report are experiences that involved students at UConn constructing products for people in the Appalachian community near OU",1094-687X;1094687X,POD:0-7803-6465-1,10.1109/IEMBS.2000.900625,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=900625,,Communication effectiveness;Computer aided instruction;Costs;Design engineering;Engineering students;Fabrication;Globalization;Systems engineering and theory;Telephony;World Wide Web,biomedical education;distance learning;engineering education;handicapped aids;patient rehabilitation;student experiments,WWW;academic requirement;custom modification;disability aids;distance-learning;engineering students;enhanced educational opportunities;improved quality of life;rehabilitation;senior design projects;software design;videoconferencing;videotapes,,2,,5,,,,2000,23 Jul 2000-28 Jul 2000,IEEE,IEEE Conferences,
Simultaneous Recognition and Modeling for Learning 3-D Object Models From Everyday Scenes,M. Liang; H. Min; R. Luo; J. Zhu,"School of Computer Science and Engineering, South China University of Technology, Guangzhou, China",IEEE Transactions on Cybernetics,20170520,2015,45,10,2237,2248,"Object recognition and modeling have classically been studied separately, but practically, they are two closely correlated aspects. In this paper, by exploring the interrelations, we propose a framework to address these two problems at the same time, which we call simultaneous recognition and modeling. Differing from traditional recognition process which consists of off-line object model learning and on-line recognition procedures, our method is solely online. Starting with an empty object database, we incrementally build up object models while at the same time using these models to identify newly observed object views. In the proposed framework, objects are modeled as view graphs and a probabilistic observation model is presented. Both the appearance and the spatial structure of the object are examined, and a formulation based on maximum likelihood estimation is developed. Joint object recognition and modeling are achieved by solving the optimization problem. To evaluate the framework, we have developed a method for simultaneously learning multiple 3-D object models directly from the cluttered indoor environment and tested it using several everyday scenes. Experimental results demonstrate that the framework can cope with the recognition and modeling problem together nicely.",2168-2267;21682267,,10.1109/TCYB.2014.2368127,Foundation for Distinguished Young Talents in Higher Education of Guangdong; Fundamental Research Funds for the Central Universities; Natural Science Foundation of Guangdong Province of China; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6963454,Maximum likelihood estimation;object modeling;object recognition;on-line;probabilistic model,Feature extraction;Maximum likelihood estimation;Object recognition;Probabilistic logic;Robots;Solid modeling,graph theory;image recognition;learning (artificial intelligence);maximum likelihood estimation;object recognition;probability;visual databases,3D object model learning;SRAM;everyday scene;maximum likelihood estimation;object database;object modelling;object recognition;probabilistic observation model;simultaneous recognition and modelling;view graph,,0,,34,,,20141120,Oct. 2015,,IEEE,IEEE Journals & Magazines,
Considering a full range of teaching techniques for use in interactive educational software: a practical guide and brainstorming session,A. M. Spalter; R. M. Simpson; M. Legrand; S. Taichi,"Dept. of Comput. Sci., Brown Univ., Providence, RI, USA",30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,2,,S1D/19,S1D/24 vol.2,"The paper addresses a moment in the design of educational software that is crucial and yet often unrecognized and unexploited: the moment when the designers decide what traditional teaching techniques (and related pedagogies) will be used. In our experience, this decision is often reached without due consideration of the alternatives, with the result that many educational modules tend to approach their subject matter in the same few ways, e.g., an interactive visualization of an algorithm or physical process. Our goal is not to recommend one teaching approach over another, but to reinforce awareness of the breadth of choice that is available. To that end, we have selected thirteen common teaching techniques that are particularly appropriate for interactive software and describe them in a traditional context and in terms of their potential online incarnations",0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.896622,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=896622,,Acceleration;Computer industry;Education;Educational institutions;Educational technology;Gravity;Product design;Software algorithms;Software design;Visualization,computer aided instruction;interactive systems;systems analysis;teaching;user interfaces,brainstorming session;common teaching techniques;educational modules;educational software design;interactive educational software;interactive software;interactive visualization;physical process;potential online incarnations;subject matter;teaching approach;teaching techniques;traditional teaching techniques,,3,,21,,,,2000,18 Oct 2000-21 Oct 2000,IEEE,IEEE Conferences,
The mobile-based interactive learning environment (MOBILE) and a case study for assisting elementary school English learning,Tan-Hsu Tan; Tsung-Yu Liu,"Dept. of Electr. Eng., Nat. Taipei Univ. of Technol., Taiwan","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,530,534,"This research develops a mobile-based interactive learning environment (MOBILE) for aiding elementary school English learning. The MOBILE consists of a mobile learning server and mobile learning tools, which is able to support in- or outdoor learning activities. Several theme-based mobile learning activities including body parts learning and creation of species are conducted. Experimental results obtained from posttests and questionnaire indicate that the MOBILE can significantly increase students' interest and effect in learning English as compared to the traditional manner.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357471,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357471,,Computer aided software engineering;Conducting materials;Content management;Education;Educational institutions;Electronic learning;Internet;Learning systems;Mobile computing;Personal digital assistants,computer aided instruction;distance learning;interactive systems;mobile computing;teaching,body parts learning;elementary school English learning;mobile-based interactive learning environment;species creation;theme-based mobile learning,,6,,6,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
Implementing a Gamified application for a Risk Management course,L. Lema Moreta; A. C. Gamboa; M. G. Palacios,"Universidad Espíritu Santo - Ecuador, Facultad de Sistemas, Telecomunicaciones y Electrónica, Campus Samborondón, Código Postal 09-01-952, Guayaquil, Ecuador",2016 IEEE Ecuador Technical Chapters Meeting (ETCM),20161124,2016,,,1,6,"Gamification is a technique that, through the use of game elements, encourages users to learn and create opportunities to explore issues that necessarily must be approached from a theoretical perspective. For example, theories related to risk management. This work implements a proposal of a Gamified Web Application to strengthen the teaching of risk management. The building of the application focuses particularly on the stages of identification, analysis and mitigation of risks in technological projects. The findings of this study shows, through the use of decision tree, why Gamification is a suitable framework for the issues raised in comparison with other game based learning techniques. In addition to the theoretical contribution, the study provides an implementation of a web application, built according to Gamification Framework 6D. The application can be used to teach risk management and for future experimentation use to prove the effectiveness of Gamification in contrast to a traditional teaching method.",,Electronic:978-1-5090-1629-7; POD:978-1-5090-1630-3,10.1109/ETCM.2016.7750858,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7750858,6d Framework;Game based learning;Game elements;Gamification;Risk management,Context;Decision trees;Education;Games;Proposals;Risk management;Software engineering,Internet;computer aided instruction;computer games;educational courses;risk management;teaching,game based learning techniques;gamified Web application;risk management;risk management course;teaching,,,,,,,,12-14 Oct. 2016,,IEEE,IEEE Conferences,
Pyramidia - An Integrative E-learning Tool,P. Pale; I. Miletic; Z. Kostanjcar; H. Pandzic; B. Jeren,"Member, IEEE, University of Zagreb, Faculty of Electrical Engineering and Computing, Zagreb, Croatia","EUROCON 2007 - The International Conference on Computer as a Tool""""",20071226,2007,,,2459,2464,"Nowadays, students need digital, highly interactive educational materials which can be accessed at any time in their original form. In the same time, lecturing seems to remain dominant form of teaching. This combined raises the importance to video record lectures. Pyramidia was created to satisfy both the students' demands for interactive and easy-to-use material and the lecturers' time and technological limitations. It is a software package that combines PowerPoint presentation with lecture video capturing. This allows students to re-experience the lecture at any time and anywhere. Pyramidia is a descendant of previous software developments and research in ICT use in education and has been used and tested through an entire semester of lectures for several courses. Pyramidia combines two strong elements into one lecturing system. The first one being the addition of variety of content and interactivity to existing PowerPoint presentations in an easy way that does not require much computer knowledge nor lecturer's time. The second one is the video recording of a lecture, which helps students to preserve the lecture in its original form. This reduces the chance for students to miss any part of a lecture. It also significantly augments the potential audience of the lecture. This paper describes the Pyramidia application package, which helps lecturers to transfer knowledge to students, with an emphasis on lecture video capturing and combining it with additional interactive content.",,CD-ROM:978-1-4244-0813-9; POD:978-1-4244-0812-2,10.1109/EURCON.2007.4400419,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4400419,e-learning;lecture capture;presentation software,Application software;Computer science education;Educational technology;Electronic learning;Humans;Packaging;Programming;Software packages;Software testing;Video recording,courseware;interactive video,PowerPoint presentation;Pyramidia software application package;integrative e-learning tool;interactive educational material;software development;student demand;video recording,,4,,18,,,,9-12 Sept. 2007,,IEEE,IEEE Conferences,
"UCLPv2: a network virtualization framework built on web services [web services in telecommunications, part II]",E. Grasa; G. Junyent; S. Figuerola; A. Lopez; M. Savoie,"Univ. Politec. de Catalunya, Barcelona",IEEE Communications Magazine,20080305,2008,46,3,126,134,"User controlled LightPaths version 2 provides a network virtualization framework upon which communities of users can build their own services or applications without dealing with the complexities of the underlying network technologies and still can maintain the functionality that the network provides. The system has been designed as a service-oriented architecture where Web services and Web services workflows are the basic building blocks. Articulated private networks are presented as the first services built upon the UCLPv2 network virtualization middleware. APNs can be considered as a next generation VPN where a user can create a complex, multi-domain network topology by binding together network resources, computers, time slices, and virtual or real routing and/or switching nodes. A first implementation of the UCLPv2 software was deployed on CAnet 4, Canada's research and education network, and currently, it is being used by Environment Canada, a federal government department, to enable an APN that links its research facilities across the country.",0163-6804;01636804,,10.1109/MCOM.2008.4463783,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4463783,,Application virtualization;Computer networks;Lighting control;Middleware;Network topology;Next generation networking;Service oriented architecture;Telecommunication control;Virtual private networks;Web services,Web services;software architecture,Web services;articulated private networks;multidomain network topology;network virtualization framework;network virtualization middleware;service-oriented architecture;user controlled lightpaths version 2,,28,,8,,,,Mar-08,,IEEE,IEEE Journals & Magazines,
Ciclope: FOSS for Developing and Managing Educational Web Laboratories,R. Cedazo; D. Lopez; F. M. Sanchez; J. M. Sebastian,"Univ. Politecnica de Madrid, Madrid",IEEE Transactions on Education,20071112,2007,50,4,352,359,"This paper describes Ciclope, a free software project designed to solve the problem of the lack of practical assignments in technical universities due to scarce resources and to the design of the educational system. Ciclope offers software and content to replicate the educational Web labs that the authors have designed, and whose architecture and work methodology are intended for teachers who want to create new Web labs. The biggest advantages of these kinds of laboratories are that users can work through the Internet as if they were present in the lab, but without space or time restrictions. Furthermore, teachers can have full control of what students do, since all operations are registered in a database which helps them to evaluate the students. Ciclope proposes a modular structure based on software components that are easy to install, configure, and extend according to teachers' needs. So far, various Web labs have been built to carry out practical assignments in astronomy, automatic control, chemistry, image processing, robotics, and real-time operating systems. The software, documentation, and content developed in this project are free, under GNU (a recursive acronym meaning GNU is Not UNIX) licenses, and as in all free projects, the authors welcome all collaboration from the educational community.",0018-9359;00189359,,10.1109/TE.2007.907268,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4371516,Architecture;Web laboratories;distance learning;free software;learning management system,Astronomy;Collaborative software;Computer architecture;Educational institutions;Image databases;Internet;Laboratories;Service oriented architecture;Software design;Software systems,Internet;computer aided instruction;distance learning;laboratory techniques;public domain software,Ciclope;Internet;distance learning;educational Web laboratories;learning management system,,13,,32,,,,Nov. 2007,,IEEE,IEEE Journals & Magazines,
A Formal Model for Advanced Physical Annotations,A. A. Alzahrani; S. W. Loke; H. Lu,"Dept. of Comput. Sci. & Comput. Eng., La Trobe Univ., Melbourne, VIC, Australia","2011 IEEE Ninth International Conference on Dependable, Autonomic and Secure Computing",20120102,2011,,,170,177,"Mixing the virtual world and the physical world seamlessly has become a phenomenal mobile service to users, providing new directions in pervasive computing. There are many variants for this mix such as Physical Annotations (PAs) and Mixed Reality (MR). There are many uses of PAs and MR such as education, entertainment, shopping, tourism and more. Many platforms have been developed to provide this service. However, there is still no standard or formal definition for PAs which aims to consolidate and extend the possibilities with PAs. The aim of this paper is to explore the concept of the Physical Annotation and to provide a formal model for it. The paper analyzes and applies the formal model to some of the existing major systems that are used for PAs. Then, we propose a generic PA system architecture and illustrate our model using a scenario concerning a shopping center.",,Electronic:978-0-7695-4612-4; POD:978-1-4673-0006-3,10.1109/DASC.2011.50,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6119087,Physical Annotation;augmented reality;formal model,Context;Floors;Global Positioning System;Interference;Media;Mobile communication,augmented reality;mobile computing;retail data processing;software architecture,advanced physical annotations;formal model;generic PA system architecture;mixed reality;pervasive computing;phenomenal mobile service;physical world;shopping center;virtual world,,1,,12,,,,12-14 Dec. 2011,,IEEE,IEEE Conferences,
Firefighting simulation on virtual reality platform,P. Vichitvejpaisal; N. Yamee; P. Marsertsri,"Department of Computer Science, Thammasat University Phatum Thani, Thailand, 12121",2016 13th International Joint Conference on Computer Science and Software Engineering (JCSSE),20161121,2016,,,1,5,We propose firefighting scenarios based training system on virtual reality platform. The main objectives of our work are to provide information concerning fire incident and how to deal with this critical situation as realistic as possible. The players interact with our system by means of virtual reality head-mounted display and our custom controller that mimic the fire extinguisher. The simulated fire incidents are rendered in three dimensional first-person point of view style. Users have to deal with the fire incident situation that may occur in various ways and learn from these experiences.,,Electronic:978-1-5090-2033-1; POD:978-1-5090-2034-8,10.1109/JCSSE.2016.7748912,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7748912,Education Technology;Firefighting;Realistic Rendering;Simulation;Training;Virtual Realtiy,Computational modeling;Fires;Navigation;Solid modeling;Three-dimensional displays;Training;Virtual reality,computer based training;emergency management;fires;helmet mounted displays;virtual reality,fire incidents;firefighting simulation;head-mounted display;three dimensional first-person point of view;training system;virtual reality platform,,,,,,,,13-15 July 2016,,IEEE,IEEE Conferences,
Mass log data processing and mining based on Hadoop and cloud computing,H. Yu; D. Wang,"State Key Laboratory of Software Architecture, Neusoft Corporation, Neusoft Park, No.2 Xinxiu Street, Hunnan New District, Shenyang 110179, China",2012 7th International Conference on Computer Science & Education (ICCSE),20120906,2012,,,197,202,"With the rapid development of the Internet, SaaS applications delivered as services through internet become an important alternative of traditional software. While using the services, users need real time usage information, and they also need to dig out useful knowledge. As a result, data processing and data mining techniques are designed to cope with such problems, and using log data is an effective method to record the SaaS usage information in a standard format. However, as the size of data grows, traditional distributed log data processing systems are not able to processing massive log data from SaaS applications with millions of users. This paper proposes a mass log data processing and data mining methods based on Hadoop to achieve scalability and performance. The model, process, architecture, and implementation of the data processing and mining methods are proposed, and the experimental results is shown and analyzed to prove the effectiveness of the methods.",,Electronic:978-1-4673-0242-5; POD:978-1-4673-0241-8,10.1109/ICCSE.2012.6295056,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6295056,Hadoop;business intelligence;data mining;mass data processing;real time statistics,Algorithm design and analysis;Data mining;Data processing;Distributed databases;Real time systems;Servers,cloud computing;data mining;distributed processing,Hadoop computing;Internet;SaaS applications;cloud computing;distributed log data processing systems;mass log data mining;mass log data processing,,2,1,11,,,,14-17 July 2012,,IEEE,IEEE Conferences,
ProbeBuilder: Uncovering Opaque Kernel Data Structures for Automatic Probe Construction,C. W. Wang; C. W. Wang; S. Shieh,"Department of Computer Science and Information Engineering, National Chiao-Tung University, Hsinchu, Taiwan",IEEE Transactions on Dependable and Secure Computing,20160831,2016,13,5,568,581,"VM-based inspection tools generally implement probes in the hypervisor to monitor events and the state of kernel of the guest system. The most important function of a probe is to carve information of interest out of the memory of the guest when it is triggered. Implementing probes for a closed-source OS demands manually reverse-engineering the undocumented code/data structures in the kernel binary image. Furthermore, the reverse-engineering result is often non-reusable between OS versions or even kernel updates due to the rapid change of these structures. In this paper, we propose ProbeBuilder, a system automating the process to inference kernel data structures. Based on dynamic execution, ProbeBuilder searches for data structures matching the “pointer-offset-pointer†pattern in guest memory. The sequences of these offsets, which are referred to as dereferences, are then verified by ProbeBuilder with instruction evidence that traverse them. The experiment on Windows kernel shows that ProbeBuilder efficiently narrows thousands of choices for kernel-level probes down to dozens. The finding allows analysts to quickly implement probes, facilitating rapid development/update of inspection tools for different OSes. With these features, ProbeBuilder is the first system capable of automatically generating practical probes that extracts information through dereferences to opaque kernel data structures.",1545-5971;15455971,,10.1109/TDSC.2015.2416728,Bureau of Investigation; Chunghwa Telecomm; TTC; 10.13039/100007225 - Ministry of Science and Technology; 10.13039/501100002701 - Ministry of Education;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7069236,Operating system: security and privacy protection;Software engineering: Testing and debugging—monitors,Data structures;Kernel;Monitoring;Pattern matching;Probes;Virtual machine monitors,data structures;inference mechanisms;operating systems (computers);reverse engineering;virtual machines,OSes;ProbeBuilder;VM-based inspection tools;Windows kernel;automatic probe construction;closed-source OS;data dereference;dynamic execution;event monitorin;guest memory;guest system;hypervisor;kernel binary image;kernel state monitoring;kernel updates;kernel-level probes;opaque kernel data structure inference;pointer-offset-pointer pattern;undocumented code reverse-engineering;undocumented data structure reverse-engineering,,0,,,,,20150326,Sept.-Oct. 1 2016,,IEEE,IEEE Journals & Magazines,
Table of contents,,,2012 Ninth International Conference on Information Technology - New Generations,20120531,2012,,,v,xviii,The following topics are dealt with: information technology; artificial intelligence; image processing; audio processing; wireless communication; Internet technology; energy-efficient system; software testing; software engineering; information security; privacy; model-based software development; circuit; high performance computing architecture; data mining; computer information technology education; data hiding; human-computer interaction; social computing; and Potpourri.,,Electronic:978-0-7695-4654-4; POD:978-1-4673-0798-7,10.1109/ITNG.2012.4,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6209114,,,Internet;artificial intelligence;audio signal processing;data encapsulation;data mining;data privacy;energy conservation;human computer interaction;image processing;information technology;program testing;radiocommunication;security of data;social sciences computing;software engineering,Internet technology;Potpourri;artificial intelligence;audio processing;circuit;computer information technology education;data hiding;data mining;energy-efficient system;high performance computing architecture;human-computer interaction;image processing;information security;model-based software development;privacy;social computing;software engineering;software testing;wireless communication,,0,,,,,,16-18 April 2012,,IEEE,IEEE Conferences,
Bertrand Meyer: Software Engineering and the Eiffel Programming Language,C. Severance,University of Michigan,Computer,20120920,2012,45,9,6,8,"For more than 30 years, Bertrand Meyer has taught the computer science field about formal software engineering and object-oriented approaches; he continues do so through his many books, conferences, and Eiffel. The Web extra at http://youtu.be/tEJZF73IfNs is a video interview with Bertrand and Annie Meyer about the Eiffel programming language, software engineering, and object-oriented approaches. The Web extra at http://youtu.be/MDay25r8BZ8 is an audio recording of author Charles Severance's Computing Conversations column, in which he discusses his interview with Bertrand and Annie Meyer about the Eiffel programming language, software engineering, and object-oriented approaches.",0018-9162;00189162,,10.1109/MC.2012.299,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6308579,Annie Meyer;Bertrand Meyer;Eiffel;languages;object-oriented programming;online education,,,,,0,,,,,,Sept. 2012,,IEEE,IEEE Journals & Magazines,
"Building a Personal Knowledge Recommendation System using Agents, Learning Ontologies and Web Mining",J. L. De Rezende; V. B. Pereira; G. Xexeo; J. M. De Souza,"COPPE/UFRJ ¿ Graduate School of Computer Science, Federal University of Rio de Janeiro, PO Box 68.513, ZIP Code 21.945-970, Cidade Universitária - Ilha do Fundão, Rio de Janeiro, RJ, Brazil. juliana@cos.ufrj.br",2006 10th International Conference on Computer Supported Cooperative Work in Design,20061204,2006,,,1,6,"In this paper we consider a process which complements the learning process for building personal knowledge through the exchange of knowledge chains. This approach consists in the partial automatization of the process of creating knowledge chains, through the use of the technology from agents, ontologies and data mining. The agents will monitor all media used by the learner, and will classify its content using an ontology. From there, we want to create and recommend a chain to the learner. This point became important when we observed that the learners weren't motivated to create their chains, which, normally, takes a lot of effort",,CD-ROM:1-4244-0165-8; POD:1-4244-0164-X,10.1109/CSCWD.2006.253225,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4019261,CSCW;Collaborative Knowledge Design;Learning ontology;Recommendation System;Web Mining,Buildings;Collaborative work;Data mining;Education;Humans;Monitoring;Ontologies;Organizing;Software design;Web mining,Internet;computer aided instruction;data mining;groupware;information retrieval systems;multi-agent systems;ontologies (artificial intelligence);personal information systems,CSCW;Web mining;agent monitoring;collaborative knowledge design;collaborative learning ontology;knowledge chain exchange;partial automatization;personal knowledge recommendation system,,2,,18,,,,3-5 May 2006,,IEEE,IEEE Conferences,
"Empirical Evidence of Priming, Transfer, Reinforcement, and Learning in the Real and Virtual Trillium Trails",M. C. R. Harrington,"University of Pittsburgh, Pittsburgh",IEEE Transactions on Learning Technologies,20110609,2011,4,2,175,186,"Over the past 20 years, there has been a debate on the effectiveness of virtual reality used for learning with young children, producing many ideas but little empirical proof. This empirical study compared learning activity in situ of a real environment (Real) and a desktop virtual reality (Virtual) environment, built with video game technology, for discovery-based learning. The experiences were in the form of two field trips featuring statistically identical wildflower reserves. While the results support that the Real is superior for learning activity, they also show that the Virtual is useful for priming and reinforcing in-curriculum material, or for situations when the real environment is inaccessible. Offering the Virtual first primes for learning activity in the Real; if used second, it reinforces the Real experience, as supporting evidence shows significant transfer effects. Thus, the Virtual may serve educational goals, if used appropriately, and can come close to the Real. As informal learning environments, such as field trips and video games, are accepted as motivational, an attitudinal survey was conducted postexperiences to capture motivational factors at play, to aid in comparison and contrast, and to provide context to the empirical results on learning activity in situ; however, more work is needed.",1939-1382;19391382,,10.1109/TLT.2010.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5539765,Child-computer-environment interaction;child-computer interface;discovery-based learning;educational simulation;evaluation/methodology;human factors in software design;human information processing;human-computer interaction;informal learning;intrinsic learning;modeling;salient events;serious games;simulation;software psychology;user interfaces.;user-centered design;virtual reality;visualization,Biological system modeling;Environmental factors;Games;Software;Solid modeling;Virtual environment,computer aided instruction;computer games;virtual reality,discovery-based learning;informal learning environments;learning activity;video game technology;virtual reality used;virtual trillium trails,,5,,51,,,20100805,April-June 2011,,IEEE,IEEE Journals & Magazines,
The agility of agile methodology for teaching and learning activities,D. A. Dewi; M. Muniandy,"INTI International University, Nilai, Negeri Sembilan, Malaysia",2014 8th. Malaysian Software Engineering Conference (MySEC),20141218,2014,,,255,259,"This paper presents the review of literatures that shows the contribution of the agile methodology towards teaching and learning environment at university level. Teaching and learning at university has since migrated from traditional learning to active learning methodology where students are expected to learn by doing rather than listening passively to lectures alone. The agile methodology naturally has promoted the active participation of team members during system development phases. The nature of agile development methodology has been identified as abundantly compatible and supportive towards active academic learning. Some literature have proposed ways of adopting agile into active learning to improve teaching and learning processes and have highlighted this method as a great success. With the review presented in this paper, we would like to highlight how efficient the agile concept is in tackling several situations in academic learning as shown by an interesting mapping of agile principles to the classroom environment. With that, we hope to bring more options to improve active teaching and learning delivery by adopting agile methodology. On the other hand, few papers have used the academic environment to measure the agile principles. By highlighting this, we offer options for the agile evaluation framework to consider academic environment as a tool to obtain the agile performance feedback.",,Electronic:978-1-4799-5439-1; POD:978-1-4799-5440-7; USB:978-1-4799-5438-4,10.1109/MySec.2014.6986024,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6986024,Agile;active learning;agile e-learning;agile education;teaching and learning,Collaboration;Educational institutions;Electronic learning;Programming;Software;Software engineering,computer aided instruction;teaching,academic environment;active academic learning;active teaching;agile development methodology;agile evaluation framework;agile methodology;agile performance feedback;agile principles;classroom environment;learning activity;learning delivery;learning environment;learning methodology;learning process;system development phases;teaching process;team members;university level,,0,,11,,,,23-24 Sept. 2014,,IEEE,IEEE Conferences,
Assessing the Value of Computer Science Course Material Repositories,S. M. Mitchell; W. G. Lutters,"University of Maryland, Baltimore County",19th Conference on Software Engineering Education and Training Workshops (CSEETW'06),20060626,2006,,,2,2,"Finding new course materials is a continual challenge for computer science faculty. Although some free, online collections exist, they are largely under utilized. This study is a work-in-progress that examines the utility of these repositories via a survey of North American faculty. It explores both their current practices for identifying new course materials and probes their perceptions of online repositories. Preliminary results indicate both low visibility and marginal utility. Suggestions for improvement are provided.",,POD:0-7695-2647-0,10.1109/CSEETW.2006.6,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1644073,,Computer science;Computer science education;Conferences;Demography;Instruments;Materials reliability;Navigation;Potential well;Probes;Software engineering,,,,2,,7,,,,19-21 April 2006,,IEEE,IEEE Conferences,
Teaching Code Review Management Using Branch Based Workflows,S. Krusche; M. Berisha; B. Bruegge,"Tech. Univ. Munchen, Munich, Germany",2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C),20170323,2016,,,384,393,"Developing software with high code quality in a university environment is a challenge for instructors of software engineering capstone courses. Teaching students how to achieve quality and how to conduct code reviews in projects is often neglected, although it helps to improve maintainability. In this paper we describe an informal review technique: branch based code reviews. Developers realize requirements in feature branches. Before they integrate source code into the main codebase, the code is reviewed asynchronously over the Internet in a quality gate to identify defects, design flaws and code flaws. Traditionally reviewing has been a task of the instructor. In our course, we delegate it to students of the development team. Our hypothesis is that students learn and adapt best practices from each other, improving code quality and their coding skills. We applied this technique in a workflow during a project- based capstone course over the period of three semesters. 300 students conducted 2939 code reviews with 4665 comments in 33 projects with industry customers. We evaluated the workflow in a qualitative study using interviews. Our key findings are that students do not longer see reviews as a bureaucratic burden and improve their skills through the comments of experienced team members. They are convinced that reviewing code leads to higher code quality and 89 % want to use the workflow again in future projects.",,Electronic:978-1-4503-4205-6; POD:978-1-5090-2245-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883324,Branching Model;Capstone Course;Code Quality;Distributed Version Control;Merge Request;Pair Programming;Peer Learning;Pull Request,Education;Industries;Inspection;Programming;Software;Software engineering;Taxonomy,computer science education;software quality;source code (software),branch based code reviews;branch based workflows;code review management;high code quality;informal review technique;software development;software engineering capstone courses;university environment,,,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
The Discussion on Improvement of the J2EE Framework Based on SSH,C. Shan; J. Yuntao,"Qingdao Hotel Manage. Coll., Qingdao, China",2011 International Conference on Future Computer Science and Education,20111013,2011,,,518,521,"SSH is a development mode which is widely used in current enterprise's development. In order to make the project development more efficient, with the online fund trade platform for example, this paper deeply discusses the problems of distributing Action and Hibernate's lazy loading in actual development with SSH mode, and puts forward the improvement project, which greatly increases the development efficiency.",,Electronic:978-0-7695-4533-2; POD:978-1-4577-1562-4,10.1109/ICFCSE.2011.132,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6041749,DispatchA ction;Hibernate;Procrastinate load;Spring;Struts,Business;Computers;Data models;Databases;Information filters;Java,Java;software engineering,J2EE framework;SSH model;online fund trading platform;program development;programming model;project development,,2,,8,,,,20-21 Aug. 2011,,IEEE,IEEE Conferences,
Use case driven educational content modeling with UML,J. Lang; M. ÄŒervenák,"Institute of Informatics and Software Engineering, Faculty of Informatics and Information Technologies, Slovak University of Technology, Ilkovičova 2, 84216 Bratislava 4, Slovakia",2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA),20150514,2014,,,289,294,"Considering an absence of formalization in educational content notation analysis and design on the contrary of other fields, where modeling plays irreplaceable role we have performed certain experiments. We have abstracted certain equivalence between graduate profile and a profession profile. Subsequently we have substituted this profiles as a system of a knowledge, ability, skills etc. Applied substitution between profiles and a system allows us to treat it in analogy with software engineering process - Unified Process which describes how requirements are turned into educational content. Such approach leads to models with zero redundancy which is very important for educational content even for computer aided education or distance learning. The results of our experiment experiment we have examined also by short short questionnaire.",,CD-ROM:978-1-4799-7738-3; Electronic:978-1-4799-7740-6; POD:978-1-4799-7741-3,10.1109/ICETA.2014.7107600,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7107600,,Computer aided software engineering;Education;Remuneration;Software;Standards;Unified modeling language,Unified Modeling Language;computer aided instruction;software engineering,UML;case driven educational content modeling;computer aided education;distance learning;educational content notation analysis;software engineering process;unified process,,1,,12,,,,4-5 Dec. 2014,,IEEE,IEEE Conferences,
Massive open online courses in software engineering education,A. G. de Oliveira Fassbinder; M. Fassbinder; E. F. Barbosa; G. D. Magoulas,"Federal Institute of Education, Science and Technology of South of Minas Gerais, Muzambinho, Minas Gerais, Brazil",2017 IEEE Frontiers in Education Conference (FIE),20171214,2017,,,1,9,"Despite the popularity of MOOCs in providing opportunities for socialization, collaboration, and professional improvement, there has been little research exploring them in the context of Software Engineering Education (SEE). The purpose of this study is to provide a better understanding of practices and challenges when developing academic software engineering MOOCs. To this end, we research (i) how MOOCs in SEE are designed and (ii) what learning design considerations educators and learning designers have when developing SEE-related MOOCs. To address the first research question, a systematic mapping is performed to outline the current landscape. The second research question is answered by analyzing and reflecting on practical experiences acquired during the design of a MOOC on Agile Software Development. The design of the course was based on the Pedagogical Design Pattern Framework for MOOCs, an approach to design for learning that was defined in our previous studies. For this course, two environments were considered: (a) course-time on the Tim Tec MOOC platform for deeper engagement with active learning activities, such as Project-based learning; (b) a Facebook group as a social and collaborative learning space, including scenarios based on problem-based learning to activate prior knowledge. Some of the pedagogical strategies adopted to motivate self-regulated learning included self-introduction video, diary, diagnostic self-assessments, development of small projects alone and in pairs. Our findings provide evidence that there are still several technological and pedagogical challenges that need to be addressed so as to enhance the MOOCs learning experience for SEE. Technological issues identified include the development of tools and educational games, which should be integrated into MOOCs, and the use of learning analytics to support motivation, user experience, and more active learning in specific topics, such as Project Management, Agile Methods, and- Requirements Engineering. In turn, the most significant and needed improvement to the pedagogical aspects is a re-thinking of the virtual moment in the MOOC platform so as to optimize it through activities that promote active learning and contextualized assessments.",,Electronic:978-1-5090-5920-1; POD:978-1-5090-4920-2; USB:978-1-5090-5919-5,10.1109/FIE.2017.8190588,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8190588,Agile Software Development;Design Patterns;Learning Design;Lifelong Learning;MOOCs;Software Engineering Education,Agile software development;Collaboration;Computer science;Education;Software;Software engineering;Tools,computer aided instruction;computer games;computer science education;educational courses;groupware;social networking (online);software engineering,Agile Software Development;Pedagogical Design Pattern Framework;Requirements Engineering;SEE-related MOOC;Tim Tec MOOC platform;academic software engineering MOOC;active learning;collaborative learning space;educational games;massive open online courses;self-introduction video;self-regulated learning;social learning space;software engineering education,,,,,,,,18-21 Oct. 2017,,IEEE,IEEE Conferences,
Using the World Wide Web to promote software engineering education,A. Takvorian; K. Maranian; D. Zack,"RISC Software, Motorola, West Austin, TX, USA",Proceedings of 9th Conference on Software Engineering Education,20020806,1996,,,270,282,"As part of Motorola's efforts to establish PowerPC systems as the platform of choice in the industry, Motorola's RISC Software department provides software development tools and operating systems support for the PowerPC architecture. The department has responded with enthusiasm to Motorola's corporate software initiatives that strive to increase even further the quality of our software products. The World Wide Web was found to be a useful tool in the group's software engineering education efforts. The Web has helped remove many obstacles encountered on the road to implementing software quality initiatives. The paper discusses how the World Wide Web technology helped bridge various levels of communication gaps and at the same time served as a catalyst for improving and distributing the group's software engineering education efforts",,POD:0-8186-7249-8,10.1109/CSEE.1996.491378,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=491378,,Computer architecture;Computer industry;Educational products;Operating systems;Programming;Reduced instruction set computing;Software engineering;Software quality;Software tools;Web sites,Internet;computer aided instruction;computer architecture;computer science education;information retrieval;instruction sets;software engineering;teaching,Motorola;PowerPC architecture;PowerPC systems;RISC Software department;World Wide Web;communication gaps;corporate software initiatives;education efforts;operating systems support;software development tools;software engineering education;software quality initiatives,,0,,10,,,,21-24 Apr 1996,21 Apr 1996-24 Apr 1996,IEEE,IEEE Conferences,
Generating Software Engineers by Developing Web Systems: A Project-Based Learning Case Study,P. Letouze; J. I. M. d. Souza; V. M. D. Silva,"Dept. of Comput. Sci., Univ. Fed. do Tocantins, Palmas, Brazil",2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET),20160523,2016,,,194,203,"The novelty proposed in this work regarding teaching and training of software engineering is about how the Project-Based Learning approach is performed for developing a web system for managing academic projects. The supporting project is a real-life problem. Its development was planned in four phases: prototype, code refactoring, release-to-manu-facturing and deployment. We employed some strategies such as role-playing, a software house simulation, and the Model-View-Controller pattern combined with Evolutionary Acquisition and the Interdisciplinary Research Project Management framework.",,CD-ROM:978-1-5090-0764-6; Electronic:978-1-5090-0765-3; POD:978-1-5090-0766-0,10.1109/CSEET.2016.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474484,Graduate program management;project management;project-based learning;student-centric;web system,Computer architecture;Computer science;Project management;Software;Software engineering;Training,Internet;computer science education;project management;software houses;software maintenance;software prototyping;teaching;training,Interdisciplinary Research Project Management framework;Web system development;academic projects;code refactoring;evolutionary acquisition;model-view-controller pattern;project-based learning approach;release-to-manufacturing;role-playing;software deployment;software engineering teaching;software engineering training;software house simulation,,2,,39,,,,5-6 April 2016,,IEEE,IEEE Conferences,
Cloud computing architecture for collaborative e-learning system,N. V. Naik; K. Madhavi,"Research scholar, Department of CSE, Jawaharlal Nehru Technological University Anantapur, A.P., India",2015 International Conference on Applied and Theoretical Computing and Communication Technology (iCATccT),20160421,2015,,,58,62,"As powerful computers and high speed internet have increasingly become available to the public at low cost, information and communication technology (ICT) has been used to revolutionize education. Therefore, collaborative e-learning has emerged as a new educational form in both teaching and learning. In institutions, the traditional web based e-learning mode models lack the underlying infrastructure that are highly scalable and can dynamically allocate the required computation and storage resources. Also building and maintenance are located onsite which causes a lot of problems for institutions. However technologies like Web 2.0 and cloud computing have helped to build a more successful and reliable educational environment and will greatly influence how future e-leaning applications are developed and deployed.",,Electronic:978-1-4673-9223-5; POD:978-1-4673-9224-2; USB:978-1-4673-9222-8,10.1109/ICATCCT.2015.7456855,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7456855,ICT;cloud computing;collaborative e-learning;web 2.0,Cloud computing;Collaboration;Computer architecture;Electronic learning;Hardware,cloud computing;computer aided instruction;groupware;information technology;software architecture,ICT;cloud computing architecture;collaborative e-learning system;high speed Internet;information and communication technology,,,,22,,,,29-31 Oct. 2015,,IEEE,IEEE Conferences,
Remote-access to a digital signal processing laboratory using a client-server architecture,M. Boukadoum; M. Bari,"Departement d'informatique, Univ. du Quebec a Montreal, Que., Canada","Information Technology Based Proceedings of the FIfth International Conference onHigher Education and Training, 2004. ITHET 2004.",20041122,2004,,,198,202,"This work describes a laboratory set-up at the University of Quebec at Montreal (Canada) that allows access to various instruments, of which development boards, attached to the serial or parallel ports of remote PCs and Unix stations/terminals, either locally or from a remote location. The heart of our infrastructure is a client-server software architecture that allows students to connect to specific computers via the school's intranet network, once they have gained access to them either locally, by LAN, or by modem.",,POD:0-7803-8596-9,10.1109/ITHET.2004.1358163,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1358163,,Computer networks;Digital signal processing;Educational institutions;Heart;Instruments;Laboratories;Local area networks;Modems;Personal communication networks;Software architecture,client-server systems;computer aided instruction;educational aids;educational technology;electronic engineering computing;electronic engineering education;intranets;local area networks;signal processing;student experiments;virtual instrumentation,University of Quebec;Unix stations;client-server architecture;client-server software architecture;development boards;digital signal processing laboratory;intranet network;laboratory set-up;remote PC;remote access;remote location,,0,,14,,,,31 May-2 June 2004,,IEEE,IEEE Conferences,
Extensible executable models in the development of an ePortfolio,G. P. GarcÃa; J. A. V. Salcedo,"Programa Ingeniería de Sistemas, Universidad Piloto de Colombia, Bogotá, Colombia",2011 6th Colombian Computing Congress (CCC),20110630,2011,,,1,8,"The ePortfolio have become a valuable tool applied in multiple contexts such as education and employment, with many of purposes and audiences. In the educational context the ePortfolios help to guide, motivate and track training processes and facilitate communication between participating agents. The IMS ePortfolio specification intends to standardize the structure of ePortfolios to enable the exchange and interoperability between applications that use them. This article proposes the application of extensible executable models to model the domain of features or attribute-value properties, and apply it to building a student ePortfolio. The context of use of the portfolio is defined by the projects Cumbia LD and cupi2, and takes into consideration the IMS ePortfolio specification for the design.",,Electronic:978-1-4577-0286-0; POD:978-1-4577-0285-3,10.1109/COLOMCC.2011.5936294,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5936294,Cumbia;Executable models;Features;IMS ePortfolio;Programming techniques;eLearning;ePortfolio;software engineering,Australia;Computational modeling;Context;Electronic learning;Portfolios;Software;XML,educational administrative data processing;formal specification;open systems,Cumbia LD project;IMS ePortfolio specification;cupi2 project;ePortfolio development;educational context;interoperability;software engineering;student ePortfolio,,0,,34,,,,4-6 May 2011,,IEEE,IEEE Conferences,
Software Engineering E-learning Dictionary of Computer Science Terms and Nomenclatures,B. Fetaji; M. Fetaji,"South East European University/Computer Sciences, Tetovo, Macedonia, e-mail: b.fetaji@seeu.edu.mk","EUROCON 2007 - The International Conference on Computer as a Tool""""",20071226,2007,,,2397,2402,"The research reports qualitative research studies focused on designing and developing e-learning dictionary of computer science terms and nomenclatures undertaking a didactical pedagogical approach. The main research was focused towards creating an e-learning dictionary system and its assessment of e-learning effectiveness. Motivation of the research is to avoid inconsistencies and language problems regarding translation of such terms and nomenclatures in literature textbooks and articles by providing a community of experts by invitation that will create an official and standardized translations. The authenticated users with administrative privileges will add, store and change and overall manage the e-learning dictionary. The primary administrator will grant administrative or reader privileges to learners based on authentication. This kind of approach is based on wiki approach by creating a community of users where unlike the wiki approach will be carefully chosen and granted approach by invitation and privileges will be based on user data validation. The research method was exploratory research to determine the best research design and then empirical research to describe accurately the interaction between the learners and the system being observed. The data were collected through focus groups and surveys, direct or indirect discussions and in-depth communications and interviews with prospective users, as well as with literature review of the experts in the field. We have used the pedagogical re-engineering process that we consider as important to be able to compare the effective system usage with prescribed scenario. The purpose of the research realized is in order: (1) to gather information and asses e-learning interactions between human actors and the developed medium of instruction-the software solution, (2) determine the distance between learner activities and preconceived scenarios. The observed route of a learner was used to give feedback information on the e- ffective learning. This research gives valuable insight into evaluated e-learning impact of the online dictionary, practical issues and recommendations, secondly contributes in standardizing translation of Computer Science terms and nomenclature in other languages other then in English by providing an interactive interface and community willing to contribute.",,CD-ROM:978-1-4244-0813-9; POD:978-1-4244-0812-2,10.1109/EURCON.2007.4400456,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4400456,dictionary;e-learning;effectiveness;engineering;indicators;solution,Computer science;Databases;Design methodology;Dictionaries;Electronic learning;Information management;Natural languages;Software engineering;Terminology;Usability,computer aided instruction;computer science education;software engineering,administrative privileges;computer science;computer science terms;didactical pedagogical approach;software engineering e-learning dictionary;wiki approach,,0,,8,,,,9-12 Sept. 2007,,IEEE,IEEE Conferences,
Live migration destination selecting method for disaster recovery on e-learning environment,S. Togawa; K. Kanenishi,"Education Center for Information Processing, Shikoku University, Tokushima, Japan",2016 International Conference on Big Data and Smart Computing (BigComp),20160307,2016,,,149,156,"In this research, we have made a study how to decide the live-migration destination on our proposed disaster recovery framework for e-Learning environment. Our main research is to build a framework of disaster recovery such as against earthquake, tsunami and heavy floods. Especially, our proposed framework is based on private cloud collaboration. We build a prototype system based on IaaS architecture, and this prototype system is constructed by several private cloud fabrics on each site such as several universities. The virtual machine that drives a LMS (Learning Management System) such as Moodle is operated on the private cloud fabrics. When the private cloud fabric is affected by the natural disaster, these virtual machines which are operated on the private cloud fabric are migrated to other private cloud fabric safer than affected site. Therefore, we have to make a method to select safer destination for live-migration operation. We use the information such as earthquake alert, and the weather information like amount of rainfall. The live-migration destination is decided by these information for keeping e-Learning environment. In this paper, we show our private cloud framework. And, we describe our decision method to select live-migration destination. Then, we show the experimental results on the prototype system.",,Electronic:978-1-4673-8796-5; POD:978-1-4673-8797-2; USB:978-1-4673-8795-8,10.1109/BIGCOMP.2016.7425814,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7425814,disaster information collecting;disaster recovery;e-Learning environment;private cloud collaboration,Cloud computing;Earthquakes;Electronic learning;Fabrics;Servers;Tsunami;Virtual machining,cloud computing;data privacy;disasters;emergency management;learning management systems;software architecture;virtual machines,IaaS architecture;LMS;Moodle;disaster recovery framework;e-learning environment;earthquake alert;learning management system;live migration destination selecting method;private cloud collaboration;private cloud fabrics;rainfall amount;virtual machines;weather information,,1,,15,,,,18-20 Jan. 2016,,IEEE,IEEE Conferences,
A New Adaptive Fuzzy Clustering Algorithm for Remotely Sensed Images,C. C. Hung; W. Liu; B. C. Kuo,"School of Computing and Software Engineering, Southern Polytechnic State University, Marietta, GA 30060",IGARSS 2008 - 2008 IEEE International Geoscience and Remote Sensing Symposium,20090210,2008,2,,II-863,II-866,"This paper introduces a new adaptive fuzzy clustering algorithm which combines the capability of fuzzy mathematics and adaptation. This adaptive capability is achieved by using the mechanism of splitting and merging. Unlike most of the fuzzy clustering algorithms which require a priori knowledge about the number of classes in the dataset, this new algorithm can learn the number of classes dynamically. It also gives the higher accuracy of clustering results with fuzzy mathematics. A comparison with the K-Means, ISODATA, Fuzzy C-Means and Possibilistic C-Means shows that the algorithm is effective in image segmentation. The algorithm also enhances the adaptive capability of the ISODATA.",2153-6996;21536996,CD-ROM:978-1-4244-2808-3; POD:978-1-4244-2807-6,10.1109/IGARSS.2008.4779131,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4779131,Fuzzy C-Means;ISODATA;Possibilistic C-Means,Clustering algorithms;Forestry;Image segmentation;Mathematics;Merging;Partitioning algorithms;Pattern classification;Pattern recognition;Software algorithms;Software engineering,fuzzy systems;geophysical techniques;geophysics computing;image segmentation;remote sensing,Fuzzy C-Means algorithm;ISODATA;K-Means algorithm;Possibilistic C-Means algorithm;adaptive fuzzy clustering algorithm;fuzzy mathematics;image segmentation;merging method;remotely sensed images;splitting method,,4,,10,,,,7-11 July 2008,,IEEE,IEEE Conferences,
Professional issues in software engineering curricula: case studies on ethical decision making,E. Georgiadou; P. K. Oriogun,"Sch. of Comput. Sci., Middlesex Univ., London, UK",Proceedings International Symposium on Technology and Society,20020807,2001,,,252,261,"The development of the Internet and the World Wide Web presents both Information Systems professionals and business managers with many new ethical problems. It is therefore, necessary to teach students about professional issues. This paper looks at how Professional Issues entered the Higher Education curriculum during the last decade. In particular we present the experience gained within the School of Informatics and Multimedia Technology at the University of North London through the integration of case studies for the Professional Issues part of the In-Course-Assessment (ICA) of a Software Engineering module. The case studies fulfil one of the two core capabilities covered in the module. The marking scheme and two different resolutions to the ethical dilemma posed in one of the scenarios (case studies) reached by particular students are presented together with our conclusion and indications of further action and research",,POD:0-7695-1209-7,10.1109/ISTAS.2001.937747,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=937747,,Computer aided software engineering;Computer interfaces;Decision making;Ethics;Government;Informatics;Internet;Law;Legal factors;Software engineering,Internet;educational courses;information resources;professional aspects;social aspects of automation;software engineering,Internet;World Wide Web;ethical decision making;ethical dilemma;marking scheme;professional issues;software engineering curricula,,5,,13,,,,2001,06 Jul 2001-07 Jul 2001,IEEE,IEEE Conferences,
Collaboration and human factors in software development: Teaching agile methodologies based on industrial insight,M. Kropp; A. Meier,"University of Applied Sciences and Arts, Northwestern Switzerland, Windisch, Switzerland",2016 IEEE Global Engineering Education Conference (EDUCON),20160523,2016,,,1003,1011,"Recent studies show that many companies have successfully adopted agile methodologies. In this paper the authors present results of their quantitative and qualitative studies, showing that only experienced companies apply agile collaboration practices properly. The studies also suggest that successful professional agile teams tend to use more collaboration practices and consciously live the agile values. This leads to the conclusion that applying the collaborative practices and living the agile values is difficult. Thus we educators should pay special attention to teaching these practices and values in courses on agile software development. This paper presents how agile collaboration is being taught in the classroom in a fourth semester software engineering module and explains the underlying assumptions. We use an agile coaching game as introduction to Scrum and discuss the mechanics of agile teams in the classroom. We present the setup of a hands-on agile student project with large student teams and the observations we made. Last but not least, we show and discuss how modern online collaboration tools act as enablers for agile collaboration in the classroom.",,Electronic:978-1-4673-8633-3; POD:978-1-4673-8634-0,10.1109/EDUCON.2016.7474675,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474675,Agile;Collaboration;Collaboration tool;Software Development,Collaboration;Companies;Education;Programming;Software;Software engineering;Testing,Internet;computer science education;groupware;human factors;software prototyping;teaching,Scrum;agile coaching game;agile collaboration practices;agile methodologies;agile software development;fourth semester software engineering module;human factors;online collaboration tools;teaching,,1,,26,,,,10-13 April 2016,,IEEE,IEEE Conferences,
Systemic-structural theory of activity: a model for holistic learning technology systems,H. von Brevern; K. Synytsya,"Int. Res. & Training Center for Inf. Technol. & Syst., Ukraine",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,745,749,"The lack of one holistic view on technology mediated learning and teaching (LT) complicates and hinders development of adaptive LT oriented learning echnology systems (LTS) and integration of independently developed educational components intended for specific educational tasks. We introduce the Systemic-Structural Theory of Activity (SSTA) that gives way to resolve the psychological and pedagogical issues in formally modeling LTS under the umbrella of one holistic LT activity. This paper demonstrates relevancy of SSTA, discusses conceptual, strategic, semantic, heuristic, algorithmic, logical, computational, and self-regulative viewpoints, and addresses relevant software engineering research issues for adaptive LTS design.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.250,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508805,,Algorithm design and analysis;Education;Educational technology;Electronic learning;Heuristic algorithms;Humans;Information technology;Psychology;Software algorithms;Software engineering,computer aided instruction;distance learning;software engineering,adaptive LTS design;holistic learning technology systems;independently developed educational components;software engineering research;systemic-structural theory of activity;technology mediated learning and teaching,,1,,7,,,,5-8 July 2005,,IEEE,IEEE Conferences,
e-Duet: collaborative software development communityware by Elementary/Junior high schools and universities,A. Hazeyama; T. Ishide; M. Shimakage,"Dept. of Math. & Informatics, Tokyo Gakugei Univ., Japan",Proceedings 2002 Symposium on Applications and the Internet (SAINT) Workshops,20020807,2002,,,47,50,"This paper proposes a communityware on the cyber space where teachers in schools, and university students and teachers develop software for school education in a collaborative manner In the communityware, the teachers in schools submit requirements of software they want and university members pick up some of them, develop software in a software engineering course and/or laboratories, and provide software within the community. This paper shows an underlying community model and describes an initial prototype system, especially dissemination of information in this communityware",,POD:0-7695-1450-2,10.1109/SAINTW.2002.994553,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=994553,,Collaborative software;Internet,computer science education;educational computing;groupware,collaborative software development communityware;cyber space;e-Duet;elementary/junior high schools;software engineering course;universities,,0,,6,,,,2002,28 Jan 2002-01 Feb 2002,IEEE,IEEE Conferences,
A generic architecture for agent based E-learning system,K. Sakthiyavathi; K. Palanivel,"Department of Computer Science, Pondicherry University, Puducherry, India",2009 International Conference on Intelligent Agent & Multi-Agent Systems,20090901,2009,,,1,5,"E-learning refers to the way by which the learning content is provided by means of electronic technology. E-learning system is classified as either synchronous or asynchronous. It is the effective learning process so that the Web-based learning system has become a promising paradigm in education. Agent based E-learning can manage the information overload, serve as academic experts, and create programming environments for the learners. There are several characteristics specific to E-learning system such as Interaction, Personalization, Adaptation, Intelligence, Interoperability, Accessibility and Security. Agent based architecture for E-learning system provides the above mentioned features to support instructional design, to retrieve relevant learning materials, to process and analyze data to enable meaningful E-learning recommendations to instructors and learners. But most of the existing E-learning architectures doesn't consider all the features in a single system. So there is a need for a generic architecture that should support all the features to make the E-learning system more efficient. In this paper, we provide a generic architecture for E-learning system. This architecture considers interactivity, personalization, adaptation, interoperability, collaboration, security to enhance the quality of learning process.",,POD:978-1-4244-4710-7,10.1109/IAMA.2009.5228089,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5228089,Agent based learning;E-learning;Generic Architecture;Intelligent Tutoring System;Software Agents,Data analysis;Data security;Educational programs;Electronic learning;Environmental management;Information management;Information retrieval;Information security;Learning systems;Programming environments,computer aided instruction;software agents;software architecture,E-learning recommendations;Web-based learning system;agent based e-learning system;electronic technology;generic architecture;information overload;instructional design;learning content;learning materials;software collaboration;software interoperability;software personalization;software quality;software security,,6,,21,,,,22-24 July 2009,,IEEE,IEEE Conferences,
An Assessment of the ECTS in Software Engineering: A Teaching Experience,L. Salas-Morera; J. Berral-Yeron; I. Serrano-Gomez; P. Martinez-Jimenez,"Dept. of Projects Eng., Univ. of Cordoba, Cordoba",IEEE Transactions on Education,20090203,2009,52,1,177,184,"Spain is currently implementing the regulatory modifications promulgated by the Declaration of Bologna, which should result in the updating of the structure of university degrees, and the inclusion of the European Credit Transfer and Accumulation System (ECTS) methodology. In some Spanish universities, the experimental adoption of this methodology has been encouraged, with the aim of gaining experience which could be extrapolated to other qualifications and subjects when this system becomes compulsory, which is expected to be in 2008. This paper examines the teaching methodologies that follow the experimental introduction of the ECTS in the Technical Software Engineering degree course taught at the Higher Technical College of the University of Cordoba, Spain. Based on data gathered in three specific subjects during the first and third years, this paper defines the teaching strategies implemented in order to increase the active role of students during their learning. The utility of e-learning tools in this type of teaching is discussed and the academic results are compared with results obtained in previous years using more traditional teaching methodologies.",0018-9359;00189359,,10.1109/TE.2008.921801,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4696061,Collaborative work;European Credit Transfer System (ECTS);educational technology;software engineering education;teaching strategies,Educational technology;Electrical capacitance tomography;Electronic learning;Employment;Mathematics;Physics;Project engineering;Qualifications;Software engineering;Systems engineering education,computer science education;educational institutions;software engineering;teaching,ECTS methodology;European Credit Transfer and Accumulation System;Spanish universities;University of Cordoba;e-learning tools;software engineering;teaching experience;teaching strategies,,10,,16,,,20081209,Feb. 2009,,IEEE,IEEE Journals & Magazines,
Proceedings of the 12th IEEE Mediterranean Electrotechnical Conference (IEEE Cat. No.04CH37521),,,Proceedings of the 12th IEEE Mediterranean Electrotechnical Conference (IEEE Cat. No.04CH37521),20041101,2004,2,,,,"The following topics are dealt with: optoelectronics and photonic structures; semiconductor devices and simulation; analog, digital, RF circuits and CAD; signal processing; control theory and applications; biomedical circuits and systems; education; wireless and mobile communications; electromagnetics in communications; optical communications; quality of service and network design; formal methods and software design; business aspects of ICT; services in mobile networks; multimedia services, tools and implementations; distributed services and Web applications; education and distant learning; wireless protocols security and hardware implementations; data security; power system planning, management and reliability; power system operation and control and facilities protection; electric power transmission and power system dynamics and stability; electric power distribution networks; renewable energy sources, advanced energy conversion and distributed generation; deregulation, electric power market and power system economics; power quality and electromagnetic compatibility in power plants and substations; and electric machines, power electronics and power plants control.",,POD:0-7803-8271-4,10.1109/MELCON.2004.1346923,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1346923,,,CAD;biomedical electronics;business data processing;circuit simulation;control theory;distance learning;distributed processing;electric machines;formal verification;mobile communication;multimedia communication;optical communication;optoelectronic devices;power electronics;power plants;power supply quality;power systems;power transmission;protocols;quality of service;renewable energy sources;signal processing;substations;telecommunication network planning,CAD;ICT;RF circuits;Web applications;advanced energy conversion;analog circuits;biomedical circuits;biomedical systems;business aspects;control theory applications;data security;digital circuits;distant learning;distributed generation;distributed services;education applications;electric machines;electric power deregulation;electric power distribution networks;electric power market;electric power transmission;electromagnetic compatibility;electromagnetics;formal methods;hardware implementations;mobile communications;mobile networks services;multimedia services;network design;optical communications;optoelectronics;photonic structures;power electronics;power plants control;power quality;power system control;power system dynamics;power system economics;power system facilities protection;power system management;power system operation;power system planning;power system reliability;power system stability;quality of service;renewable energy sources;semiconductor devices simulation;signal processing;software design;software tools;substations;wireless communication;wireless protocols security,,0,,,,,,12-15 May 2004,,IEEE,IEEE Conferences,
The effect of collaborative learning techniques in the flipped classroom learning: Computer ethics course,P. Pugsee,"Innovative Network and Software Engineering Technology Laboratory, Department of Mathematics and Computer Science, Faculty of Science, Chulalongkom University, Bangkok, Thailand","2017 IEEE 6th International Conference on Teaching, Assessment, and Learning for Engineering (TALE)",20180111,2017,,,381,388,"There are many findings that the active learning has higher performance than the traditional learning (lecture- based learning), especially the flipped classroom learning. Therefore, the classroom action research for collaborative learning techniques with the flipped classroom learning is studied. The objectives are to test the collaborative learning techniques with the flipped classroom learning and to analyze learning behaviors in learning willingness and critical thinking skill training. The research instruments consisted of a survey questionnaire for learners' opinions about using collaborative learning techniques in the flipped classroom learning, the observation of learner behaviors and learning skills for class preparation and the group activities in class. The data collection methods are information gathering about learner' opinions, learners' behaviors about preparing for class, group working in class, including academic examination results and student grades. The findings conclude that all group activities of collaborative learning techniques supported the flipped classroom learning and helped learners to practice the critical thinking skills more effectively.",,Electronic:978-1-5386-0900-2; POD:978-1-5386-0901-9,10.1109/TALE.2017.8252366,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8252366,collaborative learning;critical thinking skill;flipped classroom learning,Collaborative work;Conferences;Education;Instruments;Online services,courseware;distance learning;educational courses;ethical aspects;groupware,active learning;collaborative learning techniques;computer ethics course;critical thinking skill training;flipped classroom learning;learning behaviors analysis;learning skills;learning willingness,,,,,,,,12-14 Dec. 2017,,IEEE,IEEE Conferences,
A Study of Video-on-Demand Learning System in E-learning Platform,P. Zhang; W. Liu; X. Zou,"Dept. of Electron. Sci. & Technol., Huazhong Univ. of Sci. & Technol., Wuhan, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,793,796,"E-learning concerns an education system based on computer and network technology and has become one of the most potential e-commerce business. As one kind of e-learning system, video-on-demand (VOD) learning system can offer learners additional approach to absorb new knowledge without the restriction of time and place. Many researches have proved that bandwidth is a key factor to commercialize VOD system. Centralized and distributed architectures of VOD learning system are proposed in this paper. Edge server is proposed to share the burden of Core Server and handle demands directly. Broadcasting popular videos by using periodic broadcasting scheme can effectively reduce the network bandwidth.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.52,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723022,E-Learning;Edge Server;Periodic Broadcasting Scheme;Video-on-Demand Learning System,Bandwidth;Broadcasting;Business;Commercialization;Computer networks;Computer science education;Educational technology;Electronic learning;Learning systems;Network servers,computer aided instruction;electronic commerce;video on demand,VOD learning system;e-learning platform;edge server;video broadbcasting;video-on-demand learning system,,3,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
System Thinking: Educating T-Shaped Software Engineers,B. Boehm; S. K. Mobasser,"Center for Syst. & Software Eng., Univ. of Southern California, Los Angeles, CA, USA",2015 IEEE 28th Conference on Software Engineering Education and Training,20150817,2015,,,13,16,"With respect to system thinking, a T-shaped person is one who has technical depth in at least one aspect of the system's content, and a workable level of understanding of a fair number of the other system aspects. Many pure computer science graduates are strongly I-shaped, with a great deal of depth in software technology, but little understanding of the other disciplines involved in such areas as business, medicine, transportation, or Internets of Things. This leaves them poorly prepared to participate in the increasing numbers of projects involving multi-discipline system thinking, and in strong need of software skills. We have developed and evolved an MS-level software engineering curriculum that enables Computer Science (CS) majors to become considerably more T-shaped than when they entered. It includes courses in software management and economics, human-computer interaction, embedded software systems, systems and software requirements, architecture, and Verification and Validation (V&V), and a two-semester, real-client team project course that gives students experience in applying these skills. We find via feedback on the students' internships and job experiences that they and their employers have high rates of success in job offers and job performance.",1093-0175;10930175,Electronic:978-1-4673-6701-1; POD:978-1-4673-6702-8,10.1109/CSEET.2015.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7203846,Curriculum;Education and Training;Software Engineering;System Thinking;Systems Engineering;T-shaped;The Incremental Commitment Spiral Model,Aircraft;Aircraft propulsion;Computer science;Modeling;Software;Software engineering;Stakeholders,computer science education;educational courses;human computer interaction;professional aspects;program verification;software management;systems engineering,CS majors;I-shaped software engineers;MS-level software engineering curriculum;T-shaped software engineer education;V&V course;computer science graduates;computer science majors;embedded software system course;human-computer interaction course;job offers;job performance;multidiscipline system thinking;software management-and-economics course;software skills;software technology;student feedback;student internships;student job experiences;system content;system thinking;system-and-software requirements course;two-semester-real-client team project course;verification-and-validation course;workable understanding level,,0,,8,,,,18-19 May 2015,,IEEE,IEEE Conferences,
Points of view on software engineering for eLearning (panel session),J. M. Dodero; F. J. GarcÃa-Peñalvo; C. González; P. Moreno-Ger; M. A. Redondo; A. Sarasa; J. L. Sierra,"Universidad de Cádiz, Cádiz (Spain)",2012 International Symposium on Computers in Education (SIIE),20130107,2012,,,1,4,"This paper summarizes and integrates the different points of view of the panelists who participated in the Panel Session on ‘Software Development for eLearning’ of the 3rd Workshop on Software Engineering for eLearning (ISELEAR'12), hold in Andorra in November 30, 2012. The paper also summarizes some of the conclusions reached as consequence of this panel session.",,Electronic:978-84-939814-7-1; POD:978-1-4799-1703-7,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6403633,Software Engineering;eLearning,,,,,0,,23,,,,29-31 Oct. 2012,,IEEE,IEEE Conferences,
Implementation of analog electrical neurons as virtual labs for neuroscience education,N. Nizar; R. Radhamani; D. Kumar; B. Nair; S. Diwakar; K. Achuthan,"Amrita School of Biotechnology Amrita Vishwa Vidyapeetham (Amrita University) Clappana P.O., Kollam, Kerala 690525, India","2017 International Conference on Advances in Computing, Communications and Informatics (ICACCI)",20171204,2017,,,549,554,"Over the last few years, research was aimed to investigate neuromorphic computing methodologies for understanding the functions and behavior of biological neurons on a real-time basis. In neuron electrical models, the principles of computational neuroscience is translated on to analog hardware and the circuits reproduces the bio-physical properties of neurons. Our aim was to implement analog neuron models based on Hodgkin-Huxley formalism, and to deploy it as an educational platform for understanding the cellular and behavioral neuroscience. We have taken multiple analog hardware models and implemented its corresponding equivalent for studying the pedagogical concepts such as spiking, bursting, effects of ion channels, effect of pharmacological agents on spiking properties. We implemented remote electrical laboratories for science and engineering education bridging computing systems and neural studies. Initial implementation of the remote labs were done with commercial software which was later replaced with Free and Open Source Software (FOSS) architecture. Pedagogical analysis indicated, effectiveness in the usage of analog neuron model as a learning material for complementing neuroscience education in universities. Post-deployment studies on students and teachers includes perceived use of remote experimentation in a blended classroom scenario.",,Electronic:978-1-5090-6367-3; POD:978-1-5090-6368-0; USB:978-1-5090-6366-6,10.1109/ICACCI.2017.8125897,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8125897,action potential;analysis;education;neuromorphic engineering;virtual labs,Biological system modeling;Biomembranes;Integrated circuit modeling;Ions;Mathematical model;Neurons,computer aided instruction;educational institutions;laboratories;neural nets;neurophysiology;public domain software,Free and Open Source Software architecture;Hodgkin-Huxley formalism;analog electrical neurons;analog neuron model;behavioral neuroscience;biological neurons;cellular neuroscience;computational neuroscience;educational platform;engineering education;neuromorphic computing;neuron electrical models;neuroscience education;remote electrical laboratories;virtual labs,,,,,,,,13-16 Sept. 2017,,IEEE,IEEE Conferences,
Study on Educational Informatization and the Construction and Development of Learning Society,H. Gong; S. Yan; Q. Xia,"Inf. Eng. Sch., Nanchang Univ., Nanchang, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,655,658,"In this paper, we adopt a qualitative method to analyze the relationship between educational informatization and learning society construction and development. Firstly, we provide some charts of vivid information about the connotations of educational informatization and learning society. And then we discuss the relationship between educational informatization and learning society. Finally, we bring forward the strategy to promote the construction of learning society by educational informatization.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.110,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722987,educational informatization;information technology;learning society,Computer networks;Computer science;Computer science education;Educational technology;Government;Information resources;Information technology;Intelligent networks;Internet;Software engineering,computer aided instruction;social aspects of automation,educational informatization;learning society construction;learning society development,,0,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
"Remote Didactic Laboratory ""G. Savastano"": the Italian Experience for the E-learning at the Technical Universities in the Field of the Electrical and Electronic Measurements, Architecture and Delivered Services",G. Andria; A. Baccigalupi; M. Borsic; P. Carbone; P. Daponte; C. De Capua; A. Ferrero; D. Grimaldi; A. Liccardo; N. Locci; A. M. L. Lanzolla; D. Macii; C. Muscas; L. Peretto; D. Petri; S. Rapuano; M. Riccio; S. Salicone; F. Stefani,"DIASS, Polytechnic of Bari, viale del Turismo, 8, 74100 Taranto, ITALY. E-mail: andria@misure.poliba.it",2006 IEEE Instrumentation and Measurement Technology Conference Proceedings,20070312,2006,,,998,1002,"The Remote Didactic Laboratory Laboratories Didattico Remoto - LA.DI.RE. ""G. Savastano"" is the e-learning measurement laboratory supported by the Italian Ministry of Education and University. It provides the students of electric and electronic measurement courses with the access to remote measurement laboratories delivering different didactic activities related to measurement experiments. The paper describes the innovative aspects concerning the software and hardware architecture, and the delivered services to both the teachers and students. The core of the delivered services is the integration of the learning measurement system with the remotely accessible measurement laboratories through the Web. Moreover, the advantages of the proposed software and hardware architecture are highlighted in comparison with the traditional architectures",1091-5281;10915281,CD-ROM:0-7803-9360-0; POD:0-7803-9359-7,10.1109/IMTC.2006.328300,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4124485,Remote learning;learning management system;remote measurement laboratory,Computer architecture;Computer science;Education;Educational institutions;Electric variables measurement;Electronic learning;Hardware;Instrumentation and measurement;Instruments;Laboratories,Internet;distance learning;educational courses;software architecture;virtual instrumentation,Remote Didactic Laboratory G Savastano;World Wide Web;delivered services;didactic activities;e-learning;electrical measurement;electronic measurements;measurement experiments;remote measurement laboratory;technical universities,,4,,31,,,,24-27 April 2006,,IEEE,IEEE Conferences,
Evaluation on Web-Based Learning System New Horizon College English,L. Zhao,"Coll. of Foreign Languages, Southwest Univ., Chongqing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,5,"The evaluation of Web-based learning system has been one of the most talked about issue over the recent years. New Horizon College English (NHCE), as one of the most popular Web-based English learning system in Universities, also needs to be evaluated on a broader concept. NHCE system (second edition in 2008) was briefly introduced in this paper first. A review of the literature enabled to generate 10 items that were mainly grouped into five parts: communication, quiz depot, online classroom, learning tools and overall expectation. The reliability of the questionnaire was first tested by partial least square (PLS). Next, the students completed the ten-item questionnaire. Then summative evaluation was carried out on Web-based English system NHCE with analysis of PLS. At the same time, performance evaluation was conducted, namely, students' performance online and in the final exam were compared and analyzed to evaluate effectiveness of NHCE with T-test and F-test. Problems existing in the system were also examined and suggestions were proposed in this paper.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363787,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363787,,Application software;Computer science education;Courseware;Educational institutions;Internet;Learning systems;Least squares methods;Natural languages;Performance analysis;Testing,Internet;computer aided instruction;least mean squares methods;natural languages,NHCE system;New Horizon College English;Web-based English learning system;partial least square,,0,,11,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
E-learning: The New Approach for Knowledge Management (KM),Z. Chunhua,"Economic & Manage. Sch., Wuhan Univ., Wuhan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,291,294,"E-learning has been more and more widely introduced into organization learning. The article studied the main advantages to staff as well as management by introducing E-learning, structuring model to elaborated the relationship between E-learning and KM as well as how E-learning will be introduce into enterprise's KM. E-learning and KM are all the process of learning for knowledge acquisition and knowledge application in essence. The process of introducing E-learning into KM includes setting up the goals of KM, establishing appraisal standard, debugging software and hardware infrastructure, changing learning ideas, constructing and implementing the E-learning system, appraisal and adjustment.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.68,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722899,E-Learning;KM;Learning,Appraisal;Consumer electronics;Cultural differences;Education;Electronic learning;Environmental management;Human resource management;Internet;Knowledge management;Stability,computer aided instruction;knowledge management;program debugging,E-learning;knowledge acquisition;knowledge management;organization learning;software debugging;software-hardware infrastructure,,0,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Using a Low-Cost SoC Computer and a Commercial RTOS in an Embedded Systems Design Course,J. O. Hamblen,"Sch. of Electr. & Comput. Eng., Georgia Inst. of Technol., Atlanta, GA",IEEE Transactions on Education,20080805,2008,51,3,356,363,"This paper describes the author's experiences using a low-cost system-on-a-chip (SoC) embedded computer system and a commercial real-time operating system (RTOS) in the laboratory component of an undergraduate embedded system design class. The target hardware is a small low-cost X86 SoC computer system that has a wide range of I/O features. For software development, a popular commercial hard RTOS is used that has been designed for use in embedded devices. This course covers both hardware and software topics in embedded systems, and the course culminates in a final team-based design project. A full set of course materials including a textbook with laboratory tutorials, instructor slides, and code examples has been developed and is available online in electronic form.",0018-9359;00189359,,10.1109/TE.2008.919662,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4589060,Computer;embedded devices;embedded systems;operating systems;real-time operating system (RTOS);system-on-a-chip (SoC),Application software;Design engineering;Embedded computing;Embedded system;Hardware;Laboratories;Operating systems;Programming;Real time systems;System-on-a-chip,computer science education;educational courses;embedded systems;operating systems (computers);software engineering;system-on-chip,RTOS;X86 SoC computer system;embedded systems design course;realtime operating system;software development;system-on-a-chip,,15,,32,,,,Aug. 2008,,IEEE,IEEE Journals & Magazines,
Design and Research of WebQuest Teaching System Model Based on Multi-agent,L. Tian; Z. Hong,"Modern Educ. Technol. Center, Chongqing Inst. of Technol., Chongqing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1168,1171,"Starting from the actual application of WebQuest teaching system, the paper proposes the concept of combining Agent technology with WebQuest teaching model, provides the definition of MAS_WQT model, and expounds the functions of each Agent in MAS_WQT, along with an analysis, in particular, of the realization of resource scheduling for Agent function and its relevant algorithm.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.291,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723115,Agent;Resource;System;WebQuest,Algorithm design and analysis;Application software;Collaboration;Computer science;Education;Educational technology;Intelligent agent;Multiagent systems;Paper technology;XML,Internet;multi-agent systems;scheduling;teaching,MAS_WQT model;WebQuest teaching system model;agent function;agent technology;multiagent;resource scheduling,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
2008 IEEE International Symposium on Knowledge Acquisition and Modeling Workshop proceedings,,,2008 IEEE International Symposium on Knowledge Acquisition and Modeling Workshop,20090403,2008,,,1,1,"The following concepts are discussed: advanced knowledge modeling languages and tools; knowledge capture through machine learning and knowledge discovery in data bases; specific knowledge modeling issues for CBR systems, cooperative KBS, training applications; knowledge acquisition from texts and WWW; evaluation of methods, techniques and tools for knowledge acquisition; knowledge engineering and software engineering; uncertainty and vagueness aspects of knowledge modeling; knowledge acquisition applications such as library, industry, commerce, government, education and so on; knowledge acquisition in intelligent system; inclusive learning; formal and informal learning; HCI for educational systems; transforming learning through technologies; new generations of educational technologies; Web 2.0 and social computing for learning; educational technologies for new generations; real-time assessment of learning and performance; mobile computing for learning and instruction; personalized educational systems; interdisciplinary programs for educational technologists; CSCL technologies; content authoring technologies; e-pedagogy and instructional design; knowledge management technologies in education; organizational management of e-learning in universities; e- testing and new test theories; data mining, text mining, and web mining in education.",,CD-ROM:978-1-4244-3531-9; POD:978-1-4244-3530-2,10.1109/KAMW.2008.4810712,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4810712,,,knowledge acquisition,knowledge acquisition;knowledge modeling,,0,,,,,,21-22 Dec. 2008,,IEEE,IEEE Conferences,
E-learning models: The effectiveness of the cloud-based E-learning model over the traditional E-learning model,Q. Alajmi; A. Sadiq; A. Kamaludin; M. A. Al-Sharafi,"Faculty of Computer Systems & Software Engineering, University Malaysia Pahang(UMP), Kuantan, Lebuhraya Tun Razak, 26300, Gambang, Pahang, Malaysia",2017 8th International Conference on Information Technology (ICIT),20171023,2017,,,12,16,"This paper sought to understand the effectiveness of the traditional and cloud-based e-learning model. The growth of internet has been a game changer in the education sector. The internet has made it easy to for learners and educators to share information interactively, which is vital in enhancing education. Nonetheless, the storage of the content of learning has led to the adoption of cloud computing in the education sector in general and in higher education in particular. The adoption of cloud computing is in line with the objective of saving resources/saving costs and improving the interaction between students and the educators. Cloud-based learning has been slowly gaining popularity, with researchers arguing that it has the potential of replacing/improving the traditional e-learning model. It is worth noting safety (privacy and security) of information and data remains a huge priority for individuals who want to the e-learning model the best learning model for individuals learning from home and for education providers as well. The study utilizes a quantitative technique, where participants were drawn from two institutions. The respondents answered and presented a questionnaire for evaluation. Based on the results of the study, it was clear that the cloud-based e-learning model could effectively address the problems related to the traditional e-learning model. There is a need to improve the safety of the information contained in the e-learning platforms.",,Electronic:978-1-5090-6332-1; POD:978-1-5090-6333-8,10.1109/ICITECH.2017.8079909,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8079909,Cloud-Based E-Learning;E-Learning;Traditional E-Learning,Cloud computing;Computational modeling;Electronic learning;Games;Information technology;Servers,cloud computing;computer aided instruction,cloud computing;cloud-based e-learning model,,,,,,,,17-18 May 2017,,IEEE,IEEE Conferences,
Table of contents,,,2015 16th IEEE International Symposium on Computational Intelligence and Informatics (CINTI),20160114,2015,,,5,9,The following topics are dealt with: health care; risk assessment; mobile robot; turbojet engine; gas turbine; Kalman filter; decision trees; Android applications; Internet of Things; fibre Bragg grating; genetic algorithm; higher education; knowledge management; information flow management; programming language; neural network; software development; autonomous underwater vehicles; visual tracking; aircraft.,,Electronic:978-1-4673-8520-6; POD:978-1-4673-8521-3; USB:978-1-4673-8519-0,10.1109/CINTI.2015.7382958,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7382958,,,Android (operating system);Bragg gratings;Internet of Things;Kalman filters;aircraft;autonomous underwater vehicles;decision trees;gas turbines;genetic algorithms;health care;information management;jet engines;knowledge management;mobile robots;neural nets;optical fibres;programming languages;risk management;software engineering;tracking,Android applications;Internet of Things;Kalman filter;aircraft;autonomous underwater vehicles;computational intelligence;decision trees;fibre Bragg grating;gas turbine;genetic algorithm;health care;higher education;informatics;information flow management;knowledge management;mobile robot;neural network;programming language;risk assessment;software development;turbojet engine;visual tracking,,,,,,,,19-21 Nov. 2015,,IEEE,IEEE Conferences,
Three-Dimensional Local Binary Patterns for Hyperspectral Imagery Classification,S. Jia; J. Hu; J. Zhu; X. Jia; Q. Li,"Computer Vision Research Institute, College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",IEEE Transactions on Geoscience and Remote Sensing,20170224,2017,55,4,2399,2413,"The local binary pattern (LBP) is a simple and efficient texture descriptor for image processing. Recently, LBP has been introduced for feature extraction of hyperspectral imagery. Specifically, the LBP codes are extracted from the 2-D band images to capture the spatial correlation among neighboring pixels, and then the statistical histogram features from all bands, which could estimate the underlying distribution in local area, are concatenated together for pixel-wise classification. However, since hyperspectral imagery contains rich spectral and spatial information, which is actually a 3-D data cube, the 2-D LBP (2-DLBP) model cannot fully exploit the joint spectral-spatial structure. In this paper, the 2-DLBP has been extended into 3-D LBP (3-DLBP) model through forming a 3-D regular octahedral frame to characterize the spectral-spatial relationship. In order to reflect the local continuous property of hyperspectral data in both the spectral and spatial domains, while ensuring the rotational invariance of the 3-DLBP model, the code patterns of 3-DLBP model have been divided into eight groups (including seven groups of “dense†patterns and one group of “nondense†patterns) based on the consistency of spectral-spatial topology structure. Specifically, the patterns in seven “dense†groups correspond to the microstructures in the 3-D domains (such as spots, edges, and flat areas), which has a high percentage in all the 3-DLBP patterns, while the rest patterns are aggregated and treated as the “nondense†patterns. The proposed method is thus called 3-D dense LBP (3-D2LBP) model. Moreover, instead of taking zero as the hard threshold, a slack variable has been introduced to enable the difference between the central pixel and the neighboring ones varying in a small interval, which could greatly decrease the i- pact of spectral variability and noise, and the discriminative power of the features has been further boosted. The slack threshold-based 3-D2LBP model is named ST-3-D2LBP. A series of experiments is conducted on three real hyperspectral imageries to demonstrate the effectiveness of the proposed two 3-D2LBP-based methods. The experimental results show that the performance of the proposed ST-3-D2LBP is significantly superior to that of 2-DLBP, which is also better than the 3-D2LBP model and several state-of-the-art hyperspectral classification methods.",0196-2892;01962892,,10.1109/TGRS.2016.2642951,Guangdong Foundation of Outstanding Young Teachers in Higher Education Institutions; Guangdong Special Support Program of Top-notch Young Professionals; Shenzhen Scientific Research and Development Funding Program; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7831381,Feature extraction;hyperspectral imagery classification;local binary patterns (LBPs),Computational modeling;Data models;Feature extraction;Hyperspectral imaging;Solid modeling,feature extraction;hyperspectral imaging;image classification;image coding;image texture,2D band images;3D data cube;3D dense LBP model;3D regular octahedral frame;LBP codes;ST-3D2LBP model;feature extraction;hyperspectral data;hyperspectral imagery classification;image processing;neighboring pixels;pixel-wise classification;rich spectral information;rotational invariance;slack threshold-based 3D2LBP model;spatial correlation;spatial information;spectral-spatial topology structure;statistical histogram features;texture descriptor;three-dimensional local binary patterns,,2,,,,,20170124,Apr-17,,IEEE,IEEE Journals & Magazines,
Using Social Development Environments in Introductory Computer Science Classrooms: A Case Study on SCI,H. Bani-Salameh; F. A. Hjeela; D. Bani-Salameh,"Dept. of Software Eng., Hashemite Univ., Zarqa, Jordan",2017 Second International Conference on Information Systems Engineering (ICISE),20171228,2017,,,22,26,"This paper presents our experience of using a social software development environment called SCI to support teaching programming for software engineering and computer science courses. It describes the benefit from using a Social Development Environment (SDE), particularly the effect of integrating the social side on students for the computer science classroom. This paper presents a study that tests the usability of the SCI social development environment. Also, it contributes to a test of the hypotheses that discuss 1) the effect of using collaborative virtual environments, and 2) the benefits from integrating social networking within the SCI development environment. It presents both qualitative and quantitative evaluations of the SCI's environment effectiveness in a computer science classroom. User observation, informal discussions and feedback via a questionnaire gave promising facts about the system. Students have reported that the tool eases communication between them and their project partners, and that the tool presented them with passive awareness information that prevented them from affecting other's work and conflict changes while working on the project artefacts.",,Electronic:978-1-5090-4879-3; POD:978-1-5090-4880-9,10.1109/ICISE.2017.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8241214,Classroom;Collaborative Virtual Environments (CVEs);Communication;SCI;Social Development Environments (SDEs),Collaboration;Programming profession;Software;Tools,computer science education;social networking (online);software engineering;teaching;virtual reality,SCI development environment;SCI social development environment;SDE;collaborative virtual environments;computer science classroom;computer science courses;introductory computer science classrooms;social networking;social software development environment;software engineering,,,,,,,,1-3 April 2017,,IEEE,IEEE Conferences,
ENGOnto: Integrated Multiple English Learning Ontology for Personalized Education,F. Zhu; A. W. P. Fok; H. H. S. Ip; J. Cao,"Sch. of Comput., Wuhan Univ., Wuhan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,210,213,"In order to improve the performance of learners and instructors for exploring Web resources to meet the requirement of individual's English language development, we raise an ontology, which we called ENGOnto, that integrates multiple relevant ontologies for personalized agents to deal with dynamic changes of learner's learning process, interaction between instructor and learner and learning resources in the environment of English language education. For this work, ENGOnto is a specification and description of the concepts and relationships in English language learning and teaching and it is the fundamental element which can facilitate to deliver information within agents and provide personalized services in PeRES which we have presented before. Moreover, we describe the process of generating dependency of knowledge points in the knowledge-point ontology and enable knowledge points forming a knowledge point network finally. ENGOnto can be used in the future for further research on personalized services provided by agents in PeRES such as personalized search, learning planning, learning activity sequencing, etc.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722880,Ontology;Personalized Education,Computer science;Computer science education;Courseware;Electronic learning;Natural languages;Oceans;Ontologies;Path planning;Software engineering,Internet;formal specification;human computer interaction;intelligent tutoring systems;linguistics;ontologies (artificial intelligence);teaching,Web resource;formal specification;human computer interaction;integrated multiple English language learning;knowledge-point ontology;personalized education;teaching,,1,,15,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
The Java CAN API-a Java gateway to field bus communication,D. Buhler; G. Nusser,"Wilhelm-Schickard-Inst., Tubingen Univ., Germany",2000 IEEE International Workshop on Factory Communication Systems. Proceedings (Cat. No.00TH8531),20020806,2000,,,37,43,"Object oriented problem analysis and software design is becoming more common in the field of industrial control. We present the Java CAN API which provides a convenient, object oriented programming framework for rapid CAN field bus tool development. It provides a hierarchy of classes and interfaces to access arbitrary CAN/CANopen devices via the Java Native Interface. In order to access Windows-based CAN drivers a native dynamic link library has been developed featuring high performance message filtering and asynchronous message notification. The created Java class hierarchy encapsulates the CANopen layer 7 communication objects as well as generic CAN layer 2 messages. Further classes provide access to the CANopen network management services. The paper also briefly presents some practical uses of the Java CAN APl for teleservice, distance education and CAN system management",,POD:0-7803-6500-3,10.1109/WFCS.2000.882531,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=882531,,Application software;Automatic control;Design automation;Field buses;ISO standards;Java;Manufacturing automation;Open systems;Real time systems;Software maintenance,Java;application program interfaces;controller area networks;field buses;industrial control;object-oriented programming,CAN system management;CANopen layer 7 communication objects;CANopen network management services;Java CAN API;Java Native Interface;Java gateway;Windows-based CAN drivers;asynchronous message notification;classes;distance education;field bus communication;generic CAN layer 2 messages;high performance message filtering;industrial control;interfaces;native dynamic link library;object oriented programming framework;rapid CAN field bus tool development;teleservice,,3,,15,,,,2000,06 Sep 2000-08 Sep 2000,IEEE,IEEE Conferences,
Software in the loop — A window lifter model to guide students through the software development process,C. Beyer; J. Emmerich; U. Werner,"Department of Electrical Engineering and Information Technology, Fulda University of Applied Sciences, Germany",2017 IEEE Global Engineering Education Conference (EDUCON),20170608,2017,,,1488,1493,"With software in the loop, a graphical user interface, and a free programmable window lifter model this project provides techniques to improve teaching the software development process. Students can write their own program everywhere and any time with the aid of a virtual model and a graphical user interface. During the lecture “Design of Software-Intensive Systems†at Fulda University of Applied Sciences they can run the same software on the physical model without any modifications.",,Electronic:978-1-5090-5467-1; POD:978-1-5090-5468-8; USB:978-1-5090-5466-4,10.1109/EDUCON.2017.7943045,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7943045,Tinkerforge;learning;software development;software in the loop;teaching;window lifter model,Education;Hardware;Switches;Windows;Wireless fidelity,Microsoft Windows (operating systems);computer aided instruction;computer science education;educational institutions;graphical user interfaces;public domain software;software engineering;teaching,Design-of-Software-Intensive Systems lecture;Fulda University-of-Applied Sciences;free programmable Window lifter model;graphical user interface;physical model;software development process teaching improvement;software-in-the-loop;virtual model,,,,,,,,25-28 April 2017,,IEEE,IEEE Conferences,
SDN-Based Data Transfer Security for Internet of Things,Y. Liu; Y. Kuang; Y. Xiao; G. Xu,"Chongqing Engineering Laboratory of Internet and Information Security, Chongqing University of Posts and Telecommunications, Chongqing, China",IEEE Internet of Things Journal,20180209,2018,5,1,257,268,"The exponential growth of devices connected to the network has resulted in the development of new Internet of Things (IoT) applications and online services, which may have diverse and dynamic requirements on received quality. Although, the emerging software-defined networking (SDN) approach can be leveraged for the IoT environment, to dynamically achieve differentiated quality levels for different IoT tasks in very heterogeneous wireless networking scenarios, the open interfaces in SDN introduces new network attacks, which may make SDN-based IoT malfunctioned. The challenges lies in securely using SDN for IoT systems. To address this challenge, we design a SDN-based data transfer security model middlebox-guard (M-G). M-G aims at reducing network latency, and properly manage dataflow to ensure the network run safely. First, according to different security policies, middleboxes related to the defined secure policies, are placed at the most appropriate locations, using dataflow abstraction and a heuristic algorithm. Next, to avoid any middlebox becoming a hotspot, an offline integer linear program (ILP) pruning algorithm is proposed in M-G, to tackle switch volume constraints. In addition, an online linear program (LP) formulation is come up to handle load balance. Finally, secure mechanisms are proposed to handle different attacks. And network routing is solved flexibly, through dataflow management protocol, which are formulated via combining tunnels and tags. Experimental results demonstrate that this model can improve security performance and manage dataflow effectively in SDN-based IoT system.",,,10.1109/JIOT.2017.2779180,Chongqing Graduate Research and Innovation Project; Chongqing Innovative Team Fund for College Development Project; Chongqing Youth Innovative Talent Project; Science and Technology Research Program of the Chongqing Municipal Education Committee; WenFeng and Foundation of CQUPT; 10.13039/501100001809 - National Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8125690,Dataflow management;Internet of Things (IoT);middlebox;security;software-defined networking (SDN),Computer architecture;Data transfer;Internet of Things;Middleboxes;Protocols;Security;Switches,Internet of Things;integer programming;linear programming;protocols;resource allocation;security of data;software defined networking;telecommunication traffic,Internet of Things;IoT system;SDN-Based Data Transfer Security;data transfer security model middlebox-guard;dataflow management protocol;heterogeneous wireless networking;network routing;secure mechanisms;security performance,,,,,,,20171204,Feb. 2018,,IEEE,IEEE Journals & Magazines,
A proposal for interactive-constructivistic teaching methods supported by Web 2.0 technologies and environments,F. D. Cerbo; G. Succi,"Free University of Bolzano-Bozen, Italy",18th International Workshop on Database and Expert Systems Applications (DEXA 2007),20070924,2007,,,648,652,"In this paper, we will illustrate our proposal for a methodology of academical teaching, based on cooperative learning paradigm, which also relies on cutting edge e-learning techniques. We use Web 2.0 resources to fulfill requirements coming from our vision of an interactive-constructivistic ""learning space"", where blended-teaching paradigm may be proficiently applied. We propose our plan for extending an existing free/open source software learning management system, to create a cooperative and community-based learning space adherent to our proposal.",1529-4188;15294188,POD:0-7695-2932-1,10.1109/DEXA.2007.111,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4312974,,Application software;Databases;Education;Educational institutions;Electronic learning;Expert systems;Open source software;Proposals;Software engineering;Space technology,Internet;computer aided instruction;teaching,Web 2.0;academic teaching;cooperative learning;e-learning;interactive-constructivistic teaching;open source software learning management system,,0,,21,,,,3-7 Sept. 2007,,IEEE,IEEE Conferences,
A Web-Based Personalized Intelligent Tutoring System,L. Zhiping; X. Tianwei; S. Yu,"Center of Modern Educ. Technol., Yunnan Normal Univ., Kunming",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,446,449,"A model of a Web-based personalized intelligent tutoring system with a user module, a resource management module, a pedagogical module and a guide module is presented in this paper, and the realization of the system and its properties are discussed. The user module makes use of learnerspsila knowledge levels, psychological characteristics and learning styles, etc., to construct and update user models. The resource management module utilizes multi-media teaching material to represent and update domain knowledge. The pedagogical module produces personalized learning units dynamically based on the information provided by user models and domain knowledge bases in order to improve the self-adaptability and pedagogical effects of the system. The guide module interacts with learners during the whole learning process to improve their confidence to continue a course.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722935,intelligent tutoring system;knowledge base;module;multi-media teaching material;web,Artificial intelligence;Computer science;Computer science education;Educational technology;Intelligent systems;Multimedia systems;Psychology;Resource management;Software engineering;Systems engineering education,Internet;educational courses;intelligent tutoring systems;multimedia computing;teaching,Web-based personalized intelligent tutoring system;course;guide module;knowledge base;multimedia teaching material;pedagogical module;psychological characteristics;resource management module;user module,,4,,10,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Coaching Professional Software Developers - An Experience Report,C. Bunse; I. Grutzner; C. Peper; S. Steinbach-Nordmann; C. Vollmers,"Fraunhofer Institute for Experimental Software Engineering, Germany",19th Conference on Software Engineering Education & Training (CSEET'06),20060508,2006,,,123,130,"Model-driven development, using UML, has become the most dominant development paradigm, in software industry. To be correctly and efficiently applied, systematic teaching and learning are key prerequisites for benefiting from new technologies. This is especially true for an industrial setting since traditional classroom training approaches are often not applicable due to time and cost reasons, which, in turn, led to the development of e-learning and blended learning approaches. Based on numerous applications of our modular blended learning approach for teaching object-oriented software development with UML (Bunse at al., 2005) an attempt has been made to improve the design, the organization and the execution of the blended learning arrangement. Therefore, we collected data on the learning environment, the learners' behavior and preferences. The results from the questioning in an industrial setting, although far from being representative because of the small number of respondents, give some interesting insights in the needs and expectations of learners and the usage of different elements of blended learning arrangements which could serve as hypotheses for later in depth studies. One of these hypotheses is, that coaching may serve very well the explored learning needs and preferences and makes training programs effective and sustainable",1093-0175;10930175,POD:0-7695-2557-1,10.1109/CSEET.2006.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1617338,,Application software;Computer industry;Education;Educational technology;Electronic learning;Industrial training;Object oriented modeling;Programming;Software engineering;Unified modeling language,Unified Modeling Language;continuing professional development;object-oriented programming;software engineering;teaching;training,UML;blended learning arrangements;coaching;e-learning;learner behavior;learner preferences;learning environment;model-driven development;object-oriented software development;professional software developers;teaching,,1,,4,,,,19-21 April 2006,,IEEE,IEEE Conferences,
An Online Graduate Requirements Engineering Course,N. Kilicay-Ergin; P. A. Laplante,"Penn State University—Engineering, Malvern, United States",IEEE Transactions on Education,20130501,2013,56,2,208,216,"Requirements engineering is one of the fundamental knowledge areas in software and systems engineering graduate curricula. Recent changes in educational delivery and student demographics have created new challenges for requirements engineering education. In particular, there is an increasing demand for online education for working professionals. This paper describes a graduate requirements engineering course designed to address these new dynamics while aligning learning objectives with the prevailing body of knowledge and professional practices.",0018-9359;00189359,,10.1109/TE.2012.2208461,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6253277,Adult learner;asynchronous online education;graduate requirements engineering course;professional students,Context;Education;Industries;Knowledge engineering;Software;Software engineering;Systems engineering and theory,computer aided instruction;computer science education;distance learning;educational courses;formal specification;formal verification;professional aspects;systems analysis,educational delivery;fundamental knowledge areas;knowledge practices;learning objectives;online education demand;online graduate requirements engineering course;professional practices;software engineering graduate curricula;student demographics;systems engineering graduate curricula;working professionals,,1,,35,,,20120730,May-13,,IEEE,IEEE Journals & Magazines,
Systematically designed license exams in non-native countries to accelerate globalizing pace,Bing-Yuh Lu; Ming-Li Tung; Mau-Yuan Wang; Hao-Li Liu; Tzu-Ching Shih,"Dept. of Electron. Eng., Tung-Nan Inst. of Technol., Taipei, Taiwan",2004 International Symposium on Technology and Society (IEEE Cat. No.04CH37548),20040719,2004,,,9,16,"It is important for a technician to get the vocational licenses. The system of the vocational license exam is highly appreciated by many countries. Therefore, it is helpful to globalization to have a systematically designed license exams related to internationalization. We propose the vocational licenses can be classified as globalizing type (GT) and domestic type (DT). For example, interpreters, bartenders, and flight attendants are classified as GT, and carpenters, bricklayers and shoe makers are classified as DT on non-native countries. The criterion of this classification is based on the frequency of using English depending on the various types of professions. Therefore the jobs related to tourism should be classified as GT. Some professions are highly dependent on English communication such as computer programmers and engineers whose work have to use the English version of manuals, software, and other documents should be also classified as GT. The English abilities should be tested in the GT vocational license exams. The technological and vocational college/university (TVCU) programs and the vocational license exams (VLE) should be more tightly connected. The English abilities tested in the vocational license exams can be adequately arranged in the TVCU programs. This study is presented the vocational English training (VET) programs in the TVCU programs. There are two parts in the VET. One is the required courses (RCs). The other is the English training courses depending on the occupational group which belongs to (OCs). There are three courses in RCs: spoken English, tourism English, and basic English writings. The RCs are aimed at training the students' daily English. The OCs focused on training the students' vocational English are: English conversations in vocational environments, guides for reading vocational and professional documents, and vocational English writings. We hope students in the VET program can elevate their English levels. The tourism English will encourage students to go abroad or communicate with foreigners in Taiwan. The OCs will encourage students to read English technological and vocational documents such as manuals, data sheets, professional journals and magazines, to write some technological and vocational reports, and virtuall- y practice speaking English in the vocational environments are very important in the service industry, especially related to mass transportation, restaurants, and hotels. The students in VET programs can learn English in the objective-oriented way and effectively improve their English abilities to satisfy the needs of the jobs they will work on and get their licenses. Furthermore, we propose some relevant and important vocabulary and terminology should be tested in the license exams to increase some channels to improve communications.",,POD:0-7803-8390-7,10.1109/ISTAS.2004.1314319,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1314319,,Acceleration;Educational institutions;Footwear;Frequency;Globalization;Licenses;Programming profession;Software testing;Vocational training;Writing,education;globalisation,English communication;English conversation;domestic type;globalization;globalizing type;technological education;technological university;tourism;vocational education;vocational license exams;vocational university,,0,,12,,,,17-19 June 2004,,IEEE,IEEE Conferences,
"The Internet and the ""learning by doing"" strategy in the educational processes: a case of study",N. Sala,"Univ. of Italian Switzerland, Switzerland",Proceedings IEEE International Conference on Advanced Learning Technologies,20020807,2001,,,103,104,"The Internet represents a wonderful opportunity to modify the teaching methods, and to redefine our notions of education. The aim of the paper is to present our teaching project, named Web Learning Environment (WLE), which studies the use of the ""Net"" and its resources to develop a learning environment. We have involved a classroom (sixteen students, aged 16-17) of a technical institute in Italy (specialisation in information technologies). The work describes some educational and cognitive aspects in the realization of a cooperative hypertext (e.g., the educational and social targets, the modification of the role of the teacher inside the student's learning process). In this approach, the role of the students is active inside their learning process",,POD:0-7695-1013-2,10.1109/ICALT.2001.943866,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=943866,,Aging;Computer aided software engineering;Education;Educational technology;Hardware;Internet;Mathematics;Multimedia systems;Software tools;Telecommunication computing,Internet;educational computing;groupware;hypermedia;social aspects of automation;teaching,16 to 17 year;Internet;Italy;WLE;Web Learning Environment;classroom;cognitive aspects;cooperative hypertext;educational processes;information technologies;learning by doing strategy;social targets;student learning process;teacher role;teaching methods;teaching project;technical institute,,0,,7,,,,2001,06 Aug 2001-08 Aug 2001,IEEE,IEEE Conferences,
The Jeremy Project: a case study in undergraduate science and engineering education [in underwater ROV mission systems design],J. M. Ota; C. A. Kitts,"Dept. of Mech. Eng., Santa Clara Univ., CA",1999 IEEE Aerospace Conference. Proceedings (Cat. No.99TH8403),20020806,1999,5,,351,358 vol.5,"In August 1998, Santa Clara University conducted a marine archeological expedition off the coast of Alaska with the use of a modified Deep Ocean Engineering phantom XTL underwater remotely operated vehicle. The mission goals were to locate a lost whaling fleet that sank near Barrow, Alaska in 1871 and to test NASA's Mars Pathfinder 3D mapping technology for use in marine science. This paper reviews Santa Clara's undergraduate engineering program in mission systems design and its use of remote extreme environment projects to entice the students to push their engineering talent and experience the process of delivering a product that satisfies requirements and performs real scientific research. The paper then describes the mission and accomplishments of the Jeremy Project as a case study of this educational philosophy",,POD:0-7803-5425-7,10.1109/AERO.1999.790213,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=790213,,Computer aided software engineering;Design engineering;Engineering education;Engineering management;Project management;Prototypes;Remotely operated vehicles;Space technology;Space vehicles;Underwater vehicles,control engineering education;educational courses;remotely operated vehicles;robot vision;underwater vehicles,Arctic expedition;Jeremy Project;Mars Pathfinder 3D mapping technology;educational philosophy;lost whaling fleet location;marine archeological expedition;mission systems design;modified Deep Ocean Engineering phantom XTL;remote extreme environment projects;undergraduate science and engineering education;underwater remotely operated vehicle,,6,,6,,,,1999,06 Mar 1999-13 Mar 1999,IEEE,IEEE Conferences,
[Title page i],,,2010 IEEE/ACIS 9th International Conference on Computer and Information Science,20100930,2010,,,i,i,The paper deals with the following topics: algorithms; artificial intelligence; bioinformatics; geoinformatics; communication networks; computer architecture; VLSI; computer security; data mining; databases; distributed systems; financial systems; health informatics; image processing; information science; intelligent control systems; Internet; e-commerce; knowledge creation; middleware; mobile computing; parallel computing; multi-agent systems; programming languages; operating systems; software engineering; education technology; and data visualization.,,Electronic:978-0-7695-4147-1; POD:978-1-4244-8198-9,10.1109/ICIS.2010.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5591265,,,Internet;VLSI;algorithm theory;artificial intelligence;bioinformatics;computer aided instruction;computer networks;data mining;data visualisation;database management systems;distributed processing;electronic commerce;financial data processing;geophysics computing;image processing;knowledge management;medical computing;operating systems (computers);programming languages;security of data;software engineering,Internet;VLSI;algorithms;artificial intelligence;bioinformatics;communication networks;computer architecture;computer security;data mining;data visualization;databases;distributed systems;e-commerce;education technology;financial systems;geoinformatics;health informatics;image processing;information science;intelligent control systems;knowledge creation;middleware;mobile computing;multi-agent systems;operating systems;parallel computing;programming languages;software engineering,,0,,,,,,18-20 Aug. 2010,,IEEE,IEEE Conferences,
SCRUMI: A Board Serious Virtual Game for Teaching the SCRUM Framework,A. Diniz De Souza; R. Duarte Seabra; J. Marinho Ribeiro; L. E. Da S. Rodrigues,"Inst. de Matemetica e Comput., Univ. Fed. de Itajube, Itajube, Brazil",2017 IEEE/ACM 39th International Conference on Software Engineering Companion (ICSE-C),20170824,2017,,,319,321,"The use of serious games has emerged as a differentiated strategy to promote the teaching of essential concepts and techniques in several areas of knowledge. To contribute to the student's formation process in Software Project Management, this research presents the development and validation of an electronic board serious game, named SCRUMI, for teaching concepts inherent to the SCRUM framework. The evaluation of the proposed game was carried out according to some criteria such as usability, quality of questions and activities presentation, applicability and motivation. The main results showed that the game is presented as a good alternative to be explored in the classroom.",,Electronic:978-1-5386-1589-8; POD:978-1-5386-1590-4,10.1109/ICSE-C.2017.124,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7965344,SCRUM framework;SCRUMI;experimental research;serious game;software project management,Conferences;Education;Games;Project management;Software engineering;Usability,computer aided instruction;electronic engineering computing;electronic engineering education;project management;serious games (computing);software management;teaching,SCRUMI;board serious virtual game;classroom;electronic board serious game;software project management;student formation process;teaching concepts,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
Design and Implementation of an Intelligent System for Educational-Game Resource Discovery,Z. Hui; W. Wei; W. Xiuyun,"Dept. of Educ. Technol., Nanjing Normal Univ., Nanjing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1353,1356,"On the basis of some research work on the educational game sites, we introduce an intelligent system for educational game resource discovery and define a concept of game-metadata structure. It will strive to organize educational games all over the internet and provide a new way of thinking in building game resource database. In this paper, both of the key technologies and the function modules are described in detail.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.193,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723161,,Education;Educational technology;Feature extraction;Intelligent structures;Intelligent systems;Libraries;Search engines;Spatial databases;Uniform resource locators;Web pages,computer aided instruction;computer games;data mining,educational game resource discovery;educational game sites;game resource database;intelligent system,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Do Gradations of Time Zone Separation Make a Difference in Performance? A First Laboratory Study,J. A. Espinosa; N. Nan; E. Carmel,American University,International Conference on Global Software Engineering (ICGSE 2007),20070910,2007,,,12,22,"We often hear that global software engineering teams are affected by time differences. While there is considerable research on the difficulties of distance, culture and other dimensions, there has been little research that isolated the impact of just time differences. The research question that guides us is whether there are gradual differences across time zones that impact team performance. In this study we conducted a laboratory experiment with 42 dyadic teams. The teams were randomly assigned into 4 time zone overlap conditions: full overlap, 2/3 overlap, 1/3 overlap and no overlap. Using a fictional map task, we found that participants' perceptions of process are unrelated to actual objective performance measures of speed and accuracy. Consistent with our expectations, we found that a small time separation has no effect on accuracy, but that more time separation has a significant effect on accuracy. Also consistent with our expectations, we found that a small amount of time separation has a significant effect on production speed. However, contrary to our expectations, we found that further increases in partial overlap have less significant effects on speed, and when there is no overlap speed actually increases, albeit not significantly - a ""U-shaped"" effect.",2329-6305;23296305,POD:0-7695-2920-8,10.1109/ICGSE.2007.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4299835,,Availability;Collaborative work;Delay effects;International collaboration;Laboratories;Particle measurements;Production;Software engineering;Time measurement;Velocity measurement,computer science education;software engineering,U-shaped effect;dyadic teams;global software engineering teams;gradual differences;impact team performance;partial overlap,,43,,14,,,,27-30 Aug. 2007,,IEEE,IEEE Conferences,
[Title page i],,,2015 Annual Global Online Conference on Information and Computer Technology (GOCICT),20160818,2015,,,i,i,The following topics are dealt with: artificial intelligence; computer aided education; graphics and visualization; human computer interaction; information assurance and security; wireless mesh networks; parallel and distributed systems; and software engineering.,,Electronic:978-1-5090-2314-1; POD:978-1-5090-2315-8,10.1109/GOCICT.2015.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7545079,,,artificial intelligence;computer aided instruction;data visualisation;human computer interaction;parallel processing;security of data;software engineering;wireless mesh networks,artificial intelligence;computer aided education;distributed systems;graphics;human computer interaction;information assurance;information security;parallel systems;software engineering;visualization;wireless mesh networks,,,,,,,,4-6 Nov. 2015,,IEEE,IEEE Conferences,
University and ICT. The case: Race Electromechanical Engineering from National Technological University Faculty San Francisco Regional,R. Neira,"Univ. Tecnol. Nac., Cordoba, Argentina",IEEE Latin America Transactions,20130423,2013,11,1,671,676,"This paper presents the results of a project whose main purpose is to analyze the incorporation of new information technologies and communication in university teaching practices and, to study the transformation that, with regard to teaching methods, came from its use, trying to trace the causes that have led to implement or not these tools. The research was conducted through analysis of a case, opting for this method as a qualitative research strategy designed to capture subjective and objective aspects of reality studied and, as a unit of study we selected all subjects and all the theoretical and practical classes that make up the current curriculum of Electromechanical Engineering degree from National Technological University Faculty San Francisco Regional. The results showed that the remarkable view of the main actors, teachers and students, was the incorporation of technology in teaching in university classrooms. These results provide information for policy makers interested in developing or modifying curricula taking into account the use of these tools in the teaching.",1548-0992;15480992,,10.1109/TLA.2013.6502883,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6502883,Electromechanical Engineering;Teaching;Tic;University,Computer aided software engineering;Cultural differences;Educational institutions;Information technology;Instruments;Internet,educational courses;electrical engineering education;information technology;teaching,communication technology;information technology;national technological university faculty;policy makers;race electromechanical engineering;teaching methods;university teaching practice,,0,,,,,,Feb. 2013,,IEEE,IEEE Journals & Magazines,
"Software technologies, architectures and interoperability in remote laboratories",M. E. Özbek; A. Kara; M. Ataş,"Electrical &Electronics Eng. Dept. Atilim University Ankara, Turkey",2010 9th International Conference on Information Technology Based Higher Education and Training (ITHET),20100607,2010,,,402,406,A remote laboratory aims to provide access to remote lab equipment over the internet. The design and development of the client software is subject to various requirements. In this paper we discuss these requirements and propose solutions. Implementations are demonstrated for some remote experiments developed in the ERRL project. An XML format for experimental results is proposed as an attempt towards standardization of remote laboratory interfaces and enhancing the interoperability of diverse remote laboratory applications.,,Electronic:978-1-4244-5792-2; POD:978-1-4244-4810-4,10.1109/ITHET.2010.5480097,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5480097,ATML;on-line learning;remote laboratory,Application software;Bandwidth;Computer architecture;Electronic learning;Internet;Least squares approximation;Management training;Operating systems;Remote laboratories;Software performance,Internet;open systems;software architecture,Internet;client software;on-line learning;remote laboratories;software architectures;software interoperability;software technologies,,2,,13,,,,April 29 2010-May 1 2010,,IEEE,IEEE Conferences,
Telematic control and communication with industrial robot over Ethernet network,M. W. Abdullah; H. Roth; J. Wahrburg; M. Weyrich,"Institute of Automatic Control Engineering, University of Siegen, Germany",2015 16th International Conference on Research and Education in Mechatronics (REM),20160114,2015,,,165,169,"This research presents and evaluates an approach to control and communicate with industrial robot control system over Ethernet network in order to implement online guiding and live data exchange. One of the main benefits of this fully-telematic control is to give the ability to integrate external sensors so that a guarded-motion can be implemented or to use sensor-guided motion by generating online trajectories. A comparison in terms of execution time, sensor integration, and security is made between the proposed fully-telematic control approach on one side, and the semi-telematic approach and the classical offline control of industrial robot on the other side.",,Electronic:978-3-9457-2801-7; POD:978-1-4673-7299-2,10.1109/REM.2015.7380388,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7380388,Ethernet network;indutrial robot;sensors integration;telematic control,Control systems;Robot sensing systems;Sensor systems;Service robots;Telematics,industrial robots;local area networks;motion control;sensors;telerobotics,Ethernet network;execution time;fully-telematic control;industrial robot control system;live data exchange;online guidance;online trajectory generation;semitelematic approach;sensor integration;sensor-guided motion,,,,15,,,,18-20 Nov. 2015,,IEEE,IEEE Conferences,
A quantitative assessment method for simulation-based e-learnings,N. Andriano; M. G. Moyano; C. Bertoni; D. Rubio,"Laboratorio de Investigación en Ingeniería y Calidad de Software Departamento de Ing. en Sistemas de Información, Universidad Tecnológica Nacional, Maestro M. López esq. Cruz Roja Argentina, (X5016ZAA) Ciudad Universitaria, Córdoba, Argentina",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,159,168,"For several years the software industry has been focused on improving its product's quality by implementing different frameworks, models and standards like CMMI and ISO. It has been discovered that training team members is a must within these quality frameworks. Given the vast technologies differentiations and new methodologies for developing software, it is imminent that alternative faster, effective and more customized ways of training people are needed. One alternative way in training people is using simulation-based e-learning technologies. Due to the vast e-learnings market's availability, evaluations on educational software must be done to verify the quality of the training that is been produced or acquired. This paper presents a method that provides a quantitative assessment of the training quality. The proposed method presents an approach towards assessing educational software through the quantitative evaluation of predefined attribute. A pilot experience is presented in this paper along with the method description and explanation.",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876083,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876083,,Computational modeling;Electronic learning;Games;Graphics;Multimedia communication;Software;Training,DP industry;computer aided instruction;software quality;training,CMMI standard;ISO standard;educational software;product quality;quantitative assessment method;simulation based e-learning;software development;software industry;team member training;training quality,,0,,46,,,,22-24 May 2011,,IEEE,IEEE Conferences,
Development of a remote practice system for embedded system education,T. Kodama; Y. Suzuki; S. Chiba,"Sendai National College of Technology, Miyagi 989-3128 Japan",Proceedings of 2010 IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications,20100819,2010,,,53,58,"Embedded systems are applied in various products and the demand for them is very high. However, there is shortfall in human resources of embedded system engineers in Japan. For this reason, we conduct training courses based on the e-learning system to promote embedded system engineering education. For these courses, we have developed a remote practice system to support the participants of the training course do self-learning. The participants can check own software design and digital hardware designs using this system on the Internet. We conducted some training courses using this educational system and evaluated the results.",,Electronic:978-1-4244-7103-4; POD:978-1-4244-7101-0,10.1109/MESA.2010.5552034,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5552034,,Cameras;Hardware design languages;Software,computer aided instruction;educational courses;embedded systems;engineering education;hardware-software codesign,Internet;Japan;digital hardware designs;e-learning system;educational system;embedded system engineering education;remote practice system;software design;training courses,,0,,10,,,,15-17 July 2010,,IEEE,IEEE Conferences,
Experience using Web-based media in distance learning,D. A. Gustafson; W. Hankley,"Dept. of Comput. & Inf. Sci., Kansas State Univ., Manhattan, KS, USA",30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,1,,T3D/7,T3D10 vol.1,Distance learning is experiencing tremendous growth. The demand for continuing education among employed software engineers is increasing. Universities need to improve the environment and delivery of the course material for distance learning. The Computing and Information Science department at Kansas State University has experimented with the use of Web based media to replace video tapes for distance learning courses in its Masters of Software Engineering program. The experiences of the instructors and students are discussed,0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.897634,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=897634,,Computer aided instruction;Continuing education;Costs;Delay;Distance learning;Educational institutions;Satellite broadcasting;Software engineering;Video compression;Videoconference,computer science education;continuing education;distance learning;educational courses;educational technology;software engineering;teaching,Computing and Information Science department;Masters of Software Engineering program;Web based media;continuing education;course material;distance learning;employed software engineers;instructors;students;universities,,1,,5,,,,2000,18 Oct 2000-21 Oct 2000,IEEE,IEEE Conferences,
Notice of Retraction
Research and Implementation of Learningflow System,W. Guo; K. M. Tang,"Coll. of Inf. Sci. & Technol., Yancheng Teachers Univ., Yancheng, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
In order to solve the problem that the present E-learning platforms are insufficient to support learning process, this paper brings the thought of workflow into E-learning environment, presents the definition of learningflow and learningflow system, analyzes the characteristics and main function modules of learningflow system, then a learningflow reference model is put forward and the key problems of learningflow system are researched, finally, a prototype system is designed and implemented.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365517,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365517,,Collaboration;Education;Educational institutions;Electronic learning;Information analysis;Information science;Logic;Monitoring;Organizing;Prototypes,computer aided instruction;software prototyping,e-learning platforms;learningflow reference model;learningflow system;prototype system,,0,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
FLEXOR: User friendly wireless sensor network development and deployment,A. Förster; K. Garg; D. Puccinelli; S. Giordano,"Networking Laboratory, University of Applied Sciences of Southern Switzerland","2012 IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM)",20120809,2012,,,1,9,"Wireless sensor networks (WSNs) penetrated the market mainly as solutions for specific application scenarios. However, this strong specialization limits WSNs reuse both in terms of development as well as in terms of technical results: Every new application scenario requires a new design, development and validation, as well as management skills. This is frustrating for any WSNs user, developer or manager. To reverse this tendency and thus improve the quality of experience and user-friendliness in WSNs, we designed FLEXOR, a sustainable software architecture optimized to support the implementation, rapid prototyping, evaluation, and testing of wireless sensor network applications, that is platform independent and user-friendly. FLEXOR is designed to accommodate many different applications and services for wireless sensor networks and foster code re-usability and cross-platform component re-usability. FLEXOR offers high modularity, well defined interfaces, remote node management functionality as well as run-time module exchange. Finally, the introduction of a unifying way for WSNs development opens to a higher homogeneity and thus to more easy comparison among different solutions. We present here an analysis of FLEXOR from these new angles and show how effective it is for several purposes and in particular for non-experts and in education.",,Electronic:978-1-4673-1239-4; POD:978-1-4673-1238-7; USB:978-1-4673-1237-0,10.1109/WoWMoM.2012.6263698,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6263698,Architecture;Mobility;QoE;Sustainable reuse;User-friendliness;Wireless Sensor Networks,Computer architecture;Hardware;Programming;Protocols;Routing;Software architecture;Wireless sensor networks,sensor placement;telecommunication computing;wireless sensor networks,FLEXOR;WSN evaluation;WSN testing;cross-platform component reusability;foster code reusability;management skills;quality of experience;rapid prototyping;remote node management functionality;run-time module exchange;sustainable software architecture;user-friendly wireless sensor network development,,4,,21,,,,25-28 June 2012,,IEEE,IEEE Conferences,
An educational testbed for design and implementation of computer control software,M. Moallem,"Dept. of Electr. & Comput. Eng., Univ. of Western Ontario, London, Ont., Canada",Proceedings of the 2004 American Control Conference,20050502,2004,4,,3221,3226 vol.4,"There is a growing need in industry for engineers who can perform software design and system integration for various applications in embedded control. While courses offered in the electrical and computer engineering disciplines cover such topics as microprocessors, digital and analog hardware, control theory, and programming languages, there are few courses that focus on integrating these subjects for designing embedded systems. This paper describes a laboratory testbed developed for a new course on embedded computer control offered at the University of Western Ontario, Canada. The embedded controller performs command, control, and user interface tasks required to operate a low-cost prototype of a thermal system. Furthermore, its network connectivity allows users to tune system parameters, start and stop running the system, and observe the status of the plant via the Internet.",0743-1619;07431619,POD:0-7803-8335-4,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1384406,,,computer science education;computerised control;control engineering computing;control engineering education;educational courses;embedded systems;software engineering,Internet;University of Western Ontario;computer control software;educational courses;educational testbed;embedded computer control;embedded system design;network connectivity;software design;system integration,,1,,12,,,,June 30 2004-July 2 2004,,IEEE,IEEE Conferences,
Learning Software Engineering at a Distance,B. Quinn; L. Barroca; B. Nuseibeh; J. Fernandez-Ramil; L. Rapanotti; P. Thomas; M. Wermelinger,The Open University,IEEE Software,20061113,2006,23,6,36,43,"Delivering a software engineering curriculum by distance learning requires innovative and flexible approaches to presenting and managing the learning materials. At the Open University, we've been offering a broadly based master's degree in Computing for Commerce and Industry by distance learning for over 20 years. The Open University's SE curriculum and delivery mechanisms are shaped by its commitment to offering professionally accredited part-time, open, and large-scale distance learning primarily aimed at IT practitioners",0740-7459;07407459,,10.1109/MS.2006.169,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4012622,Accreditation;Curriculum;Distance learning;Software Engineering,Computer aided instruction;Financial management;Human resource management;Knowledge management;Programming;Quality management;Risk management;Software development management;Software engineering;Software quality,computer aided instruction;computer science education;distance learning;software engineering,IT practitioners;Open University;software engineering curriculum delivery;software engineering distance learning,,2,,2,,,,Nov.-Dec. 2006,,IEEE,IEEE Journals & Magazines,
Design of Universal Authority Management Model of Online Teaching System,D. Mingguang; X. Tao; P. Wenyong,"Sch. of Software, China Univ. of Geosci., Beijing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,3,,610,613,"This paper is a study on the universal online teaching system authority management model which based on RBAC in the information management system. In this model, administrators, teachers, student groups, students, courseware, courses, such as the roles of information point to achieve functional definitions and fine-grained management of the authority. The model can be integrated into most of the online teaching information management system to provide a common user management objectives and competencies; Development of the system has considerably reduced in volume. The management authority of the PBM model has been applied on online teaching system of School of Software of China University of Geosciences (Beijing), the actual proof that the model is simple and practical, security and stability, can satisfy the needs of users.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.478,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722417,,Access control;Computer network management;Conference management;Data security;Education;Engineering management;Geology;Information management;Permission;Stability,authorisation;courseware;educational courses;information management;teaching,PBM model;RBAC;courseware;educational course;information management system;online teaching system;universal authority management model,,0,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Design of Online Runtime and Testing Environment for Instant Java Programming Assessment,M. Guo; T. Chai; K. Qian,"Comput. Sci. & Software Eng., Southern Polytech. State Univ., Marietta, GA, USA",2010 Seventh International Conference on Information Technology: New Generations,20100701,2010,,,1102,1106,"In this paper we present an innovative online instant assessment system for interactive teaching and student's active and collaborative learning introductory Java programming in CS1. This system is designed to facilitate the interaction between the instructor and students, the collaboration between students, and enhance the student's “learning by doing†active learning model for the CS1 introductory programming course. This novel Java online virtual server engine provides not only a timely controlled environment for the synchronous delivery of interactive teaching and learning modules with instant assessment of student progress in classroom but it also provides a asynchronous off class self-study supplemental environment for student independent learning.",,Electronic:978-1-4244-6271-1; POD:978-1-4244-6270-4,10.1109/ITNG.2010.227,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5501485,Java instant assessment;Software Engineering Education;online compiler;online runtime;online testing,Computer science;Education;Information technology;Java;Logic programming;Programming profession;Runtime environment;Software engineering;Software testing;System testing,Java;computer aided instruction;computer science education;educational courses;interactive systems;teaching,CS1 introductory programming course;Java online virtual server engine;collaborative learning introductory;instant Java programming assessment;interactive teaching;learning by doing active learning model;online instant assessment system;online runtime;student independent learning;testing environment,,2,,10,,,,12-14 April 2010,,IEEE,IEEE Conferences,
Knowledge assessment at the Faculty of Electrical Engineering and Computing,I. Boticki; B. Milasinovic,"Faculty of Electrical Engineering and Computing, University of Zagreb, Unska 3, HR-10000 Croatia",ITI 2008 - 30th International Conference on Information Technology Interfaces,20080805,2008,,,111,116,"The article deals with the problem of assessing student knowledge in programming courses at the Department of Applied Computing of Faculty of Electrical Engineering and Computing, University of Zagreb, Croatia. It discusses the evolution of an assessment system from a simple midterm and homework based model to a more complex and better organized model in order to eliminate a negative backwash effect and to stimulate an active approach to learning. Various types of employed assessments are presented, their theoretical background discussed and the success of their implementation evaluated.",1330-1012;13301012,CD-ROM:978-953-7138-13-4; POD:978-953-7138-12-7,10.1109/ITI.2008.4588392,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4588392,Assessing knowledge;e-learning;technology supported assessments,Courseware;Discussion forums;Education;Electronic learning;Engineering management;Least squares approximation;Processor scheduling;Programming profession;Shape;Software engineering,computer science education;educational administrative data processing;educational courses;electrical engineering education;programming,applied computing department;faculty of electrical engineering and computing;homework based model;midterm assessment;programming course;student knowledge assessment,,0,,9,,,,23-26 June 2008,,IEEE,IEEE Conferences,
Performance in international computer science collaboration between distributed student teams,M. Hause; M. Petre; M. Woodroff,"Fac. of Math. & Comput., Open Univ., Cambridge, UK","33rd Annual Frontiers in Education, 2003. FIE 2003.",20040226,2003,3,,S1F,13-18 vol.3,"Technology has developed such that it allows for effective remote collaboration. International collaboration gives students the opportunity to use different technologies for collaboration across time and distance as well as problem-solving experience with different cultures in a team-based environment. This paper investigates the interactions of highand low performing distributed student teams. These teams were involved in a software development project, part of a computer science course at two universities. A set of categories was developed for this study to examine the communication produced. This paper tracks the progression and changes in each team's communication via coded categories. In particular, the use of communication media available, the amount of communication per team and decision-making patterns throughout the software development process. Results indicate that not only is communication crucial to a team's success but the process and timing of specific actions can have an impact on a team's performance.",0190-5848;01905848,POD:0-7803-7961-6,10.1109/FIE.2003.1265926,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1265926,,Computer aided instruction;Computer science;Decision making;Educational institutions;Guidelines;International collaboration;Milling machines;Problem-solving;Programming;Timing,computer science education;distance learning;distributed decision making;educational courses;educational institutions;groupware;international collaboration;problem solving;software engineering;team working,coded categories;communication media;computer science course;decision-making patterns;distance learning;distributed student teams;group performance;international collaboration;problem-solving experience;software development process;software development project;team-based environment;teams communication;universities,,2,,19,,,,5-8 Nov. 2003,,IEEE,IEEE Conferences,
Smartphones in the curriculum workshop (SMACK 2011),J. White; J. Gray; A. Porter,"Virginia Tech, Bradley Department of Electrical and Computer Engineering, Blacksburg, VA 24060",2011 24th IEEE-CS Conference on Software Engineering Education and Training (CSEE&T),20110616,2011,,,520,522,"Smartphone sales are expected to outpace desktop/laptop computer sales in 2011. It is critical for software engineers to understand the key issues of building applications for this new platform. The mobile sensing and networking capabilities of smartphones create a unique platform for building cyberphysical and other applications that sense and respond to the environment. Moreover, social networking capabilities of these platforms offer new paradigms for dissemination of knowledge, harvesting of user relationship information, and following current events. This workshop will foster new ideas, approaches, and artifacts that can be used to support the introduction of smartphones into traditional software engineering courses (e.g., a survey course, or senior capstone design course, among others).",1093-0175;10930175,Electronic:978-1-4577-0348-5; POD:978-1-4577-0349-2,10.1109/CSEET.2011.5876138,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5876138,,,computer aided instruction;educational courses;information dissemination;mobile computing;mobile handsets;social networking (online);software engineering,Cyber physical application development;SMACK 2011 curriculum workshop;knowledge dissemination;mobile sensing;smart phone networking capability;smart phone sales;social networking capability;software engineering course;software engineers;user relationship information harvesting,,0,,,,,,22-24 May 2011,,IEEE,IEEE Conferences,
Authentic learning in network and security with portable labs,D. C. T. Lo; K. Qian; W. Chen; H. Shahriar; V. Clincy,"Department of Computer Science and Software Engineering, Southern Polytechnic State University Marietta, GA 30060, USA",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,5,"This paper is addressing the challenges of incorporating networking and security concepts into effective teaching and learning platform (PLab) that highlights real-world technical issues. PLab is an innovative portable learning platform that allows network applications to be safely tested. The isolated network without the need for a server promotes learning at anytime and anywhere. The strong connection between academic subjects and reality and digital-native students' everyday lives engages students in learning this emerging field, and better prepares students for the high industrial demands in mobile application development workforce. Moreover, this pedagogical model will help faculty develop expertise in the latest development of networking and security. The modular labware is designed to offer faculty the flexibility to implement it in many existing courses. Curricular materials will be delivered on Google cloud for its sustainability. This ""ready-to-adopt"" model will greatly save resources and time for enhancing modern networking and security education to meet the emerging workforce.",0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7043995,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7043995,computer science education;information assurance and security;mobile computing,Computer science;Educational institutions;IP networks;Internet;Mobile communication;Security,cloud computing;computer aided instruction;mobile computing;security of data,Google cloud;PLab;authentic learning;digital-native students;innovative portable learning platform;mobile application development workforce;modular labware;networking concepts;portable labs;security concepts,,2,,16,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
Use of E-Learning by University Students in Malaysian Higher Educational Institutions: A Case in Universiti Teknologi Malaysia,W. M. Al-Rahmi; N. Alias; M. S. Othman; A. I. Alzahrani; O. Alfarraj; A. A. Saged; N. S. Abdul Rahman,"Faculty of Science, Ibnu Sina Institute for Scientific and Industrial Research, Universiti Teknologi Malaysia, Skudai, Malaysia",IEEE Access,20180327,2018,6,,14268,14276,"This paper examines university students’ intention to utilize e-learning. In this paper, we apply and use the theory of a technology acceptance model. We employ the structural equation modeling approach with a SmartPLS software to investigate students’ adoption process. Findings indicate that the content of e-learning and self-efficacy has a positive impact and substantially associated with perceived usefulness and student satisfaction, which impact university students’ intention to utilize e-learning. Although e-learning has gained acceptance in universities around the world, the study of the intention to use e-learning is still largely unexplored in Malaysia. The developed model is employed to explain the university student’s intention to utilize e-learning. The study concludes that university students in Malaysia have positive perceptions toward e-learning and intend to practice it for educational purposes.",,,10.1109/ACCESS.2018.2802325,10.13039/501100002383 - Deanship of Scientific Research at King Saud University; 10.13039/501100005417 - Research Management Centre at Universiti Teknologi Malaysia;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8283693,E-learning;technology acceptance model and higher education,Computational modeling;Electronic learning;Mathematical model;Reliability;Tools;Training,,,,,,,,,20180207,2018,,IEEE,IEEE Journals & Magazines,
Teaching Software Systems Thinking at The Open University,M. Wermelinger; J. G. Hall; L. Rapanotti; L. Barroca; M. Ramage; A. Bandara,"Comput. & Commun. Dept., Open Univ., Milton Keynes, UK",2015 IEEE/ACM 37th IEEE International Conference on Software Engineering,20150817,2015,2,,307,310,"The Open University is a distance-based higher education institution. Most of our students are in employment and study from home, contacting their tutor and fellow students via e-mail and discussion forums. In this paper, we describe our undergraduate and postgraduate modules in the software systems area, how we teach them at a distance, and our focus on shifting our students' minds into a reflective, critical, holistic socio-technical view of software systems that is relevant to their particular professional contexts.",0270-5257;02705257,Electronic:978-1-4799-1934-5; POD:978-1-4799-1935-2,10.1109/ICSE.2015.161,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7202978,,Context;Information systems;Software engineering;Software systems;Training,computer aided instruction;computer science education;distance learning;educational institutions;further education;professional aspects;software engineering;teaching,Open University;critical view;discussion forums;distance-based higher education institution;e-mail;holistic socio-technical view;postgraduate modules;professional contexts;reflective view;software system thinking teaching;student employment;undergraduate modules,,1,,14,,,,16-24 May 2015,,IEEE,IEEE Conferences,
Table of contents,,,2017 IEEE International Professional Communication Conference (ProComm),20170824,2017,,,1,5,The following topics are dealt with: academic-industrial partnership; biomedical education; engineering-based technical communication program; professional communication classroom; agile-oriented software engineering; computer-aided engineering course; Internet of Things; online learning communities; and chemical engineering product design course.,,Electronic:978-1-5090-3042-2; POD:978-1-5090-3043-9,10.1109/IPCC.2017.8013928,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8013928,,,Internet of Things;biomedical education;chemical engineering computing;computer aided instruction;educational courses;professional communication;software prototyping,Internet of Things;academic-industrial partnership;agile-oriented software engineering;biomedical education;chemical engineering product design course;computer-aided engineering course;engineering-based technical communication program;online learning communities;professional communication classroom,,,,,,,,23-26 July 2017,,IEEE,IEEE Conferences,
Ciclope Robot: Web-Based System to Remote Program an Embedded Real-Time System,D. Lopez; R. Cedazo; F. M. Sanchez; J. M. Sebastian,"Fac. de Inf., Univ. Politec. de Madrid, Boadilla del Monte, Spain",IEEE Transactions on Industrial Electronics,20091106,2009,56,12,4791,4797,"This paper presents a particular case of a pedagogically successful, dynamic, and efficient remote laboratory. The aim of the remote laboratory is to learn how to program embedded real-time systems in a real machine such as a robot. The system supplies feedback information to the user through a Web browser and an ssh terminal. Likewise, the remote laboratory allows a high degree of interaction owing to a clear and simple interface. This type of telecontrol Web-based system generates strong interest among students. The following are the two main contributions of this system: The remote laboratory allows collaboration among students in order to solve the problem, and the usage of a free software architecture allows anyone to replicate and improve the laboratory.",0278-0046;02780046,,10.1109/TIE.2008.2007007,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4663715,Distance learning;real-time systems;remote laboratory,,Internet;computer aided instruction;control engineering education;embedded systems;public domain software;robot programming;software architecture;student experiments;telerobotics,Web browser;Web-based system;ciclope robot;embedded real-time system;free software architecture;remote laboratory;remote program;ssh terminal;telecontrol,,18,,41,,,20081031,Dec. 2009,,IEEE,IEEE Journals & Magazines,
Experiences in using a MUVE for enhancing motivation in engineering education,P. Sancho; B. Fernández-Manjón,"Department of Artificial Intelligence and Software, Engineering, Facultad de Informática, Complutense, UCM, Madrid, Spain",IEEE EDUCON 2010 Conference,20100624,2010,,,775,782,"NUCLEO is an ongoing research project that aims at developing a MUVE (Multi-User Virtual Environment) platform for collaborative learning, which uses a role game and a virtual fantasy world to stage a problem-based collaborative learning strategy. The project has four main objectives: (1) to stimulate a change of attitude among students towards studying, forcing them to change their passive listener role to a more active role; (2) to increase students' motivation by adjusting the visual features and the interface of the environment to the peculiarities in the way members of the net generation interact with contents and process them; (3) to help to develop communication skills, teamwork abilities and soft skills in our students, while at the same time they acquire the knowledge and technical abilities included in the subject curriculum; (4) to integrate the platform into an e-learning management system application as a way of centralizing the data management, while at the same time offering the chance to combine it with the use of other instructional strategies that can be applied to wider contexts. This paper introduces the reference framework under which the NUCLEO system has been developed, along with the specific model designed to fulfil the objectives mentioned above.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492498,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492498,Computer supportted collaborative learning;Problem Based Learning;Virtual Larning environments,Artificial intelligence;Collaborative work;Content management;Electronic learning;Engineering education;Environmental management;Knowledge management;Least squares approximation;Project management;Software engineering,computer aided instruction;engineering education;groupware;virtual reality,MUVE;NUCLEO;communication skills;data management;e-learning management system;engineering education;instructional strategies;multiuser virtual environment;problem-based collaborative learning;role game;soft skills;teamwork abilities;virtual fantasy world,,3,,16,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Messages segmentation of asynchronous text-based discussion in social network analysis,Erlin; Norazah Yusof; Azizah Abdul Rahman,"Department of Information Technology, STMIK-AMIK Riau, Pekanbaru, 28294, Indonesia",2010 2nd International Conference on Education Technology and Computer,20100729,2010,3,,V3-8,V3-12,"Social network analysis (SNA) is often employed by teachers and researchers to analyze online asynchronous discussion in e-learning to serve various purposes regarding the communication structure of the group and other structural characteristics of the discussion forum. Usually, SNA determine the level of participation in online asynchronous discussion based on number of messages even though this message consist of only one word or one sentence. However, it is not fair for participants who send or post a message that consist of several sentences. The main idea to handle these problems is to segment the message into sentences unit, which will be more appropriate than their equivalent message. This paper discusses the difference between the SNA result using message and it equivalent sentences as unit interaction. The visual representation of the interaction in a map and graph are demonstrated and explained. It also describes the message segmentation procedure to break a message into sentences and examine whether sentence as a single unit of interaction can satisfy the assessment of participation level in SNA. The result shows that sentence unit able to determine the students' participation in more objective way compared to messages in term of communication structures in online discussion.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529609,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529609,message segmentation;online discussion;sentence unit;social network analysis,Atmospheric measurements;Monitoring;Particle measurements,computer aided instruction;social networking (online),asynchronous text-based discussion;e-learning;message segmentation procedure;online asynchronous discussion;social network analysis,,0,,11,,,,22-24 June 2010,,IEEE,IEEE Conferences,
Who Will Stay in the FLOSS Community? Modeling Participant’s Initial Behavior,M. Zhou; A. Mockus,"School of Electronics Engineering and Computer Science, Peking University and Key Laboratory of High Confidence Software Technologies, Ministry of Education, Beijing, China",IEEE Transactions on Software Engineering,20150107,2015,41,1,82,99,"Motivation: To survive and succeed, FLOSS projects need contributors able to accomplish critical project tasks. However, such tasks require extensive project experience of long term contributors (LTCs). Aim: We measure, understand, and predict how the newcomers' involvement and environment in the issue tracking system (ITS) affect their odds of becoming an LTC. Method: ITS data of Mozilla and Gnome, literature, interviews, and online documents were used to design measures of involvement and environment. A logistic regression model was used to explain and predict contributor's odds of becoming an LTC. We also reproduced the results on new data provided by Mozilla. Results: We constructed nine measures of involvement and environment based on events recorded in an ITS. Macro-climate is the overall project environment while micro-climate is person-specific and varies among the participants. Newcomers who are able to get at least one issue reported in the first month to be fixed, doubled their odds of becoming an LTC. The macro-climate with high project popularity and the micro-climate with low attention from peers reduced the odds. The precision of LTC prediction was 38 times higher than for a random predictor. We were able to reproduce the results with new Mozilla data without losing the significance or predictive power of the previously published model. We encountered unexpected changes in some attributes and suggest ways to make analysis of ITS data more reproducible. Conclusions: The findings suggest the importance of initial behaviors and experiences of new participants and outline empirically-based approaches to help the communities with the recruitment of contributors for long-term participation and to help the participants contribute more effectively. To facilitate the reproduction of the study and of the proposed measures in other contexts, we provide the data we retrieved and the scripts we wrote at https://www.passion-lab.org/projects/developerfluency.html.",0098-5589;00985589,,10.1109/TSE.2014.2349496,National Basic Research Program of China; National Hi-Tech Research and Development Program of China; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6880395,Long term contributor;extent of involvement;initial behavior;interaction with environment;issue tracking system;mining software repository;open source software,Atmospheric measurements;Communities;Data mining;Data models;Electronic mail;Particle measurements;Predictive models,behavioural sciences;project management;public domain software,FLOSS community;Free-Libre and/or open source software projects;Gnome;ITS data;LTC;Mozilla data;critical project;issue tracking system;logistic regression model;long term contributors;macroclimate;microclimate;open source software,,13,,47,,,20140819,Jan. 1 2015,,IEEE,IEEE Journals & Magazines,
Virtual reality in engineering education: The future of creative learning,A. H. G. Abulrub; A. N. Attridge; M. A. Williams,"WMG, International Manufacturing Centre, University of Warwick, Coventry, UK",2011 IEEE Global Engineering Education Conference (EDUCON),20110523,2011,,,751,757,"Virtual reality has achieved an adequate level of development for it to be considered in innovative applications such as education, training, and research in higher education. Virtual reality offers both opportunities and challenges for the educational sector. One of the challenges of virtual reality technology is the costs associated which have been unaffordable for educational institutes. However, in recent years, computer hardware and software development has made it more feasible to incorporate virtual reality technology into future teaching strategies. Despite the cost challenges, educational benefits of implementing virtual reality remain compelling. This paper explains virtual reality principle and describes the interactive educational environment developed at WMG, the University of Warwick. It also discusses the benefits of using state-of-the-art 3D photorealistic interactive and immersive virtual environment for engineering undergraduates and postgraduate teaching, learning and training.",2165-9559;21659559,Electronic:978-1-61284-643-9; POD:978-1-61284-642-2,10.1109/EDUCON.2011.5773223,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5773223,3D Visualisation;Digital Prototype;Education;Engineering;Interactive;Virtual reality,Engineering education;Prototypes;Three dimensional displays;Virtual environment;Visualization,computer based training;data visualisation;educational institutions;engineering education;further education;software engineering;teaching;virtual reality,3D photorealistic interactive virtual environment;University of Warwick;computer hardware;creative learning;educational institution;educational sector;engineering education;engineering postgraduate teaching;engineering undergraduate teaching;interactive educational environment;software development;teaching strategy;training;virtual reality,,12,,14,,,,4-6 April 2011,,IEEE,IEEE Conferences,
Information systems development at the Virtual Global University: an experience report,V. Pankratius; W. Pankratius,"AIFB Inst., Karlsruhe Univ., Germany","Proceedings. 27th International Conference on Software Engineering, 2005. ICSE 2005.",20051219,2005,,,639,640,"In this paper, we present our experiences gained from the course ""Information Systems Envelopment"" which is entirely taught online at the Virtual Global University (VGU). We identify technical, economic, and pedagogical problems and challenges which are of general interest to anyone teaching software engineering online.",0270-5257;02705257,POD:1-59593-963-2,10.1109/ICSE.2005.1553625,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1553625,,Costs;Education;Electronic learning;Informatics;Information systems;Least squares approximation;Management information systems;Software engineering;Streaming media;Testing,Internet;computer science education;information systems;software engineering,Information Systems Envelopment;Virtual Global University;information systems development;online teaching;software engineering,,0,,7,,,,15-21 May 2005,,IEEE,IEEE Conferences,
Towards a European Master Programme on Global Software Engineering,P. Lago; H. Muccini; L. Beus-Dukic; I. Crnkovic; S. Punnekkat; H. V. Vliet,"Vrije Universiteit, The Netherlands",20th Conference on Software Engineering Education & Training (CSEET'07),20070716,2007,,,184,194,"This paper presents a European Master programme on global software engineering (SE), being put forward by four leading institutions from Sweden, UK, Netherlands and Italy. The Global SE European Master (GSEEM) programme aims to provide students with an excellence in SE based on sound theoretical foundations and practical experience, as well as prepare them to participate in global development of complex and large software systems. GSEEM has been designed with three noteworthy aspects: 1) Three specialization profiles in which the consortium excels: Software Architecting, Real-time Embedded Systems Engineering, and Web Systems and Services Engineering. 2) Two market-driven routes: ""professional"" to work as professionals, and ""scientific"" to continue the education towards research degrees. 3) An innovative concept of ""shared modules"", delivered together by multiple institutions. Four types of shared modules are foreseen: ""parallel"" twin modules which run remotely between universities, ""shifted"" modules which teach SE concepts incrementally with shifts in study locations and timeline ,""complementary"" modules in which complementary SE concepts are taught in parallel through shared projects, and ""common"" modules which share the presentations and the project. The profiles realize ""integrated knowledge"" by complementing partial knowledge available at partner institutions. The paper explains how GSEEM achieves the objectives of educating global software engineers.",1093-0175;10930175,POD:0-7695-2893-7,10.1109/CSEET.2007.52,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4271605,,Acoustical engineering;Continuing education;Design engineering;Embedded software;Embedded system;Real time systems;Software engineering;Software systems;Systems engineering and theory;Systems engineering education,computer science education;educational courses;embedded systems;software architecture;software development management,European Master Programme;Web systems;complex software systems;global software engineering;large software systems;real-time embedded systems engineering;services engineering;software architecting,,9,,14,,,,3-5 July 2007,,IEEE,IEEE Conferences,
CodeMage: Educational programming environment for beginners,S. J. Whittall; W. A. C. Prashandi; G. L. S. Himasha; D. I. De Silva; T. K. Suriyawansa,"Faculty of Computing, Department of Software Engineering, Sri Lanka Institute of Information Technology, Malabe, Sri Lanka",2017 9th International Conference on Knowledge and Smart Technology (KST),20170327,2017,,,311,316,"CodeMage is an interactive educational programming environment targeted at novice Java programmers who have little knowledge in basic programming. The system comes with innovative features such as, real-time guidance and reviews, code generation tool, visual debugger, hinting system for best practices, remote tutor and database manipulation tool which makes it a unique educational programming environment. Though many of programming tools are available in the market, they have their drawbacks in suitability to be adopted in programming by beginners due to the complexity in software interface, cryptic error messages and warning messages, no adequate support to fix errors and not adhering to real-world programming context etc. CodeMage is an attempt to overcome above problems and change how novices perceive and practice Java programming around the world and it is working as expected.",,Electronic:978-1-4673-9077-4; POD:978-1-4673-9078-1,10.1109/KST.2017.7886101,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7886101,Educational programming environment;novice programmers,Java;Programming environments;Programming profession;Syntactics;Visualization,Java;computer aided instruction;computer science education;interactive programming,CodeMage;code generation tool;cryptic error messages;database manipulation tool;hinting system;interactive educational programming environment;novice Java programmers;real-time guidance;remote tutor;reviews;software interface;visual debugger;warning messages,,,,,,,,1-4 Feb. 2017,,IEEE,IEEE Conferences,
Analysis of Seven Important Studies in Research of Joyful Learning and Society,C. H. Lin; E. Z. F. Liu; J. L. Shih,"Grad. Inst. of Learning & Instruction, Nat. Central Univ., Chungli, Taiwan",2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning,20100513,2010,,,231,233,"Due to the development of technology, lots of attractive multimedia effect was used in digital games and games become more and more popular. In Taiwan, a special Issue Group, Joyful Learning and Society, was developed, and one of the issues the group focuses on was how to use digital game to enhance students' learning. One of the ongoing tasks was to review game-related studies in different journals, to realize the development of game-based learning. In this study, seven game-related studies were analyzed, and some suggestions were proposed in this study.",,Electronic:978-1-4244-6434-0; POD:978-1-4244-6433-3,10.1109/DIGITEL.2010.30,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5463778,Joyful Learning and Society;game;game-based learning,Education;Educational technology;Environmental economics;Games;Information analysis;Process design;Psychology;Societies;Software engineering;Virtual reality,computer aided instruction;computer games,Issue Group;Joyful Learning and Society;digital game;game based learning;game related study;student learning enhancement,,1,,8,,,,12-16 April 2010,,IEEE,IEEE Conferences,
Incorporating Product Development in CS Curriculum,S. R. Iyengar,"Winona State Univ., Winona",Fifth International Conference on Information Technology: New Generations (itng 2008),20080418,2008,,,506,511,"This paper presents our experiences in incorporating an industry product development within a two semester course sequence in object oriented analysis & design and Internet/Web architecture & development. Industry client(s) provided the scope, evaluation, and feedback through the project analysis, design, and development. This approach of ours was to facilitate experiential learning and move away from the classic learning- through-academic-exercise. This is a paradigm shift for the students from targeted academic tasks to taking responsible roles in usable product development. We present our experiences from the conceptual stages of the project through the implementation of user needs carried out during the two semesters. We list the challenges posed for the instructor, the students enrolled in the classes, and the industry participant.",,POD:978-0-7695-3099-4,10.1109/ITNG.2008.115,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4492530,Curriculum;Experiential Learning.;Human Factors;Management;Systems Development;Teaching IT,Collaboration;Computer industry;Employment;Internet;Logistics;Product development;Programming;Service oriented architecture;Software design;Web services,Web services;computer science education;educational courses;object-oriented methods;product development;software architecture,CS curriculum;Internet Web architecture & development;Web services;industry product development;object oriented analysis & design;two semester course sequence,,0,,5,,,,7-9 April 2008,,IEEE,IEEE Conferences,
Proceedings 11th Conference on Software Engineering Education,,,Proceedings 11th Conference on Software Engineering Education,20020806,1998,,,i,,The following topics were dealt with: software engineering education and training; distributed and distance education; software process and methodology; academia and industry links; and education for the software professional,1093-0175;10930175,POD:0-8186-8326-0,10.1109/CSEE.1998.658291,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=658291,,,computer science education;professional aspects;software engineering;teaching;training,academia;distance education;industry;software engineering education;software process;software professional;training,,0,,,,,,22-25 Feb. 1998,22 Feb 1998-25 Feb 1998,IEEE,IEEE Conferences,
Establishing Trust and Relationships through Video Conferencing in Virtual Collaborations: An Experience Report on a Global Software Engineering Course,W. Hussain; K. Blincoe,"Sch. of Eng. Comput. & Math. Sci., Auckland Univ. of Technol., Auckland, New Zealand",2016 IEEE 11th International Conference on Global Software Engineering Workshops (ICGSEW),20160929,2016,,,49,54,"The rise of globalization in software engineering places a responsibility on educators to adequately prepare students for the unique challenges and demands of Global Software Engineering. Experiential Learning (EL) is an approach to teaching that emphasizes learning by doing. It can potentially enhance student engagement and, therefore, learning in GSE courses. In this paper, we present our findings based on student reflections about their first experience of virtual collaboration with a guest lecturer in a GSE course. In particular, we report on the challenges and learnings for students during this virtual meeting where they reflect on the importance of a pre-established relationship with the facilitator in cross-site communication. We compare our findings from student reflections with those shared by practitioners in our previous study about the challenges of distributed collaboration. We observed that both students and practitioners consider trust, goodwill, and a good relationship as important aspects in distributed communication and collaboration. Furthermore, we highlight that participating in even a single virtual meeting can help the students experience some of the challenges in GSE. We also provide the implications of such student experiences for the educators planning future GSE courses.",,,10.1109/ICGSEW.2016.14,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7579485,Communication;Experiential Learning;GSE Education;Globalization;Good Relationship;Introduction;Learning by doing;Trust,Collaboration;Cultural differences;Education;Face;Global communication;Reflection;Software engineering,computer science education;educational courses;software engineering;teaching;teleconferencing;video communication,EL;GSE courses;GSE education;cross-site communication;distributed communication;experiential learning;global software engineering;teaching;video conferencing;virtual collaboration;virtual collaborations,,,,,,,,2-2 Aug. 2016,,IEEE,IEEE Conferences,
The graphical demands on medical visualisation systems using the WWW: a case study,G. J. Clapworthy; M. Krokos,"Dept. of Comput. & Inf. Sci., De Montfort Univ., Milton Keynes, UK",Proceedings. 1997 IEEE Conference on Information Visualization (Cat. No.97TB100165),20020806,1997,,,296,305,"The Internet provides an excellent facility both for disseminating medical information rapidly and for accumulating a coherent and widely available body of medical reference material, and the medical community has recently begun to tap its potential in a number of ways. The paper describes a service which is available on the WWW and which is designed to provide a 3D visualisation system to advance the education of medical students and the professional development of qualified medical practitioners. Particular reference is made to the type of graphical support demanded by such a system, and the feasibility of providing such a resource, taking into account the equipment currently available to the likely users. A discussion of related issues such as user requirements and medical standards is included, and possible future developments are identified",1093-9547;10939547,POD:0-8186-8076-8,10.1109/IV.1997.626535,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=626535,,Biomedical imaging;Computer aided software engineering;Computer graphics;Computer languages;Computer science education;Identity-based encryption;Internet;Standards development;Visualization;World Wide Web,Internet;biomedical education;data visualisation;educational technology;medical computing,3D visualisation system;Internet;WWW;case study;future developments;graphical demands;graphical support;medical community;medical information dissemination;medical reference material;medical standards;medical student education;medical visualisation systems;professional development;user requirements,,0,,37,,,,27-29 Aug 1997,27 Aug 1997-29 Aug 1997,IEEE,IEEE Conferences,
"We need more coverage, stat! classroom experience with the software ICU",P. Johnson; S. Zhang,Collaborative Software Development Laboratory Department of Information and ¿Computer Sciences University of Hawaii,2009 3rd International Symposium on Empirical Software Engineering and Measurement,20091106,2009,,,168,178,"For empirical software engineering to reach its fullest potential, we must develop effective, experiential approaches to learning about it in a classroom setting. In this paper, we report on a case study involving a new approach to classroom-based empirical software engineering called the ldquoSoftware ICUrdquo. In this approach, students learn about nine empirical project ldquovital signsrdquo and use the Hackystat framework to put their projects into a virtual ldquointensive care unitrdquo where these vital signs can be assessed and monitored. We used both questionnaire and log data to gain insight into the strengths and weaknesses of this approach. Our evaluation provides both quantitative and qualitative evidence concerning the overhead of the system; the relative utility of different vital signs; the frequency of use; and the perceived appropriateness outside of the classroom setting. In addition to benefits, we found evidence of measurement dysfunction induced directly by the presence of the Software ICU. We compare these results to case studies we performed in 2003 and 2006 using the Hackystat framework but not the Software ICU. We use these findings to orient future research on empirical software engineering both inside and outside of the classroom.",1949-3770;19493770,POD:978-1-4244-4842-5,10.1109/ESEM.2009.5315989,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5315989,,Collaborative software;Data analysis;Education;Frequency;Grounding;Laboratories;Optimization;Software engineering;Software measurement;Software performance,computer science education;educational courses;project management;software development management;software maintenance;software metrics,Hackystat framework;Software ICU;classroom learning experience;classroom-based empirical software engineering course;log data;organizational performance;project vital sign assessment;project vital sign monitoring;questionnaire data;software measurement dysfunction;virtual intensive care unit,,3,,19,,,,15-16 Oct. 2009,,IEEE,IEEE Conferences,
[Front cover],,,Fifth International Conference on Information Technology: New Generations (itng 2008),20080418,2008,,,c1,c1,The following topics are discussed: software specification and modeling; embedded cryptographic systems; e-commerce; data mining; high performance computer architectures; hardware-software co-design; Web technologies; networking and communication; optimization and scheduling; software engineering; computer information technology education; information security and privacy; framework interoperability; real-time systems; natural language processing; computational linguistics; cognitive science; informatics; sensor networks; speech signal processing; knowledge management; biometrics; e-learning; mobile enterprise; and mobile computing.,,POD:978-0-7695-3099-4,10.1109/ITNG.2008.269,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4492439,,,Internet;biometrics (access control);computational linguistics;computer aided instruction;computer science education;cryptography;data mining;data privacy;electronic commerce;hardware-software codesign;knowledge management;mobile computing;natural language processing;open systems;scheduling;software engineering;speech processing,Web technologies;biometrics;cognitive science;communication;computational linguistics;computer information technology education;data mining;e-commerce;e-learning;embedded cryptographic systems;framework interoperability;hardware-software codesign;high performance computer architecture;informatics;information privacy;information security;knowledge management;mobile computing;mobile enterprise;natural language processing;networking;optimization;real-time systems;scheduling;sensor networks;software engineering;software modeling;software specification;speech signal processing,,0,,,,,,7-9 April 2008,,IEEE,IEEE Conferences,
"Spectral–Spatial Hyperspectral Image Classification Using $\ell_{1/2}$ Regularized Low-Rank Representation and Sparse Representation-Based Graph Cuts",S. Jia; X. Zhang; Q. Li,"College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing,20170519,2015,8,6,2473,2484,"Hundreds of narrow contiguous spectral bands collected by a hyperspectral sensor have provided the opportunity to identify the various materials present on the surface. Moreover, spatial information, enforcing the assumption that the adjacent pixels belong to the same class with a high probability, is a valuable complement to the spectral information. In this paper, two predominant approaches have been developed to exploit the spatial information. First, by decomposing each pixel and the spatial neighborhood into a low-rank form, the spatial information can be efficiently integrated into the spectral signatures. Meanwhile, in order to describe the low-rank structure of the decomposed data more precisely, an ℓ1/2 norm regularization is introduced and a discrete algorithm is proposed to solve the combined optimization problem by the augmented Lagrange multiplier (ALM) and a half-threshold operator. Second, a graph cuts segmentation algorithm has been applied on the sparse-representation-based probability estimates of the hyperspectral data to further improve the spatial homogeneity of the material distribution. Experimental results on four real hyperspectral data with different spectral and spatial resolutions have demonstrated the effectiveness and versatility of the proposed spatial information-fused approaches for hyperspectral image classification.",1939-1404;19391404,,10.1109/JSTARS.2015.2423278,Guangdong Foundation of Outstanding Young Teachers in Higher Education Institutions; Shenzhen Dedicated Funding of Strategic Emerging Industry Development Program; Shenzhen Scientific Research and Development Funding Program; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7163293,Augmented Lagrange multiplier (ALM);hyperspectral image classification;low-rank representation (LRR);nuclear norm,Feature extraction;Hyperspectral imaging;Matrix decomposition;Minimization;Optimization;Training,graph theory;hyperspectral imaging;image classification;image representation;image segmentation;optimisation;statistical analysis,ALM;augmented Lagrange multiplier;combined optimization problem;discrete algorithm;graph cuts segmentation algorithm;half-threshold operator;hyperspectral sensor;l1/2 norm regularization;low-rank representation;pixel decomposition;sparse representation-based graph cuts;sparse-representation-based probability estimation;spatial homogeneity;spatial information;spatial neighborhood;spectral bands;spectral information;spectral signatures;spectral-spatial hyperspectral image classification,,22,,57,,,20150720,Jun-15,,IEEE,IEEE Journals & Magazines,
An Interoperable Learning Sequencing Model Based on the Flow Control Object,X. H. Zhu; R. Q. Yan; L. P. Wu; L. F. Zhang,"Coll. of Comput. Sci. & Inf. Technol., Guangxi Normal Univ., Guilin, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,1217,1220,"This paper designs a special content component of the flow control object to control learning sequencing based on the sharable content object (SCO) of ADL/SCORM, and then establishes an interoperable learning sequencing model based on the flow control object. In this sequencing model, the learning sequence can be organized in JavaScript or Java Applet language within a flow control object and run at a learner¿s Web browser with a FCO object. The flow control object defines the flow control conditions using the elements of SCORM run-time environment data model, and it requests the learning management system (LMS) to launch controlled learning resource objects through the extended API method of SCORM¿s run-time environment, so the learning sequence based on the flow control object is interoperable. This new approach to design learning sequence based on flow controlling may solve the problems of inefficiency, complication, and difficult implementing, which exist in the IMS simple sequencing and the SCORM sequencing and navigation.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.208,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723127,Distance education technology specification;Flow Control Object;IMS Simple Sequencing;SCORM Sequencing and Navigation,Artificial intelligence;Computer science;Distance learning;Educational technology;Java;Least squares approximation;Navigation;Packaging;Runtime environment;Tin,Java;computer aided instruction;distance learning;open systems,Java Applet language;JavaScript;SCORM sequencing;Web browser;extended API method;flow control object;interoperable learning sequencing model;learning management system;run-time environment data model;sharable content object,,2,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
"The Research about Individual Internetware Granularity's Division and Flexible Architecture Integration of ""Software Engineering"" Curriculum Design",X. Xia; B. Cao; J. Yu,"Sch. of Comput. Sci., Qufu Normal Univ., Rizhao, China",2009 First International Conference on Information Science and Engineering,20100426,2009,,,3516,3519,"About the parallel infiltration's characteristics of Software Engineering's theory and practice in undergraduate stage, this paper puts forwards the point of individual internetware granularity's division and flexible architecture integration ""Horizontal Direction-Vertical Road"". That is, ""Horizontal Direction"" achieves sub-goal's division and final class-group goal's synchronized developing and effective integration, ""Vertical Road"" is to follow up software life-cycle's knowledge. One semester is viewed as software's develop period, it is to get the flexible grasping and skilled practicing of software engineering curriculum's teaching and learning.",2160-1283;21601283,Electronic:978-1-4244-5728-1; POD:978-1-4244-4909-5,10.1109/ICISE.2009.1256,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5454955,,Collaborative software;Computer architecture;Design engineering;Education;Internet;Process design;Software design;Software engineering;Software quality;Software standards,Internet;computer aided instruction;computer science education;educational courses;software architecture,flexible architecture integration;horizontal direction vertical road;individual Internetware granularity division;software engineering curriculum design;software life cycle knowledge,,0,,8,,,,26-28 Dec. 2009,,IEEE,IEEE Conferences,
Research Progress and Practice of Ecology Problems on Information Systems,H. c. An,"Dept. of Safety Eng., China Inst. of Ind. Relations, Beijing, China","2010 International Conference on e-Education, e-Business, e-Management and e-Learning",20100318,2010,,,415,419,"Information Systems (or computer-based information systems) have begun to turn simplicity to complexity and turn hard-to-use to easy-to-use. However, effectiveness and efficiency on computer-based information systems is not satisfying yet. In order to keep information ecology (which has been complex and which information systems ecology belongs to) balance, computer-based information systems ecology and effectiveness and efficiency on computer-based information systems should be paid more attention. The paper mainly analyzes computer-based information systems problems from an ecological perspective to make people scientifically and comprehensively understand information systems and seek for better solutions to development and use of information systems. Computer software ecology is the most complex among the four ecologies (computer software ecology, computer hardware ecology, computer talents ecology and information surroundings ecology which information systems ecology involves), and has bigger effect on information systems ecology and information ecology than the other three. Computer software ecology is mainly discussed in the paper.",,Electronic:978-1-4244-5681-9; POD:978-1-4244-5680-2,10.1109/IC4E.2010.131,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5432494,ecological perspective;information systems;information systems ecology;software ecology;software project management,Ecosystems;Environmental factors;Evolution (biology);Hardware;Humans;Information analysis;Information systems;Management information systems;Organisms;Software systems,information systems;software management,computer based information systems;computer hardware ecology;computer software ecology;computer talents ecology;ecological perspective;software project management,,0,,19,,,,22-24 Jan. 2010,,IEEE,IEEE Conferences,
Learner-centered web-based instruction in software engineering,S. Hadjerrouit,"Fac. of Math., Agder Univ. Coll., Kristiansand, Norway",IEEE Transactions on Education,20050214,2005,48,1,99,104,"During the past several years, there has been a growing demand for skilled software engineers, a demand that, unfortunately, has not been satisfied, resulting in a variety of problems for the discipline. This work presents a new approach called learner-centered Web-based instruction in software engineering that can be used to educate skilled engineers. The approach is based on three ideas. First, software engineering education must become more realistic. Second, software engineering education has to move closer to the learner. Finally, it must take advantage of the Web since this technology has the power of being a unique tool for implementing change in education. This work reports and discusses the results from the evaluation of the approach.",0018-9359;00189359,,10.1109/TE.2004.832871,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1393109,,Collaboration;Councils;Education;Educational technology;Mathematics;Power engineering and energy;Problem-solving;Software design;Software engineering;Unified modeling language,Internet;Unified Modeling Language;computer aided instruction;computer science education;object-oriented methods;software engineering,learner-centered Web-based instruction;object-oriented software engineering;unified modeling language,,24,,32,,,,Feb. 2005,,IEEE,IEEE Journals & Magazines,
Knowledge-Based Major Choosing Decision Making for Remote Students,Q. Zhou; F. Yu,"Software Res. Inst., Sun Yat-sen Univ., Guangzhou",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,474,478,"In this paper, we propose an auto-decision system KMCD, which helps remote students choose their majors. The system is based on knowledge of students who want to choose majors and students who have finished their studies. KMCD is a first-order reasoning system equipped with an uncertain reasoning function. A description of KMCD is given in details. The whole decision procedure is comprehensively discussed, which shows the effectiveness and the reasonableness of the system. Examples in the paper illustrate how KMCD can help remote students make their decisions in major-choosing.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.379,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722942,decision making;distance education;first-order logic;knowledge-based system;major choosing,Computer science;Computer science education;Databases;Decision making;Distance learning;Educational institutions;Software engineering;Sun,decision making;distance learning;inference mechanisms;knowledge based systems,KMCD;auto-decision system;first-order reasoning system;knowledge-based major choosing decision making;remote students;uncertain reasoning function,,1,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
OO development life cycle-a videotaped teaching resource,I. Tomek; J. Green,"Jodrey Sch. of Comput. Sci., Acadia Univ., Wolfville, NS, Canada","Frontiers in Education Conference, 1998. FIE '98. 28th Annual",20020806,1998,1,,45,49 vol.1,"Object-oriented technology (OOT), a shift of focus from programming concepts towards the software development process have taken hold in both the academic and industrial sectors. This shift and the lack of formal background and practical experience with the new techniques lead to a certain confusion among instructors. A lack of teaching resources to overcome this gap has been identified as one of the main problems in teaching object-oriented technology. To deal with this problem, the authors have prepared a script for creating a mixed-media teaching resource for presenting the OO development life cycle in a simplified but realistic setting, and gathered material for a prototype based on this script. In this paper, they explain their goals, describe their approach, outline the current state of the project and describe what they have learned.",0190-5848;01905848,POD:0-7803-4762-5,10.1109/FIE.1998.736800,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=736800,,Collaborative work;Computer industry;Education;Face;Humans;Industrial training;Online Communities/Technical Collaboration;Programming;Software development management;Video recording,computer science education;educational aids;object-oriented programming;software engineering;teaching,OO development life cycle;computer science;mixed-media teaching resource creation;object-oriented technology;project status;software engineering education;videotaped teaching resource,,0,,8,,,,4-7 Nov. 1998,04 Nov 1998-07 Nov 1998,IEEE,IEEE Conferences,
Low-cost airlines in web-based backpacking,R. Zhou; J. Wu; Q. Zhou; L. Li; N. McGuire,"Engineering Research Center of Open Source Software and Real-Time System, Ministry of Education Lanzhou University, P. R China, 730000",2009 1st IEEE Symposium on Web Society,20090929,2009,,,133,137,"Backpacking seeks the most amusement of travel only with small amount of money. Low-cost airlines help to gain this goal with the implementation of B2C e-commerce. In current Web society, backpackers can communicate with each other more than before, and there are much more information about low-cost airlines in the Web. Therefore, now the Web helps backpackers a lot to achieve low-cost airlines to reduce the cost but promote the quality of travel.",2158-6985;21586985,POD:978-1-4244-4157-0,10.1109/SWS.2009.5271771,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5271771,,Decision support systems,Internet;electronic commerce;travel industry,B2C e-commerce;Web-based backpacking;low-cost airline,,1,,18,,,,23-24 Aug. 2009,,IEEE,IEEE Conferences,
The Design Application of a Software: Promoting Deep-Level Reading in the Web-Based Classroom in Chinese Primary School,Z. Sun; X. Yang,"Inf. Eng. Coll., Capital Normal Univ., Beijing",2008 Second International Symposium on Intelligent Information Technology Application,20090106,2008,2,,923,927,"With the development of education informatization online reading becoming a new style in the Web-based classroom in Chinese primary school. However, some students had shaped a low-level, busy-click-mouse, empty- idea and other reading habit. Though a few online bookmark Websites could be helpful, they were not special designed for Chinese young students. Therefore, a software should be designed to promote deep-level reading for studentspsila online reading. Not only can the software help students to highlight text, make note, comment online, but also communicate online with all classmates he like about the feelings and ideas on the text. The software should be easily to use for Chinese primary students, and be helpful for Chinese teachers to enhance and improve the quality of teaching from learning more detail information about the reading condition of the whole class. Now this software had been used in more 10 primary schools. The investigation showed that it is useful for students and teachers both as expected.",,POD:978-0-7695-3497-8,10.1109/IITA.2008.366,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4739898,basic education;extanding reading;leap-frog development;software application,Application software;Design engineering;Education;Educational institutions;Educational technology;Information technology;Software design;Software quality;Sun;Web page design,Internet;computer aided instruction;educational aids,Chinese primary school;Web-based classroom;deep-level reading;online reading,,0,,11,,,,20-22 Dec. 2008,,IEEE,IEEE Conferences,
When do distributed student teams work?,K. Swigger; G. Dafoulas; F. C. Serce; F. N. Alpaslan; V. Lopez,"University of North Texas, Denton, USA",2012 International Conference on Information Technology Based Higher Education and Training (ITHET),20120723,2012,,,1,8,"The authors analyzed 2500 communication activities of student teams engaged in global software development projects during an 18 month period to determine the temporal behavior of students engaged in distributed group activities. The data revealed a number of daily, weekly, and project regularities, which provide insights into how distributed teams use their time. The results from this study show that students often work outside of the normal workday. Students' work habits are sometimes determined by where they live and what tasks they are performing. Moreover, students tend to work on group projects in cycles, which follow a start-middle-end pattern. Knowledge obtained from this study should provide insight into current empirical research on computer-supported collaborative learning by defining the different time variables that can be used to compare temporal patterns of online teams.",,Electronic:978-1-4673-2334-5; POD:978-1-4673-2332-1,10.1109/ITHET.2012.6246042,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6246042,computer mediated communication;distributed learning;global software development;team work,Collaboration;Correlation;Databases;Educational institutions;Programming;Software;Springs,computer aided instruction;computer science education;groupware;software engineering;team working,computer supported collaborative learning;distributed group activities;distributed student team working;global software development project;start-middle-end pattern,,0,,21,,,,21-23 June 2012,,IEEE,IEEE Conferences,
Using GitHub in the classroom - a collaborative learning experience,C. Z. Kertész,"Department of Electronics and Computers, Transilvania University, Braşov, Romania",2015 IEEE 21st International Symposium for Design and Technology in Electronic Packaging (SIITME),20151203,2015,,,381,386,"The most important skills employers are looking for in engineering are creativity, ability to work in teams and critical thinking. However the most used teaching methods at universities, based on individual assignments or group projects while do address the creativity, fall back on the critical thinking and even in team work skill. Collaborative learning was long suggested as a good alternative for enhancing these skills and recent evolution in social coding sites and collaborative software development give a new opportunity to employ such teaching method. This paper presents the results of a collaborative learning experiment carried out by using GitHub in laboratory assignments, where the main focus was on the direct interaction of the students on each other's learning process. Results were analyzed in comparison with traditional methods and also perspectives of enhancing the learning experience in the vision of current workforce requirements.",,Electronic:978-1-5090-0332-7; POD:978-1-5090-0333-4; USB:978-1-5090-0331-0,10.1109/SIITME.2015.7342358,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7342358,GitHub;collaborative learning;social coding;version control,Collaboration;Collaborative work;Computers;Education;Electronics packaging;Encoding;Organizations,computer science education;educational institutions;groupware;human factors;social networking (online);software engineering,GitHub;collaborative learning;collaborative software development;social coding site;universities,,2,,11,,,,22-25 Oct. 2015,,IEEE,IEEE Conferences,
Virtual Coaching for Change Management,A. Zaghbib; P. Pernelle; T. Carron,"CR DACORE Co., Lyon, France",2012 IEEE 12th International Conference on Advanced Learning Technologies,20120816,2012,,,634,638,"The research reported here takes place in the industrial Research and Development context. Competitiveness and innovation need change habits especially for R&D managers and stakeholders. They have to improve their operational and managerial skills. Our goal is to ensure the learning, the acquisition of concepts and foundations related to innovation process in order to enhance professional R&D practices. In this paper, we propose a way to build R&D actors skills and knowledge through the combination of training and professional practices and with appropriate tools. Therefore, we propose to develop an interactive virtual coach architecture integrated within a traced R&D project management device. This coach can accompany the professional device users in real time and regulate their behaviors regarding knowledge levels evolution and to perpetuate their skills. This approach is illustrated through an accompaniment session that we are performing with our team towards our clients. The intelligent reasoning of the coach is taken into account thanks to users activity traces analysis and multi agent architecture concepts described in this paper.",2161-3761;21613761,Electronic:978-0-7695-4702-2; POD:978-1-4673-1642-2,10.1109/ICALT.2012.98,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6268196,R&D;accompaniment for change;intelligent tutoring system;multi agent architecture;virtual coaching,Cognition;Collaboration;Context;Performance evaluation;Project management;Technological innovation;Training,computer based training;inference mechanisms;innovation management;intelligent tutoring systems;management education;management of change;multi-agent systems;professional aspects;research and development;software architecture;virtual reality,R and D actors knowledge;R and D managers;R and D stakeholders;R&D project management device;accompaniment session;behavior regulation;change management;industrial research and development;innovation process;intelligent reasoning;interactive virtual coach architecture;managerial skills improvement;multiagent architecture;operational skills improvement;professional R and D practices enhancement;professional device users;training practices;users activity traces analysis;virtual coaching,,0,,8,,,,4-6 July 2012,,IEEE,IEEE Conferences,
[Title page i],,,"2009 Seventh International Conference on Creating, Connecting and Collaborating through Computing",20091208,2009,,,i,i,The following topics are dealt with: end-user authoring environment; Web; learning environment; software engineering education; one laptop per child; eToys; collaboration framework; searching technology; and groupware technology.,1556-0082;15560082,POD:978-0-7695-3620-0,10.1109/C5.2009.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5350203,,,Internet;authoring systems;computer aided instruction;computer science education;groupware;information retrieval,Web;collaboration framework;eToys;end-user authoring environment;groupware technology;learning environment;one laptop per child;searching technology;software engineering education,,0,,,,,,19-22 Jan. 2009,,IEEE,IEEE Conferences,
Synchronous virtual classroom for student with ADHD disorder,M. Ibrahim; P. W. C. Prasad; A. Alsadoon; L. Pham,"School of Computing and Mathematics, Charles Sturt University, Sydney, Australia",2016 13th International Joint Conference on Computer Science and Software Engineering (JCSSE),20161121,2016,,,1,6,"This paper focuses on the ADHD disorders of students between 6-18 years old; the aim of this study is to find out what has been done with advanced technology for students with ADHD. Providing education for Students with learning disabilities is a significant challenge, as these types of students need special learning tools. Attention-deficit/hyperactivity disorder (ADHD) is a common type of disorder which causes learning difficulty and disability. Students with this kind of disorder usually have a limited span of attention, and they are easily distracted. In addition to the possibility of using advanced learning tools for enhancing teaching processes for students with ADHD, this paper evaluates current learning management systems (LMS) that are used in schools and investigates what should be modified in the current (LMS) to make them more helpful for students with ADHD. Research shows that students with ADHD can significantly benefit from the application of ICT tools for academic purposes. Advanced technologies can be used to improve the teaching process for these students through virtual learning; adding a virtual classroom at schools would be very helpful for these kinds of students especially if this classroom is designed well.",,Electronic:978-1-5090-2033-1; POD:978-1-5090-2034-8,10.1109/JCSSE.2016.7748860,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7748860,ICT;attention deficit hyperactivity disorder (ADHD);learning management systems (LMS);virtual classroom,Computer science;Face;Learning management systems;Mobile communication;Software engineering,educational institutions;handicapped aids;learning management systems;medical disorders;teaching,ICT tools;LMS;attention-deficit-hyperactivity disorder;learning difficulty;learning disability;learning management systems;schools;student with ADHD disorder;students with learning disabilities;synchronous virtual classroom;teaching process;virtual learning,,,,,,,,13-15 July 2016,,IEEE,IEEE Conferences,
Web-Based Interactive Learning Platform of Multimedia Technology Course,L. Yin; B. Tan; Z. Li; Y. Wang,"Sch. of Electr. & Electron. Eng., Shandong Univ. of Technol., Zibo, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Considering educational theory of interactive teaching as guidance, making use of the advantages of LAN and the Internet, and utilizing many kinds of software-all these features contribute to the design and development of the interactive multimedia technology learning platform. This platform focuses on the teaching courseware of multimedia technology and uses online multimedia Web site as its carrier. There are three parts in the learning platform: the courseware of multimedia technology, the extension of multimedia technology and the online communication system. The Web pages are made by Dreamweaver and active sever pages (ASP). The teaching courseware is finished by Authorware. The graphs, pictures and animation demonstration are processed by Photoshop and Flash programming technology. The database is operated by ASP technology. The platform fully embodies the educational model of student as main-body and teacher playing leading function, and it complies with the modern educational ideas of constructing the studying atmosphere of student fully participated and actively self-studying.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365207,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365207,,Application specific processors;Communication systems;Courseware;Education;Educational technology;Internet;Local area networks;Multimedia databases;Multimedia systems;Web pages,Web sites;computer animation;courseware;educational courses;interactive video;multimedia computing;teaching,Authorware;Dreamweaver;Flash programming technology;Internet;LAN;Photoshop;Web pages;Web-based interactive learning platform;active sever pages;courseware teaching;educational model;educational theory;multimedia technology course;online communication system;online multimedia Web site,,0,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
A laboratory setup for magnetic filed distribution monitoring,A. Peulić; Ä. Damnjanović; R. Krneta,"Faculty of Engineering, University of Kragujevac, Kragujevac, Serbia",2015 3rd Experiment International Conference (exp.at'15),20160505,2015,,,331,333,"Nowadays, electrical and computers engineers are making their careers in designing smart, real time data acquisitions systems. This paper presents the computer laboratory setup and teaching methodology design to meet the needs in teaching magnetic field distribution. In modern world people spend a lot of time at their workplace. Because we live in age of electronic, usually working environment is surrounded with many different type of electric devices, e.g. telecommunication equipment, power grid, computers, mobile devices, different type of displays etc. Beside exposure to the influence of electromagnetic radiation from natural sources people are exposed to the influence of electromagnetic radiation from mentioned electronic devices from their working environment. The courses named Computer Control System and Remote Control allow the students to apply their previous knowledge of electrical sensors, microcontrollers systems, communications and software engineering to experience magnetic field distribution by designing and implementing large scale individual projects within semester. A flexible hardware platform accompanied by application and teaching methodologies allow quick completion of course exercises.",,Electronic:978-1-4673-7717-1; POD:978-1-4673-7718-8; USB:978-1-4673-7716-4,10.1109/EXPAT.2015.7463290,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7463290,Data acquisition;Engineering education;Magnetic Field;Microcontrollers;Monitoring;Software tools,Education;Electric fields;Magnetic field measurement;Magnetic fields;Microcontrollers;Sensors;Solenoids,computer aided instruction;educational courses;electromagnetic waves;electronic engineering computing;electronic engineering education;laboratories;magnetic fields;teaching,computer control system and remote control;computer laboratory setup;educational course;electromagnetic radiation;hardware platform;magnetic field distribution monitoring;teaching methodology design,,1,,30,,,,2-4 June 2015,,IEEE,IEEE Conferences,
Problem solving skills,L. R. Carter; W. M. Waite,"Inst. for Software Res. Int., Carnegie Mellon Univ., Pittsburgh, PA, USA",30th Annual Frontiers in Education Conference. Building on A Century of Progress in Engineering Education. Conference Proceedings (IEEE Cat. No.00CH37135),20020806,2000,2,,S1B/6,S1B10 vol.2,"This paper describes a three-year experiment to determine whether student performance can be improved by making their performance visible in quantitative ways and assisting them to reflect on deviations between desired and actual performance. The experiment focused on improving effort estimation for planning, improving effort allocation over the period of performance, and reducing the recurrence of previously reported defects in subsequent assignments. To accomplish this, a Web-based tool was implemented and used to capture numerous student performance parameters as well as planning rationales, postmortem reflections, and feedback to the students",0190-5848;01905848,POD:0-7803-6424-4,10.1109/FIE.2000.896609,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=896609,,Design optimization;Education courses;Educational products;Feedback;Problem-solving;Productivity;Programming;Reflection;Software standards;Standards development,Internet;computer science education;educational courses;information resources;software engineering,Internet;Web-based tool;computer science education;educational course;experiment;planning;software development;student performance;student problem solving skills,,2,,3,,,,2000,18 Oct 2000-21 Oct 2000,IEEE,IEEE Conferences,
Montessori + SE + ICT = SEET: Using SE to Teach SE,R. Zviel-Girshin; N. Rosenberg,"Ruppin Acad. Center Junior Coll., Ruppin Coll., Ruppin, Israel",2016 IEEE/ACM 5th International Workshop on Theory-Oriented Software Engineering (TOSE),20170109,2016,,,1,7,"A good first course in SE is becoming very important in the midst of the ICT revolution we find ourselves today. Yet this is one of the most problematic courses for the students. We describe 15 years of researching, designing and teaching a different undergraduate SE course, spanning number of higher education institutions and 1500 students in three departments: Computer Science, Industrial Engineering and Computer Engineering. The aim was to develop a better SE undergraduate course using novel educational constructivist theories, inspired by Montessori method, and a new SE paradigm - Organic Knowledge, used to make order in the much more chaotic and free learning environment. The course uses extensively ICT but strict engineering methods guaranty students' constant advancement. The results, measured both qualitatively and quantitatively, were very encouraging.",,Electronic:978-1-4503-4174-5; POD:978-1-5090-2238-0,10.1109/TOSE.2016.009,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7809344,Constructivism;Lab-based learning;Montessori;Organic paradigm;Project-based learning;SE education,Computers;Education;Educational robots;Internet;Knowledge based systems,computer aided instruction;computer science education;educational courses;educational institutions;further education;information technology;software engineering;teaching,ICT;Montessori method;SE teaching;SEET;chaotic environment;computer engineering department;computer science departments;educational constructivist theories;engineering methods;free learning environment;higher education institutions;industrial engineering department;organic knowledge;undergraduate SE course,,,,,,,,15-15 May 2016,,IEEE,IEEE Conferences,
Preparing an Online Java Parallel Computing Course,V. Sarkar; M. Grossman; Z. Budimlić; S. Imam,"Rice Univ., Houston, TX, USA",2017 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW),20170703,2017,,,360,366,"While multi-core platforms are now ubiquitous in all areas of information technology, from enterprise software engineering to mobile app development, parallel computing education is still lagging behind the demand for skilled parallel programmers. At many universities today, parallel and concurrent computing is still not part of the core curriculum because of resistance to major curriculum changes. Many other universities lack the necessary educators or infrastructure to teach a comprehensive parallel computing course. Furthermore, even addressing these issues would do nothing towards supporting software professionals who have already entered the work force and have no plans to return to school. To address this broad need for a standalone, publically available, comprehensive, and easily accessible course on parallel computing, we have developed an online offering packaged as a Coursera Specialization on Parallel, Concurrent, and Distributing Computing in Java. In this paper, we describe the preparations for this online course and the unique challenges we encountered in terms of both curriculum development and technical infrastructure. We describe how lessons learned from an on-campus parallelism course at Rice University helped to shape the Coursera specialization, and summarize our experience with implementing this specialization on the Coursera platform at scale.",,Electronic:978-1-5386-3408-0; POD:978-1-5386-3409-7,10.1109/IPDPSW.2017.162,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7965068,component;formatting;style;styling,Concurrent computing;Education;Java;Parallel processing;Parallel programming;Programming profession,Internet;Java;computer aided instruction;computer science education;educational courses;parallel processing,Coursera specialization;concurrent computing;curriculum development;distributed computing;online Java parallel computing course,,,,,,,,May 29 2017-June 2 2017,,IEEE,IEEE Conferences,
Introducing gamification into e-learning university courses,A. Bernik; D. RadoÅ¡ević; G. BubaÅ¡,"University of Zagreb, Faculty of Organization and Informatics, Varaždin, Croatia","2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)",20170713,2017,,,711,716,"Research on educational e-courses that contain only a series of motivating elements of computer games but do not include playing computer games has intensified since 2010 [1] [6]. This field of research is called gamification and represents the use of game elements (mechanics, dynamics and aesthetics) in a field (education, marketing etc.) that is not a computer game. A review of literature related to the field of teaching with online courses in information technology (e.g. programming, software engineering) shows that the topic of gamification has so far been inadequately explored, with the lack of theoretical and empirical research that would involve gamification methodology. Previous studies have shown that gamification can have a positive impact on the pedagogical and psychological aspects of e-learning. In this paper empirical research is presented regarding the use of gamification in online teaching of programming. A gamified e-course was designed for the lectures in programming, and a possible positive effect was examined on the usage of learning materials in an experimental group of students who will use a gamified e-course (online system).",,CD:978-953-233-092-2; Electronic:978-953-233-090-8; POD:978-1-5090-4969-1,10.23919/MIPRO.2017.7973515,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7973515,,Computers;Electronic learning;Games;Learning systems;Programming profession,computer aided instruction;computer games;computer science education;educational courses;programming;teaching,computer games;e-learning university courses;educational e-courses;game elements;gamification;gamified e-course;information technology;learning materials;online course teaching;online programming teaching;pedagogical aspects;psychological aspects;student experimental group,,,,,,,,22-26 May 2017,,IEEE,IEEE Conferences,
Teaching “design first†interleaved with object-oriented programming in a software engineering course,D. Giordano; F. Maiorana,"Dept. of Electr., Electron. & Comput. Eng., Univ. of Catania, Catania, Italy",2014 IEEE Global Engineering Education Conference (EDUCON),20140605,2014,,,1085,1088,"The importance of teaching a solid design methodology is well-recognized and is the goal of many software development courses. There is an ongoing debate concerning how to approach the learning and teaching of this skill, i.e., by focusing on “design first†by means of the UML formalism or by “OO programming firstâ€, deferring the development of UML specifications. This work presents a teaching experience and curriculum content where a “design-first†approach was used to teach Object Oriented Design, incrementally interleaved with Object Oriented Programming aimed at implementing the modeled software through laboratory activities. Working in groups allowed the students to improve communication and collaboration skills, and the use of web 2.0 technologies, such as a wiki, allowed for better course management and for the deployment of a project involving all the students. This approach was used in two year-long courses with students who had slightly different backgrounds and dispositions. Also presented are a preliminary analysis of the written examinations and laboratory exercises; an analysis of common errors and student misconceptions and a preliminary quantitative measure of the results.",2165-9559;21659559,Electronic:978-1-4799-3191-0; POD:978-1-4799-3192-7; USB:978-1-4799-3190-3,10.1109/EDUCON.2014.6826243,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6826243,C#;Object Oriented Design;Object Oriented Programming;UML,Computational modeling;Educational institutions;Encoding;Object oriented modeling;Software engineering;Unified modeling language,Internet;computer aided instruction;computer science education;educational courses;object-oriented programming;software engineering;teaching,OO programming first;UML specifications;Web 2.0 technology;Wiki;collaboration skills;communication skills;course management;object oriented design;object-oriented programming;software development courses;software engineering course;solid design methodology;teaching design-first approach;two year-long courses,,0,,22,,,,3-5 April 2014,,IEEE,IEEE Conferences,
Real-Time Locating Systems Using Active RFID for Internet of Things,D. Zhang; L. T. Yang; M. Chen; S. Zhao; M. Guo; Y. Zhang,"School of Software Engineering, Tongji University, Shanghai, China",IEEE Systems Journal,20170519,2016,10,3,1226,1235,"The proliferation of the Internet of Things (IoT) has fostered growing attention to real-time locating systems (RTLSs) using radio frequency identification (RFID) for asset management, which can automatically identify and track physical objects within indoor or confined environments. Various RFID indoor locating systems have been proposed. However, most of them are inappropriate for large-scale IoT applications owing to severe radio multipath, diffraction, and reflection. In this paper, we propose a newly fashioned RTLS using active RFID for the IoT, i.e., iLocate, which locates objects at high levels of accuracy up to 30 cm with ultralong distance transmission. To achieve fine-grained localization accuracy, iLocate presents the concept of virtual reference tags. To overcome signal multipath, iLocate employs a frequency-hopping technique to schedule RFID communication. To support large-scale RFID networks, iLocate leverages the ZigBee. We implement all hardware using 2.45-GHz RFID chips so that each active tag can communicate with readers that are around 1000 m away in a free space. Our empirical study and real project deployment show the superiority of the proposed system with respect to the localization accuracy and the data transmission rate for large-scale active RFID networks.",1932-8184;19328184,,10.1109/JSYST.2014.2346625,Fok Ying-Tong Education Foundation of China; Fundamental Research Funds for the Central Universities; High-Level Talents in Six Industries of Jiangsu Province; National Basic Research Program of China (973 Program); 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6891174,Frequency hopping;Internet of Things (IoT);radio-frequency identification (RFID);real-time locating systems (RTLSs);tag–tag communication,Accuracy;Active RFID tags;Antennas;Educational institutions;Radio frequency;Real-time systems,Internet of Things;Zigbee;frequency hop communication;indoor environment;radiofrequency identification;telecommunication scheduling,Internet of Things;RFID chips;RFID communication scheduling;ZigBee;active radiofrequency identification;asset management;data transmission rate;fine-grained localization accuracy;frequency 2.45 GHz;frequency-hopping technique;iLocate concept;indoor environments;large-scale active RFID networks;real-time locating systems;ultralong distance transmission;virtual reference tags,,22,,,,,20140904,Sept. 2016,,IEEE,IEEE Journals & Magazines,
Designing and Implementing the E-learning System,Z. Rong; K. Chen; M. Zhou; J. Xiao,"Sch. of Mech. Autom., Wuhan Univ. of Sci. & Technol., Wuhan, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,797,800,"Computer-supported collaborative learning is an emerging branch of the learning sciences concerned with studying how people can learn together with the help of computers. As we will see in this paper, such a simple statement conceals considerable complexity. The design and implementation of E-learning with technology turns out to be quite intricate. The inclusion of computers and networks has problematized the very notion of learning and called into question prevailing concerns about how to realize the actual and effective E-learning. It is particularly important in designing and implementing collaborative and distributed learning application online. This paper discusses three aspects of E-learning system: theoretical framework, function components and technology architecture. In each of these areas, it provides both theoretical grounding and practical advice for designing and implementing effective E-learning system.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.312,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723023,,Collaborative work;Computer aided manufacturing;Computer networks;Computer science;Contracts;Education;Electronic learning;Internet;Online Communities/Technical Collaboration;Virtual environment,computer aided instruction;groupware,computer-supported collaborative learning;distributed learning application online;e-learning system;function components;learning sciences;technology architecture;theoretical framework;theoretical grounding,,0,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A Highly Scalable Evaluation System with Service-Based Architecture,Z. Kenan; Y. Baolin; C. Xi; C. Li,"Sch. of Comput. Sci., Beihang Univ., Beijing, China",2010 Second International Workshop on Education Technology and Computer Science,20100506,2010,1,,230,233,"Current automated evaluation systems are generally centralized structure and synchronous response mechanism which leads to highly coupled architecture, single business logic, lacking scalability, adaptability and flexibility. Based on SOA concept, this paper presents a distributed service-oriented solution to implement a loosely coupled, highly reliable automated evaluation system which has good scalability and flexibility for large-scale application and requirement change.",,Electronic:978-1-4244-6389-3; POD:978-1-4244-6388-6,10.1109/ETCS.2010.262,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5458993,SOA;computer education;distributed application;loosely coupled system;scalability,Application software;Automatic control;Computer architecture;Computer science;Computer science education;Control systems;Scalability;Service oriented architecture;Testing;Web server,Internet;distributed processing;software architecture,SOA concept;Web-based evaluation system;distributed service-oriented solution;highly scalable evaluation system;loosely coupled automated evaluation system;reliable automated evaluation system;service-based architecture,,1,,5,,,,6-7 March 2010,,IEEE,IEEE Conferences,
A Model for Interoperability in Computer Supported Collaborative Learning,G. Kahrimanis; A. Papasalouros; N. Avouris; S. Retalis,"University of Patras, Greece",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,51,55,Computer supported collaborative learning activities involve combination of complex software tools that often need to interoperate in a wider context of learning. This paper proposes a data model that accommodates requirements of typical collaborative learning situations and facilitates interoperability of tools and interchange of products of collaboration and evaluation data. The model has been tested against various typical tools used for both synchronous and asynchronous collaboration of groups of students,2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652363,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652363,,Collaborative tools;Collaborative work;Computer science education;Data models;Digital systems;Educational technology;Pervasive computing;Software engineering;Software tools;Systems engineering education,computer aided instruction;groupware;open systems,asynchronous collaboration;computer supported collaborative learning;e-learning;interoperability;synchronous collaboration,,0,,15,,,,5-7 July 2006,,IEEE,IEEE Conferences,
A training tool for Global Software Development,M. J. Monasor; A. VizcaÃno; M. Piattini,"University of Castilla-La Mancha Campus Universitario s/n, 02071, Albacete, Spain",2010 9th International Conference on Information Technology Based Higher Education and Training (ITHET),20100607,2010,,,9,16,"In recent years, the application of Global Software Development (GSD) has grown significantly and its efficiency has been proven. However the collaboration between distant members is not always easy and some challenging issues must be confronted. The main problems are related with the communication with distant members, especially when cultural and language differences appear. Members involved in GSD must develop specific skills in order to confront these problems. On the other hand, the training to develop these skills is not easy as the practice in real projects is too risky, and simulating the complexity of real environments is not always possible and requires the coordination with distant institutions. In this work we present a training tool that will help universities and companies to achieve this training by simulating GSD scenarios that will place learners in realistic projects in which they will interact with Virtual Agents of different cultures that will simulate real members.",,Electronic:978-1-4244-5792-2; POD:978-1-4244-4810-4,10.1109/ITHET.2010.5480073,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5480073,Educational Environment;Global Software Development;Simulators;Software Engineering Education;Technology for Training,Application software;Collaboration;Collaborative work;Cultural differences;Delay;Educational technology;Global communication;Information technology;Programming;Software engineering,computer based training;computer science education;software engineering,global software development;training tool;virtual agent,,2,,50,,,,April 29 2010-May 1 2010,,IEEE,IEEE Conferences,
Comparing LMS and CMS platforms supporting social e-learning in higher education,A. Krouska; C. Troussas; M. Virvou,"Software Engineering Laboratory, Department of Informatics, University of Piraeus, Piraeus, Greece","2017 8th International Conference on Information, Intelligence, Systems & Applications (IISA)",20180315,2017,,,1,6,"Content and learning management systems (CMSs/LMSs) exist in abundance, providing a software platform for supporting web-based applications in an easy-to-use way. In educational contexts, the exploitation of these platforms offers integrated solutions on the distribution of course material, student management and interaction between stakeholders. This paper evaluates the use of representative LMS/CMS platforms for supporting social e-learning systems in higher education, in terms of technical and educational perspective. To this direction, respective prototypes were developed using the LMS platforms: Schoology, Moodle and Atutor, and the CMS ones: Drupal, Joomla and Wordpress, and a comparative analysis was conducted. One major conclusion is that these platforms facilitate the development of e-learning environments with social features through a user-friendly dashboard and a variety of education-oriented services.",,Electronic:978-1-5386-3731-9; POD:978-1-5386-3732-6,10.1109/IISA.2017.8316408,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8316408,CMS;LMS;Social e-learning;comparative analysis,Electronic learning;Prototypes;Publishing;Tools;Usability,,,,,,,,,,27-30 Aug. 2017,,IEEE,IEEE Conferences,
Work in progress — NEESacademy as a cyber-enabled learning experiences for K-16 earthquake engineering and science education,S. Brophy; J. Lambert; T. Anagnos,"Co-Leader, Education, Outreach and Training for NEES",2011 Frontiers in Education Conference (FIE),20120202,2011,,,T1D-1,T1D-3,"NEESacademy is under development to support more effective organization, assessment, implementation, and dissemination of learning experiences related to earthquake science and engineering. One source of content is the education and outreach products developed by NEES researchers, but anyone can contribute resources. Using well documented instructional design approaches, a framework for defining and planning the content, assessment, and design-based implementation of learning experiences has been developed. This framework illustrates how a large array of existing individual learning activities can be grouped thematically to provide more comprehensive learning experiences for learners. NEESacademy is built on the HUBzero technology that provides users with tools to easily create richer content and reuse that same content for high impact learning experiences. Pilot programs are underway to engage K-16 educators in testing and developing content.",0190-5848;01905848,Electronic:978-1-61284-469-5; POD:978-1-61284-468-8; USB:978-1-61284-467-1,10.1109/FIE.2011.6143105,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6143105,K-12 education;cyberinfrastructure;earthquake engineering;undergraduate education;virtual learning institution,Earthquake engineering;Educational institutions;Engineering education;Libraries;Materials,computer aided instruction;earthquake engineering;educational institutions;engineering education;structural engineering computing;virtual reality,HUBzero technology;K-16 educator;NEESacademy;comprehensive learning experiences;cyber-enabled learning experience;earthquake engineering education;earthquake science education;educational product;individual learning activities;instructional design approach;outreach product;virtual learning institution,,0,,9,,,,12-15 Oct. 2011,,IEEE,IEEE Conferences,
Asymptotic Perturbation Bounds for Probabilistic Model Checking with Empirically Determined Probability Parameters,G. Su; Y. Feng; T. Chen; D. S. Rosenblum,"Department of Computer Science, School of Computing, National University of Singapore",IEEE Transactions on Software Engineering,20160714,2016,42,7,623,639,"Probabilistic model checking is a verification technique that has been the focus of intensive research for over a decade. One important issue with probabilistic model checking, which is crucial for its practical significance but is overlooked by the state-of-the-art largely, is the potential discrepancy between a stochastic model and the real-world system it represents when the model is built from statistical data. In the worst case, a tiny but nontrivial change to some model quantities might lead to misleading or even invalid verification results. To address this issue, in this paper, we present a mathematical characterization of the consequences of model perturbations on the verification distance. The formal model that we adopt is a parametric variant of discrete-time Markov chains equipped with a vector norm to measure the perturbation. Our main technical contributions include a closed-form formulation of asymptotic perturbation bounds, and computational methods for two arguably most useful forms of those bounds, namely linear bounds and quadratic bounds. We focus on verification of reachability properties but also address automata-based verification of omega-regular properties. We present the results of a selection of case studies that demonstrate that asymptotic perturbation bounds can accurately estimate maximum variations of verification results induced by model perturbations.",0098-5589;00985589,,10.1109/TSE.2015.2508444,Singapore Ministry of Education; State Key Laboratory of Novel Software Technology at Nanjing University; 10.13039/100006296 - CAS/SAFEA; 10.13039/501100000923 - Australian Research Council; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7355393,Asymptotic perturbation bound;discrete-time Markov chain;numerical iteration;optimization;parametric Markov chain;perturbation analysis;probabilistic model checking;quadratic programming,Computational modeling;Markov processes;Mathematical model;Model checking;Perturbation methods;Probabilistic logic,Markov processes;automata theory;formal verification;linear programming;probability;quadratic programming;reachability analysis,asymptotic perturbation bounds;automata-based verification;closed-form formulation;computational methods;empirically determined probability parameters;formal model;linear bounds;mathematical characterization;maximum verification variation estimation;model perturbations;omega-regular properties;parametric discrete-time Markov chains;perturbation measure;probabilistic model checking;quadratic bounds;reachability property verification;real-world system;statistical data;stochastic model;vector norm;verification distance;verification technique,,3,,53,,,20151217,July 1 2016,,IEEE,IEEE Journals & Magazines,
Programming without code,P. G. Palmer,"Harbor Mist, LLC",IEEE 2nd Integrated STEM Education Conference,20120524,2012,,,1,4,"The approaching maturity of web services technology and growth of free tools, de facto standards and services on the World Wide Web has enabled a new type of ""software development"" to spring up, in which a minimum of actual code needs to be written, and the bulk of the complexity is handled by (often remote) third-party software. This paper will explore examples of feeding data to web services to create graphs, charts, mash-ups, musical scores or even sound files. This new type of ""software development"" is good for teachers, who can use this type of programming to illustrate concepts quickly. And it is good for students of science and technology fields, who can explore their subject area in new ways with such services.",,Electronic:978-1-4673-1096-3; POD:978-1-4673-1097-0,10.1109/ISECon.2012.6204177,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6204177,,Google;HTML;Programming;Standards;Tag clouds;Web services,Web services;computer science education;software engineering,Web services technology;World Wide Web;charts;graphs;mash-ups;musical scores;science-technology fields;software development;sound files,,0,,18,,,,9-9 March 2012,,IEEE,IEEE Conferences,
Teaching Project Planning with No Project,D. J. Frailey,"Dept. of Comput. Sci. & Eng., Southern Methodist Univ., Fairview, TX, USA",2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET),20160523,2016,,,37,45,"This paper describes a technique for teaching students about project estimating, planning and tracking in courses where there is no student project. The technique involves treating the course itself as the project. The technique is particularly useful in project management courses offered via distance education (for which team projects are not always feasible but where learning how to plan, estimate and track is fundamental). It has also proven useful for reinforcing planning and management skills with other software engineering courses.",,CD-ROM:978-1-5090-0764-6; Electronic:978-1-5090-0765-3; POD:978-1-5090-0766-0,10.1109/CSEET.2016.25,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7474463,distance education;estimating;planning;software project management;tracking,Education;Electric breakdown;Project management;Schedules;Software;Software engineering,computer aided instruction;computer science education;distance learning;educational courses;teaching,distance education;management skills;project management courses;reinforcing planning;software engineering courses;student project;student teaching;teaching project planning,,,,6,,,,5-6 April 2016,,IEEE,IEEE Conferences,
Comparative Study of Open-Source E-Learning Management Platform,J. Liu; H. Men; J. Han,"Dept. of Educ. Technol., Capital Normal Univ., Beijing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"As the result of the economy and operability of open-source software, many countries including China, have applied open source software to education. Following is to compare five current mainstream of open-source e-learning management platforms, which are Atutor, Moodle, Sakai, Claroline and Dokeos. Analyzing from the establishment to the application of the platforms in education, and their main advantages and disadvantages will be summed up in different ways. At last, some problems of the whole e-learning management platforms will be summarized. The research can provide users who select the appropriate platform for the different needs with a reference value and promote the development of e-learning management platform.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365185,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365185,,Collaborative tools;Collaborative work;Continuing education;Educational institutions;Electronic learning;Environmental management;Information technology;Natural languages;Open source software;Resource management,courseware;public domain software;teaching,Atutor;Claroline;Dokeos;Moodle;Sakai;e-learning management platform;economy;education;network teaching;open-source software,,2,,14,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
24/7 Software Development in Virtual Student Exchange Groups: Redefining the Work and Study Week,Z. Chaczko; R. Klempous; J. Nikodem; J. Rozenblit,"ICT Group, Faculty of Engineering, University of Technology, Sydney, Australia, email: zenon@eng.uts.edu.au",2006 7th International Conference on Information Technology Based Higher Education and Training,20070402,2006,,,698,705,"A concept of time zone driven, 24/7-week software development in a Virtual Student Exchange (VSX) environment is being defined, developed and applied to explore reliable and efficient continuous modes of work/study processes. The overall goal is to assess the suitability and benefits of this innovative approach to teaching and learning in order to increase the efficiency and effectiveness of these processes. This new methodology aims to address industry needs for training in international teaming, to enrich students' experience, and to improve the quality of education in the participating institutions. The techniques and tools discussed here create an integrated framework for international collaboration among teaming groups of students in practice and team oriented engineering education. This paper also aims to justify the need, merits, and feasibility of the virtual collaboration student exchange teaching program between educational institutions separated by three 8- hour time zones: the Faculty of Electronic Engineering of the Wroclaw University of Technology in Poland (WUT), the Faculty of Electrical and Computer Engineering at the University of Arizona, Tucson, USA (UA) and the Faculty of Engineering, Software Engineering Group at University of Technology, Sydney, Australia (UTS). The paper defines the proposed methodology, reviews the tools and processes involved, and finally reports preliminary results.",,CD-ROM:1-4244-0406-1; POD:1-4244-0405-3,10.1109/ITHET.2006.339689,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4141698,24/7 Virtual Student Exchange (24/7 VSX);Software Development Life Cycle (SDLC);Teaching and Learning (T&L);Telecollaboration (TC),Australia;Collaborative software;Educational institutions;Educational programs;Educational technology;Engineering education;Industrial training;International collaboration;Programming;Software engineering,computer aided instruction;educational institutions;groupware;software engineering,"24/7 software development;Australia;Faculty of Electrical and Computer Engineering;Faculty of Electronic Engineering;Poland;Software Engineering Group;Tucson;USA;University of Arizona;University of Technology, Sydney;Wroclaw University of Technology;education quality;educational institutions;international collaboration;team oriented engineering education;teaming groups;virtual student exchange groups",,3,,30,,,,10-13 July 2006,,IEEE,IEEE Conferences,
SETT-Net: a network for software engineering training and teaching,K. Zdravkova; K. Bothe; Z. Budimac,"Inst. of Informatics, Sts Cyril & Methodius Univ., Skopje, Macedonia","Proceedings of the 25th International Conference on Information Technology Interfaces, 2003. ITI 2003.",20030904,2003,,,281,286,"The intention of the SETT-Net is to enable the usage of shared training and teaching resources for a software engineering course in eight schools and in four countries. The network is completely Web-based. It consists of a centre point at Humboldt University in Berlin and four national centres, in Berlin, Novi Sad, Plovdiv and in Skopje. We present the syllabus, the teaching materials of the joint SE course, the network architecture and its contents.",1330-1012;13301012,POD:953-96769-6-7,10.1109/ITI.2003.1225358,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1225358,,Computer architecture;Educational institutions;Electronic learning;Engineering education;Europe;Informatics;Joining materials;Mathematics;Software engineering;Stability,Internet;computer based training;computer science education;distance learning;educational courses;software engineering;teaching,SE course;SETT-Net;Web-based network;e-learning;network architecture;software engineering training and teaching network;teaching material,,1,,8,,,,16-19 June 2003,,IEEE,IEEE Conferences,
Where Do Students Look for Information?,A. J. Cowling,"Dept. of Comput. Sci., Univ. of Sheffield, Sheffield",2008 21st Conference on Software Engineering Education and Training,20080709,2008,,,207,214,"This paper describes a study of how students used sources of information when trying to solve problems, while carrying out software development projects in their courses. The study took the form of a questionnaire, based on the hypotheses that the students would need different kinds of information, which would come from different kinds of sources, so that they would need to search various sources to find it. The paper presents descriptive statistics for the data that was obtained, and analyses the relationships within this data. The main conclusion from these results is that, while students did search a range of sources, they mainly relied on material that had been provided specifically to supplement the textbooks, and also on learning from each other. There were also some indications that they would benefit from being given more guidance than currently about where best to look for different kinds of information.",1093-0175;10930175,POD:978-0-7695-3144-1,10.1109/CSEET.2008.28,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4556967,Problem solving;development of skills;questionnaires;surveys,Computer science;Computer science education;Information resources;Internet;Programming;Software engineering;Software systems;Statistical analysis,computer science education;educational courses;information needs;software engineering,data descriptive statistics;information sources;learning;software development courses;software development projects,,1,,8,,,,14-17 April 2008,,IEEE,IEEE Conferences,
Detecting Assumptions on Deterministic Implementations of Non-deterministic Specifications,A. Shi; A. Gyori; O. Legunsen; D. Marinov,"Dept. of Comput. Sci., Univ. of Illinois at Urbana-Champaign, Urbana, IL, USA","2016 IEEE International Conference on Software Testing, Verification and Validation (ICST)",20160721,2016,,,80,90,"Some commonly used methods have nondeterministicspecifications, e.g., iterating through a set canreturn the elements in any order. However, non-deterministicspecifications typically have deterministic implementations, e.g.,iterating through two sets constructed in the same way mayreturn their elements in the same order. We use the termADINS code to refer to code that Assumes a DeterministicImplementation of a method with a Non-deterministic Specification. Such ADINS code can behave unexpectedly whenthe implementation changes, even if the specification remainsthe same. Further, ADINS code can lead to flaky tests -- teststhat pass or fail seemingly non-deterministically. We present a simple technique, called NONDEX, for detectingflaky tests due to ADINS code. We implemented NONDEX forJava: we found 31 methods with non-deterministic specificationsin the Java Standard Library, manually built non-deterministicmodels for these methods, and used a modified Java VirtualMachine to explore various non-deterministic choices. We evaluatedNONDEX on 195 open-source projects from GitHub and 72student submissions from a programming homework assignment.NONDEX detected 60 flaky tests in 21 open-source projects and110 flaky tests in 34 student submissions.",,Electronic:978-1-5090-1827-7; POD:978-1-5090-1828-4,10.1109/ICST.2016.40,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7515461,Flaky Tests;Regression Testing;Specification,Computer bugs;Education;Java;Libraries;Open source software;Standards,Java;formal specification;program testing;public domain software;virtual machines,ADINS code;GitHub;Java standard library;Java virtual machine;NONDEX;deterministic implementations;flaky tests;nondeterministic specifications;open-source projects,,1,,,,,,11-15 April 2016,,IEEE,IEEE Conferences,
Determination of the torque-speed characteristic of induction motor in electric machinery education,R. Buinac; V. Tomljenović,"Electrical engineering department, Polytechnic of Zagreb, Konavoska 2, Croatia","2013 36th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)",20130916,2013,,,765,769,"The paper describes the measuring method for determination of the torque-speed characteristic of an induction machine used in electric machinery classes performed at the Polytechnic of Zagreb. The torque-speed characteristic is determined by recording and differentiating speed signal during the starting. Data is gathered using a measuring system based on a simple digital acquisition card, and processed in custom software, built with LabVIEW, on a personal computer. Advantages and shortages of this sort of measurement compared with other measuring methods are given, and measuring equipment deployment and software development are described.",,Electronic:978-953-233-073-1; POD:978-0-7695-4695-7; POD:978-953-233-073-1,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6596359,,Current measurement;Induction motors;Laboratories;Software;Software measurement;Torque;Voltage measurement,electric machine analysis computing;induction motors;measurement systems;microcomputers;power engineering education;software engineering;virtual instrumentation,LabVIEW;Polytechnic of Zagreb;custom software;digital acquisition card;electric machinery education;induction motor;measuring equipment deployment;personal computer;software development;speed signal;torque-speed characteristic,,0,,10,,,,20-24 May 2013,,IEEE,IEEE Conferences,
Hardware Acceleration Landscape for Distributed Real-Time Analytics: Virtues and Limitations,M. Najafi; K. Zhang; M. Sadoghi; H. A. Jacobsen,"Tech. Univ. Munchen, Munich, Germany",2017 IEEE 37th International Conference on Distributed Computing Systems (ICDCS),20170717,2017,,,1938,1948,"We are witnessing a technological revolution with a broad impact ranging from daily life (e.g., personalized medicine and education) to industry (e.g., data-driven healthcare, commerce, agriculture, and mining). At the core of this transformation lies ""data"". This transformation is facilitated by embedded devices, collectively known as Internet of Things (IoT), which produce real-time feeds of sensor data which are collected and processed to produce a dynamic physical model used for optimized real-time decision making. At the infrastructure level, there is a need to develop a scalable architecture for processing massive volumes of present and historical data at an unprecedented velocity to support the IoT paradigm. To cope with such extreme scale, we argue for the need to revisit the hardware and software co-design landscape in light of two key technological advancements. First is the virtualization of computation and storage over highly distributed data centers spanning across continents. Second is the emergence of a variety of specialized hardware accelerators that complement traditional general-purpose processors. Further efforts are required to unify these two trends in order to harness the power of big data. In this paper, we present a formulation and characterization of the hardware acceleration landscape geared towards real-time analytics in the cloud. Our goal is to assist both researchers and practitioners navigating the newly revived field of software and hardware co-design for building next generation distributed systems. We further present a case study to explore software and hardware interplay for designing distributed real-time stream processing.",1063-6927;10636927,Electronic:978-1-5386-1792-2; POD:978-1-5386-1793-9,10.1109/ICDCS.2017.194,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7980135,fpga;hardware acceleration;real-time analytics;stream processing,Acceleration;Computer architecture;Distributed databases;Field programmable gate arrays;Hardware;Program processors;Real-time systems,computer centres;decision making;distributed databases;distributed processing;hardware-software codesign;real-time systems;software architecture;virtualisation,Internet of Things;IoT paradigm;agriculture;commerce;data-driven healthcare;distributed data centers;distributed real-time analytics;dynamic physical model;education;general-purpose processors;hardware acceleration landscape;hardware codesign landscape;mining;next generation distributed systems;optimized real-time decision making;personalized medicine;software codesign landscape;technological revolution;virtualization,,,,,,,,5-8 June 2017,,IEEE,IEEE Conferences,
A critical approach to modern learning methods,J. Navarro; X. Canaleta; X. Solé; M. Arce-Urriza; J. E. Armendáriz-Iñigo,"La Salle Campus, Univ. Ramon Llull, Barcelona, Spain",2012 International Symposium on Computers in Education (SIIE),20130107,2012,,,1,6,"Learning and teaching methods at universities are under a constant review process as long as students' goals and profiles are continuously changing. In the recent years, several pragmatic teaching approaches have been proposed aimed at enhancing the global learning process (i.e., learning by doing). Apparently, these novel learning techniques are against the classic master-class teaching model since they foster students participation and interaction during the class. Although several successful Computer Engineering case studies are described in the literature, very few negative experiences have been published, which seems to guarantee the effectiveness of such learning methods. However, several informal dissatisfactions concerning these teaching approaches - from both student and teacher sides - are arising in day-to-day classrooms. This paper presents a critical and constructive point of view concerning these learning models based on the experiences collected from different Computer Engineering teaching scenarios. Actually, it details different landscapes where they have been used and points out the most relevant issues to finally propose a set of recommendations to improve its application.",,Electronic:978-84-939814-7-1; POD:978-1-4799-1703-7,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6403178,Problem based learning;computer engineering;learning management systems;modern learning methods,Business;Computers;Educational institutions;Face;Learning systems;Training,computer aided instruction;computer science education;educational institutions;software engineering;teaching,classrooms;computer engineering teaching scenarios;global learning process enhancement;informal dissatisfactions;master-class teaching model;pragmatic teaching approaches;student goals;student interaction;student participation;student profiles;teachers;universities,,0,,20,,,,29-31 Oct. 2012,,IEEE,IEEE Conferences,
Internet-based IC technology design and simulation,V. Nelayev; V. Stempitsky; K. Kudin,"Informatics & Radioelectron., Belarusian State Univ., Minsk, Belarus",8th Euromicro Conference on Digital System Design (DSD'05),20051219,2005,,,435,439,"The hardware-software platform for design, simulation and learning via Internet network was realized with use the modern facilities Internet technologies (the server Apache, programming languages PERL/PHP).",,POD:0-7695-2433-8,10.1109/DSD.2005.52,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1559837,,Circuit simulation;IP networks;Informatics;Integrated circuit technology;Internet;Microelectronics;Network servers;Open source software;Software design;Web server,Internet;circuit simulation;computer aided instruction;electronic engineering education;integrated circuit design;integrated circuit technology,IC simulation;IC technology design;Internet;hardware-software platform;learning;programming language;server Apache,,0,,17,,,,30 Aug.-3 Sept. 2005,,IEEE,IEEE Conferences,
Web-based multimedia development techniques for the instruction of abstract concepts in computer science,S. S. Iyengar; B. E. Pangburn; R. C. Mathews,"Dept. of Comput. Sci., Louisiana State Univ., Baton Rouge, LA, USA",Proceedings International Symposium on Multimedia Software Engineering,20020806,2000,,,419,426,"Advances in information technology have provided educators with the tools needed to present abstract concepts in a clear and concise manner. These tools can be particularly effective in the field of computer science where the dynamic processes of algorithms must be conveyed to students at all course levels. This paper presents a case study in the development of Web-based tools for students learning about sensor systems. More specifically, an educational Web site to supplement a textbook on sensor fusion is presented. The site uses Java visualization software and analogy based multimedia to reinforce concepts related to the text. The site places particular emphasis on image registration, which is the process of finding the optimal mapping between two or more overlapping images. Image registration source code included with the text Multi-Sensor Fusion was rewritten in Java 2, numerous improvements were made, and a new registration technique known as TRUST was added",,POD:0-7695-0933-9,10.1109/MMSE.2000.897244,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=897244,,Animation;Computer aided instruction;Computer science;Image registration;Information technology;Java;Optimization methods;Psychology;Sensor systems;Visualization,Internet;Java;computer science education;educational technology;image registration;information resources;multimedia systems,Java visualization software;TRUST;Web-based multimedia development;computer science education;educational Web site;image registration;information technology;overlapping images;sensor fusion;sensor systems;students,,0,,15,,,,2000,11 Dec 2000-13 Dec 2000,IEEE,IEEE Conferences,
Breaking into social nervous system,D. K. Vashisth,"Department of Information Technology, MD University, Rhotak, India",2014 IEEE Canada International Humanitarian Technology Conference - (IHTC),20150706,2014,,,1,5,"Gathering and analyzing of real time communicational traces in a society empowers us to formulate behavioral structure of its members. Reality Mining the core concept to support this enables us to collect digital breadcrumbs left by people while they perform their daily activities. Collection of these signals through sociometric badges and then formulating them for a visual view is shown in the further section of this paper. The model proposed in this paper is based on multi-level information gathering and filtration system. In this model society is divided in groups on the basis of their intra-group and inter-group interactions. It determines the sequestered groups and the quickest information distributing group. This filtration is processed on the server and all the data transactions are accomplished with secure protocols. For collection of communicational traces we argue use of mobile devices as sensors, which process data to further server. Further incorporation of influential model and centrality approaches enable us to detect most influential person in the sub-group. Implementation of web based multi-level architecture allows easy extension, wider area coverage, storing and processing large log records and easy integration with preexisting communication network.",,CD-ROM:978-1-4799-3995-4; Electronic:978-1-4799-3996-1; POD:978-1-4799-3997-8,10.1109/IHTC.2014.7147561,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7147561,SAML;Sociomertic badges;centrality;clique;intermediate server;multilevel-architecture;styling,Acceleration;Communication networks;Education;Jacobian matrices;Lead;Predictive models;Servers,Internet;behavioural sciences computing;data mining;information filtering;mobile computing;software architecture,Web based multilevel architecture;behavioral structure;mobile device;multilevel information filtration system;multilevel information gathering system;reality mining;social nervous system;sociometric badge,,0,,21,,,,1-4 June 2014,,IEEE,IEEE Conferences,
Plug-in board for National Instruments ELVIS II platform that allows to design Brushless Direct Current motor control systems,E. V. Komarov; A. N. Savin,"Faculty of Computer Science and Information Technologies Saratov State University, Saratov, Russian Federation",2011 Proceedings of the 34th International Convention MIPRO,20110728,2011,,,797,799,"In this paper we present the design and implementation of a plug-in board for the National Instruments Educational Laboratory Virtual Instrumentation Suite II (NI ELVIS II). The board makes it possible to develop, analyze and optimize microprocessor-based control systems for the Brushless Direct Current (BLDC) Motors. The following requirements were satisfied: - compactness: the plug-in board integrates most of the necessary elements and the corresponding diagnostic tools to effectively design the BLDC motor control systems; - versatility: a possibility to develop the control systems based on different microcontrollers for BLDC Motors equipped with various types of sensors (such as encoders or resolvers); - agility: rapid software development of control systems is achieved by using NI LabVIEW graphical programming environment and NI Lab VIEW additional toolkits (for example, NI LabVIEW Control Design and Simulation Toolkit). The designed NI ELVIS II plug-in board combined with the graphical programming environment NI LabVIEW makes an effective tool that can be used in education, research and development.",,Electronic:978-953-233-059-5; POD:978-1-4577-0996-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5967163,,Brushless DC motors;Control systems;Instruments;Motor drives;Nickel,brushless DC motors;control system synthesis;machine control;microcontrollers;optimisation;software engineering;virtual instrumentation;visual programming,BLDC motor;NI LabVIEW graphical programming environment;brushless direct current motor control system design;control system software development;diagnostic tool;microcontroller;microprocessor-based control system optimization;national instruments ELVIS II platform;national instruments educational laboratory virtual instrumentation suite II;plug-in board;rapid software development,,0,,4,,,,23-27 May 2011,,IEEE,IEEE Conferences,
A laboratory testbed for embedded computer control,M. Moallem,"Dept. of Electr. & Comput. Eng., Univ. of Western Ontario, London, Ont., Canada",IEEE Transactions on Education,20040816,2004,47,3,340,347,"There has been a tremendous growth in the use of modern embedded computers in control and other applications in the past few years. While courses offered in the electrical and computer engineering disciplines cover such topics as microprocessors, digital and analog hardware, control theory, and programming languages, there exist few courses that focus on integrating these subjects for designing embedded systems. On the other hand, there is a growing need in industry for engineers who can perform software design and system integration for various applications in embedded control. Toward filling this gap, this paper describes a laboratory testbed developed for a new course on Embedded Computer Control offered at the University of Western Ontario, London, ON, Canada. An outline of the course structure, laboratory setup, and the design aspects for implementing a modern embedded control application are presented. The embedded controller performs command, control, and user interface tasks required to operate a low-cost prototype of a thermal system. Furthermore, its network connectivity allows users to tune system parameters, start and stop running the system, and observe the status of the plant via the Internet.",0018-9359;00189359,,10.1109/TE.2004.825054,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1323146,Computer control;embedded computing;modular design;real-time control,Analog computers;Application software;Control systems;Design engineering;Electrical engineering computing;Embedded computing;Hardware;Laboratories;Microprocessors;Testing,Internet;computer science education;computerised control;control engineering computing;control engineering education;distance learning;embedded systems;laboratory techniques;user interfaces,Internet;analog hardware;digital hardware;embedded computer control;laboratory testbed;microprocessors;network connectivity;programming languages;software design;system integration;user interface,,26,,12,,,,Aug. 2004,,IEEE,IEEE Journals & Magazines,
Assessing individual performance in Agile undergraduate software engineering teams,R. F. Gamble; M. L. Hale,"Tandy Sch. of Comput. Sci., Univ. of Tulsa, Tulsa, OK, USA",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,1678,1684,"The Agile Software Development (ASD) process is at the forefront of rapid product development driven by changing customer requirements and a trusted, self-organizing development team. Scrum has become a viable model of ASD focusing on determining immediate deliverables and structuring short timelines, called Sprints, for designing, implementing, and providing them for testing by the customer. While these practices are being adopted by organizations, there is significant difficulty in scaling them to the classroom. Once in place, it is a complex task to evaluate individual student performance based solely on the product outcome and Sprint grade. Thus, there is limited opportunity to catch performance problems that may lead to missing deliverable deadlines or decreasing team trust. In this paper, we impose ASD using Scrum on a senior software projects course in Computer Science. Using a collaborative environment that embeds a social network, project management modules, and event capture system, we perform broad data and event capture and analysis to investigate metrics that are relevant to assessing individual performance aspects related to functioning on an Agile team for software development. Our results suggest that predictive data is available after each Sprint to ascertain individual performance attributes and their relationship to product outcomes.",0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6685123,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6685123,Agile Software Development;Scrum;performance assessment;undergraduate software engineering,Electronic publishing;Information services;Internet;Measurement;Software;Software engineering;Variable speed drives,computer aided instruction;computer science education;educational courses;further education;groupware;product development;program testing;project management;social networking (online);software metrics;software prototyping,ASD process;Scrum;Sprint grade;agile software development process;agile undergraduate software engineering team;broad data;collaborative environment;computer science;customer requirements;event analysis;event capture;event capture system;individual performance aspects;individual performance assessment;product outcome;project management modules;rapid product development;senior software project course;social network;student performance evaluation;team trust;trusted self-organizing development team,,4,,23,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
NetLab Web Lab: A Laboratory of Remote Experimentation for the Education of Computer Networks Based in SOA,L. A. d. Rocha; A. F. Farias; L. F. Faina; E. Guimaraes; P. R. d. S. L. Coelho; E. Cardozo,,IEEE Latin America Transactions,20101109,2010,8,5,597,604,"The diversity of EAD environments for Web provides its users with different features that can be applied in the process of teaching and learning at distance. This way, this paper presents an architecture for building remote access laboratories (or Web Labs) following the service-oriented computing approach. In this architecture the application's building blocks are services that can be recursively composed resulting in more comprehensive services. Remote access laboratories can benefit of this approach. Every lab resource (physical or logical) is modeled and implemented as a Web Service and lab experiments are assembled by composing these services. A Web Lab built following the proposed architecture is presented with examples of remote experiments in the field of QoS, which presents the behavior of the architecture front the flows of data in the Diffserv domain.",1548-0992;15480992,,10.1109/TLA.2010.5623514,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5623514,DiffServ Networks;Remote Access Laboratories;Service Oriented Architecture;Web Services;Web lab,Laboratories;Quality of service;Service oriented architecture;Simple object access protocol;Software;System-on-a-chip,Web services;computer aided instruction;computer science education;distance learning;software architecture,Diffserv domain;NetLab Web Lab;QoS;SOA;Web service;computer network education;distance learning;distance teaching;remote access laboratories;service oriented computing,,0,,15,,,,Sept. 2010,,IEEE,IEEE Journals & Magazines,
The Mach-Zehnder Interferometer — A smart remote experiment based on a software template,W. Halimi; C. Salzmann; D. Gillet,"Institute of Electrical Engineering, Swiss Federal Institute of Technology Lausanne (EPFL), Station 9, 1015 Lausanne, Switzerland",2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV),20160331,2016,,,287,292,"Hands-on laboratory sessions are one of the pillars of science and engineering education. It is reputed that institutions find it difficult to provide enough laboratory setups that cover all taught scientific topics due to logistical and budgetary limitations. With the recent advances in web technologies enabling real-time interaction, remotely accessing physical devices became possible, and so the rise of remote experimentation as a solution to the mentioned limitations. The development and deployment of remote laboratories is still a tedious process for lab providers, given the need to write new applications for each new lab. In this paper, we propose a software template for lab providers that will alleviate some of their concerns by following the Smart Device Paradigm and Specifications and abiding to software engineering rules to produce a reusable and flexible solution. We will show how this in-progress template can be used for implementing a remote Mach-Zehnder Interferometer.",,Electronic:978-1-4673-8246-5; POD:978-1-4673-8247-2; USB:978-1-4673-8245-8,10.1109/REV.2016.7444485,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7444485,Mach-Zehnder;online education;optics;physics;quantum physics;remote laboratories;service oriented computing,Interference;Laser beams;Mach-Zehnder interferometers;Quantum mechanics;Servers;Software,Mach-Zehnder interferometers;laboratory techniques;physics education;virtual instrumentation,Mach-Zehnder interferometer;online education;physics;smart remote experiment;software template,,,,9,,,,24-26 Feb. 2016,,IEEE,IEEE Conferences,
Computer Science Education in 2018,J. Voas; R. Kuhn; C. Paulsen; K. Schaffer,NIST,IT Professional,20180214,2018,20,1,9,14,"Six senior computer science educators answer questions about the current state of computer science education, software engineering, and licensing software engineers.",1520-9202;15209202,,10.1109/MITP.2018.011021350,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8291789,CS education;IT Trends;NIST;SWEBOK;computer science;computer science curricula;computer science education;education;roundtable;software engineering;software engineering body of knowledge;virtual roundtable,Computer languages;Computer science education;Programming profession;Software engineering,computer science education;software engineering,computer science education;computer science educators;licensing software engineers;software engineering,,,,,,,,January/February 2018,,IEEE,IEEE Journals & Magazines,
Architectures of the next eLearning systems upgrade,M. Drozdová; B. Bucko; I. BrÃdová,"University of Zilina, Zilina, Slovak Republic Faculty of Management Science and Informatics",2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA),20150514,2014,,,109,114,"According to the ten years of eLearning system development at the University of Zilina in Slovakia, we reflect on the next upgrade of the system. Adaptive systems seem as the next innovation of the technological tools for the sake of education. Because of the complexity development, the systematic approach using of the system architectures is essential. The educational view, due to the top level development - business architecture of the domain should be done before a software architecture design. Business architecture of the educational domain is very difficult and time-consuming task. This task can be solved slowly and systematically. A small part of the business architecture we are carrying out in the two university projects.",,CD-ROM:978-1-4799-7738-3; Electronic:978-1-4799-7740-6; POD:978-1-4799-7741-3,10.1109/ICETA.2014.7107556,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7107556,,Adaptive systems;Business;Computer architecture;Electronic learning;Multimedia communication;Technological innovation,computer aided instruction;educational institutions;software architecture,Slovakia;University of Zilina;adaptive systems;business architecture;e-learning system development;educational domain;software architecture design;system architectures;technological tools;university projects,,0,,14,,,,4-5 Dec. 2014,,IEEE,IEEE Conferences,
Application of Component Technology in Multimedia Integration System,Q. Li; J. Wang; A. Wang,"Sch. of Comput. & Inf. Eng., Anyang Normal Univ., Anyang",2009 First International Workshop on Education Technology and Computer Science,20090526,2009,1,,1100,1103,"Component technology is one of the main software reuse directions in modern software engineering. Based on the development process of a network multimedia integration software package, this paper analyses the application method of component technology in the multimedia integration system in detail. The ""E Media Classroom Software Package"" based on component technology has been successfully developed and used in teaching.",,POD:978-0-7695-3557-9,10.1109/ETCS.2009.251,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4958955,Classroom Management;Component Technology;Multimedia Courseware;Multimedia Integration System,Application software;Binary codes;Computer science education;Courseware;Distance learning;Educational technology;Encapsulation;Multimedia databases;Multimedia systems;Software packages,computer aided instruction;distance learning;multimedia systems;software reusability,component technology;e-media classroom software package;network multimedia integration software package;software engineering;software reuse,,2,,5,,,,7-8 March 2009,,IEEE,IEEE Conferences,
"Experiences in conducting Web-based, paperless undergraduate software and hardware design courses",M. A. Perez-Quinones; J. L. Cruz-Rivera,"Dept. of Electr. & Comput. Eng., Puerto Rico Univ., Mayaguez, Puerto Rico",Proceedings Frontiers in Education 1997 27th Annual Conference. Teaching and Learning in an Era of Change,20020806,1997,2,,848 vol.2,,"Summary form only given. The World Wide Web serves as an efficient medium for administering software and hardware courses. In particular, the Web may be utilized to create a constructive dialogue between course instructor and students, that not only serves to reinforce and complement class material, but that also leads to a paperless exchange of information. From the instructor's course management standpoint, lecture notes, handouts, transparencies, project specifications, class grades, course-related links and direct access to e-mail and news group facilities for conducting online course-related discussions, can all be made available to the student via the instructor's homepage. The students, on the other hand, can make their hardware or software design reports (including project-related links) available to the instructor and other students in the class via their own homepages. This paper describes several experiences in conducting web-based paperless instructor-student dialogue in software and hardware design courses. Particular emphasis is placed on discussing: (1) the circular flow of information between instructor and student; (2) the main components of the instructor's homepage; (3) the main components of the student's homepages; (4) the effective use of course-specific newsgroups; (5) the paperless grading of course assignments; (6) privacy issues; and (7) some WWW development tools and browser plug-ins that helped in the construction of the instructor-student information exchange structure.",0190-5848;01905848,POD:0-7803-4086-8,10.1109/FIE.1997.635985,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=635985,,Conducting materials;Hardware;Privacy;Project management;Software design;Web sites;World Wide Web,Internet;computer aided instruction;computer science education;educational courses;software engineering,WWW development tools;World Wide Web;browser plug-ins;circular information flow;class grade;course assignment grading;course management;course-related links;course-specific newsgroups;e-mail;handouts;hardware design courses;instructor-student dialogue;lecture notes;paperless undergraduate software;project specifications;software design courses;students;transparencies,,0,,,,,,5-8 Nov. 1997,05 Nov 1997-08 Nov 1997,IEEE,IEEE Conferences,
DooRae distance home study system on DooRae framework for integrated home information service,Seok Soo Kim; Dae Joon Hwang,"Dept. of Inf. Eng., Sung Kyun Kwan Univ., Seoul, South Korea","Consumer Electronics, 1997. ISCE '97., Proceedings of 1997 IEEE International Symposium on",20020806,1997,,,75,78,"We design the collaborative distance home study system by using SDK (software development kit) of API (application interface) format on the DooRae framework (or platform) for an integrated home information service. It is implemented by the high technology of multimedia, information communication and software. This system is a low cost application system for the general home PC user. With the network environment of this system it is possible to construct a superhighway by connecting various network with the home network backbone POF (plastic optical fiber in the home) which is an IEEE 1394-1995 standard specification. We connected the Internet, intranet and various household electrical appliance (video, audio, PC, TV, phone, fax) with the home network backbone. Then we can use convenientiy/efficiently the multimedia home PC for the integrated home information service by the DooRae framework for an integrated information service. The Doorae distance home study system has many functions which are application (audio/video/text data, teaching materials, DB) sharing, white board to support interaction, a video window for participators, audio for dialogue, user's interface with icon and a environment configuration for collaborative multimedia distance education within the home. The technical components are composed of session management, access management, network control and media control",,POD:0-7803-4371-9,10.1109/ISCE.1997.658355,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=658355,,Application software;Collaborative software;Costs;Home automation;Multimedia communication;Multimedia systems;Optical fibers;Programming;Spine;Video sharing,Internet;computer aided instruction;domestic appliances;groupware;home computing;information services;microcomputer applications;multimedia communication;optical fibre subscriber loops;software engineering;telecommunication computing,API format;DooRae distance home study system;IEEE 1394 standard;Internet;TV;access management;application interface;audio equipment;collaborative distance home study;collaborative multimedia distance education;fax;home network backbone;household electrical appliance;information communication;integrated home information service;intranet;low cost application system;media control;network control;personal computer;phone;plastic optical fiber in the home;session management;software development kit;teaching materials;user interface;video recorder;video window;white board,,0,3,11,,,,2-4 Dec 1997,02 Dec 1997-04 Dec 1997,IEEE,IEEE Conferences,
Research on the Implement Scheme of Reconfigurable Function Navigation Based on JAXB,Y. Shulin; Y. Nan; H. Jieping; R. Xuelei,"Coll. of Inf. Eng., Beijing Inst. of Graphics Commun., Beijing, China",2016 8th International Conference on Information Technology in Medicine and Education (ITME),20170713,2016,,,724,727,"Function navigation is very important for Web system. Function navigation design is related to the design of the system function structure, and the system implementation. Based on the requirement of function navigation design, proposing implementations about function navigation. The function is divided into meta function and application function. The meta function is implemented by code, and described by enumeration type. Application function is implemented by configuring in XML document, and the navigation data is read with JABX technology. In practice, based on this scheme, the different application systems can be composed flexibly, the problem of refactorable system architecture can be solved, and the system function navigation can be designed easily.",,Electronic:978-1-5090-3906-7; POD:978-1-5090-3907-4,10.1109/ITME.2016.0168,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7976582,JAXB;data modeling;function navigation;metadata,Data models;Education;Graphics;Java;Navigation;Security;XML,Internet;XML;software architecture,JABX technology;Web system;XML document;enumeration type;function navigation design;function structure system;meta function;reconfigurable function navigation,,,,,,,,23-25 Dec. 2016,,IEEE,IEEE Conferences,
Addressing digital divide issues in a partially online masters programme in Africa: the NetTel@Africa experience,D. W. Keats; M. A. Beebe,"Inf. & Commun. Services, Western Cape Univ., Cape Town, South Africa","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,953,957,"This paper explores how NetTel@Africa, a network for capacity building has addressed access, acceptance and delivery barriers in crafting an e-learning Masters degree programme. Building on network principles, one key success factor is to link open source software development, the KEWL project at the University of Western Cape, with digital content development and collaborative learning initiatives. How the network survives will depend on whether tradition bound learners see the benefits of e-learning.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357728,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357728,,Africa;Application software;Bridges;Collaborative work;Educational technology;Electronic learning;Impedance;Intelligent networks;Investments;Open source software,computer aided instruction;computer science education;continuing education;groupware;public domain software;software engineering,Africa;KEWL project;NetTel@Africa network;capacity building;collaborative learning;digital content development;digital divide;e-learning Masters degree programme;open source software development;partially online masters programme,,1,,5,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
The structure of SETT-Net,K. S. Zdravkova; K. Bothe; Z. D. Budimac,"Natural Sci. & Math. Fac., Sts, Cyril & Methodius Univ., Skopje, Macedonia",The IEEE Region 8 EUROCON 2003. Computer as a Tool.,20031203,2003,2,,126,129 vol.2,"SETT-Net is an international Web-based network designed to enable training and teaching of a joint software engineering course. It consists of a Centre Point at the Humboldt University in Berlin and four National Centres: in Bulgaria, Germany, Macedonia, and in Serbia and Montenegro. The network is free for all lecturers and students at the participating schools in the project. Parts of the contents are password protected. This paper presents the network structure, and the contents of the main site and the national sites, as well as the first experience of its application.",,POD:0-7803-7763-X,10.1109/EURCON.2003.1248165,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1248165,,Application software;Computer aided instruction;Computer science;Education;Educational institutions;Europe;Informatics;Mathematics;Protection;Software engineering,Internet;computer based training;computer science education;distance learning;educational courses;software engineering;teaching,Bulgaria;Germany;Humboldt University;Macedonia;SETT-Net;Serbia and Montenegro;Web-based network;distance learning;international multilingual virtual classroom network;network structure;software engineering course;teaching;training,,0,,6,,,,22-24 Sept. 2003,,IEEE,IEEE Conferences,
A new open-source and smart-device accessible remote control laboratory,J. Bermúdez-Ortega; E. Besada-Portas; J. A. López-Orozco; J. M. de la Cruz,"Department of Computer Architecture and Automatic Control, Complutense University of Madrid, Madrid, Spain",2017 4th Experiment@International Conference (exp.at'17),20170720,2017,,,143,144,"In this paper we show a new remote lab software architecture for Automatic Control Education. This architecture is based on Node.js and Easy Java/JavaScript Simulations, which make it lightweight and accessible from smart devices like smartphones or tablets. It is easily adaptable to different types of controllers and experiments, as the existing labs at the University Complutense of Madrid show.",,Electronic:978-1-5386-0810-4; POD:978-1-5386-0811-1,10.1109/EXPAT.2017.7984376,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7984376,Control Education;Easy Java/JavaScript Simulations;Node.js;Open-source;Remote laboratories,Computational modeling;Computer architecture;Education;Graphical user interfaces;Open source software;Servers;Web pages,Java;computer aided instruction;control engineering computing;control engineering education;digital simulation;laboratories;mobile computing;public domain software;smart phones;software architecture,Easy Java/JavaScript simulation;Node.js simulation;automatic control education;open-source remote control laboratory;remote lab software architecture;smart-device accessible remote control laboratory,,,,,,,,6-8 June 2017,,IEEE,IEEE Conferences,
Intelligent Support for Inclusive eLearning,O. C. Santos; J. G. Boticario,"aDeNu Res. Group, Artificial Intell. Dept., Comput. Sci. Sch., Madrid",2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology,20090106,2008,3,,361,364,"Personalized and inclusive eLearning scenarios in scalable open architectures feature several challenges. In particular, to manage, what, when, how and why offering recommendations to users in these scenarios we have designed a recommendations model and a multi-agent architecture. The paper presents the motivations of our work for intelligent support in inclusive eLearning, introduces the approach for the multi-agent architecture and the recommendation model.",,POD:978-0-7695-3496-1,10.1109/WIIAT.2008.372,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4740798,lifelong learning;multi-agent systems;recommendation model;recommender systems,Adaptive systems;Artificial intelligence;Collaborative work;Computer architecture;Computer science;Education;Electronic learning;Guidelines;Intelligent agent;Runtime,computer aided instruction;multi-agent systems;open systems;software architecture,inclusive eLearning;multi-agent architecture;personalized eLearning;recommendation model;scalable open architectures,,2,,14,,,,9-12 Dec. 2008,,IEEE,IEEE Conferences,
A framework of virtual classroom model on the Internet,D. Seewungkum; H. Ketmaneechairat; M. Caspar,"Graduate School of Education, Department, Siam University, Bangkok, Thailand",The First International Conference on Future Generation Communication Technologies,20130311,2012,,,156,161,"Currently, many E-Learning platforms of different qualities are available. Most of them lack in the direct interactivity between teacher and students and among students. In this paper, a framework of virtual classroom model on the Internet is proposed. It connects the advantages of existing offline approaches, like a white board, with the advantages of live streaming systems with many participants. The architecture of virtual classroom on the Internet is composed of three processes: functions and protocol classification process, client/server sequential process and collaborative functions for lecturer and student process. The model bases up on four main technologies: the flash media server architecture, the RTMP protocol, client-server connection flows and shared objects. The concept has been implemented and tested in some classes with international participants. The results show that the students can immediately interact with lecturers as though they are studying in real classroom. The lecturer and students can publish streaming audio, video and other data messages to present streaming media with interaction or navigation. The virtual classroom is interesting place for lecturers and students to join and become the most important feature of E-Learning web sites that makes more attractive and complete E-Learning system.",2377-262X;2377262X,CD-ROM:978-1-4673-5860-6; Electronic:978-1-4673-5861-3; POD:978-1-4673-5859-0,10.1109/FGCT.2012.6476574,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6476574,E-Learning;Internet;RTMP;Virtual Classroom,Collaboration;Educational institutions;Internet;Media;Protocols;Servers;Streaming media,Internet;client-server systems;computer aided instruction;protocols;software architecture;virtual reality,Internet;RTMP protocol;client-server connection;e-learning platforms;flash media server architecture;virtual classroom model,,1,,13,,,,12-14 Dec. 2012,,IEEE,IEEE Conferences,
Third International Conference on Information Technology: New Generations - title,,,Third International Conference on Information Technology: New Generations (ITNG'06),20060424,2006,,,i,iii,"The following topics are dealt with: IT education; software engineering; embedded cryptographic systems; high performance computer architectures; sensor networks; mobile enterprise; Web technologies; Internet and wireless security; information security and privacy; data mining and checkpointing; VoIP/signal processing; bioinformatic/lnternet; grid, pervasive computing/e-gaming; design, performance analysis and modeling; and networks and hardware",,POD:0-7695-2497-4,10.1109/ITNG.2006.133,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1611557,,,Internet;biology computing;checkpointing;computer architecture;computer games;computer science education;cryptography;data mining;data privacy;embedded systems;grid computing;signal processing;software engineering;ubiquitous computing;wireless sensor networks,IT education;Internet;VoIP;Web technology;bioinformatics;checkpointing;data mining;e-gaming;embedded cryptographic system;grid computing;high performance computer architecture;information privacy;information security;mobile enterprise;networks;performance analysis;performance modeling;pervasive computing;sensor network;signal processing;software engineering;wireless security,,0,,,,,,10-12 April 2006,,IEEE,IEEE Conferences,
Interactive hypertext in e-learning: a case study asynchronous learning in the online classroom,J. Kurbalija; D. Dincic; H. Slavik,,"Information Technology Based Proceedings of the FIfth International Conference onHigher Education and Training, 2004. ITHET 2004.",20041122,2004,,,15,20,"Using a case study, This work presents interactive hypertext, a tool for asynchronous interaction within the online classroom. The approach is descriptive, based mainly on the authors' observations during two years of use of interactive hypertext. The paper describes different modes of use of interactive hypertext, some of the particular features of this tool, and some of the results of its use. Initial observations indicate that interactive hypertext increases the quantity of interaction in the online classroom, and results in interaction of a high quality.",,POD:0-7803-8596-9,10.1109/ITHET.2004.1358129,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1358129,,Audio recording;Bandwidth;Computer aided software engineering;Discussion forums;Disk recording;Electronic learning;Information technology;Ink;Online Communities/Technical Collaboration;Video recording,Internet;computer aided instruction;hypermedia;interactive systems,asynchronous learning;e-learning;interactive hypertext;online classroom,,0,,6,,,,31 May-2 June 2004,,IEEE,IEEE Conferences,
Engineering an Open-Web Educational Game Design Environment,N. Ahmadi; M. Jazayeri; A. Repenning,"Fac. of Inf., Univ. of Lugano, Lugano, Switzerland",2012 19th Asia-Pacific Software Engineering Conference,20130218,2012,1,,867,876,"Educational game design environments have long been employed as an engaging medium for teaching computer programming and software engineering concepts such as objects, agents, instances, behavior, and interaction. However, in contrast to the collaborative nature of programming, in particular among novice programmers, existing game design environments are solitary desktop-based applications with no or very limited support for sharing and collaboration. We have taken advantage of Web 2.0 technologies and its participative culture to develop a collaborative platform around game design activities that encourages social learning and integrates into the students' online social presence and lifestyle. We have employed open-Web technologies to build a game design environment using only HTML5 and JavaScript that lets users practice the game design and programming activities right inside their browser. Game design and game playing run on the client while an associated website hosts the created games and supports collaboration. This paper reports on the design, implementation, and evaluation of the game design environment. The preliminary evaluation of Agent Web's usability and performance demonstrates that not only does Agent Web meet its design goals, but also that the current Web is a hospitable environment for end-user game programming both on desktop and mobile devices.",1530-1362;15301362,Electronic:978-0-7695-4922-4; POD:978-1-4673-4930-7,10.1109/APSEC.2012.88,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6462756,Open Web;Web 2.0;end-user programming;game design environments;high-level languages;performance evaluation;usability testing,Browsers;Collaboration;Communities;Games;Programming profession;Visualization,Internet;computer aided instruction;computer games;computer science education;groupware;software engineering,HTML5;JavaScript;Web 2.0 technology;Web site;agent Web usability;collaborative platform;computer programming;desktop-based application;end-user game programming;game design activity;mobile device;open-Web educational game design;social learning;software engineering;teaching,,1,,30,,,,4-7 Dec. 2012,,IEEE,IEEE Conferences,
Engineering Web-based multimedia training: status and perspective,M. Muhlhauser,"Darmstadt Univ. of Technol., Germany",Proceedings International Symposium on Multimedia Software Engineering,20020806,2000,,,3,12,"Like computer-based training, Web-based training (WBT) has embraced multimedia-based content as a must-have. The market offers a variety of WBT authoring (hence, multimedia software engineering) tools. Within their defined scope, these tools offer a high degree of sophistication. This article discusses the state of the art for such tools. While little may be blamed if one accepts this defined scope, the article puts WBT in perspective, analyzing the requirements which one might put on Web-based multimedia learning systems at a second glance. Given these new requirements, the tools available on the market leave a big gap. Approaches towards filling this gap are discussed, with a particular focus on XML and related standards",,POD:0-7695-0933-9,10.1109/MMSE.2000.897183,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=897183,,Computer aided software engineering;Computer science education;Displays;Filling;Internet;Learning systems;Multimedia systems;Silver;Strategic planning;XML,Internet;authoring systems;computer aided software engineering;computer based training;hypermedia markup languages;information resources;multimedia computing;reviews;software standards,Web-based multimedia learning systems;Web-based training;World Wide Web;XML;authoring tools;multimedia software engineering tools;multimedia-based content;sophistication;standards,,1,,13,,,,2000,11 Dec 2000-13 Dec 2000,IEEE,IEEE Conferences,
Software engineering's implementation in a virtual world's software for education,C. Maldonado; M. Groppo; M. Pérez Cota,"Departamento de Ingeniería de Sistemas de Información, Secretaria de Investigación, Universidad Tecnológica Nacional (Fac Reg. Córdoba) y Universidad Empresarial Siglo 21, Córdoba, Argentina",2015 10th Iberian Conference on Information Systems and Technologies (CISTI),20150730,2015,,,1,5,"The aim of this PhD thesis from the program named “Software Engineering based on reusable components, with human computer interface applicationâ€, is to enhance the learning experience for university students at the Information Systems Engineering and Software careers from two local universities and middle level school. The enhanced experience could be possible by the interaction with scenarios created with open source multi-user 3D application server and developed with the requirements of the instructor and the teaching strategies adopted. The evolution of the educational use of the Virtual Worlds, the difficulties and the opportunities discovered that this kind of software offers to the task of teaching, supported by the software engineering are listed.",2166-0727;21660727,Electronic:978-9-8998-4345-5; POD:978-1-4799-8330-8,10.1109/CISTI.2015.7170463,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7170463,Blended Learning;Requirements;Software Engineering;Virtual Worlds;e-learning;e-teaching,Blogs;Education;Google;Second Life;Software;Software engineering;Three-dimensional displays,computer aided instruction;educational institutions;human computer interaction;public domain software;software engineering;teaching,educational use;human computer interface;instructor requirement;open source multiuser 3D application server;software engineering;teaching strategy;university student;virtual world software,,0,,27,,,,17-20 June 2015,,IEEE,IEEE Conferences,
Threaded discussion as a tool in the asynchronous technology classroom,M. M. Danchak; K. Kenyon,"Rensselaer Polytech. Inst., Troy, NY, USA",32nd Annual Frontiers in Education,20030114,2002,1,,T1E-14,T1E-18 vol.1,"Threaded discussion has the potential to be a very effective tool for learning online. However, it does not naturally fit well into engineering and science courses because of the factual nature of these domains. The authors' experience with this technique led us to be cautious in its use. Careful attention must be paid to topic selection and question design, instructor expectations of students, student personalities, and moderation of the actual discussion. This paper traces their experiences and concludes with recommendations for effective use of the technique.",0190-5848;01905848,POD:0-7803-7444-4,10.1109/FIE.2002.1157910,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1157910,,Computer mediated communication;Computer science education;Data analysis;Graphical user interfaces;Pattern analysis;Software architecture,Internet;computer aided instruction;distance learning;engineering computing;engineering education,asynchronous technology classroom;engineering courses;experiences;instructor expectations;moderation;online learning;question design;science courses;student personalities;threaded discussion educational tool;topic selection,,1,,7,,,,2002,,IEEE,IEEE Conferences,
Embedded and real-time systems classes in traditional and distance education format,M. A. Thornton; T. W. Manikas; P. A. Laplante,"Dept. of Comput. Sci. & Eng., Southern Methodist Univ., Dallas, TX, USA",2013 IEEE Frontiers in Education Conference (FIE),20131219,2013,,,1379,1385,"Embedded Systems design courses are important components in software, computer, and electrical engineering programs and curricula. We describe topics for inclusion in these courses and associated hands-on experiences as required portions of the courses including example development systems based upon two popular microcontrollers. We also describe the challenges of offering these courses in distance format and provide examples of how the hands-on component may be included for distance students.",0190-5848;01905848,Electronic:978-1-4673-5261-1; POD:978-1-4673-5259-8; USB:978-1-4673-5260-4,10.1109/FIE.2013.6685058,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6685058,distance education;embedded systems,Assembly;Field programmable gate arrays;Graphics;History;Integrated circuit modeling;Microcontrollers;Optimization,computer science education;distance learning;educational courses;electrical engineering education;embedded systems;microcontrollers;software engineering,computer engineering program;distance education format;distance format;distance students;educational curriculum;electrical engineering program;embedded systems design course;hands-on experience;microcontrollers;real-time system;software engineering program;traditional education format,,0,,21,,,,23-26 Oct. 2013,,IEEE,IEEE Conferences,
Web-based activities around a digital model railroad platform,P. Sanchez; B. Alvarez; A. Iborra; J. M. Fernandez-Merono; J. A. Pastor,"Div. de Sistemas e Ingenieria Electron., Univ. Politecnica de Cartagena, Spain",IEEE Transactions on Education,20030513,2003,46,2,302,306,"This paper describes a laboratory equipped for the teaching of advanced courses in computer engineering, computer science, information systems, and software engineering. Other related work areas include computer vision, real-time systems, programming languages, and computer architectures. The laboratory has been built around a digital model railroad platform controlled by a client-server system using an object-oriented language. The characteristics of this laboratory are suitable for implementing Web activities for educational purposes. The paper also includes an overview of the system in which most of these topics have been considered and a summary of the relationship with the most relevant international curricula in computing.",0018-9359;00189359,,10.1109/TE.2003.811040,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1198641,,Computer languages;Computer science;Computer vision;Education;Information systems;Laboratories;Object oriented modeling;Railway engineering;Real time systems;Software engineering,Internet;computer aided instruction;computer science education;distance learning;educational courses;student experiments,Web activities;Web-based activities;advanced computer engineering courses;client-server system;computer architectures;computer science;computer vision;digital model railroad platform;information systems;international curricula;laboratory;object-oriented language;programming languages;real-time systems;software engineering;teaching,,4,,15,,,,May-03,,IEEE,IEEE Journals & Magazines,
"Reforming the public sector in Slovenia case of Ministry of education, science and sport",A. Groznik; A. Kovacic; A. Vrh,"Dept. of Inf. & Manage., Ljubljana Univ., Slovenia","26th International Conference on Information Technology Interfaces, 2004.",20050110,2004,,,427,432 Vol.1,"E-government, as a segment of e-economy, has attained much interest in order to improve communications and level of services between governments and citizens. It is clear that successful e-government implementation requires not only introduction of modern information technology, but also business renovation, business process reengineering and e-business strategy. The main goal of the paper is to present the characteristics of business renovation efforts and readiness for e-government in Slovenia. The case of business renovation project in one of the Slovene Ministries, where the process modelling, analysis and simulation were extensively used is shown. The simulation modelling proved useful since it shows the process as a whole, drawbacks of the existing process, bottlenecks in the process execution, provides critical insight into process execution etc. The results of the business renovation show in reduced execution times, organizational changes, simplified business processes which represent a good foundation for informatization as a next step towards e-government",,POD:953-96769-9-1,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1372448,,Analytical models;Australia;Business communication;Business process re-engineering;Computer aided software engineering;Educational technology;Electronic government;Humans;Information technology;Mission critical systems,Internet;business process re-engineering;economics;government data processing;organisational aspects,business process reengineering;business renovation;e-business strategy;e-economy;e-government;information technology;organizational changes;process modelling;public sector reforming,,0,,23,,,,7-10 June 2004,,IEEE,IEEE Conferences,
Extending IEEE LTSA e-Learning framework in secured SOA environment,P. Kumar; S. G. Samaddar; A. B. Samaddar; Arun Kumar Misra,"Department of Computer Science and Engineering, Motilal Nehru National Institute of Technology, Allahabad-211004, India",2010 2nd International Conference on Education Technology and Computer,20100729,2010,2,,V2-136,V2-140,"IEEE LTSA framework for e-Learning provides a template that may be used for digital distance learning. However, with the advent of newer and faster communication technologies, the concept of on-line learning and evaluation came into being. Most of these systems are operating in an environment of distributed system. On-line learning expanded the earlier computer-aided, computer based and other e-Learning methodologies, but remained confined to predefined need. Dynamic or on-the-fly customization of different learning services was not possible due to the lack of suitable software architecture. Introduction of Service Oriented Architecture (SOA) proves to be a boon for any web portal based interactive customized application. IEEE LTSA model specifies a high-level architecture for information technology supported learning, education and training systems. It describes high-level system design in an integrated environment. Independent modules may be considered as stand-alone services but interconnected modules may or may not be converted successfully into composite services. This paper presents a step-wise extension of IEEE LTSA e-Learning architecture to a secure Client-Server based model and then to a Distributed System based model with added security features. An extended e-Learning architecture in SOA is proposed, which is capable of providing secured stand alone as well as composite teaching-learning services. The proposed architecture is then tested with a case study of a e-Learning web portal to prove the validity of the proposed extended architecture, which shows enhancement over the present architecture used. It also brings out the viability of e-Learning services in SOA.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529417,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529417,Distributed System e-Learning Model;Education Web Services;FlexiLearn Technique;IEEE LTSA;Service Oriented Architecture (SOA);e-Learning Framework,Application software;Communications technology;Computer aided instruction;Computer architecture;Electronic learning;Information technology;Portals;Semiconductor optical amplifiers;Service oriented architecture;Software architecture,client-server systems;computer aided instruction;software engineering,IEEE LTSA;SOA;Web portal;client server based model;digital distance learning;distributed system;e-learning;online learning;service oriented architecture,,3,,9,,,,22-24 June 2010,,IEEE,IEEE Conferences,
A Material-Framework-Object Model for Learning Material Management,Q. Yang; Y. Yang; K. Deng,"Distance Educ. Coll., Dongbei Univ. of Finance & Econ., Dalian, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,454,457,"Following problems have been found in traditional learning material management model based on courseware: common redundancy, the overlapped and desultory construction of the learning materials, and hardly adaptive to the diversity of the learning objectives and teaching methodologies. In the paper, a material-framework-objective model was proposed to improve the efficiency and quality of learning material management in the distance education by separating and recombining the basic materials, courseware, knowledge-points and learning goals. The model can also achieve the unification of the reuse, mobility and pertinence of the learning materials. A prototyping based on this model has been developed and taken into practice in Dongbei University of Financial and Economics.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.204,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722937,Distance Education;Intelligent Guiding Study;Resource Management,Building materials;Computer science;Courseware;Distance learning;Educational institutions;Educational programs;Engineering management;Quality management;Resource management;Software engineering,distance learning;educational courses;teaching,courseware;distance education;learning material management;learning objectives;material-framework-object model;teaching methodologies,,0,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Encouraging Active Learning through Multimedia & Interactive Courseware,Andy Ju An Wang; K. Yetsko; J. Licitra; T. Armstrong,"School of Computing and Software Engineering, Southern Polytechnic State University, 1100 South Marietta Parkway, Marietta, GA 30060, jwang@spsu.edu",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,S2D,S2D,"The paper presents the architecture and preliminary design of MICS (Multimedia and Interactive Courseware for information Security), which consists of a collection of interactive multimedia animations to enhance our curriculum in trustworthy computing. Each animation illustrates some important concepts and encourages the user to examine these concepts in depth. These animations require active participation and reasoning to improve the student's understanding and to make learning enjoyable and challenging. MICS covers the standard topics of security, privacy, reliability, and business integrity, but for each topic there is one or more projects implemented with interactive animations for the student to participate in. For each animation project, there are continuing questions requiring students to seek and record information about their sessions, and answer sheets students can use to submit their findings for a grade. These interactive animations will challenge students to examine the topics in a substantial way. Since the projects will have a detailed guide in audio or text format, they can be used as supplementary exercises for on-site programs as well as distance learning programs",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612221,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612221,Active learning;Information security;Interactivity;Multimedia,Animation;Computer architecture;Costs;Courseware;Information security;Internet;Microwave integrated circuits;Military computing;Multimedia computing;Software engineering,computer science education;courseware;distance learning;multimedia systems;security of data,active learning;distance learning programs;information security;interactive animations;multimedia and interactive courseware;on-site programs;trustworthy computing,,0,,22,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Design and Implementation of an Educational Testbed for Experiencing With Industrial Communication Networks,L. Lo Bello; O. Mirabella; A. Raucea,"Univ. of Catania, Catania",IEEE Transactions on Industrial Electronics,20071105,2007,54,6,3122,3133,"This paper presents the design and implementation of an educational testbed developed for a course on industrial communication networks at the Engineering Faculty, University of Catania. The aim is to realize a platform capable of emulating various network configurations, thus enabling students to find out by themselves through practical experiments how different design choices, parameter settings, network configurations, and algorithms impact on the overall network performance. The testbed comprises a number of basic components (hosts, routers, and access points) implemented on nodes equipped with operating systems and open source software, which together make up a modular system. Each router can be loaded with data flows and monitored over preestablished time windows so as to evaluate its performance in a wide range of operating conditions. The wireless part makes it possible to configure environments with different levels of noise and bandwidth utilization so as to emulate a broad spectrum of real operating environments. The testbed can be used via remote access through a web interface that not only allows the operating conditions to be configured but also permits real-time monitoring. Students can configure the testbed on the basis of the network they are studying and can measure its performance for evaluation purposes.",0278-0046;02780046,,10.1109/TIE.2007.907025,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4376290,Communication engineering education;computer networks;measurement;scheduling;wireless LAN,Algorithm design and analysis;Communication industry;Communication networks;Condition monitoring;Design engineering;Open source software;Operating systems;Software testing;System testing;Working environment noise,computer aided instruction;telecommunication engineering education;telecommunication networks,Engineering Faculty;University of Catania;data flows;educational testbed;industrial communication networks;network configurations;operating environments;real-time monitoring;remote access;router;web interface;wireless,,25,,36,,,,Dec. 2007,,IEEE,IEEE Journals & Magazines,
Active learning methods for teaching OOAD course,S. G. Kanakaraddi; J. G. Naragund; A. K. Chikaraddi,"B.V.B. Coll. of Eng. & Technol., Hubli, India","2013 IEEE International Conference in MOOC, Innovation and Technology in Education (MITE)",20140306,2013,,,47,52,"Designing is a prominent process in engineering field to build prototype model of a system. In Software Engineering approach, Object-oriented analysis and design (OOAD) models a system as a group of interacting objects. The aim of OOAD is to understand the problem utterly and all its inferences for its potential users. It is one of the designing courses that the students are learning in their curriculum and it is also used throughout the software development life cycle. Since OOAD has involved completely theoretical concepts and the tutor may face difficulty while teaching. The main issues to understand the course by students are recognizing the objects, analyzing and mapping objects to the real world. These issues provoked the authors to use pioneer approaches to teach effectively this course. This paper discusses few pedagogical tools to teach the course efficiently for Post Graduate (PG) students. Since OOAD course is also associated with laboratory, different open-ended problem statements are given for each student to carry out the experiments using Rational Rose tool. The group of two students is assigned to learn an open source tool to design a given application. Some of the open source tools learnt by the students are Pace Star, E-draw, UMLet, AgroUML, Astah etc. Each student have selected different concepts of OOAD to do the survey of conference/journal papers and presented the work as a part of Continuous Internal Evaluation (CIE). These novel methods improved analysis, design, implementation and learning ability of OOAD concepts. These activities enhanced their confidence level, communication and presentation skills.",,Electronic:978-1-4799-1626-9; POD:978-1-4799-1624-5,10.1109/MITE.2013.6756303,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6756303,Class diagram;OOAD;UML;modeling;use case diagram,Analytical models;Computer aided software engineering;Conferences;Laboratories;Object oriented modeling;Software;Technological innovation,Unified Modeling Language;computer science education;continuing education;educational courses;formal specification;object-oriented programming;public domain software;software engineering;student experiments,AgroUML;Astah;CIE;Continuous Internal Evaluation;E-draw;OOAD course teaching;OOAD model;Pace Star;Rational Rose tool;UMLet;active learning method;application design;communication skills;confidence level;object interaction;object mapping;object recognition;object-oriented analysis and design;open source tool;pedagogical tools;post graduate students;presentation skills;software development life cycle;software engineering approach;student experiments;student learning,,0,,12,,,,20-22 Dec. 2013,,IEEE,IEEE Conferences,
The Software Architect's Role in the Digital Age,G. Hohpe; I. Ozkaya; U. Zdun; O. Zimmermann,Allianz SE,IEEE Software,20161028,2016,33,6,30,39,"Internet scale, the increasing rate of technology evolution, and the broad adoption of lean and agile methods have triggered a profound change in not only application and infrastructure architectures but also the software architect's roles and responsibilities. This article reviews the field's state of the art, identifies the skills of the connected architect, and gives an overview of related education programs and knowledge sources.",0740-7459;07407459,,10.1109/MS.2016.137,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7725214,Ericsson;architecture as a service;connected vehicles;decision making;embedded software;software architect;software architecture;software development;software engineering;software engineering education,,,,,2,,,,,,Nov.-Dec. 2016,,IEEE,IEEE Journals & Magazines,
Gender in webpage design: A satisfaction measurement,Mohammad Al-Ma'aitah; Sahel Al-Habashneh,"Al-Balqa Applied University, Jordan",2008 6th International Symposium on Applied Machine Intelligence and Informatics,20080307,2008,,,303,312,"Few researchers have investigated user satisfaction issues for Web design, and the effect of gender on the context of end-user e-testing software, which normally consists of a website used as a medium of student evaluation in IT skills and language use when applying for places in post-compulsory education. Designers' ignorance of gender differences is particularly evident in studies suggesting that software is not deliberately designed for males (Huff, 2002). The notion designing for a particular gender involves the act of building the whole interface bearing in mind some particular facts and factors which are only valid for one gender, with the belief that it covers both genders. This paper closely investigates to what extent does the established recommendations for the Website design elements satisfied both genders.",,CD-ROM:978-1-4244-2106-0; POD:978-1-4244-2105-3,10.1109/SAMI.2008.4469188,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4469188,Usability;e-testing software;gender;user satisfactions;web interface elements,Buildings;Information systems;Internet;Psychology;Software design;Software measurement;Testing;Usability;Web design;Web page design,Web design;program testing;user interfaces,Webpage design;gender differences;satisfaction measurement;software testing;user satisfaction,,0,,33,,,,21-22 Jan. 2008,,IEEE,IEEE Conferences,
Enhancing the student project team experience with blended learning techniques,T. Reichlmayr,"Rochester Inst. of Technol., NY, USA",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,T4F,6,"Integrating student team projects into the engineering and computing curriculum presents a variety of challenges. At the Rochester Institute of Technology, the undergraduate introductory software engineering course has been redesigned from a traditional lecture-lab format to a project-centric studio format. The student team focus has allowed us to better incorporate active learning by promoting collaboration among students and instructors in the development of a term long software project. In order to make the studio format more effective we have adopted a blended learning approach. Blended learning aims to join the best of face-to-face classroom learning with the best of online teaching and learning to promote active independent learning and reduce class seat time. Student satisfaction in courses requiring a collaborative effort among their peers is heavily influenced by their project team experience. The use of blended learning techniques helps to make the experience a more satisfying one by increasing the effectiveness of collaboration in team activities and interaction with the instructor through the application of distance learning and social computing technologies. The challenges faced and the techniques and strategies utilized in the planning and delivery of the course was discussed, including the utilization of online learning support infrastructure. This paper presents instructor experiences, analysis of student feedback, lessons learned and recommendations for other educators considering the application of blended learning techniques for their courses",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1611982,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1611982,Active Learning;Blended Learning;Collaborative Learning;Software Engineering;Student Teams,Application software;Collaboration;Collaborative software;Computer aided instruction;Education;Educational programs;Feedback;Social network services;Software engineering;Strategic planning,computer aided instruction;computer science education;educational courses;educational institutions;software engineering,Rochester Institute of Technology;blended learning techniques;distance learning;face-to-face classroom learning;online learning support infrastructure;online teaching;project-centric studio format;social computing technologies;software project;student feedback;student project team experience;undergraduate introductory software engineering course,,7,,8,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Specification and reasoning in SE projects using a Web IDE,C. T. Cook; S. V. Drachova-Strang; Yu-Shan Sun; M. Sitaraman; J. C. Carver; J. Hollingsworth,"Clemson University, School of Computing, SC 29634, USA",2013 26th International Conference on Software Engineering Education and Training (CSEE&T),20130912,2013,,,229,238,"A key goal of our research is to introduce an approach that involves at the outset using analytical reasoning as a method for developing high quality software. This paper summarizes our experiences in introducing mathematical reasoning and formal specification-based development using a web-integrated environment in an undergraduate software engineering course at two institutions at different levels, with the goal that they will serve as models for other educators. At Alabama, the reasoning topics are introduced over a two-week period and are followed by a project. At Clemson, the topics are covered in more depth over a five-week period and are followed by specification-based software development and reasoning assignments. The courses and project assignments have been offered for multiple semesters. Evaluation of student performance indicates that the learning goals were met.",1093-0175;10930175,Electronic:978-1-4673-5140-9; POD:978-1-4673-5138-6,10.1109/CSEET.2013.6595254,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6595254,,Cognition;Computer science;Contracts;Educational institutions;Mathematical model;Software;Software engineering,Internet;computer aided instruction;computer science education;formal specification;inference mechanisms;project management;software quality,SE projects;Web IDE;Web-integrated environment;analytical reasoning;formal specification-based development;high quality software;mathematical reasoning;project assignments;reasoning assignments;reasoning topics;specification-based software development;student performance evaluation;undergraduate software engineering course,,4,,19,,,,19-21 May 2013,,IEEE,IEEE Conferences,
Integrating Internet of Things (IoT) into STEM undergraduate education: Case study of a modern technology infused courseware for embedded system course,J. He; Dan Chia-Tien Lo; Y. Xie; J. Lartigue,"Department of Computer Science, Kennesaw State University, Marietta, Georgia 30060, USA",2016 IEEE Frontiers in Education Conference (FIE),20161201,2016,,,1,9,"Internet of Things (IoT) is rapidly emerging as the next generation of communication infrastructure, where myriad of multi-scale sensors and devices are seamlessly blended for ubiquitous computing and communication. The rapid growth of IoT applications has increased the demand for experienced professionals in the area. Since few, if any, dedicated IoT courses are currently offered, most Science, Technology, Engineering, and Mathematics (STEM) students will have limited or no exposure to IoT development until after graduation and entrance into the workforce. Moreover, there is a little room for adding additional courses into existing STEM curriculum. Therefore, we propose to transform STEM core courses by integrating IoT-based learning framework into their corresponding lab projects. The design challenges of the new learning framework is summarized in the paper. Subsequently, we propose the effective learning approaches to address those challenges. Moreover, in this paper, we present a case study by incorporating IoT-based learning framework into a Software Engineering (SWE) embedded system analysis & design course. Specifically, we introduce a lab development kit composed of Raspberry Pi/Arduino boards and a set of sensors with Zigbee supporting to provide wireless communication in the class lab section. We adopt module design method to design the course labware. Well-developed modules are presented and one sample module is illustrated in the paper. The labware is evaluated through survey questions. The majority of the students provided positive feedback and enjoyed the IoT-based lab development kit.",,Electronic:978-1-5090-1790-4; POD:978-1-5090-1791-1,10.1109/FIE.2016.7757458,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7757458,,,Internet of Things;STEM;Zigbee;courseware;educational courses;embedded systems;further education;mobile computing;software engineering,"Internet of Things;IoT courses;IoT development;IoT-based lab development kit;IoT-based learning framework;Raspberry Pi/Arduino boards;STEM curriculum;STEM undergraduate education;SWE;Zigbee supporting;communication infrastructure;course labware designing;embedded system course;lab projects;modern technology infused courseware;multi-scale sensors;science, technology, engineering, and mathematics students;software engineering embedded system analysis & design course;ubiquitous computing",,1,,,,,,12-15 Oct. 2016,,IEEE,IEEE Conferences,
Pushing beyond traditional school and course boundaries: High school and University students collaborate on an interdisciplinary project,A. Rusu; A. Rusu; J. Kay; Hong Zhang,"Rowan Univ., Glassboro","2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports",20080104,2007,,,T2B-10,T2B-15,"Aimed at promoting math, science, and technology education in elementary and secondary schools, K-12 students and their teachers have participated in a variety of outreach programs. However, the majority of these programs have focused on small-scope projects which do not expose students and teachers to a range of CSET fields, but rather to specific CSET technologies and concepts. In this paper we present a case study of a collaboration between Williamstown High School and Rowan University students, teachers, and faculty. In the context of a college-level software engineering course, we exposed all those involved to a variety of CSET disciplines and experts, including mechanical engineering, electrical engineering, software engineering, computer science, and robotics. Student reaction to the project was positive, and several interesting findings are presented. Active or observing roles could be assigned to the participants, depending on the scope, goals, duration, and availability.",0190-5848;01905848,CD-ROM:978-1-4244-1084-2; POD:978-1-4244-1083-5,10.1109/FIE.2007.4417934,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4417934,Interdisciplinary project;K-12 education;Software engineering education;Undergraduate,Collaboration;Computer science;Computer science education;Educational institutions;Educational programs;Mechanical engineering;Propellers;Remotely operated vehicles;Software engineering;USA Councils,computer science education;software engineering,CSET;Rowan University;Williamstown High School;college-level software engineering course;course boundaries;school boundaries,,2,,15,,,,10-13 Oct. 2007,,IEEE,IEEE Conferences,
Delivering a lab course in a Web-based learning environment,R. McCartney; B. Weiner; K. R. Wurst,"Dept. of Comput. Sci. & Eng., Connecticut Univ., Storrs, CT, USA",Proceedings Frontiers in Education 1997 27th Annual Conference. Teaching and Learning in an Era of Change,20020806,1997,2,,849,855 vol.2,"The authors discuss a learning environment that they developed for use on the World-Wide Web. It allows students to obtain the content of laboratory assignments, as well as supporting materials, interactive guided testing and demonstrations of appropriate software packages. They describe this environment relative to some general issues in using the Web to deliver materials, and, more specifically, discuss the use of simulation using external software packages and the use of scripting to provide interactivity. Although many of the features of this environment and the particular simulation software used are specific to courses in digital logic design, the concepts illustrated are general and apply to a range of courses",0190-5848;01905848,POD:0-7803-4086-8,10.1109/FIE.1997.635986,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=635986,,Automotive engineering;Computer science;Educational institutions;Laboratories;Logic design;Manufacturing;Materials testing;Software packages;Software testing;Vehicles,Internet;computer aided instruction;educational courses;engineering computing;engineering education;laboratories;student experiments,Web-based learning environment;digital logic design;interactive guided testing;laboratory assignments;laboratory course delivery;simulation software;software packages demonstration;students;supporting materials,,0,,,,,,5-8 Nov 1997,05 Nov 1997-08 Nov 1997,IEEE,IEEE Conferences,
"Reciprocity: an integrated, continuous approach to software training authoring, delivery and monitoring",A. Nixon; J. Grundy,"Dept. of Comput. Sci., Auckland Univ., New Zealand",2004 Australian Software Engineering Conference. Proceedings.,20040927,2004,,,262,270,"Providing software developers with suitable on-line training support for the tools they use is challenging. We describe Reciprocity, a tool we have developed to support on-line software tool tutorial authoring and usage. Reciprocity supports distributed tutorial construction and viewing, tailored user adaptation, and provides continuous feedback to tutorial authors on the use of their training materials. We illustrate the use of Reciprocity for the construction and use of a tutorial for a domain-specific health data mapping specification tool. We describe our tool's architecture and implementation and report on three evaluations we have carried out to measure its effectiveness.",,POD:0-7695-2089-8,10.1109/ASWEC.2004.1290479,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1290479,,Application software;Building materials;Computer aided instruction;Computer applications;Computer architecture;Computer science;Computerized monitoring;Feedback;Programming;Software tools,authoring systems;computer based training;computer science education;formal specification;software tools,Reciprocity;computer-assisted instruction;domain-specific health data mapping specification tool;on-line training;software delivery;software monitoring;software tool;software training authoring,,0,,18,,,,2004,,IEEE,IEEE Conferences,
Computational thinking and Relational Algorithmic Approach,M. Altaher; A. Ferchichi,"BestMod Laboratory, University of Tunis, Tunis, Tunisia",2017 Joint International Conference on Information and Communication Technologies for Education and Training and International Conference on Computing in Arabic (ICCA-TICET),20171107,2017,,,1,8,The following topics are dealt with: computer aided instruction; Internet; educational institutions; educational courses; distance learning; further education; software architecture; natural language processing; information technology; teaching.,,CD:978-1-5386-2224-7; Electronic:978-1-5386-2225-4; POD:978-1-5386-2226-1,10.1109/ICCA-TICET.2017.8095286,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8095286,Relational Algorithmic Approach;algorithm;computational thinking;learning and teaching;specification,Computer science;Education,Internet;computer aided instruction;distance learning;educational courses;educational institutions;further education;natural language processing;software architecture;teaching,Internet;computer aided instruction;distance education;distance learning;educational courses;educational institutions;further education;information technology;natural language processing;software architecture;teaching;training,,,,,,,,1-3 Aug. 2017,,IEEE,IEEE Conferences,
Virtualization methods for securing online exam,A. Natawiguna; M. M. I. Liem,"School of Electrical Engineering and Informatics, Institut Teknologi Bandung, Jl. Ganesha 10 40132, Indonesia",2016 International Conference on Data and Software Engineering (ICoDSE),20170601,2016,,,1,7,"The advancement of technology brings various changes to numerous fields, including education. Online exam usages are increasing, since it brings several benefits, including the possibility of automated grading. However, online exam also brings new possibilities for a cheating exam taker to access forbidden resources. Both manual and computer aided mechanisms to prevent cheating are needed. After conducting preliminary research on cheating in online exams and its detection and prevention, in this research, we present virtualization methods for securing online exams from cheating attempts in an exam client in real time. We analyzed and compared two virtualization methods, which are hardware level virtualization and operating system level virtualization, for implementing secure exam sandboxes. Based on our experiments, hardware level virtualization is the optimal method. The result of this research is a set of tools that can be used to enhance the existing proctoring methods used for securing online exam. The benefits of our proposed system are a better process isolation and low bandwidth usage.",,Electronic:978-1-5090-5671-2; POD:978-1-5090-5672-9,10.1109/ICODSE.2016.7936145,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7936145,Windows;online exam;process isolation;process monitoring;sandbox;virtualization,Hardware;Oils;Virtual machine monitors;Virtualization,Internet;computer aided instruction;operating systems (computers);virtualisation,automated grading;cheating exam;exam client;exam sandbox security;hardware level virtualization;online exam security;operating system level virtualization;proctoring methods;virtualization methods,,,,,,,,26-27 Oct. 2016,,IEEE,IEEE Conferences,
A review of the Accreditation Bodies and Processes in Europe. A vision from the Engineering,F. Jurado; M. Llamas; E. Tovar; F. Arcega; F. Mur; J. A. Sanchez; M. Castro,"University of Jaén, Department of Electrical Engineering, 23700 EPS Linares (Jaén), Spain, fjurado@ujaen.es",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,F2D,F2D,"Europe has taken the decision of strengthening its cultural links after the successful implementation of the economic union. Many of the states reached the compromise of coordinating their educational policies to create a European higher education space and to promote the mobility of their citizens. Universities play a relevant role in this process. Quality has been considered as an international determinant factor of the competitiveness of Europe. The instrument chosen has been the accreditation of the quality, as in other geographical areas or countries as the USA. This paper analyses the European process to reach the accreditation, the involved agents (like the ENQA European Network for Quality Assurance, and the ECA European Consortium for Accreditation), along with the role of the quality national agencies, as the ANECA (Spanish National Agency for Accreditation) in the Spanish case",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612047,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612047,Higher Education;accreditation;assessment;quality assurance,Accreditation;Computer science education;Cultural differences;Distance learning;Europe;Instruments;Qualifications;Quality assurance;Software engineering;Telematics,accreditation;educational institutions;engineering education;quality assurance,ECA European Consortium for Accreditation;European Network for Quality Assurance;Spanish National Agency for Accreditation;cultural links;economic union;educational policies;quality accreditation,,3,,10,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Internationalizing engineering education with phased study programs: India-European experience,K. Achuthan; M. V. Ramesh; S. Punnekkat; R. Raman,"Amrita Center for Cybersecurity Systems & Networks, Amrita Vishwa Vidyapeetham, Amritapuri, Kollam, Kerala",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,7,"Most of the critical challenges seen in the past decades have impacted citizens in a global way. Given shrinking resources, educationists find preparing students for the global market place a formidable challenge. Hence exposing students to multi-lateral educational initiatives are critical to their growth, understanding and future contributions. This paper focuses on European Union's Erasmus Mundus programs, involving academic cooperation amongst international universities in engineering programs. A phased undergraduate engineering program with multiple specializations is analyzed within this context. Based on their performance at the end of first phase, selected students were provided opportunities using scholarship to pursue completion of their degree requirements at various European universities. This paper will elaborate the impact of differing pedagogical interventions, language and cultural differences amongst these countries on students in diverse engineering disciplines. The data presented is based on on the feedback analysis from Eramus Mundus students (N=121) that underwent the mobility programs. The findings have given important insights into the structure of the initiative and implications for academia and education policy makers for internationalizing engineering education. These included considering digital interventions such as MOOCs (Massive Open Online Courses) and Virtual Laboratory (VL) initiatives for systemic reorganization of engineering education.",0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044036,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044036,Distance Education;Erasmus Mundus;Global Engineers;International Engineering Education,Collaboration;Cultural differences;Educational institutions;Engineering education;Europe;Globalization,distance learning;educational courses;educational institutions;engineering education;student experiments,European Union Erasmus Mundus program;European university;India-European experience;MOOC;VL initiative;academia;academic cooperation;cultural difference;education policy maker;educationist;engineering discipline;engineering education;feedback analysis;global market place;international university;massive open online courses;mobility program;multilateral educational initiative;pedagogical intervention;phased study program;phased undergraduate engineering program;virtual laboratory initiative,,1,,28,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
E-learning platform: developing an evaluation strategy in a real case,F. Colace; M. De Santo; M. Vento,"DIIIE, Universita degli Studi di Salerno, Fisciano, Italy",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,F1C,20,"The ACTIVE project funded by the EU Commission aimed at improving the possibility for disabled people to become more active citizens through the use of suitable educational technologies. Very often disabled people have fewer opportunities than other citizens to take part in open distance learning and also have worse access to computer equipment. This is a threat to their active citizenship, since Information and Communications Technology (ICT) has an ever greater role in today's society. The specific goal of the project was to investigate how people with learning disabilities could get, keep and develop their contacts with society through distance education. The target group of the ACTIVE project was composed of people affected by aphasia (aphasia is a loss or impairment of the ability to produce or comprehend language, due to brain damage). In this paper, we show and discuss the strategy that led us to select the constructivist pedagogical methodology and to implement it by means of a problem solving and game oriented approach for the design and implementation of learning contents within the ACTIVE framework. We also show how the same approach can be used for selecting e-learning platforms to utilize so as to guarantee, in the case of this particular target group, the key benefits of e-learning",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612005,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612005,Active Citizenship;Distance Education E-Learning Environment;ICT and Disabled People;Life Long Learning,Communications technology;Computer aided instruction;Computer aided software engineering;Continuing professional development;Distance learning;Educational technology;Electronic learning;Learning systems;Problem-solving;Usability,Internet;computer aided instruction;distance learning,ACTIVE project;EU Commission;ICT;Information and Communications Technology;aphasia;constructivist pedagogical methodology;distance learning;e-learning platforms;educational technologies;game oriented approach;problem solving,,0,,8,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Use of Agile Methods in Software Engineering Education,D. F. Rico; H. H. Sayani,,2009 Agile Conference,20090925,2009,,,174,179,"The use of contemporary software development approaches such as agile methods is growing in widespread use throughout the world. Although some universities are starting to teach them, courses on agile methods at the undergraduate and graduate levels are still a new phenomenon. The University of Maryland University College (UMUC) adapted agile methods for its capstone course towards a masterpsilas degree in software engineering in the Fall of 2008. Three distributed teams of five students were asked to use agile methods to build competing electronic commerce Web sites. With little training in agile methods, virtual teams, collaboration tools, or Web design, each of the three teams completed fully functional e-commerce Web sites using agile methods in little more than 13 weeks. Teams who struck an optimum balance of customer collaboration, use of agile methods, and technical programming ability had better productivity and Web site quality.",,POD:978-0-7695-3768-9,10.1109/AGILE.2009.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5261088,Agile Methods;Computer Programming;Education;Extreme Programming;Scrum;Software Development;Software Engineering,Computer industry;Dynamic programming;Educational institutions;Electronic commerce;Military computing;Programming profession;Service oriented architecture;Software engineering;Software standards;Testing,Web design;computer science education;educational courses;electronic commerce;software engineering;teaching,Web design;agile method;capstone course;collaboration tool;contemporary software development approach;electronic commerce Web site;software engineering education;teaching;virtual team,,23,,12,,,,24-28 Aug. 2009,,IEEE,IEEE Conferences,
Software Engineering Aids to Accelerate Educational Technologies,S. Chimalakonda; K. V. Nori,"Software Eng. Res. Lab., Int. Inst. of Inf. Technol. - Hyderabad, Hyderabad, India",2012 IEEE 12th International Conference on Advanced Learning Technologies,20120816,2012,,,495,496,"How can we reduce the enormous effort during development and maintenance of a large scale and variety of a family of eLearning Systems? The main thrust of this paper is to discuss software engineering aids to address this concern. Firstly, we brief the adult literacy case study and GAMBLE framework that form the basis for discussion in this paper. Then we present two major software engineering aids that we have devised during our experience (i) GAMBLE Platform that integrates multiple reasoning technologies to support modeling instructional material in the form of data (facts, cases, rules, models - fcrm) and an interactive environment GURU for both teachers and learners alike to enrich their teaching/learning experience (ii) Applying software product lines to address scale and variety challenges of educational technologies. Finally, we succinctly present Lean Software Product Lines as a potential future direction. The discussion in this paper is based on analyzing and improving a decade-long technology for adult literacy for over four and half years.",2161-3761;21613761,Electronic:978-0-7695-4702-2; POD:978-1-4673-1642-2,10.1109/ICALT.2012.217,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6268160,automation tools;eLearning Systems;lean;quality of teaching and learning;reasoning tools;software product lines,Acceleration;Conferences;Electronic learning;Software;Software engineering,computer aided instruction;continuing education;interactive systems;software engineering;teaching,GAMBLE framework;GURU;adult literacy case study;cases;e-learning systems;educational technologies;facts;fcrm;instructional material modeling;interactive environment;lean software product lines;learning experiences;models;reasoning technologies;rules;software engineering aids;teaching experiences,,0,,13,,,,4-6 July 2012,,IEEE,IEEE Conferences,
Research on Grid supported collaborative design platform,S. Jiandong; C. Xiangtao; H. Dongfang; L. Zheqing,"Modern Education Technology & Information Center, Henan University of Science & Technology, Luoyang, 471003, China",2009 IEEE International Symposium on IT in Medicine & Education,20090915,2009,1,,1247,1251,"In recent years, grid technology is a new network computing and resources organization technology developed on the basis of network and information technology. Grid technology is widely used in many fields for its characteristics of sharing and collaboration. Grid supported collaborative design platform combines grid technology and distributed collaborative design technology. It solves the issues of resource sharing, computing and remote collaborative ability faced by present collaborative design system. In this paper, based on the open grid services architecture (OGSA), a Grid supported product collaborative design model is proposed. By using the globus grid middleware, a Grid supported collaborative design platform is implemented and a grid portal of the platform is designed.",,POD:978-1-4244-3928-7,10.1109/ITIME.2009.5236290,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5236290,Collaborative design;Grid;Grid Services;Grid portal,Collaboration;Computer networks;Distributed computing;Educational technology;Grid computing;Job design;Process design;Product design;Resource management;Solid modeling,grid computing;groupware;middleware;software architecture,distributed collaborative design technology;globus grid middleware;grid portal;grid supported collaborative design platform;grid technology;information technology;network computing;open grid services architecture;resources organization technology,,0,,10,,,,14-16 Aug. 2009,,IEEE,IEEE Conferences,
User centered scenario based approach for developing mobile interfaces for Social Life Networks,P. Di Giovanni; M. Romano; M. Sebillo; G. Tortora; G. Vitiello; T. Ginige; L. De Silva; J. Goonethilaka; G. Wikramanayake; A. Ginige,"University of Salerno, Italy",2012 First International Workshop on Usability and Accessibility Focused Requirements Engineering (UsARE),20120628,2012,,,18,24,"In recent years the explosive growth of smartphones and the evolution of mobile communication networks have certainly revolutionized the way how people communicate and access information. This revolution is even more tangible in developing countries where mobile devices are becoming the preferred way to access services for their daily activities. In this context, the development of mobile applications in the areas of health, education, agriculture, and mobile banking become a crucial factor. Unfortunately, the development process presents non-trivial human and technological challenges. The goal of our research is to support people living in developing countries to improve their lives. In particular we focused our attention on assisting farmers from rural zones of Sri Lanka in optimizing their crops.",,Electronic:978-1-4673-1846-4; POD:978-1-4673-1845-7,10.1109/UsARE.2012.6226785,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6226785,Developing countries;Mobile interfaces;Social computing;System usability;User centered design;User study,Agriculture;Communities;Educational institutions;Mobile communication;Mobile handsets;Production;User interfaces,agriculture;crops;human computer interaction;mobile computing;smart phones;social networking (online);user centred design;user interfaces,Sri Lanka;crop optimization;farmer assistance;mobile communication networks;mobile devices;mobile interfaces;nontrivial human challenges;nontrivial technological challenges;rural zones;smartphones;social life networks;user centered design;user centered scenario based approach,,4,,15,,,,4-4 June 2012,,IEEE,IEEE Conferences,
Research on the Remote Internet Teaching System Model Based on Multi-agent Technique,F. Guo; F. Wang; Y. Wang,"Huanggang Normal Univ., Huangzhou, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,458,461,"With the development and updating of the artificial intelligence techniques, some theories concerning artificial intelligence, especially in agent techniques, are applied to remote teaching system to open the new development space. The paper designs a remote Internet teaching system model on the basis of multi-agent techniques. And then describes each module functions and methods in the model and presents some technique basic and implementing steps for the system. Finally make a basic experiment, which show that because the new remote teaching system bases on the Agent, the model is more humane and the teaching effect are superior to the traditional remote teaching system.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.148,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722938,Agent;Cooperative Work;Distributive Information Management;Remote Education,Artificial intelligence;Collaborative work;Computer science;Computer science education;Electronic mail;Intelligent agent;Internet;Learning;Multiagent systems;Software engineering,Internet;computer aided instruction;distance learning;multi-agent systems,artificial intelligence;multiagent technique;remote Internet teaching system,,0,,11,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Utilizing learning styles for interactive tutorials,M. Aase; F. Kurfess,,"IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,828,830,"Developing successful Web-based learning environments has shown to be a challenging and difficult endeavour that requires knowledge from multiple domains like pedagogy, psychology, knowledge engineering, software engineering, and Web technologies. Their lack of individual preferred ways of instruction is a challenge we address in this paper. We introduce a Web-based learning environment that teaches concepts from artificial intelligence to college students. This environment is intended to be used as a complementary tool for the standard lectures. By adapting the instruction and learning material to the individual student's learning style the tutorial gives the student a personal learning experience and it was our expectation that the tutorial would increase the user's knowledge and interest about the topic. Results and feedback were gathered from the students.",,POD:0-7695-2181-9,10.1109/ICALT.2004.1357674,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357674,,Artificial intelligence;Computer science;Educational institutions;Feedback;Knowledge engineering;Learning systems;Psychology;Software engineering;Tutorial;Utility programs,Internet;computer science education;intelligent tutoring systems,Web-based learning;artificial intelligence;college teaching;interactive tutorial;learning style;personal learning,,6,,12,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
Online examinations in an academic environment: a case study at Charles Sturt University,J. Messing,"Sch. of Inf. Studies, Charles Sturt Univ., Wagga Wagga, NSW, Australia","Information Technology Based Proceedings of the FIfth International Conference onHigher Education and Training, 2004. ITHET 2004.",20041122,2004,,,331,336,"This work examines quality and workload issues involved in the design and implementation of online examinations in a set of postgraduate information technology courses. It reports on the processes that led to the initial efforts to undertake this endeavour at Charles Sturt University, one of the leading distance education providers in Australia and a university that has partner campuses in nearly 30 countries around the world. It discusses the opportunities that exist to make changes to the examination process which, in the medium term, so radically alter it, that it is unrecognisable from its predecessors, yet deliver a pedagogically more acceptable and an administratively more efficient product.",,POD:0-7803-8596-9,10.1109/ITHET.2004.1358189,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1358189,,Australia;Computer aided software engineering;Costs;Distance learning;Educational institutions;Electronic learning;Government;Information technology;Investments;Technological innovation,computer science education;continuing education;distance learning;educational administrative data processing;educational institutions,Charles Sturt University;distance education;online examinations;postgraduate information technology courses;quality issues;workload issues,,0,,10,,,,31 May-2 June 2004,,IEEE,IEEE Conferences,
Policy-based exception handling for BPEL processes,Q. Wang; S. Ying; J. Wen; G. Lv,"State Key Laboratory of Software Engineering, Wuhan University",2012 IEEE International Conference on Information Science and Technology,20120621,2012,,,326,331,"Aiming to improving the exception handling capacity of BPEL process, this paper explores a policy-based exception handling method for BPEL processes. The paper propose a policy-based exception handling description language EHPDL-P, and design a framework to support the implementation mechanism of exception handling process based on EHPDL-P. Finally, through a case study from the domain of Manufacturing Execution System, this paper demonstrates the policy-based exception handling approach for BPEL processes.",2164-4357;21644357,Electronic:978-1-4577-0345-4; POD:978-1-4577-0343-0,10.1109/ICIST.2012.6221661,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6221661,,Business;Educational institutions;Maintenance engineering;Mathematical model;Runtime environment;Syntactics;Web services,Web services;exception handling;specification languages,BPEL process;EHPDL-P;Web service;manufacturing execution system;policy-based exception handling description language,,0,,12,,,,23-25 March 2012,,IEEE,IEEE Conferences,
Service-oriented and agent-based approach for the development of InfoStation eLearning intelligent system architectures,S. Stoyanov; I. Ganchev; I. Popchev; M. O'Droma,"Department of Computer Systems, Plovdiv University ¿Paisij Hilendarski¿, Bulgaria",2008 4th International IEEE Conference Intelligent Systems,20081111,2008,1,,20-Jun,25-Jun,"The paper describes a generic service-oriented and agent-based approach for the development of eLearning intelligent system architectures providing mobile access to electronic services (eServices) and electronic content (eContent) for users equipped with wireless devices, via a set of infoStations deployed in key points around a University Campus. The approach adopts the ideas suggested by the MDA specification of OMG. The agent level and service level of the resultant system architecture are discussed in detail. A classification and models of supporting agents are presented as well.",1541-1672;15411672,CD-ROM:978-1-4244-1740-7; POD:978-1-4244-1739-1,10.1109/IS.2008.4670434,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4670434,DeLC;InfoStations;OMG’s MDA;eLearning intelligent system architecture;electronic services,Computer architecture;Computer science education;Conference management;Distance learning;Educational programs;Electronic learning;Intelligent agent;Intelligent systems;Web and internet services;Web services,Web services;computer aided instruction;formal specification;mobile computing;multi-agent systems;software architecture,MDA specification;OMG;Web service;agent-based approach;electronic content;electronic service;infostation elearning intelligent system architecture;mobile access;mobile wireless device;model driven architecture;object management group;service-oriented approach;university campus,,0,,15,,,,6-8 Sept. 2008,,IEEE,IEEE Conferences,
Roadmap towards the openness of educational resources: Outcomes of the participation in the eMadrid network,E. T. Caro; N. Piedra; J. Lopez-Vargas; J. Chicaiza,"Languages and Information Systems and Software Engineering Department, Technical University of Madrid (UPM) Madrid, Spain",2014 IEEE Frontiers in Education Conference (FIE) Proceedings,20150219,2014,,,1,4,The contribution of GICAC UPM group in the eMadrid initiative has focused to the application of semantic web technologies in the Open Education context. This work presents the main results obtained through different applications and models according to a roadmap followed by the group.,0190-5848;01905848,Electronic:978-1-4799-3922-0; POD:978-1-4799-3923-7; USB:978-1-4799-3921-3,10.1109/FIE.2014.7044050,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7044050,OCW;OER;linked data;open education;semantic web technologies,Data visualization;Educational institutions;Interoperability;Resource description framework;Social network services;Vocabulary,distance learning;semantic Web,GICAC UPM group;OER;eMadrid initiative;educational resource;open education context;roadmap;semantic Web technologies,,0,,6,,,,22-25 Oct. 2014,,IEEE,IEEE Conferences,
Research on Remote Collaborative Engineering Practices for Master of Software Engineering Based on Cloud Computing Environment,Q. Ding; X. Li; Y. Liu; Z. Shi,"Sch. of Software Eng., Univ. of Sci. & Technol. of China, Hefei, China",2012 IEEE 25th Conference on Software Engineering Education and Training,20120723,2012,,,110,114,"This paper describes the development and implementation of a cloud computing-based remote collaborative system for performing practices in basic IT software engineering courses. In cloud computing environment, the features of remote collaborative engineering practices is not only the abundant resources sharing. The development of virtual laboratory provides users virtual software development environment. Anyone can upload code and run it in this virtual environment. More important, students can authorize his team member, such as an expert, to debug their code remotely. A web interface provides these students visual debug process dynamically. Finally, we discuss the experience gained from this project with the hope of being a reference for others in the IT education community.",1093-0175;10930175,Electronic:978-0-7695-4693-3; POD:978-1-4673-1592-0,10.1109/CSEET.2012.12,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6245019,Cloud Computing;Engineering Practice;Virtual laboratory,Cloud computing;Collaboration;Conferences;Education;Programming profession,cloud computing;computer aided instruction;computer science education;groupware;program debugging;software engineering,IT education community;IT software engineering course;Web interface;cloud computing environment;remote collaborative engineering practice;virtual laboratory;virtual software development environment;visual debug process,,1,,14,,,,17-19 April 2012,,IEEE,IEEE Conferences,
"Design, development, and assessment of mobile applications: the case for problem-based learning",A. P. Massey; V. Ramesh; V. Khatri,"Inf. Syst. Dept., Indiana Univ., Bloomington, IN, USA",IEEE Transactions on Education,20060508,2006,49,2,183,192,"This paper describes efforts to develop a pedagogical environment that seeks to influence the learning experiences of students as mobile applications end users, developers, and decision makers. Specifically, via a collaborative effort involving industry sponsors, university technology services, and multiple academic units engaged in information technology education, a graduate-level course called Mobile Applications Development (MAD) was created. The core innovativeness of MAD lies in its delivery structure as a problem-based learning course-centered on emerging technologies like mobile technology-that brings together students with diverse backgrounds from different academic units across the campus. MAD culminates in an industry-sponsored competition, where student teams present their mobile solution to a panel of expert judges from industry and higher education. Via MAD and the associated competitions, students, faculty, and institutional partners can explore the opportunities and challenges associated with mobile technologies. This paper discusses how problem-based learning principles guided the design and implementation of MAD. A multiperspective assessment of the success of MAD is offered. Finally, key lessons learned and guidance to assist other educators are also offered",0018-9359;00189359,,10.1109/TE.2006.875700,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1629213,Cross-disciplinary teams;mobile applications development;mobile technologies;pedagogical environment;problem-based learning,Collaboration;Computer aided software engineering;Distributed computing;Educational programs;Educational technology;IEEE news;Information technology;Management information systems;Portable computers;Technology management,distance learning;educational courses;groupware,decision makers;developers;end users;graduate-level course;information technology education;mobile applications development;multiperspective assessment;pedagogical environment;problem-based learning course;students,,23,,20,,,,May-06,,IEEE,IEEE Journals & Magazines,
1999 IEEE Aerospace Conference. Proceedings (Cat. No.99TH8403),,,1999 IEEE Aerospace Conference. Proceedings (Cat. No.99TH8403),20020806,1999,1,,0_3,,The following topics are dealt with: 21st Century Space Missions; aerospace technologies; small satellites; on-board digital processing; high-density interconnect boards manufacture; reconfigurable hardware; aircraft navigation; GPS applications; aircraft flight testing; space-based radar; antennas; opto-electronics; uncooled sensors; computer vision; space interferometry; infrared polarimetry; IR sensors; remote sensing; target tracking; aerospace computing; software engineering; aerospace simulation; aerospace testing; data communication; space multidisciplinary processes; and aerospace education,,POD:0-7803-5425-7,10.1109/AERO.1999.794163,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=794163,,,aerospace computing;aerospace control;aerospace instrumentation;aerospace propulsion;infrared imaging;mobile antennas;remote sensing;software engineering;space communication links;space research;space vehicle electronics;spaceborne radar;target tracking,GPS;IR sensors;Space Missions;aerospace computing;aerospace education;aerospace simulation;aerospace technologies;aerospace testing;aircraft flight testing;aircraft navigation;antennas;computer vision;data communication;infrared polarimetry;interconnect boards manufacture;onboard digital processing;opto-electronics;reconfigurable hardware;remote sensing;small satellites;software engineering;space interferometry;space multidisciplinary processes;space-based radar;target tracking;uncooled sensors,,0,,,,,,7-7 March 1999,06 Mar 1999-13 Mar 1999,IEEE,IEEE Conferences,
Development Of Expediency Fuel Consumption Cost Simulator,N. Ahmad; M. A. M. Azhar; Roslina Mohd Sidek; Mohd Helmy Abd Wahab,"Faculty of Computer Systems & Software Engineering, University Malaysia Pahang, Malaysia",2010 2nd International Conference on Education Technology and Computer,20100729,2010,4,,V4-553,V4-556,"This paper focus on the development of Expediency Fuel Consumption Cost Simulator (EFCCS). EFCCS is automated software that calculates the total amount of fuel cost for a car to travel based on the distance given, driving speed, weight capacity and current market fuel price cost. This software simulator has been developed by using Visual Basic. Net language and SQL Server database system. By deploying EFCCS, users obtain a summary and the best solution to estimate the minimum cost towards the desired destination.",2155-1812;21551812,Electronic:978-1-4244-6370-1; POD:978-1-4244-6367-1,10.1109/ICETC.2010.5529617,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5529617,EFCCS;database;fuel estimation;software,Costs;Fuels,SQL;Visual BASIC;costing;fuel systems;pricing,Net language;SQL Server database system;Visual Basic;automated software;current market fuel price cost;driving speed;expediency fuel consumption cost simulator;weight capacity,,0,,10,,,,22-24 June 2010,,IEEE,IEEE Conferences,
An Analysis of Online Interaction Discourse in Knowledge Forum,Y. Li; R. Huang,"Sch. of Educ. Technol., Beijing Normal Univ., Beijing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,45,48,"The case study, based on collaborative knowledge building theory, investigated online interaction characteristics and knowledge building of students who used the knowledge forum (KF) to discuss course-related content. Collected data included the discussion transcripts of a postgraduate course during one semester and students interview records. Content analysis was used to examine student participation and interaction characteristics quantitively, and interview method was used to explore the implications behind the studentspsila interaction performance. Results showed that students engaged in a collaborative learning process was mainly characterized by cognitive, social and teaching presence, and the effectiveness of collaborative learning was chiefly affected by the organization of learning activities, teacher's guidance, as well as supporting learning platform.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.34,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722839,content analysis;interaction discourse;interview;knowledge forum,Collaborative work;Computer science;Computer science education;Discussion forums;Information analysis;Knowledge engineering;Online Communities/Technical Collaboration;Problem-solving;Social network services;Software engineering,computer aided instruction;computer mediated communication;educational courses;groupware;human computer interaction,asynchronous computer mediated communication;cognition;collaborative knowledge building theory;content analysis;knowledge forum;online interaction discourse analysis;postgraduate course;student interview record;teaching presence,,1,,12,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Analysis on the Coupling between E-learning and Lifelong Learning,H. Dali; G. Yongmei,Jiangxi Univ. of Finance & Econ.,2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,246,249,"With the rapidly changing nature of our global environment, knowledge is playing a more important role in enhancing personal, social and cultural development. So the concept of lifelong learning is now expanding to the areas of popular culture and the digital visual electronic media. E-learning, as a Web-based instructional approach is widely used in formal and informal education. In this paper the connotation of lifelong learning is illustrated. Then it mentions the important role of e-learning in personal and social development. And the characteristics and advantages of e-learning is analyzed, such as its effects on promoting lifelong learning. In the end of this paper, it is discussed that the coupling between e-learning and lifelong learning.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.158,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722889,Characteristics;Coupling;E-learning;Lifelong Learning,Computer science;Cultural differences;Education;Electronic learning;Environmental economics;Finance;Knowledge management;Software engineering;Space technology;Technological innovation,Internet;computer aided instruction,Web-based instructional approach;cultural development;digital visual electronic media;e-learning;formal education;informal education;lifelong learning;personal development;social development,,0,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Birth and prospects of eLearning: the common case of Morocco,A. Benkiran; S. Bennani; B. Berrada,"UFR RIM, EMI, Rabat Agdal, Morocco","Information Technology Based Proceedings of the FIfth International Conference onHigher Education and Training, 2004. ITHET 2004.",20041122,2004,,,493,499,"We attempt in this paper, to present a review on the eLearning process in Morocco, which may also apply to many other countries. We deal successively with the different solutions eLearning can bring, the encountered problems and the necessary means during the eLearning implementation process. We treat in particular the different sectors of the economy where eLearning, in its various forms, can provide helpful solutions. We present, as illustrations, some data sheets on projects carried out in Morocco in various fields of the industry.",,POD:0-7803-8596-9,10.1109/ITHET.2004.1358223,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1358223,,Computer aided software engineering;Educational institutions;Educational technology;Electronic learning;Industrial training;Information technology;Logistics;Qualifications;Radio access networks;Time factors,computer aided instruction;distance learning;social aspects of automation,Moroccan economy;Moroccan education;Moroccan industry;Moroccan training;eLearning,,0,,16,,,,31 May-2 June 2004,,IEEE,IEEE Conferences,
A 3D Virtual World Teaching and Learning Platform for Computer Science Courses in Second Life,C. S. Wei; Y. Chen; J. G. Doong,"Comput. Inf. Syst. Dept., CUNY, New York, NY, USA",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Key factors contributing to the high attrition rate for computer science students include loss of interest in material and lack of practice. In order to better engage students and improve retention rate, we have developed a novel teaching and learning platform in the Second Life to immerse and engage students in the same way that today's best video games grab and keep players' attention. Our goal is to stimulate students' interests, motivation and creativity and help them overcome the difficulties in study. The platform can enrich the existing curriculum and can be used as a supplement to the traditional classroom environments. It may also be applied to distance learning courses.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365895,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365895,,Cities and towns;Computer science;Computer science education;Educational institutions;Educational programs;Games;Management information systems;Programming;Public healthcare;Second Life,computer aided instruction;computer science education;educational courses;teaching;virtual reality,3D virtual world teaching;Second Life;computer science courses;computer science students;curriculum;distance learning courses;learning platform;video games,,1,,12,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Preparing the Wireless Workforce,S. S. Sloan,"Chief Executive Officer, Global Wireless Education Consortium Arlington, VA 22209, sloan@gwec.org",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,S2D,S2D,"The Cellular Telephone Industry Association conducted a study on the availability of radio frequency (RF) curricula and found a severe shortage of schools offering any RF education. This study revealed that RF courses have been replaced in past years by more fashionable courses in computer science and software engineering on college campuses. However, the unprecedented success of personal and wireless communications has fueled technological advancements in virtually every aspect of electrical and computer engineering. The worldwide growth in these areas can only be supported if educational institutions commit to developing a new generation of wireless professionals, especially in RF engineering. In 1997, a model was created in the United States that has positively affected the workforce for wireless technology companies. Through the Global Wireless Education Consortium (GWEC), a collaboration of industry and academe, colleges and universities throughout the world are preparing students in greater number who, collectively, represent a higher quality technology workforce for the future",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612223,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612223,collaboration;partnership;skills;wireless education;workforce,Collaborative work;Communications technology;Computer science;Computer science education;Educational institutions;Electrical engineering computing;Radio frequency;Software engineering;Telephony;Wireless communication,cellular radio;educational courses;educational institutions;telecommunication engineering education,Cellular Telephone Industry Association;Global Wireless Education Consortium;RF education;RF engineering;United States;computer engineering;educational institutions;electrical engineering;personal communications;radio frequency curricula;wireless communications;wireless professionals;wireless technology companies;wireless workforce,,3,,8,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Assisting students in online experimentation,H. Considine; Z. Nedic; A. Nafalski,"School of Engineering, University of South Australia, Adelaide, Australia",2017 4th Experiment@International Conference (exp.at'17),20170720,2017,,,47,51,"With the advancement of technology and universities' aspiration to reach more students including students studying in distance mode, remote laboratories are gaining popularity and becoming a common feature of STEM programs. Remote laboratories make laboratory equipment more accessible to both on-campus and off-campus students. However, assistance to students experimenting outside the scheduled supervised classes is hard to provide and therefore usually not available in remote laboratories. With the advancements in software engineering and intelligent systems, it is a natural step forward to develop intelligent tutoring systems that will assist students in online experimentation when a human tutor is not available. In this article, we present our work in this direction.",,Electronic:978-1-5386-0810-4; POD:978-1-5386-0811-1,10.1109/EXPAT.2017.7984371,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7984371,engineering education;intelligent tutoring systems;online experimentation;remote laboratory,Australia;Collaboration;Education;Graphical user interfaces;Libraries;Remote laboratories,Internet;distance learning;intelligent tutoring systems;laboratories;virtual instrumentation,STEM programs;distance mode;human tutor;intelligent tutoring systems;laboratory equipment;off-campus students;on-campus students;online experimentation;remote laboratories;scheduled supervised classes;software engineering;technology,,,,,,,,6-8 June 2017,,IEEE,IEEE Conferences,
Table of contents,,,2008 38th Annual Frontiers in Education Conference,20081222,2008,,,71,99,"The following topics are dealt with: classroom technology; engineering education; computer science courses and laboratory; distance learning; K-12 initiatives in computer science, service-learning and professional development; technology and simulation in education; computer and Web based software; engineering design; active learning; software engineering; gender & minority issues in CSET education; Web-based learning; learning models and teaching tools; learning assessment.",0190-5848;01905848,CD-ROM:978-1-4244-1970-8; POD:978-1-4244-1969-2,10.1109/FIE.2008.4720690,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4720690,,,education,CSET education;K-12 initiative;Web based software;Web-based learning;active learning;classroom technology;computer laboratory;computer science course;distance learning;engineering design;engineering education;gender issue;learning assessment;minority issue;professional development;service learning;software engineering;teaching tool,,0,,,,,,22-25 Oct. 2008,,IEEE,IEEE Conferences,
Broadening the Education of Software Engineers - Some Lessons and Pointers,J. Griffin; K. Ryan,"Dept of Comput. Sci. & Inf. Syst., Univ. of Limerick, Limerick, Ireland",2010 IEEE Transforming Engineering Education: Creating Interdisciplinary Skills for Complex Global Environments,20100715,2010,,,1,12,"Professional Issues in Software Engineering (PISE) has been taught as part of the computer systems undergraduate degree programme at the University of Limerick using a multi-institutional collaborative pedagogy. PISE considers the ethical, legal and social consequences of the design, implementation and use of computer and information systems. Students from UL collaborated with students from other universities in USA, England and Malta, working together in geographically distributed virtual learning groups to consider ethical issues in software engineering. This paper reflects the longitudinal evaluation of teaching and assessment methods that have been developed over 20 years.",,Electronic:978-1-4244-6042-7; POD:978-1-4244-6040-3,10.1109/TEE.2010.5508835,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5508835,,Collaboration;Collaborative software;Collaborative work;Computer science;Computer science education;Ethics;Information systems;Law;Legal factors;Software engineering,computer science education;continuing professional development;ethical aspects;software engineering,computer systems undergraduate degree programme;ethical issues;geographically distributed virtual learning groups;multiinstitutional collaborative pedagogy;software engineering professional issues;software engineers education;teaching evaluation,,0,,33,,,,6-9 April 2010,,IEEE,IEEE Conferences,
Interactive cartography,A. Pang,"Comput. Sci. Dept., California Univ., Santa Cruz, CA, USA",IGARSS 2000. IEEE 2000 International Geoscience and Remote Sensing Symposium. Taking the Pulse of the Planet: The Role of Remote Sensing in Managing the Environment. Proceedings (Cat. No.00CH37120),20020806,2000,2,,570,572 vol.2,"The authors present a software program that allows users to interactively create different map projections. The system allows users to view a representation of the Earth simultaneously as a sphere and as a projection with the ability to interact with both images. Map projections are created by projecting the sphere onto one of three developable surfaces. The choices are a cylinder, cone, or a plane. The surface can then be manipulated interactively e.g. orientation, size, distance, adjust central meridian, etc. to instantly create the corresponding map projection. The projection calculations take advantage of the GCTPC package provided by the USGS. Their implementation is written in C++ and uses OpenGL for the graphics rendering. The graphical user interface is built using FLTK. This software has been tested on SGIs and SUNs running Unix and PCs running both Linux and NT. Software as well as additional information are available from www.cse.ucsc.edu/research/avis/map.html",,POD:0-7803-6359-0,10.1109/IGARSS.2000.861633,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=861633,,Computer science;Earth;Graphical user interfaces;Graphics;Navigation;Packaging;Rendering (computer graphics);Shape;Software testing;World Wide Web,cartography;computer aided instruction;computer graphics;courseware;educational computing;geophysics computing;interactive systems;software packages,C++;FLTK;GCTPC package;GUI;OpenGL;USGS;computer graphics;cone;cylinder;education;educational software;geophysics computing;graphical user interface;graphics rendering;interactive cartography;map projection;plane;software program;teaching,,0,,4,,,,2000,24 Jul 2000-28 Jul 2000,IEEE,IEEE Conferences,
Collaborative development of a joint Web-based software engineering course across countries,K. Bothe; K. Schutzler; Z. Budimac; K. Zdravkova,"Inst. of Inf., Humboldt-Univ., Berlin, Germany",Proceedings Frontiers in Education 35th Annual Conference,20060403,2005,,,S3H,7,"The intention of this project was to enable the usage of shared materials for software engineering courses in seven universities located in four countries: Germany, Bulgaria, Serbia and Montenegro, and the Former Yugoslav Republic of Macedonia. All participants play active roles by making contributions to the course materials and conducting courses in their home universities. This has led to novel aspects for our project: namely, its multi-lateral character and a plethora of interesting contributions from different educational environments. These unique elements impacted on both the nature of the course material and the management of the project",0190-5848;01905848,POD:0-7803-9077-6,10.1109/FIE.2005.1612289,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1612289,Higher education;multi-lingual;software engineering course;web-based materials,Collaborative software;Computer science;Computer science education;Conducting materials;Informatics;Internet;Mathematics;Natural languages;Project management;Software engineering,Internet;computer aided instruction;computer science education;educational aids;educational courses;educational institutions;software engineering,Bulgaria;Germany;Macedonia;Serbia and Montenegro;Web-based software engineering course;educational course materials;universities,,1,,8,,,,19-22 Oct. 2005,,IEEE,IEEE Conferences,
Implementation of Distributed E-Learning System on Power Line Network,K. Bahrami; M. Abedi; B. Daemi,"Niroo Research Institute (NRI), Iran","Telecommunications, 2007. AICT 2007. The Third Advanced International Conference on",20070529,2007,,,29,29,"This study introduces a distributed e-learning system on power line network. E-learning system, in general, consists of learning management system (LMS) for managing users and courses, learning content management system (LCMS) for offering educational contents to learners and course authoring for course and content design. Today, there is a great deal of requests, issued simultaneously by worldwide users from any place at any time, for e-learning systems. Because of enormous amount of requests and simultaneous connections of users, server's performance and response time may degrade. Power line communication has high influence and is high speed medium that can be utilized as platform for e-learning. On the other hand, it is possible to implement distributed e-learning system on a power line network to distribute load of requests on multiple servers and improve their performances. In this paper, we propose software architecture and network design for distributed e-learning system on power line network.",,CD-ROM:0-7695-2843-0,10.1109/AICT.2007.25,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4215250,,CADCAM;Computer aided manufacturing;Content management;Delay;Education;Electronic learning;Least squares approximation;Network servers;Power system management;Software architecture,Internet;carrier transmission on power lines;computer aided instruction;computer network management,distributed e-learning system;learning content management system;learning management system;power line network,,2,,8,,,,13-19 May 2007,,IEEE,IEEE Conferences,
Real-time distributed oil/gas pipeline security pre warning system based on Φ-OTDR,X. Liu; Y. Wang; B. Jin; Q. Ying; D. Wang; Y. Wang,"Key Laboratory of Advanced Transducers and Intelligent Control Systems (Ministry of Education and Shanxi Province), College of Physics and Optoelectronics, Taiyuan University of Technology Taiyuan 030024, China",2017 Progress in Electromagnetics Research Symposium - Fall (PIERS - FALL),20180219,2017,,,1717,1719,"With the rapid development of the national economy, long distance oil/gas pipeline transportation system plays a more and more important role in people's daily life. However, the third party damages such as improper construction, illegal drilling and natural disasters still pose a huge threat for pipeline security in practical applications. Hence, there is a strong need for a pipeline security pre-warning system which can detect these potential threats in real-time along a few meters to tens of kilometers. In this paper, a real-time distributed oil/gas pipeline security pre-warning system based on the Φ-OTDR technology is proposed. The experimental platform is established in the laboratory. In addition, a high speed acquisition system based on FPGA is designed. The invalid part between two adjacent Rayleigh back-scattering traces is removed, which reduces the amount of data and improves the operating efficiency. Software design is implemented in visual C++ by utilizing Microsoft Foundation Classes (MFC) under the Windows environment. The experimental results show that the system is able to detect vibration in real time over a total fiber length of 10 km, with a spatial resolution of 20 m.",,Electronic:978-1-5386-1211-8; POD:978-1-5386-1212-5,10.1109/PIERS-FALL.2017.8293412,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8293412,,Optical interferometry;Optical polarization;Optical pulses;Optical sensors;Pipelines;Vibrations,C++ language;alarm systems;data acquisition;design engineering;disasters;drilling (geotechnical);fibre optic sensors;field programmable gate arrays;maintenance engineering;optical time-domain reflectometry;petroleum industry;pipelines;real-time systems;vibrations,Φ-OTDR technology;FPGA design;Microsoft foundation classes;Rayleigh back-scattering traces;Windows environment;fibre optic sensors;high speed acquisition system;illegal drilling;improper construction;national economy;natural disasters;oil-gas pipeline transportation system;real-time distribution;security prewarning system;size 10.0 km;software design;spatial resolution;vibration detection;visual C++,,,,,,,,19-22 Nov. 2017,,IEEE,IEEE Conferences,
The specification and implementation of a virtual university software system,T. K. Shih; A. Y. Chang; Yemoz-Huei Chen; J. Ma; R. Huang,"Dept. of Comput. Software, Univ. of Aizu, Japan",Proceedings Seventh International Conference on Parallel and Distributed Systems (Cat. No.PR00568),20020806,2000,,,385,392,"Distance learning is one of the interesting research topics of distributed computing. This paper discusses a joint research project between the University of Aizu in Japan and Tamkang University in Taiwan. A software system supporting virtual university operations is proposed. The software architecture is designed based on three criteria of virtual university operations: administration, awareness and assessment. Specifications of each tools in the system are proposed, with some implementation details and solutions being discussed. We also point out some interesting research directions in the realization of a virtual university",1521-9097;15219097,POD:0-7695-0568-6,10.1109/ICPADS.2000.857721,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=857721,,Computer aided instruction;Educational technology;Information retrieval;Internet;Multimedia systems;Postal services;Software systems;Tail;Videoconference;World Wide Web,Internet;distance learning;distributed processing;educational computing;formal specification;multimedia systems;software architecture;teleconferencing,Internet;World Wide Web;administration;assessment;awareness;distance learning;distributed computing;group communication;joint research project;multimedia education;software architecture;software system implementation;software system specification;video conferencing;virtual university,,1,,18,,,,2000,04 Jul 2000-07 Jul 2000,IEEE,IEEE Conferences,
The Challenges of Teaching Students How to Work in Global Software Teams,K. Swigger; R. Brazile; F. C. Serce; G. Dafoulas; F. N. Alpaslan; V. Lopez,"Univ. of North Texas, Denton, TX, USA",2010 IEEE Transforming Engineering Education: Creating Interdisciplinary Skills for Complex Global Environments,20100715,2010,,,1,30,"This paper describes a multi-year project that is examining ways to improve global software learning teams. Students from the University of North Texas, Middlesex, University of Atilim, Middle East Technical University, and Universidad TecnoloÌgica de PanamaÌ are teamed and asked to collaborate on a number of different software projects. The paper explains the overall goals for the research project; it describes the student teams and their various assignments; and it presents results from data gathered from the group programming tasks. The findings are presented, and some recommendations for teaching global software development are provided.",,Electronic:978-1-4244-6042-7; POD:978-1-4244-6040-3,10.1109/TEE.2010.5508836,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5508836,,Cities and towns;Collaborative software;Collaborative work;Computer industry;Computer science;Current measurement;Education;Online Communities/Technical Collaboration;Programming;Software performance,computer science education;groupware;software engineering,Middle East Technical University;Middlesex;Universidad Tecnologica de Panama;University of Atilim;University of North Texas;global software development;global software learning teams;group programming tasks;software projects,,4,,53,,,,6-9 April 2010,,IEEE,IEEE Conferences,
Website design for long-distance teaching based on SE-ID model,Z. Caiying; Z. Feng,"Sch. of Inf. Eng., Yangzhou Univ., Yangzhou, China","2009 ISECS International Colloquium on Computing, Communication, Control, and Management",20090929,2009,1,,245,248,"To promote the quality of long-distance teaching, a design scheme of Web site is proposed by integrating the net technique and teaching methods in this paper. Firstly the technical elements such as the instructional design and learning theory are introduced, and then the four pivotal steps are suggested as Web site design, analyzing, designing and producing. Furthermore, based on analyzing the principles and content of net-teaching design, an assessment plan for the net-teaching is given. Comparing with existing methods, Web design for long-distance teaching based on SE-ID model considers the aspects of teaching environment, content, method and the spreading way synthetically, and realizes the sharing of information so as to be obtained by learners to master the latest knowledge.",2154-9613;21549613,POD:978-1-4244-4247-8,10.1109/CCCM.2009.5270458,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5270458,SE-ID model;net-teaching design;teaching assessment;teaching theory,Communication system control;Design engineering;Displays;Education;Engineering management;Flowcharts;Information analysis;Learning systems;Web design;Web page design,Web design;computer aided instruction;distance learning;software engineering;teaching,SE-ID model;Web site design;instructional design;long distance teaching;net teaching;software engineering,,0,,8,,,,8-9 Aug. 2009,,IEEE,IEEE Conferences,
Multicriteria Optimization in Telecommunication Networks Planning,V. Bezruk; D. Rybalko,"Kharkov National University of Radioelectronics, Ukraine, 61166, Kharkov, Lenins 14 avenue, KNURE. Fax: (057) 702-11-13, E-mail: bezruk@kture.kharkov.ua",2007 17th International Crimean Conference - Microwave & Telecommunication Technology,20071029,2007,,,338,340,"Information systems are developing swiftly. That is why requirements to the quality and terms of communication facilities design are increased. Nowadays communication systems are designed using CAD software [1-3]. Previously at the stages of schematic, engineering and technological design high processing speed and PC memory were used. Now the actual problem is the automation of initial design phase. It is the phase of systems engineering, which is determined by system design for the specified application area. At the same time it became necessary to introduce new technologies for systems engineering. The foundations are the theory of multi-objective optimization and probabilistic modelling of communication systems. These technologies combine two main directions. The first direction comprehends development and realization of the methods for multi-objective optimization of communication systems in order to select optimum designed system versions by vector optimality criterion. The second direction comprehends the development of probabilistic mathematical communication models and appropriate software for communication systems simulation. As a result, we have problem-oriented program complexes for computer-aided communication systems engineering. It is also important to provide methodical and technical training for the specialists in the field of automation of communication systems design. It is very important and relevant to organize remote electronic education courses.",,POD:978-966-335-012-7,10.1109/CRMICO.2007.4368739,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4368739,,Application software;Communication system software;Communication systems;Design automation;Design engineering;Design optimization;Information systems;Process design;Software design;Systems engineering and theory,CAD;systems engineering;telecommunication computing;telecommunication network planning,CAD software;computer-aided communication systems engineering;multi-objective optimization;multicriteria optimization;probabilistic modelling;telecommunication networks planning,,0,,3,,,,10-14 Sept. 2007,,IEEE,IEEE Conferences,
Phonetic normalization of microtext,R. Khoury,"Department of Software Engineering, Lakehead University, Thunder Bay, Canada",2015 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM),20160211,2015,,,1600,1601,"Microtext normalization is the challenge of discovering the English words corresponding to the unusually-spelled words used in social-media messages and posts. In this paper, we propose a novel method for doing this by rendering both English and microtext words phonetically based on their spelling, and matching similar ones together. We present our algorithm to learn spelling-to-phonetic probabilities and to efficiently search the English language and match words together. Our results demonstrate that our system correctly handles many types of normalization problems.",,Electronic:978-1-4503-3854-7; POD:978-1-5090-2094-2,10.1145/2808797.2809352,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7403761,microtext;normalization;phonetic;social media;wiktionary,Data mining;Media;Rendering (computer graphics);Training;Training data;Twitter,learning (artificial intelligence);natural language processing;probability;social networking (online);text analysis,English language;English words;microtext phonetic normalization;social-media messages;social-media post;spelling-to-phonetic probability learning;unusually-spelled words;word matching,,,,5,,,,25-28 Aug. 2015,,IEEE,IEEE Conferences,
Objective Image Quality Assessment Based on Image Complexity and Color Similarity,S. Yang; P. Gao; F. Meng; X. Jiang; H. Liu,"Inf. Eng. Sch., Commun. Univ. of China, Beijing, China",2013 Fourth World Congress on Software Engineering,20140327,2013,,,5,9,"This paper proposes a new objective assessment method for image quality based on content complexity and color similarity. Considering that human visual perception is sensitive to color distortion in compressed images due to different content complexity, we analyze the effects of image complexity and color similarity to images quality. Based on above analysis, we propose a method to establish the relationship between image quality and those two factors. The method includes the following steps: carrying out image color space conversion, calculating the image complexity and the color similarity, adjusting color similarity according to the different image complexity, and then obtaining the evaluation results. Experimental results show that our method can obtain a good consistency with the subjective results.",,Electronic:978-1-4799-2883-5; POD:978-1-4799-2884-2,10.1109/WCSE.2013.6,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6754256,NBS color distance;image complexity;image quality;objective assessment,Complexity theory;Correlation;Image coding;Image color analysis;Image quality;NIST;Training,computational complexity;image coding;image colour analysis;visual perception,color distortion;color similarity adjustment;content complexity;human visual perception;image color space conversion;image complexity;image compression;objective assessment method;objective image quality assessment,,1,,10,,,,3-4 Dec. 2013,,IEEE,IEEE Conferences,
Detection of Port and Network Scan Using Time Independent Feature Set,H. U. Baig; F. Kamran,"Center for Advanced Studies in Engineering (CASE) Pakistan, Email: habibullah@case.edu.pk",2007 IEEE Intelligence and Security Informatics,20070625,2007,,,180,184,"Probes or network scans are designed to identify security vulnerabilities of a network and are precursor to most of the cyber attacks. Slow, random and distributed attacks are the most difficult to detect. Extensive training over longer packet traces or larger detection window size can give better results but requires larger memory. A model based on Time Independent Feature Set is proposed here, which can efficiently detect slow and random attacks in real time with reduce memory needs. The proposed model has been tested using DARPA 99 data set.",,Electronic:1-4244-1329-X,10.1109/ISI.2007.379554,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4258693,,Computer aided software engineering;Computer security;Data security;Design engineering;IP networks;Intrusion detection;Network servers;Probes;Reconnaissance;Web server,Internet;computer crime;probability;telecommunication network reliability;telecommunication security,DDoS attacks;Internet;cyber attacks;distributed attacks;network scan detection;port scan detection;probability;random attack detection;security vulnerability identification;slow attack detection;time independent feature set,,4,,18,,,,23-24 May 2007,,IEEE,IEEE Conferences,
Multivariable PID Neural Network based flight control system for small-scale unmanned helicopter,Guangping Qi; Ping Song; Kejie Li,"Intelligent Robotics Institute, School of Aerospace Science and Engineering, Beijing Institute of Technology, 5 South Zhongguancun Street, Haidian District, 100081, China",2009 International Conference on Information and Automation,20090818,2009,,,1331,1335,"To design the flight control system (FCS) of small-scale unmanned helicopter is still a difficult challenge today. The hardware and software architecture of FCS was designed in this paper. And one novel control approach based on multivariable PID neural network (MPIDNN) was firstly used to design the FCS of small-scale unmanned helicopter on the hardware platform. MPIDNN is suitable for controlling the multi-input multi-output (MIMO), nonlinear, highly coupled, uncertain and dynamic system such as helicopter. Both the training and study algorithm based on target function and MPIDNN forwards algorithm were designed in this control system. The result of simulation indicates that the training algorithm can solve the offline training and study problem of small-scale unmanned helicopter. The forwards algorithm can control the flight of helicopter well and its maximum magnitude of error is about 1%. Simulation shows that the performance of our control approach is perfect.",,POD:978-1-4244-3607-1,10.1109/ICINFA.2009.5205123,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5205123,,Aerospace control;Control systems;Couplings;Helicopters;MIMO;Neural network hardware;Neural networks;Nonlinear control systems;Software architecture;Three-term control,MIMO systems;aerospace control;helicopters;multivariable control systems;neurocontrollers;nonlinear control systems;remotely operated vehicles;three-term control;uncertain systems,flight control system;hardware architecture;multivariable PID neural network;small-scale unmanned helicopter;software architecture,,0,,11,,,,22-24 June 2009,,IEEE,IEEE Conferences,
Enhancing Learning Experiences in Partially Distributed Teams: Training Students to Work Effectively Across Distances,R. Ocker; D. Kracaw; S. R. Hiltz; M. B. Rosson; L. Plotnick,,2009 42nd Hawaii International Conference on System Sciences,20090120,2009,,,1,10,"Three training modules were designed to decrease ingroup dynamics in Partially Distributed Teams, which have two or more geographically separated subteams. The action research oriented study included 84 student PDTs with nearly 700 members, working on high-level software requirements. Results indicate that the training improved outcomes in terms of shared identification, trust, awareness, coordination, competence, conflict, and team performance.",1530-1605;15301605,POD:978-0-7695-3450-3,10.1109/HICSS.2009.192,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4755369,,Collaborative work;Context;Information systems;Information technology;Large-scale systems;Management information systems;Outsourcing;Programming;User interfaces;Virtual groups,computer based training;distance learning;software engineering;team working,Partially Distributed Teams;software requirements;students training;team performance,,1,,61,,,,5-8 Jan. 2009,,IEEE,IEEE Conferences,
HABITAT: A Web Supported Treatment for Acquired Brain Injured,E. Navarro; V. López-Jaquero; F. Montero,"Lab. of User Interaction & Software Eng., Univ. of Castilla-La Mancha, Toledo",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,464,466,"The rehabilitation of a patient with acquired brain injury begins during the acute treatment phase. It is important to focus on maximizing the patient's capabilities at home and in the community. Positive reinforcement helps recovery by improving self-esteem and promoting independence. In this context, user interface design is very important for several reasons. First of all the more intuitive the user interface the easier it is to use. The better the user interface is the easier it is to train people to use it, reducing training costs. The better your user interface is the more your users will like to use it, increasing their satisfaction with their work. In this paper a Web-based system, namely HABITAT, for the treatment of acquired brain injured is presented, which has been design by means of model-based user interface design techniques to maximize the effectiveness of the treatment activities.",2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.151,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561738,Acquired Brain Injured;IdealXML;Model-Based Design of User Interfaces;e-learning,Accidents;Biomedical imaging;Brain injuries;Brain modeling;Costs;Laboratories;Lesions;Medical treatment;Software engineering;User interfaces,Internet;medical computing;patient rehabilitation;patient treatment;user interfaces,HABITAT;Web supported treatment;Web-based system;acquired brain injury;patient rehabilitation;user interface design,,1,,7,,,,1-5 July 2008,,IEEE,IEEE Conferences,
Introducing Alice to a Squeak wonderland,J. S. Pierce,"Georgia Inst. of Technol., Atlanta, GA, USA","First Conference on Creating, Connecting and Collaborating Through Computing, 2003. C5 2003. Proceedings.",20030818,2003,,,40,43,"The Alice project, started at the University of Virginia by Randy Pausch and now continuing at Carnegie Mellon University, is designed to simplify the process of building interactive 3D worlds so that novices without extensive training can build interesting worlds. In this paper I describe some of the aspects of Squeak Alice, a version of the Alice tool that I ported to Squeak, an open-source descendant of Smalltalk. Because Squeak Alice applies many of the lessons learned from Alice, I describe some of those lessons. Rather than dwelling on the similarities between the two systems, I then focus on describing some of the architectural, surface, and functional differences between Squeak Alice and Alice, and I describe some of the new capabilities that Squeak Alice provides.",,POD:0-7695-1975-X,10.1109/C5.2003.1222330,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1222330,,Animation;Art;Buildings;Cameras;Educational institutions;Interpolation;Natural languages;Open source software;Vocabulary;Watches,Smalltalk;authoring systems;object-oriented programming;programming environments;software architecture;virtual reality languages;visual programming,Alice project;Alice tool version;Carnegie Mellon University;Smalltalk;Squeak;Squeak Alice;University of Virginia;authoring tool;interactive 3D world building;open-source tool;process simplification,,1,,13,,,,31-31 Jan. 2003,,IEEE,IEEE Conferences,
A case study of applying data mining to sensor data for contextual requirements analysis,A. Rook; A. Knauss; D. Damian; A. Thomo,"Department of Computer Science Univeristy of Victoria Victoria, British Columbia, Canada",2014 IEEE 1st International Workshop on Artificial Intelligence for Requirements Engineering (AIRE),20140911,2014,,,43,50,"Determining the context situations specific to contextual requirements is challenging, particularly for environments that are largely unobservable by system designers (e.g., dangerous system contexts of use and mobile applications). In this paper, we describe the application of data mining techniques in a case study of identifying contextual requirements for a context-aware mobile application to be used by a team of four long-distance rowers. The context of use for this application was dangerous and isolated, making it unobservable by the developers. The context situations for five mobile application requirements were defined by using a data mining algorithm applied to historical sensor data passively collected by the users while they crossed the Atlantic Ocean in a rowboat. The performance of the resulting classifiers is analyzed over time with promising results demonstrating that the data mining approach is feasible with implications for requirements engineering, context-aware mobile applications, and group-context-aware mobile applications.",,Electronic:978-1-4799-6355-3; POD:978-1-4799-6356-0,10.1109/AIRE.2014.6894855,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6894855,,Context;Context-aware services;Data mining;Inspection;Mobile communication;Training;Visualization,data mining;mobile computing;sensor fusion;systems analysis,context-aware mobile application;contextual requirements analysis;data mining algorithm;group-context-aware mobile applications;mobile application requirements;requirements engineering;sensor data,,0,,32,,,,26-26 Aug. 2014,,IEEE,IEEE Conferences,
Learning from Open-Source Projects: An Empirical Study on Defect Prediction,Z. He; F. Peters; T. Menzies; Y. Yang,"Lab. for Internet Software Technol., Inst. of Software, Beijing, China",2013 ACM / IEEE International Symposium on Empirical Software Engineering and Measurement,20131212,2013,,,45,54,"The fundamental issue in cross project defect prediction is selecting the most appropriate training data for creating quality defect predictors. Another concern is whether historical data of open-source projects can be used to create quality predictors for proprietary projects from a practical point-of-view. Current studies have proposed statistical approaches to finding these training data, however, thus far no apparent effort has been made to study their success on proprietary data. Also these methods apply brute force techniques which are computationally expensive. In this work we introduce a novel data selection procedure which takes into account the similarities between the distribution of the test and potential training data. Additionally we use feature subset selection to increase the similarity between the test and training sets. Our procedure provides a comparable and scalable means of solving the cross project defect prediction problem for creating quality defect predictors. To evaluate our procedure we conducted empirical studies with comparisons to the within company defect prediction and a relevancy filtering method. We found that our proposed method performs relatively better than the filtering method in terms of both computation cost and prediction performance.",1949-3770;19493770,Electronic:978-0-7695-5056-5; POD:978-1-4799-1144-8,10.1109/ESEM.2013.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6681337,cross-project;data similarity;feature subset selection;instance selection;software defect prediction,Data models;Filtering;Open source software;Predictive models;Training;Training data,learning (artificial intelligence);program debugging;project management;public domain software;statistical analysis,brute force techniques;company defect prediction;computation cost;cross project defect prediction problem;data selection procedure;feature subset selection;open-source project learning;prediction performance;proprietary data;proprietary projects;quality defect predictor creation;relevancy filtering method;statistical approach;test distribution;test-training set similarity;training data,,14,,33,,,,10-11 Oct. 2013,,IEEE,IEEE Conferences,
Design of software for UAV Ground Control System based on VC++,X. y. Shen; W. r. Ding; Z. m. Wei; X. j. Li,"School of Electronics and Information Engineering, Beijing University of Aeronautics and Astronautics, China",2009 Asia Pacific Conference on Postgraduate Research in Microelectronics & Electronics (PrimeAsia),20100122,2009,,,440,443,"UAV (Unmanned Aerial Vehicle) can control and take various task equipments, able to fly freely and fulfill tasks. GCS (Ground Control System), working as the ¿nerve center¿, plays an important role in UAV Simulation Training System. One perfect GCS simulation needs interoperable host computers to communicate together. GCS simulates mainly the function of telecontrol and telemetry. The entire GCS system based on the architecture of normal PC net is the realize of UAV Simulation Training System in the computer. Its hardware architecture is based on distributed computer platform, and its software uses the Client/Server model. In this paper we use VC++6.0 as a simulation tool and design the software of UAV Ground Control System based on the study and analysis of its function requirements, at the same time we analyze the key technique and difficulty it concerns. At last, this system is proved correct by debugging and testing.",2159-2144;21592144,Electronic:978-1-4244-4669-8; POD:978-1-4244-4668-1,10.1109/PRIMEASIA.2009.5397352,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5397352,,Computational modeling;Computer architecture;Computer simulation;Control system synthesis;Control systems;Distributed computing;Hardware;Software design;Telemetry;Unmanned aerial vehicles,C++ language;aircraft control;client-server systems;control engineering computing;remotely operated vehicles;software engineering;telemetry;telerobotics,UAV ground control system;UAV simulation training system;VC++6.0 software;client-server model;distributed computer platform;software design;telecontrol function;telemetry function;unmanned aerial vehicle,,3,,8,,,,19-21 Jan. 2009,,IEEE,IEEE Conferences,
Generation of an architecture view for web applications using a bayesian network classifier,J. Castrejón; R. Lozano; G. Vargas-Solar,"Campus Ciudad de México, Instituto Tecnológico y de Estudios Superiores de Monterrey, Mexico","CONIELECOMP 2012, 22nd International Conference on Electrical Communications and Computers",20120426,2012,,,368,373,"A recurring problem in software engineering is the correct definition and enforcement of an architecture that can guide the development and maintenance processes of software systems. This is due in part to a lack of correct definition and maintenance of architectural documentation. In this paper, an approach based on a bayesian network classifier is proposed to aid in the generation of an architecture view for web applications developed according to the Model View Controller (MVC) architectural pattern. This view is comprised of the system components, their inter-project relations and their classification according to the MVC pattern. The generated view can then be used as part of the system documentation to help enforce the original architectural intent when changes are applied to the system. Finally, an implementation of this approach is presented for Java based-systems, using training data from popular web development frameworks.",,Electronic:978-1-4577-1325-5; POD:978-1-4577-1326-2,10.1109/CONIELECOMP.2012.6189940,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6189940,Documentation;Software engineering;Software maintenance;Software verification and validation,Bayesian methods;Computer architecture;Java;Probabilistic logic;Random variables;Software;Uncertainty,Internet;Java;belief networks;pattern classification;software architecture;software maintenance,Bayesian network classifier;Java based-systems;MVC pattern classification;Web applications;Web development frameworks;architecture view generation;interproject relations;model view controller architectural pattern;software engineering;software system development;software system maintenance process;system components,,1,,25,,,,27-29 Feb. 2012,,IEEE,IEEE Conferences,
Keystroke dynamics for authentication using dynamic time warping,M. I. W. Pramana; Suhardi; N. B. Kurniawan; J. Sembiring,"School of Electrical Engineering and Informatics, Bandung Institute of Technology, Indonesia",2017 14th International Joint Conference on Computer Science and Software Engineering (JCSSE),20170907,2017,,,1,5,"Stolen credential incident is rising nowadays, most of the cyber attacks have been targeting user credential which could be easily abused. The usage of behavioral biometric is predicted to be increasing in order to encounter such act by authenticating user using multi-factor authentication of both password and behavioral biometrics to stop illegitimate user attempt. Keystroke dynamics is a behavioral biometric that can be collected efficiently from user typing behavior. This research studied about keystroke dynamic authentication system using dynamic time warping, dataset is used in testing phase along with system usability questionnaire. The method results in 17.6% equal error rate and 70 points of system usability scale.",,Electronic:978-1-5090-4834-2; POD:978-1-5090-4835-9,10.1109/JCSSE.2017.8025915,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8025915,authentication;behavioral biometrics;dynamic time warping;keystroke dynamics;system usability,Authentication;Distance measurement;Hardware;Time measurement;Training data;Usability,authorisation;biometrics (access control),behavioral biometric;cyber attacks;dynamic time warping;keystroke dynamics;multifactor authentication;password;stolen credential incident,,,,,,,,12-14 July 2017,,IEEE,IEEE Conferences,
Relevance feedback of content-based image retrieval using support vector machine,A. Selamat; P. G. Lim,"Universiti Teknologi Malaysia (UTM), Department of Software Engineering, Faculty of Computer Science and Information System",2009 5th IEEE GCC Conference & Exhibition,20110317,2009,,,1,6,"The rapid growth of computer technologies and the advent of the World Wide Web have increased the amount and the complexity of multimedia information. A content-based image retrieval (CBIR) system has been developed as an efficient image retrieval tool, whereby the user can provide their query to the system to allow it to retrieve the user's desired image from the image database. However, the traditional relevance feedback of CBIR has some limitations that will decrease the performance of the CBIR system, such as the imbalance of training-set problem, classification problem, limited information from user problem, and insufficient training-set problem. Therefore, in this study, we proposed an enhanced relevance-feedback method to support the user query based on the representative image selection and weight ranking of the images retrieved. The support vector machine (SVM) has been used to support the learning process to reduce the semantic gap between the user and the CBIR system. From these experiments, the proposed learning method has enabled users to improve their search results based on the performance of CBIR system. In addition, the experiments also proved that by solving the imbalance training set issue, the performance of CBIR could be improved.",,Electronic:978-1-4244-3886-0; POD:978-1-4244-3885-3,10.1109/IEEEGCC.2009.5734324,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5734324,,Feature extraction;Image color analysis;Image retrieval;Labeling;Support vector machines;Training,Internet;content-based retrieval;image retrieval;learning (artificial intelligence);support vector machines;visual databases,SVM;World Wide Web;content-based image retrieval systems;image database;learning method;relevance-feedback method enhancement;representative image selection;semantic gap reduce;support vector machine;training-set problem;user query;weight ranking,,0,,18,,,,17-19 March 2009,,IEEE,IEEE Conferences,
Information security risk assessment model based on optimized support vector machine with artificial fish swarm algorithm,Y. Gao; Y. Shen; G. Zhang; S. Zheng,"School of Information Science & Engineering, Lanzhou University, Lanzhou, Gansu Province, China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,599,602,"Because the information security risk assessment have the problem of less training data and slow convergence rate, we put forward a information security risk assessment model based on support vector machine (SVM) using artificial fish swarm algorithm (AFSA). In this paper, we used weekly security report of the government network security situation from China National Internet Emergency Center(CNCERT) as the source data [1]. We adopted the RBF function as the kernel function SVM, then optimized the penalty coefficient C and kernel function parameter 8 of artificial fish swarm algorithm. At the end of this paper, we established the optimal evaluation model for simulation. Our results showed that the information security risk assessment model based on AFSA SVM has higher accuracy and faster convergence rate than the one of cross-validation.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339129,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339129,AFSA;optimization;risk assessment;support vector machine,Communication networks;Convergence;Information security;Risk management;Support vector machines,evolutionary computation;radial basis function networks;risk management;security of data;support vector machines,AFSA;China National Internet Emergency Center;RBF function;SVM kernel function;artificial fish swarm algorithm;government network security;information security risk assessment model;kernel function parameter;penalty coefficient;radial basis function;support vector machine,,1,,8,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
A Novel Semisupervised Active-Learning Algorithm for Hyperspectral Image Classification,Z. Wang; B. Du; L. Zhang; L. Zhang; X. Jia,"State Key Laboratory of Software Engineering, School of Computer, Wuhan University, Wuhan, China",IEEE Transactions on Geoscience and Remote Sensing,20170519,2017,55,6,3071,3083,"Less training samples are a challenging problem in hyperspectral image classification. Active learning and semisupervised learning are two promising techniques to address the problem. Active learning solves the problem by improving the quality of the training samples, while semisupervised learning solves the problem by increasing the quantity of the training samples. However, they pay too much attention to the discriminative information in the unlabeled data, leading to information bias to train supervised models, and much more effort to label samples. Therefore, a method to discover representativeness and discriminativeness by semisupervised active learning is proposed. It takes advantages of both active learning and semisupervised learning. The representativeness and discriminativeness are discovered with a labeling process based on a supervised clustering technique and classification results. Specifically, the supervised clustering results can discover important structural information in the unlabeled data, and the classification results are also highly confidential in the active-learning process. With these clustering results and classification results, we can assign pseudolabels to the unlabeled data. Meanwhile, the unlabeled samples that cannot be assigned with pseudolabels with high confidence at each iteration are regarded as candidates in active learning. The methodology is validated on four hyperspectral data sets. Significant improvements in classification accuracy are achieved by the proposed method with respect to the state-of-the-art methods.",0196-2892;01962892,,10.1109/TGRS.2017.2650938,CRSRI Open Research Program (Program SN: CKWV2016380/KY); Fundamental Research Funds for the Central Universities; 10.13039/501100001809 - National Natural Science Foundation of China; 10.13039/501100003819 - Natural Science Foundation of Hubei Province;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7885075,Active learning;hyperspectral classification;semisupervised learning,Hyperspectral imaging;Labeling;Semisupervised learning;Training;Uncertainty,geophysical techniques;hyperspectral imaging;image classification,discriminativeness method;hyperspectral image classification;labeling process;representativeness method;semisupervised active-learning algorithm;structural information;supervised clustering classification;supervised clustering technique;supervised models,,2,,,,,20170322,Jun-17,,IEEE,IEEE Journals & Magazines,
Denoising auto-encoders toward robust unsupervised feature representation,W. Xiong; B. Du; L. Zhang; L. Zhang; D. Tao,"State Key Laboratory of Software Engineering, School of Computer Science, Wuhan University, China",2016 International Joint Conference on Neural Networks (IJCNN),20161103,2016,,,4721,4728,"Deep networks like the convolutional neural network and its variants usually learn hierarchical features from labeled images, which is very expensive to obtain. How can we find an unsupervised way to effectively extract deep and abstract features from images without annotations? Even from large qualities of images with noise? In this paper, we propose a robust deep neural network, named as stacked convolutional denoising auto-encoders (SCDAE), which can map raw images to hierarchical representations in an unsupervised manner. Our network is elaborately designed to fit for the visual recognition tasks. It is established by stacking the denoising auto-encoders. Unlike the prior works, in the training phase, the auto-encoders are trained patch-wisely so that the latent features can be applied to powerful regularizers for better representation; in the inference phase, the denoising auto-encoders are stacked convolutionally, hence the generated feature maps in the higher layers can preserve the coherent structures within the features in the lower layers. To achieve better performance, we apply whitening to each layer to sphere the input features. Our network is evaluated on the challenging image datasets MNIST, CIFAR-10 and STL-10 and demonstrates superior performance to the state-of-the-art unsupervised networks.",,,10.1109/IJCNN.2016.7727820,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7727820,,Convolutional codes;Feature extraction;Kernel;Noise reduction;Optimized production technology;Robustness;Training,image denoising;image recognition;neural nets,CIFAR-10;SCDAE;STL-10;convolutional neural network;deep networks;image datasets MNIST;raw images;robust deep neural network;robust unsupervised feature representation;stacked convolutional denoising auto-encoders;unsupervised networks;visual recognition tasks,,,,,,,,24-29 July 2016,,IEEE,IEEE Conferences,
A real-time remote video streaming platform for ultrasound imaging,M. Ahmadi; W. J. Gross; S. Kadoury,"Department of Electrical and Computer Engineering, McGill University, Montréal, Québec, Canada",2016 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC),20161018,2016,,,4383,4386,"Ultrasound is a viable imaging technology in remote and resources-limited areas. Ultrasonography is a user-dependent skill which depends on a high degree of training and hands-on experience. However, there is a limited number of skillful sonographers located in remote areas. In this work, we aim to develop a real-time video streaming platform which allows specialist physicians to remotely monitor ultrasound exams. To this end, an ultrasound stream is captured and transmitted through a wireless network into remote computers, smart-phones and tablets. In addition, the system is equipped with a camera to track the position of the ultrasound probe. The main advantage of our work is using an open source platform for video streaming which gives us more control over streaming parameters than the available commercial products. The transmission delays of the system are evaluated for several ultrasound video resolutions and the results show that ultrasound videos close to the high-definition (HD) resolution can be received and displayed on an Android tablet with the delay of 0.5 seconds which is acceptable for accurate real-time diagnosis.",1557-170X;1557170X,Electronic:978-1-4577-0220-4; POD:978-1-4577-0219-8,10.1109/EMBC.2016.7591698,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7591698,,Computers;Delays;Monitoring;Probes;Real-time systems;Streaming media;Ultrasonic imaging,biomedical telemetry;biomedical ultrasonics;cameras;patient monitoring;smart phones;video streaming,Android tablet;camera;high-definition resolution;imaging technology;real-time diagnosis;real-time remote video streaming;remote area;remote computer;smart phone;ultrasonography;ultrasound exam;ultrasound imaging;ultrasound probe position;ultrasound stream;ultrasound video resolution,Humans;Remote Consultation;Time Factors;Ultrasonography;Video Recording;Wireless Technology,,,,,,,16-20 Aug. 2016,,IEEE,IEEE Conferences,
An indoor self-localization algorithm using the calibration of the online magnetic fingerprints and indoor landmarks,Q. Wang; H. Luo; F. Zhao; W. Shao,"Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China",2016 International Conference on Indoor Positioning and Indoor Navigation (IPIN),20161117,2016,,,1,8,"Personal dead reckoning (PDR) localization technology can provide effective and critical assistance for public security, such as emergency rescue or anti-terror training in the indoor or underground environment without the need of deploying additional positioning infrastructure. However, the PDR suffers from the severe position error accumulation with time due to the inaccurate step length and moving direction estimation. To improve the self-positioning accuracy, this paper proposed a novel indoor self-localization algorithm using two kinds of automatic calibration methods, i.e., opportunistic magnetic trajectory matching and indoor landmark identification. Extensive experiments performed in two representative indoor environments, including an office building and a supermarket, demonstrate that the proposed self-localization algorithm can obtain an 80 percentile localization accuracy of 1.4m and 2m in the two representative indoor environments, respectively, which outperforms the art-of-the-state PDR algorithms.",,Electronic:978-1-5090-2425-4; POD:978-1-5090-2426-1; USB:978-1-5090-2424-7,10.1109/IPIN.2016.7743595,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7743595,dynamic time warping;indoor landmark detection;indoor localization;magnetic fingerprinting;pedestrian dead reckoning,Buildings;Calibration;Dead reckoning;Estimation;Fingerprint recognition;Magnetometers;Trajectory,calibration;indoor navigation,PDR algorithms;antiterror training;automatic calibration methods;calibration;emergency rescue;indoor landmark identification;indoor landmarks;indoor self-localization algorithm;office building;online magnetic fingerprints;opportunistic magnetic trajectory matching;personal dead reckoning localization technology;position error accumulation;public security;self-positioning accuracy,,4,,,,,,4-7 Oct. 2016,,IEEE,IEEE Conferences,
Virtual surgery in a (tele-)radiology framework,G. Glombitza; H. Evers; S. Hassfeld; U. Engelmann; H. P. Meinzer,"Div. of Med. & Biol. Inf., Deutsches Krebsforschungszentrum, Heidelberg, Germany",IEEE Transactions on Information Technology in Biomedicine,20020806,1999,3,3,186,196,"Presents telemedicine as an extension of a teleradiology framework through tools for virtual surgery. To classify the described methods and applications, the research field of virtual reality (VR) is broadly reviewed. Differences with respect to technical equipment, methodological requirements and areas of application are pointed out. VR, desktop VR and augmented reality are differentiated and discussed in some typical contexts of diagnostic support, surgical planning, therapeutic procedures, simulation and training. Visualization techniques are compared as a prerequisite for VR and assigned to distinct levels of immersion. The advantage of a hybrid visualization kernel is emphasized with respect to the desktop VR applications that are subsequently shown. Moreover, software design aspects are considered by outlining functional openness in the architecture of the host system. A teleradiology workstation was extended by dedicated tools for surgical planning through a plug-in mechanism. Examples of recent areas of application are introduced, such as liver tumor resection planning, diagnostic support in heart surgery, and craniofacial surgery planning. In the future, surgical planning systems will become more important. They will benefit from improvements in image acquisition and communication, new image processing approaches and techniques for data presentation. This will facilitate pre-operative planning and intra-operative applications.",1089-7771;10897771,,10.1109/4233.788580,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=788580,,Application software;Augmented reality;Computer architecture;Context modeling;Kernel;Software design;Surgery;Telemedicine;Virtual reality;Visualization,cardiology;data visualisation;liver;medical computing;radiology;surgery;telemedicine;tumours;virtual reality;visual communication;workstations,augmented reality;craniofacial surgery;data presentation;desktop virtual reality;diagnostic support;functionally open architecture;future;heart surgery;hybrid visualization kernel;image acquisition;image communication;image processing;immersion levels;intra-operative applications;liver tumor resection planning;methodological requirements;plug-in mechanism;pre-operative planning;simulation;software design;surgical planning;technical equipment;telemedicine;teleradiology framework;teleradiology workstation;therapeutic procedures;training;virtual surgery,"Surgical Procedures, Operative;Teleradiology;Therapy, Computer-Assisted",11,3,81,,,,Sept. 1999,,IEEE,IEEE Journals & Magazines,
Objective Functions of Online Weight Noise Injection Training Algorithms for MLPs,K. Ho; C. S. Leung; J. Sum,"Department of Computer Science and Communication Engineering, Providence University, Taichung, Taiwan",IEEE Transactions on Neural Networks,20110207,2011,22,2,317,323,"Injecting weight noise during training has been a simple strategy to improve the fault tolerance of multilayer perceptrons (MLPs) for almost two decades, and several online training algorithms have been proposed in this regard. However, there are some misconceptions about the objective functions being minimized by these algorithms. Some existing results misinterpret that the prediction error of a trained MLP affected by weight noise is equivalent to the objective function of a weight noise injection algorithm. In this brief, we would like to clarify these misconceptions. Two weight noise injection scenarios will be considered: one is based on additive weight noise injection and the other is based on multiplicative weight noise injection. To avoid the misconceptions, we use their mean updating equations to analyze the objective functions. For injecting additive weight noise during training, we show that the true objective function is identical to the prediction error of a faulty MLP whose weights are affected by additive weight noise. It consists of the conventional mean square error and a smoothing regularizer. For injecting multiplicative weight noise during training, we show that the objective function is different from the prediction error of a faulty MLP whose weights are affected by multiplicative weight noise. With our results, some existing misconceptions regarding MLP training with weight noise injection can now be resolved.",1045-9227;10459227,,10.1109/TNN.2010.2095881,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5674088,Fault tolerance;prediction error;weight noise injection,Additives;Algorithm design and analysis;Equations;Fault tolerance;Noise;Prediction algorithms;Training,fault tolerance;mean square error methods;multilayer perceptrons,MLP;additive weight noise injection;fault tolerance;mean square error;multilayer perceptrons;multiplicative weight noise injection;objective functions;online weight noise injection training algorithms;smoothing regularizer,"Algorithms;Artifacts;Artificial Intelligence;Neural Networks (Computer);Nonlinear Dynamics;Pattern Recognition, Automated;Software Design;Teaching",4,,36,,,20101223,Feb. 2011,,IEEE,IEEE Journals & Magazines,
Evaluation of ensemble-based sentiment classifiers for Twitter data,C. Troussas; A. Krouska; M. Virvou,"Software Engineering Laboratory, Department of Informatics, University of Piraeus, Greece","2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA)",20161219,2016,,,1,6,"Social media are widely used worldwide and offer the possibility to users to post real time messages respecting their opinions on different topics, discuss everyday issues, complain and express positive, neutral or negative sentiments for anything that concerns them. As such, sentiment analysis has become a burning issue in the scientific literature. However, some researchers argue that Twitter sentiment classification performance may be elusive. To overcome this issue, in this paper, we evaluate the most common ensemble methods that can be used for effective sentiment analysis and the tested datasets used in this research proceed from Twitter. Experiment results reveal that the use of ensembles of multiple base classifiers can improve the accuracy of Twitter sentiment analysis. The discussion that is presented can clearly prove that such methods can surprisingly surpass the traditional algorithms in performance and can be seen as a beneficial tool in the field of sentiment analysis that can further enhance several other domains such as e-learning and web advertising.",,Electronic:978-1-5090-3429-1; POD:978-1-5090-3430-7,10.1109/IISA.2016.7785380,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7785380,Bagging;Boosting;Ensembles;Sentiment Analysis;Stacking;Twitter;Voting,Algorithm design and analysis;Boosting;Classification algorithms;Prediction algorithms;Sentiment analysis;Training;Twitter,data analysis;pattern classification;sentiment analysis;social networking (online),Twitter data;Twitter sentiment analysis;Twitter sentiment classification;Web advertising;e-learning;ensemble-based sentiment classifier evaluation;multiple base classifiers;real time messages post;social media,,,,,,,,13-15 July 2016,,IEEE,IEEE Conferences,
Reengineering team processes in quality-focused software development environments,E. G. McGuire; A. J. La Salle,"Dept. of Comput. Sci. & Inf. Syst., American Univ., Washington, DC, USA","IEMC 96 Proceedings. International Conference on Engineering and Technology Management. Managing Virtual Enterprises: A Convergence of Communications, Computing, and Energy Technologies",20020806,1996,,,375,380,"Most software development improvement programs to date have emphasized process and/or technology and not people. In many organizations people and team management practices are not addressed in a systematic and structured manner. In addition, most managers are untrained or inadequately trained in implementing corrective solutions once people and team problems have been identified. The paper examines people and team issues in relation to the implementation of software process improvement initiatives within organizations",,POD:0-7803-3552-X,10.1109/IEMC.1996.547845,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=547845,,Collaborative software;Coordinate measuring machines;Costs;Engineering management;Programming;Scheduling;Software development management;Software engineering;Software quality;Standards organizations,human resource management;project management;software development management;software quality;systems re-engineering,corrective solutions;people management practice;quality-focused software development environments;software development improvement programs;team management practice;team process re-engineering,,4,,14,,,,18-20 Aug 1996,18 Aug 1996-20 Aug 1996,IEEE,IEEE Conferences,
Wi-fire: Device-free fire detection using WiFi networks,S. Zhong; Y. Huang; R. Ruby; L. Wang; Y. X. Qiu; K. Wu,"College of Computer Science and Software Engineering, Shenzhen University",2017 IEEE International Conference on Communications (ICC),20170731,2017,,,1,6,"Conflagration is one of the major disasters that threatens human life and property. If the proper action is not taken in detecting the symptom of conflagration events ahead of time, the number of such disasters will keep increasing. An effective solution in this context will alleviate many fire-related global problems to a great extent. Although fire detectors are not available in many places, WiFi networks are increasingly prevalent nowadays. Motivated by the previous works that used WiFi signals for the purpose of environment monitoring and activity recognition, we make an attempt to use WiFi signals to detect fire. Through several experiments, we find that fire influences the transmission of wireless signals uniquely, and consequently it affects the amplitude and phase of the resultant Channel State Information (CSI). Based on this observation, in this paper, we propose a device-free fire detection system, namely Wi-Fire, using commercial WiFi devices. To the best of our knowledge, this is the first work that leverages CSI of radio frequency (RF) signal to detect fire events using existing wireless infrastructure without requiring any additional device. We implement our proposed system on desktop computers equipped with commercial 802.11n network interface cards (NICs). Comprehensive experiments have been conducted for different scenarios in different environments to verify the effectiveness of our proposed system. The results verify that the fire detection accuracy of this training-based system is up to 96.67% on average.",,Electronic:978-1-4673-8999-0; POD:978-1-4673-9000-2,10.1109/ICC.2017.7997406,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7997406,,Data mining;Detectors;Feature extraction;Internet;Wireless communication;Wireless fidelity;Wireless sensor networks,accidents;fires;gas sensors;signal processing;wireless LAN,CSI;Wi-fire;WiFi networks;WiFi signals;activity recognition;channel state information;commercial 802.11n network interface cards;commercial WiFi devices;conflagration disasters;device-free fire detection system;environment monitoring;fire event detection;fire-related global problems;radio frequency signal;training-based system;wireless infrastructure;wireless signals,,,,,,,,21-25 May 2017,,IEEE,IEEE Conferences,
IEEE Standard for Adoption of ISO/IEC 26513:2009 Systems and Software Engineering--Requirements for Testers and Reviewers of Documentation,,,IEEE Std 26513-2010,20180208,2011,,,1,72,"This standard provides requirements for the test and review of software user documentation as part of the life cycle processes. It defines the documentation process from the viewpoint of the documentation tester and reviewer. It specifies process for use in testing and reviewing of user documentation, and provides the minimum requirements for these activities. It is relevant to roles involved in testing and development of software and user documentation, including project managers, usability experts and information developers, in addition to testers and reviewers. It applies to both printed documentation and on-screen documentation, and is applicable to user documentation for systems including hardware.",,Electronic:978-0-7381-6875-3,10.1109/IEEESTD.2011.5712772,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5712772,26513;documentation review;editing;information management;software user documentation;usability testing,IEC standards;IEEE standards;ISO standards;Software engineering;Testing,formal specification;formal verification;program testing;software reusability;system documentation,IEEE standard;ISO-IEC 26513:2009;life cycle process;software engineering;software user documentation;test requirement,,0,,37,,,,Jan. 27 2011,,IEEE,IEEE Standards,
Assessing MCR Discussion Usefulness Using Semantic Similarity,T. Pangsakulyanont; P. Thongtanunam; D. Port; H. Iida,"Kasetsart Univ., Bangkok, Thailand",2014 6th International Workshop on Empirical Software Engineering in Practice,20141206,2014,,,49,54,"Modern Code Review (MCR) is an informal practice whereby reviewers virtually discuss proposed changes by adding comments through a code review tool or mailing list. It has received much research attention due to its perceived cost-effectiveness and popularity with industrial and OSS projects. Recent studies indicate there is a positive relationship between the number of review comments and code quality. However, little research exists investigating how such discussion impacts software quality. The concern is that the informality of MCR encourages a focus on trivial, tangential, or unrelated issues. Indeed, we have observed that such comments are quite frequent and may even constitute the majority. We conjecture that an effective MCR actually depends on having a substantive quantity of comments that directly impact a proposed change (or are ""useful""). To investigate this, a necessary first step requires distinguishing review comments that are useful to a proposed change from those that are not. For a large OSS projects such as our Qt case study, manual assessment of the over 72,000 comments is a daunting task. We propose to utilize semantic similarity as a practical, cost efficient, and empirically assurable approach for assisting with the manual usefulness assessment of MCR comments. Our case study results indicate that our approach can classify comments with an average F-measure score of 0.73 and reduce comment usefulness assessment effort by about 77%.",,Electronic:978-1-4799-6666-0; POD:978-1-4799-7139-8,10.1109/IWESEP.2014.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6976022,Modern Code Review;Software Quality;Text Mining,Data models;Manuals;Semantics;Software quality;Standards;Training;Training data,data mining;semantic networks;software quality,F-measure score;MCR comments;MCR discussion usefulness;OSS projects;code quality;code review tool;comment usefulness assessment;cost effectiveness;mailing list;modern code review;semantic similarity;software quality,,7,,10,,,,12-13 Nov. 2014,,IEEE,IEEE Conferences,
Mining emerging patterns and classification in data streams,H. Alhammady; K. Ramamohanarao,"Dept. of Comput. Sci. & Software Eng., Melbourne Univ., Vic., Australia",The 2005 IEEE/WIC/ACM International Conference on Web Intelligence (WI'05),20051017,2005,,,272,275,"A data stream model has been proposed recently for those data intensive applications such as financial applications, manufacturing, and others (Babcock et al., 2002). In this model, data arrives in multiple, continuous, rapid, time-varying data streams. These characteristics make it infeasible for traditional classification and mining techniques to deal with data streams. In this paper, we propose a novel method for mining emerging patterns (EPs) in data streams. Moreover, we show how these EPs can be used to classify data streams. EPs (Dong and Li, 1999) are those itemsets whose supports in one class are significantly higher than their supports in the other classes. The experimental evaluation shows that our proposed method can achieve up to 10% increase in accuracy compared to the other methods.",,POD:0-7695-2415-X,10.1109/WI.2005.96,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1517853,,Application software;Computer aided manufacturing;Computer science;Itemsets;Machine learning;Machine learning algorithms;Sampling methods;Software engineering;Training data;Virtual manufacturing,data mining;pattern classification,data intensive application;data stream classification;emerging pattern;pattern mining,,6,,12,,,,19-22 Sept. 2005,,IEEE,IEEE Conferences,
Timed and Resource-Oriented Statecharts for Embedded Software,J. Kim; I. Kang; J. Y. Choi; I. Lee,"Department of Computer Science, Korea University, Seoul, S. Korea",IEEE Transactions on Industrial Informatics,20101104,2010,6,4,568,578,"Embedded software should be correctly developed so that it is be compliant with not only functional requirements but also real-time and resource constraints. However, those constraints are often dependent on execution environments that are sometimes revealed in late development phases. In this paper, we propose Timed and Resource-oriented Statecharts (TRoS) to analyze the time and resource-constrained behavior of system in earlier development phases of embedded software development. TRoS extends Statecharts using timed action labeled with resources to represent actions that consume resources. This enables us to describe the competition among processes to use shared resources, and to analyze schedulability of embedded systems. We present a case study of a distance control module that controls train movement to keep the distance between trains for railway control systems.",1551-3203;15513203,,10.1109/TII.2010.2060206,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5546925,Embedded software;formal methods;platform-based development;process algebra;statecharts,Algebra;Control systems;Embedded software;Embedded system;Formal verification;Programming;Rail transportation;Real time systems;Software engineering;Software systems;Time factors;Timing,control engineering computing;embedded systems;railways;scheduling;software engineering,distance control module;embedded software development;railway control systems;schedulability;timed and resource oriented statecharts,,13,,27,,,20100812,Nov. 2010,,IEEE,IEEE Journals & Magazines,
The MAKE-IT project: Manufacturing Agents in a Knowledge-based Environment driven by Internet Technologies,R. Sacile; M. Paolucci; A. Boccalatte,"Dept. of Inf. Syst. & Telematics, Genova Univ., Italy","Research Challenges, 2000. Proceedings. Academia/Industry Working Conference on",20020806,2000,,,281,291,"MAKE-IT (Manufacturing Agents in a Knowledge-based Environment driven by Internet Technologies) is a research project whose objective is the definition and the implementation of “small†software architectures that can be taken into account as agents - which can perform simple rule-based actions while performing a quite heavy and complex coordination. The main field of application of the MAKE-IT agents is the workflow management of information in small or medium-sized manufacturing enterprises, specifically when their information system is based on the Microsoft Windows architecture",,POD:0-7695-0628-3,10.1109/AIWORC.2000.843306,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=843306,,Computer architecture;Decision support systems;Electrical capacitance tomography;Informatics;Information technology;Internet;Management information systems;Management training;Manufacturing;Relational databases,Internet;management information systems;manufacturing data processing;research initiatives;software agents;software architecture;workflow management software,Internet technologies;MAKE-IT project;Microsoft Windows;SME;agent coordination;information system;knowledge-based environment;manufacturing agents;medium-sized manufacturing enterprises;rule-based actions;small manufacturing enterprises;small software architectures;workflow management,,0,,14,,,,2000,27 Apr 2000-29 Apr 2000,IEEE,IEEE Conferences,
Fuzzy threshold-based uniform local binary patterns for hyperspectral imagery classification,S. Jia; J. Hu; L. Deng; H. Su,"College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",2016 8th Workshop on Hyperspectral Image and Signal Processing: Evolution in Remote Sensing (WHISPERS),20171019,2016,,,1,4,"Local binary patterns (LBP) is a simple and efficient texture description operator, and the improved “uniform†local binary patterns (uLBP) has been proved to be a powerful feature expression for texture classification. However, due to the “0†threshold operation in uLBP, it is sensitive to gray variance resulting from noises and disturbance among classes, which reduces the classification performance. In this paper, a fuzzy threshold-based uniform local binary patterns, abbreviated as ftuLBP, has been proposed to enhance the robustness of the descriptor to gray variance. Specifically, the proposed ftuLBP operator defines a slack variable σ to allow the difference between the central pixel gp and neighbor pixel gc to vary in the interval (-σ, σ). If the result gp - gc is in the interval (-σ, σ), “0†is given. Otherwise, “1†is given. Through incorporating the fuzzy threshold operator, the ftuLBP method is more robust to noise and disturbance among classes (such as the mutual disturbance among pixels on the edge). The classification results using sparse representation-based classification (SRC) on the Pavia center hyperspectral data set have demonstrated the superiority of the proposed ftuLBP algorithm over the uLBP method.",,Electronic:978-1-5090-0608-3; POD:978-1-5386-0590-5; USB:978-1-5090-0607-6,10.1109/WHISPERS.2016.8071771,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8071771,Hyperspectral imagery classification;fuzzy threshold operator;local binary patterns,Feature extraction;Histograms;Hyperspectral imaging;Image edge detection;Robustness;Training,feature extraction;fuzzy set theory;geophysical image processing;hyperspectral imaging;image classification;image representation;image texture,0 threshold operation;Pavia center hyperspectral data set;classification performance;ftuLBP operator;fuzzy threshold operator;gray variance;hyperspectral imagery classification;improved uniform local binary patterns;simple texture description operator;sparse representation-based classification;texture classification;uLBP,,,,,,,,21-24 Aug. 2016,,IEEE,IEEE Conferences,
Developer toolchains for large-scale analytics: Two case studies,S. Rosenthal; S. McMillan; M. E. Gaston,"Software Engineering Institute, Carnegie Mellon University, Pittsburgh PA USA",2015 IEEE International Conference on Big Data (Big Data),20151228,2015,,,1311,1316,"While big data analytics continue to grow in popularity among companies and organizations, their large-scale analytic implementations are often completed by software developers with little or no formal training in machine learning or data analysis. These developers are skilled at writing code but they do not have the understanding of the data analytics process to be efficient or necessarily accurate at it. These developers use processes and tools that are often ad hoc and incomplete as they learn by doing. We followed a development team through two analytics development cycles and analyzed their interactions with their data and tools. In this paper, we first describe the tools the developers used and then present concrete opportunities for the big data community to create tools that empower these developers to build more accurate analytics more efficiently.",,Electronic:978-1-4799-9926-2; POD:978-1-4799-9927-9,10.1109/BigData.2015.7363887,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7363887,Large-scale analytics;analytic toolkits;case study;data mining,Electronic publishing;Encyclopedias;IP networks;Internet;Software;Writing,Big Data;data analysis;software tools,Big Data;large-scale data analytics;software developer toolchain,,,,17,,,,Oct. 29 2015-Nov. 1 2015,,IEEE,IEEE Conferences,
Eye-hand coordination assessment using a robotic haptic interface,N. Pernalete; R. Gottipati; S. Mikkilineni; S. Edwards; E. McCann; Wentao Yu; R. V. Dubey,"Electr. & Comp. Eng., Western Michigan Univ., Kalamazoo, MI, USA","Robotics and Automation, 2004. Proceedings. ICRA '04. 2004 IEEE International Conference on",20040706,2004,1,,305,310 Vol.1,"We discuss the possibility of improving eyehand coordination in children diagnosed with this problem, using a robotic mapping from a haptic user interface to a virtual environment. Our goal is to develop an assessment and training procedure that will result in improving handwriting taking the advantage of the force feedback provided by the haptic device. Force feedback can be used to guide the subject's hand in a predetermined trajectory when he/she is unable to move in response to visual feedback. We also incorporate the inertia and viscosity effects to decrease the tremor in the hand as well as to stimulate the muscles involved in the task of holding a pencil (known as facilitation technique in the occupational therapy field). The robotic system is operated within ranges established by baseline data for accuracy of eye-hand coordination and grip strength. A set of assessment tests, commonly used by occupational therapists, were chosen to implement the various functions using force, inertia and viscosity effects. The test bed used for these tasks consisted of a six-degree-of-freedom force reflecting haptic interface device, PHANToM with the GHOST SDK Software. Preliminary data obtained from two children diagnosed with eye-hand coordination problems show that the assistance provided, improved their ability to execute and complete the tasks, suggesting that the system could be used for assessment and training purposes. In addition, these results suggest that the introduction of the haptic rendering capabilities, including the force feedback, offers special benefit and measures the impact on the occupation of handwriting. Furthermore, a real application of this system could be implemented in the future, by identifying specific job tasks that may be made accessible through a desktop in classrooms by the aforementioned haptic system.",1050-4729;10504729,POD:0-7803-8232-3,10.1109/ROBOT.2004.1307168,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1307168,,Force feedback;Haptic interfaces;Imaging phantoms;Medical treatment;Muscles;Robot kinematics;Software testing;User interfaces;Virtual environment;Viscosity,force feedback;handicapped aids;haptic interfaces;medical robotics;patient diagnosis;position control,eye-hand coordination assessment;facilitation technique;force feedback;occupational therapy;robotic haptic interface;robotic mapping;visual feedback,,1,,12,,,,26 April-1 May 2004,,IEEE,IEEE Conferences,
Examining Mobile-IP performance in rapidly mobile environments: the case of a commuter train,E. Hernandez; A. Helal,"Dept. of Comput. & Inf. Sci. & Eng., Florida Univ., Gainesville, FL, USA",Proceedings LCN 2001. 26th Annual IEEE Conference on Local Computer Networks,20020806,2001,,,365,372,"Trains travel at speeds ranging from 0 to 80 m/s (0 to 288 km/hr). Providing in-train wireless Internet access to multimedia applications will require the use of a mobile networking protocol, such as Mobile-IP, to achieve uninterrupted connectivity. Although Mobile-IP represents a promising solution. its performance under ""extreme"" mobility is questionable. We simulated a train scenario and identified the limitations of the current Mobile-IP standard in terms of throughput, handoff and packet loss of a train moving tit different velocities. We investigated the performance of UDP- and TCP-sessions, and examined the effect of different base station interleaving distances on throughput and packet loss. The results presented are part of an investigative research into adaptive mobile networking protocols in rapidly mobile networks",0742-1303;07421303,POD:0-7695-1321-2,10.1109/LCN.2001.990809,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=990809,,Access protocols;Computer aided software engineering;Delay;Home automation;IP networks;Information science;Internet;Streaming media;Throughput;Vehicles,Internet;adaptive systems;land mobile radio;multimedia communication;packet radio networks;performance evaluation;railways;transport protocols,Mobile-IP performance;TCP-sessions;UDP-sessions;adaptive mobile networking protocols;base station interleaving distances;commuter train;handoff;in-train wireless Internet access;mobile environments;multimedia applications;packet loss;simulation;throughput,,10,4,13,,,,2001,14 Nov 2001-16 Nov 2001,IEEE,IEEE Conferences,
A New Blind Steganalysis Method for JPEG Images,X. Li; J. Li,"Sch. of Inf. Security Eng., Shanghai Jiao Tong Univ., Shanghai",2008 International Conference on Computer Science and Software Engineering,20081222,2008,3,,939,942,"In this paper, we proposed a new approach of steganalysis based on frequency features from DCT coefficients. This method does not require any training and can be widely used on JPEG images from various sources. We have applied our algorithm on images captured from digital camera,the Internet, and compressed images from lossless format. Experimental results show it works well on detecting popular DCT based steganography algorithms.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.412,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722497,DCT;blind steganalysis;steganography,Digital images;Discrete cosine transforms;Discrete transforms;Frequency;Image coding;Information security;Internet;Quantization;Steganography;Transform coding,Internet;cameras;discrete cosine transforms;image coding;steganography,DCT coefficients;Internet;JPEG images;blind steganalysis method;compressed images;digital camera;frequency features;lossless format,,0,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
The network security situation predicting technology based on the small-world echo state network,Fenglan Chen; Yongjun Shen; Guidong Zhang; Xin Liu,"Department of Information Science and Engineering, Lanzhou University, Gansu Province, China",2013 IEEE 4th International Conference on Software Engineering and Service Science,20130930,2013,,,377,380,"Network security model is a complex nonlinear system, and the network security situation value possesses the chaotic characters. The predictability of these situation values is of great significance for network security management. This paper proposes a novel prediction method, which is based on the echo state networks (ESNs) with small-world property. We can utilize this method to predict the network security situation after training and testing the acquired historical attack records. Verified by simulation results, the method has a higher prediction accuracy and speed compared with the conventional ESNs. Therefore it can reflect the network security situation in the future timely and accurately. We believe that this achievement will provide some practical guides for network administrators to supervise the network status.",2327-0586;23270586,Electronic:978-1-4673-5000-6; POD:978-1-4673-4999-4,10.1109/ICSESS.2013.6615328,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615328,echo state networks;network security situation;prediction method;small-world networks,History;Predictive models;Robustness;Security;Testing;Training;Vectors,Internet;computer network security;learning (artificial intelligence);recurrent neural nets,ESNs;Internet;chaotic characters;complex nonlinear system;echo state networks;historical attack record testing;network administrators;network security management;network security model;network security situation predicting technology;recurrent neural networks;small-world property,,0,,11,,,,23-25 May 2013,,IEEE,IEEE Conferences,
SentiCR: A customized sentiment analysis tool for code review interactions,T. Ahmed; A. Bosu; A. Iqbal; S. Rahimi,"Department of Computer Science & Engineering, Bangladesh University of Engineering and Technology, Dhaka, Bangladeshi",2017 32nd IEEE/ACM International Conference on Automated Software Engineering (ASE),20171123,2017,,,106,111,"Sentiment Analysis tools, developed for analyzing social media text or product reviews, work poorly on a Software Engineering (SE) dataset. Since prior studies have found developers expressing sentiments during various SE activities, there is a need for a customized sentiment analysis tool for the SE domain. On this goal, we manually labeled 2000 review comments to build a training dataset and used our dataset to evaluate seven popular sentiment analysis tools. The poor performances of the existing sentiment analysis tools motivated us to build SentiCR, a sentiment analysis tool especially designed for code review comments. We evaluated SentiCR using one hundred 10-fold cross-validations of eight supervised learning algorithms. We found a model, trained using the Gradient Boosting Tree (GBT) algorithm, providing the highest mean accuracy (83%), the highest mean precision (67.8%), and the highest mean recall (58.4%) in identifying negative review comments.",,Electronic:978-1-5386-2684-9; POD:978-1-5386-3976-4,10.1109/ASE.2017.8115623,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8115623,,Algorithm design and analysis;Dictionaries;Sentiment analysis;Social network services;Supervised learning;Tools;Training,learning (artificial intelligence);natural language processing;pattern classification;social networking (online);text analysis;trees (mathematics),GBT algorithm;SE activities;SE domain;SentiCR;code review comments;code review interactions;customized sentiment analysis tool;gradient boosting tree algorithm;negative review comments;social media text;software engineering dataset,,,,,,,,Oct. 30 2017-Nov. 3 2017,,IEEE,IEEE Conferences,
Using code level model checking to discover automation surprises,O. Tkachuk; G. Brat; W. Visser,"Kansas State Univ., Manhattan, KS, USA",Proceedings. The 21st Digital Avionics Systems Conference,20021210,2002,2,,7D2-1,7D2-10 vol.2,"Presented a framework for automatic discovery of mode confusions in software used for simulations of aircraft and shuttle automation. We demonstrated our approach on the example of a Web-based autopilot tutorial used at NASA for pilot training. The main approach is to identify the four models of the system: the machine, the interface, the user, and the user task. The user task is described as a collection of sequences of actions performed on the display using regular expressions notation. The code for the user task is generated automatically. The user task plays the role of a driver that synchronously executes the remaining models in the system. JPF is used to go through all of the executions of the task and to check the consistency of the states across the models. If one of the models goes into a state that belongs to a different ""specification class"" than the others, JPF records the faulty execution. We implemented a script that analyzes a JPF counterexample and produces a trace in terms of the actions that the user performs on the display.",,POD:0-7803-7367-7,10.1109/DASC.2002.1052929,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1052929,,Aircraft;Automatic testing;Automation;Displays;Graphical user interfaces;Java;Life testing;Software safety;Software testing;Virtual prototyping,Java;aerospace simulation;computer based training;graphical user interfaces,JPF;Java PathFinder;Web-based autopilot tutorial;aircraft simulations;code level model checking;mode confusions;pilot training;shuttle automation;specification class;user task,,2,,18,,,,2002,,IEEE,IEEE Conferences,
3D Ear Identification Using Block-Wise Statistics-Based Features and LC-KSVD,L. Zhang; L. Li; H. Li; M. Yang,"School of Software Engineering, Tongji University, Shanghai, China",IEEE Transactions on Multimedia,20160715,2016,18,8,1531,1541,"Biometrics authentication has been corroborated to be an effective method for recognizing a person's identity with high confidence. In this field, the use of three-dimensional (3D) ear shape is a recent trend. As a biometric identifier, the ear has several inherent merits. However, although a great deal of efforts have been devoted, there is still large room for improvement in developing a highly effective and efficient 3D ear identification approach. In this paper, we attempt to fill this gap to some extent by proposing a novel 3D ear classification scheme that makes use of the label consistent K-SVD (LC-KSVD) framework. As an effective supervised dictionary learning algorithm, LC-KSVD learns a single compact discriminative dictionary for sparse coding and a multi-class linear classifier simultaneously. To use the LC-KSVD framework, one key issue is how to extract feature vectors from 3D ear scans. To this end, we propose a blockwise statistics-based feature extraction scheme. Specifically, we divide a 3D ear region of interest into uniform blocks and extract a histogram of surface types from each block; histograms from all blocks are then concatenated to form the desired feature vector. Feature vectors extracted in this way are highly discriminative and are robust to mere misalignment between samples. Experiments demonstrate that our approach can achieve better recognition accuracy than the other state-of-the-art methods. More importantly, its computational complexity is extremely low, making it quite suitable for the large-scale identification applications. MATLAB source codes are publicly online available at http://sse.tongji.edu.cn/linzhang/LCKSVDEar/LCKSVDEar. htm.",1520-9210;15209210,,10.1109/TMM.2016.2566578,CCF-Tencent Open Research; Shanghai Pujiang Program; 10.13039/100007834 - Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7467559,3D ear;dictionary learning;label consistent K-SVD (LC-KSVD);sparse coding;surface types,Dictionaries;Ear;Encoding;Feature extraction;Shape;Three-dimensional displays;Training,biometrics (access control);feature extraction;image classification;image coding;learning (artificial intelligence);shape recognition;singular value decomposition;statistical analysis;vectors,3D ear classification scheme;3D ear identification approach;3D ear region of interest;LC-KSVD;biometric authentication;biometric identifier;block-wise statistics-based feature extraction;computational complexity;feature vector extraction;label consistent K-SVD framework;large-scale identification applications;multiclass linear classifier;person identity recognition accuracy;recognition accuracy;single compact discriminative dictionary;sparse coding;supervised dictionary learning algorithm;surface histogram;three-dimensional ear shape,,1,,70,,,20160510,Aug. 2016,,IEEE,IEEE Journals & Magazines,
Radar-based detection and identification for miniature air vehicles,A. Moses; M. J. Rutherford; K. P. Valavanis,Department of Electrical and Computer Engineering,2011 IEEE International Conference on Control Applications (CCA),20111013,2011,,,933,940,"It is claimed that Unmanned Aerial Vehicles (UAVs) used for civilian/public domain applications will be dominant in the near future. Compared to UAVs used by the military, civilian UAVs are often operated by pilots without formal training, and hence they require increased levels of autonomy and intelligence, especially with regard to reducing threats to public safety. UAV integration into the National Air Space will require that the UAVs support multiple, complementary sense-and-avoid mechanisms, including detection and identification of other UAV-sized targets. Currently, the majority of available sensors are based on infrared detectors, focal plane arrays, optical and ultrasonic rangefinders. These sensors are generally not able to detect or identify other UAV-sized targets and, when detection is possible, considerable computational power may be required for successful identification. By contrast, this paper describes the design of a light weight, X-Band (10.5GHz) radar system for use on a small-scale (<; 25 kg) rotorcraft. The prototype radar implementation is small enough to be carried by any miniature UAV, and it is capable of differentiating other miniature rotorcraft by their doppler signature. In addition to the overall hardware and software design of the prototype system, a performance analysis of various signature matching algorithms is presented demonstrating the capabilities of the system in a laboratory setting.",1085-1992;10851992,Electronic:978-1-4577-1063-6; POD:978-1-4577-1062-9,10.1109/CCA.2011.6044363,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6044363,,Aircraft;Doppler radar;Equations;Hardware;Radio frequency;Vehicles,Doppler radar;aerospace robotics;distance measurement;helicopters;infrared detectors;object detection;public administration;radar detection;remotely operated vehicles;service robots;ultrasonic devices,National Air Space;X-Band radar system;civilian domain applications;complementary sense-and-avoid mechanisms;focal plane arrays;infrared detectors;miniature air vehicle identification;optical rangeflnders;public domain applications;radar-based detection;small-scale rotorcraft;ultrasonic rangeflnders;unmanned aerial vehicles,,12,,19,,,,28-30 Sept. 2011,,IEEE,IEEE Conferences,
Supervised and Unsupervised Parallel Subspace Learning for Large-Scale Image Recognition,X. Y. Jing; S. Li; D. Zhang; J. Yang; J. Y. Yang,"State Key Laboratory of Software Engineering, Wuhan University, Wuhan, China",IEEE Transactions on Circuits and Systems for Video Technology,20120928,2012,22,10,1497,1511,"Subspace learning is an effective and widely used image feature extraction and classification technique. However, for the large-scale image recognition issue in real-world applications, many subspace learning methods often suffer from large computational burden. In order to reduce the computational time and improve the recognition performance of subspace learning technique under this situation, we introduce the idea of parallel computing which can reduce the time complexity by splitting the original task into several subtasks. We develop a parallel subspace learning framework. In this framework, we first divide the sample set into several subsets by designing two random data division strategies that are equal data division and unequal data division. These two strategies correspond to equal and unequal computational abilities of nodes under parallel computing environment. Next, we calculate projection vectors from each subset in parallel. The graph embedding technique is employed to provide a general formulation for parallel feature extraction. After combining the extracted features from all nodes, we present a unified criterion to select most distinctive features for classification. Under the developed framework, we separately propose supervised and unsupervised parallel subspace learning approaches, which are called parallel linear discriminant analysis (PLDA) and parallel locality preserving projection (PLPP). PLDA selects features with the largest Fisher scores by estimating the weighted and unweighted sample scatter, while PLPP selects features with the smallest Laplacian scores by constructing a whole affinity matrix. Theoretically, we analyze the time complexities of proposed approaches and provide the fundamental supports for applying random division strategies. In the experiments, we establish two real parallel computing environments and employ four public image and video databases as the test data. Experimental results demonstrate that the proposed approac- es outperform several related supervised and unsupervised subspace learning methods, and significantly reduce the computational time.",1051-8215;10518215,,10.1109/TCSVT.2012.2202079,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6209404,Feature selection;graph embedding;large-scale image recognition;parallel linear discriminant analysis (PLDA);parallel locality preserving projection (PLPP);parallel subspace learning framework,Feature extraction;Learning systems;Linear discriminant analysis;Parallel processing;Principal component analysis;Training;Vectors,feature extraction;graph theory;image classification;image recognition;learning (artificial intelligence);parallel processing;statistical analysis,Fisher scores;PLDA;PLPP;affinity matrix;equal data division strategy;graph embedding technique;image classification technique;image databases;image feature extraction;large-scale image recognition;parallel computing environment;parallel feature extraction;parallel linear discriminant analysis;parallel locality preserving projection;projection vectors;supervised parallel subspace learning framework;time complexity;unequal data division strategy;unsupervised parallel subspace learning framework;video databases,,12,,60,,,20120531,Oct. 2012,,IEEE,IEEE Journals & Magazines,
An Application of Neuro-fuzzy System in Remote Sensing Image Classification,W. Wei; G. Guanglai,"Comput. Sci. Dept., Inner Mongolia Univ., Huhhot",2008 International Conference on Computer Science and Software Engineering,20081222,2008,1,,1069,1072,"This paper introduces a classification algorithm-NEFCLASS (neuro-fuzzy classification) to classify remote sensing images landsat7 etm+. The NEFCLASS combines neural networks and fuzzy systems to learn from the training data and generate conditional linguistic rules. Then we use the rules to classify the land-cover/land-use classes in landsat7 etm+ images covering main Bayannaoer city of Inner Mongolia Autonomous Region selected in August 2007. Compared to the ground truth, the experiment result shows that the overall classification accuracy can achieve to 79.93%.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1222,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4721937,classification;neuro-fuzzy;remote sensing images,Biological neural networks;Computer science;Fuzzy logic;Fuzzy neural networks;Fuzzy sets;Fuzzy systems;Image classification;Remote sensing;Satellites;Training data,fuzzy neural nets;image classification;learning (artificial intelligence);remote sensing,conditional linguistic rules;neurofuzzy classification;remote sensing image classification,,0,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
An improved VR training system for vascular interventional surgery,S. Guo; X. Cai; B. Gao; J. Yuhua,"Key Laboratory of Convergence Medical Engineering System and Healthcare Technology, the Ministry of Industry and Information Technology, School of Life Science, Beijing Institute of Technology, No.5, Zhongguancun South Street, Haidian District, 100081, China",2016 IEEE International Conference on Robotics and Biomimetics (ROBIO),20170302,2016,,,1667,1672,"Minimally invasive surgery is a specialized surgical technique that permits vascular interventions through very small incisions. It minimizes the patient's trauma and permits a faster recovery compared to traditional surgery. Although traditional invasive surgery training system can complete general training work, real-time performance and accuracy of most training system failed to meet the requirements of training work. Therefore, in this study, three parts, including 3D modeling, collision detection algorithm and application architecture were improved in the existing training system. Firstly, an improved Marching cubes algorithm was adopted to simplify the mathematical modeling of vessels by merging the related points of the mesh model. Secondly, a hybrid collision detection algorithm was proposed and implemented. Lastly, the CPU-GPU parallel computing architecture was adopted. Particularly, the design of the improved VR-based system and the experimental results were presented and analyzed. Moreover, experimental results showed that the proposed system was beneficial to improve the skill of surgeons in manipulating the catheter and guide wire. Thus, the simulators could be used for trial surgery training.",,Electronic:978-1-5090-4364-4; POD:978-1-5090-4365-1; USB:978-1-5090-4363-7,10.1109/ROBIO.2016.7866567,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7866567,,Algorithm design and analysis;Collision avoidance;Real-time systems;Rendering (computer graphics);Solid modeling;Surgery;Training,catheters;medical computing;parallel processing;software architecture;surgery;virtual reality;wires,3D modelling;CPU-GPU parallel computing architecture;VR training system;application architecture;catheter manipulation;collision detection algorithm;guide wire manipulation;minimally invasive surgery;vascular interventional surgery;virtual reality,,,,,,,,3-7 Dec. 2016,,IEEE,IEEE Conferences,
Problems of introducing information technologies in practice of psychiatric service,N. Y. Orudjev; O. V. Poplavskaya; L. B. Lempert; N. A. Salnikova; M. B. Kultsova,"Volgograd State Medical University, Volgograd, Russia","2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA)",20161219,2016,,,1,6,"Efficiency of the organization of psychiatric care increases when usage of information technologies intensifies, and interaction of various institutions providing psychiatric care improves. Development and improvement of electronic forms of medical documentation, automation of the psychiatrist's workplace, data transmission using protected information channels provide continuity in mental health care providing. However, informatization of medicine in some cases assumes a basic change of doctor's work technology, algorithms, techniques of collecting and processing information, and decision-making. For the purpose of studying doctors' readiness for work in this direction, we analyzed opinions of the practicing psychiatrists. Also integrity of using all opportunities for application of information technologies in psychiatric practice was investigated, data on integration of psychiatric community in use of information technologies at the present stage were compared, dynamics of process was estimated. Poll data of 100 psychiatrists working in out-patient and stationary facilities of Volgograd city have been used for research. Conclusions are drawn on the perspective directions of interdepartmental cooperation of medical psychiatric community and professionals of information technologies: development of high-quality Russian-language software for patients' electronic diaries, the multi-purpose automated questionnaire for a complex of organizational and methodical actions for carrying out routine inspections at the new technological level, creation and improvement of a medical information network for psychiatric service. The fastest introduction of the information technologies facilitating control and supervision of separate groups of the patients, for example, follow up the dispensary supervision (DS), carrying out the medical commissions, training, remote supervision for the areas of region and also for ensuring the principle of continuity in psychiatric practice is - specially actual for psychiatry.",,Electronic:978-1-5090-3429-1; POD:978-1-5090-3430-7,10.1109/IISA.2016.7785417,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7785417,electronic forms of primary medical documentation;electronic medical record;information and communication technologies;psychiatric care,Computers;Documentation;Employment;Information technology;Medical diagnostic imaging;Medical services;Psychiatry,electronic health records;health care;medical computing;natural language processing;patient care;psychology;software engineering,Volgograd city;data transmission;decision-making;dispensary supervision;electronic medical record;high-quality Russian-language software development;information collection;information processing;information technologies;interdepartmental cooperation;medical documentation;medical information network;medical psychiatric community;mental health care providing;methodical actions;multipurpose automated questionnaire;organizational actions;patients electronic diaries;protected information channels;psychiatric care organization abstract efficiency;psychiatric service practice;psychiatrist workplace automation,,1,,,,,,13-15 July 2016,,IEEE,IEEE Conferences,
Study on Design and Development E-learning System Based on Learning Flow,X. Cao; P. Zhao; X. Wang,"Shenzhen Univ., Shenzhen, China",2009 WRI World Congress on Software Engineering,20091110,2009,1,,367,371,"An approach to design and analyze the learning support system based on ""learning flow"" has been presented from a new perspective according to the chronological processed characteristics with which the learning activities carry out. ""Learning flow"", inspired by the concept of the ""workflow"" technology, will be able to provide a new support structure for designing the learning system of e-learning. This paper, comparing the similarities and differences between work flow and learning flow, has focused on visual modeling elements and related models of learning flow and introduced the functional demand for visual modeling tools as well.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.434,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319130,Learning Activity;Learning Flow;e-Learning System,Business process re-engineering;Content management;Electronic learning;Humans;Industrial training;Innovation management;Least squares approximation;Management training;Software engineering;Technology management,computer aided instruction;workflow management software,chronological processed characteristics;e-learning system design;learning flow;learning support system;visual modeling elements;workflow technology,,5,,5,,,,19-21 May 2009,,IEEE,IEEE Conferences,
Behavioral Pattern Recognition and Knowledge Extraction for Decision-Making in Software Project Management,A. Peralta; E. Conde; M. GarcÃa; F. P. Romero,"Dept. of Inf. Technol. & Syst., Univ. of Castilla La Mancha, Ciudad Real, Spain",2016 International Conference on Computational Science and Computational Intelligence (CSCI),20170320,2016,,,865,868,The PSP (Personal Software Process) is a set of practices with the aim of improving the work of software engineers from the point of view of schedule management and personal productivity. Both managers and employees of software development companies can take advantage of these techniques with the aim of improve the efficiency of the company and its personal work. This paper presents several experiences in using the specified time record described by the Personal Software Process. The analysis carried out for both employees and managers provide a set of observations and recommendations concerning the type of work and schedule management made for each type of worker for various situations.,,Electronic:978-1-5090-5510-4; POD:978-1-5090-5511-1,10.1109/CSCI.2016.0168,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7881461,Behavioral Pattern Recognition;Estimation tasks;Project planning;Schedule Management,Companies;Productivity;Project management;Schedules;Software;Training,decision making;knowledge acquisition;software development management,PSP process;behavioral pattern recognition;decision making;knowledge extraction;personal productivity;personal software process;schedule management;software engineering;software project management,,,,,,,,15-17 Dec. 2016,,IEEE,IEEE Conferences,
Anomaly Detection by Clustering in the Network,F. Guo; Y. Yang; L. Duan,"Pervasive Comput. Lab., Zhejiang Univ., Hangzhou, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Intrusions impose serious security threat to network environment, so it is necessary to detect and cope with them. Many intrusion detection methods focus on signature detection, where models are built to recognize known attacks. However, signature detection, limited by its nature, cannot detect novel attacks. New intrusion types, of which detection systems may not even be aware, are difficult to detect. Anomaly detection focuses on modeling the normal behavior and identifying significant deviations, which could be novel attacks. In this paper we present a clustering algorithm to identify outliers. It performs clustering on feature vectors collected from the network and can automatically detect new types of intrusions without need of manual classification of training data. Experimental results show that our system achieves a satisfactory intrusions detection rate while keeping the false positive rate reasonably low.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363695,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363695,,Cities and towns;Clustering algorithms;Computer network management;Computer science;Educational institutions;Environmental management;Event detection;Internet;Intrusion detection;Pervasive computing,computer network security;digital signatures;pattern clustering,anomaly detection;clustering algorithm;data training classification;intrusion detection methods;network clustering;signature detection,,3,,19,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Feasibility analysis for popularity prediction of stack exchange posts based on its initial content,D. Phukan; A. K. Singha,"Department of Software Engineering, SRM University, Chennai, India",2016 3rd International Conference on Computing for Sustainable Global Development (INDIACom),20161031,2016,,,1397,1402,"In technology related question and answer websites, people working on corresponding technologies post questions about the problems that they encounter and seek answers to them. The popular posts having greater views that stay active for longer periods of time are the ones that occur commonly for many users. The objective of this paper is to predict such posts at its arrival time. Using the prediction results, the problems that will gain popularity over time can be addressed before they become very common. The posts in question and answer websites have a longer lifespan than other online content such as news articles which are short lived and have a high user activity at the beginning that decrease with time. This indicates that the user activity in question and answer websites is not an accurate measure of popularity in an early stage. In this paper, we have used the initial content in a post as the predictors of popularity rather than using conventional methods such as shares, comments etc. We used three models to predict the popularity using the dataset of android.stackexchange.com, a popular question and answer website for android developers.",,,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7724494,Classification;Linear Models;Machine learning;Popularity;Prediction;Predictive models;Question and Answer websites,Electronic mail;Niobium;Smoothing methods;Social network services;Software engineering;Support vector machines;Training,Android (operating system);Web sites;question answering (information retrieval),android developers;android.stackexchange.com;feasibility analysis;initial content;online content;popularity prediction;question and answer Web sites;stack exchange posts,,,,,,,,16-18 March 2016,,IEEE,IEEE Conferences,
Jylab Meets Eclipse: Integrating PSEs with Multicomponent Platforms,G. Kollias; K. Georgiou; E. Gallopoulos,"Comput. Eng. & Inf. Dept., Univ. of Patras, Greece",2008 IEEE Fourth International Conference on eScience,20090106,2008,,,735,742,"Jylab is a PSE architecture emphasizing portable computing over distributed platforms. It captures the idea of reusing some of the best open source software projects' functionality within the context of a single, net-aware, interactive environment. The original implementation of this idea resulted in a system built around a portable interpreter supported by a carefully selected suite of libraries spanning a comprehensive set of applications including scripting, numerical linear algebra, distributed/grid computing and Internet algorithmics. Because Jylab is a multicomponent PSE system, it is quite natural to base its implementation on a robust platform automating the management of complex stacks of software components, i.e. self-describing objects. The Eclipse platform meets this basic prerequisite, additionally providing many other interesting integration facilities, an extensive set of ready-to-use plug-ins and is also embraced by a vibrant community of users, developers and leading software companies. In this paper we describe the design and basic implementation of a flexible environment resulting from the integration of Jylab into Eclipse. To this effect, we survey relevant aspects of the rich Eclipse ecosystem as well as the Jylab approach to PSE construction. To illustrate our environment we present case studies from grid computing, neural network training and native libraries integration.",,CD-ROM:978-0-7695-3535-7; POD:978-1-4244-3380-3,10.1109/eScience.2008.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4736892,eclipse;grid;python,Application software;Computer architecture;Distributed computing;Grid computing;Internet;Linear algebra;Open source software;Portable computers;Robustness;Software libraries,grid computing;learning (artificial intelligence);neural nets;object-oriented programming;problem solving;program interpreters;public domain software;software architecture;software libraries;software reusability,Eclipse platform;Internet algorithmics;Jylab;complex stack management;distributed computing;grid computing;multicomponent platforms;native libraries integration;neural network training;numerical linear algebra;open source software projects functionality reusing;portable computing;portable interpreter;proble solving environment architecture;scripting;software companies;software components,,0,,23,,,,7-12 Dec. 2008,,IEEE,IEEE Conferences,
Application of UML in Military Communication Simulation Training System,T. Yun; Z. Yun-bing,"Comput. Sch., China West Normal Univ., Nanchong, China",2009 International Conference on Signal Processing Systems,20090717,2009,,,38,41,"Scientific and effective method is crucial for the implementation of military communication equipment simulation training system. To develop such kinds of systems scientifically, the function requirements of communication equipment simulation system and Unified Modeling Language (UML) were introduced firstly. Then the software technique for developing communication equipment simulation training system was analyzed. Finally, the expatiation in combining UML and radio model to modeling virtual communication equipment with UML was provided example with some tactical communication radio, which will accordingly accomplish the simulation function.",,POD:978-0-7695-3654-5,10.1109/ICSPS.2009.35,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5166742,UML;military communication equipment;simulation training system,Application software;Communication equipment;Computational modeling;Computer simulation;Logic;Military communication;Object oriented modeling;Software engineering;Unified modeling language;Visualization,Unified Modeling Language;military communication;military computing;military equipment,UML;Unified Modeling Language;communication equipment simulation system;military communication simulation training system;radio model;virtual communication equipment,,0,,5,,,,15-17 May 2009,,IEEE,IEEE Conferences,
Spreadsheet testing in practice,S. Roy; F. Hermans; A. van Deursen,"Dept. of Software and Computer Technology, Delft University of Technology, The Netherlands","2017 IEEE 24th International Conference on Software Analysis, Evolution and Reengineering (SANER)",20170323,2017,,,338,348,"Despite being popular end-user tools, spreadsheets suffer from the vulnerability of error-proneness. In software engineering, testing has been proposed as a way to address errors. It is important therefore to know whether spreadsheet users also test, or how do they test and to what extent, especially since most spreadsheet users do not have the training, or experience, of software engineering principles. Towards this end, we conduct a two-phase mixed methods study. First, a qualitative phase, in which we interview 12 spreadsheet users, and second, a quantitative phase, in which we conduct an online survey completed by 72 users. The outcome of the interviews, organized into four different categories, consists of an overview of test practices, perceptions of spreadsheet users about testing, a set of preventive measures for avoiding errors, and an overview of maintenance practices for ensuring correctness of spreadsheets over time. The survey adds to the findings by providing quantitative estimates indicating that ensuring correctness is an important concern, and a major fraction of users do test their spreadsheets. However, their techniques are largely manual and lack formalism. Tools and automated supports are rarely used.",,Electronic:978-1-5090-5501-2; POD:978-1-5090-5502-9,10.1109/SANER.2017.7884634,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7884634,,Encoding;Interviews;Manuals;Software;Software engineering;Testing;Training,program testing;software maintenance,error-proneness vulnerability;maintenance practices;preventive measures;qualitative phase;quantitative phase;software engineering;spreadsheet testing;spreadsheet users;two-phase mixed methods,,,,,,,,20-24 Feb. 2017,,IEEE,IEEE Conferences,
Services Oriented Architecture for Managing Workflows of Avian Flu Grid,L. Clementi; S. Krishnan; W. Goodman; J. Ren; W. W. Li; P. W. Arzberger; G. Vareille; S. Dallakyan; M. F. Sanner,"Nat. Biomed. Comput. Resource, Univ. of California, San Diego, CA, USA",2008 IEEE Fourth International Conference on eScience,20090106,2008,,,582,589,"The avian flu grid is a virtual organization dedicated to the discovery of novel inhibitors for the pandemic avian flu threat, leveraging grid technologies and computational resources provided by PRAGMA and its partners. In this context it is essential to adopt tools which increase the productivity of the computational scientists without advanced training on grid technologies. To reduce the learning curve, we have augmented tools that most domain scientists are already familiar with, and hidden the complexity of the underlaying infrastructure, through automatic user interface generation and workflow support, beyond the standard command line based approach. Here we describe the current state of the infrastructure deployed and how it has facilitated the training of new researchers in the drug discovery area. We provide details on Vision, a visual programming environment used to define scientific workflows, and Opal, an automatic Web service wrappers for scientific applications on Grid resources, and how they are integrated with other established back-end technologies.",,CD-ROM:978-0-7695-3535-7; POD:978-1-4244-3380-3,10.1109/eScience.2008.37,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4736869,Drug Design;Grid;SOA;Workflow;eScience,Drugs;Grid computing;Influenza;Inhibitors;Pharmaceutical technology;Productivity;Programming environments;Service oriented architecture;User interfaces;Web services,Web services;biology computing;diseases;grid computing;programming environments;software architecture;user interfaces;visual programming;workflow management software,Opal;PRAGMA;Vision;augmented tools;automatic Web service wrappers;avian flu grid;computational resources;computational scientists;drug discovery area;grid resources;grid technology;learning curve;pandemic avian flu threat;productivity;scientific workflows;services oriented architecture;user interface generation;virtual organization;visual programming environment;workflow support,,9,,27,,,,7-12 Dec. 2008,,IEEE,IEEE Conferences,
Comparative Study of APIs and Frameworks for Haptic Application Development,D. M. Popovici; F. G. Hamza-Lup; A. Seitan; C. M. Bogdan,"Math. & Inf. Dept., Ovidius Univ., Constanta, Romania",2012 International Conference on Cyberworlds,20121025,2012,,,37,44,"The simulation of tactile sensation using haptic devices is increasingly investigated in conjunction with simulation and training. This work explores the most popular haptic frameworks and APIs. We provide a comprehensive review and comparison of their features and capabilities, from the perspective of a software developer. In order to compare the studied frameworks and APIs, we identified and applied a set of eleven criteria and we obtained a classification of platforms, from the perspective of these criteria. According to this classification, we decide on the best platform to develop a visuo-haptic prototype for liver diagnostics.",,Electronic:978-0-7695-4814-2; POD:978-1-4673-2736-7,10.1109/CW.2012.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6337398,haptic API;haptics;house of quality;virtual and augmented reality,Computational modeling;Haptic interfaces;Licenses;Navigation;Software;Visualization,application program interfaces;haptic interfaces;medical diagnostic computing;software engineering,API;haptic application development;haptic devices;liver diagnostics;software developer;tactile sensation;visuo-haptic prototype,,1,,20,,,,25-27 Sept. 2012,,IEEE,IEEE Conferences,
Rich media retrieval in an Object XML framework: a case study with Flash movies using structural join index hierarchy,Hon Chung Mak; Chi-wai Fung; Qing Li,"Hong Kong Inst. of Educ., China","Proceedings of the 28th Annual International Computer Software and Applications Conference, 2004. COMPSAC 2004.",20041018,2004,2,,51,52 vol.2,"The issue of facilitating efficient access of rich media such as Flash is becoming a seminal research problem. We describe here an on-going approach to addressing Flash movie retrieval. In this approach, an OXF (Object XML for Flash) model is devised to first convert Flash movies into XML format. We then apply structural join index hierarchy (SJIH) indexing technique to enhance the retrieval of OXF objects. A cost model for query execution through SJIH is developed. Initial experimental studies on SJIH-based Flash movie retrieval have demonstrated performance advantageous when compared with other indexing techniques.",0730-3157;07303157,POD:0-7695-2209-2,10.1109/CMPSAC.2004.1342672,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1342672,,Cities and towns;Computer aided software engineering;Cost function;Councils;Indexing;Internet;Motion pictures;Object oriented modeling;Vocational training;XML,Internet;XML;database indexing;image retrieval,Flash movie retrieval;Object XML framework;media retrieval;structural join index hierarchy indexing technique,,1,,3,,,,28-30 Sept. 2004,,IEEE,IEEE Conferences,
Towards integrating security services in e-learning platforms,P. B. Nassar; Y. Badr; K. Barbar; F. Biennier,"INSA-Lyon, Université de Lyon, F-69621, France",2009 International Conference on Advances in Computational Tools for Engineering Applications,20090901,2009,,,573,577,"E-learning has become of great importance nowadays, starting at the point of simplifying and improving learning in the academic institutions, to saving time and money by providing special training in the companies. E-learning platforms are evolving in a rapid way into modular platforms based on service oriented architectures providing flexibility and services reusability. In this work, in one hand, we highlight the importance of securing e-learning platforms: we start a review of the first e-learning generation where the focus was on sharing learning content, the second generation that added sharing of learning objects between different platforms, and the third generation based on service oriented architecture, where content, tools, and functionalities are available for reuse in a dynamic environment. On the other hand, we explain the security challenges, both, the first and the second e-learning generations might be facing, we then discuss the service oriented architecture security challenges in distributed environments, and finally, as a conclusion, we propose a security service based architecture to securing third e-learning generation.",,POD:978-1-4244-3833-4,10.1109/ACTEA.2009.5227929,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5227929,,Availability;Collaboration;Collaborative work;Costs;Data security;Educational institutions;Electronic learning;Information security;Least squares approximation;Service oriented architecture,Web services;computer aided instruction;software architecture,academic institution;distributed environment;e-learning platform;money saving;security service based architecture;security service integration;service oriented architecture;service oriented architecture security;time saving,,2,,11,,,,15-17 July 2009,,IEEE,IEEE Conferences,
A Reprogrammable Industrial Robot Control System,S. J. Wang,,"IEEE Transactions on Systems, Man, and Cybernetics",20071112,1976,SMC-6,8,570,580,"Aspects of a control system that employs a minicomputer for the programming and control of industrial robots are described. The control system hierarchy, the system interface, and the software controller design are presented along with the mode of operation and the methods of robot training and on-line testing. The features of the robot control language (Alfa) and a typical program structure of material handling processes are described. Alfa is a high-level problem-oriented language that allows the operator to program the robot's activities, including process and timer interrupt handling, effectively, without resorting to lower level languages.",0018-9472;00189472,,10.1109/TSMC.1976.4309552,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4309552,,Control systems;Electrical equipment industry;Industrial control;Industrial training;Microcomputers;Robot control;Robot programming;Service robots;Software design;Software testing,,,,0,,14,,,,Aug. 1976,,IEEE,IEEE Journals & Magazines,
Virtual Tactical Map with Tangible Augmented Reality Interface,K. Jung; S. Lee; S. Jeong; B. U. Choi,"Dept. of Electron. & Comput. Eng., Hanyang Univ., Seoul",2008 International Conference on Computer Science and Software Engineering,20081222,2008,2,,1170,1173,"We propose a new augmented reality (AR)-based approach for training using virtual sand table representations of military battlefields. A virtual tactical map (VTM) can archive simple actions such as moving a marker by hand, to provide more organic realizations in virtual military training. The new tangible AR interface provides a content-authoring tool that is natural, intuitive, and user-friendly. AR-interfaced VTMs exhibit multiple possibilities for military learning and training applications.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1305,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722261,Militery Training;Tangible Augmented Reality;Tangible Interface,Aircraft;Application software;Augmented reality;Computer interfaces;Computer science;Decision making;Game theory;Layout;Military computing;Software engineering,augmented reality;authoring systems;computer based training;human computer interaction;military computing;user interfaces,content-authoring tool;military battlefield training;military learning;tangible augmented reality interface;user-friendliness;virtual sand table representation;virtual tactical map,,1,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A comparison of sequential function chart and object-modelling PLC programming,V. Hajarnavis; K. Young,"Warwick Manufacturing Group, Warwick Univ., Coventry, UK","Proceedings of the 2005, American Control Conference, 2005.",20050801,2005,,,2034,2039 vol. 3,"This paper analyses the use of two control software design methodologies for developing a solution to control an automated manufacturing cell. Two separate approaches, sequential function charts and an object-modelling tool called enterprise controls are compared and contrasted with a view to establishing the effectiveness of each approach. These experiences are illustrated by comparing software to operate a simple clamp. Enterprise controls provided a simpler solution, which reduced both the time taken for implementation of process changes as well as the need for these to be carried out by trained personnel. The experience showed that the object modelling approach provides benefits to manufacturers by aiding manufacturing flexibility, though this comes with a processor overhead. Concerns remain as to whether or not enterprise controls will be accepted by practicing control engineers in industry. Further work to quantify these benefits is planned.",0743-1619;07431619,Electronic:0-7803-9099-7; POD:0-7803-9098-9,10.1109/ACC.2005.1470269,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1470269,,Automatic control;Clamps;Functional programming;Manufacturing automation;Manufacturing processes;Personnel;Programmable control;Pulp manufacturing;Software design;Virtual manufacturing,computer integrated manufacturing;control engineering computing;object-oriented methods;production engineering computing;programmable controllers;visual languages,automated manufacturing cell;control software design methodologies;enterprise controls;object-modelling PLC programming;object-modelling tool;sequential function chart;sequential function charts,,2,,10,,,,8-10 June 2005,,IEEE,IEEE Conferences,
Online Multi-Instance Multi-Label learning for protein function prediction,Feng Wu; Qiong Liu; Tianyong Hao; Xiaojun Chen; Q. Wu,"The School of Software Engineering, South China University of Technology, Guangzhou, China",2016 IEEE International Conference on Bioinformatics and Biomedicine (BIBM),20170119,2016,,,780,785,"Protein function prediction is a challenging and essential research problem in the field of computational biology. Conventionally, a protein consists of a number of structural domains and performs multiple function. By representing proteins, domains and functions by bags as well as instances and classes respectively, we are able to model the protein function prediction task as the Multi-Instance Multi-Label (MIML) learning problem. Existing MIML algorithms mainly focus on batch setting where training examples are available before learning. Such offline paradigm works well in simulation, but it may be not feasible for real-world online applications where data comes one by one or chunk by chunk. In this paper, we investigate the protein function prediction problem under a new learning framework, called Online Multi-Instance Multi-Label (OMIML) learning, where MIML protein examples arrive sequentially in an online setting, and develop two OMIML algorithms (OMIML-I and OMIML-B) to make predictions for the incoming data. In the proposed OMIML algorithms, variable-length features are constructed to represent the MIML protein examples based on an incremental vocabulary mechanism. In particular, the incremental vocabularies that OMIML-I and OMIML-B are based on consist of instances and bags, respectively. Then we seek an online prediction for each new arrived protein example by incorporating the constructed features into an online multi-label learning algorithm which is constructed by introducing an artificial label into an online multi-label ranking model. We evaluate the algorithms on the protein dataset consisting of seven real-world organisms. Experimental results have demonstrated the effectiveness of the proposed OMIML algorithms for protein function prediction.",,Electronic:978-1-5090-1611-2; POD:978-1-5090-1612-9,10.1109/BIBM.2016.7822622,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7822622,,Bioinformatics;Electronic mail;Prediction algorithms;Predictive models;Protein engineering;Proteins;Vocabulary,biology computing;learning (artificial intelligence);proteins;proteomics;vocabulary,MIML protein examples;OMIML algorithms;OMIML-B;OMIML-I;artificial label;computational biology;incoming data;incremental vocabulary mechanism;multiinstance multilabel learning problem;offline paradigm;online multiinstance multilabel learning;online multilabel learning algorithm;online multilabel ranking model;online setting;protein dataset;protein function prediction task;real-world online applications;real-world organism;structural domains;variable-length features,,,,,,,,15-18 Dec. 2016,,IEEE,IEEE Conferences,
Template creation to merge disparate software solutions by adapting software engineering principles,N. Ansari; G. T. Thampi,"Department of Information Technology, Thadomal Shahani Engineering College (TSEC), Mumbai, India 400050",2015 International Conference on Green Computing and Internet of Things (ICGCIoT),20160114,2015,,,1339,1343,"Software engineering principles form the foundation of methods, techniques, and tools. In this study, we identify software engineering principles introduced by several authors in various ways and describe software engineering procedures. Moreover, we create a template with 16 steps for merging two disparate software solutions.",,Electronic:978-1-4673-7910-6; POD:978-1-4673-7911-3; USB:978-1-4673-7909-0,10.1109/ICGCIoT.2015.7380674,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7380674,disparate software;merge;principles;procedure;template,Bismuth;Merging;Organizations;Software engineering;Software systems;Training,software tools,disparate software solution;software engineering principle;software tool;template creation,,1,,11,,,,8-10 Oct. 2015,,IEEE,IEEE Conferences,
Implementation of embedded Web server for mobile robot system,N. A. A. Salleh; R. Mamat,"Centre for Advanced Software Engineering, Universiti Teknologi Malaysia City Campus, Jalan Semarak, 54100 Kuala Lumpur. MALAYSIA",2007 International Conference on Intelligent and Advanced Systems,20081024,2007,,,1324,1329,"With the rapid growth of the Internet, the interest for connecting small devices such as sensors or embedded system appliances into an existing network infrastructure has increased. Web browser is used by remote operator to control and monitor the devices via Internet and these applications are widely utilized in tele-operation, space exploration and tele-training systems. Such devices often have very limited CPU and memory resources and may not be able to run a complete TCP/IP protocol suite. This paper described an implementation of embedded Web server for a mobile robot using minimal TCP/IP stack. The minimal TCP/IP stack has to minimize the standard TCP/IP, in terms of code size and resources to be embedded into minimal systems such as small mobile robots. The performance of the embedded Web server for tele-control of a mobile robot was evaluated and presented.",,CD-ROM:978-1-4244-1356-0; POD:978-1-4244-1355-3,10.1109/ICIAS.2007.4658599,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4658599,embedded Web server;embedded system;minimal TCP/IP stack;mobile robot,Control systems;Embedded system;Home appliances;IP networks;Joining processes;Mobile robots;Remote monitoring;Sensor systems;TCPIP;Web server,Internet;embedded systems;mobile robots;telecontrol;transport protocols,Internet;embedded Web server;embedded system;minimal TCP/IP stack;mobile robot system;telecontrol,,0,,16,,,,25-28 Nov. 2007,,IEEE,IEEE Conferences,
Consideration of cross-validation in estimating objective scores of answer statements posted at Q&A sites,Y. Yokoyama; T. Hochin; H. Nomiya,"Dept. of Inf. Sci., Kyoto Inst. of Technol., Kyoto, Japan","15th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20140901,2014,,,1,6,"To eliminate mismatches between the intentions of questioners and respondents of Question and Answer (Q&A) sites, we have clarified that the impression of the statements could be captured by nine factors, and the factor scores could be estimated from the feature values of the statements. Objective scores of the statements could be estimated fairly good, and that those of subjective statements could be estimated well by taking the natural logarithm of the factor scores. This result, however, is likely to estimate inaccurate values due to overfitting to the explanatory variables. This could result from not having considering cross-validation through the attempts. This paper tries to perform multiple regression analysis with the consideration of cross-validation. For statements of Yahoo! Auction, PC and love counseling & human relationships, respective five trials have been attempted. As a result, most of the attempts show good or fairly good estimation accuracy. It is suggested that estimation errors should be reduced.",,Electronic:978-1-4799-5604-3; POD:978-1-4799-5605-0,10.1109/SNPD.2014.6888719,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6888719,Question & Answer site;cross-validation;factor score;multiple regression analysis;objective score,Accuracy;Data models;Estimation;Regression analysis;Testing;Training;Vocabulary,Internet;Web sites;estimation theory;question answering (information retrieval);regression analysis,Internet;Q&A sites;Yahoo! Auction;answer statements;cross-validation;factor scores;human relationships;love counseling;multiple regression analysis;objective score estimation;question-and-answer sites,,0,,17,,,,June 30 2014-July 2 2014,,IEEE,IEEE Conferences,
Static Testing as a Service on Cloud,S. Chen; J. Huang; Y. Gong,"Inst. of Network Technol., Beijing Univ. of Posts & Telecommun., Beijing, China",2013 27th International Conference on Advanced Information Networking and Applications Workshops,20130701,2013,,,638,642,"Static testing is a form of software testing where the software needn't be executed and can find valuable software defects in the early stage of software development cycle. In contrast to dynamic testing, static testing performs code walkthrough automatically instead of the traditional manual way. It is primarily syntax checking of the code and this kind of software testing tool can work alone without software deployment under some strict hardware environment, so it's very convenient and hardware-saving. As it might be waste of costs to own various static testing tools and employ large number of technicians trained for using them skillfully, many small or medium sized enterprises may choose a third-party testing group for the whole or most of the testing work and is quite common in industry. Since static testing does little harm to the testing environment in contrast to dynamic testing, it's more convenient and easier to build and maintain a public software testing platform offering static testing service supplied by static testing tool built-in which can have many static testing jobs running at one time for different customers who can make their access via Internet. In this way, customers can cut their cost on software testing and get testing result with high quality. This paper presents a cloud-based platform architecture offering static testing service which can be fetched via popular Internet browsers such as IE and Fire fox. According to the design, customers should compress the software to be tested and then send upload this package to the platform with the help of browsers and then start testing execution step by step through the web page and finally can download testing result from remote server. This architecture now has an implementation in use, which is built on Hadoop and HBase both deployed on cluster of servers whose operation system are Windows, using Mapreduce implementation built-in Hadoop to distribute testing tasks over different servers, and - ith a friendly user interface web site built up by Tomcat. The static testing tool offering static testing service on this platform is called Defect Testing System (DTS), which is a mature static testing tool working on ordinary Windows OS and is installed standalone usually, developed by Beijing University of Posts and Telecommunications (BUPT).",,Electronic:978-0-7695-4952-1; POD:978-1-4673-6239-9; USB:978-0-7695-4952-1,10.1109/WAINA.2013.257,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6550468,Hadoop;Mapreduce;cloud computing;dynamic testing;software testing;static testing,Cloud computing;Computer architecture;Prototypes;Servers;Software testing,cloud computing;program diagnostics;program testing;software architecture;software tools,DTS;Firefox;HBase;Hadoop;IE;Internet browser;MapReduce;Web page;Web site;Windows OS;cloud-based platform architecture;code walkthrough;defect testing system;public software testing platform;remote server;service on cloud;small or medium sized enterprise;software compression;software development cycle;software testing tool;static testing tool;syntax checking;third-party testing group;user interface,,1,1,11,,,,25-28 March 2013,,IEEE,IEEE Conferences,
Design on the Fault Diagnostic System Based on Virtual Instrument Technique,S. Lv; M. Zhang; Y. Li; X. Yu,"Dept. of Training, Dalian Naval Acad., Dalian",2009 Second International Workshop on Knowledge Discovery and Data Mining,20090202,2009,,,304,307,"Virtual instrument (VI) is one of the most prevalent technologies in the domain of testing, control and fault diagnosis systems, etc. In order to update entirely the means of the equipment testing for shipboard equipment, the fault diagnostic system for shipboard equipment is developed, based on VI technology, Delphi and database. The performance and constitutes of VI are introduced briefly. The modularization and universalization are proposed in its database-based design concept, realizing the design of software and hardware. The ODBC technique is applied for the interconnection of databases to ensure the generality and flexibility of the system. The aim of this design is to resolve the problems existing in the usage of testing equipments. The system mode the best of VI platform and grey diagnosis method, broke through conventional check diagnosis patterns for warships equipment, solved the problems of state prediction and trouble-mode recognition of warships equipment. It has been proved from the application that the system has merits both the testing speed and high accuracy.",,POD:978-0-7695-3543-2,10.1109/WKDD.2009.138,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4771937,Designs of fault diagnosis system;Diagnostic ratiocination;VI technology,Chemical analysis;Chemical technology;Computer displays;Databases;Fault diagnosis;Hardware;Instruments;Software measurement;Software testing;System testing,fault diagnosis;military computing;military equipment;performance evaluation;ships;test equipment;virtual instrumentation,ODBC technique;database-based design concept;fault diagnostic system;grey diagnosis method;modularization;shipboard equipment testing;state prediction;virtual instrument technique;warship equipment,,2,,10,,,,23-25 Jan. 2009,,IEEE,IEEE Conferences,
EXPSOL: Recommending Online Threads for Exception-Related Bug Reports,X. Liu; B. Shen; H. Zhong; J. Zhu,"Sch. of Electron. Inf. & Electr. Eng., Shanghai Jiao Tong Univ., Shanghai, China",2016 23rd Asia-Pacific Software Engineering Conference (APSEC),20170403,2016,,,25,32,"An exception-related bug is a kind of program bug which causes exceptions. During software maintenance, when programmers repair exception-related bugs, they typically analyze thrown exceptions to understand the root causes of such bugs. When encountering unfamiliar thrown exceptions, programmers often refer to online forum threads (e.g. StackOverflow) to understand how to fix them. Although some general search engines are available and some research tools are proposed, they are insufficient to recommend threads for exception-related bugs from large-scale online resources. In this paper, we propose an approach, named EXPSOL, which recommends online threads as solutions for a newly reported exception-related bug with a model trained by support vector machines. We conduct two evaluations on thousands of threads from StackOverflow and fixed issues from GitHub. The results of our first evaluation show the significance of our internal features and highlight the importance of integrating different features. The results of our second evaluation show that, EXPSOL performs better in mean average precision, mean reciprocal rank and recall than those of the Google search engine, the internal search engine of StackOverflow, and other existing approaches.",1530-1362;15301362,Electronic:978-1-5090-5575-3; POD:978-1-5090-5576-0,10.1109/APSEC.2016.015,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7890567,Exception-related Bug;GitHub;Recommendation;StackOverflow,Computer bugs;Feature extraction;Java;Message systems;Programming;Search engines;Taxonomy,exception handling;multi-threading;program debugging;software maintenance;support vector machines,EXPSOL;GitHub;StackOverflow;exception-related bug reports;mean average precision;mean reciprocal rank;online forum threads;online threads recommendation;program bug;software maintenance;support vector machines,,,,,,,,6-9 Dec. 2016,,IEEE,IEEE Conferences,
Weighted Support Vector Machine Based Clustering Vector,Z. Qilong; S. Ganlin; D. Xiusheng,"Dept. of Opt. & Electron Eng., Ordnance Eng. Coll., Shijiazhuang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,1,,819,822,"In order to set the weights of weighted support vector machine, the method that based the clustering vector was proposed in this paper. The clustering vector was brought in and the weights were set by calculating the distances between the data of every class and their clustering vector. In SVM, the data were mapped into a higher dimensional feature space and the distribution of data was changed, so the clustering vectors and distances were calculated in the feature space. It was confirmed by simulation that the rate of accuracy was promoted in this way, and the classification accuracy for the class with small training size was improved for the uneven training data. The effect of outliers can also be alleviates by using this method.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1454,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4721875,classification;clustering vector;weighted support vector machine,Clustering algorithms;Computer science;Educational institutions;Electron optics;Machine learning;Signal processing algorithms;Software engineering;Statistics;Support vector machine classification;Support vector machines,pattern clustering;support vector machines,clustering vector;data distribution;feature space;uneven training data;weighted support vector machine,,2,,11,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Development and analyses of “ProSysEngine†m-learning course management system,J. Saveski; M. Fetaji; B. Fetaji; M. Ebibi; L. Abazi,"Contemporary Sci. & Technol., South East Eur. Univ., Tetovo, Macedonia","2014 37th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)",20140724,2014,,,782,787,"The research study investigates the development approach and analyses of m-learning course management system developed as case study. The contribution of the research study is the analyses of the task based instructional strategy and conceptual definition of the assessment methods regarding the level of mobile learning outcomes while assessing different software engineering aspects of development mobile application for Windows phone 8. The analysis also covers the development with primary focus on mobile learning using ASP.NET MVC 5 technology, and design issues for responsive techniques. Finally insights are stated, results of the analyses are provided and recommendations and discussions of the approach are described.",,CD-ROM:978-953-233-081-6; Electronic:978-953-233-077-9; POD:978-1-4799-5657-9,10.1109/MIPRO.2014.6859672,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6859672,,Browsers;Databases;Educational institutions;Materials;Mobile communication;Servers;Training,computer aided instruction;distance learning;mobile computing;software engineering,ASP.NET MVC 5 technology;ProSysEngine;Windows phone 8;m-learning course management system;mobile application;mobile learning;software development;software engineering,,0,,13,,,,26-30 May 2014,,IEEE,IEEE Conferences,
A security E-government model based on service-oriented architecture,Wei Zhiguang; Yan Ting,"Experiment and Training Center, Beijing Union University, China",2010 International Conference on E-Health Networking Digital Ecosystems and Technologies (EDT),20100628,2010,1,,280,283,"Internet-based E-government has become a new work model of government departments. But due to heterogeneous and autonomous between different business systems, there are barriers in E-government systems when they are interoperating. To eliminate information silos, building a unified information-sharing platform is a necessary choice for the work of the government's information. This paper studies service-oriented application integration for E-government system and proposes a security model based on identity authentication.",,Electronic:978-1-4244-5517-1; POD:978-1-4244-5514-0,10.1109/EDT.2010.5496582,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5496582,E-government;Service-oriented Architecture;identity authentication;information silos;security,Authentication;Concrete;Ecosystems;Electronic government;Information security;Information systems;Scalability;Service oriented architecture;Simple object access protocol;Web services,government data processing;security of data;software architecture,Internet-based e-government;e-government systems;identity authentication;security model;service-oriented architecture,,0,,6,,,,17-18 April 2010,,IEEE,IEEE Conferences,
Virtual Reality Based on Stereotypical RUPERT for Stroke Functional Rehabilitative Training Scenarios,X. Chen; C. Ma; S. Xu; J. He,"Lanzhou University of Technology, China; Arizona State University, USA","5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007)",20070904,2007,,,639,644,"This paper outlines our work in developing a series of game-like VR scenarios to assess and rehabilitate System with 3-D Exercise Machine for Upper Limb, coordination, range of motion and other relevant perceptual motor activities. The novel experiments with a new perturbation paradigm were designed to study the control of hand orientation and arm movement during 3D reach-to-grasp in both human subjects and rhesus monkeys. The experiments captured the signal from the monkey's brain (electrocorticogram, EcoG), and integrated the signals into a DATABASE. Our efforts have focused on building engaging game-based stereoscopic video and audio scenarios that allow clients to participate in perceptual-motor rehabilitation. From the audio and video, the system of DEMO could activate the patient's consciousness to adjust the arm's movement; this depends on the patient self-adjust and self- rehabilitation. Exploratory work using EcoG signal DATABASE to match the motion and the biofeedback model, detect and track 3D body motion, identify body postures and quantify motor performance is also described, this method of biofeedback could extract the subjective desire and promote the effect of the rehabilitative training.",,POD:978-0-7695-2867-0,10.1109/SERA.2007.134,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4296997,,Biological control systems;Computer interfaces;Control systems;Databases;Decoding;Games;Humans;Management training;Neurons;Virtual reality,medical computing;virtual reality,3D exercise machine;3D reach-to-grasp;RUPERT;arm movement;electrocorticogram;game-like virtual reality;hand orientation;perceptual-motor rehabilitation;stroke functional rehabilitative training scenarios;upper limb,,0,,15,,,,20-22 Aug. 2007,,IEEE,IEEE Conferences,
Concept-Based Classification of Software Defect Reports,S. Patil,"TRDDC, Tata Consultancy Services, Pune, India",2017 IEEE/ACM 14th International Conference on Mining Software Repositories (MSR),20170703,2017,,,182,186,"Automatic identification of the defect type from the textual description of a software defect can significantly speed-up as well as improve the software defect management life-cycle. This has been recognized in the research community and multiple solutions based on supervised learning approach have been proposed in the recent literature. However, these approaches need significant amount of labeled training data for use in real-life projects. In this paper, we propose to use Explicit Semantic Analysis (ESA) to carry out concept-based classification of software defect reports. We compute the ""semantic similarity"" between the defect type labels and the defect report in a concept space spanned by Wikipedia articles and then, assign the defect type which has the highest similarity with the defect report. This approach helps us to circumvent the problem of dependence on labeled training data. Experimental results show that using concept-based classification is a promising approach for software defect classification to avoid the expensive process of creating labeled training data and yet get accuracy comparable to the traditional supervised learning approaches. To the best of our knowledge, this is the first use of Wikipedia and ESA for software defect classification problem.",,Electronic:978-1-5386-1544-7; POD:978-1-5386-1545-4,10.1109/MSR.2017.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7962367,Explicit Semantic Analysis;Mining Software Respositories;Software Defect Classification;Text Data Mining,Electronic publishing;Encyclopedias;Internet;Semantics;Software;Training data,data mining;learning (artificial intelligence);software engineering;software management,ESA;concept-based classification;explicit semantic analysis;labeled training data;semantic similarity;software defect classification;software defect management life-cycle;software defect reports;supervised learning approach,,,,,,,,20-21 May 2017,,IEEE,IEEE Conferences,
Classification model with subspace data-dependent balls,N. Klakhaeng; T. Kangkachit; T. Rakthanmanon; K. Waiyamai,"Data Analysis and Knowledge Discovery Lab, Department of Computer Engineering, Faculty of Engineering, Kasetsart University, Bangkok, Thailand",The 2013 10th International Joint Conference on Computer Science and Software Engineering (JCSSE),20130725,2013,,,211,216,"Data-Dependent Ball (DDB) is a pre-processing algorithm that transforms quantitative into binary data by mapping them into a set of balls. In datasets with large number of dimensions, data-dependent balls are less significant due to the distance calculation in the mapping process. To reduce number of ball dimensions, this paper proposes a method for subspace data-dependent balls (SDDB) generation. SDDB starts by ranking features using information gain, and then eliminating input features based on ratio r. Subspace data-dependent balls are then created and filtered out with respect to their size and purity. Finally, a C4.5 decision tree classification model is constructed using subspace data-dependent balls as features. Experimental results from 8 TICI datasets show that the accuracy from a combination of SDDB and C4.5 is better than the combination of DDB and C4.5 in terms of accuracy.",,Electronic:978-1-4799-0806-6; POD:978-1-4799-0805-9,10.1109/JCSSE.2013.6567347,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6567347,classification;feature selections;subspace data-dependent balls,Accuracy;Classification algorithms;Decision trees;Glass;Ionosphere;Training;Transforms,decision trees;distance measurement;pattern classification,C4.5 decision tree classification model;DDB;SDDB generation;TICI datasets;ball dimension reduction;binary data;distance calculation;feature elimination;information gain;pre-processing algorithm;quantitative data;subspace data-dependent ball generation,,0,,17,,,,29-31 May 2013,,IEEE,IEEE Conferences,
Studying on emotion recognition model based on BP network in E-Learning,C. Jiao; W. Wang,"Department of Information Engineering, Capital Normal University, Beijing, China",2010 IEEE International Conference on Software Engineering and Service Sciences,20100819,2010,,,103,106,"This paper presents a new method of the Emotion Recognition Model using the BP Neural Network, in order that E-Learning system simulates the real teaching situation better. As result of the experiment, the model shows a high rate of recognition and better real-time performance.",2327-0586;23270586,Electronic:978-1-4244-6055-7; POD:978-1-4244-6054-0,10.1109/ICSESS.2010.5552285,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5552285,BP Neural Network;E-Learning;Emotional Cognition;Emotional Model,Artificial neural networks;Convergence;Electronic learning;Emotion recognition;Mathematical model;Training;Transfer functions,backpropagation;computer aided instruction;emotion recognition;neural nets,BP neural network;backpropagation;e-learning system;emotion recognition,,0,,10,,,,16-18 July 2010,,IEEE,IEEE Conferences,
Incorporating Software Security into an Undergraduate Software Engineering Course,C. Y. Lester; F. Jamerson,"Dept. of Comput. Sci., Tuskegee Univ., Tuskegee, AL, USA","2009 Third International Conference on Emerging Security Information, Systems and Technologies",20090821,2009,,,161,166,"Secure software development has become a topic of increasing importance, as a general fear rises due to security holes, vulnerabilities, and attacks. To ensure the security of information in a society of file sharing, on-line business transactions, and e-communication, undergraduate students will soon be required to implement software security concepts into their software development processes as soon as they complete their degrees. Consequently, it is imperative for graduates of computer science departments to be trained in the fundamentals of information security and to gain hands-on experience with secure software development. To address this issue computer science educators at the undergraduate level are turning their attentions to incorporating security issues within traditional computer science courses. The paper describes an existing undergraduate software engineering course that has been modified to include software security concepts. Challenges and future work are also presented.",2162-2108;21622108,POD:978-0-7695-3668-2,10.1109/SECURWARE.2009.32,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5211015,Collaborative learning;secure software development lifecycle;software engineering;software security;undergraduate curriculum,Computer errors;Computer science;Computer security;Data security;Educational programs;Information security;National security;Programming;Software engineering;Software quality,,,,0,,19,,,,18-23 June 2009,,IEEE,IEEE Conferences,
Learning to Extract API Mentions from Informal Natural Language Discussions,D. Ye; Z. Xing; C. Y. Foo; J. Li; N. Kapre,"Sch. of Comput. Sci. & Eng., Nanyang Technol. Univ., Singapore, Singapore",2016 IEEE International Conference on Software Maintenance and Evolution (ICSME),20170116,2016,,,389,399,"When discussing programming issues on social platforms (e.g, Stack Overflow, Twitter), developers often mention APIs in natural language texts. Extracting API mentions in natural language texts is a prerequisite for effective indexing and searching for API-related information in software engineering social content. However, the informal nature of social discussions creates two fundamental challenges for API extraction: common-word polysemy and sentence-format variations. Common-word polysemy refers to the ambiguity between the API sense of a common word and the normal sense of the word (e.g., append, apply and merge). Sentence-format variations refer to the lack of consistent sentence writing format for inferring API mentions. Existing API extraction techniques fall short to address these two challenges, because they assume distinct API naming conventions (e.g., camel case, underscore) or structured sentence format (e.g., code-like phrase, API annotation, or full API name). In this paper, we propose a semi-supervised machine-learning approach that exploits name synonyms and rich semantic context of API mentions to extract API mentions in informal social text. The key innovation of our approach is to exploit two complementary unsupervised language models learned from the abundant unlabeled text to model sentence-format variations and to train a robust model with a small set of labeled data and an iterative self-training process. The evaluation of 1,205 API mentions of the three libraries (Pandas, Numpy, and Matplotlib) in Stack Overflow texts shows that our approach significantly outperforms existing API extraction techniques based on language-convention and sentence-format heuristics and our earlier machine-learning based method for named-entity recognition.",,Electronic:978-1-5090-3806-0; POD:978-1-5090-3807-7,10.1109/ICSME.2016.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7816484,,Context;Feature extraction;Joining processes;Libraries;Natural languages;Software engineering;Standards,application program interfaces;indexing;learning (artificial intelligence);natural languages;social networking (online);software engineering;text analysis,API mention extraction;API naming conventions;API-related information;common-word polysemy;indexing;informal natural language discussions;named-entity recognition;natural language texts;semisupervised machine-learning;sentence-format variations;social platforms;software engineering social content;stack overflow texts,,,,,,,,2-7 Oct. 2016,,IEEE,IEEE Conferences,
An online training for the EU Common Information Sharing Environment,A. Huotari; I. Tikanmäki,"Master's Programme in Information Systems, Laurea University of Applied Sciences, FI-02650 Espoo, Finland","2015 Second International Conference on Computer Science, Computer Engineering, and Social Media (CSCESM)",20151119,2015,,,153,156,"Project EUCISE2020 aims to enhance European maritime safety in terms of supporting the integration of maritime surveillance through constructing a European Union (EU) wide Common Information Sharing Environment (CISE) for an enhanced operational picture. The EUCISE solution will be built on common service-based architecture and an information exchange environment, in its development operation, and maintenance. It aims to share information more effectively between public and private communities, across sectors and national borders. The introduction of the environment will raise the question of training personnel to use the environment. This paper proposes an online training / learning application to support this training of personnel to the efficient use of the Common Information Sharing Environment (CISE).",,CD-ROM:978-1-4799-1789-1; Electronic:978-1-4799-1790-7; POD:978-1-4799-1791-4,10.1109/CSCESM.2015.7331885,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7331885,EUCISE-project;NABC-method;e-learning;online training environment;research,Europe;Manuals,computer aided instruction;marine engineering;marine safety;software architecture;surveillance,EU common information sharing environment;EUCISE solution;EUCISE2020;European Union;European maritime safety;SCORM;common service-based architecture;information exchange environment;maritime surveillance;online training;operational picture;public and private community;training personnel,,,,14,,,,21-23 Sept. 2015,,IEEE,IEEE Conferences,
Prototype neural network processor for multispectral image fusion,J. H. Kagel; J. Reeder,"McDonnell Douglas Electron. Syst. Co., Santa Ana, CA, USA",IJCNN-91-Seattle International Joint Conference on Neural Networks,20020806,1991,i,,245,250 vol.1,"Describes the design of a prototype neural network processor that can be trained to classify terrain/materials by fusing multispectral imagery. The authors have developed a system hosted by a PC, consisting of a circuit board containing a neural network chip and all associated circuitry, three input/output boards, and software. They have designed and fabricated the neural network chip and board, and are currently integrating them, the other hardware components, and the software. The authors describe the problem domain and some software simulations in support of this effort, and the test results utilizing Landsat imagery and synthetic subpixel target imagery. They also describe the architecture of the system",,POD:0-7803-0164-1,10.1109/IJCNN.1991.155184,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=155184,,Circuit simulation;Circuit testing;Multispectral imaging;Neural network hardware;Neural networks;Printed circuits;Prototypes;Software design;Software prototyping;Software testing,classification;computerised pattern recognition;computerised picture processing;digital signal processing chips;microcomputer applications;neural nets;remote sensing,Landsat imagery;PC host;input/output boards;materials classification;multispectral image fusion;neural network processor;software simulations;synthetic subpixel target imagery;system architecture;terrain classification;training,,1,,4,,,,8-14 Jul 1991,08 Jul 1991-14 Jul 1991,IEEE,IEEE Conferences,
Pulling Information from social media in the aftermath of unpredictable disasters,M. Avvenuti; F. Del Vigna; S. Cresci; A. Marchetti; M. Tesconi,"Department of Information Engineering, University of Pisa, Italy",2015 2nd International Conference on Information and Communication Technologies for Disaster Management (ICT-DM),20160211,2015,,,258,264,"Social media have become a primary communication channel among people and are continuously overwhelmed by huge volumes of User Generated Content. This is especially true in the aftermath of unpredictable disasters, when users report facts, descriptions and photos of the unfolding event. This material contains actionable information that can greatly help rescuers to achieve a better response to crises, but its volume and variety render manual processing unfeasible. This paper reports the experience we gained from developing and using a web-enabled system for the online detection and monitoring of unpredictable events such as earthquakes and floods. The system captures selected message streams from Twitter and offers decision support functionalities for acquiring situational awareness from textual content and for quantifying the impact of disasters. The software architecture of the system is described and the approaches adopted for messages filtering, emergency detection and emergency monitoring are discussed. For each module, the results of real-world experiments are reported. The modular design makes the system easy configurable and allowed us to conduct experiments on different crises, including Emilia earthquake in 2012 and Genoa flood in 2014. Finally, some possible functionalities relying on the analysis of multimedia information are introduced.",,Electronic:978-1-4799-9923-1; POD:978-1-4799-9924-8; USB:978-1-4799-9922-4,10.1109/ICT-DM.2015.7402058,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7402058,Twitter;Web disaster management;crisis informatics;human safety;social media mining,Earthquakes;Media;Monitoring;Noise measurement;Sensors;Training;Twitter,emergency management;social networking (online);software architecture,Web-enabled system;emergency detection;emergency monitoring;impact of disasters;messages filtering;multimedia information;online detection;online monitoring;social media;software architecture;unpredictable disasters;user generated content,,4,,24,,,,Nov. 30 2015-Dec. 2 2015,,IEEE,IEEE Conferences,
The Real World Software Process,J. M. Hogan; G. Smith; R. Thomas,"Centre for Inf. Technol. Innovation, Queensland Univ. of Technol., Brisbane, Qld., Australia","Ninth Asia-Pacific Software Engineering Conference, 2002.",20030228,2002,,,366,375,"The industry-wide demand for rapid development in concert with greater process maturity has seen many software development firms adopt tightly structured iterative processes. While a number of commercial vendors offer suitable process infrastructure and tool support, the cost of licensing, configuration and staff training may be prohibitive for the small and medium size enterprises (SMEs) which dominate the Asia-Pacific software industry. This work addresses these problems through the introduction of the Real World Software Process (RWSP), a freely available, Web-based iterative scheme designed specifically for small teams and organisations. RWSP provides a detailed process description, high quality document templates - including code review and inspection guidelines - and the integrated tutorial support necessary for successful usage by inexperienced developers and teams. In particular it is intended that the process be readily usable by software houses which at present do not follow a formal process, and that the free RWSP process infrastructure should be a vehicle for improving industry standards.",1530-1362;15301362,POD:0-7695-1850-8,10.1109/APSEC.2002.1183006,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1183006,,Computer industry;Costs;Guidelines;Industrial training;Inspection;Licenses;Programming;Software standards;Software tools;Vehicles,Internet;software houses;software prototyping;software standards,Asia-Pacific software industry;Real World Software Process;Web-based iterative scheme;code review;high quality document templates;industry standards;inspection guidelines;integrated tutorial support;process description;process maturity;rapid development;small and medium size enterprises;small organisations;small teams;software development firms;software houses;tightly structured iterative processes,,2,,11,,,,2002,,IEEE,IEEE Conferences,
Word sense disambiguation in Mongolian language,B. Bataa; K. Altangerel,"Department of Software Engineering, School of Computer Science and Management, Mongolian University of Science and Technology, Ulaanbaatar Mongolia",2012 7th International Forum on Strategic Technology (IFOST),20121124,2012,,,1,4,"Word sense disambiguation is an important intermediate stage for many natural language processing applications, especially transformation from Cyrillic into Mongolian script. A word sense could be disambiguated by other words in the context as nouns, verbs used with the word. In this research, we have analyzed the result of an experiment on a word disambiguation system for Mongolian language based on statistical model, to which one sense per collocation algorithm is applied, and suggested a model established of the weight of sense rate and the weight of distance to the adjacent words to improve the accuracy. We chose one of 1.7 thousand words which have more than one sense that were used in the experiment, and performed an experiment on 41 thousand words. We researched one of 6.3 thousand words which have a complex stem that can be considered to have another stem plus a suffix structure. Since it is the first work in this field for Mongolian language no previous work results were available for comparison.",,Electronic:978-1-4673-1773-3; POD:978-1-4673-1772-6,10.1109/IFOST.2012.6357625,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6357625,Bayesian classifier;decision list;one sense per collocation;word sense disambiguation,Accuracy;Context;Dictionaries;Educational institutions;Natural language processing;Training,Bayes methods;classification;natural language processing;text analysis,Bayesian classifier;Cyrillic script;Mongolian language;Mongolian script;natural language processing application;noun;one sense per collocation algorithm;sense rate;statistical model;suffix structure;verb;word sense disambiguation,,0,,15,,,,18-21 Sept. 2012,,IEEE,IEEE Conferences,
A Conceptual Persistent Healthcare Quality Improvement Process for Software Development Management,J. C. Lin; M. J. Su; P. H. Cheng; Y. C. Weng; S. J. Chen; J. S. Lai; F. Lai,"Member, IEEE, Department of Electrical Engineering, National Taiwan University, Taipei, Taiwan.",2007 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Society,20071022,2007,,,3673,3676,"This paper illustrates a sustained conceptual service quality improvement process for the management of software development within a healthcare enterprise. Our proposed process is revised from Niland's healthcare quality information system (HQIS). This process includes functions to survey the satisfaction of system functions, describe the operation bylaws on-line, and provide on-demand training. To achieve these goals, we integrate five information systems in National Taiwan University Hospital, including healthcare information systems, health quality information system, requirement management system, executive information system, and digital learning system, to form a full Deming cycle. A preliminary user satisfaction survey showed that our outpatient information system scored an average of 71.31 in 2006.",1094-687X;1094687X,CD-ROM:978-1-4244-0788-0; POD:978-1-4244-0787-3,10.1109/IEMBS.2007.4353128,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4353128,,Bylaws;Hospitals;Information management;Learning systems;Management information systems;Management training;Medical services;Programming;Quality management;Software development management,health care;medical computing;medical information systems;quality management;quality of service;software development management,National Taiwan University Hospital;Niland's healthcare quality information system;conceptual healthcare quality improvement;digital learning system;on-demand training;outpatient information system;requirement management system;software development management;user satisfaction survey,"Algorithms;Information Dissemination;Medical Informatics Applications;Medical Records Systems, Computerized;Quality Assurance, Health Care;Software;Software Design;Taiwan;User-Computer Interface",0,,6,,,,22-26 Aug. 2007,,IEEE,IEEE Conferences,
Proposal of debate assistant system for improving the ability of externalization and response in conversation,Z. W. Xu; Y. Miyoshi,"Graduate School of Integrated Arts and Sciences, Kochi University, Kochi, Japan","2015 IEEE/ACIS 16th International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20150806,2015,,,1,2,"Debate have two features. One is competitive, another is critical thinking. Competitiveness of debate can urge students to review and learn from past debate experience. And the necessary of refuting in debate will urge students to think critically on the opponent's opinion. Both of the two features can help students to learn how to react on some condition, which is the ability of response. Also by making statement and refuting them can also learn how to organize their words, which is the ability of externalization. In this paper, we propose a debate assistant system as a web application. By making use of the features of debate, the system can let students benefit from the online practice.",,Electronic:978-1-4799-8676-7; POD:978-1-4799-8677-4,10.1109/SNPD.2015.7176263,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7176263,Critical Thinking;Debate Training support;Externalization;Response,Art;Blogs;Mouth;Observers;Proposals;Speech;Training,computer aided instruction,critical thinking;debate assistant system,,0,,4,,,,1-3 June 2015,,IEEE,IEEE Conferences,
A Novel Approach to Malicious Executables Detection and Containment Based on Distributed System Architecture,Z. Liu; X. Zhang,"Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China (UESTC), Chengdu",2008 Fourth International Conference on Natural Computation,20081107,2008,5,,160,164,"Malicious executables have become a major threat to the integrity of hosts and the privacy of users, however, traditional manual analysis and containment does not scale to increasing unknown malware/variants. This paper proposes a novel approach that combines behavioral and content-based fingerprints, which scales to unknown malicious executables in an automated fashion. Our approach first extracts behavioral features to train classifiers using data mining techniques that can distinguish malicious and benign executables, and then host level agents are introduced to block the execution of malware instances with their content-based fingerprints. To increase accuracy, an algorithm is proposed that applies a classifier to raw audit data as well as observes the executions of malware in virtualized environments. Moreover, distributed system architecture is used to optimize efficiency and real-time containment. Experiment results show good performance with high accuracy and low overhead.",2157-9555;21579555,POD:978-0-7695-3304-9,10.1109/ICNC.2008.648,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4667417,,Computer architecture;Computer science;Data mining;Distributed computing;Feature extraction;Fingerprint recognition;Intrusion detection;Manuals;Operating systems;Privacy,data mining;fingerprint identification;invasive software;pattern classification;software architecture;user interfaces;virtual reality,classifiers;content-based fingerprints;data mining;distributed system architecture;malicious executables containment;malicious executables detection;malware;user privacy;virtualized environments,,0,1,9,,,,18-20 Oct. 2008,,IEEE,IEEE Conferences,
View invariant gait recognition using only one uniform model,S. Yu; Qing Wang; Linlin Shen; Yongzhen Huang,"Computer Vision Institute, College of Computer Science and Software Engineering, Shenzhen University, 518060, China",2016 23rd International Conference on Pattern Recognition (ICPR),20170424,2016,,,889,894,"Gait recognition has been proved useful in human identification at a distance. But view variance of gait feature is always a great challenge because of the difference in appearance. If the view of the probe is different from that of the gallery, one view transformation model can be employed to convert the gait feature from one view to another. But most existing models need to estimate the view angle first, and can work for only one view pair. They can not convert multi-view data to one specific view efficiently. We employ one deep model based on auto-encoder for view invariant gait extraction. The model can synthesize gait feature in a progressive way by stacked multi-layer auto-encoders. The unique advantage is that it can extract view invariant feature from any view using only one model, and view estimation is not needed. The proposed method is evaluated on a large dataset, CASIA Gait Dataset B. The experimental results show that it can achieve state-of-the-art performance, and the improvement is more obvious when the view variance is larger.",,Electronic:978-1-5090-4847-2; POD:978-1-5090-4848-9,10.1109/ICPR.2016.7899748,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7899748,,Computational modeling;Feature extraction;Gait recognition;Legged locomotion;Probes;Training;Transforms,feature extraction;gait analysis;multilayer perceptrons,human identification;multiview data;only one uniform model;stacked multilayer auto-encoders;view invariant feature extraction;view invariant gait extraction;view invariant gait recognition;view transformation model,,,,,,,,4-8 Dec. 2016,,IEEE,IEEE Conferences,
Design and implementation on wireless power meter system based on GSM network,Zheng wenzheng,"Industrial Training Center. GuangDong Polytechnic Normal University, GuangZhou, China","2010 International Conference on Computer, Mechatronics, Control and Electronic Engineering",20101025,2010,2,,76,79,"This paper designs a wireless power meter system based on GSM network; the main communication way is GPRS and secondary SMS. The user can choose the different transfer modules based on different demands and can choose the Local network, dial network, ISDN, ADSL to connect into network. It accomplishes the hardware and software design in GSM network collector and the meter system software.",2159-6026;21596026,Electronic:978-1-4244-7958-0; POD:978-1-4244-7957-3,10.1109/CMCE.2010.5609535,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5609535,GPRS;GSM network;SMS;Wireless Power Meter System Wireless Power Meter System;mobile communication;signal processing,Clocks;Ground penetrating radar;IP networks;Monitoring;Servers;Wireless communication,Internet;cellular radio;computerised instrumentation;electronic messaging;packet radio networks;power engineering computing;power meters;power system measurement;telemetry,ADSL;GPRS;GSM network;ISDN;SMS;dial network;local network;wireless power meter system,,4,,5,,,,24-26 Aug. 2010,,IEEE,IEEE Conferences,
Evaluating the quality of test data under the influence of vigilance parameter in flexfis,S. Anandhavalli; S. K. Srivatsa,"JNTU, Hyderabad, India",International Conference on Software Engineering and Mobile Application Modelling and Development (ICSEMA 2012),20130701,2012,,,1,8,"In this paper, we determine the influence of the vigilance parameter using a modified version of vector quantization used in Flexible Fuzzy Inference System (FLEXFIS) specifically for Takagi Sugeno fuzzy model. FLEXFIS adopts a single pass incremental learning approach for the antecedent parts of the rules' learning process. In order to achieve this learning process, an evolving version of vector quantization is used to either update or evolve new clusters or rules. It helps in the elimination of the outliers (samples with low dense region of the feature space). The use of vigilance parameter steers a tradeoff between plasticity and stability dilemma during the learning process. This is accomplished by selecting the best parameter grid search scenario in association with the cross validation procedure. This ensures some of the desired properties while training the systems during online operational mode such as computational complexity, robustness, preparametrizing of the number of clusters.It also overcomes the problem of cluster projection concept. The adopted algorithm calculates the distance from a new data point to the surface instead of centers as in conventional vector quantization. An evaluation is done on the test data of weather forecasting. A comparative study of the performance analysis for both the conventional and incremental version of vector quantization is also presented in this paper.",,Electronic:978-1-84919-736-6,10.1049/ic.2012.0144,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6549308,FLEXFIS;Takagi Sugeno Fuzzy Model;Vigilance parameter;stability plasticity dilemma;vector quantization,,computational complexity;fuzzy reasoning;geophysics computing;learning (artificial intelligence);weather forecasting,FLEXFIS;Takagi Sugeno fuzzy model;best parameter grid search scenario;computational complexity;cross validation procedure;flexible fuzzy inference system;online operational mode;plasticity dilemma;single pass incremental learning approach;stability dilemma;vector quantization;vigilance parameter;weather forecasting,,0,,,,,,19-21 Dec. 2012,,IET,IET Conferences,
Development of a Software for Coaching of Paralympic Sport Shooting,R. A. F. d. Morais; A. R. Rezende; R. S. Gonçalves,"Sch. of Mech. Eng., Fed. Univ. of Uberlandia, Uberlandia, Brazil",2015 12th Latin American Robotics Symposium and 2015 3rd Brazilian Symposium on Robotics (LARS-SBR),20160211,2015,,,240,245,"This study proposes the development of a virtual environment, as a computer game format, that aid the training and the practice of Paralympic sport shooting, using a digital image analysis system, involving techniques of acquisition and processing of acquired images. The image acquisition was performed by a webcam that interacts with the software, which performs the processing and image analysis in matrix form, displaying the results dynamically inside the game's screen. It can be said as a conclusion that it was possible to use programming techniques in Mat lab, combined with the capture and image processing, to create a training tool able to simulate the practice of Paralympic sport shooting, providing the appropriate interactivity using graphic interfaces.",,Electronic:978-1-4673-7129-2; POD:978-1-4673-7130-8,10.1109/LARS-SBR.2015.29,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7402172,Matlab;image analysis;paralympic;sport shooting;webcam,Computers;Games;MATLAB;Training;Webcams,computer games;graphical user interfaces;image capture;image processing;software engineering;sport;virtual reality,Matlab;Webcam;computer game format;digital image analysis system;graphic interface;image acquisition;image capture;paralympic sport shooting;software development;virtual environment,,,,5,,,,29-31 Oct. 2015,,IEEE,IEEE Conferences,
Structural Vibration Intelligent Control Based on Magnetorheological Damper,J. Liu; K. Xia; C. Zhu,"Div. of Eng. Mech., China Electr. Power Res. Inst., Beijing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Structural intelligent control system (SICS) is the advanced field of seismic engineering discipline. Due to the inherent nonlinear nature and uncertainty of the semi-active control system based on magnetorheological (MR) fluid damper, an improved back-propagation (BP) algorithm is proposed, which divides the actual structure model into a mechanism model part and a timevarying error model part. By means of off-line training and on-line modifying, the intelligent control system based on the improved BP algorithm are acquired. It can be used to predict the damping force of MR damper and eliminate the influence of time delay. Theoretical analysis and numerical simulations show that the intelligent control system can efficiently reduce the structure responses induced by earthquake, has good performance in adaptively tracking target and displays resistance to disturbances.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365292,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365292,,Control system synthesis;Damping;Delay effects;Error correction;Intelligent control;Nonlinear control systems;Shock absorbers;Silicon carbide;Uncertainty;Vibration control,backpropagation;earthquake engineering;intelligent control;magnetorheology;shock absorbers;structural engineering;vibration control,MR damper;back-propagation algorithm;earthquake;magnetorheological damper;magnetorheological fluid damper;off-line training;online modifying;seismic engineering discipline;semi-active control system;structural intelligent control system;structural vibration intelligent control;structure responses;target tracking target;time delay;timevarying error model,,0,,14,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
J2EE-based human resources s management information system design and implementation,Gui Ying; Tang bin; Gao Xiao-hui,"Department of Information and Electronics Engineering, East China Institute of Technolgy, Fuzhou, China",2009 2nd IEEE International Conference on Computer Science and Information Technology,20090911,2009,,,25,28,"In this paper, through the research on enterprise human resources s and software engineering theoretical knowledge, using J2EE platform technology, a new flexible, high-effect, expandable enterprise human resources s management system framework is designed and then implemented. This system not only can successfully resolve a large number of practical problems the enterprise human resources management faced to improve human resources management efficiency, but also the information system is simple and easy to implement, has strong features such as easy to expand, easy to maintain, flexible and secure.",,POD:978-1-4244-4519-6,10.1109/ICCSIT.2009.5234604,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5234604,Human Resources s Management System;J2EE;System Architecture,Human resource management;Information management;Knowledge management;Management information systems;Management training;Project management;Resource management;Software development management;Software tools;Technology management,Internet;Java;client-server systems;human resource management;information systems;security of data;software engineering,J2EE platform technology;Web server;client-server system;flexible secure enterprise human resource management information system design;software engineering,,1,,8,,,,8-11 Aug. 2009,,IEEE,IEEE Conferences,
"Secrets to managing a large documentation project virtually—process, technology, and group ethos: Lessons learned",A. L. Bartell; K. A. Brown,"The Boeing Company, USA",2009 IEEE International Professional Communication Conference,20090821,2009,,,1,6,"This paper describes the challenges and opportunities a group of Boeing Company bi-coastal employees experienced using collaboration tools to produce and test 60 training guides for the release of an enterprise-wide software application. The processes used to assign tasks, coordinate review cycles, control versioning, and instruct business analysts how to write software documentation in a virtual team environment were instrumental in the success of this project. More importantly, this virtual team evolved as a unique community of practice that accomplished its goals through dynamic, situated learning and highly effective communication processes.",2158-091X;2158091X,POD:978-1-4244-4357-4,10.1109/IPCC.2009.5208723,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5208723,collaboration;collaboration technologies;communities of practice;situated learning;virtual teams,Collaborative software;Collaborative tools;Companies;Documentation;Management training;Project management;Software testing;Software tools;Technology management;Virtual groups,software engineering;system documentation;virtual reality,a virtual team environment;enterprise-wide software application;group ethos;large documentation project;software documentation,,1,,17,,,,19-22 July 2009,,IEEE,IEEE Conferences,
Research and Implementation of ECG-Based Biological Recognition Parallelization,Y. Miao; Y. Tian; L. Peng; M. S. Hossain; G. Muhammad,"School of Computer Science and Technology, Huazhong University of Science and Technology, Wuhan, China",IEEE Access,20180221,2018,6,,4759,4766,"Nowadays, biological recognition technologies attract more attention in electrocardiograph (ECG) signals, which vary among different people and are difficult to counterfeit. However, the robustness of recognition cannot be well sustained in the case of diversified application scenarios and huge human crowds. In order to tackle this problem, this paper puts forward a fiducial and non-fiducial mixed feature extraction method, which can effectively complete the multidimensional feature modeling of ECG signal. In addition, this paper proposes a linear discriminant analysis (LDA) based on multiple features (LOMF) algorithm based on ECG mixed feature to solve time-overhead problem of big data training. LOMF includes ECG signal preprocessing, sub-block division, and block training. By combining the MapReduce distributed computing framework and the secondary retrieval method based on the multi-dimensional feature space, LOMF is parallelized to improve recognition rate and computing efficiency at the same time. The experiment results show that, in the diversified scenarios, utilizing ECG mixed feature can return a higher recognition rate than the traditional ECG 1-D feature. Moreover, compared with the traditional LDA and support vector machine algorithms, the precision of LOMF increases by 7%–8%, which depends on the most competitive advantage of using LOMF. LOMF fits MapReduce parallel framework well so it is more effective than traditional algorithms, especially on diversified application scenarios (such as Internet) where the amount of data grows rapidly.",,,10.1109/ACCESS.2017.2771220,"10.13039/501100002383 - Deanship of Scientific Research at King Saud University, Riyadh, Saudi Arabia, through the Research Group Project;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8101473,ECG;ECG mixed feature extraction;LDA;biological recognition;parallel computation,Algorithm design and analysis;Biology;Electrocardiography;Feature extraction;Pattern recognition;Support vector machines;Training,,,,,,,,,20171109,2018,,IEEE,IEEE Journals & Magazines,
Iterative Reweighting Heterogeneous Transfer Learning Framework for Supervised Remote Sensing Image Classification,X. Li; L. Zhang; B. Du; L. Zhang; Q. Shi,"State Key Laboratory of Information Engineering in Surveying, Mapping, and Remote Sensing, Wuhan University, Wuhan, China",IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing,20170520,2017,10,5,2022,2035,"Supervised classification methods have been widely used in the hyperspectral remote sensing image analysis. However, they require a large number of training samples to guarantee good performance, which costs a large amount of time and human labor, motivating researchers to reuse labeled samples from the mass of pre-existing related images. Transfer learning methods can adapt knowledge in the existing images to solve the classification problem in new yet related images, and have drawn increasing interest in the remote sensing field. However, the existing methods in the RS field require that all the images share the same dimensionality, which prevents their practical application. This paper focuses on the transfer learning problem for heterogeneous spaces where the dimensions are different. We propose a novel iterative reweighting heterogeneous transfer learning (IRHTL) framework that iteratively learns a common space for the source and target data and conducts a novel iterative reweighting strategy to reweight the source samples. In each iteration, the heterogeneous data are first mapped into a common space by two projection functions based on a weighted support vector machine. Second, based on the common subspace, the source data are reweighted by using the iterative reweighting strategy and reused for the transferring, according to their relative importance. Experiments undertaken on three data sets confirmed the effectiveness and reliability of the proposed IRHTL method.",1939-1404;19391404,,10.1109/JSTARS.2016.2646138,10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7866898,Classification;domain adaptation (DA);hyperspectral data;remote sensing;transfer learning (TL),Earth;Hyperspectral imaging;Sensors;Support vector machines;Training,hyperspectral imaging;image classification;learning (artificial intelligence);remote sensing;support vector machines,IRHTL method;hyperspectral image analysis;iterative reweighting heterogeneous transfer learning;iterative reweighting strategy;remote sensing image classification;supervised image classification;transfer learning method;weighted support vector machine,,,,,,,20170302,May-17,,IEEE,IEEE Journals & Magazines,
"Vietnamese spelling detection and correction using Bi-gram, Minimum Edit Distance, SoundEx algorithms with some additional heuristics",P. H. Nguyen; T. D. Ngo; D. A. Phan; T. P. T. Dinh; T. Q. Huynh,"Department of Software Engineering, Hanoi University of Technology, China","2008 IEEE International Conference on Research, Innovation and Vision for the Future in Computing and Communication Technologies",20080808,2008,,,96,102,"The spelling checking problem is considered to contain two main phases: the detecting phase and the correcting phase. In this paper, we present a new approach for Vietnamese spelling checking based on Vietnamese characteristics for each phase. Our research approach includes the use of a syllable Bi-gram in combination with parts of speech (POS) to find out suspected syllables. In the correcting phase, we based on minimum edit distance, SoundEx algorithms and some heuristics to build a weight function for assessing suggestion candidates. The training corpus and the test set were collected from e-newspapers.",,CD-ROM:978-1-4244-2380-4; POD:978-1-4244-2379-8,10.1109/RIVF.2008.4586339,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4586339,Minimum Edit Distance;N-gram;SoundEx;Vietnamese spelling checking;spelling correction;spelling detection,Dictionaries;Error correction;Heuristic algorithms;Natural languages;Optical character recognition software;Phase detection;Software algorithms;Software engineering;Speech;Testing,natural language processing;speech recognition,SoundEx algorithms;Vietnamese spelling correction;Vietnamese spelling detection;bi-gram;correcting phase;minimum edit distance;phase detection;spelling checking problem,,1,,18,,,,13-17 July 2008,,IEEE,IEEE Conferences,
A deep learning approach for VM workload prediction in the cloud,F. Qiu; B. Zhang; J. Guo,"Software College, Northeastern University, Shenyang, China","2016 17th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20160721,2016,,,319,324,"In order to manage the resources in cloud efficiently, ensure the performance of cloud services and reduce the power consumption, it is critical to predict the workload of virtual machines (VM) accurately. In this paper, a new approach for VM workload prediction based on deep learning was proposed. A deep learning prediction model was designed with a deep belief network (DBN) composed of multiple-layered restricted Boltzmann machines (RBMs) and a regression layer. The DBN is used to extract the high level features from all VMs workload data and the regression layer is used to predict the workload of the VMs in the future. With little prior knowledge, DBN could learn the features efficiently for the VM workload prediction in an unsupervised fashion. Experimental results show that the proposed approach improves the workload prediction performance compared with other widely used workload prediction approaches.",,Electronic:978-1-5090-2239-7; POD:978-1-5090-0804-9,10.1109/SNPD.2016.7515919,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7515919,deep belief networks;deep learning;restricted Boltzmann machine;workload prediction,Cloud computing;Correlation;Data models;Machine learning;Predictive models;Resource management;Training,Boltzmann machines;belief networks;cloud computing;learning (artificial intelligence);regression analysis;virtual machines,DBN;VM workload prediction;cloud computing;deep belief network;deep learning prediction model;multiple-layered restricted Boltzmann machines;regression layer;virtual machines,,2,,,,,,May 30 2016-June 1 2016,,IEEE,IEEE Conferences,
Superpixel-Based Multitask Learning Framework for Hyperspectral Image Classification,S. Jia; B. Deng; J. Zhu; X. Jia; Q. Li,"College of Computer Science and Software Engineering, Computer Vision Research Institute, Shenzhen University, Shenzhen, China",IEEE Transactions on Geoscience and Remote Sensing,20170317,2017,55,5,2575,2588,"Due to the high spectral dimensionality of hyperspectral images as well as the difficult and time-consuming process of collecting sufficient labeled samples in practice, the small sample size scenario is one crucial problem and a challenging issue for hyperspectral image classification. Fortunately, the structure information of materials, reflecting region of homogeneity in the spatial domain, offers an invaluable complement to the spectral information. Assuming some spatial regularity and locality of surface materials, it is reasonable to segment the image into different homogeneous parts in advance, called superpixel, which can be used to improve the classification performance. In this paper, a superpixel-based multitask learning framework has been proposed for hyperspectral image classification. Specifically, a set of 2-D Gabor filters are first applied to hyperspectral images to extract discriminative features. Meanwhile, a superpixel map is generated from the hyperspectral images. Second, a superpixel-based spatial-spectral Schroedinger eigenmaps (S4E) method is adopted to effectively reduce the dimensions of each extracted Gabor cube. Finally, the classification is carried out by a support vector machine (SVM)-based multitask learning framework. The proposed approach is thus termed Gabor S4E and SVM-based multitask learning (GS4E-MTLSVM). A series of experiments is conducted on three real hyperspectral image data sets to demonstrate the effectiveness of the proposed GS4E-MTLSVM approach. The experimental results show that the performance of the proposed GS4E-MTLSVM is better than those of several state-of-the-art methods, while the computational complexity has been greatly reduced, compared with the pixel-based spatial-spectral Schroedinger eigenmaps method.",0196-2892;01962892,,10.1109/TGRS.2017.2647815,Guangdong Special Support Program of Top-notch Young Professionals; Shenzhen Scientific Research and Development Funding Program; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7831466,Dimensionality reduction;hyperspectral image classification;multitask learning;superpixel,Computational complexity;Data mining;Feature extraction;Hyperspectral imaging;Support vector machines;Training,filtering theory;hyperspectral imaging;remote sensing by radar,Gabor filters;classification performance;computational complexity;hyperspectral image classification;pixel-based spatial-spectral Schroedinger eigenmaps method;sufficient labeled samples;superpixel-based multitask learning framework,,3,,,,,20170124,May-17,,IEEE,IEEE Journals & Magazines,
AQAF: An Architecture Quality Assurance Framework for Systems Modeled in AADL,A. Johnsen; K. Lundqvist; K. Hänninen; P. Pettersson; M. Torelm,"Sch. of Innovation, Design & Eng., Malardalen Univ., Vasteras, Sweden",2016 12th International ACM SIGSOFT Conference on Quality of Software Architectures (QoSA),20160721,2016,,,31,40,"Architecture engineering is essential to achieve dependability of critical embedded systems and affects large parts of the system life cycle. There is consequently little room for faults, which may cause substantial costs and devastating harm. Verification in architecture engineering should therefore be holistically and systematically managed in the development of critical embedded systems, from requirements analysis and design to implementation and maintenance. In this paper, we address this problem by presenting AQAF: an Architecture Quality Assurance Framework for critical embedded systems modeled in the Architecture Analysis and Design Language (AADL). The framework provides a holistic set of verification techniques with a common formalism and semantic domain, architecture flow graphs and timed automata, enabling completely formal and automated verification processes covering virtually the entire life cycle. The effectiveness and efficiency of the framework are validated in a case study comprising a safety-critical train control system.",,Electronic:978-1-5090-2567-1; POD:978-1-5090-2568-8,10.1109/QoSA.2016.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7515433,AADL;Architecture-based verification framework;Model checking;Model-based testing;Regression verification,Automata;Computer architecture;Embedded systems;Model checking;Protocols;Relays,automata theory;embedded systems;formal verification;quality assurance;rail traffic control;safety-critical software;software architecture;software quality,AADL;AQAF;Architecture Analysis and Design Language;architecture flow graphs;architecture quality assurance framework;critical embedded systems;design process;formal-automated verification process;implementation process;life cycle;maintenance process;requirements analysis;safety-critical train control system;semantic domain;system life cycle;timed automata;verification techniques,,,,,,,,5-8 April 2016,,IEEE,IEEE Conferences,
Offshoring Test Automation: Observations and Lessons Learned,I. Tervonen; T. Mustonen,"Dept. of Inf. Process. Sci., Univ. of Oulu, Oulu, Finland",2009 Fourth IEEE International Conference on Global Software Engineering,20090807,2009,,,226,235,"Offshoring (offshore outsourcing) is increasingly used in software-centric projects, specifically in the development phases of software projects. Using a mixture of onsite local staff and remote offshore staff in business-centric projects, such as business consulting, requirements elicitation and software testing, put many challenges to team organizing, charter definition and offshore personnel skills. This study considers challenges of test automation in a company which has been doing offshoring before. The challenges were studied with three test automation offshoring cases that were carried out by Nokia Oyj. Although the subcontractors fulfilled the expectations set by the customer in all cases, subcontractorspsila unfamiliarity with test tools to be used and with software to be tested caused extra meetings and training sessions. Lack of resources in the customerpsilas side also caused additional maintenance work onshore.",2329-6305;23296305,POD:978-0-7695-3710-8,10.1109/ICGSE.2009.30,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5196936,offshoring;risk;test automation,Automatic testing;Automation;Business communication;Companies;Outsourcing;Programming;Software engineering;Software testing;Subcontracting;System testing,outsourcing;program testing;project management;software development management,Nokia Oyj;business consulting;business-centric projects;charter definition;maintenance work;offshore outsourcing;offshore personnel skills;onsite local staff;remote offshore staff;requirements elicitation;software project development;software testing;software-centric projects;subcontractors;team organization;test automation offshoring,,3,,17,,,,13-16 July 2009,,IEEE,IEEE Conferences,
Extending the UML Statecharts Notation to Model Security Aspects,M. El-Attar; H. Luqman; P. Kárpáti; G. Sindre; A. L. Opdahl,"Information and Computer Science Department, King Fahd University of Petroleum and Minerals, Dhahran, Kingdom of Saudi Arabia",IEEE Transactions on Software Engineering,20150714,2015,41,7,661,690,"Model driven security has become an active area of research during the past decade. While many research works have contributed significantly to this objective by extending popular modeling notations to model security aspects, there has been little modeling support for state-based views of security issues. This paper undertakes a scientific approach to propose a new notational set that extends the UML (Unified Modeling Language) statecharts notation. An online industrial survey was conducted to measure the perceptions of the new notation with respect to its semantic transparency as well as its coverage of modeling state based security aspects. The survey results indicate that the new notation encompasses the set of semantics required in a state based security modeling language and was largely intuitive to use and understand provided very little training. A subject-based empirical evaluation using software engineering professionals was also conducted to evaluate the cognitive effectiveness of the proposed notation. The main finding was that the new notation is cognitively more effective than the original notational set of UML statecharts as it allowed the subjects to read models created using the new notation much quicker.",0098-5589;00985589,,10.1109/TSE.2015.2396526,10.13039/501100004055 - King Fahd University of Petroleum and Minerals; 10.13039/501100004686 - Deanship of Scientific Research;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7042284,Extended Notation;Industrial Survey;Security Modeling;Statecharts;Subject-Based Experiment;extended notation;industrial survey;security modeling;subject-based experiment,Educational institutions;Object oriented modeling;Proposals;Security;Semantics;Software engineering;Unified modeling language,Unified Modeling Language;security of data;software engineering,UML statecharts notation;Unified Modeling Language statecharts notation;model driven security;modeling state based security aspect coverage;notation cognitive effectiveness;scientific approach;semantic transparency;software engineering professionals;state based security modeling language;subject-based empirical evaluation,,3,,80,,,20150213,July 1 2015,,IEEE,IEEE Journals & Magazines,
Superpixel-level sparse representation-based classification for hyperspectral imagery,S. Jiay; B. Dengy; X. Jiaz,"College of Computer Science and Software Engineering, Shenzhen University, China",2016 IEEE International Geoscience and Remote Sensing Symposium (IGARSS),20161103,2016,,,3302,3305,"Sparse representation-based classification (SRC) assigns a test sample to the class with minimal representation error via a sparse linear combination of all the training samples, which has successfully been applied to hyperspectral imagery (HSI). Meanwhile, spatial information, that means the adjacent pixels belong to the same class with a high probability, is a valuable complement to the spectral information. In this paper, we propose an efficient method for HSI classification by using superpixel based sparse representation-based classification (SP-SRC). One superpixel can be regarded as a small region consisting of a number of pixels with similar spectral characteristics. The novel method utilizes superpixel to exploit spatial information which can greatly improve classification accuracy. Specifically, SRC is firstly used to classifier the HSI. Then an efficient segmentation algorithm is adopted to divide the HSI into disjoint superpixels. Finally, each superpixel is used to fuse the results of the SRC classifier. Experimental results on the widely-used Indian Pines hyperspectral imagery have shown that the proposed SP-SRC approach could achieve better performance than the pixel-wise SRC method.",,,10.1109/IGARSS.2016.7729854,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7729854,Hyperspectral imagery;sparse representation-based classification;superpixel,Algorithm design and analysis;Erbium;Feature extraction;Hyperspectral imaging;Image segmentation;Training,hyperspectral imaging;image classification;remote sensing,HSI classification;Indian Pines hyperspectral imagery;SRC classifier;sparse linear combination;spatial information;spectral characteristics;superpixel-level sparse representation-based classification;training samples,,1,,,,,,10-15 July 2016,,IEEE,IEEE Conferences,
Software Defect Prediction Based on Conditional Random Field in Imbalance Distribution,C. Yang; Y. Gao; J. Xiang; L. Liang,"Wuhan Univ. of Technol., Wuhan, China",2015 2nd International Symposium on Dependable Computing and Internet of Things (DCIT),20160317,2015,,,67,71,"To contribute software testing, and save testing costs, a wide range of machine learning approachs have been studied to predict defects in software modules. Unfortunately, the imbalanced nature of this type of data increases the learning difficulty of such a task. In this paper, we present UCRF, a method based on undersampling technique and conditional random field (CRF) for software defect prediction in imbalance distribution. In our proposed method, firstly, we leverage meanshift clustering method to reduce the samples of majority class for balancing the train data set. Secondly, we propose to apply CRF model in the above balanced train data set because the CRF model can handle complex features without any change in training procedure. Interestingly, we find that the UCRF method achieves much better final results than the other approach as shown in the software defect data classification task.",,Electronic:978-1-5090-0290-0; POD:978-1-5090-0291-7,10.1109/DCIT.2015.21,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7434471,Software defect prediction;conditional random field;imbalance distribution;meanshift clustering method,Algorithm design and analysis;Data models;Hidden Markov models;Prediction algorithms;Software;Software algorithms;Training,data handling;learning (artificial intelligence);pattern classification;pattern clustering;program diagnostics;program testing;random processes;sampling methods,CRF model;UCRF method;conditional random field;imbalance distribution;machine learning approach;meanshift clustering method;software defect data classification task;software module defect prediction;software testing cost saving;train data set balancing;undersampling technique,,,,19,,,,16-18 Nov. 2015,,IEEE,IEEE Conferences,
Intrusion Detection System Based on KNN-MARS,X. Cheng; B. X. Liu; K. Li; J. Yan,"Inf. Eng. Inst., Jingdezhen Ceramic Inst., Jingdezhen, China",2009 WRI World Congress on Software Engineering,20091110,2009,1,,392,396,"The K-nearest neighbor (KNN) decision rule has been a ubiquitous classification tool with good scalability. In this paper, we propose a hybrid of KNN and MARS which deals naturally with the multi-class setting, has reasonable computational complexity both in training and at run time, and yields excellent results in practice. The basic idea is to find close neighbors to a query sample and train a local MARS that preserves the distance function on the collection of neighbors. A wide variety of distance functions are used and our experiments show performance on a number of benchmark data sets for IDS classification and object recognition. It draws a conclusion that KNN-MARS is a good method for multi-class setting.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.79,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319135,,Ceramics;Computational complexity;Data security;Information analysis;Information security;Intrusion detection;Machine learning algorithms;Mars;Scalability;Software engineering,computational complexity;decision theory;learning (artificial intelligence);pattern classification;security of data,K-nearest neighbor;KNN decision rule;MARS;computational complexity;distance function;intrusion detection system;machine learning;query sample;ubiquitous classification tool,,1,,5,,,,19-21 May 2009,,IEEE,IEEE Conferences,
A face recognition method based on residual image representation and feature extraction,L. Liu; X. Luan; S. Tang; H. Geng; Y. Zhang,"College of Software, Engineering Chongqing University of Posts and Telecommunications Chongqing, China","2017 International Conference on Security, Pattern Analysis, and Cybernetics (SPAC)",20180301,2017,,,636,641,"To address the problem of non-well controlled face recognition, such as illumination changes, pose variation and random pixel corruption, we propose a robust face recognition method based on representation and feature extraction of residual images. Represented by sparse representation and linear regression, linear representation methods typically use training samples to represent and reconstruct test samples, and determine classification results according to the distance between test samples and reconstruction samples. In this paper, we consider to use linear regression to obtain reconstruction samples of the test sample with respect to each subject, and compute residual images by the difference between test sample and reconstruction samples. Then we analyze intensity distribution of residual images between the correct subject and other subjects, and adopt intensity transform to surpass the intra-class difference and strengthen the inter-class difference. Finally, we use wavelet decomposition to extract global intensity distribution of residual images, and introduce information entropy to illustrate the uncertainty of intensity distribution, which are extracted as discriminating features. Compared with several popular face recognition methods, the efficacy of the proposed method is verified on four popular face databases (i.e., ORL, Extended Yale B, Georgia Tech and AR) with promising results.",,DVD:978-1-5386-3015-0; Electronic:978-1-5386-3016-7; POD:978-1-5386-3017-4,10.1109/SPAC.2017.8304354,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8304354,Face recognition;Information entropy;Intensity distribution;Residual images;Wavelet decomposition,Face;Face recognition;Feature extraction;Image reconstruction;Linear regression;Robustness;Training,,,,,,,,,,15-17 Dec. 2017,,IEEE,IEEE Conferences,
Incorporating invariants in Mahalanobis distance based classifiers: application to face recognition,A. M. Fraser; N. W. Hengartner; K. R. Vixie; B. E. Wohlberg,"Los Alamos Nat. Lab., NM, USA","Proceedings of the International Joint Conference on Neural Networks, 2003.",20030826,2003,4,,3118,3123 vol.4,"We present a technique for combining prior knowledge about transformations that should be ignored with a covariance matrix estimated from training data to make an improved Mahalanobis distance classifier. Modern classification problems often involve objects represented by high-dimensional vectors or images (for example, sampled speech or human faces). The complex statistical structure of these representations is often difficult to infer from the relatively limited training data sets that are available in practice. Thus, we wish to efficiently utilize any available a priori information, such as transformations or the representations with respect to which the associated objects are known to retain the same classification (for example, spatial shifts of an image of a handwritten digit do not alter the identity of the digit). These transformations, which are often relatively simple in the space of the underlying objects, are usually nonlinear in the space of the object representation, making their inclusion within the framework of a standard statistical classifier difficult. Motivated by prior work of Simard et al. (1998; 2000), we have constructed a new classifier which combines statistical information from training data and linear approximations to known invariance transformations. When tested on a face recognition task, performance was found to exceed by a significant margin that of the best algorithm in a reference software distribution.",1098-7576;10987576,POD:0-7803-7898-9,10.1109/IJCNN.2003.1224070,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1224070,,Covariance matrix;Face recognition;Humans;Laboratories;Linear approximation;Software algorithms;Software testing;Speech;State estimation;Training data,covariance matrices;face recognition;image classification;statistical analysis,Mahalanobis distance based classifiers;a priori information;covariance matrix;face recognition;known invariance transformations;linear approximations;object representation;statistical information;training data,,6,,9,,,,20-24 July 2003,,IEEE,IEEE Conferences,
Establishment and Management of a Digital Archive for Taiwanese Folk Arts,H. Yung-Cheng; C. Ju-Chun; C. Hui-Wen; W. Mei-Ying,"Dept. of Graphic Commun. Arts, Nat. Taiwan Univ. of Arts, Pan-Chiao, Taiwan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,6,,77,80,"The integration of technology in culture has long been what digital archiving in Taiwan is dedicated to achieving. Professor Yung-Cheng Hsieh of the Department of Graphic Communication Arts, National Taiwan University of Arts, is now leading a team of digitization professionals and actively cooperating with the folk arts class at Chung Cheng Junior High School in Keelung. The ¿Digital Village of Taiwan Folk Sports¿ project, one of the national digital archives programs from the National Science Council (NSC), involves not only the construction of standard procedures for digitization, but at the same time, through the integration of digital media, such as the internet, animations and videos, presents a first-class Taiwanese folk arts dissemination platform.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1342,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723200,digital archiving;digitization;folk-sport,Art;Collaboration;Computer science;Cultural differences;Flowcharts;Glass;Graphics;Management training;Software engineering;Videos,art;information retrieval systems,National Science Council;Taiwanese folk arts dissemination platform;digital archiving;digital media;digitization professionals;national digital archives programs,,0,,2,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
LDA Analyzer: A Tool for Exploring Topic Models,C. Zou; D. Hou,"Dept. of Electr. & Comput. Eng., Clarkson Univ., Potsdam, NY, USA",2014 IEEE International Conference on Software Maintenance and Evolution,20141206,2014,,,593,596,"Online technical forums are valuable sources for mining useful software engineering information. LDA (Latent Dirichlet Allocation) is an unsupervised machine learning method which can be used for extracting underlying topics out of such large forums. However, the main output of LDA forum learning are usually huge matrices that contain millions of numbers, which is impossible for researchers to directly scrutinize the numerical distribution and semantically evaluate the relationship between the extracted topics and large collection of unorganized documents. In this paper, we present LDAAnalyzer, an LDA visualization tool that makes the hidden topic-document structures rise to the surface. From the functionality point of view, LDA Analyzer consists of (1) LDA modeling (2) LDA output analysis and (3) new corpus training. With the help of LDAAnalyzer, our semantic topic-modeling evaluation based on large technical forums becomes feasible.",1063-6773;10636773,Electronic:978-1-4799-6146-7; POD:978-1-4799-6147-4,10.1109/ICSME.2014.103,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6976147,LDA;forum;topic modeling;visualization,Data visualization;Load modeling;Mathematical model;Semantics;Standards;Training;Visualization,data mining;data visualisation;software engineering;unsupervised learning,LDA visualization tool;LDAAnalyzer;hidden topic-document structures;latent dirichlet allocation;numerical distribution;online technical forums;semantic topic-modeling evaluation;software engineering information;unorganized documents;unsupervised machine learning method,,3,,13,,,,Sept. 29 2014-Oct. 3 2014,,IEEE,IEEE Conferences,
Request distribution with pre-learning for distributed SSL reverse proxies,H. Dong; J. Yang; Y. Sheng,"Key Laboratory of Noise and Vibration Research, Institute of Acoustics, Chinese Academy of Sciences, Beijing, China","2016 17th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20160721,2016,,,161,167,"As network data security becoming more and more universalized, distributed Secure Sockets Layer (SSL) reverse proxies are often used in Web systems to offload CPU exhausting SSL operations from Web servers and improve the execution performance of the SSL protocol. The distribution strategy of user requests to the SSL reverse proxies is a significant factor affecting the system's performance in processing SSL operations. Aiming at improving the quality of request distribution decisions, this paper proposes a new approach for SSL reverse proxy load estimation, i.e. the family of algorithms called Load Estimation with Pre-Learning (LEPL), which estimates load using pre-learned machine learning models. Using LEPL, high accuracy of load estimation can be achieved, so that better request distribution decisions can be made. Our experimental results show that by using pre-learning, the SSL reverse proxy system's average response time can be shortened by about 30% - 50%.",,Electronic:978-1-5090-2239-7; POD:978-1-5090-0804-9,10.1109/SNPD.2016.7515895,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7515895,SSL reverse proxy;Web system;distributed system;load estimation;machine learning;request distribution,Algorithm design and analysis;Decision trees;Estimation;Load modeling;Machine learning algorithms;Real-time systems;Training,Internet;file servers;learning (artificial intelligence);security of data,LEPL;SSL protocol;Web servers;Web systems;distributed SSL reverse proxies;distributed secure sockets layer reverse proxies;load estimation with pre-learning;network data security;pre-learned machine learning;request distribution decisions,,,,,,,,May 30 2016-June 1 2016,,IEEE,IEEE Conferences,
Online Heterogeneous Transfer by Hedge Ensemble of Offline and Online Decisions,Y. Yan; Q. Wu; M. Tan; M. K. Ng; H. Min; I. W. Tsang,"School of Software Engineering, South China University of Technology, Guangzhou 510006, China.",IEEE Transactions on Neural Networks and Learning Systems,,2018,PP,99,1,12,"In this paper, we study the online heterogeneous transfer (OHT) learning problem, where the target data of interest arrive in an online manner, while the source data and auxiliary co-occurrence data are from offline sources and can be easily annotated. OHT is very challenging, since the feature spaces of the source and target domains are different. To address this, we propose a novel technique called OHT by hedge ensemble by exploiting both offline knowledge and online knowledge of different domains. To this end, we build an offline decision function based on a heterogeneous similarity that is constructed using labeled source data and unlabeled auxiliary co-occurrence data. After that, an online decision function is learned from the target data. Last, we employ a hedge weighting strategy to combine the offline and online decision functions to exploit knowledge from the source and target domains of different feature spaces. We also provide a theoretical analysis regarding the mistake bounds of the proposed approach. Comprehensive experiments on three real-world data sets demonstrate the effectiveness of the proposed technique.",2162-237X;2162237X,,10.1109/TNNLS.2017.2751102,ARC; ARC Future Fellowship; CCF-Tencent Open Research Fund; Fundamental Research Funds for the Central Universities; Guangdong Provincial Scientific and Technological Fund; Guangzhou Key Laboratory of Robotics and Intelligent Software; HKBU; HKRGC GRF; National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8064213,Co-occurrence data;hedge weighting;heterogeneous transfer learning (HTL);online learning,Flickr;Indexes;Learning systems;Training;Training data,,,,,,,,,20171010,,,IEEE,IEEE Early Access Articles,
Catching Webspam traffic with Artificial Immune System (AIS) classification algorithm,M. Iqbal; M. M. Abid; M. Ahmad,"School of Information Sciences and Technology, Southwest Jiaotong University, Sichuan, Chengdu, China",2016 7th IEEE International Conference on Software Engineering and Service Science (ICSESS),20170323,2016,,,402,405,"Everyday a large number of internet users are being encountered with web spamming where the search engines produce false ranking to web sites due to the use of unethical methods of Search Engine Optimization (SEO). The objective of the paper is to identify the spam traffic by using Artificial Immune System (AIS) classification algorithm. The paper presents chi square method for attribute selection of different machine learning methods, including proposed biological inspired Artificial Immune System for Spam Classification (AISSC) method, which provides a solution for supervised classification problem. In order to show the efficiency of proposed algorithm results are compared and analyzed with well-known classifiers i.e., Naive Bayes and J48. Experimental work is performed on Webspam-uk-2007 dataset. The results of proposed method show prominent achievements with increase in number of features to train the model.",,Electronic:978-1-4673-9904-3; POD:978-1-4673-9905-0,10.1109/ICSESS.2016.7883095,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883095,AISSC;Spam detection;Web Spam;supervised algorithms,Algorithm design and analysis;Classification algorithms;Feature extraction;Immune system;Mathematical model;Niobium;Web pages,Internet;Web sites;feature selection;learning (artificial intelligence);optimisation;pattern classification;search engines;statistical distributions,AISSC;SEO;Web site;Web spam traffic;artificial immune system for spam classification;attribute selection;chi square method;machine learning;search engine optimization,,,,,,,,26-28 Aug. 2016,,IEEE,IEEE Conferences,
Exhaust Gas Recirculation Control in a Spark-Ignition LPG Engine Using Neural Networks,Hongwei Cui,"Department of Automotive Engineering, Shenzhen Polytechnic, eShenzhen, Guangdong Province, 518055, China. hongweicui@szpt.edu.cn",2006 6th World Congress on Intelligent Control and Automation,20061023,2006,2,,6332,6335,"This paper presents a neural network approach to control exhaust gas recirculation (EGR) in a liquefied petroleum gas (LPG) engine. In order to meet increasingly stringent automotive exhaust emission regulations, alternative fuels such as LPG engines have been developed in many countries. HC&CO emissions of LPG engines can be easily reduced through air-fuel ratio control, but the control effect of NOx is not good enough. Consequently EGR system is introduced to achieve a significant reduction of NOx emissions. Conventional EGR control uses the mapping method. The calibration time is long and the work is complex when adopting this mapping method. Neural networks are suitable for the identification and control of nonlinear dynamic systems. Neural networks own many advantages such as parallelism, self-organization, memorization, fault-tolerance, etc. If the structure is appropriate and train times are enough, using neural networks can improve the control precision of EGR and reduce the cost and time of calibration. The software and hardware design of EGR control system are also described in this paper. Neural networks for the EGR control have been developed on a 1.46-liter 4-cylinder spark-ignition LPG engine. The experimental results show that the EGR system can achieve satisfied control effect",,POD:1-4244-0332-4,10.1109/WCICA.2006.1714302,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1714302,EGR;Emissions;LPG engine;On-line adaptation;RBF neural networks,Automotive engineering;Calibration;Control systems;Engines;Fuels;Neural networks;Nonlinear control systems;Nonlinear dynamical systems;Petroleum;Vehicle dynamics,control engineering computing;exhaust systems;ignition;internal combustion engines;neurocontrollers;nonlinear control systems;sparks,EGR control system;HC&CO emissions;LPG engine;air-fuel ratio control;automotive exhaust emission regulation;calibration time;exhaust gas recirculation control;hardware design;identification;liquefied petroleum gas engine;mapping method;neural network;nonlinear control;nonlinear dynamic system;software design;spark-ignition,,0,,6,,,,0-0 0,,IEEE,IEEE Conferences,
Mining software aging: A neural network approach,H. El-Shishiny; S. Sobhy Deraz; O. B. Badreddin,"IBM Cairo Technology, Development Center. Egypt",2008 IEEE Symposium on Computers and Communications,20080916,2008,,,182,187,"This paper investigates the use of artificial neural networks (ANN) to predict software aging phenomenon. We analyze resource usage data collected on a typical long-running software system: a Web server. A multi-layer perceptron feed forward artificial neural network was trained on an Apache Web server dataset to predict future server resource exhaustion through univariate time series forecasting. The results were benchmarked against those obtained from non-parametric statistical techniques, parametric time series models and empirical modeling techniques reported in the literature.",1530-1346;15301346,POD:978-1-4244-2702-4,10.1109/ISCC.2008.4625660,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4625660,Artificial Neural Network;Data Mining;Software Aging,Aging;Artificial neural networks;Data analysis;Delay;Linux;Monitoring;Neural networks;Predictive models;Software systems;Web server,Internet;file servers;multilayer perceptrons;software engineering;time series,Apache Web server;empirical modeling techniques;feed forward artificial neural network;multi-layer perceptron;nonparametric statistical techniques;parametric time series models;software aging;univariate time series forecasting,,2,,11,,,,6-9 July 2008,,IEEE,IEEE Conferences,
Study on Simulation Training System of Ship Fire,H. Ren; Y. Jin; K. Wang,"Marine Dynamic Simulation & Control Lab., Dalian Maritime Univ., Dalian, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The simulation training system of ship fire can be used to train the crew and fire fighter. On the basis of developing the shiphandling simulator, the component and function of simulation training system of ship fire are discussed, the key technologies including spread model and fire scene simulation are analysed. After optimizing the large-eddy simulation technology and processing the boundary coupling question between models, a field-zone-net model is developed to simulate fire spread in ship. The physical model method, the texture technology and the particle system method are used to simulate the fire scene.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366128,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366128,,Analytical models;Decision making;Fires;Humans;Industrial training;Laboratories;Layout;Marine vehicles;Mathematics;Virtual reality,emergency services;fires;ships;simulation;training,fire fighter;fire scene simulation;large-eddy simulation;ship fire;shiphandling simulator;simulation training system,,0,,17,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
The utility based tow-stage wireless network resource allocation,Song Yanan; Zhong Qian,"Department of Computer Science and Technology, Tsinghua University, Beijing, China",2013 IEEE 4th International Conference on Software Engineering and Service Science,20130930,2013,,,499,502,"In order to solve the problem that the existing wireless resource allocation strategies only concern a single wireless base station rather than the entire network, this paper proposed a two-stage wireless networking resource allocation algorithm. Firstly, the base station is selected according to the congestion degree, and then a marginal utility based approach is used to allocate the resource inside each base station. Experimental results show that our proposed algorithm can achieve the optimal utility in high speed: only 0.04 seconds in average, which are only 0.0019% of the state-of-the-art algorithm.",2327-0586;23270586,Electronic:978-1-4673-5000-6; POD:978-1-4673-4999-4,10.1109/ICSESS.2013.6615358,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615358,marginal utility;resource allocation;utility,Algorithm design and analysis;Base stations;IPTV;Internet telephony;Resource management;Wires,OFDM modulation;resource allocation;telecommunication congestion control;utility theory,congestion degree;marginal utility based approach;optimal utility;two-stage wireless networking resource allocation algorithm;wireless base station,,0,,7,,,,23-25 May 2013,,IEEE,IEEE Conferences,
A novel approach for Online signature verification using fisher based probabilistic neural network,S. Meshoul; M. Batouche,"Center of Excellence in Information Assurance, IT Department, CCIS - King Saud University, Riyadh, Saudi Arabia",The IEEE symposium on Computers and Communications,20100812,2010,,,314,319,"The rapid advancements in communication, networking and mobility have entailed an urgency to further develop basic biometric capabilities to face security challenges. Online signature authentication is increasingly gaining interest thanks to the advent of high quality signature devices. In this paper, we propose a new approach for automatic authentication using dynamic signature. The key features consist in using a powerful combination of linear discriminant analysis (LDA) and probabibilistic neural network (PNN) model together with an appropriate decision making process. LDA is used to reduce the dimensionality of the feature space while maintining discrimination between users. Based on its results, a PNN model is constructed and used for matching purposes. Then a decision making process relying on an appropriate decision rule is performed to accept or reject a claimed identity. Data sets from SVC 2004 have been used to assess the performance of the proposed system. The results show that the proposed method competes with and even outperforms existing methods.",1530-1346;15301346,Electronic:978-1-4244-7755-5; POD:978-1-4244-7754-8,10.1109/ISCC.2010.5546760,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5546760,Linear Discriminant Analysis;Online Signature Verification;Probabilistic Neural Network,Artificial neural networks;Authentication;Azimuth;Decision making;Feature extraction;Handwriting recognition;Training,,,,8,,21,,,,22-25 June 2010,,IEEE,IEEE Conferences,
Acceptance Requirements and Their Gamification Solutions,L. Piras; P. Giorgini; J. Mylopoulos,"Dept. of Inf. Eng. & Comput. Sci., Univ. of Trento, Trento, Italy",2016 IEEE 24th International Requirements Engineering Conference (RE),20161205,2016,,,365,370,"We live in the days of social software where social interactions, from simple notifications to complex business processes, are supported by software platforms such as Facebook and Twitter. But for any social software to be successful, it must be used by a sizeable portion of its intended user community. Usage requirements are usually referred to as Acceptance Requirements and they have been studied in the literature both for general technology as well as software. Operationalization techniques for such requirements often consist of making a game out of software usage where users are rewarded/penalized depending onthe degree of their participation. The game may be competitive or non-competitive, depending on the anticipated personality traits of intended users. Making a game out of usage is often referred to as Gamification, and gamification has attracted huge attention in the literature for the past few years because it offers a novelapproach to software technology usage. This paper proposes a generic framework for designing gamified solutions for acceptance requirements. The framework consists of a generic acceptance goal model that characterizes the problem space by capturing possible refinements for acceptance requirements, and a generic gamification model that capturespossible gamified operationalizations of acceptance requirements. These models have been extracted from the literature and they are highly dependent on context (cognitive and social) elements of the intended user community. The proposed framework isillustrated with the Meeting Scheduler exemplar.",,Electronic:978-1-5090-4121-3; POD:978-1-5090-4122-0,10.1109/RE.2016.43,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7765545,Acceptance requirements;context models;gamification;goal models;requirements engineering,Analytical models;Context;Context modeling;Games;Psychology;Software;Training,social networking (online);software engineering,Facebook;Meeting Scheduler exemplar;Twitter;acceptance requirement;gamification solution;generic acceptance goal model;operationalization techniques;social interactions;social software;software usage;user community,,3,,,,,,12-16 Sept. 2016,,IEEE,IEEE Conferences,
Distributed collaborative environments for the 21st century engineer,W. K. McQuay,"Res. Lab., Air Force Inst. of Technol., Wright-Patterson AFB, OH, USA",Proceedings of the IEEE 2000 National Aerospace and Electronics Conference. NAECON 2000. Engineering Tomorrow (Cat. No.00CH37093),20020806,2000,,,407,414,"Distributed collaboration is an emerging technology for the 21st century that will significantly change how business is conducted in the defense and commercial sectors. Collaboration involves two or more geographically dispersed individuals working together to share and exchange data, information, knowledge, and actions. The product of the collaboration is defined broadly to include, for example, writing a report, creating software, designing hardware, or developing an alternative course of action for the commander. Distributed collaborative environments (DCE) provide the framework and integrate models, simulations, domain specific tools, and virtual test beds to facilitate collaboration between the multiple disciplines needed in the enterprise. The Air Force Research Laboratory (AFRL) is conducting a leading edge program in developing distributed collaborative technologies targeted to the Air Force's implementation of a simulation-aided acquisition and test process, distributed mission training, and distributed command and control. Geographically separated teams of government and industry engineers, scientists, managers, and procurement specialists will be able to jointly develop advanced technology products. The team will be able to access widely distributed computer-based engineering tools, models and simulations, databases, and research facilities. DCE will reduce the cost of development and ownership, reduce duplication of effort, improve quality of design, and result in faster time to product. The research is focusing on the open standards agent-based framework, product and process modelling, structural architecture, and the integration technologies-the glue to integrate the software components. DCE is the underlying infrastructure that makes communication between the diverse simulations and other assets possible and manages the overall flow of the experiment. The AFRL Collaborative Environment concept will foster a major cultural change in how the acquisition, training, and operational communities conduct business",,POD:0-7803-6262-4,10.1109/NAECON.2000.894939,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=894939,,Business;Collaboration;Collaborative software;Collaborative tools;Collaborative work;Computational modeling;Management training;Software design;Testing;Writing,aerospace computing;distributed processing;groupware;military computing;technological forecasting,Air Force Research Laboratory;aerospace engineering;defence industry;distributed collaborative environment;future developments,,3,,5,,,,2000,10 Oct 2000-12 Oct 2000,IEEE,IEEE Conferences,
Simulation: technologies in the new millennium,W. J. Davis,"Dept. of Gen. Eng., Illinois Univ., Urbana, IL, USA","Simulation Conference Proceedings, 1999 Winter",20020806,1999,1,,141,147 vol.1,"We first address future simulation needs from a generic point of view and then from the viewpoint of major stakeholders within the simulation community. These stakeholders include the simulation software developer/vendor, the corporate end user, the government end-user, the researcher and the educator. We then describe or outline the set of capabilities that will be needed to design and manage future systems, and also the limitations of the current simulation tools in meeting these needs. Finally, we conjecture about the kind of simulation-based design and planning capabilities that might exist in future manufacturing systems",,POD:0-7803-5780-9,10.1109/WSC.1999.823063,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=823063,,Analytical models;Discrete event simulation;Government;Management training;Manufacturing systems;Space exploration;Space technology;Technology planning;Telescopes;Virtual reality,DP industry;digital simulation;software engineering;technological forecasting,corporate end user;government end-user;manufacturing systems;new millennium;planning;simulation software developer;simulation technology;simulation-based design;software vendor,,1,,4,,,,1999,05 Dec 1999-08 Dec 1999,IEEE,IEEE Conferences,
JAHUMS ACTD-a case study in open systems from a technology insertion perspective,D. J. Haas; C. G. Schaefer; D. Spracklen,"Naval Surface Warfare Center, West Bethesda, MD, USA",Gateway to the New Millennium. 18th Digital Avionics Systems Conference. Proceedings (Cat. No.99CH37033),20020806,1999,2,,9.B.5-1,9.B.5-10 vol.2,"This paper summarizes efforts within the Joint Advanced Health and Usage Monitoring System (JAHUMS) Advanced Concept Technology Demonstration (ACTD) Program to demonstrate advanced helicopter health and usage monitoring technologies and to validate an open systems approach from a technology insertion perspective. The JAHUMS ACTD technology insertion efforts capitalize on the availability of a commercial health and usage monitoring system (HUMS) that consists of an onboard processing unit, a ground based processor and server, and an enterprise database. A non-proprietary open systems specification for the system provides interface information to support the development of technologies by independent third party providers. Several technology modules are being developed in parallel with the initial fielding of the baseline system and consist of both hardware and software components that will be added to the onboard and ground based systems. It is anticipated that a modular open architecture, coupled with a complementary business architecture, will provide substantial opportunities for technology insertion in both military and commercial HUMS",,POD:0-7803-5749-3,10.1109/DASC.1999.863670,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=863670,,Computer aided software engineering;Computer architecture;Costs;Databases;Helicopters;Military aircraft;Monitoring;Open systems;Rivers;Weapons,aircraft computers;aircraft maintenance;aircraft testing;condition monitoring;military aircraft;military avionics;military computing;open systems,Advanced Concept Technology Demonstration Program;COTS technology;Joint Advanced Health and Usage Monitoring System;avionics box;enterprise database;ground based processor;hardware components;interface information;maintenance;military helicopter monitoring;modular open architecture;neural network drive train electronics;onboard processing unit;open systems approach;software components;technology insertion perspective;technology modules;virtual sensors,,3,,5,,,,1999,24 Oct 1999-29 Oct 1999,IEEE,IEEE Conferences,
Which Is More Important for Cross-Project Defect Prediction: Instance or Feature?,Q. Yu; S. Jiang; J. Qian,"Sch. of Comput. Sci. & Technol., China Univ. of Min. & Technol., Xuzhou, China","2016 International Conference on Software Analysis, Testing and Evolution (SATE)",20161212,2016,,,90,95,"Software defect prediction plays an important role in software testing. We can build the prediction model based on historical data. However, for a new project, we cannot be able to build a good prediction model due to lack of historical data. Therefore, researchers have proposed the cross-project defect prediction (CPDP) methods to share the historical data among different projects. In practice, there may be the problems of instance distribution differences and feature redundancy in cross-project datasets. To investigate which is more important for CPDP, instance or feature, we take instance filter and feature selection as examples to show their efficiency for CPDP. Our experiments are conducted on NASA and PROMISE datasets, and the results indicate that feature selection performs better than instance filter in improving the performance of CPDP. We can conclude that feature could be more important than instance for CPDP.",,Electronic:978-1-5090-4517-4; POD:978-1-5090-4518-1,10.1109/SATE.2016.22,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7780200,cross-project defect prediction;feature selection;instance filter;software testing,Algorithm design and analysis;Data models;Euclidean distance;NASA;Predictive models;Software;Training,feature selection;program testing,CPDP methods;NASA datasets;PROMISE datasets;cross-project defect prediction;feature selection;instance filter;software defect prediction;software testing,,,,,,,,3-4 Nov. 2016,,IEEE,IEEE Conferences,
Improving Performance on Problems with Few Labelled Data by Reusing Stacked Auto-Encoders,T. Amaral; C. Kandaswamy; L. M. Silva; L. A. Alexandre; J. M. d. Sá; J. M. Santos,"Inst. de Eng. Biomed., Univ. do Porto, Porto, Portugal",2014 13th International Conference on Machine Learning and Applications,20150209,2014,,,367,372,"Deep architectures have been used in transfer learning applications, with the aim of improving the performance of networks designed for a given problem by reusing knowledge from another problem. In this work we addressed the transfer of knowledge between deep networks used as classifiers of digit and shape images, considering cases where only the set of class labels, or only the data distribution, changed from source to target problem. Our main goal was to study how the performance of knowledge transfer between such problems would be affected by varying the number of layers being retrained and the amount of data used in that retraining. Generally, reusing networks trained for a different label set led to better results than reusing networks trained for a different data distribution. In particular, reusing for less classes a network trained for more classes was beneficial for virtually any amount of training data. In all cases, retraining only one layer to save time consistently led to poorer performance. The results obtained when retraining for upright digits a network trained for rotated digits raise the hypothesis that transfer learning could be used to better deal with image classification problems in which only a small amount of labelled data is available for training.",,Electronic:978-1-4799-7415-3; POD:978-1-4799-7416-0; USB:978-1-4799-7414-6,10.1109/ICMLA.2014.65,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7033142,artificial neural networks;deep learning;transfer learning,Knowledge engineering;Radio access networks;Shape;Standards;Training;Training data;Vectors,data handling;learning (artificial intelligence);software architecture,data distribution;deep architectures;knowledge reusing;labelled data;stacked auto-encoders;transfer learning applications,,0,,11,,,,3-6 Dec. 2014,,IEEE,IEEE Conferences,
Automatically identifying a software product's quality attributes through sentiment analysis of tweets,R. Dehkharghani; C. Yilmaz,"Dept. of Computer Science and Engineering, Sabanci University, Istanbul, Turkey",2013 1st International Workshop on Natural Language Analysis in Software Engineering (NaturaLiSE),20130926,2013,,,25,30,"Software quality attributes can be identified based on software features such as security, reliability and user-friendliness. This process can be done either manually or automatically. Sentiment analysis refers to the sentiment extraction task from resources such as natural language texts. We study the application of sentiment analysis on extracting the quality attributes of a software product based on the opinions of end-users that have been stated in microblogs such as Twitter. Our findings obtain advantageous techniques such as document frequency of words in a large number of tweets. The extracted results can help software developers know the advantages and disadvantages of their products.",,Electronic:978-1-4673-6271-9; POD:978-1-4673-6270-2,10.1109/NAturaLiSE.2013.6611717,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6611717,Sentiment analysis;data mining;machine learning;software quality attributes;twitter,Accuracy;Feature extraction;Internet;Security;Software;Training;Twitter,data mining;human computer interaction;natural language processing;security of data;social networking (online);software quality;software reliability;text analysis,Twitter;document frequency of words;microblogs;natural language texts;sentiment analysis;sentiment extraction task;software developers;software product quality attributes;software reliability;software security;software user-friendliness;tweets,,2,1,11,,,,25-25 May 2013,,IEEE,IEEE Conferences,
Spatial information based support vector machine for hyperspectral image classification,B. C. Kuo; C. S. Huang; C. C. Hung; Y. L. Liu; I. L. Chen,"Graduate Institute of Educational Measurement and Statistics, National Taichung University, Taiwan, R.O.C.",2010 IEEE International Geoscience and Remote Sensing Symposium,20101203,2010,,,832,835,"In this study, a novel spatial information based support vector machine for hyperspectral image classification, named spatial-contextual semi-supervised support vector machine (SC3SVM), is proposed. This approach modifies the SVM algorithm by using the spectral information and spatial-contextual information. The concept of SC3SVM is to utilize other information, obtain from the pixels of a neighborhood system in the spatial domain, to modify the effective of each patterns. Experimental results show a sound performance of classification on the famous hyperspectral images, Indian Pine site. Especially, the overall classification accuracy of whole hyperspectral image (Indian Pine site with 16 classes) is up to 96.4%, the kappa accuracy is up to 95.9%.",2153-6996;21536996,Electronic:978-1-4244-9566-5; POD:978-1-4244-9565-8; USB:978-1-4244-9564-1,10.1109/IGARSS.2010.5651433,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5651433,hyperspectral image classification;spatial information;spatial-contextual semi-supervised support vector machine;support vector machine,Accuracy;Classification algorithms;Hyperspectral imaging;Pixel;Support vector machines;Training,geophysical image processing;image classification;support vector machines,hyperspectral image classification;neighborhood system;spatial information;spatial-contextual information;spatial-contextual semisupervised support vector machine;spectral information,,4,,9,,,,25-30 July 2010,,IEEE,IEEE Conferences,
Research on development method of virtual maintenance training system of equipment,P. Xie; T. Z. Shao; Y. J. Guo,"Department of Electric Engineering, Mechanical Engineering College, Shijiazhuang, China","2011 International Conference on Quality, Reliability, Risk, Maintenance, and Safety Engineering",20110804,2011,,,624,628,"A case of application of MaSE methodology to analyzing, designing and developing VMTS is also presented. The architecture of virtual maintenance training systems based on multi-agent is presented and the development of VMTS can be transformed to development of the multi-agent system. The intelligent model of trainee and behavioral model of virtual objects in virtual training scene are established, and the robustness and reusability of VMTS can be improved. The mechanism of inter-agent interaction and coordination are described based on conceptual model of agents and the realization of main-control agent and simulation agent are introduced. Thus the development of VMTS is transformed to the development of multi-agent system and the robustness, flexibility and reusability of VMTS can be improved.",,Electronic:978-1-4577-1232-6; POD:978-1-4577-1229-6,10.1109/ICQR2MSE.2011.5976689,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5976689,MaSE;software engineering;virtual maintenance,Analytical models;Computer architecture;Maintenance engineering;Multiagent systems;Solid modeling;Training,computer based training;multi-agent systems;software maintenance;virtual reality,MaSE methodology;VMTS;inter-agent interaction;multi-agent system;reusability;virtual maintenance training system,,0,,7,,,,17-19 June 2011,,IEEE,IEEE Conferences,
Distribution automation simulator,R. P. Gupta; G. Tiwari,"Dept. of Electr. Eng., Indian Inst. of Technol., Kanpur, India","2004 IEEE International Conference on Electric Utility Deregulation, Restructuring and Power Technologies. Proceedings",20041004,2004,1,,161,166 Vol.1,"A distribution automation (DA) physical simulator has been designed and developed in this paper. The developed simulator is useful to provide operators' training before sending him to manage the distribution system from the computer aided distribution control center in real life. Besides this, it can be effectively used for testing of various components of the power distribution automation system such as software elements at control center, remote terminal unit and data communication system.",,POD:0-7803-8237-4,10.1109/DRPT.2004.1338486,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1338486,,Automatic control;Automatic testing;Communication system control;Computational modeling;Computer simulation;Design automation;Distributed computing;Management training;Power system management;Software testing,computer based training;control engineering computing;power distribution control;power system simulation,computer aided distribution control;data communication system;distribution automation physical simulator;distribution system;operators training;power distribution automation system;remote terminal unit,,1,,2,,,,5-8 April 2004,,IEEE,IEEE Conferences,
Remote control of a multirobot infrastructure for E-learning training sessions,T. Borangiu; F. D. Anton; S. Anton; N. Ivanescu,"Dept. of Automation and Industrial Informatics, University Politehnica of Bucharest, 313, Spl. Independentei sector 6, RO-060024, Bucharest, Romania","2008 IEEE International Conference on Automation, Quality and Testing, Robotics",20080805,2008,2,,325,330,"The paper describes a scientific project aiming to build up an R&D collaboration portal and communication platform for robot integration in on demand, flexible manufacturing structures and hands-on team training. The project offer a solution to control remotely a fault tolerant robotized manufacturing cell. The platform is a software product designed to support multiple remote connections with a number of Adept Technology V+ robot-vision controllers (masters over manufacturing workstations), either located in a local network or via Internet. Additionally, allows the transfer of multiple captured pictures to an IBM xSeries server for high-speed, parallel processing of images according to existing or new algorithms (enhancement, feature extraction for part flow management, guidance vision for robots (GVR), and automated visual inspection (AVI) from measurements based on vision tools).",,CD-ROM:978-1-4244-2577-8; POD:978-1-4244-2576-1,10.1109/AQTR.2008.4588848,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4588848,,Collaboration;Communication system control;Electronic learning;Fault tolerance;Flexible manufacturing systems;Portals;Product design;Pulp manufacturing;Robots;Software design,control engineering computing;distance learning;flexible manufacturing systems;multi-robot systems;robot vision;telerobotics,Adept Technology V+ robot-vision controllers;R&D collaboration;automated visual inspection;communication platform;e-learning training sessions;fault tolerance;flexible manufacturing structures;guidance vision for robots;hands-on team training;multiple remote connections;multirobot infrastructure;parallel processing;remote control;software product design,,1,,3,,,,22-25 May 2008,,IEEE,IEEE Conferences,
Research on the semi-supervised fuzzy clustering algorithm with pariwise constraints for intrusion detection,F. Guorui,"School of Information, Shandong University of Political Science and Law, Jinan, China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,375,378,"Traditional FCM algorithm has the problems of sensitivity to initialization, local optimal and the Euclidean distance is only applied to handle the dataset of spatial data structure for the super-ball. Hence a semi-supervised Fuzzy C-Means algorithm based on pairwise constraints for the intrusion detection is proposed. The pairwise constraints can be used to improve the learning ability of the algorithm and the detection rate. The KDDCUP99 data sets were selected as the experimental object. The experiment result proves that the detection rate and the false rate can be more efficiently improved by the semi-supervised FCM clustering algorithm than the traditional FCM algorithm.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339078,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339078,Intrusion detection;KDDCUP99;Pairwise-constraints;Semi-supervised,Algorithm design and analysis;Clustering algorithms;Data models;Euclidean distance;Intrusion detection;Partitioning algorithms;Training,fuzzy set theory;learning (artificial intelligence);pattern clustering;security of data,Euclidean distance;KDDCUP99 data sets;detection rate;intrusion detection;learning ability;pairwise constraints;semisupervised FCM clustering algorithm;semisupervised fuzzy c-means algorithm;semisupervised fuzzy clustering algorithm;spatial data structure,,,,11,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
Experience with Training a Remotely Located Performance Test Team in a Quasi-agile Global Environment,A. B. Bondi; J. P. Ros,"Siemens Corp. Res., Inc., Princeton, NJ, USA",2009 Fourth IEEE International Conference on Global Software Engineering,20090807,2009,,,254,261,"We describe our experience of training a remotely located team of developers and testers to prepare and execute performance tests. The team is located in India. The lead performance engineer and the test project manager are based in New Jersey. The team members had little or no prior experience of performance testing. We describe how we overcame cultural differences and a large time difference to develop a performance testing team that is now functioning well with far less supervision than was required at its inception. Cultural differences included contrasting views on adherence to strict laboratory procedures and assumptions about the prior knowledge, experience, and expectations of working habits of the India-based and New Jersey-based teams. We show how these differences and organizational challenges were overcome with intensive on-site training, the use of twice-daily scrum meetings, the careful designation of team leaders and role players at the remote testing site, and, eventually, the development intensive use of automated tools to execute performance tests and track the results.",2329-6305;23296305,POD:978-0-7695-3710-8,10.1109/ICGSE.2009.34,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5196940,Agile;Scrum;global software development;performance testing;training,Automatic testing;Bonding;Cultural differences;Engineering management;Management training;Performance analysis;Project management;Software engineering;Software testing;System testing,groupware;social aspects of automation;testing;training,cultural differences;laboratory procedures;on-site training;organizational challenges;performance testing team;quasi-agile global environment;remote testing site;time difference,,7,,8,,,,13-16 July 2009,,IEEE,IEEE Conferences,
Detecting tactics patterns for archiving tennis video clips,J. R. Wang; Nandan Parameswaran,"Sch. of Comput. Sci. & Eng., New South Wales Univ., Sydney, NSW, Australia",IEEE Sixth International Symposium on Multimedia Software Engineering,20050117,2004,,,186,192,"Video processing has found many applications in sports such as slow motion replay, pattern analysis, statistics collection, video archiving, etc. This paper presents an automatic archiving system for tennis games. It extracts ball trajectory using calibrated cameras. The trajectory is then used to classify tennis video clips into 58 tactic patterns. Semantic annotation is then attached to each clip so future query can be made easily. The annotated video clips can be used for training, sports analysis, broadcasting, etc. It can also be used for online browsing and streaming.",,POD:0-7695-2217-3,10.1109/MMSE.2004.40,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1376660,Bayesian networks;intelligent agents;sports analysis;tracking,Australia;Bayesian methods;Cameras;Digital video broadcasting;Games;Intelligent agent;Motion analysis;Pattern analysis;Statistical analysis;Trajectory,belief networks;image classification;information retrieval;software agents;sport;statistical analysis;tracking;video databases,Bayesian networks;automatic archiving system;ball tracking;calibrated cameras;intelligent agents;online browsing;pattern analysis;semantic annotation;sports analysis;statistics collection;tennis games;tennis video clips;video processing,,3,,8,,,,13-15 Dec. 2004,,IEEE,IEEE Conferences,
Geographically Distributed Sensemaking: Developing Understanding in Forum-Based Software Development Teams,B. Shreeve; P. Ralph; P. Sawyer; P. Stacey,"Highwire Doctoral Training Center, Lancaster Univ., Lancaster, UK",2015 IEEE/ACM 8th International Workshop on Cooperative and Human Aspects of Software Engineering,20150727,2015,,,36,42,"Global software development is becoming increasingly popular. Working in geographically distributed teams affords advantages to both employer and employee alike. Despite this, distributed working remains a point of contention for many organisations, with some claiming it unsuitable for complex collaborative work. Many argue that the complex act of team sense making (the process by which a team develops an understanding of a situation or problem) can only effectively be performed in colocated environments. To investigate this assumption, we examine the communications of a geographically distributed game development team. This global team communicates entirely via forums, yet still manages complex sense making tasks asynchronously. We use thematic analysis to investigate how themes develop during online conversations, and use speech act sequences to explore how understanding is developed during these asynchronous conversations. Our findings demonstrate how collective sense making occurs within a real-world, geographically distributed team.",,Electronic:978-1-4673-7031-8; POD:978-1-4673-7032-5,10.1109/CHASE.2015.12,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7166086,Distributed Sensemaking;Distributed Working;Forums;Geographically Distributed Working;Problem Solving;Sensemaking,Asynchronous communication;Collaboration;Games;Marine vehicles;Software;Software engineering;Speech,groupware;software engineering;software houses,asynchronous conversations;co-located environments;collaborative work;collective sensemaking;complex sensemaking;distributed working;forum-based software development teams;geographically distributed game development team sensemaking;global software development;global team communication;online conversations;speech act sequences,,0,,39,,,,18-18 May 2015,,IEEE,IEEE Conferences,
Differences in RSSI readings made by different Wi-Fi chipsets: A limitation of WLAN localization,G. Lui; T. Gallagher; B. Li; A. G. Dempster; C. Rizos,"School of Photovoltaic and Renewable Energy Engineering, University of New South Wales, Sydney, Australia",2011 International Conference on Localization and GNSS (ICL-GNSS),20110718,2011,,,53,57,"Wi-Fi positioning has found favour in environments which are traditionally challenging for GPS. The currently used method of Wi-Fi fingerprinting assumes that the devices used for training and locating perform identically. We have undertaken an experiment to determine how different devices behave in an empirical controlled test to identify the challenges and limitations which Wi-Fi fingerprinting positioning systems will face when deployed across many devices. We found that they performed significantly differently in respect to the mean reported signal strength - even those which came from the same vendor. We also found that multiple samples of the same device do not perform identically. Furthermore, it was found that certain devices were entirely unsuitable for positioning as they reported signal strength values uncorrelated with distance from the transmitter. Some other devices behaved in a way that made them poor candidates for use in fingerprinting. Temporal patterns were found in some wireless cards which suggest that filtering should be used. The tests also found that the use of 5GHz band signals had the potential to improve the accuracy of Wi-Fi location due to its higher stability compared to 2.4GHz. Ultimately however, the accuracy of Wi-Fi fingerprinting is limited due to many factors in the hardware and software design of Wi-Fi devices which affect the reported signal strength.",2325-0747;23250747,Electronic:978-1-4577-0188-7; POD:978-1-4577-0186-3; USB:978-1-4577-0187-0,10.1109/ICL-GNSS.2011.5955283,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5955283,RSSI differences;WLAN localization;Wi-Fi chipsets;fingerprinting;limitations,Accuracy;Calibration;Fingerprint recognition;IEEE 802.11 Standards;Performance evaluation;Testing;Wireless communication,UHF integrated circuits;microwave integrated circuits;mobile computing;wireless LAN,RSSI reading;WLAN localization;Wi-Fi chipset;Wi-Fi fingerprinting positioning systems;Wi-Fi location;frequency 2.4 GHz;frequency 5 GHz;received signal strength indicator,,33,,13,,,,29-30 June 2011,,IEEE,IEEE Conferences,
A Feature-Enriched Completely Blind Image Quality Evaluator,L. Zhang; L. Zhang; A. C. Bovik,"School of Software Engineering, Tongji University, Shanghai, China",IEEE Transactions on Image Processing,20150511,2015,24,8,2579,2591,"Existing blind image quality assessment (BIQA) methods are mostly opinion-aware. They learn regression models from training images with associated human subjective scores to predict the perceptual quality of test images. Such opinion-aware methods, however, require a large amount of training samples with associated human subjective scores and of a variety of distortion types. The BIQA models learned by opinion-aware methods often have weak generalization capability, hereby limiting their usability in practice. By comparison, opinion-unaware methods do not need human subjective scores for training, and thus have greater potential for good generalization capability. Unfortunately, thus far no opinion-unaware BIQA method has shown consistently better quality prediction accuracy than the opinion-aware methods. Here, we aim to develop an opinion-unaware BIQA method that can compete with, and perhaps outperform, the existing opinion-aware methods. By integrating the features of natural image statistics derived from multiple cues, we learn a multivariate Gaussian model of image patches from a collection of pristine natural images. Using the learned multivariate Gaussian model, a Bhattacharyya-like distance is used to measure the quality of each image patch, and then an overall quality score is obtained by average pooling. The proposed BIQA method does not need any distorted sample images nor subjective quality scores for training, yet extensive experiments demonstrate its superior quality-prediction performance to the state-of-the-art opinion-aware BIQA methods. The MATLAB source code of our algorithm is publicly available at www.comp.polyu.edu.hk/~cslzhang/IQA/ILNIQE/ILNIQE.htm.",1057-7149;10577149,,10.1109/TIP.2015.2426416,"Natural Science Foundation of China; Research Grants Council, Hong Kong, through the General Research Fund; Shanghai Pujiang Program; U.S. National Science Foundation;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7094273,Blind image quality assessment;multivariate Gaussian;natural image statistics,Computational modeling;Feature extraction;Histograms;Image coding;Image quality;Predictive models;Training,image processing;learning (artificial intelligence);regression analysis,Bhattacharyya-like distance;MATLAB source code;feature-enriched completely blind image quality evaluator;multivariate Gaussian model;natural image statistics;opinion-aware methods;opinion-unaware methods;regression models;test images quality;training images,"Algorithms;Animals;Databases, Factual;Humans;Image Processing, Computer-Assisted;Models, Statistical",75,,48,,,20150424,Aug. 2015,,IEEE,IEEE Journals & Magazines,
Mining twitterspace for information: Classifying sentiments programmatically using Java,J. Fiaidhi; O. Mohammed; S. Mohammed; S. Fong; T. h. Kim,"Department of Computer Science, Lakehead University, Thunder Bay, Canada",Seventh International Conference on Digital Information Management (ICDIM 2012),20121124,2012,,,303,308,"People increasingly use Twitter to share advice, opinions, news, moods, concerns, facts, rumors, and everything else imaginable. Much of that data is public and available for mining. However, classifying automatically the sentiment of the Twitter messages into either positive or negative with respect to a query term represents a new research challenge. Variety of approaches that use natural language and statistical techniques failed to report high accuracy of tweets classification due to the nature of these tweets containing large number of abbreviations, emoticons and ill structured grammar. In this article we are presenting a programming approach that uses the Weka data mining APIs to classify tweets. Using this programming approach we can experiment on how to train the classifiers and determine which one is more effective than the others. In our experiments, the K* classifier is found to report a high degree of accuracy in tweets classification.",pending,Electronic:978-1-4673-2430-4; POD:978-1-4673-2428-1,10.1109/ICDIM.2012.6360089,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6360089,classification algorithms;data mining;sentiment analysis;twitter,Accuracy;Classification algorithms;Crawlers;Data mining;Earth;Programming;Twitter,Java;application program interfaces;classification;data mining;query processing;social networking (online),Java;Twitter messages;Weka data mining API;emoticons;information mining;natural language;query term;sentiment classification;statistical techniques;structured grammar;tweets classification;twitterspace mining,,3,,16,,,,22-24 Aug. 2012,,IEEE,IEEE Conferences,
Learning a Deep Model for Human Action Recognition from Novel Viewpoints,H. Rahmani; A. Mian; M. Shah,"School of Computer Science and Software Engineering, University of Western Australia, 35 Stirling Highway, Crawley, WA, Australia",IEEE Transactions on Pattern Analysis and Machine Intelligence,20180205,2018,40,3,667,681,"Recognizing human actions from unknown and unseen (novel) views is a challenging problem. We propose a Robust Non-Linear Knowledge Transfer Model (R-NKTM) for human action recognition from novel views. The proposed R-NKTM is a deep fully-connected neural network that transfers knowledge of human actions from any unknown view to a shared high-level virtual view by finding a set of non-linear transformations that connects the views. The R-NKTM is learned from 2D projections of dense trajectories of synthetic 3D human models fitted to real motion capture data and generalizes to real videos of human actions. The strength of our technique is that we learn a single R-NKTM for all actions and all viewpoints for knowledge transfer of any real human action video without the need for re-training or fine-tuning the model. Thus, R-NKTM can efficiently scale to incorporate new action classes. R-NKTM is learned with dummy labels and does not require knowledge of the camera viewpoint at any stage. Experiments on three benchmark cross-view human action datasets show that our method outperforms existing state-of-the-art.",0162-8828;01628828,,10.1109/TPAMI.2017.2691768,ARC Discovery;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7893732,Cross-view;dense trajectories;view knowledge transfer,Knowledge transfer;Solid modeling;Three-dimensional displays;Training;Trajectory;Two dimensional displays;Videos,image recognition;learning (artificial intelligence);neural nets;video signal processing,Robust NonLinear Knowledge Transfer Model;benchmark cross-view human action datasets;fully-connected neural network;high-level virtual view;human action recognition;human action video;nonlinear transformations;single R-NKTM;synthetic 3D human models,,,,,,,20170406,March 1 2018,,IEEE,IEEE Journals & Magazines,
Design of elevator running parameters remote monitoring system based on Internet of Things,X. Wang; H. Ge; W. Zhang; Y. Li,"School of Information Science and Engineering, Shenyang University of Technology, Shenyang, Liaoning Province, China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,549,555,"This paper constructed the overall design of the elevator running parameters remote monitoring system based on zigbee technology and GPRS network, combining with the concepts and features of IoT. For the remote communication server need to parallelly handle a large number of different level datagrams, we constructed a high concurrency UDP communication model by using the technologies such as JavaNIO, batch data processing, database connection pool and java synchronization. And designed a multi-queue thread pool with dynamic priority, ensure a large number of tasks are handled efficiently according to the different priority, most of threads in thread pool is busy, solve the problem of a large amount of overhead in life cycle of a thread and system resource shortage. Using framework of SpingMVC, MyBatis, Bootstrap, and Highcharts based on HTML 5 for joint development, building a remote monitoring platform. We reproduced the elevator running effect through the way of real-time simulation animation and save the high monitoring cost of video acquisition. And implemented the function: parameter acquisition, fault alarm and statistics, SMS alerts, remote stop and landing control. And the practical application effect of the system in Shenyang Bluelight group shows that the model is stable to work for large-scale underlying communication of multi-priority task and has a very good generality.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339118,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339118,Internet of things;dynamic priority;high concurrency communication;multi-queue thread pool;springMVC;the elevator remote monitoring,Databases;Elevators;Instruction sets;Message systems;Remote monitoring;Servers,Internet of Things;Java;Zigbee;computer animation;computerised monitoring;control engineering computing;digital simulation;lifts;packet radio networks;queueing theory;synchronisation;transport protocols,GPRS network;HTML 5;Internet of things;IoT;JavaNIO;MyBatis;SMS alerts;Shenyang Bluelight group;SpingMVC;batch data processing;bootstrap;database connection pool;dynamic priority;elevator running effect;elevator running parameters remote monitoring system design;fault alarm;high concurrency UDP communication model;highcharts;java synchronization;landing control;large-scale underlying communication;multipriority task;multiqueue thread pool;parameter acquisition;real-time simulation animation;remote communication server;remote stop;statistics;system resource shortage;video acquisition;zigbee technology,,,,11,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
A supervised learning method combine with dimensionality reduction in Vietnamese text summarization,H. N. T. Thu; Q. N. Huu; T. N. T. Ngoc,"Department of Computer Science, Vietnam Electric Power University, Hanoi, Vietnam","2013 Computing, Communications and IT Applications Conference (ComComAp)",20130617,2013,,,69,73,"The World Wide Web has brought us a vast amount of online information. When we search with a keyword, data feedback from many different websites and the user cannot read all the information. So that, text summarization has become a hot topic, it has attracted experts in data mining and natural language processing field. For Vietnamese, some methods of text summarization based on that have been proposed for English also bring some significant results. However, still remain some difficult problems to treat with the Vietnamese language processing, typical in this is the Vietnamese text segmentation tool and text summarization corpus. In this paper, we present a Vietnamese text summarization method based on sentence extraction approach using neural network for learning combine reducing dimensional features to overcome the cost when building term sets and reduce the computational complexity. The experimental results show that our method is really effective in reducing computational complexity, and is better than some methods that have been proposed previous.",,Electronic:978-1-4673-6044-9; POD:978-1-4673-6043-2,10.1109/ComComAp.2013.6533611,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6533611,Dimen sionality Reduction;Sentence extraction;Vietnamese text summarization;neural network;supervised learning,Data mining;Educational institutions;Feature extraction;Hidden Markov models;Neural networks;Supervised learning;Training,Internet;computational complexity;data mining;learning (artificial intelligence);natural language processing;neural nets;text analysis,English;Vietnamese language processing;Vietnamese text segmentation tool;Vietnamese text summarization method;World Wide Web;computational complexity reduction;data mining;dimensionality reduction;natural language processing field;neural network;sentence extraction approach;supervised learning method;term sets;text summarization corpus,,1,,36,,,,1-4 April 2013,,IEEE,IEEE Conferences,
Automatic Classification of UML Class Diagrams from Images,T. Ho-Quang; M. R. V. Chaudron; I. Samúelsson; J. Hjaltason; B. Karasneh; H. Osman,"Dept. of Comput. Sci. & Eng., Chalmers Univ. of Technol., Gothenburg, Sweden",2014 21st Asia-Pacific Software Engineering Conference,20150423,2014,1,,399,406,"Graphical modelling of various aspects of software and systems is a common part of software development. UML is the de-facto standard for various types of software models. To be able to research UML, academia needs to have a corpus of UML models. For building such a database, an automated system that has the ability to classify UML class diagram images would be very beneficial, since a large portion of UML class diagrams (UML CDs) is available as images on the Internet. In this study, we propose 23 image-features and investigate the use of these features for the purpose of classifying UML CD images. We analyse the performance of the features and assess their contribution based on their Information Gain Attribute Evaluation scores. We study specificity and sensitivity scores of six classification algorithms on a set of 1300 images. We found that 19 out of 23 introduced features can be considered as influential predictors for classifying UML CD images. Through the six algorithms, the prediction rate achieves nearly 96% correctness for UML-CD and 91% of correctness for non-UML CD.",1530-1362;15301362,Electronic:978-1-4799-7426-9; POD:978-1-4799-7427-6,10.1109/APSEC.2014.65,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7091336,Software Engineering;UML;UML class diagram;classification;feature extraction;machine learning,Classification algorithms;Data mining;Feature extraction;Shape;Training;Unified modeling language,Internet;Unified Modeling Language;image classification;software engineering,Internet;UML CD image classification;UML class diagram images;UML models;automated system;automatic classification;defacto standard;graphical modelling;information gain attribute evaluation scores;sensitivity scores;software development;software models,,1,,31,,,,1-4 Dec. 2014,,IEEE,IEEE Conferences,
Integrating Learning Styles and Affect with an Intelligent Tutoring System,R. Zatarain-Cabada; M. L. Barrón-Estrada; J. L. O. Camacho; C. A. Reyes-GarcÃa,"Syst. & Comput. Dept., Inst. Tecnol. de Culiacan, Culiacan, Mexico",2013 12th Mexican International Conference on Artificial Intelligence,20140123,2013,,,247,253,"This paper presents two software systems for visual affect and learning styles recognition. The first system recognizes Paul Ekman's seven basic emotions in student expressions which are surprise, fear, disgust, anger, happiness, sadness, and neutral. The second system recognizes the student learning style using the Felder-Silverman Model. Both systems are integrated into an intelligent tutoring system in a math social network. The automatic recognition was implemented using Kohonen networks which were trained to recognize and classify emotions and learning styles. We show and discuss results by using different methods with respect to affect or emotion recognition and present the automatic response to affect results. We also present the software architecture where both recognizers collaborate with intelligent tutoring systems in a social network.",,Electronic:978-1-4799-2605-3; POD:978-1-4799-2606-0,10.1109/MICAI.2013.36,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6714675,Affect Recognition;Affective Computing;Artificial Neural Networks;Intelligent Tutoring Systems;Learning Style,Artificial intelligence;Biological neural networks;Emotion recognition;Face;Feature extraction;Training;Vectors,emotion recognition;image classification;intelligent tutoring systems;mathematics computing;self-organising feature maps;social networking (online),Felder-Silverman model;Kohonen networks;anger;disgust;emotion classification;emotion recognition;fear;happiness;intelligent tutoring system;learning styles recognition;math social network;neutral;sadness;student expressions;surprise;visual affect,,1,,22,,,,24-30 Nov. 2013,,IEEE,IEEE Conferences,
"Improvement of mechanism of upper extremity exercise support system “Robotherapist"" and development of application software",K. Oda; T. Kikuchi; Y. Ohyama; S. Isozumi; K. Tamida; J. Furusho,"Osaka Electro-Communication University, 1130-70 Kiyotaki, Shijonawate, Osaka, Japan",2009 IEEE International Conference on Robotics and Biomimetics (ROBIO),20100225,2009,,,2515,2520,"Recently the needs for medical rehabilitation support systems are increasing in Japan, which use robot technology and virtual reality technology. Applying these technologies make efficient medical rehabilitation outcome. We have developed 6-degrees-of-freedom (DOF) upper extremity exercise system to evaluate synergy pattern an to exercise of upper extremity of stroke patients, named ¿Robotherapist¿. When stroke patients who can move plural joints only under a certain pattern called synergy on reaching movement, some of them cannot keep their posture of the arm normal, but can move their hand along the aim orbit. In this study, we redesigned mechanism controlling the posture of the handle and the counter weight in order to improve the operability of ¿Robotherapist¿. Additionally, we experimented on a measurement of reaching movement with our system and made a model of movement peculiar to stroke patients and a model of movement of healthy people. Finally, we propose application software for reaching training with this model. In this paper, we report new mechanism controlling the posture of the handle and the counter weight we redesigned and measurement of reaching movement and propose application software for reaching training with our system.",,Electronic:978-1-4244-4775-6; POD:978-1-4244-4774-9,10.1109/ROBIO.2009.5420502,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5420502,,Application software;Control systems;Counting circuits;Extraterrestrial measurements;Extremities;Medical robotics;Motion measurement;Rehabilitation robotics;Software measurement;Virtual reality,control engineering computing;medical robotics;patient rehabilitation;position control;software engineering;virtual reality,application software development;medical rehabilitation support systems;plural joints;posture control;robot technology;robotherapist;stroke patients;synergy pattern;upper extremity exercise support system mechanism;virtual reality technology,,0,,7,,,,19-23 Dec. 2009,,IEEE,IEEE Conferences,
Detecting and diagnosing application misbehaviors in ‘on-demand’ virtual computing infrastructures,M. C. Ramya; S. K. Bose; M. Salsburg; V. Shivaram; S. Rao,"Unisys Corporation, Bangalore, India",2011 IEEE International Conference on Cloud Computing and Intelligence Systems,20111013,2011,,,198,203,"Numerous automated anomaly detection and application performance modeling and management tools are available to detect and diagnose faulty application behavior. However, these tools have limited utility in `on-demand' virtual computing infrastructures because of the increased tendencies for the applications in virtual machines to migrate across un-comparable hosts in virtualized environments and the unusually long latency associated with the training phase. The relocation of the application subsequent to the training phase renders the already collected data meaningless and the tools need to re-initiate the learning process on the new host afresh. Further, data on several metrics need to be correlated and analyzed in real time to infer application behavior. The multivariate nature of this problem makes detection and diagnosis of faults in real time all the more challenging as any suggested approach must be scalable. In this paper, we provide an overview of a system architecture for detecting and diagnosing anomalous application behaviors even as applications migrate from one host to another and discuss a scalable approach based on Hotelling's T2 statistic and MYT decomposition. We show that unlike existing methods, the computations in the proposed fault detection and diagnosis method is parallelizable and hence scalable.",2376-5933;23765933,Electronic:978-1-61284-204-2; POD:978-1-61284-203-5,10.1109/CCIS.2011.6045060,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6045060,,Computer architecture;Correlation;Fault detection;Fault diagnosis;Forecasting;Measurement;Resource management,fault diagnosis;fault tolerant computing;program diagnostics;software architecture;software management;software performance evaluation;virtual machines,Hotelling T2 statistic;MYT decomposition;application misbehavior detection;application misbehavior diagnosing;application performance modeling;automated anomaly detection;faulty application behavior detection;faulty application behavior diagnosis;management tool;on-demand virtual computing infrastructures;system architecture;virtual machines,,0,,11,,,,15-17 Sept. 2011,,IEEE,IEEE Conferences,
UVSD: software for detection of color underwater features,Y. Rzhanov; A. Mamaenko; M. Yoklavich,"Center for Coastal & Ocean Mapping, New Hampshire Univ., USA",Proceedings of OCEANS 2005 MTS/IEEE,20060626,2005,,,2189,2192 Vol. 3,"Underwater Video Spot Detector (UVSD) is a software package designed to analyze underwater video for continuous spatial measurements (path traveled, distance to the bottom, roughness of the surface etc.) Laser beams of known geometry are often used in underwater imagery to estimate the distance to the bottom. This estimation is based on the manual detection of laser spots which is labor intensive and time consuming so usually only a few frames can be processed this way. This allows for spatial measurements on single frames (distance to the bottom, size of objects on the sea-bottom), but not for the whole video transect. We propose algorithms and a software package implementing them for the semi-automatic detection of laser spots throughout a video which can significantly increase the effectiveness of spatial measurements. The algorithm for spot detection is based on the support vector machines approach to artificial intelligence. The user is only required to specify on certain frames the points he or she thinks are laser dots (to train an SVM model), and then this model is used by the program to detect the laser dots on the rest of the video. As a result the precise (precision is only limited by quality of the video) spatial scale is set up for every frame. This can be used to improve video mosaics of the sea-bottom. The temporal correlation between spot movements changes and their shape provides the information about sediment roughness. Simultaneous spot movements indicate changing distance to the bottom; while uncorrelated changes indicate small local bumps. UVSD can be applied to quickly identify and quantify seafloor habitat patches, help visualize habitats and benthic organisms within large-scale landscapes, and estimate transect length and area surveyed along video transects.",0197-7385;01977385,Paper:0-933957-34-3,10.1109/OCEANS.2005.1640089,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1640089,,Image analysis;Laser modes;Optical design;Rough surfaces;Software design;Software measurement;Software packages;Support vector machines;Surface roughness;Underwater tracking,geophysics computing;laser beams;oceanographic techniques;support vector machines;underwater optics;video signal processing,UVSD software;Underwater Video Spot Detector;artificial intelligence;benthic organisms;laser beams;laser dots;laser spot detection;sea bottom distance estimation;sea bottom video mosaics;seafloor habitat patches;sediment roughness;semiautomatic detection;support vector machines;transect length;underwater color feature detection;underwater imagery,,0,,10,,,,17-23 Sept. 2005,,IEEE,IEEE Conferences,
Concept Mapping for Virtual Rehabilitation and Training of the Blind,J. Sanchez; H. Flores,"Dept. of Comput. Sci., Univ. of Chile, Santiago, Chile",IEEE Transactions on Neural Systems and Rehabilitation Engineering,20100426,2010,18,2,210,219,"Concept mapping is a technique that allows for the strengthening of the learning process, based on graphic representations of the learner's mental schemes. However, due to its graphic nature, it cannot be utilized by learners with visual disabilities. In response to this limitation we implemented a study that involves the design of AudiodMC, an audio-based, virtual environment for concept mapping designed for use by blind users and aimed at virtual training and rehabilitation. We analyzed the stages involved in the design of AudiodMC from a user-centered design perspective, considering user involvement and usability testing. These include an observation stage to learn how blind learners construct conceptual maps using concrete materials, a design stage to design of a software tool that aids blind users in creating concept maps, and a cognitive evaluation stage using AudiodMC. We also present the results of a study implemented in order to determine the impact of the use of this software on the development of essential skills for concept mapping (association, classification, categorization, sorting and summarizing). The results point to a high level of user acceptance, having identified key sound characteristics that help blind learners to learn concept codification and selection skills. The use of AudiodMC also allowed for the effective development of the skills under review in our research, thus facilitating meaningful learning.",1534-4320;15344320,,10.1109/TNSRE.2009.2032186,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5256274,Auditory system;educational technology;learning;software testing,,cognition;computer aided instruction;patient rehabilitation;virtual reality,AudiodMC;association;audio-based virtual environment;blind;categorization;classification;concept codification;concept mapping;graphic representations;learning process;selection skills;sorting;summarizing;virtual rehabilitation;virtual training,"Adolescent;Audiovisual Aids;Blindness;Child;Cognition;Computer Simulation;Data Interpretation, Statistical;Educational Status;Female;Humans;Learning;Male;Software;User-Computer Interface",4,,25,,,20090922,Apr-10,,IEEE,IEEE Journals & Magazines,
Multi-Manifold Locality Graph Embedding Based on the Maximum Margin Criterion (MLGE/MMC) for Face Recognition,M. Wan; Z. Lai,"College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",IEEE Access,20170619,2017,5,,9823,9830,"Solving problems with small sample sizes during training for feature extraction and the dimensionality reduction method will not produce high face recognition accuracy using the locality graph embedding (LGE) algorithm. Thus, we introduced a new algorithm named “multi-manifold locality graph embedding algorithm based on the maximum margin criterion†(MLGE/MMC) by combining the ideas of the maximum margin criterion (MMC) and multiple manifolds. First, each image is divided into multiple small images; this small image configuration constitutes a manifold and multiple images constitute multiple manifolds. Second, through maximizing the inter-class distance, while minimizing the intra-class distance to find the best class projection matrix, we build the multiple manifolds inter-class scatter matrix and the multiple manifolds intra-class scatter matrix, respectively. Finally, the objective function was constructed within the framework of the MMC to find the optimal solution by iteration and the experimental results demonstrate the effectiveness of the proposed algorithm using the ORL, Yale, and AR face image databases.",2169-3536;21693536,,10.1109/ACCESS.2017.2706525,"10.13039/501100001809 - National Science Foundation of China; 10.13039/501100002858 - China Postdoctoral Science Foundation, China¿¿¿s Aviation Science; 10.13039/501100004608 - Natural Science Fund of Jiangsu Province;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7932070,Local graph embedding (LGE);face database;feature extraction;maximum marginal criterion (MMC);multiple manifolds,Algorithm design and analysis;Eigenvalues and eigenfunctions;Face;Face recognition;Feature extraction;Manifolds;Training,face recognition;feature extraction;graph theory;iterative methods;matrix algebra;visual databases,MLGE;MMC;dimensionality reduction method;face recognition;feature extraction;inter-class distance;inter-class scatter matrix;intra-class distance;intra-class scatter matrix;iteration method;maximum margin criterion;multi manifold locality graph embedding method,,,,,,,20170519,2017,,IEEE,IEEE Journals & Magazines,
Pragmatic approach to protect human assets in migration to object oriented analysis,H. Nikkanen,"Helsinki Telephone Co. Ltd., Finland","Network Operations and Management Symposium, 1996., IEEE",20020806,1996,3,,751,754 vol.3,"This paper is based on results from the EURESCOM project P414-TMN (Telecommunications Management Network) Guidelines, in which a case study within the VPN (virtual private network) has been executed. Object orientation is a very promising approach in software development. Implementation of object orientation is a huge task. Therefore this paper is limited to one well defined area, object oriented analysis. The experience from the project showed, that object orientation is not intuitively understood and that people create contradicting models. This indicates, that with sufficient training one person can make an object oriented model but in working groups, considerable contradictions may arise. Most of the problems seem to be related to different business processes. It is obvious that the best properties of both approaches are needed, so this paper presents studies the expansion of existing business practices with object oriented techniques. The study shows, that, from the human point of view, there are good possibilities to reap most of the benefits of object orientated analysis by adapting the techniques to company specific conditions. However, analysis is only a small part of the software life cycle and must be fully integrated, including tools, to produce full benefits",,POD:0-7803-2518-4,10.1109/NOMS.1996.539534,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=539534,,Companies;Guidelines;Humans;Object oriented modeling;Programming;Project management;Protection;Software tools;Telecommunication network management;Virtual private networks,commerce;human factors;object-oriented methods;software engineering;telecommunication computing;telecommunication network management,EURESCOM project P414-TMN;business practices;business processes;object orientation;object oriented analysis;object oriented model;object oriented techniques;software development;software life cycle;software tools;telecommunications management network;virtual private network,,0,,,,,,15-19 Apr 1996,15 Apr 1996-19 Apr 1996,IEEE,IEEE Conferences,
Student role functionalities towards Learning Management Systems as open platforms through mobile devices,D. Vázquez Sánchez; E. H. Rubio; E. F. RuÃz Ledesma; A. M. Viveros,"SEPI-ESCOM, Inst. Politec. Nac., Mexico City, Mexico","2014 International Conference on Electronics, Communications and Computers (CONIELECOMP)",20140501,2014,,,41,46,"Learning Management Systems (LMS) have acquired importance in schools and business training. The increase in the use of mobile devices has led to many users attempting to access LMS from devices for which these systems and their contents were not designed. Also, mobile devices contain various features in their interaction media and there are no standards for these. This variety of features changes from the type of display, keyboard and sensors, to operating systems. A natural task to mobile device users would be to access any LMS in a simple, effective and efficient way from any mobile device. Besides that developers won't have to write native applications for each mobile platform and each version. An appropriate solution to these problems is to apply a middleware-based architecture. This paper presents an analysis of the functionality of LMS focused on student role users using different mobile devices.",,Electronic:978-1-4799-3469-0; POD:978-1-4799-3470-6,10.1109/CONIELECOMP.2014.6808565,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6808565,Cross-platforms architectures;GUI;LMS;e-learning;middleware;mobile devices;mobile learning,Computer architecture;Least squares approximations;Middleware;Mobile communication;Operating systems;Smart phones,learning management systems;middleware;mobile computing;mobile radio;software architecture,LMS;business training;display;functionality analysis;interaction media;keyboard;learning management systems;middleware-based architecture;mobile devices;mobile platform;operating systems;schools;sensors;student role functionalities;student role users,,1,,17,,,,26-28 Feb. 2014,,IEEE,IEEE Conferences,
Integration of a sub-crawlers' autonomous control in Quince highly mobile rescue robot,E. Rohmer; K. Ohno; T. Yoshida; K. Nagatani; E. Konayagi; S. Tadokoro,"Postal code 980-8579, Graduate School of Information Sciences, Tohoku University, 6-6-01 Aramaki Aza Aoba, Aoba-ku, Sendai, Japan",2010 IEEE/SICE International Symposium on System Integration,20110217,2010,,,78,83,"Rapid information gathering during the initial stage of investigation is an important process in case of disasters. However this task could be very risky for human rescue crews, when the infrastructure of the building has been compromised or the environment contaminated by nuclear, biological, or chemical weapons. To be able to develop robots that can go inside the site instead of humans, several area of robotics need to be addressed and integrated inside a common robotic platform. In this paper, we described the modular interoperable and extensive hardware and software architecture of Quince, a high degree of mobility crawler type rescue robot having four independent sub-crawlers. To facilitate Quince's navigability, we developed and integrated a semi-autonomous control algorithm that helps the remote operator driving Quince while the flippers are autonomously adjusting to the environment. The robot is then able to overcome obstacles and steps without a special training of the operator. We present here the software integration and the control strategy of the flippers using the embedded basic version of Quince.",,Electronic:978-1-4244-9315-9; POD:978-1-4244-9316-6,10.1109/SII.2010.5708305,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5708305,,Computer architecture;Driver circuits;Hardware;Robot kinematics;Robot sensing systems;Servers,disasters;mobile robots;telerobotics,Quince;disasters;hardware architecture;mobile rescue robot;mobility crawler type rescue robot;modular interoperable;remote operator;robotic platform;semiautonomous control;software architecture;subcrawlers,,11,,8,,,,21-22 Dec. 2010,,IEEE,IEEE Conferences,
Fire prediction based on online sequence extreme learning machine,L. Jiang; Y. Liu; Y. Li; W. Ma,"Department of Software Engineering Software College Northeastern University, Liaoning Province, China",2017 7th IEEE International Conference on Electronics Information and Emergency Communication (ICEIEC),20171023,2017,,,568,571,"In order to avoid the serious loss caused by the fire, to achieve the initial fire alarm, multi-sensor system is widely used in fire prediction. In the processing method, it is essentially different from the traditional classical signal. The multi-sensor information fusion system can be merged at different levels. It can be abstracted distributed into three levels: information fusion layer, feature fusion layer, decision fusion layer. Aiming at the problem of feature fusion layer, a method based on OS-ELM is proposed. Studies have shown that, compared with BP Neural Network and ELM, OS-ELM have a better overall performance on time and accuracy, which more suitable for use in fire prediction system.",,Electronic:978-1-5090-3025-5; POD:978-1-5090-3026-2,10.1109/ICEIEC.2017.8076630,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8076630,OS-ELM;fire prediction;multi-sensor system,Biological neural networks;Feedforward neural networks;Fires;Neurons;Prediction algorithms;Training,alarm systems;fires;learning (artificial intelligence);neural nets;sensor fusion,BP Neural Network;OS-ELM;decision fusion layer;feature fusion layer;fire prediction system;information fusion layer;initial fire alarm;multisensor information fusion system;multisensor system;online sequence extreme learning machine;traditional classical signal,,,,,,,,21-23 July 2017,,IEEE,IEEE Conferences,
An Iris Recognition Method Based On Zigzag Collarette Area and Asymmetrical Support Vector Machines,K. Roy; P. Bhattacharya,"Computer Science & Software Engineering, Department, Concordia University, Montreal, Quebec, Canada, H3G1M8. phone: 1-514-848-2424 ext. 7184, e-mail: kaush","2006 IEEE International Conference on Systems, Man and Cybernetics",20070716,2006,1,,861,865,"We propose an improved iris recognition method for person identification using an iris segmentation approach based on chain code and zigzag collarette area with support vector machine (SVM). The zigzag collarette area is selected as a personal identification pattern which captures only the most important areas of iris complex pattern and better recognition accuracy is achieved. The idea to use the zigzag collarette area is that it is insensitive to the pupil dilation and usually not affected by eyelids or eyelashes. The deterministic feature sequence is extracted from iris images using Gabor wavelet technique and used to train SVM as iris classifiers. The traditional SVM is modified as asymmetrical SVM to treat False Accept and False Reject differently to satisfy several security requirements. The parameters of SVM are tuned to improve overall system performance. Our experimental results also indicate that the performance of SVM as a classifier is far better than the performance of backpropagation neural network (BPNN), K-nearest neighbor (KNN), Hamming and Mahalanobis distance. The proposed innovative technique is computationally effective as well as reliable in term of recognition rate of 99.56%.",1062-922X;1062922X,CD-ROM:1-4244-0100-3; POD:1-4244-0099-6,10.1109/ICSMC.2006.384497,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4273944,,Backpropagation;Eyelashes;Eyelids;Feature extraction;Iris recognition;Neural networks;Pattern recognition;Support vector machine classification;Support vector machines;System performance,backpropagation;biometrics (access control);feature extraction;image recognition;image segmentation;pattern classification;support vector machines,Gabor wavelet;Hamming distance;K-nearest neighbor;Mahalanobis distance;asymmetrical support vector machines;backpropagation neural network;chain code;feature extraction;iris recognition;iris segmentation;personal identification pattern;zigzag collarette area,,6,,13,,,,8-11 Oct. 2006,,IEEE,IEEE Conferences,
SIMNET: the advent of simulator networking,D. C. Miller; J. A. Thorpe,"Lincoln Lab., MIT, Lexington, MA, USA",Proceedings of the IEEE,20020806,1995,83,8,1114,1123,"SIMNET was the first successful implementation of large-scale, real-time, man-in-the-loop simulator networking for team training and mission rehearsal in military operations. The paper provides some historical background on how SIMNET was developed within the US Department of Defense, and outlines the key philosophical and architectural principles on which it was based. The SIMNET battlefield simulation was sponsored by ARPA (then called DARPA), in partnership with the US Army, and was developed and implemented between 1983 and 1990. The emphasis of SIMNET from the outset was on enhancing tactical team performance by providing commanders and troops an opportunity to practice their skills in a dynamic, free-play environment, in which battle outcomes depend on team coordination and individual initiative, rather than on scripted scenarios controlled by an instructor. This program demonstrated the feasibility of linking together hundreds or thousands of simulators (representing tanks, infantry fighting vehicles, helicopters, fired-wing aircraft, etc.) to create a consistent, virtual world in which all participants experience a coherent, logical sequence of events. In this world, the causal connections among these tactical events, from the individual crew station to the battalion command post, are clear and easily inspectable. The SIMNET architecture and protocols have evolved into the Distributed Interactive Simulation (DIS) Standard Protocols (IEEE 1278-1993 and its successors), and have provided the foundation for a new generation of battlefield simulations for training, mission rehearsal, tactics development, evaluation of hypothetical new battlefield systems, and concept testing and evaluation. The authors are two of the principal architects of SIMNET: Thorpe was the original DARPA SIMNET program manager and Miller formed and led the group at Bolt Beranek and Newman, Inc. (BBN) that designed and implemented the SIMNET protocols and software",0018-9219;00189219,,10.1109/5.400452,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=400452,,Aircraft;Discrete event simulation;Helicopters;Joining processes;Large-scale systems;Management training;Protocols;Standards development;Vehicle dynamics;Vehicles,computer based training;digital simulation;history;local area networks;military computing;philosophical aspects;protocols;real-time systems;software engineering;training,Distributed Interactive Simulation Standard Protocols;SIMNET;SIMNET battlefield simulation;US Defence Department;architectural principles;battle outcomes;causal connections;coherent logical event sequence;commanders;consistent virtual world;dynamic free-play environment;historical background;individual initiative;large-scale real-time man-in-the-loop simulator networking;military operations;mission rehearsal;philosophical principles;simulator networking;tactical team performance enhancement;team coordination;team training;troops,,110,3,4,,,,Aug-95,,IEEE,IEEE Journals & Magazines,
Automatically Constructing of Association Semantic Link Enabled Subject Cognitive Mapping,P. Zhou; J. Liu; X. Yang; X. Chen; S. Zhang,"State Key Lab. of Software Eng., Wuhan Univ., Wuhan, China","2015 International Conference on Identification, Information, and Knowledge in the Internet of Things (IIKI)",20160310,2015,,,50,53,"Knowledge service such as the subject cognitive mapping plays an important role in effective online subject learning, skill training and subject resource recommendation. However, the challenges of the subject cognitive mapping on the automatic construction of the subject cognitive mapping and the maintenance of its objectivity seriously restrict its popularity. Accordingly, this paper proposes an association semantic link enabled technique to automatically construct the subject cognitive mapping. The proposed technique employs construction of the semantic link of subject information resources and the association mining method to build the subject cognitive mapping. The main tasks involve the extraction of semantic key terms, the representation of the course semantic knowledge and the subject semantic knowledge, and the automatic generation of the subject Association Semantic Link. The advantages of the proposed technique is that it promotes the automation of constructing the subject cognitive mapping, defending its objectivity and getting the service of the subject cognitive mapping smarter. The experiment results indicates that the validity and effectiveness of our proposed technique.",,Electronic:978-1-4673-8637-1; POD:978-1-4673-8638-8,10.1109/IIKI.2015.17,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7428321,Association Semantic Link;cognitive mapping;elearing;knowledge graph;software engineering;teaching plan,Computer science;Computers;Data structures;Knowledge representation;Semantics;Training,computer aided instruction;data mining;recommender systems,association mining method;association semantic link enabled subject cognitive mapping;association semantic link enabled technique;course semantic knowledge;knowledge service;online subject learning;semantic key terms;skill training;subject cognitive mapping;subject information resources;subject resource recommendation,,,,5,,,,22-23 Oct. 2015,,IEEE,IEEE Conferences,
Unsupervised Band Selection for Hyperspectral Imagery Classification Without Manual Band Removal,S. Jia; Z. Ji; Y. Qian; L. Shen,"Shenzhen City Key Laboratory of Embedded System Design, College of Computer Science and Software Engineering, Shenzhen University Shenzhen, China",IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing,20120523,2012,5,2,531,543,"The rich information available in hyperspectral imagery has provided significant opportunities for material classification and identification. Due to the problem of the “curse of dimensionality†(called Hughes phenomenon) posed by the high number of spectral channels along with small amounts of labeled training samples, dimensionality reduction is a necessary preprocessing step for hyperspectral data. Generally, in order to improve the classification accuracy, noise bands generated by various sources (primarily the sensor and the atmosphere) are often manually removed in advance. However, the removal of these bands may discard some important discriminative information, eventually degrading the classification accuracy. In this paper, we propose a new strategy to automatically select bands without manual band removal. Firstly, wavelet shrinkage is applied to denoise the spatial images of the whole data cube. Then affinity propagation, which is a recently proposed feature selection approach, is used to choose representative bands from the noise-reduced data. Experimental results on three real hyperspectral data collected by two different sensors demonstrate that the bands selected by our approach on the whole data (containing noise bands) could achieve higher overall classification accuracies than those by other state-of-the-art feature selection techniques on the manual-band-removal (MBR) data, even better than the bands identified by the proposed approach on the MBR data, indicating that the removed “noise†bands are valuable for hyperspectral classification, which should not be eliminated.",1939-1404;19391404,,10.1109/JSTARS.2012.2187434,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6165389,Affinity propagation;band selection;hyperspectral imagery classification;wavelet shrinkage,Hyperspectral imaging;Manuals;Noise;Noise measurement;Noise reduction;Wavelet transforms,data acquisition;feature extraction;geophysical image processing;geophysical techniques;image classification;image denoising;image sensors;wavelet transforms;wireless channels,Hughes phenomenon;MBR data;affinity propagation;feature selection approach;hyperspectral data collection;hyperspectral imagery classification;image sensor;manual band removal;material classification;material identification;noise reduction;spatial image denoising;spectral channel;unsupervised band selection;wavelet shrinkage,,61,,51,,,20120306,Apr-12,,IEEE,IEEE Journals & Magazines,
The Implementation of open data in Indonesia,D. Gunawan; A. Amalia,"Department of Information Technology, University of Sumatera Utara, Medan, Indonesia",2016 International Conference on Data and Software Engineering (ICoDSE),20170601,2016,,,1,6,"Nowadays, public demands easy access to non-confidential government data, such as public digital information on health, industry, and culture that can be accessed on the Internet. This will lead departments within government to be efficient and more transparent. As the results, rapid development of applications will solve citizens' problems in many sectors. One Data Initiatives is the prove that the Government of Indonesia supports data transparency. This research investigates the implementation of open data in Indonesia based on Tim Berners-Lee five-star rating and open stage model by Kalampokis. The result shows that mostly data in Indonesia is freely available in the Internet, but most of them are not machine-readable and do not support non-proprietary format. The drawback of Indonesia's open data is lack of ability to link the existing data with other data sources. Therefore, Indonesia is still making initial steps with data inventories and beginning to publish key datasets of public interest.",,Electronic:978-1-5090-5671-2; POD:978-1-5090-5672-9,10.1109/ICODSE.2016.7936164,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7936164,RDF;five-star rating;open data;open stage model;semantic web,Lead;Portable document format;Resource description framework;Training;Urban areas;Writing;XML,data handling;government data processing;information retrieval,Government of Indonesia;Kalampokis;Tim Berners-Lee five-star rating;data initiatives;data inventories;data sources;data transparency;nonconfidential government data;open data;open stage model,,,,,,,,26-27 Oct. 2016,,IEEE,IEEE Conferences,
Gabor phase feature-based hyperspectral imagery classification,S. Jia; H. Xie; L. Deng; L. Shen,"College of Computer Science and Software Engineering, Shenzhen University, China",2017 IEEE International Conference on Multimedia and Expo (ICME),20170831,2017,,,1291,1296,"In this paper, a three-dimensional (3D) Gabor phase coding and Hamming distance matching approach, called 3DGPC-HDM, is proposed for hyperspectral imagery classification. Specifically, the Gabor phase features with certain orientations are utilized, which are then encoded by a simple quadrant bit coding scheme. Next, a normalized Hamming distance matching method has been introduced to determine the similarity of two samples, and the nearest neighbor classifier is routinely used for recognition. The extensive experiments on two real hyper-spectral data sets have demonstrated superior performance of the proposed 3DGPC-HDM approach over the state-of-the-art methods in the literature.",,Electronic:978-1-5090-6067-2; POD:978-1-5090-6068-9; USB:978-1-5090-6066-5,10.1109/ICME.2017.8019317,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8019317,Gabor phase;Hyperspectral imagery,Data mining;Feature extraction;Hamming distance;Hyperspectral imaging;Three-dimensional displays;Training,Gabor filters;Hamming codes;geophysical image processing;hyperspectral imaging;image classification;image coding;image matching;phase coding;remote sensing;stereo image processing,3D Gabor phase coding;3DGPC-HDM;Gabor phase feature;hyperspectral imagery classification;nearest neighbor classifier;normalized Hamming distance matching;quadrant bit coding;three-dimensional Gabor phase coding,,,,,,,,10-14 July 2017,,IEEE,IEEE Conferences,
Crowd Intent: Annotation of Intentions Hidden in Online Discussions,I. Morales-Ramirez; D. Papadimitriou; A. Perini,"Software Eng. Res. Unit, Fondazione Bruno Kessler, Kessler, Italy",2015 IEEE/ACM 2nd International Workshop on CrowdSourcing in Software Engineering,20150730,2015,,,24,29,"Stakeholders working in open-source software development use social media, emails or any available means in the Internet to communicate and express what they want or need through the use of text. The recognition of such needs or desires (that we call intentions) is usually done by a human reader, and it can require a considerable effort when the amount of messages in online discussions increases. The problem is that to support an automated recognition of the intentions hidden in the text, data are needed in the domain of software development for training classifiers. However, so far there is no data annotated with intentions that can be used for data mining purposes. In order to tackle the lack of data we have collected online discussions in the domain of software development and asked people to annotate such discussions with intentions. This collection has been performed by crowd sourcing the task of annotating sentences with their hidden intention. In this paper we report the experience of carrying out a crowd sourcing project with a heterogeneous crowd. We discuss how we applied the steps of the crowd sourcing workflow in Crowd Intent. Lessons learned and future work are also presented.",,Electronic:978-1-4673-7040-0; POD:978-1-4673-7041-7,10.1109/CSI-SE.2015.12,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7169425,,Communities;Crowdsourcing;Databases;Electronic mail;Software;Training,Internet;public domain software;social networking (online);text analysis,Internet;automated recognition;crowd intent;emails;human reader;online discussions;open-source software development;social media;software development,,2,,15,,,,19-19 May 2015,,IEEE,IEEE Conferences,
Text Classification by Combining Different Distance Functions withWeights,T. Yamada; K. Yamashita; N. Ishii; K. Iwata,"Aichi Institute of Technology, Japan","Seventh ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD'06)",20060626,2006,,,85,90,"Since data is becoming greatly large in the networks, the machine classification of the text data, is not easy under these computing circumstances. Though the k-nearest neighbor (kNN) classification is a simple and effective classification approach, the improving performance of the classifier is still attractive to cope with the high accuracy processing. In this paper, the kNN is improved by applying the different distance functions with weights to measure data from the multi-view points. Then, the weights for the optimization are computed by the genetic algorithms. After the learning of the trained data, the unknown data is classified by combining the multiple distance functions and ensemble computations of the kNN. In this paper we present a new approach to combine multiple kNN classifiers based on different distance functions, which improve the performance of the k-nearest neighbor method. The proposed combining algorithm shows the higher generalization accuracy when compared to other conventional learning algorithms",,POD:0-7695-2611-X,10.1109/SNPD-SAWN.2006.69,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1640671,,Computer networks;Data communication;Euclidean distance;Genetic algorithms;Information technology;Nearest neighbor searches;Text categorization;Training data;Voting;Weight measurement,genetic algorithms;learning (artificial intelligence);pattern classification;text analysis,distance functions;genetic algorithm;k-nearest neighbor classification;learning algorithm;machine classification;text classification,,2,,13,,,,19-20 June 2006,,IEEE,IEEE Conferences,
Research on Distributed Virtual Battlefield Environment Construction Based on HLA,Q. Chen; Q. Huang; Z. Yang,"Mil. Transp. Univ., Tianjin, China",2012 Second International Conference on Intelligent System Design and Engineering Application,20120403,2012,,,481,484,"By establishing realistic battle environment in simulation training, to study military action, is an important way of training commander's ability to command decisions and improving our ability to command decision in the future war comprehensive ability. This paper focus on the construction of virtual battle environment, introduces a method of building virtual battle environment based on HLA. Practice shows that this method can well simulated battlefield environment terrain, vehicle travel, explosion mutilate and 3D scene and can be well for our army's simulated training services.",,Electronic:978-0-7695-4608-7; POD:978-1-4577-2120-5,10.1109/ISdea.2012.494,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6173249,Construction;Distributed;HLA;Virtual Battle Environment,Adaptation models;Data models;Deformable models;Solid modeling;Three dimensional displays;Vehicles;Visualization,computer based training;distributed processing;human computer interaction;military computing;software architecture;virtual reality,3D scene;HLA;army simulated training services;battlefield environment terrain;distributed virtual battlefield environment construction;explosion mutilate;high level architecture;military action;realistic battle environment;simulation training;vehicle travel,,0,,7,,,,6-7 Jan. 2012,,IEEE,IEEE Conferences,
Applying support vector regression for web effort estimation using a cross-company dataset,A. Corazza; S. Di Martino; F. Ferrucci; C. Gravino; E. Mendes,"University of Napoli ¿Federico II¿, Via Cinthia, I-80126, Napoli, Italy",2009 3rd International Symposium on Empirical Software Engineering and Measurement,20091106,2009,,,191,202,"Support vector regression (SVR) is a new generation of machine learning algorithms, suitable for predictive data modeling problems. The objective of this paper is to investigate the effectiveness of SVR for Web effort estimation, in particular when dealing with a cross-company dataset. To gain a deeper insight on the method, we carried out an empirical study using four kernels for SVR, namely linear, polynomial, Gaussian, and sigmoid. Moreover, we used two variables' preprocessing strategies (normalization and logarithmic), and two different dependent variables (effort and inverse effort). As a result, SVR was applied using six different configurations for each kernel. As for the dataset, we employed the Tukutuku database, which is widely adopted in Web effort estimation studies. A hold-out approach was adopted to evaluate the prediction accuracy for all the configurations, using two training sets, each containing data on 130 projects randomly selected, and two test sets, each containing the remaining 65 projects. As benchmark, SVR-based predictions were also compared to predictions obtained using manual stepwise regression, case-based reasoning, and Bayesian networks. Our results suggest that SVR performed well, since on the first hold-out, the linear kernel with a logarithmic transformation of variables provided significantly superior prediction accuracy than all the other techniques, while for the second hold-out, the Gaussian kernel achieved significantly superior predictions than all other techniques, except for manual stepwise regression.",1949-3770;19493770,POD:978-1-4244-4842-5,10.1109/ESEM.2009.5315991,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5315991,,Accuracy;Bayesian methods;Benchmark testing;Data preprocessing;Databases;Kernel;Machine learning algorithms;Manuals;Polynomials;Predictive models,Gaussian processes;Internet;belief networks;case-based reasoning;learning (artificial intelligence);regression analysis;support vector machines,Bayesian networks;Gaussian kernel;Tukutuku database;Web effort estimation;case-based reasoning;cross-company dataset;logarithmic preprocessing strategy;machine learning algorithms;manual stepwise regression;normalization preprocessing strategy;predictive data modeling problems;support vector regression,,7,,42,,,,15-16 Oct. 2009,,IEEE,IEEE Conferences,
Neural networks in multidimensional problems: a case study for questionnaire classification,D. A. Karras; E. J. Hatzakis; P. E. Tziannos; N. Paritsis,"Inst. of Inf. & Telecommun., NCSR, Attikis, Greece","Neural Networks, 1995. Proceedings., IEEE International Conference on",20020806,1995,2,,1092,1097 vol.2,"This paper focuses on the classification problem of high dimensional patterns and especially of psychiatric questionnaires. The use of artificial neural networks (ANN) in interview based psychiatric diagnosis is investigated and innovative constrained architectures are proposed. The network inputs come from a large database containing 140-item structured clinical interviews based on the present state examination schedule. It is attempted to classify five main psychiatric diseases and the non-disease case. Constrained task-specific architectures, as well as non-constrained topologies trained with the online backpropagation (BP) algorithm and other learning rules, are utilised. The overall average classification accuracy achieved by the best constrained architecture is 85.92%. This study clearly shows the feasibility of successfully employing efficient ANN models in psychiatric diagnosis. Finally, some interesting hints about the nature of psychiatric diagnosis classification problem are provided using ANNs",,POD:0-7803-2768-3,10.1109/ICNN.1995.487574,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=487574,,Artificial neural networks;Biomedical informatics;Computer aided software engineering;Diagnostic expert systems;Intelligent networks;Multidimensional systems;Neural networks;Pattern recognition;Psychiatry;Psychology,backpropagation;medical diagnostic computing;neural nets;patient diagnosis;pattern classification;psychology;real-time systems,neural networks;online backpropagation;patient diagnosis;present state examination;psychiatric diseases;psychiatric questionnaires;questionnaire classification,,1,,17,,,,Nov/Dec 1995,27 Nov 1995-01 Dec 1995,IEEE,IEEE Conferences,
Eye-hand coordination assessment/therapy using a robotic haptic device,N. Pernalete; S. Edwards; R. Gottipati; J. Tipple; V. Kolipakam; R. V. Dubey,"Dept. of Electr. & Comp. Eng., Western Michigan Univ., Kalamazoo, MI, USA","9th International Conference on Rehabilitation Robotics, 2005. ICORR 2005.",20050829,2005,,,25,28,"In this paper we discuss the possibility of improving eye-hand coordination in children diagnosed with this problem, using a robotic mapping from a haptic user interface to a virtual environment. Our goal is to develop an assessment and training procedure that will result in improving handwriting taking advantage of the force feedback provided by the haptic device. We also incorporate inertia and viscosity effects to decrease the tremor in the hand as well as to stimulate the muscles involved in the task of holding a pencil (known as facilitation technique in the occupational therapy field). A set of assessment tests, commonly used by occupational therapists, were chosen to implement various functions using force, inertia and viscosity effects. The test bed used for these tasks consisted of a six-degree-of-freedom force-reflecting haptic interface device, PHANToM with the GHOST SDK Software.",1945-7898;19457898,POD:0-7803-9003-2,10.1109/ICORR.2005.1501043,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1501043,,Force feedback;Haptic interfaces;Imaging phantoms;Medical treatment;Muscles;Robot kinematics;Software testing;User interfaces;Virtual environment;Viscosity,force feedback;haptic interfaces;medical computing;medical robotics,eye-hand coordination assessment;eye-hand coordination therapy;force feedback;haptic user interface;robotic haptic device;robotic mapping;virtual environment,,8,3,10,,,,28 June-1 July 2005,,IEEE,IEEE Conferences,
TREN - Turkish speech recognition platform,H. Palaz; A. Kanak; Y. Bicil; M. U. Dog̃an; T. İslam,"National Research Institute of Electronics & Cryptology, The Scientific & Technical Research Council of Turkey, P.O. Box 74, 41470, Gebze, Kocaeli, Turkey",2005 13th European Signal Processing Conference,20150406,2005,,,1,4,"TREN (Turkish Recognition ENgine) is a modular, HMM-based (Hidden Markov Model) and speaker-independent speech recognition system whose system software architecture is based on Distributed Component Object Model (DCOM). TREN contains specialized modules that allow a full interoperable platform including a Turkish speech recognizer, feature extractor, end-point detector and a performance monitoring module. TREN has basically two layers: First layer is the central server that distributes the recognition calls to the appropriate remote servers according to their current CPU load of the recognition process after some speech signal preprocessing and the second layer consists of the remote servers which performs the critical recognition task. This component-based architecture enables TREN applicable to distributed environments. TREN is also trained by considering a wide variety of very common words those best represent the Turkish language. In order to obtain a such database a very large word corpus is collected and statistically the widest span of triphones representing Turkish is examined. TREN has been used to assist speech technologies which require a modular and multithreaded recognizer with dynamic load sharing facilities.",,POD:978-160-4238-21-1,10.1109/SIU.2005.1567752,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7077950,,Databases;Engines;Hidden Markov models;Servers;Speech;Speech processing;Speech recognition,feature extraction;hidden Markov models;object-oriented programming;software architecture;speaker recognition,CPU load;DCOM;HMM;TREN-Turkish speech recognition platform;Turkish language;Turkish recognition engine;component-based architecture;distributed component object model;dynamic load sharing facility;end-point detector;feature extractor;hidden Markov model;multithreaded recognizer;performance monitoring module;remote servers;speaker-independent speech recognition system;speech signal preprocessing;system software architecture,,2,,9,,,,4-8 Sept. 2005,,IEEE,IEEE Conferences,
WARSIM 2000: combining multiple expert opinions from subject matter experts to generate requirements for staff training at battalion level and above,M. D. McNett; R. G. Phelan; M. L. McGinnis,"Dept. of Electr. Eng. & Comput. Sci., US Mil. Acad., West Point, NY, USA","1997 IEEE International Conference on Systems, Man, and Cybernetics. Computational Cybernetics and Simulation",20020806,1997,2,,1280,1284 vol.2,"When fully developed, Warfighter's Simulation (WARSIM) 2000 will support warfighter exercises, command post exercises, and seminar training events from battalion through corps. Currently, such training is primarily conducted in three modes: live exercises, constructive computer simulations, and virtual computer simulations. Clearly, there is no substitute for live, tactical exercises where soldiers, unit leaders, train using their equipment in real-world situations. However, as training costs for field exercises continue to increase, combined with environmental constraints on training, the Army is shifting from large-scale unit field training exercises to simulated command post exercises and seminars. The WARSIM 2000 is being developed for this purpose. We present a WWW-based database tool that will help reduce developmental costs of the WARSIM system. The WWW tool will be used to elicit multiple expert opinions from experts across the Army using Standard Query Language. This approach has enabled WARSIM 2000 developers to collect, analyze, combine, and display the expert: opinions collected. Over 20 standard queries are available to aid the WARSIM 2000 developers in determining which mission training plan tasks to focus on during the software development phase of the military operation simulation",1062-922X;1062922X,POD:0-7803-4053-1,10.1109/ICSMC.1997.638138,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=638138,,Computational modeling;Computer simulation;Costs;Database languages;Discrete event simulation;Displays;Large-scale systems;Military standards;Seminars;World Wide Web,SQL;computer based training;digital simulation;information networks;military computing;software engineering,Standard Query Language;WARSIM 2000;WWW-based database tool;Warfighter's Simulation 2000;battalion;command post exercises;corps;military operation simulation;mission training plan tasks;multiple expert opinions;seminar training events;software development phase;staff training;subject matter experts;warfighter exercises,,3,,2,,,,12-15 Oct 1997,12 Oct 1997-15 Oct 1997,IEEE,IEEE Conferences,
Automatic input rectification,F. Long; V. Ganesh; M. Carbin; S. Sidiroglou; M. Rinard,MIT CSAIL,2012 34th International Conference on Software Engineering (ICSE),20120628,2012,,,80,90,"We present a novel technique, automatic input rectification, and a prototype implementation, SOAP. SOAP learns a set of constraints characterizing typical inputs that an application is highly likely to process correctly. When given an atypical input that does not satisfy these constraints, SOAP automatically rectifies the input (i.e., changes the input so that it satisfies the learned constraints). The goal is to automatically convert potentially dangerous inputs into typical inputs that the program is highly likely to process correctly. Our experimental results show that, for a set of benchmark applications (Google Picasa, ImageMagick, VLC, Swfdec, and Dillo), this approach effectively converts malicious inputs (which successfully exploit vulnerabilities in the application) into benign inputs that the application processes correctly. Moreover, a manual code analysis shows that, if an input does satisfy the learned constraints, it is incapable of exploiting these vulnerabilities. We also present the results of a user study designed to evaluate the subjective perceptual quality of outputs from benign but atypical inputs that have been automatically rectified by SOAP to conform to the learned constraints. Specifically, we obtained benign inputs that violate learned constraints, used our input rectifier to obtain rectified inputs, then paid Amazon Mechanical Turk users to provide their subjective qualitative perception of the difference between the outputs from the original and rectified inputs. The results indicate that rectification can often preserve much, and in many cases all, of the desirable data in the original input.",0270-5257;02705257,Electronic:978-1-4673-1067-3; POD:978-1-4673-1066-6,10.1109/ICSE.2012.6227204,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6227204,,Engines;Monitoring;Safety;Security;Simple object access protocol;Training;Videos,Internet;image processing;security of data,Amazon mechanical turk users;Dillo;Google Picasa;ImageMagick;SOAP;Swfdec;VLC;automatic input rectification;benchmark application;manual code analysis;subjective qualitative perception,,8,,38,,,,2-9 June 2012,,IEEE,IEEE Conferences,
A Gabor feature fusion framework for hyperspectral imagery classification,S. Jia; B. Deng; H. Xie; L. Deng,"College of Computer Science and Software Engineering, Shenzhen University, China",2017 IEEE International Conference on Image Processing (ICIP),20180222,2017,,,2394,2397,"Hyperspectral imagery acquired by a hyperspectral sensor contains hundreds of narrow contiguous spectral bands, providing the opportunity to identify the various materials present on the surface. Due to the three-dimensional (3D) nature of hyperspectral data, 3D filters that could extract joint spatial-spectral features have been recently considered in the literature. In this paper, after the 3D Gabor features with certain orientations have been extracted from the raw hyperspectral image data, both the Gabor magnitude and phase features have been used for hyperspectral imagery classification, which is named as Gabor-MP. Specifically, the confidence score of each test sample is computed by support vector machine for each Gabor magnitude feature cube, while the Hamming distance is calculated based on the quadrant bit coding of each Gabor phase feature cube. Then the label of the test sample is identified by simple calculation between the confidence scores and Hamming distance values. Experimental results on two real hyperspectral data have demonstrated the effectiveness of the proposed Gabor feature fusion framework for hyperspectral imagery classification.",,Electronic:978-1-5090-2175-8; POD:978-1-5090-2176-5; USB:978-1-5090-2174-1,10.1109/ICIP.2017.8296711,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8296711,Hyperspectral imagery classification;feature fusion,Data mining;Feature extraction;Hamming distance;Hyperspectral imaging;Three-dimensional displays;Training,Gabor filters;feature extraction;geophysical image processing;hyperspectral imaging;image classification;image representation;support vector machines,Gabor feature fusion framework;Gabor magnitude feature cube;Gabor phase feature cube;Gabor-MP;hyperspectral imagery classification;hyperspectral sensor;narrow contiguous spectral bands;raw hyperspectral image data;spatial-spectral features;three-dimensional nature,,,,,,,,17-20 Sept. 2017,,IEEE,IEEE Conferences,
Kernel PCA of HOG features for posture detection,P. Cheng; W. Li; P. Ogunbona,"School of Computer Science and Software Engineering, University of Wollongong, Wollongong, Australia",2009 24th International Conference Image and Vision Computing New Zealand,20100112,2009,,,415,420,"Motivated by the non-linear manifold learning ability of the kernel principal component analysis (KPCA), we propose in this paper a method for detecting human postures from single images by employing KPCA to learn the manifold span of a set of HOG features that can effectively represent the postures. The main contribution of this paper is to apply the KPCA as a non-linear learning and open-set classification tool, which implicitly learns a smooth manifold from noisy data that scatter over the feature space. For a new instance of HOG feature, its distance to the manifold that is measured by its reconstruction error when mapping into the kernel space serves as a criterion for detection. And by combining with a newly developed KPCA approximation technique, the detector can achieve almost real-time speed with neglectable loss of performance. Experimental results have shown that the proposed method can achieve promising detection rate with relatively small size of positive training dataset.",2151-2191;21512191,POD:978-1-4244-4697-1,10.1109/IVCNZ.2009.5378371,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5378371,,Australia;Computational efficiency;Computer science;Computer vision;Humans;Kernel;Manifolds;Principal component analysis;Software engineering;Testing,feature extraction;image representation;learning (artificial intelligence);object detection;pose estimation;principal component analysis,HOG features;KPCA;KPCA approximation technique;histogram of orientation feature;human posture detection;kernel PCA;kernel principal component analysis;nonlinear manifold learning ability;open-set classification tool;reconstruction error,,3,,19,,,,23-25 Nov. 2009,,IEEE,IEEE Conferences,
A research for warship virtual damage control command training system,K. Ren; J. Pu; Y. Li,"Warship Safety technology & Engineering Department, Naval University of Engineering, Wuhan Hubei, CO 430033, China",2008 Asia Simulation Conference - 7th International Conference on System Simulation and Scientific Computing,20081117,2008,,,593,597,"According to the requirement of the warship damage control training, a damage control command training environment was built based on LAN with VR technique. A damage control command flow was plotted and system composes and frame was presented. Considered the key techniques to the system, the entity data structure and multi-entity capture determination method were supplied, and the mode of system information transition was brought out. System was design with Modularization ideas, virtual environment could be constructed easily with the map designed software provided. The system simulated the operating position of the warship, and offered a vivid environment to implement the damage control drill, Proposed a new method to the damage control command training.",,CD-ROM:978-1-4244-1787-2; POD:978-1-4244-1786-5,10.1109/ASC-ICSC.2008.4675429,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4675429,,Control systems;Data structures;Geography;Local area networks;Missiles;Safety;Software design;Virtual environment;Virtual reality;Weapons,command and control systems;control engineering computing;data structures;local area networks;military vehicles;ships;virtual reality,LAN;entity data structure;modularization ideas;multi-entity capture determination method;virtual reality;warship virtual damage control command training system,,1,,6,,,,10-12 Oct. 2008,,IEEE,IEEE Conferences,
High Speed and Reliable Anti-Spam Filter,J. Rejeb; T. T. Le; N. Anand,"San Jose State University, USA","Software Engineering Advances, International Conference on",20061219,2006,,,66,66,"Unsolicited Commercial Email, also known as spam, has grown exponentially in the past few years and it is the biggest problem facing email applications. In this paper, we present a new anti-spam filtering technique based on Bayesian approach, where the training phase of the filter is enhanced by having the filter parse the header, the subject, and the body of the email message separately and independently. The filter also provides an auto generated, that we call it ""Virtual Blacklist"", which is used to speed up and improve the filtering capabilities. Moreover,, in the proposed filter, the frequency of the token is considered in terms of the size of the message. The filter is implemented at the application layer using Java for flexibility, speed and platform independency, then applied to various available corpuses and its performance is compared to the commonly used filters. Experimental results show that the proposed filter can achieve over 98.7% filtering accuracy at speed more than 10 times faster than existing filters.",,POD:0-7695-2703-5,10.1109/ICSEA.2006.261322,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4031851,,Bayesian methods;Business communication;Electronic mail;Frequency;IP networks;Information filtering;Information filters;Java;Postal services;Web and internet services,,,,2,,15,,,,Oct. 2006,,IEEE,IEEE Conferences,
A comparison of TCP and SSL for mobile security,Wanqing You; Longteng Xu; Jingyu Rao,"Department of Software Engineering, University of Xiamen, Fujian Province, China",PROCEEDINGS OF 2013 International Conference on Sensor Network Security Technology and Privacy Communication System,20130715,2013,,,206,209,"In recent years, the use of mobile device is growing fast. The prevalence of mobile devices and the rapid growth of mobile threats have resulted in a shortage of personnel trained to handle mobile security As mobile platforms grow increasingly in popularity, so do the incentives for attackers. Mobile security, which is emerging security of network and message, is seen as a most important field in the future of mobile development. This paper presents the comparison between Transmission Control Protocol (TCP) connection and TCP with Secure Sockets Layer (SSL) in Android device, aiming at finding more security communicated method when surfing the Internet. In experiments, TCPDump is used for capture the traffic packages during the communication between client and server. Based on our experiments, we make a conclusion that TCP with SSL is more secure, compared with TCP connection which provides reliable, ordered, error-check delivery of a stream between server and client. Due to encrypt and decrypt data, transmission speed is more slow than normal. In the future, we will explore how to increase transmission speed.",,Electronic:978-1-4673-6453-9; POD:978-1-4673-6452-2,10.1109/SNS-PCS.2013.6553866,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6553866,Android;Mobile Security;TCP;TCP with SSL,Cryptography;Irrigation;Mobile communication;Plastics;Reliability;Servers,Internet;cryptography;mobile computing;mobile handsets;telecommunication traffic;transport protocols,Android device;Internet;SSL;TCPDump;encryption;error check delivery;mobile development;mobile device;mobile security;mobile threats;secure sockets layer;traffic packages;transmission control protocol,,0,,12,,,,18-19 May 2013,,IEEE,IEEE Conferences,
A Fine-Grained API Link Prediction Approach Supporting Mashup Recommendation,Q. Bao; J. Zhang; X. Duan; R. Ramachandran; T. J. Lee; Y. Zhang; Y. Xu; S. Lee; L. Pan; P. Gatlin; M. Maskey,"Carnegie Mellon Univ. - Silicon Valley, Moffett Field, CA, USA",2017 IEEE International Conference on Web Services (ICWS),20170911,2017,,,220,228,"Service (API) discovery and recommendation is key to the wide spread of service oriented architecture and service oriented software engineering. Service recommendation typically relies on service linkage prediction calculated by the semantic distances (or similarities) among services based on their collection of inherent attributes. Given a specific context (mashup goal), however, different attributes may contribute differently to a service linkage. In this paper, instead of training a model for all attributes as a whole, a novel approach is presented to simultaneously train separate models for individual attributes. Meanwhile, a latent attribute modeling method is developed to reveal context-aware attribute distribution. Experiments over real-world datasets have demonstrated that this fine-grained method yields higher link prediction accuracy.",,Electronic:978-1-5386-0752-7; POD:978-1-5386-0753-4,10.1109/ICWS.2017.36,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8029765,Context-aware service recommendation;attribute model training;latent attribute distribution;mashup recommendation,Computational modeling;Context modeling;Couplings;History;Mashups;Predictive models;Social network services,application program interfaces;learning (artificial intelligence);recommender systems;service-oriented architecture;ubiquitous computing,context-aware attribute distribution;fine-grained API link prediction approach;latent attribute modeling method;machine learning techniques;mashup recommendation;semantic distances;service discovery;service linkage prediction;service oriented architecture;service oriented software engineering;service recommendation,,,,,,,,25-30 June 2017,,IEEE,IEEE Conferences,
Why batch normalization works? a buckling perspective,L. Chen; H. Fei; Y. Xiao; J. He; H. Li,"Software Engineering Department Central South University Changsha, China",2017 IEEE International Conference on Information and Automation (ICIA),20171023,2017,,,1184,1189,"In deep neural networks, inputs in each layer are affected by all previous parameters of input layers, so even small changes in input distributions to the network are delivered to internal layers, for leading to differences between source domain and target domain, which is known as covariate shift. Batch Normalization(BN) is designed to address the issue, and makes normalization for each training mini-batch. However, the mechanism of BN dealing with covariate shift is not explained in detail. This paper describes the usefulness of BN from the perspective of the physical buckling. Based on the above view, BN can be treated as two kinds of constraints: fixed and pinned. They will affect the distribution of data and neural network training. We compare a simple Convolutional Neural Network(CNN) with BN and a CNN without BN on the MNIST dataset, and we need to get the data of distribution changes in the training process. Also, the distance of different layers calculated by the Earth mover's distance algorithm in the training process is presented to explain both effectiveness and advantages of the covariate shift.",,Electronic:978-1-5386-3154-6; POD:978-1-5386-3155-3; USB:978-1-5386-3153-9,10.1109/ICInfA.2017.8079081,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8079081,Batch Normalization;Buckling;Covariate Shift;Earth mover's distance;Neural Networks,Automation;Conferences;Ear;Indexes,feedforward neural nets;image recognition;learning (artificial intelligence);neural nets;visual databases,BN;CNN;Earth mover's distance algorithm;MNIST dataset;convolutional neural network;covariate shift;deep neural networks;fixed constraint;input distributions;input layers;internal layers;neural network training;physical buckling;pinned constraint;source domain;target domain;training process,,,,,,,,18-20 July 2017,,IEEE,IEEE Conferences,
Selection of optimal texture descriptors for retrieving ultrasound medical images,A. S. M. Sohail; P. Bhattacharya; S. P. Mudur; S. Krishnamurthy,"Dept. of Computer Science and Software Engineering, Concordia University, Montreal, Canada",2011 IEEE International Symposium on Biomedical Imaging: From Nano to Macro,20110609,2011,,,10,16,"Although feature selection has been proven to be very effective in machine learning and pattern classification applications, it has not been widely practiced in the area of image annotation and retrieval. This paper presents a method of selecting a near optimal to optimal subset of statistical texture descriptors in efficient representation and retrieval of ultrasound medical images. An objective function combining the concept of between-class distance and within-class divergence among the training dataset has been proposed as the evaluation criteria of optimality. Searching for the selection of optimal subset of image descriptors has been performed using Multi-Objective Genetic Algorithm (MOGA). The proposed feature selection based approach of image annotation and retrieval has been tested using a database of 679 ultrasound ovarian images and satisfactory retrieval performance has been achieved. Besides, performance of ultrasound medical image retrieval with and without applying feature selection based image annotation technique has also been compared.",1945-7928;19457928,Electronic:978-1-4244-4128-0; POD:978-1-4244-4127-3,10.1109/ISBI.2011.5872343,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5872343,feature selection;medical image retrieval;multi-objective optimization;texture descriptors,Biological cells;Biomedical imaging;Entropy;Feature extraction;Genetic algorithms;Image retrieval;Ultrasonic imaging,biomedical ultrasonics;data analysis;feature extraction;genetic algorithms;image classification;image representation;image retrieval;image texture;medical image processing;statistical analysis,feature selection;image annotation;image representation;machine learning;multiobjective genetic algorithm;pattern classification;statistical texture descriptors;training dataset;ultrasound medical image retrieval;ultrasound ovarian images,,2,,13,,,,March 30 2011-April 2 2011,,IEEE,IEEE Conferences,
Utilizing statistical characteristics of N-grams for intrusion detection,Li Zhuowei; A. Das; S. Nandi,"Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore",Proceedings. 2003 International Conference on Cyberworlds,20040108,2003,,,486,493,"Information and infrastructure security is a serious issue of global concern. As the last line of defense for security infrastructure, intrusion detection techniques are paid more and more attention. In this paper, one anomaly-based intrusion detection technique (ScanAID: Statistical ChAracteristics of N-grams for Anomaly-based Intrusion Detection) is proposed to detect intrusive behaviors in a computer system. The statistical properties in sequences of system calls are abstracted to model the normal behaviors of a privileged process, in which the model is characterized by a vector of anomaly values of N-grams. With a reasonable definition of efficiency parameter, the length of an N-gram and the size of the training dataset are optimized to get an efficient and compact model. Then, with the optimal modeling parameters, the flexibility and efficiency of the model are evaluated by the ROC curves. Our experimental results show that the proposed statistical anomaly detection technique is promising and deserves further research (such as applying it to network environments).",,POD:0-7695-1922-9,10.1109/CYBER.2003.1253494,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1253494,,Computer hacking;Computer networks;Computer security;Data mining;IP networks;Information security;Information systems;Internet;Intrusion detection;Protection,data privacy;information systems;optimisation;software architecture,ROC curve;anomaly-based intrusion detection;information security;infrastruct6ure security;intrusion detection;n-gram;optimal modeling;statistical characteristic;training dataset,,6,7,12,,,,3-5 Dec. 2003,,IEEE,IEEE Conferences,
Anatomy of the next generation of ATE,D. B. Droste; B. Allman,"DRS Test & Energy Manage., Huntsville, AL, USA","IEEE Autotestcon, 2005.",20060327,2005,,,560,569,"This paper provides an overview of several initiatives leading to the next generation of ATE and notes that the single biggest problem in ATE today is not the incorporation of advancing technology to achieve ever higher test capabilities in newly fielded ATE, rather it is the management of legacy and new ATE over a twenty year or more life cycle. This paper discusses the benefit of creation of logistically compatible testers. Logistics compatibility is obtained by identifying common test capabilities of current unique testers and consolidating those test requirements into common test resources. Adding to the common test resources is the savings/benefits through the implementation of an evolving Institute of Electrical and Electronics Engineers (IEEE) standard which allows multiple sized interface test adapters (ITAs) to work with different ATE. The IEEE-PI 505 receiver-fixture interface2 directly supports a compatible family of testers concept. The paper notes there are several enabling technologies evolving in the industry that facilitate the common instrument approach such as virtual or synthetic instruments (SI), programmable bus emulators or bus simulators. These have the flexibility to consolidate large numbers of obsolete, unique communications cards into a single test equipment asset. This paper also discusses the advances in software technology that will become prevalent in future ATE. Maintenance of test programs can be complicated and costly when using multiple operating systems and multiple test languages. Consolidation of the test language and operating system into an easy-to-use, COTS-based software development environment reduces recurring maintenance and training costs. Network-centric ATE approaches are also considered in this paper with the benefits provided. The use of network and Web-based management of tester software and TPSs is noted as a great benefit in the reduction of software maintenance costs. Use of a network connection and even the Internet allows software and on-line manuals to be managed in one location and provides for automatic updates, guaranteeing the use of the latest official versions of manuals and software. The paper also discusses that Network and Web-based testers allow for information flow in the other direction, thu- s facilitating a centralized database to collect UUT failure data for tracking repair piece parts and for determining high failure rate issues and/or UUT repair history. The final factor noted in this paper is the use of standards that provide for interfaces that are common and inter-operable across the industry. All the concepts presented form the anatomy of viable future ATE systems. If these concepts are not implemented in ATE designs, we as tax payers will continue to foot the bill for costly band-aid solutions in support of the war fighter.",1088-7725;10887725,POD:0-7803-9101-2,10.1109/AUTEST.2005.1609197,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1609197,,Anatomy;Costs;Electronic equipment testing;Instruments;Life testing;Operating systems;Software maintenance;Software testing;System testing;Technology management,Internet;automatic test equipment;automatic test software;virtual instrumentation,ATE designs;ATE systems;COTS;IEEE standard;IEEE-PI 505 receiver-fixture interface 2;Internet;Web based testers;bus simulators;interface test adapters;logistics compatibility;network based testers;operating systems;programmable bus emulators;software development;software technology;synthetic instruments;test languages;test programs;virtual instruments,,5,1,12,,,,26-29 Sept. 2005,,IEEE,IEEE Conferences,
Uniformly Stable Backpropagation Algorithm to Train a Feedforward Neural Network,J. de Jesus Rubio; P. Angelov; J. Pacheco,"Sección de Estudios de Posgrado e Investigación, Instituto Politécnico Nacional, Escuela Superior de Ingeniería Mecánica y Electrica Azcapotzalco, Distrito Federal, Mexico",IEEE Transactions on Neural Networks,20110228,2011,22,3,356,366,"Neural networks (NNs) have numerous applications to online processes, but the problem of stability is rarely discussed. This is an extremely important issue because, if the stability of a solution is not guaranteed, the equipment that is being used can be damaged, which can also cause serious accidents. It is true that in some research papers this problem has been considered, but this concerns continuous-time NN only. At the same time, there are many systems that are better described in the discrete time domain such as population of animals, the annual expenses in an industry, the interest earned by a bank, or the prediction of the distribution of loads stored every hour in a warehouse. Therefore, it is of paramount importance to consider the stability of the discrete-time NN. This paper makes several important contributions. 1) A theorem is stated and proven which guarantees uniform stability of a general discrete-time system. 2) It is proven that the backpropagation (BP) algorithm with a new time-varying rate is uniformly stable for online identification and the identification error converges to a small zone bounded by the uncertainty. 3) It is proven that the weights' error is bounded by the initial weights' error, i.e., overfitting is eliminated in the proposed algorithm. 4) The BP algorithm is applied to predict the distribution of loads that a transelevator receives from a trailer and places in the deposits in a warehouse every hour, so that the deposits in the warehouse are reserved in advance using the prediction results. 5) The BP algorithm is compared with the recursive least square (RLS) algorithm and with the Takagi-Sugeno type fuzzy inference system in the problem of predicting the distribution of loads in a warehouse, giving that the first and the second are stable and the third is unstable. 6) The BP algorithm is compared with the RLS algorithm and with the Kalman filter algorithm in a synthetic example.",1045-9227;10459227,,10.1109/TNN.2010.2098481,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676229,Identification;neural networks;prediction;stability;warehouse,Artificial neural networks;Asymptotic stability;Inference algorithms;Nonlinear systems;Prediction algorithms;Stability analysis;Uncertainty,backpropagation;feedforward neural nets;inference mechanisms;least squares approximations,NN;RLS;Takagi-Sugeno systems;discrete time domain;discrete time system;feedforward neural network;fuzzy inference system;recursive least square;uniformly stable backpropagation algorithm,"Algorithms;Artificial Intelligence;Linear Models;Neural Networks (Computer);Pattern Recognition, Automated;Software Design;Teaching",47,,39,,,20101230,Mar-11,,IEEE,IEEE Journals & Magazines,
Developing a pieces of data allocation method in distributed databases using Bayesian networks,S. Pourhaji; M. H. Moattar,"Department of Software Engineering, Neyshabur Branch, Islamic Azad University, Neyshabur, Iran","2015 International Congress on Technology, Communication and Knowledge (ICTCK)",20161006,2015,,,117,122,"Determining the location of the storage of data on different nodes of a distributed system is called allocation of pieces of data and is considered as the most important factor influencing the cost of the implementation of distributed database. Allocation of piece of data is a NP-hard problem that needs heuristic solutions. The main purpose of the process is to allocate parts with the lowest cost to the node that has the most access to the data segment. In this article, in terms of a structural oriented learning method, using analysis of the factors influencing the process of allocating a piece of data to a node, (i.e. distance from apiece of data, cost, node loading, availability of data, etc), the dependence relations between adjacent nodes to target nodes was determined and the structure of Bayesian network was obtained. In the second stage, the obtained Bayesian network is trained using gradient method and tested using the data collected from the data collection x. The proposed model efficiency is compared with the results of Huang and Chen's method which have used a heuristic approach using the imperialist competitive algorithm. The results indicate that this model is an efficient tool in the optimization process of allocating Pieces of Data in the distributed systems.",,,10.1109/ICTCK.2015.7582656,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7582656,Allocation of Pieces of Data;Bayesian Networks;Distributed Databases;Structured Learning,Bandwidth;Bayes methods;Data collection;Distributed databases;Heuristic algorithms;Maximum likelihood estimation;Resource management,belief networks;distributed databases;gradient methods;learning (artificial intelligence);optimisation;storage allocation,Bayesian networks;NP-hard problem;data allocation method;data availability;data collection;data segment access;data storage;distributed databases;distributed system;gradient method;optimization;structural oriented learning method,,,,,,,,11-12 Nov. 2015,,IEEE,IEEE Conferences,
A grid service module for natural-resource managers,D. Wang; E. A. Carr; M. R. Palmer; M. W. Berry; L. J. Gross,"Dept. of Comput. Sci., Tennessee Univ., Knoxville, TN, USA",IEEE Internet Computing,20050321,2005,9,1,35,41,"To facilitate transparent use of the high-performance Across Trophic-Level System Simulation (ATLSS) ecosystem-modeling package for natural-resource management, the authors developed a grid service module. The module exploits grid middleware functionality to process complex computation without requiring users to handle underlying issues. It represents the first application of grid computing to this discipline and provides a potential template for researchers in other disciplines to exploit scientific computation without extensive training in high-performance computing.",1089-7801;10897801,,10.1109/MIC.2005.2,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1407776,distributed computation;ecosystem modeling;grid computing;grid service module;software architecture,Application software;Biological system modeling;Computational modeling;Computer networks;Grid computing;Management training;Middleware;Packaging;Resource management;Web and internet services,Internet;digital simulation;ecology;environmental science computing;grid computing;middleware;natural resources,Across Trophic-Level System Simulation;ecosystem-modeling package;grid computing;grid middleware functionality;grid service module;high-performance computing;natural-resource management;scientific computation,,5,,11,,,,Jan.-Feb. 2005,,IEEE,IEEE Journals & Magazines,
Model Dependent Test Coverage Variabilities,C. Schwarzl; H. Brandl,"Electrics/Electron. & Software, Virtual Vehicle, Graz, Austria","2014 IEEE Seventh International Conference on Software Testing, Verification and Validation",20140602,2014,,,253,262,"During testing as much functionality of the System Under Test (SUT) as possible shall be executed in order to determine its functional correctness. The test coverage on behavioral models is a metric for such a determination, but can be misleading if the wrong model is used for its calculation. For this reason the model dependent test coverage variabilities have to be known. In this paper we investigate the impact of model transformation steps from Unified Modeling Language (UML) state machines to Extended Symbolic Transition Systems (ESTSs) on the test coverage and discuss variabilities if other models like Extended Finite State Machines (EFSMs) are used. We qualitatively compare the syntax of models used for model-based testing and their coverage variabilities. We propose solutions to mitigate them in order to support model selection. The conducted analysis identifies the model syntax elements causing the coverage variabilities, which are experimentally confirmed on an industrial use case using the test case generation tool STATION.",2159-4848;21594848,Electronic:978-1-4799-2255-0; POD:978-1-4799-1665-8,10.1109/ICST.2014.38,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6823887,EFSM;FSM;LTS;UML state machine;coverage;transformation,Computational modeling;Context modeling;History;Semantics;Syntactics;Testing;Unified modeling language,Unified Modeling Language;finite state machines;program testing,ESTSs;STATION test case generation tool;SUT;UML state machines;Unified Modeling Language;behavioral models;extended symbolic transition systems;functional correctness;model dependent test coverage variabilities;model syntax elements;model transformation steps;model-based testing;system under test,,0,,20,,,,March 31 2014-April 4 2014,,IEEE,IEEE Conferences,
Notice of Retraction
The Interrelated Research of Information Literacy and Scientific Research Ability of Universities Teacher,Z. Ying,"Libr. of Tianjin Polytech. Univ., Tianjin, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
This paper introduces the meaning of the information literacy and the status and the analysis of the information literacy and scientific research ability of the college teachers, finally the author puts forward the counter-measures.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363059,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363059,,Acceleration;Databases;Educational institutions;Information analysis;Information retrieval;Information technology;Internet;Knowledge based systems;Libraries;Power generation economics,educational technology;teacher training;teaching,college teachers;information literacy;scientific research ability;universities teacher,,0,,7,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Research and application of virtual instrument for tank integrated simulator based-on LabWindows,Q. Xue; J. Luo; Y. Liu; C. Zheng,"Department Equipment Command and Administration, Academy of Armored Force Engineering, Beijing, China","2012 International Conference on Quality, Reliability, Risk, Maintenance, and Safety Engineering",20120723,2012,,,1458,1460,"Tank situation display system is a basic component of the tank integrated simulator. This paper describes the design process of virtual instrument for tank integrated simulator based on LabWindows. The hardware architecture and diagrams of system are introduced first. The software module architecture and design development process are given later. The research of several key issues is focused on, such as signal collection, communication in TCP model, control of operation load system as well as parameters tests in automatic condition. And finally practical interface images of tank virtual instruments which give a powerful technical support for detection and maintenance are achieved so that met the demands for training purpose.",,Electronic:978-1-4673-0788-8; POD:978-1-4673-0786-4,10.1109/ICQR2MSE.2012.6246498,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6246498,LabWindows;tank integrated simulator;virtual instrument,Computational modeling;Control systems;Instruments;Load modeling;Programming;Software;Training,design engineering;diagrams;maintenance engineering;military computing;military vehicles;software architecture;virtual instrumentation,LabWindows;TCP model communication;design development process;design process;hardware architecture;interface image;maintenance;operation load system control;parameters test;signal collection;software module architecture;system diagram;tank integrated simulator;tank situation display system;tank virtual instrument,,0,,,,,,15-18 June 2012,,IEEE,IEEE Conferences,
Taichi distance for person re-identification,Z. Wang; R. Hu; Y. Yu; C. Liang; C. Chen,"State Key Laboratory of Software Engineering, School of Computer, Wuhan University, China","2017 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)",20170619,2017,,,2052,2056,"Metric learning is an important issue in person re-identification, and Mahalanobis-distance based metric learning methods prevail in this field. All of these approaches can be considered as equivalently projecting all samples to a new metric space and calculating the Euclidean distance there. However, the performance of distinguishing similar samples from dissimilar ones via absolute distance is limited. In this paper, we suggest using relative distance instead. We adopt a bi-target perspective. The core idea is to construct a virtual opposite target for each original target. Then, the similarity between a sample and the others is judged by using both the original and opposite targets of the sample. In this way, we propose a bi-target metric method, named TAICHI distance. Considering simplicity and efficiency, we follow the KISSME metric in this paper. Extensive evaluations on challenging datasets confirm the effectiveness of the proposed method.",,Electronic:978-1-5090-4117-6; POD:978-1-5090-4118-3; USB:978-1-5090-4116-9,10.1109/ICASSP.2017.7952517,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7952517,TAICHI distance;metric learning;person re-identification,Cameras;Euclidean distance;Learning systems;Multimedia communication;Probability;Training,learning (artificial intelligence);object recognition,Euclidean distance;KISSME metric;Mahalanobis-distance based metric learning method;Taichi distance;bitarget metric method;bitarget perspective;metric space;person reidentification;relative distance;virtual opposite target,,,,,,,,5-9 March 2017,,IEEE,IEEE Conferences,
Safety Prediction of Coalface Stray Current Based on BP ANN,C. Ma; G. Li; R. Liang; D. Zhang; X. Dong; J. Tang,"Sch. of Inf. & Electr. Eng., China Univ. of Min. & Technol., Xuzhou, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"In order to realize safety prediction of workface stray current, it's important to confirm the characteristic indexes of workface stray current so as to insure the time margin and reliability of prediction. By analyzing the resistance distribution network of the system, the paper confirms the four parameters as follows to be the characteristic indexes of coalface stray current safety prediction: the leakage current of contacting line, resistance of insulating splint, the distance between workface and subtraction substation and the stray voltage of contacting line. After that, the thesis built safety prediction model of coalface stray current danger grade with ANN as its core, chose the field measured data to do the training and prediction of safety prediction model and complete the designing and development of monitoring and predicting system of stray current. The results indicate that the proposed safety prediction model and the prediction system has strong applicability, it shows good effect.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365093,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365093,,Contact resistance;Current measurement;Electrical resistance measurement;Insulation;Leakage current;Monitoring;Predictive models;Railway safety;Substations;Voltage,backpropagation;coal;mining industry;neural nets;reliability theory;safety systems,artificial neural network;characteristic index;coalface stray current;contacting line leakage current;insulating splint resistance;prediction reliability;resistance distribution network;workface stray current safety prediction;workface-substation distance,,0,,5,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
A framework approach to accommodation of multimedia communications for training systems,Shengru Tu; Liang Xu; Ying Wu,"Dept. of Comput. Sci., New Orleans Univ., LA, USA","Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.",20030225,2002,,,232,239,"In a virtual training classroom that supports classroom interactions with real-time audio and video (A/V), we adopted the peer-to-peer model for A/V streaming. Using the Jini network technology, we integrated the peer-to-peer subsystem into the client-server centric Web-based training systems. Not only does the lookup service of the Jini network provide a mechanism for objects to discover remote services, Jini also provides the proxy and remote events, two patterns to accomplish remote control. When an object needs to control many activities associated with a remote object, the proxy pattern is more appropriate. By holding a proxy of the remote object, the controlling object can freely invoke any remote function. On the other hand, if an object needs to react to one event associated with each of the related objects, the remote event mechanism is a handier means. We also implemented an application-level simplified multipoint A/V streaming, which is useful for the companies whose networks do not support multicast over the Internet.",,POD:0-7695-1857-5,10.1109/MMSE.2002.1181617,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1181617,,Client-server systems;Computer architecture;Computer science;Distributed computing;Industrial training;Java;Multimedia communication;Multimedia systems;Peer to peer computing;Software systems,Internet;client-server systems;computer based training;interactive systems;multimedia communication;real-time systems;virtual reality,Jini network;Web-based training systems;audio video streaming;classroom interactions;multimedia communications;peer-to-peer model;real-time system;virtual training classroom,,0,,21,,,,2002,,IEEE,IEEE Conferences,
The virtual teams: E-leaders challenges,A. Y. Gheni; Y. Y. Jusoh; M. A. Jabar; N. M. Ali; R. H. Abdullah; S. Abdullah; M. S. Khalefa,"Universiti Putra Malaysia (UPM), Department of Software Engineering and Information System, Faculty of Computer Science & Information Technology, 43400 Selangor, Serdang, Malaysia","2015 IEEE Conference on e-Learning, e-Management and e-Services (IC3e)",20160211,2015,,,38,42,"In most of the organizations, the collaboration across time, culture, and geographical boundaries has become one of the common practice and has given rise to the concept of globally teams known as virtual teams. Virtual teams use technologies to communicate with each other such as email, video conference, and text messages. Based on a review of the literature on virtual teams' management, this paper identifies the main challenges of the management such as communication technologies, cultural diversity, E-ethics, and trust. This paper aims to highlight these challenges, assess and analyze published contemporary literature addressing these challenges to improve the virtual teams' management by E-leaders.",,Electronic:978-1-4673-9437-6; POD:978-1-4673-9438-3; USB:978-1-4673-9436-9,10.1109/IC3e.2015.7403483,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7403483,E-leaders;E-leadership;communication technologies;management;virtual teams,Communications technology;Conferences;Cultural differences;Global communication;Organizations;Virtual groups,computer based training;organisational aspects,E-leaders challenges;email;geographical boundaries;published contemporary literature;text messages;video conference;virtual teams management,,,,42,,,,24-26 Aug. 2015,,IEEE,IEEE Conferences,
Enhancing Secure Web Mashups Development in Enterprise Environments,W. He,"Dept. of Inf. Technol. & Decision Sci., Old Dominion Univ., Norfolk, VA, USA",2014 Enterprise Systems Conference,20150119,2014,,,279,283,"Mashups are web applications that combine content from different sources in a new way, generating valuable information, useful new applications or services. As more and more enterprises are engaged in mashup initiatives, developing secure mashup applications becomes necessary to ensure that enterprises can receive the maximum benefits from their mashup applications and reduce potential security breaches or attacks. In this paper, we propose a framework that uses a case library and worked examples to develop training resources for secure web mashup development in the enterprise environment.",,Electronic:978-1-4799-5554-1; POD:978-1-4799-5555-8,10.1109/ES.2014.51,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6997059,case library;cybersecurity;enterprise mashup;worked examples,Business;Libraries;Mashups;Security;Training;Web sites,Internet;business data processing;security of data;software engineering,Web mashup development;enterprise environment;security breach,,0,,46,,,,2-3 Aug. 2014,,IEEE,IEEE Conferences,
RSSI based Bluetooth low energy indoor positioning,Z. Jianyong; L. Haiyong; C. Zili; L. Zhaohui,"School of Software Engineering, Beijing University of Posts and Telecommunications, Beijing, China",2014 International Conference on Indoor Positioning and Indoor Navigation (IPIN),20150928,2014,,,526,533,"The presentation of Bluetooth Low Energy (BLE; e.g., Bluetooth 4.0) makes Bluetooth based indoor positioning have extremely broad application prospects. In this paper, we propose a received signal strength indication (RSSI) based Bluetooth positioning method. There are two phases in the procedure of our positioning: offline training and online locating. In the phase of offline training, we use piecewise fitting based on the lognormal distribution model to train the propagation model of RSSI for every BLE reference nodes, respectively, in order to reduce the influence of the positioning accuracy because of different locations of BLE reference nodes. Here we design a Gaussian filter to pre-process the receiving signals in different sampling points. In the phase of online locating, we use weighted sliding window to reduce fluctuations of the real-time signals. In addition, we propose a distance weighted filter based on triangle trilateral relations theorem, which can reduce the influence of positioning accuracy due to abnormal RSSI and improve the location accuracy effectively. Besides, in order to reduce the errors of targets coordinates caused by ordinary least squares method, we propose a collaborative localization algorithm based on Taylor series expansion. Another important feature of our method is the active learning ability of BLE reference nodes. Every reference node adjusts its pre-trained model according to the received signals from detecting nodes actively and periodically, which improve the accuracy of positioning greatly. Experiments show that the probability of locating error less than 1.5 meter is higher than 80% using our positioning method.",,Electronic:978-1-4673-8054-6; POD:978-1-4673-8055-3,10.1109/IPIN.2014.7275525,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7275525,Active Learning;Bluetooth Low Energy;Gaussian Filter;Taylor series expansion;Triangle Trilateral Relations Theorem,Accuracy;Bluetooth;Filtering algorithms;Fitting;Real-time systems;Training;Training data,Bluetooth;indoor navigation;indoor radio;least squares approximations;log normal distribution,BLE reference nodes;Bluetooth based indoor positioning;Gaussian filter;RSSI based Bluetooth low energy indoor positioning;Taylor series expansion;active learning ability;collaborative localization algorithm;distance weighted filter;location accuracy;lognormal distribution model;offline training;online locating;ordinary least squares method;piecewise fitting;positioning accuracy;propagation model;real-time signals;received signal strength indication;receiving signals;sampling points;triangle trilateral relations theorem;weighted sliding window,,13,,14,,,,27-30 Oct. 2014,,IEEE,IEEE Conferences,
An efficient embedded system architecture for pilot training,K. S. Yoon; I. G. Kim; K. S. Ryu,"Korea Aerospace Industries, Ltd., Sacheon-City, Gyeongnam, 664-710, South Korea",2011 IEEE/AIAA 30th Digital Avionics Systems Conference,20120301,2011,,,,,"Embedded Training System (ETS), which can train a pilot with virtual combat environment, is necessary for nowadays military aircraft. ETS increases effectiveness of virtual training and decreases the risk of real flight training. ETS consists of several modules: simulation management, ownship simulation (sensors, weapons, electronic warfare), virtual world simulation, simulation data link, scenario generation, and debriefing. Although the conventional ETS has been designed well, it still leaves room for improvement in terms of cost. In this paper, the author proposes an efficient architecture for implementing low-cost ETS. In the proposed architecture, the conventional data link unit is reused for function of simulation data link. Also, the generated video signals such as sensors and weapons are transmitted from video synthesis module using internal network in mission computer. Therefore, it leads to achieve low-cost ETS because the data link module and graphic module for embedded training are not required.",2155-7195;21557195,Electronic:978-1-61284-798-6; POD:978-1-61284-797-9,10.1109/DASC.2011.6162922,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6162922,,Computational modeling;Computer architecture;Computers;Data models;Sensors;Training;Weapons,aerospace simulation;aircraft;computer based training;digital simulation;embedded systems;military computing;software architecture;video signal processing;virtual reality,ETS;embedded system architecture;embedded training system;military aircraft;ownship simulation;pilot training;real flight training;scenario generation;simulation data link;simulation management;video signals;virtual combat environment;virtual training;virtual world simulation,,1,,10,,,,16-20 Oct. 2011,,IEEE,IEEE Conferences,
SeaLab Advanced Information Retrieval,F. Sangiacomo; A. Leoncini; S. Decherchi; P. Gastaldo; R. Zunino,"SeaLab, Univ. of Genoa, Genoa, Italy",2010 IEEE Fourth International Conference on Semantic Computing,20101111,2010,,,444,445,"Information Retrieval is a well established interdisciplinary topic in which machine learning, computational linguistic, computer programming and data mining merge together. SLAIR stands for Sea Lab Advanced Information Retrieval and is an efficient software architecture that embeds these issues in a unique framework. SLAIR is expandable both from the data format and algorithm point of view. A pluggable notion of distance between documents drives the subsequent clustering/classification machinery, moreover SLAIR is explicitly designed to manage large scale text mining problems. The demo will be focused on the versatility of the framework, the main goal is to show how the different metrics provided by SLAIR can enhance clustering/classification ability and eventually lead to different views of the underlying textual data.",,Electronic:978-0-7695-4154-9; POD:978-1-4244-7912-2,10.1109/ICSC.2010.48,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5629072,Hybrid Metric;Kernel K-Means;Semantic Representation;Support Vector Machines;Text Clustering;WordNet,Calibration;Clustering algorithms;Databases;Kernel;Semantics;Training,data mining;information retrieval;learning (artificial intelligence);pattern clustering;software architecture,SeaLab advanced information retrieval;clustering-classification machinery;computational linguistic;computer programming;data format;data mining;documents drives;machine learning;software architecture;text mining;textual data,,3,,3,,,,22-24 Sept. 2010,,IEEE,IEEE Conferences,
Designing for architecture of complicated military training simulation system based on model-driven,Xiang Wei; Xinzhan Qi; Limin Zhang,"Virtual Training and Research Center, Navy Submarine Academy, Qingdao, 266071, China",2011 International Conference on Computer Science and Service System (CSSS),20110804,2011,,,2197,2200,The interoperability and reusability are more concerned during the design process of modern military training simulation system (MTSS) that integrates various components/models. The architecture is one of the most important factors that fit in with the development needs of MTSS. It should be applied in full life cycle of simulation system from requirement analysis to system design and development. A hierarchical architecture which is based on model-driven mechanism is devised for MTSS. The mechanism of the model driven is also proposed and devised.,,DVD:978-1-4244-9761-4; Electronic:978-1-4244-9763-8; POD:978-1-4244-9762-1,10.1109/CSSS.2011.5974683,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5974683,architecture;component;military training simulation system(MTSS);model standardization;model-driven;simulation,Adaptation models;Computational modeling;Computer architecture;Load modeling;Object oriented modeling;Training,computer based training;digital simulation;formal specification;military computing;object-oriented programming;open systems;software architecture;software reusability;systems analysis,architecture design;complicated military training simulation system;component integration;hierarchical architecture;model-driven design;requirement analysis;system design;system development;system interoperability;system reusability,,0,,13,,,,27-29 June 2011,,IEEE,IEEE Conferences,
Babel-SIP: Self-learning SIP message adaptation for increasing SIP-compatibility,H. Hlavacs; K. A. Hummel; A. Hess; M. Nussbaumer,"University of Vienna, Department of Distributed and Multimedia Systems, Austria",IEEE INFOCOM Workshops 2008,20080617,2008,,,1,6,"Software implementing open standards like SIP evolves over time, and often during the first years of deployment, products are either immature or do not implement the whole standard but rather only a subset. As a result, standard compliant messages are sometimes wrongly rejected and communication fails. In this paper we describe a novel approach called Babel-SIP for increasing the rate of acceptance for SIP messages. Babel-SIP is a filter that can be put in front of the actual SIP parser of a SIP proxy. By training a C4.5 decision tree, it gradually learns, which SIP messages are accepted by the parser, and which are not. The same tree can then be used for classifying incoming SIP messages. Those classified as ""not accepted"" can then be pro- actively changed into the most similar message that is known to be accepted from the past. By running experiments using a commercial SIP proxy, we demonstrate that Babel-SIP can drastically increase the message acceptance rate.",,POD:978-1-4244-2219-7,10.1109/INFOCOM.2008.4544583,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4544583,,Classification tree analysis;Communication standards;Computer vision;Decision trees;Internet telephony;Intrusion detection;Machine learning;Multimedia systems;Protocols;Software testing,decision trees;filters;signalling protocols;telecommunication computing,Babel-SIP;C4.5 decision tree;SIP parser;SIP proxy;self-learning SIP message adaptation,,0,,10,,,,13-18 April 2008,,IEEE,IEEE Conferences,
Enforcing system-wide properties,M. Eichberg; M. Meizini; T. Schafer; C. Beringer; K. M. Hamel,"Dept. of Comput. Sci., Darmstadt Univ. of Technol., Germany",2004 Australian Software Engineering Conference. Proceedings.,20040927,2004,,,158,167,"Policy enforcement is a mechanism for ensuring that system components follow certain programming practices, comply with specified rules, and meet certain assumptions. Unfortunately, the most common mechanisms used today for policy enforcement are documentation, training, and code reviews. The fundamental problem is that these mechanisms are expensive, time-consuming, and still error-prone. To cope with this problem, we present IRC (Implementation Restriction Checker), an extensible framework for automatically enforcing system-wide policies or contracts. The framework is built on top of a platform for aspect-oriented programming at the level of Java byte-code instructions and is available as an eclipse plug-in as well as a standalone application. It includes a set of directly usable checkers and can be easily extended to implement new ones.",,POD:0-7695-2089-8,10.1109/ASWEC.2004.1290468,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1290468,,Application software;Best practices;Computer science;Containers;Contracts;Documentation;Java;Runtime;Testing;Virtual machining,Java;formal verification;object-oriented programming,Implementation Restriction Checker;Java byte-code instruction;aspect-oriented programming;language specification;policy enforcement;system-wide property enforcement,,3,,24,,,,2004,,IEEE,IEEE Conferences,
Data Gathering System for Recommender System in Tourism,G. Hirakawa; G. Satoh; K. Hisazumi; Y. Shibata,"Kyushu Univ. Fukuoka, Fukuoka, Japan",2015 18th International Conference on Network-Based Information Systems,20151210,2015,,,521,525,"The advance in the mobile terminal and wireless communication environment enables practical use of recommendation systems in tourism. A recommender system is a kind of information filtering system that helps users to find the optimal information from vast amounts of information using user preferences, environmental contexts, and user contexts. To carries out the optimum recommendation, Recommender system requires well-developed contents repository and a large amount of labeled training data. However, such travel contents and travel context information as training data has not fully digitized even in famous tourist cities let alone in the countryside. In this paper, we introduce an architecture of a tourist support information system including VR contents that are aimed at promoting Iwate area in Japan. Also, we propose a system for gathering contents repository and training data to construct regional specific recommender engine on the tourist support system.",,CD-ROM:978-1-4799-9941-5; Electronic:978-1-4799-9942-2; POD:978-1-4799-9943-9,10.1109/NBiS.2015.78,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7350670,recommender system;tourism;virtual reality,Context;Engines;Recommender systems;Servers;Training data,data acquisition;information filtering;recommender systems;software architecture;travel industry,Iwate area;Japan;VR contents;contents repository;data gathering system;environmental contexts;information filtering system;labeled training data;mobile terminal;optimum recommendation;recommendation systems;recommender system;regional specific recommender engine;tourism;tourist support information system architecture;travel contents;travel context information;user contexts;user preferences;wireless communication environment,,3,,5,,,,2-4 Sept. 2015,,IEEE,IEEE Conferences,
State of Art of the Distributed Measurement Systems for Industrial and Educational Purposes,D. Grimaldi; S. Rapuano; T. Laopoulos,"Dept. of Electronics, Computer and System Science, University of Calabria, Rende-CS, Italy, grimaldi@deis.unical.it",2005 IEEE Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications,20070115,2005,,,289,294,"The large diffusion of the distributed measurement systems (DMS) aims to providing innovative solutions to different situations which appear for both industrial and educational applications. Consequently, advanced hardware platforms and innovative software architectures are demanded. In these situations, the development of novel approaches in software and hardware tools for DMS has fundamental importance. The paper provides an overview of the hardware and software architectures which are currently used to develop DMSs, focusing on advanced topics concerning the DMS management. In particular, the workload, the synchronization and the communication delay aspects are taken into account.",,CD-ROM:0-7803-9446-1; POD:0-7803-9445-3,10.1109/IDAACS.2005.282989,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4062140,Distributed measurement system;LabVIEW;RSVP;communication delay;communication network;internet;java;synchronization;workload,Application software;Art;Computer network reliability;Computer networks;Distributed computing;Hardware;Industrial electronics;Industrial training;Instruments;Laboratories,Internet;Java;computer aided instruction;measurement systems;object-oriented programming;production engineering computing;software architecture;synchronisation;virtual instrumentation,Internet;Java;communication delay;distributed measurement system;educational application;hardware architecture;industrial application;software architecture;synchronization,,4,,30,,,,5-7 Sept. 2005,,IEEE,IEEE Conferences,
A case study on reliability and usability testing of a Web portal,M. M. Ali-Shahid; S. Sulaiman,"Faculty of Computing, Universiti Teknologi Malaysia, 81310, Skudai, Johor, Malaysia",2015 9th Malaysian Software Engineering Conference (MySEC),20160523,2015,,,31,36,Reliability testing of web portals is distinctive as compared to that of conventional software. It requires usability and reliability metrics besides functional testing to ensure diverse users are able to use such portals without any formal training and can rely on the portals or requirements quickly and efficiently. The study utilizes the measurable metrics for usability and reliability testing and establishes interpretation between both metrics by performing testing on a Web portal using online tools and analyze the results. The case study is based on a Web application that facilitates information and knowledge sharing among its online members. The outcome from the study provides an insight on how to measure usability and part of reliability of a Web portal based on ISO metrics using available testing tools.,,Electronic:978-1-4673-8227-4; POD:978-1-4673-8228-1,10.1109/MySEC.2015.7475191,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7475191,Reliability;Web portals;software testing;usability,Measurement;Portals;Software reliability;Testing;Usability,Internet;portals;program testing;software metrics;software reliability,ISO metrics;Web application;Web portal reliability testing;Web portal usability testing;knowledge sharing;online tools;reliability metrics;usability metrics,,,,23,,,,16-17 Dec. 2015,,IEEE,IEEE Conferences,
Is Agile Portfolio Management Following the Principles of Large-Scale Agile? Case Study in Finnish Broadcasting Company Yle,M. Laanti; M. Kangas,"Nitor Delta, Helsinki, Finland",2015 Agile Conference,20151001,2015,,,92,96,"Finnish Broadcasting Company Yle has taken Agile Portfolio Management into use at web and mobile development. This paper examines how the general benefits of Agile Portfolio practices described in training material and literature differ from the actual benefits described by real users of Portfolio Kanban Board. We also compare if the Principles of Large-Scale Agile collected from various Agile Organizations and published in the keynote presentation in the XP2014 conference can actually be detected in-action by users of Portfolio Kanban Board, and end up with a suggestion to remove the Principle of pattern utilization.",,Electronic:978-1-4673-7153-7; POD:978-1-4673-7154-4,10.1109/Agile.2015.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7284604,Scaled Agile;agile methods;agile planning;large-scale agile software development;portfolio management;project management;software engineering,Broadcasting;Companies;Portfolios;Software;Technological innovation,Internet;broadcasting;mobile computing;software prototyping,Finnish broadcasting company;Web development;Yle;agile portfolio management;large-scale agile;mobile development;pattern utilization;portfolio kanban board;training material,,,,32,,,,3-7 Aug. 2015,,IEEE,IEEE Conferences,
An event-driven and ontology-based approach for the delivery and information extraction of e-mails,Heng-Hsou Chang; Yau-Hwang Ko; Jang-Pong Hsu,"Inst. of Comput. Sci. & Inf. Eng., Nat. Cheng Kung Univ., Tainan, Taiwan",Proceedings International Symposium on Multimedia Software Engineering,20020806,2000,,,103,109,"In the field of information extraction (IE), the extraction of information from documents is usually event-oriented. Therefore, many information extraction machines have built their domain knowledge based on events. However, information extraction is often limited in its application in specific domains, because the events are simply detected by predefined keywords. We propose event detection driven intelligent information extraction by using the neural network paradigm. In this paper, the backpropagation (BP) learning algorithm is adopted to train the event detector. In order to detect the potential events in documents effectively, we apply natural language processing technology to aid the selection of nouns as feature words. Unrelated nouns are filtered by the analysis based on document frequency distribution. Finally, selected nouns are conceptualized into concepts. These concepts are supposed to characterize documents appropriately and they are stored in ontology as a knowledge base. In the experimental results, we achieved high accuracy both in the inside testing and outside testing of Internet documents. By means of the well-trained event detector, the information extraction task can be certainly applied in wider domains. Eventually, this event detection technology is introduced for the delivery and information extraction of e-mail",,POD:0-7695-0933-9,10.1109/MMSE.2000.897199,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=897199,,Backpropagation algorithms;Data mining;Detectors;Event detection;Intelligent networks;Learning systems;Natural language processing;Neural networks;Ontologies;Testing,Internet;backpropagation;electronic mail;information retrieval;natural languages;neural nets,Internet;backpropagation;document frequency distribution;e-mail;event-driven approach;experiment;intelligent information extraction;learning;natural language processing;neural network;ontology-based approach,,2,,12,,,,2000,11 Dec 2000-13 Dec 2000,IEEE,IEEE Conferences,
Telephone data collection using the World Wide Web,E. Hurley; J. Polifroni; J. Glass,"Spoken Language Syst. Group, MIT, Cambridge, MA, USA","Spoken Language, 1996. ICSLP 96. Proceedings., Fourth International Conference on",20020806,1996,3,,1898,1901 vol.3,"Over the past year our group has begun development of telephone-based speech understanding capability for our GALAXY conversational system. An important part of this process has been the collection of telephone speech which was used for training and evaluation. In the first phase of data collection our goal was to collect read speech from a wide variety of talkers, telephone handsets, and noise/channel conditions. In the second phase of data collection our additional goal was to collect spontaneous telephone speech from subjects actually using the system. In order to maximize variation in telephone conditions, as well as ease of use for subjects, the data collection software was designed to telephone subjects at their specified phone numbers around North America. Subjects initiate the data collection session by submitting an electronic form accessible by a WWW browser. For read speech collection, a set of prompts is automatically generated for the subject. This paper describes the design of the data collection system we are using for these purposes. To date we have collected over 9,000 utterances from over 270 subjects",,POD:0-7803-3555-4,10.1109/ICSLP.1996.608004,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=608004,,North America;Phase noise;Software design;Speech analysis;Speech enhancement;Speech processing;Telephone sets;Telephony;Web sites;World Wide Web,Internet;speech processing;speech recognition,GALAXY conversational system;WWW browser;World Wide Web;data collection system;electronic form;speech understanding;spontaneous telephone speech;telephone data collection,,4,2,10,,,,3-6 Oct 1996,03 Oct 1996-06 Oct 1996,IEEE,IEEE Conferences,
Mine Fire Simulation and Virtual Reality Technology Study,H. Zhu; B. Zhao; Y. Wang; M. Zhang,"Beijing State Key Lab. of Coal Resources & Safety Min., China Univ. of Min. & Technol., Beijing, China",2010 Second World Congress on Software Engineering,20110222,2010,1,,148,151,"Coal mine fire simulation system can reproduce the mine scenes, and achieve particle and numerical simulation of underground fire process of beginning, spreading and destroying. It has a significant meaning for the coal mine fire control, the effects analysis of disaster relief technical and disaster reproduce in the safety training. The MultiGen Creator software has been adopted by this system as the primary modeling tool, Vega Prime API as a simulation programming language, the Visual C + +.NET of Microsoft corporation as system software development platform, coupling numerical simulation and graphics rendering technology, and two types of smoke simulation have been applied. Fire scenes reproduction, rapid development simulation and smoke numerical simulation shows in the particular circumstances have been achieved by this system. It also contributes to scientifically forecasting the disaster evolution and analyzing the fire damage effects and scope under different conditions, and provides intuitive support for the accident investigation, disaster reproduction, and emergency decision.",,Electronic:978-0-7695-4303-1; POD:978-1-4244-9287-9,10.1109/WCSE.2010.58,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5718283,Vega prime;coal fire;numerical simulation;particles system,Computational modeling;Fires;Fuel processing industries;Numerical models;Numerical simulation;Solid modeling,C++ language;application program interfaces;coal;disasters;emergency services;fires;mining;rendering (computer graphics);smoke;software engineering;virtual reality;visual languages,Microsoft corporation;MultiGen Creator software;Vega Prime API;Visual C ++.NET;accident investigation;coal mine fire control;disaster evolution forecasting;disaster relief;disaster reproduction;emergency decision;fire damage;fire scene reproduction;graphic rendering technology;particle simulation;rapid development simulation;safety training;simulation programming language;smoke numerical simulation;smoke simulation;system software development platform;underground fire process;virtual reality,,0,,11,,,,19-20 Dec. 2010,,IEEE,IEEE Conferences,
Definition of Test Criteria Based on the Scene Graph for VR Applications,A. Bezerra; M. E. Delamaro; F. L. S. Nunes,"Inst. de Cienc. Matemdticas e de Comput. (ICMC), Univ. de Sao Paulo (USP), Sao Carlos, Brazil",2011 XIII Symposium on Virtual Reality,20110714,2011,,,56,65,"Virtual Reality applications are becoming more popular. In general, the development of these applications does not include a testing phase, or, at best, the evaluation is conducted only with the users. The activity of software testing has received considerable attention from researchers and software engineers who recognize its usefulness in creating quality products. However, the tests are expensive and prone to errors, which imposes the need to systematize and hence the definition of techniques to increase quality and productivity in their driving. Several testing techniques have been developed and have been used, each with its own characteristics in terms of effectiveness, cost, implementation stages, etc. Moreover, these techniques can also be adapted. In this paper, testing criteria based on scene graph are studied in order to ensure the quality of the Virtual Reality applications implementation. In addition, a proof of concept is presented, by using the defined criteria applied to a VR framework built to generate applications in the medical training area.",,Electronic:978-0-7695-4445-8; POD:978-1-4577-0661-5,10.1109/SVR.2011.34,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5951835,Virtual reality;scene graph;software testing;test;test criteria,Computational modeling;Instruments;Java;Software;Testing;Virtual reality;Visualization,program testing;software quality;virtual reality,VR applications;medical training area;quality products;scene graph;software testing;virtual reality applications,,0,,32,,,,23-26 May 2011,,IEEE,IEEE Conferences,
The research and application of the augmented reality technology,J. He; P. Han; H. Liu; S. Men; L. Ju; P. Zhen; T. Wang,"North Information Control Research Academy Group Co., Ltd., Nanjing, China","2017 IEEE 2nd Information Technology, Networking, Electronic and Automation Control Conference (ITNEC)",20180208,2017,,,496,501,"With the rapid development of computer 3D processing capacity and the emergence of low-cost sensors, the technology of augmented reality (AR) and virtual reality (VR) has advanced quickly in recent years, especially in combination with real-world technologies. Firstly, the concepts are summarized, and the difference and connection are analyzed between AR and VR. Then, a typical AR system with software and hardware architecture was presented based on the current research achievements. Three key techniques and related research are introduced in detail. Finally, application of AR in various areas is introduced, especially in the field of military system, equipment support and training simulation.",,CD:978-1-5090-6412-0; Electronic:978-1-5090-6414-4; POD:978-1-5090-6415-1,10.1109/ITNEC.2017.8284781,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8284781,augmented reality;system architecture;technology application,Augmented reality;Cameras;Hardware;Human computer interaction;Real-time systems;Three-dimensional displays,augmented reality;computer based training;military computing;military equipment,AR system;VR;augmented reality technology;computer 3D processing capacity;equipment support;hardware architecture;low-cost sensors;military system;software architecture;training simulation;virtual reality,,,,,,,,15-17 Dec. 2017,,IEEE,IEEE Conferences,
A toolkit for developing Web-based information systems: case studies,T. Bodhuin; M. Tortorella,"Dept. of Eng., Sannio Univ., Benevento, Italy",Proceedings 27th Annual International Computer Software and Applications Conference. COMPAC 2003,20031117,2003,,,460,465,"The widespread usage of Internet increases the need of Web-based software applications for diffusing, searching and exchanging information useful to support a large variety of activities, such as business exchange, collaborative work, training, etc. The use of Internet allows the enterprise to experiment new and more efficient organization models through innovative elements that simplify the communication among their different sites. This situation motivates the increasing need of Web-based applications and calls for a quick development of new tools making easier the interaction with and/or between the enterprises' information systems. This paper briefly introduces an approach for a quick development of Web-based Information Systems by using a toolkit, named MVCGen, Model/View/Controller Generator. The name exhibits that the software systems produced are based on the Model-View-Controller design pattern. The paper presents a set of experiences regarding the automatic generation of Web-based software systems.",0730-3157;07303157,POD:0-7695-2020-0,10.1109/CMPSAC.2003.1245380,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1245380,,Application software;Automatic generation control;Collaboration;Collaborative software;Collaborative work;Information systems;Internet;Joining processes;Relational databases;Software systems,Internet;application generators;information systems;software engineering;software tools,Internet;MVCGen;Model/View/Controller Generator;Web-based information system;Web-based software application;Web-based software system;automatic software generation;model-view-controller design pattern;software systems;software toolkit,,1,,14,,,,3-6 Nov. 2003,,IEEE,IEEE Conferences,
A new framework for online rule threshold adjustment in intrusion detection,M. M. Moghimi; M. H. Saraee,"Sepehr S. T. Co. Ltd., Tehran, Iran",2011 CSI International Symposium on Computer Science and Software Engineering (CSSE),20110728,2011,,,143,148,"Generally, rule-based systems work to make sense of a large volume of alerts generated by the intrusion detection systems (IDSs) every minute. Hence, it is very significant to verify that these systems are error-free and that the rules are suitable for the current network. This topic is addressed by Rule Adjustment, which automatically adjusts the rules based on the current network environment. The problem with the rule adjustment is to adjust the internal thresholds and to keep the structure unchanged. In this paper, we propose a method for adjusting the rules, online. This method does the threshold adjustment without changing the structure of the rules. Here, our approach for online threshold adjustment is to monitor the alerts and detect constant changes in them. And then, we adjust the appropriate thresholds. We have implemented this method and evaluated it using real-world datasets. Our approach was successfully able to adjust the rules in all the cases with marginal error.",,Electronic:978-1-61284-207-3; POD:978-1-61284-206-6,10.1109/CSICSSE.2011.5963992,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5963992,intrusion detection;rule-based system;threshold adjustment;time-series,Correlation;Firing;IP networks;Intrusion detection;Monitoring;Training,knowledge based systems;security of data,internal thresholds;intrusion detection systems;marginal error;online rule threshold adjustment;rule-based system,,1,,25,,,,15-16 June 2011,,IEEE,IEEE Conferences,
Collaborating in 3D virtual environments: a synchronous architecture,S. Shirmohammadi; N. D. Georganas,"Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont., Canada",Proceedings IEEE 9th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE 2000),20020806,2000,,,35,42,"To collaborate in a 3D environment, update messages corresponding to the change in the state of a shared object must be communicated among users. While a lot of research has been done in terms of transmission of update messages representing the motion of avatars and objects, very few works focus on the collaboration itself. In this paper, we present an architecture that enables tightly-coupled collaborative tasks to be performed efficiently in virtual environments",1080-1383;10801383,POD:0-7695-0798-0,10.1109/ENABL.2000.883702,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=883702,,Avatars;Collaboration;Collaborative work;Control systems;Industrial training;Information technology;Multicast protocols;Transport protocols;Virtual environment;Virtual reality,groupware;multi-access systems;software architecture;virtual reality,3D collaborative virtual environments;3D virtual presence;avatar motion;networked multi-user shared 3D spaces;object motion;shared object state change;synchronous architecture;tightly-coupled collaborative tasks;update messages,,8,,19,,,,2000,14 Jun 2000-16 Jun 2000,IEEE,IEEE Conferences,
Place recognition using kernel visual keyword descriptors,A. M. Ali; T. A. Rashid,"Department of Software Engineering, College of Engineering, Salahddin University-Erbil Kurdistan, Iraq",2015 SAI Intelligent Systems Conference (IntelliSys),20151221,2015,,,921,926,"Visual Object and Place Recognition are very important issues in computer vision and mobile robotics. In the literature, many approaches have been introduced to solve these problems. Still, one of the most widely used approaches in computer vision refers to as combining the machine learning algorithms to learn objects for optimal recognition and also its image descriptors to describe the image content completely. Thus, in this way, the system is able to learn and describe the structural features of objects or places more effectively, which in turn; it leads to a correct recognition of objects. This paper introduces a method that uses the Kernel Principle Component Analysis (KPCA) approach to extract features from the visual scene. According to this approach, a set of SIFT features is extracted from a given image, and then, the minimum Euclidean distance between all local features is computed from the visual codebook which was constructed by K-means previously. The kernel analysis applied to the distance result to get better computational performance in recognition. SVM was used for data analysis and the results indicate that KPCA method significantly outperforms PCA and BOW approaches on Caltech-101 object dataset and IDOL visual place dataset.",,Electronic:978-1-4673-7606-8; POD:978-1-4673-7607-5; USB:978-1-4673-7605-1,10.1109/IntelliSys.2015.7361253,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7361253,BOW;K-means;KPCA;SIFT;SVM,Feature extraction;Image recognition;Kernel;Principal component analysis;Robot localization;Training;Visualization,computer vision;data analysis;feature extraction;learning (artificial intelligence);natural scenes;object recognition;principal component analysis;support vector machines;transforms,Caltech-101 object dataset;IDOL visual place dataset;KPCA;KPCA method;SIFT features;SVM;computer vision;data analysis;feature extraction;image content;image descriptors;kernel principle component analysis;kernel visual keyword descriptors;machine learning algorithms;minimum Euclidean distance computation;optimal object recognition;place recognition;structural features;visual codebook;visual object recognition;visual scene,,,,26,,,,10-11 Nov. 2015,,IEEE,IEEE Conferences,
A ROSETTA framework for live / synthetic aviation tradeoffs: Preliminary Report,T. Holden; C. Dickerson,"Systems Engineering Division, Loughborough University, Leicestershire, UK",2013 8th International Conference on System of Systems Engineering,20130808,2013,,,218,223,"In this paper a Relational Oriented Systems Engineering and Technology Tradeoff Analysis (ROSETTA) framework is introduced for performing technology tradeoff and design studies with respect to the live, virtual and constructive mixes for aircrew training. This novel, efficient and model driven repeatable approach to the present and future problem of live / synthetic mixes on-board a real aircraft concentrates on relationships between elements in models to support capability based decisions. The methodology described provides a framework and factorization of a family of systems (FoS) architecture for tactical situation/mission scenario and evaluation of pilot response models. ROSETTA provides a more rigorous mathematical framework for conducting decision support and advances current model based systems engineering (MBSE) process for simulation and analysis of a complex system of systems (SoS) problem.",,Electronic:978-1-4673-5597-1; POD:978-1-4673-5596-4,10.1109/SYSoSE.2013.6575270,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6575270,Architecture;Family of Systems;HOQ;MBSE;QFD;System of Systems;framework;object orientation;relational Structure;systems engineering,Analytical models;Atmospheric modeling;Mathematical model;Measurement;Training,aerospace computing;avionics;industrial training;software architecture,FoS;MBSE;ROSETTA framework;SoS;aircraft;aircrew training;capability based decisions;complex system of systems problem;constructive mixes;family of systems architecture;live-synthetic aviation tradeoffs;model based systems engineering;pilot response models;relational oriented systems engineering and technology tradeoff analysis;virtual mixes,,1,,16,,,,2-6 June 2013,,IEEE,IEEE Conferences,
Reduced HyperBF Networks: Regularization by Explicit Complexity Reduction and Scaled Rprop-Based Training,R. N. Mahdi; E. C. Rouchka,"Department of Genetic Medicine, Weill Cornell Medical College, New York, NY, USA",IEEE Transactions on Neural Networks,20110505,2011,22,5,673,686,"Hyper basis function (HyperBF) networks are generalized radial basis function neural networks (where the activation function is a radial function of a weighted distance. Such generalization provides HyperBF networks with high capacity to learn complex functions, which in turn make them susceptible to overfitting and poor generalization. Moreover, training a HyperBF network demands the weights, centers, and local scaling factors to be optimized simultaneously. In the case of a relatively large dataset with a large network structure, such optimization becomes computationally challenging. In this paper, a new regularization method that performs soft local dimension reduction in addition to weight decay is proposed. The regularized HyperBF network is shown to provide classification accuracy competitive to a support vector machine while requiring a significantly smaller network structure. Furthermore, a practical training to construct HyperBF networks is presented. Hierarchal clustering is used to initialize neurons followed by a gradient optimization using a scaled version of the Rprop algorithm with a localized partial backtracking step. Experimental results on seven datasets show that the proposed training provides faster and smoother convergence than the regular Rprop algorithm.",1045-9227;10459227,,10.1109/TNN.2011.2109736,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5733426,Bridge regression;HyperBF;generalized RBF;localized dimension reduction;reduced HyperBF;regularized HyperBF;weight decay,Complexity theory;Neurons;Optimization;Radial basis function networks;Shape;Training;Training data,backpropagation;backtracking;computational complexity;gradient methods;optimisation;pattern classification;pattern clustering;radial basis function networks;support vector machines;transfer functions,Rprop algorithm;activation function;classification accuracy;complex functions;explicit complexity reduction;generalized radial basis function neural networks;gradient optimization;hierarchal clustering;hyper basis function networks;localized partial backtracking step;network structure;neurons;radial function;reduced HyperBF networks;regularization;regularized HyperBF network;scaled Rprop-based training;scaled version;scaling factors;soft local dimension reduction;support vector machine;weight decay;weighted distance,"Algorithms;Artificial Intelligence;Automatic Data Processing;Computer Simulation;Humans;Mathematical Concepts;Neural Networks (Computer);Normal Distribution;Pattern Recognition, Automated;Software Design",5,,58,,,20110317,May-11,,IEEE,IEEE Journals & Magazines,
"A Novel Tracking and Recognition Algorithm Using ""Continuous Autoencoder"" Network",Y. Zhao; Z. Hu,"Coll. of Electron. & Inf. Eng., Nanjing Univ. of Inf. Sci. & Technol. Nanjing, Nanjing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,5,"Motion trajectory is one of the most important cues for tracking and behavior recognition and can be widely applied to numerous fields such as visual surveillance and guidance. However, it is a difficult problem to directly model the spatiotemporal variations of trajectories due to their high dimensionality and nonlinearity. In this paper, a novel tracking and trajectory recognition algorithm is proposed by combining a bi-directional deep neural network called ""Continuous Autoencoder"" into a probabilistic framework. First, the ""Continuous Autoencoder"" network embeds high-dimensional trajectories in a two-dimensional plane based on a peculiar training rule and learns a trajectory generative model by its inverse mapping. Then a set of plausible trajectories are generated by the trajectory generative model. In the tracking process, the target state at each time step is estimated by combining above plausible trajectory set with particle filter. The trajectory identity is inferred by evaluating the improved Hausdorff distance between the estimated trajectory up to now and the truncated reference trajectories. Furthermore, the trajectory recognition results can provide valuable information for the next tracking. The experiments on tracking and recognizing handwritten digits show that the proposed algorithm can not only robustly track and exactly recognize in background clutter and occlusion, but also realize the track before identification.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366549,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366549,,Bidirectional control;Handwriting recognition;Inverse problems;Neural networks;Particle tracking;Spatiotemporal phenomena;State estimation;Surveillance;Target tracking;Trajectory,computer vision;image motion analysis;learning (artificial intelligence);neural nets;particle filtering (numerical methods);target tracking,Hausdorff distance;background clutter;behavior recognition;bidirectional deep neural network;computer vision;continuous autoencoder network;guidance;inverse mapping;learning;motion trajectory;occlusion;particle filter;plausible trajectory;recognition algorithm;spatiotemporal variation;target state estimation;tracking algorithm;trajectory generative model;trajectory identity;visual surveillance;visual tracking,,0,,15,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Mapping farmland organic matter using HSI image and its effects of land-use types,G. Xiaohe; D. Yansheng; W. Kun,"Beijing Research Center for Information Technology in Agriculture, Beijing, China",2012 First International Conference on Agro- Geoinformatics (Agro-Geoinformatics),20120927,2012,,,1,4,"Spatial distribution of farmland organic is essential for soil fertility adjustment, land-use change and sustainable development of agriculture. It is important to develop a rapid method for mapping farmland organic matter at county scale using remote sensing technology. The HJ-1A HSI image used in the paper has 115 bands, which result in good response to soil organic matter. With the support of in-situ sample data, the correlation between organic matter and characteristic variants of HSI image was analyzed. Then the optimized response wavebands and feature algorithm was selected. Through the application of multiple linear regressions, the model of retrieving farmland organic matter at a county scale was developed. Results indicated that the visible and near infrared bands of HSI image, especially 540-860 nm bands, had good response to farmland organic matter. The model of first order differential logarithm of HSI reflectivity could reach best accuracy, of which the determination coefficients (R) of training and testing samples were both higher than 0.7, while the RMSEs all around 0.2%. The spatial distribution of farmland organic matter was mapped by the model and HSI image. It is concluded that the HJ1A-HSI image has good response and coverage ability for farmland organic matter, which could provide an effective model of mapping organic matter on a county scale. The study also shows that land-use types have certain influence to farmland organic matter.",,Electronic:978-1-4673-2496-0; POD:978-1-4673-2495-3; USB:978-1-4673-2494-6,10.1109/Agro-Geoinformatics.2012.6311723,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6311723,HSI;land-use type;mapping;multiple linear regressions;organic matter,Correlation;Linear regression;Reflectivity;Remote sensing;Soil;Testing,geophysical image processing;regression analysis;soil;sustainable development;terrain mapping,HJ-1A HSI image;agriculture sustainable development;farmland organic matter mapping;feature algorithm;first order differential logarithm;land use change;land use type;multiple linear regression;optimized response waveband;remote sensing technology;soil fertility adjustment;spatial distribution,,1,,11,,,,2-4 Aug. 2012,,IEEE,IEEE Conferences,
"RTCASS, a portable, configurable commercial ATE system",B. Mitchell; G. Geathers,"Naval Air Syst. Command, Patuxent River, MD",1999 IEEE AUTOTESTCON Proceedings (Cat. No.99CH36323),20020806,1999,,,331,335,"There are operational requirements within the DoD and foreign military organizations for greater maintenance performance with fewer resources, less deployment time, and lower budgets. These demands are expected to increase. RTCASS offers the promise of solving support problems which are otherwise unsolvable, or solvable at an intolerably high cost. In many support profiles, RTCASS is a much more efficient usage of resources than existing ATE systems. RTCASS supports the maintenance and test community through the application of modular commercial hardware and object oriented software components. Its capabilities are focused in the following areas: portable ruggedized enclosures, optional rack mount capability, reconfigurable test system configurations, instrumentation spares pool, surrogate operation for deployment and training missions, and maintenance support for tactical weapons. This paper describes RTCASS and suggests opportunities offered by an creative ATS solution. With its introduction, significant progress has been achieved toward advanced logistics support using a transportable, component based ATE System for forward maintenance of avionics and weapons systems",1080-7725;10807725,POD:0-7803-5432-X,10.1109/AUTEST.1999.800398,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=800398,,Aerospace electronics;Application software;Costs;Hardware;Instruments;Logistics;Software maintenance;Software testing;System testing;Weapons,aircraft maintenance;automatic test equipment;automatic test software;device drivers;distributed object management;military avionics;object-oriented programming;open systems;virtual instrumentation,CASS GPI;COTS elements;DCOM interface;RTCASS system;advanced logistics support;avionics;deployment;efficient resource usage;forward maintenance;instrumentation spares pool;maintenance support;modular commercial hardware;object oriented software components;open systems;optional rack mount capability;portable configurable commercial ATE system;portable ruggedized enclosures;reconfigurable test system configurations;self diagnostics;software tools;surrogate operation;tactical weapons;training missions;transportable component based ATE;virtual instrumentation,,2,,,,,,1999,30 Aug 1999-02 Sep 1999,IEEE,IEEE Conferences,
A model for work distribution in global software development based on machine learning techniques,A. Alsri; S. Almuhammadi; S. Mahmood,"Information and Computer Science Department, King Fahd University of Petroleum and Minerals, Dhahran 31261, Saudi Arabia",2014 Science and Information Conference,20141009,2014,,,399,403,"Global Software Development (GSD) initiative aims to facilitate software development process by providing access to skilled workers at a relatively low cost and 24/7 software development model. Previous work suggests that half of the companies that have tried GSD have failed to realize the anticipated outcomes which have resulted in poor outsourcing relationships, high costs and overall poor software products. One critical factor for successful GSD projects is the allocation of tasks as project managers not only need to consider their workforce but also need to take into the account the characteristics of the geographically distributed sites and their relationships. In this paper, we present a task allocation model based on neural network that identifies a fit site for a given task and then finds related sites to the fit site. The related sites can be used as alternatives to the fit site or as additional sites to run more tasks in parallel. The proposed model provides project managers with a list of potential sites for the given tasks to select the appropriate GSD sites. We also discuss and evaluate the proposed task allocation model compared with other approaches.",,CD-ROM:978-0-9893-1932-4; Electronic:978-0-9893193-1-7; POD:978-1-4799-3981-7,10.1109/SAI.2014.6918218,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6918218,Global software development;neural networks;task allocation;work assignment,Biological neural networks;Euclidean distance;Outsourcing;Resource management;Software;Training data,learning (artificial intelligence);neural nets;project management;software engineering,GSD projects;GSD sites;global software development process;machine learning techniques;neural network;task allocation model;work distribution,,1,,20,,,,27-29 Aug. 2014,,IEEE,IEEE Conferences,
Is noise always harmful? Visual learning from weakly-related data,S. h. Zhong; Y. Liu; K. A. Hua; S. Wu,"College of Computer Science and Software Engineering, Shenzhen University, China",2015 International Conference on Orange Technologies (ICOT),20160623,2015,,,181,184,"Noise exists universally in multimedia data, especially in Internet era. For example, tags from web users are often incomplete, arbitrary, and low relevant with the visual information. Intuitively, noise in the dataset is harmful to learning tasks, which implies that huge volumes of image tags from social media can't be utilized directly. To collect the reliable training dataset, labor-intensive manual labeling and various learning based outlier detection techniques are widely used. This paper intends to discuss whether such kind of preprocessing is always needed. We focus on a very normal case in image classification that the available dataset includes a large amount of images weakly related to any target classes. We use deep models as the platform and design a series of experiments to compare the semi-supervised learning performance with/without weakly related unlabeled data. Fortunately, we validate that weakly related data is not always harmful, which is an encouraging finding for research on web image learning.",,Electronic:978-1-4673-8237-3; POD:978-1-4673-8238-0,10.1109/ICOT.2015.7498518,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7498518,Weakly-related data;deep learning;semi-supervised learning,Data models;Erbium;Machine learning;Multimedia communication;Standards;Training;Training data,,,,,,18,,,,19-22 Dec. 2015,,IEEE,IEEE Conferences,
A Simulation Environment for Testing and Evaluating Multiple Cooperating Solar-powered AUVs,R. J. Komerska; S. G. Chappell,"Autonomous Undersea Systems Institute, Lee, NH 03824 USA. komerska@ausi.org",OCEANS 2006,20070212,2006,,,1,6,"This paper describes the joining of an Autonomous Undersea Vehicle (AUV) with a pre-existing distributed simulation environment. Together, they provide the capability to test and evaluate Solar-powered AUV (SAUV) system components and multiple cooperative vehicle mission profiles before going in the water. This simulation facility allows for complete testing of SAUV onboard high-level software, including underwater networking protocol logic. The facility also has a training functionality in that top level mission planning and vehicle monitoring applications used by SAUV operators can also be tested as if they were in a field setting. Hardware components, such as radio frequency (RF) modems (typically connected to the vehicle monitoring application) as well as acoustic modems can also be tested within a systems context. The SAUV PC-104 system, running a Linux OS and the high-level software, can be tested as a bench-level component. In addition, significant portions of the standalone SAUV vehicle can be put into simulation mode, thereby allowing test of other on-board vehicle electronics and subsystems",0197-7385;01977385,CD-ROM:1-4244-0115-1; POD:1-4244-0114-3,10.1109/OCEANS.2006.306987,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4099125,,Acoustic testing;Application software;Electronic equipment testing;Logic testing;Modems;Monitoring;Radio frequency;Remotely operated vehicles;Software testing;System testing,Linux;geophysics computing;high level languages;solar powered vehicles;underwater vehicles,Autonomous Undersea Vehicle;Linux OS;PC-104 system;SAUV;Solar-powered AUVs;acoustic modems;hardware components;high-level software;on-board vehicle electronics;radio frequency modems;subsystems;underwater networking protocol logic;vehicle mission profiles;vehicle monitoring applications,,2,,11,,,,18-21 Sept. 2006,,IEEE,IEEE Conferences,
Second-order Online Active Learning and Its Applications,S. Hao; J. Lu; P. Zhao; C. Zhang; S. C. H. Hoi; C. Miao,"Agency for Science Technology and Research (A*STAR), Institute of High Performance Computing, 208717 Singapore, Singapore Singapore (e-mail: haosj@ihpc.a-star.edu.sg)",IEEE Transactions on Knowledge and Data Engineering,,2017,PP,99,1,1,"The goal of online active learning is to learn predictive models from a sequence of unlabeled data given limited label query budget. Unlike conventional online learning tasks, online active learning is considerably more challenging since the online learner not only needs to decide how to update the predictive models effectively whenever a labeled training sample is available, but also needs to determine when is appropriate to query the label of an incoming unlabeled instance given limited label query budget. Most existing approaches for online active learning are often based on the family of first-order online learning algorithms, which are simple and efficient but falls short in slow convergence and sub-optimal solution in exploiting the labeled training data. To conquer these limitations, this paper presents a novel framework of Second-order Online Active Learning (SOAL). To further make SOAL practical for real-world applications, especially for class-imbalanced online classification tasks (e.g., malicious web detection), we extend the SOAL framework by proposing the Cost-sensitive Second-order Online Active Learning algorithm named “SOAL$_{CS}$â€. We conducted both theoretical analysis and empirical studies, in which the promising empirical results validate the efficacy and scalability of the proposed online active learning algorithms towards large-scale online learning tasks.",1041-4347;10414347,,10.1109/TKDE.2017.2778097,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8122067,Active Learning;Malicious websites detection;Online Learning,Algorithm design and analysis;Labeling;Machine learning algorithms;Prediction algorithms;Predictive models;Training,,,,,,,,,20171128,,,IEEE,IEEE Early Access Articles,
A comparative study of hybrid models of selective classification and dynamic selection of analogies for software development effort estimation,S. S. Gautam; V. Singh,"Department of Information Technology, Indian Institute of Information Technology, Allahabad, India-211015",2017 IEEE International Conference on Industrial and Information Systems (ICIIS),20180222,2017,,,1,6,Analogy-Based Software Development Effort Estimation (ABSDEE) approaches have been widely used by software effort researchers and practitioners. The performance of ABSDEE models can be improved by properly utilizing the characteristics of data in estimation process. This paper aims to show the effects of hybrid approaches of selective project classification and dynamic selection of number of similar historical projects on the performance of ABSDEE. In this paper we propose four hybrid ABSDEE models using selective classification and dynamic selection of analogies. The results showed that the estimation accuracy can be significantly improved with proper utilization of the inherent characteristics of a dataset and using different number of similar past projects.,,Electronic:978-1-5386-1676-5; POD:978-1-5386-1677-2; Paper:978-1-5386-1674-1; USB:978-1-5386-1675-8,10.1109/ICIINFS.2017.8300360,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8300360,analogy-based software effort estimation;dynamic-K selection;selective classification;software development effort estimation,Estimation;Euclidean distance;Information technology;Mathematical model;Software;Software algorithms;Training,software cost estimation;software engineering,analogy-based software development effort estimation;estimation process;hybrid ABSDEE models;hybrid approaches;hybrid models;selective classification;selective project classification;software effort researchers,,,,,,,,15-16 Dec. 2017,,IEEE,IEEE Conferences,
Utilizing machine learning in Sentiment Analysis: SentiRobo approach,V. A. Rohani; S. Shayaa,"Department of Software Engineering, Faculty of Computer Science and Information Technology, University of Malaya, Kuala Lumpur, Malaysia",2015 International Symposium on Technology Management and Emerging Technologies (ISTMET),20151217,2015,,,263,267,"Following the rapid evolution of Web 2.0, Sentiment Analysis has become one of the major techniques for mining the social media content. It aims to analyze opinions, sentiments, attitudes, and emotions towards entities such as topics, products, organizations, individuals, communities, and services. This paper presents SentiRobo, a supervised machine learning approach for the process of Sentiment Analysis. An enhanced version of Naive Bayes algorithm is introduced to predict the sentiment polarity of social media large data sets. Empirical evaluation over different twitter datasets with more than 300,000 records reveals the merit of this approach in processing of social media datasets.",,Electronic:978-1-4799-1723-5; POD:978-1-4799-1724-2; USB:978-1-4799-1722-8,10.1109/ISTMET.2015.7359041,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7359041,Machine Learning;Naïve Bayes Text Classification;SentiRobo;Sentiment Analysis;Social Media,Algorithm design and analysis;Classification algorithms;Data mining;Media;Sentiment analysis;Support vector machines;Training,Internet;data mining;learning (artificial intelligence);sentiment analysis;social networking (online),Naive Bayes algorithm;SentiRobo approach;Web 2.0 sentiment analysis;social media content mining;supervised machine learning approach,,2,,26,,,,25-27 Aug. 2015,,IEEE,IEEE Conferences,
Semantic modeling of Virtual Environments using MASCARET,P. Chevaillier; T. H. Trinh; M. Barange; P. De Loor; F. Devillers; J. Soler; R. Querrec,"ENIB, Lab-STICC, France",2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS),20120716,2012,,,1,8,"Many Virtual Reality (VR) applications, such as Virtual Learning Environments or Interactive Virtual Tours, are based on a rich semantic description of the environment and tasks that users have to perform. These applications are built upon Virtual Environments (VEs) in which artificial agents act autonomously while interacting in realtime with users. Semantic modelling of a VR environment makes it possible the knowledge-driven access from the description of VEs that simplifies the development of VR applications. It eases the development of these types of applications. Semantic modelling should provide a consistent representation of the following aspects: 1) The simulated world, its structure and the behavior of its entities, 2) Interactions and tasks, that users and agents can perform in the environment, 3) Knowledge items, that autonomous agents can use for decision-making or for communication with users. This paper presents MASCARET, a model-based approach, for the design of semantic VR environments. This approach is based on the Unified Modeling Language (UML). In this approach, UML is used to provide a knowledge-driven access to the semantic contents of the VE and not for code generation, as in classical software development process. Interests of a UML-based approach are that its metamodel covers different views of the semantic modelling: ontology, structure, behaviors, interactions, activities. It is also an extensible language that can be specialized to provide formal operational semantics. We also present how MASCARET can be used to develop content-rich interactive applications that can be deployed over various VR platforms. Finally, we discuss the benefits of such a metamodel-based approach and show how the multi-layer semantic model can be used in different VR applications, in which adaptive behaviors of artificial agents acting within complex environments have to be simulated.",2328-7772;23287772,Electronic:978-1-4673-1248-6; POD:978-1-4673-1249-3,10.1109/SEARIS.2012.6231174,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6231174,knowledge representation;modeling methodologies;semantic modeling;virtual reality,Collaboration;Electronic mail;Semantics;Solid modeling;Unified modeling language;Virtual environments,Unified Modeling Language;groupware;multi-agent systems;ontologies (artificial intelligence);virtual reality,MASCARET;UML-based approach;Unified Modeling Language;VE;activities;artificial agents;behavior;interactions;interactive virtual tours;knowledge items;metamodel-based approach;model-based approach;multiagent system for collaborative adaptive & realistic environments for training;multilayer semantic model;ontology;semantic VR environment design;simulated world;structure;tasks;virtual environment semantic modeling;virtual learning environments;virtual reality applications,,4,,25,,,,5-5 March 2012,,IEEE,IEEE Conferences,
A Novel Domain Adaptation Bayesian Classifier for Updating Land-Cover Maps With Class Differences in Source and Target Domains,K. Bahirat; F. Bovolo; L. Bruzzone; S. Chaudhuri,"Department of Electrical Engineering, Indian Institute of Technology Bombay, Mumbai, India",IEEE Transactions on Geoscience and Remote Sensing,20120620,2012,50,7,2810,2826,"This paper addresses the problem of land-cover map updating by classification of multitemporal remote-sensing images in the context of domain adaptation (DA). The basic assumptions behind the proposed approach are twofold. The first one is that training data (ground reference information) are available for one of the considered multitemporal acquisitions (source domain) whereas they are not for the other (target domain). The second one is that multitemporal acquisitions (i.e., target and source domains) may be characterized by different sets of classes. Unlike other approaches available in the literature, the proposed DA Bayesian classifier based on maximum a posteriori decision rule (DA-MAP) automatically identifies whether there exist differences between the set of classes in the target and source domains and properly handles these differences in the updating process. The proposed method was tested in different scenarios of increasing complexity related to multitemporal image classification. Experimental results on medium-resolution and very high resolution multitemporal remote-sensing data sets confirm the effectiveness and the reliability of the proposed DA-MAP classifier.",0196-2892;01962892,,10.1109/TGRS.2011.2174154,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6104136,Bayesian classifier;domain adaptation (DA);land-cover map updating;maximum a posteriori (MAP) classifier;multitemporal image classification;partially supervised learning;partially unsupervised learning;remote sensing,Bayesian methods;Computer aided software engineering;Estimation;Reliability;Remote sensing;Training;Vectors,Bayes methods;geophysical image processing;image classification;remote sensing,DA Bayesian classifier;DA-MAP classifier;class differences;domain adaptation Bayesian classifier;ground reference information;land cover maps;multitemporal acquisition;multitemporal remote sensing images classification;source domain;target domain,,21,,26,,,20111213,Jul-12,,IEEE,IEEE Journals & Magazines,
Study of Moisture Test for Grain Based on Neural Network and Mechanism of Multi-Sensor,J. Jiang; H. Ji,"Dept. of Electr. & Electron. Eng., Shandong Univ. of Technol., Zibo, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The multiple sensing mechanism of online moisture test for corn and improved BP neural network was introduced, and hardware structure of moisture test system for corn centering on TMS320F2812 was given. In this paper, dielectric loss factor is measured by the method of orthogonal separation on phase-sensitive detection. Though measuring three parameters of dielectric loss factor, power fluctuations and temperature changes, using BP neural network to construct multi-input single-output model, applying gradient descent method with forgetting factor for parameters adjustment of BP neural network, utilizing the nonlinear mapping ability and learning generalization ability of the BP neural network, and using high precision samples for the training of BP neural network, the mathematic model of moisture test system for corn based on BP neural network was established finally. The sample testing experiment shows that the measurement accuracy obtains a great enhancement comprehensively considering the effect on testing output with the aim sensor characteristic and non-aim parameter.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5362610,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5362610,,Dielectric loss measurement;Dielectric losses;Dielectric measurements;Loss measurement;Mathematical model;Moisture;Neural network hardware;Neural networks;Phase measurement;System testing,backpropagation;dielectric loss measurement;moisture measurement;neural nets;sensor fusion,BP neural network;TMS320F2812;backpropagation;corn centering;dielectric loss factor;grain;moisture test;multi-input single-output model;multi-sensor;multiple sensing mechanism;nonlinear mapping;orthogonal separation;phase-sensitive detection;power fluctuations;temperature changes,,0,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
SuGI - Portal and Training Systems for Grid Middlewares,J. Götze; B. Reuther; P. Müller; V. Achter; S. Breuers; M. Seifert; U. Lang,"Dept. of Comput. Sci., Univ. of Kaiserslautern, Kaiserslautern, Germany",2009 35th Euromicro Conference on Software Engineering and Advanced Applications,20091208,2009,,,585,591,"Grid computing is a research and development topic, currently getting much attention. As a result, new ideas as well as research and project results are being produced at a very high rate. Therefore, it is difficult for resource providers and researchers in this area to keep track of the development. Resource providers and researchers, new to the topic of Grid computing, have to overcome a huge inhibition threshold before work in this area can be started. The SuGI project is aiming to support providers and researchers with two approaches. First, the SuGI portal presents videos, documents, and links regarding many topics in the area of Grid computing for newcomers as well as for experts. Second, the training systems for Grid middlewares created by the SuGI project can help beginners to do their first steps without a complex installation process, while experts can easily try out different configurations without interfering with their productive systems.",1089-6503;10896503,POD:978-0-7695-3784-9,10.1109/SEAA.2009.54,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5350006,Grid computing;e-learning portal;training systems,Application software;Computer science;Distributed computing;Electronic learning;Grid computing;Middleware;Portals;Research and development;Software engineering;Videos,grid computing;middleware;portals,SuGI portal;SuGI project;grid computing;grid middlewares;training systems,,0,,10,,,,27-29 Aug. 2009,,IEEE,IEEE Conferences,
Secure remote user authentication for multi-server environment using machine learning technique,A. Choubey; K. Chatterjee,"Dept-Computer Science and Engineering, National Institute of Technology, Patna 800005, Bihar, India","2016 International Conference on Circuit, Power and Computing Technologies (ICCPCT)",20160804,2016,,,1,5,"The earlier remote password authentication schemes required a service providing server to authenticate a legitimate user for remote login. However, the traditional schemes are not useful in multi-server architecture because of multiple user ids and passwords. In this paper, we present a remote password authentication scheme for multi-server architecture that can be robust and improved network security. This password authentication system is a trained classification system based on SVM. In this scheme, the users only remember own identity and password and own choices for the various server login which he filled during registration where the user can choose his password at will. Furthermore, this system does not require having any overhead of password or verification table and is very dynamic in nature and can also withstand the replay attack and masquerading.",,DVD:978-1-5090-1276-3; Electronic:978-1-5090-1277-0; POD:978-1-5090-1278-7,10.1109/ICCPCT.2016.7530131,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7530131,SVM;authentication;keystroke;multi-server;password,Authentication;Computer architecture;Computers;Servers;Support vector machines;Training,file servers;message authentication;pattern classification;software architecture;support vector machines,SVM;classification system;machine learning;multiserver architecture;network security;remote user password authentication;support vector machine,,,,,,,,18-19 March 2016,,IEEE,IEEE Conferences,
An improved recurrent neural network language model with context vector features,J. Zhang; D. Qu; Z. Li,"National Digital Switching System Engineering & Technological R&D, Center Zhengzhou, Henan Province, China",2014 IEEE 5th International Conference on Software Engineering and Service Science,20141023,2014,,,828,831,"Recurrent neural network language models have solved the problems of data sparseness and dimensionality disaster which exist in traditional N-gram models. RNNLMs have recently demonstrated state-of-the-art performance in speech recognition, machine translation and other tasks. In this paper, we improve the model performance by providing contextual word vectors in association with RNNLMs. This method can reinforce the ability of learning long-distance information using vectors training from Skip-gram model. The experimental results show that the proposed method can improve the perplexity performance significantly on Penn Treebank data. And we further apply the models to speech recognition task on the Wall Street Journal corpora, where we achieve obvious improvements in word-error-rate.",2327-0586;23270586,CD-ROM:978-1-4799-3277-1; Electronic:978-1-4799-3279-5; POD:978-1-4799-3280-1,10.1109/ICSESS.2014.6933694,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6933694,Language Model;Recurrent Neural Network;Skip-gram;Speech Recognition,Computational modeling;Context;Context modeling;Hidden Markov models;Neurons;Recurrent neural networks;Vectors,recurrent neural nets;speech recognition,N-gram models;Penn Treebank data;RNNLM;Wall Street Journal corpora;context vector features;contextual word vectors;data dimensionality;data sparseness;long-distance information learning;machine translation;perplexity performance;recurrent neural network language model;speech recognition task,,0,,16,,,,27-29 June 2014,,IEEE,IEEE Conferences,
"Distributed IT-Projects, Trust and Communication Practices",A. Zaitsev,"Sch. of Sci., SoberIT, Aalto Univ., Helsinki, Finland",2011 IEEE Sixth International Conference on Global Software Engineering Workshop,20111103,2011,,,42,47,"Multinational globally distributed projects have become quite common despite the fact that they are complex and often challenging. Communication between team members in such projects needs more effort from the team. This paper is a case of two organizations, consisting of Finns, Indians and Israelis,working on a software project together. The paper concentrates on the communication practices of the organization.In this study communication practices used in case organizations are studied using semi-structured interviews and field observations. The study also discusses the relationshipbetween the organizations and differences and similarities ofpractice usageThe conclusion of the research was that the practicessuggested in literature were known and used to some extent.They were also found to be useful in bridging the geographicdistance between teams. The results also emphasize theimportance of trust in projects.",2329-6305;23296305,Electronic:978-0-7695-4558-5; POD:978-1-4577-1839-7,10.1109/ICGSE-W.2011.18,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6065576,case study;communication practices;globally distiributed projects,Buildings;Companies;Cultural differences;Global communication;Protocols;Training,globalisation;organisational aspects;project management;software management,Finns;Indians;Israelis;communication practices;distributed IT-projects;field observations;geographic distance;multinational globally distributed projects;organizations;semistructured interviews;software project;team members;trust practices,,0,,15,,,,15-18 Aug. 2011,,IEEE,IEEE Conferences,
Mining User Rationale from Software Reviews,Z. Kurtanović; W. Maalej,"Univ. of Hamburg, Hamburg, Germany",2017 IEEE 25th International Requirements Engineering Conference (RE),20170925,2017,,,61,70,"Rationale refers to the reasoning and justification behind human decisions, opinions, and beliefs. In software engineering, rationale management focuses on capturing design and requirements decisions and on organizing and reusing project knowledge. This paper takes a different view on rationale written by users in online reviews. We studied 32,414 reviews for 52 software applications in the Amazon Store. Through a grounded theory approach and peer content analysis, we investigated how users argue and justify their decisions, e.g. about upgrading, installing, or switching software applications. We also studied the occurrence frequency of rationale concepts such as issues encountered or alternatives considered in the reviews and found that assessment criteria like performance, compatibility, and usability represent the most pervasive concept. We then used the truth set of manually labeled review sentences to explore how accurately we can mine rationale concepts from the reviews. Support Vector Classifier, Naive Bayes, and Logistic Regression, trained on the review metadata, syntax tree of the review text, and influential terms, achieved a precision around 80% for predicting sentences with alternatives and decisions, with top recall values of 98%. On the review level, precision was up to 13% higher with recall values reaching 99%. We discuss the findings and the rationale importance for supporting deliberation in user communities and synthesizing the reviews for developers.",,Electronic:978-1-5386-3191-1; POD:978-1-5386-3192-8,10.1109/RE.2017.86,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8048891,App Analytics;Rationale;Review Mining,Encoding;Metadata;Requirements engineering;Software reviews;Syntactics;Usability,Bayes methods;data mining;formal specification;meta data;regression analysis;software engineering;software maintenance;support vector machines;text analysis,Amazon Store;Naive Bayes;grounded theory approach;human decisions;logistic regression;manually labeled review sentences;online reviews;peer content analysis;pervasive concept;project knowledge;rationale concepts;rationale management;requirements decisions;review metadata;review text syntax tree;software engineering;software reviews;support vector classifier;switching software applications;user communities;user rationale mining,,,,,,,,4-8 Sept. 2017,,IEEE,IEEE Conferences,
A Overview and Contrast of Current Learning Design Tools,M. m. Zeng,"Educ. Inst., ZhaoQing Univ., Zhaoqing, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"Learning Design has emerged as one of the most significant recent developments in e-learning. However, Few instructional designers and teachers have experience in designing learning materials with IMS Learning Design. This article aims to review and evaluate currently available Learning Design software, and make an explicit contrast among them to provide a guideline for teachers and developers to use IMS learning design well.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676782,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676782,,Collaborative work;Electronic learning;Software;Training;User interfaces;Visualization,computer aided instruction;software tools,IMS Learning Design;e-learning;instructional designers;learning design software;learning design tools;learning materials;teachers,,0,,14,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Hierarchical classifier design in high-dimensional numerous class cases,B. Kim; D. A. Landgrebe,"Sch. of Electr. Eng., Purdue Univ., West Lafayette, IN, USA",IEEE Transactions on Geoscience and Remote Sensing,20020806,1991,29,4,518,528,"In applying pattern recognition methods in remote sensing problems, an inherent limitation is that there is almost always only a small number of training samples with which to design the classifier. A hybrid decision tree classifier design procedure that produces efficient and accurate classifiers for this situation is proposed. In doing so, several key questions are addressed, among them the question of the feature extraction techniques to be used and the mathematical relationship between sample size, dimensionality, and risk value. Empirical tests comparing the hybrid design classifier with a conventional single layered one are presented. They suggest that the hybrid design produces higher accuracy with fewer features. The need for fewer features is an important advantage, because it reflects favorably on both the size of the training set needed and the amount of computation time that will be needed in analysis",0196-2892;01962892,,10.1109/36.135813,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=135813,,Classification tree analysis;Computer aided software engineering;Data analysis;Decision trees;High-resolution imaging;Image resolution;Image sensors;Remote sensing;Sensor systems;Spatial resolution,computerised pattern recognition;computerised picture processing;geophysical techniques;geophysics computing;remote sensing,400 to 2500 nm;AVIRIS;HIRIS;classifier accuracy;computation time;feature extraction techniques;hierarchical classifier design;high-dimensional numerous class cases;hybrid decision tree classifier design procedure;near-IR;optical-IR remote sensing;pattern recognition methods;remote sensing images processing;remote sensing problems;risk value;sample dimensionality;sample size;training samples;training set size;visible,,44,,19,,,,Jul-91,,IEEE,IEEE Journals & Magazines,
A TCN Gateway Emulator,D. Fernandez; J. Jimenez; J. Andreu; C. Cuadrado; I. Kortabarria,"Department of Electronics and Telecommunications. School of Engineering, University of the Basque Country, Alameda Urquijo s/n, 48.013 Bilbao, SPAIN. Kpi",2007 IEEE International Symposium on Industrial Electronics,20071105,2007,,,2911,2916,"TCN standard makes use of the WTB bus and MVB vehicle buses to provide necessary services which a train may require. This architecture takes advantage of complex multiprocessor gateways to link a vehicle bus to the wire train bus. To provide a robust development and verification environment, a TCN gateway emulation application has been created. This program develops a virtual network to test the TCN protocol stack and applications built on top of it.",2163-5137;21635137,CD-ROM:978-1-4244-0755-2; POD:978-1-4244-0754-5,10.1109/ISIE.2007.4375076,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4375076,,Automotive engineering;Communication networks;Data communication;Emulation;Hardware;Protocols;Robustness;Software testing;Vehicles;Wire,formal verification;internetworking;protocols;railway communication;railway engineering,gateway emulator;multifunction vehicle buses;multiprocessor gateways;train communication network protocol;verification environment;virtual network;wire train bus,,3,,19,,,,4-7 June 2007,,IEEE,IEEE Conferences,
Privacy and utility for defect prediction: Experiments with MORPH,F. Peters; T. Menzies,"Lane Department of Computer Science and Electrical Engineering, West Virginia University, Morgantown, USA",2012 34th International Conference on Software Engineering (ICSE),20120628,2012,,,189,199,"Ideally, we can learn lessons from software projects across multiple organizations. However, a major impediment to such knowledge sharing are the privacy concerns of software development organizations. This paper aims to provide defect data-set owners with an effective means of privatizing their data prior to release. We explore MORPH which understands how to maintain class boundaries in a data-set. MORPH is a data mutator that moves the data a random distance, taking care not to cross class boundaries. The value of training on this MORPHed data is tested via a 10-way within learning study and a cross learning study using Random Forests, Naive Bayes, and Logistic Regression for ten object-oriented defect datasets from the PROMISE data repository. Measured in terms of exposure of sensitive attributes, the MORPHed data was four times more private than the unMORPHed data. Also, in terms of the f-measures, there was little difference between the MORPHed and unMORPHed data (original data and data privatized by data-swapping) for both the cross and within study. We conclude that at least for the kinds of OO defect data studied in this project, data can be privatized without concerns for inference efficacy.",0270-5257;02705257,Electronic:978-1-4673-1067-3; POD:978-1-4673-1066-6,10.1109/ICSE.2012.6227194,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6227194,data mining;defect prediction;privacy,Companies;Data privacy;Predictive models;Privacy;Privatization;Software,Bayes methods;data privacy;object-oriented programming;regression analysis;software engineering;trees (mathematics),MORPH;PROMISE data repository;class boundaries;data mutator;defect prediction;f-measures;knowledge sharing;logistic regression;naive Bayes;object-oriented defect datasets;privacy concerns;random distance;random forests;software development organizations;software projects,,7,,34,,,,2-9 June 2012,,IEEE,IEEE Conferences,
Reduced Support Vector Machine Based on Margin Vectors,B. Kong; H. w. Wang,"Math Dept., Henan Inst. of Educ., Zhengzhou, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"Reduced Support Vector Machine (RSVM) was proposed as an alternate of the standard SVM. Motivated by resolving the difficulty on handling large data sets using SVM, it pre-extracts a subset of data as `support vectors' and solves a smaller optimization problem. But it selects `support vectors' randomly from the training set, and this will affect the result. A new method called reduced support vector machine based on margin vectors is presented in this paper, some margin vectors were extracted as `support vectors' via center distance ratio, then were applied in the RSVM . The new method can be used to unbalanced data and reduce the effects of outliers. So the new method improves the ability of RSVM to classify and the training speed of SVM greatly.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677026,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677026,,Accuracy;Databases;Noise;Support vector machine classification;Testing;Training,support vector machines,center distance ratio;margin vectors;reduced support vector machine,,2,,5,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Review of the sparse coding and the applications on image retrieval,J. Zhao; Z. Sihao; Z. Jing,"Shanghai Jiaotong University, China",2016 International Conference on Communication and Electronics Systems (ICCES),20170330,2016,,,1,5,"Image retrieval is based on the description of image content, found in the target image collection with the specified characteristics or with the image of the specified content. The content of the image can be divided into two categories: visual content and information content. The visual content corresponding to the physical representation of the image, such as color, shape, texture, etc. while corresponding image semantic information content, such as the theme, characters, scenes, etc come under the category of information content. The emergence of the theory of sparse representation for computer vision and pattern recognition, and other fields has brought the profound influence. Image sparse representation is a well as a new image description model, the said coefficient of less than zero composition reveals the image signal of the main structure and essential attribute. Efficient representation of the model not only can obtain the observation signal, but also can extract the semantic information. This Topic through the introduction of sparse coding idea retrieval process can be divided into two steps: off-line training and on-line retrieval. By using the sparse dictionary online training algorithm for each image to complete dictionary training, using the image similarity evaluation algorithm based on sparse feature expression of query image and the database image similarity calculation, finally according to the similarity retrieval results, thus the ascension of systemic algorithm accuracy and efficiency.",,DVD:978-1-5090-1064-6; Electronic:978-1-5090-1066-0; POD:978-1-5090-1067-7; Paper:978-1-5090-1065-3,10.1109/CESYS.2016.7889904,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7889904,Image Retrieval;On line and offline systems;content bases image retrieval systems;sparse coding,Feature extraction;Histograms;Image color analysis;Image retrieval;Image segmentation;Shape;Visualization,image coding;image colour analysis;image representation;image retrieval;image texture;sparse matrices;visual databases,database image similarity calculation;dictionary training;image characters;image color;image description model;image retrieval;image scenes;image semantic information content;image shape;image similarity evaluation algorithm;image sparse representation;image texture;image theme;information content;off-line training;online retrieval;physical image representation;query image;sparse coding;sparse coding idea retrieval process;sparse dictionary online training algorithm;target image collection;visual content,,,,,,,,21-22 Oct. 2016,,IEEE,IEEE Conferences,
Trending topic discovery of Twitter Tweets using clustering and topic modeling algorithms,M. S. C. Sapul; T. H. Aung; R. Jiamthapthaksin,"Computer Science Department, Assumption University, Bangkok, Thailand",2017 14th International Joint Conference on Computer Science and Software Engineering (JCSSE),20170907,2017,,,1,6,"There is no previous research that compares the results of k-means, CLOPE clustering and Latent Dirichlet Allocation (LDA) topic modeling algorithms for detecting trending topics on tweets. Since not all tweets contain hashtags, we considered three training data feature sets: hashtags, keywords and keywords + hashtags in this study. Our proposed methodology proved that CLOPE can also be used in a non-transactional database like Twitter data set to answer the trending topic discovery and could provide more topic patterns than k-means and LDA. Using additional feature sets has improved the results of k-means and LDA, thus, keywords + hashtags can identify more meaningful topics.",,Electronic:978-1-5090-4834-2; POD:978-1-5090-4835-9,10.1109/JCSSE.2017.8025911,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8025911,CLOPE;Latent Dirichlet Allocation;Trending Analysis;Tweets;Twitter Data Mining;k-means,Algorithm design and analysis;Clustering algorithms;Data mining;Databases;Feature extraction;Tagging;Twitter,pattern clustering;social networking (online),CLOPE clustering;LDA topic modeling algorithms;Latent Dirichlet Allocation;Twitter data set;Twitter tweets;data feature set training;hashtags;k-means clustering;nontransactional database;trending topic discovery,,,,,,,,12-14 July 2017,,IEEE,IEEE Conferences,
PROUST: Knowledge-Based Program Understanding,W. L. Johnson; E. Soloway,"Department of Computer Science, Yale University",IEEE Transactions on Software Engineering,20060918,1985,SE-11,3,267,275,"This paper describes a program called PROUST which does on-line analysis and understanding of Pascal written by novice programmers. PROUST takes as input a program and a nonalgorithmic description of the program requirements, and finds the most likely mapping between the requirements and the code. This mapping is in essence a reconstruction of the design and implementation steps that the programmer went through in writing the program. A knowledge base of programming plans and strategies, together with common bugs associated with them, is used in constructing this mapping. Bugs are discovered in the process of relating plans to the code; PROUST can therefore give deep explanations of program bugs by relating the buggy code to its underlying intentions.",0098-5589;00985589,,10.1109/TSE.1985.232210,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1702003,Artificial inteiligence;program debugging;program understanding;programmer training,Computer bugs;Computer science;Debugging;Machinery;Personnel;Programming profession;Psychology;Reactive power;Writing,,Artificial inteiligence;program debugging;program understanding;programmer training,,119,,20,,,,Mar-85,,IEEE,IEEE Journals & Magazines,
A New Optimization Method of Large-Scale SVMs Based on Kernel Distance Clustering,Y. z. Xu; H. Qin,"Sch. of Comput. & Electron. Inf., Guangxi Univ., Nanning, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Against the low efficiency of training on large-scale SVM, a reduction approach based on kernel distance clustering is proposed. The kernel distance's formulation is brought in to cluster the highly-dimensioned dataset, and the clustering step will reduce a large amount of unsupport vectors during training, thereby, the training time will decrease. The experiments show that this new training algorithm is able to speed up the training process and improve the classification's precision.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363440,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363440,,Clustering algorithms;Kernel;Lagrangian functions;Large-scale systems;Optimization methods;Quadratic programming;Regression analysis;Solids;Support vector machine classification;Support vector machines,optimisation;pattern clustering;support vector machines,highly-dimensioned dataset;kernel distance clustering;large-scale SVM;optimization method;training algorithm,,1,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Interactive 3D scene modeling and visualization system,R. Grebinnik; A. Lipanov,"Infostroy Ltd., Ukraine",2010 6th Central and Eastern European Software Engineering Conference (CEE-SECR),20110531,2010,,,124,129,"In this scientific report the visual system for 3D scene creation for the purpose of design and visualization of various objects' behavior scenarios on the stage, their interaction with each other and also with the participation of user is described. The following system can be used at the development of virtual simulator systems and at visual modeling of different situations to demonstrate the interaction of objects with each other on the stage. The system provides for the ability to interact with user during scene demonstration, and objects' behavior on stage is being managed according to the scenario, which is predesigned by user with the help of a simple script language. These system capabilities allow substantially reduce the time required for the development of some model of an interactive 3D scene; provide possibility for user to participate in actions on scene. The system can be used for training purposes, for analysis and demonstration of various situations, where processes visualization is necessary considering mathematical models and physical properties of objects. The system is developed using the up to date technologies .NET Framework 3.5 and XNA Game Studio 3.1.",,Electronic:978-1-4577-0606-6; POD:978-1-4577-0605-9,10.1109/CEE-SECR.2010.5783162,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5783162,3D scene editor;3D scenes modeling;XNA Studio;interactive scene;simulation system,Electronic mail;Games;Mathematical model;Solid modeling;Three dimensional displays;Visual system;Visualization,authoring languages;data visualisation;solid modelling,.NET Framework 3.5;XNA Game Studio 3.1;interactive 3D scene modeling;mathematical models;scene demonstration;script language;virtual simulator systems;visual modeling;visual system;visualization system,,0,,5,,,,13-15 Oct. 2010,,IEEE,IEEE Conferences,
Incremental max-margin learning for semi-supervised multi-class problem,T. Hu; J. Yu,"State Key Lab of CAD&CG, Zhejiang University, Hangzhou 310058, China","2015 IEEE/ACIS 16th International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20170707,2015,,,1,6,"In this paper, we proposed an incremental max-margin model for semi-supervised multi-classification learning, where efficient and accuracy need to be considered. Three notable properties are introduced: 1) the model predicts a label for unla-beled sample instance in runtime, and trained with the complete sample instance, while unlabeled and labeled sample instances are unified in our objective function; 2) since the objective function of our model is convex, we can design efficient online algorithm with logarithmic regret, it achieve accurate solution with very little overhead; 3) our model is max-margin machine, which provide our model with considerable generalization capability for future unseen data. Our approach captures essences of the exploration-exploitation tradeoff.",,Electronic:978-1-4799-8676-7; POD:978-1-4799-8677-4,10.1109/SNPD.2015.7968108,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7968108,max-margin learning;multi-classification;online algorithm;semi-supervised learning,Algorithm design and analysis;Data models;Linear programming;Optimization;Predictive models;Semisupervised learning;Training,,,,,,,,,,1-3 June 2015,,IEEE,IEEE Conferences,
Toward deeply adaptive societies of digital systems,A. Carzaniga; G. Denaro; M. Pezze; J. Estublier; A. L. Wolf,"University of Lugano, Switzerland",2009 31st International Conference on Software Engineering - Companion Volume,20090612,2009,,,331,334,"Modern societies are pervaded by computerized, heterogeneous devices designed for specific purposes, but also more and more often capable of interacting with other devices for entirely different purposes. For example, a cell phone could be used to purchase a train ticket on-line that could later be printed by a vending machine at the train station. This type of open environment is what we call a society of digital systems. In this paper, we outline the characteristics of societies of digital systems, and argue that they call for a new approach to cope with unforeseen interactions, possible incompatibilities, failures, and emergent behaviors. We argue that designers can not assume a closed or homogeneous world, and must instead naturally accommodate dynamic adaptations. Furthermore, self-adaptability, that is, the ability to adapt autonomically to a changing environment, also poses problems, as different adaptation strategies may interfere negatively, leading to unstable behaviors. As an initial concrete contribution to solve this problem, we propose a method to support the graceful integration of devices and software systems in an open environment. The method uses management information, and is specifically centered on the idea of expressing self-adaptation operations as change sets over the management information base.",,POD:978-1-4244-3495-4,10.1109/ICSE-COMPANION.2009.5071014,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5071014,,Application software;Cellular phones;Collaborative software;Computer networks;Digital systems;Educational institutions;Humans;Information management;Software systems;Vehicle dynamics,ergonomics,cell phone;deeply adaptive society;digital system;management information base;self-adaptability;self-adaptation operation;software system;train station;train ticket online;vending machine,,1,,6,,,,16-24 May 2009,,IEEE,IEEE Conferences,
Incremental Learning from Multi-level Monitoring Data and Its Application to Component Based Software Engineering,S. Taherizadeh; V. Stankovski,"Fac. of Civil & Geodetic Eng., Univ. of Ljubljana, Ljubljana, Slovenia",2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC),20170911,2017,2,,378,383,"Many new Internet of Things (IoT) applications such a disaster early warning systems, video-streaming, automated driving and similar, are increasingly being built by using advanced component based software engineering approaches. Software components can include various executable images, such as container or Virtual Machine images, scripts and others. Achieving adequate Quality of Service (QoS) for such applications is still a challenging issue due to runtime variations in running conditions intrinsic to the cloud, edge and fog environments. These types of systems should therefore be continuously monitored and hence adapted at various levels including infrastructure, container and application levels. In this work, we present an adaptation method using a new Incremental Learning approach based on Multi-Level Monitoring data. The method dynamically generates a set of rules representing a performance prediction model that allow us to find potential performance bottlenecks and then propose suitable application adaptation actions. Adaptation possibilities in this work include (1) live-migration of application components (such as containers) from the current infrastructure to another one with different characteristics, such as CPU, memory, disk or bandwidth capacity, and (2) dynamic horizontal or vertical scaling of container-based application instances to offer better fitted resource capacities.",0730-3157;07303157,Electronic:978-1-5386-0367-3; POD:978-1-5386-0368-0,10.1109/COMPSAC.2017.148,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8029959,adaptation;components;incremental learning;multi-level monitoring;software engineering,Cloud computing;Predictive models;Quality of service;Sociology;Statistics;Training,learning (artificial intelligence);monitoring;software engineering;video streaming;virtual machines,Adaptation possibilities;CPU;Internet of Things;IoT applications;QoS;advanced component based software engineering;application adaptation actions;application components;application levels;automated driving;bandwidth capacity;container-based application instances;disaster early warning systems;fog environments;incremental learning;live-migration;multilevel monitoring data;performance prediction model;quality of service;resource capacities;running conditions;software components;video streaming;virtual machine images,,,,,,,,4-8 July 2017,,IEEE,IEEE Conferences,
Using likely program invariants to detect hardware errors,S. K. Sahoo; M. L. Li; P. Ramachandran; S. V. Adve; V. S. Adve; Yuanyuan Zhou,"Department of Computer Science, University of Illinois at Urbana-Champaign, USA",2008 IEEE International Conference on Dependable Systems and Networks With FTCS and DCC (DSN),20080923,2008,,,70,79,"In the near future, hardware is expected to become increasingly vulnerable to faults due to continuously decreasing feature size. Software-level symptoms have previously been used to detect permanent hardware faults. However, they can not detect a small fraction of faults, which may lead to silent data corruptions(SDCs). In this paper, we present a system that uses invariants to improve the coverage and latency of existing detection techniques for permanent faults. The basic idea is to use training inputs to create likely invariants based on value ranges of selected program variables and then use them to identify faults at runtime. Likely invariants, however, can have false positives which makes them challenging to use for permanent faults. We use our on-line diagnosis framework for detecting false positives at runtime and limit the number of false positives to keep the associated overhead minimal. Experimental results using microarchitecture level fault injections in full-system simulation show 28.6% reduction in the number of undetected faults and 74.2% reduction in the number of SDCs over existing techniques, with reasonable overhead for checking code.",1530-0889;15300889,CD-ROM:978-1-4244-2398-9; POD:978-1-4244-2397-2,10.1109/DSN.2008.4630072,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4630072,,Checkpointing;Circuit faults;Computer errors;Delay;Detectors;Electrical fault detection;Fault detection;Hardware;Microprocessors;Runtime,fault diagnosis;software architecture;software fault tolerance,likely program invariants;microarchitecture level fault injections;on-line diagnosis framework;permanent faults;silent data corruptions,,50,5,33,,,,24-27 June 2008,,IEEE,IEEE Conferences,
Online Defect Prediction for Imbalanced Data,M. Tan; L. Tan; S. Dara; C. Mayeux,"Univ. of Waterloo, Waterloo, ON, Canada",2015 IEEE/ACM 37th IEEE International Conference on Software Engineering,20150817,2015,2,,99,108,"Many defect prediction techniques are proposed to improve software reliability. Change classification predicts defects at the change level, where a change is the modifications to one file in a commit. In this paper, we conduct the first study of applying change classification in practice. We identify two issues in the prediction process, both of which contribute to the low prediction performance. First, the data are imbalanced -- there are much fewer buggy changes than clean changes. Second, the commonly used cross-validation approach is inappropriate for evaluating the performance of change classification. To address these challenges, we apply and adapt online change classification, resampling, and updatable classification techniques to improve the classification performance. We perform the improved change classification techniques on one proprietary and six open source projects. Our results show that these techniques improve the precision of change classification by 12.2-89.5% or 6.4 -- 34.8 percentage points (pp.) on the seven projects. In addition, we integrate change classification in the development process of the proprietary project. We have learned the following lessons: 1) new solutions are needed to convince developers to use and believe prediction results, and prediction results need to be actionable, 2) new and improved classification algorithms are needed to explain the prediction results, and insensible and unactionable explanations need to be filtered or refined, and 3) new techniques are needed to improve the relatively low precision.",0270-5257;02705257,Electronic:978-1-4799-1934-5; POD:978-1-4799-1935-2,10.1109/ICSE.2015.139,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7202954,,Computer bugs;Data models;Feature extraction;Predictive models;Software;Software engineering;Training,pattern classification;public domain software;software performance evaluation;software reliability,change classification performance evaluation;cross-validation approach;imbalanced data;low prediction performance;online change classification techniques;online defect prediction techniques;open source projects;proprietary project development process;resampling classification techniques;software reliability;updatable classification techniques,,17,,53,,,,16-24 May 2015,,IEEE,IEEE Conferences,
Rescue Command Communication Systems and Emergency Management Platform in Mine Based on Internet of Things,C. Liu; W. Song; D. Guo; L. Wang,"Nat. Key Lab. of Gas Disaster Detection, Prevention & Emergency Control, Chongqing, China",2013 International Conference on Information Technology and Applications,20140111,2013,,,17,22,"In view of several problems existing among current rescue command communication and emergency management systems in mine, such as these systems have fewer supporting technologies and functions, has lower level of informatization and networking, has weaker technology extensibility due to the C/S software architecture, has more difficulty in remote online maintenance and upgrade in the future etc. a rescue command communication system and emergency management platform in mine based on Internet of Things are put forward. This system integrate the Internet of Things, wireless Mesh network, optical fiber and satellite communications platform comprehensively, as well as adopts B/S architecture, data mining database and remote database shared access modern information and other key technologies in order to realize the functions including disaster incident management, rescue command, visual management of disaster sites, rescue team and equipments management and emergency rescue plan management, etc. Strong extensibility and practicability were proved through the practical applications in a coal mine in Inner Mongolia and also proved by some training tests in a national rescue team in Heilongjiang province. These features of this system not only contribute to the informatization and networking of emergency command and rescue team management in the coal mine and rescue team, but also offer important reference value for other mine rescue teams at home or abroad to improve their ability on emergency command and management.",,Electronic:978-1-4799-2877-4; POD:978-1-4799-2878-1,10.1109/ITA.2013.10,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6709926,B/S;Disaster and incidents;Emergency management;Informatization;Internet of Things;Rescue and command communication,Databases;Fuel processing industries;Internet;Maintenance engineering;Security;Software architecture;Visualization,Internet of Things;client-server systems;data mining;disasters;emergency management;mining industry;optical fibre networks;satellite communication;wireless mesh networks,B-S architecture;C-S software architecture;Heilongjiang province;Internet of things;coal mine;data mining database;disaster incident management;disaster sites;emergency management platform;emergency rescue plan management;inner Mongolia;mine rescue teams;optical fiber;remote database shared access modern information;remote online maintenance;rescue command communication systems;satellite communications platform;visual management;wireless mesh network,,0,,11,,,,16-17 Nov. 2013,,IEEE,IEEE Conferences,
Autonomous Overtaking Behavior Simulation for Autonomous Virtual Vehicle in Virtual Traffic Environment,N. Yang; M. Zhou,"Ind. Training Center, Guangdong Polytech. Normal Univ., Guangzhou",2008 International Conference on Computer Science and Software Engineering,20081222,2008,2,,1150,1153,"Autonomous overtaking behavior of autonomous virtual vehicle (AVV) is simulated with Eon Studio which is a three-dimensional (3D) interactive simulation software. In this paper, a method of transforming the overtaking safety distance to the size of the front car hierarchical envelop box is proposed. Base on this technology, AVV autonomous overtaking without collision motion simulation is realized by using collision node. Furthermore, the simulation result was applied to the autonomous virtual vehicle vision perception behavior system (AVV-VPB system), which improved the reality of virtual traffic environment.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1530,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722256,Autonomous Virtual Vehicle;Eon Studio;driving simulation;lane changing and overtaking;virtual reality,Acceleration;Industrial training;Machine vision;Mobile robots;Remotely operated vehicles;Road accidents;Road vehicles;Telecommunication traffic;Traffic control;Vehicle driving,digital simulation;road traffic;road vehicles;traffic engineering computing;virtual reality,3D interactive simulation software;Eon Studio;autonomous overtaking behavior simulation;autonomous virtual vehicle;collision node;front car hierarchical envelop box;overtaking safety distance;virtual traffic environment;vision perception behavior system,,2,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Supervised Feature Learning Network Based on the Improved LLE for face recognition,D. Meng; G. Cao; W. Cao; Z. He,"School of Computer Science and Software Engineering, East China Normal University, 3663 Zhongshan North Road, Shanghai, China","2016 International Conference on Audio, Language and Image Processing (ICALIP)",20170209,2016,,,306,311,"Deep neural networks (DNNs) have been successfully applied in the fields of computer vision and pattern recognition. One drawback of DNNs is that most of existing DNNs models and their variants usually need to learn a very large set of parameters. Another drawback of DNNs is that DNNs does not fully take the class label and local structure into account during the training stage. To address these issues, this paper proposes a novel approach, called Supervised Feature Learning Network Based on the Improved LLE (SFLNet) for face recognition. The goal of SFLNet is to extract features efficiently. Thus SFLNet consists of learning kernels based on the improved Locally Linear Embedding (LLE) and multiscale feature analysis. Instead of taking image pixels as the input of LLE algorithm, the improved LLE uses linear discriminant kernel distance (LDKD). Besides, the outputs of the improved LLE are convolutional kernels, not the dimensional reduction features. Mutiscale feature analysis enhances the insensitive to complex changes caused by large pose, expression, or illumination variations. So SFLNet has better discrimination and is more suitable for face recognition task. Experimental results on Extended Yale B and AR dataset shows the impressive improvement of the proposed method and robustness to occlusion when compared with other state-of-art methods.",,CD:978-1-5090-0652-6; Electronic:978-1-5090-0654-0; POD:978-1-5090-0655-7,10.1109/ICALIP.2016.7846591,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7846591,Discriminant kernel distance;Face recognition;Feature learning;Locally linear embedding;Multiscale feature analysis,Face;Face recognition;Feature extraction;Histograms;Kernel;Lighting;Training,face recognition;feature extraction;learning (artificial intelligence),AR dataset;DNN;Extended Yale B dataset;LDKD;SFLNet;computer vision;deep neural network;face recognition;feature extraction;image pixel;learning kernel;linear discriminant kernel distance;locally linear embedding;mutiscale feature analysis;pattern recognition;supervised feature learning network based on the improved LLE,,,,,,,,11-12 July 2016,,IEEE,IEEE Conferences,
Surveillance and steering of irrigation system in cloud using Wireless Sensor Network and Wi-Fi module,N. Kabilan; M. S. Selvi,"Department of Software Engineering, Sri Ramakrishna Engineering College, Coimbatore, India",2016 International Conference on Recent Trends in Information Technology (ICRTIT),20160919,2016,,,1,5,"Internet of Things (IoT) has become very popular in the field of communication. IoT will become a reality over the next few years, with rapid and widespread smart devices will be able to execute independently according to the change in their surroundings. The use IoT techniques to identify and channelize the irrigation methods are discussed in this work. In order to develop an automated technique to analyze the water required by the plants at a particular time, a database is created. The database contains training samples related to the soil type, moisture content, temperature, plant leaf condition and the humidity level and the amount of water flow required for subsequent set of features. Different type of soils and plants differ in water content required. The database is build using the features extracted from the images of the soil and the plants. The color of the plants and the soil images can be retrieved using Fisher's linear discriminant analysis (LDA), The Fisher's LDA approach is used to project the plant and soil RGB images into the database to retrieve the color indicating the moisture level. The RGB images are needed to be analyzed accurately to determine the water requirement. However, color processing has great advantages for its simplicity, robustness, power and efficiency. The graph cut based segmentation can be implemented to segment the regions accurately and using this technique the water content in the leaf and the soil covering the plants can be differentiated. The processing of the images should be performed by differentiating the plant and soil segments. A novel classification algorithm called transductive support vector machine (TSVM) is used for classification and quantification. Thus, the required irrigation level of the plants can be determined and the process could be carried out in an efficient manner.",,,10.1109/ICRTIT.2016.7569526,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7569526,Internet of Things (IoT);Web of Things (WoT);Wireless Sensor Network;automated;classification;sensing,Databases;IEEE 802.11 Standard;Internet of things;Microcontrollers;Soil;Wireless sensor networks;ZigBee,Internet;Internet of Things;cloud computing;computerised instrumentation;feature extraction;flow measurement;flow sensors;humidity measurement;image classification;image colour analysis;image segmentation;irrigation;level measurement;soil;support vector machines;temperature measurement;temperature sensors;video surveillance;wireless LAN;wireless sensor networks,Fisher's linear discriminant analysis;Internet of Things;IoT technique;LDA;TSVM;Wi-Fi module;cloud;color processing;features extracted;graph cut based segmentation;image classification algorithm;irrigation system;moisture content;plant leaf condition;smart device;soil RGB imaging;steering system;surveillance;transductive support vector machine;wireless sensor network,,,,,,,,8-9 April 2016,,IEEE,IEEE Conferences,
A web text classification technique for unlabeled training samples,F. Tchiegue; R. Li; S. Ma,"State Key Lab. Of Software Development Environment, School of Computer Science & Engineering, Beihang University, Beijing 100191, China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,437,440,"The common classification is conducted under the supervised learning algorithms, which design classifiers through learning the labeled training samples. However, in actual situations, it is very costly to acquire class-labeled samples, because manually labeling documents requires a lot of time and efforts from experts. Therefore, it restrains the text classification to a great extent. To solve the issue that labeled texts are hard to retrieve from the Internet, this paper has proposed the text classification method combining Fuzzy Partition Clustering Method (FPCM) and Naive Bayesian Augment Learning to integrate the unsupervision of the clustering with the prior knowledge of the sample, which has solved the bottleneck problem of unlabeled training set in the text classification, further improved the classification performance by estimating the classification error loss to balance the sample selection, and constructed superior classification learning method.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339091,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339091,clustering;fuzzy partition clustering method;naive Bayesian augment learning;text classification,Bayes methods;Classification algorithms;Clustering algorithms;Clustering methods;Data models;Text categorization;Training,Bayes methods;Internet;classification;fuzzy set theory;learning (artificial intelligence);text analysis,Web text classification technique;fuzzy partition clustering method;naive Bayesian augment learning;supervised learning algorithm,,,,8,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
Efficient Multipattern Event Processing Over High-Speed Train Data Streams,M. Ma; P. Wang; C. H. Chu; L. Liu,"School of Electronics Engineering and Computer Science, Peking University, Beijing, China",IEEE Internet of Things Journal,20170520,2015,2,4,295,309,"Big data is becoming a key basis for productivity growth, innovation, and consumer surplus, but also bring us great challenges in its volume, velocity, variety, value, and veracity. The notion of event is an important cornerstone to manage big data. High-speed railway is one of the most typical application domains for event-based system, especially for the train onboard system. There are usually numerous complex event patterns subscribed in system sharing the same prefix, suffix, or subpattern; consequently, multipattern complex event detection often results in plenty of redundant detection operations and computations. In this paper, we propose a multipattern complex event detection model, multipattern event processing (MPEP), constructed by three parts: 1) multipattern state transition; 2) failure transition; and 3) state output. Based on MPEP, an intelligent onboard system for high-speed train is preliminarily implemented. The system logic is described using our proposed complex event description model and compiled into a multipattern event detection model. Experimental results show that MPEP can effectively optimize the complex event detection process and improve its throughput by eliminating duplicate automata states and redundant computations. This intelligent onboard system also provides better detection ability than other models when processing real-time events stored in high-speed train Juridical Recording Unit (JRU).",2327-4662;23274662,,10.1109/JIOT.2014.2387883,Beijing National Railway Research and Design Institute of Signal and Communication;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7000542,Complex Event Processing;Complex event processing (CEP);Event Stream;High-Speed Train;Multi-Pattern Matching;Onboard System;event stream;high-speed train;multipattern matching;onboard system,Automata;Computational modeling;Control systems;Educational institutions;Event detection;Internet of Things;Rail transportation,Big Data;intelligent transportation systems;railways,Big Data management;JRU;MPEP;automata states;complex event description model;event-based system;failure transition;high-speed train data streams;high-speed train juridical recording unit;intelligent onboard system;multipattern complex event detection process;multipattern event processing;multipattern state transition;state output;system logic;train onboard system,,4,,28,,,20141231,Aug. 2015,,IEEE,IEEE Journals & Magazines,
Hyperspectral image classification using KNWFE with conformal transformation for kernel selection,Bor-Chen Kuo; Tian-Wei Sheu; Cheng-Hsuan Li; Chih-Cheng Hung,"Graduate School of Educational Measurement and Statistics,National Taichung University, Taiwan, China",2007 IEEE International Geoscience and Remote Sensing Symposium,20080107,2007,,,3789,3793,"Kernel nonparametric feature extraction (KNWFE) is a power tool for hyperspectral image classification in feature space. However, the performances of KNWFE largely depend on the choices of kernels. In this paper, a method is proposed for optimizing kernel function using the weighted means of KNWFE and the Fisher scalar with respect to KNWFE. The idea is to obtain a feature space with the largest nonparametric separability of training samples between classes by employing the parameters of a conformal transformation of a basic kernel. Experimental results show that the proposed method has a remarkable improvement of KNWFE for real data for two-classe problem.",2153-6996;21536996,CD-ROM:978-1-4244-1212-9; POD:978-1-4244-1211-2,10.1109/IGARSS.2007.4423668,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4423668,KNWFE;NWFE;discriminant analysis;kernel mthod;kernel optimization,Distributed computing;Extraterrestrial measurements;Feature extraction;Hyperspectral imaging;Image classification;Kernel;Optimization methods;Power measurement;Scattering parameters;Statistics,geophysical techniques;image classification;operating system kernels;optimisation,KNWFE;conformal transformation;hyperspectral image classification;kernel nonparametric feature extraction;kernel selection;optimized kernel function,,0,,11,,,,23-28 July 2007,,IEEE,IEEE Conferences,
Exploring Representativeness and Informativeness for Active Learning,B. Du; Z. Wang; L. Zhang; L. Zhang; W. Liu; J. Shen; D. Tao,"State Key Laboratory of Software Engineering, School of Computer, Wuhan University, Wuhan, China",IEEE Transactions on Cybernetics,20170520,2017,47,1,14,26,"How can we find a general way to choose the most suitable samples for training a classifier? Even with very limited prior information? Active learning, which can be regarded as an iterative optimization procedure, plays a key role to construct a refined training set to improve the classification performance in a variety of applications, such as text analysis, image recognition, social network modeling, etc. Although combining representativeness and informativeness of samples has been proven promising for active sampling, state-of-the-art methods perform well under certain data structures. Then can we find a way to fuse the two active sampling criteria without any assumption on data? This paper proposes a general active learning framework that effectively fuses the two criteria. Inspired by a two-sample discrepancy problem, triple measures are elaborately designed to guarantee that the query samples not only possess the representativeness of the unlabeled data but also reveal the diversity of the labeled data. Any appropriate similarity measure can be employed to construct the triple measures. Meanwhile, an uncertain measure is leveraged to generate the informativeness criterion, which can be carried out in different ways. Rooted in this framework, a practical active learning algorithm is proposed, which exploits a radial basis function together with the estimated probabilities to construct the triple measures and a modified best-versus-second-best strategy to construct the uncertain measure, respectively. Experimental results on benchmark datasets demonstrate that our algorithm consistently achieves superior performance over the state-of-the-art active learning algorithms.",2168-2267;21682267,,10.1109/TCYB.2015.2496974,Fundamental Research Funds for the Central Universities; National Basic Research Program of China (973 Program); 10.13039/501100000923 - Australian Research Council Projects; 10.13039/501100001809 - National Natural Science Foundation of China; 10.13039/501100003819 - Natural Science Foundation of Hubei Province;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7329991,Active learning;classification informative and representative;informativeness;representativeness,Algorithm design and analysis;Data models;Data structures;Fuses;Measurement uncertainty;Training;Uncertainty,data structures;iterative methods;learning (artificial intelligence);optimisation;probability,active sampling criteria;classification performance;data structures;general active learning framework;informativeness;iterative optimization procedure;modified best-versus-second-best strategy;probability;representativeness;two-sample discrepancy problem,,11,,,,,20151117,Jan. 2017,,IEEE,IEEE Journals & Magazines,
Study on the Periscope Training Simulation System Based on VR Technology,J. b. Xiao; D. b. Hu; J. h. Hu; J. Xia,"Coll. of Naval Archit. & Power, Naval Univ. of Eng., Wuhan, China",2009 International Forum on Computer Science-Technology and Applications,20100119,2009,2,,159,162,"The periscope training simulation system based on VR technology is discussed. At first, the idiographic designing, the function module and the working principium are studied. Then the workflow, the hardware composition and the software designing are analyzed. And then the realization and the systemic framework are studied as a whole. The key technologies used in the simulator, including 3D model optimization, texture generation and mapping, ocean environment simulation etc., are also introduced in this paper. As a facility for training, the simulation system has advantages of high accuracy mathematical model, low training costs and display of three dimension scene of certain sea area for training. This simulation system can completely simulate the training process of the periscope and meets the requirements of training.",,Electronic:978-1-4244-5423-5; POD:978-0-7695-3930-0; POD:978-1-4244-5422-8,10.1109/IFCSTA.2009.160,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5384614,VR technology;periscope;simulation;training system,Computational modeling;Computer simulation;Hardware;Layout;Marine technology;Oceans;Software design;Switches;Virtual environment;Virtual reality,computer based training;computerised instrumentation;digital simulation;naval engineering computing;software engineering;virtual reality,3D model optimization;VR technology;ocean environment simulation;periscope training simulation system;software design;texture generation,,0,,9,,,,25-27 Dec. 2009,,IEEE,IEEE Conferences,
Virtual reality-enhanced stroke rehabilitation,D. Jack; R. Boian; A. S. Merians; M. Tremaine; G. C. Burdea; S. V. Adamovich; M. Recce; H. Poizner,"Center for Molecular & Behavioral Neurosci., Rutgers Univ., Newark, NJ, USA",IEEE Transactions on Neural Systems and Rehabilitation Engineering,20020807,2001,9,3,308,318,"A personal computer (PC)-based desktop virtual reality (VR) system was developed for rehabilitating hand function in stroke patients. The system uses two input devices, a CyberGlove and a Rutgers Master II-ND (RMII) force feedback glove, allowing user interaction with a virtual environment. This consists of four rehabilitation routines, each designed to exercise one specific parameter of hand movement: range, speed, fractionation or strength. The use of performance-based target levels is designed to increase patient motivation and individualize exercise difficulty to a patient's current state. Pilot clinical trials have been performed using the above system combined with noncomputer tasks, such as pegboard insertion or tracing of 2D patterns. Three chronic stroke patients used this rehabilitation protocol daily for two weeks. Objective measurements showed that each patient showed improvement on most of the hand parameters over the course of the training. Subjective evaluation by the patients was also positive. This technical report focuses on this newly developed technology for VR rehabilitation.",1534-4320;15344320,,10.1109/7333.948460,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=948460,,Clinical trials;Data gloves;Force feedback;Fractionation;Lifting equipment;Medical treatment;Microcomputers;Neuroscience;Virtual environment;Virtual reality,force feedback;handicapped aids;haptic interfaces;patient rehabilitation;virtual reality,2D pattern tracing;CyberGlove;VR-enhanced rehabilitation;desktop virtual reality system;exercise difficulty;force feedback glove;hand function rehabilitation;objective measurements;patient motivation;pegboard insertion;performance-based target levels;stroke rehabilitation;subjective evaluation;user interaction;virtual environment,"Aged;Aged, 80 and over;Female;Hand Strength;Humans;Male;Microcomputers;Middle Aged;Motor Skills;Physical Therapy Modalities;Range of Motion, Articular;Reaction Time;Software Design;Stroke;Therapy, Computer-Assisted;User-Computer Interface",286,,47,,,,Sept. 2001,,IEEE,IEEE Journals & Magazines,
Petri net model and the e - application development,A. Habul; E. Kremić; M. Habul,"University of Sarajevo, Faculty of Economics, Trg Alije Izetbegovica 1, 71 000, Bosnia and Herzegovina",Proceedings of the ITI 2012 34th International Conference on Information Technology Interfaces,20120920,2012,,,35,40,"When developing software the time to design the software takes more time then development itself. Frequently we are challenged in developing software with speed of development and time required when software needs to be developed. Therefore, we have used the advantages of framework development approach, where we have developed strategic programming approaches. Concerning the e-application development, we applied it for electronic training system. The various different techniques were discussed. The system is designed to be intelligent and to propose the level of each participant of the system. With respect to generic usage, this paper tenders experimental methods, simulation techniques and information model for experimenting usage of electronic web-based applications. The project has been implemented and tested in practice. When TCP/IP protocols extended its development and we became frequent users of the internet, we could say that software development has changed. From traditional software development with .exe installation we are now increasing web software development which operates with client server protocols.",1334-2762;13342762,CD:978-953-7138-25-7; Electronic:978-953-7138-26-4; Paper:978-1-4673-1629-3,10.2498/iti.2012.0383,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6307976,CMS;ISO9001/2000;Petri Nets;intelligent software;web application,,Internet;Petri nets;computer based training;software engineering,.exe installation;Internet;Petri net model;TCP-IP protocols;Web software development;client server protocols;e-application development;electronic Web-based applications;electronic training system;experimental methods;framework development approach;information model;simulation techniques;strategic programming approach,,0,,7,,,,25-28 June 2012,,IEEE,IEEE Conferences,
Fuzzy-Citation-KNN: A fuzzy nearest neighbor approach for multi-instance classification,P. Villar; R. Montes; A. M. Sánchez; F. Herrera,"Department of Software Engineering, University of Granada, Spain",2016 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE),20161110,2016,,,946,952,"This contribution deals with multi-instance classification, where the labeled data samples are bags composed on instances instead of labeled instances as in standard classification. Every bag contains a number of traditional instances (described by a number of attributes) and the number of instances is not usually the same in all the bags. So, the whole bag is labeled but the instances that compose the bag are not individually labeled. We propose a fuzzy sets based extension of the well known algorithm called Citation-KNN, a reference method in multi-instance classification. Citation-KNN uses two types of examples in the classification rule: neighbors and citers of the bag to be classified. We analyze two versions of our proposal, one of them using both neighbors and citers, and the other one using only neighbors. Our approach uses the Hausdorff distance and it is based on the FuzzyKNN algorithm. Several data-sets from KEEL data-set repository are used in the experimental study and we compare our proposals with the original Citation-KNN algorithm.",,Electronic:978-1-5090-0626-7; POD:978-1-5090-0627-4; USB:978-1-5090-0625-0,10.1109/FUZZ-IEEE.2016.7737790,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7737790,,Algorithm design and analysis;Classification algorithms;Measurement;Microwave integrated circuits;Proposals;Standards;Training,bags;fuzzy set theory;learning (artificial intelligence);pattern classification,Hausdorff distance;KEEL dataset repository;bags;fuzzy nearest neighbor;fuzzy sets extension;fuzzy-citation-KNN algorithm;labeled data samples;multiinstance classification;reference method,,,,,,,,24-29 July 2016,,IEEE,IEEE Conferences,
Security middleware infrastructure for medical imaging system integration and monitoring,W. Ma; K. Sartipi,"Department of Electrical, Computer and Software Engineering, University of Ontario Institute of Technology, 2000 Simcoe St N, Oshawa, Ontario, Canada",2016 18th International Conference on Advanced Communication Technology (ICACT),20160303,2016,,,736,744,"With the increasing demand for electronic medical records sharing, it is a challenge for medical imaging service providers to protect the patient privacy and IT infrastructure security in an integrated environment. In this paper, we present a novel security middleware infrastructure for seamlessly and securely linking legacy medical imaging systems, diagnostic imaging web applications as well as mobile applications. In this infrastructure, software agents such as user agent and security agent have been integrated into medical imaging domains that can be trained to perform their tasks. The proposed security middleware utilizes both online security technologies such as authentication, authorization and accounting, as well as post security operations to discover system security vulnerability. By integrating with the proposed security middleware, both legacy system users and Internet users can be uniformly identified and authenticated; access to patient diagnostic images can be controlled based on patient's consent directives and other access control polices defined at a central point; relevant user access activities can be audited at a central repository; user access behavior patterns are studied by utilizing data mining techniques; the explored behavior patterns provide system administrators valuable knowledge to refine existing security policies; behavior-based access control is enforced by capturing user's dynamic behavior and determining their access rights through comparing with the discovered knowledge of common behaviors. A case study is presented based on the proposed infrastructure.",,CD:978-8-9968-6507-0; Electronic:978-8-9968-6506-3,10.1109/ICACT.2016.7423611,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7423611,Behaviour Pattern;Data Mining;Medical Diagnostic Imaging;Middleware;Security,Authorization;Biomedical imaging;Middleware;Monitoring;Picture archiving and communication systems,Internet;authorisation;data mining;data privacy;electronic health records;information technology;medical image processing;middleware;patient care;patient monitoring;software agents,IT infrastructure security;Internet;behavior-based access control;data mining;diagnostic imaging Web applications;electronic medical records;knowledge discovery;legacy medical imaging systems;medical imaging system integration;medical imaging system monitoring;patient privacy;security middleware infrastructure;software agents;user access behavior patterns,,,,20,,,,Jan. 31 2016-Feb. 3 2016,,IEEE,IEEE Conferences,
HDSKG: Harvesting domain specific knowledge graph from content of webpages,X. Zhao; Z. Xing; M. A. Kabir; N. Sawada; J. Li; S. W. Lin,"Rolls-Royce@NTU Corporate Lab, Nanyang Technological University (NTU), Singapore","2017 IEEE 24th International Conference on Software Analysis, Evolution and Reengineering (SANER)",20170323,2017,,,56,67,"Knowledge graph is useful for many different domains like search result ranking, recommendation, exploratory search, etc. It integrates structural information of concepts across multiple information sources, and links these concepts together. The extraction of domain specific relation triples (subject, verb phrase, object) is one of the important techniques for domain specific knowledge graph construction. In this research, an automatic method named HDSKG is proposed to discover domain specific concepts and their relation triples from the content of webpages. We incorporate the dependency parser with rule-based method to chunk the relations triple candidates, then we extract advanced features of these candidate relation triples to estimate the domain relevance by a machine learning algorithm. For the evaluation of our method, we apply HDSKG to Stack Overflow (a Q&A website about computer programming). As a result, we construct a knowledge graph of software engineering domain with 35279 relation triples, 44800 concepts, and 9660 unique verb phrases. The experimental results show that both the precision and recall of HDSKG (0.78 and 0.7 respectively) is much higher than the openIE (0.11 and 0.6 respectively). The performance is particularly efficient in the case of complex sentences. Further more, with the self-training technique we used in the classifier, HDSKG can be applied to other domain easily with less training data.",,Electronic:978-1-5090-5501-2; POD:978-1-5090-5502-9,10.1109/SANER.2017.7884609,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7884609,Dependency Parse;Knowledge Graph;Stack Overflow;Structural Information Extraction;openIE,Data mining;Feature extraction;Information retrieval;Knowledge engineering;Libraries;Software engineering;Support vector machines,Internet;estimation theory;grammars;graph theory;information retrieval;knowledge based systems;learning (artificial intelligence);software engineering,HDSKG;Stack Overflow;Web page content;dependency parser;domain relevance estimation;domain specific relation triple extraction;harvesting domain specific knowledge graph;machine learning algorithm;rule-based method;software engineering,,,,,,,,20-24 Feb. 2017,,IEEE,IEEE Conferences,
Query Expansion Based on Mongolian Semantics,N. Liu; J. Wang; G. Liu,"Coll. of Comput. Sci., Inner Mongolia Univ., Hohhot, China",2012 Third World Congress on Software Engineering,20130110,2012,,,25,28,"Accurately and effectively measuring the similarity between terms is one way to enhance the performance of information retrieval systems. At present, the extended data source which is used for Mongolian semantic query expansion is still not perfect. A new query expansion method based on Mongolian semantics is proposed for expressing the user's intention more precisely. This query expansion method includes two steps. The first step is to build an associated-dictionary by associated term rearrangement algorithm. The second step is to expand the original query by the associated-dictionary. The core of the method adopted in this paper is associated term rearrangement algorithm and re-weight expansion terms algorithm. Experiments with Lemur tools show that the retrieval results have been greatly improved by this method.",,Electronic:978-0-7695-4863-0; POD:978-1-4673-4546-0,10.1109/WCSE.2012.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6394918,Associated Degree;Information Retrieval;Semantic Query Expansion;Weights Distribution,Animals;Dictionaries;Educational institutions;Internet;Semantics;Training,performance evaluation;query processing,Lemur tools;Mongolian semantic query expansion;associated-dictionary;extended data source;information retrieval systems;re-weight expansion term algorithm;term rearrangement algorithm;user intention,,0,,14,,,,6-8 Nov. 2012,,IEEE,IEEE Conferences,
An approach to sample selection from big data for classification,Sheng Xing; Yulin He; Hong Zhu; X. Wang,"College of Management, HeBei University, Baoding 071002, China","2016 IEEE International Conference on Systems, Man, and Cybernetics (SMC)",20170209,2016,,,2928,2935,"When traditional sample selection methods are used to compress large data sets, the computational complexity turns out to be very high and it is really time consuming. To avoid these shortcomings, we propose a new method to select samples based on non-stable cut points. With the basic characteristic of convex function that its extreme values occur at the endpoints of intervals, the method measures the extent of a sample being endpoints by labeling non-stable cut points. Then we can select the samples with higher endpoint extent, which can avoid calculating the distances between samples. This method aims to compress the data sets and improve the computational efficiency without affecting the classification accuracy. Experiments show that the proposed algorithm performs very well on the compression of data sets with higher imbalance degree. Meanwhile, the method is experimentally confirmed to have strong noise-resistance.",,Electronic:978-1-5090-1897-0; POD:978-1-5090-1898-7; USB:978-1-5090-1819-2,10.1109/SMC.2016.7844685,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7844685,Big data classification;Decision tree;Non-stable cut points;Sample selection,Algorithm design and analysis;Big data;Classification algorithms;Conferences;Cybernetics;Indexes;Training,Big Data;data compression;pattern classification,Big Data;computational complexity;computational efficiency improvement;convex function characteristic;data classification;extreme values;imbalance degree;large-data set compression;noise-resistance;nonstable cut point labeling;sample-selection method,,,,,,,,9-12 Oct. 2016,,IEEE,IEEE Conferences,
Clustering analysis of manipulate errors for railway transport based on DBSCAN,Jie Wang; Hongping Shu; Guangsong Yan,"College of Software Engineering, Chengdu university of information technology, China",2011 International Conference on Computer Science and Service System (CSSS),20110804,2011,,,3080,3082,"Aiming at the problems existed in the process of mining manipulate errors for railway transport, an improved DBSCAN algorithm is presented. This method according to the monitoring data of operation of the train, mining railway transportation driver manipulate errors. Algorithm improved DBSCAN in dealing with boundary shared object of cluster by average distance function of shared object. As a result it efficaciously avoids over-segmentation and produces better clustering results. Experimental results show that this method is effective.",,DVD:978-1-4244-9761-4; Electronic:978-1-4244-9763-8; POD:978-1-4244-9762-1,10.1109/CSSS.2011.5972071,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5972071,DBSCAN;clustering;data mining;railway transport,Clustering algorithms;Data mining;Educational institutions;Rail transportation;Software algorithms;Software engineering;Spatial databases,data mining;pattern clustering;railway engineering,DBSCAN;average distance function;clustering analysis;driver manipulate error mining process;railway transportation,,1,,5,,,,27-29 June 2011,,IEEE,IEEE Conferences,
Robust pose invariant shape-based hand recognition,A. El-Sallam; F. Sohel; M. Bennamoun,"School of Computer Science and Software Engineering, The University of Western Australia, 35 Stirling Highway Crawley, WA 6009, Australia",2011 6th IEEE Conference on Industrial Electronics and Applications,20110804,2011,,,281,286,"This paper presents a novel technique for hand shape and appearance based personal identification and verification. It has two major building blocks. A segmentation block presents robust and fully automatic algorithms which are able to accurately segment the hand's palm and fingers irrespective of colour contrast between the fosreground and background. They achieve a consistent representation of the fingers and the palm regardless of their pose/orientation or the spaces between the fingers. In the feature extraction/matching block, the iterative closest point (ICP) algorithm is employed to align the images. Both shape and appearance based features are extracted and comparatively assessed. The modified Hausdorff distance and independent component analysis (ICA) algorithms are used for shape and appearance analysis. Identification and verification were performed using fusion strategies upon the similarity scores of the fingers and the palm. Experimental results show the proposed system exhibits an accuracy of over 98% in hand recognition and verification in a database consisting of 500 different subjects.",2156-2318;21562318,Electronic:978-1-4244-8756-1; POD:978-1-4244-8754-7,10.1109/ICIEA.2011.5975595,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5975595,biometrics;hand shape recognition;image segmentation,Biometrics;Databases;Feature extraction;Fingers;Image segmentation;Shape;Training,image colour analysis;image matching;image segmentation;independent component analysis;iterative methods;pose estimation;shape recognition,Hausdorff distance;ICA;ICP;colour contrast;feature extraction;independent component analysis;iterative closest point;matching block;personal identification;personal verification;robust pose invariant shape based hand recognition;segmentation block,,4,,17,,,,21-23 June 2011,,IEEE,IEEE Conferences,
An Understanding of the Role of Trust in Knowledge Seeking and Acceptance Practices in Distributed Development Teams,B. Al-Ani; H. Wilensky; D. Redmiles; E. Simmons,"Donald Bren Sch. of Inf. & Comput. Sci., Univ. of California, Irvine, CA, USA",2011 IEEE Sixth International Conference on Global Software Engineering,20111031,2011,,,25,34,"Person-to-person knowledge sharing is considered a key aspect of any effective collaboration. Many studies have investigated what motivates team members to share knowledge, but few have explored the role trust plays in knowledge seeking and acceptance. We conducted an empirical field study to investigate trust in distributed teams and its influence on knowledge seeking and acceptance practices in a Fortune 500 organization. Our main objective in this study was to investigate what factors determine who will be sought when knowledge is needed, and what the criteria are for knowledge acceptance in person-to-person knowledge sharing. Study findings provide a substantial understanding of knowledge-seeking practices, knowledge-acceptance needs, and the role trust plays in these practices and needs. In this paper, we discuss these findings and their implications on future tool support.",2329-6305;23296305,Electronic:978-0-7695-4503-5; POD:978-1-4577-1140-4,10.1109/ICGSE.2011.25,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6063145,collaboration;distributed development;knowledge acceptance;knowledge seeking;knowledge sharing;software engineering;trust;virtual teams,Collaboration;Context;Educational institutions;Interviews;Knowledge engineering;Organizations;Training,knowledge management;organisational aspects,Fortune 500 organization;distributed development team;knowledge acceptance practice;knowledge seeking practice;person-to-person knowledge sharing;trust role,,7,,30,,,,15-18 Aug. 2011,,IEEE,IEEE Conferences,
Requirements are corporate assets,R. Salit,,IEEE Software,20030429,2003,20,3,86,88,"After the software is implemented, the requirements are often put on the shelf to gather dust. Instead, the author tells us how treating our requirements as valuable assets can save organizations significant time and money.",0740-7459;07407459,,10.1109/MS.2003.1196327,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1196327,,Asset management;Costs;Databases;Degradation;Documentation;Internet;Investments;Management training;Production;Software testing,formal specification;software development management,change management;requirements;software development,,0,,,,,,May-June 2003,,IEEE,IEEE Journals & Magazines,
Rapid Deployment of SOA Solutions via Automated Image Replication and Reconfiguration,M. Sethi; K. Kannan; N. Sachindran; M. Gupta,"IBM India Res. Lab., New Delhi",2008 IEEE International Conference on Services Computing,20080725,2008,1,,155,162,"Deployment is an important aspect of software solutions' life-cycle and is repeatedly employed at many stages including development, testing, delivery, and demonstration. Traditional script-based approaches for deployment are primarily manual and hence error prone, resulting in wasted time and labor. In this paper we propose a framework and approach for faster redeployment of distributed software solutions. In our approach the solution is first deployed on virtual machines using traditional methods. Then environment dependent configurations of the solution are discovered and preserved along with the images of virtual machines. For subsequent deployments, the preserved images are provisioned, and the deployer is provided an opportunity to change a subset of the recorded configurations that cannot be automatically derived e.g. IP addresses, ports. The remaining recorded configurations are derived by executing meta-model level constraints on the solution configuration model. Finally, the virtual machines are updated with new configurations by leveraging the semantics of appropriate scripts. Our framework allows product experts to describe the configuration meta-model, constraints, and script semantics. This product knowledge is specified only once, and is reused across solutions for automatic configuration discovery and re-configuration. We demonstrate with case studies that our approach reduces the time for repeated deployments of a solution from an order of weeks to an order of hours.",,POD:978-0-7695-3283-7,10.1109/SCC.2008.96,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4578460,Rapid Deployment;Reconfiguration;Replication;Virtual Machine,Databases;Life testing;Management training;Resource management;Semiconductor optical amplifiers;Service oriented architecture;Software testing;Software tools;Virtual machining;Virtual manufacturing,distributed processing;virtual machines,SOA;automated image reconfiguration;automated image replication;automatic configuration discovery;distributed software solutions;metamodel level constraints;service-oriented architectures;virtual machines,,12,3,17,,,,7-11 July 2008,,IEEE,IEEE Conferences,
Gabor feature based dictionary fusion for hyperspectral imagery classification,S. Jia; J. Hu; G. Tang; L. Shen; L. Deng,"College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",2015 IEEE International Geoscience and Remote Sensing Symposium (IGARSS),20151112,2015,,,433,436,"Multiple kinds of features extracted from hyperspectral imagery (HSI) have shown great potential for pixel-oriented classification. However, two difficulties can be encountered during the classification process. Firstly, it is time consuming to directly utilize the large amount of features. Secondly, because each kind of feature is usually processed individually, the high-level relationship among different features is not completely configured, decreasing the performance eventually. In this paper, a new strategy to fuse the features and exploit dictionary learning for HSI classification is proposed. Based on the high-level relationship, the extracted Gabor features have been integrated into a more compact and more discriminative representation through a Fisher-based criterion. Experimental results have shown that the fused features can not only produce competitive performance for HSI classification, but also greatly reduce the computational complexity.",2153-6996;21536996,Electronic:978-1-4799-7929-5; POD:978-1-4799-7930-1; USB:978-1-4799-7928-8,10.1109/IGARSS.2015.7325793,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7325793,HSI classification;dictionary fusion;sparse coding,Dictionaries;Feature extraction;Hyperspectral imaging;Three-dimensional displays;Training;Yttrium,Gabor filters;feature extraction;geophysical image processing;geophysical techniques;hyperspectral imaging;image classification;image fusion,Fisher-based criterion;HSI classification;classification process;competitive performance;computational complexity;dictionary fusion;fused features;gabor feature extraction;high-level relationship;hyperspectral imagery classification;pixel-oriented classification,,,,10,,,,26-31 July 2015,,IEEE,IEEE Conferences,
Remote to Local attack detection using supervised neural network,I. Ahmad; A. B. Abdullah; A. S. Alghamdi,"DCIS, UTP, Bandar Seri Iskandar, Perak, Malaysia",2010 International Conference for Internet Technology and Secured Transactions,20101230,2010,,,1,6,"In order to determine Remote to Local (R2L) attack, an intrusion detection technique based on artificial neural network is presented. This technique uses sampled dataset from Kddcup99 that is standard for benchmarking of attack detection tools. The backpropagation algorithm is used for training the feedforward neural network. The developed system is applied to R2L attacks. Moreover, experiment indicates this technique has comparatively low false positive rate and false negative rate, consequently it effectively resolves the deficiency of existing intrusion detection approaches.",,Electronic:978-0-9564263-6-9; POD:978-1-4244-8862-9,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5678110,,Artificial neural networks;Books;Computers;Informatics;Monitoring;Telecommunications;Testing,backpropagation;computer network security;feedforward neural nets,Kddcup99;artificial neural network;backpropagation algorithm;feedforward neural network;remote to local attack detection;supervised neural network,,0,,26,,,,8-11 Nov. 2010,,IEEE,IEEE Conferences,
Software quality prediction using median-adjusted class labels,N. J. Pizzi; A. R. Summers; W. Pedrycz,"Inst. for Biodiagnostics, Nat. Res. Council of Canada, Winnipeg, Man., Canada","Neural Networks, 2002. IJCNN '02. Proceedings of the 2002 International Joint Conference on",20020807,2002,3,,2405,2409,Software metrics aid project managers in predicting the quality of software systems. A method is proposed using a neural network classifier with metric inputs and subjective quality assessments as class labels. The labels are adjusted using fuzzy measures of the distances from each class center computed using robust multivariate medians,1098-7576;10987576,POD:0-7803-7278-6,10.1109/IJCNN.2002.1007518,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1007518,,Multilayer perceptrons;Neural networks;Project management;Quality assessment;Quality management;Robustness;Software measurement;Software metrics;Software quality;Testing,learning (artificial intelligence);multilayer perceptrons;pattern classification;software development management;software engineering;software metrics;software quality,fuzzy set theory;learning;median-adjusted class labels;multilayer perceptron;pattern classification;quality assessments;software development;software metrics;software quality prediction;training set,,14,,20,,,,2002,12 May 2002-17 May 2002,IEEE,IEEE Conferences,
An Online Modeling Method Based on Support Vector Machine,S. Wang; Y. San; S. Wang,"Dept. of Mech., Suzhou Univ. of Sci. & Technol., Suzhou",2008 International Conference on Computer Science and Software Engineering,20081222,2008,1,,98,101,Support vector machine (SVM) is a new modeling method. It has shown good performance in many field and mostly outperformed neural networks. An online modeling method based on SVM is proposed. It has a budget parameter to explicitly control the number of support vectors that used to define the predictor. The online modeling method was applied to construct intelligent model of helicopter. It is shown by simulation that the online SVM modeling method is feasible.,,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1389,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4721701,,Computational modeling;Computer science;Helicopters;Kernel;Machine intelligence;Neural networks;Software engineering;Support vector machine classification;Support vector machines;Training data,support vector machines,SVM;online modeling method;support vector machine,,1,,12,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Reinforcement learning-based annotation for Deep Web data,Yuefeng Lv; Yuchen Fu,"School of Computer Science & Technology, Soochow University, Suzhou, Jiangsu province, China",2009 Asia-Pacific Conference on Computational Intelligence and Industrial Applications (PACIIA),20100205,2009,1,,345,348,"A semantic annotation method for web database query result which is under the condition of uncertain schema information is proposed in this paper by adopting the reinforcement learning method. Using domain ontology to annotate the query result, this paper takes the mapping between domain ontology and query result as a process of finding the best strategy. By training the numeric attribute value, we can find the best strategy to match and then annotate the query result. By collecting web databases from different domains, the experiments indicate that the approach proposed can annotate the web database query result properly and improve the efficiency of annotating.",,Electronic:978-1-4244-4607-0; POD:978-1-4244-4606-3,10.1109/PACIIA.2009.5406419,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5406419,Deep Web;reinforcement learning;schema matching;semantic annotation,Application software;Computational intelligence;Computer industry;Computer science;Data mining;Databases;Learning;Ontologies;Research and development;Software engineering,Internet;database management systems;learning (artificial intelligence),Web database query;domain ontology;numeric attribute value;reinforcement learning based annotation;semantic annotation method;uncertain schema information,,0,,10,,,,28-29 Nov. 2009,,IEEE,IEEE Conferences,
Online adaptive method for disease prediction based on big data of clinical laboratory test,X. Yang; Y. Tong; Xiangfeng Meng; Shuai Zhao; Zhi Xu; Yanjun Li; Guozhen Liu; Shaohua Tan,"School of Electronics Engineering and Computer Science, Peking University, Beijing 100871, China",2016 7th IEEE International Conference on Software Engineering and Service Science (ICSESS),20170323,2016,,,889,892,"To better utilize the medical data in electronic medical records (EMR), this study aims to present an online adaptive method for disease prediction based on the medical data of clinical laboratory test (CLT) items stored in EMR. We firstly extract the diagnosis and CLT items information from the system, and then divide the CLT items into three categories to establish the patterns of CLT items, which are subsequently used for the selection of candidate diseases. A binary relevance approach based on logistic sparse group lasso method is finally used for disease prediction. Four groups of 21,288 patients with diagnosis of chronic hepatitis, hyperuricemia, hyperlipidemia and random diseases are used to test the performance of our method. Results show that the accuracy and recall for these four groups are all above 70%. As a primary attempt to practice intelligent healthcare, this model may have the potential values of computer-aided diagnosis. Further studies are suggested to combine CLT with other types of EMR data to further improve the prediction performance.",,Electronic:978-1-4673-9904-3; POD:978-1-4673-9905-0,10.1109/ICSESS.2016.7883208,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883208,Big Data;Clinical Laboratory Test;Disease Prediction;EMR;Multi-label Classification,Diseases;Markov processes;Medical diagnostic imaging;Predictive models;Standards,Big Data;diseases;electronic health records;medical administrative data processing;medical diagnostic computing;patient diagnosis,Big Data;CLT items information;EMR data;binary relevance;candidate diseases;chronic hepatitis;clinical laboratory test;computer aided diagnosis;disease prediction;electronic medical records;hyperlipidemia;hyperuricemia;intelligent healthcare;logistic sparse group lasso method;medical data;online adaptive method;random diseases,,,,,,,,26-28 Aug. 2016,,IEEE,IEEE Conferences,
An effective calibration method for wireless indoor positioning system with mixture Gaussian distribution model,Guang Yang; Fang Gao; Hao Zhang,"School of Software Engineering, Beijing University of Technology, Beijing Engineering Research Center for IoT Software and Systems, China",2016 2nd IEEE International Conference on Computer and Communications (ICCC),20170511,2016,,,1742,1746,"The quality of Received radio signal strength (RSS) is essential for obtaining higher accuracy in the fingerprint-based positioning system. However, due to the variation of the RSS which is caused by multi-path propagation or moving objects, such a precise positioning system is difficult to achieve. To address the above issues, a new calibration method is presented. The method consists of two parts: offline training part and online positioning part. A high accurate model is obtained in the offline training part by a neural network, and the unknown position is determined in the online part using the model which is trained in the previous part. In the offline part, a Gaussian fitting is first applied to the distribution of the obtained RSS data, and mixture Gaussian calibration method is adopted when more than one significant peak is occurred in the Gaussian model. In the online part, k-times measurement is adopted to enhance the quality of the RSS data. A set of experiments in an indoor positioning scenario is conducted. The experimental results show that in the offline part, the proposed mixture Gaussian calibration method can significantly improve the accuracy from 3.2m to 2.5m for 80% test points, and in the online part, the proposed k-times measurement narrows down the localization error from 4.3m to 2.4 for 80% test points. For that, no hardware modifications are required.",,CD:978-1-4673-9025-5; Electronic:978-1-4673-9026-2; POD:978-1-4673-9027-9,10.1109/CompComm.2016.7925000,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7925000,RSSI;calibration;localization;neural network,Calibration;Data models;Databases;Fingerprint recognition;Kalman filters;Mathematical model;Neural networks,Gaussian distribution;calibration;indoor navigation;mobile computing;neural nets;position measurement;radionavigation,Gaussian fitting;RSS data distribution;RSS quality;RSSI;fingerprint-based positioning system;k-times measurement;localization error;mixture Gaussian calibration method;mixture Gaussian distribution model;multipath propagation;neural network;offline training;online positioning;received radio signal strength quality;wireless indoor positioning system,,,,,,,,14-17 Oct. 2016,,IEEE,IEEE Conferences,
Multi-model architecture for ITS software design improvements,A. Bocquet; C. Gransart,"INRETS-LEOST, 20 rue Elisee Reclus, BP 317, 59666 Villeneuve d'Ascq Cedex FRANCE. aurelien.bocquet@inrets.fr, +33 (0)3 20 43 83 35",2007 7th International Conference on ITS Telecommunications,20070827,2007,,,1,6,"ITS components are more and more software components, so ITS design research seems to join software engineering one. But if communication middlewares are well suited to standard software design, they become insufficient when software aims mobility, and especially ITS. We propose a solution based on a multi-model approach, able to simplify the work of ITS software designers, and to ensure communication between distributed components, however is the quality or availability of the network connection. We also present an application work, applying our multi-model approach to providing Internet access in trains.",,CD-ROM:1-4244-1178-5; POD:1-4244-1177-7,10.1109/ITST.2007.4295891,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4295891,Adaptation to context;Communication middleware;Intelligent mobility;Multi-model approach,Communication system software;Computer architecture;Context;Intelligent sensors;Intelligent systems;Middleware;Programming profession;Safety;Software design;Vehicles,middleware;traffic information systems;transportation,ITS;ITS software design;multi-model architecture;multimodel architecture,,2,,12,,,,6-8 June 2007,,IEEE,IEEE Conferences,
A Multi-layer Parsing Strategy for On-line Recognition of Hand-drawn Diagrams,G. Costagliola; V. Vincenzo; M. Risi,"Università di Salerno, Italy",Visual Languages and Human-Centric Computing (VL/HCC'06),20061016,2006,,,103,110,"The existing sketch recognizers perform only a limited drawing recognition since they process simple sketches, or rely on drawing style assumptions that reduce the recognition complexity, and in most cases they require a substantial amount of training data. In this paper we present a parsing strategy for the recognition of hand-drawn diagrams that can be used in interactive sketch interfaces. The approach is based on grammar formalism, namely sketch grammars (SkGs), for describing both the symbols' shape and the syntax of diagrammatic notations, and from which recognizers are automatically generated. The recognition system was evaluated in the domain of UML use case diagrams and the results highlight the recognition accuracy improvements produced by the use of context in the disambiguation process",1943-6092;19436092,POD:0-7695-2586-5,10.1109/VLHCC.2006.4,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1698770,,Computer architecture;Design engineering;Engineering drawings;Hardware;Personal digital assistants;Shape;Software design;Training data;Unified modeling language;User interfaces,Unified Modeling Language;computational linguistics;grammars;handwriting recognition;image recognition,UML use case diagrams;diagrammatic notations;drawing recognition;hand-drawn diagram recognition;interactive sketch interfaces;multilayer parsing;online recognition;sketch grammars;sketch recognition,,2,1,27,,,,4-8 Sept. 2006,,IEEE,IEEE Conferences,
Usage of artificial neural network for estimating of the electrospun nanofiber diameter,C. Yilmaz; D. Ustun; A. Akdagli,"Mersin University, Faculty of Engineering, Department of Electrical-Electronics Engineering Mersin, Turkey",2017 International Artificial Intelligence and Data Processing Symposium (IDAP),20171102,2017,,,1,5,"At the present time, nanomaterials are used in the medicine and biology applications such as drug and gene delivery, bio-detection of pathogens, MRI contrast enhancement, tumor destruction via heating, and protein detection. Tissue engineering which is another of these applications is being increasingly popular. Because extracellular matrix (ECM) consists nano-sized structure; the usage of nanomaterials in tissue engineering enables to produce of tissue scaffolds that are more closely resemble the ECM form. Thus, the success rate increases in tissue engineering as it is provided a more favorable environment for the growth of cells. Electrospinning is a popular method among nanomaterial production ones. The diameter of the fiber produced by electrospinning technique depends on the various parameters like process, solution, and environmental parameters. In this study, an ANN model based on multilayer perceptron (MLP) is presented for predicting the average fiber diameter (AFD) of electrospun gelatin/bioactive glass (Gt/BG) scaffold. The experimental results previously published in the literature, which include one solution parameter (BG content) as well as two process parameters (tip to collector distance and solution flow rate) related to producing of electrospun Gt/BG nanofiber, have been used. The values of average percentage error between the predicted average fiber diameters and experimental ones are achieved as 3.27 %. The results obtained from the proposed model have also been confirmed by comparing with results of AFD expression reported elsewhere. It is illustrated that the AFD of electrospun Gt/BG can be accurately predicted by the model proposed here without requiring any complicated or sophisticated knowledge of the mathematical and physical background.",,Electronic:978-1-5386-1880-6; POD:978-1-5386-1881-3,10.1109/IDAP.2017.8090329,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8090329,Artificial bee colony algorithm;Electrospinning;Modeling;Nanofibers;Tissue scaffold,Artificial neural networks;Bones;Electronic countermeasures;Neurons;Optical fiber networks;Tissue engineering;Training,biochemistry;biomedical materials;cellular biophysics;drugs;electrospinning;gelatin;gene therapy;glass;medical computing;molecular biophysics;multilayer perceptrons;nanofabrication;nanofibres;nanomedicine;neural nets;polymer fibres;tissue engineering;tumours,ECM form;MRI contrast enhancement;artificial neural network;drug delivery;electrospinning technique;electrospun gelatin-bioactive glass scaffold;electrospun nanofiber diameter;extracellular matrix;gene delivery;multilayer perceptron;nanomaterial production;nanosized structure;protein detection;tissue engineering;tissue scaffolds;tumor destruction,,,,,,,,16-17 Sept. 2017,,IEEE,IEEE Conferences,
A New Cloud Computing Architecture for the Classification of Remote Sensing Data,V. A. A. Quirita; G. A. O. P. da Costa; P. N. Happ; R. Q. Feitosa; R. d. S. Ferreira; D. A. B. Oliveira; A. Plaza,"Electrical Engineering Department, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, Brazil",IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing,20170520,2017,10,2,409,416,"This paper proposes a new distributed architecture for supervised classification of large volumes of earth observation data on a cloud computing environment. The architecture supports distributed execution, network communication, and fault tolerance in a transparent way to the user. The architecture is composed of three abstraction layers, which support the definition and implementation of applications by researchers from different scientific investigation fields. The implementation of architecture is also discussed. A software prototype (available online), which runs machine learning routines implemented on the cloud using the Waikato Environment for Knowledge Analysis (WEKA), a popular free software licensed under the GNU General Public License, is used for validation. Performance issues are addressed through an experimental analysis in which two supervised classifiers available in WEKA were used: random forest and support vector machines. This paper further describes how to include other classification methods in the available software prototype.",1939-1404;19391404,,10.1109/JSTARS.2016.2603120,Tools for Open Multi-Risk Assessment Using Earth Observation Data Project; 10.13039/501100002322 - Coordena¿¿o de Aperfei¿oamento de Pessoal de N¿vel Superior; 10.13039/501100003593 - Conselho Nacional de Desenvolvimento Cient¿fico e Tecnol¿gico; 10.13039/501100004963 - European Union Seventh Framework Programme for Research and Technological Development;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7567537,Distributed computing;image classification;remote sensing,Cloud computing;Computer architecture;Data mining;Earth;Programming;Remote sensing;Training,cloud computing;image classification;learning (artificial intelligence);remote sensing;software engineering,GNU;WEKA;Waikato environment for knowledge analysis;abstraction layers;cloud computing architecture;distributed architecture;fault tolerance;general public license;machine learning routines;network communication;remote sensing data;software licensed;software prototype;supervised classification;supervised classifiers;support vector machines,,3,,,,,20160914,Feb. 2017,,IEEE,IEEE Journals & Magazines,
Online temporal pattern learning,N. Farahmand; M. H. Dezfoulian; H. GhiasiRad; A. Mokhtari; A. Nouri,"Axaya Research Group, Laboratory of Multi-Agent Systems and Distributed Artificial Intelligence, Department of Computer Software Engineering, Bu-Ali Sina University of Hamadan, Iran",2009 International Joint Conference on Neural Networks,20090731,2009,,,797,802,"This paper describes a biologically motivated approach, using hierarchical temporal memory (HTM), to build a high-level self-organizing visual system for a soccer bot. Meanwhile it presents two unsupervised online learning algorithms for temporal patterns in HTMs. The algorithms were implemented in a simulated soccer bot for a real-world evaluation. After a training phase, the robot was able to recognize different static objects in the soccer field. It also learned and recognized high-level objects that are composed of simpler objects, with position invariance and was also able to learn and recognize motions in the objects, all in a completely unsupervised manner.",2161-4393;21614393,POD:978-1-4244-3548-7,10.1109/IJCNN.2009.5178844,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5178844,,Biological system modeling;Brain modeling;Data processing;Hidden Markov models;Humans;Kernel;Neural networks;Recurrent neural networks;Robots;Visual system,image motion analysis;mobile robots;multi-robot systems;neurocontrollers;object recognition;robot vision;self-organising feature maps;sport;unsupervised learning,hierarchical temporal memory;object motion recognition;robocup 3D soccer simulation league;self-organizing visual system;soccer bot;unsupervised online learning algorithm,,1,23,20,,,,14-19 June 2009,,IEEE,IEEE Conferences,
An e-learning systems engineering methodology,L. Gilbert; Chu Wang; Yee-Wai Sim,"Sch. of Electron. & Comput. Sci., Southampton Univ., UK",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,150,154,A methodology for e-learning systems engineering is offered for use in the development of e-learning materials. The methodology draws upon the practices of software engineering to identify the key stages and steps required for the development of effective e-learning materials.,2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.50,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508633,,Assembly systems;Computer science;Design methodology;Electronic learning;Failure analysis;Management training;Materials science and technology;Project management;Software engineering;Systems engineering and theory,educational computing;software engineering;systems analysis,e-learning material development;e-learning system engineering;software engineering,,1,,9,,,,5-8 July 2005,,IEEE,IEEE Conferences,
Metric Learning for Multi-output Tasks,W. Liu; D. Xu; I. Tsang; W. Zhang,"School of Computer Science and Software Engineering, East China Normal University, 12655 Shanghai, Shanghai China (e-mail: liuweiwei863@gmail.com)",IEEE Transactions on Pattern Analysis and Machine Intelligence,,2018,PP,99,1,1,"Multi-output learning with the task of simultaneously predicting multiple outputs for an input has increasingly attracted interest from researchers due to its wide application. The k nearest neighbor (kNN) algorithm is one of the most popular frameworks for handling multi-output problems. The performance of kNN depends crucially on the metric used to compute the distance between different instances. However, our experiment results show that the existing advanced metric learning technique cannot provide an appropriate distance metric for multi-output tasks. This paper systematically studies how to learn an appropriate distance metric for multi-output problems. In particular, we present a novel large margin metric learning paradigm for multi-output tasks, which projects both the input and output into the same embedding space and then learns a distance metric to discover output dependency such that instances with very different multiple outputs will be moved far away. Several strategies are then proposed to speed up the training and testing time. Moreover, we study the generalization error bound of our method, which shows that our method is able to tighten the excess risk bounds. Experiments on three multi-output learning tasks (multi-label classification, multi-target regression, and multi-concept retrieval) validate the effectiveness and scalability of the proposed method.",0162-8828;01628828,,10.1109/TPAMI.2018.2794976,Australia Research Council; National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8263148,Distance Metric learning;Multi-concept retrieval;Multi-label classification;Multi-output learning;Multi-target regression,Decoding;Measurement;Principal component analysis;Semantics;Testing;Training,,,,,,,,,20180118,,,IEEE,IEEE Early Access Articles,
An MVB signal capturer based on microcontrollers for metro train on-line health monitoring system,H. Zaijun; H. Fengchen; S. Jie; C. Zhao,"School of Computer and Information, Hohai University, Nanjing, 211100, China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,255,258,"This paper presents an MVB signal capturer based on microcontrollers for metro train on-line health monitoring system. This signal capturer is of low cost and high power efficiency. The hardware of the on-board unit is built, and firmware for signal detection is designed.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339049,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339049,FIFO;MVB;Manchester decoder;Microcontroller,Clocks;Computers;Hardware;Microcontrollers;Microprogramming;Monitoring;Universal Serial Bus,computerised monitoring;condition monitoring;firmware;microcontrollers;power aware computing;railway engineering;signal detection,MVB signal capturer;firmware;metro train on-line health monitoring system;microcontrollers;multifunction vehicle bus;on-board unit;power efficiency;signal detection,,,,6,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
An adaptive framework for personalized recommendation algorithms,J. Tang; X. Tang,"School of Software Engineering, Shanghai Jiao Tong University, China",Proceedings of 2014 International Conference on Cloud Computing and Internet of Things,20150319,2014,,,105,108,"Different personalized recommendation algorithms are suitable for different scenarios. In this paper, we use artificial neural networks to implement an adaptive framework. When we add different recommendation algorithms into it and train it with the data from a given scenario, it can calculate the weight of each algorithm, choose suitable algorithms and give a more accurate prediction rating.",,CD-ROM:978-1-4799-4765-2; Electronic:978-1-4799-4764-5; POD:978-1-4799-4763-8,10.1109/CCIOT.2014.7062515,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7062515,adaptive framework;artificial neural networks;personalized recommendation algorithm,Prediction algorithms,neural nets;recommender systems,adaptive framework;artificial neural network;personalized recommendation algorithm;prediction rating,,0,,21,,,,13-14 Dec. 2014,,IEEE,IEEE Conferences,
Image fusion with double sparse representation in wavelet domain,Wang Jun; Peng Jinye; Wu Jun; Yan Kun,"School of Electronics and Information, Northwestern Polytechnical University, Xi'an, Shaanxi Province, 710129, China",2013 IEEE 4th International Conference on Software Engineering and Service Science,20130930,2013,,,1006,1009,"Aiming at the problem of image fusion method based on sparse representation being easy to lose image details, a fusion method based on double sparse representation in wavelet domain is presented. Firstly, training images are transformed into the wavelet domain and learning dictionary for each sub-band respectively. And the double sparse representation coefficients for source images can be acquired by the learned dictionary and the coefficients being combined with the choose-max fusion rule. Finally, the fusion image is reconstructed by the inverse wavelet transform. The computer simulation results show that the proposed method performs very well in fusion both noiseless and noisy situations, and outperform conventional methods in terms of visual effect and quantitative fusion evaluation indexes.",2327-0586;23270586,Electronic:978-1-4673-5000-6; POD:978-1-4673-4999-4,10.1109/ICSESS.2013.6615476,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615476,adaptive systems;computer simulation;double sparse representation;image fusion;wavelet,Discrete wavelet transforms;Irrigation;PSNR,image fusion;image reconstruction;image representation;inverse transforms;wavelet transforms,choose-max fusion rule;computer simulation;double sparse representation coefficients;fusion image reconstruction;image details;image fusion method;inverse wavelet transform;learning dictionary;noiseless situations;noisy situations;wavelet domain,,0,,10,,,,23-25 May 2013,,IEEE,IEEE Conferences,
Learning a non-linear knowledge transfer model for cross-view action recognition,H. Rahmani; A. Mian,"Computer Science and Software Engineering, The University of Western Australia, Australia",2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR),20151015,2015,,,2458,2466,"This paper concerns action recognition from unseen and unknown views. We propose unsupervised learning of a non-linear model that transfers knowledge from multiple views to a canonical view. The proposed Non-linear Knowledge Transfer Model (NKTM) is a deep network, with weight decay and sparsity constraints, which finds a shared high-level virtual path from videos captured from different unknown viewpoints to the same canonical view. The strength of our technique is that we learn a single NKTM for all actions and all camera viewing directions. Thus, NKTM does not require action labels during learning and knowledge of the camera viewpoints during training or testing. NKTM is learned once only from dense trajectories of synthetic points fitted to mocap data and then applied to real video data. Trajectories are coded with a general codebook learned from the same mocap data. NKTM is scalable to new action classes and training data as it does not require re-learning. Experiments on the IXMAS and N-UCLA datasets show that NKTM outperforms existing state-of-the-art methods for cross-view action recognition.",1063-6919;10636919,Electronic:978-1-4673-6964-0; POD:978-1-4673-6965-7; USB:978-1-4673-6963-3,10.1109/CVPR.2015.7298860,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7298860,,Computational modeling;Training,gesture recognition;image motion analysis;unsupervised learning;video cameras;video coding,IXMAS datasets;N-UCLA datasets;NKTM;camera viewing directions;camera viewpoints;canonical view;codebook;cross-view action recognition;deep network;dense trajectories;high-level virtual path;mocap data;nonlinear knowledge transfer model;nonlinear model;real video data;sparsity constraints;unknown views;unseen views;unsupervised learning;weight decay,,14,,41,,,,7-12 June 2015,,IEEE,IEEE Conferences,
Optimizing collaborative sparse dictionary for compressive light field photography,X. Zang; Y. Shi; J. Wang; W. Ding; B. Yin,"Beijing Advanced Innovation Center for Future Internet Technology, Beijing Key Laboratory of Multimedia and Intelligent Software Technology",2016 Visual Communications and Image Processing (VCIP),20170105,2016,,,1,4,"Compressive light field photography has gained a significant research interest during the past years. One important problem in light field images is the effective representation of the structures. In this paper, based on collaborative projection and sparse dictionary, we propose a light field reconstruction optimization scheme for compressive light field photography. By utilizing the special structural feature of high correlations among light field views, an optimized structured dictionary is proposed, which is more memory and time efficient compared with general sparse dictionary. Furthermore, we propose the corresponding structured dictionary learning model and efficient algorithm to train the optimized dictionary with fixed projection. Simulation results on light field data set demonstrate the effectiveness of our optimizing scheme in terms of reconstruction quality compared with general sparse dictionary.",,Electronic:978-1-5090-5316-2; POD:978-1-5090-5317-9,10.1109/VCIP.2016.7805513,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7805513,collaborative;compressive sensing;light field;projection;structured dictionary,Algorithm design and analysis;Collaboration;Compressed sensing;Dictionaries;Image reconstruction;Photography;Training,compressed sensing;correlation methods;image reconstruction;image representation;image resolution;optimisation;photography,collaborative projection;collaborative sparse dictionary;compressive light field photography;dictionary learning model;image reconstruction quality;light field images;light field reconstruction optimization scheme;structure image representation,,,,,,,,27-30 Nov. 2016,,IEEE,IEEE Conferences,
Class-Specific Random Forest With Cross-Correlation Constraints for Spectral–Spatial Hyperspectral Image Classification,Z. Liu; B. Tang; X. He; Q. Qiu; F. Liu,"School of Information Science and Engineering, Shandong University, Jinan, China",IEEE Geoscience and Remote Sensing Letters,20170519,2017,14,2,257,261,"A class-specific random forest (RF) model with cross-correlation constraints is developed for the spectral-spatial hyperspectral image (HSI) classification. The novelties of this letter are as follows: 1) normalization of the spectral feature vector by using cross correlation in the stochastic process and proposal of a spectral-spatial hybrid feature extraction based on the cross-correlation analysis; 2) establishment of an RF classifier model by using class-specific trees (CSTs); and 3) exploration of the performance of the proposed method by comparing with its several traditional classification methods on two real HSI data sets. Further research on the effects of parameter setup, such as the number of CSTs, spectral constraint scale, and size of the spatial neighbor, is discussed in terms of classification accuracy. Experimental results show that the performance of the proposed method is better than that of the traditional methods.",1545-598X;1545598X,,10.1109/LGRS.2016.2637561,10.13039/100009108 - Fundamental Research Funds of Shandong University; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7805150,Class-specific trees (CSTs);hyperspectral image (HSI) classification;spectral–spatial feature extraction random forest (RF),Correlation;Feature extraction;Hyperspectral sensors;Radio frequency;Support vector machines;Training;Vegetation,feature extraction;geophysical image processing;hyperspectral imaging;image classification;stochastic processes,RF classifier model;class-specific random forest;class-specific trees;crosscorrelation constraints;normalization;spatial neighbor;spectral constraint scale;spectral feature vector;spectral-spatial hybrid feature extraction;spectral-spatial hyperspectral image classification;stochastic process,,,,,,,20170104,Feb. 2017,,IEEE,IEEE Journals & Magazines,
Sentiment analysis for short Chinese text based on character-level methods,Y. An; X. Tang; B. Xie,"School of Software Engineering, Shanghai Jiao Tong University, Shanghai, China",2017 9th International Conference on Knowledge and Smart Technology (KST),20170327,2017,,,78,82,"To date, analyzing the sentiment of user-generated reviews is an important way to get timely feedbacks from customers. In order to solve the task, many semantics methods and machine learning algorithms are applied. However, most of them are based on word-level features. Segmenting a sentence into words is a much harder process in tonal languages, like Chinese and Thai, than the others, like English. Thus in this paper, we propose several methods only based on character-level features to avoid the problem. We collect reviews of three different kinds of products from the Internet as data sets, and test our methods to show the effectiveness.",,Electronic:978-1-4673-9077-4; POD:978-1-4673-9078-1,10.1109/KST.2017.7886093,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7886093,character-level features;deep learning;machine learning;sentiment analysis,Convolution;Feature extraction;Neural networks;Niobium;Sentiment analysis;Support vector machines;Training,Internet;learning (artificial intelligence);sentiment analysis,Chinese text;English;Internet;Thai;character-level features;character-level methods;customers;data sets;machine learning algorithms;semantics methods;sentiment analysis;tonal languages;user-generated reviews;word-level features,,1,,,,,,1-4 Feb. 2017,,IEEE,IEEE Conferences,
A System of Systems Service Design for Social Media Analytics,R. K. Wong; C. H. Chi; Z. Yu; Y. Zhao,"Nat. ICT Australia, Univ. of New South Wales, Sydney, NSW, Australia",2014 IEEE International Conference on Services Computing,20141020,2014,,,789,796,"Most social media analyses such as sentiment analysis for microblogs are often built as standalone, endpoint to endpoint applications. This makes the collaboration among distributed software and data service providers to create composite social analytic solutions difficult. This paper first proposes a system of systems service architecture (SoS-SA) design for social media analytics that support and facilitate efficient collaboration among distributed service providers. Then we propose a novel Twitters sentiment analysis service implemented on top of this design to illustrate its potentials. Current sentiment classification applications based on supervised learning methods relies too heavily on the chosen large training datasets, approaches using automatically generated training datasets also often result in the huge imbalance between the subjective classes and the objective classes in the sentiment of tweets, making it difficult to obtain good recall performance for the subjective ones. To address this issue, our proposed solution is based on a semi-supervised learning method for tweet sentiment classification. Experiments show that the performance of our method is better than those of the previous work.",,Electronic:978-1-4799-5066-9; POD:978-1-4799-5067-6,10.1109/SCC.2014.107,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6930609,semi-supervised learning;service-oriented architecture;social analytics,Computer architecture;Databases;Geospatial analysis;Servers;Software;Training;Twitter,learning (artificial intelligence);pattern classification;social networking (online);software architecture,SoS-SA design;Twitters sentiment analysis service;composite social analytic solutions difficult;data service provider;distributed service provider;distributed software;microblogs;semi-supervised learning method;sentiment classification application;social media analysis;social media analytics;supervised learning methods;system of systems service architecture design;system of systems service design;training dataset;tweet sentiment classification,,2,,22,,,,June 27 2014-July 2 2014,,IEEE,IEEE Conferences,
"Predictive modeling of the first year evaluation based on demographics data: Case study students of Telkom University, Indonesia",T. Fahrudin; J. L. Buliali; C. Fatichah,"Department of Informatics, Institut Teknologi Sepuluh November, Indonesia",2016 International Conference on Data and Software Engineering (ICoDSE),20170601,2016,,,1,6,"Student academic failure prediction is still interesting topics in the Educational Data Mining. One of the challenges is how to predict student academic failure as early as possible. This research focuses on predictive modeling of unsuccessful students in the first year evaluation. We propose a new concept of predictive modeling of the first year evaluation which combines 3 input data: demographics, academic and social media. The modeling can be divided into two sub modeling (normal period and extra period). In this paper, we focus on demographic data modeling (first sub-modeling) which correlated with the probability of a student to pass the first year evaluation on normal period. A Weka tool is used to get a pattern of data by using white box classifier (decision tree and rule base). Meanwhile, to solve the problem of unbalanced in our training data, we use data balancing scenario using same portion oversampling, random oversampling and SMOTE. From the testing result, we choose the best three student failure pattern of the F-Measure minor class value which obtained from “One R†and “ADTree†algorithms using Balancing scenario, the reason is because F-Measure describes the smallest error rate both FP (False Positive) and also FN (False Negative). From the best three of student failure pattern, we found that gender, selection path, study program and age are the attributes that are most correlated with the probability to pass the first year evaluation on extra period.",,Electronic:978-1-5090-5671-2; POD:978-1-5090-5672-9,10.1109/ICODSE.2016.7936158,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7936158,SMOTE;data balancing;decision tree;educational data mining;first year evaluation;rule base;weka,Data models;Numerical models;Predictive models,data mining;decision trees;educational administrative data processing;educational institutions;pattern classification;probability;sampling methods;social networking (online),ADTree algorithms;F-Measure minor class value;FN error rate;FP error rate;Indonesia;One R algorithms;SMOTE;Telkom university;Weka tool;academic data modeling;data balancing scenario;decision tree;demographic data modeling;demographics data;educational data mining;false negative error rate;false positive error rate;first year evaluation predictive modeling;random oversampling;rule base;same portion oversampling;social media;student academic failure prediction;white box classifier,,,,,,,,26-27 Oct. 2016,,IEEE,IEEE Conferences,
Design and implementation of Manned Submersible semi physical simulation system,T. Xue; Y. Zhao; S. Cui; Y. Zhang; G. Feng; K. Liu,"Automation and Electrical Engineering College of Shenyang Ligong University and Shenyang Institute of Automation, Chinese Academy of Sciences, CO 110016 China",2016 IEEE International Conference on Robotics and Biomimetics (ROBIO),20170302,2016,,,155,160,"In order to improve the safety factors of MSV (Manned Submersible Vehicle) and shorten the pilot training cycle, the real hardware and software system combine with the modelling and simulation calculation of its sensors, equipment, actuators submersible ontology and motion status in deep sea environment, realizing the semi physical simulation system. First of all, the system model is built and hardware structure is introduced; then the model calculation software structure is studied, mainly focusing on the motion data simulation; finally open-loop motion data, close-loop motion data, all virtual devices and their network data transmission delay time are estimated. The conclusions that the MSV's semi physical simulation system network performance is better than Jiaolong's and the motion data is favourable are got, realizing the simulation of sensors, equipment, actuators and three-dimensional motion data. This lays foundation for improvement of MSV's safety factors and contraction of pilot training period.",,Electronic:978-1-5090-4364-4; POD:978-1-5090-4365-1; USB:978-1-5090-4363-7,10.1109/ROBIO.2016.7866314,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7866314,,Acoustics;Computational modeling;Computers;Data models;Propellers;Sensors;Underwater vehicles,closed loop systems;marine engineering;marine safety;marine systems;motion control;software engineering,MSV;close-loop motion data;manned submersible semiphysical simulation system;model calculation software structure;network data transmission delay time;open-loop motion data;pilot training cycle;submersible ontology,,1,,,,,,3-7 Dec. 2016,,IEEE,IEEE Conferences,
Virtual prototyping system for maritime crane design and operation based on functional mock-up interface,Y. Chu; L. I. Hatledal; F. Sanfilippo; V. Æsøy; H. Zhang; H. G. Schaathun,"Department of Maritime Technology and Operations, Aalesund University College, Aalesund, Norway",OCEANS 2015 - Genova,20150921,2015,,,1,4,"This paper presents the framework of a virtual prototyping system for the design and simulation of maritime crane operations. By combining the rapid-prototyping approach with the concept of interchangeable interfaces, different demanding operation scenarios can be simulated including models of the corresponding physical systems, the vessel and the surrounding environment. Multiple tradeoffs and alternative solutions can be evaluated during the design phase. This process can be achieved within a short time period, allowing for the reduction of lead-times as well as for the abatement of mistakes or system failures that may otherwise cause fatal accidents in real tests. In addition, the virtual simulator can also be used for training purposes allowing for a substantial improvement in working efficiency and operation safety. The software architecture of the proposed framework is based on the application of the Functional Mock-up Interface standard. This utilizes the current available modelling tools and allows for the exchange of dynamic models and for co-simulation of different models according to the current designing needs. The development of the framework and involved modules of maritime crane systems are described. Preliminary simulations are presented to show the effectiveness and flexibility of the proposed framework.",,Electronic:978-1-4799-8736-8; POD:978-1-4799-8737-5,10.1109/OCEANS-Genova.2015.7271342,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7271342,Functional Mock-up Interface;maritime crane;virtual prototyping,Computational modeling;Cranes;Libraries;Numerical models;Solid modeling;Standards;Three-dimensional displays,CAD;cranes;production engineering computing;software architecture;virtual prototyping,functional mock-up interface;interchangeable interface;maritime crane design;maritime crane operation;maritime crane systems;rapid prototyping approach;software architecture;virtual prototyping system;virtual simulator,,,,15,,,,18-21 May 2015,,IEEE,IEEE Conferences,
Classification of Distinct Seismic Regions and Regional Temporal Modelling of Seismicity in the Vicinity of the Hellenic Seismic Arc,A. J. Konstantaras,"Laboratory of Computational Intelligence and Software Engineering (CISE Lab), Technological Educational Institute of Crete, Chania, Greece",IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing,20130723,2013,6,4,1857,1863,"This paper investigates the presence and potential discrimination of distinct seismic regions in the vicinity of the Hellenic seismic arc focusing on its southern front. Seismological maps indicate the presence of several seismic swarms forming within the region of the Hellenic arc, which appear to be either distinct or interacting together in groups of two or more. The identification of the number of possibly individual seismic clusters in a seismological area is a very challenging task by itself, which becomes even more complicated when investigating their outer boundaries especially in the case of multiple interacting clusters. Complementary to that, the paper also investigates the possible temporal correlation of mid-intervals of consecutive large earthquakes and patterns in seismic activity during their preparation process in the vicinity of the southern Hellenic arc which is shown to be a possible distinct seismic region.",1939-1404;19391404,,10.1109/JSTARS.2012.2227244,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6365771,Long-term earthquake precursors;neuro-fuzzy models;pattern recognition;seismic epicentral clustering;spatio-temporal clustering;temporal seismic analysis,Calendars;Clustering algorithms;Data models;Earthquakes;Strain;Training;Training data,earthquakes;oceanographic regions;seismology,Hellenic seismic arc region;distinct seismic regions;large earthquakes;multiple interacting clusters;preparation process;regional temporal modelling;seismic activity;seismic clusters;seismic swarms;seismicity;seismological area;seismological maps;southern Hellenic arc;temporal correlation,,2,,42,,,20121130,Aug. 2013,,IEEE,IEEE Journals & Magazines,
A new nearest neighbor classifier based on multi-harmonic mean distances,H. Ma; J. Gou; W. Ou; S. Zeng; Y. Rao; H. Yang,"College of Computer Science, Shaanxi, Normal University, Xi'an, Shaanxi, 710119","2017 International Conference on Security, Pattern Analysis, and Cybernetics (SPAC)",20180301,2017,,,31,36,"K-nearest neighbor (KNN) rule is a simple and effective classifier in pattern recognition. In this paper, we propose a new nearest neighbor classifier based on multi-harmonic mean distances, in order to overcome the sensitivity of the neighborhood size k and improve the classification performance. The proposed method is called a harmonic mean distance-based k-nearest neighbor classifier (HMDKNN). It mainly designs the multi-harmonic mean distances based on the multi-local mean vectors calculated by utilizing k nearest neighbors of the given query sample in each class. Using the multi-harmonic mean distances per class, a new nested harmonic mean distance in each class is designed as the classification decision and the query sample is classified into the class with the closest nested harmonic mean distance among all classes. The experimental results on the UCI data sets show that the proposed HMDKNN performs better with the less sensitiveness to k, compared to the state-of-art KNN-based methods.",,DVD:978-1-5386-3015-0; Electronic:978-1-5386-3016-7; POD:978-1-5386-3017-4,10.1109/SPAC.2017.8304246,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8304246,Harmonic mean distance;K-nearest neighbor rule;Local mean vector;Pattern recognition,Computer science;Electronic mail;Harmonic analysis;Pattern analysis;Security;Sensitivity;Training,,,,,,,,,,15-17 Dec. 2017,,IEEE,IEEE Conferences,
Experience with Vsystem in a wide variety of applications,P. N. Clout; R. T. Westervelt,"Vista Control Syst. Inc., Los Alamos, NM, USA",Proceedings of the 1997 Particle Accelerator Conference (Cat. No.97CH36167),20020806,1997,2,,2532,2534 vol.2,"Vsystem has been developing rapidly with the demands of industrial and research users as well as with promising research into smart controls. A significant development has been the fielding of V3.0 on VxWorks, Digital UNIX, Concurrent power/UX, and Solaris as well as our traditional platforms. One application running is with Vaccess on all three of VxWorks, VAX/OpenVMS, and Alpha/OpenVMS in one system. Other applications use Digital UNIX and Concurrent Power/UX. Our new version of the logger has been running in a power plant for over a year, acting as a black-box flight recorder, recording data at 33 Hz and 100 Hz. We are also installing a power-plant training system emulating the operator's home system with Vdraw and Vaccess running under Digital UNIX. For a new contract for an equipment vendor, we have finished the port of the full Vsystem package to Windows 95 and Windows NT. We made the first tests of charged-particle beam line automation and optimization with a generic automation package. This package has been developed against realistic models and exemplifies on-going research and development at our company",,POD:0-7803-4376-X,10.1109/PAC.1997.751264,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=751264,,Databases;Emulation;Interactive systems;Internet;Keyboards;Metals industry;Milling machines;Power generation;Video recording;Web sites,accelerator control systems;control engineering computing;distributed processing;industrial control;intelligent control;nuclear engineering computing;software architecture,100 Hz;33 Hz;Alpha/OpenVMS;Concurrent power/UX;Digital UNIX;Solaris;VAX/OpenVMS;Vaccess;Vsystem;VxWorks;Windows 95;Windows NT;charged-particle beam line automation;generic automation package;power-plant training system;smart controls,,1,,8,,,,12-16 May 1997,12 May 1997-16 May 1997,IEEE,IEEE Conferences,
Adapting Discriminative Spatial Filter Based on Movement Related Potentials for BCI,M. Liu; K. Cai; S. Xie,"Sch. of Electron. & Inf. Eng., South China Univ. of Technol., Guangzhou, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"Focusing on the unclear distribution of the recorded electroencephalogram (EEG) data and the relative inadequate of training data in brain-computer interface (BCI), a novel approach, called as adapting discriminative spatial filter (ADSF), is proposed for the extraction of movement related potentials (MRPs) features. ADSF searches for the optional direction, which maximizes the ratio of the local between-class distance and the local within-class distance in the projected space. The distances defined require only information about the neighborhood, while no assumption is made about the underlying data distribution. ADSF adaptively measures the neighborhood relation and estimates the similar probability of pairs of samples more reasonably. At last ADSF was applied to two datasets from BCI competition 2001 and 2003. The experimental results validate the efficiency of ADSF.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366204,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366204,,Brain computer interfaces;Data engineering;Data mining;Digital signal processing;Electroencephalography;Electronic mail;Feature extraction;Fingers;Materials requirements planning;Spatial filters,brain-computer interfaces;electroencephalography;medical signal processing,ADSF;BCI;EEG;adapting discriminative spatial filter;brain-computer interface;electroencephalogram;movement related potentials,,0,,11,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
A filter-based feature selection model for anomaly-based intrusion detection systems,I. Ullah; Q. H. Mahmoud,"Department of Electrical, Computer and Software Engineering, University of Ontario Institute of Technology, Oshawa, ON, L1H 7K4 Canada",2017 IEEE International Conference on Big Data (Big Data),20180115,2017,,,2151,2159,"Feature selection is an important factor in modeling anomaly-based intrusion detection systems. An irrelevant feature can result in overfitting and affect the modeling power of classification algorithms. The objective of feature selection is to remove irrelevant and redundant attributes from the dataset to improve the predictive power of a classification algorithm. In this paper, we introduce a filter-based feature selection model for anomaly-based intrusion detection systems. The proposed model evaluates the features based on information gain by considering consistency, dependency, information, and distance of each feature. The experimental results show that our proposed model has a key effect in reducing computational and time complexity. The accuracy of the proposed model was measured as 99.70 % and 99.90% for the ISCX and NSL-KDD datasets respectively.",,Electronic:978-1-5386-2715-0; POD:978-1-5386-2716-7; USB:978-1-5386-2714-3,10.1109/BigData.2017.8258163,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8258163,IDS;ISCX;Intrusion detection;NSL-KDD;data mining;feature selection;machine learning,Computational modeling;Feature extraction;Filtering algorithms;Intrusion detection;Telecommunication traffic;Testing;Training,data mining;feature extraction;feature selection;learning (artificial intelligence);pattern classification;security of data,anomaly-based intrusion detection systems;classification algorithm;feature selection model;irrelevant attributes;machine learning;redundant attributes,,,,,,,,11-14 Dec. 2017,,IEEE,IEEE Conferences,
Evaluating the Use of AOP and MDA in Web Service Development,G. Ortiz; B. Bordbar; J. Hernández,"Quercus Software Eng. Group, Centra Univ. de Merida, Merida",2008 Third International Conference on Internet and Web Applications and Services,20080620,2008,,,78,83,"Model-driven architecture (MDA) is introduced to shorten the software development time, produce better quality of code and promote the reuse of software artifacts. On the other hand, aspect-oriented programming (AOP) is motivated by the need to create decoupled systems, which are easier to maintain. As a result, it can be argued that adopting AOP and MDA side-by-side will provide advantages from both sets of techniques. However, adapting a new technology often entails extra cost and effort, including cost associated with training and support for the software tool. Therefore, it is crucial to evaluate the usefulness of applying such techniques. This paper presents a quantitative approach to evaluate the use of MDA and AOP in service-oriented environments. We shall start by presenting an outline of a method of implementation and maintenance of Web services, based on both MDA and AOP. Then, with the help of a case study we shall evaluate the advantages and disadvantages of applying the method, achieved by comparing two implementations of a prototype University Administration system; the first implementation is based on ad-hoc methods of Web service development, whereas the second implementation is carried out by applying MDA and AOP. We shall use various metrics to report on the maintainability, performance, percentage of generated and reused code resulting from the use of MDA and AOP.",,CD-ROM:978-0-7695-3163-2,10.1109/ICIW.2008.24,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4545595,Aspect-Oriented Techniques;Extra-Functional Property;Model-driven Development;Web Services,Application software;Computer architecture;Costs;Programming;Prototypes;Service oriented architecture;Software engineering;Software quality;Web and internet services;Web services,Web services;software architecture;software tools,University Administration system;Web service development;Web service maintenance;ad-hoc methods;aspect-oriented programming;model-driven architecture;service-oriented environments;software artifacts;software development;software tool,,0,,27,,,,8-13 June 2008,,IEEE,IEEE Conferences,
A virtual environment for simulated rat dissection: a case study of visualization for astronaut training,K. Montgomery; C. Bruyns; S. Wildermuth,"Nat. Biocomputation Center, Stanford Univ., CA, USA","Visualization, 2001. VIS '01. Proceedings",20090304,2001,,,509,601,"Animal dissection for the scientific examination of organ subsystems is a delicate procedure. Performing this procedure under the complex environment of microgravity presents additional challenges because of the limited training opportunities available that can recreate the altered gravity environment. Traditional astronaut crew training often occurs several months in advance of experimentation, provides limited realism, and involves complicated logistics. We have developed an interactive virtual environment that can simulate several common tasks performed during animal dissection. In this paper, we describe the imaging modality used to reconstruct the rat, provide an overview of the simulation environment and briefly discuss some of the techniques used to manipulate the virtual rat.",,POD:0-7803-7201-8,10.1109/VISUAL.2001.964564,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=964564,,Animals;Bioinformatics;Computational modeling;Computer aided software engineering;Haptic interfaces;NASA;Protocols;Space technology;Virtual environment;Visualization,aerospace computing;biology computing;computer based training;virtual reality,animal dissection;astronaut crew training;biological experiments;interactive virtual environment;microgravity;near weightlessness;simulation environment;virtual rat,,2,,5,,,,21-26 Oct. 2001,,IEEE,IEEE Conferences,
Design and implementation of parallel SOM model on GPGPU,S. Q. Khan; M. A. Ismail,"Computer & Information Systems Engineering, NED University of Engineering & Technology, Karachi, Pakistan",2013 5th International Conference on Computer Science and Information Technology,20130905,2013,,,233,237,Parallel implementation of neural networks is amongst major area of research in computer science. Self Organizing Map (SOM) is a neural network that has been under spotlight throughout last decade for implementation in parallel architecture. SOM trains itself through unsupervised learning by retrieving inherent topological features of applied input data. In this paper design and implementation of a parallel SOM model for GPGPU is presented. This paper focuses on CPU- GPGPU combination using CUDA platform for software development of SOM algorithm. The images of different N × N dimensions are feed as input to the SOM network and image clustering is achieved through SOM training in the form of final weight matrix. The simulations are separately performed on CPU and GPGPU. The implementation of SOM model on GPGPU shows a decline in the overall complexity of SOM training algorithm from O(n4) to O(n3)/p' with respect to sequential implementation and a speedup maximum of 5.43 approx. for applied input with large data size.,,Electronic:978-1-4673-5825-5; POD:978-1-4673-5610-7; USB:978-1-4673-5824-8,10.1109/CSIT.2013.6588785,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6588785,ANNs;CUDA;GPGPU;LBG;SOM,Clustering algorithms;Complexity theory;Euclidean distance;Graphics processing units;Neurons;Training;Vectors,graphics processing units;image processing;matrix algebra;parallel architectures;pattern clustering;self-organising feature maps;software engineering;unsupervised learning,CPU-GPGPU combination;CUDA platform;SOM algorithm software development;SOM training algorithm;final weight matrix;image clustering;inherent topological feature retrieval;neural networks;parallel SOM model;parallel architecture;self organizing map;unsupervised learning,,3,,9,,,,27-28 March 2013,,IEEE,IEEE Conferences,
An online traffic sign recognition system for intelligent driver assistance,U. K. D. N. Manisha; S. R. Liyanage,"Department of Computer Systems Engineering, Faculty of Computing and Technology, University of Kelaniya, Sri Lanka",2017 Seventeenth International Conference on Advances in ICT for Emerging Regions (ICTer),20180115,2017,,,1,6,"This paper proposes a system that is capable of detecting, recognizing and indicating traffic signs to the driver to provide a safe and convenient driving experience. The system is composed of three phases; image pre-processing phase, detection phase and recognition phase. Image pre-processing phase deals with image segmentation that is employed to enhance the images to obtain clearer information under variable lighting conditions. During the detection phase, the objective is to find traffic signs in the input image frames and to return the regional coordinates of detected signs. In order to detect traffic signs, a cascade classifier was trained to analyse the frame and to detect signs in each frame. In the recognition phase, a multiclass support vector machine image category classifier was trained to recognize and alert the driver. The system comprised of these phases is capable of detecting, recognizing and alerting traffic signs with 98.6% accuracy while the vehicle is moving at a speed in the range of 40-45 km/h.",,CD:978-1-5386-2442-5; Electronic:978-1-5386-2444-9; POD:978-1-5386-2445-6; Paper:978-1-5386-2443-2,10.1109/ICTER.2017.8257815,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8257815,Active safety;Computer Vision;Image Processing;Machine Learning,Detectors;Feature extraction;Histograms;Image color analysis;Support vector machines;Training;Vehicles,driver information systems;image classification;image enhancement;image segmentation;object detection;road safety;support vector machines;traffic engineering computing,convenient driving experience;detection phase;image enhancement;image pre-processing phase deals;image segmentation;input image frames;intelligent driver assistance;multiclass support vector machine image category classifier;online traffic sign recognition system;recognition phase;safe driving experience;sign detection;traffic signs;variable lighting conditions,,,,,,,,6-9 Sept. 2017,,IEEE,IEEE Conferences,
Development of augmented reality training simulator systems for neurosurgery using model-driven software engineering,H. Ghandorh; J. Mackenzie; R. Eagleson; S. de Ribaupierre,"Electrical and Computer Engineering Department, Western University, London, N6A3K7, Canada",2017 IEEE 30th Canadian Conference on Electrical and Computer Engineering (CCECE),20170615,2017,,,1,6,"Neurosurgical procedures are complicated processes, providing challenges and demands ranging from medical knowledge and judgment to the neurosurgeons dexterity and perceptual capacities. Deliberate training of common neurosurgical procedures and underlying tasks is extremely important. One effective method for the training is to enhance the required surgical training tasks through the use of neurosurgical simulators. Development of neurosurgical simulators is challenging due to many reasons. In this work, we proposed to facilitate the development of new augmented reality neurosurgical simulator systems through the adoption of model-driven engineering. Our developed systems involve the interactive visualization of three-dimension brain meshes in order to train users and simulate a targeting task towards a variety of predetermined virtual targets. We present our results in a way which highlights two new design artifacts through our MDE approach.",,Electronic:978-1-5090-5538-8; POD:978-1-5090-5539-5,10.1109/CCECE.2017.7946843,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7946843,Unity3D;Vuforia;augmented reality;external ventricular drain;model-driven engineering;neurosurgery;simulator;targeting task,Computational modeling;Computers;Neurosurgery;Software;Three-dimensional displays;Training,augmented reality;data visualisation;medical diagnostic computing;software architecture;surgery,MDE approach;augmented reality training simulator systems;design artifacts;interactive visualization;medical knowledge;model-driven software engineering;neurosurgeons dexterity;neurosurgical procedures;perceptual capacities;predetermined virtual targets;surgical training tasks;three-dimension brain meshes,,,,,,,,April 30 2017-May 3 2017,,IEEE,IEEE Conferences,
Predictive Control Model for Radiant Heating System Based on Neural Network,H. Dong; X. Yan; F. Chao; Y. Li,"Inst. of Environ. & Municipal Eng., Qingdao Technol. Univ., Qingdao",2008 International Conference on Computer Science and Software Engineering,20081222,2008,1,,45,48,"A predictive control model of radiant floor heating system is developed based on BP (back propagation) neural network, Which consists of input layer(14), hidden layer(16) and output layer(1). The model is trained with the experiment data and the on-line correction predictive control is conducted. The maximum relative error between the indoor temperature given by the on-line correction predictive control and that measured in the experiment is only some 6%. The model will be used to improve the control accuracy of radiant floor heating system and the level of indoor thermal comfort by controlling temperature.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.490,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4721687,BP neural network;intermittent running mode;on-line correction;radiant floor heating system;single-step predictive control,Control systems;Heat pumps;Heat transfer;Neural networks;Predictive control;Predictive models;Solar heating;Temperature control;Water heating;Water storage,backpropagation;floors;neurocontrollers;predictive control;space heating;temperature control,back propagation neural network;controlling temperature;indoor temperature;indoor thermal comfort;online correction predictive control;predictive control model;radiant floor heating system;radiant heating system;relative error,,2,,15,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Solving unbalanced data for Thai sentiment analysis,W. Wunnasri; T. Theeramunkong; C. Haruechaiyasak,"School of Information, Computer and Communication Technology, Sirindhorn International Institute of Technology, Thammasat University, Thailand",The 2013 10th International Joint Conference on Computer Science and Software Engineering (JCSSE),20130725,2013,,,200,205,"Growth of microblogging “Twitter†is dramatic among online users in Thailand. Communication on Twitter is very lively and up-to-date since users Users often express their feelings and sentiments in Twitter posts related to current topics or new growing topic. While sentiment analysis on Twitter has challenges in language related issues, such as short-length message and word usage variation, it also faces the problem of unbalanced class problem. In Twitter, people tend to make complaints more than admirations. In this paper, we propose a sampling-based method to solve data unbalanceness in Twitter sentiment analysis in Thai. Three types of sampling methods, called random, largest complete-link sampling, and largest average-link sampling are produced as preprocess before k-NN classifier. From the experimental results, the largest average-linkage sampling achieves the highest performance with the macro average F-measure of 0.57 comparing to the unbalance case.",,Electronic:978-1-4799-0806-6; POD:978-1-4799-0805-9,10.1109/JCSSE.2013.6567345,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6567345,K-Nearest Neighbor;Resizing Training Dataset;Sentiment Analysis;Social Media Content;Unbalance Data,Couplings;Feature extraction;Mobile communication;Support vector machine classification;Training;Training data;Twitter,natural language processing;pattern classification;random processes;sampling methods;social networking (online);text analysis,Thai sentiment analysis;Twitter posts;data unbalanceness;k-NN classifier;largest average-link sampling method;largest complete-link sampling method;macro average F-measure;microblogging;online users;random method;sampling-based method;short-length message;unbalanced class problem;unbalanced data;word usage variation,,1,,18,,,,29-31 May 2013,,IEEE,IEEE Conferences,
An Annotation Technique for In-Home Smart Monitoring Environments,M. G. Al Zamil; M. Rawashdeh; S. Samarah; M. S. Hossain; A. Alnusair; S. M. M. Rahman,"Computer Information Systems Department, Yarmouk University, Irbid, Jordan",IEEE Access,20180214,2018,6,,1471,1479,"Advances in multimedia technologies have led to the emergence of smart home applications. In fact, mobile multimedia technologies provide the infrastructure to adopt smart solutions and track inhabitants' activities. In-home activity recognition significantly enhances the performance of healthcaremonitoring and emergency-control applications for elderly and people with special needs. Developing and validating data models for such applications requires training sets that reflect a ground truth in the form of labeled or annotated data. With the accelerated development of Internet-of-Things applications, automated annotation processes have emerged understanding resident behavior in terms of activities. This paper presents a methodology for automatic data annotation by profiling sensing nodes. Our proposed methodology models activities based on spatially recognized actions, with every activity expected to have a direct relationship with a specific set of locations. Furthermore, the proposed technique validates the assignment of labels based on the temporal relations among consecutive actions. We performed experiments to evaluate our proposed methodology on CASAS data sets, which indicated that the proposed methodology achieved better performance, to a statistically significant extent, than the state-of-the-art methodologies presented in the literature.",,,10.1109/ACCESS.2017.2779158,"10.13039/501100002383 - Deanship of Scientific Research at King Saud University, Riyadh, Saudi Arabia, through the research group;",http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8125664,IoT;data mining;in home activities;mobile healthcare;mobile multimedia;wireless sensors,Biomedical monitoring;Hidden Markov models;Intelligent sensors;Monitoring;Multimedia communication;Training,Internet of Things;behavioural sciences computing;computerised monitoring;health care;home automation;multimedia computing;pattern classification,CASAS data sets;In-home activity recognition;Internet-of-Things applications;accelerated development;annotation technique;automated annotation processes;automatic data annotation;data models;elderly people;emergency-control applications;ground truth;health-caremonitoring;in-home smart monitoring environments;labeled annotated data;mobile multimedia technologies;resident behavior;smart home applications;smart solutions;spatially recognized actions,,,,,,,20171204,2018,,IEEE,IEEE Journals & Magazines,
N2Cloud: Cloud based neural network simulation application,A. A. Huqqani; X. Li; P. P. Beran; E. Schikuta,"Department of Knowledge and Business Engineering, University of Vienna, Rathausstrasse 19/9, A-1010, Austria",The 2010 International Joint Conference on Neural Networks (IJCNN),20101014,2010,,,1,5,"We present N2Cloud, a novel Cloud-based neural network simulation system, which provides and exchanges neural network knowledge and simulation resources to and between arbitrary users on a world-wide basis following the Web 2.0 principle. N2Cloud enables the exchange of knowledge, as neural network objects and paradigms, by a virtual organization environment and delivers ample resources by exploiting the Cloud computing principle. The system provides a transparent environment to allow even naive users to exploit the resources of this simulation system. N2Cloud uses standard protocols and is based on a pure service oriented approach. Hereby it integrates into the up-to-date service stack (SaaS, PaaS, and IaaS) of service oriented architectures.",2161-4393;21614393,Electronic:978-1-4244-6918-5; POD:978-1-4244-6916-1,10.1109/IJCNN.2010.5596875,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5596875,,Artificial neural networks;Cloud computing;Clouds;Communities;Computational modeling;Software;Training,Internet;neural nets;software architecture,N2Cloud;Web 2.0 principle;cloud based neural network simulation application;cloud computing principle;service oriented architectures;standard protocols,,7,,11,,,,18-23 July 2010,,IEEE,IEEE Conferences,
Cyberphysical System With Virtual Reality for Intelligent Motion Recognition and Training,F. Hu; Q. Hao; Q. Sun; X. Cao; R. Ma; T. Zhang; Y. Patil; J. Lu,"Department of Electrical and Computer Engineering, University of Alabama, Tuscaloosa, AL, USA","IEEE Transactions on Systems, Man, and Cybernetics: Systems",20170520,2017,47,2,347,363,"In this paper, we propose to build a comprehensive cyberphysical system (CPS) with virtual reality (VR) and intelligent sensors for motion recognition and training. We use both wearable wireless sensors (such as electrocardiogram, motion sensors) and nonintrusive wireless sensors (such as gait sensors) to monitor the motion training status. We first provide our CPS architecture. Then we focus on motion training from three perspectives: 1) VR-first we introduce how we can use motion capture camera to trace the motions; 2) gait recognition-we have invented low-cost small wireless pyroelectric sensor, which can recognize different gaits through Bayesian pattern learning. It can automatically measure gait training effects; and 3) gesture recognition-to quickly tell what motions the subject is doing, we propose a low-cost, low-complexity motion recognition system with 3-axis accelerometers. We will provide hardware and software design. Our experimental results validate the efficiency and accuracy of our CPS design.",2168-2216;21682216,,10.1109/TSMC.2016.2560127,10.13039/100000001 - National Science Foundation;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7473872,Cyber-physical system (CPS);motion training;virtual reality (VR);wireless sensors,Accelerometers;Gesture recognition;Sensors;Training;Wireless communication;Wireless sensor networks,Bayes methods;accelerometers;biosensors;cyber-physical systems;gait analysis;gesture recognition;image motion analysis;medical image processing;patient rehabilitation;virtual reality,3-axis accelerometers;Bayesian pattern learning;CPS architecture;CPS design;VR;comprehensive cyberphysical system;electrocardiogram;gait recognition;gait sensors;gait training effect measurement;gesture recognition;intelligent motion recognition;intelligent sensors;motion capture camera;motion recognition system;motion sensors;motion tracing;motion training status monitoring;nonintrusive wireless sensors;software design;virtual reality;wearable wireless sensors;wireless pyroelectric sensor,,,,,,,20160519,Feb. 2017,,IEEE,IEEE Journals & Magazines,
Content Categorization of API Discussions,D. Hou; L. Mo,"Dept. of Electr. & Comput. Eng., Clarkson Univ., Potsdam, NY, USA",2013 IEEE International Conference on Software Maintenance,20131202,2013,,,60,69,"Text categorization, automatically labeling natural language text with pre-defined semantic categories, is an essential task for managing the abundant online data. An example of such data in Software Engineering is the large, ever-growing volume of forum discussions on how to use particular APIs. We have conducted a study to explore the question as to how well machine learning algorithms can be applied to categorize API discussions based on their content. Our goal is two-fold: (1) Can a relatively straightforward algorithm such as Naive Bayes work sufficiently well for this task? (2) If yes, how can we control its performance? We have achieved the best test accuracy mean (TAM) of 94.1% with our largest training data set for the AWT/Swing API, which consists of 833 forum discussions distributed over eight categories/topics. We have also investigated factors that impact classification accuracy, with the most important two being the size of the training set and multi-label documents (the phenomenon that some discussions involve more than one category).",1063-6773;10636773,Electronic:978-0-7695-4981-1; POD:978-1-4673-5218-5,10.1109/ICSM.2013.17,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6676877,APIs;AWT/Swing;MALLET;Naive Bayes;Online Forums;Text Categorization,Accuracy;Machine learning algorithms;Mathematical model;Message systems;Software;Training;Training data,application program interfaces;learning (artificial intelligence);text analysis,API discussions;AWT-Swing API;Naive Bayes;TAM;automatic natural language text labeling;content categorization;machine learning algorithms;multilabel documents;online data management;pre-defined semantic category;software engineering;test accuracy mean;text categorization;training data set,,5,,22,,,,22-28 Sept. 2013,,IEEE,IEEE Conferences,
A Web Architecture to Support Collaborative Training Content Development and Evaluation,R. F. Counihan; J. M. DeVoge; E. J. Bass,"Master of Science degree, Systems Engineering from the University of Virginia, Charlottesville, VA 22904 USA. e-mail: rogercounihan@gmail.com","2006 IEEE International Conference on Systems, Man and Cybernetics",20070716,2006,6,,5197,5202,"Development of web-based training tools requires the collaboration of instructional system designers, domain subject matter experts, web developers, and software engineers. This paper discusses the enhancements to a web-based training architecture to enable collaboration among these contributors. The enhancements allow domain subject matter experts to view the training material and to provide feedback. The paper provides an illustrative example where the system was used during the development of a web-based training tool for flight dispatchers.",1062-922X;1062922X,CD-ROM:1-4244-0100-3; POD:1-4244-0099-6,10.1109/ICSMC.2006.385133,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4274742,,Collaborative software;Collaborative tools;Computer architecture;Conducting materials;Design engineering;Feedback;International collaboration;Service oriented architecture;Software testing;Systems engineering and theory,Internet;computer based training;software architecture,Web architecture;Web developers;Web-based training architecture;Web-based training tools;collaborative training content development;collaborative training content evaluation;domain subject matter experts;instructional system designer;software engineers,,0,1,11,,,,8-11 Oct. 2006,,IEEE,IEEE Conferences,
Managing Global R&D Projects: Practical Experience in Building Project Management Competency,R. Singh; K. Hofmann,"Corp. Dev. Centre India, Siemens Technol. & Services Pvt. Ltd, Bangalore, India",2012 IEEE Seventh International Conference on Global Software Engineering,20121025,2012,,,185,189,"Global R&D Projects for developing software products using globally distributed teams are excellent examples of exploiting most talented and skilled resources to develop innovative products at affordable cost. Due to nature of collaboration, the global teams need to work as a single cohesive unit, or a virtual team, and this is a major challenge. The global Project Manager (PM) needs to be supported by highly competent local PM responsible for the local team. As some of these organizations have used a Global Software Engineering (GSE) model for over a decade, the local teams have evolved as Centers of Competence. This means the local PM needs to interact directly with experts of different disciplines such as sales, marketing, product management, services and compliance. The PM competency development program needs significant enhancement in content and approach to support the new role and responsibility. Siemens is one of the leading proponents and beneficiaries of GSE and many of its business divisions work in collaboration with software engineering teams at its Corporate Technology Development Centre India (CT DC IN). These software teams with size ranging from 10-80 engineers need a local Project Manager working along with the global PM. To ensure success of collaboration, local PMs need to have competency in software technology, domain know-how, resource management, people management and handling of inter-cultural issues. This paper shares experience gained from planning and delivery of a dedicated competency development program designed for project managers with their individual working experience ranging from 8-20 years. This program integrated existing external and internal courses and parts of a governance framework into a single curriculum lasting 3 months. During execution of the program valuable information was gathered providing useful insight to improve the effectiveness and acceptance of the program.",2329-6305;23296305,Electronic:978-1-5090-5641-5; POD:978-1-4673-2357-4; USB:978-0-7695-4787-9,10.1109/ICGSE.2012.23,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6337364,,Certification;Interviews;Organizations;Project management;Software;Training,distributed processing;groupware;organisational aspects;project management;software development management,CT DC IN;Corporate Technology Development Centre India;GSE model;PM competency development program;Siemens;competence center;compliance expert;domain know-how;global R&D project management;global project manager;global software engineering model;globally distributed teams;innovative product development;intercultural issue handling;local teams;marketing expert;people management;product management expert;program valuable information;resource management;sales expert;service expert;single cohesive unit;software product developement;virtual team,,0,,3,,,,27-30 Aug. 2012,,IEEE,IEEE Conferences,
MemBIST applet for learning principles of memory testing and generating memory BIST,M. Fischerova; M. Simlastik,"Inst. of Informatics, Slovak Acad. of Sci., Slovakia",8th Euromicro Conference on Digital System Design (DSD'05),20051219,2005,,,276,281,"The paper presents a software tool that demonstrates principles of RAM memory testing and of the memory BIST structure. The MemBIST software tool automatically generates built-in self-test blocks for a given memory matrix as a VHDL model of the whole system. As a complement to the BIST structure generator, a module for visualisation of selected RAM memory fault models, March C-test algorithm as well as a memory self-testing architecture principle is a part of the tool. The developed system was implemented as a Java applet what means its good compatibility regarding different hardware and operating system platforms, its safety and accessibility while it is placed on Internet. The presented MemBIST applet is useful as an educational tool and a training tool in built-in self-testing for RAM memories.",,POD:0-7695-2433-8,10.1109/DSD.2005.56,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1559815,,Built-in self-test;Computer architecture;Hardware;Java;Memory architecture;Random access memory;Read-write memory;Software testing;Software tools;Visualization,Java;built-in self test;hardware description languages;memory architecture;random-access storage,BIST structure generator;Internet;Java applet;March C-test algorithm;MemBIST applet;RAM memory fault model visualisation;RAM memory testing;VHDL model;built-in self-test blocks;educational tool;memory matrix;memory self-testing architecture principle;operating system;software tool,,1,,14,,,,30 Aug.-3 Sept. 2005,,IEEE,IEEE Conferences,
Automatic keyword selection for sentiment analysis using class dependency and dissimilarity,N. Claypo; S. Jaiyen,"Department of Computer Science, Faculty of Science, King Mongkut's Institute of Technology Ladkrabang, Thailand",2016 13th International Joint Conference on Computer Science and Software Engineering (JCSSE),20161121,2016,,,1,6,"Sentiment analysis is a task for analyzing and extracting opinions from review documents on web sites, blogs, social media, and others in order to understand the opinions of consumers. Sentiment analysis methods can analyze sentiments of people and identify types of sentiment by classifying them into positive or negative opinions. In this paper, we propose a new automatic keyword selection method for selecting subsets of keywords for sentiment analysis using the information of class dependency and dissimilarity. The proposed method can be used for removing noisy words for reducing the size of training data for faster training by classifiers. The experimental results show that the proposed method can select the concerned subset of keywords for reducing the size of training data and can improve the classification performance of classifiers, compared with four different types of classifiers.",,Electronic:978-1-5090-2033-1; POD:978-1-5090-2034-8,10.1109/JCSSE.2016.7748840,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7748840,classification;keyword selection;sentiment analysis,Computer science;Mathematical model;Motion pictures;Mutual information;Sentiment analysis;Standards;Training,information retrieval;pattern classification;sentiment analysis;social networking (online),Web sites;automatic keyword selection;blogs;class dependency;class dissimilarity;negative opinions;opinion extraction;positive opinions;review documents;sentiment analysis;sentiment classification performance;social media;subset selection;training data size,,,,,,,,13-15 July 2016,,IEEE,IEEE Conferences,
The Application of Fuzzy Neural Network in the Iatrical Monitor,P. Chen; M. Zhao; S. Jia,"Shandong University of Technology, China","Eighth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD 2007)",20070813,2007,3,,98,103,"Due to the nonlinear, time-varying and time lagging property of the transfusion system, conventional control methods cannot achieve good performance in the real time monitoring. This paper proposes a method based on fuzzy neural network, which integrates the advantages of fuzzy logical control and neural network. It utilizes neural network to train fuzzy rules for fuzzy control. Error back propagation is adopted to realize the online self-learning when the control parameters are changed, which can quickly analyze the data and achieve intelligent control.",,POD:0-7695-2909-7,10.1109/SNPD.2007.520,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4287831,Fuzzy Neural;MSP430;Network;step motor;transfusion monitor;transfusion sensor,Control systems;Error correction;Fuzzy control;Fuzzy logic;Fuzzy neural networks;Monitoring;Neural networks;Nonlinear control systems;Real time systems;Time varying systems,backpropagation;fuzzy control;fuzzy neural nets;intelligent control;learning systems;medical control systems;neurocontrollers;unsupervised learning,error back propagation;fuzzy logical control;fuzzy neural network;intelligent control;online selflearning;realtime monitoring;transfusion system,,0,,7,,,,July 30 2007-Aug. 1 2007,,IEEE,IEEE Conferences,
A Software Architecture for High-Level Development of Component-Based Distributed Virtual Reality Systems,V. Y. Kharitonov,"Dept. of Comput., Syst. & Networks, Nat. Res. Univ. “Moscow Power Eng. Inst.”, Moscow, Russia",2013 IEEE 37th Annual Computer Software and Applications Conference,20131031,2013,,,696,705,"Distributed virtual reality systems (DVR systems) have evolved significantly over the past twenty years and found wide spread in many applications for training, educational and entertainment purposes. Modern DVR systems require sophisticated data exchange mechanisms to provide consistent interaction of a large number of users over the Internet. While many of these mechanisms have been well studied, usually they represent isolated solutions requiring knowledge of low-level networking programming for implementation. In this regard, there is still a lack of universal, easily deployable and extensible software architecture that enables rapid creation of complete systems from scratch. In this paper we present architecture of a middleware allowing an application developer to easily implement and deploy custom DVR systems for specific tasks without direct low-level network programming.",,Electronic:978-0-7695-4986-6; POD:978-1-4673-6494-2,10.1109/COMPSAC.2013.111,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6649900,distributed simulation;high-level software development;middleware;software architecture design;virtual reality,Computational modeling;Computer architecture;Computers;Protocols;Servers;Synchronization,Internet;middleware;software architecture;virtual reality,DVR systems;Internet;component-based distributed virtual reality systems;data exchange mechanisms;high-level development;low-level networking programming;middleware architecture;software architecture,,0,,19,,,,22-26 July 2013,,IEEE,IEEE Conferences,
NEFCON-I: an X-Window based simulator for neural fuzzy controllers,D. Nauck; R. Kruse,"Dept. of Comput. Sci., Tech. Univ. Braunschweig, Germany","Neural Networks, 1994. IEEE World Congress on Computational Intelligence., 1994 IEEE International Conference on",20020806,1994,3,,1638,1643 vol.3,"In this paper we present NEFCON-I, a graphical simulation environment for building and training neural fuzzy controllers based on the NEFCON model. NEFCON-I is an X-Window based software that allows the user to specify the initial fuzzy sets, fuzzy rules and rule based fuzzy error. The neural fuzzy controller is trained by a reinforcement learning procedure which is derived from the fuzzy error backpropagation algorithm for fuzzy perceptrons. NEFCON-I communicates with an external process where a dynamical system is simulated",,POD:0-7803-1901-X,10.1109/ICNN.1994.374401,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=374401,,Backpropagation algorithms;Computational modeling;Computer science;Computer simulation;Error correction;Fuzzy control;Fuzzy sets;Internet;Software testing;System testing,backpropagation;digital simulation;fuzzy control;graphical user interfaces;neurocontrollers;perceptrons;programming environments;software packages,NEFCON-I;X-Window based simulator;dynamical syste;fuzzy error backpropagation;fuzzy perceptrons;fuzzy rules;fuzzy sets;graphical simulation environment;neural fuzzy controller;reinforcement learning;rule based fuzzy error,,13,,7,,,,27 Jun-2 Jul 1994,27 Jun 1994-02 Jul 1994,IEEE,IEEE Conferences,
Prototype of a VR upper-limb rehabilitation system enhanced with motion-based tactile feedback,D. Sadihov; B. Migge; R. Gassert; Y. Kim,"Rehabilitation Eng. Lab., ETH Zurich, Zurich, Switzerland",2013 World Haptics Conference (WHC),20131007,2013,,,449,454,"Stroke is the leading cause of long-term disability in adults, with increasing incidence as the population ages. Physical and occupational therapy support the recovery process, with therapy duration and intensity having been identified as critical factors. However, conventional therapy is limited to a short period following the stroke, with only limited possibilities to continue therapy at home. Increasing health costs and lack of trained personnel further strengthen this problem. There is thus a great need for home-based therapy systems, allowing to engage patients and assess the training with sufficient precision to provide meaningful exercises. In this paper, we suggest expandable software architecture for virtual reality rehabilitation applications. This system utilizes various sensors and actuators (i.e. the Kinect for upper limb tracking and a haptic glove). Based on this system, we propose a motion based tactile rendering algorithm. It generates interactive vibration patterns employing the tactile apparent movement phenomenon based on user's movement to enhance the immersion and provide sensory feedback during rehabilitation training in the virtual reality environment. Three rehabilitation game applications are presented as proof of concept of the proposed system.",,Electronic:978-1-4799-0088-6; POD:978-1-4799-0087-9,10.1109/WHC.2013.6548450,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6548450,Virtual reality;home-based rehabilitation;motion based tactile rendering;motion tracking;tactile interface,Games;Haptic interfaces;Hardware;Medical treatment;Semiconductor optical amplifiers;Thumb;Vibrations,computer games;haptic interfaces;medical computing;patient rehabilitation;patient treatment;software architecture;virtual reality,VR upper-limb rehabilitation system;expandable software architecture;home-based therapy systems;interactive vibration patterns;long-term disability;motion based tactile rendering algorithm;motion-based tactile feedback;occupational therapy;physical therapy;recovery process;rehabilitation game applications;stroke;tactile apparent movement phenomenon;therapy duration;therapy intensity;virtual reality environment;virtual reality rehabilitation applications,,7,,24,,,,14-17 April 2013,,IEEE,IEEE Conferences,
Research on Agile Innovation of Modern Service Company Based on E-learning,Q. Yuanjian; Z. Yang; J. Suyi,"Wuhan Univ. of Technol., Wuhan",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,250,256,"Innovation is the source of endurable development for service companies, and now some developed European and American countries put emphasis on the research of service innovation. In the background of rapid development of service industry and the economy globalizing, domestic service companies are facing turbulent and chaotic competition environment. Therefore, widely using E-learning, constructing a learning organization, and rapid, agile and flexible innovation are very important for the endurable development of service companies. After reading related articles, the author points out the major problems of present research, introduces the basic definition of E-learning and the process of agile innovation, analyzes the driving factors for the transition of agile innovation and its working mechanism, and reveals through demonstrations the important effects E-learning makes on promoting the ability of learning of service companies and agile innovation of its employees.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.228,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722890,Agile Innovation;E-learning;Learning Organization,Chaos;Computer science;Consumer electronics;Electronic learning;Humans;Industrial training;Information technology;Management training;Software engineering;Technological innovation,computer aided instruction;service industries,agile innovation;domestic service company;e-learning;economy globalization;flexible innovation;learning organisation;modern service company;service industry,,0,,6,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Efficacy of virtual organization concept in enhancing business operations: a case study in Malaysian fashion (footwear) industry,A. V. Mohan; Tan Siok Lee; Tay Eue Kam; Loh Sian Choon; Quah Chee Teong,"Fac. of Manage., Univ. Telekom, Melaka, Malaysia","Management of Engineering and Technology, 1999. Technology and Innovation Management. PICMET '99. Portland International Conference on",20020806,1999,1,,499 vol.1,,"Summary form only given. In this study, we look at applications of the virtual organisation concept, which has been made possible through the availability of these next-generation information technologies. This paper is a case study of a small and medium enterprise (SME) that is expanding its globalisation programmes. The paper looks at the applications of the available information and telecommunication infrastructure to re-organise and enhance business operations of a footwear manufacturing organisation if its effort to move towards becoming a virtual organisation to dynamically change its capacity to perform its competencies and gain competitive advantage in the competitive global market. An evaluation of the operations both internal and external to the firm was done through secondary data (company records) and interviews of the concerned employees and the managing director. Various issues regarding improvements in operational and decision-making efficiency were identified through the interviews and systems analysis and design approach in order to ""virtualizes"" them. Finally recommendations regarding relevant and affordable IT/telecom technologies are identified and the method of implementation methods.",,POD:1-890843-02-4,10.1109/PICMET.1999.808509,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=808509,,Clothing industry;Computer aided software engineering;Financial management;Footwear industry;Globalization;Human resource management;Industrial training;Information technology;Management training;Technology management,information technology;management;telecommunication networks;textile industry,IT;Malaysia;Malaysian fashion industry;Malaysian organisations;Multimedia Super Corridor;budget restrictions;business operations enhancement;competitive advantage;competitive edge;competitive global market;decision-making efficiency;financial constraints;footwear industry;footwear manufacturing organisation;globalisation programmes;human resources;information technologies;information technology;small and medium enterprise;telecommunication infrastructure;telecommunication networks;virtual organization concept,,1,,,,,,29-29 July 1999,25 Jul 1999-29 Jul 1999,IEEE,IEEE Conferences,
E-Archaeology+: An integrated expert system dedicated to Archaeology,V. Abajian; S. A. Mahe; O. Matte-Tailliez; F. Ghitalla,"Al Basel Centre for Training & Archaeological Research, General Directorate of Antiquities and Museums, Damascus, Syria. vic@2syria.com",2008 3rd International Conference on Information and Communication Technologies: From Theory to Applications,20080523,2008,,,1,4,"E-archaeology is a project born in Syria and developed initially by Vicken Abajian. The project is related to document antiquities and monuments management. Globally, E-archaeology appears as an expert system of archaeology data capture, storage and analysis. We can experiment with it in the large in a particularly complex, archeologically speaking, country: Syria with an interesting international activity. It is design to improve communication between archaeologists working in museums, archaeological sites and research departments. Hence, a network of databases is put forward with an original conceptual structure scheme called Integrated Documentation Theory to integrate all the information about the antiquities and the possibility of tracking it. E-archeology is not only a data bases manager: different additional features are to be added to introduce e-learning, web data mining, graphical tools and friendly user-interfaces. Thus appears E-archaeology+ which aims to be a universal tool with up to date high technology.",,CD-ROM:978-1-4244-1752-0; POD:978-1-4244-1751-3,10.1109/ICTTA.2008.4529903,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4529903,database;electronic archaeology;information system;software design;text-mining;web-mining,Automation;Data mining;Documentation;Electronic learning;Expert systems;Management information systems;Process design;Project management;Spatial databases;Web server,archaeology;expert systems;system documentation,Syria;Vicken Abajian;archaeology data capture;e-archaeology;integrated documentation theory;integrated expert system,,0,,6,,,,7-11 April 2008,,IEEE,IEEE Conferences,
Web-based telerehabilitation for the upper extremity after stroke,D. J. Reinkensmeyer; C. T. Pang; J. A. Nessler; C. C. Painter,"Dept. of Mech. & Aerosp. Eng., California Univ., Irvine, CA, USA",IEEE Transactions on Neural Systems and Rehabilitation Engineering,20021107,2002,10,2,102,108,"Stroke is a leading cause of disability in the United States and yet little technology is currently available for individuals with stroke to practice and monitor rehabilitation therapy on their own. This paper provides a detailed design description of a telerehabilitation system for arm and hand therapy following stroke. The system consists of a Web-based library of status tests, therapy games, and progress charts, and can be used with a variety of input devices, including a low-cost force-feedback joystick capable of assisting or resisting in movement. Data from home-based usage by a chronic stroke subject are presented that demonstrate the feasibility of using the system to direct a therapy program, mechanically assist in movement, and track improvements in movement ability.",1534-4320;15344320,,10.1109/TNSRE.2002.1031978,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1031978,,Aerospace engineering;Biomedical engineering;Extremities;Libraries;Manipulators;Medical treatment;Monitoring;Rehabilitation robotics;Service robots;System testing,Internet;biomechanics;computer based training;force feedback;medical computing;microcomputer applications;motion control;patient rehabilitation;telemedicine,Web-based telerehabilitation;arm therapy;chronic stroke subject;hand therapy;input devices;low-cost force-feedback joystick;mechanical movement assistance;stroke;therapy program;upper extremity,"Arm;Computer Graphics;Databases, Factual;Feedback;Hand;Humans;Hypermedia;Internet;Male;Middle Aged;Movement;Programming Languages;Psychomotor Performance;Robotics;Software;Software Design;Stroke;Telemedicine;Upper Extremity;User-Computer Interface",141,1,30,,,,Jun-02,,IEEE,IEEE Journals & Magazines,
Predicting semantically linkable knowledge in developer online forums via convolutional neural network,B. Xu; D. Ye; Z. Xing; X. Xia; G. Chen; S. Li,"College of Computer Science and Technology, Zhejiang University, China",2016 31st IEEE/ACM International Conference on Automated Software Engineering (ASE),20161006,2016,,,51,62,"Consider a question and its answers in Stack Overflow as a knowledge unit. Knowledge units often contain semantically relevant knowledge, and thus linkable for different purposes, such as duplicate questions, directly linkable for problem solving, indirectly linkable for related information. Recognising different classes of linkable knowledge would support more targeted information needs when users search or explore the knowledge base. Existing methods focus on binary relatedness (i.e., related or not), and are not robust to recognize different classes of semantic relatedness when linkable knowledge units share few words in common (i.e., have lexical gap). In this paper, we formulate the problem of predicting semantically linkable knowledge units as a multiclass classification problem, and solve the problem using deep learning techniques. To overcome the lexical gap issue, we adopt neural language model (word embeddings) and convolutional neural network (CNN) to capture word- and document-level semantics of knowledge units. Instead of using human-engineered classifier features which are hard to design for informal user-generated content, we exploit large amounts of different types of user-created knowledge-unit links to train the CNN to learn the most informative wordlevel and document-level features for the multiclass classification task. Our evaluation shows that our deep-learning based approach significantly and consistently outperforms traditional methods using traditional word representations and human-engineered classifier features.",,,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7582745,Deep learning;Link prediction;Mining software repositories;Multiclass classification;Semantic relatedness,Complex networks;Knowledge engineering;Machine learning;Semantics;Social network services;Software;Uniform resource locators,data mining;learning (artificial intelligence);neural nets;pattern classification;social networking (online),CNN;Stack Overflow;binary relatedness;convolutional neural network;deep learning techniques;developer online forums;document-level semantics;human-engineered classifier features;informal user-generated content;information needs;knowledge unit;multiclass classification problem;neural language model;semantically linkable knowledge prediction;word embeddings;word representation;word-level semantics,,,,,,,,3-7 Sept. 2016,,IEEE,IEEE Conferences,
Auction approach for management of a virtual classroom,V. Di Lecce; A. Quarto; A. Giove,"DIASS - Politecnico di Bari, Via Alcide de Gasperi, sn - 74123 - Taranto - Italy",2010 IEEE International Conference on Computational Intelligence for Measurement Systems and Applications,20101028,2010,,,48,53,"The goal of this study is to propose a virtual classroom tool integrated within an e-learning 2.0 architecture supported by a multi agent system with auction-based approach. The proposed architecture and related features aim to provide the teacher / tutor with functionalities for monitoring, planning courses or redesigning them if necessary. The main purpose was to design a Multi Agent System (MAS) structure working in synergy with the learning environment chosen in order to simplify the management of the whole on-line training process. Specific constraints for defining the rules of the auction approach have been adopted. The test results have shown that intelligent agent technology can be used to personalize the learning environment and as a consequence to improve eLearning effectiveness.",2159-1547;21591547,Electronic:978-1-4244-7230-7; POD:978-1-4244-7228-4,10.1109/CIMSA.2010.5611758,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5611758,Virtual Classroom;auction approach;e-learning 2.0;multi agent system,Computer architecture;Detectors;Electronic learning;Instruments;Intelligent agent;Monitoring;Real time systems,computer based training;multi-agent systems;software architecture;teaching;virtual reality,auction-based approach;e-learning 2.0 architecture;intelligent agent technology;multi agent system;online training process;virtual classroom management,,1,,28,,,,6-8 Sept. 2010,,IEEE,IEEE Conferences,
Compressing Uniform Test Suites Using Variational Autoencoders,A. Reichstaller; A. Knapp,"Inst. for Software & Syst. Eng., Univ. of Augsburg, Augsburg, Germany","2017 IEEE International Conference on Software Quality, Reliability and Security Companion (QRS-C)",20170810,2017,,,435,440,"Uniform test suites consist of test cases exclusively differing in test inputs - not in test goals. Intended to gain confidence that a given invariant holds, these inputs trigger particular behavior of the system under test. Equipped with a simulation of the system under test we are able to cheaply explore this behavior virtually. When changing over to reality, testing the system within its real context, we are, however, often forced to limit the number of test inputs.We consider the task of compressing such uniform test suites. Similar to the task of minimizing classical test suites, this activity aims at finding a small number of representatives out of many test cases that are composed in the suite. In contrast, for uniform test suites we only have to take test inputs into account. As we know the uniform test goal, i.e., validating the invariants, we are able to automatically derive even new test cases within the compression. This work reports on first experiments with using variational autoencoders for this task. We show that generating test cases by utilizing these neural models might provide the tester with completely new insights while still performing well w.r.t. a presented compression coverage goal.",,Electronic:978-1-5386-2072-4; POD:978-1-5386-2073-1,10.1109/QRS-C.2017.128,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8004355,Distance;Software Testing;Test Suite Minimization,Image reconstruction;Minimization;Modeling;Robots;Testing;Training;Vacuum systems,automatic testing,compression coverage goal;neural models;system under test;uniform test suites compression;variational autoencoders,,,,,,,,25-29 July 2017,,IEEE,IEEE Conferences,
Proceedings. The Sixteenth Annual International Computer Software and Applications Conference,,,[1992] Proceedings. The Sixteenth Annual International Computer Software and Applications Conference,20020806,1992,,,0_1,,"The following topics were dealt with: formal methods in software development; software process models, object-oriented methodology; programming environments; software metrics and models; open systems object models; emerging software technology; user interfaces; software process assessments; distributed run-time support; training programs; data and object bases; fault tolerance; requirements and specifications; object and relational database integration; software tools; parallel processing software; software applications; Internet commercialization; extended transaction models; testing and debugging; expert systems; simulation and animation; computer-supported cooperative work; and intelligent systems;",,POD:0-8186-3000-0,10.1109/CMPSAC.1992.217612,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=217612,,,expert systems;formal specification;groupware;object-oriented databases;object-oriented programming;parallel processing;programming environments;relational databases;software engineering;software metrics;software tools;user interfaces,Internet commercialization;animation;computer-supported cooperative work;debugging;distributed run-time support;expert systems;extended transaction models;fault tolerance;formal methods;intelligent systems;object bases;object-oriented databases;object-oriented methodology;open systems object models;parallel processing software;programming environments;relational database integration;requirements;simulation;software applications;software development;software metrics;software process assessments;software process models;software tools;specifications;testing;training programs;user interfaces,,0,,,,,,21-25 Sept. 1992,21 Sep 1992-25 Sep 1992,IEEE,IEEE Conferences,
A Framework to Assess Cortical Activity of Visually Impaired Persons during Training with a Sensory Substitution Device,F. Ungureanu; R. G. Lupu; S. Caraiman; A. Stan,"Dept. of Comput. Eng., Gheorghe Asachi Tech. Univ. of Iasi, Iasi, Romania",2017 21st International Conference on Control Systems and Computer Science (CSCS),20170707,2017,,,199,206,"In this paper we describe a framework for assessing the cognitive and emotional activity of blind and visually impaired people in relation to the usage of a sensory substitution system (SSD). The overall objective is to aid the design and development of the SSD by understanding how the different choices in encoding and rendering the environmental information to the user, as well as training, affects the user perception and experience while using the system. To this end, a framework for EEG data acquisition and processing, tightly integrated with the SSD is proposed. The interpretation of the cortical activity of the visually impaired persons is performed in correlation with results from psychophysical tests, where accuracy and response times for various tasks are recorded. The framework allows for synchronized acquisition of EEG measurements and system/user events while training and testing with the SSD. The training and testing with the SSD is performed in simulated (virtual) environments. The hardware and software architecture of the framework is described. Preliminary results of the cortical activity analysis for blind users are presented to show case the exploitation of the proposed framework.",,Electronic:978-1-5386-1839-4; POD:978-1-5386-1840-0,10.1109/CSCS.2017.34,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7968562,EEG;cognitive load;virtual environment;visual impaired,Electroencephalography;Haptic interfaces;Testing;Three-dimensional displays;Training;Usability;Visualization,electroencephalography;handicapped aids;medical signal detection;synchronisation,EEG data acquisition;EEG data processing;SSD;blind people;cognitive activity assessment;cortical activity assessment;emotional activity assessment;environmental information encoding;environmental information rendering;hardware architecture;psychophysical tests;response times;sensory substitution device;software architecture;synchronized acquisition;user experience;user perception;visually impaired persons,,1,,,,,,29-31 May 2017,,IEEE,IEEE Conferences,
An experimental comparison between ELM and C4.5 for classification problems with symbolic attributes,Fan-Zhang; J. H. Zhai; X. Z. Wang,"College of Mathematics and Information Science, Hebei University, Baoding, 071002, China",2016 International Conference on Machine Learning and Cybernetics (ICMLC),20170309,2016,2,,1078,1083,"It is well known that feed-forward neural networks can be learnt from symbolic data although the learnt networks usually have poor performance. This paper explores the ability of a recently popular feed-forward neural network, i.e., Extreme Learning Machine (ELM) for modeling symbolic data. An experimental study is conducted to compare C4.5 (a very popular algorithm of learning from symbolic data) with ELM by using ten categorical data sets. The comparison involves three aspects, i.e., learning speed, testing accuracy and impact of training data numbers on testing accuracy. Some comparative results and comments which may provide new insights to ELM community are given.",,CD:978-1-5090-0388-4; Electronic:978-1-5090-0390-7; POD:978-1-5090-0391-4,10.1109/ICMLC.2016.7873029,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7873029,C4.5;Classification;Extreme Learning Machine;Feed-forward neural network;Supervised learning,Automobiles;Cybernetics;Neural networks;Single photon emission computed tomography;Testing;Training;Training data,category theory;feedforward neural nets;learning (artificial intelligence);pattern classification,C4.5 algorithm;ELM;categorical data set;classification problem;extreme learning machine;feedforward neural network;symbolic attribute;symbolic data modelling,,,,,,,,10-13 July 2016,,IEEE,IEEE Conferences,
Gabor feature based support vector guided dictionary learning for hyperspectral image classification,S. Jia; H. Xie; L. Deng; Q. Huang; J. Li,"College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",2017 IEEE International Geoscience and Remote Sensing Symposium (IGARSS),20171204,2017,,,2211,2214,"Discriminative dictionary learning aims to learn a dictionary from training samples in order to improve the discriminative ability of their coding vectors. Gabor wavelets have recently been successfully applied for hyperspectral image (HSI) classification due to their ability to extract joint spatial and spectrum information. Due to the high discriminative power of Gabor features, an efficient method, called Gabor feature based Support Vector Guided Dictionary Learning (GSVGDL), has been proposed in this paper for HSI classification. After Gabor features have been extracted from the hyperspectral image, the augmented Gabor feature matrix is used to construct the initial dictionary. The dictionary learning model formulates the discrimination term as the weighted summation of the squared distances between all pairs of coding vectors, which can greatly improve the discriminative ability of the dictionary. The structure of the dictionary and the corresponding linear classifier are obtained simultaneously by dictionary learning. Experimental results on two real hyperspectral image data have shown that the proposed GSVGDL approach could achieve better performance than several state-of-the-art methods.",,Electronic:978-1-5090-4951-6; POD:978-1-5090-4952-3; USB:978-1-5090-4950-9,10.1109/IGARSS.2017.8127427,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8127427,Dictionary learning;Gabor feature;Hyperspectral imagery;sparse representation,Dictionaries;Encoding;Feature extraction;Hyperspectral imaging;Machine learning;Support vector machines;Training,face recognition;feature extraction;hyperspectral imaging;image classification;image representation;learning (artificial intelligence);pattern classification;pattern recognition;support vector machines;wavelet transforms,Gabor feature based Support Vector Guided Dictionary Learning;Gabor features;Gabor wavelets;HSI classification;augmented Gabor feature matrix;coding vectors;dictionary learning model;discrimination term;discriminative ability;discriminative dictionary;high discriminative power;hyperspectral image classification;hyperspectral image data;initial dictionary;spectrum information;training samples,,,,,,,,23-28 July 2017,,IEEE,IEEE Conferences,
Price evaluation model in second-hand car system based on BP neural network theory,N. Sun; H. Bai; Y. Geng; H. Shi,"Dept. of IoT Engineering, Hohai University, Changzhou, China","2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20170831,2017,,,431,436,"With the rapid growth of the number of private cars and the development of the second-hand car market, second-hand cars have become the main choice when people buy cars. The online second-hand car platform provides both buyers and sellers the chance of online P2P trade. In such systems, the accuracy of second-hand car price evaluation largely determines whether the seller and the buyer can get more efficient trading experience. In this paper, the price evaluation model based on big data analysis is proposed, which takes advantage of widely circulated vehicle data and a large number of vehicle transaction data to analyze the price data for each type of vehicles by using the optimized BP neural network algorithm. It aims to establish a second-hand car price evaluation model to get the price that best matches the car. In this paper, the optimized BP neural network algorithm is used to select the optimal number of hidden neurons in BP neural network, which improves the convergence speed of the network topology and the accuracy of the prediction model. Through the sampling simulation experiments, the fitting curve of the prediction price is compared with the real transaction price derived from the optimized model. As a result, the fitting of the optimized model is better as well as the accuracy is higher.",,Electronic:978-1-5090-5504-3; POD:978-1-5090-5505-0,10.1109/SNPD.2017.8022758,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8022758,BP neural network;big data;hidden neuron;price evaluation;second-hand car,Algorithm design and analysis;Automobiles;Biological neural networks;Data models;Neurons;Training,Big Data;backpropagation;neural nets;pricing,BP neural network theory;Big Data analysis;fitting curve;network topology;online P2P trade;online second-hand car platform;optimized BP neural network algorithm;optimized model;prediction model;prediction price;price data;private cars;real transaction price;sampling simulation experiments;second-hand car market;second-hand car price evaluation model;second-hand car system;second-hand cars;vehicle transaction data,,,,,,,,26-28 June 2017,,IEEE,IEEE Conferences,
[Copyright notice],,,"2011 Third Pacific-Asia Conference on Circuits, Communications and System (PACCS)",20110818,2011,,,1,1,The following topics are dealt with: unified database model;e-learning; genetic algorithm; reservoir permeability; hand-drawn graphical symbols; multimedia network teaching; Web-based long-distance classroom system; data mining; technical innovation; software engineering talent training; WSN localization algorithm; collaborative network services management; virtual storage technology; B2T electronic commerce model; cloud service environment; multi-agent based personalized learning system; location allocation model; GPS data de-noising method; fuzzy immune PID neural network control method; adaptive robust control; position control; nonlinear model predictive control; driver vehicle control; urban railway knowledge based CBTC system; discrete sliding mode control; inverse eigen problem; self-organizing CMAC control; smart home system; interactive system design; communication multi-computer multi-subnet simulation; mobile robot map building; intrusion detection; image processing; waveform replication method; power generator planning; authorware application; process diagnosis; distributed virtual laboratory system; Petri nets; Pseudo-Zernike boundary moment; knowledge discovery theory; ballast water treatment; SOAP-based communication protocol; Matlab software; IR-UWB indoor-positioning receiving system; automatic parallel parking system; surface plasmon resonance detection; e-commerce; game theory and - 2P-based learning resources personalized recommendation system.,,Electronic:978-1-4577-0856-5; POD:978-1-4577-0855-8,10.1109/PACCS.2011.5990103,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5990103,,,Global Positioning System;Internet;Petri nets;adaptive control;cartography;computer aided instruction;computer graphics;data mining;database management systems;distance learning;eigenvalues and eigenfunctions;electronic commerce;game theory;genetic algorithms;home computing;image processing;interactive systems;mobile robots;multi-agent systems;neural nets;peer-to-peer computing;position control;power generation planning;protocols;robust control;security of data;software engineering;virtual instrumentation;wireless sensor networks,B2T electronic commerce model;Dragon 3D sketchpad;GPS data denoising method;MATLAB software;P2P based learning resources personalized recommendation system;Petri nets;SOAP-based communication protocol;WSN localization algorithm;adaptive robust control;authorware application;ballast water treatment;collaborative network services management;communication multicomputer multisubnet simulation;data mining;discrete sliding mode control;distributed virtual laboratory system;driver vehicle control;e-learning;fuzzy immune PID neural network control method;game theory;genetic algorithm;hand drawn graphical symbol;image processing;interactive system design;intrusion detection;inverse eigen problem;knowledge discovery theory;location allocation model;mobile robot map building;multiagent based personalized learning system;nonlinear model predictive control;plan recognition model;position control;power generator planning;process diagnosis;pseudoZernike boundary moment;reservoir permeability;selforganizing CMAC control;smart home system;software engineering talent training;surface plasmon resonance detection;technical innovation;unified database model;urban railway knowledge-based CBTC system;virtual storage technology;waveform replication method,,0,,,,,,17-18 July 2011,,IEEE,IEEE Conferences,
Kernel spectral regression of perceived age from hybrid facial features,K. Luu; T. D. Bui; C. Y. Suen,"Department of Computer Science and Software Engineering, Concordia University, Montréal, Canada",Face and Gesture 2011,20110519,2011,,,1,6,"This paper introduces an advanced age-determination technique using hybrid facial features and Kernel Spectral Regression, a nonlinear dimensionality reduction method. In the preprocessing stage, the logarithmic nonsubsampled contourlet transform (NSCT) is conducted to denoise and amplify facial wrinkles that help to distinguish young faces from elder ones. Then the hybrid facial features that combine both local and holistic features are extracted from the preprocessed images. Our novel Uniform Local Ternary Patterns (ULTP) are used as the local features. Meanwhile the holistic features are extracted by using the Active Appearance Model (AAM) to encode each face. Kernel Spectral Regression is used to minimize inter-class distances while maximizing intra-class distances of feature sets. These reduced features are used to classify faces into two age groups (age-classification). An age-determination function is then constructed for each age group in accordance with physiological growth periods for humans - pre-adult (youth) and adult. Compared to published results, this method yields promising results in overall mean absolute error (MAE), mean absolute error per decade of life (MAE/D), and cumulative match score in various face aging corpuses.",,DVD:978-1-4244-9139-1; Electronic:978-1-4244-9141-4; POD:978-1-4244-9140-7,10.1109/FG.2011.5771334,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5771334,active appearance models;age-determination;face-aging;linear discriminant analysis;local binary patterns,Active appearance model;Aging;Feature extraction;Kernel;Pixel;Testing;Training,face recognition;feature extraction;image classification;physiology;regression analysis;video equipment,active appearance model;age determination technique;facial wrinkle;feature extraction;hybrid facial feature;kernel spectral regression;logarithmic nonsubsampled contourlet transform;mean absolute error;nonlinear dimensionality reduction method;preprocessed image;uniform local ternary pattern,,3,,31,,,,21-25 March 2011,,IEEE,IEEE Conferences,
Quality management in software development process: an empirical model,J. Gyorkos; I. Rozman; R. V. Horvat; M. Hericko,"Fac. of Electr. Eng. & Comput. Sci., Maribor Univ., Slovenia","IEMC 96 Proceedings. International Conference on Engineering and Technology Management. Managing Virtual Enterprises: A Convergence of Communications, Computing, and Energy Technologies",20020806,1996,,,191,195,"A methodolgy/courseware for introducing such a quality system in software development organizations is described in this paper. The authors used the ISO standardization (ISO 9000-3: Standard for QA in design/development, production, installation and servicing) as the basis of the methodology and refined it with well known related process models. It is not limited to the standard but also concerns human factors regarding the continual improvements toward the quality system within training programs and group-work. The methodology is supported by an integrated software product which enables software process assessments and goal definitions and offers a hypertext based software-process-improvement knowledge base",,POD:0-7803-3552-X,10.1109/IEMC.1996.547813,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=547813,,Computer science;Humans;Manuals;Natural languages;Production;Programming;Quality management;Software quality;Software tools;Standardization,ISO standards;computer aided software engineering;project support environments;software development management;software quality,ISO 9000-3;ISO standardization;empirical model;goal definitions;group-work;human factors;hypertext based software-process-improvement knowledge base;integrated software product;process models;quality management;software development organizations;software development process;software process assessments;training programs,,1,,11,,,,18-20 Aug 1996,18 Aug 1996-20 Aug 1996,IEEE,IEEE Conferences,
Efficient Dual Approach to Distance Metric Learning,C. Shen; J. Kim; F. Liu; L. Wang; A. van den Hengel,"Australian Center for Visual Technologies, and School of Computer Science, The University of Adelaide, Adelaide, Australia",IEEE Transactions on Neural Networks and Learning Systems,20170520,2014,25,2,394,406,"Distance metric learning is of fundamental interest in machine learning because the employed distance metric can significantly affect the performance of many learning methods. Quadratic Mahalanobis metric learning is a popular approach to the problem, but typically requires solving a semidefinite programming (SDP) problem, which is computationally expensive. The worst case complexity of solving an SDP problem involving a matrix variable of size D×D with O (D) linear constraints is about O(D6.5) using interior-point methods, where D is the dimension of the input data. Thus, the interior-point methods only practically solve problems exhibiting less than a few thousand variables. Because the number of variables is D (D+1)/2, this implies a limit upon the size of problem that can practically be solved around a few hundred dimensions. The complexity of the popular quadratic Mahalanobis metric learning approach thus limits the size of problem to which metric learning can be applied. Here, we propose a significantly more efficient and scalable approach to the metric learning problem based on the Lagrange dual formulation of the problem. The proposed formulation is much simpler to implement, and therefore allows much larger Mahalanobis metric learning problems to be solved. The time complexity of the proposed method is roughly O (D3), which is significantly lower than that of the SDP approach. Experiments on a variety of data sets demonstrate that the proposed method achieves an accuracy comparable with the state of the art, but is applicable to significantly larger problems. We also show that the proposed method can be applied to solve more general Frobenius norm regularized SDP problems approximately.",2162-237X;2162237X,,10.1109/TNNLS.2013.2275170,;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6588959,Convex optimization;Lagrange duality;Mahalanobis distance;metric learning;semidefinite programming (SDP),Complexity theory;Learning systems;Linear programming;Measurement;Optimization;Symmetric matrices;Training,learning (artificial intelligence);mathematical programming;matrix algebra,Lagrange dual formulation;distance metric learning;general Frobenius norm regularized SDP problems;interior-point methods;linear constraints;machine learning;matrix variable;quadratic Mahalanobis metric learning approach;semidefinite programming problem,,7,,41,,,20130904,Feb. 2014,,IEEE,IEEE Journals & Magazines,
Twitter analysis of road traffic congestion severity estimation,S. Wongcharoen; T. Senivongse,"Department of Computer Engineering, Faculty of Engineering Chulalongkorn University Bangkok, Thailand",2016 13th International Joint Conference on Computer Science and Software Engineering (JCSSE),20161121,2016,,,1,6,"Road traffic congestion is one of the problems in large cities. While Twitter has become a major means for communication and message dissemination among Internet users, one question that arises is whether Twitter messages alone can suggest road traffic congestion condition. This paper proposes a method to predict traffic congestion severity level based on the analysis of Twitter messages. Different types of tweets data are used to construct a C4.5 decision tree model for prediction, including tweets from selected road-traffic Twitter accounts, tweets that contain road-traffic-related keywords, and geo-tagged tweets whose volume suggests large crowds in certain areas. In the training that used tweets data of one of the top congested roads in Bangkok, density of tweets has high information gain in classifying congestion severity level. Via a web application, the model can provide a traveler with an estimate of the congestion severity level of the road at every 30 minutes. Such advance congestion information can help the traveler to make a better travel plan. In an evaluation using 10-fold cross validation, the model also shows good performance.",,Electronic:978-1-5090-2033-1; POD:978-1-5090-2034-8,10.1109/JCSSE.2016.7748850,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7748850,Twitter;decision tree;traffic congestion severity,Data models;Decision trees;Predictive models;Roads;Training data;Twitter,data analysis;decision trees;information dissemination;road traffic;social networking (online);traffic information systems,Bangkok;C4.5 decision tree;Internet;Twitter accounts;Twitter analysis;Twitter messages;Web application;congestion severity level classification;geo-tagged tweets;message dissemination;road traffic congestion severity estimation;road-traffic-related keywords;tweets data,,,,,,,,13-15 July 2016,,IEEE,IEEE Conferences,
Online Handwriting Mongolia Words Recognition Based on Multiple Classifiers,W. Wu; Y. Bao,"Comput. Sci. Dept., Inner Mongolia Univ., Huhhot, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,3,"This paper primarily discussed online handwriting recognition methods for Mongolia words which being often used among the Mongolia people in the North China. We introduced the multiple classifiers which were built on different feature sets. Because of the characteristic of the whole body of the Mongolia words, namely connectivity between the characters, thereby the segmentation of Mongolia words is very important. We make use of online and offline information for feature selection. And online feature applied to HMM classifier, offline feature applied to BP neural network and nearest neighbor classifier. Our classification combined all of these three models. Experimental results show that writer-dependent words achieve recognition rates above 95%. And unconstrained words achieve recognition rates about 90%. Recognition rate achieves just to the level of utility.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365614,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365614,,Computer science;Handwriting recognition;Hidden Markov models;Libraries;Matched filters;Nearest neighbor searches;Neural networks;Pattern recognition;Training data;Writing,backpropagation;handwritten character recognition;hidden Markov models;image classification;image segmentation;neural nets,BP neural network;HMM classifier;Mongolia words segmentation;feature selection;nearest neighbor classifier;offline information;online handwriting Mongolia words recognition;online information,,1,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Simulating the GPS constellation for high fidelity operator training,L. Corrie; D. Greenhut; R. Hazlehurst; R. Walker,"US Air Force, USA","Position Location and Navigation Symposium, 1996., IEEE 1996",20020806,1996,,,222,229,"This paper describes the development of the high fidelity GPS simulator Loral. The simulator will build upon existing ground system simulator software, and will take advantage of actual GPS spacecraft software developed by the satellite and payload manufacturers. Using multiprocessor computers, the system will simulate the entire satellite constellation to provide training in managing GPS worldwide navigation performance. At the same time, up to 4 complete satellite simulations can be run simultaneously to train in routine and anomalous operations of the satellites and satellite subsystems. Finally, all ground resources outside the walls of the RIGS are simulated. The simulator's user interface will allow instructors to easily input all types of anomalies to test the reaction of the students. The simulator will allow GPS operators to train individually, or as a unit, in handling true “day-in-the-life†scenarios prior to becoming certified. In addition, this paper discusses how the simulator will allow high fidelity testing of control system upgrades, reducing the need for operational resources during test. Finally, it discusses how the simulator can be adapted to support other less traditional applications",,POD:0-7803-3085-4,10.1109/PLANS.1996.509081,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=509081,,Aircraft manufacture;Computational modeling;Computer simulation;Global Positioning System;Management training;Payloads;Satellites;Software systems;System testing;Virtual manufacturing,Global Positioning System;computer based training;military communication;military computing;military systems;simulation;software engineering;training;user interfaces,GPS worldwide navigation;Loral;ground resources;ground system simulator software;hardware architecture;high fidelity GPS simulator;multiprocessor computers;operator training;satellite constellation;software architecture;user interface,,0,4,1,,,,22-26 Apr 1996,22 Apr 1996-26 Apr 1996,IEEE,IEEE Conferences,
Engineering cooperative smart things based on embodied cognition,N. Moraes do Nascimento; C. J. P. de Lucena,"Software Engineering Laboratory (LES), Department of Informatics, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, Brazil",2017 NASA/ESA Conference on Adaptive Hardware and Systems (AHS),20170921,2017,,,109,116,"The goal of the Internet of Things (IoT) is to transform any thing around us, such as a trash can or a street light, into a smart thing. A smart thing has the ability of sensing, processing, communicating and/or actuating. In order to achieve the goal of a smart IoT application, such as minimizing waste transportation costs or reducing energy consumption, the smart things in the application scenario must cooperate with each other without a centralized control. Inspired by known approaches to design swarm of cooperative and autonomous robots, we modeled our smart things based on the embodied cognition concept. Each smart thing is a physical agent with a body composed of a microcontroller, sensors and actuators, and a brain that is represented by an artificial neural network. This type of agent is commonly called an embodied agent. The behavior of these embodied agents is autonomously configured through an evolutionary algorithm that is triggered according to the application performance. To illustrate, we have designed three homogeneous prototypes for smart street lights based on an evolved network. This application has shown that the proposed approach results in a feasible way of modeling decentralized smart things with self-developed and cooperative capabilities.",,Electronic:978-1-5386-3439-4; POD:978-1-5386-3440-0; USB:978-1-5386-2959-8,10.1109/AHS.2017.8046366,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8046366,cognitive embedded systems;cognitive system;cooperative systems;embodied cognition;emergent communication system;evolved network;internet of things;multiagent system;neural network;self-developed systems;smart things,Cognition;Evolutionary computation;Internet of Things;Neural networks;Robots;Software;Training,Internet of Things;evolutionary computation;multi-agent systems;neural nets;power engineering computing;street lighting,Internet of Things;actuator;artificial neural network;autonomous robot swarm design;cooperative capabilities;cooperative robot swarm design;decentralized smart things modelling;embodied agent;embodied cognition;engineering cooperative smart things;evolutionary algorithm;homogeneous prototypes;microcontroller;physical agent;self-developed capabilities;sensor;smart IoT application;smart street lights,,,,,,,,24-27 July 2017,,IEEE,IEEE Conferences,
"Digital telemammography services for rural India, software components and design protocol",K. K. Patil; S. T. Ahmed,"Department of Computer Science and Engineering, Bangalore, India",2014 International Conference on Advances in Electronics Computers and Communications,20150108,2014,,,1,5,"Providing healthcare services in the rural parts of India is a big challenge mainly due to dismal doctor - patient ratio. Deadly diseases like cancer need experts to detect and diagnosis. Breast cancer, is the second major type of cancer found in women worldwide. Mammography screening has been proven to be most effective in reducing the mortality rate of breast cancer, with the application of advanced ICT technology to rural primary health care centers for breast cancer detection, will definitely help in early detection of breast cancer and hence increases the survival rate in women. The Digital “Telemammography Service System†- (TSS), is one such initiative to enable trained healthcare workers and patient from the rural primary health care center to consult experts/radiologist remotely at low cost and get done with their digital mammograms analyzed thoroughly. In this work, we present the software architecture and low cost implementation model for a Rural Service Platform to provide an end-to-end solution while touching the next billion under-served populations. In this paper, we mainly focused on the studies related to digital mammography, system architecture and software components to provide effective healthcare services to rural Indian women.",,Electronic:978-1-4799-5496-4; POD:978-1-4799-5497-1,10.1109/ICAECC.2014.7002442,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7002442,Breast cancer;Digital Telemammography;Mammography;Remote cancer monitoring,Breast cancer;Medical diagnostic imaging;Servers;Sociology,Internet;biological tissues;cancer;data analysis;groupware;health care;mammography;medical image processing;patient monitoring;software engineering;telemedicine,advanced ICT technology application;cancer diagnosis;design protocol;digital TSS;digital mammogram analysis;digital telemammography service system;doctor-patient ratio;early breast cancer detection;effective healthcare service;end-to-end solution;healthcare worker training;low cost implementation model;mammography screening;mortality rate reduction;remote expert consultation;remote radiologist consultation;rural India;rural primary health care center patient;rural service platform;software architecture;software component;survival rate;system architecture,,3,,11,,,,10-11 Oct. 2014,,IEEE,IEEE Conferences,
Soft Measurement Modeling Based on Improved Simulated Annealing Neural Network for Sewage Treatment,J. Tian; M. Gao,"Dept. of Autom. Control, Beijing Union Univ., Beijing, China",2009 WRI World Congress on Software Engineering,20091110,2009,2,,486,489,"Considering the issues that the sewage treatment process is a complicated and nonlinear system, and the key parameters of sewage treatment quality can not be detected on-line, a soft measurement modeling method based on improved simulated annealing neural network (ISANN) is presented in this paper. First the simulated annealing algorithm with the best reserve mechanism is introduced and it is organic combined with Powell algorithm to form improved simulated annealing mixed optimize algorithm, instead of gradient falling algorithm of BP network to train network weight. It can get higher accuracy and faster convergence speed. We construct the network structure. With the ability of strong self-learning and faster convergence of ISANN, the soft measurement modeling method can truly detect and assess the quality of sewage treatment in real time by learning the sewage treatment parameter information of sensors acquired. The experimental results show that this method is feasible and effective.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.207,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319556,modeling;neural network;sewage treatment;simulated annealing algorithm;soft measurement,Board of Directors;Cities and towns;Convergence;Iterative algorithms;Neural networks;Nonlinear systems;Sewage treatment;Simulated annealing;Software measurement;Time measurement,learning systems;neurocontrollers;nonlinear control systems;process control;sewage treatment;simulated annealing;water quality,Powell algorithm;nonlinear system;reserve mechanism;sewage treatment parameter information learning;sewage treatment process;sewage treatment quality;simulated annealing mixed optimize algorithm;simulated annealing neural network training;soft measurement modeling,,2,,10,,,,19-21 May 2009,,IEEE,IEEE Conferences,
Developing killer apps for industrial augmented reality,N. Navab,"Dept. of Comput. Sci., Tech. Univ. of Munich, Germany",IEEE Computer Graphics and Applications,20040802,2004,24,3,16,20,"We discuss about industrial augmented reality. Each industrial process imposes its own peculiar requirements. This creates the need for specialized technical solutions, which in turn poses new sets of challenges. Because most industries must concern themselves with at least some of these industrial procedures, we consider design, commissioning, manufacturing, quality control, training, monitoring and control, and service and maintenance. AR lets users reconstruct virtual models of their area of interest and visualize models within their static views of a real scene.",0272-1716;02721716,,10.1109/MCG.2004.1297006,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1297006,,Augmented reality;Automobile manufacture;Calibration;Computer displays;Industrial training;Manufacturing industries;Prototypes;Retina;Virtual reality;Welding,augmented reality;data visualisation;image processing;maintenance engineering;quality control,3D image;IAR training;industrial augmented reality;industrial maintenance;industrial process;information visualization;perspective image;quality control,"Artificial Intelligence;Computer Graphics;Computer Simulation;Computer-Aided Design;Data Display;Environment;Equipment Design;Equipment Failure Analysis;Industry;Online Systems;Software;Software Design;Technology Assessment, Biomedical;User-Computer Interface",29,3,12,,,,May-Jun 2004,,IEEE,IEEE Journals & Magazines,
3D Palmprint Identification Using Block-Wise Features and Collaborative Representation,L. Zhang; Y. Shen; H. Li; J. Lu,"School of Software Engineering, Tongji University, Shanghai, China",IEEE Transactions on Pattern Analysis and Machine Intelligence,20150630,2015,37,8,1730,1736,"Developing 3D palmprint recognition systems has recently begun to draw attention of researchers. Compared with its 2D counterpart, 3D palmprint has several unique merits. However, most of the existing 3D palmprint matching methods are designed for one-to-one verification and they are not efficient to cope with the one-to-many identification case. In this paper, we fill this gap by proposing a collaborative representation (CR) based framework with l1-norm or l2-norm regularizations for 3D palmprint identification. The effects of different regularization terms have been evaluated in experiments. To use the CR-based classification framework, one key issue is how to extract feature vectors. To this end, we propose a block-wise statistics based feature extraction scheme. We divide a 3D palmprint ROI into uniform blocks and extract a histogram of surface types from each block; histograms from all blocks are then concatenated to form a feature vector. Such feature vectors are highly discriminative and are robust to mere misalignment. Experiments demonstrate that the proposed CR-based framework with an l2-norm regularization term can achieve much better recognition accuracy than the other methods. More importantly, its computational complexity is extremely low, making it quite suitable for the large-scale identification application. Source codes are available at http://sse.tongji.edu.cn/linzhang/cr3dpalm/cr3dpalm.htm.",0162-8828;01628828,,10.1109/TPAMI.2014.2372764,Jiangsu Key Laboratory of Image and Video Understanding for Social Safety; National Basic Research Program of China; Shanghai Pujiang Program; 10.13039/501100001809 - Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6965632,3D palmprint;collaborative representation;l 1-minimization;l1-minimization;sparse representation;surface type,Collaboration;Educational institutions;Feature extraction;Support vector machine classification;Three-dimensional displays;Training;Vectors,feature extraction;image classification;image matching;image representation;minimisation;palmprint recognition;statistical analysis,3D palmprint ROI;3D palmprint identification;3D palmprint matching methods;3D palmprint recognition systems;CR-based classification framework;block-wise features;block-wise statistics;collaborative representation based framework;computational complexity;feature vector;feature vector extraction;histogram concatenation;l1-norm regularization;l2-norm regularization;large-scale identification application;one-to-many identification;one-to-one verification;recognition accuracy;surface-type histogram extraction;uniform blocks,,11,,51,,,20141124,Aug. 1 2015,,IEEE,IEEE Journals & Magazines,
A parallelepiped multispectral image classifier using genetic algorithms,Mei Xiang; Chih-Cheng Hung; Minh Pham; Bor-Chen Kuo; T. Coleman,"Sch. of Comput. & Software Eng., Southern Polytech. State Univ., Marietta, GA, USA","Proceedings. 2005 IEEE International Geoscience and Remote Sensing Symposium, 2005. IGARSS '05.",20051114,2005,1,,4 pp.,,"The parallelepiped classifier is one of the widely used supervised classification algorithms for multispectral images. The threshold of each spectral (class) signature is defined in the training data, which is to determine whether a given pixel within the class or not. To avoid involving the analyst for the training data selection, this paper is to study whether the threshold of parallelepiped classifier can be automatically determined by using natural evolution process - genetic algorithms (GAs). In other words, our goal is to create an unsupervised multispectral parallelepiped classifier with the help of genetic algorithms. In this algorithm, we also use a new approach to estimate the initial range. Preliminary experimental results with different parameters for genetic algorithms and a comparison with the supervised parallelepiped classifier are provided.",2153-6996;21536996,POD:0-7803-9050-4,10.1109/IGARSS.2005.1526216,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1526216,,Algorithm design and analysis;Classification algorithms;Concurrent computing;Educational institutions;Genetic algorithms;Image analysis;Multispectral imaging;Software engineering;Statistical analysis;Training data,genetic algorithms;geophysical signal processing;geophysical techniques;image classification;multidimensional signal processing;spectral analysis,genetic algorithms;natural evolution process;parallelepiped multispectral image classifier;spectral signature;supervised classification;training data selection;unsupervised multispectral parallelepiped classifier,,1,,5,,,,25-29 July 2005,,IEEE,IEEE Conferences,
Business intelligence in e-learning: (case study on the Iran university of science and technology dataset),M. H. Falakmasir; S. Moaven; H. Abolhassani; J. Habibi,"Department of Computer Engineering, Sharif University of Technology, Tehran, Iran",The 2nd International Conference on Software Engineering and Data Mining,20100809,2010,,,473,477,"Nowadays, e-learning platforms are widely used by universities and other research-based and educational institutions. Despite lots of advantages these educational environments provide for organizations, yet there are many unresolved problems which cause instructors and training managers with some difficulties to get proper information about the students' learning behavior. On one hand, lack of tools to measure, assess, and evaluate the performance of learners in educational activities has led the educators to fail to guarantee the success of learning process. On the other hand, strict structure of learning materials prevents students to acquire knowledge based on their learning style. Consequently, developing tools monitor and analyze the learner's interaction with e-learning environment is necessary. Business intelligence (BI) and On Line Analytical Processing (OLAP) technologies can be used in order to monitor and analyze the learner's behavior and performance in e-learning environments. They can also be used to evaluate the structure of the course content and its effectiveness in the learning process. This article investigates the use of business intelligence and OLAP tools in e-learning environments and presents a case study of how to apply these technologies in the database of an e-learning system. The study shows that students spend little time with course courseware and prefer to use collaborative activities, such as virtual classroom and forums instead of just viewing the learning material.",,Electronic:978-89-88678-22-0; POD:978-1-4244-7324-3,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5542876,Business Intelligence;Data Warehouse;E-Learning;Educational Data Mining;Intelligent Data Analysis;OLAP,Bismuth;Condition monitoring;Courseware;Deductive databases;Educational activities;Educational institutions;Electronic learning;Environmental management;Management training;Performance analysis,competitive intelligence;computer aided instruction;data mining;educational institutions,Iran University of Science And Technology;OLAP;collaborative activities;e-learning business intelligence;educational activities;educational environments;educational institutions;learning materials;online analytical processing;students learning behavior;virtual classroom,,1,,19,,,,23-25 June 2010,,IEEE,IEEE Conferences,
Expert finding in virtual learning community,J. Chen; J. Huang,"School of Software Engineering, South China University of Technology, Guangzhou, Guangdong, P.R. China",2011 International Conference on E-Business and E-Government (ICEE),20110616,2011,,,1,4,"Virtual learning community has become an important way for people to acquire knowledge in this Internet age. Usually, users post their questions online and wait others to review the post before any answers could be offered. Yet more than often, those who maintain domain knowledge concerning specific questions, which we will call expert, may not be able to notice these questions in time due to the tremendous amount of posts in a forum. This leads to long waiting period for questioners, and even unresolved questions. To tackle this problem, a solution based on forum expert finding is proposed in the paper. The proposed method performs analysis on existed data of forum, attempts to figure out experts in the learning community and therefore provides proactive service for users. It improves efficiency of answering process and eliminates waiting period of users.",,Electronic:978-1-4244-8694-6; POD:978-1-4244-8691-5,10.1109/ICEBEG.2011.5881784,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5881784,affect analysis;expert finding;virtual learning community,Communities;Correlation;Instruction sets;Internet;Libraries;Training,,,,0,,5,,,,6-8 May 2011,,IEEE,IEEE Conferences,
Technical communication in information systems development: the use of cognitive mapping,Keng Siau; Xin Tan,"Dept. of Manage., Nebraska Univ., Lincoln, NE, USA",IEEE Transactions on Professional Communication,20050829,2005,48,3,269,284,"Technical communicators can and should play an important role in the development of information systems to improve the usability of the systems. Besides writing user guides and training material, technical communicators can engage in four other tasks to add value to information systems development: acting as user advocate, writing online help, writing system and error messages, and providing advice on interface design. We assert that technical communicators' involvement in systems development should not be tied to a particular development methodology. Instead, they should be associated with four general tasks in systems development: system investigation, analysis, design, and implementation. We then discuss some notable human factors and their impacts on the tasks performed by technical communicators. Three cognitive mapping techniques-causal mapping, semantic mapping, and concept mapping-are introduced as a means to elicit an individual's belief system regarding a problem domain. These cognitive mapping techniques have great potential for overcoming some behavioral and cognitive problems as well as facilitating understanding among stakeholders in the development of information systems. We discuss how technical communicators can apply various cognitive mapping techniques to improve the usability of the resulting information systems. The use of these techniques is illustrated using a case study.",0361-1434;03611434,,10.1109/TPC.2005.853933,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1502009,Cognitive mapping;information systems development;technical communication,Business communication;Costs;Documentation;Human factors;Information systems;Information technology;Management information systems;Professional communication;Usability;Writing,cognition;human factors;information systems;professional communication;software engineering,cognitive mapping;human factors;information system development;software engineering;system usability;technical communication,,9,,57,,,,Sept. 2005,,IEEE,IEEE Journals & Magazines,
Virtual temporal bone dissection: a case study,J. Bryan; D. Stredney; G. Wiet; D. Sessanna,"Ohio Supercomput. Center, OH, USA","Visualization, 2001. VIS '01. Proceedings",20180322,2001,,,497,598,"The Temporal Bone Dissection Simulator is an ongoing research project for the construction of a synthetic environment suitable for virtual dissection of human temporal bone and related anatomy. Funded by the National Institute on Deafness and Other Communication Disorders (NIDCD), the primary goal of this project is to provide a safe, robust, and cost-effective virtual environment for learning the anatomy and surgical procedures associated with the temporal bone. Direct volume visualization has been indispensable for the necessary level of realism and interactivity that is vital to the success of this project. This work is being conducted by the Ohio Supercomputer Center in conjunction with the Department of Otolaryngology at the Ohio State University, and NIDCD.",,POD:0-7803-7201-8,10.1109/VISUAL.2001.964561,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=964561,,Anatomy;Bones;Computational modeling;Computer aided software engineering;Computer graphics;Computer simulation;Humans;Supercomputers;Surgery;Visualization,computer aided instruction;computer based training;digital simulation;medical computing;surgery;virtual reality,anatomy;direct volume visualization;human temporal bone;learning;learning anatomy;learning surgical technique;surgical procedures;virtual dissection;virtual environment,,,2,,,,,21-26 Oct. 2001,,IEEE,IEEE Conferences,
SimVR-Trei: A framework for developing vr-enhanced training,P. Dam; R. Prado; D. Radetic; A. Raposo; I. H. F. Dos Santos,Tecgraf Institute/Pontifical Catholic University of Rio de Janeiro,2015 IEEE 8th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS),20170216,2015,,,1,9,"There has been an increasing interest in using VR and serious games that mock real scenarios and allow professionals to perform operations that previously would only be possible in a real environment. In this kind of VR-enhanced training application, it is possible to identify aspects that are crucial to the quality of the system, which were taken into account in the framework we propose in this paper: SimVR-Trei. The most noticeable, to the enduser, are the user interface (UI) and the 3D navigation/interaction systems, which are key to establishing a valuable experience. Two other crucial aspects in such kind of application are the rules system, paired with the environment simulation, which are responsible for creating a veritable world and enhancing the sense of presence. The rules system is the aspect that relates to the training procedures, in other words, it defines the game logic. The environment simulation creates the behavior of the world in response to the users' actions, which, in some cases, may be provided by an external simulator. Finally, the immersion support system deals with the VR-related issues, such as support for multiple display setups. The challenges imposed by these aspects have been faced during the development of two industrial training applications, leading to the creation of SimVR-Trei framework, which seeks to facilitate the development and the reuse of solutions for common issues in different applications.",,Electronic:978-1-4673-6881-0; POD:978-1-4673-6882-7,10.1109/SEARIS.2015.7854095,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7854095,Training;VR;components;simulation,Games;Graphical user interfaces;Solid modeling;Three-dimensional displays;Training;Virtual environments,serious games (computing);user interfaces;virtual reality,3D navigation/interaction systems;SimVR-Trei framework;UI;VR-enhanced training application;environment simulation;external simulator;game logic;immersion support system;industrial training applications;serious games;user interface,,,,,,,,24-24 March 2015,,IEEE,IEEE Conferences,
Surgical simulator for hysteroscopy: a case study of visualization in surgical training,K. Montgomery; L. R. Heinrichs; C. Bruyns; S. Wildermuth; C. Hasser; S. Ozenne; D. Bailey,"Nat. Biocomputation Center, Stanford, CA, USA","Visualization, 2001. VIS '01. Proceedings",20090304,2001,,,449,587,"Computer-based surgical simulation promises to provide a broader scope of clinical training through the introduction of anatomic variation, simulation of untoward events, and collection of performance data. We present a haptically-enabled surgical simulator for the most common techniques in diagnostic and operative hysteroscopy-cervical dilation, endometrial resection and ablation, and lesion excision. Engineering tradeoffs in developing a real-time, haptic-rate simulator are discussed.",,POD:0-7803-7201-8,10.1109/VISUAL.2001.964548,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=964548,,Computational modeling;Computer aided software engineering;Computer simulation;Discrete event simulation;Grasping;Haptic interfaces;Lesions;Medical simulation;Surgery;Visualization,computer aided instruction;data visualisation;digital simulation;haptic interfaces;medical computing;virtual reality,ablation;anatomic variation;cervical dilation;clinical training;data visualization;endometrial resection;haptic-rate simulator;hysteroscopy;lesion excision;performance data;surgical simulator;surgical training,,2,,8,,,,21-26 Oct. 2001,,IEEE,IEEE Conferences,
Investigating technical debt folklore: Shedding some light on technical debt opinion,R. O. SpÃnola; A. Vetrò; N. Zazworka; C. Seaman; F. Shull,"Systems and Computer Universidade Salvador - UNIFACS Salvador, BA, Brasil",2013 4th International Workshop on Managing Technical Debt (MTD),20130926,2013,,,1,7,"We identified and organized a number of statements about technical debt (TD Folklore list) expressed by practitioners in online websites, blogs and published papers. We chose 14 statements and we evaluated them through two surveys (37 practitioners answered the questionnaires), ranking them by agreement and consensus. The statements most agreed with show that TD is an important factor in software project management and not simply another term for “bad codeâ€. This study will help the research community in identifying folklore that can be translated into research questions to be investigated, thus targeting attempts to provide a scientific basis for TD management.",,Electronic:978-1-4673-6443-0; POD:978-1-4673-6444-7,10.1109/MTD.2013.6608671,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6608671,software maintenance;technical debt,Blogs;Communities;Maintenance engineering;Software;Software engineering;Training;Webinars,Web sites;project management;software maintenance;software management,TD folklore list;TD management;bad code;blogs;online Web sites;published papers;research community;research questions;software project management;technical debt folklore list,,9,,21,,,,20-20 May 2013,,IEEE,IEEE Conferences,
A novel method to improve transfer learning based on mahalanobis distance,C. Yi; J. Zhen; Y. Li; Y. Yi; P. Yin; H. Min,"School of Electronic and Information Engineering, Foshan University, Foshan, China",2017 IEEE International Conference on Robotics and Biomimetics (ROBIO),20180326,2017,,,2279,2283,"Robots will be our partners in daily life, and they would not only manipulate objects but also read newspapers and analyze market information for us. In order to cope with the dynamic world, transfer learning becomes increasingly more important in action-based learning, vision-based perception and data-based analysis. In this work, our focus is data classification across different domains because data analysis is popular for any intelligent system especially for a developmental robot. Data attribute is often jointly determined by all of its dimensions. While most existing works do not consider the relationship among different dimensions of data, we use metric learning and k-nearest neighbor to improve the classification accuracy. Based on the source data that has already been labeled and a tiny proportion of the target data, a model is trained to predict the category of the rest target data. Experimental results indicate that our method performs better than traditional ones in the dataset.",,Electronic:978-1-5386-3742-5; POD:978-1-5386-3743-2; USB:978-1-5386-3741-8,10.1109/ROBIO.2017.8324758,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8324758,data classification;developmental robot;metric learning;transfer learning,Data models;Euclidean distance;Principal component analysis;Robots;Task analysis;Training data,,,,,,,,,,5-8 Dec. 2017,,IEEE,IEEE Conferences,
Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less?,G. Samaraweera; R. Guo; J. Quarles,"Department of Computer Science, University of Texas at San Antonio, San Antonio, TX",IEEE Transactions on Visualization and Computer Graphics,20160324,2016,22,5,1630,1636,"Latency (i.e., time delay) in a virtual environment is known to disrupt user performance, presence and induce simulator sickness. Thus, with emerging use of virtual rehabilitation, the target populations' latency perception thresholds need to be considered to fully understand and possibly control the implications of latency in a Virtual Rehabilitation environment. We present a study that quantifies the latency discrimination thresholds of a yet untested population - a specific subset of mobility impaired participants where participants suffer from Multiple Sclerosis - and compare the results to a control group of healthy participants. The study was modeled after previous latency discrimination research and shows significant differences in latency perception between the two populations with MS participants showing lower sensitivity to latency than healthy participants.",1077-2626;10772626,,10.1109/TVCG.2015.2443783,10.13039/100000001 - National Science Foundation;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7121008,Latency;Multiple Sclerosis;Rehabilitation;User Studies;Virtual Reality;multiple sclerosis;rehabilitation;user studies;virtual reality,Atmospheric measurements;Particle measurements;Sociology;Statistics;Three-dimensional displays;Training;Visualization,handicapped aids;patient rehabilitation;virtual reality,head tracking latency discrimination research;virtual reality;virtual rehabilitation environment,Adult;Computer Graphics;Head Movements;Humans;Middle Aged;Multiple Sclerosis;User-Computer Interface,1,,36,,,20150610,May 1 2016,,IEEE,IEEE Journals & Magazines,
Application of artificial neural network in detection of probing attacks,I. Ahmad; A. B. Abdullah; A. S Alghamdi,"DCIS, UTP, Bandar Seri Iskandar, 31750, Tronoh, Perak, Malaysia",2009 IEEE Symposium on Industrial Electronics & Applications,20091218,2009,2,,557,562,"The prevention of any type of cyber attack is indispensable because a single attack may break the security of computer and network systems. The hindrance of such attacks is entirely dependent on their detection. The detection is a major part of any security tool such as intrusion detection system (IDS), intrusion prevention system (IPS), adaptive security alliance (ASA), check points and firewalls. Consequently, in this paper, we are contemplating the feasibility of an approach to probing attacks that are the basis of others attacks in computer network systems. Our approach adopts a supervised neural network phenomenon that is majorly used for detecting security attacks. The proposed system takes into account multiple layered perceptron (MLP) architecture and resilient backpropagation for its training and testing. The system uses sampled data from Kddcup99 dataset, an attack database that is a standard for evaluating the security detection mechanisms. The developed system is applied to different probing attacks. Furthermore, its performance is compared to other neural networks' approaches and the results indicate that our approach is more precise and accurate in case of false positive, false negative and detection rate.",,POD:978-1-4244-4681-0,10.1109/ISIEA.2009.5356382,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5356382,Dataset;Detection Rate;False Negative;False Positive;Learning;Multiple Layered Perceptron;Neural Network;Probing attack;Remote to User;Resilient Backpropagation;User to root,Adaptive systems;Application software;Artificial neural networks;Backpropagation;Computer architecture;Computer networks;Computer security;Data security;Intrusion detection;Neural networks,multilayer perceptrons;security of data,adaptive security alliance;artificial neural network;computer network systems;cyber attack;intrusion detection system;intrusion prevention system;multiple layered perceptron;probing attacks detection;supervised neural network,,11,,27,,,,4-6 Oct. 2009,,IEEE,IEEE Conferences,
Detection of wordplay generated by reproduction of letters in social media texts,P. Hirankan; A. Suchato; P. Punyabukkana,"Spoken Language Systems Research Group, Department of Computer Engineering, Faculty of Engineering, Chulalongkorn University, Bangkok, Thailand",The 2013 10th International Joint Conference on Computer Science and Software Engineering (JCSSE),20130725,2013,,,6,10,"Wordplay generated by letters of its original word being repeated is commonly found in social network texts. Most of the time, wordplay items of this type are ambiguous to machines in language processing tasks such as Text-to-Speech. This paper shows some statistics on the number of letters from 102,586 real social network text items and proposes a set of classification features together with a few classification frameworks to detect repeated-letter wordplay tokens from Thai social network texts, which were tokenized by CRF-based Thai word segmentation. Evaluation on 48,949 text items shows that the proposed method achieves the detection accuracy of 98.45% which is an improvement over simple rule-based and some previously proposed methods.",,Electronic:978-1-4799-0806-6; POD:978-1-4799-0805-9,10.1109/JCSSE.2013.6567310,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6567310,Facebook;Natural language processing;Online social network language processing;Text normalization;Wordplay detection,Accuracy;Data mining;Decision trees;Dictionaries;Feature extraction;Social network services;Training,classification;natural language processing;random processes;social networking (online);speech synthesis;text analysis,CRF-based Thai word segmentation;Thai social network texts;classification features;classification frameworks;conditional random field;language processing tasks;letter reproduction;repeated-letter wordplay token detection;social media texts;text-to-speech;wordplay generation detection,,2,,11,,,,29-31 May 2013,,IEEE,IEEE Conferences,
Use of indexed Arabic text in e-learning system,N. Haffar; M. Maraoui; S. Aljawarneh,"University of Monastir, Tunisia Computational Mathematics Laboratory Monastir, Tunisia",2016 International Conference on Engineering & MIS (ICEMIS),20161117,2016,,,1,7,"Indexing of Arabic texts for an E-Learning system must cope with two problems: Firstly, the lack of pedagogical resources in Arabic language; secondly, the bad indexing structure i.e. the lack of standardization in e-learning systems that make the reuse of the resources almost impossible [1]. The work we present in this article focuses on the second issue nevertheless proposing a new method in relation to the first so that we can achieve a dynamic system that meets the needs of users (teachers) and make the pedagogical indexation more reliable to facilitate searching of texts for teaching. Specifically, our implementation is based on the idea of enrich the standard structure of educational resources (LOM) by the use of processing natural language tools such as SAPA and AL-KHALIL.",,Electronic:978-1-5090-5579-1; POD:978-1-5090-5580-7,10.1109/ICEMIS.2016.7745321,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7745321,E-learning System;indexing model;pedagogical indexation;specificity of the Arabic language;standard description of educational resources LOM,Context;Electronic learning;Indexing;Metadata;Standards;Training,computer aided instruction;natural language processing;text analysis,Arabic language;Arabic text indexing;LOM;dynamic system;e-learning system;educational resources standard structure;indexed Arabic text usage;natural language tool processing;pedagogical indexation;text searching,,,,,,,,22-24 Sept. 2016,,IEEE,IEEE Conferences,
Clustering search engine suggests by integrating a topic model and word embeddings,T. Nie; Y. Ding; C. Zhao; Y. Lin; T. Utsuro; Y. Kawada,"Graduate School of Systems and Information Engineering, University of Tsukuba, 1-1-1 Tennodai, Tsukuba, 305-8573, Japan","2017 18th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20170831,2017,,,581,586,"The background of this paper is the issue of how to overview the knowledge of a given query keyword. Especially, we focus on concerns of those who search for Web pages with a given query keyword. The Web search information needs of a given query keyword is collected through search engine suggests. Given a query keyword, we collect up to around 1,000 suggests, while many of them are redundant. We cluster redundant search engine suggests based on a topic model. However, one limitation of the topic model based clustering of search engine suggests is that the granularity of the topics, i.e., the clusters of search engine suggests, is too coarse. In order to overcome the problem of the coarse-grained clusters of search engine suggests, this paper further applies the word embedding technique to the Web pages used during the training of the topic model, in addition to the text data of the whole Japanese version of Wikipedia. Then, we examine the word embedding based similarity between search engines suggests and further classify search engine suggests within a single topic into finer-grained subtopics based on the similarity of word embeddings. Evaluation results prove that the proposed approach performs well in the task of subtopic clustering of search engine suggests.",,Electronic:978-1-5090-5504-3; POD:978-1-5090-5505-0,10.1109/SNPD.2017.8022782,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8022782,Clustering;Overview;Search Engine Suggest;Topic Model;Word Embeddings,Electronic publishing;Encyclopedias;Internet;Search engines;Training;Web pages,Internet;Web sites;information needs;pattern clustering;query processing;search engines;text analysis,Web search information needs;Wikipedia;query keyword;search engine clustering;text data;topic model;word embeddings,,,,,,,,26-28 June 2017,,IEEE,IEEE Conferences,
Research on GJB6600 based IETM reader,Z. Cheng; J. Wu; B. Ji; G. Li; Y. Ma; Z. Liu,"Institute of Computer Application, China Academy of Engineering Physics, Mianyang, Sichuan",2017 Chinese Automation Congress (CAC),20180101,2017,,,1352,1357,"According to GJB6600, this paper firstly analyses Interactive Electrical Technical Manual's (IETM) read and use, and puts forward an independent and controllable IETM reader platform framework and software realization technical architecture, which is based on GJB6600 and satisfied national safety and confidentiality requirements. Then design IETM reader platform framework. Some key techniques are discussed. The framework integrates diversified equipment technical data, which is used in equipment maintenance and forms digitalization IETM, which have powerful interactive ability. XML Schema is used to describe IETM data. IETM data is in fixed relational pattern and is stored in homemade commixture and safety database. 3D technology and IETM data are organically fused to realize virtual maintenance training. Web Service is used to integrate IETM with other information systems intelligently. Platform independent J2EE and Ajax are used to realize IETM reader browsing. Lucene is used to realize IETM intelligent search. IETM reader platform has been used in many equipment IETMs, and the security, interface amity, figure-text interaction and universality of the platform get validated.",,Electronic:978-1-5386-3524-7; POD:978-1-5386-3525-4; USB:978-1-5386-3523-0,10.1109/CAC.2017.8242977,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8242977,GJB6600;IETM;independent and controllable;reader,Authentication;Databases;Graphics;Maintenance engineering;Manuals;Three-dimensional displays;XML,Web services;XML;computer based training;maintenance engineering;software architecture;user manuals;virtual reality,GJB6600 based IETM reader;IETM data;IETM intelligent search;IETM reader browsing;Interactive Electrical Technical Manual;Platform independent J2EE;Web Service;XML Schema;confidentiality requirements;controllable IETM reader platform framework;digitalization IETM;diversified equipment technical data;equipment IETMs;equipment maintenance;independent IETM reader platform framework;information systems;interactive ability;satisfied national safety;software realization technical architecture;virtual maintenance training,,,,,,,,20-22 Oct. 2017,,IEEE,IEEE Conferences,
A performance comparison of TRACA - an incremental on-line learning algorithm,M. W. Mitchell,"Sch. of Comput. Sci. & Software Eng., Monash Univ., Victoria, BC, USA","Proceedings of the International Joint Conference on Neural Networks, 2003.",20030826,2003,3,,1897,1902 vol.3,"TRACA (Temporal Reinforcement-learning and Classification Architecture) is a learning system intended for robot-navigation tasks. One problem in this area is input-generalisation. Input generalisation requires learning a small set of internal states which represent useful abstractions of the much larger set of actual states. As such, the input-generalisation problem is fundamentally similar to the classical problems of classification, concept learning and discrimination. The priorities when evaluating a system for on-line robot learning include a small number of trials, predictive accuracy and minimal parameter tuning. Other requirements are the ability to learn without predefined classes (i.e. classes must be learned during training) and an efficient and adaptable representation. This paper evaluates the performance of TRACA, a new learning algorithm, on a number of common classification tasks. The same set of parameters is used to obtain all TRACA's results, which are then compared to the results obtained by other well-known algorithms. On most tasks, TRACA's predictive accuracy is within a few percent of the best performing systems compared. Furthermore, TRACA's result is often achieved with less training experience. In a final experiment TRACA is trialled on a robot navigation task that requires discrimination of a number of discrete locations.",1098-7576;10987576,POD:0-7803-7898-9,10.1109/IJCNN.2003.1223697,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1223697,,Accuracy;Computer architecture;Computer science;Learning systems;Machine learning;Machine learning algorithms;Navigation;Robot sensing systems;Software algorithms;Software engineering,computerised navigation;generalisation (artificial intelligence);learning (artificial intelligence);mobile robots;neural nets;pattern classification;real-time systems,TRACA;input generalisation;learning system;neural networks;online learning algorithm;online robot learning;parameter tuning;robot navigation;temporal reinforcement learning and classification architecture,,0,,28,,,,20-24 July 2003,,IEEE,IEEE Conferences,
Local-based active classification of test report to assist crowdsourced testing,J. Wang; S. Wang; Q. Cui; Q. Wang,"Laboratory for Internet Software Technologies, Institute of Software Chinese Academy of Sciences, Beijing, China",2016 31st IEEE/ACM International Conference on Automated Software Engineering (ASE),20161006,2016,,,190,201,"In crowdsourced testing, an important task is to identify the test reports that actually reveal fault - true fault, from the large number of test reports submitted by crowd workers. Most existing approaches towards this problem utilized supervised machine learning techniques, which often require users to manually label a large amount of training data. Such process is time-consuming and labor-intensive. Thus, reducing the onerous burden of manual labeling while still being able to achieve good performance is crucial. Active learning is one potential technique to address this challenge, which aims at training a good classifier with as few labeled data as possible. Nevertheless, our observation on real industrial data reveals that existing active learning approaches generate poor and unstable performances on crowdsourced testing data. We analyze the deep reason and find that the dataset has significant local biases. To address the above problems, we propose LOcal-based Active ClassiFication (LOAF) to classify true fault from crowdsourced test reports. LOAF recommends a small portion of instances which are most informative within local neighborhood, and asks user their labels, then learns classifiers based on local neighborhood. Our evaluation on 14,609 test reports of 34 commercial projects from one of the Chinese largest crowdsourced testing platforms shows that our proposed LOAF can generate promising results. In addition, its performance is even better than existing supervised learning approaches which built on large amounts of labelled historical data. Moreover, we also implement our approach and evaluate its usefulness using real-world case studies. The feedbacks from testers demonstrate its practical value.",,,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7582757,Active Learning;Crowdsourced Testing;Test Report Classification,Feature extraction;Labeling;Manuals;Software;Speech recognition;Testing;Training data,learning (artificial intelligence);program debugging;program testing,LOAF;active learning;crowdsourced testing;local-based active classification;supervised machine learning technique;test report,,,,,,,,3-7 Sept. 2016,,IEEE,IEEE Conferences,
Multi-classifier Classification of Spam Email on a Ubiquitous Multi-core Architecture,R. Islam; J. Singh; A. Chonka; W. Zhou,"Sch. of Eng. & Inf. Technol., Deakin Univ., Melbourne, VIC",2008 IFIP International Conference on Network and Parallel Computing,20081031,2008,,,210,217,"This paper presents an innovative fusion based multi-classifier email classification on a ubiquitous multi-core architecture. Many approaches use text-based single classifiers or multiple weakly trained classifiers to identify spam messages from a large email corpus. We build upon our previous work on multi-core by apply our ubiquitous multi-core framework to run our fusion based multi-classifier architecture. By running each classifier process in parallel within their dedicated core, we greatly improve the performance of our proposed multi-classifier based filtering system. Our proposed architecture also provides a safeguard of user mailbox from different malicious attacks. Our experimental results show that we achieved an average of 30% speedup at the average cost of 1.4 ms. We also reduced the instance of false positive, which is one of the key challenges in spam filtering system, and increases email classification accuracy substantially compared with single classification techniques.",,POD:978-0-7695-3354-4,10.1109/NPC.2008.71,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4663326,Multi-core;Multiple Classifiers;Spam Filters;Text Classifier,Computer architecture;Costs;Filtering;Filters;Information technology;Internet;Multicore processing;Parallel processing;Productivity;Unsolicited electronic mail,classification;e-mail filters;software architecture;ubiquitous computing;unsolicited e-mail,email classification;innovative fusion;multiclassifier classification;spam email;spam filtering system;ubiquitous multicore architecture,,4,,19,,,,18-21 Oct. 2008,,IEEE,IEEE Conferences,
Observations on the implementation and testing of scripted Web applications,S. Bedi; P. J. Schroeder,"Dept. of Electr. Eng. & Comput. Sci., Wisconsin Univ., Milwaukee, WI, USA",Proceedings. Sixth IEEE International Workshop on Web Site Evolution,20050404,2004,,,20,27,"Scripting languages have become a very popular choice for implementing server-side programs in Web applications. Scripting languages are thought to provide quick start up and enhance programmer productivity. We present two case studies in which scripting languages were used. In both studies, the projects struggled with implementation; however, project factors such as the strength of management and the training of the development team are thought to out weigh the choice of programming language in terms of impact on project success. The choice to implement a Web application with a scripting language can lead to undisciplined behavior on the part of management and the development team, so caution must be exercised when implementing complex applications. Testers of scripted implementations should adjust their risk profile to match the error-prone aspects of the language. Dynamically type checked scripting languages are likely to be susceptible to type errors. Scripting languages are powerful enough to successfully implement complex e-commerce applications as long as management and software engineering practice are strong.",1550-4441;15504441,POD:0-7695-2224-6,10.1109/WSE.2004.10015,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1410992,,Application software;Computer languages;Energy management;Engineering management;Management training;Productivity;Programming profession;Project management;Software engineering;Testing,Internet;program testing;software engineering,dynamically type checked scripting languages;e-commerce applications;programming language;scripted Web application testing;server-side programs;software engineering,,2,,23,,,,11-11 Sept. 2004,,IEEE,IEEE Conferences,
Plse-Based Generic Simulation Training Platform for Typical Weapon Equipments,Y. Liu,"Optical and Electric Engineering Department, ShiJiaZhuang Mechanical Engineering College, ShiJiaZhuang 050003, CHINA",Proceedings of the 2006 Winter Simulation Conference,20070305,2006,,,2300,2300,"Summary form only given. With the development of simulation technologies, virtual training for the military has become more and more important. Combining system and software engineering theory, based on the PLSE (product line software engineering) idea and method, we analyze and design simulation training characteristics for typical field equipment. We set up the domain-oriented system architecture and implement the domain framework. The research involves: putting forward the conceptual simulation platform based on PLSE, applying the domain engineering method, analyzing commonalities in the training for typical equipment, and implementing a general architecture. Using relevant technologies, we develop reusable core assets systematically and strategically, and build the object-oriented development platform and the platform-based developing models",0891-7736;08917736,CD-ROM:1-4244-0501-7; POD:1-4244-0500-9,10.1109/WSC.2006.323091,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4117897,,Analytical models;Computer architecture;Educational institutions;Mechanical engineering;Object oriented modeling;Software engineering;Weapons,digital simulation;military computing;object-oriented methods;software engineering;weapons,PLSE-based generic simulation training platform;domain engineering method;domain-oriented system architecture;object-oriented development platform;platform-based developing models;product line software engineering;simulation technologies;software engineering theory;typical weapon equipments;virtual training,,0,,,,,,3-6 Dec. 2006,,IEEE,IEEE Conferences,
An audio-card based kit for educational purposes,A. Carullo; M. Parvis; A. Vallan,"Dipt. di Elettronica, Politecnico di Torino, Italy",2002 IEEE International Symposium on Virtual and Intelligent Measurement Systems (IEEE Cat. No.02EX545),20020807,2002,,,129,134,"This paper describes an inexpensive kit which is designed to allow users to get acquainted with modern instrumentation without the necessity to get to a laboratory where the instruments are available. The kit takes advantage of any low-cost audio board installed into a personal computer and is based on an open-source code, which interacts with the audio board, and on a simple test board, which allows the audio board to be calibrated. The kit is the base of an Instrumentation Training Project, which is composed of a set of guided experiments based on the capabilities of the training kit.",,POD:0-7803-7344-8,10.1109/VIMS.2002.1009370,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1009370,,Educational technology;Instruments;Laboratories;Management training;Microcomputers;Open source software;Signal generators;Signal processing;Software testing;System testing,add-on boards;computer aided instruction;virtual instrumentation,Instrumentation Training Project;audio-card based kit;educational purposes;guided experiments;open-source code;test board;virtual instruments,,0,,4,,,,2002,,IEEE,IEEE Conferences,
Integrated process and control system model for product quality control - A soft-sensor based application,B. Balaskó; S. Németh; J. Abonyi,"Department of Process Engineering, University of Pannonia, H-8200, POB. 158, Hungary",2009 European Control Conference (ECC),20150402,2009,,,3498,3502,"In the near future of chemical industry, communication between design, manufacturing, marketing and management should be centered on modeling and simulation, which could integrate the whole product and process development chains, process units and subdivisions of the company. Solutions to this topic often set aside one or more component from product, process and control models, hence as a novel know-how, an information system methodology was developed. Its structure integrates models of these components with process data warehouse where integration means information, location, application and time integrity. It supports complex engineering tasks related to analysis of system performance, process optimization, operator training systems (OTS), decision support systems (DSS), reverse engineering or software sensors (soft-sensors). The case study in this article presents the application of the proposed methodology for product quality soft-sensor application by on-line melt index prediction of an operating polymerization technology.",,POD:978-3-9524173-9-3,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7074941,,Analytical models;Data models;Inductors;Polymers;Process control;Production;Quality assessment,chemical industry;data warehouses;decision support systems;polymerisation;product development;product quality;production engineering computing;quality control;reverse engineering;software engineering,DSS;chemical industry;decision support systems;information system methodology;online melt index prediction;operator training systems;process data warehouse;process development chain;process optimization;product development chain;product quality control;reverse engineering;soft sensor;software sensors,,0,,22,,,,23-26 Aug. 2009,,IEEE,IEEE Conferences,
Concurrent-based analysis model of product development flow combining forward with backward chain,H. M. Xu; M. H. Yuan; A. M. Ji; D. P. Wei,"College of Mechanical and Electrical Engineering HoHai University, Changzhou 213022, China",2009 IEEE International Conference on Industrial Engineering and Engineering Management,20100108,2009,,,2290,2294,"The pressure to shorten product development process has increased due to rapidly changing technology and customers' perceived needs. Many researchers address reducing product development time. These methods are, however, still time-consuming not well-structured. The push-pull model of product development flow (PPM-Flow) in this paper is concurrent-based analysis model by combining forward with backward chain. PPM-Flow is presented according to three kinds of relationship models. The reconstructing steps of product development process are described along with the methodology of reconstructing PPM-Flow. The method has been applied in the leading mechatronics company in China, which develops and manufactures automatic doors in trains or metro cars. The application result shows that product development cycle can be shortened using PPM-Flow.",2157-3611;21573611,POD:978-1-4244-4869-2,10.1109/IEEM.2009.5373043,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5373043,,Concrete;Concurrent engineering;Educational institutions;Laboratories;Mechatronics;Product development;Research and development;Software design;Time to market;Virtual manufacturing,product development;push-pull production,backward chain;concurrent based analysis model;forward chain;product development flow;push-pull model,,0,,10,,,,8-11 Dec. 2009,,IEEE,IEEE Conferences,
Query quality prediction and reformulation for source code search: The Refoqus tool,S. Haiduc; G. De Rosa; G. Bavota; R. Oliveto; A. de Lucia; A. Marcus,"Department of Computer Science, Wayne State University, Detroit, MI 48202, USA",2013 35th International Conference on Software Engineering (ICSE),20130926,2013,,,1307,1310,"Developers search source code frequently during their daily tasks, to find pieces of code to reuse, to find where to implement changes, etc. Code search based on text retrieval (TR) techniques has been widely used in the software engineering community during the past decade. The accuracy of the TR-based search results depends largely on the quality of the query used. We introduce Refoqus, an Eclipse plugin which is able to automatically detect the quality of a text retrieval query and to propose reformulations for it, when needed, in order to improve the results of TR-based code search. A video of Refoqus is found online at http://www.youtube.com/watch?v=UQlWGiauyk4.",0270-5257;02705257,Electronic:978-1-4673-3076-3; POD:978-1-4673-3075-6,10.1109/ICSE.2013.6606704,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6606704,Query Quality;Query Reformulation;Source Code Search;Text Retrieval,Context;Feature extraction;Software engineering;Software maintenance;Software systems;Training;Training data,query formulation;software engineering,Eclipse plugin;Refoqus tool;TR-based search;query quality prediction;query reformulation;software engineering;source code search;text retrieval query;text retrieval technique,,2,,11,,,,18-26 May 2013,,IEEE,IEEE Conferences,
Affinity propagation based memetic band selection on hyperspectral imagery datasets,Z. Zhu; S. Jia; Z. Ji,"College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",IEEE Congress on Evolutionary Computation,20100927,2010,,,1,7,"This paper presents a novel affinity propagation (AP) based memetic band selection method (APMA) for hyperspectral imagery classification. The method incorporates AP based local search and genetic algorithm (GA) based global search to take advantage of both. Particularly, the AP based local search fine-tunes the GA individuals by adding relevant bands and eliminating irrelevant/redundant bands. A comparison study to the filters methods (including ReliefF, AP based method, and FCBF) and the counterpart wrapper GA feature selection on two hyperspectral imagery datasets demonstrates that APMA is capable of attaining competitive or better classification accuracy with fewer selected bands, which suggests APMA searches the band subset space more efficiently and identify better band subsets.",1089-778X;1089778X,Electronic:978-1-4244-6911-6; POD:978-1-4244-6909-3,10.1109/CEC.2010.5586533,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5586533,,Accuracy;Availability;Biological cells;Hyperspectral imaging;Memetics;Training,genetic algorithms;geophysical image processing;image classification;remote sensing;search problems,affinity propagation;genetic algorithm;global search;hyperspectral imagery classification;local search;memetic band selection method,,2,,28,,,,18-23 July 2010,,IEEE,IEEE Conferences,
Prediction of protein-protein interactions from amino acid sequences using extreme learning machine combined with auto covariance descriptor,Z. H. You; L. Li; Z. Ji; M. Li; S. Guo,"College of Computer Science and Software Engineering Shenzhen University, Guangdong 518060, China",2013 IEEE Workshop on Memetic Computing (MC),20130926,2013,,,80,85,"Protein-protein interactions (PPIs) are crucial for almost all cellular processes, including metabolic cycles, DNA transcription and replication, and signaling cascades. Unfortunately, the experimental methods for identifying PPIs are both time-consuming and expensive. Therefore, it is important to develop computational approaches for predicting PPIs. In this paper, a sequence-based method was developed for identifying new protein-protein interactions (PPIs) by means of Extreme Learning Machine (ELM) combined with a novel representation using auto covariance (AC). The AC descriptors account for the interactions between residues a certain distance apart in the protein sequence, thus this method adequately takes the neighboring effect into account and enables us to extract more PPI information from the protein sequences. ELM is a kind of accurate and fast-learning innovative classification method based on the random generation of the input-to-hidden-units weights followed by the resolution of the linear equations to obtain the hidden-tooutput weights. When performed on the PPI data of Saccharomyces cerevisiae, the proposed method achieved 90.42% prediction accuracy with 90.12% sensitivity at the precision of 90.67%. Extensive experiments are performed to compare our method with state-of-the-art techniques Support Vector Machine (SVM). Achieved results show that the proposed approach is very promising for predicting PPI, and would make a helpful supplement to experimental approaches.",,Electronic:978-1-4673-5891-0; POD:978-1-4673-5890-3,10.1109/MC.2013.6608211,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6608211,auto covariance;extreme learning machine;protein sequence;protein-protein interaction,Accuracy;Amino acids;Predictive models;Protein sequence;Support vector machines;Training,DNA;biology computing;cellular biophysics;covariance analysis;learning (artificial intelligence);microorganisms;proteins;support vector machines,AC descriptors;DNA replication;DNA transcription;PPI;SVM;Saccharomyces cerevisiae;amino acid sequences;auto covariance descriptor;cellular processes;extreme learning machine;fast-learning innovative classification method;hidden-to-output weights;input-to-hidden-units weights;linear equations;metabolic cycles;prediction accuracy;protein sequences;protein-protein interactions;random generation;sequence-based method;signaling cascades;state-of-the-art techniques;support vector machine,,1,,25,,,,16-19 April 2013,,IEEE,IEEE Conferences,
Intelligent Test Oracle Construction for Reactive Systems without Explicit Specifications,F. Wang; L. W. Yao; J. H. Wu,"Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan","2011 IEEE Ninth International Conference on Dependable, Autonomic and Secure Computing",20120102,2011,,,89,96,"A test oracle is a mechanism that decides whether an SUT (software under test) fails or passes a test case. We investigate how to use machine learning techniques to automatically construct test oracles for reactive programs without reliance on explicit specifications. Firstly, we present a library, called In TOL (Intelligent Test Oracle Library), for the convenient and flexible collection of test traces. We can flexibly use either user guidance or program assertions to collect verdicts to test traces. Such verdicts are used as supervisory signals to the supervised learning algorithm (SLA) for a test oracle. Secondly, we present several sets of feature variables for the temporal relation among events in test traces of unbounded lengths. Then we present procedures that convert test traces into feature vectors, train an SLA with the feature vectors and their verdicts, and use the trained SLA as a test oracle. We report the implementation of In TOL on top of SVM (support vector machine). We experiment with two open-source benchmark SUTs from the internet to check the performance of our techniques. Our experiment data shows that high-accuracy test verdicts can be achieved with our test oracles for the benchmark SUTs.",,Electronic:978-0-7695-4612-4; POD:978-1-4673-0006-3,10.1109/DASC.2011.39,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6118358,AI;SVM;machine learning;software testing;test oracle,Feature extraction;Learning systems;Software;Support vector machines;Testing;Training;Vectors,learning (artificial intelligence);program testing;software libraries;support vector machines,In TOL library;Intelligent Test Oracle Library;SUT;intelligent test oracle construction;machine learning;reactive program;reactive system;software under test;supervised learning algorithm;support vector machine,,3,,21,,,,12-14 Dec. 2011,,IEEE,IEEE Conferences,
Web-based evaluation system for online courses and Learning Management Systems,C. Snae; M. Bruckner,"Department of Computer Science and Information Technology, Naresuan University, Phitsanulok, Thailand",2008 2nd IEEE International Conference on Digital Ecosystems and Technologies,20080930,2008,,,332,339,"Online course Web sites must be of high quality in order to help and stimulate students gathering knowledge, understand the meaning, interpret problems and solutions, use and apply concepts and methods, analyze and classify material, synthesize structures and patterns, and make judgments about the value of materials and ideas. In this paper the authors concentrate on the Web-based evaluation framework of online courses and learning management system (LMS), based on Web-based questionnaires that are directed at different target groups for the course contents and the design of the LMS as well as the Web site. The evaluation criteria are described in more detail and are included in Web-based questionnaires. Finally, results of the Web-based evaluation process for a course on software engineering are described and analyzed.",2150-4938;21504938,CD-ROM:978-1-4244-1490-1; POD:978-1-4244-1489-5,10.1109/DEST.2008.4635208,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4635208,e-Learning;learning management system;online course;web-based assessment,Content management;Control systems;Electronic learning;Least squares approximation;Management training;Ontologies;Power system management;Quality management;Resource management;Total quality management,Internet;Web sites;courseware;software engineering,Web-based evaluation framework;Web-based evaluation process;Web-based evaluation system;Web-based questionnaires;learning management systems;online course Web sites;software engineering course,,0,,8,,,,26-29 Feb. 2008,,IEEE,IEEE Conferences,
A model driven framework for multiview service oriented system development,A. kenzi; B. El Asri; M. Nassar; A. Kriouile,"SI2M, ENSIAS, BP 713 Agdal, Rabat, Morocco",2009 IEEE/ACS International Conference on Computer Systems and Applications,20090605,2009,,,404,411,"The challenge in the development of complex systems is to cope with the dynamic nature of the user's profile, especially when such systems are exposed to the large public through the Internet. In service oriented computing (SOC), a service may interact with several types of service clients. The central problem is, therefore, how to model the multidimensional aspect of service clients' needs and requirements. To tackle this problem, we propose in this paper the concept of the multiview service as a first class modeling entity that permits the representation of the needs and requirements of end-users by separating their concerns. Such adaptable services must carefully be analyzed and designed. However, current works on service oriented analysis and design (SOAD) largely focus on defining processes to develop business processes and services without considering user-aware variability. In the present paper we present an MDA framework for a muliview SOAD process for the development of highly adaptable services. We specify transformations as a collection of rules implemented in ATL. The proposal is illustrated by a simple example.",2161-5322;21615322,POD:978-1-4244-3807-5,10.1109/AICCSA.2009.5069357,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5069357,,Computer aided instruction;Context-aware services;Documentation;Information systems;Management training;Multidimensional systems;Proposals;Resource management;Web and internet services;Web pages,Internet;open systems;software architecture,complex systems development;model driven framework;multiview service oriented system development;service oriented analysis and design;service oriented computing;user-aware variability,,3,,25,,,,10-13 May 2009,,IEEE,IEEE Conferences,
"Training for Global Software Development in an International ""Learning Network""",B. Lutz,Siemens AG Osterreich,International Conference on Global Software Engineering (ICGSE 2007),20070910,2007,,,140,150,"Siemens Austria's Program and System Engineering Division SIS PSE has moved away from the classic approach of offering training via an in-house Training Center towards a new approach called ""Learning Network "". This Learning Network is part of PSE wide international knowledge networking, and consists of about 100 internal trainers, who perform their training activities beside their main job as engineers, project managers, quality managers, or the like. Given the organization's set-up in a global software development environment, this has particular advantages in terms of international standardization of content (where needed), provision of local content, cost, and pedagogical efficiency. This paper briefly outlines the challenges PSE is faced with, introduces the approach adopted by PSE in detail, gives three examples of training for skills development specifically needed in global software development, highlights the critical success factors of such an approach, and provides a resume.",2329-6305;23296305,POD:0-7695-2920-8,10.1109/ICGSE.2007.44,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4299848,,Costs;Engineering management;Knowledge engineering;Knowledge management;Management training;Programming;Project management;Quality management;Standardization;Systems engineering and theory,DP industry;computer based training;distance learning;software engineering,content international standardization;global software development;international knowledge networking;international learning network;skills development training,,7,,4,,,,27-30 Aug. 2007,,IEEE,IEEE Conferences,
Extreme programming from a CMM perspective,M. C. Paulk,"Software Eng. Inst., Carnegie Mellon Univ., Pittsburgh, PA, USA",IEEE Software,20020806,2001,18,6,19,26,"Extreme programming has been advocated recently as an appropriate programming method for the high-speed, volatile world of Internet and Web software development. The author reviews XP from the perspective of the capability maturity model for software, gives overviews of both approaches, and critiques XP from a SW-CMM perspective. He concludes that lightweight methodologies such as XP advocate many good engineering practices and that both perspectives have something to offer the other",0740-7459;07407459,,10.1109/52.965798,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=965798,,Capability maturity model;Coordinate measuring machines;Engineering management;Management training;Predictive models;Project management;Quality management;Software performance;Software quality;Technology management,Internet;configuration management;software engineering;software quality,Internet;Web software development;XP;capability maturity model;extreme programming,,87,,7,,,,Nov/Dec 2001,,IEEE,IEEE Journals & Magazines,
Further investigation into the use of CBR and stepwise regression to predict development effort for Web hypermedia applications,E. Mendes; N. Mosley,"Dept. of Comput. Sci., Auckland Univ., New Zealand",Proceedings International Symposium on Empirical Software Engineering,20030122,2002,,,79,90,"To date studies using CBR for Web hypermedia effort prediction have not applied adaptation rules to adjust effort according to a given criterion. In addition, when applying n-fold cross-validation, their analysis has been limited to a maximum of three training sets, which according to recent studies, may lead to untrustworthy results. This paper has therefore two objectives. The first is to further investigate the use of CBR for Web hypermedia effort prediction by comparing the prediction accuracy of eight CBR techniques, of which three have previously been compared. The second objective is to compare the prediction accuracy of the best CBR technique against stepwise regression, using a twenty-fold cross-validation. All prediction accuracies were measured using Mean Magnitude of Relative Error (MMRE), Median Magnitude of Relative Error, Prediction at level 1 (1=25%), and boxplots of the residuals. One dataset was used in the estimation process and, according to all measures of prediction accuracy, stepwise regression showed the best prediction accuracy.",,POD:0-7695-1796-X,10.1109/ISESE.2002.1166928,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1166928,,Accuracy;Application software;Computer science;Costs;Current measurement;Data engineering;Industrial training;Navigation;Predictive models;Size measurement,Internet;case-based reasoning;hypermedia;software engineering,Web hypermedia;case based reasoning;dataset;development effort;mean magnitude of relative error;median magnitude of relative error;n-fold cross-validation;prediction accuracy;stepwise regression,,12,,32,,,,2002,,IEEE,IEEE Conferences,
"Architectural principles for the U.S. Army's simulation and modeling for acquisition, requirements and training (SMART) initiative",E. H. Page; W. H. Lunceford,"Mitre Corp., McLean, VA, USA",Proceeding of the 2001 Winter Simulation Conference (Cat. No.01CH37304),20020806,2001,1,,767,770 vol.1,"A collection of architectural principles is developed that support the Army's Simulation and Modeling for Acquisition, Requirements and Training (SMART) initiative",,POD:0-7803-7307-3,10.1109/WSC.2001.977365,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=977365,,CADCAM;Computational modeling;Computer aided manufacturing;Computer architecture;Design automation;Design engineering;Military computing;System analysis and design;Systems engineering and theory;Virtual manufacturing,digital simulation;military computing;modelling;software architecture,US Army Simulation and Modeling for Acquisition Requirements and Training initiative;architectural principles,,2,,6,,,,2001,09 Dec 2001-12 Dec 2001,IEEE,IEEE Conferences,
Use of hypermedia for corporate knowledge dissemination,A. Gershman; E. Gottsman,,[1993] Proceedings of the Twenty-sixth Hawaii International Conference on System Sciences,20020806,1993,iii,,411,420 vol.3,"The authors report on an approach to building hypermedia systems for corporate knowledge dissemination based on a systematic transfer of the existing mechanisms of knowledge dissemination into hypermedia. This approach has been used to create several knowledge dissemination systems each using a different metaphor for knowledge organization and delivery. One such system, EAS (expert access system), is described. It is used to translate live workshops directly into an interactive multimedia platform so as to give users an experience similar to that of a live workshop. In order to achieve these results, digital video, topic- and question-based navigation, messaging, and electronic bulletin boards (Lotus Notes) are combined. This approach makes possible the economical development of effective knowledge dissemination applications in a corporate environment",,POD:0-8186-3230-5,10.1109/HICSS.1993.284338,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=284338,,Art;Costs;Environmental economics;Feeds;Industrial training;Job shop scheduling;Multimedia systems;Navigation;Personnel;Virtual reality,hypermedia;office automation;software engineering,EAS;Lotus Notes;corporate knowledge dissemination;digital video;economical development;electronic bulletin boards;expert access system;hypermedia;interactive multimedia;knowledge organization;live workshops;messaging;navigation;software engineering,,2,,16,,,,5-8 Jan 1993,05 Jan 1993-08 Jan 1993,IEEE,IEEE Conferences,
Requirement Engineering Techniques Selection and Modeling An Expert System Based Approach,Y. Tang; K. Feng; K. Cooper; J. Cangussu,"Dept. of Comput. Sci., Univ. of Texas at Dallas, Richardson, TX, USA",2009 International Conference on Machine Learning and Applications,20100115,2009,,,705,709,"Choosing suitable Requirement Engineering (RE) techniques for a particular project is a challenging and time-consuming task, requiring substantial expertise and efforts. In this paper, an expert system based approach is proposed to help solving this problem. This expert system is capable of modeling and selecting suitable RE techniques for a software project. An on-line questionnaire is created in the first place to collect the expertise available in the community. A new algorithm is proposed to convert the raw data to a training data set suitable for building a complete Bayesian Belief Network (BBN). The resulting BBN is used to build sub-BBNs for RE techniques in six RE phases. The sub-BBNs integrated with a user interface form the expert system. Empirical study shows that the expert system outperforms other predictors in selecting suitable RE techniques. A case study is conducted to show the application of the expert system in the real world.",,Electronic:978-1-4244-5301-6; POD:978-0-7695-3926-3; POD:978-1-4244-5396-2,10.1109/ICMLA.2009.102,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5381344,Bayesian Belief Network;Data Conversion;Expert System;Requirement Engineering,Application software;Bayesian methods;Computer science;Data conversion;Expert systems;Machine learning;Power system modeling;Software engineering;Training data;User interfaces,belief networks;expert systems;formal specification;formal verification;user interfaces,Bayesian belief network;expert system based approach;online questionnaire;requirement engineering techniques selection;software project;user interface,,5,,20,,,,13-15 Dec. 2009,,IEEE,IEEE Conferences,
The Development of Rule-Based Virtual Reality System,W. Liu; H. Li,"Dept. of Comput. Sci. & Technol., China Univ. of Pet.-Beijing, Beijing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,3,"In this paper, we describe an approach to communicate with computers in virtual reality (VR) system, this VR system can provide an operating sequence saved in an expert database by using mouse-click event. The VR system allows supervisor to set a series of training procedures, then to test operators whether could follow operating procedures or not. Furthermore, the testing procedures are saved into a XML file which can be transformed into instructions. This means that testing sequence can be captured and transformed into operation instructions automatically, as while as, the operating instructions also can be analyzed by a data mining system. In the end, Mal-operation of processing plants that could cause an injury to people and facilities can be avoided.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366159,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366159,,Computer science;Databases;Educational technology;Engines;Graphics;Mice;Open source software;System testing;Valves;Virtual reality,XML;artificial intelligence;data mining;expert systems;virtual reality,Mal-operation;XML file;artificial intelligence;data mining system;expert database;expert system;mouse-click event;processing plants;rule-based virtual reality system;testing procedures;training procedures,,0,,5,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Comparing LabVIEW graphical code to text-based alternatives for use in test applications,E. Kerry; D. Snyder,"Product Manager, National Instruments, Austin, Texas",2010 IEEE AUTOTESTCON,20101028,2010,,,1,2,"The increasing difficultly of developing modern test systems is compounded by shortened development times and exponentially more complex devices under test. The fundamental need for connectivity to a wide variety of hardware has not changed, but test engineers often find themselves building systems without the final hardware and without access to the actual device that will be tested. This need for flexibility and reusability in modern test applications has driven the emphasis on software based architectures. National Instruments LabVIEW is the most widely used development environment for instrument connectivity and test applications, but it's often used in hybrid systems that combine a variety of programming approaches. As a result, it's important to understand how graphical code compares to, and can work with, traditional text-based alternatives for use in these complex test systems.",1088-7725;10887725,Electronic:978-1-4244-7961-0; POD:978-1-4244-7960-3,10.1109/AUTEST.2010.5613603,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5613603,,Hardware;Instruments;Productivity;Programming;Software;Software engineering;Training,automatic test equipment;automatic test software;software architecture;virtual instrumentation;visual languages,LabVIEW graphical code;National Instrument LabVIEW;complex test system;instrument connectivity;software based architecture;test application;test engineer;text based alternative,,2,,3,,,,13-16 Sept. 2010,,IEEE,IEEE Conferences,
Sustaining Learners in WBT Environments through Service-Oriented Formative Assessment,I. C. Chen; S. C. Hu; D. H. Shih,"Dept. of Inf. Manage., Nat. Yunlin Univ. of Sci. & Technol., Douliou",2008 IEEE 8th International Conference on Computer and Information Technology Workshops,20080718,2008,,,135,138,"Web-based training gains popularity due to the pervasiveness of Web applications, abundant hyper media contents, and other attractive attributes. However, previous experience and research indicate that learners in Web-based learning environments tend to drop out when they lose orientation or have insufficient interaction with support providers during self-directed learning process. Formative assessment activities can not only identify weakness of learners, but also can provide guidance toward ultimate learning goals through interactions with learners. Various instructional resources have been designed to enrich e-learning context, and most of these resources are integrated proprietarily within Web-based learning platforms. The service oriented approach, which enables a more flexible way for architecting software systems, could be applied in a variety of domains, including those with the purpose of pedagogy. This research work aims to investigate a method of enhancing interactivity in Web-central learning environments by means of blending formative assessment services into instructional processes. A proof-of-concept prototype has been implemented and the preliminary usage shows that the interactions between self-directed learners and support-providers are critical to sustaining those learners as well as better learning achievements.",,CD-ROM:978-0-7695-3239-1; POD:978-0-7695-3242-4,10.1109/CIT.2008.Workshops.72,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4568492,WBT;Web service;formative assessment,,Internet;computer based training;hypermedia;software architecture,Web applications;Web-based training;Web-central learning environments;hyper media contents;instructional processes;proof-of-concept prototype;service-oriented formative assessment;software architecture,,0,,25,,,,8-11 July 2008,,IEEE,IEEE Conferences,
Research abstract for semantic anomaly detection in dynamic data feeds with incomplete specifications,O. Raz,"Sch. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA",Proceedings of the 24th International Conference on Software Engineering. ICSE 2002,20050523,2002,,,733,734,"Everyday software must be dependable enough for its intended use. Because this software is not usually mission-critical, it may be cost-effective to detect improper behavior and notify the user or take remedial action. Detecting improper behavior requires a model of proper behavior. Unfortunately, specifications of everyday software are often incomplete and imprecise. The situation is exacerbated when the software incorporates third-party elements such as commercial-off-the-shelf software components, databases, or dynamic data feeds from online data sources. We want to make the use of dynamic data feeds more dependable. We are specifically interested in semantic problems with these feeds-cases in which the data feed is responsive, it delivers well-formed results, but the results are inconsistent, out of range, incorrect, or otherwise unreasonable. We focus on a particular facet of dependability: availability or readiness for usage, and change the fault model from the traditional ""fail-silent"" (crash failures) to ""semantic"". We investigate anomaly detection as a step towards increasing the semantic availability of dynamic data feeds.",,POD:1-58113-472-X,10.1145/581469.581476,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1008060,,Computer crashes;Computer science;Databases;Face detection;Feeds;Machine learning;Permission;Stock markets;Training data,data mining;inference mechanisms;learning (artificial intelligence),availability;dependability;dynamic data feeds;fault model;incomplete specifications;missing specifications;normal behavior;online data sources;proper behavior;readiness for usage;semantic anomaly detection;semantic problems;useful characteristics,,0,,12,,,,25-25 May 2002,,IEEE,IEEE Conferences,
Service Oriented Interactive Media (SOIM) Engines Enabled by Optimized Resource Sharing,M. Aly; M. Franke; M. Kretz; F. Schamel; P. Simoens,"Spinor GmbH, Munich, Germany",2016 IEEE Symposium on Service-Oriented System Engineering (SOSE),20160519,2016,,,231,237,"In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multi-layered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed.",,Electronic:978-1-5090-2253-3; POD:978-1-5090-2254-0,10.1109/SOSE.2016.47,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7473030,3D engines;SOIM;cloud gaming;remote rendering;resource optimization;resource sharing;service oriented interactive media engines;service oriented networking,Cloud computing;Engines;Games;Media;Runtime;Three-dimensional displays,cloud computing;interactive systems;multimedia systems;rendering (computer graphics);service-oriented architecture,SOIM engine;SaaS;cloud computing;content centric networking;game engine;interactive media engine;media engine technology;optimized resource sharing;service oriented interactive media;service oriented networking;software architecture;software as a service,,,,10,,,,March 29 2016-April 2 2016,,IEEE,IEEE Conferences,
On-line Cache Strategy Reconfiguration for Elastic Caching Platform: A Machine Learning Approach,X. Qin; W. Zhang; W. Wang; J. Wei; H. Zhong; T. Huang,"Inst. of Software, Chinese Acad. of Sci., Beijing, China",2011 IEEE 35th Annual Computer Software and Applications Conference,20111003,2011,,,523,534,"Cloud computing provide scalability and high availability for web applications using such techniques as distributed caching and clustering. As one database offloading strategy, elastic caching platforms (ECPs) are introduced to speed up the performance or handle application state management with fault tolerance. Several cache strategies for ECPs have been proposed, say replicated strategy, partitioned strategy and near strategy. We first evaluate the impact of the three cache strategies using the TPC-W benchmark and find that there is no single cache strategy suitable for all conditions, the selection of the best strategy is related with workload patterns, cluster size and the number of concurrent users. This raises the question of when and how the cache strategy should be reconfigured as the condition varies which has received comparatively less attention. In this paper, we present a machine learning based approach to solving this problem. The key features of the approach are off-line training coupled with on-line system monitoring and robust synchronization process after triggering a reconfiguration, at the same time the performance model is periodically updated. More explicitly, first a rule set used to identify which cache strategy is optimal under the current condition are trained with the system statistics and performance results. We then introduce a framework to switch the cache strategy on-line as the workload varies and keep its overhead to acceptable levels. Finally, we illustrate the advantages of this approach by carrying out a set of experiments.",0730-3157;07303157,Electronic:978-0-7695-4439-7; POD:978-1-4577-0544-1,10.1109/COMPSAC.2011.73,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6032392,Elastic caching platform;availability;cache strategy;reconfiguration;scalability,Availability;Benchmark testing;Machine learning;Monitoring;Scalability;Servers;Software,cache storage;cloud computing;fault tolerant computing;learning (artificial intelligence);pattern clustering;software architecture;synchronisation,application state management;cloud computing;database offloading strategy;distributed caching;distributed clustering;elastic caching platform;fault tolerance;machine learning approach;off-line training;online cache strategy reconfiguration;robust synchronization process,,2,,37,,,,18-22 July 2011,,IEEE,IEEE Conferences,
Learning from evolution history to predict future requirement changes,L. Shi; Q. Wang; M. Li,"Laboratory for Internet Software Technologies, Institute of Software Chinese Academy of Sciences, Beijing, China",2013 21st IEEE International Requirements Engineering Conference (RE),20131021,2013,,,135,144,"Managing the costs and risks of evolution is a challenging problem in the RE community. The challenge lies in the difficulty of analyzing and assessing the proneness to requirement changes across multiple versions, especially when the scale of requirements is large. In this paper, we define a series of metrics to characterize historic evolution information, and propose a novel method for predicting requirements that are likely to evolve in the future based on the metrics. We apply the prediction method to analyze the product updates history through a case study. The empirical results show that this method can provide a tradeoff solution that narrows down the scope of change analysis to a small set of requirements, but it still can retrieve nearly half of the future changes. The results indicate that the defined metrics are sensitive to the history of requirements evolution, and the prediction method can reach a valuable outcome for requirement engineers to balance their workload and risks.",1090-705X;1090705X,Electronic:978-1-4673-5765-4; POD:978-1-4673-5763-0,10.1109/RE.2013.6636713,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6636713,Requirements evolution;case study;prediction model;volatility measure,History;Logistics;Measurement;Predictive models;Software;Training,formal specification,RE community;cost management;empirical analysis;historic evolution information characterization;product update history analysis;requirement change prediction;requirement engineering;risk management,,3,,33,,,,15-19 July 2013,,IEEE,IEEE Conferences,
REXWERE: A tool for fuzzy Rule EXtraction in WEb REcommendation,G. Castellano; A. M. Fanelli; M. A. Torsello,"Department of Informatics, University of Bari, Via Orabona, 4-70126 Bari (Italy), castellano@di.uniba.it",NAFIPS 2007 - 2007 Annual Meeting of the North American Fuzzy Information Processing Society,20070716,2007,,,129,134,"In this paper, we present REXWERE, a software tool designed and implemented in order to extract knowledge from Web usage data in the form of recommendation fuzzy rules useful to provide personalized link suggestions to the visitor of a Web site. REXWERE employs a hybrid approach that combines fuzzy reasoning and neural learning within a working scheme made of several steps. Firstly, a fuzzy clustering process is applied to group similar user sessions into user profiles. Next, a neuro-fuzzy network is trained using information about user profiles in order to derive a set of recommendation fuzzy rules. Finally, a further learning step is performed to improve the accuracy of the derived recommendation model. Throughout the use of REXWERE, the user is guided by a wizard-based interface made of a sequence of panels. Each panel consists in a graphical window providing a basic function of the tool. An illustrative example is provided to show the use of REXWERE and to demonstrate its effectiveness in finding good recommendation rules.",,CD-ROM:1-4244-1214-5; POD:1-4244-1213-7,10.1109/NAFIPS.2007.383824,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4271047,,Data mining;Data preprocessing;Fuzzy neural networks;Fuzzy reasoning;Fuzzy sets;Informatics;Navigation;Software design;Software tools;Web page design,Internet;Web sites;data mining;fuzzy neural nets;fuzzy reasoning;information filters;learning (artificial intelligence);pattern clustering;software tools,REXWERE software tool;Web recommendation;Web site;fuzzy clustering process;fuzzy reasoning;fuzzy rule extraction;group similar user session;knowledge extraction;neuro-fuzzy network training;wizard-based interface,,2,,13,,,,24-27 June 2007,,IEEE,IEEE Conferences,
Security middleware infrastructure for medical imaging system integration,W. Ma; K. Sartipi; M. Sharghigoorabi,"Department of Electrical, Computer and Software Engineering, University of Ontario Institute of Technology, Oshawa, L1H 7K4 Canada",2015 17th International Conference on Advanced Communication Technology (ICACT),20150827,2015,,,353,357,"With the increasing demand of electronic medical records sharing, it is a challenge for medical imaging service providers to protect the patient privacy and secure their IT infrastructure in an integrated environment. In this paper, we present a novel security middleware infrastructure for seamlessly and securely linking legacy medical imaging systems, diagnostic imaging web applications as well as mobile applications. Software agent such as user agent and security agent have been integrated into medical imaging domains that can be trained to perform tasks. The proposed security middleware utilizes both online security technologies such as authentication, authorization and accounting, and post security procedures to discover system security vulnerability. By integrating with the proposed security middleware, both legacy system users and Internet users can be uniformly identified and authenticated; access to patient diagnostic images can be controlled based on patient's consent directives and other access control polices defined at a central point; relevant user access activities can be audited at a central repository; user access behaviour patterns are mined to refine existing security policies. A case study is presented based on the proposed infrastructure.",1738-9445;17389445,CD-ROM:978-8-9968-6504-9; Electronic:978-8-9968-6505-6; POD:978-1-4673-8116-1,10.1109/ICACT.2015.7224818,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7224818,Access Control;Agent;Behaviour Pattern;Medical Imaging;Middleware;Security,Authentication;Authorization;Biomedical imaging;Middleware;Picture archiving and communication systems,authorisation;data privacy;medical image processing;middleware;software agents,IT infrastructure security;accounting technology;authentication technology;authorization technology;diagnostic imaging Web applications;electronic medical records;information technology;legacy medical imaging systems;medical imaging service providers;medical imaging system integration;mobile applications;patient privacy;security agent;security middleware infrastructure;software agent;system security vulnerability;user agent,,0,,14,,,,1-3 July 2015,,IEEE,IEEE Conferences,
Deep Reconstruction Models for Image Set Classification,M. Hayat; M. Bennamoun; S. An,"School of Computer Science and Software Engineering, The University of Western Australia, Perth, WA, Australia",IEEE Transactions on Pattern Analysis and Machine Intelligence,20150303,2015,37,4,713,727,"Image set classification finds its applications in a number of real-life scenarios such as classification from surveillance videos, multi-view camera networks and personal albums. Compared with single image based classification, it offers more promises and has therefore attracted significant research attention in recent years. Unlike many existing methods which assume images of a set to lie on a certain geometric surface, this paper introduces a deep learning framework which makes no such prior assumptions and can automatically discover the underlying geometric structure. Specifically, a Template Deep Reconstruction Model (TDRM) is defined whose parameters are initialized by performing unsupervised pre-training in a layer-wise fashion using Gaussian Restricted Boltzmann Machines (GRBMs). The initialized TDRM is then separately trained for images of each class and class-specific DRMs are learnt. Based on the minimum reconstruction errors from the learnt class-specific models, three different voting strategies are devised for classification. Extensive experiments are performed to demonstrate the efficacy of the proposed framework for the tasks of face and object recognition from image sets. Experimental results show that the proposed method consistently outperforms the existing state of the art methods.",0162-8828;01628828,,10.1109/TPAMI.2014.2353635,SIRF; 10.13039/100000163 - ARC; 10.13039/501100001801 - University of Western Australia;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6888522,Image set classification;auto-encoders;deep learning;object recognition;video based face recognition,Data models;Decoding;Image reconstruction;Manifolds;Surface reconstruction;Training;Vectors,face recognition;image classification;image reconstruction;learning (artificial intelligence);object recognition,GRBM;Gaussian restricted Boltzmann machines;TDRM;deep learning framework;face recognition;geometric surface;image set classification;multiview camera networks;object recognition;personal albums;single image based classification;surveillance video;template deep reconstruction model;voting strategy,,37,,45,,,20140829,April 1 2015,,IEEE,IEEE Journals & Magazines,
[Front and back cover],,,The Fourth International Workshop on Advanced Computational Intelligence,20120301,2011,,,c1,c4,The following topics are dealt with: advanced computational intelligence; rough set; genetic algorithm; distributed computing; flexible job-shop scheduling; system-of-systems vulnerability analysis; V-BLAST sphere decoding; spanning tree problem; object representation model; real time path planning; ant colony optimization; multi-objective evolutionary algorithm; RBF neural network; particle swarm optimization; multi-color extraction method; adaptive NN tracking control; gravitational chaotic search algorithm; approximate optimal control tracking; multi-target tracking approach; generalize disjunctive paraconsistent data model; discriminative item mining; weighted passive nearest neighbor algorithm; structure-encoding differential evolution algorithm; real-time data stream clustering; event-driven control program automatic verification; threshold signature scheme; data model driven architecture; improved post-nonlinear independent component analysis; pruning algorithm; remote sensing image classification; fuzzy matrices; grey-box neural network; training ANFIS system; delay BAM neural network stability; tuning method; ensemble learning balancing; Kalman filtering; hybrid learning model; multi-focus image fusion; object-based image retrieval; language grounding model; decision fusion; functional network analysis; image interpolation; image deblurring method; discrete-time dynamic system stability; feature selection methods; Lasso logistic regression; vehicle scheduling; cooperative air-defense system; bifurcation analysis; close-loop time-delayed filter system; Newton iteration formula; 3D object recognition; parameter identification; intelligent displacement back-analysis method; single machine total weighted tardiness scheduling problem; dimensionality reduction method; temporal Bayesian network; online leasing problem; network supported intelligent cooperative diagnosis; Hopf bifurcation analysis; multi-mode human-machine interface; GA-fuzzy automatic generation - ontroller; tele-operation robot system; hybrid clonal selection algorithm; modified LEACH protocol; fuzzy Lyapunov synthesis; and underwater vehicle.,,Electronic:978-1-61284-375-9; POD:978-1-61284-374-2,10.1109/IWACI.2011.6159663,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6159663,,,Kalman filters;Lyapunov methods;Newton method;adaptive control;ant colony optimisation;bifurcation;data mining;data models;digital signatures;fuzzy reasoning;fuzzy set theory;genetic algorithms;image classification;image colour analysis;image fusion;image restoration;image retrieval;independent component analysis;interpolation;job shop scheduling;neurocontrollers;nonlinear control systems;optimal control;particle swarm optimisation;pattern clustering;program verification;protocols;radial basis function networks;regression analysis;remote sensing;rough set theory;search problems;single machine scheduling;software architecture;stability,3D object recognition;GA-fuzzy automatic generation controller;Hopf bifurcation analysis;Kalman filtering;Lasso logistic regression;Newton iteration formula;RBF neural network;V-BLAST sphere decoding;adaptive NN tracking control;advanced computational intelligence;ant colony optimization;approximate optimal control tracking;bifurcation analysis;close-loop time-delayed filter system;data model driven architecture;decision fusion;delay BAM neural network stability;dimensionality reduction method;discrete-time dynamic system stability;discriminative item mining;distributed computing;ensemble learning balancing;event-driven control program automatic verification;feature selection methods;flexible job-shop scheduling;functional network analysis;fuzzy Lyapunov synthesis;fuzzy matrices;generalize disjunctive paraconsistent data model;genetic algorithm;gravitational chaotic search algorithm;grey-box neural network;hybrid clonal selection algorithm;hybrid learning model;image deblurring method;image interpolation;improved post-nonlinear independent component analysis;intelligent displacement back-analysis method;landslide monitoring system;language grounding model;modified LEACH protocol;multicolor extraction method;multifocus image fusion;multimode human-machine interface;multiobjective evolutionary algorithm;multitarget tracking approach;network supported intelligent cooperative diagnosis;object representation model;object-based image retrieval;online leasing problem;parameter identification;particle swarm optimization;pruning algorithm;real time path planning;real-time data stream clustering;remote sensing image classification;rough set;single machine total weighted tardiness scheduling problem;spanning tree problem;structure-encoding differential evolution algorithm;system-of-systems vulnerability analysis;teleoperation robot system;temporal Bayesian network;threshold signature scheme;training ANFIS system;tuning method;underwater vehicle;vehicle scheduling;weighted passive nearest neighbor algorithm,,0,,,,,,19-21 Oct. 2011,,IEEE,IEEE Conferences,
A new sentiment classification method based on hybrid classification in Twitter,S. S. Minab; M. Jalali; M. H. Moattar,"Department of Software Engineering, Mashhad Branch, Islamic Azad University, Mashhad, Iran","2015 International Congress on Technology, Communication and Knowledge (ICTCK)",20161006,2015,,,295,298,"Social media including Twitter create a space for expression and dissemination of thoughts and opinions on various topics and various events and they have created opportunity to apply theories and technology leading to search and explore the trends. Mining stream data needs to be balanced in three different branches: accuracy, time and memory. The optimal accuracy rate has obtained in the stream data using stochastic gradient descent algorithm. In this paper, we show that replacing the stochastic gradient descent algorithm in tree leaves causes improvement and reliability of the forecast. The proposed algorithm, Hoeffding stochastic gradient descent, has not changed the time while increasing the accuracy. Studies on the tweets that have been randomly selected shows that the proposed algorithm outperforms when assessing the sentiment stream data.",,,10.1109/ICTCK.2015.7582685,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7582685,Hoeffding's Stochastic Gradient Descent Tree;Sentiment Analysis;Social Network;Text Mining,Algorithm design and analysis;Bayes methods;Classification algorithms;Prediction algorithms;Stochastic processes;Training;Twitter,data mining;gradient methods;pattern classification;sentiment analysis;social networking (online);stochastic processes,",Hoeffding stochastic gradient descent;Twitter;accuracy factor;hybrid classification;memory factor;optimal accuracy rate;sentiment classification method;social media;stochastic gradient descent algorithm;stream data mining;time factor;tweets;user opinion dissemination;user opinion expression;user thought dissemination;user thought expression",,,,,,,,11-12 Nov. 2015,,IEEE,IEEE Conferences,
Distributed event-drive Web monitoring and control: a practical case with remote train station information systems (RTSIS),J. Carretero; J. Fernandez; A. Calderon; F. Garcia-Carballeira,"Dept. of Comput. Sci., Univ. Carlos III de Madrid, Spain","Industrial Informatics, 2004. INDIN '04. 2004 2nd IEEE International Conference on",20050411,2004,,,52,57,"This paper presents main experiences on designing and implementing a prototype for remote monitoring and management of unattended remote train stations information system. The prototype has several types of information sources, for example proprietary host terminal, streaming voice, encoded files, database information, etc., in remote places with different qualities (synchronous, periodic, etc.). In this paper we describe the major problems in this kind of system and how we have solved them",,POD:0-7803-8513-6,10.1109/INDIN.2004.1417301,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1417301,,Automatic control;Computer aided software engineering;Computer architecture;Computerized monitoring;Control systems;Information systems;Prototypes;Rail transportation;Remote monitoring;Tin,Internet;computerised monitoring;distributed processing;public information systems;railways;traffic information systems,Web control;Web monitoring;database information;distributed event-drive;encoded files;proprietary host terminal;remote monitoring;remote train station information systems;streaming voice,,0,,11,,,,26-26 June 2004,,IEEE,IEEE Conferences,
Toward Rigorous Design of Domain-Specific Distributed Systems,M. Al-Mahfoudh; G. Gopalakrishnan; R. Stutsman,"Univ. of Utah, Salt Lake City, UT, USA",2016 IEEE/ACM 4th FME Workshop on Formal Methods in Software Engineering (FormaliSE),20170109,2016,,,42,48,"The advent of data center, cloud computing and IoT has thrust distributed systems building into the programming mainstream. Building correct distributed systems is notoriously hard, yet today's developers have little training and few tools to aid them in reasoning about these complex systems. To that end, we present DS2 - a domain specific language and integrated framework for specifying, synthesizing, and reasoning. The DS2 language is parsimonious, and comes with an operational semantics that lends semantic clarity and enables formal analysis. A variety of techniques for model exploration, active testing, and synthesis of detailed implementations from higher level specifications are being developed. This paper details these aspects of DS2 and provides a roadmap of its evolution.",,Electronic:978-1-4503-4159-2; POD:978-1-5090-2202-1,10.1109/FormaliSE.2016.015,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7809381,Actors;Concurrency;Distributed Systems;Fault Tolerance;Formal Methods,Buildings;Cognition;Context;Fault tolerance;Object oriented modeling;Semantics;Testing,Internet of Things;cloud computing;computer centres;formal specification;security of data,DS2 language;IoT;active testing;cloud computing;data center;domain specific language;domain-specific distributed system;formal analysis;higher level specifications;model exploration;operational semantics;semantic clarity,,,,,,,,15-15 May 2016,,IEEE,IEEE Conferences,
You can meet tomorrow's challenges with today's training strategies [logistics management system],P. Lucas,"Computer Sci. Corp., Dayton, OH, USA",IEEE Conference on Aerospace and Electronics,20020806,1990,,,918,923 vol.2,"It is pointed out that the training department must participate in the total automated data system (ADS) project life cycle to achieve optimum document quality and cost effectiveness. Of the five phases in a traditional ADS project (conceptual, design, development, test/implementation, and operational) the training department traditionally is involved only in the last phase, with engineers producing user documentation. The resulting documents usually prove to be too esoteric for user's needs. A well-designed training approach uses trainer expertise in all project phase for such tasks as outlining functional requirements, determining effects of new software on the work force, and ensuring new software. It accomplishes job functions, and it is easy to use because it monitors the evolution of the software to ensure adherence to the functional requirements, participates in online testing and site implementation, and collects user feedback. The training approach outlined proved successful for Computer Sciences Corporation in stock control and distribution, a key logistics management system",,,10.1109/NAECON.1990.112893,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=112893,,Computer displays;Control systems;Cost function;Data systems;Design engineering;Distributed computing;Documentation;Feedback;Management training;Software testing,economics;management;management information systems;military computing;project engineering;software engineering;stock control data processing;training,Computer Sciences Corporation;automated data system;cost effectiveness;logistics management system;online testing;optimum document quality;project life cycle;site implementation;stock control;stock distribution;training department,,0,,3,,,,21-25 May 1990,21 May 1990-25 May 1990,IEEE,IEEE Conferences,
Machine learning driven responsible gaming framework with apache spark,D. Mijić; E. Varga,"Mainflux DOO, Pere Segedinca 7/19, 11000 Belgrade, Serbia",2017 25th Telecommunication Forum (TELFOR),20180108,2017,,,1,4,This paper tackles an important and challenging problem of protecting players from irresponsible gambling behavior. Such prevention is a crucial and mandatory obligation for major gambling providers. The paper presents a novel machine learning driven solution for implementing the responsible gaming facility. The engine leverages two powerful machine learning algorithms: random forest and gradient boosting. The tests were actualized by reusing a publicly available dataset provided by Transparency Project. The final results confirm that the proposed implementation of the framework passes the criteria as a proof of concept solution.,,CD:978-1-5386-3072-3; Electronic:978-1-5386-3073-0; POD:978-1-5386-3074-7,10.1109/TELFOR.2017.8249466,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8249466,Apache Spark;machine learning;online gambling;responsible gaming;software framework,Boosting;Classification algorithms;Data models;Software architecture;Sparks;Training;Vegetation,cluster computing;computer games;learning (artificial intelligence),Apache Spark;gradient boosting;irresponsible gambling behavior;machine learning driven responsible gaming framework;random forest;responsible gaming facility implementation;transparency project,,,,,,,,21-22 Nov. 2017,,IEEE,IEEE Conferences,
How to Make Best Use of Cross-Company Data for Web Effort Estimation?,L. Minku; F. Sarro; E. Mendes; F. Ferrucci,"Sch. of Comput. Sci., Univ. of Birmingham, Birmingham, UK",2015 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM),20151109,2015,,,1,10,"[Context]: The numerous challenges that can hinder software companies from gathering their own data have motivated over the past 15 years research on the use of cross-company (CC) datasets for software effort prediction. Part of this research focused on Web effort prediction, given the large increase worldwide in the development of Web applications. Some of these studies indicate that it may be possible to achieve better performance using CC models if some strategy to make the CC data more similar to the within-company (WC) data is adopted. [Goal]: This study investigates the use of a recently proposed approach called Dycom to assess to what extent Web effort predictions obtained using CC datasets are effective in relation to the predictions obtained using WC data when explicitly mapping the CC models to the WC context. [Method]: Data on 125 Web projects from eight different companies part of the Tukutuku database were used to build prediction models. We benchmarked these models against baseline models (mean and median effort) and a WC base learner that does not benefit of the mapping. We also compared Dycom against a competitive CC approach from the literature (NN-filtering). We report a company-by- company analysis. [Results]: Dycom usually managed to achieve similar or better performance than a WC model while using only half of the WC training data. These results are also an improvement over previous studies that investigated the use of different strategies to adapt CC models to the WC data for Web effort estimation. [Conclusions]: We conclude that the use of Dycom for Web effort prediction is quite promising and in general supports previous results when applying Dycom to conventional software datasets.",1949-3770;19493770,Electronic:978-1-4673-7899-4; POD:978-1-4673-7900-7,10.1109/ESEM.2015.7321199,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7321199,,Companies;Databases;Estimation;Optical wavelength conversion;Predictive models;Software;Training,Internet;software cost estimation,CC datasets;Dycom approach;Tukutuku database;Web applications development;Web effort estimation;cross-company data;software effort prediction;within-company data,,1,,33,,,,22-23 Oct. 2015,,IEEE,IEEE Conferences,
Communication as product: online courseware,S. Rosenbaum,"Tec-Ed Technical Communication & Graphics Services Inc., Ann Arbor, MI, USA",IPCC 91 Proceedings The Engineered Communication,20020806,1991,1 & 2,,60,64 vol.1,"Discusses the design, development, and testing phases for creating online courseware that meets customer objectives and increases customer satisfaction. In addition to drawing parallels between creating the product and its courseware, the author emphasizes issues relating to online courseware (as contrasted to traditional paper-based or `stand-up' training). Two case histories of online courseware illustrate the process",,POD:0-7803-0482-9,10.1109/IPCC.1991.172734,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=172734,,Collaborative work;Courseware;Customer satisfaction;Graphics;Job design;On the job training;Process design;Professional communication;Testing;Usability,DP management;computer aided instruction;educational courses;software engineering;technical presentation,case histories;communication product;customer objectives;customer satisfaction;design phase;development phase;online courseware;testing phase;training,,1,,8,,,,30 Oct-1 Nov 1991,30 Oct 1991-01 Nov 1991,IEEE,IEEE Conferences,
Sentiment classification of Chinese movie reviews in micro-blog based on context,Xing Mou; Yajun Du,"School of Computer and Software Engineering, Xihua University, Chengdu, China",2016 IEEE International Conference on Cloud Computing and Big Data Analysis (ICCCBDA),20160804,2016,,,313,318,"Sentiment analysis at home and abroad has been a hot topic, with the development of sina Weibo and Tencent Weibo and other social networking platform, the micro-blog text sentiment analysis has also been more and more attention. Analysis of the emotional micro-blog text is designed to mining user for a product of positive and negative evaluation, in order to analyze the popularity of products. In this article, we study the sentiment classification of movie reviews in Chinese micro-blog, shows a method of combination of emotional lexicon and Chinese language features. First, we use Douban short commentary as the training data to build a movie field of emotional lexicon, and combination of HowNet sentiment lexicon and the Chinese sentiment polarity lexicon (NTUSD) as the final lexicon. Then, we utilize the characteristics of the Chinese language to define a number of rules to make more accurate on Chinese micro-blog movie reviews sentiment classification. The experimental results show that our method is effective for Chinese micro-blog movie reviews of sentiment classification.",,Electronic:978-1-5090-2594-7; POD:978-1-5090-2595-4,10.1109/ICCCBDA.2016.7529576,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7529576,Chinese micro-blog;linguistic features;movie reviews;sentiment classification,Blogs;Semantics,entertainment;pattern classification;sentiment analysis;social networking (online),Chinese language features;Chinese movie reviews;Chinese sentiment polarity lexicon;Douban short commentary;HowNet sentiment lexicon;NTUSD;Tencent Weibo;emotional lexicon;emotional microblog text analysis;microblog text sentiment analysis;sentiment classification;sina Weibo;social networking platform,,,,,,,,5-7 July 2016,,IEEE,IEEE Conferences,
Testing large scale streaming Internet applications over wireless LANs,P. Ikkurthy; J. Shahbazian; M. A. Labrador; K. J. Christensen,"Dept. of Comput. Sci. & Eng., Univ. of South Florida, USA","Eighth IEEE International Symposium on High Assurance Systems Engineering, 2004. Proceedings.",20040824,2004,,,109,115,"The amount of real-time traffic over the Internet as well as most corporate, government and academic IP networks is growing. Streaming applications are moving from purely entertainment to being essential for daily business and strategic operations. Examples include instructional training, telemedicine, unmanned vehicles, and remote security monitoring with both fixed and mobile cameras. At the same time we are experiencing an enormous growth in wireless connectivity to satisfy pervasive computing and operations requirements. Software testing on the other hand is now seen as a discipline capable of saving millions of dollars in software developing and maintenance costs as well as lives and other costs related to the failure of specific applications. However, software testing, streaming applications, and wireless LANs have rarely been considered together. In this paper, we bring these three issues together developing a network emulation tool to enable validation and verification of the performance requirements for large-scale video-based Internet software applications over 802.11b wireless LANs. Network emulation will allow for a greater range of normal and exception conditions to be tested in a controlled fashion than does connection to the actual Internet.",1530-2059;15302059,POD:0-7695-2094-4,10.1109/HASE.2004.1281735,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1281735,,Application software;Costs;Emulation;IP networks;Internet;Large-scale systems;Software maintenance;Software testing;Telecommunication traffic;Wireless LAN,IP networks;Internet;program testing;program verification;software maintenance;systems analysis;video signal processing;wireless LAN,IP network;Internet;instructional training;large scale streaming Internet applications;large-scale video-based Internet software;local area network;network emulation tool;operations requirements;pervasive computing;real-time traffic;remote security monitoring;software development;software maintenance;software testing;telemedicine;unmanned vehicles;wireless LAN;wireless connectivity,,1,,22,,,,25-26 March 2004,,IEEE,IEEE Conferences,
Application of distributed interactive simulation technology within the Department of Defense,J. E. Shiflett; W. H. Lunceford; R. P. Willis,"US Army Combined Arms Tactical Simulation, Training & Instrum. Command, Orlando, FL, USA",Proceedings of the IEEE,20020806,1995,83,8,1168,1178,"The paper focuses on distributed interactive simulation (DIS) as an emerging technology which offers new opportunities for the Department of Defense in the design of simulation systems, the approach to training, and the improvement of the material acquisition process. Discussion of these topics is followed by an overview of selected Department of Defense programs that employ DIS. The paper concludes with a brief discussion of technology challenges that must be overcome for this technology to reach its full potential",0018-9219;00189219,,10.1109/5.400456,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=400456,,Arm;Computational modeling;Distributed computing;Instruments;Paper technology;Process design;Research and development;Storms;Turning;Virtual prototyping,computer based training;digital simulation;distributed processing;interactive systems;military computing;software engineering;systems analysis;training,Defence Department;distributed interactive simulation technology;material acquisition process;simulation system design;technology challenges;training,,2,,18,,,,Aug-95,,IEEE,IEEE Journals & Magazines,
LWCS: A large-scale web page classification system based on anchor graph hashing,Y. Zheng; C. Sun; C. Zhu; X. Lan; X. Fu; W. Han,"College of Computer, National University of Defense Technology, Changsha, Hunan, China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,90,94,"Nowadays, while we are enjoying the convenience brought by such a huge repository of online web information, we may come across difficulties in finding the web pages we want related to particular information we are searching for. Hence, it is essential to classify web documents to facilitate the search and retrieval of pages. Existing algorithms work well with a small quantity of web pages, whereas, they become slow and even non-effective while dealing with a large scale of web pages. Recently, some of these algorithms were adapted to distributed platforms which boosted their classification speeds effectively. However, due to high dimensions of web page features, the parallel classifiers were still trained with limited capacity training sets. In addition, these methods didn't improve the classification itself, merely boosted by high computing performance of distributed platforms. So oriented to large-scale web page classification, we propose to integrate anchor graph hashing with K-Nearest Neighbour(KNN) classifier to reduce the pages' original feature dimensions. The hash value of each page is used for training and classification instead of the original vectors. Experimental comparison with the original KNN on a large dataset demonstrates the efficacy of our proposed method.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339012,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339012,Chinese web page classification;anchor graph hashing;automatic classification;k-nearest neighbours;large-scale web page classification,Classification algorithms;Crawlers;Internet;Manuals;Training;Web pages;Yttrium,Internet;file organisation;graph theory;information retrieval;pattern classification,KNN classifier;LWCS;anchor graph hashing;k-nearest neighbour classifier;large-scale Web page classification system;page retrieval;page search,,1,,14,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
Web pages of three multinational companies addressing consumer items: are they economically designed?,A. O. Bafail; S. A. H. Rizvi; S. I. Ishrat; T. W. Siddiqui,"King Abdulaziz Univ., Jeddah, Saudi Arabia","IPCC 2005. Proceedings. International Professional Communication Conference, 2005.",20050815,2005,,,300,307,"The kind of global village that is developing today demands a new 'communication culture' to reshape the upcoming civilization of tomorrow. Communicating with various consumers and types of people from different cultural and ethnic backgrounds would surely be an uphill task for the trades. Using the same language, same framework of communication and the same value systems for catering to the needs of different demographic groups around the world and different segments of consumers would give birth to a 'non-communication' network. To overcome this undesirable situation in global communication, the only way out is to test the message contents 'ergonomically' before communicating the messages to the end-users of the products. Web pages and therefore, the messages for consumers are designed by the software specialists whose training and experience is primarily technically oriented. On the other hand, the aesthetic appeal and ability to visualize the product from the end-users' viewpoint is critically important. It is this latter type of organization that defines the underlying dialogue and model of the system. Present work analyzed the Web-pages in terms of typing contents, memory load, definition of structure, software design and CAD tools applications. The paper discusses a study of the Web-pages of three multinational companies (Proctor & Gamble, Nokia and Nestle) involved in consumer goods and evaluated their message contents from an ergonomic point of view. Results indicated that the Web page designs of the three global consumer item companies are statistically significantly different from each other. The analysis revealed that much remains to be done in these Web-pages to make them 'ergonomically fit' for end-users. The paper concludes with the implications of its findings and puts forth the scope for further work.",2158-091X;2158091X,Electronic:0-7803-9028-8; POD:0-7803-9027-X,10.1109/IPCC.2005.1494189,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1494189,,Application software;Cultural differences;Demography;Design automation;Ergonomics;Global communication;Software design;Testing;Visualization;Web pages,Internet;consumer products;ergonomics;globalisation,CAD tools;Web page;aesthetic appeal;communication culture;consumer goods;demographic group;ergonomics;globalization;message contents;multinational company;noncommunication network;software design,,0,,14,,,,10-13 July 2005,,IEEE,IEEE Conferences,
"Software Usability Improvement: Modeling, Training and Relativity Analysis",X. Lai; Y. Zhou; W. Zhang,"Sch. of Comput. & Inf. Sci., Southwest Univ., Chongqing, China",2009 Second International Symposium on Information Science and Engineering,20100415,2009,,,472,475,"In the paper, we try to analyze and summarize common software's usability quality character system in order to fine a software usability malfunction discover and improve problems. We use the Fuzzy Cognitive Map to describe the software quality character relationship. And give an integrated training arithmetic, syntax pruning arithmetic, semantic pruning arithmetic and quality relationship analysis arithmetic to the method.",2160-1283;21601283,Electronic:978-1-4244-6326-8; POD:978-1-4244-6325-1,10.1109/ISISE.2009.78,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5447282,FCM;Usability;pruning,Arithmetic;Fuzzy cognitive maps;Information analysis;Information science;NIST;Software engineering;Software measurement;Software quality;Usability;Virtual colonoscopy,cognitive systems;fuzzy neural nets;software quality;software reusability,fuzzy cognitive map;integrated training arithmetic;quality relationship analysis arithmetic;relativity analysis;semantic pruning arithmetic;software usability malfunction;software usability quality character system;syntax pruning arithmetic,,2,,11,,,,26-28 Dec. 2009,,IEEE,IEEE Conferences,
[Title page],,,"2016 IEEE Conference on Quality Management, Transport and Information Security, Information Technologies (IT&MQ&IS)",20161124,2016,,,1,1,The following topics are dealt with: computer aided instruction; computer-based training; virtual reality; software engineering; cloud computing; and social networking.,,Electronic:978-1-5090-3680-6; POD:978-1-5090-3681-3,10.1109/ITMQIS.2016.7751904,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7751904,,,cloud computing;computer aided instruction;social networking (online);software engineering;virtual reality,cloud computing;computer aided instruction;computer-based training;social networking;software engineering;virtual reality,,,,,,,,4-11 Oct. 2016,,IEEE,IEEE Conferences,
An interactive system for the automatic generation of huge handwriting databases from a few specimens,M. Djioua; R. Plamondon,"École Polytechnique de Montréal, Laboratoire Scribens, Département de Génie Électrique, C.P. 6079, Succursale Centre-Ville, QC, H3C 3A7, Canada",2008 19th International Conference on Pattern Recognition,20090123,2008,,,1,4,"The Sigma-Lognormal model of the kinematic theory of rapid human movements, has been implemented in an interactive software tool, allowing the generation of databases of unlimited size from a few online handwriting specimens of letters and words. Online trajectories of a target word produced by a few writers are fitted by the Sigma-Lognormal parameters; using the interactive system. Thereafter, the fiducial pattern of the word is constructed and the writer variability is circumscribed respectively from the mean values and the standard deviations of the extracted parameters. Typical simulation results obtained by randomly fixing the parameters inside these realistic intervals are presented to highlight the ability of the generator to produce a large variety of multi-writer and writer-dependent handwriting patterns as observed in real data. Overall, this software tool provides new insights on the development of huge databases for the training and testing of online handwriting classifiers and recognizers.",1051-4651;10514651,CD-ROM:978-1-4244-2175-6; POD:978-1-4244-2174-9,10.1109/ICPR.2008.4761931,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4761931,,Data mining;Databases;Handwriting recognition;Interactive systems;Iterative algorithms;Kinematics;Pattern recognition;Software testing;Software tools;Trajectory,database management systems;handwriting recognition;interactive systems;software tools,automatic generation;huge handwriting databases;interactive software tool;interactive system;kinematic theory;online handwriting specimens;rapid human movements;sigma-lognormal model,,4,,11,,,,8-11 Dec. 2008,,IEEE,IEEE Conferences,
Factors that impact implementing an agile software development methodology,J. A. Livermore,,Proceedings 2007 IEEE SoutheastCon,20070423,2007,,,82,86,"The Internet economy has altered the rules of software engineering. Traditional development methodologies are too cumbersome to meet the rapidly changing requirements and short product cycles demanded by business. To meet these changing requirements, software developers have developed agile software development methodologies (SDMs) utilizing iterative development, prototyping, and templates. This research project investigated agile SDM implementation using an online survey sent to practitioners worldwide. This survey data were used to identify factors related to agile SDM implementation. Factors that included training, management involvement, access to external resources, and corporate size were found to impact implementation of an agile software development methodology. Factors such as using models, having an implementation plan, collocating the development team, and developing software for Internet or intranet use did not impact the implementation of an agile software development methodology. Several of the factors that impact the implementation of an agile development methodology are under the control of management. Organizations considering the implementation of an agile methodology may wish to manipulate some of these factors to increase the opportunities for success of their methodology.",1091-0050;10910050,CD-ROM:1-4244-1029-0; POD:1-4244-1028-2,10.1109/SECON.2007.342860,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4147390,,Educational institutions;Internet;Iterative methods;Management training;Programming;Resource management;Software development management;Software engineering;Software prototyping;Testing,Internet;intranets;software engineering,Crystal methods;Internet economy;XP;agile methodology implementation;agile software development;extreme programming;intranet implementation;software engineering,,9,,12,,,,22-25 March 2007,,IEEE,IEEE Conferences,
Integrating Sensor Devices in a Service Oriented Framework: A Retail Environment Case Study,M. Anderson; J. Bolton,"Dept. of Comput., Edge Hill Univ., Ormskirk, UK",2016 IEEE Symposium on Service-Oriented System Engineering (SOSE),20160519,2016,,,244,250,"This paper presents a case study that explores the impact of a software development project on a Small to Medium Enterprise in the United Kingdom as a means of delivering improved understanding of data in the retail sector. In this paper, the link between the actions undertaken by management in retail and the relationship with the environment provided by IT systems is considered. Many retailers in the United Kingdom make use of sensor devices to understand the behavior of their customers. As retail outlets grow over a period of time, the diversity of sensor devices may change as new devices are installed. Equally, outlets that are operated within retail groups will collect and store data locally. As a consequence, management within the retail sector face a number of challenges to understand the operation of individual outlets and the holistic performance of retail chains. As a result, both the IT systems and also the working practices employed to complete the day to day tasks essential to meet the needs of a retailer's customers rapidly become unfit for purpose. The case study considered in this paper reviews the requisite practices adopted by a service provider in the business intelligence sector, and the positive impact that the company realized through the re-engineering of both IT systems and business workflows. The underlying reasons for this inefficiency were analysed and, through the agile software engineering methodology, a solution was designed to resolve these issues.",,Electronic:978-1-5090-2253-3; POD:978-1-5090-2254-0,10.1109/SOSE.2016.74,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7473032,Workflow design; business workflow re-engineering; reporting; visualizing management information,Business;Cameras;Complexity theory;Internet;Radiation detectors;Software;Training,competitive intelligence;retail data processing;service-oriented architecture;small-to-medium enterprises;software prototyping,IT systems;United Kingdom;agile software engineering methodology;business intelligence sector;business workflows;retail sector;sensor device integration;service oriented framework;small to medium enterprise;software development project,,,,15,,,,March 29 2016-April 2 2016,,IEEE,IEEE Conferences,
An Integrated Software Concept for Autonomous Driving in the Context of Intermodal Freight Traffic,D. Zöbel; C. Weyand,"Inst. for Software Tech., Univ. Koblenz-Landau, Koblenz, Germany",2010 Sixth International Conference on Autonomic and Autonomous Systems,20100405,2010,,,125,130,"Combined transport of commercial vehicles by trains is in operation between designated endpoint railway terminals on several subcontinents, e.g. Western Europe, United States and India. Up to now this requires that drivers accompany their commercial vehicles in a separate passenger car which makes this form of transport uncomfortable, inflexible and costly, resulting in that trucks on trains constitute a niche in the broad scope of intermodal freight traffic. The proposed approach addresses the aforementioned problems allowing trucks to operate autonomously and extending the combined traffic over a network of railway terminals. So, we propose unmanned combined transport which requires that the trucks operate autonomously and apply this combined traffic over the network of railway terminals. This paper presents the software architecture for the integrated guidance of commercial vehicles at different levels of abstraction. This includes the animation and the evaluation of the simulated traffic on a railway terminal as well as the complete software stack which is necessary for the disposition of a large number of autonomously operating real commercial vehicles.",2168-1864;21681864,Electronic:978-1-4244-5916-2; POD:978-1-4244-5915-5,10.1109/ICAS.2010.25,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5442591,Centralized and decentralized guidance;operative efficiency of automated guidance;safe trajectory planning,Animation;Europe;Mobile robots;Navigation;Rail transportation;Remotely operated vehicles;Software architecture;Telecommunication traffic;Traffic control;Vehicle driving,rail traffic;railways;remotely operated vehicles;software architecture;traffic engineering computing,autonomous driving;commercial vehicles;designated endpoint railway terminals;integrated software concept;intermodal freight traffic;passenger car;software architecture;trains;unmanned combined transport,,0,,8,,,,7-13 March 2010,,IEEE,IEEE Conferences,
A lightweight mutual authentication mechanism for improving fast PMIPV6-based network mobility scheme,S. Ben Ameur; F. Zarai; S. Smaoui; M. S. Obaidat; K. F. Hsiao,"LETI laboratory, University of Sfax, Tunisia",2014 4th IEEE International Conference on Network Infrastructure and Digital Content,20150105,2014,,,61,68,"In the last decade, the request for Internet access in heterogeneous environments keeps on growing, principally in mobile platforms such as buses, airplanes and trains. Consequently, several extensions and schemes have been introduced to achieve seamless handoff of mobile networks from one subnet to another. Even with these enhancements, the problem of maintaining the security concerns and availability has not been resolved yet, especially, the absence of authentication mechanism between network entities in order to avoid vulnerability from attacks. To eliminate the threats on the interface between the mobile access gateway (MAG) and the mobile router (MR) in improving fast PMIPv6-based network mobility (IFP-NEMO) protocol, we propose a lightweight mutual authentication mechanism in improving fast PMIPv6-based network mobility scheme (LMAIFPNEMO). This scheme uses authentication, authorization and accounting (AAA) servers to enhance the security of the protocol IFP-NEMO which allows the integration of improved fast proxy mobile IPv6 (PMIPv6) in network mobility (NEMO). We use only symmetric cryptographic, generated nonces and hash operation primitives to ensure a secure authentication procedure. Then, we analyze the security aspect of the proposed scheme and evaluate it using the automated validation of internet security protocols and applications (AVISPA) software which has proved that authentication goals are achieved.",2374-0272;23740272,CD-ROM:978-1-4799-5624-1; Electronic:978-1-4799-4734-8; POD:978-1-4799-4733-1,10.1109/ICNIDC.2014.7000266,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7000266,AVISPA;authentication;network mobility;proxy mobile IPv6;security,Authentication;Handover;Mobile communication;Mobile computing;Protocols,mobility management (mobile radio);protocols;telecommunication security,AAA servers;AVISPA software;IFP-NEMO protocol;Internet access;LMAIFPNEMO;MAG;MR;NEMO;PMIPV6 based network mobility scheme;authentication authorization and accounting;automated validation of internet security protocols and applications;lightweight mutual authentication mechanism;mobile access gateway;mobile platforms;mobile router;network mobility;secure authentication procedure,,1,,21,,,,19-21 Sept. 2014,,IEEE,IEEE Conferences,
Role of extensible physics engine in surgery simulations,S. Nourian; Xiaojun Shen; N. D. Georganas,"Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont., Canada",IEEE International Workshop on Haptic Audio Visual Environments and their Applications,20051212,2005,,,6 pp.,,"Surgery simulations are of significant value in medical training as they provide a less costly mean of training new surgeons. The quality of a surgery simulation is defined by how realistic it is in a physical sense. These physics aspects however have little to do the high-level functionalities of the application. Most VR (virtual reality) applications use libraries called physics engine for enforcing physics laws in their virtual worlds. Although the concept of using physics engines is ideal for development of VR applications, in practice it does impose many limitations. For instance, there are many physical laws in the world, and one single physics engine cannot provide all of them. In addition, each physical law can be implemented differently; some are optimized for fast response, others are designed for maximum precision. Most existing physics engines are specialized for common applications such as gaming, robotic or flight simulations. In surgery applications, the requirements are different; therefore different physics laws are needed. In particular, laws are needed for simulating cutting and skin deformation. In addition, these laws must be enforced with a high precision level. In this paper, we discuss how xPheve was used to develop a cataract eye surgery simulation. xPheve is a physics engine that allows extension and customization of the simulation physics through development and integration of reusable law components. This paper discusses how xPheve can benefit the development of the surgery simulations.",,POD:0-7803-9376-7,10.1109/HAVE.2005.1545653,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1545653,,Aerospace simulation;Deformable models;Design optimization;Engines;Libraries;Medical simulation;Physics;Robots;Surgery;Virtual reality,digital simulation;eye;medical computing;physics computing;surgery;virtual reality,cataract eye surgery simulation;physics engine;physics law;reusable law component;simulation physics;software engineering;virtual reality;xPheve,,5,,20,,,,1-2 Oct. 2005,,IEEE,IEEE Conferences,
Towards Energy-Awareness Smart Building: Discover the Fingerprint of Your Electrical Appliances,M. Ma; W. Lin; J. Zhang; P. Wang; Y. Zhou; X. Liang,"School of Electronics Engineering and Computer Science, Peking University, Beijing, Beijing China 100871 (e-mail: mameng@pku.edu.cn)",IEEE Transactions on Industrial Informatics,,2017,PP,99,1,1,"Energy efficiency raises significant concerns as it is one of the most promising ways to mitigate climate change. Disaggregation and identification of individual electrical appliances activities is one of the essentials for energy preservation especially for smart buildings. This paper proposes a lightweight electrical appliance activity detection approach for smart building, which leverages a single smart metering device to establish a learning and detection processing for multiple appliances. In this system, data interpolation and transition detection algorithm are proposed to effectively reduce the cost of model training and optimize the detection accuracy. The concept of appliance fingerprint is proposed and a variety of fingerprints, including appliance-based and context-based, are defined to depict fine-grained appliance characteristics. Based on these fingerprints, the paper proposes a multi-source fingerprint-weighting KNN (FWKNN) classification algorithm and presents a boosting framework for continuous online learning and detection. A prototype system is implemented and demonstrated in IBM Bluemix PaaS cloud platform. Experimental result and analysis prove that FWKNN outperforms other benchmark methods in detection accuracy.",1551-3203;15513203,,10.1109/TII.2017.2776300,China Postdoctoral Science Foundation; IBM Shared University Research Project; National Key Research and Development Program of China; National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8118142,activity learning;appliance load monitoring;classification algorithm;fingerprint extraction;internet of things;smart building,Data models;Detection algorithms;Electrical products;Fingerprint recognition;Home appliances;Smart buildings;Time series analysis,,,,,,,,,20171122,,,IEEE,IEEE Early Access Articles,
A Layered Neural Network Competitive Algorithm for Short-Term Traffic Forecasting,J. Zhu; T. Zhang,"Dept. of Transp. Eng., Shenzhen Univ., Shenzhen, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"A reliable and accurate short-term traffic forecasting system is crucial for the successful deployment of any intelligent transportation system. To address the complexity of real-world traffic forecasting conditions, this paper presents a layered traffic forecasting algorithm, which is implemented by a clustering neural network, Kohonen self-organizing map (KSOM) and four neural network paradigms. In system training stage, KSOM is first trained and tested using historical traffic data to obtain an optimal forecasting scheme. In system online operation stage, real-time traffic forecasting is made according to the system optimal forecasting scheme. Case studies are carried out using real-time traffic data. The obtained results demonstrated the superiorities of the proposed algorithm to existing forecasting models.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5362542,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5362542,,Artificial neural networks;Clustering algorithms;Communication system traffic control;Demand forecasting;Intelligent transportation systems;Neural networks;Predictive models;Surveillance;Telecommunication traffic;Traffic control,driver information systems;learning (artificial intelligence);self-organising feature maps,Kohonen self-organizing map;historical traffic data;intelligent transportation system;layered neural network competitive algorithm;neural network clustering;short-term traffic forecasting system;system online operation stage;system training stage,,4,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Training of line echo canceller with PRBS signals,A. I. Bhatti; S. I. Shah,"CASE, Islamabad, Pakistan",2004 International Networking and Communication Conference,20041220,2004,,,78,81,"The paper addresses the problem of convergence time reduction for the line echo cancellation problem in the context of VoIP applications. Training signals can be used for this purpose. Intuitively speaking, any decorrelated signal, such as white noise, can be used as a training signal. C. Antweiler and H.-G. Symanzik (see Proc. ICASSP-1995, p.3031-4, 1995) have shown that a certain signal, called perfect sequence, can be such a training signal. The method for generating such signals is not easy to use, neither can it be extended to arbitrary lengths. The authors propose another candidate signal, called maximum length pseudo random binary sequence (mlPRBS), to be a perfect sequence. The conditions on such a signal are further analyzed and highlighted. It is shown that the proposed training signal fulfils such requirements. The claims are backed by simulation results. The simulation elements used are available in the public domain.",,POD:0-7803-8325-7,10.1109/INCC.2004.1366581,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1366581,,Adaptive filters;Computer aided software engineering;Convergence;Decorrelation;Delay;Echo cancellers;Finite impulse response filter;Internet telephony;Signal generators;White noise,Internet telephony;adaptive filters;binary sequences;convergence of numerical methods;decorrelation;echo suppression;random sequences;signal processing,VoIP;adaptive filter;convergence time reduction;decorrelated signal;line echo cancellation;maximum length pseudo random binary sequence;perfect sequence;training signals;white noise,,0,,8,,,,11-13 June 2004,,IEEE,IEEE Conferences,
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities,E. Bozgeyikli; L. Bozgeyikli; M. Clevenger; A. Raij; R. Alqasemi; R. Dubey,"Univ. of South Florida, Tampa, FL, USA",2014 IEEE Symposium on 3D User Interfaces (3DUI),20140417,2014,,,175,176,"This paper considers the design and development of a virtual reality system that aids in vocational rehabilitation of individuals with disabilities. The system focuses on three types of disabilities: autism spectrum disorder, traumatic brain injury, and severe mobility impairment. The system allows job trainers to rapidly assess the capabilities of individuals with disabilities, detect the most suitable job for them, and train them in a safe and motivating environment where there are no significant consequences of making errors. Design considerations and research questions that arise throughout development are shared to create awareness of the special considerations involved in developing virtual reality systems for individuals with disabilities.",,Electronic:978-1-4799-3624-3; POD:978-1-4799-3625-0,10.1109/3DUI.2014.6798877,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6798877,Virtual reality simulation;disabilities;gamification;navigation through virtual environments;tangible interaction;virtual interaction;vocational rehabilitation,Autism;Employment;Tracking;Training;Variable speed drives;Virtual environments,computer based training;handicapped aids;human computer interaction;medical disorders;software engineering;virtual reality;vocational training,autism spectrum disorder;disabled individuals;job trainers;severe mobility impairment;traumatic brain injury;virtual reality system design;virtual reality system development;vocational rehabilitation,,2,,5,,,,29-30 March 2014,,IEEE,IEEE Conferences,
Who Should Review this Pull-Request: Reviewer Recommendation to Expedite Crowd Collaboration,Y. Yu; H. Wang; G. Yin; C. X. Ling,"Nat. Lab. for Parallel & Distrib. Process., Nat. Univ. of Defense Technol., Changsha, China",2014 21st Asia-Pacific Software Engineering Conference,20150423,2014,1,,335,342,"Github facilitates the pull-request mechanism as an outstanding social coding paradigm by integrating with social media. The review process of pull-requests is a typical crowd sourcing job which needs to solicit opinions of the community. Recommending appropriate reviewers can reduce the time between the submission of a pull-request and the actual review of it. In this paper, we firstly extend the traditional Machine Learning (ML) based approach of bug triaging to reviewer recommendation. Furthermore, we analyze social relations between contributors and reviewers, and propose a novel approach to recommend highly relevant reviewers by mining comment networks (CN) of given projects. Finally, we demonstrate the effectiveness of these two approaches with quantitative evaluations. The results show that CN-based approach achieves a significant improvement over the ML-based approach, and on average it reaches a precision of 78% and 67% for top-1 and top-2 recommendation respectively, and a recall of 77% for top-10 recommendation.",1530-1362;15301362,Electronic:978-1-4799-7426-9; POD:978-1-4799-7427-6,10.1109/APSEC.2014.57,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7091328,Comment Network;Pull-request;Reviewer Recommendation;Social Coding,Communities;Encoding;Mathematical model;Rails;Social network services;Software;Training,data mining;learning (artificial intelligence);program debugging;recommender systems;social networking (online),CN-based approach;Github;ML-based approach;bug triaging;comment networks mining;crowd collaboration;crowdsourcing job;machine learning based approach;pull-request mechanism;reviewer recommendation;social media,,5,,21,,,,1-4 Dec. 2014,,IEEE,IEEE Conferences,
Fuzzy art neural network model and its application,Ming Gu,"Dept. of Software Engineering, ShenZhen Polytechnic, 518055,China",2009 IEEE International Conference on Intelligent Computing and Intelligent Systems,20091228,2009,1,,195,198,The model based on fuzzy ART neural network is designed and realized. It can deal with online learning and recognition of the known and unknown faces at the same time. The simulation experiment results show an online maximum recognition rate is 91.25% when the proper network parameters are selected. 400 images of 40 persons in the AT&T Yale face database are used for simulation experiment.,,POD:978-1-4244-4754-1,10.1109/ICICISYS.2009.5357895,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5357895,Algorithm;Face recognition;Fuzzy ART;Neural network;Online training,Application software;Art;Face detection;Face recognition;Fuzzy neural networks;Fuzzy systems;Humans;Neural networks;Spatial databases;Subspace constraints,face recognition;fuzzy neural nets;learning (artificial intelligence),AT&T Yale face database;face recognition;fuzzy adaptive resonance theory neural network model;online learning;simulation experiment,,0,,8,,,,20-22 Nov. 2009,,IEEE,IEEE Conferences,
Determination of the optimal threshold value that can be discriminated by dysphonia measurements for unified Parkinson's Disease rating scale,B. E. Sakar; C. O. Sakar; G. Serbes; O. Kursun,"Department of Software Engineering, Bahcesehir University, Istanbul, Turkey",2015 IEEE 15th International Conference on Bioinformatics and Bioengineering (BIBE),20160104,2015,,,1,4,"Recently, there is an increasing motivation to develop telemonitoring systems that enable cost-effective screening of Parkinson's Disease (PD) patients. These systems are generally based on measuring the motor system disorders seen in PD patients by the help of non-invasive data collection tools. Vocal impairments one of the most commonly seen PD symptoms in the early stages of the disease, and building such telemonitoring systems based on detecting the level of vocal impairments results in reliable motor UPDRS tracking systems. In this paper, we aim to determine the optimal UPDRS threshold value that can be discriminated by the vocal features extracted from the sustained vowel phonations of PD patients. For this purpose, we used an online available PD telemonitoring dataset consisting of speech recordings of 42 PD patients. We converted the UPDRS prediction problem into a binary classification problem for various motor UPDRS threshold values, and fed the features to k-Nearest Neighbor and Support Vector Machines classifiers to discriminate the PD patients whose UPDRS is less than or greater than the specified threshold value. The results indicate that speech disorders are more significantly seen in the patients whose UPDRS exceeds the experimentally determined threshold value (15). Besides, considering that the motor UPDRS ranges from 0 to 108, relatively low UPDRS threshold of 15 validates that vocal impairments can be used as early indicators of the disease.",,Electronic:978-1-4673-7983-0; POD:978-1-4673-7984-7,10.1109/BIBE.2015.7367737,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7367737,,Feature extraction;Measurement;Parkinson's disease;Speech;Support vector machines;Training,biomedical telemetry;feature extraction;medical disorders;medical signal processing;patient monitoring;speech;speech processing;support vector machines,PD patients;PD telemonitoring dataset;Parkinson's Disease patients;Support Vector Machines classifier;UPDRS prediction problem;UPDRS tracking systems;binary classification problem;cost-effective screening;dysphonia measurements;k-Nearest Neighbor classifier;motor UPDRS threshold values;motor system disorders;noninvasive data collection tools;optimal UPDRS threshold value;optimal threshold value;speech disorders;speech recordings;telemonitoring systems;unified Parkinson's Disease rating scale;vocal feature extraction;vocal impairments;vowel phonations,,2,,15,,,,2-4 Nov. 2015,,IEEE,IEEE Conferences,
CONNECT: A case study in promoting the advantages of the Internet to SMEs,C. Charlton; C. Gittings; P. Leng; J. Little; I. Neilson,"Dept. of Comput. Sci., Liverpool Univ., UK",3rd International Workshop on Community Networking 1996. Proceedings,20020806,1996,,,127,131,"The potential of the Internet to provide a means through which economically deprived and geographically isolated sectors of the community may be revitalised has received much attention. This paper details the strategy employed by CONNECT, the Internet Centre for Merseyside Businesses, Department of Computer Science, Liverpool University to help establish Merseyside as a centre of electronic commerce despite its status as one of the most socially deprived regions of Europe",,POD:0-7803-3304-7,10.1109/CN.1996.534655,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=534655,,Business;Computer aided software engineering;Computer science;Electronic commerce;Europe;Industrial training;Internet;Isolation technology;Road transportation;Samarium,Internet;commerce;electronic trading,CONNECT;Department of Computer Science;Europe;Internet;Internet Centre for Merseyside Businesses;Merseyside;SME;economically deprived areas;electronic commerce centre;geographically isolated areas;socially deprived region,,0,,6,,,,23-24 May 1996,23 May 1996-24 May 1996,IEEE,IEEE Conferences,
A flexible model for real-time crowd simulation,J. Rossmann; N. Hempe; P. Tietjen,"Institute of Man-Machine Interaction, RWTH Aachen University, Aachen, Germany","2009 IEEE International Conference on Systems, Man and Cybernetics",20091204,2009,,,2085,2090,"This paper will introduce the generic concept of a multi-agent based crowd simulation prototype. The prototype consists of many distinct components that contribute to the system as a whole. Based on the criteria for a human agent model, the agent's module-based, layered architecture is introduced. Subsequently, a closer examination of each module reveals a detailed insight into the agent's architecture. The examined modules are: The agent's finite state machine, its steering behavior, its locomotion model, the path planner and the messaging capability. Finally, with respect to the simulation's general architecture, the optimization techniques to further improve the simulation's runtime performance are discussed. This is especially important, since the simulation should run at interactive frame rates and allow the simulation of as many agents as possible for scalability reasons. The investigated optimization techniques are multi-threading and cell space partitioning. The simulation is implemented in our 3D simulation system VEROSIM, which also handles 3D graphics to visualize the results in real-time.",1062-922X;1062922X,POD:978-1-4244-2793-2,10.1109/ICSMC.2009.5346308,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5346308,Multi-agent simulation;interactive simulation;multi-threading;software design,Application software;Automata;Decision making;Humans;Man machine systems;Management training;Real time systems;Runtime;Virtual prototyping;Visualization,data visualisation;digital simulation;multi-agent systems;multi-threading;optimisation,3D graphics;3D simulation system VEROSIM;agent architecture;agent finite state machine;cell space partitioning;data visualization;interactive frame rates;locomotion model;multiagent based crowd simulation prototype;multithreading;optimization techniques;path planner;software design,,0,,17,,,,11-14 Oct. 2009,,IEEE,IEEE Conferences,
Screen recording system for the Windows desktop,V. Lavrov,"Tomsk State Univ., Russia","Proceedings. The 8th Russian-Korean International Symposium on Science and Technology, 2004. KORUS 2004.",20051219,2004,1,,107,109 vol. 1,"Our system BB FlashBack is a compact, easy-to-use solution that captures crystal clear movie recordings of your PC screen. It allows recording, editing and publishing to file formats suitable for the Web or CD-ROM. BB FlashBack's powerful features in a low-cost package open up screen recording to a whole new audience. We suggest solutions to problems in the fields of training and presentations, IT support and software testing.",,POD:0-7803-8383-4,10.1109/KORUS.2004.1555287,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1555287,,CD recording;CD-ROMs;Computer crashes;Costs;Mirrors;Motion pictures;Packaging;Publishing;Region 8;Software testing,Internet;business graphics;computer testing;electronic publishing;video recording,BB FlashBack;CD-ROM;Web;Windows desktop;editing;movie recordings;publishing;screen recording system;software testing,,0,1,5,,,,26 June-3 July 2004,,IEEE,IEEE Conferences,
"High-Speed, scalable, real-time simulation using DSP arrays",R. Crosbie; J. Zenor; R. Bednar; D. Word; N. Hingorani; T. Ericsen,"McLeod Inst. of Simulation Sci., California State Univ. at Chico, CA, USA","18th Workshop on Parallel and Distributed Simulation, 2004. PADS 2004.",20040601,2004,,,52,59,"Real-time simulation is a familiar technique for testing hardware and software in the loop and for operator training. An important parameter of these simulations is the frame-time necessary to capture the dynamics of the system being simulated. Modern power electronic systems, using higher frequency pulse-width modulation (PWM) converter control demand frame times that are significantly shorter than those found in most real-time simulators. The paper describes an approach to real-time simulation that is capable of achieving the frame times of 10 μS and less required for this application. It is a scalable technique that uses arrays of digital signal processors on commercially available boards plugged into a conventional desktop computer. Analog and digital interfaces provide for the connection of real hardware to the simulation. Although the technique has so far been applied only to power electronic systems, it is capable of being used in a wide range of applications in which frame times of less than 10 μS are required.",1087-4097;10874097,POD:0-7695-2111-8,10.1109/PADS.2004.1301285,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1301285,,Application software;Computational modeling;Digital signal processing;Frequency conversion;Frequency modulation;Hardware;Power electronics;Pulse width modulation;Pulse width modulation converters;Software testing,PWM power convertors;computer testing;digital signal processing chips;digital simulation;power electronics;program testing;real-time systems;virtual machines,DSP arrays;PWM converter control;digital signal processor;hardware testing;high-speed simulation;higher frequency pulse-width modulation;loop operator training;power electronic systems;real-time simulation;scalable simulation;software testing,,9,,10,,,,16-19 May 2004,,IEEE,IEEE Conferences,
Efficient Feedforward Categorization of Objects and Human Postures with Address-Event Image Sensors,S. Chen; P. Akselrod; B. Zhao; J. A. Perez Carrasco; B. Linares-Barranco; E. Culurciello,"Nanyang Technological University, Singapore",IEEE Transactions on Pattern Analysis and Machine Intelligence,20111219,2012,34,2,302,314,"This paper proposes an algorithm for feedforward categorization of objects and, in particular, human postures in real-time video sequences from address-event temporal-difference image sensors. The system employs an innovative combination of event-based hardware and bio-inspired software architecture. An event-based temporal difference image sensor is used to provide input video sequences, while a software module extracts size and position invariant line features inspired by models of the primate visual cortex. The detected line features are organized into vectorial segments. After feature extraction, a modified line segment Hausdorff-distance classifier combined with on-the-fly cluster-based size and position invariant categorization. The system can achieve about 90 percent average success rate in the categorization of human postures, while using only a small number of training samples. Compared to state-of-the-art bio-inspired categorization methods, the proposed algorithm requires less hardware resource, reduces the computation complexity by at least five times, and is an ideal candidate for hardware implementation with event-based circuits.",0162-8828;01628828,,10.1109/TPAMI.2011.120,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5871650,Human posture categorization;address-event image sensor.;bio-inspired categorization;event-based circuits,Feature extraction;Human factors;Image segmentation;Image sensors;Libraries,feature extraction;image sensors;learning (artificial intelligence);pattern classification;pattern clustering;software architecture;video signal processing;visual perception,address-event temporal-difference image sensors;bio-inspired software architecture;computation complexity;event- based hardware;event-based circuits;feature extraction;hardware implementation;human postures;line features;line segment Hausdorff- distance classifier;object feedforward categorization;on the fly cluster based position invariant categorization;on the fly cluster based size invariant categorization;primate visual cortex;real-time video sequence;state-of-the-art bio-inspired categorization methods;training samples;vectorial segments,"Algorithms;Humans;Image Processing, Computer-Assisted;Models, Biological;Pattern Recognition, Automated;Posture;Video Recording;Visual Cortex",21,,66,,,20110609,Feb. 2012,,IEEE,IEEE Journals & Magazines,
PC Based High Quality and Low Cost Flight Simulator,Z. Lei; J. Hongzhou; Li Hongren,"School of Mechatronics Engineering, Harbin Institute of Technology, Harbin, Heilongjiang Province, China. dr.zhanglei@126.com",2007 IEEE International Conference on Automation and Logistics,20071008,2007,,,1017,1022,"The development of a flight simulator is a challenging work because of its complexity and tremendous cost. We have accomplished a flight simulator composed of PC cluster and non-flight-certified COTS components and have proved its fidelity and coordination characters as a flight training device. The main purpose of this project is to find a low cost solution to man-in-the-loop flight simulation while still accomplishing a competitive high level of quality. This paper describes the architecture of the flight simulator, the software development tools and hardware platform. These software and hardware constituted a PC based simulation environment and made the expense of the simulation application affordable. We also present the simulation modeling process. And for the integrity of the cueing system, we established a virtual prototype of the motion system which should support the cockpit of the simulator. The integrated system gave us a chance to testify the fidelity and coordination of the simulator. The validation method and simulation results are presented finally to show the feasible design based on PC to carry out flight simulation application with high quality and low cost.",2161-8151;21618151,POD:978-1-4244-1530-4,10.1109/ICAL.2007.4338716,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4338716,COTS;coordination;fidelity;flight simulator,Aerospace engineering;Aerospace simulation;Application software;Costs;Educational institutions;Graphics;Hardware;MATLAB;Mathematical model;Testing,aerospace simulation;digital simulation;software architecture;virtual reality;workstation clusters,PC based simulation environment;PC cluster;cockpit;cueing system;flight training device;man-in-the-loop flight simulation;motion system;nonflight-certified COTS components;software architecture;software development tools;virtual prototype,,2,,10,,,,18-21 Aug. 2007,,IEEE,IEEE Conferences,
Integrating visual classifier ensemble with term extraction for Automatic Image Annotation,Y. Lei; W. Wong; M. Bennamoun; W. Liu,"School of Computer Science and Software Engineering, The University of Western Australia",2011 6th IEEE Conference on Industrial Electronics and Applications,20110804,2011,,,1959,1965,"Existing Automatic Image Annotation (AIA) systems are typically developed, trained and tested using high quality, manually labelled images. The tremendous manual efforts required with an untested ability to scale and tolerate noise all have an impact on existing systems' applicability to real-world data. In this paper, we propose a novel AIA system which harnesses the collective intelligence on the Web to automatically construct training data to work with an ensemble of Support Vector Machine (SVM) classifiers based on Multi-Instance Learning (MIL) and global features. An evaluation of the proposed annotation approach using an automatically constructed training set from Wikipedia demonstrates a slight improvement of in annotation accuracy in comparison with two existing systems.",2156-2318;21562318,Electronic:978-1-4244-8756-1; POD:978-1-4244-8754-7,10.1109/ICIEA.2011.5975913,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5975913,,Encyclopedias;Feature extraction;Image color analysis;Image retrieval;Internet;Support vector machines;Training,Web sites;image retrieval;learning (artificial intelligence);pattern classification;support vector machines,Web;Wikipedia;automatic image annotation;collective intelligence;multiinstance learning;support vector machine classifiers;term extraction;visual classifier ensemble,,1,,26,,,,21-23 June 2011,,IEEE,IEEE Conferences,
Multi-attributes gait identification by convolutional neural networks,C. Yan; B. Zhang; F. Coenen,"Department of Computer Science & Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou, 215123, China",2015 8th International Congress on Image and Signal Processing (CISP),20160218,2015,,,642,647,"Gait as a biometric feature that can be measured remotely without physical contact and proximal sensing has attract significant attention. This paper proposes to use con-volutional neural networks (ConvNets) and multi-task learning model(MLT) to identify human gait and to predict multiple human attributes simultaneously. In comparison to previous approaches, two novelty in our convolutional approach can be summarised as (i)using ConvNets to learn rich features from the training set is more generic and requires minimal domain knowledge of the problem compared to hand-craft feature, (ii) to identify human gait and to predict other human attributes simultaneously can achieve improved performance for all task than standalone gait identification. Specifically, we first extract Gait Energy Image(GEI) from each walking period as the low level input for the ConvNets. Secondly, we train the ConvNets through back-propagation using a joint loss of each task. Finally, high-level feature is hierarchically extracted in ConvNets, which is shared by each task and used to identify human gait and to predict attribute. The approach was verified on CASIA gait database B, achieving over 95.88% accuracy for each task. To the authors' best knowledge, this is the first time multi-attributes gait identification being proposed.",,Electronic:978-1-4673-9098-9; POD:978-1-4673-9099-6; USB:978-1-4673-9097-2,10.1109/CISP.2015.7407957,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7407957,Convolutional neural network;Deep learning;Gait energy image;Gait recognition;Human gait identification;Multi-task learning,Biological neural networks;Convergence;Convolution;Feature extraction;Testing;Training,biometrics (access control);convolution;feature extraction;gait analysis;image motion analysis;learning (artificial intelligence);neural nets,CASIA gait database;ConvNets;GEI;MLT;biometric feature;convolutional neural networks;gait energy image;handcraft feature;human gait;multiattributes gait identification;multitask learning model;proximal sensing,,2,,27,,,,14-16 Oct. 2015,,IEEE,IEEE Conferences,
Application of Virtual Reality Technologies to the Simulation of Coal Miners' Safety,J. z. Li; S. h. Zhang,"Inst. of Min. & Technol., Taiyuan Univ. of Technol., Taiyuan, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"This article establishes mine workers' safety behaviors simulation system through combines virtual reality and mining safety production. The aim is to standardize safety behavior, improve the effectiveness of safety training and accordingly reduce the accidents' occurrence in coal mine. The system is constructed by means of 3D building software. Then, an integrated development in the platform Virtools is done. Through the computer software and hardware equipment, the three-dimensional (3D) space including various natural entities and artificial entities of coal mine are simulated based coal mining stratum datum, tunnel datum and images, which enable workers to interact naturally with hypothesized entities. Besides, the system can simulate mine shaft environment, workers' behaviors, and some accidents scene ambience (such as detonation, fire, smog and so on). With writings, sound explanation and background sound effect matched, the emulation effect is very good. Therefore, there is no doubt that the use of VR can make mine workers familiar with mine shaft environment, recognize dangerous sources, and standardize safety behaviors, and finally make behavior specification realized. The system first carries out the simulation of workers' safety behaviors in coal mine production environment and has important application values.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364031,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364031,,Accidents;Buildings;Computational modeling;Hardware;Product safety;Production systems;Railway safety;Shafts;Software;Virtual reality,mining;safety;software tools;virtual reality,3D building software;Virtools platform;behavior specification;coal mine production environment;coal miner safety;coal mining stratum datum;computer software;hardware equipment;mining safety production;three-dimensional space;virtual reality;virtual reality technologies,,0,,5,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Studying and comparing the free e-learning platforms,M. Ouadoud; M. Y. Chkouri; A. Nejjari; K. E. El Kadiri,"UAE, Faculty of Sciences (FS), Laboratory of Informatics, Research Operational and Statistic Applied (LIROSA), Tetouan, Morocco",2016 4th IEEE International Colloquium on Information Science and Technology (CiSt),20170105,2016,,,581,586,"E-learning platforms are constantly changing; they have transformed the everyday life of teachers and students. An e-learning platforms study, from a methodical, systemic approach that identifies the dimensions, specifications and the essential criteria for the evaluation of these platforms is necessary. In this paper, we propose an analytical study of free e-learning platforms. Four platforms have been selected according to requested criteria filter among the 600 platforms listed in the THOT CURSUS directory. Subsequently, we make a comparative study of these platforms. On the one hand, we would like to measure the degree of adequacy between technological opportunities they offer and the pedagogical presuppositions of training. On the other hand, for clarifying and supporting the users in their choice of the most suitable platform for their needs so that they can benefit to the maximum of potential offered by technologies in pedagogy, and approach the problematic of the platform choice for a better pedagogy.",,Electronic:978-1-5090-0751-6; POD:978-1-5090-0752-3,10.1109/CIST.2016.7804953,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7804953,Comparative study;LCMS;LMS;e-learning platform;platforms comparison;platforms evaluation;software engineering approach,Electronic learning;Licenses;Standards;Training;Usability,learning management systems;teaching,THOT CURSUS directory;criteria filter;free e-learning platforms;methodical systemic approach;technological opportunities,,,,,,,,24-26 Oct. 2016,,IEEE,IEEE Conferences,
Online Transfer Learning with Multiple Homogeneous or Heterogeneous Sources,Q. Wu; H. Wu; X. Zhou; M. Tan; Y. Xu; Y. Yan; T. Hao,"School of Software Engineering, South China University of Technology, Guangzhou, Shi, China",IEEE Transactions on Knowledge and Data Engineering,20170605,2017,29,7,1494,1507,"Transfer learning techniques have been broadly applied in applications where labeled data in a target domain are difficult to obtain while a lot of labeled data are available in related source domains. In practice, there can be multiple source domains that are related to the target domain, and how to combine them is still an open problem. In this paper, we seek to leverage labeled data from multiple source domains to enhance classification performance in a target domain where the target data are received in an online fashion. This problem is known as the online transfer learning problem. To achieve this, we propose novel online transfer learning paradigms in which the source and target domains are leveraged adaptively. We consider two different problem settings: homogeneous transfer learning and heterogeneous transfer learning. The proposed methods work in an online manner, where the weights of the source domains are adjusted dynamically. We provide the mistake bounds of the proposed methods and perform comprehensive experiments on real-world data sets to demonstrate the effectiveness of the proposed algorithms.",1041-4347;10414347,,10.1109/TKDE.2017.2685597,Guangzhou Key Laboratory of Robotics and Intelligent Software; 10.13039/501100001809 - National Natural Science Foundation of China (NSFC);,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883886,Online transfer learning;heterogeneous transfer;multiple source domains,Computer vision;Data mining;Kernel;Machine learning algorithms;Silicon;Training;Training data,learning (artificial intelligence),heterogeneous transfer learning;homogeneous transfer learning;online transfer learning technique,,,,,,,20170321,July 1 2017,,IEEE,IEEE Journals & Magazines,
Effectiveness and applicability of Internet-based training in the corporation - case of Egypt,M. Ibrahim; S. Kamel,"American Univ. in Cairo, Egypt","36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the",20030206,2003,,,10 pp.,,"Learning is the most indispensable activity in the current knowledge-based economy where firms, in order to compete and survive, must be constantly alert, capable of adapting to fast change, constantly learn, evolve, and transform themselves rapidly. In that respect, the use of innovative information and communication technology is perceived to play a key role in the development of new learning platforms and mechanisms. One of the emerging solutions is electronic training ""eTraining"", which is a growing trend and is expected to become crucial in meeting newly introduced challenges and in catering for changing and diversified market needs. The global connectivity of the Internet and the availability of innovative information and communication technology are factors that have contributed in catalyzing the new Internet-based learning paradigm offering great opportunities for organizations to educate and train their management and staff. However, Internet-based training poses several considerable challenges for various organizations especially those operating in developing countries. Within the context of transferring and using information and communication technology into developing countries, this paper demonstrates the outcome of a research aiming at investigating the effectiveness and applicability of Internet-based training in providing training for organizations in Egypt. The focus of the research was mainly soliciting the opinions of three different groups of stake holders; human resources or training managers responsible for setting training policies; instructors responsible for facilitating courses and preparing material; and trainees undertaking the training.",,POD:0-7695-1874-5,10.1109/HICSS.2003.1174344,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1174344,,Communications technology;Computer aided software engineering;Consumer electronics;Context;Employment;Human resource management;Innovation management;Internet;Management training;Technology management,Internet;computer based training;human resource management;management training;personnel,Egypt;Internet;Internet-based training;communication technology;corporation;eTraining;electronic learning;electronic training;global connectivity;human resources;information technology;knowledge-based economy;management training;personnel training;technology transfer;training courses;training managers;training policies,,0,,28,,,,6-9 Jan. 2003,,IEEE,IEEE Conferences,
"The development of an object-oriented, discrete-event simulation language using Java",P. Martin,"Dept. of Comput., Univ. of the West of England, UK",Proceedings of Joint 4th International Computer Science Conference and 4th Asia Pacific Software Engineering Conference,20020806,1997,,,123,130,"Simulation modelling is an ideal domain for the application of object-oriented methods, both in the modelling of problem domain entities and in the implementation of simulators. The paper describes a prototype development of an object-oriented animated, general purpose discrete-event simulation language which builds on the well established entity modelling notations of JSD and harnesses the object-oriented features provided by Java to produce a high-level graphically defined simulation language providing customisable animations in a platform-independent way. Simple situations can be modelled quickly and simply, without the need for programming, whilst the provision of a programmatic API, coupled with the ability to extend the pre-defined entity class with the addition of Java methods permits a flexible approach to handling more complex systems. In addition to performance evaluation simulations the provision of user interaction through customisable control panels allows the simulator to be used in a gaming or training mode",,POD:0-8186-8271-X,10.1109/APSEC.1997.640169,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=640169,,Analytical models;Animation;Computational modeling;Context modeling;Discrete event simulation;Java;Object oriented modeling;Power system modeling;Radio access networks;Virtual prototyping,application program interfaces;computer animation;discrete event simulation;object-oriented languages;simulation languages;utility programs;visual languages,Java;customisable animations;customisable control panels;gaming mode;high-level graphically defined simulation language;object-oriented animated general purpose discrete-event simulation language;object-oriented methods;performance evaluation simulation;problem domain entity modelling;programmatic API;simulation modelling;simulators;training mode;user interaction,,1,1,19,,,,2-5 Dec 1997,02 Dec 1997-05 Dec 1997,IEEE,IEEE Conferences,
Design and Implementation of an Automatic Visual Acuity Test Software,H. Q. Yu; T. Jiang; C. H. Wang; P. Zhou,"China Astronaut Res. & Training Center, Nat. Key Lab. of Human Factors Eng., Beijing, China",2016 International Conference on Information System and Artificial Intelligence (ISAI),20170116,2016,,,81,84,"In order to test visual acuity expediently and accurately, a test software was designed and implemented based on the characteristics of tablet computer which was suitable for home use. The software used front camera to detect distance and presented optotypes by number of pixels considering test distance and display resolution of tablet computer which was read by software automatically. The software could present optotypes accurately and control the appearance order effectively. The measurement range and accuracy complied with the national standards and it was suitable to popularize.",,Electronic:978-1-5090-1585-6; POD:978-1-5090-1586-3,10.1109/ISAI.2016.0026,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7816679,automatic test;distance detection;portable device;software design;visual acuity,Atmospheric measurements;Particle measurements;Software;Standards;Tablet computers;Testing;Visualization,mobile computing;notebook computers;vision,automatic visual acuity test software;optotypes;tablet computer display resolution;tablet computer test distance,,,,,,,,24-26 June 2016,,IEEE,IEEE Conferences,
Configurable semi-autonomic animated animal characters in interactive virtual reality applications,Z. Ai; M. A. Livingston,"Naval Research Laboratory, USA",2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS),20120716,2012,,,68,73,"In many virtual reality (VR) simulation and training applications, it is desirable and even critical to have computer controlled animal characters that can behave with a high degree of realism. The realism can be measured in two aspects. One is behavioral realism, or how real the characters act and respond to the commands and environments. The other aspect is visual realism. Many efforts have been directed at animating human characters as well as other animal characters in applications such as interactive computer games. However, more research is still needed for realistic animation of animal characters due to the vast variety of animal species and different application purposes. In some of the environments for which security personnel are being trained, animals, such as dogs, are part of the training programs. So we need to include realistic behavior and visual representations of animal characters in our training applications. This study is focused on animal behavior and animation for VR applications. A simple implementation of a real-time animal animation method that is configurable is proposed to make it easy for user interaction. Synthetic animal characters are included in the system so that their behavior can be programmed and controlled digitally. A two-stage state machine is used in the system. The top-level state machine controls the animal behavior. The secondary state machine controls animation. Animation blending and procedural control are used to make the animation smooth.",2328-7772;23287772,Electronic:978-1-4673-1248-6; POD:978-1-4673-1249-3,10.1109/SEARIS.2012.6231171,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6231171,,Animal behavior;Animation;Computational modeling;Dogs;Real time systems;Training,computer animation;digital simulation;finite state machines;virtual reality,VR;animal character realistic animation;animal characters realistic behavior;animal characters visual representations;animation blending;behavioral realism;configurable semiautonomic animated animal characters;human character animation;interactive virtual reality applications;procedural control;real-time animal animation method;secondary state machine;synthetic animal characters;top-level state machine;two-stage state machine;virtual reality simulation;virtual reality training applications;visual realism,,0,,24,,,,5-5 March 2012,,IEEE,IEEE Conferences,
"A Systems Software Architecture for Training Neural, Fuzzy Neural and Genetic Computational Intelligent Networks",T. Arsan; A. S. Ogrenci; T. Saydam,"Kadir Has University, 34230 Cibali-Istanbul, Turkey, arsan@khas.edu.tr",The 2006 IEEE International Joint Conference on Neural Network Proceedings,20061030,2006,,,5275,5280,"A systems software architecture for training distributed neural, fuzzy neural and genetic networks and their relevant information models have been developed. Principles of on-line architecture building, training, managing, and optimization guidelines are provided and extensively discussed. Qualitative comparisons of neural training strategies have been provided.",2161-4393;21614393,POD:0-7803-9490-9,10.1109/IJCNN.2006.247282,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1716833,,Buildings;Computer architecture;Computer networks;Fuzzy neural networks;Fuzzy systems;Genetics;Guidelines;Intelligent networks;Management training;System software,distributed object management;fuzzy neural nets;genetic algorithms;learning (artificial intelligence);object-oriented programming;software architecture,distributed software management hierarchy;fuzzy neural network training;genetic computational intelligent network;object-oriented software engineering;systems software architecture,,0,,16,,,,0-0 0,,IEEE,IEEE Conferences,
Online learning classifiers in dynamic environments with incomplete feedback,M. Behdad; T. French,"School of Computer Science and Software Engineering, The University of Western Australia, 35 Stirling Highway CRAWLEY 6009 Australia",2013 IEEE Congress on Evolutionary Computation,20130715,2013,,,1786,1793,"In this paper we investigate the performance of XCSR (a real-valued genetics-based machine learning method) in an online environment in which the feedbacks are received with a delay and not for all the instances. The importance of such environments lies in the fact that many real world environments have these characteristics. For instance, in spam detection some of the undetected spam messages which are delivered to the user may be flagged as spam by user after a while. Hence, the feedback is both delayed and partial in this context. Similar situation can easily be imagined in other fraud detection contexts such as network intrusion and credit card fraud. We also present an architecture for an adaptable online XCSR and present two heuristics to deal with biased partial feedback environments. The heuristics use the information about the environment and their observations and create artificial feedbacks for the classifications that do not receive any feedback. We show that these heuristics always help XCSR learn better and perform more accurately in such situations.",1089-778X;1089778X,Electronic:978-1-4799-0454-9; POD:978-1-4799-0453-2,10.1109/CEC.2013.6557777,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6557777,,Accuracy;Delays;Electronic mail;Sociology;Statistics;Testing;Training,learning (artificial intelligence);pattern classification;performance evaluation;security of data;software architecture;unsolicited e-mail,XCSR performance investigation;adaptable online XCSR architecture;artificial feedbacks;biased partial feedback environments;credit card fraud;dynamic environments;fraud detection contexts;incomplete feedback;network intrusion;online learning classifiers;real-valued genetics-based machine learning method;spam detection;undetected spam messages,,2,,14,,,,20-23 June 2013,,IEEE,IEEE Conferences,
An Effective Method To Improve kNN Text Classifier,X. Hao; X. Tao; C. Zhang; Y. Hu,"Fudan University, China","Eighth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD 2007)",20070813,2007,1,,379,384,"Many of standard classification algorithms usually assume that the training examples are evenly distributed among different classes. However, unbalanced data sets often appear in many applications. As a simple, effective categorization method, kNN is widely used, but it suffers from biased data sets, too. In developing the Prototype of Internet Information Security for Shanghai Council of Information and Security, we detect that when training data set is biased, almost all test documents of some rare categories are classified into common ones. To alleviate such a misfortune, we propose a novel concept, critical point (CP), and adapt traditional kNN by integrating CP's approximate value, LB or UB, training number with decision rules. Exhaustive experiments illustrate that the adapted kNN achieves significant classification performance improvement on biased corpora.",,POD:0-7695-2909-7,10.1109/SNPD.2007.296,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4287536,,Artificial intelligence;Computer networks;Concurrent computing;Distributed computing;Information security;Internet;Management training;Software engineering;Testing;Text categorization,text analysis,classification algorithms;critical point;kNN;text classifier,,5,,15,,,,July 30 2007-Aug. 1 2007,,IEEE,IEEE Conferences,
Constructive and virtual model linkage,D. R. Pratt; M. A. Johnson,"Dept. of Comput. Sci., Naval Postgraduate Sch., Monterey, CA, USA","Winter Simulation Conference Proceedings, 1995.",20020806,1995,,,1222,1228,"The U.S. Army has two disparate combat models, Janus and Distributed Interactive Simulation (DIS) based systems. Both facilitate training, tactical development and weapons analysis. However, a major problem is that entities existing in the Janus Combat Model cannot interact with DIS entities. This paper address how to make this interaction possible, producing a synergy between the combined models, each model benefiting the other. The first step was to identify the differences between the Janus and DIS environments. Next, a software architecture was developed to store and manipulate data regarding both simulations. A communications architecture was created to allow data flow between the two environments. Finally, algorithms were developed to allow for interaction between Janus and DIS entities. The resulting product, the World Modeler (WM), integrates Janus, a two dimensional, constructive combat model, into the three dimensional, entity-level virtual battlefield of DIS. Janus entities interact in real-time with other entities in the DIS virtual world. It is a software system operating on a low-end Silicon Graphics (SGI) workstation with TCP/IP and UDP/IP networking capabilities",,POD:0-78033018-8,10.1109/WSC.1995.479028,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=479028,,Batteries;Command and control systems;Computational modeling;Computer graphics;Computer science;Costs;Couplings;Silicon;TCPIP;Weapons,computer based training;digital simulation;military computing,Distributed Interactive Simulation;Janus;Silicon Graphics;TCP/IP;U.S. Army;UDP/IP;combat models;software architecture;tactical development;training;virtual battlefield;virtual model linkage;weapons analysis,,0,,7,,,,3-6 Dec 1995,03 Dec 1995-06 Dec 1995,IEEE,IEEE Conferences,
Local Binary Pattern-Based Hyperspectral Image Classification With Superpixel Guidance,S. Jia; B. Deng; J. Zhu; X. Jia; Q. Li,"College of Computer Science and Software Engineering, Computer Vision Research Institute, Shenzhen University, Shenzhen, China",IEEE Transactions on Geoscience and Remote Sensing,20180126,2018,56,2,749,759,"Since it is usually difficult and time-consuming to obtain sufficient training samples by manually labeling, feature extraction, which investigates the characteristics of hyperspectral images (HSIs), such as spectral continuity and spatial locality of surface objects, to achieve the most discriminative feature representation, is very important for HSI classification. Meanwhile, due to the spatial regularity of surface materials, it is desirable to improve the classification performance of HSIs from the superpixel viewpoint. In this paper, we propose a novel local binary pattern (LBP)-based superpixel-level decision fusion method for HSI classification. The proposed framework employs uniform LBP (ULBP) to extract local image features, and then, a support vector machine is utilized to formulate the probability description of each pixel belonging to every class. The composite image of the first three components extracted by a principal component analysis from the HSI data is oversegmented into many homogeneous regions by using the entropy rate segmentation method. Then, a region merging process is applied to make the superpixels obtained more homogeneous and agree with the spatial structure of materials more precisely. Finally, a probability-oriented classification strategy is applied to classify each pixel based on superpixel-level guidance. The proposed framework “ULBP-based superpixel-level decision fusion framework†is named ULBP-SPG. Experimental results on two real HSI data sets have demonstrated that the proposed ULBP-SPG framework is more effective and powerful than several state-of-the-art methods.",0196-2892;01962892,,10.1109/TGRS.2017.2754511,Guangdong Special Support Program of Top-Notch Young Professionals; Shenzhen Future Industry Development Funding Program; Shenzhen Scientific Research and Development Funding Program; 10.13039/501100001809 - National Natural Science Foundation of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8068950,Hyperspectral image (HSI) classification;local binary pattern (LBP);superpixel,Feature extraction;Hyperspectral imaging;Image segmentation;Merging;Support vector machines;Training,feature extraction;geophysical image processing;hyperspectral imaging;image classification;image representation;image segmentation;principal component analysis;probability;remote sensing;support vector machines,HSI classification;HSI data sets;ULBP-SPG framework;ULBP-based superpixel-level decision fusion framework;composite image;discriminative feature representation;entropy rate segmentation method;feature extraction;homogeneous regions;local binary pattern-based hyperspectral image classification;local image feature extraction;principal component analysis;probability-oriented classification strategy;region merging process;spatial locality;spatial regularity;spectral continuity;superpixel viewpoint;superpixel-level decision fusion framework;superpixel-level guidance;support vector machine;surface materials;surface objects;uniform LBP,,,,,,,20171016,Feb. 2018,,IEEE,IEEE Journals & Magazines,
Human detection based on weighted template matching,T. Nguyen Duc; P. Ogunbona; W. Li,"Advanced Multimedia Research Lab, ICT Research Institute School of Computer Science and Software Engineering University of Wollongong, Australia",2009 IEEE International Conference on Multimedia and Expo,20090818,2009,,,634,637,"This paper proposes a new two-stage human detection method involving matching and verification. A Bayesian framework is developed to verify the matching score obtained from a weighted distance measure. Performance evaluation indicates that the proposed method is able to utilize the flexible matching scheme and produce superior true positive, true negative and low misclassification rates.",1945-7871;19457871,POD:978-1-4244-4290-4,10.1109/ICME.2009.5202576,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5202576,Human detection;template matching,Biological system modeling;Detection algorithms;Histograms;Humans;Labeling;Leg;Shape;Training data;Videos;Voting,belief networks;image matching;object detection,Bayesian framework;flexible matching scheme;two-stage human detection method;weighted template matching,,3,1,12,,,,June 28 2009-July 3 2009,,IEEE,IEEE Conferences,
A neural network based power system stabilizer suitable for on-line training-a practical case study for EGAT system,B. Changaroon; S. C. Srivastava; D. Thukaram,"Div. of Electr. Eng., Electr. Generating Authority of Thailand, Thailand",IEEE Transactions on Energy Conversion,20020806,2000,15,1,103,109,This paper presents the development of a neural network based power system stabilizer (PSS) designed to enhance the damping characteristics of a practical power system network representing a part of Electricity Generating Authority of Thailand (EGAT) system. The proposed PSS consists of a neuro-identifier and a neuro-controller which have been developed based on functional link network (FLN) model. A recursive on-line training algorithm has been utilized to train the two neural networks. Simulation results have been obtained under various operating conditions and severe disturbance cases which show that the proposed neuro-PSS can provide a better damping to the local as well as interarea modes of oscillations as compared to a conventional PSS,0885-8969;08858969,,10.1109/60.849124,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=849124,,Artificial neural networks;Computer aided software engineering;Damping;Frequency;Neural networks;Power generation;Power system dynamics;Power system modeling;Power system simulation;Power systems,computer based training;neurocontrollers;oscillations;power system stability,EGAT system;Electricity Generating Authority of Thailand;damping characteristics enhancement;functional link network model;interarea oscillation modes;neural network;neuro-controller;neuro-identifier;on-line training;power system stabilizer;recursive on-line training algorithm,,22,,19,,,,Mar-00,,IEEE,IEEE Journals & Magazines,
Verifying adaptation of neuro-controlled game opponent by cross validation under supervised and unsupervised player modeling,W. Huang; S. He; X. Liu; J. Yang; Z. Shi; X. Li; Y. Hao,"International School, School of Software Engineering, Beijing University of Posts and Telecommunications, Beijing, China",The 2nd International Conference on Software Engineering and Data Mining,20100809,2010,,,172,177,"As a new trend of game development, Artificial Intelligence (AI) used to be implemented by Finite State Machine (FSM) is being replaced by domain-knowledge-free automatic game design approaches. These training methods could achieve excellent performance as FSM and contribute to other improvements: Non Player Character's (NPC) behaviors appear wide differences based on player action, and for multiple opponents in a single game, they can learn to cooperate and form anti-strategy, which could greatly augment entertainment of game. In this paper, by using Pac-man of prey and predator game genre as test-bed and Upper Confidence bound for Trees (ÃœCT) algorithm to generate training data for Artificial Neural Network (ANN), we demonstrate adaptation is confirmable with cross validation result under supervised and unsupervised player modeling. As a conclusion, we will clarify how theory developed in this paper could contribute to practical application in online video game and exert excellent game performance.",,Electronic:978-89-88678-22-0; POD:978-1-4244-7324-3,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5542932,UCT;adaptation of game AI;neuro-controller;pac-man;strategy-based player modeling;supervised and unsupervised player modeling,Artificial intelligence;Artificial neural networks;Automata;Automatic testing;Game theory;Helium;Logic;Software engineering;Software testing;Training data,,,,0,,11,,,,23-25 June 2010,,IEEE,IEEE Conferences,
Development of a Neurocognitive Remediation System by Virtual Reality,C. F. Jiang; D. K. Chen; W. H. Sung,"Department of Biomedical Engineering, I-Shou University, Kaohsiung, Taiwan",2005 IEEE Engineering in Medicine and Biology 27th Annual Conference,20060410,2005,,,2559,2562,"This paper presents a system developed for cognitive impairment evaluation and training. We integrate three different test modules in the system for decreasing the complexity of the system manipulation and increasing the completeness of various cognitive function evaluations. Besides the standard modules, including CPT and WCST, a new module to evaluate and train the cognitive ability in the three dimensional space is also developed by using the virtual reality technique. Therefore the system can improve the incompleteness of 2D shape design in the standard test and assist the physiotherapist to evaluate the patient's ability to recognize the object not only in two dimensions but also in three dimensions",1094-687X;1094687X,POD:0-7803-8741-4,10.1109/IEMBS.2005.1616991,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1616991,Cognitive ability;Virtual Reality;three dimensional,Biomedical engineering;Cognition;Medical treatment;Mental disorders;Psychology;Shape;Software testing;Standards development;System testing;Virtual reality,cognition;medical computing;neurophysiology;patient rehabilitation;virtual reality,2D shape design;CPT;WCST;Wisconsin card sorting test;cognitive ability;cognitive performance test;neurocognitive remediation system;physiotherapist;virtual reality,,3,,7,,,,17-18 Jan. 2006,,IEEE,IEEE Conferences,
Predictive Power Control in Wireless Sensor Networks,M. Chincoli; A. A. Syed; D. C. Mocanu; A. Liotta,"Electr. Eng. Dept., Eindhoven Univ. of Technol., Eindhoven, Netherlands",2016 IEEE First International Conference on Internet-of-Things Design and Implementation (IoTDI),20160519,2016,,,309,312,"Communications in Wireless Sensor Networks (WSNs) are affected by dynamic environments, variable signal fluctuations and interference. Thus, prompt actions are necessary to achieve dependable communications and meet quality of service requirements. To this end, the reactive algorithms used in literature and standards, both centralized and distributed ones, are too slow and prone to cascading failures, instability and sub-optimality. We explore the predictive power of machine learning to better exploit the local information available in the WSN nodes and make sense of global trends. We aim at predicting the configuration values that lead to network stability. In this work, we adopt the Q-learning algorithm to train WSNs to proactively start adapting in face of changing network conditions, acting on the available transmission power levels. Our aim is to prove that smart nodes lead to better network performance with the aid of simple machine learning.",,Electronic:978-1-4673-9948-7; POD:978-1-4673-9949-4,10.1109/IoTDI.2015.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7471381,Q-learning;software architecture;transmission power control (TPC);wireless sensor network (WSN),IEEE 802.15 Standard;Interference;Power control;Prediction algorithms;Wireless communication;Wireless sensor networks,learning (artificial intelligence);power control;quality of service;radiofrequency interference;telecommunication control;wireless sensor networks,Q-learning algorithm;WSN;machine learning;predictive power control;quality of service;variable signal fluctuations;variable signal interference;wireless sensor networks,,2,,13,,,,4-8 April 2016,,IEEE,IEEE Conferences,
GSDgame: A Serious Game for the Acquisition of the Competencies Needed in GSD,D. Valencia; A. VizcaÃno; L. Garcia-Mundo; M. Piattini; J. P. Soto,"Alarcos Res. Group, Univ. of Castilla-La Mancha, Ciudad Real, Spain",2016 IEEE 11th International Conference on Global Software Engineering Workshops (ICGSEW),20160929,2016,,,19,24,"The phenomenon of globalization has, in recent years, forced companies to change their business model. Software development companies are no exception, and have attempted to join the global market so as to be able to hire labor in other countries in an attempt to reduce costs, increase productivity and gain competitive advantages. This is known as Global Software Development (GSD). Those companies that wish to carry out this practice require developers who possess the knowledge and skills required to solve problems that arise as a result of geographical, temporal and cultural distance. Traditional methods for teaching students or employees how to work in GSD environments are usually expensive, and require much effort. Serious games could, therefore, play a key role in this process, as they are educational games that allow the acquisition of knowledge and skills at a low cost. This paper presents a serious game called ""GSDgame"" with which some of the competencies needed in GSD can be acquired. The game simulates scenarios that usually occur in the overall development of a software project, thus enabling the user to become aware of the problems concerning GSD and gain some experience in solving these problems. Finally, we present the validation and testing developed by experts in serious games by means of an SG-based quality model.",,,10.1109/ICGSEW.2016.11,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7579480,global software development;serious games,Companies;Cultural differences;Electronic mail;Games;Software;Training,computer aided instruction;globalisation;knowledge acquisition;serious games (computing);software engineering,GSDgame;SG-based quality model;business model;competencies acquisition;developer knowledge;educational games;global software development;globalization;knowledge acquisition;scenario simulation;serious game;software development companies;teaching,,,,,,,,2-2 Aug. 2016,,IEEE,IEEE Conferences,
An Improved RBF Network On-Line Learning Algorithm,Z. X. Ming; N. G. Liang,"Sch. of Inf. Sci. & Eng., Jiangsu Polytech. Univ., ChangZhou, China",2009 Second International Symposium on Information Science and Engineering,20100415,2009,,,547,552,"RBF neural network off-line learning algorithm can only be trained by a set of samples at the same time, not by individual samples one by one, therefore its adaptiveness is poor. This paper presents an improved RBF network on-line learning algorithm based on resource allocation network. The network can be trained by individual samples respectively. At first a structure of RBF neural network with no hidden layer is created, then this network is trained using individual samples, according to current errors between output and input, the numbers and locations of the hidden layer nodes are dynamically added or deleted to optimize the structure of network. The strategy of increasing or decreasing nodes on-line is based on the recursive least squares algorithm. For the samples producing larger output response, the weights of neurons are retained otherwise deleted to improve RBF neural network convergence speed and real time. Nonlinear curve fitting tests including natural index, multiplication, trigonometric functions and gas content forecast are carried out by VC++ simulation software to verify the validity of this algorithm. Simulation tests show that the improved on-line learning algorithm for RBF network has higher forecasting accuracy, well generalization ability, fewer hidden nodes. It can be realized in embedded systems and has a good value in many application fields such as gas content forecast.",2160-1283;21601283,Electronic:978-1-4244-6326-8; POD:978-1-4244-6325-1,10.1109/ISISE.2009.17,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5447311,on-line learning algorithm;radial basis function(RBF) neural network;recursive least squares method;resource allocation network,Convergence;Curve fitting;Least squares methods;Neural networks;Neurons;Predictive models;Radial basis function networks;Resource management;Software algorithms;Software testing,C++ language;computer aided instruction;curve fitting;embedded systems;forecasting theory;least squares approximations;radial basis function networks;simulation,RBF neural network;VC++ simulation software;embedded systems;forecasting accuracy;nonlinear curve fitting;offline learning;online learning;recursive least squares algorithm,,1,,10,,,,26-28 Dec. 2009,,IEEE,IEEE Conferences,
The design of secure embedded VPN gateway,Kun Han; Junjie Liu; Demin Yang; Quan Yuan,"Department of Information Safety, Xi'an Communications Institute, China",2014 IEEE Workshop on Advanced Research and Technology in Industry Applications (WARTIA),20141206,2014,,,350,353,"As the information transmission in public network has the risk of eavesdropping, and network application terminal is under the attack of viruses or Trojan, it is necessary to do some research on system topology structure, such as to adopt the embedded firewall, IPSec VPN and Network Quarantine based on Iptables rules to get the software and hardware design scheme. The design and implementation of embedded VPN gateway increases the system cost to some extent, but the security of data transmission and application terminal protection capability has been greatly improved, which has good application prospects.",,DVD:978-1-4799-6988-3; Electronic:978-1-4799-6989-0; POD:978-1-4799-6990-6,10.1109/WARTIA.2014.6976267,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6976267,Dual Port RAM;Firewall;Network Security;VPN,Firewalls (computing);IP networks;Logic gates;Ports (Computers);Random access memory;Virtual private networks,IP networks;firewalls;internetworking;network servers;security of data;telecommunication network topology;virtual private networks,IPSec VPN;Iptables rule;application terminal protection capability;data transmission security;embedded firewall;hardware design scheme;information transmission;network quarantine;secure embedded VPN gateway;software design scheme;system topology structure;trojan;virus attack,,0,,8,,,,29-30 Sept. 2014,,IEEE,IEEE Conferences,
An ensemble oversampling model for class imbalance problem in software defect prediction,S. Huda; K. Liu; M. Abdelrazek; A. Ibrahim; S. Alyahya; H. Al-Dossari; S. Ahmad,"School of IT, Deakin University, Melbourne, Australia.",IEEE Access,,2018,PP,99,1,1,"Software systems are now ubiquitous and are used every day for automation purposes in personal and enterprise applications; they are also essential to many safety-critical and mission-critical systems, e.g., air traffic control systems, autonomous cars, and SCADA systems. With the availability of massive storage capabilities, high speed Internet, and the advent of Internet of Things (IoT) devices, modern software systems are growing in both size and complexity. Maintaining a high quality of such complex systems while manually keeping the error rate at a minimum is a challenge. Therefore, automated detection of faulty components in a software system is important during software development and also post-delivery. Fault detection models usually needs to be trained on a labeled-balanced dataset with both faulty and non-faulty samples. Earlier work, e.g. Mohsin et al. (2016), showed that most real fault detection training dataset are imbalanced. Thereby, the trained model gets over-fitted and classifies faulty components as non-faulty components. The consequence of a high false negative rate is cumulative and results in generating more errors when using the model in other software systems – never seen before, which is very expensive. In this paper, we propose a software defect prediction ensemble model which considers the class imbalance problem in real software datasets. We use different oversampling techniques to build an ensemble classifier that can reduce the effect of low minority samples in the defective data. The proposed approach is verified using PROMISE software engineering dataset. The results show that our ensemble oversampling technique can more greatly reduce the false negative rate compared to the standard classification techniques and identify the faulty components more accurately resulting in a less expensive detection system (lowering the rate of non-faulty predictions of faulty modules).",,,10.1109/ACCESS.2018.2817572,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8320364,Software quality and fault detection;ensemble model of detection;highly accurate detection;imbalanced metric data;oversampling,Fault detection;Measurement;Prediction algorithms;Software algorithms;Software systems;Training,,,,,,,,,20180320,,,IEEE,IEEE Early Access Articles,
Twitter fake account detection,B. Erşahin; Ö. Aktaş; D. Kılınç; C. Akyol,"Computer Engineering Department, Dokuz Eylul University, Izmir, Turkey",2017 International Conference on Computer Science and Engineering (UBMK),20171102,2017,,,388,392,"Social networking sites such as Twitter and Facebook attracts millions of users across the world and their interaction with social networking has affected their life. This popularity in social networking has led to different problems including the possibility of exposing incorrect information to their users through fake accounts which results to the spread of malicious content. This situation can result to a huge damage in the real world to the society. In our study, we present a classification method for detecting the fake accounts on Twitter. We have preprocessed our dataset using a supervised discretization technique named Entropy Minimization Discretization (EMD) on numerical features and analyzed the results of the Naïve Bayes algorithm.",,Electronic:978-1-5386-0930-9; POD:978-1-5386-0931-6,10.1109/UBMK.2017.8093420,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8093420,Twitter;fake detection;machine learning;social media;spam detection,Entropy;Gaussian distribution;Mathematical model;Minimization;Training;Twitter,Bayes methods;entropy;minimisation;pattern classification;social networking (online),Facebook;Naïve Bayes algorithm;Twitter fake account detection;classification method;entropy minimization discretization;incorrect information;malicious content;numerical features;social networking sites;supervised discretization technique,,,,,,,,5-8 Oct. 2017,,IEEE,IEEE Conferences,
Design of a universal enterprise Management Information System based on Web 2.0,Pan Shaoming; Tan Hai; Cai Qizhong,"Department of Electronic Information and Control Engineering, Guangxi University of Technology, Liuzhou, China",2010 International Conference on E-Health Networking Digital Ecosystems and Technologies (EDT),20100628,2010,2,,458,460,"In the essay, with three layers of system structure, a universal enterprise Management Information System is designed and realized by employing NET and its safety authentication technology, which makes small companies information-based.",,Electronic:978-1-4244-5517-1; POD:978-1-4244-5514-0,10.1109/EDT.2010.5496427,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5496427,Enterprise Management Information;Safety authentication;Web 2.0;three layers of structure,Authentication;Companies;Control engineering;Databases;Displays;Identity management systems;Information management;Management information systems;Management training;Personnel,Internet;authorisation;management information systems;software architecture,NET;Web 2.0;enterprise management information system;safety authentication technology,,1,,4,,,,17-18 April 2010,,IEEE,IEEE Conferences,
A Lloyd-Max-based Non-Uniform Quantization Scheme for Distributed Video Coding,F. Sheng; L. Xu-Jian; Z. Li-Wei,"Shandong University of Science and Technology, China","Eighth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD 2007)",20070813,2007,1,,848,853,"In traditional video compression standards, the quantizer plays an important role. It is the same for the distributed video coding (DVC), which can be thought to consist of a quantizer followed by a Slepian-Wolf encoder. The quantizer has dominant effect on the quality of the reconstructed video. In this context, this paper proposes quantization scheme for DVC based on a modified Lloyd-Max algorithm. The reconstruction values and partitions of quantizer are designed online for each Wyner-Ziv frame. The training set is extracted from the previous frame and a corresponding correlation model is computed respectively in the encoder and decoder. It is shown that at the cost of a slight higher error rate of the turbo code, the simple nonuniform quantization scheme will lower the quantization error in the reconstruction step, and on the whole improve the rate distortion performance.",,POD:0-7695-2909-7,10.1109/SNPD.2007.136,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4287621,,Costs;Decoding;Distributed computing;Encoding;Error analysis;Quantization;Rate-distortion;Video codecs;Video coding;Video compression,data compression;video coding,Lloyd-Max-based nonuniform quantization scheme;Slepian-Wolf encoder;Wyner-Ziv frame;correlation model;distributed video coding;video compression,,1,,12,,,,July 30 2007-Aug. 1 2007,,IEEE,IEEE Conferences,
Ontology-Based Description Frame of Information Security Service-Ability for Customer Demands,H. Ruo; X. Hong,"Dept. of Comput. Sci., GuangDong Polytech. Normal Univ., Guangzhou",2008 International Conference on Computer Science and Software Engineering,20081222,2008,3,,1069,1072,"According to the environment of persistently changeable network information security and customer demands, it is necessary to combine the existing information security service to analyze and clarify the main role, running environment and working process related to the Web service platform for information security. It describes in detail the concept expressions of resource and interaction ontology of information security and gives the ontology-based description frame of Web serviceability of information security, as well as illustrates the specific meanings of such frame.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.465,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722526,Information security;customer demands;resources;role;service supply,Cities and towns;Computer industry;Computer science;Industrial training;Information security;Internet;Ontologies;Protection;Software engineering;Web services,Web services;customer services;ontologies (artificial intelligence);security of data,Web service;customer demands;description frame;information security;ontology,,0,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
A new approach for binary feature selection and combining classifiers,A. Asaithambi; V. Valev; A. Krzyżak; V. Zeljković,"School of Computing, College of Computing, Engineering & Construction, University of North Florida, USA",2014 International Conference on High Performance Computing & Simulation (HPCS),20140922,2014,,,681,687,"This paper explores feature selection and combining classifiers when binary features are used. The concept of Non-Reducible Descriptors (NRDs) for binary features is introduced. NRDs are descriptors of patterns that do not contain any redundant information. The underlying mathematical model for the present approach is based on learning Boolean formulas which are used to represent NRDs as conjunctions. Starting with a description of a computational procedure for the construction of all NRDs for a pattern, a two-step solution method is presented for the feature selection problem. The method computes weights of features during the construction of NRDs in the first step. The second step in the method then updates these weights based on repeated occurrences of features in the constructed NRDs. The paper then proceeds to present a new procedure for combining classifiers based on the votes computed for different classifiers. This procedure uses three different approaches for obtaining the single combined classifier, using majority, averaging, and randomized vote.",,CD-ROM:978-1-4799-5311-0; Electronic:978-1-4799-5313-4; POD:978-1-4799-5160-4,10.1109/HPCSim.2014.6903754,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6903754,,Diversity reception;Educational institutions;Hamming distance;Mathematical model;Mutual information;Pattern recognition;Training,Boolean algebra;learning (artificial intelligence);pattern classification,binary feature selection;learning Boolean formula;nonreducible descriptor;single combined classifier,,0,,40,,,,21-25 July 2014,,IEEE,IEEE Conferences,
Feature Extraction Based on Sparsity Embedding with Manifold Information for Face Recognition,S. Q. Gao; X. Y. Jing; C. Lan; Y. F. Yao; Z. J. Sui,"Sch. of Autom., Nanjing Univ. of Posts & Telecommun., Nanjing, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"In the past few years, manifold learning and sparse representation have been widely used for feature extraction and dimensionality reduction. The sparse representation technique shows that one sample can be linearly recovered by the others in a data set. Based on this, sparsity preserving projections (SPP) has recently been proposed, which simply minimizes the sparse reconstructive errors among training samples in order to preserve the sparse reconstructive relations among data. However, SPP does not investigate the inherent manifold structure of the data set, which may be helpful for the recognition task. Motivated by this, we present in this paper a novel feature extraction approach named sparsity embedding with manifold information (SEMI), which not only preserves the sparse reconstructive relations, but also maintains the manifold structure of the reconstructed data. Specifically, for a sparse reconstructed sample, we minimize both its difference to the corresponding original sample as SPP does, and its distance to the original intra-class samples. Provided that this sample lies on different submanifolds from other samples, we additionally maximize, in the objective function, its distance to the original inter-class samples. Experimental results on two public ORL and AR face databases demonstrate that SEMI outperforms related methods in classification performance.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677262,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677262,,Databases;Face;Face recognition;Feature extraction;Image reconstruction;Manifolds;Training,face recognition;feature extraction;image reconstruction,AR face databases;dimensionality reduction;face recognition;feature extraction;manifold learning;public ORL face databases;sparse reconstructive error minimization;sparse representation technique;sparsity embedding with manifold information;sparsity preserving projections,,0,,12,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Analysis and Design of the Quality of Teacher Training and Evaluation System Based on J2EE,F. Qiu; R. Zhuo,"Coll. of Educ. & Technol., Zhejiang Univ. of Technol., Hangzhou, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The paper gives an overview of the current situation the quality assessment of teacher training, and meanwhile, it also points out several disadvantageous aspects of traditional teacher training's quality assessment, which includes normative, accuracy, reliability and efficiency etc. For these shortcomings, we designed a distributed quality evaluation system for teacher training with the help of J2EE technology. This paper gives out the overall structure of the system, the detailed information about the system features modular design, workflow systems as well as key technologies for the system. In the system, the general framework is mainly build on the basis of EJB technology, with a distributed component architecture and support for Web-based client-side technology. It can better improve the system performance.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5365243,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5365243,,Component architectures;Educational institutions;Educational technology;Finance;Java;Logic design;Paper technology;Protection;Quality assessment;Vocational training,Internet;teacher training,EJB technology;J2EE technology;Web-based client-side technology;distributed component architecture;distributed quality evaluation system;system features modular design;teacher training;training quality assessment;workflow systems,,0,,5,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning,J. T. Doswell,The Juxtopia Group,Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,1182,1183,"Mobile augmented reality system (MARS) based e-learning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS has the potential to adapt to individual learner needs and dynamically distribute tailored instruction to improve learning performance for a life time. While using MARS, learners may interact with their natural environment while MARS digitally annotates real-world objects with digital content. This digital content may combine multi-modal animation, graphics, text, and video as well as voice used to augment instruction based on empirical pedagogical models. The challenge, however, is building a MARS software architecture that fulfills this potential and is also reusable, interoperable, and adaptive to individual augmented reality (AR) ""heads-up displays"" while, at the same time, capable of delivering personalized instruction to the learner",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652683,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652683,,Augmented reality;Computer architecture;Context awareness;Eye protection;Graphics;Humans;Mars;Pervasive computing;Software architecture;Two dimensional displays,augmented reality;computer aided instruction;computer animation;helmet mounted displays;mobile computing;open systems;software architecture;software reusability,augmented learning;context-aware learning;digital content;e-learning environment;graphics;heads-up displays;interoperability;learning software;mobile augmented reality architecture;mobile wearable see-through display;multimodal animation;personalized instruction;software architecture;software reusability;training software,,11,,6,,,,5-7 July 2006,,IEEE,IEEE Conferences,
Badger Lab Management Software,W. Murray; M. Bell,,"2012 19th Biennial University/Government/Industry, Micro/Nano Symposium (UGIM)",20120723,2012,,,1,1,"Summary form only given. Stanford University has actively supported the development of lab management software since the late 1990's. The Coral application, developed at Stanford, was popular for over a decade. The latest offering in this evolving process is Badger Lab Management Software. The Badger application is a robust and flexible, client/server architecture application that can support multiple labs while embodying diverse strategies for equipment reservations, equipment rates, runtime data and member access control. Badger Lab Management Software allows the implementation of extensively customized lab operational parameters. Complex reservation strategies can be embodied within the xml specified, rule based reservation engine which results in efficient and equitable equipment resource utilization. Runtime data can be flexibly defined, captured and manipulated to provide process related research information. Equipment usage rates and related runtime costs can be combined with staff consulting, training and other charges on a per device basis. These may be rolled into monthly billings that include subscription fees and inventory charges. All cost data may be subject to lab specific rules such as expense caps based on volume usage within a lab or by groups of equipment. Finally, automated cost recovery data can be uploaded to university financials with online account validation where supported by the institution. System status information is available on a real- time basis. Equipment status is graphically displayed as are lab member current equipment enabled. Updates to reservation activities, historical usage information, staff charges and inventory status are pushed to active client sessions. Actions of interest, such as changes in equipment status and maintenance activites may also be disseminated via user defined mailing lists on a per device basis. IP addressable equipment interlocks ensure accurate capture of equipment utilization time and serve as a po- itive access control system resulting in enhanced security and automatic enforcement of training requirements. The Badger application can easily be provisioned over the internet, eliminating the need for local servers or in-house technical expertise. Badger's architecture provides superior performance and a better flow to application use eliminating the hesitation and latency often found in browser based applications. Badger Lab Management Software provides a rapidly deployable solution for efficiently managing multiple research labs at disparate locations within an institution.",0749-6877;07496877,Electronic:978-1-4577-1752-9; POD:978-1-4577-1751-2; USB:978-1-4577-1750-5,10.1109/UGIM.2012.6247102,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6247102,,Access control;Computer architecture;Educational institutions;Runtime;Servers;Software;Training,IP networks;Internet;XML;authorisation;client-server systems;computerised instrumentation;educational administrative data processing;financial management;personnel;resource allocation;software architecture,Badger lab management software;Coral application;IP addressable equipment interlocks;Internet;Stanford University;XML;automated cost recovery data;automatic training requirement enforcement;browser based applications;client-server architecture application;complex reservation strategies;equipment reservations;equipment usage rates;equipment utilization time;equitable equipment resource utilization;extensively customized lab operational parameters;flexible architecture;historical usage information;in-house technical expertise;inventory charges;inventory status;lab specific rules;local servers;maintenance activites;member access control;monthly billings;online account validation;positive access control system;robust architecture;rule based reservation engine;runtime costs;runtime data;staff charges;staff training;subscription fees;system status information;university financials;user defined mailing lists,,0,,,,,,9-10 July 2012,,IEEE,IEEE Conferences,
Software-Defined-Networking-Enabled Traffic Anomaly Detection and Mitigation,D. He; S. Chan; X. Ni; M. Guizani,"School of Computer Science and Software Engineering, East China Normal University, Shanghai, China",IEEE Internet of Things Journal,20171211,2017,4,6,1890,1898,"Traffic anomaly detection has been a principal direction in the network security field, which aims to identify attacks based on significant deviations from the established normal usage profiles. Recently, a new networking paradigm, software defined networking (SDN), has emerged to facilitate effective network control and management. In this paper, we present the advantages of leveraging SDN to detect traffic anomaly, and review recent progresses in this direction. Despite their effectiveness for traditional traffic, SDN-based traffic anomaly detection methods have to face the challenge of continuously increasing network traffic. To this end, we propose two refined algorithms to be used in an anomaly detection framework which can handle voluminous data, and report some experimental results to demonstrate their performance.",,,10.1109/JIOT.2017.2694702,CCF-Venustech Hongyan Research Initiative; National Science Foundation of China10.13039/100000001; Pearl River Nova Program of Guangzhou; Shanghai Rising-Star Program; State Grid Corporation Science and Technology Project “The Pilot Application on Network Access Security for Patrol Data Captured by Unmanned Planes and Robots and Intelligent Recognition Based on Big Data Platform”; 10.13039/100007567 - Strategic Research Grant from City University of Hong Kong;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7902104,Clustering;feature selection;traffic anomaly,Algorithm design and analysis;Clustering algorithms;Computer crime;Feature extraction;Intrusion detection;Training data,computer network security;software defined networking;telecommunication traffic,Traffic Anomaly Detection;software defined networking,,,,,,,20170417,Dec. 2017,,IEEE,IEEE Journals & Magazines,
Live Training Transformation (LT2) product line applied standards for reusable integrated and interoperable solutions,J. Rivera; W. Samper; B. Clinger,"U.S. Army PEO STRI, Orlando, Florida, USA",MILCOM 2008 - 2008 IEEE Military Communications Conference,20090119,2008,,,1,8,"The U.S. Army Program Executive Office (PEO) Simulation Training and Instrumentation (STRI) has established a Live Training Transformation (LT2) product line approach to developing a Family of Training Systems (FTS) that provide the ground maneuver training range functions supporting Army live and Joint training environments. The success of the LT2 program strategy is dependent on defining standards and initiatives derived to promote systematic reuse of software and interoperability solutions for the LT2 products. Application of LT2 product line standards have matured reducing life cycle development and sustainment costs through the creation of common reusable architectures providing integrated and interoperable training solutions for the LT2-FTS deployable to Army Ranges. LT2 standard initiatives cover the following primary areas of technology development: Tactical Engagement Simulation System (TESS), training instrumentation systems, software architecture, targetry and battlefield effects, and Joint Live-Virtual-Constructive interoperability. Approved and established standards include Common Training Instrumentation Architecture (CTIA), OneTESS, Family of Army Systems and Integrated Targetry (FASIT), Integrated Player Unit (IPU), Common Player Unit Interface Control Document (ICD), Consolidated Product Line Management (CPM), Graphical User Interface (GUI) Framework, and LT2 HCI Style guide. The LT2 standards provide industry the appropriate development guidelines and interface definitions in order to maximize industry involvement in developing product line solutions and providing advanced training capabilities through technology insertion. This paper provides an overview of how government and industry worked together to establish the LT2 standard initiatives based on common LT2-FTS use cases and details the relevant solution sets resulting in achievement of the PEO STRI mission and the LT2-FTS product line interoperability and reuse objectives.",2155-7578;21557578,POD:978-1-4244-2676-8,10.1109/MILCOM.2008.4753136,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4753136,,Application software;Computer architecture;Electrical equipment industry;Graphical user interfaces;Industrial training;Instruments;Management training;Software standards;Software systems;Standards development,digital simulation;graphical user interfaces;human computer interaction;military computing;open systems;product life cycle management;software architecture;software reusability;virtual instrumentation,U.S. army program executive office simulation training-instrumentation;battlefield effect;common player unit interface control document;common training instrumentation architecture;consolidated product line management;graphical user interface;human computer interaction;joint live-virtual-constructive interoperability;life cycle development;live training transformation product line;reusable integrated solution;software reusable architecture;sustainment cost;tactical engagement simulation system;targetry effect,,0,,16,,,,16-19 Nov. 2008,,IEEE,IEEE Conferences,
Security middleware infrastructure for medical imaging system integration and monitoring,W. Ma; K. Sartipi,"Department of Electrical, Computer and Software Engineering, University of Ontario Institute of Technology, 2000 Simcoe St N, Oshawa, Ontario, Canada",2016 18th International Conference on Advanced Communication Technology (ICACT),20160303,2016,,,1,1,"With the increasing demand for electronic medical records sharing, it is a challenge for medical imaging service providers to protect the patient privacy and IT infrastructure security in an integrated environment. In this paper, we present a novel security middleware infrastructure for seamlessly and securely linking legacy medical imaging systems, diagnostic imaging web applications as well as mobile applications. In this infrastructure, software agents such as user agent and security agent have been integrated into medical imaging domains that can be trained to perform their tasks. The proposed security middleware utilizes both online security technologies such as authentication, authorization and accounting, as well as post security operations to discover system security vulnerability. By integrating with the proposed security middleware, both legacy system users and Internet users can be uniformly identified and authenticated; access to patient diagnostic images can be controlled based on patient's consent directives and other access control polices defined at a central point; relevant user access activities can be audited at a central repository; user access behavior patterns are studied by utilizing data mining techniques; the explored behavior patterns provide system administrators valuable knowledge to refine existing security policies; behavior-based access control is enforced by capturing user's dynamic behavior and determining their access rights through comparing with the discovered knowledge of common behaviors. A case study is presented based on the proposed infrastructure.",,CD:978-8-9968-6507-0; Electronic:978-8-9968-6506-3,10.1109/ICACT.2016.7423610,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7423610,Behaviour Pattern;Data Mining;Medical Diagnostic Imaging;Middleware;Security,,,,,,,,,,,Jan. 31 2016-Feb. 3 2016,,IEEE,IEEE Conferences,
Comparing software prediction techniques using simulation,M. Shepperd; G. Kadoda,"Sch. of Design, Eng. & Comput., Bournemouth Univ., Poole, UK",IEEE Transactions on Software Engineering,20020806,2001,27,11,1014,1022,"The need for accurate software prediction systems increases as software becomes much larger and more complex. We believe that the underlying characteristics: size, number of features, type of distribution, etc., of the data set influence the choice of the prediction system to be used. For this reason, we would like to control the characteristics of such data sets in order to systematically explore the relationship between accuracy, choice of prediction system, and data set characteristic. It would also be useful to have a large validation data set. Our solution is to simulate data allowing both control and the possibility of large (1000) validation cases. The authors compare four prediction techniques: regression, rule induction, nearest neighbor (a form of case-based reasoning), and neural nets. The results suggest that there are significant differences depending upon the characteristics of the data set. Consequently, researchers should consider prediction context when evaluating competing prediction systems. We observed that the more ""messy"" the data and the more complex the relationship with the dependent variable, the more variability in the results. In the more complex cases, we observed significantly different results depending upon the particular training set that has been sampled from the underlying data set. However, our most important result is that it is more fruitful to ask which is the best prediction system in a particular context rather than which is the ""best"" prediction system",0098-5589;00985589,,10.1109/32.965341,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=965341,,Accuracy;Control systems;Data engineering;Helium;Machine learning;Nearest neighbor searches;Neural networks;Predictive models;Software systems;Uncertainty,case-based reasoning;learning (artificial intelligence);neural nets;software metrics;virtual machines,case-based reasoning;data set characteristics;machine learning;nearest neighbor;neural nets;prediction problem;regression;rule induction;simulation;small data sets;software prediction systems;software prediction technique comparison;training set,,118,1,25,,,,Nov-01,,IEEE,IEEE Journals & Magazines,
Artificial neural network using the training set of DTS for Pacman game,Q. Sun; S. He,"School of Software Engineering, Beijing University of Posts and Telecommunications, Beijing, China",2014 11th International Computer Conference on Wavelet Actiev Media Technology and Information Processing(ICCWAMTIP),20150402,2014,,,209,213,"Recently Pac-Man game has received some attention of AI researchers. Some artificial intelligence researches have been performed with the Pac-Man game. The Monte Carlo, UCT (Upper Confidence Bound for Tree) and DTS (Dynamically Expanding UCT Tree Search) method have some good performances when used in Pac-Man game. However, these methods are based on intensive computation and so they usually could not be used in multiplayer online games. This paper discusses the advantages of Artificial Neural Network (ANN) method compared with DTS. It uses the results of DTS - called training set. The advantage of ANN is that it uses much less CPU resources than DTS. So it can be used in multiplayer online games whose AI program is running on the server, or in some other situations that require low computational intensity. This paper aims to discuss one main issue about ANN method based on the training set provided by DTS: how to implement ANN using the training set of DTS.",,CD-ROM:978-1-4799-7206-7; Electronic:978-1-4799-7208-1; POD:978-1-4799-7209-8,10.1109/ICCWAMTIP.2014.7073392,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7073392,ANN;DTS;Game AI;Pac-Man;UCT,Artificial intelligence;Artificial neural networks;Biological neural networks;Games;Monte Carlo methods;Neurons;Training,Monte Carlo methods;artificial intelligence;computer games;neural nets,AI program;AI researchers;ANN method;DTS training set;Monte Carlo;Pacman game;artificial intelligence;artificial neural network;dynamically expanding UCT tree search method;intensive computation;multiplayer online games;upper confidence bound for tree,,0,,9,,,,19-21 Dec. 2014,,IEEE,IEEE Conferences,
KB-CB-N classification: Towards unsupervised approach for supervised learning,Z. Said Abdallah; M. M. Gaber,"Centre for Distributed Systems and Software Engineering, Monash University, 900 Dandenong Rd, Caulfield East, VIC3145, Australia",2011 IEEE Symposium on Computational Intelligence and Data Mining (CIDM),20110711,2011,,,283,290,"Data classification has attracted considerable research attention in the field of computational statistics and data mining due to its wide range of applications. K Best Cluster Based Neighbour (KB-CB-N) is our novel classification technique based on the integration of three different similarity measures for cluster based classification. The basic principle is to apply unsupervised learning on the instances of each class in the dataset and then use the output as an input for the classification algorithm to find the K best neighbours of clusters from the density, gravity and distance perspectives. Clustering is applied as an initial step within each class to find the inherent in-class grouping in the dataset. Different data clustering techniques use different similarity measures. Each measure has its own strength and weakness. Thus, combining the three measures can benefit from the strength of each one and eliminate encountered problems of using an individual measure. Extensive experimental results using eight real datasets have evidenced that our new technique typically shows improved or equivalent performance over other existing state-of-the-art classification methods.",,Electronic:978-1-4244-9927-4; POD:978-1-4244-9926-7,10.1109/CIDM.2011.5949435,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5949435,,Classification algorithms;Clustering algorithms;Density measurement;Euclidean distance;Gravity;Prediction algorithms;Training,data mining;pattern classification;pattern clustering;statistical analysis;unsupervised learning,K best cluster based neighbour classification;KB-CB-N classification;classification algorithm;computational statistics;data classification;data clustering;data mining;in-class grouping;similarity measures;unsupervised learning,,4,,19,,,,11-15 April 2011,,IEEE,IEEE Conferences,
A novel web caching scheme using hybrid least frequently used and support vector machine,P. Aimtongkham; C. So-In; S. Sanguanpong,"Applied Network Technology, Department of Computer Science, Faculty of Science, Khon Kaen University 123 Mitaparb Rd., Maung, Khon Kaen, Thailand, 40002",2016 13th International Joint Conference on Computer Science and Software Engineering (JCSSE),20161121,2016,,,1,6,"The gargantuan uses of web access in various types of applications, such as text, image, audio, and video, across the globe have caused the limitation for service providers to optimally make use of Internet infrastructure. The advance of web proxy/caching has recently been in place to mitigate this phenomenon using the concept of locality and proximity. There exist some traditional caching schemes, such as FIFO, LFU, LRU, and Size, but with key limitations on the precision. On the other hands, soft computing has recently been investigated due to its advantage of high precision. Thus, this paper proposes a novel caching method by integrating these twos. SVM was first used for classification, to divide the caching probability - to be replaced or else. Then, LFU was applied for the actual replacement given new web objects (if cache full); and these are Hybrid LFU-SVM. Its performance is practically confirmed from our intensive evaluation against SVM-LRU and its traditional schemes like LFU and LRU in order of 14% to 52.3% and 18% to 63.2%, for hit and byte hit rate, respectively, using a standard NLANR dataset.",,Electronic:978-1-5090-2033-1; POD:978-1-5090-2034-8,10.1109/JCSSE.2016.7748932,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7748932,Hybrid Caching;Least Frequency Used;Proxy;Replacement;Soft Computing;Support Vector Machine;Web Caching;Web Proxy,Artificial neural networks;Fuzzy logic;Internet;Kernel;Radio frequency;Support vector machines;Training,Internet;cache storage;information retrieval;pattern classification;support vector machines,FIFO;Internet infrastructure;NLANR dataset;SVM-LRU;Web access;Web caching scheme;Web objects;Web proxy;caching probability;hybrid LFU-SVM;hybrid least frequently used;locality concept;proximity concept;service providers;support vector machine,,,,,,,,13-15 July 2016,,IEEE,IEEE Conferences,
Super-Resolution Method for Face Recognition Using Nonlinear Mappings on Coherent Features,H. Huang; H. He,"School of Electronics and Information Engineering, Xi'an Jiaotong University, Xi'an, China",IEEE Transactions on Neural Networks,20110106,2011,22,1,121,130,"Low-resolution (LR) of face images significantly decreases the performance of face recognition. To address this problem, we present a super-resolution method that uses nonlinear mappings to infer coherent features that favor higher recognition of the nearest neighbor (NN) classifiers for recognition of single LR face image. Canonical correlation analysis is applied to establish the coherent subspaces between the principal component analysis (PCA) based features of high-resolution (HR) and LR face images. Then, a nonlinear mapping between HR/LR features can be built by radial basis functions (RBFs) with lower regression errors in the coherent feature space than in the PCA feature space. Thus, we can compute super-resolved coherent features corresponding to an input LR image according to the trained RBF model efficiently and accurately. And, face identity can be obtained by feeding these super-resolved features to a simple NN classifier. Extensive experiments on the Facial Recognition Technology, University of Manchester Institute of Science and Technology, and Olivetti Research Laboratory databases show that the proposed method outperforms the state-of-the-art face recognition algorithms for single LR image in terms of both recognition rate and robustness to facial variations of pose and expression.",1045-9227;10459227,,10.1109/TNN.2010.2089470,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5624630,Canonical correlation analysis;face recognition;radial basis function;super resolution,Face;Face recognition;Feature extraction;Image recognition;Principal component analysis;Strontium;Training,correlation methods;face recognition;image resolution;principal component analysis;radial basis function networks;regression analysis,Olivetti Research Laboratory databases;University of Manchester Institute of Science and Technology;canonical correlation analysis;coherent features;face recognition algorithms;facial recognition technology;nearest neighbor classifiers;nonlinear mappings;principal component analysis;radial basis functions;regression errors;super-resolution method,"Algorithms;Artificial Intelligence;Computer Simulation;Face;Humans;Neural Networks (Computer);Nonlinear Dynamics;Pattern Recognition, Automated;Pattern Recognition, Visual;Software Design",42,,58,,,20101109,Jan. 2011,,IEEE,IEEE Journals & Magazines,
Evaluation of User Satisfaction in Center of eLearning-University of Tehran,E. Ketabchi; M. Mortazavi; A. Moeini,"Informatic Centre, Univ. of Tehran, Tehran, Iran",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,536,539,"Information technology has an effectual role in academic learning. The numerous universities in world use it on traditional and electronic learning. Identification of effective parameters on offering eCourses is an important issue. Efficiency and effectiveness of custodian departments increase with this recognition. This paper is case study about situation of creating and offering eCourses in University of Tehran. At the first, Yi-Shun Wang framework - published at Information & Management - was selected and localized with expert viewpoints. Then, according to this framework, user satisfaction was evaluated by means of 3000 student's opinion about 6 eCourses.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1513,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722958,Electronic learning (eLearning);offering eCourses,Collaborative work;Computer science;Electronic learning;Informatics;Information management;Information resources;Information technology;Least squares approximation;Management training;Software engineering,computer aided instruction;educational courses;educational institutions;human factors,Center of eLearning-University of Tehran;Yi-Shun Wang framework;academic learning;eCourses;electronic learning;information technology;traditional learning;user satisfaction evaluation,,1,,17,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
The mixed-initiative experimental testbed for collaborative human robot interactions,D. Barber; S. Leontyev; B. Sun; L. Davis; D. Nicholson; J. Y. C. Chen,"ACTIVE Laboratory, Institute for Simulation and Training, University of Central Florida, 3100 Technology Parkway Orlando, 32826 USA",2008 International Symposium on Collaborative Technologies and Systems,20080617,2008,,,483,489,"Current military forces increasingly rely upon unmanned systems. Training mixed teams of soldiers and robotic agents can be accomplished using specialized virtual environments or fabricated real-life structures. However, there are still gaps in the technology and methodologies needed to support human-robot teams. In addition, the environments presently used aren't reconfigurable or extendable. The mixed-initiative experimental (MIX) testbed was developed to support training of mixed- initiative teams, experimentation with new training methods, and exploration of team composition and robot capabilities. The testbed combines the use of the joint architecture for unmanned systems (JAUS) and high level architecture (HLA) to create a system that can be used with a combination of virtual robotic entities within an HLA-based simulation environment. In this paper we will present the design and implementation of the MIX Testbed and describe sample scenarios for experimentation and training.",,POD:978-1-4244-2248-7,10.1109/CTS.2008.4543968,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4543968,Distributed simulation;HLA;Human-Robot Interaction;JAUS;Mixed-Initiative Teams,Collaboration;Computational modeling;Human robot interaction;Laboratories;Military computing;Robot kinematics;Sun;Testing;Vehicles;Virtual environment,control engineering computing;man-machine systems;military systems;robots;software architecture,collaborative human robot interactions;high level architecture;human-robot teams;mixed-initiative experimental testbed;specialized virtual environments;unmanned systems,,6,,16,,,,19-23 May 2008,,IEEE,IEEE Conferences,
Exploiting the Essential Assumptions of Analogy-Based Effort Estimation,E. Kocaguneli; T. Menzies; A. Bener; J. W. Keung,"West Virginia University, Morgantown",IEEE Transactions on Software Engineering,20120403,2012,38,2,425,438,"Background: There are too many design options for software effort estimators. How can we best explore them all? Aim: We seek aspects on general principles of effort estimation that can guide the design of effort estimators. Method: We identified the essential assumption of analogy-based effort estimation, i.e., the immediate neighbors of a project offer stable conclusions about that project. We test that assumption by generating a binary tree of clusters of effort data and comparing the variance of supertrees versus smaller subtrees. Results: For 10 data sets (from Coc81, Nasa93, Desharnais, Albrecht, ISBSG, and data from Turkish companies), we found: 1) The estimation variance of cluster subtrees is usually larger than that of cluster supertrees; 2) if analogy is restricted to the cluster trees with lower variance, then effort estimates have a significantly lower error (measured using MRE, AR, and Pred(25) with a Wilcoxon test, 95 percent confidence, compared to nearest neighbor methods that use neighborhoods of a fixed size). Conclusion: Estimation by analogy can be significantly improved by a dynamic selection of nearest neighbors, using only the project data from regions with small variance.",0098-5589;00985589,,10.1109/TSE.2011.27,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5728833,Software cost estimation;analogy;k-NN.,Estimation;Euclidean distance;Humans;Linear regression;Software;Training;Training data,pattern clustering;program testing;project management;software cost estimation;trees (mathematics),Albrecht data set;Coc81 data set;Desharnais data set;ISBSG data set;Nasa93 data set;Turkish companies;analogy-based effort estimation;binary cluster tree;cluster subtrees;dynamic selection;essential assumption;estimation variance;nearest neighbor selection;project data;software effort estimator design;subtree variance;supertree variance,,66,,69,,,20110310,March-April 2012,,IEEE,IEEE Journals & Magazines,
Extending the IMS LD standard with Adaptability,V. Monfort; M. Khemaja; S. Hammoudi,"LAMSADE, Univ. Paris Dauphine, Paris, France",2010 10th IEEE International Conference on Advanced Learning Technologies,20100916,2010,,,320,322,A few e-Learning platforms propose a solution for ubiquity and context aware adaptability. We decided to propose a solution with meta modeling approach based on previous related works. We used a concrete software engineering industrial product that was promoted by French Government.,2161-3761;21613761,Electronic:978-1-4244-7145-4; POD:978-1-4244-7144-7,10.1109/ICALT.2010.91,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5571341,E-learning;LD standard;Web services;context aware adaptation,Adaptation model;Computational modeling;Context;Context modeling;Context-aware services;Electronic learning;Training,educational technology;software engineering;ubiquitous computing,IMS LD standard;context aware adaptability;eLearning platforms;software engineering industrial product;ubiquity,,0,,11,,,,5-7 July 2010,,IEEE,IEEE Conferences,
Variable scale and anti-occlusion object tracking method with multiple feature integration,Kai Li; Ying Liu; Na Li,"School of Communication and Information Engineering, Xi'an University of Posts and Telecommunications, Shaanxi Province, China",2016 7th IEEE International Conference on Software Engineering and Service Science (ICSESS),20170323,2016,,,426,433,"Scale estimation and occlusion detection are challenging problems in object tracking. Most existing methods fail to handle scale variations and occlusion in complex video sequences. This paper presents a novel approach for robust scale estimation with multi-feature integration in a tracking framework, and extract histogram of oriented lines (HOL) feature and color-naming (CN) feature enhance description ability of the target appearance. The proposed approach works by learning discriminative correlation filters based on a scale pyramid representation. We learn filters for translation and scale estimation respectively. Then, occlusion detection is discriminated by Bhattacharyya distance block matching method based on color histogram, which determines whether to update the position learning factor and scale learning factor. Both quantitative and qualitative evaluations are performed to validate our approach. The extensive empirical evaluations on the benchmark dataset demonstrate that the proposed method meets the requirement that accurately tracking the target in complex scenes under different challenge factors, which shows high robust in complex scenes such as the target scale variations and occlusion.",,Electronic:978-1-4673-9904-3; POD:978-1-4673-9905-0,10.1109/ICSESS.2016.7883101,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883101,correlation filter;multiple feature integration;object tracking;occlusion detection;variable scale,Law enforcement;Standards;Target tracking;Training,feature extraction;image colour analysis;image filtering;image representation;image sequences;learning (artificial intelligence);object tracking;video signal processing,Bhattacharyya distance block matching method;HOL feature extraction;antiocclusion object tracking method;color histogram;color-naming feature enhance description;complex scene;complex video sequence;discriminative correlation filter;histogram of oriented line feature extraction;multiple feature integration;occlusion detection;position learning factor;scale estimation;scale learning factor;scale pyramid representation;scale variation handling;target appearance;target tracking;variable scale object tracking,,,,,,,,26-28 Aug. 2016,,IEEE,IEEE Conferences,
Enhanced rehabilitation of gait after stroke: a case report of a therapeutic approach using multichannel functional electrical stimulation,U. Bogataj; N. Gros; M. Kljajic; R. Acimovic-Janezic,"Jozef Stefan Inst., Ljubljana, Slovenia",IEEE Transactions on Rehabilitation Engineering,20020806,1997,5,2,221,232,"The beneficial effects of using multichannel functional electrical stimulation (MFES) for gait rehabilitation in nonambulatory hemiplegic patients have already been shown. The methodology of application and the results presented were pooled for the whole group of participants, which blurs the exact picture of each particular subject and many vital details are not presented. The purpose of this article is to focus on a single subject from the study and to present all the details of the treatment. The presented subject participated six weeks in the study, first three weeks in MFES therapy and second three weeks in conventional therapy. The effects of each therapy were evaluated by the following measures: temporal distance parameters of gait, ground reaction forces, goniograms in hip, knee and ankle, and assessment of the physical status of the patient according to the Fugl-Meyer evaluation scale. An analysis of the measured parameters showed improved performance of the patient during MFES therapy and stagnation or even slight recession during conventional therapy, The patient achieved independent gait during the three weeks of MFES therapy. At 30 months after the beginning of therapy, the patient was still able to ambulate independently without any significant changes in his gait pattern. The accomplishment was mainly attributed to the avoidance of pathological gait pattern development by using MFES assisted gait training and to the high motivation of the patient to walk and exercise during therapy as well as after he was released to go home",1063-6528;10636528,,10.1109/86.593302,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=593302,,Computer aided software engineering;Electrodes;Force measurement;Hip;Knee;Medical treatment;Neuromuscular stimulation;Pathology;Performance analysis;Surface treatment,biomechanics;muscle;neurophysiology;patient treatment,3 w;30 month;6 w;Fugl-Meyer evaluation scale;ankle;assisted gait training;conventional therapy;electrotherapy;enhanced gait rehabilitation;exercise;goniograms;ground reaction forces;hip;knee;multichannel functional electrical stimulation;nonambulatory hemiplegic patients;pathological gait pattern development;stroke therapy;temporal distance parameters;walking,,9,,27,,,,Jun-97,,IEEE,IEEE Journals & Magazines,
Telecommunication development in Africa: Ghana as a case study,J. Essandoh-Yeddu,"Minist. Post Office, Minist. of Energy, Accra, Ghana","AFRICON, 1996., IEEE AFRICON 4th",20020806,1996,1,,62,67 vol.1,"Taking cognisance of the fact that the country's telecommunication network was ageing, Ghana in 1975 contracted a loan to expand and modernise her network. Africa is home to some of the world's least developed networks. To attract foreign investment, Africa governments should put in place attractive investment codes. Achievements and weaknesses as well as future direction for Africa and Ghana in particular have been expounded",,POD:0-7803-3019-6,10.1109/AFRCON.1996.563081,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=563081,,Africa;Cities and towns;Computer aided software engineering;Gold;Government;Industrial training;Investments;Sea measurements;Telegraphy;Telephony,economics;investment;satellite communication;telecommunication networks;telecommunication services,Africa;Ghana;Internet;attractive investment codes;foreign investment;modernisation;satellites;telecommunication development;telecommunication network,,0,,10,,,,24-27 Sep 1996,24 Sep 1996-27 Sep 1996,IEEE,IEEE Conferences,
Maturity Status within Front-End Support Organisations,M. Kajko-Mattsson,"Stockholm University and Royal Institute of Technology, Sweden",29th International Conference on Software Engineering (ICSE'07),20070604,2007,,,652,663,"It may not be enough to develop mature processes at the back-end support level. Other strongly collaborating front-end support processes may substantially undermine them. For this reason, we have created CM3: front-end problem management - a detailed problem management process model to be utilised at the front-end support level. In this paper, we present the CM3 maturity levels at the front-end support and match them against the industrial state of practice within 15 software organisations. Our goal is to establish the current status of support maturity using CM3: front-end problem management. Our results show that the industrial processes studied suffice to provide basic problem management support at the front-end support level. However, only two out of 15 organisations studied have almost achieved the highest maturity level.",0270-5257;02705257,POD:0-7695-2828-7,10.1109/ICSE.2007.51,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4222626,,Collaboration;Computer industry;Disaster management;Educational products;Management training;Portfolios;Software engineering;Software maintenance;Testing;Virtual enterprises,software development management,front-end problem management;front-end support organisations;maturity status;problem management process model,,6,,20,,,,20-26 May 2007,,IEEE,IEEE Conferences,
Conceptual framework for an automated battle planning system in combat simulations,B. Harder; C. Blais; I. Balogh,"Modeling, Virtual Environments, and Simulation (MOVES) Institute Naval Postgraduate School, 1 University Circle Monterey, CA 93943, USA",2017 Winter Simulation Conference (WSC),20180108,2017,,,4141,4152,"Automated planning is a key to unlocking the next generation of human behavior modeling for military simulations. Automated planning is distinguished from other dynamic behavior by its ability to reason with predictions or assumptions about future outcomes, which has traditionally been left to the meticulous effort of human modelers. In this paper, we present a conceptual planning framework as an architectural roadmap for the development of this kind of capability in support of modeling and simulation. This paper also presents an initial implementation of the framework in a representative combat simulation for exploring potential future opportunities for community advancement of the planning techniques.",,CD:978-1-5386-3429-5; Electronic:978-1-5386-3428-8; POD:978-1-5386-3430-1,10.1109/WSC.2017.8248122,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8248122,,Companies;Firing;Object detection;Training,behavioural sciences computing;digital simulation;military computing;software architecture,architectural roadmap;automated battle planning system;combat simulations;conceptual planning framework;dynamic behavior;human behavior modeling;military simulations;planning techniques,,,,,,,,3-6 Dec. 2017,,IEEE,IEEE Conferences,
Online least-squares training for the underdetermined case,R. L. Schultz; M. T. Hagan,"Haliburton Energy Services, Houston, TX, USA","Neural Networks, 1999. IJCNN '99. International Joint Conference on",20020806,1999,3,,1870,1875 vol.3,"We describe an online method of training neural networks, which is based on solving the linearized least-squares problem using the pseudo-inverse for the underdetermined case. This underdetermined linearized least squares (ULLS) method requires significantly less computation and memory for implementation than standard higher-order methods such as the Gauss-Newton method or extended Kalman filter. This decrease is possible because the method allows training to proceed with a smaller number of samples than parameters. Simulation results which compare the performance of the ULLS algorithm to the recursive linearized least squares algorithm (RLLS) and the gradient descent algorithm are presented. Results showing the impact on computational complexity and squared-error performance of the ULLS method, when the number of terms in the Jacobian matrix is varied, are also presented",1098-7576;10987576,POD:0-7803-5529-6,10.1109/IJCNN.1999.832665,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=832665,,Computational modeling;Computer aided software engineering;Jacobian matrices;Least squares approximation;Least squares methods;Neural networks;Newton method;Optimization methods;Recursive estimation;Vectors,Jacobian matrices;computational complexity;learning (artificial intelligence);least squares approximations;neural nets;optimisation;real-time systems,Jacobian matrix;computational complexity;neural networks;online learning;squared-error performance;underdetermined linearized least squares,,0,,6,,,,1999,10 Jul 1999-16 Jul 1999,IEEE,IEEE Conferences,
User persona roles in the end-user web developing approach,W. V. Siricharoen,"School of Science and Technology, University of the Thai Chamber of Commerce, 126/1 Vipavadeerangsit Rd., Dindeang, Bangkok, Thailand","Digital Information and Communication Technology and it's Applications (DICTAP), 2012 Second International Conference on",20120614,2012,,,415,420,"End-user is very important to require the system efficiently; however, most of the time they are not the one who create the system. The best thing they can do is give the system requirements and the system workflow to the developers. The ownership is more significant to include system acceptation by letting end-users design the system themselves. This aim of the research is to support the end-user web developing in software engineering discipline by using the real case scenario. The main task is to develop end-user personal website. The final result is that the end-user is able to create surveys/questionnaires online. This paper is the walk through and discussion approaches of how to utilize end-user persona. Evaluating exist tools by developers is also the essential step to generate the website according to enduser skills and requirements. The paper highlights the important issue of end-user involvement in the development processes. The end-user collaboration on the system is also shown in the paper. The conclusion and discussion of further research is addressed in the last part of the paper.",,Electronic:978-1-4673-0734-5; POD:978-1-4673-0733-8,10.1109/DICTAP.2012.6215394,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6215394,End-user Development(EUD);Persona;Software Engineering;User Centered Design(UCD);Website Developing,Educational institutions;Electronic learning;Electronic mail;Human computer interaction;Software;Software engineering;Training,Internet;Web sites;software engineering,end-user Web developing approach;end-user collaboration;end-user involvement;end-user personal Website;end-user requirements;end-user skills;end-users design;real case scenario;software engineering discipline;system acceptation;system requirements;system workflow;user persona roles,,0,,23,,,,16-18 May 2012,,IEEE,IEEE Conferences,
Support vector machine based approach for quranic words detection in online textual content,T. Sabbah; A. Selamat,"Faculty of Computing, Universiti Teknologi Malaysia (UTM), 81310 Skudai, Johor, Malaysia",2014 8th. Malaysian Software Engineering Conference (MySEC),20141218,2014,,,325,330,"Quran is the holy book for Muslims around the world. Since it was revealed to the Prophet Muhammad (PBUH) before about 14 hundreds years, Quran is preserved in all imaginable ways from distortion. The rapid and huge growth of digital media and internet usage, cause a wide spread of the Quranic knowledge as well as Quranic Verses, scripts, Translations, and many other Quranic sciences in its digital formats. Some of the online sources, websites, services and social network users are introducing a less authentic Quranic content, services and applications. The ordinary user of such online resources could not detect and authenticate the provided Quranic verses. In this paper, we propose a machine learning approach to detect Quranic words in a text extracted from online sources. The proposed approach of detection utilizes Support Vector Machine to generate a learning model of Quranic words by training the learner on the Quranic words dataset. The generated classification model is used later to classify the words from online content. Experiments based on different features categories such as the Diacritics, and Statistical features are performed and a prototype is developed, Results show that the accuracy and other evaluation measurements achieved by the proposed approach are higher than the previous measurement in the domain. The Future works will focus on incorporating more machine learning and optimization techniques for achieving higher evaluation measurements.",,Electronic:978-1-4799-5439-1; POD:978-1-4799-5440-7; USB:978-1-4799-5438-4,10.1109/MySec.2014.6986038,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6986038,Arabic words;Quranic words;Support Vector Machine;classification;detection;learning model,Accuracy;Authentication;Feature extraction;Prototypes;Support vector machines;Testing;Training,learning (artificial intelligence);pattern classification;support vector machines;text analysis,Quranic content;Quranic knowledge;Quranic sciences;Quranic words detection;Web sites;classification model;diacritics feature;learning model;machine learning approach;online textual content;social network;statistical feature;support vector machine,,1,,19,,,,23-24 Sept. 2014,,IEEE,IEEE Conferences,
Automated Bug Triaging in an Industrial Context,V. DedÃk; B. Rossi,"Fac. of Inf., Masaryk Univ., Brno, Czech Republic",2016 42th Euromicro Conference on Software Engineering and Advanced Applications (SEAA),20161018,2016,,,363,367,"There is an increasing need to introduce some formof automation within the bug triaging process, so that no time is wasted on the initial assignment of issues. However, there is agap in current research, as most of the studies deal with open source projects, ignoring the industrial context and needs. In this paper, we report our experience in dealing with the automation of the bug triaging process within a research-industry cooperation. After reporting the requirements and needs that were set within the industrial project, we compare the analysis results with those from an open source project used frequently in related research (Firefox). In spite of the fact that the projects have different size and development process, the data distributions are similar and the best models as well. We found out that more easily configurable models (such as SVM+TF -- IDF) are preferred, and that top-x recommendations, number of issues per developers, and online learning can all be relevant factors when dealing with an industrial collaboration.",2376-9505;23769505,,10.1109/SEAA.2016.20,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7592819,Bug Assignment;Bug Reports;Industrial Scale;Machine Learning;Software Bug Triaging;Text Classification,Companies;Computer bugs;Context;Sociology;Statistics;Support vector machines;Training,learning (artificial intelligence);program debugging;public domain software,SVM+TF-IDF;automated bug triaging;bug triaging process automation;industrial collaboration;industrial context;industrial needs;online learning;open source project;open source projects;research-industry cooperation;top-x recommendations,,2,,,,,,Aug. 31 2016-Sept. 2 2016,,IEEE,IEEE Conferences,
Role of Knowledge Management Systems within the expertise transfer,J. M. Cárdenas; M. Spinola,"Universidade de São Paulo, Production Engineering Dept., BRAZIL",2013 Proceedings of PICMET '13: Technology Management in the IT-Driven Services (PICMET),20131021,2013,,,1302,1308,"This paper reviews three cases of information seeking environment within Brazilian KIBS (knowledge intensive based services) companies aiming to present how experts (or people with greater expertise) use or fail to use information technology to generate metaknowledge (or knowledge about knowledge). We are concerned about the differences between the perspective of information seeking from an expert in regard to a novice, but by considering other intermediate degrees of capability as well. In general, access to information is performed by using Knowledge Management Systems in order to searching within the organizational database, however, even the ""information"" remains stored into a datawarehouse, the metaknowledge produced from this interaction belongs only to the user. So if the user has enough expertise, the use of any information system comes to be obsolete. Thus, through the observation of the expert's behavior, we suggest and test a model for diminish that problem. Results demonstrate that the efficiency in the use of a computer system depends largely on the requirements of experts and their relationships with the people involved in developing such systems. Even, our model remains as a theoretical approach it suggest a basis for a software engineering to develop a customized Knowledge Management Systems for underpin the research problem.",2159-5100;21595100,Electronic:978-1-890843-27-4; POD:978-1-4799-1149-3,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6641733,,Companies;Electronic publishing;Employee welfare;Information services;Internet;Knowledge management;Training,data warehouses;information systems;information technology;knowledge management;software engineering,Brazilian KIBS;Brazilian knowledge intensive-based services;computer system;datawarehouse;expertise transfer;information seeking environment;information system;knowledge management systems;metaknowledge generation;organizational database;software engineering,,0,,13,,,,July 28 2013-Aug. 1 2013,,IEEE,IEEE Conferences,
Research of Study Evaluation in E-learning System Based on UD and RBPNN,F. Jing; K. ShiYing,"Chongqing Coll. of Electr. Eng., Chongqing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,573,576,"At present, the study evaluation in e-learning based on neural network is very little in China. The reason lies in the difficulty to find high quality training samples for self-learning and the training lacks strict scientific experimental design.In this paper, we have selected representative, uniformity and large-scale samples with uniform design (UD). And then use those samples to train the self-adaptive RBFNN which is applied to carry out the study evaluation in e-learning. The experiment shows that the generalization ability of self-adaptive RBFNN combined with UD has been greatly improved. The designed evaluation method realizes the self-adaptive, self-learning and non-linear approaching ability, meantime avoids the subjectivity and uncertainty of traditional evaluation.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1429,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722967,nearest neighbor-clustering algorithm (NNCA);radial basis function neural network (RBFNN);study evaluation in e-learning system;uniform design (UD),Computer science;Design engineering;Design methodology;Educational institutions;Electronic learning;Fuzzy neural networks;Level control;Neural networks;Software engineering;Uncertainty,computer aided instruction;design;learning (artificial intelligence);radial basis function networks,e-learning system;high quality training samples;nonlinear approaching ability;self-adaptive radial bases function neural network;self-learning;strict scientific experimental design;study evaluation;uniform design,,0,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Hyperspectral image classification using Fisher criterion-based Gabor cube selection and multi-task joint sparse representation,S. Jia; Y. Xie; L. Shen; L. Deng,"College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",2015 7th Workshop on Hyperspectral Image and Signal Processing: Evolution in Remote Sensing (WHISPERS),20171023,2015,,,1,4,"Recently, Gabor wavelet transformation has been introduced for feature extraction of hyperspectral imagery. Due to the discriminative power of obtained Gabor features, high classification performance has been achieved. However, thousands of Gabor features cause too much burden for onboard computation, limiting the efficiency of the method. In fact, not all features have a positive effect on classification. In this paper, we have proposed a Gabor cube selection-based Multi-task Joint Sparse Representation framework, abbreviated as MT-SG, for hyperspectral imagery classification. Firstly, based on the Fisher discrimination criterion, the most representative Gabor cubes for each class have been picked out. Next, under multi-task joint sparse representation framework, a coefficient vector can be obtained for each test sample with the selected cube features, which can be applied for the following residual-based classification. Experimental results on real hyperspectral data have demonstrated the feasibility and efficiency of the proposed method.",,Electronic:978-1-4673-9015-6; POD:978-1-4673-9016-3; USB:978-1-4673-9014-9,10.1109/WHISPERS.2015.8075364,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8075364,Gabor wavelet;Hyperspectral imagery;multi-task joint sparse representation,Feature extraction;Hyperspectral imaging;Limiting;Three-dimensional displays;Training;Transforms,feature extraction;hyperspectral imaging;image classification;image representation;wavelet transforms,Fisher discrimination criterion;Gabor cube selection;Gabor cubes;Gabor features;feature extraction;hyperspectral image classification;hyperspectral imagery classification;multitask joint sparse representation,,,,,,,,2-5 June 2015,,IEEE,IEEE Conferences,
SEDLO: Software engineering for developing learning objects,M. E. Serna; C. C. A. Castro; T. R. Botero,,2012 6th Euro American Conference on Telematics and Information Systems (EATIS),20120614,2012,,,1,7,"The revolution in informatics introduced many social changes among which stands the shape and speed how people acquire knowledge and process information. Generally, the application of this technology has been directed by academic research, which in turn has allowed its massification, for both educational and industrial use. In training, one of his more recent contributions is the paradigm of “Learning Objects†LO and, although its development is an interesting field of research because of the high interoperability of the community, the software engineering proposal so far to develop still has gaps. The LO is designed to satisfy educational objectives in the same way that an information system is designed to satisfy customer requirements, so that both development processes have many similarities. This paper presents the proposal of “IngenieriÌa de Software para Desarrollar Objetos de Aprendizaje†ISDOA, in which is implementing an innovator life cycle in the field of research in LO.",,Electronic:978-1-4503-1012-3; POD:978-1-4503-1012-3,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6218003,E-Learning;Learning Objects;Life Cycle;Software Engineering,Abstracts;Electronic learning;Hardware;Proposals;Silicon;Software;Software engineering,customer satisfaction;information systems;open systems;software engineering,ISDOA;SEDLO;customer requirements;customer satisfaction;educational objectives;information system;innovator life cycle;interoperability;software engineering for developing learning objects,,0,,43,,,,23-25 May 2012,,IEEE,IEEE Conferences,
Multimedia-electronic technical manual for ATE,R. G. Wright; E. Keenan; Manohar Rajan,"GMA Ind. Inc., Annapolis, MD, USA",1998 IEEE AUTOTESTCON Proceedings. IEEE Systems Readiness Technology Conference. Test Technology for the 21st Century (Cat. No.98CH36179),20020806,1998,,,426,428,"This paper describes research related to the development of fast compression end playback routines for full screen, full motion color video and audio suitable for use on the IFTE Soldier Portable On-line Repair Tool (SPORT). This multimedia capability can be included as part of an interactive electronic technical manual (IETM). or incorporated into automatic test equipment (ATE) executive end test program set (TPS) application software. The technical innovations required to achieve the requisite high compression ratio while still preserving good image quality needed for use in ATE applications is described. The benefits or this capability for use in maintenance training, unit under test (UTT) setup and connection. And diagnostic procedures will also be discussed. In addition, we will describe methods that can be used to distribute and update multimedia sequences in deployed systems",1088-7725;10887725,POD:0-7803-4420-0,10.1109/AUTEST.1998.713478,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=713478,,Application software;Automatic test equipment;Automatic testing;Electronic equipment testing;Image coding;Image quality;Manuals;Software testing;Technological innovation;Video compression,automatic test equipment;automatic test software;data compression;military systems;multimedia systems;portable instruments;user manuals;video coding,ATE;IFTE Soldier Portable On-line Repair Tool;audio;automatic test equipment;compression ratio;diagnostic procedures;executive end test program set;fast compression end playback routines;full motion color video;interactive electronic technical manual;maintenance training;multimedia capability;multimedia sequences;unit under test setup,,2,,7,,,,24-27 Aug 1998,24 Aug 1998-27 Aug 1998,IEEE,IEEE Conferences,
A Mandarin E-learning System Based on Pervasive Environment,Y. Ming; Z. Miao,"Inst. of Inf. Sci., Beijing JiaoTong Univ., Beijing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,206,209,"This paper presents the design and implementation of an application system in pervasive environment is used in Mandarin e-learning. First a short introduction to the ongoing changes concerning pervasive computing and particularly e-learning is given, followed by an e-learning framework including the design of four language skills training, which distributes the personalized learning services to the learners so that the learners can obtain the learning resource or personalized learning guide interactively. Then, learning society is built for group learning. Its design and implementation issues are discussed in details.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.29,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722879,Group Learning;Mandarin E-learning;Pervasive Computing;Speech Evaluation,Electronic learning;Hidden Markov models;Information science;Natural languages;Neural networks;Pervasive computing;Probability;Signal processing algorithms;Speech analysis;Speech recognition,computer aided instruction;ubiquitous computing,Mandarin e-learning system;personalized learning services;pervasive environment,,3,,25,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
An initial study of Indonesian semantic role labeling and its application on event extraction,A. Romadhony; A. Purwarianti; L. Madlberger,"School of Electrical Engineering and Informatics, Bandung Institute of Technology, Indonesia",2016 International Conference on Asian Language Processing (IALP),20170313,2016,,,63,66,Semantic role labeling (SRL) is a task to assign semantic role labels to sentence elements. This paper describes the initial development of an Indonesian semantic role labeling system and its application to extract event information from Tweets. We compare two feature types when designing the SRL systems: Word-to-Word and Phrase-to-Phrase. Our experiments showed that the Word-to-Word feature approach outperforms the Phrase-to-Phrase approach. The application of the SRL system to an event extraction problem resulted overlap-based accuracy of 0.94 for the actor identification.,,Electronic:978-1-5090-0922-0; POD:978-1-5090-0923-7; USB:978-1-5090-0921-3,10.1109/IALP.2016.7875935,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7875935,Indonesian semantic role labeling;event extraction;phrase-to-phrase;word-to-word,Feature extraction;Gold;Labeling;Measurement;Semantics;Testing;Training,feature extraction;information retrieval;natural language processing;social networking (online),Indonesian semantic role labeling application;SRL system;Tweets;actor identification;event information extraction;feature types;phrase-to-phrase approach;sentence elements;word-to-word feature approach,,,,,,,,21-23 Nov. 2016,,IEEE,IEEE Conferences,
Linear Regression-based Classifier for audio visual person identification,M. R. Alam; R. Togneri; F. Sohel; M. Bennamoun; I. Naseem,"School of Computer Science and Software Engineering, The University of Western Australia, Crawley, 6009, Australia","2013 1st International Conference on Communications, Signal Processing, and their Applications (ICCSPA)",20130328,2013,,,1,5,"This paper presents an audio visual (AV) person identification system using Linear Regression-based Classifier (LRC) for person identification. Class specific models are created by stacking q-dimensional speech and image vectors from the training data. The person identification task is considered a linear regression problem, i.e., a test (speech or image) feature vector is expressed as a linear combination of the (speech or image) model of the class it belongs to. The Euclidean distance between a test feature vector and the estimated response vectors for all the class specific models are used as matching scores. These matching scores from both modalities are normalized using the min-max score normalization technique and then combined using the the sum rule of fusion. The system was tested on 88 subjects from the AusTalk AV database. Experimental results show that the identification accuracy after AV fusion is higher compared to the identification accuracy of an individual modality.",,CD-ROM:978-1-4673-2819-7; Electronic:978-1-4673-2821-0; POD:978-1-4673-2820-3,10.1109/ICCSPA.2013.6487281,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6487281,,Accuracy;Face;Face recognition;Speech;Training;Vectors;Visualization,audio databases;audio-visual systems;biometrics (access control);image classification;minimax techniques;personal information systems;regression analysis;speaker recognition;visual databases,AV fusion;AV person identification system;AusTalk AV database;Euclidean distance;LRC;audio visual person identification system;identification accuracy;linear regression-based classifier;matching scores;min-max score normalization technique;q-dimensional image vectors;q-dimensional speech vectors;response vectors;test feature vector,,4,,20,,,,12-14 Feb. 2013,,IEEE,IEEE Conferences,
Interpolative self-training approach for sentiment analysis,S. Aghababaei; M. Makrehchi,"Department of Electrical, Computer, and Software Engineering, University of Ontario Institute of Technology, Oshawa, ON, Canada","2016 International Conference on Behavioral, Economic and Socio-cultural Computing (BESC)",20170105,2016,,,1,6,"Sentiment analysis has become one of the fundamental research areas with an objective of estimating the polarity of text documents. While sentiment analysis requires rich training resources, the number of available labeled documents is limited. The proposed interpolative self-training model is an extension of self-training as one of the most common semi-supervised learning algorithms. The proposed method is based on enlarging learning documents by interpolating data in both the training and the test phase. The method also includes a weighting strategy for data selection in each iteration. The method is evaluated using four Twitter datasets for the task of sentiment analysis. The results indicate that the proposed self-training model successfully outperforms the baseline and the standard self-training approach.",,Electronic:978-1-5090-6164-8; POD:978-1-5090-6165-5,10.1109/BESC.2016.7804475,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7804475,,Algorithm design and analysis;Interpolation;Prediction algorithms;Semisupervised learning;Sentiment analysis;Supervised learning;Training,learning (artificial intelligence);sentiment analysis;social networking (online),Twitter datasets;data interpolation;data selection;interpolative self-training approach;labeled documents;learning documents;semisupervised learning algorithms;sentiment analysis;test phase;text document polarity estimation;training phase;training resources;weighting strategy,,,,,,,,11-13 Nov. 2016,,IEEE,IEEE Conferences,
Detection of malicious software on based on multiple equations of API-calls sequences,O. Hachinyan,"Department of Cryptology and Cybersecurity, National Research Nuclear University MEPhI (Moscow Engineering Physics Institute), Moscow, Russia",2017 IEEE Conference of Russian Young Researchers in Electrical and Electronic Engineering (EIConRus),20170427,2017,,,415,418,"Development and dissemination of malicious software requires the creation of new methods for their detection. Therefore we began to use proactive technologies that use the test program to detect the presence of certain symptoms, often occurring in malware. Dynamic analysis of the studied program launched for execution. There is a study of how the program interacts with the software environment that is read/write at certain registry keys, files, network activity the use of certain API calls. Due to the fact that studied the program is potentially harmful, to make its execution must be in an isolated environment. This paper discusses proactive methods based on API call analysis and propose a new method using a multiple sequence alignment to identify common traits in malware. The paper considers the scheme to detect malicious software, based on API calls, each of which is implemented in software. Also presented a completely new malware detection scheme based on multiple sequence API calls alignment. This scheme is described in detail and implemented in software. A test on a set of software and the legitimacy of the viral nature. Testing has shown that the established scheme of competitive shows and identifies malicious software with high accuracy.",,Electronic:978-1-5090-4865-6; POD:978-1-5090-4866-3,10.1109/EIConRus.2017.7910580,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7910580,Malicious software;analysis of API calls;dynamic analysis;proactive methods detection,Databases;Malware;Testing;Training;Virtual machining,application program interfaces;invasive software;program testing,malicious software detection;multiple sequence API call alignment;program interaction;software environment;software testing,,,,,,,,1-3 Feb. 2017,,IEEE,IEEE Conferences,
Next generation test support systems for the aircraft life cycle,E. Baltes,"EADS Deutschland GmbH, Munchen, Germany",IEEE Aerospace and Electronic Systems Magazine,20020807,2002,17,7,14,18,"The objective of this paper is to present the experience of EADS in using a common test support system for integration and qualification testing, aircraft ground equipment (AGE), in-service software maintenance facilities (ISMF) and ground crew training. EADS uses its test support system AIDASS (Advanced Integrated Data Acquisition and Stimulation System) in different phases of the aircraft life cycle. AIDASS is comprised of a real-time front-end system and a standard PC for the user interface. The EADS test support system is used in almost all phases of the aircraft life cycle, for instance, for integration and verification testing, as aircraft ground equipment, for in-service software maintenance and training of ground crews. This test support system is used for the software maintenance in the TORNADO program at different airforces in Europe. The airforces also share test setups with industry",0885-8985;08858985,,10.1109/MAES.2002.1017790,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1017790,,Aircraft;Data acquisition;Ground support;Life testing;Qualifications;Real time systems;Software maintenance;Software testing;System testing;User interfaces,aerospace simulation;aircraft computers;aircraft maintenance;aircraft testing;ground support equipment;software maintenance;system buses,TORNADO program;VME standard;aircraft ground equipment;aircraft life cycle;combat efficiency;ground crew training;in-service software maintenance facilities;integration testing;next generation test support systems;qualification testing;real-time front-end system;standard PC user interface;virtual flight testing,,0,,2,,,,Jul-02,,IEEE,IEEE Journals & Magazines,
Identikit of modifiable vehicles at Virtual Semantic Environment,V. Abrosimov; S. Ryvkin; V. Goncharenko; A. Rozhnov; I. Lobanov,"Software Engineering Company “Smart Solutions”, Moscow, Russia",2017 International Conference on Optimization of Electrical and Electronic Equipment (OPTIM) & 2017 Intl Aegean Conference on Electrical Machines and Power Electronics (ACEMP),20170713,2017,,,905,910,"The article presents the identikit approach to requirements justification for design characteristics and evaluation of the flight capabilities of the next-generation vehicles. It is demonstrated that in the “question-answer†mode it is possible to effectively sort out various vehicles configurations options; dimensional and aerodynamic characteristics; onboard equipment, controls, communications and other elements of a vehicle in order to obtain the necessary input data for the subsequent flight simulation, design optimization, evaluation of the possibility to resolve various tasks and maximum use of the flight and service performance. Using the identikit principle enables the determination of justified requirements to the function of modifiable vehicles; increases the efficiency of design processes; essentially enhances the efficiency of simulators for training of pilots; operators of remotely-piloted aircraft systems and unmanned aerial vehicle (UAV).",,Electronic:978-1-5090-4489-4; POD:978-1-5090-4490-0; USB:978-1-5090-4488-7,10.1109/OPTIM.2017.7975085,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7975085,,Aerodynamics;Atmospheric modeling;Engines;Fuels;Shape;Terrestrial atmosphere;Unmanned aerial vehicles,aerodynamics;aerospace computing;aerospace simulation;autonomous aerial vehicles;vehicle dynamics,UAV;aerodynamic characteristics;design characteristics;design optimization;design processes;dimensional characteristics;flight capabilities;flight simulation;identikit approach;modifiable vehicles;next-generation vehicles;onboard equipment;question-answer mode;remotely-piloted aircraft systems;requirements justification;service performance;unmanned aerial vehicle;vehicles configurations options;virtual semantic environment,,,,,,,,25-27 May 2017,,IEEE,IEEE Conferences,
"Designing Tutoring Activity - An Extension of Two EMLs, Based on an Organizational Model of Tutoring",P. Gounon; P. Leroux,"Comput. Sci. Lab., Le Mans Univ., Le Mans, France",2010 10th IEEE International Conference on Advanced Learning Technologies,20100916,2010,,,217,221,"In this paper, we will focus on tutoring design in the context of online learning activities. Our problem concerns the computer support used by a designer to describe tutoring, as regards the specification of the tutors' roles and actions or the support tools for their activity. After presenting the limits of educational modeling languages in terms of tutoring, we will propose an organizational model of tutoring called TRITON. We will show its interest and its easy integration in EMLs through two case studies: IMS-LD and LDL, for which we propose an extension to enrich the tutoring scenario.",2161-3761;21613761,Electronic:978-1-4244-7145-4; POD:978-1-4244-7144-7,10.1109/ICALT.2010.67,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5571264,Design of Tutoring Activity;EML;IMS-LD;LDL;Organizational Model of Tutoring;Tutoring Model,Adaptation model;Collaboration;Computational modeling;Organizations;Scheduling;Training,intelligent tutoring systems;simulation languages;software architecture;user interfaces,EML;IMS-LD;LDL;TRITON;educational modeling language;online learning activity;tutoring design,,1,,9,,,,5-7 July 2010,,IEEE,IEEE Conferences,
Visualization of the social bot's fingerprints,M. Kaya; S. Conley; A. Varol,"Electrical and Electronics Engineering Dept., Adiyaman University, Adiyaman, Turkey",2016 4th International Symposium on Digital Forensic and Security (ISDFS),20160519,2016,,,161,166,"As the number of social media users increases for platforms such as Twitter, Facebook, and Instagram, so does the number of bot or spam accounts on these platforms. Typically, these bots or spam accounts are automated programmatically using the social media site's API and attempt to convey or spread a particular message. Some bots are designed for marketers trying to sell products or attract users to new sites. Other types of bots are much more malicious and disseminate misinformation that harms or tricks users. Such bots (fake accounts) may lead to serious consequences, as people's social network has become one of the determining factors in their general decision making. Therefore, these accounts have the potential to influence people's opinions drastically and hence real life events as well. Through different machine learning techniques, researchers have now begun to investigate ways to detect these types of malicious accounts automatically. To successfully differentiate between real accounts and bot accounts, a comprehensive analysis of the behavioral patterns of both types of accounts is required. In this paper, we investigate ways to select the best features from a data set for automated classification of different types of social media accounts (ex. bot versus real account) via visualization. To help select better feature combinations, we try to visualize which features may be more effective for classification using self-organizing maps.",,Electronic:978-1-4673-9865-7; POD:978-1-4673-9866-4; USB:978-1-4673-9864-0,10.1109/ISDFS.2016.7473536,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7473536,Self Organizing Maps;Social Bot Detection;Social Media Content Polluters,Decision support systems;Heating;Media;Self-organizing feature maps;Social network services;Training;Training data,data visualisation;decision making;invasive software;self-organising feature maps;social networking (online);software agents;unsolicited e-mail,API;decision making;fingerprints visualization;self-organizing maps;social bot;social media;social network;spam accounts,,,,20,,,,25-27 April 2016,,IEEE,IEEE Conferences,
"A distributed, collaborative and haptic-enabled eye cataract surgery application with a user interface on desktop, stereo desktop and immersive displays",A. Hamam; S. Nourian; N. R. El-far; F. Malric; X. Shen; N. D. Georganas,"Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont.",2006 IEEE International Workshop on Haptic Audio Visual Environments and their Applications (HAVE 2006),20070115,2006,,,105,110,"In this paper, we discuss the technologies and approaches utilized in developing a cataract eye surgery simulation that will be used for training novice surgeons. The three different techniques described in this paper, are all hapto-visual techniques that resulted in three different implementations of the application: 2D simulation, 3D immersive simulation, and completely immersive simulation. The paper begins with an introduction and a general overview of the medical procedure of the cataract surgery. Then an overview of the eye and surgical tools modeling is given. Following that, the architecture and technology of each of the three design techniques is given. Finally the paper concludes with future work to improve the application",,CD-ROM:1-4244-0761-3; POD:1-4244-0760-5,10.1109/HAVE.2006.283773,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4062520,,Collaborative work;Cornea;Displays;Haptic interfaces;International collaboration;Lenses;Medical simulation;Surgery;User interfaces;Virtual environment,computer based training;computer displays;digital simulation;diseases;groupware;medical computing;surgery;user interfaces,2D simulation;3D immersive simulation;CAVElib;DIVINE System;OpenSceneGraph;Reachin;VRJuggler;cataract eye surgery simulation;cave automatic virtual environment;distributed collaborative haptic-enabled eye cataract surgery application;graphical user interface;hapto-visual techniques;immersive displays;immersive haptic application;immersive projection technology;physics engine;software engineering;stereo desktop;surgeon training;surgical simulation;surgical tool modeling;telesurgery;virtual reality,,4,,20,,,,2006,,IEEE,IEEE Conferences,
Neighborhood repulsed correlation metric learning for kinship verification,H. Yan; X. Zhou; Y. Ge,"School of Automation, Beijing University of Posts and Telecommunications, Beijing, China",2015 Visual Communications and Image Processing (VCIP),20160425,2015,,,1,4,"In this paper, we propose a new neighborhood repulsed correlation metric learning (NRCML) method for kinship verification. While several metric learning algorithms have been proposed in recent years and some of them have successfully applied to kinship verification, most existing metric learning methods are developed based on the Euclidian similarity metric, which is not powerful enough to measure the similarity of face samples. To address this, we propose a NRCML method by using the correlation similarity measure to learn a discriminative distance metric, under which positive pairs are pulled as close as possible and negative pairs lying in a neighborhood are repulsed as far as possible, simultaneously. Experimental results are presented to show the effectiveness of the proposed method.",,Electronic:978-1-4673-7314-2; POD:978-1-4673-7315-9; USB:978-1-4673-7313-5,10.1109/VCIP.2015.7457930,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7457930,Kinship verification;correlation;face recognition;metric learning;subspace learning,Correlation;Face;Feature extraction;Histograms;Learning systems;Measurement;Training,face recognition;learning (artificial intelligence),Euclidian similarity metric;NRCML method;correlation similarity measure;discriminative distance metric;kinship verification;metric learning algorithms;metric learning methods;negative pairs;neighborhood repulsed correlation metric learning;positive pairs,,,,28,,,,13-16 Dec. 2015,,IEEE,IEEE Conferences,
Leveraging or Exploiting Cultural Difference?,V. Casey,"Software Syst. Res. Centre, Bournemouth Univ., Poole, UK",2009 Fourth IEEE International Conference on Global Software Engineering,20090807,2009,,,8,17,Due to the expanding trend to globalise software development organisations need to understand and address issues which previously did not arise. Cultural distance has been identified as one of these key issues. This paper presents the results from a three year study which identified the implications of misunderstanding and not addressing cultural differences. This work was undertaken within a multinational organisation which offshored part of their software development process from Ireland to Malaysia. Of particular relevance was where cultural difference was initially perceived as something which could be leveraged. The opposite proved to be the case and resulted in key Malaysian personnel being forced to leave the organisation. This was due to their cultural aversion to decline requests to undertake additional work. This resulted in serious implications for the success of the projects concerned. Ultimately the requirement for cultural training was recognized by the management and staff at both locations.,2329-6305;23296305,POD:978-0-7695-3710-8,10.1109/ICGSE.2009.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5196915,Cooperation;Coordination;Culture;Distance;Distributed Teams;GSD;Global Software Development;Project Management;Virtual Teams,Costs;Cultural differences;Global communication;Management training;Personnel;Programming;Project management;Software engineering;Software systems;Testing,globalisation;organisational aspects;social sciences computing;software engineering,cultural difference;globalisation;multinational organisation;software development,,14,,47,,,,13-16 July 2009,,IEEE,IEEE Conferences,
A Novel Anti-Competitive Learning Neural Network Technique against Mining Knowledge from Databases,T. S. Chen; J. Chen; Y. H. Kao; B. J. Tu,"Grad. Sch. of Comput. Sci. & Inf. Technol., Nat. Taichung Inst. of Technol., Taichung, Taiwan",2009 WRI World Congress on Software Engineering,20091110,2009,4,,383,386,"In this paper, we proposed an anti-competitive learning neural network scheme against mining of knowledge from databases. Neuron weights were trained by competitive learning in neural network and used with noise to harass the original database. The data mining process in anti-competitive learning will only allow data that contains unimportant knowledge to be mined. Experimental results showed that users can adjust neural weights to redirect harassment of the database to achieve the purpose of misleading illegal users and the mined data contained only unimportant knowledge.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.345,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319577,anti-competitive learning (ACL);anti-data mining (ADM);competitive learning (CL);data mining;noise data,Computer science;Data mining;Euclidean distance;Image databases;Neural networks;Neurons;Noise generators;Pattern recognition;Protection;Transaction databases,data mining;neural nets;unsupervised learning,anticompetitive learning neural network technique;data mining process;databases;knowledge mining;neuron weights,,0,,16,,,,19-21 May 2009,,IEEE,IEEE Conferences,
Effective Data Driven Coding Unit Size Decision Approaches for HEVC INTRA Coding,Y. Zhang; Z. Pan; N. Li; X. Wang; G. Jiang; S. Kwong,"Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, Shenzhen, 518055, China.",IEEE Transactions on Circuits and Systems for Video Technology,,2017,PP,99,1,1,"High Efficiency Video Coding (HEVC) INTRA coding improves compression efficiency by adopting advanced coding technologies, such as multi-level quad-tree block partitioning and up to 35-mode INTRA prediction. However, it significantly increases the coding complexity, memory access and power consumption, which goes against its widely applications, especially for ultra-high definition and/or mobile video applications. To tackle this problem, we propose an effective data driven Coding Unit (CU) size decision approaches for HEVC INTRA coding, which consists of two stages of Support Vector Machine based fast INTRA CU size decision schemes at four CU decision layers. At the first stage classification, a three output classifier with offline learning is developed to early terminate the CU size decision or early skip checking the current CU depth. As for the samples that neither early skipped nor early terminated, the second stage of binary classification, which learns online from previous coded frames, is proposed to further refine the CU size decision. Representative features for the CU size decision are explored at different decision layers and stages of classifications. Finally, the optimal parameters derived from the training data are achieved to reasonably allocate complexity among different CU layers at given total rate-distortion degradation constraint. Extensive experiments show that the proposed overall algorithm can achieve 27.95% to 80.53% and 52.48% on average complexity reduction for the CU size decision as compared with the original HM16.7 model. Meanwhile, the average Bjonteggard delta peak-signal-to-noise ratio degradation is only −0.08 dB, which is negligible. The overall performance of the proposed algorithm outperforms the state-of-the-art benchmark schemes.",1051-8215;10518215,,10.1109/TCSVT.2017.2747659,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8023852,CU Size Decision;High Efficiency Video Coding;INTRA coding;Machine Learning,Complexity theory;Correlation;Electronic mail;Encoding;Prediction algorithms;Support vector machines;Video coding,,,,,,,,,20170831,,,IEEE,IEEE Early Access Articles,
Generic software architecture for development of data fusion systems,J. A. Besada; J. de Diego; G. de Miguel; J. R. Casar; J. Garcia,"Departamento de Senales, Sistemas y Radiocomunicaciones, Univ. Politecnica de Madrid, Spain",Proceedings of the Fifth International Conference on Information Fusion. FUSION 2002. (IEEE Cat.No.02EX5997),20021107,2002,1,,432,439 vol.1,"This paper describes a generic software platform which can be used for simulation, prototyping and implementation of real time data fusion systems and for training of data fusion engineers. This platform is based on the definition of a set of asynchronous ""data processing nodes"" cooperating by interchange ""lists of data"". Those data processing nodes and the data they process are generic, being the data fusion engineer the responsible for implementing the actual data fusion algorithms and defining the interest pieces of data to be interchanged. This architecture has been successfully used for several real projects, such as a simulator of multiradar multitarget tracking systems, the optimization of monoradar filters, an image based tracking system, and a generic real time data fusion system for Airport surface surveillance. In the paper both the overall architecture and some of these examples are described.",,POD:0-9721844-1-4,10.1109/ICIF.2002.1021187,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1021187,,Airports;Data engineering;Data processing;Design engineering;Filters;Real time systems;Software architecture;Software prototyping;Surveillance;Virtual prototyping,air traffic control;distributed processing;sensor fusion;surveillance,airport surface surveillance;data fusion;data processing nodes;multitarget tracking;prototyping;software platform,,2,,4,,,,8-11 July 2002,,IEEE,IEEE Conferences,
ZenIDS: Introspective Intrusion Detection for PHP Applications,B. Hawkins; B. Demsky,"Univ. of California, Irvine, Irvine, CA, USA",2017 IEEE/ACM 39th International Conference on Software Engineering (ICSE),20170720,2017,,,232,243,"Since its first appearance more than 20 years ago, PHP has steadily increased in popularity, and has become the foundation of the Internet's most popular content management systems (CMS). Of the world's 1 million most visited websites, nearly half use a CMS, and WordPress alone claims 25% market share of all websites. While their easy-to-use templates and components have greatly simplified the work of developing high quality websites, it comes at the cost of software vulnerabilities that are inevitable in such large and rapidly evolving frameworks. Intrusion Detection Systems (IDS) are often used to protect Internet-facing applications, but conventional techniques struggle to keep up with the fast pace of development in today's web applications. Rapid changes to application interfaces increase the workload of maintaining an IDS whitelist, yet the broad attack surface of a web application makes for a similarly verbose blacklist. We developed ZenIDS to dynamically learn the trusted execution paths of an application during a short online training period and report execution anomalies as potential intrusions. We implement ZenIDS as a PHP extension supported by 8 hooks instrumented in the PHP interpreter. Our experiments demonstrate its effectiveness monitoring live web traffic for one year to 3 large PHP applications, detecting malicious requests with a false positive rate of less than .01% after training on fewer than 4,000 requests. ZenIDS excludes the vast majority of deployed PHP code from the whitelist because it is never used for valid requests-yet could potentially be exploited by a remote adversary. We observe 5% performance overhead (or less) for our applications vs. an optimized vanilla LAMP stack.",,Electronic:978-1-5386-3868-2; POD:978-1-5386-3869-9,10.1109/ICSE.2017.29,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7985665,,Authentication;Content management;Internet;Intrusion detection;Monitoring;Training,authoring languages;security of data;system monitoring,PHP applications;PHP extension;PHP interpreter;ZENIDS;introspective intrusion detection;intrusion detection systems;live Web traffic monitoring;malicious requests detection;vanilla LAMP stack,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
Object recognition in extended image databases using a mobile client-server architecture,Y. Lehiani; M. Maidi; M. Preda; A. Gabrielli,"Dept. Artemis, Inst. Mines-Telecom/Telecom SudParis, Evry, France",2015 IEEE International Conference on Signal and Image Processing Applications (ICSIPA),20160225,2015,,,197,202,"This paper presents a novel approach for object recognition in extended image databases using a mobile client-server architecture. The proposed approach relies upon feature detection and description to characterize textured objects within the image. The similarity search is performed on descriptor arrays by computing the distance between the query descriptor compared with reference descriptors extracted offline. The key contributions of the approach are the high accuracy, the time-effectiveness and the scalability of the method towards large image datasets. The developed method is first, integrated on a mobile platform and, then, deployed on a client-server architecture to deal with high volume image galleries. Experiments are performed to evaluate the performances of the system in real-life environment conditions and the obtained results demonstrate the relevance of the proposed approach.",,Electronic:978-1-4799-8996-6; POD:978-1-4799-8997-3,10.1109/ICSIPA.2015.7412189,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7412189,,Computer architecture;Databases;Feature extraction;Mobile communication;Robustness;Servers;Training,client-server systems;feature extraction;image texture;mobile computing;object recognition;software architecture;visual databases,extended image databases;feature description;feature detection;high volume image galleries;mobile client-server architecture;object recognition;textured objects,,,,21,,,,19-21 Oct. 2015,,IEEE,IEEE Conferences,
Software architecture and design of the Kontur-2 mission,M. Stelzer; B. M. Steinmetz; P. Birkenkampf; J. Vogel; B. Brunner; S. Kühne,"German Aerospace Center (DLR), Robotics and Mechatronics Center, Wessling, Germany",2017 IEEE Aerospace Conference,20170608,2017,,,1,17,"This paper describes the software architecture and design of the space segment, communication and ground segment software of the Kontur-2 project, which aimed to study the feasibility of planetary exploration through telepresence. The main research objectives in Kontur-2 were the development and in-flight verification of a space qualified two degree of freedom (DoF) force-feedback joystick (RJo) inside the Zvezda Service Module of the International Space Station (ISS), the implementation of telepresence technologies, and the study of human performance when controlling a force feedback joystick in microgravity. The project was conducted from 2012 to 2015 by a consortium consisting of the German Aerospace Center (DLR), the Russian Federal Space Agency (ROSCOSMOS), The Russian State Scientific Center for Robotics and Technical Cybernetics (RTC), S. P. Korolev Rocket and Space Corporation Energia (RSC “Energiaâ€) and the Yuri A. Gagarin State Scientific Research-and-Testing Cosmonaut Training Center (GCTC). DLR conducted two sets of experiments in which a cosmonaut on board the ISS used RJo to perform different tasks with robots located on-ground. The first was conducted with a 2-DoF robot equipped with a camera system, a task board and torque sensors that allowed the cosmonaut to perceive reactive forces caused by contacts with the environment. For the second set of experiments a humanoid robot was utilized to perform a tele-handshake, as well as a cooperative task between the cosmonaut on ISS and colleagues at RTC in St. Petersburg. To realize these experiments, the consortium developed onboard and on-ground software which are described in this paper. The space segment software consists of the control software for RJo and user interfaces on a laptop to guide the cosmonaut efficiently through the experiments. A state machine was designed for these user interfaces to capture state changes during the experiment execution. This way on- y relevant contextual information is provided to the cosmonaut. On RJo, a component framework has been deployed combining a data-centric architecture with a CCSDS Space Packet interface. Additionally, the communication software has been designed to support a direct multi-channel connection between ground control and ISS using the S-band radio equipment of the consortium. During contact to ISS, the ground operators used the ground segment software at DLR for experiment support, supervision, maintenance and data logging. The visual feedback from the camera system required by the cosmonaut to perform the experiments was provided by a low-latency video stream through a communication channel with very restricted bandwidth. 23 experiment sessions were carried out in 2015 utilizing the Kontur-2 software, which helped to validate telepresence technologies and study human factors for space applications.",,Electronic:978-1-5090-1613-6; POD:978-1-5090-1614-3,10.1109/AERO.2017.7943816,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7943816,,Aerospace electronics;Bandwidth;Haptic interfaces;Mechatronics;Robots;Software;Space vehicles,aerospace computing;aerospace testing;cameras;data loggers;finite state machines;force feedback;humanoid robots;image sensors;interactive devices;rockets;software architecture;space communication links;telecontrol;torque measurement;user interfaces;video streaming;virtual reality,CCSDS space packet interface;DLR;DoF;GCTC;German Aerospace Center;ISS;International Space Station;Kontur-2 mission;RJo;ROSCOSMOS;RSC Energia;RTC;Russian Federal Space Agency;Russian State Scientific Center for Robotics and Technical Cybernetics;S-band radio equipment;S. P. Korolev Rocket;Space Corporation Energia;St. Petersburg;Yuri A. Gagarin State Scientific Research-and-Testing Cosmonaut Training Center;Zvezda service module;camera system;communication channel;data logging;data-centric architecture;degree of freedom;force-feedback joystick;ground segment software;humanoid robot;low-latency video stream;maintenance;microgravity;planetary exploration;space communication;space segment software design;state machine;task board;telehandshake;telepresence technology;torque sensor;user interfaces;visual feedback,,,,,,,,4-11 March 2017,,IEEE,IEEE Conferences,
Visualization facilities for distributed and remote industrial automation: VxLab,I. Peake; J. O. Blech; L. Fernando; H. Schmidt; R. Sreenivasamurthy; S. SD,"RMIT University, Melbourne, Australia",2015 IEEE 20th Conference on Emerging Technologies & Factory Automation (ETFA),20151026,2015,,,1,4,"The Virtual eXperiences Lab at RMIT is a “21st century lab scope,†an enabling platform for research and prototyping in industrial automation, focusing on software engineering, next generation human-machine interaction experiences, user interfaces, and training. VxLab combines high resolution visualization, industrial automation facilities and cloud-based simulation servers in a dedicated private network. In this paper we describe the architecture, use cases, and research and innovation projects. We also present experiences applying VxLab. We present capabilities, include connected infrastructure provided by industry partners.",1946-0740;19460740,Electronic:978-1-4673-7929-8; POD:978-1-4673-7930-4; USB:978-1-4673-7928-1,10.1109/ETFA.2015.7301582,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7301582,,Automation;Collaboration;Industries;Service robots;Testing;Visualization,cloud computing;control engineering computing;data visualisation;distributed control;industrial control;man-machine systems;production engineering computing;telecontrol,RMIT;Virtual eXperiences Lab;VxLab;cloud-based simulation servers;dedicated private network;distributed industrial automation;high resolution visualization;innovation project;next generation human-machine interaction experience;remote industrial automation;software engineering;training;user interfaces;visualization facility,,4,,19,,,,8-11 Sept. 2015,,IEEE,IEEE Conferences,
Distributed collaborative environments for systems engineering,W. K. McQuay,"Inf. Directorate, Air Force Res. Lab., Dayton, OH, USA",The 23rd Digital Avionics Systems Conference (IEEE Cat. No.04CH37576),20050214,2004,2,,9.D.3,91-10 Vol.2,"Distributed collaboration is an emerging technology for the 21st century that significantly changes the way business is conducted in the defense and commercial sectors. Collaboration involves two or more geographically dispersed individuals working together to create a ""product"" by sharing and exchanging data, information and knowledge. A product is defined broadly to include, for example, writing a report, creating a software, designing hardware, or implementing robust systems engineering processes in an organization. Collaborative environments provide the framework and integrate models, simulations, domain specific tools, and virtual test beds to facilitate collaboration between the multiple disciplines needed in the enterprise. The Air Force Research Laboratory (AFRL) is conducting a leading edge program in developing distributed collaborative technologies targeted to the Air Force's implementation of systems engineering for simulation-aided acquisition and test process and capability-based planning. The research is focuses on the open systems agent-based framework, product and process modeling, structural architecture, and the integration technologies - the glue to integrate the software components. In the past four years, two live assessment events have been conducted to demonstrate the technology in support of air force agile acquisition that included capabilities for system engineering. The AFRL collaborative environment concept fosters a major cultural change in how the acquisition, training, and operational communities conduct business.",,POD:0-7803-8539-X,10.1109/DASC.2004.1390791,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1390791,,Business;Collaboration;Collaborative tools;Collaborative work;Hardware;Modeling;Robustness;Software design;Systems engineering and theory;Writing,aerospace computing;groupware;open systems;systems engineering,Air Force Research Laboratory;air force agile acquisition;capability based planning;data exchange;distributed collaborative environments;distributed collaborative technology;information exchange;knowledge exchange;open systems agent based framework;process modeling;product modeling;simulation aided acquisition;software components;structural architecture;systems engineering,,0,,5,,,,24-28 Oct. 2004,,IEEE,IEEE Conferences,
The bare bones of Internet-based learning: a case study,A. P. Preston; S. M. Inglis; P. Horchner,"Australian Centre in Strategic Manage., Queensland Univ. of Technol., Brisbane, Qld., Australia","Management of Engineering and Technology, 1999. Technology and Innovation Management. PICMET '99. Portland International Conference on",20020806,1999,1,,74 vol.1,,"Summary form only given. The Australian red meat processing industry is struggling to improve its competitive advantage, manage with diminishing profit margins and increase its range of value added products to meet consumer demands. The export industry position, product prices and product concerns are major issues confronting industry managers in today's slowing world economic climate. To achieve change in the industry it was necessary to address the tyranny of distance in a dispersed industry, a culture of 'firefighting' rather than root cause problem solving and a low investment in staff training and development. Internet-based learning offers potential where off-the-job training is not feasible or efficient. Hence the decision to develop an Internet-based interactive decision support model. The approach described integrates high quality content, state-of-the-art instructional design principles and motivational strategies. The goal was the delivery of an industry specific cost of quality tutorial and activity based projects able to promote learners' ability to formulate conceptual generalisations and promote change in developing new responses to industry issues. The cost of quality approach proposes solutions to reduce failure costs through identifying and reducing 'hidden' costs.",,POD:1-890843-02-4,10.1109/PICMET.1999.807769,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=807769,,Australia;Bones;Computer aided software engineering;Costs;Industrial economics;Industrial training;Internet;Investments;Problem-solving;Technology management,Internet;computer aided instruction;distance learning;food processing industry;training,Australian red meat processing industry;Internet-based interactive decision support model;Internet-based learning;competitive advantage;diminishing profit margins;export industry position;high quality content;motivational strategies;product concerns;product prices;staff development;staff training;state-of-the-art instructional design principles;value added products,,0,,,,,,29-29 July 1999,25 Jul 1999-29 Jul 1999,IEEE,IEEE Conferences,
Information extractor for small medium enterprise aggregator,H. F. Oktavino; N. U. Maulidevi,"Computer Science / Informatics, Institut Teknologi Bandung, Bandung, Indonesia",2014 International Conference on Data and Software Engineering (ICODSE),20150319,2014,,,1,5,"Indonesia have a massive number of SMEs, but with a very low revenue. An alternative to increase revenue is by using internet. Some SMEs already develop their website, but they don't have same navigation. The websites confuse the potential buyers. So, a website's aggregator is essential. This aggregator is made without the owner of the SMEs to register their website, which means it can automatically show website's content that already been made. For this purpose, two stages is required. First is to find relevant SMEs websites, and the second is to extract information automatically. This paper focuses on information extractor to extract information from SMEs e-commerce website with or without shopping cart feature, used to make an automatic SME aggregator and make prototype database. Learning algorithms is needed to recognize information that will be extracted. The research is about how to preprocessing website pages and what is the best algorithm for automatic information extraction. The system will compare three algorithms, Naïve Bayes, Decision Tree, and Support Vector Machine. Algorithm with the best accuracy will be used for the system's model. Support Vector Machine is the best algorithm. SMOTE, which is method to solve imbalanced data set problem by oversampling minority class, is the best filter for system's training model. System can extract information with best performance from SMEs e-commerce website with shopping cart feature.",,Electronic:978-1-4799-7996-7; POD:978-1-4799-7997-4,10.1109/ICODSE.2014.7062659,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7062659,Information Extractor;SME;SMOTE;Support Vector Machine,Accuracy;Classification algorithms;Data mining;Decision trees;Feature extraction;Support vector machines;Training,Bayes methods;Web sites;decision trees;electronic commerce;small-to-medium enterprises;support vector machines,Internet;SME;SMOTE;Web site aggregator;decision tree;e-commerce Web site;imbalanced data set problem;information extractor;learning algorithm;naïve Bayes;revenue;shopping cart feature;small medium enterprise aggregator;support vector machine,,0,,15,,,,26-27 Nov. 2014,,IEEE,IEEE Conferences,
A Controlled Experiment on the Effects of Machine Translation in Multilingual Requirements Meetings,F. Calefato; F. Lanubile; R. Prikladnicki,"Dipt. di Inf., Univ. degli Studi di Bari A. Moro, Bari, Italy",2011 IEEE Sixth International Conference on Global Software Engineering,20111031,2011,,,94,102,"Requirements engineering is a communication-intensive activity and thus it suffers much from language difficulties in global software projects. Remote requirements meetings can benefit from machine translation as this technology is today available in the form of cross-language chat services. In this paper, we present the design of a controlled experiment to investigate the effects of automatic machine translation services in requirements meetings. Experiment participants, using either Italian or Portuguese as native language, are asked to interact with a communication tool from a distance in order to prioritize and estimate requirements. First results show that real-time machine translation is not disruptive of the conversation flow and is accepted with favor by participants. However, concrete effects are expected to emerge when language barriers are critical.",2329-6305;23296305,Electronic:978-0-7695-4503-5; POD:978-1-4577-1140-4,10.1109/ICGSE.2011.14,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6063154,empirical study;language barrier;machine translation;requirements engineering,Delay;Google;Humans;Planning;Software;Time frequency analysis;Training,formal specification;language translation;software development management,automatic machine translation services;cross-language chat services;global software projects;multilingual requirements meetings;remote requirements meetings;requirements engineering,,7,,32,,,,15-18 Aug. 2011,,IEEE,IEEE Conferences,
The ARP Virtual Reality System in Addressing Security Threats and Disaster Scenarios,Y. w. Chow; R. Pose; M. Regan,"School of Computer Science and Software Engineering, Monash University, Clayton, Victoria 3800, Australia. yang.wai.chow@csse.monash.edu.au",TENCON 2005 - 2005 IEEE Region 10 Conference,20070205,2005,,,1,6,"Nations, corporations and political organizations around the world today are forced to deal with an increasing number of security threats. As a result, various organizations must find ways to adequately equip and prepare themselves to handle numerous dangerous and life threatening circumstances. Virtual reality is an extremely important technology that can be used across a variety of different fields and for a number of diverse applications, ranging from simulation training to visualization tools, in order to prepare for and manage disaster situations. Head mounted display (HMD) virtual reality systems attempt visually to immerse the user in a virtual environment. However, it is well recognized that latency, the delay in responding to a user's head movement, is a major shortcoming that plagues immersive HMD virtual reality systems. Excessive latency destroys the illusion of reality that such systems attempt to present to the user. A hardware architecture known as the address recalculation pipeline (ARP) and a computer graphics rendering technique called priority rendering, were designed to reduce the end-to-end latency suffered by immersive HMD virtual reality systems. This paper discusses the benefits of using the ARP virtual reality system in addressing security threats and disaster situations.",2159-3442;21593442,CD-ROM:0-7803-9312-0; POD:0-7803-9311-2,10.1109/TENCON.2005.301329,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4085129,,Delay;Disaster management;Displays;Management training;Rendering (computer graphics);Security;Technology management;Virtual environment;Virtual reality;Visualization,disasters;rendering (computer graphics);security;virtual reality,ARP virtual reality system;address recalculation pipeline;computer graphics;disaster management;head mounted display;priority rendering;security threats,,0,1,35,,,,21-24 Nov. 2005,,IEEE,IEEE Conferences,
Class-based delta-encoding for high-speed train data stream,Yangxin Lin; Ping Wang; Jinlong Lin; Meng Ma; Ling Liu; Lin Ma,"School of Software & Microelectronic, Peking University, Beijing, China",2015 IEEE 34th International Performance Computing and Communications Conference (IPCCC),20160218,2015,,,1,8,"Railway transportation plays an important role in both economic and social development. The requirements of the railway traffic increase in recent decades. In order to meet the growing demand, a new generation control system of railway transportation emerges. It consists of collection, transmission, analysis and scheduling module. In such a context, an information transmission system is built to connect trains and scheduling center. However, the infrastructure of the railway system cannot provide enough bandwidth for such amount of data. As a result, the efficiency of data transmission cannot be ensured. In this paper, we focus on the compression algorithm that reduce the amount of transmitted data and improve the system performance. Based on the analysis of the common algorithms, an efficient compression algorithm, named delta-encoding, is proposed. It consists of two steps: preprocessing and compression. Delta-encoding utilizes a class-based difference model, which reduces the data redundancy, to realize a preprocessing algorithm. With the combination of preprocessing algorithm and a regular compression algorithm, delta-encoding has better performance on compression ratio, and becomes a universal hybrid algorithm for structured data in IoT system rather than a specific algorithm in high-speed train system. Finally, several experiments are provided to prove that delta-encoding have advantages in both compression ratio and compression time.",,Electronic:978-1-4673-8590-9; POD:978-1-4673-8591-6; USB:978-1-4673-8589-3,10.1109/PCCC.2015.7410271,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7410271,Delta-encoding;High-speed Train;Juridical Recorder Unit,Algorithm design and analysis;Bandwidth;Variable speed drives,Internet of Things;data communication;data compression;encoding;rail traffic;railway communication,class-based delta-encoding;class-based difference model;compression algorithm;compression ratio;compression time;data redundancy;data transmission;generation control system;high-speed train data stream;information transmission system;loT system;preprocessing algorithm;railway traffic;railway transportation;scheduling module;universal hybrid algorithm,,,,19,,,,14-16 Dec. 2015,,IEEE,IEEE Conferences,
Virtual environment for fast development of distributed measurement applications,M. Bertocco; S. Cappellazzo; A. Carullo; M. Parvis; A. Vallan,"Dipartimento di Elettronica e Inf., Padova Univ., Italy",VIMS 2001. 2001 IEEE International Workshop on Virtual and Intelligent Measurement Systems (IEEE Cat. No.01EX447),20020807,2001,,,57,60,"This paper describes a virtual environment that allows efficient development of distributed measurement applications. Most of the details associated with the set up of complex measurement systems are hidden to the programmers, so that most programmable instrument can be easily integrated and managed. The environment is based on the Java language so that it can be used on different platforms and is easily extensible to accommodate new processing tasks, interfaces and instruments",,POD:0-7803-6568-2,10.1109/VIMS.2001.924901,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=924901,,Costs;Environmental management;Industrial training;Instruments;Java;Licenses;Linux;Production facilities;Software design;Virtual environment,Java;computerised instrumentation;distributed processing;measurement systems,Java;complex measurement systems;distributed measurement applications;programmable instrument;virtual environment,,2,,4,,,,2001,19 May 2001-20 May 2001,IEEE,IEEE Conferences,
Technical Papers Presented at the 1990 ASME/IEEE Joint Railroad Conference (Cat. No.90CH2947-0),,,ASME/IEEE Joint Conference on Railroads,20020806,1990,,,I,,The following topics are dealt with: effect of maintenance practices upon performance of freight car railroad trucks; rail corrugation processes under different operating modes; system considerations for heavy haul diesel-electric locomotives: software design criteria for protection of automated transit systems: automatic speed enforcement system for heavy freight trains: high-speed rail transportation on existing infrastructure: railway vehicle system dynamics; alternative forms of motive power for suburban rail rapid transit; Metro North/GE AC propulsion system retrofit program; asphalt railroad trackbed systems; New Haven Line catenary replacement; validation of System 21 monobeam transit; hot bearing detection; electric traction frequency; transponder system for data transmission to trains in remote areas; coupler loading effects on coupler knuckle pin stress; wheel stresses due to nonaxisymmetric temperature distributions; low-resistance HDL seal research; static frequency converters on SEPTA's 25 Hz commuter rail system; parallel computer simulation of autotransformer-fed AC traction networks; computer-aided maintenance (CAM) and track renewal; vehicle reactions versus track geometry,,,10.1109/RRCON.1990.171684,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=171684,,,maintenance engineering;rail traffic;railways;rapid transit systems;traction;traffic computer control,AC propulsion system;Metro North;New Haven Line catenary;System 21 monobeam transit;automated transit systems;automatic speed enforcement system;autotransformer-fed AC traction networks;commuter rail system;computer-aided maintenance;coupler loading;data transmission;electric traction frequency;freight car railroad trucks;heavy haul diesel-electric locomotives;high-speed rail transportation;hot bearing detection;knuckle pin stress;maintenance;nonaxisymmetric temperature distributions;parallel computer simulation;rail corrugation;software design criteria;static frequency converters;suburban rail rapid transit;track renewal;transponder system;wheel stresses,,0,,,,,,17-19 April 1990,17 Apr 1990-19 Apr 1990,IEEE,IEEE Conferences,
Sentiment analysis on social media using morphological sentence pattern model,Y. Han; K. K. Kim,"Department of Computer and Information Sciences, Towson University, Towson, USA","2017 IEEE 15th International Conference on Software Engineering Research, Management and Applications (SERA)",20170703,2017,,,79,84,"Social media became popular than ever as people are willing to share their emotions and opinions or to participate in social networking. Accordingly, the understanding of social media usage became important. The sentiment analysis is emerged as one of useful methods to analyze emotional stats expressed in textual data including social media data. However, this method still presents some limitations, particularly with an accuracy issue. For example, our previous sentiment analysis used a probability model and needed to adopt human-coded train-sets to maintain an acceptable accuracy level (89%). To overcome and improve this weakness, we propose an automated sentiment analysis in this paper by using the morphological sentence pattern model. We found that this new approach presented in this paper allowed us to achieve a higher level of accuracy (91.2%). The movie reviews were used for this analysis from IMDb, Rotten Tomatoes, Metacritic, YouTube and Twitter.",,Electronic:978-1-5090-5756-6; POD:978-1-5090-5757-3,10.1109/SERA.2017.7965710,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7965710,aspect based approach;morphological patterns;natural language processing;sentiment analysis;social media,Analytical models;Motion pictures;Sentiment analysis;Tools;Twitter;YouTube,probability;sentiment analysis;social networking (online);text analysis,IMDb;Metacritic;Rotten Tomatoes;Twitter;YouTube;acceptable accuracy level;automated sentiment analysis;emotional state analysis;human-coded train-sets;morphological sentence pattern model;probability model;social media data;social media usage;social networking;textual data,,,,,,,,7-9 June 2017,,IEEE,IEEE Conferences,
Bayesian Network Models for Web Effort Prediction: A Comparative Study,E. Mendes; N. Mosley,"The University of Auckland, Auckland",IEEE Transactions on Software Engineering,20081212,2008,34,6,723,737,"The objective of this paper is to compare, using a cross-company dataset, several Bayesian network (BN) models for Web effort estimation. Eight BNs were built; four automatically using Hugin and PowerSoft tools with two training sets, each with 130 Web projects from the Tukutuku database; four using a causal graph elicited by a domain expert, with parameters automatically fit using the same training sets used in the automated elicitation (hybrid models). Their accuracy was measured using two validation sets, each containing data on 65 projects, and point estimates. As a benchmark, the BN-based estimates were also compared to estimates obtained using manual stepwise regression (MSWR), case-based reasoning (CBR), mean- and median-based effort models. MSWR presented significantly better predictions than any of the BN models built herein, and in addition was the only technique to provide significantly superior predictions to a median-based effort model. This paper investigated data-driven and hybrid BN models using project data from the Tukutuku database. Our results suggest that the use of simpler models, such as the median effort, can outperform more complex models, such as BNs. In addition, MSWR seemed to be the only effective technique for Web effort estimation.",0098-5589;00985589,,10.1109/TSE.2008.64,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4589218,Cost estimation;Planning;Process measurement;Time estimation,Acoustical engineering;Bayesian methods;Costs;Databases;Predictive models;Programming;Project management;Resource management;Software engineering;Uncertainty,Bayes methods;Internet;case-based reasoning;graph theory;project management;regression analysis;software development management,Bayesian network models;Hugin tool;PowerSoft tool;Tukutuku database;Web effort prediction;automated elicitation;case-based reasoning;causal graph;cross-company dataset;hybrid models;manual stepwise regression;mean-based effort models;median-based effort models,,43,1,49,,,20080808,Nov.-Dec. 2008,,IEEE,IEEE Journals & Magazines,
Active learning and effort estimation: Finding the essential content of software effort estimation data,E. Kocaguneli; T. Menzies; J. Keung; D. Cok; R. Madachy,"West Virginia University, Morgantown",IEEE Transactions on Software Engineering,20130725,2013,39,8,1040,1053,"Background: Do we always need complex methods for software effort estimation (SEE)? Aim: To characterize the essential content of SEE data, i.e., the least number of features and instances required to capture the information within SEE data. If the essential content is very small, then 1) the contained information must be very brief and 2) the value added of complex learning schemes must be minimal. Method: Our QUICK method computes the euclidean distance between rows (instances) and columns (features) of SEE data, then prunes synonyms (similar features) and outliers (distant instances), then assesses the reduced data by comparing predictions from 1) a simple learner using the reduced data and 2) a state-of-the-art learner (CART) using all data. Performance is measured using hold-out experiments and expressed in terms of mean and median MRE, MAR, PRED(25), MBRE, MIBRE, or MMER. Results: For 18 datasets, QUICK pruned 69 to 96 percent of the training data (median = 89 percent). K = 1 nearest neighbor predictions (in the reduced data) performed as well as CART's predictions (using all data). Conclusion: The essential content of some SEE datasets is very small. Complex estimation methods may be overelaborate for such datasets and can be simplified. We offer QUICK as an example of such a simpler SEE method.",0098-5589;00985589,,10.1109/TSE.2012.88,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6392173,Software cost estimation;active learning;analogy;k-NN,Complexity theory;Estimation;Euclidean distance;Frequency selective surfaces;Indexes;Labeling;Principal component analysis,data handling;learning (artificial intelligence);software cost estimation;statistical analysis,CART learner;Euclidean distance;K-nearest neighbor prediction;QUICK method;SEE data content;complex learning scheme;mean;median;software effort estimation,,21,,50,,,20121221,Aug. 2013,,IEEE,IEEE Journals & Magazines,
Beyond the Sparsity-Based Target Detector: A Hybrid Sparsity and Statistics-Based Detector for Hyperspectral Images,B. Du; Y. Zhang; L. Zhang; D. Tao,"State Key Laboratory of Software Engineering, School of Computer, Wuhan University, Wuhan, China",IEEE Transactions on Image Processing,20160926,2016,25,11,5345,5357,"Hyperspectral images provide great potential for target detection, however, new challenges are also introduced for hyperspectral target detection, resulting that hyperspectral target detection should be treated as a new problem and modeled differently. Many classical detectors are proposed based on the linear mixing model and the sparsity model. However, the former type of model cannot deal well with spectral variability in limited endmembers, and the latter type of model usually treats the target detection as a simple classification problem and pays less attention to the low target probability. In this case, can we find an efficient way to utilize both the high-dimension features behind hyperspectral images and the limited target information to extract small targets? This paper proposes a novel sparsity-based detector named the hybrid sparsity and statistics detector (HSSD) for target detection in hyperspectral imagery, which can effectively deal with the above two problems. The proposed algorithm designs a hypothesis-specific dictionary based on the prior hypotheses for the test pixel, which can avoid the imbalanced number of training samples for a class-specific dictionary. Then, a purification process is employed for the background training samples in order to construct an effective competition between the two hypotheses. Next, a sparse representation-based binary hypothesis model merged with additive Gaussian noise is proposed to represent the image. Finally, a generalized likelihood ratio test is performed to obtain a more robust detection decision than the reconstruction residual-based detection methods. Extensive experimental results with three hyperspectral data sets confirm that the proposed HSSD algorithm clearly outperforms the state-of-the-art target detectors.",1057-7149;10577149,,10.1109/TIP.2016.2601268,Fundamental Research Funds for the Central Universities; 10.13039/501100000923 - Australian Research Council; 10.13039/501100001809 - National Natural Science Foundation of China; 10.13039/501100003819 - Natural Science Foundation of Hubei Province;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7547286,Hyperspectral imagery;sparse representation;statistical characteristic;target detection,Detectors;Dictionaries;Face;Hyperspectral imaging;Object detection;Training,AWGN;hyperspectral imaging;image representation;object detection;probability,HSSD;additive Gaussian noise;background training samples;generalized likelihood ratio test;hybrid sparsity and statistics detector;hyperspectral images;hyperspectral target detection;hypothesis-specific dictionary;linear mixing model;sparse representation-based binary hypothesis model;sparsity model;sparsity-based detector;spectral variability;target probability,,15,,,,,20160818,Nov. 2016,,IEEE,IEEE Journals & Magazines,
Enhancing behavioral fidelity within distributed virtual environments,S. B. Banks; E. Santos; M. R. Stytz,"Air Force Inst. of Technol., Wright-Patterson AFB, OH, USA",Proceedings Ninth IEEE International Conference on Tools with Artificial Intelligence,20020806,1997,,,514,521,"For a computer generated force (CGF) application to be useful in training environments, it must exhibit complex, realistic behavior within the battlespace. To achieve this level of fidelity, it must operate at multiple skill levels and exhibit competency at assigned missions. CGF applications must also have adaptable decisions mechanisms and behaviors even when operating under uncertainty and the application must learn from past experience. Furthermore, simply correct performance of individual entity behaviors is not sufficient. Issues related to complex inter entity behavioral interactions, such as the need to maintain formation and share information, must also be considered. To achieve these necessary capabilities, an extensible software architecture, an expandable knowledge base, and an adaptable decision making mechanism are required. Our labs have addressed these issues in the context of the Automated Wingman (AW) project. The AW is based on fuzzy logic, the Common Object DataBase (CODE) software architecture, and hierarchical knowledge structure. Decision making is founded on multi layered, fuzzy logic controlled situational analyses combined with adversarial game tree techniques",1082-3409;10823409,POD:0-8186-8203-5,10.1109/TAI.1997.632298,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=632298,,Aircraft;Application software;Computer architecture;Decision making;Fuzzy logic;Humans;Military computing;Software architecture;Uncertainty;Virtual environment,computer aided instruction;decision support systems;distributed processing;fuzzy logic;fuzzy set theory;inference mechanisms;knowledge based systems;military computing;object-oriented databases;training;user modelling;virtual reality,Automated Wingman project;CGF applications;Common Object DataBase software architecture;adaptable decision making mechanism;adaptable decisions mechanisms;adversarial game tree techniques;battlespace;behavioral fidelity;complex inter entity behavioral interactions;complex realistic behavior;computer generated force application;correct performance;distributed virtual environments;expandable knowledge base;extensible software architecture;fuzzy logic;hierarchical knowledge structure;individual entity behaviors;multi layered fuzzy logic controlled situational analyses;skill levels;training environments,,3,,11,,,,3-8 Nov 1997,03 Nov 1997-08 Nov 1997,IEEE,IEEE Conferences,
Notice of Retraction
Application of Genetic Algorithms in Remote Sensing Image Processing,D. Xue; Z. He; X. Chen; X. Zhang,"Coll. of Earth Sci., CDUT, Chengdu, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,3,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
With the development of sensor technology and the number of sensors increasing, from a single visible light patterns into multi-sensor mode, accumulation and application of spatial data constantly expanding and access to remote sensing satellites technology and the close integration of resources and environment and Earth system science, etc. new demands on remote sensing applications and handle is put forward, especially to meet the time-demanding task. The traditional processing model can not meet the requirements, but “natural model†based on bio-physical inversion model response to new development about the remote sensing application of intelligent methods of dealing, and provide a new opportunity for address some problems in image processing. Genetic algorithms with rich dynamic features applied to remote sensing image processing and analysis, not only can get high efficiency and simple and easy operation and general and other features, but has broad application prospects.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677200,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677200,,Classification algorithms;Genetics;Image classification;Mathematical model;Remote sensing;Training,genetic algorithms;geophysical image processing;remote sensing;sensor fusion,genetic algorithms;multisensor mode;remote sensing image processing;remote sensing satellites technology,,0,,8,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Performance Regression Testing on the Java Virtual Machine Using Statistical Test Oracles,F. Hewson; J. Dietrich; S. Marsland,"Sch. of Eng. & Adv. Technol., Massey Univ., Palmerston North, New Zealand",2015 24th Australasian Software Engineering Conference,20151228,2015,,,18,27,"Engineering performance-critical systems often requires manual, expensive fine-tuning of critical application parts such as start-up routines, authentication sequences and transactions. It is highly desirable to protect this investment by regression tests that indicate when performance characteristics such as memory usage or thread allocation change. While traditional testing techniques can be used, they are often too coarse, as systems are tested against static thresholds, and therefore important changes that can result in declining system performance will not be detected. To address these limitations, we propose a novel approach to performance regression testing based on automatically generated statistical test oracles. Machine learning methods are used to detect deviations from the profiles shown in these oracles. We present Buto, a proof-of-concept tool tightly integrated into the JUnit testing framework that can be used to test applications executed on the Java virtual machine (JVM). Buto uses data obtained by transparently monitoring applications through Java Management Extensions (JMX). In this paper we describe the Buto framework and demonstrate how to calibrate the tool using an evaluation based on a set of benchmarking examples.",1530-0803;15300803,Electronic:978-1-4673-9390-4; POD:978-1-4673-9391-1,10.1109/ASWEC.2015.14,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7365790,java;jmx;machine learning;monitoring;performance regression testing;test case generation;testing,Benchmark testing;Java;Monitoring;Performance evaluation;Software;Training,Java;learning (artificial intelligence);program testing;regression analysis;software performance evaluation;virtual machines,Buto framework;JMX;JUnit testing framework;JVM;Java Management Extensions;Java virtual machine;machine learning methods;performance regression testing;proof-of-concept tool;statistical test oracles,,,,31,,,,Sept. 28 2015-Oct. 1 2015,,IEEE,IEEE Conferences,
An Effective Web Content-Based Image Retrieval Algorithm by Using SIFT Feature,Z. Wang; K. Jia; P. Liu,"Coll. of Electron. Inf. & Control Eng., Beijing Univ. of Technol., Beijing, China",2009 WRI World Congress on Software Engineering,20091110,2009,1,,291,295,"This paper provides an effective Web content-based image retrieval algorithm by using SIFT (scale invariant feature transform) feature. Different from other existing text-based Web image search engines, this algorithm can be applied to content-based Web image search engine effectively. SIFT descriptors, which are invariant to image scaling and transformation and rotation, and partially invariant to illumination changes and affine, present the local features of an image. Therefore, feature keypoints saved as XML files can be extracted more accurately by using SIFT than by color, texture, shape and spatial relations feature. To decrease unavailable features matching, a dynamic probability function replaces the original fixed value to determine the similarity distance of ROI (Region of interest) and database from Web training images. The experimental results show that this method improves the stability and precision of image retrieval.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.420,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319111,Content-based image retrieval;ROI(Region Of Interest);SIFT(Scale Invariant Feature Transform);feature matching,Content based retrieval;Digital cameras;Feature extraction;Image databases;Image retrieval;Information retrieval;Lighting;Shape;Software algorithms;Spatial databases,Internet;XML;content-based retrieval;feature extraction;image matching;image retrieval;probability;search engines;text analysis,SIFT feature;Web content-based image retrieval algorithm;XML;dynamic probability function;feature matching;illumination change;image rotation;image scaling;image transformation;local feature extraction;scale invariant feature transform;text-based Web image search engine,,2,,10,,,,19-21 May 2009,,IEEE,IEEE Conferences,
Development of a flexible object-oriented artificial neural network simulator,P. Mehrotra; R. Venkatesan; J. E. Quaicoe,"Fac. of Eng. & Appl. Sci., Memorial Univ. of Newfoundland, St. John's, Nfld., Canada","Electrical and Computer Engineering, 1997. Engineering Innovation: Voyage of Discovery. IEEE 1997 Canadian Conference on",20020806,1997,1,,318,321 vol.1,"This paper discusses a new neural network simulator which has been developed using object-oriented design techniques and a hierarchical approach. A unique feature of the simulator is that it allows virtually any network configuration to be constructed, and new types of neurons and training methods to be developed",0840-7789;08407789,POD:0-7803-3716-6,10.1109/CCECE.1997.614853,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=614853,,Artificial neural networks;Biological neural networks;Brain modeling;Design engineering;Multi-layer neural network;Network topology;Neurons;Object oriented modeling;Programming profession;Software design,learning (artificial intelligence);network topology;neural nets;object-oriented methods;virtual machines,connections;learning rule;network topology;neural network simulator;object-oriented design,,0,,5,,,,25-28 May 1997,25 May 1997-28 May 1997,IEEE,IEEE Conferences,
Modelling of signalling for an interactive on-line rapid transit railway simulator,T. K. Ho; J. Allan; G. Digby; C. J. Goodman,"Birmingham Univ., UK","Second International Conference on Software Engineering for Real Time Systems, 1989.",20020806,1989,,,209,213,"The multi-train simulator package for rapid transit (metro) railways has been developed since 1973 in the University of Birmingham. The simulator consists of two sections-the movement simulator and power network solution. The movement simulator has been tailor-made to suit particular signalling systems. Therefore, significant changes in program code have been required to incorporate any new signalling system. This is not always practical because both signal engineer and computer programmer must be available, which will inevitably make the simulator inflexible and this procedure is also inefficient. The paper proposes an expert system to overcome this drawback. It is employed before the simulation process to produce the program code of the movement simulator, which is then complied and linked with the power network solution to form the main simulator",,,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=51752,,,digital simulation;expert systems;railways;real-time systems;signalling,computer programmer;expert system;interactive on-line rapid transit railway simulator;movement simulator;multi-train simulator package;power network solution;signal engineer;signalling systems,,0,,,,,,18-20 Sep 1989,18 Sep 1989-20 Sep 1989,IET,IET Conferences,
What Makes an Open Source Code Popular on Git Hub?,S. Weber; J. Luo,"Dept. of Comput. Sci., Univ. of Rochester, Rochester, NY, USA",2014 IEEE International Conference on Data Mining Workshop,20150129,2014,,,851,855,"The rise of social networks for software development has attached a notion of popularity to open source projects. This work attempts to extract knowledge from the differences between popular and unpopular Python projects on GitHub. A large set of projects was mined for a rich variety of features that measure language utilization, documentation, and code volume. These features were used to train a classifier which predicted current popularity well (F-score = ×8). Notably, these features outperformed measures of author popularity (F-score = ×7). However, these features did not strongly predict future growth in popularity. An in-depth analysis of the perform ant features revealed that they could be useful as a measure of not only popularity, but of code quality.",2375-9232;23759232,Electronic:978-1-4799-4274-9; POD:978-1-4799-4273-2,10.1109/ICDMW.2014.55,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7022684,Git Hub;Python;open source software;popularity prediction,Communities;Conferences;Current measurement;Data mining;Documentation;Feature extraction;Software,knowledge acquisition;public domain software;social networking (online);software engineering;source code (software);system documentation,GitHub;Python project;code quality;code volume;documentation;in-depth analysis;knowledge extraction;language utilization;open source code;open source project;social network;software development,,0,,15,,,,14-14 Dec. 2014,,IEEE,IEEE Conferences,
Domain Adaptation for Test Report Classification in Crowdsourced Testing,J. Wang; Q. Cui; S. Wang; Q. Wang,"Lab. for Internet Software Technol., Inst. of Software, Beijing, China",2017 IEEE/ACM 39th International Conference on Software Engineering: Software Engineering in Practice Track (ICSE-SEIP),20170703,2017,,,83,92,"In crowdsourced testing, it is beneficial to automatically classify the test reports that actually reveal a fault - a true fault, from the large number of test reports submitted by crowd workers. Most of the existing approaches toward this task simply leverage historical data to train a machine learning classifier and classify the new incoming reports. However, our observation on real industrial data reveals that projects under crowdsourced testing come from various domains, and the submitted reports usually contain different technical terms to describe the software behavior for each domain. The different data distribution across domains could significantly degrade the performance of classification models when utilized for cross-domain report classification. To build an effective cross-domain classification model, we leverage deep learning to discover the intermediate representation that is shared across domains, through the co-occurrence between domain-specific terms and domain-unaware terms. Specifically, we use the Stacked Denoising Autoencoders to automatically learn the high-level features from raw textual terms, and utilize these features for classification. Our evaluation on 58 commercial projects of 10 domains from one of the Chinese largest crowdsourced testing platforms shows that our approach can generate promising results, compared to three commonly-used and state-of-the-art baselines. Moreover, we also evaluate its usefulness using real-world case studies. The feedback from real-world testers demonstrates its practical value.",,Electronic:978-1-5386-2717-4; POD:978-1-5386-2718-1,10.1109/ICSE-SEIP.2017.8,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7965432,Crowdsourced testing;deep learning;domain adaptation;test report classification,Data models;Feature extraction;Machine learning;Noise reduction;Software;Testing;Training,learning (artificial intelligence);pattern classification;program testing,cross-domain report classification;crowdsourced testing;data distribution;deep learning;machine learning classifier;stacked denoising autoencoders;test report classification,,,,,,,,20-28 May 2017,,IEEE,IEEE Conferences,
Online face recognition algorithm based on fuzzy ART,Ming Gu; Jing-Zhou Zhou; Jian-Zhong Li,"Dept. of Software Engineering, ShenZhen Polytechnic, 518055, China",2008 International Conference on Machine Learning and Cybernetics,20080905,2008,1,,556,560,After the modification of the fuzzy ART neural network operations. An algorithm based on fuzzy ART neural network which can deal with online-learning and recognition of the known and unknown faces at the same time is designed and realized. The simulation experiment results show an online maximum recognition rate is 86.3% and offline recognition rates are nearly 100% when the proper network parameters are selected. 400 images of 40 persons in the publicly available AT&T face database[1] are used for simulation experiment.,2160-133X;2160133X,POD:978-1-4244-2095-7,10.1109/ICMLC.2008.4620467,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4620467,Algorithm;Face Recognition;Fuzzy ART;Neural Network;Online Training,Cybernetics;Face detection;Face recognition;Fuzzy neural networks;Fuzzy systems;Machine learning;Neural networks;Software algorithms;Spatial databases;Subspace constraints,ART neural nets;face recognition;fuzzy neural nets;learning (artificial intelligence),fuzzy ART neural network operations;online face recognition algorithm;online training,,2,,8,,,,12-15 July 2008,,IEEE,IEEE Conferences,
InSPIRE System: An Activity-Based Platform for Managing and Monitoring Biomedical Research,A. K. Das; S. Thompson; B. G. Levin; S. B. Andrews,"Collaboratory for Healthcare & Biomed. Inf., Geisel Sch. of Med. at Dartmouth, Lebanon, NH, USA",2014 IEEE International Conference on Healthcare Informatics,20150305,2014,,,375,375,"There is growing need for research enterprises, such as academic medical centers, to measure, monitor, and evaluate the use and impact of institutional resources and services on research activity. To address this need, we have developed a web-based, mobile friendly, open-source system called InSPIRE (Information Sharing Platform for an Integrated Research Environment). We have designed InSPIRE based on activity theory, an established framework for analyzing work practices in terms of technical and social factors. We employed a spiral software development cycle to elicit system requirements based on activity theory, to define use cases, to implement an integrated, flexible architecture, and to validate the ability to capture data on specific research activities. In this work, we present the outcome of our novel design approach, namely an integrated multi-objective system that allows investigators to find and engage a range of research resources (such as cores, funding, and training) and that permits research administrators to track, measure, and assess the use of those resources in real time based on context-based abstraction of the data that is collected.",,Electronic:978-1-4799-5701-9; POD:978-1-4799-5702-6; USB:978-1-4799-5700-2,10.1109/ICHI.2014.70,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7052525,activity monitoring;activity theory;biomedical research;socio-technical design,Biomedical measurement;Informatics;Information management;Medical services;Mobile communication;Monitoring;Social factors,Internet;formal specification;medical information systems;mobile computing;public domain software;software architecture,InSPIRE system;Web-based mobile friendly open-source system;academic medical centers;activity theory;activity-based platform;biomedical research management;biomedical research monitoring;context-based abstraction;information sharing platform for an integrated research environment;institutional resources;institutional services;integrated flexible architecture;integrated multiobjective system;research activity;research enterprises;social factors;spiral software development cycle;system requirements;technical factors,,0,,1,,,,15-17 Sept. 2014,,IEEE,IEEE Conferences,
Crops classification using multiple Landsat data: a case study in arid lands,K. M. Sheikho; A. M. Abu Mouti; T. Yoshie; F. Al-Qurnas,"Center for Remote Sensing, King Abdulaziz City for Sci. & Technol., Riyadh, Saudi Arabia","Geoscience and Remote Sensing Symposium Proceedings, 1998. IGARSS '98. 1998 IEEE International",20020806,1998,2,,794,797 vol.2,"Presents the utilization of remote sensing data and techniques in crop classification in Al-Kharj area within the central region of Kingdom of Saudi Arabia. Landsat TM digital data was used in the classification techniques. Ten classes were observed. Some difficulties, such as mixing and overlapping of crop differentiation were encountered, however these problems were eliminated by the statistical averaging of training areas in different seasons (different Landsat TM data). A geographic information system was used to some extent to produce maps and to determine the location of farms in the study area. The results of this study can provide on economic means to apply remote sensing data for agriculture management. A further study is recommended for follow up work to improve classification and for the irrigation management in the arid region",,POD:0-7803-4403-0,10.1109/IGARSS.1998.699586,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=699586,,Agriculture;Computer aided software engineering;Crops;Data acquisition;Image classification;Irrigation;Moisture;Remote sensing;Satellites;Vegetation mapping,agriculture;remote sensing,Al-Kharj area;Landsat TM digital data;Saudi Arabia;agriculture management;arid land;arid region;classification techniques;crop classification;crop differentiation;farms;geographic information system;irrigation management;multiple Landsat data;remote sensing data;remote sensing techniques,,0,,5,,,,6-10 Jul 1998,06 Jul 1998-10 Jul 1998,IEEE,IEEE Conferences,
Image Pre-classification to improve accuracy of universal steganalysis,W. Li; T. Zhang; G. Hu; K. Xie,"Zhengzhou Information Science and Technology Institute, Zhengzhou, Henan Province, China",2014 IEEE 5th International Conference on Software Engineering and Service Science,20141023,2014,,,364,368,"Most existing image universal steganalysis methods did not consider the impact of the differences in statistical properties among different images. This paper presents a method to improve the accuracy of JPEG universal steganalysis using image pre-classification. In the training phase, the training images are categorized into k clusters using K-means clustering according to the clustering features which are deduced from the horizontal and vertical intra-block co-occurrence matrices of the absolute value of discrete cosine transform (DCT) coefficients. After that, steganalytic features are extracted from each cluster and the training process is specialized for each cluster separately. Given a test image, the clustering features are extracted and the distances from the test image to each cluster center obtained in the training phase are calculated, and then the test image is pre-classified as the cluster with the minimum distance. After that, the steganalytic features of the test image are extracted and sent to the corresponding classifier, and then the final result (cover or stego) is outputted. Experimental results on typical JPEG steganographic algorithms show that the proposed method can significantly enhance the detection performance of existing steganalytic features. The steganalytic performance of the proposed method is better than previous proposed methods.",2327-0586;23270586,CD-ROM:978-1-4799-3277-1; Electronic:978-1-4799-3279-5; POD:978-1-4799-3280-1,10.1109/ICSESS.2014.6933583,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6933583,K-means clustering;co-occurrence matrix;steganalysis;steganography,Accuracy;Discrete cosine transforms;Feature extraction;Payloads;Testing;Training;Transform coding,discrete cosine transforms;image classification;image coding;pattern clustering;steganography,DCT;JPEG steganographic algorithms;JPEG universal steganalysis;K-means clustering;cluster center;discrete cosine transform coefficients;image preclassification;image universal steganalysis methods;intrablock cooccurrence matrices;steganalytic features;training phase,,0,,15,,,,27-29 June 2014,,IEEE,IEEE Conferences,
The Test and Training Enabling Architecture (TENA) Supporting the Decentralized Development of Distributed Applications and LVC Simulations,J. R. Noseworthy,"Sci. Applic. Int. Corp., Alexandria, VA",2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications,20081208,2008,,,259,268,"The test and training enabling architecture (TENA) supports the rapid, reliable, decentralized and collaborative development of applications for large-scale, high-performance, distributed, real-time and embedded systems.The U.S. Department of Defense (DoD) uses TENA for distributed testing and training, combining the use of real sensor systems with data from virtual and constructive simulations. Such systems are called live, virtual and constructive (LVC) systems. The resulting data must be exchanged in real-time with high performance. Most of the simulations and sensors are inherently distributed, typically over a large geographic area. The developers working to support the ranges are themselves geographically distributed, may never have met each other, and do not report to a common authority. Nevertheless, these developers must collaborate to execute a joint testing or training event. At the core of TENA, the TENA middleware delicately weaves together a unique combination of model-driven, code-generated software with high-level, easy-to-understand programming abstractions and an API designed to detect programming errors at compile-time rather than run-time, where the cost of an error could be extremely high. TENA provides re-usable standardized components to simplify the development of TENA applications. TENA features a flexible and extensible TENA object model compiler (OMC) which can automatically generate example programs, test programs, and gateways to legacy systems with older, less sophisticated software architectures such as distributed interactive simulation (DIS) and the high-level architecture run-time infrastructure (HLA/RTI). More than 4,000 registered users currently utilize TENA at dozens of facilities worldwide. TENA supports numerous major test and training events. For more information, see https://www.tena-sda.org/.",1550-6525;15506525,POD:978-0-7695-3425-1,10.1109/DS-RT.2008.35,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4700128,DIS;HLA;LVC;Middleware;RTI;TENA;code-generation;distributed;model-driven;simulation,Application software;Collaboration;Collaborative work;Costs;Large-scale systems;Middleware;Real time systems;Runtime;Sensor systems;System testing,middleware;program compilers;software architecture;user interfaces;virtual reality,API;LVC simulations;TENA middleware;code-generated software;decentralized-collaborative development;distributed applications;distributed interactive simulation;high-level architecture run-time infrastructure;object model compiler;test and training enabling architecture;virtual-constructive systems,,9,,13,,,,27-29 Oct. 2008,,IEEE,IEEE Conferences,
OMASES-open market access and security assessment system: an approach to preventive dynamic security assessment and control,S. Massucco; M. Pavella,"Electr. Eng. Dept., Univ. of Genova, Genoa, Italy","IEEE Power Engineering Society Summer Meeting,",20050926,2002,3,,1407,1409 vol.3,"The paper reports on the activity of an EU funded research project named OMASES that concerns a preventive approach to dynamic security assessment (DSA) and control of large power systems. The aims of the project are presented. A short description of the hardware and software architecture for implementing on-line DSA are recalled. Some hints about the theoretical background for the specific applications within OMASES (TSA-transient stability assessment, VSA-voltage stability assessment, TS-training simulator and MS-market simulator) are described. Preliminary results of the prototyping phase are commented upon.",,POD:0-7803-7518-1,10.1109/PESS.2002.1043614,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1043614,,Application software;Control systems;Hardware;Power system control;Power system dynamics;Power system security;Power system simulation;Power system stability;Power systems;Software architecture,computer aided instruction;digital simulation;power markets;power system control;power system dynamic stability;power system security;power system transient stability,OMASES;hardware architecture;market simulator;open market access and security assessment system;power systems;preventive dynamic security assessment;preventive dynamic security control;software architecture;training simulator;transient stability assessment;voltage stability assessment,,3,,11,,,,25-25 July 2002,,IEEE,IEEE Conferences,
Shopping navigation system for visual impaired people based on proximity-based technology,T. Trongwongsa; K. Chankrachang; N. Prompoon; C. Pattanothai,"Department of Computer Engineering, Faculty of Engineering, Chulalongkorn University, Bangkok, Thailand",2015 12th International Joint Conference on Computer Science and Software Engineering (JCSSE),20150827,2015,,,263,268,"At present, there are more than one million visually-impaired people in Thailand. This project has an objective for carrying out a system which helps and supports them for going shopping and products' property comparision by themselves. We developed an application with navigation function and barcode scanner in order to assist people with visual disability to solve the identified problem. From the experimental result for time spending on both navigation and barcode scanning, visually-impaired users spend most of the time on barcode scanning. After being trained how to use the application, the total time spent decreases to 29.94 %.",,Electronic:978-1-4799-1966-6; POD:978-1-4799-1967-3,10.1109/JCSSE.2015.7219807,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7219807,,Navigation;Radiofrequency identification;Registers;Servers;Smart phones;User interfaces;Visualization,Internet;handicapped aids;mark scanning equipment;retail data processing,Thailand;barcode scanner;navigation function;product property comparision;proximity-based technology;shopping navigation system;visual impaired people,,1,,10,,,,22-24 July 2015,,IEEE,IEEE Conferences,
Virtual machine anomaly detection based on partitioning detection domain,Deyuan Qin; Shuyu Chen; Hancui Zhang; Tianshu Wu,"College of Software Engineering, Chongqing University, China",2016 7th IEEE International Conference on Software Engineering and Service Science (ICSESS),20170323,2016,,,434,437,"Virtual machine is an important part of cloud platform. Ensuring virtual machine running correctly is of great significance to ensure the availability of cloud service. Due to cloud platform has characteristics of the large number of virtual machines and dynamic change of running environment, it's hard to accept the cost of collecting training data for anomaly detector and training the anomaly detector. This paper focuses on insufficient training data set for anomaly detector training of virtual machine of cloud platform and high cost of detector training, and does research on how to improve anomaly detection accuracy and efficiency under the condition that there is not enough training data for anomaly detector. Concretely speaking, main research contents and highlights of this paper are described as follows: It puts forward a virtual machine detection domain partitioning strategy based on K-medoids according to the virtual machine running environment, thereby, improving the accuracy and efficiency of anomaly detection. Meanwhile, this paper optimizes the steps of clustering iteration updating, to enhance the speed of detecting area partitioning. The experiment result shows that, the improved clustering algorithm has lower time complexity, and the virtual machine anomaly detection strategy based on detection domain partitioning possesses higher accuracy and efficiency.",,Electronic:978-1-4673-9904-3; POD:978-1-4673-9905-0,10.1109/ICSESS.2016.7883102,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883102,K-medoids;anomaly detection;cloud platform;detection domain;large scale virtual machine,Monitoring,cloud computing;computational complexity;pattern clustering;security of data;virtual machines,anomaly detector training;cloud platform;cloud service availability;clustering algorithm;clustering iteration updating;k-medoids;partitioning detection domain;time complexity;training data set;virtual machine anomaly detection,,,,,,,,26-28 Aug. 2016,,IEEE,IEEE Conferences,
Employing Bayes Classifier for Improving Learner's Proficiency,D. D. Burdescu; M. C. Mihaescu; B. Logofatu,"Software Eng. Dept., Univ. of Craiova, Craiova",2008 Third International Conference on Internet and Web Applications and Services,20080620,2008,,,38,42,Improving learner's proficiency is a continuous issue in e-Learning systems. This paper presents a solution for advising the learner regarding the resources he should access and study in order to obtain a required proficiency level. The solution uses a Naive Bayes as classification algorithm with input data represented by learner's performed activities. The performed activities are logged and used as training and testing data. The obtained classifier is used for new students and provides them with necessary information regarding what resources need to access and study.,,CD-ROM:978-0-7695-3163-2,10.1109/ICIW.2008.16,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4545588,Bayes procedures;Educational technology,Classification algorithms;Educational technology;Electronic learning;Filtering;Niobium;Performance evaluation;Recommender systems;Software engineering;Testing;Web and internet services,Bayes methods;data analysis;distance learning;educational technology,Bayes classifier;Naive Bayes;classification algorithm;e-Learning systems;learner proficiency,,0,,13,,,,8-13 June 2008,,IEEE,IEEE Conferences,
Development of a Computer-Aided Tool for Evaluation and Training in 3D Spatial Cognitive Function,Ching-Fen Jiang; De-Kai Chen; Yuan-Si Li; Jheng-Long Kuo,"I-Shou University, Taiwan, R.O.C.",19th IEEE Symposium on Computer-Based Medical Systems (CBMS'06),20060705,2006,,,241,244,"The proportion of senile people tends to increase in the global population. The cognitive impairment in the three dimensional (3D) space is usually associated with senile dementia. This paper presents a computer-aid tool developed to evaluate and train the cognitive ability in the 3D space by using the virtual reality technique. Once the norm is developed, this tool can assist the physiotherapist to evaluate the patients' 3D cognitive function in a more objective and efficient way. The viability of 3D cognitive training will be evaluated among the normal subjects prior to clinical trials",1063-7125;10637125,POD:0-7695-2517-1,10.1109/CBMS.2006.75,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1647576,Cognitive ability;Virtual Reality;three dimensional,Biomedical computing;Biomedical engineering;Cognition;Dementia;Hospitals;Medical treatment;Performance evaluation;Software testing;System testing;Virtual reality,brain;cognition;diseases;medical diagnostic computing;virtual reality,3D cognitive training;3D spatial cognitive function;cognitive impairment;computer-aided tool;physiotherapist;senile dementia;virtual reality technique,,1,,9,,,,0-0 0,,IEEE,IEEE Conferences,
Distributed data mining in credit card fraud detection,P. K. Chan; W. Fan; A. L. Prodromidis; S. J. Stolfo,"Florida Int. Univ., Miami, FL, USA",IEEE Intelligent Systems and their Applications,20020806,1999,14,6,67,74,"Credit card transactions continue to grow in number, taking an ever-larger share of the US payment system and leading to a higher rate of stolen account numbers and subsequent losses by banks. Improved fraud detection thus has become essential to maintain the viability of the US payment system. Banks have used early fraud warning systems for some years. Large scale data-mining techniques can improve the state of the art in commercial practice. Scalable techniques to analyze massive amounts of transaction data that efficiently compute fraud detectors in a timely manner is an important problem, especially for e-commerce. Besides scalability and efficiency, the fraud-detection task exhibits technical problems that include skewed distributions of training data and nonuniform cost per error, both of which have not been widely studied in the knowledge-discovery and data mining community. In this article, we survey and evaluate a number of techniques that address these three main issues concurrently. Our proposed methods of combining multiple learned fraud detectors under a ""cost model"" are general and demonstrably useful; our empirical results demonstrate that we can significantly reduce loss due to fraud through distributed data mining of fraud models",1094-7167;10947167,,10.1109/5254.809570,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=809570,,Art;Computer aided software engineering;Costs;Credit cards;Data mining;Detectors;Internet;Marketing and sales;US Department of Transportation;US Government,data mining;electronic commerce;financial data processing;fraud,US payment system;credit card fraud detection;distributed data mining;early fraud warning systems;fraud detection;knowledge discovery;multiple learned fraud detectors,,137,8,12,,,,Nov/Dec 1999,,IEEE,IEEE Journals & Magazines,
Aircraft detection: a case study in using human similarity measure,B. Kamgar-Parsi; A. K. Jain; J. E. Dayhoff,"Naval Res. Lab., Washington, DC, USA",IEEE Transactions on Pattern Analysis and Machine Intelligence,20020806,2001,23,12,1404,1414,"After the most prominent signal in an infrared image of the sky is extracted, the question is whether the signal corresponds to an aircraft. We present a new approach that avoids metric similarity measures and the use of thresholds, and instead attempts to learn similarity measures like those used by humans. In the absence of sufficient real data, the approach allows one to specifically generate an arbitrarily large number of training exemplars projecting near the classification boundary. Once trained on such a training set, the performance of our neural network-based system is comparable to that of a human expert and far better than a network trained only on the available real data. Furthermore, the results obtained are considerably better than those obtained using an Euclidean discriminator.",0162-8828;01628828,,10.1109/34.977564,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=977564,,Anthropometry;Computer aided software engineering;Databases;Euclidean distance;Humans;Infrared detectors;Infrared imaging;Military aircraft;Shape measurement;Testing,aircraft;computer vision;image classification;learning (artificial intelligence);neural nets;object recognition;target tracking,aircraft detection;automatic target recognition;learning;neural network;object recognition;pattern classification;similarity measure,,16,1,20,,,,Dec. 2001,,IEEE,IEEE Journals & Magazines,
Rapid prototyping with a local geolocation API,G. Suddul; K. Nundran; J. L. K. Cheung; M. Richomme,"Dept. Business Informatics & Software Engineering, University of Technology, Mauritius (UTM), Republic of Mauritius","2015 International Conference on Computing, Communication and Security (ICCCS)",20160107,2015,,,1,4,"Geolocation technology provides the ability to target content and services to users visiting specific locations. There is an expanding growth of device features and Web Application Programming Interfaces (APIs) supporting the development of applications with geolocation services on mobile platforms. However, to be effective, these applications rely on the availability of broadband networks which are not readily available in various developing countries, especially Africa. We propose a geolocation API for the Orange Emerginov Platform which keeps geolocation data in an offline environment and periodically synchronises with its online database. The API also has a set of new features like categorisation and shortest path. It has been successfully implemented and tested with geolocation data of Mauritius, consumed by mobile applications. Our result demonstrates reduction of response time around 80% for some features, when compared with other online Web APIs.",,Electronic:978-1-4673-9354-6; POD:978-1-4673-9355-3,10.1109/CCCS.2015.7374192,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7374192,OSM geolocation API;Web API;geolocation;micro-services;mobile applications,Artificial neural networks;Computational modeling;Industries;Liquids;Mathematical model;Process control;Training,application program interfaces;mobile computing;software prototyping,Mauritius;Orange Emerginov Platform;application programming interfaces;local geolocation API;mobile applications;rapid prototyping,,,,7,,,,4-5 Dec. 2015,,IEEE,IEEE Conferences,
Web-based and mobile system for training and improving in the field of electrocardiogram (ECG),E. Žunić; A. Djedović; D. Bošković,"Info Studio Ltd Sarajevo, Bosnia and Herzegovina",2016 5th Mediterranean Conference on Embedded Computing (MECO),20160801,2016,,,441,445,"The aim of this work is to promote the application of computer science and skills in projecting web-based and mobile systems for training and improving in the field of biomedical engineering. The main role of such project system is reflected in unification and publishing educational contents in the fields of ECG signals, assigned for students and teachers of medicine and biomedical engineering. The system may also feature realistic ECG signals and support both learning and examination. The proper interpretation and detecting of different waves and intervals of electric heart activities are of primary interest for the application of computer systems in processing of the ECG signals. The presentation of this signal has been performed in several different ways, where each of them helps better understanding of certain anomaly that occurs in it. Several algorithms for the detection of QRS complex have been analyzed and compared, and the algorithm showing best results by several criteria, has been implemented. The additional possibility is the signal analysis in the form of heart rate variability. In order to be widely used, the application has been realized in the form of content management system (CMS). In this structure, the implemented system is a typical example of three-layer software architecture.",,CD-ROM:978-1-5090-2220-5; Electronic:978-1-5090-2222-9; POD:978-1-5090-2223-6,10.1109/MECO.2016.7525688,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7525688,ECG signal;application;content management system;software;training,Electrocardiography;Electrodes;Heart;Interference;Mobile communication;Muscles;Training,Internet;biomedical engineering;electrocardiography;medical computing;mobile computing,CMS;ECG signals;QRS complex;Web-based system;biomedical engineering;computer science;computer systems;content management system;electric heart activities;electrocardiogram;heart rate variability;medicine;mobile system;signal analysis;skills;three-layer software architecture,,,,,,,,12-16 June 2016,,IEEE,IEEE Conferences,
Scalability issues in enhancement of the MAGTF Tactical Warfare Simulation system,C. L. Blais,"VisiCom Labs. Inc., San Diego, CA, USA","Winter Simulation Conference Proceedings, 1995.",20020806,1995,,,1280,1287,"The Marine Air Ground Task Force (MAGTF) Tactical Warfare Simulation (MTWS) system is a computer-assisted, two-sided warfare gaming system designed to support training of U.S. Marine Corps commanders and their staffs. Primary requirements for the system were written in the early 1980s. Since then, a transition in training from uni-service to joint and coalition warfare scenarios has occurred. Primary use of MTWS will continue to be within the Fleet Marine Force and USMC University settings. However, there are growing demands for the system to participate in joint exercises involving other constructive simulations and diverse virtual simulations. Therefore, the requirement to support exercises from Marine Expeditionary Unit (MEU) through Marine Expeditionary Force (MEF) levels is being extended to cover larger force structures with an order of magnitude increase in the number of game objects. The technical challenge is to significantly enlarge system capacity without sacrificing essential system performance and fidelity. Several issues are being investigated to achieve this expanded capability. The paper describes hardware and software approaches and alternatives relating to architecture and functionality. For each alternative, the current capability is briefly presented, followed by a description and analysis of scalability issues and alternatives",,POD:0-78033018-8,10.1109/WSC.1995.479037,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=479037,,Clocks;Computational modeling;Computer simulation;Control system synthesis;Control systems;Ethernet networks;Ground support;Hardware;Scalability;Workstations,command and control systems;computer based training;digital simulation;military computing;parallel architectures;personnel;reconfigurable architectures;software engineering;training,Fleet Marine Force;Marine Air Ground Task Force Tactical Warfare Simulation system;US Marine Corps training;USMC University settings;architecture;coalition warfare scenarios;computer-assisted two-sided warfare gaming system;constructive simulations;diverse virtual simulations;functionality;game objects;hardware approaches;joint warfare scenarios;scalability issues;software approaches;system capacity,,2,,4,,,,3-6 Dec 1995,03 Dec 1995-06 Dec 1995,IEEE,IEEE Conferences,
Using simulation to evaluate prediction techniques [for software],M. Shepperd; G. Kadoda,"Empirical Software Eng. Res. Group, Bournemouth Univ., Poole, UK",Proceedings Seventh International Software Metrics Symposium,20020807,2001,,,349,359,"The need for accurate software prediction systems increases as software becomes larger and more complex. A variety of techniques have been proposed, but none has proved consistently accurate. The underlying characteristics of the data set influence the choice of the prediction system to be used. It has proved difficult to obtain significant results over small data sets; consequently, we required large validation data sets. Moreover, we wished to control the characteristics of such data sets in order to systematically explore the relationship between accuracy, choice of prediction system and data set characteristics. Our solution has been to simulate data, allowing both control and the possibility of large validation cases. We compared regression, rule induction and nearest neighbours (a form of case-based reasoning). The results suggest that there are significant differences depending upon the characteristics of the data set. Consequently, researchers should consider the prediction context when evaluating competing prediction systems. We also observed that the more “messy†the data and the more complex the relationship with the dependent variable, the more variability in the results. This became apparent since we sampled two different training sets from each simulated population of data. In the more complex cases, we observed significantly different results depending upon the training set. This suggests that researchers will need to exercise caution when comparing different approaches and utilise procedures such as bootstrapping in order to generate multiple samples for training purposes",1530-1435;15301435,POD:0-7695-1043-4,10.1109/METRIC.2001.915542,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=915542,,Accuracy;Computational modeling;Control systems;Design engineering;Predictive models;Software engineering;Software systems;Statistical analysis;Systems engineering and theory;Uncertainty,computer aided software engineering;forecasting theory;inference mechanisms;software metrics;statistical analysis;virtual machines,accuracy;bootstrapping;case-based reasoning;data set characteristics;dependent variable relationship;large validation data sets;multiple sample generation;nearest neighbours;prediction context;regression;results variability;rule induction;simulation;software prediction techniques evaluation;training sets,,15,,23,,,,2001,04 Apr 2001-06 Apr 2001,IEEE,IEEE Conferences,
Requirements elicitation in culturally and technologically diverse settings,T. Vujicic; S. Scepanovic; J. Jovanovic,"Faculty of Information Technology, University “Mediterranean”, Podgorica, Montenegro",2016 5th Mediterranean Conference on Embedded Computing (MECO),20160801,2016,,,464,467,"As software systems have become increasingly complex and sophisticated, the process of defining requirements for software development has become increasingly demanding and challenging. Still, requirements elicitation is a necessity in any software development project that aims to create solution that will satisfy human and technical needs. There is no unique approach to requirements engineering, and project team should define methodology for requirements elicitation and management, and accordingly choose the right requirement engineering techniques. Requirements elicitation is especially challenging when software users originate from countries with different culturally and technology diverse conditions. Often, socio-cultural factors appear as the core constrains to use software across different countries. In this paper authors as a part of project team present requirements elicitation methodology used in FP7 project Enhanced Government Learning (EAGLE). EAGLE project aims to introduce e-learning and open educational resources in public administration institutions in culturally and technologically diverse European countries.",,CD-ROM:978-1-5090-2220-5; Electronic:978-1-5090-2222-9; POD:978-1-5090-2223-6,10.1109/MECO.2016.7525693,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7525693,open data;open educational resources (OER);public administration;requirements elicitation;requirements engineering;technology enhanced learning (TEL),Context;Electronic learning;Local government;Requirements engineering;Software;Stakeholders;Training,computer aided instruction;public administration;socio-economic effects;software development management;systems analysis,EAGLE project;FP7 project;culturally diverse settings;e-learning;enhanced government learning;open educational resources;project team;public administration institutions;requirement engineering techniques;requirements elicitation;software development project;software systems;technologically diverse European countries;technologically diverse settings,,,,,,,,12-16 June 2016,,IEEE,IEEE Conferences,
A Feature Weighted Ensemble Classifier on Stream Data,W. Xu; Z. Qin; L. Ji; Y. Chang,"Dept. of Comput. Sci. & Technol., Tsinghua Univ., Beijing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,5,"Stream data classification is a research topic of growing interest. Traditional approaches treat all attributes (i.e. features) of a stream data object fairly during the process of classification. Yet, in a real streaming environment, not all of the features are equally important to the classification result. Therefore, the classification accuracy can be improved by highlighting representative features and dimming irrelevant features. We apply a feature weighted ensemble classification model to solve this problem. The model is built using a modified K-means clustering technique and classification is performed with K-nearest neighbor algorithm. Experiments show that the method can improve the accuracy of classification, especially when there are noise features in high-dimensional stream data.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364407,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364407,,Clustering algorithms;Computer science;Data mining;Decision trees;Frequency;Remote monitoring;Statistics;Streaming media;Testing;Training data,learning (artificial intelligence);pattern clustering,K-means clustering technique;K-nearest neighbor algorithm;feature weighted ensemble classification;stream data classification,,2,,10,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Kaohsiung County Broadband Mobile Network,R. F. Chiu; Y. S. Yeh; S. Chi; R. Lee; A. Wu; H. J. Chang; L. Chang,"Hewlett-Packard Labs., Palo Alto, CA, USA","2009 10th ACIS International Conference on Software Engineering, Artificial Intelligences, Networking and Parallel/Distributed Computing",20091013,2009,,,36,41,"Since 2005 the Taiwanese government has invested over $1.2 billion into the M-Taiwan program to bolster Taiwan's broadband mobile communications industry and infrastructure. In addition to building a fiber backbone and providing R&D grants for developing new technologies and novel applications, it has also co-funded the constructions of four large-scale test networks. The Kaohsiung County broadband mobile network is the largest one, which consists of four major subsystems: (1) a mobile WiMAX wireless network that includes 90 base stations; (2) WiFi hot zones in three remote townships to provide on-line job training and Internet access to the indigenous residents; (3) a broadband IP network that provides VoIP and Internet data services to the county government and 27 township offices and their affiliated agencies and schools; and (4) a host of application services that include M-government, M-life and M-learning. This paper gives an overview of the system architecture, the employed technologies, the application services, test results and challenges.",,POD:978-0-7695-3642-2,10.1109/SNPD.2009.42,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5286696,M(mobile)-government;M-learning;M-life;VoIP;WiFi;WiMAX,Broadband communication;Buildings;Communication industry;Construction industry;Government;IP networks;Mobile communication;Optical fiber communication;Optical fiber testing;Web and internet services,IP networks;Internet telephony;WiMax;broadband networks;mobile radio;wireless LAN,Internet data service;Kaohsiung County;VoIP;WiFi;broadband IP network;broadband mobile communication;broadband mobile network;large-scale test network;m-government;m-learning;m-life;mobile WiMAX wireless network;system architecture,,1,,21,,,,27-29 May 2009,,IEEE,IEEE Conferences,
Building an online its research and training facility - The icat database and platform,S. Foo; R. Browne; E. Doherty; D. Ashton; B. Abdulhai,"Dept. of Civil Eng., Toronto Univ., Ont.",2006 IEEE Intelligent Transportation Systems Conference,20061009,2006,,,1137,1142,"The ITS Centre and Testbed (ICAT) is a university-based facility that enables the research and development of advanced computer analysis and control algorithms that aim at improving the operational efficiency of our transportation system. The ICAT has live traffic surveillance data and video streams from the Ontario Ministry of Transportation and the City of Toronto through dedicated fibre-optic connections. The ICAT database stores 20-second loop detector data, messages displayed on changeable message signs (CMS), operator incident logs and 3-minute snap-shots of camera images. These data can be accessed by practitioners and researchers using a Web interface anywhere in the world. This paper describes some of the technical design choices involved in the development of such a research facility, and the reasons behind them. In particular, the communications system design, software and hardware architecture, as well as the general design philosophy, are presented. The archived data is made available to researchers and practitioners via the ICAT Website. Some specific features of the ICAT Website are presented to illustrate usage of the system",2153-0009;21530009,CD-ROM:1-4244-0094-5; POD:1-4244-0093-7,10.1109/ITSC.2006.1707375,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1707375,,Algorithm design and analysis;Cities and towns;Control system analysis;Control systems;Databases;Research and development;Streaming media;Surveillance;System testing;Transportation,Web sites;software architecture;traffic control;traffic information systems,ICAT Web site;ICAT database;ITS Centre and Testbed;Web interface;changeable message signs;communications system design;computer analysis;control algorithm;design philosophy;hardware architecture;intelligent transportation system;live traffic surveillance;loop detector data;online ITS research and training facility;software architecture;traffic information system;university-based facility;video stream,,0,,13,,,,17-20 Sept. 2006,,IEEE,IEEE Conferences,
Cross-Project Defect Prediction Using a Connectivity-Based Unsupervised Classifier,F. Zhang; Q. Zheng; Y. Zou; A. E. Hassan,"Sch. of Comput., Queen's Univ., Kingston, ON, Canada",2016 IEEE/ACM 38th International Conference on Software Engineering (ICSE),20170403,2016,,,309,320,"Defect prediction on projects with limited historical data has attracted great interest from both researchers and practitioners. Cross-project defect prediction has been the main area of progress by reusing classifiers from other projects. However, existing approaches require some degree of homogeneity (e.g., a similar distribution of metric values) between the training projects and the target project. Satisfying the homogeneity requirement often requires significant effort (currently a very active area of research). An unsupervised classifier does not require any training data, therefore the heterogeneity challenge is no longer an issue. In this paper, we examine two types of unsupervised classifiers: a) distance-based classifiers (e.g., k-means); and b) connectivity-based classifiers. While distance-based unsupervised classifiers have been previously used in the defect prediction literature with disappointing performance, connectivity-based classifiers have never been explored before in our community. We compare the performance of unsupervised classifiers versus supervised classifiers using data from 26 projects from three publicly available datasets (i.e., AEEEM, NASA, and PROMISE). In the cross-project setting, our proposed connectivity-based classifier (via spectral clustering) ranks as one of the top classifiers among five widely-used supervised classifiers (i.e., random forest, naive Bayes, logistic regression, decision tree, and logistic model tree) and five unsupervised classifiers (i.e., k-means, partition around medoids, fuzzy C-means, neural-gas, and spectral clustering). In the within-project setting (i.e., models are built and applied on the same project), our spectral classifier ranks in the second tier, while only random forest ranks in the first tier. Hence, connectivity-based unsupervised classifiers offer a viable solution for cross and within project defect predictions.",,Electronic:978-1-4503-3900-1; POD:978-1-5090-2071-3,10.1145/2884781.2884839,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7886913,cross-project;defect prediction;graph mining;heterogeneity;spectral clustering;unsupervised,Clustering algorithms;Predictive models;Software;Software metrics;Training;Training data,pattern classification;public domain software;software maintenance;unsupervised learning,connectivity-based classifiers;connectivity-based unsupervised classifier;cross-project defect prediction;distance-based classifiers;homogeneity degree,,5,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
A web enabled system designed for managing Hammersmith Infant Neurological Examination,R. Roy; A. Roy; B. Majumdar; J. Mukhopadhyay; A. K. Majumdar; A. Biswas; A. K. Singh,"Department of Information Technology, Bengal College of Engineering & Technology, Durgapur, India",2013 Indian Conference on Medical Informatics and Telemedicine (ICMIT),20130613,2013,,,39,42,"Information Systems plays a very important role in modernization and improvement of work flow management of health care units. This paper proposes a secure web enabled system based on a multi-tier architecture to conduct Hammersmith Infant Neurological Examination. The system also manages the follow-up patients efficiently. It contains features, which make it able to be used as training kit for medical professionals. A HINE performance monitoring interface is also provided with the system, which gives a brief idea to the doctors regarding the health of the infants.",,Electronic:978-1-4673-5842-2; POD:978-1-4673-5840-8,10.1109/IndianCMIT.2013.6529405,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6529405,Fourtier Architecture;Hammersmith Infant Neurological Examination (HINE);Medical Information Systems (MIS);Neonatal Intensive Care Unit (NICU);e-healthcare;web based,Databases;Medical diagnostic imaging;Monitoring;Pediatrics;Videos,Internet;health care;medical computing;medical information systems;neurophysiology;paediatrics;patient care;patient monitoring;software architecture,HINE performance monitoring interface;Hammersmith Infant Neurological Examination;health care units;infant health;information systems;medical professionals;multitier architecture;secure web enabled system;work flow management,,2,,13,,,,28-30 March 2013,,IEEE,IEEE Conferences,
Process Harmonization across Remote Sites,M. Apte; K. Hofmann,"Corp. Dev. Center India (CT DC IN), Siemens Inf. Sys. Ltd., Bangalore, India",2012 IEEE Seventh International Conference on Global Software Engineering,20121025,2012,,,202,206,"Corporate Technology Development Center (CT DC) within Siemens is spread across 5 countries in Central Eastern Europe (CEE) and multiple cities across India. The primary activities are centered on software development for products and solutions across all four Siemens sectors. With this global setup, the CT DC is able to offer to the Siemens Sectors services covering the full SW development life-cycle, both as ""near-shoring"" services - mainly from Central Eastern Europe - as well as ""off-shoring"" - typically from the big low cost locations in India. For CEE being relatively closer to the headquarters in Germany, the business processes and challenges there are quite different from that in India with its different structures and local environment. Further differences are regulatory requirements, languages, projects, expertise, culture, etc. Despite of these disparities, it was felt that it makes a lot of sense to identify areas where these two organizations could learn, use synergies and benefit from each other. This paper elaborates the approach taken in harmonizing the best of both worlds. The entire harmonization exercise was focused on 4 major categories - trainings, processes, tools and knowledge management. The paper describes each category in detail. In a nutshell, the paper describes our approach for process harmonization across remote sites as a “Best Practice†example for other corporations having a similar situation. Typical collaboration methods adopted in this project were regular telcos, supplemented by face to face meetings after every few months, sharing articles in our periodic internal magazines, etc. The first results and most important achievements obtained include the definition of a common set of Key Process Indicators (KPIs), a harmonized training concept, roll-out of a uniform customer management process and related tool, and a consistent career landscape with common roles and responsibilities across the entire CT DC.",2329-6305;23296305,Electronic:978-1-5090-5641-5; POD:978-1-4673-2357-4; USB:978-0-7695-4787-9,10.1109/ICGSE.2012.26,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6337369,Central Eastern Europe;India;knowledge sharing;process harmonization;software engineering;training,Best practices;Conferences;Organizations;Software;Standards organizations;Training,customer relationship management;groupware;knowledge management;organisational aspects;software engineering,CEE;CT DC;Central Eastern Europe;Corporate Technology Development Center;Germany headquarters;India;KPI;SW development life-cycle;Siemens sector services;business processes;city sector;collaboration methods;corporations;energy sector;face-to-face meetings;harmonized training concept;healthcare and infrastructure sector;industrial sector;key process indicators;knowledge management categories;local environment;near-shoring services;off-shoring services;organizations;process categories;process harmonization;remote sites;software development;tool categories;training categories;uniform customer management process roll-out,,0,,,,,,27-30 Aug. 2012,,IEEE,IEEE Conferences,
Classification model of network intrusion using Weighted Extreme Learning Machine,W. Srimuang; S. Intarasothonchun,"Dept. of Comput. Sci., Khon Kaen Univ., Khon Kaen, Thailand",2015 12th International Joint Conference on Computer Science and Software Engineering (JCSSE),20150827,2015,,,190,194,"The development of a model classification intrusion detection using Weighted Extreme Learning Machine was examined with KDD'99 data set ad 4 types of main attack : Denial of Service Attack (DoS), User to Root Attack (U2R), Remote to Local Attack (R2L), and Probing Attack, when comparing the effectiveness of working process of the method presented to SVM+GA[6] and ELM, found that weighted technique using RBF Kernel activation function which the value of trade-off constant C was at 25, which was presented the average effectiveness of accuracy to be more effective than other 2 techniques, giving accuracy effectiveness value of DoS = 99.95%, U2R = 99.97%, R2L = 93.64% and Probing = 96.64 %, meanwhile it used less time for working. This could be an interesting technique to be applied to enhance the effectiveness of security of system surveillances in monitoring to be able to remedy the situations on time.",,Electronic:978-1-4799-1966-6; POD:978-1-4799-1967-3,10.1109/JCSSE.2015.7219794,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7219794,Imbalance;Intrusion Detection System;Trade-off constant C;Weighted Extremes Learning Machine,Accuracy;Computer crime;Data models;Intrusion detection;Kernel;Training data,computer network security;learning (artificial intelligence);pattern classification;radial basis function networks;support vector machines,DoS;ELM;KDD'99 data set;R2L;RBF kernel activation function;SVM+GA;U2R;denial of service attack;network intrusion classification model;probing attack;remote to local attack;system surveillance security;user to root attack;weighted extreme learning machine,,2,,8,,,,22-24 July 2015,,IEEE,IEEE Conferences,
A New Face Recognition Method Based on 2DWPCA,K. Han; Q. Feng; X. c. Zhu; H. y. Wang,"Nanjing University of Posts and Telecommunications, China","Eighth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD 2007)",20070813,2007,1,,196,199,"A new method based on Two-Dimensional Within-class Principal Component Analysis (2DWPCA) is proposed for face recognition in this paper. First, the within-class image scatter matrix of each class is calculated by using the training face samples in each class, respectively. Then, according to the within-class image scatter matrix of each class, the optimal eigenvectors of each class are computed, and are selected as the optimal projection axes of each class. Finally, a minimal distance classifier is employed to classify the given test samples. The proposed method is evaluated on the NUST603 face database. Experimental results demonstrate that the method proposed in this paper is effective and feasible.",,POD:0-7695-2909-7,10.1109/SNPD.2007.454,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4287501,,Artificial intelligence;Distributed computing;Educational institutions;Face recognition;Feature extraction;Information science;Light scattering;Principal component analysis;Software engineering;Testing,face recognition;principal component analysis,eigenvectors;face recognition method;image scatter matrix;principal component analysis;training face samples,,0,,10,,,,July 30 2007-Aug. 1 2007,,IEEE,IEEE Conferences,
Neural computing-based pedestrian detection from image sequence,A. Paiboonrattanakorn; S. Phimoltares,"Advanced Virtual and Intelligent Computing (AVIC) Research Center, Department of Mathematics and Computer Science, Faculty of Science, Chulalongkorn University, Pathumwan, Bangkok, Thailand",2012 Ninth International Conference on Computer Science and Software Engineering (JCSSE),20120809,2012,,,39,44,"Preventing a traffic accident is a good way to solve many problems in the world for the current generation surrounding with many automotive technologies causing many people's death from the accident. The prevention makes an important impact to every society for making many people more safety and improving their lives' quality. In the fact, the primary cause is mostly drivers' carelessness and lacking of control, which might be because of addiction of drugs, resulting that a pedestrian walking on a road pains and then becomes dead. Therefore the problem can be solved using a computer for analysis and making a decision as a human called pedestrian detection. This study uses many several enhancement algorithms and processes for detecting integrated with an analysis based on a neural computing to decide whether a detected object is a pedestrian. Moreover the study shows an experimental result that the procedure is sufficient and efficient to be a fundamental knowledge for the next related work including a real-life traffic situation.",,Electronic:978-1-4673-1921-8; POD:978-1-4673-1920-1,10.1109/JCSSE.2012.6261921,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6261921,computer vision;detection;image processing;neural network;pedestrian,Accidents;Band pass filters;Gray-scale;Humans;Testing;Training;Vehicles,image enhancement;image sequences;neural nets;object detection;pedestrians;road accidents;road traffic;traffic engineering computing,control lackness;driver carelessness;drug addiction;enhancement algorithms;image sequence;neural computing-based pedestrian detection;object detection;traffic accident prevention,,0,,12,,,,May 30 2012-June 1 2012,,IEEE,IEEE Conferences,
Notice of Retraction
Virtual reality technology in simulation trainning system of important person security guard,W. Xiaowei,"Dept of basic, the chinese people's armed police forces Academy, Langfang, China",2010 IEEE International Conference on Software Engineering and Service Sciences,20100819,2010,,,596,599,"Notice of Retraction
After careful and considered review of the content of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE's Publication Principles.
We hereby retract the content of this paper. Reasonable effort should be made to remove all past references to this paper.
The presenting author of this paper has the option to appeal this decision by contacting TPII@ieee.org.
Important person security guard tactical training has characteristics of the role function, the cooperation of team, the practicality. The simulation training system based on virtual reality took the experience type teaching method as the instruction, and can meet requirements of the important person security guard tactical training. This article introduced functions of the simulation system and the technology realization, explained the question and the solution occurring in interaction using EON. The system realized interaction through simulation tree and logical relation windows, made the color change through Script function expansion. The case in the end explained the process of using simulation system and the good effect which occurring in the training.",2327-0586;23270586,Electronic:978-1-4244-6055-7; POD:978-1-4244-6054-0,10.1109/ICSESS.2010.5552281,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5552281,EON;Important person security guard;Simulation Trainning system;virtual reality,Object oriented modeling;Personnel;Security;Solid modeling;Training;Virtual reality,computer based training;teaching;virtual reality,Script function expansion;experience type teaching method;logical relation windows;person security guard tactical training;simulation training system;simulation tree windows;system realized interaction;virtual reality technology,,0,,5,,,,16-18 July 2010,,IEEE,IEEE Conferences,
Animated software training via the internet: lessons learned,C. J. Scott,"Jet Propulsion Lab., California Inst. of Technol., Pasadena, CA, USA",2001 IEEE Aerospace Conference Proceedings (Cat. No.01TH8542),20020807,2001,7,,7,3374 vol.7,"The Mission Execution and Automation Section, Information Technologies and Software Systems Division at the Jet Propulsion Laboratory, recently delivered an animated software training module to train operators at the Deep Space Network for the TMOD UPLINK Consolidation Task. The animated training software was presented as a Command Subsystem simulation for on-line instruction. Animation was developed as a prototype and became a design and training tool. From development through delivery, significant animation design changes were made to keep pace with the changing Command formats and techniques being developed for the Deep Space Network, thus enabling training software to remain concurrent with subsystem development",,POD:0-7803-6599-2,10.1109/AERO.2001.931413,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=931413,,Animation;Automation;Information technology;Internet;Laboratories;Propulsion;Software prototyping;Software systems;Space missions;Space technology,Internet;aerospace computing;astronomy computing;computer aided software engineering;computer animation;computer based training;graphical user interfaces,Command Subsystem simulation;Deep Space Network;Jet Propulsion Laboratory;TMOD UPLINK Consolidation;animated software training module;design tool;training tool,,0,,2,,,,2001,10 Mar 2001-17 Mar 2001,IEEE,IEEE Conferences,
Design and analysis of a content-based pathology image retrieval system,Lei Zheng; A. W. Wetzel; J. Gilbertson; M. J. Becich,"Dept. of Pathology, Pittsburgh Univ., PA, USA",IEEE Transactions on Information Technology in Biomedicine,20040206,2003,7,4,249,255,"A prototype, content-based image retrieval system has been built employing a client/server architecture to access supercomputing power from the physician's desktop. The system retrieves images and their associated annotations from a networked microscopic pathology image database based on content similarity to user supplied query images. Similarity is evaluated based on four image feature types: color histogram, image texture, Fourier coefficients, and wavelet coefficients, using the vector dot product as a distance metric. Current retrieval accuracy varies across pathological categories depending on the number of available training samples and the effectiveness of the feature set. The distance measure of the search algorithm was validated by agglomerative cluster analysis in light of the medical domain knowledge. Results show a correlation between pathological significance and the image document distance value generated by the computer algorithm. This correlation agrees with observed visual similarity. This validation method has an advantage over traditional statistical evaluation methods when sample size is small and where domain knowledge is important. A multi-dimensional scaling analysis shows a low dimensionality nature of the embedded space for the current test set.",1089-7771;10897771,,10.1109/TITB.2003.822952,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1263897,,Clustering algorithms;Content based retrieval;Image analysis;Image databases;Image retrieval;Information retrieval;Microscopy;Network servers;Pathology;Prototypes,PACS;diseases;image retrieval;image texture;statistical analysis,Fourier coefficients;client/server architecture;cluster analysis;color histogram;computer algorithm;content similarity;content-based pathology image retrieval system;feature set;image document distance value;image feature types;image texture;medical domain knowledge;microscopic pathology image database;multi-dimensional scaling analysis;pathological significance;percomputing power;query images;retrieval accuracy;visual similarity;wavelet coefficients,"Abstracting and Indexing as Topic;Algorithms;Computer Graphics;Computer Simulation;Database Management Systems;Diagnosis, Computer-Assisted;Documentation;Equipment Design;Equipment Failure Analysis;Image Enhancement;Image Interpretation, Computer-Assisted;Information Storage and Retrieval;Medical Records Systems, Computerized;Microscopy;Software;Software Design;Systems Integration;Telepathology;User-Computer Interface",46,2,33,,,,Dec. 2003,,IEEE,IEEE Journals & Magazines,
User interaction analysis to recommend suitable jobs in career-oriented social networking sites,S. Ahmed; M. Hasan; M. N. Hoq; M. A. Adnan,"Department of Computer Science and Engineering, Bangladesh University of Engineering and Technology, Dhaka, Bangladesh",2016 International Conference on Data and Software Engineering (ICoDSE),20170601,2016,,,1,6,"Career-oriented social networking sites are very much useful for job seekers to find a suitable job and useful for recruiters as well to find the right candidate for a job. Job recommendation system helps job seekers to find appropriate jobs matching with their profile. So, it can be considered as recruiters approaching a suitable candidate whenever they have an appropriate job for them. In this paper, we present a research technique of developing a job recommendation system for the online job hunting websites to predict suitable job postings that are likely to be relevant to the user i.e., the job postings with which the users can possibly interact. Relevant jobs are those job postings on which a user may click, bookmark or reply to the recruiter. Here, we have considered all possible factors related to users as well as job items available in a publicly available partial big data set of a widely used international job hunting website. We have split the interaction data into training and test data for the purpose of evaluating our proposed system. After that we have developed an algorithm for job recommender system which can calculate similarity for user-user, item-item and hybrid of user-user and item-item perspective between training and test data set based on weighted scores using our proposed similarity computation algorithm for different jobs and users all the information present in the dataset. We have used Collaborative Filtering (CF) algorithm separately for user-user and item-item based approach and for hybrid approach, we have calculated the intersection between user-user and item-item based recommended list and select top-k job items as recommended lists from the intersection. After that, we have compared the predicted recommended list based on all three approaches with the actual list and made offline evaluation of the job recommender system accuracy based on obtained score. Finally we have found that hybrid approach performs better than user-user and i- em-item based approach for entire 90% sparsity of the training data.",,Electronic:978-1-5090-5671-2; POD:978-1-5090-5672-9,10.1109/ICODSE.2016.7936143,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7936143,Big Data;Collaborative Filtering Algorithm;Data Mining;Recommender System;Social Networking Job Sites;User Interaction Analysis,Silicon;Training,collaborative filtering;recommender systems;social networking (online),career-oriented social networking sites;collaborative filtering algorithm;item-item perspective;job recommendation system;online job hunting Websites;similarity computation algorithm;top-k job items;user interaction analysis;user-user perspective,,,,,,,,26-27 Oct. 2016,,IEEE,IEEE Conferences,
Research on modeling of Virtual Operation Training Domain Application Systems,Du Wei; Wang Wei,"Software Institute, Changchun University, China",2010 The 2nd International Conference on Computer and Automation Engineering (ICCAE),20100419,2010,2,,509,512,"The research and development of architecture of Virtual Operation Training Domain Application Systems (VOTDAS) can not only unify the system modeling method, but also realize the reusability of software architecture and components to the maximum degree. Aim at the domain application of virtual operation training, the paper brought out reusable framework of VOTDAS and researched on the modeling method and simulation engine design method of domain application system based on the framework, which can facilitate users to quickly generate the system simulation models for specific applications of various kinds of virtual operation training based on the framework.",,Electronic:978-1-4244-5586-7; POD:978-1-4244-5569-0,10.1109/ICCAE.2010.5451633,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5451633,domain engineering;modeling;virtual operation,Application software;Computer architecture;Design methodology;Electronic mail;Engines;Object oriented modeling;Research and development;Software architecture;Software reusability;Software systems,software architecture;software reusability,software architecture reusability;system simulation models;virtual operation training domain application systems,,0,,5,,,,26-28 Feb. 2010,,IEEE,IEEE Conferences,
3-DOF Admittance Control Robotic Arm with a 3D Virtual Game for facilitated training of the hemiparetic hand,A. M. Agas; A. A. Daitol; U. B. Shah; L. J. Fraser; K. M. Abbruzzese; K. K. Karunakaran; R. Foulds,"New Jersey Institute of Technology, University Heights, Newark, 07102, USA",2015 41st Annual Northeast Biomedical Engineering Conference (NEBEC),20150604,2015,,,1,2,"The “3-DOF Admittance Control Robotic Arm with a 3D Virtual Game†is a senior capstone design project for the New Jersey Institute of Technology. This robotic arm is designed for facilitated training of the hemiparetic hand i.e. for patients in need for rehabilitation of their upper extremities. The virtual 3D game is an interactive environment that will track the movements of the robotic arm. In this paper, the software architecture and robot platform is presented. A basic overview of system flow is as follows: a user positions their finger into the end effector of the robotic arm and presses on a strain gauge to input a force; this force is feed into the admittance control paradigm to produce a coordinate position; this position is relayed to the game to move the game cursor accordingly and into an inverse kinematics algorithm that calculates the angles for this position; finally these angles are feed into motors that make up the 3-degrees of freedom for the robotic arm to move the links to this position.",2160-6986;21606986,CD-ROM:978-1-4799-8358-2; Electronic:978-1-4799-8360-5; POD:978-1-4799-8361-2,10.1109/NEBEC.2015.7117071,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7117071,,Admittance;Force;Games;Robot kinematics;Three-dimensional displays;Training,computer games;inverse problems;medical robotics;patient rehabilitation;robot kinematics;strain gauges;virtual reality,3-DOF admittance control robotic arm;3-degrees of freedom;3D virtual game;New Jersey Institute of Technology;coordinate position;end effector;facilitated training;game cursor;hemiparetic hand;interactive environment;inverse kinematics algorithm;patient rehabilitation;position angles;robot platform;robotic arm movements;software architecture;strain gauge;system flow;upper extremities;user positions,,0,,4,,,,17-19 April 2015,,IEEE,IEEE Conferences,
A novel learning method to classify data streams in the internet of things,M. A. Khan; A. Khan; M. N. Khan; S. Anwar,"Department of Information Technology, University of Haripur, KPK, Pakistan",2014 National Software Engineering Conference,20141229,2014,,,61,66,"Data streams are high volume of multi-dimensional unlabeled data generated in environments such as stock market, astronomical data, Weblogs, Click streams, Flood, Fire and Crops monitoring. Knowledge discovery in data streams is valuable task for research, business and community. The fundamental step of knowledge discovery in data stream is the classification of the data streams in target classes. In this paper we have proposed classification mechanism for the data streams, conventional classification algorithm are of little significance in data streams due to the complex nature, unbounded memory requirements and concept drifting problem in data streams. The proposed method takes a novel approach towards the classification of the data streams through applying unsupervised classification techniques such as clustering followed by supervised classifier such as Support Vector Machine. The high volume data is sampled and reduced with Simple Aggregation and Approximation (SAX) Density based clustering algorithm DB Scan is applied on the data stream to reveal the number of classes present and subsequently label the data. Support vector Machine (SVM) is a well-known and proven supervised classification algorithm, SVM are applied to classify the label data. We tested our proposed method on the Intel Lab Data set, a data set of four environmental variables (Temperature, Voltage, Humidity, light) collected through 54 Mica2Dot sensors over 36 Days at per second rate. We have sampled the data stream in days and window of certain size n is trained on the SVM classifier. The algorithm is evaluated on different test size and average accuracy of 80% is obtained.",,Electronic:978-1-4799-6162-7; POD:978-1-4799-6163-4,10.1109/NSEC.2014.6998242,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6998242,Density based Clustering;Machine Learning;Supervised Learning;Unsupervised learning,Hardware;Monitoring;Support vector machines,Internet of Things;data mining;pattern classification;support vector machines;unsupervised learning,DB Scan;Intel Lab Data set;Internet of things;Mica2Dot sensors;SAX density based clustering algorithm;SVM classifier;data stream classification;drifting problem;environmental variables;humidity;knowledge discovery;learning method;light;memory requirements;simple aggregation and approximation density based clustering algorithm;supervised classification algorithm;supervised classifier;support vector machine;temperature;unsupervised classification techniques;voltage,,1,,27,,,,11-12 Nov. 2014,,IEEE,IEEE Conferences,
A semi-physical virtual simulation system for AUV,Wang Hong-jian; Shi Xiao-cheng; Zhao Jie; Li Juan; Fu Ming-yu,"Dept, of Mechatronic Eng., Harbin Inst. of Technol., China",OCEANS '04. MTTS/IEEE TECHNO-OCEAN '04,20050314,2004,3,,1560,1563 Vol.3,"Just as Healey and Brutzman(1997) stated that ""... a critical bottleneck exists in AUV design and development"". Integrated simulator testing of AUV software and hardware is a broad and versatile method that supports rapid diagnosis and robust correction of system faults in the lab environment. So a semi-physical virtual simulation system for AUV is developed based on software developing platform-MultiGen Creator and Vega, and acts as an effective capable tool for long range training and intelligent behavioral operation for AUV. It is the objective of such design and development work to simulate a large-scale oceanic environment and to demonstrate a dynamic procedure of AUV under the control of the autonomous planning technology and the dynamic controlling technology. Some schemes about hardware topology architecture and software architecture of AUV simulation system are presented in the paper. Some mathematic models of AUV motion, the method of space consistency in visual simulation and data transfer mechanisms are also detailed introduced. All of above-mentioned forms a basis for integrating the intelligence technology and virtual simulation technology into the semi-physical simulation system. Finally, some real-time operational experiment results are presented at form of three-dimensional graphics, which is simulating the ocean exploration progress of AUV in virtual reality under the control of intelligence. The result shows that the simulation system is reasonable and reliable, that the mathematics model and simulation algorithm completely satisfy the real-time requirement, and that the simulation system can realistically demonstrate the simulation process of AUV. This semi-physical simulation system has been successfully applied to validate the correctness, validity and practicability for the autonomous planning algorithms and dynamic control algorithm of a certain AUV",,POD:0-7803-8669-8,10.1109/OCEANS.2004.1406354,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1406354,,Fault diagnosis;Hardware;Heuristic algorithms;Marine technology;Mathematical model;Mathematics;Robustness;Software testing;Space technology;System testing,oceanographic equipment;oceanographic techniques;remotely operated vehicles;test equipment;underwater vehicles;virtual reality,3D graphics;AUV hardware;AUV motion;AUV software;MultiGen Creator;Vega;autonomous planning algorithm;autonomous underwater vehicle;data transfer;dynamic control algorithm;hardware topology architecture;integrated simulator testing;intelligent behavioral operation;long range training;mathematical model;ocean exploration;oceanic environment simulation;real-time operational experiment;semiphysical virtual simulation system;software architecture;virtual reality;visual simulation,,1,,9,,,,9-12 Nov. 2004,,IEEE,IEEE Conferences,
Mobile tele-echography: user interface design,C. Canero; N. Thomos; G. A. Triantafyllidis; G. C. Litos; M. G. Strintzis,"Centre of Res. & Technol. Hellas, Informatics & Telematics Inst., Thessaloniki, Greece",IEEE Transactions on Information Technology in Biomedicine,20050307,2005,9,1,44,49,"Ultrasound imaging allows the evaluation of the degree of emergency of a patient. However, in some instances, a well-trained sonographer is unavailable to perform such echography. To cope with this issue, the Mobile Tele-Echography Using an Ultralight Robot (OTELO) project aims to develop a fully integrated end-to-end mobile tele-echography system using an ultralight remote-controlled robot for population groups that are not served locally by medical experts. This paper focuses on the user interface of the OTELO system, consisting of the following parts: an ultrasound video transmission system providing real-time images of the scanned area, an audio/video conference to communicate with the paramedical assistant and with the patient, and a virtual-reality environment, providing visual and haptic feedback to the expert, while capturing the expert's hand movements. These movements are reproduced by the robot at the patient site while holding the ultrasound probe against the patient skin. In addition, the user interface includes an image processing facility for enhancing the received images and the possibility to include them into a database.",1089-7771;10897771,,10.1109/TITB.2004.840064,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1402446,Haptic interfaces;telemedicine;ultrasound imaging;video compression;virtual reality,Biomedical imaging;Feedback;Haptic interfaces;Medical robotics;Mobile robots;Probes;Real time systems;Ultrasonic imaging;User interfaces;Videoconference,biomedical ultrasonics;haptic interfaces;medical robotics;mobile communication;telemedicine;telerobotics,Ultralight Robot project;audio conference;expert hand movement capturing;haptic feedback;haptic interfaces;mobile tele-echography;paramedical assistant;telemedicine;ultralight remote-controlled robot;ultrasound imaging;ultrasound video transmission system;user interface design;video compression;video conference;virtual-reality environment;visual feedback;well-trained sonographer,"Algorithms;Ambulances;Artificial Intelligence;Computer Systems;Feasibility Studies;Image Interpretation, Computer-Assisted;Online Systems;Robotics;Software;Software Design;Telemedicine;Ultrasonography;User-Computer Interface",20,,10,,,,Mar-05,,IEEE,IEEE Journals & Magazines,
Mining Web Technical Discussions to Identify Malware Capabilities,J. Saxe; D. Mentis; C. Greamo,"Invincea Inc., Fairfax, VA, USA",2013 IEEE 33rd International Conference on Distributed Computing Systems Workshops,20131212,2013,,,1,5,"The exponential growth of unique malware binary artifacts has led researchers to explore automated techniques for characterizing unknown malware binaries' capabilities. Thus far, automatic malware analysis systems have relied on labeled training data and analyst defined rules to identify malware samples' software features and functional categories. Such approaches require substantial expert analyst effort to maintain, as malware authors change programming languages, APIs, malicious tactics, and operating system targets. In this paper we present preliminary results demonstrating the viability of a new research direction for malware capability identification that addresses these issues, the concept of mining web technical documentation to automatically identify malware capabilities. This approach does not require expert generation of rules or training labels and automatically stays up to date with the latest software engineering trends. We make two contributions aimed at demonstrating the value of this research direction: first, with a corpus of 6 million web technical postings from the programming question and answer website StackOverflow.com, we show that symbols found in a corpus of malicious executable files, such as registry keys, file names, and API call names, also occur frequently in the StackOverflow data, suggesting that applying natural language processing to the StackOverflow posts (and other technical documents) may help us automatically generate characterizations of technical symbols, and, thereby, capabilities, found in malware. Our second contribution is to show that by analyzing function call symbol co-occurrence within StackOverflow posts, as well as the semantic tags associated with these posts, we can create function relationship graphs over the symbols which show promise in helping to identifying malware software capabilities. We argue that these early findings demonstrate the promise of a web technical document based approach to automating mal- are capability identification.",1545-0678;15450678,Electronic:978-1-4799-3248-1; POD:978-1-4799-3249-8,10.1109/ICDCSW.2013.56,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6679853,computer security;data mining;machine learning;malware analysis;natural language processing;statistical modeling,Clustering algorithms;Data mining;Internet;Malware;Programming;Webcams,Internet;Web sites;application program interfaces;data mining;invasive software;natural language processing;system documentation,API call names;APIs;StackOverflow data;StackOverflow posts;Web technical discussion mining;Web technical document based approach;Web technical documentation mining;answer Web site StackOverflow.com;automatic malware analysis systems;file names;function call symbol co-occurrence analysis;function relationship graphs;functional category;labeled training data;malicious tactics;malware capability identification;malware sample software feature identification;natural language processing;operating system targets;programming languages;programming question;registry keys;semantic tags;software engineering;training labels;unique malware binary artifacts,,0,,9,,,,8-11 July 2013,,IEEE,IEEE Conferences,
Wireless Monitoring System in the Application of Train,M. S. Li; D. Zhuo-hua,"Coll. of Comput. Sci., Shaoguan Univ., Shaoguan, China",2011 International Conference on Internet Computing and Information Services,20111031,2011,,,589,590,"This paper analyzes the whole network architecture of the wireless monitoring system, and then analysis the hardware design and software design of the system, through the effective design of the system reached the real-time monitoring of the train, and guarantee the safety of the train.",,Electronic:978-0-7695-4539-4; POD:978-1-4577-1561-7,10.1109/ICICIS.2011.156,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6063334,GPRS network;communication;monitoring;sent dump control,Control systems;Ground penetrating radar;Hardware;Monitoring;Real time systems;Software;Wireless communication,monitoring;railway communication;railway rolling stock;railways,hardware design;network architecture;real-time monitoring;software design;train safety;wireless monitoring system,,0,,5,,,,17-18 Sept. 2011,,IEEE,IEEE Conferences,
Toward semi-automatic construction of training-corpus for text classification,Jihong Guan; Shuigeng Zhou,"Sch. of Comput. Sci., Wuhan Univ., China","IEEE International Conference on Systems, Man and Cybernetics",20030206,2002,4,,6 pp. vol.4,,"Text classification is becoming more and more important with the rapid growth of on-line information available. It was observed that the quality of the training corpus impacts the performance of the trained classifier. This paper proposes an approach to build high-quality training corpuses for better classification performance by first exploring the properties of training corpuses, and then giving an algorithm for constructing training corpuses semi-automatically. Preliminary experimental results validate our approach: classifiers based on the training corpuses constructed by our approach can achieve good performance while the training corpus' size is significantly compressed. Our approach can be used for building an efficient and lightweight classification system.",1062-922X;1062922X,POD:0-7803-7437-1,10.1109/ICSMC.2002.1173245,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1173245,,Algorithm design and analysis;Buildings;Computer science;Information retrieval;Machine learning;Organizing;Pattern recognition;Software engineering;Text categorization,classification;information retrieval;natural languages;text analysis,Chinese text;experimental results;natural language;online information;performance;semi-automatic training corpus development;text classification,,0,,8,,,,6-9 Oct. 2002,,IEEE,IEEE Conferences,
Gabor-feature-based local generic representation for face recognition with single sample per person,T. Khadhraoui; F. Benzarti; H. Amiri,"SITI Laboratory, National Engineering School of Tunis, University of Tunis El Manar, Tunisia","2017 IEEE 15th International Conference on Software Engineering Research, Management and Applications (SERA)",20170703,2017,,,157,160,"This paper presents an approach called Gabor-feature-based Local Generic Representation (G-LGR), which take advantages of the sparse representation properties of face recognition in biometric applications. In this work, the main problem is that if only one training subject per class is available. One of the novelties of our new algorithm is to produce virtual samples of each subject; the new sample generic of a gallery set is used in order to generate the intra-personal variations of different individuals. We compare our approach against different state-of-the-art techniques using the AR face database.",,Electronic:978-1-5090-5756-6; POD:978-1-5090-5757-3,10.1109/SERA.2017.7965722,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7965722,,Databases;Dictionaries;Face;Face recognition;Kernel;Lighting;Training,biometrics (access control);face recognition;image representation;vectors,G-LGR;Gabor-feature-based local generic representation;biometric applications;face recognition;intra-personal variations;sparse representation,,,,,,,,7-9 June 2017,,IEEE,IEEE Conferences,
The software rush hour (software engineering),N. C. Olsen,"Engineering & Business Syst., Trumbell, CT, USA",IEEE Software,20020806,1993,10,5,29,37,"The author states that, in his experience, software engineering most resembles a dynamically overloaded queue or rush-hour traffic jam. A change measurement model that is unique because it puts the development process in the context of the larger business enterprise and partitions work into dynamic tangible activities, separating work demand from work services, is proposed. Because the change-management model is based on the concept of a dynamically overloaded queue, existing mathematical approximations can be used to estimate gross process behavior. Specifically, the author proposes to use fluid-approximation models to mathematically simulate the software process as a dynamically overloaded queue, applying estimation techniques that are normally used to analyze rush-hour traffic delays.<>",0740-7459;07407459,,10.1109/52.232394,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=232394,,Documentation;Engineering management;Management training;Mathematical model;Roads;Software engineering;Software measurement;Time measurement;Traffic control;Virtual manufacturing,software engineering,business enterprise;change measurement model;dynamically overloaded queue;fluid-approximation models;mathematical approximations;software engineering;software rush hour,,13,,3,,,,Sept. 1993,,IEEE,IEEE Journals & Magazines,
Action chaining by a developmental robot with a value system,Yilu Zhang; Juyang Weng,"Dept. of Comput. Sci. & Eng., Michigan State Univ., East Lansing, MI, USA",Proceedings 2nd International Conference on Development and Learning. ICDL 2002,20020807,2002,,,53,60,"A developmental cognitive learning architecture with a value system is proposed for an artificial agent to learn composite behaviors upon the acquisition of basic ones. This work is motivated by researches on classical conditioning in animal learning areas. Compared to former works, the proposed architecture enables an agent to conduct learning in unknown environments through online realtime experiences. All possible perceptions and actions, including even the actual number of classes, are not available until the programming is finished and the robot starts to learn in the real world. Experiments with our SAIL (Self-organizing Autonomous Incremental Learner) robot are reported to show how a trainer instructed (or shaped) the behaviors of the agent through verbal commands.",,POD:0-7695-1459-6,10.1109/DEVLRN.2002.1011736,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1011736,,Animals;Cognitive robotics;Computer science;Contracts;Ducts;Indium tin oxide;Instruments;Machine learning;Protocols;Robot sensing systems,cognitive systems;development systems;learning (artificial intelligence);learning systems;online operation;real-time systems;robot programming;software agents;software architecture,SAIL robot;Self-organizing Autonomous Incremental Learner;action chaining;agent training;animal learning;artificial agent;class number;composite behavior learning;conditioning;developmental cognitive learning architecture;developmental robot;online real-time experiences;perceptions;robot programming;unknown environments;value system;verbal commands,,4,,12,,,,2002,,IEEE,IEEE Conferences,
"Software process and early project planning: issues, insights and lessons learned",J. P. Sarkar,"Lockheed Martin Tactical Aircraft Syst., Fort Worth, TX, USA",17th DASC. AIAA/IEEE/SAE. Digital Avionics Systems Conference. Proceedings (Cat. No.98CH36267),20020806,1998,1,,C16/1,C16/8 vol.1,"A matured software process is important, particularly for large or long-lived systems. It can help to ensure quality and reduce maintenance cost. Software processes based upon software engineering institute capability maturity model will head off many problems and lead to efficient, steady-state development. However, the business acquisition phase omits many important process considerations. When this happens, it is hard to reverse and virtually impossible to optimize the eventual contract and process. Several categories of breakdown can occur in such areas as communication, coordination, timely execution, training, capital planning and procurement, and roles and role transitions. These can be considered as management challenges, and are solvable. This paper contains examples of problems arising, and presents some ideas on an enlightened business acquisition model that avoids process problems during program execution",,POD:0-7803-5086-3,10.1109/DASC.1998.741483,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=741483,,Capability maturity model;Contracts;Costs;Job shop scheduling;Management training;Process planning;Programming;Scanning probe microscopy;Software engineering;Software quality,contracts;product development;project support environments;training,business acquisition phase;capital planning;communication;contract;coordination;early project planning;maintenance cost;matured software process;procurement;program execution;role transitions;software engineering institute capability maturity model;timely execution;training,,0,,7,,,,31 Oct-7 Nov 1998,31 Oct 1998-07 Nov 1998,IEEE,IEEE Conferences,
A time-series similarity method for QRS morphology variation analysis,L. Wang; J. Yao; W. Zhang,"School of Computer Science and Software Engineering, East China Normal University, Shanghai, China",2016 IEEE International Conference on Bioinformatics and Biomedicine (BIBM),20170119,2016,,,419,426,"Electrocardiography is a common tool for detecting cardiovascular system diseases. In clinical, as the individual difference is an intrinsic feature of ECG, data distribution difference between training and testing data impacts on the accuracy of classifier. Automatic ECG classification satisfied clinical demand is urgently required. QRS is a main waves in a heartbeat. In this paper, we propose a complete framework for individual oriented QRS morphology variation analysis. The original signal is first preprocessed by re-sampling and smoothing, then symbolized by dynamic and static combined method. For similarity measure, an improved information entropy measure function based on the symbolic result is proposed and ECG domain knowledge is well utilized by the function. At last, the entropy function based unsupervised learning algorithm is presented for QRS complex similarity computation. Our algorithm dedicates to the individual data analysis combined with domain knowledge, which is free from any training data and more suitable for application. Comprehensive experiments show that the proposed entropy function achieves improvements over the general distance measure functions during QRS similarity measure. The clustering algorithm is effective at recognizing normal and abnormal QRS morphology.",,Electronic:978-1-5090-1611-2; POD:978-1-5090-1612-9,10.1109/BIBM.2016.7822554,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7822554,,Algorithm design and analysis;Clustering algorithms;Electrocardiography;Entropy;Heart beat;Morphology;Time series analysis,cardiovascular system;diseases;electrocardiography;learning (artificial intelligence);medical signal processing;signal classification,ECG domain knowledge;QRS morphology variation analysis;automatic ECG classification;cardiovascular system disease detection;clustering algorithm;electrocardiography;heartbeat;information entropy measure function;resampling process;smoothing process;time-series similarity method;unsupervised learning algorithm,,,,,,,,15-18 Dec. 2016,,IEEE,IEEE Conferences,
Percent tree cover estimation using regression tree method: a case study of Africa with very-high resolution QuickBird images as training data,Rokhmatuloh; D. Nitto; H. Al Bilbisi; R. Tateishi,,"Proceedings. 2005 IEEE International Geoscience and Remote Sensing Symposium, 2005. IGARSS '05.",20051114,2005,3,,2157,2160,"First Page of the Article
",2153-6996;21536996,POD:0-7803-9050-4,10.1109/IGARSS.2005.1526445,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1526445,,Africa;Computer aided software engineering;Image resolution;Layout;Linear regression;MODIS;Regression tree analysis;Remote sensing;Satellites;Training data,,,,1,,14,,,,25-29 July 2005,,IEEE,IEEE Conferences,
Phishing classification models: Issues and perspectives,H. Zuhair; A. Selamat,"College of Information Engineering, Al-Nahrain University, Baghdad, Iraq",2017 IEEE Conference on Open Systems (ICOS),20180205,2017,,,26,31,"Never-ending phishing threats on cyberspace motivate researchers to develop more proficient phishing classification models to survive a supreme cyber-security with safe web services. However, such achievements remain incompetent in their performance against novel phish attacks. This is attributed to the induction factors of the classification model itself such as hybrid feature space, inactive learning on up-to-date data flows, and limited adaptation to the evolving phish attacks. In this light, this paper surveys the current achievements, studies their limitations, restates what induction factors need to boost for a successful real-time application. Consequently, future outlooks are recommended on how to devote well-performed anti-phishing scheme.",,Electronic:978-1-5386-0731-2; POD:978-1-5386-0732-9; USB:978-1-5386-0730-5,10.1109/ICOS.2017.8280269,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8280269,active learning;adaptive detection;feature-base classifier;novel phish,Adaptation models;Feature extraction;Machine learning algorithms;Phishing;Real-time systems;Support vector machines;Training,Internet;Web services;computer crime;learning (artificial intelligence);pattern classification;unsolicited e-mail,active learning;anti-phishing scheme;classification model;hybrid feature space;phish attacks;phishing classification models;phishing threats;safe web services;supreme cyber-security,,,,,,,,13-14 Nov. 2017,,IEEE,IEEE Conferences,
Data-flow oriented software framework for the development of haptic-enabled physics simulations,T. Knott; B. Weyers; B. Hentschel; T. Kuhlen,"Virtual Reality Group, RWTH Aachen University, Germany",2014 IEEE 7th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS),20150709,2014,,,65,72,"This paper presents a software framework that supports the development of haptic-enabled physics simulations. The framework provides tools aiming to facilitate a fast prototyping process by utilizing component and flow-oriented architectures, while maintaining the capability to create efficient code which fulfills the performance requirements induced by the target applications. We argue that such a framework should not only ease the creation of prototypes but also help to effectively and efficiently evaluate them. To this end, we provide analysis tools and the possibility to build problem oriented evaluation environments based on the described software concepts. As motivating use case, we present a project with the goal to develop a haptic-enabled medical training simulator for a maxillofacial procedure. With this example, we demonstrate how the described framework can be used to create a simulation architecture for a complex haptic simulation and how the tools assist in the prototyping process.",2328-7772;23287772,Electronic:978-1-4799-9955-2; POD:978-1-4799-9956-9,10.1109/SEARIS.2014.7152803,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7152803,,Bones;Computer architecture;Haptic interfaces;Receivers;Software;Solid modeling;Surgery,data flow analysis;digital simulation;haptic interfaces;medical computing;physics computing;software prototyping,data-flow oriented software framework;flow-oriented architectures;haptic-enabled medical training simulator;haptic-enabled physics simulations;maxillofacial procedure;problem oriented evaluation environments;software prototyping,,1,,15,,,,30-30 March 2014,,IEEE,IEEE Conferences,
Re-established Cost Function Training algorithm to enhance accuracy of minority class in imbalanced data learning,P. Rungcharassang; C. Lursinsup,"Advanced Virtual and Intelligent Computing (AVIC) Center, Department of Mathematics and Computer Science, Faculty of Science, Chulalongkorn University, Bangkok 10330, Thailand",2012 Ninth International Conference on Computer Science and Software Engineering (JCSSE),20120809,2012,,,39,44,"A new training algorithm to enhance the accuracy of minority class in imbalanced data learning problem was proposed. This algorithm is based on the observation that the cause of lower accuracy is due to the domination of the error terms, i.e. the square of difference between the target and the actual output, computed by those data in majority class in the cost function. To resolve this domination, our cost function is re-established at each epoch based on the errors of the data in minority and majority classes. Any datum whose corresponding term in the cost function produces an error is less than 5% is removed from cost function. Otherwise, it is put back into the cost function. Our algorithm that used multilayer perceptron and Levenberg-Marquardt (LM) as the learning algorithm was compared with classical LM and the recent algorithm RAMOBoost based on 15 well-known benchmarks. The experimental results of our approach produced higher accuracy than the other approaches in 13 cases with faster training speed.",,Electronic:978-1-4673-1921-8; POD:978-1-4673-1920-1,10.1109/JCSSE.2012.6261922,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6261922,Cost function;Imbalanced data;LM;Neural Network,Accuracy;Cost function;Equations;Heuristic algorithms;Neurons;Sonar;Training,data analysis;learning (artificial intelligence);multilayer perceptrons,LM;Levenberg- Marquardt;actual output;datum;epoch;error terms;imbalanced data learning;majority classes;minority class accuracy enhancement;multilayer perceptron;reestablished cost function training algorithm;target output;training speed,,0,,,,,,May 30 2012-June 1 2012,,IEEE,IEEE Conferences,
Research on application of virtual instrument and grey theory in the fault diagnostic system,Zhang Ming-hu; Wang Yong; Zhu Sen; Chen Shao-jie; Bao Jing-yang,"Department of Shipboard Weaponry, Dalian Naval Academy, 116018, China",2007 IEEE International Conference on Grey Systems and Intelligent Services,20080128,2007,,,1343,1346,"Virtual instrument is an integration of the latest PC technology, advanced testing technique and strong software package, and the development of visual instrument system is, in the domain of the automatic test and fault diagnosis equipment, etc, the trend of modern technology. It is developed, applied virtual instrument technology, grey system theory, and database, the fault diagnostic system for shipboard chemical defense equipment, in order to update entirely the means of the equipment testing. The modularization and universalization are proposed in its database-based design concept, realizing the design of software and hardware. The ODBC technique is applied for the interconnection of databases to ensure the generality and flexibility of the system. The system mode the best of virtual instrument platform and grey diagnosis method, broke through conventional check diagnosis patterns for warships chemical defense equipment, solved the problems of state prediction and trouble-mode recognition of warships chemical defense equipment. It has been proved by experiments that the system has merits both high accuracy and economical practicability. Also it can reduce the application development cycle and cost.",2166-9430;21669430,CD-ROM:978-1-4244-1294-5; POD:978-1-4244-1293-8,10.1109/GSIS.2007.4443492,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4443492,,Application software;Automatic testing;Chemical technology;Fault diagnosis;Instruments;Software design;Software packages;Software testing;System testing;Visual databases,database management systems;fault diagnosis;grey systems;military equipment;ships;virtual instrumentation,database-based design concept;fault diagnostic system;grey theory;shipboard chemical defense equipment;virtual instrument;visual instrument system;warships chemical defense equipment,,2,,14,,,,18-20 Nov. 2007,,IEEE,IEEE Conferences,
An enhanced density peak-based clustering approach for hyperspectral band selection,G. Tang; S. Jia; J. Li,"College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, China",2015 IEEE International Geoscience and Remote Sensing Symposium (IGARSS),20151112,2015,,,1116,1119,"Recently, a fast density peak-based clustering algorithm, namely FDPC, has demonstrated its power on nonspherical clustering problems. In this paper, we propose an enhanced fast density peak-based clustering, namely E-FDPC, for hy-perspectral band selection. The main contributions of the proposed E-FDPC, in comparison with the original FDPC are two folds. First, we introduce a parameter to control the weight between the normalized local density and intra-cluster distance. The other aspect is that, we present an exponential-based learning rule to adjust the cut-off threshold for different number of selected bands, where it is empirically defined in FDPC. Furthermore, an effective strategy, called isolated-point-stopping criterion, is developed to automatically determine the appropriate number of bands. That is, the clustering process will be stopped by the emergence of the isolated point (the only point in one cluster). Experimental results on real hyperspectral data demonstrate that E-FDPC approach could achieve higher overall classification accuracies than FDPC and other state-of-the-art band selection techniques.",2153-6996;21536996,Electronic:978-1-4799-7929-5; POD:978-1-4799-7930-1; USB:978-1-4799-7928-8,10.1109/IGARSS.2015.7325966,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7325966,Hyperspectral imagery;band selection;density-based clustering,Accuracy;Clustering algorithms;Feature extraction;Hyperspectral imaging;Training,hyperspectral imaging;image processing;learning (artificial intelligence);pattern clustering,E-FDPC;density peak-based clustering;exponential-based learning rule;hyperspectral band selection;intra-cluster distance;isolated-point-stopping criterion;nonspherical clustering;normalized local density,,1,,13,,,,26-31 July 2015,,IEEE,IEEE Conferences,
Using database framework in Web applications,D. Ridjanovic; V. Okanovic,"Dept. of Information Syst., Laval Univ., Que., Canada",Proceedings of the 12th IEEE Mediterranean Electrotechnical Conference (IEEE Cat. No.04CH37521),20041101,2004,2,,697,700 Vol.2,"In software engineering, every new period brings new terms. First there were objects, and then came components and patterns, and now frameworks are becoming the current buzzword. Frameworks are powerful, but hard to develop and use effectively for application developers. It is often better to use and customize the open source frameworks than to develop in-house frameworks. Even if you are not developing the framework, but instead using an open source framework, there is still much work to be done. Deploying a framework involves a major investment in training and mentoring to allow developers to make the best use of the complex interfaces, abstract classes and classes. In this paper we discuss the open source frameworks and give an example of a database framework use in the dynamic Web applications development.",,POD:0-7803-8271-4,10.1109/MELCON.2004.1347025,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1347025,,Application software;Collaborative software;Computer architecture;Computer science;Databases;Information systems;Open source software;Software engineering;Software reusability;Unified modeling language,Internet;database management systems;software engineering,Web application development;database framework;open source framework;software engineering,,1,,15,,,,12-15 May 2004,,IEEE,IEEE Conferences,
Team accessible methods for production of safety critical hypermedia documentation,R. M. Newman,"Sch. of Math. & Inf. Sci., Coventry Univ., UK",18th Annual Conference on Computer Documentation. ipcc sigdoc 2000. Technology and Teamwork. Proceedings. IEEE Professional Communication Society International Professional Communication Conference an,20020806,2000,,,239,251,"This paper describes ongoing work to apply software engineering methods to the production of hypermedia technical documentation for safety critical application areas. Technical documentation is an increasingly important application area for hypermedia. In industries such as aerospace the economic drivers for widespread adoption of online hypermedia are very strong. One of the major issues in hypermedia design in these applications areas is the lack of rigorous design methods which would allow guarantees of correctness to be made. Current work on industrial strength hypermedia has tended to concentrate on issues of system robustness or database query techniques. This work is directed at document systems which are designed as a coherent whole, to provide means of specifying and validating such documents by application of formal methods, allowing mathematical proofs to be made. These methods, in themselves, are not adequate, since they are accessible only to software engineers. A usable method must be accessible to document designers and software engineers. A formal storyboard notation has been devised which has proven to be usable by those trained in hypermedia design and translates directly into the process algebra CCS (Calculus of Communicating Systems). The method has the potential to address at least one of the major problems impeding the use of hypermedia in technical documentation supporting safety critical industries",,POD:0-7803-6431-7,10.1109/IPCC.2000.887280,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=887280,,Aerospace engineering;Aerospace industry;Aerospace safety;Application software;Documentation;Industrial economics;Product safety;Production;Software engineering;Software safety,aerospace industry;calculus of communicating systems;hypermedia;safety-critical software;system documentation;technical presentation,CCS;Calculus of Communicating Systems;aerospace industry;document systems;formal methods;formal storyboard notation;process algebra;safety critical hypermedia documentation;software engineering;team accessible methods;technical documentation,,0,,34,,,,2000,24 Sep 2000-27 Sep 2000,IEEE,IEEE Conferences,
An improvement of flat approach on hierarchical text classification using top-level pruning classifiers,N. Phachongkitphiphat; P. Vateekul,"Dept. of Comput. Eng., Chulalongkorn Univ., Bangkok, Thailand",2014 11th International Joint Conference on Computer Science and Software Engineering (JCSSE),20140626,2014,,,86,90,"Hierarchical classification has been becoming a popular research topic nowadays, particularly on the web as text categorization. For a large web corpus, there can be a hierarchy with hundreds of thousands of topics, so it is common to handle this task using a flat classification approach, inducing a binary classifier only for the leaf-node classes. However, it always suffers from such low prediction accuracy due to an imbalanced issue in the training data. In this paper, we propose two novel strategies: (i) “Top-Level Pruning†to narrow down the candidate classes, and (ii) “Exclusive Top-Level Training Policy†to build more effective classifiers by utilizing the top-level data. The experiments on the Wikipedia dataset show that our system outperforms the traditional flat approach unanimously on all hierarchical classification metrics.",,CD-ROM:978-1-4799-5821-4; Electronic:978-1-4799-5822-1; POD:978-1-4799-5823-8,10.1109/JCSSE.2014.6841847,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6841847,flat approach;hierarchical classification;hierarchy pruning;text classification,,Internet;pattern classification;text analysis,Wikipedia dataset;binary classifier;exclusive top-level training policy;flat classification approach;hierarchical text classification;leaf-node classes;text categorization;top-level pruning classifiers,,2,,12,,,,14-16 May 2014,,IEEE,IEEE Conferences,
Evolutionary Computing Optimization for Parameter Determination and Feature Selection of Support Vector Machines,S. Ding; X. Liu,"Sch. of Remote Sensing & Inf. Eng., Wuhan Univ., Wuhan, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,5,"Support vector machine (SVM) is a popular pattern classification method with many diverse applications. Kernel parameter setting in the SVM training procedure, along with the feature selection, significantly influences the classification accuracy. This study simultaneously determines the parameter values while discovering a subset of features, increasing SVM classification accuracy. The study focuses two evolutionary computing approaches to optimize the parameters of SVM: particle swarm optimization (PSO) and genetic algorithm (GA). And we combine the two evolutionary methods with SVM to choose appropriate subset features and SVM parameters, experimental results demonstrate that the classification accuracy surpass traditional grid searching approach. Also the paper compares PSO with GA method based SVM classification and they have similar results.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5366095,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5366095,,Computer science;Educational institutions;Genetic algorithms;Kernel;Optimization methods;Particle swarm optimization;Polynomials;Remote sensing;Support vector machine classification;Support vector machines,genetic algorithms;particle swarm optimisation;pattern classification;support vector machines,evolutionary computing optimization;feature selection;genetic algorithm;kernel parameter setting;parameter determination;particle swarm optimization;pattern classification method;support vector machine training procedure,,0,,8,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Enhanced content analysis of fraudulent Nigeria electronic mails using e-STAT,O. B. Longe; .. A. Abayomi-Alli; I. O. l. Shaib; F. A. Longe,"Int. Centre For IT & Dev., College of Business, Southern University, Baton Rouge, Louisiana, U.S.A.",2009 2nd International Conference on Adaptive Science & Technology (ICAST),20100208,2009,,,238,243,"A large percentage of fraudulent spam mails are believed to originate from Nigeria or from Nigerians in remote locations. These mails (popularly referred to as 419 spam) come in broad categories but all with the intent of defrauding the recipients'. Testing the validity of senders and receivers address is one method that has been used to filter spam mails. This approach will not filter out ordinary e-mails since typical e-mail users will always include their true e-mail addresses to facilitate replies. Checking the IP-addresses of 419 mails is a way of ascertaining their actual origin. This can be done with the intention to build a database of e-mail abuse or to blacklist addresses from which fraudulent mails are originating keeping in mind that blacklisted IP addresses could be used to stop the delivery of further mails from such addresses in the future. To this end, this research examines features selected specifically from the content analysis of Nigeria spam e-mail. A domain specific statistical content analysis tool (e-STAT) was developed and implemented using Bayesian statistical technique. The software was tested and trained with a sizeable balanced corpus of Nigerian 419 spam e-mails and normal (ham) e-mails. Analysis of classified mails using e-STAT showed that current concept drift patterns among Nigerian 419 spammers and provided a blacklist of about 2,173 e-mail sender's addresses, 563 URLs within spam mails and a total of 13,491 bag-of-words common to Nigerian spam e-mails. The research obtained results that will guide future research in the domain of 419 mails in designing effective spam filters and electronic mail classifiers.",2326-9413;23269413,Electronic:978-1-4244-3523-4; POD:978-1-4244-3522-7,10.1109/ICASTECH.2009.5409717,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5409717,419;Blacklisting;Classifiers;Filtering;IP address;Nigeria;Spam;Spammers,Bayesian methods;Educational institutions;Electronic mail;Filters;Pattern analysis;Postal services;Software testing;Spatial databases;Statistics;Unsolicited electronic mail,Bayes methods;information filtering;statistical analysis;unsolicited e-mail,Bayesian statistical technique;e-STAT;e-mail;fraudulent Nigeria electronic mails;fraudulent spam mails;statistical content analysis tool,,0,,24,,,,14-16 Jan. 2009,,IEEE,IEEE Conferences,
An electrocardiogram classification method based on cascade Support Vector Machine,J. Zhu; M. Shen; K. Zhu,"Software Engineering Institute, East China Normal University, Shanghai, China",2011 4th International Conference on Biomedical Engineering and Informatics (BMEI),20111212,2011,3,,1640,1644,"In this paper, a method based on cascade Support Vector Machine (SVM) to classify electrocardiogram (ECG) has been proposed. First, we extract features by threshold based method and Independent Component Analysis (ICA) method. And then we discuss the construction of the model. When using SVM, we focus on how to choose the parameters, how to structure these sub-classifiers, and how to filter data which is diagnosed by former classifier. At last, experiments which used the practical multi-lead data collected from patients of remote medical center are presented. For 2-classification experiment, the accuracy of testing data is 91.59%.",1948-2914;19482914,Electronic:978-1-4244-9352-4; POD:978-1-4244-9351-7,10.1109/BMEI.2011.6098559,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6098559,Cascade Classifier;Multi-lead ECG classification;Support Vector Machine,Accuracy;Correlation;Electrocardiography;Feature extraction;Support vector machines;Testing;Training,cascade systems;electrocardiography;filtering theory;independent component analysis;patient diagnosis;support vector machines,ECG;SVM;cascade support vector machine;data filtering;electrocardiogram classification method;independent component analysis;medical center;multilead data collection;patient diagnosis,,2,,13,,,,15-17 Oct. 2011,,IEEE,IEEE Conferences,
Digital Sand Model using Virtual Reality Workbench,I. A. Syed; V. S. Nageli; S. Sangeeta; S. Rakshit,"Computer Vision Group, Centre for Artificial Intelligence and Robotics, Bangalore, India",2012 International Conference on Computer Communication and Informatics,20120301,2012,,,1,6,"Sand models as used in military are thematic 3D representations of an area of interest which combined the information of maps with a more realistic 3D bird's eye view of the terrain. Sand models have been used for military planning and war gaming for many years as a field expedient, small-scale map, for planning and training of military operations. This, however increasingly fell out of favor with improved maps, aerial and satellite photography, and later, with digital terrain simulations. The proposed system, a Digital Sand Model (DSM) using a Virtual Reality (VR) Workbench, is a digital replica of the same. It involves a leader interacting with the digital environment and other viewers share his view of the digital scene. The system uses a stereoscopic projector, a mirror and Viewing Screen setup to produce a 3D stereoscopic display. This VR system allows performing interactive 3D explorations via stereo camera setup and wearable IR LEDs. A gesture recognition system is also described which allows interaction with the system. The proposed system uses Model-View-Controller (MVC) architecture as the software design.",,Electronic:978-1-4577-1583-9; POD:978-1-4577-1580-8,10.1109/ICCCI.2012.6158803,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6158803,3D interaction;3D stereoscopy;sand model;virtual reality workbench,Cameras;Computational modeling;Computers;Light emitting diodes;Solid modeling;Three dimensional displays;Virtual reality,gesture recognition;military computing;sand;virtual reality,3D stereoscopic display;DSM;MVC;VR;digital sand model;digital terrain simulations;gesture recognition system;military planning;model-view-controller architecture;thematic 3D representations;virtual reality workbench;war gaming;wearable IR LEDs,,1,,22,,,,10-12 Jan. 2012,,IEEE,IEEE Conferences,
Networked simulators and computer-supported wargame simulations,J. W. Mastaglio,"US Army Training & Doctrine Command, Ft. Monroe, VA, USA","Conference Proceedings 1991 IEEE International Conference on Systems, Man, and Cybernetics",20020806,1991,,,303,307 vol.1,"Networked simulators and computer-supported wargames approaches to simulated training environments that support military collective training of units are discussed. The author attempts to clarify the role of the two technologies in order to facilitate better understanding and to aid further development of each using the most promising scientific ideas. The networking of simulators approach is compared to computer-supported wargaming first in a cognitive perspective. Then, they are compared in terms of the computer technologies they use, both in their hardware and software designs. Some significant directions for basic research to improve both approaches are considered",,POD:0-7803-0233-8,10.1109/ICSMC.1991.169702,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=169702,,Aerospace simulation;Aircraft;Computational modeling;Computer networks;Computer simulation;Drives;Hardware;Military computing;Software design;Virtual environment,digital simulation;military computing;training,cognitive perspective;computer-supported wargame simulations;digital simulation;military collective training;military computing;networked simulators,,1,,22,,,,13-16 Oct 1991,13 Oct 1991-16 Oct 1991,IEEE,IEEE Conferences,
An improved social spammer detection based on tri-training,G. Xu; J. Zhao; D. Huang,"School of Software Engineering, CQUPT, Chongqing 400065, China",2016 IEEE International Conference on Big Data (Big Data),20170206,2016,,,4040,4042,"A social spammer detection model based on tri-training (SSDTT) is adopted. The main procedure of the work is: First, train three original classifiers with a small amount of labeled data. Then, select confident users that are labeled for a classifier if the other two classifiers agree on the labeling as new training data. Afterwards, repeat these steps until three classifiers are not updated. Experimental results indicate that SSDTT has the same performance with the supervised learning in the case of lacking sufficient labeled data.",,Electronic:978-1-4673-9005-7; POD:978-1-4673-9006-4,10.1109/BigData.2016.7841103,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7841103,social network;social spammer;tri-training,Data models;Electronic mail;Logistics;Measurement;Social network services;Supervised learning;Training,learning (artificial intelligence);pattern classification;social networking (online),SSDTT;classifiers;improved social spammer detection;labeled data;social spammer detection model;supervised learning;tri-training,,,,,,,,5-8 Dec. 2016,,IEEE,IEEE Conferences,
Virtual instrument for assisted evaluation of body stability for potential sportive persons,M. Baritz; B. Braun,"Product Design, Mechatronics and Environment Department, TRANSILVANIA University of Brasov, Romania",2017 E-Health and Bioengineering Conference (EHB),20170731,2017,,,563,566,"The paper describes a new and efficient evaluation method to test very quickly and properly the sportive aptitudes for young subjects, reported to locomotion function. First of all is about the body stability, in terms of center of mass (COM) displacement amplitudes. The key aspect on the developed and proposed method is a software application, programmed and tested as main research activity, allowing obtaining instantaneously the requested information. The main role of the software application is to process the generated data (applying a procedure consisting in a previously body stability evaluation method, using a specific performance equipment). The method was successfully tested for two students, 21 years aged, demonstrating clearly that one of them has no very much abilities for sportive activities, high level. On the contrary, the second person proved a better body stability, being able to practice many of sports that invoke locomotion.",,Electronic:978-1-5386-0358-1; POD:978-1-5386-1514-0,10.1109/EHB.2017.7995486,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7995486,COM;application;rehabilitation;sportive;stability,Computer aided software engineering;Data processing;Legged locomotion;Programming;Software;Stability analysis;Training,biomechanics;medical computing;sport,assisted evaluation;body stability;locomotion function;potential sportive persons;software application;sportive aptitudes;sports;virtual instrument,,,,,,,,22-24 June 2017,,IEEE,IEEE Conferences,
Research and implementation of algorithm for short videos recommendation,L. Jiang; X. Fu,"School of Software Engineering, Beijing University of Posts and Telecommunications, BUPT, China",2014 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM 2014),20141016,2014,,,796,801,"As the approaching of the UGC era, numerous short videos flood into the Internet every day, but at the present stage, it costs much resources and takes a lot of time to calculate the recommended videos. It is inevitable to search for a feasible recommended algorithm. In this paper, this issue has been studied based on distributed computing, innovatively combining the optimization of user tag cloud model. And then we has proposed practical schemes. Experimental results show that the proposed scheme is feasible but also efficient.",,Electronic:978-1-4799-5877-1; POD:978-1-4799-5878-8; USB:978-1-4799-5876-4,10.1109/ASONAM.2014.6921677,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6921677,UGC;distributed computing;recommendation algorithm;short video;tag cloud;user model,Algorithm design and analysis;Computational modeling;History;Servers;Training;Videos,cloud computing;recommender systems,UGC;distributed computing;short videos recommendation;user generated content;user tag cloud model,,0,,9,,,,17-20 Aug. 2014,,IEEE,IEEE Conferences,
Incremental and Decremental Extreme Learning Machine Based on Generalized Inverse,B. Jin; Z. Jing; H. Zhao,"School of Computer Science and Software Engineering, East China Normal University, Shanghai, China",IEEE Access,20171025,2017,5,,20852,20865,"In online sequential applications, a machine learning model needs to have a self-updating ability to handle the situation, which the training set is changing. Conventional incremental extreme learning machine (ELM) and online sequential ELM are usually achieved in two approaches: directly updating the output weight and recursively computing the left pseudo inverse of the hidden layer output matrix. In this paper, we develop a novel solution for incremental and decremental ELM (DELM), via recursively updating and downdating the generalized inverse of the hidden layer output matrix. By preserving the global optimality and best generalization performance, our approach implements node incremental ELM (N-IELM) and sample incremental ELM (S-IELM) in a universal form, and overcomes the problem of selfstarting and numerical instability in the conventional online sequential ELM. We also propose sample DELM (S-DELM), which is the first decremental version of ELM. The experiments on regression and classification problems with real-world data sets demonstrate the feasibility and effectiveness of the proposed algorithms with encouraging performances.",,,10.1109/ACCESS.2017.2758645,10.13039/501100001809 - NSFC-Zhejiang Joint Fund for the Integration of Industrialization and Information; 10.13039/501100003399 - Key Program of Shanghai Science and Technology Commission; 10.13039/501100003399 - Municipality Projects of Shanghai Science and Technology Commission;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8057769,Extreme learning machine;decremental ELM;generalized inverse;incremental ELM;online sequential ELM,Approximation error;Classification algorithms;Computational complexity;Computational modeling;Machine learning algorithms;Neurons;Training,feedforward neural nets;learning (artificial intelligence);matrix algebra;pattern classification;regression analysis,N-IELM;S-DELM;best generalization performance;classification problem;conventional incremental extreme learning machine;conventional online sequential ELM;decremental ELM;decremental extreme learning machine;decremental version;generalized inverse;global optimality;hidden layer output matrix;incremental ELM;left pseudoinverse;machine learning model;numerical instability;online sequential applications;output weight;regression problem;sample DELM;self-starting;self-updating ability;training set,,,,,,,20171004,2017,,IEEE,IEEE Journals & Magazines,
Shotgun photoelectric positioning of the optical system hardware and software design,Y. Jin; G. Wang; Y. Chen,"Dept. of Comput. Sci. & Technol., North Univ. of China, Taiyuan, China","2012 2nd International Conference on Consumer Electronics, Communications and Networks (CECNet)",20120517,2012,,,552,554,"Shotgun photoelectric positioning technology is a key technology of virtual reality training system for clay target shooter. It was used to detect the 3D spatial attitude of the shotgun. To realize the testing of spatial attitude of shotgun the combinative methods of simulating gun, high-speed camera, and double beam splitting thin films are used, then to obtain gun's 3D coordinates the calculation is performed by means of the light spot center position solved by MATLAB software and the model established by the optical system. Consequently the problems of low measurement accuracy, narrow range and sensitive to magnetic fields are solved.",,DVD:978-1-4577-1413-9; Electronic:978-1-4577-1415-3; POD:978-1-4577-1414-6,10.1109/CECNet.2012.6201968,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6201968,3D spatial attitude;detect;shotgun photoelectric positioning system;virtual reality training system for clay target shooter,Application software;CMOS integrated circuits;Educational institutions;Optical films;Optical sensors;Three dimensional displays;Training,virtual reality,3D spatial attitude;MATLAB software;clay target shooter;double beam splitting thin film;high speed camera;light spot center position;magnetic field;optical system hardware;shotgun photoelectric positioning technology;software design;virtual reality training system,,0,,,,,,21-23 April 2012,,IEEE,IEEE Conferences,
"Macromedia Captivate: The Definite Guide (Huettner, B.; 2005)",,,IEEE Transactions on Professional Communication,20070604,2007,50,2,182,183,"This book, a user guide for Macromedia Captivate, is a useful complement to the software. The guide has 12 chapters, followed by a glossary, additional resources, and a list of shortcut key strokes. Chapter titles include: ""Installing and Configuring Captivate""; ""Getting Ready to Make Movies""; ""Creating Your First Movie""; ""Recording a Movie""; ""Working with Slides""; ""Editing a Single Slide""; ""Defining What the User Hears - Adding Audio""; ""Defining What the User Does - Adding Interactivity""; ""Creating e-Learning Content""; ""Using Captivate Tools""; ""Refining the Movie""; and ""Generating Captivate Output."" While not a guide to the underlying technologies and not written for a technical audience, the book is professional and succinct. It is recommended for anybody who wants to use Macromedia Captivate.",0361-1434;03611434,,10.1109/TPC.2007.897624,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4220770,Developing animated computer training;Flash movie;online test creation;screen capture;software guide,Animation;Application software;Books;Licenses;Motion pictures;Personnel;Publishing;Sections;Software testing;Terminology,,,,0,,,,,,Jun-07,,IEEE,IEEE Journals & Magazines,
Distributed collaborative environments for systems engineering,W. K. McQuay,"Air Force Res. Lab., Wright-Patterson AFB, OH, USA",IEEE Aerospace and Electronic Systems Magazine,20050822,2005,20,8,7,12,"Distributed collaboration is an emerging technology for the 21st century that will significantly change how business is conducted In the defense and commercial sectors. Collaboration involves two or more geographically dispersed individuals working together to create a ""product"" by sharing and exchanging data, information, and knowledge. A product is defined broadly to Include, for example, writing a report, creating software, designing hardware, or implementing robust systems engineering processes In an organization. Collaborative environments provide the framework and Integrate models, simulations, domain specific tools, and virtual test beds to facilitate collaboration between the multiple disciplines needed in the enterprise. The Air Force Research Laboratory (AFRL) Is conducting a leading edge program in developing distributed collaborative technologies targeted to the Air Force's implementation of systems engineering for simulation-aided acquisition and test process and capability-based planning. The research Is focusing on the open systems agent-based framework, product and process modeling, structural architecture, and the integration technologies - the glue to integrate the software components. In past four years, two live assessment events have been conducted to demonstrate the technology in support of Air Force Agile Acquisition that included capabilities for system engineering. The AFRL Collaborative Environment concept will foster a major cultural change In how the acquisition, training, and operational communities conduct business.",0885-8985;08858985,,10.1109/MAES.2005.1499287,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1499287,,Business;Collaboration;Collaborative tools;Collaborative work;Hardware;Modeling;Robustness;Software design;Systems engineering and theory;Writing,aerospace computing;groupware;military computing;systems analysis;systems engineering,Air Force Agile Acquisition;capability-based planning;distributed collaborative environments;geographically dispersed individuals;integration technologies;live assessment events;open systems agent-based framework;operational communities;process modeling;product modeling;simulation-aided acquisition;software components;structural architecture;systems engineering;test process,,3,,5,,,,Aug. 2005,,IEEE,IEEE Journals & Magazines,
"Probing meaningfulness of oscillatory EEG components with bootstrapping, label noise and reduced training sets",S. Castaño-Candamil; A. Meinel; S. Dähne; M. Tangermann,"Brain State Decoding Lab, Department of Computer Science, University of Freiburg, Germany",2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC),20151105,2015,,,5159,5162,"As oscillatory components of the Electroencephalogram (EEG) and other electrophysiological signals may co-modulate in power with a target variable of interest (e.g. reaction time), data-driven supervised methods have been developed to automatically identify such components based on labeled example trials. Under conditions of challenging signal-to-noise ratio, high-dimensional data and small training sets, however, these methods may overfit to meaningless solutions. Examples are spatial filtering methods like Common Spatial Patterns (CSP) [1] and Source Power Comodulation (SPoC) [2]. It is difficult for the practitioner to tell apart meaningful from arbitrary, random components. We propose three approaches to probe the robustness of extracted oscillatory components and show their application to both, simulated and EEG data recorded during a visually cued hand motor reaction time task.",1094-687X;1094687X,DVD:978-1-4244-9270-1; Electronic:978-1-4244-9271-8; POD:978-1-4244-9269-5,10.1109/EMBC.2015.7319553,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7319553,EEG;band-power analysis;bootstrapping;comodulation;label noise;robustness analysis;single-trial analysis;spatial filter;visualmotor reaction time,Brain modeling;Correlation;Electroencephalography;Noise measurement;Signal to noise ratio;Topology;Training,bootstrapping;electroencephalography;medical signal processing;signal denoising;spatial filters,arbitrary components;bootstrapping;common spatial patterns;data-driven supervised methods;electroencephalogram;electrophysiological signals;high-dimensional data;label noise;meaningless solutions;oscillatory EEG components;oscillatory components;random components;reduced training sets;signal-to-noise ratio;small training sets;source power comodulation;spatial filtering methods;target variable of interest;visually cued hand motor reaction time task,"Electroencephalography;Hand;Humans;Signal Processing, Computer-Assisted;Signal-To-Noise Ratio",1,,12,,,,25-29 Aug. 2015,,IEEE,IEEE Conferences,
A high performance systolic architecture for k-NN classification,K. R. Townsend; P. Jones; J. Zambreno,"Department of Electrical and Computer Engineering, Iowa State University, Ames, USA",2014 Twelfth ACM/IEEE Conference on Formal Methods and Models for Codesign (MEMOCODE),20141120,2014,,,201,204,"This paper describes the architecture of the winning entry to the 2014 Memocode Design Contest, in the maximum performance category. This year's Memocode design contest asks contestants to find the 10 nearest neighbors between 1,000 testing points and 10,000,000 training points. Instead of using Euclidean distance, the contest uses Mahalanobis distance. The contest has 2 awards: the maximum performance award and the cost adjusted performance award. Our implementation uses a brute force approach that calculates the distance between every testing point to every training point. We use the Convey HC-2ex, a FPGA-based platform. However, the theory applies to software implementations as well. At the time of publication, our runtime is 0.54 seconds.",,Electronic:978-1-4799-5338-7; POD:978-1-4799-7856-4; USB:978-1-4799-5336-3,10.1109/MEMCOD.2014.6961862,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6961862,,Clocks;Field programmable gate arrays;Random access memory;Runtime;Table lookup;Training;Vectors,field programmable gate arrays;parallel processing;pattern classification;software architecture,Euclidean distance;FPGA-based platform;Mahalanobis distance;Memocode design;high performance systolic architecture;k-NN classification;maximum performance category;software implementations,,0,,9,,,,19-21 Oct. 2014,,IEEE,IEEE Conferences,
Dynamic Structure Embedded Online Multiple-Output Regression for Streaming Data,C. Li; F. Wei; W. Dong; X. Wang; Q. Liu; X. Zhang,"School of Computer Science and Engineering, University of Electronic Science and Technology of China, Chengdu, Sichuan China (e-mail: changsheng",IEEE Transactions on Pattern Analysis and Machine Intelligence,,2018,PP,99,1,1,"Online multiple-output regression is an important machine learning technique for modeling, predicting, and compressing multi-dimensional correlated data streams. In this paper, we propose a novel online multiple-output regression method, called MORES, for streaming data. MORES can dynamically learn the structure of the regression coefficients to facilitate the model's continuous refinement. Considering that limited expressive ability of regression models often leading to residual errors being dependent, MORES intends to dynamically learn and leverage the structure of the residual errors to improve the prediction accuracy. Moreover, we introduce three modified covariance matrices to extract necessary information from all the seen data for training, and set different weights on samples so as to track the data streams' evolving characteristics. Furthermore, an efficient algorithm is designed to optimize the proposed objective function, and an efficient online eigenvalue decomposition algorithm is developed for the modified covariance matrix. Finally, we analyze the convergence of MORES in certain ideal condition. Experiments on two synthetic datasets and three real-world datasets validate the effectiveness and efficiency of MORES. In addition, MORES can process at least 2,000 instances per second (including training and testing) on the three real-world datasets, more than 12 times faster than the state-of-the-art online learning algorithm.",0162-8828;01628828,,10.1109/TPAMI.2018.2794446,National Natural Science Foundation of China.; the Starting Research Fund from University of Electronic Science and Technology of China;,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8260965,Online multiple-output regression;dynamic relationship learning;forgetting factor;lossless compression,Correlation;Current measurement;Data models;Linear programming;Load modeling;Prediction algorithms,,,,,,,,,20180117,,,IEEE,IEEE Early Access Articles,
SpamCloud: A MapReduce based anti-spam architecture,G. Caruana; Maozhen Li; Hao Qi,"School of Engineering and Design, Brunel University, Uxbridge, UB8 3PH, UK",2010 Seventh International Conference on Fuzzy Systems and Knowledge Discovery,20100909,2010,6,,3003,3006,"From a computing perspective and context, Spam can be described as an Internet scale problem. A potential approach for tackling Spam is consequently via the application of Internet scale algorithms and techniques. A number of approaches exist which are pitched to tackle this type of challenge in such fashion, including MapReduce. This research evaluates the degree of feasibility and applicability of Hadoop's Map Reduce Framework when applied to spam filtering.",,Electronic:978-1-4244-5934-6; POD:978-1-4244-5931-5,10.1109/FSKD.2010.5569282,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5569282,Algorithms;Architectures;Distributed Computing;Performance;Text Processing,Classification algorithms;Computer architecture;Filtering;Support vector machines;Training;Unsolicited electronic mail,Internet;information filtering;software architecture;unsolicited e-mail,Hadoop map reduce framework;Internet scale algorithms;MapReduce;SpamCloud;antispam architecture;spam filtering,,3,,27,,,,10-12 Aug. 2010,,IEEE,IEEE Conferences,
Managing a software development project complying with PRINCE2 standard,S. D. Axinte; G. Petrică; I. D. Barbu,"Faculty of Electronics, Telecommunications and Information Technology University POLITEHNICA of Bucharest Romania","2017 9th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)",20171207,2017,,,1,6,"Project Management (PM) encompasses activities related to the successful accomplishment of a group of goals. According to SR 13465:2007, PM is all about planning, programming, monitoring and controlling the fulfilment of the activities in the project. In addition, PM is about managing all the resources involved or required for completing the project within established timeframe, budget, scope and quality level. PRINCE2 (“PRojects IN Controlled Environmentsâ€) is a process-based standard established in 1989 with the goal of managing a successful project with great organizational benefits. Since “excellence is not an act, but a habit†(Aristotle), PRINCE2 is based on a series of guidelines and best practices for each stage of a project. This paper presents the PRINCE2 project management approach for an e-learning Quality Assurance platform, following the recommended application of the principles while going through each stage of the process, as well as tracking the target indicators mentioned above. The platform will present content that is tailored to both beginners and professionals, as well as real-world examples based on the author's work experience.",,Electronic:978-1-5090-6458-8; POD:978-1-5090-6459-5; Paper:978-1-5090-6457-1; USB:978-1-5090-6456-4,10.1109/ECAI.2017.8166435,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8166435,E-learning platform;PRINCE2 standard;Project Management;Quality Assurance,Electronic learning;Organizations;Planning;Project management;Standards;Training,computer aided instruction;project management;software engineering;software management,PRINCE2 project management approach;e-learning quality assurance platform;software development project,,,,,,,,June 29 2017-July 1 2017,,IEEE,IEEE Conferences,
The software architecture of the Berkeley UAV Platform,J. Tisdale; A. Ryan; M. Zennaro; Xiao Xiao; D. Caveney; S. Rathinam; J. K. Hedrick; R. Sengupta,"Department of Mechanical Engineering, University of California, Berkeley, 94720, USA","2006 IEEE Conference on Computer Aided Control System Design, 2006 IEEE International Conference on Control Applications, 2006 IEEE International Symposium on Intelligent Control",20090206,2006,,,1420,1425,"This paper details the software architecture of the Berkeley unmanned aerial vehicle (UAV) platform. Developed over the course of three years, this platform has successfully demonstrated autonomous vision-based navigation and obstacle avoidance. A software architecture has been developed to allow for collaborative control concepts to be examined. This modular architecture has been shown to be effective for use in allowing a team of UAVs to collaboratively perform a set of missions. The performance of the architecture was demonstrated using 3 UAVs to perform autonomous collaborative patrolling and vision-based navigation",2165-3011;21653011,CD-ROM:0-7803-9797-5,10.1109/CACSD-CCA-ISIC.2006.4776850,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4776850,,Aircraft navigation;Application software;Collaboration;Collaborative software;Computer architecture;Hardware;Software architecture;Strategic planning;Testing;Unmanned aerial vehicles,collision avoidance;control engineering computing;navigation;remotely operated vehicles;software architecture,Berkeley unmanned aerial vehicle platform;autonomous vision-based navigation;collaborative control;obstacle avoidance;software architecture,,9,,12,,,,4-6 Oct. 2006,,IEEE,IEEE Conferences,
The power of probabilistic thinking,D. S. Rosenblum,"National University of Singapore, Singapore",2016 31st IEEE/ACM International Conference on Automated Software Engineering (ASE),20161006,2016,,,3,3,"Traditionally, software engineering has dealt in absolutes. For instance, we talk about a system being “correct†or “incorrectâ€, with the shades of grey in between occasionally acknowledged but rarely dealt with explicitly. And we typically employ logical, algebraic, relational and other representations and techniques that help us reason about software in such absolute terms. There of course have been notable exceptions to this, such as the use of statistical techniques in testing and debugging. But by and large, both researchers and practitioners have favored the relative comfort of an absolutist viewpoint in all aspects of development. In this talk, I will argue the benefits of taking a more thoroughly probabilistic approach in software engineering. Software engineering is rife with stochastic phenomena, and the vast majority of software systems operate in an environment of uncertain, random behavior, which suits an explicit probabilistic characterization. Furthermore, this uncertainty is becoming ever more pronounced in new software systems and platforms, such as the Internet of Things and autonomous vehicles, with their frequent imprecise outputs and heavy reliance on machine learning. To illustrate more deeply some of the considerations involved in taking a probabilistic approach, I will talk about some recent research I have been doing in probabilistic verification.",,,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7582739,Probabilistic reasoning;software engineering;stochastic behavior,,learning (artificial intelligence);program debugging;program testing;program verification;uncertainty handling,debugging;machine learning;probabilistic thinking;probabilistic verification;software engineering;stochastic phenomena;testing,,,,,,,,3-7 Sept. 2016,,IEEE,IEEE Conferences,
Voluntary behavior on cortical learning algorithm based agents,A. K. Sungur; E. Surer,"Graduate School of Informatics, Middle East Technical University, Ankara, Turkey",2016 IEEE Conference on Computational Intelligence and Games (CIG),20170223,2016,,,1,7,"Operating autonomous agents inside a 3D workspace is a challenging problem domain in real-time for dynamic environments since it involves online interaction with ever-changing decision constraints. This study proposes a neuroscience inspired architecture to simulate autonomous agents with interaction capabilities inside a 3D virtual world. The environment stimulates the operating agents based on their place and course of action. They are expected to form a life cycle composed of behavior chunks inside this environment and continuously optimize it around the stimulated reward. The architecture is composed of specialized units that run Cortical Learning Algorithm (CLA) which models functional properties of layers II and III as in six layer theory of neocortex. This work focuses on extending it with functional properties of layers IV, V and basal ganglia to obtain voluntary behavior that is suitable for an autonomous agent. Through experimental scenarios, the architecture is observed and evaluated in order to obtain an apparent learning process. The communication between layers and internal connectivity of embedded CLA units are able to capture sequential and causal relations from the environment and the first evaluation of the implementation has high potential for future directions.",,Electronic:978-1-5090-1883-3; POD:978-1-5090-1884-0; USB:978-1-5090-1882-6,10.1109/CIG.2016.7860428,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7860428,artificial life;autonomous agent;cortical learning algorithm;hierarchical temporal memory;neocortex layers,Autonomous agents;Brain models;Computer architecture;Neurons;Neuroscience;Signal processing algorithms,behavioural sciences computing;learning (artificial intelligence);multi-agent systems;neurophysiology;software architecture;virtual reality,3D virtual world;3D workspace;CLA;autonomous agents;behavior chunks;cortical learning algorithm;interaction capabilities;neocortex;neuroscience inspired architecture;voluntary behavior,,,,,,,,20-23 Sept. 2016,,IEEE,IEEE Conferences,
Indonesian essay grading module using Natural Language Processing,T. Ajitiono; Y. Widyani,"Informatics Engineering, Bandung Institute of Technology, Indonesia",2016 International Conference on Data and Software Engineering (ICoDSE),20170601,2016,,,1,5,"Moodle is a LMS application which serves as an online courses platform. As for now, Moodle doesn't have capability to grade essay question automatically, so teachers should grade all the submitted answers by students one by one. This is a problem for teachers because when two sentences are being compared, they don't only compare them syntactically, but also semantically. Our research proposes an essay grading module to help teachers in term of grading answers syntactically using common tasks in natural language processing such as formalization, sentence detection, stemming, POS (Part of Speech) tagging, and tokenizer. The developed module consists of one grader component and two plugins integrated to Moodle, one is “essayinagrader†plugin for the question type interface and the other is “igsuggestion†plugin for the quiz report interface. To grade an answer, “igsuggestion†plugin will use the developed grader component. This component utilizes INANLP, a NLP tool for Indonesian language, to process the chosen NLP tasks. In addition of INANLP, this component also uses WordNet thesaurus to compare synonyms and Jaro-Winkler algorithm to calculate string distance. Test results show that the developed module can grade answers with the same representation correctly. However, for answers with different representation, it will classify those differences as a false answer.",,Electronic:978-1-5090-5671-2; POD:978-1-5090-5672-9,10.1109/ICODSE.2016.7936117,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7936117,INANLP;Moodle;essay;grading;plugin;quiz,Encoding;Pragmatics;Thesauri,learning management systems;natural language processing,INANLP;Indonesian essay grading module;LMS application;Moodle;essayinagrader plugin;grader component;igsuggestion plugin;learning management system;natural language processing;online course platform;quiz report interface,,,,,,,,26-27 Oct. 2016,,IEEE,IEEE Conferences,
Architecture of a process control and product traceability system,V. M. A. RorÃs; J. M. S. Gago; L. Ã. Sabucedo; M. R. Merino,"Departamento de Ingeniería Telemática, Escuela de Ingeniería de Telecomunicaciones, Universidad de Vigo Vigo, España",2015 10th Iberian Conference on Information Systems and Technologies (CISTI),20150730,2015,,,1,6,"System provision for process control and product traceability by means of online tools is a complex task. This paper presents a model and a design aimed at providing support for these needs. In due course of its development, the resultant software architecture turned out to be also useful for similar environments. Its architectural components are oriented to be supported under independent platforms and are not relying on proprietary technologies.",2166-0727;21660727,Electronic:978-9-8998-4345-5; POD:978-1-4799-8330-8,10.1109/CISTI.2015.7170412,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7170412,architecture;information management;traceability,Context modeling;IP networks;Monitoring;Process control;Silicon compounds;Software;Unified modeling language,process control;product design;program diagnostics;software architecture,architectural components;independent platforms;online tools;process control architecture;product traceability system;software architecture,,0,,11,,,,17-20 June 2015,,IEEE,IEEE Conferences,
A study of load-balancing strategy based on students' action on university cooperative e-Learning,H. Murai; K. Ura; N. Suehiro; R. Yaegashi; Y. Imai; K. Saisho; T. Hayashi,"Kagawa University 1-1 Saiwai-cho, Takamatsu-city, Kagawa, 760-8521, Japan","2015 IEEE/ACIS 16th International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20150806,2015,,,1,4,"The University Consortium for e-Learning, Shikoku Center†is a parent organization of Cooperative University e-Learning Project for the Shikoku Area. The organization consists of five national universities in Shikoku area of Japan. Kagawa University takes the initiative of this project. The aim of this organization is to improve the educational quality in the five universities using e-Learning technology. To achieve the aim, in this project, we create the unique educational system that can provide courses with distinguished features opened in the respective universities to students. That is why it is anticipated that many students of the aforementioned five universities will take a lot of courses. It might cause heavy access to e-Learning servers. Therefore, the balancing of their loads is needed because e-Learning service must be suitable and available even in tough condition such as heavy and burst access. In this paper, we propose load-balancing strategy for our e-Learning management system. We have monitored and analyzed network environment of our university to design strategy of load balancing for future demand of e-Learning services.",,Electronic:978-1-4799-8676-7; POD:978-1-4799-8677-4,10.1109/SNPD.2015.7176265,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7176265,e-Learning;load-balancing;students' action,Bit rate;Electronic learning;Learning management systems;Load management;Motion pictures;Organizations;Servers,computer aided instruction;educational institutions;resource allocation,Japan;Kagawa University;Shikoku Center;Shikoku area;University Consortium for e-Learning;cooperative university e-learning project;e-learning management system;e-learning servers;educational quality improvement;educational system;load-balancing strategy;national universities;student action,,0,,2,,,,1-3 June 2015,,IEEE,IEEE Conferences,
A web-based e-learning and exam tool with an automated evaluation process for teaching software engineering,S. Rehberger; T. Frank; B. Vogel-Heuser,"Inst. of Autom. & Inf. Syst., Tech. Univ. Munchen, Munich, Germany",2012 15th International Conference on Interactive Collaborative Learning (ICL),20130107,2012,,,1,6,"This paper presents a new e-learning tool for teaching information technology and software engineering in very large course classes at the Technische Universität München. The tool incorporates a module for e-learning as well as for attestation of the learning matter. It aims to realize a fully continuous platform that covers every part of the lecture and the complementary practical course for learning C programming. In addition the tool offers a broad range of exercise types, which can be evaluated automatically.",,Electronic:978-1-4673-2427-4; POD:978-1-4673-2425-0; USB:978-1-4673-2426-7,10.1109/ICL.2012.6402091,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6402091,automatic evaluation;cloud computing;e-learning;information technology;plattform as a service;programming;software engineering;web-based,Computer architecture;Databases;Electronic learning;Programming;Software engineering;Tutorials,C language;computer aided instruction;software engineering;teaching,C programming;Technische Universität München;Web-based e-learning;automated evaluation process;complementary practical course;exam tool;software engineering;teaching;very large course classes,,4,,13,,,,26-28 Sept. 2012,,IEEE,IEEE Conferences,
Using Foreign Forums,Y. Takhteyev,UC Berkeley School of Information,"System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on",20070129,2007,,,79,79,"The paper considers the use of online technical discussions by software developers in Rio de Janeiro, Brazil, drawing on the results of a 5 month interview study. In the course of their daily work, Brazilian software developers routinely rely on online resources, which include as a key component foreign forum dedicated to technical questions. In rare cases, they actively participate in those forums; somewhat more often they ""lurk."" Even more often, however, forum posts are simply found while searching for a specific topic. Forums are thus experienced not as intertwining threads of conversations, but rather as a searchable collection of questions and answers free from conversational context, which is appreciated in a detached, asocial way. The paper thus looks at the use of persistent conversations by people who are not party to them - not even as lurkers. It considers some of the reasons for such non-participatory use, including the reasons one would presume to be universal (e.g., the ease of searching), as well as those that may be specific to members of peripheral communities. The paper contrasts the forms of engagement with foreign and local (or national) technical forums, showing how foreign conversations are construed as asocial ""sources of knowledge"" while local forums are seen as spaces that bring together national or local communities of developers",1530-1605;15301605,Electronic:0-7695-2755-8,10.1109/HICSS.2007.594,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4076531,,Cultural differences;Discussion forums;Educational institutions;Engineering profession;Environmental economics;Information systems;Internet;Investments;Logic;Yarn,DP industry;software engineering,foreign forum;online resource;online technical discussion;software development,,0,,31,,,,Jan. 2007,,IEEE,IEEE Conferences,
Applying Web Services to Define Open Learning Environments,M. A. Conde; F. J. Garcia; M. J. Casany; M. Alier,"Comput. Sci. Dept., Univ. of Salamanca, Salamanca, Spain",2010 Workshops on Database and Expert Systems Applications,20100930,2010,,,79,83,"Evolution of learning processes is almost always linked to social changes and/or technological changes. One of those processes is eLearning, which is involved in the changes brought about by trends 2.0. This new tendencies consider the user, socialization and collaboration as the main important elements and this must be considered also in eLearning contexts. But today learning environments do not facilitate this approach. They are focused on the institutions or courses, not in the student as a key element of the learning process, as well not always provide elements of socialization and collaboration. In order to avoid these drawbacks, and by using service oriented architectures over learning management systems, new elearning environments could be defined. This paper will propose an architecture that would enable learning platforms evolve in that direction.",1529-4188;15294188,Electronic:978-0-7695-4174-7; POD:978-1-4244-8049-4,10.1109/DEXA.2010.36,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5592012,LMS;Moodle 2.0;PLE;SOA;Web services;eLearning,Computer architecture;Context;Electronic learning;Least squares approximation;Proposals;Service oriented architecture,Web services;computer aided instruction;software architecture,Web service;elearning;learning management system;open learning environment;service oriented architecture,,4,,24,,,,Aug. 30 2010-Sept. 3 2010,,IEEE,IEEE Conferences,
Designing a collaborative educational system: A competitive approach to e-learning,A. S. Badashian; A. D. Firouzabadi; M. A. Delcheh; S. H. Afzali; M. Mahdavi,"Software Engineering Department, Azad University - Lahijan Branch, Lahijan, Iran",2010 Fifth International Conference on Digital Information Management (ICDIM),20101210,2010,,,478,483,"Tens of thousands of universities are today educating students with different methods for a vast variety of majors. This paper aims to introduce Knowledge Tree (KT) as an integrated virtual structure to be used in the educational systems. A collaborative structure is utilized to define a universal curriculum for various university majors worldwide to maximize e-learning capabilities. Then, a collaborative competitive approach is introduced to enrich the contents of course topics offered based on the mentioned structure. The results based on both educational facts fetched from the search engines and a questionnaire filled by a group of academics from different universities show that this system performs well in educational systems in terms of time, effort and cost.",,Electronic:978-1-4244-7573-5; POD:978-1-4244-7572-8,10.1109/ICDIM.2010.5664652,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5664652,,Collaboration;Context;Electronic learning;Internet;Materials;Software,computer aided instruction;educational courses;educational institutions;groupware;search engines,collaborative educational system;competitive e-learning approach;integrated virtual structure;knowledge tree;search engine;universal curriculum,,0,,15,,,,5-8 July 2010,,IEEE,IEEE Conferences,
Hyperstories: a model to specify and design interactive educational stories,M. Lumbreras; J. Sanchez,"Dept. of Comput. Sci., Chile Univ., Santiago, Chile",Proceedings 17th International Conference of the Chilean Computer Science Society,20020806,1997,,,135,146,"We introduce a conceptual model for building interactive hypermedia literary stories. Hyperstories extend and plasticize the idea of “branching games†and the classic “choose your own adventure†stories. The model combines static and dynamic objects embedded in nested contexts to allow flexible navigation through virtual worlds. Hyperstories include the concept of object migration between nodes, underexplored in hypermedia environments. As a result, the model supports objects manipulated by the learner, autonomous objects, characters representing entities that behave independently from the user, and a clear separation between content and interface representation. We discuss different aspects involved in the implementation of hyperstories. Finally, we analyze some further trends and issues in this growing line of research",,POD:0-8186-8052-0,10.1109/SCCC.1997.637085,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=637085,,Buildings;Computer science;Context modeling;Error correction;Guidelines;Humans;Navigation;Rhythm;Software engineering;Software performance,courseware;hypermedia;interactive systems;literature;user interfaces,branching games;conceptual model;dynamic objects;educational software;hypermedia literary stories;hyperstories;interactive educational story design;interface representation;research;static objects;system navigation;virtual worlds,,1,2,41,,,,10-15 Nov 1997,10 Nov 1997-15 Nov 1997,IEEE,IEEE Conferences,
Computer-assisted item generation for listening cloze tests in English,Shang-Ming Huang; Chao-Lin Liu; Zhao-Ming Gao,"Dept. of Comput. Sci., Nat. Chengchi Univ., Taipei, Taiwan",Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05),20050919,2005,,,260,262,"As the steps of globalization accelerate, learning foreign languages has become a modern challenge for everyone. Obtaining a broad range of learning and practice material will boost the efficiency of language learning, and the Web serves as a rich source of text material. We offer methods for algorithmically creating test items that may meet needs of individual learners and instructors of English. At the current stage, we explore the generation of test items for students' practicing listening cloze in English, using text material obtained from the Web. Relying on the text corpus, a voice-synthesizer software, and linguistics-based criteria, our system identifies candidate sentences and selects distractors for composing test items for listening cloze. Teachers can select and compose the machine-generated items as they wish, and allow students to practice the composed items. In addition, the current system records histories of the performance of individual student, so the resulting system paves our way to adoptively supporting students' activities for polishing their competence in listening English.",2161-3761;21613761,POD:0-7695-2338-2,10.1109/ICALT.2005.89,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1508669,,Acceleration;Chaos;Computer science;Databases;Globalization;Materials testing;Natural languages;Software testing;System testing;Vocabulary,Internet;computer aided instruction;educational courses;linguistics;natural languages;speech synthesis;teaching,English instructors;English language learning;World Wide Web;candidate sentences;computer-assisted item generation;linguistics-based criteria;listening cloze tests;text corpus;text material;voice-synthesizer software,,3,,10,,,,5-8 July 2005,,IEEE,IEEE Conferences,
The software strategy for SPA Plug and play spacecraft,K. B. Center; D. C. Fronterhouse; M. Martin,"PnP Innovations, Inc., 2017 Yale Blvd. SE, Suite A, Albuquerque, NM 87106, USA",2010 IEEE Aerospace Conference,20100415,2010,,,1,11,"The space market could benefit immensely from satellites that not only start their service lives as soon as possible, but can perform their on-orbit roles with minimal intervention from ground operations. The development of flight software techniques that addresses both of these issues has been ongoing at the Air Force Research Laboratories (AFRL) Responsive Space Testbed (RST) for a number of years. The Space Plug&play Avionics (SPA) standards define the means by which software (and hardware) components installed on a networked spacecraft bus deliver their data interfaces and self-organize into a coherent, functional system. A collection of modular, pre-validated software applications are maintained in a ¿virtual store room¿ and are called upon to configure tailored mission capabilities based upon operational needs. Mission ¿Activity Agents¿ encapsulate the logic and sequences necessary to accomplish satellite operations autonomously. Their execution is coordinated using on-orbit planning resources and a priority-based scheduler. The PnPSat mission was the first formal application of these techniques. In the course of the program a spectrum of software tools were authored to support the rapid design, prototyping, and testing of flight software modules for SPA-based satellites. The AFRL Operationally Responsive Space (ORS) assembly depot is being populated with an assortment of hardware and software components sufficient to build a reasonably diverse array of tactical small satellites. The tools being used, and the philosophies employed in their application, are ready for exposure to the larger space community.",1095-323X;1095323X,Electronic:978-1-4244-3888-4; POD:978-1-4244-3887-7,10.1109/AERO.2010.5446806,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5446806,,Aerospace electronics;Application software;Hardware;Laboratories;Plugs;Satellites;Software maintenance;Software testing;Software tools;Space vehicles,artificial satellites;avionics;planning (artificial intelligence);system buses;virtual storage,PnPSat mission;SPA plug and play spacecraft;activity agents;air force research laboratories;flight software techniques;networked spacecraft bus;on-orbit planning resources;operationally responsive space assembly depot;priority based scheduler;responsive space testbed;satellites;space market;space plug&play avionics;virtual store room,,0,,9,,,,6-13 March 2010,,IEEE,IEEE Conferences,
E-Learning Course for Euclidean Geometry,V. Santos; P. Quaresma,"CISUC, Coimbra Univ., Coimbra",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,387,388,"The study of geometry, with its formal and constructive nature, is, and will always be, very important for a mathematical practitioner. In this paper we describe an e-learning course for Euclidean geometry with a particular focus on the constructive nature of geometry: from basic objects: points and lines, and basic constructions that can be done with a ruler and a compass, to very complex constructions with well defined properties. For this purpose we have integrated in the e-learning course a Web page that gives the student the ability to explore the constructions already built-in and to do new ones through the use of a dynamic geometry software. The e-learning course was implemented as a SCORM activity allowing, in this way, the use of various LMSs as actual e-learning platforms. We have used the Moodle, Claroline, and Dokeos LMSs as testbeds.",2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.156,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561717,,Collaboration;Collaborative software;Electronic learning;Embedded software;Geometry;Least squares approximation;Software testing;Solid modeling;Vehicle dynamics;Web pages,Web sites;computer aided instruction;geometry,Claroline;Dokeos;Euclidean geometry;LMS;Moodle;SCORM activity;Web page;dynamic geometry software;e-learning course,,4,,4,,,,1-5 July 2008,,IEEE,IEEE Conferences,
Developing Domain-Ontologies to Improve Sofware Engineering Knowledge,J. R. Hilera; L. Fernandez-Sanz,"Dept. of Comput. Sci., Univ. of Alcala, Alcalá de Henares, Spain",2010 Fifth International Conference on Software Engineering Advances,20101101,2010,,,380,383,"Ontologies in the Software Engineering domain can improve the acquisition of knowledge in this field by providing a formal representation of this knowledge domain. When encoded in a XML-based format, ontologies can therefore be easily processed by a knowledge management system, an expert system or a browser so it is possible to facilitate the location of Software Engineering resources in repositories or in the Semantic Web. This article presents two ontologies related to the domain of Software Engineering: a global ontology created from the IEEE Glossary of Software Engineering and a specific ontology created to conceptualize the knowledge about CMMI Systems Engineering/Software Engineering (staged) specification. These ontologies are now being used in objects semantic repositories for software engineering e-learning courses as well as support for application of CMMI certification.",,Electronic:978-0-7695-4144-0; POD:978-1-4244-7788-3,10.1109/ICSEA.2010.64,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5614971,CMMI;OWL;Semantic Web;Software Engineering domain;ontology,OWL;Ontologies;Organizations;Software;Software engineering;Terminology,Capability Maturity Model;XML;expert systems;formal specification;knowledge acquisition;knowledge management;ontologies (artificial intelligence),CMMI certification;CMMI system engineering;XML-based format;domain ontology;expert system;formal representation;knowledge acquisition;knowledge management system;object semantic repositories;semantic Web;software engineering e-learning courses;software engineering knowledge;software engineering specification,,1,,11,,,,22-27 Aug. 2010,,IEEE,IEEE Conferences,
Outcomes of Emotional Content from Agile Team Forum Posts,A. Marshall; R. F. Gamble; M. L. Hale,"Univ. of Tulsa, Tulsa, OK, USA",2016 IEEE/ACM 1st International Workshop on Emotional Awareness in Software Engineering (SEmotion),20161229,2016,,,6,11,"Social media and discussion centric collaborative tools have become an integral part of software development team communication. Accessible by mobile apps and alongside development tools, these tools provide a medium for conversation and enable teams to share project artifacts including commits, documents, and models. As with other forms of human communication, team members naturally emote during software development, resulting in affective post content expressing emotions such as urgency, frustration, and commendation. The effects of affective interaction on team performance, while studied in the literature, are still not well understood, particularly for student teams. This paper adds to the exploration of affect, by examining the effect of emotional post content on project performance metrics among teams of students in a software engineering course. The data set consists of over thirteen hundred forum posts produced by five teams across three Scrum Sprints in two different classes, each of which was taught by a different instructor. Using manual sentiment analysis techniques, we found that individuals with less emotive posts performed better than those that emoted more and that less affective individuals were evaluated more positively by their peers. From a pedagogical and management perspective, these results indicate that intervention may be needed when posts become emotionally charged in software development team communication.",,Electronic:978-1-4503-4169-1; POD:978-1-5090-2212-0,10.1109/SEmotion.2016.011,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7801411,Emotional activity;individual performance;performance metrics;software development teams,Data mining;Measurement;Psychology;Sentiment analysis;Social network services;Software;Software engineering,affective computing;sentiment analysis;social networking (online);software engineering,Scrum Sprints;agile team forum posts;discussion centric collaborative tools;emotional post content effect;manual sentiment analysis techniques;mobile apps;project performance metrics;social media;software development team communication;software engineering course,,,,,,,,17-17 May 2016,,IEEE,IEEE Conferences,
SEREBRO: facilitating student project team collaboration,N. M. Jorgenson; M. L. Hale; R. F. Gamble,"University of Tulsa, Tulsa, OK, USA",2011 33rd International Conference on Software Engineering (ICSE),20111010,2011,,,1019,1021,"In this demonstration, we show SEREBRO, a lightweight courseware developed for student team collaboration in a software engineering class. SEREBRO couples an idea forum with software project management tools to maintain cohesive interaction between team discussion and resulting work products, such as tasking, documentation, and version control. SEREBRO has been used consecutively for two years of software engineering classes. Student input and experiments on student use in these classes has directed SERBRO to its current functionality.",0270-5257;02705257,Electronic:978-1-4503-0445-0; POD:978-1-4503-0445-0,10.1145/1985793.1985982,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6032580,collaborative software tools;computer supported cooperative work;social networking;software project management,Collaboration;Documentation;Electronic publishing;Information services;Internet;Software;Software engineering,courseware;groupware;project management;software engineering;software management,SEREBRO;lightweight courseware;software engineering;software project management;student project;team collaboration,,6,,12,,,,21-28 May 2011,,IEEE,IEEE Conferences,
Flooded streets — A crowdsourced sensing system for disaster response: A case study,N. Naik,"Defence School of Communications and Information Systems, Ministry of Defence, United Kingdom",2016 IEEE International Symposium on Systems Engineering (ISSE),20161124,2016,,,1,3,"This study is about the disastrous flooding of an Indian metropolitan area of Chennai when the rain had nearly broken the record of 100-years with 374 mm rain falling on December 1, 2015, virtually breaking the November monthly average of 407.4 mm in a day. This city with a population of approximately 6.7 million people came to a standstill. Astonishingly, one of the biggest software development hubs in India was struggling for data and tools to identify which parts of the city were most affected and vulnerable to such climate phenomena. A group of software engineers quickly came up with an idea of using a Flood Map tool managed through crowdsourcing to help the citizens of Chennai and prevent further casualties. They developed a map-based tool called Flooded Streets to report flooded streets using OpenStreetMap (OSM) data. Using this Flood Map tool, anyone in the crowd could click on a street if they knew it was flooded and update the map information. Within the following 24 hours, over 2,500 streets had been reported as flooded by the citizens of Chennai using the Flood Map tool. An ordinary citizen could zoom into a locality, visualize which streets are reported as flooded and decide their next course of action. This map was also a great aid tool for relief and aid workers to track the flooded paths and provide appropriate aids in that area. The map consists of a base layer of low-lying areas created using elevation models from ISRO and NASA, and flooded areas from UNITAR. The map interactivity was built using Mapbox GL and hosted on GitHub. This crowdsourced sensing system is an extraordinary example of disaster response using the crowdsourcing concept, which potentially helped millions of people with the minimum time and resources but with great crowd contributions from both experts and non-experts.",,Electronic:978-1-5090-0793-6; POD:978-1-5090-0794-3,10.1109/SysEng.2016.7753186,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7753186,Chennai;Crowdsourced Sensing System;Crowdsourcing;Disaster Response;Flooded Streets;India;OpenStreetMap;crowdsensing system,Atmospheric measurements;Crowdsourcing;Floods;Pollution measurement;Sensors;Software;Urban areas,disasters;emergency management;floods;software engineering,Chennai;Flooded Streets;GitHub;ISRO;India;Indian metropolitan area;Mapbox GL;NASA;OSM data;OpenStreetMap data;UNITAR;crowdsourced sensing system;crowdsourcing concept;disaster response;flood map tool;software development,,1,,,,,,3-5 Oct. 2016,,IEEE,IEEE Conferences,
Agent Architecture and Infrastructure for Dynamic Collaborative Learning (AICOL),G. Vegah; U. Wajid,"Univ. of Manchester, Manchester, UK",2010 19th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises,20100805,2010,,,23,28,"This paper presents an agent-based system to facilitate online learning activities. The system comprises of learning support agents that collaborate and negotiate with providers of various courses based on learner preferences, applying suitable agent negotiation strategies, adapting learning plans and formalizing e-contracts based on the changing needs of the learner. The agent-based system address various issues in e-learning and provides support for effective use of learning resources, modelling learning objectives and monitoring and evaluating learner progress throughout the lifecycle of learning process.",1524-4547;15244547,Electronic:978-1-4244-7217-8; POD:978-1-4244-7216-1,10.1109/WETICE.2010.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5541985,Agent-based Learning;Dynamic Learning Plan;E-Contracts;Negotiations;Online Learning system,Adaptive systems;Collaboration;Collaborative work;Electronic learning;Intelligent agent;Intelligent sensors;Intelligent systems;Learning systems;Prototypes;Software agents,computer aided instruction;groupware;software agents;software architecture,agent architecture;agent based system;agent infrastructure;agent negotiation strategy;dynamic collaborative learning;e-contracts;e-learning;online learning activity,,0,,15,,,,28-30 June 2010,,IEEE,IEEE Conferences,
Youtube emotional database: How to acquire user feedback to build a database of emotional video stimuli,G. Cordasco; M. T. Riviello; V. Capuano; I. Baldassarre; A. Esposito,"Dept. of Psycology, Second Univ. of Naples, Caserta, Italy",2013 IEEE 4th International Conference on Cognitive Infocommunications (CogInfoCom),20140123,2013,,,381,386,"Feedbacks are an important tool for interacting within a social environment where our daily actions are continuously dictated and influenced by others as well as, of course, our actions influence others' choices. In this paper we propose a software architecture that offers a non-invasive and programmable environment to get user feedbacks during the navigation within the World Wide Web, and a research agenda on how to exploit the proposed tool for investigating on human social behaviour during co-present and virtual emotional interactional exchanges. The proposed software architecture comprises two components: a browser add-on, that catches direct or indirect user actions and a centralized database server that collects and aggregates data. We instantiated and tested our architecture by developing an application for collecting user emotional feedbacks during the visualization of videos on YouTube. The developed application is devoted to build up a large assessed database of emotional video stimuli labeled and rated by naive judges (the WWW users).",,Electronic:978-1-4799-1546-0; POD:978-1-4799-1545-3; USB:978-1-4799-1544-6,10.1109/CogInfoCom.2013.6719275,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6719275,Emotional feedback;Social navigation;Tagging;Video stimuli,Computer architecture;Databases;Navigation;Servers;Tagging;World Wide Web;YouTube,Internet;emotion recognition;online front-ends;social networking (online);software architecture;video databases,World Wide Web;Youtube emotional database;browser add-on;centralized database server;emotional video stimuli;human social behaviour;noninvasive environment;programmable environment;social environment;software architecture;user emotional feedbacks;user feedback;video visualization;virtual emotional interactional exchanges,,0,,27,,,,2-5 Dec. 2013,,IEEE,IEEE Conferences,
"CPU Model-Based Hardware/Software Co-design, Co-simulation and Analysis Technology for Real-Time Embedded Control Systems",M. Ishikawa; D. J. McCune; G. Saikalis; S. Oho,"Hitachi America, Ltd., USA",13th IEEE Real Time and Embedded Technology and Applications Symposium (RTAS'07),20070416,2007,,,3,11,"This paper proposes a new development method for highly reliable real-time embedded control systems using a CPU model-based hardware/software co-simulation. We take an approach that allows the full simulation of the virtual mechanical control system including the mechatronics plant, microcontroller hardware and object code level software. This full virtual system simulation reveals the control system behavior, especially in microcontroller hardware and software. It enables microarchitecture design space exploration, control design validation, robustness evaluation of the system, software optimization before components design, and prevents potential problems. A novel aspect of this work is that the proposed virtual control system comprises all the components in a typical control system, therefore it enables the analysis of the effects from the different domains, for example the mechanical analysis of behavior due to a control software bug. To help the design, evaluation and analysis, we developed an integrated behavior analyzer into the development environment. This can display the processor behavior graphically during the simulation without affecting the simulation results, such as task level CPU load, interrupt statistics and software variable transition chart. This analyzer provides useful information on the behavior. No software modification is necessary for this virtual system analysis, and this analysis does not change the control timing and does not require any processing power on the target microcontroller. Therefore this method is suitable for real-time embedded control system design, in particular automotive control system design which requires high level reliability, robustness, quality and safety. In this paper, a Renesas SH-2A microcontroller model was developed on a CoMETtrade platform from VaST Systems Technology. An ETC (electronic throttle control) system is chosen as the plant to prove this concept. The ETB (electronic throttle body) model on Saberr- eg simulator from Synopsysreg was co-simulated with the SH-2A model. The SH-2A chip was under development during this project, nevertheless we could complete the OSEK OS development, control software design and verification using the virtual system. We confirmed that such software could run on an actual ETC hardware system without modification after a working sample chip was released at a later stage in the course of this work. This demonstrates that our models and simulation environment are sufficiently credible and trustful",1545-3421;15453421,POD:0-7695-2800-7,10.1109/RTAS.2007.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4155305,,Control system synthesis;Control systems;Embedded software;Hardware;Mechatronics;Microarchitecture;Microcontrollers;Real time systems;Robust control;System analysis and design,automobiles;control engineering computing;embedded systems;hardware-software codesign;mechatronics;microcontrollers;program verification;systems analysis,CPU model;automotive control system design;control software design;electronic throttle control system;hardware-software co-design;hardware-software co-simulation;mechatronics plant;microcontroller hardware;object code level software;real-time embedded control systems;software verification;virtual mechanical control system,,11,,7,,,,3-6 April 2007,,IEEE,IEEE Conferences,
Educational system evaluation and critical analysis of results,S. K. K. Singh; R. J. R. Yusof,"Malaya Univ., Kuala Lumpur, Malaysia",Proceedings 3rd IEEE International Conference on Advanced Technologies,20030728,2003,,,454,,"Most designers feel that educational systems are like any other computer systems, therefore should be treated equally. Due to this, educational systems suffer from great depression because they do not accommodate well for the target students. We have come up with a checklist for evaluation, which considers not only the usability heuristics but also the socio-constructivist issues in learning as well as the cultural issues. The authors have used this method for testing six (6) educational systems and the results are analyzed critically.",,POD:0-7695-1967-9,10.1109/ICALT.2003.1215177,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1215177,,Computer displays;Control systems;Courseware;Cultural differences;Educational technology;Inspection;Navigation;Software testing;System testing;Usability,distance learning;educational computing;social aspects of automation;systems analysis,critical analysis;cultural issues;educational system evaluation;heuristics;socio-constructivist issues;student learning,,0,,8,,,,9-11 July 2003,,IEEE,IEEE Conferences,
OpenSeminar: Web-based Collaboration Tool for Open Educational Resources,M. Rappa; S. E. Smith; A. Yacoub; L. Williams,"North Carolina State University, michael","2005 International Conference on Collaborative Computing: Networking, Applications and Worksharing",20060724,2005,,,1,9,"Today, it is common for university instructors to compile links to online resources for the courses they teach, either as a supplement to a textbook, reading packet or, in some cases, as a replacement. Finding resources and keeping them up to date is time consuming. Instructors who teach similar subjects at different universities might benefit from working together to compile and share online resources for their courses. This paper describes a tool for sharing instructional materials called OpenSeminar. The purpose of OpenSeminar is to facilitate the structured compilation of open, online resources among a group of collaborators who share a common area of interest. Using OpenSeminar, the selection of resources can be customized and deployed to meet the specific needs of each professor. OpenSeminar adopts an editorial peer review framework to ensure content quality control. An illustration of OpenSeminar in the field of software engineering is provided",,POD:1-4244-0030-9,10.1109/COLCOM.2005.1651232,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1651232,,Collaborative tools,Internet;educational computing;groupware;information resources,OpenSeminar;Web-based collaboration tool;content quality control;educational courses;instructional material sharing tool;online resources;open educational resources,,2,,9,,,,0-0 0,,IEEE,IEEE Conferences,
Development Course for Information Platform Based on MDA,Z. h. Deng; B. Su,"Sch. of Inf. Manage., Wuhan Univ., Wuhan",2008 International Symposium on Electronic Commerce and Security,20080822,2008,,,1059,1062,"MDA, which is with the main-line of models conversion, not only lowered the mismatch of problem domain with solve domain, but also lowered dependence to technology. That makes developers be able to focus on the problems themselves. This paper mainly discusses the information platform development based on MDA. Associated MDA with Web application, it analyzed the 6 processes which composes the development course suitable for Web application development. An Operating Log Inquiries subsystem of a power company as a case study is presented in the end.",,POD:978-0-7695-3258-5,10.1109/ISECS.2008.129,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4606232,Information platform;MDA;Model conversion,Application software;Bridges;Electronic commerce;Information management;Information security;Logic;Programming;Standards development;Unified modeling language;Visualization,Internet;software architecture,MDA;Model Driven Architecture;Web application development;development course;information platform development,,0,,9,,,,3-5 Aug. 2008,,IEEE,IEEE Conferences,
eCAD: a knowledge-based course engineering system,T. J. Ellis; W. Hafner; F. Mitropoulos,"Nova Southeastern Univ., Fort Lauderdale, FL, USA","37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the",20040226,2004,,,10 pp.,,"Colleges and universities have increasingly migrated towards utilizing the World Wide Web to convey at least a part and, in many cases, their entire curricular offering. Despite this trend, there is inadequate support for the professors responsible for restructuring the courses they have refined over a career in the classroom for delivery via the Web. Teachers who are expert in their subject area and masters of their craft when in a classroom find themselves in the uncomfortable position of having to relearn how to teach in a new environment with little or no support. The process of planning and developing a course for delivery in an online environment is, in many significant aspects, analogous to the processes required to develop a software system. Both situations require the developer to manage resources through a series of steps with the goal of designing a product that effectively utilizes the computer to solve a problem. The procedures and tools used in software engineering to manage software system development, therefore, offer promise for developing online courses. Computer aided software engineering (CASE) tools are of special interest by virtue of the support afforded the development process through computerization. This paper offers an architectural overview of a knowledge-based, course engineering system: eCAD (electronic Course Analysis & Design). The requirements for the system, the manner in which those criteria were developed and validated, and system design are detailed. A working prototype is also presented.",,POD:0-7695-2056-1,10.1109/HICSS.2004.1265049,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1265049,,Computer aided software engineering;Educational institutions;Electronic design automation and methodology;Engineering profession;Knowledge engineering;Process planning;Resource management;Software systems;Systems engineering and theory;Web sites,Internet;computer aided software engineering;distance learning;educational courses;knowledge based systems,World Wide Web;computer aided software engineering;curricular offering;eCAD;electronic course analysis;electronic course design;knowledge-based course engineering;online courses,,0,,36,,,,5-8 Jan. 2004,,IEEE,IEEE Conferences,
Augmenting teamwork skills through Web3D technologies in software engineering course,L. Chen; Q. Liu; X. Sun,"Tsinghua University, Software School, Beijing, China",The 2010 14th International Conference on Computer Supported Cooperative Work in Design,20100524,2010,,,682,688,"With the rapid pace of the computer and information development, software projects are becoming increasingly complicated. Teamwork and soft skills are especially important in software engineering and computer programming, where projects are general too strenuous for individuals to accomplish and effective teamwork is vital for efficient completion of the projects. However, these soft skills, such as collaboration, communication ability, expressing power, speaking ability, socio-cultural, independent responsibilities and collision resolution, are just very difficult to teach and learn because of the students' passive role in traditional course. The PTBL learning model combines with Web3D technologies to augment the teamwork skills in software engineering. The PTBL model which is based on Problem-Based Learning and Task-Based Learning has been targeted to overcome common limitations of the traditional course for soft skills. This paper also presents two course based on the PTBL learning model, as well as the experimental results obtained from the courses of the two case studies in software engineering course.",,Electronic:978-1-4244-6765-5; POD:978-1-4244-6763-1,10.1109/CSCWD.2010.5471887,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5471887,Web3D technologies;collaboration;communication;learning model;software engineering,Collaboration;Collaborative software;Collaborative work;Communications technology;Large-scale systems;Programming;Software engineering;Sun;Teamwork;Virtual environment,,,,0,,5,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Web-Based Interface Architecture for the Improvement of Accessibility to Computational Resources on a Cluster System,H. Kim; K. Chun; K. S. Jung; Y. Chung,Gwangju Institute of Science and Technology,7th IEEE International Conference on Computer and Information Technology (CIT 2007),20071121,2007,,,218,222,"In this paper, we propose the architecture of a Web-based interface for the improvement of accessibility to computational resources on a cluster system. If using the Web-based interface implemented by this architecture, scientists who want to do a scientific simulation or a theoretical calculation requiring very high performance and using parallel programming concept can use the computational resources on the cluster system easier than shell interface or something likes the text-based interface. Of course, for users who are familiar with such a text-based interface, shell environment through the Web is also provided by virtual network computing technology. Our architecture is composed of 6 layers, and each layer has several components. This 6-layered architecture provides interoperability and flexibility between the components. We also describe the use case of this architecture and the several accompanied advantages. The implementation of simple prototype by the use case is also presented in this paper.",,POD:0-7695-2983-6,10.1109/CIT.2007.132,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4385084,,Computational modeling;Computer architecture;Computer interfaces;Costs;Hardware;High performance computing;Linux;Portals;Switches;Usability,Internet;parallel programming;software architecture;user interfaces,Web-based interface architecture;accessibility;cluster system;computational resources;parallel programming;virtual network,,0,,10,,,,16-19 Oct. 2007,,IEEE,IEEE Conferences,
A Brief History of Software Technology,C. Ebert,,IEEE Software,20081111,2008,25,6,22,25,"To mark IEEE Software's 25th anniversary, Software Technology column editor Christ of Ebert presents a review and road map of major software technologies, starting with the magazine's inauguration, 1984. Learning from the many hypes and often long introduction cycles, he provides some timeless principles of technology evaluation and introduction. Good car drivers assess situations past, present, and future with a mix of skills and qualities. They make unconscious decisions and meld impressions, experiences, and skills into appropriate real-time actions. The same holds for assessing software technology. When reflecting on which technologies have had the most impact in the past 25 years, we can assess it quantitatively, by looking at research papers or ""hype-cycle"" duration, for example. Alternatively, we might judge it like the expert driver, intuitively evaluating what was achieved compared to what was promised from a user perspective. Of course, many major technology breakthroughs happened before 1984: Milestones such as the IBM OS/360 and the microprocessor, and even many still-relevant software engineering practices, had been developed much earlier.",0740-7459;07407459,,10.1109/MS.2008.141,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4670707,software history;software technology;technology maturation;trends,Biological system modeling;Ecosystems;History;Internet;Mirrors;Object oriented modeling;Open source software;Software engineering;Software quality;Software tools,history;software engineering,hype-cycle duration;software engineering practice;software technology assessment;software technology history,,4,,7,,,,Nov.-Dec. 2008,,IEEE,IEEE Journals & Magazines,
A Learning Object Organization Model Based on Conceptual Domain,X. h. Zhu; B. Zhang; Y. Zhang,"Coll. of Comput. Sci. & Inf. Technol., Guangxi Normal Univ., Guilin, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"This paper presents a learning object organization model based on conceptual domain, which is a development based on the SCORM Specification. Firstly the Conceptual Domain knowledge is represented as a standardized form for sharability and reusability, and then the learning objects can be packaged based on the Conceptual Domain for interchanging them among different e-learning systems. In this model, the Conceptual Domain knowledge is described by extending the organizations section of the SCORM CAM Information Model, and the designer can organize learning objects of a course by the Conceptual Domain in a Content Package conforming to this model. In addition, the model's instance is compliant with the SCORM Run-time Environment. Finally, a case study is presented to verify the feasibility of the method.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364865,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364865,,CADCAM;Computer aided manufacturing;Distance learning;Educational institutions;Educational technology;Electronic learning;Internet;Packaging;Runtime environment;Standards organizations,computer aided instruction;formal specification;object-oriented programming;software reusability,SCORM CAM Information Model;SCORM Run-time Environment;SCORM Specification;conceptual domain knowledge;content package;e-learning system;learning object organization model;reusability;sharability,,0,,9,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Repeated Combinatorial Test Design -- Unleashing the Potential in Multiple Testing Iterations,I. Segall,,"2016 IEEE International Conference on Software Testing, Verification and Validation (ICST)",20160721,2016,,,12,21,"Test design is the process of planning and designing the tests to be performedon a software system. The time scale at which organizations perform and modifytheir test design is typically orders of magnitude larger than that ofdevelopment, especially in modern agile development processes. As a result, often the carefully designed and optimized test suites end up beingrepeatedly executed with no variability between iterations, thus wasting crucialtime and resources. In this work we propose a repeated test planningprocess based on Combinatorial Test Design (CTD), where test iterations areplanned and executed while taking into account the previously executediterations. While each iteration satisfies the same test requirements as before, we leverage the degrees of freedom in test planning in order to reach fullcoverage of higher levels of requirements over the course of iterations. Wesuggest algorithms for doing so efficiently, and evaluate our approach over aset of models collected from different sources in literature. The evaluation demonstrates significant improvement in coverage rate of higher levels, comparedto the naïve approaches.",,Electronic:978-1-5090-1827-7; POD:978-1-5090-1828-4,10.1109/ICST.2016.14,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7515455,CTD;Combinatorial Test Design;Combinatorial Testing;Repeated CTD;Repeated Testing,Adaptation models;Cloud computing;Planning;Simulated annealing;Testing;Virtual machine monitors,combinatorial mathematics;iterative methods;planning;program testing;systems analysis,CTD;agile development process;multiple testing iterations;planning;repeated combinatorial test design;software system;test requirements,,,,,,,,11-15 April 2016,,IEEE,IEEE Conferences,
From Offshore Outsourcing to Offshore Insourcing: Three Stories,N. B. Moe; D. mite; G. K. Hanssen,"SINTEF ICT, Trondheim, Norway",2012 IEEE Seventh International Conference on Global Software Engineering,20121025,2012,,,1,10,"Most large software companies are involved in offshore development of some sort, and now the trend is that small and medium sized companies are also going global. While empirical research suggests that offshoring are not always successful, evidence explaining the reasons for terminated collaborations is scarce, especially for small and medium sized companies. In this paper we explore the stories of three Scandinavian medium-sized software companies that have terminated their offshore outsourcing relationships and changed to offshore insourcing arrangements. The main reason for termination was disappointing low quality of the software delivered, being caused by insufficient domain knowledge, high turnover and a lack of motivation among the remote and external developers. We apply the theory of single-loop and double-loop learning in order to explain why the companies failed to correct the experienced problems, and the theory of escalating commitment to explain why the companies did not correct the failing course of action earlier. Finally we describe the change in the choice of the principle sourcing strategy from outsourcing to insourcing.",2329-6305;23296305,Electronic:978-1-5090-5641-5; POD:978-1-4673-2357-4; USB:978-0-7695-4787-9,10.1109/ICGSE.2012.33,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6337392,double-loop learning;empirical study;escalating commitment;global software development;global software engineering;insourcing;offshoring;outsourcing;single-loop learning,Conferences;Software engineering,DP industry;globalisation;learning (artificial intelligence);outsourcing;small-to-medium enterprises;software quality,Scandinavian medium-sized software companies;double-loop learning;insourcing;offshore development;offshore insourcing arrangements;offshore outsourcing relationships;principle sourcing strategy;single-loop learning;small and medium sized companies;software quality,,7,,26,,,,27-30 Aug. 2012,,IEEE,IEEE Conferences,
Supporting collaborative activities in computer integrated classrooms-the NIMIS approach,U. Hoppe; A. Lingnau; I. Machado; A. Paiva; R. Prada; F. Tewissen,"Duisburg Univ., Germany",Proceedings Sixth International Workshop on Groupware. CRIWG 2000,20020806,2000,,,94,101,"The paper presents the concept of a collaborative computer integrated classroom (CiC) specially designed to achieve a unique combination of interactive and collaborative software with spatial arrangements, special furniture, and new peripherals including furniture (“roomwareâ€). Although, technologically innovative, the CiC approach respects grown pedagogical traditions and classroom procedures. In line with the notion of ubiquitous computing, it tries to augment the real classroom instead of defining a virtual learning environment. Based on these principles, the European NIMIS project has put into practice a specific classroom environment for early learning with general tools and specific applications supporting literacy-related activities. In addition to the collaborative nature of the classroom scenario as such, specific mechanisms for co-construction in shared workspaces are provided",,POD:0-7695-0828-6,10.1109/CRIWG.2000.885160,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=885160,,Application software;Collaboration;Collaborative software;Collaborative work;Computer interfaces;Educational institutions;Hardware;Pervasive computing;Software architecture;Ubiquitous computing,courseware;groupware;mobile computing;teaching,CiC approach;NIMIS approach;classroom environment;classroom procedures;classroom scenario;co-construction;collaborative activity support;collaborative computer integrated classroom;collaborative nature;collaborative software;computer integrated classrooms;early learning;furniture;literacy-related activities;pedagogical traditions;peripherals;real classroom;roomware;shared workspaces;spatial arrangements;special furniture;specific applications;ubiquitous computing,,15,,15,,,,2000,18 Oct 2000-20 Oct 2000,IEEE,IEEE Conferences,
Parallel Job Scheduling on a Dynamic Cloud Model with Variable Workload and Active Balancing,I. A. Moschakis; H. D. Karatza,"Dept. of Inf., Aristotle Univ. of Thessaloniki, Thessaloniki, Greece",2012 16th Panhellenic Conference on Informatics,20121213,2012,,,93,98,"Cloud Computing has been steadily evolving during the past few years with new types of services, based on cloud platforms, being introduced regularly. It becomes apparent that, as the technology and the available tools progress, clouds will be tasked to support increasingly heavier workloads. Efficient ways of scheduling are therefore required in order to effectively utilize the available computing capacity. This capacity, of course, comes at a cost which must be balanced with performance requirements. Thus, the resource leasing system plays an equally important role as the job scheduler. This paper studies a scalable Cloud Computing system modeled around the Amazon EC2 architecture, with a workload model that offers fluctuating traffic characteristics. Different job dispatching heuristics were used in combination with gang-scheduling and job migrations. Also a complex resource manager was incorporated to maintain cost-efficiency. The system was studied through the use of a discrete event simulator in order to assess the effect of different workload configurations and resource leasing schemes on the overall performance and cost of the modeled system. The simulation results, present the advantages and disadvantages of the applied configurations and highlight that different or hybrid strategies are required to achieve the best balance between performance and cost.",,Electronic:978-0-7695-4825-8; POD:978-1-4673-2720-6,10.1109/PCi.2012.16,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6377373,Cloud Computing;Gang Scheduling;Resource Balancing;Virtual Machines,Computational modeling;Delay;Dispatching;Dynamic scheduling;Time factors;Virtual machining,cloud computing;parallel programming;resource allocation;scheduling;software architecture,Amazon EC2 architecture;active balancing;cloud computing;complex resource manager;configurations;discrete event simulator;dynamic cloud model;fluctuating traffic characteristics;gang-scheduling;job dispatching heuristics;job migrations;parallel job scheduling;resource leasing schemes;variable workload,,1,,14,,,,5-7 Oct. 2012,,IEEE,IEEE Conferences,
Web-based computer-mediated communication: an experimental investigation comparing three communication modes for determining software requirements,R. Ocker; J. Fjermestad,"Sch. of Bus. Adm., Pennsylvania State Univ., Middletown, PA, USA",Proceedings of the Thirty-First Hawaii International Conference on System Sciences,20020806,1998,1,,88,97 vol.1,"This experiment is the third in a series of empirical studies designed to explore the effectiveness of various modes of communication for groups working on determining software requirements. The study focuses on the effectiveness of matching communication media to stages of group work. Three modes of communication are compared: (1) face-to-face; (2) Web-based asynchronous computer conferencing; and (3) combined-a sequence of FtF, Web-based asynchronous computer conferencing, and FtF communication. Teams of graduate students determined the requirements for a computerized post office as a course assignment, over a two-week time period. Concerning creativity, asynchronous groups outperformed combined groups who, in turn, outperformed face-to-face groups. Combined groups produced higher quality solutions than face-to-face groups. There were no significant differences for quality between the combined and asynchronous groups",,POD:0-8186-8255-8,10.1109/HICSS.1998.653088,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=653088,,Business communication;Collaborative software;Computer mediated communication;Programming;Project management;Quality management;Research and development management;Software development management;Software engineering;Software quality,Internet;formal specification;groupware;teleconferencing;visual communication,Web-based asynchronous computer conferencing;Web-based computer-mediated communication;asynchronous groups;communication media matching;communication modes;computerized post office;course assignment;creativity;face-to-face communication;face-to-face groups;graduate students;group work;software requirements,,9,,38,,,,6-9 Jan 1998,06 Jan 1998-09 Jan 1998,IEEE,IEEE Conferences,
A language for developing collaborative learning activities on World Wide Web,Chih-Kai Chang; Gwo-Dong Chen; Baw-Jhiune Liu; Kou-Liang Ou,"Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Chung-Li, Taiwan","Computer Software and Applications Conference, 1996. COMPSAC '96., Proceedings of 20th International",20020806,1996,,,548,552,"The World Wide Web (WWW) is in widespread use. People in different places can read hypermedia information through a computer network. Therefore, many educators have tried to develop a distance learning system on WWW so that people in different places can learn. However, some learning activities, such as discussion, collaboration, and conference, are difficult to implement on WWW for teachers who are not computer science majors. We propose a methodology by which teachers can build their collaborative learning activities on WWW effortlessly. The specification language, called Learning Activities Description (LAD), is devised for teachers to specify their learning activities and styles. Our system can generate the required programs according to the LAD specification. Therefore, designing learning activities using LAD can be as easy as designing courseware using HTML",0730-3157;07303157,POD:0-8186-7579-9,10.1109/CMPSAC.1996.545882,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=545882,,Collaboration;Collaborative work;Computer aided instruction;Computer networks;Computer science;Courseware;HTML;Specification languages;Web sites;World Wide Web,Internet;courseware;groupware;hypermedia;software engineering;specification languages,Learning Activities Description specification language;World Wide Web;collaboration;collaborative learning activity development;computer network;conference;courseware;discussion;distance learning system;educators;hypermedia information,,2,,1,,,,21-23 Aug 1996,21 Aug 1996-23 Aug 1996,IEEE,IEEE Conferences,
Selecting a security architecture for a new model of distributed tutorial support,Xiaofeng Gong; J. Newman,"Glasgow Caledonian Univ., UK",Proceedings. Eleventh IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises,20021107,2002,,,89,94,"Traditional access control models cannot effectively manage authorization for independent and geographically dispersed information. This drives the research interest in more flexible and efficient access control approaches, in particular role-based access control. This report covers both RBAC subfields - theoretical modelling and practical deployment, provides an introduction and overview of role-based access control appropriate for the emerging world of virtual organisations and remote collaboration. We take a specific application area, distributed collaborative tutoring as pioneered in the MANTCHI project, and show the merits of the RBAC architecture for meeting its security requirements.",1080-1383;10801383,POD:0-7695-1748-X,10.1109/ENABL.2002.1029994,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1029994,,Access control;Atomic measurements;Authorization;Collaboration;Distributed computing;Feedback;Information security;Military computing;Packaging;Tutorial,authorisation;courseware;distributed processing;groupware;software architecture,MANTCHI project;distributed collaborative tutoring;distributed tutorial support;remote collaboration;role-based access control;security architecture selection;theoretical modelling;virtual organisations,,0,,16,,,,2002,,IEEE,IEEE Conferences,
ConKMeL: a contextual knowledge management framework to support intelligent multimedia e-learning,W. Huang; M. O'Dea; A. Mille,"Dept. of Comput. Sci., Hull Univ., UK","Fifth International Symposium on Multimedia Software Engineering, 2003. Proceedings.",20040108,2003,,,223,230,"Current multimedia information retrieval technologies to support e-learning can only provide basic low-level single type media retrieval services to common users, hence current e-learning services still lack intelligence and context-awareness. Much of the desired intelligent e-learning functionality needs further research and technical developments. The proposed framework ConKMel is expected to improve the current isolated learning information management status, by making the most use of related learning information, and enabling flexible knowledge communication and transfer between instructors and learners. To work with related existing e-learning content description standards and enable a semantic-based interactive learning environment, we explore a set of novel knowledge management techniques from a contextual knowledge engineering point of view. Based on knowledge communication model analysis, a contextual knowledge representation model is presented. Corresponding knowledge retrieval techniques are discussed afterwards to support modern learning approaches such as scenario-based learning.",,POD:0-7695-2031-6,10.1109/MMSE.2003.1254445,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1254445,,Context modeling;Context-aware services;Courseware;Electronic learning;Information management;Information retrieval;Knowledge management;Learning systems;Multimedia computing;Multimedia systems,Internet;distance learning;intelligent tutoring systems;interactive systems;knowledge engineering;knowledge management;multimedia computing,ConKMel;contextual knowledge engineering;contextual knowledge management framework;intelligent multimedia e-learning;knowledge communication;knowledge retrieval techniques;knowledge transfer;scenario-based learning;semantic-based interactive learning environment,,2,,34,,,,10-12 Dec. 2003,,IEEE,IEEE Conferences,
Making use of personalized web services in the study process,T. Robal; A. Kalja,"Department of Computer Engineering, TTU, Raja 15, 12618 Tallinn, Estonia",2008 11th International Biennial Baltic Electronics Conference,20081024,2008,,,211,212,"The expansion of the Internet has enabled to move studies to e-environments, where time and distance are not obstacles anymore. In this paper we present an overview of a personalized Web service for course information broadcast based on RSS-feeds. The service is provided using an already existing Web-based learning environment e-EDU, developed and successfully used at our department.",1736-3705;17363705,POD:978-1-4244-2059-9,10.1109/BEC.2008.4657516,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4657516,,Broadcasting;Electronic learning;Electronic mail;Feeds;Informatics;Machine learning;Software engineering;Systems engineering and theory;Web and internet services;Web services,Web services;computer aided instruction;educational courses,Internet;RSS-feeds;Web-based learning environment;course information broadcast;e-EDU;e-environments;personalized Web services,,1,,7,,,,6-8 Oct. 2008,,IEEE,IEEE Conferences,
Improved aircraft readiness through COTS,P. Tso; P. Galaviz,"Prospective Comput. Anal. Inc., San Antonio, TX, USA",1999 IEEE AUTOTESTCON Proceedings (Cat. No.99CH36323),20020806,1999,,,451,456,"This paper details research performed in the development of COTS based test program sets capable of testing various avionics systems installed in operational aircraft. The basis of this program was to determine the best course of action to allow the aircraft technician to troubleshoot and verify faults encountered during normal operation. This was accomplished by first developing an expert knowledge database covering problems and faults encountered by experienced aircraft technicians. The test system, dubbed the Avionics Test System (ATS), allows end-to-end performance testing of any avionics system from the installed antenna to the operator interface, visual or aural. The ATS gives the aircraft technician the ability to test the functions of the avionics systems using real-world performance criteria. The ATS end-to-end test capability tests all segments of the avionics systems giving a positive indication of faults in a real-world environment. With a graphical user interface, the technician's inputs are button presses vs. keystrokes allowing for incremental environment use. A wireless remote control capability provides the technician the ability to perform the majority of tests while seated in the cockpit or at a user station",1080-7725;10807725,POD:0-7803-5432-X,10.1109/AUTEST.1999.800414,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=800414,,Aerospace electronics;Graphical user interfaces;Instruments;Military aircraft;Performance evaluation;Presses;Principal component analysis;Software testing;System testing;Visual databases,aerospace expert systems;aircraft maintenance;aircraft testing;automatic test equipment;automatic test software;avionics;device drivers;diagnostic expert systems;military avionics,COTS based test program sets;Plug&Play drivers;aircraft readiness;avionics system testing;civilian avionics;end-to-end performance testing;end-to-end test capability;expert knowledge database;fault indication;graphical user interface;military avionics;real-world performance criteria;wireless remote control capability,,1,,,,,,1999,30 Aug 1999-02 Sep 1999,IEEE,IEEE Conferences,
The design of Wireless Sensor Network node based on Wi-Fi,W. Chen; Z. x. Yu; L. Hong; W. w. Hou,"Department Of Automation, Northwestern Polytechnical University, Xi'an 710072, China",2012 24th Chinese Control and Decision Conference (CCDC),20120719,2012,,,4208,4212,"In this paper, a Wireless Sensor Network node based on Wi-Fi is constructed. Wi-Fi is connected through SPI to form relative energy saving wireless transmission. Firstly, the overall module design framework is introduced, followed by the hardware and software design respectively. This project focuses on the node expansibility, taking TQ2440 as the base hardware platform, which is rich in interfaces with reserved extensive area. On the other hand, eCos is adopted to provide the real-time performance. After the drivers' implementation on eCos, which contain serial, flash, Ethernet and Wi-Fi, OLSR route protocol is ported to eCos as system route used in the data transmission course. Ultimately, nodes are deployed in AdHoc mode network for test, which proved that the wireless data acquisition and transmission is available for the node construction. Meanwhile, the AdHoc mode can enhance the robustness of the network reducing the network failure due to the router crashing in the central control network. It is believed that the node realizes a prototype which can be used in most of the remote monitoring scene.",1948-9439;19489439,Electronic:978-1-4577-2074-1; POD:978-1-4577-2073-4,10.1109/CCDC.2012.6244674,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6244674,Network node;OLSR;WSN;Wi-Fi;eCos,Electronic mail;Flash memory;Hardware;IEEE 802.11 Standards;Wireless communication;Wireless sensor networks;Zigbee,ad hoc networks;routing protocols;sensor fusion;telecommunication network reliability;wireless LAN;wireless sensor networks,Ethernet;OLSR route protocol;SPI;TQ2440 base hardware platform;Wi-Fi;ad hoc mode network;central control network;eCos system route;hardware design;module design framework;network failure;relative energy saving wireless transmission;remote monitoring;software design;wireless data acquisition;wireless sensor network node design,,0,,8,,,,23-25 May 2012,,IEEE,IEEE Conferences,
Keynote speaker 2: Secure software engineering in the cloud,A. Olmsted,College of Charleston,2015 World Congress on Internet Security (WorldCIS),20160218,2015,,,12,12,"In this talk, I investigate the problem of developing secure development of cloud-based enterprise applications. Consistency, availability, and durability are investigated for web service transactions. I propose an approach that matches the availability of the popular lazy replica update propagation method while increasing durability and consistency. My replica update propagation method is called the Buddy System, which requires that updates are preserved synchronously in two replicas. The first implementation schedules fine-grained WS transactions. In these transactions, each activity is a low-level database operation. Later I consider each transaction as a black box, with only the corresponding Metadata, expressed as UML specifications, as transaction semantics. I refer to these WS transactions as coarse-grained WS transactions. The Buddy System can handle these course grained WS Transactions, using UML stereotypes that allow scheduling semantics to be embedded into the design model. I show that my approach guarantees one-copy serializability, matches the performance of the lazy update propagation methods, and increases durability in the presence of hardware failures. The talk will conclude with current work investigating consistency guarantees for integration of external systems, cloud-based data models and payment security.",,Electronic:978-1-908320-50-6; POD:978-1-4673-9483-3; USB:978-1-908320-49-0,10.1109/WorldCIS.2015.7359400,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7359400,,,,,,,,,,,,19-21 Oct. 2015,,IEEE,IEEE Conferences,
Multilanguage Programming,S. Vinoski,Verivue,IEEE Internet Computing,20080507,2008,12,3,83,85,"Knowing and using multiple programming languages for normal day-to-day development can yield significant benefits. No single language is a great fit for all problems. A programming language usually owes its existence to one simple fact: its designer felt it could address a set of problems - perhaps even just one problem - better than other available languages. This belief is apparently not uncommon: thousands of languages have come and gone and thousands more will follow. Numerous trade-offs are involved in programming language design and development, so there's room for many different approaches and variants. Unsurprisingly, monolingual developers tend to choose general-purpose rather than specialized programming languages. General-purpose languages perform adequately for a wide variety of problems, but they generally yield predominantly middle-of-the-road solutions - neither great nor terrible. Of course, some monolingual developers possess extremely deep and thorough knowledge of their programming languages, and so know how to exploit them to the fullest.",1089-7801;10897801,,10.1109/MIC.2008.58,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4510886,middleware;multilingual;productivity;programming languages;software maintenance;software quality;toward integration,Application software;Computer languages;Instruments;Microprogramming;Operating systems;Productivity;Programming profession;Protocols;Vocabulary;XML,programming languages;software engineering,monolingual developer;programming language design;programming language development,,1,,1,,,,May-June 2008,,IEEE,IEEE Journals & Magazines,
Ensuring replication-based data integrity and availability in multicloud storage,X. Pei; J. Lin; B. Jin; Y. Wang,"Key Lab of Information Network Security of Ministry of Public Security, Shanghai, China","2016 17th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD)",20160721,2016,,,687,692,"With the growing popularity of cloud storage service, how to ensure the integrity and availability of outsourced data has become a critical problem. To solve this, several remote data checking protocols are proposed to prove the data possession and retrievability. However, these methods either incur large overhead or are unable to repair the remote corruptions. In this paper, we propose the multi-replicas based data integrity verification and recovery (MRVR) scheme to realize public auditing and rapid recovery in multi-cloud environment. The protocols of replication-based verification and recovery are proposed based on the techniques of homomorphism, bilinear map and the binary aggregation tree (BAT). Through security analysis, MRVR is proved to be secure and privacy preserving with high data recoverability and availability. Finally, we analyze the system performance from both computation and communication overheads, and compare the algorithm efficiencies in the courses of verification and recovery with relevant schemes.",,Electronic:978-1-5090-2239-7; POD:978-1-5090-0804-9,10.1109/SNPD.2016.7515979,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7515979,Data security;cloud computing;data recovery;integrity verification;multi-replicas,Cloud computing;Data privacy;Error correction codes;Maintenance engineering;Protocols;Security;Servers,cloud computing;data privacy;security of data;storage management,BAT technique;MRVR scheme;bilinear map technique;binary aggregation tree;cloud storage service;data integrity verification and recovery scheme;data possession;data recoverability;data retrievability;homomorphism technique;multicloud storage;replication-based data availability;replication-based data integrity;security analysis,,,,,,,,May 30 2016-June 1 2016,,IEEE,IEEE Conferences,
Online assessment of practical knowledge in electronics laboratory,S. Krishna; V. Dinesh; K. Vishal,"Signal Process. Dept, Blekinge Inst. of Technol., Karlskrona, Sweden",IEEE EDUCON 2010 Conference,20100624,2010,,,751,754,"Increasing globalization and opportunities for engineers around the world to work or study anywhere mean challenges for universities wanting the best students as well as for the companies wanting for the most skilled staff. The social and economic conditions of the country where the student has studied have an impact on his level of knowledge though the attained degree is similar in all countries. It is not enough to use scores as a base for decisions. Some tests for software courses, English language etc. exists. Now the challenge is to design and implement a common test to analyze the knowledge of the student/ test taker and certify him in performing laboratory work and operating electronic instruments. A solution to overcome the problem of recruiting companies in this global market as well as the universities to select the meritorious from worldwide would be by implementing a Common Electronics Lab Operation Test. A test with the operation of the equipment in electronics laboratory has importance as test takers are tested in their knowledge with practical equipment using simulated and remote labs which are identical to the operation of real. The testing system is proposed to be developed using latest remotely operated real labs.",2165-9559;21659559,Electronic:978-1-4244-6571-2; POD:978-1-4244-6568-2,10.1109/EDUCON.2010.5492502,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5492502,knowledge Engineering;testing,Consumer electronics;Educational institutions;Electronic equipment testing;Globalization;Instruments;Laboratories;Natural languages;Performance analysis;Performance evaluation;Software testing,educational administrative data processing;educational institutions;knowledge engineering;laboratories,Electronics Lab Operation Test;electronics laboratory;testing system;university,,0,,16,,,,14-16 April 2010,,IEEE,IEEE Conferences,
Supporting the Software Process Improvement in Very Small Entities through E-learning: The HEPALE! Project,R. Cruz Mendoza; M. Morales Trujillo; M. Morgado C.; H. Oktaba; G. E. Ibargüengoitia; F. J. Pino; M. Piattini,"Grad. Sci. & Eng. Comput., UNAM, Mexico City, Mexico",2009 Mexican International Conference on Computer Science,20100422,2009,,,221,231,"Recurring problems in the application of a new software process improvement model have to do with the lack of knowledge about how it works, its dissemination and the tools available, making it difficult to acquire the model and then understand it. Nowadays, e-learning systems could help Very Small Software Entities (VSEs), to get to know and understand software models and their peculiarities. To address this issue, this paper focuses on the development of a tool based on e-learning standards; it is called the HEPALE! Project.This project is composed of three steps. First, the creation of a deployment package set, in line with ISO/IEC PDTR 29110-5-1 Software Engineering-Lifecycle Profiles for VSEs, for implementing software process improvement models, as well for making them easier to use. Secondly, the creation of a repository that supports changes in the deployment packages, based on e-learning standards and tools, to create, represent, interact with and manipulate learning objects and e-learning. Finally, the last part aims to spread the software development models COMPETISOFT and ISO/IEC 29110-5-1, the application of technologies that make use of e-learning. All this is done to aid VSEs in bringing best practices into their software production.",,Electronic:978-0-7695-3882-2; POD:978-1-4244-5258-3,10.1109/ENC.2009.33,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5452558,COMPETISOFT;ISO/IEC PDTR 29110-5-1;deployment package;e-learning;learning management system;process reference model;repository;software process improvement;software process model;template-based,Application software;Best practices;Electronic learning;IEC standards;ISO standards;Packaging;Programming;Software packages;Software tools;Standards development,courseware;software process improvement;software tools,COMPETISOFT;HEPALE! Project;ISO/IEC PDTR 29110-5-1 Software Engineering-Lifecycle Profile;deployment package set;e-learning;learning object;repository;software development model;software process improvement;software production;software tool;very small software entities,,2,,43,,,,21-25 Sept. 2009,,IEEE,IEEE Conferences,
A design method of high-fidelity simulation system based on fault diagnosis on small satellite platform,Z. Wang; H. Yang; X. Feng,"DFH SATELLITE CO.LTD, Beijing 100094, China",Proceedings of the 32nd Chinese Control Conference,20131021,2013,,,8653,8658,"The research for enhancing the operational reliability of spacecraft has become a hot topic in spaceflight fields in recent years. In this paper, a high-fidelity simulation platform was put forward for small satellites based on an all-digital and semi-physical simulation environment. On this platform, the performances of small satellites on CAST968 and CAST2000 can be simulated, the emersion of satellite flight course can be implemented based on Remote Control Command input, the maintenance methodology and maintenance scheme can be tested about fault emulation, and the simulation results can be presented. In this paper, the design method of the hardware and software of the simulation system was provided. The algorithm of fault setting and fault retrieval was derived at last.",,Electronic:978-9-8815-6383-5; POD:978-1-4799-0030-5,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6640975,Digital simulation;Failure Simulation;Small satellite,Abstracts;Design methodology;Electronic mail;Fault diagnosis;Maintenance engineering;Satellites;XML,aerospace computing;artificial satellites;digital simulation;fault diagnosis;hardware-software codesign;maintenance engineering;telecontrol,CAST2000;CAST968;all-digital simulation environment;fault diagnosis;fault emulation;fault retrieval;fault setting;hardware design method;high-fidelity simulation platform;high-fidelity simulation system;maintenance methodology;operational reliability;remote control command input;satellite flight course;satellite platform;semi-physical simulation environment;software design method;spacecraft;spaceflight fields,,0,,2,,,,26-28 July 2013,,IEEE,IEEE Conferences,
Components of an autonomous all-terrain vehicle,R. A. McKinney; M. J. Zapata; J. M. Conrad; T. W. Meiswinkel; S. Ahuja,"Electrical and Computer Engineering Department, University of North Carolina at Charlotte, NC, USA",Proceedings of the IEEE SoutheastCon 2010 (SoutheastCon),20100422,2010,,,416,419,"The purpose of this report is to present research conducted into robotic control techniques for a particular all-terrain vehicle (ATV) project. This project covered the design of control circuitry for the ATV's power steering system and power brakes. It also covered the design of the software to decode signals from a remote control that is typically utilized in radio controlled airplanes or helicopters. Finally, the project covered the design of software to operate the control circuitry for the ATV's power steering system and power brakes. Information collected from this project will aid in future robotic projects and robotic courses taught at the University of North Carolina at Charlotte (UNC Charlotte).",1091-0050;10910050,Electronic:978-1-4244-5853-0; POD:978-1-4244-5854-7,10.1109/SECON.2010.5453838,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5453838,,Circuits;Control systems;HDTV;Mobile robots;Power steering;Radio control;Remotely operated vehicles;Robot control;Signal design;Software design,braking;mobile robots;remotely operated vehicles;road vehicles;robot dynamics;software engineering;steering systems,autonomous all-terrain vehicle;control circuitry;power brakes;power steering system;remote control;robotic control techniques;software design,,2,,6,,,,18-21 March 2010,,IEEE,IEEE Conferences,
An online passive testing approach for communication protocols,J. Lopez; X. Che; S. Maag,"Institut Mines-Telecom/Telecom SudParis CNRS UMR 5157, Evry, France",2014 9th International Conference on Evaluation of Novel Approaches to Software Engineering (ENASE),20150402,2014,,,1,8,"Testing a protocol at runtime in an online way is a complex and challenging work. It requires the same precise-ness in conformance testing and efficiency in performance testing, where conformance testing is a functional test which verifies whether the behaviors of the protocol satisfy defined requirements, and performance testing is a qualitative and quantitative test which checks whether the performance requirements of the protocol have been satisfied under certain conditions. As a matter of course, it raises an interesting issue of converging these two kinds of testing by using the same formal approach, and applying the approach online. In this paper, we present a novel logic-based online testing approach to test the protocol conformance and performance through formally specified properties. In order to evaluate and assess our methodology, we developed a prototype and experimented it with a set of Session Initiation Protocol properties in a real IP Multimedia Subsystem environment. Finally, the relevant verdicts and discussions are provided.",,Electronic:978-989-758-030-7; POD:978-1-4799-7919-6,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7077128,Formal Methods;Online Testing;Passive Testing,Automata;Compounds;Monitoring;Protocols;Real-time systems;Semantics;Testing,,,,0,,18,,,,28-30 April 2014,,IEEE,IEEE Conferences,
A Generative Approach to the Construction of Application-Specific XML Processing Components,A. Sarasa-Cabezuelo; A. MartÃnez-Avilés; J. L. Sierra; A. Fernández-Valmayor,"Dipt. Ing. del Software e Intel. Artificial, Univ. Complutense de Madrid, Madrid, Spain",2009 35th Euromicro Conference on Software Engineering and Advanced Applications,20091208,2009,,,345,352,"This paper proposes a generative approach to the construction of XML processing components. This approach promotes the high-level description of XML processing tasks with attribute grammars (a high-level formalism used in the definition of computer languages). The components themselves are produced by automatically processing these high-level specifications with a suitable generator. The approach substantially enhances the construction and maintenance of task-specific XML processing components compared to hand-coding or more rigid generative solutions. In order to illustrate the approach, we will show how XLOP (XML Language-Oriented Processing), an XML processing environment based on these concepts, is used for the development of an XML-based courseware system in the e-Learning domain.",1089-6503;10896503,POD:978-0-7695-3784-9,10.1109/SEAA.2009.14,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5349941,Attribute Grammars;Courseware;Generative Approach;Software Components;XML,Application software;Computer languages;Courseware;Electronic learning;Encoding;Proposals;Software engineering;Software standards;Software systems;XML,XML;courseware;programming languages;software engineering,XML processing components;attribute grammars;computer languages;courseware;high-level formalism;language-oriented processing;software components,,0,,18,,,,27-29 Aug. 2009,,IEEE,IEEE Conferences,
Converting web applications into standard XML web services: Two case studies,N. Khasawneh; M. A. Shatnawi; M. Fraiwan,"Department of Software Engineering, Jordan University of Science and Technology, Irbid, Jordan",2010 10th International Conference on Intelligent Systems Design and Applications,20110113,2010,,,807,812,"Internet contains a tremendous amount of valuable web applications that can be used in many systems. To use this kind of applications with other systems, the interaction needs to be in a standard structured format such as XML web service. In this paper, we present a method to convert the current web applications into standard XML web services. The system design and implementation are presented. We applied the proposed system on two test cases: Jordan University of Science and Technology (JUST) course online schedule and Wiley product search engine.",2164-7143;21647143,Electronic:978-1-4244-8136-1; POD:978-1-4244-8134-7,10.1109/ISDA.2010.5687165,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5687165,automated submission;contents extraction;information integration;web mining;web services,,Web services;XML;search engines,Internet;Jordan University of Science and Technology;Web applications;Web services;Wiley product search engine;XML;course online schedule,,0,,9,,,,Nov. 29 2010-Dec. 1 2010,,IEEE,IEEE Conferences,
Research on Feature Extraction of the Laser Beam Information Field Riding Guidance Technology Based on Wavelet Transform,D. E. Xiang; W. Wei,"Dept. of Arm's Eng., Acad. of Armored Force Eng., Beijing, China",2012 Third World Congress on Software Engineering,20130110,2012,,,179,181,"In laser beam riding guidance system, the information field of laser beam is the control information of guiding the missile flighting and it is the main test content of the missile weapon system state analysis. In the course of guidance, the information in different periods, positions and distances are different, however, it is consistent in the same period, position and distance, it is four-dimensional variable that contains a three-dimensional space variable and an one-dimensional time variable and the correlative nature is revealed between the time and distance variable. It is always a problem that the test of the information field with strict support conditions is difficult to adjust and need a long time, and the equipments are damaged heavily in the test. At present, the key content in the test of the information field is to extract the position information in the information field and assess the state through position information. The assessment method of information field of laser beam and the technique of feature extraction in the position of information field has been introduced in detail.",,Electronic:978-0-7695-4863-0; POD:978-1-4673-4546-0,10.1109/WCSE.2012.43,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6394948,laser beam riding guidance assessment method feature extraction,Feature extraction;Laser beams;Missiles;Time frequency analysis;Wavelet analysis;Wavelet transforms,feature extraction;laser beam applications;military computing;missile guidance;optical information processing;wavelet transforms,correlative nature;feature extraction;four-dimensional variable;laser beam information field riding guidance technology;missile flighting;missile weapon system state analysis;one-dimensional time variable;three-dimensional space variable;wavelet transform,,0,,5,,,,6-8 Nov. 2012,,IEEE,IEEE Conferences,
The Multiple Refraction and Reflection of Short Waves,N. H. Edes,"Captain, Royal Signals, Catterick Camp, Yorkshire, England",Proceedings of the Institute of Radio Engineers,20060814,1931,19,6,1024,1033,"This paper discusses the theory that normal long-distance short-wave communication is broaght about by a series of refractions and reflections. It shows how, if we know the ""range/best wavelength"" characteristic for ranges which entail only one ""hop"" of the rays, we can predict the best wavelength for any larger range necessitating a number of hops, it being assumed that propagation conditions, such as ionic distribution, remain the same throughout all those ranges. Single-hop characteristics given by the author in a previous paper are ased in this way to derive the characteristic for longer ranges in daylight. The result is in close accord with a curve given by Lloyd Espenschied which shows the result of actual experiment over long ranges. For conditions of darkness the present theory cannot be fully tested owing to incompleteness of the data over short ranges, but general agreement is indicated. It is shown that the theory helps to account for the phenomenon of ""fading,"" and for dissimilarities in reception at stations situated a few miles apart, but both receiving from the same sending station. Suggestions are made as to future research. It is thought that multiple refraction and reflection is the most satisfactory explanation of the effects met with in the course of ordinary short-wave communication at long ranges.",0731-5996;07315996,,10.1109/JRPROC.1931.222422,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1671015,,Atmospheric waves;Computer aided software engineering;Earth;Fading;Radio spectrum management;Reflection;Surface waves;Telegraphy;Terrestrial atmosphere;Testing,,,,2,,11,,,,Jun-31,,IEEE,IEEE Journals & Magazines,
Repurposing a wiki for collaborative learning - pedagogical and technical view,E. Popescu; L. Manafu,"Software Engineering Department, University of Craiova, Romania","15th International Conference on System Theory, Control and Computing",20111128,2011,,,1,6,"Many Web 2.0 tools can be repurposed for the educational context. Wikis, in particular, can be used as support tool for collaborative learning among the members of a team, e.g., for co-writing tasks as well as for creating and organizing knowledge and resources. The first part of the paper features a series of case studies about the use of wikis in educational settings, including our own successful experience in the framework of an undergraduate course taught at the University of Craiova, Romania. The second part of the paper focuses on enhancing an existing wiki platform with some functionalities specifically tailored for the educational context. In particular, these features provide support to the instructor in the evaluation and grading process, as assessment represents a challenge in collaborative pedagogical approaches.",,Electronic:978-973-621-321-2; POD:978-1-4577-1173-2,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6085673,,Blogs;Collaboration;Context;Electronic publishing;Encyclopedias;Internet,Internet;Web sites;computer aided instruction;educational courses;groupware,Romania;University of Craiova;Web 2.0 tools;collaborative learning;educational context;undergraduate course;wiki,,2,,23,,,,14-16 Oct. 2011,,IEEE,IEEE Conferences,
Leadership styles and their effect on the structure of communication response patterns among global virtual teams,I. Brooks; K. Swigger,"Coll. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA",2014 International Conference on Collaboration Technologies and Systems (CTS),20140731,2014,,,33,40,"The goal of this paper is to examine the overall structure of different response patterns of global software learning teams and understand how these response activities are affected by different types of leadership arrangements (i.e., emergent versus assigned leaders). Results from a two-semester study with 24 teams enrolled in global software development courses at Universities in Turkey, Panama, and the US reveal that the presence of different team leadership arrangements resulted in differences in the communication response patterns among group members. Assigned leader groups tended to show more distributed communication response patterns than those teams with Emergent leaders. Moreover, the communication responses within Assigned leader groups tended to be more directed toward non-leaders than those that occurred within Emergent leader groups. Finally, results of this study indicate that Assigned leader groups tend to develop a very different structure of communication than that which occurs in Emergent leader groups.",,CD-ROM:978-1-4799-5156-7; Electronic:978-1-4799-5158-1; POD:978-1-4799-5159-8,10.1109/CTS.2014.6867539,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6867539,Assigned Leader;Communication Frequency;Emergent Leader;Global Software Development;Leadership Style;Temporal Patters;Virtual Teams,Educational institutions;Electronic publishing;Information services;Internet;Lead;Software;Virtual groups,educational courses;human resource management;software engineering;team working,Panama;Turkey;US;assigned leader groups;distributed communication response pattern structure;emergent leaders;global software development courses;global software learning teams;global virtual teams;leadership styles;team leadership arrangements,,0,,34,,,,19-23 May 2014,,IEEE,IEEE Conferences,
Intelligent code analyzer for online course management system,Jong-Yih Kuo; Louisa Chu,"Dept. of Comput. Sci. & Inf. Eng., Fu Jen Catholic Univ., Hsin-Chuang, Taiwan","Third ACIS Int'l Conference on Software Engineering Research, Management and Applications (SERA'05)",20051227,2005,,,228,234,"Online course management system (OCMS) mainly aids various events in online instructing, including testing, course discussion, assignment submission, and assignment grading. This paper is mainly designed basing on the study of completed OCMS of the past. Online assignment submission is prone to easy plagiarism, infecting the learning process of the students and interfering with their studies. In the past, using human power to inspect for plagiarism is very time-consuming. This research then is focused on allowing programming courses to employ procedures such as code standardization, textual analysis, structural analysis, and variable analysis, to evaluate and compare programming codes. We provide an intelligent agent as a daemon to analyze the program code for OCMS. Textually, we use document fingerprinting algorithm as a basis for text comparison; structurally, we utilize formal algebraic expression and dynamic control structure tree (DCS tree) to rebuild and evaluate the program structure; variable-wise, we not only record relevant information for each variable, but also analyze the programming structure where the variables are positioned. By applying a similarity measuring method, we output a similarity value for each program in the three aspects mentioned above. This research implements a convenient user interface that can be applied independently for assignment analyzation. Moreover, we have designed a set of application programming interface (API) that could be embedded into online course management systems.",,POD:0-7695-2297-1,10.1109/SERA.2005.47,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1563166,,Algorithm design and analysis;Distributed control;Dynamic programming;Fingerprint recognition;Humans;Information analysis;Intelligent agent;Plagiarism;Standardization;System testing,application program interfaces;computer aided instruction;cooperative systems;document handling;educational courses;formal specification;learning (artificial intelligence);program control structures;software agents;tree data structures;user interfaces,application programming interface;code standardization;document fingerprinting algorithm;dynamic control structure tree;formal algebraic expression;intelligent agent;intelligent code analyzer;learning process;online assignment submission;online course management system;online instruction;program structure;similarity measure method;structural analysis;text comparison;textual analysis;user interface,,3,,16,,,,11-13 Aug. 2005,,IEEE,IEEE Conferences,
Adaptive Test Question Selection for Web-Based Educational System,O. Vozár; M. Bieliková,"Fac. of Inf. & Inf. Technol., Slovak Univ. of Technol., Bratislava, Slovakia",2008 Third International Workshop on Semantic Media Adaptation and Personalization,20081222,2008,,,164,169,"In this paper we present a method proposed to select test questions adapting to individual needs of students in the context of Web-based educational system. It functions as a combination of three particular methods. First one is based on course structure and focuses on the selection of the most appropriate topic for learning, second uses the Item Response Theory to select k-best questions with adequate difficulty for particular learner and the last is based on usage history and prioritizes questions according to specific strategies, e.g. to filter out the questions that was recently asked. We describe how these methods evaluate user answers to gather information concerning their characteristics for more precise selection of further questions. We evaluated proposed method within our Web-based system called Flip on domain of functional programming.",,POD:978-0-7695-3444-2,10.1109/SMAP.2008.15,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4724867,adaptive test question selection;item response theory;lerning programming;web-based educational system,Adaptive systems;Educational technology;Feedback;Filtering theory;History;Informatics;Information technology;Software engineering;Software testing;System testing,Internet;courseware,Web-based educational system;adaptive test question selection;course structure;functional programming;item response theory;k-best question selection,,4,,9,,,,15-16 Dec. 2008,,IEEE,IEEE Conferences,
Annotating educational content by questions created by learners,M. UnÄÃk; M. Bieliková,"Institution of Informatics and Software Engineering, Faculty of Informatics and Information Technologies, Slovak University of Technology, Ilkovi čova 3, 842 16 Bratislava, Slovakia",2010 Fifth International Workshop Semantic Media Adaptation and Personalization,20110204,2010,,,13,18,Several approaches to educational web-based content enrichment have been devised. Annotations in form of comments and other types of remarks obviously supply these approaches. Annotations allow enriching the educational materials mainly by retaining key information or comments; they can support visual search and also collaboration. In this paper we present a method for an acquisition of new educational content created by learners. It is based on collaborative questions creation. We let the students to enrich educational materials with questions related to the selected text. We believe that this helps them to learn more effectively. It facilitates a collaboration and explicit rating to gain new quality content. This kind of annotations can be considered also as a source of semantics of the selected text and used for adaptation. To evaluate proposed method we experimented in domain of learning programming. We implemented the method within an existing web-based educational framework ALEF and provided several experiments.,,Electronic:978-1-4244-8602-1; POD:978-1-4244-8603-8; USB:978-1-4244-8601-4,10.1109/SMAP.2010.5706846,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5706846,,Collaboration;Context;Manuals;Materials;Programming profession;Semantics;Web pages,Internet;content management;courseware;groupware;question answering (information retrieval);text analysis,ALEF;Web based educational framework;collaborative question creation;educational Web based content annotation;educational content acquisition;educational materials;learning programming;quality content;visual search,,0,,12,,,,9-10 Dec. 2010,,IEEE,IEEE Conferences,
A Study on Evaluation Model of Information Sharing Quality in Virtual Teams,X. Feng; Y. Liu,"Sch. of Econ. & Manage., Beijing Univ. of Technol., Beijing",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,117,120,"The efficient and effective cooperation among the members of a virtual team is highly dependent on information sharing quality. In practice the accurate evaluation is an important premise to improve information sharing quality. In this paper, ten quality factors of information sharing are introduced, a specific and operational evaluation model is conducted, which can be used to evaluate and analyze the information sharing quality. As an example, the model is employed to evaluate the information sharing quality of the international courses BOHKNET. The results based on the analysis present the feasibility and usability of the model. Additionally, several suggestions are provided for the improvement of information sharing quality in virtual teams.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.150,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722856,evaluation model;infomration management;information sharing quality;quality factors;virtual team management,Computer science;Conference management;Feedback;Information analysis;Information management;Information security;Q factor;Quality management;Software engineering;Virtual groups,groupware;information management;virtual reality,BOHKNET international courses;information sharing quality;operational evaluation model;quality factors;virtual teams,,0,,5,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
InfoSleuth: agent-based system for data integration and analysis,T. Ksiezyk; G. Martin; Qing Jia,"Global Software Group, Motorola Inc., Austin, TX, USA",25th Annual International Computer Software and Applications Conference. COMPSAC 2001,20020807,2001,,,474,476,"InfoSleuth is an agent-based system that automates the gathering and analysis of dynamic, distributed data accessible over the web. To gather data, a user specifies an SQL query which references elements from a common domain ontology (i.e., terminology). Agents then locate resources that have advertised having data relevant to these elements and translate the ontology-based query into queries referencing elements in the different schemas of the identified local databases. Other agents then integrate the results returned from these multiple resources and express them in terms of the common ontology. The large amount of data returned may be overwhelming, and so analysis agents serve to filter and interpret it. InfoSleuth is implemented in Java, and includes a common agent shell and specializations of the shell. The system was developed within a research environment over the course of 5 years and is now being hardened for commercial applications",0730-3157;07303157,POD:0-7695-1372-7,10.1109/CMPSAC.2001.960655,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=960655,,Data analysis;Data mining;Databases;Information analysis;Information filtering;Information filters;Internet;Java;Ontologies;Terminology,SQL;distributed databases;software agents;software architecture,InfoSleuth;Java;SQL query;agent-based system;common domain ontology;data integration and analysis;distributed data;local databases;ontology-based query;queries referencing elements,,2,,1,,,,2001,08 Oct 2001-12 Oct 2001,IEEE,IEEE Conferences,
Software Architectures for Implementing Achievement Badges - Practical Experiences,L. Haaranen; L. Hakulinen; P. Ihantola; A. Korhonen,"Dept. of Comput. Sci. & Eng., Aalto Univ., Espoo, Finland",2014 International Conference on Teaching and Learning in Computing and Engineering,20140602,2014,,,41,46,"There are multiple commercial and non-commercial products available to integrate gamification aspects to existing services. Some of these are platform dependent whilst others are more general purpose. Commercial systems come with some problems - for example, lack of control and privacy issues. To avoid these problems, we created two iterations of badge systems and tested both of them on large courses (ca. 300 students each). In this paper, we present these systems and evaluate their merits and flaws. Based on our experiences, we present design principles on how to implement badge systems to existing online learning environments.",,Electronic:978-1-4799-3592-5; POD:978-1-4799-3593-2; USB:978-1-4799-3591-8,10.1109/LaTiCE.2014.16,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6821826,achievement badges;automated assessment;gamification;system design,Context;Data structures;Educational institutions;Least squares approximations;Software;Visualization,computer aided instruction;computer games;educational courses;software architecture,badge systems;implementing achievement badges practical experiences;integrate gamification aspects;online learning environments;privacy issues;software architectures,,4,,16,,,,11-13 April 2014,,IEEE,IEEE Conferences,
Testing driver skill for high-speed autonomous vehicles,C. Urmson; W. Whittaker; S. Harbaugh; M. Clark; P. Koon,"Carnegie Mellon University, USA",Computer,20061226,2006,39,12,48,51,"The 2005 DARPA Grand Challenge, a 212-kilometer race through the Mojave Desert, showcased the state of the art in high-speed, autonomous navigation of trails and roads. To win the challenge, a team's robot had to complete the course faster than any other robot, and it had to do so within 10 hours. Carnegie Mellon University's Red Team developed two robots, which used a combination of autonomous and human preplanning to become two of only four robots to complete the Grand Challenge. The robots used onboard sensors to adjust a preplanned route to avoid obstacles and correct for position-estimation errors. To be successful, teams had to develop innovative algorithms and systems - and rigorously test them to verify performance. The Red Team used the tests regressively to evaluate how unit changes in hardware and software affected the robots' overall driving ability",0018-9162;00189162,,10.1109/MC.2006.444,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4039245,Autonomous vehicles;DARPA Grand Challenge;Unmanned vehicles,Error correction;Humans;Mobile robots;Navigation;Remotely operated vehicles;Roads;Robot sensing systems;Software testing;System testing;Vehicle driving,collision avoidance;driver information systems;mobile robots;road vehicles,driver skill testing;high-speed autonomous vehicle;mobile robot;obstacle avoidance;onboard sensor;position-estimation error,,1,,3,,,,Dec. 2006,,IEEE,IEEE Journals & Magazines,
Collaborative Management of Requirements Using Semantic Wiki Modules,C. Marques-Lucena; C. Agostinho; E. Marcelino-Jesus; J. Sarraipa; R. Jardim-Goncalves,,2015 20th International Conference on Control Systems and Computer Science,20150806,2015,,,665,672,"Nowadays, when management of requirements is considered one of the principal endeavors causes of success or failure, enterprises need to find a systematic way to promote effective methods for the elicitation of requirements, jointly working in collaboration with stakeholders and developers. However, most of the tools for requirements management are not simple enough to encourage the stakeholders' participation. Contributing towards this goal, this paper responds with a proposal to facilitate collaborative requirements management, which supports the four classical processes of requirements management: elicitation, analysis, specification and validation. The elicitation and analysis of requirements is made with the support of wiki-based front-ends and then, the requirements are specified and handled in an ontology, thus enabling advanced reasoning capabilities able to support the requirements validation and enterprises' resources management (e.g. Prioritize solutions) during the course of products and services development lifecycle.",2379-0474;23790474,Electronic:978-1-4799-1780-8; POD:978-1-4799-1781-5,10.1109/CSCS.2015.73,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7168498,Folksonomies;Requirements Engineering;Requirements Management;Semantic Web;Semantik Wiki,Cognition;Collaboration;Electronic publishing;Information services;Internet;Ontologies,Web sites;formal specification;formal verification;groupware;inference mechanisms;ontologies (artificial intelligence);semantic Web,advanced reasoning capabilities;collaborative requirement management;enterprise resource management;ontology;requirement analysis;requirement elicitation;requirement specification;requirement validation;semantic Wiki modules;stakeholder collaboration;wiki-based front-ends,,1,,31,,,,27-29 May 2015,,IEEE,IEEE Conferences,
Application of multithreading in virtual digital storage oscilloscope development,Chen Xiaomin; Shi Wenjun; Sheng Wen,"Dept. of Weaponry Application Eng., Navy Eng. Univ., Wuhan, China","ICARCV 2004 8th Control, Automation, Robotics and Vision Conference, 2004.",20050725,2004,1,,504,508 Vol. 1,"In the course of program development for virtual digital storage oscilloscope (DSO), if single thread programming technique is employed, there usually exist shortcomings of slow responding of software panel or control and unstable display of waveform. To solve this problem, based on the analysis of working principles of DSO, this paper introduced multithread technology to realize functions of signals acquisition, parameters setting and signals displaying, and experiments show that better control and display effect can be obtained.",,POD:0-7803-8653-1,10.1109/ICARCV.2004.1468877,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1468877,,Computational modeling;Computer displays;Computer interfaces;Data acquisition;Hardware;Instruments;Multithreading;Oscilloscopes;Signal analysis;Yarn,digital storage oscilloscopes;multi-threading;software engineering;virtual instrumentation,multithreading technology;parameters setting;program development;signals acquisition;signals displaying;virtual digital storage oscilloscope,,0,,6,,,,6-9 Dec. 2004,,IEEE,IEEE Conferences,
"Development of WEB-GIS based customer complaint management information system (Case study: McDonald's outlet of Watu Gong branch, Malang)",A. R. Putra; F. Ramdani; R. I. Rokhmawati,"Department of Information Systems, University of Brawijaya, Malang City, East Java, Indonesia",2017 International Symposium on Geoinformatics (ISyG),20180205,2017,,,48,54,"As one of the big fast food companies, McDonald's outlet of Watu Gong, Malang branch needs a web-based geographical information which can displayed amount of complaint pursuant to complaint category, and the system can also displayed a chart for knowing most time that used by a customer do complaint, of course pursuant to complaint category. The build of a Web-GIS Based Complaint Management of Information System has a purpose so that McDonald's outlet of Watu Gong, Malang branch can knowing the amount of complaint and the time of complaint earlier. In the end, the McDonald's outlet of Watu Gong, Malang branch can evaluate along with improved service quality in order to more adaptable and faster based on information acquired from Web-GIS Based Complaint Management of Information System. With the existence of Web-GIS Based Complaint Management of Information System, the expectation of complaint occurrence can be reduced until no complaint or zero complaint. With a Web-GIS Based Complaint Management of Information System, then McDonald's outlet of Watu Gong, Malang branch has applied the concept of Analytical Customer Relationship Management (CRM), which means acquiring, extracting, processing, and reporting data regarding the customer that later be a reference in taking of decision.",,DVD:978-1-5386-1681-9; Electronic:978-1-5386-1683-3; POD:978-1-5386-1684-0,10.1109/ISYG.2017.8280673,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8280673,Analytical CRM;Complaint;Web-GIS Based Complaint Management Information System,Companies;Customer relationship management;Management information systems;Software;Software testing,Internet;customer relationship management;geographic information systems;management information systems,CRM;Malang branch;McDonalds outlet;Watu Gong branch;Web-GIS based complaint management;analytical customer relationship management;customer complaint management information system,,,,,,,,24-25 Nov. 2017,,IEEE,IEEE Conferences,
Design and Implementation of a Remote Screen Monitoring System Based on Java,J. Hou,"Dept. of Comput. Sci. & Technol., Dezhou Univ., Dezhou, China",2009 WRI World Congress on Software Engineering,20091110,2009,2,,292,296,"At present remote screen monitoring is widely used in practical production and life. In order to satisfy people's need to it a remote screen monitoring system which adopts advanced Java technology is researched and designed. This system has all-sided functions. It is also compact and practical. It can get screen images, windows or course lists of target computers, can record and distill distance keyboard events, can open or close any directory of target computers and realize resource share, can also upload or download files and capture audio or video signals, and so on. It has practically extendable and applied value.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.143,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319661,,Computerized monitoring;Decoding;Image coding;Image generation;Java;Keyboards;Local area networks;Remote monitoring;Robotics and automation;Transform coding,Java;client-server systems,Java;audio signal capture;course lists;distance keyboard events;file downloading;file uploading;remote screen monitoring system;resource share;video signal capture,,0,,8,,,,19-21 May 2009,,IEEE,IEEE Conferences,
The Mitre Meteor Robot Control Software: Simulate as You Operate,R. M. Weatherly; F. S. Kuhl; R. H. Bolling; R. J. Grabowski,"The MITRE Corporation, 7515 Colshire Drive, McLean, VA 22102-7508, U.S.A. e-mail: weather@mitre.org",Proceedings of the 2006 Winter Simulation Conference,20070305,2006,,,1294,1298,"The Defense Advanced Research Projects Agency (DARPA) challenged autonomous ground vehicle developers in the ""2005 DARPA Grand Challenge"" to build a vehicle that could complete a 132 mile course through the American desert southwest. MITRE, a not-for-profit systems engineering company, responded to this challenge by creating the MITRE Meteor in just 11 months. This rapid development relied on software employment transparency to get the maximum utility out of each line of code. Judicious design of the software framework allowed the same body of code to animate the robot in the field, support laboratory experimentation, and analyze recorded field testing data. This paper describes how software employment transparency was achieved and how it increased development efficiency",0891-7736;08917736,CD-ROM:1-4244-0501-7; POD:1-4244-0500-9,10.1109/WSC.2006.323227,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4117751,,Automotive engineering;Employment;Land vehicles;Mobile robots;Modeling;Remotely operated vehicles;Road vehicles;Robot control;Software design;Systems engineering and theory,control engineering computing;mobile robots;software engineering,MITRE Meteor robot control software;autonomous ground vehicle;software employment transparency,,1,,4,,,,3-6 Dec. 2006,,IEEE,IEEE Conferences,
Descriptive development system for true instrument synthesis,C. Nadovich; D. Kaplan; J. Davis; M. Montgomery,"Pallas, Lewis Center",IEEE Aerospace and Electronic Systems Magazine,20080331,2008,23,3,28,31,"Synthetic Instruments are software entities, but there has been little dedicated support for them in available software tools. The focus has been exclusively on other areas, such as visual data flow and signal processing, but not on simplifying and automating instrument synthesis itself. A sad consequence of this mismatch between the tools available and the requirements of synthetic instrument design is that test engineers often are faced with considerable software challenge should they choose to apply a synthetic instrument rather than a natural instrument. But there's no inherent reason why this mismatch and consequent challenge should exist. We claim that given the proper tools, the tasks of specifying, synthesizing, operating, and maintaining synthetic instruments are simpler than the same tasks performed with natural instruments. In an attempt to close this gap and thereby prove our above assertion; we have developed a comprehensive software environment focused specifically on synthetic instrument technology. This new system fully synthesizes instruments and it does so automatically. Every aspect of the instrument is synthesized: the user interfaces, the upward automated test equipment drivers, the data persistence in files or databases, the calibration strategy, the visualization, and, of course, the measurement itself. Using this new architecture, we can synthesize, simulate, and implement instruments, automatically without end user coding. In addition, the environment provides a fundamentally robust approach to measurement re-use, as well as a way to predict performance of synthesized instruments, or to automatically synthesize instruments that meet particular desired specifications. Our system is based on measurement descriptions, not imperative procedures or data flow graphs. The test engineer specifies what is to be measured and the system ""places"" that measurement optimally on the hardware. In this way, the problem of legacy measurement hardware is avoi- - ded.",0885-8985;08858985,,10.1109/MAES.2008.4476102,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4476102,,Design engineering;Hardware;Instruments;Maintenance engineering;Signal processing;Signal synthesis;Software testing;Software tools;Test equipment;User interfaces,software tools;virtual instrumentation,calibration strategy;descriptive development system;instrument synthesis;signal processing;software entities;software tools;synthetic instrument design;visual data flow,,0,,4,,,,Mar-08,,IEEE,IEEE Journals & Magazines,
Smart Cyber-Physical Systems: Beyond Usable Security to Security Ergonomics by Design,B. Craggs; A. Rashid,"Security Lancaster, Lancaster Univ., Lancaster, UK",2017 IEEE/ACM 3rd International Workshop on Software Engineering for Smart Cyber-Physical Systems (SEsCPS),20170707,2017,,,22,25,"Securing cyber-physical systems is hard. They are complex infrastructures comprising multiple technological artefacts, designers, operators and users. Existing research has established the security challenges in such systems as well as the role of usable security to support humans in effective security decisions and actions. In this paper we focus on smart cyber-physical systems, such as those based on the Internet of Things (IoT). Such smart systems aim to intelligently automate a variety of functions, with the goal of hiding that complexity from the user. Furthermore, the interactions of the user with such systems are more often implicit than explicit, for instance, a pedestrian with wearables walking through a smart city environment will most likely interact with the smart environment implicitly through a variety of inferred preferences based on previously provided or automatically collected data. The key question that we explore is that of empowering software engineers to pragmatically take into account how users make informed security choices about their data and information in such a pervasive environment. We discuss a range of existing frameworks considering the impact of automation on user behaviours and argue for the need of a shift-from usability to security ergonomics as a key requirement when designing and implementing security features in smart cyber-physical environments. Of course, the considerations apply more broadly than security but, in this paper, we focus only on security as a key concern.",,Electronic:978-1-5386-4043-2; POD:978-1-5386-4044-9,10.1109/SEsCPS.2017.5,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7968021,CPS;Cyber-Physical Systems;HFACS;Human Factors;Internet of Things;IoT;Security Ergonomics,Automation;Cyber-physical systems;Ergonomics;Human factors;Security;Software;Software engineering,Internet of Things;cyber-physical systems;ergonomics;security of data,Internet-of-Things;security actions;security decisions;security ergonomics;security features;smart cyber-physical environments;smart cyber-physical systems;usable security,,,,,,,,21-21 May 2017,,IEEE,IEEE Conferences,
Design and Implementation of Didactical System on Economic Model Based on Web,C. Dan; X. Zhenhua; Z. Lijun,"Dept. of Inf. Manage., Beijing Jiaotong Univ., Beijing, China","2010 3rd International Conference on Information Management, Innovation Management and Industrial Engineering",20110120,2010,4,,122,125,"Economic model is mainly used to study the quantitative relationship of economic phenomena. In this paper, a didactical system on economic model based on ASP and MATLAB Web Server technology is developed, which is characterized by model learning, student-teacher interaction and model exploration. The system is useful to make the teaching more vivid, and improve the quality of the economic model learning and provide a solid platform of modernization, informatization and scientification, improves the utilization of teaching resources and quality of teaching management.",2155-1456;21551456,Electronic:978-0-7695-4279-9; POD:978-1-4244-8829-2,10.1109/ICIII.2010.507,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5694862,Didactical system;Economic model;MATLAB Web Server;MVC;Wiki,,Internet;client-server systems;computer aided instruction;educational courses;file servers;mathematics computing;software architecture;teaching,ASP;MATLAB Web Server technology;didactical system;economic model;economic phenomena;financial course;informatization;model exploration;model learning;modernization;scientification;student-teacher interaction;teaching quality,,0,,5,,,,26-28 Nov. 2010,,IEEE,IEEE Conferences,
Transactions and service level agreements for online music distribution,A. Finger; H. Meyer; T. Rieger; A. Heuer,"University of Rostock, Germany","2009 International Conference for Internet Technology and Secured Transactions, (ICITST)",20100129,2009,,,1,7,"Online music distribution is currently experiencing a boom. While it is too early to proclaim the end of the audio CD format, agreement exists that in the future substantial amounts of music will be purchased online as digital files or audio streams. Furthermore, new applications like audio and video live streaming gain in importance. Regular download or streaming technologies, however, are not adequate for the demands of commercial online music distribution. In the course of this work the current practice in online music distribution is evaluated using a set of criteria called MAGICC criteria. It is found that current music streaming offerings do not fulfill all of these. Therefore, a new transaction concept using fuzzy transactions is introduced to solve this problem. It consists of fuzzy transactions, an architecture design to implement the fuzzy transaction concept, and a set of rules which form a simple commit protocol. Technical feasibility of the proposed concept is shown.",,Electronic:978-1-4244-5648-2; POD:978-1-4244-5647-5,10.1109/ICITST.2009.5402524,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5402524,,Fuzzy sets;Protocols;Streaming media,music;retailing;software engineering,MAGICC criteria;fuzzy transactions;online music distribution;service level agreements;simple commit protocol;transaction concept,,0,,17,,,,9-12 Nov. 2009,,IEEE,IEEE Conferences,
MDA-based development of e-learning system,Hong Wang; Dong Zhang; Jun Zhou,"Carleton Univ., Ottawa, Ont., Canada",Proceedings 27th Annual International Computer Software and Applications Conference. COMPAC 2003,20031117,2003,,,684,689,"Model-driven architecture (MDA) focuses on the evolution and integration of applications across heterogeneous middleware platforms. It provides a systematic framework using engineering methods and tools to understand, design, operate, and evolve enterprise systems. MDA promotes modeling different aspects of software systems at levels of abstraction, and exploiting interrelationships between these models. In this paper, we propose a model-driven approach to e-learning system development based on core Object Management Group (OMG) MDA standards,. In order to make maximum use of domain facilities provided by MDA, our e-learning system is modeled in the form of a normative platform independent model (PIM) expressed by UML, and augmented by a normative platform specific model (PSM) expressed by UML profile for EJB interface definitions.",0730-3157;07303157,POD:0-7695-2020-0,10.1109/CMPSAC.2003.1245417,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1245417,,Application software;Computer architecture;Design engineering;Electronic learning;Middleware;Object oriented modeling;Software systems;Standards development;Systems engineering and theory;Unified modeling language,courseware;distributed object management;middleware;software architecture,EJB interface definitions;Object Management Group standards;UML;application evolution;application integration;e-learning system;enterprise systems;heterogeneous middleware platforms;model-driven approach;model-driven architecture;platform independent model;platform specific model;software systems,,5,,14,,,,3-6 Nov. 2003,,IEEE,IEEE Conferences,
Project-driven teaching model for web database course,Jieru Lu; Nigang Sun; Suhong Wang,"Sch. of Inf. Sci. & Eng., Changzhou Univ., Changzhou, China",2012 International Conference on Computer Science and Information Processing (CSIP),20120924,2012,,,163,166,"According to the experience of developing the faculty management system and assessment on setting of institutions, processes of business, requirements of users, a model of faculty management information system is designed based on theories of software engineering and database technology. Using Struts2, Spring and Hibernate framework technology of J2EE, this system is flexible, easy to expand and maintain. The performance test shows that after optimization of database, the processing efficiency of system is improved.",,DVD:978-1-4673-1409-1; Electronic:978-1-4673-1411-4; POD:978-1-4673-1410-7,10.1109/CSIP.2012.6308820,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6308820,Faculty management information system;J2EE;System Architecture,Collaboration;Lead,Internet;computer aided instruction;database management systems;educational courses;management information systems;software engineering;teaching,Hibernate framework technology;J2EE;Spring framework technology;Struts2 framework technology;Web database course;business processes;database technology;faculty management information system;institutions setting;project-driven teaching model;software engineering,,0,,6,,,,24-26 Aug. 2012,,IEEE,IEEE Conferences,
Research on the big data system of massive open online course,Z. Du; H. Chen; J. Jiang,"School of Software Engineering, Shanghai Jiaotong University, Shanghai, China",2016 IEEE International Conference on Big Data (Big Data),20170206,2016,,,1931,1936,"With no limit on time and location [1], the number of users attracted by massive open online course (MOOC) has increased rapidly, and many platforms have been built to provide a variety of courses. All of these trigger an explosive growth in data volume. As we known, people have met big data in many areas and proposed many techniques and methods to deal with them. However, people still have no sense of the data system in MOOC. How to dig out valuable information from its big data to benefit all stockholders is an instant challenge. This paper has an insight into the data system in MOOC and proposes Data Ming goals and methods. At last, the paper will introduce the computing platform and CNMOOC as a case study.",,Electronic:978-1-4673-9005-7; POD:978-1-4673-9006-4,10.1109/BigData.2016.7840813,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7840813,Data Mining;Data System;MOOC;big data,Analytical models;Big data;Computer architecture;Correlation;Courseware;Data models,Big Data;computer aided instruction;data mining;educational courses,Big Data system;MOOC;data mining;massive open online course,,,,,,,,5-8 Dec. 2016,,IEEE,IEEE Conferences,
Implementation of accent recognition methods subsystem for eLearning systems,E. Tverdokhleb; H. Dobrovolskyi; N. Keberle; N. Myronova,"Software Engineering Department, Zaporizhzhya National Technical University, 64, Zhukovskogo str., Zaporizhzhya, Ukraine",2017 9th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications (IDAACS),20171107,2017,2,,1037,1041,The results of the implementation of an external accent recognition system and its integration into massive open online courses platform Moodle are reported. Accent recognition becomes important in foreign languages learning to provide a feedback to a student on a presence of a certain unwanted accent in a foreign language pronunciation. Implementation of several accent recognition methods and their comparison is provided. It is shown that neural networks provide the most reliable recognition given the accented utterances from Wildcat Corpus of Native- and Foreign-Accented English.,,CD:978-1-5386-0694-0; Electronic:978-1-5386-0697-1; POD:978-1-5386-0698-8,10.1109/IDAACS.2017.8095243,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8095243,accent recognition;eLearning systems;machine learning;neural networks,Feature extraction;Hidden Markov models;Mel frequency cepstral coefficient;Speech;Speech processing;Speech recognition,computer aided instruction;educational courses;linguistics;natural language processing;neural nets,Foreign-Accented English;Native-Accented English;accent recognition methods;accented utterances;external accent recognition system;foreign language pronunciation;foreign languages learning;massive open online courses platform Moodle;neural networks;reliable recognition;unwanted accent,,,,,,,,21-23 Sept. 2017,,IEEE,IEEE Conferences,
Towards an engineering approach for groupware development: learning from the AulaNet LMS development,M. A. Gerosa; M. Pimentel; A. B. Raposo; H. Fuks; C. J. P. de Lucena,"Catholic Univ. of Rio, Brazil","Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005.",20050906,2005,1,,329,333 Vol. 1,"This paper presents the AulaNet learning management system, its architecture and the collaboration model that guided its development and that was refined during this process. A case study of an online course indicates the necessity to have an architectural support for collaboration aspects and a collaboration-based engineering approach to groupware development. This approach, groupware engineering, is based on software engineering and on concepts originated in the field of CSCW.",,POD:1-84600-002-5,10.1109/CSCWD.2005.194192,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1504098,,Broadcasting;Collaborative software;Collaborative work;Engineering management;Internet;Least squares approximation;Navigation;Online Communities/Technical Collaboration;Production systems;Software tools,Internet;computer aided instruction;groupware;software engineering,AulaNet LMS development;AulaNet learning management system;CSCW;collaboration model;groupware development;groupware engineering;online course;software engineering,,2,,16,,,,24-26 May 2005,,IEEE,IEEE Conferences,
Table of contents,,,2013 IEEE Conference on Open Systems (ICOS),20140210,2013,,,iv,v,The following topics are dealt with: parallel bloom filter searching algorithm; many-core processor; video conferencing; NFC smartphone based access control system; information hiding; online signature verification; neural network; Pearson correlation features; Kansei engineering; mobile learning; CNC machine system; STEP-NC data model; LabVIEW platform; milling operation; near infrared spectroscopy analysis; rice grain samples; FPGA; e-learning system; portable class lecture recording system; Petri net simulation; software development lifecycle; forecasting swing door failure; learner classification; tremor detection; reconfigurable RISC processor; vehicle tracking system; GPS modem; GSM modem; watermarking technique; QR codes; hierarchical SVM classifier; road intersection detection; road intersection recognition; Web services composition; requirement engineering process; end-to-end Internet performance monitoring; wired sensor network; line topology; COSMIC fuctional size measurement; Angry bird mobile application; financial news; hash match; GPU; open-source testing tools; smart grid communication network; spectrum based fault localization tool; usability risk assessment model; private cloud; Kempe Chain neighborhood structure; course timetabling; security requirements engineering; rain attenuation impact; hybrid SCM-SAC OCDMA-FSO system; gender classification; support vector machine; bone morphology; olfactory classification; household burning; early fire detection application; plant species identification; scale invariant feature transforms; grid based colour moment; pulse lighting control treatment; Brassica Chinensis; indoor farming; SSL stripping.,,Electronic:978-1-4799-0285-9; POD:978-1-4799-0286-6,10.1109/ICOS.2013.6735036,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6735036,,,Global Positioning System;Web services;cellular radio;code division multiple access;code division multiplexing;computer applications;formal specification;formal verification;neural nets;open systems;program testing;security of data;support vector machines;systems analysis,Angry bird mobile application;Brassica Chinensis;CNC machine system;COSMIC fuctional size measurement;FPGA;GPS modem;GPU;GSM modem;Kansei engineering;Kempe Chain neighborhood structure;LabVIEW platform;NFC smartphone based access control system;Pearson correlation features;Petri net simulation;QR codes;SSL stripping;STEP-NC data model;Web services composition;bone morphology;course timetabling;e-learning system;early fire detection application;end-to-end Internet performance monitoring;financial news;forecasting swing door failure;gender classification;grid based colour moment;hash match;hierarchical SVM classifier;household burning;hybrid SCM-SAC OCDMA-FSO system;indoor farming;information hiding;learner classification;line topology;many-core processor;milling operation;mobile learning;near infrared spectroscopy analysis;neural network;olfactory classification;online signature verification;open-source testing tools;parallel bloom filter searching algorithm;plant species identification;portable class lecture recording system;private cloud;pulse lighting control treatment;rain attenuation impact;reconfigurable RISC processor;requirement engineering process;rice grain samples;road intersection detection;road intersection recognition;scale invariant feature transforms;security requirements engineering;smart grid communication network;software development lifecycle;spectrum based fault localization tool;support vector machine;tremor detection;usability risk assessment model;vehicle tracking system;video conferencing;watermarking technique;wired sensor network,,0,,,,,,2-4 Dec. 2013,,IEEE,IEEE Conferences,
Apache storm based on topology for real-time processing of streaming data from social networks,A. Batyuk; V. Voityshyn,"Lviv Polytechnic National University, 12 Bandera street, Lviv, 79013, Ukraine",2016 IEEE First International Conference on Data Stream Mining & Processing (DSMP),20161006,2016,,,345,349,"In recent years Big Data has become one of the hottest topic in software engineering. Necessity to deal with huge amount of data brings new challenges and, of course, new opportunities. Big Data requires revising approaches to designing software architecture. In particular, the Lambda Architecture pattern distinguishes the components that process recent data only in real-time (“speed layerâ€). In practice, such data items come continuously from so-called data streams. The aim of this paper is to represent concept of the implemented by the authors Apache Storm based topology for real-time processing of data streams from social networks.",,,10.1109/DSMP.2016.7583573,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7583573,.NET;Apache Storm;Lambda Architecture;big data;data stream,Big data;Data models;Memory;Real-time systems;Storms;Topology,Big Data;distributed processing;social networking (online);software architecture;topology,Apache Storm based topology;big data;lambda architecture pattern;real-time streaming data processing;social networks;software architecture;software engineering,,1,,,,,,23-27 Aug. 2016,,IEEE,IEEE Conferences,
User-driven mobile authoring system,B. Wright; S. Sukittanon,"University of Tennessee at Martin, Department of Engineering, USA",IEEE SOUTHEASTCON 2014,20141110,2014,,,1,5,"Technology-rich schools generate impressive results for students such as higher test scores and job placement rates. While some existing commercial tools can leverage these advantages, they still lack some components key for adequate use in classrooms, like open educational resources and a constructive feedback system available on a mobile platform. To address these shortcomings, a software architecture is proposed that utilizes a system of object-oriented atoms and containers to generalize a user-drive content creation and distribution service. From back end to user interface, it is designed to offer users with little to no programming experience an intuitive drag-and-drop mobile content creation and sharing service, backed by a web service for deployment on a remote cloud that manages all data storage and sharing and requires only an intermittent internet connection. This design gives rise to the Educational Mobile Authoring and Sharing System (eMASS) to produce a service that educators and students can use on the Apple iPad. It is designed such that educators can collaboratively develop and revise content, share it selectively or publically, and receive answers and feedback from their students. The system enables the rapid creation and sharing of multiple-choice plaintext modules, and leads the way toward more powerful content in the future.",1091-0050;10910050,Electronic:978-1-4799-6585-4; POD:978-1-4799-6586-1,10.1109/SECON.2014.6950708,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6950708,,Databases;Educational institutions;Encapsulation;Mobile communication;Mobile handsets;Tablet computers;Web services,Web services;authoring systems;courseware;mobile computing;object-oriented programming;software architecture;user interfaces,Apple iPad;Web service;constructive feedback system;eMASS;educational mobile authoring and sharing system;intermittent Internet connection;intuitive drag-and-drop mobile content creation;object-oriented atoms;open educational resources;remote cloud;sharing service;software architecture;technology-rich schools;user interface;user-drive content creation;user-drive content distribution service;user-driven mobile authoring system,,0,,12,,,,13-16 March 2014,,IEEE,IEEE Conferences,
Displaying mental powers: the case of VirtualMente,M. D. C. Malbran; C. M. Villar,"CONICET, Univ. Nacional de La Plata, Argentina",Proceedings IEEE International Conference on Advanced Learning Technologies,20020807,2001,,,449,450,"VirtualMente is a Web-based scenario for displaying the cognitive processes of university graduates. The name VirtualMente was coined by combining the two words ""virtual"" and ""mente"" (mind). The name stresses its virtual nature, a Web scenario targeted at cognitive competences. It is based on selected parts of the triarchic theory of human intelligence (R. Sternberg, 1985). It focuses on meta-components and insight processes. The structure consists of three dimensions: minds in action (problem solving, illustrations, self-assessment and collaborative glossary); minds in communication (horizontal interaction between participants through e-mail, Internet chat and forums); and aids for the mind (suggestions for searching and selecting information and frequently asked questions). It includes materials coming from the local context and culture (songs, icons, words, cartoons), proposed by designers and participants. It promotes a collaborative atmosphere and demands continuous action from the participants. Content validity controls involve face validity and ecological validity. The procedures used are content analysis and expert judgement. The available data came from a graduate-level course on cognitive processes developed at the University of La Plata, Argentina. A demonstration version of VirtualMente and some data are presented",,POD:0-7695-1013-2,10.1109/ICALT.2001.943975,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=943975,,Atmosphere;Collaboration;Computer aided software engineering;Computer mediated communication;Councils;Humans;Postal services;Problem-solving;Stress;Testing,data visualisation;educational computing;information resources;psychology,Internet chat;Internet forums;VirtualMente;Web-based scenario;aids;cartoons;cognitive competences;cognitive processes;collaborative atmosphere;collaborative glossary;communication;content analysis;content validity controls;continuous action;ecological validity;electronic mail;expert judgement;face validity;frequently asked questions;graduate-level course;horizontal interaction;human intelligence;icons;illustrations;information selection;insight processes;local context;local culture;mental powers display;meta-components;minds;problem solving;searching suggestions;self-assessment;songs;triarchic theory;university graduates;words,,0,,4,,,,2001,06 Aug 2001-08 Aug 2001,IEEE,IEEE Conferences,
A GIS Database Updating Algorithm Based on GPS Surveying Data,C. Li; Y. Liu; Q. Wang; Y. Tai,"Sch. of Energy & Power Eng., Jiangsu Univ., Zhenjiang",2008 International Conference on Computer Science and Software Engineering,20081222,2008,2,,834,837,"In the course of updating the GIS database of land use data, the multi-source data always canpsilat match well. In order to update the GIS database of land use data more effectively, scientifically, reasonably and esthetically, based on the GIS data updating quomodo and the practical requirement of land use data updating, a data fusion algorithm of GPS/GIS is presented in the paper. By establishing the error model of the GPS measuring data which is the updating data source, the GIS database is updated by using the method of map matching. First of all, GPS error buffer is constructed in the scope of GPS point, the data of GPS and GIS is fused according to the nearest distance, the most similar direction. The GPS point after fusion is added to GIS database. The topological relationship is rebuilt and database is updated. The simulated result show the data of GPS/GIS can be fused by this algorithm and GIS database can be updated effectively in the work of practical land use data updating.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1084,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722178,Data Fusion;GIS;GPS;Map-match;Surveying,Computer science;Error correction;Geographic Information Systems;Global Positioning System;Image databases;Power engineering and energy;Remote sensing;Software algorithms;Software engineering;Space technology,Global Positioning System;geographic information systems;sensor fusion,GIS database updating algorithm;GPS error buffer;GPS surveying data;data fusion algorithm;land use data updating;map matching,,1,,8,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
As the case may be: the potential of electronic cases for interdisciplinary communication instruction,D. Fisher; T. Bowers; A. Ellerton; T. J. Brumm; S. K. Mickelson,"Dept. of Rhetoric & Professional Commun., Iowa State Univ., Ames, IA, USA",IEEE Transactions on Professional Communication,20040107,2003,46,4,313,319,"The article examines the use of electronic cases which is characterized by the use of the Web to improve teaching and learning in professional communication techniques. The approach presented provides a learning environment (the case) in which students draw from and contribute to an interactive resource of artifacts, so as to become actively involved in the day-to-day practices of a group. Furthermore, students must (based on their understanding of the artifacts) identify, communicate, and justify a course of action for the continued development of the organization. In this sense, students move beyond analyzing and responding to a traditionally narrated, historical case and instead become immersed in the process of ""making sense"" and communicating in an effort to render the organization for a number of audiences. Because it is computer mediated, the case affords the opportunity for students to more readily interact with a greater volume and wider range of information than can be transmitted through traditional hard-copy case studies.",0361-1434;03611434,,10.1109/TPC.2003.819637,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1255528,,Agricultural engineering;Bridges;Computer aided software engineering;Employment;Internet;Knowledge engineering;Multimedia databases;Problem-solving;Professional communication;Rhetoric,Internet;computer aided instruction;distance learning;professional communication;teaching;word processing,MyCase;Omega;Web-based instruction;case studies;electronic cases;instructional design;interdisciplinary communication instruction;interdisciplinary pedagogy;knowledge construction;learning environment;school-to-workplace transitions;technical writer,,1,,9,,,,Dec. 2003,,IEEE,IEEE Journals & Magazines,
Supporting interoperability in an existing e-learning platform using SCORM,P. Arapi; N. Moumoutzis; S. Christodoulakis,"Lab. of Distr. Multimedia Inf. Syst. & Application, Tech. Univ. Crete, Khania, Greece",Proceedings 3rd IEEE International Conference on Advanced Technologies,20030728,2003,,,388,389,"The proliferation of interoperability e-learning specifications raises the need of extending existing e-learning platforms so that they can be used efficiently in a distributed environment where material producers, service providers and users (either learners or teachers) exchange information using standard models. This extension is essential to preserve digital learning material and retain the user groups and learning communities already set up. We present a generic architecture and its prototype implementation for addressing this need. This architecture is based on the two assumptions that: (1) the preexistent e-learning platform is implemented on top of a relational database management system, and (2) the interoperability model to be supported is SCORM. The prototype implementation uses a Web-based e-learning platform based on a solid pedagogical framework.",,POD:0-7695-1967-9,10.1109/ICALT.2003.1215137,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1215137,,Courseware;Electronic learning;Information systems;Laboratories;Middleware;Multimedia systems;Packaging;Prototypes;Relational databases;XML,Internet;computer aided instruction;distance learning;open systems;relational databases;software architecture,SCORM;Web-based e-learning platform;digital learning material;distributed environment;generic architecture;interoperability model;learning community;relational database management system,,3,,7,,,,9-11 July 2003,,IEEE,IEEE Conferences,
Conceptual development and analyses of “E-Learn SEEU†model and framework,B. Fetaji; M. Fetaji; O. Rakipi; M. Ebibi,"South East European University, Contemporary Sciences and Technologies, Computer Science Ilindenska bb, 1200 Tetovo, Republic of Macedonia",2015 4th Mediterranean Conference on Embedded Computing (MECO),20150810,2015,,,290,294,"The research study is focused on the exploration and analyses of development methodologies of e-learning software and proposes a model and a framework for approaching such development, while applied it on a particular practical application E-Learn SEEU were has been implemented and tested the proposed model as well as evaluated with the users. Analyses of the current methodologies and best practices in e-learning, comparison of e-learning with m-learning as well as analyses of development of e-learning software has been realized. Also developed a software solution to test the proposed model and apply the framework as well as tested and evaluated it with the users using questionnaire. In conclusions insights are provided and recommendations are stated based on the study results realized.",2377-5475;23775475,CD-ROM:978-1-4799-8998-0; Electronic:978-1-4799-1976-5; POD:978-1-4799-1977-2,10.1109/MECO.2015.7181925,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7181925,e-learning;e-learning software;m-learning;model and framework for e-learning;software engineering reliability,Computational modeling;Electronic learning;Embedded computing;Internet;Reliability,courseware,E-Learn SEEU model;conceptual development;e-learning software,,0,,26,,,,14-18 June 2015,,IEEE,IEEE Conferences,
When peer-to-peer comes face-to-face: collaborative peer-to-peer computing in mobile ad-hoc networks,G. Kortuem; J. Schneider; D. Preuitt; T. G. C. Thompson; S. Fickas; Z. Segall,"Dept. of Comput. & Inf. Sci., Oregon Univ., Eugene, OR, USA",Proceedings First International Conference on Peer-to-Peer Computing,20020807,2001,,,75,91,"This paper motivates and describes the notion of mobile ad-hoc information systems. Such a system consists of a decentralized and self-organizing network of autonomous, mobile devices that interact as peers. Connectivity is determined by distance between devices; as hosts change their physical location they establish pair-wise communication links based on mutual proximity. We describe application scenarios for mobile ad-hoc information systems and identify technical challenges of a generic software infrastructure. Moreover, we present the goals and architecture of Proem, a peer-to-peer system and development platform for mobile ad-hoc applications. Proem has successfully been used as instructional tool in an advanced software engineering course on peer-to-peer computing",,POD:0-7695-1503-7,10.1109/P2P.2001.990429,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=990429,,Application software;Collaboration;Information systems;Intelligent networks;Mobile ad hoc networks;Mobile communication;Mobile computing;Peer to peer computing;Personal area networks;Wearable computers,groupware;mobile computing;network topology;personal communication networks;software engineering,Proem;ad hoc collaboration;decentralized architecture;face-to-face collaboration;mobile computing;mobile groupware;peer-to-peer computing;personal area networks;self-organizing network,,27,17,42,,,,Aug-01,27 Aug 2001-29 Aug 2001,IEEE,IEEE Conferences,
Requirements development in scenario-based design,J. M. Carroll; M. B. Rosson; G. Chin; J. Koenemann,"Dept. of Comput. Sci., Virginia Polytech. Inst. & State Univ., Blacksburg, VA, USA",IEEE Transactions on Software Engineering,20020806,1998,24,12,1156,1170,"We describe and analyze the process of requirements development in scenario based design through consideration of a case study. In our project, a group of teachers and system developers initially set out to create a virtual physics laboratory. Our design work centered on the collaborative development of a series of scenarios describing current and future classroom activities. We observed classroom scenarios to assess needs and opportunities, and envisioned future scenarios to specify and analyze possible design moves. We employed claims analysis to evaluate design trade-offs implicit in these scenarios, to codify the specific advantages and disadvantages in achieving requirements. Through the course of this process, the nature of our project requirements has evolved, providing more information but also more kinds of information. We discuss the utility of managing requirements development through an evolving set of scenarios, and the generality of the scenario stages from this case study",0098-5589;00985589,,10.1109/32.738344,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=738344,,Collaborative work;Computer science;Design engineering;Helium;Humans;Laboratories;Physics;Vocabulary;Writing,courseware;formal specification;physics computing;systems analysis;user interfaces;virtual reality,case study;claims analysis;classroom scenarios;collaborative development;design trade-offs;evolving set;future classroom activities;future scenarios;project requirements;requirements development;scenario based design;scenario stages;system developers;teachers;virtual physics laboratory,,35,,42,,,,Dec-98,,IEEE,IEEE Journals & Magazines,
Implementing Adaptive Techniques in Systems for Collaborative Learning by Extending IMS-LD Capabilities,I. D. Magnisalis; S. N. Demetriadis; A. S. Pomportsis,"Dept. of Inf., Aristotle Univ., Thessaloniki, Greece",2010 International Conference on Intelligent Networking and Collaborative Systems,20110128,2010,,,70,77,"In this article we present an architecture for the integration of external and independent software components into IMS-LD based courses that cater for adaptivity. The architecture allows combining existing research on explicit representations of collaborative learning processes (i.e. learning designs) with the availability of existing and tested collaborative learning tools (e.g. a forum in a VLE, an agent, a service or even a software component that provides a specific functionality). The architecture allows controlling the learning tools either by a human or a pedagogical agent and thus enables adaptive interventions to the flow of the learning activity. A mediator component is the key element in the proposed architecture. To prove the soundness of the architecture and the flexibility of its implementation an example scenario is illustrated. In this scenario IMS-LD based modeling and Copper core engine are used to implement adaptations by setting LD properties according to input from an external group formation tool. The whole process is mediated by an integration component provided to the teacher as a Moodle resource.",,Electronic:978-1-4244-4278-2; POD:978-1-4244-8828-5,10.1109/INCOS.2010.55,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5702079,Collaboration Scripts;IMS-LD;Learning Design;System Architecture;adaptive systems;web services,,Web services;computer aided instruction;groupware;software architecture,Copper core engine;IMS-LD capabilities;Web services;collaborative learning;mediator component;software components;system architecture,,1,,45,,,,24-26 Nov. 2010,,IEEE,IEEE Conferences,
SCORM Compliant-Architecture for Including Simulations in E-learning Systems,A. de Antonio Jiménez; J. R. RodrÃguez; Z. Madrigal Alfaro,"Fac. de Inf., Univ. Politec. de Madrid, Madrid, Spain",2009 Mexican International Conference on Computer Science,20100422,2009,,,215,220,"The integration of interaction and simulation in e-learning systems represents a milestone in educational research and supports the student's learning process in innumerable ways. Nevertheless, current standards do not provide appropriate mechanisms to treat simulations as learning objects, which makes their integration into e-learning systems a hard task. This work proposes an architecture as extension to SCORM which includes a Tutoring Module for Simulations (TMS). The main objective consists in providing mechanisms to track and ¿observe¿ the student's actions while interacting with a simulation, thus enabling the TMS to take decisions or intervene when necessary, and/or to modify the simulation course.",,Electronic:978-0-7695-3882-2; POD:978-1-4244-5258-3,10.1109/ENC.2009.48,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5452557,SCORM;Simulation;e-learning,Books;Computational modeling;Computer science;Computer simulation;Educational technology;Electronic learning;HTML;Informatics;Information technology;Internet,computer aided instruction;simulation;software architecture,SCORM compliant-architecture;e-learning systems;sharable content object reference model;tutoring module for simulations,,0,,19,,,,21-25 Sept. 2009,,IEEE,IEEE Conferences,
Software Reuse and Component Technology,J. Shi,"Sch. of Comput. & Commun. Eng., Weifang Univ., Weifang, China",2010 Third International Symposium on Information Processing,20101217,2010,,,499,501,"This paper discuss the course of the software reuse as well as the starting of component technology, and analyze the difference on software reuse from the view of component development and object development. The component technology is also analyzed on the multilayer software architecture and Web application. Finally, the paper carries on the summary and the forecast to the component technology.",,Electronic:978-0-7695-4261-4; POD:978-1-4244-8627-4,10.1109/ISIP.2010.123,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5669098,COM;CORBA;EJB;Software reuse;component,Business;Object oriented modeling;Programming;Software;Software architecture;Unified modeling language,Internet;object-oriented programming;software architecture;software reusability,Web application;component development;component technology;multilayer software architecture;object development;software reusability,,1,,13,,,,15-17 Oct. 2010,,IEEE,IEEE Conferences,
Strategy and the future of software applications,B. Subirana,,2013 1st International Conference on Emerging Trends and Applications in Computer Science,20131223,2013,,,ii,ii,"Summary form only given. We will first provide a framework to analyze the evolution of software applications and the derived opportunities for market disruption that emerge. We will then apply the framework, first to well know success stories and then to the future. Our window into the future will be based on recent research mostly from the MIT Field Intelligence Laboratory. We will focus on Big Data and various engineering solutions that are currently being researched including sensors that enable new applications (light scanning, smart skins, water leakage, temperature RFID); architectural solutions that enable new data sharing models for applications (such as cloud car, RFID middleware, digital graffiti); and the potential disruptive business impact in various business processes and industries including the supply chain, massive on-line open courses, smart cities, auto-industry and social media.",,Electronic:978-1-4673-5250-5; POD:978-1-4799-3473-7,10.1109/ICETACS.2013.6691380,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6691380,,,business data processing;computer aided instruction;data analysis;software architecture;software maintenance;supply chain management,MIT Field Intelligence Laboratory;RFID middleware;architectural solutions;auto-industry;big data;business processes;cloud car;data sharing models;digital graffiti;disruptive business impact;light scanning;market disruption;massive online open courses;smart cities;smart skins;social media;software application evolution analysis;supply chain;temperature RFID;water leakage,,0,,,,,,13-14 Sept. 2013,,IEEE,IEEE Conferences,
Microprocessors in a digital system design curriculum,B. W. Jordan,"Northwestern University, Evanston, IL",Proceedings of the IEEE,20050628,1976,64,6,1000,1002,"For some time now, the notion that ""an algorithm is an algorithm"" has been emphasized in digital system design. In approaching such design problems, the question of hardware versus software implementation of the algorithm should be left to the last. In fact, such approaches have not been viable until the advent of the microprocessor, and software design has seemingly gone its own way independently of hardware design. But has it really? It is becoming increasingly clear that structured approaches to the design of digital systems, hardware or software, have evolved in both areas and are virtually identical. It is possible to teach a course on digital system design so that a diverse group can understand and learn from each other's background. It is also possible to have a laboratory wherein realistic projects can be undertaken. In this paper, the digital system design sequence and laboratory facilities at Northwestern University will be discussed. Also, desirable design tools will be postulated.",0018-9219;00189219,,10.1109/PROC.1976.10254,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1454523,,Control systems;Digital systems;Hardware;Logic design;Microcomputers;Microprocessors;Programmable logic arrays;Programming profession;Software design;Software systems,,,,0,,7,,,,Jun-76,,IEEE,IEEE Journals & Magazines,
Space Surveillance Network and Analysis Model (SSNAM) Performance Improvements,A. Butkus; K. Roe; B. Mitchell; T. Payne,"LLC, Torrence",2007 DoD High Performance Computing Modernization Program Users Group Conference,20080122,2007,,,469,473,"The space surveillance network and analysis model (SSNAM) is an air force space command (AFSPC) model, which provides the capability to analyze and architect space surveillance network (SSN) force structure. To provide these capabilities SSNAM supports two types of simulations: catalog maintenance, and special events (launch, on-orbit events, and breakup). There are many configuration options available with SSNAM: models for all the sensors currently in the SSN to include space based and ground based sensors, hours of operation by sensor, track capacity by sensor, models for sensors yet to be created, user defined weather conditions, National Aeronautical and Space Administration catalog growth model including space debris, and solar flux just to name a few. SSNAM is a large software system. It is written in Java, C/C++, and FORTRAN (77 & 95), represents over a million lines of code, and employs a Web-based, load-sharing architecture to decrease simulation runtime. Catalog maintenance simulations are both computationally and input/output (I/O) intensive. A typical catalog maintenance simulation (10 K to 35 K satellites simulated over a 90 day period) will generate over a terabyte of data, during the course of a simulation, which is reduced down to approximately 1.5 gigabytes. Depending on simulation configuration, runtimes can range from 12 to 48 hours on a 16 node, PC network cluster. Because of the high computational demands of SSNAM catalog maintenance simulations and the anticipation of transitioning SSNAM to model the maintenance of an special perturbation (SP) catalog, the SSNAM system was ported to run on Maui High Performance Computing Center (MHPCC) platforms. This port resulted in at least a three-fold increase in performance for all currently parallelized processing in SSNAM. This paper provides an overview of the SSNAM application, its Web based, load sharing architecture, the effort involved with porting Java and FORTRAN to MHPCC platforms, the app- roach and implementation for parallelizing the SP tasker, and the resulting performance gains.",,POD:978-0-7695-3088-5,10.1109/HPCMP-UGC.2007.67,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4438029,,Aerospace control;Capacitive sensors;Computational modeling;Computer architecture;Discrete event simulation;Force sensors;High performance computing;Java;Performance analysis;Runtime,Internet;digital simulation;military computing;parallel processing;software architecture,C/C++;FORTRAN 77;FORTRAN 95;Java;Maui High Performance Computing Center platforms;National Aeronautical and Space Administration catalog growth model space debris;Web-based architecture;air force space command model;catalog maintenance simulation;ground based sensors;large software system;load-sharing architecture;parallelized processing;solar flux;space based sensors;space surveillance network and analysis model;special events simulation;special perturbation catalog,,2,,,,,,18-21 June 2007,,IEEE,IEEE Conferences,
Proposal of international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods,H. Tamura; H. Kato,"Ritsumeikan University, Japan",2009 8th IEEE International Symposium on Mixed and Augmented Reality,20091117,2009,,,233,236,"This is a proposal to the ISMAR community from Japanese AR/MR researchers for the future progress of AR/MR technology. We hope to expand our activities over the ISMAR community and call for international participants who would take part in a number of voluntary works. At the same time, this paper presents a current view of the outcomes of these activities may have be in due course. We will focus here on the various tracking methods, one of the most active themes at the annual ISMAR symposiums. The main goal of our activities is to build a framework to comprehensively evaluate a variety of existing and future tracking methods. Strictly speaking, our targets should include all the geometric registration methods that merge the real and virtual world seamlessly. They can also be termed as real-time 3D matchmove. After initial registration (calibration) of two spaces is achieved, either object tracking or camera tracking is required when the subject or camera moves. In addition to methods suited to static registration, there exist also methods that focus solely on improving the performance of tracking, without calibration. In this paper, when we use the terms ""registration and tracking"" or simply ""tracking"" we will be referring to the general definition of tracking as given above.",,POD:978-1-4244-5390-0,10.1109/ISMAR.2009.5336441,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5336441,,Benchmark testing;Calibration;Cameras;Pipelines;Proposals;Recruitment;Software testing;Target tracking;Virtual reality,augmented reality;tracking,ISMAR symposium;augmented reality;benchmark test schemes;camera tracking;geometric registration method;international voluntary activities;mixed reality;object tracking;real-time 3D matchmove;static registration;tracking method,,3,,,,,,19-22 Oct. 2009,,IEEE,IEEE Conferences,
Integrity of online testing in e-learning: empirical study,T. Wielicki,"Craig Sch. of Bus., California State Univ., Fresno, USA",Fourth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW'06),20060327,2006,,,5 pp.,210,"An online upper division undergraduate MIS course has been designed and delivered over consecutive five semesters to a sample of over 200 students. The same course was also delivered in a Web-enhanced version (paperless course with regular classroom lectures). This paper reports on a study, which attempts to answer numerous questions regarding impact of an e-learning format on quality of educational experience. Specifically, in this part of the study we try to find out whether online testing with an open book format is compromising integrity of assessment in e-learning by encouraging cheating among students, and what is the difference in online testing and assessment between students in Web based (fully online) class versus Web enhanced class",,POD:0-7695-2520-2,10.1109/PERCOMW.2006.69,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1598970,,Books;Costs;Educational programs;Educational technology;Electronic learning;Monitoring;Paper technology;Security;Software testing;Solids,Internet;educational administrative data processing;educational courses;management information systems,MIS course;Web enhanced class;e-learning;educational experience;management information system;online testing;open book format,,2,,10,,,,13-17 March 2006,,IEEE,IEEE Conferences,
Towards the Next Generation of E-Learning Standards: SCORM for Service-Oriented Environments,G. Vossen; P. Westerkamp,"University of Muenster, Germany",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,1031,1035,"An important research topic in the field of e-learning platform architectures focuses on service orientation. Although service-oriented architectures (SOAs) are well-understood in the field of software engineering, the e-learning community has started only recently to discuss SOAs for e-learning. This paper takes a closer look at the implications of service orientation on SCORM, because this new type of e-learning platform architecture offers a different way of reusing content and functionalities. SCORM is widely accepted by e-learning manufacturers to establish a distributed learning environment model that fosters the interoperability of learning tools and course content. It is near at hand to use the SCORM approach also for service-oriented e-learning environments. However, as is shown in this paper, several improvements have to be executed to specify a SCORM version for a SOA",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652622,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652622,,Communication standards;Computer architecture;Electronic learning;Information systems;Service oriented architecture;Simple object access protocol;Standardization;Standards development;Web and internet services;Web services,computer aided instruction;open systems;software architecture,course content;distributed learning environment model;e-learning standards;interoperability;learning tools;service-oriented architectures;service-oriented environments;sharable content object reference model;software engineering,,13,,9,,,,5-7 July 2006,,IEEE,IEEE Conferences,
Moodle-based data mining potentials of MOOC systems at the University of Szeged,G. Kőrösi; F. Havasi,"University of Szeged, Institute of Informatics, Hungary","2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)",20170713,2017,,,755,760,"In today's world virtual online educational platforms emerge literally on daily bases and many offer MOOC-based courses. With the appearance of MOOC, educational platforms have gained an additional boost, a new aspect in their evolutionary process, which has opened a new field of research thanking to the extraction of logging information within the frames of data mining. It has become clear that educators will be able to tailor their courses by merging the two previously mentioned fields and by carrying out MOOC-based data mining, targeting pedagogical aspects. This field of research seems promising and important, thus a faculty at the University of Szeged has created its own MOOC educational platform which has been set to facilitate data mining by implementing a wide range of logging algorithms. The data would be processed through a complex Artificial Intelligence program, which, in the short term, could reveal new and exciting pedagogical findings, while in the long run, the supervisors could put together a platform that would help and notify educators about relevant information. It would become possible to create adaptive educational materials, as well. This work aims at clarifying how such platforms function and what the steps of data collection and evaluation are.",,CD:978-953-233-092-2; Electronic:978-953-233-090-8; POD:978-1-5090-4969-1,10.23919/MIPRO.2017.7973523,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7973523,,Data mining;Data models;Databases,computer aided instruction;data mining;educational courses;information retrieval,MOOC educational platform;MOOC systems;MOOC-based courses;MOOC-based data mining;Moodle-based data mining;University of Szeged;adaptive educational materials;complex artificial intelligence program;data collection;data evaluation;evolutionary process;logging algorithms;logging information extraction;pedagogical aspects;virtual online educational platforms,,,,,,,,22-26 May 2017,,IEEE,IEEE Conferences,
Some perspectives on network centric distance learning and software engineering,E. Cloete,"Dept. of Comput. Sci. & Inf. Syst., South Africa Univ., Pretoria, South Africa",Proceedings 7th IEEE Workshop on Future Trends of Distributed Computing Systems,20020806,1999,,,288,289,Network-centric computing involves fundamental changes at many levels that amount to a substantial paradigm shift in computing. Creative approaches and competent strategies to manage the network-centric environment at both the instructional design and user levels need to be established and understood in order to ensure a degree of quality comparable to what we had before. A few perspectives on some of the challenging issues in this environment are discussed,1071-0485;10710485,POD:0-7695-0468-X,10.1109/FTDCS.1999.818819,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=818819,,Acoustical engineering;Application software;Communications technology;Computer aided instruction;Computer networks;Courseware;Environmental management;Middleware;Quality management;Software engineering,configuration management;distance learning;software engineering,distance learning;instructional design;network centric;software engineering;user levels,,1,,3,,,,1999,20 Dec 1999-22 Dec 1999,IEEE,IEEE Conferences,
Web-based feature reduction system: a case study,Hoh Peter In; T. Foster; J. Surprise; S. O. Jung; D. Simmons; H. Fujihara,"Dept. of Comput. Sci., Texas A&M Univ., College Station, TX, USA","2003 Symposium on Applications and the Internet, 2003. Proceedings.",20030228,2003,,,406,407,"Before the feature reduction system (FRS) was developed, software engineers were required to use multiple independent Web-based information-reporting systems when conducting multiple Web transactions. Software engineers, interacting with many Web-based systems during normal software project activities, are often required to manually enter similar, or even the same, information many times using a graphical user interfaces. This paper presents FRS, a Web-based feature reduction system, which enables software engineers to greatly reduce their manual intervention during the course of Web transactions. Unlike other automatic Web transaction systems, FRS adopts a new component-based approach, called ""WebComponent"", to generalize initial capabilities of script-based FRS. The on-going component-based approach to FRS results in increased ease and efficiency of Web transactions, enabling higher-level Web transaction programming (called ""mega-programming""), and increasing code reusability through WebComponents.",,POD:0-7695-1872-9,10.1109/SAINT.2003.1183085,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1183085,,Computer aided software engineering;Computer science;Graphics;Handheld computers;Software systems;Software testing;System testing;User interfaces;Web server;Web sites,Internet;graphical user interfaces;object-oriented programming;software reusability;transaction processing,Web transaction programming;Web-based feature reduction system;WebComponent;automatic Web transaction systems;code reusability;mega-programming;script-based feature reduction system;software engineering,,0,,3,,,,27-31 Jan. 2003,,IEEE,IEEE Conferences,
Procedures for off-nominal cases: Very closely spaced parallel runway operations,S. Veram; S. Lozito; T. Kozon; D. Ballinger; H. Resnick,"NASA Ames Research Center, USA",2008 IEEE/AIAA 27th Digital Avionics Systems Conference,20081209,2008,,,2.C.4-1,2.C.4-11,"This study investigated procedures to increase capacity in the terminal area using a high-fidelity flight deck simulator. The concept was developed to achieve visual meteorological condition capacities under instrument meteorological conditions when landing aircraft on runways 750 ft apart. The purpose was to investigate procedures related to breakout maneuvers on final approach during off-nominal conditions. Fifty percent of the simulation runs had an off-nominal situation. The off-nominal situation was either the wake of the lead aircraft drifting too close to the trailing aircraft or the lead aircraft deviating from its course and blundering towards the trailing aircraft. The location of the off-nominal situation was also a variable. Results showed that the workload and situational demands experienced by pilots were higher in the off-nominal as compared to the normal scenario. Pilots executed a breakout maneuver earlier for wake intrusion than for aircraft deviation. The location and cause of the off-nominal situation did not have a significant impact on workload or situation awareness. In general, the pilots flew the breakout maneuver accurately and safely. The results provide an assessment of the procedures for breakout maneuvers during off-nominal conditions.",2155-7195;21557195,CD-ROM:978-1-4244-2208-1; POD:978-1-4244-2207-4,10.1109/DASC.2008.4702783,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4702783,,Air traffic control;Air transportation;Aircraft navigation;Airports;Computer aided software engineering;Instruments;Meteorology;Monitoring;NASA;Radar,aerospace control;aerospace simulation;aerospace test facilities;airports;human factors,breakout maneuvers;distance 750 ft;final approach;high-fidelity flight deck simulator;instrument meteorological conditions;off-nominal case;terminal area;very closely spaced parallel runway operation;visual meteorological condition;wake intrusion,,3,,10,,,,26-30 Oct. 2008,,IEEE,IEEE Conferences,
Software Architecture for Cold Roll-forming Design and Simulation,C. Liu; L. Ma; G. Li,"Coll. of Mech. Eng., Yanshan Univ., Qinhuangdao, China",2009 WRI World Congress on Software Engineering,20091110,2009,3,,260,265,"As a result of analysis of the technical difficulties of cold roll-forming and the requirements of a collaborative design system for cold roll-forming, the physical four-tier structure of the cold roll-forming system is proposed. And then the architecture of a multi-agent based collaborative design system is introduced, with defining all the agents of the architecture in detail. Agents communicate with each other using XML technology. Based on it, a prototype system using JavaEE environment is developed. Customers and designers can access the system by internet, customers input product parameters, designers design the roll, and simulation program simulate the design parameters to decide whether the parameters is reasonable and send feedback message to designers. All data are stored in database to carry out data mining and to provide intelligent support. A case study is given at the end of this paper to validate the course of using this multi-agent system.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.245,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319406,cold roll forming;simulation;software architecture,Computer architecture;Databases;Feedback;Internet;Java;Online Communities/Technical Collaboration;Product design;Prototypes;Software architecture;XML,Java;cold rolling;forming processes;groupware;multi-agent systems;production engineering computing;software architecture,JavaEE environment;XML technology;cold roll-forming;data mining;intelligent support;multiagent based collaborative design system;physical four-tier structure;software architecture,,0,,10,,,,19-21 May 2009,,IEEE,IEEE Conferences,
Language Support for Loosely Coupled Distributed Programs,M. L. Scott,"Department of Computer Science, University of Rochester",IEEE Transactions on Software Engineering,20060918,1987,SE-13,1,88,103,"A distributed operating system encourages a style of programming in which independently developed processes interact in a nontrivial fashion at run time. Server processes, for example, must deal with clients that they do not understand, and certainly cannot trust. Interprocess communications can be written in a traditional, sequential language with direct calls to kernel primitives, but the result is both cumbersome and error-prone. Convenience and safety are offered by the many distributed languages proposed to date, but in a form too inflexible for anything other than the pieces of a single distributed program. A new language known as LYNX overcomes the disadvantages of both these previous approaches. Novel features of LYNX address problems encountered in the course of practical experience, writing distributed programs without high-level language support. Chief among these features are a virtual circuit abstraction called the link, and an unconventional coroutine mechanism that allows a server to maintain nested contexts for interleaved conversations with an arbitrary number of clients.",0098-5589;00985589,,10.1109/TSE.1987.232838,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1702136,Coroutines;LYNX;distributed computing;late binding;links;message passing;process independence;programming languages,Computer languages;Contracts;Distributed computing;File servers;High level languages;Kernel;Message passing;Operating systems;Safety;Writing,,Coroutines;LYNX;distributed computing;late binding;links;message passing;process independence;programming languages,,9,,58,,,,Jan. 1987,,IEEE,IEEE Journals & Magazines,
Study on Production Process Control of Virtual Organization in Small and Medium-Sized Enterprises Based on Manufacturing Resource Workload,L. Guofu; X. Wenming; Y. Feifan; L. Yongjian,"Fac. of Eng., Ningbo Univ., Ningbo",2008 International Conference on Computer Science and Software Engineering,20081222,2008,6,,479,482,"The disorder competition between enterprises and the waste of manufacturing resources existing in the Small and Medium-sized Enterprises, make enterprise's agility decline and production cost rise, and cause enterprises to be in the disadvantageous position in the market competition. The essence of production process control in the virtual organization of Small and Medium-sized Enterprises, is to keep balance of manufacturing resource workloads for all member enterprises, to improve the rationality of manufacturing resource workloads, and to reduce the production cost and raise the manufacturing process agility. The production control of virtual organization, is mainly tokeep balance of whole demand of production capacity in the virtual organization and production capacity offered by all the member enterprises. Once the deviation from the production planning such as production capacity fluctuation, urgent order, equipment fault, the absence of operators etc.appeared in the production schedule implement course, the original production planning should be adjusted to keep the steady operation of the manufacturing system. Because production capacity, activity progress, order quantity, etc. are directly correlated with manufacturing resources workloads, production process control of small and medium-sized enterprises can be simplified and the efficiency can be raised by the integration and schedule of workloads, and by using different control strategies according to manufacturing resource different workloads. Through the analysis of production process activity and manufacturing resources workloads in the virtual organization based on the Small and Medium-sized Enterprises, and from the viewpoint of balancing manufacturing resources workload and improving manufacturing process agility, and according to task and manufacturing resources workloads in production process, this paper put forward the production process controlstrategy and its implementation process in the virtu- - al organization of small and medium-sized enterprises based on workloads.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1646,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723302,small and medium-sized enterprise;virtual,Capacity planning;Costs;Fluctuations;Job shop scheduling;Manufacturing processes;Process control;Production control;Production planning;Production systems;Pulp manufacturing,agile manufacturing;production control;production planning;small-to-medium enterprises;virtual enterprises,manufacturing process agility;manufacturing resource workloads;manufacturing system;medium-sized enterprises;production capacity;production cost;production planning;production process control;small-sized enterprises;virtual organization,,0,,9,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Design and Implementation of a Course Scheduling System Using Activation Spreading,Y. Hori; T. Nakayama; Y. Imai,"Inf. Technol. Center, Kagawa Univ., Takamatsu, Japan","2009 10th ACIS International Conference on Software Engineering, Artificial Intelligences, Networking and Parallel/Distributed Computing",20091013,2009,,,18,23,"This paper develops an automated tool for generating the student's course schedule. A lot of students course schedule are manually generated based on syllabus information, such as class title, summary and categories written by the teachers. However, at a large number of classes, it is very exhaustive to manually generate the course schedule forthe students, due to various constraint condition or criteria. Thus, this paper has formalizes this problem as a constraintsatisfaction/optimization problem, develops an automated tool, and evaluates the effectiveness of our system.",,POD:978-0-7695-3642-2,10.1109/SNPD.2009.51,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5286701,Activation Spreading;Constraint Satisfaction Problem;Recommendation;Scheduling System,Artificial intelligence;Constraint optimization;Costs;Data visualization;Design engineering;Distributed computing;Information technology;Intelligent networks;Processor scheduling;Software engineering,Internet;constraint theory;educational administrative data processing;educational courses;optimisation;scheduling,Web syllabus;activation spreading;constraintsatisfaction/optimization problem;plan support system;student course scheduling system;syllabus information,,0,,11,,,,27-29 May 2009,,IEEE,IEEE Conferences,
What Elements of XP are being Adopted by Industry Practitioners?,J. A. Livermore,"Walsh Coll., Troy, MI",Proceedings of the IEEE SoutheastCon 2006,20060515,2006,,,149,152,"This research focused on the factors that impact implementing agile software development methodologies. Extreme programming is the most commonly implemented agile methodology. Information on agile methodology implementation was collected via an online survey instrument distributed to members of software process improvement user groups. During the course of the research, it was discovered that very few organizations implement all of the XP principles. Organizations are also modifying the XP principles to suit their corporate cultures and development environments. This research measured the degree to which each of the XP principles has been adopted and modified by industry practitioners",1091-0050;10910050,POD:1-4244-0168-2,10.1109/second.2006.1629340,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1629340,,Code standards;Educational institutions;Graphical user interfaces;Instruments;Internet;Programming profession;Scheduling;Software engineering;Testing;Writing,programming environments;software development management,agile software development methodologies;extreme programming;industry practitioners,,2,,14,,,,March 31 2005-April 2 2005,,IEEE,IEEE Conferences,
A Self-Adjusting Course Caching System in Field of Mobile Learning,J. Wang; L. Zhang; W. Ji,"Comput. Sci. & Inf. Eng. Coll., Harbin Normal Univ., Harbin",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,855,858,"One of the main challenges of using mobile devices as a learning platform is the impermanent network environment due to the wireless coverage or wireless link fail. On the other hand, GPRS or 3G telecommunication protocol offer the persistent connectedness of learning, but comparative weak computing power and very limited network bandwidth cause the learning as time-consuming process. Besides, the learning contents become more and more miscellaneous with on-line multimedia presentations, and it is necessary for learners to wait for the learning resources to be downloaded from the remote learning management server. In this paper, we propose a solution, called self-adjusting course caching system, to solve those issues in the field of mobile learning.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.172,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723038,Course caching system;Mobile learning;Self adjustement,Bandwidth;Computer networks;Computer science;Educational institutions;Ground penetrating radar;Mobile computing;Network servers;Protocols;Software engineering;Switches,3G mobile communication;computer aided instruction;mobile computing;packet radio networks;protocols,3G telecommunication protocol;GPRS;mobile devices;mobile learning;network bandwidth;online multimedia presentations;remote learning management server;self-adjusting course caching system;wireless coverage,,0,,4,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Interactive computer/network-based program for teaching English as a foreign language in the elementary levels in Saudi Arabia,A. M. Alabbad,"Preparatory Year Deanship & College of Languages and Translation, King Saud University, Riyadh, Saudi Arabia",2011 International Conference on Multimedia Computing and Systems,20110711,2011,,,1,4,"This is an ongoing experimental study aims to investigate the impact of computer-assisted language learning (CALL) and software design on both the achievement of the learners of English as a foreign language (EFL) and their attitudes toward learning EFL on upper-elementary level students. It examines both variables (performance and attitudes) before and after the implementation of computers and learning at home via the Internet. The field study is taking place at the College of Administrative Sciences - King Saud University (KSU) in Riyadh, Saudi Arabia. Prior to the study, the researcher conducted a motivational and attitudinal survey of the subjects, which was adapted from Gardner's Attitude/Motivation Test Battery with modifications. The survey intended to examine 150 Saudi freshmen student's attitudes in KSU toward leaning EFL using audio-lingual and grammar translation methods and traditional teaching aids in school. The survey's results showed negative attitudes held by students toward learning English using traditional teaching aids i.e textbook and paper handouts. The subjects of the current study have reached about 100 students in different phases till the beginning of 2011. All students are freshman males who take this general English course (Eng 101) as a requisite for their B.A program. The study period was one semester of about 16 weeks, during which the students experienced a completely new way of learning English through computers and the Internet. To measure the students' progress the researcher ran a pre-test and a post test for the experimental group. At the same time a control group who studied the same course took a pre-test and a post-test to measure and compare their performance with the experimental group. Results showed that the experimental group outperformed the control group by 25%. As to the experimental attitudes toward using computers and audiovisual technology students attitudes were remarkable positive. It will be useful to see ho- - w the design and implementation of computer programs can help enhancing the learning outcomes. The designed program will be reviewed during the presentation session so as the researcher and the designing team could benefit from the valuable input from experts in the fields of language learning, e-learning and educational software designers.",Pending,Electronic:978-1-61284-732-0; POD:978-1-61284-730-6,10.1109/ICMCS.2011.5945699,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5945699,EFL;Languaeg learning attitudes/motivation;computer assissted language learning (CALL);e-learning;educatinoal sofware/Web design;language learning,Computers;Educational institutions;Grammar;Internet;Materials;Multimedia communication,Internet;audio-visual systems;computer aided instruction;educational courses;educational institutions;grammars;language translation;linguistics;natural language processing;teaching,B.A program;College of Administrative Sciences;English teaching;Gardner's Attitude/Motivation Test Battery;Internet;King Saud University;Riyadh;Saudi Arabia;audio-lingual translation method;audiovisual technology;computer-assisted language learning;e-learning;elementary levels;foreign language;general English course;grammar translation method;interactive computer-based program;interactive network-based program;software design,,0,,21,,,,7-9 April 2011,,IEEE,IEEE Conferences,
Testing for millennium risk management,M. Feord,"Compuware, Netherlands",IEEE Software,20020806,1997,14,3,126,"127, 130-1","The Year 2000 conversion is a challenge to the economics of both testing and maintenance, but as a whole we are not responding with balanced priorities. Those looking for Year 2000 solutions typically allocate their first energies and budgets to acquiring automated analysis and conversion deals and services. This disturbing tendency ignores two facts that surface in virtually every analysis of the Year 2000 challenge: fifty percent or more of the effort will be in testing; and despite consuming a wealth of resources each year, current testing practices cannot satisfy the demands of current maintenance unrelated to the Y2K conversion. For the moment, most organizations continue to delay action on the Y2K Test problem while wading through the dozens of available analysis and conversion solutions. As a result, many Y2K projects have started on master plans that will need major revision once the true needs and benefits of testing automation become apparent. A growing number of those projects have already corrected course, revising strategy and reallocating budgets once they appreciated the nature of the Y2K testing challenge. Embarrassment will probably be the least of many worries for those that ignore the challenge much longer",0740-7459;07407459,,10.1109/52.589256,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=589256,,Automatic testing;Automation;Costing;Costs;Delay;Manufacturing automation;Performance evaluation;Power generation economics;Production facilities;Productivity;Risk management;Software testing;System testing,program testing;risk management;software development management;software maintenance,Y2K Test problem;Y2K conversion;Y2K projects;Y2K testing challenge;Year 2000 conversion;Year 2000 solutions;budgets;conversion solutions;master plans;millennium risk management testing;software maintenance;testing practices,,0,,,,,,May/Jun 1997,,IEEE,IEEE Journals & Magazines,
Affordable SLAM through the co-design of hardware and methodology,S. Magnenat; V. Longchamp; M. Bonani; P. Rétornaz; P. Germano; H. Bleuler; F. Mondada,"LSROEPFL, EPFL-LSRO, Station 9, 1015 Lausanne, Switzerland",2010 IEEE International Conference on Robotics and Automation,20100715,2010,,,5395,5401,"Simultaneous localization and mapping (SLAM) is a prominent feature for autonomous robots operating in undefined environments. Applications areas such as consumer robotics appliances would clearly benefit from low-cost and compact SLAM implementations. The SLAM research community has developed several robust algorithms in the course of the last two decades. However, until now most SLAM demonstrators have relied on expensive sensors or large processing power, limiting their realms of application. Several works have explored optimizations into various directions; however none has presented a global optimization from the mechatronic to the algorithmic level. In this article, we present a solution to the SLAM problem based on the co-design of a slim rotating distance scanner, a lightweight SLAM software, and an optimization methodology. The scanner consists of a set of infrared distance sensors mounted on a contactless rotating platform. The SLAM algorithm is an adaptation of FastSLAM 2.0 that runs in real time on a miniature robot. The optimization methodology finds the parameters of the SLAM algorithm using an evolution strategy. This work demonstrates that an inexpensive sensor coupled with a low-speed processor are good enough to perform SLAM in simple environments in real time.",1050-4729;10504729,Electronic:978-1-4244-5040-4; POD:978-1-4244-5038-1,10.1109/ROBOT.2010.5509196,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5509196,,Hardware;Home appliances;Infrared sensors;Optimization methods;Robot sensing systems;Robotics and automation;Robustness;Sensor arrays;Sensor phenomena and characterization;Simultaneous localization and mapping,SLAM (robots);control engineering computing;mobile robots;optimisation;software engineering,FastSLAM 2.0;SLAM software;consumer robotics appliances;contactless rotating platform;global optimization;hardware codesign;low-speed processor,,9,,17,,,,3-7 May 2010,,IEEE,IEEE Conferences,
Research on Learning Resource Sharing System with Ontology-Based Hierarchy Semantic Model,Y. Li; Z. Chen; S. Yang; J. Ma; R. Huang,"R & D Center for Knowledge Eng., Beijing Normal Univ., Beijing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,772,776,"Sharing, re-purposing of learning resources are directions of e-learning system, and the developing semantic technology has potential to provide more advanced solutions for these requirements. There have been many research efforts in this direction. However, existing solutions have many weaknesses on resources usability and system availability. The paper proposes a feasible architecture for constructing learning resource sharing system with semantic technology, and ontology-based hierarchy semantic model and method to construct course ontology are described. The approach has been validated with prototype system.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.263,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723017,Course Ontology;Semantic Technology;e-Learning,Availability;Computer science;Educational technology;Electronic learning;Knowledge engineering;Ontologies;Research and development;Resource management;Semantic Web;Usability,computer aided instruction;information resources;ontologies (artificial intelligence),e-learning system;learning resource sharing system;ontology-based hierarchy semantic model,,0,,19,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Interactive constrained min-max optimization of multi-rate digital filters over the canonical signed-digit coefficient space,B. Nowrouzian; A. T. G. Fuller; F. Ashrafzadeh,"Dept. of Electr. & Comput. Eng., Alberta Univ., Edmonton, Alta., Canada",1998 IEEE Symposium on Advances in Digital Filtering and Signal Processing. Symposium Proceedings (Cat. No.98EX185),20020806,1998,,,43,47,"This paper presents an overview of the development of a graphical software environment called Papillon DSP OptiStation for the design and constrained min-max optimization of multi-rate FIR and IIR digital filters. The optimization engine is required to handle simultaneously multiple objective functions and multiple arbitrary equality and inequality constraints. Moreover, it is required to handle not only infinite-precision optimization, but also finite-precision optimization over the canonical signed-digit transfer function coefficient space. In addition, it is required to have guaranteed convergence, i.e. it is required to find a solution if one exists. The Papillon DSP OptiStation environment is based on a multi-threaded multi-process architecture facilitating co-operative online interaction between the user on the one hand and the optimizer on the other, through a Tcl/Tk graphical user interface. It is required that the user be able to change, interactively, any time-domain and/or frequency domain design specifications throughout the course of the optimization",,POD:0-7803-4957-1,10.1109/ADFSP.1998.685692,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=685692,,Constraint optimization;Design optimization;Digital filters;Digital signal processing;Engines;Finite impulse response filter;Frequency domain analysis;Graphical user interfaces;Time domain analysis;Transfer functions,circuit CAD;circuit optimisation;convergence of numerical methods;digital arithmetic;digital filters;frequency-domain synthesis;graphical user interfaces;minimax techniques;multiprocessing systems;signal processing;software engineering;time-domain synthesis;transfer functions,FIR digital filters;IIR digital filter;Papillon DSP OptiStation;Tcl/Tk graphical user interface;canonical signed-digit coefficient space;co-operative online interaction;convergence;equality constraints;finite-precision optimization;frequency domain design;graphical software environment;inequality constraints;infinite-precision optimization;interactive constrained min-max optimization;multi-rate digital filters;multi-threaded multi-process architecture;multiple objective functions;optimization engine;time-domain design;transfer function,,0,,10,,,,5-6 Jun 1998,05 Jun 1998-06 Jun 1998,IEEE,IEEE Conferences,
Adaptation and Intelligent Retrieval of Learning Content to Enhance On-line Courses,M. C. Mihaescu; D. D. Burdescu; C. M. Ionascu; B. Logofatu,"Software Eng. Dept., Univ. of Craiova, Craiova, Romania",2010 Sixth International Conference on Networking and Services,20100506,2010,,,323,328,"Enhancing on-line courses is one of the most important issues of current e-Learning platforms. These platforms try to upgrade from simple environments where learners can download documents and take tests to complex environments where the learning content is adapted and intelligently retrieved. This paper presents a methodology for achieving such goals in an attempt to enhance on-line courses. The methodology makes intensive use of well structured content, embedded logging mechanism for learner's performed activities and usage of state-of-the-art algorithms for proper knowledge acquisition.",,Electronic:978-1-4244-5928-5; POD:978-1-4244-5927-8,10.1109/ICNS.2010.70,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5460627,content adaptation;intelligent retrieval;machine learning algorithms;on-line course,Clustering algorithms;Content based retrieval;Electronic learning;Intelligent networks;Knowledge acquisition;Learning systems;Machine learning algorithms;Software engineering;Statistical analysis;Testing,computer aided instruction;content-based retrieval;educational courses;knowledge acquisition,document download;e-learning platforms;embedded logging mechanism;intelligent content retrieval;knowledge acquisition;learning content;online courses,,0,,25,,,,7-13 March 2010,,IEEE,IEEE Conferences,
Learning without lectures: a case study,W. S. Maki; R. H. Maki,"North Dakota State Univ., Fargo, ND, USA",Computer,20020806,1997,30,5,107,111,"During a 1995-1996 sabbatical, the authors' long-standing concern about discrepancies between their teaching philosophies and classroom practices reached a crisis. As a result, they decided to offer the fall 1996 Introduction to Psychology course on the World Wide Web. There were several issues to think about. First, the authors saw the potential for a huge impact, since 80 to 85 percent of North Dakota State University students enrol in Psych110, most within their first two years. Second, they decided to design the course so that it could be offered for off-campus distance learning as well as on-campus resident instruction. Third, they decided to minimize overhead for students by using only a Web browser, e-mail, a textbook, and the textbook publisher's demonstration/simulation software. Fourth, they chose to base decisions about course components on published literature covering cognition and teaching. Finally, they built in mid term and final student course evaluation components and a field experiment comparing student attitudes and learning outcome for online versus lecture classes",0018-9162;00189162,,10.1109/2.589918,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=589918,,Books;Computer aided software engineering;Educational institutions;HTML;Man machine systems;Personal communication networks;Production;Psychology;Technology planning;Testing,Internet;educational technology;human factors;psychology;teaching,Introduction to Psychology course;North Dakota State University students;Psych110;Web browser;World Wide Web;classroom practices;cognition;course components;demonstration/simulation software;e-mail;field experiment;learning outcome;lecture classes;off-campus distance learning;on-campus resident instruction;published literature;student attitudes;student course evaluation components;teaching philosophies;textbook,,2,,,,,,May-97,,IEEE,IEEE Journals & Magazines,
Decision theoretic requirements prioritization A two-step approach for sliding towards value realization,N. Kukreja,"Center for Systems and Software Engineering (CSSE), University of Southern California, Los Angeles, USA",2013 35th International Conference on Software Engineering (ICSE),20130926,2013,,,1465,1467,"Budget and schedule constraints limit the number of requirements that can be worked on for a software system and is thus necessary to select the most valuable requirements for implementation. However, selecting from a large number of requirements is a decision problem that requires negotiating with multiple stakeholders and satisficing their value propositions. In this paper I present a two-step value-based requirements prioritization approach based on TOPSIS, a decision analysis framework that tightly integrates decision theory with the process of requirements prioritization. In this two-step approach the software system is initially decomposed into high-level Minimal Marketable Features (MMFs) which the business stakeholders prioritize against business goals. Each individual MMF is further decomposed into low-level requirements/features that are primarily prioritized by the technical stakeholders. The priorities of the low-level requirements are influenced by the MMFs they belong to. This approach has been integrated into Winbook, a social-networking influenced collaborative requirements management framework and deployed for use by 10 real-client project teams for the Software Engineering project course at the University of Southern California in Fall 2012. This model allowed the clients and project teams to effectively gauge the importance of each MMF and low-level requirement and perform various sensitivity analyses and take value-informed decisions when selecting requirements for implementation.",0270-5257;02705257,Electronic:978-1-4673-3076-3; POD:978-1-4673-3075-6,10.1109/ICSE.2013.6606746,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6606746,Requirements;decision theory;prioritization;value-based prioritization,Decision making;Educational institutions;Quality function deployment;Sensitivity analysis;Software systems,decision theory;formal specification;social networking (online),TOPSIS;University of Southern California;Winbook;budget constraints;business goals;business stakeholders;decision analysis framework;decision problem;decision theoretic requirements prioritization;decision theory;high-level minimal marketable features;low-level requirements;multiple stakeholders;schedule constraints;sensitivity analyses;sliding towards value realization;social-networking influenced collaborative requirements management framework;software engineering project course;software system;technical stakeholders;value-based requirements prioritization approach;value-informed decisions,,3,,12,,,,18-26 May 2013,,IEEE,IEEE Conferences,
"Self-Regulated Learning, Motivation and Goal Theory: Implications for Instructional Design and E-Learning",J. R. Code; K. MacAllister; C. L. Z. Gress; J. C. Nesbit,"Simon Fraser University, Canada",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,872,874,"Instructional designers can use evidence-based theories of motivation and self-regulated learning to construct e-learning environments that promote goal-setting and achievement. We have used gStudy, educational software designed according to principles of self-regulated learning, to construct a Goal-Setting Kit. The Goal-Setting Kit incorporates tests, scaffolds, concept maps, and exercises that allow students to express, organize, and monitor their strategies for achieving personal and instructional goals",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652581,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652581,,Councils;Electronic learning;Monitoring;Process planning;Software design;Strategic planning;Testing,courseware,Goal-Setting Kit;e-learning;educational software;evidence-based motivation theories;gStudy;goal theory;instructional design;self-regulated learning,,2,,20,,,,5-7 July 2006,,IEEE,IEEE Conferences,
ASSIST-V: An Environment Simulator for IBM 360 Systems Software Development,C. E. Hughes; C. P. Pfleeger,"Department of Computer Science, University of Tennessee",IEEE Transactions on Software Engineering,20060918,1978,SE-4,6,526,530,"This paper describes ASSIST-V, a software tool designed for use in the teaching of operating systems, fie management, and machine architecture courses. ASSIST-V is a program that provides an environment for the implementation, testing, and evaluation of systems software for the IBM 360 series machines. This capability is achieved by simulating all relevant aspects of the machine's architecture. In particular, ASSIST-V simulates interrupts, I/O channels, and I/O devices, as well as all IBM 360 machine instructions. In addition, ASSIST-V provides extensive debugging and statistics-gathering aids.",0098-5589;00985589,,10.1109/TSE.1978.234139,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1702573,Educational software;I/O channel programming;IBM 360/370;interrupt handling;operating systems;simulation;systems software,Computer architecture;Debugging;Operating systems;Packaging machines;Program processors;Programming profession;Software testing;System software;System testing;Virtual manufacturing,,Educational software;I/O channel programming;IBM 360/370;interrupt handling;operating systems;simulation;systems software,,0,,14,,,,Nov. 1978,,IEEE,IEEE Journals & Magazines,
Internet of Things and the Credit Card Market: How Companies Can Deal with the Exponential Increase of Transactions with Connected Devices and Can Also be Efficient to Prevent Frauds,G. A. L. Ferreira; G. S. Gonçalves; A. G. L. Otero; G. L. B. Lima; P. T. Tsoucamoto; P. C. L. Villaca; L. F. S. Mialaret; A. M. d. Cunha; L. A. V. Dias,"Comput. Sci. Div. Aeronaut., Inst. of Technol., São Jose dos Campos, Brazil",2015 12th International Conference on Information Technology - New Generations,20150601,2015,,,107,111,"Communication devices like cell phones, refrigerators, TVs, and others have been considered lately as some Internet of Things (IoT) components, mainly due to the embedded systems evolution and web connectivity. During the first semester of 2014, at the Brazilian Aeronautics Institute of Technology (Instituto Tecnologico de Aeronautica -- ITA), a successful Interdisciplinary Problem Based Learning (IPBL) experience took place. At that time, almost 60 graduate students from three different courses (CE-229 Software Testing, CE-240 Database System Project, and CE-245 Information Technologies), within just 17 academic weeks, had the opportunity to conceptualize, model, and develop a system prototype to capture, store, and analyze credit card transactions. This system, named BDIT-C2 (Big Data, Internet of Things, and Credit Cards), has used an Application Programing Interface to enable communication devices to make purchases, allowing e-commerce through a web portal where fraud analysts could monitor all suspicious transactions.",,CD-ROM:978-1-4799-8827-3; Electronic:978-1-4799-8828-0; POD:978-1-4799-8829-7,10.1109/ITNG.2015.23,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7113457,Big Data;Internet of Things (IoT);credit cards;financial transactions,Big data;Computer architecture;Credit cards;Internet of things;Portals;Servers;Simple object access protocol,Big Data;Internet of Things;application program interfaces;educational courses;electronic commerce;fraud;portals;smart cards,BDIT-C2;Big Data-Internet of Things-Credit Card system;Brazilian Aeronautics Institute of Technology;CE-240 Database System Project;CE-245 Information Technologies;IPBL;Internet of Things;Web connectivity;Web portal;application programming interface;communication devices;courses;credit card market;credit card transaction analysis;credit card transaction storage;e-commerce;embedded systems evolution;fraud analysts;graduate students;interdisciplinary problem based learning;software testing;suspicious transactions,,0,,15,,,,13-15 April 2015,,IEEE,IEEE Conferences,
Augmenting agent knowledge bases with OWL ontologies,D. Holmes; R. Stocking,"Java Professionals, Inc., 1583 Spinnaker Drive, Suite 206, Ventura, CA 93001, USA",2009 IEEE Aerospace conference,20090424,2009,,,1,15,"The use of software agents, viewed as conditioned sets of automatic functions, has become a common and important tool in modern software engineering. Intelligent software agents, are agents that contain some model of the environment that includes a representation of goals desirable to the agent, and that are able to reason about the actual situation and determine some appropriate course of action to realize the agent's goals. The model of the environment is also referred to as a knowledge base.We have been developing intelligent software agents to support requirements analysis for autonomous military UAV systems. The agents are developed to provide complex and competent opponents as well as representative prototype UAV's with varying degrees and types of autonomous functionality. Both types of agent are implemented using the AOS JACK agent framework. The agents used in JACK model reasoning behavior according to the belief desire intention (BDI) model of artificial intelligence. JACK intelligent agents are autonomous software components that have explicit goals to achieve or events to handle (desires). To describe how they should achieve these desires, BDI agents are programmed with a set of plans. Each plan describes how to achieve a goal under varying circumstances. Set to work, the agent pursues its given goals (desires), adopting the appropriate plans (intentions) according to its current set of data (beliefs) about the state of the world. In a previous report, we described the use of a suite of OWL ontologies as a basis for interoperation among a collection of legacy and prototype engineering analysis and design systems. In this paper, we discuss the application of that same set of ontologies as a knowledge base for intelligent software agents that operate in the environment created by the collected systems. We describe a ""layered"" set of OWL ontologies that primarily serve as a domain model for a number of legacy operations analysis simulations, aeronautical - engineering design tools and software prototypes used to support the integrated design and development of aeronautical systems. We use these ontologies to provide a source for the derivation of agent-specific knowledge bases, (i.e. concepts, or in the case of JACK agents, ""belief sets"" are read directly from specified concepts and individuals in the ontology). The agents then use these facts to populate the agent's world model and subsequently, operate on these facts. The ontologies also provide a domain-model or context for the agent-specific knowledge base that allows access to facts about the ""world"" in which the agent is situated. Thus, concepts that are not directly part of the agent model are still accessible by e.g. SPARQL queries and other means. We then describe an example that illustrates the methodology and indicates the benefits of our approach.",1095-323X;1095323X,POD:978-1-4244-2621-8,10.1109/AERO.2009.4839651,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4839651,,Artificial intelligence;Design engineering;Intelligent agent;OWL;Ontologies;Prototypes;Software agents;Software engineering;Software prototyping;Unmanned aerial vehicles,aerospace computing;belief maintenance;inference mechanisms;knowledge representation languages;military computing;military vehicles;object-oriented programming;ontologies (artificial intelligence);remotely operated vehicles;software agents;software prototyping,AOS JACK agent framework;JACK model reasoning behavior;OWL ontologies;aeronautical engineering design tools;agent knowledge bases;artificial intelligence;autonomous military UAV systems;autonomous software components;belief desire intention model;intelligent software agents;legacy operations analysis simulations;modern software engineering;prototype engineering analysis;software prototypes,,0,,27,,,,7-14 March 2009,,IEEE,IEEE Conferences,
Analysis of the Construction of Virtual Leaning Community Based on the Autonomous Learning Model,J. Zhou; X. Zou,"Educ. Inst., China West Normal Univ., Nanchong, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"With the development of the internet information technology, the virtual learning communities constructed for the university students autonomous learning opened the new way. In this paper, the principles of constructing ""autonomous learning"" communities by building a leaner-centered mode are analyzed, and the essential functional modules are provided in this paper, based on the connotation of self- learning model combined with virtualization technology.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677238,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677238,,Communities;Courseware;Internet;Materials;Process control;Real time systems,Internet;computer aided instruction,Internet information technology;autonomous learning model;leaner centered mode;self learning model;university students autonomous learning;virtual leaning community construction;virtualization technology,,0,,10,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
The Research of Tracking and Traceability System on Pork Quality,M. Congguo; Z. Deshen; C. Lianghai; Y. Lan,"Huaiyin Inst. of Technol., Huaiyin, China",2010 International Conference on Intelligent Computation Technology and Automation,20100726,2010,3,,926,929,"The quality and safety of pork product are the attention focus during the course of pork production, the paper improves the accuracy of data collection and transmission tracking system to increase the quality and safety of pork products, and proposes a new data acquisition and transmission method based on HACCP and RFID (radio frequency identification), The method analyzes the information flow chain of pork production, and designs the key points of traceability units and data acquisition and transmission; and discusses the network structure and system processes and software architecture and information identification programs of the traceability system of the pork food quality and safety based on the bar code and Internet technology, and achieves the effective tracking and traceability of pork quality information to consumers. The experiment results have shown that the method can effectively improve the quality and safety of system data acquisition and transmission accuracy during pork production and distribution.",,Electronic:978-1-4244-7280-2; POD:978-1-4244-7279-6,10.1109/ICICTA.2010.426,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5523623,Pork;RFID;quality and safety;tracking and traceability,Data acquisition;Flow production systems;Food technology;IP networks;Information analysis;Paper technology;Product safety;Radiofrequency identification;Software architecture;Software safety,data acquisition;food products;food safety;quality control;radiofrequency identification,HACCP;RFID;data acquisition;data transmission;pork product safety;pork production;pork quality;radio frequency identification;traceability system;tracking system,,1,,5,,,,11-12 May 2010,,IEEE,IEEE Conferences,
Research of CBR retrieval method based on rough set theory,H. Li; Y. Song; X. Li; Q. Liu; Y. Zhu,"School of Computer Science & Technology, Beijing Institute of Technology, Beijing, China",2015 6th IEEE International Conference on Software Engineering and Service Science (ICSESS),20151130,2015,,,990,993,"Case retrieval is the key technology of case-based reasoning (CBR), directly affect the efficiency and quality of CBR. For the measurement issues of similar cases, using rough set theory to determine the importance of attributes and to distribute the rational weights of each property. Taking the improved nearest neighbor method which is based on the combination of Hamming distance and Euclidean distance to solve case similarity, improve the accuracy and efficiency of case matching.",2327-0586;23270586,CD-ROM:978-1-4799-8351-3; Electronic:978-1-4799-8353-7; POD:978-1-4799-8354-4,10.1109/ICSESS.2015.7339220,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7339220,cbr;retrieval method;rough set theory;similarity,Cognition;Courseware;Euclidean distance;Hamming distance;Knowledge representation;Set theory;Yttrium,case-based reasoning;information retrieval;rough set theory,CBR retrieval method;Euclidean distance;Hamming distance;case matching accuracy;case matching efficiency;case retrieval;case similarity;case-based reasoning;nearest neighbor method;rational weight distribution;rough set theory,,,,3,,,,23-25 Sept. 2015,,IEEE,IEEE Conferences,
E-learning Indicators Approach to Developing E-learning Software Solutions,B. Fetaji; M. Fetaji,"South East European University/Computer Sciences, Tetovo, Macedonia, e-mail: b.fetaji@seeu.edu.mk","EUROCON 2007 - The International Conference on Computer as a Tool""""",20071226,2007,,,2687,2694,"The research is proposing a new way of tackling the process of creation of e-learning solutions as interactive environments by integrating and undertaking the software engineering approach based on e-learning indicators. The study proposes and recommends as starting point in any e-learning initiative assessment, measurement and evaluation of concepts and factors that influence e-learning further represented as e-learning indicators. The main research was focused towards software engineering 3 (three) different e-learning interactive environments based on e-learning indicators approach taking into consideration theories of learning and pedagogical approach in their development. The main focus was set on assessing and evaluating the e-learning indicators and based on them designing and building the e-learning software solutions. In order to further analyze issues and propose solutions several e-learning software solutions are designed and build and further analyzed as case study experiments. Also a methodology for evaluation of the e-learning effectiveness is also proposed and assessed. This research makes several contributions: First it proposes a new development methodology called e-learning indicators methodology approach to creation of e-learning software solutions. Secondly it proposes an assessment and evaluation novel methodology called ELUAT (E-learning Usability Attributes Testing) and as measuring instrument the PET (predefined evaluation tasks) inspection technique and gives insights and evaluation of their usage. Thirdly it investigates different learning approaches: 1) the content-oriented, 2) the tool-oriented, and the 3) task-oriented approach and analyses of these models in supporting: project, problem and task based learning.",,CD-ROM:978-1-4244-0813-9; POD:978-1-4244-0812-2,10.1109/EURCON.2007.4400673,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4400673,e-learning;effectiveness;engineering;indicators;software;solutions,Courseware;Electronic learning;Information retrieval;Software design;Software engineering;Software measurement;Software systems;Software tools;Virtual environment;XML,computer aided instruction;interactive systems,e-learning indicators;e-learning initiative assessment;e-learning software solution;e-learning usability attributes testing methodology;interactive environment,,3,,7,,,,9-12 Sept. 2007,,IEEE,IEEE Conferences,
Plat_Forms: Contests as an alternative approach to SE empirical studies in industry,L. Prechelt; U. Stärk,"Freie Universität Berlin, Institut für Informatik, Takustr. 9, 14195, Germany",2013 1st International Workshop on Conducting Empirical Studies in Industry (CESI),20131003,2013,,,59,62,"Plat_Forms is a set of three studies that search for process and product properties emerging from the use of specific web development platforms. Its first key property is the use of a contest format; this leads to easier, broader, and more uniform data collection compared to on-site industrial studies. As a second key property, the three instances do not merely serve to extend or corroborate each others' results, they also serve as a time series for characterizing changes in the underlying software development reality over the course of a few years - an important aspect that has received little attention in empirical software engineering research so far.",,Electronic:978-1-4673-6286-3; POD:978-1-4673-6285-6,10.1109/CESI.2013.6618473,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6618473,,Data collection;Java;Market research;Software;Software engineering;Time series analysis;Writing,Internet;software engineering,Plat_Forms;Web development platforms;contest format;software development;software engineering;time series,,0,,7,,,,20-20 May 2013,,IEEE,IEEE Conferences,
Toward social and cultural resonance with technology: case studies from the Creating Community Connections Project,R. D. Pinkett,,"Technology and Society, 2002. (ISTAS'02). 2002 International Symposium on",20020807,2002,,,301,308,"This paper shares the case studies of two individuals in their efforts to achieve sociocultural resonance with technology. Both individuals are participants in the Creating Community Connections (C3) Project, an ongoing effort at a predominantly African-American, low- to moderate-income housing development in Roxbury, MA, since 1999. As part of this project, MIT researchers worked with residents to establish a technological infrastructure by offering every family a new computer, software, and high-speed Internet connection, along with comprehensive course and a web-based community building system. The project combined these elements in an effort to achieve a social and cultural resonance that integrated both community technology and community building by leveraging indigenous assets instead of perceived needs.",,POD:0-7803-7284-0,10.1109/ISTAS.2002.1013829,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1013829,,Buildings;Computer aided software engineering;Cultural differences;Design methodology;Global communication;Internet;Resonance,Internet;social aspects of automation;technology transfer,African-American low- to moderate-income housing development;Creating Community Connections Project;Roxbury;Web-based community building system;computer;high-speed Internet connection;sociocultural resonance;software;technological infrastructure;technology,,0,,10,,,,2002,,IEEE,IEEE Conferences,
Variability support for variability-rich software ecosystems,K. Schmid,"Software Systems Engineering, Institute of Computer Science, University of Hildesheim, Germany",2013 4th International Workshop on Product LinE Approaches in Software Engineering (PLEASE),20130926,2013,,,5,8,"Lately, software ecosystems have generated a lot of attention as they are very important to modern software industry. Over the course of several research projects, we addressed the problem of variability-rich software ecosystems and their relation to software product lines in our research group. This paper summarizes some of the problems we identified and describes some solutions we created both on a conceptual level and implemented in a prototype tool environment.",,Electronic:978-1-4673-6449-2; POD:978-1-4673-6450-8,10.1109/PLEASE.2013.6608654,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6608654,Default Logic;Product Line Composition;Product Line Refinement;Software Ecosystems;Supply Chains;variability-Rich Ecosystems,Conferences;Context;Ecosystems;Educational institutions;Internet;Organizations;Software,software development management,prototype tool environment;software ecosystems;software industry;software product lines;variability rich software ecosystems;variability support,,4,,17,,,,20-20 May 2013,,IEEE,IEEE Conferences,
Implementation of design and learning theories in multimedia courseware development: Lines & Planes in 3-Dimensions,Syazwan Noordin; Wan Fatimah Wan Ahmad,"Department of Computer and Information Sciences, Universiti Teknologi PETRONAS, Malaysia",2010 International Conference on User Science and Engineering (i-USEr),20110222,2010,,,93,97,"Multimedia courseware is already a well known tool for teaching and assisting students in learning. An effective courseware is actually a product of excellent pre-development processes. Hence, understanding the required design and learning theories are crucial before developing the courseware. This paper presents the theories of multimedia courseware design which are layout design, usage of media elements and related learning theories. ADDIE model and tools being used in the development phase are also discussed. The prototype based on identified theories is presented as the result in this study.",,Electronic:978-1-4244-9049-3; POD:978-1-4244-9048-6,10.1109/IUSER.2010.5716730,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5716730,design;learning theories;multimedia;visualization,Courseware;Games;Image color analysis;Internet;Media;Multimedia communication;Visualization,courseware;multimedia systems;software engineering,design theory;layout design;learning theory;media elements usage;multimedia courseware development,,0,,19,,,,13-15 Dec. 2010,,IEEE,IEEE Conferences,
Making a tradeoff between adaptation and integration in adaptive service based systems,D. Golpayegani; F. Shams,"Department of Computer Engineering, Shahid Beheshti University, Tehran, Iran",2015 International Symposium on Computer Science and Software Engineering (CSSE),20160104,2015,,,1,7,"Adaptation and integration are considered as two complementary aspects service based applications' life cycle. Although these two aspects are complementary, they correlate with each other. The correlation may influence design and runtime decisions and lead us to make a tradeoff between adaptation and integration. In this paper, we propose an approach to find out the correlation between adaptation and integration in an SBA. This approach helps service integrator make decisions consistent with the current system's status. Moreover, over the course of selecting the best adaptation strategy, it takes system constraints into account. To validate the approach, we apply it on an Online bookstore.",,Electronic:978-1-4673-9181-8; POD:978-1-4673-9182-5,10.1109/CSICSSE.2015.7369238,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7369238,Adaptive systems;S-Cube life cycle;integration;service based applications;tradeoff,Adaptive systems;Correlation;Monitoring;Runtime;Software systems;Time factors,service-oriented architecture,SBA;adaptive service based systems;best adaptation strategy;complementary aspects service based applications life cycle;decision making;design decisions;integration;online bookstore;runtime decisions;service integrator;system constraints,,,,24,,,,18-19 Aug. 2015,,IEEE,IEEE Conferences,
An adaptive plasma glucose controller based on a nonlinear insulin/glucose model,B. Candas; J. Radziuk,"Diabetes & Metabolism Res. Unit., Ottawa Civic Hospital, Ottawa, Ont., Canada",IEEE Transactions on Biomedical Engineering,20020806,1994,41,2,116,124,"The design of plasma glucose controllers traditionally relies on linear approaches. The implementation of an appropriate nonlinear model of the insulin/glucose regulatory system into an adaptive controller should predict the insulin-dependent glucose removal more reliably and hence provide better control over a wide spectrum of insulin signals. A discretized form of the model leads to a two-step procedure. First, the measured plasma glucose levels associated with the erogeneous glucose infusion rates are used in the estimation of the past removal rates which, in turn, can be expressed as a weighted sum of past insulin inputs and previous values of the removal rate. Parameters of the sum are adjusted on-line by a recursive method of estimation which features a prefiltering of data to account for a corrupting coloured process noise. The same equation is in turn used to predict the time course of the insulin-dependent fractional rate of glucose removal. The performance of the controller. Tested in vivo in three pigs, is presented for various intravenous or subcutaneous rapid injections and staircase infusions of insulin. Plasma glucose is maintained at an average level of 99.9±8.7% of the target value (% set point±coefficient of variation). The controller reacts promptly to large and rapid variations in insulin action. Although control improves with the number of glucose measurements, the prediction of glucose removal allows for some flexibility in the monitoring of the plasma glucose. Sampling frequency varied from a 2 min interval during transient periods to 7 min as steady states were reached.",0018-9294;00189294,,10.1109/10.284922,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=284922,,Adaptive control;Adaptive systems;Colored noise;Insulin;Nonlinear control systems;Plasma measurements;Predictive models;Programmable control;Recursive estimation;Sugar,adaptive control;biocontrol;blood;nonlinear control systems;organic compounds;patient treatment;physiological models,2 min;7 min;adaptive plasma glucose controller;corrupting coloured process noise;data prefiltering;diabetes treatment;erogeneous glucose infusion rates;glucose removal rate;insulin infusion;intravenous injection;nonlinear insulin/glucose model;pigs;recursive method;sampling frequency;subcutaneous injection,"Algorithms;Animals;Blood Glucose;Equipment Design;Injections, Intravenous;Injections, Subcutaneous;Insulin;Kinetics;Models, Biological;Monitoring, Physiologic;Nonlinear Dynamics;Software Design;Swine",31,271,20,,,,Feb. 1994,,IEEE,IEEE Journals & Magazines,
“MatchMakerâ€: synchronising objects in replicated software-architectures,F. Tewissen; N. Baloian; U. Hoppe; E. Reimberg,"Duisburg Univ., Germany",Proceedings Sixth International Workshop on Groupware. CRIWG 2000,20020806,2000,,,60,67,"The authors present an approach and an existing implementation to support the object-wise synchronisation of general software entities. The software toolkit “MatchMaker†allows for synchronising already existing software applications by plugging in transparent event listener mechanisms that distribute information via a central server to other remote applications. Based on the original approach that was presented in 1995, the current implementation of “MatchMaker†serves as the communication basis in real world applications of three computer-integrated classrooms in Europe. Current developments are oriented towards the integration of promising technologies in the field of distributed computing. The main goal of “MatchMaker†is the provision of a powerful yet easily applicable high-level API for synchronising distributed objects",,POD:0-7695-0828-6,10.1109/CRIWG.2000.885156,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=885156,,Application software;Collaborative software;Collaborative work;Computer applications;Distributed computing;Java;Problem-solving;Software libraries;Software tools;User interfaces,application program interfaces;courseware;distributed object management;software architecture;synchronisation;teaching,Europe;MatchMaker;central server;communication basis;computer-integrated classrooms;distributed computing;distributed objects;general software entities;high-level API;object-wise synchronisation;real world applications;remote applications;replicated software architectures;software application synchronisation;software toolkit;transparent event listener mechanisms,,8,,18,,,,2000,18 Oct 2000-20 Oct 2000,IEEE,IEEE Conferences,
Learning Free Software Development from Real-World Experience,J. J. M. MartÃnez,"Univ. Oberta de Catalunya, Barcelona, Spain",2009 International Conference on Intelligent Networking and Collaborative Systems,20091231,2009,,,417,420,"This paper presents a learning experience at the on-line master on free software at the Universitat Oberta de Catalunya (UOC). For the final course, which leads to the presentation of a master thesis, students have to set up a free software project with the aim of making its development community-driven. Instead of setting up a new project for the course I decided to join to an existing free software project. In this paper, I provide an experience report of my work with GNOME, a large free software project that I decided to join.",,POD:978-1-4244-5165-4,10.1109/INCOS.2009.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5369312,free software;learning;open source;software engineering,Collaborative software;Documentation;Electrical capacitance tomography;Intelligent networks;International collaboration;Licenses;Open source software;Programming;Project management;Software tools,computer aided instruction;public domain software;software engineering,Universitat Oberta de Catalunya;free software development learning;free software online master;large free software project;real-world experience;software project,,3,,9,,,,4-6 Nov. 2009,,IEEE,IEEE Conferences,
Modeling and Reasoning with Changing Intentions: An Experiment,A. M. Grubb; M. Chechik,"Dept. of Comput. Sci., Univ. of Toronto, Toronto, ON, Canada",2017 IEEE 25th International Requirements Engineering Conference (RE),20170925,2017,,,164,173,"Existing modeling approaches in requirements engineering assume that stakeholder goals are static: once set, they remain the same throughout the lifecycle of the project. Of course, such goals, like anything else, may change over time. In earlier work, we introduced Evolving Intentions: an approach that allows stakeholders to specify how evaluations of goal model elements change over time. Simulation over Evolving Intentions enables stakeholders to ask a variety of 'what if' questions, and evaluate possible evolutions of a goal model. GrowingLeaf is a web-based tool that implements both the modeling and analysis components of this approach. In this paper, we investigate the effectiveness and usability of Evolving Intentions, Simulation over Evolving Intentions, and GrowingLeaf. We report on a between-subjects experiment we conducted with fifteen graduate students familiar with requirements engineering. Using qualitative, quantitative, and timing data, we show that Evolving Intentions were intuitive, that Simulation over Evolving Intentions increased the subjects' understanding and produced meaningful results, and that GrowingLeaf was found to be effective and usable.",,Electronic:978-1-5386-3191-1; POD:978-1-5386-3192-8,10.1109/RE.2017.19,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8048902,,Analytical models;Computational modeling;Requirements engineering;Stakeholders;Tools;Urban areas,Internet;software reusability;systems analysis,GrowingLeaf;Web-based tool;changing intentions;evolving intention usability;modeling approaches;requirements engineering;stakeholder goals,,,,,,,,4-8 Sept. 2017,,IEEE,IEEE Conferences,
Keynote 1: Challenges of Virtualized System: Performance Point of View by Hai Jin,Hai Jin,"Sch. of Comput. Sci. & Technol., Huazhong Univ. of Sci. & Technol., Wuhan, China","2011 IEEE 19th Annual International Symposium on Modelling, Analysis, and Simulation of Computer and Telecommunication Systems",20110829,2011,,,xvii,xviii,"Virtualization is a rapidly evolving technology that provides a range of benefits to computing systems, such as improved resource utilization and management, application isolation and portability, and system reliability. Among these features, live migration, resources management (including vCPU scheduling and I/O management) are core functions. Live migration of virtual machine (VM) provides a significant benefit for virtual server mobility without disrupting service. It has become an extremely powerful tool for system management in a variety of key scenarios, such as VM load balancing, fault tolerance, power management and other applications. Experimentations and traces show that the performance of live migration is not good enough for different applications. Of course, based on the virtualization architecture management schemes for CPU and I/O resources also need to be reconsidered when supporting different applications with different workload. In this talk, some typical issues in virtualized system will be discussed. Firstly, to take into account the migration overhead in migration decision making, we thoroughly analyze the key parameters that affect the migration cost from theory to practice, and construct two application oblivious models for the cost prediction by using learned knowledge about the workloads at the hypervisor (also called VMM) level. We evaluate the models using five representative workloads on a Xen virtualized environment. Based on the model, we have proposed two live migration schemes for different scenarios: a novel approach that adopts checkpointing/recovery and trace/replay technology to provide fast, transparent VM migration for applications with high reliability, and a memory-compression-based VM migration system for normal applications. Secondly, the asynchronous-synchronous disk I/O model in a typical virtualized system exhibits several problems. For example, when the frontend fails abruptly, the unsaved data in the frontend's cache - ill be lost. To address the problems, we introduce a new I/O model. In this model, rather than performing the asynchronous-synchronous operations for an asynchronous I/O write request, the frontend file system uses synchronous operations to deal with the I/O request and the backend file system performs asynchronous operations to write the data to the hard disk. A prototype system called HypeGear is implemented on the Xen hypervisor. Thirdly, VMM schedulers have focused on fairly sharing the processor resources among domains, rarely consider VCPUs' behaviors. However, this can result in poor application performance to overcommitted domains if there are concurrent programs hosted in them. We review the properties of both Xen's Credit and SEDF schedulers, and show how these schedulers may seriously impact the performance of the communication-intensive and I/O-intensive concurrent applications in overcommitted domains. A novel approach, that dynamically scales the context switching-frequency by selecting variable time slices according to VCPUs behaviors, is then proposed to improve the Credit scheduler more adaptive for concurrent applications.",1526-7539;15267539,Electronic:978-0-7695-4430-4; POD:978-1-4577-0468-0,10.1109/MASCOTS.2011.9,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6005411,,,decision making;input-output programs;mobile computing;multiprocessing programs;resource allocation;software architecture;virtual machines,CPU resources;HypeGear;I/O resources;Xen hypervisor;Xen virtualized environment;computing systems;concurrent programs;decision making;live migration;resources management;virtual machine;virtual server mobility;virtualization architecture management;virtualized system,,0,,,,,,25-27 July 2011,,IEEE,IEEE Conferences,
Muse over university organisational ecology in action and service-oriented architectures,S. Ramakrishnan; A. Cambrell,"Sch. of Comput. Sci. & Software Eng., Monash Univ., Australia",Proceedings. Ninth IEEE International Conference on Engineering of Complex Computer Systems,20040712,2004,,,199,206,"This paper muses over two e-engineering projects, which use service-oriented architectures to navigate the complexities of e-engineering age. One of these projects is a Monash University Software Engineering (MUSE) portal, which has been developed to provide a central mechanism for group interaction, collaboration and knowledge aggregation to assist students in completing their final year capstone projects. Learning in part of a wider ecology, and benefits from interdependent resources and expertise in an organizational grouping forming a Web of interconnected parts. Collaboration and cooperation sustains this ecology (Maiden, 2003). The paper explores the interconnected aspects via service-oriented architectures and organization units (be it for a course or organizations in a consortium). The paper details the service-oriented architecture of our MUSE portal which is aimed at sustaining the capstone group's ecological requirements of collaboration and cooperation in their group project. The second project is about an E-commerce (B2B) Technology Infusion Project for Australian Rail Manufacturers (ARM). It uses emerging innovative business models with Web services and associated technology to deliver B2B as a new technology infusion program initiative from the research organization (MUSE) to the industry consortium of ARM. It is aimed at providing business integration through Web services (B2B) for a cluster of small to medium enterprises (SMEs). We reflect on (muse over) how the organisational ecology is achieved for the MUSE portal and for the ARM Consortium's B2B project. Services are discrete, self-contained applications that sit within the MUSE portal framework. Web services suit the decentralised nature of this B2B project.",1050-4729;10504729,POD:0-7695-2109-6,10.1109/ICECCS.2004.1310918,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1310918,,Australia;Collaboration;Collaborative software;Environmental factors;Navigation;Portals;Rails;Service oriented architecture;Software engineering;Web services,Internet;electronic commerce;groupware;portals,Australian Rail Manufacturers;E-commerce Technology Infusion Project;Monash University Software Engineering portal;Web services;business integration;capstone projects;collaboration;e-engineering projects;group interaction;industry consortium;innovative business models;interdependent resources;knowledge aggregation;organization units;organizational grouping;service-oriented architectures;small to medium enterprises;technology infusion program;university organisational ecology,,0,,9,,,,14-16 April 2004,,IEEE,IEEE Conferences,
Architecture for Automated Validation of E-learning Courses,A. Sukhorukov,"Riga Tech. Univ., Riga, Latvia",2009 Ninth IEEE International Conference on Advanced Learning Technologies,20090807,2009,,,152,153,Validation of e-learning courses can be partially automated. Several partial solutions of this task exist and are examined in the paper. An approach combining the partial solutions into an integrated architecture is presented. An implementation example of the architecture developed for a specific course validation is briefly described.,2161-3761;21613761,CD-ROM:978-0-7695-3711-5,10.1109/ICALT.2009.113,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5194189,,Automatic testing;Automation;Computer architecture;Electronic learning;Formal specifications;Information analysis;Performance evaluation;Software testing;System testing;User interfaces,computer aided instruction;educational courses,automated e-learning course validation;integrated architecture,,0,,5,,,,15-17 July 2009,,IEEE,IEEE Conferences,
Multi-tier-based Global Awareness - A Model for Collaboration in Distributed Organizations and Disaster Scenarios,E. Sultanow; E. Weber,"Dept. of Bus. Inf. Syst. & Electron. Gov., Univ. of Potsdam, Potsdam, Germany",2010 Fifth International Conference on Internet and Web Applications and Services,20100603,2010,,,110,115,"Collaboration in temporal and spatially distributed environments has consistently had to deal with the challenge of intense awareness, extensively more than locally concentrated team play. Awareness means being informed, in conjunction with an understanding of activities, states and relationships of each individual within a given group as a whole. In multifarious offices, where social interaction is necessary in order to share and locate essential information, awareness becomes a concurrent process that amplifies the exigency of easy routes for personnel to be able to access this information, deferred or decentralized, in a formalized and context-sensitive way. In special cases that become increasingly contemporary, ambulance personnel and rescue forces need to get a vast overview of the current situation, resources available at present and courses of action. Although the subject of awareness has immensely grown in importance, there is extensive disagreement about how this transparency can be conceptually and technically implemented. This paper introduces a model in order to visualize and navigate such information in multi-tiers using semantic networks, GIS (Geographic Information Systems) and Web3D. Moreover the model is used for creating scenarios; for an evaluation from a business organization's perspective, as well as from a scientific perspective on disaster recovery.",,Electronic:978-1-4244-6729-7; POD:978-1-4244-6728-0,10.1109/ICIW.2010.24,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5476786,Web3D;disaster recovery;distributed collaboration;semantic networks;visualization,Context awareness;Context modeling;Electronic government;Geographic Information Systems;Information systems;International collaboration;Navigation;Personnel;Radiofrequency identification;Visualization,Internet;client-server systems;emergency services;geographic information systems;semantic networks;software architecture,Web3D;disaster recovery;distributed organizations;geographic information system;multitier based global awareness;semantic networks,,0,,16,,,,9-15 May 2010,,IEEE,IEEE Conferences,
Characterization and analysis of a web search benchmark,Z. Hadjilambrou; M. Kleanthous; Y. Sazeides,"Computer Science, University of Cyprus, Nicosia, Cyprus",2015 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS),20150430,2015,,,328,337,"Web search as a service is very impressive. Web search runs on thousands of servers which perform search on an index of billions of web pages. The search results must be both relevant to the user queries and reach the user in a fraction of a second. A web search service must guarantee the same QoS at all times even at the peak incoming traffic load. Not unjustifiably the web search service has attracted a lot of research attention. Despite the high research interest web search has gained, there are still plenty unknown about the functionality and the architecture of web search benchmarks. Much research has been done using commercial web search engines, like Bing or Google, but many details of these search engines are, of course, not disclosed to the public. We take an academically accepted web search benchmark and we perform a thorough characterization and analysis of it. We shed light in to the architecture and the functionality of the benchmark. We also investigate some prominent web search research issues. In particular, we study how intra-server index partitioning affects the response time and throughput and we also explore the potential use of low power servers for web search. Our results show that intra-server partitioning can reduce tail latencies and that low power servers given enough partitioning can provide same response times as conventional high performance servers.",,Electronic:978-1-4799-1957-4; POD:978-1-4799-1958-1; USB:978-1-4799-1956-7,10.1109/ISPASS.2015.7095818,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7095818,,Benchmark testing;Engines;Indexes;Instruction sets;Servers;Time factors;Web search,Internet;quality of service;query processing;search engines;software architecture,QoS;Web search benchmark;Web search engine;benchmark architecture;benchmark functionality;intraserver index partitioning;user query,,1,,26,,,,29-31 March 2015,,IEEE,IEEE Conferences,
Hybrid modeling for testing intelligent software for Lunar-Mars closed life support,J. T. Malin,"Div. of Autom., Robotics & Simulation, NASA Johnson Space Center, Houston, TX, USA","Intelligent Processing and Manufacturing of Materials, 1999. IPMM '99. Proceedings of the Second International Conference on",20020806,1999,1,,5,10 vol.1,"Intelligent software is being developed for closed life support systems with biological components, for human exploration of the moon and Mars. The intelligent software functions include planning/scheduling, reactive discrete control and sequencing, management of continuous control, and fault detection, diagnosis, and management of failures and errors. The CONFIG modeling and simulation tool has been used to model components and systems involved in production and transfer of oxygen and carbon dioxide gas in a plant growth chamber and between that chamber and a habitation chamber with physico-chemical systems for gas processing. CONFIG is a multi-purpose discrete event simulation tool that integrates all four types of models, for use throughout the engineering and operations life cycle. Within CONFIG, continuous algebraic quantitative models are used within an abstract discrete event qualitative modeling framework of component modes and activity phases. Component modes and activity phases are embedded in transition digraphs. Flows and flow reconfigurations are efficiently analyzed during simulations. Modeled systems for the Life Support Testbed have included biological plants and crew members, oxygen concentrators and an oxygen transfer control subsystem, and injectors and flow controllers in a carbon dioxide control subsystem. To test the discrete control software, some elements of the lower level control layer and higher level planning layer of the intelligent software architecture are modeled, using CONFIG activity models. CONFIG simulations show effects of events on a system, including control action or failures, local and remote effects, and behavioral and functional effects, the time course of effects, and how effects may be detected. The CONFIG models are interfaced to the discrete control software layer and used to perform dynamic interactive testing of the software in nominal and off-nominal scenarios",,POD:0-7803-5489-3,10.1109/IPMM.1999.792447,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=792447,,Biological control systems;Biological system modeling;Carbon dioxide;Discrete event simulation;Fault detection;Humans;Mars;Moon;Software performance;Software testing,aerospace control;biocontrol;chemical variables control;discrete event simulation;discrete systems;fault diagnosis;intelligent control;program testing,CONFIG modeling and simulation tool;Life Support Testbed;Lunar-Mars closed life support;abstract discrete event qualitative modeling framework;activity phases;biological components;carbon dioxide control subsystem;component modes;continuous algebraic quantitative models;continuous control;crew members;discrete control software;dynamic interactive testing;engineering life cycle;fault detection;flow controllers;flow reconfigurations;gas processing;habitation chamber;human exploration;hybrid modeling;intelligent software;moon;multi-purpose discrete event simulation tool;operations life cycle;oxygen concentrators;oxygen transfer control subsystem;physico-chemical systems;planning;plant growth chamber;reactive discrete control;scheduling;sequencing;transition digraphs,,0,,11,,,,Jul-99,10 Jul 1999-15 Jul 1999,IEEE,IEEE Conferences,
Evolving an expert checkers playing program without using human expertise,K. Chellapilla; D. B. Fogel,"Natural Selection Inc., La Jolla, CA, USA",IEEE Transactions on Evolutionary Computation,20020807,2001,5,4,422,428,"An evolutionary algorithm has taught itself how to play the game of checkers without using features that would normally require human expertise. Using only the raw positions of pieces on the board and the piece differential, the evolutionary program optimized artificial neural networks to evaluate alternative positions in the game. Over the course of several hundred generations, the program taught itself to play at a level that is competitive with human experts (one level below human masters). This was verified by playing the best evolved neural network against 165 human players on an Internet gaming zone. The neural network's performance earned a rating that was better than 99.61% of all registered players at the Website. Control experiments between the best evolved neural network and a program that relies on material advantage indicate the superiority of the neural network both at equal levels of look ahead and CPU time. The results suggest that the principles of Darwinian evolution may he usefully applied to solving problems that have not yet been solved by human expertise",1089-778X;1089778X,,10.1109/4235.942536,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=942536,,Artificial intelligence;Artificial neural networks;Computational modeling;Evolutionary computation;Humans;IP networks;Machine intelligence;Machine learning algorithms;Neural networks;Software design,computer games;evolutionary computation;expert systems;games of skill;neural nets,Darwinian evolution;Internet gaming zone;artificial neural networks;draughts;evolutionary algorithm;expert checkers playing program;optimization;piece differential,,103,1,15,,,,Aug-01,,IEEE,IEEE Journals & Magazines,
Domain Ontology for Personalized E-Learning in Educational Systems,J. M. Gascuena; A. Fernandez-Caballero; P. Gonzalez,"University of Castilla-La Mancha, Spain",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,456,458,"This paper introduces domain ontology to describe learning materials that compose a course, capable of providing adaptive e-learning environments and reusable educational resources. Two characteristics have been considered to describe each resource: (1) the most appropriate learning style and, (2) the most satisfactory hardware and software features of the used device",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652470,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652470,,Animation;Cellular phones;Computer science;Electronic learning;Hardware;OWL;Ontologies;Personal digital assistants;Software engineering;Video on demand,computer aided instruction;educational technology;ontologies (artificial intelligence),domain ontology;educational systems;personalized e-learning;reusable educational resources,,11,,11,,,,5-7 July 2006,,IEEE,IEEE Conferences,
Supporting Generic Methodologies to Assist IMS-LD Modeling,X. Le Pallec; C. O. de Moura Filho; R. Marvie; M. Nebut; J. C. Tarby,"Lille University, France",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,923,927,"The adoption of IMS-LD as a standard conceptual model for pedagogical scenarios description will allow increasing interoperability in online learning. Since IMS-LD modeling activity does not count among the practices of teachers, it's imperative to provide a methodology to see them through this task. IMS-LD authors proposed one in the Best Practices Guide but unfortunately existing LD tools were not designed to support this or any other methodology. We propose a generic support for methodologies through a formal framework (incremental modeling process) and provide an implementation (ModX module) using IMS-LD best practices as an example",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652594,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652594,,Best practices;Design methodology;Electronic learning;Guidelines;Heart;Laboratories;Least squares approximation;Software engineering;Standards development;Team working,courseware;educational technology;open systems,IMS-LD modeling;ModX module;incremental modeling process;interoperability;online learning;pedagogical scenarios description,,2,,13,,,,5-7 July 2006,,IEEE,IEEE Conferences,
"Developing dynamic decision support: opportunities, issues and approaches",E. Coupey; M. T. Jones,"Marketing Dept., Virginia Polytech. Inst. & State Univ., Blacksburg, VA, USA",Proceedings. Twenty-Third Annual International Computer Software and Applications Conference (Cat. No.99CB37032),20020806,1999,,,386,387,"As the speed increases with which Internet-related computer technologies develop, so do the pressures placed on human decision makers to leverage the new technologies to make better decisions, faster. Use of the vast information resources available through the Internet is changing from incidental, undirected acquisition to focused, outcome-oriented usage. The paradigm shift creates a concomitant need for decision support tools that enable users to amass data, extract information, apply knowledge to integrate the information, derive alternative courses of action, and assess outcome probabilities. We describe software research and development efforts to these ends",0730-3157;07303157,POD:0-7695-0368-3,10.1109/CMPSAC.1999.814313,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=814313,,Computers;Data mining;Databases;Decision making;Guidelines;Humans;Information resources;Internet;Research and development;Web search,decision support systems;information resources;software engineering,Internet;Internet-related computer technologies;dynamic decision support;information resources;software development;software research,,1,,,,,,1999,27 Oct 1999-29 Oct 1999,IEEE,IEEE Conferences,
Empirical results from an experiment on value-based review (VBR) processes,K. Lee; B. Boehm,"Center for Software Eng., Univ. of Southern California, Los Angeles, CA, USA","2005 International Symposium on Empirical Software Engineering, 2005.",20051205,2005,,,10 pp.,,"As part of our research on value-based software engineering, we conducted an experiment on the use of value-based review (VBR) processes. We developed a set of VBR checklists with issues ranked by success-criticality, and a set of VBR processes prioritized by issue criticality and stakeholder-negotiated product capability priorities. The experiment involved 28 independent verification and validation (IV&V) subjects (full-time working professionals taking a distance learning course) reviewing specifications produced by 18 real-client, full-time student e-services projects. The IV&V subjects were randomly assigned to use either the VBR approach or our previous value-neutral checklist-based reading (CBR) approach. The difference between groups was not statistically significant for number of issues reported, but was statistically significant for number of issues per review hour, total issue impact, and cost effectiveness in terms of total issue impact per review hour. For the latter, the VBRs were roughly twice as cost-effective as the CBRs.",,POD:0-7803-9507-7,10.1109/ISESE.2005.1541809,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1541809,,Application software;Bioreactors;Computer aided instruction;Computer architecture;Costs;Investments;Software engineering;Software performance;Software quality;Software testing,software engineering;statistical analysis,CBR approach;VBR checklist;empirical analysis;full-time student e-services project;value-based review process;value-based software engineering;value-neutral checklist-based reading approach,,2,,16,,,,17-18 Nov. 2005,,IEEE,IEEE Conferences,
Developing more reliable software faster and cheaper,J. D. Musa,"Software Reliability Eng. & Testing Courses, AT&T Bell Labs., Murray Hill, NJ, USA","Engineering of Complex Computer Systems, 1999. ICECCS '99. Fifth IEEE International Conference on",20020806,1999,,,162,176,"This paper outlines the nature of the standard, proven, widespread best practice of software reliability engineering (SRE). It is widely applicable, low in cost, and its implementation has virtually no schedule impact. SRE helps one develop and test more reliable software faster and cheaper. We show how it does this, and present some resources that will help one learn more about it",,POD:0-7695-0434-5,10.1109/ICECCS.1999.802860,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=802860,,Availability;Best practices;Costs;Hardware;Programming;Reliability engineering;Scheduling;Software reliability;Software standards;Software testing,program testing;software reliability,reliable software development;reliable software testing;software reliability engineering,,4,,5,,,,Oct-99,18 Oct 1999-21 Oct 1999,IEEE,IEEE Conferences,
Measuring Participation in Internet Supported Courses,I. Douglas,"Florida State Univ., Tallahassee, FL",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,714,717,This paper considers student participation and how it might be better measured using technology. A review of existing studies precedes the analysis of course data on participation collected through various methods. The study confirms previous findings showing that even crude electronic measures of participation in a course have a direct relationship with the ultimate success of the student. The implications for the future design of technology will be discussed in relation to the findings.,,POD:978-0-7695-3336-0,10.1109/CSSE.2008.1632,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4723002,,Boosting;Computer science;Data analysis;Discussion forums;Internet;Mobile handsets;Particle measurements;Portable computers;Software engineering;Software measurement,Internet;computer aided instruction,Internet supported courses;class monitoring technology;student participation,,5,,7,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Remote Usability Evaluation System (e-RUE),R. Ramli; A. Jaafar; H. Mohamed,"Fac. of Inf. Sci. & Technol., Univ. Kebangsaan Malaysia, Bangi, Malaysia",2009 Second International Conference on Computer and Electrical Engineering,20100115,2009,2,,639,643,"Usability evaluation is part of the software development cycle. Throughout the years, various methodologies have been used to evaluate software effectiveness, efficiency and satisfaction. The capabilities of Internet technologies has make possible to run usability evaluation remotely via online. The usability evaluation can be run from different geographical locations between the respondents, experts and researchers. This paper discusses the development of online remote usability evaluation (e-RUE) in a Web-based environment. The development of e-RUE is a possible solution for usability evaluation.",,CD-ROM:978-0-7695-3925-6; Electronic:978-0-7695-3925-6; POD:978-1-4244-5365-8,10.1109/ICCEE.2009.247,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5380257,Remote Evaluation;Usability;Usability Methodology,Application software;Courseware;Electronic learning;Error analysis;ISO standards;Information science;Internet;Programming;Software measurement;Usability,Internet;human computer interaction;software engineering,Internet technologies;remote usability evaluation system;software development cycle;software effectiveness;software efficiency;software satisfaction,,2,,16,,,,28-30 Dec. 2009,,IEEE,IEEE Conferences,
Modeling a submission phase of change request process in context of a running application,Z. Stojanov; D. Dobrilovic; B. Perisic,"Technical Faculty ¿Mihajlo Pupin¿, Zrenjanin, Serbia",2009 7th International Symposium on Intelligent Systems and Informatics,20091023,2009,,,131,136,"Nowadays many companies must adapt their business processes to persistent changes forced by technology, organizational or political factors. Business processes are usually supported by specialized software products. These software products also must adapt to changed business environments. Software users must have effective way to specify new requests for software they use. In this paper is presented model of modified submission phase for software change request process. This model is implemented and verified in ScenarioBuilder, a software used for management of networking scenarios in virtual network laboratory VNLab. VNLab is used for teaching networking concepts at university course.",1949-047X;1949047X,POD:978-1-4244-5348-1,10.1109/SISY.2009.5291178,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5291178,,Capability maturity model;Context modeling;Process control;Programming;Software development management;Software engineering;Software maintenance;Software quality;Software standards;Thyristors,business data processing;management of change;software process improvement,VNLab;business environments;business processes;modified submission phase;networking concepts teaching;scenariobuilder;software change request process;specialized software products;university course;virtual network laboratory,,4,,23,,,,25-26 Sept. 2009,,IEEE,IEEE Conferences,
Verification and validation testing of the Pilot's Associate,N. D. Geddes,"Applied Systems Intelligence, Inc., Gainesville, GA, USA",IEEE/AIAA 10th Digital Avionics Systems Conference,20020806,1991,,,426,431,"The DARPA/USAF/Lockheed Pilot's Associate is a comprehensive and complex real-time artificial intelligence decision aid. The author discusses how the Lockheed team is conducting the verification and validation of the Pilot's Associate as an integrated methodology that brings design and test into a closer relationship. The issues of verification and validation have been addressed as an integral part of the design and development process over the course of the project. The methodology encompasses digital combat simulations, engineering development testing of individual software units and subsystems, prototype testing, manned functional testing, real-time performance testing, and a manned operational performance evaluation",,,10.1109/DASC.1991.177204,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=177204,,Artificial intelligence;Design engineering;Design methodology;Intelligent systems;Process design;Prototypes;Real time systems;Software testing;System testing;Virtual prototyping,aerospace computing;aerospace simulation;decision support systems;digital simulation;knowledge based systems;military computing;performance evaluation;program testing;program verification;real-time systems,Pilot's Associate;digital combat simulations;engineering development testing;manned functional testing;manned operational performance evaluation;prototype testing;real-time artificial intelligence decision aid;real-time performance testing;validation testing;verification,,0,,,,,,14-17 Oct 1991,14 Oct 1991-17 Oct 1991,IEEE,IEEE Conferences,
Security concerns and mitigation approaches for MOOC-based applications,D. Lebron; H. Shahriar; R. Y. Lupu,"Department of Computer Science, College of Computing and Software Engineering, Kennesaw State University, Georgia, USA 30144",2015 10th International Conference for Internet Technology and Secured Transactions (ICITST),20160225,2015,,,145,150,"MOOCs have expanded educational access beyond the traditional scope and masses. Cloud computing, open source platforms and software frameworks have provided the MOOC elements to support the creation of cost effective infrastructures, minimizing costs with widespread accessibility. However, these foundational elements present security concerns, which include non-enforceable policies, system and software vulnerabilities and the ever-present human error. Mitigating the risks are crucial to effective implementation since exploitation and risk adversities are compounded by scale. This paper presents an exploratory study on the risks, issues and challenges related to MOOC platforms. We introduce some critical security concerns and their impact on end users and providers. We also provide guidelines and suggestions to mitigate these concerns.",,Electronic:978-1-9083-2052-0; POD:978-1-4673-8337-0; USB:978-1-9083-2051-3,10.1109/ICITST.2015.7412075,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7412075,Database;FERPA;MOOC;Privacy;Security;Verification,Cloud computing;Conferences;Data privacy;Databases;Decision support systems;Security,computer aided instruction;educational courses;risk management;security of data,MOOC-based applications;cloud computing;cost effective infrastructures;costs minimization;educational access;human error;massive open online courses;nonenforceable policies;open source platforms;risk adversities;risks mitigation;security concerns;software frameworks;software vulnerabilities;system vulnerabilities,,1,,36,,,,14-16 Dec. 2015,,IEEE,IEEE Conferences,
The Accidental Agilists: One Team's Journey from Waterfall to Agile,M. B. Snapp; D. Dagefoerde,"Ohio State Univ., Columbus, OH",Agile 2008 Conference,20080815,2008,,,171,175,"This case study outlines one team's shift from the traditional waterfall methodology to an agile approach for Web and custom application development. The transformation occurred by accident over the course of a Web advising system project at The Ohio State University. Using the five stages of grieving as a metaphor, we will describe how the team moved from denial that the waterfall approach was failing to acceptance that agile practices would be the best way to deliver the mission-critical application. In the end, the entire team re-envisioned itself, transformed its business practices, and has evolved into a significantly more agile organization.",,POD:978-0-7695-3321-6,10.1109/Agile.2008.68,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4599471,Agile Software Development;Organizational Change,Accidents;Art;Educational institutions;Enterprise resource planning;Feedback;Large-scale systems;Mission critical systems;Project management;Scheduling;Turning,Internet;software engineering,Web advising system project;Web application development;accidental agilists;custom application development;mission-critical application;waterfall methodology,,2,,3,,,,4-8 Aug. 2008,,IEEE,IEEE Conferences,
Software engineering approach to enterprise-strength ontology engineering,M. Annamalai; M. M. Rosli,"Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, 40450 Shah Alam, Selangor, Malaysia",2011 Malaysian Conference in Software Engineering,20120126,2011,,,130,135,"Semantic network is a promising technological platform that uses the internet and intranet, and related software technologies to explicitly integrate disparate applications in linked organisations such as enterprises. A primary element of the semantic network is ontology. The adoption of semantic network in enterprises is impeded by the lack of enduring methodologies for engineering reliable ontologies to support the evolving enterprise applications on the envisaged meaning-laden network. Consequently, the paper recognises the systematic and disciplined approach of Software Engineering (SE) as relevant course for Enterprise-strength Ontology Engineering (EsOE), and sets out to reflect EsOE in the light of SE. It identifies the common ground among the contemporary SE models, and suggests exploiting these commonalities to serve as a basis for EsOE. Following the idea of maturity models, the proposed high-level methodology is structured into three levels of realisation, each described by a process, namely, Engineering, Project-focus and Organisation-focus processes.",,Electronic:978-1-4577-1531-0; POD:978-1-4577-1530-3,10.1109/MySEC.2011.6140656,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6140656,enterprise-strength methodology;ontology engineering;reflective modelling;software engineering,Adaptation models;Capability maturity model;Ontologies;Programming;Semantics;Software,business data processing;ontologies (artificial intelligence);software engineering,Internet;course;enterprise-strength ontology engineering;intranet;organisation-focus process;project-focus process;semantic network;software engineering;software technology,,0,,22,,,,13-14 Dec. 2011,,IEEE,IEEE Conferences,
Dynamic generic web pattern for multi platform,H. Komara; B. Hendradjaya; G. A. P. Saptawati,"School of Electrical Engineering and Informatics, Institut Teknologi Bandung, Indonesia",2016 International Conference on Data and Software Engineering (ICoDSE),20170601,2016,,,1,5,"Developing generic software applications built on dynamic web is complex and costly, because programmers need to focus on specific platforms, technologies and architecture. Programmers need to understand the behavior and the environment of each platform, technology and architecture. This study aims to produce a generic pattern generator for dynamic web applications for three platforms of dynamic web developers, the Java EE, .NET, PHP. We have used MVC (Model-View-Controller) architecture to develop the generic pattern. Each layer of the MVC is analyzed based on their specific technologies. The list of technology being explored as follows: Layer view: Java EE: JSF and JSP; .NET: Razor and Blade.NET; PHP: Twig and Blade; controller layer: Java EE: Spring MVC; .NET: .NET Framework; PHP: Laravel; Model Layer: Java EE: Hibernate and EclipseLink; .NET: NHibernate and Entity Framework; PHP: Eloquent and Doctrine. To validate our proposal, we have developed a software application for registering students to courses. The application has implemented based on all the platforms, technologies and architecture described earlier. A functional testing has been performed to test the dynamic web functionalities. We have also performed conformance testing to validate that the rules, specifications, and structures were followed according to the specific defined platforms.",,Electronic:978-1-5090-5671-2; POD:978-1-5090-5672-9,10.1109/ICODSE.2016.7936130,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7936130,MVC;dynamic web;generator;pattern;platform,Blades;Generators;Java;Process control,Internet;program testing;software architecture,Java EE;MVC architecture;NET platform;PHP platform;dynamic generic Web pattern;dynamic web functionalities;functional testing;generic pattern generator;generic software applications;model-view-controller,,,,,,,,26-27 Oct. 2016,,IEEE,IEEE Conferences,
Application framework development for virtual learning environments,M. Dragomiroiu; M. Ventuneac; I. Salomie; T. Coffey,"Dept. of Electron. & Comput. Eng., Limerick Univ., Ireland","Proceedings of the 25th International Conference on Information Technology Interfaces, 2003. ITI 2003.",20030904,2003,,,557,562,"We present the framework development process for a virtual learning environment (VLE). The VLE framework, based on a multitier architecture, is a generic solution that allows the creation of different VLE Web applications. We outline the process of the VLE domain framework development, from analysis phase to custom application generation by framework instantiation. We propose and discuss a set of mechanisms for domain analysis and framework design when large-scale applications are considered. The VLE framework is defined as a composition of a set of utility frameworks arranged in a layered architecture. Our approach of framework composition and interframework protocol based collaboration is highlighted. The VLE framework has been used to generate customized VLE applications based on specific educational models and requirements.",1330-1012;13301012,POD:953-96769-6-7,10.1109/ITI.2003.1225402,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1225402,,Application software;Collaboration;Computer architecture;Large-scale systems;Logic;Memory;Organizing;Protocols;Service oriented architecture;Software engineering,Internet;courseware;distance learning;distributed programming;object-oriented programming;software architecture;software reusability,VLE;Web application;application framework development;custom application generation;domain analysis;educational model;interframework protocol;layered architecture;multitier architecture;software engineering;utility framework design;virtual learning environment,,1,,12,,,,16-19 June 2003,,IEEE,IEEE Conferences,
Evaluation and Optimisation of e-Learning Software Packages: Learning Object Repositories,E. Kurilovas,"Inst. of Math. & Inf., Centre for IT in Educ., Vilnius, Lithuania",2009 Fourth International Conference on Software Engineering Advances,20091030,2009,,,477,483,The main research object of the paper is investigation and proposal of a quality evaluation method suitable for the multiple criteria evaluation (decision making) and optimisation of Learning Object Repositories (LORs). Both LOR `internal quality' and `quality in use' evaluation criteria are analysed in the paper and incorporated into the comprehensive quality evaluation model. The LORs quality evaluation criteria are further investigated as the possible LORs optimisation parameters and the expert's additive utility function is explored to be applied to optimise LORs according to the individualised learners needs.,,POD:978-1-4244-4779-4,10.1109/ICSEA.2009.93,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5298796,learning object repositories;optimisation;quality evaluation method,Decision making;Electronic learning;Mathematics;Optimization methods;Proposals;Quality assurance;Seminars;Software engineering;Software packages;Software quality,courseware;decision making;optimisation;software quality,e-learning software packages;expert additive utility function;internal quality;learning object repository optimisation;multiple criteria evaluation;optimisation parameters;quality evaluation model,,5,,15,,,,20-25 Sept. 2009,,IEEE,IEEE Conferences,
Software Engineering Interactive e-Learning Mathematical Tool,B. Fetaji; S. Osmani; M. Fetaji,"South East European University CST Faculty, 1200 Ilindenska bb, Tetovo, Macedonia. Email: b.fetaji@seeu.edu.mk",2007 29th International Conference on Information Technology Interfaces,20070808,2007,,,313,318,"The research is proposing a new way of tackling the process of creation of e-learning interactive environments by integrating and undertaking the software engineering approach based on e-learning outcomes. The main research was focused towards creating an e-learning interactive mathematical system that will be used in the course ""Discrete Mathematics"" in learning mathematical operation of different types such as system of linear equations, matrices, determinants, functions etc. This gives the student learners additional advantages in learning and solving equations, and perform matrix operations in a shorter time and have a visual representation of it. It is also an opportunity for the student learners to gain computational experience and to check their results with the software ones. In order to assess e-learning effectiveness we have-proposed a methodology called ELUAT (E-learning Usability Attributes Testing) and as measuring instrument the PET (predefined evaluation tasks) inspection technique. It investigates the task-oriented learning approach and is modeled to support project based learning.",1330-1012;13301012,CD-ROM:953-7138-10-0; POD:953-7138-09-7,10.1109/ITI.2007.4283789,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4283789,E-Learning environment;e-learning evaluation;mathematical tool;software engineering;usability,Differential equations;Electronic learning;Guidelines;Linux;Mathematics;Operating systems;Software engineering;Symmetric matrices;Testing;Usability,,,,0,,9,,,,25-28 June 2007,,IEEE,IEEE Conferences,
A Web Service Architecture for Tracking and Analyzing Data from Distributed E-Learning Environments,A. Askinadze; S. Conrad,"Inst. of Comput. Sci., Heinrich Heine Univ. of Dusseldorf, Dusseldorf, Germany",2017 IEEE 26th International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE),20170810,2017,,,208,213,"Modern e-learning systems offer students many interactive learning elements such as videos or quiz questions. For the optimization of the teaching, the learning elements themselves and the prediction of student performance, it is important for educators to figure out how student interactions can be tracked and how the tracked data can be used. Modern learning courses can consist of different Software-as-a-Service products by third-party providers. These learning elements and the associated learning environments can be both heterogeneous and distributed. This requires advanced tracking methods. For these reasons, a tracking architecture that is capable of tracking and integrating the data of different learning environments is needed. Based on the xAPI specification, we provide such an architecture in this paper.",,Electronic:978-1-5386-1759-5; POD:978-1-5386-1760-1,10.1109/WETICE.2017.52,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8003818,distributed learning;tracking architecture,Blogs;Computer architecture;Databases;Electronic learning;HTML;Servers,Web services;computer aided instruction;software architecture,Web service architecture;data analysis;data tracking;distributed e-learning environments;electronic learning;learning elements;software-as-a-service products;student performance;third-party providers;tracking architecture;xAPI specification,,,,,,,,21-23 June 2017,,IEEE,IEEE Conferences,
[Front cover],,,2016 4th IEEE International Colloquium on Information Science and Technology (CiSt),20170105,2016,,,c1,c1,Presents the front cover or splash screen of the proceedings record.,,Electronic:978-1-5090-0751-6; POD:978-1-5090-0752-3,10.1109/CIST.2016.7804841,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7804841,,,Internet;administrative data processing;artificial intelligence;crowdsourcing;decision making;educational computing;emergency management;engineering computing;file organisation;image processing;information systems;information theory;intelligent transportation systems;languages;natural language processing;neural nets;operations research;optimisation;programming;reverse engineering;security;smart cities;smart power grids;social networking (online);software engineering;statistics;telecommunication,2-D DOA estimation;3D segmentation algorithms;3G mobile networks;4th generation heterogeneous wireless network;AHP method;ALS_CORR[LP];ARIS;AprioriMin;BIDCBR-MAS;Bayesian network;CCSD;CIM;DCT;DSWT;E-learning;EA readiness instrument;EST.Stemmer;FLOSS ERP system;FPGA;GPU;GUI;HP filter;Hadoop-Agent;IDE 2.0;IDS-AM-Clust;IFML;ITIL framework;Java source code analysis;KPI;LEACH protocol;LSB steganography;Lahajat;MDA;MIH architecture;MOOC;MUSIC algorithm;Moodle;O&M cost simulation;PHM as a service;PIM;PPMIS;PSO algorithm;Pennes bioheat equation;Q-learning;QFN electronic package;R;RIA interfaces;SCOR model;SEM;SME;SYSML language;Scrum process;SoaML;TOPSIS;TestNG tests;Tr-OrBAC model;UML sequence diagrams;UTAUT2;VANET;Web applications;Web mining;XBRL;XML technology;activity recognition;adaptive learning system;air-flow;alert message dissemination protocol;association rules;automatic keyphrase extraction;back-propagation algorithm;bag of features model;big incremental dynamic case-based reasoning-multi-agents system;business process verification;cloud computing;cloud database;cognitive radio system;community question answering;critical infrastructures;crowdsourcing;data hiding;data mining;data quality;data warehouse security;dictionary Al-Qamus;disaster emergency system;distributed test architecture;distributional semantics;drug supply;dynamic programming;embedded system;enterprise architecture;evolutionary machine learning;extended Kalman filter;feature extraction;finance management system;fluid-structure interaction problems;game theory;genetic algorithm;good governance monitoring;harmony search algorithm;health data management system;homomorphic encryption;honeypots;hospital logistics;identity management systems;image cropping;indoor localization;information entropy;information retrieval;information system security risk management;intelligence E-CRM;intelligent transportation systems;intelligent tutoring systems;interoperability;intrusion detection;inventory management;k-means algorithm;lean-maintenance;least significant bit steganography;liquidity;massive open online courses;max-cut problem;memetic hunting search algorithm;metacognitive learning management system;metadata;min-conflict heuristic;mobile cloud;neural network;object oriented programs;ontology;particle map matching;partitioning filter;pipelined AES S-box;project portfolio management information systems;recommender system;residential microgrid;response surface approach;reverse engineering;routing process;rule-based converter;safety instrumented system;sampling theory;self-regulated learning;sentiment analysis;sign language;signaling DoS attacks;smart cities;smart curriculum sequencing;smart grid;social networks;software engineering learning;spanning tree;spectrum allocation;stateful pattern matching;stock market price prediction;supply chain demand forecasts;text summarization;traffic signal control system;traveling salesman problem;tube hydroforming;uniform circular array;university of the future;vehicle path planning problem;vehicular navigation spoofing detection;vertical handover;virtual labs;wind turbine blade;wireless sensor networks,,,,,,,,24-26 Oct. 2016,,IEEE,IEEE Conferences,
A constructivist educational tool: software architecture for Web-based video games,C. Vichido; M. Estrada; A. Sanchez,"Univ. de las Americas Puebla, Mexico","Proceedings of the Fourth Mexican International Conference on Computer Science, 2003. ENC 2003.",20030923,2003,,,144,150,"This paper discusses four concepts, video games, constructivism, MVC architecture and user-modeling. The purpose is to use an educational paradigm that fosters the idea of learning by doing and to develop a system architecture that ties video games to a pedagogical intelligent software system for help and supervision. We consider Constructivism as defined by Von Glaserfeld (1995) as the educational theory, this within a Web based environment using the MVC architecture proposed by Reenskaug (1996) to design, implement and test a set of games that teach geography and physical science at the grammar level. The system in enhanced with a user-modeling server designed by Paredes (2001) to guide students in their learning quest. In order to make it readily available, the system is centralized and accessible through the Web with continuous feedback. The interface is both pleasant and fast; we have chosen a combination of software tools, based on Java and Flash technologies by V der Linden (2002) and P. Shank (2002), respectively. The system developed has been tested in school in Morelos, Mexico. The results presented, although limited, are promising. They show that the students learned the concepts adequately using the system.",,POD:0-7695-1915-6,10.1109/ENC.2003.1232888,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1232888,,Computer architecture;Feedback;Game theory;Geography;Intelligent systems;Service oriented architecture;Software architecture;Software systems;Software tools;Testing,Internet;computer aided instruction;computer games;courseware;educational computing;software architecture;user interfaces;user modelling,Flash;Java;MVC architecture;Web-based video games;constructivism;continuous feedback;educational paradigm;educational theory;educational tool;geography;intelligent software system;physical science;software architecture;software tools;user interface;user modeling;user-modeling server,,3,,22,,,,8-12 Sept. 2003,,IEEE,IEEE Conferences,
Software in the year 2010,T. Bollinger,"Software Eng. Center, Mitre Corp., McLean, VA, USA",IT Professional,20050214,2004,6,6,11,15,"In 2010, it is safer because software technologies provide protections. However, the world has also become more dangerous because the atmosphere of mutual trust that was the basis of the early Internet has been largely obliterated. In the peer sets of 2010, each member of a peer set has its own internal model of what its environment is supposed to look like. The infamous Spyware Debacle of 2005 is long past. As a discipline, software engineering in 2010 has changed in some rather striking ways, although some might argue that it has simply returned to its roots. Outsourcing of both the private and the open-source varieties has removed most of the more mundane programming tasks from the main job market. Sophisticated automation of simpler programming tasks has led to a further reduction in the need for traditional programmers. A particularly popular approach has been to use interactive wizards in household appliances and entertainment devices. The fact that vendors sell many such software packages as integral parts of small, dedicated hardware appliances (rather than bits) further enhances software development's growing resemblance to traditional forms of engineering, such as civil and electrical. Such packaging dramatically increases the provable levels of many desirable system properties by resolving the physical-access bypass problem that has plagued software security since its origins. The creativity programming market uses many of the same languages as the late 1990s and early 2000s, of course, but with several surprises. Ada, once given up for dead by the US Department of Defense community that created it, has become the darling of the commercial-properties-composition industry. XML has continued to expand. Open source software has ceased to be controversial after businesses began to interpret it as an effective way to control the long-term support costs of the shared software infrastructure. The result is a much more stratified use of open source and proprietary software, with the widely shared infrastructure typically being open source. Finally, one of the more-interesting ongoing news items of 2010 has been the partial collapse of the international patent system, centering around claims of ""patent feudalism"" in software and biotechnology industries.",1520-9202;15209202,,10.1109/MITP.2004.92,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1390865,,Atmosphere;Atmospheric modeling;Home appliances;Internet;Open source software;Outsourcing;Protection;Software engineering;Software packages;Software safety,Ada;XML;invasive software;outsourcing;patents;peer-to-peer computing;public domain software;technological forecasting,Ada;Spyware Debacle;XML;commercial-properties-composition industry;creativity programming market;international patent;open source software;outsourcing;patent feudalism;peer sets;software engineering;software packages;software security,,1,,,,,,Nov.-Dec. 2004,,IEEE,IEEE Journals & Magazines,
Network simulator (NTSIM)-a benchmark prototype network architecture,T. H. Shah; G. S. Hura,"Dept. of Comput. Sci., Dayton Univ., OH, USA",Fourth IEEE Region 10 International Conference TENCON,20020806,1989,,,1093,1098,"In order to develop, test and debug different types of protocols and software for network design, a complete prototype network is required. Further, the porting of software on various nodes, bridges, routers and gateways requires some man-hours for the design of the final product. A network simulator (NTSIM) is presented which alleviates some of the above mentioned problems. NTSIM allows the designers to create networks, nodes, bridges and gateways on one computer system, and then develop, test and debug their protocol and software on this simulated benchmark prototype network setup. NTSIM can be used as a learning tool for teaching courses on programming concepts of data communications and computer networks. NTSIM is written in C, and is driven by its own multi-tasking kernel built on top of DOS on a personal computer. The data structures for creating individual networks, nodes, routers and the physical channel are discussed. Other feasible applications and future development issues are also discussed",,,10.1109/TENCON.1989.177118,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=177118,,Benchmark testing;Bridges;Computational modeling;Computer networks;Protocols;Software debugging;Software design;Software prototyping;Software testing;Virtual prototyping,computer networks;data communication systems;performance evaluation;program debugging;protocols;telecommunications computing,NTSIM;benchmark prototype network architecture;computer networks;data communications;data structures;multi-tasking kernel;network design;network simulator;protocol testing;software debugging,,1,1,10,,,,22-24 Nov 1989,22 Nov 1989-24 Nov 1989,IEEE,IEEE Conferences,
Software reliability engineering for mobile code,J. D. Musa,"Software Reliability Eng. & Testing Courses, USA",Proceedings Ninth International Symposium on Software Reliability Engineering (Cat. No.98TB100257),20020806,1998,,,182,,"This paper examines the nature of mobile code and compares it with past software, both in regard to similarities and differences. It then looks at how greater code mobility is likely to effect the practice of software reliability engineering (SRE)",1071-9458;10719458,POD:0-8186-8991-9,10.1109/ISSRE.1998.730879,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=730879,,Application software;Certification;Costs;Fault tolerance;Internet;Programming;Reliability engineering;Software reliability;Software testing;Tail,distributed programming;software portability;software reliability,code mobility;mobile code;software reliability engineering,,2,,2,,,,4-7 Nov 1998,04 Nov 1998-07 Nov 1998,IEEE,IEEE Conferences,
A Software Ecosystem for a Virtual Learning Environment: SOLAR SECO,E. F. Coutinho; I. Santos; C. I. M. Bezerra,"Virtual UFC Inst., Fed. Univ. of Ceara, Fortaleza, Brazil","2017 IEEE/ACM Joint 5th International Workshop on Software Engineering for Systems-of-Systems and 11th Workshop on Distributed Software Development, Software Ecosystems and Systems-of-Systems (JSOS)",20170629,2017,,,41,47,"A Software Ecosystem (SECO) refers to a set of software products with a certain degree of symbiotic relationship, and may consist of actors interacting with a market, supported by a technology platform. Virtual Learning Environments (VLE) integrate Information and Communication Technology, aiming the creation of Internet-based environments, enabling a knowledge construction process and autonomy by its interactors. SOLAR VLE is a virtual environment for presential or semi-presential courses. In this context, the main objective of this work is to present an e-learning SECO denominated SOLAR SECO, its technologies, development aspects and relations. At the end, we present some research challenges related to SOLAR SECO.",,Electronic:978-1-5386-2799-0; POD:978-1-5386-2800-3,10.1109/JSOS.2017.2,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7961692,Challenges;E-learning;Modeling;SECO;VLE,Business;Context;Ecosystems;Electronic learning;Software;Tools,computer aided instruction;educational courses;software product lines,Internet-based environments;SOLAR SECO;SOLAR VLE;e-learning SECO;information and communication technology;knowledge construction process;semipresential courses;software ecosystem;software products;symbiotic relationship;virtual learning environments,,,,,,,,23-23 May 2017,,IEEE,IEEE Conferences,
"An Architecture for Layering and Integration of Learning Ontologies, Applied to Personal Learning Environments and Cloud Learning Environments",A. Mikroyannidis; P. Lefrere; P. Scott,"Knowledge Media Inst., Open Univ., Milton Keynes, UK",2010 10th IEEE International Conference on Advanced Learning Technologies,20100916,2010,,,92,93,"Extensible Personal Learning Environments (PLEs) and Cloud Learning Environments (CLEs) that facilitate the lone or collaborative study of user-chosen blends of content and courses from heterogeneous sources, including Open Educational Resources (OERs), are gradually gaining ground in the landscape of distance learning. In this paper, we examine the use of ontologies for modelling and supporting learner activities within a PLE or CLE that draws upon sources whose ontologies may vary a lot. In particular, we propose an architecture for layering and integration of learning ontologies modelling various aspects of the learning process and facilitating the production of recommendations to learners.",2161-3761;21613761,Electronic:978-1-4244-7145-4; POD:978-1-4244-7144-7,10.1109/ICALT.2010.33,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5571161,cloud learning environment;ontology;open educational resource;personal learning environment,Adaptation model;Biological system modeling;Business;Clouds;Europe;Ontologies;Semantics,Internet;computer aided instruction;distance learning;groupware;learning (artificial intelligence);ontologies (artificial intelligence);software architecture;user interfaces,cloud learning environment;collaborative study;distance learning;heterogeneous sources;learning ontologies;open educational resource;personal learning environment,,6,,5,,,,5-7 July 2010,,IEEE,IEEE Conferences,
Attention Guidance in Online Learning Conversations,E. Eryilmaz; B. Thoms; J. Mary; R. Kim; J. V. d. Pol,"Bloomsburg Univ., Bloomsburg, PA, USA",2014 47th Hawaii International Conference on System Sciences,20140310,2014,,,22,31,"This paper reports the unique value of two different modes of scaffolds, faded instructor-based and peer-oriented attention guidance, in online learning conversations. Drawing upon the instructional effectiveness and challenges of scaffolding, we present the design of three versions of an anchored discussion system: two versions with different modes of scaffolds and one regular version as a control condition. A total of 150 students distributed in three sections of a management information systems course participated in this study. We randomly assigned each section to one of the three software designs. The results demonstrate that both types of scaffolds focused students' attention to important information from text, which catalyzed deeper processing of important information. Moreover, we found that peer scaffold function facilitated a positive upward trend for the negotiation of differences in perspectives. These results indicate that attention guidance can support students to use instructional materials more constructively in online learning conversations.",1530-1605;15301605,Electronic:978-1-4799-2504-9; POD:978-1-4799-2505-6,10.1109/HICSS.2014.13,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6758608,anchored discussion system design;attention guidance;computer-supported collaborative learning;heat maps;sequential analysis,Collaboration;Educational institutions;Fading;Materials;Message systems;Resource management;Software design,computer aided instruction;educational courses;human factors;management information systems,anchored discussion system;control condition;difference negotiation;faded instructor-based mode;instructional effectiveness;instructional materials;management information system course;online learning conversations;peer scaffold function;peer-oriented attention guidance mode;positive upward trend;regular version;scaffold modes;software designs;student attention guidance,,0,,34,,,,6-9 Jan. 2014,,IEEE,IEEE Conferences,
An empirical study of Web-based inspection meetings,F. Lanubile; T. Mallardo,"Dipt. di Informatica, Bari Univ., Italy","2003 International Symposium on Empirical Software Engineering, 2003. ISESE 2003. Proceedings.",20031020,2003,,,244,251,"Software inspections are a software engineering ""best practice"" for defect detection and rework reduction. In this paper, we describe an empirical evaluation with using a tool aiming to provide Internet groupware support for distributed software inspections. The tool is based on a restructured inspection process where inspection meetings have the only goal of removing false positives rather than finding additional defects. In place of face-to-face meetings, the tool provides Web-based discussion forums and support for voting. We preset an empirical study of nine remote inspections which were held as part of a university course. We investigated whether all collected defects are worth to be discussed as a group. Results show that discussions for filtering out false positives (non true defects) might be restricted to defects which were discovered by only one inspector.",,POD:0-7695-2002-2,10.1109/ISESE.2003.1237984,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1237984,,Best practices;Collaborative software;Collaborative work;Discussion forums;Filtering;Inspection;Internet;Software engineering;Software tools;Voting,Internet;groupware;inspection;software development management;software fault tolerance;software quality,Internet;World Wide Web;defect detection;discussion forums;distributed software inspections;empirical evaluation;empirical study;false positives filtering;groupware support;inspection meetings;remote inspections;restructured inspection process;rework reduction;software engineering;voting,,6,,23,,,,30 Sept.-1 Oct. 2003,,IEEE,IEEE Conferences,
Use of categorization and structuring of messages in order to organize the discussion and reduce information overload in asynchronous textual communication tools,M. A. Gerosa; H. Fuks; C. J. P. De Lucena,"Catholic Univ., Rio de Janeiro, Brazil",Proceedings Seventh International Workshop on Groupware. CRIWG 2001,20020807,2001,,,136,141,"This paper shows how the use of categorization and structuring of messages in asynchronous textual communication tools could be useful in course delivery via the Internet in order to facilitate the argumentation and to guide the participants to reflect about their messages. Although the use of categorization caused an increase in the total number of messages, there was a reduction of the information overload and an increase in the quality of the discussion. We also show how the message categorization was used in a distance course delivered through the AulaNet environment, showing how we defined and improved the set of categories, and how it helped the students",,POD:0-7695-1351-4,10.1109/CRIWG.2001.951830,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=951830,,Computer science;Context;Data mining;Instruments;Internet;Laboratories;Organizing;Scattering;Software engineering;Writing,distance learning;electronic messaging;groupware,AulaNet environment;Web-based courses;asynchronous textual communication;categorization;distance course;message categorization,,3,,13,,,,2001,06 Sep 2001-08 Sep 2001,IEEE,IEEE Conferences,
The We!Design Methodology: Designing Educational Applications with Students,G. Triantafyllakos; G. Palaigeorgiou; S. Demetriadis; I. A. Tsoukalas,"Aristotle University of Thessaloniki, Greece",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,997,1001,"Recently, many participatory design (PD) methodologies have been successfully applied to the design of educational applications with students as participants. However, most of the proposed methodologies have exacting requirements that make their deployment quite difficult. In this paper, we propose a student-centered methodology, named We!Design, which aims at designing applications that support content-independent learning processes and that can be easily applied in real educational contexts. The methodology consists of two phases. During the first phase, a number of design sessions take place with the participation of small groups of students. Students cooperatively formulate needs and design suggestions for the educational application. In the second phase, the designers analyze the products of the first phase and synthesize them in a single application. The We!Design methodology was applied for the design of a course Web site. Twelve design sessions were conducted with the participation of 46 undergraduate students. No significant impediments were identified during the methodology's application, and it was characterized as pleasant and interesting by the students. Furthermore, the students evaluated positively the usefulness and ease of use of the designed Web site",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652613,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652613,,Application software;Decision making;Design methodology;Fellows;Impedance;Informatics;Process design;Product design;Software engineering;Web page design,Internet;Web design;computer aided instruction;student experiments,We!Design methodology;content-independent learning process;course Web site;educational application;participatory design methodology;student-centered methodology,,0,,10,,,,5-7 July 2006,,IEEE,IEEE Conferences,
Let's Verify Linux: Accelerated Learning of Analytical Reasoning through Automation and Collaboration,S. Kothari; A. Tamrawi; J. Sauceda; J. Mathews,"Iowa State Univ., Ames, IA, USA",2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C),20170323,2016,,,394,403,"We describe our experiences in the classroom using the internet to collaboratively verify a significant safety and security property across the entire Linux kernel. With 66,609 instances to check across three versions of Linux, the naive approach of simply dividing up the code and assigning it to students does not scale, and does little to educate. However, by teaching and applying analytical reasoning, the instances can be categorized effectively, the problems of scale can be managed, and students can collaborate and compete with one another to achieve an unprecedented level of verification. We refer to our approach as Evidence-Enabled Collaborative Verification (EECV). A key aspect of this approach is the use of visual software models, which provide mathematically rigorous and critical evidence for verification. The visual models make analytical reasoning interactive, interesting and applicable to large software. Visual models are generated automatically using a tool we have developed called L-SAP. This tool generates an Instance Verification Kit (IVK) for each instance, which contains all of the verification evidence for the instance. The L-SAP tool is implemented on a software graph database platform called Atlas. This platform comes with a powerful query language and interactive visualization to build and apply visual models for software verification. The course project is based on three recent versions of the Linux operating system with altogether 37 MLOC and 66,609 verification instances. The instances are accessible through a website for students to collaborate and compete. The Atlas platform, the L-SAP tool, the structured labs for the project, and the lecture slides are available upon request for academic use.",,Electronic:978-1-4503-4205-6; POD:978-1-5090-2245-8,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7883325,collaborative;evidence;interactive reasoning;linux;lock/unlock;matching pair;verification;visual models,Cognition;Collaboration;Complexity theory;Kernel;Linux;Visualization,Internet;Linux;program verification;program visualisation;query languages,Atlas platform;EECV;IVK;Instance Verification Kit;Internet;L-SAP tool;Linux kernel;Linux operating system;analytical reasoning;evidence-enabled collaborative verification;interactive visualization;query language;software graph database platform;software verification;visual software models,,,,,,,,14-22 May 2016,,IEEE,IEEE Conferences,
Data Processing Model of M-Learning System,J. Li; J. Wang,"Sch. of Comput. Sci. & Inf. Eng., Harbin Normal Univ., Harbin, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"M-learning is short for mobile learning, that takes place with the help of mobile devices to access course materials everywhere and at anytime; In order resolve the problem of storage and transmission of course materials in field of M-learning, mobile database technology was introduced. However, new features such as mobility, disconnection, heterogeneity and distribution of the mobile devices make traditional transaction processing schemes such as query processing technology, transaction management technology and data distribution technology no longer suited. A typical four-layer architecture model was introduced, and a new mobile database model based on agent was proposed. And transaction processing process based on this model was set forth. The model can shield the heterogeneous among all members, and made them transparent so as to bring great conveniences to the entering of heterogeneous members. The introduction of mobile agent contributes to decomposition of long-lived transaction, as to complete query optimization of mobile database, and improve the efficiency of data processing in M-learning.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5364771,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5364771,,Computer science;Data engineering;Data processing;Distributed databases;Mobile communication;Mobile computing;Query processing;Spatial databases;Transaction databases;Web server,computer aided instruction;distance learning;mobile agents;mobile computing;query processing;transaction processing,M-learning system;data processing model;mobile agent;mobile database technology;mobile devices;mobile learning;query optimization;transaction processing,,0,,6,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
CopperCore Service Integration - Integrating IMS Learning Design and IMS Question and Test Interoperability,H. Vogten; H. Martens; R. Nadolski; C. Tattersall; P. van Rosmalen; R. Koper,Open University of the Netherlands,Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,378,382,"This article describes a framework for the integration of e-learning services. There is a need for this type of integration in general, but the presented solution was a direct result of work done on the IMS learning design specification (LD). This specification relies heavily on other specifications and services. The presented architecture is described using the example of two of such services: CopperCore, a LD service, and APIS, an IMS question and test interoperability service. One of the design goals of the architecture was to minimize the intrusion for both the services as well as any legacy client that already uses these services",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652450,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652450,,Electronic learning;Electronic mail;Engines;Geophysical measurement techniques;Ground penetrating radar;Guidelines;Least squares approximation;Runtime;Testing;Web services,courseware;formal specification;open systems;software architecture,APIS;CopperCore service integration;IMS learning design specification;e-learning services;legacy client;question interoperability;test interoperability,,8,,13,,,,5-7 July 2006,,IEEE,IEEE Conferences,
E-learning support for students to generate questions originated from descriptions in course materials,A. Kumamoto; H. Ito,"Department of Electrical and Electronic Engineering, Kansai University, Osaka, Japan",2010 IEEE International Conference on Software Engineering and Service Sciences,20100819,2010,,,688,692,"In any e-learning system, students are required to study some course materials normally prepared in the form of textbooks. However it is not an easy task for many students to understand these textbooks. When some doubts and/or questions arise as to descriptions within textbooks, they usually tend to solve this difficulty by themselves or with their friends. This paper gives a prototype of a feedback support system in an e-learning where students are encouraged to feedback questions to lecturers by sending selected portions of descriptions in the textbook showing where and why they are in a trouble in understanding the textbook materials.",2327-0586;23270586,Electronic:978-1-4244-6055-7; POD:978-1-4244-6054-0,10.1109/ICSESS.2010.5552462,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5552462,doubts;e-learning;feedback;questions;textbook;understanding,Databases;Electronic learning;Equations;Graphical user interfaces;Materials;Prototypes;Servers,computer aided instruction;educational courses,course materials;e-learning support;e-learning system;feedback support system;textbooks,,0,,10,,,,16-18 July 2010,,IEEE,IEEE Conferences,
Applied software engineering: A real-time simulator case history,S. R. Mccammon,"Missile and Surface Radar Division, RCA, Moorestown, N. J. 08057",IEEE Transactions on Software Engineering,20120926,1975,SE-1,4,377,383,"Diligent application of software engineering techniques has achieved outstanding programmer productivity and a high degree of software excellence in the development of the program for a large real time system simulator. Moreover these programming efficiencies were achieved in a research environment where both the software and hardware requirements were meagrely defined initially and substantially modified during the course of the project. The software development tools used include the following: 1) program generation center, 2) system design team, 3) software team 4) modular top-down programming,and 5) structured programming. Continuous visibility by technically competent management has proved to be fundamental to success.",0098-5589;00985589,,10.1109/TSE.1975.6312868,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6312868,Modular top-down programming;program generation center;software management;software team;structured programmmg;system team,Computers;Hardware;Operating systems;Real-time systems;Schedules;Software engineering,online operation;programming,competent management;modular top down programming;program generation center;real time system simulator;software engineering;software team;structured programming;system design team,,0,,,,,,Dec. 1975,,IEEE,IEEE Journals & Magazines,
Formal Evaluation of an Instructional ODL Tool,A. Karoulis; I. Stamelos; L. Angelis,"Aristotle University of Thessaloniki, Greece",Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06),20060724,2006,,,529,533,"This paper presents the application and evaluation by means of a controlled experiment of an instructional tool during an open and distance learning (ODL) course. The core issue of investigation is whether this instructional aid can support, guide and scaffold the distant student in his/her study. For this purpose, a controlled experiment was conducted with the participation of 191 undergraduate students. Descriptive statistics as well as a variety of statistical methods have been applied to the collected data, in order to test the research hypotheses. The results have shown a statistical significant difference in performance for the student group that used the tool. Finally, concerns about the application of the tool in a broader context and further research on the area are also presented",2161-3761;21613761,POD:0-7695-2632-2,10.1109/ICALT.2006.1652493,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1652493,,Acoustic materials;Computer aided instruction;Feedback;Guidelines;Informatics;Scheduling;Software engineering;Statistical analysis;Testing;Usability,computer aided instruction;distance learning;educational courses,formal evaluation;instructional tool;open and distance learning course,,0,,13,,,,5-7 July 2006,,IEEE,IEEE Conferences,
Street smarts for boss,C. R. Baker; J. M. Dolan,"Carnegie Mellon University, Pittsburgh, PA, USA",IEEE Robotics & Automation Magazine,20090316,2009,16,1,78,87,"The Urban Challenge was an autonomous vehicle competition sponsored by the U.S. Defense Advanced Research Projects Agency (DARPA) in November 2007. Contestant robots were required to autonomously execute a series of navigation missions through a simplified urban environment consisting of roads, intersections, and parking lots while obeying road rules and interacting safely and correctly with other traffic. In contrast to previous DARPA challenges, which focused on rough-terrain navigation, this competition required a system capable of complex autonomous behaviors, such as waiting for precedence at an intersection or passing a slow-moving vehicle on a multilane road. These behaviors were managed by a software subsystem called the behavioral executive in Boss, Tartan Racing's winning entry in the Urban Challenge. The fulfillment of this role required the carefully structured integration and management of many disparate capabilities in a highly flexible manner over the course of the development, accommodating whatever changes were necessary to win the competition amidst a continuously evolving software system. These requirements, among many others, are reflected in the behavioral executive's architecture, the flexibility and adaptability of which played an important role in the team's success.",1070-9932;10709932,,10.1109/MRA.2008.931629,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4799449,"Software architecture, Tartan Racing, Boss, robot behaviors, Urban Challenge",Computer architecture;Control systems;Intelligent robots;Meeting planning;Mobile robots;Navigation;Remotely operated vehicles;Road vehicles;Robotics and automation;Software systems,control engineering computing;mobile robots;path planning;road traffic;road vehicles;robot programming;software engineering,Boss;DARPA challenges;Tartan Racing;Urban Challenge;autonomous vehicle competition;behavioral subsystem engineering;contestant robots;multilane road;navigation missions;road rules;software engineering;traffic,,10,,9,,,,Mar-09,,IEEE,IEEE Journals & Magazines,
Strifeshadow Fantasy: a massive multi-player online game,H. T. Chan; R. K. C. Chang,"Unrealize Dev. Team, BMK Networks, Hong Kong, China","First IEEE Consumer Communications and Networking Conference, 2004. CCNC 2004.",20040419,2004,,,557,562,"Strifeshadow Fantasy (SSF) is a massive, multi-player, online, role-playing game. Players of this game, acting as avatars, search for ancient signs, and their goals are to defeat the god of destruction. Players can adventure in the game alone or co-operate with others through the chat box. SSF is available for free and there are currently more than 10,000 registered users. We highlight the overall software architecture of SSF, which is based on a simple server-client model and HTTP. We also describe, in detail, two problems encountered in the course of designing SSF and the solutions to them. The first one is a local state consistency problem, which is to ensure that each client participating in the game eventually receives all the state updates, once and only once. The second one is a connection jamming problem that is a result of using nonpersistent HTTP connections for communication between the game server and clients.",,POD:0-7803-8145-9,10.1109/CCNC.2004.1286922,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1286922,,Avatars;Bandwidth;Data security;Games;Jamming;Network servers;Scalability;Software architecture;Toy industry;Web server,Internet;client-server systems;computer games;software architecture;transport protocols,Strifeshadow Fantasy;Web-based client program;adventure game;chat box;local state consistency problem;massive multi-player online game;multi-player game;nonpersistent HTTP connections;role-playing game;server-client model;software architecture;state updates,,3,,7,,,,5-8 Jan. 2004,,IEEE,IEEE Conferences,
OU LearningWorks: a customized programming environment for Smalltalk modules,M. Woodman; R. Griffiths; M. Macgregor; S. Holland,"Dept. of Comput., Open Univ., Milton Keynes, UK",Proceedings of the 1999 International Conference on Software Engineering (IEEE Cat. No.99CB37002),20020806,1999,,,638,641,"We have exploited and adapted Goldberg's LearningWorks framework to produce an environment with new programming tools, visualization tools, and system simulations. The environment is designed to be used via plug-in modules, called LearningBooks, sets of classes and persistent objects, for which we have developed a pedagogic standard that includes, for example, an HTML browser and various of the aforementioned tools and systems. The context for this development has been a distance learning degree-level course in object technology which is enrolling over 5000 mature students per year, mostly in the UK, Western Europe and Singapore. The course, M206, Computing: An Object-oriented Approach from the Open University (OU), will soon be introduced into the USA. While adhering to the original conception of LearningWorks that it promote a software engineering approach of systems building, we have successfully added support for the needs of the distance learning neophyte. By showing various microworlds and programming tools these notes outline the environment we have implemented and deployed.",0270-5257;02705257,POD:1-58113-074-0,10.1145/302405.302910,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=841064,,Books;Computer aided instruction;Europe;HTML;Permission;Programming environments;Programming profession;Software engineering;Standards development;Visualization,Smalltalk;distance learning;programming environments,LearningWorks;Smalltalk modules;distance learning;programming tools;software engineering;system simulations;visualization tools,,0,,,,,,22-22 May 1999,16 May 1999-22 May 1999,IEEE,IEEE Conferences,
Strategic e-commerce model driven-architecture for e-Learning: TQM & e-ERP Perspective,M. A. Rashid; Z. Riaz; E. Sayin; H. A. Qureshi; G. Yilmaz; M. u. d. Shami; H. P. Ping,"Dept of Engineering Management/NBS/SEECS, National University of Science & Technology (NUST) Pakistan",2011 Proceedings of PICMET '11: Technology Management in the Energy Smart World (PICMET),20110912,2011,,,1,14,"Innovation and value proposition in distance-learning-programs (e-learning programs) is a multifaceted-activity with enormous dimensionality. The implementation of information communication technology (ICT) and enhanced enterprise-resource-planning (eERP) for smart-campuses has emerged as inevitability for industrial competitiveness in smart-factories as per the dictates of total quality management (TQM). The philosophy of productivity-management and concurrent engineering stipulates a competitive framework for e-learning for dissemination and absorption of knowledge by the intelligentsia, technologists and students. Conversely, competitiveness in today's global village demands an innovative and systems-approach for improving the learning-curves in a virtual environment. The e-learning-programs have numerous inherent perplexities since in every virtual classroom there is a much higher probability to interact with orthogonal-cultures that too with multiple-intelligences. This paper proposes a “conceptual-strategic-planning-framework†for diffusion of innovative in a distance learning program (Course-Technovation). The framework is based on literature review and field visits encompassing integrated “E-commerce-model-driven architecture†embedded with business intelligence and coupled with eERP-design functionalities.",2159-5100;21595100,Electronic:978-1-890843-23-6; POD:978-1-4577-1552-5; USB:978-1-890843-24-3,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6017800,,Electronic learning;Modeling;Production facilities;Productivity;Total quality management,computer aided instruction;concurrent engineering;distance learning;electronic commerce;enterprise resource planning;software engineering;strategic planning;total quality management,TQM;concurrent engineering;course-technovation;distance-learning-programs;e-ERP perspective;e-learning;enterprise-resource-planning;information communication technology;productivity-management;strategic e-commerce model driven-architecture;total quality management,,0,,58,,,,July 31 2011-Aug. 4 2011,,IEEE,IEEE Conferences,
Imaging device functions in PTSIM for irradiation field reconstruction in particle therapy,T. Aso; K. Mastushita; T. Nishio; S. Kabuki; T. Sasaki; R. Benii,"Department of Electronics and Computer Engineering, National Institute of Technology, Toyama College, Japan","2016 IEEE Nuclear Science Symposium, Medical Imaging Conference and Room-Temperature Semiconductor Detector Workshop (NSS/MIC/RTSD)",20171019,2016,,,1,3,"PTSIM is a particle therapy system simulation framework based on Geant4 Monte Carlo simulation toolkit. It was originally developed as a reliable dose calculation tool to verify dose distributions inside patient and dose calculation algorithms in treatment planning systems. Besides such a reliable dose calculation, an irradiation field monitoring is desirable for delivering dose with more ideal distribution. It realizes a concept of a tailor-made proton therapy which performs a specially optimized treatment for each patient. The irradiation field monitoring is performed by reconstructing images by detecting prompt gamma rays and annihilation gamma rays from produced radionuclides by nuclear interactions. The PTSIM has an important role to identify the mutual relationship among dose and radionuclide distributions inside a patient, and reconstructed images from signals in imaging devices. We previously reported on the relevant extending functions in PTSIM such as a pencil beam scanning, a material mapping of CT images and a data output interface for a hospital information system, and proposed the software design for imaging systems. In this paper, we report on the development of imaging device functions in PTSIM according to the software design in the previous work. The implementation provides functional capabilities for a flexible scoring and a detector signal flow. Because of the modulated structure, these functions are handled by users through online commands. For example, a user can choose score quantities and specify a signal flow for emulating a detector response. These capabilities were demonstrated with a simple tubular detector for a flexible scoring function and a signal flow function in PET detectors, respectively. The simulated results show the correlation among dose, radionuclides, and coincide signals in PET detectors.",,Electronic:978-1-5090-1642-6; POD:978-1-5090-1643-3,10.1109/NSSMIC.2016.8069421,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8069421,,Crystals;Detectors;Image reconstruction;Imaging;Medical treatment;Radiation effects;Reliability,Monte Carlo methods;computerised tomography;dosimetry;image reconstruction;medical image processing;positron emission tomography;radiation therapy,CT image;Geant4 Monte Carlo simulation toolkit;PET detectors;PTSIM;annihilation gamma rays;detector signal flow;dose delivery;dose distributions;hospital information system;image reconstruction;imaging device functions;imaging devices;imaging systems;irradiation field monitoring;irradiation field reconstruction;material mapping;nuclear interactions;particle therapy system;pencil beam scanning;proton therapy;radionuclide distributions;reliable dose calculation tool;software design;treatment planning systems,,,,,,,,Oct. 29 2016-Nov. 6 2016,,IEEE,IEEE Conferences,
"Comparison between results obtained with Thetis, a real-time multi-vehicles hardware-in-the-loop simulator, and results obtained during sea trials",O. Parodi; V. Creuze; B. Jouvencel; X. Xiang,"LIRMM - University of Montpellier 2 - CNRS, 161 rue Ada, 34392, France",OCEANS 2009-EUROPE,20091002,2009,,,1,7,"The purpose of this paper is to present Thetis: a real-time multi-vehicles hybrid simulator for heterogeneous vehicles. This simulator allows Hardware In Loop (HIL) simulations including virtual sensors which allow to provide a representation of a virtual world, and including the support of communication devices. The architecture of this simulator is conceived so that it ensures a temporal decoupling between the virtual environment, the vehicles, sensors and communication simulators and, of course, the actual embedded controller which warrants us the quality of the results. This paper presents a classification and a short state-of-the-art of the different types of existing simulators. Then we will introduce the architecture and functionalities of Thetis. Finally we will compare results obtained during sea-trial with our AUV Taipan300 and with our simulator.",,POD:978-1-4244-2522-8,10.1109/OCEANSE.2009.5278119,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5278119,,Computational modeling;Computer architecture;Computer simulation;Hardware;Intelligent sensors;Robot sensing systems;Software architecture;Testing;Vehicles;Virtual environment,control engineering computing;digital simulation;hybrid simulation;mobile robots;real-time systems;remotely operated vehicles;underwater vehicles;virtual reality,AUV;Taipan300;Thetis;embedded controller;real-time multivehicle hardware-in-the-loop simulator;virtual sensor,,1,,17,,,,11-14 May 2009,,IEEE,IEEE Conferences,
Requirements gathering for assistive technology that includes low vision and sighted users,S. Ludi; A. Canter; L. Ellis; A. Shrestha,"Department of Software Engineering, Department of Computer Science, Rochester Institute of Technology, USA",2012 First International Workshop on Usability and Accessibility Focused Requirements Engineering (UsARE),20120628,2012,,,25,31,"Accessibility often concerns compatibility with third-party software in order to meet the needs of users who are disabled. The AccessLecture project seeks to transform the Apple iPad into a tool to make Math and Science class more accessible to visually impaired students. Accessing lecture material during lecture is a challenge to low vision students, in terms of the limited options that can be costly or can allow access only upon the completion of the lecture. This paper presents the techniques used to help the team gather the needs and tasks of math/science instructors and visually impaired students. The analysis of the environment, user groups and the tasks related to the course lecture were modeled in order to ascertain domain knowledge and to specify the system's requirements.",,Electronic:978-1-4673-1846-4; POD:978-1-4673-1845-7,10.1109/UsARE.2012.6226787,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6226787,Accessibility;elicitation;visually impaired,Computer science;Educational institutions;Interviews;Materials;Prototypes;Visualization,computer aided instruction;distance learning;handicapped aids;information retrieval;mathematics computing;natural sciences computing;smart phones,AccessLecture project;Apple iPad;assistive technology;course lecture;domain knowledge;lecture completion;lecture material access;math class;math-science instructors;requirements gathering;science class;sighted users;system requirements;third-party software;visually impaired students,,3,,15,,,,4-4 June 2012,,IEEE,IEEE Conferences,
Designing a high quality online course: A process driven approach using UML,S. Sarkar; A. Negi,"School of Computer and Information Sciences, University of Hyderabad, Hyderabad, India",2013 Sixth International Conference on Contemporary Computing (IC3),20130926,2013,,,262,267,"In instructional design rubrics are used for standardized evaluation of an course. Rubrics are also used as guidelines for creating online courses, ensuring quality and for infusion of instructional design principles leading to desired learning outcomes. However, the main purpose of a rubric is evaluative, rather than creative. Its use during a course design may practically lead to loss of productivity towards the main outcome of course design. In our work here, we take a more assisting approach where the activities for the process of designing a course are better aligned with the rubric. Here the tools for course design that is a Learning Management System (LMS) and the design activities related to it are used so that educators can attempt to identify the best practice for each activity and create an effective design. The authors propose a generalized structure for each design activities based on the rubric criteria related to any specified activity. The authors use the tools of software engineering and structured design for this purpose. That is object oriented approach combined with Unified Modeling Language (UML) formalism is used for visualizing the static and dynamic aspects of the high quality online course design process.",,Electronic:978-1-4799-0192-0; POD:978-1-4799-0191-3,10.1109/IC3.2013.6612201,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6612201,LMS;UML;instruction design;online course design;rubric,Computer architecture;Educational institutions;Least squares approximations;Process control;Unified modeling language;Visualization,Internet;Unified Modeling Language;computer aided instruction;educational courses;object-oriented methods;software engineering,LMS;UML;Unified Modeling Language formalism;dynamic aspects;high quality online course design;instructional design principles;instructional design rubrics;learning management system;learning outcomes;object oriented approach;process driven approach;software engineering;static aspects;structured design,,0,,15,,,,8-10 Aug. 2013,,IEEE,IEEE Conferences,
What makes it hard to design instructional software? Towards a collaborative platform for stakeholders of instructional software,S. Chimalakonda; K. V. Nori,"Software Engineering Research Lab, International Institute of Information Technology - Hyderabad, Hyderabad, India",2012 5th International Workshop on Co-operative and Human Aspects of Software Engineering (CHASE),20120625,2012,,,15,19,"People and communication between them is often ignored in software engineering even though they are crucial to the success or failure of a software project. During the life cycle of software, there is communication, cooperation and collaboration (C3) between a wide range of diversified stakeholders ranging from management team to maintenance team. We believe that the lack of emphasis on improving C3 is often the major cause for software failures. In this paper, we summarize four and half years of our experience of a analyzing a decade-long instructional software for adult literacy developed by 9 different teams spread across 9 different locations following 9 varied processes. We present the different kinds of stakeholders that we came across during this analysis and present the challenges of C3 in that context. We then present the initial facets of our solution from three major dimensions (i) designing a unifying modeling language for improving stakeholder C3 (ii) modeling information for multiple stakeholders using various modes of rendering at multiple levels of granularity (iii) harnessing the power of social networking to improve C3 among all stakeholders.",,Electronic:978-1-4673-1824-2; POD:978-1-4673-1823-5,10.1109/CHASE.2012.6223013,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6223013,collaboration;collaborative platform;cooperation;instructional software;modeling language;social networking;stakeholder communication,Collaboration;Electronic learning;Programming;Social network services;Software;Software engineering;Unified modeling language,Unified Modeling Language;courseware;project management;social networking (online);software engineering,C3;adult literacy;collaborative platform;communication-cooperation-collaboration;instructional software design;instructional software stakeholder;maintenance team;management team;multiple stakeholder information modelling;social networking;software engineering;software project;unified modelling language,,1,,20,,,,2-2 June 2012,,IEEE,IEEE Conferences,
The advantages and the implementation of SSL VPN,S. H. Sun,"Department of Mathematics and Computer Science, Heng Shui University, 053000, China",2011 IEEE 2nd International Conference on Software Engineering and Service Science,20110811,2011,,,548,551,"This paper will discuss the basic conceptions of IPSEC VPN & SSL VPN and the benefits they can give. Also the comparison will be made from the aspects of VPN working layers, security, access control and deployment. According to the results, the key advantages like security, flexibility and cost reduction will be clearly shown. Finally it will demonstrate how HengShui University implements the SSL VPN for campus networks and the conveniences the SSL VPN gives when teachers connect the internal information through internet connection.",2327-0586;23270586,Electronic:978-1-4244-9698-3; POD:978-1-4244-9699-0,10.1109/ICSESS.2011.5982375,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5982375,IPSEC;SSL VPN;Security,Authentication;Browsers;Protocols;Servers;Software;Virtual private networks,IP networks;Internet;educational administrative data processing;telecommunication security;virtual private networks,HengShui University;IPSEC VPN;Internet connection;Internet protocol security;SSL VPN;access control;campus networks;secure sockets layer virtual private network,,1,,4,,,,15-17 July 2011,,IEEE,IEEE Conferences,
LiSANDRA: A Low-Cost Experimental Wireless Sensor Network,L. Aguilar; G. Licea; J. A. Garcia-Macias,"Univ. Autonoma de Baja California, Mexico","2010 IEEE Electronics, Robotics and Automotive Mechanics Conference",20110117,2010,,,259,264,"Wireless sensor networks (WSN) are an emerging technology based on the progress in digital electronics, micro-electromechanical systems and wireless communication science in the last decade. These advances have made possible the development of low power sensing devices with short range wireless communication capability at low cost. Business Week has stated that “microelectronic sensor networks is one of the 21 most important technologies of the 21st centuryâ€. This works presents LiSANDRA (Lightweight Sensor and Actuator Network with Distance Range Auto-adjustable) that is as part of our first experiences in designing and developing WSNs using commercial-off-the-shelf (COTS) components and assembled in-house. LiSANDRA is used in internal institutional projects and as a support tool for teaching in undergraduate and graduate engineering programs in Electronic and Computing, providing students a hands-on experience with emphasis on embedded software design.",,Electronic:978-0-7695-4204-1; POD:978-1-4244-8149-1,10.1109/CERMA.2010.103,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5692346,,Computer architecture;Hardware;Media Access Protocol;Robot sensing systems;Software;Wireless sensor networks,actuators;low-power electronics;micromechanical devices;teaching;wireless sensor networks,Business Week;LiSANDRA;actuator network;commercial-off-the-shelf components;digital electronics;distance range auto-adjustable;lightweight sensor;low power sensing devices;microelectromechanical systems;microelectronic sensor networks;teaching;undergraduate engineering programs;wireless communication science;wireless sensor network,,2,,27,,,,Sept. 28 2010-Oct. 1 2010,,IEEE,IEEE Conferences,
Embedding intelligence in online help: a case study,M. A. Schoonover; C. M. Kellett,"Hewlett-Packard Co., Fort Collins, CO, USA",IPCC 91 Proceedings The Engineered Communication,20020806,1991,1 & 2,,216,220 vol.2,"The authors discuss what is meant by intelligent online help. They then highlight the intelligent features of the Fortran 90 Tutor, an online help system at Hewlett-Packard that teaches new features of the Fortran 90 computer language. The intelligent features discussed include annotations, self test, interactive examples, and encapsulations. The authors also summarize some of the lessons they learned during the development of the intelligent help system discussed here",,POD:0-7803-0482-9,10.1109/IPCC.1991.172773,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=172773,,Automatic testing;Computer aided software engineering;Computer languages;Encapsulation;Expert systems;Intelligent systems;Knowledge engineering;System testing;Usability;Writing,FORTRAN;computer aided instruction;graphical user interfaces,Fortran 90 Tutor;Hewlett-Packard;annotations;encapsulations;intelligence embedding;interactive examples;online help;self test,,0,,11,,,,30 Oct-1 Nov 1991,30 Oct 1991-01 Nov 1991,IEEE,IEEE Conferences,
Research on Web Service framework based on Ajax,Xiaofeng Wang,"Mathematical and Information Sciences Institute, Langfang Teachers College, China",2013 IEEE 4th International Conference on Software Engineering and Service Science,20130930,2013,,,120,123,"In the current network environment, since the server is heavily loaded, Web Services service performance is greatly decreased. To solve this problem, proposed the Web Services framework based on Ajax. In this framework, the business logic has been effective migration, can give full play to the strengths of Ajax and Web Services, allowing the system to get the better man-machine interface and speed of response.",2327-0586;23270586,Electronic:978-1-4673-5000-6; POD:978-1-4673-4999-4,10.1109/ICSESS.2013.6615269,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615269,Ajax;Web Service;XMLHttpRequest;framework,Internet;Plugs;Programming;Security;Servers;XML,Web services;user interfaces,Ajax;Web service framework;business logic;man machine interface;network environment,,0,,6,,,,23-25 May 2013,,IEEE,IEEE Conferences,
An Object-Oriented Pedagogical Model for Mixed Reality Teaching and Learning,M. Alrashidi; V. Callaghan; M. Gardner,"Dept. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK",2014 International Conference on Intelligent Environments,20140929,2014,,,202,206,"The object-oriented (OO) paradigm is a well-known model that is used widely in the fields of both artificial intelligence (AI) and software engineering. OO models have been shown to be very powerful tools for dealing with complex human oriented activities. In the world of technology, object-oriented programming has been shown to be a very effective way of dealing with the complexity of programming advanced software applications. By bringing the object-oriented world of computing together with the object-oriented aspect of a pedagogical model, we extend our pedagogical virtual machine (PVM) model to be able to link human activities with technical activities inside learning environments. We propose a conceptual 4 layered architecture for our PVM and explain what each layer performs. Finally, the paper concludes by reviewing the main findings and discussing our future research plans.",,Electronic:978-1-4799-2947-4; POD:978-1-4799-2948-1,10.1109/IE.2014.37,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6910448,Augmented-Reality;Buzz-Boards;Cloud-of-Things;Internet-of-Things;Learning Activity;Mixed-Reality;Mobile Augmented Reality;Mobile Learning;Object-Oriented Paradigm;eBooks,Augmented reality;Computational modeling;Hardware;Mobile communication;Object oriented modeling;Sensors;Software,augmented reality;computer aided instruction;object-oriented programming;teaching,AI;OO paradigm;PVM model;artificial intelligence;learning environment;mixed reality learning;mixed reality teaching;object-oriented pedagogical model;object-oriented programming;pedagogical virtual machine;software engineering,,1,,17,,,,June 30 2014-July 4 2014,,IEEE,IEEE Conferences,
From local teaching to distant teaching through IoT interoperability,M. Lamri; S. Akrouf; A. Boubetra; A. Merabet; L. Selmani; D. Boubetra,"Computer Science Department, University of Bordj Bou Arreridj, Algeria",2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014),20150119,2014,,,107,110,"There has been a massive explosion in the use of the internet and specifically the world wide web (or web) over the last few years. This paper discusses IoT interoperability to deal with the use of distant ELabs of different universities. This paper puts light on a part of the tempus project that aimed at collaborating distant ELabs of different Maghrebian and European universities. The emphasis will be on how this was approached from a software engineering point of view. The differing descriptions, here, are concerned with ELabs educational services between the two involved Algerian universities in the project, namely the University of Bordj Bou Arreridj and the University of Constantine.",,Electronic:978-1-4799-4742-3; POD:978-1-4799-4741-6; USB:978-1-4799-4743-0,10.1109/IMCTL.2014.7011115,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7011115,E-learning;ELab;IoT component;Service broker;Web simulation,Educational institutions;Electronic learning;Internet;Laboratories;Object oriented modeling;Software,Internet of Things;computer aided instruction;distance learning;educational institutions;open systems;teaching,Algerian universities;Constantine University;ELabs educational services;European universities;IoT interoperability;Maghrebian universities;Tempus project;distant ELabs;distant teaching;local teaching;software engineering;universities,,1,,7,,,,13-14 Nov. 2014,,IEEE,IEEE Conferences,
Experiences in developing an e-learning system for language learning and teaching,L. E. M. Villegas; P. J. R. Carrillo,"Escuela de Ingeniería de Sistemas y Computación Universidad del Valle Cali, Colombia",2011 6th Colombian Computing Congress (CCC),20110630,2011,,,1,6,"This paper presents the development of an e-learning system for language learning and teaching. This system is characterized by its interactivity and socialization, constant support and immediate assessment of learners' linguistic performance. These distinguishing pedagogical features played an important role in the system development process. Aspects concerning the choice of the methodology, the selection of the architecture, the implementation and the evaluation of the system are discussed in detail in this document.",,Electronic:978-1-4577-0286-0; POD:978-1-4577-0285-3,10.1109/COLOMCC.2011.5936281,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5936281,E-learning system;language learning;software architecture;technology development,Electronic learning;Internet;Java;Materials;Software;XML,computer aided instruction;software architecture,e-learning development process;e-learning interactivity;e-learning socialization;e-learning system;language learning;language teaching;learner linguistic performance assessment,,2,,26,,,,4-6 May 2011,,IEEE,IEEE Conferences,
A study on typical architecture layers of the digital library alliance based on the enterprise architecture,FengTao Tu; ChenXia Yang; Hua Xiao; Dehui Yang,"The Department of Information Science, Nanchang Teachers College, Jiangxi, China","2012 International Conference on Information Management, Innovation Management and Industrial Engineering",20121025,2012,3,,142,145,"A digital library is an extensible knowledge network system under internet environments; it is also a community service organization which can provide information and knowledge services. There are many professional libraries in country, which provide characteristic contents in professional field for customers. In order to provide integrated information or multiform contents to customers, these professional libraries should be united to establish digital library alliances. EA is one of the most popular architecture methodologies for information and service sharing. In this paper, a cooperative framework of sharing chain for digital library is proposed. Based on the analysis of the building concept of the construction of the Digital library Cultural Information Service Union, This chapter putted forward Digital library Cultural Information Service Union's system framework which based on enterprise architecture, and have choose the architecture tool - PowerDesigner15 which supports the shape, integrated enterprise modeling environment to specific design information architecture, application architecture and technical architecture's sub-architecture model of the digital library union. And it makes the various sub-framework organically combined, to achieve the harmonious and unified between the business processes and technical facilities of the union. In our future work, we will study the key technologies of EA and construct the cooperative platform of service chain for digital library.",2155-1456;21551456,Electronic:978-1-4673-1931-7; POD:978-1-4673-1932-4,10.1109/ICIII.2012.6339940,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6339940,application architecture;digital library alliance;information architecture;technical architecture,Communities;Computer architecture;Service oriented architecture,Internet;business data processing;corporate modelling;digital libraries;knowledge management;software architecture,PowerDesigner15;application architecture;architecture tool;business processes;cooperative platform;design information architecture;digital library union;enterprise architecture;integrated enterprise modeling environment;service chain;technical architecture subarchitecture model;union technical facilityof,,0,,12,,,,20-21 Oct. 2012,,IEEE,IEEE Conferences,
Inferring State Machine Using Hybrid Teacher,H. Yoo; T. Shon,"Dept. of Comput. Eng., Ajou Univ., Suwon, South Korea","2016 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, Physical and Social Computing (CPSCom) and IEEE Smart Data (SmartData)",20170504,2016,,,504,509,"Inferring a correct state machine of a protocol implementation is an important problem in software engineering and security domains. The protocol state machine inference method can be widely used in various security applications, such as software vulnerability detection, intrusion detection system, protocol implementation fingerprinting, and protocol reversing. In this paper, we propose an advanced technique to efficiently infer protocol state machine. The proposed technique is evaluated by inferring a state machine of a SCADA protocol implementation. The SCADA system is one of the most critical cyber-physical systems, which has high importance, and the proposed technique can be used for various security applications in these systems. The proposed technique is based on Angluin's L* algorithm, but we advance the algorithm using the Hybrid Teacher which uses both the random sampling oracle and the modified W-method. We demonstrate that the proposed technique can learn a correct state machine with a fewer number of queries than existing techniques, through experiments on an application of the DNP3 protocol, which is widely used in the SCADA system.",,Electronic:978-1-5090-5880-8; POD:978-1-5090-5881-5,10.1109/iThings-GreenCom-CPSCom-SmartData.2016.117,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7917145,Hybrid Teacher;Inferring State Machines;SCADA protocol,Inference algorithms;Intrusion detection;Protocols;Silicon;Software;Upper bound,SCADA systems;finite state machines;learning (artificial intelligence);security of data;software engineering,SCADA protocol;hybrid teacher;intrusion detection system;modified W-method;protocol implementation fingerprinting;protocol reversing;random sampling oracle;software vulnerability detection;state machine,,,,,,,,15-18 Dec. 2016,,IEEE,IEEE Conferences,
The Stories of Software [Bits Versus Electrons],B. Frankston,,IEEE Consumer Electronics Magazine,20160810,2016,5,3,118,121,"Explores the evolution of computer programming that is being propelled by new ways of software development and engineeirng. Today, there is a lot of interest in teaching people to code as a basic skill. This seems to make a lot of sense in a world that is increasingly being redefined by software. The consumer product and services industry is creating a demand for people with programming skills who can take an idea and turn it into executable code. But the concept of software is much broader and deeper than simply substituting software for gears and levers. It is a way of telling stories and creating agents that can take on a life of their own. The Internet is a byproduct of this new concept. Rather than depending on scribes or telecommunications companies to carry our messages, now we use software to program around those once necessary intermediaries. Mastering the skills and language of programming gives us the vocabulary for understanding how software is rewriting the world. And then, we can begin the conversation about what the author refers to as the ""New Literacy"".",2162-2248;21622248,,10.1109/MCE.2016.2556741,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7539250,,Programming;Software engineering,programming;software engineering,computer programming evolution;consumer product;programming language;programming skills;services industry;software code;software development;software engineeirng,,,,,,,,Jul-16,,IEEE,IEEE Journals & Magazines,
UnityMol: interactive and ludic visual manipulation of coarse-grained RNA and other biomolecules,S. Doutreligne; C. Gageat; T. Cragnolini; A. Taly; S. Pasquali; P. Derreumaux; M. Baaden,"Lab. de Biochimie Theorique, CNRS UPR9080, Univ. Paris Diderot, Sorbonne Paris Cite, 13 rue Pierre et Marie Curie, 75005, Paris, France",2015 IEEE 1st International Workshop on Virtual and Augmented Reality for Molecular Science (VARMS@IEEEVR),20150709,2015,,,1,6,"We present a general software architecture to carry out interactive molecular simulations in a game engine environment. Our implementation is based on the UnityMol framework and the HireRNA physics engine. With UnityMol, we pursue the goal to create an interactive virtual laboratory enabling researchers in biology to visualize biomolecular systems, run simulations and interact with physical models and data. Similarly, UnityMol enables game designers to build scientifically accurate molecular scenarios. We discuss four case studies, from simulation setup via immersive experiments, force-induced unfolding of RNA to teaching and collaborative research applications. Visual effects enrich the dynamic and immersive aspects. We combine an appealing visual feedback with a set of analysis features to extract information about properties of the fascinating biomolecular systems under study. Access to various input devices enables a natural interaction with the simulation.",,Electronic:978-1-4673-6926-8; POD:978-1-4673-6927-5,10.1109/VARMS.2015.7151718,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7151718,I.6.6 [Simulation and Modeling]-Simulation Output Analysis;J.3 [Computer Applications]: Life and Medical Sciences-Biology and Genetics,Biological system modeling;Computational modeling;Engines;Force;Games;RNA;Solid modeling,RNA;data visualisation;interactive systems;molecular biophysics;software architecture;teaching,HireRNA physics engine;Ludic visual manipulation;UnityMol framework;biomolecular systems;coarse-grained RNA;collaborative research applications;feature extraction;game designers;game engine environment;information extraction;interactive molecular simulations;interactive virtual laboratory;interactive visual manipulation;physical models;software architecture;visual effects;visual feedback,,0,,14,,,,24-24 March 2015,,IEEE,IEEE Conferences,
The use of a distributed vibration monitoring system for on-line mechanical fault diagnosis,I. Martin; D. Pearce; A. Self,"Teaching Co. Scheme, Brighton Polytech., UK","Third International Conference on Software Engineering for Real Time Systems, 1991.",20020806,1991,,,277,283,"Modern day paper making machines are high speed, high volume manufacturing units that incorporate advanced computer monitoring and control systems. New Thames Paper company manufactures high quality fine paper on a single machine. Emphasis has been placed on the importance of predictive maintenance within such continuous process industries. The company has installed condition monitoring which requires a measurement to be taken from a machine and used to indicate the current working condition of that machine. The system uses vibration analysis as a tool that can indicate faults at an early stage and thus reduce downtime. The authors outline the condition monitoring system installed at New Thames Mill and the reasons for its selection",,Paper:0-85296-526-5,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=140086,,,computerised monitoring;maintenance engineering;mechanical engineering computing;paper industry;process computer control,New Thames Mill;advanced computer monitoring;condition monitoring;continuous process industries;control systems;current working condition;distributed vibration monitoring system;downtime;faults;high quality fine paper;high volume manufacturing units;mechanical fault diagnosis;paper making machines;predictive maintenance;vibration analysis,,0,,,,,,16-18 Sep 1991,16 Sep 1991-18 Sep 1991,IET,IET Conferences,
Delay measurement of remote presentation in digital language laboratory system,N. Ariadi; Y. Bandung; A. Z. R. Langi,"Digital Signal Processing Research and Technology Group, School of Electrical Engineering and Informatics, Bandung Institute of Technology, Jl. Ganesha no. 10, Bandung, Indonesia",2012 International Conference on Cloud Computing and Social Networking (ICCCSN),20120614,2012,,,1,3,"Existence of language laboratory for students has an important role in improving communication skills both in oral and written. Development of Information and Communication Technology (ICT) moves language laboratory toward digital one. One feature that is implemented in digital language laboratory system is remote presentation. This feature enables sending teacher slide across the network, to every student terminal by using communication based on client server architecture. The sending of slide is done sequentially and so, introduces delay on receiving slide progressively. This research is aim to measure the largest delay introduced in sending slide to clients in the digital language laboratory system that has been implemented in previous research.",,Electronic:978-1-4673-1816-7; POD:978-1-4673-1815-0,10.1109/ICCCSN.2012.6215718,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6215718,delay;digital language laboratory system;remote presentation,Computers;Delay;Graphics;Laboratories;Libraries;Servers;Sockets,client-server systems;computer aided instruction;delays;humanities;natural languages;software architecture;virtual instrumentation,ICT;client-server architecture;communication skills;delay measurement;digital language laboratory system;information and communication technology;receiving slide delay;remote presentation;sending slide delay;student terminal;teacher slide,,0,,6,,,,26-27 April 2012,,IEEE,IEEE Conferences,
A generic framework for an interface tutor agent within a virtual collaborative learning environment,B. F. Marin; A. Hunger; S. Werner; S. Meila; C. Schuetz,"Inst. of Multimedia & Software Eng., Duisburd Univ., Duisburg, Germany","IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings.",20041122,2004,,,31,35,Interface agents are a branch of the general research field of software agents which exist as a primary point of contact between human and computer. This paper aims at showing how to integrate an interface tutor (pedagogical) agent in a virtual collaborative learning environment in order to help students in the process of learning and the benefits from this human-computer interaction.,,POD:0-7695-2181-9,10.1109/ICALT.2004.1357369,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1357369,,Animation;Application software;Collaborative work;Computer interfaces;Humans;Intelligent agent;Software agents;Software engineering;Virtual environment;Virtual groups,groupware;human computer interaction;intelligent tutoring systems;software agents;teaching;user interfaces,human-computer contact;human-computer interaction;interface tutor agent;pedagogical agent;software agents;student learning;virtual collaborative learning environment,,6,,14,,,,30 Aug.-1 Sept. 2004,,IEEE,IEEE Conferences,
The Pattern Design in the Interactive Plurastic Teaching with a Network Application,Y. Song; J. Tang,"Sch. of Econ. & Adm., Shijiazhuang Tiedao Univ., Shijiazhuang, China",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,3,"Interactive teaching pattern can stimulate students' interest in learning, and converts the mechanical drilling process into a flexible application. This measure provides a strong guarantee to the deployment of the class teaching. At same time urge the students to study automatically. In this progress, the computer should play the role of media in the process of this kind of teaching. We designed several programs to the computer as a medium and explore the use of computer interactive mode of teaching strengths.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5676766,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5676766,,Computers;Economics;Educational institutions;Games;Internet;Media,computer aided instruction;drilling;teaching,computer interactive mode;interactive plurastic teaching;learning;mechanical drilling process;pattern design,,0,,4,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Design and application of expert system for coal mine safety,Qiao Yingxu; Yang Hongguo,"College of Computer Science & Technology, Henan Polytechnic University, Jiaozuo, China",2010 Second IITA International Conference on Geoscience and Remote Sensing,20101014,2010,1,,452,454,"Based on the analyses of the Supervison Workstations of coal mine safety, the shortcomings in traditional methods for fault diagnosis and the promising usage of expert system for the fault diagnosis is constructed. The aim for building the expert system is to make the testing and maintaining equipment for the supervison working better. This paper introduces a kind of expert system based on function detection, expounds general design idea of the system and structure of knowledge base, build inference mechanism and software design, and brief analyzes the feature of this expert system.",,Electronic:978-1-4244-8517-8; POD:978-1-4244-8514-7,10.1109/IITA-GRS.2010.5603158,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5603158,Inference Engine;expert system,Cognition;Expert systems;Fault diagnosis;Safety;User interfaces;Workstations,coal;expert systems;fault diagnosis;inference mechanisms;mining,coal mine safety;expert system;fault diagnosis;function detection;inference mechanism;knowledge base system;software design,,2,,5,,,,28-31 Aug. 2010,,IEEE,IEEE Conferences,
[Title page i],,,2010 Seventh International Conference on the Quality of Information and Communications Technology,20101203,2010,,,i,i,The following topics are dealt with: teaching; ICT Quality; ICT Service Management; Requirements engineering; model driven engineering; ICT verification; ICT validation; agile methods; ICT process improvement; standardization; certification; and web engineering.,,Electronic:978-0-7695-4241-6; POD:978-1-4244-8539-0,10.1109/QUATIC.2010.1,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5656399,,,Internet;formal specification;formal verification;software prototyping;software quality,ICT process improvement;ICT quality;ICT service management;ICT validation;ICT verification;Web engineering;agile methods;certification;model driven engineering;requirements engineering;standardization;teaching,,0,,,,,,Sept. 29 2010-Oct. 2 2010,,IEEE,IEEE Conferences,
Web based programming tool with speech recognition for visually impaired users,K. Lunuwilage; S. Abeysekara; L. Witharama; S. Mendis; S. Thelijjagoda,"Faculty of Computing, Sri Lanka Institute of Information Technology, Malabe","2017 11th International Conference on Software, Knowledge, Information Management and Applications (SKIMA)",20180219,2017,,,1,6,"Today programming requires to be able to code textually, but it also requires to be visual. Therefore, both of these have left visually impaired users in a very difficult position when it comes for learning and applying programming. There are tools that enable visually impaired users to use computers, but none of them has been specialized to aid the visually impaired users in various programming issues. The aim of this project is to develop a web application, especially for visually impaired people to facilitate to learn programming concepts. Designed solution is an application, based on speech recognition, semantic analysis, user interaction, and braille engine, which can use as a smart programming tool for visually impaired and differently abled people. It's a method of implementing a new way to help and motivate disable people, to use latest technologies in Information Technology and software engineering aspects. Here, researchers are focusing on Java language because it is considered as simple rather than other languages that programmers use today. This research helps to all visually impaired people, who are interested in coding, by teaching programming concepts and empower them to achieve the best future by giving programming theories simply with coding examples. Guide the user gradually by giving voice commands what to do next, and what can you try out according to their skills. It is expected to address the research gap in code generation according to voice commands.",,Electronic:978-1-5386-4602-1; POD:978-1-5386-4603-8,10.1109/SKIMA.2017.8294132,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8294132,Automatic Speech Recognition;Braille;Natural Language Processing;Speech Recognition;Visually Impaired Programming,Engines;Programming profession;Semantics;Speech;Speech recognition;Tools,Internet;Java;computer aided instruction;handicapped aids;software engineering;speech recognition,Information Technology;Java language;Web based programming tool;smart programming tool;software engineering;speech recognition;teaching programming concepts;visually impaired people;visually impaired users,,,,,,,,6-8 Dec. 2017,,IEEE,IEEE Conferences,
"Reliability, scalability and robustness issues in IRI",E. Al-Shaer; A. Youssef; H. Abdel-Wahab; K. Maly; C. M. Overstreet,"Dept. of Comput. Sci., Old Dominion Univ., Norfolk, VA, USA",Proceedings of IEEE 6th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises,20020806,1997,,,320,325,"Over the past two years, we have used the IRI (Interactive Remote Instruction) system to teach several live interactive classes with students in different cities. While this system is a prototype-we are using it to better understand both system performance requirements and what tools can be effective for remote instruction and how to use them we have used it repeatedly to teach regularly scheduled for credit university classes. This repeated use has resulted in significant improvements in IRI's functionality, but its evaluative use in real classrooms situations has required that we address significant scalability, reliability, and robustness issues. We discuss features of IRI's software architecture and basic functionality motivated by these scalability and reliability issues",,POD:0-8186-7967-0,10.1109/ENABL.1997.630834,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=630834,,Cities and towns;Computer aided instruction;Computer science;Prototypes;Robustness;Scalability;Sun;Switches;System performance;Workstations,computer aided instruction;software reliability,IRI;Interactive Remote Instruction;interactive classes;reliability;robustness;scalability;software architecture;university classes,,2,,8,,,,18-20 Jun 1997,18 Jun 1997-20 Jun 1997,IEEE,IEEE Conferences,
Extend Microwave Measurement Device Capabilities with Remote Control,D. Courivaud,"Université Paris-Est - CCIP/ESIEE, Champs sur Maine, France","2007 IEEE 18th International Symposium on Personal, Indoor and Mobile Radio Communications",20071204,2007,,,1,4,"This paper describes how users can have a distant access to sophisticated and expensive measurement devices with a very light and simple software architecture. This distant access can be only local and allow device sharing between many users. It can also be more global through Internet using HTTP protocol and give self learners or distant students the ability to access these resources any time. Moreover, using a PC on the client side allows strong integration of measurement data and any mathematical environment, providing real time post processing capabilities not present on the instrument itself.",2166-9570;21669570,CD-ROM:978-1-4244-1144-3; POD:978-1-4244-1143-6,10.1109/PIMRC.2007.4394174,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4394174,,Communication system control;Instruments;Internet;Laboratories;Land mobile radio;Local area networks;Microwave devices;Microwave measurements;Mobile communication;Software measurement,computerised instrumentation;distance learning;microwave measurement;telecontrol,HTTP protocol;Internet;distant access;instrument control;microwave measurement device capabilities;remote control;teaching,,0,,7,,,,3-7 Sept. 2007,,IEEE,IEEE Conferences,
The Sensorian IoT platform,Q. H. Mahmoud; D. Qendri,"Department of Electrical, Computer and Software Engineering, University of Ontario Institute of Technology, Oshawa, Canada",2016 13th IEEE Annual Consumer Communications & Networking Conference (CCNC),20160331,2016,,,286,287,"The Sensorian platform is an add-on sensor shield that transforms the Raspberry Pi into an IoT platform. It is compatible with all of the existing models of the Raspberry Pi (A/B, B+, version 1 and 2), and the firmware has been tested with the Raspbian operating system, and a custom image is available for download from [1]. A Kickstarter campaign has been successfully completed and 400 shields have been shipped. The Sensorian IoT platform can be used for tinkering and for teaching, learning and research.",,Electronic:978-1-4673-9292-1; POD:978-1-4673-9293-8,10.1109/CCNC.2016.7444783,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7444783,Internet of Things;M2M communcation;Raspberry Pi;embedded linux;physical computing;sensors,Clocks;EPROM;Light emitting diodes;Linux;Random access memory;Real-time systems;Thin film transistors,Internet of Things;operating systems (computers);sensors,Kickstarter campaign;Raspberry Pi;Raspbian operating system;add-on sensor shield;sensorian IoT platform,,2,,1,,,,9-12 Jan. 2016,,IEEE,IEEE Conferences,
A New Method of Solving the Problem of Resource Islands,B. Sun; Y. g. Wei; Q. Qiu; S. j. Lian; N. x. Zhan,"Sch. of Inf. Sci. & Technol., Beijing Normal Univ., Beijing, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"The phenomenon of Resource Island has a long history. Many researchers and experts from business have introduced several solutions from technical view, but the actual results are not satisfactory. Through analyzing the life cycle model and the flow model of digital learning objects, in the context of computer hardware technology and Internet developing further, we proposed a new method of solving the problem of Resource Island by social cooperation within teachers. And at last we analyzed the feasibility and the critical technology to be solved.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363693,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363693,,Business;Context modeling;Databases;Educational technology;Hardware;History;Information science;Internet;Protocols;Sun,Internet;computer aided instruction;meta data,Internet;digital learning object model;life cycle model;resource island phenomenon,,0,,10,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
The main aspects of adaptive educational games for normal and disabled/disordered learners: A comprehensive study,Y. M. Jumaa; S. M. Moussa; M. E. Khalifa,"Department of Software Engineering and Information Technology, Faculty of Engineering and Technology, Egyptian Chinese University, Cairo 11351, Egypt",2017 Eighth International Conference on Intelligent Computing and Information Systems (ICICIS),20180118,2017,,,348,355,"Gamifying the educational systems implies the application of gaming rules in a non-gaming context. This has positively-affected the success and engagement of learners in the learning process. The learning styles work as an important factor for a better definition of the preferred way for a learner to learn, resulting in an adaptable system that understands the educational needs of the learner, with adaptable teaching styles that draw his attraction to continue learning. In this paper, we discuss the state-of-art principles needed for serious gamification, and investigate the main concepts required to create adaptive educational systems. This includes the study of the adaptation types considered for both normal and disabled/disordered learners, as well as building a detailed comparison between the different evaluated educational models, while highlighting the concepts applied and analyzing their strengths and weaknesses.",,Electronic:978-1-5386-0821-0; POD:978-1-5386-0822-7,10.1109/INTELCIS.2017.8260061,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8260061,Adaptation;Adaptive Educational Models;E-learning;Educational Games;Gamification;Learning Style;Serious Games,Adaptation models;Adaptive systems;Conferences;Electronic learning;Games;Information systems,computer aided instruction;computer games;teaching,adaptable system;adaptable teaching styles;adaptation types;adaptive educational games;adaptive educational systems;comprehensive study;disabled-disordered learners;evaluated educational models;gaming rules;learning process;learning styles;nongaming context,,,,,,,,5-7 Dec. 2017,,IEEE,IEEE Conferences,
An agent based multilayered architecture for E-learning system,A. P. Ali; H. Dehghan; J. Gholampour,"School of Computer Engineering and Information Technology, Shahrood University of Technology, Shahrood, Iran",The Second International Conference on E-Learning and E-Teaching (ICELET 2010),20110217,2010,,,22,26,"E-learning refers to the way by which the learning content is provided by means of electronic technology. In a traditional E-learning system, there is only one layer and all agents and services are connected together. The architecture of the proposed E-learning system, in this paper, contains four tier layers. It is based on multi agent systems' paradigm. In this research we propose a novel method for updating content through Question-Answer between E-learners. We use sharable content object reference model (SCORM) for reuse and sharing the contents of the E-learning system. To achieve this, we have designed a system that applies various technologies, which guarantee various vital features for E-learning systems. These features include intelligence, distributed nature, adaptive attitude, interaction, accessibility and security. We have used multilayer modeling approach to provide flexible and light weight systems for E-learning environments.",2163-6982;21636982,Electronic:978-1-4244-9014-1; POD:978-1-4244-9011-0,10.1109/ICELET.2010.5708375,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5708375,E-learning;Multi-Agent system;architecture;modeling;multilayer,Computer architecture;Conferences;Distributed databases;Electronic learning;Intelligent agent;Security,computer aided instruction;multi-agent systems;software architecture,SCORM;agent based multilayered architecture;e-learning system;multi agent systems;sharable content object reference model,,3,,13,,,,1-2 Dec. 2010,,IEEE,IEEE Conferences,
3TZ Collaborative Team Environments Incorporating the Hybrid Holonic Architecture,Z. Chaczko; C. Chiu; R. Klempous; J. Nikodem,"Fac. of Eng. & IT, Univ. of Technol., Sydney, NSW, Australia",2010 17th IEEE International Conference and Workshops on Engineering of Computer Based Systems,20100503,2010,,,300,305,"The paper describes a business reengineering process (BPR) approach to address multi-timezone (3-timezone or 3TZ) collaborative teamwork environments by combining the Holonic architecture with the Zachman Metamodel Framework. While the use of collaborative project systems is not new, the methodology to share time resources from different timezones seeks to address pedagogical and engineering process concerns in team-based project development. The benefits of collaborative project management tools go beyond a uniform platform to deploy project resources, but to also enhance systemic processes and engineering practice. This facilitates team members to dedicate their time towards common work tasks, delineates individual and shared work packages, and improves student-tutor feedback techniques as teachers can actively monitor progress of development throughout the project lifecycle.",,Electronic:978-1-4244-6538-5; POD:978-1-4244-6537-8,10.1109/ECBS.2010.42,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5457758,3 Time Zone (3TZ);3TZ Virtual Labware;Business Process Reengineering (BPR) Holonic Architecture;Collaborative Project Development;Zachman Framework,Business process re-engineering;Collaboration;Collaborative tools;Collaborative work;Feedback;Monitoring;Packaging;Project management;Systems engineering and theory;Teamwork,business process re-engineering;groupware;software engineering,3TZ collaborative team environments;business reengineering process;collaborative project management;hybrid holonic architecture;multi-tiniezone collaborative teamwork environments;project development,,1,,16,,,,22-26 March 2010,,IEEE,IEEE Conferences,
Design and Implementation of the 3D Virtual Learning Environment,J. Zhang; B. Mu; Y. Yang,"Inst. of Teacher Educ., Zhejiang Normal Univ., Jinhua, China",2009 WRI World Congress on Software Engineering,20091110,2009,1,,348,352,"This article presents three educational applications developed in these worlds. The first, for virtual museum of history and culture, shows a set of virtual worlds designed in VRML where the student interacts with different objects. When an object is selected, its name can be show and the student can listen to its history. In the following application, a virtual classroom,the created world can be shared simultaneously by several users. Finally, the latest advances in the creation of virtual environments have been applied in the third application using a game server. This has made possible the design of a more realistic world where the student can interact with other users and share his experiences.",,POD:978-0-7695-3570-8,10.1109/WCSE.2009.19,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5319126,3D;3D Video Chat Room;Multi-user Virtual Classroom;VLE;Virtual Museum,Application software;Avatars;Games;History;Layout;Space technology;Standards development;Virtual environment;Web server;World Wide Web,Internet;computer aided instruction;virtual reality languages,3D virtual learning environment;Internet;VRML;blackboard;culture;game server;history;laser pointer;slide projector;virtual classroom;virtual museum,,1,,16,,,,19-21 May 2009,,IEEE,IEEE Conferences,
E-Learning Platform Characterization from User Trafic,M. M. Cristian; B. D. Dan,"Teaching assistant, University of Craiova, Software Engineering Department, Bvd. Decebal, Nr. 107, 200440, Craiova, Dolj, Romania. E-mail: mihaescu@software.ucv.ro",2006 International Conference on Software in Telecommunications and Computer Networks,20070319,2006,,,342,346,"An e-Learning platform has been designed and implemented. The platform has built in capabilities of monitoring and recording user's actions. For a user, all executed actions on the platform represent his activity. The activity of all users makes up platform's activity. Based on platform's activity data, we introduce an attribute for our e-Learning platform called Quality of Service (QoS). Two parameters define the QoS: learning proficiency of students and classification capability of the platform. Machine learning and modeling techniques evaluate the parameters for our platform or any other e-Learning system.",,CD-ROM:953-6114-87-9; POD:953-6114-90-9,10.1109/SOFTCOM.2006.329780,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4129934,,Classification tree analysis;Databases;Electronic learning;Logic;Machine learning;Monitoring;Packaging;Quality of service;Software engineering;Web mining,,,,0,,12,,,,Sept. 2006,,IEEE,IEEE Conferences,
"Who Needs Release and DevOps Engineers, and Why?",N. Kerzazi; B. Adams,,2016 IEEE/ACM International Workshop on Continuous Software Evolution and Delivery (CSED),20170109,2016,,,77,83,"The recent surge in interest in continuous delivery has opened up the job market for release and DevOps engineers. However, despite an increasing number of conferences and publications on continuous delivery, smaller companies and start-ups still have a hard time determining the core tasks their future release and DevOps engineers should be responsible for (and what the differences between those two roles are), while universities are not sure what essential techniques and skills they should teach to their students. This paper performs an empirical analysis of online job postings to determine and compare the main tasks of release and DevOps engineers, globally and across countries. Our qualitative analysis shows that automation is the most important activity across the three roles, as articulated in job posting description data, and that the release engineer role combines the top activities of the DevOps and more traditional build engineer roles. Finally, different countries have a moderate degree of similarity between their ads, although each country has its specific focus.",,Electronic:978-1-4503-4157-8; POD:978-1-5090-2200-7,10.1109/CSED.2016.022,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7809440,botched releases;build process;continuous integration;mining software repositories;release engineering;software integration,Companies;Data mining;Manuals;Production;Software;Software engineering,software engineering;software management,DevOps engineer;online job posting;release engineer;software configuration management,,,,,,,,14-15 May 2016,,IEEE,IEEE Conferences,
Contrast and study on binary AprioriAll sequence mining algorithm of IOT massive information processing,J. Ji; W. Wang; W. Yan; Z. Tong,"Northeast Normal University, Institute of Information and Software Engineering, Changchun, China",Proceedings of 2013 3rd International Conference on Computer Science and Network Technology,20141201,2013,,,467,470,"This paper introduced the concept and the Technical architecture system of IOT, Analysis the current development of IOT and the relative shortage of relying on technology influences the development of IOT, studied on the technology of data mining applications with IOT massive information processing, improved the original AprioriAll sequence mining algorithm, created a new Binary AprioriAll sequence mining algorithm. The improved algorithm improves the efficiency of the algorithm by reducing the number of sequences in the database.",,Electronic:978-1-4799-0561-4; POD:978-1-4799-0560-7,10.1109/ICCSNT.2013.6967155,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6967155,Data mining;IOT;Massive information processing;Sequence mining,Algorithm design and analysis;Computer architecture;Data mining;Databases;Information processing;Internet of Things,Internet of Things;data mining,IOT massive information processing;binary AprioriAll sequence mining algorithm;data mining applications;technical architecture system,,0,,10,,,,12-13 Oct. 2013,,IEEE,IEEE Conferences,
A smart context-aware-oriented vehicle terminal system in logistics transportation,Huiping Li; Y. Zhou; Chunlin Wan,"Basic Exp. & Teaching Center, Henan Univ., Kaifeng, China",7th International Conference on Communications and Networking in China,20130124,2012,,,493,497,"Taking advantage of context aware computing, a novel vehicle terminal system is proposed to realize collaborative awareness, continuous monitoring and precise localization of vehicles for digital logistics. The integrated hardware and software design of the terminal system is presented, which merges together RFID, GPS and sensor technologies based on embedded systems. We use the ultra-low power 16-bit RISC mixed-signal microcontroller as the central control unit considering both small size and high efficiency. The intelligent vehicle terminal can provide mainly the automatic identification of a chauffeur and cargos, the real-time vehicle localization, personalized context-aware, the data and voice communication, and remote centralized monitoring as well. Testing and analysis results indicate that the integration of RFID, GPS and context sensors can enhance the reliability of the smart terminal, which further improve the accuracy, intelligence and efficiency of digital logistics vehicular management.",,Electronic:978-1-4673-2699-5; POD:978-1-4673-2698-8,10.1109/ChinaCom.2012.6417533,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6417533,GPS;RFID;context sensors;context-aware;context-aware middleware,Context;Context modeling;Global Positioning System;Logistics;Monitoring;Radiofrequency identification;Vehicles,Global Positioning System;computerised monitoring;embedded systems;hardware-software codesign;intelligent sensors;logistics data processing;low-power electronics;microcontrollers;radiofrequency identification;reliability;traffic engineering computing;transportation;ubiquitous computing,GPS;RFID;cargos;central control unit;chauffeur automatic identification;collaborative awareness;context aware computing;context sensors;data communication;digital logistics vehicular management;embedded systems;integrated hardware-software design;intelligent vehicle terminal;logistics transportation;personalized context-aware;real-time vehicle localization;remote centralized monitoring;sensor technology;smart context-aware-oriented vehicle terminal system;smart terminal reliability;ultralow power RISC mixed-signal microcontroller;voice communication;word length 16 bit,,0,,18,,,,8-10 Aug. 2012,,IEEE,IEEE Conferences,
Multi-agent framework for automatic deployment and state restoration in iterative software development process,R. Guntha; B. Hariharan; P. V. Rangan,"Amrita Center for Wireless Networks and Applications, Amrita School of Engineering, Amritapuri Campus, Amrita Vishwa Vidyapeetham University","2016 International Conference on Advances in Computing, Communications and Informatics (ICACCI)",20161103,2016,,,1833,1838,"Building and deploying software for testing and bug fixing happens quite frequently in software development life cycle. Commonly the client-server software needs just one client machine and one server machine to be redeployed before every testing cycle begins. Our Smart classroom [1, 2] e-Learning system requires 3 computers for a given classroom to capture and stream HD video from 5 video cameras placed at different angles or perspectives. It is done to achieve gaze alignment across all the remote participants by showing the appropriate perspective at each remote classroom display based on the current teaching mode of either lecturing or interaction. Most of test cases require us to test across the full sample setup consisting of one teacher classroom, three remote student classrooms; thus requiring us to install the client software on 12 client machines each time. Our measurements showed that it takes 2-4 minutes to walk to a system, stop the running application, insert the USB hard-drive, uninstall the software, reinstall the software, login to the software, choose the camera and audio publishing settings, publish audio/video, and arrange the video screens. So for the 12 client systems it would like close to 30 to 40 minutes for each test cycle, which causes major disruption to the flow of the development and testing process which happens 100s of times in a 3 to 6 month release cycle. In this paper we present our automatic deployment and restoration framework which refreshes all the client software and restores the current publishing and screen settings in less than 30 seconds for all the computers, which resulted in huge productivity improvements in our software development life cycle.",,,10.1109/ICACCI.2016.7732315,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7732315,Automatic software deployment;automatic software restoration;multi-perspective e-Learning systems,Cameras;Computers;Publishing;Servers;Software;Streaming media;Testing,automatic test software;client-server systems;computer aided instruction;multi-agent systems;software engineering;video cameras,HD video;USB hard-drive;audio publishing settings;automatic deployment;client machines;client software;client systems;client-server software;e-learning system;iterative software development process;multiagent framework;productivity;remote classroom display;restoration framework;screen settings;server machine;smart classroom;software development life cycle;state restoration;student classrooms;teacher classroom;teaching mode;testing cycle;video cameras;video screens,,,,,,,,21-24 Sept. 2016,,IEEE,IEEE Conferences,
Adapting PRISMA for software development in rural areas: A mobile-based healthcare application case study,S. T. Siew; A. W. Yeo,"Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, Kota Samarahan, Sarawak, Malaysia",2012 Southeast Asian Network of Ergonomics Societies Conference (SEANES),20120913,2012,,,1,6,"This paper reports on the use of a proposed methodological framework called PRISMA (Participatory Action Research in Software Development Methodology Augmentation) to support and design a mobile-based healthcare application for a remote Penan community in Malaysian Borneo. PRISMA employs participatory action research (PAR). The approach has been successfully applied in projects with rural communities. The intent of PRISMA is to strengthen community participation and local management in order to ensure software system is built at interest of community. The healthcare application is targeted at young school-children and mothers as they have a major influence on health issues affecting their family. A key aspect of PRISMA is the active participation of multiple stakeholders - in our case, the villagers, medical doctors, researchers as well as teachers, who will be assisting in the monitoring of the usage and health change process for the children. Preliminary results of the health intervention will be reported.",,Electronic:978-1-4673-1734-4; POD:978-1-4673-1732-0,10.1109/SEANES.2012.6299588,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6299588,participatory action research;rural applications;software development methodology,Collaboration;Communities;Educational institutions;Pediatrics;Skin;Software,health care;mobile computing;patient diagnosis;patient monitoring;software engineering,PRISMA;children monitoring;local management;mobile-based healthcare application;participatory action research;remote Penan community;rural area;rural community;software development;software system;stakeholder,,0,,17,,,,9-12 July 2012,,IEEE,IEEE Conferences,
RNP: A Remote-Desktop Based NetMagic Remote Debugging Platform,T. Zhao; J. Mao; J. Huang,"Sch. of Comput., Nat. Univ. of Defense Technol., Changsha, China",2013 Fourth World Congress on Software Engineering,20140327,2013,,,261,265,"The paper presents a remote-desktop based NetMagic remote debugging RNP (Remote-desktop based NetMagic Remote Debugging Platform) model for the situation that hardware programming experiment is not often conducted in the network innovation experiment and teaching. It allows researchers to operate NetMagic remotely, which is a kind of open source hardware network study experiment platform, using the remote-desktop key technology. Additionally, we preliminarily implemented the remote debugging platform based on this model and verified the key technology of the remote-desktop connection. The work of this paper has an important guiding significance for the network innovation experiment and teaching.",,Electronic:978-1-4799-2883-5; POD:978-1-4799-2884-2,10.1109/WCSE.2013.48,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6754298,NetMagic;RNP;remote debugging;remote desktop,Debugging;Educational institutions;Field programmable gate arrays;Hardware;Servers;Software;Technological innovation,program debugging,NetMagic remote debugging;RNP;hardware programming experiment;network innovation experiment;open source hardware network;remote debugging platform;remote-desktop key technology;teaching,,1,,11,,,,3-4 Dec. 2013,,IEEE,IEEE Conferences,
Proceedings Second Australasian User Interface Conference. AUIC 2001,,,Proceedings Second Australasian User Interface Conference. AUIC 2001,20020807,2001,,,i,,The following topics were discussed: Goldleaf hierarchical document browser; adaptive Web browser; building the mixed reality stage environment; visualizing content based relations in texts; model based prediction of human error rates in interactive systems; navigating information as a Cityscape; smarter cut-and-paste for programming text editors; force feedback for multi-sensory display; early stages of interactive system design using UML and Lean Cuisine+; steerable interactive television; teaching the strategic use of common computer applications; context in 3D planar navigation; cost/benefit based adaptive dialog; solving the occlusion problem for three-dimensional distortion-oriented displays; animated 3D manipulator for distributed collaborative window-based applications; drawing lessons in the design of tangible media from a study of interactions with mechanical products and comparing and reconciling usability-centered and use case-driven requirements engineering processes,1530-0951;15300951,POD:0-7695-0969-X,10.1109/AUIC.2001.906269,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=906269,,,data visualisation;groupware;interactive television;user centred design;user interface management systems;user interfaces;virtual reality,3D planar navigation;Cityscape;Goldleaf hierarchical document browser;Lean Cuisine+;UML;adaptive Web browser;animated 3D manipulator;content based relations;cost/benefit based adaptive dialog;cut-and-paste;distributed collaborative window-based applications;force feedback;human error rates;interactive system design;interactive systems;mixed reality stage environment;model based prediction;multi-sensory display;occlusion problem;programming text editors;steerable interactive television;tangible media;three-dimensional distortion-oriented displays;usability-centered requirements engineering processes;use case-driven requirements engineering processes,,0,,,,,,Jan. 29 2001-Feb. 1 2001,29 Jan 2001-01 Feb 2001,IEEE,IEEE Conferences,
An architecture for defining re-usable adaptive educational content,C. Karagiannidis; D. Sampson; F. Cardinali,"Centre for Res. & Technol., Inst. of Inf. & Telematics, Thessaloniki, Greece",Proceedings IEEE International Conference on Advanced Learning Technologies,20020807,2001,,,21,24,"The paper addresses reusability in personalized learning environments. The paper presents the work of the European Project KOD ""Knowledge on Demand"", towards the development of an architecture for defining reusable adaptive educational content which can be easily interchanged and reused across different personalized learning applications and services",,POD:0-7695-1013-2,10.1109/ICALT.2001.943844,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=943844,,Asset management;Content management;Electronic learning;Informatics;Navigation;Packaging;Telematics;Testing;World Wide Web;XML,adaptive systems;educational technology;meta data;software architecture;software reusability;teaching,European Project;KOD;Knowledge on Demand;e-learning;personalized learning applications;personalized learning environments;reusable adaptive educational content,,3,,4,,,,2001,06 Aug 2001-08 Aug 2001,IEEE,IEEE Conferences,
A multiple criteria decision making approach for E-Learning platform selection: the Primitive Cognitive Network Process,K. K. F. Yuen,"Department of Computer science and Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou, China","2012 Computing, Communications and Applications Conference",20120220,2012,,,294,298,"E-learning is a learning form supported by information communication technology to facilitate the teachers' teaching and students' learning activities. As there are a number of E-Learning platform providers available in the market, selection of the most suitable E-Learning platform is an essential decision for the learning organization due to its high investments and lasting influence. This paper proposes the Primitive Cognitive Network Process considering multiple criteria and alternatives to address this issue. An illustrated example of E-learning platform selection demonstrates the usability and validity of the proposed approach, with comparing to the Analytic Hierarchy Process (AHP) approach.",,Electronic:978-1-4577-1719-2; POD:978-1-4577-1717-8,10.1109/ComComAp.2012.6154860,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6154860,Analytic Hierarchy Process;E-learning;E-learning Platform;cognitive network process;multiple criteria decision making,Decision making;Educational institutions;Electronic learning;System performance;Vectors,computer aided instruction;decision making;educational technology,AHP;analytic hierarchy process;e-learning platform selection;information communication technology;multiple criteria decision making approach;primitive cognitive network process,,1,,14,,,,11-13 Jan. 2012,,IEEE,IEEE Conferences,
[Title page],,,2011 44th Hawaii International Conference on System Sciences,20110222,2011,,,1,2,The following topics are dealt with: collaboration systems and technologies; teaching and learning technologies; cognitive perspectives on collaboration; global software development; collaboration in virtual worlds and metaverses; collaborative modeling; creativity in teams and organizations; distributed group decision making opportunities and challenges; global virtual teams; human-computer interaction; negotiation support systems and emergency response information systems; social networks; from universities to YouTube; and technology mediated collaborations in health care.,1530-1605;15301605,Electronic:978-0-7695-4282-9; POD:978-1-4244-9618-1,10.1109/HICSS.2011.442,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5718874,,,cognition;computer aided instruction;groupware;health care;human computer interaction;negotiation support systems;social networking (online);software engineering;teaching;team working;virtual reality,YouTube;cognitive perspectives;collaboration systems;collaboration technology;collaborative modeling;creativity;distributed group decision making opportunity;emergency response information systems;global software development;global virtual teams;health care;human-computer interaction;learning technology;metaverses;negotiation support systems;organizations;social networks;teaching technology;technology mediated collaborations;universities;virtual worlds,,0,,,,,,4-7 Jan. 2011,,IEEE,IEEE Conferences,
MentorChat: Introducing a Configurable Conversational Agent as a Tool for Adaptive Online Collaboration Support,S. Tegos; S. Demetriadis; A. Karakostas,"Dept. Of Inf., Aristotle Univ. of Thessaloniki, Thessaloniki, Greece",2011 15th Panhellenic Conference on Informatics,20111103,2011,,,13,17,"Research in the field of computer-supported collaborative learning (CSCL) has systematically indicated that providing adaptive support to collaborating students is an efficient way of improving the outcomes of the collaborative learning activity. In this paper we introduce MentorChat, a web-based system that supports collaborative learning by utilizing a Conversational Agent. This agent, which can be easily configured through MentorChat authoring environment, aims to intelligently facilitate and trigger the discussion that takes place among partners. To achieve this, MentorChat models the domain through a series of key concepts and enables the teacher to define the form of agent intervention when a key concept is traced in students' dialogue. We present the system architecture and initial field evaluation data from two studies focusing on end-user acceptance of the system. We also discuss future system improvements and research agenda to explore the impact of MentorChat in collaborative learning settings.",,Electronic:978-0-7695-4389-5; POD:978-1-61284-962-1,10.1109/PCI.2011.24,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6065056,Collaborative Learning;Conversational Agents;Dynamic Support,Adaptive systems;Artificial intelligence;Collaboration;Collaborative work;Computer architecture;Computers;Educational institutions,Internet;adaptive systems;computer aided instruction;groupware;interactive systems;software agents;software architecture,MentorChat;MentorChat authoring environment;Web-based system;adaptive online collaboration support;collaborating student support;computer-supported collaborative learning;configurable conversational agent;system architecture,,4,,21,,,,Sept. 30 2011-Oct. 2 2011,,IEEE,IEEE Conferences,
Study on the application of VPN technology based on IPSec in the modern universities,Jinhao Lu; Chi Dong,"Department of Computer Science, Northeast Petroleum University at Qin Huangdao, China",2011 IEEE 2nd International Conference on Software Engineering and Service Science,20110811,2011,,,881,883,"This paper takes the digitization, electronic and networked of information resources in university as the research target, applies Virtual Private Network technology, makes teachers and different campuses' students visit the data resources of digital campus. This paper introduces the basic concept and development situation of VPN technology which guarantees the safety of VPN link with IPSec security agreement.",2327-0586;23270586,Electronic:978-1-4244-9698-3; POD:978-1-4244-9699-0,10.1109/ICSESS.2011.5982481,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5982481,IPSec;VPN;digitization;university,Algorithm design and analysis;Cryptography;Educational institutions;IP networks;Protocols;Virtual private networks,computer network security;educational institutions;information resources;virtual private networks,IPSec;IPSec security agreement;VPN link safety;VPN technology application;data resources;digital campus;information resources;modern universities;virtual private network technology,,0,,3,,,,15-17 July 2011,,IEEE,IEEE Conferences,
IEEE Symposium on Visual Languages and Human-Centric Computing-Title,,,IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007),20071022,2007,,,i,iii,The following topics are dealt with: software engineering; program maintenance; teaching and learning; software configuration management system; online learning environment; logic programming; domain specific visual language meta tool; visual interactive programming; end user programming evaluations; nonhierarchical visualization component; formal method; incremental specification; end-user Web development.,1943-6092;19436092,POD:0-7695-2987-9,10.1109/VLHCC.2007.61,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4351309,,,Web design;computer aided instruction;configuration management;data visualisation;formal specification;interactive systems;logic programming;software maintenance;visual languages,Web development;data visualization;formal method;incremental specification;logic programming;online learning environment;program maintenance;software configuration management system;software engineering;visual interactive programming;visual language,,0,,21,,,,23-27 Sept. 2007,,IEEE,IEEE Conferences,
A review of recent methodologies in English language content delivery,L. K. Cheng; F. Puteh; A. Selamat; F. bin Mohamed,"Department of Software Engineering, Universiti Tenaga Nasional, Selangor Malaysia","2015 IEEE Conference on e-Learning, e-Management and e-Services (IC3e)",20160211,2015,,,169,174,"English Language Teaching (ELT) and content delivery have undergone vast shift in this era of modernization. With analogue content digitized as a common form of knowledge delivery, methodologies equipped with current technologies have produced new perspectives on English Language Learning. This paper reviews the status, context, teaching parameters, assessment parameters and teaching strategies in the current research capacity of ELT. Methodologies and current technologies used in ELT will also be discussed, highlighting the current works with technologies in their content delivery methods. A summary of comparative results in the aforementioned works will also be highlighted in this review paper, together with the categorization of reviewed parameters, variables and metrics in ELT.",,Electronic:978-1-4673-9437-6; POD:978-1-4673-9438-3; USB:978-1-4673-9436-9,10.1109/IC3e.2015.7403507,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7403507,Augmented Reality;Augmented Reality Mobile Learning;English Language Teaching;Mobile Learning,Augmented reality;Context;Electronic learning;Mobile communication;Vocabulary;Writing,augmented reality;computer aided instruction;mobile computing;natural language processing;teaching,ELT;English language content delivery;English language teaching;assessment parameters;augmented reality mobile learning;context;knowledge delivery;status;teaching parameters;teaching strategies,,1,,34,,,,24-26 Aug. 2015,,IEEE,IEEE Conferences,
An Interactive E-learning System Using Kansei Engineering,H. T. Chaminda; A. Basnayake; A. Madurapperuma; M. Osano,"Software Eng. Lab., Univ. of Aizu, Wakamatsu, Japan",2009 International Conference on Biometrics and Kansei Engineering,20090825,2009,,,157,162,"An important issue faced today in any on-line system is to determine the userspsila states of emotions regarding the situation. It is possible to identify userpsilas emotions while interacting face to face by observing their conditions, and assign a suitable level of tasks to the user. But it is very much difficult to identify the userpsilas state of emotion when he or she is not in front of teacher when communicating is in progress. Kansei Engineering is used in this research, to achieve a solution to this problem. Learnerpsilas knowledge level of the lesson and emotional level are considered as key parameters to measure the status of the learner. These measurements are used as key points to enhance the experience of the learner, who is interacting with the E-Learning system. The E-Learning system supports in customized ways to the learner, to improve knowledge and manage emotions effectively.",,CD-ROM:978-0-7695-3692-7,10.1109/ICBAKE.2009.49,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5223217,e-learning;effective learning;emotion recognition;human emotions;kansei engineering;user interaction,Biometrics;Computer aided instruction;Displays;Electronic learning;Humans;Information technology;Knowledge management;Laboratories;Software engineering;Systems engineering and theory,computer aided instruction;emotion recognition;interactive systems,Kansei engineering;interactive e-learning system;online system;user emotions,,1,,5,,,,25-28 June 2009,,IEEE,IEEE Conferences,
EsaCake: A Semantic Software Environment for Sharing Software Projects Knowledge Based on the ESA Software Methodology,J. M. Gomez; M. Mencke; J. Chamizo; R. Colomo; A. GarcÃa-Crespo,"Univ. Carlos III de Madrid, Madrid",2008 Third International Conference on Internet and Web Applications and Services,20080620,2008,,,535,540,"There is an increasing need of defining standards at the beginning of any engineering project. The correct specification of standards has become essential in software development in order to handle correctly the development of projects. Nowadays the need to define standards at the outset of any engineering project is more evident than ever. The specification of standards has become an essential topic which universities try to teach to software engineering students. In fact, software creation processes are required intrinsically to be produced according to a systematic methodology to enable constant control during the project life cycle. This paper presents a new environment that enables semantic and social interaction of documentation produced during software development processes.",,CD-ROM:978-0-7695-3163-2,10.1109/ICIW.2008.109,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4545668,,Application software;Computer architecture;Control systems;Documentation;Educational institutions;Knowledge engineering;Programming;Software engineering;Software standards;Web and internet services,knowledge management;software development management;software management,ESA software methodology;EsaCake;knowledge sharing;semantic software environment;software creation process;software development process;software projects knowledge,,1,,7,,,,8-13 June 2008,,IEEE,IEEE Conferences,
Explaining disasters: the case for preventive ethics,C. E. Harris,"Dept. of Philosophy, Texas A&M Univ., College Station, TX, USA",IEEE Technology and Society Magazine,20020806,1995,14,2,22,27,"In 1986, the space shuttle Challenger exploded during launch, taking the lives of six astronauts and one teacher. The disaster virtually stopped U.S. space exploration for two years. How should this disaster be explained? The article discusses three types of explanation and considers the application of preventive ethics. People should be informed about unusual dangers to which they might be subjected, and given the chance to consent or not consent to the dangers",0278-0097;02780097,,10.1109/44.393043,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=393043,,Computer aided software engineering;Design engineering;Disaster management;Engineering management;Ethics;NASA;Space exploration;Space shuttles;Technology management;Valves,aerospace industry;disasters;professional aspects;reliability;safety;space vehicles,Challenger;dangers;disasters;preventive ethics;space exploration;space shuttle,,6,,5,,,,Summer 1995,,IEEE,IEEE Journals & Magazines,
Transforming Learning through Agent Augmented Virtual World,H. Yu; Z. Shen; C. P. Low; C. Miao,"Nanyang Technol. Univ., Nanyang",2008 Eighth IEEE International Conference on Advanced Learning Technologies,20080715,2008,,,933,937,"Recent years have seen new forms of immersive learning such as interactive storytelling in virtual learning environment. Intelligent software agents are able to provide a more attractive narrative and get the users more involved in the unfolding of the story line in the virtual world. However, designing and implementing a software agent or a multi-agent system (MAS) for this purpose requires the developer to be highly skilled in agent oriented software engineering (AOSE) and a large investment in time and effort. This raises the hurdle to develop non-trivial agent augmented interactive e-learning applications. Our research proposes a framework - the multi-agent development environment (MADE) - to resolve this problem by abstracting the agent implementation part into a reusable runtime environment so as to enable less technically inclined people (e.g. teachers) and developers with limited knowledge in AOSE to rapidly prototype a multi-agent system to be incorporated into interactive learning applications.",2161-3761;21613761,POD:978-0-7695-3167-0,10.1109/ICALT.2008.65,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4561872,Agent-augmented Virtual Environment;Agent-mediated Immersive Learning;Multi-agent Systems,Application software;Avatars;Electronic learning;Humans;Intelligent agent;Investments;Multiagent systems;Runtime environment;Software agents;Software engineering,augmented reality;intelligent tutoring systems;multi-agent systems;object-oriented programming;software agents;software prototyping;software reusability;teaching,MADE framework;agent augmented virtual world;agent oriented software engineering;immersive learning;intelligent software agents;interactive storytelling;multiagent development environment;multiagent system;nontrivial agent augmented interactive e-learning applications;rapid prototyping;reusable runtime environment;teaching;virtual learning environment,,1,,15,,,,1-5 July 2008,,IEEE,IEEE Conferences,
MVC mode-based mobile telerobotic system and its Java implementation,Yuan Li; Qijun Chen,"Dept. of Inf. & Control Eng., Tongji Univ., Shanghai, China",Fifth World Congress on Intelligent Control and Automation (IEEE Cat. No.04EX788),20041018,2004,6,,4736,4740 Vol.6,"Aimed at the current use of CGI as server-side technology in the Web-based telerobotic system while CGI not only has shortages of platform dependency and low efficiency, but also is hard to develop. This paper presents the use of Java Servlet technology instead and applying the MVC design pattern to construct a Web-based telerobotic system made up of a HTTP server, an image server and a robot server. This system can provide Internet users with interactive access to an autonomous mobile robot including tele-teaching, programmable robotic motion, target search in a complex environment and so on. The validity and correctness of the software structure of this system have been proven by tests on LAN, campus network and Internet.",,POD:0-7803-8273-0,10.1109/WCICA.2004.1343608,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1343608,,Internet;Java;Local area networks;Mobile robots;Network servers;Robot motion;Software testing;System testing;Telerobotics;Web server,Internet;Java;control engineering computing;file servers;interactive systems;mobile robots;network interfaces;robot programming;telerobotics,HTTP server;Internet;Java Servlet technology;Java implementation;MVC design pattern;MVC mode-based mobile telerobotic system;Web-based telerobotic system;autonomous mobile robot;common gateway interface;image server;model-view-controller;programmable robotic motion;robot server;teleteaching,,0,,,,,,15-19 June 2004,,IEEE,IEEE Conferences,
Mobile nursing cart service with radio frequency identification technology for use in measuring disabled body temperature,Y. P. Lin; P. H. Cheng,"Department of Software Engineering, National Kaohsiung Normal University, Taiwan",TENCON 2011 - 2011 IEEE Region 10 Conference,20120112,2011,,,1216,1220,"Some serious diseases, including severe acute respiratory syndrome (SARS) and the H1N1 flu virus, have recently become widespread in Asia. One early symptom of these diseases is elevated body temperature. Therefore, it is important to measure body temperature to further prevent the spread of these infections. However, it is difficult for teachers and managers to engage in disease prevention on campus when schoolchildren are studying and moving from place to place within the campus. Furthermore, managing the body temperature of disabled students is more difficult than managing that of other schoolchildren. This paper presents a simple technology that makes it possible to measure the body temperature of disabled students: a mobile nursing cart (MNC) that employs passive radio frequency identification (RFID) technology. This web-based application facilitates identification confirmation using passive RFID technology, facilitates body temperature measurement using an electronic ear thermometer, allows effective server management via short message service, and protects the privacy of schoolchildren by using statistical reports. In 2010, twenty five disabled schoolchildren participated in this experiment, which lasted for one year. Valuable experimental data were collected that can be used to further develop this technology. Various related suggestions are proposed here. Indeed, although the MNCs that use RFID technology to measure the body temperature of disabled students can be employed in special schools, the proposed technologies require further improvement, and relevant guidelines for teacher behavior should be followed.",2159-3442;21593442,Electronic:978-1-4577-0255-6; POD:978-1-4577-0256-3,10.1109/TENCON.2011.6129306,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6129306,agent-based assistants;body temperature;disabled schoolchildren;healthcare informatics;radio frequency identification;ubiquitous computing,Ear;Educational institutions;Mobile communication;Passive RFID tags;Servers;Temperature measurement,Internet;biomedical measurement;data privacy;electronic messaging;handicapped aids;medical computing;medical information systems;mobile computing;patient care;radiofrequency identification;temperature measurement;thermometers,Web-based application;body temperature measurement;disabled body temperature;disabled schoolchildren;disabled student;electronic ear thermometer;identification confirmation;mobile nursing cart service;passive RFID technology;passive radio frequency identification technology;server management;short message service;special school;statistical reports;teacher behavior,,0,,10,,,,21-24 Nov. 2011,,IEEE,IEEE Conferences,
A File System Abstraction and Shell Interface for a Wireless Sensor Network Testbed,A. R. Dalton; J. O. Hallstrom,"School of Computing, Clemson University. adalton@cs.clemson.edu",2007 3rd International Conference on Testbeds and Research Infrastructure for the Development of Networks and Communities,20080201,2007,,,1,10,"Despite tremendous research interest and increased adoption, deeply embedded sensor networks are difficult to design, debug, and deploy; ultra-dependability remains an elusive goal. To address these difficulties, we have previously presented an Interactive, server-centric testbed for wireless sensor networks that targets systems constructed using nesC and TinyOS - the emerging standard in sensor system development. The testbed infrastructure exposes an API suite that enables users to rapidly configure, instrument, compile, install, and profile their systems on one or more remote network deployments. The prototype deployment consists of 80 Tmote Sky devices arranged in a regular grid. The architecture is extensible in both the hardware and software dimensions to foster adoption and specialization. In this paper, we demonstrate the extensibility of the testbed software design, and present a novel file system abstraction and shell interface developed using the original API suite. The design of the new interface is informed by user feedback from client institutions where the standard graphical interface is being used to support research and teaching activities. The new shell interface complements the traditional graphical interface, reducing interaction latency, and enabling programmatic experimentation through an interpreted scripting facility. We present the design and implementation of the new testbed interface, and present a small, but representative case-study that illustrates its utility.",,CD-ROM:978-1-4244-0739-2; POD:978-1-4244-0738-5,10.1109/TRIDENTCOM.2007.4444658,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4444658,,Computer architecture;File systems;Hardware;Instruments;Prototypes;Sensor systems;Software prototyping;Standards development;System testing;Wireless sensor networks,application program interfaces;file organisation;graphical user interfaces;program testing;software engineering;telecommunication computing;wireless sensor networks,API suite;Tmote Sky devices;file system abstraction;graphical interface;interpreted scripting facility;programmatic experimentation;remote network deployments;shell interface;user feedback;wireless sensor network testbed,,3,,47,,,,21-23 May 2007,,IEEE,IEEE Conferences,
Cover Art,,,2015 48th Hawaii International Conference on System Sciences,20150330,2015,,,C4,C4,"The following topics are dealt with: collaboration systems and technology track; teaching and learning technology; analytics and big data in computer mediated-collaboration; communication and information systems technology for crisis and disaster management; creativity in teams and organizations; cross-organizational and cross-border IS/IT collaboration; decision, negotiation, leadership, social communities and technology; design and innovation of social networking services; distributed group decision-making; global virtual teams; human-computer interaction; IT enabled collaboration in developing countries; small and large team collaboration; serious games, gamification and innovation; social and psychological perspectives in collaboration research; social media and e-business transformation; technology mediated collaboration in healthcare; mobile services and service science track; data, text and Web mining for business analytics; decision making in production processes; ICT enabled services; intelligent decision support for logistics and supply chain management; mobile value services; multi-criteria decision analysis and support systems; digital economy; open data services; smart service systems; soft computing and intelligent data analysis minitrack; Internet of Things; digital and social media track; citizen journalism and social media archiving; electronic government; E-justice and E-law; secure cyberspace; smart cities; transformational government; electric energy system; healthcare; Consumer health informatics; electronic marketing; online games; knowledge management; knowledge economics; intellectual property and security; IT governance; software engineering; software project management; digital forensics; cloud computing; software product lines; and wireless networks.",1530-1605;15301605,Electronic:978-1-4799-7367-5; POD:978-1-4799-7368-2,10.1109/HICSS.2015.673,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7069648,,,Big Data;Internet of Things;cloud computing;computer aided instruction;computer mediated communication;data mining;digital forensics;electronic commerce;emergency management;government data processing;health care;human computer interaction;knowledge management;mobile computing;organisational aspects;radio networks;serious games (computing);small-to-medium enterprises;smart cities;social networking (online);teaching,Big Data;E-justice;E-law;ICT enabled services;IT enabled collaboration;IT governance;Internet of Things;Web mining;business analytics;citizen journalism;cloud computing;collaboration system;communication and information systems technology;computer mediated-collaboration;consumer health informatics;crisis management;cross-organizational collaboration;data mining;decision making;decision support system;digital economy;digital forensics;digital media;disaster management;distributed group decision-making;e-business transformation;electric energy system;electronic government;electronic marketing;gamification;global virtual team;healthcare;human-computer interaction;innovation;intellectual property and security;intelligent data analysis;intelligent decision support;knowledge economics;knowledge management;leadership;learning technology;logistics;mobile services;mobile value services;multicriteria decision analysis;online games;open data services;organizations;production process;secure cyberspace;serious games;service science;small and large team collaboration;smart city;smart service system;social community;social media archiving;social networking service;soft computing;software engineering;software product line;software project management;supply chain management;teaching;technology mediated collaboration;text mining;transformational government;wireless network,,0,,,,,,5-8 Jan. 2015,,IEEE,IEEE Conferences,
The effective on-line use of personal computers in conjunction with DCS for enhanced product quality and energy efficiency,A. Slater; W. Webb; A. Self,"Teaching Co. Scheme, Brighton Polytech., UK","Third International Conference on Software Engineering for Real Time Systems, 1991.",20020806,1991,,,284,287,"Energy represents fifteen per cent of the production costs associated with paper manufacture. In 1989 UK Paper's New Thames Mill, the UK's largest producer of high quality printing/photocopying paper, undertook a number of energy related studies using Brighton Polytechnic's Control and Dynamics Research Department for technical support. The authors detail work carried out to ascertain the extent to which a number of quality and process parameters affect steam consumption in the dryer section of the paper machine (J. Grant et al., 1978). A number of energy reduction strategies are then proposed and discussed",,Paper:0-85296-526-5,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=140087,,,data acquisition;drying;microcomputer applications;paper industry;power engineering computing,DCS;New Thames Mill;dryer section;energy reduction strategies;energy related studies;high quality printing/photocopying paper;paper machine;paper manufacture;personal computers;process parameters;product quality;production costs;steam consumption,,0,,,,,,16-18 Sep 1991,16 Sep 1991-18 Sep 1991,IET,IET Conferences,
[Front cover],,,2012 45th Hawaii International Conference on System Sciences,20120209,2012,,,C1,C1,The following topics are dealt with: collaboration systems; teaching; learning technologies; cognitive perspectives; collaborative modeling; cross-organizational collaboration; cross-border IS/IT collaboration; distributed group decision-making; global virtual teams; human-computer interaction; negotiation support systems; object oriented GUI; social media; e-business transformation; social networks; healthcare; managerial decision support; fuzzy logic; soft computing; intelligent decision support; supply chain management; digital libraries; information access; social informatics; electric energy systems; information security; trust; electronic government; e-policy; e-governance; infrastructure security; HCI; consumer health informatics issues; data mining; biomedical informatics; digital economy; electronic marketing; social networking; Web mining; knowledge management; business process management; end user computing; radio frequency identification; agile software engineering; digital forensics; secure cloud computing; software product lines; software testing and wireless networks.,1530-1605;15301605,Electronic:978-1-5090-5638-5; POD:978-1-4577-1925-7; USB:978-0-7695-4525-7,10.1109/HICSS.2012.701,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6149491,,,bioinformatics;cloud computing;data mining;digital libraries;fuzzy logic;government data processing;graphical user interfaces;group decision support systems;groupware;health care;human computer interaction;knowledge management;learning (artificial intelligence);negotiation support systems;object-oriented methods;radiofrequency identification;security of data;social networking (online);software prototyping;supply chain management;teaching,HCI;Web mining;agile software engineering;biomedical informatics;business process management;collaboration systems;collaborative modeling;consumer health informatics issues;cross-border IS/IT collaboration;data mining;digital forensics;digital libraries;distributed group decision-making;e-business transformation;e-governance;electric energy systems;electronic government;electronic marketing;fuzzy logic;global virtual teams;healthcare;human-computer interaction;information security;infrastructure security;knowledge management;learning technologies;managerial decision support;negotiation support systems;object oriented GUI;radio frequency identification;secure cloud computing;social media;social networking;social networks;soft computing;software product lines;supply chain management;teaching;wireless networks,,0,,,,,,4-7 Jan. 2012,,IEEE,IEEE Conferences,
A RFID-Based Kindergarten Intelligence Security System,Z. Fang; L. Wei; W. Chen; Y. He,"SYS Bus. Sch., Sun Yat-sen Univ., Guangzhou, China",2012 IEEE Ninth International Conference on e-Business Engineering,20130225,2012,,,321,326,"A RFID-based Kindergarten Intelligence Security System is proposed in this paper. The RF-KISS helps to achieve better children security control, as well as to improve security of school environment. To this purpose, it automates the children security supervision and provides integration with current security management system for Kindergarten. In this system, RFID tags are embedded in the children uniforms. In addition, the kindergartens are equipped with intelligent terminal as well as RFID reader and antenna to support automatic data scanning and storage location checking. Moreover, a middle layer software component is design to facilitate the communication between teachers, portable terminals and parents terminals through wireless LAN. Besides, it also supports additional powerful functions such as school yellow shuttle inspecting, classroom management and playground monitoring. The design of the system makes full use of the existing RFID and IoT technologies and has the feature of low cost and high efficiency. Through real working practice in the Kindergartens of Guangdong and Fuji an, the system is proved to be feasible in the aspects of both technology and cost.",,Electronic:978-0-7695-4809-8; POD:978-1-4673-2601-8,10.1109/ICEBE.2012.59,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6468258,Cloud Computing;Internet of Things;Kindergarten Security;RF-KISS;RFID,Educational institutions;Global Positioning System;Monitoring;Object recognition;Radiofrequency identification;Safety;Security,antennas;educational institutions;radiofrequency identification;security;software engineering;wireless LAN,RF-KISS;RFID reader;RFID tags;antenna;automatic data scanning;children security control;children security supervision;kindergarten intelligence security system;middle layer software component;school environment security;security management system;storage location checking;wireless LAN,,3,,9,,,,9-11 Sept. 2012,,IEEE,IEEE Conferences,
PDFeH: A PDF Based Generic Teacher-Student E-Homework System,X. Chang,"Sch. of Inf. Eng., Chang An Univ., Xi'an, China",2009 International Conference on Computational Intelligence and Software Engineering,20091228,2009,,,1,4,"A generic e-homework system, PDFeH, was proposed and prototyped to replace traditional paper homework electronically. With pre-created PDF form documents as templates, teachers and students can complete main e-homework phases using free Adobe Reader. That is, composing questions, entering answers, commenting and markup and grading, and viewing finally archived documents. Digital signatures are used to secure contents. Supporting files can be converted and packaged with their host PDF document with moderate additional effort. The interactive process was implemented with server/client network software for users to work online and offline.",,CD-ROM:978-1-4244-4507-3,10.1109/CISE.2009.5363722,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5363722,,Application software;Consumer electronics;Design engineering;Digital signatures;ISO standards;Image converters;Packaging;Prototypes;Software tools;Standards organizations,client-server systems;computer aided instruction;digital signatures;document handling;interactive systems,Adobe Reader;PDF based generic teacher-student e-homework system;PDF document;PDFeH;digital signature;interactive process;paper homework;secure content;server-client network software,,0,,10,,,,11-13 Dec. 2009,,IEEE,IEEE Conferences,
Security First Network Bank: a case study of an Internet pioneer,T. H. Clark; Ho Geun Lee,"Hong Kong Univ. of Sci. & Technol., Kowloon, Hong Kong",Proceedings of the Thirty-First Hawaii International Conference on System Sciences,20020806,1998,4,,73,82 vol.4,"In the US banking industry, the universal view appears to be that achieving larger scale is the only means for survival among the megabanks of the nation and the world. However, one of the smallest banks in the USA, Security First Network Bank, has shaken up traditional bankers by introducing branchless banking via the Internet. The implications of widespread Internet banking for the industry are still unclear for the future of the industry structure, but it is clear that the largest banks in the industry are watching closely to see how the Internet and other forms of electronic commerce will affect banking services, profitability and economies of scale in the industry. The advent of Internet banking could lead to radical shifts in economies of scale, as well leading to a new set of critical success factors for future banks that may be quite different from the requirements of succeeding in the current environment. This case study raises issues that are important for both academics and practitioners to examine in greater depth through additional research. Although this case study is unable to support or refute the research hypotheses suggested in this paper, it does provide important insights regarding the potential for electronic commerce to dramatically alter the structure of the banking industry. In addition to highlighting important issues for researchers to consider in examining the potential impact of the Internet on the banking and financial services industries, this case study may also be useful for academics in teaching students about the potential for this technology to transform industry structures",,POD:0-8186-8255-8,10.1109/HICSS.1998.655262,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=655262,,Banking;Business;Computer aided software engineering;Corporate acquisitions;Electronic commerce;IP networks;Profitability;US Government;Web and internet services;World Wide Web,Internet;bank data processing;computer literacy;teaching,Internet banking;Security First Network Bank;US banking industry structure;banking services;branchless banking;case study;critical success factors;economies of scale;electronic commerce;financial services;profitability;teaching,,2,,40,,,,6-9 Jan 1998,06 Jan 1998-09 Jan 1998,IEEE,IEEE Conferences,
Supporting Cooperative Software Processes in a Decentralized and Nomadic World,D. Balzarotti; C. Ghezzi; M. Monga,"Dept. of Comput. Sci., Univ. of California, Santa Barbara, CA","IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans",20061023,2006,36,6,1098,1109,"Recent advances in wireless networks enable decentralized cooperative and nomadic work scenarios where mobile users can interact in performing some tasks without being permanently online. Scenarios where connectivity is transient and the network topology may change dynamically are considered. Connectivity among nodes does not require the support offered by a permanent infrastructure but may rely on ad hoc networking facilities. In this paper, a scenario in which a nomadic group of software engineers cooperate in developing an application is investigated. The proposed solution, however, is not software process specific but holds for other cases where shared documents are developed cooperatively by a number of interacting nomadic partners. Support tools for these groups are normally based on a client-server architecture, which appears to be unsuitable in highly dynamic environments. Peer-to-peer solutions, which do not rely on services provided by centralized servers, look more promising. This paper presents a fully decentralized cooperative infrastructure centered around peer-to-peer versioning system (PeerVerSy), a configuration management tool based on a peer-to-peer architecture, which supports cooperative services even when some of the collaborating nodes are offline. Some preliminary experiences gained from its use in a teaching environment are also discussed",1083-4427;10834427,,10.1109/TSMCA.2006.883165,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1715480,Computer-supported cooperative work (CSCW);cooperative software development;nomadic computing;versioning,Application software;Collaborative work;Computer architecture;Engines;Intelligent networks;Peer to peer computing;Programming;Software development management;Space technology;Wireless networks,client-server systems;mobile computing;peer-to-peer computing;software engineering,client-server architecture;computer-supported cooperative work;configuration management tool;cooperative software development;cooperative software processes;nomadic computing;peer-to-peer solutions;wireless networks,,3,,46,,,,Nov. 2006,,IEEE,IEEE Journals & Magazines,
An Approach to Annotation of Learning Texts on Programming within a Web-Based Educational System,V. Mihál; M. Bieliková,"Instn. of Inf. & Software Eng., Slovak Univ. of Technol., Bratislava, Slovakia",2009 Fourth International Workshop on Semantic Media Adaptation and Personalization,20100115,2009,,,99,104,"Many approaches have been developed to simplify user navigation and information search in large information spaces. Annotations, i.e. notes, comments, explanations or other types of remarks bring to these activities new dimension. Annotations enrich the content and also support collaboration. This paper presents a method for annotation learning materials on programming. Learning materials in domain of programming consist of text mixed with programming exercises and code samples. The main idea of the annotation is an extension of learning materials by additional information helping students to understand learning subject easier and faster together with minimizing a need of finding supplemental information in external sources such as reference guides. Additionally, user annotations provide a context based communication space for students and their teacher: students add annotations into the learning text to ask, suggest or comment and the teacher evaluates the annotations and responds. To verify value of this approach we tested proposed method for annotation learning texts within an existing learning system in domain of functional and logic programming.",,Electronic:978-07695-3894-5; POD:978-1-4244-5282-8,10.1109/SMAP.2009.24,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5381684,automatic annotation;context annotation;generic annotation;learning programming;learning text annotation,Computer languages;Context;Documentation;Educational technology;Informatics;Information technology;Navigation;Programming profession;Sections;Software engineering,Internet;computer aided instruction;logic programming;text analysis,Web-based educational system;annotation learning materials;context based communication space;functional programming;learning text annotation method;logic programming;user navigation,,2,,15,,,,14-15 Dec. 2009,,IEEE,IEEE Conferences,
Testing Critical Software: A Case Study for an Aerospace Application,D. S. Loubach; J. C. S. Nobre; A. M. Da Cunha; L. A. V. Dias; M. R. Nascimento; W. A. Dos Santos,Brazilian Aeronautical Institute of Technology (ITA),2006 ieee/aiaa 25TH Digital Avionics Systems Conference,20070220,2006,,,1,9,"This paper reports an academic experience at the Brazilian Aeronautical Institute of Technology using automated software testing tools applied to a critical real time embedded systems. The work uses a problem-based learning $PBL teaching methodology, a Rational unified process - RUP tailoring, and the IBM-Rational Quality Architect RealTime and the IBM-Rational Test Real Time tools. This academic experience has been originated on the needs and specifications of the Brazilian Aeronautics and Space Institute - IAE and the Brazilian National Institute for Space Research - INPE. The case study is based upon three ongoing realistic software projects, all of them using real time embedded software respectively named unmanned aerial vehicles - UAV, student satellite - SSAT, and ground control station - GCS. This experience has involved 15 senior computer engineering undergrads and 18 graduate students to develop, test, verify, and validate the system, in just 17 academic weeks, and four aggregation levels: computer software units -CSU, computer software components - CSC, computer software configuration items $CSCI in just one computer software system - CSS demanding software engineering state-of-the-art processes, and real time notations and tools. The major contribution of this paper is the proper utilization of available tools to perform automated testing, improving deliverable software quality, reliability and safety, and increasing the expertise of involved professionals, as well as reducing the necessary time to perform unit, integration and system testing",2155-7195;21557195,CD-ROM:1-4244-0378-2; POD:1-4244-0377-4,10.1109/DASC.2006.313741,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4106347,,Aerospace testing;Application software;Embedded software;Embedded system;Performance evaluation;Real time systems;Software testing;Software tools;System testing;Unmanned aerial vehicles,aerospace computing;program testing;remotely operated vehicles;safety-critical software,Brazilian Aeronautical Institute of Technology;Brazilian National Institute for Space Research;IBM-Rational Quality Architect RealTime;IBM-Rational Test Real Time;Rational unified process;academic experience;aerospace application;automated software testing tools;computer software components;computer software configuration;computer software system;computer software units;critical software testing;ground control station;problem-based learning;real time embedded software;real time embedded systems;software projects;student satellite;unmanned aerial vehicles,,3,1,18,,,,15-19 Oct. 2006,,IEEE,IEEE Conferences,
Design of an IR Computer Presenter System with minimum cost and full functions,Hsieh-Chang Huang,"Department of Computer science and Information Engineering, Lee-Ming Institute of Technology, Taipei, Taiwan, 243, R.O.C.",2009 IEEE 13th International Symposium on Consumer Electronics,20090706,2009,,,591,592,"The teacher or business person needs a computer presenter to make a presentation for controlling computer software easily. In this paper an IR Computer Presenter System with minimum cost and full functions has been developed. We design the application software by Java language and Java Swing package to control computer software. Our system can control application software such as presentation software, text editor, web browser, media player and so on, according to received IR signal by IR Receiver. In regard to hardware, we designed circuit, IR Receiver, which is attached to com port of computer. IR Receiver function is receiving IR signal from anyone commercial TV IR remote controller. Our goal is that designs a product to minimize the cost of the commercial computer presenter and offer the full functions of computer presenter by TV IR remote controller.",0747-668X;0747668X,POD:978-1-4244-2975-2,10.1109/ISCE.2009.5156910,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5156910,Computer Presenter;IR;IR Computer Presenter System;JCA;RS232,Application software;Business;Control systems;Cost function;Java;Optical computing;Packaging;Software design;Software packages;TV,Java;application program interfaces;graphical user interfaces;optical receivers;software engineering;telecontrol,IR Computer Presenter System;IR receiver;IR signal;Java Swing package;Java language;TV IR remote controller;application software;graphical user interface;media player;presentation software;text editor;web browser,,0,,5,,,,25-28 May 2009,,IEEE,IEEE Conferences,
Acquiring and transferring intellectual skills with modifiable software advisors in a virtual inquiry support environment,T. A. Shimoda; B. Y. White; J. R. Frederiksen,"California Univ., Berkeley, CA, USA",Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences. 1999. HICSS-32. Abstracts and CD-ROM of Full Papers,20020806,1999,Track1,,10 pp.,,"Our previous work with the ThinkerTools Inquiry Curriculum found that students who were prompted to reflect on their work performed better on inquiry projects, and attained a better understanding of the inquiry process. These prompts, however, were in a pencil-and-paper form, which did not allow for individual, on-line needs. We hypothesize that improvement will be further enhanced by introducing an adaptive, user-controlled system of software agents that can advise students on completing specific inquiry tasks and their application of general intellectual and collaborative skills. In addition, students can modify the system to help students meet their own knowledge-building goals. Factors such as an advisor's goals, the type of help an advisor can offer, when the advisor gives advice, and an advisor's personality can be modified. For example, an inquiry task advisor, the Hypothesizer, helps students come up with alternative hypotheses that are testable. The students and the advisors work in a virtual inquiry support environment of typical artifacts such as a journal, progress report, meeting rooms and a dialogue box for communication.",,POD:0-7695-0001-3,10.1109/HICSS.1999.772805,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=772805,,Adaptive systems;Application software;Buildings;Collaborative software;Game theory;Performance evaluation;Software agents;Software performance;Software prototyping;Software testing,intelligent tutoring systems;software agents;teaching,Hypothesizer;ThinkerTools Inquiry Curriculum;adaptive user-controlled system;collaborative skills;dialogue box;inquiry task advisor;intellectual skills transfer;modifiable software advisors;software agents;students;virtual inquiry support environment,,3,1,31,,,,5-8 Jan. 1999,05 Jan 1999-08 Jan 1999,IEEE,IEEE Conferences,
The Role of Ontology in Service Oriented System Development,H. Miao; J. Sun,"Shanghai University, China",2006 Second IEEE International Symposium on Service-Oriented System Engineering (SOSE'06),20061211,2006,,,179,182,"The Web is currently undergoing a change from a document-centered to a service-oriented environment. How to find and access the existing service in the open and distributed environments of WWW is a crucial task. The difficulty of finding suitable service is the semantic heterogeneity caused by synonyms and homonyms. Especially the customer does not know how the service is expressed and the service provider does not know what the customer wants. There are some researches about how to improve the semantic feature of service. In this paper we present the role of ontology in service discovery. Different from the existing research on applying ontology on service description, this paper focus on the application of ontology in improving the user's initial query refinement in client end. Then, we discuss the possibility of applying ontology to domain description of service oriented system modeling",,POD:0-7695-2726-4,10.1109/SOSE.2006.37,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4027135,,Application software;Computer integrated manufacturing;Context modeling;Control systems;Microstrip;Ontologies;Resource description framework;Service oriented architecture;Software architecture;Web services,Internet;data mining;ontologies (artificial intelligence);query processing,World Wide Web;distributed environments;ontology;open environments;query refinement;service access;service description;service discovery;service oriented system development;service-oriented environment,,0,,14,,,,Oct. 2006,,IEEE,IEEE Conferences,
Research on internet-based teaching process modeling,B. Sun; S. Zhang,"College of Science and Technology, Beijing Normal University, BNU, Beijing, China",2011 International Conference on E-Business and E-Government (ICEE),20110616,2011,,,1,4,"""Teaching content/resource modeling"" and ""teaching activities/process modeling"" are two issues in teaching modeling research. Under the guidance of ""model-driven"" software engineering technology, we have summarized the classification of internet-based teaching-mode and researched characteristics of several modeling techniques of teaching process. After analyzing the applicability of the modeling techniques of teaching process, a LD-OOPN modeling idea is given. It can help us to build and optimize teaching process.",,Electronic:978-1-4244-8694-6; POD:978-1-4244-8691-5,10.1109/ICEBEG.2011.5886900,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5886900,EML;IMS LD;ITT;OOPN;Teaching Activities/Process Modeling;Teaching Content/Resource Modeling;Teaching-Mode;UML,Analytical models;Educational technology;Helium;Internet;Object oriented modeling;Unified modeling language,,,,0,,18,,,,6-8 May 2011,,IEEE,IEEE Conferences,
Poly-X: An online intelligent tutoring system for e-learning,J. N. K. Liu; S. Shiu; Y. Wang; Z. Li; L. Jia; Y. Rao,"Department of Computing, Hong, Kong Polytechnic University",The 3rd International Conference on Data Mining and Intelligent Information Technology Applications,20111222,2011,,,204,209,"Nowadays, with the development of technology, E-Learning becomes a new trend of conductive and independent learning model. The primary purpose of this study is to develop an intelligent system for online tutoring which provides a communication platform for teaching-learning activities. This paper presents an intelligent approach for implementing the web-based E-Learning and tutoring. The system is integrated with different modules including the adaptive navigation learning control, the intelligent quiz module for learning outcome assessment, and the video conference module for group discussion or presentation. Promising results are collected indicating that the system is supportive to off-campus students.",,Electronic:978-89-88678-49-7; POD:978-1-4673-0231-9,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6108429,,Databases;Educational institutions;Knowledge representation;Learning systems;Servers;Streaming media,Internet;groupware;intelligent tutoring systems;teaching;teleconferencing;video communication,Poly-X;adaptive navigation learning control;e-learning;group discussion;group presentation;intelligent quiz module;learning model;learning outcome assessment;off-campus students;online intelligent tutoring system;teaching-learning activities;video conference module;web-based E-Learning,,0,,13,,,,24-26 Oct. 2011,,IEEE,IEEE Conferences,
A research network teaching platform based on intelligent evaluation of learning outcomes,Z. Ke-hua; R. Tiao-juan,"Acad. Affairs Office, Zhe Jiang ShuRen Univ., Hang Zhou, China",2011 6th IEEE Joint International Information Technology and Artificial Intelligence Conference,20110929,2011,2,,448,452,"When we study on the research teaching through implementation of network teaching platform we found the absence of learning effect on the feedback. In order to solve the problem, this paper design and implementation of a research network teaching platform based on intelligent evaluation of learning outcomes (RBLMS). This platform could provide basis for decision making for teachers when they implement reform of teaching methods and generate recommendations for independent study of students. RBLMS was designed based on the techniques of J2EE development techniques, My eclipse 8.0 and MySQL5.0, it had three-dimensional properties of the role based access control (RBAC), student behavior data mining function, evaluation of learning algorithm integration and intelligent reasoning functions. In the process of system design and development, the core technologies contained the hierarchical design techniques, FSSH flexible architecture design technology. The system had a good mechanism at security, augment ability, coupling and interactivity, and can deal with the mass of data Ming and processing effectively. The data in pilot run showed that: the system could provide intelligent decision for teacher network teaching effectively, and its good resistance to stress can provide a basis for wide application.",,Electronic:978-1-4244-8625-0; POD:978-1-4244-8622-9,10.1109/ITAIC.2011.6030370,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6030370,FSSH;Learning Evaluation;Research teaching platform;data mining,Access control;Business;Data mining;Educational institutions;Flexible printed circuits;XML,Internet;Java;computer aided instruction;data mining;decision making;inference mechanisms;learning (artificial intelligence);software architecture;teaching,FSSH flexible architecture design technology;J2EE development technique;MySQL5.0;Myeclipse 8.0;RBAC;RBLMS design;decision making;intelligent learning outcome evaluation;intelligent reasoning function;learning algorithm integration;research network teaching platform;role based access control;student behavior data mining function;system design;teaching methods,,0,,14,,,,20-22 Aug. 2011,,IEEE,IEEE Conferences,
News Briefs,L. Garber,,Computer,20140618,2014,47,6,12,17,"Topics include ongoing problems caused by the Heartbleed Internet-security flaw, the end of another epic Apple-Samsung patent-related trial, an Internet Explorer bug threatening users of the world's most popular browser, new laser technology that could quadruple Internet-access speeds, Facebook working on drones and satellites to bring the Internet to remote areas, a US government report that says the Internet of Things could threaten privacy, scientists developing robots that can each other robots to play games, governments paying Microsoft to keep supporting Windows XP, a researcher showing that hackers could attack networked traffic-control equipment and cause gridlock, and police beginning to crowdsource their investigation.",0018-9162;00189162,,10.1109/MC.2014.157,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6838934,Amazon Web Services;Amnon Yariv;Apple;Ascenta;CRA;California Institute of Technology;Caltech;Canada Revenue Agency;Cesar Cerrudo;CitizenGlobal;Connectivity Lab;Core Infrastructure Initiative;Facebook;FireEye;Heartbleed;IOActive;Internet;Internet Explorer;Internet access;Internet of Things;IoT;Judge Lucy H. Koh;LEEDIR;Large Emergency Event Digital Information Repository;Laser;Linux Foundation;Los Angeles County Sheriff's Department;Mandiant;Matthew E. Taylor;Microsoft;Netherlands;OpenSSL;Samsung;Santa Barbara County Sheriff's Department;UK;US Internal Revenue Service;US government;Washington State University;White House;Windows;Windows 7;Windows 8;Windows XP;bandwidth;bug;crowdsourcing;drones;flaw;gridlock;hackers;hardware;law enforcement;lawsuit;mobile;optical networks;patents;police;privacy;robotics;robots teaching robots;satellites;security;semiconductor laser;software engineering;spectral purity;traffic-control equipment;trial;vulnerability,Companies;Computer hacking;Computers;Facebook;Internet;Robots,,,,0,,,,,,Jun-14,,IEEE,IEEE Journals & Magazines,
A Case Study on Undergraduates' Informal Learning Supported by QQ,H. Deng,"Educ. Technol. Dept., South West Univ. Chongqing, Chongqing, China",2008 International Conference on Computer Science and Software Engineering,20081222,2008,5,,649,654,"In this study, how undergraduates use QQ and how their behavior related to academic purposes in informal setting were examined by interview and content analyze. It was found that QQ was used as a learning supporting tool spontaneously by undergraduate. Learners initiated various learning activities, such as peer-to-peer online help, class discussion and academic document sharing by QQ without any requirement by teachers. In addition, QQ also has emotional and affect impact on participants. Finally, the feature of QQ-""class group"" created a new tool for learners to communicate after class and bridge class and off-class management. These findings showed the possibility of public IM as learning supported tool and some problem we should consider when use public IM in learning supporting.",,POD:978-0-7695-3336-0,10.1109/CSSE.2008.235,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4722986,Case study;Chinese Undergraduates;Informal Learning;QQ,Aging;Bridges;Computer science;Context;Educational institutions;Educational technology;Eyes;Peer to peer computing;Software engineering;Software tools,computer aided instruction;electronic messaging;peer-to-peer computing,QQ;academic document sharing;class discussion;instant messaging;learning supporting tool;peer-to-peer online help;public IM;undergraduates informal learning,,1,,16,,,,12-14 Dec. 2008,,IEEE,IEEE Conferences,
Distributed Architecture for Intrusion Detection System Based on Multi-SoftMan,Z. Ma; X. Zheng; D. Li; X. Li; L. Yang,"Baotou Teachers Coll., Inner Mongolia Univ. of Sci. & Technol., Baotou, China","2009 5th International Conference on Wireless Communications, Networking and Mobile Computing",20091030,2009,,,1,4,"""SoftMan"" (SM) is a new concept based on the production of distributed technique, agent, intelligent robot and artificial life, its corresponding theory and technology fruits provide a good foundation and reference for studying the present intrusion detection systems (IDSs). Inspired by the intelligence recognition capability of SM, a novel cooperation control model for intrusion detection system based on multi-SoftMan (MSMIDS) is proposed. This model is adopted distributed architecture. In order to reduce the relativity of each detection components as far as possible and avoid the simple failure point caused by the single central analyzer, the model is adopted the non-control center multi-SoftMan architecture, which is making enough use of SM attributes, such as independence, activity, self-learning, self-adaptation, self-evolution and society. The experimental results show that MSMIDS enables member sites in the same trust community or different ones to forewarn attacks cooperatively, and possesses the higher detection rate, load balance and better self-adaptability. MSMIDS also provides a new idea for implementation of network security system.",2161-9646;21619646,POD:978-1-4244-3691-0,10.1109/WICOM.2009.5301978,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5301978,,Artificial intelligence;Educational institutions;Failure analysis;Humans;Independent component analysis;Intelligent robots;Internet;Intrusion detection;Production systems;Samarium,intelligent robots;multi-agent systems;security of data;software architecture,artificial life;distributed architecture;intelligence recognition capability;intelligent robot;intrusion detection system;network security system;noncontrol center multi SoftMan architecture,,0,,18,,,,24-26 Sept. 2009,,IEEE,IEEE Conferences,
A numerical approximation and optimum method of the textile enterprise production monitoring & control system based on Multi-Agent,J. Shao; Q. Li; S. Liu; Y. Li,"Teaching Affairs Department, Xi'an Polytechnic University, China",2009 Asia Pacific Conference on Postgraduate Research in Microelectronics & Electronics (PrimeAsia),20100122,2009,,,464,467,"In order to promote the information-based development of the textile industry, and improve the production management, we develop a production monitoring and decision system via network technology, database technology, communication technology and transaction mechanism, and propose a Multi-Agent management decision and data analysis model. For all machines' production data and operating status, system can realize remote and on-line monitoring, and strengthen production process control. During the system software design process, first, we analyze actual requirements and present condition of the textile industry, study production operation workflow and technical difficulties. Then, we introduce system structure based on Client/Server mode, as well as work principle. Third, we analyze and compare several numerical approximation algorithms, and put forward a correlation analysis method. As verified by practice, system has much more reliability, convenience and flexible, and it can accurately collect production data, timely reflect machine operating status, and provide correct production management decision basis for plant-level managers. Furthermore, the primary functions of system meet the actual requirements of production management, and boost information technology development of the textile industry.",2159-2144;21592144,Electronic:978-1-4244-4669-8; POD:978-1-4244-4668-1,10.1109/PRIMEASIA.2009.5397346,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5397346,decision;numerical approximation;production management;textile enterprise,Algorithm design and analysis;Communication system control;Communications technology;Control systems;Production management;Production systems;Remote monitoring;Textile industry;Textile technology;Transaction databases,approximation theory;computerised monitoring;control engineering computing;multi-agent systems;process control;production control;production engineering computing;textile industry,client-server mode;communication technology;data analysis model;database technology;decision system;information technology development;information-based development;machine production data;multiagent management decision;multiagent systems;network technology;numerical approximation;online monitoring;optimum method;plant-level managers;production management decision;production operation workflow;production process control;system software design;textile enterprise production control system;textile enterprise production monitoring;transaction mechanism,,0,,10,,,,19-21 Jan. 2009,,IEEE,IEEE Conferences,
Study about the e-commerce construction of small and medium companies based on the SaaS model,Y. C. Xie,"Dept. of Economics and Management; Jiangsu Teachers University of Technology; Changzhou, China",2010 International Conference on Future Information Technology and Management Engineering,20101203,2010,1,,105,108,"The purpose of the article is to help the small and medium companies to solve some questions to set up the electronic business system based on the SaaS model and help them to break away from the effect of the financial crisis to develop the new market opportunity. The author analyzed the feasibility for the small and medium companies to set up the electronic business system and offered the four models based on the SaaS model according to the current situation of the small and medium enterprises: the third-party e-commerce platform model, virtual host platform technology model, m-commerce model based on the 3G mobile operating provider and subsidiary model based on ERP. At last, offered the specific implementation strategy for the small and medium companies based on explicit the goal of setting up the enterprise's e-commerce platform, prudent choose the SaaS service provider, to try out the SaaS products, access the safety of the SaaS products, certify the price of the SaaS products reasonably and sign the service contract clauses in this paper.",,Electronic:978-1-4244-9090-5; POD:978-1-4244-9087-5,10.1109/FITME.2010.5655773,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5655773,SaaS;analysis of the feasibility;construction model;e-commerce for small and medium companies,Biological system modeling;Contracts;Mobile communication;Software,electronic commerce;mobile computing;small-to-medium enterprises;software engineering,3G mobile operating provider;ERP;SaaS model;e-commerce construction;electronic business system;m-commerce model;small and medium enterprises;virtual host platform technology model,,2,,4,,,,9-10 Oct. 2010,,IEEE,IEEE Conferences,
Micro-operation Robot Software Design on O-O and Primitive Control,Yuhua Wen; Guizhang Lu; Xin Zhao,"Institute of Robotics & Information Automatic Systems, Nankai University, Tianjin, China 300071. E-mail: wyh@robot.nankai.edu.cn",2003 4th International Conference on Control and Automation Proceedings,20060221,2003,,,163,167,"This paper puts forward a design approach based on object-oriented and primitive control to micro-operation robot software system, implements module encapsulation and improves system flexibility and stability. The paper also puts forward the concept of primitive control and implements online flexible task plan on human understanding to task.",,POD:0-7803-7777-X,10.1109/ICCA.2003.1595005,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1595005,Micro-operation Robot;Object-oriented;Primitive Control;Teach-Later-Redo,,,Micro-operation Robot;Object-oriented;Primitive Control;Teach-Later-Redo,,1,,6,,,,12-12 June 2003,,IEEE,IEEE Conferences,
Management system for Electronic Store: A case study in the Engineering Department of UTAD,J. Gomes; L. Barbosa; R. Gonçalves; V. Filipe,"ECT, UTAD, Vila Real, Portugal",2013 8th Iberian Conference on Information Systems and Technologies (CISTI),20131017,2013,,,1,6,"This article describes an application proposal since the analysis till the development of a software, which presents itself as a solution to the existent management problem in the Electronics Store in the Engineering Department of University of TraÌs-os-Montes and Alto Douro. The study as followed a development methodology intrinsic to the problem and to all the features associated to management systems, with the main purpose to obtain a suitable solution by means of Information Technologies capable to support the users in the management of all services and resources of the store in a way completely integrated with the information systems that are more relevant to teaching activity. The solution was developed using Web technologies, enabling an optimized channel for accessing and managing all services and products provided by the store, increasing their efficiency, organization and ability to respond to requests made by all users.",2166-0727;21660727,Electronic:978-989-98434-0-0; POD:978-1-4799-1217-9,,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615744,Electronic Store;Management System;Software Development,Adaptation models;Business;Erbium;Irrigation;Laboratories;Robustness;Software,Internet;educational administrative data processing;educational institutions;information systems;software engineering,UTAD;University of TraÌs-os-Montes and Alto Douro;Web technologies;electronic store;engineering department;information systems;information technologies;management system;software development;teaching activity,,0,,11,,,,19-22 June 2013,,IEEE,IEEE Conferences,
Role Based Access Control for Web-Based Teaching Systems,C. Ruan; S. Shahrestani,"Sch. of Comput. & Math., Univ. of Western Sydney, Sydney, NSW, Australia",2010 International Conference on Computational Intelligence and Software Engineering,20101230,2010,,,1,4,"A role based authorization program (RBAP) is a logic based framework which supports administrative privilege delegations for both roles and access rights. In this paper, we discuss how the application of RBAP can help in improving the security aspects of web-based teaching environments. To achieve this, various roles, objects, access rights and their delegations in such environments are defined. We also show how RBAP can be used to assist with specifying access control policies and role constraints and evaluating the appropriateness for utilization in web-based teaching environments.",,Electronic:978-1-4244-5392-4; POD:978-1-4244-5391-7,10.1109/CISE.2010.5677173,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5677173,,Authorization;Computational modeling;Educational institutions;Permission,Internet;authorisation;computer aided instruction;teaching,Web based teaching system;access control policy;administrative privilege delegation;logic based framework;role based access control;role based authorization program;role constraint,,0,,6,,,,10-12 Dec. 2010,,IEEE,IEEE Conferences,
Interactive Item Template and Editing System,C. S. Koong; Y. Y. FanJian; J. W. Wu; S. C. Feng,"Nat. Taichung Univ., Taichung","Second International Conference on Innovative Computing, Informatio and Control (ICICIC 2007)",20080114,2007,,,158,158,"Gathered with the merits of expedition, convenience, and sharing, testing through the on-line item database has become commonly applied. The lack of interactive answering system within the item database system, however, makes it hard for the general teachers to incorporate interactive items into testing. To help testers to edit interactive items, this paper has developed interactive multimedia item templates with the technology of software component and JavaBean. We have defined an interactive test template software interface specification, have developed item template component bean (ITCBean), and have designed a relative visualized interactive test item system (ITIS). Each ITCBean represents a test item template, which not only carries interactive features of drag and drop, link, collide, and overlap, but also can add into the multimedia elements. The item editor can add test item template by dynamic loading new ITCBean (new test item type). Further, new items can be visually edited by simple drag&drop, link or parameter setting. Testing is conducted simply through the connection with the testing server, and the test report will be transmitted to the database after auto grading when the testing is completed.",,POD:0-7695-2882-1,10.1109/ICICIC.2007.363,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=4427803,,Database systems;Educational technology;Information science;Java;Mice;Multimedia databases;Software testing;Statistical analysis;System testing;Visualization,Java;database management systems;formal specification;interactive systems;multimedia systems;user interfaces,JavaBean;interactive answering system;interactive editing system;interactive item template;interactive multimedia;interactive test item system;online item database;software component;software interface specification,,1,,8,,,,5-7 Sept. 2007,,IEEE,IEEE Conferences,
A Formal Architecture Supporting Dynamic Composition of Web Services,Junmei Sun; Huaikou Miao,"Hangzhou Teachers College, Hang, China",International conference on Networking and Services (ICNS'06),20060918,2006,,,48,48,"The Web is currently undergoing a change from a document to a service-centered environment. How to integrate the existing service to provide a new value-added service is an ongoing research. Especially dynamic compositions of Web services is a particularly difficult problem because of the continued need to provide high availability, reliability, and scalability in the Web. We propose a solution that supports dynamic composition of Web services based on formal architecture. Software architecture provides a top-down mechanism for component based software reuse. But the graphic service architecture is ambiguous, lacks the precise semantics. This paper gives a formal description of service architecture with Z notation, and then demonstrates an example of dynamic service composition based on the formal architecture. The advantage of this approach is providing precise semantic for the service discovery and composition",,POD:0-7695-2622-5,10.1109/ICNS.2006.2,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1690519,,Availability;Computer architecture;Educational institutions;Graphics;Scalability;Service oriented architecture;Software architecture;Software systems;Sun;Web services,Internet;computer graphics;formal specification;software architecture;software reliability,Web services;availability;dynamic service composition;formal architecture;graphic service architecture;reliability;scalability;service discovery;service-centered environment;software architecture;software reuse;value-added service,,3,,11,,,,16-18 July 2006,,IEEE,IEEE Conferences,
DCL: a real time portable distributed control telelaboratory,A. Balestrino; A. Caiti; V. Calabrò; E. Crisostomi,"Department of Electrical Systems and Automation, University of Pisa, Via Diotisalvi, 2, 56126, Italy","Control & Automation (MED), 2010 18th Mediterranean Conference on",20100812,2010,,,185,190,"In the last few years the number of telelaboratories all over the world has significantly increased as they have proved to represent a valid support to conventional teaching tools. Telelaboratories allow a large number of people to access a limited number of resources, for instance students can learn the direct kinematics of a serial manipulator by moving a robotic arm that can be physically placed on the other side of the world. This paper proposes a Distributed Control Lab (DCL) which extends the conventional idea of a telelaboratory, as it can be used as a portable telelaboratory, completely contained inside a Live Linux-RTAI DVD, which can be connected to a large number of real plant to perform a process supervision task. The control panel consists of a user-friendly interface where a wide variety of graphical effects (including 3D models) can be associated to plant variables, so that it is very easy to interact with the underlying process. The software architecture of the DCL, the didactic benefits of the DCL and innovative uses of the proposed telelaboratory are described in detail. Interesting future ideas along this line of research are also outlined.",,Electronic:978-1-4244-8092-0; POD:978-1-4244-8091-3,10.1109/MED.2010.5547665,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5547665,,Biological system modeling;Distributed control;Process control;Real time systems;Servers;Tuning,Linux;digital versatile discs;distributed control;human computer interaction;laboratory techniques;remote consoles;software architecture,Linux-RTAI DVD;control panel;process supervision task;real time portable distributed control telelaboratory;software architecture;user friendly interface,,2,,19,,,,23-25 June 2010,,IEEE,IEEE Conferences,
Research on Metamorphic Testing: A Case Study in Integer Bugs Detection,Y. Yi; Z. Changyou; H. Song; R. Zhengping,"Coll. of Command Inf. Syst., PLA Univ. of Sci. & Technol., Nanjing, China",2013 Fourth International Conference on Intelligent Systems Design and Engineering Applications,20140630,2013,,,488,493,"The integer errors are harmful for the security of software. Because of the Test Oracle problem, integer bugs are always ignored. Metamorphic Testing can prove a way to determine the correctness of testing outputs with metamorphic relations between a series of outputs that correspond to a series of inputs, based on necessary properties of software under testing. In this paper, a metamorphic relationship is proposed which can detect invisible integer bugs without oracle. It is shown in our case study that this method can detect some invisible errors which are difficult to be found in conventional approach and improve the efficiency of integer bugs detection.",,CD-ROM:978-1-4799-2791-3; Electronic:978-1-4799-2792-0; POD:978-1-4799-2793-7,10.1109/ISDEA.2013.516,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6843493,a new teaching media;application in the innovation;profound influence;the virtual reality technology,Computer bugs;Graphics;Radio frequency;Rockets;Software;Software testing,program debugging;program testing;security of data,invisible integer bug detection;metamorphic relationship;metamorphic testing;oracle problem;software security,,0,,10,,,,6-7 Nov. 2013,,IEEE,IEEE Conferences,
A framework for automated corpus compilation for KeyXtract: Twitter model,T. Weerasooriya; N. Perera; S. R. Liyanage,"Department of Statistics & Computer Science, University of Kelaniya, Kelaniya, Sri Lanka",2017 Seventeenth International Conference on Advances in ICT for Emerging Regions (ICTer),20180115,2017,,,1,6,"The corpus is a limiting factor for a keyword extraction process with a word matching stage. This paper proposes a framework to automate the corpus generation stage required for the Twitter Model of KeyXtract, an algorithm used for essential keyword extraction from tweets. The initial algorithm was designed with two manually compiled corpora that limited the adaptability of the system. The automated framework proposed in the present research is an extension to the keyword extraction process of KeyXtract and would address this limitation of the system. The design was carried out using open-class words of the source text and by matching them against the bag of words compiled by analyzing the tweets. The automated corpus had a total of 138 words, out of which 74 words were also found in the handpicked corpus (which had a total of 206 words). However, when the corpus was used with the keyword extraction system, the average F1 scores of the system showed a decrease of 0.07, proving that the automated corpus cannot perform parallel to the human-made corpus in complexity. This was because the human-made corpus was compiled using syntactic, semantic and pragmatic features while the automated framework focused only on the syntactic features. However, there were individual tweets in which the F1 score showed an increase. Thus, this was a promising first step in the corpus automation process. The automatic corpus generation framework could be made more accurate by including the semantic analysis of the lexical items. Thus, the present framework is able to substantially address the limitation of the corpus compilation which was present in the Twitter Model of KeyXtract.",,CD:978-1-5386-2442-5; Electronic:978-1-5386-2444-9; POD:978-1-5386-2445-6; Paper:978-1-5386-2443-2,10.1109/ICTER.2017.8257783,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8257783,Adaptive;Automated Corpus;KeyXtract;Natural Language Processing;Tweets,Algorithm design and analysis;Customer services;Feature extraction;Pragmatics;Syntactics;Twitter;Web pages,natural language processing;social networking (online);text analysis,KeyXtract;Twitter model;automated corpus compilation;automatic corpus generation framework;average F1 scores;corpus generation stage;keyword extraction process;limiting factor;open-class words;source text;syntactic features;tweets;word matching stage,,,,,,,,6-9 Sept. 2017,,IEEE,IEEE Conferences,
The image restoration method based on image segmentation and multiple feature fusion,Dongqing Xu,"Department of Computer and Information, University of Fuyang Teachers, Anhui Province, China",2013 IEEE 4th International Conference on Software Engineering and Service Science,20130930,2013,,,989,993,"According to the lack of time consuming of global searching and considering only color error of image restoration algorithm based on the sample proposed by Criminisi, this paper proposes an improved image restoration method, which narrows search range of the optimal matching block according to segmentation pretreatment of the original image;and uses new matching criterion based on the color - structure - distance feature, through the fusion of D-S evidence theory,to determine the optimal matching block. The experimental result has showed the method not only can improve the image quality, but also can shorten the time of image restoration.",2327-0586;23270586,Electronic:978-1-4673-5000-6; POD:978-1-4673-4999-4,10.1109/ICSESS.2013.6615472,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6615472,D-S evidence theory;Mean Shift;image restoration;image segmentation,Image segmentation,image colour analysis;image fusion;image matching;image restoration;image retrieval;image segmentation;inference mechanisms,D-S evidence theory;color error;global searching;image quality improvement;image restoration method;image segmentation pretreatment;matching criterion;multiple feature fusion;optimal matching block,,0,,8,,,,23-25 May 2013,,IEEE,IEEE Conferences,
Designing an interface on the Web for an intelligent tutoring system,D. Al-Jumeily; P. Strickland,,EUROMICRO 97. Proceedings of the 23rd EUROMICRO Conference: New Frontiers of Information Technology (Cat. No.97TB100167),20020806,1997,,,158,162,"The fundamental aim of computer-aided learning (CAL) is to communicate with the student. The most important design feature is the user interface. In our system, this involves the use of a keyboard and mouse for inputting mathematical expressions and controlling the behaviour of the software. This article describes a software tool designed as an input tool (EqEditor) for an intelligent tutoring system (ITS). With respect to the benefits of graphical user interface (GUI) design, the principles of good design have been considered as a guideline for designing the interface. The system was designed for the World Wide Web using an applet written in Java, and could be used as a distance learning tool for learning and teaching mathematics.",1089-6503;10896503,POD:0-8186-8129-2,10.1109/EURMIC.1997.617250,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=617250,,Computer aided instruction;Control systems;Graphical user interfaces;Guidelines;Intelligent systems;Keyboards;Mice;Software design;Software tools;User interfaces,Internet;graphical user interfaces;intelligent tutoring systems;mathematics computing,EqEditor;GUI design;Java applet;World Wide Web;computer-aided learning;computer-student communication;distance learning tool;graphical user interface;input tool;intelligent tutoring system;keyboard;learning;mathematical expressions;mouse;software behaviour control;teaching,,0,,16,,,,1-4 Sept. 1997,01 Sep 1997-04 Sep 1997,IEEE,IEEE Conferences,
Designing for pedagogical effectiveness: the TextWeaverTM,C. Xin; A. Feenberg,"Centre for Syst. Sci., Simon Fraser Univ., Burnaby, BC, Canada",Proceedings of the 35th Annual Hawaii International Conference on System Sciences,20020807,2002,,,1090,1099,"The online discussion forum is the main mode of interaction for Web-based learning. Existing online instructional management systems contain primitive discussion tools that do little to facilitate online interaction and collaborative discourse. This paper proposes the design of a new type of software - the TextWeaverTM - to meet these needs. In particular, we illustrate improved design in four areas: reading and composing, message keywording and weaving, material storing and reusing, and working offline. The paper starts with an overview of existing network-based educational systems and discusses software design considerations for networked computers and related pedagogical principles. This is followed by a description of the proposed design of the TextWeaverTM and a discussion of its pedagogical implications. We conclude with a discussion of evaluation strategies for the software, future directions for research, and a summary of our conclusions.",,POD:0-7695-1435-9,10.1109/HICSS.2002.994065,,http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=994065,,Collaborative software;Collaborative tools;Computer networks;Discussion forums;Distance learning;Guidelines;Humans;Online Communities/Technical Collaboration;Software design;Stress,computer aided instruction;information resources;interactive systems;software performance evaluation;teaching,TextWeaver;Web-based learning;collaborative discourse;composing;educational systems;material storing;message keywording;offline working;online interaction;pedagogical effectiveness;reading;reusing;software evaluation;weaving,,1,,33,,,,7-10 Jan. 2002,,IEEE,IEEE Conferences,